Browse Source

Extract files from game 16/01/19

master
victor héry 5 years ago
parent
commit
68054031c9
55 changed files with 93884 additions and 310 deletions
  1. +253
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      Database/game_files/DATABASE_DES_LOCALIZATION.xml
  2. +54
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      Database/game_files/DATABASE_UI_LOCALIZATION.xml
  3. +12649
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      Database/pot/DATABASE_DES_LOCALIZATION.pot
  4. +3496
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      Database/pot/DATABASE_UI_LOCALIZATION.pot
  5. +240
    -8
      Modules/game_files/Alphaclan.txt
  6. +29
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      Modules/game_files/CampEncounters.txt
  7. +1
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      Modules/game_files/Cave.txt
  8. +17
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      Modules/game_files/Cemetery.txt
  9. +7
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      Modules/game_files/ChallengeTutorials.txt
  10. +26
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      Modules/game_files/Earthbound.txt
  11. +2
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      Modules/game_files/Encounter races.txt
  12. +46
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      Modules/game_files/Forestdemons.txt
  13. +221
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      Modules/game_files/Generic.txt
  14. +5
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      Modules/game_files/MiscEncounters2.txt
  15. +1
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      Modules/game_files/Quarry.txt
  16. +1
    -1
      Modules/game_files/Ruins Basic.txt
  17. +8
    -4
      Modules/game_files/Scavengers.txt
  18. +69
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      Modules/game_files/Shadowkin.txt
  19. +183
    -5
      Modules/game_files/Slavyan.txt
  20. +171
    -4
      Modules/game_files/SpiritTalkers.txt
  21. +116
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      Modules/game_files/Woodlandkin.txt
  22. +13
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      Modules/game_files/mChapter 1.txt
  23. +150
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      Modules/game_files/mSeaEncounters.txt
  24. +1244
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      Modules/pot/Abandoned House.pot
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      Modules/pot/Alphaclan.pot
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      Modules/pot/Animal attack.pot
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      Modules/pot/Bandits attack.pot
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      Modules/pot/CampEncounters.pot
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      Modules/pot/Cave.pot
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      Modules/pot/Cemetery.pot
  31. +339
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      Modules/pot/ChallengeTutorials.pot
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      Modules/pot/Children.pot
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      Modules/pot/Death.pot
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      Modules/pot/Demon encounters.pot
  35. +3771
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      Modules/pot/Earthbound.pot
  36. +1104
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      Modules/pot/Encounter races.pot
  37. +339
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      Modules/pot/Forestdemons.pot
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      Modules/pot/Generic.pot
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      Modules/pot/Icedemons.pot
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      Modules/pot/Lightbringers.pot
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      Modules/pot/MiscEncounters.pot
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      Modules/pot/MiscEncounters2.pot
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      Modules/pot/Natural disaster.pot
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      Modules/pot/Nest.pot
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      Modules/pot/Nightdemons.pot
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      Modules/pot/Quarry.pot
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      Modules/pot/Ruins Basic.pot
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      Modules/pot/Scavengers.pot
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      Modules/pot/Shadowkin.pot
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      Modules/pot/Slavyan.pot
  51. +3771
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      Modules/pot/SpiritTalkers.pot
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      Modules/pot/VillageEncounters.pot
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      Modules/pot/Woodlandkin.pot
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      Modules/pot/mChapter 1.pot
  55. +1353
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      Modules/pot/mSeaEncounters.pot

+ 253
- 119
Database/game_files/DATABASE_DES_LOCALIZATION.xml View File

@ -37,7 +37,7 @@
<Entry Key="DES_TAG_MAX_HEALTH_MENTAL" Val="Max Sanity"/>
<Entry Key="DES_TAG_MAX_HEALTH_MENTAL_DES" Val="The maximum amount of Sanity the character can have. Regeneration of each Sanity point consumes 2 Morale, up to 20% of maximum Sanity per turn. Sanity below 30% poses a risk of the character leaving your group."/>
<Entry Key="DES_TAG_MAX_HEALTH_SPIRITUAL" Val="Max Faith"/>
<Entry Key="DES_TAG_MAX_HEALTH_SPIRITUAL_DES" Val="The maximum amount of Faith the character can have. To recover Faith, perform the Spiritual Healing ritual. Spirit below 30% causes gradual Health loss."/>
<Entry Key="DES_TAG_MAX_HEALTH_SPIRITUAL_DES" Val="The maximum amount of Faith the character can have. 1 Faith point is recovered each turn, but you can also perform the Spiritual Healing ritual. Faith below 30% causes gradual Health loss."/>
<Entry Key="DES_TAG_SHIELDING" Val="Shielding"/>
<Entry Key="DES_TAG_SHIELDING_DES" Val="The amount of renewable protection the character has during a challenge."/>
<Entry Key="DES_TAG_SHIELDING_PHYSICAL" Val="Physical Armour"/>
@ -83,15 +83,17 @@
<Entry Key="DES_TAG_CHOSEN" Val="Chosen"/>
<Entry Key="DES_TAG_CHOSEN_DES" Val="This character is gods' chosen."/>
<Entry Key="DES_TAG_TARGET_SELF" Val="Target - Self"/>
<Entry Key="DES_TAG_TARGET_SELF_DES" Val="The target will be the casting character."/>
<Entry Key="DES_TAG_TARGET_SELF_DES" Val="Targets the casting character."/>
<Entry Key="DES_TAG_TARGET_EMPTY_ALLY_SLOT" Val="Target - Empty Slot"/>
<Entry Key="DES_TAG_TARGET_EMPTY_ALLY_SLOT_DES" Val="The target has to be an empty card slot in either ally melee or ally ranged row."/><Entry Key="DES_TAG_TARGET_EMPTY_ALLY_SLOT" Val="Target - Empty Slot"/>
<Entry Key="DES_TAG_TARGET_EMPTY_ALLY_SLOT_DES" Val="Targets an empty card slot in either ally melee or ally ranged row."/>
<Entry Key="DES_TAG_TARGET_EMPTY_ALLY_MELEE_SLOT" Val="Target - Empty Melee Slot"/>
<Entry Key="DES_TAG_TARGET_EMPTY_ALLY_MELEE_SLOT_DES" Val="The target has to be an empty card slot in ally melee row."/>
<Entry Key="DES_TAG_TARGET_EMPTY_ALLY_MELEE_SLOT_DES" Val="Targets an empty card slot in ally melee row."/>
<Entry Key="DES_TAG_TARGET_EMPTY_ALLY_RANGED_SLOT" Val="Target - Empty Ranged Slot"/>
<Entry Key="DES_TAG_TARGET_EMPTY_ALLY_RANGED_SLOT_DES" Val="Targets an empty card slot in ally ranged row."/>
<Entry Key="DES_TAG_TARGET_SINGLE_MELEE" Val="Target - Single Melee"/>
<Entry Key="DES_TAG_TARGET_SINGLE_MELEE_DES" Val="Targets 1 closest enemy from melee row."/>
<Entry Key="DES_TAG_TARGET_SINGLE_MELEE_DES" Val="Targets 1 closest enemy."/>
<Entry Key="DES_TAG_TARGET_RANGED_ON_MELEE" Val="Target - Single Melee"/>
<Entry Key="DES_TAG_TARGET_RANGED_ON_MELEE_DES" Val="Targets 1 closest enemy from ranged."/>
<Entry Key="DES_TAG_TARGET_RANGED_ON_MELEE_DES" Val="DEPRECATED"/>
<Entry Key="DES_TAG_TARGET_RANGED_ENEMY" Val="Target - Single Ranged"/>
<Entry Key="DES_TAG_TARGET_RANGED_ENEMY_DES" Val="Targets 1 enemy in melee row in front of the character. If there is none, any enemy on the battlefield can be targeted."/>
<Entry Key="DES_TAG_TARGET_RANGED_ENEMIES" Val="Target - Multiple Ranged"/>
@ -99,7 +101,7 @@
<Entry Key="DES_TAG_TARGET_HORIZONTAL_MELEE_ENEMY" Val="Target - Horiz. Splash"/>
<Entry Key="DES_TAG_TARGET_HORIZONTAL_MELEE_ENEMY_DES" Val="Targets 1 closest enemy and up to 2 enemies standing to their left and right."/>
<Entry Key="DES_TAG_TARGET_VERICAL_MELEE_ENEMY" Val="Target - Vert. Splash"/>
<Entry Key="DES_TAG_TARGET_VERICAL_MELEE_ENEMY_DES" Val="Targets 1 closest enemy. If the attacker stands in melee row, the attack will splash into another enemy standing behind the main target."/>
<Entry Key="DES_TAG_TARGET_VERICAL_MELEE_ENEMY_DES" Val="Targets 1 closest enemy. If the attacker stands in melee row, the attack will splash onto another enemy standing behind the main target."/>
<Entry Key="DES_TAG_TARGET_T_SPLASH_ENEMY" Val="Target - T-Splash"/>
<Entry Key="DES_TAG_TARGET_T_SPLASH_ENEMY_DES" Val="Targets 1 closest enemy and up to 3 enemies standing right next to them."/>
<Entry Key="DES_TAG_TARGET_O_SPLASH_ENEMY" Val="Target - O-Splash"/>
@ -109,29 +111,29 @@
<Entry Key="DES_TAG_TARGET_ALL_PLAYED_ENEMY" Val="Target - Enemies on Battlefield"/>
<Entry Key="DES_TAG_TARGET_ALL_PLAYED_ENEMY_DES" Val="Targets all enemies standing anywhere on the battlefield."/>
<Entry Key="DES_TAG_TARGET_RANDOM_ENEMIES1" Val="Target - 1 Random Enemy"/>
<Entry Key="DES_TAG_TARGET_RANDOM_ENEMIES1_DES" Val="Target is 1 enemy chosen at random."/>
<Entry Key="DES_TAG_TARGET_RANDOM_ENEMIES1_DES" Val="Targets 1 enemy chosen at random."/>
<Entry Key="DES_TAG_TARGET_RANDOM_ENEMIES2" Val="Target - 2 Random Enemies"/>
<Entry Key="DES_TAG_TARGET_RANDOM_ENEMIES2_DES" Val="Targets are 1 to 2 enemies chosen at random."/>
<Entry Key="DES_TAG_TARGET_RANDOM_ENEMIES2_DES" Val="Targets 1 to 2 enemies chosen at random."/>
<Entry Key="DES_TAG_TARGET_RANDOM_ENEMIES3" Val="Target - 3 Random Enemies"/>
<Entry Key="DES_TAG_TARGET_RANDOM_ENEMIES3_DES" Val="Targets are 1 to 3 enemies chosen at random."/>
<Entry Key="DES_TAG_TARGET_RANDOM_ENEMIES3_DES" Val="Targets 1 to 3 enemies chosen at random."/>
<Entry Key="DES_TAG_TARGET_RANDOM_ENEMIES4" Val="Target - 4 Random Enemies"/>
<Entry Key="DES_TAG_TARGET_RANDOM_ENEMIES4_DES" Val="Targets are 1 to 4 enemies chosen at random."/>
<Entry Key="DES_TAG_TARGET_RANDOM_ENEMIES4_DES" Val="Targets 1 to 4 enemies chosen at random."/>
<Entry Key="DES_TAG_TARGET_RANDOM_ENEMIES5" Val="Target - 5 Random Enemies"/>
<Entry Key="DES_TAG_TARGET_RANDOM_ENEMIES5_DES" Val="Targets are 1 to 5 enemies chosen at random."/>
<Entry Key="DES_TAG_TARGET_RANDOM_ENEMIES5_DES" Val="Targets 1 to 5 enemies chosen at random."/>
<Entry Key="DES_TAG_TARGET_RANDOM_ENEMIES6" Val="Target - 6 Random Enemies"/>
<Entry Key="DES_TAG_TARGET_RANDOM_ENEMIES6_DES" Val="Targets are 1 to 6 enemies chosen at random."/>
<Entry Key="DES_TAG_TARGET_RANDOM_ENEMIES6_DES" Val="Targets 1 to 6 enemies chosen at random."/>
<Entry Key="DES_TAG_TARGET_RANDOM_ALLIES1" Val="Target - 1 Random Ally"/>
<Entry Key="DES_TAG_TARGET_RANDOM_ALLIES1_DES" Val="Target is 1 ally chosen at random."/>
<Entry Key="DES_TAG_TARGET_RANDOM_ALLIES1_DES" Val="Target 1 ally chosen at random."/>
<Entry Key="DES_TAG_TARGET_RANDOM_ALLIES2" Val="Target - 2 Random Allies"/>
<Entry Key="DES_TAG_TARGET_RANDOM_ALLIES2_DES" Val="Targets are 1 to 2 allies chosen at random."/>
<Entry Key="DES_TAG_TARGET_RANDOM_ALLIES2_DES" Val="Targets 1 to 2 allies chosen at random."/>
<Entry Key="DES_TAG_TARGET_RANDOM_ALLIES3" Val="Target - 3 Random Allies"/>
<Entry Key="DES_TAG_TARGET_RANDOM_ALLIES3_DES" Val="Targets are 1 to 3 allies chosen at random."/>
<Entry Key="DES_TAG_TARGET_RANDOM_ALLIES3_DES" Val="Targets 1 to 3 allies chosen at random."/>
<Entry Key="DES_TAG_TARGET_RANDOM_ALLIES4" Val="Target - 4 Random Allies"/>
<Entry Key="DES_TAG_TARGET_RANDOM_ALLIES4_DES" Val="Targets are 1 to 4 allies chosen at random."/>
<Entry Key="DES_TAG_TARGET_RANDOM_ALLIES4_DES" Val="Targets 1 to 4 allies chosen at random."/>
<Entry Key="DES_TAG_TARGET_RANDOM_ALLIES5" Val="Target - 5 Random Allies"/>
<Entry Key="DES_TAG_TARGET_RANDOM_ALLIES5_DES" Val="Targets are 1 to 5 allies chosen at random."/>
<Entry Key="DES_TAG_TARGET_RANDOM_ALLIES5_DES" Val="Targets 1 to 5 allies chosen at random."/>
<Entry Key="DES_TAG_TARGET_RANDOM_ALLIES6" Val="Target - 6 Random Allies"/>
<Entry Key="DES_TAG_TARGET_RANDOM_ALLIES6_DES" Val="Targets are 1 to 6 allies chosen at random."/>
<Entry Key="DES_TAG_TARGET_RANDOM_ALLIES6_DES" Val="Targets 1 to 6 allies chosen at random."/>
<Entry Key="DES_TAG_TARGET_SELECTED_ALLIES" Val="Target - Selected Ally"/>
<Entry Key="DES_TAG_TARGET_SELECTED_ALLIES_DES" Val="Targets 1 or more selected allies standing anywhere on the battlefield."/>
<Entry Key="DES_TAG_TARGET_ALL_ALLIES" Val="Target - All Allies"/>
@ -144,10 +146,12 @@
<Entry Key="DES_TAG_TARGET_RANDOM_ATTACKERS_DES" Val="Targets a random attacker."/>
<Entry Key="DES_TAG_TARGET_BATTLEFIELD_WITHOUT_CASTER" Val="Target - Battlefield except the caster."/>
<Entry Key="DES_TAG_TARGET_BATTLEFIELD_WITHOUT_CASTER_DES" Val="Targets all enemies and allies except the caster."/>
<Entry Key="DES_TAG_TARGET_GROUP_SELF" Val="Target - Group"/>
<Entry Key="DES_TAG_TARGET_GROUP_SELF_DES" Val="Target the group in possession of this item."/>
<Entry Key="DES_TAG_TARGET_SELF_GROUP" Val="Target - Group"/>
<Entry Key="DES_TAG_TARGET_SELF_GROUP_DES" Val="Targets the group in possession of this item or a character knowing this skill."/>
<Entry Key="DES_TAG_TARGET_DIRECTLY_OPPOSITE" Val="Target - Directly Opposite"/>
<Entry Key="DES_TAG_TARGET_DIRECTLY_OPPOSITE_DES" Val="Targets only the enemy card located directly opposite in melee or ranged row."/>
<Entry Key="DES_TAG_DAMAGE_NORMAL" Val="Normal Damage"/>
<Entry Key="DES_TAG_DAMAGE_NORMAL_DES" Val="Regular damage with no additional effects."/>
<Entry Key="DES_TAG_DAMAGE_NORMAL_DES" Val="Regular damage."/>
<Entry Key="DES_TAG_DAMAGE_HEAL" Val="Heal"/>
<Entry Key="DES_TAG_DAMAGE_HEAL_DES" Val="Increases Hit Points."/>
<Entry Key="DES_TAG_DAMAGE_GUARDIAN_DEMON" Val="Summon Guardian Demon"/>
@ -182,6 +186,8 @@
<Entry Key="DES_TAG_DAMAGE_ADD_HEALING_DES" Val="Increase healing speed of characters."/>
<Entry Key="DES_TAG_DAMAGE_ADD_XP" Val="Extra XP"/>
<Entry Key="DES_TAG_DAMAGE_ADD_XP_DES" Val="Adds Experience Points each turn."/>
<Entry Key="DES_TAG_DAMAGE_LOWER_DEATH_CHANCE" Val="Reduce Chance to Die"/>
<Entry Key="DES_TAG_DAMAGE_LOWER_DEATH_CHANCE_DES" Val="Lowers death chance of characters in the group.."/>
<Entry Key="DES_TAG_DAMAGE_BUILDING_SIGHT_RANGE" Val="Sight Range"/>
<Entry Key="DES_TAG_DAMAGE_BUILDING_SIGHT_RANGE_DES" Val="Improves visibility around the village so you will be able to spot enemies from further away."/>
<Entry Key="DES_TAG_DAMAGE_BUILDING_GATHERING_RANGE" Val="Gathering Range"/>
@ -200,8 +206,10 @@
<Entry Key="DES_TAG_DAMAGE_BUILDING_ADD_XP_DES" Val="Adds Experience Points each turn."/>
<Entry Key="DES_TAG_DAMAGE_BUILDING_ADD_RP" Val="Extra RP"/>
<Entry Key="DES_TAG_DAMAGE_BUILDING_ADD_RP_DES" Val="Adds Research Points each turn."/>
<Entry Key="DES_TAG_DAMAGE_BUILDING_LOWER_DEAD_CHANCE" Val="Reduce Chance to Die"/>
<Entry Key="DES_TAG_DAMAGE_BUILDING_LOWER_DEAD_CHANCE_DES" Val="Decreases the chance the affected character will die because of wounds."/>
<Entry Key="DES_TAG_DAMAGE_BUILDING_LOWER_DEATH_CHANCE" Val="Reduce Chance to Die"/>
<Entry Key="DES_TAG_DAMAGE_BUILDING_LOWER_DEATH_CHANCE_DES" Val="Decreases the chance the affected character will die because of wounds."/>
<Entry Key="DES_TAG_DAMAGE_DRAGON_BREATH" Val="Dragon Breath Damage"/>
<Entry Key="DES_TAG_DAMAGE_DRAGON_BREATH_DES" Val="Damage reduced if the target has armour."/>
<Entry Key="DES_TAG_DAMAGE_TRUE" Val="True Damage"/>
<Entry Key="DES_TAG_DAMAGE_POISON" Val="Poison Damage"/>
@ -209,14 +217,14 @@
<Entry Key="DES_TAG_DAMAGE_LIFE_LEECH" Val="Life Leech"/>
<Entry Key="DES_TAG_DAMAGE_SHIELD_LEECH" Val="Shield Leech"/>
<Entry Key="DES_TAG_DAMAGE_ADDITIVE" Val=" (Additive)"/>
<Entry Key="DES_TAG_DAMAGE_TRUE_ESSENCE_DES" Val="Bypasses shielding and goes straight into hit points."/>
<Entry Key="DES_TAG_DAMAGE_TRUE_ESSENCE_DES" Val="If the target has less than maximum hit points, damage is x1.5."/>
<Entry Key="DES_TAG_DAMAGE_POISON_ESSENCE_DES" Val="If the target has less than maximum hit points, damage is x1.5."/>
<Entry Key="DES_TAG_DAMAGE_AOE_ESSENCE_DES" Val="Melee weapons with AOE: Splash Damage is 75%.\nRanged weapons: targeting will no longer be blocked by a melee character standing in the front."/>
<Entry Key="DES_TAG_DAMAGE_AOE_ESSENCE_DES" Val="Melee weapons with AOE: Splash Damage is 75%.\nRanged weapons: Adds vertical splash."/>
<Entry Key="DES_TAG_DAMAGE_LIFE_LEECH_ESSENCE_DES" Val="Returns 20% of the damage dealt as hit points."/>
<Entry Key="DES_TAG_DAMAGE_SHIELD_LEECH_ESSENCE_DES" Val="Returns 30% of the damage dealt as shield points."/>
<Entry Key="DES_TAG_DAMAGE_TRUE_ANCIENT_DES" Val="Damages both shield and hit points for the full damage amount."/>
<Entry Key="DES_TAG_DAMAGE_TRUE_ANCIENT_DES" Val="Bypasses shielding and goes straight into hit points."/>
<Entry Key="DES_TAG_DAMAGE_POISON_ANCIENT_DES" Val="If the target has less than maximum hit points, damage is x2."/>
<Entry Key="DES_TAG_DAMAGE_AOE_ANCIENT_DES" Val="Melee weapons with AOE: Splash Damage is 100%.\nRanged weapons: targeting will no longer be blocked by a melee character standing in the front, increased initiative."/>
<Entry Key="DES_TAG_DAMAGE_AOE_ANCIENT_DES" Val="Melee weapons with AOE: Splash Damage is 100%.\nRanged weapons: Adds vertical splash."/>
<Entry Key="DES_TAG_DAMAGE_LIFE_LEECH_ANCIENT_DES" Val="Returns 30% of the damage dealt as hit points."/>
<Entry Key="DES_TAG_DAMAGE_SHIELD_LEECH_ANCIENT_DES" Val="Returns 50% of the damage dealt as shield points."/>
<Entry Key="DES_TAG_DAMAGE_ADDITIVE_DES" Val="Final damage value is less dependant on the base attribute. A good choice for characters not proficient in the base attribute."/>
@ -228,8 +236,8 @@
<Entry Key="DES_TAG_DAMAGE_ADD_CA_2_DES" Val="Gives a bonus to the secondary attribute relevant to the challenge you take part in."/>
<Entry Key="DES_TAG_DAMAGE_ADD_CA" Val="Increase Combat Attributes"/>
<Entry Key="DES_TAG_DAMAGE_ADD_CA_DES" Val="Gives a bonus attributes relevant to the challenge you take part in."/>
<Entry Key="DES_TAG_DAMAGE_ADD_HEALTH_P_REGENERATION" Val="[PLACECHOLDER]Increase Physical Health regeneration"/>
<Entry Key="DES_TAG_DAMAGE_ADD_HEALTH_P_REGENERATION_DES" Val="[PLACECHOLDER]Provides a bonus to regeneration speed physical health types."/>
<Entry Key="DES_TAG_DAMAGE_ADD_HEALTH_P_REGENERATION" Val="Incr. Physical Health Regen."/>
<Entry Key="DES_TAG_DAMAGE_ADD_HEALTH_P_REGENERATION_DES" Val="Provides a bonus to regeneration of Health (physical hit points)."/>
<Entry Key="DES_TAG_DAMAGE_ADD_MAX_HEALTH" Val="Increase Maximum Health"/>
<Entry Key="DES_TAG_DAMAGE_ADD_MAX_HEALTH_DES" Val="Provides a bonus to maximum all three health types."/>
<Entry Key="DES_TAG_DAMAGE_ADD_MAX_HEALTH_P" Val="Increase Maximum Health"/>
@ -348,15 +356,23 @@
<Entry Key="DES_TAG_TRIGGER_PASSIVE" Val="Trigger - Passive"/>
<Entry Key="DES_TAG_TRIGGER_PASSIVE_DES" Val="Passively changes the character's attributes."/>
<Entry Key="DES_TAG_TRIGGER_DO_ATTACK" Val="Trigger - Attack"/>
<Entry Key="DES_TAG_TRIGGER_DO_ATTACK_DES" Val="This action places the character on the battlefield. Subskill effects will activate according to Fight Order queue."/>
<Entry Key="DES_TAG_TRIGGER_DO_ALTERNATE_ATTACK" Val="Trigger - Alternative Attack"/>
<Entry Key="DES_TAG_TRIGGER_DO_ALTERNATE_ATTACK_DES" Val="This action places the character on the battlefield. Subskill effects will activate according to Fight Order queue."/>
<Entry Key="DES_TAG_TRIGGER_DO_ATTACK_DES" Val="Places the character on the battlefield in Melee or Ranged row. Subskill effects will activate in Fight Phase according to Fight Order queue."/>
<Entry Key="DES_TAG_TRIGGER_DO_ATTACK_MELEE" Val="Trigger - Attack Melee"/>
<Entry Key="DES_TAG_TRIGGER_DO_ATTACK_MELEE_DES" Val="Places the character on the battlefield in Melee row. Subskill effects will activate in Fight Phase according to Fight Order queue."/>
<Entry Key="DES_TAG_TRIGGER_DO_ATTACK_RANGED" Val="Trigger - Attack Ranged"/>
<Entry Key="DES_TAG_TRIGGER_DO_ATTACK_RANGED_DES" Val="Places the character on the battlefield in Ranged row. Subskill effects will activate in Fight Phase according to Fight Order queue."/>
<Entry Key="DES_TAG_TRIGGER_DO_ALTERNATE_ATTACK" Val="Trigger - Alt. Attack"/>
<Entry Key="DES_TAG_TRIGGER_DO_ALTERNATE_ATTACK_DES" Val="Places the character on the battlefield in Melee or Ranged row. Subskill effects will activate in Fight Phase according to Fight Order queue."/>
<Entry Key="DES_TAG_TRIGGER_DO_ALTERNATE_ATTACK_MELEE" Val="Trigger - Alt. Attack Melee"/>
<Entry Key="DES_TAG_TRIGGER_DO_ALTERNATE_ATTACK_MELEE_DES" Val="Places the character on the battlefield in Melee row. Subskill effects will activate in Fight Phase according to Fight Order queue."/>
<Entry Key="DES_TAG_TRIGGER_DO_ALTERNATE_ATTACK_RANGED" Val="Trigger - Alt. Attack Ranged"/>
<Entry Key="DES_TAG_TRIGGER_DO_ALTERNATE_ATTACK_RANGED_DES" Val="Places the character on the battlefield in Ranged row. Subskill effects will activate in Fight Phase according to Fight Order queue."/>
<Entry Key="DES_TAG_TRIGGER_DO_CAST" Val="Trigger - Cast"/>
<Entry Key="DES_TAG_TRIGGER_DO_CAST_DES" Val="This action does not place the character on the battlefield but queues its effect. Subskill effects will activate according to Fight Order queue."/>
<Entry Key="DES_TAG_TRIGGER_DO_CAST_DES" Val="Does not place the character on the battlefield but queues its effect. Subskill effects will activate in Fight Phase according to Fight Order queue."/>
<Entry Key="DES_TAG_TRIGGER_DO_CAST_INSTANT" Val="Trigger - Instant"/>
<Entry Key="DES_TAG_TRIGGER_DO_CAST_INSTANT_DES" Val="This action does not place the character on the battlefield and immediately triggers its subskill effects."/>
<Entry Key="DES_TAG_TRIGGER_DO_CAST_INSTANT_DES" Val="Does not place the character on the battlefield and immediately triggers its subskill effects."/>
<Entry Key="DES_TAG_TRIGGER_ON_ATTACK" Val="Trigger - On Primary Attack"/>
<Entry Key="DES_TAG_TRIGGER_ON_ATTACK_DES" Val="Subskill effects are triggered when a character activates any Attack subskill."/>
<Entry Key="DES_TAG_TRIGGER_ON_ATTACK_DES" Val="Subskill effects are triggered when a character activates any (non-Alternative) Attack subskill."/>
<Entry Key="DES_TAG_TRIGGER_ON_ALTERNATE_ATTACK" Val="Trigger - On Secondary Attack"/>
<Entry Key="DES_TAG_TRIGGER_ON_ALTERNATE_ATTACK_DES" Val="Subskill effects are triggered when a character activates any Alternative Attack subskill."/>
<Entry Key="DES_TAG_TRIGGER_ON_CAST" Val="Trigger - On Cast"/>
@ -369,6 +385,12 @@
<Entry Key="DES_TAG_TRIGGER_ON_END_CHALLENGE_DES" Val="Subskill effects are triggered when a challenge is ending, regardless of results."/>
<Entry Key="DES_TAG_TRIGGER_ON_CARD_PLAY" Val="Trigger - On Card Play"/>
<Entry Key="DES_TAG_TRIGGER_ON_CARD_PLAY_DES" Val="Subskill effects are triggered when another card is played."/>
<Entry Key="DES_TAG_TRIGGER_ON_CARD_SELF_PLAY" Val="Trigger - On Self Card Play"/>
<Entry Key="DES_TAG_TRIGGER_ON_CARD_SELF_PLAY_DES" Val="Subskill effects are triggered when this card is played."/>
<Entry Key="DES_TAG_TRIGGER_ON_CARD_ALLY_PLAY" Val="Trigger - On Ally Card Play"/>
<Entry Key="DES_TAG_TRIGGER_ON_CARD_ALLY_PLAY_DES" Val="Subskill effects are triggered when another allied card is played."/>
<Entry Key="DES_TAG_TRIGGER_ON_CARD_ENEMY_PLAY" Val="Trigger - On Enemy Card Play"/>
<Entry Key="DES_TAG_TRIGGER_ON_CARD_ENEMY_PLAY_DES" Val="Subskill effects are triggered when an enemy card is played."/>
<Entry Key="DES_TAG_TRIGGER_ON_DAMAGE" Val="Trigger - On Damage"/>
<Entry Key="DES_TAG_TRIGGER_ON_DAMAGE_DES" Val="Subskill effects are triggered when a character is dealt damage."/>
<Entry Key="DES_TAG_TRIGGER_GROUP_PASSIVE" Val="Trigger - Group Passive"/>
@ -529,6 +551,8 @@
<Entry Key="DES_SUBRACE_HUM_STRONG2_CHILD_DES" Val="A youngster, needs protection before they can grow into an adult. they are more perceptive than younger children."/>
<Entry Key="DES_SUBRACE_HUM_WARRIOR" Val="Human Warrior"/>
<Entry Key="DES_SUBRACE_HUM_WARRIOR_DES" Val="Proficient in Physical challenges, strong and tough."/>
<Entry Key="DES_SUBRACE_HUM_WOJ" Val="Human Woj"/>
<Entry Key="DES_SUBRACE_HUM_WOJ_DES" Val="A seasoned fighter. Proficient in Physical challenges, strong and tough."/>
<Entry Key="DES_SUBRACE_HUM_CRAFTSMAN" Val="Human Craftsman"/>
<Entry Key="DES_SUBRACE_HUM_CRAFTSMAN_DES" Val="Specialises in crafting items and construction."/>
<Entry Key="DES_SUBRACE_HUM_GATHERER" Val="Human Gatherer"/>
@ -553,13 +577,13 @@
<Entry Key="DES_SUBRACE_HUM_SCAVENGER" Val="Human Scavenger"/>
<Entry Key="DES_SUBRACE_HUM_SCAVENGER_DES" Val="Abandoned by the gods long ago and driven to madness, they survive by any means neccessary."/>
<Entry Key="DES_SUBRACE_HUM_SCAVENGER_WITCH" Val="Human Scavenger Witch"/>
<Entry Key="DES_SUBRACE_HUM_SCAVENGER_WITCH_DES" Val="[PLACECHOLDER] Des of human scav witch."/>
<Entry Key="DES_SUBRACE_HUM_BANDIT_CAPITAN" Val="Bandit Captain Bear"/>
<Entry Key="DES_SUBRACE_HUM_BANDIT_CAPITAN_DES" Val="[PLACECHOLDER]Des of Bandit Captain Bear"/>
<Entry Key="DES_SUBRACE_HUM_SCAVENGER_WITCH_DES" Val="Scavengers are typically a band of unskilled ruffians, but even among their kind, the dark mark of witchcraft can be found. Scavenger witches are much more likely to fall into corruption and generally have less control than their human or orc counterparts."/>
<Entry Key="DES_SUBRACE_HUM_BANDIT_CAP_BEAR" Val="Captain Bear"/>
<Entry Key="DES_SUBRACE_HUM_BANDIT_CAP_BEAR_DES" Val="The leader of Red Ridge bandits who hold the entrance to an odd, red cave. Bear rules his band with a strong hand, but hides a softer heart beneath it."/>
<Entry Key="DES_SUBRACE_SCAVENGER_BOSS_HANKA" Val="Scavenger Boss Hanka"/>
<Entry Key="DES_SUBRACE_SCAVENGER_BOSS_HANKA_DES" Val="[PLACECHOLDER]Des of Scavenger Boss Hanka"/>
<Entry Key="DES_SUBRACE_SCAVENGER_BOSS_HANKA_DES" Val="Hanka may not be the official leader of the scavenger pack, but it is clear she holds the boss by his balls and makes sure he does as she says."/>
<Entry Key="DES_SUBRACE_SCAVENGER_MONIA" Val="Scavenger Monia"/>
<Entry Key="DES_SUBRACE_SCAVENGER_MONIA_DES" Val="[PLACECHOLDER]Des of Scavenger Monia"/>
<Entry Key="DES_SUBRACE_SCAVENGER_MONIA_DES" Val="Monia is shy and timid at first glance, but you soon learn this is a front she used to stay unseen in the brutal scavenger pack. If she joins you, she will soon become more confident and full of joy for her new life."/>
<Entry Key="DES_SUBRACE_HUM_SCOUNDREL" Val="Human Scoundrel"/>
<Entry Key="DES_SUBRACE_HUM_SCOUNDREL_DES" Val="Slightly more sophisticated than their scavenger kin, nevertheless, hide your silverware around them."/>
<Entry Key="DES_SUBRACE_ELF_CHILD" Val="Elven Child"/>
@ -576,6 +600,8 @@
<Entry Key="DES_SUBRACE_ELF_MAGE_DES" Val="Keepers of ancient lore and masters of the mystical arts. Often more 'civilised' than their woodland kin."/>
<Entry Key="DES_SUBRACE_ELF_SHADOW" Val="Elven Shadow"/>
<Entry Key="DES_SUBRACE_ELF_SHADOW_DES" Val="Corrupted by darkness long ago, a banished caste of assassins more akin to demons of the dark than their own kind."/>
<Entry Key="DES_SUBRACE_LIGHT_SICK_ELF_SHADOW" Val="Unbalanced Shadow Elf"/>
<Entry Key="DES_SUBRACE_LIGHT_SICK_ELF_SHADOW_DES" Val="Shadow elves are those who accepted their dark taint and found an odd balance on their new path. Sadly, many remain torn by their departure from light and cannot achieve this goal."/>
<Entry Key="DES_SUBRACE_ORC_CHILD" Val="Orc Child"/>
<Entry Key="DES_SUBRACE_ORC_MATRIARCH" Val="Orc Matriarch"/>
<Entry Key="DES_SUBRACE_ORC_WOUNDED_MATRIARCH" Val="Orc Wounded Matriarch"/>
@ -629,7 +655,9 @@
<Entry Key="DES_SUBRACE_BEE_DRAGON_DES" Val="Dragon bees owe their name to their thick, foreboding armour-like shell and a fierce, fiery temperament."/>
<Entry Key="DES_SUBRACE_BEE_QUEEN" Val="Queen Bee"/>
<Entry Key="DES_SUBRACE_BEE_QUEEN_DES" Val="The queen of the hive, fiercely territorial and protective of her brood."/>
<Entry Key="DES_SUBRACE_SPIDER_BEE_QUEEN" Val="[PLACECHOLDER] Abomination Queen"/>
<Entry Key="DES_SUBRACE_BEE_MIGHTY_QUEEN" Val="Mighty Queen Bee"/>
<Entry Key="DES_SUBRACE_BEE_MIGHTY_QUEEN_DES" Val="The queen of the hive is fiercely territorial and protective of her brood and mighty queens are those who devoured many sisters to rise to this rank."/>
<Entry Key="DES_SUBRACE_SPIDER_BEE_QUEEN" Val="Abomination Queen"/>
<Entry Key="DES_SUBRACE_SPIDER_BEE_QUEEN_DES" Val="[PLACECHOLDER] It is abomination of spider and bee. She is queen of the hive."/>
<Entry Key="DES_SUBRACE_RAT" Val="Rat"/>
<Entry Key="DES_SUBRACE_RAT_DES" Val="Common vermin, spreading disease and often serve as familiars to demons and witches. Can grow to the size of dogs."/>
@ -678,6 +706,8 @@
<Entry Key="DES_SUBRACE_SEA_SERPENT_DES" Val="Sea serpents slither silently amongst the waves seeking their prey."/>
<Entry Key="DES_SUBRACE_SEA_CZYTLICA" Val="Czytlica"/>
<Entry Key="DES_SUBRACE_SEA_CZYTLICA_DES" Val="Part aquatic part humanoid, all beast. Demons of the sea were not known to Slavyans, now they terrify all."/>
<Entry Key="DES_SUBRACE_SEA_CZYTLICA_YOUNG" Val="Young Czytlica"/>
<Entry Key="DES_SUBRACE_SEA_CZYTLICA_YOUNG_DES" Val="[PLACECHOLDER] Part aquatic part humanoid, all beast. Demons of the sea were not known to Slavyans, now they terrify all."/>
<Entry Key="DES_SUBRACE_SEA_JURATA" Val="Jurata"/>
<Entry Key="DES_SUBRACE_SEA_JURATA_DES" Val="Jurata the queens of the sea, rulers of the czytlica. Part humanoid part aquatic, they hide their cruel nature behind illusionary beauty and serene voice. "/>
<Entry Key="DES_SUBRACE_KRAKEN" Val="Kraken"/>
@ -688,14 +718,20 @@
<Entry Key="DES_SUBRACE_DEMON_SKSHACK_DES" Val="Skshack is a house demon and as such, it can have mischievous nature. He is also known to do the bidding of the gods from time to time."/>
<Entry Key="DES_SUBRACE_DIVINE_SKSHACK" Val="Divine Skshack"/>
<Entry Key="DES_SUBRACE_DIVINE_SKSHACK_DES" Val="Divine Skshack is a house demon and as such, it can have mischievous nature. He is also known to do the bidding of the gods from time to time."/>
<Entry Key="DES_SUBRACE_DEMON_POLUDNICA_LIGHT_SICK" Val="Light-Sick Poludnica"/>
<Entry Key="DES_SUBRACE_DEMON_POLUDNICA_LIGHT_SICK_DES" Val="Poludnica, or the midday lady is a field demon who appears at high noon and can cause sudden death to farmers or stray children."/>
<Entry Key="DES_SUBRACE_DEMON_POLUDNICA" Val="Poludnica"/>
<Entry Key="DES_SUBRACE_DEMON_POLUDNICA_DES" Val="Poludnica, or the midday lady is a field demon who appears at high noon and can cause sudden death to farmers or stray children."/>
<Entry Key="DES_SUBRACE_DEMON_KARAKANDZA" Val="Karakandza"/>
<Entry Key="DES_SUBRACE_DEMON_KARAKANDZA_DES" Val="An evil-natured midday lady is a field demon who appears at high noon and can cause sudden death to farmers or stray children."/>
<Entry Key="DES_SUBRACE_DEMON_LIGHT_SICK_KARAKANDZA" Val="Light-Sick Karakandza"/>
<Entry Key="DES_SUBRACE_DEMON_LIGHT_SICK_KARAKANDZA_DES" Val=" An evil-natured, goblin-like creature but weakened by light-sickness."/>
<Entry Key="DES_SUBRACE_DEMON_LIGHT_SICK_CMUCH" Val="Light-Sick Cmuch"/>
<Entry Key="DES_SUBRACE_DEMON_LIGHT_SICK_CMUCH_DES" Val="The cmuch is a shy, recluse of a demon. It lives in the swamps and is said to attack weakened or wounded folk, but it is also said to have heling properties."/>
<Entry Key="DES_SUBRACE_DEMON_CMUCH" Val="Cmuch"/>
<Entry Key="DES_SUBRACE_DEMON_CMUCH_DES" Val="The cmuch is a shy, recluse of a demon. It lives in the swamps and is said to attack weakened or wounded folk, but it is also said to have heling properties."/>
<Entry Key="DES_SUBRACE_DEMON_LIGHT_SICK_BIES" Val="Light-Sick Bies"/>
<Entry Key="DES_SUBRACE_DEMON_LIGHT_SICK_BIES_DES" Val="Bies is a dark and foreboding beast that is known to possess its victims and have them wreak havoc upon the land."/>
<Entry Key="DES_SUBRACE_DEMON_BIES" Val="Bies"/>
<Entry Key="DES_SUBRACE_DEMON_BIES_DES" Val="Bies is a dark and foreboding beast that is known to possess its victims and have them wreak havoc upon the land."/>
<Entry Key="DES_SUBRACE_DEMON_SYRIN" Val="Syrin"/>
@ -718,10 +754,14 @@
<Entry Key="DES_SUBRACE_FOREST_LESHY_DES" Val="The leshy is the ancient shepherd of the forest and the grand spirit of the woodlands. They can appear as old, bearded men or walking trees."/>
<Entry Key="DES_SUBRACE_FOREST_DORMANT_LESHY" Val="Dormant Leshy"/>
<Entry Key="DES_SUBRACE_FOREST_DORMANT_LESHY_DES" Val="The dormant leshy is the ancient shepherd of the forest, but this one is not fully awakened from its tree sleep."/>
<Entry Key="DES_SUBRACE_FOREST_VILY" Val=" Vily"/>
<Entry Key="DES_SUBRACE_FOREST_LIGHT_SICK_VILY" Val="Light-Sick Vily"/>
<Entry Key="DES_SUBRACE_FOREST_LIGHT_SICK_VILY_DES" Val="Vily are wind demons but also loyal guardians of the woodlands often serving the leshy when needed. They can appear during, or even cause a storm."/>
<Entry Key="DES_SUBRACE_FOREST_VILY" Val="Vily"/>
<Entry Key="DES_SUBRACE_FOREST_VILY_DES" Val="Vily are wind demons but also loyal guardians of the woodlands often serving the leshy when needed. They can appear during, or even cause a storm."/>
<Entry Key="DES_SUBRACE_FOREST_VIATROVIEC" Val="Viatroviec"/>
<Entry Key="DES_SUBRACE_FOREST_VIATROVIEC_DES" Val="Viatroviec are spirits of the wind and nature. They often form an alliance with forest demons and serve as guardians alongside their vily sisters."/>
<Entry Key="DES_SUBRACE_NIGHT_WEREWOLF_WEAK" Val="Weak Werewolf"/>
<Entry Key="DES_SUBRACE_NIGHT_WEREWOLF_WEAK_DES" Val="Also known as wolf men, werewolves are seen as both blessed by the moon lord and yet cursed with the beast taint."/>
<Entry Key="DES_SUBRACE_NIGHT_WEREWOLF" Val="Werewolf"/>
<Entry Key="DES_SUBRACE_NIGHT_WEREWOLF_DES" Val="Also known as wolf men, werewolves are seen as both blessed by the moon lord and yet cursed with the beast taint."/>
<Entry Key="DES_SUBRACE_NIGHT_STRIGA" Val="Striga"/>
@ -810,6 +850,8 @@
<Entry Key="DES_SUBRACE_TROLL_LAVA_DES" Val="Very aggressive troll, likes to incinerate folks and challenge them to duels."/>
<Entry Key="DES_SUBRACE_DARKNESS_MROKI" Val="Mroki"/>
<Entry Key="DES_SUBRACE_DARKNESS_MROKI_DES" Val="Said to have been a giant during the awakening, taken by darkness and twisted into a creature of the shadows."/>
<Entry Key="DES_SUBRACE_ELDER_DARKNESS_MROKI" Val="Elder Mroki"/>
<Entry Key="DES_SUBRACE_ELDER_DARKNESS_MROKI_DES" Val="Said to have been a giant during the awakening, taken by darkness and twisted into a creature of the shadows. As an elder of its kind, this mroki is especially dangerous."/>
<Entry Key="DES_SUBRACE_BOSS" Val="Light-sick Zmey"/>
<Entry Key="DES_SUBRACE_BOSS_DES" Val="The corpse of a zmey taken by the light beast when it escaped from the core of the earth.."/>
<Entry Key="DES_SUBRACE_DWARVEN_GUARDIAN_STATUE" Val="Dwarven Guardian Statue"/>
@ -825,6 +867,8 @@
<Entry Key="DES_SUBRACE_CRADLE_POSSUM" Val="Cradle Possum"/>
<Entry Key="DES_SUBRACE_CRADLE_YOUNG_POSSUM" Val="Young Cradle Possum"/>
<Entry Key="DES_SUBRACE_CRADLE_POSSUM_DES" Val="A vicious creature known to steal away children."/>
<Entry Key="DES_SUBRACE_LIGHT_SICK_ROGGNYR" Val="Light-Sick Roggnyr"/>
<Entry Key="DES_SUBRACE_LIGHT_SICK_ROGGNYR_DES" Val="[PLACEHOLDER]"/>
<Entry Key="DES_SUBRACE_ROGGNYR" Val="Roggnyr"/>
<Entry Key="DES_SUBRACE_ROGGNYR_DES" Val="[PLACEHOLDER]"/>
<Entry Key="DES_SUBRACE_MENAVCA" Val="Menavca"/>
@ -841,6 +885,12 @@
<Entry Key="DES_SUBRACE_NECROMANCER_DES" Val="A rare creature indeed, as most orc males with magic are killed. Perhaps his profession explains that?"/>
<Entry Key="DES_BEAST" Val="Beast"/>
<Entry Key="DES_DEMON" Val="Demon"/>
<Entry Key="DES_SUBRACE_WARRAKUS" Val="Warrakus"/>
<Entry Key="DES_SUBRACE_WARRAKUS_DES" Val="The origin or nature of the warrakus is unclear. It is a creature of pure metal and yet it is animated. Some call it demon work, curse, others whisper of dwarven handiwork."/>
<Entry Key="DES_SUBRACE_LIGHT_SICK_WARRAKUS" Val="Light-Sick Warrakus"/>
<Entry Key="DES_SUBRACE_LIGHT_SICK_WARRAKUS_DES" Val="The origin or nature of the warrakus is unclear. It is a creature of pure metal and yet it is animated. Some call it demon work, curse, others whisper of dwarven handiwork. The light seems unable to claim them, but it does weaken the metal."/>
<Entry Key="DES_SUBRACE_DWARF_WARRIOR_IRON_STORM" Val="Iron Storm"/>
<Entry Key="DES_SUBRACE_DWARF_WARRIOR_IRON_STORM_DES" Val="Iron Storm is a young warrior of stone and iron who has proven his unshaken loyalty to the dwarven kin time and again. If he agrees to join you it is to show your young gods what a true dwarf is made of."/>
<!-- RESOURCES -->
@ -863,7 +913,7 @@
<Entry Key="DES_RES_RUBY" Val="Ruby"/>
<Entry Key="DES_RES_RUBY_DES" Val="Often referred to as the blood-stone, the ruby is a sought-after gemstone. Fable says the hearts of powerful striga turn to ruby upon death."/>
<Entry Key="DES_RES_DIAMOND" Val="Diamond"/>
<Entry Key="DES_RES_DIAMOND_DES" Val="Diamond is not only a girl's best friend, everyone likes it. It's are, tough and beautiful. "/>
<Entry Key="DES_RES_DIAMOND_DES" Val="Diamond is not only a girl's best friend, everyone likes it. It's rare, tough and beautiful. "/>
<Entry Key="DES_RES_BONE" Val="Bone"/>
<Entry Key="DES_RES_BONE_DES" Val="Bones are a common resource used for crafting."/>
<Entry Key="DES_RES_BLOOD_BONE" Val="Blood Bone"/>
@ -1878,17 +1928,17 @@
<Entry Key="DES_COOKING" Val="Cooked Food"/>
<Entry Key="DES_COOKING_DES" Val="Mmmm smells nice!"/>
<Entry Key="DES_COOKING_MEAT1" Val="Sweet Meat"/>
<Entry Key="DES_COOKING_MEAT1_DES" Val="Spicy meat with fruits.\n\nPrimary ingredients:\n{ICON:Meat} {ICON:Fish} {ICON:BeetleJelly} {ICON:Eggs}\n\nSecondary ingredients:\n{ICON:Fruits} {ICON:Nuts}\n{ICON:Spices} {ICON:Herbs}"/>
<Entry Key="DES_COOKING_MEAT1_DES" Val="Spicy meat with fruits.\nPrimary ingredients:\n{ICON:Meat} {ICON:Fish} {ICON:BeetleJelly} {ICON:Eggs}\nSecondary ingredients:\n{ICON:Fruits} {ICON:Nuts} {ICON:Spices} {ICON:Herbs}"/>
<Entry Key="DES_COOKING_MEAT2" Val="Meaty Meals"/>
<Entry Key="DES_COOKING_MEAT2_DES" Val="Hearty meat and vegetables recipes.\n\nPrimary ingredients:\n{ICON:Meat} {ICON:Fish} {ICON:BeetleJelly} {ICON:Eggs}\n\nSecondary ingredients:\n{ICON:Veggies} {ICON:Grain} {ICON:Mushrooms}\n{ICON:Meat} {ICON:Fish} {ICON:BeetleJelly} {ICON:Eggs}"/>
<Entry Key="DES_COOKING_VEGGIES1" Val="Vegetatian Choice"/>
<Entry Key="DES_COOKING_VEGGIES1_DES" Val="Spicy vegetables.\n\nPrimary ingredients:\n{ICON:Veggies} {ICON:Grain} {ICON:Mushrooms}\n\nSecondary ingredients:\n{ICON:Veggies} {ICON:Grain} {ICON:Mushrooms}\n{ICON:Spices} {ICON:Herbs}"/>
<Entry Key="DES_COOKING_MEAT2_DES" Val="Hearty meat and vegetables recipes.\nPrimary ingredients:\n{ICON:Meat} {ICON:Fish} {ICON:BeetleJelly} {ICON:Eggs}\nSecondary ingredients:\n{ICON:Veggies} {ICON:Grain} {ICON:Mushrooms} {ICON:Meat} {ICON:Fish} {ICON:BeetleJelly} {ICON:Eggs}"/>
<Entry Key="DES_COOKING_VEGGIES1" Val="Vegetarian Choice"/>
<Entry Key="DES_COOKING_VEGGIES1_DES" Val="Spicy vegetables.\nPrimary ingredients:\n{ICON:Veggies} {ICON:Grain} {ICON:Mushrooms}\nSecondary ingredients:\n{ICON:Veggies} {ICON:Grain} {ICON:Mushrooms} {ICON:Spices} {ICON:Herbs}"/>
<Entry Key="DES_COOKING_VEGGIES2" Val="Traditional Menu"/>
<Entry Key="DES_COOKING_VEGGIES2_DES" Val="Traditional Slavic dishes.\n\nPrimary ingredients:\n{ICON:Veggies} {ICON:Grain} {ICON:Mushrooms}\n\nSecondary ingredients:\n{ICON:Meat} {ICON:Fish} {ICON:BeetleJelly} {ICON:Eggs}\n{ICON:Fruits} {ICON:Nuts}"/>
<Entry Key="DES_COOKING_VEGGIES2_DES" Val="Traditional Slavic dishes.\nPrimary ingredients:\n{ICON:Veggies} {ICON:Grain} {ICON:Mushrooms}\nSecondary ingredients:\n{ICON:Meat} {ICON:Fish} {ICON:BeetleJelly} {ICON:Eggs} {ICON:Fruits} {ICON:Nuts}"/>
<Entry Key="DES_COOKING_FRUITS1" Val="Grandma's Treats"/>
<Entry Key="DES_COOKING_FRUITS1_DES" Val="Treats for special occasions.\n\nPrimary ingredients:\n{ICON:Fruits} {ICON:Nuts}\n\nSecondary ingredients:\n{ICON:Fruits} {ICON:Nuts}\n{ICON:Veggies} {ICON:Grain} {ICON:Mushrooms}"/>
<Entry Key="DES_COOKING_FRUITS1_DES" Val="Treats for special occasions.\nPrimary ingredients:\n{ICON:Fruits} {ICON:Nuts}\nSecondary ingredients:\n{ICON:Fruits} {ICON:Nuts} {ICON:Veggies} {ICON:Grain} {ICON:Mushrooms}"/>
<Entry Key="DES_COOKING_FRUITS2" Val="Goblin Recipes"/>
<Entry Key="DES_COOKING_FRUITS2_DES" Val="Dishes and drinks from Goblins' Donoughteet Book.\n\nPrimary ingredients:\n{ICON:Fruits} {ICON:Nuts}\n\nSecondary ingredients:\n{ICON:Meat} {ICON:Fish} {ICON:BeetleJelly} {ICON:Eggs}\n{ICON:Spices} {ICON:Herbs}"/>
<Entry Key="DES_COOKING_FRUITS2_DES" Val="Dishes and drinks from Goblins' Donoughteet Book.\nPrimary ingredients:\n{ICON:Fruits} {ICON:Nuts}\nSecondary ingredients:\n{ICON:Meat} {ICON:Fish} {ICON:BeetleJelly} {ICON:Eggs} {ICON:Spices} {ICON:Herbs}"/>
<Entry Key="DES_PET_HORSE" Val="Horse"/>
<Entry Key="DES_PET_HORSE_DES" Val="Loyal steed, treasured companion to any hero."/>
<Entry Key="DES_PET_GOAT" Val="Carrier Goat"/>
@ -1960,7 +2010,7 @@
<Entry Key="DES_COOKING_MEAT_VEGGIES" Val="Golabki"/>
<Entry Key="DES_COOKING_MEAT_VEGGIES_DES" Val="Golabki, meat and grain wrapped in cabbage and baked in sauce."/>
<Entry Key="DES_COOKING_MEAT_FRUITS" Val="Rolada"/>
<Entry Key="DES_COOKING_MEAT_FRUITS_DES" Val="Rolada is nice chunk of meat rolled with veggies, herbs or anything else you find and baked."/>
<Entry Key="DES_COOKING_MEAT_FRUITS_DES" Val="Rolada is nice chunk of meat rolled with veggies, herbs or anything else you found and baked."/>
<Entry Key="DES_COOKING_MEAT_SPICES" Val="Grilled Meat"/>
<Entry Key="DES_COOKING_MEAT_SPICES_DES" Val="Grilled Meat: nothing beats a good barbeque."/>
<Entry Key="DES_COOKING_FISH_MEAT" Val="Baked Fish"/>
@ -2026,7 +2076,7 @@
<Entry Key="DES_COOKING_NUTS_FRUITS" Val="Muesli"/>
<Entry Key="DES_COOKING_NUTS_FRUITS_DES" Val="Muesli, breakfast of choice for fancy folk."/>
<Entry Key="DES_COOKING_NUTS_SPICES" Val="Nut Tincture"/>
<Entry Key="DES_COOKING_NUTS_SPICES_DES" Val="Nut Tincture. If it does sounds suspiciously then it probably is, so consume at your own risk."/>
<Entry Key="DES_COOKING_NUTS_SPICES_DES" Val="Nut Tincture. If it sounds suspicious then it probably is, so consume at your own risk."/>
<!-- Tech -->
<Entry Key="DES_TECH_SWORDS" Val="Swords"/>
@ -2096,7 +2146,7 @@
<Entry Key="DES_TECH_ARTIFACT_2H_2_DES" Val="Further increase your proficiency in crafting 2-Handed Artifacts. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-ARTIFACT_2H_2}% bonus to Essence."/>
<Entry Key="DES_TECH_RANGED_WEAPONS" Val="Ranged Weapons"/>
<Entry Key="DES_TECH_RANGED_WEAPONS_DES" Val="Allows you to craft Bows, Wands and Thrown Spears that can deal Ranged damage.\n\nBow - low speed, low damage, can target any enemy.\n\nThrown Spears - very low speed, high damage.\n\nWand - very low speed, medium damage, contains a special Spiritual skill."/>
<Entry Key="DES_TECH_RANGED_WEAPONS_DES" Val="Allows you to craft Bows, Wands and Thrown Spears that can deal Ranged damage.\n\nBow - low speed, low damage, can target any enemy.\n\nWand - very low speed, medium damage, contains a special Spiritual skill.\n\nThrown Spears - very low speed, high damage."/>
<Entry Key="DES_TECH_BOW_1" Val="Bows - Advanced"/>
<Entry Key="DES_TECH_BOW_1_DES" Val="Increase your proficiency in crafting Bows. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-BOW_1}% bonus to Essence."/>
<Entry Key="DES_TECH_BOW_2" Val="Bows - Expert"/>
@ -2125,15 +2175,15 @@
<Entry Key="DES_TECH_SHIELDS_2_DES" Val="Further increase your proficiency in crafting Shields. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-SHIELDS_2}% bonus to Essence."/>
<Entry Key="DES_TECH_ARMOURS" Val="Armours"/>
<Entry Key="DES_TECH_ARMOURS_DES" Val="Allows you to craft Robes, Light Armours and Heavy Armours.\n\nRobes - low passive Shielding bonus.\n\nLight Armour - medium passive Shielding bonus.\n\nHeavy Armour - high passive Shielding bonus."/>
<Entry Key="DES_TECH_ARMOURS_DES" Val="Allows you to craft Robes, Medium Armours and Heavy Armours.\n\nRobes - low passive Shielding bonus.\n\nMedium Armour - medium passive Shielding bonus.\n\nHeavy Armour - high passive Shielding bonus."/>
<Entry Key="DES_TECH_ROBES_1" Val="Robes - Advanced"/>
<Entry Key="DES_TECH_ROBES_1_DES" Val="Increase your proficiency in crafting Robes. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-ROBES_1}% bonus to Essence."/>
<Entry Key="DES_TECH_ROBES_2" Val="Robes - Expert"/>
<Entry Key="DES_TECH_ROBES_2_DES" Val="Further increase your proficiency in crafting Robes. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-ROBES_2}% bonus to Essence."/>
<Entry Key="DES_TECH_MEDIUM_ARMOUR_1" Val="Light Armour - Advanced"/>
<Entry Key="DES_TECH_MEDIUM_ARMOUR_1_DES" Val="Increase your proficiency in crafting Light Armour. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-MEDIUM_ARMOUR_1}% bonus to Essence."/>
<Entry Key="DES_TECH_MEDIUM_ARMOUR_2" Val="Light Armour - Expert"/>
<Entry Key="DES_TECH_MEDIUM_ARMOUR_2_DES" Val="Further increase your proficiency in crafting Light Armour. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-MEDIUM_ARMOUR_2}% bonus to Essence."/>
<Entry Key="DES_TECH_MEDIUM_ARMOUR_1" Val="Medium Armour - Advanced"/>
<Entry Key="DES_TECH_MEDIUM_ARMOUR_1_DES" Val="Increase your proficiency in crafting Medium Armour. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-MEDIUM_ARMOUR_1}% bonus to Essence."/>
<Entry Key="DES_TECH_MEDIUM_ARMOUR_2" Val="Medium Armour - Expert"/>
<Entry Key="DES_TECH_MEDIUM_ARMOUR_2_DES" Val="Further increase your proficiency in crafting Medium Armour. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-MEDIUM_ARMOUR_2}% bonus to Essence."/>
<Entry Key="DES_TECH_HEAVY_ARMOUR_1" Val="Heavy Armour - Advanced"/>
<Entry Key="DES_TECH_HEAVY_ARMOUR_1_DES" Val="Increase your proficiency in crafting Heavy Armour. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-HEAVY_ARMOUR_1}% bonus to Essence."/>
<Entry Key="DES_TECH_HEAVY_ARMOUR_2" Val="Heavy Armour - Expert"/>
@ -2167,7 +2217,7 @@
<Entry Key="DES_SKILL_BLUNT_ATTACK" Val="Blunt Attack"/>
<Entry Key="DES_SKILL_BLUNT_ATTACK_DES" Val="The most basic form of attack."/>
<Entry Key="DES_SKILL_TRASH_ATTACK" Val="Trash Attack"/>
<Entry Key="DES_SKILL_TRASH_ATTACK_DES" Val="Scavengers are good at gathering stuff, but if needed - they can toss it at an enemy too."/>
<Entry Key="DES_SKILL_TRASH_ATTACK_DES" Val="Scavengers are good at gathering stuff, but if needed - they can toss it at the enemy too."/>
<Entry Key="DES_SKILL_BITE" Val="Bite"/>
<Entry Key="DES_SKILL_BITE_DES" Val="Primary form of attack for beasts."/>
<Entry Key="DES_SKILL_LEECH_BITE" Val="Leech Bite"/>
@ -2195,7 +2245,7 @@
<Entry Key="DES_SKILL_TOUGHNESS" Val="Toughness"/>
<Entry Key="DES_SKILL_TOUGHNESS_DES" Val="Makes you tougher."/>
<Entry Key="DES_SKILL_PARRY" Val="Parry"/>
<Entry Key="DES_SKILL_PARRY_DES" Val="Adds extra shielding. Valid in the following challenge types: physical."/>
<Entry Key="DES_SKILL_PARRY_DES" Val="Adds extra shielding."/>
<Entry Key="DES_SKILL_CHILD_GROW_UP" Val="Child growing up"/>
<Entry Key="DES_SKILL_CHILD_GROW_UP_DES" Val="This child will grow into an adult once the counter reaches 0."/>
<Entry Key="DES_SKILL_MASTER_LUCK" Val="Lucky Sod"/>
@ -2204,6 +2254,8 @@
<Entry Key="DES_SKILL_MASTER_GATHERER_DES" Val="This character specialises in Gathering."/>
<Entry Key="DES_SKILL_MASTER_CRAFTSMAN" Val="Master Craftsman"/>
<Entry Key="DES_SKILL_MASTER_CRAFTSMAN_DES" Val="This character specialises in creating items."/>
<Entry Key="DES_SKILL_MASTER_HEALER" Val="Master Healer"/>
<Entry Key="DES_SKILL_MASTER_HEALER_DES" Val="This character specialises in healing others."/>
<Entry Key="DES_SKILL_GATHERER" Val="Gatherer"/>
<Entry Key="DES_SKILL_GATHERER_DES" Val="This character has a knack for Gathering."/>
<Entry Key="DES_SKILL_CRAFTSMAN" Val="Craftsman"/>
@ -2217,29 +2269,37 @@
<Entry Key="DES_SKILL_INSPIRE" Val="Inspire"/>
<Entry Key="DES_SKILL_INSPIRE_DES" Val="Inspire your allies. They will fight faster and hit harder with your support."/>
<Entry Key="DES_SKILL_DIZZINESS_POWDER" Val="Dizziness Powder"/>
<Entry Key="DES_SKILL_DIZZINESS_POWDER_DES" Val="Enemy hit by the powder gets dizzy and confused."/>
<Entry Key="DES_SKILL_DIZZINESS_POWDER_DES" Val="Any enemy hit by the powder gets dizzy and confused."/>
<Entry Key="DES_SKILL_BLIZZARD" Val="Blizzard"/>
<Entry Key="DES_SKILL_BLIZZARD_DES" Val="A powerful blizzard tha confuses any enemy it hits."/>
<Entry Key="DES_SKILL_POISON_DUST" Val="Poison Dust"/>
<Entry Key="DES_SKILL_POISON_DUST_DES" Val="With a little bit of chemistry, you can prepare poison and use it on enemies."/>
<Entry Key="DES_SKILL_POISON_DUST_DES" Val="With a little bit of chemistry, you can prepare poison and use it on your enemies."/>
<Entry Key="DES_SKILL_GOD_WORD" Val="Divine Word"/>
<Entry Key="DES_SKILL_GOD_WORD_DES" Val="The gods speak one word through you and thus crash your oponent's will and spirit."/>
<Entry Key="DES_SKILL_GOD_WORD_DES" Val="The gods speak their powerful word through you, crushing your opponent's will and spirit."/>
<Entry Key="DES_SKILL_GHOST_TOUCH" Val="Ghost Touch"/>
<Entry Key="DES_SKILL_GHOST_TOUCH_DES" Val="The cold touch of a spirit that chills you to the bone."/>
<Entry Key="DES_SKILL_GHOST_TOUCH_DES" Val="The cold touch of a spirit that chills to the bone."/>
<Entry Key="DES_SKILL_RELIABLE_ARGUMENT" Val="Reliable Argument"/>
<Entry Key="DES_SKILL_RELIABLE_ARGUMENT_DES" Val="Your words are wise and based on sound logic."/>
<Entry Key="DES_SKILL_SOUL_TEAR" Val="Soul Tear"/>
<Entry Key="DES_SKILL_SOUL_TEAR_DES" Val="A Spiritual attack draining your enemies' soul."/>
<Entry Key="DES_SKILL_SHADOW_WHISPERS" Val="Destructive Words"/>
<Entry Key="DES_SKILL_SHADOW_WHISPERS_DES" Val="Aggresive words that poison anybody who hears them."/>
<Entry Key="DES_SKILL_SNEAK_ATTACK" Val="Sneak Attack"/>
<Entry Key="DES_SKILL_SNEAK_ATTACK_DES" Val="Strike an unexpected blow from the shadows."/>
<Entry Key="DES_SKILL_COUNTER_ATTACK" Val="Counter Attack"/>
<Entry Key="DES_SKILL_COUNTER_ATTACK_DES" Val="The first enemy that deals damage to you will also receive damage."/>
<Entry Key="DES_SKILL_GROUND_SHAKING" Val="Ground Shake"/>
<Entry Key="DES_SKILL_GROUND_SHAKING_DES" Val="Shake the ground under the feet of your enemies."/>
<Entry Key="DES_SKILL_ICE_SPIKE" Val="Ice Spike"/>
<Entry Key="DES_SKILL_ICE_SPIKE_DES" Val="The air freezes and creates a sharp spike, thrown at your enemies."/>
<Entry Key="DES_SKILL_COUNTER_ATTACK" Val="Counter-attack"/>
<Entry Key="DES_SKILL_COUNTER_ATTACK_DES" Val="Each enemy that deals damage to you will also receive damage."/>
<Entry Key="DES_SKILL_POISON_SPIT" Val="Poison Spit"/>
<Entry Key="DES_SKILL_POISON_SPIT_DES" Val="Spits poison at your enemies."/>
<Entry Key="DES_SKILL_POISON_SPIT_DES" Val="Spit poison at your enemies."/>
<Entry Key="DES_SKILL_DIVE_ATTACK" Val="Dive Attack"/>
<Entry Key="DES_SKILL_DIVE_ATTACK_DES" Val="Attack from the sky, where the attacker chooses the opponent."/>
<Entry Key="DES_SKILL_DIVE_ATTACK_DES" Val="Attack from the sky, where the attacker chooses any opponent."/>
<Entry Key="DES_SKILL_FROGS_RAIN" Val="Rain of Frogs"/>
<Entry Key="DES_SKILL_FROGS_RAIN_DES" Val="A rain of frogs falls on your enemies."/>
<Entry Key="DES_SKILL_ENERGY_EXPLOSION" Val="Energy Explosion"/>
<Entry Key="DES_SKILL_ENERGY_EXPLOSION_DES" Val="An outburst of spirit and mental energy."/>
<Entry Key="DES_SKILL_ENERGY_EXPLOSION_DES" Val="An outburst of spiritual and mental energy."/>
<Entry Key="DES_SKILL_PRESENCE" Val="Presence"/>
<Entry Key="DES_SKILL_PRESENCE_DES" Val="There is something overwelming in your presence."/>
<Entry Key="DES_SKILL_WEAKNESS" Val="Weakness"/>
@ -2266,16 +2326,30 @@
<Entry Key="DES_SKILL_SWARM_STRENGTH_DES" Val="More rats, more problems."/>
<Entry Key="DES_SKILL_HUNTERS_MARK" Val="Hunter's Mark"/>
<Entry Key="DES_SKILL_HUNTERS_MARK_DES" Val="Mark your prey to show it to others."/>
<Entry Key="DES_SKILL_DEVOURING_ROAR" Val="Devouring Roar"/>
<Entry Key="DES_SKILL_DEVOURING_ROAR_DES" Val="Roar at your enemies to decrease their combat effectiveness."/>
<Entry Key="DES_SKILL_DARKNESS_VORTEX" Val="Darkness Vortex"/>
<Entry Key="DES_SKILL_DARKNESS_VORTEX_DES" Val="You will never see vortex, only its efect on one of persons, and that will be devastating."/>
<Entry Key="DES_SKILL_DRAGON_BREATH" Val="Dragon Breath"/>
<Entry Key="DES_SKILL_DRAGON_BREATH_DES" Val="A powerful fire that could burn any unprotected flesh like a dry twig."/>
<Entry Key="DES_SKILL_POISON_SPEW" Val="Poison Spew"/>
<Entry Key="DES_SKILL_POISON_SPEW_DES" Val="A powerful poison that was inside the belly of that baest right over you head!"/>
<Entry Key="DES_SKILL_MIGHTY_ROAR" Val="Mighty Roar"/>
<Entry Key="DES_SKILL_MIGHTY_ROAR_DES" Val="A roar that terrifies all living beings even many miles away."/>
<Entry Key="DES_SKILL_ZMEY_BITE" Val="Zmey's Bite"/>
<Entry Key="DES_SKILL_ZMEY_BITE_DES" Val="No armour can stop Zmey's teeth. They can chew even through the hardest metal."/>
<Entry Key="DES_SKILL_TAIL_WHIP" Val="Tail Whip"/>
<Entry Key="DES_SKILL_TAIL_WHIP_DES" Val="Zmey's tail not only hits like a whip but can also steal life from its targets."/>
<Entry Key="DES_SKILL_VIGOUR_DRAIN" Val="Drain Vigour"/>
<Entry Key="DES_SKILL_VIGOUR_DRAIN_DES" Val="Attack that damages your target's combat attributes and makes yours stronger."/>
<Entry Key="DES_SKILL_OVERENCUMBERED" Val="Over Encumbered"/>
<Entry Key="DES_SKILL_OVERENCUMBERED_DES" Val="This character carries too much equipment and is over encumbered. They will drop a random item back to the group's inventory at the end of this turn."/>
<Entry Key="DES_SKILL_LOW_PHYSICAL_HEALTH" Val="Chance to die"/>
<Entry Key="DES_SKILL_LOW_PHYSICAL_HEALTH_DES" Val="Your Character is below 30% of their physical hp. Regenerate hp or they may die. You regenerate health each turn naturally and get extra regeneration when camping with fire or with unused MP. "/>
<Entry Key="DES_SKILL_LOW_PHYSICAL_HEALTH_DES" Val="Your Character is below 30% of their Health (Physical HP). They have a chance to die and is greater the more Health they are missing. A bit of Health regenerates each turn naturally, regeneration can be increased by camping, provided the group has fuel to burn."/>
<Entry Key="DES_SKILL_LOW_MENTAL_HEALTH" Val="Decreased Morale"/>
<Entry Key="DES_SKILL_LOW_MENTAL_HEALTH_DES" Val="[PLACECHOLDER]The Character is below 30% of their mental hp. They now suffer a negative damage multiplier and may leave you. You regenerate mental health by changing (trzeba tak to ująć, żeby nie pozostawić wątpliwości, że gracz nie robi tego a morale pali się samoistnie) 2 Morale for each 1 health by consuming it until it regenerate completely."/>
<Entry Key="DES_SKILL_LOW_SPIRIT_HEALTH" Val="[PLACECHOLDER]Poisoned by Magic"/>
<Entry Key="DES_SKILL_LOW_SPIRIT_HEALTH_DES" Val="[PLACECHOLDER]Character is below 30% of his/She spirit hp. He/She now receive physical dmg each turn. You regenerate health by each turn naturally (on 70 Morale) and can be regenerate by ritual in camp/town."/>
<Entry Key="DES_SKILL_LOW_MENTAL_HEALTH_DES" Val="The character is below 30% of their Sanity (Mental HP). They now suffer a negative damage multiplier and may leave you. Sanity is regenerated by consuming Morale (2 Morale for 1 Sanity point until it regenerates completely)."/>
<Entry Key="DES_SKILL_LOW_SPIRIT_HEALTH" Val="Poisoned by Magic"/>
<Entry Key="DES_SKILL_LOW_SPIRIT_HEALTH_DES" Val="The character is below 30% of their Faith (Spiritual HP). They now receive physical damage each turn. A bit of Faith regenerates each turn naturally, to recover a bigger portion - perform a Spiritual Healing ritual while camping or in a village."/>
<Entry Key="DES_SKILL_TOXINE" Val="Toxine"/>
<Entry Key="DES_SKILL_TOXINE_DES" Val="Toxins rage through your bloodstream, causing damage."/>
<Entry Key="DES_SKILL_ILLNESS" Val="Illness"/>
@ -2325,17 +2399,24 @@
<Entry Key="DES_SKILL_RACE_DEMON" Val="Demon"/>
<Entry Key="DES_SKILL_RACE_DEMON_DES" Val="The character is a demon. They receive a bonus to Faith and a special Mental attack."/>
<Entry Key="DES_SKILL_RACE_VILLAGE_DEMON" Val="Guardian Demon"/>
<Entry Key="DES_SKILL_RACE_VILLAGE_DEMON_DES" Val="The character is a Guardian Demon. It is bound to the Idol that brought it to life and sworn to protect it. It will not die permanently for as long as the Idol stands but cannot travel outside the village."/>
<Entry Key="DES_SKILL_RACE_VILLAGE_DEMON_DES" Val="The character is a Guardian Demon. It is bound to the Idol that brought it to life and sworn to protect it. Cannot travel outside the village."/>
<Entry Key="DES_SKILL_RACE_NIGHT_DEMON" Val="Night Demon"/>
<Entry Key="DES_SKILL_RACE_NIGHT_DEMON_DES" Val="The character is a night demon. They receive a bonus to Faith and a special Mental attack. They are weak during the day and stronger during the night."/>
<Entry Key="DES_SKILL_RACE_UNLI" Val="Unliving"/>
<Entry Key="DES_SKILL_RACE_UNLI_DES" Val="The character is an unliving. They have increased physical shielding."/>
<Entry Key="DES_SKILL_RACE_DRAGON" Val="Dragon"/>
<Entry Key="DES_SKILL_RACE_DRAGON_DES" Val="The character is a dragon. They can regenerate health and reduce an opponent's attributes."/>
<Entry Key="DES_SKILL_RACE_DRAGON_DES" Val="The character is a dragon. They can regenerate health and reduce an opponent's attributes and summon minions."/>
<Entry Key="DES_SKILL_RACE_DRAGON_ZMEY" Val="Zmey"/>
<Entry Key="DES_SKILL_RACE_DRAGON_ZMEY_DES" Val="The character is a dragon. They can reduce an opponent's attributes."/>
<Entry Key="DES_SKILL_RACE_UNLI_DRAGON" Val="Undead Dragon"/>
<Entry Key="DES_SKILL_RACE_UNLI_DRAGON_DES" Val="The character is a dragon. They can reduce an opponent's attributes."/>
<Entry Key="DES_SKILL_RACE_LIGHT_SICK_DRAGON" Val="Light-Sick Zmey"/>
<Entry Key="DES_SKILL_RACE_LIGHT_SICK_DRAGON_DES" Val="The character is a dragon. They reduce an opponent's attributes and summon minions."/>
<Entry Key="DES_SKILL_RACE_TROLL" Val="Troll"/>
<Entry Key="DES_SKILL_RACE_TROLL_DES" Val="The character is a troll and can regenerate physical wounds."/>
<Entry Key="DES_SKILL_RACE_DARKNESS_CHILDREN" Val="Child of Darkness"/>
<Entry Key="DES_SKILL_RACE_DARKNESS_CHILDREN_DES" Val="The character is a Child of Darkness. The are stronher during the night."/>
<Entry Key="DES_SKILL_RACE_DARKNESS_CHILDREN_DES" Val="The character is a Child of Darkness. The are stronger during the night."/>
<Entry Key="DES_SKILL_RACE_DARKNESS_CHILDREN_MANEVCA_DES" Val="The character is a Child of Darkness. The are stronger during the night and can copy health."/>
<Entry Key="DES_SKILL_HORZ_NIGHT_PREDATOR" Val="Nocturnal Predator"/>
<Entry Key="DES_SKILL_HORZ_NIGHT_PREDATOR_DES" Val="Horz's Trait bonus - this character is stronger during the night and weaker during the day."/>
<Entry Key="DES_SKILL_DZIEVANNA_ANIMAL_PATH" Val="Animal Senses"/>
@ -2434,6 +2515,8 @@
<Entry Key="DES_SKILL_EXTRA_HEALING_DES" Val="This skill is applied by a building. It increases Health regeneration."/>
<Entry Key="DES_SKILL_EXTRA_STRONG_HEALING" Val="Greatly Inc. Regeneration"/>
<Entry Key="DES_SKILL_EXTRA_STRONG_HEALING_DES" Val="This skill is applied by a building. It greatly increases Health regeneration."/>
<Entry Key="DES_SKILL_EXTRA_LOWER_DEATH_CHANCE" Val="Lower Death Chance"/>
<Entry Key="DES_SKILL_EXTRA_LOWER_DEATH_CHANCE_DES" Val="This skill is applied by a building. It decreases the chance of dying from low Health."/>
<Entry Key="DES_SUBSKILL_INCREASE_ATTRIBUTE" Val="Increase Attribute"/>
<Entry Key="DES_SUBSKILL_INCREASE_ATTRIBUTE_DES" Val="Provides a bonus to a certain attribute when equipped."/>
@ -2443,54 +2526,62 @@
<Entry Key="DES_SUBSKILL_GHOST_TOUCH_DES" Val="Single target basic attack from the front row, attacks any random oponent."/>
<Entry Key="DES_SUBSKILL_ENERGY_DISTURB" Val="Energy Disturb"/>
<Entry Key="DES_SUBSKILL_ENERGY_DISTURB_DES" Val="Single target melee attack from any row."/>
<Entry Key="DES_SUBSKILL_PRIMAL_DESIRE" Val="Convinving Voice"/>
<Entry Key="DES_SUBSKILL_PRIMAL_DESIRE_DES" Val="Single target, true damage melee attack from the front row."/>
<Entry Key="DES_SUBSKILL_PRIMAL_DESIRE" Val="Convincing Voice"/>
<Entry Key="DES_SUBSKILL_PRIMAL_DESIRE_DES" Val="Single target, True Damage melee attack from the front row."/>
<Entry Key="DES_SUBSKILL_WAR_SHOUT" Val="War Shout"/>
<Entry Key="DES_SUBSKILL_WAR_SHOUT_DES" Val="T-type splash damage, melee attack from the front row."/>
<Entry Key="DES_SUBSKILL_WAR_SHOUT_DES" Val="Melee attack from the front row dealing damage to the target enemy and up to 3 enemies next to them"/>
<Entry Key="DES_SUBSKILL_CORRUPTION" Val="Corruption"/>
<Entry Key="DES_SUBSKILL_CORRUPTION_DES" Val="Single target, poison damage melee attack from the front row."/>
<Entry Key="DES_SUBSKILL_WILL_DRAIN" Val="Will Drain"/>
<Entry Key="DES_SUBSKILL_WILL_DRAIN_DES" Val="Single target, leech damage melee attack from the front row."/>
<Entry Key="DES_SUBSKILL_WILL_DRAIN_DES" Val="Single target, leech damage melee attack."/>
<Entry Key="DES_SUBSKILL_RELIABLE_ARGUMENT" Val="Reliable Argument"/>
<Entry Key="DES_SUBSKILL_RELIABLE_ARGUMENT_DES" Val="Single target attack from the front row."/>
<Entry Key="DES_SUBSKILL_SHOWING_OFF" Val="Showing off"/>
<Entry Key="DES_SUBSKILL_SHOWING_OFF_DES" Val="Single target attack from the front row."/>
<Entry Key="DES_SUBSKILL_SOUL_TEAR" Val="Soul Damage"/>
<Entry Key="DES_SUBSKILL_SOUL_TEAR_DES" Val="Single target Spiritual attack from any row."/>
<Entry Key="DES_SUBSKILL_SOUL_TEAR_DES" Val="Single target attack from any row."/>
<Entry Key="DES_SUBSKILL_SHADOW_WHISPERS" Val="Destructive Words"/>
<Entry Key="DES_SUBSKILL_SHADOW_WHISPERS_DES" Val="Attack from the front row dealing poison damage to the target enemy and up to 3 enemies next to them."/>
<Entry Key="DES_SUBSKILL_RANDOM_BLAST" Val="Random Blast"/>
<Entry Key="DES_SUBSKILL_RANDOM_BLAST_DES" Val="Randomly attacks 1 targets."/>
<Entry Key="DES_SUBSKILL_RANDOM_BLASTS" Val="Random Blasts"/>
<Entry Key="DES_SUBSKILL_RANDOM_BLASTS_DES" Val="Randomly attacks 1-2 targets."/>
<Entry Key="DES_SUBSKILL_RANDOM_BLASTS3" Val="Random Blasts"/>
<Entry Key="DES_SUBSKILL_RANDOM_BLASTS3_DES" Val="Randomly attacks 1-3 targets."/>
<Entry Key="DES_SUBSKILL_RANDOM_BLASTS5" Val="Random Blasts"/>
<Entry Key="DES_SUBSKILL_RANDOM_BLASTS5_DES" Val="Randomly attacks 1-4 targets."/>
<Entry Key="DES_SUBSKILL_RANDOM_BLASTS5_DES" Val="Randomly attacks 1-5 targets."/>
<Entry Key="DES_SUBSKILL_POISON_FOG" Val="Poison Fog"/>
<Entry Key="DES_SUBSKILL_POISON_FOG_DES" Val="Deals Poison Damage to all characters on the battlefield."/>
<Entry Key="DES_SUBSKILL_TRUE_FOG" Val="Choking Fog"/>
<Entry Key="DES_SUBSKILL_TRUE_FOG_DES" Val="Deals True Damage to all characters on the battlefield."/>
<Entry Key="DES_SUBSKILL_ANCESTOR_VOICE" Val="Ancestors' Voice"/>
<Entry Key="DES_SUBSKILL_ANCESTOR_VOICE_DES" Val="Deals True Damage to up t 4 chosen targets."/>
<Entry Key="DES_SUBSKILL_ANCESTOR_VOICE_DES" Val="Deals True Damage to up to 4 chosen targets."/>
<Entry Key="DES_SUBSKILL_GROUND_SHAKING" Val="Ground Shake"/>
<Entry Key="DES_SUBSKILL_GROUND_SHAKING_DES" Val="Deal damage to all enemies on the battlefield and apply Stun."/>
<Entry Key="DES_SUBSKILL_ICE_SPIKE" Val="Ice Spike"/>
<Entry Key="DES_SUBSKILL_ICE_SPIKE_DES" Val="Stun attack and damage to one target."/>
<Entry Key="DES_SUBSKILL_LIGHTNING" Val="Lightning Strike"/>
<Entry Key="DES_SUBSKILL_LIGHTNING_DES" Val="Damages two opponents in vertical line."/>
<Entry Key="DES_SUBSKILL_LIGHTNING_DES" Val="Damages a single opponent selected at random."/>
<Entry Key="DES_SUBSKILL_BLOODY_SACRIFICE" Val="Sacrificial Blood"/>
<Entry Key="DES_SUBSKILL_BLOODY_SACRIFICE_DES" Val="Sacrifice a % of the caster's health and deal damage equal to the amount of health lost, mulitplied by skill power."/>
<Entry Key="DES_SUBSKILL_BLOODY_SACRIFICE_DES" Val="Sacrifice a % of the caster's health and deal True Damage equal to the amount of health lost, mulitplied by skill power."/>
<Entry Key="DES_SUBSKILL_EXPLODING_DEAD" Val="Exploding Dead"/>
<Entry Key="DES_SUBSKILL_EXPLODING_DEAD_DES" Val="An opponent killed with this ability explodes, dealing a massive amount of damage to anyone stading next to them."/>
<Entry Key="DES_SUBSKILL_BITE" Val="Bite"/>
<Entry Key="DES_SUBSKILL_BITE_DES" Val="Melee attack, targets a single enemy closest to you."/>
<Entry Key="DES_SUBSKILL_ANCIENT_TRUE_DMG_BITE" Val="True Damage Bite"/>
<Entry Key="DES_SUBSKILL_ANCIENT_TRUE_DMG_BITE_DES" Val="True Damage Melee attack, targets a single enemy closest to you."/>
<Entry Key="DES_SUBSKILL_LEECH_BITE" Val="Leech Bite"/>
<Entry Key="DES_SUBSKILL_LEECH_BITE_DES" Val="Melee attack, targets a single enemy closest to the attacker. The attacker recovers a portion of their health."/>
<Entry Key="DES_SUBSKILL_LEECH_WHIP_HIT" Val="Leech Whip Hit"/>
<Entry Key="DES_SUBSKILL_LEECH_WHIP_HIT_DES" Val="Melee attack, targets 3 enemies horizontally. The attacker recovers a portion of their health."/>
<Entry Key="DES_SUBSKILL_CLAW_HIT" Val="Claw Hit"/>
<Entry Key="DES_SUBSKILL_CLAW_HIT_DES" Val="Melee attack, targets 3 enemies in horizontal line."/>
<Entry Key="DES_SUBSKILL_LINE_CHARGE" Val="Line Charge"/>
<Entry Key="DES_SUBSKILL_LINE_CHARGE_DES" Val="Melee attack, targets two opponents in a vertical line. Valid in the following challenge types: physical."/>
<Entry Key="DES_SUBSKILL_LINE_CHARGE_DES" Val="Melee attack, targets two opponents in a vertical line."/>
<Entry Key="DES_SUBSKILL_POISON_BITE" Val="Poison Bite"/>
<Entry Key="DES_SUBSKILL_POISON_BITE_DES" Val="Single target melee attack with poison effect."/>
<Entry Key="DES_SUBSKILL_POISON_THROWING_DAGER" Val="Poison Throwing Dagger"/>
<Entry Key="DES_SUBSKILL_POISON_THROWING_DAGER_DES" Val="Single target melee or range attack with poison effect."/>
<Entry Key="DES_SUBSKILL_POISON_BITE_DES" Val="Single target melee attack with poison damage."/>
<Entry Key="DES_SUBSKILL_POISON_THROWING_DAGGER" Val="Poison Throwing Dagger"/>
<Entry Key="DES_SUBSKILL_POISON_THROWING_DAGGER_DES" Val="Single target attack dealing poison damage to a selected enemy."/>
<Entry Key="DES_SUBSKILL_REDUCE_OPPONENTS_SHIELDING" Val="Reduce Shielding"/>
<Entry Key="DES_SUBSKILL_REDUCE_OPPONENTS_SHIELDING_DES" Val="Lower Shielding of an opponent standing in front of you."/>
<Entry Key="DES_SUBSKILL_SHIELDS_UP" Val="Shields Up"/>
@ -2500,14 +2591,16 @@
<Entry Key="DES_SUBSKILL_PROTECTION_M_S_DES" Val="Increase shielding of a chosen ally."/>
<Entry Key="DES_SUBSKILL_PROTECTING_OTHERS" Val="Protect Others"/>
<Entry Key="DES_SUBSKILL_PROTECTING_OTHERS_DES" Val="Increase Shielding of 1 to 2 selected allies."/>
<Entry Key="DES_SUBSKILL_MIMIC_FRIEND_HEALTH" Val="Mimic Friend Health"/>
<Entry Key="DES_SUBSKILL_MIMIC_FRIEND_HEALTH_DES" Val="Character will copy health from other friendly character for time of fight."/>
<Entry Key="DES_SUBSKILL_SELF_PROTECTION_M_S" Val="Self Protection"/>
<Entry Key="DES_SUBSKILL_SELF_PROTECTION_M_S_DES" Val="Increase Shielding of the caster."/>
<Entry Key="DES_SUBSKILL_ADD_SHIELDING_LIGHT" Val="Shield Self - Light"/>
<Entry Key="DES_SUBSKILL_ADD_SHIELDING_LIGHT_DES" Val="Increase the caster's shielding by a small amount."/>
<Entry Key="DES_SUBSKILL_ADD_SHIELDING_MEDIUM" Val="Shield Self - Medium"/>
<Entry Key="DES_SUBSKILL_ADD_SHIELDING_MEDIUM_DES" Val="Increase the caster's shielding by a medium amount."/>
<Entry Key="DES_SUBSKILL_ADD_SHIELDING_LIGHT_P" Val="Shield Self - Physical"/>
<Entry Key="DES_SUBSKILL_ADD_SHIELDING_LIGHT_P_DES" Val="Increase the caster's physical shielding by a small amount."/>
<Entry Key="DES_SUBSKILL_ADD_SHIELDING_VLIGHT_P" Val="Shield Self - Physical"/>
<Entry Key="DES_SUBSKILL_ADD_SHIELDING_VLIGHT_P_DES" Val="Increase the caster's physical shielding by a small amount."/>
<Entry Key="DES_SUBSKILL_ADD_SHIELDING_MEDIUM_P" Val="Shield Self - Physical"/>
<Entry Key="DES_SUBSKILL_ADD_SHIELDING_MEDIUM_P_DES" Val="Increase the caster's physical shielding by a medium amount."/>
<Entry Key="DES_SUBSKILL_ADD_SHIELDING_MEDIUM_S" Val="Shield Self - Spirit"/>
@ -2523,17 +2616,21 @@
<Entry Key="DES_SUBSKILL_ADD_SHIELDING_MENTAL" Val="Add Mental Shielding"/>
<Entry Key="DES_SUBSKILL_ADD_SHIELDING_SPIRIT" Val="Add Spirit Shielding"/>
<Entry Key="DES_SUBSKILL_SUMMON_DEMON" Val="Summon Demon"/>
<Entry Key="DES_SUBSKILL_SUMMON_DEMON_DES" Val="{COLOR:#red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon a demon to a melee spot on your side of the battlefield."/>
<Entry Key="DES_SUBSKILL_SUMMON_DEMON_DES" Val="{COLOR:#red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon a Demon to a melee spot on your side of the battlefield."/>
<Entry Key="DES_SUBSKILL_SUMMON_SHAMAN_MINION" Val="Summon Shaman Minion"/>
<Entry Key="DES_SUBSKILL_SUMMON_SHAMAN_MINION_DES" Val="{COLOR:#red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon a shaman minion to a melee spot on your side of the battlefield."/>
<Entry Key="DES_SUBSKILL_SUMMON_SHAMAN_MINION_DES" Val="{COLOR:#red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon a Shaman Minion to a melee spot on your side of the battlefield."/>
<Entry Key="DES_SUBSKILL_SUMMON_UNLIVING" Val="Summon Unliving"/>
<Entry Key="DES_SUBSKILL_SUMMON_UNLIVING_DES" Val="{COLOR:#red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon 2 unliving to a melee spot on your side of the battlefield."/>
<Entry Key="DES_SUBSKILL_SUMMON_UNLIVING_DES" Val="{COLOR:#red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon 2 Unliving to a melee spot on your side of the battlefield."/>
<Entry Key="DES_SUBSKILL_SUMMON_WILD_BEAST" Val="Summon Wild Beast"/>
<Entry Key="DES_SUBSKILL_SUMMON_WILD_BEAST_DES" Val="{COLOR:#red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon 1 - 2 beasts to melee spots on your side of the battlefield."/>
<Entry Key="DES_SUBSKILL_SUMMON_WILD_BEAST_DES" Val="{COLOR:#red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon 1 - 2 Beasts to melee spots on your side of the battlefield."/>
<Entry Key="DES_SUBSKILL_SUMMON_BEE" Val="Summon Bee"/>
<Entry Key="DES_SUBSKILL_SUMMON_BEE_DES" Val="Summon 2 bees to melee spots on your side of the battlefield."/>
<Entry Key="DES_SUBSKILL_SUMMON_KRAKEN_TENTACLE" Val="Summon Tentacle"/>
<Entry Key="DES_SUBSKILL_SUMMON_KRAKEN_TENTACLE_DES" Val="{COLOR:#red}Requires the caster to be present on the battlefield.{END_COLOR}\nSummon 4 tentacles to melee spots on your side of the battlefield."/>
<Entry Key="DES_SUBSKILL_SUMMON_KRAKEN_TENTACLE_DES" Val="{COLOR:#red}Requires the caster to be present on the battlefield.{END_COLOR}\nSummon 4 Tentacles to melee spots on your side of the battlefield."/>
<Entry Key="DES_SUBSKILL_SUMMON_TROLL_LAVA_ROCKERS" Val="Summon Lava Rockers"/>
<Entry Key="DES_SUBSKILL_SUMMON_TROLL_LAVA_ROCKERS_DES" Val="{COLOR:#red}Requires the caster to be present on the battlefield.{END_COLOR}\nSummon 3 Rockers to melee spots on your side of the battlefield."/>
<Entry Key="DES_SUBSKILL_SUMMON_LIGHT_SVIATELKO" Val="Summon Light Sviatelko"/>
<Entry Key="DES_SUBSKILL_SUMMON_LIGHT_SVIATELKO_DES" Val="{COLOR:#red}Requires the caster to be present on the battlefield.{END_COLOR}\nSummon 3 Sviatelko to melee spots on your side of the battlefield."/>
<Entry Key="DES_SUBSKILL_SUMMON_PET_WRAITH" Val="Summon Wraith"/>
<Entry Key="DES_SUBSKILL_SUMMON_PET_GHOST" Val="Summon Ghost"/>
<Entry Key="DES_SUBSKILL_SUMMON_PET_WOLF" Val="Summon Wolf"/>
@ -2585,6 +2682,8 @@
<Entry Key="DES_SUBSKILL_SUB_LUCK" Val="Decrease Luck"/>
<Entry Key="DES_SUBSKILL_SUB_RITUALS" Val="Decrease Rituals"/>
<Entry Key="DES_SUBSKILL_SUB_PERSONAL_CARRY" Val="Decrease Personal Carry Limit"/>
<Entry Key="DES_SUBSKILL_SUB_CRAFTING" Val="Decrease Crafting"/>
<Entry Key="DES_SUBSKILL_SUB_GATHERING" Val="Decrease Gathering"/>
<Entry Key="DES_SUBSKILL_SUB_GROUP_CARRY" Val="Decrease Group Carry Limit"/>
<Entry Key="DES_SUBSKILL_SUB_MOVEMENT" Val="Decrease Movement Points"/>
<Entry Key="DES_SUBSKILL_OVERENCUMBERED" Val="Over Encumbered"/>
@ -2604,22 +2703,24 @@
<Entry Key="DES_SUBSKILL_HORN_IMPALE_DES" Val="True Damage attack a single target."/>
<Entry Key="DES_SUBSKILL_RETALIATION_DMG_STR" Val="Retaliation"/>
<Entry Key="DES_SUBSKILL_RETALIATION_DMG_STR_DES" Val="Each attacker that hits this character receives damage based on the character's Strength."/>
<Entry Key="DES_SUBSKILL_RETALIATION_DMG_PER" Val="One-time Retaliation"/>
<Entry Key="DES_SUBSKILL_RETALIATION_DMG_PER_DES" Val="The first attacker that hits this character receives damage based on the characer's Perception."/>
<Entry Key="DES_SUBSKILL_RETALIATION_DMG_PER" Val="Retaliation"/>
<Entry Key="DES_SUBSKILL_RETALIATION_DMG_PER_DES" Val="Each attacker that hits this character with normal attack, receives damage based on the characer's Perception."/>
<Entry Key="DES_SUBSKILL_RETALIATION_DMG" Val="Retaliation"/>
<Entry Key="DES_SUBSKILL_RETALIATION_DMG_DES" Val="Each attacker that hits this character receives damage based on the character's Primary Combat Attributes."/>
<Entry Key="DES_SUBSKILL_HEAL_ON_DMG" Val="Brush It Off"/>
<Entry Key="DES_SUBSKILL_HEAL_ON_DMG_DES" Val="Heal straight after recieving damage."/>
<Entry Key="DES_SUBSKILL_REGENERATION" Val="Regeneration"/>
<Entry Key="DES_SUBSKILL_REGENERATION_DES" Val="Regenerate damage."/>
<Entry Key="DES_SUBSKILL_REGENERATION_DES" Val="Regenerate a portion of health after receiving damage."/>
<Entry Key="DES_SUBSKILL_OVERWHELM" Val="Overwhelm"/>
<Entry Key="DES_SUBSKILL_OVERWHELM_DES" Val="Lower Combat Attributes of all enemies standing on the battlefield."/>
<Entry Key="DES_SUBSKILL_DEVOURING_ROAR" Val="Devouring Roar"/>
<Entry Key="DES_SUBSKILL_DEVOURING_ROAR_DES" Val="Lower Combat Attributes of enemies in T-type splash."/>
<Entry Key="DES_SUBSKILL_WEAKNESS" Val="Weakness"/>
<Entry Key="DES_SUBSKILL_WEAKNESS_DES" Val="Lower Combat Attributes of the attacked character. Delay up to 2 targets."/>
<Entry Key="DES_SUBSKILL_TRANSFER_DMG" Val="Transfer damage"/>
<Entry Key="DES_SUBSKILL_TRANSFER_DMG_DES" Val="Transfer damage when wounded."/>
<Entry Key="DES_SUBSKILL_TRANSFER_DMG_DES" Val="Transfer received damage to 1-3 other allies upon getting hit."/>
<Entry Key="DES_SUBSKILL_HEADBUTT" Val="Headbutt"/>
<Entry Key="DES_SUBSKILL_HEADBUTT_DES" Val="Attack on a single target that also increases their Delay."/>
<Entry Key="DES_SUBSKILL_HEADBUTT_DES" Val="Melee attack on a single target that also increases their Delay."/>
<Entry Key="DES_SUBSKILL_INSPIRE" Val="Inspire"/>
<Entry Key="DES_SUBSKILL_INSPIRE_DES" Val="Decreases Delay of a selected Ally's action and increases this character's Combat Attributes."/>
<Entry Key="DES_SUBSKILL_BLOOD_BROTHERHOOD" Val="Brotherhood of Blood "/>
@ -2629,17 +2730,17 @@
<Entry Key="DES_SUBSKILL_HURRY_UP_SHIELDING" Val="Quick, Cover!"/>
<Entry Key="DES_SUBSKILL_HURRY_UP_SHIELDING_DES" Val="Decreases Delay of a selected ally and improves their Shielding."/>
<Entry Key="DES_SUBSKILL_SWARM_STRENGTH" Val="Strength of the Swarm"/>
<Entry Key="DES_SUBSKILL_SWARM_STRENGTH_DES" Val="This character's Combat Attributes will increase by 1 for each character placed on the battlefield after them, including clones."/>
<Entry Key="DES_SUBSKILL_SWARM_STRENGTH_DES" Val="This character's Combat Attributes will increase by 1 for each other ally character placed on the battlefield after them."/>
<Entry Key="DES_SUBSKILL_ARRIVAL_TRAP_FIRST2" Val="Snare"/>
<Entry Key="DES_SUBSKILL_ARRIVAL_TRAP_FIRST2_DES" Val="Deals damage to the first 2 enemies played onto the battlefield."/>
<Entry Key="DES_SUBSKILL_ARRIVAL_TRAP_MORE_THEN_2" Val="Ambush"/>
<Entry Key="DES_SUBSKILL_ARRIVAL_TRAP_MORE_THEN_2_DES" Val="Deals damage to the each enemy played onto the battlefield, except the first 2."/>
<Entry Key="DES_SUBSKILL_ARRIVAL_TRAP_MORE_THAN_2" Val="Ambush"/>
<Entry Key="DES_SUBSKILL_ARRIVAL_TRAP_MORE_THAN_2_DES" Val="Deals damage to the each enemy played onto the battlefield, except the first 2."/>
<Entry Key="DES_SUBSKILL_CORPSE_EATER_HEAL_ALL" Val="Corpse Feast"/>
<Entry Key="DES_SUBSKILL_CORPSE_EATER_HEAL_ALL_DES" Val="Each killing blow will heal a portion of health of each ally."/>
<Entry Key="DES_SUBSKILL_CORPSE_EATER_HEAL2" Val="Dinner For Two"/>
<Entry Key="DES_SUBSKILL_CORPSE_EATER_HEAL2_DES" Val="Each killing blow will heal a portion of health of two random allies."/>
<Entry Key="DES_SUBSKILL_DESTROY_SHIELDING" Val="Shatter Shield"/>
<Entry Key="DES_SUBSKILL_DESTROY_SHIELDING_DES" Val="Destroy Shielding of a selected character the battlefiled."/>
<Entry Key="DES_SUBSKILL_DESTROY_SHIELDING_DES" Val="Destroy Shielding of a selected character on the battlefiled."/>
<Entry Key="DES_SUBSKILL_DAMAGE_SHIELDING_ALL" Val="Damage Shields"/>
<Entry Key="DES_SUBSKILL_DAMAGE_SHIELDING_ALL_DES" Val="Damage a portion of Shielding of all characters on the battlefiled except for the caster."/>
<Entry Key="DES_SUBSKILL_HUNTERS_MARK" Val="Hunter's Mark"/>
@ -2651,13 +2752,17 @@
<Entry Key="DES_SUBSKILL_DELAY_ENEMIES" Val="Mass Lullabye"/>
<Entry Key="DES_SUBSKILL_DELAY_ENEMIES_DES" Val="Enemies affected by this subskill suffer increased Delay. Affects 3 opponents in a horizontal line."/>
<Entry Key="DES_SUBSKILL_SUSPENSION_ENEMIES" Val="Distract"/>
<Entry Key="DES_SUBSKILL_SUSPENSION_ENEMIES_DES" Val="Delay exactly three chosen enemies and one random friend."/>
<Entry Key="DES_SUBSKILL_SUSPENSION_ENEMIES_DES" Val="Delay exactly three chosen enemies."/>
<Entry Key="DES_SUBSKILL_ENTRANCE_STUN_ALL" Val="Delay All Enemies"/>
<Entry Key="DES_SUBSKILL_ENTRANCE_STUN_ALL_DES" Val="Enemies affected by this subskill suffer increased Delay. Affects all opponents in a battlefield."/>
<Entry Key="DES_SUBSKILL_MIGHTY_ROAR" Val="Mighty Attacker"/>
<Entry Key="DES_SUBSKILL_MIGHTY_ROAR_DES" Val="Enemies affected by this subskill will suffer increased Delay and receive damage."/>
<Entry Key="DES_SUBSKILL_POISON_DUST" Val="Poison Dust"/>
<Entry Key="DES_SUBSKILL_POISON_DUST_DES" Val="Poisonous melee attack based on Intelligence. Damages 3 opponents in a horizontal line."/>
<Entry Key="DES_SUBSKILL_POISON_DUST_DES" Val="Melee attack dealing poison damage to 3 opponents in a horizontal line."/>
<Entry Key="DES_SUBSKILL_SNEAK_ATTACK" Val="Sneak Attack"/>
<Entry Key="DES_SUBSKILL_SNEAK_ATTACK_DES" Val="Targets a single enemy anywhere on the battlefield."/>
<Entry Key="DES_SUBSKILL_SNEAK_ATTACK_DES" Val="Targets a single enemy anywhere on the battlefield dealing poison damage."/>
<Entry Key="DES_SUBSKILL_POISON_SPIT" Val="Poison Spit"/>
<Entry Key="DES_SUBSKILL_POISON_SPIT_DES" Val="Poisonous ranged attack, targets any enemy."/>
<Entry Key="DES_SUBSKILL_POISON_SPIT_DES" Val="Poisonous ranged attack on the enemy melee unity standing opposite, or a selected enemy unit anywhere on the battlefield if the opposite melee slot is empty."/>
<Entry Key="DES_SUBSKILL_DIVE_ATTACK" Val="Dive Attack"/>
<Entry Key="DES_SUBSKILL_DIVE_ATTACK_DES" Val="Targets a single enemy anywhere on the battlefield."/>
<Entry Key="DES_SUBSKILL_HEAVY_LIFTER" Val="Heavy Lifter"/>
@ -2665,13 +2770,17 @@
<Entry Key="DES_SUBSKILL_ENERGY_EXPLOSION" Val="Energy Explosion"/>
<Entry Key="DES_SUBSKILL_ENERGY_EXPLOSION_DES" Val="Damage the entire battlefield (including friendly units) exept for the caster."/>
<Entry Key="DES_SUBSKILL_FROGS_RAIN" Val="Rain of Frogs"/>
<Entry Key="DES_SUBSKILL_FROGS_RAIN_DES" Val="Damage up to 24 characters (including friendly units) exept for the caster."/>
<Entry Key="DES_SUBSKILL_FROGS_RAIN_DES" Val="Damage all characters on the battlefied (including friendly units) exept for the caster."/>
<Entry Key="DES_SUBSKILL_FIREBALL" Val="Fireball"/>
<Entry Key="DES_SUBSKILL_FIREBALL_DES" Val="Damages the target and up to 3 targets standing next to it."/>
<Entry Key="DES_SUBSKILL_DRAGON_BREATH" Val="Dragon Breath"/>
<Entry Key="DES_SUBSKILL_DRAGON_BREATH_DES" Val="Damages two opponents in a vertical line. The damage is halved if the enemy has any number of shielding points."/>
<Entry Key="DES_SUBSKILL_POISON_SPEW" Val="Poison Spew"/>
<Entry Key="DES_SUBSKILL_POISON_SPEW_DES" Val="Attacks 1-3 random targets with poison damage."/>
<Entry Key="DES_SUBSKILL_CHAIN_LIGHTNING" Val="Chain Lightning"/>
<Entry Key="DES_SUBSKILL_CHAIN_LIGHTNING_DES" Val="Attacks 1-6 random targets."/>
<Entry Key="DES_SUBSKILL_CHAIN_LIGHTNING_DES" Val="Damages 1-6 random targets."/>
<Entry Key="DES_SUBSKILL_FAST_MULTI_THROW_2" Val="Double Toss"/>
<Entry Key="DES_SUBSKILL_FAST_MULTI_THROW_2_DES" Val="Physical ranged attack that hits up to two targets."/>
<Entry Key="DES_SUBSKILL_FAST_MULTI_THROW_2_DES" Val="Ranged attack that hits up to two targets."/>
<Entry Key="DES_SUBSKILL_BLESSED_ARMOR" Val="Blessed Armour"/>
<Entry Key="DES_SUBSKILL_BLESSED_ARMOR_DES" Val="Increases Shielding and Combat Attributes of an ally once per round."/>
<Entry Key="DES_SUBSKILL_ESSENCE_SKIN" Val="Second Skin"/>
@ -2686,7 +2795,13 @@
<Entry Key="DES_SUBSKILL_CON_DEFAULT_RANGE_HEAVY_DES" Val="Ranged attack, targets any enemy, unless an enemy is standing in the melee row opposite to you."/>
<Entry Key="DES_SUBSKILL_DEMON_BIND" Val="Village-bound"/>
<Entry Key="DES_SUBSKILL_DEMON_BIND_DES" Val="This character cannot leave the village and only exists as long as the Idol."/>
<Entry Key="DES_SUBSKILL_WEAPON_ATTACK_DES" Val=""/>
<Entry Key="DES_SUBSKILL_DEMON_BIND" Val="Village-bound"/>
<Entry Key="DES_SUBSKILL_GROUP_HEAL" Val="Group's Health Reg."/>
<Entry Key="DES_SUBSKILL_GROUP_HEAL_DES" Val="Group's Health Reg."/>
<Entry Key="DES_SUBSKILL_LOWER_DEATH_CHANCE" Val="Decrease group's death chance."/>
<Entry Key="DES_SUBSKILL_LOWER_DEATH_CHANCE_DES" Val="Decrease group's death chance."/>
<Entry Key="DES_SUBSKILL_FIRST_STRIKE" Val="First Strike"/>
<Entry Key="DES_SUBSKILL_FIRST_STRIKE_DES" Val="Deals damage to the enemy standing directly opposite when played onto the battlefield."/>
<Entry Key="DES_SUBSKILL_BUILDING_SIGHT_RANGE" Val="Increase Village Vis. Range"/>
<Entry Key="DES_SUBSKILL_BUILDING_STRONG_SIGHT_RANGE" Val="Greatly Inc. Village Vis. Range"/>
@ -2716,7 +2831,7 @@
<Entry Key="DES_SUBSKILL_BUILDING_MEDICINE" Val="Increase Healing Rate"/>
<Entry Key="DES_SUBSKILL_BUILDING_STRONG_MEDICINE" Val="Greatly Increase Healing Rate"/>
<Entry Key="DES_SUBSKILL_BUILDING_EXTRA_DURABILITY" Val="Increase Building Durability"/>
<Entry Key="DES_SUBSKILL_BUILDING_LOWER_DEAD_CHANCE" Val="Lower Chance to Die"/>
<Entry Key="DES_SUBSKILL_BUILDING_LOWER_DEATH_CHANCE" Val="Lower Chance to Die"/>
<Entry Key="DES_SUBSKILL_BUILDING_ADD_GATHERING_SLOTS" Val="Expand Gathering Slots"/>
<Entry Key="DES_SUBSKILL_BUILDING_ADD_STRONG_GATHERING_SLOTS" Val="Greatly Expand Gathering Slots"/>
<Entry Key="DES_SUBSKILL_BUILDING_ADD_EXTRA_ESSENCE" Val="Increase Essence Bonus"/>
@ -2729,11 +2844,14 @@
<!-- RITUALS-->
<Entry Key="DES_SPIRITUAL_HEALING" Val="Spiritual Healing"/>
<Entry Key="DES_SPIRITUAL_HEALING_DES" Val="Each group member will recover a part of their Faith."/>
<Entry Key="DES_RITUAL_CURSE_REMOVAL" Val="Curse Removal"/>
<Entry Key="DES_RITUAL_CURSE_REMOVAL_DES" Val="Removes one level of a random curse from all characters in the group."/>
<Entry Key="DES_RITUAL_UPGRADE_IDOL" Val="Replace Idol"/>
<Entry Key="DES_RITUAL_UPGRADE_IDOL_DES" Val="Allows you to change the village's Idol. Use better resources to get better results (consult Idol crafting recipe). Adds 1 revive token to Guardian Demon or revives it if it is dead.\n\nWarning - do not perform outside the village, it won't work and you will lose resources."/>
<Entry Key="DES_HIGHER_EDUCATION" Val="Higher Education"/>
<Entry Key="DES_HIGHER_EDUCATION_DES" Val="[PLACECHOLDER] Level up each character."/>
<Entry Key="DES_MYSTICAL_KNOWLEDGE" Val="Mystical Knowledge"/>
<Entry Key="DES_MYSTICAL_KNOWLEDGE_DES" Val="[PLACECHOLDER] Each character get random tag like TAG-WARRIOR, TAG-CRAFTSMAN, TAG-GATHERER,
TAG-HUNTER, TAG-HEALER, TAG-MAGIC_USER."/>
<Entry Key="DES_MYSTICAL_KNOWLEDGE_DES" Val="[PLACECHOLDER] Each character get random tag like TAG-WARRIOR, TAG-CRAFTSMAN, TAG-GATHERER, TAG-HUNTER, TAG-HEALER, TAG-MAGIC_USER."/>
<Entry Key="DES_DEMONIC_SPLINTER" Val="Demonic Splinter"/>
<Entry Key="DES_DEMONIC_SPLINTER_DES" Val="[PLACECHOLDER] Take 10% of each demon life (P M S) and lower demon faction loyalty for 30."/>
<Entry Key="DES_SHOULDERS_POWER" Val="Shoulders Power"/>
@ -2819,7 +2937,7 @@
<Entry Key="DES_TRAIT_ADD_MAX_HEALTH_MENTAL_PULL" Val="Mental Wall"/>
<Entry Key="DES_TRAIT_ADD_MAX_HEALTH_MENTAL_PULL_DES" Val="All your characters will share an additional pool of 12 Mental Hit Points, divided equally between them."/>
<Entry Key="DES_TRAIT_FAMILY_WEAPON" Val="Family Weapon"/>
<Entry Key="DES_TRAIT_FAMILY_WEAPON_DES" Val="You start a family heirloom - a quality weapon."/>
<Entry Key="DES_TRAIT_FAMILY_WEAPON_DES" Val="You start with a family heirloom - a quality weapon."/>
<Entry Key="DES_TRAIT_FAMILY_ARMOUR" Val="Family Armour"/>
<Entry Key="DES_TRAIT_FAMILY_ARMOUR_DES" Val="You begin with an heirloom - a quality piece of armour."/>
<Entry Key="DES_TRAIT_FATHERS_TOOLS" Val="Father's Tools"/>
@ -2891,7 +3009,7 @@
<Entry Key="DES_TOOLTIP_FOOD" Val="Food"/>
<Entry Key="DES_TOOLTIP_FOOD_DES" Val="Shows the number of turns before this group runs out of food. Each group member uses 1 food item per turn."/>
<Entry Key="DES_TOOLTIP_XP" Val="Experience Points"/>
<Entry Key="DES_TOOLTIP_XP_DES" Val="Collecting these will allow your characters to level up, improving their attributes and skills."/>
<Entry Key="DES_TOOLTIP_XP_DES" Val="Collecting these will allow your characters to level up, improving their attributes and skills. Experience Points are divided equally among all members of the group that takes part in an event or a challenge."/>
<Entry Key="DES_TOOLTIP_RP" Val="Research Points"/>
<Entry Key="DES_TOOLTIP_RP_DES" Val="Gather enough of these and you'll earn an Advancement Point, which you can use to unlock new resources, equipment recipes, buildings or rituals."/>
<Entry Key="DES_TOOLTIP_DAY" Val="Day"/>
@ -3014,6 +3132,18 @@
<Entry Key="DES_TOOLTIP_DB_CURRENT_DES" Val="You are using an up-to-date database."/>
<Entry Key="DES_TOOLTIP_DB_OLD" Val="Older Database"/>
<Entry Key="DES_TOOLTIP_DB_OLD_DES" Val="You are using an older database. This is ok if you plan to load an older saved game, but switch the database to current if you're starting a new game."/>
<Entry Key="DES_TOOLTIP_TURN_FINISHED" Val="Turn Finished"/>
<Entry Key="DES_TOOLTIP_TURN_FINISHED_DES" Val="This player has hit the End Turn button and is waiting for other players."/>
<Entry Key="DES_TOOLTIP_IN_CHALLENGE" Val="In Challenge"/>
<Entry Key="DES_TOOLTIP_IN_CHALLENGE_DES" Val="This player is taking part in a challenge."/>
<Entry Key="DES_TOOLTIP_IN_EVENT" Val="In Event"/>
<Entry Key="DES_TOOLTIP_IN_EVENT_DES" Val="This player is taking part in an event."/>
<Entry Key="DES_TOOLTIP_PLAYING" Val="Playing"/>
<Entry Key="DES_TOOLTIP_PLAYING_DES" Val="This player is playing their turn."/>
<Entry Key="DES_TOOLTIP_REPLACE_BUILDING" Val="Replace Building"/>
<Entry Key="DES_TOOLTIP_REPLACE_BUILDING_DES" Val="Once this building is completed, it will replace the existing building of the same type. The previous building will be recycled and you will recover a part of materials used for its construction."/>
<Entry Key="DES_TOOLTIP_SHIELDING" Val="Shielding"/>
<Entry Key="DES_TOOLTIP_SHIELDING_DES" Val="Renewable protection against regular damage. Unless the character receives True Damage, the Shielding will protect from hit point loss. Does not regenerate between rounds."/>
<!-- LOCATIONS AND GROUPS -->
<Entry Key="DES_ENEMY_GROUP" Val="Enemy Group"/>
@ -3129,6 +3259,7 @@
<Entry Key="DES_SET_LARGE_HUT" Val="Large Hut"/>
<Entry Key="DES_SET_HUMAN_VILLAGE" Val="Human Village"/>
<Entry Key="DES_SET_BANDITS_LAIR" Val="Bandits' Lair"/>
<Entry Key="DES_LIGHTBRINGERS_SPAWN" Val="Light Bringers' Spawn"/>
<Entry Key="DES_SET_ORCISH_CAMP" Val="Orcish Camp"/>
<Entry Key="DES_SET_ORCISH_WARHOUSE" Val="Orcish Warhouse"/>
<Entry Key="DES_SET_ORCISH_VILLAGE" Val="Orcish Village"/>
@ -3162,7 +3293,10 @@
<Entry Key="DES_SKILL_WEAPON_SKILL_DES" Val="Standard weapon skill. Its effect will trigger when it is used for attack during Fight Turns."/>
<Entry Key="DES_SKILL_ARMOUR_SKILL" Val="Armour"/>
<Entry Key="DES_SKILL_ARMOUR_SKILL_DES" Val="Standard armour skill. Passively increases Shielding."/>
<Entry Key="DES_SKILL_SHIELD_SKILL" Val="Shield"/>
<Entry Key="DES_SKILL_SHIELD_SKILL_DES" Val="Standard shield skill. Passively increases Shielding but can be used to increase Shielding of another ally."/>
<Entry Key="DES_SUBSKILL_WEAPON_ATTACK" Val="Weapon Attack"/>
<Entry Key="DES_SUBSKILL_WEAPON_ATTACK_DES" Val="A normal weapon attack. Each weapon type may have different target, trigger and damage effects so check the icons to learn more."/>
<Entry Key="DES_TUT_SUBSKILL_DEFAULT_AXE" Val="Axe Chop"/>
<Entry Key="DES_TUT_SUBSKILL_DEFAULT_AXE_DES" Val="Melee attack, targets a single enemy closest to you."/>

+ 54
- 1
Database/game_files/DATABASE_UI_LOCALIZATION.xml View File

@ -14,6 +14,7 @@
<Entry Key="UI_ADVENTURE_NODE" Val="Adventure Node"/>
<Entry Key="UI_ADVENTURE_DEAL_DAMAGE_NODE" Val="Deal Damage Node"/>
<Entry Key="UI_ADVENTURE_SPAWN_NODE" Val="Spawn Node"/>
<Entry Key="UI_ADVENTURE_TRADE_NODE" Val="Trade Node"/>
<Entry Key="UI_MAKE_PUBLIC" Val="Make Public"/>
<Entry Key="UI_ENEMY_TURN" Val="Enemy Turn"/>
<Entry Key="UI_FRIENDLY_TURN" Val="Friendly Turn"/>
@ -317,6 +318,7 @@
<Entry Key="UI_NEARBY_RESOURCES" Val="Nearby Resources"/>
<Entry Key="UI_GATHERING" Val="Gathering"/>
<Entry Key="UI_BUILD_VER" Val="Build v. "/>
<Entry Key="UI_BUILD_VERSION" Val="Build v. "/>
<Entry Key="UI_FOOD_MANAGEMENT" Val="Food Management"/>
<Entry Key="UI_FUEL_MANAGEMENT" Val="Fuel Management"/>
<Entry Key="UI_FUEL_MANAGEMENT" Val="Fuel Management"/>
@ -703,5 +705,56 @@
<Entry Key="UI_CUSTOM_DB_IN_USE" Val="You are using a legacy database. If you want to start a new game it is recommended to switch to the current database. This requires the game to be restarted."/>
<Entry Key="UI_SWITCH_AND_EXIT" Val="Switch &amp; Exit"/>
<Entry Key="UI_START_ANYWAY" Val="Start Anyway"/>
</LOC_LIBRARY-EN_UI>
<Entry Key="UI_VALUE_SORT" Val="Sort by Value"/>
<Entry Key="UI_WEIGHT_SORT" Val="Sort by Weight"/>
<Entry Key="UI_WEIGHT_TOTAL_SORT" Val="Sort by Total Weight"/>
<Entry Key="UI_SKILL_LVL_SORT" Val="Sort by Skill Level"/>
<Entry Key="UI_DEV_HEAL_GROUP" Val="Heal Group"/>
<Entry Key="UI_EASY" Val="Easy"/>
<Entry Key="UI_NORMAL" Val="Normal"/>
<Entry Key="UI_DIFFICULT" Val="Difficult"/>
<Entry Key="UI_HARD" Val="Hard"/>
<Entry Key="UI_CUSTOM" Val="Custom"/>
<Entry Key="UI_FINAL_SCORE_MULTIPLIER" Val="Final Score Multiplier:"/>
<Entry Key="UI_PRESETS" Val="Presets"/>
<Entry Key="UI_BASE_GROUP" Val="Base Group"/>
<Entry Key="UI_CHARACTER_GROUP_CARRY" Val="Group Carry Bonus Per Character"/>
<Entry Key="UI_WORLD_PROGRESSION" Val="World Progression"/>
<Entry Key="UI_HEAL_AFTER_MOVE" Val="Heal After Moving"/>
<Entry Key="UI_TRUE" Val="True"/>
<Entry Key="UI_FALSE" Val="False"/>
<Entry Key="UI_DISMANTLE_DIFFICULTY" Val="Dismantle Resource Recovery"/>
<Entry Key="UI_ROGUE_SPAWN" Val="Rogue Groups Spawn Rate"/>
<Entry Key="UI_WORLD_SIZE" Val="World Size"/>
<Entry Key="UI_RESOURCE_AVAILABILITY" Val="Resource Availability"/>
<Entry Key="UI_RUINS" Val="Ruins"/>
<Entry Key="UI_LOTS" Val="Lots"/>
<Entry Key="UI_FEW" Val="Few"/>
<Entry Key="UI_BASE_GROUP1" Val="2 x Warrior + 1 x Child"/>
<Entry Key="UI_BASE_GROUP2" Val="1 x Warrior + 1 x Child"/>
<Entry Key="UI_BASE_GROUP3" Val="1 x Child"/>
<Entry Key="UI_CHARACTER_GROUP_CARRY_EASY" Val="600 Carry Bonus"/>
<Entry Key="UI_CHARACTER_GROUP_CARRY_NORMAL" Val="400 Carry Bonus"/>
<Entry Key="UI_CHARACTER_GROUP_CARRY_DIFFICULT" Val="200 Carry Bonus"/>
<Entry Key="UI_SLOW" Val="Slow"/>
<Entry Key="UI_QUICK" Val="Quick"/>
<Entry Key="UI_DISMANTLE_DIFFICULTY_30" Val="30 to 60%"/>
<Entry Key="UI_DISMANTLE_DIFFICULTY_20" Val="20 to 50%"/>
<Entry Key="UI_DISMANTLE_DIFFICULTY_10" Val="10 to 40%"/>
<Entry Key="UI_FREQUENT" Val="Frequent"/>
<Entry Key="UI_SELDOM" Val="Seldom"/>
<Entry Key="UI_SMALL" Val="Small"/>
<Entry Key="UI_LARGE" Val="Large"/>
<Entry Key="UI_ABUNDANT" Val="Abundant"/>
<Entry Key="UI_SPARSE" Val="Sparse"/>
<Entry Key="UI_AUDIO_DRIVER_ERROR" Val="FMOD failed to initialize the output device.\n\nThere seems to be an audio driver error. If the problem persists, reinstall audio drivers and check your if your sound device is working correctly."/>
<Entry Key="UI_VIEW_GROUPS" Val="View Groups"/>
<Entry Key="UI_CANNOT_MODIFY_EQUIPMENT" Val="You cannot modify your equipment during an event."/>
<Entry Key="UI_SAVE_GAME_VER_INCOMPATIBLE" Val="The save you are trying to load is incompatible with the current game version. If you'd like to continue playing, you can use Steam beta branches to roll back to the compatible game version."/>
<Entry Key="UI_GATHERING_MAX_1PACK" Val="Limit Gathering Packs to 1 per turn"/>
<Entry Key="UI_MADE_IN_GAME_VER" Val="Saved in game ver.: "/>
<Entry Key="UI_PREVIOUS_GROUP" Val="Previous Group"/>
<Entry Key="UI_NEXT_GROUP" Val="Next Group"/>
<Entry Key="UI_CHARACTERS" Val="Characters"/>
</LOC_LIBRARY-EN_UI>
</DATABASE_UI_LOCALIZATION>

+ 12649
- 0
Database/pot/DATABASE_DES_LOCALIZATION.pot
File diff suppressed because it is too large
View File


+ 3496
- 0
Database/pot/DATABASE_UI_LOCALIZATION.pot
File diff suppressed because it is too large
View File


+ 240
- 8
Modules/game_files/Alphaclan.txt View File

@ -433,10 +433,12 @@ The trader's stalls stand open for you.
-- [EVENT] --AlphaclansVillageSmall(5)
+[NODE]2
[STORY]
'If you value your skins, speak fast, or die faster! Why are you here?'
'If you value your skins, speak fast, or die faster! Why are you here?'
Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.
[/STORY]
[OUT]Ask if there is anything you can help with.
[OUT]Say that you just came to rest and visit.
[OUT]Say you just came to rest and visit, perhaps heal your wounds.
[OUT]Ask if you can buy some wolves.
[OUT]Trade.
[OUT]Leave.
@ -515,6 +517,7 @@ The village lies destroyed, and the spoils are yours.
[OUT]Agree to pay the price to remove curses.
[OUT]Ask to have your spirit wounds healed.
[OUT][Orc]Ask her for the traditional orc spirit healing for both curses and spirit wounds.
[OUT]Leave.
[/NODE]
+[NODE]29
@ -602,13 +605,17 @@ A huge orc woman approaches you with an iron rod.
-- [EVENT] --AlphaclansVillageMed(6)
+[NODE]2
[STORY]
'Halt? Oh, you, you may enter.'
'Halt? Oh, you, you may enter.'
Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.
[/STORY]
[OUT]Ask if there is anything you can help with.
[OUT]Say that you just came to rest and visit.
[OUT]Say you just came to rest and visit, perhaps heal your wounds.
[OUT]Say that you know orcs have the best wolf packs, and ask if you can buy one.
[OUT]Trade.
[OUT]Leave.
[OUT]Ask to go watch the fighting pits.
[OUT]See if you can have your pet trained here.
[/NODE]
+[NODE]5
@ -772,7 +779,7 @@ Your friends can still pay me if they need healing.'
[STORY]
Several orc males come parading their muscles for your admiration. When they see you are male, they hesitate, but the females gesture for them to obey.
They shrug as if to say 'Whatever' and your chosen one allows himself to be taken by the hair to the tent.
They shrug as if to say 'Whatever' and the lucky one allows himself to be taken by the hair into the tent.
Steaming sex is not just a metaphor for orcs, as you make love atop a bed of hot coals!
[/STORY]
@ -781,7 +788,7 @@ Steaming sex is not just a metaphor for orcs, as you make love atop a bed of hot
+[NODE]88
[STORY]
Several orc males come parading their muscles for your admiration, and your chosen one allows himself to be taken by the hair to the tent.
Several orc males come parading their muscles for your admiration, and the lucky one allows themselves to be taken by the hair into the tent.
Steaming sex is not just a metaphor for orcs, as you make love atop a bed of hot coals!
[/STORY]
@ -805,6 +812,14 @@ A huge orc woman approaches you with an iron rod.
[OUT]Leave.
[/NODE]
+[NODE]100
[STORY]
You go searching for pet trainers.
[/STORY]
[OUT]See the bloodtrackers, they train with wolves and more.
[OUT]Go see a witch to train familiars.
[/NODE]
[/EVENT]
-- [EVENT] --OrcKillOrcs(7)
@ -2404,7 +2419,7 @@ An armed group of orcs stands before you.
+[NODE]3
[STORY]
'Ah, good day to you, friends, well met.'
'Battle sisters, well met.'
[/STORY]
[OUT]Ask if they want to trade.
[OUT]Have a drink together.
@ -2421,7 +2436,7 @@ An armed group of orcs stands before you.
+[NODE]17
[STORY]
'Fine, fine, here, you take our shit, we back away. No need for fightin' and no hard feelings either, eh?'
'We bow to your dominance, we do as you say as is our custom when met with an alpha.'
[/STORY]
[OUT]Take their stuff and leave.
[/NODE]
@ -4302,3 +4317,220 @@ The place is dead.
[/EVENT]
-- [EVENT] --Orc Fighting Pits(30)
+[NODE]2
[STORY]
As friend of the alpha clans, you are invited to take part in the fighting pits - as spectator.
Losers of such fights will be dishonoured and live in shame, so some of them come to you after and ask to be accepted into your 'clan' instead. You would have to pay a clan price to the alphas, to ensure some shreds of honour are saved.
[/STORY]
[OUT]Agree to pay a clan price for a fighter.
[OUT]Ask if this isn't a type slavery and weren't orcs violently against slavery due to their past?
[OUT]Leave.
[OUT]Agree to pay for a worker.
[/NODE]
+[NODE]4
[STORY]
They carry the biggest clan-price, as they are strong, but they may die from their wounds.
[/STORY]
[OUT]Pay the honour price for a fighter.
[OUT][Orc, Dwarf or Turmoil] Say you will fight instead of paying, it is the honourable way.
[OUT]Pay the honour price for a bloodtracker.
[OUT]Pay the honour price for an orc child who failed their battle trials.
[OUT]Children can also lose their honour here?
[OUT]There no one who wants to join right now, or it is not the right time for you. leave.
[/NODE]
+[NODE]5
[STORY]
'A good fight, you are worthy of being the alpha to our kin. May the fire in your heart never die!'
[/STORY]
[OUT]Accept the honour and welcome your new comrade.
[/NODE]
+[NODE]6
[STORY]
'How dare you! You are friend, so I will not kill you. They are free women and men. They can go with you any time without paying the clan price. They will lose their honour and become clanless of course. This is why they ask you to pay. That way, you become their alpha and we can respect that.
You can of course fight for the honour of becoming their alpha as well?'
[/STORY]
[OUT]Thank them for the explanation. Say you will consider this honour price then.
[OUT]Say you will fight instead of paying, it is the honourable way.
[/NODE]
+[NODE]11
[STORY]
'Yes. Every orc child must pass their first battle trial as soon as they are tall enough to hold a knife.
Those who fail, have a chance to regain honour later, but it is unlikely. Many mothers would rather free such child into another clan, give them a fresh start.'
[/STORY]
[OUT]Agree to pay a clan price for a fighter.
[/NODE]
+[NODE]17
[STORY]
'You are weak, our kin will not do well in your clan. Return only when your fire burns true.'
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]24
[STORY]
They carry a lesser honour price as they were already dishonoured in the past and this was their second chance to become more. It is likely their morale will be very low.
[/STORY]
[OUT]Pay the honour price for a craftsman.
[OUT]Pay the honour price for a gatherer.
[/NODE]
[/EVENT]
-- [EVENT] --Pet Training Orc(31)
+[NODE]3
[STORY]
A bloodtracker approaches you:
'You, you pay me, i train your pet to do some real damage!'
[Training your pet will only raise it to fourth rank, with only a small chance for higher]
[/STORY]
[OUT]Yes, give a cat to be trained.
[OUT]Yes, give a wolf to be trained.
[OUT]Yes, give a bear to be trained.
[OUT]Yes, give a boar to be trained.
[OUT]No, leave.
[OUT]Yes, give a spider to be trained.
[/NODE]
+[NODE]4
[STORY]
'Are you crazy, can't train cats, do I look like a wizard to you. Them lot are more likely to scratch my eyes out than listen...'
[/STORY]
[OUT]Ask about other pets.
[/NODE]
+[NODE]7
[STORY]
'Fee paid, good, now hand me that pet for training.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
+[NODE]9
[STORY]
Your pet returns after a while and it seems much better behaved.
[/STORY]
[OUT]Thank the trainer and leave.
[/NODE]
+[NODE]12
[STORY]
'Fee paid, good, now hand me that pet for training.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
+[NODE]14
[STORY]
Your pet returns after a while and it seems much better behaved.
[/STORY]
[OUT]Thank the trainer and leave.
[/NODE]
+[NODE]15
[STORY]
Your pet returns after a while and it seems much better behaved.
[/STORY]
[OUT]Thank the trainer and leave.
[/NODE]
+[NODE]17
[STORY]
'Fee paid, good, now hand me that pet for training.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
+[NODE]22
[STORY]
Your pet returns after a while and it seems much better behaved.
[/STORY]
[OUT]Thank the trainer and leave.
[/NODE]
+[NODE]24
[STORY]
'Fee paid, good, now hand me that pet for training.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
+[NODE]26
[STORY]
Your pet returns after a while and it seems much better behaved.
[/STORY]
[OUT]Thank the trainer and leave.
[/NODE]
[/EVENT]
-- [EVENT] --Creepy Crawlies training(32)
+[NODE]3
[STORY]
'So, you seek to improve your familiars, good. Pay me and it shall be done.'
[Training your pet will only raise it to fourth rank, no higher]
[/STORY]
[OUT]Yes, give a cat to be trained.
[OUT]Yes, give a spider to be trained.
[OUT]No, leave.
[OUT]Yes, give a crow to be trained.
[OUT]Pay with your spirit to train the cat.
[OUT]Pay with your spirit to train the spider.
[OUT]Pay with your spirit to train the crow.
[/NODE]
+[NODE]7
[STORY]
'Fee paid, good, now I take your familiar and teach it some new tricks.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
+[NODE]9
[STORY]
Your pet returns after a while and it seems much better behaved.
[/STORY]
[OUT]Thank the trainer and leave.
[/NODE]
+[NODE]12
[STORY]
'Fee paid, good, now I take your familiar and teach it some new tricks.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
+[NODE]14
[STORY]
Your pet returns after a while and it seems much better behaved.
[/STORY]
[OUT]Thank the trainer and leave.
[/NODE]
+[NODE]28
[STORY]
'Fee paid, good, now I take your familiar and teach it some new tricks.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
+[NODE]30
[STORY]
Your pet returns after a while and it seems much better behaved.
[/STORY]
[OUT]Thank the trainer and leave.
[/NODE]
[/EVENT]

+ 29
- 6
Modules/game_files/CampEncounters.txt View File

@ -147,7 +147,7 @@ As you clear the land to make a better campsite, you uncover a heavy ironclad ch
[/STORY]
[OUT][Runemaster]These are no symbols, they are ancient runes -- not dwarven, but certainly trying to imitate your kin's craft. Try to decipher these runes.
[OUT][Wraith]You sense a fellow wraith trapped within this object. Take a closer look.
[OUT][Magic domain and users]Strong magic resides in this object. If you are to set up camp here, you'd better deal with it first. Take a closer look.
[OUT][Magic user or Magic]Strong magic resides in this object. If you are to set up camp here, you'd better deal with it first. Take a closer look.
[OUT][Wisdom]Try to figure out what this writing may mean.
[OUT]Open the chest.
[OUT]Leave it be and set up camp a bit farther away.
@ -291,6 +291,30 @@ The ritual worked, and the wraiths are free of their bonds. The chest is now saf
[OUT]Gather what is inside and leave.
[/NODE]
+[NODE]45
[STORY]
These runes are meant to work as protection for whatever lies within the chest. They are binding runes, so opening the chest will release the guardians -- most likely, wraiths.
The chains work as a trigger. When broken, they will begin the process of releasing the wraiths.
[/STORY]
[OUT]Despite the magic protection, the chest is very old and has many weak spots. Try to open the chest without breaking the chains.
[OUT]Despite the magic protection, the chest is very old and has many weak spots. Try to open the chest without breaking the chains.
[OUT]Now that you know what this is, try to perform a cleansing ritual to release the wraiths, thus making it safe to open the chest.
[OUT][Wraith]Remove the chains and speak to your kind to calm them. Convince them that they don't need to follow whatever force bound them here. Instead, they can be free!
[/NODE]
+[NODE]46
[STORY]
These runes are meant to work as protection for whatever lies within the chest. They are binding runes, so opening the chest will release the guardians -- most likely, wraiths.
The chains work as a trigger. When broken, they will begin the process of releasing the wraiths.
[/STORY]
[OUT]Despite the magic protection, the chest is very old and has many weak spots. Try to open the chest without breaking the chains.
[OUT]Despite the magic protection, the chest is very old and has many weak spots. Try to open the chest without breaking the chains.
[OUT]Now that you know what this is, try to perform a cleansing ritual to release the wraiths, thus making it safe to open the chest.
[OUT][Wraith]Remove the chains and speak to your kind to calm them. Convince them that they don't need to follow whatever force bound them here. Instead, they can be free!
[/NODE]
[/EVENT]
-- [EVENT] --Night attack(4)
@ -439,7 +463,7 @@ As you set up camp at night, you hear the howling of wolves around you. Some of
[/STORY]
[OUT][Night demon]Call out into the night.
[OUT][Horz]Demand obedience from these night hunters in the name of the moon lord himself.
[OUT][Hunter]Listen to the howls; there seems to be more here than an attack.
[OUT][Hunter]Listen to the howls; there seems to be more happening here than an attack.
[OUT][Wisdom]You have some silver. Use it to create a protective circle.
[OUT]Gather your things quickly and try to run.
[OUT]Stand firm and fight!
@ -551,9 +575,9 @@ You hear the wolves circling you, but they do not attack.
The pack is clearly angered, yet also desperate. As you observe, you notice a werewolf among them, wounded, perhaps dying, yet still distrustful of your presence.
[/STORY]
[OUT]Attack!
[OUT]Stay safe within the silver circle and wait for them to leave.
[OUT][Wisdom]You have some silver. Use it to create a protective circle.
[OUT][Animal kinship]Try to show that you wish to help the wounded beast.
[OUT]These are no mere beasts, yet they are still guided by instinct. The werewolf is wounded, and the pack seeks help. Try to convince them that you mean no harm and will try to aid them.
[OUT]These are no mere beasts, yet they are still guided by instinct. The werewolf is wounded, and the pack seeks help. Try to convince them that you mean no harm and will try to aid them by throwing away some silver - a gesture of good will.
[/NODE]
+[NODE]36
@ -620,8 +644,7 @@ The pack snarls and paces around you, not willing to trust a stranger.
You do, however, have a window to escape now.
[/STORY]
[OUT]Run.
[OUT]Run.
[OUT]Attack!
[/NODE]

+ 1
- 1
Modules/game_files/Cave.txt View File

@ -1592,7 +1592,7 @@ But you spot a mirror, and while it is ornate, you notice it is placed slightly
+[NODE]36
[STORY]
You search through the treasures, but they all seem the same, rich, opulent, extravagant. You find a book placed on a pedestal. You pint to it and the voice answers:
You search through the treasures, but they all seem the same, rich, opulent, extravagant. You find a book placed on a pedestal. You point to it and the voice answers:
'Alas, no. I treasure all my wealth equally. Thy have not discovered the one that is not so. Come now, stay with me for eternity as penance.'

+ 17
- 2
Modules/game_files/Cemetery.txt View File

@ -201,7 +201,7 @@ You defeat the unliving and the spirit drains some force from their vanquished c
+[NODE]48
[STORY]
You defeat the light-wraiths [R1]and the dwarven [R2]spirit seems to regain a more physical or at least stronger form:
You defeat the light-wraiths and the dwarven spirit seems to regain a more physical or at least stronger form:
'You did it! Thank you, thank you so much. Here, dig in this spot, for I know there is treasure to be found.'
[/STORY]
@ -3577,7 +3577,7 @@ If you're a magic user, you can perform some rituals here.
[/STORY]
[OUT]What is a place of power, exactly?
[OUT]Take the spirit essence of the dwarf and try to release him here.
[OUT]Ignore the dwarves' fate, leave.[R5]
[OUT]Ignore the dwarves' fate, leave.
[/NODE]
+[NODE]3
@ -4806,3 +4806,18 @@ You try to bury the corpse, but clearly you have offended its spirit somehow. Yo
[/EVENT]
-- [EVENT] --__Cemetery dwarf(38)
+[NODE]3
[STORY]
You discover a dwarven cemetery.
[/STORY]
[OUT]Have a closer look.
[OUT]Have a closer look.
[OUT]Have a closer look.
[OUT]Have a closer look.
[OUT]Have a closer look.
[OUT]Have a closer look.
[/NODE]
[/EVENT]

+ 7
- 3
Modules/game_files/ChallengeTutorials.txt View File

@ -16,7 +16,7 @@ You grab your sword, though a mouse trap would probably be more appropriate.
[STORY]
Just as nan warned you, there are rats here. You hesitate and hear the trusted voice of your friend, Theodore:
'You are about to start a challenge lad. What is a challenge? You'll ask me. Well, a challenge is a way of resolving conflicts or problems in this world. Sometimes it will be a conflict between your group and an enemy group, other times it will be an attempt to solve a puzzle or simply a test of strength. Challenges take the form of a card game. As the gods themselves were playing with our fate, you see.'
'You are about to start a challenge lad. What is a challenge, you'll ask me? Well, a challenge is a way of resolving conflicts or problems in this world. Sometimes it will be a conflict between your group and an enemy group, other times it will be an attempt to solve a puzzle or simply a test of strength. Challenges take the form of a card game. As the gods themselves were playing with our fate, you see.'
[/STORY]
[OUT]A card game? Like a regular blackjack?
@ -95,7 +95,9 @@ You snap out of the half-hypnotic state the pineconette has put you in and manag
+[NODE]16
[STORY]
'Sure you can, lad! The wounds you get during a challenge are as real as that jar of pickles you're about to fetch. If you're not careful, you'll have to spend the next week at the healer's hut, or your mind or spirit may suffer. Better be careful!'
'Sure you can, lad! The wounds you get during a challenge are as real as that jar of pickles you're about to fetch. If you're not careful, you'll have to spend the next week at the healer's hut, or your mind or spirit may suffer. Better be careful!
If you see this symbol: <sprite name=ChallengePhysical> - it means that answer leads to a challenge. The number next to it, between 1 and 10, indicates difficulty.'
You're never quite sure how and when Theo comes and goes, but here you are - standing in front of grandma's cellar, ready for anything.
[/STORY]
@ -130,7 +132,9 @@ You hear Theodore's voice again:
"Concepts" is a general term and covers all situations where you do not fight against characters. Climbing a cliff, spotting danger, solving a puzzle or performing a ritual are all examples of a challenge versus concept.
Concepts are represented by cards just as characters are, but in all concept challenges only the natural abilities of your characters count. Any equipment they have is disregarded. Other rules remain the same.'
Concepts are represented by cards just as characters are, but in all concept challenges only the natural abilities of your characters count. Any equipment they have is disregarded. Other rules remain the same.
Each time you see a symbol with cards black inside like this - <sprite name="MentalConceptChallengeIcon"> - it means it is a challenge against a concept.'
[/STORY]
[OUT]Okay, begin the mental challenge.

+ 26
- 5
Modules/game_files/Earthbound.txt View File

@ -89,10 +89,12 @@ The trader's stalls stand open for you.
+[NODE]2
[STORY]
'Welcome, what ya looking for, laddies?'
Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.
[/STORY]
[OUT]Ask if there is anything you can help with.
[OUT]Say that you just came to rest and visit.
[OUT]Say you just came to rest and visit, perhaps heal your wounds.
[OUT]Ask if you can buy some trained bears from them.
[OUT]Trade.
[OUT]Leave.
@ -351,10 +353,12 @@ The forge master's voice booms at you:
+[NODE]2
[STORY]
'Welcome, what ya looking for, laddies?'
Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.
[/STORY]
[OUT]Ask if there is anything you can help with.
[OUT]Say that you just came to rest and visit.
[OUT]Say you just came to rest and visit, perhaps heal your wounds.
[OUT]Ask if you can buy some trained bears from them.
[OUT]Trade.
[OUT]Leave.
@ -1614,6 +1618,7 @@ An armed group of dwarves stands before you.
[OUT]Fight!
[OUT]Intimidate them!
[OUT]Move away.
[OUT]Try to convince them you are friendly.
[/NODE]
+[NODE]3
@ -1631,22 +1636,38 @@ An armed group of dwarves stands before you.
[OUT]Leave.
[OUT]Fight!
[OUT]Intimidate them!
[OUT]Try to convince them you are friendly.
[/NODE]
+[NODE]17
[STORY]
'Fine, fine, here, you take our shit, we back away. No need for fightin' and no hard feelings either, eh?'
'Fine, fine, here, you take your bounty, we back away. No need for fightin' and no hard feelings either, eh?'
[/STORY]
[OUT]Take their stuff and leave.
[/NODE]
+[NODE]19
[STORY]
Your threats don't work. You are beaten and chased away.
Your words don't work. You are beaten and chased away.
[/STORY]
[OUT]Run.
[/NODE]
+[NODE]26
[STORY]
'Perhaps ya ain't the enemy. Ya pay us, we put in a good word with our kin.'
[/STORY]
[OUT]Agree to pay.
[OUT]Say you do not need their good word, bid them farewell.
[/NODE]
+[NODE]31
[STORY]
'Ya spoke well, so begone.'
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]
-- [EVENT] --DwarfsmallTunnel(11)
@ -3555,7 +3576,7 @@ A labourer looks your way. But they ask that you pay for their services.
+[NODE]10
[STORY]
A dwarven child is permitted to join your village so they may truly learn your customs.
A dwarven child is permitted to join your village, so they may truly learn your customs. You will have to pay as is customary, to ensure the dwarven clan is compensated for the loss.
[/STORY]
[OUT]Welcome them.
[/NODE]

+ 2
- 2
Modules/game_files/Encounter races.txt View File

@ -16,7 +16,7 @@ As you're about to set up camp, a group of goblin travellers approaches, asking
[/STORY]
[OUT][Goblin]Greet your kin and welcome them to your camp.
[OUT][Orc]Intimidate them into giving you their stuff or else you'll attack.
[OUT]Welcome them to your camp. We should be helping one another.
[OUT]Welcome them to your camp. You should be helping one another.
[OUT]It is the way of harmony to help. Invite them and share food.
[OUT]Welcome them to your camp. We should be helping one another.
[OUT]Welcome them to your camp. We should be helping one another.
@ -169,7 +169,7 @@ The group sits by the fire and passes along some dried meat and strong spirits:
'I am Broken Night Walker. It is an honour to drink and eat together. This way, we are not enemies. The rite of journey binds us. Would you youngsters like to hear some elder wisdom?'
[/STORY]
[OUT][Orc]Say that you think they will ask you now: what is best in life?[R15]
[OUT][Orc]Say that you think they will ask you now: what is best in life?
[OUT][Elf]Assert that you are hardly a 'youngster' yourself.
[OUT]Agree, and ask if this means some kind of combat.
[OUT]Decline respectfully.

+ 46
- 0
Modules/game_files/Forestdemons.txt View File

@ -91,6 +91,7 @@ The longer you linger here, the more you feel the forest's heavy toll upon your
[/STORY]
[OUT]Ask if they would trade with you?
[OUT]Await to see if the spirits will bless you in any way.
[OUT]Ask if they can train your demon pets.
[/NODE]
+[NODE]12
@ -107,6 +108,7 @@ The longer you linger here, the more you feel the forest's heavy toll upon your
[OUT]Ask if they would trade with you?
[OUT]Await to see if the spirits will bless you in any way.
[OUT]A voice beckons you, go see what they want?
[OUT]Ask if they can train your demon pets.
[/NODE]
+[NODE]16
@ -252,3 +254,47 @@ You defeat the forest demons.
[/EVENT]
-- [EVENT] --Demon Pet training(3)
+[NODE]3
[STORY]
'You have demon companions, but their full potential may not be unlocked yet. For a fee, place them on the stone and we shall give them power.'
[Training your pet will only raise it to fourth rank, no higher]
[/STORY]
[OUT]Yes, give a skshack to be trained.
[OUT]No, leave.
[OUT]Yes, give a cmuch to be trained.
[OUT]Pay with your spirit to train the cat.
[OUT]Pay with your spirit to train the cmuch.
[/NODE]
+[NODE]7
[STORY]
'Fee paid, good, now I take your familiar and teach it some new tricks.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
+[NODE]9
[STORY]
Your pet returns after a while and it seems much better behaved.
[/STORY]
[OUT]Thank the trainer and leave.
[/NODE]
+[NODE]28
[STORY]
'Fee paid, good, now I take your familiar and teach it some new tricks.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
+[NODE]30
[STORY]
Your pet returns after a while and it seems much better behaved.
[/STORY]
[OUT]Thank the trainer and leave.
[/NODE]
[/EVENT]

+ 221
- 2
Modules/game_files/Generic.txt View File

@ -576,6 +576,7 @@ The path the zerca is a spiritual one. There are few physical dangers, yet the c
[OUT]Begin the trials.
[OUT]Begin the trials.
[OUT]Begin the trials.
[OUT]Begin the trials.
[/NODE]
+[NODE]12
@ -829,6 +830,7 @@ The young witch must enter the greyworld and seek her destiny within.
[OUT]Begin the trials.
[OUT]Begin the trials.
[OUT]Begin the trials.
[OUT]Begin the trials.
[/NODE]
+[NODE]51
@ -889,6 +891,20 @@ Your child was gifted in magic, alas, a jealous witch found it and cursed it to
[OUT]Welcome them back.
[/NODE]
+[NODE]59
[STORY]
The child is youth no more, today they join the dark path of witchery.
[/STORY]
[OUT]Rejoice.
[/NODE]
+[NODE]60
[STORY]
The child is youth no more, today they join the proud calling of the zerca.
[/STORY]
[OUT]Rejoice.
[/NODE]
[/EVENT]
-- [EVENT] --GroupSpiritAttack(10)
@ -915,7 +931,7 @@ You fail. Your mind feels muddled and your spirit cursed.
-- [EVENT] --OrcChildGrowingup(11)
+[NODE]2
[STORY]
Your orc child is about to become adult, at least by the short-living standards. As such, they will undergo the croppings - a coming of age ceremony.
Your orc child is about to become adult. As such, they will undergo the croppings - a coming of age ceremony.
But this path is never easy. You must now choose what journey the young one will take before, gods willing, they may return to you as an adult.
@ -989,7 +1005,7 @@ The orc child learns to become a worker, but they seem to resent you for it...
+[NODE]20
[STORY]
The trials for a fighter are tough and dangerous. The child must prove their mantle int he wild and hold its own against stronger challengers.
The trials for a fighter are tough and dangerous. The child must prove their mantle in the wild and hold its own against stronger challengers.
[/STORY]
[OUT]Begin the trials.
[/NODE]
@ -1178,3 +1194,206 @@ They do not answer, as if enthralled by some spell. But your words give them pau
[/EVENT]
-- [EVENT] --GoblinChildGrowingup(16)
+[NODE]2
[STORY]
Your goblin child is about to become adult and so it is time to discover their spiritual path.
You must now choose what journey the young one will take before, gods willing, they may return to you as an adult.
[/STORY]
[OUT][Goblin] Guide your child to your kin and ask them for training. This will risk the child staying with their clan but if they decide to return to you, they will surely be wiser for it!
[OUT][Strength]The child is strong, perhaps it will grow to become a fighter.
[OUT]Teach the child some good old trade, gathering or craft.
[OUT][Magic user, Mysticism and Chance] ] Goblins may attempt to walk the path of the spirits, attempt to guide them to become shaman.
[/NODE]
+[NODE]3
[STORY]
A goblin tribe accepts you and the child and agrees for a spirit walk to establish the young ones true path.
[/STORY]
[OUT][Mysticism and chance]Begin the trials of the shaman, despite the great risks.
[OUT][Wisdom and Perception or chance] Send your child to become a beastmaster.
[OUT][Strength or chance]Send the youth on the path of a boar rider.
[OUT][Strength or chance]Train the child to fight as a skirmisher.
[OUT]Teach the child some good old trade, gathering or craft.
[OUT][Chance]Send your child to the cave of spirits where their fate will be left to the whims or wisdom of the goblin forefathers.
[/NODE]
+[NODE]5
[STORY]
The child is trained as beastmaster.
[/STORY]
[OUT]Rejoice!
[/NODE]
+[NODE]9
[STORY]
The child is accepted into the goblin tribe and does not return to yours.
[/STORY]
[OUT]Accept their choice.
[/NODE]
+[NODE]14
[STORY]
The trials to become a worker are often the safest and goblins have an affinity for tinkering.
[/STORY]
[OUT]Begin the trials for a gatherer.
[OUT]Begin the trials for a craftsperson.
[/NODE]
+[NODE]17
[STORY]
The child finds its fate in tinkering, they will learn craft.
[/STORY]
[OUT]Rejoice!
[/NODE]
+[NODE]18
[STORY]
The child does not have a particular aptitude, their path lies in the free roaming journey of a gatherer.
[/STORY]
[OUT]Rejoice!
[/NODE]
+[NODE]20
[STORY]
The trials for a fighter are tough and dangerous. The goblin child must prove their mantle and learn to use their size as an advantage and not a handicap.
[/STORY]
[OUT]Begin the trials.
[/NODE]
+[NODE]23
[STORY]
The child proves their worth as a skirmisher.
[/STORY]
[OUT]Rejoice!
[/NODE]
+[NODE]24
[STORY]
The child does not do well in their trials. They return to you rugged and depressed, whispering of blood and rape.
They do become skirmisher, but even in that they remain weak.
[/STORY]
[OUT]Rejoice at their safe return.
[/NODE]
+[NODE]30
[STORY]
The harsh trials of the fighter claimed the life of the youth!
[/STORY]
[OUT]Mourn their passing.
[/NODE]
+[NODE]33
[STORY]
The child proves their worth as a beast master.
[/STORY]
[OUT]Rejoice!
[/NODE]
+[NODE]34
[STORY]
The child enters the greyworld, where the spirits reside and returns to you a shaman. The journey, however, was not without its perils and the youth's soul remains tainted.
[/STORY]
[OUT]Rejoice!
[/NODE]
+[NODE]36
[STORY]
Darkness claimed the soul of your child and the youth perished soon after.
[/STORY]
[OUT]Mourn their passing.
[/NODE]
+[NODE]37
[STORY]
The spirit world proved too tempting and they return to you as a fanthom.
[/STORY]
[OUT]Rejoice at their return.
[/NODE]
+[NODE]38
[STORY]
The child proves their worth as a boar rider.
[/STORY]
[OUT]Rejoice!
[/NODE]
+[NODE]39
[STORY]
The child enters the greyworld, where the spirits reside, and although the journey was tough, they return to you a shaman.
[/STORY]
[OUT]Rejoice!
[/NODE]
+[NODE]44
[STORY]
The child fails to follow the path you laid out for them and becomes a gatherer instead.
[/STORY]
[OUT]Rejoice that they found their own path.
[/NODE]
+[NODE]45
[STORY]
The child is trained as a boar rider.
[/STORY]
[OUT]Rejoice!
[/NODE]
+[NODE]46
[STORY]
The child is actually not a goblin, it is an orc, and only an adolescent still. Must have been the green skin that confused things. The spirit cave spits them out, luckily without harm.
[/STORY]
[OUT]Rejoice...
[/NODE]
+[NODE]47
[STORY]
The forefathers deemed the child's nature fickle and changed them into a forest fairy!
[/STORY]
[OUT]Accept them back into the fold.
[/NODE]
+[NODE]48
[STORY]
The forefathers in the spirit cave deemed the goblin child's life as theirs.
[/STORY]
[OUT]Accept their spirit fate.
[/NODE]
+[NODE]49
[STORY]
The forefathers deemed the child's nature fickle and dark and changed them into a a bog bies!
[/STORY]
[OUT]Accept them back into the fold.
[/NODE]
+[NODE]50
[STORY]
The forefathers deemed the child's nature fickle and dark and changed them into a czort!
[/STORY]
[OUT]Accept them back into the fold.
[/NODE]
+[NODE]51
[STORY]
The forefathers deemed the child's nature fickle and changed them into a hohlick!
[/STORY]
[OUT]Accept them back into the fold.
[/NODE]
+[NODE]53
[STORY]
The child is trained as a fighter.
[/STORY]
[OUT]Rejoice!
[/NODE]
[/EVENT]

+ 5
- 3
Modules/game_files/MiscEncounters2.txt View File

@ -556,7 +556,7 @@ Now, I leave you to your own devices and the gods will surely call upon your ser
+[NODE]19
[STORY]
'Get of your mighty horse! You wanna know how a chosen ends up here? I stopped. I was fed up with doing their dirty work. I lived my life and then when light came knocking, I answered, because I like their side better.'
'Get off your mighty horse! You wanna know how a chosen ends up here? I stopped. I was fed up with doing their dirty work. I lived my life and then when light came knocking, I answered, because I like their side better.'
[/STORY]
[OUT]Nod. Say that as a chosen yourself, you will not harm him, for you believe the gods do not want sheep they want folk who believe in their cause and fight because they want to.
[OUT]Tell him he is weak and worthless and the gods have no time for such vermin. An example needs to be set. Kill him!
@ -2333,7 +2333,7 @@ He points to a child carried by a swarm of hochlicks.
+[NODE]8
[STORY]
You kill the hochlick and have a chance to rescue the goblin child, before more hohlicks take it away.
You kill the hochlick and have a chance to rescue the goblin child, if you can get to it before more hohlicks take it away.
[/STORY]
[OUT]Good. Leave.
[/NODE]
@ -2946,6 +2946,8 @@ Outside stands a young shaven dwarf. Inside, you see the outline of an older, bu
[/STORY]
[OUT]Approach and speak to the dwarf.
[OUT]Attack!
[OUT]Say you do not wish to talk, leave.
[OUT]Accept the job of finding his two granddaughters. [Skip Story]
[/NODE]
+[NODE]3
@ -2960,7 +2962,7 @@ Outside stands a young shaven dwarf. Inside, you see the outline of an older, bu
'Ah, well. How would ya feel about getting hired to find them, eh?'
[/STORY]
[OUT]Why?
[OUT]Agree. So you're looking for dwarven girls?
[OUT]Agree. So he is looking for dwarven girls?
[/NODE]
+[NODE]5

+ 1
- 1
Modules/game_files/Quarry.txt View File

@ -567,7 +567,7 @@ You jump to your feet and run for your life. One of the trolls gets in a hit bef
[/STORY]
[OUT]It is nature's law that the strongest prevail. Fight them!
[OUT]Agree to give them one of you to eat.
[OUT]Agree to give them food in exchange for a little stone.[R16]
[OUT]Agree to give them food in exchange for a little stone.
[OUT]Demand that they leave you be or they will anger the gods of nature.
[/NODE]

+ 1
- 1
Modules/game_files/Ruins Basic.txt View File

@ -2912,7 +2912,7 @@ The critters lead you to a hatch hidden deep in the shrubbery.
As you open it eagerly, a swarm of angry bees flies out, stinging you like crazy!
You hear the hochlicks laugh. But you still find some resources.
You hear the hochlicks laugh. But you do find some resources.
[/STORY]
[OUT]Leave.

+ 8
- 4
Modules/game_files/Scavengers.txt View File

@ -85,10 +85,12 @@ The trader's stalls stand open for you.
-- [EVENT] --ScavengersVillageSmall(3)
+[NODE]2
[STORY]
'You there, what ya want here?'
'You there, what ya want here?'
Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.
[/STORY]
[OUT]Ask if there is anything you can help with.
[OUT]Say that you just came to rest and visit.
[OUT]Say you just came to rest and visit, perhaps heal your wounds.
[OUT]Ask if you can visit the livestock trade.
[OUT]Trade.
[OUT]Leave.
@ -244,10 +246,12 @@ You are badly beaten and forced to flee.
-- [EVENT] --ScavengersVillageMed(4)
+[NODE]2
[STORY]
'You there, what ya want here?'
'You there, what ya want here?'
Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.
[/STORY]
[OUT]Ask if there is anything you can help with.
[OUT]Say that you just came to rest and visit.
[OUT]Say you just came to rest and visit, perhaps heal your wounds.
[OUT]Ask if you can visit the slave trader.
[OUT]Trade.
[OUT]Leave.

+ 69
- 25
Modules/game_files/Shadowkin.txt View File

@ -2,8 +2,7 @@
+[NODE]2
[STORY]
The trader's stalls stand open for you.
(tekst dla flawora wstawic dla roznych ras w adv nodach!!!)
[/STORY]
[OUT]Trade.
[OUT]Trade.
@ -94,20 +93,21 @@ You enter the lands of the shadowkin and you feel the raw presence of darkness h
[/STORY]
[OUT][Light or harmony] YOu feel extre,mely uneasy here. But assure them you are not an enemy, you simply wish to talka nd visit.
[OUT][Elf] This is where your cursed brethres, the shadow elves now live. This darkness makes you ill. But, say that you are here without prejudice and wish only to visit.
[OUT][Turmil or magic] You feel your domain strong here. Teall the inhabitants you wish to talk and you are not an enemy.
[OUT][Light or harmony] You feel extremely uneasy here. But assure them you are not an enemy, you simply wish to talk and visit.
[OUT][Elf] This is where your cursed brethren, the shadow elves now live. This darkness makes you ill. But, say that you are here without prejudice and wish only to visit.
[OUT][Turmoil or magic] You feel your domain strong here. Tell the inhabitants you wish to talk and you are not an enemy.
[OUT][Orc] As creature born of darkness, you feel at home here. Say that you are here merely to visit.
[OUT]Tell the voice you wish to enter the settlement, not to fight.
[OUT][Demon] All demons are born of magic and that in turn is steeped in darkness by nature, thus you are not here to fight them wihout reason.
[OUT][Demon] All demons are born of magic and that in turn is steeped in darkness by nature, thus you are not here to fight them without reason.
[OUT][Shadow Elf] Say you are here as kin and only wish to visit.
[OUT]Attack!
[/NODE]
+[NODE]3
[STORY]
'Follower of the path of stagnation. You best stay clear of our heart, or risk yours blackened. Or perhaps that is your wish?
YOu may enetr, but at your own peril and know that fate is in turmil in our home and we will not aid you if it wishes to play games.'
You may enter, but at your own peril and know that fate is in turmoil in our home and we will not aid you if it wishes to play games.'
[/STORY]
[OUT]Go in.
[OUT]Turn back.
@ -115,9 +115,9 @@ YOu may enetr, but at your own peril and know that fate is in turmil in our home
+[NODE]6
[STORY]
'A child of light graces us with their presence, do you wish to become shadowkin? Are you curious how we turned out curse into a new path? YOu are welcome to join, darkness is open to all. You could die, of course...
'A child of light graces us with their presence, do you wish to become shadowkin? Are you curious how we turned out curse into a new path? You are welcome to join, darkness is open to all. You could die, of course...
Enetr, but at your own peril and know that fate is in turmil in our home and we will not aid you if it wishes to play games.'
Enter, but at your own peril and know that fate is in turmoil in our home and we will not aid you if it wishes to play games.'
[/STORY]
[OUT]Go in.
[OUT]Turn back.
@ -157,7 +157,7 @@ Here, you can visit a few places that are open to outsiders.
+[NODE]13
[STORY]
'Here, have alook at my lot, some of them young ones are ready to find new masters.'
'Here, have a look at my lot, some of them young ones are ready to find new masters.'
[/STORY]
[OUT]Buy a cat.
[OUT]Buy a crow.
@ -166,7 +166,7 @@ Here, you can visit a few places that are open to outsiders.
+[NODE]16
[STORY]
'Here, have alook at my lot, some of them young ones are ready to find new masters.'
'Here, have a look at my lot, some of them young ones are ready to find new masters.'
[/STORY]
[OUT]Buy a cat.
[OUT]Buy a crow.
@ -185,7 +185,7 @@ You can, however, enter the town now.
+[NODE]25
[STORY]
Darkness is a force of change and some say, corruption. One of your women had a mark of the dar arts upon her and the black mist awakened it, transforming her into a witch.
Darkness is a force of change and some say, corruption. One of your women had a mark of the dark arts upon her and the black mist awakened it, transforming her into a witch.
You can, however, enter the town now.
[/STORY]
@ -194,14 +194,14 @@ You can, however, enter the town now.
+[NODE]26
[STORY]
The black mist seeps deep inot one of your souls, leaving it cursed and you are unable to enter the settlement for now.
The black mist seeps deep into one of your souls, leaving it cursed and you are unable to enter the settlement for now.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]27
[STORY]
'Ah, fllowers of the darker paths. Good. Beware though, darkness is not one to throw many favours, seeing as you are no firedns of ours, you will still need to facce the black mists whims if you wish to come in.''
'Ah, followers of the darker paths. Good. Beware though, darkness is not one to throw many favours, seeing as you are no friends of ours, you will still need to face the black mists whims if you wish to come in.''
[/STORY]
[OUT]Go in.
[OUT]Turn back.
@ -224,7 +224,7 @@ Here, you can visit a few places that are open to outsiders.
+[NODE]31
[STORY]
'You have proven a friend to the shadows, perhaps one of us will follow you, but only if you make it worth while for all of us. We are not idealists, we need to survive.'
'You have proven a friend to the shadows, perhaps one of us will follow you, but only if you make it worthwhile for all of us. We are not idealists, we need to survive.'
[/STORY]
[OUT]Pay to recruit a shadow elf.
[OUT]Offer an exchange, one of your for one of theirs.
@ -235,7 +235,7 @@ Here, you can visit a few places that are open to outsiders.
[STORY]
You enter the lands of the shadowkin and you feel the raw presence of darkness here. A thick, low hanging black mist covers the ground to you can never see your feet. And another such layer, albeit thinner, shrouds the sky. A voice from the shadow speaks:
'Friend, enetr and we shall shield you from our darkness.'
'Friend, enter and we shall shield you from our darkness.'
[/STORY]
[OUT]Trade.
[OUT]Visit the town.
@ -250,7 +250,7 @@ You enter the lands of the shadowkin and you feel the raw presence of darkness h
+[NODE]38
[STORY]
Darkness is a force of change and some say, corruption. One of your women had a mark of the dar arts upon her and the black mist awakened it, transforming her into a witch.
Darkness is a force of change and some say, corruption. One of your women had a mark of the dark arts upon her and the black mist awakened it, transforming her into a witch.
You can, however, enter the town now.
[/STORY]
@ -259,14 +259,14 @@ You can, however, enter the town now.
+[NODE]39
[STORY]
The black mist seeps deep inot one of your souls, leaving it cursed and you are unable to enter the settlement for now.
The black mist seeps deep into one of your souls, leaving it cursed and you are unable to enter the settlement for now.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]41
[STORY]
You enter one of the dark caves and within, a creature of darkness welcomes you. They share thie energy with you and your dark gifts are awakened. You become a witch.
You enter one of the dark caves and within, a creature of darkness welcomes you. They share their energy with you and your dark gifts are awakened. You become a witch.
You can also visit the settlement now.
[/STORY]
@ -275,15 +275,15 @@ You can also visit the settlement now.
+[NODE]42
[STORY]
'Ah, a child born of darkness, much like us, only more - primal. What do you seek from us? If you are here to visit, enetr, darkness will not harm you, probably...'
'Ah, a child born of darkness, much like us, only more - primal. What do you seek from us? If you are here to visit, enter, darkness will not harm you, probably...'
[/STORY]
[OUT]One of your orc females has the dark taint of magic upon her, even though sshe is untrained. The shadowkin offer to awaken those gifts ad transform her into a witch.
[OUT]One of your orc females has the dark taint of magic upon her, even though she is untrained. The shadowkin offer to awaken those gifts ad transform her into a witch.
[OUT]Enter.
[/NODE]
+[NODE]43
[STORY]
'Ah, fllowers of the darker paths. Good. Beware though, darkness is not one to throw many favours, seeing as you are no firedns of ours, you will still need to facce the black mists whims if you wish to come in.''
'Ah, followers of the darker paths. Good. Beware though, darkness is not one to throw many favours, seeing as you are no friends of ours, you will still need to face the black mists whims if you wish to come in.''
[/STORY]
[OUT]Go in.
[OUT]Turn back.
@ -293,7 +293,7 @@ You can also visit the settlement now.
[STORY]
'You best stay clear of our heart, or risk yours blackened. Or perhaps that is your wish?
YOu may enetr, but at your own peril and know that fate is in turmil in our home and we will not aid you if it wishes to play games.'
You may enter, but at your own peril and know that fate is in turmoil in our home and we will not aid you if it wishes to play games.'
[/STORY]
[OUT]Go in.
[OUT]Turn back.
@ -301,7 +301,7 @@ YOu may enetr, but at your own peril and know that fate is in turmil in our home
+[NODE]47
[STORY]
'Welcome shadow kin, this was your home, yet you chose to leave, so be weary of the whimsy of your old family. If you are here to visit, enetr, darkness will not harm you, probably...'
'Welcome shadow kin, this was your home, yet you chose to leave, so be weary of the whimsy of your old family. If you are here to visit, enter, darkness will not harm you, probably...'
[/STORY]
[OUT]Say you would like one of your elven children to walk the path of shadow.
[OUT]Enter.
@ -314,6 +314,50 @@ YOu may enetr, but at your own peril and know that fate is in turmil in our home
[OUT]Trade.
[/NODE]
+[NODE]50
[STORY]
The dark town is laid to ruin and you can loot it, but beware, darkness lingers here and will likely infect you.
[/STORY]
[OUT]Leave without looting.
[OUT]Loot and leave.
[/NODE]
+[NODE]52
[STORY]
Darkness is a force of change and some say, corruption. One of your women had a mark of the dark arts upon her and the black mist awakened it, transforming her into a witch.
You were able to recover some useful resources, but most of the town seems to have fallen into instant ruin when you killed the shadow folk.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]56
[STORY]
The black mist seeps deep into one of your souls, leaving it cursed.
You were able to recover some useful resources, but most of the town seems to have fallen into instant ruin when you killed the shadow folk.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]57
[STORY]
The darkness does not harm you.
You were able to recover some useful resources, but most of the town seems to have fallen into instant ruin when you killed the shadow folk.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]58
[STORY]
You were badly beaten and darkness seeps deep into your souls as you flee.
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]
-- [EVENT] --ArmyShadowKin(4)
@ -357,7 +401,7 @@ You defeat the shadowkin.
[STORY]
The shadowkin defeat you and infect you with darkness before you manage to escape.
[/STORY]
[OUT]Run.
[OUT]Run.
[/NODE]
+[NODE]25

+ 183
- 5
Modules/game_files/Slavyan.txt View File

@ -924,10 +924,12 @@ The trader's stalls stand open for you.
-- [EVENT] --SlavyanVillageSmall(8)
+[NODE]2
[STORY]
'Welcome, what brings you to our humble abode?'
'Welcome, what brings you to our humble abode?'
Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.
[/STORY]
[OUT]Ask if there is anything you can help with.
[OUT]Say you just came to rest and visit.
[OUT]Say you just came to rest and visit, perhaps heal your wounds.
[OUT]Ask if you can visit the kennels.
[OUT]Trade.
[OUT]Leave.
@ -1009,6 +1011,7 @@ We also have a healer in the village. If they're not busy, they're good with the
[OUT][Witch]Say you only need your sister's aid, and you'll pay the price yourself and promise not to burden her.
[OUT]Agree to pay the price to remove curses.
[OUT]Ask to have your spirit wounds healed.
[OUT]Leave.
[/NODE]
+[NODE]29
@ -1165,10 +1168,12 @@ You aren't called a beast master for nothing. You scare the bees away. A village
-- [EVENT] --SlavyanVillageMed(10)
+[NODE]2
[STORY]
'Welcome, what brings you to our humble abode?'
'Welcome, what brings you to our humble abode?'
Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.
[/STORY]
[OUT]Ask if there is anything you can help with.
[OUT]Say you just came to rest and visit.
[OUT]Say you just came to rest and visit, perhaps heal your wounds.
[OUT]Ask if you can visit the kennels.
[OUT]Trade.
[OUT]Leave.
@ -1259,6 +1264,7 @@ We also have a healer in the village. If they're not busy, they're good with the
[OUT][Witch] Say you only need your sister's aid, and you'll pay the price yourself and promise not to burden her.
[OUT]Agree to pay the price for curing curses.
[OUT]Ask to have your spirit wounds healed.
[OUT]You have no spirit wounds or curses, leave.
[/NODE]
+[NODE]29
@ -3793,7 +3799,7 @@ You shake it off and it scampers away, leaving you with a few deep cuts and a cu
[STORY]
The mrucek purrs even louder and then pounces on you, claws and teeth first.
You shake it off and it scampers away, leaving you with a few deep cuts and a curse.[R22]
You shake it off and it scampers away, leaving you with a few deep cuts and a curse.
[/STORY]
[OUT]Gather anything useful and leave.
[/NODE]
@ -4065,3 +4071,175 @@ You got into a fight and discovered hidden strength within you. Unfortunately, t
[/EVENT]
-- [EVENT] --__SlavKillsmallScav(30)
+[NODE]2
[STORY]
You find the place where you were sent to deal with some folk attacking the Slavyans.
[/STORY]
[OUT]You know how to deal with ruffians -- you dabbled in that life too. Speak to them.
[OUT]Intimidate the ruffians. Tell them you'll leave none alive unless they go.
[OUT][Intellect and harmony]Convince the scavengers that it is wiser to leave now than to face you or, later, the Slavyans too.
[OUT]Pay the scavengers to leave.
[OUT]Attack!
[OUT]Come back later.
[/NODE]
+[NODE]3
[STORY]
You spot the scavengers ahead. They are busy kicking the head of a dead demon as if it were a ball. They haven't seen you yet.
[/STORY]
[OUT][Scavenger]Convince them it isn't worth the trouble to stay here because they'll get whooped either by you or by the Slavyans. Give them a tip on a different village they can hit, one with less protection.
[OUT][Scavenger]Convince them it isn't worth the trouble to stay here because they'll get whooped either by you or by the Slavyans. Give them a tip on a different village they can hit, one with less protection.
[OUT]Barter with them and convince them it is best to leave now, before there is more trouble.
[OUT]Scavengers are after goods, so offer them some in exchange for leaving.
[OUT]You know their tactics, so the fight will be easier. Attack.
[/NODE]
+[NODE]4
[STORY]
'Shit, you guys look dangerous, we ain't messin' with you. We're gonna find another spot. Bye.'
[/STORY]
[OUT]Shake your fists at them.
[/NODE]
+[NODE]7
[STORY]
'Eh, why not, you one of us, so you good type. See ya around.'
You got rid of the problem as you were asked, and your friendship will surely grow.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]13
[STORY]
The scavengers scatter and even leave some of their stuff behind.
[/STORY]
[OUT]Good.
[/NODE]
+[NODE]17
[STORY]
'Yeah, you be right, methinks, you look like trouble, and them lot are growing too. We leave.'
You dealt with the problem as asked, and you gain friendship.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]18
[STORY]
You got rid of the problem as you were asked, and your friendship will surely grow.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]20
[STORY]
'Yeah, all right, deal's a deal, we move out.'
[/STORY]
[OUT]Good.
[OUT]Good.
[/NODE]
+[NODE]21
[STORY]
You are about to report your success when you realise that the scavengers have no honour. They return to the village and attack again.
They are eventually beaten by the villagers without your help, and your friendship suffers for it.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]22
[STORY]
You got rid of the problem as you were asked, and your friendship will surely grow.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]25
[STORY]
You got rid of the problem as you were asked, and your friendship will surely grow.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]26
[STORY]
You are defeated. Eventually, the folk who asked for your help deal with the problem themselves, so you do not gain any friendship.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]32
[STORY]
'You think you scumbags can come and tell us what to do? Fuck off!'
[/STORY]
[OUT]Give up.
[OUT]Pay them off.
[OUT]Just attack them.
[/NODE]
+[NODE]34
[STORY]
'Ah, fine, fine, we ain't gonna shit on our friends? doorstep, we'll find a new patch.'
You dealt with the problem as asked, and you gain friendship.
[/STORY]
[OUT]Leave.
[OUT]Leave.
[/NODE]
+[NODE]37
[STORY]
The folk who asked for your help hear of your failure and come to your aid. They have to kill the scavengers themselves and are angry about having to spare the time. You do not gain any friendship.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]42
[STORY]
'Bah, shut your trap, you turncoat! We ain't listenin' to traitors.'
The scavengers attack.
[/STORY]
[OUT]Fight.
[/NODE]
+[NODE]44
[STORY]
'Ah, you sneaky buggers, you know what a bandit wants, good tradin' with ya.'
They move on, and you gain the friendship of those who sent you here.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]45
[STORY]
'Give us some of your goods and we'll leave. We'll even trade with ya, if ya like.'
[/STORY]
[OUT]Agree.
[OUT]Refuse.
[/NODE]
+[NODE]48
[STORY]
'Yeah, you be right, methinks, you look like trouble, and them lot are growing too. But we ain't goin' for free. Pay us or we face the beatin'.'
[/STORY]
[OUT]Give up.
[OUT]Pay them off.
[OUT]Just attack them.
[/NODE]
[/EVENT]

+ 171
- 4
Modules/game_files/SpiritTalkers.txt View File

@ -776,10 +776,12 @@ The goblins are impressed with your work and praise 'those hummie gods.'
-- [EVENT] --SpiritTalkersVillSmall(4)
+[NODE]2
[STORY]
'We welcome you, yes, but why do you come?'
'We welcome you, yes, but why do you come?'
Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.
[/STORY]
[OUT]Ask if there is anything you can help with.
[OUT]Say that you just came to rest and visit.
[OUT]Say that you just came to rest and visit. Maybe see some healers.
[OUT]Ask if you can try to befriend some ghosts that they house here.
[OUT]Trade.
[OUT]Leave.
@ -1331,6 +1333,7 @@ An armed group of spirit talker greenskins stands before you.
[OUT]Fight!
[OUT]Intimidate them!
[OUT]Move away.
[OUT]Goblins respect the spirit world above all, face them there to show you are a worthy friend.
[/NODE]
+[NODE]3
@ -1348,6 +1351,7 @@ An armed group of spirit talker greenskins stands before you.
[OUT]Leave.
[OUT]Fight!
[OUT]Intimidate them!
[OUT]Goblins respect the spirit world above all, face them there to show you are a worthy friend.
[/NODE]
+[NODE]17
@ -1364,6 +1368,20 @@ Your threats don't work. You are beaten and chased away.
[OUT]Run.
[/NODE]
+[NODE]26
[STORY]
'Oi, you know the spirits well and they seem to favour you. Maybe we be friends after all. For now, we part ways in good faith.'
[/STORY]
[OUT]Thank them and leave.
[/NODE]
+[NODE]29
[STORY]
The spirits did not favour your attempts and the goblins frown at your lack of skill. But they do let you go.
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]
-- [EVENT] --SpirittalkersTradesmall(8)
@ -1566,15 +1584,18 @@ The air lifts and a goblin shaman approaches you:
-- [EVENT] --SpiritTalkersVillMed(12)
+[NODE]2
[STORY]
'We welcome you, yes, but why do you come?'
'We welcome you, yes, but why do you come?'
Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.
[/STORY]
[OUT]Ask if there is anything you can help with.
[OUT]Say that you just came to rest and visit.
[OUT]Say that you just came to rest and visit. Maybe see some healers.
[OUT]Ask if you can try to befriend some ghosts that they house here.
[OUT]Trade.
[OUT]Leave.
[OUT]Ask if they can show you the greyworld, lands of the spirits.
[OUT]Visit the tavern
[OUT]See if you can train your pets here.
[/NODE]
+[NODE]5
@ -1652,6 +1673,7 @@ The village lies destroyed, and the spoils are yours.
[OUT]Agree to pay the price to remove curses. [20 precious gems]
[OUT]Ask to have your spirit wounds healed.
[OUT]Say that you do not have the payment.
[OUT]Leave.
[/NODE]
+[NODE]29
@ -1814,6 +1836,14 @@ Through an odd trinket, a looking glass perched atop the dried hand of a hochlic
[OUT][Turmoil]Join the shamans in the sweat tent and embrace this new experience with the full exuberance of your domain.
[/NODE]
+[NODE]108
[STORY]
You go searching for pet trainers.
[/STORY]
[OUT]See the beastmaster.
[OUT]Speak to thye shaman.
[/NODE]
[/EVENT]
-- [EVENT] --RemnantsOfDark2(13)
@ -3181,3 +3211,140 @@ A gatherer and a crafter are available but require a payment.
[/EVENT]
-- [EVENT] --Beastmaster(25)
+[NODE]3
[STORY]
'Oi, you want your pet there trained, do ya? I'll do it, for a fee.'
[Training your pet will only raise it to third rank, no higher]
[/STORY]
[OUT]Yes, give a dog to be trained.
[OUT]Yes, give a cat to be trained.
[OUT]Yes, give a wolf to be trained.
[OUT]Yes, give a goat to be trained.
[OUT]Yes, give a boar to be trained.
[OUT]Yes, give a bear to be trained.
[OUT]No, leave.
[/NODE]
+[NODE]4
[STORY]
'Are you crazy, can't train cats, do I look like a wizard to you. Them lot are more likely to scratch my eyes out than listen...'
[/STORY]
[OUT]Ask about other pets.
[/NODE]
+[NODE]7
[STORY]
'Fee paid, good, now hand me that pet for training.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
+[NODE]9
[STORY]
Your pet returns after a while and it seems much better behaved.
[/STORY]
[OUT]Thank the trainer and leave.
[/NODE]
+[NODE]12
[STORY]
'Fee paid, good, now hand me that pet for training.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
+[NODE]14
[STORY]
Your pet returns after a while and it seems much better behaved.
[/STORY]
[OUT]Thank the trainer and leave.
[/NODE]
+[NODE]15
[STORY]
Your pet returns after a while and it seems much better behaved.
[/STORY]
[OUT]Thank the trainer and leave.
[/NODE]
+[NODE]17
[STORY]
'Fee paid, good, now hand me that pet for training.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
+[NODE]20
[STORY]
'Fee paid, good, now hand me that pet for training.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
+[NODE]22
[STORY]
Your pet returns after a while and it seems much better behaved.
[/STORY]
[OUT]Thank the trainer and leave.
[/NODE]
+[NODE]24
[STORY]
'Fee paid, good, now hand me that pet for training.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
+[NODE]26
[STORY]
Your pet returns after a while and it seems much better behaved.
[/STORY]
[OUT]Thank the trainer and leave.
[/NODE]
[/EVENT]
-- [EVENT] --Ghost training goblin(26)
+[NODE]3
[STORY]
'Oi. You travel with spirit companions. For a fee, I go into greyworld and I give your spirits more mojo, eh?'
[Training your pet will only raise it to fourth rank, no higher]
[/STORY]
[OUT]Yes, give a ghost to be trained.
[OUT]Yes, give a wraith to be trained.
[OUT]No, leave.
[/NODE]
+[NODE]7
[STORY]
'Fee paid, good, now I go into the greyworld with your spirit.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
+[NODE]9
[STORY]
Your pet returns after a while and it seems much better behaved.
[/STORY]
[OUT]Thank the trainer and leave.
[/NODE]
+[NODE]12
[STORY]
'Fee paid, good, now I go into the greyworld with your spirit.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
+[NODE]14
[STORY]
Your pet returns after a while and it seems much better behaved.
[/STORY]
[OUT]Thank the trainer and leave.
[/NODE]
[/EVENT]

+ 116
- 3
Modules/game_files/Woodlandkin.txt View File

@ -898,7 +898,7 @@ Your prayers work. One of the gravestones shatters into dust, and along with it,
'Welcome, what brings you to our humble abode?'
[/STORY]
[OUT]Ask if there is anything you can help with.
[OUT]Say you just came to rest and visit.
[OUT]Say you just came to rest and visit, perhaps heal your wounds.
[OUT]Ask if you can try to befriend some demons that they house here.
[OUT]Trade.
[OUT]Leave.
@ -1247,14 +1247,17 @@ You are badly beaten. The elves have to come to your rescue and are not impresse
-- [EVENT] --WoodkinVillageMed(7)
+[NODE]2
[STORY]
'Welcome, what brings you to our haven?'
'Welcome, what brings you to our haven?'
Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.
[/STORY]
[OUT]Ask if there is anything you can help with.
[OUT]Say you just came to rest and visit.
[OUT]Say you just came to rest and visit, perhaps heal your wounds.
[OUT]Ask if you can try to befriend some demons that they house here.
[OUT]Trade.
[OUT]Leave.
[OUT]Ask if you can visit the sacred oak tree to honour it.
[OUT]Ask if they would train your pets?
[/NODE]
+[NODE]5
@ -4212,3 +4215,113 @@ The shadows whisper:
[/EVENT]
-- [EVENT] --Pet Trainer Elf(32)
+[NODE]3
[STORY]
'You are accompanied by beasts that serve you, and I sense they do so willingly, else i would liberate them. But their potential is not fully unlocked in your presence. For a fee, they will walk the druid path with us and thus become more.'
[Training your pet will raise to fourth rank]
[/STORY]
[OUT]Yes, give a dog to be trained.
[OUT]Yes, give a cat to be trained.
[OUT]Yes, give a wolf to be trained.
[OUT]Yes, give a goat to be trained.
[OUT]Yes, give a boar to be trained.
[OUT]Yes, give a bear to be trained.
[OUT]No, leave.
[OUT]Yes, give a horse to be trained.
[/NODE]
+[NODE]4
[STORY]
'Alas, felines should be respected as they are.'
[/STORY]
[OUT]Ask about other pets.
[/NODE]
+[NODE]7
[STORY]
'Fee paid, good, now hand me that pet for training.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
+[NODE]9
[STORY]
Your pet returns after a while and it seems much better behaved.
[/STORY]
[OUT]Thank the trainer and leave.
[/NODE]
+[NODE]12
[STORY]
'Fee paid, good, now hand me that pet for training.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
+[NODE]14
[STORY]
Your pet returns after a while and it seems much better behaved.
[/STORY]
[OUT]Thank the trainer and leave.
[/NODE]
+[NODE]15
[STORY]
Your pet returns after a while and it seems much better behaved.
[/STORY]
[OUT]Thank the trainer and leave.
[/NODE]
+[NODE]17
[STORY]
'Fee paid, good, now hand me that pet for training.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
+[NODE]20
[STORY]
'Fee paid, good, now hand me that pet for training.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
+[NODE]22
[STORY]
Your pet returns after a while and it seems much better behaved.
[/STORY]
[OUT]Thank the trainer and leave.
[/NODE]
+[NODE]24
[STORY]
'Fee paid, good, now hand me that pet for training.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
+[NODE]26
[STORY]
Your pet returns after a while and it seems much better behaved.
[/STORY]
[OUT]Thank the trainer and leave.
[/NODE]
+[NODE]28
[STORY]
'Fee paid, good, now hand me that pet for training.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
+[NODE]30
[STORY]
Your pet returns after a while and it seems much better behaved.
[/STORY]
[OUT]Thank the trainer and leave.
[/NODE]
[/EVENT]

+ 13
- 1
Modules/game_files/mChapter 1.txt View File

@ -3822,7 +3822,7 @@ You enter the red cave. The Alchemist looks up from his many scrolls and vials:
'Found some answers for us?'
[/STORY]
[OUT]Yes. Tell him you rescued the dwarf.
[OUT]Yes. Tell him that he knows full well that you rescued the dwarf.
[OUT]Not yet. Leave.
[OUT]Tell him you got a new heart, made by a sorcerer from the last remaining giants.
[OUT]Say that you agreed on an alliance with the elves. They should arrive here shortly.
@ -7077,6 +7077,7 @@ The mroki defeat you, and the darkness drains your souls before you escape.
[OUT]Ask if you can visit the slave trade.
[OUT]Trade.
[OUT]Leave.
[OUT]Someone is calling out to you. Go see what they want.
[/NODE]
+[NODE]5
@ -8115,3 +8116,14 @@ You got into a fight and discovered hidden strength within you. Unfortunately, t
[/EVENT]
-- [EVENT] -- Scavenger witch training(44)
+[NODE]2
[STORY]
'Say, you did us a solid and all, our witch will teach ya to be like her, warts and all, but also that dark magic stuff. It may kill ya, but your choice.'
[/STORY]
[OUT]Yes, train one random scavenger to become a magic user.
[OUT]No, refuse and leave.
[/NODE]
[/EVENT]

+ 150
- 114
Modules/game_files/mSeaEncounters.txt View File

@ -11,7 +11,7 @@ On a shallow reef, you see a shipwreck.
[STORY]
The ship is old but it seems to have belonged to goblins, judging by the style.
Their handiwork is known to survive harsh conditions, so perhaps you can fing somethning of use. But, there are packs of sea creatures swarming the deck, so you'll need to be rid of them first.
Their handiwork is known to survive harsh conditions, so perhaps you can find something of use. But there are packs of sea creatures swarming the deck, so you'll need to be rid of them first.
[/STORY]
[OUT]Kill the fish.
[OUT][Hunter] Hunt the fish.
@ -22,7 +22,7 @@ Their handiwork is known to survive harsh conditions, so perhaps you can fing so
[STORY]
With the fish gone, you swim to the deck and search for any goods.
YOu spot a carved chest, and sitting by it, you spot a ghost, staring hoelessly into the deapths of the sea before him.
You spot a carved chest, and sitting by it, you spot a ghost, staring hopelessly into the depths of the sea before him.
[/STORY]
[OUT]Take the chest and ignore the ghost.
[OUT]Take the chest but gesture for the ghost to come up and speak to you.
@ -49,7 +49,7 @@ The ghost appears on your ship:
+[NODE]13
[STORY]
The ghost flisckers and dissapears and you feel a curse upon you.
The ghost flickers and disappears and you feel a curse upon you.
[/STORY]
[OUT]Leave.
[/NODE]
@ -106,7 +106,7 @@ On a shallow reef, you see a shipwreck.
[STORY]
The ship is old but it seems to have belonged to goblins, judging by the style.
Their handiwork is known to survive harsh conditions, so perhaps you can fing somethning of use. But, there are packs of sea creatures swarming the deck, so you'll need to be rid of them first.
Their handiwork is known to survive harsh conditions, so perhaps you can find something of use. But there are packs of sea creatures swarming the deck, so you'll need to be rid of them first.
[/STORY]
[OUT]Kill the fish.
[OUT][Hunter] Hunt the fish.
@ -117,7 +117,7 @@ Their handiwork is known to survive harsh conditions, so perhaps you can fing so
[STORY]
With the fish gone, you swim to the deck and search for any goods.
YOu spot a carved chest, and sitting by it, you spot a ghost, staring hoelessly into the deapths of the sea before him.
You spot a carved chest, and sitting by it, you spot a ghost, staring hopelessly into the depths of the sea before him.
[/STORY]
[OUT]Take the chest and ignore the ghost.
[OUT]Take the chest but gesture for the ghost to come up and speak to you.
@ -144,7 +144,7 @@ The ghost appears on your ship:
+[NODE]13
[STORY]
The ghost flisckers and dissapears and you feel a curse upon you.
The ghost flickers and disappears and you feel a curse upon you.
[/STORY]
[OUT]Leave.
[/NODE]
@ -201,7 +201,7 @@ On a shallow reef, you see a shipwreck.
[STORY]
The ship is old but it seems to have belonged to orcs, judging by the crude style.
Orcs are known for their sturdy metalworks, perhaps something survived this crash. But, there are packs of sea creatures swarming the deck, so you'll need to be rid of them first.
Orcs are known for their sturdy metalworks, perhaps something survived this crash. But there are packs of sea creatures swarming the deck, so you'll need to be rid of them first.
[/STORY]
[OUT]Kill the fish.
[OUT][Hunter] Hunt the fish.
@ -212,10 +212,10 @@ Orcs are known for their sturdy metalworks, perhaps something survived this cras
[STORY]
With the fish gone, you swim to the deck and search for any goods.
YOu spot several corpses, picked clean by the fish. But you also wee a wraith, aimlessly roaming the deck.
You spot several corpses, picked clean by the fish. But you also see a wraith, aimlessly roaming the deck.
[/STORY]
[OUT]Ignore the wraith and loot what you can.
[OUT]his wraith does not seem instantly agressive, perhaps there is a way to capture it. Go in and try.
[OUT]his wraith does not seem instantly aggressive, perhaps there is a way to capture it. Go in and try.
[/NODE]
+[NODE]9
@ -225,21 +225,21 @@ The ghost appears on your ship:
'Why do you call me here? I cannot come with you. I am bound here, because I failed to guide my friends through the spirit storm. They are gone now, but I remain.'
[/STORY]
[OUT][Witch] Examine the remains, perhaps someone here controlled the wraith.
[OUT]Examine the wraith, perhaps there is an object here that controlls its existence?
[OUT]Examine the wraith, perhaps there is an object here that controls its existence?
[/NODE]
+[NODE]10
[STORY]
YOu do see one of the fallen orcs wield a totem of sorts, this was likely an orc witch and this object may help you control this wraith - or it may hurt you, it is never safe to meddle with dead witch's belongings.
You do see one of the fallen orcs wield a totem of sorts, this was likely an orc witch and this object may help you control this wraith - or it may hurt you, it is never safe to meddle with dead witch's belongings.
[/STORY]
[OUT][Magic user] Take this totem and try to controll its magic.
[OUT][Magic user] Take this totem and try to control its magic.
[OUT]Take the totem and see what happens.
[OUT]Retreat and just loot this place.
[/NODE]
+[NODE]13
[STORY]
The totem pierces your skin and makes you ill while the wraith dissapears.
The totem pierces your skin and makes you ill while the wraith disappears.
[/STORY]
[OUT]Leave.
[/NODE]
@ -276,7 +276,7 @@ You've heroically rescued... a trained bear.
+[NODE]31
[STORY]
You spot a totem in the hands of a fallen orc witch. You can take it and thus controll this wretched being.
You spot a totem in the hands of a fallen orc witch. You can take it and thus control this wretched being.
[/STORY]
[OUT]Loot the place and leave.
[/NODE]
@ -286,7 +286,7 @@ You spot a totem in the hands of a fallen orc witch. You can take it and thus co
-- [EVENT] --HauntedShip(3)
+[NODE]2
[STORY]
You spot a shipwreck siting atop some rocks.
You spot a shipwreck sitting atop some rocks.
[/STORY]
[OUT]Investigate.
[OUT]Ignore it.
@ -294,11 +294,11 @@ You spot a shipwreck siting atop some rocks.
+[NODE]3
[STORY]
The vessle was large and likely still holds some treasures.
The vessel was large and likely still holds some treasures.
[/STORY]
[OUT][Perception] Observe it.
[OUT][Unliving] Observe it.
[OUT][Magic user] Get a sesne of this ship first.
[OUT][Magic user] Get a sense of this ship first.
[OUT]Go in.
[/NODE]
@ -321,7 +321,7 @@ The dark spell is broken and the unliving collapse. Their souls are free now.
+[NODE]11
[STORY]
WHatever dark magic is at work here is too strong for you and you feel its power affct you.
Whatever dark magic is at work here is too strong for you and you feel its power affect you.
[/STORY]
[OUT]Leave.
[OUT]Attack!
@ -343,7 +343,7 @@ The unliving beat you badly and force you to flee.
+[NODE]18
[STORY]
You go in and loot the ship wihout the unliving noticing your presence.
You go in and loot the ship without the unliving noticing your presence.
[/STORY]
[OUT]Leave.
[/NODE]
@ -360,7 +360,7 @@ Your unliving kin is bound to this shipwreck. They will attack any living soul t
+[NODE]20
[STORY]
The unling are bound by a dark spell to this shipwreck. They will attack any living soul that approaches.
The unliving are bound by a dark spell to this shipwreck. They will attack any living soul that approaches.
[/STORY]
[OUT][Magic user] Some dark magic lingers here. Prepare a ritual to cleanse this place and thus release these poor souls.
[OUT][Unliving] They will likely only attack warm-blooded creatures, go in carefully and loot the place.
@ -370,7 +370,7 @@ The unling are bound by a dark spell to this shipwreck. They will attack any liv
+[NODE]21
[STORY]
You go in and quiclke realise you are surrounded by the unliving!
You go in and quickly realise you are surrounded by the unliving!
[/STORY]
[OUT]Attack!
[OUT]Try to escape.
@ -378,7 +378,7 @@ You go in and quiclke realise you are surrounded by the unliving!
+[NODE]23
[STORY]
YOu manage to run before they get to you.
You manage to run before they get to you.
[/STORY]
[OUT]Leave.
[/NODE]
@ -403,7 +403,7 @@ You stopped running, what now?
-- [EVENT] --HauntedShip2(4)
+[NODE]2
[STORY]
You spot a shipwreck siting atop some rocks.
You spot a shipwreck sitting atop some rocks.
[/STORY]
[OUT]Investigate.
[OUT]Ignore it.
@ -411,11 +411,11 @@ You spot a shipwreck siting atop some rocks.
+[NODE]3
[STORY]
The vessle was large and likely still holds some treasures.
The vessel was large and likely still holds some treasures.
[/STORY]
[OUT][Perception] Observe it.
[OUT][Unliving] Observe it.
[OUT][Magic user] Get a sesne of this ship first.
[OUT][Magic user] Get a sense of this ship first.
[OUT]Go in.
[/NODE]
@ -438,7 +438,7 @@ The dark spell is broken and the unliving collapse. Their souls are free now.
+[NODE]11
[STORY]
Whatever dark magic is at work here is too strong for you and you feel its power affct you.
Whatever dark magic is at work here is too strong for you and you feel its power affect you.
[/STORY]
[OUT]Leave.
[OUT]Attack!
@ -460,7 +460,7 @@ The unliving beat you badly and force you to flee.
+[NODE]18
[STORY]
You go in and loot the ship wihout the unliving noticing your presence.
You go in and loot the ship without the unliving noticing your presence.
[/STORY]
[OUT]Leave.
[/NODE]
@ -477,7 +477,7 @@ Your unliving kin is bound to this shipwreck. They will attack any living soul t
+[NODE]20
[STORY]
The unling are bound by a dark spell to this shipwreck. They will attack any living soul that approaches.
The unliving are bound by a dark spell to this shipwreck. They will attack any living soul that approaches.
[/STORY]
[OUT][Magic user] Some dark magic lingers here. Prepare a ritual to cleanse this place and thus release these poor souls.
[OUT][Unliving] They will likely only attack warm-blooded creatures, go in carefully and loot the place.
@ -487,7 +487,7 @@ The unling are bound by a dark spell to this shipwreck. They will attack any liv
+[NODE]21
[STORY]
You go in and quiclke realise you are surrounded by the unliving!
You go in and quickly realise you are surrounded by the unliving!
[/STORY]
[OUT]Attack!
[OUT]Try to escape.
@ -531,7 +531,7 @@ The waters are calm, the skies clear and you hear a faint yet alluring song carr
[STORY]
The closer you get to the song, the stronger you feel the magic that accompanies it and even with the knowledge, you will have to fight this enchantment.
YOu see several sea dmeons surround your boat and circle as they sing. BEcause you were prepared, you can try to attack the physically also.
You see several sea demons surround your boat and circle as they sing. Because you were prepared, you can try to attack the physically also.
[/STORY]
@ -543,7 +543,7 @@ YOu see several sea dmeons surround your boat and circle as they sing. BEcause y
[STORY]
The closer you get to the song, the stronger you feel the magic that accompanies it and even with the knowledge, you will have to fight this enchantment.
YOu see several sea dmeons surround your boat and circle as they sing. BEcause you were prepared, you can try to attack the physically also.
You see several sea demons surround your boat and circle as they sing. Because you were prepared, you can try to attack the physically also.
[/STORY]
@ -554,27 +554,27 @@ YOu see several sea dmeons surround your boat and circle as they sing. BEcause y
+[NODE]7
[STORY]
YOu break through the enchantment, and see three, very surprised sea demons staring at you. They blink a few times, then smile:
You break through the enchantment, and see three, very surprised sea demons staring at you. They blink a few times, then smile:
'You broke free, and so you can see the true faces of us three. May the seas reward you.'
They smim away but blow you a sweet kiss.
They swim away but blow you a sweet kiss.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]8
[STORY]
You kill the sea demons and loot their fishy bodies. Upon examination, they were likely the czytlica, half human females half fish, known to drag their victims to their deep, undwerworld lairs.
You kill the sea demons and loot their fishy bodies. Upon examination, they were likely the czytlica, half human females half fish, known to drag their victims to their deep, underworld lairs.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]10
[STORY]
The sea demons swarm your boat and feed on your spirit energy. They also drag one of you into the deapths of the sea!
The sea demons swarm your boat and feed on your spirit energy. They also drag one of you into the depths of the sea!
But, some time later, the sea carries a child for you, likely born out of the sea demons mischief.
But, sometime later, the sea carries a child for you, likely born out of the sea demons mischief.
[/STORY]
[OUT]Leave.
[/NODE]
@ -599,7 +599,7 @@ They swim away but blow you a sweet kiss.
+[NODE]18
[STORY]
'You're like us? But you live in those sad small tear drops you call lakes and rivers. How sad. We shall not take you, it would beno fun at all.'
'You're like us? But you live in those sad small tear drops you call lakes and rivers. How sad. We shall not take you, it would be no fun at all.'
[/STORY]
@ -614,7 +614,7 @@ They swim away but blow you a sweet kiss.
The jurata, our queens, claimed the seas when the earth broke, now we are masters here, away from the land and your small ponds.'
[/STORY]
[OUT][Syrin] Yes, it seems you two do share something, although they seem more like your angry sisters alkhonost. Still, wish them well and depart.
[OUT][Vodnik] Preposterous. The underwater is your domain, no queen claims dominin! Rubbish...
[OUT][Vodnik] Preposterous. The underwater is your domain, no queen claims dominion! Rubbish...
[OUT]Nod and thank them for their time then swim away.
[/NODE]
@ -627,7 +627,7 @@ The jurata, our queens, claimed the seas when the earth broke, now we are master
+[NODE]22
[STORY]
'We like you, here, have this gift. MAy the sea waters stay calm for your journey!'
'We like you, here, have this gift. May the sea waters stay calm for your journey!'
[/STORY]
[OUT]Leave.
[/NODE]
@ -636,13 +636,13 @@ The jurata, our queens, claimed the seas when the earth broke, now we are master
[STORY]
'Would you like to meet our queen and say this to her face? We warn you, it will not be nice?'
[/STORY]
[OUT]Yes, accpet the challenge!
[OUT]Yes, accept the challenge!
[OUT]No, say you did not mean to offend and thank them for not fighting, all water demons should stick together after all.
[/NODE]
+[NODE]26
[STORY]
The jurata queen came in all her sea glory, but in the end she bows to your seniority:
The jurata queen came in all her sea glory, but in the end, she bows to your seniority:
'I am but a young queen, you a seasoned lord. I shall pay tribute to your domain and watch your ship go safe through my waters. Be well, king.'
[/STORY]
@ -654,9 +654,9 @@ The jurata queen came in all her sea glory, but in the end she bows to your seni
[STORY]
The jurata queen came in all her sea glory:
'I am but a young queen, you a seasoned lord and yet, it is my youth and power that surpases you old traditions! Now, bow to me, or die.'
'I am but a young queen, you a seasoned lord and yet, it is my youth and power that surpasses you old traditions! Now, bow to me, or die.'
Her words carry a command that you know will break you. SHe truly is the queeen of these waters.
Her words carry a command that you know will break you. She truly is the queen of these waters.
[/STORY]
[OUT]Bow down to her and offer tribute.
[OUT]Defy her, even if it means death!
@ -673,7 +673,7 @@ Her words carry a command that you know will break you. SHe truly is the queeen
[STORY]
'How bold, and defiant. You will be one of my lovers, yes.'
SHe clikc her fingers and you follow her into the deapths of your new home, forsaking all else...
She clicks her fingers and you follow her into the depths of your new home, forsaking all else...
'And you, you nurtured such a specimen, you shall take my child and show it your strange world. now leave.'
[/STORY]
@ -682,9 +682,9 @@ Her words carry a command that you know will break you. SHe truly is the queeen
+[NODE]37
[STORY]
You feel the demons have drained some of your spirit while you atlked, but they stopped.
You feel the demons have drained some of your spirit while you talked, but they stopped.
'You're like us? But you live in those sad small tear drops you call lakes and rivers. How sad. We shall not take you, if you pay us tribute. Or, you dould willingly join us for some fun? We don't guarantee safety though.' They giggle and jump some hoops in the water.
'You're like us? But you live in those sad small tear drops you call lakes and rivers. How sad. We shall not take you, if you pay us tribute. Or, you could willingly join us for some fun? We don't guarantee safety though.' They giggle and jump some hoops in the water.
[/STORY]
@ -704,18 +704,18 @@ You feel the demons have drained some of your spirit while you atlked, but they
+[NODE]41
[STORY]
Sea water does not agree with you and you feel sick fromt he mad dance the czytlica demons draw you into.
Sea water does not agree with you and you feel sick from the mad dance the czytlica demons draw you into.
You do not recall what happened, next, only that you are happy to have woken up ont he boat again.
You do not recall what happened, next, only that you are happy to have woken up on the boat again.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]43
[STORY]
Sea water does not agree with you and you feel sick fromt he mad dance the czytlica demons draw you into.
Sea water does not agree with you and you feel sick from the mad dance the czytlica demons draw you into.
You do not recall what happened, next, only that one of you is gone and some time later, the sea carries a child for you, likely born out of the sea demons mischief.
You do not recall what happened, next, only that one of you is gone and sometime later, the sea carries a child for you, likely born out of the sea demons mischief.
[/STORY]
[OUT]Leave.
[/NODE]
@ -724,21 +724,21 @@ You do not recall what happened, next, only that one of you is gone and some tim
[STORY]
The closer you get to the song, the stronger you feel the magic that accompanies it and even with the knowledge, you will have to fight this enchantment.
YOu see several sea dmeons surround your boat and circle as they sing. BEcause you were prepared, you can try to attack the physically also.
You see several sea demons surround your boat and circle as they sing.
[/STORY]
[OUT]Fight this enchantmend with your spirit!
[OUT]Fight this enchantment with your spirit!
[OUT]Try to resist with your mind!
[/NODE]
+[NODE]47
[STORY]
YOu break through the enchantment, and see three, very surprised sea demons staring at you. They blink a few times, then smile:
You break through the enchantment, and see three, very surprised sea demons staring at you. They blink a few times, then smile:
'You broke free, and so you can see the true faces of us three. May the seas reward you.'
They smim away but blow you a sweet kiss.
They swim away but blow you a sweet kiss.
[/STORY]
[OUT]Leave.
[/NODE]
@ -770,10 +770,10 @@ Orcs are known for their sturdy metalworks, perhaps something survived this cras
[STORY]
The fish turned out to be some sea demon in the shape of part-woman-part-fish. Still, she is dead now and you are free to loot.
YOu spot several corpses, picked clean by the fish. But you also wee a wraith, aimlessly roaming the deck.
You spot several corpses, picked clean by the fish. But you also see a wraith, aimlessly roaming the deck.
[/STORY]
[OUT]Ignore the wraith and loot what you can.
[OUT]his wraith does not seem instantly agressive, perhaps there is a way to capture it. Go in and try.
[OUT]his wraith does not seem instantly aggressive, perhaps there is a way to capture it. Go in and try.
[/NODE]
+[NODE]9
@ -781,21 +781,21 @@ YOu spot several corpses, picked clean by the fish. But you also wee a wraith, a
The wraith observes you but does not attack. It seems almost tiered. It wails and screeches, but so long as you do not come too close it ignores you.
[/STORY]
[OUT][Witch] Examine the remains, perhaps someone here controlled the wraith.
[OUT]Examine the wraith, perhaps there is an object here that controlls its existence?
[OUT]Examine the wraith, perhaps there is an object here that controls its existence?
[/NODE]
+[NODE]10
[STORY]
You do see one of the fallen orcs wield a totem of sorts, this was likely an orc witch and this object may help you control this wraith - or it may hurt you, it is never safe to meddle with dead witch's belongings.
[/STORY]
[OUT][Magic user] Take this totem and try to controll its magic.
[OUT][Magic user] Take this totem and try to control its magic.
[OUT]Take the totem and see what happens.
[OUT]Retreat and just loot this place.
[/NODE]
+[NODE]13
[STORY]
The totem pierces your skin and makes you ill while the wraith dissapears.
The totem pierces your skin and makes you ill while the wraith disappears.
[/STORY]
[OUT]Leave.
[/NODE]
@ -832,7 +832,7 @@ You've heroically rescued... a trained bear.
+[NODE]31
[STORY]
You spot a totem in the hands of a fallen orc witch. You can take it and thus controll this wretched being.
You spot a totem in the hands of a fallen orc witch. You can take it and thus control this wretched being.
[/STORY]
[OUT]Loot the place and leave.
[/NODE]
@ -850,16 +850,16 @@ The creature swims up to the surface, her body, part-fish-part woman and her voi
+[NODE]39
[STORY]
'I cannot leave. This was my initiation. I did it well, but... Well, I was supposed to bring a certain private part of the captain as trophy - he was a male you see, unusal for orcs - it is a stupid joke of my sisters, but made law by their words spoken officially.'
'I cannot leave. This was my initiation. I did it well, but... Well, I was supposed to bring a certain private part of the captain as trophy - he was a male you see, unusual for orcs - it is a stupid joke of my sisters, but made law by their words spoken officially.'
[/STORY]
[OUT]And?
[/NODE]
+[NODE]40
[STORY]
'That damned captain got whif of my task, or maybe it was just chance, but he locked himself in the cabin when the ship went down and there's a bloody ghost there now, and I am not good with ghosts...'
'That damned captain got whiff of my task, or maybe it was just chance, but he locked himself in the cabin when the ship went down and there's a bloody ghost there now, and I am not good with ghosts...'
[/STORY]
[OUT]If you go deal withthe ghost, will she pay you?
[OUT]If you go deal with the ghost, will she pay you?
[OUT]Say you do not care, you are here to loot and she best stay away.
[/NODE]
@ -874,18 +874,18 @@ She swims away.
+[NODE]42
[STORY]
'Yes, I will give you a precious artifact I found.'
'Yes, I will give you a precious artefact I found.'
[/STORY]
[OUT]Agree to go deal withthe ghost.
[OUT]Agree to go deal with the ghost.
[/NODE]
+[NODE]43
[STORY]
'Good, I leave you the present and will watch from afar. We will not talk again, but I wish you good winds and quiet waters.' She dissapears into the waves and abundle flats your way.
'Good, I leave you the present and will watch from afar. We will not talk again, but I wish you good winds and quiet waters.' She disappears into the waves and a bundle flats your way.
You swim to the shipwreck and you spot several corpses, picked clean by the fish. But you also wee a wraith, aimlessly roaming the deck.
You swim to the shipwreck and you spot several corpses, picked clean by the fish. But you also see a wraith, aimlessly roaming the deck.
[/STORY]
[OUT]This wraith does not seem instantly agressive, perhaps there is a way to capture it. Go in and try.
[OUT]This wraith does not seem instantly aggressive, perhaps there is a way to capture it. Go in and try.
[/NODE]
+[NODE]44
@ -893,20 +893,20 @@ You swim to the shipwreck and you spot several corpses, picked clean by the fish
The wraith observes you but does not attack. It seems almost tiered. It wails and screeches, but so long as you do not come too close it ignores you.
[/STORY]
[OUT][Witch] Examine the remains, perhaps someone here controlled the wraith.
[OUT]Examine the wraith, perhaps there is an object here that controlls its existence?
[OUT]Examine the wraith, perhaps there is an object here that controls its existence?
[/NODE]
+[NODE]45
[STORY]
You do see one of the fallen orcs wield a totem of sorts, this was likely an orc witch and this object may help you control this wraith - or it may hurt you, it is never safe to meddle with dead witch's belongings.
[/STORY]
[OUT][Magic user] Take this totem and try to controll its magic.
[OUT][Magic user] Take this totem and try to control its magic.
[OUT]Take the totem and see what happens.
[/NODE]
+[NODE]47
[STORY]
Noone answers.
No one answers.
[/STORY]
[OUT]Kill the creatures.
[OUT][Hunter] Hunt the fish.
@ -919,19 +919,19 @@ Noone answers.
-- [EVENT] --FloatingLoot(7)
+[NODE]2
[STORY]
You spot some debris floating amongst some sharp rocks. The water is fairly calm but the rocks are very sharp and space betwen them is tight.
You spot some debris floating amongst some sharp rocks. The water is fairly calm but the rocks are very sharp and space between them is tight.
You can try to swim for the potential loot with or without your boat.
[/STORY]
[OUT]Take the boat in, slowly.
[OUT]Swim yourselves.
[OUT]Leave.
[OUT][Water demon] Salt water does not serve you well, but apart form feeling sick from it the swim should be no issue for you.
[OUT][Water demon] Salt water does not serve you well, but apart from feeling sick from it the swim should be no issue for you.
[/NODE]
+[NODE]5
[STORY]
You manouver the boat well enough to get to the debris and gather what you can.
You manoeuvre the boat well enough to get to the debris and gather what you can.
[/STORY]
[OUT]Leave.
[/NODE]
@ -945,7 +945,7 @@ Your boat gets damaged and sinks!
+[NODE]9
[STORY]
The rocks prove to be razor shaprp and hte waters not as calm as you thought. You get pretty banged up and swim back to your boat.
The rocks prove to be razor sharp and the waters not as calm as you thought. You get pretty banged up and swim back to your boat.
[/STORY]
[OUT]Leave.
[/NODE]
@ -967,19 +967,19 @@ The rocks prove to be razor shaprp and hte waters not as calm as you thought. Yo
-- [EVENT] --FloatingLoot3(12)
+[NODE]2
[STORY]
You spot some debris floating amongst some sharp rocks. The water is fairly calm but the rocks are very sharp and space betwen them is tight.
You spot some debris floating amongst some sharp rocks. The water is fairly calm but the rocks are very sharp and space between them is tight.
You can try to swim for the potential loot with or without your boat.
[/STORY]
[OUT]Take the boat in, slowly.
[OUT]Swim yourselves.
[OUT]Leave.
[OUT][Water demon] Salt water does not serve you well, but apart form feeling sick from it the swim should be no issue for you.
[OUT][Water demon] Salt water does not serve you well, but apart from feeling sick from it the swim should be no issue for you.
[/NODE]
+[NODE]5
[STORY]
You manouver the boat well enough to get to the debris and gather what you can.
You manoeuvre the boat well enough to get to the debris and gather what you can.
[/STORY]
[OUT]Leave.
[/NODE]
@ -993,7 +993,7 @@ Your boat gets damaged and sinks!
+[NODE]9
[STORY]
The rocks prove to be razor sharp and the waters not as calm as you thought. You get pretty banged up and swim back to your boat and lose some of your eqipment too.
The rocks prove to be razor sharp and the waters not as calm as you thought. You get pretty banged up and swim back to your boat and lose some of your equipment too.
[/STORY]
[OUT]Leave.
[/NODE]
@ -1003,23 +1003,23 @@ The rocks prove to be razor sharp and the waters not as calm as you thought. You
-- [EVENT] --SeaStormDiff5(13)
+[NODE]2
[STORY]
As you plough through a stormy patch on the seas, you are cought by an unxpected gust of wind that assails your deck, as if trying to get inside?
As you plough through a stormy patch on the seas, you are caught by an unexpected gust of wind that assails your deck, as if trying to get inside?
Your boat is becoming really unsteady bacause of this and there are rocks ahead.
Your boat is becoming really unsteady because of this and there are rocks ahead.
[/STORY]
[OUT][Forest demon] Viatroviec? Tell them to calm thmselves and stop embarrasing your kind, then say what is wrong?
[OUT][Forest demon] Viatroviec? Tell them to calm themselves and stop embarrassing your kind, then say what is wrong?
[OUT][Wisdom] Observe this strange storm for a while.
[OUT]Manouver the boat, deal with the odd wind after.
[OUT]Manoeuvre the boat, deal with the odd wind after.
[OUT]Attack the wind thing, hope to have it gone before you hit the rocks!
[/NODE]
+[NODE]3
[STORY]
The wind calms and your boat is steady again. the viatrovies speaks up:
The wind calms and your boat is steady again. the viatroviec speaks up:
'Oh, oh thank the forest a friendly face! I got lost in the winds and blown into ths wretched thing humans call the sea. It is so vast, has no trees... I know I am made of wind, but I was born to roam the land, not this...'
'Oh, oh thank the forest a friendly face! I got lost in the winds and blown into this wretched thing humans call the sea. It is so vast, has no trees... I know I am made of wind, but I was born to roam the land, not this...'
[/STORY]
[OUT]Say you understand, but he cannot just assult any boat he sees, he could have gotten himself or you killed.
[OUT]Say you understand, but he cannot just assault any boat he sees, he could have gotten himself or you killed.
[OUT]Tell him to get off your boat now.
[/NODE]
@ -1040,7 +1040,7 @@ The wind calms and your boat is steady again. the viatrovies speaks up:
+[NODE]7
[STORY]
'No, no no, you try to trick me, I don't want to stay anymore!'
'No, no, no, you try to trick me, I don't want to stay anymore!'
He flies away with the wind again, but at least far from your boat.
[/STORY]
@ -1049,14 +1049,14 @@ He flies away with the wind again, but at least far from your boat.
+[NODE]9
[STORY]
'Thank you, I will do as you asy, follow your lead, yes. NAd here, a thing I found before, my first gift to you as new friends.'
'Thank you, I will do as you say, follow your lead, yes. And here, a thing I found before, my first gift to you as new friends.'
[/STORY]
[OUT]Thank him and continue your journey.
[/NODE]
+[NODE]11
[STORY]
'FIne, fine, off I go, lost at sea, gone forever, cruel fate...'
'Fine, fine, off I go, lost at sea, gone forever, cruel fate...'
He flies away with the wind again, but at least far from your boat.
[/STORY]
@ -1065,7 +1065,7 @@ He flies away with the wind again, but at least far from your boat.
+[NODE]14
[STORY]
You manage to stear the boat free of the rocks and the odd gust of wind seems to have calmed. You can now see it has a vaguely humanoid shape, likely the viatrovies demon.
You manage to steer the boat free of the rocks and the odd gust of wind seems to have calmed. You can now see it has a vaguely humanoid shape, likely the viatroviec demon.
Seeing that it almost made you crush, it cries out an apology and files away.
[/STORY]
@ -1074,16 +1074,16 @@ Seeing that it almost made you crush, it cries out an apology and files away.
+[NODE]16
[STORY]
You kill what must have been a wind demon, but it took too long and your boat hit some of the rocks. YOu lost some equipment and got some bruises.
You kill what must have been a wind demon, but it took too long and your boat hit some of the rocks. You lost some equipment and got some bruises.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]17
[STORY]
You surrender, just in time to feel your boat hit a rock. The impact makes some of you ill and sime stuff could have fallen overboard. The wind creature shouts:
You surrender, just in time to feel your boat hit a rock. The impact makes some of you ill and some stuff could have fallen overboard. The wind creature shouts:
'Hey, hey, I never wanted to fight. I just want to get back to land, and this boat will crush if you keep at it. I'll help you, but you got to give my some of your spirit to meke me stronger, let's just swim past the rocks.'
'Hey, hey, I never wanted to fight. I just want to get back to land, and this boat will crush if you keep at it. I'll help you, but you got to give my some of your spirit to make me stronger, let's just swim past the rocks.'
[/STORY]
[OUT]Agree to work with the creature.
[OUT]Refuse, take your chance on the rocks.
@ -1102,12 +1102,12 @@ This could be some demon, as despite the storm, this is not how wind should beha
[/STORY]
[OUT]Try calling out to whatever it may be.
[OUT]Atack whatever this is.
[OUT]Attack whatever this is.
[/NODE]
+[NODE]25
[STORY]
'You, you speak to me? I am viatrovies. I got lost in the winds and blown into ths wretched thing humans call the sea. It is so vast, has no trees... I know I am made of wind, but I was born to roam the land, not this... I will stop causing you trouble, but will you plese take me home, any land will do.'
'You, you speak to me? I am viatroviec. I got lost in the winds and blown into this wretched thing humans call the sea. It is so vast, has no trees... I know I am made of wind, but I was born to roam the land, not this... I will stop causing you trouble, but will you please take me home, any land will do.'
[/STORY]
[OUT]Agree to let him stay on the ship and depart on land.
[OUT]No, tell him to leave, now!
@ -1115,21 +1115,21 @@ This could be some demon, as despite the storm, this is not how wind should beha
+[NODE]26
[STORY]
You fail to manouver your boat and it gets crushed on the rocks. But at least the wind creature flies away...
You fail to manoeuvre your boat and it gets crushed on the rocks. But at least the wind creature flies away...
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]27
[STORY]
You try to deal with whatever this wind is but it does not calm, your boeat crushes against the rocks.
You try to deal with whatever this wind is but it does not calm, your boat crushes against the rocks.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]29
[STORY]
The creatures vails in sorrow but flies away. You see the strom swallow it. But your boat is back to normal and you are able to swom away in peace.
The creatures vails in sorrow but flies away. You see the storm swallow it. But your boat is back to normal and you are able to swim away in peace.
[/STORY]
[OUT]Leave.
[/NODE]
@ -1163,14 +1163,14 @@ He flies away.
[STORY]
The demon turns back to you:
'YOu are good, you are safe and one of your gods is that of wind, yes? I Come with you now.'
'You are good, you are safe and one of your gods is that of wind, yes? I Come with you now.'
[/STORY]
[OUT]Welcome him.
[/NODE]
+[NODE]38
[STORY]
You kill the demona d the winds calm in time for you to manouver your boat to safety.
You kill the demon and the winds calm in time for you to manoeuvre your boat to safety.
[/STORY]
[OUT]Leave.
[/NODE]
@ -1180,9 +1180,9 @@ You kill the demona d the winds calm in time for you to manouver your boat to sa
-- [EVENT] --CargoShipwreck1(14)
+[NODE]2
[STORY]
YOu spot the remains of a larger vessel, it was likely a cargo ship of some sorts, slavers or traders.
You spot the remains of a larger vessel, it was likely a cargo ship of some sorts, slavers or traders.
The ship is in pieces, there's still some blood in the water and a lot of predatroy sea life circling it. If you get too close, you will have to fight the sea life.
The ship is in pieces, there's still some blood in the water and a lot of predatory sea life circling it. If you get too close, you will have to fight the sea life.
[/STORY]
[OUT][Hunter] Lure the fish away with meat that you have.
[OUT][Water demon] Attract the sea life away from the boat with an enchanted song.
@ -1192,10 +1192,10 @@ The ship is in pieces, there's still some blood in the water and a lot of predat
+[NODE]5
[STORY]
You lure the predators away fromt he cargo ship and you are free to search it now.
You lure the predators away from the cargo ship and you are free to search it now.
[/STORY]
[OUT]Take what is salvegable and leave.
[OUT]Take what is salvegable and leave.
[OUT]Take what is salvageable and leave.
[OUT]Take what is salvageable and leave.
[/NODE]
+[NODE]6
@ -1209,13 +1209,13 @@ You did lure the predators away, but not without them biting you a good few time
[STORY]
The sea predators are dead and you are free to search the debris now.
[/STORY]
[OUT]Take what is salvegable and leave.
[OUT]Take what is salvegable and leave.
[OUT]Take what is salvageable and leave.
[OUT]Take what is salvageable and leave.
[/NODE]
+[NODE]15
[STORY]
The predators beat you badly and chase you away from their turf. YOu get soaked in water and fall ill after.
The predators beat you badly and chase you away from their turf. You get soaked in water and fall ill after.
[/STORY]
[OUT]Leave.
[/NODE]
@ -1239,13 +1239,13 @@ The ship is in pieces, there's still some blood in the water and you spot a shar
[STORY]
You lure the shark away from the cargo ship and you are free to search it now.
[/STORY]
[OUT]Take what is salvegable and leave.
[OUT]Take what is salvegable and leave.
[OUT]Take what is salvageable and leave.
[OUT]Take what is salvageable and leave.
[/NODE]
+[NODE]6
[STORY]
The shark eats your meat, sure, but it also ousmarts you and gets a few bites of your flesh too and you have to drop some of your equipment to escape.
The shark eats your meat, sure, but it also outsmarts you and gets a few bites of your flesh too and you have to drop some of your equipment to escape.
[/STORY]
[OUT]Leave.
[/NODE]
@ -1254,8 +1254,8 @@ The shark eats your meat, sure, but it also ousmarts you and gets a few bites of
[STORY]
The shark is dead and you are free to search the debris now.
[/STORY]
[OUT]Take what is salvegable and leave.
[OUT]Take what is salvegable and leave.
[OUT]Take what is salvageable and leave.
[OUT]Take what is salvageable and leave.
[/NODE]
+[NODE]15
@ -1267,7 +1267,7 @@ The shark proves too smart and fast and it drags one of you down onto the sea.
+[NODE]17
[STORY]
You swim with the shark, but it turns out it is not as fun as they say. The big fish chases you and bites you and the sea water meakes you sick...
You swim with the shark, but it turns out it is not as fun as they say. The big fish chases you and bites you and the sea water makes you sick...
[/STORY]
[OUT]Leave.
[/NODE]
@ -1350,3 +1350,39 @@ You find a path to safety, and in the deep, troubled waters, you discover the wr
[/EVENT]
-- [EVENT] --FloatingLoot5(18)
+[NODE]2
[STORY]
You spot some debris floating amongst some sharp rocks. The water is fairly calm but the rocks are very sharp and space between them is tight.
You can try to swim for the potential loot with or without your boat.
[/STORY]
[OUT]Take the boat in, slowly.
[OUT]Swim yourselves.
[OUT]Leave.
[OUT][Water demon] Salt water does not serve you well, but apart from feeling sick from it the swim should be no issue for you.
[/NODE]
+[NODE]5
[STORY]
You manoeuvre the boat well enough to get to the debris and gather what you can.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]7
[STORY]
Your boat gets damaged and sinks!
[/STORY]
[OUT]Swim to the shore as fast as you can!
[/NODE]
+[NODE]9
[STORY]
The rocks prove to be razor sharp and the waters not as calm as you thought. You get pretty banged up and swim back to your boat and lose some of your equipment too.
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]

+ 1244
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Modules/pot/Abandoned House.pot
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+ 5208
- 0
Modules/pot/Alphaclan.pot
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+ 684
- 0
Modules/pot/Animal attack.pot View File

@ -0,0 +1,684 @@
#, fuzzy
msgid ""
msgstr ""
"MIME-Version: 1.0\n"
"Content-Transfer-Encoding: 8bit\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
#. -- [EVENT] --Animal attack2(0)@@+[NODE]2@@[STORY]
#. -- [EVENT] --Animal attack1(8)@@+[NODE]2@@[STORY]
msgid "Your journey is interrupted."
msgstr ""
#. -- [EVENT] --Animal attack2(0)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --Animal attack2(0)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --Animal attack2(0)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --Animal attack2(0)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --Animal attack1(8)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --Animal attack1(8)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --Animal attack1(8)@@+[NODE]2@@[OUT]3
msgid "See what is happening."
msgstr ""
#. -- [EVENT] --Spiders everywhere(1)@@+[NODE]2@@[STORY]
msgid ""
"As you cross the woodland in search of good resources, you notice that the "
"trees are covered in thick cobwebs."
msgstr ""
#. -- [EVENT] --Spiders everywhere(1)@@+[NODE]2@@[OUT]1
msgid "[Turmoil]Embrace fate and charge ahead."
msgstr ""
#. -- [EVENT] --Spiders everywhere(1)@@+[NODE]2@@[OUT]2
msgid "[Nature]Trust in whatever nature decides to throw in your path."
msgstr ""
#. -- [EVENT] --Spiders everywhere(1)@@+[NODE]2@@[OUT]3
msgid "Why wait? Charge in and seek out the spiders to kill them!"
msgstr ""
#. -- [EVENT] --Spiders everywhere(1)@@+[NODE]2@@[OUT]4
msgid "[Hunter]Find a safe path."
msgstr ""
#. -- [EVENT] --Spiders everywhere(1)@@+[NODE]2@@[OUT]5
#. -- [EVENT] --Spiders everywhere(1)@@+[NODE]2@@[OUT]6
msgid "Find an alternate path."
msgstr ""
#. -- [EVENT] --Spiders everywhere(1)@@+[NODE]2@@[OUT]7
msgid "Leave altogether."
msgstr ""
#. -- [EVENT] --Spiders everywhere(1)@@+[NODE]4@@[STORY]
msgid ""
"A spider queen stands in your way, be it by chance or fate -- both lie "
"within your domain's reach."
msgstr ""
#. -- [EVENT] --Spiders everywhere(1)@@+[NODE]4@@[OUT]1
msgid "Stay true to your path and attack!"
msgstr ""
#. -- [EVENT] --Spiders everywhere(1)@@+[NODE]4@@[OUT]2
msgid "Actually, no. Leave."
msgstr ""
#. -- [EVENT] --Spiders everywhere(1)@@+[NODE]6@@[STORY]
msgid ""
"Nature was kind this time, and although you did spot several giant spiders, "
"they did not attack, sensing that you wish them no harm.You are free to "
"gather the goods."
msgstr ""
#. -- [EVENT] --Spiders everywhere(1)@@+[NODE]6@@[OUT]1
#. -- [EVENT] --Spiders everywhere(1)@@+[NODE]16@@[OUT]1
#. -- [EVENT] --Spiders everywhere(1)@@+[NODE]30@@[OUT]1
#. -- [EVENT] --Wolves(2)@@+[NODE]3@@[OUT]1
#. -- [EVENT] --Wolves(2)@@+[NODE]4@@[OUT]2
#. -- [EVENT] --Wolves(2)@@+[NODE]15@@[OUT]1
#. -- [EVENT] --Wolves(2)@@+[NODE]23@@[OUT]1
#. -- [EVENT] --Wolves(2)@@+[NODE]24@@[OUT]1
#. -- [EVENT] --Wild boars(3)@@+[NODE]2@@[OUT]6
#. -- [EVENT] --Wild boars(3)@@+[NODE]5@@[OUT]1
#. -- [EVENT] --Wild boars(3)@@+[NODE]13@@[OUT]1
#. -- [EVENT] --Wild boars(3)@@+[NODE]27@@[OUT]1
#. -- [EVENT] --Wild boars(3)@@+[NODE]29@@[OUT]1
#. -- [EVENT] --Wild boars(3)@@+[NODE]29@@[OUT]2
#. -- [EVENT] --Wild boars(3)@@+[NODE]32@@[OUT]1
#. -- [EVENT] --Wild boars(3)@@+[NODE]38@@[OUT]1
#. -- [EVENT] --Wild boars(3)@@+[NODE]38@@[OUT]2
#. -- [EVENT] --Lightbirds(4)@@+[NODE]16@@[OUT]1
#. -- [EVENT] --Lightbirds(4)@@+[NODE]18@@[OUT]1
#. -- [EVENT] --Lightbirds(4)@@+[NODE]22@@[OUT]1
#. -- [EVENT] --Lightbirds(4)@@+[NODE]23@@[OUT]1
#. -- [EVENT] --Rat nest(5)@@+[NODE]12@@[OUT]1
#. -- [EVENT] --Rat nest(5)@@+[NODE]18@@[OUT]1
#. -- [EVENT] --Rat nest(5)@@+[NODE]22@@[OUT]1
#. -- [EVENT] --Sweet honey(6)@@+[NODE]8@@[OUT]3
#. -- [EVENT] --Sweet honey(6)@@+[NODE]35@@[OUT]1
#. -- [EVENT] --Night bat atack(7)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --Night bat atack(7)@@+[NODE]9@@[OUT]2
#. -- [EVENT] --Night bat atack(7)@@+[NODE]16@@[OUT]2
#. -- [EVENT] --Night bat atack(7)@@+[NODE]19@@[OUT]1
#. -- [EVENT] --Night bat atack(7)@@+[NODE]22@@[OUT]2
msgid "Leave."
msgstr ""
#. -- [EVENT] --Spiders everywhere(1)@@+[NODE]7@@[STORY]
msgid ""
"You find a safe path between the webs, and you reach the grove you were "
"searching for to gather some wood and supplies.You also spot the spider nest."
msgstr ""
#. -- [EVENT] --Spiders everywhere(1)@@+[NODE]7@@[OUT]1
msgid "Go kill the spiders!"
msgstr ""
#. -- [EVENT] --Spiders everywhere(1)@@+[NODE]7@@[OUT]2
msgid "[Hunter]Set a trap."
msgstr ""
#. -- [EVENT] --Spiders everywhere(1)@@+[NODE]7@@[OUT]3
msgid "Gather what you came for and leave."
msgstr ""
#. -- [EVENT] --Spiders everywhere(1)@@+[NODE]9@@[STORY]
msgid ""
"You fight your way through the spiderwebs and find some dead bodies of those "
"who were not so lucky. Eventually, you reach the grove where you look for "
"the resources. "
msgstr ""
#. -- [EVENT] --Spiders everywhere(1)@@+[NODE]9@@[OUT]1
#. -- [EVENT] --Spiders everywhere(1)@@+[NODE]15@@[OUT]1
#. -- [EVENT] --Spiders everywhere(1)@@+[NODE]29@@[OUT]1
#. -- [EVENT] --Spiders everywhere(1)@@+[NODE]31@@[OUT]1
#. -- [EVENT] --Rat nest(5)@@+[NODE]8@@[OUT]1
#. -- [EVENT] --Night bat atack(7)@@+[NODE]17@@[OUT]1
msgid "Gather what you can and leave."
msgstr ""
#. -- [EVENT] --Spiders everywhere(1)@@+[NODE]15@@[STORY]
msgid ""
"The spiders are dead. You find the remains of some unfortunate souls taken "
"by the beasts."
msgstr ""
#. -- [EVENT] --Spiders everywhere(1)@@+[NODE]16@@[STORY]
msgid ""
"The spiders beat you badly and force you to flee. Nasty spider bites linger "
"as you run."
msgstr ""
#. -- [EVENT] --Spiders everywhere(1)@@+[NODE]29@@[STORY]
msgid ""
"The spider queen lies at your feet as a trophy and sign of your prowess. You "
"feel empowered by your domain.Afterwards, you reach the grove where you look "
"for the resources. "
msgstr ""
#. -- [EVENT] --Spiders everywhere(1)@@+[NODE]30@@[STORY]
msgid ""
"You find another path, but some of the spiders still come after you. You "
"take a few nasty bites before you get away.You do, however, reach the grove "
"and gather some wood."
msgstr ""
#. -- [EVENT] --Spiders everywhere(1)@@+[NODE]31@@[STORY]
msgid ""
"The trap works well. Some spiders lie dead, and the others run off. You find "
"the remains of some unfortunate souls taken by the beasts."
msgstr ""
#. -- [EVENT] --Wolves(2)@@+[NODE]2@@[STORY]
msgid "As night falls, you hear the howling of wolves likely out on the prowl."
msgstr ""
#. -- [EVENT] --Wolves(2)@@+[NODE]2@@[OUT]1
msgid "[Night demon]Command these wolves to obey your alpha howl!"
msgstr ""
#. -- [EVENT] --Wolves(2)@@+[NODE]2@@[OUT]2
msgid ""
"[Wolf]Howl back and signal that your pack is not here to challenge them."
msgstr ""
#. -- [EVENT] --Wolves(2)@@+[NODE]2@@[OUT]3
msgid "Stand firm and fight!"
msgstr ""
#. -- [EVENT] --Wolves(2)@@+[NODE]2@@[OUT]4
msgid "[Hunter]Set a wolf trap."
msgstr ""
#. -- [EVENT] --Wolves(2)@@+[NODE]2@@[OUT]5
#. -- [EVENT] --Wolves(2)@@+[NODE]2@@[OUT]6
#. -- [EVENT] --Lightbirds(4)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --Lightbirds(4)@@+[NODE]4@@[OUT]3
#. -- [EVENT] --Lightbirds(4)@@+[NODE]11@@[OUT]1
#. -- [EVENT] --Lightbirds(4)@@+[NODE]24@@[OUT]4
msgid "Run away."
msgstr ""
#. -- [EVENT] --Wolves(2)@@+[NODE]3@@[STORY]
#. -- [EVENT] --Wolves(2)@@+[NODE]23@@[STORY]
msgid ""
"Your presence screams dominance into the night, and the wolves heel to your "
"will.They also abandon the prey they already caught. "
msgstr ""
#. -- [EVENT] --Wolves(2)@@+[NODE]4@@[STORY]
msgid ""
"You howl and the other pack responds in kind.They circle around you but do "
"not attack. You can either try to dominate them or leave their hunting "
"grounds."
msgstr ""
#. -- [EVENT] --Wolves(2)@@+[NODE]4@@[OUT]1
msgid "Dominate."
msgstr ""
#. -- [EVENT] --Wolves(2)@@+[NODE]5@@[STORY]
msgid ""
"The hunted becomes the hunter as you stalk the wolf pack quietly. You pick "
"off a few stragglers, so the pack should be easier to deal with now."
msgstr ""
#. -- [EVENT] --Wolves(2)@@+[NODE]5@@[OUT]1
#. -- [EVENT] --Rat nest(5)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --Sweet honey(6)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --Night bat atack(7)@@+[NODE]16@@[OUT]1
msgid "Attack!"
msgstr ""
#. -- [EVENT] --Wolves(2)@@+[NODE]5@@[OUT]2
msgid "Lead the wolves into a trap."
msgstr ""
#. -- [EVENT] --Wolves(2)@@+[NODE]7@@[STORY]
msgid ""
"The wolves are gaining on you, so you are forced to drop some of your food "
"to escape."
msgstr ""
#. -- [EVENT] --Wolves(2)@@+[NODE]7@@[OUT]1
msgid "Run."
msgstr ""
#. -- [EVENT] --Wolves(2)@@+[NODE]15@@[STORY]
msgid ""
"The wolves beat you badly and force you to flee. Some of your wounds become "
"infected."
msgstr ""
#. -- [EVENT] --Wolves(2)@@+[NODE]24@@[STORY]
msgid ""
"You fail to dominate the pack and they chase you off their hunting ground, "
"wounded but not dead."
msgstr ""
#. -- [EVENT] --Wild boars(3)@@+[NODE]2@@[STORY]
msgid "As you cross the woodland, you come across some wild piglets. "
msgstr ""
#. -- [EVENT] --Wild boars(3)@@+[NODE]2@@[OUT]1
msgid ""
"Where there are piglets, there's surely an overprotective mother nearby. "
"Cautiously observe the area."
msgstr ""
#. -- [EVENT] --Wild boars(3)@@+[NODE]2@@[OUT]2
msgid ""
"[Beastmaster]Wild piglets are perfect for taming, but first you must lure "
"one out without it alerting its mother."
msgstr ""
#. -- [EVENT] --Wild boars(3)@@+[NODE]2@@[OUT]3
msgid ""
"[Hunter]A mama boar is surely nearby. Set a trap so you separate the pack "
"and only hunt a smaller batch."
msgstr ""
#. -- [EVENT] --Wild boars(3)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --Wild boars(3)@@+[NODE]2@@[OUT]5
msgid "Go in closer to try to capture the piglets."
msgstr ""
#. -- [EVENT] --Wild boars(3)@@+[NODE]3@@[STORY]
msgid ""
"Sure enough, you soon spot a small pack of older boars rummaging through the "
"foliage. "
msgstr ""
#. -- [EVENT] --Wild boars(3)@@+[NODE]3@@[OUT]1
#. -- [EVENT] --Wild boars(3)@@+[NODE]3@@[OUT]3
msgid ""
"It is harmful to the herd to kill piglets or the mother. Instead, separate "
"the weaker males to hunt them."
msgstr ""
#. -- [EVENT] --Wild boars(3)@@+[NODE]3@@[OUT]2
msgid "Better not risk harming the young. Circle around the pack and leave."
msgstr ""
#. -- [EVENT] --Wild boars(3)@@+[NODE]5@@[STORY]
msgid ""
"You lure away a strong piglet and train it to become your very own boar."
msgstr ""
#. -- [EVENT] --Wild boars(3)@@+[NODE]13@@[STORY]
msgid ""
"You try to catch the piglets, but a pack of angry boars charges you instead."
"Luckily, you are able to fight them off."
msgstr ""
#. -- [EVENT] --Wild boars(3)@@+[NODE]27@@[STORY]
msgid "The boars beat you badly and force you to flee."
msgstr ""
#. -- [EVENT] --Wild boars(3)@@+[NODE]29@@[STORY]
msgid ""
"You try to separate the pack, but you fail and are forced to kill the mother "
"and the young.This is not the way of nature, but you do get more meat and "
"leather."
msgstr ""
#. -- [EVENT] --Wild boars(3)@@+[NODE]32@@[STORY]
msgid ""
"No matter how hard you try, those little piglets are determined to stick "
"together, close to their mother. You're worn out when you hear the grunts of "
"the old boar and are forced to back away."
msgstr ""
#. -- [EVENT] --Wild boars(3)@@+[NODE]38@@[STORY]
msgid ""
"It is harmful to the herd to kill piglets or the mother, so you feel the "
"burden of your disrespect for nature."
msgstr ""
#. -- [EVENT] --Lightbirds(4)@@+[NODE]2@@[STORY]
msgid "You see a dark cloud approaching at an oddly high speed."
msgstr ""
#. -- [EVENT] --Lightbirds(4)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --Lightbirds(4)@@+[NODE]2@@[OUT]2
msgid "Scout ahead."
msgstr ""
#. -- [EVENT] --Lightbirds(4)@@+[NODE]2@@[OUT]3
msgid "Brace yourself for whatever this is."
msgstr ""
#. -- [EVENT] --Lightbirds(4)@@+[NODE]4@@[STORY]
msgid ""
"You notice that it is a flock of crows heading your way, but they are not "
"behaving naturally.They do not follow wind currents, instead moving through "
"the sky like an ugly hammer, nor do they communicate with one another, "
"instead flying in eerie silence. Their typically beady black eyes emit a "
"dull white glow. "
msgstr ""
#. -- [EVENT] --Lightbirds(4)@@+[NODE]4@@[OUT]1
#. -- [EVENT] --Lightbirds(4)@@+[NODE]24@@[OUT]1
msgid "Attack these abominations!"
msgstr ""
#. -- [EVENT] --Lightbirds(4)@@+[NODE]4@@[OUT]2
#. -- [EVENT] --Lightbirds(4)@@+[NODE]24@@[OUT]3
msgid ""
"[Turmoil and Magic]This is a perversion of light, and as such, your domain "
"suffers a strain. But you also have a keen sense of the source and can try "
"to fight it with your spirit."
msgstr ""
#. -- [EVENT] --Lightbirds(4)@@+[NODE]5@@[STORY]
msgid ""
"A flock of crows descends upon you, but they are not behaving naturally.They "
"do not follow wind currents, instead moving through the sky like an ugly "
"hammer, nor do they communicate with one another, instead flying in eerie "
"silence. Their typically beady black eyes emit a dull white glow.You feel a "
"curse take you even before they attack."
msgstr ""
#. -- [EVENT] --Lightbirds(4)@@+[NODE]5@@[OUT]1
#. -- [EVENT] --Night bat atack(7)@@+[NODE]2@@[OUT]4
msgid "Fight!"
msgstr ""
#. -- [EVENT] --Lightbirds(4)@@+[NODE]11@@[STORY]
msgid ""
"The birds beat you badly and force you to flee, but strangely, they also "
"wound your spirit. A heavy white light tangles your souls and does not let "
"go easily."
msgstr ""
#. -- [EVENT] --Lightbirds(4)@@+[NODE]16@@[STORY]
msgid ""
"Whatever power holds these birds is strong and unrelenting. It burns deep "
"into your soul, seeking to cleanse you of all that you are.You escape, but "
"your spirit suffers. "
msgstr ""
#. -- [EVENT] --Lightbirds(4)@@+[NODE]18@@[STORY]
msgid ""
"You banish whatever force holds these crows. Some of the birds fall dead at "
"your feet, while others fly away, confused. And some may want to stay with "
"you."
msgstr ""
#. -- [EVENT] --Lightbirds(4)@@+[NODE]22@@[STORY]
#. -- [EVENT] --Lightbirds(4)@@+[NODE]23@@[STORY]
msgid ""
"You defeat the odd birds, and as their bodies fall, some of them burn out "
"from the inside, while others that survived look confused and dazed. And "
"some may want to stay with you."
msgstr ""
#. -- [EVENT] --Lightbirds(4)@@+[NODE]24@@[STORY]
msgid ""
"You notice that it is a flock of crows heading your way, but they are not "
"behaving naturally.They do not follow wind currents, instead moving through "
"the sky like an ugly hammer, nor do they communicate with one another, "
"instead flying in eerie silence. Their typically beady black eyes emit a "
"dull white glow. You feel an odd burning sensation from your domain, an "
"unnatural pull towards the light."
msgstr ""
#. -- [EVENT] --Lightbirds(4)@@+[NODE]24@@[OUT]2
msgid ""
"[Light]This is a perversion of your domain. Try to fight it off with "
"willpower."
msgstr ""
#. -- [EVENT] --Rat nest(5)@@+[NODE]2@@[STORY]
msgid ""
"You fall into an underground tunnel and realise it is a nest filled with "
"bones, excrement, and rats, plenty of rats."
msgstr ""
#. -- [EVENT] --Rat nest(5)@@+[NODE]2@@[OUT]2
msgid "Send in the cats and dogs to deal with this nuisance. "
msgstr ""
#. -- [EVENT] --Rat nest(5)@@+[NODE]2@@[OUT]3
msgid "[Wisdom]You know a trick or two when it comes to rats. Chase them away."
msgstr ""
#. -- [EVENT] --Rat nest(5)@@+[NODE]2@@[OUT]4
msgid ""
"[Rat]Tell your fellow vermin that you're only here to say hi, and leave them "
"be."
msgstr ""
#. -- [EVENT] --Rat nest(5)@@+[NODE]2@@[OUT]5
msgid "Try to climb back up quickly."
msgstr ""
#. -- [EVENT] --Rat nest(5)@@+[NODE]8@@[STORY]
msgid ""
"Whether you use a flute playing the right tune or the quiet whisper of the "
"animal tongue, you chase the vermin away.You also find the remains of a lone "
"adventurer holding a flute. Clearly, he did not know his rat tunes."
msgstr ""
#. -- [EVENT] --Rat nest(5)@@+[NODE]12@@[STORY]
msgid ""
"You clear this nest and find the remains of a lone adventurer holding a "
"flute. Clearly, he did not know his rat tunes."
msgstr ""
#. -- [EVENT] --Rat nest(5)@@+[NODE]18@@[STORY]
msgid ""
"The rats swarm you and force you to flee. You suffer a few infected bites "
"on your way up."
msgstr ""
#. -- [EVENT] --Rat nest(5)@@+[NODE]21@@[STORY]
msgid ""
"You notice a young rat stayed behind and is hovering nearby. Perhaps it "
"could be trained, but it could also be rabid, and you'll get ill."
msgstr ""
#. -- [EVENT] --Rat nest(5)@@+[NODE]21@@[OUT]1
#. -- [EVENT] --Rat nest(5)@@+[NODE]21@@[OUT]2
msgid "Try to train it."
msgstr ""
#. -- [EVENT] --Rat nest(5)@@+[NODE]21@@[OUT]3
msgid "Kill it and leave."
msgstr ""
#. -- [EVENT] --Rat nest(5)@@+[NODE]22@@[STORY]
msgid ""
"The rats nod and let you leave without trouble. You even get a gift from "
"them. "
msgstr ""
#. -- [EVENT] --Rat nest(5)@@+[NODE]23@@[STORY]
msgid "Your pets go in and do their business clearing the nest of vermin. "
msgstr ""
#. -- [EVENT] --Rat nest(5)@@+[NODE]23@@[OUT]1
msgid "Gather what you can and climb back up."
msgstr ""
#. -- [EVENT] --Sweet honey(6)@@+[NODE]2@@[STORY]
msgid ""
"As you cross the plains, you spot a busy beehive full of honey and nectar. "
"It could be very nutritious, perhaps even cure some wounds. "
msgstr ""
#. -- [EVENT] --Sweet honey(6)@@+[NODE]2@@[OUT]1
msgid "[Bee]Demand that the honey be given to you, now."
msgstr ""
#. -- [EVENT] --Sweet honey(6)@@+[NODE]2@@[OUT]2
msgid "[Druid]Ask the bees for the pleasure of their honey. "
msgstr ""
#. -- [EVENT] --Sweet honey(6)@@+[NODE]2@@[OUT]4
msgid ""
"[Hunters and gatherers]You know how to smoke out these stingers so you can "
"loot the hive."
msgstr ""
#. -- [EVENT] --Sweet honey(6)@@+[NODE]2@@[OUT]5
msgid "Go around the hive and leave."
msgstr ""
#. -- [EVENT] --Sweet honey(6)@@+[NODE]3@@[STORY]
msgid ""
"The bees back down and allow you to take a share of the spoils.Another "
"younger bee, perhaps a queen to be, observes you with a spark of challenge "
"in her eyes."
msgstr ""
#. -- [EVENT] --Sweet honey(6)@@+[NODE]3@@[OUT]1
msgid "Accept her challenge, bee to bee. [Queen bee only]"
msgstr ""
#. -- [EVENT] --Sweet honey(6)@@+[NODE]3@@[OUT]2
#. -- [EVENT] --Sweet honey(6)@@+[NODE]3@@[OUT]3
#. -- [EVENT] --Sweet honey(6)@@+[NODE]4@@[OUT]1
#. -- [EVENT] --Sweet honey(6)@@+[NODE]4@@[OUT]2
#. -- [EVENT] --Sweet honey(6)@@+[NODE]13@@[OUT]1
#. -- [EVENT] --Sweet honey(6)@@+[NODE]33@@[OUT]1
msgid "Drink the nectar and honey. "
msgstr ""
#. -- [EVENT] --Sweet honey(6)@@+[NODE]4@@[STORY]
msgid ""
"The bees buzz around you as if assessing the sincerity of your words, and "
"some sting you. But when they see you remain calm, they allow you to sample "
"their goods."
msgstr ""
#. -- [EVENT] --Sweet honey(6)@@+[NODE]4@@[OUT]3
msgid ""
"As the bees let their guard down, you can perform a ritual that will daze "
"the stingers and allow you to rob their hive properly."
msgstr ""
#. -- [EVENT] --Sweet honey(6)@@+[NODE]8@@[STORY]
msgid ""
"You set up the trap and light the fires to create the smoke. Now you just "
"need to figure out the right wind direction and time to spring your trap."
msgstr ""
#. -- [EVENT] --Sweet honey(6)@@+[NODE]8@@[OUT]1
msgid "Set the trap."
msgstr ""
#. -- [EVENT] --Sweet honey(6)@@+[NODE]8@@[OUT]2
msgid "Actually, just attack instead!"
msgstr ""
#. -- [EVENT] --Sweet honey(6)@@+[NODE]13@@[STORY]
msgid ""
"As a druid, you feel dirty for betraying your nature so.Still, that's what "
"you get for pairing up with a witch. The hive stands open for looting now, "
"and you discover that the bees have hoarded some amber here. "
msgstr ""
#. -- [EVENT] --Sweet honey(6)@@+[NODE]29@@[STORY]
msgid ""
"Despite this being an unfair duel, you know the way of your kin is such. You "
"won, so they honour you and give you gifts."
msgstr ""
#. -- [EVENT] --Sweet honey(6)@@+[NODE]29@@[OUT]1
msgid "Accept and leave."
msgstr ""
#. -- [EVENT] --Sweet honey(6)@@+[NODE]33@@[STORY]
msgid ""
"The hive stands open for looting now. The honey nectar heals your wounds, "
"and you discover that the bees have hoarded some amber here. "
msgstr ""
#. -- [EVENT] --Sweet honey(6)@@+[NODE]35@@[STORY]
msgid ""
"The bees go into a frenzy and sting you badly. A heavy illness lingers as "
"you run away."
msgstr ""
#. -- [EVENT] --Night bat atack(7)@@+[NODE]2@@[STORY]
msgid "A swarm of bats descends upon you out of nowhere!"
msgstr ""
#. -- [EVENT] --Night bat atack(7)@@+[NODE]2@@[OUT]1
msgid ""
"[Turmoil]The sudden flush of excitement feeds your domain and makes your "
"heart beat faster. Attack!"
msgstr ""
#. -- [EVENT] --Night bat atack(7)@@+[NODE]2@@[OUT]2
msgid "[Night demon]Demand obedience from the flying rodents!"
msgstr ""
#. -- [EVENT] --Night bat atack(7)@@+[NODE]2@@[OUT]3
msgid ""
"[Perception]Stay still and allow them to fly past, even if it means taking a "
"few scrapes. Try to spot exactly where they came from."
msgstr ""
#. -- [EVENT] --Night bat atack(7)@@+[NODE]2@@[OUT]5
#. -- [EVENT] --Night bat atack(7)@@+[NODE]2@@[OUT]6
msgid "Run away!"
msgstr ""
#. -- [EVENT] --Night bat atack(7)@@+[NODE]7@@[STORY]
msgid ""
"The bats swarm you and feed on your blood, leaving some of you diseased. "
msgstr ""
#. -- [EVENT] --Night bat atack(7)@@+[NODE]9@@[STORY]
msgid "You kill the bats without much trouble."
msgstr ""
#. -- [EVENT] --Night bat atack(7)@@+[NODE]9@@[OUT]1
#. -- [EVENT] --Night bat atack(7)@@+[NODE]22@@[OUT]1
msgid "[Perception]You scout the place where the bats came from."
msgstr ""
#. -- [EVENT] --Night bat atack(7)@@+[NODE]15@@[STORY]
msgid ""
"The bats fly past you, leaving some scratches, and you see a small, hidden "
"entrance to a cave."
msgstr ""
#. -- [EVENT] --Night bat atack(7)@@+[NODE]15@@[OUT]1
#. -- [EVENT] --Night bat atack(7)@@+[NODE]15@@[OUT]2
#. -- [EVENT] --Night bat atack(7)@@+[NODE]21@@[OUT]1
#. -- [EVENT] --Night bat atack(7)@@+[NODE]21@@[OUT]2
msgid "Investigate."
msgstr ""
#. -- [EVENT] --Night bat atack(7)@@+[NODE]16@@[STORY]
msgid ""
"You carefully sneak in and discover a rabid bear raging inside. A decent-"
"looking weapon is lodged in its side, but the wound is old and not likely to "
"slow its attack."
msgstr ""
#. -- [EVENT] --Night bat atack(7)@@+[NODE]17@@[STORY]
msgid ""
"You find the cave empty, although there are signs of something big passing "
"through it -- likely what scared the bats.You find a stash of good stone."
msgstr ""
#. -- [EVENT] --Night bat atack(7)@@+[NODE]19@@[STORY]
msgid "The bear is dead, and you can claim the weapon lodged in its side."
msgstr ""
#. -- [EVENT] --Night bat atack(7)@@+[NODE]21@@[STORY]
msgid "You see a small, hidden entrance to a cave."
msgstr ""
#. -- [EVENT] --Night bat atack(7)@@+[NODE]22@@[STORY]
msgid "The bats obey your night call and clear away."
msgstr ""

+ 1912
- 0
Modules/pot/Bandits attack.pot
File diff suppressed because it is too large
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+ 831
- 0
Modules/pot/CampEncounters.pot View File

@ -0,0 +1,831 @@
#, fuzzy
msgid ""
msgstr ""
"MIME-Version: 1.0\n"
"Content-Transfer-Encoding: 8bit\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
#. -- [EVENT] --NightMares(1)@@+[NODE]2@@[STORY]
msgid ""
"As you fall asleep at your campsite, your dreams become heavy and "
"unsettling. As you toss and turn, you feel more and more unsettled as your "
"deepest, darkest fears become real and hold you trapped within the nightmare."
msgstr ""
#. -- [EVENT] --NightMares(1)@@+[NODE]2@@[OUT]1
msgid "Try to wake up."
msgstr ""
#. -- [EVENT] --NightMares(1)@@+[NODE]4@@[STORY]
msgid ""
"You slowly wake and in the state of half-waking, you see mares sitting on "
"your chests, siphoning your spirits.As soon as you regain full "
"consciousness, the demons are gone, but you still feel a deep chill run down "
"your spines."
msgstr ""
#. -- [EVENT] --NightMares(1)@@+[NODE]4@@[OUT]1
#. -- [EVENT] --NightMares(1)@@+[NODE]5@@[OUT]1
#. -- [EVENT] --NightMares(1)@@+[NODE]11@@[OUT]1
msgid "Get it together and move on."
msgstr ""
#. -- [EVENT] --NightMares(1)@@+[NODE]5@@[STORY]
msgid ""
"You try to wake and in the state of half-waking, you see mares sitting on "
"your chests, siphoning your spirits.The surge of panic feeds the demons and "
"you fall back into tormented slumber, knowing they will have their way.When "
"morning comes, you are released, but you are wrecked and exhausted."
msgstr ""
#. -- [EVENT] --NightMares(1)@@+[NODE]11@@[STORY]
msgid ""
"You try to wake and in the state of half-waking, you see mares sitting on "
"your chests, siphoning your spirits.The surge of panic feeds the demons and "
"you fall back into tormented slumber, knowing they will have their way.For "
"one of you, this night will be the last in the realms of mortal flesh."
msgstr ""
#. -- [EVENT] --Ignis fatuus(2)@@+[NODE]2@@[STORY]
msgid ""
"As you sit by the campfire, some of the sparks from the flame begin to dance "
"in the air. They move away from the bonfire and become glimmers in the night."
"They seem to want you to follow them somewhere."
msgstr ""
#. -- [EVENT] --Ignis fatuus(2)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --Ignis fatuus(2)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --Ignis fatuus(2)@@+[NODE]2@@[OUT]3
msgid "Follow the glimmers."
msgstr ""
#. -- [EVENT] --Ignis fatuus(2)@@+[NODE]2@@[OUT]4
msgid "Stay put."
msgstr ""
#. -- [EVENT] --Ignis fatuus(2)@@+[NODE]3@@[STORY]
msgid ""
"You follow the glimmers for a short while and find yourself unexpectedly "
"stuck in a bog!The lights turned out to be flickers, mischievous little "
"buggers always looking for a chance to lead people astray.You get out, but "
"you're tired and catch a cold."
msgstr ""
#. -- [EVENT] --Ignis fatuus(2)@@+[NODE]3@@[OUT]1
#. -- [EVENT] --Ignis fatuus(2)@@+[NODE]5@@[OUT]1
msgid "Get back to camp."
msgstr ""
#. -- [EVENT] --Ignis fatuus(2)@@+[NODE]4@@[STORY]
msgid "The glimmers lead you to an old crypt."
msgstr ""
#. -- [EVENT] --Ignis fatuus(2)@@+[NODE]4@@[OUT]1
#. -- [EVENT] --Ignis fatuus(2)@@+[NODE]4@@[OUT]2
#. -- [EVENT] --Ignis fatuus(2)@@+[NODE]4@@[OUT]3
msgid ""
"Say a prayer to Nyia, the goddess of death, for the souls to be at rest. "
"Then search this place."
msgstr ""
#. -- [EVENT] --Ignis fatuus(2)@@+[NODE]5@@[STORY]
msgid ""
"The glimmers guide you to a path that is not only abundant in fruit, but "
"also may prove a useful shortcut on your journey onwards."
msgstr ""
#. -- [EVENT] --Ignis fatuus(2)@@+[NODE]8@@[STORY]
msgid ""
"Your prayer does not satisfy the angered spirits that dwell here still.The "
"wraiths slowly materialise before you, seeking to take your souls."
msgstr ""
#. -- [EVENT] --Ignis fatuus(2)@@+[NODE]8@@[OUT]1
#. -- [EVENT] --Night attack(4)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]34@@[OUT]1
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]35@@[OUT]1
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]51@@[OUT]2
msgid "Attack!"
msgstr ""
#. -- [EVENT] --Ignis fatuus(2)@@+[NODE]8@@[OUT]2
msgid ""
"[Goblin Shaman or Wraith]Convince the wraiths to allow you to set them free."
msgstr ""
#. -- [EVENT] --Ignis fatuus(2)@@+[NODE]8@@[OUT]3
msgid "[Magic users]Battle the wraiths with your spirit."
msgstr ""
#. -- [EVENT] --Ignis fatuus(2)@@+[NODE]8@@[OUT]4
msgid "Get back to camp -- this seems too dangerous."
msgstr ""
#. -- [EVENT] --Ignis fatuus(2)@@+[NODE]11@@[STORY]
msgid ""
"You defeat the wraiths and they dissolve into nothingness. A few linger and "
"some may even stay with you, but they now pose no danger.You're free to "
"search this site in peace."
msgstr ""
#. -- [EVENT] --Ignis fatuus(2)@@+[NODE]11@@[OUT]1
#. -- [EVENT] --Ignis fatuus(2)@@+[NODE]18@@[OUT]1
#. -- [EVENT] --Ignis fatuus(2)@@+[NODE]20@@[OUT]1
#. -- [EVENT] --Ignis fatuus(2)@@+[NODE]23@@[OUT]1
msgid "Gather what you can and leave."
msgstr ""
#. -- [EVENT] --Ignis fatuus(2)@@+[NODE]12@@[STORY]
msgid "You are defeated and feel your spirit weaken as you are forced to flee."
msgstr ""
#. -- [EVENT] --Ignis fatuus(2)@@+[NODE]12@@[OUT]1
msgid "Run back to your camp."
msgstr ""
#. -- [EVENT] --Ignis fatuus(2)@@+[NODE]18@@[STORY]
#. -- [EVENT] --Ignis fatuus(2)@@+[NODE]20@@[STORY]
msgid ""
"Your prayer clearly appeased the spirits here, as you feel the air lighten "
"and sense the passing of trapped souls. There is a chance one such soul may "
"join you.You are free to search this site now."
msgstr ""
#. -- [EVENT] --Ignis fatuus(2)@@+[NODE]23@@[STORY]
msgid ""
"The wraiths stop and nod in agreement. You perform the prayer to Nyia once "
"more and this time, the power of the goddess flows through you and engulfs "
"the spirits in its dark, empty embrace.A few linger and some may even stay "
"with you, but they now pose no danger."
msgstr ""
#. -- [EVENT] --StrangeChest(3)@@+[NODE]2@@[STORY]
msgid ""
"As you clear the land to make a better campsite, you uncover a heavy "
"ironclad chest, likely unearthed here by the Shattering. It is bound in "
"chains and has some odd foreign symbols on it."
msgstr ""
#. -- [EVENT] --StrangeChest(3)@@+[NODE]2@@[OUT]1
msgid ""
"[Runemaster]These are no symbols, they are ancient runes -- not dwarven, but "
"certainly trying to imitate your kin's craft. Try to decipher these runes."
msgstr ""
#. -- [EVENT] --StrangeChest(3)@@+[NODE]2@@[OUT]2
msgid ""
"[Wraith]You sense a fellow wraith trapped within this object. Take a closer "
"look. "
msgstr ""
#. -- [EVENT] --StrangeChest(3)@@+[NODE]2@@[OUT]3
msgid ""
"[Magic user or Magic]Strong magic resides in this object. If you are to set "
"up camp here, you'd better deal with it first. Take a closer look."
msgstr ""
#. -- [EVENT] --StrangeChest(3)@@+[NODE]2@@[OUT]4
msgid "[Wisdom]Try to figure out what this writing may mean."
msgstr ""
#. -- [EVENT] --StrangeChest(3)@@+[NODE]2@@[OUT]5
msgid "Open the chest."
msgstr ""
#. -- [EVENT] --StrangeChest(3)@@+[NODE]2@@[OUT]6
msgid "Leave it be and set up camp a bit farther away."
msgstr ""
#. -- [EVENT] --StrangeChest(3)@@+[NODE]4@@[STORY]
msgid ""
"You remove the chains, but the chest remains closed. You hear a slow, "
"malicious hissing. "
msgstr ""
#. -- [EVENT] --StrangeChest(3)@@+[NODE]4@@[OUT]1
#. -- [EVENT] --StrangeChest(3)@@+[NODE]4@@[OUT]2
msgid ""
"Attempt to carefully extract whatever is inside without further damaging the "
"chest and hopefully before the hissing gets worse."
msgstr ""
#. -- [EVENT] --StrangeChest(3)@@+[NODE]4@@[OUT]3
#. -- [EVENT] --StrangeChest(3)@@+[NODE]4@@[OUT]4
msgid ""
"Try to smash it quickly and grab what you can before whatever is hissing "
"comes your way."
msgstr ""
#. -- [EVENT] --StrangeChest(3)@@+[NODE]6@@[STORY]
#. -- [EVENT] --StrangeChest(3)@@+[NODE]45@@[STORY]
#. -- [EVENT] --StrangeChest(3)@@+[NODE]46@@[STORY]
msgid ""
"These runes are meant to work as protection for whatever lies within the "
"chest. They are binding runes, so opening the chest will release the "
"guardians -- most likely, wraiths.The chains work as a trigger. When broken, "
"they will begin the process of releasing the wraiths."
msgstr ""
#. -- [EVENT] --StrangeChest(3)@@+[NODE]6@@[OUT]1
#. -- [EVENT] --StrangeChest(3)@@+[NODE]6@@[OUT]2
#. -- [EVENT] --StrangeChest(3)@@+[NODE]45@@[OUT]1
#. -- [EVENT] --StrangeChest(3)@@+[NODE]45@@[OUT]2
#. -- [EVENT] --StrangeChest(3)@@+[NODE]46@@[OUT]1
#. -- [EVENT] --StrangeChest(3)@@+[NODE]46@@[OUT]2
msgid ""
"Despite the magic protection, the chest is very old and has many weak spots. "
"Try to open the chest without breaking the chains."
msgstr ""
#. -- [EVENT] --StrangeChest(3)@@+[NODE]6@@[OUT]3
#. -- [EVENT] --StrangeChest(3)@@+[NODE]45@@[OUT]3
#. -- [EVENT] --StrangeChest(3)@@+[NODE]46@@[OUT]3
msgid ""
"Now that you know what this is, try to perform a cleansing ritual to release "
"the wraiths, thus making it safe to open the chest."
msgstr ""
#. -- [EVENT] --StrangeChest(3)@@+[NODE]6@@[OUT]4
#. -- [EVENT] --StrangeChest(3)@@+[NODE]45@@[OUT]4
#. -- [EVENT] --StrangeChest(3)@@+[NODE]46@@[OUT]4
msgid ""
"[Wraith]Remove the chains and speak to your kind to calm them. Convince them "
"that they don't need to follow whatever force bound them here. Instead, they "
"can be free!"
msgstr ""
#. -- [EVENT] --StrangeChest(3)@@+[NODE]7@@[STORY]
msgid ""
"You carefully chip away at the side of the chest and create an opening "
"without touching the chains or breaking the runes."
msgstr ""
#. -- [EVENT] --StrangeChest(3)@@+[NODE]7@@[OUT]1
msgid "Grab what you can and leave. "
msgstr ""
#. -- [EVENT] --StrangeChest(3)@@+[NODE]8@@[STORY]
msgid ""
"You carefully chip away at the side of the chest and create an opening. "
"Alas, you accidentally break one of the runes, and the chains break without "
"you even touching them.Wraiths appear and descend upon you!"
msgstr ""
#. -- [EVENT] --StrangeChest(3)@@+[NODE]8@@[OUT]1
#. -- [EVENT] --StrangeChest(3)@@+[NODE]10@@[OUT]1
#. -- [EVENT] --StrangeChest(3)@@+[NODE]19@@[OUT]1
#. -- [EVENT] --StrangeChest(3)@@+[NODE]20@@[OUT]1
#. -- [EVENT] --StrangeChest(3)@@+[NODE]21@@[OUT]1
msgid "Fight!"
msgstr ""
#. -- [EVENT] --StrangeChest(3)@@+[NODE]8@@[OUT]2
msgid ""
"[Wraith]Speak to your kind to calm them. Convince them that they don't need "
"to follow whatever force bound them here. Instead, they can be free!"
msgstr ""
#. -- [EVENT] --StrangeChest(3)@@+[NODE]8@@[OUT]3
#. -- [EVENT] --StrangeChest(3)@@+[NODE]8@@[OUT]4
msgid "Abandon the chest and try to flee."
msgstr ""
#. -- [EVENT] --StrangeChest(3)@@+[NODE]10@@[STORY]
msgid ""
"You smash the chest, and a pack of angered wraiths appears before you and "
"attacks!"
msgstr ""
#. -- [EVENT] --StrangeChest(3)@@+[NODE]10@@[OUT]2
#. -- [EVENT] --StrangeChest(3)@@+[NODE]19@@[OUT]2
#. -- [EVENT] --StrangeChest(3)@@+[NODE]20@@[OUT]2
#. -- [EVENT] --StrangeChest(3)@@+[NODE]21@@[OUT]2
msgid "Attack them with your willpower."
msgstr ""
#. -- [EVENT] --StrangeChest(3)@@+[NODE]10@@[OUT]3
#. -- [EVENT] --StrangeChest(3)@@+[NODE]19@@[OUT]3
#. -- [EVENT] --StrangeChest(3)@@+[NODE]20@@[OUT]3
#. -- [EVENT] --StrangeChest(3)@@+[NODE]20@@[OUT]4
#. -- [EVENT] --StrangeChest(3)@@+[NODE]21@@[OUT]3
#. -- [EVENT] --StrangeChest(3)@@+[NODE]21@@[OUT]4
msgid "Grab what you can and run for it. "
msgstr ""
#. -- [EVENT] --StrangeChest(3)@@+[NODE]17@@[STORY]
msgid "The wraiths are no more, and now you are free to loot the chest safely."
msgstr ""
#. -- [EVENT] --StrangeChest(3)@@+[NODE]17@@[OUT]1
#. -- [EVENT] --StrangeChest(3)@@+[NODE]32@@[OUT]1
#. -- [EVENT] --StrangeChest(3)@@+[NODE]37@@[OUT]1
msgid "Gather what is inside and leave."
msgstr ""
#. -- [EVENT] --StrangeChest(3)@@+[NODE]19@@[STORY]
msgid ""
"You try to carefully extract whatever is in the chest without doing further "
"damage, but you fail. The thing shatters in your hands, releasing a pack of "
"angered wraiths before you!"
msgstr ""
#. -- [EVENT] --StrangeChest(3)@@+[NODE]20@@[STORY]
msgid ""
"You smash the chest and can grab some loot quickly.But you see a pack of "
"angered wraiths forming before you."
msgstr ""
#. -- [EVENT] --StrangeChest(3)@@+[NODE]21@@[STORY]
msgid ""
"You carefully break away the side of the chest without causing further "
"damage, and you grab some of the stuff from the inside.The hissing gets "
"louder, however, and you see wraiths forming before you."
msgstr ""
#. -- [EVENT] --StrangeChest(3)@@+[NODE]26@@[STORY]
msgid ""
"The ancient protection spell proved too powerful for you. The wraiths "
"assault your spirit and force you to flee before you are lost entirely."
msgstr ""
#. -- [EVENT] --StrangeChest(3)@@+[NODE]26@@[OUT]1
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]51@@[OUT]1
msgid "Run."
msgstr ""
#. -- [EVENT] --StrangeChest(3)@@+[NODE]30@@[STORY]
msgid ""
"These runes are meant to work as protection for whatever lies within the "
"chest. They are binding runes, so opening the chest will release the "
"guardians -- most likely, wraiths.The chains work as a trigger. When broken, "
"they will begin the process of releasing the wraiths.Luckily, you know how "
"to break the protection safely."
msgstr ""
#. -- [EVENT] --StrangeChest(3)@@+[NODE]30@@[OUT]1
msgid "Open the chest and take what is inside."
msgstr ""
#. -- [EVENT] --StrangeChest(3)@@+[NODE]32@@[STORY]
msgid ""
"'Yes, thank you! We are free now... or can we follow you, perhaps?'An "
"argument ensues among the wraiths. Most disappear, but some may choose to "
"stay with you instead.You are free to loot the chest safely now."
msgstr ""
#. -- [EVENT] --StrangeChest(3)@@+[NODE]35@@[STORY]
msgid ""
"The wraiths listen. Some look interested, but others are too far gone, angry "
"and bewildered by centuries of captivity. The two groups fight among each "
"other. You feel your own spirit assaulted and you are forced to flee."
msgstr ""
#. -- [EVENT] --StrangeChest(3)@@+[NODE]35@@[OUT]1
#. -- [EVENT] --Night attack(4)@@+[NODE]8@@[OUT]1
#. -- [EVENT] --Night attack(4)@@+[NODE]30@@[OUT]1
#. -- [EVENT] --Night attack(4)@@+[NODE]31@@[OUT]1
#. -- [EVENT] --Night attack(4)@@+[NODE]34@@[OUT]1
#. -- [EVENT] --Night attack(4)@@+[NODE]35@@[OUT]1
#. -- [EVENT] --Night attack(4)@@+[NODE]38@@[OUT]1
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]36@@[OUT]1
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]40@@[OUT]1
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]44@@[OUT]1
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]48@@[OUT]1
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]48@@[OUT]2
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]55@@[OUT]1
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]57@@[OUT]1
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]58@@[OUT]1
msgid "Leave."
msgstr ""
#. -- [EVENT] --StrangeChest(3)@@+[NODE]37@@[STORY]
msgid ""
"The ritual worked, and the wraiths are free of their bonds. The chest is now "
"safe for looting."
msgstr ""
#. -- [EVENT] --Night attack(4)@@+[NODE]2@@[STORY]
msgid ""
"You are rudely awakened by a rabble of folk slowly descending upon your "
"campsite. At first, they seem like mere bandits, but you see their eyes are "
"bloodshot, their faces twisted in an angry grimace, and their mouths "
"foaming. "
msgstr ""
#. -- [EVENT] --Night attack(4)@@+[NODE]2@@[OUT]2
msgid "[Scavenger]Take a closer look."
msgstr ""
#. -- [EVENT] --Night attack(4)@@+[NODE]2@@[OUT]3
msgid ""
"[Harmony and intellect]They seem ailing, yet still human. Perhaps there is a "
"way to help them rather than kill them. Try capturing them alive."
msgstr ""
#. -- [EVENT] --Night attack(4)@@+[NODE]2@@[OUT]4
msgid "Take a risk and find another way to deal with them."
msgstr ""
#. -- [EVENT] --Night attack(4)@@+[NODE]2@@[OUT]5
#. -- [EVENT] --Night attack(4)@@+[NODE]2@@[OUT]6
#. -- [EVENT] --Night attack(4)@@+[NODE]2@@[OUT]7
msgid "Grab whatever you can in haste and run away."
msgstr ""
#. -- [EVENT] --Night attack(4)@@+[NODE]7@@[STORY]
msgid ""
"You kill all the scavengers. Their bodies are covered with boils and seeping "
"with odd green ooze."
msgstr ""
#. -- [EVENT] --Night attack(4)@@+[NODE]7@@[OUT]1
msgid "Get what you can off them safely and leave."
msgstr ""
#. -- [EVENT] --Night attack(4)@@+[NODE]7@@[OUT]2
msgid "Investigate the bodies."
msgstr ""
#. -- [EVENT] --Night attack(4)@@+[NODE]7@@[OUT]3
msgid "Bury the bodies and leave."
msgstr ""
#. -- [EVENT] --Night attack(4)@@+[NODE]8@@[STORY]
msgid ""
"The scavengers overwhelm you and force you to flee, abandoning some of your "
"goods.You also feel sick afterwards. They must have infected you with "
"something."
msgstr ""
#. -- [EVENT] --Night attack(4)@@+[NODE]9@@[STORY]
msgid ""
"The scavengers lie dead. You were lucky enough not to get infected by their "
"strange illness.A couple of their pets may want to tag along with you, but "
"they may be infected."
msgstr ""
#. -- [EVENT] --Night attack(4)@@+[NODE]9@@[OUT]1
msgid "Take the pets."
msgstr ""
#. -- [EVENT] --Night attack(4)@@+[NODE]9@@[OUT]2
msgid "Kill the pets to be safe."
msgstr ""
#. -- [EVENT] --Night attack(4)@@+[NODE]11@@[STORY]
msgid ""
"The scabs and boils are so bad that these folks should have died long before "
"now. You suspect an unnatural illness, and thus you know the bodies must be "
"decapitated, hands and feet bound, and then burned to make sure they stay "
"dead."
msgstr ""
#. -- [EVENT] --Night attack(4)@@+[NODE]11@@[OUT]1
msgid "Perform the special rite and leave."
msgstr ""
#. -- [EVENT] --Night attack(4)@@+[NODE]25@@[STORY]
msgid ""
"They are your kin, but far gone with the dark sickness, a remnant of the age "
"of darkness past. If you could capture them, perhaps they could yet be "
"cured, as you have been by following the gods.But beware -- their madness is "
"more than mental, for they spread toxin and disease too."
msgstr ""
#. -- [EVENT] --Night attack(4)@@+[NODE]25@@[OUT]1
msgid "Try capturing them."
msgstr ""
#. -- [EVENT] --Night attack(4)@@+[NODE]25@@[OUT]2
#. -- [EVENT] --Night attack(4)@@+[NODE]27@@[OUT]2
#. -- [EVENT] --Night attack(4)@@+[NODE]42@@[OUT]2
msgid "Lure them into a trap."
msgstr ""
#. -- [EVENT] --Night attack(4)@@+[NODE]27@@[STORY]
#. -- [EVENT] --Night attack(4)@@+[NODE]42@@[STORY]
msgid ""
"They seem ailing, yet still human. Perhaps there is a way to help them "
"rather than kill them."
msgstr ""
#. -- [EVENT] --Night attack(4)@@+[NODE]27@@[OUT]1
#. -- [EVENT] --Night attack(4)@@+[NODE]42@@[OUT]1
msgid "Try capturing them by force."
msgstr ""
#. -- [EVENT] --Night attack(4)@@+[NODE]29@@[STORY]
msgid ""
"You capture the scavengers safely and, indeed, you find they are feverish "
"and sick."
msgstr ""
#. -- [EVENT] --Night attack(4)@@+[NODE]29@@[OUT]1
msgid "[Medic]Use medicine to help them out."
msgstr ""
#. -- [EVENT] --Night attack(4)@@+[NODE]29@@[OUT]2
msgid ""
"[Magic user]This illness reeks of darkness. Prepare a ritual to try to "
"cleanse their minds."
msgstr ""
#. -- [EVENT] --Night attack(4)@@+[NODE]29@@[OUT]3
msgid "[Light]Your domain can ease their pain."
msgstr ""
#. -- [EVENT] --Night attack(4)@@+[NODE]29@@[OUT]4
msgid ""
"[Elf]You have witnessed this dark taint upon your own kind as well. Use your "
"spirit and your connection to the light to help them."
msgstr ""
#. -- [EVENT] --Night attack(4)@@+[NODE]29@@[OUT]5
msgid ""
"Do your best to help them out. Use your connection to the gods to try to "
"light their dark path."
msgstr ""
#. -- [EVENT] --Night attack(4)@@+[NODE]30@@[STORY]
msgid ""
"Not all minds and bodies are strong enough to survive this taint, and even "
"with your help, some of the victims pass away.But others show signs of "
"recovery, or at least improvement. They regain some semblance of their mind "
"and are thankful for your aid.Perhaps some will choose to stay with you. "
"Even if they do not, they leave what they can in thanks."
msgstr ""
#. -- [EVENT] --Night attack(4)@@+[NODE]31@@[STORY]
msgid ""
"Light surges through the ailing bodies and decayed souls, and you feel them "
"slowly healing.For some, the journey may yet prove too much. But you have "
"given them a chance. The scavengers regain some semblance of their mind and "
"are thankful for your aid.Perhaps some will choose to stay with you. Even if "
"they do not, they leave what they can in thanks."
msgstr ""
#. -- [EVENT] --Night attack(4)@@+[NODE]34@@[STORY]
msgid ""
"Some of the disease spreads to you, but nothing life-threatening.You do your "
"best to help, but most of the victims are too far gone and die. The few who "
"survive show signs of recovery, or at least improvement. They regain some "
"semblance of their mind and are thankful for your aid.Perhaps some will "
"choose to stay with you. Even if they do not, they leave what they can in "
"thanks."
msgstr ""
#. -- [EVENT] --Night attack(4)@@+[NODE]35@@[STORY]
msgid ""
"Some of the disease spreads to you, but nothing life-threatening. You do "
"your best to help, but the victims are too far gone and die. You know that "
"you have made their deaths more peaceful at the very least, and for that, "
"you feel relief."
msgstr ""
#. -- [EVENT] --Night attack(4)@@+[NODE]38@@[STORY]
msgid ""
"Some of the disease spreads to you, and you fail to properly capture the "
"scavengers. Many run away, and those you catch are too far gone to be "
"helped, and die."
msgstr ""
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]2@@[STORY]
msgid ""
"As you set up camp at night, you hear the howling of wolves around you. Some "
"of it is worryingly guttural, almost manlike."
msgstr ""
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]2@@[OUT]1
msgid "[Night demon]Call out into the night."
msgstr ""
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]2@@[OUT]2
msgid ""
"[Horz]Demand obedience from these night hunters in the name of the moon lord "
"himself."
msgstr ""
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]2@@[OUT]3
msgid ""
"[Hunter]Listen to the howls; there seems to be more happening here than an "
"attack."
msgstr ""
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]35@@[OUT]2
msgid "[Wisdom]You have some silver. Use it to create a protective circle."
msgstr ""
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]2@@[OUT]5
msgid "Gather your things quickly and try to run."
msgstr ""
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]2@@[OUT]6
msgid "Stand firm and fight!"
msgstr ""
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]4@@[STORY]
msgid ""
"The pack bows down in respect of the night lord. One of the lesser wolves "
"considers staying with you.A lone werewolf walks into view. He is holding "
"his side and you see a silver dagger lodged in it. He collapses before you."
msgstr ""
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]4@@[OUT]1
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]33@@[OUT]1
msgid "Take the dagger out and try to help him."
msgstr ""
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]4@@[OUT]2
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]33@@[OUT]2
msgid "Let him die and loot the body after. "
msgstr ""
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]7@@[STORY]
msgid ""
"You slay the beasts and their bodies shift to human form. A stray wolf, now "
"without a pack, stays to follow you."
msgstr ""
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]18@@[STORY]
msgid "The werewolves are agitated by your efforts and charge!"
msgstr ""
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]18@@[OUT]1
msgid "Defend."
msgstr ""
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]18@@[OUT]2
msgid "One of us will stay behind and sacrifice their life to save the rest!"
msgstr ""
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]18@@[OUT]3
msgid "Leave one child behind, and maybe they will let the rest of us go!"
msgstr ""
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]19@@[STORY]
msgid ""
"The pack retreats, leaving you to help the wounded werewolf.It has a silver "
"blade lodged in its side, and the wound is festering with an odd taint. "
msgstr ""
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]19@@[OUT]1
msgid "Help the werewolf."
msgstr ""
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]19@@[OUT]2
msgid "Leave it to die."
msgstr ""
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]24@@[STORY]
msgid ""
"The brave soul charges the pack of werewolves. The creatures respect the "
"warrior's honour and do not chase the rest of you."
msgstr ""
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]24@@[OUT]1
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]24@@[OUT]2
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]25@@[OUT]1
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]25@@[OUT]2
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]25@@[OUT]3
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]25@@[OUT]4
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]29@@[OUT]1
msgid "Keep running."
msgstr ""
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]25@@[STORY]
msgid "You leave the crying child behind and run."
msgstr ""
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]28@@[STORY]
msgid "Your brave friend returns to you, changed, but ever loyal!"
msgstr ""
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]28@@[OUT]1
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]32@@[OUT]1
msgid "Great, welcome them."
msgstr ""
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]29@@[STORY]
msgid ""
"The werewolves seem even more infuriated by your barbaric ways and they "
"attack viciously, growling:'Filthy beasts, sacrificing your own young!'You "
"run, but not without getting mauled badly."
msgstr ""
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]32@@[STORY]
msgid ""
"You run away, but many moons later, a wolf -- one of the children -- comes "
"back to its home, and despite your abandonment, wants to stay with you."
msgstr ""
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]33@@[STORY]
msgid ""
"The howling quiets, and a lone werewolf walks into view. He is holding his "
"side, and you see a silver dagger lodged in it. He collapses before you."
msgstr ""
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]34@@[STORY]
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]35@@[STORY]
msgid ""
"You hear the wolves circling you, but they do not attack.The pack is clearly "
"angered, yet also desperate. As you observe, you notice a werewolf among "
"them, wounded, perhaps dying, yet still distrustful of your presence."
msgstr ""
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]34@@[OUT]2
msgid "Stay safe within the silver circle and wait for them to leave."
msgstr ""
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]34@@[OUT]3
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]35@@[OUT]3
msgid "[Animal kinship]Try to show that you wish to help the wounded beast. "
msgstr ""
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]35@@[OUT]4
msgid ""
"These are no mere beasts, yet they are still guided by instinct. The "
"werewolf is wounded, and the pack seeks help. Try to convince them that you "
"mean no harm and will try to aid them by throwing away some silver - a "
"gesture of good will."
msgstr ""
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]36@@[STORY]
msgid ""
"You remain within the circle, and eventually the pack skulks away into the "
"darkness. It was a restless night, but your resolve strengthens."
msgstr ""
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]40@@[STORY]
msgid ""
"The werewolf pack respects that you yield to their power, and they leave you "
"be without any further harm. "
msgstr ""
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]43@@[STORY]
msgid ""
"The dagger proves more than just silver. It was clearly cursed, as it turns "
"to ash when you take it out. You are struck by remnants of a spell, but no "
"curse lingers on you.Your healer tends to the wounds. The werewolf should "
"recover in no time."
msgstr ""
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]43@@[OUT]1
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]45@@[OUT]1
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]46@@[OUT]1
msgid "Good. Leave him for the pack to reclaim."
msgstr ""
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]44@@[STORY]
msgid ""
"The pack howls in thanks, and you find a stash left for you as a reward."
msgstr ""
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]45@@[STORY]
msgid ""
"The dagger proves more than just silver. It was clearly cursed, as it turns "
"to ash when you take it out. You are struck by remnants of a spell, and a "
"curse lingers upon you too.You do your best with the creature's wounds. The "
"werewolf should recover in time."
msgstr ""
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]46@@[STORY]
msgid ""
"The dagger proves more than just silver. It was clearly cursed, as it turns "
"to ash when you take it out. You are struck by remnants of a spell, but no "
"curse lingers on you.You do your best with the creature's wounds. The "
"werewolf should recover in time."
msgstr ""
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]48@@[STORY]
msgid ""
"You wait until the werewolf dies. The pack howls in the darkness from "
"despair, but for some reason they do not attack you.You soon discover that "
"the dagger that was lodged in the werewolf's side was in fact cursed, and "
"some of its ill effects may reach you."
msgstr ""
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]51@@[STORY]
msgid ""
"The pack snarls and paces around you, not willing to trust a stranger.You "
"do, however, have a window to escape now."
msgstr ""
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]55@@[STORY]
msgid ""
"You are strong and agile, so you outrun the wolves, although it is "
"exhausting."
msgstr ""
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]57@@[STORY]
msgid "You outrun the wolves, although it is exhausting."
msgstr ""
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]58@@[STORY]
msgid ""
"You outrun the wolves, although it is exhausting, and you have to drop some "
"bags on the way."
msgstr ""

+ 1919
- 0
Modules/pot/Cave.pot
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+ 5611
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Modules/pot/Cemetery.pot
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+ 339
- 0
Modules/pot/ChallengeTutorials.pot View File

@ -0,0 +1,339 @@
#, fuzzy
msgid ""
msgstr ""
"MIME-Version: 1.0\n"
"Content-Transfer-Encoding: 8bit\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
#. -- [EVENT] --Tutorial1(0)@@+[NODE]2@@[STORY]
msgid ""
"'Yanek, Yanek! Come over here lad!'You hear your grandma's voice coming from "
"the house:'Bring me a jar of pickles dear, they're in the cellar. Just watch "
"out for them pesky rats, they get pretty big this time of year'.You grab "
"your sword, though a mouse trap would probably be more appropriate."
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]2@@[OUT]1
msgid ""
"Tell your nan you'll go straight away. Head to the cellar, prepared to face "
"the rats."
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]3@@[STORY]
msgid ""
"Just as nan warned you, there are rats here. You hesitate and hear the "
"trusted voice of your friend, Theodore:'You are about to start a challenge "
"lad. What is a challenge, you'll ask me? Well, a challenge is a way of "
"resolving conflicts or problems in this world. Sometimes it will be a "
"conflict between your group and an enemy group, other times it will be an "
"attempt to solve a puzzle or simply a test of strength. Challenges take the "
"form of a card game. As the gods themselves were playing with our fate, you "
"see.'"
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]3@@[OUT]1
msgid "A card game? Like a regular blackjack?"
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]6@@[STORY]
msgid "You're not going to give up that easily, are you?"
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]6@@[OUT]1
msgid "Try again."
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]6@@[OUT]2
msgid "Run away to Main Menu."
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]7@@[STORY]
msgid ""
"The rats are dead and the pickles are yours at last. Proud of yourself, you "
"bring the jar back to grandma.'Your ankle is bleeding Yanek, are you okay?'- "
"she asks.You shrug and assure her you're good. Grandma gives you that "
"patronising, nan look:'Better take a suit of armour next time dear, one day "
"you'll scratch your legs off! Anyway, be a dearie and go check what attracts "
"those nasty critters to our cellar, eh? If grandpa's spilled some pear "
"compote again...'"
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]7@@[OUT]1
msgid "Go back to the cellar."
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]9@@[STORY]
msgid ""
"You open the cellar door again, prepared to clean the rat corpses away and "
"be done with it, when you sense movement. In a dark corner, you notice a "
"familiar shape, although much bigger than usual. A pine cone? You look "
"closer and notice that a set of beady yellow eyes is looking you up and down "
"and a row of sharp teeth glares at you in a smile."
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]9@@[OUT]1
msgid "Could this be a pineconette?"
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]10@@[STORY]
msgid ""
"You faintly recall some stories you've heard about woodland spirits looking "
"like pine cones. They are sure to know a bit of magic but rarely bother "
"humans outside of the forest. What is this one doing here you can't tell, "
"but it's your grandma's cellar after all, and no pinecone will munch on her "
"winter supplies!As you march confidently to kick the creature out, sword "
"drawn, its eyes start glowing and a high-pitched shout hurts your ears. You "
"tighten the grip on your sword only to notice that it crumbles away to dust."
"What trickery is this? - you ask yourself, but no answer follows and the "
"pineconette attacks you with its magic."
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]10@@[OUT]1
msgid "Defend yourself!"
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]12@@[STORY]
msgid ""
"Ok, this wasn't supposed to happen. Have you cheated? The whole purpose of "
"this tutorial was to teach you how to run away. What are you doing in the "
"tutorial area anyway, eh? Go smash some orc skulls and stop pretending you "
"don't know how to play."
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]12@@[OUT]1
msgid "Leave..."
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]13@@[STORY]
msgid ""
"You black out, but Theodores' voice wakes you:'Well, you were asking for it, "
"you know? Fighting a spiritual challenge without a specialist? Facing a much "
"stronger enemy is rarely a good idea. When odds are stacked against you, "
"running away or surrendering could be the best option. Sure, you might get a "
"bruise or lose some morale, but it's still better than outright losing. "
"Remember that lesson for the future!'"
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]13@@[OUT]1
msgid "Aww, my head..."
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]14@@[STORY]
msgid ""
"You snap out of the half-hypnotic state the pineconette has put you in and "
"manage to rush out of the cellar and lock the door behind you. You run to "
"your nan and scream a pineconette is attacking your house. Grandma raises "
"her brow at you:'Is? You mean you left it there? By Svarog's might... In my "
"days we stoked fires with cones, you youngsters are so timid. Fine, I'll "
"deal with it myself. After dinner that is. I suppose you were a smart lad to "
"escape instead of getting your bottom whacked.'"
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]14@@[OUT]1
msgid "End"
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]15@@[STORY]
msgid ""
"'Nothing of that sort, lad. The cards you play represent *you*, with all "
"your strengths, weaknesses and abilities. That sword you've got there - you "
"can use it against the rats and you will gain skill in the card game because "
"of it.'"
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]15@@[OUT]1
msgid ""
"Phew, you thought for a minute there you could get hurt from this challenge "
"business?"
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]16@@[STORY]
msgid ""
"'Sure you can, lad! The wounds you get during a challenge are as real as "
"that jar of pickles you're about to fetch. If you're not careful, you'll "
"have to spend the next week at the healer's hut, or your mind or spirit may "
"suffer. Better be careful!If you see this symbol: <sprite "
"name=ChallengePhysical> - it means that answer leads to a challenge. The "
"number next to it, between 1 and 10, indicates difficulty.'You're never "
"quite sure how and when Theo comes and goes, but here you are - standing in "
"front of grandma's cellar, ready for anything."
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]16@@[OUT]1
msgid "Open the door and fight your way to the jar of pickles."
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]16@@[OUT]2
msgid "Head back, you've got more important things to do. [EXIT TO MAIN MENU]"
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]2@@[STORY]
msgid ""
"'Thank you, brave adventurers!' - grandma tries her best to say it in as "
"deep and smooth voice as she can, but still sounds more like the big bad "
"wolf: 'The princess is safe. Here is your map to the treasure.'You squeak "
"with joy and jump up vigorously, almost knocking over granny's rocking "
"chair. When you finally settle down, she continues:'When the heroes look "
"closer at the map, they realise, that it's all mixed up. They will have to "
"solve the puzzle to get to the treasure.'She gives you one of her serious "
"looks:'But it's only a story, right? Now off to bed you two!'"
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]2@@[OUT]1
msgid "Wait for nan to leave and look at the map."
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]3@@[STORY]
msgid ""
"You hear Theodore's voice again:'Challenges can also be used to test your "
"group's intellectual abilities. But unlike when you faced the rats, this "
"time, you will be challenged by a concept.\"Concepts\" is a general term and "
"covers all situations where you do not fight against characters. Climbing a "
"cliff, spotting danger, solving a puzzle or performing a ritual are all "
"examples of a challenge versus concept.Concepts are represented by cards "
"just as characters are, but in all concept challenges only the natural "
"abilities of your characters count. Any equipment they have is disregarded. "
"Other rules remain the same.Each time you see a symbol with cards black "
"inside like this - <sprite name=\"MentalConceptChallengeIcon\"> - it means "
"it is a challenge against a concept.'"
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]3@@[OUT]1
msgid "Okay, begin the mental challenge."
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]5@@[STORY]
msgid ""
"You hear nan laugh behind you:'Well done my little adventurers! There, in "
"the middle of a meadow, you see a table, full of goodies!\"And having said "
"that, granny produces a bowl of fruit and beetle jelly - your "
"favourites.'Now, this time, off to bed, for real!'But, as usual, there's "
"only one answer one can expect..."
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]5@@[OUT]1
#. -- [EVENT] --Tutorial2(1)@@+[NODE]9@@[OUT]1
msgid "Noooo... one more story! Pleeeease!"
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]6@@[STORY]
msgid ""
"Nan sighs. Knowing that it's late and seeing how hard you tried, she gives "
"you some clues and you feel smarter. She asks:'I know I said bedtime before, "
"but do you want to try again?'"
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]6@@[OUT]1
#. -- [EVENT] --Tutorial3(2)@@+[NODE]8@@[OUT]1
msgid "Yes."
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]6@@[OUT]2
msgid "No."
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]6@@[OUT]3
msgid "Fall asleep. [EXIT TO MENU]"
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]9@@[STORY]
msgid ""
"'Okay, it's getting late, time for bed.' - says grandma and closes her "
"book:'Make sure you wash your feet!'But, as usual, there's only one answer "
"one can expect..."
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]10@@[STORY]
msgid ""
"Nan takes a deep breath, she looks tired herself but determined to keep her "
"authority:'Now you listen to me rascals, if you want to hear another story, "
"it will be tomorrow. You want night demons or wolves to come snatch you up "
"for being naughty?'You look at each other. The threat of the night mares, or "
"worse, chills your bones, but winning with nan would be so exciting."
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]10@@[OUT]1
msgid "Story! Story! Story!"
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]12@@[STORY]
msgid ""
"You really thought you had her, but then she pulls the old nan card, leans "
"back in her chair, and closes her eyes and snores.Quietly, you slide the "
"book from her hands, hoping to find another story.As the moon shines through "
"your window, you hear wolves howling in the distance and the wind rustling "
"in the yard..."
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]12@@[OUT]1
#. -- [EVENT] --Tutorial2(1)@@+[NODE]13@@[OUT]1
msgid "The End."
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]13@@[STORY]
msgid ""
"That nan is no joker. She crosses her arms and raises her brow at you and "
"you know the fun is over. You rush to bed obediently.As the moon shines "
"through your window, you hear wolves howling in the distance and the wind "
"rustling in the yard..."
msgstr ""
#. -- [EVENT] --Tutorial3(2)@@+[NODE]2@@[STORY]
msgid ""
"Drunk and jolly you make your way home from a good game of dice. A heavy "
"purse jingles at your belt. The sun is setting but the air is still warm, so "
"the long walk home doesn't bother you.The path leads through a small "
"woodland and as you were about to take the last turn towards home, some "
"ruffians jump out from behind a bush:'Your money or your lives!' - shouts "
"the smallest of them with a squeaky voice."
msgstr ""
#. -- [EVENT] --Tutorial3(2)@@+[NODE]2@@[OUT]1
msgid ""
"Your dwarven pride is slightly wounded at this brazen display of ignorance. "
"Tell them to beat it before they spoil your good day. "
msgstr ""
#. -- [EVENT] --Tutorial3(2)@@+[NODE]3@@[STORY]
msgid ""
"They look at each other and then back at your sack of coins.'We ain't scared "
"of your kind, we'll take ya!'They are either brave, stupid or desperate."
msgstr ""
#. -- [EVENT] --Tutorial3(2)@@+[NODE]3@@[OUT]1
msgid "Fight!"
msgstr ""
#. -- [EVENT] --Tutorial3(2)@@+[NODE]5@@[STORY]
msgid ""
"You beat their silly arses to a pulp and make them run:'Sorry, sorry master "
"dwarf, we'll go now!'You return home, and hopefully, confident enough to "
"face any challenge Thea may throw you."
msgstr ""
#. -- [EVENT] --Tutorial3(2)@@+[NODE]5@@[OUT]1
msgid "Watch them leave."
msgstr ""
#. -- [EVENT] --Tutorial3(2)@@+[NODE]6@@[STORY]
msgid ""
"Congratulations!You have completed our tutorial and learnt the basics of our "
"card game mechanics. Remember, you can always replay this if you need to "
"refresh any information.Now go face the real Thea, if you dare!"
msgstr ""
#. -- [EVENT] --Tutorial3(2)@@+[NODE]6@@[OUT]1
msgid "End tutorial and return to the Main Menu"
msgstr ""
#. -- [EVENT] --Tutorial3(2)@@+[NODE]8@@[STORY]
msgid ""
"Ouch, dwarf or no dwarf, they beat you badly!For now, you have been healed."
"Would you like a rematch?"
msgstr ""
#. -- [EVENT] --Tutorial3(2)@@+[NODE]8@@[OUT]2
msgid "No, they beat me, but I get the rules now."
msgstr ""

+ 153
- 0
Modules/pot/Children.pot View File

@ -0,0 +1,153 @@
#, fuzzy
msgid ""
msgstr ""
"MIME-Version: 1.0\n"
"Content-Transfer-Encoding: 8bit\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
#. -- [EVENT] --StorkHum(0)@@+[NODE]2@@[STORY]
msgid ""
"Two of you enjoy some time together, perhaps you are friends perhaps more."
"But the ever-vigilant and slightly over enthusiastic stork is spotted nearby "
"and as sure as death, a child is brought to you soon after."
msgstr ""
#. -- [EVENT] --StorkHum(0)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --StorkGob(1)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --StorkOrcMix(2)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --StorkOrcMix(2)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --StorkOrcMix2(3)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --StorkOrcMix2(3)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --StorkOrc(4)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --StorkElf(5)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --StorkElf(5)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --StorkGobMix(6)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --StorkGobMix(6)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --StorkGobMix2(7)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --StorkGobMix2(7)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --StorkDwarfRus(8)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --StorkDwarfRus(8)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --StorkDwarfRus(8)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --StorkDwarfRus(8)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --CabbagePatch(9)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --CabbagePatchMix3(10)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --CabbagePatchMix3(10)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --StorkGobMixDiff2(11)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --StorkGobMixDiff2(11)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --StorkGobMix2Diff2(12)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --StorkGobMix2Diff2(12)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --StorkOrcMixDiff5(13)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --StorkOrcMixDiff5(13)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --StorkOrcMix2Diff5(14)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --StorkOrcMix2Diff5(14)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --StorkOrcDiff7(15)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --__StorkGob(16)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --__StorkGobMix(17)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --__StorkGobMix(17)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --__StorkGobMix2(18)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --__StorkGobMix2(18)@@+[NODE]2@@[OUT]2
msgid "Rejoice."
msgstr ""
#. -- [EVENT] --StorkGob(1)@@+[NODE]2@@[STORY]
#. -- [EVENT] --StorkOrcMix(2)@@+[NODE]2@@[STORY]
#. -- [EVENT] --StorkOrcMix2(3)@@+[NODE]2@@[STORY]
#. -- [EVENT] --StorkOrc(4)@@+[NODE]2@@[STORY]
#. -- [EVENT] --StorkGobMix(6)@@+[NODE]2@@[STORY]
#. -- [EVENT] --StorkGobMix2(7)@@+[NODE]2@@[STORY]
#. -- [EVENT] --__StorkGobMix(17)@@+[NODE]2@@[STORY]
#. -- [EVENT] --__StorkGobMix2(18)@@+[NODE]2@@[STORY]
msgid ""
"The nights are long and lonely, some of you find comfort in each other's "
"company.But the ever-vigilant and slightly over enthusiastic stork is "
"spotted nearby and as sure as death, a child is brought to you soon after."
msgstr ""
#. -- [EVENT] --StorkElf(5)@@+[NODE]2@@[STORY]
msgid ""
"Elves are notoriously elitist in their choice of mates but it seems a person "
"of beauty has caught one's eye.Elven children are born out of a mystical "
"bond, and it seems two of your own folk have enjoyed such a connection.The "
"effects of such a union can vary, but a child soon arrives."
msgstr ""
#. -- [EVENT] --StorkDwarfRus(8)@@+[NODE]2@@[STORY]
msgid ""
"Dwarven fascination with h the unique beauty of rusalkas has long been a "
"fact. And well, your own dwarf and water demonette decided to explore those "
"long-time traditions.A stork heralds a child from the union, but who this "
"child will be is a mystery."
msgstr ""
#. -- [EVENT] --StorkDwarfRus(8)@@+[NODE]5@@[STORY]
msgid ""
"Contrary to all known lore and dwarven custom, a dwarf child, grown beyond "
"the rock infancy, comes along and you know it is yours."
msgstr ""
#. -- [EVENT] --StorkDwarfRus(8)@@+[NODE]5@@[OUT]1
#. -- [EVENT] --StorkDwarfRus(8)@@+[NODE]10@@[OUT]1
msgid "Take them in."
msgstr ""
#. -- [EVENT] --StorkDwarfRus(8)@@+[NODE]7@@[STORY]
msgid ""
"Rusalkas are known to lure males and thus procreate, yet it is so very rare "
"to happen with non-humans. Still, the fates bless you and a young rusalka, "
"you daughter, appears from the lake."
msgstr ""
#. -- [EVENT] --StorkDwarfRus(8)@@+[NODE]7@@[OUT]1
msgid "Take her in."
msgstr ""
#. -- [EVENT] --StorkDwarfRus(8)@@+[NODE]8@@[STORY]
msgid ""
"Rusalkas are known to lure males and thus procreate, yet it is so very rare "
"to happen with non-humans. Still, the fates bless you and a young befuddler, "
"your son and a male spawn of the rusalka comes out of the lake."
msgstr ""
#. -- [EVENT] --StorkDwarfRus(8)@@+[NODE]8@@[OUT]1
msgid "Take him in."
msgstr ""
#. -- [EVENT] --StorkDwarfRus(8)@@+[NODE]10@@[STORY]
msgid ""
"Rusalkas are known to lure males and thus procreate, yet it is so very rare "
"to happen with non-humans.Oddly enough, a human looking child is born to the "
"rusalka, but one that carries traits from both their parents."
msgstr ""
#. -- [EVENT] --CabbagePatch(9)@@+[NODE]2@@[STORY]
#. -- [EVENT] --CabbagePatchMix3(10)@@+[NODE]2@@[STORY]
msgid "A couple of your folk found themselves a child in the cabbage patch!"
msgstr ""
#. -- [EVENT] --StorkGobMixDiff2(11)@@+[NODE]2@@[STORY]
#. -- [EVENT] --StorkGobMix2Diff2(12)@@+[NODE]2@@[STORY]
#. -- [EVENT] --StorkOrcMix2Diff5(14)@@+[NODE]2@@[STORY]
msgid ""
"Despite the rough differences in culture, love knows no bound and under the "
"watchful eye of Lada some feisty lovemaking breaks the monotony of life.A "
"stork is spotted nearby and as sure as death, a child is brought to the "
"happy couple soon after. "
msgstr ""
#. -- [EVENT] --StorkOrcMixDiff5(13)@@+[NODE]2@@[STORY]
msgid ""
"Despite the rough differences in culture, love knows no bounds and under the "
"watchful eye of Lada some feisty lovemaking breaks the monotony of life.A "
"stork is spotted nearby and as sure as death, a child is brought to the "
"happy couple soon after. "
msgstr ""
#. -- [EVENT] --StorkOrcDiff7(15)@@+[NODE]2@@[STORY]
#. -- [EVENT] --__StorkGob(16)@@+[NODE]2@@[STORY]
msgid ""
"The nights are long and lonely, some of you find comfort in each other's "
"arms.A stork is spotted nearby and as sure as death, a child is brought to "
"the happy couple soon after. "
msgstr ""

+ 29
- 0
Modules/pot/Death.pot View File

@ -0,0 +1,29 @@
#, fuzzy
msgid ""
msgstr ""
"MIME-Version: 1.0\n"
"Content-Transfer-Encoding: 8bit\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
#. -- [EVENT] --Death(0)@@+[NODE]2@@[STORY]
msgid ""
"Your wounds were too grave and so the gates to the underwolds open to take "
"your soul."
msgstr ""
#. -- [EVENT] --Death(0)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --Death(0)@@+[NODE]2@@[OUT]2
msgid "Depart."
msgstr ""
#. -- [EVENT] --Death(0)@@+[NODE]4@@[STORY]
msgid ""
"'YOU ARE MY CHOSEN HOW DARE YOU DIE!'The lady of death clutches a corpse and "
"thrusts your soul into it, commanding you to go on."
msgstr ""
#. -- [EVENT] --Death(0)@@+[NODE]4@@[OUT]1
msgid "Bow and leave."
msgstr ""

+ 2538
- 0
Modules/pot/Demon encounters.pot
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View File


+ 3771
- 0
Modules/pot/Earthbound.pot
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+ 1104
- 0
Modules/pot/Encounter races.pot
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+ 339
- 0
Modules/pot/Forestdemons.pot View File

@ -0,0 +1,339 @@
#, fuzzy
msgid ""
msgstr ""
"MIME-Version: 1.0\n"
"Content-Transfer-Encoding: 8bit\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
#. -- [EVENT] --ForestdemonsTradeadv(0)@@+[NODE]2@@[STORY]
msgid ""
"The forest demons bring out various items they 'acquired' from those who "
"trespass on their land."
msgstr ""
#. -- [EVENT] --ForestdemonsTradeadv(0)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --ForestdemonsTradeadv(0)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --ForestdemonsTradeadv(0)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --ForestdemonsTradeadv(0)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]12@@[OUT]1
msgid "Trade."
msgstr ""
#. -- [EVENT] --ForestdemonsTradeadv(0)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --ForestdemonsTradeadv(0)@@+[NODE]7@@[OUT]2
msgid "Come back another time."
msgstr ""
#. -- [EVENT] --ForestdemonsTradeadv(0)@@+[NODE]7@@[STORY]
msgid ""
"'You are no friends of ours, we do not like this exchange, so you will give "
"more.'"
msgstr ""
#. -- [EVENT] --ForestdemonsTradeadv(0)@@+[NODE]11@@[STORY]
msgid "'Now, begone from our land.'"
msgstr ""
#. -- [EVENT] --ForestdemonsTradeadv(0)@@+[NODE]11@@[OUT]1
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]3@@[OUT]3
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]7@@[OUT]6
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]28@@[OUT]1
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]31@@[OUT]1
#. -- [EVENT] --ArmyForestDemon(2)@@+[NODE]11@@[OUT]1
#. -- [EVENT] --ArmyForestDemon(2)@@+[NODE]17@@[OUT]1
#. -- [EVENT] --ArmyForestDemon(2)@@+[NODE]25@@[OUT]1
msgid "Leave."
msgstr ""
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]2@@[STORY]
msgid ""
"You enter the territory claimed by the forest demons. You feel many eyes "
"upon you.'What seek you here, stranger? We do not like outsiders lurking "
"here.'"
msgstr ""
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]2@@[OUT]1
msgid ""
"[Wood folk or wisdom or friend] Offer the forest guardians a tribute to "
"appease their anger."
msgstr ""
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]2@@[OUT]2
msgid "Ask if there is anything you can help with?"
msgstr ""
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]3@@[STORY]
msgid ""
"You enter the territory claimed by the forest demons. You feel many eyes "
"upon you.'Leave our land before the forest's anger devours you, outsider!"
msgstr ""
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]3@@[OUT]1
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]3@@[OUT]2
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]4@@[OUT]2
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]4@@[OUT]3
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]6@@[OUT]2
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]6@@[OUT]3
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]7@@[OUT]4
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]7@@[OUT]5
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]36@@[OUT]2
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]36@@[OUT]3
msgid "Attack!"
msgstr ""
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]4@@[STORY]
msgid ""
"The longer you linger here, the more you feel the forest's heavy toll upon "
"your morale.'You come here carrying so much old wood! You dare ask our "
"favour. Leave.'"
msgstr ""
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]4@@[OUT]1
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]6@@[OUT]1
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]36@@[OUT]1
msgid "Better leave."
msgstr ""
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]6@@[STORY]
msgid ""
"The longer you linger here, the more you feel the forest's heavy toll upon "
"your morale.'You, you and your kind always come with filthy axes, always "
"burn and cut! Begone and may your bodies rot away.'"
msgstr ""
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]7@@[STORY]
msgid "'What will you offer?'"
msgstr ""
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]7@@[OUT]1
msgid "Food offering, made of your own, cooked produce. "
msgstr ""
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]7@@[OUT]2
msgid ""
"The offering of house animals, in payment of any wildlife that you hunted or "
"will hunt."
msgstr ""
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]7@@[OUT]3
msgid "Axes to show you do not mean to defile the forest with them."
msgstr ""
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]11@@[STORY]
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]15@@[STORY]
msgid ""
"'We accept your offering. You may enter and if any of my spirits wish it, "
"they may bestow blessings on you.'"
msgstr ""
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]11@@[OUT]1
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]15@@[OUT]1
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]16@@[OUT]1
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]37@@[OUT]1
msgid "Ask if they would trade with you?"
msgstr ""
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]11@@[OUT]2
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]15@@[OUT]2
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]16@@[OUT]2
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]37@@[OUT]2
msgid "Await to see if the spirits will bless you in any way."
msgstr ""
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]11@@[OUT]3
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]15@@[OUT]4
msgid "Ask if they can train your demon pets."
msgstr ""
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]12@@[STORY]
msgid "'You have proven friends to us so far, yes, we will trade with you.'"
msgstr ""
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]15@@[OUT]3
msgid "A voice beckons you, go see what they want?"
msgstr ""
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]16@@[STORY]
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]37@@[STORY]
msgid ""
"'We accept your presence here. You may enter and if any of my spirits wish "
"it, they may bestow blessings on you.'"
msgstr ""
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]18@@[STORY]
msgid "'Your spirit is ailing, we will take this taint from you.'"
msgstr ""
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]18@@[OUT]1
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]19@@[OUT]1
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]20@@[OUT]1
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]21@@[OUT]1
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]22@@[OUT]1
msgid "Thank them, rest and leave."
msgstr ""
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]19@@[STORY]
msgid "'Your body is ailing, we will take this taint from you.'"
msgstr ""
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]20@@[STORY]
msgid ""
"You sit and watch the forest as it bustles with life and it is very "
"relaxing. The forest whispers in your ear:'Leshy, Borowy, our guardian, can "
"take many forms, bear being but one. This one will accompany you, perhaps "
"teach you the ways of the forest, friend.' "
msgstr ""
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]21@@[STORY]
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]22@@[STORY]
msgid ""
"You sit and watch the forest as it bustles with life and it is very relaxing."
msgstr ""
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]28@@[STORY]
msgid ""
"The forest demons are slain and you hear a dreadful whisper of the woodland "
"around you..."
msgstr ""
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]31@@[STORY]
msgid ""
"The forest defeats you and you barely escape with your lives as the trees "
"and creatures tear into your flesh."
msgstr ""
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]36@@[STORY]
msgid ""
"The longer you linger here, the more you feel the forest's heavy toll upon "
"your morale.'No, leave. Return with those who know of the forest, perhaps "
"then we will listen.'"
msgstr ""
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]38@@[STORY]
msgid ""
"From within the forest they speak to you:'Your pantheon calls Dievanna their "
"daughter, and nature is one of your domains. I wish to join your path and "
"learn more these gods who made you friends of the forest.'"
msgstr ""
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]38@@[OUT]1
msgid "Accept whoever it is that wants to join."
msgstr ""
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]38@@[OUT]2
msgid "Refuse politely."
msgstr ""
#. -- [EVENT] --ArmyForestDemon(2)@@+[NODE]2@@[STORY]
msgid ""
"The forest is moving towards you and it doesn't look too happy, you feel "
"your spirit assailed by them."
msgstr ""
#. -- [EVENT] --ArmyForestDemon(2)@@+[NODE]2@@[OUT]1
msgid "Greet your allies. "
msgstr ""
#. -- [EVENT] --ArmyForestDemon(2)@@+[NODE]2@@[OUT]2
msgid "Stay cautious, but speak to them."
msgstr ""
#. -- [EVENT] --ArmyForestDemon(2)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --ArmyForestDemon(2)@@+[NODE]11@@[OUT]2
msgid "Fight!"
msgstr ""
#. -- [EVENT] --ArmyForestDemon(2)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --ArmyForestDemon(2)@@+[NODE]11@@[OUT]3
msgid "Defend your spirit!"
msgstr ""
#. -- [EVENT] --ArmyForestDemon(2)@@+[NODE]2@@[OUT]5
msgid "Move away."
msgstr ""
#. -- [EVENT] --ArmyForestDemon(2)@@+[NODE]3@@[STORY]
msgid ""
"'Apologies, friends. We did not recognise you. Greetings and well wishes.'"
msgstr ""
#. -- [EVENT] --ArmyForestDemon(2)@@+[NODE]3@@[OUT]1
msgid "Ask if they want to trade."
msgstr ""
#. -- [EVENT] --ArmyForestDemon(2)@@+[NODE]3@@[OUT]2
msgid "Meditate together."
msgstr ""
#. -- [EVENT] --ArmyForestDemon(2)@@+[NODE]11@@[STORY]
msgid "They do not answer, they keep coming towards you."
msgstr ""
#. -- [EVENT] --ArmyForestDemon(2)@@+[NODE]17@@[STORY]
msgid "You destroy the forest demons and their bodies shatter."
msgstr ""
#. -- [EVENT] --ArmyForestDemon(2)@@+[NODE]19@@[STORY]
msgid ""
"The forest drains your spirit but allows you to run. You lose some of your "
"things on the way."
msgstr ""
#. -- [EVENT] --ArmyForestDemon(2)@@+[NODE]19@@[OUT]1
msgid "Run."
msgstr ""
#. -- [EVENT] --ArmyForestDemon(2)@@+[NODE]25@@[STORY]
msgid "You defeat the forest demons."
msgstr ""
#. -- [EVENT] --Demon Pet training(3)@@+[NODE]3@@[STORY]
msgid ""
"'You have demon companions, but their full potential may not be unlocked "
"yet. For a fee, place them on the stone and we shall give them "
"power.'[Training your pet will only raise it to fourth rank, no higher]"
msgstr ""
#. -- [EVENT] --Demon Pet training(3)@@+[NODE]3@@[OUT]1
msgid "Yes, give a skshack to be trained."
msgstr ""
#. -- [EVENT] --Demon Pet training(3)@@+[NODE]3@@[OUT]2
msgid "No, leave."
msgstr ""
#. -- [EVENT] --Demon Pet training(3)@@+[NODE]3@@[OUT]3
msgid "Yes, give a cmuch to be trained."
msgstr ""
#. -- [EVENT] --Demon Pet training(3)@@+[NODE]3@@[OUT]4
msgid "Pay with your spirit to train the cat."
msgstr ""
#. -- [EVENT] --Demon Pet training(3)@@+[NODE]3@@[OUT]5
msgid "Pay with your spirit to train the cmuch."
msgstr ""
#. -- [EVENT] --Demon Pet training(3)@@+[NODE]7@@[STORY]
#. -- [EVENT] --Demon Pet training(3)@@+[NODE]28@@[STORY]
msgid ""
"'Fee paid, good, now I take your familiar and teach it some new tricks.'"
msgstr ""
#. -- [EVENT] --Demon Pet training(3)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --Demon Pet training(3)@@+[NODE]28@@[OUT]1
msgid "Hand over the pet."
msgstr ""
#. -- [EVENT] --Demon Pet training(3)@@+[NODE]9@@[STORY]
#. -- [EVENT] --Demon Pet training(3)@@+[NODE]30@@[STORY]
msgid "Your pet returns after a while and it seems much better behaved."
msgstr ""
#. -- [EVENT] --Demon Pet training(3)@@+[NODE]9@@[OUT]1
#. -- [EVENT] --Demon Pet training(3)@@+[NODE]30@@[OUT]1
msgid "Thank the trainer and leave."
msgstr ""

+ 1325
- 0
Modules/pot/Generic.pot
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+ 170
- 0
Modules/pot/Icedemons.pot View File

@ -0,0 +1,170 @@
#, fuzzy
msgid ""
msgstr ""
"MIME-Version: 1.0\n"
"Content-Transfer-Encoding: 8bit\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
#. -- [EVENT] --IcedemonsTradesmall(0)@@+[NODE]2@@[STORY]
#. -- [EVENT] --IcedemonsTrademedium(1)@@+[NODE]2@@[STORY]
#. -- [EVENT] --IcedemonsTradeadv(2)@@+[NODE]2@@[STORY]
msgid "The trader's stalls stand open for you"
msgstr ""
#. -- [EVENT] --IcedemonsTradesmall(0)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --IcedemonsTradesmall(0)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --IcedemonsTradesmall(0)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --IcedemonsTradesmall(0)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --IcedemonsTrademedium(1)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --IcedemonsTrademedium(1)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --IcedemonsTrademedium(1)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --IcedemonsTrademedium(1)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --IcedemonsTradeadv(2)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --IcedemonsTradeadv(2)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --IcedemonsTradeadv(2)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --IcedemonsTradeadv(2)@@+[NODE]7@@[OUT]1
msgid "Trade."
msgstr ""
#. -- [EVENT] --IcedemonsTradesmall(0)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --IcedemonsTradesmall(0)@@+[NODE]7@@[OUT]2
#. -- [EVENT] --IcedemonsTrademedium(1)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --IcedemonsTrademedium(1)@@+[NODE]7@@[OUT]2
#. -- [EVENT] --IcedemonsTradeadv(2)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --IcedemonsTradeadv(2)@@+[NODE]7@@[OUT]2
msgid "Come back another time."
msgstr ""
#. -- [EVENT] --IcedemonsTradesmall(0)@@+[NODE]7@@[STORY]
#. -- [EVENT] --IcedemonsTrademedium(1)@@+[NODE]7@@[STORY]
#. -- [EVENT] --IcedemonsTradeadv(2)@@+[NODE]7@@[STORY]
msgid "'You are no friends of ours, so you'll have to pay us extra first.'"
msgstr ""
#. -- [EVENT] --IcedemonsTradesmall(0)@@+[NODE]11@@[STORY]
msgid "'Good trading with you. Gods be with you.'"
msgstr ""
#. -- [EVENT] --IcedemonsTradesmall(0)@@+[NODE]11@@[OUT]1
#. -- [EVENT] --IcedemonsTrademedium(1)@@+[NODE]11@@[OUT]1
#. -- [EVENT] --IcedemonsTradeadv(2)@@+[NODE]11@@[OUT]1
#. -- [EVENT] --IceVillage(3)@@+[NODE]4@@[OUT]2
#. -- [EVENT] --IceVillage(3)@@+[NODE]8@@[OUT]1
#. -- [EVENT] --IceVillage(3)@@+[NODE]11@@[OUT]1
#. -- [EVENT] --ArmyIceDemon_(4)@@+[NODE]3@@[OUT]2
#. -- [EVENT] --ArmyIceDemon_(4)@@+[NODE]11@@[OUT]1
#. -- [EVENT] --ArmyIceDemon_(4)@@+[NODE]17@@[OUT]1
#. -- [EVENT] --ArmyIceDemon_(4)@@+[NODE]25@@[OUT]1
msgid "Leave."
msgstr ""
#. -- [EVENT] --IcedemonsTrademedium(1)@@+[NODE]11@@[STORY]
#. -- [EVENT] --IcedemonsTradeadv(2)@@+[NODE]11@@[STORY]
msgid "'You leave now.'"
msgstr ""
#. -- [EVENT] --IceVillage(3)@@+[NODE]3@@[STORY]
msgid ""
"You find a place hidden from plain sight and within you spot ice demons "
"congregating.It is hard to call it a settlement, but likely as close as they "
"get to one."
msgstr ""
#. -- [EVENT] --IceVillage(3)@@+[NODE]3@@[OUT]1
msgid "Try to speak to them."
msgstr ""
#. -- [EVENT] --IceVillage(3)@@+[NODE]3@@[OUT]2
#. -- [EVENT] --IceVillage(3)@@+[NODE]4@@[OUT]3
msgid "Attack!"
msgstr ""
#. -- [EVENT] --IceVillage(3)@@+[NODE]4@@[STORY]
msgid "You get no answer, only several icy looks."
msgstr ""
#. -- [EVENT] --IceVillage(3)@@+[NODE]4@@[OUT]1
msgid "As friend, ask to trade."
msgstr ""
#. -- [EVENT] --IceVillage(3)@@+[NODE]7@@[STORY]
msgid ""
"You find a place hidden from plain sight and within you spot ice demons "
"congregating.It is hard to call it a settlement, but likely as close as they "
"get to one. They spot you and attack!"
msgstr ""
#. -- [EVENT] --IceVillage(3)@@+[NODE]7@@[OUT]1
msgid "Defend yourself!"
msgstr ""
#. -- [EVENT] --IceVillage(3)@@+[NODE]7@@[OUT]2
msgid "Run!"
msgstr ""
#. -- [EVENT] --IceVillage(3)@@+[NODE]8@@[STORY]
msgid "The ice city is destroyed. Its inhabitants shatter into icicles."
msgstr ""
#. -- [EVENT] --IceVillage(3)@@+[NODE]11@@[STORY]
msgid "The ice demons defeat you and take a life as payment for your attack."
msgstr ""
#. -- [EVENT] --ArmyIceDemon_(4)@@+[NODE]2@@[STORY]
msgid "Ice demons are stalking you!"
msgstr ""
#. -- [EVENT] --ArmyIceDemon_(4)@@+[NODE]2@@[OUT]1
msgid "Greet your allies. "
msgstr ""
#. -- [EVENT] --ArmyIceDemon_(4)@@+[NODE]2@@[OUT]2
msgid "Stay cautious, but speak to them."
msgstr ""
#. -- [EVENT] --ArmyIceDemon_(4)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --ArmyIceDemon_(4)@@+[NODE]11@@[OUT]2
msgid "Fight with spirit."
msgstr ""
#. -- [EVENT] --ArmyIceDemon_(4)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --ArmyIceDemon_(4)@@+[NODE]11@@[OUT]3
msgid "Fight!"
msgstr ""
#. -- [EVENT] --ArmyIceDemon_(4)@@+[NODE]2@@[OUT]5
msgid "Move away."
msgstr ""
#. -- [EVENT] --ArmyIceDemon_(4)@@+[NODE]3@@[STORY]
msgid ""
"'Apologies, friends. We did not recognise you. Greetings and well wishes.'"
msgstr ""
#. -- [EVENT] --ArmyIceDemon_(4)@@+[NODE]3@@[OUT]1
msgid "Ask if they want to trade."
msgstr ""
#. -- [EVENT] --ArmyIceDemon_(4)@@+[NODE]11@@[STORY]
msgid "They do not answer, they keep coming towards you."
msgstr ""
#. -- [EVENT] --ArmyIceDemon_(4)@@+[NODE]17@@[STORY]
msgid "You defeat the ice demons."
msgstr ""
#. -- [EVENT] --ArmyIceDemon_(4)@@+[NODE]19@@[STORY]
msgid ""
"The ice demons defeat you and feast on your blood and life essence before "
"you manage to escape."
msgstr ""
#. -- [EVENT] --ArmyIceDemon_(4)@@+[NODE]19@@[OUT]1
msgid "Run."
msgstr ""
#. -- [EVENT] --ArmyIceDemon_(4)@@+[NODE]25@@[STORY]
msgid "Your spirit was stronger. The demons perish."
msgstr ""

+ 189
- 0
Modules/pot/Lightbringers.pot View File

@ -0,0 +1,189 @@
#, fuzzy
msgid ""
msgstr ""
"MIME-Version: 1.0\n"
"Content-Transfer-Encoding: 8bit\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
#. -- [EVENT] --VillageSmall(0)@@+[NODE]2@@[STORY]
#. -- [EVENT] --VillageLarge(2)@@+[NODE]2@@[STORY]
msgid ""
"You come to a settlement claimed by the light. Its folk roam the streets in "
"unison, working, crafting, ploughing the fields, all in silence, all "
"together.When they spot you, they approach:'You have come to join us?'"
msgstr ""
#. -- [EVENT] --VillageSmall(0)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --VillageLarge(2)@@+[NODE]2@@[OUT]1
msgid "No, tell them you have come to talk and perhaps establish a friendship."
msgstr ""
#. -- [EVENT] --VillageSmall(0)@@+[NODE]3@@[STORY]
#. -- [EVENT] --VillageLarge(2)@@+[NODE]3@@[STORY]
msgid ""
"'You are either one of us, or you are not. Come . . .'Light wisps begin to "
"circle you, their cold heat on your skin and burning icicles touching your "
"guts in an attempt at joining."
msgstr ""
#. -- [EVENT] --VillageSmall(0)@@+[NODE]3@@[OUT]1
#. -- [EVENT] --VillageLarge(2)@@+[NODE]3@@[OUT]1
msgid "Refuse and leave quickly."
msgstr ""
#. -- [EVENT] --VillageSmall(0)@@+[NODE]3@@[OUT]2
#. -- [EVENT] --VillageLarge(2)@@+[NODE]3@@[OUT]2
msgid ""
"[Turmoil or Light]This is an abomination that defies both turmoil (seeking "
"to tame it) and light (abusing its power). Attack head on!"
msgstr ""
#. -- [EVENT] --VillageSmall(0)@@+[NODE]3@@[OUT]3
#. -- [EVENT] --VillageLarge(2)@@+[NODE]3@@[OUT]3
msgid ""
"[Magic or Nature]This force seems immaterial. Call upon your domain and face "
"these fiends with your spirit!"
msgstr ""
#. -- [EVENT] --VillageSmall(0)@@+[NODE]3@@[OUT]4
#. -- [EVENT] --VillageLarge(2)@@+[NODE]3@@[OUT]4
msgid ""
"[Harmony or Intellect]Show them the strength of your mind, a will that will "
"not be bent. "
msgstr ""
#. -- [EVENT] --VillageSmall(0)@@+[NODE]6@@[STORY]
#. -- [EVENT] --VillageLarge(2)@@+[NODE]6@@[STORY]
msgid ""
"You destroy the lightbringers and the village burns, as if the light will "
"not allow you a full victory. "
msgstr ""
#. -- [EVENT] --VillageSmall(0)@@+[NODE]6@@[OUT]1
#. -- [EVENT] --VillageSmall(0)@@+[NODE]8@@[OUT]1
#. -- [EVENT] --VillageSmall(0)@@+[NODE]13@@[OUT]1
#. -- [EVENT] --ArmyLight(1)@@+[NODE]27@@[OUT]2
#. -- [EVENT] --ArmyLight(1)@@+[NODE]30@@[OUT]1
#. -- [EVENT] --VillageLarge(2)@@+[NODE]6@@[OUT]1
#. -- [EVENT] --VillageLarge(2)@@+[NODE]8@@[OUT]1
#. -- [EVENT] --VillageLarge(2)@@+[NODE]13@@[OUT]1
msgid "Leave."
msgstr ""
#. -- [EVENT] --VillageSmall(0)@@+[NODE]8@@[STORY]
#. -- [EVENT] --VillageLarge(2)@@+[NODE]8@@[STORY]
msgid ""
"You are badly beaten and forced to flee. One or more of your folk could fall "
"under their dominion . . ."
msgstr ""
#. -- [EVENT] --VillageSmall(0)@@+[NODE]13@@[STORY]
#. -- [EVENT] --VillageLarge(2)@@+[NODE]13@@[STORY]
msgid ""
"Your resistance wakens something within the taken folk and they banish the "
"light from their souls! Alas, their bodies are too weak and burnt out to "
"survive without the hive mind and they fall dead, but free.The village "
"itself burns as if the light would not abide your victory."
msgstr ""
#. -- [EVENT] --VillageSmall(0)@@+[NODE]18@@[STORY]
#. -- [EVENT] --VillageLarge(2)@@+[NODE]18@@[STORY]
msgid ""
"'Bringer of light, come, see us. One day you will join. For now some us may "
"wish to travel with you.'"
msgstr ""
#. -- [EVENT] --VillageSmall(0)@@+[NODE]18@@[OUT]1
#. -- [EVENT] --VillageLarge(2)@@+[NODE]18@@[OUT]1
msgid "See the light village."
msgstr ""
#. -- [EVENT] --VillageSmall(0)@@+[NODE]19@@[STORY]
#. -- [EVENT] --VillageLarge(2)@@+[NODE]19@@[STORY]
msgid ""
"The village seems frozen in time. The people move so slowly you can barely "
"see it. Yet they all seem really happy."
msgstr ""
#. -- [EVENT] --VillageSmall(0)@@+[NODE]19@@[OUT]1
#. -- [EVENT] --VillageLarge(2)@@+[NODE]19@@[OUT]1
msgid "Have your spirit healed."
msgstr ""
#. -- [EVENT] --VillageSmall(0)@@+[NODE]19@@[OUT]2
#. -- [EVENT] --VillageLarge(2)@@+[NODE]19@@[OUT]2
msgid "Have your mental health cured."
msgstr ""
#. -- [EVENT] --VillageSmall(0)@@+[NODE]19@@[OUT]3
#. -- [EVENT] --VillageLarge(2)@@+[NODE]19@@[OUT]3
msgid "Remove curses. "
msgstr ""
#. -- [EVENT] --VillageSmall(0)@@+[NODE]19@@[OUT]4
#. -- [EVENT] --VillageLarge(2)@@+[NODE]19@@[OUT]4
msgid "Recruit lightbringers."
msgstr ""
#. -- [EVENT] --VillageSmall(0)@@+[NODE]19@@[OUT]5
#. -- [EVENT] --VillageLarge(2)@@+[NODE]19@@[OUT]5
msgid "Nothing to do for now, leave."
msgstr ""
#. -- [EVENT] --ArmyLight(1)@@+[NODE]2@@[STORY]
msgid ""
"A group of folk taken by the light scourge approaches you -- lightbringers, "
"as they are now known.They do not speak. They seek only to bring you into "
"their commune with the light-mind."
msgstr ""
#. -- [EVENT] --ArmyLight(1)@@+[NODE]2@@[OUT]1
msgid "Speak to them."
msgstr ""
#. -- [EVENT] --ArmyLight(1)@@+[NODE]2@@[OUT]2
msgid "Fight!"
msgstr ""
#. -- [EVENT] --ArmyLight(1)@@+[NODE]2@@[OUT]3
msgid "Face them with your spirit!"
msgstr ""
#. -- [EVENT] --ArmyLight(1)@@+[NODE]2@@[OUT]4
msgid "Move away."
msgstr ""
#. -- [EVENT] --ArmyLight(1)@@+[NODE]17@@[STORY]
msgid "You destroy the lightbringers and their bodies turn to ash. "
msgstr ""
#. -- [EVENT] --ArmyLight(1)@@+[NODE]17@@[OUT]1
msgid "Take their stuff and leave."
msgstr ""
#. -- [EVENT] --ArmyLight(1)@@+[NODE]19@@[STORY]
msgid ""
"Your spirit is too weak. The lightbringers assail you, and you barely escape "
"-- and perhaps some of you do not . . ."
msgstr ""
#. -- [EVENT] --ArmyLight(1)@@+[NODE]19@@[OUT]1
msgid "Run."
msgstr ""
#. -- [EVENT] --ArmyLight(1)@@+[NODE]27@@[STORY]
msgid ""
"'You, yu gave more light. You will join when you are ready...'They move away."
msgstr ""
#. -- [EVENT] --ArmyLight(1)@@+[NODE]27@@[OUT]1
msgid "Attack!"
msgstr ""
#. -- [EVENT] --ArmyLight(1)@@+[NODE]30@@[STORY]
msgid ""
"A group of the lightbringers approaches, but they suddenly simply collapse. "
"The destruction of the light-beast is working."
msgstr ""

+ 5549
- 0
Modules/pot/MiscEncounters.pot
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+ 4015
- 0
Modules/pot/MiscEncounters2.pot
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+ 1082
- 0
Modules/pot/Natural disaster.pot
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+ 514
- 0
Modules/pot/Nest.pot View File

@ -0,0 +1,514 @@
#, fuzzy
msgid ""
msgstr ""
"MIME-Version: 1.0\n"
"Content-Transfer-Encoding: 8bit\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
#. -- [EVENT] -- Nest spiders(0)@@+[NODE]3@@[STORY]
msgid ""
"You spot a spider's nest nearby. It looks very busy and you think you saw "
"the creatures carrying large cocoons inside."
msgstr ""
#. -- [EVENT] -- Nest spiders(0)@@+[NODE]3@@[OUT]1
#. -- [EVENT] --Nest rat(1)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --Nest rat(1)@@+[NODE]8@@[OUT]2
#. -- [EVENT] --Nest rat(1)@@+[NODE]31@@[OUT]3
#. -- [EVENT] --Nest rat(1)@@+[NODE]32@@[OUT]1
#. -- [EVENT] --Crow nest(3)@@+[NODE]2@@[OUT]5
#. -- [EVENT] --Crow nest(3)@@+[NODE]3@@[OUT]1
#. -- [EVENT] --Crow nest(3)@@+[NODE]33@@[OUT]1
#. -- [EVENT] --Nest snakes(4)@@+[NODE]4@@[OUT]4
#. -- [EVENT] --Nest snakes(4)@@+[NODE]35@@[OUT]1
msgid "Attack!"
msgstr ""
#. -- [EVENT] -- Nest spiders(0)@@+[NODE]3@@[OUT]2
msgid "[Spider queen]Intimidate the nest."
msgstr ""
#. -- [EVENT] -- Nest spiders(0)@@+[NODE]3@@[OUT]3
msgid "[Beast]Communicate with the nest."
msgstr ""
#. -- [EVENT] -- Nest spiders(0)@@+[NODE]3@@[OUT]4
msgid "[Druid]Be like a beast and speak to the spiders."
msgstr ""
#. -- [EVENT] -- Nest spiders(0)@@+[NODE]3@@[OUT]5
#. -- [EVENT] -- Nest spiders(0)@@+[NODE]61@@[OUT]1
#. -- [EVENT] --Nest rat(1)@@+[NODE]8@@[OUT]1
#. -- [EVENT] --Nest rat(1)@@+[NODE]14@@[OUT]1
#. -- [EVENT] --Nest rat(1)@@+[NODE]21@@[OUT]1
#. -- [EVENT] --Nest rat(1)@@+[NODE]30@@[OUT]1
#. -- [EVENT] --Crow nest(3)@@+[NODE]2@@[OUT]6
#. -- [EVENT] --Crow nest(3)@@+[NODE]3@@[OUT]7
#. -- [EVENT] --Crow nest(3)@@+[NODE]18@@[OUT]1
#. -- [EVENT] --Crow nest(3)@@+[NODE]30@@[OUT]1
#. -- [EVENT] --Crow nest(3)@@+[NODE]31@@[OUT]1
#. -- [EVENT] --Crow nest(3)@@+[NODE]33@@[OUT]2
#. -- [EVENT] --Crow nest(3)@@+[NODE]36@@[OUT]2
#. -- [EVENT] --Crow nest(3)@@+[NODE]39@@[OUT]1
#. -- [EVENT] --Crow nest(3)@@+[NODE]42@@[OUT]1
#. -- [EVENT] --Crow nest(3)@@+[NODE]43@@[OUT]1
#. -- [EVENT] --Crow nest(3)@@+[NODE]45@@[OUT]1
#. -- [EVENT] --Nest snakes(4)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --Nest snakes(4)@@+[NODE]6@@[OUT]2
#. -- [EVENT] --Nest snakes(4)@@+[NODE]22@@[OUT]1
#. -- [EVENT] --Nest snakes(4)@@+[NODE]26@@[OUT]1
#. -- [EVENT] --Nest snakes(4)@@+[NODE]35@@[OUT]2
#. -- [EVENT] --Nest snakes(4)@@+[NODE]43@@[OUT]2
msgid "Leave."
msgstr ""
#. -- [EVENT] -- Nest spiders(0)@@+[NODE]42@@[STORY]
#. -- [EVENT] -- Nest spiders(0)@@+[NODE]67@@[STORY]
msgid ""
"The spiders are somewhat sentient. Beast to beast, you learn that they "
"raided a nearby village and brought a lot of 'juicy' prizes back to the nest."
"Since they are trying to establish their settlement as more than a nest, "
"they agree to give you some loot in exchange for leaving them alone. They "
"also offer to trade."
msgstr ""
#. -- [EVENT] -- Nest spiders(0)@@+[NODE]42@@[OUT]1
#. -- [EVENT] -- Nest spiders(0)@@+[NODE]67@@[OUT]1
msgid "Accept their goods and leave."
msgstr ""
#. -- [EVENT] -- Nest spiders(0)@@+[NODE]42@@[OUT]2
#. -- [EVENT] -- Nest spiders(0)@@+[NODE]67@@[OUT]2
msgid "Accept their goods and trade also."
msgstr ""
#. -- [EVENT] -- Nest spiders(0)@@+[NODE]42@@[OUT]3
#. -- [EVENT] -- Nest spiders(0)@@+[NODE]62@@[OUT]2
#. -- [EVENT] -- Nest spiders(0)@@+[NODE]67@@[OUT]3
msgid "They killed a whole village. Attack!"
msgstr ""
#. -- [EVENT] -- Nest spiders(0)@@+[NODE]43@@[STORY]
msgid ""
"As spider queen, you claim dominance over this mere nest. You order the "
"workers to abandon this site and never return to your territory. They obey."
"Within the nest you find less fortunate folk wrapped in cocoons.It is "
"unlikely any of them are still alive, but it's worth checking. "
msgstr ""
#. -- [EVENT] -- Nest spiders(0)@@+[NODE]43@@[OUT]1
msgid "One of the spiders decides to follow you now. Leave together."
msgstr ""
#. -- [EVENT] -- Nest spiders(0)@@+[NODE]43@@[OUT]2
#. -- [EVENT] -- Nest spiders(0)@@+[NODE]43@@[OUT]3
#. -- [EVENT] -- Nest spiders(0)@@+[NODE]43@@[OUT]4
#. -- [EVENT] -- Nest spiders(0)@@+[NODE]57@@[OUT]1
#. -- [EVENT] -- Nest spiders(0)@@+[NODE]57@@[OUT]2
#. -- [EVENT] -- Nest spiders(0)@@+[NODE]57@@[OUT]3
msgid "Check the cocoons, gather what you can, and leave."
msgstr ""
#. -- [EVENT] -- Nest spiders(0)@@+[NODE]57@@[STORY]
msgid ""
"You destroy the nest and inside, you find less fortunate folk wrapped in "
"cocoons.It is unlikely any of them are still alive, but it's worth checking. "
msgstr ""
#. -- [EVENT] -- Nest spiders(0)@@+[NODE]61@@[STORY]
msgid ""
"You failed to communicate successfully. The nest is agitated and ready to "
"swarm you."
msgstr ""
#. -- [EVENT] -- Nest spiders(0)@@+[NODE]62@@[STORY]
msgid ""
"The spiders are somewhat sentient. Beast to beast, you learn that they "
"raided a nearby village and brought a lot of 'juicy' prizes back to the nest."
"Since they are trying to establish their settlement as more than a nest, "
"they offer some goods and say that one of their own will join you as a start "
"to good relations."
msgstr ""
#. -- [EVENT] -- Nest spiders(0)@@+[NODE]62@@[OUT]1
msgid "Accept their goodwill and leave."
msgstr ""
#. -- [EVENT] --Nest rat(1)@@+[NODE]2@@[STORY]
msgid ""
"The ground beneath your feet collapses and you fall into a tunnel. You soon "
"realise the floor seems to be moving. It's swarming with vermin!"
msgstr ""
#. -- [EVENT] --Nest rat(1)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --Nest snakes(4)@@+[NODE]4@@[OUT]3
#. -- [EVENT] --Nest snakes(4)@@+[NODE]11@@[OUT]2
msgid "Try to climb back up quickly."
msgstr ""
#. -- [EVENT] --Nest rat(1)@@+[NODE]2@@[OUT]3
msgid "Observe the rats. It seems odd that they do not attack you."
msgstr ""
#. -- [EVENT] --Nest rat(1)@@+[NODE]2@@[OUT]4
msgid "[Beastmaster or beast]Try to dominate this swarm to do your bidding!"
msgstr ""
#. -- [EVENT] --Nest rat(1)@@+[NODE]6@@[STORY]
msgid ""
"The rats fall in line or run off, considering your stature. Soon the nest "
"lies empty for you to loot. "
msgstr ""
#. -- [EVENT] --Nest rat(1)@@+[NODE]6@@[OUT]1
#. -- [EVENT] --Nest rat(1)@@+[NODE]12@@[OUT]1
#. -- [EVENT] --Nest rat(1)@@+[NODE]39@@[OUT]1
#. -- [EVENT] --Nest snakes(4)@@+[NODE]18@@[OUT]1
#. -- [EVENT] --Nest snakes(4)@@+[NODE]32@@[OUT]1
msgid "Gather what you can and leave."
msgstr ""
#. -- [EVENT] --Nest rat(1)@@+[NODE]8@@[STORY]
msgid ""
"The rats swarm you and bite angrily, squeaking that they have a master "
"already."
msgstr ""
#. -- [EVENT] --Nest rat(1)@@+[NODE]12@@[STORY]
msgid ""
"The rat nest is mostly a pile of dung and debris, but you may be able to "
"salvage some goods."
msgstr ""
#. -- [EVENT] --Nest rat(1)@@+[NODE]14@@[STORY]
msgid ""
"You climb up but realise you were bitten by rats and the wounds are infected."
msgstr ""
#. -- [EVENT] --Nest rat(1)@@+[NODE]21@@[STORY]
msgid ""
"The rats are not having any of it. They swarm you and you are forced to drop "
"some cargo as you run away."
msgstr ""
#. -- [EVENT] --Nest rat(1)@@+[NODE]30@@[STORY]
msgid ""
"You are badly beaten and forced to abandon some of your things as you run "
"away."
msgstr ""
#. -- [EVENT] --Nest rat(1)@@+[NODE]31@@[STORY]
msgid ""
"The rats seem single-mindedly obsessed with carrying objects deeper into the "
"tunnel. Things like branches, stones, pieces of bodies, bones, and "
"equipment. You also may have spotted a person being carried away by the "
"swarm.Some of the rats begin tugging at your feet as if to carry you too, "
"but for now they judge it too hard of a task."
msgstr ""
#. -- [EVENT] --Nest rat(1)@@+[NODE]31@@[OUT]1
msgid "[Rat]Stop a group and question them."
msgstr ""
#. -- [EVENT] --Nest rat(1)@@+[NODE]31@@[OUT]2
msgid "Follow the rats. "
msgstr ""
#. -- [EVENT] --Nest rat(1)@@+[NODE]31@@[OUT]4
msgid "[Druid]Become like a rat and speak to them."
msgstr ""
#. -- [EVENT] --Nest rat(1)@@+[NODE]32@@[STORY]
msgid ""
"Farther into the tunnel, you see an obese rat slumped on a throne made of "
"rat droppings, bones, and odd bits.Smaller rats swarm around the seat and "
"add new layers."
msgstr ""
#. -- [EVENT] --Nest rat(1)@@+[NODE]32@@[OUT]2
msgid "[Druid]Try talking to the fat rat. It looks at least partly sentient."
msgstr ""
#. -- [EVENT] --Nest rat(1)@@+[NODE]32@@[OUT]3
msgid ""
"[Witch]Try to dominate the rat. The vermin should be your familiars, not "
"sitting on thrones."
msgstr ""
#. -- [EVENT] --Nest rat(1)@@+[NODE]33@@[STORY]
msgid ""
"'Da boss, man, da boss is hungry, da boss needs stuff for his shiny sit, so "
"we all be strong and deal with ya big folk out there... yes, yes... You rat, "
"you friend, you no tell boss we let tunnels collapse, we give you stuff, "
"yes, yes?'"
msgstr ""
#. -- [EVENT] --Nest rat(1)@@+[NODE]33@@[OUT]1
msgid "Stare at them menacingly."
msgstr ""
#. -- [EVENT] --Nest rat(1)@@+[NODE]33@@[OUT]2
msgid "Decline and attack!"
msgstr ""
#. -- [EVENT] --Nest rat(1)@@+[NODE]33@@[OUT]3
#. -- [EVENT] --Nest rat(1)@@+[NODE]34@@[OUT]1
msgid "Agree."
msgstr ""
#. -- [EVENT] --Nest rat(1)@@+[NODE]34@@[STORY]
msgid ""
"'Oyoyoy... you big boss too... you take out prize, a great enemy, we found "
"it, we got it, you have it, you go, you not kill us, you not tell our boss, "
"yes, yes?'"
msgstr ""
#. -- [EVENT] --Nest rat(1)@@+[NODE]39@@[STORY]
msgid ""
"The rats fall in line or run off, considering your stature. Soon the nest "
"lies empty for you to loot.The fat rat in charge bows to your superiority "
"and will follow your lead."
msgstr ""
#. -- [EVENT] --Nest(2)@@+[NODE]2@@[STORY]
msgid "You spot a place of interest."
msgstr ""
#. -- [EVENT] --Nest(2)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --Nest(2)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --Nest(2)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --Nest(2)@@+[NODE]2@@[OUT]4
msgid "Investigate."
msgstr ""
#. -- [EVENT] --Crow nest(3)@@+[NODE]2@@[STORY]
msgid ""
"After a violent storm, many trees lie fallen. You see a swarm of crows "
"circling one such tree, and when you get closer, you realise their nest has "
"also fallen, and the birds are trying to move what they can to another tree."
msgstr ""
#. -- [EVENT] --Crow nest(3)@@+[NODE]2@@[OUT]1
msgid ""
"[Perception or hunter] You know the nests of giant crows can hide many "
"treasures within. Go in closer to investigate."
msgstr ""
#. -- [EVENT] --Crow nest(3)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --Crow nest(3)@@+[NODE]3@@[OUT]6
msgid ""
"[Leshy]The tree isn't entirely collapsed. Sing to it and restore it to its "
"former self, thus saving the nest too."
msgstr ""
#. -- [EVENT] --Crow nest(3)@@+[NODE]2@@[OUT]3
msgid ""
"Out of respect for nature, wait until the crows rescue their young, then "
"investigate."
msgstr ""
#. -- [EVENT] --Crow nest(3)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --Crow nest(3)@@+[NODE]3@@[OUT]5
#. -- [EVENT] --Crow nest(3)@@+[NODE]5@@[OUT]4
msgid "Convince the crows to let you help with the move -- for a price."
msgstr ""
#. -- [EVENT] --Crow nest(3)@@+[NODE]3@@[STORY]
msgid ""
"You get in closer and see the debris from the fallen nest. There are several "
"dead chicks, but also many shiny baubles woven into the structure.The tree "
"itself is also of good quality.The crows continue ferrying the goods "
"somewhere up high."
msgstr ""
#. -- [EVENT] --Crow nest(3)@@+[NODE]3@@[OUT]2
#. -- [EVENT] --Crow nest(3)@@+[NODE]3@@[OUT]3
#. -- [EVENT] --Crow nest(3)@@+[NODE]5@@[OUT]2
#. -- [EVENT] --Crow nest(3)@@+[NODE]5@@[OUT]3
msgid "Wait till they finish and gather what is left behind. "
msgstr ""
#. -- [EVENT] --Crow nest(3)@@+[NODE]3@@[OUT]4
msgid "Sneak up on them between their runs to steal some goods. "
msgstr ""
#. -- [EVENT] --Crow nest(3)@@+[NODE]5@@[STORY]
msgid ""
"You wait until the chicks are rescued and fly away with the stronger crows. "
"A small group of stragglers remains to clear the nest. Now it is a matter of "
"the strongest taking the spoils. "
msgstr ""
#. -- [EVENT] --Crow nest(3)@@+[NODE]5@@[OUT]1
msgid "Attack the weaker crows now."
msgstr ""
#. -- [EVENT] --Crow nest(3)@@+[NODE]18@@[STORY]
#. -- [EVENT] --Crow nest(3)@@+[NODE]31@@[STORY]
msgid ""
"There is little left to gather, but you discover a wounded crow, and when "
"you heal it, the bird decides to follow your path."
msgstr ""
#. -- [EVENT] --Crow nest(3)@@+[NODE]27@@[STORY]
msgid "You defeat the crows and loot the nest in peace."
msgstr ""
#. -- [EVENT] --Crow nest(3)@@+[NODE]27@@[OUT]1
#. -- [EVENT] --Crow nest(3)@@+[NODE]27@@[OUT]2
msgid "Take what you can and leave."
msgstr ""
#. -- [EVENT] --Crow nest(3)@@+[NODE]30@@[STORY]
msgid ""
"You sneak up and manage to snatch some goods without the crows' knowledge. "
"After they leave for good, you also gather the remaining wood."
msgstr ""
#. -- [EVENT] --Crow nest(3)@@+[NODE]33@@[STORY]
msgid "The crows saw you coming and attacked, forcing you to drop some goods."
msgstr ""
#. -- [EVENT] --Crow nest(3)@@+[NODE]36@@[STORY]
msgid ""
"You whisper in the ancient spirit tongue of the trees, and the old oak "
"stands anew. With the crows' nest back in the crown, the crows begin "
"rebuilding it.One of them drops a gift in thanks."
msgstr ""
#. -- [EVENT] --Crow nest(3)@@+[NODE]36@@[OUT]1
msgid "The gift turns out to be a crow to serve you. Leave."
msgstr ""
#. -- [EVENT] --Crow nest(3)@@+[NODE]39@@[STORY]
msgid ""
"Alas, the tree was too weak to heed your call. It withered away despite your "
"attempt to help.You feel greatly saddened by this, but the crows seem to "
"leave you be for now."
msgstr ""
#. -- [EVENT] --Crow nest(3)@@+[NODE]42@@[STORY]
msgid ""
"The crows agree to your terms. After you help them secure the nest, they "
"leave you gifts in thanks."
msgstr ""
#. -- [EVENT] --Crow nest(3)@@+[NODE]43@@[STORY]
msgid ""
"The angry murder of crows chases you away, forcing you to drop some of your "
"goods to save your lives."
msgstr ""
#. -- [EVENT] --Crow nest(3)@@+[NODE]45@@[STORY]
msgid ""
"You discover a wounded crow, and when you heal it, the bird decides to "
"follow your path."
msgstr ""
#. -- [EVENT] --Nest snakes(4)@@+[NODE]2@@[STORY]
msgid "You uncover some underground tunnels."
msgstr ""
#. -- [EVENT] --Nest snakes(4)@@+[NODE]2@@[OUT]1
msgid "Throw in some torches first, then investigate."
msgstr ""
#. -- [EVENT] --Nest snakes(4)@@+[NODE]2@@[OUT]2
msgid "Go in and investigate."
msgstr ""
#. -- [EVENT] --Nest snakes(4)@@+[NODE]4@@[STORY]
msgid ""
"The tunnels were used for a hideout once, or perhaps they are the remnants "
"of a dwarven outpost. Either way, there are clearly some resources here."
"However, you see a nest of vipers sprawling inside, and they see you!"
msgstr ""
#. -- [EVENT] --Nest snakes(4)@@+[NODE]4@@[OUT]1
#. -- [EVENT] --Nest snakes(4)@@+[NODE]4@@[OUT]2
#. -- [EVENT] --Nest snakes(4)@@+[NODE]5@@[OUT]2
#. -- [EVENT] --Nest snakes(4)@@+[NODE]5@@[OUT]3
msgid "[Druid]Calm these snakes end explore the chamber."
msgstr ""
#. -- [EVENT] --Nest snakes(4)@@+[NODE]4@@[OUT]5
msgid "[Beastmaster]Take out the flute and play."
msgstr ""
#. -- [EVENT] --Nest snakes(4)@@+[NODE]5@@[STORY]
msgid ""
"The tunnels were used for a hideout once, or perhaps they are the remnants "
"of a dwarven outpost. Either way, there are clearly some resources here."
"However, you see a nest of vipers sprawling inside."
msgstr ""
#. -- [EVENT] --Nest snakes(4)@@+[NODE]5@@[OUT]1
msgid "Use the advantage of surprise and attack!"
msgstr ""
#. -- [EVENT] --Nest snakes(4)@@+[NODE]5@@[OUT]4
msgid "Think of a way to outsmart the vipers."
msgstr ""
#. -- [EVENT] --Nest snakes(4)@@+[NODE]5@@[OUT]5
msgid "Retreat."
msgstr ""
#. -- [EVENT] --Nest snakes(4)@@+[NODE]6@@[STORY]
msgid ""
"You stand before the snakes and stretch out your arm, clenching your fist. "
"Then, slowly, you straighten one finger and begin marking circles in the air "
"while whispering in the slithering sound of snake speech.The snakes are "
"mesmerised, and you are free to loot this place."
msgstr ""
#. -- [EVENT] --Nest snakes(4)@@+[NODE]6@@[OUT]1
#. -- [EVENT] --Nest snakes(4)@@+[NODE]43@@[OUT]1
msgid "One of the snakes slithers after you. Leave together."
msgstr ""
#. -- [EVENT] --Nest snakes(4)@@+[NODE]11@@[STORY]
msgid ""
"You stand before the snakes and stretch out your arm, clenching your fist. "
"Then, slowly, you straighten one finger and begin marking circles in the air "
"while whispering in the slithering sound of snake speech.The snakes seem "
"entranced for a time, but one of them breaks concentration and snaps at you. "
"Others will follow soon!"
msgstr ""
#. -- [EVENT] --Nest snakes(4)@@+[NODE]11@@[OUT]1
msgid "Fight!"
msgstr ""
#. -- [EVENT] --Nest snakes(4)@@+[NODE]18@@[STORY]
msgid "With the snakes gone, you are free to loot the place."
msgstr ""
#. -- [EVENT] --Nest snakes(4)@@+[NODE]22@@[STORY]
msgid "You climb back up, but not without a few bites from the snakes."
msgstr ""
#. -- [EVENT] --Nest snakes(4)@@+[NODE]26@@[STORY]
msgid "The snakes prove too strong. They swarm you and force you to flee. "
msgstr ""
#. -- [EVENT] --Nest snakes(4)@@+[NODE]32@@[STORY]
msgid ""
"With the right herbs and plants, and a bit of ingenuity, you smoke the "
"snakes out of the tunnel. You are even able to hunt some as they try "
"slithering away in a panic."
msgstr ""
#. -- [EVENT] --Nest snakes(4)@@+[NODE]35@@[STORY]
msgid ""
"You try to smoke the snakes out, but that only enrages them. They swarm you "
"and force you to retreat."
msgstr ""
#. -- [EVENT] --Nest snakes(4)@@+[NODE]43@@[STORY]
msgid ""
"The old goblin traditions of rat catchers live strong in you. Your flute "
"mesmerises the snakes, and you are free to loot the place."
msgstr ""

+ 556
- 0
Modules/pot/Nightdemons.pot View File

@ -0,0 +1,556 @@
#, fuzzy
msgid ""
msgstr ""
"MIME-Version: 1.0\n"
"Content-Transfer-Encoding: 8bit\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
#. -- [EVENT] --NightdemonsTradeadv(0)@@+[NODE]2@@[STORY]
msgid "The trader's stalls stand open for you"
msgstr ""
#. -- [EVENT] --NightdemonsTradeadv(0)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --NightdemonsTradeadv(0)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --NightdemonsTradeadv(0)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --NightdemonsTradeadv(0)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]12@@[OUT]1
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]84@@[OUT]1
msgid "Trade."
msgstr ""
#. -- [EVENT] --NightdemonsTradeadv(0)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --NightdemonsTradeadv(0)@@+[NODE]7@@[OUT]2
msgid "Come back another time."
msgstr ""
#. -- [EVENT] --NightdemonsTradeadv(0)@@+[NODE]7@@[STORY]
msgid "'You are no friends of ours, so you will pay extra.'"
msgstr ""
#. -- [EVENT] --NightdemonsTradeadv(0)@@+[NODE]11@@[STORY]
msgid "'You waste our time, go.'"
msgstr ""
#. -- [EVENT] --NightdemonsTradeadv(0)@@+[NODE]11@@[OUT]1
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]3@@[OUT]3
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]11@@[OUT]1
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]11@@[OUT]2
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]28@@[OUT]1
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]31@@[OUT]1
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]31@@[OUT]2
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]44@@[OUT]1
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]57@@[OUT]1
#. -- [EVENT] --ArmyNightDemon_(2)@@+[NODE]3@@[OUT]2
#. -- [EVENT] --ArmyNightDemon_(2)@@+[NODE]11@@[OUT]1
#. -- [EVENT] --ArmyNightDemon_(2)@@+[NODE]17@@[OUT]1
#. -- [EVENT] --ArmyNightDemon_(2)@@+[NODE]25@@[OUT]1
msgid "Leave."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]2@@[STORY]
msgid ""
"You enter the territory claimed by the night demons. You see werewolves and "
"strigas skilk in the shadows, watching you with hungry eyes:'Have you come "
"to offer your tasty blood, or flesh maybe?'"
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]2@@[OUT]1
msgid ""
"[Horz or Zorya] As masters of moon and the stars, claim your affinity with "
"the children of the night."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]2@@[OUT]2
msgid "Ask if there is anything you can help with?"
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]2@@[OUT]4
msgid ""
"[Friend, night demon] Say that you accept any dangers that may befall you "
"here and would like to enter regardless."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]3@@[STORY]
msgid ""
"You enter the territory claimed by the night demons. You feel many eyes upon "
"you and a deep growl greets you:'Have you come to feed our bloodlust, enemy "
"of the night?'"
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]3@@[OUT]1
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]3@@[OUT]2
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]4@@[OUT]2
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]4@@[OUT]3
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]36@@[OUT]2
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]36@@[OUT]3
msgid "Attack!"
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]4@@[STORY]
msgid ""
"The inhabitants of this place begin circling you and you feel terribly "
"exposed to their hunger.'You carry silver, and come here. Leave.'"
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]4@@[OUT]1
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]36@@[OUT]1
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]87@@[OUT]1
msgid "Better leave."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]7@@[STORY]
msgid "'You are friends, for now. So you may enter at your own peril.'"
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]85@@[OUT]1
msgid "Ask around for anyythin of interest."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]7@@[OUT]2
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]16@@[OUT]1
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]37@@[OUT]1
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]85@@[OUT]2
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]87@@[OUT]4
msgid "Ask if they would trade with you?"
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]7@@[OUT]3
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]85@@[OUT]3
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]87@@[OUT]3
msgid "There are some werewolves in a figting ring, go see them."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]7@@[OUT]4
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]16@@[OUT]2
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]37@@[OUT]2
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]85@@[OUT]4
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]87@@[OUT]2
msgid "Visit the pleasure houses."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]11@@[STORY]
msgid "'I accept your offering and will summon the unliving to your service.'"
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]12@@[STORY]
msgid "'You have proven friends to us so far, yes, we will trade with you.'"
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]15@@[STORY]
msgid ""
"The night beasts are browling to pvove thier worth. You are welcome to join "
"if you dare.Closeby, a striga master is showing off his mystical powers."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]15@@[OUT]1
msgid "Test your brawn against a werewolf. Two of your strongest will fight."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]15@@[OUT]2
msgid "Test your brawn against a werewolf. One of your strongest will fight."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]15@@[OUT]3
msgid ""
"You have either exhausted your chances for a challange, or this just in't "
"your time. Go back."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]15@@[OUT]4
msgid "Challenge the striga master, one on one."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]16@@[STORY]
msgid "'It is your lucky day, you may enter, at your won risk.'"
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]18@@[STORY]
msgid ""
"You enetr the dark rooms of the pleasure house and an exotic dancer that "
"seems part spirit part flesh entertains you.Your spirt is restored but you "
"feel some of your blood was drained and this left you ailing."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]18@@[OUT]1
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]19@@[OUT]1
msgid "Thank them, rest and leave."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]19@@[STORY]
msgid ""
"You got drunk in a night demon pleasure house, when you wake, you are "
"covered in wolf fur and rather rough 'love bites'... but you do feel "
"renewed. "
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]20@@[STORY]
msgid ""
"You got drunk in a night demon pleasure house, when you wake, you are "
"covered in wolf fur and rather rough 'love bites'... You do not feel very "
"well, but it was certainly a night to remember, or was it?"
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]20@@[OUT]1
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]21@@[OUT]1
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]22@@[OUT]1
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]82@@[OUT]1
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]83@@[OUT]1
msgid "Leave..."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]21@@[STORY]
msgid ""
"You got drunk in a night demon pleasure house, when you wake, you are "
"covered in wolf fur and rather rough 'love bites'... And one wolf seems to "
"now think you're its daddy."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]22@@[STORY]
msgid ""
"You got drunk in a night demon pleasure house, when you wake, you are "
"covered in wolf fur and rather rough 'love bites'... and when you look down "
"at yourself - you're a striga!"
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]28@@[STORY]
msgid ""
"The night demons are slain and you hear a dredful howling in the distance..."
"But then again, you are chosen of Horz, an alpha of the moon. it is your "
"right to claim these beasts if you so wish and you know those who witnessed "
"it will respect you."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]31@@[STORY]
msgid ""
"The night beasts defeat you and claim their blood price for your attack."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]36@@[STORY]
msgid ""
"'No, leave. Return with those who know of the forest, perhaps then we will "
"listen.'"
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]37@@[STORY]
msgid ""
"'It is your lucky day, you call nature your master and we respect that. You "
"may enter, at your own risk.'"
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]38@@[STORY]
msgid ""
"From withing the shadows they speak to you:'YOu are chosen of the night. We "
"want to be in your pack.'"
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]38@@[OUT]1
msgid "Accept whover it is that wants to join."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]38@@[OUT]2
msgid "Refuse politely."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]44@@[STORY]
msgid ""
"The night demons are slain and you hear a dredful howling in the distance..."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]48@@[STORY]
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]63@@[STORY]
msgid ""
"The wereworl yealds to your streangth and gives you trophies as reward for "
"your victory.His pack howls in your honour."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]48@@[OUT]1
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]63@@[OUT]1
msgid "Offer to drink with your opponent for a battle well fought."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]48@@[OUT]2
msgid "Ask for one of you to be turned into a child of the moon like him!"
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]49@@[STORY]
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]58@@[STORY]
msgid ""
"Night demons gather and bow before your challenge. A werewolf enters the "
"ring and bares his razor sharp teeth in an invitation."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]49@@[OUT]1
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]58@@[OUT]1
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]71@@[OUT]1
msgid "Begin."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]50@@[STORY]
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]60@@[STORY]
msgid ""
"You are defeated and must bow down to the victor.'You fought well, but you "
"are yet be a true night child. Now, if yu still stand, let us drink "
"together!'"
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]50@@[OUT]1
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]60@@[OUT]1
msgid "Drink if you still can..."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]52@@[STORY]
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]62@@[STORY]
msgid ""
"One of the challngers wakes witht he next full moon as child of the night!"
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]52@@[OUT]1
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]56@@[OUT]1
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]62@@[OUT]1
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]64@@[OUT]1
msgid "Praise Horz. "
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]56@@[STORY]
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]64@@[STORY]
msgid ""
"'AGreed, you deserve to join our ranks, for Horz!'One of the challngers "
"wakes witht he next full moon as child of the night!"
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]57@@[STORY]
msgid "'You give up? COward. Begone from my sight.'"
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]63@@[OUT]2
msgid "Ask to be turned into a child of the moon like him!"
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]65@@[STORY]
msgid ""
"There is a necromancer staying in the settleemnt. They can offer you your "
"very own unliving companion, for a price."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]65@@[OUT]1
msgid "Offer some pets as payment (you need to have 5)."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]65@@[OUT]2
msgid "Offer a child."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]65@@[OUT]3
msgid "Offer a party memeber, including adults."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]68@@[STORY]
msgid "'Hmm, not my typical price, but I will accept it, this once.'"
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]68@@[OUT]1
msgid "Pay."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]70@@[STORY]
msgid ""
"'You have enchanted my heart with your masterful skill. I bow to your "
"superior power and your baffling beauty.Will you agree to me my mistress of "
"the night? One sweet bite and your world will become changed forever!'"
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]70@@[OUT]1
msgid ""
"[Elf] Alas, elves cannot accept such dark gifts. Thank hoim all the same."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]70@@[OUT]2
msgid "Accept the offer."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]70@@[OUT]3
msgid "Decline politely and leave."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]71@@[STORY]
msgid "'Challenge me? How delightful. Let us dance my dear.'"
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]72@@[STORY]
msgid ""
"'Ah, yes, children of light. Such a shame, still. I am enamoured and so "
"shall gift you a servant so they may remind you of me. From now on, you "
"shall be able to simmon a werewold mutt and he will be your to command. Now "
"fare thee well, my love!'"
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]72@@[OUT]1
msgid "Thank him and leave, this is getting awkward. "
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]74@@[STORY]
msgid ""
"You become the nmistress fo the night. The striga master is exhausted fromt "
"he ritual, so it is a good time to go."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]74@@[OUT]1
msgid "Leave, but promise to visit..."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]75@@[STORY]
msgid ""
"'Wonderful, yes, your power is great and I am impressed. i bow to your "
"superiority, firend. Here, a reward for your challenge.'"
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]75@@[OUT]1
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]76@@[OUT]1
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]77@@[OUT]1
msgid "Thank him and leave."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]75@@[OUT]2
msgid "Ask to be turned into a striga master!"
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]75@@[OUT]3
msgid "Ask to be turned into a common striga."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]76@@[STORY]
msgid "'Yes, you shall become a brother of mine. Agreed.'"
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]77@@[STORY]
msgid "'Yes, you shall become a child of mine. Agreed.'"
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]78@@[STORY]
msgid "'And so you bow down to my superior power, good..."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]78@@[OUT]1
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]78@@[OUT]2
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]78@@[OUT]3
msgid "Accept your defeat. "
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]79@@[STORY]
msgid ""
"'Despite your failure, you have enchanted my heart with your baffling "
"beauty. You will be my mistress of the night. One sweet bite and your world "
"will become changed forever!'You become the nmistress fo the night. The "
"striga master is exhausted fromt he ritual, so it is a good time to go."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]79@@[OUT]1
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]81@@[OUT]1
msgid "You don't seem to have too much chice. Nod."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]81@@[STORY]
msgid "'Also, you shall become a child of mine and serve the night.'"
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]82@@[STORY]
msgid ""
"You got drunk in a night demon pleasure house, when you wake, you are "
"covered in wolf fur and rather rough 'love bites'... and when you look down "
"at yourself - you're a werewolf!"
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]83@@[STORY]
msgid ""
"You got drunk in a night demon pleasure house, when you wake, you are "
"covered in wolf fur and rather rough 'love bites'."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]84@@[STORY]
msgid "'You have proven friendly to us so far, yes, we will trade with you.'"
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]85@@[STORY]
msgid ""
"'Yes, the night mates, bonded forever and you call one of them your alpha, "
"good. Enter, enjoy the night!'"
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]85@@[OUT]5
msgid "A few children of the night keep watching you. Approach them."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]87@@[STORY]
msgid "'No deal, time to depart?'"
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]90@@[STORY]
msgid ""
"SOmeone you once lost to the night demons has returned to you, albeit, "
"changed."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]90@@[OUT]1
msgid "Take them with you and leave."
msgstr ""
#. -- [EVENT] --ArmyNightDemon_(2)@@+[NODE]2@@[STORY]
msgid "Beasts of the night are stalking you!"
msgstr ""
#. -- [EVENT] --ArmyNightDemon_(2)@@+[NODE]2@@[OUT]1
msgid "Greet your allies. "
msgstr ""
#. -- [EVENT] --ArmyNightDemon_(2)@@+[NODE]2@@[OUT]2
msgid "Stay cautious, but speak to them."
msgstr ""
#. -- [EVENT] --ArmyNightDemon_(2)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --ArmyNightDemon_(2)@@+[NODE]11@@[OUT]2
msgid "Use silver to intimidate them into backing down!"
msgstr ""
#. -- [EVENT] --ArmyNightDemon_(2)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --ArmyNightDemon_(2)@@+[NODE]11@@[OUT]3
msgid "Fight!"
msgstr ""
#. -- [EVENT] --ArmyNightDemon_(2)@@+[NODE]2@@[OUT]5
msgid "Move away."
msgstr ""
#. -- [EVENT] --ArmyNightDemon_(2)@@+[NODE]3@@[STORY]
msgid ""
"'Apologies, friends. We did not recognise you. Greetings and well wishes.'"
msgstr ""
#. -- [EVENT] --ArmyNightDemon_(2)@@+[NODE]3@@[OUT]1
msgid "Ask if they want to trade."
msgstr ""
#. -- [EVENT] --ArmyNightDemon_(2)@@+[NODE]11@@[STORY]
msgid "They do not answer, they keep coming towards you."
msgstr ""
#. -- [EVENT] --ArmyNightDemon_(2)@@+[NODE]17@@[STORY]
msgid "You defeat the night beasts."
msgstr ""
#. -- [EVENT] --ArmyNightDemon_(2)@@+[NODE]19@@[STORY]
msgid ""
"The night beats defeat you and feast on your blood and life essence before "
"you manage to escape."
msgstr ""
#. -- [EVENT] --ArmyNightDemon_(2)@@+[NODE]19@@[OUT]1
msgid "Run."
msgstr ""
#. -- [EVENT] --ArmyNightDemon_(2)@@+[NODE]25@@[STORY]
msgid "The night demons cower before you and skulk back into the shadows."
msgstr ""

+ 962
- 0
Modules/pot/Quarry.pot View File

@ -0,0 +1,962 @@
#, fuzzy
msgid ""
msgstr ""
"MIME-Version: 1.0\n"
"Content-Transfer-Encoding: 8bit\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
#. -- [EVENT] --Quarrydiff8(0)@@+[NODE]2@@[STORY]
#. -- [EVENT] --Quarrydiff4(8)@@+[NODE]2@@[STORY]
msgid "You find an old quarry, seemingly abandoned."
msgstr ""
#. -- [EVENT] --Quarrydiff8(0)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --Quarrydiff8(0)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --Quarrydiff8(0)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --Quarrydiff4(8)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --Quarrydiff4(8)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --Quarrydiff4(8)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --Quarrydiff4(8)@@+[NODE]2@@[OUT]4
msgid "Investigate."
msgstr ""
#. -- [EVENT] --Zmey(1)@@+[NODE]3@@[STORY]
msgid ""
"As you come closer, you see traces of the past -- broken equipment, "
"abandoned tools, and discarded ore."
msgstr ""
#. -- [EVENT] --Zmey(1)@@+[NODE]3@@[OUT]1
#. -- [EVENT] --Zmey(1)@@+[NODE]3@@[OUT]2
msgid "Search the area."
msgstr ""
#. -- [EVENT] --Zmey(1)@@+[NODE]3@@[OUT]3
#. -- [EVENT] --Zmey(1)@@+[NODE]18@@[OUT]1
#. -- [EVENT] --Zmey(1)@@+[NODE]27@@[OUT]1
#. -- [EVENT] --Zmey(1)@@+[NODE]29@@[OUT]1
#. -- [EVENT] --Zmey(1)@@+[NODE]34@@[OUT]1
#. -- [EVENT] --Zmey(1)@@+[NODE]35@@[OUT]1
#. -- [EVENT] --Zmey(1)@@+[NODE]37@@[OUT]1
#. -- [EVENT] --Zmey(1)@@+[NODE]38@@[OUT]1
#. -- [EVENT] --Bandits(2)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --Bandits(2)@@+[NODE]8@@[OUT]1
#. -- [EVENT] --Bandits(2)@@+[NODE]29@@[OUT]1
#. -- [EVENT] --Dragon(3)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --Dragon(3)@@+[NODE]16@@[OUT]1
#. -- [EVENT] --Dragon(3)@@+[NODE]31@@[OUT]1
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]5@@[OUT]5
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]12@@[OUT]1
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]25@@[OUT]1
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]31@@[OUT]1
#. -- [EVENT] --Rock troll(5)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --Rock troll(5)@@+[NODE]5@@[OUT]1
#. -- [EVENT] --Rock troll(5)@@+[NODE]8@@[OUT]1
#. -- [EVENT] --Rockers(6)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --Rockers(6)@@+[NODE]4@@[OUT]6
#. -- [EVENT] --Rockers(6)@@+[NODE]8@@[OUT]6
#. -- [EVENT] --Rockers(6)@@+[NODE]30@@[OUT]1
#. -- [EVENT] --Rockers(6)@@+[NODE]31@@[OUT]1
#. -- [EVENT] --Rockfalling(7)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --Rockfalling(7)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --Rockfalling(7)@@+[NODE]10@@[OUT]1
#. -- [EVENT] --Rockfalling(7)@@+[NODE]17@@[OUT]1
#. -- [EVENT] --Rockfalling(7)@@+[NODE]19@@[OUT]1
#. -- [EVENT] --Rockfalling(7)@@+[NODE]20@@[OUT]1
msgid "Leave."
msgstr ""
#. -- [EVENT] --Zmey(1)@@+[NODE]5@@[STORY]
msgid ""
"As you go in deeper, you discover the remains of many humanoids under a "
"layer of thick dust. It looks as if they fought each other in a kind of "
"frenzy that left both sides dead from blood loss and exhaustion.You then "
"discover the tracks of something large, slithering, and heavy -- and it "
"burrowed into the rockface nearby."
msgstr ""
#. -- [EVENT] --Zmey(1)@@+[NODE]5@@[OUT]1
#. -- [EVENT] --Zmey(1)@@+[NODE]5@@[OUT]3
msgid "Gather whatever you can here and leave quickly."
msgstr ""
#. -- [EVENT] --Zmey(1)@@+[NODE]5@@[OUT]2
msgid "Go into the rockface."
msgstr ""
#. -- [EVENT] --Zmey(1)@@+[NODE]6@@[STORY]
msgid ""
"You search the place and find nothing of interest. It still may be possible "
"to gather some of the stone from this place."
msgstr ""
#. -- [EVENT] --Zmey(1)@@+[NODE]6@@[OUT]1
#. -- [EVENT] --Zmey(1)@@+[NODE]6@@[OUT]2
msgid "Get the stone."
msgstr ""
#. -- [EVENT] --Zmey(1)@@+[NODE]7@@[STORY]
msgid ""
"You were gathering the resources in peace when you realised you now have "
"your weapon in hand, and you feel more and more inclined to kill someone.And "
"worse yet, you sense a powerful drain on your spirit, pulling at you "
"mercilessly.You hear mocking laughter bellowing at you."
msgstr ""
#. -- [EVENT] --Zmey(1)@@+[NODE]7@@[OUT]1
msgid "Try to control yourself and see who is laughing."
msgstr ""
#. -- [EVENT] --Zmey(1)@@+[NODE]8@@[STORY]
msgid ""
"'Ssso ssstrong, you've come to pay tribute, have you?'A zmey, one of the "
"eldest dragon kin, slithers into view from within a dark cave. "
msgstr ""
#. -- [EVENT] --Zmey(1)@@+[NODE]8@@[OUT]1
#. -- [EVENT] --Zmey(1)@@+[NODE]10@@[OUT]3
#. -- [EVENT] --Zmey(1)@@+[NODE]14@@[OUT]1
msgid "What tribute does it mean?"
msgstr ""
#. -- [EVENT] --Zmey(1)@@+[NODE]8@@[OUT]2
#. -- [EVENT] --Zmey(1)@@+[NODE]10@@[OUT]1
#. -- [EVENT] --Zmey(1)@@+[NODE]14@@[OUT]2
#. -- [EVENT] --Zmey(1)@@+[NODE]17@@[OUT]1
#. -- [EVENT] --Dragon(3)@@+[NODE]22@@[OUT]4
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]4@@[OUT]2
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]36@@[OUT]3
#. -- [EVENT] --Rock troll(5)@@+[NODE]4@@[OUT]3
#. -- [EVENT] --Rock troll(5)@@+[NODE]31@@[OUT]3
#. -- [EVENT] --Rockers(6)@@+[NODE]9@@[OUT]1
#. -- [EVENT] --Rockers(6)@@+[NODE]16@@[OUT]2
#. -- [EVENT] --Rockers(6)@@+[NODE]29@@[OUT]2
msgid "Attack!"
msgstr ""
#. -- [EVENT] --Zmey(1)@@+[NODE]8@@[OUT]3
#. -- [EVENT] --Zmey(1)@@+[NODE]10@@[OUT]2
#. -- [EVENT] --Zmey(1)@@+[NODE]14@@[OUT]3
#. -- [EVENT] --Zmey(1)@@+[NODE]17@@[OUT]2
msgid "It is a creature of mystical birth, so fight it with your spirit!"
msgstr ""
#. -- [EVENT] --Zmey(1)@@+[NODE]10@@[STORY]
msgid ""
"You sneak in carefully and even find a few gemstones scattered around.But "
"just as you think there is nothing more to find, you hear quiet "
"laughter:'Ssso ssstrong, you've come to pay tribute, have you?'A zmey, one "
"of the eldest dragon kin, slithers into view."
msgstr ""
#. -- [EVENT] --Zmey(1)@@+[NODE]11@@[STORY]
msgid ""
"You were gathering the resources in peace when you realised you now have "
"your weapon in hand, and you feel more and more inclined to kill someone.You "
"now sense there is a curse upon this place, one that may prove deadly."
msgstr ""
#. -- [EVENT] --Zmey(1)@@+[NODE]11@@[OUT]1
msgid "Resist this curse."
msgstr ""
#. -- [EVENT] --Zmey(1)@@+[NODE]11@@[OUT]2
msgid "Better just run."
msgstr ""
#. -- [EVENT] --Zmey(1)@@+[NODE]14@@[STORY]
msgid ""
"You shield yourself from the curse for now, but you know it will not hold "
"for long. You sense a sudden burst of dark, tumorous energy, then you hear "
"laughter coming from a hidden cave:'Ssso ssstrong, you've come to pay "
"tribute, have you?'A zmey, one of the eldest dragon kin, slithers into view."
msgstr ""
#. -- [EVENT] --Zmey(1)@@+[NODE]17@@[STORY]
msgid ""
"'I am not asss greedy asss my drake kin. One life will sssuffice, and it "
"doesss not need to be pure.'You think it winked at you.'I will allow you to "
"take away their weight in treasssure.'"
msgstr ""
#. -- [EVENT] --Zmey(1)@@+[NODE]17@@[OUT]3
msgid "Agree."
msgstr ""
#. -- [EVENT] --Zmey(1)@@+[NODE]17@@[OUT]4
msgid "Try to run away!"
msgstr ""
#. -- [EVENT] --Zmey(1)@@+[NODE]18@@[STORY]
#. -- [EVENT] --Zmey(1)@@+[NODE]35@@[STORY]
msgid ""
"You sacrifice one of your own, and the zmey takes them into its care with a "
"sly smile. As it slithers away, it spits a gooey toxin in your faces.You "
"fall into slumber, but when you wake, you feel strengthened and the promised "
"stone lies beside you."
msgstr ""
#. -- [EVENT] --Zmey(1)@@+[NODE]27@@[STORY]
msgid ""
"You sacrifice one of your own, and the zmey takes them into its care with a "
"sly smile. As it slithers away, it spits a gooey toxin in your faces.You "
"feel sickened from the spit, and worse yet, you discover only sandstone left "
"as your reward."
msgstr ""
#. -- [EVENT] --Zmey(1)@@+[NODE]29@@[STORY]
msgid ""
"The zmey shrieks in pain as you break its soul. You see a dark spirit "
"escape, but the body lies dead before you."
msgstr ""
#. -- [EVENT] --Zmey(1)@@+[NODE]34@@[STORY]
#. -- [EVENT] --Zmey(1)@@+[NODE]38@@[STORY]
msgid ""
"The zmey is fast and deadly, forcing you to drop some of your goods to "
"squeeze through a tight spot where it cannot follow. You escape by the skin "
"of your teeth, but not without scars. "
msgstr ""
#. -- [EVENT] --Zmey(1)@@+[NODE]36@@[STORY]
msgid ""
"'Sssuch sssweet sssorrow in your sssoulsss... You amusssed me. Begone, be "
"free.'"
msgstr ""
#. -- [EVENT] --Zmey(1)@@+[NODE]36@@[OUT]1
msgid "Run before it changes its mind."
msgstr ""
#. -- [EVENT] --Zmey(1)@@+[NODE]37@@[STORY]
msgid ""
"The zmey shrieks in pain as you strike it down. The body lies dead before "
"you."
msgstr ""
#. -- [EVENT] --Bandits(2)@@+[NODE]2@@[STORY]
msgid ""
"Although the place seemed abandoned at first, you see a campfire hidden away "
"among the rocks."
msgstr ""
#. -- [EVENT] --Bandits(2)@@+[NODE]2@@[OUT]1
msgid "Go in closer to greet the fellow travellers."
msgstr ""
#. -- [EVENT] --Bandits(2)@@+[NODE]2@@[OUT]2
msgid "Scout the campfire."
msgstr ""
#. -- [EVENT] --Bandits(2)@@+[NODE]4@@[STORY]
msgid ""
"You discover the campsite was set up by nomads, but they were attacked by "
"bandits who are now scavenging the bodies, and they have spotted you!"
msgstr ""
#. -- [EVENT] --Bandits(2)@@+[NODE]4@@[OUT]1
#. -- [EVENT] --Dragon(3)@@+[NODE]5@@[OUT]1
msgid "To arms!"
msgstr ""
#. -- [EVENT] --Bandits(2)@@+[NODE]4@@[OUT]2
msgid ""
"Stand firm, flex your muscle, and tell them to back off, now! [Intimidate]"
msgstr ""
#. -- [EVENT] --Bandits(2)@@+[NODE]4@@[OUT]3
msgid "Try to run away."
msgstr ""
#. -- [EVENT] --Bandits(2)@@+[NODE]4@@[OUT]4
#. -- [EVENT] --Bandits(2)@@+[NODE]35@@[OUT]2
msgid "Drop some of your bags to make escape easier."
msgstr ""
#. -- [EVENT] --Bandits(2)@@+[NODE]5@@[STORY]
msgid ""
"You discover the campsite was set up by nomads, but they were attacked by "
"bandits who are now scavenging the bodies."
msgstr ""
#. -- [EVENT] --Bandits(2)@@+[NODE]5@@[OUT]1
msgid "Attack the bandits!"
msgstr ""
#. -- [EVENT] --Bandits(2)@@+[NODE]5@@[OUT]2
msgid "Use your wits or experience to figure out a trap for the bandits."
msgstr ""
#. -- [EVENT] --Bandits(2)@@+[NODE]5@@[OUT]3
#. -- [EVENT] --Bandits(2)@@+[NODE]5@@[OUT]4
msgid "[Bloodtracker]Sniff them out and quietly murder as many as you can."
msgstr ""
#. -- [EVENT] --Bandits(2)@@+[NODE]8@@[STORY]
msgid ""
"As a bloodtracker, you are skilled at hunting prey, any prey.You sneak up "
"and silently murder several of the bandits, including the captain, and when "
"the rest realise what is happening, they run away."
msgstr ""
#. -- [EVENT] --Bandits(2)@@+[NODE]9@@[STORY]
msgid ""
"As a bloodtracker, you are skilled at hunting prey, any prey.Alas, despite "
"bathing in the blood of your enemies, there are just too many. You retreat "
"as they chase you!"
msgstr ""
#. -- [EVENT] --Bandits(2)@@+[NODE]9@@[OUT]1
msgid "Attack those who are left!"
msgstr ""
#. -- [EVENT] --Bandits(2)@@+[NODE]9@@[OUT]2
#. -- [EVENT] --Rock troll(5)@@+[NODE]4@@[OUT]1
#. -- [EVENT] --Rock troll(5)@@+[NODE]4@@[OUT]2
#. -- [EVENT] --Rock troll(5)@@+[NODE]22@@[OUT]2
#. -- [EVENT] --Rock troll(5)@@+[NODE]22@@[OUT]3
#. -- [EVENT] --Rock troll(5)@@+[NODE]28@@[OUT]2
#. -- [EVENT] --Rock troll(5)@@+[NODE]28@@[OUT]3
#. -- [EVENT] --Rock troll(5)@@+[NODE]31@@[OUT]1
#. -- [EVENT] --Rock troll(5)@@+[NODE]31@@[OUT]2
#. -- [EVENT] --Rockers(6)@@+[NODE]16@@[OUT]1
#. -- [EVENT] --Rockers(6)@@+[NODE]29@@[OUT]1
msgid "Run away!"
msgstr ""
#. -- [EVENT] --Bandits(2)@@+[NODE]17@@[STORY]
#. -- [EVENT] --Bandits(2)@@+[NODE]22@@[STORY]
msgid ""
"You kill the bandit scum and check the camp. Alas, none of the nomads "
"survived.You prepare a makeshift burial before leaving."
msgstr ""
#. -- [EVENT] --Bandits(2)@@+[NODE]17@@[OUT]1
#. -- [EVENT] --Bandits(2)@@+[NODE]17@@[OUT]2
#. -- [EVENT] --Bandits(2)@@+[NODE]22@@[OUT]1
#. -- [EVENT] --Bandits(2)@@+[NODE]22@@[OUT]2
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]16@@[OUT]1
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]39@@[OUT]1
#. -- [EVENT] --Rock troll(5)@@+[NODE]18@@[OUT]1
#. -- [EVENT] --Rock troll(5)@@+[NODE]32@@[OUT]1
#. -- [EVENT] --Rock troll(5)@@+[NODE]36@@[OUT]1
msgid "Gather what you can and leave."
msgstr ""
#. -- [EVENT] --Bandits(2)@@+[NODE]29@@[STORY]
msgid "You barely get away after dropping some bags to escape."
msgstr ""
#. -- [EVENT] --Bandits(2)@@+[NODE]34@@[STORY]
msgid ""
"'Eh, fine, fine, not worth our trouble. We're off -- you can even scavenge "
"whatever we left here.'They carefully back away from you. "
msgstr ""
#. -- [EVENT] --Bandits(2)@@+[NODE]34@@[OUT]1
msgid "Gather what is left and leave."
msgstr ""
#. -- [EVENT] --Bandits(2)@@+[NODE]35@@[STORY]
msgid "'What the fuck are you doing?'They charge!"
msgstr ""
#. -- [EVENT] --Bandits(2)@@+[NODE]35@@[OUT]1
#. -- [EVENT] --Rock troll(5)@@+[NODE]22@@[OUT]1
#. -- [EVENT] --Rock troll(5)@@+[NODE]28@@[OUT]1
msgid "Fight!"
msgstr ""
#. -- [EVENT] --Bandits(2)@@+[NODE]37@@[STORY]
msgid ""
"The bandits prove themselves stronger. They beat you badly, and you are "
"forced to drop some of your goods to escape."
msgstr ""
#. -- [EVENT] --Bandits(2)@@+[NODE]37@@[OUT]1
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]4@@[OUT]3
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]36@@[OUT]4
msgid "Run away."
msgstr ""
#. -- [EVENT] --Dragon(3)@@+[NODE]2@@[STORY]
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]2@@[STORY]
#. -- [EVENT] --Rock troll(5)@@+[NODE]2@@[STORY]
#. -- [EVENT] --Rockfalling(7)@@+[NODE]2@@[STORY]
msgid ""
"Most of this quarry has collapsed into a deep ravine, but there still may be "
"some usable resources here."
msgstr ""
#. -- [EVENT] --Dragon(3)@@+[NODE]2@@[OUT]1
msgid "[Perception]Search the area carefully."
msgstr ""
#. -- [EVENT] --Dragon(3)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --Rock troll(5)@@+[NODE]2@@[OUT]2
msgid "Search the quarry."
msgstr ""
#. -- [EVENT] --Dragon(3)@@+[NODE]3@@[STORY]
msgid ""
"Your eagle eyes come in handy when you spot, deep within the darkness of the "
"ravine, that the earth seems to move up and down in slow rhythm.You then "
"notice a large, dragon-like shape among the stones."
msgstr ""
#. -- [EVENT] --Dragon(3)@@+[NODE]3@@[OUT]1
msgid "Use the element of surprise and attack!"
msgstr ""
#. -- [EVENT] --Dragon(3)@@+[NODE]3@@[OUT]2
msgid ""
"Dragons are creatures born of the mystical force, so challenge it with your "
"spirit and break its soul!"
msgstr ""
#. -- [EVENT] --Dragon(3)@@+[NODE]3@@[OUT]3
msgid ""
"Dragons are not mere beasts. Often they are wise and sometimes willing to "
"talk. Approach the dragon and speak to it."
msgstr ""
#. -- [EVENT] --Dragon(3)@@+[NODE]3@@[OUT]4
msgid "Carefully back away."
msgstr ""
#. -- [EVENT] --Dragon(3)@@+[NODE]5@@[STORY]
msgid ""
"You carefully climb down and search the old quarry. You find little of use "
"but see signs of ore being transported to one spot.When you get close, you "
"see a pile of stone, some of it precious, but then you hear a rough, "
"bellowing voice:'Who wakes me?'A red dragon is staring at you."
msgstr ""
#. -- [EVENT] --Dragon(3)@@+[NODE]5@@[OUT]2
msgid "Run for your lives!"
msgstr ""
#. -- [EVENT] --Dragon(3)@@+[NODE]5@@[OUT]3
msgid "Remain calm and composed and try to speak to it."
msgstr ""
#. -- [EVENT] --Dragon(3)@@+[NODE]9@@[STORY]
#. -- [EVENT] --Dragon(3)@@+[NODE]40@@[STORY]
msgid ""
"You approach the dragon and see its eyes following you with interest. You "
"bow and speak. It listens, then replies, slowly:'Very well, a game of "
"riddles will amuse me so. If thy mind is as sharp as my scales, you may be "
"granted a boon.'"
msgstr ""
#. -- [EVENT] --Dragon(3)@@+[NODE]9@@[OUT]1
#. -- [EVENT] --Dragon(3)@@+[NODE]40@@[OUT]1
msgid "Nod."
msgstr ""
#. -- [EVENT] --Dragon(3)@@+[NODE]10@@[STORY]
msgid ""
"'None of that \"what's in my pants\" silliness, mind you. Fool me once and "
"all that. A serious game of riddles, nothing less will do.'"
msgstr ""
#. -- [EVENT] --Dragon(3)@@+[NODE]10@@[OUT]1
msgid "Agree and promise to remain true."
msgstr ""
#. -- [EVENT] --Dragon(3)@@+[NODE]10@@[OUT]2
msgid "Actually, politely decline and move away."
msgstr ""
#. -- [EVENT] --Dragon(3)@@+[NODE]16@@[STORY]
msgid ""
"You barely escape as the dragon lazily breathes fire after you. You get the "
"impression that it didn't give this chase its all."
msgstr ""
#. -- [EVENT] --Dragon(3)@@+[NODE]19@@[STORY]
msgid ""
"The dragon's might proves no exaggeration, and you have a feeling this one "
"was sleepy.You do not know why, but the beast allows you to flee, albeit "
"without your bags."
msgstr ""
#. -- [EVENT] --Dragon(3)@@+[NODE]19@@[OUT]1
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]45@@[OUT]1
#. -- [EVENT] --Rock troll(5)@@+[NODE]24@@[OUT]1
#. -- [EVENT] --Rockers(6)@@+[NODE]20@@[OUT]1
msgid "Run."
msgstr ""
#. -- [EVENT] --Dragon(3)@@+[NODE]22@@[STORY]
msgid ""
"'Bah, your minds are as dull as you look. How disappointing. Leave me a gift "
"as apology, and I may reward you yet. Otherwise, begone, for you are not "
"worthy of my notice.'You feel a great mental strain from this effort and "
"sense it is best to leave quickly. "
msgstr ""
#. -- [EVENT] --Dragon(3)@@+[NODE]22@@[OUT]1
msgid "Offer gold."
msgstr ""
#. -- [EVENT] --Dragon(3)@@+[NODE]22@@[OUT]2
msgid "Offer a person. That should earn you a great reward."
msgstr ""
#. -- [EVENT] --Dragon(3)@@+[NODE]22@@[OUT]3
msgid "Leave quickly before it changes its mind."
msgstr ""
#. -- [EVENT] --Dragon(3)@@+[NODE]27@@[STORY]
msgid ""
"Your will has proven stronger than the dragon's, and it breaks before you. "
"Distraught at the defeat, the creature flies away, leaving its lair free to "
"loot."
msgstr ""
#. -- [EVENT] --Dragon(3)@@+[NODE]27@@[OUT]1
msgid "Gather what you can and leave before it flies back."
msgstr ""
#. -- [EVENT] --Dragon(3)@@+[NODE]28@@[STORY]
msgid ""
"'Ahh, how wonderful, you did outsmart me!'It flaps its reptile wings so hard "
"in joy that you are thrown against the rock wall.'Oh, uh. Apologies. Here is "
"your reward, as promised, although the honour of besting a drake is your "
"true achievement.'The dragon falls back asleep."
msgstr ""
#. -- [EVENT] --Dragon(3)@@+[NODE]28@@[OUT]1
msgid "Take the reward and leave."
msgstr ""
#. -- [EVENT] --Dragon(3)@@+[NODE]31@@[STORY]
msgid "The dragon is dead and its treasures yours."
msgstr ""
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]2@@[OUT]1
msgid "[Perception]Scout the place first."
msgstr ""
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --Rockers(6)@@+[NODE]2@@[OUT]1
msgid "Search the place."
msgstr ""
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]4@@[STORY]
msgid ""
"You search through the rubble, but instead of resources, you come across a "
"band of scavengers who don't look happy to share this site."
msgstr ""
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]4@@[OUT]1
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]36@@[OUT]1
msgid ""
"[Scavenger]Speak to your kin. Tell them your lot is bigger and tougher, so "
"they'd better share."
msgstr ""
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]5@@[STORY]
msgid ""
"You search through the rubble of this old quarry and spot traces of gold "
"ore, but you suspect you'd have to dig deep to find anything substantial. "
msgstr ""
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]5@@[OUT]1
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]5@@[OUT]2
msgid "[Dwarf]Use your dwarven knowledge to make this dig easier."
msgstr ""
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]5@@[OUT]3
msgid "Use tools to dig."
msgstr ""
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]5@@[OUT]4
msgid "Dig."
msgstr ""
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]12@@[STORY]
msgid ""
"As you try to dig for gold, the earth shifts once more and almost buries you "
"alive.You manage to scramble back up to the surface. If there was any gold, "
"it is gone."
msgstr ""
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]16@@[STORY]
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]39@@[STORY]
msgid ""
"You uncover a good stash of gold and several skeletons of miners who likely "
"died with it."
msgstr ""
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]25@@[STORY]
msgid ""
"With the scavengers gone, you dig through the rubble, but apart from some "
"basic stone, you find the quarry depleted."
msgstr ""
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]29@@[STORY]
msgid ""
"Apart from some stone, you find an abandoned child, locked in a cage and "
"abused. It is grateful for your help and wants to go with you."
msgstr ""
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]29@@[OUT]1
msgid "Take the child and leave."
msgstr ""
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]31@@[STORY]
msgid ""
"You try to use the scavengers' superstition and a set of caves and tunnels "
"to trick them into thinking this quarry is haunted. It works, but instead of "
"running away, the scavengers decide to collapse the caves and kill the "
"'ghosts.'You barely make it out alive."
msgstr ""
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]36@@[STORY]
msgid ""
"You search through the rubble but instead of resources, you come across a "
"band of scavengers. They haven't spotted you yet."
msgstr ""
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]36@@[OUT]2
msgid "Try to outsmart these scavengers before they see you."
msgstr ""
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]38@@[STORY]
msgid ""
"These old quarries have many caves and burrows, and scavengers are very "
"superstitious.You goad them with suspicious sounds and falling rocks until "
"they decide this place is haunted and abandon it, even leaving behind some "
"of their stuff."
msgstr ""
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]38@@[OUT]1
msgid "Gather what you can."
msgstr ""
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]43@@[STORY]
msgid ""
"The scavengers look spooked and move away:'Ya, ya, take yer share, take, "
"take and go.'"
msgstr ""
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]43@@[OUT]1
msgid "Gather up their stuff."
msgstr ""
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]45@@[STORY]
msgid ""
"There are so many of them, and they look well equipped and aggressive. You "
"think it is best to leave, now."
msgstr ""
#. -- [EVENT] --Rock troll(5)@@+[NODE]2@@[OUT]1
msgid "[Perception]Search the quarry."
msgstr ""
#. -- [EVENT] --Rock troll(5)@@+[NODE]4@@[STORY]
msgid ""
"There seems to be a lot of good stone stacked in several big mounds -- "
"perhaps abandoned here, or maybe the Shattering piled it here.You start "
"loading the stone when you realise the mounds have moved. They are watching "
"you, and you hear:'Do they look tasty to you? Bony, no?'"
msgstr ""
#. -- [EVENT] --Rock troll(5)@@+[NODE]5@@[STORY]
msgid ""
"You are fast on your feet and have good wits about you, so you manage to "
"jump away and run to safety before the rock trolls finish what they have to "
"say."
msgstr ""
#. -- [EVENT] --Rock troll(5)@@+[NODE]8@@[STORY]
msgid ""
"You jump to your feet and run for your life. One of the trolls gets in a hit "
"before you escape, but they are not fast enough to pursue."
msgstr ""
#. -- [EVENT] --Rock troll(5)@@+[NODE]11@@[STORY]
msgid ""
"'A nature god, you say? Hmmm. Yeah, you smell of trees and stuff, earth too, "
"I suppose. Say, if you're so friendly, give us food, and we won't eat you.'"
msgstr ""
#. -- [EVENT] --Rock troll(5)@@+[NODE]11@@[OUT]1
msgid "It is nature's law that the strongest prevail. Fight them!"
msgstr ""
#. -- [EVENT] --Rock troll(5)@@+[NODE]11@@[OUT]2
msgid "Agree to give them one of you to eat."
msgstr ""
#. -- [EVENT] --Rock troll(5)@@+[NODE]11@@[OUT]3
msgid "Agree to give them food in exchange for a little stone."
msgstr ""
#. -- [EVENT] --Rock troll(5)@@+[NODE]11@@[OUT]4
msgid "Demand that they leave you be or they will anger the gods of nature."
msgstr ""
#. -- [EVENT] --Rock troll(5)@@+[NODE]18@@[STORY]
msgid "You defeat the trolls, and the quarry stands open before you."
msgstr ""
#. -- [EVENT] --Rock troll(5)@@+[NODE]22@@[STORY]
msgid "Your plan failed, and the trolls look hungry."
msgstr ""
#. -- [EVENT] --Rock troll(5)@@+[NODE]24@@[STORY]
msgid ""
"The trolls beat you and manage to grab one of you, eating that person alive "
"in front of your very eyes as the rest of you run for your lives."
msgstr ""
#. -- [EVENT] --Rock troll(5)@@+[NODE]26@@[STORY]
msgid ""
"'Eh, I am still not sure about those gods of yours, but best be safe than "
"sorry. Take what stone you find -- just not my balls, eh, ha!'"
msgstr ""
#. -- [EVENT] --Rock troll(5)@@+[NODE]26@@[OUT]1
msgid "Smile politely and take the stone. "
msgstr ""
#. -- [EVENT] --Rock troll(5)@@+[NODE]28@@[STORY]
msgid "'You bore me with your talk. You look tasty!'"
msgstr ""
#. -- [EVENT] --Rock troll(5)@@+[NODE]31@@[STORY]
msgid ""
"There seems to be a lot of good stone stacked in several big mounds -- "
"perhaps abandoned here, or maybe the Shattering piled it here.But you notice "
"in time that the mounds have eyes -- rock trolls, for sure -- and they are "
"watching you, pretending to sleep."
msgstr ""
#. -- [EVENT] --Rock troll(5)@@+[NODE]31@@[OUT]4
msgid "Try to outsmart them."
msgstr ""
#. -- [EVENT] --Rock troll(5)@@+[NODE]31@@[OUT]5
msgid ""
"[Runemaster]In the name of the ancient stone masons that forged you, carve a "
"sleeping rune onto the troll's bodies so you may take what is yours."
msgstr ""
#. -- [EVENT] --Rock troll(5)@@+[NODE]31@@[OUT]6
msgid ""
"[Nature]As trolls are creatures of nature's will, proclaim it is your domain "
"and thus they must stand aside!"
msgstr ""
#. -- [EVENT] --Rock troll(5)@@+[NODE]32@@[STORY]
msgid ""
"While you pretend to go about gathering stone, you carve a sleeping rune "
"onto the unsuspecting trolls and they fall into slumber.They will not lie "
"helpless for long, so you'd best hurry."
msgstr ""
#. -- [EVENT] --Rock troll(5)@@+[NODE]35@@[STORY]
msgid ""
"'Hmm, I did not see that coming. Nope. You live this long, and you still get "
"surprised. Great. Here, have some stone, seems only fair.'Your fellow is "
"taken and torn into three pieces to be devoured. Their bemused face looks at "
"you, dead, as their head rolls down to the ground.'All that hair and teeth "
"and gooey eyes, don't like that, you can take it back.'"
msgstr ""
#. -- [EVENT] --Rock troll(5)@@+[NODE]35@@[OUT]1
msgid "Gather what you got and leave."
msgstr ""
#. -- [EVENT] --Rock troll(5)@@+[NODE]36@@[STORY]
msgid ""
"You notice that the trolls are still very sleepy. You distract them and run "
"circles around them while others take what stone they can find. "
msgstr ""
#. -- [EVENT] --Rockers(6)@@+[NODE]2@@[STORY]
msgid ""
"You stand atop a small cliff, and below you see the remains of a quarry. It "
"looks as if it's been mostly depleted, but you know these places can still "
"hold good resources."
msgstr ""
#. -- [EVENT] --Rockers(6)@@+[NODE]4@@[STORY]
msgid ""
"As soon as you climb down, you see the stones below move in unnatural ways. "
"You quickly realise they must be rockers -- young trolls. There is always "
"danger of a parent nearby."
msgstr ""
#. -- [EVENT] --Rockers(6)@@+[NODE]4@@[OUT]1
#. -- [EVENT] --Rockers(6)@@+[NODE]8@@[OUT]1
msgid "Better not wait till they grow into trolls. Attack!"
msgstr ""
#. -- [EVENT] --Rockers(6)@@+[NODE]4@@[OUT]2
#. -- [EVENT] --Rockers(6)@@+[NODE]8@@[OUT]3
#. -- [EVENT] --Rockers(6)@@+[NODE]10@@[OUT]4
msgid ""
"[Dwarf]These wee stone babes deserve to be left in peace. In fact, leave "
"them some food and gather the stone away from the younglings quickly before "
"the rock mama returns."
msgstr ""
#. -- [EVENT] --Rockers(6)@@+[NODE]4@@[OUT]3
msgid "[Perception]Take a closer look around before you do anything."
msgstr ""
#. -- [EVENT] --Rockers(6)@@+[NODE]4@@[OUT]4
#. -- [EVENT] --Rockers(6)@@+[NODE]4@@[OUT]5
msgid "Approach them."
msgstr ""
#. -- [EVENT] --Rockers(6)@@+[NODE]8@@[STORY]
msgid ""
"You check the tracks and realise that some adults may be close by. Still, "
"you see a lot of precious stone here and cannot easily gather it without the "
"rockers noticing."
msgstr ""
#. -- [EVENT] --Rockers(6)@@+[NODE]8@@[OUT]2
msgid "Try to sneak around the rockers to gather as much as you can."
msgstr ""
#. -- [EVENT] --Rockers(6)@@+[NODE]8@@[OUT]4
#. -- [EVENT] --Rockers(6)@@+[NODE]8@@[OUT]5
msgid "Walk up to the rockers."
msgstr ""
#. -- [EVENT] --Rockers(6)@@+[NODE]9@@[STORY]
msgid ""
"The rockers see you approach and panic. They scramble around frantically, "
"causing the whole quarry to shake dangerously.You also feel the rumblings of "
"something bigger coming this way."
msgstr ""
#. -- [EVENT] --Rockers(6)@@+[NODE]9@@[OUT]2
msgid "Best run away."
msgstr ""
#. -- [EVENT] --Rockers(6)@@+[NODE]10@@[STORY]
msgid ""
"The rockers see you and get nervous at first, but as you approach without "
"malice, they become curious. Among the shuffle of stone and grunts, you "
"hear:'Play?'"
msgstr ""
#. -- [EVENT] --Rockers(6)@@+[NODE]10@@[OUT]1
msgid "They have precious stones. Attack!"
msgstr ""
#. -- [EVENT] --Rockers(6)@@+[NODE]10@@[OUT]2
#. -- [EVENT] --Rockers(6)@@+[NODE]10@@[OUT]3
msgid "Play with them."
msgstr ""
#. -- [EVENT] --Rockers(6)@@+[NODE]12@@[STORY]
msgid ""
"You have strong folk with you, so the play goes well. The rockers are "
"pleased with their playmates and shower you with gifts before they usher you "
"away, gesturing that their parents are about to return."
msgstr ""
#. -- [EVENT] --Rockers(6)@@+[NODE]12@@[OUT]1
#. -- [EVENT] --Rockers(6)@@+[NODE]28@@[OUT]1
msgid "Thank them and leave."
msgstr ""
#. -- [EVENT] --Rockers(6)@@+[NODE]16@@[STORY]
msgid ""
"The rockers lie shattered at your feet, and you feel this unnatural, "
"unprovoked killing of the young did not sit well with your domain.You also "
"hear the roaring cries of a mama troll rolling your way fast!"
msgstr ""
#. -- [EVENT] --Rockers(6)@@+[NODE]20@@[STORY]
msgid "The rockers beat you badly and force you to flee."
msgstr ""
#. -- [EVENT] --Rockers(6)@@+[NODE]28@@[STORY]
msgid ""
"You have strong folk with you, so the play goes well, although it proves "
"more than just rough. The rockers are pleased with their playmates and "
"shower you with gifts before they usher you away, gesturing that their "
"parents are about to return."
msgstr ""
#. -- [EVENT] --Rockers(6)@@+[NODE]29@@[STORY]
msgid ""
"The rockers lie shattered at your feet, and you are free to gather the stone."
"However, you hear the roaring cries of a mama troll rolling your way fast!"
msgstr ""
#. -- [EVENT] --Rockers(6)@@+[NODE]30@@[STORY]
#. -- [EVENT] --Rockers(6)@@+[NODE]31@@[STORY]
msgid ""
"You give the rockers some food and quietly gather some stone on the side.The "
"younglings seem very pleased with the gift, and your spirits are lifted."
msgstr ""
#. -- [EVENT] --Rockfalling(7)@@+[NODE]2@@[OUT]1
msgid "Try to gather some stone."
msgstr ""
#. -- [EVENT] --Rockfalling(7)@@+[NODE]4@@[STORY]
msgid ""
"You start digging for stone when the earth shifts and one of you gets "
"trapped beneath the stones! "
msgstr ""
#. -- [EVENT] --Rockfalling(7)@@+[NODE]4@@[OUT]1
msgid "Dig them out."
msgstr ""
#. -- [EVENT] --Rockfalling(7)@@+[NODE]4@@[OUT]2
msgid "We have craftsmen and tools. Figure out a safe way to dig them out."
msgstr ""
#. -- [EVENT] --Rockfalling(7)@@+[NODE]4@@[OUT]3
msgid ""
"[Dwarf]Such collapses are a daily thing in the mountains, and you know ways "
"to dig them out safely and quickly."
msgstr ""
#. -- [EVENT] --Rockfalling(7)@@+[NODE]4@@[OUT]4
msgid ""
"[Orc]Such things were a daily occurrence where you lived. It is the mark of "
"a true warrior to find their own way out!"
msgstr ""
#. -- [EVENT] --Rockfalling(7)@@+[NODE]7@@[STORY]
msgid ""
"Mysteries of the earth are your daily dwarven bread, so you safely uncover "
"your kin and manage to find some good resources while you're at it. "
msgstr ""
#. -- [EVENT] --Rockfalling(7)@@+[NODE]10@@[STORY]
msgid ""
"You dig up your friend, but they nearly died and are permanently weakened by "
"this. "
msgstr ""
#. -- [EVENT] --Rockfalling(7)@@+[NODE]17@@[STORY]
msgid ""
"You dig them out and apart from some mental bruising they seem well. You "
"also uncover some stone. "
msgstr ""
#. -- [EVENT] --Rockfalling(7)@@+[NODE]19@@[STORY]
#. -- [EVENT] --Rockfalling(7)@@+[NODE]20@@[STORY]
msgid ""
"Alas, the unfortunate soul was not a warrior after all. They don?t make it "
"out, but you honour their brave efforts with a shield dance.You do find some "
"stone."
msgstr ""

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@ -0,0 +1,472 @@
#, fuzzy
msgid ""
msgstr ""
"MIME-Version: 1.0\n"
"Content-Transfer-Encoding: 8bit\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
#. -- [EVENT] --ShadowKinTradesmall(0)@@+[NODE]2@@[STORY]
#. -- [EVENT] --ShadowKinTradeadv(2)@@+[NODE]2@@[STORY]
msgid "The trader's stalls stand open for you."
msgstr ""
#. -- [EVENT] --ShadowKinTradesmall(0)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --ShadowKinTradesmall(0)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --ShadowKinTradesmall(0)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --ShadowKinTradesmall(0)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --ShadowKinTrademedium(1)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --ShadowKinTrademedium(1)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --ShadowKinTrademedium(1)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --ShadowKinTrademedium(1)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --ShadowKinTradeadv(2)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --ShadowKinTradeadv(2)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --ShadowKinTradeadv(2)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --ShadowKinTradeadv(2)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]33@@[OUT]1
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]35@@[OUT]1
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]48@@[OUT]1
msgid "Trade."
msgstr ""
#. -- [EVENT] --ShadowKinTradesmall(0)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --ShadowKinTradesmall(0)@@+[NODE]7@@[OUT]2
#. -- [EVENT] --ShadowKinTrademedium(1)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --ShadowKinTrademedium(1)@@+[NODE]7@@[OUT]2
#. -- [EVENT] --ShadowKinTradeadv(2)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --ShadowKinTradeadv(2)@@+[NODE]7@@[OUT]2
msgid "Come back another time."
msgstr ""
#. -- [EVENT] --ShadowKinTradesmall(0)@@+[NODE]7@@[STORY]
#. -- [EVENT] --ShadowKinTrademedium(1)@@+[NODE]7@@[STORY]
#. -- [EVENT] --ShadowKinTradeadv(2)@@+[NODE]7@@[STORY]
msgid ""
"'You are no friends of ours, so we won't take food as payment and you'll "
"have to pay us extra first.'"
msgstr ""
#. -- [EVENT] --ShadowKinTradesmall(0)@@+[NODE]11@@[STORY]
#. -- [EVENT] --ShadowKinTrademedium(1)@@+[NODE]11@@[STORY]
msgid "'Good trading with you. Gods be with you.'"
msgstr ""
#. -- [EVENT] --ShadowKinTradesmall(0)@@+[NODE]11@@[OUT]1
#. -- [EVENT] --ShadowKinTrademedium(1)@@+[NODE]11@@[OUT]1
#. -- [EVENT] --ShadowKinTradeadv(2)@@+[NODE]11@@[OUT]1
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]26@@[OUT]1
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]31@@[OUT]3
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]39@@[OUT]1
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]52@@[OUT]1
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]56@@[OUT]1
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]57@@[OUT]1
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]58@@[OUT]1
#. -- [EVENT] --ArmyShadowKin(4)@@+[NODE]11@@[OUT]1
#. -- [EVENT] --ArmyShadowKin(4)@@+[NODE]17@@[OUT]1
#. -- [EVENT] --ArmyShadowKin(4)@@+[NODE]25@@[OUT]1
msgid "Leave."
msgstr ""
#. -- [EVENT] --ShadowKinTrademedium(1)@@+[NODE]2@@[STORY]
msgid "The trader's stalls stand open for you. "
msgstr ""
#. -- [EVENT] --ShadowKinTradeadv(2)@@+[NODE]11@@[STORY]
msgid "'We are done, please leave us now.'"
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]2@@[STORY]
msgid ""
"You enter the lands of the shadowkin and you feel the raw presence of "
"darkness here. A thick, low hanging black mist covers the ground to you can "
"never see your feet. And another such layer, albeit thinner, shrouds the "
"sky. A voice from the shadow speaks:'Why do you come seeking darkness? Do "
"you wish yourself changed, or are you here to try and cast us out?'"
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]2@@[OUT]1
msgid ""
"[Light or harmony] You feel extremely uneasy here. But assure them you are "
"not an enemy, you simply wish to talk and visit."
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]2@@[OUT]2
msgid ""
"[Elf] This is where your cursed brethren, the shadow elves now live. This "
"darkness makes you ill. But, say that you are here without prejudice and "
"wish only to visit."
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]2@@[OUT]3
msgid ""
"[Turmoil or magic] You feel your domain strong here. Tell the inhabitants "
"you wish to talk and you are not an enemy."
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]2@@[OUT]4
msgid ""
"[Orc] As creature born of darkness, you feel at home here. Say that you are "
"here merely to visit."
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]2@@[OUT]5
msgid "Tell the voice you wish to enter the settlement, not to fight."
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]2@@[OUT]6
msgid ""
"[Demon] All demons are born of magic and that in turn is steeped in darkness "
"by nature, thus you are not here to fight them without reason. "
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]2@@[OUT]7
msgid "[Shadow Elf] Say you are here as kin and only wish to visit. "
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]2@@[OUT]8
msgid "Attack!"
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]3@@[STORY]
msgid ""
"'Follower of the path of stagnation. You best stay clear of our heart, or "
"risk yours blackened. Or perhaps that is your wish?You may enter, but at "
"your own peril and know that fate is in turmoil in our home and we will not "
"aid you if it wishes to play games.'"
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]3@@[OUT]1
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]6@@[OUT]1
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]27@@[OUT]1
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]43@@[OUT]1
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]44@@[OUT]1
msgid "Go in."
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]3@@[OUT]2
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]6@@[OUT]2
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]7@@[OUT]2
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]9@@[OUT]2
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]27@@[OUT]2
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]43@@[OUT]2
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]44@@[OUT]2
msgid "Turn back."
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]6@@[STORY]
msgid ""
"'A child of light graces us with their presence, do you wish to become "
"shadowkin? Are you curious how we turned out curse into a new path? You are "
"welcome to join, darkness is open to all. You could die, of course...Enter, "
"but at your own peril and know that fate is in turmoil in our home and we "
"will not aid you if it wishes to play games.'"
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]6@@[OUT]3
msgid "Say that you do want to be changed into shadow kin."
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]6@@[OUT]4
msgid ""
"Tell them your elven child will embrace the path of the shadow if their "
"offer is true?"
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]7@@[STORY]
msgid ""
"Enter then, embrace darkness, brethren and I shall guide you onto your new "
"path. "
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]9@@[OUT]1
msgid "Proceed."
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]9@@[STORY]
msgid ""
"Enter then, embrace darkness, brethren and I shall guide our young friend to "
"a dark and beautiful fate. Come child, follow me."
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]11@@[STORY]
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]30@@[STORY]
msgid ""
"Darkness weighs heavy on your nature, but you get through and enter the "
"city, situated within a hidden cave.Here, you can visit a few places that "
"are open to outsiders."
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]11@@[OUT]1
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]30@@[OUT]1
msgid ""
"There is a town hall of sorts, where the people pay their dues , they do "
"this by giving away dark energy, so you can actually get rid of your curses "
"this way. "
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]11@@[OUT]2
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]30@@[OUT]2
msgid ""
"A herbalist hut is interested in toxins, they will drain yours, but the "
"procedure isn't entirely safe."
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]11@@[OUT]3
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]30@@[OUT]3
msgid "A witch is offering to sell some her familiars to you. "
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]11@@[OUT]4
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]30@@[OUT]4
msgid "Simply enjoy the visit, talk to people and rest."
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]13@@[STORY]
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]16@@[STORY]
msgid ""
"'Here, have a look at my lot, some of them young ones are ready to find new "
"masters.'"
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]13@@[OUT]1
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]16@@[OUT]1
msgid "Buy a cat."
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]13@@[OUT]2
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]16@@[OUT]2
msgid "Buy a crow."
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]13@@[OUT]3
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]16@@[OUT]3
msgid "Buy a spider."
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]16@@[OUT]4
msgid "Perhaps another time. Leave."
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]23@@[STORY]
msgid ""
"You were blessed when you entered but darkness twisted the light of the "
"blessings and left you empty.You can, however, enter the town now."
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]23@@[OUT]1
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]25@@[OUT]1
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]38@@[OUT]1
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]41@@[OUT]1
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]42@@[OUT]2
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]47@@[OUT]2
msgid "Enter."
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]25@@[STORY]
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]38@@[STORY]
msgid ""
"Darkness is a force of change and some say, corruption. One of your women "
"had a mark of the dark arts upon her and the black mist awakened it, "
"transforming her into a witch.You can, however, enter the town now."
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]26@@[STORY]
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]39@@[STORY]
msgid ""
"The black mist seeps deep into one of your souls, leaving it cursed and you "
"are unable to enter the settlement for now."
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]27@@[STORY]
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]43@@[STORY]
msgid ""
"'Ah, followers of the darker paths. Good. Beware though, darkness is not one "
"to throw many favours, seeing as you are no friends of ours, you will still "
"need to face the black mists whims if you wish to come in.''"
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]30@@[OUT]5
msgid ""
"Speak to the people, perhaps someone would like to join the path of the "
"cosmic tree?"
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]31@@[STORY]
msgid ""
"'You have proven a friend to the shadows, perhaps one of us will follow "
"you, but only if you make it worthwhile for all of us. We are not idealists, "
"we need to survive.'"
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]31@@[OUT]1
msgid "Pay to recruit a shadow elf."
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]31@@[OUT]2
msgid "Offer an exchange, one of your for one of theirs."
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]33@@[STORY]
msgid ""
"You enter the lands of the shadowkin and you feel the raw presence of "
"darkness here. A thick, low hanging black mist covers the ground to you can "
"never see your feet. And another such layer, albeit thinner, shrouds the "
"sky. A voice from the shadow speaks:'Friend, enter and we shall shield you "
"from our darkness.'"
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]33@@[OUT]2
msgid "Visit the town."
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]35@@[STORY]
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]48@@[STORY]
msgid ""
"'Yes, this is acceptable. The young one will learn our ways and one of us "
"will join you.'"
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]41@@[STORY]
msgid ""
"You enter one of the dark caves and within, a creature of darkness welcomes "
"you. They share their energy with you and your dark gifts are awakened. You "
"become a witch.You can also visit the settlement now. "
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]42@@[STORY]
msgid ""
"'Ah, a child born of darkness, much like us, only more - primal. What do you "
"seek from us? If you are here to visit, enter, darkness will not harm you, "
"probably...'"
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]42@@[OUT]1
msgid ""
"One of your orc females has the dark taint of magic upon her, even though "
"she is untrained. The shadowkin offer to awaken those gifts ad transform her "
"into a witch."
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]44@@[STORY]
msgid ""
"'You best stay clear of our heart, or risk yours blackened. Or perhaps that "
"is your wish?You may enter, but at your own peril and know that fate is in "
"turmoil in our home and we will not aid you if it wishes to play games.'"
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]47@@[STORY]
msgid ""
"'Welcome shadow kin, this was your home, yet you chose to leave, so be weary "
"of the whimsy of your old family. If you are here to visit, enter, darkness "
"will not harm you, probably...'"
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]47@@[OUT]1
msgid ""
"Say you would like one of your elven children to walk the path of shadow. "
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]50@@[STORY]
msgid ""
"The dark town is laid to ruin and you can loot it, but beware, darkness "
"lingers here and will likely infect you."
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]50@@[OUT]1
msgid "Leave without looting."
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]50@@[OUT]2
msgid "Loot and leave."
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]52@@[STORY]
msgid ""
"Darkness is a force of change and some say, corruption. One of your women "
"had a mark of the dark arts upon her and the black mist awakened it, "
"transforming her into a witch.You were able to recover some useful "
"resources, but most of the town seems to have fallen into instant ruin when "
"you killed the shadow folk."
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]56@@[STORY]
msgid ""
"The black mist seeps deep into one of your souls, leaving it cursed.You were "
"able to recover some useful resources, but most of the town seems to have "
"fallen into instant ruin when you killed the shadow folk."
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]57@@[STORY]
msgid ""
"The darkness does not harm you.You were able to recover some useful "
"resources, but most of the town seems to have fallen into instant ruin when "
"you killed the shadow folk."
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]58@@[STORY]
msgid ""
"You were badly beaten and darkness seeps deep into your souls as you flee."
msgstr ""
#. -- [EVENT] --ArmyShadowKin(4)@@+[NODE]2@@[STORY]
msgid "You realise the shadows are following you!"
msgstr ""
#. -- [EVENT] --ArmyShadowKin(4)@@+[NODE]2@@[OUT]1
msgid "Greet your allies. "
msgstr ""
#. -- [EVENT] --ArmyShadowKin(4)@@+[NODE]2@@[OUT]2
msgid "Stay cautious, but speak to them."
msgstr ""
#. -- [EVENT] --ArmyShadowKin(4)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --ArmyShadowKin(4)@@+[NODE]11@@[OUT]2
msgid "Try to talk your way out of this."
msgstr ""
#. -- [EVENT] --ArmyShadowKin(4)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --ArmyShadowKin(4)@@+[NODE]11@@[OUT]3
msgid "Fight!"
msgstr ""
#. -- [EVENT] --ArmyShadowKin(4)@@+[NODE]2@@[OUT]5
msgid "Move away."
msgstr ""
#. -- [EVENT] --ArmyShadowKin(4)@@+[NODE]3@@[STORY]
msgid ""
"'Apologies, friends. We did not recognise you. Greetings and well wishes.'"
msgstr ""
#. -- [EVENT] --ArmyShadowKin(4)@@+[NODE]3@@[OUT]1
msgid "Ask if they want to trade."
msgstr ""
#. -- [EVENT] --ArmyShadowKin(4)@@+[NODE]3@@[OUT]2
msgid "Meditate together."
msgstr ""
#. -- [EVENT] --ArmyShadowKin(4)@@+[NODE]11@@[STORY]
msgid "They do not answer, they keep coming towards you."
msgstr ""
#. -- [EVENT] --ArmyShadowKin(4)@@+[NODE]17@@[STORY]
msgid "You defeat the shadowkin."
msgstr ""
#. -- [EVENT] --ArmyShadowKin(4)@@+[NODE]19@@[STORY]
msgid ""
"The shadowkin defeat you and infect you with darkness before you manage to "
"escape."
msgstr ""
#. -- [EVENT] --ArmyShadowKin(4)@@+[NODE]19@@[OUT]1
msgid "Run."
msgstr ""
#. -- [EVENT] --ArmyShadowKin(4)@@+[NODE]25@@[STORY]
msgid "The shadows move away."
msgstr ""

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