Scripting tools to interact with Thea 2 The Shattering files in order to translate them easily.
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#, fuzzy
msgid ""
msgstr ""
"MIME-Version: 1.0\n"
"Content-Transfer-Encoding: 8bit\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
#. -- [EVENT] --goldfish_(1)@@+[NODE]2@@[STORY]
msgid ""
"As you stop to refill your water supplies, you find a fish with a golden "
"tail trapped in the shallow waters, thrashing about."
msgstr ""
#. -- [EVENT] --goldfish_(1)@@+[NODE]2@@[OUT]1
msgid ""
"If this is a goldfish, they are known to have magical properties. Speak to "
"it."
msgstr ""
#. -- [EVENT] --goldfish_(1)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --goldfish_(1)@@+[NODE]2@@[OUT]3
msgid "Ignore the fish."
msgstr ""
#. -- [EVENT] --goldfish_(1)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --goldfish_(1)@@+[NODE]2@@[OUT]5
#. -- [EVENT] --goldfish_(1)@@+[NODE]2@@[OUT]6
msgid "Help the fish back into the deeper water."
msgstr ""
#. -- [EVENT] --goldfish_(1)@@+[NODE]2@@[OUT]7
#. -- [EVENT] --goldfish_(1)@@+[NODE]2@@[OUT]8
msgid "Eat the fish."
msgstr ""
#. -- [EVENT] --goldfish_(1)@@+[NODE]3@@[STORY]
msgid ""
"As far as you can tell, the fish is in fact a goldfish. From the waters, "
"another fish pops out, exclaiming:'My sister is too weak and she will not "
"last long. Pray help her, quick!'"
msgstr ""
#. -- [EVENT] --goldfish_(1)@@+[NODE]3@@[OUT]1
msgid "Ask for the traditional wish first."
msgstr ""
#. -- [EVENT] --goldfish_(1)@@+[NODE]3@@[OUT]2
msgid "Do as the fish bids you. Free her sister."
msgstr ""
#. -- [EVENT] --goldfish_(1)@@+[NODE]3@@[OUT]3
msgid "Ask if you will get double the wishes since you're helping both fish."
msgstr ""
#. -- [EVENT] --goldfish_(1)@@+[NODE]4@@[STORY]
msgid ""
"'Fishsticks and draughts! You have not caught me; thus, I am not bound to "
"grant you a wish, and she is too weak for the bargain. Perhaps she will when "
"she is freed.'"
msgstr ""
#. -- [EVENT] --goldfish_(1)@@+[NODE]4@@[OUT]1
msgid "Rebuke the fish for trying to lie and bend demon law. "
msgstr ""
#. -- [EVENT] --goldfish_(1)@@+[NODE]4@@[OUT]2
msgid "Free the dying fish."
msgstr ""
#. -- [EVENT] --goldfish_(1)@@+[NODE]4@@[OUT]3
#. -- [EVENT] --goldfish_(1)@@+[NODE]5@@[OUT]2
msgid "Refuse to free the fish unless you get a wish. "
msgstr ""
#. -- [EVENT] --goldfish_(1)@@+[NODE]5@@[STORY]
msgid ""
"'Oh, fine, fine, if you're so wise, why did you ask?She is too weak, so when "
"you rescue her, you will do so without the deal.'"
msgstr ""
#. -- [EVENT] --goldfish_(1)@@+[NODE]5@@[OUT]1
msgid "Free the dying fish anyway."
msgstr ""
#. -- [EVENT] --goldfish_(1)@@+[NODE]6@@[STORY]
#. -- [EVENT] --goldfish_(1)@@+[NODE]20@@[STORY]
msgid ""
"The fish regains its strength almost as soon as it is free to swim. It jumps "
"and speaks to you:'Thank you, kind strangers. You released me without the "
"promise of reward, and this is rare. I am bound by laws and cannot grant you "
"a wish, but I can tell you a secret. Do you want to hear it?'"
msgstr ""
#. -- [EVENT] --goldfish_(1)@@+[NODE]6@@[OUT]1
#. -- [EVENT] --goldfish_(1)@@+[NODE]20@@[OUT]1
msgid "Yes. Ask for the secret."
msgstr ""
#. -- [EVENT] --goldfish_(1)@@+[NODE]6@@[OUT]2
#. -- [EVENT] --goldfish_(1)@@+[NODE]20@@[OUT]2
msgid "No. Decline politely and be on your way."
msgstr ""
#. -- [EVENT] --goldfish_(1)@@+[NODE]7@@[STORY]
msgid ""
"The trapped fish dies and her sister scorns you:'I cannot grant wishes, but "
"I can curse those whom I judge unworthy, and you bastards qualify. Hope your "
"bits fall off!'"
msgstr ""
#. -- [EVENT] --goldfish_(1)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]39@@[OUT]1
#. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]17@@[OUT]1
#. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]32@@[OUT]1
#. -- [EVENT] --Bociek(7)@@+[NODE]9@@[OUT]1
#. -- [EVENT] --Bociek(7)@@+[NODE]14@@[OUT]1
#. -- [EVENT] --Bociek(7)@@+[NODE]14@@[OUT]2
#. -- [EVENT] --Trapped skashck(8)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --Trapped skashck(8)@@+[NODE]7@@[OUT]2
#. -- [EVENT] --Trapped skashck(8)@@+[NODE]10@@[OUT]1
#. -- [EVENT] --Trapped skashck(8)@@+[NODE]10@@[OUT]2
#. -- [EVENT] --Trapped skashck(8)@@+[NODE]14@@[OUT]1
#. -- [EVENT] --Trapped skashck(8)@@+[NODE]16@@[OUT]1
#. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]8@@[OUT]1
#. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]8@@[OUT]2
#. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]18@@[OUT]1
#. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]19@@[OUT]1
#. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]26@@[OUT]1
#. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]29@@[OUT]1
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]42@@[OUT]1
#. -- [EVENT] --FairyGodmothers(12)@@+[NODE]16@@[OUT]1
#. -- [EVENT] --GodmothersSpw(13)@@+[NODE]6@@[OUT]1
#. -- [EVENT] --Babiniec(15)@@+[NODE]26@@[OUT]1
#. -- [EVENT] --Babiniec(15)@@+[NODE]31@@[OUT]1
#. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]36@@[OUT]1
#. -- [EVENT] --czort wierzbowy3(18)@@+[NODE]4@@[OUT]1
#. -- [EVENT] --Hailk-gailki(19)@@+[NODE]15@@[OUT]1
#. -- [EVENT] --Hailk-gailki(19)@@+[NODE]19@@[OUT]1
#. -- [EVENT] --Hailk-gailki(19)@@+[NODE]23@@[OUT]1
#. -- [EVENT] --Hailk-gailki(19)@@+[NODE]24@@[OUT]1
#. -- [EVENT] --Hailk-gailki(19)@@+[NODE]26@@[OUT]1
#. -- [EVENT] --Hailk-gailki(19)@@+[NODE]28@@[OUT]1
#. -- [EVENT] --Hailk-gailki(19)@@+[NODE]30@@[OUT]1
#. -- [EVENT] --Hailk-gailki(19)@@+[NODE]38@@[OUT]1
#. -- [EVENT] --Black cat crossing(20)@@+[NODE]11@@[OUT]1
#. -- [EVENT] --Black cat crossing(20)@@+[NODE]17@@[OUT]1
#. -- [EVENT] --Black cat crossing(20)@@+[NODE]18@@[OUT]1
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]15@@[OUT]1
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]21@@[OUT]1
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]29@@[OUT]1
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]35@@[OUT]1
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]39@@[OUT]1
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]49@@[OUT]1
#. -- [EVENT] --Potoplenyk2(23)@@+[NODE]6@@[OUT]1
#. -- [EVENT] --Potoplenyk2(23)@@+[NODE]10@@[OUT]1
#. -- [EVENT] --Potoplenyk2(23)@@+[NODE]12@@[OUT]1
#. -- [EVENT] --Rabsik(24)@@+[NODE]9@@[OUT]1
#. -- [EVENT] --Rabsik(24)@@+[NODE]15@@[OUT]1
#. -- [EVENT] --Rabsik(24)@@+[NODE]25@@[OUT]2
#. -- [EVENT] --Rabsik(24)@@+[NODE]26@@[OUT]1
#. -- [EVENT] --Rabsik 2(25)@@+[NODE]16@@[OUT]2
#. -- [EVENT] --Rabsik 2(25)@@+[NODE]33@@[OUT]1
#. -- [EVENT] --Rabsik 2(25)@@+[NODE]34@@[OUT]1
#. -- [EVENT] --Rabsik 2(25)@@+[NODE]38@@[OUT]1
#. -- [EVENT] --Rabsik 3(26)@@+[NODE]26@@[OUT]2
#. -- [EVENT] --Sadok (27)@@+[NODE]23@@[OUT]1
#. -- [EVENT] --Sadok (27)@@+[NODE]34@@[OUT]1
#. -- [EVENT] --Sadok (27)@@+[NODE]38@@[OUT]1
#. -- [EVENT] --Hidden stash house_(28)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --Hidden stash house_(28)@@+[NODE]9@@[OUT]1
#. -- [EVENT] --Hidden stash house_(28)@@+[NODE]17@@[OUT]1
msgid "Leave."
msgstr ""
#. -- [EVENT] --goldfish_(1)@@+[NODE]8@@[STORY]
msgid ""
"'See that lake there? It is called Mokre, which means wet in the old tongue."
"You'd think any lake would be wet, yeah?'"
msgstr ""
#. -- [EVENT] --goldfish_(1)@@+[NODE]8@@[OUT]1
msgid "Confirm and wait to hear more of the story."
msgstr ""
#. -- [EVENT] --goldfish_(1)@@+[NODE]9@@[STORY]
msgid ""
"'Exactly. Now, I am not at liberty to disclose the full implications of the "
"aforementioned name. But if you swim to the middle of the lake, you may or "
"may not find some old castle ruins.Beware though, for it is a Wet Lake...'"
msgstr ""
#. -- [EVENT] --goldfish_(1)@@+[NODE]9@@[OUT]1
msgid "Convince the fish to be a bit more specific."
msgstr ""
#. -- [EVENT] --goldfish_(1)@@+[NODE]9@@[OUT]2
msgid "Nod and leave to find the ruins it spoke of."
msgstr ""
#. -- [EVENT] --goldfish_(1)@@+[NODE]9@@[OUT]3
msgid "Thank the fish for the useless secret and leave this place. "
msgstr ""
#. -- [EVENT] --goldfish_(1)@@+[NODE]13@@[STORY]
msgid ""
"'Oh, darn it, I'm gonna be buried in paperwork for this, but fine.There's an "
"old castle ruin of blacksword knights, so treasures are likely. But as you "
"swim there, you will hear the weeping of a child.'"
msgstr ""
#. -- [EVENT] --goldfish_(1)@@+[NODE]13@@[OUT]1
msgid "Wait to hear more."
msgstr ""
#. -- [EVENT] --goldfish_(1)@@+[NODE]14@@[STORY]
msgid ""
"'This spirit child died an awful death, as one might expect, and in its "
"death, it can be very unruly.But as you saved me, I will reveal this: sing "
"it a lullaby as you swim past, and you will soothe its weeping and pass into "
"the ruins safely. Beware, though, for there may be more physical adversaries "
"inside!'"
msgstr ""
#. -- [EVENT] --goldfish_(1)@@+[NODE]14@@[OUT]1
#. -- [EVENT] --goldfish_(1)@@+[NODE]15@@[OUT]1
msgid "Thank the fish for its information and leave."
msgstr ""
#. -- [EVENT] --goldfish_(1)@@+[NODE]15@@[STORY]
msgid ""
"'Alas, despite your golden hearts, I am bound by countless clauses "
"preventing me from divulging more information on the matter.For instance, a "
"clause forbids me to speak of any possible child spirits that may or may not "
"guard fallen castles filled with treasures. Now, fare thee well!'"
msgstr ""
#. -- [EVENT] --goldfish_(1)@@+[NODE]16@@[STORY]
msgid ""
"You refill your water and leave the fish to its fate.Later that day, you "
"feel sick. Was it the fish or just bad luck? Who knows?"
msgstr ""
#. -- [EVENT] --goldfish_(1)@@+[NODE]16@@[OUT]1
#. -- [EVENT] --goldfish_(1)@@+[NODE]21@@[OUT]1
msgid "Damn it. "
msgstr ""
#. -- [EVENT] --goldfish_(1)@@+[NODE]18@@[STORY]
msgid ""
"You help the fish into the water and it swims away, flicking its golden tail "
"at you.You turn away to leave and feel a blessing fall upon you."
msgstr ""
#. -- [EVENT] --goldfish_(1)@@+[NODE]18@@[OUT]1
#. -- [EVENT] --goldfish_(1)@@+[NODE]19@@[OUT]1
#. -- [EVENT] --goldfish_(1)@@+[NODE]22@@[OUT]1
msgid "All right, then, leave."
msgstr ""
#. -- [EVENT] --goldfish_(1)@@+[NODE]19@@[STORY]
msgid ""
"You help the fish into the water and it swims away, flicking its golden tail "
"at you."
msgstr ""
#. -- [EVENT] --goldfish_(1)@@+[NODE]21@@[STORY]
msgid "You eat the fish and feel awfully sick afterwards!"
msgstr ""
#. -- [EVENT] --goldfish_(1)@@+[NODE]22@@[STORY]
msgid ""
"You eat the fish and feel great. It was better than any fish you've ever "
"tasted."
msgstr ""
#. -- [EVENT] --goldfish_(1)@@+[NODE]25@@[STORY]
msgid ""
"'Rules be damned, my sister's life means more! I will give you my own life "
"force and throw in the location of a treasure I know of. Deal?'"
msgstr ""
#. -- [EVENT] --goldfish_(1)@@+[NODE]25@@[OUT]1
msgid "Accept and help the other fish."
msgstr ""
#. -- [EVENT] --goldfish_(1)@@+[NODE]25@@[OUT]2
msgid "Decline and demand a wish!"
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]2@@[STORY]
msgid ""
"You see among the low-hanging mist two islands on the lake.Most likely, that "
"is where you can access any castle ruins the fish spoke of.Strangely, there "
"is a small boat waiting for you at the shore. It is built of fish scales and "
"has a golden tail."
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]2@@[OUT]1
msgid ""
"Take the boat to the islands, but be prepared to sing the lullaby to the "
"child spirit, just as the fish warned you."
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]2@@[OUT]2
msgid ""
"Take the boat to the centre of the lake and search for the castle ruins the "
"fish mentioned."
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]3@@[STORY]
msgid ""
"As you approach the islands, you hear the faint yet growing sobbing of a "
"young child, intertwined with an unnatural wailing that chills your bones. "
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]3@@[OUT]1
msgid "Sing the lullaby to appease the child spirit."
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]3@@[OUT]2
msgid ""
"[Magic user] Sing the lullaby and combine it with your own knowledge of the "
"spirits to invoke a binding ritual."
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]4@@[STORY]
msgid ""
"As you approach the islands, you hear the faint yet growing sobbing of a "
"young child, intertwined with an unnatural wailing that chills your bones.A "
"thick fog engulfs you, and the cries turn to unbearable shrieks.You see "
"ghostly forms in the fog."
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]4@@[OUT]1
msgid "Attack the ghosts!"
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]4@@[OUT]2
msgid ""
"[Magic user] Try to use a binding ritual to cast away these evil spirits."
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]4@@[OUT]3
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]16@@[OUT]2
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]10@@[OUT]2
#. -- [EVENT] --The smith and Smetek(10)@@+[NODE]17@@[OUT]1
#. -- [EVENT] --Black cat crossing(20)@@+[NODE]12@@[OUT]2
msgid "Run away!"
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]7@@[STORY]
msgid ""
"As you quietly sing the lullaby, the sobbing ceases and the fog in the lake "
"disperses.You now see that one of the islands has a stone-built entrance to "
"an ancient ruin.The other holds the remains of a small farmer's hut. "
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]7@@[OUT]1
msgid "Go to the castle ruins directly."
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]7@@[OUT]2
msgid "Check the farmer's hut first."
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]8@@[STORY]
msgid ""
"The entrance looks like old cellar doors or some other utility passage, for "
"it is filled with the remains of caskets, woven baskets, and containers of "
"perishable goods.The contents, at first glance preserved in their entirety, "
"fall into dust when touched."
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]8@@[OUT]1
msgid "Enter the ruins and go in further."
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]9@@[STORY]
msgid ""
"Within the castle ruins, most corridors and rooms are submerged and buried "
"in mud. But there are three paths still intact and miraculously dry. "
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]9@@[OUT]1
msgid "Go down the eastern path."
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]9@@[OUT]2
msgid "Go down the western path."
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]9@@[OUT]3
msgid "Go down the southern path. "
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]10@@[STORY]
msgid ""
"The little house is empty and cold, its floors dusty, and the air heavy.Upon "
"scraps of old bedding, you see the ghostly boy rocking and humming the tune "
"you sung him.He looks up, and blood spills out of his mouth when he tries to "
"speak."
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]10@@[OUT]1
msgid "Better leave the spirit alone. Go to the castle."
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]10@@[OUT]2
msgid "Commune with the spirit, as is your gift. Ask the boy his woes."
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]12@@[STORY]
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]41@@[STORY]
msgid ""
"'You, you can speak to me? No one ever can. They just run and scream when I "
"try to talk to them.'"
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]12@@[OUT]1
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]41@@[OUT]1
msgid ""
"Explain to the ghost that his spirit energy is manifesting as an attack "
"because of how much anger or sorrow he has."
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]13@@[STORY]
msgid ""
"'Oh, I see. I didn't know. All I ever wanted is to ask people to find my "
"mommy.'"
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]13@@[OUT]1
msgid "Ask if you can help find his mother."
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]14@@[STORY]
msgid ""
"'It was so long ago... I was a boy, hungry, afraid. My mommy was dying "
"without food, and the knights, they took everything and sat in their castle."
"I went to ask them for food, went on the bridge, said my mommy was hungry, "
"then my stomach hurt, so cold, so dull...Then I was here, alone, and "
"everything was gone.'"
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]14@@[OUT]1
msgid ""
"The child ghost is clearly bound here because he is looking for his mother. "
"Try to find her remains in the house."
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]15@@[STORY]
msgid ""
"Your ritual bound the child spirit and bent it to your will. Its form "
"flickers from that of a young boy of no more than six, playing happily with "
"a wooden horse alongside a mother, to a starving child clenching its stomach "
"beside a barely living woman, and then you see the face of a knight in "
"armour, laughing.The reel of emotions and memories plays over and over."
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]15@@[OUT]1
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]42@@[OUT]1
msgid "Continue to explore the castle ruins now."
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]15@@[OUT]2
msgid ""
"The child spirit must be bound here by an anchor. Look for something in the "
"house that you can use to release its tormented soul. "
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]16@@[STORY]
msgid ""
"The spirits of this place become ever more enraged!You are cast away from "
"this place, your own spirit wounded. The islands disappear from your view "
"forever."
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]16@@[OUT]1
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]19@@[OUT]1
msgid "Leave this place."
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]19@@[STORY]
msgid ""
"Either the fish lied or your singing skills suck, because the spirits of "
"this place become enraged and assault you!You are cast away from this place, "
"your own spirit wounded. The islands disappear from your view forever."
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]20@@[STORY]
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]23@@[STORY]
msgid ""
"You find a chamber that could have been an armoury. As with the foods "
"before, anything you touch turns to dust, except for a single large chest. "
"Its heavy stone design and the runes carved onto the lock tell you that it "
"was made by dwarves."
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]20@@[OUT]1
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]23@@[OUT]1
msgid "Open the chest."
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]21@@[STORY]
msgid ""
"A piece of parchment smelling of the fields retracts from the lock mechanism "
"with a space at the bottom and a quill for you to write with. Apparently, "
"you are meant to answer the riddle it poses:Four dilly-dandiesFour stick "
"standiesTwo crookersTwo lookersAnd a wig wag"
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]21@@[OUT]1
msgid "Use your knowledge to decipher this riddle."
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]21@@[OUT]2
msgid "A mamuna -- dilly dandies sound like her hanging teats."
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]21@@[OUT]3
msgid ""
"An animal? -- four stick standies sound like four legs, and lookers like two "
"eyes."
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]21@@[OUT]4
msgid "A bies? The crookers could be teeth, and a wig wag may be a tail."
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]22@@[STORY]
msgid ""
"You are able to decipher the old tongue further:Four dilly-dandies (teats on "
"the udder)Four stick standies (legs)Two crookers (horns)Two lookers "
"(eyes)And a wig wag (tail)"
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]22@@[OUT]1
msgid "Cow?"
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]22@@[OUT]2
msgid "Dog?"
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]22@@[OUT]3
msgid "A bies bitch? "
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]24@@[STORY]
msgid ""
"I am all on my own,Wounded by iron weapons and scarred by swords.I often see "
"battle.I am tired of fighting.I do not expect to be allowed to retire from "
"warfareBefore I am completely done for.At the wall of the city, I am knocked "
"aboutAnd bitten again and again.Hard-edged things made by the blacksmith's "
"hammer attack me.Each time I wait for something worse.I have never been able "
"to find a doctor who could make me betterOr give me medicine made from herbs."
"Instead the sword gashes all over me grow bigger day and night."
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]24@@[OUT]1
msgid "A dummy."
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]24@@[OUT]2
msgid "A shield."
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]24@@[OUT]3
msgid "A sword."
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]25@@[STORY]
msgid ""
"A piece of parchment, hot to the touch, retracts from the lock mechanism "
"with a space at the bottom and a quill for you to write with. Apparently, "
"you are meant to answer the riddle it poses."
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]25@@[OUT]1
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]28@@[OUT]1
msgid "Read the riddle"
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]28@@[STORY]
msgid ""
"A piece of parchment, wet to the touch, retracts from the lock mechanism "
"with a space at the bottom and a quill for you to write with. Apparently, "
"you are meant to answer the riddle it poses."
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]29@@[STORY]
msgid ""
"The letters on the parchment shift:'Aye, poor lassies, dumb as oxen you are. "
"Be on your way now!'The parchment burns to ash and the chest remains locked."
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]29@@[OUT]1
msgid "Just leave this place."
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]29@@[OUT]2
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]29@@[OUT]3
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]29@@[OUT]4
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]35@@[OUT]2
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]35@@[OUT]3
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]35@@[OUT]4
msgid "Bash the chest open!"
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]30@@[STORY]
msgid ""
"As soon as you leave this place, the low-hanging fog thickens, and you know "
"you will not find your way here again. "
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]30@@[OUT]1
msgid "Continue your journey. "
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]32@@[STORY]
msgid ""
"Either you have dwarven know-how or you're just that strong, but the chest "
"lies wide open for the looting!"
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]32@@[OUT]1
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]33@@[OUT]1
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]36@@[OUT]1
msgid "Take the treasure and leave."
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]33@@[STORY]
msgid ""
"The runes on the chest glow angrily, but your wit and strength prove "
"superior. The chest lies wide open for the looting!"
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]34@@[STORY]
msgid ""
"The runes on the chest glow angrily, and with every hit you feel the room "
"grow hotter!You realise just in time that you are about to be devoured by "
"flames, and you run for your life."
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]34@@[OUT]1
#. -- [EVENT] --The smith and Smetek(10)@@+[NODE]22@@[OUT]1
msgid "Keep running."
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]35@@[STORY]
msgid ""
"The letters on the parchment shift:'Ya almost had it, laddies, almost. Have "
"yourself a pressie from us.'The parchment burns to ash and a small "
"compartment with a pouch of coins opens."
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]35@@[OUT]1
msgid "Take the coins and leave."
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]36@@[STORY]
msgid ""
"The letters on the parchment shift:'Well done, laddies! Here be your "
"treasures, iron and stone to ya!'The chest opens."
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]37@@[STORY]
msgid ""
"You do not find any human remains in the house, but you discover a perfectly "
"preserved wooden horse, and you realise the spirit child holds one just like "
"it.The boy's eyes light up and he speaks:'My horsie, you found it. Let's go "
"and tell mommy!'The spirit disappears but leaves a trail you can follow. "
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]37@@[OUT]1
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]39@@[OUT]1
msgid "Leave this place to follow the trail."
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]37@@[OUT]2
msgid "Explore the castle ruins first. "
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]38@@[STORY]
msgid ""
"My home is not quiet but I am not loud.The lord has meant us to journey "
"together.I am faster than he and sometimes stronger,But he keeps on going "
"for longer.Sometimes I rest but he runs on.For as long as I am alive, I live "
"in him.If we part from one anotherIt is I who will die."
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]38@@[OUT]1
msgid ""
"A demon of the winds, like the vily -- without its lord, the wind, it cannot "
"thrive."
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]38@@[OUT]2
msgid "A fish in the river -- its lord gives it life and flows continuously."
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]38@@[OUT]3
msgid "A chosen of the gods, like yourself, surely!"
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]39@@[STORY]
msgid ""
"You try to swim to the other island, but just as the spirit child "
"disappeared, so did the island..."
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]42@@[STORY]
msgid ""
"The spirits are defeated and retreat. You are free to explore this place. "
msgstr ""
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]2@@[STORY]
msgid ""
"Not far from the cursed lake, you discover the remains of what could have "
"been a small village.Only moss-covered rubble remains, except for a single "
"slab of stone, surrounded by a circle made of dark granite pebbles.The child "
"spirit sits by the stone, weeping. "
msgstr ""
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]2@@[OUT]1
msgid "Go in closer."
msgstr ""
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]2@@[OUT]2
msgid "Collect the granite. It's a good resource."
msgstr ""
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]3@@[STORY]
msgid ""
"As you approach, the spirit looks up and you see through its eyes:Upon the "
"stone slab there is a woman chained, naked, with burn marks and open "
"whipping wounds. She is the boy's mother you saw before.Knights in black "
"armour with white crosses embroidered on their chest stand in a circle, "
"chanting.The woman screams her last in agony. The vision breaks. You still "
"feel the presence of those black knights around you. "
msgstr ""
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]3@@[OUT]1
msgid ""
"This is clearly a place of power, where remnants of old magic linger. Use "
"your knowledge of magic to try to determine more."
msgstr ""
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]3@@[OUT]2
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]5@@[OUT]5
msgid ""
"Whatever this place was, it reeks of evil. Destroy the circle and burn the "
"ground."
msgstr ""
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]4@@[STORY]
msgid ""
"The vision reminds you of old witch-burning rites used especially by western "
"folk.As you recall, they were often used against any who defied the laws of "
"the knight orders. Still, witchcraft is a true threat in the wrong hands."
"Spirits of the supposed witch and her jailers are clearly still bound here. "
msgstr ""
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]4@@[OUT]1
msgid "Consider your options."
msgstr ""
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]5@@[STORY]
msgid ""
"The two spirit groups are in opposition to each another. Freeing one group "
"will be much easier."
msgstr ""
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]5@@[OUT]1
msgid "Free the witch and thus hopefully also her poor son. "
msgstr ""
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]5@@[OUT]2
msgid "Free the knights. After all, they usually served a higher cause."
msgstr ""
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]5@@[OUT]3
msgid ""
"Try to free both anyway. Whatever they all did in life, surely it is time "
"for them to rest."
msgstr ""
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]5@@[OUT]4
msgid "Come back another time."
msgstr ""
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]10@@[STORY]
msgid ""
"You destroy the granite circle and burn the ground around the stone slab to "
"cleanse it.There is a massive release of energy that knocks you out for a "
"few minutes. "
msgstr ""
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]10@@[OUT]1
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]10@@[OUT]2
msgid "Gather yourself up and see what has happened."
msgstr ""
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]11@@[STORY]
msgid ""
"The place of power is destroyed, but the spirits are no less active, only "
"freed from their confines!You hear the screams of the burning woman, the "
"wailing of the child, and the laughter of the knights until your ears bleed "
"in pain."
msgstr ""
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]11@@[OUT]1
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]19@@[OUT]1
msgid "Leave this place, quickly."
msgstr ""
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]13@@[STORY]
msgid ""
"The place of power is destroyed. You hear the wails of the knights as they "
"fade away and the joyous cries of the woman reunited with her child at last."
"There is an unnerving air of dark magic about her, but she is clearly "
"grateful to you and leaves a reward before she disappears with her boy."
msgstr ""
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]13@@[OUT]1
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]18@@[OUT]1
msgid "Take the reward and leave. "
msgstr ""
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]16@@[STORY]
msgid ""
"You take the stones and feel a cold rush upon you.Spirits waken and circle "
"you in anger. They are clad in black armour and chant something in a tongue "
"you do not know."
msgstr ""
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]16@@[OUT]1
#. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]10@@[OUT]2
#. -- [EVENT] --Black cat crossing(20)@@+[NODE]12@@[OUT]1
msgid "Attack them!"
msgstr ""
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]18@@[STORY]
msgid ""
"The place of power is destroyed. You hear the wails of the knights as they "
"fade away and the joyous cries of a woman who appears beside the child "
"spirit who led you here.There is an unnerving air of dark magic about her, "
"but she is clearly grateful to you and leaves a reward before she disappears "
"with her boy."
msgstr ""
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]19@@[STORY]
msgid ""
"The place of power is destroyed, but the spirits who were bound here are no "
"less active, only freed from their confines!You hear the screams of a woman, "
"the wailing of the child, and the laughter of the knights until your ears "
"bleed in pain."
msgstr ""
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]20@@[STORY]
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]27@@[STORY]
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]30@@[STORY]
msgid ""
"As you cleanse the site and banish the spirits of the knights into the "
"eternal abyss, you stand before the witch-burning once more. This time, your "
"vision seems clearer, untainted by the boy's whims."
msgstr ""
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]20@@[OUT]1
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]27@@[OUT]1
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]30@@[OUT]1
msgid "Watch the scene."
msgstr ""
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]20@@[OUT]2
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]27@@[OUT]2
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]30@@[OUT]2
msgid ""
"Whatever the past held, it is of no value now. Simply collect your reward "
"from the spirits you helped and leave."
msgstr ""
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]21@@[STORY]
msgid ""
"You see the woman chained to the stone. Even worse, you see the whole "
"village burnt and filled with bodies.But you also see many of the knights "
"wounded, torn by some clawed monsters.You also sense the presence of great "
"evil within the woman's heart."
msgstr ""
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]21@@[OUT]1
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]22@@[OUT]1
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]23@@[OUT]1
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]25@@[OUT]1
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]26@@[OUT]1
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]31@@[OUT]1
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]32@@[OUT]1
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]33@@[OUT]1
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]36@@[OUT]1
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]37@@[OUT]1
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]38@@[OUT]1
msgid "Continue watching."
msgstr ""
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]22@@[STORY]
msgid ""
"You see one of the knights plunge a clawed glove into her chest and take out "
"her blackened heart as it still beats:'Begone, witch! You and your evil "
"spawn will tarnish this land no longer.'"
msgstr ""
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]23@@[STORY]
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]33@@[STORY]
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]38@@[STORY]
msgid ""
"The woman screams:'I curse you and your sadistic order. For the death of my "
"beloved son, for the suffering upon my kin, I curse you to hear the cries of "
"my child and drown in his tears forever!'"
msgstr ""
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]24@@[STORY]
msgid ""
"You see the village fall into ruin and the castle sink into the Wet Lake. "
"You hear the weeping of the spirit boy tear the knights' ears until they all "
"die.The scene fades. You hear the righteous cries of the fallen knights and "
"the thankful laughter of the witch and her son.The spirits you released "
"leave a boon for you before they disappear. "
msgstr ""
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]24@@[OUT]1
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]34@@[OUT]1
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]35@@[OUT]1
msgid "Take the reward and leave."
msgstr ""
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]25@@[STORY]
msgid ""
"You see the woman chained to the stone. Even worse, you see the whole "
"village burnt and filled with bodies. You see children struck through with "
"swords, men decapitated, and women piled up, naked, defiled.Although you "
"sense the presence of evil from the boy's mother, you do not sense the same "
"from all who lie dead before you."
msgstr ""
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]26@@[STORY]
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]32@@[STORY]
msgid ""
"You see one of the knights plunge a clawed glove into her chest with a "
"wicked smile and take out her blackened heart as it still beats:'Begone, "
"witch! You and your evil spawn will tarnish this land no longer.'"
msgstr ""
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]31@@[STORY]
msgid ""
"You see the woman chained to the stone. Even worse, you see the whole "
"village burnt and filled with bodies.You see children struck through with "
"swords, men decapitated, and women piled up, naked, defiled.But you also "
"sense the unmistakable, palpable presence of evil emanating from the boy's "
"mother. You see that many of the knights bear scars of combat with clawed "
"creatures, and none of them bear a smile -- just a heavy burden of duty."
msgstr ""
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]34@@[STORY]
msgid ""
"You see the village fall into ruin and the castle sink into the Wet Lake. "
"You hear the weeping of the spirit boy tear the knights' ears until they all "
"die.The scene fades. And you now sense the peaceful passing of both sides, "
"no longer locked in their cycle of hatred.The spirits you released leave a "
"boon for you before they disappear. "
msgstr ""
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]35@@[STORY]
msgid ""
"You see the village fall into ruin and the castle sink into the Wet Lake. "
"You hear the weeping of the spirit boy tear the knights' ears until they all "
"die.The scene fades. You hear the solemn vows of fealty and loyalty from the "
"knight order and the desperate cries of the witch and her spawn. The spirits "
"you released leave a boon for you before they disappear. "
msgstr ""
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]36@@[STORY]
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]37@@[STORY]
msgid ""
"The vision, sent by those who you banished to the eternal abyss, shatters "
"and you see only its final result in the real world."
msgstr ""
#. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]39@@[STORY]
msgid ""
"Your efforts fail, and whatever dark force resides here throws you to the "
"side and cloaks the place from mortal eyes once more."
msgstr ""
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]2@@[STORY]
msgid ""
"As you travel through a woodland, you hear the cries of a man:'Help, please, "
"someone, help me!'They are faint but come from somewhere close."
msgstr ""
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]2@@[OUT]1
msgid "Ask him where he is and look for the man."
msgstr ""
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]4@@[OUT]2
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]5@@[OUT]2
msgid "Ignore the cries and leave."
msgstr ""
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]4@@[STORY]
msgid ""
"'I fell down into a cave, please, kind folks, help! I come from a wealthy "
"clan. I will give you many goods in reward...'The man's voice is fading.You "
"find the hole where the man must have fallen and you hear him from below, "
"but it is too dark and deep to see anything, and even throwing a torch down "
"does not help."
msgstr ""
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]4@@[OUT]1
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]5@@[OUT]1
msgid "Get some ropes out and throw them to the man."
msgstr ""
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]4@@[OUT]3
msgid "Ask why he is here alone if he comes from a rich clan."
msgstr ""
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]5@@[STORY]
msgid ""
"'I'm a scout, a hunter. I was to search this area for resources... my fellow "
"died in the fall... I can still hear his cries... oh, please get me "
"out...'The last words are barely audible."
msgstr ""
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]6@@[STORY]
msgid "You throw the line down and feel the weight of a man."
msgstr ""
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]6@@[OUT]1
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]6@@[OUT]2
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]9@@[OUT]1
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]9@@[OUT]2
msgid "Pull him out."
msgstr ""
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]7@@[STORY]
msgid ""
"You pull and pull and out comes a huge snake wrapped around the rope!It "
"hisses and whirls but slides away into the wilderness."
msgstr ""
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]8@@[OUT]1
msgid "Call out to the man."
msgstr ""
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]7@@[OUT]2
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]8@@[OUT]2
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]9@@[OUT]3
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]12@@[OUT]2
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]13@@[OUT]2
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]14@@[OUT]2
msgid "Damn this man and leave this place."
msgstr ""
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]8@@[STORY]
msgid ""
"You pull and pull and out comes a huge snake wrapped around the rope!It "
"hisses and whirls and bites you before slithering away!"
msgstr ""
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]9@@[STORY]
msgid ""
"The man's voice is strained:'I... I didn't see a rope, please... please save "
"me... '"
msgstr ""
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]10@@[STORY]
msgid ""
"You pull at the rope, and this time it is heavy. You think you see the man's "
"furry coat as you drag him out, but it is a bear and it attacks!"
msgstr ""
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]10@@[OUT]1
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]13@@[OUT]1
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]15@@[OUT]1
msgid "Fight!"
msgstr ""
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]12@@[STORY]
msgid ""
"You pull at the rope and it seems rather light. A black cat scrabbles up the "
"line and jumps away from you, hissing!"
msgstr ""
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]12@@[OUT]1
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]13@@[OUT]1
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]14@@[OUT]1
msgid "Call out to the man angrily!"
msgstr ""
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]13@@[STORY]
msgid ""
"The bear is dead, but the man is still trapped in the hole. You hear him "
"whimpering. "
msgstr ""
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]14@@[STORY]
msgid ""
"The bear mauls you, then scampers off.But the man is still trapped in the "
"hole. You hear him whimpering. "
msgstr ""
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]15@@[STORY]
msgid ""
"'I never reached your rope... I don't know what these animals were... help "
"me, I will give you rewards beyond measure, I swear...'"
msgstr ""
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]15@@[OUT]1
msgid "Try pulling him out one last time, carefully!"
msgstr ""
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]16@@[STORY]
msgid ""
"This time, it is indeed an older man, bearded, exhausted, and ragged. Yet "
"his clothes are of superior quality and his hand ordained with jewelled "
"rings.He turns one of the rings and reaches out towards the moon, then "
"disappears without even saying thank you!"
msgstr ""
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]16@@[OUT]1
msgid "Swear at the ungrateful sod and leave."
msgstr ""
#. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]2@@[STORY]
msgid ""
"You come across a caravan of wealthy traders. They approach and ask to talk, "
"but you recognise one of them as the man you saved from the hole, who never "
"even said thanks!"
msgstr ""
#. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]2@@[OUT]1
msgid "Talk to the traders anyway. See what the man has to say for himself. "
msgstr ""
#. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]2@@[OUT]2
msgid "Talk to the traders and demand your rewards!"
msgstr ""
#. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]2@@[OUT]3
msgid "Attack the caravan!"
msgstr ""
#. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]3@@[STORY]
msgid ""
"The man you saved does not speak to you. He hides in the back, avoiding your "
"gaze. Their leader approaches:'Ah, travellers, well met! I am afraid we are "
"on the way to resupply, but we still have a few trinkets if you wish to "
"trade with us.'"
msgstr ""
#. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]3@@[OUT]1
msgid "Tell them the story of the hole, but do it in a diplomatic way."
msgstr ""
#. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]3@@[OUT]2
msgid "Tell the story and demand retribution and explanation!"
msgstr ""
#. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]3@@[OUT]3
msgid ""
"Say nothing of the adventure with the hole and the animals. Ask what they "
"have to offer, and trade with them."
msgstr ""
#. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]6@@[STORY]
msgid ""
"You see the man protest. 'Liars and braggarts! How dare they shame me!'But "
"the leader looks unimpressed:'It sounds like truth. You were gone for days, "
"you returned dishevelled and weathered, and your story was full of shit. I "
"will pay for my son's life. He will pay for his dishonesty later.'"
msgstr ""
#. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]6@@[OUT]1
msgid "Accept the terms."
msgstr ""
#. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]7@@[STORY]
msgid ""
"The son is taken away by guards, his shoulders slumped in shame.The father "
"calls for a chest of goods to be handed to you:'I thank you for your deed. "
"My son is troublesome, and he has a tendency towards ill fortune. This is "
"why I bought the moon ring for him, thinking he can escape all trouble. "
"Alas, even with that, he can fail.'"
msgstr ""
#. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]14@@[OUT]1
msgid "Thank him for the reward."
msgstr ""
#. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]7@@[OUT]2
#. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]14@@[OUT]2
msgid "Ask if you can still trade."
msgstr ""
#. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]10@@[STORY]
msgid ""
"You see the man protest. 'Liars and braggarts! How dare they shame me!'The "
"leader turns to you, angry:'We come to you in goodwill, and you dare to "
"offend my son! Begone, before we whip your arses!'"
msgstr ""
#. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]10@@[OUT]1
msgid "Leave this ungrateful bunch."
msgstr ""
#. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]14@@[STORY]
msgid ""
"You see the man protest. 'Liars and braggarts! How dare they shame me!'The "
"leader stops him with a raised hand, then speaks to you:'You are clearly "
"angered by my son's cowardice, and from the sounds of it, rightfully so. I "
"want no enemies, so take this chest of goods and have my wayward son's sword "
"as recompense!'"
msgstr ""
#. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]15@@[STORY]
msgid ""
"You kill the guards, but the main body of the caravan gets away, along with "
"the cowardly bastard you once helped. Still, they abandoned a lot of goods "
"as they fled."
msgstr ""
#. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]15@@[OUT]1
msgid "Good, take the loot and go."
msgstr ""
#. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]16@@[STORY]
msgid "You are beaten and robbed, but at least they leave you alive."
msgstr ""
#. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]16@@[OUT]1
msgid "Leave quick before they change their minds."
msgstr ""
#. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]17@@[STORY]
#. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]32@@[STORY]
msgid ""
"'Good trading with you. May the road keep you safe and the path remain "
"clear.'"
msgstr ""
#. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]18@@[STORY]
msgid ""
"A caravan approaches. They call wearily to you:'Good road to you, stranger. "
"May we impose on your time?'"
msgstr ""
#. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]18@@[OUT]1
msgid "Nod and listen to what they want to say."
msgstr ""
#. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]18@@[OUT]2
msgid "Decline and leave."
msgstr ""
#. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]22@@[STORY]
msgid ""
"'We were searching for our chieftain's son. He got lost a ways back. We "
"found him dead in a hole.Tales are important to us. A spirit cannot truly "
"rest if their death tale is not told. I do not suppose you know anything of "
"a man in a hole?'"
msgstr ""
#. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]22@@[OUT]1
msgid ""
"Tell them you did encounter such a man, and he was a trickster so you left "
"him to rot."
msgstr ""
#. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]22@@[OUT]2
msgid ""
"Say that you came across a man trapped in a hole, and you witnessed his "
"death heroically fighting a bear."
msgstr ""
#. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]22@@[OUT]3
msgid "Deny ever seeing such a man. "
msgstr ""
#. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]24@@[STORY]
msgid ""
"'You just left? How cruel indeed. It is with great sadness that we must now "
"take revenge, for honour and for his spirit to know peace.'They draw weapons."
msgstr ""
#. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]24@@[OUT]1
#. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]30@@[OUT]1
#. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]20@@[OUT]1
#. -- [EVENT] --Rabsik(24)@@+[NODE]25@@[OUT]1
#. -- [EVENT] --Rabsik 2(25)@@+[NODE]16@@[OUT]1
#. -- [EVENT] --Rabsik 2(25)@@+[NODE]21@@[OUT]4
#. -- [EVENT] --Rabsik 3(26)@@+[NODE]21@@[OUT]1
#. -- [EVENT] --Rabsik 3(26)@@+[NODE]26@@[OUT]1
#. -- [EVENT] --Sadok (27)@@+[NODE]4@@[OUT]1
#. -- [EVENT] --Sadok (27)@@+[NODE]40@@[OUT]1
msgid "Attack!"
msgstr ""
#. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]24@@[OUT]2
#. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]30@@[OUT]2
msgid "Try to run away."
msgstr ""
#. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]25@@[STORY]
msgid ""
"'Your words ring true, and we thank you, for now the story can be completed. "
"Here, have this token of our thanks. We can also offer good trade to you.'"
msgstr ""
#. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]25@@[OUT]1
#. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]28@@[OUT]1
msgid "Agree and trade with them."
msgstr ""
#. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]28@@[STORY]
msgid ""
"'I see. Sadness ensues. We will try to find peace for his spirit through "
"another journey.Would you like to trade?'"
msgstr ""
#. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]30@@[STORY]
msgid ""
"'That does not sound like the man I knew. He was the chieftain's son, but he "
"was a scoundrel and a coward. He'd sooner try to bed a bear than fight with "
"it. This means you had a hand in his death, and we must now defend his "
"honour!'They draw weapons."
msgstr ""
#. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]35@@[STORY]
msgid ""
"You slay the nomads and their caravan is yours. You discover they were here "
"on a rescue mission, not trade, but you still find some good produce."
msgstr ""
#. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]35@@[OUT]1
msgid "Gather the goods and leave."
msgstr ""
#. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]36@@[STORY]
msgid ""
"They beat you badly and force you to abandon some of your goods to get away."
msgstr ""
#. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]36@@[OUT]1
msgid "Run."
msgstr ""
#. -- [EVENT] --Czart and Mazur(6)@@+[NODE]2@@[STORY]
msgid ""
"A terrible storm with violent flashes of bright light catches you on the "
"open road.Luckily, you see the ruins of an old manor house, perhaps even a "
"small castle back in the day. Its walls are sturdy enough to give good "
"shelter. "
msgstr ""
#. -- [EVENT] --Czart and Mazur(6)@@+[NODE]2@@[OUT]1
msgid "Take cover!"
msgstr ""
#. -- [EVENT] --Czart and Mazur(6)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --Czart and Mazur(6)@@+[NODE]2@@[OUT]3
msgid "Stay your path and try to brave the storm. "
msgstr ""
#. -- [EVENT] --Czart and Mazur(6)@@+[NODE]4@@[STORY]
msgid ""
"You withstand the physical assault without much trouble, but the bright "
"light seeks to cleanse your spirit of all turmoil. You must resist it!"
msgstr ""
#. -- [EVENT] --Czart and Mazur(6)@@+[NODE]4@@[OUT]1
#. -- [EVENT] --Czart and Mazur(6)@@+[NODE]5@@[OUT]1
msgid "Stay focused and fight it."
msgstr ""
#. -- [EVENT] --Czart and Mazur(6)@@+[NODE]5@@[STORY]
msgid ""
"The physical assault weakens your resolve, and the bright light seeks to "
"cleanse your spirit of all turmoil. You must resist it!"
msgstr ""
#. -- [EVENT] --Czart and Mazur(6)@@+[NODE]7@@[STORY]
msgid "You persevere and feel strengthened."
msgstr ""
#. -- [EVENT] --Czart and Mazur(6)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --Czart and Mazur(6)@@+[NODE]15@@[OUT]1
#. -- [EVENT] --Czart and Mazur(6)@@+[NODE]18@@[OUT]1
#. -- [EVENT] --Czart and Mazur(6)@@+[NODE]22@@[OUT]1
#. -- [EVENT] --Czart and Mazur(6)@@+[NODE]24@@[OUT]1
#. -- [EVENT] --Czart and Mazur(6)@@+[NODE]26@@[OUT]1
#. -- [EVENT] --Czart and Mazur(6)@@+[NODE]27@@[OUT]1
#. -- [EVENT] --The smith and Smetek(10)@@+[NODE]21@@[OUT]1
#. -- [EVENT] --GodmothersSpw(13)@@+[NODE]8@@[OUT]1
#. -- [EVENT] --GodmothersSpw(13)@@+[NODE]10@@[OUT]1
#. -- [EVENT] --GodmothersSpw(13)@@+[NODE]11@@[OUT]1
msgid "Good. Leave."
msgstr ""
#. -- [EVENT] --Czart and Mazur(6)@@+[NODE]8@@[STORY]
msgid "Your spirit is assaulted and weakened, but the storm passes."
msgstr ""
#. -- [EVENT] --Czart and Mazur(6)@@+[NODE]8@@[OUT]1
#. -- [EVENT] --Czart and Mazur(6)@@+[NODE]17@@[OUT]1
#. -- [EVENT] --Czart and Mazur(6)@@+[NODE]19@@[OUT]1
#. -- [EVENT] --Czart and Mazur(6)@@+[NODE]29@@[OUT]1
msgid "Damn. Leave."
msgstr ""
#. -- [EVENT] --Czart and Mazur(6)@@+[NODE]9@@[STORY]
msgid ""
"You hide in the old ruins and the storm rages outside, yet does not enter "
"this place.However, you hear a forceful, bellowing voice:'This is MY home! "
"How dare you intrude!'"
msgstr ""
#. -- [EVENT] --Czart and Mazur(6)@@+[NODE]9@@[OUT]1
msgid ""
"Ask who is speaking. Insist that you are no threat -- you only wish shelter."
msgstr ""
#. -- [EVENT] --Czart and Mazur(6)@@+[NODE]9@@[OUT]2
msgid "Ignore the voice and try to wait out the storm."
msgstr ""
#. -- [EVENT] --Czart and Mazur(6)@@+[NODE]10@@[STORY]
msgid "'I am a chort! I am the master here. Go now before you bear my anger!'"
msgstr ""
#. -- [EVENT] --Czart and Mazur(6)@@+[NODE]10@@[OUT]1
msgid "Ask what a chort is."
msgstr ""
#. -- [EVENT] --Czart and Mazur(6)@@+[NODE]10@@[OUT]2
msgid "Insist that you must stay here and hide."
msgstr ""
#. -- [EVENT] --Czart and Mazur(6)@@+[NODE]10@@[OUT]3
#. -- [EVENT] --Czart and Mazur(6)@@+[NODE]11@@[OUT]2
msgid "Offer your companionship, a good song, a tall tale, and laughter!"
msgstr ""
#. -- [EVENT] --Czart and Mazur(6)@@+[NODE]10@@[OUT]4
#. -- [EVENT] --Czart and Mazur(6)@@+[NODE]11@@[OUT]3
msgid "Attack this chort."
msgstr ""
#. -- [EVENT] --Czart and Mazur(6)@@+[NODE]11@@[STORY]
msgid ""
"'Well, a chort, czart, czort, hmm -- devils some call us, or will call us, I "
"never know.I am me.'"
msgstr ""
#. -- [EVENT] --Czart and Mazur(6)@@+[NODE]11@@[OUT]1
msgid "Insist that you must stay here and hide!"
msgstr ""
#. -- [EVENT] --Czart and Mazur(6)@@+[NODE]14@@[STORY]
msgid ""
"'Bah, what in the underworlds do I care. Stay.But since you're here, will "
"you play a game of cards with me?'"
msgstr ""
#. -- [EVENT] --Czart and Mazur(6)@@+[NODE]14@@[OUT]1
#. -- [EVENT] --Czart and Mazur(6)@@+[NODE]14@@[OUT]2
#. -- [EVENT] --Czart and Mazur(6)@@+[NODE]14@@[OUT]3
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]4@@[OUT]1
#. -- [EVENT] --FairyGodmothers(12)@@+[NODE]22@@[OUT]2
msgid "Yes."
msgstr ""
#. -- [EVENT] --Czart and Mazur(6)@@+[NODE]14@@[OUT]4
msgid "No."
msgstr ""
#. -- [EVENT] --Czart and Mazur(6)@@+[NODE]15@@[STORY]
msgid ""
"Since he is a demon, you know he is up to some tricks, so you use your own "
"to win. He laughs and rubs his red belly:'Ha! Well done. A deal is a deal is "
"a deal.'The chort disappears, the castle stands empty, and the storm is "
"gone. But you get a reward for your game."
msgstr ""
#. -- [EVENT] --Czart and Mazur(6)@@+[NODE]17@@[STORY]
msgid ""
"You play cards and despite being good at it, you lose every hand.It seems "
"like the game takes hours, days... you feel weakened, your spirit "
"diminished, as if drained.The chort disappears, the castle stands empty, and "
"the storm is gone. "
msgstr ""
#. -- [EVENT] --Czart and Mazur(6)@@+[NODE]18@@[STORY]
msgid ""
"You play cards and despite feeling that the chort isn't playing by the "
"rules, you manage to win. He laughs and rubs his red belly:'Ha! Well done. A "
"deal is a deal is a deal.'The chort disappears, the castle stands empty, and "
"the storm is gone. But you get a reward for your game."
msgstr ""
#. -- [EVENT] --Czart and Mazur(6)@@+[NODE]19@@[STORY]
msgid ""
"The chort agrees to let you stay but makes you play a card game.It seems "
"like the game takes hours, days... you feel weakened, your spirit "
"diminished, as if drained.The chort disappears, the castle stands empty, and "
"the storm is gone. "
msgstr ""
#. -- [EVENT] --Czart and Mazur(6)@@+[NODE]21@@[STORY]
msgid ""
"The chort is bewitched by your song and music:'Wonderful, wonderful! Will "
"you not teach me how to play?'"
msgstr ""
#. -- [EVENT] --Czart and Mazur(6)@@+[NODE]21@@[OUT]1
#. -- [EVENT] --Czart and Mazur(6)@@+[NODE]21@@[OUT]2
#. -- [EVENT] --Czart and Mazur(6)@@+[NODE]25@@[OUT]1
#. -- [EVENT] --Czart and Mazur(6)@@+[NODE]25@@[OUT]2
#. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]6@@[OUT]1
#. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]17@@[OUT]1
#. -- [EVENT] --FairyGodmothers(12)@@+[NODE]20@@[OUT]1
#. -- [EVENT] --Rabsik(24)@@+[NODE]7@@[OUT]1
msgid "Agree."
msgstr ""
#. -- [EVENT] --Czart and Mazur(6)@@+[NODE]21@@[OUT]3
msgid "Refuse."
msgstr ""
#. -- [EVENT] --Czart and Mazur(6)@@+[NODE]22@@[STORY]
msgid ""
"You teach the chort to play music and he is enthralled with it. He "
"disappears but leaves you with parting gifts.The storm outside settles and "
"you are free to go. "
msgstr ""
#. -- [EVENT] --Czart and Mazur(6)@@+[NODE]23@@[STORY]
msgid ""
"You sit and wait for the storm to pass, and all seems fine at first. Then "
"you notice strange goings-on. Things in your pack move around, the walls of "
"the old manor house seemingly switch places, and you hear the sounds of "
"people talking behind a corner only to find emptiness.You try to leave, but "
"hours have passed in this limbo, and your spirit is diminished..."
msgstr ""
#. -- [EVENT] --Czart and Mazur(6)@@+[NODE]23@@[OUT]1
msgid "Damn. leave."
msgstr ""
#. -- [EVENT] --Czart and Mazur(6)@@+[NODE]24@@[STORY]
msgid ""
"You teach the chort to play music and he is enthralled with it. But being a "
"fickle demon, he tricks you into playing his games.You feel that long hours "
"if not days have passed in this place, and your spirit feels tattered. But "
"at least the chort rewards you for your tutelage!The storm outside settles, "
"and you are free to go. "
msgstr ""
#. -- [EVENT] --Czart and Mazur(6)@@+[NODE]25@@[STORY]
msgid ""
"'How dare you! I am a chort and I demand to know the magic of your tune!'"
msgstr ""
#. -- [EVENT] --Czart and Mazur(6)@@+[NODE]25@@[OUT]3
msgid ""
"Insist that you carried out your part of the deal and that you will leave "
"now."
msgstr ""
#. -- [EVENT] --Czart and Mazur(6)@@+[NODE]26@@[STORY]
msgid ""
"The chort frowns and disappears in a puff of stinking green smoke.You feel "
"sickened by the fumes, but the storm has passed, and you are free to leave."
msgstr ""
#. -- [EVENT] --Czart and Mazur(6)@@+[NODE]27@@[STORY]
msgid ""
"The creature lies slain at your feet, and you see the storm has passed as "
"well.You are free to continue your travels."
msgstr ""
#. -- [EVENT] --Czart and Mazur(6)@@+[NODE]29@@[STORY]
msgid ""
"The chort relishes its victory and bellows in a heavy, inhuman voice:'Now "
"you know my power, and you will know my displeasure.'The creature disappears "
"in a cloud of red-hot smoke that burns your lungs!"
msgstr ""
#. -- [EVENT] --Bociek(7)@@+[NODE]2@@[STORY]
msgid ""
"You sit down to rest by a tall tree and notice that a stork stands proudly "
"on its top.The bird's beak is lowered, and you see that its feathers are "
"ruffled."
msgstr ""
#. -- [EVENT] --Bociek(7)@@+[NODE]2@@[OUT]1
msgid ""
"Take a closer look. Perhaps it is in trouble. Storks are known to bring good "
"fortune."
msgstr ""
#. -- [EVENT] --Bociek(7)@@+[NODE]2@@[OUT]2
msgid "Take a closer look at the bird. Perhaps it needs help."
msgstr ""
#. -- [EVENT] --Bociek(7)@@+[NODE]2@@[OUT]3
msgid "Just ignore the bird and move to another tree before it shits on you."
msgstr ""
#. -- [EVENT] --Bociek(7)@@+[NODE]3@@[STORY]
msgid ""
"You climb up the tree carefully so as not to spook the stork and investigate."
"The bird's foot is caught in a metal trap, and this trap is now tangled in "
"the branches of this tree. "
msgstr ""
#. -- [EVENT] --Bociek(7)@@+[NODE]3@@[OUT]1
#. -- [EVENT] --Bociek(7)@@+[NODE]6@@[OUT]1
msgid ""
"You know how to handle animals. Approach the stork carefully, speak to it, "
"and try to remove the trap."
msgstr ""
#. -- [EVENT] --Bociek(7)@@+[NODE]3@@[OUT]2
#. -- [EVENT] --Bociek(7)@@+[NODE]6@@[OUT]2
msgid ""
"Try to free the bird despite the fact that it is likely to panic and hurt "
"you while you try."
msgstr ""
#. -- [EVENT] --Bociek(7)@@+[NODE]3@@[OUT]3
msgid ""
"[Nature or Intellect] Call upon your domain to help calm the bird, then try "
"to help."
msgstr ""
#. -- [EVENT] --Bociek(7)@@+[NODE]6@@[STORY]
msgid ""
"You climb up the tree carefully so as not to spook the stork and investigate."
"The bird's foot is caught in a metal trap, and this trap is not tangled in "
"the branches of this tree. "
msgstr ""
#. -- [EVENT] --Bociek(7)@@+[NODE]6@@[OUT]3
msgid "Put it out of its misery."
msgstr ""
#. -- [EVENT] --Bociek(7)@@+[NODE]8@@[STORY]
msgid ""
"You free the stork, and although its foot is still hurt, at least it is free "
"of the trap.The majestic bird circles over you three times, changes "
"direction, and makes another three turns.You feel a stork blessing is "
"bestowed upon your kin!"
msgstr ""
#. -- [EVENT] --Bociek(7)@@+[NODE]8@@[OUT]1
#. -- [EVENT] --Bociek(7)@@+[NODE]8@@[OUT]2
#. -- [EVENT] --Bociek(7)@@+[NODE]8@@[OUT]3
msgid "Rejoice."
msgstr ""
#. -- [EVENT] --Bociek(7)@@+[NODE]9@@[STORY]
msgid ""
"You fail to free the bird. It panics so badly that it leaves scratches and "
"bruises on your body as it tears itself away from the tree, leaving its foot "
"behind!You hear it screeching in pain as it flies off, likely to its doom."
msgstr ""
#. -- [EVENT] --Bociek(7)@@+[NODE]14@@[STORY]
msgid ""
"You kill the bird swiftly, ending its struggle. But you feel an air of dread "
"as you do so. Perhaps storks are not just any birds."
msgstr ""
#. -- [EVENT] --Trapped skashck(8)@@+[NODE]2@@[STORY]
msgid ""
"As you travel across the plains, you hear a screeching sound from a nearby "
"patch of shrubbery."
msgstr ""
#. -- [EVENT] --Trapped skashck(8)@@+[NODE]2@@[OUT]1
msgid "Investigate."
msgstr ""
#. -- [EVENT] --Trapped skashck(8)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]2@@[OUT]2
msgid "Leave it be."
msgstr ""
#. -- [EVENT] --Trapped skashck(8)@@+[NODE]3@@[STORY]
msgid ""
"You come closer and see a small, furry creature with yellow eyes and sharp "
"teeth, its body torn up and trapped in some orc-made snares."
msgstr ""
#. -- [EVENT] --Trapped skashck(8)@@+[NODE]3@@[OUT]1
msgid "Identify this creature first."
msgstr ""
#. -- [EVENT] --Trapped skashck(8)@@+[NODE]3@@[OUT]2
#. -- [EVENT] --Trapped skashck(8)@@+[NODE]4@@[OUT]1
msgid "Help the little fella out. "
msgstr ""
#. -- [EVENT] --Trapped skashck(8)@@+[NODE]3@@[OUT]3
#. -- [EVENT] --Trapped skashck(8)@@+[NODE]4@@[OUT]2
msgid ""
"Leave it be. If orcs left the snares, they may get angry at your meddling."
msgstr ""
#. -- [EVENT] --Trapped skashck(8)@@+[NODE]3@@[OUT]4
#. -- [EVENT] --Trapped skashck(8)@@+[NODE]4@@[OUT]3
msgid "Put it out of its misery. It looks wounded anyway."
msgstr ""
#. -- [EVENT] --Trapped skashck(8)@@+[NODE]4@@[STORY]
msgid ""
"This is most likely a skshack, a house demon and sometimes a messenger for "
"the divine.Leaving it to its fate may be a dangerous move, considering their "
"good nature can be fickle if they are mistreated."
msgstr ""
#. -- [EVENT] --Trapped skashck(8)@@+[NODE]6@@[STORY]
msgid ""
"You get it free of the snares, but its wounds are clearly infected with some "
"nasty poison.The toxic green stuff is spreading fast, and the creature "
"doesn't even cry out anymore.This could be contagious."
msgstr ""
#. -- [EVENT] --Trapped skashck(8)@@+[NODE]6@@[OUT]1
msgid "You have skilled medics and wise men. Try to heal this creature."
msgstr ""
#. -- [EVENT] --Trapped skashck(8)@@+[NODE]6@@[OUT]2
msgid "Do your best to help this creature."
msgstr ""
#. -- [EVENT] --Trapped skashck(8)@@+[NODE]6@@[OUT]3
msgid "You cannot risk this poison. Put the creature out of its misery."
msgstr ""
#. -- [EVENT] --Trapped skashck(8)@@+[NODE]6@@[OUT]4
msgid ""
"Just leave the thing here. It's none of your business and you helped enough "
"already."
msgstr ""
#. -- [EVENT] --Trapped skashck(8)@@+[NODE]7@@[STORY]
msgid ""
"You leave the creature to its fate. The screeching cries die down until only "
"a quiet whimpering remains.Even days later, you can hear it in your sleep as "
"it tugs at your soul, leaving a lasting mark that you hope will result in "
"nothing more than some sleep deprivation."
msgstr ""
#. -- [EVENT] --Trapped skashck(8)@@+[NODE]10@@[STORY]
#. -- [EVENT] --Trapped skashck(8)@@+[NODE]16@@[STORY]
msgid ""
"As it dies, the creature's body puffs up and bursts into a cloud of green "
"smoke that engulfs you!It disappears just as quickly, but leaves you gagging "
"and coughing. "
msgstr ""
#. -- [EVENT] --Trapped skashck(8)@@+[NODE]14@@[STORY]
msgid ""
"You manage to cure the poison and patch up the wounds, and the creature "
"perks up within minutes:'Gosh, that was a close one! I thank you, me dears, "
"I thank you profoundly! Now, it would be tradition to offer up my services "
"as a house demon, for I am a skshack -- but alas, I am otherwise engaged."
"Still, debts owed are a bruise on one's ego, so here -- directions to a lair "
"where valuable gifts await your rescue. Now, so long, friends!'And with "
"that, the skshack disappears. "
msgstr ""
#. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]2@@[STORY]
msgid ""
"You stumble across a creature lying atop a slab of stone.At first he seems "
"to be resting, but as you close in, you see he is breathing heavily and his "
"skin is smouldering under the sun's rays.You recognise this to be Smetek, a "
"czort you once helped."
msgstr ""
#. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]2@@[OUT]1
msgid "Try to help the creature."
msgstr ""
#. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]3@@[STORY]
msgid ""
"You try to move the czort from the stone, but he is stuck there by an "
"invisible force.He moans in pain.A skshack appears and speaks to you:'Leave "
"it be. The mongrel bies broke rules. It's demon lore. Please leave.'"
msgstr ""
#. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]3@@[OUT]1
msgid "This can only mean the demon broke a deal. Ask if that is the case."
msgstr ""
#. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]3@@[OUT]2
msgid "Ask the skshack what is happening here."
msgstr ""
#. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]4@@[STORY]
#. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]12@@[STORY]
msgid ""
"'This czort made a pact to save his own skin. The other side paid its dues, "
"yet this fiend sought to make trouble. Wounded pride, you see.'"
msgstr ""
#. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]4@@[OUT]1
#. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]12@@[OUT]1
msgid "Ask more of the pact and how the czart meant to break it."
msgstr ""
#. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]4@@[OUT]2
#. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]12@@[OUT]2
msgid ""
"The skshack clearly speaks of your deal. Just leave this creature to the "
"fate it deserves."
msgstr ""
#. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]4@@[OUT]3
#. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]12@@[OUT]3
msgid "The deal you made? In that case, kill the fiend!"
msgstr ""
#. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]5@@[STORY]
msgid ""
"'He hired the services of a kolbuk demon to steal from those who, in his "
"eyes, disrespected him.But the kolbuk was a loyal subject, so we were able "
"to put a stop to this infringement!'"
msgstr ""
#. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]5@@[OUT]1
msgid ""
"Good, demon laws are sacred. Bid the skshack farewell and leave the czort to "
"his well-deserved fate."
msgstr ""
#. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]5@@[OUT]2
msgid ""
"Invoke the right of the owed party and save the demon's life by vouching for "
"him."
msgstr ""
#. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]5@@[OUT]3
msgid ""
"No harm came to you and this seems cruel. Demand that the demon be released!"
msgstr ""
#. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]6@@[STORY]
msgid ""
"'Hmm, you have the right as the other party, I suppose.Be wary, though, for "
"if the czort breaks more oaths, it will be on you.'"
msgstr ""
#. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]6@@[OUT]2
msgid "Change your mind and leave the czort to his well-deserved fate."
msgstr ""
#. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]8@@[STORY]
msgid ""
"The skshack disappears and the czort sits up, no longer held by the spell.He "
"looks at you with remorse and does not say anything, only bows and then also "
"disappears."
msgstr ""
#. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]9@@[STORY]
msgid ""
"In the days to come, you receive reports carried by birds or other critters. "
"You read of many broken oaths, of much trickery and mischief spread.The last "
"report ends with a final note that says 'problem solved.'But the crimes your "
"good deed made possible weigh upon your morale."
msgstr ""
#. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]9@@[OUT]1
msgid "Damn it."
msgstr ""
#. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]10@@[STORY]
msgid ""
"In the days to come, you hear whispers of a reformed czort working hard to "
"help folk in need.You feel your morale lifted to hear of such fruits of your "
"good deed."
msgstr ""
#. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]10@@[OUT]1
msgid "Good."
msgstr ""
#. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]13@@[STORY]
msgid ""
"The skshack shrugs at you and simply vanishes. You still cannot move the "
"czort.The only way to free him now would be to break whatever spell holds "
"him."
msgstr ""
#. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]13@@[OUT]1
msgid "Attempt to break the magic."
msgstr ""
#. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]13@@[OUT]2
msgid ""
"You do not have enough expertise with spiritual matters. Cover the creature "
"from the sun, leave him some water, and depart."
msgstr ""
#. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]13@@[OUT]3
msgid "Offer the czort a final mercy and kill him."
msgstr ""
#. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]17@@[STORY]
msgid ""
"The skshack appears again and frowns at your victory:'Be wary, for if the "
"czort breaks more oaths, it will be on you.'"
msgstr ""
#. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]18@@[STORY]
msgid ""
"You could not break the spell, and by the time you finished trying, the "
"czort had expired, smouldering in pain as the sun burned his insides out."
msgstr ""
#. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]19@@[STORY]
msgid ""
"You execute the czort and see a glimmer of gratitude as he dies from your "
"blade and not the slow, smouldering death the demons had intended. The "
"skshack shrugs at you:'I guess that settles it.' Then the skshack vanishes."
"Despite your murderous intent, the czort's final act of gratitude lifted "
"your spirits."
msgstr ""
#. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]21@@[STORY]
msgid ""
"You go about your business setting up a camp when you realise that some of "
"your food is missing.Over the next few days, you notice missing bits of "
"equipment -- a spoon here, a sock there."
msgstr ""
#. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]21@@[OUT]1
#. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]21@@[OUT]2
msgid "Set up bait and observe. "
msgstr ""
#. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]22@@[STORY]
msgid ""
"You have keen senses of perception, and you spot a lizard-like little man-"
"thing come from under the earth and drag its treasures back down in the "
"blink of an eye!"
msgstr ""
#. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]22@@[OUT]1
#. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]23@@[OUT]1
#. -- [EVENT] --The smith and Smetek(10)@@+[NODE]12@@[OUT]3
#. -- [EVENT] --The smith and Smetek(10)@@+[NODE]17@@[OUT]2
msgid "Attack the creature!"
msgstr ""
#. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]22@@[OUT]2
#. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]23@@[OUT]2
msgid ""
"Reason with the fiend. Perhaps it can be intimidated into returning your "
"stuff."
msgstr ""
#. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]23@@[STORY]
msgid ""
"It took you many tries to catch the culprit in the act, during which time it "
"took yet more stuff!But finally, you spot a lizard-like little man-thing "
"come from under the earth and drag its treasures back down in the blink of "
"an eye!"
msgstr ""
#. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]26@@[STORY]
msgid ""
"When attacked, the creature seems to multiply. But it does not help the "
"little fiend, as you killed it."
msgstr ""
#. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]28@@[STORY]
msgid ""
"The creature is unable or unwilling to speak to you, yet your words clearly "
"left a mark.It twists its head and regards you for a time, then hops back "
"into its hole and reemerges with a small bundle.It does not give back your "
"food, but it seems satisfied with the trade."
msgstr ""
#. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]28@@[OUT]1
msgid "Take the bundle and leave the creature be."
msgstr ""
#. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]28@@[OUT]2
msgid "Attack the fiend!"
msgstr ""
#. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]29@@[STORY]
msgid ""
"Whatever the creature is, it is not happy with the attention and not willing "
"to interact in any way. It digs into the ground and does not return."
msgstr ""
#. -- [EVENT] --The smith and Smetek(10)@@+[NODE]2@@[STORY]
msgid ""
"The day is clear, yet suddenly before you hangs a singular dark patch of "
"thundering clouds.It's moving fast, but it will not cross your path."
msgstr ""
#. -- [EVENT] --The smith and Smetek(10)@@+[NODE]2@@[OUT]1
msgid "Seems interesting. Investigate from a safe distance."
msgstr ""
#. -- [EVENT] --The smith and Smetek(10)@@+[NODE]2@@[OUT]2
msgid "Leave it be. "
msgstr ""
#. -- [EVENT] --The smith and Smetek(10)@@+[NODE]4@@[STORY]
msgid ""
"You find a spot to observe the clouds and soon see a hairy, two-horned, "
"hoofed creature riding a small yet very sprightly goat and dragging the "
"thundering clouds behind him.The creature seems distressed and looking for "
"something."
msgstr ""
#. -- [EVENT] --The smith and Smetek(10)@@+[NODE]4@@[OUT]1
msgid ""
"This is likely a type of czart, a devious demon. Talk to it, but remain wary."
msgstr ""
#. -- [EVENT] --The smith and Smetek(10)@@+[NODE]4@@[OUT]2
msgid "Speak to the creature. Ask what is wrong. "
msgstr ""
#. -- [EVENT] --The smith and Smetek(10)@@+[NODE]4@@[OUT]3
msgid "Attack it!"
msgstr ""
#. -- [EVENT] --The smith and Smetek(10)@@+[NODE]5@@[STORY]
msgid ""
"The czart turns to you, his bloodshot eyes glaring with malice for a flicker "
"of a second, then turning to pain and pleading.'Yoouknawlthewoy tohoaler?'"
msgstr ""
#. -- [EVENT] --The smith and Smetek(10)@@+[NODE]5@@[OUT]1
msgid ""
"[Craft]This czart clearly has a swollen tooth. You've seen enough to know "
"that a good blacksmith can do the job just as well as a healer. Offer to "
"help at a demon price so that it is bound and won't trick you."
msgstr ""
#. -- [EVENT] --The smith and Smetek(10)@@+[NODE]5@@[OUT]2
#. -- [EVENT] --The smith and Smetek(10)@@+[NODE]11@@[OUT]2
msgid "A what now? Ask it to repeat."
msgstr ""
#. -- [EVENT] --The smith and Smetek(10)@@+[NODE]6@@[STORY]
msgid "'Hoealer... borber will do, jost hurry!'"
msgstr ""
#. -- [EVENT] --The smith and Smetek(10)@@+[NODE]6@@[OUT]1
msgid ""
"A healer. Yes, this creature clearly has a toothache, and you do have "
"healers. Offer to help at a demon price so that it is bound and won't trick "
"you."
msgstr ""
#. -- [EVENT] --The smith and Smetek(10)@@+[NODE]6@@[OUT]2
msgid "A healer. Tell it you do not know of any. "
msgstr ""
#. -- [EVENT] --The smith and Smetek(10)@@+[NODE]7@@[STORY]
#. -- [EVENT] --The smith and Smetek(10)@@+[NODE]16@@[STORY]
msgid ""
"The creature looks unsure but nods its head in agreement.You take out some "
"thongs and make quick work of the swollen tooth. "
msgstr ""
#. -- [EVENT] --The smith and Smetek(10)@@+[NODE]7@@[OUT]1
msgid "Great. Now ask for the demon deal."
msgstr ""
#. -- [EVENT] --The smith and Smetek(10)@@+[NODE]8@@[STORY]
msgid ""
"'Bah, I wod corse you for your gall, but I am Smetek the czart, and a deal's "
"a deal.'The creature grabs a bag from the goat's back and throws it at you, "
"then prepares to ride off, the thundering clouds in tow."
msgstr ""
#. -- [EVENT] --The smith and Smetek(10)@@+[NODE]8@@[OUT]1
msgid "Bid him farewell."
msgstr ""
#. -- [EVENT] --The smith and Smetek(10)@@+[NODE]8@@[OUT]2
msgid "Ask about the clouds."
msgstr ""
#. -- [EVENT] --The smith and Smetek(10)@@+[NODE]10@@[STORY]
msgid ""
"The demon nods, so you approach him and carefully remove the offending tooth."
msgstr ""
#. -- [EVENT] --The smith and Smetek(10)@@+[NODE]10@@[OUT]1
#. -- [EVENT] --The smith and Smetek(10)@@+[NODE]16@@[OUT]1
msgid "Great. Ask if he is all right now."
msgstr ""
#. -- [EVENT] --The smith and Smetek(10)@@+[NODE]11@@[STORY]
msgid ""
"The ailing demon turns to you, his bloodshot eyes glaring with malice for a "
"flicker of a second, then turning to pain and pleading.'Yoouknawlthewoy "
"tohoaler?'"
msgstr ""
#. -- [EVENT] --The smith and Smetek(10)@@+[NODE]11@@[OUT]1
msgid ""
"[Craft]This czart clearly has a swollen tooth. You've seen enough to know "
"that a good blacksmith can do the job just as well as a healer. Offer to "
"help at a demon price."
msgstr ""
#. -- [EVENT] --The smith and Smetek(10)@@+[NODE]12@@[STORY]
msgid ""
"'Better, yas.'His eyes flicker with malice once more as he adds,'How wold "
"you poy me fur my mercy, then?'"
msgstr ""
#. -- [EVENT] --The smith and Smetek(10)@@+[NODE]12@@[OUT]1
msgid "His mercy? Remind the creature of your services!"
msgstr ""
#. -- [EVENT] --The smith and Smetek(10)@@+[NODE]12@@[OUT]2
msgid ""
"Show the creature the tooth you removed, and wave the thongs at him to "
"emphasise your deed."
msgstr ""
#. -- [EVENT] --The smith and Smetek(10)@@+[NODE]14@@[STORY]
msgid ""
"'We are many czorts, we have our tricks. But this Shattering, it creeps me "
"out. So I om moving my lot.'"
msgstr ""
#. -- [EVENT] --The smith and Smetek(10)@@+[NODE]14@@[OUT]1
msgid "Ask if he knows more of the Shattering."
msgstr ""
#. -- [EVENT] --The smith and Smetek(10)@@+[NODE]15@@[STORY]
msgid ""
"'No. Just that it bad far demon-kin and flesh-kin alike. It comes from the "
"ground and borns us, borns bod.'The chort shudders, hops on the goat, and "
"waves you away."
msgstr ""
#. -- [EVENT] --The smith and Smetek(10)@@+[NODE]15@@[OUT]1
msgid "Okay. Leave."
msgstr ""
#. -- [EVENT] --The smith and Smetek(10)@@+[NODE]17@@[STORY]
msgid ""
"The creature huffs and puffs at you in pain woven by anger.The storm clouds "
"suddenly grow and threaten to engulf you!"
msgstr ""
#. -- [EVENT] --The smith and Smetek(10)@@+[NODE]19@@[STORY]
msgid ""
"'Humph.'The creature does not add anything, only jumps on the goat and rides "
"off without as much as a thank you!"
msgstr ""
#. -- [EVENT] --The smith and Smetek(10)@@+[NODE]19@@[OUT]1
msgid "Damned demon. Leave."
msgstr ""
#. -- [EVENT] --The smith and Smetek(10)@@+[NODE]21@@[STORY]
msgid ""
"The bies called by the czort to fight for him are dead, but the creature "
"himself escaped. "
msgstr ""
#. -- [EVENT] --The smith and Smetek(10)@@+[NODE]22@@[STORY]
msgid ""
"The bies called by the czort defeats you and forces you to run. The czort "
"laughs and exclaims:'Run, run from your folly, and soon I will be jolly!'You "
"have a nasty feeling the czort may not be done with you."
msgstr ""
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]2@@[STORY]
msgid ""
"You walk through a forest and come across a young boy sitting on a log and "
"sobbing."
msgstr ""
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]2@@[OUT]1
msgid "Approach the boy and ask what is wrong."
msgstr ""
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]2@@[OUT]2
msgid "Leave him be."
msgstr ""
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]3@@[STORY]
msgid ""
"The boy looks up, startled. He grabs hold of a wicker basket he's carrying "
"and stands up defensively:'Who are you?'"
msgstr ""
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]3@@[OUT]1
msgid "Tell him you're just passing by and heard his cries."
msgstr ""
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]3@@[OUT]2
msgid "Tell him you have no patience for talk. Does he want help or not?"
msgstr ""
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]4@@[STORY]
msgid ""
"'I was not crying! I was just... I hit my ankle, yeah.But, but... you look "
"strong, and you didn't beat me yet. You wanna help, for real?'"
msgstr ""
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]4@@[OUT]2
msgid "Perhaps. But ask why he is here on his own. Surely this is not safe?"
msgstr ""
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]5@@[STORY]
msgid ""
"The boy thinks for a few seconds, then nods to himself,'All right, you win. "
"You look strong and brave. I need blueberries from this forest for my ma, "
"she's sick-like, and only them berries will help.But nasty things live "
"there, so I am afraid to go in.'"
msgstr ""
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]5@@[OUT]1
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]6@@[OUT]2
msgid "Agree to help out."
msgstr ""
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]5@@[OUT]2
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]6@@[OUT]3
msgid "Refuse to help and leave."
msgstr ""
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]6@@[STORY]
msgid ""
"'I... I run off, okay? There you have it. Happy?But the deal is, my ma, she "
"needs blueberries from this forest. She's, ehm... she's ill and only them "
"berries will help.But the forest is scary. I am afraid to go in.'"
msgstr ""
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]6@@[OUT]1
msgid "Ask what he is afraid of since he already ran off."
msgstr ""
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]6@@[OUT]4
msgid ""
"Say you're a medic and offer to help the mother without those supposed magic "
"berries."
msgstr ""
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]7@@[STORY]
msgid ""
"'Well, Gran told me there's armies in there!Spiders with crosses on their "
"backs, weaving ropes to catch me, ants marching under my feet, and even "
"butterfly soldiers flying over me to sting my eyes!And only the blueberry "
"king can take me there safely, but I called and called and he's not here.'"
msgstr ""
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]7@@[OUT]1
msgid ""
"Ah, the blueberry king. A type of pineconette, a forest keeper. Offer to try "
"to summon it for the boy."
msgstr ""
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]7@@[OUT]2
msgid "Agree to battle these creatures to help the mother."
msgstr ""
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]7@@[OUT]3
msgid ""
"Refuse to go into a dangerous forest for berries and rebuke the boy for "
"risking his life, even if it is for a sick mother. Chase him back home and "
"leave."
msgstr ""
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]8@@[STORY]
msgid "'Really, you'd do that? You can talk to the blueberry king? Wow!'"
msgstr ""
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]8@@[OUT]1
msgid "Attempt a simple summoning ritual to call any forest guardians present."
msgstr ""
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]8@@[OUT]2
msgid "Your spirit is not that strong. Consider other options."
msgstr ""
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]10@@[STORY]
msgid ""
"'Oh, ugh... well, when I said she was ill...You got me. She isn't ill, it's "
"just her birthday and I wanted to do something nice, and she loves them "
"blueberries.'"
msgstr ""
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]10@@[OUT]1
msgid "Rebuke the little rascal, but agree to venture into the forest."
msgstr ""
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]10@@[OUT]2
msgid ""
"Rebuke the little rascal and refuse him. In fact, chase him back to his "
"village before he gets eaten by something!"
msgstr ""
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]12@@[STORY]
msgid ""
"As you pass through the woodland, you notice the bustling life around you -- "
"ants marching heavily under your feet, bees buzzing in the branches, birds "
"chirping and flapping their wings overhead -- but you sense no danger yet."
"You finally come to a clearing where you see an abundance of blueberries. "
msgstr ""
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]12@@[OUT]1
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]12@@[OUT]2
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]12@@[OUT]3
msgid "Gather the berries but remain vigilant."
msgstr ""
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]13@@[STORY]
msgid "As you gather the berries, you are attacked by spiders!"
msgstr ""
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]15@@[STORY]
msgid "As you gather the berries, you are attacked by snakes!"
msgstr ""
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]17@@[STORY]
msgid ""
"You gather the berries, and apart from some bee stings and ant bites, "
"nothing attacks you.The boy claps his hands in joy. 'Thank you, kind sirs, "
"thank you!' He grabs the basket and runs home."
msgstr ""
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]17@@[OUT]1
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]26@@[OUT]1
msgid "Good deed done. Now leave."
msgstr ""
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]21@@[STORY]
msgid "You were chased away by the critters!The boy cries and runs off home."
msgstr ""
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]21@@[OUT]1
msgid "Well, you tried. Now leave."
msgstr ""
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]23@@[STORY]
msgid ""
"A small creature no bigger than a mushroom, with a long grey beard, a pointy "
"hat made of leaves, and a mouth blue with berry juice hops out of the forest "
"and sits on the boy's red hat. The boy remains motionless in fear and "
"wonder, while the critter speaks:'You called? I came. Let's hope this won't "
"be lame.'"
msgstr ""
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]23@@[OUT]1
msgid "Ask if he is really a blueberry king."
msgstr ""
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]23@@[OUT]2
msgid "Ask for help collecting blueberries for the boy."
msgstr ""
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]24@@[STORY]
msgid ""
"'Blueberry king I am -- a fine title, no? I've run this berry gig for years. "
"You have business so?'"
msgstr ""
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]24@@[OUT]1
msgid "Ask if he will help the boy with berries for his mother."
msgstr ""
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]24@@[OUT]2
msgid ""
"Ask if the berries are special somehow, and if so, if you can have some."
msgstr ""
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]25@@[STORY]
msgid "'To help this boy would be my joy!'"
msgstr ""
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]25@@[OUT]1
msgid "[Demon]Confirm that this will incur no demon price on you or the boy."
msgstr ""
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]25@@[OUT]2
msgid "Thank him and tell the boy the good news."
msgstr ""
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]26@@[STORY]
msgid ""
"The boy claps his hands in thanks, grabs the basket, and runs home.'Thank "
"you, kind sirs, thank you!'"
msgstr ""
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]27@@[STORY]
msgid ""
"'The blueberries I grow health and beauty can bestow. But beware of their "
"blue blood flowing, for it may also bring misdoing.'"
msgstr ""
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]27@@[OUT]1
msgid "Ask to get the berries for the boy and yourself."
msgstr ""
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]27@@[OUT]2
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]44@@[OUT]1
msgid "Say you only need berries for the boy, then."
msgstr ""
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]27@@[OUT]3
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]44@@[OUT]2
msgid "Have the berries for yourself only."
msgstr ""
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]28@@[STORY]
msgid ""
"'Ah, demon friend, yes, nothing is without price, but I am inclined to help "
"children in need if they be honest in their intent. So it is up to the "
"boy.'A pack of red squirrels brings you the berries."
msgstr ""
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]28@@[OUT]1
msgid "Nod and take the berries to the boy."
msgstr ""
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]28@@[OUT]2
msgid "Ask the boy if he speaks true. Say the demon will eat him if he lies."
msgstr ""
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]30@@[STORY]
msgid ""
"The boy takes the berries and runs off without so much as a thank you. Later "
"you find out the little bugger sold the blueberries to a rich merchant.Alas, "
"soon after, the boy's entire family turns into squirrels and runs off into "
"the forest, leaving the child orphaned."
msgstr ""
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]30@@[OUT]1
msgid "It is never safe to lie to demons. Leave."
msgstr ""
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]31@@[STORY]
msgid ""
"The boy takes the berries and runs off without so much as a thank you. "
"Later, you find out his mother is well again, and she brings you a bundle of "
"gifts as thanks. "
msgstr ""
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]31@@[OUT]1
msgid "Tell her it was no problem. Leave."
msgstr ""
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]33@@[STORY]
msgid ""
"The boy bursts out crying again. 'Oh no, no, don't eat me, I was lying! I "
"was gonna sell the berries. Everyone knows the berry king likes kids.'The "
"blueberry king snarls and, for a second, turns into a savage giant squirrel. "
"The boy screams and runs off. "
msgstr ""
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]33@@[OUT]1
msgid "Shake your fist at the child."
msgstr ""
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]35@@[STORY]
msgid ""
"The king turns back into his small form and laughs: 'Well done there, my "
"friends. It never gives me joy to be cruel to a child, but when they break "
"the rules, well... Here, have a few of the berries -- they may reward you "
"well or may just be tasty. Bye!'He disappears."
msgstr ""
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]35@@[OUT]1
msgid "Take the berries and leave."
msgstr ""
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]41@@[STORY]
msgid "'I am no liar, honest sirs!'"
msgstr ""
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]41@@[OUT]1
msgid "Give him the berries."
msgstr ""
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]42@@[STORY]
msgid "Nothing happens and the child runs off, spooked by your odd rituals."
msgstr ""
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]44@@[STORY]
msgid "'Ah, try as I may, it will not do, I can only help one of you.'"
msgstr ""
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]45@@[STORY]
msgid ""
"'Shame on you, shame indeed for such greed.My berries you will have still, "
"but we will see how you then feel. Begone.'A pack of red squirrels brings "
"you the berries."
msgstr ""
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]45@@[OUT]1
msgid "Take the berries."
msgstr ""
#. -- [EVENT] --PickingBlueberries(11)@@+[NODE]45@@[OUT]2
msgid "Don't take the berries. Just leave."
msgstr ""
#. -- [EVENT] --FairyGodmothers(12)@@+[NODE]2@@[STORY]
msgid ""
"Hidden within green shrubbery, concealed by the veil of the night but "
"illuminated by the stars, you witness a gathering of four creatures of the "
"spirit world."
msgstr ""
#. -- [EVENT] --FairyGodmothers(12)@@+[NODE]2@@[OUT]1
msgid "Observe some more."
msgstr ""
#. -- [EVENT] --FairyGodmothers(12)@@+[NODE]2@@[OUT]2
msgid "Leave them be."
msgstr ""
#. -- [EVENT] --FairyGodmothers(12)@@+[NODE]3@@[STORY]
msgid ""
"They are all looking into a puddle of perfectly clear water. Within, there "
"is a reflection of a small human babe.The creatures are small and seem to "
"have wings. One seems to have a squirrel tail. Mostly, they are obscured "
"from your view by an ever-present mist."
msgstr ""
#. -- [EVENT] --FairyGodmothers(12)@@+[NODE]3@@[OUT]1
msgid ""
"[Goblin]Ah, goblin lore deals with the spirit realms. Consider what these "
"creatures might be."
msgstr ""
#. -- [EVENT] --FairyGodmothers(12)@@+[NODE]3@@[OUT]2
msgid "Consider whether they are demon kind."
msgstr ""
#. -- [EVENT] --FairyGodmothers(12)@@+[NODE]3@@[OUT]3
#. -- [EVENT] --FairyGodmothers(12)@@+[NODE]5@@[OUT]3
msgid "Just stay quiet and keep watching. "
msgstr ""
#. -- [EVENT] --FairyGodmothers(12)@@+[NODE]4@@[STORY]
msgid ""
"These are vrozka, a type of pixie creature -- fickle and fleeting, but "
"generally of good intent towards those they deem worthwhile.Some folk used "
"to call them goblins in the olden days because the vrozka is a creature of "
"both the spirit world and the material world, and as such used to be close "
"with goblin kin.You were sure they became extinct during the long night."
msgstr ""
#. -- [EVENT] --FairyGodmothers(12)@@+[NODE]4@@[OUT]1
#. -- [EVENT] --FairyGodmothers(12)@@+[NODE]5@@[OUT]1
msgid "Speak to them."
msgstr ""
#. -- [EVENT] --FairyGodmothers(12)@@+[NODE]5@@[STORY]
msgid ""
"They seem akin to some house demons you know like bozeta, kransnoludki -- "
"little folk who cared for humans. But it is odd to find them here, and the "
"wings don't fit. Perhaps hochlicks doing some odd magic? "
msgstr ""
#. -- [EVENT] --FairyGodmothers(12)@@+[NODE]5@@[OUT]2
msgid "Kill the little pests, whatever they are!"
msgstr ""
#. -- [EVENT] --FairyGodmothers(12)@@+[NODE]6@@[STORY]
msgid ""
"The creatures speak into the water:'I will bless you with the grace of a "
"young birch tree.''I will grant you the gleaming gold from the earth's "
"core.''I will bestow upon you the boundless beauty of a spring flower.''And "
"I will make your eyes twinkle with the depth and purity of the oceans.'After "
"a pause, the last creature speaks again:'I shall deem your heart filled with "
"goodness.'"
msgstr ""
#. -- [EVENT] --FairyGodmothers(12)@@+[NODE]6@@[OUT]1
msgid "Stay still."
msgstr ""
#. -- [EVENT] --FairyGodmothers(12)@@+[NODE]7@@[STORY]
msgid ""
"The forest creatures argue over whose gift was best, but the last one "
"bellows at the others:'Quiet! Let the strangers answer your ignorance. What "
"say you?'You know she speaks to you now, as you feel her eyes upon you."
msgstr ""
#. -- [EVENT] --FairyGodmothers(12)@@+[NODE]7@@[OUT]1
msgid "Beauty? It will surely help to attract the right mate."
msgstr ""
#. -- [EVENT] --FairyGodmothers(12)@@+[NODE]7@@[OUT]2
msgid ""
"Grace of the young birch. It may prove priceless to be so flexible yet "
"strong."
msgstr ""
#. -- [EVENT] --FairyGodmothers(12)@@+[NODE]7@@[OUT]3
msgid "The eyes -- their depth will surely be a sign of wisdom."
msgstr ""
#. -- [EVENT] --FairyGodmothers(12)@@+[NODE]7@@[OUT]4
msgid ""
"Goodness, to honour the lady Lada. All other gifts will then follow anyway!"
msgstr ""
#. -- [EVENT] --FairyGodmothers(12)@@+[NODE]7@@[OUT]5
msgid "Goodness, so it may brighten the dark days."
msgstr ""
#. -- [EVENT] --FairyGodmothers(12)@@+[NODE]7@@[OUT]6
msgid ""
"They are all worthless. The world is cruel, and neither beauty nor goodness "
"will help."
msgstr ""
#. -- [EVENT] --FairyGodmothers(12)@@+[NODE]7@@[OUT]7
msgid "Gold, of course! We can trade, craft. It will set the child up."
msgstr ""
#. -- [EVENT] --FairyGodmothers(12)@@+[NODE]8@@[STORY]
msgid ""
"'Perhaps there is some truth to your words, yet goodness of the heart is the "
"truest gift.Beauty of man or flower alike wilts away, birches are nimble but "
"break, bright eyes go blind, and gold can lead to greed and despair.'"
msgstr ""
#. -- [EVENT] --FairyGodmothers(12)@@+[NODE]8@@[OUT]1
msgid "Ask how goodness is any better in this world."
msgstr ""
#. -- [EVENT] --FairyGodmothers(12)@@+[NODE]9@@[STORY]
msgid ""
"If the sun did not give us warmth and hope, it would be a mere ball in the "
"sky. Without goodness, nothing is right, beauty becomes like a scentless "
"flower, love becomes a fire that only burns, and riches only the way to "
"selfishness and greed.Goodness will outlast it all and can light the way."
msgstr ""
#. -- [EVENT] --FairyGodmothers(12)@@+[NODE]9@@[OUT]1
msgid "This creature is clearly deluded. Smile, nod, and move away."
msgstr ""
#. -- [EVENT] --FairyGodmothers(12)@@+[NODE]9@@[OUT]2
#. -- [EVENT] --FairyGodmothers(12)@@+[NODE]9@@[OUT]4
#. -- [EVENT] --Sadok (27)@@+[NODE]39@@[OUT]1
msgid "Agree. "
msgstr ""
#. -- [EVENT] --FairyGodmothers(12)@@+[NODE]9@@[OUT]3
msgid "Kill them all to show them how little their goodness means!"
msgstr ""
#. -- [EVENT] --FairyGodmothers(12)@@+[NODE]10@@[STORY]
msgid ""
"'Ah, yes, you do understand!Your lady is the embodiment of what I speak and "
"the mother to my kin, for when darkness came, it broke us but for the one "
"sparkle that was Lada's birth and thus our rebirth. Goodness will outlast it "
"all and can light the way. This child will grow and follow your lady, and we "
"will make sure that more will. For now, we leave you.'"
msgstr ""
#. -- [EVENT] --FairyGodmothers(12)@@+[NODE]10@@[OUT]1
msgid "Bid them farewell and good luck."
msgstr ""
#. -- [EVENT] --FairyGodmothers(12)@@+[NODE]11@@[STORY]
msgid ""
"'Yes, goodness of the heart is the truest gift. Beauty of man or flower "
"alike wilts away, birches are nimble but break, bright eyes go blind, and "
"gold can lead to greed and despair.'The creature presents you with a gift "
"for your right answer."
msgstr ""
#. -- [EVENT] --FairyGodmothers(12)@@+[NODE]11@@[OUT]1
msgid "Thank her. Bid them farewell and good luck."
msgstr ""
#. -- [EVENT] --FairyGodmothers(12)@@+[NODE]13@@[STORY]
msgid ""
"You walk away, and the creatures ignore you.Despite your hasty retreat, the "
"whole encounter leaves you with unnaturally good humour."
msgstr ""
#. -- [EVENT] --FairyGodmothers(12)@@+[NODE]13@@[OUT]1
msgid "Just keep going."
msgstr ""
#. -- [EVENT] --FairyGodmothers(12)@@+[NODE]14@@[STORY]
msgid ""
"You agree wholeheartedly, so you stay, sing songs, and dance. You learn that "
"the babe is a little princess, and you feel like you should also give her "
"gifts.You generously donate some of your things for the precious little "
"girl, then leave."
msgstr ""
#. -- [EVENT] --FairyGodmothers(12)@@+[NODE]14@@[OUT]1
#. -- [EVENT] --FairyGodmothers(12)@@+[NODE]15@@[OUT]1
msgid "Well, goodness of the heart is the thing! Rejoice and leave."
msgstr ""
#. -- [EVENT] --FairyGodmothers(12)@@+[NODE]15@@[STORY]
msgid ""
"You agree wholeheartedly, so you stay, sing songs, and dance. You learn that "
"the babe is a little princess, and you feel like you should also give her "
"gifts.So you write her some songs and poetry. You never even knew you had it "
"in you! The whole thing leaves you feeling great."
msgstr ""
#. -- [EVENT] --FairyGodmothers(12)@@+[NODE]16@@[STORY]
msgid ""
"You try to kill the creatures, but they disappear in a puff of mist, leaving "
"you feeling bad about yourself and your wicked heart."
msgstr ""
#. -- [EVENT] --FairyGodmothers(12)@@+[NODE]17@@[STORY]
msgid ""
"'Oh, an audience, splendid. My younglings need lessons learned. Will you "
"take part in our birth blessing for this little one?'"
msgstr ""
#. -- [EVENT] --FairyGodmothers(12)@@+[NODE]17@@[OUT]1
msgid "A birth blessing? Ask her whether they are vrozka."
msgstr ""
#. -- [EVENT] --FairyGodmothers(12)@@+[NODE]17@@[OUT]2
msgid ""
"Ask them first to tell you who they are and what exactly a birth blessing is."
msgstr ""
#. -- [EVENT] --FairyGodmothers(12)@@+[NODE]18@@[STORY]
msgid ""
"'We are, yes. And you are the spirit folk! How splendid.You wonder how we "
"still live?'"
msgstr ""
#. -- [EVENT] --FairyGodmothers(12)@@+[NODE]18@@[OUT]1
msgid ""
"Yes. Ask for an explanation, as you assumed the vrozka died off during the "
"darkest night."
msgstr ""
#. -- [EVENT] --FairyGodmothers(12)@@+[NODE]19@@[STORY]
msgid ""
"'We were doomed in darkness when it came, but we held on to a sparkle of "
"light that was born -- the lady Lada.She is our new mother, for she gave us "
"life anew.Now, for the birth blessing of the child, my younglings will each "
"grant a gift, and so will I. We shall see if they know the value of gifts, "
"yes?'"
msgstr ""
#. -- [EVENT] --FairyGodmothers(12)@@+[NODE]19@@[OUT]1
msgid "You know vrozka to be honest folk. Agree."
msgstr ""
#. -- [EVENT] --FairyGodmothers(12)@@+[NODE]19@@[OUT]2
msgid "Say that you too are a child of Lada."
msgstr ""
#. -- [EVENT] --FairyGodmothers(12)@@+[NODE]20@@[STORY]
msgid ""
"'We are vrozka, pixies, sylvas, many names in many places.We are what you "
"call demons. Or spirits, more like.The birth blessing is a ceremony of gift "
"giving. This child's parents believe in us, so we will bestow the blessing."
"Will you observe?'"
msgstr ""
#. -- [EVENT] --FairyGodmothers(12)@@+[NODE]22@@[STORY]
msgid ""
"'How wonderful! Yes, I should have known, marked by the lady you are, "
"indeed. Say, in that case, may I ask a boon of you?'"
msgstr ""
#. -- [EVENT] --FairyGodmothers(12)@@+[NODE]22@@[OUT]1
msgid ""
"No. Say you are too busy. But tell her you'd like to watch her ritual now."
msgstr ""
#. -- [EVENT] --FairyGodmothers(12)@@+[NODE]23@@[STORY]
msgid ""
"'A small matter, yet it grieves my heart. An old friend has fallen ill, and "
"I cannot help. Here, this will lead you to them. Even if you can only give "
"them company in their last hour, I would be very grateful.'"
msgstr ""
#. -- [EVENT] --FairyGodmothers(12)@@+[NODE]23@@[OUT]1
msgid ""
"Nod and promise to go when you can. But stay and watch their birth blessing "
"ritual first."
msgstr ""
#. -- [EVENT] --GodmothersSpw(13)@@+[NODE]2@@[STORY]
msgid ""
"You come across an old, dying oak tree. This must be the friend the vrozka "
"spoke of."
msgstr ""
#. -- [EVENT] --GodmothersSpw(13)@@+[NODE]2@@[OUT]1
msgid ""
"[Forest folk] You are kin to the forest. Try to sense what ails this ancient "
"tree."
msgstr ""
#. -- [EVENT] --GodmothersSpw(13)@@+[NODE]2@@[OUT]2
msgid ""
"[Nature] Your deity is of nature, so use your nature domain to sense the "
"tree's peril."
msgstr ""
#. -- [EVENT] --GodmothersSpw(13)@@+[NODE]2@@[OUT]3
msgid "It looks like a dying tree. See if you can still use it for firewood."
msgstr ""
#. -- [EVENT] --GodmothersSpw(13)@@+[NODE]2@@[OUT]4
msgid ""
"There isn't much you can do but keep the tree company until it passes away, "
"as you promised."
msgstr ""
#. -- [EVENT] --GodmothersSpw(13)@@+[NODE]3@@[STORY]
#. -- [EVENT] --GodmothersSpw(13)@@+[NODE]9@@[STORY]
msgid ""
"You examine the tree. It feels as if some corruption twisted it from within "
"and caused a slow, inevitable death.But you are able to release the last of "
"its forest spirit, and for that, you feel a blessing upon you.You also know "
"some of the remaining wood will be poisoned, but could be useful as such."
msgstr ""
#. -- [EVENT] --GodmothersSpw(13)@@+[NODE]3@@[OUT]1
#. -- [EVENT] --GodmothersSpw(13)@@+[NODE]9@@[OUT]1
msgid "Good. Collect the wood."
msgstr ""
#. -- [EVENT] --GodmothersSpw(13)@@+[NODE]3@@[OUT]2
msgid ""
"Leave the oak in peace. It seems wrong to scavenge the corpse of a sacred "
"tree."
msgstr ""
#. -- [EVENT] --GodmothersSpw(13)@@+[NODE]5@@[STORY]
msgid ""
"Some parts of the tree seem usable, but as you try to collect the wood, you "
"feel a sting of poison.It is, however, easy to handle now that you know of "
"it."
msgstr ""
#. -- [EVENT] --GodmothersSpw(13)@@+[NODE]5@@[OUT]1
msgid "Collect the wood so that you may get some use out of it."
msgstr ""
#. -- [EVENT] --GodmothersSpw(13)@@+[NODE]6@@[STORY]
msgid ""
"You collect the poisoned wood and leave the old oak to its final days in "
"peace."
msgstr ""
#. -- [EVENT] --GodmothersSpw(13)@@+[NODE]8@@[STORY]
msgid ""
"You leave, and although there is no tangible boon, you feel the gratitude of "
"the old spirit."
msgstr ""
#. -- [EVENT] --GodmothersSpw(13)@@+[NODE]9@@[OUT]2
#. -- [EVENT] --GodmothersSpw(13)@@+[NODE]9@@[OUT]3
msgid "Use divine intervention to try to heal this oak."
msgstr ""
#. -- [EVENT] --GodmothersSpw(13)@@+[NODE]10@@[STORY]
msgid ""
"You did it! The oak is cleansed, and although it will take years to heal, "
"now it can live again.You feel your god's pleasure upon you."
msgstr ""
#. -- [EVENT] --GodmothersSpw(13)@@+[NODE]11@@[STORY]
msgid ""
"The intervention could not heal the ancient oak, but for your attempt, you "
"feel your god's pleasure upon you.At least the tree did not die alone, and "
"it is now within your right to claim the wood."
msgstr ""
#. -- [EVENT] --GodmothersSpw(13)@@+[NODE]13@@[STORY]
msgid ""
"You sit by the dying ancient tree and feel its life force dwindle until it "
"is but a husk.You feel the grace of your lady upon you for your good deed, "
"and now you can also take the wood without disrespecting woodland rules."
msgstr ""
#. -- [EVENT] --GodmothersSpw(13)@@+[NODE]13@@[OUT]1
msgid "Gather the wood and leave."
msgstr ""
#. -- [EVENT] --Babiniec(15)@@+[NODE]2@@[STORY]
msgid ""
"You come across the remains of what once must have been a prosperous village."
"It stands near a vibrant stream. Many of the homes were made of stone and "
"even the path through the centre is paved."
msgstr ""
#. -- [EVENT] --Babiniec(15)@@+[NODE]2@@[OUT]1
msgid "Walk towards the centre, carefully. "
msgstr ""
#. -- [EVENT] --Babiniec(15)@@+[NODE]2@@[OUT]2
msgid "Better just leave."
msgstr ""
#. -- [EVENT] --Babiniec(15)@@+[NODE]3@@[STORY]
msgid ""
"As you approach the central square, you see a stone-built well, a bell "
"house, and what looks like a perfectly preserved weaving loom, complete "
"with strands of half-finished spider silk linen, simply standing there on "
"its own."
msgstr ""
#. -- [EVENT] --Babiniec(15)@@+[NODE]3@@[OUT]1
msgid "Search some of the houses, but stay wary."
msgstr ""
#. -- [EVENT] --Babiniec(15)@@+[NODE]5@@[STORY]
msgid ""
"You see a vision of the village of Babiniec, vibrant and bustling, its "
"weaves being sold to traders from all over the island.Sitting at the loom is "
"a tall, slender woman with a stern, disturbing face, unnaturally shaped long "
"arms, and beady black eyes."
msgstr ""
#. -- [EVENT] --Babiniec(15)@@+[NODE]5@@[OUT]1
msgid "Allow this vision to flow. "
msgstr ""
#. -- [EVENT] --Babiniec(15)@@+[NODE]5@@[OUT]2
msgid "Focus on what Nyia wishes you to know. You have no time for visions."
msgstr ""
#. -- [EVENT] --Babiniec(15)@@+[NODE]6@@[STORY]
msgid ""
"You see the folk grow fat in prosperity. You also see them destroy their "
"chrams and abandon prayers. Worse yet, you see them conduct a burial with no "
"respect paid to Nyia.Instead you notice idols of foreign deities! Coins "
"being placed onto the eyes of the dead, entrails removed and embalmed..."
msgstr ""
#. -- [EVENT] --Babiniec(15)@@+[NODE]6@@[OUT]1
msgid "Blasphemy!"
msgstr ""
#. -- [EVENT] --Babiniec(15)@@+[NODE]7@@[STORY]
msgid ""
"Finally, you see the strange woman still sitting at the loom. On her neck "
"hangs the symbol of Nyia.As she weaves with ferocity over seven nights, the "
"town is tangled in a silver web of death that holds them captive as a "
"procession of mares brings plague to this rotten land.The vision fades."
msgstr ""
#. -- [EVENT] --Babiniec(15)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --Babiniec(15)@@+[NODE]8@@[OUT]1
#. -- [EVENT] --Babiniec(15)@@+[NODE]10@@[OUT]1
msgid ""
"Such a strong curse from Lady Death herself is bound to linger. Make your "
"way out of this village."
msgstr ""
#. -- [EVENT] --Babiniec(15)@@+[NODE]8@@[STORY]
msgid ""
"This village disrespected the goddess and worshipped foreign deities on her "
"land. For this they suffered death at the hands of the mares -- plague "
"bearers.You sense that you could release the souls now, although you would "
"have to risk your own spirit and perhaps the wrath of your goddess too."
msgstr ""
#. -- [EVENT] --Babiniec(15)@@+[NODE]8@@[OUT]2
msgid "Release the poor souls, despite it being contrary to your lady's will."
msgstr ""
#. -- [EVENT] --Babiniec(15)@@+[NODE]9@@[STORY]
msgid ""
"As you leave, you see the figure of an old woman still weaving at the loom, "
"and you find a parting gift in your pack. "
msgstr ""
#. -- [EVENT] --Babiniec(15)@@+[NODE]9@@[OUT]1
msgid "Leave. "
msgstr ""
#. -- [EVENT] --Babiniec(15)@@+[NODE]10@@[STORY]
msgid ""
"Your spirit was too weak to see the truth of this place, but you feel that "
"Lady Death scorned this land with her curse.Your spirit is weakened by this "
"scourge."
msgstr ""
#. -- [EVENT] --Babiniec(15)@@+[NODE]12@@[STORY]
msgid ""
"You perform the burial rites and feel a heavy burst of energy shake the "
"ground.The bodies burnt, you feel that their souls remain ailing, but in "
"time some of them will now pass through to the underworlds.The souls that "
"will be free whisper to you. "
msgstr ""
#. -- [EVENT] --Babiniec(15)@@+[NODE]12@@[OUT]1
#. -- [EVENT] --Babiniec(15)@@+[NODE]14@@[OUT]1
msgid ""
"As Nyia's chosen, open your soul to this place and learn what befell it."
msgstr ""
#. -- [EVENT] --Babiniec(15)@@+[NODE]12@@[OUT]2
msgid "Listen."
msgstr ""
#. -- [EVENT] --Babiniec(15)@@+[NODE]13@@[STORY]
msgid ""
"Within the houses you find bodies of the villagers dried up and frozen in a "
"grimace of terror. Their arms and legs are bound by weaves of spider webbing."
msgstr ""
#. -- [EVENT] --Babiniec(15)@@+[NODE]13@@[OUT]1
msgid "Burn the bodies and perform the proper burial rites. "
msgstr ""
#. -- [EVENT] --Babiniec(15)@@+[NODE]13@@[OUT]2
msgid "Burn the bodies out of respect for proper burial rites."
msgstr ""
#. -- [EVENT] --Babiniec(15)@@+[NODE]13@@[OUT]3
msgid "Search the bodies for loot."
msgstr ""
#. -- [EVENT] --Babiniec(15)@@+[NODE]14@@[STORY]
msgid ""
"The bodies burnt, you feel that their souls remain ailing and bound to this "
"cursed place. Some great force is clearly bent on tormenting them.You could "
"try offering up a prayer to ease their passing."
msgstr ""
#. -- [EVENT] --Babiniec(15)@@+[NODE]14@@[OUT]2
msgid "Try it."
msgstr ""
#. -- [EVENT] --Babiniec(15)@@+[NODE]14@@[OUT]3
msgid "No, better just leave."
msgstr ""
#. -- [EVENT] --Babiniec(15)@@+[NODE]16@@[STORY]
msgid ""
"You pray and feel a heavy burst of energy shake the ground.The bodies burnt, "
"you feel that their souls remain ailing, but in time they will now pass "
"through to the underworlds.As the souls are released, you hear them whisper."
msgstr ""
#. -- [EVENT] --Babiniec(15)@@+[NODE]16@@[OUT]1
msgid "Listen to the whispers."
msgstr ""
#. -- [EVENT] --Babiniec(15)@@+[NODE]16@@[OUT]2
msgid "Just leave."
msgstr ""
#. -- [EVENT] --Babiniec(15)@@+[NODE]17@@[STORY]
msgid ""
"They speak of a doom of their own making, of angering Lady Death by "
"worshipping foreign gods. They speak of a lone woman surviving at her loom, "
"weaving their death in honour of Nyia.Before you depart, you see a woman "
"working at the loom, her eyes and mouth sewn shut, yet staring at you!"
msgstr ""
#. -- [EVENT] --Babiniec(15)@@+[NODE]17@@[OUT]1
#. -- [EVENT] --Babiniec(15)@@+[NODE]19@@[OUT]1
#. -- [EVENT] --Babiniec(15)@@+[NODE]22@@[OUT]1
#. -- [EVENT] --Babiniec(15)@@+[NODE]23@@[OUT]1
msgid "Time to leave this place! Go."
msgstr ""
#. -- [EVENT] --Babiniec(15)@@+[NODE]19@@[STORY]
msgid ""
"Your prayers stirred an ancient curse and your spirit is weakened. Before "
"you depart, you see a woman working at the loom, her eyes and mouth sewn "
"shut, yet staring at you!You feel a sickness in your stomach and know it is "
"time to run."
msgstr ""
#. -- [EVENT] --Babiniec(15)@@+[NODE]20@@[STORY]
msgid ""
"You find a lot of good spider silk and some trinkets.But, busy in your "
"search, you do not notice as the village becomes engulfed in mist and "
"figures of night mares -- harbingers of plague and death ride through!"
msgstr ""
#. -- [EVENT] --Babiniec(15)@@+[NODE]20@@[OUT]1
msgid "Try to outrun them!"
msgstr ""
#. -- [EVENT] --Babiniec(15)@@+[NODE]20@@[OUT]2
msgid "Attempt to stand and fight."
msgstr ""
#. -- [EVENT] --Babiniec(15)@@+[NODE]22@@[STORY]
msgid ""
"You run away but feel sickness strike some of you. Still, it could have been "
"much worse, as you now sense the clear touch of Lady Death herself upon this "
"place."
msgstr ""
#. -- [EVENT] --Babiniec(15)@@+[NODE]23@@[STORY]
msgid ""
"You barely get away and feel sickness strike you hard.Still, it could have "
"been much worse as you now sense the clear touch of Lady Death herself upon "
"this place."
msgstr ""
#. -- [EVENT] --Babiniec(15)@@+[NODE]26@@[STORY]
msgid ""
"You defeat the night mares, yet feel a dread in your bones as you sense the "
"presence of Lady Death herself here!Some of you may grow stronger from this, "
"but for others, a sickness lingers even as you leave triumphant."
msgstr ""
#. -- [EVENT] --Babiniec(15)@@+[NODE]30@@[STORY]
msgid ""
"The souls are released, and you feel that even Nyia agrees with your mercy."
msgstr ""
#. -- [EVENT] --Babiniec(15)@@+[NODE]30@@[OUT]1
msgid "Move on from this place."
msgstr ""
#. -- [EVENT] --Babiniec(15)@@+[NODE]31@@[STORY]
msgid ""
"You release the souls, but you feel the anger of Nyia upon you.As you leave, "
"you see the figure of an old woman still weaving at the loom, her face sewn "
"shut, her eyes black beads of emptiness. She points at you, and you feel the "
"sting of a needle upon your bodies.Then she disappears."
msgstr ""
#. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]2@@[STORY]
msgid ""
"You come across a small settlement, mostly human. There are several huts "
"huddled together and, surprisingly, also a small sawmill.The place is quiet "
"and sombre. Wreaths of herbs hang on the doors, likely to keep some sickness "
"at bay."
msgstr ""
#. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]2@@[OUT]1
msgid ""
"[Healer]You know how to cure illness. Go into the village and try to help "
"these folks."
msgstr ""
#. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]2@@[OUT]2
msgid "Stay vigilant and careful, but go in to see what has happened here. "
msgstr ""
#. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]3@@[OUT]2
#. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]5@@[OUT]2
msgid "You could catch this illness. Better just leave."
msgstr ""
#. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]3@@[STORY]
#. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]5@@[STORY]
msgid ""
"You enter the settlement and find the people huddled in the largest hut, "
"while the few still well enough to walk tend to them.A girl looks up at you "
"and quietly nods in thanks as you try to help."
msgstr ""
#. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]3@@[OUT]1
#. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]5@@[OUT]1
msgid "Try to figure out a cure and tend to the people. "
msgstr ""
#. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]7@@[STORY]
msgid ""
"An old woman, hunched over, hobbles towards you and looks up, her eyes full "
"of wisdom.'Thank you, strangers, but you best be off. A czort holds us here "
"and you only delayed his trickery.'"
msgstr ""
#. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]8@@[OUT]1
msgid ""
"[Wisdom]Ask why she thinks it is a czort. You know demon lore, and a czort "
"is not known to bring illness. "
msgstr ""
#. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]7@@[OUT]2
#. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]8@@[OUT]2
msgid "Ask what type of czort did this and how it could be stopped."
msgstr ""
#. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]7@@[OUT]3
#. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]8@@[OUT]3
msgid "Agree with the woman. Say your goodbyes and leave."
msgstr ""
#. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]8@@[STORY]
msgid ""
"An old woman, hunched over, hobbles towards you and looks up, her eyes full "
"of wisdom.'Thank you for trying, strangers, but you best be off. A czort did "
"this and no mere medicine will fix it.'You do feel a chill run through you, "
"and you'd not expect it this fast from a natural illness."
msgstr ""
#. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]10@@[STORY]
#. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]12@@[STORY]
msgid ""
"The woman spits, 'The czort's ways are devious. I know it is his doing! You "
"see that weeping willow yonder, by the sawmill?It was not there when the "
"moon last rose. It is known that czorts love willows, I tell you!'"
msgstr ""
#. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]10@@[OUT]1
#. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]12@@[OUT]1
msgid "Ask if anything can be done."
msgstr ""
#. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]10@@[OUT]2
#. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]12@@[OUT]2
msgid "Ask more about this czort business."
msgstr ""
#. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]11@@[STORY]
msgid ""
"'No one goes to the willow since Janko went and never came back. Then the "
"blight deepened, and now we can barely move.Maybe you can go. You look "
"sturdy.'"
msgstr ""
#. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]11@@[OUT]1
msgid ""
"Sturdy or stupid? Still, agree to go and check this weeping willow for "
"czorts."
msgstr ""
#. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]11@@[OUT]2
#. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]20@@[OUT]2
msgid "Refuse -- you've done enough."
msgstr ""
#. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]13@@[STORY]
msgid ""
"'When I was still a lass, my grandpa told me of Gnievko, the brave "
"woodcutter who tricked a czort and got himself this sawmill.But czorts "
"dislike being bested. This is their revenge, I tell you.'"
msgstr ""
#. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]13@@[OUT]1
msgid "How did he best the czort?"
msgstr ""
#. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]13@@[OUT]2
msgid "Say that you've heard enough. Can anything be done about the creature?"
msgstr ""
#. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]15@@[STORY]
msgid ""
"'Gnievko was out cutting logs for the village and there sat a red stinking "
"czort on a tree, crying and swearing.He said ?I curse you human, curse your "
"butt to have warts for eternity, if you do not take me down!?"
msgstr ""
#. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]15@@[OUT]1
#. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]17@@[OUT]1
msgid "Keep listening."
msgstr ""
#. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]16@@[STORY]
msgid ""
"But Gnievko was wise, and he asked the czort why it couldn't come down.The "
"czort wailed and swore, but seeing the man would not budge, he snorted:?It "
"is a linden tree I sit on, and if I come out of this bag, this tree will "
"burn me!??"
msgstr ""
#. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]16@@[OUT]1
msgid "A linden tree is bad for czorts?"
msgstr ""
#. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]17@@[STORY]
msgid ""
"'Aye, so Gnievko found out. The czort was thrown on the tree by a rival. So "
"Gnievko said to the czort,?I know your demon kind, your tricks and deals. If "
"I take you down, you will grant me a wish, and I best never see your kind "
"again, hear me???"
msgstr ""
#. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]18@@[STORY]
msgid ""
"The czort agreed and the wish worked, but Gnievko was no fool. Knowing what "
"he knew, the last part of his wish was that only linden trees would surround "
"his village and give him the prosperity he wished for."
msgstr ""
#. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]18@@[OUT]1
msgid "So why was the czort angry?"
msgstr ""
#. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]19@@[STORY]
msgid ""
"'Czorts, you see, are dastardly folk. They'll do your deals and honour the "
"codes, but then they come back to toy with you. Not always, but often enough."
"But with the lindens here, the bugger could not stay, so he moved on. Till "
"now.'"
msgstr ""
#. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]19@@[OUT]1
msgid "Why now? How did the willow get here?"
msgstr ""
#. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]20@@[STORY]
msgid ""
"'That part I do not know. It was just there one day, and that's when our "
"woes began.'"
msgstr ""
#. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]20@@[OUT]1
msgid "All right. Agree to help them."
msgstr ""
#. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]21@@[STORY]
msgid ""
"'The only thing I can think of to help is to take some linden wood with you. "
"Here, have some wicker. You can tie the bastard up with it and throw him "
"away.Good luck, friends. May the gods bless you for helping us common folk.'"
msgstr ""
#. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]21@@[OUT]1
msgid "Take the wicker and go see the willow tree."
msgstr ""
#. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]2@@[STORY]
msgid ""
"You approach the weeping willow and at first glance it looks like an "
"ordinary tree.Perhaps the only oddity is that all the linden trees that once "
"grew around here are now dried-up stumps."
msgstr ""
#. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]5@@[OUT]1
msgid ""
"[Mysticism]Circle the tree three times, throwing bits of the linden wood you "
"brought, to create a protective barrier."
msgstr ""
#. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]2@@[OUT]2
msgid "[Nature]Open yourself up for divine inspiration."
msgstr ""
#. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]2@@[OUT]3
msgid ""
"[Demon]If one of your demon kin lives here, you should know. Address it."
msgstr ""
#. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]3@@[OUT]2
#. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]5@@[OUT]2
msgid "Take the linden wood and approach the tree, weapons at the ready."
msgstr ""
#. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]2@@[OUT]5
msgid "Come back later."
msgstr ""
#. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]3@@[STORY]
msgid ""
"You circle the weeping willow and with each pass you hear a hissing sound.On "
"the third turn, a voice shouts,'Oi! Off with you and your tricks! It stings, "
"but I am not budging!'"
msgstr ""
#. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]3@@[OUT]1
msgid ""
"The creature showed its weakness. Now that you are sure the linden works, "
"strengthen the ritual and perform a banishing spell."
msgstr ""
#. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]5@@[STORY]
msgid ""
"Nature speaks back to you and you feel that the weeping willow is twisted "
"and dark inside. It was brought here by magic but another, previous spell is "
"hurting it very badly.The other trees around are also suffering, dead or "
"dying."
msgstr ""
#. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]5@@[OUT]3
msgid ""
"Focus on the weeping willow itself. Call upon nature to banish the demon's "
"magic. "
msgstr ""
#. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]6@@[STORY]
msgid ""
"The willow tree stirs, and a hairy face appears from within.'What do you "
"want, eh? This spot is taken!'"
msgstr ""
#. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]6@@[OUT]1
msgid ""
"Remind the demon that he broke the laws by moving in here despite the deal "
"with Gnievko."
msgstr ""
#. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]6@@[OUT]2
msgid ""
"Ask the demon to do you a favour and move along. He is hurting those people "
"really badly."
msgstr ""
#. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]6@@[OUT]3
#. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]9@@[OUT]2
msgid ""
"Offer him a deal: you won't burn down the tree with him inside if he buggers "
"off now."
msgstr ""
#. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]7@@[STORY]
msgid ""
"'Bah! I did no such thing, ha ha! I made a deal with this weeping willow and "
"it came to live here. Now my original deal, you see, stated that no other "
"trees can grow in the village, especially not willows.But this one didn't "
"grow here. Ha!'"
msgstr ""
#. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]7@@[OUT]1
msgid "Remark that it is indeed a clever workaround."
msgstr ""
#. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]7@@[OUT]2
msgid ""
"Scorn him for nitpicking. Say that the laws of a deal must be honoured. He "
"had his fun -- time to move on."
msgstr ""
#. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]7@@[OUT]3
msgid ""
"Say that whatever the case may be, he is bending rules and you were asked to "
"get rid of him, so he'd better move along. Shake the linden wood at him."
msgstr ""
#. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]8@@[STORY]
msgid ""
"You build a bonfire and burn the linden wood, allowing the smoke to engulf "
"the weeping willow.The czort -- a short, stubby, red-haired, goat-like "
"creature -- hops out and tries to flee, but he is bound to the willow and "
"cannot.Believing he will burn, he finally relents and gives up his hold on "
"this place. If you wish, you can continue the spell to kill him."
msgstr ""
#. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]8@@[OUT]1
msgid "Continue the spell and see the czort destroyed for good."
msgstr ""
#. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]8@@[OUT]2
msgid "With his hold broken, the czort will now leave. Let him."
msgstr ""
#. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]9@@[STORY]
msgid ""
"'Oh, the caring sort, are you? Got yourself some fleshy friends, following "
"their gods, even, eh?What's in it for me?'"
msgstr ""
#. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]9@@[OUT]1
msgid "Offer a gem as payment. "
msgstr ""
#. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]10@@[STORY]
msgid ""
"'Oh, you! How did you know I can't leave this tree? Damned demon traitor, "
"you are.You wouldn't do it, would you?'"
msgstr ""
#. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]10@@[OUT]1
msgid "Do not admit it was a lucky guess. Just stare at him threateningly."
msgstr ""
#. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]10@@[OUT]2
msgid ""
"Shrug and say you were just guessing, but now you know his weakness so he'd "
"better go!"
msgstr ""
#. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]11@@[STORY]
#. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]42@@[STORY]
msgid ""
"'Hmm, why not, I was getting bored. See ya!'Upon his departure, you discover "
"a stash of some good quality wood."
msgstr ""
#. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]11@@[OUT]1
#. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]12@@[OUT]1
#. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]23@@[OUT]1
#. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]28@@[OUT]1
#. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]42@@[OUT]1
msgid "Great, tell the villagers the good news and be on your way."
msgstr ""
#. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]12@@[STORY]
msgid ""
"'Oh, all right, all right! I am leaving. I was getting bored anyway!'The "
"demon leaves and the curse will now slowly lift in time. Upon his departure, "
"you discover a stash of some good quality wood."
msgstr ""
#. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]14@@[STORY]
msgid ""
"The willow tree stirs, and a hairy face appears from within.'Get out of "
"here, scum!'"
msgstr ""
#. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]14@@[OUT]1
msgid ""
"Try to reason with the creature. Say that it has done enough and had its "
"fun, so it's time to move on to new deals and new tricks."
msgstr ""
#. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]14@@[OUT]2
msgid "Tell the creature it is hurting the trees! It will pay now -- attack!"
msgstr ""
#. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]14@@[OUT]3
msgid "It seems too much trouble. Just leave."
msgstr ""
#. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]17@@[STORY]
msgid ""
"'I know! Say, since you're being all nice, here -- I got some spare wood "
"from when the other trees died. Can't touch the stuff myself, so you may as "
"well have it.'"
msgstr ""
#. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]17@@[OUT]1
msgid "Thank him, take the loot, and leave."
msgstr ""
#. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]17@@[OUT]2
#. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]17@@[OUT]3
msgid ""
"Remark that you were asked to do a job and those folks are dying. Can he not "
"leave now that he's had his fun?"
msgstr ""
#. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]19@@[STORY]
msgid ""
"He shrugs. 'Well, why not. I am bored. Have the wood anyway, then. See "
"ya!'The demon leaves and the curse will now slowly lift in time. "
msgstr ""
#. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]19@@[OUT]1
msgid "Tell the villagers the good news and leave."
msgstr ""
#. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]20@@[STORY]
msgid "'I am not done! You bore me now. Leave or suffer my wrath!'"
msgstr ""
#. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]20@@[OUT]2
msgid "Just leave. Not worth your trouble."
msgstr ""
#. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]23@@[STORY]
msgid ""
"You kill the demon, and with his dying shrieks, you feel the willow tree "
"regain its natural strength.It will likely take a long time for the czort's "
"curse to fully heal, but it will happen eventually. As the wind blows, you "
"hear a faint 'Thank you.'You also find a stash of good wood left behind by "
"the demon."
msgstr ""
#. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]24@@[STORY]
msgid ""
"You fail and the czort is not happy. As you run away, you feel the sickness "
"that befell the villagers fall upon you!"
msgstr ""
#. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]24@@[OUT]1
msgid "Damn the czort. Keep running."
msgstr ""
#. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]28@@[STORY]
msgid ""
"The czort shrieks in pain and eventually shrivels away like dried-up fruit. "
"The remains turn into a decent ruby.The curse is lifted immediately, and now "
"the people will regain their health quickly.You also find a stash of good "
"wood left behind by the demon."
msgstr ""
#. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]31@@[STORY]
msgid ""
"The czort shrieks in pain and disappears in a puff of green smoke that gets "
"into your lungs. What effect this may have, you know not.The curse is lifted "
"immediately, and now the people will regain their health quickly.You also "
"find a stash of good wood left behind by the demon."
msgstr ""
#. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]31@@[OUT]1
msgid "Tell the villagers the good news and be on your way."
msgstr ""
#. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]34@@[STORY]
msgid ""
"The weeping willow begins to gently rock, its green hair dancing to the "
"unheard tune of your prayer.The tree trunk twists and shrinks in the dance, "
"and from within a hollow, you hear the screams of a dying creature. Blood "
"flows down the tree's bark, but it remains unflinching.It then spits out the "
"remains of a czort."
msgstr ""
#. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]34@@[OUT]1
msgid "Good. Gather whatever items it had and move on."
msgstr ""
#. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]36@@[STORY]
msgid ""
"Your prayers are not strong enough, or perhaps nature is not willing to "
"interfere.Your spirit is weakened, and dark magic repels you from returning "
"here."
msgstr ""
#. -- [EVENT] --czort wierzbowy3(18)@@+[NODE]2@@[STORY]
msgid ""
"As you wander through the woods, you hear something rummaging in the bushes, "
"then a short, stubby, red-furred creature riding a goat rams into you.'Shit, "
"watch where you go!'"
msgstr ""
#. -- [EVENT] --czort wierzbowy3(18)@@+[NODE]2@@[OUT]1
msgid "Point out that you are the ones being assaulted here."
msgstr ""
#. -- [EVENT] --czort wierzbowy3(18)@@+[NODE]2@@[OUT]2
msgid ""
"Take out your weapons and growl at the creature. How dare it cross your path "
"like this!"
msgstr ""
#. -- [EVENT] --czort wierzbowy3(18)@@+[NODE]2@@[OUT]3
msgid "Shrug and walk away."
msgstr ""
#. -- [EVENT] --czort wierzbowy3(18)@@+[NODE]3@@[STORY]
msgid ""
"'Well, I say, the cheek of it! You were clearly in MY way.Bah, who cares. "
"Here, I got you a gift, your ilk once saved my hide, and I repay my debts.'"
msgstr ""
#. -- [EVENT] --czort wierzbowy3(18)@@+[NODE]3@@[OUT]1
msgid ""
"Do not accept the gift, remembering that this demon assaulted a village "
"because it did not like being bested in a deal. "
msgstr ""
#. -- [EVENT] --czort wierzbowy3(18)@@+[NODE]3@@[OUT]2
#. -- [EVENT] --czort wierzbowy3(18)@@+[NODE]3@@[OUT]3
msgid "You aren't making any deals with it, so take the gift.[R27]"
msgstr ""
#. -- [EVENT] --czort wierzbowy3(18)@@+[NODE]4@@[STORY]
msgid "'Oh, fiddlesticks! Fine, be like that.'He strides off in a huff. "
msgstr ""
#. -- [EVENT] --czort wierzbowy3(18)@@+[NODE]5@@[STORY]
msgid ""
"You take the bundle and find some goods within, but you also feel a curse "
"befall you.The czort strides off, laughing."
msgstr ""
#. -- [EVENT] --czort wierzbowy3(18)@@+[NODE]5@@[OUT]1
msgid "Damn the czort! Leave."
msgstr ""
#. -- [EVENT] --czort wierzbowy3(18)@@+[NODE]6@@[STORY]
msgid ""
"Perhaps the czort did appreciate your kindness. You take the gift and "
"nothing else happens.The czort disappears, smiling."
msgstr ""
#. -- [EVENT] --czort wierzbowy3(18)@@+[NODE]6@@[OUT]1
#. -- [EVENT] --Hailk-gailki(19)@@+[NODE]8@@[OUT]1
#. -- [EVENT] --Black cat crossing(20)@@+[NODE]3@@[OUT]1
#. -- [EVENT] --Black cat crossing(20)@@+[NODE]3@@[OUT]2
#. -- [EVENT] --Black cat crossing(20)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --Black cat crossing(20)@@+[NODE]7@@[OUT]2
msgid "Great, leave."
msgstr ""
#. -- [EVENT] --Hailk-gailki(19)@@+[NODE]2@@[STORY]
msgid ""
"The seawaters stir and swirl before you in irregular circles and sudden "
"bursts."
msgstr ""
#. -- [EVENT] --Hailk-gailki(19)@@+[NODE]2@@[OUT]1
msgid "As nature's domain is your guide, seek answers from your deity."
msgstr ""
#. -- [EVENT] --Hailk-gailki(19)@@+[NODE]2@@[OUT]2
msgid ""
"[Wisdom]Your knowledge of the mystical is sound. Try to figure out what this "
"could be."
msgstr ""
#. -- [EVENT] --Hailk-gailki(19)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --Hailk-gailki(19)@@+[NODE]2@@[OUT]4
msgid "Ignore it, doesn't seem dangerous. "
msgstr ""
#. -- [EVENT] --Hailk-gailki(19)@@+[NODE]2@@[OUT]5
msgid "Get in closer to investigate."
msgstr ""
#. -- [EVENT] --Hailk-gailki(19)@@+[NODE]2@@[OUT]6
msgid "Leave this area."
msgstr ""
#. -- [EVENT] --Hailk-gailki(19)@@+[NODE]3@@[STORY]
msgid ""
"These waters are surely disturbed, but you sense that this is not unnatural."
"Creatures of the sea swarm this spot -- hailki-gailki demons they are "
"sometimes called, and a promise of new life lingers here.But in these "
"troubled times, you sense these creatures' cycle is being stifled by a "
"strong presence of light energy."
msgstr ""
#. -- [EVENT] --Hailk-gailki(19)@@+[NODE]3@@[OUT]1
msgid ""
"[Elf]As elven kin, you are a child of light. Try to use your spirit to help "
"these creatures. "
msgstr ""
#. -- [EVENT] --Hailk-gailki(19)@@+[NODE]3@@[OUT]2
msgid ""
"[Orc]You feel the pressure of this place strongly; the light burns at the "
"tip of your soul. Use your opposing domain to try to break its hold, even if "
"it is more dangerous for you."
msgstr ""
#. -- [EVENT] --Hailk-gailki(19)@@+[NODE]3@@[OUT]3
msgid ""
"This concentration of light is unnatural indeed. Try to perform a ritual to "
"cleanse this place."
msgstr ""
#. -- [EVENT] --Hailk-gailki(19)@@+[NODE]3@@[OUT]4
#. -- [EVENT] --Hailk-gailki(19)@@+[NODE]6@@[OUT]4
msgid ""
"Do not interfere with this. Best leave them be and continue onwards at a "
"distance."
msgstr ""
#. -- [EVENT] --Hailk-gailki(19)@@+[NODE]3@@[OUT]5
msgid "[Wisdom]What else could you do here?"
msgstr ""
#. -- [EVENT] --Hailk-gailki(19)@@+[NODE]3@@[OUT]6
#. -- [EVENT] --Hailk-gailki(19)@@+[NODE]3@@[OUT]7
msgid "Stay and observe."
msgstr ""
#. -- [EVENT] --Hailk-gailki(19)@@+[NODE]3@@[OUT]8
msgid "Hunt the fish-demons down."
msgstr ""
#. -- [EVENT] --Hailk-gailki(19)@@+[NODE]6@@[STORY]
msgid ""
"These are likely hailki demons, a rare breed of water creatures that are "
"generally harmless on their own but are heralds of a coming hurricane.Due to "
"their mating rituals, they come up to the surface only once a decade. But it "
"is said that their eggs are actually gemstones, so some folk try to hunt "
"them for it. "
msgstr ""
#. -- [EVENT] --Hailk-gailki(19)@@+[NODE]6@@[OUT]1
msgid "In that case, hunt them down. "
msgstr ""
#. -- [EVENT] --Hailk-gailki(19)@@+[NODE]6@@[OUT]2
#. -- [EVENT] --Hailk-gailki(19)@@+[NODE]6@@[OUT]3
msgid ""
"Leave them be. In fact, wait a bit to make sure others don't come to destroy "
"these rare creatures."
msgstr ""
#. -- [EVENT] --Hailk-gailki(19)@@+[NODE]8@@[STORY]
msgid ""
"You stay and observe as the water continues to swirl and burst. In time you "
"notice small, serpent-like creatures with multicoloured scales and tiny "
"demon horns.You realise before long that a hurricane is forming, but the "
"creatures are shielding you from it in thanks for your kindness.Your spirits "
"are greatly lifted. "
msgstr ""
#. -- [EVENT] --Hailk-gailki(19)@@+[NODE]10@@[STORY]
msgid ""
"You stay and observe as the water continues to swirl and burst. In time you "
"notice small, serpent-like creatures with multicoloured scales and tiny "
"demon horns.You notice a group of fishermen sneaking up to the creatures. "
"They have not seen you yet."
msgstr ""
#. -- [EVENT] --Hailk-gailki(19)@@+[NODE]10@@[OUT]1
msgid "Attack the fishermen!"
msgstr ""
#. -- [EVENT] --Hailk-gailki(19)@@+[NODE]10@@[OUT]2
msgid "Convince the fishermen not to kill the hailki. "
msgstr ""
#. -- [EVENT] --Hailk-gailki(19)@@+[NODE]10@@[OUT]3
msgid "Just leave it. This is too much risk for fish. "
msgstr ""
#. -- [EVENT] --Hailk-gailki(19)@@+[NODE]12@@[STORY]
msgid ""
"The swirls and sinkholes increase in intensity, and you notice now there may "
"be some sort of serpent-like creatures swarming there.You also realise the "
"sea and skies are getting very restless. A storm is coming this way fast!"
msgstr ""
#. -- [EVENT] --Hailk-gailki(19)@@+[NODE]12@@[OUT]1
msgid "Best leave here fast, then."
msgstr ""
#. -- [EVENT] --Hailk-gailki(19)@@+[NODE]12@@[OUT]2
msgid ""
"Stay and try to hunt for those snakes, even if it means taking some bruises "
"from the wind."
msgstr ""
#. -- [EVENT] --Hailk-gailki(19)@@+[NODE]13@@[STORY]
msgid ""
"The swirls and sinkholes increase in intensity, and you notice now there may "
"be some sort of serpent-like creatures swarming there.Before you can see "
"more, a hurricane engulfs you, thrashing you around like puppets before you "
"land on the ground again."
msgstr ""
#. -- [EVENT] --Hailk-gailki(19)@@+[NODE]13@@[OUT]1
msgid "Keep moving to safety."
msgstr ""
#. -- [EVENT] --Hailk-gailki(19)@@+[NODE]15@@[STORY]
msgid ""
"The swirls and sinkholes increase in intensity, and you notice now there may "
"be some sort of serpent-like creatures swarming there.The creatures emit a "
"faint light and soon it looks like they're swimming in a rainbow. You "
"continue walking, and your spirits are uplifted."
msgstr ""
#. -- [EVENT] --Hailk-gailki(19)@@+[NODE]19@@[STORY]
msgid ""
"You capture several of the serpent-demons. Their light extinguishes when "
"they're out of the water, and the entire pack turns grey and slithers away "
"in silence.The light from the serpents lingers on your skin and stings. You "
"have a feeling that you interrupted something important. "
msgstr ""
#. -- [EVENT] --Hailk-gailki(19)@@+[NODE]20@@[STORY]
msgid ""
"You open yourself to the unnatural concentration of light here and the force "
"moves towards you, leaving the serpent-demons free.You see the creatures "
"bustling with life and energy, and the water turns into rainbow from the "
"display of light reflected off their scales."
msgstr ""
#. -- [EVENT] --Hailk-gailki(19)@@+[NODE]20@@[OUT]1
msgid "Wait to see what happens next."
msgstr ""
#. -- [EVENT] --Hailk-gailki(19)@@+[NODE]22@@[STORY]
msgid ""
"You stay and observe as the water continues to swirl and burst. In time you "
"notice small, serpent-like creatures with multicoloured scales and tiny "
"demon horns."
msgstr ""
#. -- [EVENT] --Hailk-gailki(19)@@+[NODE]22@@[OUT]1
msgid "Keep watching."
msgstr ""
#. -- [EVENT] --Hailk-gailki(19)@@+[NODE]23@@[STORY]
msgid ""
"You soon realise this is a mating ritual, but you also know that something "
"has gone wrong. A bright, stifling light engulfs the serpents and their "
"bustling dance slows, clearly stopping whatever was supposed to happen.The "
"serpents swim away, and your spirit is hurt from the light still lingering."
msgstr ""
#. -- [EVENT] --Hailk-gailki(19)@@+[NODE]24@@[STORY]
msgid ""
"With the fishermen gone, the serpent-demons continue their odd water dance "
"in peace.You do not have time to observe them, but you feel their blessing "
"upon you."
msgstr ""
#. -- [EVENT] --Hailk-gailki(19)@@+[NODE]26@@[STORY]
msgid "The fishermen beat you badly and force you to flee."
msgstr ""
#. -- [EVENT] --Hailk-gailki(19)@@+[NODE]28@@[STORY]
msgid ""
"While you talked, the fishermen captured the serpents and left you standing "
"there looking silly. "
msgstr ""
#. -- [EVENT] --Hailk-gailki(19)@@+[NODE]30@@[STORY]
msgid ""
"You fail to catch the serpents and you feel their demonic power lashing out "
"at you, forcing you to flee."
msgstr ""
#. -- [EVENT] --Hailk-gailki(19)@@+[NODE]33@@[STORY]
msgid ""
"The hailki-gailki continue their mating ritual, and a hurricane forms above "
"your heads, yet you remain protected.The light you called your way, however, "
"now engulfs you and threatens to burn your soul. You may siphon some energy "
"from it, but it may also wound you."
msgstr ""
#. -- [EVENT] --Hailk-gailki(19)@@+[NODE]33@@[OUT]1
msgid "Leave before the light does you harm."
msgstr ""
#. -- [EVENT] --Hailk-gailki(19)@@+[NODE]33@@[OUT]2
msgid "Stay and try to siphon some energy."
msgstr ""
#. -- [EVENT] --Hailk-gailki(19)@@+[NODE]38@@[STORY]
msgid ""
"You open yourself to the unnatural concentration of light here and the force "
"moves towards you with immense power.The serpent-demons boil alive as the "
"water bubbles with heat, and you feel your spirit assaulted."
msgstr ""
#. -- [EVENT] --Black cat crossing(20)@@+[NODE]2@@[STORY]
msgid "A black cat crosses your path."
msgstr ""
#. -- [EVENT] --Black cat crossing(20)@@+[NODE]2@@[OUT]1
msgid ""
"Spit over your left shoulder seven times before walking onwards. This should "
"stop any bad luck. "
msgstr ""
#. -- [EVENT] --Black cat crossing(20)@@+[NODE]2@@[OUT]2
msgid ""
"Stand still until another living being crosses the path. It's the only sure "
"way to avoid the bad luck."
msgstr ""
#. -- [EVENT] --Black cat crossing(20)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --Black cat crossing(20)@@+[NODE]2@@[OUT]4
msgid "Just keep on walking. It's only a cat."
msgstr ""
#. -- [EVENT] --Black cat crossing(20)@@+[NODE]2@@[OUT]5
msgid ""
"[Magic user] Black cats are often witches' familiars. Follow the cat to see "
"where it lives."
msgstr ""
#. -- [EVENT] --Black cat crossing(20)@@+[NODE]2@@[OUT]6
#. -- [EVENT] --Black cat crossing(20)@@+[NODE]2@@[OUT]7
msgid ""
"This could be a demon in cat form. Place a small offering of food on the "
"road. If the cat comes to you, it will be good luck. If it walks on, it will "
"bring misfortune."
msgstr ""
#. -- [EVENT] --Black cat crossing(20)@@+[NODE]3@@[STORY]
msgid ""
"The cat ignores you and continues onwards.As far as you know, you should be "
"safe now or maybe even lucky."
msgstr ""
#. -- [EVENT] --Black cat crossing(20)@@+[NODE]6@@[STORY]
msgid ""
"The cat skulks around and runs towards a small nondescript house. Hard to "
"say if a witch lives there."
msgstr ""
#. -- [EVENT] --Black cat crossing(20)@@+[NODE]6@@[OUT]1
#. -- [EVENT] --Black cat crossing(20)@@+[NODE]6@@[OUT]2
msgid "Go in, weapons drawn."
msgstr ""
#. -- [EVENT] --Black cat crossing(20)@@+[NODE]7@@[STORY]
msgid ""
"You stand there on the empty road for a while until an unsuspecting squirrel "
"passes by.As far as you know, you should be safe now or maybe even lucky."
msgstr ""
#. -- [EVENT] --Black cat crossing(20)@@+[NODE]10@@[STORY]
msgid ""
"You find the house abandoned, covered in cobwebs and dust though some "
"resources remain salvageable.The cat sits by the bones of a dead human. It "
"looks at you, pleading."
msgstr ""
#. -- [EVENT] --Black cat crossing(20)@@+[NODE]10@@[OUT]1
msgid "Burn the bones in accordance with witch customs."
msgstr ""
#. -- [EVENT] --Black cat crossing(20)@@+[NODE]11@@[STORY]
msgid ""
"The cat watches you perform the ritual, and you feel strange energy fill the "
"air.Your souls seem nourished by this deed. "
msgstr ""
#. -- [EVENT] --Black cat crossing(20)@@+[NODE]12@@[STORY]
msgid "You find the house infested with rats!"
msgstr ""
#. -- [EVENT] --Black cat crossing(20)@@+[NODE]15@@[STORY]
msgid ""
"With the rats defeated, you see a very happy cat running off with the meat."
"The house is decrepit and old, with not much to pilfer."
msgstr ""
#. -- [EVENT] --Black cat crossing(20)@@+[NODE]15@@[OUT]1
#. -- [EVENT] --Sadok (27)@@+[NODE]36@@[OUT]1
#. -- [EVENT] --Hidden stash house_(28)@@+[NODE]5@@[OUT]1
#. -- [EVENT] --Hidden stash house_(28)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --Hidden stash house_(28)@@+[NODE]8@@[OUT]1
msgid "Gather what you can and leave."
msgstr ""
#. -- [EVENT] --Black cat crossing(20)@@+[NODE]17@@[STORY]
msgid "The cat walked towards you, so you expect luck to come your way soon!"
msgstr ""
#. -- [EVENT] --Black cat crossing(20)@@+[NODE]18@@[STORY]
msgid "The cat walked away, so bad luck may follow!"
msgstr ""
#. -- [EVENT] --Black Cat Luck(21)@@+[NODE]2@@[STORY]
msgid ""
"Your home is visited by a black cat at night and somehow you know you met "
"this one before.It purrs and lingers in your household, avoiding direct "
"contact yet observing you constantly."
msgstr ""
#. -- [EVENT] --Black Cat Luck(21)@@+[NODE]2@@[OUT]1
msgid "The cat seems to favour the nursery. Better go check on the children."
msgstr ""
#. -- [EVENT] --Black Cat Luck(21)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --Black Cat Luck(21)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --Black Cat Luck(21)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --Black Cat Luck(21)@@+[NODE]2@@[OUT]5
msgid "Observe the cat to make sure it doesn't do anything bad."
msgstr ""
#. -- [EVENT] --Black Cat Luck(21)@@+[NODE]3@@[STORY]
msgid ""
"The cat clings to one of your children and you realise it was never a cat, "
"but a dola demon seeking to find a new charge to take care of.The child will "
"surely grow to be lucky, and the whole household feels the positive effects."
msgstr ""
#. -- [EVENT] --Black Cat Luck(21)@@+[NODE]3@@[OUT]1
#. -- [EVENT] --Black Cat Luck(21)@@+[NODE]5@@[OUT]1
#. -- [EVENT] --Black Cat Luck(21)@@+[NODE]6@@[OUT]1
msgid "Give the cat some food in thanks."
msgstr ""
#. -- [EVENT] --Black Cat Luck(21)@@+[NODE]5@@[STORY]
msgid ""
"The cat shows you a spot where you dig up a hidden cache of goods. It then "
"goes away."
msgstr ""
#. -- [EVENT] --Black Cat Luck(21)@@+[NODE]6@@[STORY]
msgid ""
"The cat sits by a person who was unwell, and, in the morning, they feel much "
"better."
msgstr ""
#. -- [EVENT] --Black Cat Luck(21)@@+[NODE]7@@[STORY]
msgid ""
"The cat runs off when followed, but you realise the fleabag brought all "
"sorts of nasty disease into your home!"
msgstr ""
#. -- [EVENT] --Black Cat Luck(21)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --Black Cat Luck(21)@@+[NODE]8@@[OUT]1
msgid "Damn the cat."
msgstr ""
#. -- [EVENT] --Black Cat Luck(21)@@+[NODE]8@@[STORY]
msgid ""
"You realise too late that the cat was a witch's familiar and the old hag "
"used it to siphon some of your spirit for her dark arts!"
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]2@@[STORY]
msgid ""
"A full moon hangs heavy atop the calm waters. You set up camp to rest, doing "
"everything the same as always -- check the area, set watch, stay alert.Alas, "
"one your children wanders off to throw stones in the water, and with a "
"sudden splash, they disappear beneath the surface of the crystal-clear lake!"
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]2@@[OUT]1
msgid "Run in and try to get them out!"
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]3@@[STORY]
msgid ""
"Sitting on a beautifully crafted raft made of seashells and pearls, an "
"amphibian-looking man cries out to the moon:'So much you have given, so good "
"my fortune, oh why, oh why won't you grant me this one more boon, lord?'"
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]3@@[OUT]1
msgid ""
"Disturb him politely to ask if he has seen your child or anything else "
"suspicious in the last few minutes."
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]3@@[OUT]2
msgid "Shout at the creature and ask where your child is."
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]3@@[OUT]3
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]4@@[OUT]3
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]6@@[OUT]3
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]10@@[OUT]2
msgid ""
"Attack it. The child is gone and this fiend may know what happened, so a "
"good beating will speed things up!"
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]4@@[STORY]
msgid ""
"'I beg your pardon, traveller, I was merely voicing my woes to the moon, as "
"it once granted me a great boon, but now keeps me cursed.'"
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]4@@[OUT]1
msgid "If he speaks of Horz, the night lord, say that you are also one of his."
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]4@@[OUT]2
msgid "The child? "
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]5@@[STORY]
msgid ""
"'Horz, Horos of old, yes. The moon master came to me once. I did him a boon "
"and in return he freed me from my vodnik life and made me a potoplenyk, "
"master of the water castle!'"
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]5@@[OUT]1
msgid "Ask how it is that a god changed his being."
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]6@@[STORY]
msgid ""
"'Oh, angry, are we? I guess I understand. Were I able to have a child of "
"mine, I'd be protective too.The child is in my castle, deep within the "
"waters, and you will not get to it if I am dead, just in case you were "
"thinking of a forceful act.'"
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]6@@[OUT]1
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]10@@[OUT]1
msgid ""
"[Water demon]Tell him to wipe the smug smile off his face and point out that "
"you are no stranger to the waters!"
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]6@@[OUT]2
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]8@@[OUT]1
msgid ""
"Stay calm. Ask again why he took your child and ask him to give it back."
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]7@@[STORY]
msgid ""
"You jump into the icy cold waters and search for the child but find nothing, "
"only the dark, quiet depths looking back at you.And then you hear an odd "
"whimpering sound farther down the shore."
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]7@@[OUT]1
msgid "Go see what it is."
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]8@@[STORY]
msgid ""
"'Ah, yes, another effort on your part. Surely it will fail, but what can I "
"do?'"
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]8@@[OUT]2
msgid "Threaten the creature and tell it you will have your child back, now!"
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]9@@[STORY]
msgid ""
"'Ah, my bad... I did not truly see you there, hmm, cousin.You all have your "
"magic, your ways to get children. I was only trying to do the same, only "
"mine drown and die and never turn into one of me.'"
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]9@@[OUT]1
msgid ""
"Say that you are not amused by this and he'd better give back the child "
"right now!"
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]9@@[OUT]2
msgid ""
"Tell him you do not need help to get the child back from his underwater "
"home, so he will die now. Attack!"
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]10@@[STORY]
msgid ""
"'I took your child because I cannot have my own. I thought this time, this "
"time the waters will truly make it mine, but it doesn't look likely.And do "
"remember, I am the only one who can bring it back from my underwater lair.'"
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]10@@[OUT]3
msgid ""
"[Attractive]Putting on your best smile, convince him that if the child dies "
"it can serve no one, but if he releases it, you will do your best to help -- "
"and you have gods on your side."
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]10@@[OUT]4
msgid "Ask why he is doing this?"
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]12@@[STORY]
msgid ""
"'Like I said, I did Horz a boon and he said I am vodnik no more, that I will "
"have my own castle, my own power and nothing to do with my cousins and their "
"duties and hierarchies and such.'"
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]12@@[OUT]1
msgid "The child, then?"
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]12@@[OUT]2
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]13@@[OUT]2
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]14@@[OUT]1
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]17@@[OUT]1
msgid ""
"Say that your child had better be fine, or the lord Horz will have his "
"scales for it!"
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]12@@[OUT]3
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]13@@[OUT]4
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]17@@[OUT]2
msgid ""
"Attack this fiend now. It will tell you where to find your child with a "
"sword at its throat!"
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]13@@[STORY]
msgid ""
"'Well, if you must know, the moon lord changed me, that he did, so I am the "
"only one of my kind! Or at least I know of no others, and the usual water "
"demon reproduction doesn't work right for me!'"
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]13@@[OUT]1
msgid ""
"So he cannot change children into water kin by ritual drowning, then? Nor "
"can he lure females and have them carry his spawn?"
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]13@@[OUT]3
msgid "Ask what he means by this."
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]14@@[STORY]
msgid ""
"He frowns:'Well, no to the first one, they all just become water wrights -- "
"empty, solemn things.But to the other... well, look at me! I have no looks "
"to lure a female here, never mind copulate with me.'"
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]14@@[OUT]2
msgid ""
"Suggest that if he gives the child back safely, you can lure someone here "
"for him."
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]15@@[STORY]
msgid ""
"'Yes, I sense a divine touch upon your heart. Better not meddle there.Have "
"the child back if you must.'The demon clicks his fingers and a pack of water "
"wrights brings out your child locked in a huge seashell. It is alive and "
"well, asleep and unaware of the ordeal."
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]17@@[STORY]
msgid ""
"'Well, typically, water demons drown the folk, children mostly, and they "
"come out like us -- most of them, anyway. But mine never do.'"
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]19@@[STORY]
msgid ""
"'It's a deal, cousin! Have your child back, and any others that still live."
"But lure me a female, please!'The demon is so excited that he pays you no "
"heed, instead clapping his hands, brushing his tendril hair, and grinning "
"stupidly into the water."
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]19@@[OUT]1
msgid ""
"Do as you promised and use your demon wiles to lure a female here for him."
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]19@@[OUT]2
msgid "Kill him -- the disgusting creature will not have his way!"
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]19@@[OUT]3
msgid "Leave and ignore your deal. This creature does not deserve your help."
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]21@@[STORY]
msgid ""
"Your skill at attracting folk works well, and soon an unknowing female finds "
"her way to the lake where the demon awaits.He snatches her and they both "
"disappear underwater. Now you understand why he has trouble reproducing, "
"seeing as his mates likely drown."
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]22@@[STORY]
msgid ""
"'No, no, I don't think you're right. I think this is my castle, my place, my "
"rules. But this has failed me many, many times.So let us make a deal. I "
"smelled some orphans not far from here, but too far for a water dweller like "
"me. Bring me those children and I will set yours free -- easy, no?'"
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]22@@[OUT]1
msgid "Reluctantly agree. At least it gives you time to come up with a plan."
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]22@@[OUT]2
msgid "Agree wholeheartedly."
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]22@@[OUT]3
msgid "Attack this creature. Once it is beaten to a pulp, it will talk!"
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]23@@[STORY]
msgid ""
"'Here, I marked the spot on this map. See you when you get back. And worry "
"not -- your child is asleep in a shell for now. I never got around to the "
"drowning part. Your presence was distracting.'"
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]23@@[OUT]1
msgid "Leave to find the children."
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]26@@[STORY]
msgid ""
"The creature, which, despite his protestations, seems like just another "
"vodnik demon, lies beaten at your feet.'Stop, stop, please!'"
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]26@@[OUT]1
msgid "Demand the child, now."
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]27@@[STORY]
msgid "'Okay, okay, I will just swim down to get it.'"
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]27@@[OUT]1
msgid ""
"Laugh at his words and press your sword to his throat. Demand that he give "
"back the child now or die."
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]27@@[OUT]2
msgid "Say that is fine, but you will of course accompany him."
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]28@@[STORY]
msgid ""
"'All right, all right, here...'The demon clicks his fingers and a pack of "
"utopiec brings out your child locked in a huge seashell. It is alive and "
"well, asleep and unaware of the ordeal."
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]28@@[OUT]1
msgid "Now kill the damned fiend and then search his underwater palace too!"
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]28@@[OUT]2
msgid ""
"Let the demon go. You will not dirty your hands any more than you need to."
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]28@@[OUT]3
msgid "Now kill the damned fiend."
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]29@@[STORY]
msgid ""
"You kill the demon and dive underwater to search the castle.You realise the "
"structure is slowly sinking into the sea floor -- likely part of the demon's "
"magic.But you manage to scavenge some goods before it goes."
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]30@@[STORY]
msgid ""
"The demon dies and the waters stir for a time, turning murky.A strong stench "
"hits your nostrils and makes you ill. But the water also spits out some "
"wreckage. Perhaps you will find something there."
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]30@@[OUT]1
msgid "Search the wreckage and leave."
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]33@@[STORY]
msgid ""
"The creature, which, despite his protestations, seems like just another "
"vodnik demon, lies beaten at your feet.Alas, you suspect your child is being "
"kept deep underwater, and you have little chance of getting to it in time."
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]33@@[OUT]1
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]33@@[OUT]2
#. -- [EVENT] --Potoplenyk2(23)@@+[NODE]4@@[OUT]1
#. -- [EVENT] --Potoplenyk2(23)@@+[NODE]4@@[OUT]2
msgid "Try to dive for the child."
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]34@@[STORY]
#. -- [EVENT] --Potoplenyk2(23)@@+[NODE]5@@[STORY]
msgid ""
"You dive deep and discover the remains of an underwater castle. Alas, with "
"the demon's death, the abode has begun to sink into the sea floor.You spot "
"the child and a huge treasure chest, but you only have time to grab one..."
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]34@@[OUT]1
#. -- [EVENT] --Potoplenyk2(23)@@+[NODE]5@@[OUT]1
msgid "Grab the child."
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]34@@[OUT]2
#. -- [EVENT] --Potoplenyk2(23)@@+[NODE]5@@[OUT]2
msgid "Grab the treasure. "
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]35@@[STORY]
#. -- [EVENT] --Potoplenyk2(23)@@+[NODE]6@@[STORY]
msgid ""
"You dive deep and discover the remains of an underwater castle. Alas, with "
"the demon's death, the abode has begun to sink into the sea floor.You grab "
"some small loot on your way, but the child is nowhere to be seen."
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]38@@[STORY]
msgid ""
"You kill the demon and dive to retrieve your child. Deprived of its master, "
"the creature's underwater abode is sinking fast, but you are faster and "
"manage to get some extra loot as well. "
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]38@@[OUT]1
msgid "Good, now leave."
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]39@@[STORY]
msgid ""
"The demon is fierce and defeats you, but he does not kill you. Instead he "
"simply jumps into the water and disappears without a trace.Alas, he does not "
"return your child."
msgstr ""
#. -- [EVENT] --Potoplenyk(22)@@+[NODE]49@@[STORY]
msgid ""
"You kill the vodnik while he is distracted. As he dies, the waters turn "
"murky and grey, and a horrible stench hits your nostrils and makes you sick."
msgstr ""
#. -- [EVENT] --Potoplenyk2(23)@@+[NODE]2@@[STORY]
msgid ""
"Just as the water demon said, you come across a ransacked caravan with empty "
"carts and stripped bodies. Among the rubble sits a lone child, and two dead "
"ones lie beside it."
msgstr ""
#. -- [EVENT] --Potoplenyk2(23)@@+[NODE]2@@[OUT]1
msgid "Take the child with you, and go back to the vodnik to fight it!"
msgstr ""
#. -- [EVENT] --Potoplenyk2(23)@@+[NODE]2@@[OUT]2
msgid "Take the child and give it to the vodnik, as promised."
msgstr ""
#. -- [EVENT] --Potoplenyk2(23)@@+[NODE]2@@[OUT]3
msgid ""
"Take the child and leave, do not give it back to the vodnik who sent you "
"here. No point risking a confrontation with the vodnik."
msgstr ""
#. -- [EVENT] --Potoplenyk2(23)@@+[NODE]4@@[STORY]
msgid ""
"The vodnik lies beaten at your feet.Alas, you suspect your child is being "
"kept deep underwater, and you have little chance of getting to it in time."
msgstr ""
#. -- [EVENT] --Potoplenyk2(23)@@+[NODE]10@@[STORY]
msgid ""
"The demon is fierce and defeats you.But he does not kill you. Instead he "
"simply jumps into the water and disappears without a trace.Alas, he does not "
"return your child, and he also kidnaps the one you saved earlier."
msgstr ""
#. -- [EVENT] --Potoplenyk2(23)@@+[NODE]12@@[STORY]
msgid ""
"'Ah, good, good. Here is your young one, safe and sound and even with a "
"blessing from me. Be well, friends.'"
msgstr ""
#. -- [EVENT] --Rabsik(24)@@+[NODE]2@@[STORY]
msgid ""
"You come across a small hamlet and see the folk are out in force proceeding "
"with the hanging of a man.Cries of 'bandit,' 'scoundrel,' and 'bastard' fly "
"around aplenty."
msgstr ""
#. -- [EVENT] --Rabsik(24)@@+[NODE]2@@[OUT]1
msgid "Go have a closer look and ask someone what is going on."
msgstr ""
#. -- [EVENT] --Rabsik(24)@@+[NODE]2@@[OUT]2
msgid "Leave them be, not your business."
msgstr ""
#. -- [EVENT] --Rabsik(24)@@+[NODE]3@@[STORY]
msgid ""
"'Ah, this is Rabsik, a known scoundrel. We caught him stealin' our coin. "
"We're not rich folk, and this gold will feed us for months. So now he's "
"gonna hang good!'"
msgstr ""
#. -- [EVENT] --Rabsik(24)@@+[NODE]3@@[OUT]1
msgid "Ask if they are sure they got the right man. Was he caught red-handed?"
msgstr ""
#. -- [EVENT] --Rabsik(24)@@+[NODE]3@@[OUT]2
#. -- [EVENT] --Rabsik(24)@@+[NODE]4@@[OUT]2
msgid "Attack this rabble of farmers. You'll gladly take their gold!"
msgstr ""
#. -- [EVENT] --Rabsik(24)@@+[NODE]3@@[OUT]3
#. -- [EVENT] --Rabsik(24)@@+[NODE]4@@[OUT]3
msgid "Step back and allow justice to take its course."
msgstr ""
#. -- [EVENT] --Rabsik(24)@@+[NODE]3@@[OUT]4
#. -- [EVENT] --Rabsik(24)@@+[NODE]4@@[OUT]4
msgid ""
"[Harmony]Plead for the man's life. Say that there are other ways to punish "
"him, but the goddess Lada teaches us mercy."
msgstr ""
#. -- [EVENT] --Rabsik(24)@@+[NODE]4@@[STORY]
msgid ""
"'Aye, red-handed in our cookie jar! And this scar he has on his cheek, this "
"is Rabsik, all right. In fact, the orcs have a bounty on his head, so we'll "
"get us some of that too!'Another man kicks the speaker in the shins and "
"others shake their heads at him. He goes quiet and the crowd returns to the "
"hanging."
msgstr ""
#. -- [EVENT] --Rabsik(24)@@+[NODE]4@@[OUT]1
msgid ""
"A bounty? In that case, tell them to let you have the man or you will kill "
"them all! [Intimidate]"
msgstr ""
#. -- [EVENT] --Rabsik(24)@@+[NODE]6@@[STORY]
msgid ""
"The farmers mumble in anger but take their leave, hiding in their huts.You "
"take your prisoner down from the hangman's noose.'So, you thinking of "
"selling me to the orcs now?'"
msgstr ""
#. -- [EVENT] --Rabsik(24)@@+[NODE]6@@[OUT]1
#. -- [EVENT] --Rabsik(24)@@+[NODE]20@@[OUT]1
msgid "Confirm that that is your intention."
msgstr ""
#. -- [EVENT] --Rabsik(24)@@+[NODE]6@@[OUT]2
#. -- [EVENT] --Rabsik(24)@@+[NODE]20@@[OUT]2
msgid "Say that you may rethink the plan if he has something to offer."
msgstr ""
#. -- [EVENT] --Rabsik(24)@@+[NODE]6@@[OUT]3
#. -- [EVENT] --Rabsik(24)@@+[NODE]20@@[OUT]3
msgid ""
"Deny it. Tell him you only wanted an excuse to free him. No man should die "
"for gold."
msgstr ""
#. -- [EVENT] --Rabsik(24)@@+[NODE]7@@[STORY]
msgid ""
"'I can take you to my stash, it's all yours. There's some gold, some gems -- "
"not a fortune, but it's all I have.'"
msgstr ""
#. -- [EVENT] --Rabsik(24)@@+[NODE]7@@[OUT]2
msgid "Decline and take him to the orcs for the bounty."
msgstr ""
#. -- [EVENT] --Rabsik(24)@@+[NODE]8@@[STORY]
msgid ""
"'How odd. Not sure what to do with that. I was gonna offer you my loot, then "
"have my buddy eat you up. Now it feels kind of mean.I'll get you my stuff, "
"for real, no tricks.'"
msgstr ""
#. -- [EVENT] --Rabsik(24)@@+[NODE]8@@[OUT]1
msgid "He was going to trick you? Just kill the weasel."
msgstr ""
#. -- [EVENT] --Rabsik(24)@@+[NODE]8@@[OUT]2
msgid ""
"Nod with satisfaction that your good deed may yet turn a dark heart... "
"maybe. "
msgstr ""
#. -- [EVENT] --Rabsik(24)@@+[NODE]9@@[STORY]
msgid ""
"You kill the man, and a dying whisper in the old speech lingers on his "
"lips:'Debie, debie, kto cie zrebie,Ten do smierci panem bedzie.'(It refers "
"to some old oak, that whomever cuts it will be rich till death.)You hear the "
"trees rustle a faint cry as the bandit dies.Perhaps you can find this oak "
"tree he spoke of and find his stash."
msgstr ""
#. -- [EVENT] --Rabsik(24)@@+[NODE]10@@[STORY]
msgid ""
"You meet with the orc band searching for the bandit. They pay you the bounty "
"and take their prisoner."
msgstr ""
#. -- [EVENT] --Rabsik(24)@@+[NODE]10@@[OUT]1
msgid "Good. Time to leave."
msgstr ""
#. -- [EVENT] --Rabsik(24)@@+[NODE]13@@[STORY]
msgid ""
"You agree to let him lead you, but as soon as he enters the forest, he "
"disappears from your bonds.You still hear his voice guiding you, however, so "
"you can still find the loot."
msgstr ""
#. -- [EVENT] --Rabsik(24)@@+[NODE]13@@[OUT]1
msgid "Mark the place of the treasure on your map."
msgstr ""
#. -- [EVENT] --Rabsik(24)@@+[NODE]15@@[STORY]
msgid ""
"Folk justice takes its course and the bandit is hanged, his body left as a "
"warning to all who pass here. A dying whisper in the old speech lingers on "
"the man's lips:'Debie, debie, kto cie zrebie,Ten do smierci panem "
"bedzie.'(It refers to some old oak, that whomever cuts it will be rich till "
"death.)You hear the trees rustle a faint cry as the bandit dies. Perhaps you "
"can find this oak tree he spoke of and find his stash."
msgstr ""
#. -- [EVENT] --Rabsik(24)@@+[NODE]17@@[STORY]
msgid ""
"Reluctantly, the mob agrees with your pleas. You hear whispers of 'We'd "
"better not upset the goddess, that lot looks like they may have her "
"ear.'Rabsik, the bandit, looks surprised as you take him down."
msgstr ""
#. -- [EVENT] --Rabsik(24)@@+[NODE]17@@[OUT]1
msgid ""
"Check that he is okay and tell him he'd better choose a different path in "
"the future."
msgstr ""
#. -- [EVENT] --Rabsik(24)@@+[NODE]19@@[STORY]
msgid ""
"The farmers kick your arse and you run for your lives.Rotten tomatoes and "
"horse dung fly your way as you do."
msgstr ""
#. -- [EVENT] --Rabsik(24)@@+[NODE]19@@[OUT]1
msgid "Just keep running."
msgstr ""
#. -- [EVENT] --Rabsik(24)@@+[NODE]20@@[STORY]
msgid ""
"The farmers are dead and their gold yours. You can now also collect the "
"bounty on this bandit.You take your prisoner down from the hangman's "
"noose.'So, you thinking of selling me to the orcs now?'"
msgstr ""
#. -- [EVENT] --Rabsik(24)@@+[NODE]25@@[STORY]
msgid "'Just mind your own backside! Now leave us be.'"
msgstr ""
#. -- [EVENT] --Rabsik(24)@@+[NODE]26@@[STORY]
msgid ""
"'Hmm, unexpected. Well, if you thought I'd be grateful and give you stuff, "
"sorry, no. But I do thank you, and maybe I've learnt something, eh? Bye.'He "
"runs off, but you feel uplifted by the good deed."
msgstr ""
#. -- [EVENT] --Rabsik 2(25)@@+[NODE]2@@[STORY]
msgid ""
"You come to an old oak tree. Rabsik points at it.'Here it is. My treasure "
"chest is hidden in the roots. Should I take it out, or...?'"
msgstr ""
#. -- [EVENT] --Rabsik 2(25)@@+[NODE]2@@[OUT]1
msgid ""
"You are forest folk, and this is no tree -- it is a leshy clearly watching "
"your every move! Call them out on it."
msgstr ""
#. -- [EVENT] --Rabsik 2(25)@@+[NODE]2@@[OUT]2
msgid ""
"Say that Rabsik can take the chest out, but warn him against making any "
"sudden moves."
msgstr ""
#. -- [EVENT] --Rabsik 2(25)@@+[NODE]2@@[OUT]3
msgid ""
"Say that you will take the chest out, but tell him it had better not be a "
"trick."
msgstr ""
#. -- [EVENT] --Rabsik 2(25)@@+[NODE]3@@[STORY]
msgid ""
"The leshy smiles, his features now clear,'Ahhh, youuu broughttt sooome "
"foorest kinn to mee. Here, thisss isss whaaat you were prooomised, yes?'The "
"leshy gives you a small chest of loot. The bandit looks annoyed, but does "
"not say anything."
msgstr ""
#. -- [EVENT] --Rabsik 2(25)@@+[NODE]3@@[OUT]1
#. -- [EVENT] --Rabsik 3(26)@@+[NODE]3@@[OUT]1
msgid "Take the loot and leave."
msgstr ""
#. -- [EVENT] --Rabsik 2(25)@@+[NODE]3@@[OUT]2
#. -- [EVENT] --Rabsik 3(26)@@+[NODE]3@@[OUT]2
msgid "Ask why a leshy is working with a common criminal."
msgstr ""
#. -- [EVENT] --Rabsik 2(25)@@+[NODE]4@@[STORY]
msgid ""
"He reaches into the roots and the tree swallows him whole.Before you have "
"time to react, you realise the roots are shooting up from the ground beneath "
"you, trying to entangle your feet, and you know this tree is a leshy "
"attacking you!"
msgstr ""
#. -- [EVENT] --Rabsik 2(25)@@+[NODE]4@@[OUT]1
#. -- [EVENT] --Rabsik 2(25)@@+[NODE]25@@[OUT]1
#. -- [EVENT] --Rabsik 3(26)@@+[NODE]4@@[OUT]1
msgid "Defend yourself."
msgstr ""
#. -- [EVENT] --Rabsik 2(25)@@+[NODE]4@@[OUT]2
#. -- [EVENT] --Rabsik 2(25)@@+[NODE]25@@[OUT]2
#. -- [EVENT] --Rabsik 3(26)@@+[NODE]4@@[OUT]2
msgid "Try to run away!"
msgstr ""
#. -- [EVENT] --Rabsik 2(25)@@+[NODE]7@@[STORY]
msgid "You kill the leshy and the bandit and take the loot. "
msgstr ""
#. -- [EVENT] --Rabsik 2(25)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --Rabsik 2(25)@@+[NODE]8@@[OUT]1
#. -- [EVENT] --Rabsik 2(25)@@+[NODE]9@@[OUT]1
#. -- [EVENT] --Rabsik 3(26)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --Rabsik 3(26)@@+[NODE]8@@[OUT]1
#. -- [EVENT] --Rabsik 3(26)@@+[NODE]9@@[OUT]1
msgid "Time to leave."
msgstr ""
#. -- [EVENT] --Rabsik 2(25)@@+[NODE]8@@[STORY]
msgid ""
"You manage to wrangle free and run away, and you hear the bandit's laughter "
"carried in the wind."
msgstr ""
#. -- [EVENT] --Rabsik 2(25)@@+[NODE]9@@[STORY]
#. -- [EVENT] --Rabsik 3(26)@@+[NODE]9@@[STORY]
msgid ""
"The leshy captures you and holds you within his roots for what seems like "
"hours.He then spits you out, and you feel your spirit drained."
msgstr ""
#. -- [EVENT] --Rabsik 2(25)@@+[NODE]14@@[STORY]
msgid ""
"The leshy does not respond, but Rabsik speaks.'Common goals, mutual "
"cooperation -- that sort of thing. My friend here finds himself lacking in, "
"well, lackeys, so I do stuff for him to help the forest, and he helps out "
"with my... trade.'"
msgstr ""
#. -- [EVENT] --Rabsik 2(25)@@+[NODE]14@@[OUT]1
#. -- [EVENT] --Rabsik 3(26)@@+[NODE]14@@[OUT]1
msgid ""
"Tell the leshy it is shameful to aid robbery like this, that nature's domain "
"should remain neutral."
msgstr ""
#. -- [EVENT] --Rabsik 2(25)@@+[NODE]14@@[OUT]2
msgid ""
"Nod and say you wish them good fortune, but they had better not steal from "
"you."
msgstr ""
#. -- [EVENT] --Rabsik 2(25)@@+[NODE]15@@[STORY]
msgid ""
"The leshy's leaves rustle and a gust of wind almost topples you as he "
"sighs.'Neutral isss looonely. I caare not foor goold trinketsss. I caare "
"nooot of thoose who loost them.Buut you speak with the voice of nature. I "
"will oobey.'The leshy falls into slumber and you know he will not wake for "
"many decades now.The bandit cries out in anger but runs off."
msgstr ""
#. -- [EVENT] --Rabsik 2(25)@@+[NODE]15@@[OUT]1
#. -- [EVENT] --Rabsik 3(26)@@+[NODE]15@@[OUT]1
msgid "Good. Now time to leave."
msgstr ""
#. -- [EVENT] --Rabsik 2(25)@@+[NODE]16@@[STORY]
msgid ""
"He reaches into the roots and the tree swallows him whole.But you notice he "
"was not the least bit surprised, and you realise that the tree is a leshy "
"that will likely now attack you!"
msgstr ""
#. -- [EVENT] --Rabsik 2(25)@@+[NODE]21@@[STORY]
msgid ""
"You reach into the roots to take the chest, but you spot just in time that "
"this is no tree, but a leshy!The forest demon grabs you, but you have time "
"to catch the bandit and hold your sword to him.The bandit holds out his "
"arms:'Okay, okay, let's not do anything rash. My friend here is just "
"protection, he wasn't going to hurt you.'"
msgstr ""
#. -- [EVENT] --Rabsik 2(25)@@+[NODE]21@@[OUT]1
msgid ""
"Tell the leshy to let you go and surrender the chest, or you will kill the "
"bandit."
msgstr ""
#. -- [EVENT] --Rabsik 2(25)@@+[NODE]21@@[OUT]2
msgid ""
"Let the bandit go as a gesture of goodwill, and say that this is not the way "
"to treat each other."
msgstr ""
#. -- [EVENT] --Rabsik 2(25)@@+[NODE]21@@[OUT]3
msgid ""
"Try to wriggle free from the leshy while still holding his friend hostage."
msgstr ""
#. -- [EVENT] --Rabsik 2(25)@@+[NODE]24@@[STORY]
msgid ""
"'Yeees, I agree. Let Rabsik go, and haave the chest heere.'The tree produces "
"a wooden chest and places it next to you, then releases its hold over you."
msgstr ""
#. -- [EVENT] --Rabsik 2(25)@@+[NODE]24@@[OUT]1
msgid "Let Rabsik go, as agreed."
msgstr ""
#. -- [EVENT] --Rabsik 2(25)@@+[NODE]24@@[OUT]2
msgid "Move away from the leshy, then kill Rabsik and run away."
msgstr ""
#. -- [EVENT] --Rabsik 2(25)@@+[NODE]25@@[STORY]
msgid ""
"You reach into the tree's roots to grab the hidden chest, but instead, you "
"feel the tree grab your arms!It is a leshy and it attacks!"
msgstr ""
#. -- [EVENT] --Rabsik 2(25)@@+[NODE]26@@[STORY]
msgid ""
"You wriggle free from the leshy's grip. It looks angry, but luckily for you, "
"it is unable to move your way.Rabsik, the bandit, cries out:'Come now, "
"you're free, let me go!'"
msgstr ""
#. -- [EVENT] --Rabsik 2(25)@@+[NODE]26@@[OUT]1
#. -- [EVENT] --Rabsik 2(25)@@+[NODE]32@@[OUT]2
msgid "Kill the ungrateful sod."
msgstr ""
#. -- [EVENT] --Rabsik 2(25)@@+[NODE]26@@[OUT]2
msgid "Demand your treasure, now."
msgstr ""
#. -- [EVENT] --Rabsik 2(25)@@+[NODE]26@@[OUT]3
msgid "Let him go."
msgstr ""
#. -- [EVENT] --Rabsik 2(25)@@+[NODE]32@@[STORY]
msgid ""
"'Fine, fine, take it, the chest for me -- a fair exchange. We'll do it all "
"together like.'"
msgstr ""
#. -- [EVENT] --Rabsik 2(25)@@+[NODE]32@@[OUT]1
msgid "Agree, take the chest and release the bandit."
msgstr ""
#. -- [EVENT] --Rabsik 2(25)@@+[NODE]33@@[STORY]
msgid ""
"The bandit looks puzzled as he runs off and climbs his friend.'Yeah, you're "
"odd. So, no hard feelings. Bye.'He disappears inside the leshy and the demon "
"remains still, watching you."
msgstr ""
#. -- [EVENT] --Rabsik 2(25)@@+[NODE]34@@[STORY]
msgid ""
"The leshy tightens his grip and drains your spirit, but luckily for you, he "
"discards you and allows you to flee."
msgstr ""
#. -- [EVENT] --Rabsik 2(25)@@+[NODE]36@@[STORY]
msgid ""
"The leshy tightens his grip on you.'Nooo! Yoou leet himm free, or yoou die!'"
msgstr ""
#. -- [EVENT] --Rabsik 2(25)@@+[NODE]36@@[OUT]1
msgid "Attack the leshy instead!"
msgstr ""
#. -- [EVENT] --Rabsik 2(25)@@+[NODE]36@@[OUT]2
msgid "Agree to his terms and let the bandit go."
msgstr ""
#. -- [EVENT] --Rabsik 2(25)@@+[NODE]38@@[STORY]
msgid ""
"You let Rabsik go and the leshy also releases you. The bandit isn't happy "
"about it, but the demon insists that a deal's a deal.Rabsik turns to "
"you:'So, no hard feelings, let's just part ways.'"
msgstr ""
#. -- [EVENT] --Rabsik 3(26)@@+[NODE]2@@[STORY]
msgid ""
"You come to an old oak tree, and you think this is where Rabsik hid his "
"treasure."
msgstr ""
#. -- [EVENT] --Rabsik 3(26)@@+[NODE]2@@[OUT]1
msgid ""
"You are forest folk, and this is no tree -- it is a leshy watching your "
"every move! Call them out on it."
msgstr ""
#. -- [EVENT] --Rabsik 3(26)@@+[NODE]2@@[OUT]2
msgid "Investigate the site carefully."
msgstr ""
#. -- [EVENT] --Rabsik 3(26)@@+[NODE]3@@[STORY]
msgid ""
"The leshy smiles, his features now clear.'Ahhh, youuu broughttt sooome "
"foorest kinn to mee. Here, thisss isss whaaat you were prooomised, yes?'The "
"leshy produces a small chest of loot for you."
msgstr ""
#. -- [EVENT] --Rabsik 3(26)@@+[NODE]4@@[STORY]
msgid ""
"As you walk around looking for the hidden loot, you feel the ground move."
"Before you have time to react, you realise that roots are shooting up from "
"the ground beneath you, trying to entangle your feet, and you know this tree "
"is a leshy attacking you!"
msgstr ""
#. -- [EVENT] --Rabsik 3(26)@@+[NODE]7@@[STORY]
msgid "You kill the leshy and take the loot. "
msgstr ""
#. -- [EVENT] --Rabsik 3(26)@@+[NODE]8@@[STORY]
msgid ""
"You manage to wrangle free and run away, and you hear the leshy's laughter "
"in the wind."
msgstr ""
#. -- [EVENT] --Rabsik 3(26)@@+[NODE]14@@[STORY]
msgid ""
"The leshy frowns and sighs:'I haad need of himm, he haad need of me. It waas "
"good.'Nod and say it is not your business. Take your gold and leave."
msgstr ""
#. -- [EVENT] --Rabsik 3(26)@@+[NODE]14@@[OUT]2
msgid "Nod and say it is not your business. Take your gold and leave."
msgstr ""
#. -- [EVENT] --Rabsik 3(26)@@+[NODE]15@@[STORY]
msgid ""
"The leshy's leaves rustle and a gust of wind almost topples you as he "
"sighs:'Neutral isss looonely. I caare not foor goold trinketsss. I caare "
"nooot of thoose who loost them. Buut you speak with the voice of nature. I "
"will oobey.'He falls into slumber and you know he will not wake for many "
"decades now."
msgstr ""
#. -- [EVENT] --Rabsik 3(26)@@+[NODE]19@@[STORY]
msgid ""
"As you approach, the tree opens its eyes, looks at you, and asks:'Where isss "
"Rabsik?'"
msgstr ""
#. -- [EVENT] --Rabsik 3(26)@@+[NODE]19@@[OUT]1
msgid ""
"Tell him the bandit is dead, but you followed his instructions to get here."
msgstr ""
#. -- [EVENT] --Rabsik 3(26)@@+[NODE]20@@[STORY]
msgid ""
"'Instruuctioons, youu saay... doubtfuul. Laast trick, hee meant. The fool. "
"Shaame. Loonely timees coome again...'"
msgstr ""
#. -- [EVENT] --Rabsik 3(26)@@+[NODE]20@@[OUT]1
msgid "Ask what trickery he means."
msgstr ""
#. -- [EVENT] --Rabsik 3(26)@@+[NODE]20@@[OUT]2
msgid "Inquire about the treasure."
msgstr ""
#. -- [EVENT] --Rabsik 3(26)@@+[NODE]21@@[STORY]
msgid "'Cuut mee down, they saay, and riches be yours till your dying daay.'"
msgstr ""
#. -- [EVENT] --Rabsik 3(26)@@+[NODE]21@@[OUT]2
msgid ""
"Convince him that no such violence is needed because a leshy has no need for "
"things, surely."
msgstr ""
#. -- [EVENT] --Rabsik 3(26)@@+[NODE]23@@[STORY]
msgid ""
"'Agreeed. Haave it, haave it aalll.'He spits out a chest for you, then falls "
"silent."
msgstr ""
#. -- [EVENT] --Rabsik 3(26)@@+[NODE]23@@[OUT]1
msgid "Take the loot and leave him be."
msgstr ""
#. -- [EVENT] --Rabsik 3(26)@@+[NODE]26@@[STORY]
msgid "The leshy remains silent, his features becoming more treelike again. "
msgstr ""
#. -- [EVENT] --Sadok (27)@@+[NODE]2@@[STORY]
msgid ""
"You come across a small hamlet of humans. As you approach, you see the folk "
"downcast and weary, skulking behind closed doors.A couple of armed guards "
"stop you:'Who goes there?'"
msgstr ""
#. -- [EVENT] --Sadok (27)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --Sadok (27)@@+[NODE]4@@[OUT]2
msgid "Tell them you are travelling and mean no harm. "
msgstr ""
#. -- [EVENT] --Sadok (27)@@+[NODE]2@@[OUT]2
msgid "Assess their threat level. "
msgstr ""
#. -- [EVENT] --Sadok (27)@@+[NODE]2@@[OUT]3
msgid "This is none of your business, so leave."
msgstr ""
#. -- [EVENT] --Sadok (27)@@+[NODE]3@@[STORY]
msgid ""
"'You'd best move along, then. Our homes are cursed, and we do not want to "
"spread our troubles to others.Unless -- are you well versed in such things? "
"Our wise one passed three moons ago, and we have none to guide us.'"
msgstr ""
#. -- [EVENT] --Sadok (27)@@+[NODE]3@@[OUT]1
msgid ""
"Tell them that yes, you are well versed in mystical matters. Ask exactly "
"what befalls them."
msgstr ""
#. -- [EVENT] --Sadok (27)@@+[NODE]3@@[OUT]2
msgid ""
"Say that you are on the path of the gods, so even though you are not wise "
"ones, you may be able to help. "
msgstr ""
#. -- [EVENT] --Sadok (27)@@+[NODE]3@@[OUT]3
#. -- [EVENT] --Sadok (27)@@+[NODE]6@@[OUT]2
#. -- [EVENT] --Sadok (27)@@+[NODE]26@@[OUT]2
msgid ""
"Ask if the problem is physical in nature, for you are good with your blades."
msgstr ""
#. -- [EVENT] --Sadok (27)@@+[NODE]4@@[STORY]
msgid ""
"Judging from the size of the hamlet and the quality of the guards' weapons, "
"you would face five to eight good men before the rest would give up.You "
"wonder how they survived on their own here. "
msgstr ""
#. -- [EVENT] --Sadok (27)@@+[NODE]6@@[STORY]
msgid ""
"'Thank the gods!Every third night, when the sun sleeps, an unliving corpse "
"comes among us.At times it only walks, and wails.It destroyed our chram and "
"we think it killed our wise one too.'"
msgstr ""
#. -- [EVENT] --Sadok (27)@@+[NODE]6@@[OUT]1
#. -- [EVENT] --Sadok (27)@@+[NODE]26@@[OUT]1
msgid "Ask if anything odd happened before it appeared."
msgstr ""
#. -- [EVENT] --Sadok (27)@@+[NODE]7@@[STORY]
msgid ""
"'It is hard to say. We had a bad year.Poludnica burned our farmers, so our "
"crops were few.Then the mory came and brought us sickness. Many died last "
"moon, and many were buried. Then the unliving came.'"
msgstr ""
#. -- [EVENT] --Sadok (27)@@+[NODE]7@@[OUT]1
msgid ""
"Tell the man you can see there is more to the story, so he'd better tell the "
"rest."
msgstr ""
#. -- [EVENT] --Sadok (27)@@+[NODE]7@@[OUT]2
#. -- [EVENT] --Sadok (27)@@+[NODE]8@@[OUT]2
msgid ""
"Say you will stay in the hamlet for three nights and watch for this fiend."
msgstr ""
#. -- [EVENT] --Sadok (27)@@+[NODE]7@@[OUT]3
msgid ""
"If it is unliving, it can be ended with a good blade. Ask if they have tried."
msgstr ""
#. -- [EVENT] --Sadok (27)@@+[NODE]8@@[STORY]
msgid ""
"'Yes, some of us tried. But it was fast and strong, and many of our best "
"died when the mory came.'"
msgstr ""
#. -- [EVENT] --Sadok (27)@@+[NODE]8@@[OUT]1
msgid "Tell them you will stay for three nights and kill this fiend."
msgstr ""
#. -- [EVENT] --Sadok (27)@@+[NODE]9@@[STORY]
msgid ""
"The man nods silently and you settle in to stay.On the third night, just as "
"he said, you spot an unliving corpse blundering blindly between the houses."
"Its body flickers from physical to spirit form, and you see no head on its "
"shoulders."
msgstr ""
#. -- [EVENT] --Sadok (27)@@+[NODE]9@@[OUT]1
msgid ""
"You have prepared rituals to call upon the dead. Use them now to try to "
"determine what this apparition wants."
msgstr ""
#. -- [EVENT] --Sadok (27)@@+[NODE]9@@[OUT]2
msgid ""
"[Magic]It is unclear what this creature is, but your connection to the gods "
"may chase it away. Preform a prayer ritual."
msgstr ""
#. -- [EVENT] --Sadok (27)@@+[NODE]9@@[OUT]3
msgid "Whatever this creature is, attack it now before it harms more folk."
msgstr ""
#. -- [EVENT] --Sadok (27)@@+[NODE]9@@[OUT]4
#. -- [EVENT] --Sadok (27)@@+[NODE]40@@[OUT]2
msgid "Actually, this looks too dangerous. Leave these people be."
msgstr ""
#. -- [EVENT] --Sadok (27)@@+[NODE]9@@[OUT]5
msgid ""
"[Elf]Take a closer look at this spirit, for you feel some affinity to it."
msgstr ""
#. -- [EVENT] --Sadok (27)@@+[NODE]9@@[OUT]6
msgid "[Ghost]Try speaking to your fellow spirit, as it appears to be in pain."
msgstr ""
#. -- [EVENT] --Sadok (27)@@+[NODE]10@@[STORY]
msgid ""
"'Well...The mory, the poludnica before. We blamed Agna -- a, well, a girl "
"from the village.So, well... we, we didn't give her medicine when the mory "
"came. It was time for her to go. We buried her proper like, head between the "
"legs so she stayed dead.Only she didn't...'"
msgstr ""
#. -- [EVENT] --Sadok (27)@@+[NODE]10@@[OUT]1
msgid ""
"Tell him 'head between the legs' works only during a blood moon on strigas "
"who were born with two rows of teeth. It does not work if she was not one. "
"Ask more about the girl."
msgstr ""
#. -- [EVENT] --Sadok (27)@@+[NODE]10@@[OUT]2
#. -- [EVENT] --Sadok (27)@@+[NODE]11@@[OUT]1
msgid ""
"Tell him that was cruel, and if the girl was not a striga, she may now be a "
"vengeful spirit rather than an unliving. Say you will stay and observe."
msgstr ""
#. -- [EVENT] --Sadok (27)@@+[NODE]10@@[OUT]3
#. -- [EVENT] --Sadok (27)@@+[NODE]11@@[OUT]2
msgid ""
"Say that you understand why they did it, but obviously it did not work. You "
"will deal with this creature if you can."
msgstr ""
#. -- [EVENT] --Sadok (27)@@+[NODE]11@@[STORY]
msgid ""
"'She... I mean, we never knew if she was a he or a she, one of those. But "
"she was ours, old Yanna birthed her, although the father was never known.But "
"when all evils befell us, well, it is known that upior, striga, they live "
"among us and bring bad luck even in life... so anyone who shows signs...'"
msgstr ""
#. -- [EVENT] --Sadok (27)@@+[NODE]15@@[STORY]
msgid ""
"The ritual binds the creature to your hold. It cannot speak, but you see it "
"is lost, in pain and anger.You feel it searching for places of the gods, "
"thrashing towards you as well as their champion, but this is out of despair, "
"not evil."
msgstr ""
#. -- [EVENT] --Sadok (27)@@+[NODE]15@@[OUT]1
#. -- [EVENT] --Sadok (27)@@+[NODE]27@@[OUT]1
msgid ""
"You know that simply banishing this soul may not work. You must go to its "
"grave site."
msgstr ""
#. -- [EVENT] --Sadok (27)@@+[NODE]15@@[OUT]2
#. -- [EVENT] --Sadok (27)@@+[NODE]27@@[OUT]2
msgid ""
"Use your hold to destroy the creature. It may not remain dead forever, but "
"this will work for now. "
msgstr ""
#. -- [EVENT] --Sadok (27)@@+[NODE]16@@[STORY]
msgid ""
"The villagers lead you to the grave.They dig out the body, reluctantly.You "
"see a body laid to rest with its head severed and placed between the legs, "
"and its hands tied with red rope."
msgstr ""
#. -- [EVENT] --Sadok (27)@@+[NODE]16@@[OUT]1
msgid ""
"Lay this body to rest with respect. Place the head where it should be, "
"facing west, and untie the hands. Write the name of the girl on a parchment "
"and bury it with her too, so the spirit may find its way here."
msgstr ""
#. -- [EVENT] --Sadok (27)@@+[NODE]16@@[OUT]2
msgid ""
"It is unclear why the striga burial did not work. Best to drive an iron nail "
"through the head and spread salt and poppy seeds into the ground, then turn "
"the body over on its belly. That way, it should not rise again, whatever it "
"is."
msgstr ""
#. -- [EVENT] --Sadok (27)@@+[NODE]17@@[STORY]
msgid ""
"The creature dissolves screaming and thrashing against an invisible hold.The "
"hamlet should remain safe for now.The people thank you and give you what "
"they can in reward."
msgstr ""
#. -- [EVENT] --Sadok (27)@@+[NODE]17@@[OUT]1
msgid "Wish them well and leave."
msgstr ""
#. -- [EVENT] --Sadok (27)@@+[NODE]18@@[STORY]
#. -- [EVENT] --Sadok (27)@@+[NODE]42@@[STORY]
msgid ""
"The creature becomes more solid, and a person of unclear gender appears. It "
"looks lost at first, then upon seeing the villagers it twists in anger and "
"pain."
msgstr ""
#. -- [EVENT] --Sadok (27)@@+[NODE]18@@[OUT]1
#. -- [EVENT] --Sadok (27)@@+[NODE]42@@[OUT]1
msgid "[Elf]Speak to it in the elven tongue to soothe its anger."
msgstr ""
#. -- [EVENT] --Sadok (27)@@+[NODE]18@@[OUT]2
msgid ""
"This spirit is clearly elven. Alas, you know little of elven burial rites. "
"Offer it some of your own spirit force. That may help to free it from this "
"state."
msgstr ""
#. -- [EVENT] --Sadok (27)@@+[NODE]18@@[OUT]3
msgid ""
"You know little of elven rites, so lay the body to rest with respect and "
"hope that will help."
msgstr ""
#. -- [EVENT] --Sadok (27)@@+[NODE]19@@[STORY]
#. -- [EVENT] --Sadok (27)@@+[NODE]22@@[STORY]
msgid ""
"The spirit seems to calm itself, and as you continue the burial rites, the "
"soul becomes less and less corporeal until it finally dissolves in the air."
"You are unsure if it is truly free, but it seems at peace for now.The "
"villagers too are grateful for your aid."
msgstr ""
#. -- [EVENT] --Sadok (27)@@+[NODE]19@@[OUT]1
#. -- [EVENT] --Sadok (27)@@+[NODE]21@@[OUT]1
#. -- [EVENT] --Sadok (27)@@+[NODE]22@@[OUT]1
#. -- [EVENT] --Sadok (27)@@+[NODE]46@@[OUT]1
msgid "Take your payment and leave."
msgstr ""
#. -- [EVENT] --Sadok (27)@@+[NODE]20@@[STORY]
msgid ""
"You now see this is a part-elven youth. This is why the folk thought them "
"strange and why a striga burial would only trap the eternal spirit here. You "
"tell the spirit you will now set it free, and it looks at you with hope."
msgstr ""
#. -- [EVENT] --Sadok (27)@@+[NODE]20@@[OUT]1
#. -- [EVENT] --Sadok (27)@@+[NODE]20@@[OUT]2
msgid "Open your own soul and guide this lost spirit towards the elven light."
msgstr ""
#. -- [EVENT] --Sadok (27)@@+[NODE]21@@[STORY]
msgid ""
"You give up your own spirit, and indeed the elven soul seems nourished. Its "
"anger slowly subsides. It bows to you and walks away. You feel a blessing "
"befall you in thanks.The villagers too are grateful for your aid."
msgstr ""
#. -- [EVENT] --Sadok (27)@@+[NODE]23@@[STORY]
msgid ""
"The elven spirit becomes entwined in warm strands of light. You feel the "
"soul released from this corporeal plane and its true essence may now try to "
"reach the western shores for rebirth.Some strands touch you as well, and you "
"feel the wisdom of this young-old spirit pass to you.The villagers too are "
"grateful for your aid."
msgstr ""
#. -- [EVENT] --Sadok (27)@@+[NODE]24@@[STORY]
msgid ""
"The elven spirit becomes entwined in warm strands of light. You feel the "
"soul released from its corporeal chains, and yet, instead of continuing its "
"journey towards rebirth, the spirit forms into a being of light and joins "
"you!The villagers too are grateful for your aid."
msgstr ""
#. -- [EVENT] --Sadok (27)@@+[NODE]24@@[OUT]1
msgid "Leave together."
msgstr ""
#. -- [EVENT] --Sadok (27)@@+[NODE]26@@[STORY]
msgid ""
"'The gods, you say? Praise be Lady Luck then.Every third night, when the sun "
"sleeps, an unliving corpse comes among us.At times it only walks, and "
"wails... It destroyed our chram, and we think it killed our wise one too.'"
msgstr ""
#. -- [EVENT] --Sadok (27)@@+[NODE]27@@[STORY]
msgid ""
"The prayer works, and your domain binds the creature to your hold. It cannot "
"speak, but you see it is lost, in pain and anger.You feel it searching for "
"places of the gods, thrashing towards you as well as their champion, but you "
"also feel this is out of despair, not evil."
msgstr ""
#. -- [EVENT] --Sadok (27)@@+[NODE]28@@[STORY]
msgid ""
"The spirit remains elusive. You cannot hold it and you are unsure what kind "
"of spirit it may be.The villagers look saddened but not surprised, as if "
"they accept their fate."
msgstr ""
#. -- [EVENT] --Sadok (27)@@+[NODE]28@@[OUT]1
msgid "Attack the spirit!"
msgstr ""
#. -- [EVENT] --Sadok (27)@@+[NODE]28@@[OUT]2
msgid "Explain that you tried your best, and depart."
msgstr ""
#. -- [EVENT] --Sadok (27)@@+[NODE]31@@[STORY]
msgid ""
"You defeat the angry spirit, and the air in the village becomes clearer.You "
"think the forlorn soul may someday return, but it is gone for now.The "
"villagers are thankful and offer you what they can as payment."
msgstr ""
#. -- [EVENT] --Sadok (27)@@+[NODE]31@@[OUT]1
msgid "Accept their gifts and leave."
msgstr ""
#. -- [EVENT] --Sadok (27)@@+[NODE]34@@[STORY]
msgid ""
"You are badly beaten and forced to flee. You hear the cries of the villagers "
"as you run, and when you look back, the settlement is engulfed in a dark "
"mist."
msgstr ""
#. -- [EVENT] --Sadok (27)@@+[NODE]36@@[STORY]
msgid ""
"You defeat the villagers, and any who survived flee and hide. You loot the "
"village, but you sense there is a malevolent presence here, and if you "
"linger too long it may cause you harm."
msgstr ""
#. -- [EVENT] --Sadok (27)@@+[NODE]38@@[STORY]
msgid ""
"You are badly beaten and forced to flee and abandon some of your stuff to "
"escape."
msgstr ""
#. -- [EVENT] --Sadok (27)@@+[NODE]39@@[STORY]
msgid ""
"'Well, I suppose it may be, you'll see a dead girl comin' and you can try to "
"kill her for us, I mean, make her... more dead?'"
msgstr ""
#. -- [EVENT] --Sadok (27)@@+[NODE]40@@[STORY]
msgid ""
"On the third night, just as he said, you spot an unliving corpse blundering "
"blindly between the houses.Its body flickers from physical to spirit form, "
"and you see no head on its shoulders."
msgstr ""
#. -- [EVENT] --Sadok (27)@@+[NODE]46@@[STORY]
msgid ""
"The spirit wails in pain and anguish. It seems bound by chains to the burial "
"ground, thrashing about but unable to move.The villagers will likely not "
"have much peace here, but they should be safe, and they thank you for it."
msgstr ""
#. -- [EVENT] --Hidden stash house_(28)@@+[NODE]2@@[STORY]
msgid ""
"You find a small abandoned house. Most of it has collapsed.You see signs "
"that someone tried to move the debris to get to something, but their efforts "
"failed."
msgstr ""
#. -- [EVENT] --Hidden stash house_(28)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --Hidden stash house_(28)@@+[NODE]2@@[OUT]2
msgid "Move the debris yourself."
msgstr ""
#. -- [EVENT] --Hidden stash house_(28)@@+[NODE]5@@[STORY]
msgid ""
"You manage to move the debris and find an old cellar. Perhaps this was once "
"a bandit hideout, as it looks like it contains stashed loot.Much of the "
"equipment has rotted away, but some is salvageable."
msgstr ""
#. -- [EVENT] --Hidden stash house_(28)@@+[NODE]7@@[STORY]
msgid ""
"You manage to move the debris and find several dead bodies -- likely "
"bandits, as they are armed.Much of the equipment has rotted away, but some "
"is salvageable."
msgstr ""
#. -- [EVENT] --Hidden stash house_(28)@@+[NODE]8@@[STORY]
msgid ""
"You manage to move the debris and find an old cellar. Perhaps this was once "
"a hunter's lodge, as you find many trophies and leathers.Much of the "
"equipment has rotted away, but some is salvageable."
msgstr ""
#. -- [EVENT] --Hidden stash house_(28)@@+[NODE]9@@[STORY]
msgid ""
"The debris is too heavy, and it is likely that whatever could hide beneath "
"it has been crushed anyway. "
msgstr ""
#. -- [EVENT] --Hidden stash house_(28)@@+[NODE]9@@[OUT]2
msgid "Don't give up. Push yourselves to clear this!"
msgstr ""
#. -- [EVENT] --Hidden stash house_(28)@@+[NODE]16@@[STORY]
msgid ""
"You are dead tired, bruised, and hungry, but you finally clear the debris."
"Underneath you find a few dead bodies. "
msgstr ""
#. -- [EVENT] --Hidden stash house_(28)@@+[NODE]16@@[OUT]1
msgid "Bury them and take their stuff. "
msgstr ""
#. -- [EVENT] --Hidden stash house_(28)@@+[NODE]17@@[STORY]
msgid ""
"You are dead tired, bruised, and hungry, but you finally clear the debris."
"Underneath you find absolutely nothing but the wood you shuffled."
msgstr ""