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#, fuzzy
msgid ""
msgstr ""
"MIME-Version: 1.0\n"
"Content-Transfer-Encoding: 8bit\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
#. -- [EVENT] --SlavyanTradesmall(0)@@+[NODE]2@@[STORY]
#. -- [EVENT] --SlavyanTrademedium(1)@@+[NODE]11@@[STORY]
#. -- [EVENT] --SlavyanTradeadv(7)@@+[NODE]2@@[STORY]
msgid "The trader's stalls stand open for you. "
msgstr ""
#. -- [EVENT] --SlavyanTradesmall(0)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --SlavyanTradesmall(0)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --SlavyanTradesmall(0)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --SlavyanTradesmall(0)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --SlavyanTrademedium(1)@@+[NODE]11@@[OUT]1
#. -- [EVENT] --SlavyanTrademedium(1)@@+[NODE]11@@[OUT]2
#. -- [EVENT] --SlavyanTrademedium(1)@@+[NODE]11@@[OUT]3
#. -- [EVENT] --SlavyanTradeadv(7)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --SlavyanTradeadv(7)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --SlavyanTradeadv(7)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --SlavyanTradeadv(7)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]2@@[OUT]4
msgid "Trade."
msgstr ""
#. -- [EVENT] --SlavyanTradesmall(0)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --SlavyanTradesmall(0)@@+[NODE]7@@[OUT]2
#. -- [EVENT] --SlavyanTrademedium(1)@@+[NODE]3@@[OUT]2
#. -- [EVENT] --SlavyanTrademedium(1)@@+[NODE]11@@[OUT]4
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]2@@[OUT]10
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]7@@[OUT]3
#. -- [EVENT] --SlavyanTradeadv(7)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --SlavyanTradeadv(7)@@+[NODE]7@@[OUT]2
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]2@@[OUT]10
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]7@@[OUT]3
msgid "Come back another time."
msgstr ""
#. -- [EVENT] --SlavyanTradesmall(0)@@+[NODE]7@@[STORY]
#. -- [EVENT] --SlavyanTrademedium(1)@@+[NODE]3@@[STORY]
#. -- [EVENT] --SlavyanTradeadv(7)@@+[NODE]7@@[STORY]
msgid ""
"'You are no friends of ours, so we won't take food as payment, and you'll "
"have to pay us extra first.'"
msgstr ""
#. -- [EVENT] --SlavyanTradesmall(0)@@+[NODE]11@@[STORY]
#. -- [EVENT] --SlavyanTrademedium(1)@@+[NODE]10@@[STORY]
#. -- [EVENT] --SlavyanTradeadv(7)@@+[NODE]11@@[STORY]
msgid "'Good trading with you. Gods be with you.'"
msgstr ""
#. -- [EVENT] --SlavyanTradesmall(0)@@+[NODE]11@@[OUT]1
#. -- [EVENT] --SlavyanTrademedium(1)@@+[NODE]10@@[OUT]1
#. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]16@@[OUT]1
#. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]39@@[OUT]1
#. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]40@@[OUT]1
#. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]42@@[OUT]1
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]18@@[OUT]2
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]28@@[OUT]1
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]49@@[OUT]2
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]50@@[OUT]2
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]51@@[OUT]2
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]53@@[OUT]2
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]56@@[OUT]1
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]57@@[OUT]2
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]58@@[OUT]1
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]63@@[OUT]2
#. -- [EVENT] --SlavKillWolves(4)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --SlavKillWolves(4)@@+[NODE]17@@[OUT]1
#. -- [EVENT] --SlavKillWolves(4)@@+[NODE]18@@[OUT]1
#. -- [EVENT] --SlavKillWolves(4)@@+[NODE]21@@[OUT]1
#. -- [EVENT] --SlavKillWolves(4)@@+[NODE]22@@[OUT]1
#. -- [EVENT] --SlavKillWolves(4)@@+[NODE]25@@[OUT]1
#. -- [EVENT] --SlavKillWolves(4)@@+[NODE]26@@[OUT]1
#. -- [EVENT] --SlavKillWolves(4)@@+[NODE]33@@[OUT]1
#. -- [EVENT] --SlavKillWolves(4)@@+[NODE]34@@[OUT]1
#. -- [EVENT] --SlavKillWolves(4)@@+[NODE]37@@[OUT]1
#. -- [EVENT] --SlavKillWolves(4)@@+[NODE]42@@[OUT]1
#. -- [EVENT] --SlavKillWolves(4)@@+[NODE]50@@[OUT]1
#. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]17@@[OUT]1
#. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]18@@[OUT]1
#. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]21@@[OUT]1
#. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]22@@[OUT]1
#. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]25@@[OUT]1
#. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]26@@[OUT]1
#. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]34@@[OUT]1
#. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]34@@[OUT]2
#. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]37@@[OUT]1
#. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]44@@[OUT]1
#. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]18@@[OUT]1
#. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]21@@[OUT]1
#. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]22@@[OUT]1
#. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]25@@[OUT]1
#. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]26@@[OUT]1
#. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]34@@[OUT]1
#. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]34@@[OUT]2
#. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]37@@[OUT]1
#. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]42@@[OUT]1
#. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]52@@[OUT]1
#. -- [EVENT] --SlavyanTradeadv(7)@@+[NODE]11@@[OUT]1
#. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]2@@[OUT]5
#. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]5@@[OUT]2
#. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]6@@[OUT]1
#. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]26@@[OUT]4
#. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]53@@[OUT]2
#. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]58@@[OUT]1
#. -- [EVENT] --SlavyanKillsmallBees(9)@@+[NODE]12@@[OUT]1
#. -- [EVENT] --SlavyanKillsmallBees(9)@@+[NODE]20@@[OUT]1
#. -- [EVENT] --SlavyanKillsmallBees(9)@@+[NODE]48@@[OUT]1
#. -- [EVENT] --SlavyanKillsmallBees(9)@@+[NODE]50@@[OUT]1
#. -- [EVENT] --SlavyanKillsmallBees(9)@@+[NODE]51@@[OUT]1
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]2@@[OUT]5
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]5@@[OUT]2
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]6@@[OUT]1
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]53@@[OUT]2
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]65@@[OUT]1
#. -- [EVENT] --SlavKillBoars(11)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --SlavKillBoars(11)@@+[NODE]17@@[OUT]1
#. -- [EVENT] --SlavKillBoars(11)@@+[NODE]18@@[OUT]1
#. -- [EVENT] --SlavKillBoars(11)@@+[NODE]21@@[OUT]1
#. -- [EVENT] --SlavKillBoars(11)@@+[NODE]22@@[OUT]1
#. -- [EVENT] --SlavKillBoars(11)@@+[NODE]25@@[OUT]1
#. -- [EVENT] --SlavKillBoars(11)@@+[NODE]26@@[OUT]1
#. -- [EVENT] --SlavKillBoars(11)@@+[NODE]33@@[OUT]1
#. -- [EVENT] --SlavKillBoars(11)@@+[NODE]34@@[OUT]1
#. -- [EVENT] --SlavKillBoars(11)@@+[NODE]37@@[OUT]1
#. -- [EVENT] --SlavKillBoars(11)@@+[NODE]42@@[OUT]1
#. -- [EVENT] --SlavKillBoars(11)@@+[NODE]50@@[OUT]1
#. -- [EVENT] --SlavKillBears(12)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --SlavKillBears(12)@@+[NODE]17@@[OUT]1
#. -- [EVENT] --SlavKillBears(12)@@+[NODE]18@@[OUT]1
#. -- [EVENT] --SlavKillBears(12)@@+[NODE]21@@[OUT]1
#. -- [EVENT] --SlavKillBears(12)@@+[NODE]22@@[OUT]1
#. -- [EVENT] --SlavKillBears(12)@@+[NODE]25@@[OUT]1
#. -- [EVENT] --SlavKillBears(12)@@+[NODE]26@@[OUT]1
#. -- [EVENT] --SlavKillBears(12)@@+[NODE]33@@[OUT]1
#. -- [EVENT] --SlavKillBears(12)@@+[NODE]34@@[OUT]1
#. -- [EVENT] --SlavKillBears(12)@@+[NODE]37@@[OUT]1
#. -- [EVENT] --SlavKillBears(12)@@+[NODE]42@@[OUT]1
#. -- [EVENT] --SlavKillBears(12)@@+[NODE]50@@[OUT]1
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]18@@[OUT]2
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]28@@[OUT]1
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]49@@[OUT]2
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]50@@[OUT]2
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]51@@[OUT]2
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]53@@[OUT]2
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]56@@[OUT]1
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]57@@[OUT]2
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]58@@[OUT]1
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]63@@[OUT]2
#. -- [EVENT] --Army(14)@@+[NODE]11@@[OUT]1
#. -- [EVENT] --Army(14)@@+[NODE]25@@[OUT]1
#. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]11@@[OUT]1
#. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]12@@[OUT]1
#. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]14@@[OUT]1
#. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]21@@[OUT]1
#. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]25@@[OUT]1
#. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]26@@[OUT]1
#. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]28@@[OUT]1
#. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]31@@[OUT]1
#. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]6@@[OUT]3
#. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]11@@[OUT]1
#. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]26@@[OUT]1
#. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]26@@[OUT]2
#. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]28@@[OUT]3
#. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]35@@[OUT]1
#. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]43@@[OUT]1
#. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]46@@[OUT]1
#. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]50@@[OUT]1
#. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]52@@[OUT]1
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]56@@[OUT]1
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]64@@[OUT]1
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]17@@[OUT]1
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]20@@[OUT]1
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]21@@[OUT]1
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]22@@[OUT]1
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]56@@[OUT]2
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]59@@[OUT]2
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]68@@[OUT]1
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]69@@[OUT]2
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]76@@[OUT]1
#. -- [EVENT] --Cemetery loot(20)@@+[NODE]5@@[OUT]1
#. -- [EVENT] --Cemetery loot(20)@@+[NODE]8@@[OUT]1
#. -- [EVENT] --Unliving(22)@@+[NODE]40@@[OUT]2
#. -- [EVENT] --Unliving(22)@@+[NODE]45@@[OUT]1
#. -- [EVENT] --Underground(23)@@+[NODE]2@@[OUT]6
#. -- [EVENT] --Underground(23)@@+[NODE]40@@[OUT]1
#. -- [EVENT] --Robbers(24)@@+[NODE]2@@[OUT]6
#. -- [EVENT] --Robbers(24)@@+[NODE]38@@[OUT]1
#. -- [EVENT] --Robbers(24)@@+[NODE]50@@[OUT]1
#. -- [EVENT] --Robbers(24)@@+[NODE]56@@[OUT]1
#. -- [EVENT] --Robbers(24)@@+[NODE]64@@[OUT]2
#. -- [EVENT] --Random demon_(27)@@+[NODE]3@@[OUT]3
#. -- [EVENT] --Random demon_(27)@@+[NODE]24@@[OUT]1
#. -- [EVENT] --Random demon_(27)@@+[NODE]28@@[OUT]1
#. -- [EVENT] --Random demon_(27)@@+[NODE]32@@[OUT]1
#. -- [EVENT] --Random demon_(27)@@+[NODE]33@@[OUT]1
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]8@@[OUT]1
#. -- [EVENT] --__SlavKillsmallScav(30)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --__SlavKillsmallScav(30)@@+[NODE]17@@[OUT]1
#. -- [EVENT] --__SlavKillsmallScav(30)@@+[NODE]18@@[OUT]1
#. -- [EVENT] --__SlavKillsmallScav(30)@@+[NODE]21@@[OUT]1
#. -- [EVENT] --__SlavKillsmallScav(30)@@+[NODE]22@@[OUT]1
#. -- [EVENT] --__SlavKillsmallScav(30)@@+[NODE]25@@[OUT]1
#. -- [EVENT] --__SlavKillsmallScav(30)@@+[NODE]26@@[OUT]1
#. -- [EVENT] --__SlavKillsmallScav(30)@@+[NODE]34@@[OUT]1
#. -- [EVENT] --__SlavKillsmallScav(30)@@+[NODE]34@@[OUT]2
#. -- [EVENT] --__SlavKillsmallScav(30)@@+[NODE]37@@[OUT]1
#. -- [EVENT] --__SlavKillsmallScav(30)@@+[NODE]44@@[OUT]1
msgid "Leave."
msgstr ""
#. -- [EVENT] --SlavyanTrademedium(1)@@+[NODE]3@@[OUT]1
msgid "Proceed."
msgstr ""
#. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]2@@[STORY]
msgid ""
"You find the place where goblins were supposed to have settled. It is a "
"small but thick grove.You see some signs of humanoid presence, but no "
"goblins yet."
msgstr ""
#. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]2@@[OUT]1
msgid "[Hunter or perception]Track the greenskins."
msgstr ""
#. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]2@@[OUT]3
msgid "Search the place."
msgstr ""
#. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --SlavKillWolves(4)@@+[NODE]2@@[OUT]7
#. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]2@@[OUT]6
#. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]2@@[OUT]6
#. -- [EVENT] --SlavyanKillsmallBees(9)@@+[NODE]2@@[OUT]6
#. -- [EVENT] --SlavKillBoars(11)@@+[NODE]2@@[OUT]7
#. -- [EVENT] --SlavKillBears(12)@@+[NODE]2@@[OUT]7
#. -- [EVENT] --__SlavKillsmallScav(30)@@+[NODE]2@@[OUT]6
msgid "Come back later."
msgstr ""
#. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]3@@[STORY]
msgid ""
"You track the goblins to a small opening where they have set up a camp. It "
"looks more like a travelling settlement than a village as the Slavyans "
"suggested, but there are indeed many goblins here.Luckily for you, only a "
"few have weapons at the ready."
msgstr ""
#. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]3@@[OUT]1
msgid "Surround the goblins and make your presence known."
msgstr ""
#. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]3@@[OUT]2
msgid "You have the advantage. Attack!"
msgstr ""
#. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]4@@[STORY]
msgid "You are ambushed by the goblins!"
msgstr ""
#. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]4@@[OUT]1
#. -- [EVENT] --Army(14)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --Army(14)@@+[NODE]11@@[OUT]2
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]73@@[OUT]1
#. -- [EVENT] --Unliving(22)@@+[NODE]9@@[OUT]1
#. -- [EVENT] --Unliving(22)@@+[NODE]15@@[OUT]1
#. -- [EVENT] --Unliving(22)@@+[NODE]42@@[OUT]1
#. -- [EVENT] --Underground(23)@@+[NODE]16@@[OUT]2
#. -- [EVENT] --Robbers(24)@@+[NODE]3@@[OUT]3
#. -- [EVENT] --Robbers(24)@@+[NODE]28@@[OUT]1
#. -- [EVENT] --Robbers(24)@@+[NODE]35@@[OUT]1
msgid "Fight!"
msgstr ""
#. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]4@@[OUT]2
msgid "Try to run away."
msgstr ""
#. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]5@@[STORY]
msgid ""
"You search the place and finally spot some goblins. Alas, they spot you too, "
"so you haven't got much time to choose a plan of action."
msgstr ""
#. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]5@@[OUT]1
msgid ""
"Stop, throw up your hands, and say that you do not wish to fight, only to "
"tell them they need to leave because the Slavyans do not want them here."
msgstr ""
#. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]5@@[OUT]2
msgid "Try to look intimidating and tell them to beat it!"
msgstr ""
#. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]5@@[OUT]3
#. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]23@@[OUT]2
#. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]26@@[OUT]2
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]2@@[OUT]5
#. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]5@@[OUT]1
#. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]53@@[OUT]1
#. -- [EVENT] --SlavyanKillsmallBees(9)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --SlavyanKillsmallBees(9)@@+[NODE]28@@[OUT]1
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]5@@[OUT]1
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]53@@[OUT]1
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]7@@[OUT]4
#. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]10@@[OUT]2
#. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]13@@[OUT]4
#. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]32@@[OUT]2
#. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]33@@[OUT]2
#. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]27@@[OUT]2
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]19@@[OUT]3
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]5@@[OUT]1
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]7@@[OUT]2
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]9@@[OUT]3
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]11@@[OUT]2
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]25@@[OUT]2
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]34@@[OUT]2
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]47@@[OUT]1
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]69@@[OUT]1
#. -- [EVENT] --Underground(23)@@+[NODE]15@@[OUT]4
#. -- [EVENT] --Underground(23)@@+[NODE]17@@[OUT]2
#. -- [EVENT] --Underground(23)@@+[NODE]19@@[OUT]4
#. -- [EVENT] --Robbers(24)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --Robbers(24)@@+[NODE]2@@[OUT]7
#. -- [EVENT] --Robbers(24)@@+[NODE]4@@[OUT]1
#. -- [EVENT] --Robbers(24)@@+[NODE]64@@[OUT]3
#. -- [EVENT] --Robbers(24)@@+[NODE]72@@[OUT]1
#. -- [EVENT] --__SlavKillsmallScav(30)@@+[NODE]2@@[OUT]5
msgid "Attack!"
msgstr ""
#. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]5@@[OUT]4
#. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]26@@[OUT]3
msgid ""
"[Goblin]Say the hummies are being arseholes and want them gone. Ask if they "
"can move along."
msgstr ""
#. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]16@@[STORY]
msgid ""
"You are badly beaten and the Slavyans have to come to your rescue. They are "
"unimpressed with your 'help.'"
msgstr ""
#. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]19@@[STORY]
#. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]47@@[STORY]
msgid ""
"'Right, right, yes of course, we meant no harm, we're not even a large-"
"enough group to truly set up permanent-like. We got robbed, you see. And we "
"have young ones who need rest and healing. But we'll move along now.' "
msgstr ""
#. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]19@@[OUT]1
#. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]47@@[OUT]1
msgid "[Healer or cmuch]Offer them help in healing."
msgstr ""
#. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]19@@[OUT]2
#. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]47@@[OUT]2
msgid ""
"Say that they do not need to leave, and you will explain their situation to "
"the Slavyans."
msgstr ""
#. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]19@@[OUT]3
#. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]47@@[OUT]3
msgid "Nod and insist that they depart within a day. "
msgstr ""
#. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]20@@[STORY]
msgid ""
"You stay for a while and help the goblins heal.'Oh, thank you, thank you "
"kindly. We will leave now as promised, but thanks to you we actually have a "
"chance to live on. Here, have this, not much, but all we can give.'"
msgstr ""
#. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]20@@[OUT]1
#. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]37@@[OUT]1
msgid "Nod and wish them well. "
msgstr ""
#. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]23@@[STORY]
msgid ""
"'We have sick children, elderly, so we ain't moving. You face us with "
"swords, or you go!'"
msgstr ""
#. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]23@@[OUT]1
msgid "Leave them be."
msgstr ""
#. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]26@@[STORY]
msgid ""
"The goblins jump to their feet, weapons only half drawn:'Wait, wait, we "
"don't have that much, please misters, please do not harm us.'"
msgstr ""
#. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]26@@[OUT]1
msgid ""
"Tell them the Slavyans do not want them as neighbours and they must relocate."
msgstr ""
#. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]35@@[STORY]
msgid ""
"The goblins depart, carrying their sick and trying to look brave.The "
"Slavyans are pleased with your help and offer a small reward."
msgstr ""
#. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]35@@[OUT]1
#. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]36@@[OUT]1
#. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]43@@[OUT]1
msgid "Thank them and leave."
msgstr ""
#. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]36@@[STORY]
msgid "The Slavyans are pleased with your help and offer a small reward."
msgstr ""
#. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]37@@[STORY]
msgid ""
"The goblins are grateful for your mercy. They stay to heal their wounds, "
"which may take some time.'Oh, thank you, thank you kindly. Here, a small "
"token of thanks.'"
msgstr ""
#. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]39@@[STORY]
msgid ""
"The Slavyans, however, are not so happy with the results. They send their "
"own forces to kill the goblins, and they tell you not to offer help unless "
"you mean it."
msgstr ""
#. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]40@@[STORY]
msgid ""
"The Slavyans are not overjoyed with your 'solution', but in the end, they "
"stick to your promises and let the goblins heal before they leave.The "
"villagers leave you a small reward for your services."
msgstr ""
#. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]42@@[STORY]
msgid ""
"When you inform the Slavyans of your failure, they are disappointed in your "
"efforts. "
msgstr ""
#. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]43@@[STORY]
msgid ""
"You kill the warriors and the rest flee.The Slavyans are pleased with your "
"help and offer a small reward."
msgstr ""
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]2@@[STORY]
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]2@@[STORY]
msgid "You find the vermin nest you were sent to clear."
msgstr ""
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]2@@[OUT]2
msgid "[Hunter]Set traps to lure the rats."
msgstr ""
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]2@@[OUT]3
msgid ""
"[Beast master or wisdom]You know that rats are susceptible to a certain "
"flute melody. "
msgstr ""
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]2@@[OUT]4
msgid "[Druid]No need to kill the rats. Try to coerce them into leaving."
msgstr ""
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]2@@[OUT]5
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]2@@[OUT]5
msgid "[Witch]Rats are your cohorts. Dominate the vermin and make them leave."
msgstr ""
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]2@@[OUT]6
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]2@@[OUT]6
msgid "Investigate this rat nest."
msgstr ""
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]2@@[OUT]7
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]2@@[OUT]8
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]2@@[OUT]9
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]2@@[OUT]7
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]2@@[OUT]8
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]2@@[OUT]9
msgid "[Rat]Go in alone and convince your vermin kin to leave here."
msgstr ""
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]7@@[STORY]
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]7@@[STORY]
msgid ""
"You play the flute and the rats slowly begin to follow you. Some sink in the "
"water already. You must hold the tune long enough to drown them all."
msgstr ""
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]7@@[OUT]1
msgid "Kill the ones left the old-fashioned way. Attack!"
msgstr ""
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]7@@[OUT]2
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]7@@[OUT]2
msgid "Keep playing."
msgstr ""
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]9@@[STORY]
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]9@@[STORY]
msgid ""
"You barge into the nest and throw your weight around. You speak of the gods "
"and threaten the rats with the might of man and divinity.The rats listen and "
"scamper away obediently, leaving you free to loot their nest. "
msgstr ""
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]9@@[OUT]1
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]9@@[OUT]1
msgid "Good, gather what you can."
msgstr ""
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]10@@[STORY]
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]10@@[STORY]
msgid ""
"You barge into the nest and throw your weight around. You speak of the gods "
"and threaten the rats with the might of man and divinity.But the fat rat in "
"charge is not buying it. You are bitten and thrown out. The nest is "
"unsettled."
msgstr ""
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]10@@[OUT]1
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]10@@[OUT]1
msgid "Try to walk away calmly."
msgstr ""
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]11@@[STORY]
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]11@@[STORY]
msgid ""
"You barge into the nest and throw your weight around. You speak of the gods "
"and threaten the rats with the might of man and divinity.The rats are so "
"convinced by your words that they want you to be their new pack master. You "
"would lead your own nest, have many baby rats, and bring the word of the "
"gods to the vermin."
msgstr ""
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]11@@[OUT]1
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]11@@[OUT]1
msgid "Agree to take on the responsibility. [Lose one rat]"
msgstr ""
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]11@@[OUT]2
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]11@@[OUT]2
msgid ""
"Do not allow your rat friend to leave! Kill the female rat that is clearly "
"the architect of this disaster!"
msgstr ""
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]18@@[STORY]
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]18@@[STORY]
msgid ""
"You set the traps and get rid of the vermin.The villagers thank you and give "
"you a reward."
msgstr ""
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]18@@[OUT]1
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]49@@[OUT]1
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]50@@[OUT]1
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]51@@[OUT]1
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]53@@[OUT]1
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]57@@[OUT]1
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]63@@[OUT]1
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]18@@[OUT]1
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]49@@[OUT]1
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]50@@[OUT]1
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]51@@[OUT]1
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]53@@[OUT]1
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]57@@[OUT]1
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]63@@[OUT]1
msgid "You see a rat lurking. Approach it."
msgstr ""
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]20@@[STORY]
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]20@@[STORY]
msgid ""
"The rat is very young and wounded, but you know how to train rats, so you "
"can take him along with you."
msgstr ""
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]20@@[OUT]1
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]20@@[OUT]1
msgid "Nice."
msgstr ""
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]25@@[STORY]
msgid ""
"You find the bodies of many children, but also those of demons and animals. "
"This nest was busy.More surprising, you discover in a central space, upon a "
"throne of bones, a common cat, bound in a collar. Was it the master or the "
"victim here?It purrs at you."
msgstr ""
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]25@@[OUT]1
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]25@@[OUT]1
msgid "Take the cat. "
msgstr ""
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]25@@[OUT]2
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]25@@[OUT]2
msgid "Kill the cat, for it is clearly the architect of this evil!"
msgstr ""
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]27@@[STORY]
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]27@@[STORY]
msgid ""
"You set up traps and kill most of the rats, while others scamper away. In "
"one of your traps you discover a cradlepossum -- an overgrown, twisted, "
"vermin-like creature with a large pouch on its front, known to steal away "
"younglings."
msgstr ""
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]27@@[OUT]1
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]61@@[OUT]1
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]62@@[OUT]1
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]27@@[OUT]1
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]61@@[OUT]1
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]62@@[OUT]1
msgid "Search the place for survivors."
msgstr ""
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]28@@[STORY]
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]28@@[STORY]
msgid ""
"The rats get spooked and swarm you within minutes. The villagers have to "
"come to your rescue and are not impressed with your 'help.'"
msgstr ""
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]39@@[STORY]
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]39@@[STORY]
msgid ""
"Your friend is distraught at your actions, but the nest scampers away in "
"fear."
msgstr ""
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]39@@[OUT]1
#. -- [EVENT] --SlavKillWolves(4)@@+[NODE]20@@[OUT]1
#. -- [EVENT] --SlavKillWolves(4)@@+[NODE]20@@[OUT]2
#. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]13@@[OUT]1
#. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]20@@[OUT]1
#. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]20@@[OUT]2
#. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]13@@[OUT]1
#. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]20@@[OUT]1
#. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]20@@[OUT]2
#. -- [EVENT] --SlavKillBoars(11)@@+[NODE]20@@[OUT]1
#. -- [EVENT] --SlavKillBoars(11)@@+[NODE]20@@[OUT]2
#. -- [EVENT] --SlavKillBears(12)@@+[NODE]20@@[OUT]1
#. -- [EVENT] --SlavKillBears(12)@@+[NODE]20@@[OUT]2
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]39@@[OUT]1
#. -- [EVENT] --__SlavKillsmallScav(30)@@+[NODE]13@@[OUT]1
#. -- [EVENT] --__SlavKillsmallScav(30)@@+[NODE]20@@[OUT]1
#. -- [EVENT] --__SlavKillsmallScav(30)@@+[NODE]20@@[OUT]2
msgid "Good."
msgstr ""
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]49@@[STORY]
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]49@@[STORY]
msgid ""
"The rats listen and scamper away from the village. Nature and harmony are "
"satisfied by your actions.The villagers thank you and give you a reward."
msgstr ""
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]50@@[STORY]
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]51@@[STORY]
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]50@@[STORY]
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]51@@[STORY]
msgid ""
"The rats listen and scamper away from the village.The villagers thank you "
"and give you a reward."
msgstr ""
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]52@@[STORY]
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]52@@[STORY]
msgid ""
"You get in closer and observe the rats. You soon realise that they are "
"unusual. They seem to be building a prison of sorts with cages and holes, "
"and you see bodies of their prisoners sticking out."
msgstr ""
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]52@@[OUT]1
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]52@@[OUT]1
msgid "[Hunter]Try to sneak in and set up traps to get rid of the vermin."
msgstr ""
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]52@@[OUT]2
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]52@@[OUT]2
msgid ""
"[Druid or beastmaster]Play the flute to call the rats away, then try to "
"rescue whomever you can."
msgstr ""
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]52@@[OUT]3
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]52@@[OUT]3
msgid "Attack the vermin!"
msgstr ""
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]53@@[STORY]
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]53@@[STORY]
msgid "The villagers thank you for clearing the nest and give you a reward."
msgstr ""
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]56@@[STORY]
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]56@@[STORY]
msgid ""
"The rats beat you badly and force you to flee. The villagers have to come to "
"your rescue and are not impressed with your 'help.'"
msgstr ""
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]57@@[STORY]
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]58@@[STORY]
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]57@@[STORY]
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]58@@[STORY]
msgid "The nest is cleared. The villagers thank you and give you a reward."
msgstr ""
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]61@@[STORY]
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]61@@[STORY]
msgid ""
"The vermin are dead or running away. One of the bodies, you discover, was a "
"cradlepossum -- an overgrown, twisted, vermin-like creature with a large "
"pouch on its front, known to steal away younglings."
msgstr ""
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]62@@[STORY]
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]62@@[STORY]
msgid ""
"The rats listen to your tune and obediently abandon their nest. You notice "
"that one of them was actually a cradlepossum -- an overgrown, twisted, "
"vermin-like creature with a large pouch on its front, known to steal away "
"younglings. Most likely, it was not entranced by the flute but rather "
"decided to flee while it could."
msgstr ""
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]63@@[STORY]
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]63@@[STORY]
msgid ""
"The rats follow the tune and drown.The villagers thank you and give you a "
"reward."
msgstr ""
#. -- [EVENT] --SlavKillWolves(4)@@+[NODE]2@@[STORY]
msgid ""
"You approach the area where the pack of wolves you were asked to deal with "
"is said to roam."
msgstr ""
#. -- [EVENT] --SlavKillWolves(4)@@+[NODE]2@@[OUT]1
msgid "You know how to handle wolves. Try to figure it out."
msgstr ""
#. -- [EVENT] --SlavKillWolves(4)@@+[NODE]2@@[OUT]2
msgid "[Hunter]Track the wolves."
msgstr ""
#. -- [EVENT] --SlavKillWolves(4)@@+[NODE]2@@[OUT]3
msgid ""
"Through nature or intellect, use your mental prowess to figure out what to "
"do. "
msgstr ""
#. -- [EVENT] --SlavKillWolves(4)@@+[NODE]2@@[OUT]4
msgid "[Werewolf]Dominate the wolves."
msgstr ""
#. -- [EVENT] --SlavKillWolves(4)@@+[NODE]2@@[OUT]5
#. -- [EVENT] --SlavKillBoars(11)@@+[NODE]2@@[OUT]5
#. -- [EVENT] --SlavKillBears(12)@@+[NODE]2@@[OUT]5
msgid "Find them and attack!"
msgstr ""
#. -- [EVENT] --SlavKillWolves(4)@@+[NODE]2@@[OUT]6
#. -- [EVENT] --SlavKillWolves(4)@@+[NODE]32@@[OUT]2
msgid ""
"Use your own meat to lure these animals away from the area and hope they "
"won't come back."
msgstr ""
#. -- [EVENT] --SlavKillWolves(4)@@+[NODE]3@@[STORY]
msgid "You spot the pack running together. They haven't seen you yet. "
msgstr ""
#. -- [EVENT] --SlavKillWolves(4)@@+[NODE]3@@[OUT]1
#. -- [EVENT] --SlavKillWolves(4)@@+[NODE]3@@[OUT]2
msgid "[Wolf]Run with the pack and convince them to move on."
msgstr ""
#. -- [EVENT] --SlavKillWolves(4)@@+[NODE]3@@[OUT]3
msgid ""
"Your group includes those who can communicate with wolves, so make the "
"creatures obey you."
msgstr ""
#. -- [EVENT] --SlavKillWolves(4)@@+[NODE]3@@[OUT]4
msgid ""
"Wolves respect territory. Try to figure out a way to mark this land for the "
"Slavyans, thus making the wolves leave."
msgstr ""
#. -- [EVENT] --SlavKillWolves(4)@@+[NODE]3@@[OUT]5
#. -- [EVENT] --SlavKillBoars(11)@@+[NODE]3@@[OUT]5
#. -- [EVENT] --SlavKillBears(12)@@+[NODE]3@@[OUT]5
msgid "Set a trap for the pack and attack when they are weakened."
msgstr ""
#. -- [EVENT] --SlavKillWolves(4)@@+[NODE]4@@[STORY]
msgid ""
"You track the wolves to their lair, a cave with only one way in and out.You "
"can set a trap here and kill them off one by one."
msgstr ""
#. -- [EVENT] --SlavKillWolves(4)@@+[NODE]4@@[OUT]1
#. -- [EVENT] --SlavKillBoars(11)@@+[NODE]4@@[OUT]1
#. -- [EVENT] --SlavKillBears(12)@@+[NODE]4@@[OUT]1
msgid "Yes, do it."
msgstr ""
#. -- [EVENT] --SlavKillWolves(4)@@+[NODE]4@@[OUT]2
#. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]4@@[OUT]3
#. -- [EVENT] --SlavKillBoars(11)@@+[NODE]4@@[OUT]2
#. -- [EVENT] --SlavKillBears(12)@@+[NODE]4@@[OUT]2
msgid "Just kill them the old-fashioned way."
msgstr ""
#. -- [EVENT] --SlavKillWolves(4)@@+[NODE]7@@[STORY]
msgid ""
"You run with the wolves and lead them to a better patch of land. They thank "
"you and do not return.You got rid of the problem as you were asked, so the "
"Slavyans are grateful."
msgstr ""
#. -- [EVENT] --SlavKillWolves(4)@@+[NODE]13@@[STORY]
msgid ""
"Some of the wolves try to get away from your traps and bite you in their "
"dying frenzy."
msgstr ""
#. -- [EVENT] --SlavKillWolves(4)@@+[NODE]13@@[OUT]1
#. -- [EVENT] --SlavKillBoars(11)@@+[NODE]13@@[OUT]1
#. -- [EVENT] --SlavKillBears(12)@@+[NODE]13@@[OUT]1
msgid "Put them down."
msgstr ""
#. -- [EVENT] --SlavKillWolves(4)@@+[NODE]17@@[STORY]
#. -- [EVENT] --SlavKillBears(12)@@+[NODE]17@@[STORY]
msgid ""
"You mark the territory and harass the pack until they move on.You got rid of "
"the problem as you were asked, so the Slavyans are grateful."
msgstr ""
#. -- [EVENT] --SlavKillWolves(4)@@+[NODE]18@@[STORY]
#. -- [EVENT] --SlavKillWolves(4)@@+[NODE]22@@[STORY]
#. -- [EVENT] --SlavKillWolves(4)@@+[NODE]25@@[STORY]
#. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]18@@[STORY]
#. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]22@@[STORY]
#. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]25@@[STORY]
#. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]18@@[STORY]
#. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]22@@[STORY]
#. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]25@@[STORY]
#. -- [EVENT] --SlavKillBoars(11)@@+[NODE]18@@[STORY]
#. -- [EVENT] --SlavKillBoars(11)@@+[NODE]22@@[STORY]
#. -- [EVENT] --SlavKillBoars(11)@@+[NODE]25@@[STORY]
#. -- [EVENT] --SlavKillBears(12)@@+[NODE]18@@[STORY]
#. -- [EVENT] --SlavKillBears(12)@@+[NODE]22@@[STORY]
#. -- [EVENT] --SlavKillBears(12)@@+[NODE]25@@[STORY]
#. -- [EVENT] --__SlavKillsmallScav(30)@@+[NODE]18@@[STORY]
#. -- [EVENT] --__SlavKillsmallScav(30)@@+[NODE]22@@[STORY]
#. -- [EVENT] --__SlavKillsmallScav(30)@@+[NODE]25@@[STORY]
msgid ""
"You got rid of the problem as you were asked, and your friendship will "
"surely grow."
msgstr ""
#. -- [EVENT] --SlavKillWolves(4)@@+[NODE]20@@[STORY]
msgid "You give the meat away and lead the animals to another spot. "
msgstr ""
#. -- [EVENT] --SlavKillWolves(4)@@+[NODE]21@@[STORY]
msgid ""
"Alas, just as you are about to report your successful mission, you learn "
"that the wolves have returned and continue to harass the settlers. They have "
"to deal with the wolves themselves, so your friendship does not grow. "
msgstr ""
#. -- [EVENT] --SlavKillWolves(4)@@+[NODE]26@@[STORY]
#. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]26@@[STORY]
#. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]26@@[STORY]
#. -- [EVENT] --SlavKillBoars(11)@@+[NODE]26@@[STORY]
#. -- [EVENT] --SlavKillBears(12)@@+[NODE]26@@[STORY]
#. -- [EVENT] --__SlavKillsmallScav(30)@@+[NODE]26@@[STORY]
msgid ""
"You are defeated. Eventually, the folk who asked for your help deal with the "
"problem themselves, so you do not gain any friendship."
msgstr ""
#. -- [EVENT] --SlavKillWolves(4)@@+[NODE]32@@[STORY]
msgid "You were unconvincing, and the beasts stay."
msgstr ""
#. -- [EVENT] --SlavKillWolves(4)@@+[NODE]32@@[OUT]1
#. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]32@@[OUT]1
#. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]48@@[OUT]1
#. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]32@@[OUT]1
#. -- [EVENT] --SlavKillBoars(11)@@+[NODE]32@@[OUT]1
#. -- [EVENT] --SlavKillBears(12)@@+[NODE]32@@[OUT]1
#. -- [EVENT] --__SlavKillsmallScav(30)@@+[NODE]32@@[OUT]1
#. -- [EVENT] --__SlavKillsmallScav(30)@@+[NODE]48@@[OUT]1
msgid "Give up."
msgstr ""
#. -- [EVENT] --SlavKillWolves(4)@@+[NODE]32@@[OUT]3
#. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]32@@[OUT]3
#. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]48@@[OUT]3
#. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]32@@[OUT]2
#. -- [EVENT] --__SlavKillsmallScav(30)@@+[NODE]32@@[OUT]3
#. -- [EVENT] --__SlavKillsmallScav(30)@@+[NODE]48@@[OUT]3
msgid "Just attack them."
msgstr ""
#. -- [EVENT] --SlavKillWolves(4)@@+[NODE]33@@[STORY]
msgid ""
"Your scheming fails, and you are assailed by the wolfpack.The folk who asked "
"for your help hear your screams and come to your aid. They kill the wolves "
"themselves and are angry about having to spare the time. You do not gain any "
"friendship."
msgstr ""
#. -- [EVENT] --SlavKillWolves(4)@@+[NODE]34@@[STORY]
#. -- [EVENT] --SlavKillWolves(4)@@+[NODE]50@@[STORY]
msgid ""
"The wolves bow to your dominance and depart. Perhaps one or two even decide "
"to stay with you.The Slavyans are happy with your work."
msgstr ""
#. -- [EVENT] --SlavKillWolves(4)@@+[NODE]37@@[STORY]
msgid ""
"The folk who asked for your help hear of your failure and come to your aid. "
"They kill the wolves themselves and are angry about having to spare the "
"time. You do not gain any friendship."
msgstr ""
#. -- [EVENT] --SlavKillWolves(4)@@+[NODE]42@@[STORY]
msgid ""
"You run with the wolves and lead them to a better land, but they take it as "
"increasing their territory.You have their gratitude, but the Slavyans are "
"not impressed with your 'help.'"
msgstr ""
#. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]2@@[STORY]
#. -- [EVENT] --__SlavKillsmallScav(30)@@+[NODE]2@@[STORY]
msgid ""
"You find the place where you were sent to deal with some folk attacking the "
"Slavyans."
msgstr ""
#. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --__SlavKillsmallScav(30)@@+[NODE]2@@[OUT]1
msgid ""
"You know how to deal with ruffians -- you dabbled in that life too. Speak to "
"them. "
msgstr ""
#. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --__SlavKillsmallScav(30)@@+[NODE]2@@[OUT]2
msgid ""
"Intimidate the ruffians. Tell them you'll leave none alive unless they go."
msgstr ""
#. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --__SlavKillsmallScav(30)@@+[NODE]2@@[OUT]3
msgid ""
"[Intellect and harmony]Convince the scavengers that it is wiser to leave now "
"than to face you or, later, the Slavyans too."
msgstr ""
#. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --__SlavKillsmallScav(30)@@+[NODE]2@@[OUT]4
msgid "Pay the scavengers to leave."
msgstr ""
#. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]3@@[STORY]
#. -- [EVENT] --__SlavKillsmallScav(30)@@+[NODE]3@@[STORY]
msgid ""
"You spot the scavengers ahead. They are busy kicking the head of a dead "
"demon as if it were a ball. They haven't seen you yet."
msgstr ""
#. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]3@@[OUT]1
#. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]3@@[OUT]2
#. -- [EVENT] --__SlavKillsmallScav(30)@@+[NODE]3@@[OUT]1
#. -- [EVENT] --__SlavKillsmallScav(30)@@+[NODE]3@@[OUT]2
msgid ""
"[Scavenger]Convince them it isn't worth the trouble to stay here because "
"they'll get whooped either by you or by the Slavyans. Give them a tip on a "
"different village they can hit, one with less protection."
msgstr ""
#. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]3@@[OUT]3
#. -- [EVENT] --__SlavKillsmallScav(30)@@+[NODE]3@@[OUT]3
msgid ""
"Barter with them and convince them it is best to leave now, before there is "
"more trouble."
msgstr ""
#. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]3@@[OUT]4
#. -- [EVENT] --__SlavKillsmallScav(30)@@+[NODE]3@@[OUT]4
msgid "Scavengers are after goods, so offer them some in exchange for leaving."
msgstr ""
#. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]3@@[OUT]5
#. -- [EVENT] --__SlavKillsmallScav(30)@@+[NODE]3@@[OUT]5
msgid "You know their tactics, so the fight will be easier. Attack."
msgstr ""
#. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]4@@[STORY]
#. -- [EVENT] --__SlavKillsmallScav(30)@@+[NODE]4@@[STORY]
msgid ""
"'Shit, you guys look dangerous, we ain't messin' with you. We're gonna find "
"another spot. Bye.' "
msgstr ""
#. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]4@@[OUT]1
#. -- [EVENT] --__SlavKillsmallScav(30)@@+[NODE]4@@[OUT]1
msgid "Shake your fists at them."
msgstr ""
#. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]7@@[STORY]
#. -- [EVENT] --__SlavKillsmallScav(30)@@+[NODE]7@@[STORY]
msgid ""
"'Eh, why not, you one of us, so you good type. See ya around.'You got rid of "
"the problem as you were asked, and your friendship will surely grow."
msgstr ""
#. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]13@@[STORY]
#. -- [EVENT] --__SlavKillsmallScav(30)@@+[NODE]13@@[STORY]
msgid "The scavengers scatter and even leave some of their stuff behind."
msgstr ""
#. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]17@@[STORY]
#. -- [EVENT] --__SlavKillsmallScav(30)@@+[NODE]17@@[STORY]
msgid ""
"'Yeah, you be right, methinks, you look like trouble, and them lot are "
"growing too. We leave.'You dealt with the problem as asked, and you gain "
"friendship."
msgstr ""
#. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]20@@[STORY]
#. -- [EVENT] --__SlavKillsmallScav(30)@@+[NODE]20@@[STORY]
msgid "'Yeah, all right, deal's a deal, we move out.'"
msgstr ""
#. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]21@@[STORY]
#. -- [EVENT] --__SlavKillsmallScav(30)@@+[NODE]21@@[STORY]
msgid ""
"You are about to report your success when you realise that the scavengers "
"have no honour. They return to the village and attack again.They are "
"eventually beaten by the villagers without your help, and your friendship "
"suffers for it."
msgstr ""
#. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]32@@[STORY]
#. -- [EVENT] --__SlavKillsmallScav(30)@@+[NODE]32@@[STORY]
msgid "'You think you scumbags can come and tell us what to do? Fuck off!'"
msgstr ""
#. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]32@@[OUT]2
#. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]48@@[OUT]2
#. -- [EVENT] --__SlavKillsmallScav(30)@@+[NODE]32@@[OUT]2
#. -- [EVENT] --__SlavKillsmallScav(30)@@+[NODE]48@@[OUT]2
msgid "Pay them off."
msgstr ""
#. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]34@@[STORY]
#. -- [EVENT] --__SlavKillsmallScav(30)@@+[NODE]34@@[STORY]
msgid ""
"'Ah, fine, fine, we ain't gonna shit on our friends? doorstep, we'll find a "
"new patch.'You dealt with the problem as asked, and you gain friendship."
msgstr ""
#. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]37@@[STORY]
#. -- [EVENT] --__SlavKillsmallScav(30)@@+[NODE]37@@[STORY]
msgid ""
"The folk who asked for your help hear of your failure and come to your aid. "
"They have to kill the scavengers themselves and are angry about having to "
"spare the time. You do not gain any friendship."
msgstr ""
#. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]42@@[STORY]
#. -- [EVENT] --__SlavKillsmallScav(30)@@+[NODE]42@@[STORY]
msgid ""
"'Bah, shut your trap, you turncoat! We ain't listenin' to traitors.'The "
"scavengers attack. "
msgstr ""
#. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]42@@[OUT]1
#. -- [EVENT] --__SlavKillsmallScav(30)@@+[NODE]42@@[OUT]1
msgid "Fight."
msgstr ""
#. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]44@@[STORY]
#. -- [EVENT] --__SlavKillsmallScav(30)@@+[NODE]44@@[STORY]
msgid ""
"'Ah, you sneaky buggers, you know what a bandit wants, good tradin' with "
"ya.'They move on, and you gain the friendship of those who sent you here."
msgstr ""
#. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]45@@[STORY]
#. -- [EVENT] --__SlavKillsmallScav(30)@@+[NODE]45@@[STORY]
msgid ""
"'Give us some of your goods and we'll leave. We'll even trade with ya, if ya "
"like.'"
msgstr ""
#. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]45@@[OUT]1
#. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]10@@[OUT]1
#. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]19@@[OUT]1
#. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]22@@[OUT]1
#. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]47@@[OUT]1
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]10@@[OUT]1
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]18@@[OUT]1
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]19@@[OUT]1
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]22@@[OUT]1
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]51@@[OUT]1
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]51@@[OUT]2
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]57@@[OUT]1
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]60@@[OUT]1
#. -- [EVENT] --__SlavKillsmallScav(30)@@+[NODE]45@@[OUT]1
msgid "Agree."
msgstr ""
#. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]45@@[OUT]2
#. -- [EVENT] --__SlavKillsmallScav(30)@@+[NODE]45@@[OUT]2
msgid "Refuse."
msgstr ""
#. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]48@@[STORY]
#. -- [EVENT] --__SlavKillsmallScav(30)@@+[NODE]48@@[STORY]
msgid ""
"'Yeah, you be right, methinks, you look like trouble, and them lot are "
"growing too. But we ain't goin' for free. Pay us or we face the beatin'.'"
msgstr ""
#. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]2@@[STORY]
msgid ""
"You find the small graveyard where the Slavyans think the unliving roam."
msgstr ""
#. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]2@@[OUT]1
msgid "[Magic user or Magic] Some dark magic may be at work here. Investigate."
msgstr ""
#. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]4@@[OUT]2
msgid "You have folk who know about the unliving, so take a closer look."
msgstr ""
#. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]2@@[OUT]3
msgid ""
"Through nature and light, cleanse this place of the foul force that violates "
"the laws of your gods."
msgstr ""
#. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]2@@[OUT]5
msgid "Bribe the unliving with meat so they move on."
msgstr ""
#. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]3@@[STORY]
msgid ""
"You spot several unliving corpses walking in circles around a single "
"gravestone."
msgstr ""
#. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]3@@[OUT]1
#. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]3@@[OUT]2
msgid "[Unliving]Ask them to move along or leave the villagers be."
msgstr ""
#. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]3@@[OUT]3
msgid ""
"Perform a ritual that will keep the unliving trapped here. This is dark "
"magic, so it may cost you something, but it should work."
msgstr ""
#. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]3@@[OUT]4
msgid "You caught them by surprise, so attack!"
msgstr ""
#. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]4@@[STORY]
msgid ""
"A stench of dark magic hits your senses and you discover a cursed figurine "
"atop one of the gravestones was causing the unliving to rise.It is easy to "
"destroy, but doing so will wound your spirit."
msgstr ""
#. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]4@@[OUT]1
msgid "Destroy the object."
msgstr ""
#. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]7@@[STORY]
msgid ""
"Turns out the unliving were called here by a cursed object, but your words "
"are able to snap them out of the trance. They are grateful and do as you "
"wish.You got rid of the problem as you were asked, and your friendship will "
"surely grow."
msgstr ""
#. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]13@@[STORY]
msgid "The unliving scatter and even leave some of their stuff behind."
msgstr ""
#. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]20@@[STORY]
msgid ""
"The smell of fresh meat entices the unliving. You see them thrashing about "
"to get it, and although they had trouble moving away from the graveyard at "
"first, they follow the meat and eventually just wander off."
msgstr ""
#. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]21@@[STORY]
msgid ""
"You are about to report your success when you realise that a dark force is "
"making more bodies rise up, and some of the ones who left return too.They "
"are eventually beaten by the villagers without your help, and your "
"friendship suffers for it."
msgstr ""
#. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]32@@[STORY]
msgid "Your efforts fail and the unliving turn their attention to you."
msgstr ""
#. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]34@@[STORY]
msgid ""
"You bind the unliving to this grave site, and unless someone purposefully "
"breaks your work, they will remain here.The Slavyans are unsure about how "
"they feel about this new feature, but you did deal with their immediate "
"problem, and they are grateful."
msgstr ""
#. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]37@@[STORY]
msgid ""
"The folk who asked for your help hear of your failure and come to your aid. "
"They have to kill the unliving themselves and are angry about having to "
"spare the time. You do not gain any friendship."
msgstr ""
#. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]42@@[STORY]
msgid ""
"Turns out the unliving were called here by a cursed object, but your bond "
"with the gods protects you somewhat."
msgstr ""
#. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]52@@[STORY]
msgid ""
"Your prayers work. One of the gravestones shatters into dust, and along with "
"it, the unliving fall to the ground. "
msgstr ""
#. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]2@@[STORY]
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]2@@[STORY]
msgid ""
"'Welcome, what brings you to our humble abode?'Some village activities will "
"only be available when you are friends with its people and some are "
"restricted to chance, so coming back from time to time may be worth it."
msgstr ""
#. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]2@@[OUT]1
msgid "Ask if there is anything you can help with."
msgstr ""
#. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]2@@[OUT]2
msgid "Say you just came to rest and visit, perhaps heal your wounds."
msgstr ""
#. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]2@@[OUT]3
msgid "Ask if you can visit the kennels."
msgstr ""
#. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]2@@[OUT]6
msgid "You're in luck, the tavern is open. Visit it."
msgstr ""
#. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]2@@[OUT]7
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]2@@[OUT]7
msgid "Visit the food stalls."
msgstr ""
#. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]5@@[STORY]
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]5@@[STORY]
msgid ""
"'You best move along. You're no friends of ours.'You see armed folk "
"gathering."
msgstr ""
#. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]5@@[OUT]3
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]5@@[OUT]3
msgid "Say that you mean them no harm -- all you want is to talk and visit."
msgstr ""
#. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]6@@[STORY]
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]6@@[STORY]
msgid "The village lies destroyed, and the spoils are yours."
msgstr ""
#. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]10@@[STORY]
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]10@@[STORY]
msgid ""
"'There's always trouble about the place. There's a bunch of vermin nesting "
"nearby. We're small, only setting up. If you help us be rid of them, we'll "
"be very thankful, to be sure.'"
msgstr ""
#. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]10@@[OUT]2
#. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]19@@[OUT]2
#. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]22@@[OUT]2
#. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]47@@[OUT]2
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]10@@[OUT]2
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]18@@[OUT]2
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]19@@[OUT]2
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]22@@[OUT]2
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]51@@[OUT]3
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]57@@[OUT]2
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]60@@[OUT]2
msgid "Decline and leave."
msgstr ""
#. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]11@@[STORY]
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]11@@[STORY]
msgid ""
"'It will be a cold day in summer before we refuse hospitality to the weary."
"We also have a healer in the village. If they're not busy, they're good with "
"the body and the mind.'"
msgstr ""
#. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]11@@[OUT]1
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]11@@[OUT]1
msgid "Pay to get physical wounds healed. "
msgstr ""
#. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]11@@[OUT]2
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]11@@[OUT]2
msgid "Pay to get mental wounds healed. "
msgstr ""
#. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]11@@[OUT]3
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]11@@[OUT]3
msgid "Pay to have poison removed."
msgstr ""
#. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]11@@[OUT]4
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]11@@[OUT]4
msgid "Ask if there's a wise one who can heal spiritual ailments."
msgstr ""
#. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]11@@[OUT]5
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]11@@[OUT]5
msgid ""
"A zerca is telling the story of the cosmic tree. Go listen to his tale in "
"honour of the gods."
msgstr ""
#. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]11@@[OUT]6
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]11@@[OUT]6
msgid "Come back another day."
msgstr ""
#. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]19@@[STORY]
msgid ""
"'There's always trouble about the place. There's a nice rich beehive nearby. "
"We'd like to get the honey, but we're small, only setting up. If you help us "
"pacify the bees, we'll be very thankful, to be sure.'"
msgstr ""
#. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]21@@[STORY]
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]21@@[STORY]
msgid "'You lookin' to help a fellow, eh? Sure, there's always trouble.'"
msgstr ""
#. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]21@@[OUT]1
#. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]21@@[OUT]5
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]21@@[OUT]1
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]21@@[OUT]6
msgid "Ask if anything needs killing."
msgstr ""
#. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]21@@[OUT]2
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]21@@[OUT]3
msgid "You have a lot of wood on you. Ask if they need some."
msgstr ""
#. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]21@@[OUT]3
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]21@@[OUT]2
msgid ""
"You see they are in need of stone, so tell them you're willing to give away "
"some of yours."
msgstr ""
#. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]21@@[OUT]4
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]21@@[OUT]4
msgid "There is nothing to do here for now. Come back another day."
msgstr ""
#. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]22@@[STORY]
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]22@@[STORY]
msgid ""
"'Yeah, nasty bunch of scoundrels are setting up nearby. We're small, and "
"we're worried they may hit us soon. But if you got them first...'"
msgstr ""
#. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]26@@[STORY]
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]26@@[STORY]
msgid ""
"'A witch, that's what you're after, eh? Magic comes at a price. Healing the "
"spirit is easier, but curses, well, they are nasty things. They'll cost you "
"more, cost you blood.'"
msgstr ""
#. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]26@@[OUT]1
msgid ""
"[Witch]Say you only need your sister's aid, and you'll pay the price "
"yourself and promise not to burden her. "
msgstr ""
#. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]26@@[OUT]2
msgid "Agree to pay the price to remove curses."
msgstr ""
#. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]26@@[OUT]3
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]26@@[OUT]3
msgid "Ask to have your spirit wounds healed."
msgstr ""
#. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]29@@[STORY]
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]29@@[STORY]
msgid ""
"The witch nods. 'Bah, should've said so, sis. I wouldn't try to sell you the "
"price crap, ha. Let's get to it.'Together, you remove any curses you had."
msgstr ""
#. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]29@@[OUT]1
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]29@@[OUT]1
msgid "Thank her and leave."
msgstr ""
#. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]37@@[STORY]
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]37@@[STORY]
msgid ""
"'In the name of the cosmic tree itself, you are truly odd folk to offer "
"resources like that. We thank you.We cannot give much, but here, have what "
"we can spare.'"
msgstr ""
#. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]37@@[OUT]1
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]37@@[OUT]1
msgid "Wish them well and leave."
msgstr ""
#. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]40@@[STORY]
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]40@@[STORY]
msgid "'Sure, go right ahead, we may have some pups for you to buy.'"
msgstr ""
#. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]40@@[OUT]1
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]40@@[OUT]1
msgid "Buy a dog. "
msgstr ""
#. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]47@@[STORY]
msgid ""
"'There's always trouble about the place. There's a bunch of nasty gobbos "
"camping nearby. Little buggers are looking to stay, and we ain't too happy "
"about them bein' our neighbours. If you were to deal with that, we'd be "
"grateful.'"
msgstr ""
#. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]50@@[STORY]
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]49@@[STORY]
msgid ""
"'Bah, fine, you look honest enough and you carry the mark of the gods, so we "
"best not anger them lot.Come in, but we're watching you!'"
msgstr ""
#. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]50@@[OUT]1
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]49@@[OUT]1
msgid "Ask to trade."
msgstr ""
#. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]50@@[OUT]2
#. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]50@@[OUT]3
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]49@@[OUT]2
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]49@@[OUT]3
msgid "Offer to do something for them to prove your goodwill."
msgstr ""
#. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]53@@[STORY]
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]53@@[STORY]
msgid "'Go away!'"
msgstr ""
#. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]58@@[STORY]
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]65@@[STORY]
msgid ""
"'Either we do not have any work for you, or you or your kin are already set "
"on a path to aid us. Finish that path before you ask for new tasks."
msgstr ""
#. -- [EVENT] --SlavyanKillsmallBees(9)@@+[NODE]2@@[STORY]
msgid "You approach the beehive the Slavyans asked you to clear."
msgstr ""
#. -- [EVENT] --SlavyanKillsmallBees(9)@@+[NODE]2@@[OUT]2
msgid ""
"[Druid or nature]There's no need for violence. You simply need to ask them "
"to share."
msgstr ""
#. -- [EVENT] --SlavyanKillsmallBees(9)@@+[NODE]2@@[OUT]3
msgid ""
"[Forest folk]Convince the bees to cooperate, as it is always more fruitful "
"in the long run."
msgstr ""
#. -- [EVENT] --SlavyanKillsmallBees(9)@@+[NODE]2@@[OUT]4
msgid ""
"[Beast master]You need to claim this territory. Any beasts will then move "
"away. "
msgstr ""
#. -- [EVENT] --SlavyanKillsmallBees(9)@@+[NODE]2@@[OUT]5
msgid "[Hunter]Set up traps to thin the swarm, then attack."
msgstr ""
#. -- [EVENT] --SlavyanKillsmallBees(9)@@+[NODE]7@@[STORY]
msgid ""
"You find the right spots to mark your territory with a strong, predatory "
"odour.The bees soon buzz away and leave their honey behind."
msgstr ""
#. -- [EVENT] --SlavyanKillsmallBees(9)@@+[NODE]7@@[OUT]1
msgid "Great. Go tell the villagers."
msgstr ""
#. -- [EVENT] --SlavyanKillsmallBees(9)@@+[NODE]12@@[STORY]
msgid ""
"You are badly beaten, and the villagers have to come to your rescue. They "
"are not impressed."
msgstr ""
#. -- [EVENT] --SlavyanKillsmallBees(9)@@+[NODE]18@@[STORY]
msgid ""
"The bees buzz in unison, listening to your words.They agree to cooperate "
"with the human village. If the humans keep away and leave them in peace, the "
"bees will in turn give some of their honey away."
msgstr ""
#. -- [EVENT] --SlavyanKillsmallBees(9)@@+[NODE]18@@[OUT]1
#. -- [EVENT] --SlavyanKillsmallBees(9)@@+[NODE]18@@[OUT]2
msgid "Agree. "
msgstr ""
#. -- [EVENT] --SlavyanKillsmallBees(9)@@+[NODE]20@@[STORY]
msgid ""
"A villager scout was watching you and approaches:'I'll be damned. You "
"reasoned with the stingers, but why? We have no desire for the buzzers to "
"live on our doorstep.I mean, you meant well. But perhaps next time, do as we "
"ask.'"
msgstr ""
#. -- [EVENT] --SlavyanKillsmallBees(9)@@+[NODE]28@@[STORY]
msgid "The bees buzz in anger and turn your way."
msgstr ""
#. -- [EVENT] --SlavyanKillsmallBees(9)@@+[NODE]28@@[OUT]2
msgid "You will be stung, so run."
msgstr ""
#. -- [EVENT] --SlavyanKillsmallBees(9)@@+[NODE]48@@[STORY]
msgid ""
"A villager scout was watching you and approaches:'I'll be damned. You "
"reasoned with the stingers. Great. I guess we won't mind the buzz if it gets "
"us honey. Thank you, and here, this is your reward.'"
msgstr ""
#. -- [EVENT] --SlavyanKillsmallBees(9)@@+[NODE]50@@[STORY]
msgid ""
"A villager scout was watching you and approaches:'I'll be damned. You chased "
"them away. Wonderful! Here, have this as thanks.'"
msgstr ""
#. -- [EVENT] --SlavyanKillsmallBees(9)@@+[NODE]51@@[STORY]
msgid ""
"You aren't called a beast master for nothing. You scare the bees away. A "
"villager scout was watching you and approaches:'I'll be damned. You chased "
"them away. Wonderful! Here, have this as thanks.'"
msgstr ""
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]2@@[OUT]6
msgid "Visit the tavern."
msgstr ""
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]18@@[STORY]
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]57@@[STORY]
msgid ""
"'Well, now that you mention it, there's an old cemetery not far, and truth "
"be told, we don't have the means to clear it ourselves. So if you go have a "
"look, it'll help us out for sure.'"
msgstr ""
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]19@@[STORY]
msgid ""
"'There's always trouble about the place. Some boars are roaming nearby and "
"causing a lot of trouble. We'd go deal with it, but since you asked...'"
msgstr ""
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]21@@[OUT]5
msgid "Ask if there are any places of interest around here."
msgstr ""
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]26@@[OUT]1
msgid ""
"[Witch] Say you only need your sister's aid, and you'll pay the price "
"yourself and promise not to burden her. "
msgstr ""
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]26@@[OUT]2
msgid "Agree to pay the price for curing curses."
msgstr ""
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]26@@[OUT]4
msgid "You have no spirit wounds or curses, leave."
msgstr ""
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]51@@[STORY]
msgid ""
"'We do seem to have a problem with predators roaming our territory. "
"Troublesome lot, and we'd go deal with them ourselves, but you asked if you "
"could help.'"
msgstr ""
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]60@@[STORY]
msgid ""
"'Well, now that you mention it, there's an old grave site not too far. We've "
"been hearing strange noises, moaning and groaning -- and not the good type. "
"We fear the unliving may haunt it, and when they smell our flesh, they're "
"sure to come. Get rid of them.'"
msgstr ""
#. -- [EVENT] --SlavKillBoars(11)@@+[NODE]2@@[STORY]
msgid ""
"You approach the area where the pack of boars you were asked to deal with is "
"said to roam."
msgstr ""
#. -- [EVENT] --SlavKillBoars(11)@@+[NODE]2@@[OUT]1
msgid "You know how to handle boars. Try to figure it out."
msgstr ""
#. -- [EVENT] --SlavKillBoars(11)@@+[NODE]2@@[OUT]2
msgid "[Hunter]Track the boars."
msgstr ""
#. -- [EVENT] --SlavKillBoars(11)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --SlavKillBears(12)@@+[NODE]2@@[OUT]3
msgid "[Nature or intellect]Use your mental prowess to figure out what to do. "
msgstr ""
#. -- [EVENT] --SlavKillBoars(11)@@+[NODE]2@@[OUT]4
msgid "[Boar rider]Dominate the boars."
msgstr ""
#. -- [EVENT] --SlavKillBoars(11)@@+[NODE]2@@[OUT]6
#. -- [EVENT] --SlavKillBoars(11)@@+[NODE]32@@[OUT]2
#. -- [EVENT] --SlavKillBears(12)@@+[NODE]2@@[OUT]6
#. -- [EVENT] --SlavKillBears(12)@@+[NODE]32@@[OUT]2
msgid ""
"Use your food to lure these animals away from the territory and hope they "
"won't come back."
msgstr ""
#. -- [EVENT] --SlavKillBoars(11)@@+[NODE]3@@[STORY]
msgid ""
"You get in closer and observe. The boars have some piglets with them, which "
"can make them more aggressive, but may also provide an opportunity."
msgstr ""
#. -- [EVENT] --SlavKillBoars(11)@@+[NODE]3@@[OUT]1
#. -- [EVENT] --SlavKillBoars(11)@@+[NODE]3@@[OUT]2
msgid ""
"[Beast master or boar rider]Boars are your specialty. Create enough chaos to "
"make them flee, then try to separate and capture the young."
msgstr ""
#. -- [EVENT] --SlavKillBoars(11)@@+[NODE]3@@[OUT]3
msgid ""
"Some in your group can communicate with boars, so try to make them obey you."
msgstr ""
#. -- [EVENT] --SlavKillBoars(11)@@+[NODE]3@@[OUT]4
msgid ""
"The sow will be very protective of her piglets. Try to make this area seem "
"too risky a place to raise young."
msgstr ""
#. -- [EVENT] --SlavKillBoars(11)@@+[NODE]4@@[STORY]
msgid ""
"You stalk the boars and can take them out one by one, then make the rest "
"flee."
msgstr ""
#. -- [EVENT] --SlavKillBoars(11)@@+[NODE]7@@[STORY]
msgid ""
"Your plan works to perfection. The herd is chased away, and some younglings "
"are caught. Perhaps you'll be able to train one.You got rid of the problem "
"as you were asked, and the Slavyans are grateful."
msgstr ""
#. -- [EVENT] --SlavKillBoars(11)@@+[NODE]13@@[STORY]
msgid "One of the wounded boars lashes out at you in a dying frenzy."
msgstr ""
#. -- [EVENT] --SlavKillBoars(11)@@+[NODE]17@@[STORY]
msgid ""
"You perform a few sneak attacks to harass the herd and create enough trouble "
"that they decide to move on.You got rid of the problem as you were asked, "
"and the Slavyans are grateful."
msgstr ""
#. -- [EVENT] --SlavKillBoars(11)@@+[NODE]20@@[STORY]
#. -- [EVENT] --SlavKillBears(12)@@+[NODE]20@@[STORY]
msgid "You give the food away and lead the animals to another spot. "
msgstr ""
#. -- [EVENT] --SlavKillBoars(11)@@+[NODE]21@@[STORY]
msgid ""
"Alas, just as you are about to report your successful mission, you learn "
"that the boars have returned and continue to harass the settlers. They have "
"to deal with them themselves, so your friendship does not grow. "
msgstr ""
#. -- [EVENT] --SlavKillBoars(11)@@+[NODE]32@@[STORY]
#. -- [EVENT] --SlavKillBears(12)@@+[NODE]32@@[STORY]
msgid "You were unconvincing. The beasts stay."
msgstr ""
#. -- [EVENT] --SlavKillBoars(11)@@+[NODE]32@@[OUT]3
#. -- [EVENT] --SlavKillBears(12)@@+[NODE]32@@[OUT]3
msgid "Just attack them!"
msgstr ""
#. -- [EVENT] --SlavKillBoars(11)@@+[NODE]33@@[STORY]
msgid ""
"Your scheming fails and you are assailed by the boars.The folk who asked for "
"your help hear your screams and come to your aid. They have to kill the "
"boars themselves and are angry about having to spare the time. You do not "
"gain any friendship."
msgstr ""
#. -- [EVENT] --SlavKillBoars(11)@@+[NODE]34@@[STORY]
msgid ""
"The boars bow to your dominance and depart. Perhaps one or two may even "
"decide to stay with you.The Slavyans are happy with your work."
msgstr ""
#. -- [EVENT] --SlavKillBoars(11)@@+[NODE]37@@[STORY]
msgid ""
"The folk who asked for your help hear of your failure and come to your aid. "
"They kill the boars themselves and are angry about having to spare the time. "
"You do not gain any friendship."
msgstr ""
#. -- [EVENT] --SlavKillBoars(11)@@+[NODE]42@@[STORY]
msgid ""
"Your plan backfires. The boars panic and run, but they end up trampling some "
"villagers. You do catch some piglets, though.The Slavyans are not impressed "
"with your 'help.'"
msgstr ""
#. -- [EVENT] --SlavKillBoars(11)@@+[NODE]50@@[STORY]
msgid ""
"The boars bow to your dominance and depart. Perhaps one or two even decide "
"to stay with you.The Slavyans are happy with your work."
msgstr ""
#. -- [EVENT] --SlavKillBears(12)@@+[NODE]2@@[STORY]
msgid ""
"You approach the area where the pack of bears you were asked to deal with is "
"said to roam."
msgstr ""
#. -- [EVENT] --SlavKillBears(12)@@+[NODE]2@@[OUT]1
msgid "You know how to handle bears. Try to figure it out."
msgstr ""
#. -- [EVENT] --SlavKillBears(12)@@+[NODE]2@@[OUT]2
msgid "[Hunter]Track the bears."
msgstr ""
#. -- [EVENT] --SlavKillBears(12)@@+[NODE]2@@[OUT]4
msgid "[Bear]Dominate the bears."
msgstr ""
#. -- [EVENT] --SlavKillBears(12)@@+[NODE]3@@[STORY]
msgid "You get in closer and observe several bears huddled in a cave."
msgstr ""
#. -- [EVENT] --SlavKillBears(12)@@+[NODE]3@@[OUT]1
#. -- [EVENT] --SlavKillBears(12)@@+[NODE]3@@[OUT]2
msgid "[Orc]Bear wrestling time!"
msgstr ""
#. -- [EVENT] --SlavKillBears(12)@@+[NODE]3@@[OUT]3
msgid ""
"Some of your group can communicate with bears, so try to make them obey you."
msgstr ""
#. -- [EVENT] --SlavKillBears(12)@@+[NODE]3@@[OUT]4
msgid ""
"Bears respect territory. Try to figure out a way to mark this land for the "
"Slavyans, thus making the bears leave."
msgstr ""
#. -- [EVENT] --SlavKillBears(12)@@+[NODE]4@@[STORY]
msgid ""
"You stalk the bears and can take them out one by one, then make the rest "
"flee."
msgstr ""
#. -- [EVENT] --SlavKillBears(12)@@+[NODE]7@@[STORY]
msgid ""
"You wrestle the alpha bear and break its neck with your bare hands. The "
"other bears submit to your dominance.You got rid of the problem as you were "
"asked, and the Slavyans are grateful."
msgstr ""
#. -- [EVENT] --SlavKillBears(12)@@+[NODE]13@@[STORY]
msgid "One of the wounded bears lashes out at you in a dying frenzy."
msgstr ""
#. -- [EVENT] --SlavKillBears(12)@@+[NODE]21@@[STORY]
msgid ""
"Alas, just as you are about to report your successful mission, you learn "
"that the bears have returned and continue to harass the settlers. They have "
"to deal with them themselves, so your friendship does not grow. "
msgstr ""
#. -- [EVENT] --SlavKillBears(12)@@+[NODE]33@@[STORY]
msgid ""
"Your scheming fails and you are assailed by the bears.The folk who asked for "
"your help hear your screams and come to your aid. They have to kill the "
"bears themselves and are angry about having to spare the time. You do not "
"gain any friendship."
msgstr ""
#. -- [EVENT] --SlavKillBears(12)@@+[NODE]34@@[STORY]
msgid ""
"The bears bow to your dominance and depart. Perhaps one or two may even "
"decide to stay with you.The Slavyans are happy with your work."
msgstr ""
#. -- [EVENT] --SlavKillBears(12)@@+[NODE]37@@[STORY]
msgid ""
"The folk who asked for your help hear of your failure and come to your aid. "
"They kill the bears themselves and are angry about having to spare the time. "
"You do not gain any friendship."
msgstr ""
#. -- [EVENT] --SlavKillBears(12)@@+[NODE]42@@[STORY]
msgid ""
"You wrestle the bear, but the others do not care and wander off, though you "
"don't notice. Later you learn that, angered by your interruption, the bears "
"lashed out at the villagers.The Slavyans are not impressed with your 'help.'"
msgstr ""
#. -- [EVENT] --SlavKillBears(12)@@+[NODE]50@@[STORY]
msgid ""
"The bears bow to your dominance and depart. Perhaps one even decides to stay "
"with you.The Slavyans are happy with your work."
msgstr ""
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]25@@[STORY]
msgid ""
"You find the bodies of many children, but also those of demons and animals. "
"This nest was busy.More surprising, you discover in a central space, upon a "
"throne of bones, a common cat[R19], bound in a collar. Was it the master or "
"the victim here?It purrs at you."
msgstr ""
#. -- [EVENT] --Army(14)@@+[NODE]2@@[STORY]
msgid "An armed group of Slavyans stands before you."
msgstr ""
#. -- [EVENT] --Army(14)@@+[NODE]2@@[OUT]1
msgid "Greet your allies. "
msgstr ""
#. -- [EVENT] --Army(14)@@+[NODE]2@@[OUT]2
msgid "Stay cautious, but speak to them."
msgstr ""
#. -- [EVENT] --Army(14)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --Army(14)@@+[NODE]11@@[OUT]3
msgid "Intimidate them!"
msgstr ""
#. -- [EVENT] --Army(14)@@+[NODE]2@@[OUT]5
msgid "Move away."
msgstr ""
#. -- [EVENT] --Army(14)@@+[NODE]2@@[OUT]6
#. -- [EVENT] --Army(14)@@+[NODE]11@@[OUT]4
msgid "Convince them you are friendly."
msgstr ""
#. -- [EVENT] --Army(14)@@+[NODE]3@@[STORY]
msgid "'Ah, good day to you, friends, well met.'"
msgstr ""
#. -- [EVENT] --Army(14)@@+[NODE]3@@[OUT]1
msgid "Ask if they want to trade."
msgstr ""
#. -- [EVENT] --Army(14)@@+[NODE]3@@[OUT]2
msgid "Have a drink together."
msgstr ""
#. -- [EVENT] --Army(14)@@+[NODE]11@@[STORY]
msgid ""
"'You ain't our enemy, but you ain't friends, either. Go to our village if "
"you wanna make friends. Now move away.'"
msgstr ""
#. -- [EVENT] --Army(14)@@+[NODE]17@@[STORY]
msgid ""
"'Fine, fine, here, take our stuff and we'll back away, no need for fightin' "
"and no hard feelings either, eh.'"
msgstr ""
#. -- [EVENT] --Army(14)@@+[NODE]17@@[OUT]1
msgid "If they left anything of use take it and leave."
msgstr ""
#. -- [EVENT] --Army(14)@@+[NODE]19@@[STORY]
msgid "They are not interested in your words. You get chased away and beaten."
msgstr ""
#. -- [EVENT] --Army(14)@@+[NODE]19@@[OUT]1
#. -- [EVENT] --Unliving(22)@@+[NODE]19@@[OUT]1
#. -- [EVENT] --Underground(23)@@+[NODE]42@@[OUT]1
#. -- [EVENT] --Robbers(24)@@+[NODE]62@@[OUT]1
#. -- [EVENT] --Robbers(24)@@+[NODE]69@@[OUT]1
msgid "Run."
msgstr ""
#. -- [EVENT] --Army(14)@@+[NODE]25@@[STORY]
msgid ""
"'Well, you do seem like the good sort. We'll leave you be.'They walk off and "
"you gain some friendship."
msgstr ""
#. -- [EVENT] --cemetery human(15)@@+[NODE]3@@[STORY]
msgid ""
"You discover the ruins of an ancient human cemetery, one where burial was "
"clearly the custom. There are gravestones with faded markings and even some "
"large stone crypts. "
msgstr ""
#. -- [EVENT] --cemetery human(15)@@+[NODE]3@@[OUT]1
#. -- [EVENT] --cemetery human(15)@@+[NODE]3@@[OUT]2
#. -- [EVENT] --cemetery human(15)@@+[NODE]3@@[OUT]3
#. -- [EVENT] --cemetery human(15)@@+[NODE]3@@[OUT]4
#. -- [EVENT] --cemetery human(15)@@+[NODE]3@@[OUT]5
msgid "Have a closer look."
msgstr ""
#. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]2@@[STORY]
msgid ""
"Among the old gravestones that tell the tale of the old days, you find a "
"spot where only a single slab of sandstone lies with some very faint and "
"unreadable markings on it. But something draws your attention towards it."
msgstr ""
#. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --Ruinshuman(21)@@+[NODE]3@@[OUT]1
#. -- [EVENT] --Ruinshuman(21)@@+[NODE]3@@[OUT]2
#. -- [EVENT] --Ruinshuman(21)@@+[NODE]3@@[OUT]3
#. -- [EVENT] --Ruinshuman(21)@@+[NODE]3@@[OUT]4
#. -- [EVENT] --Ruinshuman(21)@@+[NODE]3@@[OUT]5
#. -- [EVENT] --Ruinshuman(21)@@+[NODE]3@@[OUT]6
#. -- [EVENT] --Robbers(24)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --Robbers(24)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --Robbers(24)@@+[NODE]2@@[OUT]5
#. -- [EVENT] --Random demon_(27)@@+[NODE]3@@[OUT]1
#. -- [EVENT] --Random demon_(27)@@+[NODE]3@@[OUT]2
msgid "Investigate."
msgstr ""
#. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]3@@[STORY]
msgid ""
"The placement of the stone and the faded markings, which look to you like "
"some sort of warding signs, suggest that whoever was buried here was an "
"undesirable, but also feared. Was the warding meant to protect whoever lies "
"here, or the other way around? Alas, this is unclear. "
msgstr ""
#. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]3@@[OUT]1
#. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]4@@[OUT]1
#. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]5@@[OUT]1
msgid "Search for anything usable."
msgstr ""
#. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]4@@[STORY]
msgid ""
"This seems likely to be a burial place for outcasts, criminals, and those "
"who were otherwise unwanted in a community or perhaps too poor to get a "
"proper burial.As you get closer, you have a fleeting feeling of unease. Dark "
"magics could be at play here."
msgstr ""
#. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]5@@[STORY]
msgid ""
"This seems likely to be a burial place for outcasts, criminals, and those "
"who were otherwise unwanted in a community or perhaps too poor to get a "
"proper burial."
msgstr ""
#. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]7@@[STORY]
msgid ""
"'You, you there, live one! Come here. I need a favour and you seem the sort "
"to listen.'You realise the sound is coming from the stone slab. As you turn "
"towards it, you can see the outlines of a ghostly figure."
msgstr ""
#. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]7@@[OUT]1
msgid ""
"[Ghost]Tell him to speak plainly, without the drama. Ask him why he is here."
msgstr ""
#. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]7@@[OUT]2
msgid ""
"[Goblin shaman]You sense this ghost is bound to the gravestone. Ask him why."
msgstr ""
#. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]7@@[OUT]3
msgid "Ask him what his problem is."
msgstr ""
#. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]7@@[OUT]5
#. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]10@@[OUT]3
#. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]13@@[OUT]5
#. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]32@@[OUT]3
#. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]33@@[OUT]3
msgid "Leave him to his fate."
msgstr ""
#. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]8@@[STORY]
msgid ""
"'Well, you know, cemeteries, dead folk, after the gates to the underworlds "
"were shut for centuries and then that god of yours, Veles, disappeared, "
"we're quite overcrowded here, you know.But say, ghost to ghost, will you "
"help me out?'"
msgstr ""
#. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]8@@[OUT]1
msgid "Say that you see he is stuck here, and ask why."
msgstr ""
#. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]10@@[STORY]
#. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]33@@[STORY]
msgid ""
"'A specialist, great. Yes, I am stuck here because some vengeful sod trapped "
"my poor spirit in this place. Dark magic, poor taste, you pick...'"
msgstr ""
#. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]10@@[OUT]1
#. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]32@@[OUT]1
#. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]33@@[OUT]1
msgid "Tell him you see through his lie. Ask for the truth."
msgstr ""
#. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]10@@[OUT]4
#. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]13@@[OUT]1
#. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]32@@[OUT]4
#. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]33@@[OUT]4
msgid "Agree to try a ritual to free him."
msgstr ""
#. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]10@@[OUT]5
#. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]10@@[OUT]6
#. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]13@@[OUT]2
#. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]13@@[OUT]6
#. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]32@@[OUT]5
#. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]32@@[OUT]6
#. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]33@@[OUT]5
#. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]33@@[OUT]6
msgid "Agree to smash the gravestone and see if that frees him."
msgstr ""
#. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]11@@[STORY]
#. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]31@@[STORY]
msgid ""
"You break the spirit free of its bonds, and as it is set free, you see an "
"evil glimmer in its eye. Several other wraith-like spirits appear and join "
"their long-lost master.An air of darkness follows the ghost as it "
"disappears, leaving you cursed."
msgstr ""
#. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]12@@[STORY]
msgid ""
"You fail to perform the ritual and the spirit shifts into an angry wraith. "
"'Useless lumps of meat!'You feel weakened, but perhaps it is good that the "
"ghost remained trapped."
msgstr ""
#. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]13@@[STORY]
msgid ""
"'Oh, fine, fine, yes, I was a wretched soul, murderous villain I was called, "
"damned to eternity tied to this stone. Can you imagine the boredom?Just let "
"me leave, and I will reward you, promise.'"
msgstr ""
#. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]13@@[OUT]3
msgid "Strengthen the ritual to make sure he stays where he is. "
msgstr ""
#. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]14@@[STORY]
msgid ""
"You strengthen the ritual binding the spirit here. It skulks away into the "
"shadows, unable to do anything to stop you. You feel a wave of good energy "
"fall upon you -- an aftereffect of the original spell, you think."
msgstr ""
#. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]21@@[STORY]
msgid ""
"You fail to strengthen the ritual and feel depleted from the attempt.The "
"ghost is angered and lashes out at you, forcing you to leave."
msgstr ""
#. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]23@@[STORY]
msgid ""
"'You know, in the old days, I would have thrown a curse on you and gathered "
"my dark minions to reap death and destruction on the lands. But all my time "
"in solitude taught me a lesson. I will serve you awhile instead.'"
msgstr ""
#. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]23@@[OUT]1
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]72@@[OUT]1
msgid "Nod and leave."
msgstr ""
#. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]25@@[STORY]
msgid ""
"You kill the ghost, but you suspect it will eventually return here. Still, "
"it is gone for now."
msgstr ""
#. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]26@@[STORY]
msgid ""
"The ghost defeats you and leaves you cursed as you run away from its range."
msgstr ""
#. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]28@@[STORY]
msgid ""
"You smash the gravestone to pieces, but the ghost remains bound to this "
"place. Clearly, brute force will not break this curse.The ghost skulks away, "
"cursing at you, and you see a glimmer of malice in its dead eyes.You feel "
"your spirit fatigued from the effort."
msgstr ""
#. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]32@@[STORY]
msgid ""
"'I guess you could call my troubles your typical ghost conundrum -- er, "
"problem. We... I mean, I am stuck here because some vengeful sod trapped my "
"poor spirit in this place.'"
msgstr ""
#. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]2@@[STORY]
msgid ""
"You enter an ancient human graveyard. Here, you feel the presence of "
"otherworldly beings lingering in dark corners, but they do not react to you "
"in any way."
msgstr ""
#. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]2@@[OUT]3
msgid "Good. Look for useful resources without disturbing the dead."
msgstr ""
#. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]3@@[STORY]
msgid ""
"The cemetery looks like it's been looted many times before. It's mostly "
"rubble and dirt.You do, however, find a faded pentagram and a dead body that "
"is not buried. Among its rotten belongings, you find a map drawn on a piece "
"of leather."
msgstr ""
#. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]3@@[OUT]1
msgid "Take the map and leave. "
msgstr ""
#. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]3@@[OUT]2
msgid "Take the map and leave."
msgstr ""
#. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]6@@[STORY]
msgid ""
"The cemetery looks like it's been looted many times before. It's mostly "
"rubble and dirt.You do find one large crypt that could still hold some "
"mysteries, but to get in, you'd need to move the large slab of stone."
msgstr ""
#. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]6@@[OUT]1
msgid "You're strong enough to move the slab without much effort."
msgstr ""
#. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]6@@[OUT]2
msgid "Try to move the slab."
msgstr ""
#. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]8@@[STORY]
#. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]45@@[STORY]
msgid ""
"You move the slab and enter a dark crypt.As you step inside, candles light "
"up along your path and, within, you find a stone coffin. Around it, in "
"various alcoves, you see statues wearing jewellery, ornamental objects, and "
"even ceremonial weaponry. Some of it is likely too old to use, but some can "
"be salvaged."
msgstr ""
#. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]8@@[OUT]1
#. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]8@@[OUT]2
#. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]8@@[OUT]3
#. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]45@@[OUT]1
#. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]45@@[OUT]2
#. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]45@@[OUT]3
msgid "Sneak in and loot the place quickly."
msgstr ""
#. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]8@@[OUT]4
#. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]8@@[OUT]5
#. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]45@@[OUT]4
#. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]45@@[OUT]5
msgid "Attack whatever lies in the coffin."
msgstr ""
#. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]11@@[STORY]
msgid "The crypt remains untouched and the effort leaves you exhausted."
msgstr ""
#. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]13@@[STORY]
#. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]18@@[STORY]
msgid ""
"You feel the air tense around you and a dread runs down your spine, but you "
"sneak in and grab as much as you can before anything happens. "
msgstr ""
#. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]13@@[OUT]1
#. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]13@@[OUT]2
#. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]18@@[OUT]1
#. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]18@@[OUT]2
msgid "Good, take the stuff and leave."
msgstr ""
#. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]16@@[STORY]
msgid ""
"You feel the air tense around you and a dread runs down your spine. You see "
"nothing, but you feel a dark curse attacking you!"
msgstr ""
#. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]16@@[OUT]1
msgid "Defend yourselves."
msgstr ""
#. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]19@@[STORY]
msgid ""
"Whatever dark force tried breaking you, it fails and retreats from whence it "
"came."
msgstr ""
#. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]19@@[OUT]1
#. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]25@@[OUT]1
msgid "Gather what you can and leave."
msgstr ""
#. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]23@@[STORY]
msgid ""
"You open the crypt and stab whatever was inside. It looks like a very dead "
"body, and now it?s, er, deader."
msgstr ""
#. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]23@@[OUT]1
msgid "Good. Loot the place and leave."
msgstr ""
#. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]25@@[STORY]
msgid ""
"The striga that lay within met its true death. The tomb lies open for your "
"looting."
msgstr ""
#. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]26@@[STORY]
msgid ""
"You are beaten badly, your blood drawn, your souls weakened, but you manage "
"to run away before death followed."
msgstr ""
#. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]27@@[STORY]
msgid ""
"The cemetery looks like it's been looted many times before. It's mostly "
"rubble and dirt.But you notice a creature burrowing under one of the "
"gravestones."
msgstr ""
#. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]27@@[OUT]1
msgid "Take a closer look to try to identify it."
msgstr ""
#. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]27@@[OUT]3
msgid "Leave it be."
msgstr ""
#. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]27@@[OUT]4
#. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]28@@[OUT]4
msgid ""
"[Unliving]You feel a weaker form of the unliving here. Try to dominate it "
"into servitude."
msgstr ""
#. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]28@@[STORY]
msgid "These are unliving vermin!"
msgstr ""
#. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]28@@[OUT]1
msgid "Kill them!"
msgstr ""
#. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]28@@[OUT]2
msgid ""
"Lure them away with some food and a bit of your blood. Then loot the grave "
"they were digging."
msgstr ""
#. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]35@@[STORY]
msgid ""
"The rats beat you badly and you are forced to flee. Some of you are infected "
"by the unliving vermin."
msgstr ""
#. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]43@@[STORY]
msgid ""
"A dark, foreboding force clasps at your souls, corrupting them from within. "
"You feel soiled, violated.You manage to force yourself out of this place, "
"but not without scars."
msgstr ""
#. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]46@@[STORY]
msgid ""
"Alas, for one of you, the wounds were deadly -- or so it seemed, until you "
"rose up as a nightwalker, a striga. Fortunately, your connection to the "
"cosmic pantheon remains strong, so you are free to follow your own path "
"again."
msgstr ""
#. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]50@@[STORY]
msgid ""
"Your plan works, but the stuff you loot is infected with some nasty rat "
"disease."
msgstr ""
#. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]52@@[STORY]
msgid ""
"You dominate the unliving rats swarming the grave, but they are too scared "
"for servitude. They simply scamper off into the shadows."
msgstr ""
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]2@@[STORY]
msgid ""
"You enter an ancient grave site, long forgotten by mankind. Among old, "
"decrepit gravestones, you find a large crypt, crushed by a fallen tree. The "
"opening stands ajar, and cold darkness looms within."
msgstr ""
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --Underground(23)@@+[NODE]3@@[OUT]1
#. -- [EVENT] --Underground(23)@@+[NODE]4@@[OUT]1
#. -- [EVENT] --Underground(23)@@+[NODE]10@@[OUT]1
#. -- [EVENT] --Underground(23)@@+[NODE]39@@[OUT]1
msgid "Go in."
msgstr ""
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]3@@[STORY]
msgid ""
"Within the crypt you see a stone coffin. The chamber is dark and covered in "
"dust, decay, and spiderwebs, but you notice a pentagram carved into the "
"floor and a thick chain that holds the coffin secure."
msgstr ""
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]3@@[OUT]1
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]3@@[OUT]2
msgid "Consider this setup carefully."
msgstr ""
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]3@@[OUT]3
msgid "[Striga]You sense something familiar. Get in closer to have a look."
msgstr ""
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]3@@[OUT]4
msgid "Take the silver chain and leave quickly before anything comes out."
msgstr ""
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]3@@[OUT]5
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]5@@[OUT]6
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]15@@[OUT]4
msgid "Open the crypt and see what happens. Be ready for a fight."
msgstr ""
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]4@@[STORY]
msgid ""
"Some of the symbols used on the pentagram and the chain, which you realise "
"is silver, point towards an unliving fiend being laid to rest here -- most "
"likely a striga."
msgstr ""
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]4@@[OUT]1
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]5@@[OUT]1
msgid ""
"Use a magic ritual of your own to strengthen the pentagram's magic, leaving "
"you free to take the silver chain."
msgstr ""
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]4@@[OUT]2
msgid ""
"Create a protective circle of fire and use the silver chain, then open the "
"coffin to see what lies inside."
msgstr ""
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]5@@[STORY]
msgid ""
"You study the pentagram and find that it was infused with the power of light "
"to hold something of great darkness within.Considering the presence of the "
"silver chain, you believe an unliving creature may lie within. "
msgstr ""
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]5@@[OUT]2
msgid "Better just leave it be."
msgstr ""
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]5@@[OUT]3
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]18@@[OUT]3
msgid ""
"Try to figure out how to secure the coffin without using the chain. It is "
"good silver, after all."
msgstr ""
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]5@@[OUT]4
msgid "Open the coffin and kill whatever lies inside. It must be weak, anyway."
msgstr ""
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]5@@[OUT]5
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]15@@[OUT]3
msgid "Use a ritual to protect yourselves, and then attack the fiend!"
msgstr ""
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]12@@[STORY]
msgid ""
"You figure out that the load-bearing columns in this crypt are barely "
"standing, and that with a little effort, you can collapse this place on your "
"way out. That way, whatever lies inside should be killed and you'll have the "
"silver.In theory..."
msgstr ""
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]12@@[OUT]1
msgid "Do it. "
msgstr ""
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]12@@[OUT]2
msgid "Do it."
msgstr ""
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]15@@[STORY]
msgid "There doesn't seem to be a way to get the silver chain safely. "
msgstr ""
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]15@@[OUT]1
msgid "Just leave."
msgstr ""
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]15@@[OUT]2
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]15@@[OUT]5
msgid "Open the coffin and kill whatever is inside!"
msgstr ""
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]16@@[STORY]
msgid ""
"You create a ring of fire, hold on to the chain, and open the crypt. Within "
"you see a dried-up striga master, its eyes red with hunger and rage, and the "
"iron and silver chains holding it, broken -- you have no more than a few "
"breaths before it lunges at you!"
msgstr ""
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]16@@[OUT]1
msgid "Close the lid and put the chain around it!"
msgstr ""
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]16@@[OUT]2
msgid "Kill the striga!"
msgstr ""
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]16@@[OUT]3
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]16@@[OUT]4
msgid "Take the chain and run for it!"
msgstr ""
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]18@@[STORY]
msgid ""
"You shudder in pain when you come close to the protective runes. There is no "
"doubt -- a fellow striga is trapped within, one likely still driven by "
"bloodlust. "
msgstr ""
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]18@@[OUT]1
msgid ""
"Wild strigas are dangerous. Better to put it out of its misery. Kill it "
"while it is weakened."
msgstr ""
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]18@@[OUT]2
msgid "Open the coffin and talk to the striga. "
msgstr ""
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]19@@[STORY]
msgid ""
"While your striga friend stands back, you dismantle the protection and free "
"what sleeps within.A thirsty bloodsucker emerges, hissing, 'Blood, blood!'It "
"will be tough to talk to the striga in this state. "
msgstr ""
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]19@@[OUT]1
msgid "You are supreme. Dominate him!"
msgstr ""
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]19@@[OUT]2
msgid "Convince him you are a friend."
msgstr ""
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]25@@[STORY]
msgid ""
"'Yes, oh great one, I serve your superior will.'Despite its words, you know "
"a striga won't stay obedient for long.He leaves you all his equipment as a "
"sign of honour, though."
msgstr ""
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]25@@[OUT]1
msgid "Bid it to leave you a servant in its stead."
msgstr ""
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]30@@[STORY]
msgid ""
"The creature does not attack you, but scampers off into the distance.You are "
"free to take the loot."
msgstr ""
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]30@@[OUT]1
msgid "Good, now leave this place."
msgstr ""
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]31@@[STORY]
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]52@@[STORY]
msgid ""
"The striga's eyes turn red, it looms above you, and you feel the presence of "
"greatness and power. You kneel before your superior and allow it to taste "
"your blood as tribute.When you regain your willpower, the master has left, "
"and your blood boils with disease."
msgstr ""
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]31@@[OUT]1
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]52@@[OUT]1
#. -- [EVENT] --Unliving(22)@@+[NODE]2@@[OUT]9
msgid "Leave this place."
msgstr ""
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]32@@[STORY]
msgid ""
"'No more, oh great one, no more. I live to serve.'The striga turns into its "
"bat form and remains to serve you."
msgstr ""
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]32@@[OUT]1
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]36@@[OUT]1
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]53@@[OUT]1
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]53@@[OUT]2
msgid "Good, take the loot and leave."
msgstr ""
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]36@@[STORY]
msgid ""
"'No more, oh great one, no more. I live to serve.'You beat the striga into "
"submission and can now call upon its services."
msgstr ""
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]37@@[STORY]
msgid ""
"At first it seems the coffin holds nothing more than a dried-up striga body, "
"but before you know it, you hear a voice in your head: 'Kneel before me, "
"vermin! Serve my appetites!'"
msgstr ""
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]37@@[OUT]1
msgid "Try to resist this power!"
msgstr ""
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]37@@[OUT]2
msgid "Your faith is strong, and you're not easily broken. Attack it!"
msgstr ""
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]37@@[OUT]3
msgid "Your faith is strong, and you're not easily broken. Run away!"
msgstr ""
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]37@@[OUT]4
msgid "Obey the call."
msgstr ""
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]42@@[STORY]
msgid ""
"You were too slow and clumsy and while you were busy looting the chain, a "
"powerful striga escaped, draining some of your blood on its way out!"
msgstr ""
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]42@@[OUT]1
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]54@@[OUT]1
msgid "Damn it. Leave."
msgstr ""
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]53@@[STORY]
msgid ""
"You resist, and the beast runs away in fear, leaving you free to loot the "
"crypt."
msgstr ""
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]54@@[STORY]
msgid ""
"You thought you were safe, but your ritual clearly failed, as a striga "
"climbs out of its crypt and sucks your blood before running away!"
msgstr ""
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]56@@[STORY]
msgid ""
"The striga almost gets you, but fortunately it's only able to slash at you a "
"few times before you run out of the cemetery. For some reason, it cannot "
"follow."
msgstr ""
#. -- [EVENT] --cemetery hum striga(18)@@+[NODE]64@@[STORY]
msgid ""
"You open the lid and face a striga master, its eyes red with hunger, its "
"claws ready to rip your body apart.You stab it repeatedly before it can rise "
"fully, but it put up a fight and left you bleeding."
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]2@@[STORY]
msgid ""
"As soon as you enter the grave site, you feel something is amiss.Many of the "
"gravestones are crushed and the earth beneath them has been moved.It could "
"be grave robbers, but it could be more..."
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]4@@[STORY]
msgid ""
"You go in closer and notice a figure sitting on a gravestone, crying. The "
"figure shifts its shape from a black cat to a mouse to a ghostly visage of a "
"woman and back again. "
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]4@@[OUT]1
msgid "[Demon or zerca]Try to figure out what creature this may be."
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]4@@[OUT]2
msgid "[Magic users]You sense some magic here. Take a closer look."
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]4@@[OUT]3
msgid "[Harmony]Your connection to the divine tingles. Time to investigate."
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]4@@[OUT]4
msgid "[Nature]You feel something unnatural. Investigate."
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]4@@[OUT]5
msgid ""
"Black cats and mice are often signs of witchery. Best approach with caution."
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]4@@[OUT]6
msgid "Black cats and mice are often signs of witchery. Kill it!"
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]5@@[STORY]
msgid ""
"You spot a couple of unliving corpses coming in and out of a crypt. There "
"may be more inside, as you see many tracks around the place."
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]5@@[OUT]2
msgid ""
"[Unliving]These seem to be awakened, like you, or at least acting with more "
"purpose than usual. Go in to talk to them. "
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]5@@[OUT]3
msgid "Better just leave."
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]7@@[STORY]
msgid ""
"This knowledge is rare, but being who you are, you recognise the signs. "
"These forms together suggest that this may be a dola demon. They are usually "
"guardian demons, especially fond of protecting young ones and bringing good "
"fortune to those they choose.It is odd to find one here, alone."
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]7@@[OUT]1
msgid "Ask what the dola is doing here."
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]9@@[STORY]
msgid ""
"'You, you're living... good... or no? No, bad... they will feed on you! Oh, "
"no!'You hear movement accompanied by unnatural groans. You soon see the "
"first unliving bodies looming behind a crypt. They haven't noticed you yet."
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]9@@[OUT]1
msgid ""
"Figure out a way to wake up the dola and remind it of its duty to protect."
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]9@@[OUT]2
msgid ""
"The binding of these unliving is very weak and fresh. Use a cleansing ritual "
"to break the bond and thus destroy them."
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]9@@[OUT]4
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]25@@[OUT]1
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]34@@[OUT]1
#. -- [EVENT] --Unliving(22)@@+[NODE]9@@[OUT]2
#. -- [EVENT] --Unliving(22)@@+[NODE]42@@[OUT]2
#. -- [EVENT] --Robbers(24)@@+[NODE]12@@[OUT]1
msgid "Run away!"
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]10@@[STORY]
msgid ""
"Cats and mice are often familiars of witches or demons. More disturbingly, "
"you sense a growing weave of magic coming your way.Judging from the setting, "
"you suspect that the unliving roam these grounds!"
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]10@@[OUT]1
msgid "Speak out to see if anyone hides here."
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]10@@[OUT]2
msgid "Attack the creature and whatever minions it may have."
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]11@@[STORY]
msgid ""
"You sense the overwhelming power of harmony, twisted and unnatural. "
"Something is very wrong here; the laws of harmony and nature are being "
"broken! The figure sees you and speaks:'You, you're living... good... or no? "
"No, bad... they will feed on you! Oh, no!'"
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]11@@[OUT]1
msgid ""
"Perform a dance of nature and harmony to try to bring this creature back "
"from its torment."
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]11@@[OUT]3
msgid "Leave this place of unnatural turmoil."
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]15@@[STORY]
msgid ""
"'A dola, dola... yes. Oh, no, what happened here? I, I just wanted my charge "
"to be safe, living, but he wasn't. He was here, so cold, so I tried, but "
"they all come out wrong!'"
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]15@@[OUT]1
msgid "So she made the unliving?"
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]16@@[STORY]
msgid ""
"'I just, I gave them my light... but it went wrong, it made them come to "
"life, but all wrong... and I tried and tried...Strike me down. It should "
"take them too. I see no other way.'"
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]16@@[OUT]1
msgid "Agree to her request. Strike her down."
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]16@@[OUT]2
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]16@@[OUT]3
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]16@@[OUT]4
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]24@@[OUT]2
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]24@@[OUT]3
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]24@@[OUT]4
msgid ""
"You know a simple ritual to banish the dola without killing it, but the "
"magic is known to backfire sometimes. Still, it's a risk worth taking."
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]16@@[OUT]5
msgid ""
"Kill the unliving only. Tell the dola to leave here and never do this again."
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]17@@[STORY]
msgid ""
"The dola dies quietly, and with it, the unliving bodies that were coming "
"your way collapse.The remaining light of the dola leaves a blessing upon "
"you. "
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]20@@[STORY]
msgid ""
"The ritual banished the dola, but it did not destroy the unliving. A small "
"group remains, frenzied and bloodthirsty. Fortunately, they run off into the "
"distance."
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]21@@[STORY]
msgid ""
"The ritual works and the dola slowly dissolves into light energy. The "
"unliving corpses collapse on the ground. Before vanishing, the dola leaves a "
"blessing upon you."
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]22@@[STORY]
msgid ""
"The ritual seems to work as the unliving collapse on the ground and the dola "
"begins to disappear, but her form twists and turns in silent agony!You feel "
"a curse upon you!"
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]24@@[STORY]
msgid ""
"The dola suddenly looks more composed, tears in her eyes. She speaks: 'I "
"just, I gave them my light... but it went wrong. It made them come to life, "
"but all wrong... and I tried and tried...Strike me down. It should take them "
"too. I see no other way.'"
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]24@@[OUT]1
msgid "If it is the only way, we must do it. Kill the dola."
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]25@@[STORY]
msgid ""
"'A dola... I remember not what that means. My charges, my charges are "
"walking again, and now they must feed. You'd better leave...'You notice "
"figures moving in the shadows, slowly but surely making their way towards "
"you."
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]27@@[STORY]
msgid ""
"The ritual works and the unliving collapse where they stand. The creature "
"who summoned them cries out as if in pain.'Noooo! My charges, dead. I "
"failed... again... worry not my dears, I will make you right again...'"
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]27@@[OUT]1
msgid "Kill the demon as well before she summons more unliving. "
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]27@@[OUT]2
msgid ""
"Bind the demon to your service with magic. This is risky, but it could work."
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]27@@[OUT]3
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]27@@[OUT]4
msgid "Just leave this place. "
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]34@@[STORY]
msgid ""
"The ritual fails and the unliving corpses move towards you. The demon who "
"seems to control them cries, but does nothing to stop it. "
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]43@@[STORY]
msgid ""
"You kill the unliving and find a human-looking child crying: 'Noooo, mamma, "
"papa, brothers!'When you try to talk to the child, it doesn't know what "
"happened, only that its family is gone."
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]43@@[OUT]1
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]43@@[OUT]3
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]67@@[OUT]1
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]67@@[OUT]3
msgid "Comfort the child and take it with you."
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]43@@[OUT]2
msgid ""
"You walk up to the child, but it hisses at you and runs off into a small "
"tunnel. Leave."
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]47@@[STORY]
msgid ""
"Apart from the two corpses you saw, you spot three more that look like "
"teenagers. The unliving are doing various chores around the crypt -- "
"gardening, bringing in firewood, and sweeping.You also spot someone sitting "
"inside the crypt, playing with dolls on the floor. It's a girl of no more "
"than five. "
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]47@@[OUT]2
msgid ""
"Greet your fellow unliving and ask why they have a living child with them."
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]49@@[STORY]
msgid ""
"You try to comfort the child, but it is inconsolable. To your dismay, the "
"next night you find it died in its sleep, and its body looks as if it's "
"decades old.But you do feel a blessing from an unknown source fall upon you."
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]49@@[OUT]1
msgid "Damn. Bury the child and continue onwards. "
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]53@@[STORY]
msgid ""
"One of the unliving stops and turns to you. It smiles and says in a harsh, "
"throaty voice:'Family, yes. Our baby brought us back, now we are a family, "
"forever and ever and a day, and forever we can play...Help... please... "
"forever like this...'"
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]53@@[OUT]1
msgid "Ask how you can help."
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]54@@[STORY]
msgid ""
"The little girl hops out of the crypt and frowns when she sees you, "
"saying:'You're strangers! Go away or I'll have my daddy and brothers eat "
"you!'The girl's eyes are grey and empty, but you see a doll she carries has "
"human eyes that glisten with bright light."
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]54@@[OUT]1
msgid "Keep listening."
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]54@@[OUT]2
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]55@@[OUT]2
msgid "Kill the girl."
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]55@@[STORY]
msgid ""
"'The ground shook and shook, and mummy and daddy and my brothers were shook "
"to death. I cried and cried, and a lady came from where the ground shook. "
"She gave me the dolly and said I can have my family back! Now they are back, "
"and we play forever and a day!'"
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]55@@[OUT]1
msgid "Kill the unliving."
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]55@@[OUT]3
msgid "Leave the odd family be. It's not for you to judge."
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]55@@[OUT]4
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]55@@[OUT]5
msgid "Convince the child to destroy the doll."
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]56@@[STORY]
msgid ""
"You kill the unliving and the dola cries out in pain, but she too "
"disappears, whispering only: 'Perhaps this is best...'"
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]56@@[OUT]1
msgid ""
"The act of violence does not sit well with harmony. Accept the penance and "
"leave."
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]59@@[STORY]
msgid "You are badly beaten and forced to flee."
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]59@@[OUT]1
msgid ""
"The act of violence does not sit well with harmony. Accept the defeat and "
"leave."
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]67@@[STORY]
msgid ""
"'The dolly is bad? Making mummy and daddy ill? Okay, then...'She hands you "
"the doll. You destroy it and the unliving fall down, their unnatural life "
"leaving them. The father nods at you in thanks.The girl bursts out crying "
"uncontrollably."
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]67@@[OUT]2
msgid ""
"You walk up to the child, but she hisses at you and runs off into a small "
"tunnel."
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]68@@[STORY]
msgid "You are badly beaten and forced to flee. "
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]69@@[STORY]
msgid ""
"'No, no, no! Now go away!'She throws a tantrum and the unliving get "
"agitated. They grunt and walk towards you aggressively."
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]70@@[STORY]
msgid ""
"You swing your weapon once and chop the girl's face off with a clean swipe."
"The unliving stand there for a second, staring at you in disbelief. The "
"mother falls on the floor behind her child. The girl then rises -- unliving "
"too. You get the sense the family may still have mixed feelings about you."
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]70@@[OUT]1
msgid "Leave before they decide to attack."
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]70@@[OUT]2
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]70@@[OUT]3
msgid ""
"Demand payment for freeing them from the little girl's strange dominion. "
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]72@@[STORY]
msgid ""
"The father speaks up:'You harm my little girl... but now we feel... hmm... "
"free from something, able to think again. So have this as thanks. But "
"please, go now, my wife may not see it as I do.'"
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]73@@[STORY]
msgid "The unliving charge at you!"
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]73@@[OUT]2
#. -- [EVENT] --Unliving(22)@@+[NODE]15@@[OUT]2
#. -- [EVENT] --Underground(23)@@+[NODE]15@@[OUT]5
#. -- [EVENT] --Underground(23)@@+[NODE]17@@[OUT]3
#. -- [EVENT] --Underground(23)@@+[NODE]18@@[OUT]2
#. -- [EVENT] --Underground(23)@@+[NODE]19@@[OUT]5
#. -- [EVENT] --Robbers(24)@@+[NODE]28@@[OUT]2
#. -- [EVENT] --Robbers(24)@@+[NODE]30@@[OUT]2
#. -- [EVENT] --Robbers(24)@@+[NODE]72@@[OUT]2
#. -- [EVENT] --Darkness(25)@@+[NODE]2@@[OUT]6
#. -- [EVENT] --Darkness(25)@@+[NODE]13@@[OUT]3
#. -- [EVENT] --Darkness(25)@@+[NODE]14@@[OUT]3
#. -- [EVENT] --Darkness(25)@@+[NODE]35@@[OUT]3
#. -- [EVENT] --Random demon_(27)@@+[NODE]19@@[OUT]6
msgid "Run away."
msgstr ""
#. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]76@@[STORY]
msgid ""
"You leave, but as you do, you hear the dola scream once more, then her voice "
"changes and you see angry wraiths roaming the land."
msgstr ""
#. -- [EVENT] --Cemetery loot(20)@@+[NODE]2@@[STORY]
msgid ""
"The cemetery is quiet and mostly empty, but you see an unburied body on the "
"ground, clutching a stash of goods."
msgstr ""
#. -- [EVENT] --Cemetery loot(20)@@+[NODE]2@@[OUT]1
msgid "Grab the stash."
msgstr ""
#. -- [EVENT] --Cemetery loot(20)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --Cemetery loot(20)@@+[NODE]2@@[OUT]3
msgid "Bury the corpse and take its stash."
msgstr ""
#. -- [EVENT] --Cemetery loot(20)@@+[NODE]5@@[STORY]
msgid ""
"As you grab the stash, the decaying hand that held it grabs you and digs in "
"deep before falling lifeless again. You feel that a foul force has touched "
"you."
msgstr ""
#. -- [EVENT] --Cemetery loot(20)@@+[NODE]8@@[STORY]
msgid ""
"You try to bury the corpse, but you have offended its spirit somehow. You "
"feel its anger reaching from the beyond and cursing you!"
msgstr ""
#. -- [EVENT] --Ruinshuman(21)@@+[NODE]3@@[STORY]
msgid "You discover some ancient ruins hidden amid fog and shrubbery."
msgstr ""
#. -- [EVENT] --Unliving(22)@@+[NODE]2@@[STORY]
msgid ""
"As you explore, you notice long-dead humanoid remains scattered all over the "
"place.They look larger than human, possibly orcish. "
msgstr ""
#. -- [EVENT] --Unliving(22)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --Unliving(22)@@+[NODE]2@@[OUT]8
msgid "Leave the bones be and continue searching for loot. "
msgstr ""
#. -- [EVENT] --Unliving(22)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --Unliving(22)@@+[NODE]2@@[OUT]3
msgid "[Orc]Prepare funeral pyres so the dead may be honoured."
msgstr ""
#. -- [EVENT] --Unliving(22)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --Unliving(22)@@+[NODE]2@@[OUT]5
#. -- [EVENT] --Unliving(22)@@+[NODE]2@@[OUT]6
msgid "Bury the bodies out of respect first. "
msgstr ""
#. -- [EVENT] --Unliving(22)@@+[NODE]2@@[OUT]7
msgid ""
"The unnatural forces binding these unliving are still weak. Try to break "
"this bond and thus free their souls."
msgstr ""
#. -- [EVENT] --Unliving(22)@@+[NODE]4@@[STORY]
msgid "The ritual works, and you free the unliving souls. "
msgstr ""
#. -- [EVENT] --Unliving(22)@@+[NODE]4@@[OUT]1
#. -- [EVENT] --Unliving(22)@@+[NODE]4@@[OUT]2
msgid "Search the ruins."
msgstr ""
#. -- [EVENT] --Unliving(22)@@+[NODE]5@@[STORY]
#. -- [EVENT] --Unliving(22)@@+[NODE]55@@[STORY]
msgid ""
"The funeral pyres burn high, and you utter the guttural charge command so "
"the souls of the fallen may rise up in their final call to battle.Your "
"spirits are lifted as you feel the presence of the fallen now at peace. "
msgstr ""
#. -- [EVENT] --Unliving(22)@@+[NODE]5@@[OUT]1
#. -- [EVENT] --Unliving(22)@@+[NODE]5@@[OUT]2
#. -- [EVENT] --Unliving(22)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --Unliving(22)@@+[NODE]7@@[OUT]2
#. -- [EVENT] --Unliving(22)@@+[NODE]55@@[OUT]1
#. -- [EVENT] --Unliving(22)@@+[NODE]55@@[OUT]2
msgid "Good. Continue checking the ruins for any usable loot."
msgstr ""
#. -- [EVENT] --Unliving(22)@@+[NODE]7@@[STORY]
msgid ""
"The funeral pyres burn high, and you utter the guttural charge command so "
"the souls of the fallen may rise up in their final call to battle. "
msgstr ""
#. -- [EVENT] --Unliving(22)@@+[NODE]8@@[STORY]
msgid ""
"You bury the bodies according to your custom. Alas, you feel the spirits' "
"heavy unrest in the air, and your own souls feel burdened by it."
msgstr ""
#. -- [EVENT] --Unliving(22)@@+[NODE]8@@[OUT]1
msgid "Continue searching the ruins. "
msgstr ""
#. -- [EVENT] --Unliving(22)@@+[NODE]8@@[OUT]2
#. -- [EVENT] --Unliving(22)@@+[NODE]10@@[OUT]1
#. -- [EVENT] --Unliving(22)@@+[NODE]10@@[OUT]2
msgid "Continue to search for anything useful."
msgstr ""
#. -- [EVENT] --Unliving(22)@@+[NODE]9@@[STORY]
msgid ""
"You bury the bodies according to your custom, but perhaps the fallen orcs "
"did not like it, as they rise up to attack you!"
msgstr ""
#. -- [EVENT] --Unliving(22)@@+[NODE]9@@[OUT]3
#. -- [EVENT] --Unliving(22)@@+[NODE]42@@[OUT]3
msgid "Speak to your unliving kin to calm their anger and offer aid."
msgstr ""
#. -- [EVENT] --Unliving(22)@@+[NODE]9@@[OUT]4
#. -- [EVENT] --Unliving(22)@@+[NODE]12@@[OUT]2
#. -- [EVENT] --Unliving(22)@@+[NODE]12@@[OUT]3
#. -- [EVENT] --Unliving(22)@@+[NODE]42@@[OUT]4
msgid ""
"As nature and harmony sway your soul, use your domain to weaken these "
"unliving before killing them for good!"
msgstr ""
#. -- [EVENT] --Unliving(22)@@+[NODE]10@@[STORY]
msgid ""
"You bury the bodies according to your custom and no unliving rise to kill "
"you, so you likely did well."
msgstr ""
#. -- [EVENT] --Unliving(22)@@+[NODE]12@@[STORY]
msgid ""
"'We... we cannot rest. The dark pulls at us, keeps us here... fire, fire to "
"our bones!'One of the unliving connects with your mind, and suddenly you "
"know the proper orcish way to lay them to rest."
msgstr ""
#. -- [EVENT] --Unliving(22)@@+[NODE]12@@[OUT]1
msgid "Create a funeral pyre and lead the unliving to it, as is their wish."
msgstr ""
#. -- [EVENT] --Unliving(22)@@+[NODE]12@@[OUT]4
msgid "Just kill the unliving."
msgstr ""
#. -- [EVENT] --Unliving(22)@@+[NODE]14@@[STORY]
msgid ""
"You defeat the unliving after they were weakened by your domain's "
"intervention. However, it dawns on you that you had a peaceful way of "
"resolving this, so your spirits suffer for this act of violence. "
msgstr ""
#. -- [EVENT] --Unliving(22)@@+[NODE]14@@[OUT]1
#. -- [EVENT] --Unliving(22)@@+[NODE]14@@[OUT]2
msgid "Damn. Keep searching the ruins for loot."
msgstr ""
#. -- [EVENT] --Unliving(22)@@+[NODE]15@@[STORY]
msgid "Your efforts are futile and the unliving attack!"
msgstr ""
#. -- [EVENT] --Unliving(22)@@+[NODE]18@@[STORY]
msgid "With the dead, well, dead again, you can now search the ruins in peace."
msgstr ""
#. -- [EVENT] --Unliving(22)@@+[NODE]18@@[OUT]1
#. -- [EVENT] --Unliving(22)@@+[NODE]18@@[OUT]2
#. -- [EVENT] --Unliving(22)@@+[NODE]27@@[OUT]1
msgid "Gather up what you can and leave."
msgstr ""
#. -- [EVENT] --Unliving(22)@@+[NODE]19@@[STORY]
msgid "The unliving overwhelm you and force you to run for your lives."
msgstr ""
#. -- [EVENT] --Unliving(22)@@+[NODE]21@@[STORY]
msgid ""
"As you search the old rubble, you hear the voice of a female orc:'We "
"witnessed from afar your honourable deed, as expected from a sister, of "
"course. Here, we found some loot that we cannot carry on the long road "
"ahead. Take it and serve the gods well!'"
msgstr ""
#. -- [EVENT] --Unliving(22)@@+[NODE]21@@[OUT]1
msgid ""
"Pound your chest in thanks and bid them farewell. Finish checking the ruins "
"and leave."
msgstr ""
#. -- [EVENT] --Unliving(22)@@+[NODE]26@@[STORY]
#. -- [EVENT] --Unliving(22)@@+[NODE]27@@[STORY]
msgid ""
"As you are about to depart, you hear the roaring voice of an orc warrior "
"bellowing at you:'You showed our warriors respect and did not let their "
"defiled bodies walk as unliving scourges. Here, have this as our thanks.'"
msgstr ""
#. -- [EVENT] --Unliving(22)@@+[NODE]26@@[OUT]1
msgid "Thank them and depart."
msgstr ""
#. -- [EVENT] --Unliving(22)@@+[NODE]33@@[STORY]
msgid ""
"Before you can take your treasure, you hear the roaring voice of an orc "
"warrior bellowing at you:'We claim this ruin as our turf, as marked by our "
"fallen kin!'"
msgstr ""
#. -- [EVENT] --Unliving(22)@@+[NODE]33@@[OUT]1
msgid "Keep listening. Best not to further enrage an already angry orc."
msgstr ""
#. -- [EVENT] --Unliving(22)@@+[NODE]35@@[STORY]
msgid ""
"You help dig out the bodies and make proper funeral pyres in accordance with "
"orc customs."
msgstr ""
#. -- [EVENT] --Unliving(22)@@+[NODE]35@@[OUT]1
#. -- [EVENT] --Unliving(22)@@+[NODE]36@@[OUT]1
msgid "Good. Take your loot and leave."
msgstr ""
#. -- [EVENT] --Unliving(22)@@+[NODE]36@@[STORY]
msgid ""
"You help dig out the bodies and make proper funeral pyres in accordance with "
"orc customs.The orcs appreciate your aid, and add some metals as a reward "
"before they bid you farewell."
msgstr ""
#. -- [EVENT] --Unliving(22)@@+[NODE]39@@[STORY]
msgid ""
"The orc warrior growls, her sharp, exposed teeth glimmering at you, but then "
"she laughs:'Ha! You have a warrior heart and you respected our fallen. You "
"may leave, and may your path be filled with good enemies and strong friends.'"
msgstr ""
#. -- [EVENT] --Unliving(22)@@+[NODE]39@@[OUT]1
msgid "Wish them well too and leave."
msgstr ""
#. -- [EVENT] --Unliving(22)@@+[NODE]40@@[STORY]
msgid ""
"'You fought well for weakling fleshies. You have tits! Good.All this "
"fighting got me hungry. Leave your food, leave the loot, and you're free to "
"go.'"
msgstr ""
#. -- [EVENT] --Unliving(22)@@+[NODE]40@@[OUT]1
msgid "Praise their honour and leave."
msgstr ""
#. -- [EVENT] --Unliving(22)@@+[NODE]41@@[STORY]
msgid ""
"Whoever these dead folks were, their killers took off with much of what was "
"usable here, but you still see some salvageable resources and a few "
"scattered weapons that may be good."
msgstr ""
#. -- [EVENT] --Unliving(22)@@+[NODE]41@@[OUT]1
#. -- [EVENT] --Darkness(25)@@+[NODE]32@@[OUT]1
msgid "Take the stuff and leave."
msgstr ""
#. -- [EVENT] --Unliving(22)@@+[NODE]42@@[STORY]
msgid ""
"You gather up what little is left in the ruins, but just as you lift a "
"skeleton to pick up its sword, you hear footsteps behind you and see some "
"unliving!"
msgstr ""
#. -- [EVENT] --Unliving(22)@@+[NODE]43@@[STORY]
msgid ""
"'But I tell you what, you showed respect to the dead, even though you buried "
"them instead of burnin'... So help us dig them out and make funeral pyres "
"and you can keep half of the loot.'"
msgstr ""
#. -- [EVENT] --Unliving(22)@@+[NODE]43@@[OUT]1
#. -- [EVENT] --Unliving(22)@@+[NODE]43@@[OUT]2
msgid "Agree to help with the bodies. "
msgstr ""
#. -- [EVENT] --Unliving(22)@@+[NODE]43@@[OUT]3
#. -- [EVENT] --Unliving(22)@@+[NODE]43@@[OUT]4
msgid ""
"[Turmoil] As turmoil is your path, stand firm and say you will not yield to "
"their demands. The loot is yours, and if they think otherwise, they can "
"fight you for it."
msgstr ""
#. -- [EVENT] --Unliving(22)@@+[NODE]45@@[STORY]
msgid ""
"'So you surrender... weak, cowardly, and you claim to follow the path of "
"turmoil, do you? Pathetic.'The warrior spits in your face and her men kick "
"you out of the ruins, taking away your loot but, surprisingly, not your "
"equipment."
msgstr ""
#. -- [EVENT] --Unliving(22)@@+[NODE]46@@[STORY]
msgid ""
"'Ah, true warriors, good! Do with us as you will. We yield to your swords!'"
msgstr ""
#. -- [EVENT] --Unliving(22)@@+[NODE]46@@[OUT]1
msgid "Kill them all and take their stuff."
msgstr ""
#. -- [EVENT] --Unliving(22)@@+[NODE]46@@[OUT]2
msgid "Take only the loot you found in the ruins, and leave the orcs be."
msgstr ""
#. -- [EVENT] --Underground(23)@@+[NODE]2@@[STORY]
msgid ""
"You find the ruins long abandoned and looted many times over. Just as you "
"are about to give up, you discover a hidden entrance to an underground "
"chamber, protected by a huge, heavy slab of stone that once may have been a "
"doorway. "
msgstr ""
#. -- [EVENT] --Underground(23)@@+[NODE]2@@[OUT]1
msgid "You have some craft tools. Use them to try to pry this entrance open."
msgstr ""
#. -- [EVENT] --Underground(23)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --Underground(23)@@+[NODE]2@@[OUT]3
msgid ""
"As knowledge is your guide, think of a way to use levers and open this thing."
msgstr ""
#. -- [EVENT] --Underground(23)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --Underground(23)@@+[NODE]2@@[OUT]5
msgid "Use your muscle to break through."
msgstr ""
#. -- [EVENT] --Underground(23)@@+[NODE]3@@[STORY]
msgid ""
"With tools in hand, you manage to find the hinges and pry the old stone slab "
"open.You see a dark corridor leading deeper down. The air is stale, and the "
"darkness seems to stare back at you."
msgstr ""
#. -- [EVENT] --Underground(23)@@+[NODE]3@@[OUT]2
#. -- [EVENT] --Underground(23)@@+[NODE]10@@[OUT]2
#. -- [EVENT] --Underground(23)@@+[NODE]12@@[OUT]3
msgid "Actually, it looks too scary. Just leave."
msgstr ""
#. -- [EVENT] --Underground(23)@@+[NODE]4@@[STORY]
#. -- [EVENT] --Underground(23)@@+[NODE]39@@[STORY]
msgid ""
"You find a way to open the slab using brains over brawn.You see a dark "
"corridor leading deeper down. The air is stale, and the darkness seems to "
"stare back at you."
msgstr ""
#. -- [EVENT] --Underground(23)@@+[NODE]7@@[STORY]
msgid ""
"The stone slab cracks under the pressure of your brawn, but it crumbles so "
"utterly that you fall into the corridor with the rubble.You see a dark "
"corridor leading deeper down. The air is stale, and the darkness seems to "
"stare back at you."
msgstr ""
#. -- [EVENT] --Underground(23)@@+[NODE]7@@[OUT]1
msgid "Go in deeper."
msgstr ""
#. -- [EVENT] --Underground(23)@@+[NODE]10@@[STORY]
msgid ""
"The stone breaks under your assault, and the way in is clear.You see a dark "
"corridor leading deeper down. The air is stale, and the darkness seems to "
"stare back at you."
msgstr ""
#. -- [EVENT] --Underground(23)@@+[NODE]12@@[STORY]
msgid ""
"You descend down the winding corridor until you reach a chamber with six "
"stone columns. Between them are alcoves with granite chests and vases.[R6]"
msgstr ""
#. -- [EVENT] --Underground(23)@@+[NODE]12@@[OUT]1
#. -- [EVENT] --Underground(23)@@+[NODE]12@@[OUT]2
msgid "Search the chamber."
msgstr ""
#. -- [EVENT] --Underground(23)@@+[NODE]15@@[STORY]
msgid ""
"You spot the silhouettes of humanoid creatures hanging from the ceiling by "
"the columns.They have spotted you as well..."
msgstr ""
#. -- [EVENT] --Underground(23)@@+[NODE]15@@[OUT]1
msgid "Use your knowledge of demon lore to identify these creatures."
msgstr ""
#. -- [EVENT] --Underground(23)@@+[NODE]15@@[OUT]2
#. -- [EVENT] --Underground(23)@@+[NODE]16@@[OUT]1
msgid "Focus on your divine domain to figure this out."
msgstr ""
#. -- [EVENT] --Underground(23)@@+[NODE]15@@[OUT]3
msgid ""
"These creatures are clearly some of your demon kin. Consider how to resolve "
"the situation."
msgstr ""
#. -- [EVENT] --Underground(23)@@+[NODE]16@@[STORY]
msgid ""
"As you walk into the chamber, you are ambushed by creatures that fall from "
"the ceiling upon you!"
msgstr ""
#. -- [EVENT] --Underground(23)@@+[NODE]16@@[OUT]3
msgid "Run, even though you may take some damage."
msgstr ""
#. -- [EVENT] --Underground(23)@@+[NODE]17@@[STORY]
msgid ""
"Striga are unliving fiends known not only to drink the blood of the living "
"but also to devour their entrails!"
msgstr ""
#. -- [EVENT] --Underground(23)@@+[NODE]17@@[OUT]1
#. -- [EVENT] --Underground(23)@@+[NODE]18@@[OUT]1
#. -- [EVENT] --Underground(23)@@+[NODE]19@@[OUT]3
msgid "Attack them with the aid of light or harmony!"
msgstr ""
#. -- [EVENT] --Underground(23)@@+[NODE]17@@[OUT]4
msgid ""
"[Bloodless creatures]Since the strigas are after blood, bloodless creatures "
"should be able to sneak in and out without trouble."
msgstr ""
#. -- [EVENT] --Underground(23)@@+[NODE]18@@[STORY]
msgid ""
"You sense that these creatures are of the night, tainted by darkness. As "
"such, you can call upon your domain to give you strength to fight them."
msgstr ""
#. -- [EVENT] --Underground(23)@@+[NODE]19@@[STORY]
msgid ""
"The striga are cursed souls who need to feed on the blood of the living to "
"survive. They were clearly locked in here for a long time and are now "
"starving.If you give them blood, they will let you loot in peace. "
msgstr ""
#. -- [EVENT] --Underground(23)@@+[NODE]19@@[OUT]1
#. -- [EVENT] --Underground(23)@@+[NODE]19@@[OUT]2
msgid "Give them some of your blood. "
msgstr ""
#. -- [EVENT] --Underground(23)@@+[NODE]20@@[STORY]
msgid ""
"You speak to your kin and give them some of your blood.The strigas honour "
"the deal. You can loot in peace. "
msgstr ""
#. -- [EVENT] --Underground(23)@@+[NODE]20@@[OUT]1
#. -- [EVENT] --Underground(23)@@+[NODE]35@@[OUT]1
#. -- [EVENT] --Underground(23)@@+[NODE]41@@[OUT]1
msgid "Great. Gather the loot and leave."
msgstr ""
#. -- [EVENT] --Underground(23)@@+[NODE]21@@[STORY]
msgid ""
"You speak to your kin and give them some of your blood, but this act is "
"unnatural and conflicts with one of your divine domains.You feel weakened in "
"spirit, but the striga honour the deal. You can loot in peace."
msgstr ""
#. -- [EVENT] --Underground(23)@@+[NODE]21@@[OUT]1
msgid "Gather the loot and leave."
msgstr ""
#. -- [EVENT] --Underground(23)@@+[NODE]35@@[STORY]
msgid "The striga are dead and the chamber yours to pilfer. "
msgstr ""
#. -- [EVENT] --Underground(23)@@+[NODE]40@@[STORY]
msgid "No matter how much you try, the old stone slab will not move."
msgstr ""
#. -- [EVENT] --Underground(23)@@+[NODE]41@@[STORY]
msgid ""
"You carefully sneak in. The strigas stir, their red eyes following you, but "
"they do not attack. "
msgstr ""
#. -- [EVENT] --Underground(23)@@+[NODE]42@@[STORY]
msgid ""
"The strigas tear your flesh and feast on your blood even as you run for your "
"lives."
msgstr ""
#. -- [EVENT] --Robbers(24)@@+[NODE]2@@[STORY]
msgid ""
"As you scour some old ruins for loot, you notice you're not the first to "
"arrive.The other group does not see you yet, but this may change at any "
"moment."
msgstr ""
#. -- [EVENT] --Robbers(24)@@+[NODE]2@@[OUT]1
msgid "Call upon turmoil and attack whoever dares to stand in your path!"
msgstr ""
#. -- [EVENT] --Robbers(24)@@+[NODE]3@@[STORY]
msgid ""
"As you approach, you realise too late that these are not scavengers, but "
"bandits waiting to ambush you.'We're the generu... genr... eh, kind types. "
"Anyway, we take some of your stuff, we let you leave alive.'"
msgstr ""
#. -- [EVENT] --Robbers(24)@@+[NODE]3@@[OUT]1
msgid "Agree to give them some of your stuff (to the value of 100)."
msgstr ""
#. -- [EVENT] --Robbers(24)@@+[NODE]3@@[OUT]2
#. -- [EVENT] --Robbers(24)@@+[NODE]30@@[OUT]4
msgid "Try to intimidate them."
msgstr ""
#. -- [EVENT] --Robbers(24)@@+[NODE]3@@[OUT]4
#. -- [EVENT] --Robbers(24)@@+[NODE]30@@[OUT]3
msgid "Bargain with them, bandit to bandit."
msgstr ""
#. -- [EVENT] --Robbers(24)@@+[NODE]4@@[STORY]
msgid ""
"It looks like these are scavengers -- a rugged, scruffy lot, pillaging what "
"they can from the ruins.You took the time to scout, so now you're in a "
"better position for a tactical attack."
msgstr ""
#. -- [EVENT] --Robbers(24)@@+[NODE]4@@[OUT]2
msgid ""
"As harmony and intellect dictate, there must be a peaceful way out. These "
"folks look hungry. Offer them food in exchange for letting you search the "
"ruins as well. [Lose 20 [R7]food]"
msgstr ""
#. -- [EVENT] --Robbers(24)@@+[NODE]4@@[OUT]3
msgid "Approach the scavengers and offer a deal to search the ruins together."
msgstr ""
#. -- [EVENT] --Robbers(24)@@+[NODE]4@@[OUT]4
#. -- [EVENT] --Robbers(24)@@+[NODE]4@@[OUT]5
msgid "Intimidate them."
msgstr ""
#. -- [EVENT] --Robbers(24)@@+[NODE]4@@[OUT]6
msgid "Just leave them be."
msgstr ""
#. -- [EVENT] --Robbers(24)@@+[NODE]10@@[STORY]
#. -- [EVENT] --Robbers(24)@@+[NODE]55@@[STORY]
msgid ""
"'You seem like honest types, and we are hungry. Deal.And since we ain't "
"stupid enough to mess with your gods, you can search to the south and west "
"of here. Be careful of the east, though -- the air seems foul there, and two "
"of ours never came back to say what's hiding there.'"
msgstr ""
#. -- [EVENT] --Robbers(24)@@+[NODE]10@@[OUT]1
#. -- [EVENT] --Robbers(24)@@+[NODE]55@@[OUT]1
#. -- [EVENT] --Robbers(24)@@+[NODE]59@@[OUT]1
#. -- [EVENT] --Robbers(24)@@+[NODE]60@@[OUT]1
msgid "Check the west side."
msgstr ""
#. -- [EVENT] --Robbers(24)@@+[NODE]10@@[OUT]2
#. -- [EVENT] --Robbers(24)@@+[NODE]55@@[OUT]2
#. -- [EVENT] --Robbers(24)@@+[NODE]59@@[OUT]2
#. -- [EVENT] --Robbers(24)@@+[NODE]60@@[OUT]2
msgid "Check the south side."
msgstr ""
#. -- [EVENT] --Robbers(24)@@+[NODE]10@@[OUT]3
#. -- [EVENT] --Robbers(24)@@+[NODE]55@@[OUT]3
msgid "Ignore the warning and explore the east side."
msgstr ""
#. -- [EVENT] --Robbers(24)@@+[NODE]12@@[STORY]
msgid ""
"You enter the eastern part of the ruins and find that a deep, nasty gash has "
"been torn in the ground beneath you.From within, you sense a presence, "
"watching, waiting...You feel a warm glow that seems pleasant at first, then "
"becomes stifling, hot, and burning!"
msgstr ""
#. -- [EVENT] --Robbers(24)@@+[NODE]12@@[OUT]2
msgid "Stay and fight this thing!"
msgstr ""
#. -- [EVENT] --Robbers(24)@@+[NODE]17@@[STORY]
#. -- [EVENT] --Robbers(24)@@+[NODE]71@@[STORY]
msgid ""
"'I suppose if you give us some food, we can let you search this place.Or we "
"could trade with what we found so far.' "
msgstr ""
#. -- [EVENT] --Robbers(24)@@+[NODE]17@@[OUT]1
#. -- [EVENT] --Robbers(24)@@+[NODE]71@@[OUT]1
msgid "Give them some food so you can search. [Lose 20 food]"
msgstr ""
#. -- [EVENT] --Robbers(24)@@+[NODE]17@@[OUT]2
msgid "Trade with them and leave."
msgstr ""
#. -- [EVENT] --Robbers(24)@@+[NODE]17@@[OUT]3
#. -- [EVENT] --Robbers(24)@@+[NODE]56@@[OUT]2
#. -- [EVENT] --Robbers(24)@@+[NODE]71@@[OUT]2
msgid "Attack them instead."
msgstr ""
#. -- [EVENT] --Robbers(24)@@+[NODE]17@@[OUT]4
#. -- [EVENT] --Robbers(24)@@+[NODE]71@@[OUT]3
msgid "Actually, just leave."
msgstr ""
#. -- [EVENT] --Robbers(24)@@+[NODE]23@@[STORY]
#. -- [EVENT] --Robbers(24)@@+[NODE]29@@[STORY]
msgid ""
"'We go now. You don't kill us!'The scavengers look at you and decide the "
"loot is not worth their lives. They run away."
msgstr ""
#. -- [EVENT] --Robbers(24)@@+[NODE]23@@[OUT]1
#. -- [EVENT] --Robbers(24)@@+[NODE]29@@[OUT]1
msgid "Good. Gather the loot and leave."
msgstr ""
#. -- [EVENT] --Robbers(24)@@+[NODE]28@@[STORY]
msgid "'You scary, but you not many. We take you!'"
msgstr ""
#. -- [EVENT] --Robbers(24)@@+[NODE]30@@[STORY]
msgid ""
"You scout ahead and discover that it is a group of bandits pretending to "
"scavenge the ruins, but in fact waiting to ambush you!"
msgstr ""
#. -- [EVENT] --Robbers(24)@@+[NODE]30@@[OUT]1
msgid "Attack them with a preemptive strike!"
msgstr ""
#. -- [EVENT] --Robbers(24)@@+[NODE]35@@[STORY]
msgid ""
"'You think you scary, eh? Think again, scum!'While you were talking, they "
"were getting ready to fight, and they launch at you."
msgstr ""
#. -- [EVENT] --Robbers(24)@@+[NODE]35@@[OUT]2
msgid "Throw them some of your stuff and run away!"
msgstr ""
#. -- [EVENT] --Robbers(24)@@+[NODE]38@@[STORY]
msgid ""
"You kill the bandits and take their spoils!But the ruins were clearly looted "
"many times over already."
msgstr ""
#. -- [EVENT] --Robbers(24)@@+[NODE]50@@[STORY]
msgid ""
"The burning light is overwhelming. It burns your very soul, threatening to "
"dissolve it entirely and bind it to the ever-glowing presence.Just as you "
"think you?ll succumb, the light retreats, perhaps still too weak to fully "
"take you."
msgstr ""
#. -- [EVENT] --Robbers(24)@@+[NODE]52@@[STORY]
msgid ""
"Your spirit is strong and pushes away the burning light that threatened to "
"devour your very soul.At least now you can loot the ruins in peace, although "
"you remain shaken by the experience. "
msgstr ""
#. -- [EVENT] --Robbers(24)@@+[NODE]52@@[OUT]1
msgid "Search the ruins and leave."
msgstr ""
#. -- [EVENT] --Robbers(24)@@+[NODE]56@@[STORY]
msgid "'Nah, we don't wanna deal with your sort. Beat it!'"
msgstr ""
#. -- [EVENT] --Robbers(24)@@+[NODE]59@@[STORY]
msgid ""
"Your decisive attack destroys the enemy, but you did not notice a small "
"group taking off with what they looted here.Still, you are now free to "
"continue searching the ruins."
msgstr ""
#. -- [EVENT] --Robbers(24)@@+[NODE]59@@[OUT]3
#. -- [EVENT] --Robbers(24)@@+[NODE]60@@[OUT]3
msgid "Check the east side. "
msgstr ""
#. -- [EVENT] --Robbers(24)@@+[NODE]60@@[STORY]
msgid ""
"You skilfully dispatch the enemy.You are now free to continue searching the "
"ruins."
msgstr ""
#. -- [EVENT] --Robbers(24)@@+[NODE]62@@[STORY]
msgid ""
"Defeated, you run for your lives, having to leave behind some of your "
"supplies. "
msgstr ""
#. -- [EVENT] --Robbers(24)@@+[NODE]64@@[STORY]
msgid ""
"'I guess dealin's more profitable-like, sure. We can trade, or you can "
"bugger off. Call it professional cort... curtsy?'"
msgstr ""
#. -- [EVENT] --Robbers(24)@@+[NODE]64@@[OUT]1
msgid "Agree to trade."
msgstr ""
#. -- [EVENT] --Robbers(24)@@+[NODE]66@@[STORY]
msgid ""
"'Eh, you look burly enough, and we're gettin' tired. Perhaps it's best we "
"give you some of our stuff and you leave us be, eh?'"
msgstr ""
#. -- [EVENT] --Robbers(24)@@+[NODE]66@@[OUT]1
msgid "Agree to take their stuff and let them be."
msgstr ""
#. -- [EVENT] --Robbers(24)@@+[NODE]66@@[OUT]2
msgid ""
"Attack them instead. The fight should be easier now that they're scared!"
msgstr ""
#. -- [EVENT] --Robbers(24)@@+[NODE]69@@[STORY]
msgid ""
"You are sorely beaten and perhaps drop some of your stuff so they won?t "
"chase you.'Lucky we ain't evil, else we'd take all your things!'"
msgstr ""
#. -- [EVENT] --Robbers(24)@@+[NODE]72@@[STORY]
msgid "You feel strengthened by your god."
msgstr ""
#. -- [EVENT] --Darkness(25)@@+[NODE]2@@[STORY]
msgid ""
"You search the old ruins until you realise that a dark, foreboding mist is "
"descending upon this place.The black mist is a dreaded remnant of the days "
"of darkness."
msgstr ""
#. -- [EVENT] --Darkness(25)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --Darkness(25)@@+[NODE]2@@[OUT]2
msgid "Call upon light or harmony to protect you from this dark power. "
msgstr ""
#. -- [EVENT] --Darkness(25)@@+[NODE]2@@[OUT]3
msgid "Call upon turmoil or magic to shield you from the darkness."
msgstr ""
#. -- [EVENT] --Darkness(25)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --Darkness(25)@@+[NODE]2@@[OUT]5
#. -- [EVENT] --Darkness(25)@@+[NODE]13@@[OUT]2
#. -- [EVENT] --Darkness(25)@@+[NODE]14@@[OUT]2
#. -- [EVENT] --Darkness(25)@@+[NODE]14@@[OUT]4
#. -- [EVENT] --Darkness(25)@@+[NODE]35@@[OUT]2
#. -- [EVENT] --Darkness(25)@@+[NODE]35@@[OUT]4
msgid ""
"You have skilled wise ones with you. Battle this force of the dark with your "
"spirit!"
msgstr ""
#. -- [EVENT] --Darkness(25)@@+[NODE]2@@[OUT]7
msgid ""
"Try to sneak quickly past the mist to get to the possible loot in these "
"ruins."
msgstr ""
#. -- [EVENT] --Darkness(25)@@+[NODE]2@@[OUT]8
#. -- [EVENT] --Darkness(25)@@+[NODE]2@@[OUT]9
msgid ""
"[Shadow elf]The black mist is no danger to you. Walk through it and finish "
"searching the ruins."
msgstr ""
#. -- [EVENT] --Darkness(25)@@+[NODE]13@@[STORY]
msgid ""
"Alas, your divine domain serves only as a beacon for the black mist to "
"strike.You are engulfed by its dark clutches, which tear deep into your soul "
"with dread and madness!"
msgstr ""
#. -- [EVENT] --Darkness(25)@@+[NODE]13@@[OUT]1
msgid "Do not let this darkness win. Gather your spirit and fight it!"
msgstr ""
#. -- [EVENT] --Darkness(25)@@+[NODE]14@@[STORY]
#. -- [EVENT] --Darkness(25)@@+[NODE]35@@[STORY]
msgid ""
"Your domain shields you as the dreaded mist tries to claw its way into your "
"very souls.Still uneasy from the experience, you can try to search this "
"place for loot and hope the mist won't come after you again."
msgstr ""
#. -- [EVENT] --Darkness(25)@@+[NODE]14@@[OUT]1
#. -- [EVENT] --Darkness(25)@@+[NODE]35@@[OUT]1
msgid "Take what you find and leave. "
msgstr ""
#. -- [EVENT] --Darkness(25)@@+[NODE]23@@[STORY]
msgid ""
"The black mist cannot be beaten easily. Before you know it, deep, "
"penetrating darkness engulfs you in its cold clutches and tears at your mind "
"and soul."
msgstr ""
#. -- [EVENT] --Darkness(25)@@+[NODE]23@@[OUT]1
msgid "Run!"
msgstr ""
#. -- [EVENT] --Darkness(25)@@+[NODE]26@@[STORY]
msgid "You defeat the darkness and can now attempt to siphon its power."
msgstr ""
#. -- [EVENT] --Darkness(25)@@+[NODE]26@@[OUT]1
#. -- [EVENT] --Darkness(25)@@+[NODE]26@@[OUT]2
#. -- [EVENT] --Darkness(25)@@+[NODE]26@@[OUT]3
#. -- [EVENT] --Darkness(25)@@+[NODE]26@@[OUT]4
msgid "Siphon the energy."
msgstr ""
#. -- [EVENT] --Darkness(25)@@+[NODE]26@@[OUT]5
#. -- [EVENT] --Darkness(25)@@+[NODE]26@@[OUT]6
msgid "Do not risk meddling with the mist. Search the ruins for loot."
msgstr ""
#. -- [EVENT] --Darkness(25)@@+[NODE]27@@[STORY]
msgid ""
"By the skin of your teeth you manage to avoid the mist, although you still "
"feel some dread lingering, and you find a decent stash of goods for looting."
msgstr ""
#. -- [EVENT] --Darkness(25)@@+[NODE]27@@[OUT]1
msgid "Gather any loot you find and leave."
msgstr ""
#. -- [EVENT] --Darkness(25)@@+[NODE]29@@[STORY]
msgid ""
"You siphon some of the dark energy safely, protected by the divine domain of "
"magic."
msgstr ""
#. -- [EVENT] --Darkness(25)@@+[NODE]29@@[OUT]1
#. -- [EVENT] --Darkness(25)@@+[NODE]29@@[OUT]2
#. -- [EVENT] --Darkness(25)@@+[NODE]30@@[OUT]1
#. -- [EVENT] --Darkness(25)@@+[NODE]30@@[OUT]2
#. -- [EVENT] --Darkness(25)@@+[NODE]31@@[OUT]1
#. -- [EVENT] --Darkness(25)@@+[NODE]31@@[OUT]2
#. -- [EVENT] --Darkness(25)@@+[NODE]39@@[OUT]1
#. -- [EVENT] --Darkness(25)@@+[NODE]39@@[OUT]2
msgid "Check the ruins for any loot and leave."
msgstr ""
#. -- [EVENT] --Darkness(25)@@+[NODE]30@@[STORY]
msgid ""
"You try to siphon the dark energy, but it does not sit well with your divine "
"domain.A spirit sickness befalls you."
msgstr ""
#. -- [EVENT] --Darkness(25)@@+[NODE]31@@[STORY]
msgid "You siphon some of the dark energy safely."
msgstr ""
#. -- [EVENT] --Darkness(25)@@+[NODE]32@@[STORY]
msgid ""
"The dark mist destroys most of what once stood here, but you find a fairly "
"fresh corpse to loot. "
msgstr ""
#. -- [EVENT] --Darkness(25)@@+[NODE]37@@[STORY]
msgid ""
"The power of darkness seeps into your spirit, strengthening it from within."
msgstr ""
#. -- [EVENT] --Darkness(25)@@+[NODE]37@@[OUT]1
msgid "Good. Gather any loot you find and leave."
msgstr ""
#. -- [EVENT] --Darkness(25)@@+[NODE]39@@[STORY]
msgid ""
"You try to siphon the dark energy, but darkness is a fickle friend.A spirit "
"sickness befalls you."
msgstr ""
#. -- [EVENT] --Human loot_(26)@@+[NODE]2@@[STORY]
msgid ""
"The ruins are old and decrepit, likely already looted many times over, but "
"you never know what hidden secrets you may yet uncover.The south area seems "
"less traversed, but also unstable. "
msgstr ""
#. -- [EVENT] --Human loot_(26)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --Human loot_(26)@@+[NODE]2@@[OUT]2
msgid "Investigate the south."
msgstr ""
#. -- [EVENT] --Human loot_(26)@@+[NODE]2@@[OUT]3
msgid "Investigate the safer areas."
msgstr ""
#. -- [EVENT] --Human loot_(26)@@+[NODE]3@@[STORY]
msgid ""
"You find a hidden cellar -- or, rather, it finds you as you painfully fall "
"through its ceiling onto a hard floor."
msgstr ""
#. -- [EVENT] --Human loot_(26)@@+[NODE]3@@[OUT]1
msgid "Damn it."
msgstr ""
#. -- [EVENT] --Random demon_(27)@@+[NODE]2@@[STORY]
msgid ""
"Within what seems like the remnants of a kitchen, with an old stone stove at "
"its centre, you see broken pots and pans, a long-rotten pantry, and the "
"skeletal remains of several humanoids that clearly died trapped here."
msgstr ""
#. -- [EVENT] --Random demon_(27)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --Random demon_(27)@@+[NODE]18@@[OUT]1
msgid "Scout the room to make sure it is safe."
msgstr ""
#. -- [EVENT] --Random demon_(27)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --Random demon_(27)@@+[NODE]2@@[OUT]3
msgid "Go in closer to see if the remains hold anything valuable. "
msgstr ""
#. -- [EVENT] --Random demon_(27)@@+[NODE]3@@[STORY]
msgid ""
"Among the mostly looted ruins, you discover an untouched chamber hidden "
"beneath a load of rubble that must have shifted recently."
msgstr ""
#. -- [EVENT] --Random demon_(27)@@+[NODE]4@@[STORY]
msgid ""
"In the darkest corner of the chamber lurks a creature, its big, round eyes "
"glimmering in the dark. You spot one of its legs with shaggy hair and long "
"crooked claws. You also hear a quiet purr.It is clearly watching you. "
msgstr ""
#. -- [EVENT] --Random demon_(27)@@+[NODE]4@@[OUT]1
msgid "As a wise one, you know many creatures. Try to figure out what this is."
msgstr ""
#. -- [EVENT] --Random demon_(27)@@+[NODE]4@@[OUT]2
#. -- [EVENT] --Random demon_(27)@@+[NODE]4@@[OUT]3
#. -- [EVENT] --Random demon_(27)@@+[NODE]5@@[OUT]3
#. -- [EVENT] --Random demon_(27)@@+[NODE]5@@[OUT]4
msgid ""
"Try to keep out of its way as you loot. You don't want to have to kill it, "
"but you also need resources."
msgstr ""
#. -- [EVENT] --Random demon_(27)@@+[NODE]4@@[OUT]4
#. -- [EVENT] --Random demon_(27)@@+[NODE]5@@[OUT]5
msgid "Just leave. "
msgstr ""
#. -- [EVENT] --Random demon_(27)@@+[NODE]5@@[STORY]
msgid ""
"The more you look at the creature, the more you think it is a simple mrucek "
"-- a harmless house demon, gone feral after being trapped here with its dead "
"masters."
msgstr ""
#. -- [EVENT] --Random demon_(27)@@+[NODE]5@@[OUT]1
msgid ""
"[Common demon]Try talking to it to show that you mean it no harm and it is "
"now safe to leave."
msgstr ""
#. -- [EVENT] --Random demon_(27)@@+[NODE]5@@[OUT]2
msgid "Perform a ritual to ease this demon's disturbed soul. "
msgstr ""
#. -- [EVENT] --Random demon_(27)@@+[NODE]7@@[STORY]
msgid ""
"You calm the mrucek so well that its body visibly changes, and it now "
"resembles a common cat that will follow you faithfully."
msgstr ""
#. -- [EVENT] --Random demon_(27)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --Random demon_(27)@@+[NODE]9@@[OUT]1
msgid "Great. Gather anything useful and leave."
msgstr ""
#. -- [EVENT] --Random demon_(27)@@+[NODE]9@@[STORY]
msgid ""
"You calm the mrucek so well that its body visibly changes, and it now "
"resembles a common cat, only fluffier and fat.It purrs and disappears "
"through the entrance you made.You feel a blessing upon you."
msgstr ""
#. -- [EVENT] --Random demon_(27)@@+[NODE]10@@[STORY]
msgid ""
"The mrucek purrs even louder and pounces on you, claws and teeth first.You "
"shake it off and it scampers away, leaving you with a few deep cuts and a "
"curse."
msgstr ""
#. -- [EVENT] --Random demon_(27)@@+[NODE]10@@[OUT]1
#. -- [EVENT] --Random demon_(27)@@+[NODE]15@@[OUT]1
#. -- [EVENT] --Random demon_(27)@@+[NODE]17@@[OUT]1
#. -- [EVENT] --Random demon_(27)@@+[NODE]29@@[OUT]1
msgid "Gather anything useful and leave."
msgstr ""
#. -- [EVENT] --Random demon_(27)@@+[NODE]15@@[STORY]
msgid ""
"The mrucek purrs even louder and then pounces on you, claws and teeth first."
"You shake it off and it scampers away, leaving you with a few deep cuts and "
"a curse."
msgstr ""
#. -- [EVENT] --Random demon_(27)@@+[NODE]17@@[STORY]
#. -- [EVENT] --Random demon_(27)@@+[NODE]29@@[STORY]
msgid ""
"There is a loud purr and a rugged catlike creature pounces on you, claws and "
"teeth first.You shake it off and it scampers away, leaving you with a few "
"deep cuts and a curse."
msgstr ""
#. -- [EVENT] --Random demon_(27)@@+[NODE]18@@[STORY]
msgid ""
"This room looks like it could have been an old armoury, and although it was "
"clearly evacuated, there may be some usable leftovers to find. "
msgstr ""
#. -- [EVENT] --Random demon_(27)@@+[NODE]18@@[OUT]2
#. -- [EVENT] --Random demon_(27)@@+[NODE]18@@[OUT]3
msgid "Search the room and gather anything still useful."
msgstr ""
#. -- [EVENT] --Random demon_(27)@@+[NODE]19@@[STORY]
msgid ""
"In the darkest corner of the chamber lurks a creature, its beady eyes "
"flickering in darkness.It is clearly watching you. "
msgstr ""
#. -- [EVENT] --Random demon_(27)@@+[NODE]19@@[OUT]1
msgid ""
"[Strigas] You sense a striga presence. Try to dominate whatever lurks in the "
"shadows."
msgstr ""
#. -- [EVENT] --Random demon_(27)@@+[NODE]19@@[OUT]2
msgid ""
"You sense a creature of the night. In the name of Horz, lord of the moon, "
"call the creature to heel."
msgstr ""
#. -- [EVENT] --Random demon_(27)@@+[NODE]19@@[OUT]3
msgid "Attack with a preemptive strike. "
msgstr ""
#. -- [EVENT] --Random demon_(27)@@+[NODE]19@@[OUT]4
#. -- [EVENT] --Random demon_(27)@@+[NODE]19@@[OUT]5
msgid ""
"Keep watching the creature and loot the place, hoping it will not attack."
msgstr ""
#. -- [EVENT] --Random demon_(27)@@+[NODE]20@@[STORY]
msgid ""
"A starved striga bows before your dominance, then offers up the last of its "
"life force for you to devour. "
msgstr ""
#. -- [EVENT] --Random demon_(27)@@+[NODE]20@@[OUT]1
msgid "Devour the striga. Then gather up whatever loot you can find here. "
msgstr ""
#. -- [EVENT] --Random demon_(27)@@+[NODE]20@@[OUT]2
msgid "Leave the creature be. Gather up whatever loot is left and go."
msgstr ""
#. -- [EVENT] --Random demon_(27)@@+[NODE]21@@[STORY]
msgid ""
"A starved striga bows before your dominance, then scampers off through the "
"opening you made. "
msgstr ""
#. -- [EVENT] --Random demon_(27)@@+[NODE]21@@[OUT]1
msgid "Gather up whatever loot is left and go."
msgstr ""
#. -- [EVENT] --Random demon_(27)@@+[NODE]24@@[STORY]
#. -- [EVENT] --Random demon_(27)@@+[NODE]28@@[STORY]
#. -- [EVENT] --Random demon_(27)@@+[NODE]32@@[STORY]
msgid ""
"A starved striga lashes out at you, forcing you to abandon the room and run."
"The wounds it left turn out to be infected."
msgstr ""
#. -- [EVENT] --Random demon_(27)@@+[NODE]31@@[STORY]
msgid "You kill the striga and are free to loot the place."
msgstr ""
#. -- [EVENT] --Random demon_(27)@@+[NODE]31@@[OUT]1
msgid "Gather what you found and leave."
msgstr ""
#. -- [EVENT] --Random demon_(27)@@+[NODE]33@@[STORY]
msgid ""
"The starved striga lashes out at you, forcing you to abandon the room and "
"run.The wounds it left turn out to be infected."
msgstr ""
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]2@@[STORY]
msgid ""
"The fires are warm and the ale is good. The tavern is bustling with life and "
"joy. "
msgstr ""
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]2@@[OUT]1
msgid "See if you can recruit anyone."
msgstr ""
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]2@@[OUT]2
msgid "[Demon]Do some gambling."
msgstr ""
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]2@@[OUT]3
msgid "Do some gambling."
msgstr ""
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]2@@[OUT]4
msgid "Drink."
msgstr ""
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]3@@[STORY]
msgid ""
"There are some folks here who may want to join your band, seeing as you are "
"the chosen and all."
msgstr ""
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]3@@[OUT]1
msgid "Approach a warrior."
msgstr ""
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]3@@[OUT]2
msgid "Approach a hunter."
msgstr ""
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]3@@[OUT]3
msgid "There's a zerca staring at you. Ask him over."
msgstr ""
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]3@@[OUT]4
msgid "There's a bandit sitting in a corner. Approach him."
msgstr ""
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]3@@[OUT]5
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]3@@[OUT]6
msgid "Someone is ushering you over to speak to them. Go see what they want."
msgstr ""
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]3@@[OUT]7
msgid "There are no more folks who want to join this time. "
msgstr ""
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]8@@[STORY]
msgid "No deal. Better luck next time. "
msgstr ""
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]11@@[STORY]
msgid "A fighter is available but requires a payment."
msgstr ""
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]11@@[OUT]1
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]12@@[OUT]1
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]14@@[OUT]1
msgid "Pay them if you can."
msgstr ""
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]12@@[STORY]
msgid "A hunter is available but requires a payment."
msgstr ""
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]13@@[STORY]
msgid ""
"He comes up to you and says he will follow you for free, as you are the "
"chosen!"
msgstr ""
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]13@@[OUT]1
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]17@@[OUT]1
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]24@@[OUT]1
msgid "Welcome them."
msgstr ""
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]14@@[STORY]
msgid "They say they'll do mercenary work for the right price."
msgstr ""
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]17@@[STORY]
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]24@@[STORY]
msgid ""
"An orphan overhears you recruiting and begs for you to take them in. They "
"heard that you are a champion and they want to be one too, apparently."
msgstr ""
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]26@@[STORY]
msgid ""
"One should never try gambling with demons. You were made for trickery, after "
"all.You win, but the folk look at you with suspicion."
msgstr ""
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]26@@[OUT]1
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]27@@[OUT]1
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]28@@[OUT]1
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]29@@[OUT]1
msgid "Time to go."
msgstr ""
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]27@@[STORY]
msgid "Lady luck has smiled upon you again. You win."
msgstr ""
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]28@@[STORY]
msgid "Who needs luck when you have the gods on your side? You win."
msgstr ""
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]29@@[STORY]
msgid "Alas, luck was not on your side. You lost."
msgstr ""
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]30@@[STORY]
msgid ""
"You got so drunk, you don't recall much of what happened. But a stork visits "
"you some time later . . ."
msgstr ""
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]30@@[OUT]1
msgid "Good?"
msgstr ""
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]33@@[STORY]
msgid ""
"Slavyans may be known for their drinking, but there simply isn't anyone with "
"a tougher head than a Slavyan dwarf!You drink everyone under the table and "
"impress the locals greatly."
msgstr ""
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]33@@[OUT]1
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]34@@[OUT]1
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]35@@[OUT]1
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]36@@[OUT]1
msgid "Great. Now it's time to leave."
msgstr ""
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]34@@[STORY]
msgid ""
"Slavyans may be known for their drinking, but you are a Slavyan too, after "
"all, even if not from the same branch. So you drink with them hand in hand "
"and they are impressed."
msgstr ""
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]35@@[STORY]
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]36@@[STORY]
msgid ""
"The Slavyans sure do know how to drink. You do not recall the evening, but "
"you feel its effects painfully . . ."
msgstr ""
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]37@@[STORY]
msgid ""
"You got into a fight and discovered hidden strength within you. "
"Unfortunately, the locals do not appreciate your prowess. You get kicked out "
"of the tavern."
msgstr ""
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]37@@[OUT]1
msgid "Time to leave."
msgstr ""
#. -- [EVENT] --Food trader(29)@@+[NODE]2@@[STORY]
msgid ""
"'Welcome to our food stalls. Now food isn't easy to get on our lands, so we "
"will only do a food for food exchange.'"
msgstr ""
#. -- [EVENT] --Food trader(29)@@+[NODE]2@@[OUT]1
msgid "Trade"
msgstr ""
#. -- [EVENT] --Food trader(29)@@+[NODE]2@@[OUT]2
msgid "Not today, leave."
msgstr ""