#, fuzzy msgid "" msgstr "" "MIME-Version: 1.0\n" "Content-Transfer-Encoding: 8bit\n" "Content-Type: text/plain; charset=UTF-8\n" "Project-Id-Version: \n" "POT-Creation-Date: \n" #. -- [EVENT] --SeaFish1(0)@@+[NODE]2@@[STORY] #. -- [EVENT] --SeaFish2(1)@@+[NODE]2@@[STORY] #. -- [EVENT] --SeaFish3(2)@@+[NODE]2@@[STORY] #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]2@@[STORY] msgid "On a shallow reef, you see a shipwreck. " msgstr "" #. -- [EVENT] --SeaFish1(0)@@+[NODE]2@@[OUT]1 #. -- [EVENT] --SeaFish2(1)@@+[NODE]2@@[OUT]1 #. -- [EVENT] --SeaFish3(2)@@+[NODE]2@@[OUT]1 #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]2@@[OUT]1 msgid "Swim over to check for anything useful." msgstr "" #. -- [EVENT] --SeaFish1(0)@@+[NODE]2@@[OUT]2 #. -- [EVENT] --SeaFish2(1)@@+[NODE]2@@[OUT]2 #. -- [EVENT] --SeaFish3(2)@@+[NODE]2@@[OUT]2 #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]2@@[OUT]2 msgid "Leave it be." msgstr "" #. -- [EVENT] --SeaFish1(0)@@+[NODE]6@@[STORY] #. -- [EVENT] --SeaFish2(1)@@+[NODE]6@@[STORY] msgid "" "The ship is old but it seems to have belonged to goblins, judging by the " "style.Their handiwork is known to survive harsh conditions, so perhaps you " "can find something of use. But there are packs of sea creatures swarming the " "deck, so you'll need to be rid of them first." msgstr "" #. -- [EVENT] --SeaFish1(0)@@+[NODE]6@@[OUT]1 #. -- [EVENT] --SeaFish2(1)@@+[NODE]6@@[OUT]1 #. -- [EVENT] --SeaFish3(2)@@+[NODE]6@@[OUT]1 msgid "Kill the fish." msgstr "" #. -- [EVENT] --SeaFish1(0)@@+[NODE]6@@[OUT]2 #. -- [EVENT] --SeaFish2(1)@@+[NODE]6@@[OUT]2 #. -- [EVENT] --SeaFish3(2)@@+[NODE]6@@[OUT]2 #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]6@@[OUT]2 #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]47@@[OUT]2 msgid "[Hunter] Hunt the fish." msgstr "" #. -- [EVENT] --SeaFish1(0)@@+[NODE]6@@[OUT]3 #. -- [EVENT] --SeaFish2(1)@@+[NODE]6@@[OUT]3 #. -- [EVENT] --SeaFish3(2)@@+[NODE]6@@[OUT]3 #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]6@@[OUT]3 #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]47@@[OUT]3 msgid "" "[Water demon] Salt water is bad. But jump in quick and take what you can, " "the little fish won't bother you." msgstr "" #. -- [EVENT] --SeaFish1(0)@@+[NODE]7@@[STORY] #. -- [EVENT] --SeaFish2(1)@@+[NODE]7@@[STORY] msgid "" "With the fish gone, you swim to the deck and search for any goods.You spot a " "carved chest, and sitting by it, you spot a ghost, staring hopelessly into " "the depths of the sea before him." msgstr "" #. -- [EVENT] --SeaFish1(0)@@+[NODE]7@@[OUT]1 #. -- [EVENT] --SeaFish2(1)@@+[NODE]7@@[OUT]1 msgid "Take the chest and ignore the ghost." msgstr "" #. -- [EVENT] --SeaFish1(0)@@+[NODE]7@@[OUT]2 #. -- [EVENT] --SeaFish2(1)@@+[NODE]7@@[OUT]2 msgid "Take the chest but gesture for the ghost to come up and speak to you." msgstr "" #. -- [EVENT] --SeaFish1(0)@@+[NODE]9@@[STORY] #. -- [EVENT] --SeaFish2(1)@@+[NODE]9@@[STORY] #. -- [EVENT] --SeaFish3(2)@@+[NODE]9@@[STORY] msgid "" "The ghost appears on your ship:'Why do you call me here? I cannot come with " "you. I am bound here, because I failed to guide my friends through the " "spirit storm. They are gone now, but I remain.'" msgstr "" #. -- [EVENT] --SeaFish1(0)@@+[NODE]9@@[OUT]1 #. -- [EVENT] --SeaFish2(1)@@+[NODE]9@@[OUT]1 msgid "" "[Goblin shaman] Tell him you can bind him to your service instead if he " "likes? It isn't right that he should be stuck here so long. Even if the " "penance was deserved. " msgstr "" #. -- [EVENT] --SeaFish1(0)@@+[NODE]9@@[OUT]2 #. -- [EVENT] --SeaFish2(1)@@+[NODE]9@@[OUT]2 msgid "" "Does he know what he was bound to, perhaps now you are here, he could serve " "you and so wash away the failure?" msgstr "" #. -- [EVENT] --SeaFish1(0)@@+[NODE]10@@[STORY] #. -- [EVENT] --SeaFish2(1)@@+[NODE]10@@[STORY] msgid "" "'Yes, we could try. But I warn you, whatever force keeps me here, it could " "curse you.'" msgstr "" #. -- [EVENT] --SeaFish1(0)@@+[NODE]10@@[OUT]1 #. -- [EVENT] --SeaFish2(1)@@+[NODE]10@@[OUT]1 msgid "[Magic user] Say you will try to do it the safest way possible. " msgstr "" #. -- [EVENT] --SeaFish1(0)@@+[NODE]10@@[OUT]2 #. -- [EVENT] --SeaFish2(1)@@+[NODE]10@@[OUT]2 msgid "Nod and tell him you will try anyway." msgstr "" #. -- [EVENT] --SeaFish1(0)@@+[NODE]10@@[OUT]3 #. -- [EVENT] --SeaFish2(1)@@+[NODE]10@@[OUT]3 msgid "Retreat and say that you will not risk it. Bid him farewell." msgstr "" #. -- [EVENT] --SeaFish1(0)@@+[NODE]13@@[STORY] #. -- [EVENT] --SeaFish2(1)@@+[NODE]13@@[STORY] msgid "The ghost flickers and disappears and you feel a curse upon you. " msgstr "" #. -- [EVENT] --SeaFish1(0)@@+[NODE]13@@[OUT]1 #. -- [EVENT] --SeaFish1(0)@@+[NODE]19@@[OUT]1 #. -- [EVENT] --SeaFish1(0)@@+[NODE]31@@[OUT]1 #. -- [EVENT] --SeaFish2(1)@@+[NODE]13@@[OUT]1 #. -- [EVENT] --SeaFish2(1)@@+[NODE]19@@[OUT]1 #. -- [EVENT] --SeaFish2(1)@@+[NODE]31@@[OUT]1 #. -- [EVENT] --SeaFish3(2)@@+[NODE]13@@[OUT]1 #. -- [EVENT] --SeaFish3(2)@@+[NODE]19@@[OUT]1 #. -- [EVENT] --HauntedShip(3)@@+[NODE]11@@[OUT]1 #. -- [EVENT] --HauntedShip(3)@@+[NODE]17@@[OUT]1 #. -- [EVENT] --HauntedShip(3)@@+[NODE]18@@[OUT]1 #. -- [EVENT] --HauntedShip(3)@@+[NODE]23@@[OUT]1 #. -- [EVENT] --HauntedShip(3)@@+[NODE]28@@[OUT]1 #. -- [EVENT] --HauntedShip2(4)@@+[NODE]11@@[OUT]1 #. -- [EVENT] --HauntedShip2(4)@@+[NODE]17@@[OUT]1 #. -- [EVENT] --HauntedShip2(4)@@+[NODE]18@@[OUT]1 #. -- [EVENT] --HauntedShip2(4)@@+[NODE]23@@[OUT]1 #. -- [EVENT] --HauntedShip2(4)@@+[NODE]28@@[OUT]1 #. -- [EVENT] --Czytlica(5)@@+[NODE]7@@[OUT]1 #. -- [EVENT] --Czytlica(5)@@+[NODE]8@@[OUT]1 #. -- [EVENT] --Czytlica(5)@@+[NODE]10@@[OUT]1 #. -- [EVENT] --Czytlica(5)@@+[NODE]12@@[OUT]1 #. -- [EVENT] --Czytlica(5)@@+[NODE]16@@[OUT]1 #. -- [EVENT] --Czytlica(5)@@+[NODE]21@@[OUT]1 #. -- [EVENT] --Czytlica(5)@@+[NODE]22@@[OUT]1 #. -- [EVENT] --Czytlica(5)@@+[NODE]30@@[OUT]1 #. -- [EVENT] --Czytlica(5)@@+[NODE]41@@[OUT]1 #. -- [EVENT] --Czytlica(5)@@+[NODE]43@@[OUT]1 #. -- [EVENT] --Czytlica(5)@@+[NODE]47@@[OUT]1 #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]13@@[OUT]1 #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]19@@[OUT]1 #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]47@@[OUT]4 #. -- [EVENT] --FloatingLoot(7)@@+[NODE]2@@[OUT]3 #. -- [EVENT] --FloatingLoot(7)@@+[NODE]5@@[OUT]1 #. -- [EVENT] --FloatingLoot(7)@@+[NODE]9@@[OUT]1 #. -- [EVENT] --FloatingLoot3(12)@@+[NODE]2@@[OUT]3 #. -- [EVENT] --FloatingLoot3(12)@@+[NODE]5@@[OUT]1 #. -- [EVENT] --FloatingLoot3(12)@@+[NODE]9@@[OUT]1 #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]7@@[OUT]1 #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]11@@[OUT]1 #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]14@@[OUT]1 #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]16@@[OUT]1 #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]19@@[OUT]1 #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]26@@[OUT]1 #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]27@@[OUT]1 #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]29@@[OUT]1 #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]35@@[OUT]1 #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]38@@[OUT]1 #. -- [EVENT] --CargoShipwreck1(14)@@+[NODE]2@@[OUT]4 #. -- [EVENT] --CargoShipwreck1(14)@@+[NODE]6@@[OUT]1 #. -- [EVENT] --CargoShipwreck1(14)@@+[NODE]15@@[OUT]1 #. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]2@@[OUT]4 #. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]6@@[OUT]1 #. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]15@@[OUT]1 #. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]17@@[OUT]1 #. -- [EVENT] --FloatingLoot5(18)@@+[NODE]2@@[OUT]3 #. -- [EVENT] --FloatingLoot5(18)@@+[NODE]5@@[OUT]1 #. -- [EVENT] --FloatingLoot5(18)@@+[NODE]9@@[OUT]1 msgid "Leave." msgstr "" #. -- [EVENT] --SeaFish1(0)@@+[NODE]19@@[STORY] #. -- [EVENT] --SeaFish2(1)@@+[NODE]19@@[STORY] #. -- [EVENT] --SeaFish3(2)@@+[NODE]19@@[STORY] #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]19@@[STORY] msgid "The fish beat you badly and force you to flee." msgstr "" #. -- [EVENT] --SeaFish1(0)@@+[NODE]22@@[STORY] #. -- [EVENT] --SeaFish2(1)@@+[NODE]22@@[STORY] #. -- [EVENT] --SeaFish3(2)@@+[NODE]22@@[STORY] #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]22@@[STORY] msgid "" "You search the shipwreck and see that it is very fresh, in fact, you can see " "something, or someone struggling to swim to the surface, but they are being " "attacked by swarms of nasty fish!" msgstr "" #. -- [EVENT] --SeaFish1(0)@@+[NODE]22@@[OUT]1 #. -- [EVENT] --SeaFish2(1)@@+[NODE]22@@[OUT]1 #. -- [EVENT] --SeaFish3(2)@@+[NODE]22@@[OUT]1 #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]22@@[OUT]1 msgid "Help them and attack the fish." msgstr "" #. -- [EVENT] --SeaFish1(0)@@+[NODE]22@@[OUT]2 #. -- [EVENT] --SeaFish2(1)@@+[NODE]22@@[OUT]2 #. -- [EVENT] --SeaFish3(2)@@+[NODE]22@@[OUT]2 #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]22@@[OUT]2 msgid "" "Throw some meat out from your boat to attract the fish away from the person." msgstr "" #. -- [EVENT] --SeaFish1(0)@@+[NODE]22@@[OUT]3 #. -- [EVENT] --SeaFish2(1)@@+[NODE]22@@[OUT]3 #. -- [EVENT] --SeaFish3(2)@@+[NODE]22@@[OUT]3 #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]22@@[OUT]3 msgid "" "Use this opportunity to pillage the shipwreck without fighting the fish. " msgstr "" #. -- [EVENT] --SeaFish1(0)@@+[NODE]26@@[STORY] #. -- [EVENT] --SeaFish2(1)@@+[NODE]26@@[STORY] msgid "You've heroically rescued... a dog." msgstr "" #. -- [EVENT] --SeaFish1(0)@@+[NODE]26@@[OUT]1 #. -- [EVENT] --SeaFish1(0)@@+[NODE]28@@[OUT]1 #. -- [EVENT] --SeaFish2(1)@@+[NODE]26@@[OUT]1 #. -- [EVENT] --SeaFish2(1)@@+[NODE]28@@[OUT]1 #. -- [EVENT] --SeaFish3(2)@@+[NODE]26@@[OUT]1 #. -- [EVENT] --SeaFish3(2)@@+[NODE]28@@[OUT]1 #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]26@@[OUT]1 #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]28@@[OUT]1 msgid "Well, good. Loot the ship also and leave." msgstr "" #. -- [EVENT] --SeaFish1(0)@@+[NODE]28@@[STORY] #. -- [EVENT] --SeaFish2(1)@@+[NODE]28@@[STORY] msgid "You've heroically rescued... a cat." msgstr "" #. -- [EVENT] --SeaFish1(0)@@+[NODE]31@@[STORY] #. -- [EVENT] --SeaFish2(1)@@+[NODE]31@@[STORY] msgid "" "'Yes, you I will serve willingly and I trust you can make this transition " "safe for us both, let us leave this wretched shipwreck.'" msgstr "" #. -- [EVENT] --SeaFish3(2)@@+[NODE]6@@[STORY] msgid "" "The ship is old but it seems to have belonged to orcs, judging by the crude " "style.Orcs are known for their sturdy metalworks, perhaps something survived " "this crash. But there are packs of sea creatures swarming the deck, so " "you'll need to be rid of them first." msgstr "" #. -- [EVENT] --SeaFish3(2)@@+[NODE]7@@[STORY] msgid "" "With the fish gone, you swim to the deck and search for any goods.You spot " "several corpses, picked clean by the fish. But you also see a wraith, " "aimlessly roaming the deck. " msgstr "" #. -- [EVENT] --SeaFish3(2)@@+[NODE]7@@[OUT]1 #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]7@@[OUT]1 msgid "Ignore the wraith and loot what you can." msgstr "" #. -- [EVENT] --SeaFish3(2)@@+[NODE]7@@[OUT]2 #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]7@@[OUT]2 msgid "" "his wraith does not seem instantly aggressive, perhaps there is a way to " "capture it. Go in and try." msgstr "" #. -- [EVENT] --SeaFish3(2)@@+[NODE]9@@[OUT]1 #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]9@@[OUT]1 #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]44@@[OUT]1 msgid "" "[Witch] Examine the remains, perhaps someone here controlled the wraith." msgstr "" #. -- [EVENT] --SeaFish3(2)@@+[NODE]9@@[OUT]2 #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]9@@[OUT]2 #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]44@@[OUT]2 msgid "" "Examine the wraith, perhaps there is an object here that controls its " "existence?" msgstr "" #. -- [EVENT] --SeaFish3(2)@@+[NODE]10@@[STORY] #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]10@@[STORY] #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]45@@[STORY] msgid "" "You do see one of the fallen orcs wield a totem of sorts, this was likely an " "orc witch and this object may help you control this wraith - or it may hurt " "you, it is never safe to meddle with dead witch's belongings. " msgstr "" #. -- [EVENT] --SeaFish3(2)@@+[NODE]10@@[OUT]1 #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]10@@[OUT]1 #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]45@@[OUT]1 msgid "[Magic user] Take this totem and try to control its magic." msgstr "" #. -- [EVENT] --SeaFish3(2)@@+[NODE]10@@[OUT]2 #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]10@@[OUT]2 #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]45@@[OUT]2 msgid "Take the totem and see what happens." msgstr "" #. -- [EVENT] --SeaFish3(2)@@+[NODE]10@@[OUT]3 #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]10@@[OUT]3 msgid "Retreat and just loot this place." msgstr "" #. -- [EVENT] --SeaFish3(2)@@+[NODE]13@@[STORY] #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]13@@[STORY] msgid "" "The totem pierces your skin and makes you ill while the wraith disappears." msgstr "" #. -- [EVENT] --SeaFish3(2)@@+[NODE]26@@[STORY] #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]26@@[STORY] msgid "You've heroically rescued... a trained wolf." msgstr "" #. -- [EVENT] --SeaFish3(2)@@+[NODE]28@@[STORY] #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]28@@[STORY] msgid "You've heroically rescued... a trained bear." msgstr "" #. -- [EVENT] --SeaFish3(2)@@+[NODE]31@@[STORY] #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]31@@[STORY] msgid "" "You spot a totem in the hands of a fallen orc witch. You can take it and " "thus control this wretched being. " msgstr "" #. -- [EVENT] --SeaFish3(2)@@+[NODE]31@@[OUT]1 #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]31@@[OUT]1 msgid "Loot the place and leave." msgstr "" #. -- [EVENT] --HauntedShip(3)@@+[NODE]2@@[STORY] #. -- [EVENT] --HauntedShip2(4)@@+[NODE]2@@[STORY] msgid "You spot a shipwreck sitting atop some rocks. " msgstr "" #. -- [EVENT] --HauntedShip(3)@@+[NODE]2@@[OUT]1 #. -- [EVENT] --HauntedShip2(4)@@+[NODE]2@@[OUT]1 msgid "Investigate." msgstr "" #. -- [EVENT] --HauntedShip(3)@@+[NODE]2@@[OUT]2 #. -- [EVENT] --HauntedShip2(4)@@+[NODE]2@@[OUT]2 msgid "Ignore it." msgstr "" #. -- [EVENT] --HauntedShip(3)@@+[NODE]3@@[STORY] #. -- [EVENT] --HauntedShip2(4)@@+[NODE]3@@[STORY] msgid "The vessel was large and likely still holds some treasures. " msgstr "" #. -- [EVENT] --HauntedShip(3)@@+[NODE]3@@[OUT]1 #. -- [EVENT] --HauntedShip2(4)@@+[NODE]3@@[OUT]1 msgid "[Perception] Observe it." msgstr "" #. -- [EVENT] --HauntedShip(3)@@+[NODE]3@@[OUT]2 #. -- [EVENT] --HauntedShip2(4)@@+[NODE]3@@[OUT]2 msgid "[Unliving] Observe it. " msgstr "" #. -- [EVENT] --HauntedShip(3)@@+[NODE]3@@[OUT]3 #. -- [EVENT] --HauntedShip2(4)@@+[NODE]3@@[OUT]3 msgid "[Magic user] Get a sense of this ship first." msgstr "" #. -- [EVENT] --HauntedShip(3)@@+[NODE]3@@[OUT]4 #. -- [EVENT] --HauntedShip2(4)@@+[NODE]3@@[OUT]4 msgid "Go in." msgstr "" #. -- [EVENT] --HauntedShip(3)@@+[NODE]5@@[STORY] #. -- [EVENT] --HauntedShip2(4)@@+[NODE]5@@[STORY] msgid "" "You spot unnatural movement aboard, it is likely the unliving haunt this " "ship." msgstr "" #. -- [EVENT] --HauntedShip(3)@@+[NODE]5@@[OUT]1 #. -- [EVENT] --HauntedShip(3)@@+[NODE]19@@[OUT]1 #. -- [EVENT] --HauntedShip(3)@@+[NODE]20@@[OUT]1 #. -- [EVENT] --HauntedShip2(4)@@+[NODE]5@@[OUT]1 #. -- [EVENT] --HauntedShip2(4)@@+[NODE]19@@[OUT]1 #. -- [EVENT] --HauntedShip2(4)@@+[NODE]20@@[OUT]1 msgid "" "[Magic user] Some dark magic lingers here. Prepare a ritual to cleanse this " "place and thus release these poor souls. " msgstr "" #. -- [EVENT] --HauntedShip(3)@@+[NODE]5@@[OUT]2 #. -- [EVENT] --HauntedShip(3)@@+[NODE]19@@[OUT]2 #. -- [EVENT] --HauntedShip(3)@@+[NODE]20@@[OUT]2 #. -- [EVENT] --HauntedShip2(4)@@+[NODE]5@@[OUT]2 #. -- [EVENT] --HauntedShip2(4)@@+[NODE]19@@[OUT]2 #. -- [EVENT] --HauntedShip2(4)@@+[NODE]20@@[OUT]2 msgid "" "[Unliving] They will likely only attack warm-blooded creatures, go in " "carefully and loot the place." msgstr "" #. -- [EVENT] --HauntedShip(3)@@+[NODE]5@@[OUT]3 #. -- [EVENT] --HauntedShip(3)@@+[NODE]11@@[OUT]2 #. -- [EVENT] --HauntedShip(3)@@+[NODE]19@@[OUT]3 #. -- [EVENT] --HauntedShip(3)@@+[NODE]20@@[OUT]3 #. -- [EVENT] --HauntedShip(3)@@+[NODE]21@@[OUT]1 #. -- [EVENT] --HauntedShip(3)@@+[NODE]29@@[OUT]2 #. -- [EVENT] --HauntedShip2(4)@@+[NODE]5@@[OUT]3 #. -- [EVENT] --HauntedShip2(4)@@+[NODE]11@@[OUT]2 #. -- [EVENT] --HauntedShip2(4)@@+[NODE]19@@[OUT]3 #. -- [EVENT] --HauntedShip2(4)@@+[NODE]20@@[OUT]3 #. -- [EVENT] --HauntedShip2(4)@@+[NODE]21@@[OUT]1 #. -- [EVENT] --HauntedShip2(4)@@+[NODE]29@@[OUT]2 #. -- [EVENT] --Czytlica(5)@@+[NODE]3@@[OUT]2 #. -- [EVENT] --Czytlica(5)@@+[NODE]6@@[OUT]2 #. -- [EVENT] --Czytlica(5)@@+[NODE]37@@[OUT]3 msgid "Attack!" msgstr "" #. -- [EVENT] --HauntedShip(3)@@+[NODE]5@@[OUT]4 #. -- [EVENT] --HauntedShip(3)@@+[NODE]19@@[OUT]4 #. -- [EVENT] --HauntedShip(3)@@+[NODE]20@@[OUT]4 #. -- [EVENT] --HauntedShip2(4)@@+[NODE]5@@[OUT]4 #. -- [EVENT] --HauntedShip2(4)@@+[NODE]19@@[OUT]4 #. -- [EVENT] --HauntedShip2(4)@@+[NODE]20@@[OUT]4 msgid "Leave this place." msgstr "" #. -- [EVENT] --HauntedShip(3)@@+[NODE]7@@[STORY] #. -- [EVENT] --HauntedShip2(4)@@+[NODE]7@@[STORY] msgid "" "The dark spell is broken and the unliving collapse. Their souls are free " "now. " msgstr "" #. -- [EVENT] --HauntedShip(3)@@+[NODE]7@@[OUT]1 #. -- [EVENT] --HauntedShip(3)@@+[NODE]15@@[OUT]1 #. -- [EVENT] --HauntedShip2(4)@@+[NODE]7@@[OUT]1 #. -- [EVENT] --HauntedShip2(4)@@+[NODE]15@@[OUT]1 msgid "Loot the ship and leave." msgstr "" #. -- [EVENT] --HauntedShip(3)@@+[NODE]11@@[STORY] #. -- [EVENT] --HauntedShip2(4)@@+[NODE]11@@[STORY] msgid "" "Whatever dark magic is at work here is too strong for you and you feel its " "power affect you. " msgstr "" #. -- [EVENT] --HauntedShip(3)@@+[NODE]15@@[STORY] #. -- [EVENT] --HauntedShip2(4)@@+[NODE]15@@[STORY] msgid "The unliving are beaten and should not get up for a time. " msgstr "" #. -- [EVENT] --HauntedShip(3)@@+[NODE]17@@[STORY] #. -- [EVENT] --HauntedShip2(4)@@+[NODE]17@@[STORY] msgid "The unliving beat you badly and force you to flee." msgstr "" #. -- [EVENT] --HauntedShip(3)@@+[NODE]18@@[STORY] #. -- [EVENT] --HauntedShip2(4)@@+[NODE]18@@[STORY] msgid "" "You go in and loot the ship without the unliving noticing your presence." msgstr "" #. -- [EVENT] --HauntedShip(3)@@+[NODE]19@@[STORY] #. -- [EVENT] --HauntedShip2(4)@@+[NODE]19@@[STORY] msgid "" "Your unliving kin is bound to this shipwreck. They will attack any living " "soul that approaches." msgstr "" #. -- [EVENT] --HauntedShip(3)@@+[NODE]20@@[STORY] #. -- [EVENT] --HauntedShip2(4)@@+[NODE]20@@[STORY] msgid "" "The unliving are bound by a dark spell to this shipwreck. They will attack " "any living soul that approaches." msgstr "" #. -- [EVENT] --HauntedShip(3)@@+[NODE]21@@[STORY] #. -- [EVENT] --HauntedShip2(4)@@+[NODE]21@@[STORY] msgid "You go in and quickly realise you are surrounded by the unliving!" msgstr "" #. -- [EVENT] --HauntedShip(3)@@+[NODE]21@@[OUT]2 #. -- [EVENT] --HauntedShip2(4)@@+[NODE]21@@[OUT]2 msgid "Try to escape." msgstr "" #. -- [EVENT] --HauntedShip(3)@@+[NODE]23@@[STORY] #. -- [EVENT] --HauntedShip2(4)@@+[NODE]23@@[STORY] msgid "You manage to run before they get to you." msgstr "" #. -- [EVENT] --HauntedShip(3)@@+[NODE]28@@[STORY] #. -- [EVENT] --HauntedShip2(4)@@+[NODE]28@@[STORY] msgid "You manage to escape but not without scrapes. " msgstr "" #. -- [EVENT] --HauntedShip(3)@@+[NODE]29@@[STORY] #. -- [EVENT] --HauntedShip2(4)@@+[NODE]29@@[STORY] msgid "You stopped running, what now?" msgstr "" #. -- [EVENT] --HauntedShip(3)@@+[NODE]29@@[OUT]1 #. -- [EVENT] --HauntedShip2(4)@@+[NODE]29@@[OUT]1 msgid "Keep running!" msgstr "" #. -- [EVENT] --Czytlica(5)@@+[NODE]2@@[STORY] msgid "" "The waters are calm, the skies clear and you hear a faint yet alluring song " "carried on the waves. " msgstr "" #. -- [EVENT] --Czytlica(5)@@+[NODE]2@@[OUT]1 msgid "" "[Magic user] There is magic at work here. Prepare yourself for an attack." msgstr "" #. -- [EVENT] --Czytlica(5)@@+[NODE]2@@[OUT]2 msgid "" "[Water demon or syrin] You know this trick, an enchanted song to lure " "victims into a trap. Nasty sea creatures copying your mo. Stay ready for " "this poor excuse of entrapment." msgstr "" #. -- [EVENT] --Czytlica(5)@@+[NODE]2@@[OUT]3 msgid "Keep going." msgstr "" #. -- [EVENT] --Czytlica(5)@@+[NODE]3@@[STORY] #. -- [EVENT] --Czytlica(5)@@+[NODE]6@@[STORY] msgid "" "The closer you get to the song, the stronger you feel the magic that " "accompanies it and even with the knowledge, you will have to fight this " "enchantment.You see several sea demons surround your boat and circle as they " "sing. Because you were prepared, you can try to attack the physically also." msgstr "" #. -- [EVENT] --Czytlica(5)@@+[NODE]3@@[OUT]1 msgid "Fight this enchantment!" msgstr "" #. -- [EVENT] --Czytlica(5)@@+[NODE]6@@[OUT]1 msgid "Fight them with your own spirit!" msgstr "" #. -- [EVENT] --Czytlica(5)@@+[NODE]6@@[OUT]3 msgid "" "Shout out to these sea demonettes and tell them to stop this nonsense, now!" msgstr "" #. -- [EVENT] --Czytlica(5)@@+[NODE]7@@[STORY] #. -- [EVENT] --Czytlica(5)@@+[NODE]47@@[STORY] msgid "" "You break through the enchantment, and see three, very surprised sea demons " "staring at you. They blink a few times, then smile:'You broke free, and so " "you can see the true faces of us three. May the seas reward you.'They swim " "away but blow you a sweet kiss. " msgstr "" #. -- [EVENT] --Czytlica(5)@@+[NODE]8@@[STORY] msgid "" "You kill the sea demons and loot their fishy bodies. Upon examination, they " "were likely the czytlica, half human females half fish, known to drag their " "victims to their deep, underworld lairs." msgstr "" #. -- [EVENT] --Czytlica(5)@@+[NODE]10@@[STORY] msgid "" "The sea demons swarm your boat and feed on your spirit energy. They also " "drag one of you into the depths of the sea!But, sometime later, the sea " "carries a child for you, likely born out of the sea demons mischief." msgstr "" #. -- [EVENT] --Czytlica(5)@@+[NODE]12@@[STORY] msgid "" "The sea demons swarm your boat and feed on your spirit energy and try to " "drag one of you into the waters, but luckily manage only to take a backpack." msgstr "" #. -- [EVENT] --Czytlica(5)@@+[NODE]16@@[STORY] msgid "" "You break through the enchantment, and see three, very surprised sea demons " "staring at you. They blink a few times, then smile:'You broke free, you're " "like us? But you live in those sad small tear drops you call lakes and " "rivers. How sad.'They swim away but blow you a sweet kiss. " msgstr "" #. -- [EVENT] --Czytlica(5)@@+[NODE]18@@[STORY] msgid "" "'You're like us? But you live in those sad small tear drops you call lakes " "and rivers. How sad. We shall not take you, it would be no fun at all.'" msgstr "" #. -- [EVENT] --Czytlica(5)@@+[NODE]18@@[OUT]1 #. -- [EVENT] --Czytlica(5)@@+[NODE]38@@[OUT]1 msgid "Ask them what they are?" msgstr "" #. -- [EVENT] --Czytlica(5)@@+[NODE]18@@[OUT]2 #. -- [EVENT] --Czytlica(5)@@+[NODE]38@@[OUT]2 msgid "Swim away." msgstr "" #. -- [EVENT] --Czytlica(5)@@+[NODE]19@@[STORY] msgid "" "'We are named czytlica, some call us sirens too, but this may be because of " "your syrin who sings our songs on land.The jurata, our queens, claimed the " "seas when the earth broke, now we are masters here, away from the land and " "your small ponds.'" msgstr "" #. -- [EVENT] --Czytlica(5)@@+[NODE]19@@[OUT]1 msgid "" "[Syrin] Yes, it seems you two do share something, although they seem more " "like your angry sisters alkhonost. Still, wish them well and depart." msgstr "" #. -- [EVENT] --Czytlica(5)@@+[NODE]19@@[OUT]2 msgid "" "[Vodnik] Preposterous. The underwater is your domain, no queen claims " "dominion! Rubbish..." msgstr "" #. -- [EVENT] --Czytlica(5)@@+[NODE]19@@[OUT]3 msgid "Nod and thank them for their time then swim away." msgstr "" #. -- [EVENT] --Czytlica(5)@@+[NODE]21@@[STORY] #. -- [EVENT] --Czytlica(5)@@+[NODE]22@@[STORY] msgid "" "'We like you, here, have this gift. May the sea waters stay calm for your " "journey!'" msgstr "" #. -- [EVENT] --Czytlica(5)@@+[NODE]24@@[STORY] msgid "" "'Would you like to meet our queen and say this to her face? We warn you, it " "will not be nice?'" msgstr "" #. -- [EVENT] --Czytlica(5)@@+[NODE]24@@[OUT]1 msgid "Yes, accept the challenge!" msgstr "" #. -- [EVENT] --Czytlica(5)@@+[NODE]24@@[OUT]2 msgid "" "No, say you did not mean to offend and thank them for not fighting, all " "water demons should stick together after all." msgstr "" #. -- [EVENT] --Czytlica(5)@@+[NODE]26@@[STORY] msgid "" "The jurata queen came in all her sea glory, but in the end, she bows to " "your seniority:'I am but a young queen, you a seasoned lord. I shall pay " "tribute to your domain and watch your ship go safe through my waters. Be " "well, king.'" msgstr "" #. -- [EVENT] --Czytlica(5)@@+[NODE]26@@[OUT]1 msgid "Bow to her in thanks." msgstr "" #. -- [EVENT] --Czytlica(5)@@+[NODE]26@@[OUT]2 msgid "Nod to your subject." msgstr "" #. -- [EVENT] --Czytlica(5)@@+[NODE]28@@[STORY] msgid "" "The jurata queen came in all her sea glory:'I am but a young queen, you a " "seasoned lord and yet, it is my youth and power that surpasses you old " "traditions! Now, bow to me, or die.'Her words carry a command that you know " "will break you. She truly is the queen of these waters." msgstr "" #. -- [EVENT] --Czytlica(5)@@+[NODE]28@@[OUT]1 msgid "Bow down to her and offer tribute." msgstr "" #. -- [EVENT] --Czytlica(5)@@+[NODE]28@@[OUT]2 msgid "Defy her, even if it means death!" msgstr "" #. -- [EVENT] --Czytlica(5)@@+[NODE]30@@[STORY] msgid "'I accept your tribute, prince of the sweet waters. You may leave.'" msgstr "" #. -- [EVENT] --Czytlica(5)@@+[NODE]33@@[STORY] msgid "" "'How bold, and defiant. You will be one of my lovers, yes.'She clicks her " "fingers and you follow her into the depths of your new home, forsaking all " "else...'And you, you nurtured such a specimen, you shall take my child and " "show it your strange world. now leave.'" msgstr "" #. -- [EVENT] --Czytlica(5)@@+[NODE]33@@[OUT]1 msgid "Leave, if you have enough folk to do so..." msgstr "" #. -- [EVENT] --Czytlica(5)@@+[NODE]37@@[STORY] msgid "" "You feel the demons have drained some of your spirit while you talked, but " "they stopped.'You're like us? But you live in those sad small tear drops you " "call lakes and rivers. How sad. We shall not take you, if you pay us " "tribute. Or, you could willingly join us for some fun? We don't guarantee " "safety though.' They giggle and jump some hoops in the water." msgstr "" #. -- [EVENT] --Czytlica(5)@@+[NODE]37@@[OUT]1 msgid "Pay if you can." msgstr "" #. -- [EVENT] --Czytlica(5)@@+[NODE]37@@[OUT]2 msgid "Say you cannot pay, so you will join the 'fun'." msgstr "" #. -- [EVENT] --Czytlica(5)@@+[NODE]38@@[STORY] msgid "'Good, we accept.'" msgstr "" #. -- [EVENT] --Czytlica(5)@@+[NODE]41@@[STORY] msgid "" "Sea water does not agree with you and you feel sick from the mad dance the " "czytlica demons draw you into.You do not recall what happened, next, only " "that you are happy to have woken up on the boat again." msgstr "" #. -- [EVENT] --Czytlica(5)@@+[NODE]43@@[STORY] msgid "" "Sea water does not agree with you and you feel sick from the mad dance the " "czytlica demons draw you into.You do not recall what happened, next, only " "that one of you is gone and sometime later, the sea carries a child for you, " "likely born out of the sea demons mischief." msgstr "" #. -- [EVENT] --Czytlica(5)@@+[NODE]44@@[STORY] msgid "" "The closer you get to the song, the stronger you feel the magic that " "accompanies it and even with the knowledge, you will have to fight this " "enchantment.You see several sea demons surround your boat and circle as they " "sing." msgstr "" #. -- [EVENT] --Czytlica(5)@@+[NODE]44@@[OUT]1 msgid "Fight this enchantment with your spirit!" msgstr "" #. -- [EVENT] --Czytlica(5)@@+[NODE]44@@[OUT]2 msgid "Try to resist with your mind!" msgstr "" #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]6@@[STORY] msgid "" "The ship is old but it seems to have belonged to orcs, judging by the crude " "style.Orcs are known for their sturdy metalworks, perhaps something survived " "this crash. But here are some small fish, and a larger shape swimming here." msgstr "" #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]6@@[OUT]1 #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]47@@[OUT]1 msgid "Kill the creatures." msgstr "" #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]6@@[OUT]4 msgid "" "The larger shape seems humanoid, try to call out to it, say you do not wish " "to fight." msgstr "" #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]7@@[STORY] msgid "" "The fish turned out to be some sea demon in the shape of part-woman-part-" "fish. Still, she is dead now and you are free to loot.You spot several " "corpses, picked clean by the fish. But you also see a wraith, aimlessly " "roaming the deck. " msgstr "" #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]9@@[STORY] #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]44@@[STORY] msgid "" "The wraith observes you but does not attack. It seems almost tiered. It " "wails and screeches, but so long as you do not come too close it ignores you." msgstr "" #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]36@@[STORY] msgid "" "The creature swims up to the surface, her body, part-fish-part woman and her " "voice melodic:'You do not wish to harm me? But I was the one who sunk this " "boat, I assumed you came to avenge them?'" msgstr "" #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]36@@[OUT]1 msgid "[Orc] Now that she mentions it, yes! Attack her." msgstr "" #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]36@@[OUT]2 msgid "" "Ask why she stuck around on her own if she thought she will get attacked?" msgstr "" #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]36@@[OUT]3 #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]40@@[OUT]2 msgid "Say you do not care, you are here to loot and she best stay away." msgstr "" #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]39@@[STORY] msgid "" "'I cannot leave. This was my initiation. I did it well, but... Well, I was " "supposed to bring a certain private part of the captain as trophy - he was a " "male you see, unusual for orcs - it is a stupid joke of my sisters, but " "made law by their words spoken officially.'" msgstr "" #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]39@@[OUT]1 msgid "And?" msgstr "" #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]40@@[STORY] msgid "" "'That damned captain got whiff of my task, or maybe it was just chance, but " "he locked himself in the cabin when the ship went down and there's a bloody " "ghost there now, and I am not good with ghosts...'" msgstr "" #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]40@@[OUT]1 msgid "If you go deal with the ghost, will she pay you?" msgstr "" #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]41@@[STORY] msgid "'Oh, right, go right ahead then.'She swims away." msgstr "" #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]41@@[OUT]1 msgid "Loot the place, avoiding any ghosts and leave." msgstr "" #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]42@@[STORY] msgid "'Yes, I will give you a precious artefact I found.'" msgstr "" #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]42@@[OUT]1 msgid "Agree to go deal with the ghost." msgstr "" #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]43@@[STORY] msgid "" "'Good, I leave you the present and will watch from afar. We will not talk " "again, but I wish you good winds and quiet waters.' She disappears into the " "waves and a bundle flats your way.You swim to the shipwreck and you spot " "several corpses, picked clean by the fish. But you also see a wraith, " "aimlessly roaming the deck. " msgstr "" #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]43@@[OUT]1 msgid "" "This wraith does not seem instantly aggressive, perhaps there is a way to " "capture it. Go in and try." msgstr "" #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]47@@[STORY] msgid "No one answers." msgstr "" #. -- [EVENT] --FloatingLoot(7)@@+[NODE]2@@[STORY] #. -- [EVENT] --FloatingLoot3(12)@@+[NODE]2@@[STORY] #. -- [EVENT] --FloatingLoot5(18)@@+[NODE]2@@[STORY] msgid "" "You spot some debris floating amongst some sharp rocks. The water is fairly " "calm but the rocks are very sharp and space between them is tight.You can " "try to swim for the potential loot with or without your boat. " msgstr "" #. -- [EVENT] --FloatingLoot(7)@@+[NODE]2@@[OUT]1 #. -- [EVENT] --FloatingLoot3(12)@@+[NODE]2@@[OUT]1 #. -- [EVENT] --FloatingLoot5(18)@@+[NODE]2@@[OUT]1 msgid "Take the boat in, slowly. " msgstr "" #. -- [EVENT] --FloatingLoot(7)@@+[NODE]2@@[OUT]2 #. -- [EVENT] --FloatingLoot3(12)@@+[NODE]2@@[OUT]2 #. -- [EVENT] --FloatingLoot5(18)@@+[NODE]2@@[OUT]2 msgid "Swim yourselves." msgstr "" #. -- [EVENT] --FloatingLoot(7)@@+[NODE]2@@[OUT]4 #. -- [EVENT] --FloatingLoot3(12)@@+[NODE]2@@[OUT]4 #. -- [EVENT] --FloatingLoot5(18)@@+[NODE]2@@[OUT]4 msgid "" "[Water demon] Salt water does not serve you well, but apart from feeling " "sick from it the swim should be no issue for you." msgstr "" #. -- [EVENT] --FloatingLoot(7)@@+[NODE]5@@[STORY] #. -- [EVENT] --FloatingLoot3(12)@@+[NODE]5@@[STORY] #. -- [EVENT] --FloatingLoot5(18)@@+[NODE]5@@[STORY] msgid "" "You manoeuvre the boat well enough to get to the debris and gather what you " "can. " msgstr "" #. -- [EVENT] --FloatingLoot(7)@@+[NODE]7@@[STORY] #. -- [EVENT] --FloatingLoot3(12)@@+[NODE]7@@[STORY] #. -- [EVENT] --FloatingLoot5(18)@@+[NODE]7@@[STORY] msgid "Your boat gets damaged and sinks!" msgstr "" #. -- [EVENT] --FloatingLoot(7)@@+[NODE]7@@[OUT]1 #. -- [EVENT] --FloatingLoot3(12)@@+[NODE]7@@[OUT]1 #. -- [EVENT] --FloatingLoot5(18)@@+[NODE]7@@[OUT]1 msgid "Swim to the shore as fast as you can!" msgstr "" #. -- [EVENT] --FloatingLoot(7)@@+[NODE]9@@[STORY] msgid "" "The rocks prove to be razor sharp and the waters not as calm as you thought. " "You get pretty banged up and swim back to your boat." msgstr "" #. -- [EVENT] --FloatingLoot3(12)@@+[NODE]9@@[STORY] #. -- [EVENT] --FloatingLoot5(18)@@+[NODE]9@@[STORY] msgid "" "The rocks prove to be razor sharp and the waters not as calm as you thought. " "You get pretty banged up and swim back to your boat and lose some of your " "equipment too." msgstr "" #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]2@@[STORY] msgid "" "As you plough through a stormy patch on the seas, you are caught by an " "unexpected gust of wind that assails your deck, as if trying to get inside?" "Your boat is becoming really unsteady because of this and there are rocks " "ahead." msgstr "" #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]2@@[OUT]1 msgid "" "[Forest demon] Viatroviec? Tell them to calm themselves and stop " "embarrassing your kind, then say what is wrong?" msgstr "" #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]2@@[OUT]2 msgid "[Wisdom] Observe this strange storm for a while. " msgstr "" #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]2@@[OUT]3 msgid "Manoeuvre the boat, deal with the odd wind after." msgstr "" #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]2@@[OUT]4 msgid "Attack the wind thing, hope to have it gone before you hit the rocks!" msgstr "" #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]3@@[STORY] msgid "" "The wind calms and your boat is steady again. the viatroviec speaks up:'Oh, " "oh thank the forest a friendly face! I got lost in the winds and blown into " "this wretched thing humans call the sea. It is so vast, has no trees... I " "know I am made of wind, but I was born to roam the land, not this...'" msgstr "" #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]3@@[OUT]1 msgid "" "Say you understand, but he cannot just assault any boat he sees, he could " "have gotten himself or you killed." msgstr "" #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]3@@[OUT]2 msgid "Tell him to get off your boat now. " msgstr "" #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]4@@[STORY] msgid "'Oh, yes. I am sorry. Will you take me home?'" msgstr "" #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]4@@[OUT]1 msgid "Agree." msgstr "" #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]4@@[OUT]2 msgid "" "Agree, but offer him a better home, by your side, in service of the gods " "that will teach him to be okay even at sea." msgstr "" #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]5@@[STORY] msgid "" "'Thank you, I will hide below deck, let me out when we reach land. Here, I " "found it before I got lost here, a gift to say thank you.'" msgstr "" #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]5@@[OUT]1 #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]9@@[OUT]1 msgid "Thank him and continue your journey." msgstr "" #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]7@@[STORY] msgid "" "'No, no, no, you try to trick me, I don't want to stay anymore!'He flies " "away with the wind again, but at least far from your boat." msgstr "" #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]9@@[STORY] msgid "" "'Thank you, I will do as you say, follow your lead, yes. And here, a thing I " "found before, my first gift to you as new friends.'" msgstr "" #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]11@@[STORY] msgid "" "'Fine, fine, off I go, lost at sea, gone forever, cruel fate...'He flies " "away with the wind again, but at least far from your boat." msgstr "" #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]14@@[STORY] msgid "" "You manage to steer the boat free of the rocks and the odd gust of wind " "seems to have calmed. You can now see it has a vaguely humanoid shape, " "likely the viatroviec demon.Seeing that it almost made you crush, it cries " "out an apology and files away." msgstr "" #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]16@@[STORY] msgid "" "You kill what must have been a wind demon, but it took too long and your " "boat hit some of the rocks. You lost some equipment and got some bruises. " msgstr "" #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]17@@[STORY] msgid "" "You surrender, just in time to feel your boat hit a rock. The impact makes " "some of you ill and some stuff could have fallen overboard. The wind " "creature shouts:'Hey, hey, I never wanted to fight. I just want to get back " "to land, and this boat will crush if you keep at it. I'll help you, but you " "got to give my some of your spirit to make me stronger, let's just swim past " "the rocks.'" msgstr "" #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]17@@[OUT]1 msgid "Agree to work with the creature. " msgstr "" #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]17@@[OUT]2 msgid "Refuse, take your chance on the rocks." msgstr "" #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]19@@[STORY] msgid "" "You lose the fight and your boat gets crushed on the rocks. But at least the " "wind creature flies away..." msgstr "" #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]23@@[STORY] msgid "" "This could be some demon, as despite the storm, this is not how wind should " "behave." msgstr "" #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]23@@[OUT]1 msgid "Try calling out to whatever it may be. " msgstr "" #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]23@@[OUT]2 msgid "Attack whatever this is." msgstr "" #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]25@@[STORY] msgid "" "'You, you speak to me? I am viatroviec. I got lost in the winds and blown " "into this wretched thing humans call the sea. It is so vast, has no trees... " "I know I am made of wind, but I was born to roam the land, not this... I " "will stop causing you trouble, but will you please take me home, any land " "will do.'" msgstr "" #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]25@@[OUT]1 msgid "Agree to let him stay on the ship and depart on land." msgstr "" #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]25@@[OUT]2 msgid "No, tell him to leave, now!" msgstr "" #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]26@@[STORY] msgid "" "You fail to manoeuvre your boat and it gets crushed on the rocks. But at " "least the wind creature flies away..." msgstr "" #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]27@@[STORY] msgid "" "You try to deal with whatever this wind is but it does not calm, your boat " "crushes against the rocks." msgstr "" #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]29@@[STORY] msgid "" "The creatures vails in sorrow but flies away. You see the storm swallow it. " "But your boat is back to normal and you are able to swim away in peace." msgstr "" #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]32@@[STORY] msgid "" "'You are good, you are safe and your Stribog, he is like me, only greater. " "I come with you now.'" msgstr "" #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]32@@[OUT]1 #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]33@@[OUT]1 #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]37@@[OUT]1 msgid "Welcome him." msgstr "" #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]33@@[STORY] msgid "" "'You are good, you are safe and one of your gods is that of wind, yes? I " "Come with you now.'" msgstr "" #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]35@@[STORY] msgid "" "The demon feeds on your spirit and is then able to calm the storm. You swim " "back out to safety and the creatures speaks again:'I have fed I am strong " "enough to find my home now. I am sorry for the trouble, bye.'He flies away. " msgstr "" #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]37@@[STORY] msgid "" "The demon turns back to you:'You are good, you are safe and one of your gods " "is that of wind, yes? I Come with you now.'" msgstr "" #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]38@@[STORY] msgid "" "You kill the demon and the winds calm in time for you to manoeuvre your boat " "to safety. " msgstr "" #. -- [EVENT] --CargoShipwreck1(14)@@+[NODE]2@@[STORY] msgid "" "You spot the remains of a larger vessel, it was likely a cargo ship of some " "sorts, slavers or traders.The ship is in pieces, there's still some blood in " "the water and a lot of predatory sea life circling it. If you get too close, " "you will have to fight the sea life." msgstr "" #. -- [EVENT] --CargoShipwreck1(14)@@+[NODE]2@@[OUT]1 msgid "[Hunter] Lure the fish away with meat that you have." msgstr "" #. -- [EVENT] --CargoShipwreck1(14)@@+[NODE]2@@[OUT]2 msgid "" "[Water demon] Attract the sea life away from the boat with an enchanted song." msgstr "" #. -- [EVENT] --CargoShipwreck1(14)@@+[NODE]2@@[OUT]3 #. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]2@@[OUT]3 msgid "Go in and attack!" msgstr "" #. -- [EVENT] --CargoShipwreck1(14)@@+[NODE]5@@[STORY] msgid "" "You lure the predators away from the cargo ship and you are free to search " "it now. " msgstr "" #. -- [EVENT] --CargoShipwreck1(14)@@+[NODE]5@@[OUT]1 #. -- [EVENT] --CargoShipwreck1(14)@@+[NODE]5@@[OUT]2 #. -- [EVENT] --CargoShipwreck1(14)@@+[NODE]14@@[OUT]1 #. -- [EVENT] --CargoShipwreck1(14)@@+[NODE]14@@[OUT]2 #. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]5@@[OUT]1 #. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]5@@[OUT]2 #. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]14@@[OUT]1 #. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]14@@[OUT]2 msgid "Take what is salvageable and leave." msgstr "" #. -- [EVENT] --CargoShipwreck1(14)@@+[NODE]6@@[STORY] msgid "" "You did lure the predators away, but not without them biting you a good few " "times. Worse yet, the boat has nothing much of use left on it." msgstr "" #. -- [EVENT] --CargoShipwreck1(14)@@+[NODE]14@@[STORY] msgid "The sea predators are dead and you are free to search the debris now. " msgstr "" #. -- [EVENT] --CargoShipwreck1(14)@@+[NODE]15@@[STORY] msgid "" "The predators beat you badly and chase you away from their turf. You get " "soaked in water and fall ill after." msgstr "" #. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]2@@[STORY] msgid "" "You spot the remains of a larger vessel, it was likely a cargo ship of some " "sorts, slavers or traders.The ship is in pieces, there's still some blood in " "the water and you spot a shark circling it. " msgstr "" #. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]2@@[OUT]1 msgid "[Hunter] Lure the shark away with meat that you have." msgstr "" #. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]2@@[OUT]2 msgid "" "[Water demon] Swim with the shark. You may not like sea water, but you hear " "these big fish can be tamed like this." msgstr "" #. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]5@@[STORY] msgid "" "You lure the shark away from the cargo ship and you are free to search it " "now. " msgstr "" #. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]6@@[STORY] msgid "" "The shark eats your meat, sure, but it also outsmarts you and gets a few " "bites of your flesh too and you have to drop some of your equipment to " "escape." msgstr "" #. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]14@@[STORY] msgid "The shark is dead and you are free to search the debris now. " msgstr "" #. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]15@@[STORY] msgid "" "The shark proves too smart and fast and it drags one of you down onto the " "sea." msgstr "" #. -- [EVENT] --CargoShipwreck3(15)@@+[NODE]17@@[STORY] msgid "" "You swim with the shark, but it turns out it is not as fun as they say. The " "big fish chases you and bites you and the sea water makes you sick..." msgstr "" #. -- [EVENT] --Sea storm(17)@@+[NODE]3@@[STORY] msgid "Clouds darken, waves rise -- a storm is coming!" msgstr "" #. -- [EVENT] --Sea storm(17)@@+[NODE]3@@[OUT]1 msgid "[Stribog]Ask your lord to guide you through the storm." msgstr "" #. -- [EVENT] --Sea storm(17)@@+[NODE]3@@[OUT]2 msgid "[Nature]Pray to Stribog to guide you through these rough waters." msgstr "" #. -- [EVENT] --Sea storm(17)@@+[NODE]3@@[OUT]3 msgid "Pray to Stribog to guide you through these rough waters." msgstr "" #. -- [EVENT] --Sea storm(17)@@+[NODE]3@@[OUT]4 #. -- [EVENT] --Sea storm(17)@@+[NODE]3@@[OUT]5 msgid "" "[Water demon]The sea is a wild place, but you have grown to adapt to it. " "Jump in the water and guide the ship yourself." msgstr "" #. -- [EVENT] --Sea storm(17)@@+[NODE]3@@[OUT]6 #. -- [EVENT] --Sea storm(17)@@+[NODE]3@@[OUT]7 msgid "Hold on to something and try to weather the storm." msgstr "" #. -- [EVENT] --Sea storm(17)@@+[NODE]5@@[STORY] msgid "" "These waters are wild and unruly. Even your nature struggles to hold on, " "although you feel a surge of strength as if the sea itself recognises your " "kinship.You must try to weather this storm. " msgstr "" #. -- [EVENT] --Sea storm(17)@@+[NODE]5@@[OUT]1 msgid "Stay strong." msgstr "" #. -- [EVENT] --Sea storm(17)@@+[NODE]6@@[STORY] msgid "" "You hold on and weather the storm well enough, but not without losing some " "equipment. " msgstr "" #. -- [EVENT] --Sea storm(17)@@+[NODE]6@@[OUT]1 #. -- [EVENT] --Sea storm(17)@@+[NODE]10@@[OUT]1 #. -- [EVENT] --Sea storm(17)@@+[NODE]10@@[OUT]2 #. -- [EVENT] --Sea storm(17)@@+[NODE]21@@[OUT]1 #. -- [EVENT] --Sea storm(17)@@+[NODE]21@@[OUT]2 #. -- [EVENT] --Sea storm(17)@@+[NODE]21@@[OUT]3 #. -- [EVENT] --Sea storm(17)@@+[NODE]23@@[OUT]1 #. -- [EVENT] --Sea storm(17)@@+[NODE]28@@[OUT]1 #. -- [EVENT] --Sea storm(17)@@+[NODE]28@@[OUT]2 msgid "Journey on." msgstr "" #. -- [EVENT] --Sea storm(17)@@+[NODE]10@@[STORY] msgid "" "You hold on and weather the storm. In the deep, troubled waters, you even " "discover the wreckage of a ship to plunder." msgstr "" #. -- [EVENT] --Sea storm(17)@@+[NODE]14@@[STORY] msgid "In the wreckage, you find a dog still clinging to life." msgstr "" #. -- [EVENT] --Sea storm(17)@@+[NODE]14@@[OUT]1 msgid "Take the dog, search the wreckage, and leave." msgstr "" #. -- [EVENT] --Sea storm(17)@@+[NODE]21@@[STORY] msgid "" "The winds favour your path and carry you away from the storm. You feel " "Stribog's blessing upon you. " msgstr "" #. -- [EVENT] --Sea storm(17)@@+[NODE]23@@[STORY] msgid "" "The storm does not ease. You feel Stribog's grace has not blessed you on " "this day.You lose some of your equipment and some of you fall ill." msgstr "" #. -- [EVENT] --Sea storm(17)@@+[NODE]28@@[STORY] msgid "" "You find a path to safety, and in the deep, troubled waters, you discover " "the wreckage of a ship to plunder." msgstr ""