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#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish1(0)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish2(1)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish3(2)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]2@@[STORY]
msgid "On a shallow reef, you see a shipwreck."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish1(0)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish2(1)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish3(2)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]2@@[OUT]1
msgid "Swim over to check for anything useful."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish1(0)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish2(1)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish3(2)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]2@@[OUT]2
msgid "Leave it be."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish1(0)@@+[NODE]6@@[STORY]
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish2(1)@@+[NODE]6@@[STORY]
msgid ""
"The ship is old and seems to have belonged to goblins, judging by the style.\n"
"Their handiwork is known to survive harsh conditions, so perhaps you can find something of use. But packs of sea creatures are swarming the deck, so you'll need to be rid of them first."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish1(0)@@+[NODE]6@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish2(1)@@+[NODE]6@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish3(2)@@+[NODE]6@@[OUT]1
msgid "Kill the fish."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish1(0)@@+[NODE]6@@[OUT]2
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish2(1)@@+[NODE]6@@[OUT]2
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish3(2)@@+[NODE]6@@[OUT]2
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]6@@[OUT]2
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]47@@[OUT]2
msgid "[Hunter]Hunt the fish."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish1(0)@@+[NODE]6@@[OUT]3
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish2(1)@@+[NODE]6@@[OUT]3
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish3(2)@@+[NODE]6@@[OUT]3
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]6@@[OUT]3
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]47@@[OUT]3
msgid "[Water demon]Salt water is bad. But jump in quick and take what you can -- the little fish won't bother you."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish1(0)@@+[NODE]7@@[STORY]
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish2(1)@@+[NODE]7@@[STORY]
msgid ""
"With the fish gone, you swim to the deck and search for any goods.\n"
"You spot a carved chest, and sitting by it, you see a ghost, staring hopelessly into the depths of the sea before him."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish1(0)@@+[NODE]7@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish2(1)@@+[NODE]7@@[OUT]1
msgid "Take the chest and ignore the ghost."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish1(0)@@+[NODE]7@@[OUT]2
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish2(1)@@+[NODE]7@@[OUT]2
msgid "Take the chest and gesture for the ghost to come up and speak to you."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish1(0)@@+[NODE]9@@[STORY]
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish2(1)@@+[NODE]9@@[STORY]
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish3(2)@@+[NODE]9@@[STORY]
msgid ""
"The ghost appears on your ship:\n"
"'Why do you call me here? I cannot come with you. I am bound here because I failed to guide my friends through the spirit storm. They are gone now, but I remain.'"
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish1(0)@@+[NODE]9@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish2(1)@@+[NODE]9@@[OUT]1
msgid "[Goblin shaman]Tell him you can bind him to your service instead if he likes. It isn't right that he should be stuck here for so long, even if the penance was deserved."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish1(0)@@+[NODE]9@@[OUT]2
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish2(1)@@+[NODE]9@@[OUT]2
msgid "Does he know what he was bound to? Perhaps now that you are here, he could serve you and so wash away the failure."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish1(0)@@+[NODE]10@@[STORY]
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish2(1)@@+[NODE]10@@[STORY]
msgid "'Yes, we could try. But I warn you, whatever force keeps me here, it could curse you.'"
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish1(0)@@+[NODE]10@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish2(1)@@+[NODE]10@@[OUT]1
msgid "[Magic user]Say that you will try to do it in the safest way possible."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish1(0)@@+[NODE]10@@[OUT]2
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish2(1)@@+[NODE]10@@[OUT]2
msgid "Nod and tell him you will try anyway."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish1(0)@@+[NODE]10@@[OUT]3
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish2(1)@@+[NODE]10@@[OUT]3
msgid "Retreat and say that you will not risk it. Bid him farewell."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish1(0)@@+[NODE]13@@[STORY]
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish2(1)@@+[NODE]13@@[STORY]
msgid "The ghost flickers and disappears, and you feel a curse upon you."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish1(0)@@+[NODE]13@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish1(0)@@+[NODE]19@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish1(0)@@+[NODE]31@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish2(1)@@+[NODE]13@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish2(1)@@+[NODE]19@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish2(1)@@+[NODE]31@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish3(2)@@+[NODE]13@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish3(2)@@+[NODE]19@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip(3)@@+[NODE]11@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip(3)@@+[NODE]17@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip(3)@@+[NODE]18@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip(3)@@+[NODE]23@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip(3)@@+[NODE]28@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]11@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]17@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]18@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]23@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]28@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --Czytlica(5)@@+[NODE]7@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --Czytlica(5)@@+[NODE]8@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --Czytlica(5)@@+[NODE]10@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --Czytlica(5)@@+[NODE]12@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --Czytlica(5)@@+[NODE]16@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --Czytlica(5)@@+[NODE]21@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --Czytlica(5)@@+[NODE]22@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --Czytlica(5)@@+[NODE]30@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --Czytlica(5)@@+[NODE]41@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --Czytlica(5)@@+[NODE]43@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --Czytlica(5)@@+[NODE]47@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]13@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]19@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]47@@[OUT]4
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --FloatingLoot(7)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --FloatingLoot(7)@@+[NODE]5@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --FloatingLoot(7)@@+[NODE]9@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --FloatingLoot(7)@@+[NODE]16@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --FloatingLoot3(12)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --FloatingLoot3(12)@@+[NODE]5@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --FloatingLoot3(12)@@+[NODE]9@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --FloatingLoot3(12)@@+[NODE]16@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]7@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]11@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]14@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]16@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]19@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]26@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]27@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]29@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]35@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]38@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --CargoShipwreck1(14)@@+[NODE]2@@[OUT]4
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --CargoShipwreck1(14)@@+[NODE]6@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --CargoShipwreck1(14)@@+[NODE]15@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]2@@[OUT]4
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]6@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]15@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]17@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --FloatingLoot5(18)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --FloatingLoot5(18)@@+[NODE]5@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --FloatingLoot5(18)@@+[NODE]9@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --FloatingLoot5(18)@@+[NODE]16@@[OUT]1
msgid "Leave."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish1(0)@@+[NODE]19@@[STORY]
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish2(1)@@+[NODE]19@@[STORY]
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish3(2)@@+[NODE]19@@[STORY]
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]19@@[STORY]
msgid "The fish beat you badly and force you to flee."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish1(0)@@+[NODE]22@@[STORY]
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish2(1)@@+[NODE]22@@[STORY]
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish3(2)@@+[NODE]22@@[STORY]
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]22@@[STORY]
msgid "You search the shipwreck and see that it is very recent. In fact, you can see something or someone struggling to swim to the surface, but they are being attacked by swarms of nasty fish!"
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish1(0)@@+[NODE]22@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish2(1)@@+[NODE]22@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish3(2)@@+[NODE]22@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]22@@[OUT]1
msgid "Help them and attack the fish."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish1(0)@@+[NODE]22@@[OUT]2
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish2(1)@@+[NODE]22@@[OUT]2
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish3(2)@@+[NODE]22@@[OUT]2
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]22@@[OUT]2
msgid "Throw some meat from your boat to lure the fish away from the person."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish1(0)@@+[NODE]22@@[OUT]3
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish2(1)@@+[NODE]22@@[OUT]3
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish3(2)@@+[NODE]22@@[OUT]3
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]22@@[OUT]3
msgid "Use this opportunity to pillage the shipwreck without fighting the fish."
msgstr ""
#. -- [EVENT] --SeaFish1(0)@@+[NODE]26@@[STORY]
msgid "You've heroically rescued...a dog."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish1(0)@@+[NODE]26@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish1(0)@@+[NODE]28@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish2(1)@@+[NODE]26@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish2(1)@@+[NODE]28@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish3(2)@@+[NODE]26@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish3(2)@@+[NODE]28@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]26@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]28@@[OUT]1
msgid "Well, good. Loot the ship also and leave."
msgstr ""
#. -- [EVENT] --SeaFish1(0)@@+[NODE]28@@[STORY]
msgid "You've heroically rescued?.?.?.?a cat."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish1(0)@@+[NODE]31@@[STORY]
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish2(1)@@+[NODE]31@@[STORY]
msgid "'Yes, you I will serve willingly, and I trust you can make this transition safe for us both. Let us leave this wretched shipwreck.'"
msgstr ""
#. -- [EVENT] --SeaFish2(1)@@+[NODE]26@@[STORY]
msgid "You've heroically rescued ... a dog."
msgstr ""
#. -- [EVENT] --SeaFish2(1)@@+[NODE]28@@[STORY]
msgid "You've heroically rescued...a cat."
msgstr ""
#. -- [EVENT] --SeaFish3(2)@@+[NODE]6@@[STORY]
msgid ""
"The ship is old and seems to have belonged to orcs, judging by the crude style.\n"
"Orcs are known for their sturdy metalwork, so perhaps something survived this crash. But packs of sea creatures are swarming the deck, so you'll need to get rid of them first."
msgstr ""
#. -- [EVENT] --SeaFish3(2)@@+[NODE]7@@[STORY]
msgid ""
"With the fish gone, you swim to the deck and search for goods.\n"
"You spot several corpses picked clean by the fish. You also see a wraith, aimlessly roaming the deck."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish3(2)@@+[NODE]7@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]7@@[OUT]1
msgid "Ignore the wraith and loot what you can."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish3(2)@@+[NODE]7@@[OUT]2
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]7@@[OUT]2
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]43@@[OUT]1
msgid "The wraith does not seem instantly aggressive. Perhaps there is a way to capture it. Go in and try."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish3(2)@@+[NODE]9@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]9@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]44@@[OUT]1
msgid "[Witch]Examine the remains. Perhaps someone here controlled the wraith."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish3(2)@@+[NODE]9@@[OUT]2
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]9@@[OUT]2
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]44@@[OUT]2
msgid "Examine the wraith. Perhaps there is an object here that controls its existence."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish3(2)@@+[NODE]10@@[STORY]
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]10@@[STORY]
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]45@@[STORY]
msgid "You see one of the fallen orcs holding a totem of sorts. This was likely an orc witch, and the object may help you control this wraith - or it may hurt you. It is never safe to meddle with a dead witch's belongings."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish3(2)@@+[NODE]10@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]10@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]45@@[OUT]1
msgid "[Magic user]Take the totem and try to control its magic."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish3(2)@@+[NODE]10@@[OUT]2
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]10@@[OUT]2
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]45@@[OUT]2
msgid "Take the totem and see what happens."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish3(2)@@+[NODE]10@@[OUT]3
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]10@@[OUT]3
msgid "Retreat and just loot this place."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish3(2)@@+[NODE]13@@[STORY]
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]13@@[STORY]
msgid "The totem pierces your skin and makes you ill as the wraith disappears."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish3(2)@@+[NODE]26@@[STORY]
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]26@@[STORY]
msgid "You've heroically rescued...a trained wolf."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish3(2)@@+[NODE]28@@[STORY]
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]28@@[STORY]
msgid "You've heroically rescued...a trained bear."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish3(2)@@+[NODE]31@@[STORY]
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]31@@[STORY]
msgid "You spot a totem in the hands of a fallen orc witch. You can take it and thus control this wretched being."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish3(2)@@+[NODE]31@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]31@@[OUT]1
msgid "Loot the place and leave."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip(3)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]2@@[STORY]
msgid "You spot a shipwreck sitting atop some rocks."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip(3)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]2@@[OUT]1
msgid "Investigate."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip(3)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]2@@[OUT]2
msgid "Ignore it."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip(3)@@+[NODE]3@@[STORY]
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]3@@[STORY]
msgid "The vessel was large and likely still holds some treasures."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip(3)@@+[NODE]3@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]3@@[OUT]1
msgid "[Perception]Observe it."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip(3)@@+[NODE]3@@[OUT]2
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]3@@[OUT]2
msgid "[Unliving]Observe it."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip(3)@@+[NODE]3@@[OUT]3
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]3@@[OUT]3
msgid "[Magic user]Get a sense of this ship first."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip(3)@@+[NODE]3@@[OUT]4
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]3@@[OUT]4
msgid "Go in."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip(3)@@+[NODE]5@@[STORY]
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]5@@[STORY]
msgid "You spot unnatural movement aboard. The unliving likely haunt this ship."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip(3)@@+[NODE]5@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip(3)@@+[NODE]19@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip(3)@@+[NODE]20@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]5@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]19@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]20@@[OUT]1
msgid "[Magic user]Some dark magic lingers here. Prepare a ritual to cleanse this place and thus release these poor souls."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip(3)@@+[NODE]5@@[OUT]2
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip(3)@@+[NODE]19@@[OUT]2
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip(3)@@+[NODE]20@@[OUT]2
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]5@@[OUT]2
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]19@@[OUT]2
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]20@@[OUT]2
msgid "[Unliving]They will likely attack only warm-blooded creatures. Go in carefully and loot the place."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip(3)@@+[NODE]5@@[OUT]3
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip(3)@@+[NODE]11@@[OUT]2
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip(3)@@+[NODE]19@@[OUT]3
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip(3)@@+[NODE]20@@[OUT]3
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip(3)@@+[NODE]21@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip(3)@@+[NODE]29@@[OUT]2
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]5@@[OUT]3
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]11@@[OUT]2
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]19@@[OUT]3
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]20@@[OUT]3
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]21@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]29@@[OUT]2
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --Czytlica(5)@@+[NODE]3@@[OUT]2
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --Czytlica(5)@@+[NODE]6@@[OUT]2
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --Czytlica(5)@@+[NODE]37@@[OUT]3
msgid "Attack!"
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip(3)@@+[NODE]5@@[OUT]4
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip(3)@@+[NODE]19@@[OUT]4
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip(3)@@+[NODE]20@@[OUT]4
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]5@@[OUT]4
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]19@@[OUT]4
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]20@@[OUT]4
msgid "Leave this place."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip(3)@@+[NODE]7@@[STORY]
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]7@@[STORY]
msgid "The dark spell is broken and the unliving collapse. Their souls are free now."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip(3)@@+[NODE]7@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip(3)@@+[NODE]15@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]7@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]15@@[OUT]1
msgid "Loot the ship and leave."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip(3)@@+[NODE]11@@[STORY]
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]11@@[STORY]
msgid "Whatever dark magic is at work here is too strong for you, and you feel its power affect you."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip(3)@@+[NODE]15@@[STORY]
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]15@@[STORY]
msgid "The unliving are beaten and should not get up for a time."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip(3)@@+[NODE]17@@[STORY]
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]17@@[STORY]
msgid "The unliving beat you badly and force you to flee."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip(3)@@+[NODE]18@@[STORY]
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]18@@[STORY]
msgid "You go in and loot the ship without the unliving noticing your presence."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip(3)@@+[NODE]19@@[STORY]
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]19@@[STORY]
msgid "Your unliving kin are bound to this shipwreck. They will attack any living soul that approaches."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip(3)@@+[NODE]20@@[STORY]
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]20@@[STORY]
msgid "The unliving are bound by a dark spell to this shipwreck. They will attack any living soul that approaches."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip(3)@@+[NODE]21@@[STORY]
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]21@@[STORY]
msgid "You go in and quickly realise that you are surrounded by the unliving!"
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip(3)@@+[NODE]21@@[OUT]2
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]21@@[OUT]2
msgid "Try to escape."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip(3)@@+[NODE]23@@[STORY]
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]23@@[STORY]
msgid "You manage to run before they get to you."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip(3)@@+[NODE]28@@[STORY]
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]28@@[STORY]
msgid "You manage to escape but not without scrapes."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip(3)@@+[NODE]29@@[STORY]
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]29@@[STORY]
msgid "You stopped running. What now?"
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip(3)@@+[NODE]29@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --HauntedShip2(4)@@+[NODE]29@@[OUT]1
msgid "Keep running!"
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]2@@[STORY]
msgid "The waters are calm, the skies clear, and you hear a faint yet alluring song carried on the waves."
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]2@@[OUT]1
msgid "[Magic user]There is magic at work here. Prepare yourself for an attack."
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]2@@[OUT]2
msgid "[Water demon or syrin]You know this trick - an enchanted song to lure victims into a trap. Nasty sea creatures copying your style. Stay ready for this poor excuse for entrapment."
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]2@@[OUT]3
msgid "Keep going."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --Czytlica(5)@@+[NODE]3@@[STORY]
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --Czytlica(5)@@+[NODE]6@@[STORY]
msgid ""
"The closer you get to the song, the stronger you feel the magic that accompanies it, but even with the knowledge, you will have to fight this enchantment.\n"
"You see several sea demons surround your boat and circle as they sing. Because you were prepared, you can try to attack them physically also."
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]3@@[OUT]1
msgid "Fight this enchantment!"
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]6@@[OUT]1
msgid "Fight them with your own spirit!"
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]6@@[OUT]3
msgid "Shout out to these sea demonettes and tell them to stop this nonsense!"
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --Czytlica(5)@@+[NODE]7@@[STORY]
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --Czytlica(5)@@+[NODE]47@@[STORY]
msgid ""
"You break through the enchantment and see three very surprised sea demons staring at you. They blink a few times, then smile:\n"
"'You broke free, so you can see the true faces of us three. May the seas reward you.'\n"
"They swim away but blow you a sweet kiss."
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]8@@[STORY]
msgid "You kill the sea demons and loot their fishy bodies. Upon examination, they were likely the czytlica, which are half-fish, half-human females, known to drag their victims to their deep underworld lairs."
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]10@@[STORY]
msgid ""
"The sea demons swarm your boat and feed on your spirit energy. They also drag one of you into the depths of the sea!\n"
"But, sometime later, the sea carries a child for you, likely born out of the sea demons' mischief."
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]12@@[STORY]
msgid "The sea demons swarm your boat and feed on your spirit energy. They try to drag one of you into the water, but luckily manage to take only a backpack."
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]16@@[STORY]
msgid ""
"You break through the enchantment and see three very surprised sea demons staring at you. They blink a few times, then smile:\n"
"'You broke free. You're like us? But you live in those small teardrops you call lakes and rivers. How sad.'\n"
"They swim away but blow you a sweet kiss."
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]18@@[STORY]
msgid "'You're like us? But you live in those small teardrops you call lakes and rivers. How sad. We shall not take you, for it would be no fun at all.'"
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --Czytlica(5)@@+[NODE]18@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --Czytlica(5)@@+[NODE]38@@[OUT]1
msgid "Ask them what they are?"
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --Czytlica(5)@@+[NODE]18@@[OUT]2
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --Czytlica(5)@@+[NODE]38@@[OUT]2
msgid "Swim away."
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]19@@[STORY]
msgid ""
"'We are named czytlica. Some call us sirens too, but this may be because of your syrin who sings our songs on land.\n"
"The jurata, our queens, claimed the seas when the earth broke. Now we are masters here, away from the land and your small ponds.'"
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]19@@[OUT]1
msgid "[Syrin]Yes, it seems you two do share something, although they seem more like your angry sisters the alkhonost. Still, wish them well and depart."
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]19@@[OUT]2
msgid "[Vodnik]Preposterous. Underwater is your domain, and no queen claims dominion. Rubbish!"
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]19@@[OUT]3
msgid "Nod and thank them for their time, then swim away."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --Czytlica(5)@@+[NODE]21@@[STORY]
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --Czytlica(5)@@+[NODE]22@@[STORY]
msgid "'We like you. Here, have this gift. May the sea waters stay calm for your journey!'"
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]24@@[STORY]
msgid "'Would you like to meet our queen and say that to her face? We warn you, it will not be nice.'"
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]24@@[OUT]1
msgid "Yes, accept the challenge!"
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]24@@[OUT]2
msgid "No, say that you did not mean to offend and thank them for not fighting. After all, water demons should stick together."
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]26@@[STORY]
msgid ""
"The jurata queen comes in all her sea glory, but in the end, she bows to your seniority:\n"
"'I am but a young queen, and you a seasoned lord. I shall pay tribute to your domain and watch your ship go safe through my waters. Be well, king.'"
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]26@@[OUT]1
msgid "Bow to her in thanks."
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]26@@[OUT]2
msgid "Nod to your subject."
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]28@@[STORY]
msgid ""
"The jurata queen comes in all her sea glory:\n"
"'I am but a young queen, and you a seasoned lord. Yet it is my youth and power that surpasses your old traditions! Now bow to me, or die.'\n"
"Her words carry a command that you know will break you. She truly is the queen of these waters."
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]28@@[OUT]1
msgid "Bow down to her and offer tribute."
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]28@@[OUT]2
msgid "Defy her, even if it means death!"
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]30@@[STORY]
msgid "'I accept your tribute, prince of the sweet waters. You may leave.'"
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]33@@[STORY]
msgid ""
"'How bold and defiant. You will be one of my lovers, yes.'\n"
"She clicks her fingers, and you follow her into the depths of your new home, forsaking all else.\n"
"'And you, you nurtured such a specimen. You shall take my child and show it your strange world. Now leave.'"
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]33@@[OUT]1
msgid "Leave, if you have enough folk to do so."
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]37@@[STORY]
msgid ""
"You feel that the demons drained some of your spirit while you talked, but then stopped.\n"
"'You're like us? But you live in those small teardrops you call lakes and rivers. How sad. We shall not take you, if you pay us tribute. Or you could willingly join us for some fun. We don't guarantee safety, though.' They giggle and jump through some hoops in the water."
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]37@@[OUT]1
msgid "Pay if you can."
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]37@@[OUT]2
msgid "Say that you cannot pay, so you will join the 'fun.'"
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]38@@[STORY]
msgid "'Good, we accept.'"
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]41@@[STORY]
msgid ""
"Sea water does not agree with you, and you feel sick from the mad dance the czytlica demons draw you into.\n"
"You do not recall what happened next, only that you are happy to have woken up on the boat again."
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]43@@[STORY]
msgid ""
"Sea water does not agree with you, and you feel sick from the mad dance the czytlica demons draw you into.\n"
"You do not recall what happened next, only that one of you is gone. Sometime later, the sea carries a child for you, likely born out of the sea demons' mischief."
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]44@@[STORY]
msgid ""
"The closer you get to the song, the stronger you feel the magic that accompanies it, but even with the knowledge, you will have to fight this enchantment.\n"
"You see several sea demons surround your boat and circle as they sing."
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]44@@[OUT]1
msgid "Fight this enchantment with your spirit!"
msgstr ""
#. -- [EVENT] --Czytlica(5)@@+[NODE]44@@[OUT]2
msgid "Try to resist with your mind!"
msgstr ""
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]6@@[STORY]
msgid ""
"The ship is old and seems to have belonged to orcs, judging by the crude style.\n"
"Orcs are known for their sturdy metalwork. Perhaps something survived the crash. But there are some small fish and a larger shape swimming here."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]6@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]47@@[OUT]1
msgid "Kill the creatures."
msgstr ""
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]6@@[OUT]4
msgid "The larger shape seems humanoid. Try to call out to it and say that you do not wish to fight."
msgstr ""
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]7@@[STORY]
msgid ""
"The fish turned out to be a sea demon in the shape of a part-woman, part-fish creature. She is dead now and you are free to loot.\n"
"You spot several corpses picked clean by the fish. You also see a wraith aimlessly roaming the deck."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]9@@[STORY]
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]44@@[STORY]
msgid "The wraith observes you but does not attack. It seems almost tired. It wails and screeches, but as long as you do not come too close, it ignores you."
msgstr ""
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]36@@[STORY]
msgid ""
"The creature swims up to the surface. Her body is part fish and part woman, and her voice melodic:\n"
"'You do not wish to harm me? But I was the one who sunk this boat, so I assumed you came to avenge them.'"
msgstr ""
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]36@@[OUT]1
msgid "[Orc]Now that she mentions it, yes! Attack her."
msgstr ""
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]36@@[OUT]2
msgid "Ask why she stuck around on her own if she thought she would be attacked."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]36@@[OUT]3
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]40@@[OUT]2
msgid "Say that you do not care, you are here to loot and she'd better stay away."
msgstr ""
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]39@@[STORY]
msgid "'I cannot leave. This was my initiation. I did it well, but...Well, I was supposed to bring a certain private part of the captain as a trophy - he was a male, you see, unusual for orcs. It is a stupid joke by my sisters, but made law by their words spoken officially.'"
msgstr ""
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]39@@[OUT]1
msgid "And?"
msgstr ""
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]40@@[STORY]
msgid "'That damned captain got a whiff of my plan, or maybe it was just chance, but he locked himself in the cabin when the ship went down and there's a bloody ghost there now, and I am not good with ghosts.'"
msgstr ""
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]40@@[OUT]1
msgid "If you deal with the ghost, will she pay you?"
msgstr ""
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]41@@[STORY]
msgid ""
"'Oh, right, go right ahead then.'\n"
"She swims away."
msgstr ""
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]41@@[OUT]1
msgid "Loot the place, avoiding any ghosts, and leave."
msgstr ""
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]42@@[STORY]
msgid "'Yes, I will give you a precious artefact I found.'"
msgstr ""
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]42@@[OUT]1
msgid "Agree to deal with the ghost."
msgstr ""
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]43@@[STORY]
msgid ""
"'Good, I will leave you the present and watch from afar. We will not talk again, but I wish you good winds and quiet waters.' She disappears into the waves and a bundle floats your way.\n"
"You swim to the shipwreck and spot several corpses picked clean by the fish. You also see a wraith aimlessly roaming the deck."
msgstr ""
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]47@@[STORY]
msgid "No one answers."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --FloatingLoot(7)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --FloatingLoot3(12)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --FloatingLoot5(18)@@+[NODE]2@@[STORY]
msgid ""
"You spot some debris floating amongst the rocks. The water is fairly calm, but the rocks are very sharp, and space between them is tight.\n"
"You can try to swim for the potential loot with or without your boat."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --FloatingLoot(7)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --FloatingLoot3(12)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --FloatingLoot5(18)@@+[NODE]2@@[OUT]1
msgid "Take the boat in, slowly."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --FloatingLoot(7)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --FloatingLoot3(12)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --FloatingLoot5(18)@@+[NODE]2@@[OUT]2
msgid "Swim by yourselves."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --FloatingLoot(7)@@+[NODE]2@@[OUT]4
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --FloatingLoot3(12)@@+[NODE]2@@[OUT]4
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --FloatingLoot5(18)@@+[NODE]2@@[OUT]4
msgid "[Water demon]Salt water does not serve you well, but apart from feeling sick, the swim should be no issue for you."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --FloatingLoot(7)@@+[NODE]5@@[STORY]
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --FloatingLoot3(12)@@+[NODE]5@@[STORY]
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --FloatingLoot5(18)@@+[NODE]5@@[STORY]
msgid "You manoeuver the boat well enough to get to the debris and gather what you can."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --FloatingLoot(7)@@+[NODE]7@@[STORY]
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --FloatingLoot3(12)@@+[NODE]7@@[STORY]
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --FloatingLoot5(18)@@+[NODE]7@@[STORY]
msgid "Your boat is damaged and sinks!"
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --FloatingLoot(7)@@+[NODE]7@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --FloatingLoot3(12)@@+[NODE]7@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --FloatingLoot5(18)@@+[NODE]7@@[OUT]1
msgid "Swim to the shore as fast as you can!"
msgstr ""
#. -- [EVENT] --FloatingLoot(7)@@+[NODE]9@@[STORY]
msgid "The rocks prove to be razor sharp and the waters not as calm as you thought. You get pretty banged up and swim back to your boat."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --FloatingLoot(7)@@+[NODE]16@@[STORY]
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --FloatingLoot3(12)@@+[NODE]16@@[STORY]
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --FloatingLoot5(18)@@+[NODE]16@@[STORY]
msgid "You swim ahead and manage get to the debris and gather what you can safely."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaDiff1(8)EMPTY@@[EMPTY]0@@[EMPTY]0
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaDiff2(9)EMPTY@@[EMPTY]0@@[EMPTY]0
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaDiff3(10)EMPTY@@[EMPTY]0@@[EMPTY]0
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaDiff4(11)EMPTY@@[EMPTY]0@@[EMPTY]0
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaDiff5(16)EMPTY@@[EMPTY]0@@[EMPTY]0
msgid "[SPECIAL EMPTY EVENT STRING]"
msgstr "[SPECIAL EMPTY EVENT STRING]"
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --FloatingLoot3(12)@@+[NODE]9@@[STORY]
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --FloatingLoot5(18)@@+[NODE]9@@[STORY]
msgid "The rocks prove to be razor sharp and the waters not as calm as you thought. You get pretty banged up and swim back to your boat. You lose some of your equipment too."
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]2@@[STORY]
msgid ""
"As you plough through a stormy patch on the seas, you are caught by an unexpected gust of wind that assails your deck, as if trying to get inside.\n"
"Your boat is becoming really unsteady as a result, and there are rocks ahead."
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]2@@[OUT]1
msgid "[Forest demon]Viatroviec? Tell them to calm themselves and stop embarrassing your kind, then ask what is wrong."
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]2@@[OUT]2
msgid "[Wisdom]Observe this strange storm for a while."
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]2@@[OUT]3
msgid "Manoeuver the boat and deal with the odd wind after."
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]2@@[OUT]4
msgid "Attack the wind thing and hope to have it gone before you hit the rocks!"
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]3@@[STORY]
msgid ""
"The wind calms and your boat is steady again. The viatroviec speaks up:\n"
"'Oh, thank the forest, a friendly face! I got lost in the winds and blown into this wretched thing humans call the sea. It is so vast, no trees...I know I am made of wind, but I was born to roam the land, not this!'"
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]3@@[OUT]1
msgid "Say that you understand, but he cannot just assault any boat he sees. He could have gotten himself or you killed."
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]3@@[OUT]2
msgid "Tell him to get off your boat now."
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]4@@[STORY]
msgid "'Oh, yes. I am sorry. Will you take me home?'"
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]4@@[OUT]1
msgid "Agree."
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]4@@[OUT]2
msgid "Agree, but offer him a better home by your side, in service of the gods, that will teach him to be comfortable even at sea."
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]5@@[STORY]
msgid "'Thank you, I will hide below deck. Let me out when we reach land. Here, I found this before I got lost here - a gift to say thank you.'"
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]5@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]9@@[OUT]1
msgid "Thank him and continue your journey."
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]7@@[STORY]
msgid ""
"'No, no, no, you try to trick me, I don't want to stay anymore!'\n"
"He flies away with the wind again, but at least far from your boat."
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]9@@[STORY]
msgid "'Thank you, I will do as you say, follow your lead, yes. And here, a thing I found before, my first gift to you as new friends.'"
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]11@@[STORY]
msgid ""
"'Fine, fine, off I go, lost at sea, gone forever, cruel fate?.?.?.'\n"
"He flies away with the wind again, but at least far from your boat."
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]14@@[STORY]
msgid ""
"You manage to steer the boat free of the rocks and the odd gust of wind seems to have calmed. You can now see it has a vaguely humanoid shape, likely a viatroviec demon.\n"
"Seeing that it almost made you crash, it cries out an apology and flies away."
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]16@@[STORY]
msgid "You kill what must have been a wind demon, but it took too long and your boat hit some of the rocks. You lose some equipment and get some bruises."
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]17@@[STORY]
msgid ""
"You surrender just in time to feel your boat hit a rock. The impact makes some of you ill and some equipment could have fallen overboard. The wind creature shouts:\n"
"'Hey, hey, I never wanted to fight. I just want to get back to land, and this boat will crash if you keep at it. I'll help you, but you have to give me some of your spirit to make me stronger so we can swim past the rocks.'"
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]17@@[OUT]1
msgid "Agree to work with the creature."
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]17@@[OUT]2
msgid "Refuse and take your chances on the rocks."
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]19@@[STORY]
msgid "You lose the fight and your boat crashes on the rocks. But at least the wind creature flies away."
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]23@@[STORY]
msgid "This could be a demon because, despite the storm, this is not how wind should behave."
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]23@@[OUT]1
msgid "Try calling out to whatever it may be."
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]23@@[OUT]2
msgid "Attack whatever this is."
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]25@@[STORY]
msgid "'You, you speak to me? I am viatroviec. I got lost in the winds and blown into this wretched thing humans call the sea. It is so vast, no trees...I know I am made of wind, but I was born to roam the land, not this! I will stop causing you trouble, but will you please take me home? Any land will do.'"
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]25@@[OUT]1
msgid "Agree to let him stay on the ship until you reach land."
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]25@@[OUT]2
msgid "No, tell him to leave, now!"
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]26@@[STORY]
msgid "You fail to manoeuver your boat and it crashes on the rocks. But at least the wind creature flies away."
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]27@@[STORY]
msgid "You try to deal with whatever this wind is, but it does not calm, and your boat crashes against the rocks."
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]29@@[STORY]
msgid "The creature wails in sorrow but flies away. You see the storm swallow it. But your boat is back to normal, and you are able to swim away in peace."
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]32@@[STORY]
msgid "'You are good, you are safe, and your Stribog, he is like me, only greater. I will come with you now.'"
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]32@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]33@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]37@@[OUT]1
msgid "Welcome him."
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]33@@[STORY]
msgid "'You are good, you are safe, and one of your gods is that of wind, yes? I will come with you now.'"
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]35@@[STORY]
msgid ""
"The demon feeds on your spirit and is then able to calm the storm. You swim back out to safety and the creature speaks again:\n"
"'I have fed and am strong enough to find my home now. I am sorry for the trouble. Bye.'\n"
"He flies away."
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]37@@[STORY]
msgid ""
"The demon turns back to you:\n"
"'You are good, you are safe, and one of your gods is that of wind, yes? I will come with you now.'"
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]38@@[STORY]
msgid "You kill the demon, and the winds calm in time for you to manoeuver your boat to safety."
msgstr ""
#. -- [EVENT] --CargoShipwreck1(14)@@+[NODE]2@@[STORY]
msgid ""
"You spot the remains of a larger vessel, likely a cargo ship of some sort - perhaps slavers or traders.\n"
"The ship is in pieces. There is still blood in the water and a lot of predatory sea life circling it. If you get too close, you will have to fight the creatures."
msgstr ""
#. -- [EVENT] --CargoShipwreck1(14)@@+[NODE]2@@[OUT]1
msgid "[Hunter]Lure the creatures away from the boat with meat."
msgstr ""
#. -- [EVENT] --CargoShipwreck1(14)@@+[NODE]2@@[OUT]2
msgid "[Water demon]Lure the creatures away from the boat with an enchanted song."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --CargoShipwreck1(14)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]2@@[OUT]3
msgid "Go in and attack!"
msgstr ""
#. -- [EVENT] --CargoShipwreck1(14)@@+[NODE]5@@[STORY]
msgid "You lure the predators away from the cargo ship and are free to search it now."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --CargoShipwreck1(14)@@+[NODE]5@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --CargoShipwreck1(14)@@+[NODE]5@@[OUT]2
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --CargoShipwreck1(14)@@+[NODE]14@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --CargoShipwreck1(14)@@+[NODE]14@@[OUT]2
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]5@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]5@@[OUT]2
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]14@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]14@@[OUT]2
msgid "Take what is salvageable and leave."
msgstr ""
#. -- [EVENT] --CargoShipwreck1(14)@@+[NODE]6@@[STORY]
msgid "You lure the predators away, but not without them biting you a few times. Worse yet, the boat has nothing much of use left on it."
msgstr ""
#. -- [EVENT] --CargoShipwreck1(14)@@+[NODE]14@@[STORY]
msgid "The predators are dead and you are free to search the debris now."
msgstr ""
#. -- [EVENT] --CargoShipwreck1(14)@@+[NODE]15@@[STORY]
msgid "The predators beat you badly and chase you away from their turf. You get soaked in water and fall ill afterward."
msgstr ""
#. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]2@@[STORY]
msgid ""
"You spot the remains of a larger vessel, likely a cargo ship of some sort - perhaps slavers or traders.\n"
"The ship is in pieces. There is still blood in the water and you spot a shark circling it."
msgstr ""
#. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]2@@[OUT]1
msgid "[Hunter]Lure the shark away with meat."
msgstr ""
#. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]2@@[OUT]2
msgid "[Water demon]Swim with the shark. You may not like sea water, but you hear these big fish can be tamed in this way."
msgstr ""
#. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]5@@[STORY]
msgid "You lure the shark away from the cargo ship and are free to search it now."
msgstr ""
#. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]6@@[STORY]
msgid "The shark eats your meat, but it outsmarts you and gets a few bites of your flesh too. You have to drop some of your equipment to escape."
msgstr ""
#. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]14@@[STORY]
msgid "The shark is dead and you are free to search the debris now."
msgstr ""
#. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]15@@[STORY]
msgid "The shark proves too smart and fast, and it drags one of you down into the sea."
msgstr ""
#. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]17@@[STORY]
msgid "You swim with the shark, but it turns out that it's not as fun as they say. The big fish chases you and bites you and the sea water makes you sick."
msgstr ""
#. -- [EVENT] --Sea storm(17)@@+[NODE]3@@[STORY]
msgid "Clouds darken, waves rise - a storm is coming!"
msgstr ""
#. -- [EVENT] --Sea storm(17)@@+[NODE]3@@[OUT]1
msgid "[Stribog]Ask your lord to guide you through the storm."
msgstr ""
#. -- [EVENT] --Sea storm(17)@@+[NODE]3@@[OUT]2
msgid "[Nature]Pray to Stribog to guide you through these rough waters."
msgstr ""
#. -- [EVENT] --Sea storm(17)@@+[NODE]3@@[OUT]3
msgid "Pray to Stribog to guide you through these rough waters."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --Sea storm(17)@@+[NODE]3@@[OUT]4
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --Sea storm(17)@@+[NODE]3@@[OUT]5
msgid "[Water demon]The sea is a wild place, but you have adapted to it. Jump in the water and guide the ship yourself."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --Sea storm(17)@@+[NODE]3@@[OUT]6
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --Sea storm(17)@@+[NODE]3@@[OUT]7
msgid "Hold on to something and try to weather the storm."
msgstr ""
#. -- [EVENT] --Sea storm(17)@@+[NODE]5@@[STORY]
msgid ""
"These waters are wild and unruly. Even your nature struggles to hold on, although you feel a surge of strength as if the sea itself recognises your kinship.\n"
"You must try to weather this storm."
msgstr ""
#. -- [EVENT] --Sea storm(17)@@+[NODE]5@@[OUT]1
msgid "Stay strong."
msgstr ""
#. -- [EVENT] --Sea storm(17)@@+[NODE]6@@[STORY]
msgid "You hold on and weather the storm well enough, but not without losing some equipment."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --Sea storm(17)@@+[NODE]6@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --Sea storm(17)@@+[NODE]10@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --Sea storm(17)@@+[NODE]10@@[OUT]2
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --Sea storm(17)@@+[NODE]21@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --Sea storm(17)@@+[NODE]21@@[OUT]2
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --Sea storm(17)@@+[NODE]21@@[OUT]3
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --Sea storm(17)@@+[NODE]23@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --Sea storm(17)@@+[NODE]28@@[OUT]1
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --Sea storm(17)@@+[NODE]28@@[OUT]2
msgid "Journey on."
msgstr ""
#. -- [EVENT] --Sea storm(17)@@+[NODE]10@@[STORY]
msgid "You hold on and weather the storm. In the deep, troubled waters, you discover the wreckage of a ship to plunder."
msgstr ""
#. -- [EVENT] --Sea storm(17)@@+[NODE]14@@[STORY]
msgid "In the wreckage, you find a dog still clinging to life."
msgstr ""
#. -- [EVENT] --Sea storm(17)@@+[NODE]14@@[OUT]1
msgid "Take the dog, search the wreckage, and leave."
msgstr ""
#. -- [EVENT] --Sea storm(17)@@+[NODE]21@@[STORY]
msgid "The winds favour your path and carry you away from the storm. You feel Stribog's blessing upon you."
msgstr ""
#. -- [EVENT] --Sea storm(17)@@+[NODE]23@@[STORY]
msgid ""
"The storm does not ease. You feel that Stribog's grace has not blessed you on this day.\n"
"You lose some of your equipment, and some of you fall ill."
msgstr ""
#. -- [EVENT] --Sea storm(17)@@+[NODE]28@@[STORY]
msgid "You find a path to safety, and in the deep, troubled waters, you discover the wreckage of a ship to plunder."
msgstr ""