|
|
- #, fuzzy
- msgid ""
- msgstr ""
- "MIME-Version: 1.0\n"
- "Content-Transfer-Encoding: 8bit\n"
- "Content-Type: text/plain; charset=UTF-8\n"
- "Project-Id-Version: \n"
- "POT-Creation-Date: \n"
-
- #. -- [EVENT] --SeaFish1(0)@@+[NODE]2@@[STORY]
- #. -- [EVENT] --SeaFish2(1)@@+[NODE]2@@[STORY]
- #. -- [EVENT] --SeaFish3(2)@@+[NODE]2@@[STORY]
- #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]2@@[STORY]
- msgid "On a shallow reef, you see a shipwreck. "
- msgstr ""
-
- #. -- [EVENT] --SeaFish1(0)@@+[NODE]2@@[OUT]1
- #. -- [EVENT] --SeaFish2(1)@@+[NODE]2@@[OUT]1
- #. -- [EVENT] --SeaFish3(2)@@+[NODE]2@@[OUT]1
- #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]2@@[OUT]1
- msgid "Swim over to check for anything useful."
- msgstr ""
-
- #. -- [EVENT] --SeaFish1(0)@@+[NODE]2@@[OUT]2
- #. -- [EVENT] --SeaFish2(1)@@+[NODE]2@@[OUT]2
- #. -- [EVENT] --SeaFish3(2)@@+[NODE]2@@[OUT]2
- #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]2@@[OUT]2
- msgid "Leave it be."
- msgstr ""
-
- #. -- [EVENT] --SeaFish1(0)@@+[NODE]6@@[STORY]
- #. -- [EVENT] --SeaFish2(1)@@+[NODE]6@@[STORY]
- msgid ""
- "The ship is old but it seems to have belonged to goblins, judging by the "
- "style.Their handiwork is known to survive harsh conditions, so perhaps you "
- "can find something of use. But there are packs of sea creatures swarming the "
- "deck, so you'll need to be rid of them first."
- msgstr ""
-
- #. -- [EVENT] --SeaFish1(0)@@+[NODE]6@@[OUT]1
- #. -- [EVENT] --SeaFish2(1)@@+[NODE]6@@[OUT]1
- #. -- [EVENT] --SeaFish3(2)@@+[NODE]6@@[OUT]1
- msgid "Kill the fish."
- msgstr ""
-
- #. -- [EVENT] --SeaFish1(0)@@+[NODE]6@@[OUT]2
- #. -- [EVENT] --SeaFish2(1)@@+[NODE]6@@[OUT]2
- #. -- [EVENT] --SeaFish3(2)@@+[NODE]6@@[OUT]2
- #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]6@@[OUT]2
- #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]47@@[OUT]2
- msgid "[Hunter] Hunt the fish."
- msgstr ""
-
- #. -- [EVENT] --SeaFish1(0)@@+[NODE]6@@[OUT]3
- #. -- [EVENT] --SeaFish2(1)@@+[NODE]6@@[OUT]3
- #. -- [EVENT] --SeaFish3(2)@@+[NODE]6@@[OUT]3
- #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]6@@[OUT]3
- #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]47@@[OUT]3
- msgid ""
- "[Water demon] Salt water is bad. But jump in quick and take what you can, "
- "the little fish won't bother you."
- msgstr ""
-
- #. -- [EVENT] --SeaFish1(0)@@+[NODE]7@@[STORY]
- #. -- [EVENT] --SeaFish2(1)@@+[NODE]7@@[STORY]
- msgid ""
- "With the fish gone, you swim to the deck and search for any goods.You spot a "
- "carved chest, and sitting by it, you spot a ghost, staring hopelessly into "
- "the depths of the sea before him."
- msgstr ""
-
- #. -- [EVENT] --SeaFish1(0)@@+[NODE]7@@[OUT]1
- #. -- [EVENT] --SeaFish2(1)@@+[NODE]7@@[OUT]1
- msgid "Take the chest and ignore the ghost."
- msgstr ""
-
- #. -- [EVENT] --SeaFish1(0)@@+[NODE]7@@[OUT]2
- #. -- [EVENT] --SeaFish2(1)@@+[NODE]7@@[OUT]2
- msgid "Take the chest but gesture for the ghost to come up and speak to you."
- msgstr ""
-
- #. -- [EVENT] --SeaFish1(0)@@+[NODE]9@@[STORY]
- #. -- [EVENT] --SeaFish2(1)@@+[NODE]9@@[STORY]
- #. -- [EVENT] --SeaFish3(2)@@+[NODE]9@@[STORY]
- msgid ""
- "The ghost appears on your ship:'Why do you call me here? I cannot come with "
- "you. I am bound here, because I failed to guide my friends through the "
- "spirit storm. They are gone now, but I remain.'"
- msgstr ""
-
- #. -- [EVENT] --SeaFish1(0)@@+[NODE]9@@[OUT]1
- #. -- [EVENT] --SeaFish2(1)@@+[NODE]9@@[OUT]1
- msgid ""
- "[Goblin shaman] Tell him you can bind him to your service instead if he "
- "likes? It isn't right that he should be stuck here so long. Even if the "
- "penance was deserved. "
- msgstr ""
-
- #. -- [EVENT] --SeaFish1(0)@@+[NODE]9@@[OUT]2
- #. -- [EVENT] --SeaFish2(1)@@+[NODE]9@@[OUT]2
- msgid ""
- "Does he know what he was bound to, perhaps now you are here, he could serve "
- "you and so wash away the failure?"
- msgstr ""
-
- #. -- [EVENT] --SeaFish1(0)@@+[NODE]10@@[STORY]
- #. -- [EVENT] --SeaFish2(1)@@+[NODE]10@@[STORY]
- msgid ""
- "'Yes, we could try. But I warn you, whatever force keeps me here, it could "
- "curse you.'"
- msgstr ""
-
- #. -- [EVENT] --SeaFish1(0)@@+[NODE]10@@[OUT]1
- #. -- [EVENT] --SeaFish2(1)@@+[NODE]10@@[OUT]1
- msgid "[Magic user] Say you will try to do it the safest way possible. "
- msgstr ""
-
- #. -- [EVENT] --SeaFish1(0)@@+[NODE]10@@[OUT]2
- #. -- [EVENT] --SeaFish2(1)@@+[NODE]10@@[OUT]2
- msgid "Nod and tell him you will try anyway."
- msgstr ""
-
- #. -- [EVENT] --SeaFish1(0)@@+[NODE]10@@[OUT]3
- #. -- [EVENT] --SeaFish2(1)@@+[NODE]10@@[OUT]3
- msgid "Retreat and say that you will not risk it. Bid him farewell."
- msgstr ""
-
- #. -- [EVENT] --SeaFish1(0)@@+[NODE]13@@[STORY]
- #. -- [EVENT] --SeaFish2(1)@@+[NODE]13@@[STORY]
- msgid "The ghost flickers and disappears and you feel a curse upon you. "
- msgstr ""
-
- #. -- [EVENT] --SeaFish1(0)@@+[NODE]13@@[OUT]1
- #. -- [EVENT] --SeaFish1(0)@@+[NODE]19@@[OUT]1
- #. -- [EVENT] --SeaFish1(0)@@+[NODE]31@@[OUT]1
- #. -- [EVENT] --SeaFish2(1)@@+[NODE]13@@[OUT]1
- #. -- [EVENT] --SeaFish2(1)@@+[NODE]19@@[OUT]1
- #. -- [EVENT] --SeaFish2(1)@@+[NODE]31@@[OUT]1
- #. -- [EVENT] --SeaFish3(2)@@+[NODE]13@@[OUT]1
- #. -- [EVENT] --SeaFish3(2)@@+[NODE]19@@[OUT]1
- #. -- [EVENT] --HauntedShip(3)@@+[NODE]11@@[OUT]1
- #. -- [EVENT] --HauntedShip(3)@@+[NODE]17@@[OUT]1
- #. -- [EVENT] --HauntedShip(3)@@+[NODE]18@@[OUT]1
- #. -- [EVENT] --HauntedShip(3)@@+[NODE]23@@[OUT]1
- #. -- [EVENT] --HauntedShip(3)@@+[NODE]28@@[OUT]1
- #. -- [EVENT] --HauntedShip2(4)@@+[NODE]11@@[OUT]1
- #. -- [EVENT] --HauntedShip2(4)@@+[NODE]17@@[OUT]1
- #. -- [EVENT] --HauntedShip2(4)@@+[NODE]18@@[OUT]1
- #. -- [EVENT] --HauntedShip2(4)@@+[NODE]23@@[OUT]1
- #. -- [EVENT] --HauntedShip2(4)@@+[NODE]28@@[OUT]1
- #. -- [EVENT] --Czytlica(5)@@+[NODE]7@@[OUT]1
- #. -- [EVENT] --Czytlica(5)@@+[NODE]8@@[OUT]1
- #. -- [EVENT] --Czytlica(5)@@+[NODE]10@@[OUT]1
- #. -- [EVENT] --Czytlica(5)@@+[NODE]12@@[OUT]1
- #. -- [EVENT] --Czytlica(5)@@+[NODE]16@@[OUT]1
- #. -- [EVENT] --Czytlica(5)@@+[NODE]21@@[OUT]1
- #. -- [EVENT] --Czytlica(5)@@+[NODE]22@@[OUT]1
- #. -- [EVENT] --Czytlica(5)@@+[NODE]30@@[OUT]1
- #. -- [EVENT] --Czytlica(5)@@+[NODE]41@@[OUT]1
- #. -- [EVENT] --Czytlica(5)@@+[NODE]43@@[OUT]1
- #. -- [EVENT] --Czytlica(5)@@+[NODE]47@@[OUT]1
- #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]13@@[OUT]1
- #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]19@@[OUT]1
- #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]47@@[OUT]4
- #. -- [EVENT] --FloatingLoot(7)@@+[NODE]2@@[OUT]3
- #. -- [EVENT] --FloatingLoot(7)@@+[NODE]5@@[OUT]1
- #. -- [EVENT] --FloatingLoot(7)@@+[NODE]9@@[OUT]1
- #. -- [EVENT] --FloatingLoot3(12)@@+[NODE]2@@[OUT]3
- #. -- [EVENT] --FloatingLoot3(12)@@+[NODE]5@@[OUT]1
- #. -- [EVENT] --FloatingLoot3(12)@@+[NODE]9@@[OUT]1
- #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]7@@[OUT]1
- #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]11@@[OUT]1
- #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]14@@[OUT]1
- #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]16@@[OUT]1
- #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]19@@[OUT]1
- #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]26@@[OUT]1
- #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]27@@[OUT]1
- #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]29@@[OUT]1
- #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]35@@[OUT]1
- #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]38@@[OUT]1
- #. -- [EVENT] --CargoShipwreck1(14)@@+[NODE]2@@[OUT]4
- #. -- [EVENT] --CargoShipwreck1(14)@@+[NODE]6@@[OUT]1
- #. -- [EVENT] --CargoShipwreck1(14)@@+[NODE]15@@[OUT]1
- #. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]2@@[OUT]4
- #. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]6@@[OUT]1
- #. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]15@@[OUT]1
- #. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]17@@[OUT]1
- #. -- [EVENT] --FloatingLoot5(18)@@+[NODE]2@@[OUT]3
- #. -- [EVENT] --FloatingLoot5(18)@@+[NODE]5@@[OUT]1
- #. -- [EVENT] --FloatingLoot5(18)@@+[NODE]9@@[OUT]1
- msgid "Leave."
- msgstr ""
-
- #. -- [EVENT] --SeaFish1(0)@@+[NODE]19@@[STORY]
- #. -- [EVENT] --SeaFish2(1)@@+[NODE]19@@[STORY]
- #. -- [EVENT] --SeaFish3(2)@@+[NODE]19@@[STORY]
- #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]19@@[STORY]
- msgid "The fish beat you badly and force you to flee."
- msgstr ""
-
- #. -- [EVENT] --SeaFish1(0)@@+[NODE]22@@[STORY]
- #. -- [EVENT] --SeaFish2(1)@@+[NODE]22@@[STORY]
- #. -- [EVENT] --SeaFish3(2)@@+[NODE]22@@[STORY]
- #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]22@@[STORY]
- msgid ""
- "You search the shipwreck and see that it is very fresh, in fact, you can see "
- "something, or someone struggling to swim to the surface, but they are being "
- "attacked by swarms of nasty fish!"
- msgstr ""
-
- #. -- [EVENT] --SeaFish1(0)@@+[NODE]22@@[OUT]1
- #. -- [EVENT] --SeaFish2(1)@@+[NODE]22@@[OUT]1
- #. -- [EVENT] --SeaFish3(2)@@+[NODE]22@@[OUT]1
- #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]22@@[OUT]1
- msgid "Help them and attack the fish."
- msgstr ""
-
- #. -- [EVENT] --SeaFish1(0)@@+[NODE]22@@[OUT]2
- #. -- [EVENT] --SeaFish2(1)@@+[NODE]22@@[OUT]2
- #. -- [EVENT] --SeaFish3(2)@@+[NODE]22@@[OUT]2
- #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]22@@[OUT]2
- msgid ""
- "Throw some meat out from your boat to attract the fish away from the person."
- msgstr ""
-
- #. -- [EVENT] --SeaFish1(0)@@+[NODE]22@@[OUT]3
- #. -- [EVENT] --SeaFish2(1)@@+[NODE]22@@[OUT]3
- #. -- [EVENT] --SeaFish3(2)@@+[NODE]22@@[OUT]3
- #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]22@@[OUT]3
- msgid ""
- "Use this opportunity to pillage the shipwreck without fighting the fish. "
- msgstr ""
-
- #. -- [EVENT] --SeaFish1(0)@@+[NODE]26@@[STORY]
- #. -- [EVENT] --SeaFish2(1)@@+[NODE]26@@[STORY]
- msgid "You've heroically rescued... a dog."
- msgstr ""
-
- #. -- [EVENT] --SeaFish1(0)@@+[NODE]26@@[OUT]1
- #. -- [EVENT] --SeaFish1(0)@@+[NODE]28@@[OUT]1
- #. -- [EVENT] --SeaFish2(1)@@+[NODE]26@@[OUT]1
- #. -- [EVENT] --SeaFish2(1)@@+[NODE]28@@[OUT]1
- #. -- [EVENT] --SeaFish3(2)@@+[NODE]26@@[OUT]1
- #. -- [EVENT] --SeaFish3(2)@@+[NODE]28@@[OUT]1
- #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]26@@[OUT]1
- #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]28@@[OUT]1
- msgid "Well, good. Loot the ship also and leave."
- msgstr ""
-
- #. -- [EVENT] --SeaFish1(0)@@+[NODE]28@@[STORY]
- #. -- [EVENT] --SeaFish2(1)@@+[NODE]28@@[STORY]
- msgid "You've heroically rescued... a cat."
- msgstr ""
-
- #. -- [EVENT] --SeaFish1(0)@@+[NODE]31@@[STORY]
- #. -- [EVENT] --SeaFish2(1)@@+[NODE]31@@[STORY]
- msgid ""
- "'Yes, you I will serve willingly and I trust you can make this transition "
- "safe for us both, let us leave this wretched shipwreck.'"
- msgstr ""
-
- #. -- [EVENT] --SeaFish3(2)@@+[NODE]6@@[STORY]
- msgid ""
- "The ship is old but it seems to have belonged to orcs, judging by the crude "
- "style.Orcs are known for their sturdy metalworks, perhaps something survived "
- "this crash. But there are packs of sea creatures swarming the deck, so "
- "you'll need to be rid of them first."
- msgstr ""
-
- #. -- [EVENT] --SeaFish3(2)@@+[NODE]7@@[STORY]
- msgid ""
- "With the fish gone, you swim to the deck and search for any goods.You spot "
- "several corpses, picked clean by the fish. But you also see a wraith, "
- "aimlessly roaming the deck. "
- msgstr ""
-
- #. -- [EVENT] --SeaFish3(2)@@+[NODE]7@@[OUT]1
- #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]7@@[OUT]1
- msgid "Ignore the wraith and loot what you can."
- msgstr ""
-
- #. -- [EVENT] --SeaFish3(2)@@+[NODE]7@@[OUT]2
- #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]7@@[OUT]2
- msgid ""
- "his wraith does not seem instantly aggressive, perhaps there is a way to "
- "capture it. Go in and try."
- msgstr ""
-
- #. -- [EVENT] --SeaFish3(2)@@+[NODE]9@@[OUT]1
- #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]9@@[OUT]1
- #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]44@@[OUT]1
- msgid ""
- "[Witch] Examine the remains, perhaps someone here controlled the wraith."
- msgstr ""
-
- #. -- [EVENT] --SeaFish3(2)@@+[NODE]9@@[OUT]2
- #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]9@@[OUT]2
- #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]44@@[OUT]2
- msgid ""
- "Examine the wraith, perhaps there is an object here that controls its "
- "existence?"
- msgstr ""
-
- #. -- [EVENT] --SeaFish3(2)@@+[NODE]10@@[STORY]
- #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]10@@[STORY]
- #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]45@@[STORY]
- msgid ""
- "You do see one of the fallen orcs wield a totem of sorts, this was likely an "
- "orc witch and this object may help you control this wraith - or it may hurt "
- "you, it is never safe to meddle with dead witch's belongings. "
- msgstr ""
-
- #. -- [EVENT] --SeaFish3(2)@@+[NODE]10@@[OUT]1
- #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]10@@[OUT]1
- #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]45@@[OUT]1
- msgid "[Magic user] Take this totem and try to control its magic."
- msgstr ""
-
- #. -- [EVENT] --SeaFish3(2)@@+[NODE]10@@[OUT]2
- #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]10@@[OUT]2
- #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]45@@[OUT]2
- msgid "Take the totem and see what happens."
- msgstr ""
-
- #. -- [EVENT] --SeaFish3(2)@@+[NODE]10@@[OUT]3
- #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]10@@[OUT]3
- msgid "Retreat and just loot this place."
- msgstr ""
-
- #. -- [EVENT] --SeaFish3(2)@@+[NODE]13@@[STORY]
- #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]13@@[STORY]
- msgid ""
- "The totem pierces your skin and makes you ill while the wraith disappears."
- msgstr ""
-
- #. -- [EVENT] --SeaFish3(2)@@+[NODE]26@@[STORY]
- #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]26@@[STORY]
- msgid "You've heroically rescued... a trained wolf."
- msgstr ""
-
- #. -- [EVENT] --SeaFish3(2)@@+[NODE]28@@[STORY]
- #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]28@@[STORY]
- msgid "You've heroically rescued... a trained bear."
- msgstr ""
-
- #. -- [EVENT] --SeaFish3(2)@@+[NODE]31@@[STORY]
- #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]31@@[STORY]
- msgid ""
- "You spot a totem in the hands of a fallen orc witch. You can take it and "
- "thus control this wretched being. "
- msgstr ""
-
- #. -- [EVENT] --SeaFish3(2)@@+[NODE]31@@[OUT]1
- #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]31@@[OUT]1
- msgid "Loot the place and leave."
- msgstr ""
-
- #. -- [EVENT] --HauntedShip(3)@@+[NODE]2@@[STORY]
- #. -- [EVENT] --HauntedShip2(4)@@+[NODE]2@@[STORY]
- msgid "You spot a shipwreck sitting atop some rocks. "
- msgstr ""
-
- #. -- [EVENT] --HauntedShip(3)@@+[NODE]2@@[OUT]1
- #. -- [EVENT] --HauntedShip2(4)@@+[NODE]2@@[OUT]1
- msgid "Investigate."
- msgstr ""
-
- #. -- [EVENT] --HauntedShip(3)@@+[NODE]2@@[OUT]2
- #. -- [EVENT] --HauntedShip2(4)@@+[NODE]2@@[OUT]2
- msgid "Ignore it."
- msgstr ""
-
- #. -- [EVENT] --HauntedShip(3)@@+[NODE]3@@[STORY]
- #. -- [EVENT] --HauntedShip2(4)@@+[NODE]3@@[STORY]
- msgid "The vessel was large and likely still holds some treasures. "
- msgstr ""
-
- #. -- [EVENT] --HauntedShip(3)@@+[NODE]3@@[OUT]1
- #. -- [EVENT] --HauntedShip2(4)@@+[NODE]3@@[OUT]1
- msgid "[Perception] Observe it."
- msgstr ""
-
- #. -- [EVENT] --HauntedShip(3)@@+[NODE]3@@[OUT]2
- #. -- [EVENT] --HauntedShip2(4)@@+[NODE]3@@[OUT]2
- msgid "[Unliving] Observe it. "
- msgstr ""
-
- #. -- [EVENT] --HauntedShip(3)@@+[NODE]3@@[OUT]3
- #. -- [EVENT] --HauntedShip2(4)@@+[NODE]3@@[OUT]3
- msgid "[Magic user] Get a sense of this ship first."
- msgstr ""
-
- #. -- [EVENT] --HauntedShip(3)@@+[NODE]3@@[OUT]4
- #. -- [EVENT] --HauntedShip2(4)@@+[NODE]3@@[OUT]4
- msgid "Go in."
- msgstr ""
-
- #. -- [EVENT] --HauntedShip(3)@@+[NODE]5@@[STORY]
- #. -- [EVENT] --HauntedShip2(4)@@+[NODE]5@@[STORY]
- msgid ""
- "You spot unnatural movement aboard, it is likely the unliving haunt this "
- "ship."
- msgstr ""
-
- #. -- [EVENT] --HauntedShip(3)@@+[NODE]5@@[OUT]1
- #. -- [EVENT] --HauntedShip(3)@@+[NODE]19@@[OUT]1
- #. -- [EVENT] --HauntedShip(3)@@+[NODE]20@@[OUT]1
- #. -- [EVENT] --HauntedShip2(4)@@+[NODE]5@@[OUT]1
- #. -- [EVENT] --HauntedShip2(4)@@+[NODE]19@@[OUT]1
- #. -- [EVENT] --HauntedShip2(4)@@+[NODE]20@@[OUT]1
- msgid ""
- "[Magic user] Some dark magic lingers here. Prepare a ritual to cleanse this "
- "place and thus release these poor souls. "
- msgstr ""
-
- #. -- [EVENT] --HauntedShip(3)@@+[NODE]5@@[OUT]2
- #. -- [EVENT] --HauntedShip(3)@@+[NODE]19@@[OUT]2
- #. -- [EVENT] --HauntedShip(3)@@+[NODE]20@@[OUT]2
- #. -- [EVENT] --HauntedShip2(4)@@+[NODE]5@@[OUT]2
- #. -- [EVENT] --HauntedShip2(4)@@+[NODE]19@@[OUT]2
- #. -- [EVENT] --HauntedShip2(4)@@+[NODE]20@@[OUT]2
- msgid ""
- "[Unliving] They will likely only attack warm-blooded creatures, go in "
- "carefully and loot the place."
- msgstr ""
-
- #. -- [EVENT] --HauntedShip(3)@@+[NODE]5@@[OUT]3
- #. -- [EVENT] --HauntedShip(3)@@+[NODE]11@@[OUT]2
- #. -- [EVENT] --HauntedShip(3)@@+[NODE]19@@[OUT]3
- #. -- [EVENT] --HauntedShip(3)@@+[NODE]20@@[OUT]3
- #. -- [EVENT] --HauntedShip(3)@@+[NODE]21@@[OUT]1
- #. -- [EVENT] --HauntedShip(3)@@+[NODE]29@@[OUT]2
- #. -- [EVENT] --HauntedShip2(4)@@+[NODE]5@@[OUT]3
- #. -- [EVENT] --HauntedShip2(4)@@+[NODE]11@@[OUT]2
- #. -- [EVENT] --HauntedShip2(4)@@+[NODE]19@@[OUT]3
- #. -- [EVENT] --HauntedShip2(4)@@+[NODE]20@@[OUT]3
- #. -- [EVENT] --HauntedShip2(4)@@+[NODE]21@@[OUT]1
- #. -- [EVENT] --HauntedShip2(4)@@+[NODE]29@@[OUT]2
- #. -- [EVENT] --Czytlica(5)@@+[NODE]3@@[OUT]2
- #. -- [EVENT] --Czytlica(5)@@+[NODE]6@@[OUT]2
- #. -- [EVENT] --Czytlica(5)@@+[NODE]37@@[OUT]3
- msgid "Attack!"
- msgstr ""
-
- #. -- [EVENT] --HauntedShip(3)@@+[NODE]5@@[OUT]4
- #. -- [EVENT] --HauntedShip(3)@@+[NODE]19@@[OUT]4
- #. -- [EVENT] --HauntedShip(3)@@+[NODE]20@@[OUT]4
- #. -- [EVENT] --HauntedShip2(4)@@+[NODE]5@@[OUT]4
- #. -- [EVENT] --HauntedShip2(4)@@+[NODE]19@@[OUT]4
- #. -- [EVENT] --HauntedShip2(4)@@+[NODE]20@@[OUT]4
- msgid "Leave this place."
- msgstr ""
-
- #. -- [EVENT] --HauntedShip(3)@@+[NODE]7@@[STORY]
- #. -- [EVENT] --HauntedShip2(4)@@+[NODE]7@@[STORY]
- msgid ""
- "The dark spell is broken and the unliving collapse. Their souls are free "
- "now. "
- msgstr ""
-
- #. -- [EVENT] --HauntedShip(3)@@+[NODE]7@@[OUT]1
- #. -- [EVENT] --HauntedShip(3)@@+[NODE]15@@[OUT]1
- #. -- [EVENT] --HauntedShip2(4)@@+[NODE]7@@[OUT]1
- #. -- [EVENT] --HauntedShip2(4)@@+[NODE]15@@[OUT]1
- msgid "Loot the ship and leave."
- msgstr ""
-
- #. -- [EVENT] --HauntedShip(3)@@+[NODE]11@@[STORY]
- #. -- [EVENT] --HauntedShip2(4)@@+[NODE]11@@[STORY]
- msgid ""
- "Whatever dark magic is at work here is too strong for you and you feel its "
- "power affect you. "
- msgstr ""
-
- #. -- [EVENT] --HauntedShip(3)@@+[NODE]15@@[STORY]
- #. -- [EVENT] --HauntedShip2(4)@@+[NODE]15@@[STORY]
- msgid "The unliving are beaten and should not get up for a time. "
- msgstr ""
-
- #. -- [EVENT] --HauntedShip(3)@@+[NODE]17@@[STORY]
- #. -- [EVENT] --HauntedShip2(4)@@+[NODE]17@@[STORY]
- msgid "The unliving beat you badly and force you to flee."
- msgstr ""
-
- #. -- [EVENT] --HauntedShip(3)@@+[NODE]18@@[STORY]
- #. -- [EVENT] --HauntedShip2(4)@@+[NODE]18@@[STORY]
- msgid ""
- "You go in and loot the ship without the unliving noticing your presence."
- msgstr ""
-
- #. -- [EVENT] --HauntedShip(3)@@+[NODE]19@@[STORY]
- #. -- [EVENT] --HauntedShip2(4)@@+[NODE]19@@[STORY]
- msgid ""
- "Your unliving kin is bound to this shipwreck. They will attack any living "
- "soul that approaches."
- msgstr ""
-
- #. -- [EVENT] --HauntedShip(3)@@+[NODE]20@@[STORY]
- #. -- [EVENT] --HauntedShip2(4)@@+[NODE]20@@[STORY]
- msgid ""
- "The unliving are bound by a dark spell to this shipwreck. They will attack "
- "any living soul that approaches."
- msgstr ""
-
- #. -- [EVENT] --HauntedShip(3)@@+[NODE]21@@[STORY]
- #. -- [EVENT] --HauntedShip2(4)@@+[NODE]21@@[STORY]
- msgid "You go in and quickly realise you are surrounded by the unliving!"
- msgstr ""
-
- #. -- [EVENT] --HauntedShip(3)@@+[NODE]21@@[OUT]2
- #. -- [EVENT] --HauntedShip2(4)@@+[NODE]21@@[OUT]2
- msgid "Try to escape."
- msgstr ""
-
- #. -- [EVENT] --HauntedShip(3)@@+[NODE]23@@[STORY]
- #. -- [EVENT] --HauntedShip2(4)@@+[NODE]23@@[STORY]
- msgid "You manage to run before they get to you."
- msgstr ""
-
- #. -- [EVENT] --HauntedShip(3)@@+[NODE]28@@[STORY]
- #. -- [EVENT] --HauntedShip2(4)@@+[NODE]28@@[STORY]
- msgid "You manage to escape but not without scrapes. "
- msgstr ""
-
- #. -- [EVENT] --HauntedShip(3)@@+[NODE]29@@[STORY]
- #. -- [EVENT] --HauntedShip2(4)@@+[NODE]29@@[STORY]
- msgid "You stopped running, what now?"
- msgstr ""
-
- #. -- [EVENT] --HauntedShip(3)@@+[NODE]29@@[OUT]1
- #. -- [EVENT] --HauntedShip2(4)@@+[NODE]29@@[OUT]1
- msgid "Keep running!"
- msgstr ""
-
- #. -- [EVENT] --Czytlica(5)@@+[NODE]2@@[STORY]
- msgid ""
- "The waters are calm, the skies clear and you hear a faint yet alluring song "
- "carried on the waves. "
- msgstr ""
-
- #. -- [EVENT] --Czytlica(5)@@+[NODE]2@@[OUT]1
- msgid ""
- "[Magic user] There is magic at work here. Prepare yourself for an attack."
- msgstr ""
-
- #. -- [EVENT] --Czytlica(5)@@+[NODE]2@@[OUT]2
- msgid ""
- "[Water demon or syrin] You know this trick, an enchanted song to lure "
- "victims into a trap. Nasty sea creatures copying your mo. Stay ready for "
- "this poor excuse of entrapment."
- msgstr ""
-
- #. -- [EVENT] --Czytlica(5)@@+[NODE]2@@[OUT]3
- msgid "Keep going."
- msgstr ""
-
- #. -- [EVENT] --Czytlica(5)@@+[NODE]3@@[STORY]
- #. -- [EVENT] --Czytlica(5)@@+[NODE]6@@[STORY]
- msgid ""
- "The closer you get to the song, the stronger you feel the magic that "
- "accompanies it and even with the knowledge, you will have to fight this "
- "enchantment.You see several sea demons surround your boat and circle as they "
- "sing. Because you were prepared, you can try to attack the physically also."
- msgstr ""
-
- #. -- [EVENT] --Czytlica(5)@@+[NODE]3@@[OUT]1
- msgid "Fight this enchantment!"
- msgstr ""
-
- #. -- [EVENT] --Czytlica(5)@@+[NODE]6@@[OUT]1
- msgid "Fight them with your own spirit!"
- msgstr ""
-
- #. -- [EVENT] --Czytlica(5)@@+[NODE]6@@[OUT]3
- msgid ""
- "Shout out to these sea demonettes and tell them to stop this nonsense, now!"
- msgstr ""
-
- #. -- [EVENT] --Czytlica(5)@@+[NODE]7@@[STORY]
- #. -- [EVENT] --Czytlica(5)@@+[NODE]47@@[STORY]
- msgid ""
- "You break through the enchantment, and see three, very surprised sea demons "
- "staring at you. They blink a few times, then smile:'You broke free, and so "
- "you can see the true faces of us three. May the seas reward you.'They swim "
- "away but blow you a sweet kiss. "
- msgstr ""
-
- #. -- [EVENT] --Czytlica(5)@@+[NODE]8@@[STORY]
- msgid ""
- "You kill the sea demons and loot their fishy bodies. Upon examination, they "
- "were likely the czytlica, half human females half fish, known to drag their "
- "victims to their deep, underworld lairs."
- msgstr ""
-
- #. -- [EVENT] --Czytlica(5)@@+[NODE]10@@[STORY]
- msgid ""
- "The sea demons swarm your boat and feed on your spirit energy. They also "
- "drag one of you into the depths of the sea!But, sometime later, the sea "
- "carries a child for you, likely born out of the sea demons mischief."
- msgstr ""
-
- #. -- [EVENT] --Czytlica(5)@@+[NODE]12@@[STORY]
- msgid ""
- "The sea demons swarm your boat and feed on your spirit energy and try to "
- "drag one of you into the waters, but luckily manage only to take a backpack."
- msgstr ""
-
- #. -- [EVENT] --Czytlica(5)@@+[NODE]16@@[STORY]
- msgid ""
- "You break through the enchantment, and see three, very surprised sea demons "
- "staring at you. They blink a few times, then smile:'You broke free, you're "
- "like us? But you live in those sad small tear drops you call lakes and "
- "rivers. How sad.'They swim away but blow you a sweet kiss. "
- msgstr ""
-
- #. -- [EVENT] --Czytlica(5)@@+[NODE]18@@[STORY]
- msgid ""
- "'You're like us? But you live in those sad small tear drops you call lakes "
- "and rivers. How sad. We shall not take you, it would be no fun at all.'"
- msgstr ""
-
- #. -- [EVENT] --Czytlica(5)@@+[NODE]18@@[OUT]1
- #. -- [EVENT] --Czytlica(5)@@+[NODE]38@@[OUT]1
- msgid "Ask them what they are?"
- msgstr ""
-
- #. -- [EVENT] --Czytlica(5)@@+[NODE]18@@[OUT]2
- #. -- [EVENT] --Czytlica(5)@@+[NODE]38@@[OUT]2
- msgid "Swim away."
- msgstr ""
-
- #. -- [EVENT] --Czytlica(5)@@+[NODE]19@@[STORY]
- msgid ""
- "'We are named czytlica, some call us sirens too, but this may be because of "
- "your syrin who sings our songs on land.The jurata, our queens, claimed the "
- "seas when the earth broke, now we are masters here, away from the land and "
- "your small ponds.'"
- msgstr ""
-
- #. -- [EVENT] --Czytlica(5)@@+[NODE]19@@[OUT]1
- msgid ""
- "[Syrin] Yes, it seems you two do share something, although they seem more "
- "like your angry sisters alkhonost. Still, wish them well and depart."
- msgstr ""
-
- #. -- [EVENT] --Czytlica(5)@@+[NODE]19@@[OUT]2
- msgid ""
- "[Vodnik] Preposterous. The underwater is your domain, no queen claims "
- "dominion! Rubbish..."
- msgstr ""
-
- #. -- [EVENT] --Czytlica(5)@@+[NODE]19@@[OUT]3
- msgid "Nod and thank them for their time then swim away."
- msgstr ""
-
- #. -- [EVENT] --Czytlica(5)@@+[NODE]21@@[STORY]
- #. -- [EVENT] --Czytlica(5)@@+[NODE]22@@[STORY]
- msgid ""
- "'We like you, here, have this gift. May the sea waters stay calm for your "
- "journey!'"
- msgstr ""
-
- #. -- [EVENT] --Czytlica(5)@@+[NODE]24@@[STORY]
- msgid ""
- "'Would you like to meet our queen and say this to her face? We warn you, it "
- "will not be nice?'"
- msgstr ""
-
- #. -- [EVENT] --Czytlica(5)@@+[NODE]24@@[OUT]1
- msgid "Yes, accept the challenge!"
- msgstr ""
-
- #. -- [EVENT] --Czytlica(5)@@+[NODE]24@@[OUT]2
- msgid ""
- "No, say you did not mean to offend and thank them for not fighting, all "
- "water demons should stick together after all."
- msgstr ""
-
- #. -- [EVENT] --Czytlica(5)@@+[NODE]26@@[STORY]
- msgid ""
- "The jurata queen came in all her sea glory, but in the end, she bows to "
- "your seniority:'I am but a young queen, you a seasoned lord. I shall pay "
- "tribute to your domain and watch your ship go safe through my waters. Be "
- "well, king.'"
- msgstr ""
-
- #. -- [EVENT] --Czytlica(5)@@+[NODE]26@@[OUT]1
- msgid "Bow to her in thanks."
- msgstr ""
-
- #. -- [EVENT] --Czytlica(5)@@+[NODE]26@@[OUT]2
- msgid "Nod to your subject."
- msgstr ""
-
- #. -- [EVENT] --Czytlica(5)@@+[NODE]28@@[STORY]
- msgid ""
- "The jurata queen came in all her sea glory:'I am but a young queen, you a "
- "seasoned lord and yet, it is my youth and power that surpasses you old "
- "traditions! Now, bow to me, or die.'Her words carry a command that you know "
- "will break you. She truly is the queen of these waters."
- msgstr ""
-
- #. -- [EVENT] --Czytlica(5)@@+[NODE]28@@[OUT]1
- msgid "Bow down to her and offer tribute."
- msgstr ""
-
- #. -- [EVENT] --Czytlica(5)@@+[NODE]28@@[OUT]2
- msgid "Defy her, even if it means death!"
- msgstr ""
-
- #. -- [EVENT] --Czytlica(5)@@+[NODE]30@@[STORY]
- msgid "'I accept your tribute, prince of the sweet waters. You may leave.'"
- msgstr ""
-
- #. -- [EVENT] --Czytlica(5)@@+[NODE]33@@[STORY]
- msgid ""
- "'How bold, and defiant. You will be one of my lovers, yes.'She clicks her "
- "fingers and you follow her into the depths of your new home, forsaking all "
- "else...'And you, you nurtured such a specimen, you shall take my child and "
- "show it your strange world. now leave.'"
- msgstr ""
-
- #. -- [EVENT] --Czytlica(5)@@+[NODE]33@@[OUT]1
- msgid "Leave, if you have enough folk to do so..."
- msgstr ""
-
- #. -- [EVENT] --Czytlica(5)@@+[NODE]37@@[STORY]
- msgid ""
- "You feel the demons have drained some of your spirit while you talked, but "
- "they stopped.'You're like us? But you live in those sad small tear drops you "
- "call lakes and rivers. How sad. We shall not take you, if you pay us "
- "tribute. Or, you could willingly join us for some fun? We don't guarantee "
- "safety though.' They giggle and jump some hoops in the water."
- msgstr ""
-
- #. -- [EVENT] --Czytlica(5)@@+[NODE]37@@[OUT]1
- msgid "Pay if you can."
- msgstr ""
-
- #. -- [EVENT] --Czytlica(5)@@+[NODE]37@@[OUT]2
- msgid "Say you cannot pay, so you will join the 'fun'."
- msgstr ""
-
- #. -- [EVENT] --Czytlica(5)@@+[NODE]38@@[STORY]
- msgid "'Good, we accept.'"
- msgstr ""
-
- #. -- [EVENT] --Czytlica(5)@@+[NODE]41@@[STORY]
- msgid ""
- "Sea water does not agree with you and you feel sick from the mad dance the "
- "czytlica demons draw you into.You do not recall what happened, next, only "
- "that you are happy to have woken up on the boat again."
- msgstr ""
-
- #. -- [EVENT] --Czytlica(5)@@+[NODE]43@@[STORY]
- msgid ""
- "Sea water does not agree with you and you feel sick from the mad dance the "
- "czytlica demons draw you into.You do not recall what happened, next, only "
- "that one of you is gone and sometime later, the sea carries a child for you, "
- "likely born out of the sea demons mischief."
- msgstr ""
-
- #. -- [EVENT] --Czytlica(5)@@+[NODE]44@@[STORY]
- msgid ""
- "The closer you get to the song, the stronger you feel the magic that "
- "accompanies it and even with the knowledge, you will have to fight this "
- "enchantment.You see several sea demons surround your boat and circle as they "
- "sing."
- msgstr ""
-
- #. -- [EVENT] --Czytlica(5)@@+[NODE]44@@[OUT]1
- msgid "Fight this enchantment with your spirit!"
- msgstr ""
-
- #. -- [EVENT] --Czytlica(5)@@+[NODE]44@@[OUT]2
- msgid "Try to resist with your mind!"
- msgstr ""
-
- #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]6@@[STORY]
- msgid ""
- "The ship is old but it seems to have belonged to orcs, judging by the crude "
- "style.Orcs are known for their sturdy metalworks, perhaps something survived "
- "this crash. But here are some small fish, and a larger shape swimming here."
- msgstr ""
-
- #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]6@@[OUT]1
- #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]47@@[OUT]1
- msgid "Kill the creatures."
- msgstr ""
-
- #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]6@@[OUT]4
- msgid ""
- "The larger shape seems humanoid, try to call out to it, say you do not wish "
- "to fight."
- msgstr ""
-
- #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]7@@[STORY]
- msgid ""
- "The fish turned out to be some sea demon in the shape of part-woman-part-"
- "fish. Still, she is dead now and you are free to loot.You spot several "
- "corpses, picked clean by the fish. But you also see a wraith, aimlessly "
- "roaming the deck. "
- msgstr ""
-
- #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]9@@[STORY]
- #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]44@@[STORY]
- msgid ""
- "The wraith observes you but does not attack. It seems almost tiered. It "
- "wails and screeches, but so long as you do not come too close it ignores you."
- msgstr ""
-
- #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]36@@[STORY]
- msgid ""
- "The creature swims up to the surface, her body, part-fish-part woman and her "
- "voice melodic:'You do not wish to harm me? But I was the one who sunk this "
- "boat, I assumed you came to avenge them?'"
- msgstr ""
-
- #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]36@@[OUT]1
- msgid "[Orc] Now that she mentions it, yes! Attack her."
- msgstr ""
-
- #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]36@@[OUT]2
- msgid ""
- "Ask why she stuck around on her own if she thought she will get attacked?"
- msgstr ""
-
- #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]36@@[OUT]3
- #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]40@@[OUT]2
- msgid "Say you do not care, you are here to loot and she best stay away."
- msgstr ""
-
- #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]39@@[STORY]
- msgid ""
- "'I cannot leave. This was my initiation. I did it well, but... Well, I was "
- "supposed to bring a certain private part of the captain as trophy - he was a "
- "male you see, unusual for orcs - it is a stupid joke of my sisters, but "
- "made law by their words spoken officially.'"
- msgstr ""
-
- #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]39@@[OUT]1
- msgid "And?"
- msgstr ""
-
- #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]40@@[STORY]
- msgid ""
- "'That damned captain got whiff of my task, or maybe it was just chance, but "
- "he locked himself in the cabin when the ship went down and there's a bloody "
- "ghost there now, and I am not good with ghosts...'"
- msgstr ""
-
- #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]40@@[OUT]1
- msgid "If you go deal with the ghost, will she pay you?"
- msgstr ""
-
- #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]41@@[STORY]
- msgid "'Oh, right, go right ahead then.'She swims away."
- msgstr ""
-
- #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]41@@[OUT]1
- msgid "Loot the place, avoiding any ghosts and leave."
- msgstr ""
-
- #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]42@@[STORY]
- msgid "'Yes, I will give you a precious artefact I found.'"
- msgstr ""
-
- #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]42@@[OUT]1
- msgid "Agree to go deal with the ghost."
- msgstr ""
-
- #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]43@@[STORY]
- msgid ""
- "'Good, I leave you the present and will watch from afar. We will not talk "
- "again, but I wish you good winds and quiet waters.' She disappears into the "
- "waves and a bundle flats your way.You swim to the shipwreck and you spot "
- "several corpses, picked clean by the fish. But you also see a wraith, "
- "aimlessly roaming the deck. "
- msgstr ""
-
- #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]43@@[OUT]1
- msgid ""
- "This wraith does not seem instantly aggressive, perhaps there is a way to "
- "capture it. Go in and try."
- msgstr ""
-
- #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]47@@[STORY]
- msgid "No one answers."
- msgstr ""
-
- #. -- [EVENT] --FloatingLoot(7)@@+[NODE]2@@[STORY]
- #. -- [EVENT] --FloatingLoot3(12)@@+[NODE]2@@[STORY]
- #. -- [EVENT] --FloatingLoot5(18)@@+[NODE]2@@[STORY]
- msgid ""
- "You spot some debris floating amongst some sharp rocks. The water is fairly "
- "calm but the rocks are very sharp and space between them is tight.You can "
- "try to swim for the potential loot with or without your boat. "
- msgstr ""
-
- #. -- [EVENT] --FloatingLoot(7)@@+[NODE]2@@[OUT]1
- #. -- [EVENT] --FloatingLoot3(12)@@+[NODE]2@@[OUT]1
- #. -- [EVENT] --FloatingLoot5(18)@@+[NODE]2@@[OUT]1
- msgid "Take the boat in, slowly. "
- msgstr ""
-
- #. -- [EVENT] --FloatingLoot(7)@@+[NODE]2@@[OUT]2
- #. -- [EVENT] --FloatingLoot3(12)@@+[NODE]2@@[OUT]2
- #. -- [EVENT] --FloatingLoot5(18)@@+[NODE]2@@[OUT]2
- msgid "Swim yourselves."
- msgstr ""
-
- #. -- [EVENT] --FloatingLoot(7)@@+[NODE]2@@[OUT]4
- #. -- [EVENT] --FloatingLoot3(12)@@+[NODE]2@@[OUT]4
- #. -- [EVENT] --FloatingLoot5(18)@@+[NODE]2@@[OUT]4
- msgid ""
- "[Water demon] Salt water does not serve you well, but apart from feeling "
- "sick from it the swim should be no issue for you."
- msgstr ""
-
- #. -- [EVENT] --FloatingLoot(7)@@+[NODE]5@@[STORY]
- #. -- [EVENT] --FloatingLoot3(12)@@+[NODE]5@@[STORY]
- #. -- [EVENT] --FloatingLoot5(18)@@+[NODE]5@@[STORY]
- msgid ""
- "You manoeuvre the boat well enough to get to the debris and gather what you "
- "can. "
- msgstr ""
-
- #. -- [EVENT] --FloatingLoot(7)@@+[NODE]7@@[STORY]
- #. -- [EVENT] --FloatingLoot3(12)@@+[NODE]7@@[STORY]
- #. -- [EVENT] --FloatingLoot5(18)@@+[NODE]7@@[STORY]
- msgid "Your boat gets damaged and sinks!"
- msgstr ""
-
- #. -- [EVENT] --FloatingLoot(7)@@+[NODE]7@@[OUT]1
- #. -- [EVENT] --FloatingLoot3(12)@@+[NODE]7@@[OUT]1
- #. -- [EVENT] --FloatingLoot5(18)@@+[NODE]7@@[OUT]1
- msgid "Swim to the shore as fast as you can!"
- msgstr ""
-
- #. -- [EVENT] --FloatingLoot(7)@@+[NODE]9@@[STORY]
- msgid ""
- "The rocks prove to be razor sharp and the waters not as calm as you thought. "
- "You get pretty banged up and swim back to your boat."
- msgstr ""
-
- #. -- [EVENT] --FloatingLoot3(12)@@+[NODE]9@@[STORY]
- #. -- [EVENT] --FloatingLoot5(18)@@+[NODE]9@@[STORY]
- msgid ""
- "The rocks prove to be razor sharp and the waters not as calm as you thought. "
- "You get pretty banged up and swim back to your boat and lose some of your "
- "equipment too."
- msgstr ""
-
- #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]2@@[STORY]
- msgid ""
- "As you plough through a stormy patch on the seas, you are caught by an "
- "unexpected gust of wind that assails your deck, as if trying to get inside?"
- "Your boat is becoming really unsteady because of this and there are rocks "
- "ahead."
- msgstr ""
-
- #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]2@@[OUT]1
- msgid ""
- "[Forest demon] Viatroviec? Tell them to calm themselves and stop "
- "embarrassing your kind, then say what is wrong?"
- msgstr ""
-
- #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]2@@[OUT]2
- msgid "[Wisdom] Observe this strange storm for a while. "
- msgstr ""
-
- #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]2@@[OUT]3
- msgid "Manoeuvre the boat, deal with the odd wind after."
- msgstr ""
-
- #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]2@@[OUT]4
- msgid "Attack the wind thing, hope to have it gone before you hit the rocks!"
- msgstr ""
-
- #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]3@@[STORY]
- msgid ""
- "The wind calms and your boat is steady again. the viatroviec speaks up:'Oh, "
- "oh thank the forest a friendly face! I got lost in the winds and blown into "
- "this wretched thing humans call the sea. It is so vast, has no trees... I "
- "know I am made of wind, but I was born to roam the land, not this...'"
- msgstr ""
-
- #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]3@@[OUT]1
- msgid ""
- "Say you understand, but he cannot just assault any boat he sees, he could "
- "have gotten himself or you killed."
- msgstr ""
-
- #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]3@@[OUT]2
- msgid "Tell him to get off your boat now. "
- msgstr ""
-
- #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]4@@[STORY]
- msgid "'Oh, yes. I am sorry. Will you take me home?'"
- msgstr ""
-
- #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]4@@[OUT]1
- msgid "Agree."
- msgstr ""
-
- #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]4@@[OUT]2
- msgid ""
- "Agree, but offer him a better home, by your side, in service of the gods "
- "that will teach him to be okay even at sea."
- msgstr ""
-
- #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]5@@[STORY]
- msgid ""
- "'Thank you, I will hide below deck, let me out when we reach land. Here, I "
- "found it before I got lost here, a gift to say thank you.'"
- msgstr ""
-
- #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]5@@[OUT]1
- #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]9@@[OUT]1
- msgid "Thank him and continue your journey."
- msgstr ""
-
- #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]7@@[STORY]
- msgid ""
- "'No, no, no, you try to trick me, I don't want to stay anymore!'He flies "
- "away with the wind again, but at least far from your boat."
- msgstr ""
-
- #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]9@@[STORY]
- msgid ""
- "'Thank you, I will do as you say, follow your lead, yes. And here, a thing I "
- "found before, my first gift to you as new friends.'"
- msgstr ""
-
- #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]11@@[STORY]
- msgid ""
- "'Fine, fine, off I go, lost at sea, gone forever, cruel fate...'He flies "
- "away with the wind again, but at least far from your boat."
- msgstr ""
-
- #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]14@@[STORY]
- msgid ""
- "You manage to steer the boat free of the rocks and the odd gust of wind "
- "seems to have calmed. You can now see it has a vaguely humanoid shape, "
- "likely the viatroviec demon.Seeing that it almost made you crush, it cries "
- "out an apology and files away."
- msgstr ""
-
- #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]16@@[STORY]
- msgid ""
- "You kill what must have been a wind demon, but it took too long and your "
- "boat hit some of the rocks. You lost some equipment and got some bruises. "
- msgstr ""
-
- #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]17@@[STORY]
- msgid ""
- "You surrender, just in time to feel your boat hit a rock. The impact makes "
- "some of you ill and some stuff could have fallen overboard. The wind "
- "creature shouts:'Hey, hey, I never wanted to fight. I just want to get back "
- "to land, and this boat will crush if you keep at it. I'll help you, but you "
- "got to give my some of your spirit to make me stronger, let's just swim past "
- "the rocks.'"
- msgstr ""
-
- #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]17@@[OUT]1
- msgid "Agree to work with the creature. "
- msgstr ""
-
- #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]17@@[OUT]2
- msgid "Refuse, take your chance on the rocks."
- msgstr ""
-
- #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]19@@[STORY]
- msgid ""
- "You lose the fight and your boat gets crushed on the rocks. But at least the "
- "wind creature flies away..."
- msgstr ""
-
- #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]23@@[STORY]
- msgid ""
- "This could be some demon, as despite the storm, this is not how wind should "
- "behave."
- msgstr ""
-
- #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]23@@[OUT]1
- msgid "Try calling out to whatever it may be. "
- msgstr ""
-
- #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]23@@[OUT]2
- msgid "Attack whatever this is."
- msgstr ""
-
- #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]25@@[STORY]
- msgid ""
- "'You, you speak to me? I am viatroviec. I got lost in the winds and blown "
- "into this wretched thing humans call the sea. It is so vast, has no trees... "
- "I know I am made of wind, but I was born to roam the land, not this... I "
- "will stop causing you trouble, but will you please take me home, any land "
- "will do.'"
- msgstr ""
-
- #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]25@@[OUT]1
- msgid "Agree to let him stay on the ship and depart on land."
- msgstr ""
-
- #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]25@@[OUT]2
- msgid "No, tell him to leave, now!"
- msgstr ""
-
- #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]26@@[STORY]
- msgid ""
- "You fail to manoeuvre your boat and it gets crushed on the rocks. But at "
- "least the wind creature flies away..."
- msgstr ""
-
- #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]27@@[STORY]
- msgid ""
- "You try to deal with whatever this wind is but it does not calm, your boat "
- "crushes against the rocks."
- msgstr ""
-
- #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]29@@[STORY]
- msgid ""
- "The creatures vails in sorrow but flies away. You see the storm swallow it. "
- "But your boat is back to normal and you are able to swim away in peace."
- msgstr ""
-
- #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]32@@[STORY]
- msgid ""
- "'You are good, you are safe and your Stribog, he is like me, only greater. "
- "I come with you now.'"
- msgstr ""
-
- #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]32@@[OUT]1
- #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]33@@[OUT]1
- #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]37@@[OUT]1
- msgid "Welcome him."
- msgstr ""
-
- #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]33@@[STORY]
- msgid ""
- "'You are good, you are safe and one of your gods is that of wind, yes? I "
- "Come with you now.'"
- msgstr ""
-
- #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]35@@[STORY]
- msgid ""
- "The demon feeds on your spirit and is then able to calm the storm. You swim "
- "back out to safety and the creatures speaks again:'I have fed I am strong "
- "enough to find my home now. I am sorry for the trouble, bye.'He flies away. "
- msgstr ""
-
- #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]37@@[STORY]
- msgid ""
- "The demon turns back to you:'You are good, you are safe and one of your gods "
- "is that of wind, yes? I Come with you now.'"
- msgstr ""
-
- #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]38@@[STORY]
- msgid ""
- "You kill the demon and the winds calm in time for you to manoeuvre your boat "
- "to safety. "
- msgstr ""
-
- #. -- [EVENT] --CargoShipwreck1(14)@@+[NODE]2@@[STORY]
- msgid ""
- "You spot the remains of a larger vessel, it was likely a cargo ship of some "
- "sorts, slavers or traders.The ship is in pieces, there's still some blood in "
- "the water and a lot of predatory sea life circling it. If you get too close, "
- "you will have to fight the sea life."
- msgstr ""
-
- #. -- [EVENT] --CargoShipwreck1(14)@@+[NODE]2@@[OUT]1
- msgid "[Hunter] Lure the fish away with meat that you have."
- msgstr ""
-
- #. -- [EVENT] --CargoShipwreck1(14)@@+[NODE]2@@[OUT]2
- msgid ""
- "[Water demon] Attract the sea life away from the boat with an enchanted song."
- msgstr ""
-
- #. -- [EVENT] --CargoShipwreck1(14)@@+[NODE]2@@[OUT]3
- #. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]2@@[OUT]3
- msgid "Go in and attack!"
- msgstr ""
-
- #. -- [EVENT] --CargoShipwreck1(14)@@+[NODE]5@@[STORY]
- msgid ""
- "You lure the predators away from the cargo ship and you are free to search "
- "it now. "
- msgstr ""
-
- #. -- [EVENT] --CargoShipwreck1(14)@@+[NODE]5@@[OUT]1
- #. -- [EVENT] --CargoShipwreck1(14)@@+[NODE]5@@[OUT]2
- #. -- [EVENT] --CargoShipwreck1(14)@@+[NODE]14@@[OUT]1
- #. -- [EVENT] --CargoShipwreck1(14)@@+[NODE]14@@[OUT]2
- #. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]5@@[OUT]1
- #. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]5@@[OUT]2
- #. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]14@@[OUT]1
- #. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]14@@[OUT]2
- msgid "Take what is salvageable and leave."
- msgstr ""
-
- #. -- [EVENT] --CargoShipwreck1(14)@@+[NODE]6@@[STORY]
- msgid ""
- "You did lure the predators away, but not without them biting you a good few "
- "times. Worse yet, the boat has nothing much of use left on it."
- msgstr ""
-
- #. -- [EVENT] --CargoShipwreck1(14)@@+[NODE]14@@[STORY]
- msgid "The sea predators are dead and you are free to search the debris now. "
- msgstr ""
-
- #. -- [EVENT] --CargoShipwreck1(14)@@+[NODE]15@@[STORY]
- msgid ""
- "The predators beat you badly and chase you away from their turf. You get "
- "soaked in water and fall ill after."
- msgstr ""
-
- #. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]2@@[STORY]
- msgid ""
- "You spot the remains of a larger vessel, it was likely a cargo ship of some "
- "sorts, slavers or traders.The ship is in pieces, there's still some blood in "
- "the water and you spot a shark circling it. "
- msgstr ""
-
- #. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]2@@[OUT]1
- msgid "[Hunter] Lure the shark away with meat that you have."
- msgstr ""
-
- #. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]2@@[OUT]2
- msgid ""
- "[Water demon] Swim with the shark. You may not like sea water, but you hear "
- "these big fish can be tamed like this."
- msgstr ""
-
- #. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]5@@[STORY]
- msgid ""
- "You lure the shark away from the cargo ship and you are free to search it "
- "now. "
- msgstr ""
-
- #. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]6@@[STORY]
- msgid ""
- "The shark eats your meat, sure, but it also outsmarts you and gets a few "
- "bites of your flesh too and you have to drop some of your equipment to "
- "escape."
- msgstr ""
-
- #. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]14@@[STORY]
- msgid "The shark is dead and you are free to search the debris now. "
- msgstr ""
-
- #. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]15@@[STORY]
- msgid ""
- "The shark proves too smart and fast and it drags one of you down onto the "
- "sea."
- msgstr ""
-
- #. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]17@@[STORY]
- msgid ""
- "You swim with the shark, but it turns out it is not as fun as they say. The "
- "big fish chases you and bites you and the sea water makes you sick..."
- msgstr ""
-
- #. -- [EVENT] --Sea storm(17)@@+[NODE]3@@[STORY]
- msgid "Clouds darken, waves rise -- a storm is coming!"
- msgstr ""
-
- #. -- [EVENT] --Sea storm(17)@@+[NODE]3@@[OUT]1
- msgid "[Stribog]Ask your lord to guide you through the storm."
- msgstr ""
-
- #. -- [EVENT] --Sea storm(17)@@+[NODE]3@@[OUT]2
- msgid "[Nature]Pray to Stribog to guide you through these rough waters."
- msgstr ""
-
- #. -- [EVENT] --Sea storm(17)@@+[NODE]3@@[OUT]3
- msgid "Pray to Stribog to guide you through these rough waters."
- msgstr ""
-
- #. -- [EVENT] --Sea storm(17)@@+[NODE]3@@[OUT]4
- #. -- [EVENT] --Sea storm(17)@@+[NODE]3@@[OUT]5
- msgid ""
- "[Water demon]The sea is a wild place, but you have grown to adapt to it. "
- "Jump in the water and guide the ship yourself."
- msgstr ""
-
- #. -- [EVENT] --Sea storm(17)@@+[NODE]3@@[OUT]6
- #. -- [EVENT] --Sea storm(17)@@+[NODE]3@@[OUT]7
- msgid "Hold on to something and try to weather the storm."
- msgstr ""
-
- #. -- [EVENT] --Sea storm(17)@@+[NODE]5@@[STORY]
- msgid ""
- "These waters are wild and unruly. Even your nature struggles to hold on, "
- "although you feel a surge of strength as if the sea itself recognises your "
- "kinship.You must try to weather this storm. "
- msgstr ""
-
- #. -- [EVENT] --Sea storm(17)@@+[NODE]5@@[OUT]1
- msgid "Stay strong."
- msgstr ""
-
- #. -- [EVENT] --Sea storm(17)@@+[NODE]6@@[STORY]
- msgid ""
- "You hold on and weather the storm well enough, but not without losing some "
- "equipment. "
- msgstr ""
-
- #. -- [EVENT] --Sea storm(17)@@+[NODE]6@@[OUT]1
- #. -- [EVENT] --Sea storm(17)@@+[NODE]10@@[OUT]1
- #. -- [EVENT] --Sea storm(17)@@+[NODE]10@@[OUT]2
- #. -- [EVENT] --Sea storm(17)@@+[NODE]21@@[OUT]1
- #. -- [EVENT] --Sea storm(17)@@+[NODE]21@@[OUT]2
- #. -- [EVENT] --Sea storm(17)@@+[NODE]21@@[OUT]3
- #. -- [EVENT] --Sea storm(17)@@+[NODE]23@@[OUT]1
- #. -- [EVENT] --Sea storm(17)@@+[NODE]28@@[OUT]1
- #. -- [EVENT] --Sea storm(17)@@+[NODE]28@@[OUT]2
- msgid "Journey on."
- msgstr ""
-
- #. -- [EVENT] --Sea storm(17)@@+[NODE]10@@[STORY]
- msgid ""
- "You hold on and weather the storm. In the deep, troubled waters, you even "
- "discover the wreckage of a ship to plunder."
- msgstr ""
-
- #. -- [EVENT] --Sea storm(17)@@+[NODE]14@@[STORY]
- msgid "In the wreckage, you find a dog still clinging to life."
- msgstr ""
-
- #. -- [EVENT] --Sea storm(17)@@+[NODE]14@@[OUT]1
- msgid "Take the dog, search the wreckage, and leave."
- msgstr ""
-
- #. -- [EVENT] --Sea storm(17)@@+[NODE]21@@[STORY]
- msgid ""
- "The winds favour your path and carry you away from the storm. You feel "
- "Stribog's blessing upon you. "
- msgstr ""
-
- #. -- [EVENT] --Sea storm(17)@@+[NODE]23@@[STORY]
- msgid ""
- "The storm does not ease. You feel Stribog's grace has not blessed you on "
- "this day.You lose some of your equipment and some of you fall ill."
- msgstr ""
-
- #. -- [EVENT] --Sea storm(17)@@+[NODE]28@@[STORY]
- msgid ""
- "You find a path to safety, and in the deep, troubled waters, you discover "
- "the wreckage of a ship to plunder."
- msgstr ""
|