Browse Source

Update source files for v614

LecygneNoir 2 months ago
parent
commit
65549becc9

+ 38
- 11
Database/game_files/DATABASE_DES_LOCALIZATION.xml View File

@@ -717,7 +717,7 @@
717 717
 		<Entry Key="DES_SUBRACE_GOB_SKIRMISHER_DES" Val="Light footed and agile, while not as tough as typical warriors they are still fierce and unpredictable. They can have authority issues due to their training in separate autonomous cells. But if their clan is in danger, skirmishers are the ones to fight the long-term battles. "/>
718 718
 		<Entry Key="DES_SUBRACE_DWARF_CHILD" Val="Dwarven Child"/>
719 719
 		<Entry Key="DES_SUBRACE_DWARF_WARMASTER" Val="Dwarf Warmaster"/>
720
-		<Entry Key="DES_SUBRACE_DWARF_WARMASTER_DES" Val="Chiselled in stone and metal the warmasters are ancient, steadfast and unmovable. Dwarven warriors are feared and respected by all who know what is good for them."/>
720
+		<Entry Key="DES_SUBRACE_DWARF_WARMASTER_DES" Val="Chiselled in stone and metal, the warmasters are ancient, steadfast and unmovable. Dwarven warriors are feared and respected by all who know what is good for them."/>
721 721
 		<Entry Key="DES_SUBRACE_DWARF_SMITH" Val="Dwarf Smith"/>
722 722
 		<Entry Key="DES_SUBRACE_DWARF_YOUNG_SMITH" Val="Dwarf Young Smith"/>
723 723
 		<Entry Key="DES_SUBRACE_DWARF_SMITH_DES" Val="There are no blacksmiths that can call themselves equal to the ancient masters of the dwarven metal arts. Apart from their craft they also often hold positions of leadership as great tacticians and sometimes orators."/>
@@ -909,6 +909,7 @@
909 909
 		<Entry Key="DES_SUBRACE_UNLI_GHOST_DES" Val="The spirit of a person unable or unwilling to cross over into the underworlds. Ghosts are often bound to this unlife by unresolved business, or simply a strong desire to hold on to their old life. "/>
910 910
 		<Entry Key="DES_SUBRACE_UNLI_WRAITH" Val="Wraith"/>
911 911
 		<Entry Key="DES_SUBRACE_UNLI_ELDER_WRAITH" Val="Elder Wraith"/>
912
+		<Entry Key="DES_SUBRACE_UNLI_ANCESTOR_WRAITH" Val="Ancestor Wraith"/>
912 913
 		<Entry Key="DES_SUBRACE_UNLI_WRAITH_DES" Val="Tormented soul that was torn out of its body and left to roam the land in anger. Wraiths are often bound to cursed objects, or places."/>
913 914
 		<Entry Key="DES_SUBRACE_UNLI_RAT" Val="Unliving Rat"/>
914 915
 		<Entry Key="DES_SUBRACE_UNLI_RAT_DES" Val="Called into the unlife by foul magic, they are ever more vile and disease ridden than their living kin."/>
@@ -989,6 +990,20 @@
989 990
 		<Entry Key="DES_SUBRACE_DARK_TOTEM_DES" Val="This statue of carved stone contains spirits of your forefathers, eager to help you in a challenge."/>
990 991
 		<Entry Key="DES_SUBRACE_NONE" Val="No Class"/>
991 992
 		<Entry Key="DES_SUBRACE_NONE_DES" Val="This is a concept and has no class."/>
993
+		<Entry Key="DES_SUBRACE_WOOD_BEAR" Val="Wooden Bear"/>
994
+		<Entry Key="DES_SUBRACE_WOOD_BEAR_DES" Val="An animated wooden sculpture, beautifully carved to depict an axe-bearing wild bear. Bears are not known to be gentle even on a good day, but this one seems particularly hell-bent on murder."/>
995
+		<Entry Key="DES_SUBRACE_DEMON_HELL_HOUNDS" Val="Hell Hounds"/>
996
+		<Entry Key="DES_SUBRACE_DEMON_HELL_HOUNDS_DES" Val="Affectionately called hell hounds, although no one is quite sure what the ‘hell’ stands for. Some speculate a connection to the underworlds."/>
997
+		<Entry Key="DES_SUBRACE_DEMON_TWO_HELL_HOUNDS" Val="Two Hell Hounds"/>
998
+		<Entry Key="DES_SUBRACE_DEMON_TWO_HELL_HOUNDS_DES" Val="Two black dogs, affectionately called hell hounds by their master - although no one in Slavya knows what this hell refers to? These two pups used to be good dogs, attacking only undesirables and small critters, but something or someone made them crave more blood."/>
999
+		<Entry Key="DES_SUBRACE_DEMON_TREASURE" Val="Tomislav - Treasure Demon"/>
1000
+		<Entry Key="DES_SUBRACE_DEMON_TREASURE_DES" Val="Tomislav is the leader of Bear Village, a self professed 'boss' who seems to care for his home a great deal. He is also a treasurer demon, who would typically be found in caves and dungeons, guarding some long lost jewels. This one has clearly found a new calling."/>
1001
+		<Entry Key="DES_SUBRACE_FOREFATHER_SPIRITS" Val="Forefather Spirits"/>
1002
+		<Entry Key="DES_SUBRACE_FOREFATHER_SPIRITS_DES" Val="The forefathers are the souls of the ancestors, also referred to as dziody. They are old souls, wise but proud and easy to anger. Folk of Slavya have long honoured the forefathers with all souls celebrations, asking for their wisdom and protection in exchange for the veneration."/>
1003
+		<Entry Key="DES_SUBRACE_POSSESSED_PUMPKIN" Val="Possessed Pumpkin"/>
1004
+		<Entry Key="DES_SUBRACE_POSSESSED_ELDER_PUMPKIN" Val="Possessed Elder Pumpkin"/>
1005
+		<Entry Key="DES_SUBRACE_POSSESSED_ANCIENT_PUMPKIN" Val="Possessed Ancient Pumpkin"/>
1006
+		<Entry Key="DES_SUBRACE_POSSESSED_PUMPKIN_DES" Val="Nasty orange vegetables, mindlessly roaming the lands. They like sweets a lot and have been known to get violent when you don’t give them some."/>
992 1007
 
993 1008
 		
994 1009
 		<!-- RESOURCES -->
@@ -1085,7 +1100,7 @@
1085 1100
 		<Entry Key="DES_RES_IGNEOUS_SPIKE" Val="Igneous Spike"/>
1086 1101
 		<Entry Key="DES_RES_IGNEOUS_SPIKE_DES" Val="Cooling and solidification of specific materials sometimes results in a beautiful crystalline substance like this one.\n\nThis composite fits into Leather and Metal material categories.\n\nWild resource ({ICON:WildResourceIcon})."/>
1087 1102
 		<Entry Key="DES_RES_ALCHEMY_SKIN" Val="Alchemy Skin"/>
1088
-		<Entry Key="DES_RES_ALCHEMY_SKIN_DES" Val="Alchemy Skin - another secret form of the alchemists of the bygone era.\n\nThis composite fits into Leather and Metal material categories.\n\nImproved resource ({ICON:ImprovedResourceIcon})."/>
1103
+		<Entry Key="DES_RES_ALCHEMY_SKIN_DES" Val="Alchemy Skin - another secret formula of the alchemists of the bygone era.\n\nThis composite fits into Leather and Metal material categories.\n\nImproved resource ({ICON:ImprovedResourceIcon})."/>
1089 1104
 		<Entry Key="DES_RES_MORPH_MATERIAL" Val="Morph Material"/>
1090 1105
 		<Entry Key="DES_RES_MORPH_MATERIAL_DES" Val="Extremely flexible and mouldable composite.\n\nFits into Leather and Bone material categories.\n\nWild resource ({ICON:WildResourceIcon})."/>
1091 1106
 		<Entry Key="DES_RES_WYRM_SILK" Val="Wyrm Silk"/>
@@ -1131,7 +1146,7 @@
1131 1146
 		<Entry Key="DES_RESEARCH_GENERIC" Val="A Bit of Research"/>
1132 1147
 		<Entry Key="DES_RESEARCH_GENERIC_DES" Val="If you have nothing better to do, you can at least to try and think for a while. Maybe something useful will come to mind?"/>
1133 1148
 		<Entry Key="DES_RESEARCH_TERRAIN" Val="Research Terrain"/>
1134
-		<Entry Key="DES_RESEARCH_TERRAIN_DES" Val="Remember those blue crystals you've gather from the artefact on your last trip? Spend some time researching it and maybe you'll learn something."/>
1149
+		<Entry Key="DES_RESEARCH_TERRAIN_DES" Val="Remember those blue crystals you've gathered from the artefact on your last trip? Spend some time researching it and maybe you'll learn something."/>
1135 1150
 		<Entry Key="DES_RESEARCH_CREATURE" Val="Research Creature"/>
1136 1151
 		<Entry Key="DES_RESEARCH_CREATURE_DES" Val="That soft, red sticky bit you've picked up after a fight... If you wonder what it's for, there's only one way to find out. Research!"/>
1137 1152
 		
@@ -2084,7 +2099,7 @@
2084 2099
 		<Entry Key="DES_PET_CHICKEN" Val="Slavyan Cock"/>
2085 2100
 		<Entry Key="DES_PET_CHICKEN_DES" Val="Your Slavyan Cock is the envy of all your neighbours."/>
2086 2101
 		<Entry Key="DES_PET_PUMPKIN" Val="Pumpkin"/>
2087
-		<Entry Key="DES_PET_PUMPKIN_DES" Val="."/>
2102
+		<Entry Key="DES_PET_PUMPKIN_DES" Val="This little fella was carved to celebrate the All Hallows Eve, but through demon trickery or some other dark magic, it was awakened. It seems to like you very much, and follows you wherever you go - despite not having any legs. "/>
2088 2103
 
2089 2104
 		<!-- BUILDINGS -->
2090 2105
 		<Entry Key="DES_IDOL" Val="Idol"/>
@@ -2482,7 +2497,7 @@
2482 2497
 		<Entry Key="DES_SKILL_ICE_SPIKE_DES" Val="The air freezes and creates a sharp spike, thrown at your enemies."/>
2483 2498
 		<Entry Key="DES_SKILL_COUNTER_ATTACK" Val="Counter-attack"/>
2484 2499
 		<Entry Key="DES_SKILL_COUNTER_ATTACK_DES" Val="Each enemy that deals damage to you will also receive damage."/>
2485
-		<Entry Key="DES_SKILL_FEINT" Val="Faint"/>
2500
+		<Entry Key="DES_SKILL_FEINT" Val="Feint"/>
2486 2501
 		<Entry Key="DES_SKILL_FEINT_DES" Val="Each enemy that deals damage to you will also receive damage."/>
2487 2502
 		<Entry Key="DES_SKILL_POISON_SPIT" Val="Poison Spit"/>
2488 2503
 		<Entry Key="DES_SKILL_POISON_SPIT_DES" Val="Spit poison at your enemies."/>
@@ -2541,7 +2556,7 @@
2541 2556
 		<Entry Key="DES_SKILL_SEEDS_GROW" Val="Grow Seeds"/>
2542 2557
 		<Entry Key="DES_SKILL_SEEDS_GROW_DES" Val="Pineconettes grow fast near Nai-Ysir..."/>
2543 2558
 		<Entry Key="DES_SKILL_PUMPKIN_HELLFIRE" Val="Pumpkin Hellfire"/>
2544
-		<Entry Key="DES_SKILL_PUMPKIN_HELLFIRE_DES" Val="Your pumpkin is fragile, like glass bottle. And in it there is hellfire hided. So don't brake it!"/>
2559
+		<Entry Key="DES_SKILL_PUMPKIN_HELLFIRE_DES" Val="Your pumpkin is fragile like a glass bottle. But be warned that inside it there is hellfire hidden so you better not brake it!"/>
2545 2560
 		<Entry Key="DES_SKILL_VIGOUR_DRAIN" Val="Drain Vigour"/>
2546 2561
 		<Entry Key="DES_SKILL_VIGOUR_DRAIN_DES" Val="Attack that damages your target's combat attributes and makes yours stronger."/>
2547 2562
 		<Entry Key="DES_SKILL_OVERENCUMBERED" Val="Over Encumbered"/>
@@ -2600,7 +2615,7 @@
2600 2615
 		<Entry Key="DES_SKILL_RACE_ELVES_WEAK" Val="Elf"/>
2601 2616
 		<Entry Key="DES_SKILL_RACE_ELVES_DES" Val="The character is an elf. They are immortal beings known for greater wisdom and connection to magic."/>
2602 2617
 		<Entry Key="DES_SKILL_RACE_ORCS" Val="Orc"/>
2603
-		<Entry Key="DES_SKILL_RACE_ORCS_DES" Val="The character is an orc. They are a warrior race that lives in a matriarchal clan structure. They are known for their strength, ferocity and despise of 1h weapons."/>
2618
+		<Entry Key="DES_SKILL_RACE_ORCS_DES" Val="The character is an orc. They are a warrior race that lives in a matriarchal clan structure. They are known for their strength, ferocity and disdain for 1h weapons."/>
2604 2619
 		<Entry Key="DES_SKILL_RACE_GOBLINS" Val="Goblin"/>
2605 2620
 		<Entry Key="DES_SKILL_RACE_GOBLINS_DES" Val="The character is a goblin. They love tinkering, so they are better at research and rituals."/>
2606 2621
 		<Entry Key="DES_SKILL_RACE_DEMON" Val="Demon"/>
@@ -2717,6 +2732,8 @@
2717 2732
 		<Entry Key="DES_SKILL_DEMONIC_POSSESSION_DES" Val="The Chosen gets increased Health and Spiritual Shielding, but a penalty to Mysticism and Destiny."/>
2718 2733
 		<Entry Key="DES_SKILL_CAMP_GATHERING_RANGE" Val="Camping Expert"/>
2719 2734
 		<Entry Key="DES_SKILL_CAMP_GATHERING_RANGE_DES" Val="Camping groups receive +1 gathering range."/>
2735
+		<Entry Key="DES_SKILL_NIGHT_POWER" Val="Night Power"/>
2736
+		<Entry Key="DES_SKILL_NIGHT_POWER_DES" Val="The character is blessed with the power of the night demons. During nights, they become more powerful."/>
2720 2737
 			
2721 2738
 		<Entry Key="DES_SKILL_PET_HORSE" Val="Horse"/>
2722 2739
 		<Entry Key="DES_SKILL_PET_HORSE_DES" Val="Increases movement and group carry limits."/>
@@ -2862,6 +2879,8 @@
2862 2879
 		<Entry Key="DES_SKILL_DARK_SHIFT_DES" Val="You can bend the reality for two allies, filling them with dark energy. This switches their initiative and gives them dark shielding protection."/>
2863 2880
 		<Entry Key="DES_SKILL_DARK_CLAW" Val="Dark Claw"/>
2864 2881
 		<Entry Key="DES_SKILL_DARK_CLAW_DES" Val="You are able to conjure a bear claw out of the dark energy within you, sharp enough to slice your enemies like carrots."/>
2882
+		<Entry Key="DES_SKILL_ANIMATED_WOOD" Val="Animated Wood"/>
2883
+		<Entry Key="DES_SKILL_ANIMATED_WOOD_DES" Val="Magic forces give this wooden object special abilities. It now has properties of both wood and the avatar enchanted within."/>
2865 2884
 		<Entry Key="DES_SKILL_UNSTABLE_CREATION" Val="Unstable Creation"/>
2866 2885
 		<Entry Key="DES_SKILL_UNSTABLE_CREATION_DES" Val="Your creation is alive! It will serve you for 5 turns (unless it dies earlier). It suffers Health damage each turn."/>
2867 2886
 		<Entry Key="DES_SKILL_EARTH_VISION" Val="Earth Vision"/>
@@ -2878,6 +2897,8 @@
2878 2897
 		<Entry Key="DES_SKILL_CON_DEFAULT_RANGE_DES" Val="This concept card will prefer ranged spots of the battlefield."/>
2879 2898
 		<Entry Key="DES_SKILL_CON_DEFAULT_RANGE_HEAVY" Val="Concept - Ranged Heavy"/>
2880 2899
 		<Entry Key="DES_SKILL_CON_DEFAULT_RANGE_HEAVY_DES" Val="This concept card will prefer ranged spots of the battlefield."/>
2900
+		<Entry Key="DES_SKILL_FOREFATHER_ANGER" Val="Forefathers' Anger"/>
2901
+		<Entry Key="DES_SKILL_FOREFATHER_ANGER_DES" Val="When battle starts, your anger will call a forefather as an ally to fight on your side."/>
2881 2902
 			
2882 2903
 		<Entry Key="DES_SUBSKILL_INCREASE_ATTRIBUTE" Val="Increase Attribute"/>
2883 2904
 		<Entry Key="DES_SUBSKILL_INCREASE_ATTRIBUTE_DES" Val="Provides a bonus to a certain attribute when equipped."/>
@@ -3041,13 +3062,14 @@
3041 3062
 		<Entry Key="DES_SUBSKILL_SUMMON_LIGHT_SVIATELKO" Val="Summon Light Sviatelko"/>
3042 3063
 		<Entry Key="DES_SUBSKILL_SUMMON_LIGHT_SVIATELKO_DES" Val="{COLOR:red}Requires the caster to be present on the battlefield.{END_COLOR}\nSummon 3 Sviatelko to melee spots on your side of the battlefield."/>
3043 3064
 		<Entry Key="DES_SUBSKILL_SUMMON_WRAITH" Val="Summon Wraith"/>
3065
+		<Entry Key="DES_SUBSKILL_SUMMON_ANCESTOR_WRAITH" Val="Summon Ancestor Wraith"/>
3044 3066
 		<Entry Key="DES_SUBSKILL_SUMMON_PET_GHOST" Val="Summon Ghost"/>
3045 3067
 		<Entry Key="DES_SUBSKILL_SUMMON_PET_WOLF" Val="Summon Wolf"/>
3046 3068
 		<Entry Key="DES_SUBSKILL_SUMMON_PET_BEAR" Val="Summon Bear"/>
3047 3069
 		<Entry Key="DES_SUBSKILL_SUMMON_PET_BOAR" Val="Summon Boar"/>
3048 3070
 		<Entry Key="DES_SUBSKILL_SUMMON_PET_SPIDER_SPITTING" Val="Summon Spitting Spider"/>
3049 3071
 		<Entry Key="DES_SUBSKILL_SUMMON_PET_PUMPKIN" Val="Summon Pumpkin"/>
3050
-		<Entry Key="DES_SUBSKILL_SUMMON_PET_PUMPKIN_DES" Val="{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon a Pumpkin to any spot."/>
3072
+		<Entry Key="DES_SUBSKILL_SUMMON_PET_PUMPKIN_DES" Val="{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon a Pumpkin to any free spot."/>
3051 3073
 		<Entry Key="DES_SUBSKILL_SUMMON_PET_ANIMAL_DES" Val="{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon your pet animal into a free melee spot."/>
3052 3074
 		<Entry Key="DES_SUBSKILL_SUMMON_PET_ANIMAL_RANGED_DES" Val="{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon your pet animal into a free ranged spot."/>
3053 3075
 		<Entry Key="DES_SUBSKILL_ADD_HEALTH_P_REGENERATION" Val="Increase Health Regeneration."/>
@@ -3564,7 +3586,7 @@
3564 3586
 		<Entry Key="DES_TRAIT_NIGHT_AFFINITY" Val="Nocturnal Predator"/>
3565 3587
 		<Entry Key="DES_TRAIT_NIGHT_AFFINITY_DES" Val="Your characters have an increased visibility range , Wits, Perception and Destiny at night, but decreased during  the day. The Chosen can also summon a werewolf into battle and the beast's power will depend on the chosen's Perception attribute."/>
3566 3588
 		<Entry Key="DES_TRAIT_NIGHTMARE_GIFT" Val="Unshaken Faith"/>
3567
-		<Entry Key="DES_TRAIT_NIGHTMARE_GIFT_DES" Val="Your characters get +1 Spiritual regeneration, 10% bonus to Rituals attribute, +4 Spiritual Shielding and you get access to the Moon Bridge ritual."/>
3589
+		<Entry Key="DES_TRAIT_NIGHTMARE_GIFT_DES" Val="Your characters get +1 Spiritual regeneration, 10% bonus to Rituals attribute, +4 Spiritual Shielding and you get immediate access to the Moon Bridge ritual."/>
3568 3590
 		<Entry Key="DES_TRAIT_MANY_HAMMERS_ONE_ANVIL" Val="Many Hammers, One Anvil"/>
3569 3591
 		<Entry Key="DES_TRAIT_MANY_HAMMERS_ONE_ANVIL_DES" Val="Each character gets 20% bonus to Crafting attribute, +4 Health and Sanity, but Gathering attribute is decreased by 10%."/>
3570 3592
 		<Entry Key="DES_TRAIT_DIVINE_COMMANDER" Val="Divine Commander"/>
@@ -3693,7 +3715,7 @@
3693 3715
 		<Entry Key="DES_TRAIT_JUMPING_FISH" Val="Jumping Fish"/>
3694 3716
 		<Entry Key="DES_TRAIT_JUMPING_FISH_DES" Val="Groups travelling by sea receive two fish each turn."/>
3695 3717
 		<Entry Key="DES_TRAIT_NEW_DAY" Val="New Day"/>
3696
-		<Entry Key="DES_TRAIT_NEW_DAY_DES" Val="Each morning your characters get +10% Health also get 2 extra Movement Points for 3 turns. Rest of day characters have only Health bonus."/>
3718
+		<Entry Key="DES_TRAIT_NEW_DAY_DES" Val="Each morning your characters get +10% Health also get 2 extra Movement Points for 3 turns. For the rest of day they have only Health bonus."/>
3697 3719
 		<Entry Key="DES_TRAIT_EAGLE_EYE" Val="Eagle Eye"/>
3698 3720
 		<Entry Key="DES_TRAIT_EAGLE_EYE_DES" Val="Your followers get +1 range of sight."/>
3699 3721
 		<Entry Key="DES_TRAIT_INNER_PEACE" Val="Inner Peace"/>
@@ -3941,7 +3963,7 @@
3941 3963
 		<Entry Key="DES_TOOLTIP_SPIRITUAL_VS_CONCEPT_DES" Val="In a Spiritual challenge against concept you can only use innate skills. Any Faith wounds sustained during the challenge will be disregarded once the challenge ends."/>
3942 3964
 		<Entry Key="DES_TOOLTIP_MINIMAP_MODE" Val="World/Current Island (N)"/>
3943 3965
 		<Entry Key="DES_TOOLTIP_MINIMAP_MODE_DES" Val="Switch minimap between world and island views."/>
3944
-		<Entry Key="DES_TOOLTIP_DOMINATION_VICTORY" Val="Domination Victory (V)"/>
3966
+		<Entry Key="DES_TOOLTIP_DOMINATION_VICTORY" Val="Domination Victory (X)"/>
3945 3967
 		<Entry Key="DES_TOOLTIP_DOMINATION_VICTORY_DES" Val="Opens up the Domination Victory panel, where you can check which victory requirements you meet."/>
3946 3968
 		<Entry Key="DES_TOOLTIP_TASK_NO_FUEL" Val="No Fuel"/>
3947 3969
 		<Entry Key="DES_TOOLTIP_TASK_NO_FUEL_DES" Val="This group does not have enough fuel, production is slowed by 50%."/>
@@ -4005,6 +4027,10 @@
4005 4027
 		<Entry Key="DES_TOOLTIP_MEDIUM_DES" Val="World Size - Medium"/>
4006 4028
 		<Entry Key="DES_TOOLTIP_LARGE" Val="Large"/>
4007 4029
 		<Entry Key="DES_TOOLTIP_LARGE_DES" Val="World Size - Large"/>
4030
+		<Entry Key="DES_TOOLTIP_CURRENT_TASK" Val="Current Task"/>
4031
+		<Entry Key="DES_TOOLTIP_CURRENT_TASK_DES" Val="This character is currently assigned to a task."/>
4032
+		<Entry Key="DES_TOOLTIP_CHARACTERS_LIST" Val="Characters List (`)"/>
4033
+		<Entry Key="DES_TOOLTIP_CHARACTERS_LIST_DES" Val="A global list of characters with the most important information available at a glance. Can be opened from anywhere."/>
4008 4034
 		
4009 4035
 		
4010 4036
 		<!-- LOCATIONS AND GROUPS -->
@@ -4143,6 +4169,7 @@
4143 4169
 		<Entry Key="DES_SET_SHADOW_KIN_VILLAGE" Val="Shadow Kin Hamlet"/>
4144 4170
 		<Entry Key="DES_SET_ICE_CAVE" Val="Ice Cave"/>
4145 4171
 		<Entry Key="DES_SET_CRASHED_SHIP" Val="Crashed Ship"/>
4172
+		<Entry Key="DES_HUM_VILLAGE_HALLOWEEN" Val="Creapy Vilage"/>
4146 4173
 		
4147 4174
 		<!-- BIOME TERRAINS -->
4148 4175
 

+ 41
- 8
Database/game_files/DATABASE_QUEST_LOCALIZATION.xml
File diff suppressed because it is too large
View File


+ 6
- 5
Database/game_files/DATABASE_UI_LOCALIZATION.xml View File

@@ -103,7 +103,7 @@
103 103
 		<Entry Key="UI_TRANSFER" Val="Transfer"/>
104 104
 		<Entry Key="UI_TRANSFER_FOOD" Val="Transfer Food"/>
105 105
 		<Entry Key="UI_VARIETIES_FOR" Val="varieties for"/>
106
-		<Entry Key="UI_DAYS" Val="days"/>
106
+		<Entry Key="UI_DAYS" Val="turns"/>
107 107
 		<Entry Key="UI_PERCENT_OF_ALL_AVAILABLE_FOOD" Val="% of all available food"/>
108 108
 		<Entry Key="UI_RAW_FOOD" Val="Raw food"/>
109 109
 		<Entry Key="UI_COOKED_FOOD" Val="Cooked food"/>
@@ -923,9 +923,10 @@
923 923
 		<Entry Key="UI_3_HEX" Val="3 Hexes"/>
924 924
 		<Entry Key="UI_SAME_SPOT" Val="Same Hex Only"/>
925 925
 		<Entry Key="UI_FORFEIT" Val="Forfeit"/>
926
-		<Entry Key="UI_DIFFICULTY" Val="Difficulty"/>
927
-		<Entry Key="UI_WORD_SHAPE" Val="World Shape"/>
928
-		<Entry Key="UI_WORD_SIZE" Val="World Size"/>
929
-    <Entry Key="UI_ABUNDANT_CHARACTERS" Val="8, +2 Free Characters"/>
926
+		<Entry Key="UI_WORLD_SHAPE" Val="World Shape"/>
927
+		<Entry Key="UI_WORLD_SIZE" Val="World Size"/>
928
+		<Entry Key="UI_ABUNDANT_CHARACTERS" Val="8, +2 Free Characters"/>
929
+		<Entry Key="UI_CRAFTING_RESOURCES_FILTER" Val="Crafting Resources"/>
930
+		<Entry Key="UI_ACTIVE_QUESTS2" Val="Active Quests:"/>
930 931
   </LOC_LIBRARY-UI>
931 932
 </DATABASE_UI_LOCALIZATION-NO_HSH>

+ 117
- 11
Database/pot/DATABASE_DES_LOCALIZATION.pot View File

@@ -1399,6 +1399,8 @@ msgstr ""
1399 1399
 #. #-#-#-#-#  DATABASE_DES_LOCALIZATION.pot.tmp  #-#-#-#-#
1400 1400
 #. DES_TAG_DAMAGE_NIGHT_POWER
1401 1401
 #. #-#-#-#-#  DATABASE_DES_LOCALIZATION.pot.tmp  #-#-#-#-#
1402
+#. DES_SKILL_NIGHT_POWER
1403
+#. #-#-#-#-#  DATABASE_DES_LOCALIZATION.pot.tmp  #-#-#-#-#
1402 1404
 #. DES_SUBSKILL_NIGHT_POWER
1403 1405
 msgid "Night Power"
1404 1406
 msgstr ""
@@ -3070,7 +3072,7 @@ msgid "Dwarf Warmaster"
3070 3072
 msgstr ""
3071 3073
 
3072 3074
 #. DES_SUBRACE_DWARF_WARMASTER_DES
3073
-msgid "Chiselled in stone and metal the warmasters are ancient, steadfast and unmovable. Dwarven warriors are feared and respected by all who know what is good for them."
3075
+msgid "Chiselled in stone and metal, the warmasters are ancient, steadfast and unmovable. Dwarven warriors are feared and respected by all who know what is good for them."
3074 3076
 msgstr ""
3075 3077
 
3076 3078
 #. DES_SUBRACE_DWARF_SMITH
@@ -3862,6 +3864,10 @@ msgstr ""
3862 3864
 msgid "Elder Wraith"
3863 3865
 msgstr ""
3864 3866
 
3867
+#. DES_SUBRACE_UNLI_ANCESTOR_WRAITH
3868
+msgid "Ancestor Wraith"
3869
+msgstr ""
3870
+
3865 3871
 #. DES_SUBRACE_UNLI_WRAITH_DES
3866 3872
 msgid "Tormented soul that was torn out of its body and left to roam the land in anger. Wraiths are often bound to cursed objects, or places."
3867 3873
 msgstr ""
@@ -4211,6 +4217,62 @@ msgstr ""
4211 4217
 msgid "This is a concept and has no class."
4212 4218
 msgstr ""
4213 4219
 
4220
+#. DES_SUBRACE_WOOD_BEAR
4221
+msgid "Wooden Bear"
4222
+msgstr ""
4223
+
4224
+#. DES_SUBRACE_WOOD_BEAR_DES
4225
+msgid "An animated wooden sculpture, beautifully carved to depict an axe-bearing wild bear. Bears are not known to be gentle even on a good day, but this one seems particularly hell-bent on murder."
4226
+msgstr ""
4227
+
4228
+#. DES_SUBRACE_DEMON_HELL_HOUNDS
4229
+msgid "Hell Hounds"
4230
+msgstr ""
4231
+
4232
+#. DES_SUBRACE_DEMON_HELL_HOUNDS_DES
4233
+msgid "Affectionately called hell hounds, although no one is quite sure what the ‘hell’ stands for. Some speculate a connection to the underworlds."
4234
+msgstr ""
4235
+
4236
+#. DES_SUBRACE_DEMON_TWO_HELL_HOUNDS
4237
+msgid "Two Hell Hounds"
4238
+msgstr ""
4239
+
4240
+#. DES_SUBRACE_DEMON_TWO_HELL_HOUNDS_DES
4241
+msgid "Two black dogs, affectionately called hell hounds by their master - although no one in Slavya knows what this hell refers to? These two pups used to be good dogs, attacking only undesirables and small critters, but something or someone made them crave more blood."
4242
+msgstr ""
4243
+
4244
+#. DES_SUBRACE_DEMON_TREASURE
4245
+msgid "Tomislav - Treasure Demon"
4246
+msgstr ""
4247
+
4248
+#. DES_SUBRACE_DEMON_TREASURE_DES
4249
+msgid "Tomislav is the leader of Bear Village, a self professed 'boss' who seems to care for his home a great deal. He is also a treasurer demon, who would typically be found in caves and dungeons, guarding some long lost jewels. This one has clearly found a new calling."
4250
+msgstr ""
4251
+
4252
+#. DES_SUBRACE_FOREFATHER_SPIRITS
4253
+msgid "Forefather Spirits"
4254
+msgstr ""
4255
+
4256
+#. DES_SUBRACE_FOREFATHER_SPIRITS_DES
4257
+msgid "The forefathers are the souls of the ancestors, also referred to as dziody. They are old souls, wise but proud and easy to anger. Folk of Slavya have long honoured the forefathers with all souls celebrations, asking for their wisdom and protection in exchange for the veneration."
4258
+msgstr ""
4259
+
4260
+#. DES_SUBRACE_POSSESSED_PUMPKIN
4261
+msgid "Possessed Pumpkin"
4262
+msgstr ""
4263
+
4264
+#. DES_SUBRACE_POSSESSED_ELDER_PUMPKIN
4265
+msgid "Possessed Elder Pumpkin"
4266
+msgstr ""
4267
+
4268
+#. DES_SUBRACE_POSSESSED_ANCIENT_PUMPKIN
4269
+msgid "Possessed Ancient Pumpkin"
4270
+msgstr ""
4271
+
4272
+#. DES_SUBRACE_POSSESSED_PUMPKIN_DES
4273
+msgid "Nasty orange vegetables, mindlessly roaming the lands. They like sweets a lot and have been known to get violent when you don’t give them some."
4274
+msgstr ""
4275
+
4214 4276
 #. DES_RES_WOOD
4215 4277
 msgid "Wood"
4216 4278
 msgstr ""
@@ -4688,7 +4750,7 @@ msgstr ""
4688 4750
 
4689 4751
 #. DES_RES_ALCHEMY_SKIN_DES
4690 4752
 msgid ""
4691
-"Alchemy Skin - another secret form of the alchemists of the bygone era.\n"
4753
+"Alchemy Skin - another secret formula of the alchemists of the bygone era.\n"
4692 4754
 "\n"
4693 4755
 "This composite fits into Leather and Metal material categories.\n"
4694 4756
 "\n"
@@ -4911,7 +4973,7 @@ msgid "Research Terrain"
4911 4973
 msgstr ""
4912 4974
 
4913 4975
 #. DES_RESEARCH_TERRAIN_DES
4914
-msgid "Remember those blue crystals you've gather from the artefact on your last trip? Spend some time researching it and maybe you'll learn something."
4976
+msgid "Remember those blue crystals you've gathered from the artefact on your last trip? Spend some time researching it and maybe you'll learn something."
4915 4977
 msgstr ""
4916 4978
 
4917 4979
 #. DES_RESEARCH_CREATURE
@@ -8604,7 +8666,7 @@ msgid "Pumpkin"
8604 8666
 msgstr ""
8605 8667
 
8606 8668
 #. DES_PET_PUMPKIN_DES
8607
-msgid "."
8669
+msgid "This little fella was carved to celebrate the All Hallows Eve, but through demon trickery or some other dark magic, it was awakened. It seems to like you very much, and follows you wherever you go - despite not having any legs. "
8608 8670
 msgstr ""
8609 8671
 
8610 8672
 #. #-#-#-#-#  DATABASE_DES_LOCALIZATION.pot.tmp  #-#-#-#-#
@@ -10296,7 +10358,7 @@ msgid "Each enemy that deals damage to you will also receive damage."
10296 10358
 msgstr ""
10297 10359
 
10298 10360
 #. DES_SKILL_FEINT
10299
-msgid "Faint"
10361
+msgid "Feint"
10300 10362
 msgstr ""
10301 10363
 
10302 10364
 #. #-#-#-#-#  DATABASE_DES_LOCALIZATION.pot.tmp  #-#-#-#-#
@@ -10576,7 +10638,7 @@ msgid "Pumpkin Hellfire"
10576 10638
 msgstr ""
10577 10639
 
10578 10640
 #. DES_SKILL_PUMPKIN_HELLFIRE_DES
10579
-msgid "Your pumpkin is fragile, like glass bottle. And in it there is hellfire hided. So don't brake it!"
10641
+msgid "Your pumpkin is fragile like a glass bottle. But be warned that inside it there is hellfire hidden so you better not brake it!"
10580 10642
 msgstr ""
10581 10643
 
10582 10644
 #. #-#-#-#-#  DATABASE_DES_LOCALIZATION.pot.tmp  #-#-#-#-#
@@ -10854,7 +10916,7 @@ msgid "Orc"
10854 10916
 msgstr ""
10855 10917
 
10856 10918
 #. DES_SKILL_RACE_ORCS_DES
10857
-msgid "The character is an orc. They are a warrior race that lives in a matriarchal clan structure. They are known for their strength, ferocity and despise of 1h weapons."
10919
+msgid "The character is an orc. They are a warrior race that lives in a matriarchal clan structure. They are known for their strength, ferocity and disdain for 1h weapons."
10858 10920
 msgstr ""
10859 10921
 
10860 10922
 #. DES_SKILL_RACE_GOBLINS
@@ -11365,6 +11427,10 @@ msgstr ""
11365 11427
 msgid "Camping groups receive +1 gathering range."
11366 11428
 msgstr ""
11367 11429
 
11430
+#. DES_SKILL_NIGHT_POWER_DES
11431
+msgid "The character is blessed with the power of the night demons. During nights, they become more powerful."
11432
+msgstr ""
11433
+
11368 11434
 #. DES_SKILL_PET_HORSE_DES
11369 11435
 msgid "Increases movement and group carry limits."
11370 11436
 msgstr ""
@@ -11880,6 +11946,14 @@ msgstr ""
11880 11946
 msgid "You are able to conjure a bear claw out of the dark energy within you, sharp enough to slice your enemies like carrots."
11881 11947
 msgstr ""
11882 11948
 
11949
+#. DES_SKILL_ANIMATED_WOOD
11950
+msgid "Animated Wood"
11951
+msgstr ""
11952
+
11953
+#. DES_SKILL_ANIMATED_WOOD_DES
11954
+msgid "Magic forces give this wooden object special abilities. It now has properties of both wood and the avatar enchanted within."
11955
+msgstr ""
11956
+
11883 11957
 #. DES_SKILL_UNSTABLE_CREATION
11884 11958
 msgid "Unstable Creation"
11885 11959
 msgstr ""
@@ -11946,6 +12020,14 @@ msgstr ""
11946 12020
 msgid "Concept - Ranged Heavy"
11947 12021
 msgstr ""
11948 12022
 
12023
+#. DES_SKILL_FOREFATHER_ANGER
12024
+msgid "Forefathers' Anger"
12025
+msgstr ""
12026
+
12027
+#. DES_SKILL_FOREFATHER_ANGER_DES
12028
+msgid "When battle starts, your anger will call a forefather as an ally to fight on your side."
12029
+msgstr ""
12030
+
11949 12031
 #. DES_SUBSKILL_INCREASE_ATTRIBUTE
11950 12032
 msgid "Increase Attribute"
11951 12033
 msgstr ""
@@ -12509,6 +12591,10 @@ msgid ""
12509 12591
 "Summon 3 Sviatelko to melee spots on your side of the battlefield."
12510 12592
 msgstr ""
12511 12593
 
12594
+#. DES_SUBSKILL_SUMMON_ANCESTOR_WRAITH
12595
+msgid "Summon Ancestor Wraith"
12596
+msgstr ""
12597
+
12512 12598
 #. DES_SUBSKILL_SUMMON_PET_GHOST
12513 12599
 msgid "Summon Ghost"
12514 12600
 msgstr ""
@@ -12536,7 +12622,7 @@ msgstr ""
12536 12622
 #. DES_SUBSKILL_SUMMON_PET_PUMPKIN_DES
12537 12623
 msgid ""
12538 12624
 "{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\n"
12539
-"Summon a Pumpkin to any spot."
12625
+"Summon a Pumpkin to any free spot."
12540 12626
 msgstr ""
12541 12627
 
12542 12628
 #. DES_SUBSKILL_SUMMON_PET_ANIMAL_DES
@@ -14186,7 +14272,7 @@ msgid "Your characters have an increased visibility range , Wits, Perception and
14186 14272
 msgstr ""
14187 14273
 
14188 14274
 #. DES_TRAIT_NIGHTMARE_GIFT_DES
14189
-msgid "Your characters get +1 Spiritual regeneration, 10% bonus to Rituals attribute, +4 Spiritual Shielding and you get access to the Moon Bridge ritual."
14275
+msgid "Your characters get +1 Spiritual regeneration, 10% bonus to Rituals attribute, +4 Spiritual Shielding and you get immediate access to the Moon Bridge ritual."
14190 14276
 msgstr ""
14191 14277
 
14192 14278
 #. DES_TRAIT_MANY_HAMMERS_ONE_ANVIL_DES
@@ -14662,7 +14748,7 @@ msgid "New Day"
14662 14748
 msgstr ""
14663 14749
 
14664 14750
 #. DES_TRAIT_NEW_DAY_DES
14665
-msgid "Each morning your characters get +10% Health also get 2 extra Movement Points for 3 turns. Rest of day characters have only Health bonus."
14751
+msgid "Each morning your characters get +10% Health also get 2 extra Movement Points for 3 turns. For the rest of day they have only Health bonus."
14666 14752
 msgstr ""
14667 14753
 
14668 14754
 #. DES_TRAIT_EAGLE_EYE_DES
@@ -15629,7 +15715,7 @@ msgid "Switch minimap between world and island views."
15629 15715
 msgstr ""
15630 15716
 
15631 15717
 #. DES_TOOLTIP_DOMINATION_VICTORY
15632
-msgid "Domination Victory (V)"
15718
+msgid "Domination Victory (X)"
15633 15719
 msgstr ""
15634 15720
 
15635 15721
 #. DES_TOOLTIP_DOMINATION_VICTORY_DES
@@ -15883,6 +15969,22 @@ msgstr ""
15883 15969
 msgid "World Size - Large"
15884 15970
 msgstr ""
15885 15971
 
15972
+#. DES_TOOLTIP_CURRENT_TASK
15973
+msgid "Current Task"
15974
+msgstr ""
15975
+
15976
+#. DES_TOOLTIP_CURRENT_TASK_DES
15977
+msgid "This character is currently assigned to a task."
15978
+msgstr ""
15979
+
15980
+#. DES_TOOLTIP_CHARACTERS_LIST
15981
+msgid "Characters List (`)"
15982
+msgstr ""
15983
+
15984
+#. DES_TOOLTIP_CHARACTERS_LIST_DES
15985
+msgid "A global list of characters with the most important information available at a glance. Can be opened from anywhere."
15986
+msgstr ""
15987
+
15886 15988
 #. DES_ENEMY_GROUP
15887 15989
 msgid "Enemy Group"
15888 15990
 msgstr ""
@@ -16293,6 +16395,10 @@ msgstr ""
16293 16395
 msgid "Crashed Ship"
16294 16396
 msgstr ""
16295 16397
 
16398
+#. DES_HUM_VILLAGE_HALLOWEEN
16399
+msgid "Creapy Vilage"
16400
+msgstr ""
16401
+
16296 16402
 #. DES_DEFAULT_MOUNTAIN
16297 16403
 msgid "Mountains"
16298 16404
 msgstr ""

+ 149
- 6
Database/pot/DATABASE_QUEST_LOCALIZATION.pot View File

@@ -993,7 +993,10 @@ msgid "You have discovered the main settlement of the alpha clans."
993 993
 msgstr ""
994 994
 
995 995
 #. QUEST_ALPHACLANS_DES
996
-msgid "The orcs are traditionally a nomadic clan-based society, ruled by clan matriarchs. The alpha matriarch oversees all the clans, and she holds power in the settled orc villages. Orcs despise cowardice, so think twice before you choose to surrender in their presence."
996
+msgid ""
997
+"The orcs are traditionally a nomadic clan-based society, ruled by clan matriarchs. The alpha matriarch oversees all the clans, and she holds power in the settled orc villages. Orcs despise cowardice, so think twice before you choose to surrender in their presence.\n"
998
+"\n"
999
+"Orcs will not typically trade for bone or leather since they usually have those materials in abundance. When you become friends, you may be able to recruit an orc via the fighting pits. To gain friendship, you can try doing tasks for the alphas when they are available. "
997 1000
 msgstr ""
998 1001
 
999 1002
 #. QUEST_ALPHACLANSARMY
@@ -1820,19 +1823,19 @@ msgid "You were invited to take part in festivities and visit sites around the v
1820 1823
 msgstr ""
1821 1824
 
1822 1825
 #. QUEST_HALLOW_DES1
1823
-msgid "Some pets were killed in odd circumstances, perhaps youi can ask around to see if anyone knows more."
1826
+msgid "Some pets were killed in odd circumstances, perhaps you can ask around to see if anyone knows more."
1824 1827
 msgstr ""
1825 1828
 
1826 1829
 #. QUEST_HALLOW_DES2
1827
-msgid "Some folk went missing int he night, the Boss aske dyou to look for them if you can."
1830
+msgid "Some folk went missing in the night, Tomislav asked you to look for them if you can."
1828 1831
 msgstr ""
1829 1832
 
1830 1833
 #. QUEST_HALLOW_DES3
1831
-msgid "Bogslava admitted that she and Gurtek the beastmaster plotted to kill the pets and mess with people, so that the Haloween is ruined. Go tell the boss or confront the beastmaster."
1834
+msgid "Bogslava admitted that she and Gurtek the beastmaster plotted to kill the pets and mess with people, so that the Halloween is ruined. Go tell the boss or confront the beastmaster."
1832 1835
 msgstr ""
1833 1836
 
1834 1837
 #. QUEST_HALLOW_DES4
1835
-msgid "Bogslava claims Gurtek, the beastmaser, can't control his dogs and so he made these killings look odd to protect his pups. Go tell the boss or confront the beastmaster."
1838
+msgid "Bogslava claims Gurtek, the beastmaster, can't control his dogs and so he made these killings look odd to protect his pups. Go tell the boss or confront the beastmaster."
1836 1839
 msgstr ""
1837 1840
 
1838 1841
 #. QUEST_HALLOW_HUT
@@ -1852,9 +1855,149 @@ msgid "But you left them for now."
1852 1855
 msgstr ""
1853 1856
 
1854 1857
 #. QUEST_HALLOW_CAR_DES2
1855
-msgid "You dealt with the matter, you can report back to the wise woman now."
1858
+msgid "You dealt with the matter; you can report back to the wise woman now."
1856 1859
 msgstr ""
1857 1860
 
1858 1861
 #. QUEST_HALLOW_CAR_DES3
1859 1862
 msgid "You failed to deal with them, Bogslava will have to endure. Best not mention it to her gain."
1860 1863
 msgstr ""
1864
+
1865
+#. QUEST_HALLOW_KEN_DES
1866
+msgid "Gurtek admitted him and Bogslava plotted to get rid of Halloween. He said the missing folk are safely hiding in the woodcutters lodge. Go to the lodge and see if he told the truth."
1867
+msgstr ""
1868
+
1869
+#. QUEST_HALLOW_KEN
1870
+msgid "You visited Gurtek's kennels."
1871
+msgstr ""
1872
+
1873
+#. QUEST_HALLOW_KEN_DES1
1874
+msgid "Gurtek admitted him and Bogslava plotted to get rid of Halloween. He said the missing folk are safely hiding in the woodcutters lodge. But you said you will not interfere. Go see how it all unfolds in the village."
1875
+msgstr ""
1876
+
1877
+#. QUEST_HALLOW_FORE
1878
+msgid "You found the forefather spirits possessing the wooden sculptures."
1879
+msgstr ""
1880
+
1881
+#. QUEST_HALLOW_FORE_DES
1882
+msgid "You decided the forefathers have the right to judge Bear Village as they see fit so you left them to it."
1883
+msgstr ""
1884
+
1885
+#. QUEST_HALLOW_FORE_DES1
1886
+msgid "You were defeated by the forefathers and forced to flee. Remember you have limited time to try and kill them. "
1887
+msgstr ""
1888
+
1889
+#. QUEST_HALLOW_FORE_DES2
1890
+msgid "You backed away for now, hoping you can return and deal with the forefathers before they enact their revenge on Bear Village. You do not know how much time you have, but they will not wait here forever..."
1891
+msgstr ""
1892
+
1893
+#. QUEST_HALLOW_FORE_DES3
1894
+msgid "You defeated the forefathers, and hope this will be the end of it, although you sense that some of their spirit may yet linger over Bear Village. Report back to Tomislav."
1895
+msgstr ""
1896
+
1897
+#. QUEST_HALLOW_FORE_DES4
1898
+msgid "You defeated the forefathers once and for all. They applauded your strength of spirit and promised to leave the village alone."
1899
+msgstr ""
1900
+
1901
+#. QUEST_HALLOW_FORE_DES5
1902
+msgid "You convinced the forefathers that a smaller blood price will soothe their thirst for revenge. They will take only part of the village."
1903
+msgstr ""
1904
+
1905
+#. QUEST_HALLOW_FORE_DES6
1906
+msgid "You convinced the forefathers that a smaller blood price will soothe their thirst for revenge and so you sacrificed one of your own to save the villagers."
1907
+msgstr ""
1908
+
1909
+#. QUEST_HALLOW_WOOD
1910
+msgid "You found the woodcutters lodge."
1911
+msgstr ""
1912
+
1913
+#. QUEST_HALLOW_WOOD_DES
1914
+msgid "When you arrived, you found bloodied sculptures and nothing else."
1915
+msgstr ""
1916
+
1917
+#. QUEST_HALLOW_HUT_DES
1918
+msgid "Bogslava is gone, she killed herself to avoid the forefather's judgement."
1919
+msgstr ""
1920
+
1921
+#. QUEST_HALLOW_KEN_DES2
1922
+msgid "The kennels were destroyed, but you found a group of villagers with Gurtek, they escaped the massacre thanks to Bael and Zeb who died fighting off the forefathers."
1923
+msgstr ""
1924
+
1925
+#. QUEST_HALLOW_KEN_DES3
1926
+msgid "The kennels were destroyed, Gurtek was nowhere to be seen, but this likely means he was taken by the forefathers."
1927
+msgstr ""
1928
+
1929
+#. QUEST_HALLOW_DES6
1930
+msgid "Bear Village is no more, there is only blood and silence left."
1931
+msgstr ""
1932
+
1933
+#. QUEST_HALLOW_KEN_DES4
1934
+msgid "Gurtek believes angry forefather spirits are going to do something very bad if the villagers continue this Halloween celebration. You did sense some bad spirit energy, but it was too strong for you to investigate more. Best speak to Tomislav about this."
1935
+msgstr ""
1936
+
1937
+#. QUEST_HALLOW_KEN_DES5
1938
+msgid "Gurtek believes Fredrick, the foreigner is responsible for the trouble in the village, but Gurtek's dogs remain prime suspects too. Best speak to Tomislav about this."
1939
+msgstr ""
1940
+
1941
+#. QUEST_HALLOW_BEAR
1942
+msgid "You were attacked by a wooden bear statue bearing an axe!"
1943
+msgstr ""
1944
+
1945
+#. QUEST_HALLOW_BEAR1
1946
+msgid "You tried to defeat the wooden bear statue again."
1947
+msgstr ""
1948
+
1949
+#. QUEST_HALLOW_BEAR_DES
1950
+msgid "You were defeated, and Tomislav pleaded with you to try again when you can. [You have 200 turns to defeat the bear and whatever may come after it.] "
1951
+msgstr ""
1952
+
1953
+#. QUEST_HALLOW_BEAR_DES1
1954
+msgid "You escaped but Tomislav has asked you to try and defeat this creature, for the sake of Bear Village. [You have 200 turns to defeat the bear and whatever may come after it.]"
1955
+msgstr ""
1956
+
1957
+#. QUEST_HALLOW_BEAR_DES2
1958
+msgid "You defeated the wooden bear and both you and Tomislav hope this will help the village for now. However, the bear was possessed by the spirits of the forefathers and so you may want to seek them out to see if this is truly over. Beware, you have limited time to investigate this. [200 turns]"
1959
+msgstr ""
1960
+
1961
+#. QUEST_HALLOW_BEAR_DES3
1962
+msgid "You defeated the wooden bear and both you and Tomislav hope this will help the village for now. Tomislav asked you to try and seek out the forefathers to see if this is truly over, but you decided this is none of your business."
1963
+msgstr ""
1964
+
1965
+#. QUEST_HALLOW_BEAR_DES4
1966
+msgid "You were defeated, perhaps try again when you can. [You have 200 turns to defeat the bear and whatever may come after it.] "
1967
+msgstr ""
1968
+
1969
+#. QUEST_HALLOWINV
1970
+msgid "You were invited to visit Bear Village"
1971
+msgstr ""
1972
+
1973
+#. QUEST_HALLOWINV_DES
1974
+msgid "The location was marked on your map."
1975
+msgstr ""
1976
+
1977
+#. QUEST_HALLOW_KEN_DES6
1978
+msgid "You discovered the spirits of the forefathers are indeed very angry with Bear Village and you fear they may have bloody intentions. Best go tell Tomislav about this."
1979
+msgstr ""
1980
+
1981
+#. QUEST_HALLOW_TOM_DES
1982
+msgid "You spoke to Tomislav and he asked you to investigate the woodcutters lodge."
1983
+msgstr ""
1984
+
1985
+#. QUEST_HALLOW_TOM_DES1
1986
+msgid "You spoke to Tomislav about the angry forefathers and he begged you to go see if you can appease them in any way. They should be found by the big oak tree nearby."
1987
+msgstr ""
1988
+
1989
+#. QUEST_HALLOW_TOM_DES2
1990
+msgid "You spoke to Tomislav about the angry forefathers and decided this is none of your business, you left."
1991
+msgstr ""
1992
+
1993
+#. QUEST_HALLOW_HUT_DES1
1994
+msgid "You completed the caravan task for Bogslava and she was very grateful."
1995
+msgstr ""
1996
+
1997
+#. QUEST_HALLOW_FORE_DES7
1998
+msgid "The forefather sculptures stand still, silent. Their eyes are hallow but there are blood stains on the wood too."
1999
+msgstr ""
2000
+
2001
+#. QUEST_HALLOW_WOOD_DES1
2002
+msgid "You found the lodge and within it, a bloody massacre. Dark forces seem to be at work here, best speak to Tomislav back at the village again. "
2003
+msgstr ""

+ 10
- 9
Database/pot/DATABASE_UI_LOCALIZATION.pot View File

@@ -434,7 +434,7 @@ msgid "varieties for"
434 434
 msgstr ""
435 435
 
436 436
 #. UI_DAYS
437
-msgid "days"
437
+msgid "turns"
438 438
 msgstr ""
439 439
 
440 440
 #. UI_PERCENT_OF_ALL_AVAILABLE_FOOD
@@ -3087,10 +3087,7 @@ msgstr ""
3087 3087
 msgid "Rogue Groups Spawn Rate"
3088 3088
 msgstr ""
3089 3089
 
3090
-#. #-#-#-#-#  DATABASE_UI_LOCALIZATION.pot.tmp  #-#-#-#-#
3091 3090
 #. UI_WORLD_SIZE
3092
-#. #-#-#-#-#  DATABASE_UI_LOCALIZATION.pot.tmp  #-#-#-#-#
3093
-#. UI_WORD_SIZE
3094 3091
 msgid "World Size"
3095 3092
 msgstr ""
3096 3093
 
@@ -3852,14 +3849,18 @@ msgstr ""
3852 3849
 msgid "Forfeit"
3853 3850
 msgstr ""
3854 3851
 
3855
-#. UI_DIFFICULTY
3856
-msgid "Difficulty"
3857
-msgstr ""
3858
-
3859
-#. UI_WORD_SHAPE
3852
+#. UI_WORLD_SHAPE
3860 3853
 msgid "World Shape"
3861 3854
 msgstr ""
3862 3855
 
3863 3856
 #. UI_ABUNDANT_CHARACTERS
3864 3857
 msgid "8, +2 Free Characters"
3865 3858
 msgstr ""
3859
+
3860
+#. UI_CRAFTING_RESOURCES_FILTER
3861
+msgid "Crafting Resources"
3862
+msgstr ""
3863
+
3864
+#. UI_ACTIVE_QUESTS2
3865
+msgid "Active Quests:"
3866
+msgstr ""

+ 2
- 2
Modules/game_files/Alphaclan.txt View File

@@ -3613,7 +3613,7 @@ You find the remains of other victims caught in the webs.
3613 3613
 You try to think of something fast, but the spiders are faster. They swarm you angrily, and all you can do is climb up to safety as quickly as possible. 
3614 3614
 
3615 3615
 [/STORY]
3616
-[OUT]Run.
3616
+[OUT]Run.
3617 3617
 [/NODE]
3618 3618
 
3619 3619
 +[NODE]20
@@ -3703,7 +3703,7 @@ You kill the ruffians and find they did not carry much on them. Still, you did e
3703 3703
 The ruffians beat you badly. You have to drop your food to stop them from running after you!
3704 3704
 
3705 3705
 [/STORY]
3706
-[OUT]Run.
3706
+[OUT]Run.
3707 3707
 [/NODE]
3708 3708
 
3709 3709
 +[NODE]61

+ 1
- 1
Modules/game_files/Bandits attack.txt View File

@@ -1559,7 +1559,7 @@ The warrior spits in your face and her men kick you out of the ruins, taking awa
1559 1559
 'Ah, true warriors, good! Do with us as you will. We yield to your swords!'
1560 1560
 [/STORY]
1561 1561
 [OUT]Kill them all and take their stuff.
1562
-[OUT]Take only the loot you found in the ruins, and leave the orcs be.
1562
+[OUT]Take only the loot you found in the ruins, and leave the orcs be.
1563 1563
 [/NODE]
1564 1564
 
1565 1565
 +[NODE]55

+ 1
- 1
Modules/game_files/CampEncounters.txt View File

@@ -655,7 +655,7 @@ The pack snarls and paces around you, not willing to trust a stranger.
655 655
 
656 656
 You do, however, have a window to escape now.
657 657
 [/STORY]
658
-[OUT]Run.
658
+[OUT]Run.
659 659
 [OUT]Attack!
660 660
 [/NODE]
661 661
 

+ 1
- 1
Modules/game_files/Misc Encounters.txt View File

@@ -1105,7 +1105,7 @@ You slay the nomads and their caravan is yours. You discover they were here on a
1105 1105
 [STORY]
1106 1106
 They beat you badly and force you to abandon some of your goods to get away.
1107 1107
 [/STORY]
1108
-[OUT]Run.
1108
+[OUT]Run.
1109 1109
 [/NODE]
1110 1110
 
1111 1111
 [/EVENT]

+ 1
- 1
Modules/game_files/Natural disaster.txt View File

@@ -170,7 +170,7 @@ A sudden storm catches you off guard. Lightning bolts cut through the sky and gu
170 170
 [STORY]
171 171
 You spot a cave that will protect you, but first you must reach it!
172 172
 [/STORY]
173
-[OUT]Run.
173
+[OUT]Run.
174 174
 [/NODE]
175 175
 
176 176
 +[NODE]5

+ 3
- 3
Modules/game_files/Quarry.txt View File

@@ -351,7 +351,7 @@ The dragon's might proves no exaggeration, and you have a feeling this one was s
351 351
 
352 352
 You do not know why, but the beast allows you to flee, albeit without your bags.
353 353
 [/STORY]
354
-[OUT]Run.
354
+[OUT]Run.
355 355
 [/NODE]
356 356
 
357 357
 +[NODE]22
@@ -516,7 +516,7 @@ The scavengers look spooked and move away:
516 516
 [STORY]
517 517
 There are so many of them, and they look well equipped and aggressive. You think it is best to leave, now.
518 518
 [/STORY]
519
-[OUT]Run.
519
+[OUT]Run.
520 520
 [/NODE]
521 521
 
522 522
 [/EVENT]
@@ -727,7 +727,7 @@ You also hear the roaring cries of a mama troll rolling your way fast!
727 727
 [STORY]
728 728
 The rockers beat you badly and force you to flee.
729 729
 [/STORY]
730
-[OUT]Run.
730
+[OUT]Run.
731 731
 [/NODE]
732 732
 
733 733
 +[NODE]28

+ 1
- 1
Modules/game_files/Slavyan.txt View File

@@ -1929,7 +1929,7 @@ An armed group of Slavyans stands before you.
1929 1929
 [STORY]
1930 1930
 They are not interested in your words. You get chased away and beaten.
1931 1931
 [/STORY]
1932
-[OUT]Run.
1932
+[OUT]Run.
1933 1933
 [/NODE]
1934 1934
 
1935 1935
 +[NODE]25

+ 14
- 0
Modules/game_files/SpiritTalkers.txt View File

@@ -3312,6 +3312,20 @@ Your pet returns after a while and seems much better behaved.
3312 3312
 [OUT]Thank the trainer and leave.
3313 3313
 [/NODE]
3314 3314
 
3315
++[NODE]32
3316
+[STORY]
3317
+Your pet returns after a while and seems much better behaved.
3318
+[/STORY]
3319
+[OUT]Thank the trainer and leave.
3320
+[/NODE]
3321
+
3322
++[NODE]33
3323
+[STORY]
3324
+'Fee paid, good, now hand me that pet for training.'
3325
+[/STORY]
3326
+[OUT]Hand over the pet.
3327
+[/NODE]
3328
+
3315 3329
 [/EVENT]
3316 3330
 
3317 3331
 -- [EVENT] --Ghost training goblin(26)

+ 3
- 3
Modules/game_files/VOLH DLC.txt View File

@@ -343,7 +343,7 @@ He snaps his fingers and the dragon and all other unliving collapse in a pile of
343 343
 'Ha ha, how dare you try to threaten me, fools! Time to die!'
344 344
 [/STORY]
345 345
 [OUT]Fight.
346
-[OUT]Run away!
346
+[OUT]Run away!
347 347
 [/NODE]
348 348
 
349 349
 [/EVENT]
@@ -591,7 +591,7 @@ The mistress laughs in your face and moves towards you, fangs bared.
591 591
 [STORY]
592 592
 The male looks at you, surprised, then shrugs and walks away as his mate lunges at you with her pet cmok at her side!
593 593
 [/STORY]
594
-[OUT]Run away!
594
+[OUT]Run away!
595 595
 [OUT]Fight!
596 596
 [/NODE]
597 597
 
@@ -2615,7 +2615,7 @@ The witch shows no remorse and shrugs:
2615 2615
 [OUT]Actually, being a rat is not so bad. Thank her for the new perspective, and ask for another payment for saving her life.
2616 2616
 [OUT]Kill her!
2617 2617
 [OUT][Witch]Demand that she give you a clipping of her armpit hair and two toenails, and tell her to spit over her left shoulder three times so you can catch it. This will make a potion to break the curse for sure.
2618
-[OUT][Gusla or volh]Demand that she give you a clipping of her armpit hair and two toenails, and tell her to spit over her left shoulder three times so you can catch it. This will make a potion to break the curse for sure.
2618
+[OUT][Gusla or volh]Demand that she give you a clipping of her armpit hair and two toenails, and tell her to spit over her left shoulder three times so you can catch it. This will make a potion to break the curse for sure.
2619 2619
 [/NODE]
2620 2620
 
2621 2621
 +[NODE]10

+ 1
- 1
Modules/game_files/Woodlandkin.txt View File

@@ -3608,7 +3608,7 @@ They depart, and some drop their goods before you.
3608 3608
 [STORY]
3609 3609
 Your words don't work. You get chased away and beaten.
3610 3610
 [/STORY]
3611
-[OUT]Run.
3611
+[OUT]Run.
3612 3612
 [/NODE]
3613 3613
 
3614 3614
 +[NODE]26

+ 6
- 6
Modules/game_files/mChapter 1.txt View File

@@ -58,7 +58,7 @@ An oppressive emanation of light and order pushes against your very being. This
58 58
 Whatever these people have become, they are overfilled with the energy of light and harmony. This stifling, unnatural concentration of force is an abomination against both nature and intellect.
59 59
 [/STORY]
60 60
 [OUT]It stands against nature. Best be rid of it. Attack.
61
-[OUT]Mystical forces seem to be at work here. Attack them spiritually.
61
+[OUT]Mystical forces seem to be at work here. Attack them spiritually.
62 62
 [OUT]Stay back and only observe.
63 63
 [/NODE]
64 64
 
@@ -666,7 +666,7 @@ You fail to catch the creature and he runs away. Worse yet, your equipment is no
666 666
 [STORY]
667 667
 'I unsaid, the ground shook, broke houses, new job. I am no sad, no happy, I am.'
668 668
 [/STORY]
669
-[OUT]Nod, wish him well, and leave.
669
+[OUT]Nod, wish him well, and leave.
670 670
 [/NODE]
671 671
 
672 672
 [/EVENT]
@@ -1141,7 +1141,7 @@ The witch who came with you waves goodbye as well:
1141 1141
 [STORY]
1142 1142
 'You have a silver tongue, I'll give you that. I shan't join you, but you can call upon my minions for help when you're in trouble. Farewell. May all the toads turn to princes for you!'
1143 1143
 [/STORY]
1144
-[OUT]Wish him well and leave.
1144
+[OUT]Wish him well and leave.
1145 1145
 [/NODE]
1146 1146
 
1147 1147
 +[NODE]42
@@ -1558,7 +1558,7 @@ The voice of all gods speaks to you with sadness:
1558 1558
 Our time here grows short. I know not what path you need to take, but I will guide your steps as you will guide my sight. Go. Live. Grow. But do not forget your purpose!'
1559 1559
 [/STORY]
1560 1560
 [OUT]Kneel in acceptance.
1561
-[OUT]Nod defiantly.
1561
+[OUT]Nod defiantly.
1562 1562
 [OUT]Ask what of the other gods, other chosen who you feel here with you.
1563 1563
 [/NODE]
1564 1564
 
@@ -5373,7 +5373,7 @@ Finally, you get to the end and find a large prison cell. In the middle of this
5373 5373
 
5374 5374
 
5375 5375
 [/STORY]
5376
-[OUT]Ask him why he is here, and for how long.
5376
+[OUT]Ask him why he is here, and for how long.
5377 5377
 [OUT]Ask him what this prison was for?
5378 5378
 [OUT]Tell him you need to get him out so he can help with an urgent matter, a red cave that seems to be key to the Shattering.
5379 5379
 [/NODE]
@@ -8584,7 +8584,7 @@ The voice of all gods speaks to you with sadness:
8584 8584
 Our time here grows short. I know not what path you need to take, but I will guide your steps as you will guide my sight. Go. Live. Grow. But do not forget your purpose!'
8585 8585
 [/STORY]
8586 8586
 [OUT]Kneel in acceptance.
8587
-[OUT]Nod defiantly.
8587
+[OUT]Nod defiantly.
8588 8588
 [OUT]Ask what of the other gods, other chosen who you feel here with you.
8589 8589
 [/NODE]
8590 8590
 

+ 9
- 0
Modules/pot/Bandits attack.pot View File

@@ -1493,6 +1493,15 @@ msgstr ""
1493 1493
 msgid "Gather what you find."
1494 1494
 msgstr ""
1495 1495
 
1496
+#. #-#-#-#-#  Bandits attack.pot  #-#-#-#-#
1497
+#. -- [EVENT] --Bandits attack(8)EMPTY@@[EMPTY]0@@[EMPTY]0
1498
+#. #-#-#-#-#  Bandits attack.pot  #-#-#-#-#
1499
+#. -- [EVENT] --BanditsAttackDiff2(12)EMPTY@@[EMPTY]0@@[EMPTY]0
1500
+#. #-#-#-#-#  Bandits attack.pot  #-#-#-#-#
1501
+#. -- [EVENT] --BanditsAttackDiff7(13)EMPTY@@[EMPTY]0@@[EMPTY]0
1502
+msgid "[SPECIAL EMPTY EVENT STRING]"
1503
+msgstr "[SPECIAL EMPTY EVENT STRING]"
1504
+
1496 1505
 #. -- [EVENT] --Orc bandit child(9)@@+[NODE]2@@[STORY]
1497 1506
 msgid ""
1498 1507
 "You see an orc female approaching with a child.\n"

+ 4
- 0
Modules/pot/CampEncounters.pot View File

@@ -1,3 +1,7 @@
1
+#. -- [EVENT] --CampEvents(0)EMPTY@@[EMPTY]0@@[EMPTY]0
2
+msgid "[SPECIAL EMPTY EVENT STRING]"
3
+msgstr "[SPECIAL EMPTY EVENT STRING]"
4
+
1 5
 #. -- [EVENT] --NightMares(1)@@+[NODE]2@@[STORY]
2 6
 msgid "As you fall asleep at your campsite, your dreams become heavy and unsettling. As you toss and turn, you feel more and more unsettled as your deepest, darkest fears become real and hold you trapped within the nightmare."
3 7
 msgstr ""

+ 4
- 0
Modules/pot/Cave.pot View File

@@ -1537,6 +1537,10 @@ msgstr ""
1537 1537
 msgid "The drake defeats you and flies away."
1538 1538
 msgstr ""
1539 1539
 
1540
+#. -- [EVENT] --CaveDiff1(12)EMPTY@@[EMPTY]0@@[EMPTY]0
1541
+msgid "[SPECIAL EMPTY EVENT STRING]"
1542
+msgstr "[SPECIAL EMPTY EVENT STRING]"
1543
+
1540 1544
 #. -- [EVENT] --Mammon_(13)@@+[NODE]2@@[STORY]
1541 1545
 msgid "You find an old cave that goes deep into the ground. It seems abandoned at first, but the deeper you go, the more you feel a warmth touching your skin, and soon you see the glow of light."
1542 1546
 msgstr ""

+ 7
- 0
Modules/pot/Cemetery.pot View File

@@ -722,6 +722,13 @@ msgstr ""
722 722
 msgid "You failed. The spirit dissolves and there's nothing more you can do."
723 723
 msgstr ""
724 724
 
725
+#. #-#-#-#-#  Cemetery.pot  #-#-#-#-#
726
+#. -- [EVENT] --cemetery basediff3(1)EMPTY@@[EMPTY]0@@[EMPTY]0
727
+#. #-#-#-#-#  Cemetery.pot  #-#-#-#-#
728
+#. -- [EVENT] --cemetery basediff6(30)EMPTY@@[EMPTY]0@@[EMPTY]0
729
+msgid "[SPECIAL EMPTY EVENT STRING]"
730
+msgstr "[SPECIAL EMPTY EVENT STRING]"
731
+
725 732
 #. -- [EVENT] --Cemetery goblin D3(2)@@+[NODE]3@@[STORY]
726 733
 msgid "You discover a goblin cemetery."
727 734
 msgstr ""

+ 7
- 0
Modules/pot/Demon encounters.pot View File

@@ -1,3 +1,10 @@
1
+#. #-#-#-#-#  Demon encounters.pot  #-#-#-#-#
2
+#. -- [EVENT] --demon encoun base(0)EMPTY@@[EMPTY]0@@[EMPTY]0
3
+#. #-#-#-#-#  Demon encounters.pot  #-#-#-#-#
4
+#. -- [EVENT] --DemonBaseDiff1(18)EMPTY@@[EMPTY]0@@[EMPTY]0
5
+msgid "[SPECIAL EMPTY EVENT STRING]"
6
+msgstr "[SPECIAL EMPTY EVENT STRING]"
7
+
1 8
 #. -- [EVENT] --water demons(1)@@+[NODE]2@@[STORY]
2 9
 msgid "You stand by the water and sense you are not alone."
3 10
 msgstr ""

+ 4
- 0
Modules/pot/Earthbound.pot View File

@@ -3497,6 +3497,10 @@ msgstr ""
3497 3497
 msgid "You spot a dragon -- the one who stole from you!"
3498 3498
 msgstr ""
3499 3499
 
3500
+#. -- [EVENT] --DwarfPOI(22)EMPTY@@[EMPTY]0@@[EMPTY]0
3501
+msgid "[SPECIAL EMPTY EVENT STRING]"
3502
+msgstr "[SPECIAL EMPTY EVENT STRING]"
3503
+
3500 3504
 #. -- [EVENT] --Dwarftown(23)@@+[NODE]2@@[STORY]
3501 3505
 msgid ""
3502 3506
 "As you enter the dwarven settlement, you realise it is nothing but rubble and bent, melted metal.\n"

+ 9
- 0
Modules/pot/Misc Encounters.pot View File

@@ -1,3 +1,12 @@
1
+#. #-#-#-#-#  Misc Encounters.pot  #-#-#-#-#
2
+#. -- [EVENT] --DemonEncounterBase(0)EMPTY@@[EMPTY]0@@[EMPTY]0
3
+#. #-#-#-#-#  Misc Encounters.pot  #-#-#-#-#
4
+#. -- [EVENT] --DemonEncounterBase2(14)EMPTY@@[EMPTY]0@@[EMPTY]0
5
+#. #-#-#-#-#  Misc Encounters.pot  #-#-#-#-#
6
+#. -- [EVENT] --DemonEncounterBase3(29)EMPTY@@[EMPTY]0@@[EMPTY]0
7
+msgid "[SPECIAL EMPTY EVENT STRING]"
8
+msgstr "[SPECIAL EMPTY EVENT STRING]"
9
+
1 10
 #. -- [EVENT] --goldfish_(1)@@+[NODE]2@@[STORY]
2 11
 msgid "As you stop to refill your water supplies, you find a fish with a golden tail trapped in the shallow waters, thrashing about."
3 12
 msgstr ""

+ 7
- 0
Modules/pot/Ruins Basic.pot View File

@@ -142,6 +142,13 @@ msgstr ""
142 142
 msgid "You find the remains of a nonhuman settlement deep in the forest."
143 143
 msgstr ""
144 144
 
145
+#. #-#-#-#-#  Ruins Basic.pot  #-#-#-#-#
146
+#. -- [EVENT] --Ruins(5)EMPTY@@[EMPTY]0@@[EMPTY]0
147
+#. #-#-#-#-#  Ruins Basic.pot  #-#-#-#-#
148
+#. -- [EVENT] --RuinsDiff1(34)EMPTY@@[EMPTY]0@@[EMPTY]0
149
+msgid "[SPECIAL EMPTY EVENT STRING]"
150
+msgstr "[SPECIAL EMPTY EVENT STRING]"
151
+
145 152
 #. -- [EVENT] --Unliving(6)@@+[NODE]2@@[STORY]
146 153
 msgid ""
147 154
 "As you explore, you notice long-dead humanoid remains scattered all over the place.\n"

+ 4
- 0
Modules/pot/Scavengers.pot View File

@@ -2909,6 +2909,10 @@ msgstr ""
2909 2909
 msgid "At nightfall, the bats set out for their feeding, and you sneak in to take what you can from the cave."
2910 2910
 msgstr ""
2911 2911
 
2912
+#. -- [EVENT] --ScavPOI(21)EMPTY@@[EMPTY]0@@[EMPTY]0
2913
+msgid "[SPECIAL EMPTY EVENT STRING]"
2914
+msgstr "[SPECIAL EMPTY EVENT STRING]"
2915
+
2912 2916
 #. -- [EVENT] --Scavenger sell ppl(22)@@+[NODE]2@@[STORY]
2913 2917
 msgid ""
2914 2918
 "'Sell some folk you say, yeah you look like you may have too many, eh?\n"

+ 13
- 0
Modules/pot/Sea Encounters.pot View File

@@ -1123,6 +1123,19 @@ msgid "You swim ahead and manage get to the debris and gather what you can safel
1123 1123
 msgstr ""
1124 1124
 
1125 1125
 #. #-#-#-#-#  Sea Encounters.pot  #-#-#-#-#
1126
+#. -- [EVENT] --SeaDiff1(8)EMPTY@@[EMPTY]0@@[EMPTY]0
1127
+#. #-#-#-#-#  Sea Encounters.pot  #-#-#-#-#
1128
+#. -- [EVENT] --SeaDiff2(9)EMPTY@@[EMPTY]0@@[EMPTY]0
1129
+#. #-#-#-#-#  Sea Encounters.pot  #-#-#-#-#
1130
+#. -- [EVENT] --SeaDiff3(10)EMPTY@@[EMPTY]0@@[EMPTY]0
1131
+#. #-#-#-#-#  Sea Encounters.pot  #-#-#-#-#
1132
+#. -- [EVENT] --SeaDiff4(11)EMPTY@@[EMPTY]0@@[EMPTY]0
1133
+#. #-#-#-#-#  Sea Encounters.pot  #-#-#-#-#
1134
+#. -- [EVENT] --SeaDiff5(16)EMPTY@@[EMPTY]0@@[EMPTY]0
1135
+msgid "[SPECIAL EMPTY EVENT STRING]"
1136
+msgstr "[SPECIAL EMPTY EVENT STRING]"
1137
+
1138
+#. #-#-#-#-#  Sea Encounters.pot  #-#-#-#-#
1126 1139
 #. -- [EVENT] --FloatingLoot3(12)@@+[NODE]9@@[STORY]
1127 1140
 #. #-#-#-#-#  Sea Encounters.pot  #-#-#-#-#
1128 1141
 #. -- [EVENT] --FloatingLoot5(18)@@+[NODE]9@@[STORY]

+ 13
- 0
Modules/pot/SpiritTalkers.pot View File

@@ -3299,6 +3299,10 @@ msgid ""
3299 3299
 "The contraption then explodes."
3300 3300
 msgstr ""
3301 3301
 
3302
+#. -- [EVENT] --OldHouseSpwn(22)EMPTY@@[EMPTY]0@@[EMPTY]0
3303
+msgid "[SPECIAL EMPTY EVENT STRING]"
3304
+msgstr "[SPECIAL EMPTY EVENT STRING]"
3305
+
3302 3306
 #. -- [EVENT] --Necromancer(23)@@+[NODE]2@@[STORY]
3303 3307
 msgid ""
3304 3308
 "You approach the tower of Shame Bringer, the orc who supposedly has a way to beat this growing light.\n"
@@ -3774,6 +3778,8 @@ msgstr ""
3774 3778
 #. #-#-#-#-#  SpiritTalkers.pot  #-#-#-#-#
3775 3779
 #. -- [EVENT] --Beastmaster(25)@@+[NODE]29@@[OUT]1
3776 3780
 #. #-#-#-#-#  SpiritTalkers.pot  #-#-#-#-#
3781
+#. -- [EVENT] --Beastmaster(25)@@+[NODE]33@@[OUT]1
3782
+#. #-#-#-#-#  SpiritTalkers.pot  #-#-#-#-#
3777 3783
 #. -- [EVENT] --Ghost training goblin(26)@@+[NODE]7@@[OUT]1
3778 3784
 #. #-#-#-#-#  SpiritTalkers.pot  #-#-#-#-#
3779 3785
 #. -- [EVENT] --Ghost training goblin(26)@@+[NODE]12@@[OUT]1
@@ -3792,6 +3798,8 @@ msgstr ""
3792 3798
 #. -- [EVENT] --Beastmaster(25)@@+[NODE]26@@[STORY]
3793 3799
 #. #-#-#-#-#  SpiritTalkers.pot  #-#-#-#-#
3794 3800
 #. -- [EVENT] --Beastmaster(25)@@+[NODE]31@@[STORY]
3801
+#. #-#-#-#-#  SpiritTalkers.pot  #-#-#-#-#
3802
+#. -- [EVENT] --Beastmaster(25)@@+[NODE]32@@[STORY]
3795 3803
 msgid "Your pet returns after a while and seems much better behaved."
3796 3804
 msgstr ""
3797 3805
 
@@ -3808,13 +3816,18 @@ msgstr ""
3808 3816
 #. #-#-#-#-#  SpiritTalkers.pot  #-#-#-#-#
3809 3817
 #. -- [EVENT] --Beastmaster(25)@@+[NODE]31@@[OUT]1
3810 3818
 #. #-#-#-#-#  SpiritTalkers.pot  #-#-#-#-#
3819
+#. -- [EVENT] --Beastmaster(25)@@+[NODE]32@@[OUT]1
3820
+#. #-#-#-#-#  SpiritTalkers.pot  #-#-#-#-#
3811 3821
 #. -- [EVENT] --Ghost training goblin(26)@@+[NODE]9@@[OUT]1
3812 3822
 #. #-#-#-#-#  SpiritTalkers.pot  #-#-#-#-#
3813 3823
 #. -- [EVENT] --Ghost training goblin(26)@@+[NODE]14@@[OUT]1
3814 3824
 msgid "Thank the trainer and leave."
3815 3825
 msgstr ""
3816 3826
 
3827
+#. #-#-#-#-#  SpiritTalkers.pot  #-#-#-#-#
3817 3828
 #. -- [EVENT] --Beastmaster(25)@@+[NODE]24@@[STORY]
3829
+#. #-#-#-#-#  SpiritTalkers.pot  #-#-#-#-#
3830
+#. -- [EVENT] --Beastmaster(25)@@+[NODE]33@@[STORY]
3818 3831
 msgid "'Fee paid, good, now hand me that pet for training.'"
3819 3832
 msgstr ""
3820 3833
 

+ 13
- 0
Modules/pot/VillageEncounters.pot View File

@@ -1,3 +1,16 @@
1
+#. #-#-#-#-#  VillageEncounters.pot  #-#-#-#-#
2
+#. -- [EVENT] --VillageAttackDiff5(0)EMPTY@@[EMPTY]0@@[EMPTY]0
3
+#. #-#-#-#-#  VillageEncounters.pot  #-#-#-#-#
4
+#. -- [EVENT] --VillageAttackDiff4(14)EMPTY@@[EMPTY]0@@[EMPTY]0
5
+#. #-#-#-#-#  VillageEncounters.pot  #-#-#-#-#
6
+#. -- [EVENT] --VillageAttackDiff2(23)EMPTY@@[EMPTY]0@@[EMPTY]0
7
+#. #-#-#-#-#  VillageEncounters.pot  #-#-#-#-#
8
+#. -- [EVENT] --VillageAttackDiff1(24)EMPTY@@[EMPTY]0@@[EMPTY]0
9
+#. #-#-#-#-#  VillageEncounters.pot  #-#-#-#-#
10
+#. -- [EVENT] --VillageAttackDiff3(28)EMPTY@@[EMPTY]0@@[EMPTY]0
11
+msgid "[SPECIAL EMPTY EVENT STRING]"
12
+msgstr "[SPECIAL EMPTY EVENT STRING]"
13
+
1 14
 #. -- [EVENT] --Homen(1)@@+[NODE]2@@[STORY]
2 15
 msgid "The homen - an unliving skeletal procession often foretelling death on a large scale - are seen passing through your village at night."
3 16
 msgstr ""

+ 4
- 0
Modules/pot/Woodlandkin.pot View File

@@ -3568,6 +3568,10 @@ msgstr ""
3568 3568
 msgid "Although most of the old city is unsalvageable, you discover what could have been a craftsman's studio."
3569 3569
 msgstr ""
3570 3570
 
3571
+#. -- [EVENT] --ElvenRuins(20)EMPTY@@[EMPTY]0@@[EMPTY]0
3572
+msgid "[SPECIAL EMPTY EVENT STRING]"
3573
+msgstr "[SPECIAL EMPTY EVENT STRING]"
3574
+
3571 3575
 #. -- [EVENT] --cemetery elf guard(21)@@+[NODE]2@@[STORY]
3572 3576
 msgid ""
3573 3577
 "You step in closer and hear a faint rustling of leaves. You look up and see some bows aimed at you.\n"

Loading…
Cancel
Save