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#, fuzzy
msgid ""
msgstr ""
"MIME-Version: 1.0\n"
"Content-Transfer-Encoding: 8bit\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
#. -- [EVENT] --SeaFish1(0)@@+[NODE]2@@[STORY]
#. -- [EVENT] --SeaFish2(1)@@+[NODE]2@@[STORY]
#. -- [EVENT] --SeaFish3(2)@@+[NODE]2@@[STORY]
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]2@@[STORY]
msgid "On a shallow reef, you see a shipwreck. "
msgstr ""
#. -- [EVENT] --SeaFish1(0)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --SeaFish2(1)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --SeaFish3(2)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]2@@[OUT]1
msgid "Swim over to check for anything useful."
msgstr ""
#. -- [EVENT] --SeaFish1(0)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --SeaFish2(1)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --SeaFish3(2)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]2@@[OUT]2
msgid "Leave it be."
msgstr ""
#. -- [EVENT] --SeaFish1(0)@@+[NODE]6@@[STORY]
#. -- [EVENT] --SeaFish2(1)@@+[NODE]6@@[STORY]
msgid ""
"The ship is old but it seems to have belonged to goblins, judging by the "
"style.Their handiwork is known to survive harsh conditions, so perhaps you "
"can find something of use. But there are packs of sea creatures swarming the "
"deck, so you'll need to be rid of them first."
msgstr ""
#. -- [EVENT] --SeaFish1(0)@@+[NODE]6@@[OUT]1
#. -- [EVENT] --SeaFish2(1)@@+[NODE]6@@[OUT]1
#. -- [EVENT] --SeaFish3(2)@@+[NODE]6@@[OUT]1
msgid "Kill the fish."
msgstr ""
#. -- [EVENT] --SeaFish1(0)@@+[NODE]6@@[OUT]2
#. -- [EVENT] --SeaFish2(1)@@+[NODE]6@@[OUT]2
#. -- [EVENT] --SeaFish3(2)@@+[NODE]6@@[OUT]2
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]6@@[OUT]2
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]47@@[OUT]2
msgid "[Hunter] Hunt the fish."
msgstr ""
#. -- [EVENT] --SeaFish1(0)@@+[NODE]6@@[OUT]3
#. -- [EVENT] --SeaFish2(1)@@+[NODE]6@@[OUT]3
#. -- [EVENT] --SeaFish3(2)@@+[NODE]6@@[OUT]3
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]6@@[OUT]3
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]47@@[OUT]3
msgid ""
"[Water demon] Salt water is bad. But jump in quick and take what you can, "
"the little fish won't bother you."
msgstr ""
#. -- [EVENT] --SeaFish1(0)@@+[NODE]7@@[STORY]
#. -- [EVENT] --SeaFish2(1)@@+[NODE]7@@[STORY]
msgid ""
"With the fish gone, you swim to the deck and search for any goods.You spot a "
"carved chest, and sitting by it, you spot a ghost, staring hopelessly into "
"the depths of the sea before him."
msgstr ""
#. -- [EVENT] --SeaFish1(0)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --SeaFish2(1)@@+[NODE]7@@[OUT]1
msgid "Take the chest and ignore the ghost."
msgstr ""
#. -- [EVENT] --SeaFish1(0)@@+[NODE]7@@[OUT]2
#. -- [EVENT] --SeaFish2(1)@@+[NODE]7@@[OUT]2
msgid "Take the chest but gesture for the ghost to come up and speak to you."
msgstr ""
#. -- [EVENT] --SeaFish1(0)@@+[NODE]9@@[STORY]
#. -- [EVENT] --SeaFish2(1)@@+[NODE]9@@[STORY]
#. -- [EVENT] --SeaFish3(2)@@+[NODE]9@@[STORY]
msgid ""
"The ghost appears on your ship:'Why do you call me here? I cannot come with "
"you. I am bound here, because I failed to guide my friends through the "
"spirit storm. They are gone now, but I remain.'"
msgstr ""
#. -- [EVENT] --SeaFish1(0)@@+[NODE]9@@[OUT]1
#. -- [EVENT] --SeaFish2(1)@@+[NODE]9@@[OUT]1
msgid ""
"[Goblin shaman] Tell him you can bind him to your service instead if he "
"likes? It isn't right that he should be stuck here so long. Even if the "
"penance was deserved. "
msgstr ""
#. -- [EVENT] --SeaFish1(0)@@+[NODE]9@@[OUT]2
#. -- [EVENT] --SeaFish2(1)@@+[NODE]9@@[OUT]2
msgid ""
"Does he know what he was bound to, perhaps now you are here, he could serve "
"you and so wash away the failure?"
msgstr ""
#. -- [EVENT] --SeaFish1(0)@@+[NODE]10@@[STORY]
#. -- [EVENT] --SeaFish2(1)@@+[NODE]10@@[STORY]
msgid ""
"'Yes, we could try. But I warn you, whatever force keeps me here, it could "
"curse you.'"
msgstr ""
#. -- [EVENT] --SeaFish1(0)@@+[NODE]10@@[OUT]1
#. -- [EVENT] --SeaFish2(1)@@+[NODE]10@@[OUT]1
msgid "[Magic user] Say you will try to do it the safest way possible. "
msgstr ""
#. -- [EVENT] --SeaFish1(0)@@+[NODE]10@@[OUT]2
#. -- [EVENT] --SeaFish2(1)@@+[NODE]10@@[OUT]2
msgid "Nod and tell him you will try anyway."
msgstr ""
#. -- [EVENT] --SeaFish1(0)@@+[NODE]10@@[OUT]3
#. -- [EVENT] --SeaFish2(1)@@+[NODE]10@@[OUT]3
msgid "Retreat and say that you will not risk it. Bid him farewell."
msgstr ""
#. -- [EVENT] --SeaFish1(0)@@+[NODE]13@@[STORY]
#. -- [EVENT] --SeaFish2(1)@@+[NODE]13@@[STORY]
msgid "The ghost flickers and disappears and you feel a curse upon you. "
msgstr ""
#. -- [EVENT] --SeaFish1(0)@@+[NODE]13@@[OUT]1
#. -- [EVENT] --SeaFish1(0)@@+[NODE]19@@[OUT]1
#. -- [EVENT] --SeaFish1(0)@@+[NODE]31@@[OUT]1
#. -- [EVENT] --SeaFish2(1)@@+[NODE]13@@[OUT]1
#. -- [EVENT] --SeaFish2(1)@@+[NODE]19@@[OUT]1
#. -- [EVENT] --SeaFish2(1)@@+[NODE]31@@[OUT]1
#. -- [EVENT] --SeaFish3(2)@@+[NODE]13@@[OUT]1
#. -- [EVENT] --SeaFish3(2)@@+[NODE]19@@[OUT]1
#. -- [EVENT] --HauntedShip(3)@@+[NODE]11@@[OUT]1
#. -- [EVENT] --HauntedShip(3)@@+[NODE]17@@[OUT]1
#. -- [EVENT] --HauntedShip(3)@@+[NODE]18@@[OUT]1
#. -- [EVENT] --HauntedShip(3)@@+[NODE]23@@[OUT]1
#. -- [EVENT] --HauntedShip(3)@@+[NODE]28@@[OUT]1
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]11@@[OUT]1
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]17@@[OUT]1
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]18@@[OUT]1
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]23@@[OUT]1
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]28@@[OUT]1
#. -- [EVENT] --Czytlica(5)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --Czytlica(5)@@+[NODE]8@@[OUT]1
#. -- [EVENT] --Czytlica(5)@@+[NODE]10@@[OUT]1
#. -- [EVENT] --Czytlica(5)@@+[NODE]12@@[OUT]1
#. -- [EVENT] --Czytlica(5)@@+[NODE]16@@[OUT]1
#. -- [EVENT] --Czytlica(5)@@+[NODE]21@@[OUT]1
#. -- [EVENT] --Czytlica(5)@@+[NODE]22@@[OUT]1
#. -- [EVENT] --Czytlica(5)@@+[NODE]30@@[OUT]1
#. -- [EVENT] --Czytlica(5)@@+[NODE]41@@[OUT]1
#. -- [EVENT] --Czytlica(5)@@+[NODE]43@@[OUT]1
#. -- [EVENT] --Czytlica(5)@@+[NODE]47@@[OUT]1
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]13@@[OUT]1
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]19@@[OUT]1
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]47@@[OUT]4
#. -- [EVENT] --FloatingLoot(7)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --FloatingLoot(7)@@+[NODE]5@@[OUT]1
#. -- [EVENT] --FloatingLoot(7)@@+[NODE]9@@[OUT]1
#. -- [EVENT] --FloatingLoot3(12)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --FloatingLoot3(12)@@+[NODE]5@@[OUT]1
#. -- [EVENT] --FloatingLoot3(12)@@+[NODE]9@@[OUT]1
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]11@@[OUT]1
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]14@@[OUT]1
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]16@@[OUT]1
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]19@@[OUT]1
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]26@@[OUT]1
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]27@@[OUT]1
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]29@@[OUT]1
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]35@@[OUT]1
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]38@@[OUT]1
#. -- [EVENT] --CargoShipwreck1(14)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --CargoShipwreck1(14)@@+[NODE]6@@[OUT]1
#. -- [EVENT] --CargoShipwreck1(14)@@+[NODE]15@@[OUT]1
#. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]6@@[OUT]1
#. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]15@@[OUT]1
#. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]17@@[OUT]1
#. -- [EVENT] --FloatingLoot5(18)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --FloatingLoot5(18)@@+[NODE]5@@[OUT]1
#. -- [EVENT] --FloatingLoot5(18)@@+[NODE]9@@[OUT]1
msgid "Leave."
msgstr ""
#. -- [EVENT] --SeaFish1(0)@@+[NODE]19@@[STORY]
#. -- [EVENT] --SeaFish2(1)@@+[NODE]19@@[STORY]
#. -- [EVENT] --SeaFish3(2)@@+[NODE]19@@[STORY]
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]19@@[STORY]
msgid "The fish beat you badly and force you to flee."
msgstr ""
#. -- [EVENT] --SeaFish1(0)@@+[NODE]22@@[STORY]
#. -- [EVENT] --SeaFish2(1)@@+[NODE]22@@[STORY]
#. -- [EVENT] --SeaFish3(2)@@+[NODE]22@@[STORY]
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]22@@[STORY]
msgid ""
"You search the shipwreck and see that it is very fresh, in fact, you can see "
"something, or someone struggling to swim to the surface, but they are being "
"attacked by swarms of nasty fish!"
msgstr ""
#. -- [EVENT] --SeaFish1(0)@@+[NODE]22@@[OUT]1
#. -- [EVENT] --SeaFish2(1)@@+[NODE]22@@[OUT]1
#. -- [EVENT] --SeaFish3(2)@@+[NODE]22@@[OUT]1
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]22@@[OUT]1
msgid "Help them and attack the fish."
msgstr ""
#. -- [EVENT] --SeaFish1(0)@@+[NODE]22@@[OUT]2
#. -- [EVENT] --SeaFish2(1)@@+[NODE]22@@[OUT]2
#. -- [EVENT] --SeaFish3(2)@@+[NODE]22@@[OUT]2
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]22@@[OUT]2
msgid ""
"Throw some meat out from your boat to attract the fish away from the person."
msgstr ""
#. -- [EVENT] --SeaFish1(0)@@+[NODE]22@@[OUT]3
#. -- [EVENT] --SeaFish2(1)@@+[NODE]22@@[OUT]3
#. -- [EVENT] --SeaFish3(2)@@+[NODE]22@@[OUT]3
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]22@@[OUT]3
msgid ""
"Use this opportunity to pillage the shipwreck without fighting the fish. "
msgstr ""
#. -- [EVENT] --SeaFish1(0)@@+[NODE]26@@[STORY]
#. -- [EVENT] --SeaFish2(1)@@+[NODE]26@@[STORY]
msgid "You've heroically rescued... a dog."
msgstr ""
#. -- [EVENT] --SeaFish1(0)@@+[NODE]26@@[OUT]1
#. -- [EVENT] --SeaFish1(0)@@+[NODE]28@@[OUT]1
#. -- [EVENT] --SeaFish2(1)@@+[NODE]26@@[OUT]1
#. -- [EVENT] --SeaFish2(1)@@+[NODE]28@@[OUT]1
#. -- [EVENT] --SeaFish3(2)@@+[NODE]26@@[OUT]1
#. -- [EVENT] --SeaFish3(2)@@+[NODE]28@@[OUT]1
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]26@@[OUT]1
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]28@@[OUT]1
msgid "Well, good. Loot the ship also and leave."
msgstr ""
#. -- [EVENT] --SeaFish1(0)@@+[NODE]28@@[STORY]
#. -- [EVENT] --SeaFish2(1)@@+[NODE]28@@[STORY]
msgid "You've heroically rescued... a cat."
msgstr ""
#. -- [EVENT] --SeaFish1(0)@@+[NODE]31@@[STORY]
#. -- [EVENT] --SeaFish2(1)@@+[NODE]31@@[STORY]
msgid ""
"'Yes, you I will serve willingly and I trust you can make this transition "
"safe for us both, let us leave this wretched shipwreck.'"
msgstr ""
#. -- [EVENT] --SeaFish3(2)@@+[NODE]6@@[STORY]
msgid ""
"The ship is old but it seems to have belonged to orcs, judging by the crude "
"style.Orcs are known for their sturdy metalworks, perhaps something survived "
"this crash. But there are packs of sea creatures swarming the deck, so "
"you'll need to be rid of them first."
msgstr ""
#. -- [EVENT] --SeaFish3(2)@@+[NODE]7@@[STORY]
msgid ""
"With the fish gone, you swim to the deck and search for any goods.You spot "
"several corpses, picked clean by the fish. But you also see a wraith, "
"aimlessly roaming the deck. "
msgstr ""
#. -- [EVENT] --SeaFish3(2)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]7@@[OUT]1
msgid "Ignore the wraith and loot what you can."
msgstr ""
#. -- [EVENT] --SeaFish3(2)@@+[NODE]7@@[OUT]2
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]7@@[OUT]2
msgid ""
"his wraith does not seem instantly aggressive, perhaps there is a way to "
"capture it. Go in and try."
msgstr ""
#. -- [EVENT] --SeaFish3(2)@@+[NODE]9@@[OUT]1
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]9@@[OUT]1
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]44@@[OUT]1
msgid ""
"[Witch] Examine the remains, perhaps someone here controlled the wraith."
msgstr ""
#. -- [EVENT] --SeaFish3(2)@@+[NODE]9@@[OUT]2
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]9@@[OUT]2
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]44@@[OUT]2
msgid ""
"Examine the wraith, perhaps there is an object here that controls its "
"existence?"
msgstr ""
#. -- [EVENT] --SeaFish3(2)@@+[NODE]10@@[STORY]
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]10@@[STORY]
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]45@@[STORY]
msgid ""
"You do see one of the fallen orcs wield a totem of sorts, this was likely an "
"orc witch and this object may help you control this wraith - or it may hurt "
"you, it is never safe to meddle with dead witch's belongings. "
msgstr ""
#. -- [EVENT] --SeaFish3(2)@@+[NODE]10@@[OUT]1
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]10@@[OUT]1
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]45@@[OUT]1
msgid "[Magic user] Take this totem and try to control its magic."
msgstr ""
#. -- [EVENT] --SeaFish3(2)@@+[NODE]10@@[OUT]2
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]10@@[OUT]2
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]45@@[OUT]2
msgid "Take the totem and see what happens."
msgstr ""
#. -- [EVENT] --SeaFish3(2)@@+[NODE]10@@[OUT]3
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]10@@[OUT]3
msgid "Retreat and just loot this place."
msgstr ""
#. -- [EVENT] --SeaFish3(2)@@+[NODE]13@@[STORY]
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]13@@[STORY]
msgid ""
"The totem pierces your skin and makes you ill while the wraith disappears."
msgstr ""
#. -- [EVENT] --SeaFish3(2)@@+[NODE]26@@[STORY]
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]26@@[STORY]
msgid "You've heroically rescued... a trained wolf."
msgstr ""
#. -- [EVENT] --SeaFish3(2)@@+[NODE]28@@[STORY]
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]28@@[STORY]
msgid "You've heroically rescued... a trained bear."
msgstr ""
#. -- [EVENT] --SeaFish3(2)@@+[NODE]31@@[STORY]
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]31@@[STORY]
msgid ""
"You spot a totem in the hands of a fallen orc witch. You can take it and "
"thus control this wretched being. "
msgstr ""
#. -- [EVENT] --SeaFish3(2)@@+[NODE]31@@[OUT]1
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]31@@[OUT]1
msgid "Loot the place and leave."
msgstr ""
#. -- [EVENT] --HauntedShip(3)@@+[NODE]2@@[STORY]
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]2@@[STORY]
msgid "You spot a shipwreck sitting atop some rocks. "
msgstr ""
#. -- [EVENT] --HauntedShip(3)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]2@@[OUT]1
msgid "Investigate."
msgstr ""
#. -- [EVENT] --HauntedShip(3)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]2@@[OUT]2
msgid "Ignore it."
msgstr ""
#. -- [EVENT] --HauntedShip(3)@@+[NODE]3@@[STORY]
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]3@@[STORY]
msgid "The vessel was large and likely still holds some treasures. "
msgstr ""
#. -- [EVENT] --HauntedShip(3)@@+[NODE]3@@[OUT]1
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]3@@[OUT]1
msgid "[Perception] Observe it."
msgstr ""
#. -- [EVENT] --HauntedShip(3)@@+[NODE]3@@[OUT]2
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]3@@[OUT]2
msgid "[Unliving] Observe it. "
msgstr ""
#. -- [EVENT] --HauntedShip(3)@@+[NODE]3@@[OUT]3
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]3@@[OUT]3
msgid "[Magic user] Get a sense of this ship first."
msgstr ""
#. -- [EVENT] --HauntedShip(3)@@+[NODE]3@@[OUT]4
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]3@@[OUT]4
msgid "Go in."
msgstr ""
#. -- [EVENT] --HauntedShip(3)@@+[NODE]5@@[STORY]
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]5@@[STORY]
msgid ""
"You spot unnatural movement aboard, it is likely the unliving haunt this "
"ship."
msgstr ""
#. -- [EVENT] --HauntedShip(3)@@+[NODE]5@@[OUT]1
#. -- [EVENT] --HauntedShip(3)@@+[NODE]19@@[OUT]1
#. -- [EVENT] --HauntedShip(3)@@+[NODE]20@@[OUT]1
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]5@@[OUT]1
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]19@@[OUT]1
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]20@@[OUT]1
msgid ""
"[Magic user] Some dark magic lingers here. Prepare a ritual to cleanse this "
"place and thus release these poor souls. "
msgstr ""
#. -- [EVENT] --HauntedShip(3)@@+[NODE]5@@[OUT]2
#. -- [EVENT] --HauntedShip(3)@@+[NODE]19@@[OUT]2
#. -- [EVENT] --HauntedShip(3)@@+[NODE]20@@[OUT]2
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]5@@[OUT]2
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]19@@[OUT]2
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]20@@[OUT]2
msgid ""
"[Unliving] They will likely only attack warm-blooded creatures, go in "
"carefully and loot the place."
msgstr ""
#. -- [EVENT] --HauntedShip(3)@@+[NODE]5@@[OUT]3
#. -- [EVENT] --HauntedShip(3)@@+[NODE]11@@[OUT]2
#. -- [EVENT] --HauntedShip(3)@@+[NODE]19@@[OUT]3
#. -- [EVENT] --HauntedShip(3)@@+[NODE]20@@[OUT]3
#. -- [EVENT] --HauntedShip(3)@@+[NODE]21@@[OUT]1
#. -- [EVENT] --HauntedShip(3)@@+[NODE]29@@[OUT]2
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]5@@[OUT]3
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]11@@[OUT]2
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]19@@[OUT]3
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]20@@[OUT]3
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]21@@[OUT]1
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]29@@[OUT]2
#. -- [EVENT] --Czytlica(5)@@+[NODE]3@@[OUT]2
#. -- [EVENT] --Czytlica(5)@@+[NODE]6@@[OUT]2
#. -- [EVENT] --Czytlica(5)@@+[NODE]37@@[OUT]3
msgid "Attack!"
msgstr ""
#. -- [EVENT] --HauntedShip(3)@@+[NODE]5@@[OUT]4
#. -- [EVENT] --HauntedShip(3)@@+[NODE]19@@[OUT]4
#. -- [EVENT] --HauntedShip(3)@@+[NODE]20@@[OUT]4
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]5@@[OUT]4
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]19@@[OUT]4
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]20@@[OUT]4
msgid "Leave this place."
msgstr ""
#. -- [EVENT] --HauntedShip(3)@@+[NODE]7@@[STORY]
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]7@@[STORY]
msgid ""
"The dark spell is broken and the unliving collapse. Their souls are free "
"now. "
msgstr ""
#. -- [EVENT] --HauntedShip(3)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --HauntedShip(3)@@+[NODE]15@@[OUT]1
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]15@@[OUT]1
msgid "Loot the ship and leave."
msgstr ""
#. -- [EVENT] --HauntedShip(3)@@+[NODE]11@@[STORY]
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]11@@[STORY]
msgid ""
"Whatever dark magic is at work here is too strong for you and you feel its "
"power affect you. "
msgstr ""
#. -- [EVENT] --HauntedShip(3)@@+[NODE]15@@[STORY]
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]15@@[STORY]
msgid "The unliving are beaten and should not get up for a time. "
msgstr ""
#. -- [EVENT] --HauntedShip(3)@@+[NODE]17@@[STORY]
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]17@@[STORY]
msgid "The unliving beat you badly and force you to flee."
msgstr ""
#. -- [EVENT] --HauntedShip(3)@@+[NODE]18@@[STORY]
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]18@@[STORY]
msgid ""
"You go in and loot the ship without the unliving noticing your presence."
msgstr ""
#. -- [EVENT] --HauntedShip(3)@@+[NODE]19@@[STORY]
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]19@@[STORY]
msgid ""
"Your unliving kin is bound to this shipwreck. They will attack any living "
"soul that approaches."
msgstr ""
#. -- [EVENT] --HauntedShip(3)@@+[NODE]20@@[STORY]
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]20@@[STORY]
msgid ""
"The unliving are bound by a dark spell to this shipwreck. They will attack "
"any living soul that approaches."
msgstr ""
#. -- [EVENT] --HauntedShip(3)@@+[NODE]21@@[STORY]
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]21@@[STORY]
msgid "You go in and quickly realise you are surrounded by the unliving!"
msgstr ""
#. -- [EVENT] --HauntedShip(3)@@+[NODE]21@@[OUT]2
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]21@@[OUT]2
msgid "Try to escape."
msgstr ""
#. -- [EVENT] --HauntedShip(3)@@+[NODE]23@@[STORY]
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]23@@[STORY]
msgid "You manage to run before they get to you."
msgstr ""
#. -- [EVENT] --HauntedShip(3)@@+[NODE]28@@[STORY]
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]28@@[STORY]
msgid "You manage to escape but not without scrapes. "
msgstr ""
#. -- [EVENT] --HauntedShip(3)@@+[NODE]29@@[STORY]
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]29@@[STORY]
msgid "You stopped running, what now?"
msgstr ""
#. -- [EVENT] --HauntedShip(3)@@+[NODE]29@@[OUT]1
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]29@@[OUT]1
msgid "Keep running!"
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]2@@[STORY]
msgid ""
"The waters are calm, the skies clear and you hear a faint yet alluring song "
"carried on the waves. "
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]2@@[OUT]1
msgid ""
"[Magic user] There is magic at work here. Prepare yourself for an attack."
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]2@@[OUT]2
msgid ""
"[Water demon or syrin] You know this trick, an enchanted song to lure "
"victims into a trap. Nasty sea creatures copying your mo. Stay ready for "
"this poor excuse of entrapment."
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]2@@[OUT]3
msgid "Keep going."
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]3@@[STORY]
#. -- [EVENT] --Czytlica(5)@@+[NODE]6@@[STORY]
msgid ""
"The closer you get to the song, the stronger you feel the magic that "
"accompanies it and even with the knowledge, you will have to fight this "
"enchantment.You see several sea demons surround your boat and circle as they "
"sing. Because you were prepared, you can try to attack the physically also."
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]3@@[OUT]1
msgid "Fight this enchantment!"
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]6@@[OUT]1
msgid "Fight them with your own spirit!"
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]6@@[OUT]3
msgid ""
"Shout out to these sea demonettes and tell them to stop this nonsense, now!"
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]7@@[STORY]
#. -- [EVENT] --Czytlica(5)@@+[NODE]47@@[STORY]
msgid ""
"You break through the enchantment, and see three, very surprised sea demons "
"staring at you. They blink a few times, then smile:'You broke free, and so "
"you can see the true faces of us three. May the seas reward you.'They swim "
"away but blow you a sweet kiss. "
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]8@@[STORY]
msgid ""
"You kill the sea demons and loot their fishy bodies. Upon examination, they "
"were likely the czytlica, half human females half fish, known to drag their "
"victims to their deep, underworld lairs."
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]10@@[STORY]
msgid ""
"The sea demons swarm your boat and feed on your spirit energy. They also "
"drag one of you into the depths of the sea!But, sometime later, the sea "
"carries a child for you, likely born out of the sea demons mischief."
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]12@@[STORY]
msgid ""
"The sea demons swarm your boat and feed on your spirit energy and try to "
"drag one of you into the waters, but luckily manage only to take a backpack."
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]16@@[STORY]
msgid ""
"You break through the enchantment, and see three, very surprised sea demons "
"staring at you. They blink a few times, then smile:'You broke free, you're "
"like us? But you live in those sad small tear drops you call lakes and "
"rivers. How sad.'They swim away but blow you a sweet kiss. "
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]18@@[STORY]
msgid ""
"'You're like us? But you live in those sad small tear drops you call lakes "
"and rivers. How sad. We shall not take you, it would be no fun at all.'"
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]18@@[OUT]1
#. -- [EVENT] --Czytlica(5)@@+[NODE]38@@[OUT]1
msgid "Ask them what they are?"
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]18@@[OUT]2
#. -- [EVENT] --Czytlica(5)@@+[NODE]38@@[OUT]2
msgid "Swim away."
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]19@@[STORY]
msgid ""
"'We are named czytlica, some call us sirens too, but this may be because of "
"your syrin who sings our songs on land.The jurata, our queens, claimed the "
"seas when the earth broke, now we are masters here, away from the land and "
"your small ponds.'"
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]19@@[OUT]1
msgid ""
"[Syrin] Yes, it seems you two do share something, although they seem more "
"like your angry sisters alkhonost. Still, wish them well and depart."
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]19@@[OUT]2
msgid ""
"[Vodnik] Preposterous. The underwater is your domain, no queen claims "
"dominion! Rubbish..."
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]19@@[OUT]3
msgid "Nod and thank them for their time then swim away."
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]21@@[STORY]
#. -- [EVENT] --Czytlica(5)@@+[NODE]22@@[STORY]
msgid ""
"'We like you, here, have this gift. May the sea waters stay calm for your "
"journey!'"
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]24@@[STORY]
msgid ""
"'Would you like to meet our queen and say this to her face? We warn you, it "
"will not be nice?'"
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]24@@[OUT]1
msgid "Yes, accept the challenge!"
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]24@@[OUT]2
msgid ""
"No, say you did not mean to offend and thank them for not fighting, all "
"water demons should stick together after all."
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]26@@[STORY]
msgid ""
"The jurata queen came in all her sea glory, but in the end, she bows to "
"your seniority:'I am but a young queen, you a seasoned lord. I shall pay "
"tribute to your domain and watch your ship go safe through my waters. Be "
"well, king.'"
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]26@@[OUT]1
msgid "Bow to her in thanks."
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]26@@[OUT]2
msgid "Nod to your subject."
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]28@@[STORY]
msgid ""
"The jurata queen came in all her sea glory:'I am but a young queen, you a "
"seasoned lord and yet, it is my youth and power that surpasses you old "
"traditions! Now, bow to me, or die.'Her words carry a command that you know "
"will break you. She truly is the queen of these waters."
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]28@@[OUT]1
msgid "Bow down to her and offer tribute."
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]28@@[OUT]2
msgid "Defy her, even if it means death!"
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]30@@[STORY]
msgid "'I accept your tribute, prince of the sweet waters. You may leave.'"
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]33@@[STORY]
msgid ""
"'How bold, and defiant. You will be one of my lovers, yes.'She clicks her "
"fingers and you follow her into the depths of your new home, forsaking all "
"else...'And you, you nurtured such a specimen, you shall take my child and "
"show it your strange world. now leave.'"
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]33@@[OUT]1
msgid "Leave, if you have enough folk to do so..."
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]37@@[STORY]
msgid ""
"You feel the demons have drained some of your spirit while you talked, but "
"they stopped.'You're like us? But you live in those sad small tear drops you "
"call lakes and rivers. How sad. We shall not take you, if you pay us "
"tribute. Or, you could willingly join us for some fun? We don't guarantee "
"safety though.' They giggle and jump some hoops in the water."
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]37@@[OUT]1
msgid "Pay if you can."
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]37@@[OUT]2
msgid "Say you cannot pay, so you will join the 'fun'."
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]38@@[STORY]
msgid "'Good, we accept.'"
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]41@@[STORY]
msgid ""
"Sea water does not agree with you and you feel sick from the mad dance the "
"czytlica demons draw you into.You do not recall what happened, next, only "
"that you are happy to have woken up on the boat again."
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]43@@[STORY]
msgid ""
"Sea water does not agree with you and you feel sick from the mad dance the "
"czytlica demons draw you into.You do not recall what happened, next, only "
"that one of you is gone and sometime later, the sea carries a child for you, "
"likely born out of the sea demons mischief."
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]44@@[STORY]
msgid ""
"The closer you get to the song, the stronger you feel the magic that "
"accompanies it and even with the knowledge, you will have to fight this "
"enchantment.You see several sea demons surround your boat and circle as they "
"sing."
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]44@@[OUT]1
msgid "Fight this enchantment with your spirit!"
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]44@@[OUT]2
msgid "Try to resist with your mind!"
msgstr ""
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]6@@[STORY]
msgid ""
"The ship is old but it seems to have belonged to orcs, judging by the crude "
"style.Orcs are known for their sturdy metalworks, perhaps something survived "
"this crash. But here are some small fish, and a larger shape swimming here."
msgstr ""
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]6@@[OUT]1
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]47@@[OUT]1
msgid "Kill the creatures."
msgstr ""
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]6@@[OUT]4
msgid ""
"The larger shape seems humanoid, try to call out to it, say you do not wish "
"to fight."
msgstr ""
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]7@@[STORY]
msgid ""
"The fish turned out to be some sea demon in the shape of part-woman-part-"
"fish. Still, she is dead now and you are free to loot.You spot several "
"corpses, picked clean by the fish. But you also see a wraith, aimlessly "
"roaming the deck. "
msgstr ""
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]9@@[STORY]
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]44@@[STORY]
msgid ""
"The wraith observes you but does not attack. It seems almost tiered. It "
"wails and screeches, but so long as you do not come too close it ignores you."
msgstr ""
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]36@@[STORY]
msgid ""
"The creature swims up to the surface, her body, part-fish-part woman and her "
"voice melodic:'You do not wish to harm me? But I was the one who sunk this "
"boat, I assumed you came to avenge them?'"
msgstr ""
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]36@@[OUT]1
msgid "[Orc] Now that she mentions it, yes! Attack her."
msgstr ""
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]36@@[OUT]2
msgid ""
"Ask why she stuck around on her own if she thought she will get attacked?"
msgstr ""
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]36@@[OUT]3
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]40@@[OUT]2
msgid "Say you do not care, you are here to loot and she best stay away."
msgstr ""
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]39@@[STORY]
msgid ""
"'I cannot leave. This was my initiation. I did it well, but... Well, I was "
"supposed to bring a certain private part of the captain as trophy - he was a "
"male you see, unusual for orcs - it is a stupid joke of my sisters, but "
"made law by their words spoken officially.'"
msgstr ""
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]39@@[OUT]1
msgid "And?"
msgstr ""
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]40@@[STORY]
msgid ""
"'That damned captain got whiff of my task, or maybe it was just chance, but "
"he locked himself in the cabin when the ship went down and there's a bloody "
"ghost there now, and I am not good with ghosts...'"
msgstr ""
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]40@@[OUT]1
msgid "If you go deal with the ghost, will she pay you?"
msgstr ""
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]41@@[STORY]
msgid "'Oh, right, go right ahead then.'She swims away."
msgstr ""
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]41@@[OUT]1
msgid "Loot the place, avoiding any ghosts and leave."
msgstr ""
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]42@@[STORY]
msgid "'Yes, I will give you a precious artefact I found.'"
msgstr ""
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]42@@[OUT]1
msgid "Agree to go deal with the ghost."
msgstr ""
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]43@@[STORY]
msgid ""
"'Good, I leave you the present and will watch from afar. We will not talk "
"again, but I wish you good winds and quiet waters.' She disappears into the "
"waves and a bundle flats your way.You swim to the shipwreck and you spot "
"several corpses, picked clean by the fish. But you also see a wraith, "
"aimlessly roaming the deck. "
msgstr ""
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]43@@[OUT]1
msgid ""
"This wraith does not seem instantly aggressive, perhaps there is a way to "
"capture it. Go in and try."
msgstr ""
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]47@@[STORY]
msgid "No one answers."
msgstr ""
#. -- [EVENT] --FloatingLoot(7)@@+[NODE]2@@[STORY]
#. -- [EVENT] --FloatingLoot3(12)@@+[NODE]2@@[STORY]
#. -- [EVENT] --FloatingLoot5(18)@@+[NODE]2@@[STORY]
msgid ""
"You spot some debris floating amongst some sharp rocks. The water is fairly "
"calm but the rocks are very sharp and space between them is tight.You can "
"try to swim for the potential loot with or without your boat. "
msgstr ""
#. -- [EVENT] --FloatingLoot(7)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --FloatingLoot3(12)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --FloatingLoot5(18)@@+[NODE]2@@[OUT]1
msgid "Take the boat in, slowly. "
msgstr ""
#. -- [EVENT] --FloatingLoot(7)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --FloatingLoot3(12)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --FloatingLoot5(18)@@+[NODE]2@@[OUT]2
msgid "Swim yourselves."
msgstr ""
#. -- [EVENT] --FloatingLoot(7)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --FloatingLoot3(12)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --FloatingLoot5(18)@@+[NODE]2@@[OUT]4
msgid ""
"[Water demon] Salt water does not serve you well, but apart from feeling "
"sick from it the swim should be no issue for you."
msgstr ""
#. -- [EVENT] --FloatingLoot(7)@@+[NODE]5@@[STORY]
#. -- [EVENT] --FloatingLoot3(12)@@+[NODE]5@@[STORY]
#. -- [EVENT] --FloatingLoot5(18)@@+[NODE]5@@[STORY]
msgid ""
"You manoeuvre the boat well enough to get to the debris and gather what you "
"can. "
msgstr ""
#. -- [EVENT] --FloatingLoot(7)@@+[NODE]7@@[STORY]
#. -- [EVENT] --FloatingLoot3(12)@@+[NODE]7@@[STORY]
#. -- [EVENT] --FloatingLoot5(18)@@+[NODE]7@@[STORY]
msgid "Your boat gets damaged and sinks!"
msgstr ""
#. -- [EVENT] --FloatingLoot(7)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --FloatingLoot3(12)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --FloatingLoot5(18)@@+[NODE]7@@[OUT]1
msgid "Swim to the shore as fast as you can!"
msgstr ""
#. -- [EVENT] --FloatingLoot(7)@@+[NODE]9@@[STORY]
msgid ""
"The rocks prove to be razor sharp and the waters not as calm as you thought. "
"You get pretty banged up and swim back to your boat."
msgstr ""
#. -- [EVENT] --FloatingLoot3(12)@@+[NODE]9@@[STORY]
#. -- [EVENT] --FloatingLoot5(18)@@+[NODE]9@@[STORY]
msgid ""
"The rocks prove to be razor sharp and the waters not as calm as you thought. "
"You get pretty banged up and swim back to your boat and lose some of your "
"equipment too."
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]2@@[STORY]
msgid ""
"As you plough through a stormy patch on the seas, you are caught by an "
"unexpected gust of wind that assails your deck, as if trying to get inside?"
"Your boat is becoming really unsteady because of this and there are rocks "
"ahead."
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]2@@[OUT]1
msgid ""
"[Forest demon] Viatroviec? Tell them to calm themselves and stop "
"embarrassing your kind, then say what is wrong?"
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]2@@[OUT]2
msgid "[Wisdom] Observe this strange storm for a while. "
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]2@@[OUT]3
msgid "Manoeuvre the boat, deal with the odd wind after."
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]2@@[OUT]4
msgid "Attack the wind thing, hope to have it gone before you hit the rocks!"
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]3@@[STORY]
msgid ""
"The wind calms and your boat is steady again. the viatroviec speaks up:'Oh, "
"oh thank the forest a friendly face! I got lost in the winds and blown into "
"this wretched thing humans call the sea. It is so vast, has no trees... I "
"know I am made of wind, but I was born to roam the land, not this...'"
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]3@@[OUT]1
msgid ""
"Say you understand, but he cannot just assault any boat he sees, he could "
"have gotten himself or you killed."
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]3@@[OUT]2
msgid "Tell him to get off your boat now. "
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]4@@[STORY]
msgid "'Oh, yes. I am sorry. Will you take me home?'"
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]4@@[OUT]1
msgid "Agree."
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]4@@[OUT]2
msgid ""
"Agree, but offer him a better home, by your side, in service of the gods "
"that will teach him to be okay even at sea."
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]5@@[STORY]
msgid ""
"'Thank you, I will hide below deck, let me out when we reach land. Here, I "
"found it before I got lost here, a gift to say thank you.'"
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]5@@[OUT]1
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]9@@[OUT]1
msgid "Thank him and continue your journey."
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]7@@[STORY]
msgid ""
"'No, no, no, you try to trick me, I don't want to stay anymore!'He flies "
"away with the wind again, but at least far from your boat."
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]9@@[STORY]
msgid ""
"'Thank you, I will do as you say, follow your lead, yes. And here, a thing I "
"found before, my first gift to you as new friends.'"
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]11@@[STORY]
msgid ""
"'Fine, fine, off I go, lost at sea, gone forever, cruel fate...'He flies "
"away with the wind again, but at least far from your boat."
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]14@@[STORY]
msgid ""
"You manage to steer the boat free of the rocks and the odd gust of wind "
"seems to have calmed. You can now see it has a vaguely humanoid shape, "
"likely the viatroviec demon.Seeing that it almost made you crush, it cries "
"out an apology and files away."
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]16@@[STORY]
msgid ""
"You kill what must have been a wind demon, but it took too long and your "
"boat hit some of the rocks. You lost some equipment and got some bruises. "
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]17@@[STORY]
msgid ""
"You surrender, just in time to feel your boat hit a rock. The impact makes "
"some of you ill and some stuff could have fallen overboard. The wind "
"creature shouts:'Hey, hey, I never wanted to fight. I just want to get back "
"to land, and this boat will crush if you keep at it. I'll help you, but you "
"got to give my some of your spirit to make me stronger, let's just swim past "
"the rocks.'"
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]17@@[OUT]1
msgid "Agree to work with the creature. "
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]17@@[OUT]2
msgid "Refuse, take your chance on the rocks."
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]19@@[STORY]
msgid ""
"You lose the fight and your boat gets crushed on the rocks. But at least the "
"wind creature flies away..."
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]23@@[STORY]
msgid ""
"This could be some demon, as despite the storm, this is not how wind should "
"behave."
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]23@@[OUT]1
msgid "Try calling out to whatever it may be. "
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]23@@[OUT]2
msgid "Attack whatever this is."
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]25@@[STORY]
msgid ""
"'You, you speak to me? I am viatroviec. I got lost in the winds and blown "
"into this wretched thing humans call the sea. It is so vast, has no trees... "
"I know I am made of wind, but I was born to roam the land, not this... I "
"will stop causing you trouble, but will you please take me home, any land "
"will do.'"
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]25@@[OUT]1
msgid "Agree to let him stay on the ship and depart on land."
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]25@@[OUT]2
msgid "No, tell him to leave, now!"
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]26@@[STORY]
msgid ""
"You fail to manoeuvre your boat and it gets crushed on the rocks. But at "
"least the wind creature flies away..."
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]27@@[STORY]
msgid ""
"You try to deal with whatever this wind is but it does not calm, your boat "
"crushes against the rocks."
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]29@@[STORY]
msgid ""
"The creatures vails in sorrow but flies away. You see the storm swallow it. "
"But your boat is back to normal and you are able to swim away in peace."
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]32@@[STORY]
msgid ""
"'You are good, you are safe and your Stribog, he is like me, only greater. "
"I come with you now.'"
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]32@@[OUT]1
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]33@@[OUT]1
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]37@@[OUT]1
msgid "Welcome him."
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]33@@[STORY]
msgid ""
"'You are good, you are safe and one of your gods is that of wind, yes? I "
"Come with you now.'"
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]35@@[STORY]
msgid ""
"The demon feeds on your spirit and is then able to calm the storm. You swim "
"back out to safety and the creatures speaks again:'I have fed I am strong "
"enough to find my home now. I am sorry for the trouble, bye.'He flies away. "
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]37@@[STORY]
msgid ""
"The demon turns back to you:'You are good, you are safe and one of your gods "
"is that of wind, yes? I Come with you now.'"
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]38@@[STORY]
msgid ""
"You kill the demon and the winds calm in time for you to manoeuvre your boat "
"to safety. "
msgstr ""
#. -- [EVENT] --CargoShipwreck1(14)@@+[NODE]2@@[STORY]
msgid ""
"You spot the remains of a larger vessel, it was likely a cargo ship of some "
"sorts, slavers or traders.The ship is in pieces, there's still some blood in "
"the water and a lot of predatory sea life circling it. If you get too close, "
"you will have to fight the sea life."
msgstr ""
#. -- [EVENT] --CargoShipwreck1(14)@@+[NODE]2@@[OUT]1
msgid "[Hunter] Lure the fish away with meat that you have."
msgstr ""
#. -- [EVENT] --CargoShipwreck1(14)@@+[NODE]2@@[OUT]2
msgid ""
"[Water demon] Attract the sea life away from the boat with an enchanted song."
msgstr ""
#. -- [EVENT] --CargoShipwreck1(14)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]2@@[OUT]3
msgid "Go in and attack!"
msgstr ""
#. -- [EVENT] --CargoShipwreck1(14)@@+[NODE]5@@[STORY]
msgid ""
"You lure the predators away from the cargo ship and you are free to search "
"it now. "
msgstr ""
#. -- [EVENT] --CargoShipwreck1(14)@@+[NODE]5@@[OUT]1
#. -- [EVENT] --CargoShipwreck1(14)@@+[NODE]5@@[OUT]2
#. -- [EVENT] --CargoShipwreck1(14)@@+[NODE]14@@[OUT]1
#. -- [EVENT] --CargoShipwreck1(14)@@+[NODE]14@@[OUT]2
#. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]5@@[OUT]1
#. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]5@@[OUT]2
#. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]14@@[OUT]1
#. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]14@@[OUT]2
msgid "Take what is salvageable and leave."
msgstr ""
#. -- [EVENT] --CargoShipwreck1(14)@@+[NODE]6@@[STORY]
msgid ""
"You did lure the predators away, but not without them biting you a good few "
"times. Worse yet, the boat has nothing much of use left on it."
msgstr ""
#. -- [EVENT] --CargoShipwreck1(14)@@+[NODE]14@@[STORY]
msgid "The sea predators are dead and you are free to search the debris now. "
msgstr ""
#. -- [EVENT] --CargoShipwreck1(14)@@+[NODE]15@@[STORY]
msgid ""
"The predators beat you badly and chase you away from their turf. You get "
"soaked in water and fall ill after."
msgstr ""
#. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]2@@[STORY]
msgid ""
"You spot the remains of a larger vessel, it was likely a cargo ship of some "
"sorts, slavers or traders.The ship is in pieces, there's still some blood in "
"the water and you spot a shark circling it. "
msgstr ""
#. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]2@@[OUT]1
msgid "[Hunter] Lure the shark away with meat that you have."
msgstr ""
#. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]2@@[OUT]2
msgid ""
"[Water demon] Swim with the shark. You may not like sea water, but you hear "
"these big fish can be tamed like this."
msgstr ""
#. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]5@@[STORY]
msgid ""
"You lure the shark away from the cargo ship and you are free to search it "
"now. "
msgstr ""
#. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]6@@[STORY]
msgid ""
"The shark eats your meat, sure, but it also outsmarts you and gets a few "
"bites of your flesh too and you have to drop some of your equipment to "
"escape."
msgstr ""
#. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]14@@[STORY]
msgid "The shark is dead and you are free to search the debris now. "
msgstr ""
#. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]15@@[STORY]
msgid ""
"The shark proves too smart and fast and it drags one of you down onto the "
"sea."
msgstr ""
#. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]17@@[STORY]
msgid ""
"You swim with the shark, but it turns out it is not as fun as they say. The "
"big fish chases you and bites you and the sea water makes you sick..."
msgstr ""
#. -- [EVENT] --Sea storm(17)@@+[NODE]3@@[STORY]
msgid "Clouds darken, waves rise -- a storm is coming!"
msgstr ""
#. -- [EVENT] --Sea storm(17)@@+[NODE]3@@[OUT]1
msgid "[Stribog]Ask your lord to guide you through the storm."
msgstr ""
#. -- [EVENT] --Sea storm(17)@@+[NODE]3@@[OUT]2
msgid "[Nature]Pray to Stribog to guide you through these rough waters."
msgstr ""
#. -- [EVENT] --Sea storm(17)@@+[NODE]3@@[OUT]3
msgid "Pray to Stribog to guide you through these rough waters."
msgstr ""
#. -- [EVENT] --Sea storm(17)@@+[NODE]3@@[OUT]4
#. -- [EVENT] --Sea storm(17)@@+[NODE]3@@[OUT]5
msgid ""
"[Water demon]The sea is a wild place, but you have grown to adapt to it. "
"Jump in the water and guide the ship yourself."
msgstr ""
#. -- [EVENT] --Sea storm(17)@@+[NODE]3@@[OUT]6
#. -- [EVENT] --Sea storm(17)@@+[NODE]3@@[OUT]7
msgid "Hold on to something and try to weather the storm."
msgstr ""
#. -- [EVENT] --Sea storm(17)@@+[NODE]5@@[STORY]
msgid ""
"These waters are wild and unruly. Even your nature struggles to hold on, "
"although you feel a surge of strength as if the sea itself recognises your "
"kinship.You must try to weather this storm. "
msgstr ""
#. -- [EVENT] --Sea storm(17)@@+[NODE]5@@[OUT]1
msgid "Stay strong."
msgstr ""
#. -- [EVENT] --Sea storm(17)@@+[NODE]6@@[STORY]
msgid ""
"You hold on and weather the storm well enough, but not without losing some "
"equipment. "
msgstr ""
#. -- [EVENT] --Sea storm(17)@@+[NODE]6@@[OUT]1
#. -- [EVENT] --Sea storm(17)@@+[NODE]10@@[OUT]1
#. -- [EVENT] --Sea storm(17)@@+[NODE]10@@[OUT]2
#. -- [EVENT] --Sea storm(17)@@+[NODE]21@@[OUT]1
#. -- [EVENT] --Sea storm(17)@@+[NODE]21@@[OUT]2
#. -- [EVENT] --Sea storm(17)@@+[NODE]21@@[OUT]3
#. -- [EVENT] --Sea storm(17)@@+[NODE]23@@[OUT]1
#. -- [EVENT] --Sea storm(17)@@+[NODE]28@@[OUT]1
#. -- [EVENT] --Sea storm(17)@@+[NODE]28@@[OUT]2
msgid "Journey on."
msgstr ""
#. -- [EVENT] --Sea storm(17)@@+[NODE]10@@[STORY]
msgid ""
"You hold on and weather the storm. In the deep, troubled waters, you even "
"discover the wreckage of a ship to plunder."
msgstr ""
#. -- [EVENT] --Sea storm(17)@@+[NODE]14@@[STORY]
msgid "In the wreckage, you find a dog still clinging to life."
msgstr ""
#. -- [EVENT] --Sea storm(17)@@+[NODE]14@@[OUT]1
msgid "Take the dog, search the wreckage, and leave."
msgstr ""
#. -- [EVENT] --Sea storm(17)@@+[NODE]21@@[STORY]
msgid ""
"The winds favour your path and carry you away from the storm. You feel "
"Stribog's blessing upon you. "
msgstr ""
#. -- [EVENT] --Sea storm(17)@@+[NODE]23@@[STORY]
msgid ""
"The storm does not ease. You feel Stribog's grace has not blessed you on "
"this day.You lose some of your equipment and some of you fall ill."
msgstr ""
#. -- [EVENT] --Sea storm(17)@@+[NODE]28@@[STORY]
msgid ""
"You find a path to safety, and in the deep, troubled waters, you discover "
"the wreckage of a ship to plunder."
msgstr ""