Browse Source

Add files from v457

master
LecygneNoir 5 years ago
parent
commit
16fc431dfc
40 changed files with 2730 additions and 212 deletions
  1. +25
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      Database/game_files/DATABASE_DES_LOCALIZATION.xml
  2. +23
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      Database/game_files/DATABASE_UI_LOCALIZATION.xml
  3. +52
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      Database/pot/DATABASE_DES_LOCALIZATION.pot
  4. +87
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      Database/pot/DATABASE_UI_LOCALIZATION.pot
  5. +19
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      Modules/game_files/Alphaclan.txt
  6. +1
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      Modules/game_files/Bandits attack.txt
  7. +12
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      Modules/game_files/Children.txt
  8. +59
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      Modules/game_files/Death.txt
  9. +280
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      Modules/game_files/Divine.txt
  10. +19
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      Modules/game_files/Earthbound.txt
  11. +1
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      Modules/game_files/Generic.txt
  12. +36
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      Modules/game_files/KS Events.txt
  13. +1
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      Modules/game_files/Misc Encounters 2.txt
  14. +1
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      Modules/game_files/Misc Encounters.txt
  15. +2
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      Modules/game_files/MiscEncounters 3.txt
  16. +1
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      Modules/game_files/Nightdemons.txt
  17. +1
    -1
      Modules/game_files/Ruins Basic.txt
  18. +10
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      Modules/game_files/Sea Encounters.txt
  19. +2
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      Modules/game_files/Slavyan.txt
  20. +19
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      Modules/game_files/SpiritTalkers.txt
  21. +19
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      Modules/game_files/Woodlandkin.txt
  22. +989
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      Modules/game_files/mChapter 1.txt
  23. +22
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      Modules/pot/Alphaclan.pot
  24. +1
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      Modules/pot/Bandits attack.pot
  25. +11
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      Modules/pot/Children.pot
  26. +39
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      Modules/pot/Death.pot
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      Modules/pot/Divine.pot
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      Modules/pot/Earthbound.pot
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      Modules/pot/Generic.pot
  30. +40
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      Modules/pot/KS Events.pot
  31. +1
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      Modules/pot/Misc Encounters 2.pot
  32. +1
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      Modules/pot/Misc Encounters.pot
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      Modules/pot/MiscEncounters 3.pot
  34. +4
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      Modules/pot/Nightdemons.pot
  35. +6
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      Modules/pot/Ruins Basic.pot
  36. +24
    -20
      Modules/pot/Sea Encounters.pot
  37. +1
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      Modules/pot/Slavyan.pot
  38. +22
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      Modules/pot/SpiritTalkers.pot
  39. +22
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      Modules/pot/Woodlandkin.pot
  40. +626
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      Modules/pot/mChapter 1.pot

+ 25
- 22
Database/game_files/DATABASE_DES_LOCALIZATION.xml View File

@ -81,8 +81,8 @@
<Entry Key="DES_TAG_CA_SHIELD" Val="Armour"/>
<Entry Key="DES_TAG_CA_SHIELD_DES" Val="The amout of Shielding Points during a challenge. These normally need to be taken down first before Hit Points are affected by Damage."/>
<Entry Key="DES_TAG_CHOSEN" Val="Chosen"/>
<Entry Key="DES_TAG_CHOSEN_DES" Val="This character is gods' chosen."/>
<Entry Key="DES_TAG_WOODFOLK" Val="WoodFolk"/>
<Entry Key="DES_TAG_CHOSEN_DES" Val="This character is the gods' chosen. They are immune to mental death and less likely to be kidnapped, but if they die your time is up."/>
<Entry Key="DES_TAG_WOODFOLK" Val="Wood Folk"/>
<Entry Key="DES_TAG_WOODFOLK_DES" Val="Beings who are attuned to the forest."/>
<Entry Key="DES_TAG_MAGIC_USER" Val="Magic User"/>
<Entry Key="DES_TAG_MAGIC_USER_DES" Val="Those who were trained to wield the weaves of magic."/>
@ -392,8 +392,8 @@
<Entry Key="DES_TAG_DAMAGE_ITEM_LOSS_DES" Val="You will (or have chance) to lose some kind of item each turn."/>
<Entry Key="DES_TAG_DAMAGE_SLOT_BLOCK" Val="Slot Block"/>
<Entry Key="DES_TAG_DAMAGE_SLOT_BLOCK_DES" Val="One or more equipment slots are blocked (additionally to any race-specific restrictions)."/>
<Entry Key="DES_TAG_DAMAGE_ITEM_RESTRICTION" Val="Item Restriction - 1 handed"/>
<Entry Key="DES_TAG_DAMAGE_ITEM_RESTRICTION_DES" Val="One or more item give debuff."/>
<Entry Key="DES_TAG_DAMAGE_ITEM_RESTRICTION" Val="Item Dislike"/>
<Entry Key="DES_TAG_DAMAGE_ITEM_RESTRICTION_DES" Val="Reduced character attributes due to having equipped a particular item type."/>
<Entry Key="DES_TAG_TRIGGER_NONE" Val="Trigger - None"/>
<Entry Key="DES_TAG_TRIGGER_NONE_DES" Val="This subskill's trigger is the same as its parent's trigger."/>
@ -2124,7 +2124,7 @@
<Entry Key="DES_GUARD_TOWER_STONE" Val="Guard Tower of Stone"/>
<Entry Key="DES_GUARD_TOWER_GEMS" Val="Guard Tower of Gems"/>
<Entry Key="DES_WITCH_HUT" Val="Witch Hut"/>
<Entry Key="DES_WITCH_HUT_DES" Val="On the forest edge there is small hut on a chicken leg. It provides a bonus to Rituals attribute and some herbs each turn or increase the number of gathering slots."/>
<Entry Key="DES_WITCH_HUT_DES" Val="On the forest edge there is small hut on a chicken leg. It provides a bonus to Rituals attribute and something extra depending on resource used for its construction."/>
<Entry Key="DES_WITCH_HUT_BONE" Val="Witch Hut of Bone"/>
<Entry Key="DES_WITCH_HUT_GEMS" Val="Witch Hut of Gems"/>
<Entry Key="DES_WITCH_HUT_LEATHER" Val="Witch Hut of Leather"/>
@ -2254,7 +2254,7 @@
<Entry Key="DES_TECH_CLUB_2H_2_DES" Val="Further increase your proficiency in crafting 2-Handed Clubs. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-CLUB_2H_2}% bonus to Essence."/>
<Entry Key="DES_TECH_POLEARMS" Val="Polearms"/>
<Entry Key="DES_TECH_POLEARMS_DES" Val="Allows you to craft 1- and 2-Handed Polearms that may also attack from Ranged Row or deal area of effect damage.\n\nSpear ({ICON:Handed1}) - medium speed, low damage.\n\nPolearm ({ICON:Handed2}) - low speed, high damage."/>
<Entry Key="DES_TECH_POLEARMS_DES" Val="Allows you to craft 1- and 2-Handed Polearms that may also attack from Ranged Row or deal area of effect damage.\n\nSpear ({ICON:Handed1}) - medium speed, low damage.\n\nPolearm ({ICON:Handed2}) - low speed, medium damage."/>
<Entry Key="DES_TECH_POLEARM_1H_1" Val="1-Handed Polearms - Advanced"/>
<Entry Key="DES_TECH_POLEARM_1H_1_DES" Val="Increase your proficiency in crafting 1-Handed Polearms. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-POLEARM_1H_1}% bonus to Essence."/>
<Entry Key="DES_TECH_POLEARM_1H_2" Val="1-Handed Polearms - Expert"/>
@ -2287,7 +2287,7 @@
<Entry Key="DES_TECH_ARTIFACT_2H_2_DES" Val="Further increase your proficiency in crafting 2-Handed Artefacts. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-ARTIFACT_2H_2}% bonus to Essence."/>
<Entry Key="DES_TECH_RANGED_WEAPONS" Val="Ranged Weapons"/>
<Entry Key="DES_TECH_RANGED_WEAPONS_DES" Val="Allows you to craft Bows, Wands and Thrown Spears that can deal Ranged damage.\n\nBow - low speed, low damage, can target any enemy.\n\nWand - very low speed, medium damage, contains a special Spiritual skill.\n\nThrown Spears - very low speed, high damage."/>
<Entry Key="DES_TECH_RANGED_WEAPONS_DES" Val="Allows you to craft Bows, Wands and Thrown Spears that can deal Ranged damage.\n\nBow - low speed, low damage, can target any enemy.\n\nWand - very low speed, medium damage, contains a special Spiritual skill.\n\nThrown Spears - very low speed, medium damage."/>
<Entry Key="DES_TECH_BOW_1" Val="Bows - Advanced"/>
<Entry Key="DES_TECH_BOW_1_DES" Val="Increase your proficiency in crafting Bows. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-BOW_1}% bonus to Essence."/>
<Entry Key="DES_TECH_BOW_2" Val="Bows - Expert"/>
@ -2359,16 +2359,15 @@
<Entry Key="DES_SKILL_WEAK_ADD_GATHERING_TOOL" Val="Gatherer's Aid"/>
<Entry Key="DES_SKILL_WEAK_GATHERING_TOOL_DES" Val="Provides a bonus to Gathering attribute when equipped."/>
<Entry Key="DES_SKILL_GATHERING_TOOL" Val="Scavenger's Aid"/>
<Entry Key="DES_SKILL_GATHERING_TOOL_DES" Val="Provides a bonus to Gathering and Rituals attributes when equipped."/>
<Entry Key="DES_SKILL_GATHERING_TOOL_DES" Val="Provides a bonus to Gathering and Rituals attributes when equipped. Also increases Group Carry."/>
<Entry Key="DES_SKILL_STRONG_GATHERING_TOOL" Val="Collector's Aid"/>
<Entry Key="DES_SKILL_STRONG_GATHERING_TOOL_DES" Val="Provides a bonus to Gathering and Personal Carry attributes when equipped."/>
<Entry Key="DES_SKILL_WEAK_MULTI_CRAFTING_TOOL" Val="Craftsman's Aid "/>
<Entry Key="DES_SKILL_WEAK_ADD_CRAFTING_TOOL" Val="Worker's Aid "/>
<Entry Key="DES_SKILL_WEAK_CRAFTING_TOOL_DES" Val="Provides a bonus to Gathering attribute when equipped."/>
<Entry Key="DES_SKILL_WEAK_CRAFTING_TOOL_DES" Val="Provides a bonus to Gathering attribute when equipped."/>
<Entry Key="DES_SKILL_WEAK_ADD_CRAFTING_TOOL" Val="Artisan's Aid"/>
<Entry Key="DES_SKILL_WEAK_ADD_CRAFTING_TOOL_DES" Val="Provides a bonus to Gathering attribute when equipped."/>
<Entry Key="DES_SKILL_WEAK_ADD_CRAFTING_TOOL_DES" Val="Provides a bonus to Crafting attribute when equipped."/>
<Entry Key="DES_SKILL_CRAFTING_TOOL" Val="Inventor's Aid"/>
<Entry Key="DES_SKILL_CRAFTING_TOOL_DES" Val="Provides a bonus to Crafting and Research attributes when equipped."/>
<Entry Key="DES_SKILL_CRAFTING_TOOL_DES" Val="Provides a bonus to Crafting and Research attributes when equipped. Also increases Group Carry."/>
<Entry Key="DES_SKILL_STRONG_CRAFTING_TOOL" Val="Labourer's Aid"/>
<Entry Key="DES_SKILL_STRONG_CRAFTING_TOOL_DES" Val="Provides a bonus to Crafting and Gathering attributes when equipped."/>
<Entry Key="DES_SKILL_BLUNT_ATTACK" Val="Brute Force"/>
@ -2751,9 +2750,9 @@
<Entry Key="DES_SKILL_GUARD_TOWER_DES" Val="Increases Health and Sanity."/>
<Entry Key="DES_SKILL_WITCH_HUT" Val="Witch Hut"/>
<Entry Key="DES_SKILL_WITCH_HUT_DES" Val="Increases Rituals attribute, extra slots and provides a small amount of herbs each turn."/>
<Entry Key="DES_SKILL_BONE_WITCH_HUT_DES" Val="Increases Rituals attribute, extra slots and provides a small amount of herbs each turn."/>
<Entry Key="DES_SKILL_LEATHER_WITCH_HUT_DES" Val="Increases Rituals attribute, extra slots and provides a small amount of herbs each turn."/>
<Entry Key="DES_SKILL_AMBER_WITCH_HUT_DES" Val="Increases Rituals attribute, extra slots and provides a small amount of herbs each turn."/>
<Entry Key="DES_SKILL_LEATHER_WITCH_HUT_DES" Val="Increases Rituals attribute, extra slots and increases Faith (spiritual hit points)."/>
<Entry Key="DES_SKILL_BONE_WITCH_HUT_DES" Val="Increases Rituals attribute, extra slots and increases Faith (spiritual hit points)."/>
<Entry Key="DES_SKILL_CROP_FIELD" Val="Crop Field"/>
<Entry Key="DES_SKILL_CROP_FIELD_DES" Val="Provides a small amount of food each turn and a chance to get a vegetable-loving pet."/>
<Entry Key="DES_SKILL_MINE" Val="Mine"/>
@ -2813,6 +2812,8 @@
<Entry Key="DES_SKILL_RESIST_BEAST_DES" Val="Some beasts have thicker skin that makes them more difficult to slay. If experienced hunters say so, then it must be true."/>
<Entry Key="DES_SKILL_HYPNOSIS" Val="Hypnosis"/>
<Entry Key="DES_SKILL_HYPNOSIS_DES" Val="Relax... Your head is getting heavy... Your eyes slowly close. Imagine you're in the good place..."/>
<Entry Key="DES_SKILL_OUTMANOEUVRE" Val="Outmanoeuvre"/>
<Entry Key="DES_SKILL_OUTMANOEUVRE_DES" Val="You know your ground for the upcomming battle. Now you need to use that information to you advantage."/>
<Entry Key="DES_SUBSKILL_INCREASE_ATTRIBUTE" Val="Increase Attribute"/>
<Entry Key="DES_SUBSKILL_INCREASE_ATTRIBUTE_DES" Val="Provides a bonus to a certain attribute when equipped."/>
@ -2842,6 +2843,8 @@
<Entry Key="DES_SUBSKILL_SHOWING_OFF_DES" Val="Single target attack from the front row."/>
<Entry Key="DES_SUBSKILL_HYPNOTISE_MOVE" Val="Hypnotise"/>
<Entry Key="DES_SUBSKILL_HYPNOTISE_MOVE_DES" Val="Melee attack, targets 3 enemies in a horizontal line."/>
<Entry Key="DES_SUBSKILL_OUTMANOEUVRE" Val="Outmanoeuvre"/>
<Entry Key="DES_SUBSKILL_OUTMANOEUVRE_DES" Val="Single target attack from ranged row."/>
<Entry Key="DES_SUBSKILL_SOUL_TEAR" Val="Soul Damage"/>
<Entry Key="DES_SUBSKILL_SOUL_TEAR_DES" Val="Single target attack from any row."/>
<Entry Key="DES_SUBSKILL_SPIRIT_CUTOFF" Val="Detach Spirit"/>
@ -3109,7 +3112,7 @@
<Entry Key="DES_SUBSKILL_MIND_SPIRIT_WEAKNESS" Val="Mind-Spirit Weakness"/>
<Entry Key="DES_SUBSKILL_MIND_SPIRIT_WEAKNESS_DES" Val="Decreases the character's Intelligence, Wisdom, Mysticism and Destiny attributes as well as their maximum Sanity and Faith."/>
<Entry Key="DES_SUBSKILL_DAY_BLINDNESS" Val="Day Blindness"/>
<Entry Key="DES_SUBSKILL_DAY_BLINDNESS_DES" Val="Decrease the character's statistics during day turns."/>
<Entry Key="DES_SUBSKILL_DAY_BLINDNESS_DES" Val="Decrease the character's attributes during day turns."/>
<Entry Key="DES_SUBSKILL_CHILD_GROW_UP" Val="Child growing up process"/>
<Entry Key="DES_SUBSKILL_CHILD_GROW_UP_DES" Val="The counter shows the number of turns left before the child will turn into and adult."/>
<Entry Key="DES_SUBSKILL_REDUCE_PERSONAL_CARRY_LIMIT" Val="Reduced Carry"/>
@ -3170,7 +3173,7 @@
<Entry Key="DES_SUBSKILL_HUNTERS_MARK" Val="Hunter's Mark"/>
<Entry Key="DES_SUBSKILL_HUNTERS_MARK_PER_DES" Val="Lowers Combat Attributes of the attacked character and increases their Delay."/>
<Entry Key="DES_SUBSKILL_VIGOUR_DRAIN" Val="Drain Vigour"/>
<Entry Key="DES_SUBSKILL_VIGOUR_DRAIN_DES" Val="Each attack will drain Combat Attributes from the enemy and give the attacker a bonus from it."/>
<Entry Key="DES_SUBSKILL_VIGOUR_DRAIN_DES" Val="Each of your attacks will drain Combat Attributes from the targeted enemy and give the attacker a bonus from it."/>
<Entry Key="DES_SUBSKILL_DELAY_ENEMY" Val="Lullabye"/>
<Entry Key="DES_SUBSKILL_DELAY_ENEMY_DES" Val="Enemy affected by this subskill will suffer increased Delay."/>
<Entry Key="DES_SUBSKILL_DELAY_ENEMIES" Val="Mass Lullabye"/>
@ -3258,7 +3261,7 @@
<Entry Key="DES_SUBSKILL_BUILDING_GATHERING_RANGE" Val="Increase Village Gathering Range"/>
<Entry Key="DES_SUBSKILL_BUILDING_GATHERING_RANGE_DES" Val="Increase Village Gathering Range, so your villagers can gather resources from farther tiles."/>
<Entry Key="DES_SUBSKILL_CAMP_GATHERING_RANGE" Val="Increase Camp Gathering Range"/>
<Entry Key="DES_SUBSKILL_CAMP_GATHERING_RANGE_DES" Val="Increase Camp Gathering Range, so your fallowers can gather resources from farther tiles."/>
<Entry Key="DES_SUBSKILL_CAMP_GATHERING_RANGE_DES" Val="Increase Camp Gathering Range, so your followers can gather resources from farther tiles."/>
<Entry Key="DES_SUBSKILL_BUILDING_ADD_MAX_HEALTH_P" Val="Increase Max Health"/>
<Entry Key="DES_SUBSKILL_BUILDING_ADD_MAX_HEALTH_P_DES" Val="Increase the maximum amount of Health for all characters in and around the village."/>
<Entry Key="DES_SUBSKILL_BUILDING_ADD_MAX_HEALTH_M" Val="Increase Max Sanity"/>
@ -3368,7 +3371,7 @@
<Entry Key="DES_SUBSKILL_GROUP_ADD_RESEARCH" Val="Research Bonus"/>
<Entry Key="DES_SUBSKILL_GROUP_ADD_RESEARCH_DES" Val="This character receives a bonus to Research attribute from a nearby building."/>
<Entry Key="DES_SUBSKILL_GROUP_MEDICINE" Val="Healing Bonus"/>
<Entry Key="DES_SUBSKILL_GROUP_MEDICINE_DES" Val="This character receives a bonus to Healing attribute from a nearby building."/>
<Entry Key="DES_SUBSKILL_GROUP_MEDICINE" Val="This character receives a bonus to Healing attribute from a nearby building."/>
<Entry Key="DES_SUBSKILL_GROUP_LOWER_DEATH_CHANCE" Val="Lower Death Chance Bonus"/>
<Entry Key="DES_SUBSKILL_GROUP_LOWER_DEATH_CHANCE_DES" Val="This character's chance to die from serious wounds is reduced by a nearby building."/>
<Entry Key="DES_SUBSKILL_GROUP_ADD_CHILDREN_ATT" Val="Main Attribute Bonus"/>
@ -3512,8 +3515,6 @@
<Entry Key="DES_TRAIT_START_LOYALTY_DEMONS_DES" Val="Starting faction loyalty for all demon factions rises to 10."/>
<Entry Key="DES_TRAIT_FAMILIAR_AREA" Val="Familiar Area"/>
<Entry Key="DES_TRAIT_FAMILIAR_AREA_DES" Val="Camping gives an extra gathering distance."/>
<Entry Key="DES_TRAIT_SMARTER_EVERY_DAY" Val="New Day, New Adventure"/>
<Entry Key="DES_TRAIT_SMARTER_EVERY_DAY_DES" Val="Every day each character gets 1 XP."/>
<Entry Key="DES_TRAIT_LOGIC_WALL" Val="Logic Wall"/>
<!--<Entry Key="DES_TRAIT_LOGIC_WALL_DES" Val="All your characters will share an additional pool of 20 Mental Hit Points, divided equally between them."/>-->
<Entry Key="DES_TRAIT_LOGIC_WALL_DES" Val="All your followers get +4 mental and spiritual shielding."/>
@ -3591,8 +3592,8 @@
<Entry Key="DES_TRAIT_CRAFTERS_FLOCK_DES" Val="Each of your followers get +2.5 Crafting."/>
<Entry Key="DES_TRAIT_GATHERERS_FLOCK" Val="Flock of Gatherers"/>
<Entry Key="DES_TRAIT_GATHERERS_FLOCK_DES" Val="Each of your followers get +2.5 Gathering."/>
<Entry Key="DES_TRAIT_CAMPING_GATHERING_RANGE" Val="Flock of Gatherers"/>
<Entry Key="DES_TRAIT_CAMPING_GATHERING_RANGE_DES" Val="Each of your followers get +2.5 Gathering."/>
<Entry Key="DES_TRAIT_CAMPING_GATHERING_RANGE" Val="Camp Gathering Range"/>
<Entry Key="DES_TRAIT_CAMPING_GATHERING_RANGE_DES" Val="Camped groups have increased gathering range."/>
<Entry Key="DES_TRAIT_ALL_ENEMIES_ARE_MINE" Val="Target Practice"/>
<Entry Key="DES_TRAIT_ALL_ENEMIES_ARE_MINE_DES" Val="Enemies give 15% extra Experience Points."/>
<Entry Key="DES_TRAIT_TOUGH_GUY" Val="Tough Guy"/>
@ -3852,6 +3853,8 @@
<Entry Key="DES_TOOLTIP_LOGBOOK_DES" Val="Shows current and completed quests."/>
<Entry Key="DES_TOOLTIP_FAV_SHOW_POSSIBLE" Val="Show Possible"/>
<Entry Key="DES_TOOLTIP_FAV_SHOW_POSSIBLE_DES" Val="Toggle between all recipes and only those which you have enough materials for."/>
<Entry Key="DES_TOOLTIP_TRAIT_COST" Val="Trait Cost"/>
<Entry Key="DES_TOOLTIP_TRAIT_COST_DES" Val="This card has a trait cost. The total cost of all traits must be equal or lower than the maximum."/>
<!-- LOCATIONS AND GROUPS -->

+ 23
- 4
Database/game_files/DATABASE_UI_LOCALIZATION.xml View File

@ -178,7 +178,7 @@
<Entry Key="UI_SUBSKILLS" Val="Sub-skills"/>
<Entry Key="UI_INNATE" Val="Innate"/>
<Entry Key="UI_FROM_EQUIPMENT" Val="From Equipment"/>
<Entry Key="UI_PASSIVE_EFFECTS" Val="Passive Effects"/>
<Entry Key="UI_PASSIVE_EFFECTS" Val="Effects"/>
<Entry Key="UI_NOTES" Val="Notes"/>
<Entry Key="UI_RESOURCES_RECOVERED" Val="Resources recovered:"/>
<Entry Key="UI_ITEM_RECYCLED" Val="Item recycled!"/>
@ -448,11 +448,11 @@
<Entry Key="UI_TRADE_NOT_ALLOWED" Val="Trade not allowed"/>
<Entry Key="UI_CURRENT_BALANCE" Val="Current balance"/>
<Entry Key="UI_GOD_POINTS_AND_TRAITS" Val="God Points and Traits"/>
<Entry Key="UI_TUTORIAL_GOD_POINTS1" Val="This screen allows you to customise the traits of your deity. Each card represents one trait."/>
<Entry Key="UI_TUTORIAL_GOD_POINTS1" Val="This screen allows you to customise the traits of your deity.\n\nEach card represents one trait.\n\nYou can mix &amp; match traits from {COLOR:yellow}Characters{END_COLOR} and {COLOR:yellow}Bonuses{END_COLOR} categories."/>
<Entry Key="UI_TUTORIAL_GOD_POINTS2" Val="To assign a trait, {COLOR:yellow}drag{END_COLOR} it from the traits list {COLOR:yellow}and drop{END_COLOR} it onto a matching slot.\n\nThe total cost of traits is limited and depends on the difficulty setting."/>
<Entry Key="UI_TUTORIAL_GOD_POINTS3A" Val="Each god has their own unique trait and specialises in a different set of {COLOR:yellow}Domains{END_COLOR}."/>
<Entry Key="UI_TUTORIAL_GOD_POINTS3B" Val="You can only pick traits that match these particular domains."/>
<Entry Key="UI_TUTORIAL_GOD_POINTS4" Val="New traits can be unlocked using {COLOR:yellow}God Points{END_COLOR} (these are awarded when you end the game). Once unlocked, the trait becomes available for every game."/>
<Entry Key="UI_TUTORIAL_GOD_POINTS4" Val="New traits can be unlocked using {COLOR:yellow}God Points{END_COLOR} - these are awarded when you end the game. Once unlocked, the trait becomes available for every game."/>
<Entry Key="UI_TUTORIAL_GOD_POINTS5" Val="Traits are optional, you are free to start the game without them if you wish."/>
<Entry Key="UI_MY_GROUP" Val="My Group"/>
<Entry Key="UI_MY_OFFER" Val="My Offer"/>
@ -541,7 +541,7 @@
<Entry Key="UI_TOTAL_POINTS" Val="TOTAL POINTS:"/>
<Entry Key="UI_GAME_DIFFICULTY_ADJUSTMENT" Val="Game Difficulty Adjustment:"/>
<Entry Key="UI_GOD_POINTS_AWARDED" Val="God Points Awarded:"/>
<Entry Key="UI_TUTORIAL_GODS_CHOSEN1" Val="Here you can decide who will be the God's Chosen. This character will be important to the main quest line."/>
<Entry Key="UI_TUTORIAL_GODS_CHOSEN1" Val="Here you can decide who will be the God's Chosen. This character will be important to the some quest lines."/>
<Entry Key="UI_TUTORIAL_GODS_CHOSEN2" Val="The Chosen can be of any class you start with, including any additional characters you may have selected from the God Traits."/>
<Entry Key="UI_TUTORIAL_GODS_CHOSEN3" Val="Don't forget to give them a name!"/>
<Entry Key="UI_CREDITS" Val="Credits"/>
@ -857,5 +857,24 @@
<Entry Key="UI_SAVE_AND_QUIT" Val="Save and Quit"/>
<Entry Key="UI_FINISHED_QUESTS" Val="Finished Quests"/>
<Entry Key="UI_CHALLENGE_DIFFICULTY_INCREASE" Val="Challenge Difficulty Increase"/>
<Entry Key="UI_NYIA_UNLOCKED" Val="Nyia Unlocked!"/>
<Entry Key="UI_TRIGLAV_UNLOCKED" Val="Triglav Unlocked!"/>
<Entry Key="UI_COAL_REMOVED_FROM_FIRST_ISLAND" Val="Coal removed from starting island"/>
<Entry Key="UI_SKIP_TO_RESOLUTION" Val="Skip to Resolution"/>
<Entry Key="UI_ARE_YOU_SURE_SKIP_TO_RESOLUTION" Val="Are you sure you want to finish casting your cards this round and skip to resolution? Your enemy will play their cards normally."/>
<Entry Key="UI_STRENGTH_CHARACTER_SORT" Val="Sort by Strength"/>
<Entry Key="UI_PERCEPTION_CHARACTER_SORT" Val="Sort by Perception"/>
<Entry Key="UI_INTELLIGENCE_CHARACTER_SORT" Val="Sort by Intelligence"/>
<Entry Key="UI_WISDOM_CHARACTER_SORT" Val="Sort by Wisdom"/>
<Entry Key="UI_MYSTICISM_CHARACTER_SORT" Val="Sort by Mysticism"/>
<Entry Key="UI_DESTINY_CHARACTER_SORT" Val="Sort by Destiny"/>
<Entry Key="UI_CRAFTING_CHARACTER_SORT" Val="Sort by Crafting"/>
<Entry Key="UI_RESEARCH_CHARACTER_SORT" Val="Sort by Research"/>
<Entry Key="UI_RITUALS_CHARACTER_SORT" Val="Sort by Rituals"/>
<Entry Key="UI_CLASS_CHARACTER_SORT" Val="Sort by Class"/>
<Entry Key="UI_CARRY_LIMIT_CHARACTER_SORT" Val="Sort by Carry Limit"/>
<Entry Key="UI_AUTOFILL" Val="Autofill"/>
<Entry Key="UI_INFORMATION" Val="Information"/>
<Entry Key="UI_TUTORIALS_RESET" Val="Tutorials have been reset."/>
</LOC_LIBRARY-EN_UI>
</DATABASE_UI_LOCALIZATION-NO_HSH>

+ 52
- 37
Database/pot/DATABASE_DES_LOCALIZATION.pot View File

@ -344,11 +344,11 @@ msgid "Chosen"
msgstr ""
#. DES_TAG_CHOSEN_DES
msgid "This character is gods' chosen."
msgid "This character is the gods' chosen. They are immune to mental death and less likely to be kidnapped, but if they die your time is up."
msgstr ""
#. DES_TAG_WOODFOLK
msgid "WoodFolk"
msgid "Wood Folk"
msgstr ""
#. DES_TAG_WOODFOLK_DES
@ -1721,11 +1721,11 @@ msgid "One or more equipment slots are blocked (additionally to any race-specifi
msgstr ""
#. DES_TAG_DAMAGE_ITEM_RESTRICTION
msgid "Item Restriction - 1 handed"
msgid "Item Dislike"
msgstr ""
#. DES_TAG_DAMAGE_ITEM_RESTRICTION_DES
msgid "One or more item give debuff."
msgid "Reduced character attributes due to having equipped a particular item type."
msgstr ""
#. DES_TAG_TRIGGER_NONE
@ -8786,7 +8786,7 @@ msgid "Witch Hut"
msgstr ""
#. DES_WITCH_HUT_DES
msgid "On the forest edge there is small hut on a chicken leg. It provides a bonus to Rituals attribute and some herbs each turn or increase the number of gathering slots."
msgid "On the forest edge there is small hut on a chicken leg. It provides a bonus to Rituals attribute and something extra depending on resource used for its construction."
msgstr ""
#. DES_WITCH_HUT_BONE
@ -9303,7 +9303,7 @@ msgid ""
"\n"
"Spear ({ICON:Handed1}) - medium speed, low damage.\n"
"\n"
"Polearm ({ICON:Handed2}) - low speed, high damage."
"Polearm ({ICON:Handed2}) - low speed, medium damage."
msgstr ""
#. DES_TECH_POLEARM_1H_1
@ -9440,7 +9440,7 @@ msgid ""
"\n"
"Wand - very low speed, medium damage, contains a special Spiritual skill.\n"
"\n"
"Thrown Spears - very low speed, high damage."
"Thrown Spears - very low speed, medium damage."
msgstr ""
#. DES_TECH_BOW_1
@ -9709,8 +9709,6 @@ msgstr ""
#. DES_SKILL_WEAK_GATHERING_TOOL_DES
#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-#
#. DES_SKILL_WEAK_CRAFTING_TOOL_DES
#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-#
#. DES_SKILL_WEAK_ADD_CRAFTING_TOOL_DES
msgid "Provides a bonus to Gathering attribute when equipped."
msgstr ""
@ -9719,7 +9717,7 @@ msgid "Scavenger's Aid"
msgstr ""
#. DES_SKILL_GATHERING_TOOL_DES
msgid "Provides a bonus to Gathering and Rituals attributes when equipped."
msgid "Provides a bonus to Gathering and Rituals attributes when equipped. Also increases Group Carry."
msgstr ""
#. DES_SKILL_STRONG_GATHERING_TOOL
@ -9735,11 +9733,11 @@ msgid "Craftsman's Aid "
msgstr ""
#. DES_SKILL_WEAK_ADD_CRAFTING_TOOL
msgid "Worker's Aid "
msgid "Artisan's Aid"
msgstr ""
#. DES_SKILL_WEAK_ADD_CRAFTING_TOOL
msgid "Artisan's Aid"
#. DES_SKILL_WEAK_ADD_CRAFTING_TOOL_DES
msgid "Provides a bonus to Crafting attribute when equipped."
msgstr ""
#. DES_SKILL_CRAFTING_TOOL
@ -9747,7 +9745,7 @@ msgid "Inventor's Aid"
msgstr ""
#. DES_SKILL_CRAFTING_TOOL_DES
msgid "Provides a bonus to Crafting and Research attributes when equipped."
msgid "Provides a bonus to Crafting and Research attributes when equipped. Also increases Group Carry."
msgstr ""
#. DES_SKILL_STRONG_CRAFTING_TOOL
@ -11205,8 +11203,6 @@ msgstr ""
#. DES_SKILL_GATHERERS_FLOCK
#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-#
#. DES_TRAIT_GATHERERS_FLOCK
#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-#
#. DES_TRAIT_CAMPING_GATHERING_RANGE
msgid "Flock of Gatherers"
msgstr ""
@ -11418,13 +11414,13 @@ msgstr ""
#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-#
#. DES_SKILL_WITCH_HUT_DES
#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-#
#. DES_SKILL_BONE_WITCH_HUT_DES
#. DES_SKILL_LEATHER_WITCH_HUT_DES
#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-#
#. DES_SKILL_AMBER_WITCH_HUT_DES
msgid "Increases Rituals attribute, extra slots and provides a small amount of herbs each turn."
msgstr ""
#. DES_SKILL_LEATHER_WITCH_HUT_DES
#. DES_SKILL_BONE_WITCH_HUT_DES
msgid "Increases Rituals attribute, extra slots and increases Faith (spiritual hit points)."
msgstr ""
@ -11662,6 +11658,17 @@ msgstr ""
msgid "Relax... Your head is getting heavy... Your eyes slowly close. Imagine you're in the good place..."
msgstr ""
#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-#
#. DES_SKILL_OUTMANOEUVRE
#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-#
#. DES_SUBSKILL_OUTMANOEUVRE
msgid "Outmanoeuvre"
msgstr ""
#. DES_SKILL_OUTMANOEUVRE_DES
msgid "You know your ground for the upcomming battle. Now you need to use that information to you advantage."
msgstr ""
#. DES_SUBSKILL_INCREASE_ATTRIBUTE
msgid "Increase Attribute"
msgstr ""
@ -11742,6 +11749,13 @@ msgstr ""
msgid "Melee attack, targets 3 enemies in a horizontal line."
msgstr ""
#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-#
#. DES_SUBSKILL_OUTMANOEUVRE_DES
#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-#
#. DES_SUBSKILL_SPIRIT_CUTOFF_DES
msgid "Single target attack from ranged row."
msgstr ""
#. DES_SUBSKILL_SOUL_TEAR
msgid "Soul Damage"
msgstr ""
@ -11754,10 +11768,6 @@ msgstr ""
msgid "Detach Spirit"
msgstr ""
#. DES_SUBSKILL_SPIRIT_CUTOFF_DES
msgid "Single target attack from ranged row."
msgstr ""
#. DES_SUBSKILL_SHADOW_WHISPERS_DES
msgid "Attack from the front row dealing poison damage to the target enemy and up to 3 enemies next to them."
msgstr ""
@ -12650,7 +12660,7 @@ msgid "Day Blindness"
msgstr ""
#. DES_SUBSKILL_DAY_BLINDNESS_DES
msgid "Decrease the character's statistics during day turns."
msgid "Decrease the character's attributes during day turns."
msgstr ""
#. DES_SUBSKILL_CHILD_GROW_UP
@ -12855,7 +12865,7 @@ msgid "Lowers Combat Attributes of the attacked character and increases their De
msgstr ""
#. DES_SUBSKILL_VIGOUR_DRAIN_DES
msgid "Each attack will drain Combat Attributes from the enemy and give the attacker a bonus from it."
msgid "Each of your attacks will drain Combat Attributes from the targeted enemy and give the attacker a bonus from it."
msgstr ""
#. DES_SUBSKILL_DELAY_ENEMY
@ -13139,7 +13149,7 @@ msgid "Increase Camp Gathering Range"
msgstr ""
#. DES_SUBSKILL_CAMP_GATHERING_RANGE_DES
msgid "Increase Camp Gathering Range, so your fallowers can gather resources from farther tiles."
msgid "Increase Camp Gathering Range, so your followers can gather resources from farther tiles."
msgstr ""
#. DES_SUBSKILL_BUILDING_ADD_MAX_HEALTH_P_DES
@ -13490,7 +13500,7 @@ msgstr ""
msgid "Healing Bonus"
msgstr ""
#. DES_SUBSKILL_GROUP_MEDICINE_DES
#. DES_SUBSKILL_GROUP_MEDICINE
msgid "This character receives a bonus to Healing attribute from a nearby building."
msgstr ""
@ -13983,14 +13993,6 @@ msgstr ""
msgid "Camping gives an extra gathering distance."
msgstr ""
#. DES_TRAIT_SMARTER_EVERY_DAY
msgid "New Day, New Adventure"
msgstr ""
#. DES_TRAIT_SMARTER_EVERY_DAY_DES
msgid "Every day each character gets 1 XP."
msgstr ""
#. DES_TRAIT_LOGIC_WALL_DES
msgid "All your followers get +4 mental and spiritual shielding."
msgstr ""
@ -14247,13 +14249,18 @@ msgstr ""
msgid "Each of your followers get +2.5 Crafting."
msgstr ""
#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-#
#. DES_TRAIT_GATHERERS_FLOCK_DES
#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-#
#. DES_TRAIT_CAMPING_GATHERING_RANGE_DES
msgid "Each of your followers get +2.5 Gathering."
msgstr ""
#. DES_TRAIT_CAMPING_GATHERING_RANGE
msgid "Camp Gathering Range"
msgstr ""
#. DES_TRAIT_CAMPING_GATHERING_RANGE_DES
msgid "Camped groups have increased gathering range."
msgstr ""
#. DES_TRAIT_ALL_ENEMIES_ARE_MINE
msgid "Target Practice"
msgstr ""
@ -15267,6 +15274,14 @@ msgstr ""
msgid "Toggle between all recipes and only those which you have enough materials for."
msgstr ""
#. DES_TOOLTIP_TRAIT_COST
msgid "Trait Cost"
msgstr ""
#. DES_TOOLTIP_TRAIT_COST_DES
msgid "This card has a trait cost. The total cost of all traits must be equal or lower than the maximum."
msgstr ""
#. DES_ENEMY_GROUP
msgid "Enemy Group"
msgstr ""

+ 87
- 7
Database/pot/DATABASE_UI_LOCALIZATION.pot View File

@ -778,11 +778,8 @@ msgstr ""
msgid "From Equipment"
msgstr ""
#. #-#-#-#-# DATABASE_UI_LOCALIZATION.pot.tmp #-#-#-#-#
#. UI_PASSIVE_EFFECTS
#. #-#-#-#-# DATABASE_UI_LOCALIZATION.pot.tmp #-#-#-#-#
#. UI_PASSIVE_BONUSES
msgid "Passive Effects"
msgid "Effects"
msgstr ""
#. UI_NOTES
@ -1385,7 +1382,10 @@ msgstr ""
msgid "Modifiers"
msgstr ""
#. #-#-#-#-# DATABASE_UI_LOCALIZATION.pot.tmp #-#-#-#-#
#. UI_CRAFTING_SORT
#. #-#-#-#-# DATABASE_UI_LOCALIZATION.pot.tmp #-#-#-#-#
#. UI_CRAFTING_CHARACTER_SORT
msgid "Sort by Crafting"
msgstr ""
@ -1453,6 +1453,10 @@ msgstr ""
msgid "Spiritual Challenge"
msgstr ""
#. UI_PASSIVE_BONUSES
msgid "Passive Effects"
msgstr ""
#. UI_VS_CONCEPT
msgid "VS Concept"
msgstr ""
@ -1935,7 +1939,12 @@ msgid "God Points and Traits"
msgstr ""
#. UI_TUTORIAL_GOD_POINTS1
msgid "This screen allows you to customise the traits of your deity. Each card represents one trait."
msgid ""
"This screen allows you to customise the traits of your deity.\n"
"\n"
"Each card represents one trait.\n"
"\n"
"You can mix &amp; match traits from {COLOR:yellow}Characters{END_COLOR} and {COLOR:yellow}Bonuses{END_COLOR} categories."
msgstr ""
#. UI_TUTORIAL_GOD_POINTS2
@ -1954,7 +1963,7 @@ msgid "You can only pick traits that match these particular domains."
msgstr ""
#. UI_TUTORIAL_GOD_POINTS4
msgid "New traits can be unlocked using {COLOR:yellow}God Points{END_COLOR} (these are awarded when you end the game). Once unlocked, the trait becomes available for every game."
msgid "New traits can be unlocked using {COLOR:yellow}God Points{END_COLOR} - these are awarded when you end the game. Once unlocked, the trait becomes available for every game."
msgstr ""
#. UI_TUTORIAL_GOD_POINTS5
@ -2309,7 +2318,7 @@ msgid "God Points Awarded:"
msgstr ""
#. UI_TUTORIAL_GODS_CHOSEN1
msgid "Here you can decide who will be the God's Chosen. This character will be important to the main quest line."
msgid "Here you can decide who will be the God's Chosen. This character will be important to the some quest lines."
msgstr ""
#. UI_TUTORIAL_GODS_CHOSEN2
@ -3246,7 +3255,10 @@ msgstr ""
msgid "Faction Loyalty has changed:"
msgstr ""
#. #-#-#-#-# DATABASE_UI_LOCALIZATION.pot.tmp #-#-#-#-#
#. UI_RESEARCH_SORT
#. #-#-#-#-# DATABASE_UI_LOCALIZATION.pot.tmp #-#-#-#-#
#. UI_RESEARCH_CHARACTER_SORT
msgid "Sort by Research"
msgstr ""
@ -3576,3 +3588,71 @@ msgstr ""
#. UI_CHALLENGE_DIFFICULTY_INCREASE
msgid "Challenge Difficulty Increase"
msgstr ""
#. UI_NYIA_UNLOCKED
msgid "Nyia Unlocked!"
msgstr ""
#. UI_TRIGLAV_UNLOCKED
msgid "Triglav Unlocked!"
msgstr ""
#. UI_COAL_REMOVED_FROM_FIRST_ISLAND
msgid "Coal removed from starting island"
msgstr ""
#. UI_SKIP_TO_RESOLUTION
msgid "Skip to Resolution"
msgstr ""
#. UI_ARE_YOU_SURE_SKIP_TO_RESOLUTION
msgid "Are you sure you want to finish casting your cards this round and skip to resolution? Your enemy will play their cards normally."
msgstr ""
#. UI_STRENGTH_CHARACTER_SORT
msgid "Sort by Strength"
msgstr ""
#. UI_PERCEPTION_CHARACTER_SORT
msgid "Sort by Perception"
msgstr ""
#. UI_INTELLIGENCE_CHARACTER_SORT
msgid "Sort by Intelligence"
msgstr ""
#. UI_WISDOM_CHARACTER_SORT
msgid "Sort by Wisdom"
msgstr ""
#. UI_MYSTICISM_CHARACTER_SORT
msgid "Sort by Mysticism"
msgstr ""
#. UI_DESTINY_CHARACTER_SORT
msgid "Sort by Destiny"
msgstr ""
#. UI_RITUALS_CHARACTER_SORT
msgid "Sort by Rituals"
msgstr ""
#. UI_CLASS_CHARACTER_SORT
msgid "Sort by Class"
msgstr ""
#. UI_CARRY_LIMIT_CHARACTER_SORT
msgid "Sort by Carry Limit"
msgstr ""
#. UI_AUTOFILL
msgid "Autofill"
msgstr ""
#. UI_INFORMATION
msgid "Information"
msgstr ""
#. UI_TUTORIALS_RESET
msgid "Tutorials have been reset."
msgstr ""

+ 19
- 0
Modules/game_files/Alphaclan.txt View File

@ -624,6 +624,7 @@ Once you become friends, you will get the chance to recruit.
[OUT]See if you can have your pet trained here.
[OUT]Attack!
[OUT]Ask to go watch the fighting pits for the chance to recruit.
[OUT]You see a familiar face, approach.
[/NODE]
+[NODE]5
@ -4565,3 +4566,21 @@ Your pet returns after a while and it seems much better behaved.
[/EVENT]
-- [EVENT] --Mental Return(33)
+[NODE]2
[STORY]
One of your people who previously lost faith in you has taken up residence in the city. Now that they had the time to rest and reflect, they would like to join you again.
[/STORY]
[OUT]Accept them.
[OUT]Decline, you do not need weaklings!
[/NODE]
+[NODE]3
[STORY]
They are happy to be part of the family again.
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]

+ 1
- 1
Modules/game_files/Bandits attack.txt View File

@ -35,7 +35,7 @@ The orcs take much of your belongings but leave you alive.
[STORY]
The matriarch watches you with an uncomfortable intensity.
'You -- you are so nasty-looking. I like it.
'You - you are so nasty-looking. I like it.
Mate with me, and you will not regret it.'

+ 12
- 1
Modules/game_files/Children.txt View File

@ -317,7 +317,7 @@ You have been away from your kind too long and your life-song could not awaken a
[/EVENT]
-- [EVENT] --__Unliving Mating_(19)
-- [EVENT] --Unliving Mating2(19)
+[NODE]2
[STORY]
Either love knows no bounds, or there is something wrong with the stork, but...
@ -334,3 +334,14 @@ Your unliving friend got really friendly with someone, and the stork decided to
[/EVENT]
-- [EVENT] --CabbagePatchNonHum(20)
+[NODE]2
[STORY]
A couple of your folk found a child in the cabbage patch!
[/STORY]
[OUT]Rejoice.
[/NODE]
[/EVENT]

+ 59
- 0
Modules/game_files/Death.txt View File

@ -105,3 +105,62 @@ Damn the gods and their divine games! The strain of this dark world is too much
[/EVENT]
-- [EVENT] --Death at sea(5)
+[NODE]2
[STORY]
Your wounds were too grave and so the gates to the underwolds open to take your soul.
[/STORY]
[OUT]Depart.
[OUT]Depart.
[OUT]Depart.
[/NODE]
+[NODE]4
[STORY]
'YOU ARE MY CHOSEN HOW DARE YOU DIE!'
The lady of death clutches a corpse and thrusts your soul into it, commanding you to go on.
[/STORY]
[OUT]Bow and leave.
[/NODE]
[/EVENT]
-- [EVENT] --Chosen death 2 Sea(6)
+[NODE]2
[STORY]
You allowed your chosen to die! Without the divine bond, you will no longer have any power or influence over the world, thus your reign will end.
Thankfully, you have one more chance to remain in the game. Call upon the spirit of the Cosmic Tree itself and ask for the soul of your chosen to be returned to you.
Remember, the price is high and it will get higher every time you abuse your divine power like this.
[/STORY]
[OUT]Pay with two lives to return the one.
[OUT]Pay with four lives to return the one.
[OUT]Pay with six lives to return the one.
[OUT]Pay with eight lives to return the one.
[OUT]Pay with ten lives to return the one.
[OUT]Pay with fifteen lives to return the one.
[OUT]Pay with twenty lives to return the one.
[OUT]You cannot or will not pay. It is time to end this journey.
[/NODE]
+[NODE]4
[STORY]
You paid your bloody dues and the spirit of your chosen is returned, now pray that it comes back in the right flesh...
[/STORY]
[OUT]Await your chosen.
[/NODE]
[/EVENT]
-- [EVENT] --Mental Death Sea(7)
+[NODE]2
[STORY]
Damn the gods and their divine games! The strain of this dark world is too much and so you have abandoned you duties in search for a more peaceful life.
[/STORY]
[OUT]Depart.
[/NODE]
[/EVENT]

+ 280
- 18
Modules/game_files/Divine.txt View File

@ -193,6 +193,66 @@ If you wish to unlock your true potential, you must find out why the gods remain
[OUT]Seek out the path of Magic.
[/NODE]
+[NODE]34
[STORY]
'True to your path, even though it is filled with contradictory domains.
Thus, I commend you for walking the path truly.'
[/STORY]
[OUT]Ask the crow what it wants from you. Why does it speak of your divine duties?
[/NODE]
+[NODE]35
[STORY]
'True to your path, even though it is filled with contradictory domains.
Thus, I commend you for walking the path truly.'
[/STORY]
[OUT]Ask the crow what it wants from you. Why does it speak of your divine duties?
[/NODE]
+[NODE]36
[STORY]
'True to your path, even though it is filled with contradictory domains.
Thus, I commend you for walking the path truly.'
[/STORY]
[OUT]Ask the crow what it wants from you. Why does it speak of your divine duties?
[/NODE]
+[NODE]37
[STORY]
'True to your path, even though it is filled with contradictory domains.
Thus, I commend you for walking the path truly.'
[/STORY]
[OUT]Ask the crow what it wants from you. Why does it speak of your divine duties?
[/NODE]
+[NODE]38
[STORY]
'True to your path, even though it is filled with contradictory domains.
Thus, I commend you for walking the path truly.'
[/STORY]
[OUT]Ask the crow what it wants from you. Why does it speak of your divine duties?
[/NODE]
+[NODE]39
[STORY]
'True to your path, even though it is filled with contradictory domains.
Thus, I commend you for walking the path truly.'
[/STORY]
[OUT]Ask the crow what it wants from you. Why does it speak of your divine duties?
[/NODE]
[/EVENT]
-- [EVENT] --Divine 1a(1)
@ -245,7 +305,7 @@ This one is even more obscure. Your teacher told you once of the lady of death a
Perhaps this chram is a place of worship for a child of the two gods. Thus, the two altars will likely honour Turmoil for Perun and Nature for Morena. You know that you need to place an offering on only one of the altars.
[/STORY]
[OUT]For the offering to Turmoil, which is your lead domain, offer a good quality melee weapon as tribute.
[OUT]For the offering to Turmoil, which is your lead domain, offer any melee weapon as tribute.
[OUT]For the offering to Turmoil, which is your lead domain, offer any melee weapon as tribute, as you do not have a good one to offer.
[OUT]A generous amount of cooked food is appropriate for any divine offering. Lay down yours on the right altar.
[OUT]An offering of a little cooked food is appropriate for any divine tribute. Lay down yours on the right altar.
[OUT]You do not feel that you have the right tribute. Either your weapons need to be crafted from better materials, or you need to bring more food. Leave for now.
@ -272,6 +332,7 @@ As the world shattered, so has the memory of your divine. If you can piece toget
[OUT]Say that you follow Zorya.
[OUT]You are chosen of Triglav!
[OUT]Show your mark of Svarog with pride.
[OUT]Say you follow Stribog.
[/NODE]
+[NODE]11
@ -454,6 +515,18 @@ I often feel he stole the light from me, but that is childish, I know it.'
[OUT]His father was Perun? Why isn't he a god of the pantheon, then?
[/NODE]
+[NODE]49
[STORY]
'Ah, this one I know little of, he came when I was already but a memory.
But seeing as his domain is that of water and the winds, the sky and the seas, I imagine both my father Perun and his eternal lady Mokosh, were pleased to welcome him...'
You see the spirit ripple with red veins but it passes quickly.
[/STORY]
[OUT]Keep listening.
[OUT]His father was Perun? Why isn't he a god of the pantheon, then?
[/NODE]
[/EVENT]
-- [EVENT] --Divine 1b(2)
@ -1499,9 +1572,6 @@ Marovit wass once a great sshaman, posssesssing the wissdom of the sspirit world
'The aurora goddesss, the three and the one. It iss not ssurprissing to me that sshe took on the mantle of Magic, for it iss a domain as chaotic as the lady hersself. Veless chose well in gifting the sstar hiss power.
Zorya'ss many naturess need to be united sso that sshe and you may become more. Go to the lands of her chosen children, the volcanic wasstelands where sshe is called Zorza and hailed ssupreme. The daughter of Ssvarog hass never ssuffered from humility...'
[ID]615087238[TXT]'Nyia'ss path to divinity wass not an easy one. Sshamed for ssiding with darknesss a long time ago. Plagued by missguided followerss who defiled our lawss in her name.
And yet, with Morena gone and Veless too, sshe did not cower from her duty, nor whine about passt wrongss. Many fear her, and with good reasson. Within her hollowed heart, you musst ignite a sspark or sshe will never truly wake. To do thiss, you musst travel to the landss of metal or the grim wasstelands of Darknesss.'
[/STORY]
[OUT]Thank the zmey and leave.
[/NODE]
@ -1564,7 +1634,7 @@ The domain of Intellect wass gifted to the child of hope, for it iss her tassk t
-- [EVENT] --Divine 2a(7)
+[NODE]2
[STORY]
You find the place where you are supposed to find Perun's rod. It is a large mound with what looks like a tall, overgrown tree with no branches.
You find the place where you are supposed to find Perun's rod. It is a large mound with what looks like a tall, overgrown tree with no branches and oddly, there is no ice or snow here.
This could be the rod you are searching for.
[/STORY]
@ -1839,7 +1909,7 @@ The voice fades, and when your eyesight is restored, the giant hand holds the ro
-- [EVENT] --Divine 2a spwn(8)
+[NODE]2
[STORY]
You find the place where you are supposed to find Perun's rod. It is a large mound with what looks like a tall, overgrown tree with no branches.
You find the place where you are supposed to find Perun's rod. It is a large mound with what looks like a tall, overgrown tree with no branches and oddly, there is no ice or snow here.
This could be the rod you are searching for.
[/STORY]
@ -2988,7 +3058,7 @@ You sense the slightest tinge of resentment in his booming voice.
My last blessing to you may reveal itself when one of your children turns adult. But as I see, your path here has already unlocked your might, so go forth, my chosen, and choose your path in my name.'
Marovit walks away into the greyworld and you are left alone, with a last gift placed at your feet.
Svarog turns away and slowly turns into pure sunlight and disappears. You are left alone, with a last gift placed at your feet.
[/STORY]
[OUT]Take your gift.
[/NODE]
@ -3028,7 +3098,7 @@ You gave me clarity, chosen. I now understand the sacrifices made by the older g
My last blessing to you may reveal itself when one of your children turns adult. But as I see, your path here has already unlocked your might, so go forth, my chosen, and choose your path in my name.'
Marovit walks away into the greyworld and you are left alone, with a last gift placed at your feet.
Svarog turns away and slowly turns into pure sunlight and disappears. You are left alone, with a last gift placed at your feet.
[/STORY]
[OUT]Take your gift.
[/NODE]
@ -3154,9 +3224,8 @@ She blows you a kiss and continues dancing.
+[NODE]7
[STORY]
You see a faint glimmer of fire in the furnace, and from it forms the figure of an old smith with a great golden beard. He looks at you, his eyes glazing as he frowns. You know him to be Svarog, yet you also feel he is lost. When he speaks, you feel the wrath of his voice:
You sense the lake is filled with the essence of your goddess, and you know you must approach, but the water demons stand in your way.
'Do I know you?'
[/STORY]
[OUT][Male Chosen]Try to seduce the rusalka so she will let you pass.
[OUT][Female Chosen]A vodnik is also dancing here. Seduce the king of the lake to let you pass.
@ -3739,8 +3808,6 @@ Their true essence was of course not lost. It is what held the world intact, des
'I do not believe we all lost our memory, but I think each one of us was depleted of power and, as such, we turn to our instinctual forms or scatter as avatars. Each has their own way. In short, it is only the part that has contact with you that was ever 'lost' while the true divine essence continues to work elsewhere.
We cannot act physically in the mortal realm - such is the law. Thus, this path was needed for you to walk it and become more.'
You sense the slightest tinge of resentment in his booming voice.
[/STORY]
[OUT]What now?
[OUT]What now?
@ -3818,7 +3885,7 @@ As you walk away, you feel your fate improved also.
[STORY]
'It is neither bad nor good, just like its sibling, darkness. They are both driven to obey their nature.
You see, at first, there was balance as the two coexisted. But the child of darkness cannot stand still. They changed the world, they made new races -- orcs, who sought to conquer, and goblins, who mastered the spirit realms.'
You see, at first, there was balance as the two coexisted. But the child of darkness cannot stand still. They changed the world, they made new races - orcs, who sought to conquer, and goblins, who mastered the spirit realms.'
[/STORY]
[OUT]Keep listening.
@ -3871,11 +3938,9 @@ You strike down the czytlica and see relief in her eyes as her body slides into
+[NODE]38
[STORY]
The dragon devours one of you, but then relinquishes the flame to you before flying away with a mischievous smile.
You take the flame back to Svarog. He looks at you with a renewed sparkle in his eye as he takes the flame and lights the furnace:
You barely endure as the czytlica song tries to take your very soul in the depths of the seas and her claws rip into you. You are exhausted, but something finally shifts and the czytlica looks at you, her eyes wide in joy as her chains break and she is able to dive into the sea. Stribog's form grows and you feel a divine beam of power:
'A bold move indeed! Well done, my chosen. You have restored us.'
'Freed at last! And you released that poor creature I was forced to enslave here. Well done.'
[/STORY]
[OUT]So it worked?
@ -3962,7 +4027,7 @@ Now, speak your questions, my champion, for we do not have much time here.'
+[NODE]10
[STORY]
'We are three -- three natures forged as one. With your choices, I can focus on the primal aspect for which I was called into being. This will affect you and me. But for better or worse? We will see.
'We are three - three natures forged as one. With your choices, I can focus on the primal aspect for which I was called into being. This will affect you and me. But for better or worse? We will see.
You gave me clarity, chosen. I now understand the sacrifices made by the older gods.'
[/STORY]
@ -6382,3 +6447,200 @@ This is the path of Nyia. You can only enter with the chosen who begun this jour
[/EVENT]
-- [EVENT] --Divine Q Start Spare(25)
+[NODE]2
[STORY]
Ever since that odd dream, or even before that, you had a sense of the world being 'wrong.' It is a fleeting feeling, a butterfly that flutters in your gut every now and again.
You ignored it before, but now its intensity makes you fall to your knees, and as you look around, searching for a reason, a black crow lands on a branch and stares at you intensely.
[/STORY]
[OUT]This crow reeks of darkness. Attack it!
[OUT]Do nothing. It is merely a crow - either a beast of nature or a harbinger of mystery, but still, only one crow. Leave it be, but observe it.
[OUT]Reach out to the creature to show that you are no danger to it and you wish to communicate. Perhaps it requires aid, or perhaps it is a servant of magic and will share some knowledge with you.
[/NODE]
+[NODE]3
[STORY]
'True to your path, as you were when you taught Zbigniev the price of cowardice.
I detest such crude tools, but I suppose you are as you were carved by your god, and thus I commend you for walking the path truly.'
[/STORY]
[OUT]Ask the crow what it wants from you. Why does it speak of your divine duties?
[/NODE]
+[NODE]5
[STORY]
'True to your path, as you were when you taught Zbigniev the price of cowardice.
I detest such crude tools, but light has ever been the path favouring direct action, and thus I commend you for walking the path truly.'
[/STORY]
[OUT]Ask the crow what it wants from you. Why does it speak of your divine duties?
[/NODE]
+[NODE]6
[STORY]
The crow speaks as it soars above you. Was it ever on the branch?
'Your actions are sound, but is it the path your domain would demand? Or did you choose on a moment's whim, without considering your true path? There is much for you to learn, chosen.'
[/STORY]
[OUT]Ask the crow what it wants from you. Why does it speak of your divine duties?
[OUT]Say that it was not your choice, but another chosen who took that path!
[/NODE]
+[NODE]8
[STORY]
'True to your path, as you were when you showed that odd creature, Zbigniev, the value of reason.
I wholly admire such a steadfast approach. One will inevitably learn so much more from careful consideration than from rushed action.'
[/STORY]
[OUT]Ask the crow what it wants from you. Why does it speak of your divine duties?
[/NODE]
+[NODE]9
[STORY]
'True to your path, as you were when you showed that odd creature, Zbigniev, the value of reason.
I wholly admire such a steadfast approach. One should never interfere in the natural cycles unless one absolutely must.'
[/STORY]
[OUT]Ask the crow what it wants from you. Why does it speak of your divine duties?
[/NODE]
+[NODE]10
[STORY]
'True to your path, at least this time. You did not stay on this path when dealing with the failed chosen.
But then Turmoil is all about the unpredictable, right?'
[/STORY]
[OUT]Ask the crow what it wants from you. Why does it speak of your divine duties?
[/NODE]
+[NODE]11
[STORY]
'True to your path, at least this time. You did not stay on this path when dealing with the failed chosen.
Light favours direct action. You should have been firmer with that failure of a man. Still, let us not dwell on it.'
[/STORY]
[OUT]Ask the crow what it wants from you. Why does it speak of your divine duties?
[/NODE]
+[NODE]12
[STORY]
'True to your path, at least this time. You did not stay on this path when dealing with the failed chosen, did you?
You chose either to kill the man or to soothe his soul. Neither of these would I call the path of reason.
One will inevitably learn so much more from careful consideration than from rushed action.'
[/STORY]
[OUT]Ask the crow what it wants from you. Why does it speak of your divine duties?
[/NODE]
+[NODE]13
[STORY]
'True to your path, at least this time. You did not stay on this path when dealing with the failed chosen, did you?
You chose either to kill the man or to soothe his soul, but why interfere so?
One should never interfere in the natural cycles unless one absolutely must.'
[/STORY]
[OUT]Ask the crow what it wants from you. Why does it speak of your divine duties?
[/NODE]
+[NODE]15
[STORY]
'True to your path, now as you were when you showed the failed chosen mercy and compassion.
Personally, I do not like such emotional interference, but it is truly the path of Harmony that you walk as you were asked to do.'
[/STORY]
[OUT]Ask the crow what it wants from you. Why does it speak of your divine duties?
[/NODE]
+[NODE]16
[STORY]
'True to your path, at least this time. You did not stay on this path when dealing with the failed chosen, did you?
You did not choose to soothe the man's broken soul or to offer solace. A shame for one supposedly walking the path of Harmony.'
[/STORY]
[OUT]Ask the crow what it wants from you. Why does it speak of your divine duties?
[/NODE]
+[NODE]17
[STORY]
'I am no one of importance, at least not to you. But I do have a question for you:
Why are you needed? Why don't your gods send armies of chosen to solve this world-shattering problem? And do you think you have reached your true potential yet, chosen one?'
[/STORY]
[OUT]Say that you do not question the will of the gods. Surely they have their reasons.
[OUT]Say that you walk your own path and care little for what the gods think.
[OUT]Admit that the question has crossed your mind and ask if it has answers.
[/NODE]
+[NODE]18
[STORY]
The crow shrugs (as much as is possible), but says nothing.
[/STORY]
[OUT]Ask the crow what it wants from you. Why does it speak of your divine duties?
[/NODE]
+[NODE]19
[STORY]
'Obedient, good, but the gods rarely need their chosen to follow blindly. Trust in the gods but remain vigilant.
If you wish to unlock your true potential, you must find out why the gods remain weak. Follow your divine path and search for the truth.'
[/STORY]
[OUT]Follow Nature's domain.
[OUT]Follow Turmoil.
[OUT]Find Harmony's path.
[OUT]Light guides your journey.
[OUT]Trust in Intellect to lead you.
[OUT]Seek out the path of Magic.
[/NODE]
+[NODE]29
[STORY]
'True to your path, as you were when you faced the failed chosen, Zbigniev, and decided to spare his life, for he did not offend your path in any way.
Personally, I am ever cautious of the weaves of magic and their chaotic ways, but it is truly the path of Magic that you walk, as you were asked to do.'
[/STORY]
[OUT]Ask the crow what it wants from you. Why does it speak of your divine duties?
[/NODE]
+[NODE]30
[STORY]
'True to your path, seeking knowledge before action, at least this time. You did not stay on this path when dealing with the failed chosen, did you?
Personally, I am ever cautious of the weaves of magic and their chaotic ways, so it is hard to question your path here, and yet the gods choose to do so.'
[/STORY]
[OUT]Ask the crow what it wants from you. Why does it speak of your divine duties?
[/NODE]
+[NODE]31
[STORY]
'Wilful, independent - good. But remember: there are times when obedience is needed and wilfulness can lead you astray.
If you wish to unlock your true potential, you must find out why the gods remain weak. Follow your divine path and search for the truth.'
[/STORY]
[OUT]Follow Nature's domain.
[OUT]Follow Turmoil.
[OUT]Find Harmony's path.
[OUT]Light guides your journey.
[OUT]Trust in Intellect to lead you.
[OUT]Seek out the path of Magic.
[/NODE]
+[NODE]32
[STORY]
'An inquisitive mind is the brightest, yes. I do, but I will not share them with you. I am merely here to point you in the right direction.
If you wish to unlock your true potential, you must find out why the gods remain weak. Follow your divine path and search for the truth.'
[/STORY]
[OUT]Follow Nature's domain.
[OUT]Follow Turmoil.
[OUT]Find Harmony's path.
[OUT]Light guides your journey.
[OUT]Trust in Intellect to lead you.
[OUT]Seek out the path of Magic.
[/NODE]
[/EVENT]

+ 19
- 0
Modules/game_files/Earthbound.txt View File

@ -370,6 +370,7 @@ Once you become friends, you will get the chance to recruit.
[OUT]See if you can recruit someone.
[OUT]Attack!
[OUT]See if you can recruit someone.
[OUT]You see a familiar face, approach.
[/NODE]
+[NODE]5
@ -3617,3 +3618,21 @@ A young smith looks your way. But they ask that you pay for their services.
[/EVENT]
-- [EVENT] --Mental Return(27)
+[NODE]2
[STORY]
One of your people who previously lost faith in you has taken up residence in the city. Now that they had the time to rest and reflect, they would like to join you again.
[/STORY]
[OUT]Accept them.
[OUT]Decline, you do not need weaklings!
[/NODE]
+[NODE]3
[STORY]
They are happy to be part of the family again.
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]

+ 1
- 1
Modules/game_files/Generic.txt View File

@ -139,7 +139,7 @@ Be it a monologue of great importance, a beautiful song, or a seductive lyric, a
[OUT]Resist their entrancing charms and try to intimidate them instead!
[OUT]Move away.
[OUT][Demon]Listen attentively, give praise, and part ways as friends.
[OUT][Magic user]Defend yourself by the strength of your spirit.
[OUT][Magic user or mysticism]Defend yourself by the strength of your spirit.
[/NODE]
+[NODE]19

+ 36
- 16
Modules/game_files/KS Events.txt View File

@ -2260,7 +2260,7 @@ You kill the beast and rescue the girl, who turns out to be a syrin. She collaps
'Only home can cure me...'
When you examine the chest, you see a map carved on top. It must lead to this home the girl spoke of. The chest does not seem to have a way to open it -- no locks, hinges, or other signs of how it works.
When you examine the chest, you see a map carved on top. It must lead to this home the girl spoke of. The chest does not seem to have a way to open it - no locks, hinges, or other signs of how it works.
[/STORY]
[OUT][Goblin or dwarf]Abandon the girl but take the treasure. Figure out a way to open it.
[OUT]Leave the syrin to her fate. Bash open the chest and collect the loot.
@ -2274,6 +2274,15 @@ You are badly beaten and forced to flee, and if you ever return, you find the ca
[OUT]Leave.
[/NODE]
+[NODE]25
[STORY]
You open the chest and find treasure within. You also feel a blast of good energy upon you.
The chest breaks into pieces, destroying the map forever.
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]
-- [EVENT] --Sea Haven 4(25)
@ -2533,7 +2542,7 @@ The befuddler leads you to the healers' chamber, where the young syrin is recove
+[NODE]20
[STORY]
'I...?well, I admit I have never met one as you...?yes, I will come. Go, see our city, I will join you. Just please remember to keep this place a secret from others.'
'I...well, I admit I have never met one as you...yes, I will come. Go, see our city, I will join you. Just please remember to keep this place a secret from others.'
[/STORY]
[OUT]Accept and go explore the city.
[OUT]Politely refuse, wish her well, and go explore the city.
@ -3043,20 +3052,20 @@ You find the spider cult nest you once helped:
'Welcome back, friend. You can rest, recruit any folk who'd like to join you, heal toxins, or trade with us.'
[/STORY]
[OUT]Trade.
[OUT]Trade. [10 turn cooldown]
[OUT]Heal toxins.
[OUT]Recruit spiders, for a price. [Strong Spiders]
[OUT]Leave.
[OUT]Nothing to do here for now. Leave.
[/NODE]
+[NODE]26
[STORY]
'Anything else?'
[/STORY]
[OUT]Trade.
[OUT]Trade. [10 turn cooldown]
[OUT]Heal toxins.
[OUT]Recruit spiders, for a price. [Strong Spiders]
[OUT]Leave.
[OUT]Nothing to do here for now. Leave.
[/NODE]
[/EVENT]
@ -3211,14 +3220,14 @@ But our order was created to uphold balance at a time when it was darkness that
+[NODE]13
[STORY]
'You walk the path of the gods, but my service lies elsewhere. Perhaps one day we will meet again. If not, I wish you well in your fight for the gods. But I leave you my trusted steed -- may he serve your cause well. Farewell.'
'You walk the path of the gods, but my service lies elsewhere. Perhaps one day we will meet again. If not, I wish you well in your fight for the gods. But I leave you my trusted steed - may he serve your cause well. Farewell.'
[/STORY]
[OUT]Wish him well and get back to work.
[/NODE]
+[NODE]14
[STORY]
'It was but my duty as part of The Guard to aid those who need it. Perhaps one day we will meet again. If not, I wish you well in your fight for the gods. But I leave you my trusted steed -- may he serve your cause well. Farewell.'
'It was but my duty as part of The Guard to aid those who need it. Perhaps one day we will meet again. If not, I wish you well in your fight for the gods. But I leave you my trusted steed - may he serve your cause well. Farewell.'
[/STORY]
[OUT]Wish him well and get back to work.
[/NODE]
@ -6230,7 +6239,7 @@ When you look back to the goblin and his menagerie, they are gone.
-- [EVENT] --Koshei(64)
+[NODE]2
[STORY]
Late at night you spot an old man wandering the land. He is tall, bearded, and -- well, he does not seem to believe in clothing, apart from a rugged cloak on his shoulders.
Late at night you spot an old man wandering the land. He is tall, bearded, and - well, he does not seem to believe in clothing, apart from a rugged cloak on his shoulders.
He does not come near you, or so you thought. Upon waking the next morning, you realise that one of your wise ones has been taken!
@ -6433,7 +6442,7 @@ Even though he is gone now, they are not stupid. They fear Nyia even more, for s
+[NODE]10
[STORY]
'And so, the fools came up with a gimmick. Each hid their life in an egg, the egg resides inside a duck, and the duck is stuffed into a rabbit- do not ask me how. The poor creature is then locked in a chest of diamond - fancy bastards, they were -- and iron, to keep away some supernatural fiends. Then each chest was buried under a tree, each on its own island, and each man buried the other's chest, so even they do not know where it is.'
'And so, the fools came up with a gimmick. Each hid their life in an egg, the egg resides inside a duck, and the duck is stuffed into a rabbit- do not ask me how. The poor creature is then locked in a chest of diamond - fancy bastards, they were - and iron, to keep away some supernatural fiends. Then each chest was buried under a tree, each on its own island, and each man buried the other's chest, so even they do not know where it is.'
[/STORY]
[OUT]But she does?
[/NODE]
@ -6545,7 +6554,7 @@ You take only a few steps when Koshei appears:
'Your woman?!'
'Ehem...?right. My friend. Thus, yours will die now. And do not bother looking for me, as I am sick of this land.'
'Ehem...right. My friend. Thus, yours will die now. And do not bother looking for me, as I am sick of this land.'
You are thrown outside. The hut and the tower that was seen from here both disappear before your eyes.
[/STORY]
@ -6721,7 +6730,7 @@ You are badly beaten and forced to flee. When you look for the tower again, Kosh
+[NODE]28
[STORY]
'Why, do you suppose all creatures of the night are evil? I cured his bloodlust and he protected me. He was my...?you beast!'
'Why, do you suppose all creatures of the night are evil? I cured his bloodlust and he protected me. He was my...you beast!'
She turns away from you and does not speak anymore, only cries.
[/STORY]
@ -6925,7 +6934,8 @@ The tower, alas, rots away like its former master, so you are forced to leave qu
[STORY]
He watches you intensely and takes a few steps back. You see fear in his eyes for the first time:
'You...?how? This should not be possible, we calculated...?yes, yes, I agree to your terms. Here, I'll throw in a gift for the one who bested me. This has never happened to me before...'
'You...how? This should not be possible, we calculated...yes, yes, I agree to your terms. Here, I'll throw in a gift for the one who bested me. This has never happened to me before...'
[/STORY]
[OUT]Take your friend back and leave the tower as agreed.
[/NODE]
@ -7372,7 +7382,7 @@ You see the alpha run out from behind a tree, shouting:
'Nu pagadi!' He has a branch stuck in his eyes. He turns to you and speaks:
'Oww, it is bad, sooo bad. All we wanted was some good rabbit meat, juicy, succulent...?but that damned thing, it is as if fate itself protects it! Please, please take it away!'
'Oww, it is bad, sooo bad. All we wanted was some good rabbit meat, juicy, succulent...but that damned thing, it is as if fate itself protects it! Please, please take it away!'
[/STORY]
[OUT]Look for the bunny.
[/NODE]
@ -7393,7 +7403,7 @@ You see the alpha run out from behind a tree, shouting:
'Nu pagadi!' He has a branch stuck in his eyes. He turns to you and speaks:
'Oww, it is bad, sooo bad. All we wanted was some good rabbit meat, juicy, succulent...?but that damned thing, it is as if fate itself protects it! Please, please take it away!'
'Oww, it is bad, sooo bad. All we wanted was some good rabbit meat, juicy, succulent...but that damned thing, it is as if fate itself protects it! Please, please take it away!'
[/STORY]
[OUT]Look for the bunny.
[/NODE]
@ -7413,7 +7423,7 @@ You finally approach the bunny and try to grab it. At the last second, the creat
[STORY]
It takes you a long time to try to catch the little bugger.
You finally approach the bunny and try to grab it. At the last second, you step into a hole you could swear was not there before. The hole is filled with obnoxious, filthy sludge -- perhaps excrement? It makes you ill.
You finally approach the bunny and try to grab it. At the last second, you step into a hole you could swear was not there before. The hole is filled with obnoxious, filthy sludge - perhaps excrement? It makes you ill.
[/STORY]
[OUT]Try again.
[OUT]Kill it!
@ -7490,6 +7500,16 @@ In fact, one of them points you in the direction of the bunny you came to find.
[OUT]Look where they pointed.
[/NODE]
+[NODE]30
[STORY]
You see a small clearing where a white bunny is grazing. All around it you see oddities, broken traps, and pieces of wolf fur. There is a dead wolf under a stone that must have fallen from the sky.
The bunny occasionally stops grazing and starts dancing and humming a tune. Then it stops and eats again.
[/STORY]
[OUT]Go get the bunny.
[OUT]Abandon this task and leave.
[/NODE]
[/EVENT]
-- [EVENT] --Bunny 2(77)

+ 1
- 1
Modules/game_files/Misc Encounters 2.txt View File

@ -594,7 +594,7 @@ To get us started, check what resources you have near you (there's a toggle righ
Oh, and do you know what it means that you are chosen?'
[/STORY]
[OUT]Tell him that you do, so need to remind you.
[OUT]Tell him that you do, so no need to remind you.
[OUT]No.
[/NODE]

+ 1
- 1
Modules/game_files/Misc Encounters.txt View File

@ -510,7 +510,7 @@ If we part from one another
It is I who will die.
[/STORY]
[OUT]A demon of the winds, like the vily -- without its lord, the wind, it cannot thrive.
[OUT]A fish in the river -- its lord gives it life and flows continuously.
[OUT]A fish in the river - its lord gives it life and flows continuously.
[OUT]A chosen of the gods, like yourself, surely!
[/NODE]

+ 2
- 2
Modules/game_files/MiscEncounters 3.txt View File

@ -429,7 +429,7 @@ They comply, but they keep looking behind them nervously. One of them speaks:
+[NODE]5
[STORY]
'Oh, yes. Sorry. You just look a little like them. I think it's an elf, but may be a thin human?.?.?.'
'Oh, yes. Sorry. You just look a little like them. I think it's an elf, but may be a thin human...'
[/STORY]
[OUT]Who?
[/NODE]
@ -508,7 +508,7 @@ You see the goblin sweating and averting eye contact with you. Others look equal
[STORY]
'Oh, fine...so it was our boys that did it. We think. I mean, our village was doing bad, crops died, spirits did not help.
Those boys, they say they go find us stuff. And they did. We did not ask where. But we did know. Maybe not all of it, but how else would they get so much? The raping, though, we really didn't know that. Those boys, they dead now, proper dead. We did not go, we did not kill. Our children, they good, please?.?.?.'
Those boys, they say they go find us stuff. And they did. We did not ask where. But we did know. Maybe not all of it, but how else would they get so much? The raping, though, we really didn't know that. Those boys, they dead now, proper dead. We did not go, we did not kill. Our children, they good, please...'
[/STORY]
[OUT]Tell them you will try to speak to this goblin killer, but you cannot promise anything, since they are guilty in part.
[OUT]Agree that the whole village should not pay for the actions of some, especially children. Say that you will speak to this goblin killer.

+ 1
- 0
Modules/game_files/Nightdemons.txt View File

@ -108,6 +108,7 @@ Close by, a striga master is showing off his mystical powers.
[/STORY]
[OUT]Ask if they would trade with you?
[OUT]Visit the pleasure houses.
[OUT]The pleasure house is busy, come back later.
[/NODE]
+[NODE]18

+ 1
- 1
Modules/game_files/Ruins Basic.txt View File

@ -4207,7 +4207,7 @@ You took the time to scout, so now you're in a better position for a tactical at
[STORY]
'You seem like honest types, and we are hungry. Deal.
And since we ain't stupid enough to mess with your gods, you can search to the south and west of here. Be careful of the east, though -- the air seems foul there, and two of ours never came back to say what's hiding there.'
And since we ain't stupid enough to mess with your gods, you can search to the south and west of here. Be careful of the east, though - the air seems foul there, and two of ours never came back to say what's hiding there.'
[/STORY]
[OUT]Check the west side.

+ 10
- 10
Modules/game_files/Sea Encounters.txt View File

@ -72,7 +72,7 @@ You search the shipwreck and see that it is very recent. In fact, you can see so
+[NODE]26
[STORY]
You've heroically rescued?.?.?.?a dog.
You've heroically rescued...a dog.
[/STORY]
[OUT]Well, good. Loot the ship also and leave.
[/NODE]
@ -167,14 +167,14 @@ You search the shipwreck and see that it is very recent. In fact, you can see so
+[NODE]26
[STORY]
You've heroically rescued?.?.?.?a dog.
You've heroically rescued ... a dog.
[/STORY]
[OUT]Well, good. Loot the ship also and leave.
[/NODE]
+[NODE]28
[STORY]
You've heroically rescued?.?.?.?a cat.
You've heroically rescued...a cat.
[/STORY]
[OUT]Well, good. Loot the ship also and leave.
[/NODE]
@ -262,14 +262,14 @@ You search the shipwreck and see that it is very recent. In fact, you can see so
+[NODE]26
[STORY]
You've heroically rescued?.?.?.?a trained wolf.
You've heroically rescued...a trained wolf.
[/STORY]
[OUT]Well, good. Loot the ship also and leave.
[/NODE]
+[NODE]28
[STORY]
You've heroically rescued?.?.?.?a trained bear.
You've heroically rescued...a trained bear.
[/STORY]
[OUT]Well, good. Loot the ship also and leave.
[/NODE]
@ -845,7 +845,7 @@ The creature swims up to the surface. Her body is part fish and part woman, and
+[NODE]39
[STORY]
'I cannot leave. This was my initiation. I did it well, but?.?.?.?Well, I was supposed to bring a certain private part of the captain as a trophy -- he was a male, you see, unusual for orcs. It is a stupid joke by my sisters, but made law by their words spoken officially.'
'I cannot leave. This was my initiation. I did it well, but...Well, I was supposed to bring a certain private part of the captain as a trophy - he was a male, you see, unusual for orcs. It is a stupid joke by my sisters, but made law by their words spoken officially.'
[/STORY]
[OUT]And?
[/NODE]
@ -1012,7 +1012,7 @@ Your boat is becoming really unsteady as a result, and there are rocks ahead.
[STORY]
The wind calms and your boat is steady again. The viatroviec speaks up:
'Oh, thank the forest, a friendly face! I got lost in the winds and blown into this wretched thing humans call the sea. It is so vast, no trees?.?.?.?I know I am made of wind, but I was born to roam the land, not this!'
'Oh, thank the forest, a friendly face! I got lost in the winds and blown into this wretched thing humans call the sea. It is so vast, no trees...I know I am made of wind, but I was born to roam the land, not this!'
[/STORY]
[OUT]Say that you understand, but he cannot just assault any boat he sees. He could have gotten himself or you killed.
[OUT]Tell him to get off your boat now.
@ -1028,7 +1028,7 @@ The wind calms and your boat is steady again. The viatroviec speaks up:
+[NODE]5
[STORY]
'Thank you, I will hide below deck. Let me out when we reach land. Here, I found this before I got lost here -- a gift to say thank you.'
'Thank you, I will hide below deck. Let me out when we reach land. Here, I found this before I got lost here - a gift to say thank you.'
[/STORY]
[OUT]Thank him and continue your journey.
[/NODE]
@ -1102,7 +1102,7 @@ This could be a demon because, despite the storm, this is not how wind should be
+[NODE]25
[STORY]
'You, you speak to me? I am viatroviec. I got lost in the winds and blown into this wretched thing humans call the sea. It is so vast, no trees?.?.?.?I know I am made of wind, but I was born to roam the land, not this! I will stop causing you trouble, but will you please take me home? Any land will do.'
'You, you speak to me? I am viatroviec. I got lost in the winds and blown into this wretched thing humans call the sea. It is so vast, no trees...I know I am made of wind, but I was born to roam the land, not this! I will stop causing you trouble, but will you please take me home? Any land will do.'
[/STORY]
[OUT]Agree to let him stay on the ship until you reach land.
[OUT]No, tell him to leave, now!
@ -1175,7 +1175,7 @@ You kill the demon, and the winds calm in time for you to manoeuver your boat to
-- [EVENT] --CargoShipwreck1(14)
+[NODE]2
[STORY]
You spot the remains of a larger vessel, likely a cargo ship of some sort -- perhaps slavers or traders.
You spot the remains of a larger vessel, likely a cargo ship of some sort - perhaps slavers or traders.
The ship is in pieces. There is still blood in the water and a lot of predatory sea life circling it. If you get too close, you will have to fight the creatures.
[/STORY]

+ 2
- 2
Modules/game_files/Slavyan.txt View File

@ -696,7 +696,7 @@ You are defeated. Eventually, the folk who asked for your help deal with the pro
+[NODE]34
[STORY]
'Ah, fine, fine, we ain't gonna shit on our friends? doorstep, we'll find a new patch.'
'Ah, fine, fine, we ain't gonna shit on our friends' doorstep, we'll find a new patch.'
You dealt with the problem as asked, and you gain friendship.
@ -4179,7 +4179,7 @@ You are defeated. Eventually, the folk who asked for your help deal with the pro
+[NODE]34
[STORY]
'Ah, fine, fine, we ain't gonna shit on our friends? doorstep, we'll find a new patch.'
'Ah, fine, fine, we ain't gonna shit on our friends' doorstep, we'll find a new patch.'
You dealt with the problem as asked, and you gain friendship.

+ 19
- 0
Modules/game_files/SpiritTalkers.txt View File

@ -1595,6 +1595,7 @@ Once you become friends, you will get the chance to recruit.
[OUT]Visit the tavern to gamble, drink or recruit once you are friends.
[OUT]See if you can train your pets here.
[OUT]Attack!
[OUT]You see a familiar face, approach.
[/NODE]
+[NODE]5
@ -3340,3 +3341,21 @@ Your pet returns after a while and it seems much better behaved.
[/EVENT]
-- [EVENT] --Mental Return(27)
+[NODE]2
[STORY]
One of your people who previously lost faith in you has taken up residence in the city. Now that they had the time to rest and reflect, they would like to join you again.
[/STORY]
[OUT]Accept them.
[OUT]Decline, you do not need weaklings!
[/NODE]
+[NODE]3
[STORY]
They are happy to be part of the family again.
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]

+ 19
- 0
Modules/game_files/Woodlandkin.txt View File

@ -1262,6 +1262,7 @@ Some village activities will only be available when you are friends with its peo
[OUT]Ask if any of the woodfolk would like to join your path?
[OUT]Attack!
[OUT]Ask if any of the woodfolk would like to join your path?
[OUT]You see a familiar face, approach.
[/NODE]
+[NODE]5
@ -4367,3 +4368,21 @@ You will of course leave the customary gift in exchange for their service.'
[/EVENT]
-- [EVENT] --Mental Return(34)
+[NODE]2
[STORY]
One of your people who previously lost faith in you has taken up residence in the city. Now that they had the time to rest and reflect, they would like to join you again.
[/STORY]
[OUT]Accept them.
[OUT]Decline, you do not need weaklings!
[/NODE]
+[NODE]3
[STORY]
They are happy to be part of the family again.
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]

+ 989
- 2
Modules/game_files/mChapter 1.txt
File diff suppressed because it is too large
View File


+ 22
- 0
Modules/pot/Alphaclan.pot View File

@ -548,6 +548,8 @@ msgstr ""
#. -- [EVENT] --Orc Fighting Pits(30)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
#. -- [EVENT] --Orc Fighting Pits(30)@@+[NODE]17@@[OUT]1
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
#. -- [EVENT] --Mental Return(33)@@+[NODE]3@@[OUT]1
msgid "Leave."
msgstr ""
@ -1355,6 +1357,10 @@ msgstr ""
msgid "See if you can have your pet trained here."
msgstr ""
#. -- [EVENT] --AlphaclansVillageMed(6)@@+[NODE]2@@[OUT]10
msgid "You see a familiar face, approach."
msgstr ""
#. -- [EVENT] --AlphaclansVillageMed(6)@@+[NODE]10@@[STORY]
msgid "'Dwarves seem to think they can dig wherever they like, as if all the earth is theirs. Tell them to beat it before we take the time to go say it ourselves!'"
msgstr ""
@ -5256,3 +5262,19 @@ msgstr ""
#. -- [EVENT] --Creepy Crawlies training(32)@@+[NODE]28@@[STORY]
msgid "'Fee paid, good, now I take your familiar and teach it some new tricks.'"
msgstr ""
#. -- [EVENT] --Mental Return(33)@@+[NODE]2@@[STORY]
msgid "One of your people who previously lost faith in you has taken up residence in the city. Now that they had the time to rest and reflect, they would like to join you again."
msgstr ""
#. -- [EVENT] --Mental Return(33)@@+[NODE]2@@[OUT]1
msgid "Accept them."
msgstr ""
#. -- [EVENT] --Mental Return(33)@@+[NODE]2@@[OUT]2
msgid "Decline, you do not need weaklings!"
msgstr ""
#. -- [EVENT] --Mental Return(33)@@+[NODE]3@@[STORY]
msgid "They are happy to be part of the family again."
msgstr ""

+ 1
- 1
Modules/pot/Bandits attack.pot View File

@ -119,7 +119,7 @@ msgstr ""
#. -- [EVENT] --Orc bandits(0)@@+[NODE]21@@[STORY]
msgid ""
"The matriarch watches you with an uncomfortable intensity.\n"
"'You -- you are so nasty-looking. I like it.\n"
"'You - you are so nasty-looking. I like it.\n"
"Mate with me, and you will not regret it.'"
msgstr ""

+ 11
- 5
Modules/pot/Children.pot View File

@ -73,13 +73,15 @@ msgstr ""
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --Unliving Mating(17)@@+[NODE]2@@[OUT]4
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --__Unliving Mating_(19)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --Unliving Mating2(19)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --__Unliving Mating_(19)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --Unliving Mating2(19)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --__Unliving Mating_(19)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --Unliving Mating2(19)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --__Unliving Mating_(19)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --Unliving Mating2(19)@@+[NODE]2@@[OUT]4
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --CabbagePatchNonHum(20)@@+[NODE]2@@[OUT]1
msgid "Rejoice."
msgstr ""
@ -181,7 +183,7 @@ msgstr ""
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --Unliving Mating(17)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --__Unliving Mating_(19)@@+[NODE]2@@[STORY]
#. -- [EVENT] --Unliving Mating2(19)@@+[NODE]2@@[STORY]
msgid ""
"Either love knows no bounds, or there is something wrong with the stork, but...\n"
"Your unliving friend got really friendly with someone, and the stork decided to deliver an offspring into their care."
@ -221,3 +223,7 @@ msgstr ""
#. -- [EVENT] --Dwarf Child(18)@@+[NODE]7@@[STORY]
msgid "You have been away from your kind too long and your life-song could not awaken a dwarven soul. Instead, a young rocker comes to life."
msgstr ""
#. -- [EVENT] --CabbagePatchNonHum(20)@@+[NODE]2@@[STORY]
msgid "A couple of your folk found a child in the cabbage patch!"
msgstr ""

+ 39
- 0
Modules/pot/Death.pot View File

@ -2,6 +2,8 @@
#. -- [EVENT] --Death(0)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Death_(1)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Death at sea(5)@@+[NODE]2@@[STORY]
msgid "Your wounds were too grave and so the gates to the underwolds open to take your soul."
msgstr ""
@ -17,6 +19,14 @@ msgstr ""
#. -- [EVENT] --Death_(1)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Mental Death(4)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Death at sea(5)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Death at sea(5)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Death at sea(5)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Mental Death Sea(7)@@+[NODE]2@@[OUT]1
msgid "Depart."
msgstr ""
@ -24,6 +34,8 @@ msgstr ""
#. -- [EVENT] --Death(0)@@+[NODE]4@@[STORY]
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Death_(1)@@+[NODE]4@@[STORY]
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Death at sea(5)@@+[NODE]4@@[STORY]
msgid ""
"'YOU ARE MY CHOSEN HOW DARE YOU DIE!'\n"
"The lady of death clutches a corpse and thrusts your soul into it, commanding you to go on."
@ -33,6 +45,8 @@ msgstr ""
#. -- [EVENT] --Death(0)@@+[NODE]4@@[OUT]1
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Death_(1)@@+[NODE]4@@[OUT]1
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Death at sea(5)@@+[NODE]4@@[OUT]1
msgid "Bow and leave."
msgstr ""
@ -40,6 +54,8 @@ msgstr ""
#. -- [EVENT] --Chosen death_(2)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Chosen death 2(3)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Chosen death 2 Sea(6)@@+[NODE]2@@[STORY]
msgid ""
"You allowed your chosen to die! Without the divine bond, you will no longer have any power or influence over the world, thus your reign will end.\n"
"Thankfully, you have one more chance to remain in the game. Call upon the spirit of the Cosmic Tree itself and ask for the soul of your chosen to be returned to you.\n"
@ -50,6 +66,8 @@ msgstr ""
#. -- [EVENT] --Chosen death_(2)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Chosen death 2(3)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Chosen death 2 Sea(6)@@+[NODE]2@@[OUT]1
msgid "Pay with two lives to return the one."
msgstr ""
@ -57,6 +75,8 @@ msgstr ""
#. -- [EVENT] --Chosen death_(2)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Chosen death 2(3)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Chosen death 2 Sea(6)@@+[NODE]2@@[OUT]2
msgid "Pay with four lives to return the one."
msgstr ""
@ -64,6 +84,8 @@ msgstr ""
#. -- [EVENT] --Chosen death_(2)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Chosen death 2(3)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Chosen death 2 Sea(6)@@+[NODE]2@@[OUT]3
msgid "Pay with six lives to return the one."
msgstr ""
@ -71,6 +93,8 @@ msgstr ""
#. -- [EVENT] --Chosen death_(2)@@+[NODE]2@@[OUT]4
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Chosen death 2(3)@@+[NODE]2@@[OUT]4
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Chosen death 2 Sea(6)@@+[NODE]2@@[OUT]4
msgid "Pay with eight lives to return the one."
msgstr ""
@ -78,6 +102,8 @@ msgstr ""
#. -- [EVENT] --Chosen death_(2)@@+[NODE]2@@[OUT]5
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Chosen death 2(3)@@+[NODE]2@@[OUT]5
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Chosen death 2 Sea(6)@@+[NODE]2@@[OUT]5
msgid "Pay with ten lives to return the one."
msgstr ""
@ -85,6 +111,8 @@ msgstr ""
#. -- [EVENT] --Chosen death_(2)@@+[NODE]2@@[OUT]6
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Chosen death 2(3)@@+[NODE]2@@[OUT]6
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Chosen death 2 Sea(6)@@+[NODE]2@@[OUT]6
msgid "Pay with fifteen lives to return the one."
msgstr ""
@ -92,6 +120,8 @@ msgstr ""
#. -- [EVENT] --Chosen death_(2)@@+[NODE]2@@[OUT]7
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Chosen death 2(3)@@+[NODE]2@@[OUT]7
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Chosen death 2 Sea(6)@@+[NODE]2@@[OUT]7
msgid "Pay with twenty lives to return the one."
msgstr ""
@ -99,6 +129,8 @@ msgstr ""
#. -- [EVENT] --Chosen death_(2)@@+[NODE]2@@[OUT]8
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Chosen death 2(3)@@+[NODE]2@@[OUT]8
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Chosen death 2 Sea(6)@@+[NODE]2@@[OUT]8
msgid "You cannot or will not pay. It is time to end this journey."
msgstr ""
@ -106,6 +138,8 @@ msgstr ""
#. -- [EVENT] --Chosen death_(2)@@+[NODE]4@@[STORY]
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Chosen death 2(3)@@+[NODE]4@@[STORY]
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Chosen death 2 Sea(6)@@+[NODE]4@@[STORY]
msgid "You paid your bloody dues and the spirit of your chosen is returned, now pray that it comes back in the right flesh..."
msgstr ""
@ -113,9 +147,14 @@ msgstr ""
#. -- [EVENT] --Chosen death_(2)@@+[NODE]4@@[OUT]1
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Chosen death 2(3)@@+[NODE]4@@[OUT]1
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Chosen death 2 Sea(6)@@+[NODE]4@@[OUT]1
msgid "Await your chosen."
msgstr ""
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Mental Death(4)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Mental Death Sea(7)@@+[NODE]2@@[STORY]
msgid "Damn the gods and their divine games! The strain of this dark world is too much and so you have abandoned you duties in search for a more peaceful life."
msgstr ""

+ 219
- 26
Modules/pot/Divine.pot View File

@ -1,22 +1,37 @@
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start(0)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start Spare(25)@@+[NODE]2@@[STORY]
msgid ""
"Ever since that odd dream, or even before that, you had a sense of the world being 'wrong.' It is a fleeting feeling, a butterfly that flutters in your gut every now and again.\n"
"You ignored it before, but now its intensity makes you fall to your knees, and as you look around, searching for a reason, a black crow lands on a branch and stares at you intensely."
msgstr ""
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start(0)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start Spare(25)@@+[NODE]2@@[OUT]1
msgid "This crow reeks of darkness. Attack it!"
msgstr ""
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start(0)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start Spare(25)@@+[NODE]2@@[OUT]2
msgid "Do nothing. It is merely a crow - either a beast of nature or a harbinger of mystery, but still, only one crow. Leave it be, but observe it."
msgstr ""
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start(0)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start Spare(25)@@+[NODE]2@@[OUT]3
msgid "Reach out to the creature to show that you are no danger to it and you wish to communicate. Perhaps it requires aid, or perhaps it is a servant of magic and will share some knowledge with you."
msgstr ""
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start(0)@@+[NODE]3@@[STORY]
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start Spare(25)@@+[NODE]3@@[STORY]
msgid ""
"'True to your path, as you were when you taught Zbigniev the price of cowardice.\n"
"I detest such crude tools, but I suppose you are as you were carved by your god, and thus I commend you for walking the path truly.'"
@ -50,98 +65,189 @@ msgstr ""
#. -- [EVENT] --Divine Q Start(0)@@+[NODE]29@@[OUT]1
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start(0)@@+[NODE]30@@[OUT]1
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start(0)@@+[NODE]34@@[OUT]1
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start(0)@@+[NODE]35@@[OUT]1
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start(0)@@+[NODE]36@@[OUT]1
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start(0)@@+[NODE]37@@[OUT]1
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start(0)@@+[NODE]38@@[OUT]1
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start(0)@@+[NODE]39@@[OUT]1
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start Spare(25)@@+[NODE]3@@[OUT]1
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start Spare(25)@@+[NODE]5@@[OUT]1
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start Spare(25)@@+[NODE]6@@[OUT]1
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start Spare(25)@@+[NODE]8@@[OUT]1
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start Spare(25)@@+[NODE]9@@[OUT]1
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start Spare(25)@@+[NODE]10@@[OUT]1
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start Spare(25)@@+[NODE]11@@[OUT]1
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start Spare(25)@@+[NODE]12@@[OUT]1
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start Spare(25)@@+[NODE]13@@[OUT]1
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start Spare(25)@@+[NODE]15@@[OUT]1
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start Spare(25)@@+[NODE]16@@[OUT]1
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start Spare(25)@@+[NODE]18@@[OUT]1
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start Spare(25)@@+[NODE]29@@[OUT]1
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start Spare(25)@@+[NODE]30@@[OUT]1
msgid "Ask the crow what it wants from you. Why does it speak of your divine duties?"
msgstr ""
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start(0)@@+[NODE]5@@[STORY]
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start Spare(25)@@+[NODE]5@@[STORY]
msgid ""
"'True to your path, as you were when you taught Zbigniev the price of cowardice.\n"
"I detest such crude tools, but light has ever been the path favouring direct action, and thus I commend you for walking the path truly.'"
msgstr ""
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start(0)@@+[NODE]6@@[STORY]
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start Spare(25)@@+[NODE]6@@[STORY]
msgid ""
"The crow speaks as it soars above you. Was it ever on the branch?\n"
"'Your actions are sound, but is it the path your domain would demand? Or did you choose on a moment's whim, without considering your true path? There is much for you to learn, chosen.'"
msgstr ""
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start(0)@@+[NODE]6@@[OUT]2
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start Spare(25)@@+[NODE]6@@[OUT]2
msgid "Say that it was not your choice, but another chosen who took that path!"
msgstr ""
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start(0)@@+[NODE]8@@[STORY]
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start Spare(25)@@+[NODE]8@@[STORY]
msgid ""
"'True to your path, as you were when you showed that odd creature, Zbigniev, the value of reason.\n"
"I wholly admire such a steadfast approach. One will inevitably learn so much more from careful consideration than from rushed action.'"
msgstr ""
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start(0)@@+[NODE]9@@[STORY]
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start Spare(25)@@+[NODE]9@@[STORY]
msgid ""
"'True to your path, as you were when you showed that odd creature, Zbigniev, the value of reason.\n"
"I wholly admire such a steadfast approach. One should never interfere in the natural cycles unless one absolutely must.'"
msgstr ""
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start(0)@@+[NODE]10@@[STORY]
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start Spare(25)@@+[NODE]10@@[STORY]
msgid ""
"'True to your path, at least this time. You did not stay on this path when dealing with the failed chosen.\n"
"But then Turmoil is all about the unpredictable, right?'"
msgstr ""
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start(0)@@+[NODE]11@@[STORY]
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start Spare(25)@@+[NODE]11@@[STORY]
msgid ""
"'True to your path, at least this time. You did not stay on this path when dealing with the failed chosen.\n"
"Light favours direct action. You should have been firmer with that failure of a man. Still, let us not dwell on it.'"
msgstr ""
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start(0)@@+[NODE]12@@[STORY]
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start Spare(25)@@+[NODE]12@@[STORY]
msgid ""
"'True to your path, at least this time. You did not stay on this path when dealing with the failed chosen, did you?\n"
"You chose either to kill the man or to soothe his soul. Neither of these would I call the path of reason.\n"
"One will inevitably learn so much more from careful consideration than from rushed action.'"
msgstr ""
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start(0)@@+[NODE]13@@[STORY]
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start Spare(25)@@+[NODE]13@@[STORY]
msgid ""
"'True to your path, at least this time. You did not stay on this path when dealing with the failed chosen, did you?\n"
"You chose either to kill the man or to soothe his soul, but why interfere so?\n"
"One should never interfere in the natural cycles unless one absolutely must.'"
msgstr ""
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start(0)@@+[NODE]15@@[STORY]
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start Spare(25)@@+[NODE]15@@[STORY]
msgid ""
"'True to your path, now as you were when you showed the failed chosen mercy and compassion.\n"
"Personally, I do not like such emotional interference, but it is truly the path of Harmony that you walk as you were asked to do.'"
msgstr ""
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start(0)@@+[NODE]16@@[STORY]
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start Spare(25)@@+[NODE]16@@[STORY]
msgid ""
"'True to your path, at least this time. You did not stay on this path when dealing with the failed chosen, did you?\n"
"You did not choose to soothe the man's broken soul or to offer solace. A shame for one supposedly walking the path of Harmony.'"
msgstr ""
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start(0)@@+[NODE]17@@[STORY]
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start Spare(25)@@+[NODE]17@@[STORY]
msgid ""
"'I am no one of importance, at least not to you. But I do have a question for you:\n"
"Why are you needed? Why don't your gods send armies of chosen to solve this world-shattering problem? And do you think you have reached your true potential yet, chosen one?'"
msgstr ""
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start(0)@@+[NODE]17@@[OUT]1
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start Spare(25)@@+[NODE]17@@[OUT]1
msgid "Say that you do not question the will of the gods. Surely they have their reasons."
msgstr ""
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start(0)@@+[NODE]17@@[OUT]2
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start Spare(25)@@+[NODE]17@@[OUT]2
msgid "Say that you walk your own path and care little for what the gods think."
msgstr ""
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start(0)@@+[NODE]17@@[OUT]3
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start Spare(25)@@+[NODE]17@@[OUT]3
msgid "Admit that the question has crossed your mind and ask if it has answers."
msgstr ""
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start(0)@@+[NODE]18@@[STORY]
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start Spare(25)@@+[NODE]18@@[STORY]
msgid "The crow shrugs (as much as is possible), but says nothing."
msgstr ""
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start(0)@@+[NODE]19@@[STORY]
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start Spare(25)@@+[NODE]19@@[STORY]
msgid ""
"'Obedient, good, but the gods rarely need their chosen to follow blindly. Trust in the gods but remain vigilant.\n"
"If you wish to unlock your true potential, you must find out why the gods remain weak. Follow your divine path and search for the truth.'"
@ -153,6 +259,12 @@ msgstr ""
#. -- [EVENT] --Divine Q Start(0)@@+[NODE]31@@[OUT]1
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start(0)@@+[NODE]32@@[OUT]1
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start Spare(25)@@+[NODE]19@@[OUT]1
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start Spare(25)@@+[NODE]31@@[OUT]1
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start Spare(25)@@+[NODE]32@@[OUT]1
msgid "Follow Nature's domain."
msgstr ""
@ -162,6 +274,12 @@ msgstr ""
#. -- [EVENT] --Divine Q Start(0)@@+[NODE]31@@[OUT]2
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start(0)@@+[NODE]32@@[OUT]2
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start Spare(25)@@+[NODE]19@@[OUT]2
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start Spare(25)@@+[NODE]31@@[OUT]2
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start Spare(25)@@+[NODE]32@@[OUT]2
msgid "Follow Turmoil."
msgstr ""
@ -171,6 +289,12 @@ msgstr ""
#. -- [EVENT] --Divine Q Start(0)@@+[NODE]31@@[OUT]3
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start(0)@@+[NODE]32@@[OUT]3
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start Spare(25)@@+[NODE]19@@[OUT]3
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start Spare(25)@@+[NODE]31@@[OUT]3
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start Spare(25)@@+[NODE]32@@[OUT]3
msgid "Find Harmony's path."
msgstr ""
@ -180,6 +304,12 @@ msgstr ""
#. -- [EVENT] --Divine Q Start(0)@@+[NODE]31@@[OUT]4
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start(0)@@+[NODE]32@@[OUT]4
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start Spare(25)@@+[NODE]19@@[OUT]4
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start Spare(25)@@+[NODE]31@@[OUT]4
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start Spare(25)@@+[NODE]32@@[OUT]4
msgid "Light guides your journey."
msgstr ""
@ -189,6 +319,12 @@ msgstr ""
#. -- [EVENT] --Divine Q Start(0)@@+[NODE]31@@[OUT]5
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start(0)@@+[NODE]32@@[OUT]5
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start Spare(25)@@+[NODE]19@@[OUT]5
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start Spare(25)@@+[NODE]31@@[OUT]5
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start Spare(25)@@+[NODE]32@@[OUT]5
msgid "Trust in Intellect to lead you."
msgstr ""
@ -198,33 +334,68 @@ msgstr ""
#. -- [EVENT] --Divine Q Start(0)@@+[NODE]31@@[OUT]6
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start(0)@@+[NODE]32@@[OUT]6
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start Spare(25)@@+[NODE]19@@[OUT]6
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start Spare(25)@@+[NODE]31@@[OUT]6
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start Spare(25)@@+[NODE]32@@[OUT]6
msgid "Seek out the path of Magic."
msgstr ""
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start(0)@@+[NODE]29@@[STORY]
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start Spare(25)@@+[NODE]29@@[STORY]
msgid ""
"'True to your path, as you were when you faced the failed chosen, Zbigniev, and decided to spare his life, for he did not offend your path in any way.\n"
"Personally, I am ever cautious of the weaves of magic and their chaotic ways, but it is truly the path of Magic that you walk, as you were asked to do.'"
msgstr ""
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start(0)@@+[NODE]30@@[STORY]
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start Spare(25)@@+[NODE]30@@[STORY]
msgid ""
"'True to your path, seeking knowledge before action, at least this time. You did not stay on this path when dealing with the failed chosen, did you?\n"
"Personally, I am ever cautious of the weaves of magic and their chaotic ways, so it is hard to question your path here, and yet the gods choose to do so.'"
msgstr ""
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start(0)@@+[NODE]31@@[STORY]
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start Spare(25)@@+[NODE]31@@[STORY]
msgid ""
"'Wilful, independent - good. But remember: there are times when obedience is needed and wilfulness can lead you astray.\n"
"If you wish to unlock your true potential, you must find out why the gods remain weak. Follow your divine path and search for the truth.'"
msgstr ""
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start(0)@@+[NODE]32@@[STORY]
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start Spare(25)@@+[NODE]32@@[STORY]
msgid ""
"'An inquisitive mind is the brightest, yes. I do, but I will not share them with you. I am merely here to point you in the right direction.\n"
"If you wish to unlock your true potential, you must find out why the gods remain weak. Follow your divine path and search for the truth.'"
msgstr ""
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start(0)@@+[NODE]34@@[STORY]
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start(0)@@+[NODE]35@@[STORY]
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start(0)@@+[NODE]36@@[STORY]
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start(0)@@+[NODE]37@@[STORY]
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start(0)@@+[NODE]38@@[STORY]
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start(0)@@+[NODE]39@@[STORY]
msgid ""
"'True to your path, even though it is filled with contradictory domains.\n"
"Thus, I commend you for walking the path truly.'"
msgstr ""
#. -- [EVENT] --Divine 1a(1)@@+[NODE]2@@[STORY]
msgid ""
"You come to the abandoned ruins of a stone-built chram, which some would call a temple in the western dialects.\n"
@ -426,11 +597,8 @@ msgstr ""
msgid "For the offering to Turmoil, which is your lead domain, offer a good quality melee weapon as tribute."
msgstr ""
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine 1a(1)@@+[NODE]7@@[OUT]2
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine 1a(1)@@+[NODE]19@@[OUT]2
msgid "For the offering to Turmoil, which is your lead domain, offer any melee weapon as tribute."
msgid "For the offering to Turmoil, which is your lead domain, offer any melee weapon as tribute, as you do not have a good one to offer."
msgstr ""
#. -- [EVENT] --Divine 1a(1)@@+[NODE]7@@[OUT]3
@ -501,6 +669,10 @@ msgstr ""
msgid "You are chosen of Triglav!"
msgstr ""
#. -- [EVENT] --Divine 1a(1)@@+[NODE]10@@[OUT]4
msgid "Say you follow Stribog."
msgstr ""
#. -- [EVENT] --Divine 1a(1)@@+[NODE]11@@[STORY]
msgid "'Knowledge of what was lost will indeed guide you to your future. I am surprised you were led here, to me, but then again, who better to tell you of things forgotten, buried?'"
msgstr ""
@ -534,6 +706,8 @@ msgstr ""
#. -- [EVENT] --Divine 1a(1)@@+[NODE]42@@[OUT]2
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine 1a(1)@@+[NODE]43@@[OUT]2
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine 1a(1)@@+[NODE]49@@[OUT]2
msgid "His father was Perun? Why isn't he a god of the pantheon, then?"
msgstr ""
@ -547,6 +721,10 @@ msgstr ""
msgid "Your divine connection allows you to sense the remains of faith in this chram. You see faint images of souls long gone and you know the two altars correspond to the two domains this deity served: Turmoil and Nature. You know that you need to place an offering on only one of the altars."
msgstr ""
#. -- [EVENT] --Divine 1a(1)@@+[NODE]19@@[OUT]2
msgid "For the offering to Turmoil, which is your lead domain, offer any melee weapon as tribute."
msgstr ""
#. -- [EVENT] --Divine 1a(1)@@+[NODE]19@@[OUT]3
msgid "A generous offering of cooked food is considered appropriate for deities of nature. Lay down yours on the right altar."
msgstr ""
@ -632,6 +810,8 @@ msgstr ""
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine 1a(1)@@+[NODE]43@@[OUT]1
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine 1a(1)@@+[NODE]49@@[OUT]1
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine 1c(4)@@+[NODE]25@@[OUT]1
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine 1c(4)@@+[NODE]27@@[OUT]1
@ -779,6 +959,13 @@ msgid ""
"I often feel he stole the light from me, but that is childish, I know it.'"
msgstr ""
#. -- [EVENT] --Divine 1a(1)@@+[NODE]49@@[STORY]
msgid ""
"'Ah, this one I know little of, he came when I was already but a memory.\n"
"But seeing as his domain is that of water and the winds, the sky and the seas, I imagine both my father Perun and his eternal lady Mokosh, were pleased to welcome him...'\n"
"You see the spirit ripple with red veins but it passes quickly."
msgstr ""
#. -- [EVENT] --Divine 1b(2)@@+[NODE]2@@[STORY]
msgid ""
"The strange crow marked this place on the map and said you would find divine truth here, but when you approach, all you see is the stump of an ancient oak, hollow and forlorn.\n"
@ -1403,7 +1590,10 @@ msgstr ""
msgid "Thank the zmey and leave."
msgstr ""
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine 2c(3)@@+[NODE]27@@[STORY]
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine 2c spwn(6)@@+[NODE]27@@[STORY]
msgid ""
"'The aurora goddesss, the three and the one. It iss not ssurprissing to me that sshe took on the mantle of Magic, for it iss a domain as chaotic as the lady hersself. Veless chose well in gifting the sstar hiss power.\n"
"Zorya'ss many naturess need to be united sso that sshe and you may become more. Go to the lands of her chosen children, the volcanic wasstelands where sshe is called Zorza and hailed ssupreme. The daughter of Ssvarog hass never ssuffered from humility...'"
@ -2448,10 +2638,6 @@ msgstr ""
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Marovit (5)@@+[NODE]21@@[STORY]
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Svarog(11)@@+[NODE]16@@[STORY]
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Svarog(11)@@+[NODE]21@@[STORY]
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --__Marovit (19)@@+[NODE]16@@[STORY]
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --__Marovit (19)@@+[NODE]21@@[STORY]
@ -2624,6 +2810,8 @@ msgstr ""
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Lada(12)@@+[NODE]26@@[STORY]
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Stribog(14)@@+[NODE]26@@[STORY]
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Horz(16)@@+[NODE]26@@[STORY]
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Nyia(18)@@+[NODE]26@@[STORY]
@ -2828,14 +3016,6 @@ msgstr ""
msgid "You see a strong group trying to push past a dark barrier. The barrier is weakening -- there are several holes already, and some sviatelko are getting through and helping from the inside."
msgstr ""
#. -- [EVENT] --Divine 2c spwn(6)@@+[NODE]27@@[STORY]
msgid ""
"'The aurora goddesss, the three and the one. It iss not ssurprissing to me that sshe took on the mantle of Magic, for it iss a domain as chaotic as the lady hersself. Veless chose well in gifting the sstar hiss power.\n"
"Zorya'ss many naturess need to be united sso that sshe and you may become more. Go to the lands of her chosen children, the volcanic wasstelands where sshe is called Zorza and hailed ssupreme. The daughter of Ssvarog hass never ssuffered from humility...'\n"
"[ID]615087238[TXT]'Nyia'ss path to divinity wass not an easy one. Sshamed for ssiding with darknesss a long time ago. Plagued by missguided followerss who defiled our lawss in her name.\n"
"And yet, with Morena gone and Veless too, sshe did not cower from her duty, nor whine about passt wrongss. Many fear her, and with good reasson. Within her hollowed heart, you musst ignite a sspark or sshe will never truly wake. To do thiss, you musst travel to the landss of metal or the grim wasstelands of Darknesss.'"
msgstr ""
#. -- [EVENT] --Divine 2c spwn(6)@@+[NODE]29@@[STORY]
msgid ""
"'Nyia'ss path to divinity wass not an easy one. Shamed for siding with darkness a long time ago. Plagued by misguided followerss who defiled our laws in her name...\n"
@ -2853,7 +3033,7 @@ msgstr ""
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine 2a spwn(8)@@+[NODE]2@@[STORY]
msgid ""
"You find the place where you are supposed to find Perun's rod. It is a large mound with what looks like a tall, overgrown tree with no branches.\n"
"You find the place where you are supposed to find Perun's rod. It is a large mound with what looks like a tall, overgrown tree with no branches and oddly, there is no ice or snow here.\n"
"This could be the rod you are searching for."
msgstr ""
@ -4043,8 +4223,6 @@ msgstr ""
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Svarog(11)@@+[NODE]4@@[STORY]
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Lada(12)@@+[NODE]7@@[STORY]
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --__Svarog(20)@@+[NODE]4@@[STORY]
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --__Lada(21)@@+[NODE]7@@[STORY]
@ -4203,6 +4381,16 @@ msgid ""
"You sense the slightest tinge of resentment in his booming voice."
msgstr ""
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Svarog(11)@@+[NODE]16@@[STORY]
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Svarog(11)@@+[NODE]21@@[STORY]
msgid ""
"'Now you and me both, we are free. I shall resume my divine duties in full, as whatever your choices may yet be, there are ever greater perils in our realms.\n"
"My last blessing to you may reveal itself when one of your children turns adult. But as I see, your path here has already unlocked your might, so go forth, my chosen, and choose your path in my name.'\n"
"Svarog turns away and slowly turns into pure sunlight and disappears. You are left alone, with a last gift placed at your feet."
msgstr ""
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Svarog(11)@@+[NODE]18@@[STORY]
#. #-#-#-#-# Divine.pot #-#-#-#-#
@ -4286,8 +4474,6 @@ msgstr ""
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Dzievanna(13)@@+[NODE]26@@[STORY]
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Stribog(14)@@+[NODE]26@@[STORY]
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Zorya(17)@@+[NODE]26@@[STORY]
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --__Svarog(20)@@+[NODE]26@@[STORY]
@ -4357,8 +4543,6 @@ msgstr ""
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Svarog(11)@@+[NODE]38@@[STORY]
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Stribog(14)@@+[NODE]38@@[STORY]
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --__Svarog(20)@@+[NODE]38@@[STORY]
msgid ""
"The dragon devours one of you, but then relinquishes the flame to you before flying away with a mischievous smile.\n"
@ -4390,6 +4574,10 @@ msgid ""
"She blows you a kiss and continues dancing."
msgstr ""
#. -- [EVENT] --Lada(12)@@+[NODE]7@@[STORY]
msgid "You sense the lake is filled with the essence of your goddess, and you know you must approach, but the water demons stand in your way."
msgstr ""
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Lada(12)@@+[NODE]7@@[OUT]1
#. #-#-#-#-# Divine.pot #-#-#-#-#
@ -4954,8 +5142,7 @@ msgstr ""
#. -- [EVENT] --Stribog(14)@@+[NODE]15@@[STORY]
msgid ""
"'I do not believe we all lost our memory, but I think each one of us was depleted of power and, as such, we turn to our instinctual forms or scatter as avatars. Each has their own way. In short, it is only the part that has contact with you that was ever 'lost' while the true divine essence continues to work elsewhere.\n"
"We cannot act physically in the mortal realm - such is the law. Thus, this path was needed for you to walk it and become more.'\n"
"You sense the slightest tinge of resentment in his booming voice."
"We cannot act physically in the mortal realm - such is the law. Thus, this path was needed for you to walk it and become more.'"
msgstr ""
#. -- [EVENT] --Stribog(14)@@+[NODE]16@@[STORY]
@ -5000,6 +5187,12 @@ msgid ""
"'Freed at last! And you released that poor creature I was forced to enslave here. Even Harmony knows that sometimes death is the greatest peace. Well done.'"
msgstr ""
#. -- [EVENT] --Stribog(14)@@+[NODE]38@@[STORY]
msgid ""
"You barely endure as the czytlica song tries to take your very soul in the depths of the seas and her claws rip into you. You are exhausted, but something finally shifts and the czytlica looks at you, her eyes wide in joy as her chains break and she is able to dive into the sea. Stribog's form grows and you feel a divine beam of power:\n"
"'Freed at last! And you released that poor creature I was forced to enslave here. Well done.'"
msgstr ""
#. -- [EVENT] --Triglav(15)@@+[NODE]2@@[STORY]
msgid ""
"As you travel the volcanic wastelands, you come across many lava pits, but you are drawn to one in particular. It looks ordinary for this place, with scorching heat and bubbling, red-hot plasma puffing out black ash.\n"
@ -5064,7 +5257,7 @@ msgstr ""
#. -- [EVENT] --Triglav(15)@@+[NODE]10@@[STORY]
msgid ""
"'We are three -- three natures forged as one. With your choices, I can focus on the primal aspect for which I was called into being. This will affect you and me. But for better or worse? We will see.\n"
"'We are three - three natures forged as one. With your choices, I can focus on the primal aspect for which I was called into being. This will affect you and me. But for better or worse? We will see.\n"
"You gave me clarity, chosen. I now understand the sacrifices made by the older gods.'"
msgstr ""

+ 22
- 0
Modules/pot/Earthbound.pot View File

@ -325,6 +325,8 @@ msgstr ""
#. -- [EVENT] --DziadMroz(25)@@+[NODE]21@@[OUT]1
#. #-#-#-#-# Earthbound.pot #-#-#-#-#
#. -- [EVENT] --DziadMroz(25)@@+[NODE]29@@[OUT]1
#. #-#-#-#-# Earthbound.pot #-#-#-#-#
#. -- [EVENT] --Mental Return(27)@@+[NODE]3@@[OUT]1
msgid "Leave."
msgstr ""
@ -991,6 +993,10 @@ msgstr ""
msgid "See if you can recruit someone."
msgstr ""
#. -- [EVENT] --EarthboundVillageMed(4)@@+[NODE]2@@[OUT]10
msgid "You see a familiar face, approach."
msgstr ""
#. -- [EVENT] --EarthboundVillageMed(4)@@+[NODE]5@@[STORY]
msgid ""
"'Yer no friends of ours, so ya best move along, or ya will taste our blades, lassies.'\n"
@ -3918,3 +3924,19 @@ msgstr ""
#. -- [EVENT] --Dwarf Apprentice(26)@@+[NODE]10@@[OUT]1
msgid "Welcome them."
msgstr ""
#. -- [EVENT] --Mental Return(27)@@+[NODE]2@@[STORY]
msgid "One of your people who previously lost faith in you has taken up residence in the city. Now that they had the time to rest and reflect, they would like to join you again."
msgstr ""
#. -- [EVENT] --Mental Return(27)@@+[NODE]2@@[OUT]1
msgid "Accept them."
msgstr ""
#. -- [EVENT] --Mental Return(27)@@+[NODE]2@@[OUT]2
msgid "Decline, you do not need weaklings!"
msgstr ""
#. -- [EVENT] --Mental Return(27)@@+[NODE]3@@[STORY]
msgid "They are happy to be part of the family again."
msgstr ""

+ 8
- 6
Modules/pot/Generic.pot View File

@ -241,13 +241,8 @@ msgstr ""
msgid "[Demon]Listen attentively, give praise, and part ways as friends."
msgstr ""
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --GroupSocialAttack(4)@@+[NODE]2@@[OUT]5
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --GroupPhysicalDemon(5)@@+[NODE]2@@[OUT]5
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --GroupSpiritAttack(9)@@+[NODE]2@@[OUT]5
msgid "[Magic user]Defend yourself by the strength of your spirit."
msgid "[Magic user or mysticism]Defend yourself by the strength of your spirit."
msgstr ""
#. #-#-#-#-# Generic.pot #-#-#-#-#
@ -271,6 +266,13 @@ msgstr ""
msgid "[Strength]Stand firm and do not let them enter your territory."
msgstr ""
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --GroupPhysicalDemon(5)@@+[NODE]2@@[OUT]5
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --GroupSpiritAttack(9)@@+[NODE]2@@[OUT]5
msgid "[Magic user]Defend yourself by the strength of your spirit."
msgstr ""
#. -- [EVENT] --GroupUnliving(6)@@+[NODE]2@@[STORY]
msgid "You are assailed by the unliving!"
msgstr ""

+ 40
- 19
Modules/pot/KS Events.pot View File

@ -111,6 +111,8 @@ msgstr ""
#. #-#-#-#-# KS Events.pot #-#-#-#-#
#. -- [EVENT] --Sea Haven 3(24)@@+[NODE]19@@[OUT]1
#. #-#-#-#-# KS Events.pot #-#-#-#-#
#. -- [EVENT] --Sea Haven 3(24)@@+[NODE]25@@[OUT]1
#. #-#-#-#-# KS Events.pot #-#-#-#-#
#. -- [EVENT] --Sea Haven 4(25)@@+[NODE]15@@[OUT]6
#. #-#-#-#-# KS Events.pot #-#-#-#-#
#. -- [EVENT] --Rodent Problem(26)@@+[NODE]6@@[OUT]1
@ -133,10 +135,6 @@ msgstr ""
#. #-#-#-#-# KS Events.pot #-#-#-#-#
#. -- [EVENT] --Spider Cult2(31)@@+[NODE]21@@[OUT]1
#. #-#-#-#-# KS Events.pot #-#-#-#-#
#. -- [EVENT] --Spider Cult2(31)@@+[NODE]23@@[OUT]4
#. #-#-#-#-# KS Events.pot #-#-#-#-#
#. -- [EVENT] --Spider Cult2(31)@@+[NODE]26@@[OUT]4
#. #-#-#-#-# KS Events.pot #-#-#-#-#
#. -- [EVENT] --Vaenukois(32)@@+[NODE]17@@[OUT]1
#. #-#-#-#-# KS Events.pot #-#-#-#-#
#. -- [EVENT] --Visiting Trainer(34)@@+[NODE]7@@[OUT]1
@ -3095,7 +3093,10 @@ msgstr ""
msgid "Take it back 'home' as the girl asked."
msgstr ""
#. #-#-#-#-# KS Events.pot #-#-#-#-#
#. -- [EVENT] --Sea Haven 3(24)@@+[NODE]6@@[STORY]
#. #-#-#-#-# KS Events.pot #-#-#-#-#
#. -- [EVENT] --Sea Haven 3(24)@@+[NODE]25@@[STORY]
msgid ""
"You open the chest and find treasure within. You also feel a blast of good energy upon you.\n"
"The chest breaks into pieces, destroying the map forever."
@ -3116,7 +3117,7 @@ msgstr ""
msgid ""
"You kill the beast and rescue the girl, who turns out to be a syrin. She collapses unconscious and only manages to whisper:\n"
"'Only home can cure me...'\n"
"When you examine the chest, you see a map carved on top. It must lead to this home the girl spoke of. The chest does not seem to have a way to open it -- no locks, hinges, or other signs of how it works."
"When you examine the chest, you see a map carved on top. It must lead to this home the girl spoke of. The chest does not seem to have a way to open it - no locks, hinges, or other signs of how it works."
msgstr ""
#. -- [EVENT] --Sea Haven 3(24)@@+[NODE]17@@[OUT]1
@ -3237,10 +3238,6 @@ msgstr ""
#. #-#-#-#-# KS Events.pot #-#-#-#-#
#. -- [EVENT] --Spider Cult(30)@@+[NODE]12@@[OUT]2
#. #-#-#-#-# KS Events.pot #-#-#-#-#
#. -- [EVENT] --Spider Cult2(31)@@+[NODE]23@@[OUT]1
#. #-#-#-#-# KS Events.pot #-#-#-#-#
#. -- [EVENT] --Spider Cult2(31)@@+[NODE]26@@[OUT]1
#. #-#-#-#-# KS Events.pot #-#-#-#-#
#. -- [EVENT] --Tailor and huntress(49)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# KS Events.pot #-#-#-#-#
#. -- [EVENT] --Tailor and huntress(49)@@+[NODE]6@@[OUT]1
@ -3476,7 +3473,7 @@ msgid "Tell her it was the right thing to do and that you are happy she is well.
msgstr ""
#. -- [EVENT] --Sea Haven 4b(28)@@+[NODE]20@@[STORY]
msgid "'I...?well, I admit I have never met one as you...?yes, I will come. Go, see our city, I will join you. Just please remember to keep this place a secret from others.'"
msgid "'I...well, I admit I have never met one as you...yes, I will come. Go, see our city, I will join you. Just please remember to keep this place a secret from others.'"
msgstr ""
#. #-#-#-#-# KS Events.pot #-#-#-#-#
@ -3960,6 +3957,13 @@ msgid ""
"'Welcome back, friend. You can rest, recruit any folk who'd like to join you, heal toxins, or trade with us.'"
msgstr ""
#. #-#-#-#-# KS Events.pot #-#-#-#-#
#. -- [EVENT] --Spider Cult2(31)@@+[NODE]23@@[OUT]1
#. #-#-#-#-# KS Events.pot #-#-#-#-#
#. -- [EVENT] --Spider Cult2(31)@@+[NODE]26@@[OUT]1
msgid "Trade. [10 turn cooldown]"
msgstr ""
#. #-#-#-#-# KS Events.pot #-#-#-#-#
#. -- [EVENT] --Spider Cult2(31)@@+[NODE]23@@[OUT]2
#. #-#-#-#-# KS Events.pot #-#-#-#-#
@ -3974,6 +3978,13 @@ msgstr ""
msgid "Recruit spiders, for a price. [Strong Spiders]"
msgstr ""
#. #-#-#-#-# KS Events.pot #-#-#-#-#
#. -- [EVENT] --Spider Cult2(31)@@+[NODE]23@@[OUT]4
#. #-#-#-#-# KS Events.pot #-#-#-#-#
#. -- [EVENT] --Spider Cult2(31)@@+[NODE]26@@[OUT]4
msgid "Nothing to do here for now. Leave."
msgstr ""
#. -- [EVENT] --Spider Cult2(31)@@+[NODE]26@@[STORY]
msgid "'Anything else?'"
msgstr ""
@ -4137,7 +4148,7 @@ msgid "'Your path is of the gods, although your domain of nature or intellect do
msgstr ""
#. -- [EVENT] --The Guard(33)@@+[NODE]13@@[STORY]
msgid "'You walk the path of the gods, but my service lies elsewhere. Perhaps one day we will meet again. If not, I wish you well in your fight for the gods. But I leave you my trusted steed -- may he serve your cause well. Farewell.'"
msgid "'You walk the path of the gods, but my service lies elsewhere. Perhaps one day we will meet again. If not, I wish you well in your fight for the gods. But I leave you my trusted steed - may he serve your cause well. Farewell.'"
msgstr ""
#. #-#-#-#-# KS Events.pot #-#-#-#-#
@ -4148,7 +4159,7 @@ msgid "Wish him well and get back to work."
msgstr ""
#. -- [EVENT] --The Guard(33)@@+[NODE]14@@[STORY]
msgid "'It was but my duty as part of The Guard to aid those who need it. Perhaps one day we will meet again. If not, I wish you well in your fight for the gods. But I leave you my trusted steed -- may he serve your cause well. Farewell.'"
msgid "'It was but my duty as part of The Guard to aid those who need it. Perhaps one day we will meet again. If not, I wish you well in your fight for the gods. But I leave you my trusted steed - may he serve your cause well. Farewell.'"
msgstr ""
#. -- [EVENT] --The Guard(33)@@+[NODE]15@@[STORY]
@ -7171,7 +7182,7 @@ msgstr ""
#. -- [EVENT] --Koshei(64)@@+[NODE]2@@[STORY]
msgid ""
"Late at night you spot an old man wandering the land. He is tall, bearded, and -- well, he does not seem to believe in clothing, apart from a rugged cloak on his shoulders.\n"
"Late at night you spot an old man wandering the land. He is tall, bearded, and - well, he does not seem to believe in clothing, apart from a rugged cloak on his shoulders.\n"
"He does not come near you, or so you thought. Upon waking the next morning, you realise that one of your wise ones has been taken!\n"
"Luckily for you, they left a spirit trail you can follow."
msgstr ""
@ -7392,7 +7403,7 @@ msgid ""
msgstr ""
#. -- [EVENT] --Koshei witch(66)@@+[NODE]10@@[STORY]
msgid "'And so, the fools came up with a gimmick. Each hid their life in an egg, the egg resides inside a duck, and the duck is stuffed into a rabbit- do not ask me how. The poor creature is then locked in a chest of diamond - fancy bastards, they were -- and iron, to keep away some supernatural fiends. Then each chest was buried under a tree, each on its own island, and each man buried the other's chest, so even they do not know where it is.'"
msgid "'And so, the fools came up with a gimmick. Each hid their life in an egg, the egg resides inside a duck, and the duck is stuffed into a rabbit- do not ask me how. The poor creature is then locked in a chest of diamond - fancy bastards, they were - and iron, to keep away some supernatural fiends. Then each chest was buried under a tree, each on its own island, and each man buried the other's chest, so even they do not know where it is.'"
msgstr ""
#. -- [EVENT] --Koshei witch(66)@@+[NODE]10@@[OUT]1
@ -7522,7 +7533,7 @@ msgid ""
"You take only a few steps when Koshei appears:\n"
"'Well, now, you have angered my woman...'\n"
"'Your woman?!'\n"
"'Ehem...?right. My friend. Thus, yours will die now. And do not bother looking for me, as I am sick of this land.'\n"
"'Ehem...right. My friend. Thus, yours will die now. And do not bother looking for me, as I am sick of this land.'\n"
"You are thrown outside. The hut and the tower that was seen from here both disappear before your eyes."
msgstr ""
@ -7730,7 +7741,7 @@ msgstr ""
#. -- [EVENT] --Koshei witch 2(68)@@+[NODE]28@@[STORY]
msgid ""
"'Why, do you suppose all creatures of the night are evil? I cured his bloodlust and he protected me. He was my...?you beast!'\n"
"'Why, do you suppose all creatures of the night are evil? I cured his bloodlust and he protected me. He was my...you beast!'\n"
"She turns away from you and does not speak anymore, only cries."
msgstr ""
@ -7914,7 +7925,7 @@ msgstr ""
#. -- [EVENT] --Kochei Kill(71)@@+[NODE]9@@[STORY]
msgid ""
"He watches you intensely and takes a few steps back. You see fear in his eyes for the first time:\n"
"'You...?how? This should not be possible, we calculated...?yes, yes, I agree to your terms. Here, I'll throw in a gift for the one who bested me. This has never happened to me before...'"
"'You...how? This should not be possible, we calculated...yes, yes, I agree to your terms. Here, I'll throw in a gift for the one who bested me. This has never happened to me before...'"
msgstr ""
#. -- [EVENT] --Kochei Kill(71)@@+[NODE]9@@[OUT]1
@ -8363,7 +8374,7 @@ msgstr ""
msgid ""
"You see the alpha run out from behind a tree, shouting:\n"
"'Nu pagadi!' He has a branch stuck in his eyes. He turns to you and speaks:\n"
"'Oww, it is bad, sooo bad. All we wanted was some good rabbit meat, juicy, succulent...?but that damned thing, it is as if fate itself protects it! Please, please take it away!'"
"'Oww, it is bad, sooo bad. All we wanted was some good rabbit meat, juicy, succulent...but that damned thing, it is as if fate itself protects it! Please, please take it away!'"
msgstr ""
#. #-#-#-#-# KS Events.pot #-#-#-#-#
@ -8383,6 +8394,8 @@ msgstr ""
#. -- [EVENT] --Bunny 1(76)@@+[NODE]7@@[OUT]1
#. #-#-#-#-# KS Events.pot #-#-#-#-#
#. -- [EVENT] --Bunny 1(76)@@+[NODE]26@@[OUT]1
#. #-#-#-#-# KS Events.pot #-#-#-#-#
#. -- [EVENT] --Bunny 1(76)@@+[NODE]30@@[OUT]1
msgid "Go get the bunny."
msgstr ""
@ -8421,7 +8434,7 @@ msgstr ""
#. -- [EVENT] --Bunny 1(76)@@+[NODE]15@@[STORY]
msgid ""
"It takes you a long time to try to catch the little bugger.\n"
"You finally approach the bunny and try to grab it. At the last second, you step into a hole you could swear was not there before. The hole is filled with obnoxious, filthy sludge -- perhaps excrement? It makes you ill."
"You finally approach the bunny and try to grab it. At the last second, you step into a hole you could swear was not there before. The hole is filled with obnoxious, filthy sludge - perhaps excrement? It makes you ill."
msgstr ""
#. -- [EVENT] --Bunny 1(76)@@+[NODE]16@@[STORY]
@ -8474,6 +8487,8 @@ msgstr ""
#. #-#-#-#-# KS Events.pot #-#-#-#-#
#. -- [EVENT] --Bunny 1(76)@@+[NODE]26@@[OUT]2
#. #-#-#-#-# KS Events.pot #-#-#-#-#
#. -- [EVENT] --Bunny 1(76)@@+[NODE]30@@[OUT]2
#. #-#-#-#-# KS Events.pot #-#-#-#-#
#. -- [EVENT] --Bunny 2(77)@@+[NODE]20@@[OUT]1
msgid "Abandon this task and leave."
msgstr ""
@ -8488,6 +8503,12 @@ msgstr ""
msgid "Look where they pointed."
msgstr ""
#. -- [EVENT] --Bunny 1(76)@@+[NODE]30@@[STORY]
msgid ""
"You see a small clearing where a white bunny is grazing. All around it you see oddities, broken traps, and pieces of wolf fur. There is a dead wolf under a stone that must have fallen from the sky.\n"
"The bunny occasionally stops grazing and starts dancing and humming a tune. Then it stops and eats again."
msgstr ""
#. -- [EVENT] --Bunny 2(77)@@+[NODE]2@@[STORY]
msgid ""
"You follow the trail of the lost bunny and come across a large mansion where an old man greets you.\n"

+ 1
- 1
Modules/pot/Misc Encounters 2.pot View File

@ -919,7 +919,7 @@ msgid ""
msgstr ""
#. -- [EVENT] --TheodoreMIniQuest1(5)@@+[NODE]3@@[OUT]1
msgid "Tell him that you do, so need to remind you."
msgid "Tell him that you do, so no need to remind you."
msgstr ""
#. #-#-#-#-# Misc Encounters 2.pot #-#-#-#-#

+ 1
- 1
Modules/pot/Misc Encounters.pot View File

@ -786,7 +786,7 @@ msgid "A demon of the winds, like the vily -- without its lord, the wind, it can
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]38@@[OUT]2
msgid "A fish in the river -- its lord gives it life and flows continuously."
msgid "A fish in the river - its lord gives it life and flows continuously."
msgstr ""
#. -- [EVENT] --blackswords spwn(2)@@+[NODE]38@@[OUT]3

+ 2
- 2
Modules/pot/MiscEncounters 3.pot View File

@ -560,7 +560,7 @@ msgid "Ask for the short version of what is going on. [Skip story]"
msgstr ""
#. -- [EVENT] --Goblin Killer(2)@@+[NODE]5@@[STORY]
msgid "'Oh, yes. Sorry. You just look a little like them. I think it's an elf, but may be a thin human?.?.?.'"
msgid "'Oh, yes. Sorry. You just look a little like them. I think it's an elf, but may be a thin human...'"
msgstr ""
#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-#
@ -687,7 +687,7 @@ msgstr ""
#. -- [EVENT] --Goblin Killer(2)@@+[NODE]16@@[STORY]
msgid ""
"'Oh, fine...so it was our boys that did it. We think. I mean, our village was doing bad, crops died, spirits did not help.\n"
"Those boys, they say they go find us stuff. And they did. We did not ask where. But we did know. Maybe not all of it, but how else would they get so much? The raping, though, we really didn't know that. Those boys, they dead now, proper dead. We did not go, we did not kill. Our children, they good, please?.?.?.'"
"Those boys, they say they go find us stuff. And they did. We did not ask where. But we did know. Maybe not all of it, but how else would they get so much? The raping, though, we really didn't know that. Those boys, they dead now, proper dead. We did not go, we did not kill. Our children, they good, please...'"
msgstr ""
#. -- [EVENT] --Goblin Killer(2)@@+[NODE]16@@[OUT]1

+ 4
- 0
Modules/pot/Nightdemons.pot View File

@ -199,6 +199,10 @@ msgstr ""
msgid "'It is your lucky day, you may enter, at your own risk.'"
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]16@@[OUT]3
msgid "The pleasure house is busy, come back later."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]18@@[STORY]
msgid ""
"You enter the dark rooms of the pleasure house and an exotic dancer that seems part spirit part flesh entertains you.\n"

+ 6
- 2
Modules/pot/Ruins Basic.pot View File

@ -1150,8 +1150,6 @@ msgstr ""
#. #-#-#-#-# Ruins Basic.pot #-#-#-#-#
#. -- [EVENT] --Robbers(8)@@+[NODE]55@@[STORY]
#. #-#-#-#-# Ruins Basic.pot #-#-#-#-#
#. -- [EVENT] --Robbers_(37)@@+[NODE]10@@[STORY]
#. #-#-#-#-# Ruins Basic.pot #-#-#-#-#
#. -- [EVENT] --Robbers_(37)@@+[NODE]55@@[STORY]
msgid ""
"'You seem like honest types, and we are hungry. Deal.\n"
@ -5203,6 +5201,12 @@ msgstr ""
msgid "You are strong. Intimidate them."
msgstr ""
#. -- [EVENT] --Robbers_(37)@@+[NODE]10@@[STORY]
msgid ""
"'You seem like honest types, and we are hungry. Deal.\n"
"And since we ain't stupid enough to mess with your gods, you can search to the south and west of here. Be careful of the east, though - the air seems foul there, and two of ours never came back to say what's hiding there.'"
msgstr ""
#. -- [EVENT] --Robbers_(37)@@+[NODE]30@@[STORY]
msgid "You scout ahead and discover that it is not a group of people, but a striga waiting to ambush you!"
msgstr ""

+ 24
- 20
Modules/pot/Sea Encounters.pot View File

@ -332,11 +332,8 @@ msgstr ""
msgid "Use this opportunity to pillage the shipwreck without fighting the fish."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish1(0)@@+[NODE]26@@[STORY]
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish2(1)@@+[NODE]26@@[STORY]
msgid "You've heroically rescued?.?.?.?a dog."
msgid "You've heroically rescued...a dog."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
@ -358,10 +355,7 @@ msgstr ""
msgid "Well, good. Loot the ship also and leave."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish1(0)@@+[NODE]28@@[STORY]
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish2(1)@@+[NODE]28@@[STORY]
msgid "You've heroically rescued?.?.?.?a cat."
msgstr ""
@ -372,6 +366,14 @@ msgstr ""
msgid "'Yes, you I will serve willingly, and I trust you can make this transition safe for us both. Let us leave this wretched shipwreck.'"
msgstr ""
#. -- [EVENT] --SeaFish2(1)@@+[NODE]26@@[STORY]
msgid "You've heroically rescued ... a dog."
msgstr ""
#. -- [EVENT] --SeaFish2(1)@@+[NODE]28@@[STORY]
msgid "You've heroically rescued...a cat."
msgstr ""
#. -- [EVENT] --SeaFish3(2)@@+[NODE]6@@[STORY]
msgid ""
"The ship is old and seems to have belonged to orcs, judging by the crude style.\n"
@ -459,18 +461,12 @@ msgstr ""
msgid "The totem pierces your skin and makes you ill as the wraith disappears."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish3(2)@@+[NODE]26@@[STORY]
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]26@@[STORY]
msgid "You've heroically rescued?.?.?.?a trained wolf."
msgid "You've heroically rescued...a trained wolf."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish3(2)@@+[NODE]28@@[STORY]
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]28@@[STORY]
msgid "You've heroically rescued?.?.?.?a trained bear."
msgid "You've heroically rescued...a trained bear."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
@ -971,6 +967,14 @@ msgstr ""
msgid "The wraith observes you but does not attack. It seems almost tired. It wails and screeches, but as long as you do not come too close, it ignores you."
msgstr ""
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]26@@[STORY]
msgid "You've heroically rescued?.?.?.?a trained wolf."
msgstr ""
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]28@@[STORY]
msgid "You've heroically rescued?.?.?.?a trained bear."
msgstr ""
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]36@@[STORY]
msgid ""
"The creature swims up to the surface. Her body is part fish and part woman, and her voice melodic:\n"
@ -993,7 +997,7 @@ msgid "Say that you do not care, you are here to loot and she'd better stay away
msgstr ""
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]39@@[STORY]
msgid "'I cannot leave. This was my initiation. I did it well, but?.?.?.?Well, I was supposed to bring a certain private part of the captain as a trophy -- he was a male, you see, unusual for orcs. It is a stupid joke by my sisters, but made law by their words spoken officially.'"
msgid "'I cannot leave. This was my initiation. I did it well, but...Well, I was supposed to bring a certain private part of the captain as a trophy - he was a male, you see, unusual for orcs. It is a stupid joke by my sisters, but made law by their words spoken officially.'"
msgstr ""
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]39@@[OUT]1
@ -1137,7 +1141,7 @@ msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]3@@[STORY]
msgid ""
"The wind calms and your boat is steady again. The viatroviec speaks up:\n"
"'Oh, thank the forest, a friendly face! I got lost in the winds and blown into this wretched thing humans call the sea. It is so vast, no trees?.?.?.?I know I am made of wind, but I was born to roam the land, not this!'"
"'Oh, thank the forest, a friendly face! I got lost in the winds and blown into this wretched thing humans call the sea. It is so vast, no trees...I know I am made of wind, but I was born to roam the land, not this!'"
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]3@@[OUT]1
@ -1161,7 +1165,7 @@ msgid "Agree, but offer him a better home by your side, in service of the gods,
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]5@@[STORY]
msgid "'Thank you, I will hide below deck. Let me out when we reach land. Here, I found this before I got lost here -- a gift to say thank you.'"
msgid "'Thank you, I will hide below deck. Let me out when we reach land. Here, I found this before I got lost here - a gift to say thank you.'"
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
@ -1228,7 +1232,7 @@ msgid "Attack whatever this is."
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]25@@[STORY]
msgid "'You, you speak to me? I am viatroviec. I got lost in the winds and blown into this wretched thing humans call the sea. It is so vast, no trees?.?.?.?I know I am made of wind, but I was born to roam the land, not this! I will stop causing you trouble, but will you please take me home? Any land will do.'"
msgid "'You, you speak to me? I am viatroviec. I got lost in the winds and blown into this wretched thing humans call the sea. It is so vast, no trees...I know I am made of wind, but I was born to roam the land, not this! I will stop causing you trouble, but will you please take me home? Any land will do.'"
msgstr ""
#. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]25@@[OUT]1
@ -1287,7 +1291,7 @@ msgstr ""
#. -- [EVENT] --CargoShipwreck1(14)@@+[NODE]2@@[STORY]
msgid ""
"You spot the remains of a larger vessel, likely a cargo ship of some sort -- perhaps slavers or traders.\n"
"You spot the remains of a larger vessel, likely a cargo ship of some sort - perhaps slavers or traders.\n"
"The ship is in pieces. There is still blood in the water and a lot of predatory sea life circling it. If you get too close, you will have to fight the creatures."
msgstr ""

+ 1
- 1
Modules/pot/Slavyan.pot View File

@ -1473,7 +1473,7 @@ msgstr ""
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --__SlavKillsmallScav(30)@@+[NODE]34@@[STORY]
msgid ""
"'Ah, fine, fine, we ain't gonna shit on our friends? doorstep, we'll find a new patch.'\n"
"'Ah, fine, fine, we ain't gonna shit on our friends' doorstep, we'll find a new patch.'\n"
"You dealt with the problem as asked, and you gain friendship."
msgstr ""

+ 22
- 0
Modules/pot/SpiritTalkers.pot View File

@ -389,6 +389,8 @@ msgstr ""
#. -- [EVENT] --Necromancer(23)@@+[NODE]31@@[OUT]1
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]8@@[OUT]1
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --Mental Return(27)@@+[NODE]3@@[OUT]1
msgid "Leave."
msgstr ""
@ -2221,6 +2223,10 @@ msgstr ""
msgid "See if you can train your pets here."
msgstr ""
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]2@@[OUT]10
msgid "You see a familiar face, approach."
msgstr ""
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]10@@[STORY]
msgid "'Help, eh? Sure, why not. Some vily demons gone mad on us, attacking our homes for no good reason. Go see what is up with them.'"
msgstr ""
@ -3830,3 +3836,19 @@ msgstr ""
#. -- [EVENT] --Ghost training goblin(26)@@+[NODE]14@@[STORY]
msgid "Your pet returns after a while and it seems much better behaved."
msgstr ""
#. -- [EVENT] --Mental Return(27)@@+[NODE]2@@[STORY]
msgid "One of your people who previously lost faith in you has taken up residence in the city. Now that they had the time to rest and reflect, they would like to join you again."
msgstr ""
#. -- [EVENT] --Mental Return(27)@@+[NODE]2@@[OUT]1
msgid "Accept them."
msgstr ""
#. -- [EVENT] --Mental Return(27)@@+[NODE]2@@[OUT]2
msgid "Decline, you do not need weaklings!"
msgstr ""
#. -- [EVENT] --Mental Return(27)@@+[NODE]3@@[STORY]
msgid "They are happy to be part of the family again."
msgstr ""

+ 22
- 0
Modules/pot/Woodlandkin.pot View File

@ -507,6 +507,8 @@ msgstr ""
#. -- [EVENT] --Woodkin Recruitment(33)@@+[NODE]2@@[OUT]7
#. #-#-#-#-# Woodlandkin.pot #-#-#-#-#
#. -- [EVENT] --Woodkin Recruitment(33)@@+[NODE]15@@[OUT]6
#. #-#-#-#-# Woodlandkin.pot #-#-#-#-#
#. -- [EVENT] --Mental Return(34)@@+[NODE]3@@[OUT]1
msgid "Leave."
msgstr ""
@ -2117,6 +2119,10 @@ msgstr ""
msgid "Ask if any of the woodfolk would like to join your path?"
msgstr ""
#. -- [EVENT] --WoodkinVillageMed(7)@@+[NODE]2@@[OUT]11
msgid "You see a familiar face, approach."
msgstr ""
#. -- [EVENT] --WoodkinVillageMed(7)@@+[NODE]5@@[STORY]
msgid ""
"'It is with regard for your well-being that we ask you to move along, for you are no friend of the elderfolk.'\n"
@ -5035,3 +5041,19 @@ msgstr ""
#. -- [EVENT] --Woodkin Recruitment(33)@@+[NODE]15@@[STORY]
msgid "'Please leave the gift by the tree, or depart quietly, tank you.'"
msgstr ""
#. -- [EVENT] --Mental Return(34)@@+[NODE]2@@[STORY]
msgid "One of your people who previously lost faith in you has taken up residence in the city. Now that they had the time to rest and reflect, they would like to join you again."
msgstr ""
#. -- [EVENT] --Mental Return(34)@@+[NODE]2@@[OUT]1
msgid "Accept them."
msgstr ""
#. -- [EVENT] --Mental Return(34)@@+[NODE]2@@[OUT]2
msgid "Decline, you do not need weaklings!"
msgstr ""
#. -- [EVENT] --Mental Return(34)@@+[NODE]3@@[STORY]
msgid "They are happy to be part of the family again."
msgstr ""

+ 626
- 2
Modules/pot/mChapter 1.pot
File diff suppressed because it is too large
View File


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