Scripting tools to interact with Thea 2 The Shattering files in order to translate them easily.
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#, fuzzy
msgid ""
msgstr ""
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#. -- [EVENT] --Tutorial1(0)@@+[NODE]2@@[STORY]
msgid ""
"'Yanek, Yanek! Come over here lad!'You hear your grandma's voice coming from "
"the house:'Bring me a jar of pickles dear, they're in the cellar. Just watch "
"out for them pesky rats, they get pretty big this time of year'.You grab "
"your sword, though a mouse trap would probably be more appropriate."
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]2@@[OUT]1
msgid ""
"Tell your nan you'll go straight away. Head to the cellar, prepared to face "
"the rats."
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]3@@[STORY]
msgid ""
"Just as nan warned you, there are rats here. You hesitate and hear the "
"trusted voice of your friend, Theodore:'You are about to start a challenge "
"lad. What is a challenge, you'll ask me? Well, a challenge is a way of "
"resolving conflicts or problems in this world. Sometimes it will be a "
"conflict between your group and an enemy group, other times it will be an "
"attempt to solve a puzzle or simply a test of strength. Challenges take the "
"form of a card game. As the gods themselves were playing with our fate, you "
"see.'"
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]3@@[OUT]1
msgid "A card game? Like a regular blackjack?"
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]6@@[STORY]
msgid "You're not going to give up that easily, are you?"
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]6@@[OUT]1
msgid "Try again."
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]6@@[OUT]2
msgid "Run away to Main Menu."
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]7@@[STORY]
msgid ""
"The rats are dead and the pickles are yours at last. Proud of yourself, you "
"bring the jar back to grandma.'Your ankle is bleeding Yanek, are you okay?'- "
"she asks.You shrug and assure her you're good. Grandma gives you that "
"patronising, nan look:'Better take a suit of armour next time dear, one day "
"you'll scratch your legs off! Anyway, be a dearie and go check what attracts "
"those nasty critters to our cellar, eh? If grandpa's spilled some pear "
"compote again...'"
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]7@@[OUT]1
msgid "Go back to the cellar."
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]9@@[STORY]
msgid ""
"You open the cellar door again, prepared to clean the rat corpses away and "
"be done with it, when you sense movement. In a dark corner, you notice a "
"familiar shape, although much bigger than usual. A pine cone? You look "
"closer and notice that a set of beady yellow eyes is looking you up and down "
"and a row of sharp teeth glares at you in a smile."
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]9@@[OUT]1
msgid "Could this be a pineconette?"
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]10@@[STORY]
msgid ""
"You faintly recall some stories you've heard about woodland spirits looking "
"like pine cones. They are sure to know a bit of magic but rarely bother "
"humans outside of the forest. What is this one doing here you can't tell, "
"but it's your grandma's cellar after all, and no pinecone will munch on her "
"winter supplies!As you march confidently to kick the creature out, sword "
"drawn, its eyes start glowing and a high-pitched shout hurts your ears. You "
"tighten the grip on your sword only to notice that it crumbles away to dust."
"What trickery is this? - you ask yourself, but no answer follows and the "
"pineconette attacks you with its magic."
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]10@@[OUT]1
msgid "Defend yourself!"
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]12@@[STORY]
msgid ""
"Ok, this wasn't supposed to happen. Have you cheated? The whole purpose of "
"this tutorial was to teach you how to run away. What are you doing in the "
"tutorial area anyway, eh? Go smash some orc skulls and stop pretending you "
"don't know how to play."
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]12@@[OUT]1
msgid "Leave..."
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]13@@[STORY]
msgid ""
"You black out, but Theodores' voice wakes you:'Well, you were asking for it, "
"you know? Fighting a spiritual challenge without a specialist? Facing a much "
"stronger enemy is rarely a good idea. When odds are stacked against you, "
"running away or surrendering could be the best option. Sure, you might get a "
"bruise or lose some morale, but it's still better than outright losing. "
"Remember that lesson for the future!'"
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]13@@[OUT]1
msgid "Aww, my head..."
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]14@@[STORY]
msgid ""
"You snap out of the half-hypnotic state the pineconette has put you in and "
"manage to rush out of the cellar and lock the door behind you. You run to "
"your nan and scream a pineconette is attacking your house. Grandma raises "
"her brow at you:'Is? You mean you left it there? By Svarog's might... In my "
"days we stoked fires with cones, you youngsters are so timid. Fine, I'll "
"deal with it myself. After dinner that is. I suppose you were a smart lad to "
"escape instead of getting your bottom whacked.'"
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]14@@[OUT]1
msgid "End"
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]15@@[STORY]
msgid ""
"'Nothing of that sort, lad. The cards you play represent *you*, with all "
"your strengths, weaknesses and abilities. That sword you've got there - you "
"can use it against the rats and you will gain skill in the card game because "
"of it.'"
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]15@@[OUT]1
msgid ""
"Phew, you thought for a minute there you could get hurt from this challenge "
"business?"
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]16@@[STORY]
msgid ""
"'Sure you can, lad! The wounds you get during a challenge are as real as "
"that jar of pickles you're about to fetch. If you're not careful, you'll "
"have to spend the next week at the healer's hut, or your mind or spirit may "
"suffer. Better be careful!If you see this symbol: <sprite "
"name=ChallengePhysical> - it means that answer leads to a challenge. The "
"number next to it, between 1 and 10, indicates difficulty.'You're never "
"quite sure how and when Theo comes and goes, but here you are - standing in "
"front of grandma's cellar, ready for anything."
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]16@@[OUT]1
msgid "Open the door and fight your way to the jar of pickles."
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]16@@[OUT]2
msgid "Head back, you've got more important things to do. [EXIT TO MAIN MENU]"
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]2@@[STORY]
msgid ""
"'Thank you, brave adventurers!' - grandma tries her best to say it in as "
"deep and smooth voice as she can, but still sounds more like the big bad "
"wolf: 'The princess is safe. Here is your map to the treasure.'You squeak "
"with joy and jump up vigorously, almost knocking over granny's rocking "
"chair. When you finally settle down, she continues:'When the heroes look "
"closer at the map, they realise, that it's all mixed up. They will have to "
"solve the puzzle to get to the treasure.'She gives you one of her serious "
"looks:'But it's only a story, right? Now off to bed you two!'"
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]2@@[OUT]1
msgid "Wait for nan to leave and look at the map."
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]3@@[STORY]
msgid ""
"You hear Theodore's voice again:'Challenges can also be used to test your "
"group's intellectual abilities. But unlike when you faced the rats, this "
"time, you will be challenged by a concept.\"Concepts\" is a general term and "
"covers all situations where you do not fight against characters. Climbing a "
"cliff, spotting danger, solving a puzzle or performing a ritual are all "
"examples of a challenge versus concept.Concepts are represented by cards "
"just as characters are, but in all concept challenges only the natural "
"abilities of your characters count. Any equipment they have is disregarded. "
"Other rules remain the same.Each time you see a symbol with cards black "
"inside like this - <sprite name=\"MentalConceptChallengeIcon\"> - it means "
"it is a challenge against a concept.'"
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]3@@[OUT]1
msgid "Okay, begin the mental challenge."
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]5@@[STORY]
msgid ""
"You hear nan laugh behind you:'Well done my little adventurers! There, in "
"the middle of a meadow, you see a table, full of goodies!\"And having said "
"that, granny produces a bowl of fruit and beetle jelly - your "
"favourites.'Now, this time, off to bed, for real!'But, as usual, there's "
"only one answer one can expect..."
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]5@@[OUT]1
#. -- [EVENT] --Tutorial2(1)@@+[NODE]9@@[OUT]1
msgid "Noooo... one more story! Pleeeease!"
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]6@@[STORY]
msgid ""
"Nan sighs. Knowing that it's late and seeing how hard you tried, she gives "
"you some clues and you feel smarter. She asks:'I know I said bedtime before, "
"but do you want to try again?'"
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]6@@[OUT]1
#. -- [EVENT] --Tutorial3(2)@@+[NODE]8@@[OUT]1
msgid "Yes."
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]6@@[OUT]2
msgid "No."
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]6@@[OUT]3
msgid "Fall asleep. [EXIT TO MENU]"
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]9@@[STORY]
msgid ""
"'Okay, it's getting late, time for bed.' - says grandma and closes her "
"book:'Make sure you wash your feet!'But, as usual, there's only one answer "
"one can expect..."
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]10@@[STORY]
msgid ""
"Nan takes a deep breath, she looks tired herself but determined to keep her "
"authority:'Now you listen to me rascals, if you want to hear another story, "
"it will be tomorrow. You want night demons or wolves to come snatch you up "
"for being naughty?'You look at each other. The threat of the night mares, or "
"worse, chills your bones, but winning with nan would be so exciting."
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]10@@[OUT]1
msgid "Story! Story! Story!"
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]12@@[STORY]
msgid ""
"You really thought you had her, but then she pulls the old nan card, leans "
"back in her chair, and closes her eyes and snores.Quietly, you slide the "
"book from her hands, hoping to find another story.As the moon shines through "
"your window, you hear wolves howling in the distance and the wind rustling "
"in the yard..."
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]12@@[OUT]1
#. -- [EVENT] --Tutorial2(1)@@+[NODE]13@@[OUT]1
msgid "The End."
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]13@@[STORY]
msgid ""
"That nan is no joker. She crosses her arms and raises her brow at you and "
"you know the fun is over. You rush to bed obediently.As the moon shines "
"through your window, you hear wolves howling in the distance and the wind "
"rustling in the yard..."
msgstr ""
#. -- [EVENT] --Tutorial3(2)@@+[NODE]2@@[STORY]
msgid ""
"Drunk and jolly you make your way home from a good game of dice. A heavy "
"purse jingles at your belt. The sun is setting but the air is still warm, so "
"the long walk home doesn't bother you.The path leads through a small "
"woodland and as you were about to take the last turn towards home, some "
"ruffians jump out from behind a bush:'Your money or your lives!' - shouts "
"the smallest of them with a squeaky voice."
msgstr ""
#. -- [EVENT] --Tutorial3(2)@@+[NODE]2@@[OUT]1
msgid ""
"Your dwarven pride is slightly wounded at this brazen display of ignorance. "
"Tell them to beat it before they spoil your good day. "
msgstr ""
#. -- [EVENT] --Tutorial3(2)@@+[NODE]3@@[STORY]
msgid ""
"They look at each other and then back at your sack of coins.'We ain't scared "
"of your kind, we'll take ya!'They are either brave, stupid or desperate."
msgstr ""
#. -- [EVENT] --Tutorial3(2)@@+[NODE]3@@[OUT]1
msgid "Fight!"
msgstr ""
#. -- [EVENT] --Tutorial3(2)@@+[NODE]5@@[STORY]
msgid ""
"You beat their silly arses to a pulp and make them run:'Sorry, sorry master "
"dwarf, we'll go now!'You return home, and hopefully, confident enough to "
"face any challenge Thea may throw you."
msgstr ""
#. -- [EVENT] --Tutorial3(2)@@+[NODE]5@@[OUT]1
msgid "Watch them leave."
msgstr ""
#. -- [EVENT] --Tutorial3(2)@@+[NODE]6@@[STORY]
msgid ""
"Congratulations!You have completed our tutorial and learnt the basics of our "
"card game mechanics. Remember, you can always replay this if you need to "
"refresh any information.Now go face the real Thea, if you dare!"
msgstr ""
#. -- [EVENT] --Tutorial3(2)@@+[NODE]6@@[OUT]1
msgid "End tutorial and return to the Main Menu"
msgstr ""
#. -- [EVENT] --Tutorial3(2)@@+[NODE]8@@[STORY]
msgid ""
"Ouch, dwarf or no dwarf, they beat you badly!For now, you have been healed."
"Would you like a rematch?"
msgstr ""
#. -- [EVENT] --Tutorial3(2)@@+[NODE]8@@[OUT]2
msgid "No, they beat me, but I get the rules now."
msgstr ""