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#, fuzzy
msgid ""
msgstr ""
"MIME-Version: 1.0\n"
"Content-Transfer-Encoding: 8bit\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
#. -- [EVENT] --ScavengersTradesmall(0)@@+[NODE]2@@[STORY]
#. -- [EVENT] --ScavengersTrademedium(1)@@+[NODE]2@@[STORY]
#. -- [EVENT] --ScavengersTradeadv(2)@@+[NODE]2@@[STORY]
msgid "The trader's stalls stand open for you. "
msgstr ""
#. -- [EVENT] --ScavengersTradesmall(0)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --ScavengersTradesmall(0)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --ScavengersTradesmall(0)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --ScavengersTradesmall(0)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --ScavengersTrademedium(1)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --ScavengersTrademedium(1)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --ScavengersTrademedium(1)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --ScavengersTrademedium(1)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --ScavengersTradeadv(2)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --ScavengersTradeadv(2)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --ScavengersTradeadv(2)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --ScavengersTradeadv(2)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]2@@[OUT]4
msgid "Trade."
msgstr ""
#. -- [EVENT] --ScavengersTradesmall(0)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --ScavengersTradesmall(0)@@+[NODE]7@@[OUT]2
#. -- [EVENT] --ScavengersTrademedium(1)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --ScavengersTrademedium(1)@@+[NODE]7@@[OUT]2
#. -- [EVENT] --ScavengersTradeadv(2)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --ScavengersTradeadv(2)@@+[NODE]7@@[OUT]2
#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]2@@[OUT]10
#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]7@@[OUT]3
msgid "Come back another time."
msgstr ""
#. -- [EVENT] --ScavengersTradesmall(0)@@+[NODE]7@@[STORY]
#. -- [EVENT] --ScavengersTrademedium(1)@@+[NODE]7@@[STORY]
#. -- [EVENT] --ScavengersTradeadv(2)@@+[NODE]7@@[STORY]
msgid ""
"'You are no friends of ours, so we won't take food as payment and you'll "
"have to pay us extra first.'"
msgstr ""
#. -- [EVENT] --ScavengersTradesmall(0)@@+[NODE]11@@[STORY]
#. -- [EVENT] --ScavengersTrademedium(1)@@+[NODE]11@@[STORY]
msgid "'Good trading with you. Gods be with you.'"
msgstr ""
#. -- [EVENT] --ScavengersTradesmall(0)@@+[NODE]11@@[OUT]1
#. -- [EVENT] --ScavengersTrademedium(1)@@+[NODE]11@@[OUT]1
#. -- [EVENT] --ScavengersTradeadv(2)@@+[NODE]11@@[OUT]1
#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]2@@[OUT]5
#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]5@@[OUT]2
#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]6@@[OUT]1
#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]53@@[OUT]2
#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]66@@[OUT]1
#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]67@@[OUT]1
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]2@@[OUT]5
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]5@@[OUT]2
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]6@@[OUT]1
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]53@@[OUT]2
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]73@@[OUT]1
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]74@@[OUT]1
#. -- [EVENT] --scavKillsmallBees(5)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --scavKillsmallBees(5)@@+[NODE]17@@[OUT]1
#. -- [EVENT] --scavKillsmallBees(5)@@+[NODE]18@@[OUT]1
#. -- [EVENT] --scavKillsmallBees(5)@@+[NODE]21@@[OUT]1
#. -- [EVENT] --scavKillsmallBees(5)@@+[NODE]22@@[OUT]1
#. -- [EVENT] --scavKillsmallBees(5)@@+[NODE]25@@[OUT]1
#. -- [EVENT] --scavKillsmallBees(5)@@+[NODE]26@@[OUT]1
#. -- [EVENT] --scavKillsmallBees(5)@@+[NODE]33@@[OUT]1
#. -- [EVENT] --scavKillsmallBees(5)@@+[NODE]34@@[OUT]2
#. -- [EVENT] --scavKillsmallBees(5)@@+[NODE]37@@[OUT]1
#. -- [EVENT] --ScavKilladvGobs(6)@@+[NODE]18@@[OUT]1
#. -- [EVENT] --ScavKilladvGobs(6)@@+[NODE]21@@[OUT]1
#. -- [EVENT] --ScavKilladvGobs(6)@@+[NODE]22@@[OUT]1
#. -- [EVENT] --ScavKilladvGobs(6)@@+[NODE]26@@[OUT]1
#. -- [EVENT] --ScavKilladvGobs(6)@@+[NODE]34@@[OUT]2
#. -- [EVENT] --ScavKilladvGobs(6)@@+[NODE]37@@[OUT]1
#. -- [EVENT] --ScavKilladvGobs(6)@@+[NODE]44@@[OUT]1
#. -- [EVENT] --ScavKilladvGobs(6)@@+[NODE]55@@[OUT]1
#. -- [EVENT] --ScavKilladvGobs(6)@@+[NODE]56@@[OUT]1
#. -- [EVENT] --ScavKilladvGobs(6)@@+[NODE]57@@[OUT]1
#. -- [EVENT] --ScavKilladvGobs(6)@@+[NODE]60@@[OUT]1
#. -- [EVENT] --ScavKillsmallSlav(7)@@+[NODE]18@@[OUT]1
#. -- [EVENT] --ScavKillsmallSlav(7)@@+[NODE]21@@[OUT]1
#. -- [EVENT] --ScavKillsmallSlav(7)@@+[NODE]22@@[OUT]1
#. -- [EVENT] --ScavKillsmallSlav(7)@@+[NODE]25@@[OUT]1
#. -- [EVENT] --ScavKillsmallSlav(7)@@+[NODE]26@@[OUT]1
#. -- [EVENT] --ScavKillsmallSlav(7)@@+[NODE]34@@[OUT]1
#. -- [EVENT] --ScavKillsmallSlav(7)@@+[NODE]34@@[OUT]2
#. -- [EVENT] --ScavKillsmallSlav(7)@@+[NODE]37@@[OUT]1
#. -- [EVENT] --ScavKillsmallSlav(7)@@+[NODE]53@@[OUT]1
#. -- [EVENT] --ScavKillsmallSnakes(8)@@+[NODE]12@@[OUT]1
#. -- [EVENT] --ScavKillsmallSnakes(8)@@+[NODE]18@@[OUT]1
#. -- [EVENT] --ScavKillsmallSnakes(8)@@+[NODE]18@@[OUT]2
#. -- [EVENT] --ScavKillWolves(9)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --ScavKillWolves(9)@@+[NODE]17@@[OUT]1
#. -- [EVENT] --ScavKillWolves(9)@@+[NODE]18@@[OUT]1
#. -- [EVENT] --ScavKillWolves(9)@@+[NODE]21@@[OUT]1
#. -- [EVENT] --ScavKillWolves(9)@@+[NODE]22@@[OUT]1
#. -- [EVENT] --ScavKillWolves(9)@@+[NODE]25@@[OUT]1
#. -- [EVENT] --ScavKillWolves(9)@@+[NODE]26@@[OUT]1
#. -- [EVENT] --ScavKillWolves(9)@@+[NODE]33@@[OUT]1
#. -- [EVENT] --ScavKillWolves(9)@@+[NODE]34@@[OUT]1
#. -- [EVENT] --ScavKillWolves(9)@@+[NODE]37@@[OUT]1
#. -- [EVENT] --ScavKillWolves(9)@@+[NODE]42@@[OUT]1
#. -- [EVENT] --ScavKillWolves(9)@@+[NODE]50@@[OUT]1
#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]18@@[OUT]2
#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]28@@[OUT]1
#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]49@@[OUT]2
#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]50@@[OUT]2
#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]51@@[OUT]2
#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]53@@[OUT]2
#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]56@@[OUT]1
#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]57@@[OUT]2
#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]58@@[OUT]1
#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]63@@[OUT]2
#. -- [EVENT] --ScavKilladvBand(11)@@+[NODE]18@@[OUT]1
#. -- [EVENT] --ScavKilladvBand(11)@@+[NODE]21@@[OUT]1
#. -- [EVENT] --ScavKilladvBand(11)@@+[NODE]22@@[OUT]1
#. -- [EVENT] --ScavKilladvBand(11)@@+[NODE]25@@[OUT]1
#. -- [EVENT] --ScavKilladvBand(11)@@+[NODE]26@@[OUT]1
#. -- [EVENT] --ScavKilladvBand(11)@@+[NODE]34@@[OUT]1
#. -- [EVENT] --ScavKilladvBand(11)@@+[NODE]34@@[OUT]2
#. -- [EVENT] --ScavKilladvBand(11)@@+[NODE]37@@[OUT]1
#. -- [EVENT] --ScavKillCrows(12)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --ScavKillCrows(12)@@+[NODE]17@@[OUT]1
#. -- [EVENT] --ScavKillCrows(12)@@+[NODE]18@@[OUT]1
#. -- [EVENT] --ScavKillCrows(12)@@+[NODE]21@@[OUT]1
#. -- [EVENT] --ScavKillCrows(12)@@+[NODE]22@@[OUT]1
#. -- [EVENT] --ScavKillCrows(12)@@+[NODE]25@@[OUT]1
#. -- [EVENT] --ScavKillCrows(12)@@+[NODE]26@@[OUT]1
#. -- [EVENT] --ScavKillCrows(12)@@+[NODE]33@@[OUT]1
#. -- [EVENT] --ScavKillCrows(12)@@+[NODE]34@@[OUT]1
#. -- [EVENT] --ScavKillCrows(12)@@+[NODE]37@@[OUT]1
#. -- [EVENT] --ScavKillCrows(12)@@+[NODE]42@@[OUT]1
#. -- [EVENT] --ScavKillCrows(12)@@+[NODE]50@@[OUT]1
#. -- [EVENT] --ScavKillAdvSpiders(13)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --ScavKillAdvSpiders(13)@@+[NODE]17@@[OUT]1
#. -- [EVENT] --ScavKillAdvSpiders(13)@@+[NODE]18@@[OUT]1
#. -- [EVENT] --ScavKillAdvSpiders(13)@@+[NODE]21@@[OUT]1
#. -- [EVENT] --ScavKillAdvSpiders(13)@@+[NODE]22@@[OUT]1
#. -- [EVENT] --ScavKillAdvSpiders(13)@@+[NODE]25@@[OUT]1
#. -- [EVENT] --ScavKillAdvSpiders(13)@@+[NODE]26@@[OUT]1
#. -- [EVENT] --ScavKillAdvSpiders(13)@@+[NODE]33@@[OUT]1
#. -- [EVENT] --ScavKillAdvSpiders(13)@@+[NODE]34@@[OUT]1
#. -- [EVENT] --ScavKillAdvSpiders(13)@@+[NODE]37@@[OUT]1
#. -- [EVENT] --ScavKillAdvSpiders(13)@@+[NODE]42@@[OUT]1
#. -- [EVENT] --ScavKillAdvSpiders(13)@@+[NODE]50@@[OUT]1
#. -- [EVENT] --Army(14)@@+[NODE]11@@[OUT]1
#. -- [EVENT] --Army(14)@@+[NODE]25@@[OUT]1
#. -- [EVENT] --Army(14)@@+[NODE]26@@[OUT]1
#. -- [EVENT] --Army(14)@@+[NODE]27@@[OUT]1
#. -- [EVENT] --ScavKillSmallCrows(15)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --ScavKillSmallCrows(15)@@+[NODE]17@@[OUT]1
#. -- [EVENT] --ScavKillSmallCrows(15)@@+[NODE]18@@[OUT]1
#. -- [EVENT] --ScavKillSmallCrows(15)@@+[NODE]21@@[OUT]1
#. -- [EVENT] --ScavKillSmallCrows(15)@@+[NODE]22@@[OUT]1
#. -- [EVENT] --ScavKillSmallCrows(15)@@+[NODE]25@@[OUT]1
#. -- [EVENT] --ScavKillSmallCrows(15)@@+[NODE]26@@[OUT]1
#. -- [EVENT] --ScavKillSmallCrows(15)@@+[NODE]33@@[OUT]1
#. -- [EVENT] --ScavKillSmallCrows(15)@@+[NODE]34@@[OUT]1
#. -- [EVENT] --ScavKillSmallCrows(15)@@+[NODE]37@@[OUT]1
#. -- [EVENT] --ScavKillSmallCrows(15)@@+[NODE]42@@[OUT]1
#. -- [EVENT] --ScavKillSmallCrows(15)@@+[NODE]50@@[OUT]1
#. -- [EVENT] --ScavangersQuarry(16)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --ScavangersQuarry(16)@@+[NODE]5@@[OUT]5
#. -- [EVENT] --ScavangersQuarry(16)@@+[NODE]12@@[OUT]1
#. -- [EVENT] --ScavangersQuarry(16)@@+[NODE]25@@[OUT]1
#. -- [EVENT] --ScavangersQuarry(16)@@+[NODE]31@@[OUT]1
#. -- [EVENT] --Robbers(18)@@+[NODE]2@@[OUT]6
#. -- [EVENT] --Robbers(18)@@+[NODE]38@@[OUT]1
#. -- [EVENT] --Robbers(18)@@+[NODE]50@@[OUT]1
#. -- [EVENT] --Robbers(18)@@+[NODE]56@@[OUT]1
#. -- [EVENT] --Robbers(18)@@+[NODE]64@@[OUT]2
#. -- [EVENT] --Cemetery hum mix(19)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --Cemetery hum mix(19)@@+[NODE]6@@[OUT]3
#. -- [EVENT] --Cemetery hum mix(19)@@+[NODE]11@@[OUT]1
#. -- [EVENT] --Cemetery hum mix(19)@@+[NODE]26@@[OUT]1
#. -- [EVENT] --Cemetery hum mix(19)@@+[NODE]26@@[OUT]2
#. -- [EVENT] --Cemetery hum mix(19)@@+[NODE]28@@[OUT]3
#. -- [EVENT] --Cemetery hum mix(19)@@+[NODE]35@@[OUT]1
#. -- [EVENT] --Cemetery hum mix(19)@@+[NODE]43@@[OUT]1
#. -- [EVENT] --Cemetery hum mix(19)@@+[NODE]46@@[OUT]1
#. -- [EVENT] --Cemetery hum mix(19)@@+[NODE]50@@[OUT]1
#. -- [EVENT] --Cemetery hum mix(19)@@+[NODE]52@@[OUT]1
#. -- [EVENT] --Batcave(20)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --Batcave(20)@@+[NODE]15@@[OUT]1
msgid "Leave."
msgstr ""
#. -- [EVENT] --ScavengersTradeadv(2)@@+[NODE]11@@[STORY]
msgid "'Good trading with you. Now bugger off.'"
msgstr ""
#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]2@@[STORY]
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]2@@[STORY]
msgid ""
"'You there, what ya want here?'Some village activities will only be "
"available when you are friends with its people and some are restricted to "
"chance, so coming back from time to time may be worth it."
msgstr ""
#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]2@@[OUT]1
msgid "Ask if there is anything you can help with."
msgstr ""
#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]2@@[OUT]2
msgid "Say you just came to rest and visit, perhaps heal your wounds."
msgstr ""
#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]2@@[OUT]3
msgid "Ask if you can visit the livestock trade."
msgstr ""
#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]5@@[STORY]
msgid "'You beat it or we beat you, scum!'You see armed folk gathering."
msgstr ""
#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]5@@[OUT]1
#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]53@@[OUT]1
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]5@@[OUT]1
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]53@@[OUT]1
#. -- [EVENT] --scavKillsmallBees(5)@@+[NODE]2@@[OUT]5
#. -- [EVENT] --ScavKilladvGobs(6)@@+[NODE]2@@[OUT]5
#. -- [EVENT] --ScavKilladvGobs(6)@@+[NODE]3@@[OUT]4
#. -- [EVENT] --ScavKilladvGobs(6)@@+[NODE]32@@[OUT]3
#. -- [EVENT] --ScavKilladvGobs(6)@@+[NODE]48@@[OUT]3
#. -- [EVENT] --ScavKillsmallSlav(7)@@+[NODE]32@@[OUT]2
#. -- [EVENT] --ScavKillsmallSnakes(8)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --ScavKillsmallSnakes(8)@@+[NODE]28@@[OUT]1
#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --ScavKilladvBand(11)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --ScavKilladvBand(11)@@+[NODE]32@@[OUT]2
#. -- [EVENT] --ScavKilladvBand(11)@@+[NODE]48@@[OUT]3
#. -- [EVENT] --ScavKillAdvSpiders(13)@@+[NODE]32@@[OUT]3
#. -- [EVENT] --ScavangersQuarry(16)@@+[NODE]4@@[OUT]2
#. -- [EVENT] --ScavangersQuarry(16)@@+[NODE]36@@[OUT]3
#. -- [EVENT] --Robbers(18)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --Robbers(18)@@+[NODE]2@@[OUT]7
#. -- [EVENT] --Robbers(18)@@+[NODE]4@@[OUT]1
#. -- [EVENT] --Robbers(18)@@+[NODE]64@@[OUT]3
#. -- [EVENT] --Robbers(18)@@+[NODE]72@@[OUT]1
#. -- [EVENT] --Cemetery hum mix(19)@@+[NODE]27@@[OUT]2
#. -- [EVENT] --Batcave(20)@@+[NODE]8@@[OUT]1
#. -- [EVENT] --Batcave(20)@@+[NODE]9@@[OUT]1
#. -- [EVENT] --Batcave(20)@@+[NODE]18@@[OUT]1
msgid "Attack!"
msgstr ""
#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]5@@[OUT]3
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]5@@[OUT]3
msgid "Say that you mean them no harm. You only want to talk and visit."
msgstr ""
#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]6@@[STORY]
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]6@@[STORY]
msgid "The village lies destroyed, and the spoils are yours."
msgstr ""
#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]10@@[STORY]
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]10@@[STORY]
msgid ""
"'Some damned crows sit in a tower nearby. They keep botherin' us and we "
"ain't got the time to get 'em. You deal with it, if ya want.'"
msgstr ""
#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]10@@[OUT]1
#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]19@@[OUT]1
#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]22@@[OUT]1
#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]47@@[OUT]1
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]10@@[OUT]1
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]18@@[OUT]1
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]19@@[OUT]1
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]22@@[OUT]1
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]51@@[OUT]1
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]60@@[OUT]1
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]69@@[OUT]1
#. -- [EVENT] --ScavKilladvGobs(6)@@+[NODE]45@@[OUT]1
msgid "Agree."
msgstr ""
#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]10@@[OUT]2
#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]19@@[OUT]2
#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]22@@[OUT]2
#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]47@@[OUT]2
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]10@@[OUT]2
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]18@@[OUT]2
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]19@@[OUT]2
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]22@@[OUT]2
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]51@@[OUT]2
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]60@@[OUT]2
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]69@@[OUT]2
msgid "Decline and leave."
msgstr ""
#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]11@@[STORY]
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]11@@[STORY]
msgid ""
"'I suppose you can rest.We have us some wise ones here. If they're not busy, "
"they're good with the body and the mind.'"
msgstr ""
#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]11@@[OUT]1
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]11@@[OUT]1
msgid "Pay to get physical wounds healed. "
msgstr ""
#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]11@@[OUT]2
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]11@@[OUT]2
msgid "Pay to get mental wounds healed. "
msgstr ""
#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]11@@[OUT]3
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]11@@[OUT]3
msgid "Pay to have poison removed."
msgstr ""
#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]11@@[OUT]4
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]11@@[OUT]4
msgid "Ask if there's a wise one who can heal spiritual ailments."
msgstr ""
#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]11@@[OUT]5
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]11@@[OUT]5
msgid ""
"One of the scavengers is said to be dying of mind rot, and everyone gathers "
"to listen to their dying tales. They sound like a lot of gibberish, but folk "
"seem convinced it is worthwhile. Listen with them."
msgstr ""
#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]11@@[OUT]6
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]11@@[OUT]6
msgid "Come back another day."
msgstr ""
#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]19@@[STORY]
msgid ""
"'There's always trouble about the place. There's a nice rich patch of ruins "
"nearby, but stupid bees have set up there. We're small, only setting up, so "
"if you'll help us get them bees, we'll be friends, for sure.'"
msgstr ""
#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]21@@[STORY]
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]21@@[STORY]
msgid "'You lookin' to help a fellow, eh? Sure, there's always trouble.'"
msgstr ""
#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]21@@[OUT]1
#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]21@@[OUT]5
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]21@@[OUT]1
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]21@@[OUT]6
msgid "Ask if anything needs killing."
msgstr ""
#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]21@@[OUT]2
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]21@@[OUT]3
msgid "You have a lot of wood on you. Ask if they need some."
msgstr ""
#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]21@@[OUT]3
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]21@@[OUT]2
msgid ""
"You see they are in need of stone. Tell them you're willing to give away "
"some of yours."
msgstr ""
#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]21@@[OUT]4
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]21@@[OUT]4
msgid "There is nothing to do here for now. Come back another day."
msgstr ""
#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]22@@[STORY]
msgid ""
"'Bastard Slavyans set up a settlement near us. Soon they'll come knockin' on "
"our doorstep, sayin' godly stuff and forcin' us to listen. Get rid of them "
"lot and we'll be mates for sure.'"
msgstr ""
#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]26@@[STORY]
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]26@@[STORY]
msgid ""
"'A witch, that's what you're after, eh?Magic comes at a price. Healing the "
"spirit is easier. Curses -- well, they are nasty things, and they'll cost "
"you more. Cost you blood.'"
msgstr ""
#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]26@@[OUT]1
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]26@@[OUT]1
msgid ""
"[Witch]Say that you only need your sister's aid. You'll pay the price "
"yourself and promise not to burden her. "
msgstr ""
#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]26@@[OUT]2
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]26@@[OUT]2
msgid "Agree to pay the price."
msgstr ""
#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]26@@[OUT]3
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]26@@[OUT]3
msgid "Ask to have your spirit wounds healed."
msgstr ""
#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]29@@[STORY]
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]29@@[STORY]
msgid ""
"The witch says, 'Bah, should've said so, sis. I wouldn't have tried to sell "
"you the price crap, ha. Let's get to it.'Together, you remove any curses you "
"had."
msgstr ""
#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]29@@[OUT]1
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]29@@[OUT]1
msgid "Thank her and leave."
msgstr ""
#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]37@@[STORY]
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]37@@[STORY]
msgid ""
"'You weird, you are. But sure, thanks.We cannot give much in return 'cause "
"we ain't as odd as you, but here, have what we can spare.'"
msgstr ""
#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]37@@[OUT]1
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]37@@[OUT]1
msgid "Wish them well and leave."
msgstr ""
#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]40@@[STORY]
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]40@@[STORY]
msgid "'Sure thing, let's deal, we may have some live'uns for ya.'"
msgstr ""
#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]40@@[OUT]1
msgid "Buy a surprise livestock."
msgstr ""
#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]47@@[STORY]
msgid ""
"'There's always trouble about the place. Some slimy snakes set up a nest "
"nearby. You kill them, we be friends for sure.'"
msgstr ""
#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]50@@[STORY]
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]49@@[STORY]
msgid ""
"'Bah, fine, you look honest enough and you carry the mark of the gods. We "
"best not anger them lot.Come in, but we're watching you!'"
msgstr ""
#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]50@@[OUT]1
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]49@@[OUT]1
msgid "Ask to trade."
msgstr ""
#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]50@@[OUT]2
#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]50@@[OUT]3
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]49@@[OUT]2
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]49@@[OUT]3
msgid "Offer to do something for them to prove your goodwill."
msgstr ""
#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]53@@[STORY]
msgid "'Beat it!'"
msgstr ""
#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]66@@[STORY]
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]73@@[STORY]
msgid "You are badly beaten and forced to flee."
msgstr ""
#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]67@@[STORY]
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]74@@[STORY]
msgid ""
"'Either we do not have any work for you, or you or your kin are already set "
"on a path to aid us. Finish that path before you ask for new tasks.'"
msgstr ""
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]2@@[OUT]3
msgid "Ask if you can visit the slave trader."
msgstr ""
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]5@@[STORY]
msgid ""
"'You best move along. You're no friends of ours.'You see armed folk "
"gathering."
msgstr ""
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]18@@[STORY]
msgid ""
"'Sure, knock yourselves out, we ain't got the manpower to check it all.'"
msgstr ""
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]19@@[STORY]
msgid ""
"'There's always trouble about the place. There's a nice rich patch of ground "
"to scavenge, but damned rats have set up a nest and keep botherin' us. We're "
"small, only setting up, so if you'll help us pacify the rats, we'll be very "
"thankful, to be sure.'"
msgstr ""
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]21@@[OUT]5
msgid "Ask if there are any places of interest around here."
msgstr ""
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]22@@[STORY]
msgid ""
"'Filthy gobbos set up camp nearby, and that scum wants our turf, for sure! "
"You go stick them for us.'"
msgstr ""
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]40@@[OUT]1
msgid "Buy a slave."
msgstr ""
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]51@@[STORY]
msgid ""
"'We have issues with predators roaming our turf. You asked if you could "
"help?'"
msgstr ""
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]53@@[STORY]
msgid "'Go away!'"
msgstr ""
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]60@@[STORY]
msgid ""
"'Bastard bandits set up a settlement near us. Soon they'll come knockin' on "
"our doorstep, robbin' our shit. Get rid of them lot and we'll be mates for "
"sure.'"
msgstr ""
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]69@@[STORY]
msgid ""
"'Spiders took over a place nearby. Go clear it if you like to do stuff so "
"much.'"
msgstr ""
#. -- [EVENT] --scavKillsmallBees(5)@@+[NODE]2@@[STORY]
msgid ""
"You come to the place where the scavengers said a beehive is bothering them."
msgstr ""
#. -- [EVENT] --scavKillsmallBees(5)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --scavKillsmallBees(5)@@+[NODE]4@@[OUT]2
msgid "You have folk who know how to deal with bees. Consider your options."
msgstr ""
#. -- [EVENT] --scavKillsmallBees(5)@@+[NODE]2@@[OUT]2
msgid "[Wisdom]You know a bit about bees, so think of a way to deal with them."
msgstr ""
#. -- [EVENT] --scavKillsmallBees(5)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --ScavKillWolves(9)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --ScavKillCrows(12)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --ScavKillSmallCrows(15)@@+[NODE]2@@[OUT]3
msgid "[Nature or Intellect]Use your mental prowess to figure out what to do. "
msgstr ""
#. -- [EVENT] --scavKillsmallBees(5)@@+[NODE]2@@[OUT]4
msgid ""
"Use your food to lure the bees away from the territory and hope they won't "
"come back."
msgstr ""
#. -- [EVENT] --scavKillsmallBees(5)@@+[NODE]2@@[OUT]6
#. -- [EVENT] --ScavKilladvGobs(6)@@+[NODE]2@@[OUT]6
#. -- [EVENT] --ScavKillsmallSlav(7)@@+[NODE]2@@[OUT]5
#. -- [EVENT] --ScavKillsmallSnakes(8)@@+[NODE]2@@[OUT]6
#. -- [EVENT] --ScavKillWolves(9)@@+[NODE]2@@[OUT]7
#. -- [EVENT] --ScavKilladvBand(11)@@+[NODE]2@@[OUT]5
#. -- [EVENT] --ScavKillCrows(12)@@+[NODE]2@@[OUT]7
#. -- [EVENT] --ScavKillAdvSpiders(13)@@+[NODE]2@@[OUT]7
#. -- [EVENT] --ScavKillSmallCrows(15)@@+[NODE]2@@[OUT]7
msgid "Come back later."
msgstr ""
#. -- [EVENT] --scavKillsmallBees(5)@@+[NODE]3@@[STORY]
msgid "You get in closer so you can assess the situation."
msgstr ""
#. -- [EVENT] --scavKillsmallBees(5)@@+[NODE]3@@[OUT]1
#. -- [EVENT] --scavKillsmallBees(5)@@+[NODE]3@@[OUT]2
msgid "[Bee]Buzz up to the hive and tell them to leave."
msgstr ""
#. -- [EVENT] --scavKillsmallBees(5)@@+[NODE]3@@[OUT]3
msgid "Try to communicate with the bees."
msgstr ""
#. -- [EVENT] --scavKillsmallBees(5)@@+[NODE]3@@[OUT]4
msgid "Bees dislike smoke. Figure out the best place to smoke them out safely."
msgstr ""
#. -- [EVENT] --scavKillsmallBees(5)@@+[NODE]3@@[OUT]5
msgid "Kill the bees in an easy fight because you know the enemy. [Physical]"
msgstr ""
#. -- [EVENT] --scavKillsmallBees(5)@@+[NODE]4@@[STORY]
msgid ""
"You could try to use some thick smoke with poisoned poppy seeds. That will "
"suffocate the bees slowly, but it should get rid of them.However, if things "
"go wrong, they will get very angry."
msgstr ""
#. -- [EVENT] --scavKillsmallBees(5)@@+[NODE]4@@[OUT]1
msgid "Yes, kill them one by one."
msgstr ""
#. -- [EVENT] --scavKillsmallBees(5)@@+[NODE]4@@[OUT]3
#. -- [EVENT] --ScavKilladvGobs(6)@@+[NODE]4@@[OUT]3
#. -- [EVENT] --ScavKillWolves(9)@@+[NODE]4@@[OUT]2
#. -- [EVENT] --ScavKillCrows(12)@@+[NODE]4@@[OUT]2
#. -- [EVENT] --ScavKillSmallCrows(15)@@+[NODE]4@@[OUT]2
msgid "Just kill them the old-fashioned way."
msgstr ""
#. -- [EVENT] --scavKillsmallBees(5)@@+[NODE]7@@[STORY]
msgid ""
"You buzz about with the other bees and convince them that this area is not "
"safe.You got rid of the problem as you were asked, and your friendship will "
"surely grow."
msgstr ""
#. -- [EVENT] --scavKillsmallBees(5)@@+[NODE]13@@[STORY]
msgid ""
"The smoke works, but slowly, so you are stung by some angry survivors before "
"the hive dies."
msgstr ""
#. -- [EVENT] --scavKillsmallBees(5)@@+[NODE]13@@[OUT]1
#. -- [EVENT] --scavKillsmallBees(5)@@+[NODE]20@@[OUT]1
#. -- [EVENT] --scavKillsmallBees(5)@@+[NODE]20@@[OUT]2
#. -- [EVENT] --ScavKilladvGobs(6)@@+[NODE]20@@[OUT]1
#. -- [EVENT] --ScavKilladvGobs(6)@@+[NODE]20@@[OUT]2
#. -- [EVENT] --ScavKilladvGobs(6)@@+[NODE]34@@[OUT]1
#. -- [EVENT] --ScavKillsmallSlav(7)@@+[NODE]13@@[OUT]1
#. -- [EVENT] --ScavKillsmallSlav(7)@@+[NODE]20@@[OUT]1
#. -- [EVENT] --ScavKillsmallSlav(7)@@+[NODE]20@@[OUT]2
#. -- [EVENT] --ScavKillWolves(9)@@+[NODE]20@@[OUT]1
#. -- [EVENT] --ScavKillWolves(9)@@+[NODE]20@@[OUT]2
#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]39@@[OUT]1
#. -- [EVENT] --ScavKilladvBand(11)@@+[NODE]13@@[OUT]1
#. -- [EVENT] --ScavKilladvBand(11)@@+[NODE]20@@[OUT]1
#. -- [EVENT] --ScavKilladvBand(11)@@+[NODE]20@@[OUT]2
#. -- [EVENT] --ScavKillCrows(12)@@+[NODE]13@@[OUT]1
#. -- [EVENT] --ScavKillCrows(12)@@+[NODE]20@@[OUT]1
#. -- [EVENT] --ScavKillCrows(12)@@+[NODE]20@@[OUT]2
#. -- [EVENT] --ScavKillAdvSpiders(13)@@+[NODE]20@@[OUT]1
#. -- [EVENT] --ScavKillAdvSpiders(13)@@+[NODE]20@@[OUT]2
#. -- [EVENT] --ScavKillSmallCrows(15)@@+[NODE]13@@[OUT]1
#. -- [EVENT] --ScavKillSmallCrows(15)@@+[NODE]20@@[OUT]1
#. -- [EVENT] --ScavKillSmallCrows(15)@@+[NODE]20@@[OUT]2
msgid "Good."
msgstr ""
#. -- [EVENT] --scavKillsmallBees(5)@@+[NODE]17@@[STORY]
msgid ""
"You find just the right spot and use just the right amount of smoke to get "
"rid of the problem. The bees buzz off and the scavengers should be happy now."
msgstr ""
#. -- [EVENT] --scavKillsmallBees(5)@@+[NODE]18@@[STORY]
#. -- [EVENT] --scavKillsmallBees(5)@@+[NODE]22@@[STORY]
#. -- [EVENT] --scavKillsmallBees(5)@@+[NODE]25@@[STORY]
#. -- [EVENT] --ScavKilladvGobs(6)@@+[NODE]18@@[STORY]
#. -- [EVENT] --ScavKilladvGobs(6)@@+[NODE]22@@[STORY]
#. -- [EVENT] --ScavKillsmallSlav(7)@@+[NODE]18@@[STORY]
#. -- [EVENT] --ScavKillsmallSlav(7)@@+[NODE]22@@[STORY]
#. -- [EVENT] --ScavKillsmallSlav(7)@@+[NODE]25@@[STORY]
#. -- [EVENT] --ScavKillWolves(9)@@+[NODE]18@@[STORY]
#. -- [EVENT] --ScavKillWolves(9)@@+[NODE]22@@[STORY]
#. -- [EVENT] --ScavKillWolves(9)@@+[NODE]25@@[STORY]
#. -- [EVENT] --ScavKilladvBand(11)@@+[NODE]18@@[STORY]
#. -- [EVENT] --ScavKilladvBand(11)@@+[NODE]22@@[STORY]
#. -- [EVENT] --ScavKilladvBand(11)@@+[NODE]25@@[STORY]
#. -- [EVENT] --ScavKillCrows(12)@@+[NODE]18@@[STORY]
#. -- [EVENT] --ScavKillCrows(12)@@+[NODE]22@@[STORY]
#. -- [EVENT] --ScavKillCrows(12)@@+[NODE]25@@[STORY]
#. -- [EVENT] --ScavKillAdvSpiders(13)@@+[NODE]18@@[STORY]
#. -- [EVENT] --ScavKillAdvSpiders(13)@@+[NODE]22@@[STORY]
#. -- [EVENT] --ScavKillAdvSpiders(13)@@+[NODE]25@@[STORY]
#. -- [EVENT] --ScavKillSmallCrows(15)@@+[NODE]18@@[STORY]
#. -- [EVENT] --ScavKillSmallCrows(15)@@+[NODE]22@@[STORY]
#. -- [EVENT] --ScavKillSmallCrows(15)@@+[NODE]25@@[STORY]
msgid ""
"You got rid of the problem as you were asked, and your friendship will "
"surely grow."
msgstr ""
#. -- [EVENT] --scavKillsmallBees(5)@@+[NODE]20@@[STORY]
msgid "You give the food away and lead the bees to another spot. "
msgstr ""
#. -- [EVENT] --scavKillsmallBees(5)@@+[NODE]21@@[STORY]
msgid ""
"Alas, just as you are about to report your successful mission, you find out "
"that the bees returned to their spot and continued to harass the settlers. "
"They have to deal with the bees themselves, so your friendship does not "
"grow. "
msgstr ""
#. -- [EVENT] --scavKillsmallBees(5)@@+[NODE]26@@[STORY]
#. -- [EVENT] --ScavKillAdvSpiders(13)@@+[NODE]26@@[STORY]
#. -- [EVENT] --ScavKillSmallCrows(15)@@+[NODE]26@@[STORY]
msgid ""
"You are defeated and eventually the folk who asked for your help deal with "
"the problem themselves, so you do not gain any friendship."
msgstr ""
#. -- [EVENT] --scavKillsmallBees(5)@@+[NODE]32@@[STORY]
msgid "You are unconvincing, and the bees stay."
msgstr ""
#. -- [EVENT] --scavKillsmallBees(5)@@+[NODE]32@@[OUT]1
#. -- [EVENT] --ScavKilladvGobs(6)@@+[NODE]32@@[OUT]1
#. -- [EVENT] --ScavKilladvGobs(6)@@+[NODE]48@@[OUT]1
#. -- [EVENT] --ScavKillsmallSlav(7)@@+[NODE]48@@[OUT]1
#. -- [EVENT] --ScavKillWolves(9)@@+[NODE]32@@[OUT]1
#. -- [EVENT] --ScavKilladvBand(11)@@+[NODE]48@@[OUT]1
#. -- [EVENT] --ScavKillCrows(12)@@+[NODE]32@@[OUT]1
#. -- [EVENT] --ScavKillAdvSpiders(13)@@+[NODE]32@@[OUT]1
#. -- [EVENT] --ScavKillSmallCrows(15)@@+[NODE]32@@[OUT]1
msgid "Give up."
msgstr ""
#. -- [EVENT] --scavKillsmallBees(5)@@+[NODE]32@@[OUT]2
msgid ""
"Use your own food to lure these animals away from the territory and hope "
"they won't come back."
msgstr ""
#. -- [EVENT] --scavKillsmallBees(5)@@+[NODE]32@@[OUT]3
#. -- [EVENT] --ScavKillWolves(9)@@+[NODE]32@@[OUT]3
msgid "Just attack them. [Physical]"
msgstr ""
#. -- [EVENT] --scavKillsmallBees(5)@@+[NODE]33@@[STORY]
msgid ""
"You fail and the bees go crazy on you!The folk who asked for your help hear "
"your screams and come to your aid. They have to kill the wolves themselves "
"and are angry at having to spare the time. You do not gain any friendship."
msgstr ""
#. -- [EVENT] --scavKillsmallBees(5)@@+[NODE]34@@[STORY]
msgid ""
"The bees listen to reason and decide to relocate. You dealt with the problem "
"as asked, so you gain friendship."
msgstr ""
#. -- [EVENT] --scavKillsmallBees(5)@@+[NODE]34@@[OUT]1
msgid "Move out."
msgstr ""
#. -- [EVENT] --scavKillsmallBees(5)@@+[NODE]35@@[STORY]
msgid "A single bee buzzes with friendship for you and stays."
msgstr ""
#. -- [EVENT] --scavKillsmallBees(5)@@+[NODE]35@@[OUT]1
#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]20@@[OUT]1
msgid "Leave together."
msgstr ""
#. -- [EVENT] --scavKillsmallBees(5)@@+[NODE]35@@[OUT]2
msgid "No, leave."
msgstr ""
#. -- [EVENT] --scavKillsmallBees(5)@@+[NODE]37@@[STORY]
#. -- [EVENT] --ScavKillWolves(9)@@+[NODE]37@@[STORY]
msgid ""
"The scavengers hear of your failure and come to your aid. They have to kill "
"the bees themselves and are angry at having to spare the time. You do not "
"gain any friendship."
msgstr ""
#. -- [EVENT] --scavKillsmallBees(5)@@+[NODE]42@@[STORY]
msgid ""
"You buzz with the other bees and try to tell them it isn't safe here, but "
"they are angered by your presence and attack!"
msgstr ""
#. -- [EVENT] --scavKillsmallBees(5)@@+[NODE]42@@[OUT]1
msgid "Defend yourself."
msgstr ""
#. -- [EVENT] --ScavKilladvGobs(6)@@+[NODE]2@@[STORY]
msgid ""
"You find the makeshift goblin settlement that the scavengers asked you to "
"get rid of. "
msgstr ""
#. -- [EVENT] --ScavKilladvGobs(6)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --ScavKilladvGobs(6)@@+[NODE]4@@[OUT]2
msgid "Go in closer to talk."
msgstr ""
#. -- [EVENT] --ScavKilladvGobs(6)@@+[NODE]2@@[OUT]2
msgid "[Hunter or perception]Take a closer look."
msgstr ""
#. -- [EVENT] --ScavKilladvGobs(6)@@+[NODE]2@@[OUT]3
msgid ""
"[Magic or intellect]Goblins are known to respect your domain. Try to reason "
"with them."
msgstr ""
#. -- [EVENT] --ScavKilladvGobs(6)@@+[NODE]2@@[OUT]4
msgid "Pay the greenskins to leave."
msgstr ""
#. -- [EVENT] --ScavKilladvGobs(6)@@+[NODE]3@@[STORY]
msgid ""
"The goblins stand with weapons at the ready:'What do you want here? This is "
"our patch of spirit ground, we stay here.'"
msgstr ""
#. -- [EVENT] --ScavKilladvGobs(6)@@+[NODE]3@@[OUT]1
msgid ""
"[Goblin]Say that the hummies are being arseholes and want them gone. Ask if "
"they can move along."
msgstr ""
#. -- [EVENT] --ScavKilladvGobs(6)@@+[NODE]3@@[OUT]2
msgid ""
"Tell them the scavengers do not want them as neighbours. Ask them to "
"relocate, now!"
msgstr ""
#. -- [EVENT] --ScavKilladvGobs(6)@@+[NODE]3@@[OUT]3
msgid ""
"Goblins don't usually go for bribery, but these guys look worse for wear, so "
"they may accept resources. Ask them if they will leave for a price."
msgstr ""
#. -- [EVENT] --ScavKilladvGobs(6)@@+[NODE]4@@[STORY]
msgid ""
"You notice that a lot of the goblins are wounded from a previous fight and "
"are trying to patch themselves up.You see a stream from which they are "
"taking water. You could poison it. In this weakened state, they are bound to "
"die painfully."
msgstr ""
#. -- [EVENT] --ScavKilladvGobs(6)@@+[NODE]4@@[OUT]1
msgid "Poison the stream."
msgstr ""
#. -- [EVENT] --ScavKilladvGobs(6)@@+[NODE]7@@[STORY]
msgid ""
"'Yeah, those soft-skin types, they always so touchy when it comes to turf. "
"We will go, friend. We want no trouble, we had enough with some orcs not far "
"from here, so beware!'"
msgstr ""
#. -- [EVENT] --ScavKilladvGobs(6)@@+[NODE]7@@[OUT]1
msgid "Thank them for the warning and wish them luck."
msgstr ""
#. -- [EVENT] --ScavKilladvGobs(6)@@+[NODE]7@@[OUT]2
msgid "Offer to party together before they depart."
msgstr ""
#. -- [EVENT] --ScavKilladvGobs(6)@@+[NODE]13@@[STORY]
msgid ""
"The gobbos die horribly from the poison, but before the last one falls, he "
"shakes his shaman staff and curses your honourless souls!"
msgstr ""
#. -- [EVENT] --ScavKilladvGobs(6)@@+[NODE]13@@[OUT]1
msgid "Damned goblin. Take what you can from them."
msgstr ""
#. -- [EVENT] --ScavKilladvGobs(6)@@+[NODE]17@@[STORY]
msgid ""
"'I see, yes. You speak well, friend, and those gods of yours understand the "
"mind and the spirit. We leave and give you this token of our friendship. "
"Spirits be with you.'"
msgstr ""
#. -- [EVENT] --ScavKilladvGobs(6)@@+[NODE]17@@[OUT]1
msgid "Thank them and leave."
msgstr ""
#. -- [EVENT] --ScavKilladvGobs(6)@@+[NODE]20@@[STORY]
msgid ""
"'Yeah, all right, deal's a deal, times are hard and stuff is good, so we "
"move out.'"
msgstr ""
#. -- [EVENT] --ScavKilladvGobs(6)@@+[NODE]21@@[STORY]
msgid ""
"You are about to report your success when you realise that the goblins have "
"no honour -- they have returned.They are eventually beaten by the scavengers "
"without your help, and your friendship suffers for it."
msgstr ""
#. -- [EVENT] --ScavKilladvGobs(6)@@+[NODE]26@@[STORY]
#. -- [EVENT] --ScavKillsmallSlav(7)@@+[NODE]26@@[STORY]
#. -- [EVENT] --ScavKillWolves(9)@@+[NODE]26@@[STORY]
#. -- [EVENT] --ScavKilladvBand(11)@@+[NODE]26@@[STORY]
#. -- [EVENT] --ScavKillCrows(12)@@+[NODE]26@@[STORY]
msgid ""
"You are defeated and eventually the scavengers deal with the problem "
"themselves, so you do not gain any friendship."
msgstr ""
#. -- [EVENT] --ScavKilladvGobs(6)@@+[NODE]32@@[STORY]
msgid ""
"'You think you scumbags can come and tell us what to do? Beat it or else!'"
msgstr ""
#. -- [EVENT] --ScavKilladvGobs(6)@@+[NODE]32@@[OUT]2
#. -- [EVENT] --ScavKilladvGobs(6)@@+[NODE]48@@[OUT]2
#. -- [EVENT] --ScavKillsmallSlav(7)@@+[NODE]48@@[OUT]2
#. -- [EVENT] --ScavKilladvBand(11)@@+[NODE]48@@[OUT]2
msgid "Pay them off."
msgstr ""
#. -- [EVENT] --ScavKilladvGobs(6)@@+[NODE]34@@[STORY]
msgid ""
"'Ah, you, those hummies, this place seems to have bad mojo. We go.'You dealt "
"with the problem as asked, so you gain friendship."
msgstr ""
#. -- [EVENT] --ScavKilladvGobs(6)@@+[NODE]37@@[STORY]
msgid ""
"The scavengers hear of your failure. They have to get rid of the goblins "
"themselves and are angry at having to spare the time. You do not gain any "
"friendship."
msgstr ""
#. -- [EVENT] --ScavKilladvGobs(6)@@+[NODE]44@@[STORY]
msgid ""
"'Yeah, you have good vibes, so we go as we said. May spirits be kind to "
"you.'The gobbos move on and the scavengers are pleased."
msgstr ""
#. -- [EVENT] --ScavKilladvGobs(6)@@+[NODE]45@@[STORY]
msgid ""
"'Hmm, perhaps. Give us some worthwhile goods and we will leave, and we'll "
"even trade with you on top of that, if you like.'"
msgstr ""
#. -- [EVENT] --ScavKilladvGobs(6)@@+[NODE]45@@[OUT]2
msgid "Refuse."
msgstr ""
#. -- [EVENT] --ScavKilladvGobs(6)@@+[NODE]48@@[STORY]
msgid ""
"'Ha! This land's good place, spirits speak well here. We do not leave, you "
"can tell your friends that.'"
msgstr ""
#. -- [EVENT] --ScavKilladvGobs(6)@@+[NODE]53@@[STORY]
msgid "'Now you speak like a true spirit child. Come, let us smoke and dance!'"
msgstr ""
#. -- [EVENT] --ScavKilladvGobs(6)@@+[NODE]53@@[OUT]1
msgid "Party till the morning."
msgstr ""
#. -- [EVENT] --ScavKilladvGobs(6)@@+[NODE]55@@[STORY]
#. -- [EVENT] --ScavKilladvGobs(6)@@+[NODE]57@@[STORY]
msgid ""
"You party well. Afterward, the goblins keep to their word and leave.The "
"scavengers are pleased with the result."
msgstr ""
#. -- [EVENT] --ScavKilladvGobs(6)@@+[NODE]56@@[STORY]
msgid ""
"You party well -- too well for some. Afterward, the goblins keep to their "
"word and leave.The scavengers are pleased with the result."
msgstr ""
#. -- [EVENT] --ScavKilladvGobs(6)@@+[NODE]60@@[STORY]
msgid ""
"The poison does its gruesome job and the scavengers should be happy that "
"their problem is gone."
msgstr ""
#. -- [EVENT] --ScavKillsmallSlav(7)@@+[NODE]2@@[STORY]
msgid "You find the Slavyan camp that the scavengers asked you to deal with."
msgstr ""
#. -- [EVENT] --ScavKillsmallSlav(7)@@+[NODE]2@@[OUT]1
msgid ""
"Convince the Slavyans that the scavengers aren't worth the trouble and that "
"it would be best to leave."
msgstr ""
#. -- [EVENT] --ScavKillsmallSlav(7)@@+[NODE]2@@[OUT]2
msgid ""
"[Intellect or Harmony]Convince the Slavyans that fighting is not the way to "
"go here. A truce may prove safer and more profitable for both."
msgstr ""
#. -- [EVENT] --ScavKillsmallSlav(7)@@+[NODE]2@@[OUT]3
msgid "Pay the scouts."
msgstr ""
#. -- [EVENT] --ScavKillsmallSlav(7)@@+[NODE]2@@[OUT]4
msgid "Attack."
msgstr ""
#. -- [EVENT] --ScavKillsmallSlav(7)@@+[NODE]2@@[OUT]6
msgid ""
"[Hunter or perception]These Slavyans seem determined to hunt for scavengers, "
"so plant false tracks to lead them away from this piece of land."
msgstr ""
#. -- [EVENT] --ScavKillsmallSlav(7)@@+[NODE]4@@[STORY]
msgid ""
"'We thank you, friend, for you saved us time. We Slavyan folk should stick "
"together against those godless types. Good luck to you.'"
msgstr ""
#. -- [EVENT] --ScavKillsmallSlav(7)@@+[NODE]4@@[OUT]1
msgid "Wish them well and leave to report your success."
msgstr ""
#. -- [EVENT] --ScavKillsmallSlav(7)@@+[NODE]13@@[STORY]
msgid "As the Slavyans move away, they leave you a gift."
msgstr ""
#. -- [EVENT] --ScavKillsmallSlav(7)@@+[NODE]17@@[STORY]
msgid "'You speak for gods, so we will listen. We will make peace.'"
msgstr ""
#. -- [EVENT] --ScavKillsmallSlav(7)@@+[NODE]17@@[OUT]1
#. -- [EVENT] --ScavKillsmallSlav(7)@@+[NODE]17@@[OUT]2
msgid "Leave and report your success."
msgstr ""
#. -- [EVENT] --ScavKillsmallSlav(7)@@+[NODE]20@@[STORY]
#. -- [EVENT] --ScavKilladvBand(11)@@+[NODE]20@@[STORY]
msgid "'Yeah, all right, deal's a deal, we move out.'"
msgstr ""
#. -- [EVENT] --ScavKillsmallSlav(7)@@+[NODE]21@@[STORY]
msgid ""
"You are about to report your success when you learn that the Slavyans lied "
"to you and continue to pester the scavengers.Your friendship suffers for it."
msgstr ""
#. -- [EVENT] --ScavKillsmallSlav(7)@@+[NODE]32@@[STORY]
msgid "You fail to fool the Slavyans. They don't look too impressed with you."
msgstr ""
#. -- [EVENT] --ScavKillsmallSlav(7)@@+[NODE]32@@[OUT]1
msgid "Pay them for this insult and to leave this land."
msgstr ""
#. -- [EVENT] --ScavKillsmallSlav(7)@@+[NODE]32@@[OUT]3
#. -- [EVENT] --ScavKilladvBand(11)@@+[NODE]32@@[OUT]3
msgid "Leave and admit defeat."
msgstr ""
#. -- [EVENT] --ScavKillsmallSlav(7)@@+[NODE]34@@[STORY]
msgid ""
"Your misdirection works, and the Slavyans move away.You dealt with the "
"problem as asked, so you gain friendship."
msgstr ""
#. -- [EVENT] --ScavKillsmallSlav(7)@@+[NODE]37@@[STORY]
msgid ""
"The scavengers hear of your failure. They have to kill the Slavyans "
"themselves and are angry at having to spare the time. You do not gain any "
"friendship."
msgstr ""
#. -- [EVENT] --ScavKillsmallSlav(7)@@+[NODE]48@@[STORY]
msgid ""
"'You talk for the gods, sure, but we got to make a living. You pay us, we "
"leave you and your friends in peace, deal?'"
msgstr ""
#. -- [EVENT] --ScavKillsmallSlav(7)@@+[NODE]48@@[OUT]3
msgid "Just attack them."
msgstr ""
#. -- [EVENT] --ScavKillsmallSlav(7)@@+[NODE]53@@[STORY]
msgid ""
"The scavengers are furious:'What? Peace with them lot? Not likely and not "
"what we asked for. You god folk, you all stick together -- begone!'"
msgstr ""
#. -- [EVENT] --ScavKillsmallSnakes(8)@@+[NODE]2@@[STORY]
msgid "You find the snake nest the scavengers asked you to deal with."
msgstr ""
#. -- [EVENT] --ScavKillsmallSnakes(8)@@+[NODE]2@@[OUT]2
msgid ""
"[Druid or Nature]You know snakes are susceptible to a certain flute melody, "
"so use it to try to lead them away from this place."
msgstr ""
#. -- [EVENT] --ScavKillsmallSnakes(8)@@+[NODE]2@@[OUT]3
msgid "[Forest folk]Convince the snakes to leave."
msgstr ""
#. -- [EVENT] --ScavKillsmallSnakes(8)@@+[NODE]2@@[OUT]4
msgid ""
"[Snake]You need to claim this territory. Any snakes will then move away. "
msgstr ""
#. -- [EVENT] --ScavKillsmallSnakes(8)@@+[NODE]2@@[OUT]5
msgid "[Hunter]Set up traps to thin the nest and thus chase the rest away."
msgstr ""
#. -- [EVENT] --ScavKillsmallSnakes(8)@@+[NODE]12@@[STORY]
msgid ""
"You are badly beaten. The scavengers have to come to your rescue, and they "
"are not impressed."
msgstr ""
#. -- [EVENT] --ScavKillsmallSnakes(8)@@+[NODE]18@@[STORY]
msgid ""
"You play an entrancing melody and lead the snakes away from this area, and "
"the scavengers are grateful for your aid."
msgstr ""
#. -- [EVENT] --ScavKillsmallSnakes(8)@@+[NODE]20@@[STORY]
msgid ""
"As you are leaving, a snake slithers after you, determined to become part of "
"your group."
msgstr ""
#. -- [EVENT] --ScavKillsmallSnakes(8)@@+[NODE]20@@[OUT]1
msgid "Accept the snake and leave together."
msgstr ""
#. -- [EVENT] --ScavKillsmallSnakes(8)@@+[NODE]28@@[STORY]
msgid "The snakes hiss in anger and turn your way."
msgstr ""
#. -- [EVENT] --ScavKillsmallSnakes(8)@@+[NODE]28@@[OUT]2
msgid "You will be bitten, but run."
msgstr ""
#. -- [EVENT] --ScavKillsmallSnakes(8)@@+[NODE]50@@[STORY]
msgid ""
"Your traps work, and any snakes that get away leave the area quickly. The "
"scavengers appear:'I'll be damned, you chased them away. Wonderful! Here, "
"have this as thanks.'"
msgstr ""
#. -- [EVENT] --ScavKillsmallSnakes(8)@@+[NODE]50@@[OUT]1
#. -- [EVENT] --ScavKillsmallSnakes(8)@@+[NODE]51@@[OUT]1
msgid "Accept their thanks and leave."
msgstr ""
#. -- [EVENT] --ScavKillsmallSnakes(8)@@+[NODE]51@@[STORY]
msgid ""
"Your snake slithers forward and whispers to their kin. Whatever was said, "
"the snakes leave. The scavengers soon appear:'I'll be damned, you chased "
"them away. Wonderful! Here, have this as thanks.'"
msgstr ""
#. -- [EVENT] --ScavKillWolves(9)@@+[NODE]2@@[STORY]
msgid ""
"You approach the area where the pack of wolves you were asked to deal with "
"is said to roam."
msgstr ""
#. -- [EVENT] --ScavKillWolves(9)@@+[NODE]2@@[OUT]1
msgid "You know how to handle wolves. Try to figure it out."
msgstr ""
#. -- [EVENT] --ScavKillWolves(9)@@+[NODE]2@@[OUT]2
msgid "[Hunter]Track the wolves."
msgstr ""
#. -- [EVENT] --ScavKillWolves(9)@@+[NODE]2@@[OUT]4
msgid "[Werewolf]Dominate the wolves."
msgstr ""
#. -- [EVENT] --ScavKillWolves(9)@@+[NODE]2@@[OUT]5
#. -- [EVENT] --ScavKillCrows(12)@@+[NODE]2@@[OUT]5
#. -- [EVENT] --ScavKillAdvSpiders(13)@@+[NODE]2@@[OUT]5
#. -- [EVENT] --ScavKillSmallCrows(15)@@+[NODE]2@@[OUT]5
msgid "Find them and attack!"
msgstr ""
#. -- [EVENT] --ScavKillWolves(9)@@+[NODE]2@@[OUT]6
#. -- [EVENT] --ScavKillWolves(9)@@+[NODE]32@@[OUT]2
msgid ""
"Use your meat to lure these animals away from the territory and hope they "
"won't come back."
msgstr ""
#. -- [EVENT] --ScavKillWolves(9)@@+[NODE]3@@[STORY]
msgid "You spot the pack running together, but they haven't seen you yet. "
msgstr ""
#. -- [EVENT] --ScavKillWolves(9)@@+[NODE]3@@[OUT]1
#. -- [EVENT] --ScavKillWolves(9)@@+[NODE]3@@[OUT]2
msgid "[Wolf]Run with the pack and convince them to move on."
msgstr ""
#. -- [EVENT] --ScavKillWolves(9)@@+[NODE]3@@[OUT]3
msgid ""
"You have those who can communicate with wolves, so make the wolves obey you."
msgstr ""
#. -- [EVENT] --ScavKillWolves(9)@@+[NODE]3@@[OUT]4
msgid ""
"Wolves respect territory. Try to figure out a way to mark this land for the "
"scavengers, thus making the wolves leave."
msgstr ""
#. -- [EVENT] --ScavKillWolves(9)@@+[NODE]3@@[OUT]5
msgid "Set a trap for the pack and attack when they are weakened."
msgstr ""
#. -- [EVENT] --ScavKillWolves(9)@@+[NODE]4@@[STORY]
msgid ""
"You track the wolves to their lair. It is a cave with only one way in or out."
"You can set a trap here and kill them off one by one."
msgstr ""
#. -- [EVENT] --ScavKillWolves(9)@@+[NODE]4@@[OUT]1
#. -- [EVENT] --ScavKillCrows(12)@@+[NODE]4@@[OUT]1
#. -- [EVENT] --ScavKillAdvSpiders(13)@@+[NODE]4@@[OUT]1
#. -- [EVENT] --ScavKillSmallCrows(15)@@+[NODE]4@@[OUT]1
msgid "Yes, do it."
msgstr ""
#. -- [EVENT] --ScavKillWolves(9)@@+[NODE]7@@[STORY]
msgid ""
"You run with the wolves and lead them to a better patch of land. They thank "
"you and do not return here.You got rid of the problem as you were asked, so "
"the scavengers are grateful."
msgstr ""
#. -- [EVENT] --ScavKillWolves(9)@@+[NODE]13@@[STORY]
msgid ""
"Some of the wolves try to get away from your traps and bite you in their "
"dying frenzy."
msgstr ""
#. -- [EVENT] --ScavKillWolves(9)@@+[NODE]13@@[OUT]1
#. -- [EVENT] --ScavKillAdvSpiders(13)@@+[NODE]13@@[OUT]1
msgid "Put them down."
msgstr ""
#. -- [EVENT] --ScavKillWolves(9)@@+[NODE]17@@[STORY]
msgid ""
"You mark the territory and harass the pack for a time, so that in the end "
"they move on.You got rid of the problem as you were asked, so the scavengers "
"are grateful."
msgstr ""
#. -- [EVENT] --ScavKillWolves(9)@@+[NODE]20@@[STORY]
msgid "You give the meat away and lead the animals to another spot. "
msgstr ""
#. -- [EVENT] --ScavKillWolves(9)@@+[NODE]21@@[STORY]
msgid ""
"Alas, just as you are about to report your successful mission, you learn "
"that the animals returned to their spot and continued to harass the "
"settlers. They have to deal with the wolves themselves, so your friendship "
"does not grow. "
msgstr ""
#. -- [EVENT] --ScavKillWolves(9)@@+[NODE]32@@[STORY]
msgid "You are unconvincing, so the beasts stay."
msgstr ""
#. -- [EVENT] --ScavKillWolves(9)@@+[NODE]33@@[STORY]
msgid ""
"Your scheming fails and you are assailed by the wolf pack.The scavengers "
"hear your screams and come to your aid. They have to kill the wolves "
"themselves and are angry at having to spare the time. You do not gain any "
"friendship."
msgstr ""
#. -- [EVENT] --ScavKillWolves(9)@@+[NODE]34@@[STORY]
#. -- [EVENT] --ScavKillWolves(9)@@+[NODE]50@@[STORY]
msgid ""
"The wolves bow to your dominance and depart. Perhaps one or two may even "
"decide to stay with you.The scavengers are happy with your work."
msgstr ""
#. -- [EVENT] --ScavKillWolves(9)@@+[NODE]42@@[STORY]
msgid ""
"You run with the wolves and lead them to a better land, but they only take "
"it as increasing their territory.You have their gratitude, but the "
"scavengers are not impressed with your 'help.'"
msgstr ""
#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]2@@[STORY]
msgid "You find the vermin nest you were sent to clear."
msgstr ""
#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]2@@[OUT]2
msgid "[Hunter]Set traps and lure the rats into them."
msgstr ""
#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]2@@[OUT]3
msgid ""
"[Beast master or wisdom]You know that rats are susceptible to a certain "
"flute melody. "
msgstr ""
#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]2@@[OUT]4
msgid "[Druid]No need to kill. Try to coerce the rats to leave. "
msgstr ""
#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]2@@[OUT]5
msgid "[Witch]Rats are your cohort. Dominate the vermin and make them leave."
msgstr ""
#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]2@@[OUT]6
msgid "Investigate this rat nest."
msgstr ""
#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]2@@[OUT]7
#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]2@@[OUT]8
#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]2@@[OUT]9
msgid "[Rat]Go in alone and convince your vermin kin to leave this place."
msgstr ""
#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]7@@[STORY]
msgid ""
"You play the flute and the rats slowly begin to follow you. Some sink in the "
"water already. You must hold the tune long enough to drown them all."
msgstr ""
#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]7@@[OUT]1
msgid "Kill the ones that are left the old-fashioned way. Attack!"
msgstr ""
#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]7@@[OUT]2
msgid "Keep playing."
msgstr ""
#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]9@@[STORY]
msgid ""
"You barge into the nest and throw your weight around. You speak of the gods, "
"hoping to threaten with the might of man and divinity.The rats listen and "
"scamper away obediently, leaving you free to loot their nest. "
msgstr ""
#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]9@@[OUT]1
msgid "Good, gather what you can."
msgstr ""
#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]10@@[STORY]
msgid ""
"You barge into the nest and throw your weight around. You speak of the gods, "
"hoping to threaten with the might of man and divinity.But the fat rat in "
"charge is not buying it. You are bitten and thrown out. The nest is "
"unsettled."
msgstr ""
#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]10@@[OUT]1
msgid "Try to walk away calmly."
msgstr ""
#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]11@@[STORY]
msgid ""
"You barge into the nest and throw your weight around. You speak of the gods, "
"hoping to threaten with the might of man and divinity.The rats listen so "
"well, they want you to be their pack master now. You would lead your own "
"nest, have many baby rats, and bring the word of the gods to the vermin."
msgstr ""
#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]11@@[OUT]1
msgid "Agree to take on the responsibility. [Lose one rat]"
msgstr ""
#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]11@@[OUT]2
msgid ""
"Do not allow your rat friend to leave! Kill the female rat that is clearly "
"the architect of this disaster!"
msgstr ""
#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]18@@[STORY]
msgid ""
"You set the traps and get rid of the vermin.The villagers thank you and "
"leave a reward."
msgstr ""
#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]18@@[OUT]1
#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]49@@[OUT]1
#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]50@@[OUT]1
#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]51@@[OUT]1
#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]53@@[OUT]1
#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]57@@[OUT]1
#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]63@@[OUT]1
msgid "You see a rat lurking. Approach it."
msgstr ""
#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]20@@[STORY]
msgid ""
"The rat is very young and wounded, but you know how to train rats, so you "
"can take him along with you."
msgstr ""
#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]25@@[STORY]
msgid ""
"You find many bodies of children, but also demons and animals. Most are "
"dead. This nest was busy.What is more surprising, you discover in a central "
"space, upon a throne of bones, a commo cat, bound in a collar. It remains "
"unclear if it was the master or the victim here.It purrs at you."
msgstr ""
#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]25@@[OUT]1
msgid "Take the cat. "
msgstr ""
#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]25@@[OUT]2
msgid "Kill the cat. It's clearly the architect of this evil!"
msgstr ""
#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]27@@[STORY]
msgid ""
"You set up traps and kill most of the rats, and the others scamper away. In "
"one of your traps you discover a cradlepossum -- an overgrown, twisted, "
"vermin-like creature with a large pouch on its front, known to steal away "
"younglings."
msgstr ""
#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]27@@[OUT]1
#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]61@@[OUT]1
#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]62@@[OUT]1
msgid "Search the place for survivors."
msgstr ""
#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]28@@[STORY]
msgid ""
"The rats get spooked and swarm you within minutes. The scavengers have to "
"come to your rescue and they are not impressed with your 'help.'"
msgstr ""
#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]39@@[STORY]
msgid ""
"Your friend is distraught by your actions but the nest scampers away in fear."
msgstr ""
#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]49@@[STORY]
msgid ""
"The rats listen and scamper away from the village. Nature and Harmony are "
"satisfied by your actions. The scavengers thank you and leave a reward."
msgstr ""
#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]50@@[STORY]
msgid ""
"The rats listen and scamper away from the village.The villagers thank you "
"and leave a reward."
msgstr ""
#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]51@@[STORY]
msgid ""
"The rats listen and scamper away from the village. The scavengers thank you "
"and leave a reward."
msgstr ""
#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]52@@[STORY]
msgid ""
"You get in closer and observe the rats. You soon realise that they are "
"unusual. They seem to be building a prison of sorts -- there are cages and "
"holes, and you see bodies of their prisoners sticking out."
msgstr ""
#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]52@@[OUT]1
msgid "[Hunter]Try to sneak in and set up traps to get rid of the vermin."
msgstr ""
#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]52@@[OUT]2
msgid ""
"[Druid or beastmaster]Play the flute to call the rats away, then try to "
"rescue whomever you can."
msgstr ""
#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]52@@[OUT]3
msgid "Attack the vermin!"
msgstr ""
#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]53@@[STORY]
msgid "The villagers thank you for clearing the nest and leave a reward."
msgstr ""
#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]56@@[STORY]
msgid ""
"The rats beat you badly and force you to flee. The villagers have to come to "
"your rescue and they are not impressed with your 'help.'"
msgstr ""
#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]57@@[STORY]
msgid "The nest is cleared. The villagers thank you and leave a reward."
msgstr ""
#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]58@@[STORY]
msgid "The nest is cleared. The scavengers thank you and leave a reward."
msgstr ""
#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]61@@[STORY]
msgid ""
"The vermin are dead or running away. You discover that one of the bodies was "
"a cradlepossum -- an overgrown, twisted, vermin-like creature with a large "
"pouch on its front, known to steal away younglings."
msgstr ""
#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]62@@[STORY]
msgid ""
"The rats listen to your tune and obediently abandon their nest. You discover "
"that one of them was actually a cradlepossum -- an overgrown, twisted, "
"vermin-like creature with a large pouch on its front, known to steal away "
"younglings. Most likely, it was not taken by the flute but rather decided to "
"flee while it could."
msgstr ""
#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]63@@[STORY]
msgid ""
"The rats follow the tune and drown. The scavengers thank you and leave a "
"reward."
msgstr ""
#. -- [EVENT] --ScavKilladvBand(11)@@+[NODE]2@@[STORY]
msgid "You spot the bandit camp that the scavengers asked you to clear. "
msgstr ""
#. -- [EVENT] --ScavKilladvBand(11)@@+[NODE]2@@[OUT]1
msgid ""
"[Bandit or intelligence]Try to convince them that neither you nor the "
"scavengers are worth the trouble, and point them to an area where more "
"profit may lie."
msgstr ""
#. -- [EVENT] --ScavKilladvBand(11)@@+[NODE]2@@[OUT]2
msgid ""
"[Intellect and Harmony]Try to parley with the bandits and convince them that "
"fighting will bring no profit now that you are involved. "
msgstr ""
#. -- [EVENT] --ScavKilladvBand(11)@@+[NODE]2@@[OUT]3
msgid "Pay the bandits to leave this place."
msgstr ""
#. -- [EVENT] --ScavKilladvBand(11)@@+[NODE]2@@[OUT]6
msgid ""
"[Hunter or perception]These bandits seem determined to hunt for scavengers. "
"Plant false tracks to lead them away from this piece of land."
msgstr ""
#. -- [EVENT] --ScavKilladvBand(11)@@+[NODE]4@@[STORY]
msgid ""
"'I see, yeah, good tip that, thanks. Nothin' worse than wastin' time. Safe "
"travels to you, friend.'"
msgstr ""
#. -- [EVENT] --ScavKilladvBand(11)@@+[NODE]4@@[OUT]1
#. -- [EVENT] --ScavKilladvBand(11)@@+[NODE]17@@[OUT]1
msgid "Wish them well and leave. "
msgstr ""
#. -- [EVENT] --ScavKilladvBand(11)@@+[NODE]13@@[STORY]
msgid "The bandits even leave a gift for you before they go."
msgstr ""
#. -- [EVENT] --ScavKilladvBand(11)@@+[NODE]17@@[STORY]
msgid "'Bah, you talk too much, but you do make sense. We will leave.'"
msgstr ""
#. -- [EVENT] --ScavKilladvBand(11)@@+[NODE]21@@[STORY]
msgid ""
"Turns out there is no honour among thieves -- the bandits return to their "
"turf.The scavengers are not happy with you."
msgstr ""
#. -- [EVENT] --ScavKilladvBand(11)@@+[NODE]32@@[STORY]
msgid "You fail to fool the bandits. They don't look too impressed with you."
msgstr ""
#. -- [EVENT] --ScavKilladvBand(11)@@+[NODE]32@@[OUT]1
msgid "Pay them off!"
msgstr ""
#. -- [EVENT] --ScavKilladvBand(11)@@+[NODE]34@@[STORY]
msgid ""
"Your misdirection works and the bandits move away. You dealt with the "
"problem as asked, so you gain friendship."
msgstr ""
#. -- [EVENT] --ScavKilladvBand(11)@@+[NODE]37@@[STORY]
msgid ""
"The scavengers hear of your failure. They have to kill the bandits "
"themselves and are angry at having to spare the time. You do not gain any "
"friendship."
msgstr ""
#. -- [EVENT] --ScavKilladvBand(11)@@+[NODE]48@@[STORY]
msgid ""
"'True, you do look like more trouble than them lot. Then again, you look "
"well off. You pay us, we move out.'"
msgstr ""
#. -- [EVENT] --ScavKillCrows(12)@@+[NODE]2@@[STORY]
#. -- [EVENT] --ScavKillSmallCrows(15)@@+[NODE]2@@[STORY]
msgid "You find the tower where a crow's nest is bothering the scavengers. "
msgstr ""
#. -- [EVENT] --ScavKillCrows(12)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --ScavKillSmallCrows(15)@@+[NODE]2@@[OUT]1
msgid "You know how to handle crows. Try to figure it out."
msgstr ""
#. -- [EVENT] --ScavKillCrows(12)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --ScavKillSmallCrows(15)@@+[NODE]2@@[OUT]2
msgid "[Hunter]Track the crows."
msgstr ""
#. -- [EVENT] --ScavKillCrows(12)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --ScavKillSmallCrows(15)@@+[NODE]2@@[OUT]4
msgid "[Crow]Dominate the crows."
msgstr ""
#. -- [EVENT] --ScavKillCrows(12)@@+[NODE]2@@[OUT]6
#. -- [EVENT] --ScavKillCrows(12)@@+[NODE]32@@[OUT]2
#. -- [EVENT] --ScavKillSmallCrows(15)@@+[NODE]2@@[OUT]6
#. -- [EVENT] --ScavKillSmallCrows(15)@@+[NODE]32@@[OUT]2
msgid "Crows like to collect shiny things. Try to bribe them to leave."
msgstr ""
#. -- [EVENT] --ScavKillCrows(12)@@+[NODE]3@@[STORY]
#. -- [EVENT] --ScavKillSmallCrows(15)@@+[NODE]3@@[STORY]
msgid ""
"You come closer and observe the birds, trying to find the best way to "
"approach this. "
msgstr ""
#. -- [EVENT] --ScavKillCrows(12)@@+[NODE]3@@[OUT]1
#. -- [EVENT] --ScavKillCrows(12)@@+[NODE]3@@[OUT]2
#. -- [EVENT] --ScavKillSmallCrows(15)@@+[NODE]3@@[OUT]1
#. -- [EVENT] --ScavKillSmallCrows(15)@@+[NODE]3@@[OUT]2
msgid ""
"[Crow]Fly with the crows and convince them that this is not a safe place for "
"a nest, as the scavengers are determined to explore it. "
msgstr ""
#. -- [EVENT] --ScavKillCrows(12)@@+[NODE]3@@[OUT]3
#. -- [EVENT] --ScavKillSmallCrows(15)@@+[NODE]3@@[OUT]3
msgid "You have those who can communicate with crows, so make them obey you."
msgstr ""
#. -- [EVENT] --ScavKillCrows(12)@@+[NODE]3@@[OUT]4
#. -- [EVENT] --ScavKillSmallCrows(15)@@+[NODE]3@@[OUT]4
msgid "Set a trap for the crows and attack when they are weakened."
msgstr ""
#. -- [EVENT] --ScavKillCrows(12)@@+[NODE]3@@[OUT]5
#. -- [EVENT] --ScavKillSmallCrows(15)@@+[NODE]3@@[OUT]5
msgid ""
"Crows respect territory. Try to figure out a way to mark this land for the "
"scavengers, thus making the crows leave."
msgstr ""
#. -- [EVENT] --ScavKillCrows(12)@@+[NODE]4@@[STORY]
#. -- [EVENT] --ScavKillSmallCrows(15)@@+[NODE]4@@[STORY]
msgid "You stalk the crows and pick them out one by one, making the rest flee."
msgstr ""
#. -- [EVENT] --ScavKillCrows(12)@@+[NODE]7@@[STORY]
#. -- [EVENT] --ScavKillSmallCrows(15)@@+[NODE]7@@[STORY]
msgid ""
"You fly together and the crows listen to your wisdom and move away from the "
"tower.You got rid of the problem as you were asked, so the scavengers are "
"grateful."
msgstr ""
#. -- [EVENT] --ScavKillCrows(12)@@+[NODE]13@@[STORY]
#. -- [EVENT] --ScavKillSmallCrows(15)@@+[NODE]13@@[STORY]
msgid ""
"The crows try to fight back and leave you bleeding, but the job gets done. "
msgstr ""
#. -- [EVENT] --ScavKillCrows(12)@@+[NODE]17@@[STORY]
#. -- [EVENT] --ScavKillSmallCrows(15)@@+[NODE]17@@[STORY]
msgid ""
"You mark the territory and harass the crows for a time, so that in the end "
"they move on from the tower.You got rid of the problem as you were asked, so "
"the scavengers are grateful."
msgstr ""
#. -- [EVENT] --ScavKillCrows(12)@@+[NODE]20@@[STORY]
#. -- [EVENT] --ScavKillSmallCrows(15)@@+[NODE]20@@[STORY]
msgid "The crows take their shiny trinkets and fly away."
msgstr ""
#. -- [EVENT] --ScavKillCrows(12)@@+[NODE]21@@[STORY]
msgid ""
"Alas, just as you are about to report your successful mission, you learn "
"that the crows returned to their tower. The scavengers have to deal with the "
"problem themselves, so your friendship does not grow. "
msgstr ""
#. -- [EVENT] --ScavKillCrows(12)@@+[NODE]32@@[STORY]
#. -- [EVENT] --ScavKillSmallCrows(15)@@+[NODE]32@@[STORY]
msgid "You are unconvincing, so the crows stay."
msgstr ""
#. -- [EVENT] --ScavKillCrows(12)@@+[NODE]32@@[OUT]3
#. -- [EVENT] --ScavKillSmallCrows(15)@@+[NODE]32@@[OUT]3
msgid "Just attack them!"
msgstr ""
#. -- [EVENT] --ScavKillCrows(12)@@+[NODE]33@@[STORY]
#. -- [EVENT] --ScavKillSmallCrows(15)@@+[NODE]33@@[STORY]
msgid ""
"Your scheming fails and you are assailed by the crows.The scavengers hear of "
"your failings and come to your aid. They have to kill the crows themselves "
"and are angry at having to spare the time. You do not gain any friendship."
msgstr ""
#. -- [EVENT] --ScavKillCrows(12)@@+[NODE]34@@[STORY]
#. -- [EVENT] --ScavKillSmallCrows(15)@@+[NODE]34@@[STORY]
msgid ""
"The crows bow to your dominance and depart. Perhaps one or two may even "
"decide to stay with you.The scavengers are happy with your work."
msgstr ""
#. -- [EVENT] --ScavKillCrows(12)@@+[NODE]37@@[STORY]
#. -- [EVENT] --ScavKillSmallCrows(15)@@+[NODE]37@@[STORY]
msgid ""
"The scavengers hear of your failure and come to your aid. They have to kill "
"the crows themselves and are angry at having to spare the time. You do not "
"gain any friendship."
msgstr ""
#. -- [EVENT] --ScavKillCrows(12)@@+[NODE]42@@[STORY]
#. -- [EVENT] --ScavKillSmallCrows(15)@@+[NODE]42@@[STORY]
msgid ""
"The crows seem to listen to your wisdom at first, but later you discover "
"they only moved their nest deeper into the tower, making it even more "
"dangerous for the scavengers to loot this place.They are not impressed with "
"you."
msgstr ""
#. -- [EVENT] --ScavKillCrows(12)@@+[NODE]50@@[STORY]
#. -- [EVENT] --ScavKillSmallCrows(15)@@+[NODE]50@@[STORY]
msgid ""
"The crows bow to your dominance and fly away. Perhaps one even decides to "
"stay with you.The scavengers are happy with your work."
msgstr ""
#. -- [EVENT] --ScavKillAdvSpiders(13)@@+[NODE]2@@[STORY]
msgid ""
"You come to ruins occupied by spiders. These must be the ones the scavengers "
"asked you to clear."
msgstr ""
#. -- [EVENT] --ScavKillAdvSpiders(13)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --ScavKillAdvSpiders(13)@@+[NODE]4@@[OUT]2
msgid "You know how to handle beasts. Try to figure it out."
msgstr ""
#. -- [EVENT] --ScavKillAdvSpiders(13)@@+[NODE]2@@[OUT]2
msgid "[Hunter]Use tracking to find where their nest lies."
msgstr ""
#. -- [EVENT] --ScavKillAdvSpiders(13)@@+[NODE]2@@[OUT]3
msgid "[Druid]Be like a beast and speak to the spiders."
msgstr ""
#. -- [EVENT] --ScavKillAdvSpiders(13)@@+[NODE]2@@[OUT]4
msgid "[Spider queen]Intimidate the nest."
msgstr ""
#. -- [EVENT] --ScavKillAdvSpiders(13)@@+[NODE]2@@[OUT]6
#. -- [EVENT] --ScavKillAdvSpiders(13)@@+[NODE]4@@[OUT]3
#. -- [EVENT] --ScavKillAdvSpiders(13)@@+[NODE]32@@[OUT]2
msgid ""
"Offer the spider queen food in exchange for them leaving. Say that these "
"ruins will not be peaceful for them anyway with the scavengers seeking to "
"claim them."
msgstr ""
#. -- [EVENT] --ScavKillAdvSpiders(13)@@+[NODE]3@@[STORY]
msgid ""
"Knowing the habits of beasts, you quickly identify the main nest where the "
"spider queen likely dwells."
msgstr ""
#. -- [EVENT] --ScavKillAdvSpiders(13)@@+[NODE]3@@[OUT]1
#. -- [EVENT] --ScavKillAdvSpiders(13)@@+[NODE]3@@[OUT]2
msgid ""
"[Spider]Go speak to your kin and convince them that this is a rubbish place "
"to stay."
msgstr ""
#. -- [EVENT] --ScavKillAdvSpiders(13)@@+[NODE]3@@[OUT]3
msgid "You have those who can communicate with spiders. Talk to them."
msgstr ""
#. -- [EVENT] --ScavKillAdvSpiders(13)@@+[NODE]3@@[OUT]4
msgid "Spiders dislike smoke, and fire can destroy their webs."
msgstr ""
#. -- [EVENT] --ScavKillAdvSpiders(13)@@+[NODE]3@@[OUT]5
msgid "Use this advantage to attack!"
msgstr ""
#. -- [EVENT] --ScavKillAdvSpiders(13)@@+[NODE]4@@[STORY]
msgid ""
"You find the spider queen nestled in a small tunnel in the ruins. You can "
"block the exits and suffocate the spiders with smoke."
msgstr ""
#. -- [EVENT] --ScavKillAdvSpiders(13)@@+[NODE]7@@[STORY]
msgid ""
"You weave a tale of succulent prey and gloriously dark dungeons that would "
"befit such a grand queen. She listens and leaves, looking for greener "
"pastures.You got rid of the problem as you were asked, so the scavengers are "
"grateful."
msgstr ""
#. -- [EVENT] --ScavKillAdvSpiders(13)@@+[NODE]13@@[STORY]
msgid ""
"Some of the spiders try to get away from your trap and bite you in their "
"dying frenzy."
msgstr ""
#. -- [EVENT] --ScavKillAdvSpiders(13)@@+[NODE]17@@[STORY]
msgid ""
"You manage to smoke the spiders out of their nests and burn their webs so "
"they are forced to abandon this territory.You got rid of the problem as you "
"were asked, so the scavengers are grateful."
msgstr ""
#. -- [EVENT] --ScavKillAdvSpiders(13)@@+[NODE]20@@[STORY]
msgid ""
"You give the food away and the spider queen leaves with her nest as promised."
msgstr ""
#. -- [EVENT] --ScavKillAdvSpiders(13)@@+[NODE]21@@[STORY]
msgid ""
"Alas, just as you are about to report your successful mission, you learn "
"that the spiders returned to their spot and continued to harass the "
"settlers. They have to deal with the spiders themselves, so your friendship "
"does not grow. "
msgstr ""
#. -- [EVENT] --ScavKillAdvSpiders(13)@@+[NODE]32@@[STORY]
msgid "You are unconvincing, so the spiders stay."
msgstr ""
#. -- [EVENT] --ScavKillAdvSpiders(13)@@+[NODE]33@@[STORY]
msgid ""
"Your scheming fails and you are assailed by the spider queen.The scavengers "
"hear your screams and come to your aid. They have to kill the spiders "
"themselves and are angry at having to spare the time. You do not gain any "
"friendship."
msgstr ""
#. -- [EVENT] --ScavKillAdvSpiders(13)@@+[NODE]34@@[STORY]
msgid ""
"The spider queen bows to your dominance and departs with her spiders. "
"Perhaps one or two may even decide to stay with you.The scavengers are happy "
"with your work."
msgstr ""
#. -- [EVENT] --ScavKillAdvSpiders(13)@@+[NODE]37@@[STORY]
msgid ""
"The scavengers hear of your failure and come to your aid. They have to kill "
"the spiders themselves and are angry at having to spare the time. You do not "
"gain any friendship."
msgstr ""
#. -- [EVENT] --ScavKillAdvSpiders(13)@@+[NODE]42@@[STORY]
msgid ""
"Your spider tried to convince the others to leave, but the queen's offer was "
"superior, and your friend stayed with their new queen!The scavengers have to "
"deal with the problem themselves and are not impressed with your work."
msgstr ""
#. -- [EVENT] --ScavKillAdvSpiders(13)@@+[NODE]50@@[STORY]
msgid ""
"As spider queen, you claim dominance over a mere nest. You order the workers "
"to abandon this site and never return to your territory. They obey."
msgstr ""
#. -- [EVENT] --Army(14)@@+[NODE]2@@[STORY]
msgid "An armed group of scavengers stands before you."
msgstr ""
#. -- [EVENT] --Army(14)@@+[NODE]2@@[OUT]1
msgid "Greet your allies. "
msgstr ""
#. -- [EVENT] --Army(14)@@+[NODE]2@@[OUT]2
msgid "Stay cautious, but speak to them."
msgstr ""
#. -- [EVENT] --Army(14)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --Army(14)@@+[NODE]11@@[OUT]2
#. -- [EVENT] --Robbers(18)@@+[NODE]3@@[OUT]3
#. -- [EVENT] --Robbers(18)@@+[NODE]28@@[OUT]1
#. -- [EVENT] --Robbers(18)@@+[NODE]35@@[OUT]1
msgid "Fight!"
msgstr ""
#. -- [EVENT] --Army(14)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --Army(14)@@+[NODE]11@@[OUT]3
msgid "Intimidate them!"
msgstr ""
#. -- [EVENT] --Army(14)@@+[NODE]2@@[OUT]5
msgid "Move away."
msgstr ""
#. -- [EVENT] --Army(14)@@+[NODE]2@@[OUT]6
msgid ""
"Scavengers are only after stuff, give them some, perhaps you'll make friends."
msgstr ""
#. -- [EVENT] --Army(14)@@+[NODE]3@@[STORY]
msgid "'Ah, you god-folk, good to see ya!'"
msgstr ""
#. -- [EVENT] --Army(14)@@+[NODE]3@@[OUT]1
msgid "Ask if they want to trade."
msgstr ""
#. -- [EVENT] --Army(14)@@+[NODE]3@@[OUT]2
msgid "Have a drink together."
msgstr ""
#. -- [EVENT] --Army(14)@@+[NODE]11@@[STORY]
msgid ""
"'You ain't our enemy, but you ain't our friends neither. Go to our village "
"if you wanna make friends. Now, move away.'"
msgstr ""
#. -- [EVENT] --Army(14)@@+[NODE]17@@[STORY]
msgid ""
"'Fine, fine, here, you take our shit and we back away. No need for fightin' "
"and no hard feelings either, eh.'"
msgstr ""
#. -- [EVENT] --Army(14)@@+[NODE]17@@[OUT]1
msgid "If they left anything of use take it and leave."
msgstr ""
#. -- [EVENT] --Army(14)@@+[NODE]19@@[STORY]
msgid "Your threats don't work. You are beaten and chased away."
msgstr ""
#. -- [EVENT] --Army(14)@@+[NODE]19@@[OUT]1
#. -- [EVENT] --ScavangersQuarry(16)@@+[NODE]45@@[OUT]1
#. -- [EVENT] --Robbers(18)@@+[NODE]62@@[OUT]1
#. -- [EVENT] --Robbers(18)@@+[NODE]69@@[OUT]1
msgid "Run."
msgstr ""
#. -- [EVENT] --Army(14)@@+[NODE]25@@[STORY]
msgid "You won."
msgstr ""
#. -- [EVENT] --Army(14)@@+[NODE]26@@[STORY]
msgid "You were badly beaten and forced to flee."
msgstr ""
#. -- [EVENT] --Army(14)@@+[NODE]27@@[STORY]
msgid "'Sure, you fool, but we don't care. Bye.'"
msgstr ""
#. -- [EVENT] --ScavKillSmallCrows(15)@@+[NODE]21@@[STORY]
msgid ""
"Alas, just as you are about to report your successful mission, you learn "
"that the animals returned to their tower. The scavengers have to deal with "
"the beasts themselves, so your friendship does not grow. "
msgstr ""
#. -- [EVENT] --ScavangersQuarry(16)@@+[NODE]2@@[STORY]
msgid ""
"Most of this quarry has collapsed into a deep ravine, but there still may be "
"some usable resources here."
msgstr ""
#. -- [EVENT] --ScavangersQuarry(16)@@+[NODE]2@@[OUT]1
msgid "[Perception]Scout the place first."
msgstr ""
#. -- [EVENT] --ScavangersQuarry(16)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --ScavangersQuarry(16)@@+[NODE]2@@[OUT]3
msgid "Search the place."
msgstr ""
#. -- [EVENT] --ScavangersQuarry(16)@@+[NODE]4@@[STORY]
msgid ""
"You search through the rubble, but instead of resources, you come across a "
"band of scavengers who don't look happy to share this site."
msgstr ""
#. -- [EVENT] --ScavangersQuarry(16)@@+[NODE]4@@[OUT]1
#. -- [EVENT] --ScavangersQuarry(16)@@+[NODE]36@@[OUT]1
msgid ""
"[Scavenger]Speak to your kin. Tell them your lot is bigger and tougher, so "
"they'd better share."
msgstr ""
#. -- [EVENT] --ScavangersQuarry(16)@@+[NODE]4@@[OUT]3
#. -- [EVENT] --ScavangersQuarry(16)@@+[NODE]36@@[OUT]4
#. -- [EVENT] --Robbers(18)@@+[NODE]28@@[OUT]2
#. -- [EVENT] --Robbers(18)@@+[NODE]30@@[OUT]2
#. -- [EVENT] --Robbers(18)@@+[NODE]72@@[OUT]2
msgid "Run away."
msgstr ""
#. -- [EVENT] --ScavangersQuarry(16)@@+[NODE]5@@[STORY]
msgid ""
"You search through the rubble of this old quarry and spot traces of gold "
"ore, but you suspect you'd have to dig deep to find anything substantial. "
msgstr ""
#. -- [EVENT] --ScavangersQuarry(16)@@+[NODE]5@@[OUT]1
#. -- [EVENT] --ScavangersQuarry(16)@@+[NODE]5@@[OUT]2
msgid "[Dwarf]Use your dwarven knowledge to make this dig easier."
msgstr ""
#. -- [EVENT] --ScavangersQuarry(16)@@+[NODE]5@@[OUT]3
msgid "Use tools to dig."
msgstr ""
#. -- [EVENT] --ScavangersQuarry(16)@@+[NODE]5@@[OUT]4
msgid "Dig."
msgstr ""
#. -- [EVENT] --ScavangersQuarry(16)@@+[NODE]12@@[STORY]
msgid ""
"As you try to dig for gold, the earth shifts once more and almost buries you "
"alive.You manage to scramble back up to the surface. If there was any gold, "
"it is gone."
msgstr ""
#. -- [EVENT] --ScavangersQuarry(16)@@+[NODE]16@@[STORY]
#. -- [EVENT] --ScavangersQuarry(16)@@+[NODE]39@@[STORY]
msgid ""
"You uncover a good stash of gold and several skeletons of miners who likely "
"died with it."
msgstr ""
#. -- [EVENT] --ScavangersQuarry(16)@@+[NODE]16@@[OUT]1
#. -- [EVENT] --ScavangersQuarry(16)@@+[NODE]39@@[OUT]1
#. -- [EVENT] --Cemetery hum mix(19)@@+[NODE]19@@[OUT]1
#. -- [EVENT] --Cemetery hum mix(19)@@+[NODE]25@@[OUT]1
msgid "Gather what you can and leave."
msgstr ""
#. -- [EVENT] --ScavangersQuarry(16)@@+[NODE]25@@[STORY]
msgid ""
"With the scavengers gone, you dig through the rubble, but apart from some "
"basic stone, you find the quarry depleted."
msgstr ""
#. -- [EVENT] --ScavangersQuarry(16)@@+[NODE]29@@[STORY]
msgid ""
"Apart from some stone, you find an abandoned child, locked in a cage and "
"abused. It is grateful for your help and wants to go with you."
msgstr ""
#. -- [EVENT] --ScavangersQuarry(16)@@+[NODE]29@@[OUT]1
msgid "Take the child and leave."
msgstr ""
#. -- [EVENT] --ScavangersQuarry(16)@@+[NODE]31@@[STORY]
msgid ""
"You try to use the scavengers' superstition and a set of caves and tunnels "
"to trick them into thinking this quarry is haunted. It works, but instead of "
"running away, the scavengers decide to collapse the caves and kill the "
"'ghosts.'You barely make it out alive."
msgstr ""
#. -- [EVENT] --ScavangersQuarry(16)@@+[NODE]36@@[STORY]
msgid ""
"You search through the rubble but instead of resources, you come across a "
"band of scavengers. They haven't spotted you yet."
msgstr ""
#. -- [EVENT] --ScavangersQuarry(16)@@+[NODE]36@@[OUT]2
msgid "Try to outsmart these scavengers before they see you."
msgstr ""
#. -- [EVENT] --ScavangersQuarry(16)@@+[NODE]38@@[STORY]
msgid ""
"These old quarries have many caves and burrows, and scavengers are very "
"superstitious.You goad them with suspicious sounds and falling rocks until "
"they decide this place is haunted and abandon it, even leaving behind some "
"of their stuff."
msgstr ""
#. -- [EVENT] --ScavangersQuarry(16)@@+[NODE]38@@[OUT]1
msgid "Gather what you can."
msgstr ""
#. -- [EVENT] --ScavangersQuarry(16)@@+[NODE]43@@[STORY]
msgid ""
"The scavengers look spooked and move away:'Ya, ya, take yer share, take, "
"take and go.'"
msgstr ""
#. -- [EVENT] --ScavangersQuarry(16)@@+[NODE]43@@[OUT]1
msgid "Gather up their stuff."
msgstr ""
#. -- [EVENT] --ScavangersQuarry(16)@@+[NODE]45@@[STORY]
msgid ""
"There are so many of them, and they look well equipped and aggressive. You "
"think it is best to leave, now."
msgstr ""
#. -- [EVENT] --Human loot(17)@@+[NODE]2@@[STORY]
msgid ""
"The ruins are old and decrepit, likely already looted many times over, but "
"you never know what hidden secrets you may yet uncover.The south area seems "
"less traversed, but also unstable. "
msgstr ""
#. -- [EVENT] --Human loot(17)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --Human loot(17)@@+[NODE]2@@[OUT]2
msgid "Investigate the south."
msgstr ""
#. -- [EVENT] --Human loot(17)@@+[NODE]2@@[OUT]3
msgid "Investigate the safer areas."
msgstr ""
#. -- [EVENT] --Human loot(17)@@+[NODE]3@@[STORY]
msgid ""
"You find a hidden cellar -- or, rather, it finds you as you painfully fall "
"through its ceiling onto a hard floor. Still, there is loot to be found here."
msgstr ""
#. -- [EVENT] --Human loot(17)@@+[NODE]3@@[OUT]1
msgid "Gather it."
msgstr ""
#. -- [EVENT] --Robbers(18)@@+[NODE]2@@[STORY]
msgid ""
"As you scour some old ruins for loot, you notice you're not the first to "
"arrive.The other group does not see you yet, but this may change at any "
"moment."
msgstr ""
#. -- [EVENT] --Robbers(18)@@+[NODE]2@@[OUT]1
msgid "Call upon turmoil and attack whoever dares to stand in your path!"
msgstr ""
#. -- [EVENT] --Robbers(18)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --Robbers(18)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --Robbers(18)@@+[NODE]2@@[OUT]5
msgid "Investigate."
msgstr ""
#. -- [EVENT] --Robbers(18)@@+[NODE]3@@[STORY]
msgid ""
"As you approach the other group, you realise too late that they are not "
"scavengers, but bandits waiting to ambush you.'We're the genero... genral? "
"We're the kind types. We take some of your stuff, we let you leave alive.'"
msgstr ""
#. -- [EVENT] --Robbers(18)@@+[NODE]3@@[OUT]1
msgid "Agree to give them some of your stuff (to the value of 100)."
msgstr ""
#. -- [EVENT] --Robbers(18)@@+[NODE]3@@[OUT]2
#. -- [EVENT] --Robbers(18)@@+[NODE]30@@[OUT]4
msgid "Try to intimidate them."
msgstr ""
#. -- [EVENT] --Robbers(18)@@+[NODE]3@@[OUT]4
#. -- [EVENT] --Robbers(18)@@+[NODE]30@@[OUT]3
msgid "Bargain with them, bandit to bandit."
msgstr ""
#. -- [EVENT] --Robbers(18)@@+[NODE]4@@[STORY]
msgid ""
"It looks like these are scavengers -- a rugged, scruffy lot, pillaging what "
"they can from the ruins.You took the time to scout, so now you're in a "
"better position for a tactical attack."
msgstr ""
#. -- [EVENT] --Robbers(18)@@+[NODE]4@@[OUT]2
msgid ""
"As harmony and intellect dictate, there must be a peaceful way out. These "
"folks look hungry. Offer them food in exchange for letting you search the "
"ruins as well. [Lose 20 [R7]food]"
msgstr ""
#. -- [EVENT] --Robbers(18)@@+[NODE]4@@[OUT]3
msgid "Approach the scavengers and offer a deal to search the ruins together."
msgstr ""
#. -- [EVENT] --Robbers(18)@@+[NODE]4@@[OUT]4
#. -- [EVENT] --Robbers(18)@@+[NODE]4@@[OUT]5
msgid "Intimidate them."
msgstr ""
#. -- [EVENT] --Robbers(18)@@+[NODE]4@@[OUT]6
msgid "Just leave them be."
msgstr ""
#. -- [EVENT] --Robbers(18)@@+[NODE]10@@[STORY]
#. -- [EVENT] --Robbers(18)@@+[NODE]55@@[STORY]
msgid ""
"'You seem like honest types, and we are hungry. Deal.And since we ain't "
"stupid enough to mess with your gods, you can search to the south and west "
"of here. Be careful of the east, though -- the air seems foul there, and two "
"of ours never came back to say what's hiding there.'"
msgstr ""
#. -- [EVENT] --Robbers(18)@@+[NODE]10@@[OUT]1
#. -- [EVENT] --Robbers(18)@@+[NODE]55@@[OUT]1
#. -- [EVENT] --Robbers(18)@@+[NODE]59@@[OUT]1
#. -- [EVENT] --Robbers(18)@@+[NODE]60@@[OUT]1
msgid "Check the west side."
msgstr ""
#. -- [EVENT] --Robbers(18)@@+[NODE]10@@[OUT]2
#. -- [EVENT] --Robbers(18)@@+[NODE]55@@[OUT]2
#. -- [EVENT] --Robbers(18)@@+[NODE]59@@[OUT]2
#. -- [EVENT] --Robbers(18)@@+[NODE]60@@[OUT]2
msgid "Check the south side."
msgstr ""
#. -- [EVENT] --Robbers(18)@@+[NODE]10@@[OUT]3
#. -- [EVENT] --Robbers(18)@@+[NODE]55@@[OUT]3
msgid "Ignore the warning and explore the east side."
msgstr ""
#. -- [EVENT] --Robbers(18)@@+[NODE]12@@[STORY]
msgid ""
"You enter the eastern part of the ruins and find that a deep, nasty gash has "
"been torn in the ground beneath you.From within, you sense a presence, "
"watching, waiting...You feel a warm glow that seems pleasant at first, then "
"becomes stifling, hot, and burning!"
msgstr ""
#. -- [EVENT] --Robbers(18)@@+[NODE]12@@[OUT]1
#. -- [EVENT] --Batcave(20)@@+[NODE]8@@[OUT]2
#. -- [EVENT] --Batcave(20)@@+[NODE]18@@[OUT]2
msgid "Run away!"
msgstr ""
#. -- [EVENT] --Robbers(18)@@+[NODE]12@@[OUT]2
msgid "Stay and fight this thing!"
msgstr ""
#. -- [EVENT] --Robbers(18)@@+[NODE]17@@[STORY]
#. -- [EVENT] --Robbers(18)@@+[NODE]71@@[STORY]
msgid ""
"'I suppose if you give us some food, we can let you search this place.Or we "
"could trade with what we found so far.' "
msgstr ""
#. -- [EVENT] --Robbers(18)@@+[NODE]17@@[OUT]1
#. -- [EVENT] --Robbers(18)@@+[NODE]71@@[OUT]1
msgid "Give them some food so you can search. [Lose 20 food]"
msgstr ""
#. -- [EVENT] --Robbers(18)@@+[NODE]17@@[OUT]2
msgid "Trade with them and leave."
msgstr ""
#. -- [EVENT] --Robbers(18)@@+[NODE]17@@[OUT]3
#. -- [EVENT] --Robbers(18)@@+[NODE]56@@[OUT]2
#. -- [EVENT] --Robbers(18)@@+[NODE]71@@[OUT]2
msgid "Attack them instead."
msgstr ""
#. -- [EVENT] --Robbers(18)@@+[NODE]17@@[OUT]4
#. -- [EVENT] --Robbers(18)@@+[NODE]71@@[OUT]3
msgid "Actually, just leave."
msgstr ""
#. -- [EVENT] --Robbers(18)@@+[NODE]23@@[STORY]
#. -- [EVENT] --Robbers(18)@@+[NODE]29@@[STORY]
msgid ""
"'We go now. You don't kill us!'The scavengers look at you and decide the "
"loot is not worth their lives. They run away."
msgstr ""
#. -- [EVENT] --Robbers(18)@@+[NODE]23@@[OUT]1
#. -- [EVENT] --Robbers(18)@@+[NODE]29@@[OUT]1
msgid "Good. Gather the loot and leave."
msgstr ""
#. -- [EVENT] --Robbers(18)@@+[NODE]28@@[STORY]
msgid "'You scary, but you not many. We take you!'"
msgstr ""
#. -- [EVENT] --Robbers(18)@@+[NODE]30@@[STORY]
msgid ""
"You scout ahead and discover that it is a group of bandits pretending to "
"scavenge the ruins, but in fact waiting to ambush you!"
msgstr ""
#. -- [EVENT] --Robbers(18)@@+[NODE]30@@[OUT]1
msgid "Attack them with a preemptive strike!"
msgstr ""
#. -- [EVENT] --Robbers(18)@@+[NODE]35@@[STORY]
msgid ""
"'You think you scary, eh? Think again, scum!'While you were talking, they "
"were getting ready to fight, and they launch at you."
msgstr ""
#. -- [EVENT] --Robbers(18)@@+[NODE]35@@[OUT]2
msgid "Throw them some of your stuff and run away!"
msgstr ""
#. -- [EVENT] --Robbers(18)@@+[NODE]38@@[STORY]
msgid ""
"You kill the bandits and take their spoils!But the ruins were clearly looted "
"many times over already."
msgstr ""
#. -- [EVENT] --Robbers(18)@@+[NODE]50@@[STORY]
msgid ""
"The burning light is overwhelming. It burns your very soul, threatening to "
"dissolve it entirely and bind it to the ever-glowing presence.Just as you "
"think you?ll succumb, the light retreats, perhaps still too weak to fully "
"take you."
msgstr ""
#. -- [EVENT] --Robbers(18)@@+[NODE]52@@[STORY]
msgid ""
"Your spirit is strong and pushes away the burning light that threatened to "
"devour your very soul.At least now you can loot the ruins in peace, although "
"you remain shaken by the experience. "
msgstr ""
#. -- [EVENT] --Robbers(18)@@+[NODE]52@@[OUT]1
msgid "Search the ruins and leave."
msgstr ""
#. -- [EVENT] --Robbers(18)@@+[NODE]56@@[STORY]
msgid "'Nah, we don't wanna deal with your sort. Beat it!'"
msgstr ""
#. -- [EVENT] --Robbers(18)@@+[NODE]59@@[STORY]
msgid ""
"Your decisive attack destroys the enemy, but you did not notice a small "
"group taking off with what they looted here.Still, you are now free to "
"continue searching the ruins."
msgstr ""
#. -- [EVENT] --Robbers(18)@@+[NODE]59@@[OUT]3
#. -- [EVENT] --Robbers(18)@@+[NODE]60@@[OUT]3
msgid "Check the east side. "
msgstr ""
#. -- [EVENT] --Robbers(18)@@+[NODE]60@@[STORY]
msgid ""
"You skilfully dispatch the enemy.You are now free to continue searching the "
"ruins."
msgstr ""
#. -- [EVENT] --Robbers(18)@@+[NODE]62@@[STORY]
msgid ""
"Defeated, you run for your lives, having to leave behind some of your "
"supplies. "
msgstr ""
#. -- [EVENT] --Robbers(18)@@+[NODE]64@@[STORY]
msgid ""
"'I guess dealin's more profitable-like, sure. We can trade, or you can "
"bugger off. Call it professional cort... curtsy?'"
msgstr ""
#. -- [EVENT] --Robbers(18)@@+[NODE]64@@[OUT]1
msgid "Agree to trade."
msgstr ""
#. -- [EVENT] --Robbers(18)@@+[NODE]66@@[STORY]
msgid ""
"'Eh, you look burly enough, and we're gettin' tired. Perhaps it's best we "
"give you some of our stuff and you leave us be, eh?'"
msgstr ""
#. -- [EVENT] --Robbers(18)@@+[NODE]66@@[OUT]1
msgid "Agree to take their stuff and let them be."
msgstr ""
#. -- [EVENT] --Robbers(18)@@+[NODE]66@@[OUT]2
msgid ""
"Attack them instead. The fight should be easier now that they're scared!"
msgstr ""
#. -- [EVENT] --Robbers(18)@@+[NODE]69@@[STORY]
msgid ""
"You are sorely beaten and perhaps drop some of your stuff so they won't "
"chase you.'Lucky we ain't evil, else we'd take all your things!'"
msgstr ""
#. -- [EVENT] --Robbers(18)@@+[NODE]72@@[STORY]
msgid "You feel strengthened by your god."
msgstr ""
#. -- [EVENT] --Cemetery hum mix(19)@@+[NODE]2@@[STORY]
msgid ""
"You enter an ancient human graveyard. Here, you feel the presence of "
"otherworldly beings lingering in dark corners, but they do not react to you "
"in any way."
msgstr ""
#. -- [EVENT] --Cemetery hum mix(19)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --Cemetery hum mix(19)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --Cemetery hum mix(19)@@+[NODE]2@@[OUT]3
msgid "Good. Look for useful resources without disturbing the dead."
msgstr ""
#. -- [EVENT] --Cemetery hum mix(19)@@+[NODE]3@@[STORY]
msgid ""
"The cemetery looks like it's been looted many times before. There's some "
"rubble and dirt.You do, however, find a faded pentagram and a dead body that "
"is not buried. Among its rotten belongings, you find a map drawn on a piece "
"of leather."
msgstr ""
#. -- [EVENT] --Cemetery hum mix(19)@@+[NODE]3@@[OUT]1
msgid "Take the map and leave. "
msgstr ""
#. -- [EVENT] --Cemetery hum mix(19)@@+[NODE]3@@[OUT]2
msgid "Take the map and leave."
msgstr ""
#. -- [EVENT] --Cemetery hum mix(19)@@+[NODE]6@@[STORY]
msgid ""
"The cemetery looks like it's been looted many times before. There's some "
"rubble and dirt.You find one large crypt that could still hold some "
"mysteries, but you'd need to move a large slab of stone to get in."
msgstr ""
#. -- [EVENT] --Cemetery hum mix(19)@@+[NODE]6@@[OUT]1
msgid "You're strong enough to move the slab without much effort."
msgstr ""
#. -- [EVENT] --Cemetery hum mix(19)@@+[NODE]6@@[OUT]2
msgid "Try to move the slab."
msgstr ""
#. -- [EVENT] --Cemetery hum mix(19)@@+[NODE]8@@[STORY]
msgid ""
"You move the slab and enter a dark crypt.As you step inside, candles light "
"up along your path and, within, you find a stone coffin. Around it, in "
"various alcoves, you see statues wearing jewellery, ornamental objects, and "
"even ceremonial weaponry. Some of it is likely too old to use, but some can "
"be salvaged. "
msgstr ""
#. -- [EVENT] --Cemetery hum mix(19)@@+[NODE]8@@[OUT]1
#. -- [EVENT] --Cemetery hum mix(19)@@+[NODE]8@@[OUT]2
#. -- [EVENT] --Cemetery hum mix(19)@@+[NODE]8@@[OUT]3
#. -- [EVENT] --Cemetery hum mix(19)@@+[NODE]45@@[OUT]1
#. -- [EVENT] --Cemetery hum mix(19)@@+[NODE]45@@[OUT]2
#. -- [EVENT] --Cemetery hum mix(19)@@+[NODE]45@@[OUT]3
msgid "Sneak in and loot the place quickly."
msgstr ""
#. -- [EVENT] --Cemetery hum mix(19)@@+[NODE]8@@[OUT]4
#. -- [EVENT] --Cemetery hum mix(19)@@+[NODE]8@@[OUT]5
#. -- [EVENT] --Cemetery hum mix(19)@@+[NODE]45@@[OUT]4
#. -- [EVENT] --Cemetery hum mix(19)@@+[NODE]45@@[OUT]5
msgid "Attack whatever lies in the coffin."
msgstr ""
#. -- [EVENT] --Cemetery hum mix(19)@@+[NODE]11@@[STORY]
msgid "The crypt remains untouched and the effort leaves you exhausted."
msgstr ""
#. -- [EVENT] --Cemetery hum mix(19)@@+[NODE]13@@[STORY]
#. -- [EVENT] --Cemetery hum mix(19)@@+[NODE]18@@[STORY]
msgid ""
"You feel the air tense around you and a dread runs down your spine, but you "
"sneak in and grab as much as you can before anything happens. "
msgstr ""
#. -- [EVENT] --Cemetery hum mix(19)@@+[NODE]13@@[OUT]1
#. -- [EVENT] --Cemetery hum mix(19)@@+[NODE]13@@[OUT]2
#. -- [EVENT] --Cemetery hum mix(19)@@+[NODE]18@@[OUT]1
#. -- [EVENT] --Cemetery hum mix(19)@@+[NODE]18@@[OUT]2
msgid "Good, take the stuff and leave."
msgstr ""
#. -- [EVENT] --Cemetery hum mix(19)@@+[NODE]16@@[STORY]
msgid ""
"You feel the air tense around you and a dread runs down your spine. You see "
"nothing, but you feel a dark curse attacking you!"
msgstr ""
#. -- [EVENT] --Cemetery hum mix(19)@@+[NODE]16@@[OUT]1
msgid "Defend yourselves."
msgstr ""
#. -- [EVENT] --Cemetery hum mix(19)@@+[NODE]19@@[STORY]
msgid ""
"Whatever dark force tried breaking you, it fails and retreats from whence it "
"came."
msgstr ""
#. -- [EVENT] --Cemetery hum mix(19)@@+[NODE]23@@[STORY]
msgid ""
"You open the crypt and stab whatever was inside. It looks like a very dead "
"body and now it is, er, deader."
msgstr ""
#. -- [EVENT] --Cemetery hum mix(19)@@+[NODE]23@@[OUT]1
msgid "Good. Loot the place and leave."
msgstr ""
#. -- [EVENT] --Cemetery hum mix(19)@@+[NODE]25@@[STORY]
msgid ""
"The striga that lay within met its true death. The tomb lies open for your "
"looting."
msgstr ""
#. -- [EVENT] --Cemetery hum mix(19)@@+[NODE]26@@[STORY]
msgid ""
"You are beaten badly, your blood drawn, your souls weakened, but you manage "
"to run away before death followed."
msgstr ""
#. -- [EVENT] --Cemetery hum mix(19)@@+[NODE]27@@[STORY]
msgid ""
"The cemetery looks like it's been looted many times before. There's some "
"rubble and dirt.You also notice a creature burrowing under one of the "
"gravestones."
msgstr ""
#. -- [EVENT] --Cemetery hum mix(19)@@+[NODE]27@@[OUT]1
msgid "Take a closer look to try to identify it."
msgstr ""
#. -- [EVENT] --Cemetery hum mix(19)@@+[NODE]27@@[OUT]3
msgid "Leave it be."
msgstr ""
#. -- [EVENT] --Cemetery hum mix(19)@@+[NODE]27@@[OUT]4
#. -- [EVENT] --Cemetery hum mix(19)@@+[NODE]28@@[OUT]4
msgid ""
"[Unliving]You feel a weaker form of the unliving here. Try to dominate it "
"into servitude."
msgstr ""
#. -- [EVENT] --Cemetery hum mix(19)@@+[NODE]28@@[STORY]
msgid "These are unliving vermin!"
msgstr ""
#. -- [EVENT] --Cemetery hum mix(19)@@+[NODE]28@@[OUT]1
msgid "Kill them!"
msgstr ""
#. -- [EVENT] --Cemetery hum mix(19)@@+[NODE]28@@[OUT]2
msgid ""
"Lure them away with some food and a bit of your blood. Then loot the grave "
"they were digging."
msgstr ""
#. -- [EVENT] --Cemetery hum mix(19)@@+[NODE]35@@[STORY]
msgid ""
"The rats beat you badly and you are forced to flee. Some of you are infected "
"by the unliving vermin."
msgstr ""
#. -- [EVENT] --Cemetery hum mix(19)@@+[NODE]43@@[STORY]
msgid ""
"A dark, foreboding force clasps at your souls, corrupting them from within. "
"You feel soiled, violated.You manage to force yourself out of this place, "
"but not without scars."
msgstr ""
#. -- [EVENT] --Cemetery hum mix(19)@@+[NODE]45@@[STORY]
msgid ""
"You move the slab and enter a dark crypt.As you step inside, candles light "
"up along your path and, within, you find a stone coffin. Around it, in "
"various alcoves, you see statues wearing jewellery, ornamental objects, and "
"even ceremonial weaponry. Some of it is likely too old to use, but some can "
"be salvaged."
msgstr ""
#. -- [EVENT] --Cemetery hum mix(19)@@+[NODE]46@@[STORY]
msgid ""
"Alas, for one of you, the wounds were deadly -- or so it seemed, until you "
"rose up as a nightwalker, a striga. Fortunately, your connection to the "
"cosmic pantheon remains strong, so you are free to follow your own path "
"again."
msgstr ""
#. -- [EVENT] --Cemetery hum mix(19)@@+[NODE]50@@[STORY]
msgid ""
"Your plan works, but the stuff you loot is infected with some nasty rat "
"disease."
msgstr ""
#. -- [EVENT] --Cemetery hum mix(19)@@+[NODE]52@@[STORY]
msgid ""
"You dominate the unliving rats swarming the grave, but they are too scared "
"for servitude. They simply scamper off into the shadows."
msgstr ""
#. -- [EVENT] --Batcave(20)@@+[NODE]2@@[STORY]
msgid ""
"You come across a cave and your scouts report that it has tunnels deep "
"inside, which may hold mysteries."
msgstr ""
#. -- [EVENT] --Batcave(20)@@+[NODE]2@@[OUT]1
msgid "[Hunter or perception] Check the area before going in."
msgstr ""
#. -- [EVENT] --Batcave(20)@@+[NODE]2@@[OUT]2
msgid "Go in."
msgstr ""
#. -- [EVENT] --Batcave(20)@@+[NODE]8@@[STORY]
msgid ""
"You go into the cave to see if it has good minerals within. But you are also "
"startled by a nest of angry bats!"
msgstr ""
#. -- [EVENT] --Batcave(20)@@+[NODE]9@@[STORY]
msgid ""
"You spot no recent humanoid activity, nor any large animal tracks.The cave "
"does have good minerals within. You also see bat droppings, so you expect to "
"find a nest. "
msgstr ""
#. -- [EVENT] --Batcave(20)@@+[NODE]9@@[OUT]2
#. -- [EVENT] --Batcave(20)@@+[NODE]9@@[OUT]3
msgid ""
"Wait till nightfall, then try to sneak in while the bats are out feeding."
msgstr ""
#. -- [EVENT] --Batcave(20)@@+[NODE]15@@[STORY]
msgid "The bats beat you badly and force you to flee."
msgstr ""
#. -- [EVENT] --Batcave(20)@@+[NODE]18@@[STORY]
msgid ""
"At nightfall, the bats set out for their feeding, and you sneak in to take "
"what you can from the cave.Alas, the bats must have spotted you. They return "
"and swarm you!"
msgstr ""
#. -- [EVENT] --Batcave(20)@@+[NODE]19@@[STORY]
msgid "You kill the bats and are free to explore."
msgstr ""
#. -- [EVENT] --Batcave(20)@@+[NODE]19@@[OUT]1
#. -- [EVENT] --Batcave(20)@@+[NODE]23@@[OUT]1
msgid "Search the cave."
msgstr ""
#. -- [EVENT] --Batcave(20)@@+[NODE]19@@[OUT]2
#. -- [EVENT] --Batcave(20)@@+[NODE]23@@[OUT]2
msgid "Search the cave, gather the loot, and leave."
msgstr ""
#. -- [EVENT] --Batcave(20)@@+[NODE]20@@[STORY]
msgid ""
"Deep within the cave, hidden away from sight, you discover the remains of a "
"man clothed in heavy armour, black as night, a cape of some sort, and a hat "
"with pointed bits, almost like a bat. You also find several odd mechanical "
"gadgets, all rusty and broken now, but at least you can get some metal from "
"the odd fellow."
msgstr ""
#. -- [EVENT] --Batcave(20)@@+[NODE]20@@[OUT]1
msgid "Gather the loot and leave."
msgstr ""
#. -- [EVENT] --Batcave(20)@@+[NODE]23@@[STORY]
msgid ""
"At nightfall, the bats set out for their feeding, and you sneak in to take "
"what you can from the cave."
msgstr ""