<EntryKey="DES_TAG_CA_SHIELD_DES"Val="Représente le nombre de Points de Protection (PP) obtenu lors d'un Défi. Sauf exceptions, les dégâts n'affectent pas la Santé d'un personnage tant qu'il lui reste des PP."/>
<EntryKey="DES_TAG_CHOSEN"Val="Élu divin"/>
<EntryKey="DES_TAG_CHOSEN_DES"Val="Ce personnage est un élu de votre Divinité."/>
<EntryKey="DES_TAG_WOODFOLK"Val="Peuple des bois"/>
<EntryKey="DES_TAG_CHOSEN_DES"Val="This character is the gods' chosen. They are immune to mental death and less likely to be kidnapped, but if they die your time is up."/>
<EntryKey="DES_TAG_WOODFOLK"Val="Wood Folk"/>
<EntryKey="DES_TAG_WOODFOLK_DES"Val="Des êtres en harmonie avec la forêt."/>
<EntryKey="DES_TAG_MAGIC_USER"Val="Pratiquant des arts magiques"/>
<EntryKey="DES_TAG_MAGIC_USER_DES"Val="Ceux qui ont appris à manipuler les flux magiques."/>
@ -392,8 +392,8 @@
<EntryKey="DES_TAG_DAMAGE_ITEM_LOSS_DES"Val="Vous perdez (ou vous risquez de perdre) des objets à chaque tour."/>
<EntryKey="DES_TAG_DAMAGE_SLOT_BLOCK_DES"Val="Un ou plusieurs emplacements d'équipement se retrouve bloqué (en plus de toute restriction liée à la race)."/>
<EntryKey="DES_TAG_DAMAGE_ITEM_RESTRICTION"Val="Restriction d'objet – Objet à 1 main"/>
<EntryKey="DES_TAG_DAMAGE_ITEM_RESTRICTION_DES"Val="Un ou plusieurs objets procurent un malus."/>
<EntryKey="DES_TAG_TRIGGER_NONE_DES"Val="Cette Sous-capacité se déclenche en même temps que celle à laquelle elle est associée."/>
@ -2124,7 +2124,7 @@
<EntryKey="DES_GUARD_TOWER_STONE"Val="Tour de garde en pierre"/>
<EntryKey="DES_GUARD_TOWER_GEMS"Val="Tour de garde en gemmes"/>
<EntryKey="DES_WITCH_HUT"Val="Hutte de sorcière"/>
<EntryKey="DES_WITCH_HUT_DES"Val="À l'orée de la forêt, on peut trouver une petite hutte, perchée sur des pattes de poulet. Elle accorde un bonus à la Compétence Rituels et quelques herbes à chaque tours ou bien augmente le nombre d'emplacements de Récolte."/>
<EntryKey="DES_WITCH_HUT_DES"Val="On the forest edge there is small hut on a chicken leg. It provides a bonus to Rituals attribute and something extra depending on resource used for its construction."/>
<EntryKey="DES_WITCH_HUT_BONE"Val="Hutte de sorcière en os"/>
<EntryKey="DES_WITCH_HUT_GEMS"Val="Hutte de sorcière en gemmes"/>
<EntryKey="DES_WITCH_HUT_LEATHER"Val="Hutte de sorcière en cuir"/>
@ -2359,16 +2359,15 @@
<EntryKey="DES_SKILL_WEAK_ADD_GATHERING_TOOL"Val="Grâce du récolteur"/>
<EntryKey="DES_SKILL_WEAK_GATHERING_TOOL_DES"Val="Procure un bonus à la Compétence Récolte quand il est équipé."/>
<EntryKey="DES_SKILL_GATHERING_TOOL"Val="Grâce du pillard"/>
<EntryKey="DES_SKILL_GATHERING_TOOL_DES"Val="Procure un bonus aux Compétence Récolte et Rituel quand il est équipé."/>
<EntryKey="DES_SKILL_GATHERING_TOOL_DES"Val="Provides a bonus to Gathering and Rituals attributes when equipped. Also increases Group Carry."/>
<EntryKey="DES_SKILL_STRONG_GATHERING_TOOL"Val="Grâce du collectionneur"/>
<EntryKey="DES_SKILL_STRONG_GATHERING_TOOL_DES"Val="Procure un bonus à la Compétence Récolte et à l'Encombrement max. quand il est équipé."/>
<EntryKey="DES_SKILL_WEAK_MULTI_CRAFTING_TOOL"Val="Grâce de l'artisan"/>
<EntryKey="DES_SKILL_WEAK_ADD_CRAFTING_TOOL"Val="Grâce du concepteur"/>
<EntryKey="DES_SKILL_WEAK_CRAFTING_TOOL_DES"Val="Procure un bonus à la Compétence Récolte quand il est équipé."/>
<EntryKey="DES_SKILL_WEAK_CRAFTING_TOOL_DES"Val="Procure un bonus à la Compétence Récolte quand il est équipé."/>
<EntryKey="DES_SKILL_WEAK_ADD_CRAFTING_TOOL"Val="Grâce du concepteur"/>
<EntryKey="DES_SKILL_WEAK_ADD_CRAFTING_TOOL_DES"Val="Procure un bonus à la Compétence Récolte quand il est équipé."/>
<EntryKey="DES_SKILL_WEAK_ADD_CRAFTING_TOOL_DES"Val="Procure un bonus à certains attributs quand il est équipé"/>
<EntryKey="DES_SKILL_CRAFTING_TOOL"Val="Grâce de l'inventeur"/>
<EntryKey="DES_SKILL_CRAFTING_TOOL_DES"Val="Procure un bonus aux Compétence Artisanat et Recherche quand il est équipé."/>
<EntryKey="DES_SKILL_CRAFTING_TOOL_DES"Val="Provides a bonus to Crafting and Research attributes when equipped. Also increases Group Carry."/>
<EntryKey="DES_SKILL_STRONG_CRAFTING_TOOL"Val="Grâce du laboureur"/>
<EntryKey="DES_SKILL_STRONG_CRAFTING_TOOL_DES"Val="Procure un bonus aux Compétence Artisanat et Récolte quand il est équipé."/>
<EntryKey="DES_SKILL_WEATHER_SNOW_DES"Val="Les conditions climatiques actuelles rendent difficiles de voir aussi loin que d'habitude et la neige gêne la marche. La Vitesse de déplacement et le Champ de vision sont réduits."/>
<EntryKey="DES_SKILL_FOG_OF_KNOWLEDGE"Val="Glimpse Of Knowledge"/>
<EntryKey="DES_SKILL_FOG_OF_KNOWLEDGE_DES"Val="Blessed by your God you see further for a moment."/>
<EntryKey="DES_SKILL_SMARTER_EVERY_DAY"Val=""/>
<EntryKey="DES_SKILL_SMARTER_EVERY_DAY"Val="Smarter Every Day"/>
<EntryKey="DES_SKILL_SMARTER_EVERY_DAY_DES"Val="Each turn you receive a bit of XP."/>
<EntryKey="DES_SKILL_GUARD_TOWER_DES"Val="Increases Health and Sanity."/>
<EntryKey="DES_SKILL_WITCH_HUT"Val="Hutte de sorcière"/>
<EntryKey="DES_SKILL_WITCH_HUT_DES"Val="Increases Rituals attribute, extra slots and provides a small amount of herbs each turn."/>
<EntryKey="DES_SKILL_LEATHER_WITCH_HUT_DES"Val="Increases Rituals attribute, extra slots and increases Faith (spiritual hit points)."/>
<EntryKey="DES_SKILL_LEATHER_WITCH_HUT_DES"Val="Increases Rituals attribute, extra slots and provides a small amount of herbs each turn."/>
<EntryKey="DES_SKILL_AMBER_WITCH_HUT_DES"Val="Increases Rituals attribute, extra slots and provides a small amount of herbs each turn."/>
<EntryKey="DES_SKILL_BONE_WITCH_HUT_DES"Val="Increases Rituals attribute, extra slots and provides a small amount of herbs each turn."/>
<EntryKey="DES_SKILL_BONE_WITCH_HUT_DES"Val="Increases Rituals attribute, extra slots and increases Faith (spiritual hit points)."/>
<EntryKey="DES_SKILL_CROP_FIELD"Val="Potager"/>
<EntryKey="DES_SKILL_CROP_FIELD_DES"Val="Provides a small amount of food each turn and a chance to get a vegetable-loving pet."/>
<EntryKey="DES_SKILL_MINE"Val="Mine"/>
@ -2813,8 +2812,8 @@
<EntryKey="DES_SKILL_RESIST_BEAST_DES"Val="Some beasts have thicker skin that makes them more difficult to slay. If experienced hunters say so, then it must be true."/>
<EntryKey="DES_SKILL_HYPNOSIS"Val="Hypnosis"/>
<EntryKey="DES_SKILL_HYPNOSIS_DES"Val="Relax... Your head is getting heavy... Your eyes slowly close. Imagine you're in the good place..."/>
<EntryKey="DES_SUBSKILL_MIND_SPIRIT_WEAKNESS_DES"Val="Decreases the character's Intelligence, Wisdom, Mysticism and Destiny attributes as well as their maximum Sanity and Faith."/>
<EntryKey="DES_SUBSKILL_DAY_BLINDNESS_DES"Val="Decrease the character's statistics during day turns."/>
<EntryKey="DES_SUBSKILL_DAY_BLINDNESS_DES"Val="Decrease the character's attributes during day turns."/>
<EntryKey="DES_SUBSKILL_CHILD_GROW_UP"Val="Croissance vers l'âge adulte"/>
<EntryKey="DES_SUBSKILL_CHILD_GROW_UP_DES"Val="The counter shows the number of turns left before the child will turn into and adult."/>
<EntryKey="DES_SUBSKILL_REDUCE_PERSONAL_CARRY_LIMIT"Val="Emcomb. max amélioré"/>
@ -3262,7 +3261,7 @@
<EntryKey="DES_SUBSKILL_BUILDING_GATHERING_RANGE"Val="Distance de Récolte du village améliorée"/>
<EntryKey="DES_SUBSKILL_BUILDING_GATHERING_RANGE_DES"Val="Increase Village Gathering Range, so your villagers can gather resources from farther tiles."/>
<EntryKey="DES_SUBSKILL_CAMP_GATHERING_RANGE"Val="Distance de Récolte du campement améliorée"/>
<EntryKey="DES_SUBSKILL_CAMP_GATHERING_RANGE_DES"Val="Increase Camp Gathering Range, so your fallowers can gather resources from farther tiles."/>
<EntryKey="DES_SUBSKILL_CAMP_GATHERING_RANGE_DES"Val="Increase Camp Gathering Range, so your followers can gather resources from farther tiles."/>
<EntryKey="DES_SUBSKILL_BUILDING_ADD_MAX_HEALTH_P"Val="Santé max améliorée"/>
<EntryKey="DES_SUBSKILL_BUILDING_ADD_MAX_HEALTH_P_DES"Val="Increase the maximum amount of Health for all characters in and around the village."/>
<EntryKey="DES_SUBSKILL_BUILDING_ADD_MAX_HEALTH_M"Val="Santé mentale max améliorée"/>
@ -3371,8 +3370,8 @@
<EntryKey="DES_SUBSKILL_GROUP_ADD_SHIELDING_P_M_S_DES"Val="This character receives a bonus to Physical, Mental and Spiritual Shielding from a nearby building."/>
<EntryKey="DES_TRAIT_DIVINE_COMMANDER_DES"Val="At the end of each turn your characters gain 1 Experience Point. The Chosen starts with a special offensive skill."/>
<EntryKey="DES_TRAIT_IDOL_OF_PAIN"Val="Pas tout à fait mort"/>
<EntryKey="DES_TRAIT_IDOL_OF_PAIN_DES"Val="If your Chosen dies, they change into an unliving corpse. Additionally, all your characters have a lower chance to die from heavy wounds."/>
<EntryKey="DES_TRAIT_IDOL_OF_PAIN_DES"Val="Si votre Élu meurt, il devient un mort-vivant. De plus, tous vos personnages ont moins de risque de mourir d'une blessure grave."/>
<EntryKey="DES_TRAIT_START_LOYALTY_DEMONS_DES"Val="Au début de la partie, vous disposez de 10 points de loyauté auprès de toutes les factions démoniaque."/>
<EntryKey="DES_TRAIT_SOLAR_POWERED_DES"Val="Your characters regenerate 1 additional Health, Sanity and Faith during the day but lose 1 Sanity during the night."/>
<EntryKey="UI_SELECT_TARGETS_INVALID"Val="Veuillez choisir la cible de la Capacité {SCRIPT:UIS_TargetSelectionCount} \nCible invalide, la Capacité ne peut pas être exécutée !"/>
<EntryKey="UI_EXPORTED_MODULE"Val="Le module '{SCRIPT:UIS_GlobalVar,ModuleSaveID}' a été exporté vers :\n{SCRIPT:UIS_GlobalVar,ModuleSaveDir}"/>
<EntryKey="UI_IMPORT_ERROR"Val="Erreur d'importation : {SCRIPT:UIS_GlobalVar,ErrorID} depuis le module :\n{SCRIPT:UIS_GlobalVar,ErrorAtModule}, Événement : {SCRIPT:UIS_GlobalVar,ErrorAtEvent}, Noeud : {SCRIPT:UIS_GlobalVar,ErrorAtNode}"/>
<EntryKey="UI_NONE"Val="Rien"/>
<EntryKey="UI_NONE"Val="Aucune"/>
<EntryKey="UI_ADVENTURE_START_NODE"Val="Nœud de départ d'aventure"/>
<EntryKey="UI_ADVENTURE_END_NODE"Val="Nœud de fin d'aventure"/>
<EntryKey="UI_ADVENTURE_CHALLENGE_NODE"Val="Nœud de Défi"/>
@ -178,12 +178,12 @@
<EntryKey="UI_SUBSKILLS"Val="Sous-capacités"/>
<EntryKey="UI_INNATE"Val="Innées"/>
<EntryKey="UI_FROM_EQUIPMENT"Val="Grâce à l'équipement"/>
<EntryKey="UI_GOD_POINTS_AND_TRAITS"Val="Points et Attributs de Divinité"/>
<EntryKey="UI_TUTORIAL_GOD_POINTS1"Val="Cet écran vous permet de personnaliser les Attributs de votre Divinité. Chaque carte représente un Attribut."/>
<EntryKey="UI_TUTORIAL_GOD_POINTS1"Val="This screen allows you to customise the traits of your deity.\n\nEach card represents one trait.\n\nYou can mix & match traits from {COLOR:yellow}Characters{END_COLOR} and {COLOR:yellow}Bonuses{END_COLOR} categories."/>
<EntryKey="UI_TUTORIAL_GOD_POINTS2"Val="Pour assigner un Attribut, {COLOR:yellow}glissez{END_COLOR}-le depuis la liste des Attributs {COLOR:yellow}et déposez{END_COLOR}-le sur l'emplacement correspondant.\n\nLe coût total des traits choisis est limité. Il dépend de la difficulté choisie."/>
<EntryKey="UI_TUTORIAL_GOD_POINTS3A"Val="Chaque dieu a un Attribut qui lui est propre et est spécialisé dans différents {COLOR:yellow}Domaines{END_COLOR}."/>
<EntryKey="UI_TUTORIAL_GOD_POINTS3B"Val="Vous ne pouvez choisir que des Attributs qui correspondent à ces domaines particuliers."/>
@ -467,7 +467,7 @@
<EntryKey="UI_TUTORIAL_LEVEL_UP3"Val="À chaque niveau, vous alternez entre bonus aux Caractéristiques et Capacité.\n\nSélectionnez l'augmentation que vous voulez pour chaque personnage et appuyez sur confirmer.\n\nVous ne pourrez pas revenir sur vos choix."/>
<EntryKey="UI_DISMANTLE_DIFFICULTY_30"Val="30 à 60%"/>
<EntryKey="UI_DISMANTLE_DIFFICULTY_20"Val="20 à 50%"/>
<EntryKey="UI_DISMANTLE_DIFFICULTY_10"Val="10 à 40%"/>
<EntryKey="UI_FREQUENT"Val="Fréquent"/>
<EntryKey="UI_SELDOM"Val="Occasionnel"/>
<EntryKey="UI_SMALL"Val="Petit"/>
<EntryKey="UI_LARGE"Val="Grand"/>
<EntryKey="UI_ABUNDANT"Val="Abondantes"/>
<EntryKey="UI_SPARSE"Val="Dispersées"/>
<EntryKey="UI_SMALL"Val="Petite"/>
<EntryKey="UI_LARGE"Val="Grande"/>
<EntryKey="UI_ABUNDANT"Val="Abondante"/>
<EntryKey="UI_SPARSE"Val="Dispersée"/>
<EntryKey="UI_AUDIO_DRIVER_ERROR"Val="FMOD n'a pas réussi à initialiser l'appareil de sortie.\n\nIl semblerait qu'il y ait un problème de pilote audio. Si le problème persiste, veuillez réinstaller le pilote audio et vérifier que votre appareil audio fonctionne correctement."/>
<EntryKey="UI_VIEW_GROUPS"Val="Voir le Groupe"/>
<EntryKey="UI_CANNOT_MODIFY_EQUIPMENT"Val="Vous ne pouvez pas modifier votre équipement durant un événement."/>
@ -852,29 +852,29 @@
<EntryKey="UI_PARENT_UNLOCK_REQUIRED"Val="{COLOR:#C80000}Il est nécessaire d'avoir débloqué les évolutions d'origines au préalable."/>
<EntryKey="UI_COAL_REMOVED_FROM_FIRST_ISLAND"Val="Charbon enlevé de l'île de départ"/>
<EntryKey="UI_SKIP_TO_RESOLUTION"Val="Skip to Resolution"/>
<EntryKey="UI_ARE_YOU_SURE_SKIP_TO_RESOLUTION"Val="Are you sure you want to finish casting your cards this round and skip to resolution? Your enemy will play their cards normally."/>
<EntryKey="UI_STRENGTH_CHARACTER_SORT"Val="Sort by Strength"/>
<EntryKey="UI_PERCEPTION_CHARACTER_SORT"Val="Sort by Perception"/>
<EntryKey="UI_INTELLIGENCE_CHARACTER_SORT"Val="Sort by Intelligence"/>
<EntryKey="UI_WISDOM_CHARACTER_SORT"Val="Sort by Wisdom"/>
<EntryKey="UI_MYSTICISM_CHARACTER_SORT"Val="Sort by Mysticism"/>
<EntryKey="UI_DESTINY_CHARACTER_SORT"Val="Sort by Destiny"/>
<EntryKey="UI_CRAFTING_CHARACTER_SORT"Val="Trier selon l'Artisanat"/>
<EntryKey="UI_RESEARCH_CHARACTER_SORT"Val="Trier selon la Recherche"/>
<EntryKey="UI_RITUALS_CHARACTER_SORT"Val="Sort by Rituals"/>
<EntryKey="UI_CLASS_CHARACTER_SORT"Val="Sort by Class"/>
<EntryKey="UI_CARRY_LIMIT_CHARACTER_SORT"Val="Sort by Carry Limit"/>
<EntryKey="UI_AUTOFILL"Val="Autofill"/>
<EntryKey="UI_INFORMATION"Val="Information"/>
<EntryKey="UI_TUTORIALS_RESET"Val="Les tutoriels ont été réinitialisés."/>
@ -554,6 +554,7 @@ La sorcière répond :\\n« Bah, fallait le dire plus tôt ma sœur, je n'aura
[OUT]Voir si vous pouvez dresser votre animal de compagnie.
[OUT]Attaquer !
[OUT]Ask to go watch the fighting pits for the chance to recruit.
[OUT]You see a familiar face, approach.
[/NODE]
+[NODE]5
@ -3923,3 +3924,21 @@ Votre familier revient après un certain temps et parait beaucoup plus disciplin
[/EVENT]
-- [EVENT] --Mental Return(33)
+[NODE]2
[STORY]
One of your people who previously lost faith in you has taken up residence in the city. Now that they had the time to rest and reflect, they would like to join you again.
@ -254,7 +254,7 @@ Vous avez été trop longtemps loin des vôtres et votre chant-de-vie n'a pas pu
[/EVENT]
-- [EVENT] --__Unliving Mating_(19)
-- [EVENT] --Unliving Mating2(19)
+[NODE]2
[STORY]
Soit l'amour n'a pas de frontières, soit la cigogne se comporte étrangement mais...\\nVotre compagnon mort-vivant est devenu très ami avec un autre membre du groupe, et la cigogne a décidé d'apporter un rejeton pour qu'ils en prennent soin.
@ -267,3 +267,13 @@ Soit l'amour n'a pas de frontières, soit la cigogne se comporte étrangement ma
[/EVENT]
-- [EVENT] --CabbagePatchNonHum(20)
+[NODE]2
[STORY]
Deux de vos compagnons trouvent un enfant dans le champ de choux !
@ -93,3 +93,56 @@ Damn the gods and their divine games! The strain of this dark world is too much
[/EVENT]
-- [EVENT] --Death at sea(5)
+[NODE]2
[STORY]
Vos blessures étaient trop graves. Les portes des royaumes inférieurs se sont donc ouvertes pour emporter votre âme.
[/STORY]
[OUT]Mourir.
[OUT]Mourir.
[OUT]Mourir.
[/NODE]
+[NODE]4
[STORY]
« VOUS ÊTES MON ÉLU, COMMENT OSEZ-VOUS MOURIR ! » \\nLa Dame de la Mort agrippe un corps sans vie et y insuffle votre âme, vous imposant de continuer.
[/STORY]
[OUT]S'incliner et partir.
[/NODE]
[/EVENT]
-- [EVENT] --Chosen death 2 Sea(6)
+[NODE]2
[STORY]
Vous avez laissé votre Élu mourir ! Sans lien divin, vous n'aurez plus aucun pouvoir ou influence sur le monde, et votre règne s'achèvera.\\nHeureusement, vous avez une autre possibilité pour rester dans la partie. Vous pouvez en appeler à l'esprit même de l'Arbre Cosmique et demander que l'âme de votre Élu vous soit retournée.\\nSouvenez-vous toutefois, le prix en est élevé, il le sera plus encore chaque fois que vous abuserez de votre pouvoir divin ainsi.
[/STORY]
[OUT]Sacrifier deux vies pour rappeler l'Élu.
[OUT]Sacrifier quatre vies pour rappeler l'Élu.
[OUT]Sacrifier six vies pour rappeler l'Élu.
[OUT]Sacrifier huit vies pour rappeler l'Élu.
[OUT]Sacrifier dix vies pour rappeler l'Élu.
[OUT]Sacrifier quinze vies pour rappeler l'Élu.
[OUT]Sacrifier vingt vies pour rappeler l'Élu.
[OUT]Vous ne voulez ou ne pouvez pas payer. Il est temps que ce voyage s'arrête.
[/NODE]
+[NODE]4
[STORY]
Vous avez payé votre dû sanglant et l'esprit de votre Élu est revenu. Priez maintenant pour qu'il revienne dans le bon corps...
[/STORY]
[OUT]Attendre votre Élu.
[/NODE]
[/EVENT]
-- [EVENT] --Mental Death Sea(7)
+[NODE]2
[STORY]
Damn the gods and their divine games! The strain of this dark world is too much and so you have abandoned you duties in search for a more peaceful life.
@ -329,6 +329,7 @@ La voix du maître forgeron tonne dans votre direction :\\n« Gardez votre sal
[OUT]Essayer de trouver quelque recrue.
[OUT]Attaquer !
[OUT]Essayer de trouver quelque recrue.
[OUT]You see a familiar face, approach.
[/NODE]
+[NODE]5
@ -3121,3 +3122,21 @@ Un jeune forgeron regarde dans votre direction : vous devez payer pour l'accuei
[/EVENT]
-- [EVENT] --Mental Return(27)
+[NODE]2
[STORY]
One of your people who previously lost faith in you has taken up residence in the city. Now that they had the time to rest and reflect, they would like to join you again.
@ -1844,7 +1844,7 @@ The man leaves, but your food stocks rot away within days and some of you fall i
You come across a shipwreck and see a female floating atop a raft, clutching a golden treasure chest.\\nShe calls out to you:\\n'Hurry, please, help me!'
[/STORY]
[OUT]Try to get to her through the troubled waters.
[OUT]Leave her be.
[OUT]Les laisser.
[/NODE]
+[NODE]4
@ -1931,7 +1931,7 @@ You are discovered, badly beaten, and forced to flee, and if you ever return, yo
+[NODE]17
[STORY]
You kill the beast and rescue the girl, who turns out to be a syrin. She collapses unconscious and only manages to whisper:\\n'Only home can cure me...'\\nWhen you examine the chest, you see a map carved on top. It must lead to this home the girl spoke of. The chest does not seem to have a way to open it -- no locks, hinges, or other signs of how it works.
You kill the beast and rescue the girl, who turns out to be a syrin. She collapses unconscious and only manages to whisper:\\n'Only home can cure me...'\\nWhen you examine the chest, you see a map carved on top. It must lead to this home the girl spoke of. The chest does not seem to have a way to open it - no locks, hinges, or other signs of how it works.
[/STORY]
[OUT][Goblin or dwarf]Abandon the girl but take the treasure. Figure out a way to open it.
[OUT]Leave the syrin to her fate. Bash open the chest and collect the loot.
@ -1945,6 +1945,13 @@ You are badly beaten and forced to flee, and if you ever return, you find the ca
[OUT]Partir.
[/NODE]
+[NODE]25
[STORY]
You open the chest and find treasure within. You also feel a blast of good energy upon you.\\nThe chest breaks into pieces, destroying the map forever.
[/STORY]
[OUT]Partir.
[/NODE]
[/EVENT]
-- [EVENT] --Sea Haven 4(25)
@ -2168,7 +2175,7 @@ The befuddler leads you to the healers' chamber, where the young syrin is recove
+[NODE]20
[STORY]
'I...?well, I admit I have never met one as you...?yes, I will come. Go, see our city, I will join you. Just please remember to keep this place a secret from others.'
'I...well, I admit I have never met one as you...yes, I will come. Go, see our city, I will join you. Just please remember to keep this place a secret from others.'
[/STORY]
[OUT]Accept and go explore the city.
[OUT]Politely refuse, wish her well, and go explore the city.
@ -2598,20 +2605,20 @@ You are beaten badly and forced to flee. Later you find the nest burnt to the gr
[STORY]
You find the spider cult nest you once helped:\\n'Welcome back, friend. You can rest, recruit any folk who'd like to join you, heal toxins, or trade with us.'
[/STORY]
[OUT]Échanger.
[OUT]Trade. [10 turn cooldown]
[OUT]Heal toxins.
[OUT]Recruit spiders, for a price. [Strong Spiders]
[OUT]Partir.
[OUT]Il n'y a rien à faire pour le moment : partir.
[/NODE]
+[NODE]26
[STORY]
'Anything else?'
[/STORY]
[OUT]Échanger.
[OUT]Trade. [10 turn cooldown]
[OUT]Heal toxins.
[OUT]Recruit spiders, for a price. [Strong Spiders]
[OUT]Partir.
[OUT]Il n'y a rien à faire pour le moment : partir.
[/NODE]
[/EVENT]
@ -2747,14 +2754,14 @@ He frowns:\\n'So they say. There are many of The Guard who would disagree and in
+[NODE]13
[STORY]
'You walk the path of the gods, but my service lies elsewhere. Perhaps one day we will meet again. If not, I wish you well in your fight for the gods. But I leave you my trusted steed -- may he serve your cause well. Farewell.'
'You walk the path of the gods, but my service lies elsewhere. Perhaps one day we will meet again. If not, I wish you well in your fight for the gods. But I leave you my trusted steed - may he serve your cause well. Farewell.'
[/STORY]
[OUT]Wish him well and get back to work.
[/NODE]
+[NODE]14
[STORY]
'It was but my duty as part of The Guard to aid those who need it. Perhaps one day we will meet again. If not, I wish you well in your fight for the gods. But I leave you my trusted steed -- may he serve your cause well. Farewell.'
'It was but my duty as part of The Guard to aid those who need it. Perhaps one day we will meet again. If not, I wish you well in your fight for the gods. But I leave you my trusted steed - may he serve your cause well. Farewell.'
[/STORY]
[OUT]Wish him well and get back to work.
[/NODE]
@ -5272,7 +5279,7 @@ The beast clearly had pair of dogs at his side and one decides to stay. As the b
-- [EVENT] --Koshei(64)
+[NODE]2
[STORY]
Late at night you spot an old man wandering the land. He is tall, bearded, and -- well, he does not seem to believe in clothing, apart from a rugged cloak on his shoulders.\\nHe does not come near you, or so you thought. Upon waking the next morning, you realise that one of your wise ones has been taken!\\nLuckily for you, they left a spirit trail you can follow.
Late at night you spot an old man wandering the land. He is tall, bearded, and - well, he does not seem to believe in clothing, apart from a rugged cloak on his shoulders.\\nHe does not come near you, or so you thought. Upon waking the next morning, you realise that one of your wise ones has been taken!\\nLuckily for you, they left a spirit trail you can follow.
[/STORY]
[OUT]Mark the trail on your map!
[/NODE]
@ -5440,7 +5447,7 @@ A homely old lady sits by the fire, reading a book to a couple of kids. The chil
+[NODE]10
[STORY]
'And so, the fools came up with a gimmick. Each hid their life in an egg, the egg resides inside a duck, and the duck is stuffed into a rabbit- do not ask me how. The poor creature is then locked in a chest of diamond - fancy bastards, they were -- and iron, to keep away some supernatural fiends. Then each chest was buried under a tree, each on its own island, and each man buried the other's chest, so even they do not know where it is.'
'And so, the fools came up with a gimmick. Each hid their life in an egg, the egg resides inside a duck, and the duck is stuffed into a rabbit- do not ask me how. The poor creature is then locked in a chest of diamond - fancy bastards, they were - and iron, to keep away some supernatural fiends. Then each chest was buried under a tree, each on its own island, and each man buried the other's chest, so even they do not know where it is.'
[/STORY]
[OUT]But she does?
[/NODE]
@ -5525,7 +5532,7 @@ You lost and the witch is furious. She calls out Koshei's name, and the man come
+[NODE]29
[STORY]
You take only a few steps when Koshei appears:\\n'Well, now, you have angered my woman...'\\n'Your woman?!'\\n'Ehem...?right. My friend. Thus, yours will die now. And do not bother looking for me, as I am sick of this land.'\\nYou are thrown outside. The hut and the tower that was seen from here both disappear before your eyes.
You take only a few steps when Koshei appears:\\n'Well, now, you have angered my woman...'\\n'Your woman?!'\\n'Ehem...right. My friend. Thus, yours will die now. And do not bother looking for me, as I am sick of this land.'\\nYou are thrown outside. The hut and the tower that was seen from here both disappear before your eyes.
[/STORY]
[OUT]Partir.
[/NODE]
@ -5673,7 +5680,7 @@ You are badly beaten and forced to flee. When you look for the tower again, Kosh
+[NODE]28
[STORY]
'Why, do you suppose all creatures of the night are evil? I cured his bloodlust and he protected me. He was my...?you beast!'\\nShe turns away from you and does not speak anymore, only cries.
'Why, do you suppose all creatures of the night are evil? I cured his bloodlust and he protected me. He was my...you beast!'\\nShe turns away from you and does not speak anymore, only cries.
[/STORY]
[OUT]Take her to Koshei.
[/NODE]
@ -5830,7 +5837,7 @@ Your friend is alive and you feel the gods are pleased with your deed.\\nThe tow
+[NODE]9
[STORY]
He watches you intensely and takes a few steps back. You see fear in his eyes for the first time:\\n'You...?how? This should not be possible, we calculated...?yes, yes, I agree to your terms. Here, I'll throw in a gift for the one who bested me. This has never happened to me before...'
He watches you intensely and takes a few steps back. You see fear in his eyes for the first time:\\n'You...how? This should not be possible, we calculated...yes, yes, I agree to your terms. Here, I'll throw in a gift for the one who bested me. This has never happened to me before...'
[/STORY]
[OUT]Take your friend back and leave the tower as agreed.
[/NODE]
@ -6199,7 +6206,7 @@ You follow the trail of the lost bunny and find a pack of wolves circling an are
+[NODE]3
[STORY]
You see the alpha run out from behind a tree, shouting:\\n'Nu pagadi!' He has a branch stuck in his eyes. He turns to you and speaks:\\n'Oww, it is bad, sooo bad. All we wanted was some good rabbit meat, juicy, succulent...?but that damned thing, it is as if fate itself protects it! Please, please take it away!'
You see the alpha run out from behind a tree, shouting:\\n'Nu pagadi!' He has a branch stuck in his eyes. He turns to you and speaks:\\n'Oww, it is bad, sooo bad. All we wanted was some good rabbit meat, juicy, succulent...but that damned thing, it is as if fate itself protects it! Please, please take it away!'
[/STORY]
[OUT]Look for the bunny.
[/NODE]
@ -6214,7 +6221,7 @@ The wolves point you to a small clearing where a white bunny is grazing. All aro
+[NODE]8
[STORY]
You see the alpha run out from behind a tree, shouting:\\n'Nu pagadi!' He has a branch stuck in his eyes. He turns to you and speaks:\\n'Oww, it is bad, sooo bad. All we wanted was some good rabbit meat, juicy, succulent...?but that damned thing, it is as if fate itself protects it! Please, please take it away!'
You see the alpha run out from behind a tree, shouting:\\n'Nu pagadi!' He has a branch stuck in his eyes. He turns to you and speaks:\\n'Oww, it is bad, sooo bad. All we wanted was some good rabbit meat, juicy, succulent...but that damned thing, it is as if fate itself protects it! Please, please take it away!'
[/STORY]
[OUT]Look for the bunny.
[/NODE]
@ -6230,7 +6237,7 @@ It takes you a long time to try to catch the little bugger.\\nYou finally approa
+[NODE]15
[STORY]
It takes you a long time to try to catch the little bugger.\\nYou finally approach the bunny and try to grab it. At the last second, you step into a hole you could swear was not there before. The hole is filled with obnoxious, filthy sludge -- perhaps excrement? It makes you ill.
It takes you a long time to try to catch the little bugger.\\nYou finally approach the bunny and try to grab it. At the last second, you step into a hole you could swear was not there before. The hole is filled with obnoxious, filthy sludge - perhaps excrement? It makes you ill.
[/STORY]
[OUT]Réessayer une nouvelle fois.
[OUT]Le tuer !
@ -6289,6 +6296,14 @@ The wolves beat you, but they look too worn out to chase after you.\\nIn fact, o
[OUT]Look where they pointed.
[/NODE]
+[NODE]30
[STORY]
You see a small clearing where a white bunny is grazing. All around it you see oddities, broken traps, and pieces of wolf fur. There is a dead wolf under a stone that must have fallen from the sky.\\nThe bunny occasionally stops grazing and starts dancing and humming a tune. Then it stops and eats again.
@ -3543,7 +3543,7 @@ On dirait des pillards — une bande de sauvages débraillés qui pillent tout
+[NODE]10
[STORY]
« Vous avez l'air d'honnêtes gens, et nous sommes affamés. Marché conclu. Et puisque nous ne sommes pas inconscients au point de provoquer vos dieux, vous pouvez fouiller la partie sud et ouest. Soyez prudent à l'est — l'air y est nauséabond, et les deux d'entre nous qui sont allés y faire un tour ne sont jamais revenus. »
'You seem like honest types, and we are hungry. Deal.\\nAnd since we ain't stupid enough to mess with your gods, you can search to the south and west of here. Be careful of the east, though - the air seems foul there, and two of ours never came back to say what's hiding there.'
@ -155,7 +155,7 @@ En fouillant les décombres de l'épave, vous réalisez que celle-ci est en fait
+[NODE]26
[STORY]
Vous avez héroïquement secouru... un chien.
You've heroically rescued ... a dog.
[/STORY]
[OUT]Bien. Fouiller le navire et vous en aller.
[/NODE]
@ -920,7 +920,7 @@ As you plough through a stormy patch on the seas, you are caught by an unexpecte
+[NODE]3
[STORY]
The wind calms and your boat is steady again. The viatroviec speaks up:\\n'Oh, thank the forest, a friendly face! I got lost in the winds and blown into this wretched thing humans call the sea. It is so vast, no trees?.?.?.?I know I am made of wind, but I was born to roam the land, not this!'
The wind calms and your boat is steady again. The viatroviec speaks up:\\n'Oh, thank the forest, a friendly face! I got lost in the winds and blown into this wretched thing humans call the sea. It is so vast, no trees...I know I am made of wind, but I was born to roam the land, not this!'
[/STORY]
[OUT]Dire que bien que vous compreniez sa situation, il ne peut pas pour autant attaquer tous les bateaux qu'il aperçoit. Il aurait pu quelqu'un, que ce soit vous, ou lui-même.
[OUT]Tell him to get off your boat now.
@ -1068,7 +1068,7 @@ You kill the demon, and the winds calm in time for you to manoeuver your boat to
-- [EVENT] --CargoShipwreck1(14)
+[NODE]2
[STORY]
You spot the remains of a larger vessel, likely a cargo ship of some sort -- perhaps slavers or traders.\\nThe ship is in pieces. There is still blood in the water and a lot of predatory sea life circling it. If you get too close, you will have to fight the creatures.
You spot the remains of a larger vessel, likely a cargo ship of some sort - perhaps slavers or traders.\\nThe ship is in pieces. There is still blood in the water and a lot of predatory sea life circling it. If you get too close, you will have to fight the creatures.
[/STORY]
[OUT][Hunter]Lure the creatures away from the boat with meat.
[OUT][Water demon]Lure the creatures away from the boat with an enchanted song.
@ -619,7 +619,7 @@ Vous êtes vaincus. Vos commanditaires vont devoirs se débrouiller par eux-mêm
+[NODE]34
[STORY]
« Bon, ok, on va pas foutre de bordel chez nos collègues. On va aller s'trouver un autre coin. »\\n\\nVous avez réglé le problème, comme convenu. Votre réputation s'améliore.
'Ah, fine, fine, we ain't gonna shit on our friends' doorstep, we'll find a new patch.'\\nYou dealt with the problem as asked, and you gain friendship.
[/STORY]
[OUT]Partir.
[OUT]Partir.
@ -3673,7 +3673,7 @@ Vous êtes vaincus. Vos commanditaires vont devoirs se débrouiller par eux-mêm
+[NODE]34
[STORY]
« Bon, ok, on va pas foutre de bordel chez nos collègues. On va aller s'trouver un autre coin. »\\n\\nVous avez réglé le problème, comme convenu. Votre réputation s'améliore.
'Ah, fine, fine, we ain't gonna shit on our friends' doorstep, we'll find a new patch.'\\nYou dealt with the problem as asked, and you gain friendship.
@ -1377,6 +1377,7 @@ Vous foncez droit dans la brume, laquelle vous engloutit et vous accable de dés
[OUT]Visit the tavern to gamble, drink or recruit once you are friends.
[OUT]Voir si pouvez dresser vos animaux.
[OUT]Attaquer !
[OUT]You see a familiar face, approach.
[/NODE]
+[NODE]5
@ -2888,3 +2889,21 @@ Votre familier revient après un certain temps et parait beaucoup plus disciplin
[/EVENT]
-- [EVENT] --Mental Return(27)
+[NODE]2
[STORY]
One of your people who previously lost faith in you has taken up residence in the city. Now that they had the time to rest and reflect, they would like to join you again.
@ -1089,6 +1089,7 @@ Vous essuyer un sévère défaite et les elfes sont contraints de venir à votre
[OUT]Leur demander si certains parmi le peuple des bois souhaitent rejoindre votre cause.
[OUT]Attaquer !
[OUT]Leur demander si certains parmi le peuple des bois souhaitent rejoindre votre cause.
[OUT]You see a familiar face, approach.
[/NODE]
+[NODE]5
@ -3753,3 +3754,21 @@ Votre familier revient après un certain temps et parait beaucoup plus disciplin
[/EVENT]
-- [EVENT] --Mental Return(34)
+[NODE]2
[STORY]
One of your people who previously lost faith in you has taken up residence in the city. Now that they had the time to rest and reflect, they would like to join you again.
@ -162,7 +162,7 @@ Vous arrivez dans ce que l’on pourrait appeler un hameau, s’il n’était pa
+[NODE]3
[STORY]
Vous voyez des personnes assises autours d’un feu plutôt misérable. Il y a quelques gamins – maigres, visiblement presque sauvages. Quelques adultes, manifestement malades, certains avec des protubérances, des membres manquants, des croûtes, ou bien crachant du sang. Une poignée ont des armes, cinq d’entre eux vous semble-t-il.
You see people sitting around a badly made fire. There are a few kids - thin, feral-looking. Some grownups with visible ailments, such as skin growths, missing limbs, scabs, coughing up blood, and such.\\nSome of the people have weapons - five, by your count.
[/STORY]
[OUT]S'approcher.
[OUT]À l'attaque !
@ -1189,7 +1189,7 @@ You try to leave and your body burns to ash. You feel it scorching even as you t
+[NODE]14
[STORY]
'This is the sacred cosmic tree, our divine home and our blood duty.\\nIt holds darkness at bay, you see. The crown holds the dark skies where they should be. And while the dark lingers yet in our land, it is no longer all-devouring.\\nAnd yet, the tree stands in peril once more. But more so, we all stand in despair.'
You hear the voice of your god shift, as if they now spoke as all the gods together:\\n'This is the sacred cosmic tree, our divine home and our blood duty.\\nIt holds darkness at bay, you see. The crown holds the dark skies where they should be. And while the dark lingers yet in our land, it is no longer all-devouring.\\nAnd yet, the tree stands in peril once more. But more so, we all stand in despair.'
[/STORY]
[OUT]Ask why the gods need a chosen.
[/NODE]
@ -7091,3 +7091,726 @@ Vous êtes sévèrement battu et pousser à la fuite.
[/EVENT]
-- [EVENT] --Dream0 Spare(46)
+[NODE]2
[STORY]
Shaken in your sleep, you wake to find yourself fallen from a hammock onto dry, brittle soil.
[/STORY]
[OUT]What hammock? Look around.
[OUT]Stand up fast and be ready for trouble!
[OUT]Accept your divine role as chosen. [Skip story]
[/NODE]
+[NODE]3
[STORY]
Dazed and displaced, your eyes glaze over a land steeped in dark shadows.\\nThere is no hammock, no sign of your camp. But there is a dim light flickering ahead.
[/STORY]
[OUT]Follow it.
[/NODE]
+[NODE]4
[STORY]
You stand ready for battle but realize your body is weak and worn out.\\nThe land beneath your feet is scorched and the air heavy with a dark mist. But there is a dim light flickering ahead.
[/STORY]
[OUT]Follow it.
[/NODE]
+[NODE]6
[STORY]
You walk towards the light, and with every step, the shadows part beneath your feet and a path is revealed.
[/STORY]
[OUT]Walk it.
[OUT]Avoid the path and try to find your own way.
[/NODE]
+[NODE]7
[STORY]
The path leads you to a lone island upon a sea of white sand.\\nThe island is small enough to hold only one tiny tree sapling, barely grown from the evergreen soil beneath its long silver roots. And yet, its presence is overwhelming as it tugs at the very fabric of your being.
[/STORY]
[OUT]Approach it.
[/NODE]
+[NODE]8
[STORY]
Six stones lie before you, floating in the air.\\nOne is smooth and black with a single rune glowing on it.\\nOne is rough, uncut, woven in green vine.\\nOne is made of red ruby and shaped into a heart.\\nOne is square and seems to have rows of words written upon it.\\nOne is sharp, hot and red with blood.\\nOne is made of glass that reflects a single ray of sunlight, even here.\\nYou know each stone speaks to the divine domains, and you know approaching them will guide you to your deity.
[/STORY]
[OUT]Choose Light and Turmoil for Svarog.
[OUT]Choose Harmony and Intellect for Lada.
[OUT]Choose Nature and Harmony for Dievanna.
[OUT]Choose Harmony and Light for Stribog.
[OUT]Choose Magic and Intellect for Marovit.
[OUT]Choose Magic and Turmoil for Zorya.
[OUT]Choose Magic and Nature for Horz.
[OUT]Choose Nature, Magic, and Intellect for Nyia.
[OUT]Choose Turmoil, Nature, and Light for Triglav.
[/NODE]
+[NODE]9
[STORY]
You hear the thud of a hammer upon an anvil and feel the warmth of a forge surround you.\\n'SO, YOU ARE MY CHOSEN, THEN?'
[/STORY]
[OUT]Deny it. You did not choose this path!
[OUT]Confirm it. You have always felt you were made for something more!
[/NODE]
+[NODE]10
[STORY]
'A reluctant hero, then. Very well. After all, so was my thundering father, once upon a time...\\nBe it by design, choice, or pure fate, you are mine. Forged in the fires of my divine will, you are marked to walk my path.\\nAnd if you shall fall, another will take your place, until there are no faithful to call upon.'
[/STORY]
[OUT]Refuser.
[OUT]Accept this calling.
[/NODE]
+[NODE]11
[STORY]
'Ha! I see an iron will and a defiant streak - direct even in the face of your god. Good, the fates have chosen well.\\nNow, your foolishness aside...'
[/STORY]
[OUT]Essayer de partir.
[/NODE]
+[NODE]12
[STORY]
You try to leave and your body burns to ash. You feel it scorching even as you turn to dust.\\nThen you are lifted, moulded, and reforged.\\nYou stand before the tree sapling again.\\n'READY?'
[/STORY]
[OUT]Accept this calling.
[/NODE]
+[NODE]13
[STORY]
'The mark of fire is not for the cowardly!\\nYou must stand in defence of the weak. You must take action and fight against your foes.\\nYou must be my hammer, for the land will soon shatter into oblivion.'
[/STORY]
[OUT]Ask for more information.
[OUT]Accept his bidding.
[/NODE]
+[NODE]14
[STORY]
You hear the voice of your god shift, as if they now spoke as all the gods together:\\n'This is the sacred cosmic tree, our divine home and our blood duty.\\nIt holds darkness at bay, you see. The crown holds the dark skies where they should be. And while the dark lingers yet in our land, it is no longer all-devouring.\\nAnd yet, the tree stands in peril once more. But more so, we all stand in despair.'
[/STORY]
[OUT]Ask why the gods need a chosen.
[/NODE]
+[NODE]15
[STORY]
'The Shattering that split our land so long ago, we slowed it, but it grows, it lingers, and I fear that from the depths of the chasms comes a new danger.'
[/STORY]
[OUT]Ask why the gods need you, then.
[OUT]Ask what danger.
[/NODE]
+[NODE]16
[STORY]
'The gods fight with forces beyond your reach or understanding, but I believe the real fight awaits below, with you.\\nMarked by the pantheon, you and those who will join you will find the truth that is clouded from our divine sight.'
[/STORY]
[OUT]Écouter.
[/NODE]
+[NODE]17
[STORY]
'The gods fight with forces beyond your reach or understanding, but I believe the real fight awaits below, with you.\\nMarked by the pantheon, you and those who will join you will find the truth that is clouded from our divine sight.'
[/STORY]
[OUT]Ask what danger.
[OUT]Ask what danger.
[/NODE]
+[NODE]18
[STORY]
Svarog's voice rings with doubt as he speaks:\\n'It is something old, something hidden, something that beckons me to its grasp. My fires burn ever brighter, the sun grows stronger, and yet even I fear it...\\nOur time here grows short. I know not what path you need to take, but I will guide your steps as you will guide my sight. Go. Live. Grow. But do not forget your purpose!'
[/STORY]
[OUT]Kneel in acceptance.
[OUT]Nod defiantly.
[OUT]Ask what of the other gods, other chosen who you feel here with you.
[/NODE]
+[NODE]19
[STORY]
'Yes, good. Your heart burns with my iron will and you felt it always.\\nNow you must be my hammer amongst the lands of the living.'
[/STORY]
[OUT]Accept this calling.
[/NODE]
+[NODE]20
[STORY]
'Yes, a true champion, willing to take up the mantle without fear. Forged you right, that I did. Good.'
[/STORY]
[OUT]Écouter.
[/NODE]
+[NODE]21
[STORY]
'For the cosmic tree felt the danger and so did our divine parents, Mokosh and Perun, and our eldest siblings, Morena and Veles. The four disappeared, and for a time the earth ceased to break.\\nThey also shielded the tree, but this has its own side effects.'
[/STORY]
[OUT]Yes?
[/NODE]
+[NODE]22
[STORY]
'The tree is protected, but this protection takes strength from us directly, so we cannot give our full strength to our children.\\nOnce again, it is up to mortals and their allies to restore Thea.\\nMarked by the pantheon, you and those who will join you will find the truth that is clouded from our divine sight.'
[/STORY]
[OUT]Ask what danger.
[/NODE]
+[NODE]23
[STORY]
'You will find signs, you will see the wrongs of this land. In time, your true purpose will become clear to you.\\nBe well, my children!'
[/STORY]
[OUT]Wake up.
[/NODE]
+[NODE]24
[STORY]
You walk away, try to wake, but nothing works. Eventually, the path leads you to a lone island upon a sea of white sand.\\nThe island is small enough to hold only one tiny tree sapling, barely grown from the evergreen soil beneath its long silver roots.
[/STORY]
[OUT]Approach it.
[/NODE]
+[NODE]25
[STORY]
You smell the sweetness of flowers and sense the warmth of a lover's embrace.\\n'AH, YOU ARE MY CHOSEN?'
[/STORY]
[OUT]Deny it. You did not choose this path!
[OUT]Confirm it. You have always felt you were made for something more!
[/NODE]
+[NODE]26
[STORY]
'A reluctant hero, then. Very well. After all, so was my thundering father, once upon a time...\\nBe it by design, choice, or pure fate, you are mine. Born of love and hope, ready to fight for them.\\nAnd if you shall fall, another will take your place, until there are no faithful to call upon.'
[/STORY]
[OUT]Refuser.
[OUT]Accept this calling.
[/NODE]
+[NODE]27
[STORY]
'Yes, good. Your heart burns with my passion and you felt it always.\\nNow you must be my herald of hope amongst the lands of the living.'
[/STORY]
[OUT]Accept this calling.
[/NODE]
+[NODE]28
[STORY]
'Oh my. I see. All this passion and a defiant streak - direct even in the face of your god. Good, the fates have chosen well.\\nNow, your foolishness aside...'
[/STORY]
[OUT]Essayer de partir.
[/NODE]
+[NODE]29
[STORY]
You try to leave and hear her whisper sweetly in your ear, and you no longer wish to go. After all, why would you ever want to leave the side of the most wonderful being in all creation?\\nYou stand before the tree sapling again.\\n'READY?'
[/STORY]
[OUT]Accept this calling.
[/NODE]
+[NODE]30
[STORY]
'The mark of hope is not for the meek, as many may see it.\\nYou must stand in defence of the weak. You must take action and fight against your foes to shine the way for love to triumph.\\nYou must be my bearer, for the land will soon shatter into oblivion.'
[/STORY]
[OUT]Ask for more information.
[OUT]Accept their bidding.
[/NODE]
+[NODE]31
[STORY]
The voice of all gods speaks to you with sadness:\\n'It is something old, something hidden, something that beckons me to its grasp. Fires burn ever brighter, the sun grows stronger, and yet it feels wrong.\\nOur time here grows short. I know not what path you need to take, but I will guide your steps as you will guide my sight. Go. Live. Grow. But do not forget your purpose!'
[/STORY]
[OUT]Kneel in acceptance.
[OUT]Nod defiantly.
[OUT]Ask what of the other gods, other chosen who you feel here with you.
[/NODE]
+[NODE]32
[STORY]
You smell freshness of the wild forest and sense the watchful eye of the huntress upon you.\\n'SO YOU ARE MY CHOSEN?'
[/STORY]
[OUT]Deny it. You did not choose this path!
[OUT]Confirm it. You have always felt you were made for something more!
[/NODE]
+[NODE]33
[STORY]
'A reluctant hero, then. Very well. After all, so was our thundering father, once upon a time...\\nBe it by design, choice, or pure fate, you are mine. Born of the wild, nature's child, destined to protect its laws.\\nAnd if you shall fall, another will take your place, until there are no faithful to call upon.'
[/STORY]
[OUT]Refuser.
[OUT]Accept this calling.
[/NODE]
+[NODE]34
[STORY]
'Yes, good. You heard the call of the wild and answered even before knowing it was my voice calling.\\nNow you must be my arrow amongst the lands of the living.'
[/STORY]
[OUT]Accept this calling.
[/NODE]
+[NODE]35
[STORY]
'The mark of the wild is not for everyone.\\nYou must stand in defence of nature in all its diversity, be it the beauty of the green world or the terror of her wrath. Balance is your calling.\\nYou must be my bearer, for the land will soon shatter into oblivion.'
[/STORY]
[OUT]Ask for more information.
[OUT]Accept their bidding.
[/NODE]
+[NODE]36
[STORY]
You see your body age before your very eyes. Within a few breaths, you approach death, die, decay, become worm food, then are reborn, remade.\\nThe cycle continues without end and the huntress just stands there, watching.\\nYou stand before the tree sapling again.\\n'READY?'
[/STORY]
[OUT]Accept this calling.
[/NODE]
+[NODE]37
[STORY]
You smell seawater and feel the brisk touch of waves upon you.\\n'YOU, MY CHOSEN!'
[/STORY]
[OUT]Deny it. You did not choose this path!
[OUT]Confirm it. You have always felt you were made for something more!
[/NODE]
+[NODE]38
[STORY]
'Yes, good. As patron of travellers and master of the winds and seas, I would not like to think my own champion lost or confused.\\nNow you must be my herald amongst the lands of the living.'
[/STORY]
[OUT]Accept this calling.
[/NODE]
+[NODE]39
[STORY]
'The mark of the wind is wrought with challenge.\\nYou must try to be the compass by which others find their path, seek balance and peace, but defend them too when needs be.\\nYou must be my bearer, for the land will soon shatter into oblivion.'
[/STORY]
[OUT]Ask for more information.
[OUT]Accept their bidding.
[/NODE]
+[NODE]40
[STORY]
You find yourself dazzled by an array of colours and sensations that you recognise as the weaves of magic.\\n'AH, MY CHOSEN, YES?'
[/STORY]
[OUT]Deny it. You did not choose this path!
[OUT]Confirm it. You have always felt you were made for something more!
[/NODE]
+[NODE]41
[STORY]
'Yes, good. You have always felt the oddity of your nature, the mystical weaves that guide your path. Yes.\\nNow you must be my catalyst amongst the lands of the living.'
[/STORY]
[OUT]Accept this calling.
[/NODE]
+[NODE]42
[STORY]
'A reluctant hero, then. Very well. After all, so was our thundering father, once upon a time...\\nBe it by design, choice, or pure fate, you are mine. Born of the chaos, driven by mystery.\\nAnd if you shall fall, another will take your place, until there are no faithful to call upon.'
[/STORY]
[OUT]Refuser.
[OUT]Accept this calling.
[/NODE]
+[NODE]43
[STORY]
'A reluctant hero, then. Very well. After all, so was our thundering father, once upon a time...\\nBe it by design, choice, or pure fate, you are mine. Blown by winds of chance into my service, or perhaps born into it?\\nAnd if you shall fall, another will take your place, until there are no faithful to call upon.'
[/STORY]
[OUT]Refuser.
[OUT]Accept this calling.
[/NODE]
+[NODE]44
[STORY]
You try to leave, but with every step the wind brings you the song of death and destruction, the pleas of many lives all laid on your shoulders until the weight is too much to bear...\\nThen you are lifted, and within the embrace of the wind, you feel free and right.\\nYou stand before the tree sapling again.\\n'READY?'
[/STORY]
[OUT]Accept this calling.
[/NODE]
+[NODE]45
[STORY]
'One voice speaks to you today, but all divine eye are upon you, Chosen. All of you who listened today are marked and WATCHED by their divine guardians.\\nThe cosmic pantheon has many voices, but we are all one, lest we are all gone.'
[/STORY]
[OUT]Kneel in acceptance.
[OUT]Nod defiantly.
[/NODE]
+[NODE]46
[STORY]
'The mark of the mystical is ever dark and twisted.\\nYou must try to remain uncorrupted while you delve into the worlds so inhuman. Even if you are no mystic yourself, our link will forever tug at your soul.\\nYou must be my catalyst, for the land will soon shatter into oblivion.'
[/STORY]
[OUT]Ask for more information.
[OUT]Accept their bidding.
[/NODE]
+[NODE]47
[STORY]
You try to leave and feel your very soul assailed by eternal darkness twisting and changing you, corrupting your very being until you become naught but an angry wraith.\\nThen, slowly, you are returned to your form, with only a nasty aftertaste in your mouth.\\nYou stand before the tree sapling again.\\n'READY?'
[/STORY]
[OUT]Accept this calling.
[/NODE]
+[NODE]48
[STORY]
You hear the clutter of blades clashing, and you are blinded by three stars appearing before you.\\n'MY CHOSEN!'
[/STORY]
[OUT]Deny it. You did not choose this path!
[OUT]Confirm it. You have always felt you were made for something more!
[/NODE]
+[NODE]49
[STORY]
'You will find signs, you will see the wrongs of this land. In time, your true purpose will become clear to you.\\nBe well, our children!'
[/STORY]
[OUT]Wake up.
[/NODE]
+[NODE]51
[STORY]
'Yes, good! You felt the call of the beast, felt your blood rushing into combat, even as you sleep. Yes!\\nNow you must be my sharpened spear amongst the lands of the living.'
[/STORY]
[OUT]Accept this calling.
[/NODE]
+[NODE]52
[STORY]
'A reluctant servant -- how dare you! Bah, perhaps it is best, for those who are too eager often disappoint... or perhaps I will just eat your heart, that works too.\\nBe it by design, choice, or pure fate, you are mine. Born of the stars, destined to fight with honour.\\nAnd if you shall fall, another will take your place, until there are no faithful to call upon.'
[/STORY]
[OUT]Refuser.
[OUT]Accept this calling.
[/NODE]
+[NODE]53
[STORY]
You try to leave and your body burns to white ash, the blazing cold light of the stars piercing your whole being.\\nThen you are lifted, moulded, and reborn.\\nYou stand before the tree sapling again.\\n'READY?'
[/STORY]
[OUT]Accept this calling.
[/NODE]
+[NODE]54
[STORY]
'The mark of the stars is not for cowards!\\nYou must stand strong in the face of any enemy, and you must kill them with honour, or die trying.\\nYou must be my blade, for the land will soon shatter into oblivion.'
[/STORY]
[OUT]Ask for more information.
[OUT]Accept their bidding.
[/NODE]
+[NODE]55
[STORY]
You smell the undeniable stench of rotting flesh, and you sense the sorrows of passing souls before you.\\n'CHOSEN, but by whom, I wonder? ME?'
[/STORY]
[OUT]Deny it. You did not choose this path!
[OUT]Confirm it. You have always felt you were made for something more!
[/NODE]
+[NODE]56
[STORY]
'Oh, I see. How odd. I never did feel your coming until just now, or did I?\\nYet you felt our bond -- good, useful, wise.\\nNow you must be my minion amongst the lands of the living.'
[/STORY]
[OUT]Accept this calling.
[/NODE]
+[NODE]57
[STORY]
'Yes, I can certainly sympathise, for I too have no recollection of our bonding. Yet a bond there exists, and we both must serve it.\\nBe it by design, choice, or pure fate, you are mine. Cursed follow my path of death, scorned by others, yet needed.\\nAnd if you shall fall, another will take your place, until there are no faithful to call upon.'
[/STORY]
[OUT]Refuser.
[OUT]Accept this calling.
[/NODE]
+[NODE]58
[STORY]
You try to leave, but with every step you sense the presence of the goddess upon you. Her silent lips whispering, her empty eyes watching. A sense of dread and futility overwhelms you.\\nYou stand before the tree sapling again.\\n'Death is the only certainty -- or is it? Still, we must proceed.'
[/STORY]
[OUT]Accept this calling.
[/NODE]
+[NODE]59
[STORY]
'The mark of the dead is an unpleasant burden.\\nYou must respect the laws of nature and guide souls to their end. If it were up to me, this would be all, but they say we must also help the living, aid the other gods. Do so, in my name.\\nYou must be my hand, for the land will soon shatter into oblivion -- and others seem to think this will not be good.'
[/STORY]
[OUT]Ask for more information.
[OUT]Accept their bidding.
[/NODE]
+[NODE]60
[STORY]
You smell molten lava and taste ash on your teeth. You feel rage fill you up and hear the roar of many warriors.\\n'CHOSEN!'
[/STORY]
[OUT]Deny it. You did not choose this path!
[OUT]Confirm it. You have always felt you were made for something more!
[/NODE]
+[NODE]61
[STORY]
'Yes, good! You are no misguided weakling, you KNOW! You were born to serve my might. This is good.\\nNow you must be my axe amongst the lands of the living.'
[/STORY]
[OUT]Accept this calling.
[/NODE]
+[NODE]62
[STORY]
'What? A coward, a naysayer, a meek mouse born of my lava? NO! YOU WILL OBEY!\\nBe it by design, choice, or pure fate, you are mine. Born of the molten rock, bred for one purpose only.\\nAnd if you shall fall, another will take your place, until there are no faithful to call upon.'
[/STORY]
[OUT]Refuser.
[OUT]Accept this calling.
[/NODE]
+[NODE]63
[STORY]
Your body is torn into pieces, burnt, devoured by some mystical force. Then a soothing touch returns you to life, but even that hand of life feels stern and unyielding in its design for you.\\nYou stand before the tree sapling again.\\n'READY!'
[/STORY]
[OUT]Accept this calling.
[/NODE]
+[NODE]64
[STORY]
'The mark of the three is not for cowards!\\nYou were called to heed my fury, feed my fires, and do my bidding. If you fail, all shall burn!\\nYou must be my weapon, for the land will soon shatter into oblivion -- and only I can decide if such fate is to be!'
[/STORY]
[OUT]Ask for more information.
[OUT]Accept their bidding.
[/NODE]
+[NODE]65
[STORY]
You smell fresh blood and the brisk touch of midnight air. You hear the howling of many wolves, and instinctively, you join them, until a single clear voice answers your call.\\n'I hear your call, CHOSEN!'
[/STORY]
[OUT]Deny it. You did not choose this path!
[OUT]Confirm it. You have always felt you were made for something more!
[/NODE]
+[NODE]66
[STORY]
'Yes, good. You have always felt the call of the moon, even if you are no night beast. You are a moonchild, no less.\\nNow you must be my beta amongst the lands of the living.'
[/STORY]
[OUT]Accept this calling.
[/NODE]
+[NODE]67
[STORY]
'A reluctant hero, then. Very well. After all, my own mate is the unruly daughter of the sun, and she too never admits her duties freely!\\nBe it by design, choice, or pure fate, you are mine. Born of the night and moon, destined to walk the dark path yet fight for light.\\nAnd if you shall fall, another will take your place, until there are no faithful to call upon.'
[/STORY]
[OUT]Refuser.
[OUT]Accept this calling.
[/NODE]
+[NODE]68
[STORY]
You try to leave, but this is a dream, so your path winds in circles. A large wolf sits and watches you patiently -- laughing?\\nYou stand before the tree sapling again.\\n'READY?'
[/STORY]
[OUT]Accept this calling.
[/NODE]
+[NODE]69
[STORY]
'The mark of the night lord is dark and never easy.\\nYou must honour the call of the moon and the night, but never give in to darkness completely, for your pack is of the cosmic tree.\\nHeed my howl, heel to my will, and thus be free and wild!'
[/STORY]
[OUT]Ask for more information.
[OUT]Accept their bidding.
[/NODE]
+[NODE]70
[STORY]
'DIRECT, GOOD.'\\nYou are chosen, you WILL do as the gods will it and soon, once you are settled, a mission of great importance will become clear to you.
[/STORY]
[OUT]Nod and wake up.
[/NODE]
[/EVENT]
-- [EVENT] --Alchemist2 Spare(47)
+[NODE]2
[STORY]
As you recover from yet another nasty tremor and look around in the debris for useful resources, you spot an odd-looking man sitting behind a table, surrounded by all sorts of strange contraptions, scrolls, vials, and tools.
[/STORY]
[OUT]Go speak to him.
[OUT]À l'attaque !
[/NODE]
+[NODE]3
[STORY]
You charge the lone man and topple him without any trouble. He seems bewildered and looks around as if expecting help. He mumbles:\\n'Damned mercs, one tremor and they run off... What... I mean, how can I help you?'
[/STORY]
[OUT]Kill him.
[OUT]Demander ce qu'il fait ici.
[/NODE]
+[NODE]4
[STORY]
You approach the man and he looks up at you, puzzled, then looks around for a bit and mumbles:\\n'Damned mercs, one tremor and they run off... What... I mean, how can I help you?'
[/STORY]
[OUT]Ask what he is doing here, in the aftermath of a tremor, with all this equipment.
[OUT]Enquire who he is.
[/NODE]
+[NODE]5
[STORY]
'Ah, well. I am measuring the tremors - the strength, how long they last, the frequency with which they occur. Trying to pinpoint the epicentre, you see.'
[/STORY]
[OUT]Et pourquoi ?
[OUT]Ask for the shortest possible account of what is happening here. [SKIP STORY]
[/NODE]
+[NODE]6
[STORY]
'Like finding patient zero, I suppose - that is, a person who fell ill first, or in this case, a place, perhaps. That is the thing that began the disaster, be it disease, curse, act of the gods - they all tend to have a beginning. Like the burning of the cosmic tree that brought about the darkness centuries ago, yes?'
[/STORY]
[OUT]Ask about the darkness and the burning of this tree.
[OUT]Ask if he found his patient zero.
[/NODE]
+[NODE]7
[STORY]
'I am the Alchemist - or so they call me. In truth, alchemy is but one of my many talents. A renaissance scholar, that's what I am!'
[/STORY]
[OUT]What's a renaissance?
[OUT]Ask for the shortest possible account of what is happening here.
[/NODE]
+[NODE]8
[STORY]
'Oh, ah. Never mind, it's a thing from my dreams...\\nI am a learned man. In the days before the dark, we were aplenty, but these days we are few. For our part in the whole darkness disaster, it has become somewhat of an unpopular career choice.'
[/STORY]
[OUT]Ask what he is doing here, in the aftermath of a tremor, with all this equipment.
[OUT]Ask for the shortest possible account of what is happening here.
[/NODE]
+[NODE]9
[STORY]
'I am looking for the beginning of it all, the catalyst, or the culprit, whatever I find.\\nAnd I am close. But I need to take measurements from within a cave, and it seems occupied by bandits - a large cohort, uninterested in the fate of the world, you see.'
[/STORY]
[OUT]Ask what needs to be done.
[/NODE]
+[NODE]10
[STORY]
'I am close. But I need to take measurements from within a cave, and it seems occupied by bandits - a large cohort, uninterested in the fate of the world, you see.'
[/STORY]
[OUT]Ask if he knows how to get in.
[/NODE]
+[NODE]11
[STORY]
'Ah, well, the not-so-reputable history of my profession. The long and short of it is that scholars meddled with the ways of the gods, thought to rid us all of magic - bring about an age of reason. Only they didn't account for the gods having an actual world-saving job.'
[/STORY]
[OUT]Continuer d'écouter.
[OUT]Ask if he found his patient zero.
[/NODE]
+[NODE]12
[STORY]
'The cosmic tree, you see, is the core that makes our Slavyan gods divine. Its roots hold the key to the underworlds, the trunk gives connection to the mortal realms, and the crown, well, that keeps the darkness in check. The tree burnt, the age of darkness consumed us, until the Awakening.'
[/STORY]
[OUT]The Awakening?
[/NODE]
+[NODE]13
[STORY]
'Brave champions of the gods restored the tree and thus gave divine power back to the pantheon. Or at least that's the official line. There were rumours of other paths, tales of the tree being reborn despite those faithful failing their task, attempts to keep the dark going, all sorts. And there is talk of gods fighting, disappearing. I do not know more. It is not my area of expertise.'
[/STORY]
[OUT]Ask why then he is investigating the tremors. Is it to do with the tree again?
[OUT]So if the tree is safe now, why are we having problems? Darkness isn't gone -- it still lurks in places, and now the noon light burns so bright and the shakes destroy so much.
[/NODE]
+[NODE]14
[STORY]
'No, not directly, I would imagine. But something shattered the earth, and while we survived, the shaking is getting more frequent. I fear we may yet face extinction if we do nothing.'
[/STORY]
[OUT]Enquire if he plans to stop it himself.
[/NODE]
+[NODE]15
[STORY]
'Me? Oh, gods no. You will. Or won't. That will be your choice once more, I suppose, as the wheel must turn.\\nI am merely taking measurements, looking for clues and happy to share them.'
[/STORY]
[OUT]Why does he say that about you?
[/NODE]
+[NODE]16
[STORY]
'I am a learned man, I just know these things...'
[/STORY]
[OUT]Demand a true answer!
[OUT]Nod and ask if he has any real clues, then.
[/NODE]
+[NODE]17
[STORY]
He goes quiet for a time, murmurs something under his breath, then replies:\\n'I am a scholar, yes, but no stranger to the ways of fate. I see many things, and many are so confusing - past, present, future. Possibilities spilling over and over.\\nAnd I saw you come to me, and I see you as you are, chosen or what have you -- not merely by your gods, for with those I squabble a lot, but by fate. Now enough of my ramblings, no?'
[/STORY]
[OUT]Nod and ask if he has any real clues, then.
[/NODE]
+[NODE]18
[STORY]
'Well, the way I see it, there are a few ways to deal with it. One, try to parley with the lot - an awful idea, if you ask me, but who knows. Second's obvious, but not my cup of tea - brute force. And then there's always other ways. Like I heard the scavengers who live nearby hate the bandits - a feud amongst rabble, heh. Perhaps use that?'
[/STORY]
[OUT]So you need to get rid of the bandits from the cave, or convince them to let him set up camp?
[/NODE]
+[NODE]19
[STORY]
'Yes, your grasp of the finer details is impressive. I should also say I tried asking them. Got myself robbed, beaten, and barely escaped with my life. Just so you know the sort you're dealing with, if you choose to help, that is.'
[/STORY]
[OUT]Say you will look into it if you can.
[OUT]Accepter de les aider.
[/NODE]
+[NODE]23
[STORY]
You take a swing at him, but he shields himself with a large book, then drops a glass vial on the floor, releasing a toxic cloud that blinds you for a few seconds.\\nA group of mercenaries appears by his side and he shouts: 'Finally! What do I pay you for?'\\nThey charge at you.
[/STORY]
[OUT]Combattre !
[/NODE]
+[NODE]25
[STORY]
The mercs are dead, and the odd man tries to run but you catch him. He squeals at your feet:\\n'Gah, so much blood, you'd think I'd be okay with blood by now... So, can we perhaps talk about this? I am trying to save the world and all...'
[/STORY]
[OUT]Kill him.
[OUT]Listen to him.
[/NODE]
+[NODE]26
[STORY]
'I am looking for the beginning of it all - the Shattering, I mean. I am looking for answers because we're out of time.\\nAnd I am close. But I need to take measurements within a cave, and it seems occupied by bandits - a large cohort, uninterested in the fate of the world, you see.'
[/STORY]
[OUT]Ask what needs to be done.
[OUT]Kill him.
[/NODE]
+[NODE]27
[STORY]
You kill the man and loot his strange table. Among other things, you find a map with a place distinctly marked: 'Stupid bandits unable to grasp the importance of their cave - need to get in here before all shatters!'
[/STORY]
[OUT]Récupérer ce que vous pouvez et partir.
[/NODE]
+[NODE]28
[STORY]
'The giants, ah, yes. There is speculation that the two are related, but in what way, I do not know. Giants did return, but they were put back to sleep, else we'd see them roaming our land still. It's not like they were stealthy about it.\\nSo some other connection must be hidden from us.'
[/STORY]
[OUT]Ask why then he is investigating the tremors. Is it to do with the tree again?
[/NODE]
+[NODE]29
[STORY]
'Ah, the right question, precisely. Why indeed? The tree is saved, but it is clearly weakened again - perhaps threatened by the Shattering? Gods that once were have disappeared, and others have come to be. And all are trying to learn why this is happening. I suspected giants, of course, but I don't know...'
[/STORY]
[OUT]Giants?
[/NODE]
+[NODE]33
[STORY]
The mercenaries beat you badly, and the man you tried to kill speaks:\\n'I am called the Alchemist, a scholar of sorts. I've been waiting for you, though I admit I was hoping for less turmoil. Still. Are we good to have a conversation now?'
[/STORY]
[OUT]Oui !
[OUT]Non...
[/NODE]
+[NODE]34
[STORY]
'Fine, fine, a monologue, then, while I have your undivided attention.\\nI am looking for the beginning of it all, the catalyst, or the culprit, whatever I find.\\nAnd I am close. But I need to take measurements within a cave, and it seems occupied by bandits - a large cohort, uninterested in the fate of the world, you see.'
[/STORY]
[OUT]The mercenaries continue to point weapons at you. Keep listening.
[/NODE]
+[NODE]35
[STORY]
'And so, in short, I'll mark the location of said bandits for you, and if you choose to do the world-saving thing, please get them to let me into the red cave. Now, off I go, and try not to die before you serve a purpose - I mean, those aren't even expensive mercenaries...'\\nHe leaves with his men.