Scripting tools to interact with Thea 2 The Shattering files in order to translate them easily.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 

842 lines
23 KiB

-- [EVENT] --Quarrydiff8(0)
+[NODE]2
[STORY]
You find an old quarry, seemingly abandoned.
[/STORY]
[OUT]Investigate.
[OUT]Investigate.
[OUT]Investigate.
[/NODE]
[/EVENT]
-- [EVENT] --Zmey(1)
+[NODE]3
[STORY]
You find an old quarry, seemingly abandoned. As you come closer, you see traces of the past - broken equipment, abandoned tools, and discarded ore.
[/STORY]
[OUT]Search the area.
[OUT]Search the area.
[OUT]Leave.
[/NODE]
+[NODE]5
[STORY]
As you go in deeper, you discover the remains of many humanoids under a layer of thick dust. It looks as if they fought each other in a kind of frenzy that left both sides dead from blood loss and exhaustion.
You then discover the tracks of something large, slithering, and heavy - and it burrowed into the rockface nearby.
[/STORY]
[OUT]Gather whatever you can here and leave quickly.
[OUT]Go into the rockface.
[OUT]Gather whatever you can here and leave quickly.
[/NODE]
+[NODE]6
[STORY]
You search the place and find nothing of interest. It still may be possible to gather some of the stone from this place.
[/STORY]
[OUT]Get the stone.
[OUT]Get the stone.
[/NODE]
+[NODE]7
[STORY]
You were gathering the resources in peace when you realised you now have your weapon in hand, and you feel more and more inclined to kill someone.
And worse yet, you sense a powerful drain on your spirit, pulling at you mercilessly.
You hear mocking laughter bellowing at you.
[/STORY]
[OUT]Try to control yourself and see who is laughing.
[/NODE]
+[NODE]8
[STORY]
'Ssso ssstrong, you've come to pay tribute, have you?'
A zmey, one of the eldest dragon kin, slithers into view from within a dark cave.
[/STORY]
[OUT]What tribute does it mean?
[OUT]Attack!
[OUT]It is a creature of mystical birth, so fight it with your spirit!
[/NODE]
+[NODE]10
[STORY]
You sneak in carefully and even find a few gemstones scattered around. But just as you think there is nothing more to find, you hear quiet laughter:
'Ssso ssstrong, you've come to pay tribute, have you?'
A zmey, one of the eldest dragon kin, slithers into view.
[/STORY]
[OUT]Attack!
[OUT]It is a creature of mystical birth, so fight it with your spirit!
[OUT]What tribute does it mean?
[/NODE]
+[NODE]11
[STORY]
You were gathering the resources in peace when you realised you now have your weapon in hand, and you feel more and more inclined to kill someone.
You now sense there is a curse upon this place, one that may prove deadly.
[/STORY]
[OUT]Resist this curse.
[OUT]Better just run.
[/NODE]
+[NODE]14
[STORY]
You shield yourself from the curse for now, but you know it will not hold for long. You sense a sudden burst of dark, tumorous energy, then you hear laughter coming from a hidden cave:
'Ssso ssstrong, you've come to pay tribute, have you?'
A zmey, one of the eldest dragon kin, slithers into view.
[/STORY]
[OUT]What tribute does it mean?
[OUT]Attack!
[OUT]It is a creature of mystical birth, so fight it with your spirit!
[/NODE]
+[NODE]17
[STORY]
'I am not asss greedy asss my drake kin. One life will sssuffice, and it doesss not need to be pure.'
You think it winked at you.
'I will allow you to take away their weight in treasssure.'
[/STORY]
[OUT]Attack!
[OUT]It is a creature of mystical birth, so fight it with your spirit!
[OUT]Agree.
[OUT]Try to run away!
[/NODE]
+[NODE]18
[STORY]
You sacrifice one of your own, and the zmey takes them into its care with a sly smile. As it slithers away, it spits a gooey toxin in your faces.
You fall into slumber, but when you wake, you feel strengthened and the promised stone lies beside you.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]27
[STORY]
You sacrifice one of your own, and the zmey takes them into its care with a sly smile. As it slithers away, it spits a gooey toxin in your faces.
You feel sickened from the spit, and worse yet, you discover only sandstone left as your reward.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]29
[STORY]
The zmey shrieks in pain as you break its soul. You see a dark spirit escape, but the body lies dead before you.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]34
[STORY]
The zmey is fast and deadly, forcing you to drop some of your goods to squeeze through a tight spot where it cannot follow. You escape by the skin of your teeth, but not without scars.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]35
[STORY]
You sacrifice one of your own, and the zmey takes them into its care with a sly smile. As it slithers away, it spits a gooey toxin in your faces.
You fall into slumber, but when you wake, you feel strengthened and the promised stone lies beside you.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]36
[STORY]
'Sssuch sssweet sssorrow in your sssoulsss... You amusssed me. Begone, be free.'
[/STORY]
[OUT]Run before it changes its mind.
[/NODE]
+[NODE]37
[STORY]
The zmey shrieks in pain as you strike it down. The body lies dead before you.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]38
[STORY]
The zmey is fast and deadly, forcing you to drop some of your goods to squeeze through a tight spot where it cannot follow. You escape by the skin of your teeth, but not without scars.
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]
-- [EVENT] --Bandits(2)
+[NODE]2
[STORY]
You find an old quarry. Although the place seemed abandoned at first, you see a campfire hidden away among the rocks.
[/STORY]
[OUT]Go in closer to greet the fellow travellers.
[OUT][Hunter or Perception] Scout the campfire.
[OUT]Leave.
[/NODE]
+[NODE]4
[STORY]
You discover the campsite was set up by nomads, but they were attacked by bandits who are now scavenging the bodies, and they have spotted you!
[/STORY]
[OUT]To arms!
[OUT]Stand firm, flex your muscle, and tell them to back off, now! [Intimidate]
[OUT]Try to run away.
[OUT]Drop some of your bags to make escape easier.
[/NODE]
+[NODE]5
[STORY]
You discover the campsite was set up by nomads, but they were attacked by bandits who are now scavenging the bodies.
[/STORY]
[OUT]Attack the bandits!
[OUT]Use your wits or experience to figure out a trap for the bandits.
[OUT][Bloodtracker]Sniff them out and quietly murder as many as you can.
[OUT][Bloodtracker]Sniff them out and quietly murder as many as you can.
[/NODE]
+[NODE]8
[STORY]
As a bloodtracker, you are skilled at hunting prey, any prey.
You sneak up and silently murder several of the bandits, including the captain, and when the rest realise what is happening, they run away.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]9
[STORY]
As a bloodtracker, you are skilled at hunting prey, any prey.
Alas, despite bathing in the blood of your enemies, there are just too many. You retreat as they chase you!
[/STORY]
[OUT]Attack those who are left!
[OUT]Run away!
[/NODE]
+[NODE]17
[STORY]
You kill the bandit scum and check the camp. Alas, none of the nomads survived.
You prepare a makeshift burial before leaving.
[/STORY]
[OUT]Gather what you can and leave.
[OUT]Gather what you can and leave.
[/NODE]
+[NODE]22
[STORY]
You kill the bandit scum and check the camp. Alas, none of the nomads survived.
You prepare a makeshift burial before leaving.
[/STORY]
[OUT]Gather what you can and leave.
[OUT]Gather what you can and leave.
[/NODE]
+[NODE]29
[STORY]
You barely get away after dropping some bags to escape.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]34
[STORY]
'Eh, fine, fine, not worth our trouble. We're off -- you can even scavenge whatever we left here.'
They carefully back away from you.
[/STORY]
[OUT]Gather what is left and leave.
[/NODE]
+[NODE]35
[STORY]
'What the fuck are you doing?'
They charge!
[/STORY]
[OUT]Fight!
[OUT]Drop some of your bags to make escape easier.
[/NODE]
+[NODE]37
[STORY]
The bandits prove themselves stronger. They beat you badly, and you are forced to drop some of your goods to escape.
[/STORY]
[OUT]Run away.
[/NODE]
[/EVENT]
-- [EVENT] --Dragon(3)
+[NODE]2
[STORY]
You find an old quarry, seemingly abandoned. Most of this quarry has collapsed into a deep ravine, but there still may be some usable resources here.
[/STORY]
[OUT][Hunter or Perception]Search the area carefully.
[OUT]Search the quarry.
[OUT]Leave.
[/NODE]
+[NODE]3
[STORY]
Your eagle eyes come in handy when you spot, deep within the darkness of the ravine, that the earth seems to move up and down in slow rhythm.
You then notice a large, dragon-like shape among the stones.
[/STORY]
[OUT]Use the element of surprise and attack!
[OUT][Magic user]Dragons are creatures born of the mystical force, so challenge it with your spirit and break its soul!
[OUT][Magic user or zerca, and intelligence] Dragons are not mere beasts. Often they are wise and sometimes willing to talk. Approach the dragon and speak to it.
[OUT]Carefully back away.
[/NODE]
+[NODE]5
[STORY]
You carefully climb down and search the old quarry. You find little of use but see signs of ore being transported to one spot.
When you get close, you see a pile of stone, some of it precious, but then you hear a rough, bellowing voice:
'Who wakes me?'
A red dragon is staring at you.
[/STORY]
[OUT]To arms!
[OUT]Run for your lives!
[OUT]Remain calm and composed and try to speak to it.
[/NODE]
+[NODE]9
[STORY]
You approach the dragon and see its eyes following you with interest. You bow and speak. It listens, then replies, slowly:
'Very well, a game of riddles will amuse me so. If thy mind is as sharp as my scales, you may be granted a boon.'
[/STORY]
[OUT]Nod.
[/NODE]
+[NODE]10
[STORY]
'None of that "what's in my pants" silliness, mind you. Fool me once and all that. A serious game of riddles, nothing less will do.'
[/STORY]
[OUT]Agree and promise to remain true.
[OUT]Actually, politely decline and move away.
[/NODE]
+[NODE]16
[STORY]
You barely escape as the dragon lazily breathes fire after you. You get the impression that it didn't give this chase its all.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]19
[STORY]
The dragon's might proves no exaggeration, and you have a feeling this one was sleepy.
You do not know why, but the beast allows you to flee, albeit without your bags.
[/STORY]
[OUT]Run.
[/NODE]
+[NODE]22
[STORY]
'Bah, your minds are as dull as you look. How disappointing. Leave me a gift as apology, and I may reward you yet. Otherwise, begone, for you are not worthy of my notice.'
You feel a great mental strain from this effort and sense it is best to leave quickly.
[/STORY]
[OUT]Offer gold.
[OUT]Offer a person. That should earn you a great reward.
[OUT]Leave quickly before it changes its mind.
[OUT]Attack!
[/NODE]
+[NODE]27
[STORY]
Your will has proven stronger than the dragon's, and it breaks before you. Distraught at the defeat, the creature flies away, leaving its lair free to loot.
[/STORY]
[OUT]Gather what you can and leave before it flies back.
[/NODE]
+[NODE]28
[STORY]
'Ahh, how wonderful, you did outsmart me!'
It flaps its reptile wings so hard in joy that you are thrown against the rock wall.
'Oh, uh. Apologies. Here is your reward, as promised, although the honour of besting a drake is your true achievement.'
The dragon falls back asleep.
[/STORY]
[OUT]Take the reward and leave.
[/NODE]
+[NODE]31
[STORY]
The dragon is dead and its treasures yours.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]40
[STORY]
You approach the dragon and see its eyes following you with interest. You bow and speak. It listens, then replies, slowly:
'Very well, a game of riddles will amuse me so. If thy mind is as sharp as my scales, you may be granted a boon.'
[/STORY]
[OUT]Nod.
[/NODE]
[/EVENT]
-- [EVENT] --ScavangersQuarry(4)
+[NODE]2
[STORY]
You find an old quarry, seemingly abandoned. Most of this quarry has collapsed into a deep ravine, but there still may be some usable resources here.
[/STORY]
[OUT][Perception]Scout the place first.
[OUT]Search the place.
[OUT]Search the place.
[OUT]Leave.
[/NODE]
+[NODE]4
[STORY]
You search through the rubble, but instead of resources, you come across a band of scavengers who don't look happy to share this site.
[/STORY]
[OUT][Scavenger]Speak to your kin. Tell them your lot is bigger and tougher, so they'd better share.
[OUT]Attack!
[OUT]Run away.
[/NODE]
+[NODE]5
[STORY]
You search through the rubble of this old quarry and spot traces of gold ore, but you suspect you'd have to dig deep to find anything substantial.
[/STORY]
[OUT][Dwarf]Use your dwarven knowledge to make this dig easier.
[OUT][Dwarf]Use your dwarven knowledge to make this dig easier.
[OUT]Use tools to dig.
[OUT]Dig.
[OUT]Leave.
[OUT][Dwarf]Use your dwarven knowledge to make this dig easier.
[/NODE]
+[NODE]12
[STORY]
As you try to dig for gold, the earth shifts once more and almost buries you alive.
You manage to scramble back up to the surface. If there was any gold, it is gone.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]16
[STORY]
You uncover a good stash of gold and several skeletons of miners who likely died with it.
[/STORY]
[OUT]Gather what you can and leave.
[/NODE]
+[NODE]25
[STORY]
With the scavengers gone, you dig through the rubble, but apart from some basic stone, you find the quarry depleted.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]29
[STORY]
Apart from some stone, you find an abandoned child, locked in a cage and abused. It is grateful for your help and wants to go with you.
[/STORY]
[OUT]Take the child and leave.
[/NODE]
+[NODE]31
[STORY]
You try to use the scavengers' superstition and a set of caves and tunnels to trick them into thinking this quarry is haunted. It works, but instead of running away, the scavengers decide to collapse the caves and kill the 'ghosts.'
You barely make it out alive.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]36
[STORY]
You search through the rubble but instead of resources, you come across a band of scavengers. They haven't spotted you yet.
[/STORY]
[OUT][Scavenger]Speak to your kin. Tell them your lot is bigger and tougher, so they'd better share.
[OUT]Try to outsmart these scavengers before they see you.
[OUT]Attack!
[OUT]Run away.
[/NODE]
+[NODE]38
[STORY]
These old quarries have many caves and burrows, and scavengers are very superstitious.
You goad them with suspicious sounds and falling rocks until they decide this place is haunted and abandon it, even leaving behind some of their stuff.
[/STORY]
[OUT]Gather what you can.
[/NODE]
+[NODE]39
[STORY]
You uncover a good stash of gold and several skeletons of miners who likely died with it.
[/STORY]
[OUT]Gather what you can and leave.
[/NODE]
+[NODE]43
[STORY]
The scavengers look spooked and move away:
'Ya, ya, take yer share, take, take and go.'
[/STORY]
[OUT]Gather up their stuff.
[/NODE]
+[NODE]45
[STORY]
There are so many of them, and they look well equipped and aggressive. You think it is best to leave, now.
[/STORY]
[OUT]Run.
[/NODE]
[/EVENT]
-- [EVENT] --Rock troll(5)
+[NODE]2
[STORY]
You find an old quarry, seemingly abandoned. Most of this quarry has collapsed into a deep ravine, but there still may be some usable resources here.
[/STORY]
[OUT][Hunter or Perception]Search the quarry.
[OUT]Search the quarry.
[OUT]Leave.
[/NODE]
+[NODE]4
[STORY]
There seems to be a lot of good stone stacked in several big mounds -- perhaps abandoned here, or maybe the Shattering piled it here.
You start loading the stone when you realise the mounds have moved. They are watching you, and you hear:
'Do they look tasty to you? Bony, no?'
[/STORY]
[OUT]Run away!
[OUT]Run away!
[OUT]Attack!
[/NODE]
+[NODE]5
[STORY]
You are fast on your feet and have good wits about you, so you manage to jump away and run to safety before the rock trolls finish what they have to say.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]8
[STORY]
You jump to your feet and run for your life. One of the trolls gets in a hit before you escape, but they are not fast enough to pursue.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]11
[STORY]
'A nature god, you say? Hmmm. Yeah, you smell of trees and stuff, earth too, I suppose. Say, if you're so friendly, give us food, and we won't eat you.'
[/STORY]
[OUT]It is nature's law that the strongest prevail. Fight them!
[OUT]Agree to give them one of you to eat.
[OUT]Agree to give them food in exchange for a little stone.
[OUT]Demand that they leave you be or they will anger the gods of nature.
[/NODE]
+[NODE]18
[STORY]
You defeat the trolls, and the quarry stands open before you.
[/STORY]
[OUT]Gather what you can and leave.
[/NODE]
+[NODE]22
[STORY]
Your plan failed, and the trolls look hungry.
[/STORY]
[OUT]Fight!
[OUT]Run away!
[OUT]Run away!
[/NODE]
+[NODE]24
[STORY]
The trolls beat you and manage to grab one of you, eating that person alive in front of your very eyes as the rest of you run for your lives.
[/STORY]
[OUT]Run.
[/NODE]
+[NODE]26
[STORY]
'Eh, I am still not sure about those gods of yours, but best be safe than sorry. Take what stone you find -- just not my balls, eh, ha!'
[/STORY]
[OUT]Smile politely and take the stone.
[/NODE]
+[NODE]28
[STORY]
'You bore me with your talk. You look tasty!'
[/STORY]
[OUT]Fight!
[OUT]Run away!
[OUT]Run away!
[/NODE]
+[NODE]31
[STORY]
There seems to be a lot of good stone stacked in several big mounds -- perhaps abandoned here, or maybe the Shattering piled it here.
But you notice in time that the mounds have eyes -- rock trolls, for sure -- and they are watching you, pretending to sleep.
[/STORY]
[OUT]Run away!
[OUT]Run away!
[OUT]Attack!
[OUT]Try to outsmart them.
[OUT][Runemaster]In the name of the ancient stone masons that forged you, carve a sleeping rune onto the troll's bodies so you may take what is yours.
[OUT][Nature]As trolls are creatures of nature's will, proclaim it is your domain and thus they must stand aside!
[/NODE]
+[NODE]32
[STORY]
While you pretend to go about gathering stone, you carve a sleeping rune onto the unsuspecting trolls and they fall into slumber.
They will not lie helpless for long, so you'd best hurry.
[/STORY]
[OUT]Gather what you can and leave.
[/NODE]
+[NODE]35
[STORY]
'Hmm, I did not see that coming. Nope. You live this long, and you still get surprised. Great. Here, have some stone, seems only fair.'
Your fellow is taken and torn into three pieces to be devoured. Their bemused face looks at you, dead, as their head rolls down to the ground.
'All that hair and teeth and gooey eyes, don't like that, you can take it back.'
[/STORY]
[OUT]Gather what you got and leave.
[/NODE]
+[NODE]36
[STORY]
You notice that the trolls are still very sleepy. You distract them and run circles around them while others take what stone they can find.
[/STORY]
[OUT]Gather what you can and leave.
[/NODE]
[/EVENT]
-- [EVENT] --Rockers(6)
+[NODE]2
[STORY]
You stand atop a small cliff, and below you see the remains of a quarry. It looks as if it's been mostly depleted, but you know these places can still hold good resources.
[/STORY]
[OUT]Search the place.
[OUT]Leave.
[/NODE]
+[NODE]4
[STORY]
As soon as you climb down, you see the stones below move in unnatural ways. You quickly realise they must be rockers -- young trolls. There is always danger of a parent nearby.
[/STORY]
[OUT]Better not wait till they grow into trolls. Attack!
[OUT][Dwarf]These wee stone babes deserve to be left in peace. In fact, leave them some food and gather the stone away from the younglings quickly before the rock mama returns.
[OUT][Perception]Take a closer look around before you do anything.
[OUT]Approach them.
[OUT]Approach them.
[OUT]Leave.
[/NODE]
+[NODE]8
[STORY]
You check the tracks and realise that some adults may be close by. Still, you see a lot of precious stone here and cannot easily gather it without the rockers noticing.
[/STORY]
[OUT]Better not wait till they grow into trolls. Attack!
[OUT]Try to sneak around the rockers to gather as much as you can.
[OUT][Dwarf]These wee stone babes deserve to be left in peace. In fact, leave them some food and gather the stone away from the younglings quickly before the rock mama returns.
[OUT]Walk up to the rockers.
[OUT]Walk up to the rockers.
[OUT]Leave.
[/NODE]
+[NODE]9
[STORY]
The rockers see you approach and panic. They scramble around frantically, causing the whole quarry to shake dangerously.
You also feel the rumblings of something bigger coming this way.
[/STORY]
[OUT]Attack!
[OUT]Best run away.
[/NODE]
+[NODE]10
[STORY]
The rockers see you and get nervous at first, but as you approach without malice, they become curious. Among the shuffle of stone and grunts, you hear:
'Play?'
[/STORY]
[OUT]They have precious stones. Attack!
[OUT]Play with them.
[OUT]Play with them.
[OUT][Dwarf]These wee stone babes deserve to be left in peace. In fact, leave them some food and gather the stone away from the younglings quickly before the rock mama returns.
[/NODE]
+[NODE]12
[STORY]
You have strong folk with you, so the play goes well. The rockers are pleased with their playmates and shower you with gifts before they usher you away, gesturing that their parents are about to return.
[/STORY]
[OUT]Thank them and leave.
[/NODE]
+[NODE]16
[STORY]
The rockers lie shattered at your feet, and you feel this unnatural, unprovoked killing of the young did not sit well with your domain.
You also hear the roaring cries of a mama troll rolling your way fast!
[/STORY]
[OUT]Run away!
[OUT]Attack!
[/NODE]
+[NODE]20
[STORY]
The rockers beat you badly and force you to flee.
[/STORY]
[OUT]Run.
[/NODE]
+[NODE]28
[STORY]
You have strong folk with you, so the play goes well, although it proves more than just rough. The rockers are pleased with their playmates and shower you with gifts before they usher you away, gesturing that their parents are about to return.
[/STORY]
[OUT]Thank them and leave.
[/NODE]
+[NODE]29
[STORY]
The rockers lie shattered at your feet, and you are free to gather the stone.
However, you hear the roaring cries of a mama troll rolling your way fast!
[/STORY]
[OUT]Run away!
[OUT]Attack!
[/NODE]
+[NODE]30
[STORY]
You give the rockers some food and quietly gather some stone on the side.
The younglings seem very pleased with the gift, and your spirits are lifted.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]31
[STORY]
You give the rockers some food and quietly gather some stone on the side.
The younglings seem very pleased with the gift, and your spirits are lifted.
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]
-- [EVENT] --Rockfalling(7)
+[NODE]2
[STORY]
You find an old quarry, seemingly abandoned. Most of this quarry has collapsed into a deep ravine, but there still may be some usable resources here.
[/STORY]
[OUT]Try to gather some stone.
[OUT]Leave.
[/NODE]
+[NODE]4
[STORY]
You start digging for stone when the earth shifts and one of you gets trapped beneath the stones!
[/STORY]
[OUT]Dig them out.
[OUT]We have craftsmen, smart folk and tools. Figure out a safe way to dig them out.
[OUT][Dwarf]Such collapses are a daily thing in the mountains, and you know ways to dig them out safely and quickly.
[OUT][Orc]Such things were a daily occurrence where you lived. It is the mark of a true warrior to find their own way out!
[/NODE]
+[NODE]7
[STORY]
Mysteries of the earth are your daily dwarven bread, so you safely uncover your kin and manage to find some good resources while you're at it.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]10
[STORY]
You dig up your friend, but they nearly died and are permanently weakened by this.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]17
[STORY]
You dig them out and apart from some mental bruising they seem well. You also uncover some stone.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]19
[STORY]
As it turns out, there was a warrior's soul within your friend all along and they feel stronger than ever now!
You also find some stone.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]20
[STORY]
Alas, the unfortunate soul was not a warrior after all. They don't make it out, but you honour their brave efforts with a shield dance.
You do find some stone.
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]
-- [EVENT] --Quarrydiff4(8)
+[NODE]2
[STORY]
You find an old quarry, seemingly abandoned.
[/STORY]
[OUT]Investigate.
[OUT]Investigate.
[OUT]Investigate.
[OUT]Investigate.
[/NODE]
[/EVENT]