Browse Source

Add source file from update 402

master
LecygneNoir 5 years ago
parent
commit
4a7c4e282e
44 changed files with 3699 additions and 952 deletions
  1. +565
    -174
      Database/game_files/DATABASE_DES_LOCALIZATION.xml
  2. +43
    -9
      Database/game_files/DATABASE_UI_LOCALIZATION.xml
  3. +1946
    -409
      Database/pot/DATABASE_DES_LOCALIZATION.pot
  4. +147
    -12
      Database/pot/DATABASE_UI_LOCALIZATION.pot
  5. +36
    -12
      Modules/game_files/Alphaclan.txt
  6. +16
    -6
      Modules/game_files/Bandits attack.txt
  7. +7
    -0
      Modules/game_files/CampEncounters.txt
  8. +1
    -1
      Modules/game_files/Cemetery.txt
  9. +10
    -37
      Modules/game_files/Children.txt
  10. +4
    -4
      Modules/game_files/Death.txt
  11. +3
    -3
      Modules/game_files/Demon encounters.txt
  12. +30
    -10
      Modules/game_files/Earthbound.txt
  13. +253
    -3
      Modules/game_files/Generic.txt
  14. +4
    -3
      Modules/game_files/Icedemons.txt
  15. +4
    -6
      Modules/game_files/MiscEncounters 3.txt
  16. +1
    -1
      Modules/game_files/MiscEncounters.txt
  17. +24
    -9
      Modules/game_files/MiscEncounters2.txt
  18. +2
    -2
      Modules/game_files/Nightdemons.txt
  19. +2
    -2
      Modules/game_files/Ruins Basic.txt
  20. +1
    -1
      Modules/game_files/Scavengers.txt
  21. +6
    -2
      Modules/game_files/Slavyan.txt
  22. +24
    -10
      Modules/game_files/SpiritTalkers.txt
  23. +7
    -7
      Modules/game_files/Woodlandkin.txt
  24. +44
    -21
      Modules/game_files/mChapter 1.txt
  25. +31
    -14
      Modules/pot/Alphaclan.pot
  26. +20
    -11
      Modules/pot/Bandits attack.pot
  27. +6
    -0
      Modules/pot/CampEncounters.pot
  28. +1
    -1
      Modules/pot/Cemetery.pot
  29. +38
    -51
      Modules/pot/Children.pot
  30. +2
    -2
      Modules/pot/Death.pot
  31. +3
    -3
      Modules/pot/Demon encounters.pot
  32. +23
    -7
      Modules/pot/Earthbound.pot
  33. +226
    -11
      Modules/pot/Generic.pot
  34. +6
    -5
      Modules/pot/Icedemons.pot
  35. +4
    -5
      Modules/pot/MiscEncounters 3.pot
  36. +1
    -1
      Modules/pot/MiscEncounters.pot
  37. +48
    -34
      Modules/pot/MiscEncounters2.pot
  38. +1
    -1
      Modules/pot/Nightdemons.pot
  39. +2
    -2
      Modules/pot/Ruins Basic.pot
  40. +1
    -1
      Modules/pot/Scavengers.pot
  41. +10
    -5
      Modules/pot/Slavyan.pot
  42. +39
    -21
      Modules/pot/SpiritTalkers.pot
  43. +5
    -5
      Modules/pot/Woodlandkin.pot
  44. +52
    -28
      Modules/pot/mChapter 1.pot

+ 565
- 174
Database/game_files/DATABASE_DES_LOCALIZATION.xml
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+ 43
- 9
Database/game_files/DATABASE_UI_LOCALIZATION.xml View File

@ -22,7 +22,7 @@
<Entry Key="UI_BATTLE_RESOLVE" Val="Resolving Battle (1 / 2)"/>
<Entry Key="UI_BATTLE_RESOLVE_2" Val="Resolving Battle (2 / 2)"/>
<Entry Key="UI_NOT_A_FREE_SLOT" Val="This slot is not free!"/>
<Entry Key="UI_ANOTHER_PLAYER_TARGETTING" Val="Another player is making selection"/>
<Entry Key="UI_ANOTHER_PLAYER_TARGETTING" Val="Please wait, another player is making a selection..."/>
<Entry Key="UI_WARNING" Val="Warning"/>
<Entry Key="UI_SAVE_OR_DISCARD" Val="Save or Discard Changes?"/>
<Entry Key="UI_CONFIRM_AND_EXIT" Val="Save and Exit"/>
@ -189,6 +189,7 @@
<Entry Key="UI_PARAMETER2" Val="Parameter 2"/>
<Entry Key="UI_ENTER_A_NUMBER" Val="Enter a number..."/>
<Entry Key="UI_AZ_SORT" Val="Sort A to Z"/>
<Entry Key="UI_GATHERING_CHARACTER_SORT" Val="Sort Characters by Gathering Skill"/>
<Entry Key="UI_COUNT_SORT" Val="Sort by count"/>
<Entry Key="UI_TYPE_SORT" Val="Sort by type"/>
<Entry Key="UI_NO_FILTER" Val="No filter"/>
@ -201,7 +202,7 @@
<Entry Key="UI_ASSIGN_TRAITS" Val="Assign Traits"/>
<Entry Key="UI_BENEFITS_COST_LESS" Val="Benefits from your god's domains cost less."/>
<Entry Key="UI_START_GAME" Val="Start Game"/>
<Entry Key="UI_POWER_POINTS_LEFT" Val="Power Points Left: {SCRIPT:UIS_GlobalVar,GodPowerPointsLeft"/>
<Entry Key="UI_POWER_POINTS_LEFT" Val="Power Points Left: {SCRIPT:UIS_GlobalVar,GodPowerPointsLeft}"/>
<Entry Key="UI_HOST_A_MULTIPLAYER_GAME" Val="Host a Multiplayer Game"/>
<Entry Key="UI_ENTER_LOGIC_EDITOR" Val="Enter Logic Editor"/>
<Entry Key="UI_ADD_NEW_OUTPUT" Val="Add New Output"/>
@ -331,8 +332,9 @@
<Entry Key="UI_MULTIPLIER" Val="Multiplier:"/>
<Entry Key="UI_FINAL_VALUE" Val="Final Value:"/>
<Entry Key="UI_MODIFIERS" Val="Modifiers"/>
<Entry Key="UI_CRAFTING_SORT" Val="Sort by Crafting value"/>
<Entry Key="UI_GATHERING_SORT" Val="Sort by Gathering value"/>
<Entry Key="UI_CRAFTING_SORT" Val="Sort by Crafting"/>
<Entry Key="UI_GATHERING_SORT" Val="Sort by Gathering"/>
<Entry Key="UI_RITUALS_SORT" Val="Sort by Rituals value"/>
<Entry Key="UI_LOADING_MODULES" Val="Loading Modules..."/>
<Entry Key="UI_ESSENCES" Val="Essences"/>
<Entry Key="UI_AMOUNT" Val="Amount:"/>
@ -696,7 +698,7 @@
<Entry Key="UI_TUTORIAL_ADVANCEMENT4" Val="Materials in {COLOR:yellow}equipment recipes{END_COLOR} unlock in random order each playthrough, but you can see the details before you spend your Advancement Points by clicking on a recipe."/>
<Entry Key="UI_TUTORIAL_ADVANCEMENT5" Val="Some recipes require that you unlock all nodes that lead to them. "/>
<Entry Key="UI_TUTORIAL_ADVANCEMENT6" Val="For example, Crystal Wood recipe, which is a {COLOR:yellow}composite material{END_COLOR}, can only be obtained after unlocking both Diamond and Ancient Wood materials. "/>
<Entry Key="UI_TUTORIAL_ADVANCEMENT7" Val="Advancement Points {ICON: AdvancementPointIcon} are awarded each time your collect enough Research Points (RPs)."/>
<Entry Key="UI_TUTORIAL_ADVANCEMENT7" Val="Advancement Points {ICON:AdvancementPointIcon} are awarded each time your collect enough Research Points (RPs)."/>
<Entry Key="UI_TUTORIAL_ADVANCEMENT8" Val="RPs are given after completing events, building a School or researching terrain and creature artifacts."/>
<Entry Key="UI_STAY_IN_GAME" Val="Stay in Game"/>
<Entry Key="UI_EXIT_GAME" Val="Exit Game"/>
@ -764,7 +766,7 @@
<Entry Key="UI_INDEX" Val="Index"/>
<Entry Key="UI_THEOPEDIA" Val="Theopedia"/>
<Entry Key="UI_RESEARCH_MATERIAL_COLLECTED" Val="Research material collected"/>
<Entry Key="UI_RESEARCH_COMPLETED" Val="Research completed"/>
<Entry Key="UI_RESEARCH_COMPLETED" Val="Research completed - 15% power bonus to auto-resolved challenges vs this creature."/>
<Entry Key="UI_DEFEATED" Val="Defeated"/>
<Entry Key="UI_SKILLS_INNATE" Val="Skills - Innate"/>
<Entry Key="UI_SKILLS_FROM_EQUIPMENT" Val="Skills - From Equipment"/>
@ -787,19 +789,51 @@
<Entry Key="UI_SPRING_EFFECT1" Val="Increased Health, Sanity and Faith recovery"/>
<Entry Key="UI_SUMMER_EFFECT1" Val="Gathering grants +0.5 XP each turn"/>
<Entry Key="UI_AUTUMN_EFFECT1" Val="Crafting is 25% faster"/>
<Entry Key="UI_AUTUMN_EFFECT2" Val="Enemies are as aggresive as during the night"/>
<Entry Key="UI_AUTUMN_EFFECT2" Val="Enemies are as aggressive as during the night"/>
<Entry Key="UI_WINTER_EFFECT1" Val="Experience Points gain from events doubled for all characters"/>
<Entry Key="UI_WINTER_EFFECT2" Val="Enemies are as aggresive as during the night"/>
<Entry Key="UI_WINTER_EFFECT3" Val="Monster nests spawn chance is higher"/>
<Entry Key="UI_WINTER_EFFECT4" Val="Camps and villages use 2 fuel per turn instead of 1"/>
<Entry Key="UI_WINTER_EFFECT5" Val="Recovering Health, Sanity or Faith requires a fuelled camp or village"/>
<Entry Key="UI_WINTER_EFFECT6" Val="Gathering food and crafting resources is more difficult."/>
<Entry Key="UI_WINTER_EFFECT6" Val="Gathering food and crafting resources is more difficult"/>
<Entry Key="UI_TRAITS" Val="Traits"/>
<Entry Key="UI_COMPOSITE_INFO" Val="This resource is a composite and can be crafted on Cooking and Composites panel."/>
<Entry Key="UI_INVENTORY_SHIFT" Val="- transfer stack"/>
<Entry Key="UI_SEASONS" Val="Seasons"/>
<Entry Key="UI_ONLY_POSITIVE_EFFECTS" Val="Only positive effects"/>
<Entry Key="UI_ALL_SEASONS_EFFECTS" Val="All seasonsal effects"/>
<Entry Key="UI_ALL_SEASONS_EFFECTS" Val="All seasonal effects"/>
<Entry Key="UI_PARTICIPATING_GROUPS" Val="Participating Group(s)"/>
<Entry Key="UI_TUTORIAL_EVENTS1" Val="You have encountered an event. Most events occur randomly at the end of turn or when moving around the map."/>
<Entry Key="UI_TUTORIAL_EVENTS2" Val="If an event is triggered by a group located on land, {COLOR:yellow}other groups within 6 tiles range join as well.{END_COLOR}"/>
<Entry Key="UI_TUTORIAL_EVENTS3" Val="Click on the View Group button to see exactly which groups take part in the event."/>
<Entry Key="UI_TUTORIAL_EVENTS4" Val="Under each part of the story you will see one or more possible responses."/>
<Entry Key="UI_TUTORIAL_EVENTS5" Val="Some responses are only visible if your group meets a certain condition, i.e. contains a specific character type."/>
<Entry Key="UI_TUTORIAL_EVENTS6" Val="If you see any of these symbols:"/>
<Entry Key="UI_TUTORIAL_EVENTS7" Val="it means that this particular response will lead to a fight, so read the responses carefully!"/>
<Entry Key="UI_SHOW_RESOURCE" Val="Show Resource!"/>
<Entry Key="UI_MAP_OF_THEA" Val="Map of Thea"/>
<Entry Key="UI_WORLD" Val="World"/>
<Entry Key="UI_ISLAND" Val="Island"/>
<Entry Key="UI_NOTE" Val="Note"/>
<Entry Key="UI_BUILDINGS_FILTER" Val="Buildings"/>
<Entry Key="UI_EQUIPMENT_FILTER" Val="Equipment"/>
<Entry Key="UI_SHIPS_FILTER" Val="Ships"/>
<Entry Key="UI_PRODUCTION_COST_SORT" Val="Sort by Production Cost"/>
<Entry Key="UI_LUCK_SORT" Val="Sort by Luck"/>
<Entry Key="UI_DOMINATION_VICTORY" Val="Domination Victory"/>
<Entry Key="UI_DOMINATION_VICTORY_DES" Val="To achieve Domination Victory, you must meet one requirement in each of these three categories:"/>
<Entry Key="UI_DOMINATION_1A" Val="Conquered at least half of the factions' settlements."/>
<Entry Key="UI_DOMINATION_1B" Val="Friendly with at least 5 factions (Loyalty at 50 or higher)."/>
<Entry Key="UI_DOMINATION_2A" Val="Have at least 20 followers."/>
<Entry Key="UI_DOMINATION_2B" Val="Have at least 5 different races (of Humans, Elves, Dwarves, Goblins, Orcs, Beasts or Demons) among your followers."/>
<Entry Key="UI_DOMINATION_3A" Val="Have at least 6 buildings with skill level 4."/>
<Entry Key="UI_DOMINATION_3B" Val="Have at least 6 characters on level 20."/>
<Entry Key="UI_CURRENTLY_CONQUERED" Val="Currently conquered:"/>
<Entry Key="UI_CURRENTLY_LOYAL" Val="Currently loyal:"/>
<Entry Key="UI_FOLLOWERS" Val="Followers:"/>
<Entry Key="UI_DIFFERENT_RACES" Val="Different races:"/>
<Entry Key="UI_OWNED_LV4_BUILDINGS" Val="Owned level 4 buildings:"/>
<Entry Key="UI_CHARACTERS_ON_LVL20" Val="Characters on level 20:"/>
<Entry Key="UI_OR" Val="OR"/>
</LOC_LIBRARY-EN_UI>
</DATABASE_UI_LOCALIZATION>

+ 1946
- 409
Database/pot/DATABASE_DES_LOCALIZATION.pot
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+ 147
- 12
Database/pot/DATABASE_UI_LOCALIZATION.pot View File

@ -109,7 +109,7 @@ msgid "This slot is not free!"
msgstr ""
#. UI_ANOTHER_PLAYER_TARGETTING
msgid "Another player is making selection"
msgid "Please wait, another player is making a selection..."
msgstr ""
#. UI_WARNING
@ -739,7 +739,10 @@ msgstr ""
msgid "Bonuses"
msgstr ""
#. #-#-#-#-# DATABASE_UI_LOCALIZATION.pot.tmp #-#-#-#-#
#. UI_BUILDINGS
#. #-#-#-#-# DATABASE_UI_LOCALIZATION.pot.tmp #-#-#-#-#
#. UI_BUILDINGS_FILTER
msgid "Buildings"
msgstr ""
@ -818,6 +821,10 @@ msgstr ""
msgid "Sort A to Z"
msgstr ""
#. UI_GATHERING_CHARACTER_SORT
msgid "Sort Characters by Gathering Skill"
msgstr ""
#. UI_COUNT_SORT
msgid "Sort by count"
msgstr ""
@ -867,7 +874,7 @@ msgid "Start Game"
msgstr ""
#. UI_POWER_POINTS_LEFT
msgid "Power Points Left: {SCRIPT:UIS_GlobalVar,GodPowerPointsLeft"
msgid "Power Points Left: {SCRIPT:UIS_GlobalVar,GodPowerPointsLeft}"
msgstr ""
#. UI_HOST_A_MULTIPLAYER_GAME
@ -1376,11 +1383,15 @@ msgid "Modifiers"
msgstr ""
#. UI_CRAFTING_SORT
msgid "Sort by Crafting value"
msgid "Sort by Crafting"
msgstr ""
#. UI_GATHERING_SORT
msgid "Sort by Gathering value"
msgid "Sort by Gathering"
msgstr ""
#. UI_RITUALS_SORT
msgid "Sort by Rituals value"
msgstr ""
#. UI_LOADING_MODULES
@ -1725,7 +1736,10 @@ msgstr ""
msgid "The outcome of the {COLOR:yellow}Fight phase{END_COLOR} will decide if another Round is needed. The challenge will last for as long as both players have cards to play during the Preparation phases."
msgstr ""
#. #-#-#-#-# DATABASE_UI_LOCALIZATION.pot.tmp #-#-#-#-#
#. UI_EQUIPMENT
#. #-#-#-#-# DATABASE_UI_LOCALIZATION.pot.tmp #-#-#-#-#
#. UI_EQUIPMENT_FILTER
msgid "Equipment"
msgstr ""
@ -2931,7 +2945,7 @@ msgid "For example, Crystal Wood recipe, which is a {COLOR:yellow}composite mate
msgstr ""
#. UI_TUTORIAL_ADVANCEMENT7
msgid "Advancement Points {ICON: AdvancementPointIcon} are awarded each time your collect enough Research Points (RPs)."
msgid "Advancement Points {ICON:AdvancementPointIcon} are awarded each time your collect enough Research Points (RPs)."
msgstr ""
#. UI_TUTORIAL_ADVANCEMENT8
@ -3206,7 +3220,7 @@ msgid "Research material collected"
msgstr ""
#. UI_RESEARCH_COMPLETED
msgid "Research completed"
msgid "Research completed - 15% power bonus to auto-resolved challenges vs this creature."
msgstr ""
#. UI_DEFEATED
@ -3300,17 +3314,18 @@ msgstr ""
msgid "Crafting is 25% faster"
msgstr ""
#. #-#-#-#-# DATABASE_UI_LOCALIZATION.pot.tmp #-#-#-#-#
#. UI_AUTUMN_EFFECT2
#. #-#-#-#-# DATABASE_UI_LOCALIZATION.pot.tmp #-#-#-#-#
#. UI_WINTER_EFFECT2
msgid "Enemies are as aggresive as during the night"
msgid "Enemies are as aggressive as during the night"
msgstr ""
#. UI_WINTER_EFFECT1
msgid "Experience Points gain from events doubled for all characters"
msgstr ""
#. UI_WINTER_EFFECT2
msgid "Enemies are as aggresive as during the night"
msgstr ""
#. UI_WINTER_EFFECT3
msgid "Monster nests spawn chance is higher"
msgstr ""
@ -3324,7 +3339,7 @@ msgid "Recovering Health, Sanity or Faith requires a fuelled camp or village"
msgstr ""
#. UI_WINTER_EFFECT6
msgid "Gathering food and crafting resources is more difficult."
msgid "Gathering food and crafting resources is more difficult"
msgstr ""
#. UI_TRAITS
@ -3348,9 +3363,129 @@ msgid "Only positive effects"
msgstr ""
#. UI_ALL_SEASONS_EFFECTS
msgid "All seasonsal effects"
msgid "All seasonal effects"
msgstr ""
#. UI_PARTICIPATING_GROUPS
msgid "Participating Group(s)"
msgstr ""
#. UI_TUTORIAL_EVENTS1
msgid "You have encountered an event. Most events occur randomly at the end of turn or when moving around the map."
msgstr ""
#. UI_TUTORIAL_EVENTS2
msgid "If an event is triggered by a group located on land, {COLOR:yellow}other groups within 6 tiles range join as well.{END_COLOR}"
msgstr ""
#. UI_TUTORIAL_EVENTS3
msgid "Click on the View Group button to see exactly which groups take part in the event."
msgstr ""
#. UI_TUTORIAL_EVENTS4
msgid "Under each part of the story you will see one or more possible responses."
msgstr ""
#. UI_TUTORIAL_EVENTS5
msgid "Some responses are only visible if your group meets a certain condition, i.e. contains a specific character type."
msgstr ""
#. UI_TUTORIAL_EVENTS6
msgid "If you see any of these symbols:"
msgstr ""
#. UI_TUTORIAL_EVENTS7
msgid "it means that this particular response will lead to a fight, so read the responses carefully!"
msgstr ""
#. UI_SHOW_RESOURCE
msgid "Show Resource!"
msgstr ""
#. UI_MAP_OF_THEA
msgid "Map of Thea"
msgstr ""
#. UI_WORLD
msgid "World"
msgstr ""
#. UI_ISLAND
msgid "Island"
msgstr ""
#. UI_NOTE
msgid "Note"
msgstr ""
#. UI_SHIPS_FILTER
msgid "Ships"
msgstr ""
#. UI_PRODUCTION_COST_SORT
msgid "Sort by Production Cost"
msgstr ""
#. UI_LUCK_SORT
msgid "Sort by Luck"
msgstr ""
#. UI_DOMINATION_VICTORY
msgid "Domination Victory"
msgstr ""
#. UI_DOMINATION_VICTORY_DES
msgid "To achieve Domination Victory, you must meet one requirement in each of these three categories:"
msgstr ""
#. UI_DOMINATION_1A
msgid "Conquered at least half of the factions' settlements."
msgstr ""
#. UI_DOMINATION_1B
msgid "Friendly with at least 5 factions (Loyalty at 50 or higher)."
msgstr ""
#. UI_DOMINATION_2A
msgid "Have at least 20 followers."
msgstr ""
#. UI_DOMINATION_2B
msgid "Have at least 5 different races (of Humans, Elves, Dwarves, Goblins, Orcs, Beasts or Demons) among your followers."
msgstr ""
#. UI_DOMINATION_3A
msgid "Have at least 6 buildings with skill level 4."
msgstr ""
#. UI_DOMINATION_3B
msgid "Have at least 6 characters on level 20."
msgstr ""
#. UI_CURRENTLY_CONQUERED
msgid "Currently conquered:"
msgstr ""
#. UI_CURRENTLY_LOYAL
msgid "Currently loyal:"
msgstr ""
#. UI_FOLLOWERS
msgid "Followers:"
msgstr ""
#. UI_DIFFERENT_RACES
msgid "Different races:"
msgstr ""
#. UI_OWNED_LV4_BUILDINGS
msgid "Owned level 4 buildings:"
msgstr ""
#. UI_CHARACTERS_ON_LVL20
msgid "Characters on level 20:"
msgstr ""
#. UI_OR
msgid "OR"
msgstr ""

+ 36
- 12
Modules/game_files/Alphaclan.txt View File

@ -281,7 +281,7 @@ Your scheming fails. You are assailed by the werewolves and the orcs have to sav
The alpha werewolf howls in agreement and vows to take some young wolves to serve with the orcs.
The orcs are impressed with your results -- an alliance with a werewolf pack is a great boon for them. They honour you and leave gifts.
The orcs are impressed with your results - an alliance with a werewolf pack is a great boon for them. They honour you and leave gifts.
[/STORY]
[OUT]Leave.
[/NODE]
@ -325,6 +325,7 @@ The alpha clan laughs at your incompetence as beast masters, but they value your
+[NODE]54
[STORY]
Just as you depart, one of the werewolves howls and whispers your way:
'One of you is of our blood, and now that you hear my call, you shall awaken.
If you wish, come seek us, pup. If not, good hunting to you.'
@ -436,6 +437,8 @@ The trader's stalls stand open for you.
'If you value your skins, speak fast, or die faster! Why are you here?'
Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.
This village is small, as such, it will not offer recruitment and may have other options limited.
[/STORY]
[OUT]Ask if there is anything you can help with.
[OUT]Say you just came to rest and visit, perhaps heal your wounds.
@ -608,13 +611,15 @@ A huge orc woman approaches you with an iron rod.
'Halt? Oh, you, you may enter.'
Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.
Once you become friends, you will get the chance to recruit (up to three times).
[/STORY]
[OUT]Ask if there is anything you can help with.
[OUT]Say you just came to rest and visit, perhaps heal your wounds.
[OUT]Say that you know orcs have the best wolf packs, and ask if you can buy one.
[OUT]Trade.
[OUT]Leave.
[OUT]Ask to go watch the fighting pits.
[OUT]Ask to go watch the fighting pits for the chance to recruit.
[OUT]See if you can have your pet trained here.
[/NODE]
@ -1226,7 +1231,7 @@ The orcs are relieved that their kin died in combat, although they are quietly u
[STORY]
The orcs are glad to know what has befallen their comrades:
'Died in battle, good! Guess it was too much to expect you folks to give that troll a whooping -- we'll just go do it ourselves. Here, your reward.'
'Died in battle, good! Guess it was too much to expect you folks to give that troll a whooping - we'll just go do it ourselves. Here, your reward.'
[/STORY]
[OUT]Nod and wish them well.
[/NODE]
@ -1279,7 +1284,7 @@ And because you light, I no trap you. Choose now.'
[STORY]
You enter the lava pit, and as you follow the path to the centre, it disappears behind you, leaving you encircled by fire.
Many red eyes emerge from the fire -- lava rockers and then their mama comes forth, her fiery neck covered with orc tusks.
Many red eyes emerge from the fire - lava rockers and then their mama comes forth, her fiery neck covered with orc tusks.
[/STORY]
[OUT]Fight!
[OUT]Try to escape!
@ -1332,6 +1337,25 @@ The orcs laugh at your cowardice and say they will face whatever hides in the fl
[OUT]Leave.
[/NODE]
+[NODE]69
[STORY]
You enter the lava pit, and as you follow the path to the centre, it disappears behind you, leaving you encircled by fire.
Many red eyes emerge from the fire - lava rockers and then their mama comes forth, her fiery neck covered with orc tusks.
[/STORY]
[OUT]Fight!
[OUT]Try to escape!
[/NODE]
+[NODE]70
[STORY]
You kill the rockers and the lava troll and find the remains of orcs within the lava pit, as well as a dead lava troll. The last missing orc must have killed it but died also.
The orcs are pleased to know of their kin's heroic deeds and your revenge.
[/STORY]
[OUT]Thank them and leave.
[/NODE]
[/EVENT]
-- [EVENT] --OrcKillsmallRuins(9)
@ -2461,7 +2485,7 @@ You see several old pyres and one that is new. You also spot a pack of wolves ci
[OUT][Orc]Take a closer look at the pack to see if they have the mark of the starchasers.
[OUT]You have the skills to deal with angry beasts. Watch the pack to figure out a way to handle this.
[OUT]Attack the wolves!
[OUT]In the name of Horz, make them bow to you!
[OUT][Horz] In the name of Horz, make them bow to you!
[OUT]Leave.
[/NODE]
@ -2482,8 +2506,8 @@ These wolves are indeed the starchasers, loyal companions to bloodtrackers.
They are left without a pack leader. This is your chance to claim their loyalty, but beware, it may become bloody!
[/STORY]
[OUT]As a bloodtracker, show these wolves your raw will and make them heel!
[OUT]As matriarch, dominate these wolves with your sheer power!
[OUT][Bloodtracker] Show these wolves your raw will and make them heel!
[OUT][Matriarch] Dominate these wolves with your sheer power!
[OUT]Avoid the pyre belonging to the wolves' former masters, and loot the others as is your right.
[OUT]Avoid the pyre belonging to the wolves' former masters, and loot the others as is your right.
[/NODE]
@ -2522,7 +2546,7 @@ You realise these wolves are feral, angry, and starving -- a dangerous combinati
They will respond only to brute force or domination.
[/STORY]
[OUT]As a night demon, intimidate the beasts.
[OUT][Night demon] As a night demon, intimidate the beasts.
[OUT]Use your knowledge of wolves to dominate the pack!
[OUT][Nature] Try to reach the wolves' inner spirit to calm them in the name of nature.
[OUT]Leave.
@ -2926,7 +2950,7 @@ As you search the crude yet sturdy old structures, you spot a group of orcs also
[/STORY]
[OUT][Orc]Assert the right of the strongest to claim this find.
[OUT][Orc]Try talking to your kin.
[OUT]Shout to them that like the daughters of Zorya that rule their own clans, you too follow the warrior goddess and thus have the right to these spoils!
[OUT][Zorya and Mysticism] Shout to them that like the daughters of Zorya that rule their own clans, you too follow the warrior goddess and thus have the right to these spoils!
[OUT][Harmony] In the name of harmony, try to talk to them.
[OUT]Try to negotiate.
[OUT]Attack!
@ -2997,7 +3021,7 @@ The orcs begin a strange warrior dance and you try your best to join in, asking
+[NODE]41
[STORY]
'Surender!'
'Surrender!'
The orcs spit, turn away from you, and wait for you to leave in shame.
[/STORY]
@ -4392,7 +4416,7 @@ A bloodtracker approaches you:
'You, you pay me, i train your pet to do some real damage!'
[Training your pet will only raise it to fourth rank, with only a small chance for higher]
[Training your pet will only raise it to fourth rank, with only a small chance for higher and you can only train one pet at a time]
[/STORY]
[OUT]Yes, give a cat to be trained.
[OUT]Yes, give a wolf to be trained.
@ -4479,7 +4503,7 @@ Your pet returns after a while and it seems much better behaved.
[STORY]
'So, you seek to improve your familiars, good. Pay me and it shall be done.'
[Training your pet will only raise it to fourth rank, no higher]
[Training your pet will only raise it to fourth rank, no higher and you can only train one pet at a time]
[/STORY]
[OUT]Yes, give a cat to be trained.
[OUT]Yes, give a spider to be trained.

+ 16
- 6
Modules/game_files/Bandits attack.txt View File

@ -711,7 +711,7 @@ The elves are mesmerized by your beauty.
[/STORY]
[OUT]Insist that this is not the way of harmony nor the path of light and nature, all of which they should respect!
[OUT]Use this opportunity to try talking sense into them.
[OUT]They are distracted -- attack!
[OUT]They are distracted - attack!
[/NODE]
+[NODE]35
@ -895,7 +895,7 @@ A figure steps into the light for only the briefest moment. He is tall, forebodi
[/STORY]
[OUT]Ask what exchange.
[OUT]Tell him to back off or die.
[OUT]In the name of light, tell the striga to leave.
[OUT][Light] In the name of Light, tell the striga to leave.
[/NODE]
+[NODE]16
@ -909,12 +909,12 @@ A figure steps into the light for only the briefest moment. He is tall, forebodi
[STORY]
'And so, I have decided a measured approach is more sustainable. I have trained my feral pack to obey.
We ambush warm-blooded folk, taking only the blood we need. We feast on their flesh only if they resist -- leaving it up to fate, if you will.'
We ambush warm-blooded folk, taking only the blood we need. We feast on their flesh only if they resist - leaving it up to fate, if you will.'
[/STORY]
[OUT]Approve of their practical approach and state that your own ways have become tame to help you survive with people.
[OUT]Beautiful and female] Approve of their practical approach and state that your own ways have become tame to help you survive with people.
[OUT]Question the truth of his words.
[OUT]Affirm that Horz would approve of such measured control.
[OUT]Approve of their practical approach and state that your own ways have become tame to help you survive with people.
[OUT][Horz]Affirm that Horz would approve of such measured control.
[OUT][Night demon] Approve of their practical approach and state that your own ways have become tame to help you survive with people.
[/NODE]
+[NODE]18
@ -996,6 +996,16 @@ The strigas listen to your words and back away quietly into the night.
[OUT]Leave.
[/NODE]
+[NODE]37
[STORY]
'Yes, you smell of the human gods. The lord of night is our master too, of course.
So how about you let us have some blood, and perhaps some meat, if you have any? And we will offer a trade.'
[/STORY]
[OUT]Agree to give blood and trade.
[OUT]Decline giving blood, but part on good terms.
[/NODE]
[/EVENT]
-- [EVENT] --Human bandits(7)

+ 7
- 0
Modules/game_files/CampEncounters.txt View File

@ -669,5 +669,12 @@ You outrun the wolves, although it is exhausting, and you have to drop some bags
[OUT]Leave.
[/NODE]
+[NODE]61
[STORY]
You are badly beaten and forced to flee and when the next full moon rises, you realise you were cursed to walk as a creature of the night!
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]

+ 1
- 1
Modules/game_files/Cemetery.txt View File

@ -4763,7 +4763,7 @@ You're ambushed by a bog bies that has its lair here and worse yet, it attacks y
+[NODE]19
[STORY]
You're ambushed by a lone befuddler, who seems very out of pace here, yet angry and clearly determined to take it out on you!
You're ambushed by a lone befuddler, who seems very out of place here, yet angry and clearly determined to take it out on you!
[/STORY]
[OUT]Defend yourself!

+ 10
- 37
Modules/game_files/Children.txt View File

@ -60,7 +60,6 @@ But the ever-vigilant and slightly over enthusiastic stork is spotted nearby and
[STORY]
The nights are long and lonely, some of you find comfort in each other's company.
But the ever-vigilant and slightly over enthusiastic stork is spotted nearby and as sure as death, a child is brought to you soon after.
[/STORY]
@ -182,33 +181,7 @@ A couple of your folk found themselves a child in the cabbage patch!
[/EVENT]
-- [EVENT] --StorkGobMixDiff2(11)
+[NODE]2
[STORY]
Despite the rough differences in culture, love knows no bound and under the watchful eye of Lada some feisty lovemaking breaks the monotony of life.
A stork is spotted nearby and as sure as death, a child is brought to the happy couple soon after.
[/STORY]
[OUT]Rejoice.
[OUT]Rejoice.
[/NODE]
[/EVENT]
-- [EVENT] --StorkGobMix2Diff2(12)
+[NODE]2
[STORY]
Despite the rough differences in culture, love knows no bound and under the watchful eye of Lada some feisty lovemaking breaks the monotony of life.
A stork is spotted nearby and as sure as death, a child is brought to the happy couple soon after.
[/STORY]
[OUT]Rejoice.
[OUT]Rejoice.
[/NODE]
[/EVENT]
-- [EVENT] --StorkOrcMixDiff5(13)
-- [EVENT] --StorkOrcMixDiff5(11)
+[NODE]2
[STORY]
Despite the rough differences in culture, love knows no bounds and under the watchful eye of Lada some feisty lovemaking breaks the monotony of life.
@ -221,7 +194,7 @@ A stork is spotted nearby and as sure as death, a child is brought to the happy
[/EVENT]
-- [EVENT] --StorkOrcMix2Diff5(14)
-- [EVENT] --StorkOrcMix2Diff5(12)
+[NODE]2
[STORY]
Despite the rough differences in culture, love knows no bound and under the watchful eye of Lada some feisty lovemaking breaks the monotony of life.
@ -234,7 +207,7 @@ A stork is spotted nearby and as sure as death, a child is brought to the happy
[/EVENT]
-- [EVENT] --StorkOrcDiff7(15)
-- [EVENT] --StorkOrcDiff7(13)
+[NODE]2
[STORY]
The nights are long and lonely, some of you find comfort in each other's arms.
@ -246,7 +219,7 @@ A stork is spotted nearby and as sure as death, a child is brought to the happy
[/EVENT]
-- [EVENT] --__StorkGob(16)
-- [EVENT] --__StorkGob(14)
+[NODE]2
[STORY]
The nights are long and lonely, some of you find comfort in each other's arms.
@ -258,7 +231,7 @@ A stork is spotted nearby and as sure as death, a child is brought to the happy
[/EVENT]
-- [EVENT] --__StorkGobMix(17)
-- [EVENT] --__StorkGobMix(15)
+[NODE]2
[STORY]
The nights are long and lonely, some of you find comfort in each other's company.
@ -273,7 +246,7 @@ But the ever-vigilant and slightly over enthusiastic stork is spotted nearby and
[/EVENT]
-- [EVENT] --__StorkGobMix2(18)
-- [EVENT] --__StorkGobMix2(16)
+[NODE]2
[STORY]
The nights are long and lonely, some of you find comfort in each other's company.
@ -288,7 +261,7 @@ But the ever-vigilant and slightly over enthusiastic stork is spotted nearby and
[/EVENT]
-- [EVENT] --Unliving Mating(19)
-- [EVENT] --Unliving Mating(17)
+[NODE]2
[STORY]
Either love knows no bounds, or there is something wrong with the stork, but...
@ -305,7 +278,7 @@ Your unliving friend got really friendly with someone, and the stork decided to
[/EVENT]
-- [EVENT] --Dwarf Child(20)
-- [EVENT] --Dwarf Child(18)
+[NODE]2
[STORY]
Dwarven mating is a thing of secrecy, and since you have chosen a path outside of your kin, you have no memory of how it works.
@ -336,7 +309,7 @@ Despite being away from your kin, your instincts proved strong. Your life-rock f
+[NODE]7
[STORY]
You have been away from your kind too long and your life-song could not awaken a dwarven should. Instead, a young rocker comes to life.
You have been away from your kind too long and your life-song could not awaken a dwarven soul. Instead, a young rocker comes to life.
[/STORY]
[OUT]Await the results.
@ -344,7 +317,7 @@ You have been away from your kind too long and your life-song could not awaken a
[/EVENT]
-- [EVENT] --__Unliving Mating_(21)
-- [EVENT] --__Unliving Mating_(19)
+[NODE]2
[STORY]
Either love knows no bounds, or there is something wrong with the stork, but...

+ 4
- 4
Modules/game_files/Death.txt View File

@ -42,9 +42,9 @@ The lady of death clutches a corpse and thrusts your soul into it, commanding yo
-- [EVENT] --Chosen death_(2)
+[NODE]2
[STORY]
You allowed your chosen to die! Without the divine bond, you will no longer have any power or influence over the world, thus your raign will end.
You allowed your chosen to die! Without the divine bond, you will no longer have any power or influence over the world, thus your reign will end.
Alas, you have one more chance to remain in the game. Call upon the spirit of the Cosmic Tree itself and ask for the soul of your chosen to be returned to you.
Thankfully, you have one more chance to remain in the game. Call upon the spirit of the Cosmic Tree itself and ask for the soul of your chosen to be returned to you.
Remember, the price is high and it will get higher every time you abuse your divine power like this.
[/STORY]
@ -70,9 +70,9 @@ You paid your bloody dues and the spirit of your chosen is return, now pray that
-- [EVENT] --Chosen death 2(3)
+[NODE]2
[STORY]
You allowed your chosen to die! Without the divine bond, you will no longer have any power or influence over the world, thus your raign will end.
You allowed your chosen to die! Without the divine bond, you will no longer have any power or influence over the world, thus your reign will end.
Alas, you have one more chance to remain in the game. Call upon the spirit of the Cosmic Tree itself and ask for the soul of your chosen to be returned to you.
Thankfully, you have one more chance to remain in the game. Call upon the spirit of the Cosmic Tree itself and ask for the soul of your chosen to be returned to you.
Remember, the price is high and it will get higher every time you abuse your divine power like this.
[/STORY]

+ 3
- 3
Modules/game_files/Demon encounters.txt View File

@ -565,7 +565,7 @@ You win the game! Bound by demon laws, the utopiec leave you the wreckage.
You come across a small watering hole. There's nothing particularly special about it, but you see a small grey fish flopping about on the shore, dying.
[/STORY]
[OUT][Perception] There is something fishy here. Take a closer look.
[OUT]You sense the presence of your kin. Take a closer look.
[OUT][Demon]You sense the presence of your kin. Take a closer look.
[OUT]Take the fish to eat it.
[OUT]Poor thing. Throw the fish back into the water.
[OUT]Ignore it. Leave.
@ -622,7 +622,7 @@ You throw the fish back into the water, and within moments, it wriggles back to
[STORY]
'I am... too... weak...'
[/STORY]
[OUT]Stand firm -- no wishes, no water.
[OUT]Stand firm - no wishes, no water.
[OUT]Poor thing. Throw the fish back into the water.
[/NODE]
@ -649,7 +649,7 @@ And nothing too fancy, else I will bite you.'
[OUT]A resource, a weapon, and a surprise.
[OUT]Riches, wisdom, and strength.
[OUT]Demand her demonic protection, for you know your kin must obey such bonds!
[OUT]Screw simple -- demand the power of the gods!
[OUT]Screw simple - demand the power of the gods!
[/NODE]
+[NODE]15

+ 30
- 10
Modules/game_files/Earthbound.txt View File

@ -92,6 +92,8 @@ The trader's stalls stand open for you.
Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.
This village is small, as such, it will not offer recruitment and may have other options limited.
[/STORY]
[OUT]Ask if there is anything you can help with.
[OUT]Say you just came to rest and visit, perhaps heal your wounds.
@ -275,15 +277,6 @@ Your mind is a little rested, but the food and drink made you sick too.
[OUT]Leave.
[/NODE]
+[NODE]91
[STORY]
'We don't have any of those wise arses to talk to ya, make ya feel all good inside. But we do have good spirits, warm food, and tales of good times past.
No guarantees, but we ain't chargin' for it either.'
[/STORY]
[OUT]Give it a go.
[/NODE]
+[NODE]93
[STORY]
'Ya best run before we kill ya all!'
@ -347,6 +340,15 @@ The forge master's voice booms at you:
[OUT]Leave.
[/NODE]
+[NODE]104
[STORY]
'We don't have any of those wise arses to talk to ya, make ya feel all good inside. But we do have good spirits, warm food, and tales of good times past.
No guarantees, but we ain't chargin' for it either.'
[/STORY]
[OUT]Give it a go.
[/NODE]
[/EVENT]
-- [EVENT] --EarthboundVillageMed(4)
@ -356,6 +358,7 @@ The forge master's voice booms at you:
Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.
Once you become friends, you will get the chance to recruit.
[/STORY]
[OUT]Ask if there is anything you can help with.
[OUT]Say you just came to rest and visit, perhaps heal your wounds.
@ -363,7 +366,7 @@ Some village activities will only be available when you are friends with its peo
[OUT]Trade.
[OUT]Leave.
[OUT]Ask if you can visit the ancient forge they have here.
[OUT]Someone is waving at you, go check it out.
[OUT]See if you can recruit someone.
[/NODE]
+[NODE]5
@ -1668,6 +1671,13 @@ Your words don't work. You are beaten and chased away.
[OUT]Leave.
[/NODE]
+[NODE]34
[STORY]
You are badly beaten and forced to flee, which loses you some respect from your enemy.
[/STORY]
[OUT]Run.
[/NODE]
[/EVENT]
-- [EVENT] --DwarfsmallTunnel(11)
@ -3542,6 +3552,16 @@ You are defeated and one of you is frozen to death.
[OUT]Say that you will look for other ways. This one seems cruel.
[/NODE]
+[NODE]29
[STORY]
The dwarf who sent you here approaches:
'Ai, this was always a long shot. Ya best seek answers with others now, my kin is stuck in their ways, they will take forever to discuss this matter and come up with a new plan. Good fortune to ya, laddie, iron and stone.'
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]
-- [EVENT] --Dwarf Apprentice(26)

+ 253
- 3
Modules/game_files/Generic.txt View File

@ -237,7 +237,7 @@ The child returns an elven druid. And while they are now often at odds with vill
+[NODE]6
[STORY]
Your elven youth was clearly destined to walk the mystical path as they return to you as a young magic user, not yet a fully-fledged mage, but with time, who knows.
Your elven youth was clearly not destined to walk the path of mage, at least not yet. But they received some training, and in all likelihood they still outrank most non-elven magic users, or that is what they tell you.
[/STORY]
@ -295,7 +295,7 @@ The trials are successful and the elven child grows into a youth under your watc
+[NODE]20
[STORY]
The trials for a fighter are tough and dangerous. The child must prove their mantle int he wild and hold its own against stronger challengers.
The trials for a fighter are tough and dangerous. The child must prove their mantle in the wild and hold its own against stronger challengers.
[/STORY]
[OUT]Begin the trials.
[/NODE]
@ -505,7 +505,7 @@ The traumatic events of the last few days made it clear your child is child no m
But this path is never easy. You must now choose what journey the young one will take before, gods willing, they may return to you as an adult.
[/STORY]
[OUT][Strength or chance]Your child is strong, they will follow the path of warrior.
[OUT][Perception or chance] Your child is perceptive, they can become a hunter.
[OUT][Perception] Your child is perceptive, they can become a hunter.
[OUT][Wisdom and chance] The child is wise beyond its years, they could train to become the spiritual leader of your flock, a zerca.
[OUT][Wits and chance]Life of banditry is an unorthodox path to send your child on, but this world is harsh, and you need hardened folk.
[OUT]A good craft is what you want your child to learn
@ -1066,6 +1066,13 @@ The orc child proves their worth as a bloodtracker.
[OUT]Rejoice!
[/NODE]
+[NODE]40
[STORY]
The child is ruthless and powerfull, it becomes a slugger.
[/STORY]
[OUT]Rejoice!
[/NODE]
[/EVENT]
-- [EVENT] --Nest Generic All(12)
@ -1393,5 +1400,248 @@ The child is trained as a fighter.
[OUT]Rejoice!
[/NODE]
+[NODE]54
[STORY]
The spirit world proved too tempting and they return to you as a phantom.
[/STORY]
[OUT]Rejoice at their return.
[/NODE]
[/EVENT]
-- [EVENT] --TownTrader(17)
+[NODE]2
[STORY]
Wasza nowo wybudowana plac?wka handlowa zacze?a juz sci?gacc kupc?w z r?znych stron swiata by u was dokonac wymiany handlowej
[/STORY]
[OUT]Wposcmy handlarzy i handlujmy
[/NODE]
+[NODE]7
[STORY]
Grupa elfow rozbila u was kram
[/STORY]
[OUT]idzmy do nich
[OUT]Po co placic jak mozna nie placic atakujmy
[/NODE]
+[NODE]8
[STORY]
Grupa krasnolodow rozbila u was kram
[/STORY]
[OUT]idzmy do nich
[OUT]Po co placic jak mozna nie placic atakujmy
[/NODE]
+[NODE]9
[STORY]
Grupa orkow rozbila u was kram
[/STORY]
[OUT]idzmy do nich
[OUT]Po co placic jak mozna nie placic atakujmy
[/NODE]
+[NODE]10
[STORY]
Grupa goblinow rozbila u was kram
[/STORY]
[OUT]idzmy do nich
[/NODE]
+[NODE]11
[STORY]
Grupa slavian rozbila u was kram
[/STORY]
[OUT]idzmy do nich
[/NODE]
[/EVENT]
-- [EVENT] --SlavyanTradeadv(18)
+[NODE]2
[STORY]
The trader's stalls stand open for you.
[/STORY]
[OUT]Trade.
[OUT]Trade.
[OUT]Trade.
[/NODE]
+[NODE]7
[STORY]
'You are no friends of ours, so we won't take food as payment, and you'll have to pay us extra first.'
[/STORY]
[OUT]Trade.
[OUT]Come back another time.
[/NODE]
+[NODE]11
[STORY]
'Good trading with you. Gods be with you.'
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]
-- [EVENT] --AlphaclansTradeadv(19)
+[NODE]2
[STORY]
The trader's stalls stand open for you.
[/STORY]
[OUT]Trade.
[OUT]Trade.
[OUT]Trade.
[/NODE]
+[NODE]7
[STORY]
'You are no friends of ours, so we won't take food as payment and you'll have to pay us extra first.'
[/STORY]
[OUT]Trade.
[OUT]Come back another time.
[/NODE]
+[NODE]11
[STORY]
'Good trading. Now go, fight your enemies!'
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]
-- [EVENT] --EarthboundTradeadv(20)
+[NODE]2
[STORY]
The trader's stalls stand open for you.
[/STORY]
[OUT]Trade.
[OUT]Trade.
[OUT]Trade.
[/NODE]
+[NODE]7
[STORY]
'You are no friends of ours, so we won't take food as payment and you'll have to pay us extra first.'
[/STORY]
[OUT]Trade.
[OUT]Come back another time.
[/NODE]
+[NODE]11
[STORY]
'Good trading with ya. May your fires never die.'
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]
-- [EVENT] --SpirittalkersTradeadv(21)
+[NODE]2
[STORY]
The trader's stalls stand open for you.
[/STORY]
[OUT]Trade.
[OUT]Trade.
[OUT]Trade.
[/NODE]
+[NODE]7
[STORY]
'You are no friends of ours, so you'll have to pay us extra first.'
[/STORY]
[OUT]Trade.
[OUT]Come back another time.
[/NODE]
+[NODE]11
[STORY]
'Good trading with you. Spirits be with you.'
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]
-- [EVENT] --WoodlandKinTradeadv(22)
+[NODE]2
[STORY]
The trader's stalls stand open for you.
[/STORY]
[OUT]Trade.
[OUT]Trade.
[OUT]Trade.
[/NODE]
+[NODE]7
[STORY]
'We are not yet befriended; thus, we will not offer good terms, but you may trade.'
[/STORY]
[OUT]Trade.
[OUT]Come back another time.
[/NODE]
+[NODE]11
[STORY]
'Good trading with you. May nature bless you.'
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]
-- [EVENT] --TownTrader1(23)
+[NODE]2
[STORY]
Wasza nowo wybudowana plac?wka handlowa zacze?a juz sci?gacc kupc?w z r?znych stron swiata by u was dokonac wymiany handlowej
[/STORY]
[OUT]Wposcmy handlarzy i handlujmy
[/NODE]
+[NODE]7
[STORY]
Grupa elfow rozbila u was kram
[/STORY]
[OUT]idzmy do nich
[OUT]Po co placic jak mozna nie placic atakujmy
[/NODE]
+[NODE]8
[STORY]
Grupa krasnolodow rozbila u was kram
[/STORY]
[OUT]idzmy do nich
[OUT]Po co placic jak mozna nie placic atakujmy
[/NODE]
+[NODE]9
[STORY]
Grupa orkow rozbila u was kram
[/STORY]
[OUT]idzmy do nich
[OUT]Po co placic jak mozna nie placic atakujmy
[/NODE]
+[NODE]10
[STORY]
Grupa goblinow rozbila u was kram
[/STORY]
[OUT]idzmy do nich
[/NODE]
+[NODE]11
[STORY]
Grupa slavian rozbila u was kram
[/STORY]
[OUT]idzmy do nich
[/NODE]
[/EVENT]

+ 4
- 3
Modules/game_files/Icedemons.txt View File

@ -134,12 +134,12 @@ The ice demons defeat you and take a life as payment for your attack.
[STORY]
You get no answer, only several icy looks.
When you become friends, you shall be able to recruit and cure all curses here.
When you become friends, you shall be able to recruit, trade and cure all curses here.
[/STORY]
[OUT]As friend, ask to trade.
[OUT]Leave.
[OUT]Attack!
[OUT]One of the ice monuments opens for you, enter.
[OUT]One of the ice monuments opens for you, enter.
[OUT]One of the ice demons offers to cleanse your curses. Go to them.
[OUT]An icicle follows you everywhere, you think it means to stay with you if you let it. Leave the town to see if it comes with you.
[/NODE]
@ -150,6 +150,7 @@ A dziad mroz sits in the centre, his body half submerged into the ice floor:
'You have proven yourself sturdy. I am interested to learn more, one of my grandchildren, a sniezynka, will join you, and one of yours will become ice, thus we can both learn of each other. Just do not give me your chosen one, the gods would not be happy with me. Agreed?'
[/STORY]
[OUT]Yes, accept.
[OUT]Politely decline.
@ -175,7 +176,7 @@ Ice demons are stalking you!
[/STORY]
[OUT]Greet your allies.
[OUT]Stay cautious, but speak to them.
[OUT]Fight with spirit.
[OUT]Fight with spirit, they respect it most.
[OUT]Fight!
[OUT]Move away.
[/NODE]

+ 4
- 6
Modules/game_files/MiscEncounters 3.txt View File

@ -28,7 +28,7 @@ The woman turns to you, hesitant, she looks to others for courage and they nod,
+[NODE]5
[STORY]
'SO, you say I put on seven of my best frocks, then go to sleep as always?
'So, you say I put on seven of my best frocks, then go to sleep as always?
Seems an odd thing, and I'll have to borrow frocks, you sure about this?'
[/STORY]
@ -49,9 +49,7 @@ The woman reports next day:
[STORY]
'He frowns at me - why, I never saw no woman wearing seven frocks before?
Why, I never saw a dead husband come into the marital bed before! - say I.
And the wretched thing, stumped, goes and disappears!'
Why, I never saw a dead husband come into the marital bed before! - say I. And the wretched thing, stumped, goes and disappears!'
She gives you her family heirloom as reward.
[/STORY]
@ -74,7 +72,7 @@ The woman looks unsure,
[STORY]
'No need to get all bothered, sirs. I meant no offendin'. Kill fire with fire's what I say.
You go speak to that husband of mine. Night is comin, he will come too.'
You go speak to that husband of mine. Night is comin', he will come too.'
[/STORY]
[OUT]Agree and go into her house to talk to the spirit.
[/NODE]
@ -180,7 +178,7 @@ He stares at you blankly, waiting for his wife to come to bed.
+[NODE]25
[STORY]
'I was told by my missus to always come home to her bed else he'd hand my precious on the fence.
'I was told by my missus to always come home to her bed else she'd hang my precious on the fence.
You seen her mean face? She do it, she do it even in my death. I ain't loosin' my preciousness!'
[/STORY]

+ 1
- 1
Modules/game_files/MiscEncounters.txt View File

@ -1011,7 +1011,7 @@ The leader stops him with a raised hand, then speaks to you:
+[NODE]15
[STORY]
You kill the guards, but the main body of the caravan gets away, along with the cowardly bastard you once helped. Still, they abandoned a lot of goods as they fled.
You kill the guards, but the main body of the caravan gets away, along with the cowardly bastard you once helped. Still, they abandoned some goods as they fled.
[/STORY]
[OUT]Good, take the loot and go.
[/NODE]

+ 24
- 9
Modules/game_files/MiscEncounters2.txt View File

@ -59,7 +59,7 @@ You get the sense you just scored someone some points.
-- [EVENT] --TheodoreQuest(1)
+[NODE]2
[STORY]
'Now that you had a little time to get your bearings, how about doing me and your gods a bit of a favour, eh?
'Now that you had a little time to get your bearings, chosen, how about doing me and your gods a bit of a favour, eh?
You'd have to go to a place and deal with some trouble.'
[/STORY]
@ -579,14 +579,17 @@ To get us started, check what resources you have near you (there's a toggle righ
+[NODE]3
[STORY]
'If you have some food and wood, they are always good to stock up on. You need both to heal when camped and you need a variety of foods to better heal your mental wounds and keep morale high.'
'If you have some food and wood, they are always good to stock up on. You need both to heal when camped and you need a variety of foods to better heal your mental wounds and keep morale high.
Oh, and do you know what it means that you are chosen?''
[/STORY]
[OUT]Agree.
[OUT]Tell him that you do, so need to remind you.
[OUT]No.
[/NODE]
+[NODE]4
[STORY]
'Finally, my first task for you, cook or find me some more food please. To do it, set up camp and choose that juicy chicken drumstick icon to Cook or the basket to Gather food from the land.
'Good. Finally, my first task for you, cook or find me some more food please. To do it, set up camp and choose nice stone oven icon to Cook (later you can also craft high trier, 4+, materials there), or the basket to Gather food from the land.
This is making me hungry, so hurry up!'
@ -595,6 +598,16 @@ He disappears.
[OUT]Leave.
[/NODE]
+[NODE]6
[STORY]
'You are all followers of your deity, but your gods speak and act through the Chosen.
They have a special bond, so if you die, that's it, your god loses power and game over. Now, ready for the task I have for you?'
[/STORY]
[OUT]Yes.
[/NODE]
[/EVENT]
-- [EVENT] --TheodoreMIniQuest2(6)
@ -639,6 +652,8 @@ You find Theodore's abandoned house. It is nestled amongst some trees and looks
You find Theodore's abandoned house. It is nestled amongst some trees and looks rather old.
As soon as you take another step, you realise all the chosen are pulled in with you.
[/STORY]
[OUT]Go in.
[/NODE]
@ -1569,7 +1584,7 @@ While a friendly dola is known to watch over children or bring good fortune, an
+[NODE]18
[STORY]
'You are a demon already, so all you need is this invitation.'
'All you need is a demon really, so for you, you will only need is this invitation.'
She hands you a bloody human tooth.
@ -1826,7 +1841,7 @@ The cmuch comes closer, reluctantly.
+[NODE]18
[STORY]
'You are a demon already, so all you need is this invitation.'
'All you need is a demon really, so for you, you will only need is this invitation.'
He hands you a bloody human tooth.
@ -1977,7 +1992,7 @@ The others nod, some with enthusiasm, some a bit stressed. The hochlick seems es
[/STORY]
[OUT]Look in.
[OUT]Say that you are ready to begin the game.
[OUT][Demon]Everyone is thinking you're just some noob. But you spot an opportunity to play your first dirty trick, so do it!
[OUT][Demon]Everyone is thinking you're just some amateur. But you spot an opportunity to play your first dirty trick, so do it!
[/NODE]
+[NODE]11
@ -2777,7 +2792,7 @@ Being a dwarf wife is very important also. We want to prove we can do it.'
[STORY]
'No, we won't go!'
You are about to argue with them further when you hear a rhythmic thumping moving this way. You look at the little rocks again, and you now see that they are rockers -- baby trolls! The girls squeak in fear.
You are about to argue with them further when you hear a rhythmic thumping moving this way. You look at the little rocks again, and you now see that they are rockers - baby trolls! The girls squeak in fear.
[/STORY]
[OUT]Grab the rusalkas and run.
[OUT]Stand firm and fight the trolls!
@ -2785,7 +2800,7 @@ You are about to argue with them further when you hear a rhythmic thumping movin
+[NODE]12
[STORY]
You leave the girls be and walk away, but then you hear a terrible roar and a thumping from the chamber. Those little rocks were likely rockers -- baby trolls -- and the parents will not be nice to those rusalkas.
You leave the girls be and walk away, but then you hear a terrible roar and a thumping from the chamber. Those little rocks were likely rockers - baby trolls - and the parents will not be nice to those rusalkas.
[/STORY]
[OUT]Turn back and fight the trolls!
[OUT]Try to grab the girls and run before the trolls get you.

+ 2
- 2
Modules/game_files/Nightdemons.txt View File

@ -443,7 +443,7 @@ Beasts of the night are stalking you!
[/STORY]
[OUT]Greet your allies.
[OUT]Stay cautious, but speak to them.
[OUT]Use silver to intimidate them into backing down!
[OUT]Use silver, or better metal, to intimidate them into backing down!
[OUT]Fight!
[OUT]Move away.
[/NODE]
@ -461,7 +461,7 @@ Beasts of the night are stalking you!
They do not answer, they keep coming towards you.
[/STORY]
[OUT]Leave.
[OUT]Use silver to intimidate them into backing down!
[OUT]Use silver, or better metal, to intimidate them into backing down!
[OUT]Fight!
[/NODE]

+ 2
- 2
Modules/game_files/Ruins Basic.txt View File

@ -2527,7 +2527,7 @@ Much of these elven ruins have collapsed from their treetop spaces and now lie i
Still, they may hold some hidden treasures. From the largest cluster of debris, you hear a loud, thudding buzz. Most likely, there's a beehive here.
[/STORY]
[OUT][Nature]Walk in calmly, with respect and kindness towards the law of nature.
[OUT][Wood folk or Nature] Walk in calmly, with respect and kindness towards the law of nature.
[OUT][Hunter or perception] Scout the area before moving forwards.
[OUT]Try to observe the area before you move in.
[OUT]Try to observe the area before you move in.
@ -2819,7 +2819,7 @@ You think these are hochlicks, mischievous little things prone to leading folk a
[/STORY]
[OUT]Speak to them, but keep your guard up.
[OUT]Try to bribe them with tasty food.
[OUT]Offer them gold in exchange for a favour. This should bind them into a demon deal.
[OUT]Offer them gold, or better, in exchange for a favour. This should bind them into a demon deal.
[OUT]Perhaps it is best to just leave.
[OUT]Kill them!
[/NODE]

+ 1
- 1
Modules/game_files/Scavengers.txt View File

@ -911,7 +911,7 @@ The scavengers hear of your failure. They have to kill the Slavyans themselves a
[STORY]
The scavengers are furious:
'What? Peace with them lot? Not likely and not what we asked for. You god folk, you all stick together -- begone!'
'What? Peace with them lot? Not likely and not what we asked for. You god folk, you all stick together - begone!'
[/STORY]
[OUT]Leave.
[/NODE]

+ 6
- 2
Modules/game_files/Slavyan.txt View File

@ -927,6 +927,8 @@ The trader's stalls stand open for you.
'Welcome, what brings you to our humble abode?'
Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.
This village is small, as such, it will not offer recruitment and may have other options limited.
[/STORY]
[OUT]Ask if there is anything you can help with.
[OUT]Say you just came to rest and visit, perhaps heal your wounds.
@ -1170,14 +1172,16 @@ You aren't called a beast master for nothing. You scare the bees away. A village
[STORY]
'Welcome, what brings you to our humble abode?'
Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.
Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.
When you are friends, visit the tavern to recruit people.
[/STORY]
[OUT]Ask if there is anything you can help with.
[OUT]Say you just came to rest and visit, perhaps heal your wounds.
[OUT]Ask if you can visit the kennels.
[OUT]Trade.
[OUT]Leave.
[OUT]Visit the tavern.
[OUT]Visit the tavern to gamble, drink or recruit once you are friends.
[OUT]Visit the food stalls.
[/NODE]

+ 24
- 10
Modules/game_files/SpiritTalkers.txt View File

@ -592,7 +592,7 @@ The goblins are very grateful for this peaceful resolution and leave you a gift.
[STORY]
You find the small graveyard where the goblins warned of spirit trouble.
[/STORY]
[OUT][Magic user]Some dark magic may be at work here. Investigate.
[OUT][Magic user or Magic]Some dark magic may be at work here. Investigate.
[OUT]You have folk who know about the unliving. Take a closer look.
[OUT][Nature or Light]Through nature and light, cleanse this place of the foul force that violates the laws of your gods.
[OUT]Attack!
@ -762,6 +762,8 @@ The goblins are impressed with your work and praise 'those hummie gods.'
'We welcome you, yes, but why do you come?'
Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.
This village is small, as such, it will not offer recruitment and may have other options limited.
[/STORY]
[OUT]Ask if there is anything you can help with.
[OUT]Say that you just came to rest and visit. Maybe see some healers.
@ -797,7 +799,7 @@ The village lies destroyed, and the spoils are yours.
+[NODE]11
[STORY]
'You come, you rest, you smoke with us. The shamans have good shrooms too, heal many things -- sometimes make you sick too, but mostly heal.'
'You come, you rest, you smoke with us. The shamans have good shrooms too, heal many things - sometimes make you sick too, but mostly heal.'
[/STORY]
[OUT]Pay to get physical wounds healed.
[OUT]Pay to get mental wounds healed.
@ -957,7 +959,7 @@ You return changed, angry, and lost. Yet your bond with the divine allows you to
+[NODE]92
[STORY]
'Ah yes, the hurting of the heart, eh? Dark world make you cry. We goblin, we smoke this, it make us happy again -- sometimes too happy. You be no goblin, you may not like, but you pay and I let you try, yes?'
'Ah yes, the hurting of the heart, eh? Dark world make you cry. We goblin, we smoke this, it make us happy again - sometimes too happy. You be no goblin, you may not like, but you pay and I let you try, yes?'
[/STORY]
[OUT][Goblin or loyalty]Tell him he smokes too much of it already, seeing as he can't spot his own kin anymore. Take the pipe and share it safely with your friends.
[OUT]Agree.
@ -1310,6 +1312,8 @@ The goblins appreciate your candour, so you do not lose any friendship despite t
+[NODE]2
[STORY]
An armed group of spirit talker greenskins stands before you.
[/STORY]
[OUT]Greet your allies.
[OUT]Stay cautious, but speak to them.
@ -1329,12 +1333,13 @@ An armed group of spirit talker greenskins stands before you.
+[NODE]11
[STORY]
'You no villain, but no friend of ours either. You go to our tribe, make friends. You leave us be now.'
'You no villain, but no friend of ours either. You go to our tribe, make friends. Time to give us yyour goods or die!'
[/STORY]
[OUT]Leave.
[OUT]Fight!
[OUT]Intimidate them!
[OUT]Goblins respect the spirit world above all, face them there to show you are a worthy friend.
[OUT]Give them some of your things.
[/NODE]
+[NODE]17
@ -1365,6 +1370,13 @@ The spirits did not favour your attempts and the goblins frown at your lack of s
[OUT]Leave.
[/NODE]
+[NODE]31
[STORY]
You were badly beaten and forced to flee.
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]
-- [EVENT] --SpirittalkersTradesmall(8)
@ -1570,6 +1582,8 @@ The air lifts and a goblin shaman approaches you:
'We welcome you, yes, but why do you come?'
Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.
Once you become friends, you will get the chance to recruit.
[/STORY]
[OUT]Ask if there is anything you can help with.
[OUT]Say that you just came to rest and visit. Maybe see some healers.
@ -1577,7 +1591,7 @@ Some village activities will only be available when you are friends with its peo
[OUT]Trade.
[OUT]Leave.
[OUT]Ask if they can show you the greyworld, lands of the spirits.
[OUT]Visit the tavern
[OUT]Visit the tavern to gamble, drink or recruit once you are friends.
[OUT]See if you can train your pets here.
[/NODE]
@ -1809,7 +1823,7 @@ You return changed, angry, and lost. Yet your bond with the divine allows you to
[STORY]
You enter the tent, smoke a pipe, and drink goblin wine. The shamans chant and dance. Your mind drifts slowly into a state of bliss.
Through an odd trinket, a looking glass perched atop the dried hand of a hochlick, you get glimpses of another world -- distant, cold, strange.
Through an odd trinket, a looking glass perched atop the dried hand of a hochlick, you get glimpses of another world - distant, cold, strange.
[/STORY]
[OUT][Nature]Call upon nature to honour the bonds between the goblin folk and the forests of old.
[OUT][Harmony]The shamans seem erratic and happy about it, so you are not sure how much they will accept your domain. Still, ask Harmony to make this ritual more serene.
@ -2782,8 +2796,8 @@ Underneath you find absolutely nothing but the wood you shuffled.
The house you were here to search proved empty, but behind it, you discover a cemetery. You see a strange trinket at one of the burial sites.
[/STORY]
[OUT][Goblin]Try to work out the right combination for this trinket.
[OUT]The trinket seems to hold a puzzle. Take a closer look.
[OUT]The trinket seems to hold a puzzle. Take a closer look.
[OUT][Intellect and intelligence] The trinket seems to hold a puzzle. Take a closer look.
[OUT][Intelligence] The trinket seems to hold a puzzle. Take a closer look.
[OUT][Orc]You don't have a clue what this is but try fiddling with it.
[OUT]You don't have a clue what this is but try fiddling with it.
[OUT]Whatever this is, try to pry it open.
@ -3199,7 +3213,7 @@ A gatherer and a crafter are available but require a payment.
[STORY]
'Oi, you want your pet there trained, do ya? I'll do it, for a fee.'
[Training your pet will only raise it to third rank, no higher]
[Training your pet will only raise it to third rank, no higher and you can only train one pet at a time]
[/STORY]
[OUT]Yes, give a dog to be trained.
[OUT]Yes, give a cat to be trained.
@ -3294,7 +3308,7 @@ Your pet returns after a while and it seems much better behaved.
[STORY]
'Oi. You travel with spirit companions. For a fee, I go into greyworld and I give your spirits more mojo, eh?'
[Training your pet will only raise it to fourth rank, no higher]
[Training your pet will only raise it to fourth rank, no higher and you can only train one pet at a time]
[/STORY]
[OUT]Yes, give a ghost to be trained.
[OUT]Yes, give a wraith to be trained.

+ 7
- 7
Modules/game_files/Woodlandkin.txt View File

@ -168,12 +168,12 @@ You find wayward forest critters, rummaging through the woodland with no apparen
[OUT]Attack!
[OUT][Hunter]Set traps to lure the critters.
[OUT][Forest folk]You know forest creatures well, so intimidate the pineconettes into leaving.
[OUT][Forest folk]The elves asked for the pineconettes to be brought back into the fold, so try doing that.
[OUT]The elves asked for the pineconettes to be brought back into the fold, so try doing that.
[OUT][Leshy]Pineconettes are your cohorts, so call upon them to obey and cease this nonsense immediately!
[OUT][Perception]Investigate further.
[OUT][Pineconette]Go in alone and speak to your kin.
[OUT][Pineconette]Go in alone and speak to your kin.
[OUT][Pineconette]Go in alone and speak to your kin.
[OUT][Pineconette] Go in alone and speak to your kin.
[OUT][Pineconette] Go in alone and speak to your kin.
[OUT][Pineconette] Go in alone and speak to your kin.
[OUT]Come back another time.
[/NODE]
@ -236,7 +236,7 @@ The pineconette is wounded, but it will live, so you can take it along with you
[STORY]
You search the debris and discover several pineconettes still alive. Most scatter into the woodland, but one seems to want to stay with you.
Its eyes seem partially afflicted with an odd light -- or is it just your mind playing tricks?
Its eyes seem partially afflicted with an odd light - or is it just your mind playing tricks?
[/STORY]
[OUT]Take the pineconette with you.
[OUT]The light is unnatural, and the demon would surely dread the chance of being infected. Kill it swiftly.
@ -2587,7 +2587,7 @@ The black mist is a dreaded remnant of the days of darkness.
[/STORY]
[OUT][Light or harmony]Call upon your domain to protect you from this dark power.
[OUT][Light or harmony]Call upon your domain to protect you from this dark power.
[OUT][Turmoil or magic]Call upon your domain to shield you from the darkness.
[OUT][Turmoil or Magic]Call upon your domain to shield you from the darkness.
[OUT][Magic user]You have skilled wise ones with you. Battle this force of the dark with your spirit!
[OUT][Magic user]You have skilled wise ones with you. Battle this force of the dark with your spirit!
[OUT]Run away.
@ -4228,7 +4228,7 @@ The shadows whisper:
[STORY]
'You are accompanied by beasts that serve you, and I sense they do so willingly, else i would liberate them. But their potential is not fully unlocked in your presence. For a fee, they will walk the druid path with us and thus become more.'
[Training your pet will raise to fourth rank]
[Training your pet will raise to fourth rank and you can only train one pet at a time]
[/STORY]
[OUT]Yes, give a dog to be trained.
[OUT]Yes, give a cat to be trained.

+ 44
- 21
Modules/game_files/mChapter 1.txt View File

@ -270,8 +270,8 @@ You speak with divine gravity and they cower before you:
[STORY]
'My family is growing weaker still. The Shattering took our homes again. Your good-flesh folk kill us, your gods leave us to rot. But my kid, my kid was born good-flesh, maybe this brings hope?'
[/STORY]
[OUT]And someone took them
[OUT]Why ask you to do it?
[OUT]And someone took them?
[OUT]Why ask you to do it, why not do themselves?
[/NODE]
+[NODE]23
@ -924,7 +924,7 @@ Hmm, it was there, in the middle, saw it all. I doubt its tiny mind comprehends,
+[NODE]11
[STORY]
'Not really, no. But you must know, demons are made of magic. We are bound to it, bound to laws stronger than our own will. We cannot break those bonds, not without other bonds, prices, deals, tricks. Those who left, they just left -- how?'
'Not really, no. But you must know, demons are made of magic. We are bound to it, bound to laws stronger than our own will. We cannot break those bonds, not without other bonds, prices, deals, tricks. Those who left, they just left - how?'
[/STORY]
[OUT]'All right, so you say the toad could tell us more. Can you break its curse? Do we kiss it or something?'
[/NODE]
@ -1069,7 +1069,7 @@ He looks playfully at you.
+[NODE]29
[STORY]
'Yes, yes. I am not going to marry one of your rugged lot -- you can forget that. But I can give you a few trinkets in thanks.'
'Yes, yes. I am not going to marry one of your rugged lot - you can forget that. But I can give you a few trinkets in thanks.'
[/STORY]
[OUT]Ask about the disappearing demons.
@ -1180,7 +1180,7 @@ The yaga shrugs and takes the toad away:
[STORY]
'I never could refuse a pretty face... that's what got me into this mess, I suppose. Still, one never learns, it seems.
Here's my reward, and fare thee well, me lovely friend. If ever you come by my pond, please visit. And do stay away from the wretched light!'
Here's my reward, and fare thee well, my lovely friend. If ever you come by my pond, please visit. And do stay away from the wretched light!'
[/STORY]
[OUT]Thank him and leave.
[OUT]Try to convince him to stay with you.
@ -1218,7 +1218,7 @@ This here little fella's the only one left of our demons from the swamps, so lea
[STORY]
'I never could refuse a pretty face... that's what got me into this mess, I suppose. Still, one never learns, it seems.
Here's my reward, and fare thee well, me lovely friend. If ever you come by my pond, please visit. And do stay away from the wretched light!'
Here's my reward, and fare thee well, my lovely friend. If ever you come by my pond, please visit. And do stay away from the wretched light!'
Your time together was great, but later you find yourself feeling a bit fishy...
[/STORY]
@ -1231,7 +1231,7 @@ Your time together was great, but later you find yourself feeling a bit fishy...
[STORY]
'I never could refuse a pretty face... that's what got me into this mess, I suppose. Still, one never learns, it seems.
Here's my reward, and fare thee well, me lovely friend. If ever you come by my pond, please visit. And do stay away from the wretched light!'
Here's my reward, and fare thee well, my lovely friend. If ever you come by my pond, please visit. And do stay away from the wretched light!'
Your time together proved magical, and you feel your destiny strengthened by it.
[/STORY]
@ -1345,7 +1345,7 @@ And if you shall fall, another will take your place, until there are no faithful
+[NODE]11
[STORY]
'Ha! I see an iron will and a defiant streak -- direct even in the face of your god. Good, the fates have chosen well.
'Ha! I see an iron will and a defiant streak - direct even in the face of your god. Good, the fates have chosen well.
Now, your foolishness aside...'
[/STORY]
@ -1418,6 +1418,8 @@ Marked by the pantheon, you and those who will join you will find the truth that
+[NODE]18
[STORY]
Svarog's voice rings with doubt as he speaks:
'It is something old, something hidden, something that beckons me to its grasp. My fires burn ever brighter, the sun grows stronger, and yet even I fear it...
Our time here grows short. I know not what path you need to take, but I will guide your steps as you will guide my sight. Go. Live. Grow. But do not forget your purpose!'
@ -1516,7 +1518,7 @@ Now you must be my herald of hope amongst the lands of the living.'
+[NODE]28
[STORY]
'Oh my. I see. All this passion and a defiant streak -- direct even in the face of your god. Good, the fates have chosen well.
'Oh my. I see. All this passion and a defiant streak - direct even in the face of your god. Good, the fates have chosen well.
Now, your foolishness aside...'
[/STORY]
@ -1548,6 +1550,8 @@ You must be my bearer, for the land will soon shatter into oblivion.'
+[NODE]31
[STORY]
The voice of all gods speaks to you with sadness:
'It is something old, something hidden, something that beckons me to its grasp. Fires burn ever brighter, the sun grows stronger, and yet it feels wrong.
Our time here grows short. I know not what path you need to take, but I will guide your steps as you will guide my sight. Go. Live. Grow. But do not forget your purpose!'
@ -1671,7 +1675,7 @@ Now you must be my catalyst amongst the lands of the living.'
[STORY]
'A reluctant hero, then. Very well. After all, so was our thundering father, once upon a time...
Be it by design, choice, or pure fate, you are mine. Born of the wild, nature's child, destined to protect its laws.
Be it by design, choice, or pure fate, you are mine. Born of the chaos, driven by mystery.
And if you shall fall, another will take your place, until there are no faithful to call upon.'
@ -1708,7 +1712,7 @@ You stand before the tree sapling again.
+[NODE]45
[STORY]
'I speak to you because I can; my siblings are otherwise occupied. But fear not, all of you who listened today are marked and WATCHED by their divine guardians.
'One voice speaks to you today, but all divine eye are upon you, Chosen. All of you who listened today are marked and WATCHED by their divine guardians.
The cosmic pantheon has many voices, but we are all one, lest we are all gone.'
[/STORY]
@ -1756,7 +1760,7 @@ You hear the clutter of blades clashing, and you are blinded by three stars appe
[STORY]
'You will find signs, you will see the wrongs of this land. In time, your true purpose will become clear to you.
Be well, my children!'
Be well, our children!'
[/STORY]
[OUT]Wake up.
[/NODE]
@ -2825,7 +2829,7 @@ The bandits beat you badly and force you to flee, taking some of your belongings
[STORY]
The bandits beat you badly and force you to flee, taking some of your belongings!
Your only option now is to find a way to come back and defeat them
Your only option now is to find a way to come back and defeat them.
[/STORY]
[OUT]Keep running.
@ -2849,6 +2853,25 @@ But as I said, we'll consider it. So pay us a good price and we have us a deal.'
[OUT]Attack!
[/NODE]
+[NODE]105
[STORY]
'Ha! Ha, I say. You've gone and done what I've been trying for a long while. Gods be damned, you're good, you are!
Go in, look around the cave to your heart's desire. We ain't gonna bother you or your odd friend. Who knows, you might have made us into honest folk yet. Now that we don't have so many scoundrels about, we may settle. Gods be good to you, friend.'
[/STORY]
[OUT]Thank him and go inform the Alchemist.
[OUT]Bear keeps eying you, looking very pleased. He seems to want to follow you. Ask him?
[/NODE]
+[NODE]106
[STORY]
'The rod of the old mother, I see. Yes, so they're gone, finally.
We will of course go and confirm. I am reluctant to trust strangers, but let us drink tonight!'
[/STORY]
[OUT]Try to play along with the lie. Perhaps they will not notice the scavengers aren't dead.
[/NODE]
[/EVENT]
-- [EVENT] --BabaYaga4(10)
@ -4081,7 +4104,7 @@ And even when I have the heart, ya will still need to slay the light-beast that
+[NODE]63
[STORY]
'To forge the heart of earth anew, I need another stone heart -- in fact, many. This is what my kin were made for, sadly, and the time is now. We failed to keep the heart safe. Now our hearts will make a new one.
'To forge the heart of earth anew, I need another stone heart - in fact, many. This is what my kin were made for, sadly, and the time is now. We failed to keep the heart safe. Now our hearts will make a new one.
If you agree to it, I will distribute a death-rune to my brethren. Once I craft another, the life-rune, it will connect with its dark twin and take power from it. This power will come at the expense of dwarven lives.'
[/STORY]
@ -4099,7 +4122,7 @@ If you agree to it, I will distribute a death-rune to my brethren. Once I craft
+[NODE]65
[STORY]
'You are wise. Yes. This is why. But you do have more than one path here. Both are preferred to the sacrifice of my own kin. Let us not waste time -- make up your mind, champion.'
'You are wise. Yes. This is why. But you do have more than one path here. Both are preferred to the sacrifice of my own kin. Let us not waste time - make up your mind, champion.'
[/STORY]
[OUT]Most dwarves will die, and he is okay with it?
[OUT]Never!
@ -4681,7 +4704,7 @@ You are badly beaten and the Slavyans have to come to your rescue. They are unim
+[NODE]19
[STORY]
'Right, right, yes of course, we meant no harm, we're not even a large-enough group to truly set up permanent-like. We got robbed, you see. And we have young ones who need rest and healing. But we'll move along now.'
'Right, right, yes of course, we meant no harm, we're not even a large-enough group to set up permanent-like. We got robbed, you see. And we have young ones who need rest and healing. But we move along now.'
[/STORY]
[OUT][Healer or cmuch]Offer them help in healing.
[OUT]Say that they do not need to leave, and you will explain their situation to the Slavyans.
@ -4692,7 +4715,7 @@ You are badly beaten and the Slavyans have to come to your rescue. They are unim
[STORY]
You stay for a while and help the goblins heal.
'Oh, thank you, thank you kindly. We will leave now as promised, but thanks to you we actually have a chance to live on. Here, have this, not much, but all we can give.'
'Oh, thank you, thank you kindly. We leave now as promised, but thanks to you we now have a chance to live on. Here, have this, not much, but all we can give.'
[/STORY]
[OUT]Nod and wish them well.
[/NODE]
@ -4736,7 +4759,7 @@ The Slavyans are pleased with your help and offer a small reward.
[STORY]
The goblins are grateful for your mercy. They stay to heal their wounds, which may take some time.
'Oh, thank you, thank you kindly. Here, a small token of thanks.'
'Oh, we thank you, thank you kindly. Here, a small token of thanks.'
[/STORY]
[OUT]Nod and wish them well.
[/NODE]
@ -5742,7 +5765,7 @@ There is a forest, and within it lies a special tree. Some say it is an elven dr
Although it seemed like only a patch of forest from afar, the closer you get to the druid-tree, the more the woodland seems to grow around you.
[/STORY]
[OUT][Forest folk or nature]Call out to the trees, as they are clearly aware of your presence here. Ask to be taken to the druid-tree.
[OUT][Forest folk or Nature]Call out to the trees, as they are clearly aware of your presence here. Ask to be taken to the druid-tree.
[OUT][Hunter or perception]Go look for the druid-tree.
[OUT]Go look for the druid-tree.
[/NODE]
@ -5779,7 +5802,7 @@ You walk in circles for hours and you know this forest is deliberately hiding th
+[NODE]8
[STORY]
You slay the druid-tree and its guardians. The body does not bleed at all -- it is only filled with tree sap and wood. But you find a flesh heart that is pumping with hot red blood.
You slay the druid-tree and its guardians. The body does not bleed at all - it is only filled with tree sap and wood. But you find a flesh heart that is pumping with hot red blood.
[/STORY]
[OUT]Take the heart and leave.
@ -5805,7 +5828,7 @@ You feel your spirit drained, then everything goes blurry. When you wake, you st
+[NODE]13
[STORY]
'I was willing to aid you, or to listen at least, but you are bathed in darkness and destruction! Were you wise enough to stop this bloodshed, or just scared of our might? It matters not. You are weak and pathetic -- begone!'
'I was willing to aid you, or to listen at least, but you are bathed in darkness and destruction! Were you wise enough to stop this bloodshed, or just scared of our might? It matters not. You are weak and pathetic - begone!'
You feel your spirit drained and the guardians watching your every move.

+ 31
- 14
Modules/pot/Alphaclan.pot View File

@ -92,6 +92,8 @@ msgstr ""
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
#. -- [EVENT] --OrcKillsmallLava(8)@@+[NODE]61@@[OUT]1
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
#. -- [EVENT] --OrcKillsmallLava(8)@@+[NODE]69@@[OUT]1
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
#. -- [EVENT] --OrcKillsmallRuins(9)@@+[NODE]4@@[OUT]1
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
#. -- [EVENT] --OrcKilladvGoblins(14)@@+[NODE]4@@[OUT]1
@ -638,6 +640,8 @@ msgstr ""
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
#. -- [EVENT] --OrcKillsmallLava(8)@@+[NODE]67@@[OUT]1
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
#. -- [EVENT] --OrcKillsmallLava(8)@@+[NODE]70@@[OUT]1
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
#. -- [EVENT] --OrcKillsmallRuins(9)@@+[NODE]23@@[OUT]1
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
#. -- [EVENT] --OrcKillsmallRuins(9)@@+[NODE]60@@[OUT]1
@ -855,7 +859,7 @@ msgstr ""
msgid ""
"'There is wisdom in growing the pack.'\n"
"The alpha werewolf howls in agreement and vows to take some young wolves to serve with the orcs.\n"
"The orcs are impressed with your results -- an alliance with a werewolf pack is a great boon for them. They honour you and leave gifts."
"The orcs are impressed with your results - an alliance with a werewolf pack is a great boon for them. They honour you and leave gifts."
msgstr ""
#. -- [EVENT] --OrcKillWolves(1)@@+[NODE]37@@[STORY]
@ -977,7 +981,8 @@ msgstr ""
#. -- [EVENT] --AlphaclansVillageSmall(5)@@+[NODE]2@@[STORY]
msgid ""
"'If you value your skins, speak fast, or die faster! Why are you here?'\n"
"Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it."
"Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.\n"
"This village is small, as such, it will not offer recruitment and may have other options limited."
msgstr ""
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
@ -1333,7 +1338,8 @@ msgstr ""
#. -- [EVENT] --AlphaclansVillageMed(6)@@+[NODE]2@@[STORY]
msgid ""
"'Halt? Oh, you, you may enter.'\n"
"Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it."
"Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.\n"
"Once you become friends, you will get the chance to recruit (up to three times)."
msgstr ""
#. -- [EVENT] --AlphaclansVillageMed(6)@@+[NODE]2@@[OUT]3
@ -1341,7 +1347,7 @@ msgid "Say that you know orcs have the best wolf packs, and ask if you can buy o
msgstr ""
#. -- [EVENT] --AlphaclansVillageMed(6)@@+[NODE]2@@[OUT]6
msgid "Ask to go watch the fighting pits."
msgid "Ask to go watch the fighting pits for the chance to recruit."
msgstr ""
#. -- [EVENT] --AlphaclansVillageMed(6)@@+[NODE]2@@[OUT]7
@ -1860,7 +1866,7 @@ msgstr ""
#. -- [EVENT] --OrcKillsmallLava(8)@@+[NODE]37@@[STORY]
msgid ""
"The orcs are glad to know what has befallen their comrades:\n"
"'Died in battle, good! Guess it was too much to expect you folks to give that troll a whooping -- we'll just go do it ourselves. Here, your reward.'"
"'Died in battle, good! Guess it was too much to expect you folks to give that troll a whooping - we'll just go do it ourselves. Here, your reward.'"
msgstr ""
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
@ -1893,16 +1899,21 @@ msgstr ""
msgid "'You come, you see. Challenge?'"
msgstr ""
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
#. -- [EVENT] --OrcKillsmallLava(8)@@+[NODE]57@@[STORY]
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
#. -- [EVENT] --OrcKillsmallLava(8)@@+[NODE]69@@[STORY]
msgid ""
"You enter the lava pit, and as you follow the path to the centre, it disappears behind you, leaving you encircled by fire.\n"
"Many red eyes emerge from the fire -- lava rockers and then their mama comes forth, her fiery neck covered with orc tusks."
"Many red eyes emerge from the fire - lava rockers and then their mama comes forth, her fiery neck covered with orc tusks."
msgstr ""
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
#. -- [EVENT] --OrcKillsmallLava(8)@@+[NODE]57@@[OUT]2
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
#. -- [EVENT] --OrcKillsmallLava(8)@@+[NODE]61@@[OUT]2
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
#. -- [EVENT] --OrcKillsmallLava(8)@@+[NODE]69@@[OUT]2
msgid "Try to escape!"
msgstr ""
@ -1921,6 +1932,12 @@ msgstr ""
msgid "The orcs laugh at your cowardice and say they will face whatever hides in the flames themselves."
msgstr ""
#. -- [EVENT] --OrcKillsmallLava(8)@@+[NODE]70@@[STORY]
msgid ""
"You kill the rockers and the lava troll and find the remains of orcs within the lava pit, as well as a dead lava troll. The last missing orc must have killed it but died also.\n"
"The orcs are pleased to know of their kin's heroic deeds and your revenge."
msgstr ""
#. -- [EVENT] --OrcKillsmallRuins(9)@@+[NODE]2@@[STORY]
msgid "You find the ruins where the orcs asked you to dig out a clan heirloom."
msgstr ""
@ -2976,7 +2993,7 @@ msgid "Attack the wolves!"
msgstr ""
#. -- [EVENT] --Cemetery beasts orc(16)@@+[NODE]2@@[OUT]5
msgid "In the name of Horz, make them bow to you!"
msgid "[Horz] In the name of Horz, make them bow to you!"
msgstr ""
#. -- [EVENT] --Cemetery beasts orc(16)@@+[NODE]4@@[STORY]
@ -3005,11 +3022,11 @@ msgid ""
msgstr ""
#. -- [EVENT] --Cemetery beasts orc(16)@@+[NODE]5@@[OUT]1
msgid "As a bloodtracker, show these wolves your raw will and make them heel!"
msgid "[Bloodtracker] Show these wolves your raw will and make them heel!"
msgstr ""
#. -- [EVENT] --Cemetery beasts orc(16)@@+[NODE]5@@[OUT]2
msgid "As matriarch, dominate these wolves with your sheer power!"
msgid "[Matriarch] Dominate these wolves with your sheer power!"
msgstr ""
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
@ -3063,7 +3080,7 @@ msgid ""
msgstr ""
#. -- [EVENT] --Cemetery beasts orc(16)@@+[NODE]16@@[OUT]1
msgid "As a night demon, intimidate the beasts."
msgid "[Night demon] As a night demon, intimidate the beasts."
msgstr ""
#. -- [EVENT] --Cemetery beasts orc(16)@@+[NODE]16@@[OUT]2
@ -3490,7 +3507,7 @@ msgid "[Orc]Try talking to your kin."
msgstr ""
#. -- [EVENT] --Orc guardians(19)@@+[NODE]2@@[OUT]3
msgid "Shout to them that like the daughters of Zorya that rule their own clans, you too follow the warrior goddess and thus have the right to these spoils!"
msgid "[Zorya and Mysticism] Shout to them that like the daughters of Zorya that rule their own clans, you too follow the warrior goddess and thus have the right to these spoils!"
msgstr ""
#. -- [EVENT] --Orc guardians(19)@@+[NODE]2@@[OUT]4
@ -3594,7 +3611,7 @@ msgstr ""
#. -- [EVENT] --Orc guardians(19)@@+[NODE]41@@[STORY]
msgid ""
"'Surender!'\n"
"'Surrender!'\n"
"The orcs spit, turn away from you, and wait for you to leave in shame."
msgstr ""
@ -5083,7 +5100,7 @@ msgstr ""
msgid ""
"A bloodtracker approaches you:\n"
"'You, you pay me, i train your pet to do some real damage!'\n"
"[Training your pet will only raise it to fourth rank, with only a small chance for higher]"
"[Training your pet will only raise it to fourth rank, with only a small chance for higher and you can only train one pet at a time]"
msgstr ""
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
@ -5196,7 +5213,7 @@ msgstr ""
#. -- [EVENT] --Creepy Crawlies training(32)@@+[NODE]3@@[STORY]
msgid ""
"'So, you seek to improve your familiars, good. Pay me and it shall be done.'\n"
"[Training your pet will only raise it to fourth rank, no higher]"
"[Training your pet will only raise it to fourth rank, no higher and you can only train one pet at a time]"
msgstr ""
#. -- [EVENT] --Creepy Crawlies training(32)@@+[NODE]3@@[OUT]4

+ 20
- 11
Modules/pot/Bandits attack.pot View File

@ -985,17 +985,18 @@ msgstr ""
msgid "The elves are mesmerized by your beauty."
msgstr ""
#. #-#-#-#-# Bandits attack.pot #-#-#-#-#
#. -- [EVENT] --Elven bandits(4)@@+[NODE]34@@[OUT]3
#. #-#-#-#-# Bandits attack.pot #-#-#-#-#
#. -- [EVENT] --Elven bandits(4)@@+[NODE]35@@[OUT]3
msgid "They are distracted -- attack!"
msgid "They are distracted - attack!"
msgstr ""
#. -- [EVENT] --Elven bandits(4)@@+[NODE]35@@[STORY]
msgid "The elves stop in their tracks, taken aback by your strong words."
msgstr ""
#. -- [EVENT] --Elven bandits(4)@@+[NODE]35@@[OUT]3
msgid "They are distracted -- attack!"
msgstr ""
#. -- [EVENT] --Elven bandits(4)@@+[NODE]36@@[STORY]
msgid ""
"'Your beauty soothed our souls and reminded us of the folly of our ways, for this life may be fleeting and wrought with despair, yet such delicate flowers endure and bloom in the dirt. We thank thee.'\n"
@ -1145,7 +1146,7 @@ msgid "Tell him to back off or die."
msgstr ""
#. -- [EVENT] --Striga bandits(6)@@+[NODE]15@@[OUT]3
msgid "In the name of light, tell the striga to leave."
msgid "[Light] In the name of Light, tell the striga to leave."
msgstr ""
#. -- [EVENT] --Striga bandits(6)@@+[NODE]16@@[STORY]
@ -1159,14 +1160,11 @@ msgstr ""
#. -- [EVENT] --Striga bandits(6)@@+[NODE]17@@[STORY]
msgid ""
"'And so, I have decided a measured approach is more sustainable. I have trained my feral pack to obey.\n"
"We ambush warm-blooded folk, taking only the blood we need. We feast on their flesh only if they resist -- leaving it up to fate, if you will.'"
"We ambush warm-blooded folk, taking only the blood we need. We feast on their flesh only if they resist - leaving it up to fate, if you will.'"
msgstr ""
#. #-#-#-#-# Bandits attack.pot #-#-#-#-#
#. -- [EVENT] --Striga bandits(6)@@+[NODE]17@@[OUT]1
#. #-#-#-#-# Bandits attack.pot #-#-#-#-#
#. -- [EVENT] --Striga bandits(6)@@+[NODE]17@@[OUT]4
msgid "Approve of their practical approach and state that your own ways have become tame to help you survive with people."
msgid "Beautiful and female] Approve of their practical approach and state that your own ways have become tame to help you survive with people."
msgstr ""
#. -- [EVENT] --Striga bandits(6)@@+[NODE]17@@[OUT]2
@ -1174,10 +1172,17 @@ msgid "Question the truth of his words."
msgstr ""
#. -- [EVENT] --Striga bandits(6)@@+[NODE]17@@[OUT]3
msgid "Affirm that Horz would approve of such measured control."
msgid "[Horz]Affirm that Horz would approve of such measured control."
msgstr ""
#. -- [EVENT] --Striga bandits(6)@@+[NODE]17@@[OUT]4
msgid "[Night demon] Approve of their practical approach and state that your own ways have become tame to help you survive with people."
msgstr ""
#. #-#-#-#-# Bandits attack.pot #-#-#-#-#
#. -- [EVENT] --Striga bandits(6)@@+[NODE]18@@[STORY]
#. #-#-#-#-# Bandits attack.pot #-#-#-#-#
#. -- [EVENT] --Striga bandits(6)@@+[NODE]37@@[STORY]
msgid ""
"'Yes, you smell of the human gods. The lord of night is our master too, of course.\n"
"So how about you let us have some blood, and perhaps some meat, if you have any? And we will offer a trade.'"
@ -1187,6 +1192,8 @@ msgstr ""
#. -- [EVENT] --Striga bandits(6)@@+[NODE]18@@[OUT]1
#. #-#-#-#-# Bandits attack.pot #-#-#-#-#
#. -- [EVENT] --Striga bandits(6)@@+[NODE]19@@[OUT]1
#. #-#-#-#-# Bandits attack.pot #-#-#-#-#
#. -- [EVENT] --Striga bandits(6)@@+[NODE]37@@[OUT]1
msgid "Agree to give blood and trade."
msgstr ""
@ -1194,6 +1201,8 @@ msgstr ""
#. -- [EVENT] --Striga bandits(6)@@+[NODE]18@@[OUT]2
#. #-#-#-#-# Bandits attack.pot #-#-#-#-#
#. -- [EVENT] --Striga bandits(6)@@+[NODE]19@@[OUT]2
#. #-#-#-#-# Bandits attack.pot #-#-#-#-#
#. -- [EVENT] --Striga bandits(6)@@+[NODE]37@@[OUT]2
msgid "Decline giving blood, but part on good terms."
msgstr ""

+ 6
- 0
Modules/pot/CampEncounters.pot View File

@ -408,6 +408,8 @@ msgstr ""
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]57@@[OUT]1
#. #-#-#-#-# CampEncounters.pot #-#-#-#-#
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]58@@[OUT]1
#. #-#-#-#-# CampEncounters.pot #-#-#-#-#
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]61@@[OUT]1
msgid "Leave."
msgstr ""
@ -792,3 +794,7 @@ msgstr ""
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]58@@[STORY]
msgid "You outrun the wolves, although it is exhausting, and you have to drop some bags on the way."
msgstr ""
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]61@@[STORY]
msgid "You are badly beaten and forced to flee and when the next full moon rises, you realise you were cursed to walk as a creature of the night!"
msgstr ""

+ 1
- 1
Modules/pot/Cemetery.pot View File

@ -5557,7 +5557,7 @@ msgid "You're ambushed by a bog bies that has its lair here and worse yet, it at
msgstr ""
#. -- [EVENT] --Hum Cem Diff1(36)@@+[NODE]19@@[STORY]
msgid "You're ambushed by a lone befuddler, who seems very out of pace here, yet angry and clearly determined to take it out on you!"
msgid "You're ambushed by a lone befuddler, who seems very out of place here, yet angry and clearly determined to take it out on you!"
msgstr ""
#. -- [EVENT] --Hum Cem Diff1(36)@@+[NODE]19@@[OUT]2

+ 38
- 51
Modules/pot/Children.pot View File

@ -45,49 +45,41 @@ msgstr ""
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --CabbagePatchMix3(10)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --StorkGobMixDiff2(11)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --StorkOrcMixDiff5(11)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --StorkGobMixDiff2(11)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --StorkOrcMixDiff5(11)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --StorkGobMix2Diff2(12)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --StorkOrcMix2Diff5(12)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --StorkGobMix2Diff2(12)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --StorkOrcMix2Diff5(12)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --StorkOrcMixDiff5(13)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --StorkOrcDiff7(13)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --StorkOrcMixDiff5(13)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --__StorkGob(14)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --StorkOrcMix2Diff5(14)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --__StorkGobMix(15)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --StorkOrcMix2Diff5(14)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --__StorkGobMix(15)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --StorkOrcDiff7(15)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --__StorkGobMix2(16)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --__StorkGob(16)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --__StorkGobMix2(16)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --__StorkGobMix(17)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --Unliving Mating(17)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --__StorkGobMix(17)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --Unliving Mating(17)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --__StorkGobMix2(18)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --Unliving Mating(17)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --__StorkGobMix2(18)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --Unliving Mating(17)@@+[NODE]2@@[OUT]4
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --Unliving Mating(19)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --__Unliving Mating_(19)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --Unliving Mating(19)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --__Unliving Mating_(19)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --Unliving Mating(19)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --__Unliving Mating_(19)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --Unliving Mating(19)@@+[NODE]2@@[OUT]4
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --__Unliving Mating_(21)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --__Unliving Mating_(21)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --__Unliving Mating_(21)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --__Unliving Mating_(21)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --__Unliving Mating_(19)@@+[NODE]2@@[OUT]4
msgid "Rejoice."
msgstr ""
@ -104,9 +96,9 @@ msgstr ""
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --StorkGobMix2(7)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --__StorkGobMix(17)@@+[NODE]2@@[STORY]
#. -- [EVENT] --__StorkGobMix(15)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --__StorkGobMix2(18)@@+[NODE]2@@[STORY]
#. -- [EVENT] --__StorkGobMix2(16)@@+[NODE]2@@[STORY]
msgid ""
"The nights are long and lonely, some of you find comfort in each other's company.\n"
"But the ever-vigilant and slightly over enthusiastic stork is spotted nearby and as sure as death, a child is brought to you soon after."
@ -165,72 +157,67 @@ msgstr ""
msgid "A couple of your folk found themselves a child in the cabbage patch!"
msgstr ""
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --StorkGobMixDiff2(11)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --StorkGobMix2Diff2(12)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --StorkOrcMix2Diff5(14)@@+[NODE]2@@[STORY]
#. -- [EVENT] --StorkOrcMixDiff5(11)@@+[NODE]2@@[STORY]
msgid ""
"Despite the rough differences in culture, love knows no bound and under the watchful eye of Lada some feisty lovemaking breaks the monotony of life.\n"
"Despite the rough differences in culture, love knows no bounds and under the watchful eye of Lada some feisty lovemaking breaks the monotony of life.\n"
"A stork is spotted nearby and as sure as death, a child is brought to the happy couple soon after."
msgstr ""
#. -- [EVENT] --StorkOrcMixDiff5(13)@@+[NODE]2@@[STORY]
#. -- [EVENT] --StorkOrcMix2Diff5(12)@@+[NODE]2@@[STORY]
msgid ""
"Despite the rough differences in culture, love knows no bounds and under the watchful eye of Lada some feisty lovemaking breaks the monotony of life.\n"
"Despite the rough differences in culture, love knows no bound and under the watchful eye of Lada some feisty lovemaking breaks the monotony of life.\n"
"A stork is spotted nearby and as sure as death, a child is brought to the happy couple soon after."
msgstr ""
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --StorkOrcDiff7(15)@@+[NODE]2@@[STORY]
#. -- [EVENT] --StorkOrcDiff7(13)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --__StorkGob(16)@@+[NODE]2@@[STORY]
#. -- [EVENT] --__StorkGob(14)@@+[NODE]2@@[STORY]
msgid ""
"The nights are long and lonely, some of you find comfort in each other's arms.\n"
"A stork is spotted nearby and as sure as death, a child is brought to the happy couple soon after."
msgstr ""
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --Unliving Mating(19)@@+[NODE]2@@[STORY]
#. -- [EVENT] --Unliving Mating(17)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --__Unliving Mating_(21)@@+[NODE]2@@[STORY]
#. -- [EVENT] --__Unliving Mating_(19)@@+[NODE]2@@[STORY]
msgid ""
"Either love knows no bounds, or there is something wrong with the stork, but...\n"
"Your unliving friend got really friendly with someone, and the stork decided to deliver an offspring into their care."
msgstr ""
#. -- [EVENT] --Dwarf Child(20)@@+[NODE]2@@[STORY]
#. -- [EVENT] --Dwarf Child(18)@@+[NODE]2@@[STORY]
msgid ""
"Dwarven mating is a thing of secrecy, and since you have chosen a path outside of your kin, you have no memory of how it works.\n"
"However, you have proven friend to the Earthbound, and so the two of you are invited to partake in the life-giving ritual that may provide you with a child."
msgstr ""
#. -- [EVENT] --Dwarf Child(20)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --Dwarf Child(18)@@+[NODE]2@@[OUT]1
msgid "Take part in the ritual."
msgstr ""
#. -- [EVENT] --Dwarf Child(20)@@+[NODE]5@@[STORY]
#. -- [EVENT] --Dwarf Child(18)@@+[NODE]5@@[STORY]
msgid ""
"You enter deep into the old dwarven tunnels. The male has to follow his instinct and find the life-rock. His mate awaits. Once the rock is brought back, the female sings the life song, and together they carve the stone in hopes of it becoming a child.\n"
"Only one such ceremony can be undertaken every two decades and it is not always successful."
msgstr ""
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --Dwarf Child(20)@@+[NODE]5@@[OUT]1
#. -- [EVENT] --Dwarf Child(18)@@+[NODE]5@@[OUT]1
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --Dwarf Child(20)@@+[NODE]5@@[OUT]2
#. -- [EVENT] --Dwarf Child(18)@@+[NODE]5@@[OUT]2
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --Dwarf Child(20)@@+[NODE]6@@[OUT]1
#. -- [EVENT] --Dwarf Child(18)@@+[NODE]6@@[OUT]1
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --Dwarf Child(20)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --Dwarf Child(18)@@+[NODE]7@@[OUT]1
msgid "Await the results."
msgstr ""
#. -- [EVENT] --Dwarf Child(20)@@+[NODE]6@@[STORY]
#. -- [EVENT] --Dwarf Child(18)@@+[NODE]6@@[STORY]
msgid "Despite being away from your kin, your instincts proved strong. Your life-rock flourishes into a child."
msgstr ""
#. -- [EVENT] --Dwarf Child(20)@@+[NODE]7@@[STORY]
msgid "You have been away from your kind too long and your life-song could not awaken a dwarven should. Instead, a young rocker comes to life."
#. -- [EVENT] --Dwarf Child(18)@@+[NODE]7@@[STORY]
msgid "You have been away from your kind too long and your life-song could not awaken a dwarven soul. Instead, a young rocker comes to life."
msgstr ""

+ 2
- 2
Modules/pot/Death.pot View File

@ -39,8 +39,8 @@ msgstr ""
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Chosen death 2(3)@@+[NODE]2@@[STORY]
msgid ""
"You allowed your chosen to die! Without the divine bond, you will no longer have any power or influence over the world, thus your raign will end.\n"
"Alas, you have one more chance to remain in the game. Call upon the spirit of the Cosmic Tree itself and ask for the soul of your chosen to be returned to you.\n"
"You allowed your chosen to die! Without the divine bond, you will no longer have any power or influence over the world, thus your reign will end.\n"
"Thankfully, you have one more chance to remain in the game. Call upon the spirit of the Cosmic Tree itself and ask for the soul of your chosen to be returned to you.\n"
"Remember, the price is high and it will get higher every time you abuse your divine power like this."
msgstr ""

+ 3
- 3
Modules/pot/Demon encounters.pot View File

@ -887,7 +887,7 @@ msgid "[Perception] There is something fishy here. Take a closer look."
msgstr ""
#. -- [EVENT] --goldfish(5)@@+[NODE]2@@[OUT]2
msgid "You sense the presence of your kin. Take a closer look."
msgid "[Demon]You sense the presence of your kin. Take a closer look."
msgstr ""
#. -- [EVENT] --goldfish(5)@@+[NODE]2@@[OUT]3
@ -979,7 +979,7 @@ msgid "'I am... too... weak...'"
msgstr ""
#. -- [EVENT] --goldfish(5)@@+[NODE]9@@[OUT]1
msgid "Stand firm -- no wishes, no water."
msgid "Stand firm - no wishes, no water."
msgstr ""
#. -- [EVENT] --goldfish(5)@@+[NODE]10@@[STORY]
@ -1032,7 +1032,7 @@ msgid ""
msgstr ""
#. -- [EVENT] --goldfish(5)@@+[NODE]14@@[OUT]6
msgid "Screw simple -- demand the power of the gods!"
msgid "Screw simple - demand the power of the gods!"
msgstr ""
#. -- [EVENT] --goldfish(5)@@+[NODE]15@@[STORY]

+ 23
- 7
Modules/pot/Earthbound.pot View File

@ -323,16 +323,16 @@ msgstr ""
#. -- [EVENT] --DziadMroz(25)@@+[NODE]19@@[OUT]1
#. #-#-#-#-# Earthbound.pot #-#-#-#-#
#. -- [EVENT] --DziadMroz(25)@@+[NODE]21@@[OUT]1
#. #-#-#-#-# Earthbound.pot #-#-#-#-#
#. -- [EVENT] --DziadMroz(25)@@+[NODE]29@@[OUT]1
msgid "Leave."
msgstr ""
#. #-#-#-#-# Earthbound.pot #-#-#-#-#
#. -- [EVENT] --EarthboundVillageSmall(3)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Earthbound.pot #-#-#-#-#
#. -- [EVENT] --EarthboundVillageMed(4)@@+[NODE]2@@[STORY]
msgid ""
"'Welcome, what ya looking for, laddies?'\n"
"Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it."
"Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.\n"
"This village is small, as such, it will not offer recruitment and may have other options limited."
msgstr ""
#. #-#-#-#-# Earthbound.pot #-#-#-#-#
@ -886,7 +886,7 @@ msgstr ""
#. #-#-#-#-# Earthbound.pot #-#-#-#-#
#. -- [EVENT] --EarthboundVillageSmall(3)@@+[NODE]87@@[STORY]
#. #-#-#-#-# Earthbound.pot #-#-#-#-#
#. -- [EVENT] --EarthboundVillageSmall(3)@@+[NODE]91@@[STORY]
#. -- [EVENT] --EarthboundVillageSmall(3)@@+[NODE]104@@[STORY]
msgid ""
"'We don't have any of those wise arses to talk to ya, make ya feel all good inside. But we do have good spirits, warm food, and tales of good times past.\n"
"No guarantees, but we ain't chargin' for it either.'"
@ -895,7 +895,7 @@ msgstr ""
#. #-#-#-#-# Earthbound.pot #-#-#-#-#
#. -- [EVENT] --EarthboundVillageSmall(3)@@+[NODE]87@@[OUT]1
#. #-#-#-#-# Earthbound.pot #-#-#-#-#
#. -- [EVENT] --EarthboundVillageSmall(3)@@+[NODE]91@@[OUT]1
#. -- [EVENT] --EarthboundVillageSmall(3)@@+[NODE]104@@[OUT]1
#. #-#-#-#-# Earthbound.pot #-#-#-#-#
#. -- [EVENT] --EarthboundVillageMed(4)@@+[NODE]96@@[OUT]1
#. #-#-#-#-# Earthbound.pot #-#-#-#-#
@ -973,8 +973,15 @@ msgid ""
"'Ya keep yer magic away from my forge, ya hear? But no curses, right? Just leave.'"
msgstr ""
#. -- [EVENT] --EarthboundVillageMed(4)@@+[NODE]2@@[STORY]
msgid ""
"'Welcome, what ya looking for, laddies?'\n"
"Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.\n"
"Once you become friends, you will get the chance to recruit."
msgstr ""
#. -- [EVENT] --EarthboundVillageMed(4)@@+[NODE]2@@[OUT]7
msgid "Someone is waving at you, go check it out."
msgid "See if you can recruit someone."
msgstr ""
#. -- [EVENT] --EarthboundVillageMed(4)@@+[NODE]5@@[STORY]
@ -2169,7 +2176,10 @@ msgstr ""
msgid "Your words don't work. You are beaten and chased away."
msgstr ""
#. #-#-#-#-# Earthbound.pot #-#-#-#-#
#. -- [EVENT] --Army(10)@@+[NODE]19@@[OUT]1
#. #-#-#-#-# Earthbound.pot #-#-#-#-#
#. -- [EVENT] --Army(10)@@+[NODE]34@@[OUT]1
msgid "Run."
msgstr ""
@ -2189,6 +2199,10 @@ msgstr ""
msgid "'Ya spoke well, so begone.'"
msgstr ""
#. -- [EVENT] --Army(10)@@+[NODE]34@@[STORY]
msgid "You are badly beaten and forced to flee, which loses you some respect from your enemy."
msgstr ""
#. #-#-#-#-# Earthbound.pot #-#-#-#-#
#. -- [EVENT] --DwarfsmallTunnel(11)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Earthbound.pot #-#-#-#-#
@ -3794,6 +3808,8 @@ msgstr ""
#. -- [EVENT] --DziadMroz(25)@@+[NODE]17@@[STORY]
#. #-#-#-#-# Earthbound.pot #-#-#-#-#
#. -- [EVENT] --DziadMroz(25)@@+[NODE]19@@[STORY]
#. #-#-#-#-# Earthbound.pot #-#-#-#-#
#. -- [EVENT] --DziadMroz(25)@@+[NODE]29@@[STORY]
msgid ""
"The dwarf who sent you here approaches:\n"
"'Ai, this was always a long shot. Ya best seek answers with others now, my kin is stuck in their ways, they will take forever to discuss this matter and come up with a new plan. Good fortune to ya, laddie, iron and stone.'"

+ 226
- 11
Modules/pot/Generic.pot View File

@ -140,6 +140,16 @@ msgstr ""
#. -- [EVENT] --Nest Demon(15)@@+[NODE]8@@[OUT]1
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --Nest Demon(15)@@+[NODE]14@@[OUT]1
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --SlavyanTradeadv(18)@@+[NODE]11@@[OUT]1
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --AlphaclansTradeadv(19)@@+[NODE]11@@[OUT]1
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --EarthboundTradeadv(20)@@+[NODE]11@@[OUT]1
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --SpirittalkersTradeadv(21)@@+[NODE]11@@[OUT]1
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --WoodlandKinTradeadv(22)@@+[NODE]11@@[OUT]1
msgid "Leave."
msgstr ""
@ -439,6 +449,8 @@ msgstr ""
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --OrcChildGrowingup(11)@@+[NODE]39@@[OUT]1
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --OrcChildGrowingup(11)@@+[NODE]40@@[OUT]1
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]5@@[OUT]1
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]17@@[OUT]1
@ -468,7 +480,7 @@ msgid ""
msgstr ""
#. -- [EVENT] --ElvenChildGrowingup(7)@@+[NODE]6@@[STORY]
msgid "Your elven youth was clearly destined to walk the mystical path as they return to you as a young magic user, not yet a fully-fledged mage, but with time, who knows."
msgid "Your elven youth was clearly not destined to walk the path of mage, at least not yet. But they received some training, and in all likelihood they still outrank most non-elven magic users, or that is what they tell you."
msgstr ""
#. -- [EVENT] --ElvenChildGrowingup(7)@@+[NODE]9@@[STORY]
@ -538,8 +550,10 @@ msgstr ""
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --ElvenChildGrowingup(7)@@+[NODE]20@@[STORY]
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --DwarfChildGrowingup(8)@@+[NODE]20@@[STORY]
msgid "The trials for a fighter are tough and dangerous. The child must prove their mantle int he wild and hold its own against stronger challengers."
#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]3@@[STORY]
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --OrcChildGrowingup(11)@@+[NODE]20@@[STORY]
msgid "The trials for a fighter are tough and dangerous. The child must prove their mantle in the wild and hold its own against stronger challengers."
msgstr ""
#. -- [EVENT] --ElvenChildGrowingup(7)@@+[NODE]24@@[STORY]
@ -643,6 +657,10 @@ msgstr ""
msgid "The trials are successful and the dwarven child grows into a youth under your watchful eye."
msgstr ""
#. -- [EVENT] --DwarfChildGrowingup(8)@@+[NODE]20@@[STORY]
msgid "The trials for a fighter are tough and dangerous. The child must prove their mantle int he wild and hold its own against stronger challengers."
msgstr ""
#. -- [EVENT] --DwarfChildGrowingup(8)@@+[NODE]23@@[STORY]
msgid "By the will of the stone and metal, your dwarven child proved to be a talented warmaster."
msgstr ""
@ -708,7 +726,7 @@ msgid "[Strength or chance]Your child is strong, they will follow the path of wa
msgstr ""
#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]2@@[OUT]2
msgid "[Perception or chance] Your child is perceptive, they can become a hunter."
msgid "[Perception] Your child is perceptive, they can become a hunter."
msgstr ""
#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]2@@[OUT]3
@ -739,13 +757,6 @@ msgstr ""
msgid "[Wisdom] Your child is learned, perhaps they can become a healer."
msgstr ""
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]3@@[STORY]
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --OrcChildGrowingup(11)@@+[NODE]20@@[STORY]
msgid "The trials for a fighter are tough and dangerous. The child must prove their mantle in the wild and hold its own against stronger challengers."
msgstr ""
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]4@@[STORY]
#. #-#-#-#-# Generic.pot #-#-#-#-#
@ -1130,6 +1141,8 @@ msgstr ""
#. -- [EVENT] --OrcChildGrowingup(11)@@+[NODE]37@@[OUT]1
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]37@@[OUT]1
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]54@@[OUT]1
msgid "Rejoice at their return."
msgstr ""
@ -1141,6 +1154,10 @@ msgstr ""
msgid "The orc child proves their worth as a bloodtracker."
msgstr ""
#. -- [EVENT] --OrcChildGrowingup(11)@@+[NODE]40@@[STORY]
msgid "The child is ruthless and powerfull, it becomes a slugger."
msgstr ""
#. -- [EVENT] --Nest Generic All(12)@@+[NODE]2@@[STORY]
msgid "You find the nesting ground of the creatures roaming this land."
msgstr ""
@ -1303,7 +1320,10 @@ msgstr ""
msgid "The child enters the greyworld, where the spirits reside and returns to you a shaman. The journey, however, was not without its perils and the youth's soul remains tainted."
msgstr ""
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]37@@[STORY]
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]54@@[STORY]
msgid "The spirit world proved too tempting and they return to you as a phantom."
msgstr ""
@ -1369,3 +1389,198 @@ msgstr ""
#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]53@@[STORY]
msgid "The child is trained as a fighter."
msgstr ""
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --TownTrader(17)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --TownTrader1(23)@@+[NODE]2@@[STORY]
msgid "Wasza nowo wybudowana plac?wka handlowa zacze?a juz sci?gacc kupc?w z r?znych stron swiata by u was dokonac wymiany handlowej"
msgstr ""
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --TownTrader(17)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --TownTrader1(23)@@+[NODE]2@@[OUT]1
msgid "Wposcmy handlarzy i handlujmy"
msgstr ""
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --TownTrader(17)@@+[NODE]7@@[STORY]
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --TownTrader1(23)@@+[NODE]7@@[STORY]
msgid "Grupa elfow rozbila u was kram"
msgstr ""
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --TownTrader(17)@@+[NODE]7@@[OUT]1
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --TownTrader(17)@@+[NODE]8@@[OUT]1
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --TownTrader(17)@@+[NODE]9@@[OUT]1
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --TownTrader(17)@@+[NODE]10@@[OUT]1
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --TownTrader(17)@@+[NODE]11@@[OUT]1
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --TownTrader1(23)@@+[NODE]7@@[OUT]1
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --TownTrader1(23)@@+[NODE]8@@[OUT]1
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --TownTrader1(23)@@+[NODE]9@@[OUT]1
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --TownTrader1(23)@@+[NODE]10@@[OUT]1
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --TownTrader1(23)@@+[NODE]11@@[OUT]1
msgid "idzmy do nich"
msgstr ""
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --TownTrader(17)@@+[NODE]7@@[OUT]2
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --TownTrader(17)@@+[NODE]8@@[OUT]2
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --TownTrader(17)@@+[NODE]9@@[OUT]2
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --TownTrader1(23)@@+[NODE]7@@[OUT]2
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --TownTrader1(23)@@+[NODE]8@@[OUT]2
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --TownTrader1(23)@@+[NODE]9@@[OUT]2
msgid "Po co placic jak mozna nie placic atakujmy"
msgstr ""
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --TownTrader(17)@@+[NODE]8@@[STORY]
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --TownTrader1(23)@@+[NODE]8@@[STORY]
msgid "Grupa krasnolodow rozbila u was kram"
msgstr ""
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --TownTrader(17)@@+[NODE]9@@[STORY]
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --TownTrader1(23)@@+[NODE]9@@[STORY]
msgid "Grupa orkow rozbila u was kram"
msgstr ""
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --TownTrader(17)@@+[NODE]10@@[STORY]
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --TownTrader1(23)@@+[NODE]10@@[STORY]
msgid "Grupa goblinow rozbila u was kram"
msgstr ""
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --TownTrader(17)@@+[NODE]11@@[STORY]
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --TownTrader1(23)@@+[NODE]11@@[STORY]
msgid "Grupa slavian rozbila u was kram"
msgstr ""
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --SlavyanTradeadv(18)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --AlphaclansTradeadv(19)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --EarthboundTradeadv(20)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --SpirittalkersTradeadv(21)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --WoodlandKinTradeadv(22)@@+[NODE]2@@[STORY]
msgid "The trader's stalls stand open for you."
msgstr ""
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --SlavyanTradeadv(18)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --SlavyanTradeadv(18)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --SlavyanTradeadv(18)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --SlavyanTradeadv(18)@@+[NODE]7@@[OUT]1
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --AlphaclansTradeadv(19)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --AlphaclansTradeadv(19)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --AlphaclansTradeadv(19)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --AlphaclansTradeadv(19)@@+[NODE]7@@[OUT]1
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --EarthboundTradeadv(20)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --EarthboundTradeadv(20)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --EarthboundTradeadv(20)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --EarthboundTradeadv(20)@@+[NODE]7@@[OUT]1
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --SpirittalkersTradeadv(21)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --SpirittalkersTradeadv(21)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --SpirittalkersTradeadv(21)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --SpirittalkersTradeadv(21)@@+[NODE]7@@[OUT]1
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --WoodlandKinTradeadv(22)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --WoodlandKinTradeadv(22)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --WoodlandKinTradeadv(22)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --WoodlandKinTradeadv(22)@@+[NODE]7@@[OUT]1
msgid "Trade."
msgstr ""
#. -- [EVENT] --SlavyanTradeadv(18)@@+[NODE]7@@[STORY]
msgid "'You are no friends of ours, so we won't take food as payment, and you'll have to pay us extra first.'"
msgstr ""
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --SlavyanTradeadv(18)@@+[NODE]7@@[OUT]2
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --AlphaclansTradeadv(19)@@+[NODE]7@@[OUT]2
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --EarthboundTradeadv(20)@@+[NODE]7@@[OUT]2
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --SpirittalkersTradeadv(21)@@+[NODE]7@@[OUT]2
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --WoodlandKinTradeadv(22)@@+[NODE]7@@[OUT]2
msgid "Come back another time."
msgstr ""
#. -- [EVENT] --SlavyanTradeadv(18)@@+[NODE]11@@[STORY]
msgid "'Good trading with you. Gods be with you.'"
msgstr ""
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --AlphaclansTradeadv(19)@@+[NODE]7@@[STORY]
#. #-#-#-#-# Generic.pot #-#-#-#-#
#. -- [EVENT] --EarthboundTradeadv(20)@@+[NODE]7@@[STORY]
msgid "'You are no friends of ours, so we won't take food as payment and you'll have to pay us extra first.'"
msgstr ""
#. -- [EVENT] --AlphaclansTradeadv(19)@@+[NODE]11@@[STORY]
msgid "'Good trading. Now go, fight your enemies!'"
msgstr ""
#. -- [EVENT] --EarthboundTradeadv(20)@@+[NODE]11@@[STORY]
msgid "'Good trading with ya. May your fires never die.'"
msgstr ""
#. -- [EVENT] --SpirittalkersTradeadv(21)@@+[NODE]7@@[STORY]
msgid "'You are no friends of ours, so you'll have to pay us extra first.'"
msgstr ""
#. -- [EVENT] --SpirittalkersTradeadv(21)@@+[NODE]11@@[STORY]
msgid "'Good trading with you. Spirits be with you.'"
msgstr ""
#. -- [EVENT] --WoodlandKinTradeadv(22)@@+[NODE]7@@[STORY]
msgid "'We are not yet befriended; thus, we will not offer good terms, but you may trade.'"
msgstr ""
#. -- [EVENT] --WoodlandKinTradeadv(22)@@+[NODE]11@@[STORY]
msgid "'Good trading with you. May nature bless you.'"
msgstr ""

+ 6
- 5
Modules/pot/Icedemons.pot View File

@ -155,7 +155,7 @@ msgstr ""
#. -- [EVENT] --IceVillage(3)@@+[NODE]16@@[STORY]
msgid ""
"You get no answer, only several icy looks.\n"
"When you become friends, you shall be able to recruit and cure all curses here."
"When you become friends, you shall be able to recruit, trade and cure all curses here."
msgstr ""
#. -- [EVENT] --IceVillage(3)@@+[NODE]16@@[OUT]1
@ -212,11 +212,8 @@ msgstr ""
msgid "Stay cautious, but speak to them."
msgstr ""
#. #-#-#-#-# Icedemons.pot #-#-#-#-#
#. -- [EVENT] --ArmyIceDemon_(4)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Icedemons.pot #-#-#-#-#
#. -- [EVENT] --ArmyIceDemon_(4)@@+[NODE]11@@[OUT]2
msgid "Fight with spirit."
msgid "Fight with spirit, they respect it most."
msgstr ""
#. #-#-#-#-# Icedemons.pot #-#-#-#-#
@ -242,6 +239,10 @@ msgstr ""
msgid "They do not answer, they keep coming towards you."
msgstr ""
#. -- [EVENT] --ArmyIceDemon_(4)@@+[NODE]11@@[OUT]2
msgid "Fight with spirit."
msgstr ""
#. -- [EVENT] --ArmyIceDemon_(4)@@+[NODE]17@@[STORY]
msgid "You defeat the ice demons."
msgstr ""

+ 4
- 5
Modules/pot/MiscEncounters 3.pot View File

@ -45,7 +45,7 @@ msgstr ""
#. -- [EVENT] --Haunted wife(0)@@+[NODE]5@@[STORY]
msgid ""
"'SO, you say I put on seven of my best frocks, then go to sleep as always?\n"
"'So, you say I put on seven of my best frocks, then go to sleep as always?\n"
"Seems an odd thing, and I'll have to borrow frocks, you sure about this?'"
msgstr ""
@ -69,8 +69,7 @@ msgstr ""
#. -- [EVENT] --Haunted wife(0)@@+[NODE]7@@[STORY]
msgid ""
"'He frowns at me - why, I never saw no woman wearing seven frocks before?\n"
"Why, I never saw a dead husband come into the marital bed before! - say I.\n"
"And the wretched thing, stumped, goes and disappears!'\n"
"Why, I never saw a dead husband come into the marital bed before! - say I. And the wretched thing, stumped, goes and disappears!'\n"
"She gives you her family heirloom as reward."
msgstr ""
@ -103,7 +102,7 @@ msgstr ""
#. -- [EVENT] --Haunted wife(0)@@+[NODE]9@@[STORY]
msgid ""
"'No need to get all bothered, sirs. I meant no offendin'. Kill fire with fire's what I say.\n"
"You go speak to that husband of mine. Night is comin, he will come too.'"
"You go speak to that husband of mine. Night is comin', he will come too.'"
msgstr ""
#. -- [EVENT] --Haunted wife(0)@@+[NODE]9@@[OUT]1
@ -280,7 +279,7 @@ msgstr ""
#. -- [EVENT] --Haunted wife(0)@@+[NODE]25@@[STORY]
msgid ""
"'I was told by my missus to always come home to her bed else he'd hand my precious on the fence.\n"
"'I was told by my missus to always come home to her bed else she'd hang my precious on the fence.\n"
"You seen her mean face? She do it, she do it even in my death. I ain't loosin' my preciousness!'"
msgstr ""

+ 1
- 1
Modules/pot/MiscEncounters.pot View File

@ -1398,7 +1398,7 @@ msgid ""
msgstr ""
#. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]15@@[STORY]
msgid "You kill the guards, but the main body of the caravan gets away, along with the cowardly bastard you once helped. Still, they abandoned a lot of goods as they fled."
msgid "You kill the guards, but the main body of the caravan gets away, along with the cowardly bastard you once helped. Still, they abandoned some goods as they fled."
msgstr ""
#. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]15@@[OUT]1

+ 48
- 34
Modules/pot/MiscEncounters2.pot View File

@ -243,7 +243,7 @@ msgstr ""
#. -- [EVENT] --TheodoreQuest(1)@@+[NODE]2@@[STORY]
msgid ""
"'Now that you had a little time to get your bearings, how about doing me and your gods a bit of a favour, eh?\n"
"'Now that you had a little time to get your bearings, chosen, how about doing me and your gods a bit of a favour, eh?\n"
"You'd have to go to a place and deal with some trouble.'"
msgstr ""
@ -406,8 +406,6 @@ msgstr ""
#. #-#-#-#-# MiscEncounters2.pot #-#-#-#-#
#. -- [EVENT] --SlavyanVillageSmall(2)@@+[NODE]19@@[OUT]1
#. #-#-#-#-# MiscEncounters2.pot #-#-#-#-#
#. -- [EVENT] --TheodoreMIniQuest1(5)@@+[NODE]3@@[OUT]1
#. #-#-#-#-# MiscEncounters2.pot #-#-#-#-#
#. -- [EVENT] --SlavyanKillsmallBees(10)@@+[NODE]18@@[OUT]1
#. #-#-#-#-# MiscEncounters2.pot #-#-#-#-#
#. -- [EVENT] --SlavyanKillsmallBees(10)@@+[NODE]18@@[OUT]2
@ -926,16 +924,56 @@ msgid "Tell him you get it now, cook or gather for him some food, right? Bye."
msgstr ""
#. -- [EVENT] --TheodoreMIniQuest1(5)@@+[NODE]3@@[STORY]
msgid "'If you have some food and wood, they are always good to stock up on. You need both to heal when camped and you need a variety of foods to better heal your mental wounds and keep morale high.'"
msgid ""
"'If you have some food and wood, they are always good to stock up on. You need both to heal when camped and you need a variety of foods to better heal your mental wounds and keep morale high.\n"
"Oh, and do you know what it means that you are chosen?''"
msgstr ""
#. -- [EVENT] --TheodoreMIniQuest1(5)@@+[NODE]3@@[OUT]1
msgid "Tell him that you do, so need to remind you."
msgstr ""
#. #-#-#-#-# MiscEncounters2.pot #-#-#-#-#
#. -- [EVENT] --TheodoreMIniQuest1(5)@@+[NODE]3@@[OUT]2
#. #-#-#-#-# MiscEncounters2.pot #-#-#-#-#
#. -- [EVENT] --SkshackAndHohlick2_(15)@@+[NODE]6@@[OUT]2
#. #-#-#-#-# MiscEncounters2.pot #-#-#-#-#
#. -- [EVENT] --SkshackAndHohlick2_(15)@@+[NODE]29@@[OUT]2
#. #-#-#-#-# MiscEncounters2.pot #-#-#-#-#
#. -- [EVENT] --SkshackAndHohlick2_(15)@@+[NODE]31@@[OUT]2
#. #-#-#-#-# MiscEncounters2.pot #-#-#-#-#
#. -- [EVENT] --hohlick_(18)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# MiscEncounters2.pot #-#-#-#-#
#. -- [EVENT] --hohlick_(18)@@+[NODE]3@@[OUT]4
#. #-#-#-#-# MiscEncounters2.pot #-#-#-#-#
#. -- [EVENT] --hohlick_(18)@@+[NODE]4@@[OUT]4
msgid "No."
msgstr ""
#. -- [EVENT] --TheodoreMIniQuest1(5)@@+[NODE]4@@[STORY]
msgid ""
"'Finally, my first task for you, cook or find me some more food please. To do it, set up camp and choose that juicy chicken drumstick icon to Cook or the basket to Gather food from the land.\n"
"'Good. Finally, my first task for you, cook or find me some more food please. To do it, set up camp and choose nice stone oven icon to Cook (later you can also craft high trier, 4+, materials there), or the basket to Gather food from the land.\n"
"This is making me hungry, so hurry up!'\n"
"He disappears."
msgstr ""
#. -- [EVENT] --TheodoreMIniQuest1(5)@@+[NODE]6@@[STORY]
msgid ""
"'You are all followers of your deity, but your gods speak and act through the Chosen.\n"
"They have a special bond, so if you die, that's it, your god loses power and game over. Now, ready for the task I have for you?'"
msgstr ""
#. #-#-#-#-# MiscEncounters2.pot #-#-#-#-#
#. -- [EVENT] --TheodoreMIniQuest1(5)@@+[NODE]6@@[OUT]1
#. #-#-#-#-# MiscEncounters2.pot #-#-#-#-#
#. -- [EVENT] --SkshackAndHohlick2_(15)@@+[NODE]6@@[OUT]1
#. #-#-#-#-# MiscEncounters2.pot #-#-#-#-#
#. -- [EVENT] --SkshackAndHohlick2_(15)@@+[NODE]29@@[OUT]1
#. #-#-#-#-# MiscEncounters2.pot #-#-#-#-#
#. -- [EVENT] --SkshackAndHohlick2_(15)@@+[NODE]31@@[OUT]1
msgid "Yes."
msgstr ""
#. -- [EVENT] --TheodoreMIniQuest2(6)@@+[NODE]2@@[STORY]
msgid "'Yummy, well done! And here, one must have a good drink too. Now, the same way you cooked you can also Craft equipment and later buildings in your village. You can also Design recipes to see how they will turn out.'"
msgstr ""
@ -2006,7 +2044,7 @@ msgstr ""
#. -- [EVENT] --SAndHDolaSpwn_(14)@@+[NODE]18@@[STORY]
msgid ""
"'You are a demon already, so all you need is this invitation.'\n"
"'All you need is a demon really, so for you, you will only need is this invitation.'\n"
"She hands you a bloody human tooth.\n"
"'It will show you an entrance when the time for another game comes.'"
msgstr ""
@ -2098,30 +2136,6 @@ msgstr ""
msgid "'Aw, ouch. I . . . well, I am sure you did your best. So, you will go see my cmuch friend instead?'"
msgstr ""
#. #-#-#-#-# MiscEncounters2.pot #-#-#-#-#
#. -- [EVENT] --SkshackAndHohlick2_(15)@@+[NODE]6@@[OUT]1
#. #-#-#-#-# MiscEncounters2.pot #-#-#-#-#
#. -- [EVENT] --SkshackAndHohlick2_(15)@@+[NODE]29@@[OUT]1
#. #-#-#-#-# MiscEncounters2.pot #-#-#-#-#
#. -- [EVENT] --SkshackAndHohlick2_(15)@@+[NODE]31@@[OUT]1
msgid "Yes."
msgstr ""
#. #-#-#-#-# MiscEncounters2.pot #-#-#-#-#
#. -- [EVENT] --SkshackAndHohlick2_(15)@@+[NODE]6@@[OUT]2
#. #-#-#-#-# MiscEncounters2.pot #-#-#-#-#
#. -- [EVENT] --SkshackAndHohlick2_(15)@@+[NODE]29@@[OUT]2
#. #-#-#-#-# MiscEncounters2.pot #-#-#-#-#
#. -- [EVENT] --SkshackAndHohlick2_(15)@@+[NODE]31@@[OUT]2
#. #-#-#-#-# MiscEncounters2.pot #-#-#-#-#
#. -- [EVENT] --hohlick_(18)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# MiscEncounters2.pot #-#-#-#-#
#. -- [EVENT] --hohlick_(18)@@+[NODE]3@@[OUT]4
#. #-#-#-#-# MiscEncounters2.pot #-#-#-#-#
#. -- [EVENT] --hohlick_(18)@@+[NODE]4@@[OUT]4
msgid "No."
msgstr ""
#. -- [EVENT] --SkshackAndHohlick2_(15)@@+[NODE]6@@[OUT]4
msgid "Killed the cmuch too."
msgstr ""
@ -2297,7 +2311,7 @@ msgstr ""
#. -- [EVENT] --SAndHCmuchSpwn_(16)@@+[NODE]18@@[STORY]
msgid ""
"'You are a demon already, so all you need is this invitation.'\n"
"'All you need is a demon really, so for you, you will only need is this invitation.'\n"
"He hands you a bloody human tooth.\n"
"'It will show you an entrance when the time for another game comes.'"
msgstr ""
@ -2464,7 +2478,7 @@ msgid "Say that you are ready to begin the game."
msgstr ""
#. -- [EVENT] --TheGame_(17)@@+[NODE]10@@[OUT]3
msgid "[Demon]Everyone is thinking you're just some noob. But you spot an opportunity to play your first dirty trick, so do it!"
msgid "[Demon]Everyone is thinking you're just some amateur. But you spot an opportunity to play your first dirty trick, so do it!"
msgstr ""
#. -- [EVENT] --TheGame_(17)@@+[NODE]11@@[STORY]
@ -3298,7 +3312,7 @@ msgstr ""
#. -- [EVENT] --DwarfSmth3Spwn_(23)@@+[NODE]10@@[STORY]
msgid ""
"'No, we won't go!'\n"
"You are about to argue with them further when you hear a rhythmic thumping moving this way. You look at the little rocks again, and you now see that they are rockers -- baby trolls! The girls squeak in fear."
"You are about to argue with them further when you hear a rhythmic thumping moving this way. You look at the little rocks again, and you now see that they are rockers - baby trolls! The girls squeak in fear."
msgstr ""
#. #-#-#-#-# MiscEncounters2.pot #-#-#-#-#
@ -3320,7 +3334,7 @@ msgid "Stand firm and fight the trolls!"
msgstr ""
#. -- [EVENT] --DwarfSmth3Spwn_(23)@@+[NODE]12@@[STORY]
msgid "You leave the girls be and walk away, but then you hear a terrible roar and a thumping from the chamber. Those little rocks were likely rockers -- baby trolls -- and the parents will not be nice to those rusalkas."
msgid "You leave the girls be and walk away, but then you hear a terrible roar and a thumping from the chamber. Those little rocks were likely rockers - baby trolls - and the parents will not be nice to those rusalkas."
msgstr ""
#. -- [EVENT] --DwarfSmth3Spwn_(23)@@+[NODE]12@@[OUT]1

+ 1
- 1
Modules/pot/Nightdemons.pot View File

@ -531,7 +531,7 @@ msgstr ""
#. -- [EVENT] --ArmyNightDemon_(2)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Nightdemons.pot #-#-#-#-#
#. -- [EVENT] --ArmyNightDemon_(2)@@+[NODE]11@@[OUT]2
msgid "Use silver to intimidate them into backing down!"
msgid "Use silver, or better metal, to intimidate them into backing down!"
msgstr ""
#. #-#-#-#-# Nightdemons.pot #-#-#-#-#

+ 2
- 2
Modules/pot/Ruins Basic.pot View File

@ -3759,7 +3759,7 @@ msgid ""
msgstr ""
#. -- [EVENT] --BeesAttack(25)@@+[NODE]3@@[OUT]1
msgid "[Nature]Walk in calmly, with respect and kindness towards the law of nature."
msgid "[Wood folk or Nature] Walk in calmly, with respect and kindness towards the law of nature."
msgstr ""
#. -- [EVENT] --BeesAttack(25)@@+[NODE]3@@[OUT]2
@ -4128,7 +4128,7 @@ msgid "Try to bribe them with tasty food."
msgstr ""
#. -- [EVENT] --Hohlick(27)@@+[NODE]11@@[OUT]3
msgid "Offer them gold in exchange for a favour. This should bind them into a demon deal."
msgid "Offer them gold, or better, in exchange for a favour. This should bind them into a demon deal."
msgstr ""
#. #-#-#-#-# Ruins Basic.pot #-#-#-#-#

+ 1
- 1
Modules/pot/Scavengers.pot View File

@ -1375,7 +1375,7 @@ msgstr ""
#. -- [EVENT] --ScavKillsmallSlav(7)@@+[NODE]53@@[STORY]
msgid ""
"The scavengers are furious:\n"
"'What? Peace with them lot? Not likely and not what we asked for. You god folk, you all stick together -- begone!'"
"'What? Peace with them lot? Not likely and not what we asked for. You god folk, you all stick together - begone!'"
msgstr ""
#. -- [EVENT] --ScavKillsmallSnakes(8)@@+[NODE]2@@[STORY]

+ 10
- 5
Modules/pot/Slavyan.pot View File

@ -1661,13 +1661,11 @@ msgstr ""
msgid "Your prayers work. One of the gravestones shatters into dust, and along with it, the unliving fall to the ground."
msgstr ""
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]2@@[STORY]
msgid ""
"'Welcome, what brings you to our humble abode?'\n"
"Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it."
"Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.\n"
"This village is small, as such, it will not offer recruitment and may have other options limited."
msgstr ""
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
@ -2044,8 +2042,15 @@ msgid ""
"'I'll be damned. You chased them away. Wonderful! Here, have this as thanks.'"
msgstr ""
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]2@@[STORY]
msgid ""
"'Welcome, what brings you to our humble abode?'\n"
"Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.\n"
"When you are friends, visit the tavern to recruit people."
msgstr ""
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]2@@[OUT]6
msgid "Visit the tavern."
msgid "Visit the tavern to gamble, drink or recruit once you are friends."
msgstr ""
#. #-#-#-#-# Slavyan.pot #-#-#-#-#

+ 39
- 21
Modules/pot/SpiritTalkers.pot View File

@ -272,6 +272,8 @@ msgstr ""
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --ArmySpiritTalkers(7)@@+[NODE]29@@[OUT]1
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --ArmySpiritTalkers(7)@@+[NODE]31@@[OUT]1
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --SpirittalkersTradesmall(8)@@+[NODE]11@@[OUT]1
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --SpirittalkersTrademedium(9)@@+[NODE]11@@[OUT]1
@ -1036,7 +1038,7 @@ msgid "You find the small graveyard where the goblins warned of spirit trouble."
msgstr ""
#. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]2@@[OUT]1
msgid "[Magic user]Some dark magic may be at work here. Investigate."
msgid "[Magic user or Magic]Some dark magic may be at work here. Investigate."
msgstr ""
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
@ -1181,13 +1183,11 @@ msgid ""
"The goblins are impressed with your work and praise 'those hummie gods.'"
msgstr ""
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]2@@[STORY]
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]2@@[STORY]
msgid ""
"'We welcome you, yes, but why do you come?'\n"
"Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it."
"Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.\n"
"This village is small, as such, it will not offer recruitment and may have other options limited."
msgstr ""
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
@ -1298,11 +1298,8 @@ msgstr ""
msgid "Decline and leave."
msgstr ""
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]11@@[STORY]
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]11@@[STORY]
msgid "'You come, you rest, you smoke with us. The shamans have good shrooms too, heal many things -- sometimes make you sick too, but mostly heal.'"
msgid "'You come, you rest, you smoke with us. The shamans have good shrooms too, heal many things - sometimes make you sick too, but mostly heal.'"
msgstr ""
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
@ -1589,11 +1586,8 @@ msgid ""
"You return changed, angry, and lost. Yet your bond with the divine allows you to persist on your path."
msgstr ""
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]92@@[STORY]
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]94@@[STORY]
msgid "'Ah yes, the hurting of the heart, eh? Dark world make you cry. We goblin, we smoke this, it make us happy again -- sometimes too happy. You be no goblin, you may not like, but you pay and I let you try, yes?'"
msgid "'Ah yes, the hurting of the heart, eh? Dark world make you cry. We goblin, we smoke this, it make us happy again - sometimes too happy. You be no goblin, you may not like, but you pay and I let you try, yes?'"
msgstr ""
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
@ -1982,7 +1976,11 @@ msgid "Inhale some shrooms together."
msgstr ""
#. -- [EVENT] --ArmySpiritTalkers(7)@@+[NODE]11@@[STORY]
msgid "'You no villain, but no friend of ours either. You go to our tribe, make friends. You leave us be now.'"
msgid "'You no villain, but no friend of ours either. You go to our tribe, make friends. Time to give us yyour goods or die!'"
msgstr ""
#. -- [EVENT] --ArmySpiritTalkers(7)@@+[NODE]11@@[OUT]5
msgid "Give them some of your things."
msgstr ""
#. -- [EVENT] --ArmySpiritTalkers(7)@@+[NODE]17@@[STORY]
@ -2009,6 +2007,10 @@ msgstr ""
msgid "The spirits did not favour your attempts and the goblins frown at your lack of skill. But they do let you go."
msgstr ""
#. -- [EVENT] --ArmySpiritTalkers(7)@@+[NODE]31@@[STORY]
msgid "You were badly beaten and forced to flee."
msgstr ""
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --SpirittalkersTradesmall(8)@@+[NODE]2@@[STORY]
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
@ -2195,12 +2197,19 @@ msgstr ""
msgid "Try to get out!"
msgstr ""
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]2@@[STORY]
msgid ""
"'We welcome you, yes, but why do you come?'\n"
"Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.\n"
"Once you become friends, you will get the chance to recruit."
msgstr ""
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]2@@[OUT]6
msgid "Ask if they can show you the greyworld, lands of the spirits."
msgstr ""
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]2@@[OUT]7
msgid "Visit the tavern"
msgid "Visit the tavern to gamble, drink or recruit once you are friends."
msgstr ""
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]2@@[OUT]8
@ -2211,6 +2220,10 @@ msgstr ""
msgid "'Help, eh? Sure, why not. Some vily demons gone mad on us, attacking our homes for no good reason. Go see what is up with them.'"
msgstr ""
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]11@@[STORY]
msgid "'You come, you rest, you smoke with us. The shamans have good shrooms too, heal many things -- sometimes make you sick too, but mostly heal.'"
msgstr ""
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]19@@[STORY]
msgid "'Help, eh? Sure, why not. We normally deal with spirit stuff our own way, but truth be told, we've had real trouble at a graveyard, and we don't have the shamans to send their way soon enough. You go, deal with it, we be friends for sure.'"
msgstr ""
@ -2251,10 +2264,14 @@ msgstr ""
msgid "'Guess so, yes. We busy with many spirit troubles, so we don't go everywhere. But I heard of some ruined dwellings not far, perhaps good stuff for you there? Who knows.'"
msgstr ""
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]94@@[STORY]
msgid "'Ah yes, the hurting of the heart, eh? Dark world make you cry. We goblin, we smoke this, it make us happy again -- sometimes too happy. You be no goblin, you may not like, but you pay and I let you try, yes?'"
msgstr ""
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]104@@[STORY]
msgid ""
"You enter the tent, smoke a pipe, and drink goblin wine. The shamans chant and dance. Your mind drifts slowly into a state of bliss.\n"
"Through an odd trinket, a looking glass perched atop the dried hand of a hochlick, you get glimpses of another world -- distant, cold, strange."
"Through an odd trinket, a looking glass perched atop the dried hand of a hochlick, you get glimpses of another world - distant, cold, strange."
msgstr ""
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]104@@[OUT]1
@ -3205,11 +3222,12 @@ msgstr ""
msgid "[Goblin]Try to work out the right combination for this trinket."
msgstr ""
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --cem goblin trinket(21)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
msgid "[Intellect and intelligence] The trinket seems to hold a puzzle. Take a closer look."
msgstr ""
#. -- [EVENT] --cem goblin trinket(21)@@+[NODE]2@@[OUT]3
msgid "The trinket seems to hold a puzzle. Take a closer look."
msgid "[Intelligence] The trinket seems to hold a puzzle. Take a closer look."
msgstr ""
#. -- [EVENT] --cem goblin trinket(21)@@+[NODE]2@@[OUT]4
@ -3680,7 +3698,7 @@ msgstr ""
#. -- [EVENT] --Beastmaster(25)@@+[NODE]3@@[STORY]
msgid ""
"'Oi, you want your pet there trained, do ya? I'll do it, for a fee.'\n"
"[Training your pet will only raise it to third rank, no higher]"
"[Training your pet will only raise it to third rank, no higher and you can only train one pet at a time]"
msgstr ""
#. -- [EVENT] --Beastmaster(25)@@+[NODE]3@@[OUT]1
@ -3789,7 +3807,7 @@ msgstr ""
#. -- [EVENT] --Ghost training goblin(26)@@+[NODE]3@@[STORY]
msgid ""
"'Oi. You travel with spirit companions. For a fee, I go into greyworld and I give your spirits more mojo, eh?'\n"
"[Training your pet will only raise it to fourth rank, no higher]"
"[Training your pet will only raise it to fourth rank, no higher and you can only train one pet at a time]"
msgstr ""
#. -- [EVENT] --Ghost training goblin(26)@@+[NODE]3@@[OUT]1

+ 5
- 5
Modules/pot/Woodlandkin.pot View File

@ -638,7 +638,7 @@ msgid "[Forest folk]You know forest creatures well, so intimidate the pineconett
msgstr ""
#. -- [EVENT] --WoodKillsmallPines(1)@@+[NODE]2@@[OUT]4
msgid "[Forest folk]The elves asked for the pineconettes to be brought back into the fold, so try doing that."
msgid "The elves asked for the pineconettes to be brought back into the fold, so try doing that."
msgstr ""
#. -- [EVENT] --WoodKillsmallPines(1)@@+[NODE]2@@[OUT]5
@ -655,7 +655,7 @@ msgstr ""
#. -- [EVENT] --WoodKillsmallPines(1)@@+[NODE]2@@[OUT]8
#. #-#-#-#-# Woodlandkin.pot #-#-#-#-#
#. -- [EVENT] --WoodKillsmallPines(1)@@+[NODE]2@@[OUT]9
msgid "[Pineconette]Go in alone and speak to your kin."
msgid "[Pineconette] Go in alone and speak to your kin."
msgstr ""
#. #-#-#-#-# Woodlandkin.pot #-#-#-#-#
@ -753,7 +753,7 @@ msgstr ""
#. -- [EVENT] --WoodKillsmallPines(1)@@+[NODE]25@@[STORY]
msgid ""
"You search the debris and discover several pineconettes still alive. Most scatter into the woodland, but one seems to want to stay with you.\n"
"Its eyes seem partially afflicted with an odd light -- or is it just your mind playing tricks?"
"Its eyes seem partially afflicted with an odd light - or is it just your mind playing tricks?"
msgstr ""
#. -- [EVENT] --WoodKillsmallPines(1)@@+[NODE]25@@[OUT]1
@ -3068,7 +3068,7 @@ msgid "[Light or harmony]Call upon your domain to protect you from this dark pow
msgstr ""
#. -- [EVENT] --Darkness(16)@@+[NODE]2@@[OUT]3
msgid "[Turmoil or magic]Call upon your domain to shield you from the darkness."
msgid "[Turmoil or Magic]Call upon your domain to shield you from the darkness."
msgstr ""
#. #-#-#-#-# Woodlandkin.pot #-#-#-#-#
@ -4869,7 +4869,7 @@ msgstr ""
#. -- [EVENT] --Pet Trainer Elf(32)@@+[NODE]3@@[STORY]
msgid ""
"'You are accompanied by beasts that serve you, and I sense they do so willingly, else i would liberate them. But their potential is not fully unlocked in your presence. For a fee, they will walk the druid path with us and thus become more.'\n"
"[Training your pet will raise to fourth rank]"
"[Training your pet will raise to fourth rank and you can only train one pet at a time]"
msgstr ""
#. -- [EVENT] --Pet Trainer Elf(32)@@+[NODE]3@@[OUT]1

+ 52
- 28
Modules/pot/mChapter 1.pot View File

@ -832,11 +832,11 @@ msgid "'My family is growing weaker still. The Shattering took our homes again.
msgstr ""
#. -- [EVENT] --scavengers4(2)@@+[NODE]22@@[OUT]1
msgid "And someone took them"
msgid "And someone took them?"
msgstr ""
#. -- [EVENT] --scavengers4(2)@@+[NODE]22@@[OUT]2
msgid "Why ask you to do it?"
msgid "Why ask you to do it, why not do themselves?"
msgstr ""
#. -- [EVENT] --scavengers4(2)@@+[NODE]23@@[STORY]
@ -1730,7 +1730,7 @@ msgid "Is she asking you?"
msgstr ""
#. -- [EVENT] --CmuchPrincespwn1(5)@@+[NODE]11@@[STORY]
msgid "'Not really, no. But you must know, demons are made of magic. We are bound to it, bound to laws stronger than our own will. We cannot break those bonds, not without other bonds, prices, deals, tricks. Those who left, they just left -- how?'"
msgid "'Not really, no. But you must know, demons are made of magic. We are bound to it, bound to laws stronger than our own will. We cannot break those bonds, not without other bonds, prices, deals, tricks. Those who left, they just left - how?'"
msgstr ""
#. -- [EVENT] --CmuchPrincespwn1(5)@@+[NODE]11@@[OUT]1
@ -1939,7 +1939,7 @@ msgid "Politely decline. But insist he pays his dues for the rescue."
msgstr ""
#. -- [EVENT] --CmuchPrincespwn1(5)@@+[NODE]29@@[STORY]
msgid "'Yes, yes. I am not going to marry one of your rugged lot -- you can forget that. But I can give you a few trinkets in thanks.'"
msgid "'Yes, yes. I am not going to marry one of your rugged lot - you can forget that. But I can give you a few trinkets in thanks.'"
msgstr ""
#. #-#-#-#-# mChapter 1.pot #-#-#-#-#
@ -2096,7 +2096,7 @@ msgstr ""
#. -- [EVENT] --CmuchPrincespwn1(5)@@+[NODE]50@@[STORY]
msgid ""
"'I never could refuse a pretty face... that's what got me into this mess, I suppose. Still, one never learns, it seems.\n"
"Here's my reward, and fare thee well, me lovely friend. If ever you come by my pond, please visit. And do stay away from the wretched light!'"
"Here's my reward, and fare thee well, my lovely friend. If ever you come by my pond, please visit. And do stay away from the wretched light!'"
msgstr ""
#. #-#-#-#-# mChapter 1.pot #-#-#-#-#
@ -2129,7 +2129,7 @@ msgstr ""
#. -- [EVENT] --CmuchPrincespwn1(5)@@+[NODE]59@@[STORY]
msgid ""
"'I never could refuse a pretty face... that's what got me into this mess, I suppose. Still, one never learns, it seems.\n"
"Here's my reward, and fare thee well, me lovely friend. If ever you come by my pond, please visit. And do stay away from the wretched light!'\n"
"Here's my reward, and fare thee well, my lovely friend. If ever you come by my pond, please visit. And do stay away from the wretched light!'\n"
"Your time together was great, but later you find yourself feeling a bit fishy..."
msgstr ""
@ -2140,7 +2140,7 @@ msgstr ""
#. -- [EVENT] --CmuchPrincespwn1(5)@@+[NODE]60@@[STORY]
msgid ""
"'I never could refuse a pretty face... that's what got me into this mess, I suppose. Still, one never learns, it seems.\n"
"Here's my reward, and fare thee well, me lovely friend. If ever you come by my pond, please visit. And do stay away from the wretched light!'\n"
"Here's my reward, and fare thee well, my lovely friend. If ever you come by my pond, please visit. And do stay away from the wretched light!'\n"
"Your time together proved magical, and you feel your destiny strengthened by it."
msgstr ""
@ -2395,7 +2395,7 @@ msgstr ""
#. -- [EVENT] --Dream0(6)@@+[NODE]11@@[STORY]
msgid ""
"'Ha! I see an iron will and a defiant streak -- direct even in the face of your god. Good, the fates have chosen well.\n"
"'Ha! I see an iron will and a defiant streak - direct even in the face of your god. Good, the fates have chosen well.\n"
"Now, your foolishness aside...'"
msgstr ""
@ -2494,6 +2494,7 @@ msgstr ""
#. -- [EVENT] --Dream0(6)@@+[NODE]18@@[STORY]
msgid ""
"Svarog's voice rings with doubt as he speaks:\n"
"'It is something old, something hidden, something that beckons me to its grasp. My fires burn ever brighter, the sun grows stronger, and yet even I fear it...\n"
"Our time here grows short. I know not what path you need to take, but I will guide your steps as you will guide my sight. Go. Live. Grow. But do not forget your purpose!'"
msgstr ""
@ -2550,10 +2551,7 @@ msgid ""
"Marked by the pantheon, you and those who will join you will find the truth that is clouded from our divine sight.'"
msgstr ""
#. #-#-#-#-# mChapter 1.pot #-#-#-#-#
#. -- [EVENT] --Dream0(6)@@+[NODE]23@@[STORY]
#. #-#-#-#-# mChapter 1.pot #-#-#-#-#
#. -- [EVENT] --Dream0(6)@@+[NODE]49@@[STORY]
msgid ""
"'You will find signs, you will see the wrongs of this land. In time, your true purpose will become clear to you.\n"
"Be well, my children!'"
@ -2593,7 +2591,7 @@ msgstr ""
#. -- [EVENT] --Dream0(6)@@+[NODE]28@@[STORY]
msgid ""
"'Oh my. I see. All this passion and a defiant streak -- direct even in the face of your god. Good, the fates have chosen well.\n"
"'Oh my. I see. All this passion and a defiant streak - direct even in the face of your god. Good, the fates have chosen well.\n"
"Now, your foolishness aside...'"
msgstr ""
@ -2632,6 +2630,7 @@ msgstr ""
#. -- [EVENT] --Dream0(6)@@+[NODE]31@@[STORY]
msgid ""
"The voice of all gods speaks to you with sadness:\n"
"'It is something old, something hidden, something that beckons me to its grasp. Fires burn ever brighter, the sun grows stronger, and yet it feels wrong.\n"
"Our time here grows short. I know not what path you need to take, but I will guide your steps as you will guide my sight. Go. Live. Grow. But do not forget your purpose!'"
msgstr ""
@ -2642,10 +2641,7 @@ msgid ""
"'SO YOU ARE MY CHOSEN?'"
msgstr ""
#. #-#-#-#-# mChapter 1.pot #-#-#-#-#
#. -- [EVENT] --Dream0(6)@@+[NODE]33@@[STORY]
#. #-#-#-#-# mChapter 1.pot #-#-#-#-#
#. -- [EVENT] --Dream0(6)@@+[NODE]42@@[STORY]
msgid ""
"'A reluctant hero, then. Very well. After all, so was our thundering father, once upon a time...\n"
"Be it by design, choice, or pure fate, you are mine. Born of the wild, nature's child, destined to protect its laws.\n"
@ -2704,6 +2700,13 @@ msgid ""
"Now you must be my catalyst amongst the lands of the living.'"
msgstr ""
#. -- [EVENT] --Dream0(6)@@+[NODE]42@@[STORY]
msgid ""
"'A reluctant hero, then. Very well. After all, so was our thundering father, once upon a time...\n"
"Be it by design, choice, or pure fate, you are mine. Born of the chaos, driven by mystery.\n"
"And if you shall fall, another will take your place, until there are no faithful to call upon.'"
msgstr ""
#. -- [EVENT] --Dream0(6)@@+[NODE]43@@[STORY]
msgid ""
"'A reluctant hero, then. Very well. After all, so was our thundering father, once upon a time...\n"
@ -2721,7 +2724,7 @@ msgstr ""
#. -- [EVENT] --Dream0(6)@@+[NODE]45@@[STORY]
msgid ""
"'I speak to you because I can; my siblings are otherwise occupied. But fear not, all of you who listened today are marked and WATCHED by their divine guardians.\n"
"'One voice speaks to you today, but all divine eye are upon you, Chosen. All of you who listened today are marked and WATCHED by their divine guardians.\n"
"The cosmic pantheon has many voices, but we are all one, lest we are all gone.'"
msgstr ""
@ -2746,6 +2749,12 @@ msgid ""
"'MY CHOSEN!'"
msgstr ""
#. -- [EVENT] --Dream0(6)@@+[NODE]49@@[STORY]
msgid ""
"'You will find signs, you will see the wrongs of this land. In time, your true purpose will become clear to you.\n"
"Be well, our children!'"
msgstr ""
#. -- [EVENT] --Dream0(6)@@+[NODE]51@@[STORY]
msgid ""
"'Yes, good! You felt the call of the beast, felt your blood rushing into combat, even as you sleep. Yes!\n"
@ -3611,6 +3620,8 @@ msgstr ""
#. -- [EVENT] --Bandits3(9)@@+[NODE]54@@[OUT]2
#. #-#-#-#-# mChapter 1.pot #-#-#-#-#
#. -- [EVENT] --Bandits3(9)@@+[NODE]61@@[OUT]1
#. #-#-#-#-# mChapter 1.pot #-#-#-#-#
#. -- [EVENT] --Bandits3(9)@@+[NODE]105@@[OUT]1
msgid "Thank him and go inform the Alchemist."
msgstr ""
@ -3661,13 +3672,19 @@ msgstr ""
msgid "'You lying scum, die!'"
msgstr ""
#. #-#-#-#-# mChapter 1.pot #-#-#-#-#
#. -- [EVENT] --Bandits3(9)@@+[NODE]61@@[STORY]
#. #-#-#-#-# mChapter 1.pot #-#-#-#-#
#. -- [EVENT] --Bandits3(9)@@+[NODE]105@@[STORY]
msgid ""
"'Ha! Ha, I say. You've gone and done what I've been trying for a long while. Gods be damned, you're good, you are!\n"
"Go in, look around the cave to your heart's desire. We ain't gonna bother you or your odd friend. Who knows, you might have made us into honest folk yet. Now that we don't have so many scoundrels about, we may settle. Gods be good to you, friend.'"
msgstr ""
#. #-#-#-#-# mChapter 1.pot #-#-#-#-#
#. -- [EVENT] --Bandits3(9)@@+[NODE]61@@[OUT]2
#. #-#-#-#-# mChapter 1.pot #-#-#-#-#
#. -- [EVENT] --Bandits3(9)@@+[NODE]105@@[OUT]2
msgid "Bear keeps eying you, looking very pleased. He seems to want to follow you. Ask him?"
msgstr ""
@ -3681,7 +3698,10 @@ msgstr ""
msgid "Agree. Thank him and go inform the Alchemist."
msgstr ""
#. #-#-#-#-# mChapter 1.pot #-#-#-#-#
#. -- [EVENT] --Bandits3(9)@@+[NODE]63@@[STORY]
#. #-#-#-#-# mChapter 1.pot #-#-#-#-#
#. -- [EVENT] --Bandits3(9)@@+[NODE]106@@[STORY]
msgid ""
"'The rod of the old mother, I see. Yes, so they're gone, finally.\n"
"We will of course go and confirm. I am reluctant to trust strangers, but let us drink tonight!'"
@ -3699,7 +3719,10 @@ msgstr ""
msgid "Use the element of surprise and attack!"
msgstr ""
#. #-#-#-#-# mChapter 1.pot #-#-#-#-#
#. -- [EVENT] --Bandits3(9)@@+[NODE]63@@[OUT]4
#. #-#-#-#-# mChapter 1.pot #-#-#-#-#
#. -- [EVENT] --Bandits3(9)@@+[NODE]106@@[OUT]1
msgid "Try to play along with the lie. Perhaps they will not notice the scavengers aren't dead."
msgstr ""
@ -3845,7 +3868,7 @@ msgstr ""
#. -- [EVENT] --Bandits3(9)@@+[NODE]101@@[STORY]
msgid ""
"The bandits beat you badly and force you to flee, taking some of your belongings!\n"
"Your only option now is to find a way to come back and defeat them"
"Your only option now is to find a way to come back and defeat them."
msgstr ""
#. -- [EVENT] --Bandits3(9)@@+[NODE]103@@[STORY]
@ -5304,7 +5327,7 @@ msgstr ""
#. -- [EVENT] --RedCave5(12)@@+[NODE]63@@[STORY]
msgid ""
"'To forge the heart of earth anew, I need another stone heart -- in fact, many. This is what my kin were made for, sadly, and the time is now. We failed to keep the heart safe. Now our hearts will make a new one.\n"
"'To forge the heart of earth anew, I need another stone heart - in fact, many. This is what my kin were made for, sadly, and the time is now. We failed to keep the heart safe. Now our hearts will make a new one.\n"
"If you agree to it, I will distribute a death-rune to my brethren. Once I craft another, the life-rune, it will connect with its dark twin and take power from it. This power will come at the expense of dwarven lives.'"
msgstr ""
@ -5335,7 +5358,7 @@ msgid "Ask Ail'yleth if this is why she convinced you to come here and not the e
msgstr ""
#. -- [EVENT] --RedCave5(12)@@+[NODE]65@@[STORY]
msgid "'You are wise. Yes. This is why. But you do have more than one path here. Both are preferred to the sacrifice of my own kin. Let us not waste time -- make up your mind, champion.'"
msgid "'You are wise. Yes. This is why. But you do have more than one path here. Both are preferred to the sacrifice of my own kin. Let us not waste time - make up your mind, champion.'"
msgstr ""
#. -- [EVENT] --RedCave5(12)@@+[NODE]66@@[STORY]
@ -6025,11 +6048,8 @@ msgstr ""
msgid "You are badly beaten and the Slavyans have to come to your rescue. They are unimpressed with your 'help.'"
msgstr ""
#. #-#-#-#-# mChapter 1.pot #-#-#-#-#
#. -- [EVENT] --SlavKillsmallGoblins(19)@@+[NODE]19@@[STORY]
#. #-#-#-#-# mChapter 1.pot #-#-#-#-#
#. -- [EVENT] --SlavKillsmallGoblins(19)@@+[NODE]47@@[STORY]
msgid "'Right, right, yes of course, we meant no harm, we're not even a large-enough group to truly set up permanent-like. We got robbed, you see. And we have young ones who need rest and healing. But we'll move along now.'"
msgid "'Right, right, yes of course, we meant no harm, we're not even a large-enough group to set up permanent-like. We got robbed, you see. And we have young ones who need rest and healing. But we move along now.'"
msgstr ""
#. #-#-#-#-# mChapter 1.pot #-#-#-#-#
@ -6056,7 +6076,7 @@ msgstr ""
#. -- [EVENT] --SlavKillsmallGoblins(19)@@+[NODE]20@@[STORY]
msgid ""
"You stay for a while and help the goblins heal.\n"
"'Oh, thank you, thank you kindly. We will leave now as promised, but thanks to you we actually have a chance to live on. Here, have this, not much, but all we can give.'"
"'Oh, thank you, thank you kindly. We leave now as promised, but thanks to you we now have a chance to live on. Here, have this, not much, but all we can give.'"
msgstr ""
#. #-#-#-#-# mChapter 1.pot #-#-#-#-#
@ -6099,7 +6119,7 @@ msgstr ""
#. -- [EVENT] --SlavKillsmallGoblins(19)@@+[NODE]37@@[STORY]
msgid ""
"The goblins are grateful for your mercy. They stay to heal their wounds, which may take some time.\n"
"'Oh, thank you, thank you kindly. Here, a small token of thanks.'"
"'Oh, we thank you, thank you kindly. Here, a small token of thanks.'"
msgstr ""
#. -- [EVENT] --SlavKillsmallGoblins(19)@@+[NODE]39@@[STORY]
@ -6122,6 +6142,10 @@ msgid ""
"The Slavyans are pleased with your help and offer a small reward."
msgstr ""
#. -- [EVENT] --SlavKillsmallGoblins(19)@@+[NODE]47@@[STORY]
msgid "'Right, right, yes of course, we meant no harm, we're not even a large-enough group to truly set up permanent-like. We got robbed, you see. And we have young ones who need rest and healing. But we'll move along now.'"
msgstr ""
#. -- [EVENT] --SlavKillsmallRats(20)@@+[NODE]2@@[STORY]
msgid "You find the vermin nest you were sent to clear."
msgstr ""
@ -7199,7 +7223,7 @@ msgid "Although it seemed like only a patch of forest from afar, the closer you
msgstr ""
#. -- [EVENT] --DruidTree(25)@@+[NODE]2@@[OUT]1
msgid "[Forest folk or nature]Call out to the trees, as they are clearly aware of your presence here. Ask to be taken to the druid-tree."
msgid "[Forest folk or Nature]Call out to the trees, as they are clearly aware of your presence here. Ask to be taken to the druid-tree."
msgstr ""
#. -- [EVENT] --DruidTree(25)@@+[NODE]2@@[OUT]2
@ -7240,7 +7264,7 @@ msgid ""
msgstr ""
#. -- [EVENT] --DruidTree(25)@@+[NODE]8@@[STORY]
msgid "You slay the druid-tree and its guardians. The body does not bleed at all -- it is only filled with tree sap and wood. But you find a flesh heart that is pumping with hot red blood."
msgid "You slay the druid-tree and its guardians. The body does not bleed at all - it is only filled with tree sap and wood. But you find a flesh heart that is pumping with hot red blood."
msgstr ""
#. -- [EVENT] --DruidTree(25)@@+[NODE]8@@[OUT]1
@ -7270,7 +7294,7 @@ msgstr ""
#. -- [EVENT] --DruidTree(25)@@+[NODE]13@@[STORY]
msgid ""
"'I was willing to aid you, or to listen at least, but you are bathed in darkness and destruction! Were you wise enough to stop this bloodshed, or just scared of our might? It matters not. You are weak and pathetic -- begone!'\n"
"'I was willing to aid you, or to listen at least, but you are bathed in darkness and destruction! Were you wise enough to stop this bloodshed, or just scared of our might? It matters not. You are weak and pathetic - begone!'\n"
"You feel your spirit drained and the guardians watching your every move."
msgstr ""

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