<EntryKey="DES_TAG_MAX_HEALTH_MENTAL_DES"Val="The maximum amount of Sanity the character can have. Regeneration of each Sanity point consumes 2 Morale, up to 20% of maximum Sanity per turn. Sanity below 30% poses a risk of the character leaving your group."/>
<EntryKey="DES_TAG_MAX_HEALTH_MENTAL_DES"Val="The maximum amount of Sanity the character can have. Regeneration of each Sanity point consumes 2 Morale, up to 20% of maximum Sanity per turn. Sanity below 30% poses a risk of the character leaving your group."/>
<EntryKey="DES_TAG_MAX_HEALTH_SPIRITUAL_DES"Val="The maximum amount of Faith the character can have. To recover Faith, perform the Spiritual Healing ritual. Spirit below 30% causes gradual Health loss."/>
<EntryKey="DES_TAG_MAX_HEALTH_SPIRITUAL_DES"Val="The maximum amount of Faith the character can have. 1 Faith point is recovered each turn, but you can also perform the Spiritual Healing ritual. Faith below 30% causes gradual Health loss."/>
<EntryKey="DES_TAG_SHIELDING"Val="Shielding"/>
<EntryKey="DES_TAG_SHIELDING"Val="Shielding"/>
<EntryKey="DES_TAG_SHIELDING_DES"Val="The amount of renewable protection the character has during a challenge."/>
<EntryKey="DES_TAG_SHIELDING_DES"Val="The amount of renewable protection the character has during a challenge."/>
<EntryKey="DES_TAG_TARGET_EMPTY_ALLY_SLOT_DES"Val="The target has to be an empty card slot in either ally melee or ally ranged row."/><EntryKey="DES_TAG_TARGET_EMPTY_ALLY_SLOT"Val="Target - Empty Slot"/>
<EntryKey="DES_TAG_TARGET_EMPTY_ALLY_SLOT_DES"Val="Targets an empty card slot in either ally melee or ally ranged row."/>
<EntryKey="DES_TAG_TARGET_RANGED_ENEMY"Val="Target - Single Ranged"/>
<EntryKey="DES_TAG_TARGET_RANGED_ENEMY"Val="Target - Single Ranged"/>
<EntryKey="DES_TAG_TARGET_RANGED_ENEMY_DES"Val="Targets 1 enemy in melee row in front of the character. If there is none, any enemy on the battlefield can be targeted."/>
<EntryKey="DES_TAG_TARGET_RANGED_ENEMY_DES"Val="Targets 1 enemy in melee row in front of the character. If there is none, any enemy on the battlefield can be targeted."/>
<EntryKey="DES_TAG_TARGET_VERICAL_MELEE_ENEMY_DES"Val="Targets 1 closest enemy. If the attacker stands in melee row, the attack will splash into another enemy standing behind the main target."/>
<EntryKey="DES_TAG_TARGET_VERICAL_MELEE_ENEMY_DES"Val="Targets 1 closest enemy. If the attacker stands in melee row, the attack will splash onto another enemy standing behind the main target."/>
<EntryKey="DES_TAG_DAMAGE_BUILDING_SIGHT_RANGE_DES"Val="Improves visibility around the village so you will be able to spot enemies from further away."/>
<EntryKey="DES_TAG_DAMAGE_BUILDING_SIGHT_RANGE_DES"Val="Improves visibility around the village so you will be able to spot enemies from further away."/>
<EntryKey="DES_TAG_DAMAGE_TRUE_ESSENCE_DES"Val="Bypasses shielding and goes straight into hit points."/>
<EntryKey="DES_TAG_DAMAGE_TRUE_ESSENCE_DES"Val="If the target has less than maximum hit points, damage is x1.5."/>
<EntryKey="DES_TAG_DAMAGE_POISON_ESSENCE_DES"Val="If the target has less than maximum hit points, damage is x1.5."/>
<EntryKey="DES_TAG_DAMAGE_POISON_ESSENCE_DES"Val="If the target has less than maximum hit points, damage is x1.5."/>
<EntryKey="DES_TAG_DAMAGE_AOE_ESSENCE_DES"Val="Melee weapons with AOE: Splash Damage is 75%.\nRanged weapons: targeting will no longer be blocked by a melee character standing in the front."/>
<EntryKey="DES_TAG_DAMAGE_AOE_ESSENCE_DES"Val="Melee weapons with AOE: Splash Damage is 75%.\nRanged weapons: Adds vertical splash."/>
<EntryKey="DES_TAG_DAMAGE_LIFE_LEECH_ESSENCE_DES"Val="Returns 20% of the damage dealt as hit points."/>
<EntryKey="DES_TAG_DAMAGE_LIFE_LEECH_ESSENCE_DES"Val="Returns 20% of the damage dealt as hit points."/>
<EntryKey="DES_TAG_DAMAGE_SHIELD_LEECH_ESSENCE_DES"Val="Returns 30% of the damage dealt as shield points."/>
<EntryKey="DES_TAG_DAMAGE_SHIELD_LEECH_ESSENCE_DES"Val="Returns 30% of the damage dealt as shield points."/>
<EntryKey="DES_TAG_DAMAGE_TRUE_ANCIENT_DES"Val="Damages both shield and hit points for the full damage amount."/>
<EntryKey="DES_TAG_DAMAGE_TRUE_ANCIENT_DES"Val="Bypasses shielding and goes straight into hit points."/>
<EntryKey="DES_TAG_DAMAGE_POISON_ANCIENT_DES"Val="If the target has less than maximum hit points, damage is x2."/>
<EntryKey="DES_TAG_DAMAGE_POISON_ANCIENT_DES"Val="If the target has less than maximum hit points, damage is x2."/>
<EntryKey="DES_TAG_DAMAGE_AOE_ANCIENT_DES"Val="Melee weapons with AOE: Splash Damage is 100%.\nRanged weapons: targeting will no longer be blocked by a melee character standing in the front, increased initiative."/>
<EntryKey="DES_TAG_DAMAGE_AOE_ANCIENT_DES"Val="Melee weapons with AOE: Splash Damage is 100%.\nRanged weapons: Adds vertical splash."/>
<EntryKey="DES_TAG_DAMAGE_LIFE_LEECH_ANCIENT_DES"Val="Returns 30% of the damage dealt as hit points."/>
<EntryKey="DES_TAG_DAMAGE_LIFE_LEECH_ANCIENT_DES"Val="Returns 30% of the damage dealt as hit points."/>
<EntryKey="DES_TAG_DAMAGE_SHIELD_LEECH_ANCIENT_DES"Val="Returns 50% of the damage dealt as shield points."/>
<EntryKey="DES_TAG_DAMAGE_SHIELD_LEECH_ANCIENT_DES"Val="Returns 50% of the damage dealt as shield points."/>
<EntryKey="DES_TAG_DAMAGE_ADDITIVE_DES"Val="Final damage value is less dependant on the base attribute. A good choice for characters not proficient in the base attribute."/>
<EntryKey="DES_TAG_DAMAGE_ADDITIVE_DES"Val="Final damage value is less dependant on the base attribute. A good choice for characters not proficient in the base attribute."/>
@ -228,8 +236,8 @@
<EntryKey="DES_TAG_DAMAGE_ADD_CA_2_DES"Val="Gives a bonus to the secondary attribute relevant to the challenge you take part in."/>
<EntryKey="DES_TAG_DAMAGE_ADD_CA_2_DES"Val="Gives a bonus to the secondary attribute relevant to the challenge you take part in."/>
<EntryKey="DES_TAG_TRIGGER_DO_ATTACK_DES"Val="This action places the character on the battlefield. Subskill effects will activate according to Fight Order queue."/>
<EntryKey="DES_TAG_TRIGGER_DO_ALTERNATE_ATTACK"Val="Trigger - Alternative Attack"/>
<EntryKey="DES_TAG_TRIGGER_DO_ALTERNATE_ATTACK_DES"Val="This action places the character on the battlefield. Subskill effects will activate according to Fight Order queue."/>
<EntryKey="DES_TAG_TRIGGER_DO_ATTACK_DES"Val="Places the character on the battlefield in Melee or Ranged row. Subskill effects will activate in Fight Phase according to Fight Order queue."/>
<EntryKey="DES_TAG_TRIGGER_DO_ATTACK_MELEE_DES"Val="Places the character on the battlefield in Melee row. Subskill effects will activate in Fight Phase according to Fight Order queue."/>
<EntryKey="DES_TAG_TRIGGER_DO_ATTACK_RANGED_DES"Val="Places the character on the battlefield in Ranged row. Subskill effects will activate in Fight Phase according to Fight Order queue."/>
<EntryKey="DES_TAG_TRIGGER_DO_ALTERNATE_ATTACK_DES"Val="Places the character on the battlefield in Melee or Ranged row. Subskill effects will activate in Fight Phase according to Fight Order queue."/>
<EntryKey="DES_TAG_TRIGGER_DO_ALTERNATE_ATTACK_MELEE_DES"Val="Places the character on the battlefield in Melee row. Subskill effects will activate in Fight Phase according to Fight Order queue."/>
<EntryKey="DES_TAG_TRIGGER_DO_ALTERNATE_ATTACK_RANGED_DES"Val="Places the character on the battlefield in Ranged row. Subskill effects will activate in Fight Phase according to Fight Order queue."/>
<EntryKey="DES_TAG_TRIGGER_DO_CAST_DES"Val="This action does not place the character on the battlefield but queues its effect. Subskill effects will activate according to Fight Order queue."/>
<EntryKey="DES_TAG_TRIGGER_DO_CAST_DES"Val="Does not place the character on the battlefield but queues its effect. Subskill effects will activate in Fight Phase according to Fight Order queue."/>
<EntryKey="DES_TAG_TRIGGER_DO_CAST_INSTANT_DES"Val="This action does not place the character on the battlefield and immediately triggers its subskill effects."/>
<EntryKey="DES_TAG_TRIGGER_DO_CAST_INSTANT_DES"Val="Does not place the character on the battlefield and immediately triggers its subskill effects."/>
<EntryKey="DES_TAG_TRIGGER_ON_ATTACK"Val="Trigger - On Primary Attack"/>
<EntryKey="DES_TAG_TRIGGER_ON_ATTACK"Val="Trigger - On Primary Attack"/>
<EntryKey="DES_TAG_TRIGGER_ON_ATTACK_DES"Val="Subskill effects are triggered when a character activates any Attack subskill."/>
<EntryKey="DES_TAG_TRIGGER_ON_ATTACK_DES"Val="Subskill effects are triggered when a character activates any (non-Alternative) Attack subskill."/>
<EntryKey="DES_TAG_TRIGGER_ON_ALTERNATE_ATTACK"Val="Trigger - On Secondary Attack"/>
<EntryKey="DES_TAG_TRIGGER_ON_ALTERNATE_ATTACK"Val="Trigger - On Secondary Attack"/>
<EntryKey="DES_TAG_TRIGGER_ON_ALTERNATE_ATTACK_DES"Val="Subskill effects are triggered when a character activates any Alternative Attack subskill."/>
<EntryKey="DES_TAG_TRIGGER_ON_ALTERNATE_ATTACK_DES"Val="Subskill effects are triggered when a character activates any Alternative Attack subskill."/>
<EntryKey="DES_TAG_TRIGGER_ON_CAST"Val="Trigger - On Cast"/>
<EntryKey="DES_TAG_TRIGGER_ON_CAST"Val="Trigger - On Cast"/>
@ -369,6 +385,12 @@
<EntryKey="DES_TAG_TRIGGER_ON_END_CHALLENGE_DES"Val="Subskill effects are triggered when a challenge is ending, regardless of results."/>
<EntryKey="DES_TAG_TRIGGER_ON_END_CHALLENGE_DES"Val="Subskill effects are triggered when a challenge is ending, regardless of results."/>
<EntryKey="DES_TAG_TRIGGER_ON_CARD_PLAY"Val="Trigger - On Card Play"/>
<EntryKey="DES_TAG_TRIGGER_ON_CARD_PLAY"Val="Trigger - On Card Play"/>
<EntryKey="DES_TAG_TRIGGER_ON_CARD_PLAY_DES"Val="Subskill effects are triggered when another card is played."/>
<EntryKey="DES_TAG_TRIGGER_ON_CARD_PLAY_DES"Val="Subskill effects are triggered when another card is played."/>
<EntryKey="DES_TAG_TRIGGER_ON_CARD_SELF_PLAY"Val="Trigger - On Self Card Play"/>
<EntryKey="DES_TAG_TRIGGER_ON_CARD_SELF_PLAY_DES"Val="Subskill effects are triggered when this card is played."/>
<EntryKey="DES_TAG_TRIGGER_ON_CARD_ALLY_PLAY"Val="Trigger - On Ally Card Play"/>
<EntryKey="DES_TAG_TRIGGER_ON_CARD_ALLY_PLAY_DES"Val="Subskill effects are triggered when another allied card is played."/>
<EntryKey="DES_TAG_TRIGGER_ON_CARD_ENEMY_PLAY"Val="Trigger - On Enemy Card Play"/>
<EntryKey="DES_TAG_TRIGGER_ON_CARD_ENEMY_PLAY_DES"Val="Subskill effects are triggered when an enemy card is played."/>
<EntryKey="DES_TAG_TRIGGER_ON_DAMAGE"Val="Trigger - On Damage"/>
<EntryKey="DES_TAG_TRIGGER_ON_DAMAGE"Val="Trigger - On Damage"/>
<EntryKey="DES_TAG_TRIGGER_ON_DAMAGE_DES"Val="Subskill effects are triggered when a character is dealt damage."/>
<EntryKey="DES_TAG_TRIGGER_ON_DAMAGE_DES"Val="Subskill effects are triggered when a character is dealt damage."/>
<EntryKey="DES_TAG_TRIGGER_GROUP_PASSIVE"Val="Trigger - Group Passive"/>
<EntryKey="DES_TAG_TRIGGER_GROUP_PASSIVE"Val="Trigger - Group Passive"/>
@ -529,6 +551,8 @@
<EntryKey="DES_SUBRACE_HUM_STRONG2_CHILD_DES"Val="A youngster, needs protection before they can grow into an adult. they are more perceptive than younger children."/>
<EntryKey="DES_SUBRACE_HUM_STRONG2_CHILD_DES"Val="A youngster, needs protection before they can grow into an adult. they are more perceptive than younger children."/>
<EntryKey="DES_SUBRACE_HUM_BANDIT_CAPITAN_DES"Val="[PLACECHOLDER]Des of Bandit Captain Bear"/>
<EntryKey="DES_SUBRACE_HUM_SCAVENGER_WITCH_DES"Val="Scavengers are typically a band of unskilled ruffians, but even among their kind, the dark mark of witchcraft can be found. Scavenger witches are much more likely to fall into corruption and generally have less control than their human or orc counterparts."/>
<EntryKey="DES_SUBRACE_HUM_BANDIT_CAP_BEAR_DES"Val="The leader of Red Ridge bandits who hold the entrance to an odd, red cave. Bear rules his band with a strong hand, but hides a softer heart beneath it."/>
<EntryKey="DES_SUBRACE_SCAVENGER_BOSS_HANKA"Val="Scavenger Boss Hanka"/>
<EntryKey="DES_SUBRACE_SCAVENGER_BOSS_HANKA"Val="Scavenger Boss Hanka"/>
<EntryKey="DES_SUBRACE_SCAVENGER_BOSS_HANKA_DES"Val="[PLACECHOLDER]Des of Scavenger Boss Hanka"/>
<EntryKey="DES_SUBRACE_SCAVENGER_BOSS_HANKA_DES"Val="Hanka may not be the official leader of the scavenger pack, but it is clear she holds the boss by his balls and makes sure he does as she says."/>
<EntryKey="DES_SUBRACE_SCAVENGER_MONIA_DES"Val="[PLACECHOLDER]Des of Scavenger Monia"/>
<EntryKey="DES_SUBRACE_SCAVENGER_MONIA_DES"Val="Monia is shy and timid at first glance, but you soon learn this is a front she used to stay unseen in the brutal scavenger pack. If she joins you, she will soon become more confident and full of joy for her new life."/>
<EntryKey="DES_SUBRACE_ELF_SHADOW_DES"Val="Corrupted by darkness long ago, a banished caste of assassins more akin to demons of the dark than their own kind."/>
<EntryKey="DES_SUBRACE_ELF_SHADOW_DES"Val="Corrupted by darkness long ago, a banished caste of assassins more akin to demons of the dark than their own kind."/>
<EntryKey="DES_SUBRACE_LIGHT_SICK_ELF_SHADOW_DES"Val="Shadow elves are those who accepted their dark taint and found an odd balance on their new path. Sadly, many remain torn by their departure from light and cannot achieve this goal."/>
<EntryKey="DES_SUBRACE_BEE_MIGHTY_QUEEN_DES"Val="The queen of the hive is fiercely territorial and protective of her brood and mighty queens are those who devoured many sisters to rise to this rank."/>
<EntryKey="DES_SUBRACE_SPIDER_BEE_QUEEN_DES"Val="[PLACECHOLDER] It is abomination of spider and bee. She is queen of the hive."/>
<EntryKey="DES_SUBRACE_SPIDER_BEE_QUEEN_DES"Val="[PLACECHOLDER] It is abomination of spider and bee. She is queen of the hive."/>
<EntryKey="DES_SUBRACE_RAT"Val="Rat"/>
<EntryKey="DES_SUBRACE_RAT"Val="Rat"/>
<EntryKey="DES_SUBRACE_RAT_DES"Val="Common vermin, spreading disease and often serve as familiars to demons and witches. Can grow to the size of dogs."/>
<EntryKey="DES_SUBRACE_RAT_DES"Val="Common vermin, spreading disease and often serve as familiars to demons and witches. Can grow to the size of dogs."/>
@ -678,6 +706,8 @@
<EntryKey="DES_SUBRACE_SEA_SERPENT_DES"Val="Sea serpents slither silently amongst the waves seeking their prey."/>
<EntryKey="DES_SUBRACE_SEA_SERPENT_DES"Val="Sea serpents slither silently amongst the waves seeking their prey."/>
<EntryKey="DES_SUBRACE_SEA_CZYTLICA_DES"Val="Part aquatic part humanoid, all beast. Demons of the sea were not known to Slavyans, now they terrify all."/>
<EntryKey="DES_SUBRACE_SEA_CZYTLICA_DES"Val="Part aquatic part humanoid, all beast. Demons of the sea were not known to Slavyans, now they terrify all."/>
<EntryKey="DES_SUBRACE_SEA_CZYTLICA_YOUNG_DES"Val="[PLACECHOLDER] Part aquatic part humanoid, all beast. Demons of the sea were not known to Slavyans, now they terrify all."/>
<EntryKey="DES_SUBRACE_SEA_JURATA"Val="Jurata"/>
<EntryKey="DES_SUBRACE_SEA_JURATA"Val="Jurata"/>
<EntryKey="DES_SUBRACE_SEA_JURATA_DES"Val="Jurata the queens of the sea, rulers of the czytlica. Part humanoid part aquatic, they hide their cruel nature behind illusionary beauty and serene voice. "/>
<EntryKey="DES_SUBRACE_SEA_JURATA_DES"Val="Jurata the queens of the sea, rulers of the czytlica. Part humanoid part aquatic, they hide their cruel nature behind illusionary beauty and serene voice. "/>
<EntryKey="DES_SUBRACE_KRAKEN"Val="Kraken"/>
<EntryKey="DES_SUBRACE_KRAKEN"Val="Kraken"/>
@ -688,14 +718,20 @@
<EntryKey="DES_SUBRACE_DEMON_SKSHACK_DES"Val="Skshack is a house demon and as such, it can have mischievous nature. He is also known to do the bidding of the gods from time to time."/>
<EntryKey="DES_SUBRACE_DEMON_SKSHACK_DES"Val="Skshack is a house demon and as such, it can have mischievous nature. He is also known to do the bidding of the gods from time to time."/>
<EntryKey="DES_SUBRACE_DIVINE_SKSHACK_DES"Val="Divine Skshack is a house demon and as such, it can have mischievous nature. He is also known to do the bidding of the gods from time to time."/>
<EntryKey="DES_SUBRACE_DIVINE_SKSHACK_DES"Val="Divine Skshack is a house demon and as such, it can have mischievous nature. He is also known to do the bidding of the gods from time to time."/>
<EntryKey="DES_SUBRACE_DEMON_POLUDNICA_LIGHT_SICK_DES"Val="Poludnica, or the midday lady is a field demon who appears at high noon and can cause sudden death to farmers or stray children."/>
<EntryKey="DES_SUBRACE_DEMON_POLUDNICA_DES"Val="Poludnica, or the midday lady is a field demon who appears at high noon and can cause sudden death to farmers or stray children."/>
<EntryKey="DES_SUBRACE_DEMON_POLUDNICA_DES"Val="Poludnica, or the midday lady is a field demon who appears at high noon and can cause sudden death to farmers or stray children."/>
<EntryKey="DES_SUBRACE_DEMON_KARAKANDZA_DES"Val="An evil-natured midday lady is a field demon who appears at high noon and can cause sudden death to farmers or stray children."/>
<EntryKey="DES_SUBRACE_DEMON_KARAKANDZA_DES"Val="An evil-natured midday lady is a field demon who appears at high noon and can cause sudden death to farmers or stray children."/>
<EntryKey="DES_SUBRACE_DEMON_LIGHT_SICK_CMUCH_DES"Val="The cmuch is a shy, recluse of a demon. It lives in the swamps and is said to attack weakened or wounded folk, but it is also said to have heling properties."/>
<EntryKey="DES_SUBRACE_DEMON_CMUCH"Val="Cmuch"/>
<EntryKey="DES_SUBRACE_DEMON_CMUCH"Val="Cmuch"/>
<EntryKey="DES_SUBRACE_DEMON_CMUCH_DES"Val="The cmuch is a shy, recluse of a demon. It lives in the swamps and is said to attack weakened or wounded folk, but it is also said to have heling properties."/>
<EntryKey="DES_SUBRACE_DEMON_CMUCH_DES"Val="The cmuch is a shy, recluse of a demon. It lives in the swamps and is said to attack weakened or wounded folk, but it is also said to have heling properties."/>
<EntryKey="DES_SUBRACE_DEMON_LIGHT_SICK_BIES_DES"Val="Bies is a dark and foreboding beast that is known to possess its victims and have them wreak havoc upon the land."/>
<EntryKey="DES_SUBRACE_DEMON_BIES"Val="Bies"/>
<EntryKey="DES_SUBRACE_DEMON_BIES"Val="Bies"/>
<EntryKey="DES_SUBRACE_DEMON_BIES_DES"Val="Bies is a dark and foreboding beast that is known to possess its victims and have them wreak havoc upon the land."/>
<EntryKey="DES_SUBRACE_DEMON_BIES_DES"Val="Bies is a dark and foreboding beast that is known to possess its victims and have them wreak havoc upon the land."/>
<EntryKey="DES_SUBRACE_DEMON_SYRIN"Val="Syrin"/>
<EntryKey="DES_SUBRACE_DEMON_SYRIN"Val="Syrin"/>
@ -718,10 +754,14 @@
<EntryKey="DES_SUBRACE_FOREST_LESHY_DES"Val="The leshy is the ancient shepherd of the forest and the grand spirit of the woodlands. They can appear as old, bearded men or walking trees."/>
<EntryKey="DES_SUBRACE_FOREST_LESHY_DES"Val="The leshy is the ancient shepherd of the forest and the grand spirit of the woodlands. They can appear as old, bearded men or walking trees."/>
<EntryKey="DES_SUBRACE_FOREST_DORMANT_LESHY_DES"Val="The dormant leshy is the ancient shepherd of the forest, but this one is not fully awakened from its tree sleep."/>
<EntryKey="DES_SUBRACE_FOREST_DORMANT_LESHY_DES"Val="The dormant leshy is the ancient shepherd of the forest, but this one is not fully awakened from its tree sleep."/>
<EntryKey="DES_SUBRACE_FOREST_LIGHT_SICK_VILY_DES"Val="Vily are wind demons but also loyal guardians of the woodlands often serving the leshy when needed. They can appear during, or even cause a storm."/>
<EntryKey="DES_SUBRACE_FOREST_VILY"Val="Vily"/>
<EntryKey="DES_SUBRACE_FOREST_VILY_DES"Val="Vily are wind demons but also loyal guardians of the woodlands often serving the leshy when needed. They can appear during, or even cause a storm."/>
<EntryKey="DES_SUBRACE_FOREST_VILY_DES"Val="Vily are wind demons but also loyal guardians of the woodlands often serving the leshy when needed. They can appear during, or even cause a storm."/>
<EntryKey="DES_SUBRACE_FOREST_VIATROVIEC_DES"Val="Viatroviec are spirits of the wind and nature. They often form an alliance with forest demons and serve as guardians alongside their vily sisters."/>
<EntryKey="DES_SUBRACE_FOREST_VIATROVIEC_DES"Val="Viatroviec are spirits of the wind and nature. They often form an alliance with forest demons and serve as guardians alongside their vily sisters."/>
<EntryKey="DES_SUBRACE_NIGHT_WEREWOLF_WEAK_DES"Val="Also known as wolf men, werewolves are seen as both blessed by the moon lord and yet cursed with the beast taint."/>
<EntryKey="DES_SUBRACE_NIGHT_WEREWOLF_DES"Val="Also known as wolf men, werewolves are seen as both blessed by the moon lord and yet cursed with the beast taint."/>
<EntryKey="DES_SUBRACE_NIGHT_WEREWOLF_DES"Val="Also known as wolf men, werewolves are seen as both blessed by the moon lord and yet cursed with the beast taint."/>
<EntryKey="DES_SUBRACE_DARKNESS_MROKI_DES"Val="Said to have been a giant during the awakening, taken by darkness and twisted into a creature of the shadows."/>
<EntryKey="DES_SUBRACE_DARKNESS_MROKI_DES"Val="Said to have been a giant during the awakening, taken by darkness and twisted into a creature of the shadows."/>
<EntryKey="DES_SUBRACE_ELDER_DARKNESS_MROKI_DES"Val="Said to have been a giant during the awakening, taken by darkness and twisted into a creature of the shadows. As an elder of its kind, this mroki is especially dangerous."/>
<EntryKey="DES_SUBRACE_NECROMANCER_DES"Val="A rare creature indeed, as most orc males with magic are killed. Perhaps his profession explains that?"/>
<EntryKey="DES_SUBRACE_NECROMANCER_DES"Val="A rare creature indeed, as most orc males with magic are killed. Perhaps his profession explains that?"/>
<EntryKey="DES_BEAST"Val="Beast"/>
<EntryKey="DES_BEAST"Val="Beast"/>
<EntryKey="DES_DEMON"Val="Demon"/>
<EntryKey="DES_DEMON"Val="Demon"/>
<EntryKey="DES_SUBRACE_WARRAKUS"Val="Warrakus"/>
<EntryKey="DES_SUBRACE_WARRAKUS_DES"Val="The origin or nature of the warrakus is unclear. It is a creature of pure metal and yet it is animated. Some call it demon work, curse, others whisper of dwarven handiwork."/>
<EntryKey="DES_SUBRACE_LIGHT_SICK_WARRAKUS_DES"Val="The origin or nature of the warrakus is unclear. It is a creature of pure metal and yet it is animated. Some call it demon work, curse, others whisper of dwarven handiwork. The light seems unable to claim them, but it does weaken the metal."/>
<EntryKey="DES_SUBRACE_DWARF_WARRIOR_IRON_STORM_DES"Val="Iron Storm is a young warrior of stone and iron who has proven his unshaken loyalty to the dwarven kin time and again. If he agrees to join you it is to show your young gods what a true dwarf is made of."/>
<!-- RESOURCES -->
<!-- RESOURCES -->
@ -863,7 +913,7 @@
<EntryKey="DES_RES_RUBY"Val="Ruby"/>
<EntryKey="DES_RES_RUBY"Val="Ruby"/>
<EntryKey="DES_RES_RUBY_DES"Val="Often referred to as the blood-stone, the ruby is a sought-after gemstone. Fable says the hearts of powerful striga turn to ruby upon death."/>
<EntryKey="DES_RES_RUBY_DES"Val="Often referred to as the blood-stone, the ruby is a sought-after gemstone. Fable says the hearts of powerful striga turn to ruby upon death."/>
<EntryKey="DES_RES_DIAMOND"Val="Diamond"/>
<EntryKey="DES_RES_DIAMOND"Val="Diamond"/>
<EntryKey="DES_RES_DIAMOND_DES"Val="Diamond is not only a girl's best friend, everyone likes it. It's are, tough and beautiful. "/>
<EntryKey="DES_RES_DIAMOND_DES"Val="Diamond is not only a girl's best friend, everyone likes it. It's rare, tough and beautiful. "/>
<EntryKey="DES_RES_BONE"Val="Bone"/>
<EntryKey="DES_RES_BONE"Val="Bone"/>
<EntryKey="DES_RES_BONE_DES"Val="Bones are a common resource used for crafting."/>
<EntryKey="DES_RES_BONE_DES"Val="Bones are a common resource used for crafting."/>
<EntryKey="DES_COOKING_FRUITS1_DES"Val="Treats for special occasions.\n\nPrimary ingredients:\n{ICON:Fruits} {ICON:Nuts}\n\nSecondary ingredients:\n{ICON:Fruits} {ICON:Nuts}\n{ICON:Veggies} {ICON:Grain} {ICON:Mushrooms}"/>
<EntryKey="DES_COOKING_FRUITS1_DES"Val="Treats for special occasions.\nPrimary ingredients:\n{ICON:Fruits} {ICON:Nuts}\nSecondary ingredients:\n{ICON:Fruits} {ICON:Nuts}{ICON:Veggies} {ICON:Grain} {ICON:Mushrooms}"/>
<EntryKey="DES_COOKING_NUTS_SPICES_DES"Val="Nut Tincture. If it does sounds suspiciously then it probably is, so consume at your own risk."/>
<EntryKey="DES_COOKING_NUTS_SPICES_DES"Val="Nut Tincture. If it sounds suspicious then it probably is, so consume at your own risk."/>
<!-- Tech -->
<!-- Tech -->
<EntryKey="DES_TECH_SWORDS"Val="Swords"/>
<EntryKey="DES_TECH_SWORDS"Val="Swords"/>
@ -2096,7 +2146,7 @@
<EntryKey="DES_TECH_ARTIFACT_2H_2_DES"Val="Further increase your proficiency in crafting 2-Handed Artifacts. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-ARTIFACT_2H_2}% bonus to Essence."/>
<EntryKey="DES_TECH_ARTIFACT_2H_2_DES"Val="Further increase your proficiency in crafting 2-Handed Artifacts. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-ARTIFACT_2H_2}% bonus to Essence."/>
<EntryKey="DES_TECH_RANGED_WEAPONS_DES"Val="Allows you to craft Bows, Wands and Thrown Spears that can deal Ranged damage.\n\nBow - low speed, low damage, can target any enemy.\n\nThrown Spears - very low speed, high damage.\n\nWand - very low speed, medium damage, contains a special Spiritual skill."/>
<EntryKey="DES_TECH_RANGED_WEAPONS_DES"Val="Allows you to craft Bows, Wands and Thrown Spears that can deal Ranged damage.\n\nBow - low speed, low damage, can target any enemy.\n\nWand - very low speed, medium damage, contains a special Spiritual skill.\n\nThrown Spears - very low speed, high damage."/>
<EntryKey="DES_TECH_BOW_1"Val="Bows - Advanced"/>
<EntryKey="DES_TECH_BOW_1"Val="Bows - Advanced"/>
<EntryKey="DES_TECH_BOW_1_DES"Val="Increase your proficiency in crafting Bows. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-BOW_1}% bonus to Essence."/>
<EntryKey="DES_TECH_BOW_1_DES"Val="Increase your proficiency in crafting Bows. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-BOW_1}% bonus to Essence."/>
<EntryKey="DES_TECH_BOW_2"Val="Bows - Expert"/>
<EntryKey="DES_TECH_BOW_2"Val="Bows - Expert"/>
@ -2125,15 +2175,15 @@
<EntryKey="DES_TECH_SHIELDS_2_DES"Val="Further increase your proficiency in crafting Shields. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-SHIELDS_2}% bonus to Essence."/>
<EntryKey="DES_TECH_SHIELDS_2_DES"Val="Further increase your proficiency in crafting Shields. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-SHIELDS_2}% bonus to Essence."/>
<EntryKey="DES_TECH_ARMOURS"Val="Armours"/>
<EntryKey="DES_TECH_ARMOURS"Val="Armours"/>
<EntryKey="DES_TECH_ARMOURS_DES"Val="Allows you to craft Robes, Light Armours and Heavy Armours.\n\nRobes - low passive Shielding bonus.\n\nLight Armour - medium passive Shielding bonus.\n\nHeavy Armour - high passive Shielding bonus."/>
<EntryKey="DES_TECH_ARMOURS_DES"Val="Allows you to craft Robes, Medium Armours and Heavy Armours.\n\nRobes - low passive Shielding bonus.\n\nMedium Armour - medium passive Shielding bonus.\n\nHeavy Armour - high passive Shielding bonus."/>
<EntryKey="DES_TECH_ROBES_1_DES"Val="Increase your proficiency in crafting Robes. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-ROBES_1}% bonus to Essence."/>
<EntryKey="DES_TECH_ROBES_1_DES"Val="Increase your proficiency in crafting Robes. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-ROBES_1}% bonus to Essence."/>
<EntryKey="DES_TECH_ROBES_2_DES"Val="Further increase your proficiency in crafting Robes. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-ROBES_2}% bonus to Essence."/>
<EntryKey="DES_TECH_ROBES_2_DES"Val="Further increase your proficiency in crafting Robes. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-ROBES_2}% bonus to Essence."/>
<EntryKey="DES_TECH_MEDIUM_ARMOUR_1_DES"Val="Increase your proficiency in crafting Light Armour. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-MEDIUM_ARMOUR_1}% bonus to Essence."/>
<EntryKey="DES_TECH_MEDIUM_ARMOUR_2_DES"Val="Further increase your proficiency in crafting Light Armour. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-MEDIUM_ARMOUR_2}% bonus to Essence."/>
<EntryKey="DES_TECH_MEDIUM_ARMOUR_1_DES"Val="Increase your proficiency in crafting Medium Armour. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-MEDIUM_ARMOUR_1}% bonus to Essence."/>
<EntryKey="DES_TECH_MEDIUM_ARMOUR_2_DES"Val="Further increase your proficiency in crafting Medium Armour. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-MEDIUM_ARMOUR_2}% bonus to Essence."/>
<EntryKey="DES_TECH_HEAVY_ARMOUR_1_DES"Val="Increase your proficiency in crafting Heavy Armour. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-HEAVY_ARMOUR_1}% bonus to Essence."/>
<EntryKey="DES_TECH_HEAVY_ARMOUR_1_DES"Val="Increase your proficiency in crafting Heavy Armour. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-HEAVY_ARMOUR_1}% bonus to Essence."/>
<EntryKey="DES_SKILL_OVERENCUMBERED_DES"Val="This character carries too much equipment and is over encumbered. They will drop a random item back to the group's inventory at the end of this turn."/>
<EntryKey="DES_SKILL_OVERENCUMBERED_DES"Val="This character carries too much equipment and is over encumbered. They will drop a random item back to the group's inventory at the end of this turn."/>
<EntryKey="DES_SKILL_LOW_PHYSICAL_HEALTH"Val="Chance to die"/>
<EntryKey="DES_SKILL_LOW_PHYSICAL_HEALTH"Val="Chance to die"/>
<EntryKey="DES_SKILL_LOW_PHYSICAL_HEALTH_DES"Val="Your Character is below 30% of their physical hp. Regenerate hp or they may die. You regenerate health each turn naturally and get extra regeneration when camping with fire or with unused MP. "/>
<EntryKey="DES_SKILL_LOW_PHYSICAL_HEALTH_DES"Val="Your Character is below 30% of their Health (Physical HP). They have a chance to die and is greater the more Health they are missing. A bit of Health regenerates each turn naturally, regeneration can be increased by camping, provided the group has fuel to burn."/>
<EntryKey="DES_SKILL_LOW_MENTAL_HEALTH_DES"Val="[PLACECHOLDER]The Character is below 30% of their mental hp. They now suffer a negative damage multiplier and may leave you. You regenerate mental health by changing (trzeba tak to ująć, żeby nie pozostawić wątpliwości, że gracz nie robi tego a morale pali się samoistnie) 2 Morale for each 1 health by consuming it until it regenerate completely."/>
<EntryKey="DES_SKILL_LOW_SPIRIT_HEALTH"Val="[PLACECHOLDER]Poisoned by Magic"/>
<EntryKey="DES_SKILL_LOW_SPIRIT_HEALTH_DES"Val="[PLACECHOLDER]Character is below 30% of his/She spirit hp. He/She now receive physical dmg each turn. You regenerate health by each turn naturally (on 70 Morale) and can be regenerate by ritual in camp/town."/>
<EntryKey="DES_SKILL_LOW_MENTAL_HEALTH_DES"Val="The character is below 30% of their Sanity (Mental HP). They now suffer a negative damage multiplier and may leave you. Sanity is regenerated by consuming Morale (2 Morale for 1 Sanity point until it regenerates completely)."/>
<EntryKey="DES_SKILL_LOW_SPIRIT_HEALTH"Val="Poisoned by Magic"/>
<EntryKey="DES_SKILL_LOW_SPIRIT_HEALTH_DES"Val="The character is below 30% of their Faith (Spiritual HP). They now receive physical damage each turn. A bit of Faith regenerates each turn naturally, to recover a bigger portion - perform a Spiritual Healing ritual while camping or in a village."/>
<EntryKey="DES_SKILL_TOXINE"Val="Toxine"/>
<EntryKey="DES_SKILL_TOXINE"Val="Toxine"/>
<EntryKey="DES_SKILL_TOXINE_DES"Val="Toxins rage through your bloodstream, causing damage."/>
<EntryKey="DES_SKILL_TOXINE_DES"Val="Toxins rage through your bloodstream, causing damage."/>
<EntryKey="DES_SKILL_ILLNESS"Val="Illness"/>
<EntryKey="DES_SKILL_ILLNESS"Val="Illness"/>
@ -2325,17 +2399,24 @@
<EntryKey="DES_SKILL_RACE_DEMON"Val="Demon"/>
<EntryKey="DES_SKILL_RACE_DEMON"Val="Demon"/>
<EntryKey="DES_SKILL_RACE_DEMON_DES"Val="The character is a demon. They receive a bonus to Faith and a special Mental attack."/>
<EntryKey="DES_SKILL_RACE_DEMON_DES"Val="The character is a demon. They receive a bonus to Faith and a special Mental attack."/>
<EntryKey="DES_SKILL_RACE_VILLAGE_DEMON_DES"Val="The character is a Guardian Demon. It is bound to the Idol that brought it to life and sworn to protect it. It will not die permanently for as long as the Idol stands but cannot travel outside the village."/>
<EntryKey="DES_SKILL_RACE_VILLAGE_DEMON_DES"Val="The character is a Guardian Demon. It is bound to the Idol that brought it to life and sworn to protect it. Cannot travel outside the village."/>
<EntryKey="DES_SKILL_RACE_NIGHT_DEMON_DES"Val="The character is a night demon. They receive a bonus to Faith and a special Mental attack. They are weak during the day and stronger during the night."/>
<EntryKey="DES_SKILL_RACE_NIGHT_DEMON_DES"Val="The character is a night demon. They receive a bonus to Faith and a special Mental attack. They are weak during the day and stronger during the night."/>
<EntryKey="DES_SKILL_RACE_UNLI"Val="Unliving"/>
<EntryKey="DES_SKILL_RACE_UNLI"Val="Unliving"/>
<EntryKey="DES_SKILL_RACE_UNLI_DES"Val="The character is an unliving. They have increased physical shielding."/>
<EntryKey="DES_SKILL_RACE_UNLI_DES"Val="The character is an unliving. They have increased physical shielding."/>
<EntryKey="DES_SKILL_RACE_DRAGON"Val="Dragon"/>
<EntryKey="DES_SKILL_RACE_DRAGON"Val="Dragon"/>
<EntryKey="DES_SKILL_RACE_DRAGON_DES"Val="The character is a dragon. They can regenerate health and reduce an opponent's attributes."/>
<EntryKey="DES_SKILL_RACE_DRAGON_DES"Val="The character is a dragon. They can regenerate health and reduce an opponent's attributes and summon minions."/>
<EntryKey="DES_SKILL_RACE_LIGHT_SICK_DRAGON_DES"Val="The character is a dragon. They reduce an opponent's attributes and summon minions."/>
<EntryKey="DES_SKILL_RACE_TROLL"Val="Troll"/>
<EntryKey="DES_SKILL_RACE_TROLL"Val="Troll"/>
<EntryKey="DES_SKILL_RACE_TROLL_DES"Val="The character is a troll and can regenerate physical wounds."/>
<EntryKey="DES_SKILL_RACE_TROLL_DES"Val="The character is a troll and can regenerate physical wounds."/>
<EntryKey="DES_SKILL_RACE_DARKNESS_CHILDREN"Val="Child of Darkness"/>
<EntryKey="DES_SKILL_RACE_DARKNESS_CHILDREN"Val="Child of Darkness"/>
<EntryKey="DES_SKILL_RACE_DARKNESS_CHILDREN_DES"Val="The character is a Child of Darkness. The are stronher during the night."/>
<EntryKey="DES_SKILL_RACE_DARKNESS_CHILDREN_DES"Val="The character is a Child of Darkness. The are stronger during the night."/>
<EntryKey="DES_SKILL_RACE_DARKNESS_CHILDREN_MANEVCA_DES"Val="The character is a Child of Darkness. The are stronger during the night and can copy health."/>
<EntryKey="DES_SUBSKILL_SHADOW_WHISPERS_DES"Val="Attack from the front row dealing poison damage to the target enemy and up to 3 enemies next to them."/>
<EntryKey="DES_SUBSKILL_BLOODY_SACRIFICE_DES"Val="Sacrifice a % of the caster's health and deal damage equal to the amount of health lost, mulitplied by skill power."/>
<EntryKey="DES_SUBSKILL_BLOODY_SACRIFICE_DES"Val="Sacrifice a % of the caster's health and deal True Damage equal to the amount of health lost, mulitplied by skill power."/>
<EntryKey="DES_SUBSKILL_EXPLODING_DEAD_DES"Val="An opponent killed with this ability explodes, dealing a massive amount of damage to anyone stading next to them."/>
<EntryKey="DES_SUBSKILL_EXPLODING_DEAD_DES"Val="An opponent killed with this ability explodes, dealing a massive amount of damage to anyone stading next to them."/>
<EntryKey="DES_SUBSKILL_BITE"Val="Bite"/>
<EntryKey="DES_SUBSKILL_BITE"Val="Bite"/>
<EntryKey="DES_SUBSKILL_BITE_DES"Val="Melee attack, targets a single enemy closest to you."/>
<EntryKey="DES_SUBSKILL_BITE_DES"Val="Melee attack, targets a single enemy closest to you."/>
<EntryKey="DES_SUBSKILL_LEECH_BITE_DES"Val="Melee attack, targets a single enemy closest to the attacker. The attacker recovers a portion of their health."/>
<EntryKey="DES_SUBSKILL_LEECH_BITE_DES"Val="Melee attack, targets a single enemy closest to the attacker. The attacker recovers a portion of their health."/>
<EntryKey="DES_SUBSKILL_LINE_CHARGE_DES"Val="Melee attack, targets two opponents in a vertical line. Valid in the following challenge types: physical."/>
<EntryKey="DES_SUBSKILL_LINE_CHARGE_DES"Val="Melee attack, targets two opponents in a vertical line."/>
<EntryKey="DES_SUBSKILL_SUMMON_DEMON_DES"Val="{COLOR:#red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon a demon to a melee spot on your side of the battlefield."/>
<EntryKey="DES_SUBSKILL_SUMMON_DEMON_DES"Val="{COLOR:#red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon a Demon to a melee spot on your side of the battlefield."/>
<EntryKey="DES_SUBSKILL_SUMMON_SHAMAN_MINION_DES"Val="{COLOR:#red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon a shaman minion to a melee spot on your side of the battlefield."/>
<EntryKey="DES_SUBSKILL_SUMMON_SHAMAN_MINION_DES"Val="{COLOR:#red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon a Shaman Minion to a melee spot on your side of the battlefield."/>
<EntryKey="DES_SUBSKILL_SUMMON_UNLIVING_DES"Val="{COLOR:#red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon 2 unliving to a melee spot on your side of the battlefield."/>
<EntryKey="DES_SUBSKILL_SUMMON_UNLIVING_DES"Val="{COLOR:#red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon 2 Unliving to a melee spot on your side of the battlefield."/>
<EntryKey="DES_SUBSKILL_SUMMON_WILD_BEAST_DES"Val="{COLOR:#red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon 1 - 2 beasts to melee spots on your side of the battlefield."/>
<EntryKey="DES_SUBSKILL_SUMMON_WILD_BEAST_DES"Val="{COLOR:#red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon 1 - 2 Beasts to melee spots on your side of the battlefield."/>
<EntryKey="DES_SUBSKILL_SUMMON_KRAKEN_TENTACLE_DES"Val="{COLOR:#red}Requires the caster to be present on the battlefield.{END_COLOR}\nSummon 4 tentacles to melee spots on your side of the battlefield."/>
<EntryKey="DES_SUBSKILL_SUMMON_KRAKEN_TENTACLE_DES"Val="{COLOR:#red}Requires the caster to be present on the battlefield.{END_COLOR}\nSummon 4 Tentacles to melee spots on your side of the battlefield."/>
<EntryKey="DES_SUBSKILL_SUMMON_TROLL_LAVA_ROCKERS_DES"Val="{COLOR:#red}Requires the caster to be present on the battlefield.{END_COLOR}\nSummon 3 Rockers to melee spots on your side of the battlefield."/>
<EntryKey="DES_SUBSKILL_SUMMON_LIGHT_SVIATELKO_DES"Val="{COLOR:#red}Requires the caster to be present on the battlefield.{END_COLOR}\nSummon 3 Sviatelko to melee spots on your side of the battlefield."/>
<EntryKey="DES_SUBSKILL_RETALIATION_DMG_PER_DES"Val="The first attacker that hits this character receives damage based on the characer's Perception."/>
<EntryKey="DES_SUBSKILL_RETALIATION_DMG_PER_DES"Val="Each attacker that hits this character with normal attack, receives damage based on the characer's Perception."/>
<EntryKey="DES_SUBSKILL_RETALIATION_DMG_DES"Val="Each attacker that hits this character receives damage based on the character's Primary Combat Attributes."/>
<EntryKey="DES_SUBSKILL_RETALIATION_DMG_DES"Val="Each attacker that hits this character receives damage based on the character's Primary Combat Attributes."/>
<EntryKey="DES_SUBSKILL_HEAL_ON_DMG"Val="Brush It Off"/>
<EntryKey="DES_SUBSKILL_HEAL_ON_DMG"Val="Brush It Off"/>
<EntryKey="DES_SUBSKILL_HEAL_ON_DMG_DES"Val="Heal straight after recieving damage."/>
<EntryKey="DES_SUBSKILL_HEAL_ON_DMG_DES"Val="Heal straight after recieving damage."/>
<EntryKey="DES_SUBSKILL_HURRY_UP_SHIELDING_DES"Val="Decreases Delay of a selected ally and improves their Shielding."/>
<EntryKey="DES_SUBSKILL_HURRY_UP_SHIELDING_DES"Val="Decreases Delay of a selected ally and improves their Shielding."/>
<EntryKey="DES_SUBSKILL_SWARM_STRENGTH"Val="Strength of the Swarm"/>
<EntryKey="DES_SUBSKILL_SWARM_STRENGTH"Val="Strength of the Swarm"/>
<EntryKey="DES_SUBSKILL_SWARM_STRENGTH_DES"Val="This character's Combat Attributes will increase by 1 for each character placed on the battlefield after them, including clones."/>
<EntryKey="DES_SUBSKILL_SWARM_STRENGTH_DES"Val="This character's Combat Attributes will increase by 1 for each other ally character placed on the battlefield after them."/>
<EntryKey="DES_SUBSKILL_SUSPENSION_ENEMIES_DES"Val="Delay exactly three chosen enemies and one random friend."/>
<EntryKey="DES_SUBSKILL_SUSPENSION_ENEMIES_DES"Val="Delay exactly three chosen enemies."/>
<EntryKey="DES_SUBSKILL_ENTRANCE_STUN_ALL"Val="Delay All Enemies"/>
<EntryKey="DES_SUBSKILL_ENTRANCE_STUN_ALL_DES"Val="Enemies affected by this subskill suffer increased Delay. Affects all opponents in a battlefield."/>
<EntryKey="DES_SUBSKILL_POISON_SPIT_DES"Val="Poisonous ranged attack, targets any enemy."/>
<EntryKey="DES_SUBSKILL_POISON_SPIT_DES"Val="Poisonous ranged attack on the enemy melee unity standing opposite, or a selected enemy unit anywhere on the battlefield if the opposite melee slot is empty."/>
<EntryKey="DES_SUBSKILL_DRAGON_BREATH_DES"Val="Damages two opponents in a vertical line. The damage is halved if the enemy has any number of shielding points."/>
<EntryKey="DES_SUBSKILL_CON_DEFAULT_RANGE_HEAVY_DES"Val="Ranged attack, targets any enemy, unless an enemy is standing in the melee row opposite to you."/>
<EntryKey="DES_SUBSKILL_CON_DEFAULT_RANGE_HEAVY_DES"Val="Ranged attack, targets any enemy, unless an enemy is standing in the melee row opposite to you."/>
<EntryKey="DES_RITUAL_UPGRADE_IDOL_DES"Val="Allows you to change the village's Idol. Use better resources to get better results (consult Idol crafting recipe). Adds 1 revive token to Guardian Demon or revives it if it is dead.\n\nWarning - do not perform outside the village, it won't work and you will lose resources."/>
<EntryKey="DES_MYSTICAL_KNOWLEDGE_DES"Val="[PLACECHOLDER] Each character get random tag like TAG-WARRIOR, TAG-CRAFTSMAN, TAG-GATHERER, TAG-HUNTER, TAG-HEALER, TAG-MAGIC_USER."/>
<EntryKey="DES_TRAIT_ADD_MAX_HEALTH_MENTAL_PULL_DES"Val="All your characters will share an additional pool of 12 Mental Hit Points, divided equally between them."/>
<EntryKey="DES_TRAIT_ADD_MAX_HEALTH_MENTAL_PULL_DES"Val="All your characters will share an additional pool of 12 Mental Hit Points, divided equally between them."/>
<EntryKey="DES_TOOLTIP_XP_DES"Val="Collecting these will allow your characters to level up, improving their attributes and skills."/>
<EntryKey="DES_TOOLTIP_XP_DES"Val="Collecting these will allow your characters to level up, improving their attributes and skills. Experience Points are divided equally among all members of the group that takes part in an event or a challenge."/>
<EntryKey="DES_TOOLTIP_RP"Val="Research Points"/>
<EntryKey="DES_TOOLTIP_RP"Val="Research Points"/>
<EntryKey="DES_TOOLTIP_RP_DES"Val="Gather enough of these and you'll earn an Advancement Point, which you can use to unlock new resources, equipment recipes, buildings or rituals."/>
<EntryKey="DES_TOOLTIP_RP_DES"Val="Gather enough of these and you'll earn an Advancement Point, which you can use to unlock new resources, equipment recipes, buildings or rituals."/>
<EntryKey="DES_TOOLTIP_DAY"Val="Day"/>
<EntryKey="DES_TOOLTIP_DAY"Val="Day"/>
@ -3014,6 +3132,18 @@
<EntryKey="DES_TOOLTIP_DB_CURRENT_DES"Val="You are using an up-to-date database."/>
<EntryKey="DES_TOOLTIP_DB_CURRENT_DES"Val="You are using an up-to-date database."/>
<EntryKey="DES_TOOLTIP_DB_OLD_DES"Val="You are using an older database. This is ok if you plan to load an older saved game, but switch the database to current if you're starting a new game."/>
<EntryKey="DES_TOOLTIP_DB_OLD_DES"Val="You are using an older database. This is ok if you plan to load an older saved game, but switch the database to current if you're starting a new game."/>
<EntryKey="DES_TOOLTIP_REPLACE_BUILDING_DES"Val="Once this building is completed, it will replace the existing building of the same type. The previous building will be recycled and you will recover a part of materials used for its construction."/>
<EntryKey="DES_TOOLTIP_SHIELDING_DES"Val="Renewable protection against regular damage. Unless the character receives True Damage, the Shielding will protect from hit point loss. Does not regenerate between rounds."/>
<EntryKey="DES_SKILL_SHIELD_SKILL_DES"Val="Standard shield skill. Passively increases Shielding but can be used to increase Shielding of another ally."/>
<EntryKey="DES_SUBSKILL_WEAPON_ATTACK_DES"Val="A normal weapon attack. Each weapon type may have different target, trigger and damage effects so check the icons to learn more."/>
<EntryKey="UI_CUSTOM_DB_IN_USE"Val="You are using a legacy database. If you want to start a new game it is recommended to switch to the current database. This requires the game to be restarted."/>
<EntryKey="UI_CUSTOM_DB_IN_USE"Val="You are using a legacy database. If you want to start a new game it is recommended to switch to the current database. This requires the game to be restarted."/>
<EntryKey="UI_SWITCH_AND_EXIT"Val="Switch & Exit"/>
<EntryKey="UI_SWITCH_AND_EXIT"Val="Switch & Exit"/>
<EntryKey="UI_START_ANYWAY"Val="Start Anyway"/>
<EntryKey="UI_START_ANYWAY"Val="Start Anyway"/>
</LOC_LIBRARY-EN_UI>
<EntryKey="UI_VALUE_SORT"Val="Sort by Value"/>
<EntryKey="UI_WEIGHT_SORT"Val="Sort by Weight"/>
<EntryKey="UI_WEIGHT_TOTAL_SORT"Val="Sort by Total Weight"/>
<EntryKey="UI_SKILL_LVL_SORT"Val="Sort by Skill Level"/>
<EntryKey="UI_DISMANTLE_DIFFICULTY_30"Val="30 to 60%"/>
<EntryKey="UI_DISMANTLE_DIFFICULTY_20"Val="20 to 50%"/>
<EntryKey="UI_DISMANTLE_DIFFICULTY_10"Val="10 to 40%"/>
<EntryKey="UI_FREQUENT"Val="Frequent"/>
<EntryKey="UI_SELDOM"Val="Seldom"/>
<EntryKey="UI_SMALL"Val="Small"/>
<EntryKey="UI_LARGE"Val="Large"/>
<EntryKey="UI_ABUNDANT"Val="Abundant"/>
<EntryKey="UI_SPARSE"Val="Sparse"/>
<EntryKey="UI_AUDIO_DRIVER_ERROR"Val="FMOD failed to initialize the output device.\n\nThere seems to be an audio driver error. If the problem persists, reinstall audio drivers and check your if your sound device is working correctly."/>
<EntryKey="UI_VIEW_GROUPS"Val="View Groups"/>
<EntryKey="UI_CANNOT_MODIFY_EQUIPMENT"Val="You cannot modify your equipment during an event."/>
<EntryKey="UI_SAVE_GAME_VER_INCOMPATIBLE"Val="The save you are trying to load is incompatible with the current game version. If you'd like to continue playing, you can use Steam beta branches to roll back to the compatible game version."/>
<EntryKey="UI_GATHERING_MAX_1PACK"Val="Limit Gathering Packs to 1 per turn"/>
<EntryKey="UI_MADE_IN_GAME_VER"Val="Saved in game ver.: "/>
@ -433,10 +433,12 @@ The trader's stalls stand open for you.
-- [EVENT] --AlphaclansVillageSmall(5)
-- [EVENT] --AlphaclansVillageSmall(5)
+[NODE]2
+[NODE]2
[STORY]
[STORY]
'If you value your skins, speak fast, or die faster! Why are you here?'
'If you value your skins, speak fast, or die faster! Why are you here?'
Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.
[/STORY]
[/STORY]
[OUT]Ask if there is anything you can help with.
[OUT]Ask if there is anything you can help with.
[OUT]Say that you just came to rest and visit.
[OUT]Say you just came to rest and visit, perhaps heal your wounds.
[OUT]Ask if you can buy some wolves.
[OUT]Ask if you can buy some wolves.
[OUT]Trade.
[OUT]Trade.
[OUT]Leave.
[OUT]Leave.
@ -515,6 +517,7 @@ The village lies destroyed, and the spoils are yours.
[OUT]Agree to pay the price to remove curses.
[OUT]Agree to pay the price to remove curses.
[OUT]Ask to have your spirit wounds healed.
[OUT]Ask to have your spirit wounds healed.
[OUT][Orc]Ask her for the traditional orc spirit healing for both curses and spirit wounds.
[OUT][Orc]Ask her for the traditional orc spirit healing for both curses and spirit wounds.
[OUT]Leave.
[/NODE]
[/NODE]
+[NODE]29
+[NODE]29
@ -602,13 +605,17 @@ A huge orc woman approaches you with an iron rod.
-- [EVENT] --AlphaclansVillageMed(6)
-- [EVENT] --AlphaclansVillageMed(6)
+[NODE]2
+[NODE]2
[STORY]
[STORY]
'Halt? Oh, you, you may enter.'
'Halt? Oh, you, you may enter.'
Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.
[/STORY]
[/STORY]
[OUT]Ask if there is anything you can help with.
[OUT]Ask if there is anything you can help with.
[OUT]Say that you just came to rest and visit.
[OUT]Say you just came to rest and visit, perhaps heal your wounds.
[OUT]Say that you know orcs have the best wolf packs, and ask if you can buy one.
[OUT]Say that you know orcs have the best wolf packs, and ask if you can buy one.
[OUT]Trade.
[OUT]Trade.
[OUT]Leave.
[OUT]Leave.
[OUT]Ask to go watch the fighting pits.
[OUT]See if you can have your pet trained here.
[/NODE]
[/NODE]
+[NODE]5
+[NODE]5
@ -772,7 +779,7 @@ Your friends can still pay me if they need healing.'
[STORY]
[STORY]
Several orc males come parading their muscles for your admiration. When they see you are male, they hesitate, but the females gesture for them to obey.
Several orc males come parading their muscles for your admiration. When they see you are male, they hesitate, but the females gesture for them to obey.
They shrug as if to say 'Whatever' and your chosen one allows himself to be taken by the hair to the tent.
They shrug as if to say 'Whatever' and the lucky one allows himself to be taken by the hair into the tent.
Steaming sex is not just a metaphor for orcs, as you make love atop a bed of hot coals!
Steaming sex is not just a metaphor for orcs, as you make love atop a bed of hot coals!
[/STORY]
[/STORY]
@ -781,7 +788,7 @@ Steaming sex is not just a metaphor for orcs, as you make love atop a bed of hot
+[NODE]88
+[NODE]88
[STORY]
[STORY]
Several orc males come parading their muscles for your admiration, and your chosen one allows himself to be taken by the hair to the tent.
Several orc males come parading their muscles for your admiration, and the lucky one allows themselves to be taken by the hair into the tent.
Steaming sex is not just a metaphor for orcs, as you make love atop a bed of hot coals!
Steaming sex is not just a metaphor for orcs, as you make love atop a bed of hot coals!
[/STORY]
[/STORY]
@ -805,6 +812,14 @@ A huge orc woman approaches you with an iron rod.
[OUT]Leave.
[OUT]Leave.
[/NODE]
[/NODE]
+[NODE]100
[STORY]
You go searching for pet trainers.
[/STORY]
[OUT]See the bloodtrackers, they train with wolves and more.
[OUT]Go see a witch to train familiars.
[/NODE]
[/EVENT]
[/EVENT]
-- [EVENT] --OrcKillOrcs(7)
-- [EVENT] --OrcKillOrcs(7)
@ -2404,7 +2419,7 @@ An armed group of orcs stands before you.
+[NODE]3
+[NODE]3
[STORY]
[STORY]
'Ah, good day to you, friends, well met.'
'Battle sisters, well met.'
[/STORY]
[/STORY]
[OUT]Ask if they want to trade.
[OUT]Ask if they want to trade.
[OUT]Have a drink together.
[OUT]Have a drink together.
@ -2421,7 +2436,7 @@ An armed group of orcs stands before you.
+[NODE]17
+[NODE]17
[STORY]
[STORY]
'Fine, fine, here, you take our shit, we back away. No need for fightin' and no hard feelings either, eh?'
'We bow to your dominance, we do as you say as is our custom when met with an alpha.'
[/STORY]
[/STORY]
[OUT]Take their stuff and leave.
[OUT]Take their stuff and leave.
[/NODE]
[/NODE]
@ -4302,3 +4317,220 @@ The place is dead.
[/EVENT]
[/EVENT]
-- [EVENT] --Orc Fighting Pits(30)
+[NODE]2
[STORY]
As friend of the alpha clans, you are invited to take part in the fighting pits - as spectator.
Losers of such fights will be dishonoured and live in shame, so some of them come to you after and ask to be accepted into your 'clan' instead. You would have to pay a clan price to the alphas, to ensure some shreds of honour are saved.
[/STORY]
[OUT]Agree to pay a clan price for a fighter.
[OUT]Ask if this isn't a type slavery and weren't orcs violently against slavery due to their past?
[OUT]Leave.
[OUT]Agree to pay for a worker.
[/NODE]
+[NODE]4
[STORY]
They carry the biggest clan-price, as they are strong, but they may die from their wounds.
[/STORY]
[OUT]Pay the honour price for a fighter.
[OUT][Orc, Dwarf or Turmoil] Say you will fight instead of paying, it is the honourable way.
[OUT]Pay the honour price for a bloodtracker.
[OUT]Pay the honour price for an orc child who failed their battle trials.
[OUT]Children can also lose their honour here?
[OUT]There no one who wants to join right now, or it is not the right time for you. leave.
[/NODE]
+[NODE]5
[STORY]
'A good fight, you are worthy of being the alpha to our kin. May the fire in your heart never die!'
[/STORY]
[OUT]Accept the honour and welcome your new comrade.
[/NODE]
+[NODE]6
[STORY]
'How dare you! You are friend, so I will not kill you. They are free women and men. They can go with you any time without paying the clan price. They will lose their honour and become clanless of course. This is why they ask you to pay. That way, you become their alpha and we can respect that.
You can of course fight for the honour of becoming their alpha as well?'
[/STORY]
[OUT]Thank them for the explanation. Say you will consider this honour price then.
[OUT]Say you will fight instead of paying, it is the honourable way.
[/NODE]
+[NODE]11
[STORY]
'Yes. Every orc child must pass their first battle trial as soon as they are tall enough to hold a knife.
Those who fail, have a chance to regain honour later, but it is unlikely. Many mothers would rather free such child into another clan, give them a fresh start.'
[/STORY]
[OUT]Agree to pay a clan price for a fighter.
[/NODE]
+[NODE]17
[STORY]
'You are weak, our kin will not do well in your clan. Return only when your fire burns true.'
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]24
[STORY]
They carry a lesser honour price as they were already dishonoured in the past and this was their second chance to become more. It is likely their morale will be very low.
[/STORY]
[OUT]Pay the honour price for a craftsman.
[OUT]Pay the honour price for a gatherer.
[/NODE]
[/EVENT]
-- [EVENT] --Pet Training Orc(31)
+[NODE]3
[STORY]
A bloodtracker approaches you:
'You, you pay me, i train your pet to do some real damage!'
[Training your pet will only raise it to fourth rank, with only a small chance for higher]
[/STORY]
[OUT]Yes, give a cat to be trained.
[OUT]Yes, give a wolf to be trained.
[OUT]Yes, give a bear to be trained.
[OUT]Yes, give a boar to be trained.
[OUT]No, leave.
[OUT]Yes, give a spider to be trained.
[/NODE]
+[NODE]4
[STORY]
'Are you crazy, can't train cats, do I look like a wizard to you. Them lot are more likely to scratch my eyes out than listen...'
[/STORY]
[OUT]Ask about other pets.
[/NODE]
+[NODE]7
[STORY]
'Fee paid, good, now hand me that pet for training.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
+[NODE]9
[STORY]
Your pet returns after a while and it seems much better behaved.
[/STORY]
[OUT]Thank the trainer and leave.
[/NODE]
+[NODE]12
[STORY]
'Fee paid, good, now hand me that pet for training.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
+[NODE]14
[STORY]
Your pet returns after a while and it seems much better behaved.
[/STORY]
[OUT]Thank the trainer and leave.
[/NODE]
+[NODE]15
[STORY]
Your pet returns after a while and it seems much better behaved.
[/STORY]
[OUT]Thank the trainer and leave.
[/NODE]
+[NODE]17
[STORY]
'Fee paid, good, now hand me that pet for training.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
+[NODE]22
[STORY]
Your pet returns after a while and it seems much better behaved.
[/STORY]
[OUT]Thank the trainer and leave.
[/NODE]
+[NODE]24
[STORY]
'Fee paid, good, now hand me that pet for training.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
+[NODE]26
[STORY]
Your pet returns after a while and it seems much better behaved.
[/STORY]
[OUT]Thank the trainer and leave.
[/NODE]
[/EVENT]
-- [EVENT] --Creepy Crawlies training(32)
+[NODE]3
[STORY]
'So, you seek to improve your familiars, good. Pay me and it shall be done.'
[Training your pet will only raise it to fourth rank, no higher]
[/STORY]
[OUT]Yes, give a cat to be trained.
[OUT]Yes, give a spider to be trained.
[OUT]No, leave.
[OUT]Yes, give a crow to be trained.
[OUT]Pay with your spirit to train the cat.
[OUT]Pay with your spirit to train the spider.
[OUT]Pay with your spirit to train the crow.
[/NODE]
+[NODE]7
[STORY]
'Fee paid, good, now I take your familiar and teach it some new tricks.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
+[NODE]9
[STORY]
Your pet returns after a while and it seems much better behaved.
[/STORY]
[OUT]Thank the trainer and leave.
[/NODE]
+[NODE]12
[STORY]
'Fee paid, good, now I take your familiar and teach it some new tricks.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
+[NODE]14
[STORY]
Your pet returns after a while and it seems much better behaved.
[/STORY]
[OUT]Thank the trainer and leave.
[/NODE]
+[NODE]28
[STORY]
'Fee paid, good, now I take your familiar and teach it some new tricks.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
+[NODE]30
[STORY]
Your pet returns after a while and it seems much better behaved.
@ -147,7 +147,7 @@ As you clear the land to make a better campsite, you uncover a heavy ironclad ch
[/STORY]
[/STORY]
[OUT][Runemaster]These are no symbols, they are ancient runes -- not dwarven, but certainly trying to imitate your kin's craft. Try to decipher these runes.
[OUT][Runemaster]These are no symbols, they are ancient runes -- not dwarven, but certainly trying to imitate your kin's craft. Try to decipher these runes.
[OUT][Wraith]You sense a fellow wraith trapped within this object. Take a closer look.
[OUT][Wraith]You sense a fellow wraith trapped within this object. Take a closer look.
[OUT][Magic domain and users]Strong magic resides in this object. If you are to set up camp here, you'd better deal with it first. Take a closer look.
[OUT][Magic user or Magic]Strong magic resides in this object. If you are to set up camp here, you'd better deal with it first. Take a closer look.
[OUT][Wisdom]Try to figure out what this writing may mean.
[OUT][Wisdom]Try to figure out what this writing may mean.
[OUT]Open the chest.
[OUT]Open the chest.
[OUT]Leave it be and set up camp a bit farther away.
[OUT]Leave it be and set up camp a bit farther away.
@ -291,6 +291,30 @@ The ritual worked, and the wraiths are free of their bonds. The chest is now saf
[OUT]Gather what is inside and leave.
[OUT]Gather what is inside and leave.
[/NODE]
[/NODE]
+[NODE]45
[STORY]
These runes are meant to work as protection for whatever lies within the chest. They are binding runes, so opening the chest will release the guardians -- most likely, wraiths.
The chains work as a trigger. When broken, they will begin the process of releasing the wraiths.
[/STORY]
[OUT]Despite the magic protection, the chest is very old and has many weak spots. Try to open the chest without breaking the chains.
[OUT]Despite the magic protection, the chest is very old and has many weak spots. Try to open the chest without breaking the chains.
[OUT]Now that you know what this is, try to perform a cleansing ritual to release the wraiths, thus making it safe to open the chest.
[OUT][Wraith]Remove the chains and speak to your kind to calm them. Convince them that they don't need to follow whatever force bound them here. Instead, they can be free!
[/NODE]
+[NODE]46
[STORY]
These runes are meant to work as protection for whatever lies within the chest. They are binding runes, so opening the chest will release the guardians -- most likely, wraiths.
The chains work as a trigger. When broken, they will begin the process of releasing the wraiths.
[/STORY]
[OUT]Despite the magic protection, the chest is very old and has many weak spots. Try to open the chest without breaking the chains.
[OUT]Despite the magic protection, the chest is very old and has many weak spots. Try to open the chest without breaking the chains.
[OUT]Now that you know what this is, try to perform a cleansing ritual to release the wraiths, thus making it safe to open the chest.
[OUT][Wraith]Remove the chains and speak to your kind to calm them. Convince them that they don't need to follow whatever force bound them here. Instead, they can be free!
[/NODE]
[/EVENT]
[/EVENT]
-- [EVENT] --Night attack(4)
-- [EVENT] --Night attack(4)
@ -439,7 +463,7 @@ As you set up camp at night, you hear the howling of wolves around you. Some of
[/STORY]
[/STORY]
[OUT][Night demon]Call out into the night.
[OUT][Night demon]Call out into the night.
[OUT][Horz]Demand obedience from these night hunters in the name of the moon lord himself.
[OUT][Horz]Demand obedience from these night hunters in the name of the moon lord himself.
[OUT][Hunter]Listen to the howls; there seems to be more here than an attack.
[OUT][Hunter]Listen to the howls; there seems to be more happening here than an attack.
[OUT][Wisdom]You have some silver. Use it to create a protective circle.
[OUT][Wisdom]You have some silver. Use it to create a protective circle.
[OUT]Gather your things quickly and try to run.
[OUT]Gather your things quickly and try to run.
[OUT]Stand firm and fight!
[OUT]Stand firm and fight!
@ -551,9 +575,9 @@ You hear the wolves circling you, but they do not attack.
The pack is clearly angered, yet also desperate. As you observe, you notice a werewolf among them, wounded, perhaps dying, yet still distrustful of your presence.
The pack is clearly angered, yet also desperate. As you observe, you notice a werewolf among them, wounded, perhaps dying, yet still distrustful of your presence.
[/STORY]
[/STORY]
[OUT]Attack!
[OUT]Attack!
[OUT]Stay safe within the silver circle and wait for them to leave.
[OUT][Wisdom]You have some silver. Use it to create a protective circle.
[OUT][Animal kinship]Try to show that you wish to help the wounded beast.
[OUT][Animal kinship]Try to show that you wish to help the wounded beast.
[OUT]These are no mere beasts, yet they are still guided by instinct. The werewolf is wounded, and the pack seeks help. Try to convince them that you mean no harm and will try to aid them.
[OUT]These are no mere beasts, yet they are still guided by instinct. The werewolf is wounded, and the pack seeks help. Try to convince them that you mean no harm and will try to aid them by throwing away some silver - a gesture of good will.
[/NODE]
[/NODE]
+[NODE]36
+[NODE]36
@ -620,8 +644,7 @@ The pack snarls and paces around you, not willing to trust a stranger.
@ -1592,7 +1592,7 @@ But you spot a mirror, and while it is ornate, you notice it is placed slightly
+[NODE]36
+[NODE]36
[STORY]
[STORY]
You search through the treasures, but they all seem the same, rich, opulent, extravagant. You find a book placed on a pedestal. You pint to it and the voice answers:
You search through the treasures, but they all seem the same, rich, opulent, extravagant. You find a book placed on a pedestal. You point to it and the voice answers:
'Alas, no. I treasure all my wealth equally. Thy have not discovered the one that is not so. Come now, stay with me for eternity as penance.'
'Alas, no. I treasure all my wealth equally. Thy have not discovered the one that is not so. Come now, stay with me for eternity as penance.'
@ -16,7 +16,7 @@ You grab your sword, though a mouse trap would probably be more appropriate.
[STORY]
[STORY]
Just as nan warned you, there are rats here. You hesitate and hear the trusted voice of your friend, Theodore:
Just as nan warned you, there are rats here. You hesitate and hear the trusted voice of your friend, Theodore:
'You are about to start a challenge lad. What is a challenge? You'll ask me. Well, a challenge is a way of resolving conflicts or problems in this world. Sometimes it will be a conflict between your group and an enemy group, other times it will be an attempt to solve a puzzle or simply a test of strength. Challenges take the form of a card game. As the gods themselves were playing with our fate, you see.'
'You are about to start a challenge lad. What is a challenge, you'll ask me? Well, a challenge is a way of resolving conflicts or problems in this world. Sometimes it will be a conflict between your group and an enemy group, other times it will be an attempt to solve a puzzle or simply a test of strength. Challenges take the form of a card game. As the gods themselves were playing with our fate, you see.'
[/STORY]
[/STORY]
[OUT]A card game? Like a regular blackjack?
[OUT]A card game? Like a regular blackjack?
@ -95,7 +95,9 @@ You snap out of the half-hypnotic state the pineconette has put you in and manag
+[NODE]16
+[NODE]16
[STORY]
[STORY]
'Sure you can, lad! The wounds you get during a challenge are as real as that jar of pickles you're about to fetch. If you're not careful, you'll have to spend the next week at the healer's hut, or your mind or spirit may suffer. Better be careful!'
'Sure you can, lad! The wounds you get during a challenge are as real as that jar of pickles you're about to fetch. If you're not careful, you'll have to spend the next week at the healer's hut, or your mind or spirit may suffer. Better be careful!
If you see this symbol: <sprite name=ChallengePhysical> - it means that answer leads to a challenge. The number next to it, between 1 and 10, indicates difficulty.'
You're never quite sure how and when Theo comes and goes, but here you are - standing in front of grandma's cellar, ready for anything.
You're never quite sure how and when Theo comes and goes, but here you are - standing in front of grandma's cellar, ready for anything.
[/STORY]
[/STORY]
@ -130,7 +132,9 @@ You hear Theodore's voice again:
"Concepts" is a general term and covers all situations where you do not fight against characters. Climbing a cliff, spotting danger, solving a puzzle or performing a ritual are all examples of a challenge versus concept.
"Concepts" is a general term and covers all situations where you do not fight against characters. Climbing a cliff, spotting danger, solving a puzzle or performing a ritual are all examples of a challenge versus concept.
Concepts are represented by cards just as characters are, but in all concept challenges only the natural abilities of your characters count. Any equipment they have is disregarded. Other rules remain the same.'
Concepts are represented by cards just as characters are, but in all concept challenges only the natural abilities of your characters count. Any equipment they have is disregarded. Other rules remain the same.
Each time you see a symbol with cards black inside like this - <sprite name="MentalConceptChallengeIcon"> - it means it is a challenge against a concept.'
@ -89,10 +89,12 @@ The trader's stalls stand open for you.
+[NODE]2
+[NODE]2
[STORY]
[STORY]
'Welcome, what ya looking for, laddies?'
'Welcome, what ya looking for, laddies?'
Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.
[/STORY]
[/STORY]
[OUT]Ask if there is anything you can help with.
[OUT]Ask if there is anything you can help with.
[OUT]Say that you just came to rest and visit.
[OUT]Say you just came to rest and visit, perhaps heal your wounds.
[OUT]Ask if you can buy some trained bears from them.
[OUT]Ask if you can buy some trained bears from them.
[OUT]Trade.
[OUT]Trade.
[OUT]Leave.
[OUT]Leave.
@ -351,10 +353,12 @@ The forge master's voice booms at you:
+[NODE]2
+[NODE]2
[STORY]
[STORY]
'Welcome, what ya looking for, laddies?'
'Welcome, what ya looking for, laddies?'
Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.
[/STORY]
[/STORY]
[OUT]Ask if there is anything you can help with.
[OUT]Ask if there is anything you can help with.
[OUT]Say that you just came to rest and visit.
[OUT]Say you just came to rest and visit, perhaps heal your wounds.
[OUT]Ask if you can buy some trained bears from them.
[OUT]Ask if you can buy some trained bears from them.
[OUT]Trade.
[OUT]Trade.
[OUT]Leave.
[OUT]Leave.
@ -1614,6 +1618,7 @@ An armed group of dwarves stands before you.
[OUT]Fight!
[OUT]Fight!
[OUT]Intimidate them!
[OUT]Intimidate them!
[OUT]Move away.
[OUT]Move away.
[OUT]Try to convince them you are friendly.
[/NODE]
[/NODE]
+[NODE]3
+[NODE]3
@ -1631,22 +1636,38 @@ An armed group of dwarves stands before you.
[OUT]Leave.
[OUT]Leave.
[OUT]Fight!
[OUT]Fight!
[OUT]Intimidate them!
[OUT]Intimidate them!
[OUT]Try to convince them you are friendly.
[/NODE]
[/NODE]
+[NODE]17
+[NODE]17
[STORY]
[STORY]
'Fine, fine, here, you take our shit, we back away. No need for fightin' and no hard feelings either, eh?'
'Fine, fine, here, you take your bounty, we back away. No need for fightin' and no hard feelings either, eh?'
[/STORY]
[/STORY]
[OUT]Take their stuff and leave.
[OUT]Take their stuff and leave.
[/NODE]
[/NODE]
+[NODE]19
+[NODE]19
[STORY]
[STORY]
Your threats don't work. You are beaten and chased away.
Your words don't work. You are beaten and chased away.
[/STORY]
[/STORY]
[OUT]Run.
[OUT]Run.
[/NODE]
[/NODE]
+[NODE]26
[STORY]
'Perhaps ya ain't the enemy. Ya pay us, we put in a good word with our kin.'
[/STORY]
[OUT]Agree to pay.
[OUT]Say you do not need their good word, bid them farewell.
[/NODE]
+[NODE]31
[STORY]
'Ya spoke well, so begone.'
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]
[/EVENT]
-- [EVENT] --DwarfsmallTunnel(11)
-- [EVENT] --DwarfsmallTunnel(11)
@ -3555,7 +3576,7 @@ A labourer looks your way. But they ask that you pay for their services.
+[NODE]10
+[NODE]10
[STORY]
[STORY]
A dwarven child is permitted to join your village so they may truly learn your customs.
A dwarven child is permitted to join your village, so they may truly learn your customs. You will have to pay as is customary, to ensure the dwarven clan is compensated for the loss.
@ -16,7 +16,7 @@ As you're about to set up camp, a group of goblin travellers approaches, asking
[/STORY]
[/STORY]
[OUT][Goblin]Greet your kin and welcome them to your camp.
[OUT][Goblin]Greet your kin and welcome them to your camp.
[OUT][Orc]Intimidate them into giving you their stuff or else you'll attack.
[OUT][Orc]Intimidate them into giving you their stuff or else you'll attack.
[OUT]Welcome them to your camp. We should be helping one another.
[OUT]Welcome them to your camp. You should be helping one another.
[OUT]It is the way of harmony to help. Invite them and share food.
[OUT]It is the way of harmony to help. Invite them and share food.
[OUT]Welcome them to your camp. We should be helping one another.
[OUT]Welcome them to your camp. We should be helping one another.
[OUT]Welcome them to your camp. We should be helping one another.
[OUT]Welcome them to your camp. We should be helping one another.
@ -169,7 +169,7 @@ The group sits by the fire and passes along some dried meat and strong spirits:
'I am Broken Night Walker. It is an honour to drink and eat together. This way, we are not enemies. The rite of journey binds us. Would you youngsters like to hear some elder wisdom?'
'I am Broken Night Walker. It is an honour to drink and eat together. This way, we are not enemies. The rite of journey binds us. Would you youngsters like to hear some elder wisdom?'
[/STORY]
[/STORY]
[OUT][Orc]Say that you think they will ask you now: what is best in life?[R15]
[OUT][Orc]Say that you think they will ask you now: what is best in life?
[OUT][Elf]Assert that you are hardly a 'youngster' yourself.
[OUT][Elf]Assert that you are hardly a 'youngster' yourself.
[OUT]Agree, and ask if this means some kind of combat.
[OUT]Agree, and ask if this means some kind of combat.
@ -576,6 +576,7 @@ The path the zerca is a spiritual one. There are few physical dangers, yet the c
[OUT]Begin the trials.
[OUT]Begin the trials.
[OUT]Begin the trials.
[OUT]Begin the trials.
[OUT]Begin the trials.
[OUT]Begin the trials.
[OUT]Begin the trials.
[/NODE]
[/NODE]
+[NODE]12
+[NODE]12
@ -829,6 +830,7 @@ The young witch must enter the greyworld and seek her destiny within.
[OUT]Begin the trials.
[OUT]Begin the trials.
[OUT]Begin the trials.
[OUT]Begin the trials.
[OUT]Begin the trials.
[OUT]Begin the trials.
[OUT]Begin the trials.
[/NODE]
[/NODE]
+[NODE]51
+[NODE]51
@ -889,6 +891,20 @@ Your child was gifted in magic, alas, a jealous witch found it and cursed it to
[OUT]Welcome them back.
[OUT]Welcome them back.
[/NODE]
[/NODE]
+[NODE]59
[STORY]
The child is youth no more, today they join the dark path of witchery.
[/STORY]
[OUT]Rejoice.
[/NODE]
+[NODE]60
[STORY]
The child is youth no more, today they join the proud calling of the zerca.
[/STORY]
[OUT]Rejoice.
[/NODE]
[/EVENT]
[/EVENT]
-- [EVENT] --GroupSpiritAttack(10)
-- [EVENT] --GroupSpiritAttack(10)
@ -915,7 +931,7 @@ You fail. Your mind feels muddled and your spirit cursed.
-- [EVENT] --OrcChildGrowingup(11)
-- [EVENT] --OrcChildGrowingup(11)
+[NODE]2
+[NODE]2
[STORY]
[STORY]
Your orc child is about to become adult, at least by the short-living standards. As such, they will undergo the croppings - a coming of age ceremony.
Your orc child is about to become adult. As such, they will undergo the croppings - a coming of age ceremony.
But this path is never easy. You must now choose what journey the young one will take before, gods willing, they may return to you as an adult.
But this path is never easy. You must now choose what journey the young one will take before, gods willing, they may return to you as an adult.
@ -989,7 +1005,7 @@ The orc child learns to become a worker, but they seem to resent you for it...
+[NODE]20
+[NODE]20
[STORY]
[STORY]
The trials for a fighter are tough and dangerous. The child must prove their mantle int he wild and hold its own against stronger challengers.
The trials for a fighter are tough and dangerous. The child must prove their mantle in the wild and hold its own against stronger challengers.
[/STORY]
[/STORY]
[OUT]Begin the trials.
[OUT]Begin the trials.
[/NODE]
[/NODE]
@ -1178,3 +1194,206 @@ They do not answer, as if enthralled by some spell. But your words give them pau
[/EVENT]
[/EVENT]
-- [EVENT] --GoblinChildGrowingup(16)
+[NODE]2
[STORY]
Your goblin child is about to become adult and so it is time to discover their spiritual path.
You must now choose what journey the young one will take before, gods willing, they may return to you as an adult.
[/STORY]
[OUT][Goblin] Guide your child to your kin and ask them for training. This will risk the child staying with their clan but if they decide to return to you, they will surely be wiser for it!
[OUT][Strength]The child is strong, perhaps it will grow to become a fighter.
[OUT]Teach the child some good old trade, gathering or craft.
[OUT][Magic user, Mysticism and Chance] ] Goblins may attempt to walk the path of the spirits, attempt to guide them to become shaman.
[/NODE]
+[NODE]3
[STORY]
A goblin tribe accepts you and the child and agrees for a spirit walk to establish the young ones true path.
[/STORY]
[OUT][Mysticism and chance]Begin the trials of the shaman, despite the great risks.
[OUT][Wisdom and Perception or chance] Send your child to become a beastmaster.
[OUT][Strength or chance]Send the youth on the path of a boar rider.
[OUT][Strength or chance]Train the child to fight as a skirmisher.
[OUT]Teach the child some good old trade, gathering or craft.
[OUT][Chance]Send your child to the cave of spirits where their fate will be left to the whims or wisdom of the goblin forefathers.
[/NODE]
+[NODE]5
[STORY]
The child is trained as beastmaster.
[/STORY]
[OUT]Rejoice!
[/NODE]
+[NODE]9
[STORY]
The child is accepted into the goblin tribe and does not return to yours.
[/STORY]
[OUT]Accept their choice.
[/NODE]
+[NODE]14
[STORY]
The trials to become a worker are often the safest and goblins have an affinity for tinkering.
[/STORY]
[OUT]Begin the trials for a gatherer.
[OUT]Begin the trials for a craftsperson.
[/NODE]
+[NODE]17
[STORY]
The child finds its fate in tinkering, they will learn craft.
[/STORY]
[OUT]Rejoice!
[/NODE]
+[NODE]18
[STORY]
The child does not have a particular aptitude, their path lies in the free roaming journey of a gatherer.
[/STORY]
[OUT]Rejoice!
[/NODE]
+[NODE]20
[STORY]
The trials for a fighter are tough and dangerous. The goblin child must prove their mantle and learn to use their size as an advantage and not a handicap.
[/STORY]
[OUT]Begin the trials.
[/NODE]
+[NODE]23
[STORY]
The child proves their worth as a skirmisher.
[/STORY]
[OUT]Rejoice!
[/NODE]
+[NODE]24
[STORY]
The child does not do well in their trials. They return to you rugged and depressed, whispering of blood and rape.
They do become skirmisher, but even in that they remain weak.
[/STORY]
[OUT]Rejoice at their safe return.
[/NODE]
+[NODE]30
[STORY]
The harsh trials of the fighter claimed the life of the youth!
[/STORY]
[OUT]Mourn their passing.
[/NODE]
+[NODE]33
[STORY]
The child proves their worth as a beast master.
[/STORY]
[OUT]Rejoice!
[/NODE]
+[NODE]34
[STORY]
The child enters the greyworld, where the spirits reside and returns to you a shaman. The journey, however, was not without its perils and the youth's soul remains tainted.
[/STORY]
[OUT]Rejoice!
[/NODE]
+[NODE]36
[STORY]
Darkness claimed the soul of your child and the youth perished soon after.
[/STORY]
[OUT]Mourn their passing.
[/NODE]
+[NODE]37
[STORY]
The spirit world proved too tempting and they return to you as a fanthom.
[/STORY]
[OUT]Rejoice at their return.
[/NODE]
+[NODE]38
[STORY]
The child proves their worth as a boar rider.
[/STORY]
[OUT]Rejoice!
[/NODE]
+[NODE]39
[STORY]
The child enters the greyworld, where the spirits reside, and although the journey was tough, they return to you a shaman.
[/STORY]
[OUT]Rejoice!
[/NODE]
+[NODE]44
[STORY]
The child fails to follow the path you laid out for them and becomes a gatherer instead.
[/STORY]
[OUT]Rejoice that they found their own path.
[/NODE]
+[NODE]45
[STORY]
The child is trained as a boar rider.
[/STORY]
[OUT]Rejoice!
[/NODE]
+[NODE]46
[STORY]
The child is actually not a goblin, it is an orc, and only an adolescent still. Must have been the green skin that confused things. The spirit cave spits them out, luckily without harm.
[/STORY]
[OUT]Rejoice...
[/NODE]
+[NODE]47
[STORY]
The forefathers deemed the child's nature fickle and changed them into a forest fairy!
[/STORY]
[OUT]Accept them back into the fold.
[/NODE]
+[NODE]48
[STORY]
The forefathers in the spirit cave deemed the goblin child's life as theirs.
[/STORY]
[OUT]Accept their spirit fate.
[/NODE]
+[NODE]49
[STORY]
The forefathers deemed the child's nature fickle and dark and changed them into a a bog bies!
[/STORY]
[OUT]Accept them back into the fold.
[/NODE]
+[NODE]50
[STORY]
The forefathers deemed the child's nature fickle and dark and changed them into a czort!
[/STORY]
[OUT]Accept them back into the fold.
[/NODE]
+[NODE]51
[STORY]
The forefathers deemed the child's nature fickle and changed them into a hohlick!
@ -556,7 +556,7 @@ Now, I leave you to your own devices and the gods will surely call upon your ser
+[NODE]19
+[NODE]19
[STORY]
[STORY]
'Get of your mighty horse! You wanna know how a chosen ends up here? I stopped. I was fed up with doing their dirty work. I lived my life and then when light came knocking, I answered, because I like their side better.'
'Get off your mighty horse! You wanna know how a chosen ends up here? I stopped. I was fed up with doing their dirty work. I lived my life and then when light came knocking, I answered, because I like their side better.'
[/STORY]
[/STORY]
[OUT]Nod. Say that as a chosen yourself, you will not harm him, for you believe the gods do not want sheep they want folk who believe in their cause and fight because they want to.
[OUT]Nod. Say that as a chosen yourself, you will not harm him, for you believe the gods do not want sheep they want folk who believe in their cause and fight because they want to.
[OUT]Tell him he is weak and worthless and the gods have no time for such vermin. An example needs to be set. Kill him!
[OUT]Tell him he is weak and worthless and the gods have no time for such vermin. An example needs to be set. Kill him!
@ -2333,7 +2333,7 @@ He points to a child carried by a swarm of hochlicks.
+[NODE]8
+[NODE]8
[STORY]
[STORY]
You kill the hochlick and have a chance to rescue the goblin child, before more hohlicks take it away.
You kill the hochlick and have a chance to rescue the goblin child, if you can get to it before more hohlicks take it away.
[/STORY]
[/STORY]
[OUT]Good. Leave.
[OUT]Good. Leave.
[/NODE]
[/NODE]
@ -2946,6 +2946,8 @@ Outside stands a young shaven dwarf. Inside, you see the outline of an older, bu
[/STORY]
[/STORY]
[OUT]Approach and speak to the dwarf.
[OUT]Approach and speak to the dwarf.
[OUT]Attack!
[OUT]Attack!
[OUT]Say you do not wish to talk, leave.
[OUT]Accept the job of finding his two granddaughters. [Skip Story]
[/NODE]
[/NODE]
+[NODE]3
+[NODE]3
@ -2960,7 +2962,7 @@ Outside stands a young shaven dwarf. Inside, you see the outline of an older, bu
'Ah, well. How would ya feel about getting hired to find them, eh?'
'Ah, well. How would ya feel about getting hired to find them, eh?'
@ -85,10 +85,12 @@ The trader's stalls stand open for you.
-- [EVENT] --ScavengersVillageSmall(3)
-- [EVENT] --ScavengersVillageSmall(3)
+[NODE]2
+[NODE]2
[STORY]
[STORY]
'You there, what ya want here?'
'You there, what ya want here?'
Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.
[/STORY]
[/STORY]
[OUT]Ask if there is anything you can help with.
[OUT]Ask if there is anything you can help with.
[OUT]Say that you just came to rest and visit.
[OUT]Say you just came to rest and visit, perhaps heal your wounds.
[OUT]Ask if you can visit the livestock trade.
[OUT]Ask if you can visit the livestock trade.
[OUT]Trade.
[OUT]Trade.
[OUT]Leave.
[OUT]Leave.
@ -244,10 +246,12 @@ You are badly beaten and forced to flee.
-- [EVENT] --ScavengersVillageMed(4)
-- [EVENT] --ScavengersVillageMed(4)
+[NODE]2
+[NODE]2
[STORY]
[STORY]
'You there, what ya want here?'
'You there, what ya want here?'
Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.
[/STORY]
[/STORY]
[OUT]Ask if there is anything you can help with.
[OUT]Ask if there is anything you can help with.
[OUT]Say that you just came to rest and visit.
[OUT]Say you just came to rest and visit, perhaps heal your wounds.
(tekst dla flawora wstawic dla roznych ras w adv nodach!!!)
[/STORY]
[/STORY]
[OUT]Trade.
[OUT]Trade.
[OUT]Trade.
[OUT]Trade.
@ -94,20 +93,21 @@ You enter the lands of the shadowkin and you feel the raw presence of darkness h
[/STORY]
[/STORY]
[OUT][Light or harmony] YOu feel extre,mely uneasy here. But assure them you are not an enemy, you simply wish to talka nd visit.
[OUT][Elf] This is where your cursed brethres, the shadow elves now live. This darkness makes you ill. But, say that you are here without prejudice and wish only to visit.
[OUT][Turmil or magic] You feel your domain strong here. Teall the inhabitants you wish to talk and you are not an enemy.
[OUT][Light or harmony] You feel extremely uneasy here. But assure them you are not an enemy, you simply wish to talk and visit.
[OUT][Elf] This is where your cursed brethren, the shadow elves now live. This darkness makes you ill. But, say that you are here without prejudice and wish only to visit.
[OUT][Turmoil or magic] You feel your domain strong here. Tell the inhabitants you wish to talk and you are not an enemy.
[OUT][Orc] As creature born of darkness, you feel at home here. Say that you are here merely to visit.
[OUT][Orc] As creature born of darkness, you feel at home here. Say that you are here merely to visit.
[OUT]Tell the voice you wish to enter the settlement, not to fight.
[OUT]Tell the voice you wish to enter the settlement, not to fight.
[OUT][Demon] All demons are born of magic and that in turn is steeped in darkness by nature, thus you are not here to fight them wihout reason.
[OUT][Demon] All demons are born of magic and that in turn is steeped in darkness by nature, thus you are not here to fight them without reason.
[OUT][Shadow Elf] Say you are here as kin and only wish to visit.
[OUT][Shadow Elf] Say you are here as kin and only wish to visit.
[OUT]Attack!
[/NODE]
[/NODE]
+[NODE]3
+[NODE]3
[STORY]
[STORY]
'Follower of the path of stagnation. You best stay clear of our heart, or risk yours blackened. Or perhaps that is your wish?
'Follower of the path of stagnation. You best stay clear of our heart, or risk yours blackened. Or perhaps that is your wish?
YOu may enetr, but at your own peril and know that fate is in turmil in our home and we will not aid you if it wishes to play games.'
You may enter, but at your own peril and know that fate is in turmoil in our home and we will not aid you if it wishes to play games.'
[/STORY]
[/STORY]
[OUT]Go in.
[OUT]Go in.
[OUT]Turn back.
[OUT]Turn back.
@ -115,9 +115,9 @@ YOu may enetr, but at your own peril and know that fate is in turmil in our home
+[NODE]6
+[NODE]6
[STORY]
[STORY]
'A child of light graces us with their presence, do you wish to become shadowkin? Are you curious how we turned out curse into a new path? YOu are welcome to join, darkness is open to all. You could die, of course...
'A child of light graces us with their presence, do you wish to become shadowkin? Are you curious how we turned out curse into a new path? You are welcome to join, darkness is open to all. You could die, of course...
Enetr, but at your own peril and know that fate is in turmil in our home and we will not aid you if it wishes to play games.'
Enter, but at your own peril and know that fate is in turmoil in our home and we will not aid you if it wishes to play games.'
[/STORY]
[/STORY]
[OUT]Go in.
[OUT]Go in.
[OUT]Turn back.
[OUT]Turn back.
@ -157,7 +157,7 @@ Here, you can visit a few places that are open to outsiders.
+[NODE]13
+[NODE]13
[STORY]
[STORY]
'Here, have alook at my lot, some of them young ones are ready to find new masters.'
'Here, have alook at my lot, some of them young ones are ready to find new masters.'
[/STORY]
[/STORY]
[OUT]Buy a cat.
[OUT]Buy a cat.
[OUT]Buy a crow.
[OUT]Buy a crow.
@ -166,7 +166,7 @@ Here, you can visit a few places that are open to outsiders.
+[NODE]16
+[NODE]16
[STORY]
[STORY]
'Here, have alook at my lot, some of them young ones are ready to find new masters.'
'Here, have alook at my lot, some of them young ones are ready to find new masters.'
[/STORY]
[/STORY]
[OUT]Buy a cat.
[OUT]Buy a cat.
[OUT]Buy a crow.
[OUT]Buy a crow.
@ -185,7 +185,7 @@ You can, however, enter the town now.
+[NODE]25
+[NODE]25
[STORY]
[STORY]
Darkness is a force of change and some say, corruption. One of your women had a mark of the dar arts upon her and the black mist awakened it, transforming her into a witch.
Darkness is a force of change and some say, corruption. One of your women had a mark of the dark arts upon her and the black mist awakened it, transforming her into a witch.
You can, however, enter the town now.
You can, however, enter the town now.
[/STORY]
[/STORY]
@ -194,14 +194,14 @@ You can, however, enter the town now.
+[NODE]26
+[NODE]26
[STORY]
[STORY]
The black mist seeps deep inot one of your souls, leaving it cursed and you are unable to enter the settlement for now.
The black mist seeps deep into one of your souls, leaving it cursed and you are unable to enter the settlement for now.
[/STORY]
[/STORY]
[OUT]Leave.
[OUT]Leave.
[/NODE]
[/NODE]
+[NODE]27
+[NODE]27
[STORY]
[STORY]
'Ah, fllowers of the darker paths. Good. Beware though, darkness is not one to throw many favours, seeing as you are no firedns of ours, you will still need to facce the black mists whims if you wish to come in.''
'Ah, followers of the darker paths. Good. Beware though, darkness is not one to throw many favours, seeing as you are no friends of ours, you will still need to face the black mists whims if you wish to come in.''
[/STORY]
[/STORY]
[OUT]Go in.
[OUT]Go in.
[OUT]Turn back.
[OUT]Turn back.
@ -224,7 +224,7 @@ Here, you can visit a few places that are open to outsiders.
+[NODE]31
+[NODE]31
[STORY]
[STORY]
'You have proven a friend to the shadows, perhaps one of us will follow you, but only if you make it worthwhile for all of us. We are not idealists, we need to survive.'
'You have proven a friend to the shadows, perhaps one of us will follow you, but only if you make it worthwhile for all of us. We are not idealists, we need to survive.'
[/STORY]
[/STORY]
[OUT]Pay to recruit a shadow elf.
[OUT]Pay to recruit a shadow elf.
[OUT]Offer an exchange, one of your for one of theirs.
[OUT]Offer an exchange, one of your for one of theirs.
@ -235,7 +235,7 @@ Here, you can visit a few places that are open to outsiders.
[STORY]
[STORY]
You enter the lands of the shadowkin and you feel the raw presence of darkness here. A thick, low hanging black mist covers the ground to you can never see your feet. And another such layer, albeit thinner, shrouds the sky. A voice from the shadow speaks:
You enter the lands of the shadowkin and you feel the raw presence of darkness here. A thick, low hanging black mist covers the ground to you can never see your feet. And another such layer, albeit thinner, shrouds the sky. A voice from the shadow speaks:
'Friend, enetr and we shall shield you from our darkness.'
'Friend, enter and we shall shield you from our darkness.'
[/STORY]
[/STORY]
[OUT]Trade.
[OUT]Trade.
[OUT]Visit the town.
[OUT]Visit the town.
@ -250,7 +250,7 @@ You enter the lands of the shadowkin and you feel the raw presence of darkness h
+[NODE]38
+[NODE]38
[STORY]
[STORY]
Darkness is a force of change and some say, corruption. One of your women had a mark of the dar arts upon her and the black mist awakened it, transforming her into a witch.
Darkness is a force of change and some say, corruption. One of your women had a mark of the dark arts upon her and the black mist awakened it, transforming her into a witch.
You can, however, enter the town now.
You can, however, enter the town now.
[/STORY]
[/STORY]
@ -259,14 +259,14 @@ You can, however, enter the town now.
+[NODE]39
+[NODE]39
[STORY]
[STORY]
The black mist seeps deep inot one of your souls, leaving it cursed and you are unable to enter the settlement for now.
The black mist seeps deep into one of your souls, leaving it cursed and you are unable to enter the settlement for now.
[/STORY]
[/STORY]
[OUT]Leave.
[OUT]Leave.
[/NODE]
[/NODE]
+[NODE]41
+[NODE]41
[STORY]
[STORY]
You enter one of the dark caves and within, a creature of darkness welcomes you. They share thie energy with you and your dark gifts are awakened. You become a witch.
You enter one of the dark caves and within, a creature of darkness welcomes you. They share their energy with you and your dark gifts are awakened. You become a witch.
You can also visit the settlement now.
You can also visit the settlement now.
[/STORY]
[/STORY]
@ -275,15 +275,15 @@ You can also visit the settlement now.
+[NODE]42
+[NODE]42
[STORY]
[STORY]
'Ah, a child born of darkness, much like us, only more - primal. What do you seek from us? If you are here to visit, enetr, darkness will not harm you, probably...'
'Ah, a child born of darkness, much like us, only more - primal. What do you seek from us? If you are here to visit, enter, darkness will not harm you, probably...'
[/STORY]
[/STORY]
[OUT]One of your orc females has the dark taint of magic upon her, even though sshe is untrained. The shadowkin offer to awaken those gifts ad transform her into a witch.
[OUT]One of your orc females has the dark taint of magic upon her, even though she is untrained. The shadowkin offer to awaken those gifts ad transform her into a witch.
[OUT]Enter.
[OUT]Enter.
[/NODE]
[/NODE]
+[NODE]43
+[NODE]43
[STORY]
[STORY]
'Ah, fllowers of the darker paths. Good. Beware though, darkness is not one to throw many favours, seeing as you are no firedns of ours, you will still need to facce the black mists whims if you wish to come in.''
'Ah, followers of the darker paths. Good. Beware though, darkness is not one to throw many favours, seeing as you are no friends of ours, you will still need to face the black mists whims if you wish to come in.''
[/STORY]
[/STORY]
[OUT]Go in.
[OUT]Go in.
[OUT]Turn back.
[OUT]Turn back.
@ -293,7 +293,7 @@ You can also visit the settlement now.
[STORY]
[STORY]
'You best stay clear of our heart, or risk yours blackened. Or perhaps that is your wish?
'You best stay clear of our heart, or risk yours blackened. Or perhaps that is your wish?
YOu may enetr, but at your own peril and know that fate is in turmil in our home and we will not aid you if it wishes to play games.'
You may enter, but at your own peril and know that fate is in turmoil in our home and we will not aid you if it wishes to play games.'
[/STORY]
[/STORY]
[OUT]Go in.
[OUT]Go in.
[OUT]Turn back.
[OUT]Turn back.
@ -301,7 +301,7 @@ YOu may enetr, but at your own peril and know that fate is in turmil in our home
+[NODE]47
+[NODE]47
[STORY]
[STORY]
'Welcome shadow kin, this was your home, yet you chose to leave, so be weary of the whimsy of your old family. If you are here to visit, enetr, darkness will not harm you, probably...'
'Welcome shadow kin, this was your home, yet you chose to leave, so be weary of the whimsy of your old family. If you are here to visit, enter, darkness will not harm you, probably...'
[/STORY]
[/STORY]
[OUT]Say you would like one of your elven children to walk the path of shadow.
[OUT]Say you would like one of your elven children to walk the path of shadow.
[OUT]Enter.
[OUT]Enter.
@ -314,6 +314,50 @@ YOu may enetr, but at your own peril and know that fate is in turmil in our home
[OUT]Trade.
[OUT]Trade.
[/NODE]
[/NODE]
+[NODE]50
[STORY]
The dark town is laid to ruin and you can loot it, but beware, darkness lingers here and will likely infect you.
[/STORY]
[OUT]Leave without looting.
[OUT]Loot and leave.
[/NODE]
+[NODE]52
[STORY]
Darkness is a force of change and some say, corruption. One of your women had a mark of the dark arts upon her and the black mist awakened it, transforming her into a witch.
You were able to recover some useful resources, but most of the town seems to have fallen into instant ruin when you killed the shadow folk.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]56
[STORY]
The black mist seeps deep into one of your souls, leaving it cursed.
You were able to recover some useful resources, but most of the town seems to have fallen into instant ruin when you killed the shadow folk.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]57
[STORY]
The darkness does not harm you.
You were able to recover some useful resources, but most of the town seems to have fallen into instant ruin when you killed the shadow folk.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]58
[STORY]
You were badly beaten and darkness seeps deep into your souls as you flee.
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]
[/EVENT]
-- [EVENT] --ArmyShadowKin(4)
-- [EVENT] --ArmyShadowKin(4)
@ -357,7 +401,7 @@ You defeat the shadowkin.
[STORY]
[STORY]
The shadowkin defeat you and infect you with darkness before you manage to escape.
The shadowkin defeat you and infect you with darkness before you manage to escape.
@ -924,10 +924,12 @@ The trader's stalls stand open for you.
-- [EVENT] --SlavyanVillageSmall(8)
-- [EVENT] --SlavyanVillageSmall(8)
+[NODE]2
+[NODE]2
[STORY]
[STORY]
'Welcome, what brings you to our humble abode?'
'Welcome, what brings you to our humble abode?'
Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.
[/STORY]
[/STORY]
[OUT]Ask if there is anything you can help with.
[OUT]Ask if there is anything you can help with.
[OUT]Say you just came to rest and visit.
[OUT]Say you just came to rest and visit, perhaps heal your wounds.
[OUT]Ask if you can visit the kennels.
[OUT]Ask if you can visit the kennels.
[OUT]Trade.
[OUT]Trade.
[OUT]Leave.
[OUT]Leave.
@ -1009,6 +1011,7 @@ We also have a healer in the village. If they're not busy, they're good with the
[OUT][Witch]Say you only need your sister's aid, and you'll pay the price yourself and promise not to burden her.
[OUT][Witch]Say you only need your sister's aid, and you'll pay the price yourself and promise not to burden her.
[OUT]Agree to pay the price to remove curses.
[OUT]Agree to pay the price to remove curses.
[OUT]Ask to have your spirit wounds healed.
[OUT]Ask to have your spirit wounds healed.
[OUT]Leave.
[/NODE]
[/NODE]
+[NODE]29
+[NODE]29
@ -1165,10 +1168,12 @@ You aren't called a beast master for nothing. You scare the bees away. A village
-- [EVENT] --SlavyanVillageMed(10)
-- [EVENT] --SlavyanVillageMed(10)
+[NODE]2
+[NODE]2
[STORY]
[STORY]
'Welcome, what brings you to our humble abode?'
'Welcome, what brings you to our humble abode?'
Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.
[/STORY]
[/STORY]
[OUT]Ask if there is anything you can help with.
[OUT]Ask if there is anything you can help with.
[OUT]Say you just came to rest and visit.
[OUT]Say you just came to rest and visit, perhaps heal your wounds.
[OUT]Ask if you can visit the kennels.
[OUT]Ask if you can visit the kennels.
[OUT]Trade.
[OUT]Trade.
[OUT]Leave.
[OUT]Leave.
@ -1259,6 +1264,7 @@ We also have a healer in the village. If they're not busy, they're good with the
[OUT][Witch] Say you only need your sister's aid, and you'll pay the price yourself and promise not to burden her.
[OUT][Witch] Say you only need your sister's aid, and you'll pay the price yourself and promise not to burden her.
[OUT]Agree to pay the price for curing curses.
[OUT]Agree to pay the price for curing curses.
[OUT]Ask to have your spirit wounds healed.
[OUT]Ask to have your spirit wounds healed.
[OUT]You have no spirit wounds or curses, leave.
[/NODE]
[/NODE]
+[NODE]29
+[NODE]29
@ -3793,7 +3799,7 @@ You shake it off and it scampers away, leaving you with a few deep cuts and a cu
[STORY]
[STORY]
The mrucek purrs even louder and then pounces on you, claws and teeth first.
The mrucek purrs even louder and then pounces on you, claws and teeth first.
You shake it off and it scampers away, leaving you with a few deep cuts and a curse.[R22]
You shake it off and it scampers away, leaving you with a few deep cuts and a curse.
[/STORY]
[/STORY]
[OUT]Gather anything useful and leave.
[OUT]Gather anything useful and leave.
[/NODE]
[/NODE]
@ -4065,3 +4071,175 @@ You got into a fight and discovered hidden strength within you. Unfortunately, t
[/EVENT]
[/EVENT]
-- [EVENT] --__SlavKillsmallScav(30)
+[NODE]2
[STORY]
You find the place where you were sent to deal with some folk attacking the Slavyans.
[/STORY]
[OUT]You know how to deal with ruffians -- you dabbled in that life too. Speak to them.
[OUT]Intimidate the ruffians. Tell them you'll leave none alive unless they go.
[OUT][Intellect and harmony]Convince the scavengers that it is wiser to leave now than to face you or, later, the Slavyans too.
[OUT]Pay the scavengers to leave.
[OUT]Attack!
[OUT]Come back later.
[/NODE]
+[NODE]3
[STORY]
You spot the scavengers ahead. They are busy kicking the head of a dead demon as if it were a ball. They haven't seen you yet.
[/STORY]
[OUT][Scavenger]Convince them it isn't worth the trouble to stay here because they'll get whooped either by you or by the Slavyans. Give them a tip on a different village they can hit, one with less protection.
[OUT][Scavenger]Convince them it isn't worth the trouble to stay here because they'll get whooped either by you or by the Slavyans. Give them a tip on a different village they can hit, one with less protection.
[OUT]Barter with them and convince them it is best to leave now, before there is more trouble.
[OUT]Scavengers are after goods, so offer them some in exchange for leaving.
[OUT]You know their tactics, so the fight will be easier. Attack.
[/NODE]
+[NODE]4
[STORY]
'Shit, you guys look dangerous, we ain't messin' with you. We're gonna find another spot. Bye.'
[/STORY]
[OUT]Shake your fists at them.
[/NODE]
+[NODE]7
[STORY]
'Eh, why not, you one of us, so you good type. See ya around.'
You got rid of the problem as you were asked, and your friendship will surely grow.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]13
[STORY]
The scavengers scatter and even leave some of their stuff behind.
[/STORY]
[OUT]Good.
[/NODE]
+[NODE]17
[STORY]
'Yeah, you be right, methinks, you look like trouble, and them lot are growing too. We leave.'
You dealt with the problem as asked, and you gain friendship.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]18
[STORY]
You got rid of the problem as you were asked, and your friendship will surely grow.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]20
[STORY]
'Yeah, all right, deal's a deal, we move out.'
[/STORY]
[OUT]Good.
[OUT]Good.
[/NODE]
+[NODE]21
[STORY]
You are about to report your success when you realise that the scavengers have no honour. They return to the village and attack again.
They are eventually beaten by the villagers without your help, and your friendship suffers for it.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]22
[STORY]
You got rid of the problem as you were asked, and your friendship will surely grow.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]25
[STORY]
You got rid of the problem as you were asked, and your friendship will surely grow.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]26
[STORY]
You are defeated. Eventually, the folk who asked for your help deal with the problem themselves, so you do not gain any friendship.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]32
[STORY]
'You think you scumbags can come and tell us what to do? Fuck off!'
[/STORY]
[OUT]Give up.
[OUT]Pay them off.
[OUT]Just attack them.
[/NODE]
+[NODE]34
[STORY]
'Ah, fine, fine, we ain't gonna shit on our friends? doorstep, we'll find a new patch.'
You dealt with the problem as asked, and you gain friendship.
[/STORY]
[OUT]Leave.
[OUT]Leave.
[/NODE]
+[NODE]37
[STORY]
The folk who asked for your help hear of your failure and come to your aid. They have to kill the scavengers themselves and are angry about having to spare the time. You do not gain any friendship.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]42
[STORY]
'Bah, shut your trap, you turncoat! We ain't listenin' to traitors.'
The scavengers attack.
[/STORY]
[OUT]Fight.
[/NODE]
+[NODE]44
[STORY]
'Ah, you sneaky buggers, you know what a bandit wants, good tradin' with ya.'
They move on, and you gain the friendship of those who sent you here.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]45
[STORY]
'Give us some of your goods and we'll leave. We'll even trade with ya, if ya like.'
[/STORY]
[OUT]Agree.
[OUT]Refuse.
[/NODE]
+[NODE]48
[STORY]
'Yeah, you be right, methinks, you look like trouble, and them lot are growing too. But we ain't goin' for free. Pay us or we face the beatin'.'
@ -776,10 +776,12 @@ The goblins are impressed with your work and praise 'those hummie gods.'
-- [EVENT] --SpiritTalkersVillSmall(4)
-- [EVENT] --SpiritTalkersVillSmall(4)
+[NODE]2
+[NODE]2
[STORY]
[STORY]
'We welcome you, yes, but why do you come?'
'We welcome you, yes, but why do you come?'
Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.
[/STORY]
[/STORY]
[OUT]Ask if there is anything you can help with.
[OUT]Ask if there is anything you can help with.
[OUT]Say that you just came to rest and visit.
[OUT]Say that you just came to rest and visit. Maybe see some healers.
[OUT]Ask if you can try to befriend some ghosts that they house here.
[OUT]Ask if you can try to befriend some ghosts that they house here.
[OUT]Trade.
[OUT]Trade.
[OUT]Leave.
[OUT]Leave.
@ -1331,6 +1333,7 @@ An armed group of spirit talker greenskins stands before you.
[OUT]Fight!
[OUT]Fight!
[OUT]Intimidate them!
[OUT]Intimidate them!
[OUT]Move away.
[OUT]Move away.
[OUT]Goblins respect the spirit world above all, face them there to show you are a worthy friend.
[/NODE]
[/NODE]
+[NODE]3
+[NODE]3
@ -1348,6 +1351,7 @@ An armed group of spirit talker greenskins stands before you.
[OUT]Leave.
[OUT]Leave.
[OUT]Fight!
[OUT]Fight!
[OUT]Intimidate them!
[OUT]Intimidate them!
[OUT]Goblins respect the spirit world above all, face them there to show you are a worthy friend.
[/NODE]
[/NODE]
+[NODE]17
+[NODE]17
@ -1364,6 +1368,20 @@ Your threats don't work. You are beaten and chased away.
[OUT]Run.
[OUT]Run.
[/NODE]
[/NODE]
+[NODE]26
[STORY]
'Oi, you know the spirits well and they seem to favour you. Maybe we be friends after all. For now, we part ways in good faith.'
[/STORY]
[OUT]Thank them and leave.
[/NODE]
+[NODE]29
[STORY]
The spirits did not favour your attempts and the goblins frown at your lack of skill. But they do let you go.
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]
[/EVENT]
-- [EVENT] --SpirittalkersTradesmall(8)
-- [EVENT] --SpirittalkersTradesmall(8)
@ -1566,15 +1584,18 @@ The air lifts and a goblin shaman approaches you:
-- [EVENT] --SpiritTalkersVillMed(12)
-- [EVENT] --SpiritTalkersVillMed(12)
+[NODE]2
+[NODE]2
[STORY]
[STORY]
'We welcome you, yes, but why do you come?'
'We welcome you, yes, but why do you come?'
Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.
[/STORY]
[/STORY]
[OUT]Ask if there is anything you can help with.
[OUT]Ask if there is anything you can help with.
[OUT]Say that you just came to rest and visit.
[OUT]Say that you just came to rest and visit. Maybe see some healers.
[OUT]Ask if you can try to befriend some ghosts that they house here.
[OUT]Ask if you can try to befriend some ghosts that they house here.
[OUT]Trade.
[OUT]Trade.
[OUT]Leave.
[OUT]Leave.
[OUT]Ask if they can show you the greyworld, lands of the spirits.
[OUT]Ask if they can show you the greyworld, lands of the spirits.
[OUT]Visit the tavern
[OUT]Visit the tavern
[OUT]See if you can train your pets here.
[/NODE]
[/NODE]
+[NODE]5
+[NODE]5
@ -1652,6 +1673,7 @@ The village lies destroyed, and the spoils are yours.
[OUT]Agree to pay the price to remove curses. [20 precious gems]
[OUT]Agree to pay the price to remove curses. [20 precious gems]
[OUT]Ask to have your spirit wounds healed.
[OUT]Ask to have your spirit wounds healed.
[OUT]Say that you do not have the payment.
[OUT]Say that you do not have the payment.
[OUT]Leave.
[/NODE]
[/NODE]
+[NODE]29
+[NODE]29
@ -1814,6 +1836,14 @@ Through an odd trinket, a looking glass perched atop the dried hand of a hochlic
[OUT][Turmoil]Join the shamans in the sweat tent and embrace this new experience with the full exuberance of your domain.
[OUT][Turmoil]Join the shamans in the sweat tent and embrace this new experience with the full exuberance of your domain.
[/NODE]
[/NODE]
+[NODE]108
[STORY]
You go searching for pet trainers.
[/STORY]
[OUT]See the beastmaster.
[OUT]Speak to thye shaman.
[/NODE]
[/EVENT]
[/EVENT]
-- [EVENT] --RemnantsOfDark2(13)
-- [EVENT] --RemnantsOfDark2(13)
@ -3181,3 +3211,140 @@ A gatherer and a crafter are available but require a payment.
[/EVENT]
[/EVENT]
-- [EVENT] --Beastmaster(25)
+[NODE]3
[STORY]
'Oi, you want your pet there trained, do ya? I'll do it, for a fee.'
[Training your pet will only raise it to third rank, no higher]
[/STORY]
[OUT]Yes, give a dog to be trained.
[OUT]Yes, give a cat to be trained.
[OUT]Yes, give a wolf to be trained.
[OUT]Yes, give a goat to be trained.
[OUT]Yes, give a boar to be trained.
[OUT]Yes, give a bear to be trained.
[OUT]No, leave.
[/NODE]
+[NODE]4
[STORY]
'Are you crazy, can't train cats, do I look like a wizard to you. Them lot are more likely to scratch my eyes out than listen...'
[/STORY]
[OUT]Ask about other pets.
[/NODE]
+[NODE]7
[STORY]
'Fee paid, good, now hand me that pet for training.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
+[NODE]9
[STORY]
Your pet returns after a while and it seems much better behaved.
[/STORY]
[OUT]Thank the trainer and leave.
[/NODE]
+[NODE]12
[STORY]
'Fee paid, good, now hand me that pet for training.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
+[NODE]14
[STORY]
Your pet returns after a while and it seems much better behaved.
[/STORY]
[OUT]Thank the trainer and leave.
[/NODE]
+[NODE]15
[STORY]
Your pet returns after a while and it seems much better behaved.
[/STORY]
[OUT]Thank the trainer and leave.
[/NODE]
+[NODE]17
[STORY]
'Fee paid, good, now hand me that pet for training.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
+[NODE]20
[STORY]
'Fee paid, good, now hand me that pet for training.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
+[NODE]22
[STORY]
Your pet returns after a while and it seems much better behaved.
[/STORY]
[OUT]Thank the trainer and leave.
[/NODE]
+[NODE]24
[STORY]
'Fee paid, good, now hand me that pet for training.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
+[NODE]26
[STORY]
Your pet returns after a while and it seems much better behaved.
[/STORY]
[OUT]Thank the trainer and leave.
[/NODE]
[/EVENT]
-- [EVENT] --Ghost training goblin(26)
+[NODE]3
[STORY]
'Oi. You travel with spirit companions. For a fee, I go into greyworld and I give your spirits more mojo, eh?'
[Training your pet will only raise it to fourth rank, no higher]
[/STORY]
[OUT]Yes, give a ghost to be trained.
[OUT]Yes, give a wraith to be trained.
[OUT]No, leave.
[/NODE]
+[NODE]7
[STORY]
'Fee paid, good, now I go into the greyworld with your spirit.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
+[NODE]9
[STORY]
Your pet returns after a while and it seems much better behaved.
[/STORY]
[OUT]Thank the trainer and leave.
[/NODE]
+[NODE]12
[STORY]
'Fee paid, good, now I go into the greyworld with your spirit.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
+[NODE]14
[STORY]
Your pet returns after a while and it seems much better behaved.
@ -898,7 +898,7 @@ Your prayers work. One of the gravestones shatters into dust, and along with it,
'Welcome, what brings you to our humble abode?'
'Welcome, what brings you to our humble abode?'
[/STORY]
[/STORY]
[OUT]Ask if there is anything you can help with.
[OUT]Ask if there is anything you can help with.
[OUT]Say you just came to rest and visit.
[OUT]Say you just came to rest and visit, perhaps heal your wounds.
[OUT]Ask if you can try to befriend some demons that they house here.
[OUT]Ask if you can try to befriend some demons that they house here.
[OUT]Trade.
[OUT]Trade.
[OUT]Leave.
[OUT]Leave.
@ -1247,14 +1247,17 @@ You are badly beaten. The elves have to come to your rescue and are not impresse
-- [EVENT] --WoodkinVillageMed(7)
-- [EVENT] --WoodkinVillageMed(7)
+[NODE]2
+[NODE]2
[STORY]
[STORY]
'Welcome, what brings you to our haven?'
'Welcome, what brings you to our haven?'
Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.
[/STORY]
[/STORY]
[OUT]Ask if there is anything you can help with.
[OUT]Ask if there is anything you can help with.
[OUT]Say you just came to rest and visit.
[OUT]Say you just came to rest and visit, perhaps heal your wounds.
[OUT]Ask if you can try to befriend some demons that they house here.
[OUT]Ask if you can try to befriend some demons that they house here.
[OUT]Trade.
[OUT]Trade.
[OUT]Leave.
[OUT]Leave.
[OUT]Ask if you can visit the sacred oak tree to honour it.
[OUT]Ask if you can visit the sacred oak tree to honour it.
[OUT]Ask if they would train your pets?
[/NODE]
[/NODE]
+[NODE]5
+[NODE]5
@ -4212,3 +4215,113 @@ The shadows whisper:
[/EVENT]
[/EVENT]
-- [EVENT] --Pet Trainer Elf(32)
+[NODE]3
[STORY]
'You are accompanied by beasts that serve you, and I sense they do so willingly, else i would liberate them. But their potential is not fully unlocked in your presence. For a fee, they will walk the druid path with us and thus become more.'
[Training your pet will raise to fourth rank]
[/STORY]
[OUT]Yes, give a dog to be trained.
[OUT]Yes, give a cat to be trained.
[OUT]Yes, give a wolf to be trained.
[OUT]Yes, give a goat to be trained.
[OUT]Yes, give a boar to be trained.
[OUT]Yes, give a bear to be trained.
[OUT]No, leave.
[OUT]Yes, give a horse to be trained.
[/NODE]
+[NODE]4
[STORY]
'Alas, felines should be respected as they are.'
[/STORY]
[OUT]Ask about other pets.
[/NODE]
+[NODE]7
[STORY]
'Fee paid, good, now hand me that pet for training.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
+[NODE]9
[STORY]
Your pet returns after a while and it seems much better behaved.
[/STORY]
[OUT]Thank the trainer and leave.
[/NODE]
+[NODE]12
[STORY]
'Fee paid, good, now hand me that pet for training.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
+[NODE]14
[STORY]
Your pet returns after a while and it seems much better behaved.
[/STORY]
[OUT]Thank the trainer and leave.
[/NODE]
+[NODE]15
[STORY]
Your pet returns after a while and it seems much better behaved.
[/STORY]
[OUT]Thank the trainer and leave.
[/NODE]
+[NODE]17
[STORY]
'Fee paid, good, now hand me that pet for training.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
+[NODE]20
[STORY]
'Fee paid, good, now hand me that pet for training.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
+[NODE]22
[STORY]
Your pet returns after a while and it seems much better behaved.
[/STORY]
[OUT]Thank the trainer and leave.
[/NODE]
+[NODE]24
[STORY]
'Fee paid, good, now hand me that pet for training.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
+[NODE]26
[STORY]
Your pet returns after a while and it seems much better behaved.
[/STORY]
[OUT]Thank the trainer and leave.
[/NODE]
+[NODE]28
[STORY]
'Fee paid, good, now hand me that pet for training.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
+[NODE]30
[STORY]
Your pet returns after a while and it seems much better behaved.
@ -3822,7 +3822,7 @@ You enter the red cave. The Alchemist looks up from his many scrolls and vials:
'Found some answers for us?'
'Found some answers for us?'
[/STORY]
[/STORY]
[OUT]Yes. Tell him you rescued the dwarf.
[OUT]Yes. Tell him that he knows full well that you rescued the dwarf.
[OUT]Not yet. Leave.
[OUT]Not yet. Leave.
[OUT]Tell him you got a new heart, made by a sorcerer from the last remaining giants.
[OUT]Tell him you got a new heart, made by a sorcerer from the last remaining giants.
[OUT]Say that you agreed on an alliance with the elves. They should arrive here shortly.
[OUT]Say that you agreed on an alliance with the elves. They should arrive here shortly.
@ -7077,6 +7077,7 @@ The mroki defeat you, and the darkness drains your souls before you escape.
[OUT]Ask if you can visit the slave trade.
[OUT]Ask if you can visit the slave trade.
[OUT]Trade.
[OUT]Trade.
[OUT]Leave.
[OUT]Leave.
[OUT]Someone is calling out to you. Go see what they want.
[/NODE]
[/NODE]
+[NODE]5
+[NODE]5
@ -8115,3 +8116,14 @@ You got into a fight and discovered hidden strength within you. Unfortunately, t
[/EVENT]
[/EVENT]
-- [EVENT] -- Scavenger witch training(44)
+[NODE]2
[STORY]
'Say, you did us a solid and all, our witch will teach ya to be like her, warts and all, but also that dark magic stuff. It may kill ya, but your choice.'
[/STORY]
[OUT]Yes, train one random scavenger to become a magic user.
@ -11,7 +11,7 @@ On a shallow reef, you see a shipwreck.
[STORY]
[STORY]
The ship is old but it seems to have belonged to goblins, judging by the style.
The ship is old but it seems to have belonged to goblins, judging by the style.
Their handiwork is known to survive harsh conditions, so perhaps you can fing somethning of use. But, there are packs of sea creatures swarming the deck, so you'll need to be rid of them first.
Their handiwork is known to survive harsh conditions, so perhaps you can find something of use. But there are packs of sea creatures swarming the deck, so you'll need to be rid of them first.
[/STORY]
[/STORY]
[OUT]Kill the fish.
[OUT]Kill the fish.
[OUT][Hunter] Hunt the fish.
[OUT][Hunter] Hunt the fish.
@ -22,7 +22,7 @@ Their handiwork is known to survive harsh conditions, so perhaps you can fing so
[STORY]
[STORY]
With the fish gone, you swim to the deck and search for any goods.
With the fish gone, you swim to the deck and search for any goods.
YOu spot a carved chest, and sitting by it, you spot a ghost, staring hoelessly into the deapths of the sea before him.
You spot a carved chest, and sitting by it, you spot a ghost, staring hopelessly into the depths of the sea before him.
[/STORY]
[/STORY]
[OUT]Take the chest and ignore the ghost.
[OUT]Take the chest and ignore the ghost.
[OUT]Take the chest but gesture for the ghost to come up and speak to you.
[OUT]Take the chest but gesture for the ghost to come up and speak to you.
@ -49,7 +49,7 @@ The ghost appears on your ship:
+[NODE]13
+[NODE]13
[STORY]
[STORY]
The ghost flisckers and dissapears and you feel a curse upon you.
The ghost flickers and disappears and you feel a curse upon you.
[/STORY]
[/STORY]
[OUT]Leave.
[OUT]Leave.
[/NODE]
[/NODE]
@ -106,7 +106,7 @@ On a shallow reef, you see a shipwreck.
[STORY]
[STORY]
The ship is old but it seems to have belonged to goblins, judging by the style.
The ship is old but it seems to have belonged to goblins, judging by the style.
Their handiwork is known to survive harsh conditions, so perhaps you can fing somethning of use. But, there are packs of sea creatures swarming the deck, so you'll need to be rid of them first.
Their handiwork is known to survive harsh conditions, so perhaps you can find something of use. But there are packs of sea creatures swarming the deck, so you'll need to be rid of them first.
[/STORY]
[/STORY]
[OUT]Kill the fish.
[OUT]Kill the fish.
[OUT][Hunter] Hunt the fish.
[OUT][Hunter] Hunt the fish.
@ -117,7 +117,7 @@ Their handiwork is known to survive harsh conditions, so perhaps you can fing so
[STORY]
[STORY]
With the fish gone, you swim to the deck and search for any goods.
With the fish gone, you swim to the deck and search for any goods.
YOu spot a carved chest, and sitting by it, you spot a ghost, staring hoelessly into the deapths of the sea before him.
You spot a carved chest, and sitting by it, you spot a ghost, staring hopelessly into the depths of the sea before him.
[/STORY]
[/STORY]
[OUT]Take the chest and ignore the ghost.
[OUT]Take the chest and ignore the ghost.
[OUT]Take the chest but gesture for the ghost to come up and speak to you.
[OUT]Take the chest but gesture for the ghost to come up and speak to you.
@ -144,7 +144,7 @@ The ghost appears on your ship:
+[NODE]13
+[NODE]13
[STORY]
[STORY]
The ghost flisckers and dissapears and you feel a curse upon you.
The ghost flickers and disappears and you feel a curse upon you.
[/STORY]
[/STORY]
[OUT]Leave.
[OUT]Leave.
[/NODE]
[/NODE]
@ -201,7 +201,7 @@ On a shallow reef, you see a shipwreck.
[STORY]
[STORY]
The ship is old but it seems to have belonged to orcs, judging by the crude style.
The ship is old but it seems to have belonged to orcs, judging by the crude style.
Orcs are known for their sturdy metalworks, perhaps something survived this crash. But, there are packs of sea creatures swarming the deck, so you'll need to be rid of them first.
Orcs are known for their sturdy metalworks, perhaps something survived this crash. But there are packs of sea creatures swarming the deck, so you'll need to be rid of them first.
[/STORY]
[/STORY]
[OUT]Kill the fish.
[OUT]Kill the fish.
[OUT][Hunter] Hunt the fish.
[OUT][Hunter] Hunt the fish.
@ -212,10 +212,10 @@ Orcs are known for their sturdy metalworks, perhaps something survived this cras
[STORY]
[STORY]
With the fish gone, you swim to the deck and search for any goods.
With the fish gone, you swim to the deck and search for any goods.
YOu spot several corpses, picked clean by the fish. But you also wee a wraith, aimlessly roaming the deck.
You spot several corpses, picked clean by the fish. But you also see a wraith, aimlessly roaming the deck.
[/STORY]
[/STORY]
[OUT]Ignore the wraith and loot what you can.
[OUT]Ignore the wraith and loot what you can.
[OUT]his wraith does not seem instantly agressive, perhaps there is a way to capture it. Go in and try.
[OUT]his wraith does not seem instantly aggressive, perhaps there is a way to capture it. Go in and try.
[/NODE]
[/NODE]
+[NODE]9
+[NODE]9
@ -225,21 +225,21 @@ The ghost appears on your ship:
'Why do you call me here? I cannot come with you. I am bound here, because I failed to guide my friends through the spirit storm. They are gone now, but I remain.'
'Why do you call me here? I cannot come with you. I am bound here, because I failed to guide my friends through the spirit storm. They are gone now, but I remain.'
[/STORY]
[/STORY]
[OUT][Witch] Examine the remains, perhaps someone here controlled the wraith.
[OUT][Witch] Examine the remains, perhaps someone here controlled the wraith.
[OUT]Examine the wraith, perhaps there is an object here that controlls its existence?
[OUT]Examine the wraith, perhaps there is an object here that controls its existence?
[/NODE]
[/NODE]
+[NODE]10
+[NODE]10
[STORY]
[STORY]
YOu do see one of the fallen orcs wield a totem of sorts, this was likely an orc witch and this object may help you control this wraith - or it may hurt you, it is never safe to meddle with dead witch's belongings.
You do see one of the fallen orcs wield a totem of sorts, this was likely an orc witch and this object may help you control this wraith - or it may hurt you, it is never safe to meddle with dead witch's belongings.
[/STORY]
[/STORY]
[OUT][Magic user] Take this totem and try to controll its magic.
[OUT][Magic user] Take this totem and try to control its magic.
[OUT]Take the totem and see what happens.
[OUT]Take the totem and see what happens.
[OUT]Retreat and just loot this place.
[OUT]Retreat and just loot this place.
[/NODE]
[/NODE]
+[NODE]13
+[NODE]13
[STORY]
[STORY]
The totem pierces your skin and makes you ill while the wraith dissapears.
The totem pierces your skin and makes you ill while the wraith disappears.
[/STORY]
[/STORY]
[OUT]Leave.
[OUT]Leave.
[/NODE]
[/NODE]
@ -276,7 +276,7 @@ You've heroically rescued... a trained bear.
+[NODE]31
+[NODE]31
[STORY]
[STORY]
You spot a totem in the hands of a fallen orc witch. You can take it and thus controll this wretched being.
You spot a totem in the hands of a fallen orc witch. You can take it and thus control this wretched being.
[/STORY]
[/STORY]
[OUT]Loot the place and leave.
[OUT]Loot the place and leave.
[/NODE]
[/NODE]
@ -286,7 +286,7 @@ You spot a totem in the hands of a fallen orc witch. You can take it and thus co
-- [EVENT] --HauntedShip(3)
-- [EVENT] --HauntedShip(3)
+[NODE]2
+[NODE]2
[STORY]
[STORY]
You spot a shipwreck siting atop some rocks.
You spot a shipwreck sitting atop some rocks.
[/STORY]
[/STORY]
[OUT]Investigate.
[OUT]Investigate.
[OUT]Ignore it.
[OUT]Ignore it.
@ -294,11 +294,11 @@ You spot a shipwreck siting atop some rocks.
+[NODE]3
+[NODE]3
[STORY]
[STORY]
The vessle was large and likely still holds some treasures.
The vessel was large and likely still holds some treasures.
[/STORY]
[/STORY]
[OUT][Perception] Observe it.
[OUT][Perception] Observe it.
[OUT][Unliving] Observe it.
[OUT][Unliving] Observe it.
[OUT][Magic user] Get a sesne of this ship first.
[OUT][Magic user] Get a sense of this ship first.
[OUT]Go in.
[OUT]Go in.
[/NODE]
[/NODE]
@ -321,7 +321,7 @@ The dark spell is broken and the unliving collapse. Their souls are free now.
+[NODE]11
+[NODE]11
[STORY]
[STORY]
WHatever dark magic is at work here is too strong for you and you feel its power affct you.
Whatever dark magic is at work here is too strong for you and you feel its power affect you.
[/STORY]
[/STORY]
[OUT]Leave.
[OUT]Leave.
[OUT]Attack!
[OUT]Attack!
@ -343,7 +343,7 @@ The unliving beat you badly and force you to flee.
+[NODE]18
+[NODE]18
[STORY]
[STORY]
You go in and loot the ship wihout the unliving noticing your presence.
You go in and loot the ship without the unliving noticing your presence.
[/STORY]
[/STORY]
[OUT]Leave.
[OUT]Leave.
[/NODE]
[/NODE]
@ -360,7 +360,7 @@ Your unliving kin is bound to this shipwreck. They will attack any living soul t
+[NODE]20
+[NODE]20
[STORY]
[STORY]
The unling are bound by a dark spell to this shipwreck. They will attack any living soul that approaches.
The unliving are bound by a dark spell to this shipwreck. They will attack any living soul that approaches.
[/STORY]
[/STORY]
[OUT][Magic user] Some dark magic lingers here. Prepare a ritual to cleanse this place and thus release these poor souls.
[OUT][Magic user] Some dark magic lingers here. Prepare a ritual to cleanse this place and thus release these poor souls.
[OUT][Unliving] They will likely only attack warm-blooded creatures, go in carefully and loot the place.
[OUT][Unliving] They will likely only attack warm-blooded creatures, go in carefully and loot the place.
@ -370,7 +370,7 @@ The unling are bound by a dark spell to this shipwreck. They will attack any liv
+[NODE]21
+[NODE]21
[STORY]
[STORY]
You go in and quiclke realise you are surrounded by the unliving!
You go in and quickly realise you are surrounded by the unliving!
[/STORY]
[/STORY]
[OUT]Attack!
[OUT]Attack!
[OUT]Try to escape.
[OUT]Try to escape.
@ -378,7 +378,7 @@ You go in and quiclke realise you are surrounded by the unliving!
+[NODE]23
+[NODE]23
[STORY]
[STORY]
YOu manage to run before they get to you.
You manage to run before they get to you.
[/STORY]
[/STORY]
[OUT]Leave.
[OUT]Leave.
[/NODE]
[/NODE]
@ -403,7 +403,7 @@ You stopped running, what now?
-- [EVENT] --HauntedShip2(4)
-- [EVENT] --HauntedShip2(4)
+[NODE]2
+[NODE]2
[STORY]
[STORY]
You spot a shipwreck siting atop some rocks.
You spot a shipwreck sitting atop some rocks.
[/STORY]
[/STORY]
[OUT]Investigate.
[OUT]Investigate.
[OUT]Ignore it.
[OUT]Ignore it.
@ -411,11 +411,11 @@ You spot a shipwreck siting atop some rocks.
+[NODE]3
+[NODE]3
[STORY]
[STORY]
The vessle was large and likely still holds some treasures.
The vessel was large and likely still holds some treasures.
[/STORY]
[/STORY]
[OUT][Perception] Observe it.
[OUT][Perception] Observe it.
[OUT][Unliving] Observe it.
[OUT][Unliving] Observe it.
[OUT][Magic user] Get a sesne of this ship first.
[OUT][Magic user] Get a sense of this ship first.
[OUT]Go in.
[OUT]Go in.
[/NODE]
[/NODE]
@ -438,7 +438,7 @@ The dark spell is broken and the unliving collapse. Their souls are free now.
+[NODE]11
+[NODE]11
[STORY]
[STORY]
Whatever dark magic is at work here is too strong for you and you feel its power affct you.
Whatever dark magic is at work here is too strong for you and you feel its power affect you.
[/STORY]
[/STORY]
[OUT]Leave.
[OUT]Leave.
[OUT]Attack!
[OUT]Attack!
@ -460,7 +460,7 @@ The unliving beat you badly and force you to flee.
+[NODE]18
+[NODE]18
[STORY]
[STORY]
You go in and loot the ship wihout the unliving noticing your presence.
You go in and loot the ship without the unliving noticing your presence.
[/STORY]
[/STORY]
[OUT]Leave.
[OUT]Leave.
[/NODE]
[/NODE]
@ -477,7 +477,7 @@ Your unliving kin is bound to this shipwreck. They will attack any living soul t
+[NODE]20
+[NODE]20
[STORY]
[STORY]
The unling are bound by a dark spell to this shipwreck. They will attack any living soul that approaches.
The unliving are bound by a dark spell to this shipwreck. They will attack any living soul that approaches.
[/STORY]
[/STORY]
[OUT][Magic user] Some dark magic lingers here. Prepare a ritual to cleanse this place and thus release these poor souls.
[OUT][Magic user] Some dark magic lingers here. Prepare a ritual to cleanse this place and thus release these poor souls.
[OUT][Unliving] They will likely only attack warm-blooded creatures, go in carefully and loot the place.
[OUT][Unliving] They will likely only attack warm-blooded creatures, go in carefully and loot the place.
@ -487,7 +487,7 @@ The unling are bound by a dark spell to this shipwreck. They will attack any liv
+[NODE]21
+[NODE]21
[STORY]
[STORY]
You go in and quiclke realise you are surrounded by the unliving!
You go in and quickly realise you are surrounded by the unliving!
[/STORY]
[/STORY]
[OUT]Attack!
[OUT]Attack!
[OUT]Try to escape.
[OUT]Try to escape.
@ -531,7 +531,7 @@ The waters are calm, the skies clear and you hear a faint yet alluring song carr
[STORY]
[STORY]
The closer you get to the song, the stronger you feel the magic that accompanies it and even with the knowledge, you will have to fight this enchantment.
The closer you get to the song, the stronger you feel the magic that accompanies it and even with the knowledge, you will have to fight this enchantment.
YOu see several sea dmeons surround your boat and circle as they sing. BEcause you were prepared, you can try to attack the physically also.
You see several sea demons surround your boat and circle as they sing. Because you were prepared, you can try to attack the physically also.
[/STORY]
[/STORY]
@ -543,7 +543,7 @@ YOu see several sea dmeons surround your boat and circle as they sing. BEcause y
[STORY]
[STORY]
The closer you get to the song, the stronger you feel the magic that accompanies it and even with the knowledge, you will have to fight this enchantment.
The closer you get to the song, the stronger you feel the magic that accompanies it and even with the knowledge, you will have to fight this enchantment.
YOu see several sea dmeons surround your boat and circle as they sing. BEcause you were prepared, you can try to attack the physically also.
You see several sea demons surround your boat and circle as they sing. Because you were prepared, you can try to attack the physically also.
[/STORY]
[/STORY]
@ -554,27 +554,27 @@ YOu see several sea dmeons surround your boat and circle as they sing. BEcause y
+[NODE]7
+[NODE]7
[STORY]
[STORY]
YOu break through the enchantment, and see three, very surprised sea demons staring at you. They blink a few times, then smile:
You break through the enchantment, and see three, very surprised sea demons staring at you. They blink a few times, then smile:
'You broke free, and so you can see the true faces of us three. May the seas reward you.'
'You broke free, and so you can see the true faces of us three. May the seas reward you.'
They smim away but blow you a sweet kiss.
They swim away but blow you a sweet kiss.
[/STORY]
[/STORY]
[OUT]Leave.
[OUT]Leave.
[/NODE]
[/NODE]
+[NODE]8
+[NODE]8
[STORY]
[STORY]
You kill the sea demons and loot their fishy bodies. Upon examination, they were likely the czytlica, half human females half fish, known to drag their victims to their deep, undwerworld lairs.
You kill the sea demons and loot their fishy bodies. Upon examination, they were likely the czytlica, half human females half fish, known to drag their victims to their deep, underworld lairs.
[/STORY]
[/STORY]
[OUT]Leave.
[OUT]Leave.
[/NODE]
[/NODE]
+[NODE]10
+[NODE]10
[STORY]
[STORY]
The sea demons swarm your boat and feed on your spirit energy. They also drag one of you into the deapths of the sea!
The sea demons swarm your boat and feed on your spirit energy. They also drag one of you into the depths of the sea!
But, sometime later, the sea carries a child for you, likely born out of the sea demons mischief.
But, sometime later, the sea carries a child for you, likely born out of the sea demons mischief.
[/STORY]
[/STORY]
[OUT]Leave.
[OUT]Leave.
[/NODE]
[/NODE]
@ -599,7 +599,7 @@ They swim away but blow you a sweet kiss.
+[NODE]18
+[NODE]18
[STORY]
[STORY]
'You're like us? But you live in those sad small tear drops you call lakes and rivers. How sad. We shall not take you, it would beno fun at all.'
'You're like us? But you live in those sad small tear drops you call lakes and rivers. How sad. We shall not take you, it would beno fun at all.'
[/STORY]
[/STORY]
@ -614,7 +614,7 @@ They swim away but blow you a sweet kiss.
The jurata, our queens, claimed the seas when the earth broke, now we are masters here, away from the land and your small ponds.'
The jurata, our queens, claimed the seas when the earth broke, now we are masters here, away from the land and your small ponds.'
[/STORY]
[/STORY]
[OUT][Syrin] Yes, it seems you two do share something, although they seem more like your angry sisters alkhonost. Still, wish them well and depart.
[OUT][Syrin] Yes, it seems you two do share something, although they seem more like your angry sisters alkhonost. Still, wish them well and depart.
[OUT][Vodnik] Preposterous. The underwater is your domain, no queen claims dominin! Rubbish...
[OUT][Vodnik] Preposterous. The underwater is your domain, no queen claims dominion! Rubbish...
[OUT]Nod and thank them for their time then swim away.
[OUT]Nod and thank them for their time then swim away.
[/NODE]
[/NODE]
@ -627,7 +627,7 @@ The jurata, our queens, claimed the seas when the earth broke, now we are master
+[NODE]22
+[NODE]22
[STORY]
[STORY]
'We like you, here, have this gift. MAy the sea waters stay calm for your journey!'
'We like you, here, have this gift. May the sea waters stay calm for your journey!'
[/STORY]
[/STORY]
[OUT]Leave.
[OUT]Leave.
[/NODE]
[/NODE]
@ -636,13 +636,13 @@ The jurata, our queens, claimed the seas when the earth broke, now we are master
[STORY]
[STORY]
'Would you like to meet our queen and say this to her face? We warn you, it will not be nice?'
'Would you like to meet our queen and say this to her face? We warn you, it will not be nice?'
[/STORY]
[/STORY]
[OUT]Yes, accpet the challenge!
[OUT]Yes, accept the challenge!
[OUT]No, say you did not mean to offend and thank them for not fighting, all water demons should stick together after all.
[OUT]No, say you did not mean to offend and thank them for not fighting, all water demons should stick together after all.
[/NODE]
[/NODE]
+[NODE]26
+[NODE]26
[STORY]
[STORY]
The jurata queen came in all her sea glory, but in the end she bows to your seniority:
The jurata queen came in all her sea glory, but in the end, she bows to your seniority:
'I am but a young queen, you a seasoned lord. I shall pay tribute to your domain and watch your ship go safe through my waters. Be well, king.'
'I am but a young queen, you a seasoned lord. I shall pay tribute to your domain and watch your ship go safe through my waters. Be well, king.'
[/STORY]
[/STORY]
@ -654,9 +654,9 @@ The jurata queen came in all her sea glory, but in the end she bows to your seni
[STORY]
[STORY]
The jurata queen came in all her sea glory:
The jurata queen came in all her sea glory:
'I am but a young queen, you a seasoned lord and yet, it is my youth and power that surpases you old traditions! Now, bow to me, or die.'
'I am but a young queen, you a seasoned lord and yet, it is my youth and power that surpasses you old traditions! Now, bow to me, or die.'
Her words carry a command that you know will break you. SHe truly is the queeen of these waters.
Her words carry a command that you know will break you. She truly is the queen of these waters.
[/STORY]
[/STORY]
[OUT]Bow down to her and offer tribute.
[OUT]Bow down to her and offer tribute.
[OUT]Defy her, even if it means death!
[OUT]Defy her, even if it means death!
@ -673,7 +673,7 @@ Her words carry a command that you know will break you. SHe truly is the queeen
[STORY]
[STORY]
'How bold, and defiant. You will be one of my lovers, yes.'
'How bold, and defiant. You will be one of my lovers, yes.'
SHe clikc her fingers and you follow her into the deapths of your new home, forsaking all else...
She clicks her fingers and you follow her into the depths of your new home, forsaking all else...
'And you, you nurtured such a specimen, you shall take my child and show it your strange world. now leave.'
'And you, you nurtured such a specimen, you shall take my child and show it your strange world. now leave.'
[/STORY]
[/STORY]
@ -682,9 +682,9 @@ Her words carry a command that you know will break you. SHe truly is the queeen
+[NODE]37
+[NODE]37
[STORY]
[STORY]
You feel the demons have drained some of your spirit while you atlked, but they stopped.
You feel the demons have drained some of your spirit while you talked, but they stopped.
'You're like us? But you live in those sad small tear drops you call lakes and rivers. How sad. We shall not take you, if you pay us tribute. Or, you dould willingly join us for some fun? We don't guarantee safety though.' They giggle and jump some hoops in the water.
'You're like us? But you live in those sad small tear drops you call lakes and rivers. How sad. We shall not take you, if you pay us tribute. Or, you could willingly join us for some fun? We don't guarantee safety though.' They giggle and jump some hoops in the water.
[/STORY]
[/STORY]
@ -704,18 +704,18 @@ You feel the demons have drained some of your spirit while you atlked, but they
+[NODE]41
+[NODE]41
[STORY]
[STORY]
Sea water does not agree with you and you feel sick fromt he mad dance the czytlica demons draw you into.
Sea water does not agree with you and you feel sick from the mad dance the czytlica demons draw you into.
You do not recall what happened, next, only that you are happy to have woken up ont he boat again.
You do not recall what happened, next, only that you are happy to have woken up on the boat again.
[/STORY]
[/STORY]
[OUT]Leave.
[OUT]Leave.
[/NODE]
[/NODE]
+[NODE]43
+[NODE]43
[STORY]
[STORY]
Sea water does not agree with you and you feel sick fromt he mad dance the czytlica demons draw you into.
Sea water does not agree with you and you feel sick from the mad dance the czytlica demons draw you into.
You do not recall what happened, next, only that one of you is gone and sometime later, the sea carries a child for you, likely born out of the sea demons mischief.
You do not recall what happened, next, only that one of you is gone and sometime later, the sea carries a child for you, likely born out of the sea demons mischief.
[/STORY]
[/STORY]
[OUT]Leave.
[OUT]Leave.
[/NODE]
[/NODE]
@ -724,21 +724,21 @@ You do not recall what happened, next, only that one of you is gone and some tim
[STORY]
[STORY]
The closer you get to the song, the stronger you feel the magic that accompanies it and even with the knowledge, you will have to fight this enchantment.
The closer you get to the song, the stronger you feel the magic that accompanies it and even with the knowledge, you will have to fight this enchantment.
YOu see several sea dmeons surround your boat and circle as they sing. BEcause you were prepared, you can try to attack the physically also.
You see several sea demons surround your boat and circle as they sing.
[/STORY]
[/STORY]
[OUT]Fight this enchantmend with your spirit!
[OUT]Fight this enchantment with your spirit!
[OUT]Try to resist with your mind!
[OUT]Try to resist with your mind!
[/NODE]
[/NODE]
+[NODE]47
+[NODE]47
[STORY]
[STORY]
YOu break through the enchantment, and see three, very surprised sea demons staring at you. They blink a few times, then smile:
You break through the enchantment, and see three, very surprised sea demons staring at you. They blink a few times, then smile:
'You broke free, and so you can see the true faces of us three. May the seas reward you.'
'You broke free, and so you can see the true faces of us three. May the seas reward you.'
They smim away but blow you a sweet kiss.
They swim away but blow you a sweet kiss.
[/STORY]
[/STORY]
[OUT]Leave.
[OUT]Leave.
[/NODE]
[/NODE]
@ -770,10 +770,10 @@ Orcs are known for their sturdy metalworks, perhaps something survived this cras
[STORY]
[STORY]
The fish turned out to be some sea demon in the shape of part-woman-part-fish. Still, she is dead now and you are free to loot.
The fish turned out to be some sea demon in the shape of part-woman-part-fish. Still, she is dead now and you are free to loot.
YOu spot several corpses, picked clean by the fish. But you also wee a wraith, aimlessly roaming the deck.
You spot several corpses, picked clean by the fish. But you also see a wraith, aimlessly roaming the deck.
[/STORY]
[/STORY]
[OUT]Ignore the wraith and loot what you can.
[OUT]Ignore the wraith and loot what you can.
[OUT]his wraith does not seem instantly agressive, perhaps there is a way to capture it. Go in and try.
[OUT]his wraith does not seem instantly aggressive, perhaps there is a way to capture it. Go in and try.
[/NODE]
[/NODE]
+[NODE]9
+[NODE]9
@ -781,21 +781,21 @@ YOu spot several corpses, picked clean by the fish. But you also wee a wraith, a
The wraith observes you but does not attack. It seems almost tiered. It wails and screeches, but so long as you do not come too close it ignores you.
The wraith observes you but does not attack. It seems almost tiered. It wails and screeches, but so long as you do not come too close it ignores you.
[/STORY]
[/STORY]
[OUT][Witch] Examine the remains, perhaps someone here controlled the wraith.
[OUT][Witch] Examine the remains, perhaps someone here controlled the wraith.
[OUT]Examine the wraith, perhaps there is an object here that controlls its existence?
[OUT]Examine the wraith, perhaps there is an object here that controls its existence?
[/NODE]
[/NODE]
+[NODE]10
+[NODE]10
[STORY]
[STORY]
You do see one of the fallen orcs wield a totem of sorts, this was likely an orc witch and this object may help you control this wraith - or it may hurt you, it is never safe to meddle with dead witch's belongings.
You do see one of the fallen orcs wield a totem of sorts, this was likely an orc witch and this object may help you control this wraith - or it may hurt you, it is never safe to meddle with dead witch's belongings.
[/STORY]
[/STORY]
[OUT][Magic user] Take this totem and try to controll its magic.
[OUT][Magic user] Take this totem and try to control its magic.
[OUT]Take the totem and see what happens.
[OUT]Take the totem and see what happens.
[OUT]Retreat and just loot this place.
[OUT]Retreat and just loot this place.
[/NODE]
[/NODE]
+[NODE]13
+[NODE]13
[STORY]
[STORY]
The totem pierces your skin and makes you ill while the wraith dissapears.
The totem pierces your skin and makes you ill while the wraith disappears.
[/STORY]
[/STORY]
[OUT]Leave.
[OUT]Leave.
[/NODE]
[/NODE]
@ -832,7 +832,7 @@ You've heroically rescued... a trained bear.
+[NODE]31
+[NODE]31
[STORY]
[STORY]
You spot a totem in the hands of a fallen orc witch. You can take it and thus controll this wretched being.
You spot a totem in the hands of a fallen orc witch. You can take it and thus control this wretched being.
[/STORY]
[/STORY]
[OUT]Loot the place and leave.
[OUT]Loot the place and leave.
[/NODE]
[/NODE]
@ -850,16 +850,16 @@ The creature swims up to the surface, her body, part-fish-part woman and her voi
+[NODE]39
+[NODE]39
[STORY]
[STORY]
'I cannot leave. This was my initiation. I did it well, but... Well, I was supposed to bring a certain private part of the captain as trophy - he was a male you see, unusal for orcs - it is a stupid joke of my sisters, but made law by their words spoken officially.'
'I cannot leave. This was my initiation. I did it well, but... Well, I was supposed to bring a certain private part of the captain as trophy - he was a male you see, unusual for orcs - it is a stupid joke of my sisters, but made law by their words spoken officially.'
[/STORY]
[/STORY]
[OUT]And?
[OUT]And?
[/NODE]
[/NODE]
+[NODE]40
+[NODE]40
[STORY]
[STORY]
'That damned captain got whif of my task, or maybe it was just chance, but he locked himself in the cabin when the ship went down and there's a bloody ghost there now, and I am not good with ghosts...'
'That damned captain got whiff of my task, or maybe it was just chance, but he locked himself in the cabin when the ship went down and there's a bloody ghost there now, and I am not good with ghosts...'
[/STORY]
[/STORY]
[OUT]If you go deal withthe ghost, will she pay you?
[OUT]If you go deal withthe ghost, will she pay you?
[OUT]Say you do not care, you are here to loot and she best stay away.
[OUT]Say you do not care, you are here to loot and she best stay away.
[/NODE]
[/NODE]
@ -874,18 +874,18 @@ She swims away.
+[NODE]42
+[NODE]42
[STORY]
[STORY]
'Yes, I will give you a precious artifact I found.'
'Yes, I will give you a precious artefact I found.'
[/STORY]
[/STORY]
[OUT]Agree to go deal withthe ghost.
[OUT]Agree to go deal withthe ghost.
[/NODE]
[/NODE]
+[NODE]43
+[NODE]43
[STORY]
[STORY]
'Good, I leave you the present and will watch from afar. We will not talk again, but I wish you good winds and quiet waters.' She dissapears into the waves and abundle flats your way.
'Good, I leave you the present and will watch from afar. We will not talk again, but I wish you good winds and quiet waters.' She disappears into the waves and abundle flats your way.
You swim to the shipwreck and you spot several corpses, picked clean by the fish. But you also wee a wraith, aimlessly roaming the deck.
You swim to the shipwreck and you spot several corpses, picked clean by the fish. But you also see a wraith, aimlessly roaming the deck.
[/STORY]
[/STORY]
[OUT]This wraith does not seem instantly agressive, perhaps there is a way to capture it. Go in and try.
[OUT]This wraith does not seem instantly aggressive, perhaps there is a way to capture it. Go in and try.
[/NODE]
[/NODE]
+[NODE]44
+[NODE]44
@ -893,20 +893,20 @@ You swim to the shipwreck and you spot several corpses, picked clean by the fish
The wraith observes you but does not attack. It seems almost tiered. It wails and screeches, but so long as you do not come too close it ignores you.
The wraith observes you but does not attack. It seems almost tiered. It wails and screeches, but so long as you do not come too close it ignores you.
[/STORY]
[/STORY]
[OUT][Witch] Examine the remains, perhaps someone here controlled the wraith.
[OUT][Witch] Examine the remains, perhaps someone here controlled the wraith.
[OUT]Examine the wraith, perhaps there is an object here that controlls its existence?
[OUT]Examine the wraith, perhaps there is an object here that controls its existence?
[/NODE]
[/NODE]
+[NODE]45
+[NODE]45
[STORY]
[STORY]
You do see one of the fallen orcs wield a totem of sorts, this was likely an orc witch and this object may help you control this wraith - or it may hurt you, it is never safe to meddle with dead witch's belongings.
You do see one of the fallen orcs wield a totem of sorts, this was likely an orc witch and this object may help you control this wraith - or it may hurt you, it is never safe to meddle with dead witch's belongings.
[/STORY]
[/STORY]
[OUT][Magic user] Take this totem and try to controll its magic.
[OUT][Magic user] Take this totem and try to control its magic.
[OUT]Take the totem and see what happens.
[OUT]Take the totem and see what happens.
[/NODE]
[/NODE]
+[NODE]47
+[NODE]47
[STORY]
[STORY]
Noone answers.
Noone answers.
[/STORY]
[/STORY]
[OUT]Kill the creatures.
[OUT]Kill the creatures.
[OUT][Hunter] Hunt the fish.
[OUT][Hunter] Hunt the fish.
@ -919,19 +919,19 @@ Noone answers.
-- [EVENT] --FloatingLoot(7)
-- [EVENT] --FloatingLoot(7)
+[NODE]2
+[NODE]2
[STORY]
[STORY]
You spot some debris floating amongst some sharp rocks. The water is fairly calm but the rocks are very sharp and space betwen them is tight.
You spot some debris floating amongst some sharp rocks. The water is fairly calm but the rocks are very sharp and space between them is tight.
You can try to swim for the potential loot with or without your boat.
You can try to swim for the potential loot with or without your boat.
[/STORY]
[/STORY]
[OUT]Take the boat in, slowly.
[OUT]Take the boat in, slowly.
[OUT]Swim yourselves.
[OUT]Swim yourselves.
[OUT]Leave.
[OUT]Leave.
[OUT][Water demon] Salt water does not serve you well, but apart form feeling sick from it the swim should be no issue for you.
[OUT][Water demon] Salt water does not serve you well, but apart from feeling sick from it the swim should be no issue for you.
[/NODE]
[/NODE]
+[NODE]5
+[NODE]5
[STORY]
[STORY]
You manouver the boat well enough to get to the debris and gather what you can.
You manoeuvre the boat well enough to get to the debris and gather what you can.
[/STORY]
[/STORY]
[OUT]Leave.
[OUT]Leave.
[/NODE]
[/NODE]
@ -945,7 +945,7 @@ Your boat gets damaged and sinks!
+[NODE]9
+[NODE]9
[STORY]
[STORY]
The rocks prove to be razor shaprp and hte waters not as calm as you thought. You get pretty banged up and swim back to your boat.
The rocks prove to be razor sharp and the waters not as calm as you thought. You get pretty banged up and swim back to your boat.
[/STORY]
[/STORY]
[OUT]Leave.
[OUT]Leave.
[/NODE]
[/NODE]
@ -967,19 +967,19 @@ The rocks prove to be razor shaprp and hte waters not as calm as you thought. Yo
-- [EVENT] --FloatingLoot3(12)
-- [EVENT] --FloatingLoot3(12)
+[NODE]2
+[NODE]2
[STORY]
[STORY]
You spot some debris floating amongst some sharp rocks. The water is fairly calm but the rocks are very sharp and space betwen them is tight.
You spot some debris floating amongst some sharp rocks. The water is fairly calm but the rocks are very sharp and space between them is tight.
You can try to swim for the potential loot with or without your boat.
You can try to swim for the potential loot with or without your boat.
[/STORY]
[/STORY]
[OUT]Take the boat in, slowly.
[OUT]Take the boat in, slowly.
[OUT]Swim yourselves.
[OUT]Swim yourselves.
[OUT]Leave.
[OUT]Leave.
[OUT][Water demon] Salt water does not serve you well, but apart form feeling sick from it the swim should be no issue for you.
[OUT][Water demon] Salt water does not serve you well, but apart from feeling sick from it the swim should be no issue for you.
[/NODE]
[/NODE]
+[NODE]5
+[NODE]5
[STORY]
[STORY]
You manouver the boat well enough to get to the debris and gather what you can.
You manoeuvre the boat well enough to get to the debris and gather what you can.
[/STORY]
[/STORY]
[OUT]Leave.
[OUT]Leave.
[/NODE]
[/NODE]
@ -993,7 +993,7 @@ Your boat gets damaged and sinks!
+[NODE]9
+[NODE]9
[STORY]
[STORY]
The rocks prove to be razor sharp and the waters not as calm as you thought. You get pretty banged up and swim back to your boat and lose some of your eqipment too.
The rocks prove to be razor sharp and the waters not as calm as you thought. You get pretty banged up and swim back to your boat and lose some of your equipment too.
[/STORY]
[/STORY]
[OUT]Leave.
[OUT]Leave.
[/NODE]
[/NODE]
@ -1003,23 +1003,23 @@ The rocks prove to be razor sharp and the waters not as calm as you thought. You
-- [EVENT] --SeaStormDiff5(13)
-- [EVENT] --SeaStormDiff5(13)
+[NODE]2
+[NODE]2
[STORY]
[STORY]
As you plough through a stormy patch on the seas, you are cought by an unxpected gust of wind that assails your deck, as if trying to get inside?
As you plough through a stormy patch on the seas, you are caught by an unexpected gust of wind that assails your deck, as if trying to get inside?
Your boat is becoming really unsteady bacause of this and there are rocks ahead.
Your boat is becoming really unsteady because of this and there are rocks ahead.
[/STORY]
[/STORY]
[OUT][Forest demon] Viatroviec? Tell them to calm thmselves and stop embarrasing your kind, then say what is wrong?
[OUT][Forest demon] Viatroviec? Tell them to calm themselves and stop embarrassing your kind, then say what is wrong?
[OUT][Wisdom] Observe this strange storm for a while.
[OUT][Wisdom] Observe this strange storm for a while.
[OUT]Manouver the boat, deal with the odd wind after.
[OUT]Manoeuvre the boat, deal with the odd wind after.
[OUT]Attack the wind thing, hope to have it gone before you hit the rocks!
[OUT]Attack the wind thing, hope to have it gone before you hit the rocks!
[/NODE]
[/NODE]
+[NODE]3
+[NODE]3
[STORY]
[STORY]
The wind calms and your boat is steady again. the viatrovies speaks up:
The wind calms and your boat is steady again. the viatroviec speaks up:
'Oh, oh thank the forest a friendly face! I got lost in the winds and blown into ths wretched thing humans call the sea. It is so vast, has no trees... I know I am made of wind, but I was born to roam the land, not this...'
'Oh, oh thank the forest a friendly face! I got lost in the winds and blown into this wretched thing humans call the sea. It is so vast, has no trees... I know I am made of wind, but I was born to roam the land, not this...'
[/STORY]
[/STORY]
[OUT]Say you understand, but he cannot just assult any boat he sees, he could have gotten himself or you killed.
[OUT]Say you understand, but he cannot just assault any boat he sees, he could have gotten himself or you killed.
[OUT]Tell him to get off your boat now.
[OUT]Tell him to get off your boat now.
[/NODE]
[/NODE]
@ -1040,7 +1040,7 @@ The wind calms and your boat is steady again. the viatrovies speaks up:
+[NODE]7
+[NODE]7
[STORY]
[STORY]
'No, no no, you try to trick me, I don't want to stay anymore!'
'No, no, no, you try to trick me, I don't want to stay anymore!'
He flies away with the wind again, but at least far from your boat.
He flies away with the wind again, but at least far from your boat.
[/STORY]
[/STORY]
@ -1049,14 +1049,14 @@ He flies away with the wind again, but at least far from your boat.
+[NODE]9
+[NODE]9
[STORY]
[STORY]
'Thank you, I will do as you asy, follow your lead, yes. NAd here, a thing I found before, my first gift to you as new friends.'
'Thank you, I will do as you say, follow your lead, yes. And here, a thing I found before, my first gift to you as new friends.'
[/STORY]
[/STORY]
[OUT]Thank him and continue your journey.
[OUT]Thank him and continue your journey.
[/NODE]
[/NODE]
+[NODE]11
+[NODE]11
[STORY]
[STORY]
'FIne, fine, off I go, lost at sea, gone forever, cruel fate...'
'Fine, fine, off I go, lost at sea, gone forever, cruel fate...'
He flies away with the wind again, but at least far from your boat.
He flies away with the wind again, but at least far from your boat.
[/STORY]
[/STORY]
@ -1065,7 +1065,7 @@ He flies away with the wind again, but at least far from your boat.
+[NODE]14
+[NODE]14
[STORY]
[STORY]
You manage to stear the boat free of the rocks and the odd gust of wind seems to have calmed. You can now see it has a vaguely humanoid shape, likely the viatrovies demon.
You manage to steer the boat free of the rocks and the odd gust of wind seems to have calmed. You can now see it has a vaguely humanoid shape, likely the viatroviec demon.
Seeing that it almost made you crush, it cries out an apology and files away.
Seeing that it almost made you crush, it cries out an apology and files away.
[/STORY]
[/STORY]
@ -1074,16 +1074,16 @@ Seeing that it almost made you crush, it cries out an apology and files away.
+[NODE]16
+[NODE]16
[STORY]
[STORY]
You kill what must have been a wind demon, but it took too long and your boat hit some of the rocks. YOu lost some equipment and got some bruises.
You kill what must have been a wind demon, but it took too long and your boat hit some of the rocks. You lost some equipment and got some bruises.
[/STORY]
[/STORY]
[OUT]Leave.
[OUT]Leave.
[/NODE]
[/NODE]
+[NODE]17
+[NODE]17
[STORY]
[STORY]
You surrender, just in time to feel your boat hit a rock. The impact makes some of you ill and sime stuff could have fallen overboard. The wind creature shouts:
You surrender, just in time to feel your boat hit a rock. The impact makes some of you ill and some stuff could have fallen overboard. The wind creature shouts:
'Hey, hey, I never wanted to fight. I just want to get back to land, and this boat will crush if you keep at it. I'll help you, but you got to give my some of your spirit to meke me stronger, let's just swim past the rocks.'
'Hey, hey, I never wanted to fight. I just want to get back to land, and this boat will crush if you keep at it. I'll help you, but you got to give my some of your spirit to make me stronger, let's just swim past the rocks.'
[/STORY]
[/STORY]
[OUT]Agree to work with the creature.
[OUT]Agree to work with the creature.
[OUT]Refuse, take your chance on the rocks.
[OUT]Refuse, take your chance on the rocks.
@ -1102,12 +1102,12 @@ This could be some demon, as despite the storm, this is not how wind should beha
[/STORY]
[/STORY]
[OUT]Try calling out to whatever it may be.
[OUT]Try calling out to whatever it may be.
[OUT]Atack whatever this is.
[OUT]Attack whatever this is.
[/NODE]
[/NODE]
+[NODE]25
+[NODE]25
[STORY]
[STORY]
'You, you speak to me? I am viatrovies. I got lost in the winds and blown into ths wretched thing humans call the sea. It is so vast, has no trees... I know I am made of wind, but I was born to roam the land, not this... I will stop causing you trouble, but will you plese take me home, any land will do.'
'You, you speak to me? I am viatroviec. I got lost in the winds and blown into this wretched thing humans call the sea. It is so vast, has no trees... I know I am made of wind, but I was born to roam the land, not this... I will stop causing you trouble, but will you please take me home, any land will do.'
[/STORY]
[/STORY]
[OUT]Agree to let him stay on the ship and depart on land.
[OUT]Agree to let him stay on the ship and depart on land.
[OUT]No, tell him to leave, now!
[OUT]No, tell him to leave, now!
@ -1115,21 +1115,21 @@ This could be some demon, as despite the storm, this is not how wind should beha
+[NODE]26
+[NODE]26
[STORY]
[STORY]
You fail to manouver your boat and it gets crushed on the rocks. But at least the wind creature flies away...
You fail to manoeuvre your boat and it gets crushed on the rocks. But at least the wind creature flies away...
[/STORY]
[/STORY]
[OUT]Leave.
[OUT]Leave.
[/NODE]
[/NODE]
+[NODE]27
+[NODE]27
[STORY]
[STORY]
You try to deal with whatever this wind is but it does not calm, your boeat crushes against the rocks.
You try to deal with whatever this wind is but it does not calm, your boat crushes against the rocks.
[/STORY]
[/STORY]
[OUT]Leave.
[OUT]Leave.
[/NODE]
[/NODE]
+[NODE]29
+[NODE]29
[STORY]
[STORY]
The creatures vails in sorrow but flies away. You see the strom swallow it. But your boat is back to normal and you are able to swom away in peace.
The creatures vails in sorrow but flies away. You see the storm swallow it. But your boat is back to normal and you are able to swim away in peace.
[/STORY]
[/STORY]
[OUT]Leave.
[OUT]Leave.
[/NODE]
[/NODE]
@ -1163,14 +1163,14 @@ He flies away.
[STORY]
[STORY]
The demon turns back to you:
The demon turns back to you:
'YOu are good, you are safe and one of your gods is that of wind, yes? I Come with you now.'
'You are good, you are safe and one of your gods is that of wind, yes? I Come with you now.'
[/STORY]
[/STORY]
[OUT]Welcome him.
[OUT]Welcome him.
[/NODE]
[/NODE]
+[NODE]38
+[NODE]38
[STORY]
[STORY]
You kill the demona d the winds calm in time for you to manouver your boat to safety.
You kill the demon and the winds calm in time for you to manoeuvre your boat to safety.
[/STORY]
[/STORY]
[OUT]Leave.
[OUT]Leave.
[/NODE]
[/NODE]
@ -1180,9 +1180,9 @@ You kill the demona d the winds calm in time for you to manouver your boat to sa
-- [EVENT] --CargoShipwreck1(14)
-- [EVENT] --CargoShipwreck1(14)
+[NODE]2
+[NODE]2
[STORY]
[STORY]
YOu spot the remains of a larger vessel, it was likely a cargo ship of some sorts, slavers or traders.
You spot the remains of a larger vessel, it was likely a cargo ship of some sorts, slavers or traders.
The ship is in pieces, there's still some blood in the water and a lot of predatroy sea life circling it. If you get too close, you will have to fight the sea life.
The ship is in pieces, there's still some blood in the water and a lot of predatory sea life circling it. If you get too close, you will have to fight the sea life.
[/STORY]
[/STORY]
[OUT][Hunter] Lure the fish away with meat that you have.
[OUT][Hunter] Lure the fish away with meat that you have.
[OUT][Water demon] Attract the sea life away from the boat with an enchanted song.
[OUT][Water demon] Attract the sea life away from the boat with an enchanted song.
@ -1192,10 +1192,10 @@ The ship is in pieces, there's still some blood in the water and a lot of predat
+[NODE]5
+[NODE]5
[STORY]
[STORY]
You lure the predators away fromt he cargo ship and you are free to search it now.
You lure the predators away from the cargo ship and you are free to search it now.
[/STORY]
[/STORY]
[OUT]Take what is salvegable and leave.
[OUT]Take what is salvegable and leave.
[OUT]Take what is salvageable and leave.
[OUT]Take what is salvageable and leave.
[/NODE]
[/NODE]
+[NODE]6
+[NODE]6
@ -1209,13 +1209,13 @@ You did lure the predators away, but not without them biting you a good few time
[STORY]
[STORY]
The sea predators are dead and you are free to search the debris now.
The sea predators are dead and you are free to search the debris now.
[/STORY]
[/STORY]
[OUT]Take what is salvegable and leave.
[OUT]Take what is salvegable and leave.
[OUT]Take what is salvageable and leave.
[OUT]Take what is salvageable and leave.
[/NODE]
[/NODE]
+[NODE]15
+[NODE]15
[STORY]
[STORY]
The predators beat you badly and chase you away from their turf. YOu get soaked in water and fall ill after.
The predators beat you badly and chase you away from their turf. You get soaked in water and fall ill after.
[/STORY]
[/STORY]
[OUT]Leave.
[OUT]Leave.
[/NODE]
[/NODE]
@ -1239,13 +1239,13 @@ The ship is in pieces, there's still some blood in the water and you spot a shar
[STORY]
[STORY]
You lure the shark away from the cargo ship and you are free to search it now.
You lure the shark away from the cargo ship and you are free to search it now.
[/STORY]
[/STORY]
[OUT]Take what is salvegable and leave.
[OUT]Take what is salvegable and leave.
[OUT]Take what is salvageable and leave.
[OUT]Take what is salvageable and leave.
[/NODE]
[/NODE]
+[NODE]6
+[NODE]6
[STORY]
[STORY]
The shark eats your meat, sure, but it also ousmarts you and gets a few bites of your flesh too and you have to drop some of your equipment to escape.
The shark eats your meat, sure, but it also outsmarts you and gets a few bites of your flesh too and you have to drop some of your equipment to escape.
[/STORY]
[/STORY]
[OUT]Leave.
[OUT]Leave.
[/NODE]
[/NODE]
@ -1254,8 +1254,8 @@ The shark eats your meat, sure, but it also ousmarts you and gets a few bites of
[STORY]
[STORY]
The shark is dead and you are free to search the debris now.
The shark is dead and you are free to search the debris now.
[/STORY]
[/STORY]
[OUT]Take what is salvegable and leave.
[OUT]Take what is salvegable and leave.
[OUT]Take what is salvageable and leave.
[OUT]Take what is salvageable and leave.
[/NODE]
[/NODE]
+[NODE]15
+[NODE]15
@ -1267,7 +1267,7 @@ The shark proves too smart and fast and it drags one of you down onto the sea.
+[NODE]17
+[NODE]17
[STORY]
[STORY]
You swim with the shark, but it turns out it is not as fun as they say. The big fish chases you and bites you and the sea water meakes you sick...
You swim with the shark, but it turns out it is not as fun as they say. The big fish chases you and bites you and the sea water makes you sick...
[/STORY]
[/STORY]
[OUT]Leave.
[OUT]Leave.
[/NODE]
[/NODE]
@ -1350,3 +1350,39 @@ You find a path to safety, and in the deep, troubled waters, you discover the wr
[/EVENT]
[/EVENT]
-- [EVENT] --FloatingLoot5(18)
+[NODE]2
[STORY]
You spot some debris floating amongst some sharp rocks. The water is fairly calm but the rocks are very sharp and space between them is tight.
You can try to swim for the potential loot with or without your boat.
[/STORY]
[OUT]Take the boat in, slowly.
[OUT]Swim yourselves.
[OUT]Leave.
[OUT][Water demon] Salt water does not serve you well, but apart from feeling sick from it the swim should be no issue for you.
[/NODE]
+[NODE]5
[STORY]
You manoeuvre the boat well enough to get to the debris and gather what you can.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]7
[STORY]
Your boat gets damaged and sinks!
[/STORY]
[OUT]Swim to the shore as fast as you can!
[/NODE]
+[NODE]9
[STORY]
The rocks prove to be razor sharp and the waters not as calm as you thought. You get pretty banged up and swim back to your boat and lose some of your equipment too.