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#, fuzzy
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msgid ""
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msgstr ""
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"MIME-Version: 1.0\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Project-Id-Version: \n"
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"POT-Creation-Date: \n"
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#. -- [EVENT] --Tutorial1(0)@@+[NODE]2@@[STORY]
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msgid ""
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"'Yanek, Yanek! Come over here lad!'You hear your grandma's voice coming from "
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"the house:'Bring me a jar of pickles dear, they're in the cellar. Just watch "
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"out for them pesky rats, they get pretty big this time of year'.You grab "
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"your sword, though a mouse trap would probably be more appropriate."
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msgstr ""
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#. -- [EVENT] --Tutorial1(0)@@+[NODE]2@@[OUT]1
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msgid ""
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"Tell your nan you'll go straight away. Head to the cellar, prepared to face "
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"the rats."
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msgstr ""
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#. -- [EVENT] --Tutorial1(0)@@+[NODE]3@@[STORY]
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msgid ""
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"Just as nan warned you, there are rats here. You hesitate and hear the "
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"trusted voice of your friend, Theodore:'You are about to start a challenge "
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"lad. What is a challenge, you'll ask me? Well, a challenge is a way of "
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"resolving conflicts or problems in this world. Sometimes it will be a "
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"conflict between your group and an enemy group, other times it will be an "
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"attempt to solve a puzzle or simply a test of strength. Challenges take the "
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"form of a card game. As the gods themselves were playing with our fate, you "
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"see.'"
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msgstr ""
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#. -- [EVENT] --Tutorial1(0)@@+[NODE]3@@[OUT]1
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msgid "A card game? Like a regular blackjack?"
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msgstr ""
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#. -- [EVENT] --Tutorial1(0)@@+[NODE]6@@[STORY]
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msgid "You're not going to give up that easily, are you?"
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msgstr ""
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#. -- [EVENT] --Tutorial1(0)@@+[NODE]6@@[OUT]1
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msgid "Try again."
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msgstr ""
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#. -- [EVENT] --Tutorial1(0)@@+[NODE]6@@[OUT]2
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msgid "Run away to Main Menu."
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msgstr ""
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#. -- [EVENT] --Tutorial1(0)@@+[NODE]7@@[STORY]
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msgid ""
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"The rats are dead and the pickles are yours at last. Proud of yourself, you "
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"bring the jar back to grandma.'Your ankle is bleeding Yanek, are you okay?'- "
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"she asks.You shrug and assure her you're good. Grandma gives you that "
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"patronising, nan look:'Better take a suit of armour next time dear, one day "
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"you'll scratch your legs off! Anyway, be a dearie and go check what attracts "
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"those nasty critters to our cellar, eh? If grandpa's spilled some pear "
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"compote again...'"
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msgstr ""
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#. -- [EVENT] --Tutorial1(0)@@+[NODE]7@@[OUT]1
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msgid "Go back to the cellar."
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msgstr ""
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#. -- [EVENT] --Tutorial1(0)@@+[NODE]9@@[STORY]
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msgid ""
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"You open the cellar door again, prepared to clean the rat corpses away and "
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"be done with it, when you sense movement. In a dark corner, you notice a "
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"familiar shape, although much bigger than usual. A pine cone? You look "
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"closer and notice that a set of beady yellow eyes is looking you up and down "
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"and a row of sharp teeth glares at you in a smile."
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msgstr ""
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#. -- [EVENT] --Tutorial1(0)@@+[NODE]9@@[OUT]1
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msgid "Could this be a pineconette?"
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msgstr ""
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#. -- [EVENT] --Tutorial1(0)@@+[NODE]10@@[STORY]
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msgid ""
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"You faintly recall some stories you've heard about woodland spirits looking "
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"like pine cones. They are sure to know a bit of magic but rarely bother "
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"humans outside of the forest. What is this one doing here you can't tell, "
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"but it's your grandma's cellar after all, and no pinecone will munch on her "
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"winter supplies!As you march confidently to kick the creature out, sword "
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"drawn, its eyes start glowing and a high-pitched shout hurts your ears. You "
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"tighten the grip on your sword only to notice that it crumbles away to dust."
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"What trickery is this? - you ask yourself, but no answer follows and the "
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"pineconette attacks you with its magic."
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msgstr ""
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#. -- [EVENT] --Tutorial1(0)@@+[NODE]10@@[OUT]1
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msgid "Defend yourself!"
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msgstr ""
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#. -- [EVENT] --Tutorial1(0)@@+[NODE]12@@[STORY]
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msgid ""
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"Ok, this wasn't supposed to happen. Have you cheated? The whole purpose of "
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"this tutorial was to teach you how to run away. What are you doing in the "
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"tutorial area anyway, eh? Go smash some orc skulls and stop pretending you "
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"don't know how to play."
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msgstr ""
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#. -- [EVENT] --Tutorial1(0)@@+[NODE]12@@[OUT]1
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msgid "Leave..."
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msgstr ""
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#. -- [EVENT] --Tutorial1(0)@@+[NODE]13@@[STORY]
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msgid ""
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"You black out, but Theodores' voice wakes you:'Well, you were asking for it, "
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"you know? Fighting a spiritual challenge without a specialist? Facing a much "
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"stronger enemy is rarely a good idea. When odds are stacked against you, "
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"running away or surrendering could be the best option. Sure, you might get a "
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"bruise or lose some morale, but it's still better than outright losing. "
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"Remember that lesson for the future!'"
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msgstr ""
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#. -- [EVENT] --Tutorial1(0)@@+[NODE]13@@[OUT]1
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msgid "Aww, my head..."
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msgstr ""
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#. -- [EVENT] --Tutorial1(0)@@+[NODE]14@@[STORY]
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msgid ""
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"You snap out of the half-hypnotic state the pineconette has put you in and "
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"manage to rush out of the cellar and lock the door behind you. You run to "
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"your nan and scream a pineconette is attacking your house. Grandma raises "
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"her brow at you:'Is? You mean you left it there? By Svarog's might... In my "
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"days we stoked fires with cones, you youngsters are so timid. Fine, I'll "
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"deal with it myself. After dinner that is. I suppose you were a smart lad to "
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"escape instead of getting your bottom whacked.'"
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msgstr ""
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#. -- [EVENT] --Tutorial1(0)@@+[NODE]14@@[OUT]1
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msgid "End"
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msgstr ""
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#. -- [EVENT] --Tutorial1(0)@@+[NODE]15@@[STORY]
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msgid ""
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"'Nothing of that sort, lad. The cards you play represent *you*, with all "
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"your strengths, weaknesses and abilities. That sword you've got there - you "
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"can use it against the rats and you will gain skill in the card game because "
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"of it.'"
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msgstr ""
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#. -- [EVENT] --Tutorial1(0)@@+[NODE]15@@[OUT]1
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msgid ""
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"Phew, you thought for a minute there you could get hurt from this challenge "
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"business?"
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msgstr ""
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#. -- [EVENT] --Tutorial1(0)@@+[NODE]16@@[STORY]
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msgid ""
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"'Sure you can, lad! The wounds you get during a challenge are as real as "
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"that jar of pickles you're about to fetch. If you're not careful, you'll "
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"have to spend the next week at the healer's hut, or your mind or spirit may "
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"suffer. Better be careful!If you see this symbol: <sprite "
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"name=ChallengePhysical> - it means that answer leads to a challenge. The "
|
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"number next to it, between 1 and 10, indicates difficulty.'You're never "
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"quite sure how and when Theo comes and goes, but here you are - standing in "
|
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"front of grandma's cellar, ready for anything."
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msgstr ""
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#. -- [EVENT] --Tutorial1(0)@@+[NODE]16@@[OUT]1
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msgid "Open the door and fight your way to the jar of pickles."
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msgstr ""
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#. -- [EVENT] --Tutorial1(0)@@+[NODE]16@@[OUT]2
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msgid "Head back, you've got more important things to do. [EXIT TO MAIN MENU]"
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msgstr ""
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#. -- [EVENT] --Tutorial2(1)@@+[NODE]2@@[STORY]
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msgid ""
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"'Thank you, brave adventurers!' - grandma tries her best to say it in as "
|
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"deep and smooth voice as she can, but still sounds more like the big bad "
|
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"wolf: 'The princess is safe. Here is your map to the treasure.'You squeak "
|
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"with joy and jump up vigorously, almost knocking over granny's rocking "
|
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"chair. When you finally settle down, she continues:'When the heroes look "
|
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"closer at the map, they realise, that it's all mixed up. They will have to "
|
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"solve the puzzle to get to the treasure.'She gives you one of her serious "
|
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"looks:'But it's only a story, right? Now off to bed you two!'"
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msgstr ""
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#. -- [EVENT] --Tutorial2(1)@@+[NODE]2@@[OUT]1
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msgid "Wait for nan to leave and look at the map."
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msgstr ""
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#. -- [EVENT] --Tutorial2(1)@@+[NODE]3@@[STORY]
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msgid ""
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"You hear Theodore's voice again:'Challenges can also be used to test your "
|
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"group's intellectual abilities. But unlike when you faced the rats, this "
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"time, you will be challenged by a concept.\"Concepts\" is a general term and "
|
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"covers all situations where you do not fight against characters. Climbing a "
|
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"cliff, spotting danger, solving a puzzle or performing a ritual are all "
|
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"examples of a challenge versus concept.Concepts are represented by cards "
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"just as characters are, but in all concept challenges only the natural "
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"abilities of your characters count. Any equipment they have is disregarded. "
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"Other rules remain the same.Each time you see a symbol with cards black "
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"inside like this - <sprite name=\"MentalConceptChallengeIcon\"> - it means "
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"it is a challenge against a concept.'"
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msgstr ""
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#. -- [EVENT] --Tutorial2(1)@@+[NODE]3@@[OUT]1
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msgid "Okay, begin the mental challenge."
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msgstr ""
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#. -- [EVENT] --Tutorial2(1)@@+[NODE]5@@[STORY]
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msgid ""
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"You hear nan laugh behind you:'Well done my little adventurers! There, in "
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"the middle of a meadow, you see a table, full of goodies!\"And having said "
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"that, granny produces a bowl of fruit and beetle jelly - your "
|
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"favourites.'Now, this time, off to bed, for real!'But, as usual, there's "
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"only one answer one can expect..."
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msgstr ""
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#. -- [EVENT] --Tutorial2(1)@@+[NODE]5@@[OUT]1
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#. -- [EVENT] --Tutorial2(1)@@+[NODE]9@@[OUT]1
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msgid "Noooo... one more story! Pleeeease!"
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msgstr ""
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#. -- [EVENT] --Tutorial2(1)@@+[NODE]6@@[STORY]
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msgid ""
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"Nan sighs. Knowing that it's late and seeing how hard you tried, she gives "
|
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"you some clues and you feel smarter. She asks:'I know I said bedtime before, "
|
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"but do you want to try again?'"
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msgstr ""
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#. -- [EVENT] --Tutorial2(1)@@+[NODE]6@@[OUT]1
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#. -- [EVENT] --Tutorial3(2)@@+[NODE]8@@[OUT]1
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msgid "Yes."
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msgstr ""
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#. -- [EVENT] --Tutorial2(1)@@+[NODE]6@@[OUT]2
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msgid "No."
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msgstr ""
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#. -- [EVENT] --Tutorial2(1)@@+[NODE]6@@[OUT]3
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msgid "Fall asleep. [EXIT TO MENU]"
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msgstr ""
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#. -- [EVENT] --Tutorial2(1)@@+[NODE]9@@[STORY]
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msgid ""
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"'Okay, it's getting late, time for bed.' - says grandma and closes her "
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"book:'Make sure you wash your feet!'But, as usual, there's only one answer "
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"one can expect..."
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msgstr ""
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#. -- [EVENT] --Tutorial2(1)@@+[NODE]10@@[STORY]
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msgid ""
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"Nan takes a deep breath, she looks tired herself but determined to keep her "
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"authority:'Now you listen to me rascals, if you want to hear another story, "
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"it will be tomorrow. You want night demons or wolves to come snatch you up "
|
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"for being naughty?'You look at each other. The threat of the night mares, or "
|
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"worse, chills your bones, but winning with nan would be so exciting."
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msgstr ""
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#. -- [EVENT] --Tutorial2(1)@@+[NODE]10@@[OUT]1
|
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msgid "Story! Story! Story!"
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msgstr ""
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#. -- [EVENT] --Tutorial2(1)@@+[NODE]12@@[STORY]
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msgid ""
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"You really thought you had her, but then she pulls the old nan card, leans "
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|
"back in her chair, and closes her eyes and snores.Quietly, you slide the "
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|
"book from her hands, hoping to find another story.As the moon shines through "
|
|
"your window, you hear wolves howling in the distance and the wind rustling "
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|
"in the yard..."
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msgstr ""
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#. -- [EVENT] --Tutorial2(1)@@+[NODE]12@@[OUT]1
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#. -- [EVENT] --Tutorial2(1)@@+[NODE]13@@[OUT]1
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msgid "The End."
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msgstr ""
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#. -- [EVENT] --Tutorial2(1)@@+[NODE]13@@[STORY]
|
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msgid ""
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"That nan is no joker. She crosses her arms and raises her brow at you and "
|
|
"you know the fun is over. You rush to bed obediently.As the moon shines "
|
|
"through your window, you hear wolves howling in the distance and the wind "
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"rustling in the yard..."
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msgstr ""
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#. -- [EVENT] --Tutorial3(2)@@+[NODE]2@@[STORY]
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msgid ""
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"Drunk and jolly you make your way home from a good game of dice. A heavy "
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"purse jingles at your belt. The sun is setting but the air is still warm, so "
|
|
"the long walk home doesn't bother you.The path leads through a small "
|
|
"woodland and as you were about to take the last turn towards home, some "
|
|
"ruffians jump out from behind a bush:'Your money or your lives!' - shouts "
|
|
"the smallest of them with a squeaky voice."
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msgstr ""
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#. -- [EVENT] --Tutorial3(2)@@+[NODE]2@@[OUT]1
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msgid ""
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"Your dwarven pride is slightly wounded at this brazen display of ignorance. "
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"Tell them to beat it before they spoil your good day. "
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msgstr ""
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#. -- [EVENT] --Tutorial3(2)@@+[NODE]3@@[STORY]
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msgid ""
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"They look at each other and then back at your sack of coins.'We ain't scared "
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"of your kind, we'll take ya!'They are either brave, stupid or desperate."
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msgstr ""
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#. -- [EVENT] --Tutorial3(2)@@+[NODE]3@@[OUT]1
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msgid "Fight!"
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msgstr ""
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#. -- [EVENT] --Tutorial3(2)@@+[NODE]5@@[STORY]
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msgid ""
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"You beat their silly arses to a pulp and make them run:'Sorry, sorry master "
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"dwarf, we'll go now!'You return home, and hopefully, confident enough to "
|
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"face any challenge Thea may throw you."
|
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msgstr ""
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#. -- [EVENT] --Tutorial3(2)@@+[NODE]5@@[OUT]1
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msgid "Watch them leave."
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msgstr ""
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#. -- [EVENT] --Tutorial3(2)@@+[NODE]6@@[STORY]
|
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msgid ""
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"Congratulations!You have completed our tutorial and learnt the basics of our "
|
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"card game mechanics. Remember, you can always replay this if you need to "
|
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"refresh any information.Now go face the real Thea, if you dare!"
|
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msgstr ""
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#. -- [EVENT] --Tutorial3(2)@@+[NODE]6@@[OUT]1
|
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msgid "End tutorial and return to the Main Menu"
|
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msgstr ""
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#. -- [EVENT] --Tutorial3(2)@@+[NODE]8@@[STORY]
|
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msgid ""
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"Ouch, dwarf or no dwarf, they beat you badly!For now, you have been healed."
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"Would you like a rematch?"
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msgstr ""
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#. -- [EVENT] --Tutorial3(2)@@+[NODE]8@@[OUT]2
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msgid "No, they beat me, but I get the rules now."
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msgstr ""
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