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#, fuzzy
msgid ""
msgstr ""
"MIME-Version: 1.0\n"
"Content-Transfer-Encoding: 8bit\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]2@@[STORY]
msgid ""
"You find the place where intruders are supposed to have settled. It is a "
"small but thick grove.You do see some signs of humanoid presence."
msgstr ""
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]2@@[OUT]1
msgid "[Hunter or perception]Track the intruders."
msgstr ""
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]2@@[OUT]3
msgid "Search the place."
msgstr ""
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]2@@[OUT]7
#. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]2@@[OUT]6
#. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]2@@[OUT]5
#. -- [EVENT] --SpiritKillBats(6)@@+[NODE]2@@[OUT]9
#. -- [EVENT] --GobYoungsters(14)@@+[NODE]2@@[OUT]5
msgid "Come back later."
msgstr ""
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]3@@[STORY]
msgid ""
"You track the intruders to a small cave. Within you spot some movement, and "
"only in time do you realise they are shadow elves stalking about nervously."
"Luckily for you, there seem to be only a few with weapons at the ready."
msgstr ""
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]3@@[OUT]1
msgid "Surround the shadow folk and make your presence known."
msgstr ""
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]3@@[OUT]2
msgid "You have the advantage, attack!"
msgstr ""
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]4@@[STORY]
msgid "You are ambushed by shadow elves!"
msgstr ""
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]4@@[OUT]1
#. -- [EVENT] --ArmySpiritTalkers(7)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --ArmySpiritTalkers(7)@@+[NODE]11@@[OUT]2
msgid "Fight!"
msgstr ""
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]4@@[OUT]2
msgid "Try to run away."
msgstr ""
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]5@@[STORY]
msgid ""
"You search the place and finally spot some shadow elves. Alas, they spot you "
"too, so you haven't got much time to decide what to do."
msgstr ""
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]5@@[OUT]1
msgid ""
"Stop, throw up your hands, and say that you do not wish to fight, just to "
"tell them they need to leave, as the goblins do not want them here."
msgstr ""
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]5@@[OUT]2
msgid "[Strength]Try to look intimidating and tell them to beat it!"
msgstr ""
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]5@@[OUT]3
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]23@@[OUT]2
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]26@@[OUT]1
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]55@@[OUT]3
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]58@@[OUT]3
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]2@@[OUT]5
#. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]3@@[OUT]6
#. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]4@@[OUT]4
#. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]32@@[OUT]4
#. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]32@@[OUT]2
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]5@@[OUT]1
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]53@@[OUT]1
#. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]32@@[OUT]3
#. -- [EVENT] --SpiritKillBats(6)@@+[NODE]3@@[OUT]5
#. -- [EVENT] --SpiritKillBats(6)@@+[NODE]4@@[OUT]3
#. -- [EVENT] --SpiritKillBats(6)@@+[NODE]32@@[OUT]4
#. -- [EVENT] --SpiritKillBats(6)@@+[NODE]53@@[OUT]3
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]5@@[OUT]1
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]53@@[OUT]1
#. -- [EVENT] --Old tavern(17)@@+[NODE]10@@[OUT]1
#. -- [EVENT] --Old tavern(17)@@+[NODE]29@@[OUT]2
#. -- [EVENT] --Old tavern(17)@@+[NODE]37@@[OUT]2
#. -- [EVENT] --Haunted house(18)@@+[NODE]7@@[OUT]1
msgid "Attack!"
msgstr ""
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]5@@[OUT]4
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]26@@[OUT]2
msgid ""
"[Shadow elf]Ask your kin why they linger here, where they are not wanted."
msgstr ""
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]16@@[STORY]
msgid ""
"You are badly beaten and the goblins have to come to your rescue. They are "
"unimpressed with your 'help.'"
msgstr ""
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]16@@[OUT]1
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]39@@[OUT]1
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]40@@[OUT]1
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]42@@[OUT]1
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]56@@[OUT]1
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]18@@[OUT]2
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]28@@[OUT]1
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]49@@[OUT]2
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]50@@[OUT]2
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]53@@[OUT]2
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]56@@[OUT]1
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]57@@[OUT]2
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]58@@[OUT]1
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]65@@[OUT]2
#. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]17@@[OUT]1
#. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]18@@[OUT]1
#. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]21@@[OUT]1
#. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]22@@[OUT]1
#. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]25@@[OUT]1
#. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]26@@[OUT]1
#. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]33@@[OUT]1
#. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]37@@[OUT]1
#. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]42@@[OUT]1
#. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]52@@[OUT]1
#. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]55@@[OUT]1
#. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]57@@[OUT]1
#. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]18@@[OUT]1
#. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]21@@[OUT]1
#. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]25@@[OUT]1
#. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]26@@[OUT]1
#. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]34@@[OUT]1
#. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]34@@[OUT]2
#. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]37@@[OUT]1
#. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]42@@[OUT]1
#. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]52@@[OUT]1
#. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]59@@[OUT]1
#. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]59@@[OUT]2
#. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]61@@[OUT]1
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]2@@[OUT]5
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]5@@[OUT]2
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]6@@[OUT]1
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]53@@[OUT]2
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]61@@[OUT]1
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]67@@[OUT]1
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]90@@[OUT]1
#. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]18@@[OUT]1
#. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]26@@[OUT]1
#. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]33@@[OUT]1
#. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]34@@[OUT]1
#. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]37@@[OUT]1
#. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]42@@[OUT]1
#. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]50@@[OUT]1
#. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]51@@[OUT]1
#. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]55@@[OUT]1
#. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]60@@[OUT]1
#. -- [EVENT] --SpiritKillBats(6)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --SpiritKillBats(6)@@+[NODE]18@@[OUT]1
#. -- [EVENT] --SpiritKillBats(6)@@+[NODE]20@@[OUT]1
#. -- [EVENT] --SpiritKillBats(6)@@+[NODE]25@@[OUT]1
#. -- [EVENT] --SpiritKillBats(6)@@+[NODE]26@@[OUT]1
#. -- [EVENT] --SpiritKillBats(6)@@+[NODE]34@@[OUT]1
#. -- [EVENT] --SpiritKillBats(6)@@+[NODE]42@@[OUT]1
#. -- [EVENT] --SpiritKillBats(6)@@+[NODE]50@@[OUT]1
#. -- [EVENT] --SpiritKillBats(6)@@+[NODE]54@@[OUT]1
#. -- [EVENT] --ArmySpiritTalkers(7)@@+[NODE]11@@[OUT]1
#. -- [EVENT] --ArmySpiritTalkers(7)@@+[NODE]29@@[OUT]1
#. -- [EVENT] --SpirittalkersTradesmall(8)@@+[NODE]11@@[OUT]1
#. -- [EVENT] --SpirittalkersTrademedium(9)@@+[NODE]11@@[OUT]1
#. -- [EVENT] --SpirittalkersTradeadv(10)@@+[NODE]11@@[OUT]1
#. -- [EVENT] --RemnantsOfDark(11)@@+[NODE]6@@[OUT]1
#. -- [EVENT] --RemnantsOfDark(11)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --RemnantsOfDark(11)@@+[NODE]10@@[OUT]1
#. -- [EVENT] --RemnantsOfDark(11)@@+[NODE]15@@[OUT]1
#. -- [EVENT] --RemnantsOfDark(11)@@+[NODE]18@@[OUT]1
#. -- [EVENT] --RemnantsOfDark(11)@@+[NODE]23@@[OUT]1
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]2@@[OUT]5
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]5@@[OUT]2
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]6@@[OUT]1
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]26@@[OUT]6
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]53@@[OUT]2
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]61@@[OUT]1
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]67@@[OUT]1
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]96@@[OUT]1
#. -- [EVENT] --RemnantsOfDark2(13)@@+[NODE]6@@[OUT]1
#. -- [EVENT] --RemnantsOfDark2(13)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --RemnantsOfDark2(13)@@+[NODE]10@@[OUT]1
#. -- [EVENT] --RemnantsOfDark2(13)@@+[NODE]15@@[OUT]1
#. -- [EVENT] --RemnantsOfDark2(13)@@+[NODE]18@@[OUT]1
#. -- [EVENT] --RemnantsOfDark2(13)@@+[NODE]23@@[OUT]1
#. -- [EVENT] --GobYoungsters(14)@@+[NODE]15@@[OUT]1
#. -- [EVENT] --GobYoungsters(14)@@+[NODE]18@@[OUT]1
#. -- [EVENT] --GobYoungsters(14)@@+[NODE]26@@[OUT]1
#. -- [EVENT] --GobYoungsters(14)@@+[NODE]30@@[OUT]1
#. -- [EVENT] --GoblinTown(16)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --Old tavern(17)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --Old tavern(17)@@+[NODE]4@@[OUT]3
#. -- [EVENT] --Old tavern(17)@@+[NODE]29@@[OUT]5
#. -- [EVENT] --Old tavern(17)@@+[NODE]32@@[OUT]1
#. -- [EVENT] --Old tavern(17)@@+[NODE]37@@[OUT]4
#. -- [EVENT] --Haunted house(18)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --Haunted house(18)@@+[NODE]4@@[OUT]2
#. -- [EVENT] --Haunted house(18)@@+[NODE]28@@[OUT]1
#. -- [EVENT] --Haunted house(18)@@+[NODE]29@@[OUT]1
#. -- [EVENT] --Witch house(19)@@+[NODE]2@@[OUT]5
#. -- [EVENT] --Witch house(19)@@+[NODE]14@@[OUT]7
#. -- [EVENT] --Witch house(19)@@+[NODE]24@@[OUT]1
#. -- [EVENT] --Witch house(19)@@+[NODE]30@@[OUT]1
#. -- [EVENT] --Witch house(19)@@+[NODE]39@@[OUT]1
#. -- [EVENT] --Witch house(19)@@+[NODE]48@@[OUT]1
#. -- [EVENT] --Witch house(19)@@+[NODE]50@@[OUT]1
#. -- [EVENT] --Witch house(19)@@+[NODE]51@@[OUT]1
#. -- [EVENT] --Hidden stash house(20)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --Hidden stash house(20)@@+[NODE]9@@[OUT]1
#. -- [EVENT] --Hidden stash house(20)@@+[NODE]17@@[OUT]1
#. -- [EVENT] --cem goblin trinket(21)@@+[NODE]18@@[OUT]1
#. -- [EVENT] --cem goblin trinket(21)@@+[NODE]19@@[OUT]3
#. -- [EVENT] --cem goblin trinket(21)@@+[NODE]23@@[OUT]1
#. -- [EVENT] --Necromancer(23)@@+[NODE]23@@[OUT]1
#. -- [EVENT] --Necromancer(23)@@+[NODE]26@@[OUT]1
#. -- [EVENT] --Necromancer(23)@@+[NODE]30@@[OUT]1
#. -- [EVENT] --Necromancer(23)@@+[NODE]31@@[OUT]1
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]8@@[OUT]1
msgid "Leave."
msgstr ""
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]19@@[STORY]
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]47@@[STORY]
msgid ""
"'We were merely visiting places of power where the dark yet dwells. Goblins "
"are naturally resilient to it, so they often settle in these odd dark spots "
"filled with mystical energy.We are not here to argue with the little folk. "
"In any case, we only wish to harvest some of the force. We will move on "
"soon.' "
msgstr ""
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]19@@[OUT]1
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]47@@[OUT]1
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]57@@[OUT]1
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]63@@[OUT]1
msgid ""
"[Magic user or Magic]Ask if you can watch their rituals and perhaps even aid "
"one another."
msgstr ""
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]19@@[OUT]2
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]47@@[OUT]2
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]57@@[OUT]2
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]58@@[OUT]2
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]63@@[OUT]2
msgid ""
"Agree to allow them to stay and finish their rituals if they promise that no "
"harm will come to the goblins."
msgstr ""
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]19@@[OUT]3
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]47@@[OUT]3
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]55@@[OUT]2
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]57@@[OUT]3
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]63@@[OUT]3
msgid ""
"Insist that they depart within a day regardless. This is not their land. "
msgstr ""
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]19@@[OUT]4
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]47@@[OUT]4
msgid "[Goblin]Who are they calling little folk?!"
msgstr ""
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]20@@[STORY]
msgid ""
"'Yes, you may.'You join the shadow elves as they perform their ritual dance "
"of the many shadows. As they move in utter silence, their bodies become one "
"with the dark, and you feel the energy and mystical forces of darkness "
"flowing freely, yet under control.The shadows eventually disappear, but you "
"feel their ritual touching you as well."
msgstr ""
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]20@@[OUT]1
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]37@@[OUT]1
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]37@@[OUT]1
msgid "Wish them well and leave."
msgstr ""
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]23@@[STORY]
msgid "'We came here with a task, and we will not leave. Begone.'"
msgstr ""
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]23@@[OUT]1
msgid "Leave them be."
msgstr ""
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]26@@[STORY]
msgid ""
"The shadow elves stop in their tracks and freeze, staring at you. You know "
"most of them are ready to fight, but one speaks:'Please, we do not wish to "
"fight. We are merely passing through.'"
msgstr ""
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]26@@[OUT]3
msgid ""
"[Elf]Demand that they leave now. They are a scourge of your kin and they "
"bring darkness into the fold."
msgstr ""
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]26@@[OUT]4
msgid ""
"Tell them the woodland folk do not want them as neighbours, and ask them to "
"relocate, now!"
msgstr ""
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]35@@[STORY]
msgid ""
"The shadow elves depart as promised. The goblins are pleased with your "
"resolution and even leave you a gift."
msgstr ""
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]35@@[OUT]1
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]36@@[OUT]1
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]43@@[OUT]1
#. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]22@@[OUT]1
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]29@@[OUT]1
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]64@@[OUT]1
#. -- [EVENT] --ArmySpiritTalkers(7)@@+[NODE]26@@[OUT]1
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]29@@[OUT]1
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]64@@[OUT]1
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]91@@[OUT]1
#. -- [EVENT] --GobYoungsters(14)@@+[NODE]11@@[OUT]1
#. -- [EVENT] --GobYoungsters(14)@@+[NODE]21@@[OUT]1
#. -- [EVENT] --GobYoungsters(14)@@+[NODE]32@@[OUT]1
msgid "Thank them and leave."
msgstr ""
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]36@@[STORY]
msgid ""
"The goblins are pleased with your help, or at least they do not show "
"otherwise, and they offer a small reward."
msgstr ""
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]39@@[STORY]
msgid ""
"The wood elves are displeased with your help, and when asked why they "
"dislike a peaceful resolution, they do not reply.You gain some favour, but "
"not much."
msgstr ""
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]40@@[STORY]
msgid ""
"The elves are pleased with a peaceful resolution and leave you a small "
"reward for your services."
msgstr ""
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]42@@[STORY]
msgid ""
"When you inform the goblins of your failure, they are disappointed in your "
"efforts. "
msgstr ""
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]43@@[STORY]
msgid ""
"You kill the shadow elves.The goblins are pleased that their troubles are "
"gone. They leave you a reward."
msgstr ""
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]54@@[STORY]
msgid ""
"'I meant no offence, apologies. In any case, we only wish to harvest some of "
"the force. We will move on soon.'"
msgstr ""
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]54@@[OUT]1
msgid "[Elf or goblin]Soon for an elf, or soon for normal folk?"
msgstr ""
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]55@@[STORY]
msgid ""
"'We cannot make such a promise fully, as our taking of the power may "
"interfere with your friends, but it should not do them much harm.'"
msgstr ""
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]55@@[OUT]1
msgid "Let them proceed."
msgstr ""
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]56@@[STORY]
msgid ""
"The shadow elves stay and perform their dark rituals. Alas, the goblins are "
"furious, as the spirits in the area are harmed badly and so are some of the "
"shamans!"
msgstr ""
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]57@@[STORY]
msgid "'Soon.'"
msgstr ""
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]58@@[STORY]
msgid ""
"'Simply go? Because you ask . . . We will do so, if you allow us to drain a "
"little of your spirit. We won't take much, but we are weakened, so we need "
"to take some.'"
msgstr ""
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]58@@[OUT]1
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]60@@[OUT]1
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]92@@[OUT]2
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]60@@[OUT]1
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]94@@[OUT]2
msgid "Agree. "
msgstr ""
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]63@@[STORY]
msgid ""
"'You are small and you are people -- it is an accurate description, no? In "
"any case, as I said, we mean no trouble.'"
msgstr ""
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]2@@[STORY]
msgid ""
"You find the haunted tree and discover some roaming ghosts thrashing about "
"angrily.They seem bound to the tree for now, but you feel their energy "
"spilling out from this boundary."
msgstr ""
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]2@@[OUT]2
msgid "[Magic user]Perform a ritual to destroy these ghosts."
msgstr ""
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]2@@[OUT]3
msgid ""
"[Forest folk or Nature]You know the forest well. Meditate and give strength "
"to the tree so it may devour these spirits. "
msgstr ""
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]2@@[OUT]4
msgid ""
"[Shaman or ghost]Speak to the ghosts, and convince them to calm down and "
"find a way to leave here in peace."
msgstr ""
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]2@@[OUT]5
msgid ""
"[Shaman]Face the ghosts in a battle of spirit and try to send them back to "
"the greyworld safely."
msgstr ""
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]2@@[OUT]6
msgid "[Perception]Investigate this place further."
msgstr ""
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]2@@[OUT]7
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]2@@[OUT]8
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]2@@[OUT]9
msgid "Ghost]Go in alone and speak to your kin."
msgstr ""
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]2@@[OUT]10
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]7@@[OUT]3
#. -- [EVENT] --SpirittalkersTradesmall(8)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --SpirittalkersTradesmall(8)@@+[NODE]7@@[OUT]2
#. -- [EVENT] --SpirittalkersTrademedium(9)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --SpirittalkersTrademedium(9)@@+[NODE]7@@[OUT]2
#. -- [EVENT] --SpirittalkersTradeadv(10)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --SpirittalkersTradeadv(10)@@+[NODE]7@@[OUT]2
msgid "Come back another time."
msgstr ""
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]7@@[STORY]
msgid ""
"You form a circle and connect your own spirit with that of the tree.The "
"forest can now destroy these ghosts, although it will not be an easy end for "
"the spirits.You will need to give some of your own spirit to complete the "
"ritual."
msgstr ""
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]7@@[OUT]1
msgid "Kill the ones that are left the old-fashioned way. Attack!"
msgstr ""
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]7@@[OUT]2
msgid "Continue to aid the tree, and give your spirit health."
msgstr ""
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]9@@[STORY]
msgid ""
"You approach your kin and question their unruly ways. You speak of the "
"danger of misbehaving so close to goblin shamans who can destroy ghosts if "
"they wish to.The ghosts explain that a dark object keeps them here and makes "
"them angry. As an awakened ghost, you take the object away and your kin can "
"now leave peacefully."
msgstr ""
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]9@@[OUT]1
msgid "Report your success."
msgstr ""
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]10@@[STORY]
msgid ""
"You approach your kin and question their unruly ways. You speak of the "
"danger of misbehaving so close to goblin shamans who can destroy ghosts if "
"they wish to.But the ghosts are agitated and barely able to speak to you. "
"They are turning into wraiths. They snarl at you and threaten to attack."
msgstr ""
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]10@@[OUT]1
msgid "Try to walk away calmly."
msgstr ""
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]11@@[STORY]
msgid ""
"You approach your kin and question their unruly ways. You speak of the "
"danger of misbehaving so close to goblin shamans who can destroy ghosts if "
"they wish to.The ghosts beg you to stay with them and show them the right "
"way."
msgstr ""
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]11@@[OUT]1
msgid "Agree to take on the responsibility. [Lose one pineconette]"
msgstr ""
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]11@@[OUT]2
msgid "Do not allow your friend to leave!"
msgstr ""
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]18@@[STORY]
msgid ""
"Your ritual works and the ghosts are destroyed.But when you report back to "
"the goblin folk, they are unhappy with your crude ways, claiming that "
"showing such disrespect towards spirits will earn them much trouble. "
msgstr ""
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]18@@[OUT]1
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]57@@[OUT]1
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]65@@[OUT]1
msgid ""
"A single ghost survived your purge and seems interested in you, but not "
"aggressive. Approach it. "
msgstr ""
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]20@@[STORY]
msgid "The lone spirit is in awe of your power and wants to join you. "
msgstr ""
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]20@@[OUT]1
msgid "Take it and leave."
msgstr ""
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]25@@[STORY]
msgid ""
"You search the debris and discover several pineconettes still alive. Most "
"scatter away into the woodland, but one seems to want to stay with you.Its "
"eyes seem partially afflicted with the odd light -- or is it just your mind "
"playing tricks?"
msgstr ""
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]25@@[OUT]1
msgid "Take the pineconette with you."
msgstr ""
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]25@@[OUT]2
msgid ""
"The light is unnatural and the demon would surely dread the idea of being "
"infected. Kill it swiftly."
msgstr ""
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]27@@[STORY]
msgid ""
"You set up traps and kill most of the pineconettes, which turn into white "
"ash. Others scamper away.At first, the elves are distraught by your "
"violence, but when they investigate the remains, they agree that perhaps "
"this was the only way."
msgstr ""
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]27@@[OUT]1
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]61@@[OUT]1
msgid "Search the place for survivors."
msgstr ""
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]28@@[STORY]
msgid ""
"The ghosts are triggered and swarm you without reason. The goblins have to "
"come to your rescue and are not impressed with your 'help.'"
msgstr ""
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]39@@[STORY]
msgid ""
"Your friend is depressed by your decision and the ghosts become agitated "
"again."
msgstr ""
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]39@@[OUT]1
msgid "Try to leave."
msgstr ""
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]49@@[STORY]
msgid ""
"The ghosts calm down and explain that a dark object keeps them here and "
"makes them angry. You take the object away and now your kin are able to "
"leave peacefully.Your domain is satisfied with the peaceful resolution.The "
"goblins thank you and leave a reward."
msgstr ""
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]49@@[OUT]1
msgid "You see a single pineconette lurking. Approach it."
msgstr ""
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]50@@[STORY]
msgid ""
"The ghosts calm down and explain that a dark object keeps them here and "
"makes them angry. You take the object away and now your kin are able to "
"leave peacefully.The goblins thank you and leave a reward."
msgstr ""
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]50@@[OUT]1
msgid "You see a rat lurking. Approach it."
msgstr ""
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]52@@[STORY]
msgid ""
"You get in closer and notice the pineconettes behaving oddly. Where you "
"thought they were simply being destructive, you now see they were chasing "
"one of their own and are tearing it apart!"
msgstr ""
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]52@@[OUT]1
msgid ""
"[Hunter]Try to sneak in and set up traps to get rid of the sick forest "
"demons."
msgstr ""
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]52@@[OUT]2
msgid ""
"[Forest folk]Use your affinity to the forest to call out to the demons. Ask "
"the forest to aid you!"
msgstr ""
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]52@@[OUT]3
msgid "Attack the pineconettes!"
msgstr ""
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]53@@[STORY]
msgid "The goblins are pleased and leave some gifts for your efforts."
msgstr ""
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]53@@[OUT]1
msgid "One of the ghosts lingers. Approach it."
msgstr ""
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]56@@[STORY]
msgid ""
"The ghosts beat you badly and force you to flee. The goblins have to come to "
"your rescue and are not impressed with your 'help.'"
msgstr ""
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]57@@[STORY]
msgid ""
"The ghosts are destroyed, but the goblins seem less than happy, as they say "
"it is only a temporary fix when it comes to ghosts.Still, they recognise "
"your efforts and you gain some favour."
msgstr ""
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]58@@[STORY]
msgid "The elves leave some gifts for your efforts."
msgstr ""
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]61@@[STORY]
msgid ""
"You destroy the crazed pineconettes and they turn into white ash.At first, "
"the elves are distraught by your violence, but when they see the remains, "
"they agree that perhaps this was the only way."
msgstr ""
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]62@@[STORY]
msgid ""
"You see the eyes of the raging pineconettes burn with a bright light, a "
"light that is also consuming their fragile bodies, and yet they still rage "
"on, chasing their brethren who seem normal and unwilling to accept this odd "
"light."
msgstr ""
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]62@@[OUT]1
msgid "Keep calling the forest."
msgstr ""
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]65@@[STORY]
msgid ""
"Your ritual works and the ghosts are destroyed.But when you report back to "
"the goblin folk, they are unhappy with your crude ways, claiming that "
"showing such disrespect towards spirits will earn them much trouble.Still, "
"they recognise your efforts and you gain some small favour."
msgstr ""
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]66@@[STORY]
msgid ""
"When you call the forest, it responds and the strange pineconettes finally "
"burn through entirely, leaving some grateful survivors behind.When you ask "
"them what happened here, they do not know, only that the light tried to take "
"them."
msgstr ""
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]66@@[OUT]1
msgid "Help them rejoin the elves in the village."
msgstr ""
#. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]2@@[STORY]
msgid ""
"You approach the area where the rogue forest guardians are said to dwell.You "
"see a dark, enclosed grove and you sense many eyes watching you."
msgstr ""
#. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]4@@[OUT]2
msgid ""
"[Wood folk]Approach with caution and try to speak to the forest guardians."
msgstr ""
#. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]2@@[OUT]2
msgid "[Goblin Shaman]Ask the forest spirits to tell you what is amiss here."
msgstr ""
#. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]2@@[OUT]3
msgid "[Harmony]Evoke the power of Harmony to appease this old spirit's anger."
msgstr ""
#. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]2@@[OUT]4
msgid ""
"[Nature]Call out to your domain to show the forest demons that you are on "
"their side."
msgstr ""
#. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]2@@[OUT]6
#. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]4@@[OUT]6
#. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]32@@[OUT]2
msgid ""
"Offer your own spirit energy to appease this old creature and have it leave "
"the goblins alone. [Take spirit damage]"
msgstr ""
#. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]3@@[STORY]
msgid ""
"There is certainly a forest spirit here. It speaks up:'I claim this patch of "
"woodland, so you best begone!'"
msgstr ""
#. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]3@@[OUT]1
#. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]3@@[OUT]2
msgid ""
"[Forest demon]Call out to your brethren and remind them that goblins are "
"forest friends too and should not be attacked without reason!"
msgstr ""
#. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]3@@[OUT]3
msgid ""
"Implore the forest guardians to listen to reason. Surely the goblins did "
"nothing to deserve being attacked."
msgstr ""
#. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]3@@[OUT]4
msgid ""
"[Magic user]This forest guardian seems somewhat unhinged. Enter the spirit "
"realm and fight them there so you can bring some sense into the old wood."
msgstr ""
#. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]3@@[OUT]5
#. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]32@@[OUT]3
msgid ""
"[Orc]These forest demons are out of control. Surround them, plant pyres in "
"the right places, and burn them! It will be a challenge to do it fast "
"enough, but you know how to burn forests."
msgstr ""
#. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]4@@[STORY]
msgid ""
"The spirits tell you that the vily are tainted by an odd, burning light. "
"This makes them more aggressive and unstable.The spirits offer to trap the "
"vily's souls in the spirit realm, but this will mean a slow and painful "
"death for them."
msgstr ""
#. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]4@@[OUT]1
msgid ""
"Yes, do it. A rogue guardian is dangerous for the forest and the spirits "
"that dwell here."
msgstr ""
#. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]4@@[OUT]3
msgid "Give up. Inform the goblins of this. "
msgstr ""
#. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]4@@[OUT]5
msgid ""
"[Harmony]Invoke the power of Harmony to appease this old spirit's anger."
msgstr ""
#. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]7@@[STORY]
msgid ""
"The forest guardians listen and admit they were being overly protective. "
"They thank you for reminding them.The goblins are also grateful for this "
"peaceful resolution and leave you a gift."
msgstr ""
#. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]13@@[STORY]
msgid ""
"The vily fight back and lash out at you as their souls are dragged into the "
"trap."
msgstr ""
#. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]13@@[OUT]1
#. -- [EVENT] --SpiritKillBats(6)@@+[NODE]13@@[OUT]1
msgid "Keep going."
msgstr ""
#. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]17@@[STORY]
msgid ""
"You face the vily in the spirit realm and find their auras tainted by "
"burning light, which you help to clear. The forest guardians thank you and "
"promise not to bother the goblins anymore.The goblins are very grateful for "
"this peaceful resolution and leave you a gift."
msgstr ""
#. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]18@@[STORY]
msgid ""
"The goblins are fascinated by what went on here, although they are concerned "
"about the brutality of your act and its long-term effects on the spirit "
"greyworld in this area.Your friendship doesn't grow as much as you hoped, "
"but you still get rewarded."
msgstr ""
#. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]20@@[STORY]
msgid "You gave your spirit to the forest guardians and they move away."
msgstr ""
#. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]20@@[OUT]1
#. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]20@@[OUT]2
#. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]20@@[OUT]1
#. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]20@@[OUT]2
msgid "Good."
msgstr ""
#. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]21@@[STORY]
msgid ""
"Alas, just as you are about to report your successful mission, you learn "
"that the vily returned to their spot and continued to harass the settlers. "
"They have to deal with the vily themselves, so your friendship does not "
"grow. "
msgstr ""
#. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]22@@[STORY]
msgid "The goblins are grateful for your sacrifice and help."
msgstr ""
#. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]25@@[STORY]
msgid ""
"You destroy the vily. But when you report back to the goblins, they are not "
"as happy as you expected, saying that forest guardians are best kept "
"appeased. Still, you did your job and your friendship grows a little."
msgstr ""
#. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]26@@[STORY]
msgid ""
"You are defeated. The goblins hear your screams and come to your aid. They "
"have to kill the forest guardians themselves and are angry at having to do "
"so."
msgstr ""
#. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]32@@[STORY]
msgid ""
"You are unconvincing and the vily stay put, resolved to fight the goblins."
msgstr ""
#. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]32@@[OUT]1
#. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]32@@[OUT]1
#. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]32@@[OUT]1
#. -- [EVENT] --SpiritKillBats(6)@@+[NODE]32@@[OUT]1
msgid "Give up."
msgstr ""
#. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]33@@[STORY]
msgid ""
"You fail, and the goblins hear your screams and come to your aid. They have "
"to kill the forest guardians themselves and are angry at having to do so."
msgstr ""
#. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]37@@[STORY]
msgid ""
"The goblins are not pleased that you're passing on the work.They thank you "
"for trying, but you feel their words are less than sincere."
msgstr ""
#. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]42@@[STORY]
msgid ""
"'Goblins are flesh folk, you serve them too, so you will pay for all the "
"forest pain!'The forest guardians attack you, and the goblins have to come "
"to your rescue."
msgstr ""
#. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]52@@[STORY]
msgid ""
"The vily listen to your words and nod in agreement. They promise not to "
"cause trouble if the goblins stay true to the forests.The goblins are very "
"grateful for this peaceful resolution and leave you a gift."
msgstr ""
#. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]55@@[STORY]
msgid ""
"Your plan works and the forest guardians are too slow to escape the flames."
"The goblins, however, are horrified at the destruction of their land. They "
"whisper something about orcish brutes doing their typical thing. Your "
"friendship does not grow."
msgstr ""
#. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]57@@[STORY]
msgid ""
"The forest spirits look ashamed of themselves and do not speak, just leave "
"quietly.The goblins are very grateful for this peaceful resolution and leave "
"you a gift."
msgstr ""
#. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]2@@[STORY]
msgid ""
"You find the small graveyard where the goblins warned of spirit trouble."
msgstr ""
#. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]2@@[OUT]1
msgid "[Magic user]Some dark magic may be at work here. Investigate."
msgstr ""
#. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]4@@[OUT]2
msgid "You have folk who know about the unliving. Take a closer look."
msgstr ""
#. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]4@@[OUT]5
msgid ""
"[Nature or Light]Through nature and light, cleanse this place of the foul "
"force that violates the laws of your gods."
msgstr ""
#. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]2@@[OUT]5
msgid ""
"[Zerca]These wraiths are bound here, and you happen to know by what ritual. "
"All you need to do is bury some silver in the ground and sacrifice one pet, "
"and the wraiths will bother the goblins no more. Do it."
msgstr ""
#. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]2@@[OUT]7
#. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]3@@[OUT]5
#. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]4@@[OUT]6
msgid ""
"[Goblin shaman]Enter the greyworld and face the wraiths there so you can "
"release them from this suffering."
msgstr ""
#. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]2@@[OUT]8
#. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]3@@[OUT]6
#. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]4@@[OUT]4
msgid ""
"[Goblin or spirit]Wraiths are but lost souls, attached to an emotion, place, "
"or person. Seek whatever might be keeping them bound here."
msgstr ""
#. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]3@@[STORY]
msgid "You spot several wraiths walking in circles around a gravestone."
msgstr ""
#. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]3@@[OUT]1
#. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]3@@[OUT]2
msgid "[Wraith]Ask them to move along or leave the villagers be."
msgstr ""
#. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]3@@[OUT]3
msgid ""
"[Magic user]Perform a ritual that will keep the unliving trapped here. This "
"is dark magic and may cost you something, but it should work."
msgstr ""
#. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]3@@[OUT]4
msgid "You got them by surprise, attack!"
msgstr ""
#. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]4@@[STORY]
msgid ""
"A stench of dark magic hits your senses, and you discover that a cursed "
"figurine atop one of the gravestones was causing the souls of the dead to "
"linger and twist into wraiths.It is easy to destroy but may wound your "
"spirit and most likely will destroy the wraiths in a painful way."
msgstr ""
#. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]4@@[OUT]1
msgid "Destroy the object."
msgstr ""
#. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]4@@[OUT]3
msgid "Just kill them the old-fashioned way."
msgstr ""
#. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]7@@[STORY]
msgid ""
"Turns out the wraiths were called here by a cursed object, but your words "
"are able to snap them out of the trance. They are grateful and do as you "
"wish.The goblins are impressed with your work and thank you."
msgstr ""
#. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]18@@[STORY]
msgid ""
"The wraiths are destroyed in a shattering flash of pain and anguish.The "
"goblin spirit talkers heard the souls' outcries and were saddened by such a "
"brutal resolution. Your friendship suffers."
msgstr ""
#. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]20@@[STORY]
msgid ""
"You bury the precious metal and sacrifice the life essence of one pet. The "
"wraiths should now stay trapped in the spirit greyworld."
msgstr ""
#. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]21@@[STORY]
msgid ""
"You are about to report your success when you realise that perhaps your "
"knowledge was not entirely accurate. The wraiths remain, and some "
"mischievous demons were attracted by the free metal and now keep stealing "
"from the goblins.They are eventually beaten by the spirit talkers without "
"your help, and your friendship suffers for it."
msgstr ""
#. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]22@@[STORY]
msgid ""
"The goblins are pleasantly surprised, though a bit baffled by your methods. "
"They ask you to stay, tell them more, and share their herbs and shrooms so "
"you may both enjoy the wisdom of spirit visions."
msgstr ""
#. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]25@@[STORY]
msgid ""
"You destroy the wraiths, and the goblins thank you for your efforts, but "
"they murmur something about your lack of knowledge and finesse -- and the "
"wraiths' eventual return.Your friendship grows a bit."
msgstr ""
#. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]26@@[STORY]
#. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]37@@[STORY]
msgid ""
"The goblins hear of your failure and come to your aid. They have to kill the "
"wraiths themselves and are angry at having to spare the time. "
msgstr ""
#. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]32@@[STORY]
msgid "Your efforts fail and the wraiths turn their attention to you."
msgstr ""
#. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]34@@[STORY]
msgid ""
"You bind the wraiths to this gravesite, and unless someone purposefully "
"breaks your work, they will remain here.The goblins like your resolution. "
"You've bought them some time so they can deal with this problem properly "
"later."
msgstr ""
#. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]42@@[STORY]
msgid ""
"Turns out the wraiths were called here by a cursed object. Your bond with "
"the gods protects you somewhat, but when you try to release your kin, they "
"are torn apart in great pain.The goblins are saddened by the turn of events, "
"but seeing as you are spirit, they appreciate your efforts. "
msgstr ""
#. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]52@@[STORY]
msgid ""
"Your prayers work. One of the gravestones shatters into dust, and along with "
"it the wraiths are released from their binding and disappear peacefully.The "
"goblins are impressed with your work and praise 'those hummie gods.'"
msgstr ""
#. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]59@@[STORY]
msgid ""
"Your spirit proves strong enough to guide the angry souls towards balance "
"and eventual peace.The goblins appreciate your professional intervention and "
"leave a payment."
msgstr ""
#. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]61@@[STORY]
msgid ""
"You find the object -- a gravestone -- and you talk to the wraiths. They "
"tell you this is the resting place of their oppressor. You agree to defile "
"the gravestone, and this appeases the wraiths enough for them to leave. You "
"also spread salt and throw poppy seeds over your left shoulder three times "
"to make sure a new wraith doesn't rise.The goblins are impressed with your "
"work and praise 'those hummie gods.'"
msgstr ""
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]2@@[STORY]
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]2@@[STORY]
msgid ""
"'We welcome you, yes, but why do you come?'Some village activities will only "
"be available when you are friends with its people and some are restricted to "
"chance, so coming back from time to time may be worth it."
msgstr ""
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]2@@[OUT]1
msgid "Ask if there is anything you can help with."
msgstr ""
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]2@@[OUT]2
msgid "Say that you just came to rest and visit. Maybe see some healers."
msgstr ""
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]2@@[OUT]3
msgid "Ask if you can try to befriend some ghosts that they house here."
msgstr ""
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --SpirittalkersTradesmall(8)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --SpirittalkersTradesmall(8)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --SpirittalkersTradesmall(8)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --SpirittalkersTradesmall(8)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --SpirittalkersTrademedium(9)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --SpirittalkersTrademedium(9)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --SpirittalkersTrademedium(9)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --SpirittalkersTrademedium(9)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --SpirittalkersTradeadv(10)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --SpirittalkersTradeadv(10)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --SpirittalkersTradeadv(10)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --SpirittalkersTradeadv(10)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --Witch house(19)@@+[NODE]28@@[OUT]1
msgid "Trade."
msgstr ""
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]5@@[STORY]
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]5@@[STORY]
msgid "'You stink bad, you no friends of ours, go away!'"
msgstr ""
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]5@@[OUT]3
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]5@@[OUT]3
msgid "Say that you mean them no harm. You just want to talk and visit."
msgstr ""
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]6@@[STORY]
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]6@@[STORY]
msgid "The village lies destroyed, and the spoils are yours."
msgstr ""
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]10@@[STORY]
msgid ""
"'Help, eh? Sure, why not. We're small, so we can't do it all. We got "
"ourselves a stray ghost not far from here. Go see if you can deal with it.'"
msgstr ""
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]10@@[OUT]1
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]19@@[OUT]1
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]22@@[OUT]1
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]47@@[OUT]1
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]58@@[OUT]1
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]10@@[OUT]1
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]19@@[OUT]1
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]22@@[OUT]1
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]47@@[OUT]1
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]58@@[OUT]1
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]88@@[OUT]1
msgid "Agree."
msgstr ""
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]10@@[OUT]2
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]19@@[OUT]2
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]22@@[OUT]2
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]47@@[OUT]2
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]58@@[OUT]2
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]60@@[OUT]2
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]10@@[OUT]2
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]19@@[OUT]2
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]22@@[OUT]2
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]47@@[OUT]2
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]58@@[OUT]2
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]60@@[OUT]2
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]88@@[OUT]2
msgid "Decline and leave."
msgstr ""
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]11@@[STORY]
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]11@@[STORY]
msgid ""
"'You come, you rest, you smoke with us. The shamans have good shrooms too, "
"heal many things -- sometimes make you sick too, but mostly heal.'"
msgstr ""
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]11@@[OUT]1
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]11@@[OUT]1
msgid "Pay to get physical wounds healed. "
msgstr ""
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]11@@[OUT]2
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]11@@[OUT]2
msgid "Pay to get mental wounds healed. "
msgstr ""
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]11@@[OUT]3
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]11@@[OUT]8
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]11@@[OUT]3
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]11@@[OUT]8
msgid "Pay to have poison removed."
msgstr ""
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]11@@[OUT]4
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]11@@[OUT]7
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]11@@[OUT]4
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]11@@[OUT]7
msgid "Ask the shamans to heal your spirit if they can."
msgstr ""
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]11@@[OUT]5
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]11@@[OUT]5
msgid ""
"[Mysticism]A shaman is offering a trip to the greyworld. If you live, you "
"may learn mystical ways."
msgstr ""
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]11@@[OUT]6
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]11@@[OUT]6
msgid "Come back another day."
msgstr ""
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]19@@[STORY]
msgid ""
"'Help, eh? Sure, why not. We think some loony forest fairies are taking "
"their tooth fairy job too far. A few good folk gone missing, many lose their "
"teeth at night, uninvited. Please, do go and beat those buggers for us!'"
msgstr ""
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]21@@[STORY]
msgid "'You want to help for free? Yes, you can do that, why not?'"
msgstr ""
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]21@@[OUT]1
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]21@@[OUT]1
msgid "Ask if they are having any trouble."
msgstr ""
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]21@@[OUT]2
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]21@@[OUT]2
msgid "You have a lot of good metals on you. Ask if they need some."
msgstr ""
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]21@@[OUT]3
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]21@@[OUT]3
msgid "You have some stones. Ask if they need some."
msgstr ""
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]21@@[OUT]4
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]21@@[OUT]4
msgid "There is nothing to do here for now. Come back another day."
msgstr ""
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]22@@[STORY]
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]47@@[STORY]
msgid ""
"'Darkness is part of our world, yes. But too much, not good, no. We are too "
"small to go, but you go. You make the black mist retreat -- not destroy it, "
"mind you! Just make it become less, please.'"
msgstr ""
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]26@@[STORY]
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]91@@[STORY]
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]26@@[STORY]
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]102@@[STORY]
msgid ""
"'Yes, yes, your spirit is dirty as a whelp's arse, I smell it. Now, if you "
"have curses on you, that cost more, yes. So you pay, I give you drink and "
"smoke and you no complain if you get a little sick, yes?'"
msgstr ""
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]26@@[OUT]1
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]91@@[OUT]1
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]26@@[OUT]1
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]102@@[OUT]1
msgid ""
"[Goblin]Tell him to stop jabbering about the prices and give you the right "
"shrooms, not the tourist stuff. "
msgstr ""
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]26@@[OUT]2
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]29@@[OUT]2
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]91@@[OUT]2
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]26@@[OUT]2
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]29@@[OUT]2
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]102@@[OUT]2
msgid ""
"[Magic users]Say that you know how to do some of the cleansing, but you "
"require their aid to do it properly."
msgstr ""
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]26@@[OUT]3
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]91@@[OUT]3
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]26@@[OUT]3
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]102@@[OUT]3
msgid "Agree to pay the price to remove curses. [20 precious gems]"
msgstr ""
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]26@@[OUT]4
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]29@@[OUT]4
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]91@@[OUT]4
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]26@@[OUT]4
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]29@@[OUT]4
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]102@@[OUT]4
msgid "Ask to have your spirit wounds healed."
msgstr ""
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]26@@[OUT]5
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]91@@[OUT]5
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]26@@[OUT]5
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]102@@[OUT]5
msgid "Say that you do not have the payment."
msgstr ""
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]29@@[STORY]
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]29@@[STORY]
msgid ""
"'Gah, I am old, my eyes are cloudy, you git, you wait to say it now, make me "
"look silly. You sit, you eat and be well.Your friends, they get good stuff "
"too, but they pay.'"
msgstr ""
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]29@@[OUT]3
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]29@@[OUT]3
msgid "Agree to pay the price to remove curses."
msgstr ""
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]37@@[STORY]
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]37@@[STORY]
msgid ""
"'You give us free goods, you are odd. We try to give you little something "
"too, we not like debts.'"
msgstr ""
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]40@@[STORY]
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]40@@[STORY]
msgid ""
"'I do the spirit talk for you, maybe some soul wants to join to you, maybe "
"no. You pay price, you be nice, we be friends still.'"
msgstr ""
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]40@@[OUT]1
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]40@@[OUT]1
msgid "Try to befriend a ghost."
msgstr ""
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]47@@[STORY]
msgid ""
"'We do have some, well, intruders. They set up camp not too far and we wish "
"them gone, now.'"
msgstr ""
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]50@@[STORY]
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]50@@[STORY]
msgid "'Agreed, you may enter, for now.'"
msgstr ""
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]50@@[OUT]1
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]50@@[OUT]1
msgid "Ask to trade."
msgstr ""
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]50@@[OUT]2
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]50@@[OUT]3
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]50@@[OUT]2
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]50@@[OUT]3
msgid "Offer to do something for them to prove your goodwill."
msgstr ""
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]53@@[STORY]
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]53@@[STORY]
msgid "'Leave!'"
msgstr ""
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]58@@[STORY]
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]58@@[STORY]
msgid ""
"A ghost takes interest in you and will join you if you give him some of your "
"spirit."
msgstr ""
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]60@@[STORY]
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]60@@[STORY]
msgid ""
"It is wraiths, not mere ghosts, that answer your call, but their price for "
"bondage is some of your blood."
msgstr ""
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]61@@[STORY]
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]61@@[STORY]
msgid "Alas, no ghost wanted to join your ranks this time."
msgstr ""
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]64@@[STORY]
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]64@@[STORY]
msgid ""
"'Ah, why not say so before? I give you the good stuff, no tourist bullshit. "
"You help with the ritual, so you not pay me. Maybe when my spirit is bad, "
"you do the same. Sit, eat, relax.'"
msgstr ""
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]67@@[STORY]
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]67@@[STORY]
msgid ""
"'Either we do not have any work for you, or you or your kin are already set "
"on a path to aid us, so finish that before you ask for new tasks.'"
msgstr ""
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]90@@[STORY]
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]96@@[STORY]
msgid ""
"The greyworld is no place for the living, especially not those who are not "
"spirit talkers. Your flesh is torn from your body, your soul twisted and "
"mauled.You return changed, angry, and lost. Yet your bond with the divine "
"allows you to persist on your path."
msgstr ""
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]92@@[STORY]
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]94@@[STORY]
msgid ""
"'Ah yes, the hurting of the heart, eh? Dark world make you cry. We goblin, "
"we smoke this, it make us happy again -- sometimes too happy. You be no "
"goblin, you may not like, but you pay and I let you try, yes?'"
msgstr ""
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]92@@[OUT]1
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]94@@[OUT]1
msgid ""
"[Goblin or loyalty]Tell him he smokes too much of it already, seeing as he "
"can't spot his own kin anymore. Take the pipe and share it safely with your "
"friends."
msgstr ""
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]92@@[OUT]3
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]94@@[OUT]3
msgid "Change your mind and leave."
msgstr ""
#. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]2@@[STORY]
msgid ""
"You approach the area where the pack of unruly forest fairies you were asked "
"to deal with is said to roam."
msgstr ""
#. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]2@@[OUT]1
msgid "You know how to handle forest sprites. Try to figure it out."
msgstr ""
#. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]2@@[OUT]2
msgid "[Hunter]Stalk these fairies."
msgstr ""
#. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]3@@[OUT]4
msgid "[Leshy]Dominate the fairies and call for obedience!"
msgstr ""
#. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]2@@[OUT]6
msgid ""
"Try to reason with the fairies. Surely this is not the way of forest demons."
msgstr ""
#. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]3@@[STORY]
msgid ""
"You get in closer and observe. The forest fairies are huddled together, "
"whispering. Beneath them lies a small mound of teeth, many bloodied and "
"crooked.You also spot the body of a goblin, their teeth brutally pulled out, "
"their hands and feet bound."
msgstr ""
#. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]3@@[OUT]1
#. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]3@@[OUT]2
msgid ""
"[Forest fairy]Fly up to your folk and tell them they are definitely taking "
"the tooth fairy job too far. "
msgstr ""
#. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]3@@[OUT]3
msgid "Speak to them and call upon their duty to the forest and demon lore."
msgstr ""
#. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]3@@[OUT]5
#. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]32@@[OUT]2
msgid ""
"[Magic user]You sense some mystical force here. Perhaps it is why they "
"behave so? Try a cleansing ritual."
msgstr ""
#. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]3@@[OUT]6
msgid ""
"[Child]These are tooth fairies for sure! Offer them your baby teeth and ask "
"them to pay, as they should!"
msgstr ""
#. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]3@@[OUT]7
#. -- [EVENT] --GobYoungsters(14)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --GobYoungsters(14)@@+[NODE]10@@[OUT]4
msgid "Kill them!"
msgstr ""
#. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]4@@[STORY]
msgid ""
"You stalk the fairies and observe as they gather around a mound of pulled "
"teeth and a dead, bound goblin body.Your observation will also make it "
"easier to kill them off quietly, one by one."
msgstr ""
#. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]4@@[OUT]1
msgid "Kill them off."
msgstr ""
#. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]7@@[STORY]
msgid ""
"The fairies seem agitated and some have an odd, fiery glare in their eyes. "
"But they are very curious about your divine connection and agree to leave "
"this turf in exchange for some god stories.When the goblins learn of this, "
"they will surely be happy with your resolution."
msgstr ""
#. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]7@@[OUT]1
msgid "Tell them many tales and watch them leave."
msgstr ""
#. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]13@@[STORY]
msgid "Some of the fairies fight back and wound you."
msgstr ""
#. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]13@@[OUT]1
msgid "Put them down."
msgstr ""
#. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]18@@[STORY]
msgid ""
"The goblins are impressed with your quick and quiet resolution. They now "
"deem you as the fairy stalker. You are not sure if this is an honour or a "
"joke, but they seem happy with your work."
msgstr ""
#. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]26@@[STORY]
msgid ""
"The fairies beat you badly and the goblins have to come and rescue you. They "
"are not impressed, so you do not gain friendship."
msgstr ""
#. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]32@@[STORY]
msgid "You are unconvincing, so the fairies continue their odd behaviour."
msgstr ""
#. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]33@@[STORY]
msgid ""
"Your scheming fails and you are assailed by the fairies.The goblins hear "
"your screams and come to your aid. They have to kill the fairies themselves "
"and are angry at having to spare the time. You do not gain any friendship."
msgstr ""
#. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]34@@[STORY]
msgid ""
"'Bah, you tricky-tongue big folk, you. Stupid laws, stupid rules. We'll be "
"back!'The fairies fly away and the goblins are grateful for your help."
msgstr ""
#. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]37@@[STORY]
msgid ""
"The goblins appreciate your candour, so you gain some friendship despite the "
"failure."
msgstr ""
#. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]42@@[STORY]
msgid ""
"You go to talk sense into them, but instead they speak of the addictive joy "
"of possessing more and more teeth . . . Before you know it, you try to pull "
"some of your friends' teeth out.The fairies laugh, and eventually the "
"goblins have to come and deal with this problem themselves. They are not "
"impressed with your 'help.'"
msgstr ""
#. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]50@@[STORY]
msgid ""
"The fairies hear your forest cry and stop in their tracks. Whatever drove "
"them to this craziness has broken, and they bow to your will with apologies. "
"They promise to repair any damage.The goblins are pleased with your efforts."
msgstr ""
#. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]51@@[STORY]
msgid ""
"It turns out there was no mystical force making the fairies misbehave, but "
"you did dispel some power they may have been using to catch their "
"victims.'Bah, you tricky-tongue big folk, you. Stupid laws, stupid rules, "
"stupid rituals. We'll be back!'The fairies fly away and the goblins are "
"grateful for your help."
msgstr ""
#. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]55@@[STORY]
msgid ""
"You kill the fairies, and the goblins thank you for dealing with the "
"problem, although they wish you did it more quietly -- angering forest "
"demons is never a good thing."
msgstr ""
#. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]56@@[STORY]
msgid ""
"The fairies stop in their tracks and stare at you. They confer, then nod in "
"solemn agreement:'Fair enough. Not so many kids around these dark days, we "
"like legit teeth more than those. Deal. But it will hurt!'"
msgstr ""
#. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]56@@[OUT]1
#. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]58@@[OUT]1
msgid "Aren't they supposed to wait until the teeth fall out and all that?"
msgstr ""
#. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]56@@[OUT]2
#. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]57@@[OUT]1
#. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]58@@[OUT]2
msgid "Proceed with the deal."
msgstr ""
#. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]56@@[OUT]3
#. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]57@@[OUT]2
msgid "Ask if they are tooth fairies or forest fairies."
msgstr ""
#. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]57@@[STORY]
msgid ""
"'Nah, old stuff. Rules change, loopholes happen, supervisors aren't always "
"around . . . all that.'"
msgstr ""
#. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]58@@[STORY]
msgid ""
"'Both, clearly. We dabble. We were born of the woodlands, then folk began to "
"settle, new jobs emerged. We kept both, unlike those house demons -- they "
"get all focused and all.'"
msgstr ""
#. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]60@@[STORY]
msgid ""
"They take your teeth and fly away happy. The goblins are very grateful for "
"your clever resolution."
msgstr ""
#. -- [EVENT] --SpiritKillBats(6)@@+[NODE]2@@[STORY]
msgid "You approach the bat cave that the goblins asked you to clear."
msgstr ""
#. -- [EVENT] --SpiritKillBats(6)@@+[NODE]2@@[OUT]1
msgid "You know how to handle beasts. Take a closer look."
msgstr ""
#. -- [EVENT] --SpiritKillBats(6)@@+[NODE]2@@[OUT]2
msgid "[Hunter]Track the bats."
msgstr ""
#. -- [EVENT] --SpiritKillBats(6)@@+[NODE]2@@[OUT]3
msgid "[Intellect]Use your mental prowess to figure out what to do. "
msgstr ""
#. -- [EVENT] --SpiritKillBats(6)@@+[NODE]2@@[OUT]4
msgid "[Witch]Bats are your minions, dominate them!"
msgstr ""
#. -- [EVENT] --SpiritKillBats(6)@@+[NODE]2@@[OUT]5
msgid "Find them and attack!"
msgstr ""
#. -- [EVENT] --SpiritKillBats(6)@@+[NODE]2@@[OUT]6
#. -- [EVENT] --SpiritKillBats(6)@@+[NODE]3@@[OUT]6
#. -- [EVENT] --SpiritKillBats(6)@@+[NODE]32@@[OUT]2
msgid ""
"Use your own food to lure these animals away from the territory and hope "
"they won't come back."
msgstr ""
#. -- [EVENT] --SpiritKillBats(6)@@+[NODE]2@@[OUT]7
#. -- [EVENT] --SpiritKillBats(6)@@+[NODE]2@@[OUT]8
msgid "[Night demon]Command the bats to obey the call of the night!"
msgstr ""
#. -- [EVENT] --SpiritKillBats(6)@@+[NODE]3@@[STORY]
msgid ""
"Within the cave you spot the bats swarming the tunnels. They seem more "
"agitated than you'd expect, and there is a dead goblin, drained of blood, "
"lying on the ground."
msgstr ""
#. -- [EVENT] --SpiritKillBats(6)@@+[NODE]3@@[OUT]1
msgid ""
"[Animal kin]Observe the bats carefully and try to assess what is causing "
"this behaviour. Perhaps you can help them."
msgstr ""
#. -- [EVENT] --SpiritKillBats(6)@@+[NODE]3@@[OUT]2
msgid ""
"[Nature or Intellect]Seek a divine inspiration to figure out what disturbed "
"these beasts."
msgstr ""
#. -- [EVENT] --SpiritKillBats(6)@@+[NODE]3@@[OUT]3
msgid "[Hunter]Stalk the bats quietly."
msgstr ""
#. -- [EVENT] --SpiritKillBats(6)@@+[NODE]3@@[OUT]4
#. -- [EVENT] --SpiritKillBats(6)@@+[NODE]4@@[OUT]2
#. -- [EVENT] --SpiritKillBats(6)@@+[NODE]32@@[OUT]3
msgid "[Hunter]Set traps to make killing the bats easier."
msgstr ""
#. -- [EVENT] --SpiritKillBats(6)@@+[NODE]4@@[STORY]
#. -- [EVENT] --SpiritKillBats(6)@@+[NODE]53@@[STORY]
msgid ""
"You observe the bats and see that some are already dying from the same "
"disease. It seems to be an aggressive strain. You are in a good position to "
"pick them off one by one, but some may bite back and thus you risk "
"contracting the disease yourself."
msgstr ""
#. -- [EVENT] --SpiritKillBats(6)@@+[NODE]4@@[OUT]1
#. -- [EVENT] --SpiritKillBats(6)@@+[NODE]53@@[OUT]1
msgid "Do it -- kill them off one by one."
msgstr ""
#. -- [EVENT] --SpiritKillBats(6)@@+[NODE]7@@[STORY]
msgid ""
"The bats heed your call and fall in line. You discover that some of them are "
"gravely ill, and this is why the rest fell into a frenzy. Together, you "
"eliminate the weak ones, and the others begin to behave naturally again.The "
"goblins are impressed with your efforts."
msgstr ""
#. -- [EVENT] --SpiritKillBats(6)@@+[NODE]13@@[STORY]
msgid "As you anticipated, some bats spot you and try to fight back."
msgstr ""
#. -- [EVENT] --SpiritKillBats(6)@@+[NODE]18@@[STORY]
msgid ""
"Eventually, you get rid of all the diseased bats.The goblins are pleased "
"with your efforts."
msgstr ""
#. -- [EVENT] --SpiritKillBats(6)@@+[NODE]20@@[STORY]
msgid ""
"You give the food away and lead the animals to another spot.However, these "
"are rabid animals, and not only do they eventually return, but the goblins "
"are not impressed with you allowing the illness to spread on their land.Your "
"friendship suffers for it."
msgstr ""
#. -- [EVENT] --SpiritKillBats(6)@@+[NODE]25@@[STORY]
msgid "The bats are dead and the goblins are happy with your work."
msgstr ""
#. -- [EVENT] --SpiritKillBats(6)@@+[NODE]26@@[STORY]
msgid ""
"The bats beat you badly and some of you get sick. The goblins have to come "
"to your rescue and deal with the problem themselves.They are not impressed "
"with your 'help.'"
msgstr ""
#. -- [EVENT] --SpiritKillBats(6)@@+[NODE]32@@[STORY]
msgid ""
"You observe the bats but cannot figure out what is wrong with them. Perhaps "
"they are simply touched by darkness.Some of you fall ill from the contact."
msgstr ""
#. -- [EVENT] --SpiritKillBats(6)@@+[NODE]34@@[STORY]
msgid ""
"You figure out the source of the bats' crazed behaviour -- an illness caused "
"by a poisoned spring in the cave.You have the right herbs to cleanse the "
"water, and the bats soon return to normal.Some of you fall ill as a result, "
"but the goblins are very impressed with your work."
msgstr ""
#. -- [EVENT] --SpiritKillBats(6)@@+[NODE]42@@[STORY]
msgid ""
"The bats are clearly taken by some unnatural force, as they ignore your call "
"and attack you, spreading their vile disease. The goblins have to come and "
"aid you.They are not impressed with your 'help.'"
msgstr ""
#. -- [EVENT] --SpiritKillBats(6)@@+[NODE]50@@[STORY]
msgid ""
"The bats hear your voice and feel the touch of your dark spell. They scatter "
"quickly.The goblins are happy with your work and allow you to loot the cave "
"before they go in deeper."
msgstr ""
#. -- [EVENT] --SpiritKillBats(6)@@+[NODE]53@@[OUT]2
msgid ""
"[Hunter]Set traps to kill the rabid bats quickly. It is the safest way to "
"stop them from spreading."
msgstr ""
#. -- [EVENT] --SpiritKillBats(6)@@+[NODE]53@@[OUT]4
msgid "Give up and report back to the goblins."
msgstr ""
#. -- [EVENT] --SpiritKillBats(6)@@+[NODE]54@@[STORY]
msgid ""
"The goblins appreciate your candour, so you do not lose any friendship "
"despite the failure."
msgstr ""
#. -- [EVENT] --ArmySpiritTalkers(7)@@+[NODE]2@@[STORY]
msgid "An armed group of spirit talker greenskins stands before you."
msgstr ""
#. -- [EVENT] --ArmySpiritTalkers(7)@@+[NODE]2@@[OUT]1
msgid "Greet your allies. "
msgstr ""
#. -- [EVENT] --ArmySpiritTalkers(7)@@+[NODE]2@@[OUT]2
msgid "Stay cautious, but speak to them."
msgstr ""
#. -- [EVENT] --ArmySpiritTalkers(7)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --ArmySpiritTalkers(7)@@+[NODE]11@@[OUT]3
msgid "Intimidate them!"
msgstr ""
#. -- [EVENT] --ArmySpiritTalkers(7)@@+[NODE]2@@[OUT]5
msgid "Move away."
msgstr ""
#. -- [EVENT] --ArmySpiritTalkers(7)@@+[NODE]2@@[OUT]6
#. -- [EVENT] --ArmySpiritTalkers(7)@@+[NODE]11@@[OUT]4
msgid ""
"Goblins respect the spirit world above all, face them there to show you are "
"a worthy friend."
msgstr ""
#. -- [EVENT] --ArmySpiritTalkers(7)@@+[NODE]3@@[STORY]
msgid "'Ah, good day to you, friends, well met.'"
msgstr ""
#. -- [EVENT] --ArmySpiritTalkers(7)@@+[NODE]3@@[OUT]1
msgid "Ask if they want to trade."
msgstr ""
#. -- [EVENT] --ArmySpiritTalkers(7)@@+[NODE]3@@[OUT]2
msgid "Inhale some shrooms together."
msgstr ""
#. -- [EVENT] --ArmySpiritTalkers(7)@@+[NODE]11@@[STORY]
msgid ""
"'You no villain, but no friend of ours either. You go to our tribe, make "
"friends. You leave us be now.'"
msgstr ""
#. -- [EVENT] --ArmySpiritTalkers(7)@@+[NODE]17@@[STORY]
msgid "'Oi, yes, yes, you big, you scary, we leave our stuff, we go. Bye.'"
msgstr ""
#. -- [EVENT] --ArmySpiritTalkers(7)@@+[NODE]17@@[OUT]1
msgid "Take their stuff and leave."
msgstr ""
#. -- [EVENT] --ArmySpiritTalkers(7)@@+[NODE]19@@[STORY]
msgid "Your threats don't work. You are beaten and chased away."
msgstr ""
#. -- [EVENT] --ArmySpiritTalkers(7)@@+[NODE]19@@[OUT]1
msgid "Run."
msgstr ""
#. -- [EVENT] --ArmySpiritTalkers(7)@@+[NODE]26@@[STORY]
msgid ""
"'Oi, you know the spirits well and they seem to favour you. Maybe we be "
"friends after all. For now, we part ways in good faith.'"
msgstr ""
#. -- [EVENT] --ArmySpiritTalkers(7)@@+[NODE]29@@[STORY]
msgid ""
"The spirits did not favour your attempts and the goblins frown at your lack "
"of skill. But they do let you go."
msgstr ""
#. -- [EVENT] --SpirittalkersTradesmall(8)@@+[NODE]2@@[STORY]
#. -- [EVENT] --SpirittalkersTrademedium(9)@@+[NODE]2@@[STORY]
#. -- [EVENT] --SpirittalkersTradeadv(10)@@+[NODE]2@@[STORY]
msgid "The trader's stalls stand open for you."
msgstr ""
#. -- [EVENT] --SpirittalkersTradesmall(8)@@+[NODE]7@@[STORY]
#. -- [EVENT] --SpirittalkersTrademedium(9)@@+[NODE]7@@[STORY]
#. -- [EVENT] --SpirittalkersTradeadv(10)@@+[NODE]7@@[STORY]
msgid "'You are no friends of ours, so you'll have to pay us extra first.'"
msgstr ""
#. -- [EVENT] --SpirittalkersTradesmall(8)@@+[NODE]11@@[STORY]
#. -- [EVENT] --SpirittalkersTrademedium(9)@@+[NODE]11@@[STORY]
#. -- [EVENT] --SpirittalkersTradeadv(10)@@+[NODE]11@@[STORY]
msgid "'Good trading with you. Spirits be with you.'"
msgstr ""
#. -- [EVENT] --RemnantsOfDark(11)@@+[NODE]2@@[STORY]
#. -- [EVENT] --RemnantsOfDark2(13)@@+[NODE]2@@[STORY]
msgid ""
"You find the old ruins where the goblins said darkness lingers and quietly "
"grows in strength.You can sense the intense stare of chaos and despair "
"seeking to devour you."
msgstr ""
#. -- [EVENT] --RemnantsOfDark(11)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --RemnantsOfDark(11)@@+[NODE]3@@[OUT]2
#. -- [EVENT] --RemnantsOfDark2(13)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --RemnantsOfDark2(13)@@+[NODE]3@@[OUT]2
msgid ""
"[Light or Harmony]Call upon your domain to cleanse this place of the dark "
"entirely. The goblins may want to leave some, but it is your duty to be rid "
"of it all!"
msgstr ""
#. -- [EVENT] --RemnantsOfDark(11)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --RemnantsOfDark(11)@@+[NODE]3@@[OUT]3
#. -- [EVENT] --RemnantsOfDark2(13)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --RemnantsOfDark2(13)@@+[NODE]3@@[OUT]3
msgid ""
"[Shadow elf]Become one with the dark mist and redirect it away from this "
"place. This should spread the force and thus stop this supposed growth."
msgstr ""
#. -- [EVENT] --RemnantsOfDark(11)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --RemnantsOfDark(11)@@+[NODE]3@@[OUT]4
#. -- [EVENT] --RemnantsOfDark2(13)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --RemnantsOfDark2(13)@@+[NODE]3@@[OUT]4
msgid ""
"[Magic users or Magic]Perform a ritual of weakening that will not destroy "
"but only lessen the concentration of darkness here."
msgstr ""
#. -- [EVENT] --RemnantsOfDark(11)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --RemnantsOfDark2(13)@@+[NODE]2@@[OUT]4
msgid "[Wisdom]Consider your options carefully."
msgstr ""
#. -- [EVENT] --RemnantsOfDark(11)@@+[NODE]2@@[OUT]5
#. -- [EVENT] --RemnantsOfDark2(13)@@+[NODE]2@@[OUT]5
msgid "Try attacking the mist."
msgstr ""
#. -- [EVENT] --RemnantsOfDark(11)@@+[NODE]2@@[OUT]6
#. -- [EVENT] --RemnantsOfDark2(13)@@+[NODE]2@@[OUT]6
msgid "Come back with more wisdom or those who know of mystical things."
msgstr ""
#. -- [EVENT] --RemnantsOfDark(11)@@+[NODE]3@@[STORY]
#. -- [EVENT] --RemnantsOfDark2(13)@@+[NODE]3@@[STORY]
msgid ""
"The black mist is a force that feeds on spirit. And yet, if one can resist "
"its attack long enough, this will deplete its power considerably. It is very "
"risky, of course."
msgstr ""
#. -- [EVENT] --RemnantsOfDark(11)@@+[NODE]3@@[OUT]1
#. -- [EVENT] --RemnantsOfDark2(13)@@+[NODE]3@@[OUT]1
msgid "Enter the mist and try to resist it by the sheer strength of your mind."
msgstr ""
#. -- [EVENT] --RemnantsOfDark(11)@@+[NODE]6@@[STORY]
#. -- [EVENT] --RemnantsOfDark2(13)@@+[NODE]6@@[STORY]
msgid ""
"You persevere, and indeed the black mist lessens in intensity and withdraws "
"deeper into the ruins.The air lifts and a goblin shaman approaches you:'Heh, "
"I never did think you do it. Good, good. We need the dark, we do, but not so "
"much, no. We thank you, here -- you have nice visions from me. Bye.'"
msgstr ""
#. -- [EVENT] --RemnantsOfDark(11)@@+[NODE]7@@[STORY]
#. -- [EVENT] --RemnantsOfDark2(13)@@+[NODE]7@@[STORY]
msgid ""
"The black mist follows your lead, so its hold over this piece of land "
"lessens.The air lifts and a goblin shaman approaches you:'Heh, I never did "
"think you do it. Good, good. We need the dark, we do, but not so much, no. "
"We thank you, here -- you have nice visions from me. Bye.'"
msgstr ""
#. -- [EVENT] --RemnantsOfDark(11)@@+[NODE]10@@[STORY]
#. -- [EVENT] --RemnantsOfDark2(13)@@+[NODE]10@@[STORY]
msgid ""
"The ritual works, and indeed the black mist lessens in intensity and "
"withdraws deeper into the ruins.The air lifts and a goblin shaman approaches "
"you:'Heh, I never did think you do it. Good, good. We need the dark, we do, "
"but not so much, no. We thank you, here -- you have nice visions from me. "
"Bye.'"
msgstr ""
#. -- [EVENT] --RemnantsOfDark(11)@@+[NODE]15@@[STORY]
#. -- [EVENT] --RemnantsOfDark2(13)@@+[NODE]15@@[STORY]
msgid ""
"A goblin shaman pulls you out of the black mist:'Heh, I never did think you "
"do it. Good, good. We need the dark, we do, but not so much, no. You try, "
"well done. Now bye.'"
msgstr ""
#. -- [EVENT] --RemnantsOfDark(11)@@+[NODE]18@@[STORY]
#. -- [EVENT] --RemnantsOfDark2(13)@@+[NODE]18@@[STORY]
msgid ""
"The ritual works, and indeed the black mist is destroyed by your divine word."
"The air lifts and a goblin shaman approaches you:'What?! We need the dark, "
"we do. Not so much, no. But some, yes. You godly folk, you always do this. "
"Go, go.'"
msgstr ""
#. -- [EVENT] --RemnantsOfDark(11)@@+[NODE]22@@[STORY]
#. -- [EVENT] --RemnantsOfDark2(13)@@+[NODE]22@@[STORY]
msgid ""
"You charge at the mist and it engulfs you in pure despair. Your feet shake, "
"your jaw tightens, and the nightmares circle you and whisper your darkest "
"thoughts.And yet, despite all odds, brute force perseveres. You lash out and "
"the black mist retreats."
msgstr ""
#. -- [EVENT] --RemnantsOfDark(11)@@+[NODE]22@@[OUT]1
#. -- [EVENT] --RemnantsOfDark2(13)@@+[NODE]22@@[OUT]1
msgid "Rest."
msgstr ""
#. -- [EVENT] --RemnantsOfDark(11)@@+[NODE]23@@[STORY]
#. -- [EVENT] --RemnantsOfDark2(13)@@+[NODE]23@@[STORY]
msgid ""
"The air lifts and a goblin shaman approaches you:'Heh, I never did think you "
"do it. Certainly not like that! Good, good. We need the dark, we do, but not "
"so much, no. We thank you, here -- you have nice visions from me. Bye.'"
msgstr ""
#. -- [EVENT] --RemnantsOfDark(11)@@+[NODE]24@@[STORY]
#. -- [EVENT] --RemnantsOfDark2(13)@@+[NODE]24@@[STORY]
msgid ""
"You charge at the mist and it engulfs you in pure despair. Your feet shake, "
"your jaw tightens, and the nightmares circle you and whisper your darkest "
"thoughts."
msgstr ""
#. -- [EVENT] --RemnantsOfDark(11)@@+[NODE]24@@[OUT]1
#. -- [EVENT] --RemnantsOfDark2(13)@@+[NODE]24@@[OUT]1
msgid "Try to get out!"
msgstr ""
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]2@@[OUT]6
msgid "Ask if they can show you the greyworld, lands of the spirits."
msgstr ""
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]2@@[OUT]7
msgid "Visit the tavern"
msgstr ""
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]2@@[OUT]8
msgid "See if you can train your pets here."
msgstr ""
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]10@@[STORY]
msgid ""
"'Help, eh? Sure, why not. Some vily demons gone mad on us, attacking our "
"homes for no good reason. Go see what is up with them.'"
msgstr ""
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]19@@[STORY]
msgid ""
"'Help, eh? Sure, why not. We normally deal with spirit stuff our own way, "
"but truth be told, we've had real trouble at a graveyard, and we don't have "
"the shamans to send their way soon enough. You go, deal with it, we be "
"friends for sure.'"
msgstr ""
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]21@@[STORY]
msgid "'You want to help, eh? Why not.'"
msgstr ""
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]21@@[OUT]5
msgid "Ask if there are places of interest around here."
msgstr ""
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]22@@[STORY]
msgid ""
"'There is a cave we want to see, but damned bats have become real shits "
"lately. Killed some of our folk, made others ill. Weird stuff. Deal with "
"them lot and we be friends for sure.'"
msgstr ""
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]70@@[STORY]
msgid ""
"'You ask a lot, even for friend. This be very dangerous for you. But I say "
"yes if you still want?'Several shamans gather in a sweat tent filled with "
"strong herbal aromas and hot steam. You are invited in."
msgstr ""
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]70@@[OUT]1
msgid ""
"Tell them you have reconsidered and will pay your respects to the ritual "
"from afar."
msgstr ""
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]70@@[OUT]2
msgid "Go into the sweat tent to join the shamans in the ritual."
msgstr ""
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]88@@[STORY]
msgid ""
"'We do have some, well, trouble with our youngsters. They went all wayward "
"on us. Took many hard herbs and shrooms, set up camp, and now they do some "
"strange rituals there.We feel the greyworld shaken by this, very bad for "
"spirits. But they do not listen to us, and we cannot spare men to go bring "
"them back. If you go, maybe you do it faster. Better for all that way.'"
msgstr ""
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]91@@[STORY]
msgid ""
"'Guess so, yes. We busy with many spirit troubles, so we don't go "
"everywhere. But I heard of some ruined dwellings not far, perhaps good stuff "
"for you there? Who knows.'"
msgstr ""
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]104@@[STORY]
msgid ""
"You enter the tent, smoke a pipe, and drink goblin wine. The shamans chant "
"and dance. Your mind drifts slowly into a state of bliss.Through an odd "
"trinket, a looking glass perched atop the dried hand of a hochlick, you get "
"glimpses of another world -- distant, cold, strange. "
msgstr ""
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]104@@[OUT]1
msgid ""
"[Nature]Call upon nature to honour the bonds between the goblin folk and the "
"forests of old."
msgstr ""
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]104@@[OUT]2
msgid ""
"[Harmony]The shamans seem erratic and happy about it, so you are not sure "
"how much they will accept your domain. Still, ask Harmony to make this "
"ritual more serene."
msgstr ""
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]104@@[OUT]3
msgid ""
"[Light]Light does not feel like the natural fit for this ritual, as the "
"greyworld does not suggest a liking of your path. Still, call upon your "
"domain to bless this gathering."
msgstr ""
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]104@@[OUT]4
msgid ""
"[Intellect]Remain in quiet contemplation to show your respect and "
"understanding of the ancient ways."
msgstr ""
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]104@@[OUT]5
msgid ""
"[Magic]Call upon the weaves of magic to join the shamans in this spiritual "
"journey."
msgstr ""
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]104@@[OUT]6
msgid ""
"[Turmoil]Join the shamans in the sweat tent and embrace this new experience "
"with the full exuberance of your domain."
msgstr ""
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]108@@[STORY]
msgid "You go searching for pet trainers."
msgstr ""
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]108@@[OUT]1
msgid "See the beastmaster."
msgstr ""
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]108@@[OUT]2
msgid "Speak to thye shaman."
msgstr ""
#. -- [EVENT] --GobYoungsters(14)@@+[NODE]2@@[STORY]
msgid ""
"You come to the goblin encampment where the young shamans are said to be "
"overdoing the shrooms and going a bit crazy with the ghosts.You were asked "
"to bring them back to the spirit talkers tribe. "
msgstr ""
#. -- [EVENT] --GobYoungsters(14)@@+[NODE]2@@[OUT]1
msgid ""
"[Orc]Beat the shit out of the little greenskins. That ought to teach them "
"discipline!"
msgstr ""
#. -- [EVENT] --GobYoungsters(14)@@+[NODE]2@@[OUT]2
msgid "Approach them to talk."
msgstr ""
#. -- [EVENT] --GobYoungsters(14)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --GobYoungsters(14)@@+[NODE]10@@[OUT]2
msgid "Beat some sense into them."
msgstr ""
#. -- [EVENT] --GobYoungsters(14)@@+[NODE]4@@[STORY]
msgid ""
"'Oi, oi, you come to party with us? If no, then beat it, we discover the "
"truth of the world here, those old gits can leave us be!'You see the "
"goblin's eyes are glazed and wide open, his hands twitching, cold sweat "
"covering his green forehead."
msgstr ""
#. -- [EVENT] --GobYoungsters(14)@@+[NODE]4@@[OUT]1
msgid "Ask them how exactly they are reaching those mysteries of the world."
msgstr ""
#. -- [EVENT] --GobYoungsters(14)@@+[NODE]4@@[OUT]2
#. -- [EVENT] --GobYoungsters(14)@@+[NODE]8@@[OUT]3
msgid ""
"[Goblin]Tell them they've overdone it with the weeds and the shrooms, and "
"they are tearing a hole in the greyworld with their 'party.'"
msgstr ""
#. -- [EVENT] --GobYoungsters(14)@@+[NODE]4@@[OUT]3
#. -- [EVENT] --GobYoungsters(14)@@+[NODE]8@@[OUT]1
msgid ""
"Say they are ordered to stop whatever they are doing and return home, or "
"else!"
msgstr ""
#. -- [EVENT] --GobYoungsters(14)@@+[NODE]5@@[STORY]
msgid ""
"'Ah, old farts told you we in trouble, yes? Said we go into greyworld too "
"much, we break rules. Pfft. So what if we do? We find many mysteries here. "
"If you let us stay put, we share some with you.'"
msgstr ""
#. -- [EVENT] --GobYoungsters(14)@@+[NODE]5@@[OUT]1
#. -- [EVENT] --GobYoungsters(14)@@+[NODE]6@@[OUT]2
#. -- [EVENT] --GobYoungsters(14)@@+[NODE]8@@[OUT]2
msgid "Why not? Agree to stay and party. What could go wrong?"
msgstr ""
#. -- [EVENT] --GobYoungsters(14)@@+[NODE]5@@[OUT]2
msgid ""
"No. Tell them they must go back, as the elders said what they do here is "
"hurting the spirits."
msgstr ""
#. -- [EVENT] --GobYoungsters(14)@@+[NODE]6@@[STORY]
msgid "'Oh c'mon, we break some rules, sure. But it works, come, join us!'"
msgstr ""
#. -- [EVENT] --GobYoungsters(14)@@+[NODE]6@@[OUT]1
#. -- [EVENT] --GobYoungsters(14)@@+[NODE]10@@[OUT]3
msgid ""
"[Goblin shaman]Shake your shaman stick at them and curse their spirit "
"fathers. Warn the youngsters that you will bring the wrath of the "
"forefathers upon them if they do not go home, now!"
msgstr ""
#. -- [EVENT] --GobYoungsters(14)@@+[NODE]6@@[OUT]3
msgid ""
"[Goblin]Say that the spirit fathers will be very angry at this and they must "
"stop now."
msgstr ""
#. -- [EVENT] --GobYoungsters(14)@@+[NODE]8@@[STORY]
msgid ""
"'We got good shrooms, better weeds, and some help from ghost friends. Ever "
"smoked a ghost? Try it!'"
msgstr ""
#. -- [EVENT] --GobYoungsters(14)@@+[NODE]8@@[OUT]4
msgid "[Goblin or ghost]Smoking a ghost?"
msgstr ""
#. -- [EVENT] --GobYoungsters(14)@@+[NODE]10@@[STORY]
msgid ""
"'Oh, entirely consensual, I swear!'The goblin looks a bit more nervous now."
msgstr ""
#. -- [EVENT] --GobYoungsters(14)@@+[NODE]10@@[OUT]1
msgid ""
"[Goblin or ghost]Demand that they stop this madness immediately or you will "
"bring the wrath of the forefathers upon them."
msgstr ""
#. -- [EVENT] --GobYoungsters(14)@@+[NODE]11@@[STORY]
msgid ""
"'Oi, stop with the curses, man! We go, we go, we will not anger the "
"forefather spirits anymore.'The youngsters return home and the spirit talker "
"elders are grateful for your help."
msgstr ""
#. -- [EVENT] --GobYoungsters(14)@@+[NODE]13@@[STORY]
msgid ""
"You beat the shit out of the young goblins and they beg you to stop:'Oi, oi, "
"fine, we go back, we go back!'"
msgstr ""
#. -- [EVENT] --GobYoungsters(14)@@+[NODE]13@@[OUT]1
msgid "Kill them."
msgstr ""
#. -- [EVENT] --GobYoungsters(14)@@+[NODE]13@@[OUT]2
msgid ""
"Let them go on the condition that they go straight back to their elders and "
"never go astray again!"
msgstr ""
#. -- [EVENT] --GobYoungsters(14)@@+[NODE]15@@[STORY]
msgid ""
"You slaughter the goblins and a deathly silence fills the air. You can sense "
"the presence of spirits here, and they are not happy.When the spirit talkers "
"find out how you resolved this problem, they are furious and tell you to "
"stay away."
msgstr ""
#. -- [EVENT] --GobYoungsters(14)@@+[NODE]18@@[STORY]
msgid ""
"The goblins beat you and laugh:'Ha, mighty warriors you are, beaten by "
"stoned gobbos, eh? Beat it, go to the old farts, tell 'em we stay and have "
"fun!'The spirit talkers hear about your failure and are disappointed that "
"you tried to hurt their youngsters. Your friendship does not grow."
msgstr ""
#. -- [EVENT] --GobYoungsters(14)@@+[NODE]21@@[STORY]
msgid ""
"The wayward goblins return to their elders. The spirit talkers are dubious "
"about your methods, but they cannot argue with results.Your friendship grows "
"a little and they give you the promised reward. "
msgstr ""
#. -- [EVENT] --GobYoungsters(14)@@+[NODE]22@@[STORY]
#. -- [EVENT] --GobYoungsters(14)@@+[NODE]29@@[STORY]
msgid ""
"It begins as parties do, with food, drink, smoking, and dancing. But with "
"every puff of the oddly ethereal pipes, you feel yourself leaving this plane "
"and entering the spirit world -- the greyworld.For those who are not "
"trained, this is dangerous, but in your state of bliss, who cares? "
msgstr ""
#. -- [EVENT] --GobYoungsters(14)@@+[NODE]22@@[OUT]1
#. -- [EVENT] --GobYoungsters(14)@@+[NODE]29@@[OUT]1
msgid ""
"The spirits? Greyworld, so light, so cool, feeling happy, sad, elated, yes. "
"Keep going, just one more puff . . ."
msgstr ""
#. -- [EVENT] --GobYoungsters(14)@@+[NODE]25@@[STORY]
msgid ""
"For those who do not walk the goblin path, the party ends in much spiritual "
"pain and even physical sickness.Even for goblin kin, this was a ghost ride "
"like no other. Only the shamans feel that the benefits outweigh the damage."
msgstr ""
#. -- [EVENT] --GobYoungsters(14)@@+[NODE]25@@[OUT]1
msgid "Try to get yourselves together."
msgstr ""
#. -- [EVENT] --GobYoungsters(14)@@+[NODE]26@@[STORY]
msgid ""
"The goblin upstarts have moved their camp by the time you wake up from the "
"trance. They left you a gift.The spirit talker elders hear of your "
"recklessness and are not happy."
msgstr ""
#. -- [EVENT] --GobYoungsters(14)@@+[NODE]30@@[STORY]
msgid ""
"'Oi, stop with the curses, man! We go, we go, we will not anger the "
"forefather spirits anymore.'The youngsters pretend to heed your words, but "
"in fact they just move their camp so it won't be found again.The spirit "
"talker elders appreciate your efforts, but no friendship was gained here. "
msgstr ""
#. -- [EVENT] --GobYoungsters(14)@@+[NODE]32@@[STORY]
msgid ""
"'Fine, fine, we go back.'The youngsters return home and the spirit talker "
"elders are grateful for your help. They leave you some gifts as thanks."
msgstr ""
#. -- [EVENT] --GoblinMain(15)@@+[NODE]2@@[STORY]
msgid ""
"You are sent to speak to the three shamans and find them in a circle of "
"luminescent shrooms:'You come to talk of the great light, yes? About time "
"too. Your gods are always so slow to pick up the pieces.'"
msgstr ""
#. -- [EVENT] --GoblinMain(15)@@+[NODE]2@@[OUT]1
msgid "Perhaps, but what have the goblin spirits done about it?"
msgstr ""
#. -- [EVENT] --GoblinMain(15)@@+[NODE]2@@[OUT]2
msgid "Tell them not to speak ill of the gods you serve!"
msgstr ""
#. -- [EVENT] --GoblinMain(15)@@+[NODE]3@@[STORY]
msgid ""
"'Ha ha, true that, true. The spirits are even less inclined to meddle. Happy "
"to stay in the greyworld and watch us destroy this side. But us, we do like "
"our physical shells, yes. So, answers that you seek are hard to find.'"
msgstr ""
#. -- [EVENT] --GoblinMain(15)@@+[NODE]3@@[OUT]1
#. -- [EVENT] --GoblinMain(15)@@+[NODE]10@@[OUT]1
msgid "Can they provide any?"
msgstr ""
#. -- [EVENT] --GoblinMain(15)@@+[NODE]4@@[STORY]
msgid ""
"'What we will say may not be liked. We have no answers for the past. Spirits "
"only tell us the light was kept under, just as the dark was kept above. "
"Ancient deals, pacts made between beings long gone.'"
msgstr ""
#. -- [EVENT] --GoblinMain(15)@@+[NODE]4@@[OUT]1
msgid ""
"But do they know how to trap the light again and restore this earth-heart?"
msgstr ""
#. -- [EVENT] --GoblinMain(15)@@+[NODE]5@@[STORY]
msgid ""
"'No. Those answers we do not hold. But others we have. If light overwhelms, "
"it burns us all. Humans are more change than stability, and you will hurt "
"too. Only elves and perhaps dwarves may find their place in the light. Our "
"world will be burnt.'"
msgstr ""
#. -- [EVENT] --GoblinMain(15)@@+[NODE]5@@[OUT]1
msgid "Do they have an alternative?"
msgstr ""
#. -- [EVENT] --GoblinMain(15)@@+[NODE]6@@[STORY]
msgid ""
"'Us, no. We will not dare speak it. But one does. Go to him. He is alone. He "
"is different. And so he thinks outside of typical bounds. Such thoughts are "
"needed now.Here is where the ghosts say he dwells. Beware, for he is not "
"kind, not safe, and not like the divine either, so be nice to him if you "
"want things. Shame Bringer is his name.'"
msgstr ""
#. -- [EVENT] --GoblinMain(15)@@+[NODE]6@@[OUT]1
msgid "[Orc]That's an orc name and not a good one."
msgstr ""
#. -- [EVENT] --GoblinMain(15)@@+[NODE]6@@[OUT]2
#. -- [EVENT] --GoblinMain(15)@@+[NODE]7@@[OUT]1
msgid "Thank them for the information and leave."
msgstr ""
#. -- [EVENT] --GoblinMain(15)@@+[NODE]7@@[STORY]
msgid ""
"'Yes, he is an outcast of your clans. Like you? No? Perhaps not like you. "
"Unlike others, for sure. Dangerous, full of hate.'"
msgstr ""
#. -- [EVENT] --GoblinMain(15)@@+[NODE]10@@[STORY]
msgid ""
"'Ha ha, so sensitive. Don't worry, we like your gods. That Marovit fella, "
"he's one of us, after all. Now, answers that you seek are hard to find.'"
msgstr ""
#. -- [EVENT] --GoblinTown(16)@@+[NODE]2@@[STORY]
msgid ""
"The goblin village is full of ash and bones of the fallen. It looks like the "
"lightbringers came here after their power increased.The place is dead."
msgstr ""
#. -- [EVENT] --Old tavern(17)@@+[NODE]2@@[STORY]
msgid ""
"As you come closer, you see a sturdy old tavern built of stone. From the "
"overgrown greenery, unused yard, and broken wooden doors, you assume it is "
"abandoned. "
msgstr ""
#. -- [EVENT] --Old tavern(17)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --Old tavern(17)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --Haunted house(18)@@+[NODE]2@@[OUT]2
msgid "Go in."
msgstr ""
#. -- [EVENT] --Old tavern(17)@@+[NODE]4@@[STORY]
msgid ""
"The old inn smells of rot and trash. But you find a hidden trap door under "
"the floorboards. "
msgstr ""
#. -- [EVENT] --Old tavern(17)@@+[NODE]4@@[OUT]1
msgid "Use your tools to open the trap door. "
msgstr ""
#. -- [EVENT] --Old tavern(17)@@+[NODE]4@@[OUT]2
#. -- [EVENT] --Old tavern(17)@@+[NODE]4@@[OUT]4
msgid "Break the door open."
msgstr ""
#. -- [EVENT] --Old tavern(17)@@+[NODE]10@@[STORY]
msgid ""
"You smash the trap door, but the impact also collapses some of the floor "
"beneath you, and you fall into a dark cellar.Your fall was softened by a "
"swarm of slithering, angry vipers!"
msgstr ""
#. -- [EVENT] --Old tavern(17)@@+[NODE]10@@[OUT]2
msgid "Run away!"
msgstr ""
#. -- [EVENT] --Old tavern(17)@@+[NODE]13@@[STORY]
msgid ""
"You open the trap door skilfully, and you see a nest of vipers slithering in "
"the cellar below. There is also a chest right beneath the entrance. "
msgstr ""
#. -- [EVENT] --Old tavern(17)@@+[NODE]13@@[OUT]1
msgid "Try to fish out the chest using ropes and tools. "
msgstr ""
#. -- [EVENT] --Old tavern(17)@@+[NODE]13@@[OUT]2
msgid ""
"Drop down some torches to keep the snakes away, then grab the chest before "
"they attack. "
msgstr ""
#. -- [EVENT] --Old tavern(17)@@+[NODE]13@@[OUT]3
#. -- [EVENT] --Old tavern(17)@@+[NODE]37@@[OUT]3
msgid "Through nature of intellect, figure out how to trick the snakes."
msgstr ""
#. -- [EVENT] --Old tavern(17)@@+[NODE]13@@[OUT]4
msgid "Just jump down and kill the snakes."
msgstr ""
#. -- [EVENT] --Old tavern(17)@@+[NODE]15@@[STORY]
msgid "The rats [R12]lie dead and you are free to take the stash."
msgstr ""
#. -- [EVENT] --Old tavern(17)@@+[NODE]15@@[OUT]1
#. -- [EVENT] --Old tavern(17)@@+[NODE]43@@[OUT]1
#. -- [EVENT] --Old tavern(17)@@+[NODE]45@@[OUT]1
msgid "Gather the loot and leave."
msgstr ""
#. -- [EVENT] --Old tavern(17)@@+[NODE]16@@[STORY]
msgid ""
"The flute calms the snakes into submission, and you are free to take the "
"chest hidden in the cellar."
msgstr ""
#. -- [EVENT] --Old tavern(17)@@+[NODE]16@@[OUT]1
#. -- [EVENT] --Old tavern(17)@@+[NODE]21@@[OUT]1
#. -- [EVENT] --Old tavern(17)@@+[NODE]22@@[OUT]1
msgid "Loot the chest and leave."
msgstr ""
#. -- [EVENT] --Old tavern(17)@@+[NODE]21@@[STORY]
msgid ""
"You kill all the vipers and now can take the chest hidden in the cellar."
msgstr ""
#. -- [EVENT] --Old tavern(17)@@+[NODE]22@@[STORY]
msgid ""
"You carefully place several burning torches so the snakes hide in the "
"corners away from the chest, making it easy for you to take it. "
msgstr ""
#. -- [EVENT] --Old tavern(17)@@+[NODE]23@@[STORY]
msgid ""
"You try to scare the snakes with fire, but they are angry enough not to "
"care. They swarm you like crazy and force you to retreat!"
msgstr ""
#. -- [EVENT] --Old tavern(17)@@+[NODE]23@@[OUT]1
#. -- [EVENT] --Old tavern(17)@@+[NODE]24@@[OUT]1
#. -- [EVENT] --Old tavern(17)@@+[NODE]46@@[OUT]1
msgid "Run away."
msgstr ""
#. -- [EVENT] --Old tavern(17)@@+[NODE]24@@[STORY]
msgid ""
"The snakes prove too vicious. They swarm you like crazy and force you to "
"retreat!"
msgstr ""
#. -- [EVENT] --Old tavern(17)@@+[NODE]29@@[STORY]
msgid ""
"Most of this old inn has rotted away, but you find a secret hidey-hole "
"behind the kitchen stove.You see something stashed within, but you also see "
"a pack of rats sleeping on top."
msgstr ""
#. -- [EVENT] --Old tavern(17)@@+[NODE]29@@[OUT]1
msgid "You know how to deal with rats. Take out your flute and charm them."
msgstr ""
#. -- [EVENT] --Old tavern(17)@@+[NODE]29@@[OUT]3
msgid "Figure out where best to lay traps for the rats."
msgstr ""
#. -- [EVENT] --Old tavern(17)@@+[NODE]29@@[OUT]4
msgid ""
"[Witch]Take out a few smelly herbs, burn them, and enchant the rats to your "
"servitude. "
msgstr ""
#. -- [EVENT] --Old tavern(17)@@+[NODE]30@@[STORY]
#. -- [EVENT] --Old tavern(17)@@+[NODE]34@@[STORY]
msgid "You get the chest out safe and sound. "
msgstr ""
#. -- [EVENT] --Old tavern(17)@@+[NODE]30@@[OUT]1
#. -- [EVENT] --Old tavern(17)@@+[NODE]34@@[OUT]1
msgid "Take the goods and leave."
msgstr ""
#. -- [EVENT] --Old tavern(17)@@+[NODE]32@@[STORY]
msgid ""
"You jump down and try to take the chest, but it's rotten and falls apart in "
"your hands, revealing only dust inside.The angry snakes snap at you as you "
"climb back up."
msgstr ""
#. -- [EVENT] --Old tavern(17)@@+[NODE]37@@[STORY]
msgid ""
"You break the door open and see a dark cellar beneath. You also realise the "
"floor is slithering with a swarm of angry vipers.You spot a chest tucked "
"away in the corner."
msgstr ""
#. -- [EVENT] --Old tavern(17)@@+[NODE]37@@[OUT]1
msgid "You know how to deal with snakes. Take out your flute and charm them."
msgstr ""
#. -- [EVENT] --Old tavern(17)@@+[NODE]43@@[STORY]
msgid ""
"You enchant the rats, and one of them wants to stay with you!You also get "
"the stash."
msgstr ""
#. -- [EVENT] --Old tavern(17)@@+[NODE]45@@[STORY]
msgid "You enchant the rats, and they stay away as you take the stash."
msgstr ""
#. -- [EVENT] --Old tavern(17)@@+[NODE]46@@[STORY]
msgid ""
"The rats go into a frenzy and another swarm joins them from a tunnel. You "
"are forced to flee!"
msgstr ""
#. -- [EVENT] --Haunted house(18)@@+[NODE]2@@[STORY]
msgid ""
"You come across a secluded old hut that has seen better days.The doors are "
"ajar and rattling in the wind, and cobwebs and shrubbery have covered most "
"walls."
msgstr ""
#. -- [EVENT] --Haunted house(18)@@+[NODE]2@@[OUT]1
msgid "You sense a presence in the house. Observe it carefully for more signs."
msgstr ""
#. -- [EVENT] --Haunted house(18)@@+[NODE]4@@[STORY]
msgid ""
"The presence is faint, fleeting, but you sense a lot of anger and confusion."
"This will likely be a spirit. "
msgstr ""
#. -- [EVENT] --Haunted house(18)@@+[NODE]4@@[OUT]1
msgid "Go inside."
msgstr ""
#. -- [EVENT] --Haunted house(18)@@+[NODE]5@@[STORY]
msgid ""
"As soon as you step into the house, the doors and shutters slam shut, "
"leaving you in darkness.A creaking noise comes from above.As you light your "
"torches, you see a ladder leading up to a small landing."
msgstr ""
#. -- [EVENT] --Haunted house(18)@@+[NODE]5@@[OUT]1
msgid "Consider what type of spirit presence you're dealing with."
msgstr ""
#. -- [EVENT] --Haunted house(18)@@+[NODE]5@@[OUT]2
#. -- [EVENT] --Haunted house(18)@@+[NODE]5@@[OUT]3
msgid "Try to break out of here."
msgstr ""
#. -- [EVENT] --Haunted house(18)@@+[NODE]6@@[STORY]
msgid ""
"This house is clearly haunted. You can try to cleanse it by facing the "
"spirits on their ground, but this ritual may be dangerous.You can also "
"attempt to find whatever binds the ghost to this place and destroy it. Of "
"course, you could just try to force your way out, too."
msgstr ""
#. -- [EVENT] --Haunted house(18)@@+[NODE]6@@[OUT]1
msgid ""
"[Goblin shaman or ghost]Enter the greyworld and defeat the angered spirit "
"there. "
msgstr ""
#. -- [EVENT] --Haunted house(18)@@+[NODE]6@@[OUT]2
msgid "Perform the ritual and face the spirits. "
msgstr ""
#. -- [EVENT] --Haunted house(18)@@+[NODE]6@@[OUT]3
msgid "Look for whatever holds the spirit in this house."
msgstr ""
#. -- [EVENT] --Haunted house(18)@@+[NODE]6@@[OUT]4
#. -- [EVENT] --Haunted house(18)@@+[NODE]16@@[OUT]2
#. -- [EVENT] --Haunted house(18)@@+[NODE]50@@[OUT]3
msgid "Try to break out by force."
msgstr ""
#. -- [EVENT] --Haunted house(18)@@+[NODE]7@@[STORY]
msgid ""
"As you try to find a way out, you discover a cellar and run in, hoping to "
"find another exit. Instead, you hear voices and see flickers of spiritual "
"presence:'Stay, stay with us, play with us, we are lonely...'"
msgstr ""
#. -- [EVENT] --Haunted house(18)@@+[NODE]7@@[OUT]2
msgid "Run back up and try to force your way out!"
msgstr ""
#. -- [EVENT] --Haunted house(18)@@+[NODE]12@@[STORY]
#. -- [EVENT] --Haunted house(18)@@+[NODE]23@@[STORY]
msgid ""
"You try to break the doors, then the shutters, but they seem indestructible. "
"With your every blow, the house creaks louder and inanimate objects begin to "
"levitate and hit you!Pots, pans, chairs, and bones of the dead all fly at "
"you like crazy!But you finally see a crack in the wooden structure."
msgstr ""
#. -- [EVENT] --Haunted house(18)@@+[NODE]12@@[OUT]1
#. -- [EVENT] --Haunted house(18)@@+[NODE]23@@[OUT]1
msgid "Keep hitting it!"
msgstr ""
#. -- [EVENT] --Haunted house(18)@@+[NODE]16@@[STORY]
msgid ""
"You begin your search. The creaking gets louder and more menacing with every "
"step. It now sounds like a rocking chair.A few times, you swear you see a "
"figure clad in a black dress.On the bottom floor, by the doors and shutters, "
"you find the remains of some poor souls who were trying to get out."
msgstr ""
#. -- [EVENT] --Haunted house(18)@@+[NODE]16@@[OUT]1
msgid "Go up the ladder."
msgstr ""
#. -- [EVENT] --Haunted house(18)@@+[NODE]26@@[STORY]
msgid ""
"The dark spirit is defeated, and the house becomes just another old wreck."
msgstr ""
#. -- [EVENT] --Haunted house(18)@@+[NODE]26@@[OUT]1
#. -- [EVENT] --Hidden stash house(20)@@+[NODE]5@@[OUT]1
#. -- [EVENT] --Hidden stash house(20)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --Hidden stash house(20)@@+[NODE]8@@[OUT]1
msgid "Gather what you can and leave."
msgstr ""
#. -- [EVENT] --Haunted house(18)@@+[NODE]28@@[STORY]
msgid ""
"Your efforts to defeat this cursed house proved futile. Whatever you tried "
"kept failing, and you felt like you had been stuck here for weeks. Finally, "
"you feel smoke. You start choking badly, and you feel your spirit assaulted "
"as you see that the house is on fire. You hear:'Burn, burn, you cursed "
"house!'In a moment of clarity, you are able to run out. Whoever burned the "
"house saved your skins, but they did not stay to take the praise."
msgstr ""
#. -- [EVENT] --Haunted house(18)@@+[NODE]29@@[STORY]
msgid ""
"You finally break the shutters open and run out, but some of the flying "
"objects follow you and hit you hard. Worse, the spirit presence leaves a "
"deep mark on your souls."
msgstr ""
#. -- [EVENT] --Haunted house(18)@@+[NODE]33@@[STORY]
msgid ""
"You push through the resistance and destroy the rocking chair by flame.The "
"house exhales with a deep breath of fresh air, and the shutters and doors "
"open.You find several more bodies of less-fortunate visitors. "
msgstr ""
#. -- [EVENT] --Haunted house(18)@@+[NODE]33@@[OUT]1
msgid "Bury the bodies and gather their belongings."
msgstr ""
#. -- [EVENT] --Haunted house(18)@@+[NODE]37@@[STORY]
msgid ""
"You finally break the shutters open and run out. Some of the flying objects "
"follow you, but they collapse once outside."
msgstr ""
#. -- [EVENT] --Haunted house(18)@@+[NODE]37@@[OUT]1
msgid "Gather the objects and leave this place."
msgstr ""
#. -- [EVENT] --Haunted house(18)@@+[NODE]50@@[STORY]
msgid ""
"In the dim light of your torch, you see a wooden rocking chair, moving on "
"its own.The air here is cold and heavy.The menacing presence you felt "
"throughout the house is much stronger here. It is pushing you away from the "
"chair. "
msgstr ""
#. -- [EVENT] --Haunted house(18)@@+[NODE]50@@[OUT]1
#. -- [EVENT] --Haunted house(18)@@+[NODE]50@@[OUT]2
msgid "Stand firm and try to destroy the chair!"
msgstr ""
#. -- [EVENT] --Haunted house(18)@@+[NODE]53@@[STORY]
msgid ""
"You kill the spirits and discover a way out through the cellar.You find a "
"stash of goods abandoned here by someone who also tried to escape. From the "
"bloodstains, you don't think they made it."
msgstr ""
#. -- [EVENT] --Haunted house(18)@@+[NODE]53@@[OUT]1
msgid "Take the stash and leave this place."
msgstr ""
#. -- [EVENT] --Witch house(19)@@+[NODE]2@@[STORY]
msgid ""
"You come across an old hut in the woods. At first it seems quite run down, "
"but you spot smoke coming from the chimney. "
msgstr ""
#. -- [EVENT] --Witch house(19)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --Witch house(19)@@+[NODE]2@@[OUT]2
msgid "Call out and see if anyone's home."
msgstr ""
#. -- [EVENT] --Witch house(19)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --Witch house(19)@@+[NODE]2@@[OUT]4
msgid "Sneak up to investigate."
msgstr ""
#. -- [EVENT] --Witch house(19)@@+[NODE]4@@[STORY]
msgid ""
"As you approach the house, a set of chimes rings out. It sounds like they "
"are made of silver.'Ha! You night demons can stay well away from my house! "
"Hear me!'"
msgstr ""
#. -- [EVENT] --Witch house(19)@@+[NODE]4@@[OUT]1
msgid "[Witch]Compliment the house owner on good warding charms. "
msgstr ""
#. -- [EVENT] --Witch house(19)@@+[NODE]4@@[OUT]2
msgid ""
"Remark that the silver and charms only weaken you, and you could still go in "
"if you wanted to. But you don't wish her any harm. You only want to talk."
msgstr ""
#. -- [EVENT] --Witch house(19)@@+[NODE]4@@[OUT]3
#. -- [EVENT] --Witch house(19)@@+[NODE]30@@[OUT]2
#. -- [EVENT] --Witch house(19)@@+[NODE]39@@[OUT]2
msgid "Storm in and kill her!"
msgstr ""
#. -- [EVENT] --Witch house(19)@@+[NODE]5@@[STORY]
msgid ""
"Inside the hut you see an old woman hunched over the stove. The room has "
"many dried herbs, strange liquids in vials, wishbones, chicken feet, and all "
"sorts of similar ingredients."
msgstr ""
#. -- [EVENT] --Witch house(19)@@+[NODE]5@@[OUT]1
#. -- [EVENT] --Witch house(19)@@+[NODE]5@@[OUT]2
#. -- [EVENT] --Witch house(19)@@+[NODE]6@@[OUT]1
#. -- [EVENT] --Witch house(19)@@+[NODE]6@@[OUT]2
msgid "It's a witch. Kill her."
msgstr ""
#. -- [EVENT] --Witch house(19)@@+[NODE]5@@[OUT]3
#. -- [EVENT] --Witch house(19)@@+[NODE]6@@[OUT]4
msgid "[Witch]Go in to talk, but warn her not to try any funny business."
msgstr ""
#. -- [EVENT] --Witch house(19)@@+[NODE]5@@[OUT]4
msgid "Knock on the door."
msgstr ""
#. -- [EVENT] --Witch house(19)@@+[NODE]6@@[STORY]
msgid ""
"An old hooded woman answers the door and gestures for you to enter. She then "
"returns to her rocking chair, sits, and says:'Come in, come in, strangers. "
"May I offer you hot food? Sweets? Or perhaps some trade?'"
msgstr ""
#. -- [EVENT] --Witch house(19)@@+[NODE]6@@[OUT]3
msgid "Go in and speak to her."
msgstr ""
#. -- [EVENT] --Witch house(19)@@+[NODE]10@@[STORY]
msgid ""
"You surprise the old hag and kill her swiftly. Alas, as she dies, she utters "
"a curse on you!"
msgstr ""
#. -- [EVENT] --Witch house(19)@@+[NODE]10@@[OUT]1
#. -- [EVENT] --Witch house(19)@@+[NODE]11@@[OUT]1
msgid "Plunder the house and leave."
msgstr ""
#. -- [EVENT] --Witch house(19)@@+[NODE]11@@[STORY]
msgid ""
"You surprise the old hag and kill her swiftly. She tries to curse you before "
"she dies, but you're fast enough to stop her."
msgstr ""
#. -- [EVENT] --Witch house(19)@@+[NODE]14@@[STORY]
msgid ""
"'I can make a brew with a good kick to it, if you like. Of course, there'll "
"be a price.'"
msgstr ""
#. -- [EVENT] --Witch house(19)@@+[NODE]14@@[OUT]1
msgid "Ask for blessing of the body. [Lose 5 quartz]"
msgstr ""
#. -- [EVENT] --Witch house(19)@@+[NODE]14@@[OUT]2
msgid "Ask for blessing of the mind. [Lose 5 topaz]"
msgstr ""
#. -- [EVENT] --Witch house(19)@@+[NODE]14@@[OUT]3
msgid "Ask for blessing of the soul. [Lose 5 shadow bone]"
msgstr ""
#. -- [EVENT] --Witch house(19)@@+[NODE]14@@[OUT]4
msgid ""
"State your domain of magic or your affinity to the mystical arts, and ask if "
"she would be kind enough to teach you. "
msgstr ""
#. -- [EVENT] --Witch house(19)@@+[NODE]14@@[OUT]5
msgid "Offer her food supplies in exchange for some of her wisdom."
msgstr ""
#. -- [EVENT] --Witch house(19)@@+[NODE]14@@[OUT]6
msgid "Ask if you can trade."
msgstr ""
#. -- [EVENT] --Witch house(19)@@+[NODE]15@@[STORY]
msgid ""
"The old hag tells you many wise tales. She finishes by saying:'And so, if "
"you ever see a pretty lass by the water or think you hear a lovely song at "
"the sea, pray heed my words and pinch yourself three times in the left butt "
"cheek before you go do something silly with one of those seductress demons.'"
msgstr ""
#. -- [EVENT] --Witch house(19)@@+[NODE]15@@[OUT]1
#. -- [EVENT] --Witch house(19)@@+[NODE]22@@[OUT]1
msgid "Thank her for the advice and leave."
msgstr ""
#. -- [EVENT] --Witch house(19)@@+[NODE]16@@[STORY]
msgid ""
"You hand over the goods, and the hag pricks you with a crude curved dagger."
"She then spits into the blood, picks one of her warts, throws it in and eats "
"the slimy concoction.She then throws up violently all over you, and although "
"you are utterly sick, you do feel the effects of the promised blessing."
msgstr ""
#. -- [EVENT] --Witch house(19)@@+[NODE]16@@[OUT]1
#. -- [EVENT] --Witch house(19)@@+[NODE]17@@[OUT]1
#. -- [EVENT] --Witch house(19)@@+[NODE]18@@[OUT]1
msgid "Thank her and take your leave."
msgstr ""
#. -- [EVENT] --Witch house(19)@@+[NODE]17@@[STORY]
msgid ""
"You hand over the goods, and the hag pricks you with a crude curved dagger."
"She splatters the blood over a dead rabbit, adds sweat from under her "
"armpit, and spits three times over her right shoulder.She then hits you with "
"the rabbit carcass repeatedly, and surprisingly, you begin to feel the "
"desired effect."
msgstr ""
#. -- [EVENT] --Witch house(19)@@+[NODE]18@@[STORY]
msgid ""
"You hand over the goods, and the hag pricks you with a crude curved dagger."
"You await the rest of the ritual, but she just laughs:'What, you thought I'd "
"do something weird and nasty? It's all done. The blood did the trick. Till "
"next time.'"
msgstr ""
#. -- [EVENT] --Witch house(19)@@+[NODE]22@@[STORY]
msgid ""
"The old hag tells you many fun tales. She finishes with:'So now you know, in "
"life, the most precious things are hot water, good teeth, and a soft pillow "
"for your old arse to sit on.'Somehow, you do not feel any wiser for it."
msgstr ""
#. -- [EVENT] --Witch house(19)@@+[NODE]22@@[OUT]2
#. -- [EVENT] --Witch house(19)@@+[NODE]22@@[OUT]3
msgid "Kill her!"
msgstr ""
#. -- [EVENT] --Witch house(19)@@+[NODE]24@@[STORY]
msgid ""
"'Hmm, in the old days I did follow the master, Veles, so I will honour his "
"progeny for tonight.Sit, drink, and listen.'The old hag tells you many "
"stories before she finally says it is time to go. "
msgstr ""
#. -- [EVENT] --Witch house(19)@@+[NODE]28@@[STORY]
msgid ""
"'Ha! Good one. Well met, sister. Now, for strangers I'd play a game of deals "
"and trades and trickery.But for you I offer an honest trade between sisters, "
"or I can teach ya some rituals and give ya some herbs, but I'd need some of "
"your spirit energy in exchange."
msgstr ""
#. -- [EVENT] --Witch house(19)@@+[NODE]28@@[OUT]2
msgid "Learn some rituals. "
msgstr ""
#. -- [EVENT] --Witch house(19)@@+[NODE]28@@[OUT]3
msgid "Thank her for now and leave."
msgstr ""
#. -- [EVENT] --Witch house(19)@@+[NODE]30@@[STORY]
msgid ""
"You cut your hand, splatter the blood on the cleared ground, and throw three "
"bones each from an unborn child's left hand.But the bones do not fall into a "
"pattern, and the voice laughs at you:'Cheap tricks don't impress me. Go "
"away!'"
msgstr ""
#. -- [EVENT] --Witch house(19)@@+[NODE]39@@[STORY]
msgid "'Bugger off, then. You have no business here.'"
msgstr ""
#. -- [EVENT] --Witch house(19)@@+[NODE]43@@[STORY]
msgid "'If you are what I think you are, prove it.'"
msgstr ""
#. -- [EVENT] --Witch house(19)@@+[NODE]43@@[OUT]1
msgid "Perform a simple bone-reading ritual. "
msgstr ""
#. -- [EVENT] --Witch house(19)@@+[NODE]44@@[STORY]
msgid ""
"You cut your hand, splatter the blood on the cleared ground, and throw three "
"bones each from an unborn child's left hand.The bones fall into a pattern."
msgstr ""
#. -- [EVENT] --Witch house(19)@@+[NODE]44@@[OUT]1
msgid ""
"Tell the woman that a dark handsome stranger will come to her door soon."
msgstr ""
#. -- [EVENT] --Witch house(19)@@+[NODE]48@@[STORY]
msgid "The witch defeats you and lays a curse upon your souls."
msgstr ""
#. -- [EVENT] --Witch house(19)@@+[NODE]50@@[STORY]
msgid "'Well, we traded. Now it's time to leave.'"
msgstr ""
#. -- [EVENT] --Witch house(19)@@+[NODE]51@@[STORY]
msgid "'Nice tradin' with ya. Bye.'"
msgstr ""
#. -- [EVENT] --Hidden stash house(20)@@+[NODE]2@@[STORY]
msgid ""
"You find a small abandoned house. Most of it has collapsed.You see signs "
"that someone tried to move the debris to get to something, but their efforts "
"failed."
msgstr ""
#. -- [EVENT] --Hidden stash house(20)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --Hidden stash house(20)@@+[NODE]2@@[OUT]2
msgid "Move the debris yourself."
msgstr ""
#. -- [EVENT] --Hidden stash house(20)@@+[NODE]5@@[STORY]
msgid ""
"You manage to move the debris and find an old cellar. Perhaps this was once "
"a bandit hideout, as it looks like it contains stashed loot.Much of the "
"equipment has rotted away, but some is salvageable."
msgstr ""
#. -- [EVENT] --Hidden stash house(20)@@+[NODE]7@@[STORY]
msgid ""
"You manage to move the debris and find several dead bodies -- likely "
"bandits, as they are armed.Much of the equipment has rotted away, but some "
"is salvageable."
msgstr ""
#. -- [EVENT] --Hidden stash house(20)@@+[NODE]8@@[STORY]
msgid ""
"You manage to move the debris and find an old cellar. Perhaps this was once "
"a hunter's lodge, as you find many trophies and leathers.Much of the "
"equipment has rotted away, but some is salvageable."
msgstr ""
#. -- [EVENT] --Hidden stash house(20)@@+[NODE]9@@[STORY]
msgid ""
"The debris is too heavy, and it is likely that whatever may have been hidden "
"beneath it has been crushed. "
msgstr ""
#. -- [EVENT] --Hidden stash house(20)@@+[NODE]9@@[OUT]2
msgid "Don't give up. Push yourselves to clear this!"
msgstr ""
#. -- [EVENT] --Hidden stash house(20)@@+[NODE]16@@[STORY]
msgid ""
"You are dead tired, bruised, and hungry, but you finally clear the debris."
"Underneath you find a few dead bodies. "
msgstr ""
#. -- [EVENT] --Hidden stash house(20)@@+[NODE]16@@[OUT]1
msgid "Bury them and take their stuff. "
msgstr ""
#. -- [EVENT] --Hidden stash house(20)@@+[NODE]17@@[STORY]
msgid ""
"You are dead tired, bruised, and hungry, but you finally clear the debris."
"Underneath you find absolutely nothing but the wood you shuffled."
msgstr ""
#. -- [EVENT] --cem goblin trinket(21)@@+[NODE]2@@[STORY]
msgid ""
"The house you were here to search proved empty, but behind it, you discover "
"a cemetery. You see a strange trinket at one of the burial sites."
msgstr ""
#. -- [EVENT] --cem goblin trinket(21)@@+[NODE]2@@[OUT]1
msgid "[Goblin]Try to work out the right combination for this trinket."
msgstr ""
#. -- [EVENT] --cem goblin trinket(21)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --cem goblin trinket(21)@@+[NODE]2@@[OUT]3
msgid "The trinket seems to hold a puzzle. Take a closer look."
msgstr ""
#. -- [EVENT] --cem goblin trinket(21)@@+[NODE]2@@[OUT]4
msgid "[Orc]You don't have a clue what this is but try fiddling with it."
msgstr ""
#. -- [EVENT] --cem goblin trinket(21)@@+[NODE]2@@[OUT]5
msgid "You don't have a clue what this is but try fiddling with it."
msgstr ""
#. -- [EVENT] --cem goblin trinket(21)@@+[NODE]2@@[OUT]6
msgid "Whatever this is, try to pry it open."
msgstr ""
#. -- [EVENT] --cem goblin trinket(21)@@+[NODE]2@@[OUT]7
msgid "Just leave it be."
msgstr ""
#. -- [EVENT] --cem goblin trinket(21)@@+[NODE]3@@[STORY]
msgid ""
"The qizicons are an old goblin tradition dating back to the old country -- a "
"fabled place of your kind's origin. A trinket master, or shaman as you now "
"call them, will leave such an object as a sign of their legacy. This one "
"doesn't look too complicated, but it may be booby-trapped."
msgstr ""
#. -- [EVENT] --cem goblin trinket(21)@@+[NODE]3@@[OUT]1
#. -- [EVENT] --cem goblin trinket(21)@@+[NODE]19@@[OUT]1
msgid "Try to open it."
msgstr ""
#. -- [EVENT] --cem goblin trinket(21)@@+[NODE]3@@[OUT]2
msgid "No, it is too dangerous. Leave. "
msgstr ""
#. -- [EVENT] --cem goblin trinket(21)@@+[NODE]6@@[STORY]
msgid ""
"The thing explodes when you hit it! You suffer some burns, but you may yet "
"recover some goods."
msgstr ""
#. -- [EVENT] --cem goblin trinket(21)@@+[NODE]6@@[OUT]1
#. -- [EVENT] --cem goblin trinket(21)@@+[NODE]6@@[OUT]2
msgid "Gather what is intact inside and leave."
msgstr ""
#. -- [EVENT] --cem goblin trinket(21)@@+[NODE]18@@[STORY]
msgid ""
"You were so close, but you turn the wrong lever and the whole thing explodes "
"in your hands!"
msgstr ""
#. -- [EVENT] --cem goblin trinket(21)@@+[NODE]19@@[STORY]
msgid ""
"You read of old goblin customs where shamans would leave objects behind to "
"trick any grave looters. Or was it to pass on some of their legacy? In "
"either case, whatever the object may hold, it is likely rigged against "
"tampering."
msgstr ""
#. -- [EVENT] --cem goblin trinket(21)@@+[NODE]19@@[OUT]2
msgid "Open it forcefully."
msgstr ""
#. -- [EVENT] --cem goblin trinket(21)@@+[NODE]23@@[STORY]
msgid ""
"You fail and a message in smoke puffs out:'Ha! Stupid orc.'The contraption "
"then explodes."
msgstr ""
#. -- [EVENT] --Necromancer(23)@@+[NODE]2@@[STORY]
msgid ""
"You approach the tower of Shame Bringer, the orc who supposedly has a way to "
"beat this growing light.The place is unremarkable -- a single stone-built "
"tower. The only oddity is the lack of any visible entrance. "
msgstr ""
#. -- [EVENT] --Necromancer(23)@@+[NODE]2@@[OUT]1
msgid ""
"Walk up to the tower and tell the orc you were sent here by the goblin "
"shamans."
msgstr ""
#. -- [EVENT] --Necromancer(23)@@+[NODE]2@@[OUT]2
msgid ""
"Walk up to the tower and tell the orc you were sent here by Eater of Souls, "
"his mother."
msgstr ""
#. -- [EVENT] --Necromancer(23)@@+[NODE]3@@[STORY]
msgid ""
"An orc male comes out of the tower as if he just walked through the "
"stone.'The shamans? Interesting. I did not calculate for such an outcome, "
"though now that you mention it, it does make sense. They too are creatures "
"woven from chaos, magic, and darkness more than light and harmony.'"
msgstr ""
#. -- [EVENT] --Necromancer(23)@@+[NODE]3@@[OUT]1
#. -- [EVENT] --Necromancer(23)@@+[NODE]21@@[OUT]1
msgid "Does he know how to stop the light?"
msgstr ""
#. -- [EVENT] --Necromancer(23)@@+[NODE]3@@[OUT]2
#. -- [EVENT] --Necromancer(23)@@+[NODE]21@@[OUT]2
msgid "Ask him what his story is. Male orcs who use magic are not common."
msgstr ""
#. -- [EVENT] --Necromancer(23)@@+[NODE]3@@[OUT]3
#. -- [EVENT] --Necromancer(23)@@+[NODE]21@@[OUT]3
msgid ""
"Implore the orc to tell you how to defeat the light in the simplest possible "
"terms. You have no time for stories and do not care for his motives."
msgstr ""
#. -- [EVENT] --Necromancer(23)@@+[NODE]4@@[STORY]
msgid ""
"'No, we are not. When talent for the mystical shows in a male, the mother is "
"supposed to kill the child.Mine is the alpha's best witch. She was granted "
"permission to leave my fate in the hands of chance. And chance favoured me, "
"it seems. I was abandoned to die on the burning plains, but I survived. I "
"called out for death to claim me. Instead it let me live.'"
msgstr ""
#. -- [EVENT] --Necromancer(23)@@+[NODE]4@@[OUT]1
msgid "[Nyia]Death answered? How so?"
msgstr ""
#. -- [EVENT] --Necromancer(23)@@+[NODE]4@@[OUT]2
#. -- [EVENT] --Necromancer(23)@@+[NODE]5@@[OUT]1
msgid "So what is it that he does? "
msgstr ""
#. -- [EVENT] --Necromancer(23)@@+[NODE]5@@[STORY]
msgid ""
"'It was not your mistress, if that is what you ask. It was a lady clad in "
"dark feathers. Death and winter followed her every step. Sadness and wisdom "
"wrapped her neck.She said I must use my wits to survive, and only then will "
"the kingdom of death listen to my command. I found myself drowning in "
"darkness and her voice guided me back.'"
msgstr ""
#. -- [EVENT] --Necromancer(23)@@+[NODE]6@@[STORY]
msgid ""
"'I am what others call a necromancer. A crude word, but it will suffice. I "
"have mastered the art of undeath. My creatures walk this earth and do my "
"bidding, but there is so much more.I delve into the realms of death. I stare "
"into the face of darkness and walk the many paths of chaos.'"
msgstr ""
#. -- [EVENT] --Necromancer(23)@@+[NODE]6@@[OUT]1
msgid ""
"[Nyia]He claims to have been saved by a lady of death, but necromancy is an "
"affront to the natural circle!"
msgstr ""
#. -- [EVENT] --Necromancer(23)@@+[NODE]6@@[OUT]2
#. -- [EVENT] --Necromancer(23)@@+[NODE]7@@[OUT]1
msgid "How can necromancy help stop the Shattering?"
msgstr ""
#. -- [EVENT] --Necromancer(23)@@+[NODE]7@@[STORY]
msgid ""
"'Yes. And she knew it, too, when she saved my life. She could have set me on "
"a path of her choosing, but she did not, claiming that I must make my own "
"fate.She has never appeared to me again, but I choose to believe that my "
"path is just as much a part of the circle of life as anything. And now we "
"are here, me holding dark answers, you seeking them.'"
msgstr ""
#. -- [EVENT] --Necromancer(23)@@+[NODE]8@@[STORY]
msgid ""
"'My art of necromancy cannot help directly, but I can. I have learnt a "
"truth. Only darkness can defeat this light. Think on it.After the Awakening, "
"we had peace in the grey times, where neither the light nor the dark "
"overwhelmed -- a truce. And yes, the black mist's presence will often cause "
"chaos, but it was good.'"
msgstr ""
#. -- [EVENT] --Necromancer(23)@@+[NODE]8@@[OUT]1
msgid "What is he talking about?"
msgstr ""
#. -- [EVENT] --Necromancer(23)@@+[NODE]9@@[STORY]
msgid ""
"'The cosmic tree was neither saved nor burned. It remained in stasis as it "
"was. And this worked -- until the lightbringers came. Someone did not like "
"the new truce. So they released the light.I can tell you how to make a heart "
"of darkness. Plant it in the earth-cave and destroy the light-beast for "
"good.'"
msgstr ""
#. -- [EVENT] --Necromancer(23)@@+[NODE]9@@[OUT]1
msgid "For good?"
msgstr ""
#. -- [EVENT] --Necromancer(23)@@+[NODE]10@@[STORY]
msgid ""
"'Yes, the heart will not only slay the host flesh, but also corrupt the "
"light altogether. Some will survive, but not enough to cause trouble. The "
"darkness that still lingers in this world will be enough to keep it in "
"check, maybe even defeat it in time.'"
msgstr ""
#. -- [EVENT] --Necromancer(23)@@+[NODE]10@@[OUT]1
#. -- [EVENT] --Necromancer(23)@@+[NODE]14@@[OUT]1
#. -- [EVENT] --Necromancer(23)@@+[NODE]15@@[OUT]1
#. -- [EVENT] --Necromancer(23)@@+[NODE]20@@[OUT]1
msgid ""
"So he is proposing sabotage? A fake heart designed to destroy, not restore, "
"the old ways?"
msgstr ""
#. -- [EVENT] --Necromancer(23)@@+[NODE]10@@[OUT]2
msgid "And the Shattering?"
msgstr ""
#. -- [EVENT] --Necromancer(23)@@+[NODE]11@@[STORY]
msgid "'Yes.'"
msgstr ""
#. -- [EVENT] --Necromancer(23)@@+[NODE]11@@[OUT]1
msgid "Will this not bring back the age of darkness?"
msgstr ""
#. -- [EVENT] --Necromancer(23)@@+[NODE]11@@[OUT]2
#. -- [EVENT] --Necromancer(23)@@+[NODE]13@@[OUT]1
msgid "How can this heart of darkness be made?"
msgstr ""
#. -- [EVENT] --Necromancer(23)@@+[NODE]11@@[OUT]3
msgid ""
"This whole plan is dangerous and cannot be allowed to succeed. Attack the "
"necromancer!"
msgstr ""
#. -- [EVENT] --Necromancer(23)@@+[NODE]12@@[STORY]
msgid ""
"'Not entirely, no. The cosmic tree is alive from what I gather, no? I mean, "
"you do serve the gods and they do rely on it.So the core of darkness will "
"remain at bay. Only what is left here with us will strengthen. It will be a "
"change. It may in fact affect the pointy ears.'"
msgstr ""
#. -- [EVENT] --Necromancer(23)@@+[NODE]12@@[OUT]1
msgid "How?"
msgstr ""
#. -- [EVENT] --Necromancer(23)@@+[NODE]13@@[STORY]
msgid ""
"'They are born of light as we are of darkness. They will likely suffer the "
"curse again. But they survived once, so I am sure they can make it again.'"
msgstr ""
#. -- [EVENT] --Necromancer(23)@@+[NODE]14@@[STORY]
msgid ""
"'In short, make a heart of darkness that will corrupt light and destroy much "
"of it. Darkness will be able to fight off the rest and the Shattering should "
"cease, as it is caused by the lightbringers escaping the earth's core.'"
msgstr ""
#. -- [EVENT] --Necromancer(23)@@+[NODE]15@@[STORY]
msgid ""
"'The earth shatters as the lightbringers escape the core and come up "
"topside. With the light corrupted, the tremors should stop in time.'"
msgstr ""
#. -- [EVENT] --Necromancer(23)@@+[NODE]15@@[OUT]2
msgid "Why is he seeking to aid you?"
msgstr ""
#. -- [EVENT] --Necromancer(23)@@+[NODE]16@@[STORY]
msgid ""
"'The mroki were once giants, you know? They were changed by darkness and "
"over time became something entirely new. But their hearts, infused with my "
"magic, will trick the mechanism in the living cave into thinking it is a "
"giant's heart.You will of course need to defeat the light-beast that now "
"guards the chamber. But if you agree, I will aid you. And remember, not "
"every mroki will have a heart, so it may take some hunting.'"
msgstr ""
#. -- [EVENT] --Necromancer(23)@@+[NODE]16@@[OUT]1
msgid ""
"Agree and go hunt for some mroki. They can be found in the darkness, in "
"volcanic biomes. "
msgstr ""
#. -- [EVENT] --Necromancer(23)@@+[NODE]16@@[OUT]2
msgid "Refuse and leave."
msgstr ""
#. -- [EVENT] --Necromancer(23)@@+[NODE]20@@[STORY]
msgid ""
"'Pride? Wanting to impress my heartless mother? Or pure survival, maybe. "
"After all, I am master of darkness -- dominance of light or even pure "
"balance are not my friends. If you go my way, I will be stronger, of course.'"
msgstr ""
#. -- [EVENT] --Necromancer(23)@@+[NODE]21@@[STORY]
msgid ""
"An orc male comes out of the tower as if he just walked through the "
"stone.'So, she did listen, but she was too cowardly to come! Or is it a sign "
"of her brilliance that also resides within me that she should use the "
"champions of other gods to do her bidding? It matters not, for you are here, "
"willing to listen.'"
msgstr ""
#. -- [EVENT] --Necromancer(23)@@+[NODE]23@@[STORY]
msgid ""
"The necromancer's body turns to dark mist and dissolves. You must find other "
"ways to stop the Shattering.Perhaps you can go back to the red cave and "
"speak to the Alchemist again, rescue that dwarf from a prison or seek aid "
"from elves or dwarves."
msgstr ""
#. -- [EVENT] --Necromancer(23)@@+[NODE]26@@[STORY]
msgid ""
"'Fools, blind fools!'The necromancer defeats you and curses your names. He "
"then disappears with his tower. You must find other ways to stop the "
"Shattering.Perhaps you can go back to the red cave and speak to the "
"Alchemist again."
msgstr ""
#. -- [EVENT] --Necromancer(23)@@+[NODE]30@@[STORY]
msgid ""
"'Fools, blind fools!'The necromancer disappears with his tower. You must "
"find other ways to stop the Shattering.Perhaps you can go back to the red "
"cave and speak to the Alchemist again, rescue that dwarf from a prison or "
"seek aid from elves or dwarves."
msgstr ""
#. -- [EVENT] --Necromancer(23)@@+[NODE]31@@[STORY]
msgid ""
"'You find a tower, within there are bones and signs of occupancy, but "
"whoever lived here is long gone.'"
msgstr ""
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]2@@[STORY]
msgid ""
"The fires are warm and the ale is good. The tavern is bustling with life and "
"joy and loads of shrooms and herbs to smoke. "
msgstr ""
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]2@@[OUT]1
msgid "See if you can recruit anyone."
msgstr ""
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]2@@[OUT]2
msgid "[Demon]Do some gambling."
msgstr ""
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]2@@[OUT]3
msgid "Do some gambling."
msgstr ""
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]2@@[OUT]4
msgid "Drink, smoke have some shrooms."
msgstr ""
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]3@@[STORY]
msgid ""
"There are some folks here who may want to join your band, seeing as you are "
"the chosen and all."
msgstr ""
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]3@@[OUT]1
msgid "Approach a skirmisher."
msgstr ""
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]3@@[OUT]2
msgid "Approach a beastmaster."
msgstr ""
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]3@@[OUT]3
msgid "Approach a shaman."
msgstr ""
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]3@@[OUT]4
msgid "Approach a boar rider."
msgstr ""
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]3@@[OUT]5
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]3@@[OUT]6
msgid "Someone is ushering you over to speak to them. Go see what they want."
msgstr ""
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]3@@[OUT]7
msgid "There are no more folks who want to join this time. "
msgstr ""
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]3@@[OUT]8
msgid "Approach a worker."
msgstr ""
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]8@@[STORY]
msgid "No deal. Better luck next time. "
msgstr ""
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]11@@[STORY]
msgid "A fighter is available but requires a payment."
msgstr ""
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]11@@[OUT]1
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]12@@[OUT]1
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]14@@[OUT]1
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]39@@[OUT]1
msgid "Pay them if you can."
msgstr ""
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]12@@[STORY]
msgid "A beastmaster is available but requires a payment."
msgstr ""
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]14@@[STORY]
msgid "They say they'll do mercenary work for the right price."
msgstr ""
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]17@@[STORY]
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]24@@[STORY]
msgid ""
"An orphan overhears you recruiting and begs for you to take them in. They "
"heard that you are a champion and they want to be one too, apparently."
msgstr ""
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]17@@[OUT]1
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]24@@[OUT]1
msgid "Welcome them."
msgstr ""
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]26@@[STORY]
msgid ""
"One should never try gambling with demons. You were made for trickery, after "
"all.You win, but you realise the spirits were watching you and you feel "
"their displeasure directly."
msgstr ""
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]26@@[OUT]1
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]27@@[OUT]1
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]28@@[OUT]1
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]29@@[OUT]1
msgid "Time to go."
msgstr ""
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]27@@[STORY]
msgid "Lady luck has smiled upon you again. You win."
msgstr ""
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]28@@[STORY]
msgid "Who needs luck when you have the gods on your side? You win."
msgstr ""
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]29@@[STORY]
msgid "Alas, luck was not on your side. You lost."
msgstr ""
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]30@@[STORY]
msgid ""
"You smoke some stuff and you do not know what went on, but when you leave "
"you find a goblin child with you. Is it yours? Perhaps, or rather, it is now!"
msgstr ""
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]30@@[OUT]1
msgid "Good?"
msgstr ""
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]33@@[STORY]
msgid ""
"As a witch, you've ingested your share of oddities, so the goblin stuff is "
"no challenge.You inhale and ride the wave of spirit visions and impress the "
"locals greatly."
msgstr ""
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]33@@[OUT]1
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]34@@[OUT]1
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]35@@[OUT]1
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]36@@[OUT]1
msgid "Great. Now it's time to leave."
msgstr ""
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]34@@[STORY]
msgid ""
"Goblins are not known for strong heads, and you are Slavyan after all. So "
"you drink and smoke with them hand in hand and they are impressed."
msgstr ""
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]35@@[STORY]
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]36@@[STORY]
msgid ""
"That goblin stuff is weird for sure. You do not recall the evening, but you "
"feel its effects painfully . . ."
msgstr ""
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]37@@[STORY]
msgid ""
"You drank and smoked too much, apparently you started insulting the locals "
"for being too short and then trying to fit one into your bag to prove it..."
msgstr ""
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]37@@[OUT]1
msgid "Time to leave."
msgstr ""
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]39@@[STORY]
msgid "A shaman is available but requires a payment."
msgstr ""
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]41@@[STORY]
msgid "A gatherer and a crafter are available but require a payment."
msgstr ""
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]41@@[OUT]1
msgid "Pay for a crafter if you can."
msgstr ""
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]41@@[OUT]2
msgid "Pay for a gatherer if you can."
msgstr ""
#. -- [EVENT] --Beastmaster(25)@@+[NODE]3@@[STORY]
msgid ""
"'Oi, you want your pet there trained, do ya? I'll do it, for a "
"fee.'[Training your pet will only raise it to third rank, no higher]"
msgstr ""
#. -- [EVENT] --Beastmaster(25)@@+[NODE]3@@[OUT]1
msgid "Yes, give a dog to be trained."
msgstr ""
#. -- [EVENT] --Beastmaster(25)@@+[NODE]3@@[OUT]2
msgid "Yes, give a cat to be trained."
msgstr ""
#. -- [EVENT] --Beastmaster(25)@@+[NODE]3@@[OUT]3
msgid "Yes, give a wolf to be trained."
msgstr ""
#. -- [EVENT] --Beastmaster(25)@@+[NODE]3@@[OUT]4
msgid "Yes, give a goat to be trained."
msgstr ""
#. -- [EVENT] --Beastmaster(25)@@+[NODE]3@@[OUT]5
msgid "Yes, give a boar to be trained."
msgstr ""
#. -- [EVENT] --Beastmaster(25)@@+[NODE]3@@[OUT]6
msgid "Yes, give a bear to be trained."
msgstr ""
#. -- [EVENT] --Beastmaster(25)@@+[NODE]3@@[OUT]7
#. -- [EVENT] --Ghost training goblin(26)@@+[NODE]3@@[OUT]3
msgid "No, leave."
msgstr ""
#. -- [EVENT] --Beastmaster(25)@@+[NODE]4@@[STORY]
msgid ""
"'Are you crazy, can't train cats, do I look like a wizard to you. Them lot "
"are more likely to scratch my eyes out than listen...'"
msgstr ""
#. -- [EVENT] --Beastmaster(25)@@+[NODE]4@@[OUT]1
msgid "Ask about other pets."
msgstr ""
#. -- [EVENT] --Beastmaster(25)@@+[NODE]7@@[STORY]
#. -- [EVENT] --Beastmaster(25)@@+[NODE]12@@[STORY]
#. -- [EVENT] --Beastmaster(25)@@+[NODE]17@@[STORY]
#. -- [EVENT] --Beastmaster(25)@@+[NODE]20@@[STORY]
#. -- [EVENT] --Beastmaster(25)@@+[NODE]24@@[STORY]
msgid "'Fee paid, good, now hand me that pet for training.'"
msgstr ""
#. -- [EVENT] --Beastmaster(25)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --Beastmaster(25)@@+[NODE]12@@[OUT]1
#. -- [EVENT] --Beastmaster(25)@@+[NODE]17@@[OUT]1
#. -- [EVENT] --Beastmaster(25)@@+[NODE]20@@[OUT]1
#. -- [EVENT] --Beastmaster(25)@@+[NODE]24@@[OUT]1
#. -- [EVENT] --Ghost training goblin(26)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --Ghost training goblin(26)@@+[NODE]12@@[OUT]1
msgid "Hand over the pet."
msgstr ""
#. -- [EVENT] --Beastmaster(25)@@+[NODE]9@@[STORY]
#. -- [EVENT] --Beastmaster(25)@@+[NODE]14@@[STORY]
#. -- [EVENT] --Beastmaster(25)@@+[NODE]15@@[STORY]
#. -- [EVENT] --Beastmaster(25)@@+[NODE]22@@[STORY]
#. -- [EVENT] --Beastmaster(25)@@+[NODE]26@@[STORY]
#. -- [EVENT] --Ghost training goblin(26)@@+[NODE]9@@[STORY]
#. -- [EVENT] --Ghost training goblin(26)@@+[NODE]14@@[STORY]
msgid "Your pet returns after a while and it seems much better behaved."
msgstr ""
#. -- [EVENT] --Beastmaster(25)@@+[NODE]9@@[OUT]1
#. -- [EVENT] --Beastmaster(25)@@+[NODE]14@@[OUT]1
#. -- [EVENT] --Beastmaster(25)@@+[NODE]15@@[OUT]1
#. -- [EVENT] --Beastmaster(25)@@+[NODE]22@@[OUT]1
#. -- [EVENT] --Beastmaster(25)@@+[NODE]26@@[OUT]1
#. -- [EVENT] --Ghost training goblin(26)@@+[NODE]9@@[OUT]1
#. -- [EVENT] --Ghost training goblin(26)@@+[NODE]14@@[OUT]1
msgid "Thank the trainer and leave."
msgstr ""
#. -- [EVENT] --Ghost training goblin(26)@@+[NODE]3@@[STORY]
msgid ""
"'Oi. You travel with spirit companions. For a fee, I go into greyworld and I "
"give your spirits more mojo, eh?'[Training your pet will only raise it to "
"fourth rank, no higher]"
msgstr ""
#. -- [EVENT] --Ghost training goblin(26)@@+[NODE]3@@[OUT]1
msgid "Yes, give a ghost to be trained."
msgstr ""
#. -- [EVENT] --Ghost training goblin(26)@@+[NODE]3@@[OUT]2
msgid "Yes, give a wraith to be trained."
msgstr ""
#. -- [EVENT] --Ghost training goblin(26)@@+[NODE]7@@[STORY]
#. -- [EVENT] --Ghost training goblin(26)@@+[NODE]12@@[STORY]
msgid "'Fee paid, good, now I go into the greyworld with your spirit.'"
msgstr ""