Browse Source

Add source files from game version 370 (miss Quarry and MiscEncounter2, bugs to be solved)

master
LecygneNoir 5 years ago
parent
commit
146ee64eec
59 changed files with 26858 additions and 26270 deletions
  1. +299
    -121
      Database/game_files/DATABASE_DES_LOCALIZATION.xml
  2. +25
    -6
      Database/game_files/DATABASE_UI_LOCALIZATION.xml
  3. +1341
    -432
      Database/pot/DATABASE_DES_LOCALIZATION.pot
  4. +99
    -8
      Database/pot/DATABASE_UI_LOCALIZATION.pot
  5. +19
    -7
      Modules/game_files/Abandoned House.txt
  6. +7
    -7
      Modules/game_files/Alphaclan.txt
  7. +11
    -14
      Modules/game_files/Bandits attack.txt
  8. +29
    -19
      Modules/game_files/Cave.txt
  9. +11
    -11
      Modules/game_files/Cemetery.txt
  10. +73
    -0
      Modules/game_files/Children.txt
  11. +27
    -9
      Modules/game_files/Demon encounters.txt
  12. +8
    -8
      Modules/game_files/Earthbound.txt
  13. +1
    -1
      Modules/game_files/Encounter races.txt
  14. +24
    -12
      Modules/game_files/Generic.txt
  15. +1
    -1
      Modules/game_files/Lightbringers.txt
  16. +46
    -18
      Modules/game_files/MiscEncounters.txt
  17. +4
    -3
      Modules/game_files/MiscEncounters2.txt
  18. +1
    -1
      Modules/game_files/Natural disaster.txt
  19. +21
    -25
      Modules/game_files/Quarry.txt
  20. +12
    -19
      Modules/game_files/Ruins Basic.txt
  21. +16
    -0
      Modules/game_files/Scavengers.txt
  22. +4
    -4
      Modules/game_files/Slavyan.txt
  23. +3
    -20
      Modules/game_files/SpiritTalkers.txt
  24. +7
    -6
      Modules/game_files/VillageEncounters.txt
  25. +26
    -19
      Modules/game_files/Woodlandkin.txt
  26. +44
    -13
      Modules/game_files/mChapter 1.txt
  27. +1
    -1
      Modules/game_files/mSeaEncounters.txt
  28. +461
    -326
      Modules/pot/Abandoned House.pot
  29. +1785
    -1510
      Modules/pot/Alphaclan.pot
  30. +182
    -193
      Modules/pot/Animal attack.pot
  31. +629
    -466
      Modules/pot/Bandits attack.pot
  32. +263
    -261
      Modules/pot/CampEncounters.pot
  33. +640
    -567
      Modules/pot/Cave.pot
  34. +1843
    -1636
      Modules/pot/Cemetery.pot
  35. +116
    -144
      Modules/pot/ChallengeTutorials.pot
  36. +146
    -49
      Modules/pot/Children.pot
  37. +6
    -14
      Modules/pot/Death.pot
  38. +858
    -745
      Modules/pot/Demon encounters.pot
  39. +1428
    -1147
      Modules/pot/Earthbound.pot
  40. +443
    -302
      Modules/pot/Encounter races.pot
  41. +101
    -70
      Modules/pot/Forestdemons.pot
  42. +456
    -367
      Modules/pot/Generic.pot
  43. +57
    -23
      Modules/pot/Icedemons.pot
  44. +71
    -49
      Modules/pot/Lightbringers.pot
  45. +1889
    -1727
      Modules/pot/MiscEncounters.pot
  46. +0
    -4015
      Modules/pot/MiscEncounters2.pot
  47. +463
    -290
      Modules/pot/Natural disaster.pot
  48. +151
    -140
      Modules/pot/Nest.pot
  49. +151
    -118
      Modules/pot/Nightdemons.pot
  50. +0
    -962
      Modules/pot/Quarry.pot
  51. +2074
    -1193
      Modules/pot/Ruins Basic.pot
  52. +972
    -651
      Modules/pot/Scavengers.pot
  53. +157
    -134
      Modules/pot/Shadowkin.pot
  54. +1645
    -1138
      Modules/pot/Slavyan.pot
  55. +1303
    -1083
      Modules/pot/SpiritTalkers.pot
  56. +1056
    -986
      Modules/pot/VillageEncounters.pot
  57. +1771
    -1582
      Modules/pot/Woodlandkin.pot
  58. +3062
    -3239
      Modules/pot/mChapter 1.pot
  59. +519
    -358
      Modules/pot/mSeaEncounters.pot

+ 299
- 121
Database/game_files/DATABASE_DES_LOCALIZATION.xml View File

@ -84,12 +84,12 @@
<Entry Key="DES_TAG_CHOSEN_DES" Val="This character is gods' chosen."/>
<Entry Key="DES_TAG_TARGET_SELF" Val="Target - Self"/>
<Entry Key="DES_TAG_TARGET_SELF_DES" Val="Targets the casting character."/>
<Entry Key="DES_TAG_TARGET_EMPTY_ALLY_SLOT" Val="Target - Empty Slot"/>
<Entry Key="DES_TAG_TARGET_EMPTY_ALLY_SLOT_DES" Val="Targets an empty card slot in either ally melee or ally ranged row."/>
<Entry Key="DES_TAG_TARGET_EMPTY_ALLY_MELEE_SLOT" Val="Target - Empty Melee Slot"/>
<Entry Key="DES_TAG_TARGET_EMPTY_ALLY_MELEE_SLOT_DES" Val="Targets an empty card slot in ally melee row."/>
<Entry Key="DES_TAG_TARGET_EMPTY_ALLY_RANGED_SLOT" Val="Target - Empty Ranged Slot"/>
<Entry Key="DES_TAG_TARGET_EMPTY_ALLY_RANGED_SLOT_DES" Val="Targets an empty card slot in ally ranged row."/>
<Entry Key="DES_TAG_TARGET_EMPTY_ALLY_SLOT" Val="Target - Empty Spot"/>
<Entry Key="DES_TAG_TARGET_EMPTY_ALLY_SLOT_DES" Val="Targets an empty card spot in either ally melee or ally ranged row."/>
<Entry Key="DES_TAG_TARGET_EMPTY_ALLY_MELEE_SLOT" Val="Target - Empty Melee Spot"/>
<Entry Key="DES_TAG_TARGET_EMPTY_ALLY_MELEE_SLOT_DES" Val="Targets an empty card spot in ally melee row."/>
<Entry Key="DES_TAG_TARGET_EMPTY_ALLY_RANGED_SLOT" Val="Target - Empty Ranged Spot"/>
<Entry Key="DES_TAG_TARGET_EMPTY_ALLY_RANGED_SLOT_DES" Val="Targets an empty card spot in ally ranged row."/>
<Entry Key="DES_TAG_TARGET_SINGLE_MELEE" Val="Target - Single Melee"/>
<Entry Key="DES_TAG_TARGET_SINGLE_MELEE_DES" Val="Targets 1 closest enemy."/>
<Entry Key="DES_TAG_TARGET_RANGED_ON_MELEE" Val="Target - Single Melee"/>
@ -134,8 +134,10 @@
<Entry Key="DES_TAG_TARGET_RANDOM_ALLIES5_DES" Val="Targets 1 to 5 allies chosen at random."/>
<Entry Key="DES_TAG_TARGET_RANDOM_ALLIES6" Val="Target - 6 Random Allies"/>
<Entry Key="DES_TAG_TARGET_RANDOM_ALLIES6_DES" Val="Targets 1 to 6 allies chosen at random."/>
<Entry Key="DES_TAG_TARGET_SELECTED_ALLIES" Val="Target - Selected Ally"/>
<Entry Key="DES_TAG_TARGET_SELECTED_ALLIES_DES" Val="Targets 1 or more selected allies standing anywhere on the battlefield."/>
<Entry Key="DES_TAG_TARGET_SELECTED_ALLY" Val="Target - Selected Ally"/>
<Entry Key="DES_TAG_TARGET_SELECTED_ALLY_DES" Val="Targets 1 selected ally standing anywhere on the battlefield."/>
<Entry Key="DES_TAG_TARGET_SELECTED_ALLIES" Val="Target - Selected Allies"/>
<Entry Key="DES_TAG_TARGET_SELECTED_ALLIES_DES" Val="Targets 2 or more selected allies standing anywhere on the battlefield."/>
<Entry Key="DES_TAG_TARGET_ALL_ALLIES" Val="Target - All Allies"/>
<Entry Key="DES_TAG_TARGET_ALL_ALLIES_DES" Val="Targets all allies standing anywhere on the battlefield."/>
<Entry Key="DES_TAG_TARGET_SELECTED_AND_HORIZONTAL_ALLIES" Val="Target - Selected Ally with Splash"/>
@ -151,7 +153,7 @@
<Entry Key="DES_TAG_TARGET_DIRECTLY_OPPOSITE" Val="Target - Directly Opposite"/>
<Entry Key="DES_TAG_TARGET_DIRECTLY_OPPOSITE_DES" Val="Targets only the enemy card located directly opposite in melee or ranged row."/>
<Entry Key="DES_TAG_DAMAGE_NORMAL" Val="Normal Damage"/>
<Entry Key="DES_TAG_DAMAGE_NORMAL_DES" Val="Regular damage."/>
<Entry Key="DES_TAG_DAMAGE_NORMAL_DES" Val="Regular damage. The number typically indicates damage multiplier, or added damage with '+' sign."/>
<Entry Key="DES_TAG_DAMAGE_HEAL" Val="Heal"/>
<Entry Key="DES_TAG_DAMAGE_HEAL_DES" Val="Increases Hit Points."/>
<Entry Key="DES_TAG_DAMAGE_GUARDIAN_DEMON" Val="Summon Guardian Demon"/>
@ -208,6 +210,8 @@
<Entry Key="DES_TAG_DAMAGE_BUILDING_ADD_RP_DES" Val="Adds Research Points each turn."/>
<Entry Key="DES_TAG_DAMAGE_BUILDING_LOWER_DEATH_CHANCE" Val="Reduce Chance to Die"/>
<Entry Key="DES_TAG_DAMAGE_BUILDING_LOWER_DEATH_CHANCE_DES" Val="Decreases the chance the affected character will die because of wounds."/>
<Entry Key="DES_TAG_DAMAGE_BUILDING_THRESHOLD_MORALE" Val="Morale Threshold"/>
<Entry Key="DES_TAG_DAMAGE_BUILDING_THRESHOLD_MORALE_DES" Val="Keeps the morale of characters on or above a certain level."/>
<Entry Key="DES_TAG_DAMAGE_DRAGON_BREATH" Val="Dragon Breath Damage"/>
<Entry Key="DES_TAG_DAMAGE_DRAGON_BREATH_DES" Val="Damage reduced if the target has armour."/>
@ -217,12 +221,12 @@
<Entry Key="DES_TAG_DAMAGE_LIFE_LEECH" Val="Life Leech"/>
<Entry Key="DES_TAG_DAMAGE_SHIELD_LEECH" Val="Shield Leech"/>
<Entry Key="DES_TAG_DAMAGE_ADDITIVE" Val=" (Additive)"/>
<Entry Key="DES_TAG_DAMAGE_TRUE_ESSENCE_DES" Val="If the target has less than maximum hit points, damage is x1.5."/>
<Entry Key="DES_TAG_DAMAGE_TRUE_ESSENCE_DES" Val="Deals 1.5x damage if the target has armour."/>
<Entry Key="DES_TAG_DAMAGE_POISON_ESSENCE_DES" Val="If the target has less than maximum hit points, damage is x1.5."/>
<Entry Key="DES_TAG_DAMAGE_AOE_ESSENCE_DES" Val="Melee weapons with AOE: Splash Damage is 75%.\nRanged weapons: Adds vertical splash."/>
<Entry Key="DES_TAG_DAMAGE_LIFE_LEECH_ESSENCE_DES" Val="Returns 20% of the damage dealt as hit points."/>
<Entry Key="DES_TAG_DAMAGE_SHIELD_LEECH_ESSENCE_DES" Val="Returns 30% of the damage dealt as shield points."/>
<Entry Key="DES_TAG_DAMAGE_TRUE_ANCIENT_DES" Val="Bypasses shielding and goes straight into hit points."/>
<Entry Key="DES_TAG_DAMAGE_TRUE_ANCIENT_DES" Val="Damages both shield and hit points for the full damage amount each."/>
<Entry Key="DES_TAG_DAMAGE_POISON_ANCIENT_DES" Val="If the target has less than maximum hit points, damage is x2."/>
<Entry Key="DES_TAG_DAMAGE_AOE_ANCIENT_DES" Val="Melee weapons with AOE: Splash Damage is 100%.\nRanged weapons: Adds vertical splash."/>
<Entry Key="DES_TAG_DAMAGE_LIFE_LEECH_ANCIENT_DES" Val="Returns 30% of the damage dealt as hit points."/>
@ -272,16 +276,18 @@
<Entry Key="DES_TAG_DAMAGE_ADD_RITUALS_DES" Val="Provides a bonus to the Rituals attribute."/>
<Entry Key="DES_TAG_DAMAGE_ADD_CRAFTING" Val="Increase Crafting"/>
<Entry Key="DES_TAG_DAMAGE_ADD_CRAFTING_DES" Val="Provides a bonus to the Crafting attribute."/>
<Entry Key="DES_TAG_DAMAGE_ADD_TASK_EFFICIENCY" Val="[PLACECHOLDER]Task Efficiency"/>
<Entry Key="DES_TAG_DAMAGE_ADD_TASK_EFFICIENCY_DES" Val="[PLACECHOLDER]Provides a bonus to the Gathering, Crafting, Luck, Research and Rituals attribute."/>
<Entry Key="DES_TAG_DAMAGE_ADD_TASK_EFFICIENCY" Val="Task Efficiency"/>
<Entry Key="DES_TAG_DAMAGE_ADD_TASK_EFFICIENCY_DES" Val="Provides a bonus to the Gathering, Crafting, Luck, Research and Rituals attributes."/>
<Entry Key="DES_TAG_DAMAGE_ADD_PERSONAL_CARRY" Val="Increase Personal Carry"/>
<Entry Key="DES_TAG_DAMAGE_ADD_PERSONAL_CARRY_DES" Val="Provides a bonus to the Personal Carry attribute."/>
<Entry Key="DES_TAG_DAMAGE_ADD_GROUP_CARRY" Val="Increase Group Carry"/>
<Entry Key="DES_TAG_DAMAGE_ADD_GROUP_CARRY_DES" Val="Provides a bonus to the Group Carry attribute."/>
<Entry Key="DES_TAG_DAMAGE_ADD_SEA_GROUP_CARRY" Val="Increase Sea Group Carry"/>
<Entry Key="DES_TAG_DAMAGE_ADD_SEA_GROUP_CARRY_DES" Val="Provides a bonus to the Sea Group Carry attribute."/>
<Entry Key="DES_TAG_DAMAGE_ADD_MOVEMENT_POINTS" Val="Faster Movement"/>
<Entry Key="DES_TAG_DAMAGE_ADD_MOVEMENT_POINTS_DES" Val="Provides a bonus to the Movement Points attribute."/>
<Entry Key="DES_TAG_DAMAGE_ADD_RANGE_OF_SIGHT" Val="[PLACECHOLDER]Increase Range Of Sight"/>
<Entry Key="DES_TAG_DAMAGE_ADD_RANGE_OF_SIGHT_DES" Val="[PLACECHOLDER]Provides a bonus to the Range Of Sight."/>
<Entry Key="DES_TAG_DAMAGE_ADD_RANGE_OF_SIGHT" Val="Increase Sight Range"/>
<Entry Key="DES_TAG_DAMAGE_ADD_RANGE_OF_SIGHT_DES" Val="Provides a bonus to the Range Of Sight."/>
<Entry Key="DES_TAG_DAMAGE_ADD_SEA_MOVEMENT_POINTS" Val="Faster Sea Movement"/>
<Entry Key="DES_TAG_DAMAGE_ADD_SEA_MOVEMENT_POINTS_DES" Val="Provides a bonus to the Sea Movement Points attribute."/>
<Entry Key="DES_TAG_DAMAGE_NIGHT_POWER" Val="Night Power"/>
@ -480,9 +486,9 @@
<Entry Key="DES_TAG_RESOURCE" Val="Resource"/>
<Entry Key="DES_TAG_RESOURCE_DES" Val="Used as crafting component."/>
<Entry Key="DES_TAG_GENDER_MALE" Val="Male"/>
<Entry Key="DES_TAG_GENDER_MALE_DES" Val="Male"/>
<Entry Key="DES_TAG_GENDER_MALE_DES" Val="This character is a male."/>
<Entry Key="DES_TAG_GENDER_FEMALE" Val="Female"/>
<Entry Key="DES_TAG_GENDER_FEMALE_DES" Val="Female"/>
<Entry Key="DES_TAG_GENDER_FEMALE_DES" Val="This character is a female."/>
<Entry Key="DES_TAG_GENDER_OTHER" Val="Other"/>
<Entry Key="DES_TAG_GENDER_OTHER_DES" Val="Other refers to a nonhumanoid character's gender."/>
<Entry Key="DES_TAG_CREEPY" Val="Creepy"/>
@ -542,7 +548,24 @@
<Entry Key="DES_TAG_DAY" Val="Day"/>
<Entry Key="DES_TAG_DAY_DES" Val="Day"/>
<Entry Key="DES_TAG_NIGHT" Val="Night"/>
<Entry Key="DES_TAG_NIGHT_DES" Val="Night"/>
<Entry Key="DES_TAG_NIGHT_DES" Val="Night"/>
<Entry Key="DES_TAG_LOYALTY_SLAVYAN" Val="Slavyan"/>
<Entry Key="DES_TAG_LOYALTY_SCAVENGERS" Val="Scavengers"/>
<Entry Key="DES_TAG_LOYALTY_WOODLAND_KIN" Val="Woodland Kin"/>
<Entry Key="DES_TAG_LOYALTY_SHADOW_KIN" Val="Shadow Kin"/>
<Entry Key="DES_TAG_LOYALTY_EARTHBOUND" Val="Earthbound"/>
<Entry Key="DES_TAG_LOYALTY_ALPHA_CLANS" Val="Alpha Clans"/>
<Entry Key="DES_TAG_LOYALTY_BETA_CLANS" Val="Beta Clans"/>
<Entry Key="DES_TAG_LOYALTY_SPIRIT_TALKERS" Val="Spirit Talkers"/>
<Entry Key="DES_TAG_LOYALTY_LIGHTBRINGERS" Val="Lightbringers"/>
<Entry Key="DES_TAG_LOYALTY_FOREST_DEMONS" Val="Forest Demons"/>
<Entry Key="DES_TAG_LOYALTY_NIGHT_DEMONS" Val="Night Demons"/>
<Entry Key="DES_TAG_LOYALTY_WATER_DEMONS" Val="Water Demons"/>
<Entry Key="DES_TAG_LOYALTY_ICE_DEMONS" Val="Ice Demons"/>
<Entry Key="DES_TAG_LOYALTY_STINGERS" Val="Stingers"/>
<Entry Key="DES_TAG_LOYALTY_NEUTRAL" Val="Neutrals"/>
<Entry Key="DES_SUBRACE_CHILD_DES" Val="Little and fragile, needs protection before it can grow into an adult."/>
<Entry Key="DES_SUBRACE_HUM_CHILD" Val="Human Child"/>
<Entry Key="DES_SUBRACE_HUM_STRONG1_CHILD" Val="Human Child - Apprentice Warrior"/>
@ -564,12 +587,12 @@
<Entry Key="DES_SUBRACE_HUM_ZERCA" Val="Human Zerca"/>
<Entry Key="DES_SUBRACE_HUM_ZERCA_DES" Val="Clerics of the cosmic pantheon, renowned for their wisdom and devotion to the gods."/>
<Entry Key="DES_SUBRACE_HUM_HEALER" Val="Human Healer"/>
<Entry Key="DES_SUBRACE_HUM_HEALER_DES" Val="A wise one learned in the ways of herbs and cures for the ailing."/>
<Entry Key="DES_SUBRACE_HUM_HEALER_DES" Val="A wise one learned in the ways of herbs and basic medicine. Healers have always been respected, not only for their knowledge, but their willingness to help those in need. "/>
<Entry Key="DES_SUBRACE_HUM_WITCH" Val="Human Witch"/>
<Entry Key="DES_SUBRACE_HUM_YOUNG_WITCH" Val="Human - Young Witch"/>
<Entry Key="DES_SUBRACE_HUM_WITCH_DES" Val="A wise woman, knowing of the mystical ways but often practicing dark magic that taints the soul and body."/>
<Entry Key="DES_SUBRACE_HUM_WITCH_DES" Val="A wise woman, knowing of the mystical ways but often practicing dark magic that taints the soul and body. This is why witches, even those barely adult, can resemble old women. The young witch completed her trials, but was deemed in need of further learning. "/>
<Entry Key="DES_SUBRACE_HUM_BANDIT_ARCHER" Val="Human Bandit Archer"/>
<Entry Key="DES_SUBRACE_HUM_BANDIT_ARCHER_DES" Val="An outlaw armed with a bow, preying on the wealthy and weak."/>
<Entry Key="DES_SUBRACE_HUM_BANDIT_ARCHER_DES" Val="An outlaw armed with a bow, preying on the wealthy and the weak."/>
<Entry Key="DES_SUBRACE_HUM_BANDIT_WARRIOR" Val="Human Bandit Warrior"/>
<Entry Key="DES_SUBRACE_HUM_BANDIT_WARRIOR_DES" Val="An outlaw armed with a melee weapon, preying on the wealthy and weak."/>
<Entry Key="DES_SUBRACE_HUM_BANDIT_LEADER" Val="Human Bandit Leader"/>
@ -592,7 +615,7 @@
<Entry Key="DES_SUBRACE_ELF_FOREST_CRAFTSMAN" Val="Elven Forest Craftsman"/>
<Entry Key="DES_SUBRACE_ELF_FOREST_CRAFTSMAN_DES" Val="Adept at crafting beautiful items that many would consider art."/>
<Entry Key="DES_SUBRACE_ELF_FOREST_GATHERER" Val="Elven Forest Gatherer"/>
<Entry Key="DES_SUBRACE_ELF_FOREST_GATHERER_DES" Val="Skilled at harvesting resources, nimble but fragile."/>
<Entry Key="DES_SUBRACE_ELF_FOREST_GATHERER_DES" Val="Atuned and her gifts, elven gatheres are skilled at harvesting resources. They are nimble but they tend to be fragile and gentle souls."/>
<Entry Key="DES_SUBRACE_ELF_DRUID" Val="Elven Druid"/>
<Entry Key="DES_SUBRACE_ELF_DRUID_DES" Val="Wild and animalistic, druids often prefer the company of woodland kin to other humanoids."/>
<Entry Key="DES_SUBRACE_ELF_MAGE" Val="Elven Mage"/>
@ -650,7 +673,7 @@
<Entry Key="DES_SUBRACE_SPIDER_QUEEN" Val="Spider Queen"/>
<Entry Key="DES_SUBRACE_SPIDER_QUEEN_DES" Val="Spider queens are ferocious, large and very territorial."/>
<Entry Key="DES_SUBRACE_BEE_BLOOD" Val="Blood Bee"/>
<Entry Key="DES_SUBRACE_BEE_BLOOD_DES" Val="Changed in the days of darkness these bees are forever blood thirsty."/>
<Entry Key="DES_SUBRACE_BEE_BLOOD_DES" Val="Changed in the days of darkness these bees are forever bloodthirsty."/>
<Entry Key="DES_SUBRACE_BEE_DRAGON" Val="Dragon Bee"/>
<Entry Key="DES_SUBRACE_BEE_DRAGON_DES" Val="Dragon bees owe their name to their thick, foreboding armour-like shell and a fierce, fiery temperament."/>
<Entry Key="DES_SUBRACE_BEE_QUEEN" Val="Queen Bee"/>
@ -658,7 +681,7 @@
<Entry Key="DES_SUBRACE_BEE_MIGHTY_QUEEN" Val="Mighty Queen Bee"/>
<Entry Key="DES_SUBRACE_BEE_MIGHTY_QUEEN_DES" Val="The queen of the hive is fiercely territorial and protective of her brood and mighty queens are those who devoured many sisters to rise to this rank."/>
<Entry Key="DES_SUBRACE_SPIDER_BEE_QUEEN" Val="Abomination Queen"/>
<Entry Key="DES_SUBRACE_SPIDER_BEE_QUEEN_DES" Val="[PLACECHOLDER] It is abomination of spider and bee. She is queen of the hive."/>
<Entry Key="DES_SUBRACE_SPIDER_BEE_QUEEN_DES" Val="It is an abomination of spider and bee. She is queen of the hive."/>
<Entry Key="DES_SUBRACE_RAT" Val="Rat"/>
<Entry Key="DES_SUBRACE_RAT_DES" Val="Common vermin, spreading disease and often serve as familiars to demons and witches. Can grow to the size of dogs."/>
<Entry Key="DES_SUBRACE_RAT_FAT" Val="Fat Rat"/>
@ -707,7 +730,7 @@
<Entry Key="DES_SUBRACE_SEA_CZYTLICA" Val="Czytlica"/>
<Entry Key="DES_SUBRACE_SEA_CZYTLICA_DES" Val="Part aquatic part humanoid, all beast. Demons of the sea were not known to Slavyans, now they terrify all."/>
<Entry Key="DES_SUBRACE_SEA_CZYTLICA_YOUNG" Val="Young Czytlica"/>
<Entry Key="DES_SUBRACE_SEA_CZYTLICA_YOUNG_DES" Val="[PLACECHOLDER] Part aquatic part humanoid, all beast. Demons of the sea were not known to Slavyans, now they terrify all."/>
<Entry Key="DES_SUBRACE_SEA_CZYTLICA_YOUNG_DES" Val="Part aquatic part humanoid, all beast. Demons of the sea were not known to Slavyans, now they terrify all. A young czytlica may be weaker, but she is no less brutal."/>
<Entry Key="DES_SUBRACE_SEA_JURATA" Val="Jurata"/>
<Entry Key="DES_SUBRACE_SEA_JURATA_DES" Val="Jurata the queens of the sea, rulers of the czytlica. Part humanoid part aquatic, they hide their cruel nature behind illusionary beauty and serene voice. "/>
<Entry Key="DES_SUBRACE_KRAKEN" Val="Kraken"/>
@ -743,9 +766,9 @@
<Entry Key="DES_SUBRACE_DEMON_LIGHT_SICK_ALKONOST" Val="Light-Sick Alkonost"/>
<Entry Key="DES_SUBRACE_DEMON_LIGHT_SICK_ALKONOST_DES" Val="Part bird, part humanoid sister of the syrin. Alkonost are very temperamental and known to turn nasty on a whim and this one is infected with the light sickness."/>
<Entry Key="DES_SUBRACE_DEMON_CZORT" Val="Czort"/>
<Entry Key="DES_SUBRACE_DEMON_CZORT_DES" Val="[PLACECHOLDER]Des demon Czort."/>
<Entry Key="DES_SUBRACE_DEMON_CZORT_DES" Val="Devious creatures, always looking for ways to be mean and have extremely high opinion of themselves."/>
<Entry Key="DES_SUBRACE_DEMON_HOHLICK" Val="Hohlick"/>
<Entry Key="DES_SUBRACE_DEMON_HOHLICK_DES" Val="[PLACECHOLDER]Des demon Hohlick."/>
<Entry Key="DES_SUBRACE_DEMON_HOHLICK_DES" Val="Trickster demons that love games."/>
<Entry Key="DES_SUBRACE_FOREST_PINECONETTES" Val="Pineconettes"/>
<Entry Key="DES_SUBRACE_FOREST_PINECONETTES_DES" Val="Pineconettes are the smallest but also most common of the guardians of the forest. Despite their size, they can become ferociously aggressive when in a pack."/>
<Entry Key="DES_SUBRACE_FOREST_ELDERCONE" Val="Eldercone"/>
@ -805,9 +828,9 @@
<Entry Key="DES_SUBRACE_LIGHT_ENLIGHTENED_HUM_WARRIOR" Val="Light-sick Human Warrior"/>
<Entry Key="DES_SUBRACE_LIGHT_ENLIGHTENED_HUM_WARRIOR_DES" Val="Light-taken humans are alive and able, but only act in clusters."/>
<Entry Key="DES_SUBRACE_LIGHT_ENLIGHTENED_DWARF_SMITH" Val="Light-sick Dwarf Smith"/>
<Entry Key="DES_SUBRACE_LIGHT_ENLIGHTENED_DWARF_SMITH_DES" Val="Light-taken dwarf."/>
<Entry Key="DES_SUBRACE_LIGHT_ENLIGHTENED_SPIDER_QUEEN" Val="Light-sick Dwarf Smith"/>
<Entry Key="DES_SUBRACE_LIGHT_ENLIGHTENED_SPIDER_QUEEN_DES" Val="Dwarven smith taken by the light-mind."/>
<Entry Key="DES_SUBRACE_LIGHT_ENLIGHTENED_DWARF_SMITH_DES" Val="Dwarves are creatures carved in light, as such, they hear the call of the lightbringers loudly. Their natural resistance is high, and many die before falling to the light, but this one clearly succumbed, and now serves the light-hive. "/>
<Entry Key="DES_SUBRACE_LIGHT_ENLIGHTENED_SPIDER_QUEEN" Val="Light-sick Spider Queen"/>
<Entry Key="DES_SUBRACE_LIGHT_ENLIGHTENED_SPIDER_QUEEN_DES" Val="A spider queen taken by the lightbringers and joined into their light-hive."/>
<Entry Key="DES_SUBRACE_UNLI_BROKEN_SKELETON" Val="Broken Skeleton"/>
<Entry Key="DES_SUBRACE_UNLI_BROKEN_SKELETON_DES" Val="Rickety, broken skeleton that has seen better unliving days."/>
<Entry Key="DES_SUBRACE_UNLI_CORPSE" Val="Unliving Corpse"/>
@ -817,11 +840,11 @@
<Entry Key="DES_SUBRACE_UNLI_ORC_SKELETON" Val="Orc Skeleton"/>
<Entry Key="DES_SUBRACE_UNLI_ORC_SKELETON_DES" Val="Thick, bulky bones of an orc, animated into unlife and just as keen on killing as its living counterpart."/>
<Entry Key="DES_SUBRACE_UNLI_TOPIELEC" Val="Topielec"/>
<Entry Key="DES_SUBRACE_UNLI_TOPIELEC_DES" Val="Unliving corpse of a drowned person."/>
<Entry Key="DES_SUBRACE_UNLI_TOPIELEC_DES" Val="Unliving corpse of a drowned person brought back into unlife by dark magic."/>
<Entry Key="DES_SUBRACE_UNLI_GHOST" Val="Ghost"/>
<Entry Key="DES_SUBRACE_UNLI_GHOST_DES" Val="The spirit of a person unable or unwilling to cross over into the underworlds."/>
<Entry Key="DES_SUBRACE_UNLI_GHOST_DES" Val="The spirit of a person unable or unwilling to cross over into the underworlds. Ghosts are often bound to this unlife by unresolved business, or simply a strong desire to hold on to their old life. "/>
<Entry Key="DES_SUBRACE_UNLI_WRAITH" Val="Wraith"/>
<Entry Key="DES_SUBRACE_UNLI_WRAITH_DES" Val="Tormented soul that was torn out of its body and left to roam the land in anger."/>
<Entry Key="DES_SUBRACE_UNLI_WRAITH_DES" Val="Tormented soul that was torn out of its body and left to roam the land in anger. Wraiths are often bound to cursed objects, or places."/>
<Entry Key="DES_SUBRACE_UNLI_RAT" Val="Unliving Rat"/>
<Entry Key="DES_SUBRACE_UNLI_RAT_DES" Val="Called into the unlife by foul magic, they are ever more vile and disease ridden than their living kin."/>
<Entry Key="DES_SUBRACE_UNLI_SPIDER" Val="Unliving Spider"/>
@ -835,52 +858,52 @@
<Entry Key="DES_SUBRACE_TROLL_SWAMPER" Val="Swamper"/>
<Entry Key="DES_SUBRACE_TROLL_SWAMPER_DES" Val="Small blobs of swamp that can spit and are surprisingly talkative. They are the offspring of mud trolls, although only very few will ever grow into one."/>
<Entry Key="DES_SUBRACE_TROLL_ICICLES" Val="Icicles"/>
<Entry Key="DES_SUBRACE_TROLL_ICICLES_DES" Val="Icicles Description"/>
<Entry Key="DES_SUBRACE_TROLL_ICICLES_DES" Val="Icicles are thought to be the young forms of the ice trolls. They typically roam in packs and stay close to their guardian's lair. Some legends say that they are the tears of lady winter cried every spring when the snows melt and her effigy is sacrificed."/>
<Entry Key="DES_SUBRACE_TROLL_LAVA_ROCKERS" Val="Lava Rockers"/>
<Entry Key="DES_SUBRACE_TROLL_LAVA_ROCKERS_DES" Val="Lava Rockers Description"/>
<Entry Key="DES_SUBRACE_TROLL_LAVA_ROCKERS_DES" Val="Lava Rockers are small specks of volcanic rock, the fiery offspring of the lava troll."/>
<Entry Key="DES_SUBRACE_TROLL_ROCKERS" Val="Rockers"/>
<Entry Key="DES_SUBRACE_TROLL_ROCKERS_DES" Val="Often seen as swarms of cascading pebbles, rockers are the young of rock trolls. Only some will ever grow into adults, but they are still extremely attached to their parents."/>
<Entry Key="DES_SUBRACE_TROLL_ROCK" Val="Rock Troll"/>
<Entry Key="DES_SUBRACE_TROLL_ROCK_DES" Val="The most common of trolls. Likes to eat, especially humans. Prone to bribery and guarding bridges for money."/>
<Entry Key="DES_SUBRACE_TROLL_SWAMP" Val="Swamp Troll"/>
<Entry Key="DES_SUBRACE_TROLL_SWAMP_DES" Val="The least violent of troll kind, but no lesss dangerous when pushed."/>
<Entry Key="DES_SUBRACE_TROLL_SWAMP_DES" Val="The least violent of troll kind, but no lesss dangerous when pushed. Their natural habitat is swamps, but some can settle outside. "/>
<Entry Key="DES_SUBRACE_TROLL_ICE" Val="Ice Troll"/>
<Entry Key="DES_SUBRACE_TROLL_ICE_DES" Val="Solitary creature seen mainly in the desolate ice plains."/>
<Entry Key="DES_SUBRACE_TROLL_ICE_DES" Val="Solitary creature seen mainly in the desolate ice plains. They are said to be ruled by the dziod mroz, like every other creature of the ice plains."/>
<Entry Key="DES_SUBRACE_TROLL_LAVA" Val="Lava Troll"/>
<Entry Key="DES_SUBRACE_TROLL_LAVA_DES" Val="Very aggressive troll, likes to incinerate folks and challenge them to duels."/>
<Entry Key="DES_SUBRACE_TROLL_LAVA_DES" Val="Very aggressive troll, likes to incinerate folks and challenge them to duels. Like every other creature of the ice plains, they are said to be ruled by the dziod mroz."/>
<Entry Key="DES_SUBRACE_DARKNESS_MROKI" Val="Mroki"/>
<Entry Key="DES_SUBRACE_DARKNESS_MROKI_DES" Val="Said to have been a giant during the awakening, taken by darkness and twisted into a creature of the shadows."/>
<Entry Key="DES_SUBRACE_DARKNESS_MROKI_DES" Val="Said to have been a giant during the awakening, taken by darkness and twisted into a creature of the shadows. The mroki now dwell in the lands of darkness, together with shadow elves they form the Shadowkin."/>
<Entry Key="DES_SUBRACE_ELDER_DARKNESS_MROKI" Val="Elder Mroki"/>
<Entry Key="DES_SUBRACE_ELDER_DARKNESS_MROKI_DES" Val="Said to have been a giant during the awakening, taken by darkness and twisted into a creature of the shadows. As an elder of its kind, this mroki is especially dangerous."/>
<Entry Key="DES_SUBRACE_BOSS" Val="Light-sick Zmey"/>
<Entry Key="DES_SUBRACE_BOSS_DES" Val="The corpse of a zmey taken by the light beast when it escaped from the core of the earth.."/>
<Entry Key="DES_SUBRACE_BOSS" Val="Light Beast"/>
<Entry Key="DES_SUBRACE_BOSS_DES" Val="The corpse of a zmey, an elder creature of darkness, taken by the light beast when it escaped from the core of the earth."/>
<Entry Key="DES_SUBRACE_DWARVEN_GUARDIAN_STATUE" Val="Dwarven Guardian Statue"/>
<Entry Key="DES_SUBRACE_DWARVEN_GUARDIAN_STATUE_DES" Val="[PLACEHOLDER] Wszystkie cztery statuły wywodzą się z jednej subrasy która jest dość losowa. Dzięki temu będą różne (za każdym razem trochę inne)."/>
<Entry Key="DES_SUBRACE_DWARVEN_GUARDIAN_STATUE_DES" Val="Ancient guardians of dwarven treasures and sacred places deep in the earth's core. Some say they are actual dwarven champions turned to stone and metal to serve for eternity."/>
<Entry Key="DES_SUBRACE_FAIL_SUMMON" Val="Failed Summon"/>
<Entry Key="DES_SUBRACE_FAIL_SUMMON_DES" Val="This is what you get when you try your hand at summoning something you can't handle."/>
<Entry Key="DES_SUBRACE_KRAKEN_TENTACLE" Val="Kraken Tentacle"/>
<Entry Key="DES_SUBRACE_KRAKEN_TENTACLE_DES" Val="Kraken tentacles have a life of their own and you best avoid their attention."/>
<Entry Key="DES_SUBRACE_DZIEVANNAS_FERAL_1" Val="Dzievanna's Feral"/>
<Entry Key="DES_SUBRACE_DZIEVANNAS_FERAL_1_DES" Val="Once they were elven druid, now they follow the path of the forest fully."/>
<Entry Key="DES_SUBRACE_DZIEVANNAS_FERAL_1_DES" Val="Once they were an elven druid, now they follow the path of the forest fully shedding any constraints of civilisation in favour of becoming a beast."/>
<Entry Key="DES_SUBRACE_DZIEVANNAS_FERAL_2" Val="Dzievanna's Feral"/>
<Entry Key="DES_SUBRACE_DZIEVANNAS_FERAL_2_DES" Val="The call of the wild drove these elven druids to become truly one with nature."/>
<Entry Key="DES_SUBRACE_DZIEVANNAS_FERAL_2_DES" Val="The call of the wild drove these elven druids to become truly one with nature. Wild and free they roam the forest ever vigilant and very territorial."/>
<Entry Key="DES_SUBRACE_CRADLE_POSSUM" Val="Cradle Possum"/>
<Entry Key="DES_SUBRACE_CRADLE_YOUNG_POSSUM" Val="Young Cradle Possum"/>
<Entry Key="DES_SUBRACE_CRADLE_POSSUM_DES" Val="A vicious creature known to steal away children."/>
<Entry Key="DES_SUBRACE_CRADLE_POSSUM_DES" Val="A vicious, rodent-like creature known to steal away children in its sack."/>
<Entry Key="DES_SUBRACE_LIGHT_SICK_ROGGNYR" Val="Light-Sick Roggnyr"/>
<Entry Key="DES_SUBRACE_LIGHT_SICK_ROGGNYR_DES" Val="[PLACEHOLDER]"/>
<Entry Key="DES_SUBRACE_LIGHT_SICK_ROGGNYR_DES" Val="A rare forest demon that doesn't actually like the company of animals. This one is clearly infected with light-sickness, making it weaker, but likely meaner too."/>
<Entry Key="DES_SUBRACE_ROGGNYR" Val="Roggnyr"/>
<Entry Key="DES_SUBRACE_ROGGNYR_DES" Val="[PLACEHOLDER]"/>
<Entry Key="DES_SUBRACE_ROGGNYR_DES" Val="A rare forest demon that doesn't actually like the company of animals. Beware, they carry grudges like their wrinkles once crossed!"/>
<Entry Key="DES_SUBRACE_MENAVCA" Val="Menavca"/>
<Entry Key="DES_SUBRACE_MENAVCA_DES" Val="[PLACEHOLDER]"/>
<Entry Key="DES_SUBRACE_MENAVCA_DES" Val="A mysterious and rare demon that is said to have the ability to mimic its victims."/>
<Entry Key="DES_SUBRACE_BOG_BIES" Val="Bog Bies"/>
<Entry Key="DES_SUBRACE_BOG_BIES_DES" Val="A mysteriour creature found lurkingin the swamps."/>
<Entry Key="DES_SUBRACE_NASAROG" Val="Necromancer"/>
<Entry Key="DES_SUBRACE_NASAROG_DES" Val="Only known as the Necromancer, a figure clad in mystery but clearly in service of your gods, or is he?"/>
<Entry Key="DES_SUBRACE_BOG_BIES_DES" Val="A mysterious creature found lurking the swamps. They are often thought to be an offshoot of the bies, and as such considered as deceptive and dangerous."/>
<Entry Key="DES_SUBRACE_NASAROG" Val="Alchemist"/>
<Entry Key="DES_SUBRACE_NASAROG_DES" Val="Only known as the Alchemist, a figure clad in mystery, but clearly in service of your gods, or is he?"/>
<Entry Key="DES_SUBRACE_VIHUR" Val="Vihur"/>
<Entry Key="DES_SUBRACE_VIHUR_DES" Val="A wind elemental that is often in leagues with witches for some reason."/>
<Entry Key="DES_SUBRACE_VIHUR_DES" Val="A wind elemental demon that is often in leagues with witches for some reason. They thrive during storms but are typically harmless if you stay out of their way. "/>
<Entry Key="DES_SUBRACE_FOREST_FAIRY" Val="Forest Fairy"/>
<Entry Key="DES_SUBRACE_FOREST_FAIRY_DES" Val="These days more commonly known as tooth fairy, a self-imposed re-branding. It is a fierce and often outright mean creature."/>
<Entry Key="DES_SUBRACE_FOREST_FAIRY_DES" Val="These days more commonly known as tooth fairy, a self-imposed re-branding. It is a fierce and often outright mean creature that does not wait for you to leave teeth under your pillow as some naive storytellers will tell. Instead, folk who have toothache take special care to try and ward off from the forest fiend, before it rips the offending tooth out by force."/>
<Entry Key="DES_SUBRACE_NECROMANCER" Val="Orc Necromancer"/>
<Entry Key="DES_SUBRACE_NECROMANCER_DES" Val="A rare creature indeed, as most orc males with magic are killed. Perhaps his profession explains that?"/>
<Entry Key="DES_BEAST" Val="Beast"/>
@ -1026,6 +1049,14 @@
<Entry Key="DES_RES_EGGS_DES" Val="Eggs, scrambled, boiled, poached - all yummy."/>
<Entry Key="DES_RES_COSMIC_SEED" Val="Cosmic Seed"/>
<Entry Key="DES_RES_COSMIC_SEED_DES" Val="Cosmic Seed is the fruit of the cosmic tree itself, a sacred material given to mortals by the gods to help rebuild Thea."/>
<Entry Key="DES_TERRAIN_ARTIFACT" Val="Terrain Artifact"/>
<Entry Key="DES_TERRAIN_ARTIFACT_DES" Val="These shiny floating crystals look a bit unusual. Maybe they were sent by the gods to aid you? Gather them and uncover bits of ancient knowledge stored within."/>
<Entry Key="DES_RESEARCH_GENERIC" Val="A Bit of Research"/>
<Entry Key="DES_RESEARCH_GENERIC_DES" Val="If you have nothing better to do, you can at least to try and think for a while. Maybe something useful will come to mind?"/>
<Entry Key="DES_RESEARCH_TERRAIN" Val="Research Terrain"/>
<Entry Key="DES_RESEARCH_TERRAIN_DES" Val="Remember than blue crystals you've gather from the artifact on your last trip? Spend some time researching it and maybe you'll learn something."/>
<Entry Key="DES_RESEARCH_CREATURE" Val="Research Creature"/>
<Entry Key="DES_RESEARCH_CREATURE_DES" Val="That soft, red sticky bit you've picked up after a fight... If you wonder what it's for, there's only one way to find out. Research!"/>
<!-- ITEMS -->
@ -1035,7 +1066,7 @@
<Entry Key="DES_SWORD_1H_GOLD" Val="Golden Sword"/>
<Entry Key="DES_SWORD_1H_STEEL" Val="Steel Sword"/>
<Entry Key="DES_SWORD_1H_SILVER" Val="Silver Sword"/>
<Entry Key="DES_SWORD_1H_MITHRILL" Val="Mithrill Sword"/>
<Entry Key="DES_SWORD_1H_MITHRILL" Val="Mithril Sword"/>
<Entry Key="DES_SWORD_1H_WOOD" Val="Wooden Sword"/>
<Entry Key="DES_SWORD_1H_DRYAD_WOOD" Val="Dryad Sword"/>
<Entry Key="DES_SWORD_1H_DARK_WOOD" Val="Dark Sword"/>
@ -1076,7 +1107,7 @@
<Entry Key="DES_SWORD_2H_GOLD" Val="Gold Greatsword"/>
<Entry Key="DES_SWORD_2H_STEEL" Val="Steel Greatsword"/>
<Entry Key="DES_SWORD_2H_SILVER" Val="Silver Greatsword"/>
<Entry Key="DES_SWORD_2H_MITHRILL" Val="Mithrill Greatsword"/>
<Entry Key="DES_SWORD_2H_MITHRILL" Val="Mithril Greatsword"/>
<Entry Key="DES_SWORD_2H_WOOD" Val="Wood Greatsword"/>
<Entry Key="DES_SWORD_2H_DRYAD_WOOD" Val="Dryad Greatsword"/>
<Entry Key="DES_SWORD_2H_DARK_WOOD" Val="Dark Greatsword"/>
@ -1121,7 +1152,7 @@
<Entry Key="DES_AXE_1H_GOLD" Val="Gold Hatchet"/>
<Entry Key="DES_AXE_1H_STEEL" Val="Steel Hatchet"/>
<Entry Key="DES_AXE_1H_SILVER" Val="Silver Hatchet"/>
<Entry Key="DES_AXE_1H_MITHRILL" Val="Mithrill Hatchet"/>
<Entry Key="DES_AXE_1H_MITHRILL" Val="Mithril Hatchet"/>
<Entry Key="DES_AXE_1H_BONE" Val="Bone Hatchet"/>
<Entry Key="DES_AXE_1H_BLOOD_BONE" Val="Blood Hatchet"/>
<Entry Key="DES_AXE_1H_SHADOW_BONE" Val="Shadow Hatchet"/>
@ -1157,7 +1188,7 @@
<Entry Key="DES_AXE_2H_GOLD" Val="Gold Battle Axe"/>
<Entry Key="DES_AXE_2H_STEEL" Val="Steel Battle Axe"/>
<Entry Key="DES_AXE_2H_SILVER" Val="Silver Battle Axe"/>
<Entry Key="DES_AXE_2H_MITHRILL" Val="Mithrill Battle Axe"/>
<Entry Key="DES_AXE_2H_MITHRILL" Val="Mithril Battle Axe"/>
<Entry Key="DES_AXE_2H_BONE" Val="Bone Battle Axe"/>
<Entry Key="DES_AXE_2H_BLOOD_BONE" Val="Blood Battle Axe"/>
<Entry Key="DES_AXE_2H_SHADOW_BONE" Val="Shadow Battle Axe"/>
@ -1193,7 +1224,7 @@
<Entry Key="DES_CLUB_1H_GOLD" Val="Golden Club"/>
<Entry Key="DES_CLUB_1H_STEEL" Val="Steel Club"/>
<Entry Key="DES_CLUB_1H_SILVER" Val="Silver Club"/>
<Entry Key="DES_CLUB_1H_MITHRILL" Val="Mithrill Club"/>
<Entry Key="DES_CLUB_1H_MITHRILL" Val="Mithril Club"/>
<Entry Key="DES_CLUB_1H_BONE" Val="Bone Club"/>
<Entry Key="DES_CLUB_1H_BLOOD_BONE" Val="Blood Club"/>
<Entry Key="DES_CLUB_1H_SHADOW_BONE" Val="Shadow Club"/>
@ -1240,7 +1271,7 @@
<Entry Key="DES_CLUB_2H_GOLD" Val="Golden Mallet"/>
<Entry Key="DES_CLUB_2H_STEEL" Val="Steel Mallet"/>
<Entry Key="DES_CLUB_2H_SILVER" Val="Silver Mallet"/>
<Entry Key="DES_CLUB_2H_MITHRILL" Val="Mithrill Mallet"/>
<Entry Key="DES_CLUB_2H_MITHRILL" Val="Mithril Mallet"/>
<Entry Key="DES_CLUB_2H_BONE" Val="Bone Mallet"/>
<Entry Key="DES_CLUB_2H_BLOOD_BONE" Val="Blood Mallet"/>
<Entry Key="DES_CLUB_2H_SHADOW_BONE" Val="Shadow Mallet"/>
@ -1287,7 +1318,7 @@
<Entry Key="DES_POLEARM_1H_GOLD" Val="Golden Spear"/>
<Entry Key="DES_POLEARM_1H_STEEL" Val="Steel Spear"/>
<Entry Key="DES_POLEARM_1H_SILVER" Val="Silver Spear"/>
<Entry Key="DES_POLEARM_1H_MITHRILL" Val="Mithrill Spear"/>
<Entry Key="DES_POLEARM_1H_MITHRILL" Val="Mithril Spear"/>
<Entry Key="DES_POLEARM_1H_BONE" Val="Bone Spear"/>
<Entry Key="DES_POLEARM_1H_BLOOD_BONE" Val="Blood Spear"/>
<Entry Key="DES_POLEARM_1H_SHADOW_BONE" Val="Shadow Spear"/>
@ -1334,7 +1365,7 @@
<Entry Key="DES_POLEARM_2H_GOLD" Val="Gold Polearm"/>
<Entry Key="DES_POLEARM_2H_STEEL" Val="Steel Polearm"/>
<Entry Key="DES_POLEARM_2H_SILVER" Val="Silver Polearm"/>
<Entry Key="DES_POLEARM_2H_MITHRILL" Val="Mithrill Polearm"/>
<Entry Key="DES_POLEARM_2H_MITHRILL" Val="Mithril Polearm"/>
<Entry Key="DES_POLEARM_2H_BONE" Val="Bone Polearm"/>
<Entry Key="DES_POLEARM_2H_BLOOD_BONE" Val="Blood Polearm"/>
<Entry Key="DES_POLEARM_2H_SHADOW_BONE" Val="Shadow Polearm"/>
@ -1383,7 +1414,7 @@
<Entry Key="DES_BOW_GOLD" Val="Golden Crossbow"/>
<Entry Key="DES_BOW_STEEL" Val="Steel Crossbow"/>
<Entry Key="DES_BOW_SILVER" Val="Silver Crossbow"/>
<Entry Key="DES_BOW_MITHRILL" Val="Mithrill Crossbow"/>
<Entry Key="DES_BOW_MITHRILL" Val="Mithril Crossbow"/>
<Entry Key="DES_BOW_AMBER" Val="Amber Crossbow"/>
<Entry Key="DES_BOW_MALACHITE" Val="Malachite Crossbow"/>
<Entry Key="DES_BOW_TOPAZ" Val="Topaz Crossbow"/>
@ -1419,7 +1450,7 @@
<Entry Key="DES_THROWN_SPEARS_GOLD" Val="Golden Javelins"/>
<Entry Key="DES_THROWN_SPEARS_STEEL" Val="Steel Javelins"/>
<Entry Key="DES_THROWN_SPEARS_SILVER" Val="Silver Javelins"/>
<Entry Key="DES_THROWN_SPEARS_MITHRILL" Val="Mithrill Javelins"/>
<Entry Key="DES_THROWN_SPEARS_MITHRILL" Val="Mithril Javelins"/>
<Entry Key="DES_THROWN_SPEARS_BONE" Val="Bone Javelins"/>
<Entry Key="DES_THROWN_SPEARS_BLOOD_BONE" Val="Blood Javelins"/>
<Entry Key="DES_THROWN_SPEARS_SHADOW_BONE" Val="Shadow Javelins"/>
@ -1517,7 +1548,7 @@
<Entry Key="DES_ARTIFACT_2H_GOLD" Val="Golden Relic"/>
<Entry Key="DES_ARTIFACT_2H_STEEL" Val="Steel Relic"/>
<Entry Key="DES_ARTIFACT_2H_SILVER" Val="Silver Relic"/>
<Entry Key="DES_ARTIFACT_2H_MITHRILL" Val="Mithrill Relic"/>
<Entry Key="DES_ARTIFACT_2H_MITHRILL" Val="Mithril Relic"/>
<Entry Key="DES_ARTIFACT_2H_SANDSTONE" Val="Sandstone Relic"/>
<Entry Key="DES_ARTIFACT_2H_CLAY" Val="Clay Relic"/>
<Entry Key="DES_ARTIFACT_2H_QUARTZ" Val="Quartz Relic"/>
@ -1590,7 +1621,7 @@
<Entry Key="DES_MEDIUM_ARMOUR_GOLD" Val="Golden Medium Armour"/>
<Entry Key="DES_MEDIUM_ARMOUR_STEEL" Val="Steel Medium Armour"/>
<Entry Key="DES_MEDIUM_ARMOUR_SILVER" Val="Silver Medium Armour"/>
<Entry Key="DES_MEDIUM_ARMOUR_MITHRILL" Val="Mithrill Medium Armour"/>
<Entry Key="DES_MEDIUM_ARMOUR_MITHRILL" Val="Mithril Medium Armour"/>
<Entry Key="DES_MEDIUM_ARMOUR_ENCHANTED_BONE" Val="Enchanted Medium Armour"/>
<Entry Key="DES_MEDIUM_ARMOUR_RUNE_BONE" Val="Runic Medium Armour"/>
<Entry Key="DES_MEDIUM_ARMOUR_SPIKE_LEATHER" Val="Spiky Medium Armour"/>
@ -1620,7 +1651,7 @@
<Entry Key="DES_HEAVY_ARMOUR_GOLD" Val="Golden Heavy Armour"/>
<Entry Key="DES_HEAVY_ARMOUR_STEEL" Val="Steel Heavy Armour"/>
<Entry Key="DES_HEAVY_ARMOUR_SILVER" Val="Silver Heavy Armour"/>
<Entry Key="DES_HEAVY_ARMOUR_MITHRILL" Val="Mithrill Heavy Armour"/>
<Entry Key="DES_HEAVY_ARMOUR_MITHRILL" Val="Mithril Heavy Armour"/>
<Entry Key="DES_HEAVY_ARMOUR_BONE" Val="Bone Heavy Armour"/>
<Entry Key="DES_HEAVY_ARMOUR_BLOOD_BONE" Val="Blood Heavy Armour"/>
<Entry Key="DES_HEAVY_ARMOUR_SHADOW_BONE" Val="Shadow Heavy Armour"/>
@ -1670,7 +1701,7 @@
<Entry Key="DES_SHIELD_GOLD" Val="Golden Shield"/>
<Entry Key="DES_SHIELD_STEEL" Val="Steel Shield"/>
<Entry Key="DES_SHIELD_SILVER" Val="Silver Shield"/>
<Entry Key="DES_SHIELD_MITHRILL" Val="Mithrill Shield"/>
<Entry Key="DES_SHIELD_MITHRILL" Val="Mithril Shield"/>
<Entry Key="DES_SHIELD_BONE" Val="Bone Shield"/>
<Entry Key="DES_SHIELD_BLOOD_BONE" Val="Blood Shield"/>
<Entry Key="DES_SHIELD_SHADOW_BONE" Val="Shadow Shield"/>
@ -1824,7 +1855,7 @@
<Entry Key="DES_JEWELLERY_GOLD" Val="Golden Jewellery"/>
<Entry Key="DES_JEWELLERY_STEEL" Val="Steel Jewellery"/>
<Entry Key="DES_JEWELLERY_SILVER" Val="Silver Jewellery"/>
<Entry Key="DES_JEWELLERY_MITHRILL" Val="Mithrill Jewellery"/>
<Entry Key="DES_JEWELLERY_MITHRILL" Val="Mithril Jewellery"/>
<Entry Key="DES_JEWELLERY_CRYSTAL_WOOD" Val="Crystal Jewellery"/>
<Entry Key="DES_JEWELLERY_GRANDGEM" Val="Grand Jewellery"/>
<Entry Key="DES_JEWELLERY_ENCHANTED_BONE" Val="Enchanted Jewellery"/>
@ -1897,7 +1928,7 @@
<Entry Key="DES_CRAFTING_TOOL_GOLD" Val="Golden Crafting Tool"/>
<Entry Key="DES_CRAFTING_TOOL_STEEL" Val="Steel Crafting Tool"/>
<Entry Key="DES_CRAFTING_TOOL_SILVER" Val="Silver Crafting Tool"/>
<Entry Key="DES_CRAFTING_TOOL_MITHRILL" Val="Mithrill Crafting Tool"/>
<Entry Key="DES_CRAFTING_TOOL_MITHRILL" Val="Mithril Crafting Tool"/>
<Entry Key="DES_CRAFTING_TOOL_ARMOURED_STONE" Val="Armoured Crafting Tool"/>
<Entry Key="DES_CRAFTING_TOOL_PURE_STONE" Val="Pure Crafting Tool"/>
<Entry Key="DES_CRAFTING_TOOL_STONE_WOOD" Val="Stonewood Crafting Tool"/>
@ -1972,6 +2003,7 @@
<Entry Key="DES_IDOL_WOOD" Val="Idol of Wood"/>
<Entry Key="DES_IDOL_STONE" Val="Idol of Stone"/>
<Entry Key="DES_IDOL_GEMS" Val="Idol of Gems"/>
<Entry Key="DES_IDOL_BONE" Val="Idol of Bone"/>
<Entry Key="DES_WAREHOUSE" Val="Warehouse"/>
<Entry Key="DES_WAREHOUSE_DES" Val="Roofed storage space. Increases the number of gathering slots, may also improve gathering skills."/>
<Entry Key="DES_WAREHOUSE_WOOD" Val="Warehouse of Wood"/>
@ -2238,6 +2270,8 @@
<Entry Key="DES_SKILL_SUMMON_UNLIVING_DES" Val="Summon an Unliving to help you during a challenge."/>
<Entry Key="DES_SKILL_SUMMON_WILD_BEAST" Val="Summon Wild Beast"/>
<Entry Key="DES_SKILL_SUMMON_WILD_BEAST_DES" Val="Summon a Beast to help you during a challenge."/>
<Entry Key="DES_SKILL_SUMMON_ELDERCONE" Val="Summon Eldercone"/>
<Entry Key="DES_SKILL_SUMMON_ELDERCONE_DES" Val="Summon a Eldercone to help you during a challenge."/>
<Entry Key="DES_SKILL_SUMMON_BEE" Val="Summon a Bee"/>
<Entry Key="DES_SKILL_SUMMON_BEE_DES" Val="Summon a Bee to help you during a challenge."/>
<Entry Key="DES_SKILL_SUMMON_KRAKEN_TENTACLE" Val="Summon a Tentacle"/>
@ -2283,9 +2317,11 @@
<Entry Key="DES_SKILL_SOUL_TEAR" Val="Soul Tear"/>
<Entry Key="DES_SKILL_SOUL_TEAR_DES" Val="A Spiritual attack draining your enemies' soul."/>
<Entry Key="DES_SKILL_SHADOW_WHISPERS" Val="Destructive Words"/>
<Entry Key="DES_SKILL_SHADOW_WHISPERS_DES" Val="Aggresive words that poison anybody who hears them."/>
<Entry Key="DES_SKILL_SHADOW_WHISPERS_DES" Val="Aggressive words that poison anybody who hears them."/>
<Entry Key="DES_SKILL_SNEAK_ATTACK" Val="Sneak Attack"/>
<Entry Key="DES_SKILL_SNEAK_ATTACK_DES" Val="Strike an unexpected blow from the shadows."/>
<Entry Key="DES_SKILL_EERIE_THROWING_AXE" Val="Ghostly Axe"/>
<Entry Key="DES_SKILL_EERIE_THROWING_AXE_DES" Val="A throwing axe which, oddly enough, only materialises once thrown. Able to damage both body and soul."/>
<Entry Key="DES_SKILL_GROUND_SHAKING" Val="Ground Shake"/>
<Entry Key="DES_SKILL_GROUND_SHAKING_DES" Val="Shake the ground under the feet of your enemies."/>
<Entry Key="DES_SKILL_ICE_SPIKE" Val="Ice Spike"/>
@ -2321,7 +2357,7 @@
<Entry Key="DES_SKILL_CORRUPTION" Val="Corruption"/>
<Entry Key="DES_SKILL_CORRUPTION_DES" Val="A poison for soul and mind."/>
<Entry Key="DES_SKILL_WILL_DRAIN" Val="Will Drain"/>
<Entry Key="DES_SKILL_WILL_DRAIN_DES" Val="Drains Sanity and Faith, leaving an empty shell."/>
<Entry Key="DES_SKILL_WILL_DRAIN_DES" Val="Drains foe leaving an empty shell."/>
<Entry Key="DES_SKILL_SWARM_STRENGTH" Val="Strength of the Swarm"/>
<Entry Key="DES_SKILL_SWARM_STRENGTH_DES" Val="More rats, more problems."/>
<Entry Key="DES_SKILL_HUNTERS_MARK" Val="Hunter's Mark"/>
@ -2329,7 +2365,11 @@
<Entry Key="DES_SKILL_DEVOURING_ROAR" Val="Devouring Roar"/>
<Entry Key="DES_SKILL_DEVOURING_ROAR_DES" Val="Roar at your enemies to decrease their combat effectiveness."/>
<Entry Key="DES_SKILL_DARKNESS_VORTEX" Val="Darkness Vortex"/>
<Entry Key="DES_SKILL_DARKNESS_VORTEX_DES" Val="You will never see vortex, only its efect on one of persons, and that will be devastating."/>
<Entry Key="DES_SKILL_DARKNESS_VORTEX_DES" Val="No one has ever seen the vortex, only its devastating effects on living beings are a sign that it manifested."/>
<Entry Key="DES_SKILL_BLESSED_ARMOUR" Val="Blessed Armour"/>
<Entry Key="DES_SKILL_BLESSED_ARMOUR_DES" Val="This armour not only protects from physical harm, it also improves combat abilities."/>
<Entry Key="DES_SKILL_LIGHT_CONNECTION" Val="Light Connection"/>
<Entry Key="DES_SKILL_LIGHT_CONNECTION_DES" Val="If the Light commands to strike, you obey."/>
<Entry Key="DES_SKILL_DRAGON_BREATH" Val="Dragon Breath"/>
<Entry Key="DES_SKILL_DRAGON_BREATH_DES" Val="A powerful fire that could burn any unprotected flesh like a dry twig."/>
<Entry Key="DES_SKILL_POISON_SPEW" Val="Poison Spew"/>
@ -2339,7 +2379,11 @@
<Entry Key="DES_SKILL_ZMEY_BITE" Val="Zmey's Bite"/>
<Entry Key="DES_SKILL_ZMEY_BITE_DES" Val="No armour can stop Zmey's teeth. They can chew even through the hardest metal."/>
<Entry Key="DES_SKILL_TAIL_WHIP" Val="Tail Whip"/>
<Entry Key="DES_SKILL_TAIL_WHIP_DES" Val="Zmey's tail not only hits like a whip but can also steal life from its targets."/>
<Entry Key="DES_SKILL_TAIL_WHIP_DES" Val="Zmey's tail not only hits like a whip but can also steal life from the enemies."/>
<Entry Key="DES_SKILL_CHAIN_WHIP" Val="Chain Whip"/>
<Entry Key="DES_SKILL_CHAIN_WHIP_DES" Val="The chains not only hit like a whip but can also steal life from the enemies."/>
<Entry Key="DES_SKILL_SEEDS_GROW" Val="Grow Seeds"/>
<Entry Key="DES_SKILL_SEEDS_GROW_DES" Val="Pineconettes grow fast near Nasir..."/>
<Entry Key="DES_SKILL_VIGOUR_DRAIN" Val="Drain Vigour"/>
<Entry Key="DES_SKILL_VIGOUR_DRAIN_DES" Val="Attack that damages your target's combat attributes and makes yours stronger."/>
<Entry Key="DES_SKILL_OVERENCUMBERED" Val="Over Encumbered"/>
@ -2385,33 +2429,33 @@
<Entry Key="DES_SKILL_MORALE_IMPACT_8" Val="Fantastic Morale"/>
<Entry Key="DES_SKILL_MORALE_IMPACT_8_DES" Val="Let's celebrate!\n\nThis character's Morale is fantastic."/>
<Entry Key="DES_SKILL_MORALE_IMPACT_9" Val="Outstanding Morale"/>
<Entry Key="DES_SKILL_MORALE_IMPACT_9_DES" Val="I could move the mountains!\n\nThis character's Morale is oustanding."/>
<Entry Key="DES_SKILL_MORALE_IMPACT_9_DES" Val="I could move mountains!\n\nThis character's Morale is oustanding."/>
<Entry Key="DES_SKILL_MORALE_IMPACT_10" Val="Perfect Morale"/>
<Entry Key="DES_SKILL_MORALE_IMPACT_10_DES" Val="Life doesn't get better than this!\n\nThis character's Morale is perfect."/>
<Entry Key="DES_SKILL_RACE_DWARVES" Val="Dwarf"/>
<Entry Key="DES_SKILL_RACE_DWARVES_DES" Val="The character is a dwarf. Their legs are short, so they move slow, but they're healthy as an ox, can carry a human on each shoulder and can craft with their eyes shut."/>
<Entry Key="DES_SKILL_RACE_ELVES" Val="Elf"/>
<Entry Key="DES_SKILL_RACE_ELVES_DES" Val="The character is an elf. They receives 1 additional Movement Point, Wits bonus heals a little bit every time they receive damage and go Ancestor Voice skill."/>
<Entry Key="DES_SKILL_RACE_ELVES_DES" Val="The character is an elf. They are immortal beings known for greater wisdom and connection to magic."/>
<Entry Key="DES_SKILL_RACE_ORCS" Val="Orc"/>
<Entry Key="DES_SKILL_RACE_ORCS_DES" Val="The character is an orc. They receive a bonus to Strength."/>
<Entry Key="DES_SKILL_RACE_ORCS_DES" Val="The character is an orc. They are a warrior race that lives in a matriarchal clan structure. They are known for their strength and ferocity."/>
<Entry Key="DES_SKILL_RACE_GOBLINS" Val="Goblin"/>
<Entry Key="DES_SKILL_RACE_GOBLINS_DES" Val="The character is a goblin. They're better at Research and Rituals."/>
<Entry Key="DES_SKILL_RACE_GOBLINS_DES" Val="The character is a goblin. They love tinkering, so they are better at research and rituals."/>
<Entry Key="DES_SKILL_RACE_DEMON" Val="Demon"/>
<Entry Key="DES_SKILL_RACE_DEMON_DES" Val="The character is a demon. They receive a bonus to Faith and a special Mental attack."/>
<Entry Key="DES_SKILL_RACE_DEMON_DES" Val="The character is a demon. A creature weaved from magic, which gives them bonuses to faith. They also tend to be great talkers."/>
<Entry Key="DES_SKILL_RACE_VILLAGE_DEMON" Val="Guardian Demon"/>
<Entry Key="DES_SKILL_RACE_VILLAGE_DEMON_DES" Val="The character is a Guardian Demon. It is bound to the Idol that brought it to life and sworn to protect it. Cannot travel outside the village."/>
<Entry Key="DES_SKILL_RACE_NIGHT_DEMON" Val="Night Demon"/>
<Entry Key="DES_SKILL_RACE_NIGHT_DEMON_DES" Val="The character is a night demon. They receive a bonus to Faith and a special Mental attack. They are weak during the day and stronger during the night."/>
<Entry Key="DES_SKILL_RACE_UNLI" Val="Unliving"/>
<Entry Key="DES_SKILL_RACE_UNLI_DES" Val="The character is an unliving. They have increased physical shielding."/>
<Entry Key="DES_SKILL_RACE_UNLI_DES" Val="The character is an unliving. Awakened by a mystical call and given a new life-force. They are dead, so it does make them physically tougher. "/>
<Entry Key="DES_SKILL_RACE_DRAGON" Val="Dragon"/>
<Entry Key="DES_SKILL_RACE_DRAGON_DES" Val="The character is a dragon. They can regenerate health and reduce an opponent's attributes and summon minions."/>
<Entry Key="DES_SKILL_RACE_DRAGON_DES" Val="The character is a dragon. An ancient, intelligent beast feared throughout the ages. Known to like gold, gems and virgins. "/>
<Entry Key="DES_SKILL_RACE_DRAGON_ZMEY" Val="Zmey"/>
<Entry Key="DES_SKILL_RACE_DRAGON_ZMEY_DES" Val="The character is a dragon. They can reduce an opponent's attributes."/>
<Entry Key="DES_SKILL_RACE_UNLI_DRAGON" Val="Undead Dragon"/>
<Entry Key="DES_SKILL_RACE_UNLI_DRAGON_DES" Val="The character is a dragon. They can reduce an opponent's attributes."/>
<Entry Key="DES_SKILL_RACE_DRAGON_ZMEY_DES" Val="The character is a zmey. Forever connected to darkness, but also the tree of life, a foe or friend, one can never know with the zmey."/>
<Entry Key="DES_SKILL_RACE_UNLI_DRAGON" Val="Unliving Dragon"/>
<Entry Key="DES_SKILL_RACE_UNLI_DRAGON_DES" Val="Once a mighty dragon, now a terrifying unliving fiend."/>
<Entry Key="DES_SKILL_RACE_LIGHT_SICK_DRAGON" Val="Light-Sick Zmey"/>
<Entry Key="DES_SKILL_RACE_LIGHT_SICK_DRAGON_DES" Val="The character is a dragon. They reduce an opponent's attributes and summon minions."/>
<Entry Key="DES_SKILL_RACE_LIGHT_SICK_DRAGON_DES" Val="The character is a dragon. An ancient, intelligent beast feared throughout the ages. Known to like gold, gems and virgins. This one is stricken with light-sickness that weakens them but may make them more cranky too."/>
<Entry Key="DES_SKILL_RACE_TROLL" Val="Troll"/>
<Entry Key="DES_SKILL_RACE_TROLL_DES" Val="The character is a troll and can regenerate physical wounds."/>
<Entry Key="DES_SKILL_RACE_DARKNESS_CHILDREN" Val="Child of Darkness"/>
@ -2517,6 +2561,8 @@
<Entry Key="DES_SKILL_EXTRA_STRONG_HEALING_DES" Val="This skill is applied by a building. It greatly increases Health regeneration."/>
<Entry Key="DES_SKILL_EXTRA_LOWER_DEATH_CHANCE" Val="Lower Death Chance"/>
<Entry Key="DES_SKILL_EXTRA_LOWER_DEATH_CHANCE_DES" Val="This skill is applied by a building. It decreases the chance of dying from low Health."/>
<Entry Key="DES_SKILL_PEBBLES_THROW" Val="Throw Pebbles"/>
<Entry Key="DES_SKILL_PEBBLES_THROW_DES" Val="The ultimate weapon of a five-year-old. Rarely effective, highly annoying."/>
<Entry Key="DES_SUBSKILL_INCREASE_ATTRIBUTE" Val="Increase Attribute"/>
<Entry Key="DES_SUBSKILL_INCREASE_ATTRIBUTE_DES" Val="Provides a bonus to a certain attribute when equipped."/>
@ -2526,10 +2572,16 @@
<Entry Key="DES_SUBSKILL_GHOST_TOUCH_DES" Val="Single target basic attack from the front row, attacks any random oponent."/>
<Entry Key="DES_SUBSKILL_ENERGY_DISTURB" Val="Energy Disturb"/>
<Entry Key="DES_SUBSKILL_ENERGY_DISTURB_DES" Val="Single target melee attack from any row."/>
<Entry Key="DES_SUBSKILL_ENERGY_BLUR" Val="Energy Blur"/>
<Entry Key="DES_SUBSKILL_ENERGY_BLUR_DES" Val="Single target melee attack from any row."/>
<Entry Key="DES_SUBSKILL_ENERGY_SCATTERING" Val="Energy Scattering"/>
<Entry Key="DES_SUBSKILL_ENERGY_SCATTERING_DES" Val="Single target melee attack from any row."/>
<Entry Key="DES_SUBSKILL_PRIMAL_DESIRE" Val="Convincing Voice"/>
<Entry Key="DES_SUBSKILL_PRIMAL_DESIRE_DES" Val="Single target, True Damage melee attack from the front row."/>
<Entry Key="DES_SUBSKILL_FIRE_GLANCE" Val="Fiery Gaze"/>
<Entry Key="DES_SUBSKILL_FIRE_GLANCE_DES" Val="True Damage melee attack from the front row dealing damage to the target enemy and up to 3 enemies next to them."/>
<Entry Key="DES_SUBSKILL_WAR_SHOUT" Val="War Shout"/>
<Entry Key="DES_SUBSKILL_WAR_SHOUT_DES" Val="Melee attack from the front row dealing damage to the target enemy and up to 3 enemies next to them"/>
<Entry Key="DES_SUBSKILL_WAR_SHOUT_DES" Val="Melee attack from the front row dealing damage to the target enemy and up to 3 enemies next to them."/>
<Entry Key="DES_SUBSKILL_CORRUPTION" Val="Corruption"/>
<Entry Key="DES_SUBSKILL_CORRUPTION_DES" Val="Single target, poison damage melee attack from the front row."/>
<Entry Key="DES_SUBSKILL_WILL_DRAIN" Val="Will Drain"/>
@ -2540,16 +2592,22 @@
<Entry Key="DES_SUBSKILL_SHOWING_OFF_DES" Val="Single target attack from the front row."/>
<Entry Key="DES_SUBSKILL_SOUL_TEAR" Val="Soul Damage"/>
<Entry Key="DES_SUBSKILL_SOUL_TEAR_DES" Val="Single target attack from any row."/>
<Entry Key="DES_SUBSKILL_SPIRIT_CUTOFF" Val="Detach Spirit"/>
<Entry Key="DES_SUBSKILL_SPIRIT_CUTOFF_DES" Val="Single target attack from ranged row."/>
<Entry Key="DES_SUBSKILL_SHADOW_WHISPERS" Val="Destructive Words"/>
<Entry Key="DES_SUBSKILL_SHADOW_WHISPERS_DES" Val="Attack from the front row dealing poison damage to the target enemy and up to 3 enemies next to them."/>
<Entry Key="DES_SUBSKILL_RANDOM_BLAST" Val="Random Blast"/>
<Entry Key="DES_SUBSKILL_RANDOM_BLAST_DES" Val="Randomly attacks 1 targets."/>
<Entry Key="DES_SUBSKILL_RANDOM_BLASTS" Val="Random Blasts"/>
<Entry Key="DES_SUBSKILL_RANDOM_BLASTS" Val="Random Blasts 2"/>
<Entry Key="DES_SUBSKILL_RANDOM_BLASTS_DES" Val="Randomly attacks 1-2 targets."/>
<Entry Key="DES_SUBSKILL_RANDOM_BLASTS3" Val="Random Blasts"/>
<Entry Key="DES_SUBSKILL_RANDOM_BLASTS3" Val="Random Blasts 3"/>
<Entry Key="DES_SUBSKILL_RANDOM_BLASTS3_DES" Val="Randomly attacks 1-3 targets."/>
<Entry Key="DES_SUBSKILL_RANDOM_BLASTS5" Val="Random Blasts"/>
<Entry Key="DES_SUBSKILL_RANDOM_BLASTS4" Val="Random Blasts 4"/>
<Entry Key="DES_SUBSKILL_RANDOM_BLASTS4_DES" Val="Randomly attacks 1-4 targets."/>
<Entry Key="DES_SUBSKILL_RANDOM_BLASTS5" Val="Random Blasts 5"/>
<Entry Key="DES_SUBSKILL_RANDOM_BLASTS5_DES" Val="Randomly attacks 1-5 targets."/>
<Entry Key="DES_SUBSKILL_DARKNESS_VORTEX" Val="Darkness Vortex"/>
<Entry Key="DES_SUBSKILL_DARKNESS_VORTEX_DES" Val="Randomly attacks 1 targets."/>
<Entry Key="DES_SUBSKILL_POISON_FOG" Val="Poison Fog"/>
<Entry Key="DES_SUBSKILL_POISON_FOG_DES" Val="Deals Poison Damage to all characters on the battlefield."/>
<Entry Key="DES_SUBSKILL_TRUE_FOG" Val="Choking Fog"/>
@ -2568,8 +2626,10 @@
<Entry Key="DES_SUBSKILL_EXPLODING_DEAD_DES" Val="An opponent killed with this ability explodes, dealing a massive amount of damage to anyone stading next to them."/>
<Entry Key="DES_SUBSKILL_BITE" Val="Bite"/>
<Entry Key="DES_SUBSKILL_BITE_DES" Val="Melee attack, targets a single enemy closest to you."/>
<Entry Key="DES_SUBSKILL_ANCIENT_TRUE_DMG_BITE" Val="True Damage Bite"/>
<Entry Key="DES_SUBSKILL_ANCIENT_TRUE_DMG_BITE_DES" Val="True Damage Melee attack, targets a single enemy closest to you."/>
<Entry Key="DES_SUBSKILL_ILUSION_BITE" Val="Ilusion Bite"/>
<Entry Key="DES_SUBSKILL_ILUSION_BITE_DES" Val="Melee attack, targets a single enemy closest to you."/>
<Entry Key="DES_SUBSKILL_ESSENCE_TRUE_DMG_BITE" Val="True Essence Bite"/>
<Entry Key="DES_SUBSKILL_ESSENCE_TRUE_DMG_BITE_DES" Val="True Essence Bite Melee attack, targets a single enemy closest to you."/>
<Entry Key="DES_SUBSKILL_LEECH_BITE" Val="Leech Bite"/>
<Entry Key="DES_SUBSKILL_LEECH_BITE_DES" Val="Melee attack, targets a single enemy closest to the attacker. The attacker recovers a portion of their health."/>
<Entry Key="DES_SUBSKILL_LEECH_WHIP_HIT" Val="Leech Whip Hit"/>
@ -2591,8 +2651,8 @@
<Entry Key="DES_SUBSKILL_PROTECTION_M_S_DES" Val="Increase shielding of a chosen ally."/>
<Entry Key="DES_SUBSKILL_PROTECTING_OTHERS" Val="Protect Others"/>
<Entry Key="DES_SUBSKILL_PROTECTING_OTHERS_DES" Val="Increase Shielding of 1 to 2 selected allies."/>
<Entry Key="DES_SUBSKILL_MIMIC_FRIEND_HEALTH" Val="Mimic Friend Health"/>
<Entry Key="DES_SUBSKILL_MIMIC_FRIEND_HEALTH_DES" Val="Character will copy health from other friendly character for time of fight."/>
<Entry Key="DES_SUBSKILL_MIMIC_FRIEND_HEALTH" Val="Mimic Hit Points"/>
<Entry Key="DES_SUBSKILL_MIMIC_FRIEND_HEALTH_DES" Val="Copies the current hit points of another ally."/>
<Entry Key="DES_SUBSKILL_SELF_PROTECTION_M_S" Val="Self Protection"/>
<Entry Key="DES_SUBSKILL_SELF_PROTECTION_M_S_DES" Val="Increase Shielding of the caster."/>
<Entry Key="DES_SUBSKILL_ADD_SHIELDING_LIGHT" Val="Shield Self - Light"/>
@ -2617,12 +2677,20 @@
<Entry Key="DES_SUBSKILL_ADD_SHIELDING_SPIRIT" Val="Add Spirit Shielding"/>
<Entry Key="DES_SUBSKILL_SUMMON_DEMON" Val="Summon Demon"/>
<Entry Key="DES_SUBSKILL_SUMMON_DEMON_DES" Val="{COLOR:#red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon a Demon to a melee spot on your side of the battlefield."/>
<Entry Key="DES_SUBSKILL_SUMMON_CMUCH_ITEM" Val="Summon Cmuch"/>
<Entry Key="DES_SUBSKILL_SUMMON_CMUCH_ITEM_DES" Val="{COLOR:#red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon a Cmuch to a range spot on your side of the battlefield."/>
<Entry Key="DES_SUBSKILL_SUMMON_SHAMAN_MINION" Val="Summon Shaman Minion"/>
<Entry Key="DES_SUBSKILL_SUMMON_SHAMAN_MINION_DES" Val="{COLOR:#red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon a Shaman Minion to a melee spot on your side of the battlefield."/>
<Entry Key="DES_SUBSKILL_SUMMON_UNLIVING" Val="Summon Unliving"/>
<Entry Key="DES_SUBSKILL_SUMMON_UNLIVING_DES" Val="{COLOR:#red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon 2 Unliving to a melee spot on your side of the battlefield."/>
<Entry Key="DES_SUBSKILL_SUMMON_UNLIVING_ARCHERS_ITEM" Val="Summon Unliving Archers"/>
<Entry Key="DES_SUBSKILL_SUMMON_UNLIVING_ARCHERS_ITEM_DES" Val="{COLOR:#red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon 2 Unliving archers to a range spot on your side of the battlefield."/>
<Entry Key="DES_SUBSKILL_SUMMON_WILD_BEAST" Val="Summon Wild Beast"/>
<Entry Key="DES_SUBSKILL_SUMMON_WILD_BEAST_DES" Val="{COLOR:#red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon 1 - 2 Beasts to melee spots on your side of the battlefield."/>
<Entry Key="DES_SUBSKILL_SUMMON_FOREST_ELDERCONE" Val="Summon Eldercone"/>
<Entry Key="DES_SUBSKILL_SUMMON_FOREST_ELDERCONE_DES" Val="{COLOR:#red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon 1 Eldercone to melee spots on your side of the battlefield."/>
<Entry Key="DES_SUBSKILL_SUMMON_ON_NAIYSIR" Val="Spawn Pineconettes"/>
<Entry Key="DES_SUBSKILL_SUMMON_ON_NAIYSIR_DES" Val="When this character enters the battlefield, 1 Pineconette is summoned to a nearby melee spot."/>
<Entry Key="DES_SUBSKILL_SUMMON_BEE" Val="Summon Bee"/>
<Entry Key="DES_SUBSKILL_SUMMON_BEE_DES" Val="Summon 2 bees to melee spots on your side of the battlefield."/>
<Entry Key="DES_SUBSKILL_SUMMON_KRAKEN_TENTACLE" Val="Summon Tentacle"/>
@ -2637,7 +2705,7 @@
<Entry Key="DES_SUBSKILL_SUMMON_PET_BEAR" Val="Summon Bear"/>
<Entry Key="DES_SUBSKILL_SUMMON_PET_BOAR" Val="Summon Boar"/>
<Entry Key="DES_SUBSKILL_SUMMON_PET_SPIDER_SPITTING" Val="Summon Spitting Spider"/>
<Entry Key="DES_SUBSKILL_SUMMON_PET_ANIMAL_DES" Val="{COLOR:#red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon your pet animal into a free melee slot."/>
<Entry Key="DES_SUBSKILL_SUMMON_PET_ANIMAL_DES" Val="{COLOR:#red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon your pet animal into a free melee spot."/>
<Entry Key="DES_SUBSKILL_ADD_HEALTH_P_REGENERATION" Val="Increase Health Regeneration."/>
<Entry Key="DES_SUBSKILL_ADD_MAX_HEALTH" Val="Increase Max Health"/>
<Entry Key="DES_SUBSKILL_ADD_MAX_SPIRIT" Val="Increase Max Faith"/>
@ -2657,13 +2725,12 @@
<Entry Key="DES_SUBSKILL_ADD_LUCK" Val="Increase Luck"/>
<Entry Key="DES_SUBSKILL_ADD_PERSONAL_CARRY" Val="Increase Personal Carry Limit"/>
<Entry Key="DES_SUBSKILL_ADD_GROUP_CARRY" Val="Increase Group Carry Limit"/>
<Entry Key="DES_SUBSKILL_ADD_STRONG_GROUP_CARRY" Val="Greatly incr. Group Carry Limit"/>
<Entry Key="DES_SUBSKILL_SEA_GROUP_CARRY" Val="Replace Group Carry Limit"/>
<Entry Key="DES_SUBSKILL_ADD_RITUALS" Val="Increase Rituals"/>
<Entry Key="DES_SUBSKILL_ADD_TASK_EFFICIENCY" Val="Increase Task Efficiency"/>
<Entry Key="DES_SUBSKILL_ADD_RANGE_OF_SIGHT" Val="Increase Range Of Sight"/>
<Entry Key="DES_SUBSKILL_ADD_MOVEMENT" Val="Increase Movement Points"/>
<Entry Key="DES_SUBSKILL_ADD_SEA_MOVEMENT" Val="Increase Sea Movement Points"/>
<Entry Key="DES_SUBSKILL_ADD_SEA_STRONG_MOVEMENT" Val="Greatly increase Sea MP"/>
<Entry Key="DES_SUBSKILL_ADD_SEA_MOVEMENT" Val="Sea Movement Points"/>
<Entry Key="DES_SUBSKILL_ADD_ADD_XP" Val="Extra Experience Points (XP)"/>
<Entry Key="DES_SUBSKILL_SUB_ATTRIBUTE" Val="Substract/Divide Attribute"/>
<Entry Key="DES_SUBSKILL_SUB_MAX_HEALTH" Val="Decrease Max Health"/>
@ -2686,6 +2753,12 @@
<Entry Key="DES_SUBSKILL_SUB_GATHERING" Val="Decrease Gathering"/>
<Entry Key="DES_SUBSKILL_SUB_GROUP_CARRY" Val="Decrease Group Carry Limit"/>
<Entry Key="DES_SUBSKILL_SUB_MOVEMENT" Val="Decrease Movement Points"/>
<Entry Key="DES_SUBSKILL_SUB_SHIELDING_PHYSICAL" Val="Decrease Physical Shielding"/>
<Entry Key="DES_SUBSKILL_SUB_SHIELDING_MENTAL" Val="Decrease Mental Shielding"/>
<Entry Key="DES_SUBSKILL_SUB_SHIELDING_SPIRIT" Val="Decrease Spirit Shielding"/>
<Entry Key="DES_SUBSKILL_SUB_SHIELDING_PHYSICAL_MENTAL" Val="Decrease Physical and Mental Shielding"/>
<Entry Key="DES_SUBSKILL_SUB_SHIELDING_MENTAL_SPIRIT" Val="Decrease Mental and Spirit Shielding"/>
<Entry Key="DES_SUBSKILL_SUB_SHIELDING_SPIRIT_PHYSICAL" Val="Decrease Physical and Spirit Shielding"/>
<Entry Key="DES_SUBSKILL_OVERENCUMBERED" Val="Over Encumbered"/>
<Entry Key="DES_SUBSKILL_CHARACTER_DIE_CHANCE" Val="Chance to Die"/>
<Entry Key="DES_SUBSKILL_LEAVE_CHANCE" Val="Chance To Leave"/>
@ -2695,7 +2768,7 @@
<Entry Key="DES_SUBSKILL_NIGHT_POWER" Val="Night Power"/>
<Entry Key="DES_SUBSKILL_NIGHT_PREDATOR" Val="Night Predator"/>
<Entry Key="DES_SUBSKILL_DAY_WEAKNESS" Val="Day Weakness"/>
<Entry Key="DES_SUBSKILL_MIND_SPIRIT_WEAKNESS" Val="Mind-Spirit Weaknes"/>
<Entry Key="DES_SUBSKILL_MIND_SPIRIT_WEAKNESS" Val="Mind-Spirit Weakness"/>
<Entry Key="DES_SUBSKILL_DAY_BLINDNESS" Val="Day Blindness"/>
<Entry Key="DES_SUBSKILL_CHILD_GROW_UP" Val="Child growing up process"/>
<Entry Key="DES_SUBSKILL_CHILD_LESS_CARRY" Val="Reduced Carry"/>
@ -2718,11 +2791,13 @@
<Entry Key="DES_SUBSKILL_WEAKNESS" Val="Weakness"/>
<Entry Key="DES_SUBSKILL_WEAKNESS_DES" Val="Lower Combat Attributes of the attacked character. Delay up to 2 targets."/>
<Entry Key="DES_SUBSKILL_TRANSFER_DMG" Val="Transfer damage"/>
<Entry Key="DES_SUBSKILL_TRANSFER_DMG_DES" Val="Transfer received damage to 1-3 other allies upon getting hit."/>
<Entry Key="DES_SUBSKILL_TRANSFER_DMG_DES" Val="Upon getting hit, transfer any received damage to 1-3 other allies and heal half of that damage."/>
<Entry Key="DES_SUBSKILL_HEADBUTT" Val="Headbutt"/>
<Entry Key="DES_SUBSKILL_HEADBUTT_DES" Val="Melee attack on a single target that also increases their Delay."/>
<Entry Key="DES_SUBSKILL_INSPIRE" Val="Inspire"/>
<Entry Key="DES_SUBSKILL_INSPIRE_DES" Val="Decreases Delay of a selected Ally's action and increases this character's Combat Attributes."/>
<Entry Key="DES_SUBSKILL_INSPIRE_DES" Val="Decreases Delay of a selected Ally and increases their Combat Attributes."/>
<Entry Key="DES_SUBSKILL_INSPIRE_STANCE" Val="Inspiring Presence"/>
<Entry Key="DES_SUBSKILL_INSPIRE_STANCE_DES" Val="When this card enters the Battlefield, it decreases Delay of 2 random Allies and increases their Combat Attributes."/>
<Entry Key="DES_SUBSKILL_BLOOD_BROTHERHOOD" Val="Brotherhood of Blood "/>
<Entry Key="DES_SUBSKILL_BLOOD_BROTHERHOOD_DES" Val="Decreases Delay of wounded ally and boosts their combat attributes."/>
<Entry Key="DES_SUBSKILL_HURRY_UP" Val="Hurry Up!"/>
@ -2730,21 +2805,27 @@
<Entry Key="DES_SUBSKILL_HURRY_UP_SHIELDING" Val="Quick, Cover!"/>
<Entry Key="DES_SUBSKILL_HURRY_UP_SHIELDING_DES" Val="Decreases Delay of a selected ally and improves their Shielding."/>
<Entry Key="DES_SUBSKILL_SWARM_STRENGTH" Val="Strength of the Swarm"/>
<Entry Key="DES_SUBSKILL_SWARM_STRENGTH_DES" Val="This character's Combat Attributes will increase by 1 for each other ally character placed on the battlefield after them."/>
<Entry Key="DES_SUBSKILL_ARRIVAL_TRAP_FIRST2" Val="Snare"/>
<Entry Key="DES_SUBSKILL_ARRIVAL_TRAP_FIRST2_DES" Val="Deals damage to the first 2 enemies played onto the battlefield."/>
<Entry Key="DES_SUBSKILL_ARRIVAL_TRAP_MORE_THAN_2" Val="Ambush"/>
<Entry Key="DES_SUBSKILL_ARRIVAL_TRAP_MORE_THAN_2_DES" Val="Deals damage to the each enemy played onto the battlefield, except the first 2."/>
<Entry Key="DES_SUBSKILL_SWARM_STRENGTH_DES" Val="This character's Combat Attributes will increase for each other ally character placed on the battlefield after them."/>
<Entry Key="DES_SUBSKILL_SWARM_SPEED" Val="Speed of the Swarm"/>
<Entry Key="DES_SUBSKILL_SWARM_SPEED_DES" Val="This character's Delay will decrease for each other ally character placed on the battlefield after them."/>
<Entry Key="DES_SUBSKILL_ARRIVAL_TRAP_DMG" Val="Snare"/>
<Entry Key="DES_SUBSKILL_ARRIVAL_TRAP_DMG_DES" Val="Deals damage to the enemies played onto the battlefield."/>
<Entry Key="DES_SUBSKILL_ARRIVAL_TRAP_DELAY" Val="Ambush"/>
<Entry Key="DES_SUBSKILL_ARRIVAL_TRAP_DELAY_DES" Val="Deals dalay to the each enemy played onto the battlefield."/>
<Entry Key="DES_SUBSKILL_CORPSE_EATER_HEAL_ALL" Val="Corpse Feast"/>
<Entry Key="DES_SUBSKILL_CORPSE_EATER_HEAL_ALL_DES" Val="Each killing blow will heal a portion of health of each ally."/>
<Entry Key="DES_SUBSKILL_CORPSE_EATER_HEAL2" Val="Dinner For Two"/>
<Entry Key="DES_SUBSKILL_CORPSE_EATER_HEAL2_DES" Val="Each killing blow will heal a portion of health of two random allies."/>
<Entry Key="DES_SUBSKILL_INTERNAL_PAIN" Val="Internal Pain"/>
<Entry Key="DES_SUBSKILL_INTERNAL_PAIN_DES" Val="Each time you receive dmg you lose extra health."/>
<Entry Key="DES_SUBSKILL_DESTROY_SHIELDING" Val="Shatter Shield"/>
<Entry Key="DES_SUBSKILL_DESTROY_SHIELDING_DES" Val="Destroy Shielding of a selected character on the battlefiled."/>
<Entry Key="DES_SUBSKILL_DAMAGE_SHIELDING_ALL" Val="Damage Shields"/>
<Entry Key="DES_SUBSKILL_DAMAGE_SHIELDING_ALL_DES" Val="Damage a portion of Shielding of all characters on the battlefiled except for the caster."/>
<Entry Key="DES_SUBSKILL_DESTROY_SHIELDING_DES" Val="Destroy Shielding of a selected character on the battlefield."/>
<Entry Key="DES_SUBSKILL_DAMAGE_SHIELDING_3" Val="Damage Three Shields"/>
<Entry Key="DES_SUBSKILL_DAMAGE_SHIELDING_3_DES" Val="Damage a portion of Shielding of up to 3 chosen characters on the battlefield."/>
<Entry Key="DES_SUBSKILL_DAMAGE_SHIELDING" Val="Damage Shield"/>
<Entry Key="DES_SUBSKILL_DAMAGE_SHIELDING_DES" Val="Damage Shielding of 1 characters on the battlefield."/>
<Entry Key="DES_SUBSKILL_HUNTERS_MARK" Val="Hunter's Mark"/>
<Entry Key="DES_SUBSKILL_HUNTERS_MARK_PER_DES" Val="Lowers Combat Attributes of the attacked character. Increases target's Delay."/>
<Entry Key="DES_SUBSKILL_HUNTERS_MARK_PER_DES" Val="Lowers Combat Attributes of the attacked character and increases their Delay."/>
<Entry Key="DES_SUBSKILL_VIGOUR_DRAIN" Val="Drain Vigour"/>
<Entry Key="DES_SUBSKILL_VIGOUR_DRAIN_DES" Val="Each attack will drain Combat Attributes from the enemy and give the attacker a bonus from it."/>
<Entry Key="DES_SUBSKILL_DELAY_ENEMY" Val="Lullabye"/>
@ -2752,17 +2833,23 @@
<Entry Key="DES_SUBSKILL_DELAY_ENEMIES" Val="Mass Lullabye"/>
<Entry Key="DES_SUBSKILL_DELAY_ENEMIES_DES" Val="Enemies affected by this subskill suffer increased Delay. Affects 3 opponents in a horizontal line."/>
<Entry Key="DES_SUBSKILL_SUSPENSION_ENEMIES" Val="Distract"/>
<Entry Key="DES_SUBSKILL_SUSPENSION_ENEMIES_DES" Val="Delay exactly three chosen enemies."/>
<Entry Key="DES_SUBSKILL_SUSPENSION_ENEMIES_DES" Val="Delay up to three chosen enemies."/>
<Entry Key="DES_SUBSKILL_ENTRANCE_STUN_ALL" Val="Delay All Enemies"/>
<Entry Key="DES_SUBSKILL_ENTRANCE_STUN_ALL_DES" Val="Enemies affected by this subskill suffer increased Delay. Affects all opponents in a battlefield."/>
<Entry Key="DES_SUBSKILL_RANDOM_PROTECTION" Val="Word of Warning"/>
<Entry Key="DES_SUBSKILL_RANDOM_PROTECTION_DES" Val="When this card enters the Battlefield, increase Shielding of a random ally on the Battlefield."/>
<Entry Key="DES_SUBSKILL_MIGHTY_ROAR" Val="Mighty Attacker"/>
<Entry Key="DES_SUBSKILL_MIGHTY_ROAR_DES" Val="Enemies affected by this subskill will suffer increased Delay and receive damage."/>
<Entry Key="DES_SUBSKILL_POISON_DUST" Val="Poison Dust"/>
<Entry Key="DES_SUBSKILL_POISON_DUST_DES" Val="Melee attack dealing poison damage to 3 opponents in a horizontal line."/>
<Entry Key="DES_SUBSKILL_SNEAK_ATTACK" Val="Sneak Attack"/>
<Entry Key="DES_SUBSKILL_SNEAK_ATTACK_DES" Val="Targets a single enemy anywhere on the battlefield dealing poison damage."/>
<Entry Key="DES_SUBSKILL_EERIE_THROWING_AXE" Val="Ghostly Axe"/>
<Entry Key="DES_SUBSKILL_EERIE_THROWING_AXE_DES" Val="Single target attack dealing damage to a selected enemy."/>
<Entry Key="DES_SUBSKILL_THROW" Val="Throw A Rock"/>
<Entry Key="DES_SUBSKILL_THROW_DES" Val="Single target attack dealing damage to a selected enemy."/>
<Entry Key="DES_SUBSKILL_POISON_SPIT" Val="Poison Spit"/>
<Entry Key="DES_SUBSKILL_POISON_SPIT_DES" Val="Poisonous ranged attack on the enemy melee unity standing opposite, or a selected enemy unit anywhere on the battlefield if the opposite melee slot is empty."/>
<Entry Key="DES_SUBSKILL_POISON_SPIT_DES" Val="Poisonous single target attack dealing damage to a selected enemy."/>
<Entry Key="DES_SUBSKILL_DIVE_ATTACK" Val="Dive Attack"/>
<Entry Key="DES_SUBSKILL_DIVE_ATTACK_DES" Val="Targets a single enemy anywhere on the battlefield."/>
<Entry Key="DES_SUBSKILL_HEAVY_LIFTER" Val="Heavy Lifter"/>
@ -2781,12 +2868,14 @@
<Entry Key="DES_SUBSKILL_CHAIN_LIGHTNING_DES" Val="Damages 1-6 random targets."/>
<Entry Key="DES_SUBSKILL_FAST_MULTI_THROW_2" Val="Double Toss"/>
<Entry Key="DES_SUBSKILL_FAST_MULTI_THROW_2_DES" Val="Ranged attack that hits up to two targets."/>
<Entry Key="DES_SUBSKILL_BLESSED_ARMOR" Val="Blessed Armour"/>
<Entry Key="DES_SUBSKILL_BLESSED_ARMOR_DES" Val="Increases Shielding and Combat Attributes of an ally once per round."/>
<Entry Key="DES_SUBSKILL_BLESSED_ARMOUR" Val="Blessed Armour"/>
<Entry Key="DES_SUBSKILL_BLESSED_ARMOUR_DES" Val="Increases Shielding and Combat Attributes of an ally once per round."/>
<Entry Key="DES_SUBSKILL_ESSENCE_SKIN" Val="Second Skin"/>
<Entry Key="DES_SUBSKILL_ESSENCE_SKIN_DES" Val="Increases Shielding of one chosen ally."/>
<Entry Key="DES_SUBSKILL_ESSENCE_SKINS" Val="Second Skin II"/>
<Entry Key="DES_SUBSKILL_ESSENCE_SKINS_DES" Val="Increases Shielding of 1-2 chosen allies."/>
<Entry Key="DES_SUBSKILL_INTERNAL_ARMOR_GROW" Val="Internal Armor Grow"/>
<Entry Key="DES_SUBSKILL_INTERNAL_ARMOR_GROW_DES" Val="Increases Shielding of a chosen ally by a percentage value."/>
<Entry Key="DES_SUBSKILL_ESSENCE_SKINS" Val="Second Skins II"/>
<Entry Key="DES_SUBSKILL_ESSENCE_SKINS_DES" Val="Increases Shielding of 1-3 chosen allies."/>
<Entry Key="DES_SUBSKILL_CON_DEFAULT_MELEE" Val="Concept Melee Attack"/>
<Entry Key="DES_SUBSKILL_CON_DEFAULT_MELEE_DES" Val="Melee attack, targets a single enemy closest to you."/>
<Entry Key="DES_SUBSKILL_CON_DEFAULT_RANGE" Val="Concept Ranged Attack"/>
@ -2826,8 +2915,7 @@
<Entry Key="DES_SUBSKILL_BUILDING_ADD_STRONG_RESEARCH" Val="Greatly Increase Research"/>
<Entry Key="DES_SUBSKILL_BUILDING_ADD_RESEARCH_SLOTS" Val="Expand Research Slots"/>
<Entry Key="DES_SUBSKILL_BUILDING_ADD_STRONG_RESEARCH_SLOTS" Val="Greatly Expand Research Slots"/>
<Entry Key="DES_SUBSKILL_BUILDING_ADD_MORALE" Val="Increase Morale"/>
<Entry Key="DES_SUBSKILL_BUILDING_ADD_STRONG_MORALE" Val="Greatly Increase Morale"/>
<Entry Key="DES_SUBSKILL_BUILDING_THRESHOLD_MORALE" Val="Morale Threshold"/>
<Entry Key="DES_SUBSKILL_BUILDING_MEDICINE" Val="Increase Healing Rate"/>
<Entry Key="DES_SUBSKILL_BUILDING_STRONG_MEDICINE" Val="Greatly Increase Healing Rate"/>
<Entry Key="DES_SUBSKILL_BUILDING_EXTRA_DURABILITY" Val="Increase Building Durability"/>
@ -2914,8 +3002,8 @@
<Entry Key="DES_TRAIT_ADD_CHARACTER_HUNTER_DES" Val="Begin with an additional character - Hunter"/>
<Entry Key="DES_TRAIT_ADD_CHARACTER_SCAVENGER" Val="Add Character - Scavenger"/>
<Entry Key="DES_TRAIT_ADD_CHARACTER_SCAVENGER_DES" Val="Begin with an additional character - Scavenger"/>
<Entry Key="DES_TRAIT_ADD_CHARACTER_SCOUNDREL" Val="Add Character - Scoundrel"/>
<Entry Key="DES_TRAIT_ADD_CHARACTER_SCOUNDREL_DES" Val="Begin with an additional character - Scoundrel"/>
<Entry Key="DES_TRAIT_ADD_CHARACTER_SCOUNDREL" Val="Add Character - Scoundrel and Rat"/>
<Entry Key="DES_TRAIT_ADD_CHARACTER_SCOUNDREL_DES" Val="Begin with an additional character - Scoundrel and Rat"/>
<Entry Key="DES_TRAIT_ADD_CHARACTER_ZERCA" Val="Add Character - Zerca"/>
<Entry Key="DES_TRAIT_ADD_CHARACTER_ZERCA_DES" Val="Begin with an additional character - Zerca."/>
<Entry Key="DES_TRAIT_ADD_CHARACTER_SHAMAN" Val="Add Character - Goblin Tainted Shaman"/>
@ -2995,7 +3083,7 @@
<Entry Key="DES_TOOLTIP_OVERBURDENED_CHAR" Val="Overburdened Character Alert"/>
<Entry Key="DES_TOOLTIP_OVERBURDENED_CHAR_DES" Val="One or more characters has equipped items that weigh more than they can handle. They will suffer penalties until they take off some of that stuff.\n\nClick to open the affected group's inventory."/>
<Entry Key="DES_TOOLTIP_OVERBURDENED_GROUP" Val="Overburdened Group Alert"/>
<Entry Key="DES_TOOLTIP_OVERBURDENED_GROUP_DES" Val="One of your groups is carrying more than they can handle and will suffer penalties and have reduced movement.\n\nClick to open the affected group's inventory."/>
<Entry Key="DES_TOOLTIP_OVERBURDENED_GROUP_DES" Val="One of your groups is carrying more than they can handle and will suffer penalties. Their movement is reduced by 1MP for every 10% of weight they carry above their limit.\n\nClick to open the affected group's inventory."/>
<Entry Key="DES_TOOLTIP_MP" Val="Remaining MP"/>
<Entry Key="DES_TOOLTIP_MP_DES" Val="Shows your current and maximum amount of Movement Points. Each group will replenish MPs every turn, unless they are over encumbered."/>
<Entry Key="DES_TOOLTIP_MEMBERS" Val="Group Size"/>
@ -3072,7 +3160,7 @@
<Entry Key="DES_TOOLTIP_EXACT_MATERIALS_DES" Val="This recipe only accepts the exact materials shown on the workbench (ie. if it shows Wood, you cannot substitute it with Elven Wood)."/>
<Entry Key="DES_TOOLTIP_CHILD_MATERIALS" Val="Substitute Materials Allowed"/>
<Entry Key="DES_TOOLTIP_CHILD_MATERIALS_DES" Val="This recipe will accept the base material and any other material that is its child (ie. if it shows Sandstone, you can also use Clay, Granite, Quartz, Obsidian or any stone composite)."/>
<Entry Key="DES_TOOLTIP_TOGGLE_RESOURCES" Val="Toggle Resources (Tab)"/>
<Entry Key="DES_TOOLTIP_TOGGLE_RESOURCES" Val="Toggle Resources (Q)"/>
<Entry Key="DES_TOOLTIP_TOGGLE_RESOURCES_DES" Val="Show/Hide resource icons on the map."/>
<Entry Key="DES_TOOLTIP_REPORT_A_BUG" Val="Report a Bug (F8)"/>
<Entry Key="DES_TOOLTIP_REPORT_A_BUG_DES" Val="Opens up the bug reporting tool."/>
@ -3126,7 +3214,7 @@
<Entry Key="DES_TOOLTIP_VERSION_WARNING_DES" Val="This player's version of the game does not match the version used by the server. Please ensure that all players have the same build number, database version and modules. You can still try to connect, but expect errors."/>
<Entry Key="DES_TOOLTIP_VERSION_OK" Val="Versions Match"/>
<Entry Key="DES_TOOLTIP_VERSION_OK_DES" Val="All players have the same build number, database version and modules. Awesome!"/>
<Entry Key="DES_TOOLTIP_OPEN_ADVANCEMENT" Val="Advancement"/>
<Entry Key="DES_TOOLTIP_OPEN_ADVANCEMENT" Val="Advancement (R)"/>
<Entry Key="DES_TOOLTIP_OPEN_ADVANCEMENT_DES" Val="Here you can spend your hard earned Advancement Points on unlocking new materials and recipes."/>
<Entry Key="DES_TOOLTIP_DB_CURRENT" Val="Database is Current"/>
<Entry Key="DES_TOOLTIP_DB_CURRENT_DES" Val="You are using an up-to-date database."/>
@ -3144,6 +3232,15 @@
<Entry Key="DES_TOOLTIP_REPLACE_BUILDING_DES" Val="Once this building is completed, it will replace the existing building of the same type. The previous building will be recycled and you will recover a part of materials used for its construction."/>
<Entry Key="DES_TOOLTIP_SHIELDING" Val="Shielding"/>
<Entry Key="DES_TOOLTIP_SHIELDING_DES" Val="Renewable protection against regular damage. Unless the character receives True Damage, the Shielding will protect from hit point loss. Does not regenerate between rounds."/>
<Entry Key="DES_TOOLTIP_VIEW_GROUP" Val="View Group"/>
<Entry Key="DES_TOOLTIP_VIEW_GROUP_DES" Val="See all groups that participate in this event, along with their inventories."/>
<Entry Key="DES_TOOLTIP_CHALLENGE_TYPE" Val="Challenge Type"/>
<Entry Key="DES_TOOLTIP_CHALLENGE_TYPE_DES" Val="These cards show in which challenge type this subskill can be used:\n\n{ICON:ChallengePhysical} - Physical Challenge\n{ICON:ChallengeMental} - Mental Challenge\n{ICON:ChallengeSpiritual} - Spiritual Challenge\n\nSome skills can be used in more than one type of challenge."/>
<Entry Key="DES_TOOLTIP_ONE_HANDED" Val="1-Handed Item"/>
<Entry Key="DES_TOOLTIP_ONE_HANDED_DES" Val="This item occupies the main hand equipment slot."/>
<Entry Key="DES_TOOLTIP_TWO_HANDED" Val="2-Handed Item"/>
<Entry Key="DES_TOOLTIP_TWO_HANDED_DES" Val="This item occupies both hands."/>
<!-- LOCATIONS AND GROUPS -->
<Entry Key="DES_ENEMY_GROUP" Val="Enemy Group"/>
@ -3281,6 +3378,87 @@
<Entry Key="DES_SET_SHADOW_KIN_VILLAGE" Val="Shadow Kin Hamlet"/>
<Entry Key="DES_SET_ICE_CAVE" Val="Ice Cave"/>
<Entry Key="DES_SET_CRASHED_SHIP" Val="Crashed Ship"/>
<!-- BIOME TERRAINS -->
<Entry Key="DES_DEFAULT_MOUNTAIN" Val="Mountains"/>
<Entry Key="DES_DEFAULT_MOUNTAIN_DES" Val="Mountain ranges on the Slavyan natural lands can be a good source of resources. There are caves and quarries hidden amongst the rocks, but beware of bears or bandits in the lairs. Although trolls are unlikely to dwell here, their offspring, the rockers are more common."/>
<Entry Key="DES_DEFAULT_HILL" Val="Hills"/>
<Entry Key="DES_DEFAULT_HILL_DES" Val="Although not as steep as mountains, hills can provide hideouts for many dangerous creatures of Thea, but you can also discover caves and quarries ripe for exploring."/>
<Entry Key="DES_DEFAULT_SWAMP" Val="Swamps"/>
<Entry Key="DES_DEFAULT_SWAMP_DES" Val="Swamps have always attracted dark creatures and mischievous demons, as well as swampers, so one should always remain on guard when trying to brave a swamp."/>
<Entry Key="DES_DEFAULT_PLAINS" Val="Plains"/>
<Entry Key="DES_DEFAULT_PLAINS_DES" Val="Plains stretch throughout the land and are one of the most common land types. Beware of field demons who favour this terrain."/>
<Entry Key="DES_DEFAULT_DESERT" Val="Dryland"/>
<Entry Key="DES_DEFAULT_DESERT_DES" Val="Dryland is often the remnant of the light burning away all that stood in its way. It is typically a barren terrain, deserts filled with nothing but sand, although abandoned ruins or cemeteries are not uncommon. Beware of dirt storms or quicksand."/>
<Entry Key="DES_DEFAULT_FOREST" Val="Forest"/>
<Entry Key="DES_DEFAULT_FOREST_DES" Val="Forests have been slowly regaining their strength after the darkness many ages ago. They can be the lifesaving source of wood, but beware of forest guardians who may not take kindly to your presence."/>
<Entry Key="DES_DARKNESS_MOUNTAIN" Val="Darkness Mountains"/>
<Entry Key="DES_DARKNESS_MOUNTAIN_DES" Val="Mountain ranges in the lands of darkness are often places of safe haven from the black mist that plagues the lowlands, or so many hope. That hope often proves futile when one is faced with the mroki, who have an affinity for mountain tops."/>
<Entry Key="DES_DARKNESS_HILL" Val="Darkness Hills"/>
<Entry Key="DES_DARKNESS_HILL_DES" Val="In the lands swept up by gusts of the black mist, a remnant of darker times, hillsides can quickly become treacherous. You may find old quarries and hidden caves here, but beware of what may lurk within."/>
<Entry Key="DES_DARKNESS_SWAMP" Val="Darkness Swamps"/>
<Entry Key="DES_DARKNESS_SWAMP_DES" Val="Swamps of Darkness - ordinary swamps are considered gloomy, odd places filled with dangers lurking in the mist. But when you find yourself on the swamps of darkness, that seems like a kind description. "/>
<Entry Key="DES_DARKNESS_PLAINS" Val="Darkness Plains"/>
<Entry Key="DES_DARKNESS_PLAINS_DES" Val="Plains of Darkness are filled with the bones of creatures who fell to the dread of the black mist. For reasons unknown the dark force lingers here and continues to diminish any chance of these plains blooming again."/>
<Entry Key="DES_DARKNESS_DESERT" Val="Darkness Dryland"/>
<Entry Key="DES_DARKNESS_DESERT_DES" Val="In the lands ravaged by darkness, dryland remain as a reminder of its destructive force. No life can truly thrive here, at least not one that isn't filled with the dangerous force. It is perhaps the reason for the banished shadow elves and their new kin, the mroki to favour such terrain and call it theirs."/>
<Entry Key="DES_DARKNESS_FOREST" Val="Darkness Forest"/>
<Entry Key="DES_DARKNESS_FOREST_DES" Val="Forests of Darkness are unusual places. The trees remain twisted with the taint, turning them into dark wood, or simply hollow husks. More likely than green oaks are great, towering fungal growths, glowing in unhealthy colours in the night. This is likely why many goblin tribes decided to settle here. "/>
<Entry Key="DES_ICY_MOUNTAIN" Val="Ice Mountains"/>
<Entry Key="DES_ICY_MOUNTAIN_DES" Val="The icy peaks of the moutain ranges on these lands are as treacherous as they are lonely. Here the dziad mroz and his grandauthers the sniezynki hold dominion and they do not like visitors."/>
<Entry Key="DES_ICY_HILL" Val="Ice Hills"/>
<Entry Key="DES_ICY_HILL_DES" Val="Icy hillsides may look pretty with the calm, blanket of snow wrapped around every curve. But beware of the old ruins, abandoned caves where only the heartless creatures of the ice, or long forgotten spirits of old dwell."/>
<Entry Key="DES_ICY_SWAMP" Val="Ice Swamps"/>
<Entry Key="DES_ICY_SWAMP_DES" Val="Ice swamps are an odd phenomenon. Despite the ever-low temperature, the earth here remains hot and thus creates these pockets of quicksand and mud hidden beneath the ice. Beware, ice trolls are just as likely to dwell here as their kinder cousins from the mud."/>
<Entry Key="DES_ICY_PLAINS" Val="Ice Plains"/>
<Entry Key="DES_ICY_PLAINS_DES" Val="In these quiet, lonesome lands, the ice plains can stretch for miles. Occasionally, one can encounter ruins of old cities, frozen in time and often guarded by the lost spirits of their once inhabitants."/>
<Entry Key="DES_ICY_DESERT" Val="Ice Drylands"/>
<Entry Key="DES_ICY_DESERT_DES" Val="Icy drylands, like the ice plains, can stretch to the horizon. Although this land is devoid of life, you may still find stray beasts here and they will surely be looking for their next meal, any meal."/>
<Entry Key="DES_ICY_FOREST" Val="Ice Forest"/>
<Entry Key="DES_ICY_FOREST_DES" Val="The frozen forests of the icy land are beautiful in their own right. Ice demons, ruled by the dziad mroz, will sometimes choose the forests as their frozen home. One should be very careful to visit such dwellings, as creatures of the ice do not like the warm blooded much."/>
<Entry Key="DES_VOLCANIC_MOUNTAIN" Val="Volcanic Mountains"/>
<Entry Key="DES_VOLCANIC_MOUNTAIN_DES" Val="Volcanic Mountains stick out of the land like protruding black claws of a fire beast. Ash clouds, lava pits and eruptions are only the tip of the fire mount. Lava trolls favour the mountains as their domain, and they are amongst the most aggressive of their kind."/>
<Entry Key="DES_VOLCANIC_HILL" Val="Volcanic Hills"/>
<Entry Key="DES_VOLCANIC_HILL_DES" Val="Vulcanic hillsides are ash-covered mounds filled with treacherous lava pits and roming bands of orc bandits."/>
<Entry Key="DES_VOLCANIC_SWAMP" Val="Volcanic Swamps"/>
<Entry Key="DES_VOLCANIC_SWAMP_DES" Val="Volcanic Swamps are steaming hot-spots. Orc clans use them as scorching bathhouses, although it is not a recommended holiday spot for any other folk."/>
<Entry Key="DES_VOLCANIC_PLAINS" Val="Volcanic Plains"/>
<Entry Key="DES_VOLCANIC_PLAINS_DES" Val="Filled with scorched grass and ash covered fields, it is not easy to be a farmer on the volcanic lands, this is probably why most orc clans live from raiding."/>
<Entry Key="DES_VOLCANIC_DESERT" Val="Volcanic Dryland"/>
<Entry Key="DES_VOLCANIC_DESERT_DES" Val="Drylands are the staple terrain of the volcanic lands. Cracked earth, steaming hot-spots and lava pits. Occasionally, one can find the scorched ruins of old cities, or burial grounds for warriors fallen in some great battle."/>
<Entry Key="DES_VOLCANIC_FOREST" Val="Volcanic Forest"/>
<Entry Key="DES_VOLCANIC_FOREST_DES" Val="The eleves would not call these burned out husks trees nor the ash-covered groupings of the husks as forests, but this is what the volcanic land has to offer. If any live trees do survive and thrive on this harsh soil, they are to be admired."/>
<Entry Key="DES_ANCIENT_MOUNTAIN" Val="Ancient Forest Mountains"/>
<Entry Key="DES_ANCIENT_MOUNTAIN_DES" Val="The green mountain tops on the ancient forest lands are often referred to as sleeping giants by the elder kin. But is this is a metaphor to describe their grandeur and shape, or a factual description?"/>
<Entry Key="DES_ANCIENT_HILL" Val="Ancient Forest Hills"/>
<Entry Key="DES_ANCIENT_HILL_DES" Val="Evergreen mounds filled with exotic plants and hidden alcoves. Damage done by the darkness in the past and the scorching light since the Shattering diminished the plenitude, but these hills remain a sight of beauty."/>
<Entry Key="DES_ANCIENT_SWAMP" Val="Ancient Forest Swamps"/>
<Entry Key="DES_ANCIENT_SWAMP_DES" Val="The swamps on this ancient land are old and mysterious. Many creatures unwanted in the main forest seek refuge here, so travellers should remain wary."/>
<Entry Key="DES_ANCIENT_PLAINS" Val="Ancient Forest Plains"/>
<Entry Key="DES_ANCIENT_PLAINS_DES" Val="The plains of the ancient forest lands area a mesmerising display of exotic plant life and exuberant colours. The bed of flowers creates a sweet smell that can make you forget how dangerous the world is."/>
<Entry Key="DES_ANCIENT_DESERT" Val="Ancient Forest Drylands"/>
<Entry Key="DES_ANCIENT_DESERT_DES" Val="In the old days there would be no dryland where the elder races dwell. But the devastation of the days of darkness and now the scorching infestation of the light have left their ugly mark."/>
<Entry Key="DES_ANCIENT_FOREST" Val="Ancient Forest Woodland"/>
<Entry Key="DES_ANCIENT_FOREST_DES" Val="The woodland is of course the heart and soul of the ancient forest. Treelines soaring sky-high dwarf anyone who walks amongst them. These old woodlands are home not only to the elven folk, but also to the most revered forest demons who remain vigilant in protecting this last true haven of nature."/>
<Entry Key="DES_METALLIC_MOUNTAIN" Val="Metallic Mountains"/>
<Entry Key="DES_METALLIC_MOUNTAIN_DES" Val="Metallic Mountains are the new surface home of the dwarves, who now call themselves the Earthbound, to remember that one day they must return to their true abode. These mountains are steep and ravelled with tunnels and caves. Rock trolls and dragons also favour them as their lair."/>
<Entry Key="DES_METALLIC_HILL" Val="Metallic Hills"/>
<Entry Key="DES_METALLIC_HILL_DES" Val="Metallic lands came to being after the Shattering threw out the home of the dwarves onto the surface. As such, the hills here are an odd amalgamation of stone and metal. You can come across ruins of the dwarven cities that fell long ago, or the sacred burial grounds spit out onto the surface."/>
<Entry Key="DES_METALLIC_SWAMP" Val="Metallic Swamps"/>
<Entry Key="DES_METALLIC_SWAMP_DES" Val="Swamps and quicksand are ever a dangerous place for wanderers, but in the lands of metal and stone they can be an interesting sight, with metallic water surfaces and stone shrubbery."/>
<Entry Key="DES_METALLIC_PLAINS" Val="Metallic Plains"/>
<Entry Key="DES_METALLIC_PLAINS_DES" Val="In the harsh lands of metal and stone, the plains are grey and solemn as if grass itself decided to toughen up and show a true dwarven spirit."/>
<Entry Key="DES_METALLIC_DESERT" Val="Metallic Drylands"/>
<Entry Key="DES_METALLIC_DESERT_DES" Val="While drylands and steppes in other lands are often seen as wastelands, here they are valued for their occasional source of good stone."/>
<Entry Key="DES_METALLIC_FOREST" Val="Metallic Forest"/>
<Entry Key="DES_METALLIC_FOREST_DES" Val="Dwarves are not fond of woodlands and their homeland seems to share this sentiment. Trees here are scarce, and more often than not their bark becomes infested with a metallic tinge, or a stone sickness that prevents growth."/>
<Entry Key="DES_GROUP" Val="Group"/>

+ 25
- 6
Database/game_files/DATABASE_UI_LOCALIZATION.xml View File

@ -222,8 +222,8 @@
<Entry Key="UI_FROM_GROUP" Val="From Group:"/>
<Entry Key="UI_DMG_SOURCE_COUNT" Val="Dmg Source Count:"/>
<Entry Key="UI_CHALLENGED_LIST" Val="Challenged List:"/>
<Entry Key="UI_CARGO_PERCENTAGE" Val="Cargo Percentage:"/>
<Entry Key="UI_DROP_CARGO_PERCENTAGE" Val="Drop Cargo Percentage:"/>
<Entry Key="UI_CARGO_PERCENTAGE" Val="Cargo Drop Percentage:"/>
<Entry Key="UI_DROP_CARGO_PERCENTAGE" Val="Body Drop Percentage:"/>
<Entry Key="UI_TARGET_GROUP" Val="Target Group:"/>
<Entry Key="UI_SPAWN_SOURCE_GROUP" Val="Spawn Source Group:"/>
<Entry Key="UI_SPAWN_SOURCE_SETTLEMENT" Val="Spawn Source Settlement:"/>
@ -285,7 +285,7 @@
<Entry Key="UI_SECONDARY_RESOURCE" Val="Secondary"/>
<Entry Key="UI_REFINED" Val="Refined"/>
<Entry Key="UI_UNLOCK_CONFIRMATION" Val="Click the CONFIRM button to unlock."/>
<Entry Key="UI_UNLOCK_RESOURCE_CONFIRMATION" Val="Unlocking this resource will allow your people to gather it.\n\nClick the CONFIRM button to unlock."/>
<Entry Key="UI_UNLOCK_RESOURCE_CONFIRMATION" Val="Unlocking this resource will allow your people to gather it. Your Chosen will also receive 10 units of this resource.\n\nClick the CONFIRM button to unlock."/>
<Entry Key="UI_UNLOCK_ITEM_CONFIRMATION1" Val="Unlocking this recipe will allow your people to craft the following item(s):"/>
<Entry Key="UI_UNLOCK_ITEM_CONFIRMATION2" Val="Unlocking this recipe will allow your people to craft the following item(s) and provide a 5% essence bonus:"/>
<Entry Key="UI_UNLOCK_ITEM_CONFIRMATION3" Val="Unlocking this recipe will further refine the item's design, adding 20% to any essence used in its crafting."/>
@ -305,7 +305,7 @@
<Entry Key="UI_ADVANCEMENT_POINTS" Val="Advancement Points"/>
<Entry Key="UI_REROLL_SETS" Val="Re-roll Sets"/>
<Entry Key="UI_NOT_ENOUGH_RP" Val="You do not have enough Advancement Points to unlock this."/>
<Entry Key="UI_ALL_PARENT_RESOURCES_REQUIRED" Val="You need to unlock all parent resources first."/>
<Entry Key="UI_ALL_PARENT_RESOURCES_REQUIRED" Val="You need to unlock all parent advancements first."/>
<Entry Key="UI_WORKBENCH" Val="Workbench"/>
<Entry Key="UI_DESIGN" Val="Design"/>
<Entry Key="UI_DESIGN_MODE" Val="Design Mode"/>
@ -369,6 +369,7 @@
<Entry Key="UI_GODS_CHOSEN" Val="God's Chosen"/>
<Entry Key="UI_CHARACTER_CLASS" Val="Character Class"/>
<Entry Key="UI_MORE" Val="More"/>
<Entry Key="UI_MORE2" Val="more"/>
<Entry Key="UI_TUTORIAL_CAST1" Val="Playing a Card"/>
<Entry Key="UI_TUTORIAL_CAST2" Val="Start with playing cards from your {COLOR:yellow}Hand{END_COLOR} to the {COLOR:yellow}Battlefield{END_COLOR}. Here's how you do it:"/>
<Entry Key="UI_TUTORIAL_CAST3" Val="1. Click on a card."/>
@ -381,7 +382,7 @@
<Entry Key="UI_TUTORIAL_CAMERA1" Val="Camera Control"/>
<Entry Key="UI_TUTORIAL_CAMERA2" Val="You can move the camera using keyboard {COLOR:yellow}(WASD or Arrow Keys){END_COLOR} or by pressing the {COLOR:yellow}middle mouse button{END_COLOR}."/>
<Entry Key="UI_CHECK_EQUIPMENT1" Val="Check Equipment"/>
<Entry Key="UI_CHECK_EQUIPMENT2" Val="Before you venture into the dangers of Thea, take a look at your {COLOR:yellow}Equipment{END_COLOR} and assign to your characters any unused items they may carry.\n\nClick to open the {COLOR:yellow}radial menu{END_COLOR} and press the Equip button."/>
<Entry Key="UI_CHECK_EQUIPMENT2" Val="Before you venture into the dangers of Thea, take a look at your {COLOR:yellow}Equipment{END_COLOR} and assign to your characters any unused items they may carry.\n\nClick on the group to open the {COLOR:yellow}radial menu{END_COLOR} and press the Equip button."/>
<Entry Key="UI_TUTORIAL_END_TURN1" Val="Ending Your Turn"/>
<Entry Key="UI_TUTORIAL_END_TURN2" Val="When you have finished your actions, press the {COLOR:yellow}End Turn{END_COLOR} button located in the bottom right corner of the screen."/>
<Entry Key="UI_TUTORIAL_END_TURN3" Val="Many things happen in-between your turns:\n\n- computer-controlled groups do their actions,\n- various tasks are progressed,\n- some adventure events occur,\n- wounded characters recover health etc."/>
@ -391,7 +392,7 @@
<Entry Key="UI_TUTORIAL_CAMP3" Val="Move your group near a tile with a resource located no further than one hex away.\n\nTo assign your workers to collecting resources, your group has to be in {COLOR:yellow}Camp Mode.{END_COLOR}"/>
<Entry Key="UI_TUTORIAL_CAMP4" Val="Setting Up a Camp"/>
<Entry Key="UI_TUTORIAL_CAMP5" Val="To set up a camp:\n\n1. Left click on the group. A radial menu will appear.\n\n2. Click the Camp button.\n\nThe Gathering screen will open automatically."/>
<Entry Key="UI_TUTORIAL_CAMP6" Val="Camping also increases health recovery rate. When camping, the group will use one unit of fuel ({ICON:FuelIcon}) per turn."/>
<Entry Key="UI_TUTORIAL_CAMP6" Val="Camping also increases health recovery rate, provided the group has fuel. One unit of fuel ({ICON:FuelIcon}) is used per turn (more during Winter)."/>
<Entry Key="UI_TUTORIAL_CARDS1" Val="You have just started a card minigame.\nEach round consists of {COLOR:yellow}8 Preparation Phases{END_COLOR} and {COLOR:yellow}2 Fight Phases{END_COLOR}.\n\nTo win, eliminate all of your enemy's cards."/>
<Entry Key="UI_TUTORIAL_CARDS2" Val="During {COLOR:yellow}Preparation Phases{END_COLOR} players take turns to play their cards."/>
<Entry Key="UI_TUTORIAL_CARDS2MORE" Val="Actions Points ({ICON:APIcon}) and Delay ({ICON:DelayIcon}) are explained a bit later.\n\nDuring the {COLOR:yellow}Preparation Phases{END_COLOR}, fighters on each side are getting ready but they do not engage the enemy just yet.\n\nThis is when you play the cards, select which skills to use, cast spells etc.\n\nEach decision you make during your turn cannot be changed once the card is placed on the battlefield."/>
@ -756,5 +757,23 @@
<Entry Key="UI_PREVIOUS_GROUP" Val="Previous Group"/>
<Entry Key="UI_NEXT_GROUP" Val="Next Group"/>
<Entry Key="UI_CHARACTERS" Val="Characters"/>
<Entry Key="UI_SHOW_QUEST_TRACKER" Val="Show Quest Tracker"/>
<Entry Key="UI_SHOW_QUEST_TRACKER_DES" Val="A handy list of your current quests."/>
<Entry Key="UI_RESEARCH_MATERIAL_ACQUIRED" Val="Research Material Acquired!"/>
<Entry Key="UI_INDEX_ENEMIES" Val="Index - Enemies"/>
<Entry Key="UI_INDEX_TERRAIN" Val="Index - Terrain"/>
<Entry Key="UI_INDEX" Val="Index"/>
<Entry Key="UI_THEOPEDIA" Val="Theopedia"/>
<Entry Key="UI_RESEARCH_MATERIAL_COLLECTED" Val="Research material collected"/>
<Entry Key="UI_RESEARCH_COMPLETED" Val="Research completed"/>
<Entry Key="UI_DEFEATED" Val="Defeated"/>
<Entry Key="UI_SKILLS_INNATE" Val="Skills - Innate"/>
<Entry Key="UI_SKILLS_FROM_EQUIPMENT" Val="Skills - From Equipment"/>
<Entry Key="UI_RMB_SHOW_ENTITY_INFO" Val="{ICON:RMB} - view details"/>
<Entry Key="UI_FACTION_LOYALTY_CHANGED" Val="Faction Loyalty has changed:"/>
<Entry Key="UI_RESEARCH_ARTIFACTS" Val="Research Artifacts"/>
<Entry Key="UI_TUTORIAL_ARTIFACTS1" Val="While wandering through the world of Thea, you will encounter Research Artifacts. These are sometimes acquired after winning challenges or can found in the ground."/>
<Entry Key="UI_TUTORIAL_ARTIFACTS2" Val="Camping nearby a Terrain Artifact allows you to gather it. Once gathering is complete, a resource will appear in that spot."/>
<Entry Key="UI_TUTORIAL_ARTIFACTS3" Val="The gathered artifact does not appear in your inventory, instead you can find it on the Research screen, where you can assign people to carry out research work.\n\nTerrain and Creature Artifacts unlock new lore entries in Theopedia."/>
</LOC_LIBRARY-EN_UI>
</DATABASE_UI_LOCALIZATION>

+ 1341
- 432
Database/pot/DATABASE_DES_LOCALIZATION.pot
File diff suppressed because it is too large
View File


+ 99
- 8
Database/pot/DATABASE_UI_LOCALIZATION.pot View File

@ -6,6 +6,10 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"X-Generator: Poedit 2.2.1\n"
#. QUOTE_MARKS_EXAMPLE
msgid "&quot;Example&quot;"
@ -1024,11 +1028,11 @@ msgid "Challenged List:"
msgstr ""
#. UI_CARGO_PERCENTAGE
msgid "Cargo Percentage:"
msgid "Cargo Drop Percentage:"
msgstr ""
#. UI_DROP_CARGO_PERCENTAGE
msgid "Drop Cargo Percentage:"
msgid "Body Drop Percentage:"
msgstr ""
#. UI_TARGET_GROUP
@ -1275,7 +1279,8 @@ msgstr ""
#. UI_UNLOCK_RESOURCE_CONFIRMATION
msgid ""
"Unlocking this resource will allow your people to gather it.\n"
"Unlocking this resource will allow your people to gather it. Your Chosen "
"will also receive 10 units of this resource.\n"
"\n"
"Click the CONFIRM button to unlock."
msgstr ""
@ -1372,7 +1377,7 @@ msgid "You do not have enough Advancement Points to unlock this."
msgstr ""
#. UI_ALL_PARENT_RESOURCES_REQUIRED
msgid "You need to unlock all parent resources first."
msgid "You need to unlock all parent advancements first."
msgstr ""
#. UI_WORKBENCH
@ -1615,6 +1620,10 @@ msgstr ""
msgid "More"
msgstr ""
#. UI_MORE2
msgid "more"
msgstr ""
#. UI_TUTORIAL_CAST1
msgid "Playing a Card"
msgstr ""
@ -1691,8 +1700,8 @@ msgid ""
"yellow}Equipment{END_COLOR} and assign to your characters any unused items "
"they may carry.\n"
"\n"
"Click to open the {COLOR:yellow}radial menu{END_COLOR} and press the Equip "
"button."
"Click on the group to open the {COLOR:yellow}radial menu{END_COLOR} and "
"press the Equip button."
msgstr ""
#. UI_TUTORIAL_END_TURN1
@ -1759,8 +1768,8 @@ msgstr ""
#. UI_TUTORIAL_CAMP6
msgid ""
"Camping also increases health recovery rate. When camping, the group will "
"use one unit of fuel ({ICON:FuelIcon}) per turn."
"Camping also increases health recovery rate, provided the group has fuel. "
"One unit of fuel ({ICON:FuelIcon}) is used per turn (more during Winter)."
msgstr ""
#. UI_TUTORIAL_CARDS1
@ -3494,3 +3503,85 @@ msgstr ""
#. UI_CHARACTERS
msgid "Characters"
msgstr ""
#. UI_SHOW_QUEST_TRACKER
msgid "Show Quest Tracker"
msgstr ""
#. UI_SHOW_QUEST_TRACKER_DES
msgid "A handy list of your current quests."
msgstr ""
#. UI_RESEARCH_MATERIAL_ACQUIRED
msgid "Research Material Acquired!"
msgstr ""
#. UI_INDEX_ENEMIES
msgid "Index - Enemies"
msgstr ""
#. UI_INDEX_TERRAIN
msgid "Index - Terrain"
msgstr ""
#. UI_INDEX
msgid "Index"
msgstr ""
#. UI_THEOPEDIA
msgid "Theopedia"
msgstr ""
#. UI_RESEARCH_MATERIAL_COLLECTED
msgid "Research material collected"
msgstr ""
#. UI_RESEARCH_COMPLETED
msgid "Research completed"
msgstr ""
#. UI_DEFEATED
msgid "Defeated"
msgstr ""
#. UI_SKILLS_INNATE
msgid "Skills - Innate"
msgstr ""
#. UI_SKILLS_FROM_EQUIPMENT
msgid "Skills - From Equipment"
msgstr ""
#. UI_RMB_SHOW_ENTITY_INFO
msgid "{ICON:RMB} - view details"
msgstr ""
#. UI_FACTION_LOYALTY_CHANGED
msgid "Faction Loyalty has changed:"
msgstr ""
#. UI_RESEARCH_ARTIFACTS
msgid "Research Artifacts"
msgstr ""
#. UI_TUTORIAL_ARTIFACTS1
msgid ""
"While wandering through the world of Thea, you will encounter Research "
"Artifacts. These are sometimes acquired after winning challenges or can "
"found in the ground."
msgstr ""
#. UI_TUTORIAL_ARTIFACTS2
msgid ""
"Camping nearby a Terrain Artifact allows you to gather it. Once gathering is "
"complete, a resource will appear in that spot."
msgstr ""
#. UI_TUTORIAL_ARTIFACTS3
msgid ""
"The gathered artifact does not appear in your inventory, instead you can "
"find it on the Research screen, where you can assign people to carry out "
"research work.\n"
"\n"
"Terrain and Creature Artifacts unlock new lore entries in Theopedia."
msgstr ""

+ 19
- 7
Modules/game_files/Abandoned House.txt View File

@ -12,7 +12,7 @@ You come across a seemingly abandoned dwelling.
-- [EVENT] --Old tavern(1)
+[NODE]2
[STORY]
As you come closer, you see a sturdy old tavern built of stone. From the overgrown greenery, unused yard, and broken wooden doors, you assume it is abandoned.
You spot an abandoned house. As you come closer, you see a sturdy old tavern built of stone. From the overgrown greenery, unused yard, and broken wooden doors, you assume it is abandoned.
[/STORY]
[OUT]Go in.
[OUT]Go in.
@ -51,7 +51,7 @@ You open the trap door skilfully, and you see a nest of vipers slithering in the
+[NODE]15
[STORY]
The rats [R12]lie dead and you are free to take the stash.
The rats lie dead and you are free to take the stash.
[/STORY]
[OUT]Gather the loot and leave.
[/NODE]
@ -360,7 +360,7 @@ There are no tracks to suggest that anyone came in or out in a long time. You al
+[NODE]6
[STORY]
You enter a nicely kept family house. There's a stove, table, bedding up on a ledge, pottery, and hay on the floor -- all kept tidy and liveable, yet with no people in sight.
You enter a nicely kept family house. There's a stove, table, bedding up on a ledge, pottery, and hay on the floor - all kept tidy and liveable, yet with no people in sight.
[/STORY]
[OUT]Search the house.
[OUT]Leave.
@ -637,10 +637,10 @@ You surprise the old hag and kill her swiftly. She tries to curse you before she
[STORY]
'I can make a brew with a good kick to it, if you like. Of course, there'll be a price.'
[/STORY]
[OUT]Ask for blessing of the body. [Lose 5 quartz]
[OUT]Ask for blessing of the mind. [Lose 5 topaz]
[OUT]Ask for blessing of the soul. [Lose 5 shadow bone]
[OUT]State your domain of magic or your affinity to the mystical arts, and ask if she would be kind enough to teach you.
[OUT]Ask for blessing of the body. [Trade 5 quartz]
[OUT]Ask for blessing of the mind. [Trade 5 topaz]
[OUT]Ask for blessing of the soul. [Trade 5 shadow bone]
[OUT][Magic or Magic User] State your domain of magic or your affinity to the mystical arts, and ask if she would be kind enough to teach you.
[OUT]Offer her food supplies in exchange for some of her wisdom.
[OUT]Ask if you can trade.
[OUT]Leave.
@ -782,6 +782,18 @@ The witch defeats you and lays a curse upon your souls.
[OUT]Leave.
[/NODE]
+[NODE]60
[STORY]
'I can make a brew with a good kick to it, if you like. Of course, there'll be a price.'
[/STORY]
[OUT]Ask for blessing of the body. [Lose 5 quartz]
[OUT]Ask for blessing of the mind. [Lose 5 topaz]
[OUT]Ask for blessing of the soul. [Lose 5 shadow bone]
[OUT]Offer her food supplies in exchange for some of her wisdom.
[OUT]Ask if you can trade.
[OUT]Leave.
[/NODE]
[/EVENT]
-- [EVENT] --Animal or kanibal house(5)

+ 7
- 7
Modules/game_files/Alphaclan.txt View File

@ -4117,8 +4117,8 @@ You approach the tower of Shame Bringer, the orc who supposedly has a way to bea
The place is unremarkable -- a single stone-built tower. The only oddity is the lack of any visible entrance.
[/STORY]
[OUT]Walk up to the tower and tell the orc you were sent here by the goblin shamans.
[OUT]Walk up to the tower and tell the orc you were sent here by Eater of Souls, his mother.
[OUT]Walk up to the tower and tell the orc you were sent here by the goblin shamans.
[/NODE]
+[NODE]3
@ -4320,9 +4320,9 @@ The place is dead.
-- [EVENT] --Orc Fighting Pits(30)
+[NODE]2
[STORY]
As friend of the alpha clans, you are invited to take part in the fighting pits - as spectator.
'As friend of the alpha clans, you are invited to take part in the fighting pits - as spectator.
Losers of such fights will be dishonoured and live in shame, so some of them come to you after and ask to be accepted into your 'clan' instead. You would have to pay a clan price to the alphas, to ensure some shreds of honour are saved.
Losers of such fights will be dishonoured and live in shame, so some of them come to you after and ask to be accepted into your 'clan' instead. You would have to pay a clan price to the alphas, to ensure some shreds of honour are saved.'
[/STORY]
[OUT]Agree to pay a clan price for a fighter.
[OUT]Ask if this isn't a type slavery and weren't orcs violently against slavery due to their past?
@ -4332,14 +4332,14 @@ Losers of such fights will be dishonoured and live in shame, so some of them com
+[NODE]4
[STORY]
They carry the biggest clan-price, as they are strong, but they may die from their wounds.
'Good. They carry the biggest clan-price, as they are strong, but they may die from their wounds. Go, see who wants to join your clan.'
[/STORY]
[OUT]Pay the honour price for a fighter.
[OUT][Orc, Dwarf or Turmoil] Say you will fight instead of paying, it is the honourable way.
[OUT]Pay the honour price for a bloodtracker.
[OUT]Pay the honour price for an orc child who failed their battle trials.
[OUT]Children can also lose their honour here?
[OUT]There no one who wants to join right now, or it is not the right time for you. leave.
[OUT]There no one who wants to join right now, or it is not the right time for you. Leave.
[/NODE]
+[NODE]5
@ -4355,7 +4355,7 @@ They carry the biggest clan-price, as they are strong, but they may die from the
You can of course fight for the honour of becoming their alpha as well?'
[/STORY]
[OUT]Thank them for the explanation. Say you will consider this honour price then.
[OUT]Thank them for the explanation. Say you will consider this honour price for a fighter then.
[OUT]Say you will fight instead of paying, it is the honourable way.
[/NODE]
@ -4377,7 +4377,7 @@ Those who fail, have a chance to regain honour later, but it is unlikely. Many m
+[NODE]24
[STORY]
They carry a lesser honour price as they were already dishonoured in the past and this was their second chance to become more. It is likely their morale will be very low.
'They carry a lesser honour price as they were already dishonoured in the past and this was their second chance to become more. It is likely their morale will be very low.'
[/STORY]
[OUT]Pay the honour price for a craftsman.
[OUT]Pay the honour price for a gatherer.

+ 11
- 14
Modules/game_files/Bandits attack.txt View File

@ -294,7 +294,7 @@ You're ambushed by goblin bandits!
Now shell out or get beat!'
[/STORY]
[OUT][Wise ones]Speak once again of Marovit's might, of his dominion over magic, of his power over nightmares and the spirit world.
[OUT][Magic user]Speak once again of Marovit's might, of his dominion over magic, of his power over nightmares and the spirit world.
[OUT][Orc]Growl at them and say that if they don't respect Marovit, you will make them eat their own green guts.
[OUT][Orc]Growl at them and say that if they don't respect Marovit, you will make them eat their own green guts.
[OUT]Agree to give up some of your things.
@ -448,7 +448,7 @@ You give us the food, laddies, or get a beatin', Svarog or no Svarog.'
The other bandits nod in agreement, pat you on the back, and let you be on your way.
'Aye, I see the mark of the great blacksmith upon you. Shite. We'd rather eat dirt than dishonour one human who knows his smithing.'
'Aye, I see the mark of the great blacksmith god upon you. Shite. We'd rather eat dirt than dishonour one human-god who knows his smithing.'
[/STORY]
[OUT]Leave.
@ -480,9 +480,7 @@ The bandits beat you badly and take your food and equipment, but at least they l
+[NODE]21
[STORY]
'Aye, ya got us. We ain't cut out to be beatin' folk for no reason.
We're banished, but we still have our honour. Thank ya for reminding us.
'Aye, ya got us. We ain't cut out to be beatin' folk for no reason. We're banished, but we still have our honour. Thank ya for reminding us.
If you like, we'll trade with ya, eh?'
@ -1037,7 +1035,7 @@ You manage to run, but not without bruises and lost bags as the bandits chase yo
+[NODE]9
[STORY]
You kill the bandits and loot their bodies when you discover not only one if alive, but it is a child of yours that was once lost to the bandit trials.
You kill the bandits and loot their bodies when you discover not only that one is still alive, but it is a child of yours that was once lost to the bandit trials.
They plead with you to take them back, saying the bandits made them stay.
[/STORY]
@ -1132,7 +1130,7 @@ The captain turns to you.
'Well, as promised, you're free to go... and, eh, maybe we'll meet again, soon?'
[/STORY]
[OUT]Say that it was nice, but it was a one-time thing only.
[OUT]Say that you hope so as well.
[OUT][Beautiful] Say that you hope so as well.
[OUT]Say that you hope so as well.
[OUT]Say that you hope so as well.
[OUT]Say that you hope so as well.
@ -1324,7 +1322,7 @@ They look larger than human, possibly orcish.
[OUT]Bury the bodies out of respect first.
[OUT]Bury the bodies out of respect first.
[OUT]Bury the bodies out of respect first.
[OUT]The unnatural forces binding these unliving are still weak. Try to break this bond and thus free their souls.
[OUT][Magic and Magic user] The unnatural forces binding these unliving are still weak. Try to break this bond and thus free their souls.
[OUT]Leave the bones be and continue searching for loot.
[OUT]Leave this place.
[/NODE]
@ -1371,7 +1369,7 @@ You bury the bodies according to your custom, but perhaps the fallen orcs did no
[OUT]Fight!
[OUT]Run away!
[OUT][Unliving]Speak to your unliving kin to calm their anger and offer aid.
[OUT]As nature and harmony sway your soul, use your domain to weaken these unliving before killing them for good!
[OUT][Nature or Harmony] As nature and harmony sway your soul, use your domain to weaken these unliving before killing them for good!
[/NODE]
+[NODE]10
@ -1389,8 +1387,8 @@ You bury the bodies according to your custom and no unliving rise to kill you, s
One of the unliving connects with your mind, and suddenly you know the proper orcish way to lay them to rest.
[/STORY]
[OUT]Create a funeral pyre and lead the unliving to it, as is their wish.
[OUT]As nature and harmony sway your soul, use your domain to weaken these unliving before killing them for good!
[OUT]As nature and harmony sway your soul, use your domain to weaken these unliving before killing them for good!
[OUT][Nature or Harmony] As nature and harmony sway your soul, use your domain to weaken these unliving before killing them for good!
[OUT][Nature or Harmony] As nature and harmony sway your soul, use your domain to weaken these unliving before killing them for good!
[OUT]Just kill the unliving.
[/NODE]
@ -1513,7 +1511,7 @@ You gather up what little is left in the ruins, but you hear footsteps behind yo
[OUT]Fight!
[OUT]Run away!
[OUT][Unliving]Speak to your unliving kin to calm their anger and offer aid.
[OUT]As nature and harmony sway your soul, use your domain to weaken these unliving before killing them for good!
[OUT][Nature or Harmony] As nature and harmony sway your soul, use your domain to weaken these unliving before killing them for good!
[/NODE]
+[NODE]43
@ -1540,8 +1538,7 @@ The warrior spits in your face and her men kick you out of the ruins, taking awa
'Ah, true warriors, good! Do with us as you will. We yield to your swords!'
[/STORY]
[OUT]Kill them all and take their stuff.
[OUT]Take only the loot you found in the ruins, and leave the orcs be.
[OUT]Take only the loot you found in the ruins, and leave the orcs be.
[/NODE]
+[NODE]55

+ 29
- 19
Modules/game_files/Cave.txt View File

@ -310,7 +310,7 @@ At nightfall, the bats set out for their feeding, and you sneak in to take what
[STORY]
You come across a cave. Its entrance looks like it was once inhabited, but it is now overgrown and dark.
[/STORY]
[OUT]Scout the cave first.
[OUT][Hunter or Perception] Scout the cave first.
[OUT]Go in.
[OUT]Leave.
[/NODE]
@ -422,9 +422,9 @@ A spirit appears, bows in a funny sort of way, and says: 'I thank thee, kind kni
+[NODE]28
[STORY]
The crushed figurine turns to flesh and blood and, as it dies, so does the bear. It screams in pain in a girl's voice.
The crushed figurine turns to flesh and blood and, as it breaks it screams in pain in a girl's voice.
All signs of its humanity disappear and the animal becomes just that -- a beast.
All signs of the bear's humanity disappear as the statue is destroyed and the animal becomes just that - a beast.
It is, however, free to leave the cave and it does so, looking back at you with a final glimmer of human gratitude, or perhaps sadness.
@ -565,7 +565,7 @@ Or you can balance the union of bear and human. The form will remain animal, but
[STORY]
The bear screams out in pain in a girl's voice.
All signs of its humanity disappear and the animal becomes just that -- a beast.
All signs of its humanity disappear and the animal becomes just that - a beast.
It is, however, free to leave this cave and it does so, looking back at you with a final glimmer of human gratitude, or perhaps sadness.
@ -766,6 +766,16 @@ The ground beneath you shakes and you feel a curse upon you!
[OUT]Run away.
[/NODE]
+[NODE]48
[STORY]
'Fine, fine. You give me half your food, I give you good minerals. And no, I will not say exactly how much of what. Deal? Or else I'll have to teach you a lesson about arrogance.'
[/STORY]
[OUT]Agree. [Lose 50% food]
[OUT]Kill it.
[OUT]Kill it.
[OUT]Give up, leave.
[/NODE]
[/EVENT]
-- [EVENT] --Witchhousespwn(6)
@ -834,9 +844,9 @@ You surprise the old hag and kill her swiftly. She tries to curse you before she
[STORY]
'I can make a brew with a good kick to it, if you like. Of course, there'll be a price.'
[/STORY]
[OUT]Ask for blessing of the body. [Lose 5 quartz]
[OUT]Ask for blessing of the mind. [Lose 5 topaz]
[OUT]Ask for blessing of the soul. [Lose 5 shadow bone]
[OUT]Ask for blessing of the body. [Trade good stone]
[OUT]Ask for blessing of the mind. [Trade good gemstones]
[OUT]Ask for blessing of the soul. [Trade good bones]
[OUT]State your domain of magic or your affinity to the mystical arts, and ask if she would be kind enough to teach you.
[OUT]Offer her food supplies in exchange for some of her wisdom.
[OUT]Ask if you can trade.
@ -1294,7 +1304,7 @@ You see a point of interest ahead.
-- [EVENT] --Borowy(12)
+[NODE]2
[STORY]
You accidentally step onto a bee's nest and as you try to run you see a cave you could run into.
You accidentally step onto a bee's nest, and they are not even the large bees that yu could fights off, just the regular, small, annoying type. As you try to run you see a cave you could run into.
[/STORY]
[OUT]Enter the cave.
[OUT]Brave the bees.
@ -1430,7 +1440,7 @@ A voice speaks:
[/STORY]
[OUT]Talk to this voice, ask it who they are?
[OUT][Magic user] Keep your wits at the ready, you feel the tingling of mysticl forces here. Ask the voice who they are?
[OUT][Magic user] Keep your wits at the ready, you feel the tingling of mystical forces here. Ask the voice who they are?
[/NODE]
+[NODE]6
@ -1446,9 +1456,9 @@ Now my gallant guest. Does thy heart desire wealth? For as you can see, tis in a
+[NODE]7
[STORY]
'Me? I am called many things, Mammon is one that is old, let us adress me so.
'Me? I am called many things, Mammon is one that is old, let us address me so.
Now me gallant guest. Does thy heart desire wealth? For as you can see, tis in abudance in my humble abode and thine for the taking if it thy so wishes?'
Now me gallant guest. Does thy heart desire wealth? For as you can see, tis in abundance in my humble abode and thine for the taking if it thy so wishes?'
[/STORY]
[OUT]He wants to give you riches, why? What is the catch?
[OUT][Wisdom or zerca] Mammon? You have not heard of such a demon, who is he?
@ -1491,9 +1501,9 @@ Or, I have another proposal, one that will promise some wealth, though not as mu
+[NODE]12
[STORY]
'How delightful it is, even for the chosen of the gods to follow my path instead. Here, your virtue lost your cofers grown, my heart filed with joy. Farewell.'
'How delightful it is, even for the chosen of the gods to follow my path instead. Here, your virtue lost your coffers grown, my heart filed with joy. Farewell.'
Your companion is drawn towards the voice and as soon as they touch the flowing stream the collapse into a pile of gold. A small sachet is leaft for you to take and then the whole cave become just an abandoned, old chamber.
Your companion is drawn towards the voice and as soon as they touch the flowing stream the collapse into a pile of gold. A small sachet is left for you to take and then the whole cave become just an abandoned, old chamber.
[/STORY]
[OUT]Leave.
[/NODE]
@ -1522,9 +1532,9 @@ He points to a skeleton in full armour.
+[NODE]17
[STORY]
Whatever this being is, they are not here physically, instead they have attahed themselves with their spirit.
Whatever this being is, they are not here physically, instead they have attached themselves with their spirit.
You can try to assult this spirit, and thus likely sever the connection.
You can try to assault this spirit, and thus likely sever the connection.
[/STORY]
[OUT]No, go back to talking to it.
[OUT]Yes, do it.
@ -1549,9 +1559,9 @@ When you regain composure, the cave is transformed into an old, mouldy place wit
+[NODE]26
[STORY]
'A virtous hero, my my. Thy followeth the path of some brave knights to come. Very well. Begone.'
'A virtuous hero, my, my. Thy followeth the path of some brave knights to come. Very well. Begone.'
A bright light blinds you. When you regain composure, the cave is transformed into an old, mouldy place with no trace of the gold or anythig elese. But you feel your souls cleansed.
A bright light blinds you. When you regain composure, the cave is transformed into an old, mouldy place with no trace of the gold or anything else. But you feel your souls cleansed.
[/STORY]
@ -1582,12 +1592,12 @@ You hear laughter all around you. Your body begins to feel odd.
[STORY]
You search through the treasures, but they all seem the same, rich, opulent, extravagant.
But you spot a mirror, and while it is ornate, you notice it is placed slightly apart form all the clutter and the ground beneath it seems worn, as if it is a spot well used.
But you spot a mirror, and while it is ornate, you notice it is placed slightly apart from all the clutter and the ground beneath it seems worn, as if it is a spot well used.
[/STORY]
[OUT]Point to the mirror as the most treasured of possesions.
[OUT]Point to the mirror as the most treasured of possessions.
[/NODE]
+[NODE]36

+ 11
- 11
Modules/game_files/Cemetery.txt View File

@ -2602,7 +2602,7 @@ You step in closer and hear a faint rustling of leaves. You look up and see bows
[/STORY]
[OUT][Forest folk]State you have come for the blessings of the memory tree, as is your right.
[OUT]Bow in respect and say you have come seeking wisdom from the elves.
[OUT][Harmony, Nature or Light]Bow in respect and say you have come seeking wisdom from the elves.
[OUT][Orc or turmoil]You feel strangely weakened standing in the presence of the tree. Say you come in peace.
[OUT]Attack the elves and pillage the tree.
[OUT]Say you are merely here out of curiosity.
@ -2613,8 +2613,8 @@ You step in closer and hear a faint rustling of leaves. You look up and see bows
[STORY]
'Forgive our caution. Some of our kin has moved far from the light and remembers our ways not. Come to the memory tree, then, and ask for your blessings.'
[/STORY]
[OUT]'Thank you.'
[OUT]'Thank you.'
[OUT]Thank them.
[OUT]Thank them.
[/NODE]
+[NODE]5
@ -2693,7 +2693,7 @@ You bind the spirit and return it to the guards. They thank you and leave you gi
+[NODE]26
[STORY]
You kill the spirit, or rather spirits [R4]that proved to be pineconettes.
You kill the forest spirit, or rather spirits that proved to be pineconettes.
You feel a growing, heavy stare of the forest itself upon you.
@ -3166,13 +3166,13 @@ You discover an orc burial ground. The setup is simple and pragmatic. There are
You move in closer. One of the funeral pyres seems like it may be fresh, as dark smoke lingers still.
[/STORY]
[OUT][Domain]Your god's domain feels weakened here, as if the world is swirling with turmoil and darkness! Focus on your domain to investigate this.
[OUT][Domain]Your domain is strong here and you feel a pull towards the dark smoke, yet you know it may be perilous. Open yourself up and try to sense what you're facing.
[OUT] [Orc witch]The funeral pyre has the ornaments of a witch and the smoke is not smoke at all. Prepare a ritual to approach it safely.
[OUT][Light or Harmony]Your god's domain feels weakened here, as if the world is swirling with turmoil and darkness! Focus on your domain to investigate this.
[OUT][Turmoil or Magic]Your domain is strong here and you feel a pull towards the dark smoke, yet you know it may be perilous. Open yourself up and try to sense what you're facing.
[OUT][Orc witch]The funeral pyre has the ornaments of a witch and the smoke is not smoke at all. Prepare a ritual to approach it safely.
[OUT][Orc]The funeral pyre has ornaments for a witch burial -- better approach carefully.
[OUT]There's a definite sense of magic here -- dark, chaotic, unsettling magic. Prepare wards before moving closer.
[OUT][Magic user] There's a definite sense of magic here -- dark, chaotic, unsettling magic. Prepare wards before moving closer.
[OUT]Move in closer.
[OUT]Seems dangerous -- better leave.
[OUT]Seems dangerous - better leave.
[/NODE]
+[NODE]5
@ -3239,7 +3239,7 @@ Your rituals worked well, capturing the rogue darkness and harnessing its turbul
+[NODE]19
[STORY]
A fellow witch was laid to rest here, but her magic clearly was not secured. Perhaps due to a violent death or a curse from a rival -- whatever the cause, a heavy, lingering, hungry darkness lurks here.
A fellow witch was laid to rest here, but her magic clearly was not secured. Perhaps due to a violent death or a curse from a rival - whatever the cause, a heavy, lingering, hungry darkness lurks here.
But its power can be harnessed and used with more balance. It won't be easy but it can be done.
[/STORY]
@ -4772,7 +4772,7 @@ You're ambushed by a lone befuddler, who seems very out of pace here, yet angry
+[NODE]23
[STORY]
'Oh, I am sorry. I was just... lost. Your beautiful visage snapped me out of this wretched trans. Thank you for calming me down. I must go search for my pond now. Here, a gift for your kind deed.'
'Oh, I am sorry. I was just... lost. Your beautiful visage snapped me out of this wretched trance. Thank you for calming me down. I must go search for my pond now. Here, a gift for your kind deed.'
[/STORY]
[OUT]Thank him and leave.
[/NODE]

+ 73
- 0
Modules/game_files/Children.txt View File

@ -288,3 +288,76 @@ But the ever-vigilant and slightly over enthusiastic stork is spotted nearby and
[/EVENT]
-- [EVENT] --Unliving Mating(19)
+[NODE]2
[STORY]
Either love knows no bounds, or there is something wrong with the stork, but...
Your unliving friend got really friendly with someone, and the stork decided to deliver an offspring into their care.
[/STORY]
[OUT]Rejoice.
[OUT]Rejoice.
[OUT]Rejoice.
[OUT]Rejoice.
[/NODE]
[/EVENT]
-- [EVENT] --Dwarf Child(20)
+[NODE]2
[STORY]
Dwarven mating is a thing of secrecy, and since you have chosen a path outside of your kin, you have no memory of how it works.
However, you have proven friend to the Earthbound, and so the two of you are invited to partake in the life-giving ritual that may provide you with a child.
[/STORY]
[OUT]Take part in the ritual.
[/NODE]
+[NODE]5
[STORY]
You enter deep into the old dwarven tunnels. The male has to follow his instinct and find the life-rock. His mate awaits. Once the rock is brought back, the female sings the life song, and together they carve the stone in hopes of it becoming a child.
Only one such ceremony can be undertaken every two decades and it is not always successful.
[/STORY]
[OUT]Await the results.
[OUT]Await the results.
[/NODE]
+[NODE]6
[STORY]
Despite being away from your kin, your instincts proved strong. Your life-rock flourishes into a child.
[/STORY]
[OUT]Await the results.
[/NODE]
+[NODE]7
[STORY]
You have been away from your kind too long and your life-song could not awaken a dwarven should. Instead, a young rocker comes to life.
[/STORY]
[OUT]Await the results.
[/NODE]
[/EVENT]
-- [EVENT] --__Unliving Mating_(21)
+[NODE]2
[STORY]
Either love knows no bounds, or there is something wrong with the stork, but...
Your unliving friend got really friendly with someone, and the stork decided to deliver an offspring into their care.
[/STORY]
[OUT]Rejoice.
[OUT]Rejoice.
[OUT]Rejoice.
[OUT]Rejoice.
[/NODE]
[/EVENT]

+ 27
- 9
Modules/game_files/Demon encounters.txt View File

@ -22,9 +22,9 @@ Their energy and laughter are infectious, and they beckon you to come join them.
[/STORY]
[OUT][Rusalka]Dance with your sisters.
[OUT][Befuddler]Stand aside and try to join in.
[OUT][Vodnik]Join the rusalkas -- after all, they are your subjects.
[OUT][Vodnik] Join the rusalkas - after all, they are your subjects.
[OUT][Demon]Stay alert for trickery, but join in.
[OUT]Intellect and nature dictate that this may be a trap. Remain cautious but join them.
[OUT][Intellect or Nature] Intellect and nature dictate that this may be a trap. Remain cautious but join them.
[OUT]The melody is so sublime, the dancers so exquisite -- go, dance, forget your worries.
[/NODE]
@ -42,9 +42,7 @@ You join in and twist and twirl till your head spins with stars. Your sisters we
+[NODE]7
[STORY]
You come closer and clap your hands in rhythm, remembering your childhood games.
The rusalkas finally see you and sing:
You come closer and clap your hands in rhythm, remembering your childhood games. The rusalkas finally see you and sing:
'A child of ours, a child so wrong, neither pretty nor strong, yet somehow do you belong?'
@ -162,7 +160,7 @@ Luckily, you were prepared for such trickery, so the charm has no real hold over
You are aware that if you last through a whole dance, you could be rewarded.
[/STORY]
[OUT]Keep your wits about you and dance with the rusalkas.
[OUT]Use magic to ward you from this charm, then dance with the rusalkas.
[OUT][Magic user or Mysticism] Use magic to ward you from this charm, then dance with the rusalkas.
[OUT]Attack!
[OUT]Too great a risk. Just leave.
[/NODE]
@ -226,6 +224,20 @@ They run off, angry, and you feel wiser for surviving this encounter.
[OUT]Leave.
[/NODE]
+[NODE]60
[STORY]
You approach the women and the melody becomes more seductive with every step.
Luckily, you were prepared for such trickery, so the charm has no real hold over you -- for now.
You are aware that if you last through a whole dance, you could be rewarded.
[/STORY]
[OUT]Keep your wits about you and dance with the rusalkas.
[OUT][Magic user or Mysticism] Use magic to ward you from this charm, then dance with the rusalkas.
[OUT]Attack!
[OUT]Too great a risk. Just leave.
[/NODE]
[/EVENT]
-- [EVENT] --Vodnik(3)
@ -452,7 +464,7 @@ You come close to the shore of a body of water and spot a group of humanoid crea
They are huddling over a shipwreck and you see human bodies at their feet.
[/STORY]
[OUT][Utopiec]Greet your kin.
[OUT]Try to identify these creatures.
[OUT][Wisdom or demon]Try to identify these creatures.
[OUT]Attack them!
[OUT]Leave.
[/NODE]
@ -1404,6 +1416,13 @@ When you try to step forwards, you feel a physical resistance, testing your spir
[OUT]Leave.
[/NODE]
+[NODE]22
[STORY]
Your spirit proved strong and you feel the warm glow embrace you, kindly. Whatever test this may have been, you clearly passed.
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]
-- [EVENT] --Swamp demons(11)
@ -1414,7 +1433,6 @@ You enter the swamps, where the air is thick with lingering darkness.
[OUT]Continue onwards.
[OUT]Continue onwards.
[OUT]Continue onwards.
[OUT]Continue onwards.
[/NODE]
[/EVENT]
@ -1601,7 +1619,7 @@ The creature dies, and from its spores explodes a toxic green slime. It stings a
-- [EVENT] --Lone befuddler(14)
+[NODE]2
[STORY]
As you wander through the swamps, you come across a small pond and spot a young man half submerged in the water.
As you wander through some swamps, you come across a small pond and spot a young man half submerged in the water.
He does not see you yet and seems deep in thought.
[/STORY]

+ 8
- 8
Modules/game_files/Earthbound.txt View File

@ -2013,7 +2013,7 @@ The dark mist rises up to your waist now, and a huge shadow appears and speaks t
+[NODE]12
[STORY]
'For you, a mroki is a creature of darkness, and we are that, but how do we come to be? I don't know the answer, but I feel many minds within me. Perhaps those lost to darkness? Or just dark thoughts of those who encountered turmoil in its purest form? In any case, the dwarven mind speaks loudly to me, so I came here to forge weapons. That's all.'
'I am a mroki, a creature of darkness is what you know of me. Does it matter? I feel an affinity to stone and metal, a stirring of old lives a calling of the fire, who knows? I am here to forge.'
[/STORY]
[OUT]Insist that the forge belongs to the dwarves and they are stubborn. They will surely continue to harass him here.
[OUT][Wisdom]Say that the dwarves pay great respect to their forefathers and fallen heroes. It sounds like the mroki has at least an echo of such a dwarf inside, so you will tell the dwarves of this, and perhaps the two of them can come to an agreement.
@ -2101,7 +2101,7 @@ The dwarves have to deal with the problem themselves, so your friendship does no
+[NODE]30
[STORY]
'For you, a mroki is a creature of darkness, and we are that, but how do we come to be? I don't know the answer, but I feel many minds within me. Perhaps those lost to darkness? Or just dark thoughts of those who encountered turmoil in its purest form? In any case, the dwarven mind speaks loudly to me, so I came here to forge weapons. That's all.'
'For you, a mroki is a creature of darkness, and we are that, but how did we come to be so? I don't know the answer, but I feel many minds within me. Perhaps those lost to darkness? Or just dark thoughts of those who encountered turmoil in its purest form? In any case, the dwarven mind speaks loudly to me, so I came here to forge weapons. That's all.'
[/STORY]
[OUT]Insist that the forge belongs to the dwarves and they are stubborn. They will surely continue to harass him here.
[OUT][Wisdom]Say that the dwarves pay great respect to their forefathers and fallen heroes. It sounds like the mroki has at least an echo of such a dwarf inside, so you will tell the dwarves of this, and perhaps the two of them can come to an agreement.
@ -2660,7 +2660,7 @@ I'd offer ya ale and mutton, but bein' the smith on duty at this temple, I am bo
+[NODE]15
[STORY]
'Ah, the young human smith and his kin -- a good pupil he was, good promise for one not made of stone and metal.
'Ah, the young human smith and his kin - a good pupil he was, good promise for one not made of stone and metal.
Come, join me at my work. We shall give honour to the metal, and I guess your gods too. Why not?'
[/STORY]
@ -3234,7 +3234,7 @@ You are led to the town hall, a heavy, stone-built monument of dwarven excellenc
'Aye, we've long been searching for the red cave, as you call it. The Shattering disturbed our tunnels and cities down below, and it will take us decades to find all we lost, and even then that won't be all of it. Trying to keep our young safe, the dwarf wives too -- this has been our priority, but perhaps we were wrong.'
[/STORY]
[OUT]So they admit the Shattering has something to do with them?
[OUT]Do they know how to solve it all? You have time to talk.
[OUT]Do they know how to solve it all? You have no time to talk. [Skip Story]
[/NODE]
+[NODE]4
@ -3552,10 +3552,10 @@ A dwarven smith waves you over:
'Ya proved your stone will and metal arm to us, some of our youngsters find ya interestin'. We gave them permission to join ya if they wish.'
[/STORY]
[OUT]Go ask if there is anyone interested.
[OUT]Go ask if there is anyone interested.
[OUT]Go ask if there is anyone interested.
[OUT]The doesn't seem anyone interested to join you right now.
[OUT]Go ask if there is any smiths that want to join?
[OUT]Go ask if there is any labourers are interested?
[OUT]Some children look at you, go ask them.
[OUT]There doesn't seem anyone interested to join you right now.
[/NODE]
+[NODE]8

+ 1
- 1
Modules/game_files/Encounter races.txt View File

@ -936,7 +936,7 @@ As you're about to set up camp, a group of goblin travellers approaches, asking
[OUT][Goblin]Greet your kin and welcome them to your camp.
[OUT][Orc]Intimidate them into giving you their stuff or else you'll attack.
[OUT]Welcome them to your camp. We should be helping one another.
[OUT]It is the way of harmony to help. Invite them and share food.
[OUT][Harmony]It is the way of harmony to help. Invite them and share food.
[OUT]Welcome them to your camp. We should be helping one another.
[OUT]Welcome them to your camp. We should be helping one another.
[OUT]Welcome them to your camp. We should be helping one another.

+ 24
- 12
Modules/game_files/Generic.txt View File

@ -369,7 +369,6 @@ You come to the dwarven town and your young one is taken in for the earth and me
[/STORY]
[OUT]Begin the trials.
[OUT]Go back to selection.
[/NODE]
+[NODE]5
@ -401,7 +400,6 @@ The trials to become a worker are often the safest, but for a dwarven child the
Still, it is a worthwhile journey and should be taken with pride.
[/STORY]
[OUT]Begin the trials.
[OUT]Go back to selection.
[/NODE]
+[NODE]15
@ -504,8 +502,8 @@ The traumatic events of the last few days made it clear your child is child no m
But this path is never easy. You must now choose what journey the young one will take before, gods willing, they may return to you as an adult.
[/STORY]
[OUT][Strength and chance]Your child is strong, they will follow the path of warrior.
[OUT][Perception and chance] Your child is perceptive, they can become a hunter.
[OUT][Strength or chance]Your child is strong, they will follow the path of warrior.
[OUT][Perception or chance] Your child is perceptive, they can become a hunter.
[OUT][Wisdom and chance] The child is wise beyond its years, they could train to become the spiritual leader of your flock, a zerca.
[OUT][Wits and chance]Life of banditry is an unorthodox path to send your child on, but this world is harsh, and you need hardened folk.
[OUT]A good craft is what you want your child to learn
@ -1068,6 +1066,20 @@ Darkness claimed the soul of your child and they return to you as wraith.
[OUT]Rejoice at their return.
[/NODE]
+[NODE]38
[STORY]
The orc child proves their worth as a warrior.
[/STORY]
[OUT]Rejoice!
[/NODE]
+[NODE]39
[STORY]
The orc child proves their worth as a bloodtracker.
[/STORY]
[OUT]Rejoice!
[/NODE]
[/EVENT]
-- [EVENT] --Nest Generic All(12)
@ -1162,12 +1174,12 @@ You were badly beaten and forced to flee.
-- [EVENT] --Nest Demon(15)
+[NODE]2
[STORY]
You find a demon nest, which in itself is an oddity. Clearly something drives those demons to congregate here and roam the territory.
You find a demon nest, which in itself is an oddity. Clearly something drives these demons to congregate here and roam the territory.
[/STORY]
[OUT]Clear this lair.
[OUT][Magic user] Attack them spiritually.
[OUT]Ask them why they are acting like this, it is not common for demons to behave lie common beast?
[OUT]Ask them why they are acting like this, it is not common for demons to behave like common beast?
[OUT]Leave.
[/NODE]
@ -1216,9 +1228,9 @@ A goblin tribe accepts you and the child and agrees for a spirit walk to establi
[/STORY]
[OUT][Mysticism and chance]Begin the trials of the shaman, despite the great risks.
[OUT][Wisdom and Perception or chance] Send your child to become a beastmaster.
[OUT][Strength or chance]Send the youth on the path of a boar rider.
[OUT][Strength or chance]Train the child to fight as a skirmisher.
[OUT][Wisdom and Perception] Send your child to become a beastmaster.
[OUT][Strength]Send the youth on the path of a boar rider.
[OUT][Strength]Train the child to fight as a skirmisher.
[OUT]Teach the child some good old trade, gathering or craft.
[OUT][Chance]Send your child to the cave of spirits where their fate will be left to the whims or wisdom of the goblin forefathers.
[/NODE]
@ -1248,14 +1260,14 @@ The trials to become a worker are often the safest and goblins have an affinity
+[NODE]17
[STORY]
The child finds its fate in tinkering, they will learn craft.
The child does not have a particular aptitude, their path lies in the free roaming journey of a gatherer.
[/STORY]
[OUT]Rejoice!
[/NODE]
+[NODE]18
[STORY]
The child does not have a particular aptitude, their path lies in the free roaming journey of a gatherer.
The child finds its fate in tinkering, they will learn craft.
[/STORY]
[OUT]Rejoice!
[/NODE]
@ -1369,7 +1381,7 @@ The forefathers in the spirit cave deemed the goblin child's life as theirs.
+[NODE]49
[STORY]
The forefathers deemed the child's nature fickle and dark and changed them into a a bog bies!
The forefathers deemed the child's nature fickle and dark and changed them into a bog bies!
[/STORY]
[OUT]Accept them back into the fold.
[/NODE]

+ 1
- 1
Modules/game_files/Lightbringers.txt View File

@ -96,7 +96,7 @@ Your spirit is too weak. The lightbringers assail you, and you barely escape --
+[NODE]27
[STORY]
'You, yu gave more light. You will join when you are ready...'
'You, you gave more light. You will join when you are ready...'
They move away.
[/STORY]

+ 46
- 18
Modules/game_files/MiscEncounters.txt View File

@ -174,6 +174,35 @@ You eat the fish and feel great. It was better than any fish you've ever tasted.
[OUT]Decline and demand a wish!
[/NODE]
+[NODE]27
[STORY]
You come across a small pond, there are signs here that say: 'Drop us a gift of good metal or good gems and the lady of the lake will bless you.'
[/STORY]
[OUT]Throw in the gift. If you have the right resources.
[OUT][Water demon] You've never heard of a lady of the lake, sounds foreign. Dive in to check.
[OUT]Leave.
[/NODE]
+[NODE]35
[STORY]
You dive in and search the lake. You spot a female clad in armour, but also wearing a long white dress and carrying a great sword.
But whenever you get close, she disappears as if behind a veil. You sense she is here, but also elsewhere...
[/STORY]
[OUT]Throw in the gift.
[OUT]Leave.
[/NODE]
+[NODE]37
[STORY]
You come across a small pond, there are signs here that say: 'Drop us a gift of good metal or good gems and the lady of the lake will bless you.'
[/STORY]
[OUT]Throw in the gift. If you have the right resources.
[OUT][Water demon] You've never heard of a lady of the lake, sounds foreign. Dive in to check.
[OUT]Leave.
[/NODE]
[/EVENT]
-- [EVENT] --blackswords spwn(2)
@ -233,7 +262,7 @@ The contents, at first glance preserved in their entirety, fall into dust when t
+[NODE]9
[STORY]
Within the castle ruins, most corridors and rooms are submerged and buried in mud. But there are three paths still intact and miraculously dry.
Within the castle ruins, most corridors and rooms are submerged and buried in mud. But there is a path still intact and miraculously dry.
[/STORY]
[OUT]Go down the eastern path.
[OUT]Go down the western path.
@ -285,7 +314,7 @@ Your ritual bound the child spirit and bent it to your will. Its form flickers f
The reel of emotions and memories plays over and over.
[/STORY]
[OUT]Continue to explore the castle ruins now.
[OUT]The child spirit must be bound here by an anchor. Look for something in the house that you can use to release its tormented soul.
[OUT]Talk to the ghost.
[/NODE]
+[NODE]16
@ -1312,6 +1341,7 @@ The bird's foot is caught in a metal trap, and this trap is now tangled in the b
[OUT]You know how to handle animals. Approach the stork carefully, speak to it, and try to remove the trap.
[OUT]Try to free the bird despite the fact that it is likely to panic and hurt you while you try.
[OUT][Nature or Intellect] Call upon your domain to help calm the bird, then try to help.
[OUT]No, leave.
[/NODE]
+[NODE]6
@ -1721,7 +1751,7 @@ The ailing demon turns to you, his bloodshot eyes glaring with malice for a flic
[STORY]
'Better, yas.'
His eyes flicker with malice once more as he adds,
His eyes flicker with malice once more as he adds:
'How wold you poy me fur my mercy, then?'
@ -1733,7 +1763,7 @@ His eyes flicker with malice once more as he adds,
+[NODE]14
[STORY]
'We are many czorts, we have our tricks. But this Shattering, it creeps me out. So I om moving my lot.'
'We are mony czorts, we have our tricks. But this Shottering, it creeps me out. So I am moving my lot.'
[/STORY]
[OUT]Ask if he knows more of the Shattering.
[/NODE]
@ -2119,7 +2149,7 @@ You know she speaks to you now, as you feel her eyes upon you.
[/STORY]
[OUT]Beauty? It will surely help to attract the right mate.
[OUT]Grace of the young birch. It may prove priceless to be so flexible yet strong.
[OUT]The eyes -- their depth will surely be a sign of wisdom.
[OUT]The eyes - their depth will surely be a sign of wisdom.
[OUT]Goodness, to honour the lady Lada. All other gifts will then follow anyway!
[OUT]Goodness, so it may brighten the dark days.
[OUT]They are all worthless. The world is cruel, and neither beauty nor goodness will help.
@ -2229,20 +2259,19 @@ She is our new mother, for she gave us life anew.
Now, for the birth blessing of the child, my younglings will each grant a gift, and so will I. We shall see if they know the value of gifts, yes?'
[/STORY]
[OUT]You know vrozka to be honest folk. Agree.
[OUT]Say that you too are a child of Lada.
[OUT][Lada] Say that you too are a child of Lada.
[/NODE]
+[NODE]20
[STORY]
'We are vrozka, pixies, sylvas, many names in many places.
We are what you call demons. Or spirits, more like.
'We are vrozka, pixies, sylvas, many names in many places. We are what you call demons. Or spirits, more like.
The birth blessing is a ceremony of gift giving. This child's parents believe in us, so we will bestow the blessing.
Will you observe?'
[/STORY]
[OUT]Agree.
[OUT]A birth blessing? Ask her whether they are vrozka.
[/NODE]
+[NODE]22
@ -2620,7 +2649,7 @@ It was not there when the moon last rose. It is known that czorts love willows,
Maybe you can go. You look sturdy.'
[/STORY]
[OUT]Sturdy or stupid? Still, agree to go and check this weeping willow for czorts.
[OUT]Refuse -- you've done enough.
[OUT]Refuse - you've done enough.
[/NODE]
+[NODE]12
@ -2647,7 +2676,7 @@ But czorts dislike being bested. This is their revenge, I tell you.'
[STORY]
'Gnievko was out cutting logs for the village and there sat a red stinking czort on a tree, crying and swearing.
He said ?I curse you human, curse your butt to have warts for eternity, if you do not take me down!?
He said 'I curse you human, curse your butt to have warts for eternity, if you do not take me down!'
[/STORY]
[OUT]Keep listening.
[/NODE]
@ -2657,22 +2686,21 @@ He said ?I curse you human, curse your butt to have warts for eternity, if you d
But Gnievko was wise, and he asked the czort why it couldn't come down.
The czort wailed and swore, but seeing the man would not budge, he snorted:
?It is a linden tree I sit on, and if I come out of this bag, this tree will burn me!??
'It is a linden tree I sit on, and if I come out of this bag, this tree will burn me!'
[/STORY]
[OUT]A linden tree is bad for czorts?
[/NODE]
+[NODE]17
[STORY]
'Aye, so Gnievko found out. The czort was thrown on the tree by a rival. So Gnievko said to the czort,
?I know your demon kind, your tricks and deals. If I take you down, you will grant me a wish, and I best never see your kind again, hear me???
'Aye, so Gnievko found out. The czort was thrown on the tree by a rival. So Gnievko said to the czort, I know your demon kind, your tricks and deals. If I take you down, you will grant me a wish, and I best never see your kind again, hear me?'
[/STORY]
[OUT]Keep listening.
[/NODE]
+[NODE]18
[STORY]
The czort agreed and the wish worked, but Gnievko was no fool. Knowing what he knew, the last part of his wish was that only linden trees would surround his village and give him the prosperity he wished for.
'The czort agreed and the wish worked, but Gnievko was no fool. Knowing what he knew, the last part of his wish was that only linden trees would surround his village and give him the prosperity he wished for.'
[/STORY]
[OUT]So why was the czort angry?
@ -2943,8 +2971,8 @@ As you wander through the woods, you hear something rummaging in the bushes, the
Bah, who cares. Here, I got you a gift, your ilk once saved my hide, and I repay my debts.'
[/STORY]
[OUT]Do not accept the gift, remembering that this demon assaulted a village because it did not like being bested in a deal.
[OUT]You aren't making any deals with it, so take the gift.[R27]
[OUT]You aren't making any deals with it, so take the gift.[R27]
[OUT]You aren't making any deals with it, so take the gift.
[OUT]You aren't making any deals with it, so take the gift.
[/NODE]
+[NODE]4
@ -4200,7 +4228,7 @@ Its body flickers from physical to spirit form, and you see no head on its shoul
[OUT]Whatever this creature is, attack it now before it harms more folk.
[OUT]Actually, this looks too dangerous. Leave these people be.
[OUT][Elf]Take a closer look at this spirit, for you feel some affinity to it.
[OUT][Ghost]Try speaking to your fellow spirit, as it appears to be in pain.
[OUT][Spirits]Try speaking to your fellow spirit, as it appears to be in pain.
[/NODE]
+[NODE]10

+ 4
- 3
Modules/game_files/MiscEncounters2.txt View File

@ -198,7 +198,7 @@ We also have a healer in the village. If they're not busy, they're good with the
+[NODE]29
[STORY]
The witch nods. 'Bah, should've said so, sis. I wouldn't try to sell you the price crap, ha. Let's get to it.'
The witch nods. 'Bah, should've said so, sis. I wouldn't try to sell you the pricey crap, ha. Let's get to it.'
Together, you remove any curses you had.
@ -522,6 +522,7 @@ Theodore appears:
Zbigniev was surprisingly weak, so you kill him without trouble.
Theodore appears:
'Well that was always my choice number one, but was it really what your god wanted? A question to ponder.
Now, I leave you to your own devices and the gods will surely call upon your services again. But for now, please stay alive.'
@ -2042,7 +2043,7 @@ You watch and learn and bluff your way to victory. The other demons are miffed,
+[NODE]18
[STORY]
'All righty, deal's sealed. Seeya around, preferably not at the table. I ain't playing with you no more.'
'Alrighty, deal's sealed. Seeya around, preferably not at the table. I ain't playing with you no more.'
[/STORY]
[OUT]Say your goodbyes to the players.
[/NODE]
@ -2335,7 +2336,7 @@ He points to a child carried by a swarm of hochlicks.
[STORY]
You kill the hochlick and have a chance to rescue the goblin child, if you can get to it before more hohlicks take it away.
[/STORY]
[OUT]Good. Leave.
[OUT]Take the child if you can and leave.
[/NODE]
+[NODE]10

+ 1
- 1
Modules/game_files/Natural disaster.txt View File

@ -639,7 +639,7 @@ The air around you gets hotter, the ground trembles, and geysers of hot lava sho
[OUT][Orc]Use your instincts to lead a way through the lava pits.
[OUT][Dwarf]You've dealt with lava pits in the mountains. Use your knowledge to find a safe path.
[OUT][Dwarf]You've dealt with lava pits in the mountains. You see a path through some solid rock, but it will require jumping.
[OUT][Lava trolls]Take a lava bath before moving on.
[OUT][Lava rockers]Take a lava bath before moving on.
[OUT]Run as fast you can.
[OUT]Run as fast you can.
[OUT]Run as fast you can.

+ 21
- 25
Modules/game_files/Quarry.txt View File

@ -13,7 +13,7 @@ You find an old quarry, seemingly abandoned.
-- [EVENT] --Zmey(1)
+[NODE]3
[STORY]
As you come closer, you see traces of the past -- broken equipment, abandoned tools, and discarded ore.
You find an old quarry, seemingly abandoned. As you come closer, you see traces of the past - broken equipment, abandoned tools, and discarded ore.
[/STORY]
[OUT]Search the area.
[OUT]Search the area.
@ -24,7 +24,7 @@ As you come closer, you see traces of the past -- broken equipment, abandoned to
[STORY]
As you go in deeper, you discover the remains of many humanoids under a layer of thick dust. It looks as if they fought each other in a kind of frenzy that left both sides dead from blood loss and exhaustion.
You then discover the tracks of something large, slithering, and heavy -- and it burrowed into the rockface nearby.
You then discover the tracks of something large, slithering, and heavy - and it burrowed into the rockface nearby.
[/STORY]
[OUT]Gather whatever you can here and leave quickly.
@ -65,9 +65,7 @@ A zmey, one of the eldest dragon kin, slithers into view from within a dark cave
+[NODE]10
[STORY]
You sneak in carefully and even find a few gemstones scattered around.
But just as you think there is nothing more to find, you hear quiet laughter:
You sneak in carefully and even find a few gemstones scattered around. But just as you think there is nothing more to find, you hear quiet laughter:
'Ssso ssstrong, you've come to pay tribute, have you?'
@ -184,10 +182,10 @@ The zmey is fast and deadly, forcing you to drop some of your goods to squeeze t
-- [EVENT] --Bandits(2)
+[NODE]2
[STORY]
Although the place seemed abandoned at first, you see a campfire hidden away among the rocks.
You find an old quarry. Although the place seemed abandoned at first, you see a campfire hidden away among the rocks.
[/STORY]
[OUT]Go in closer to greet the fellow travellers.
[OUT]Scout the campfire.
[OUT][Hunter or Perception] Scout the campfire.
[OUT]Leave.
[/NODE]
@ -289,9 +287,9 @@ The bandits prove themselves stronger. They beat you badly, and you are forced t
-- [EVENT] --Dragon(3)
+[NODE]2
[STORY]
Most of this quarry has collapsed into a deep ravine, but there still may be some usable resources here.
You find an old quarry, seemingly abandoned. Most of this quarry has collapsed into a deep ravine, but there still may be some usable resources here.
[/STORY]
[OUT][Perception]Search the area carefully.
[OUT][Hunter or Perception]Search the area carefully.
[OUT]Search the quarry.
[OUT]Leave.
[/NODE]
@ -303,8 +301,8 @@ Your eagle eyes come in handy when you spot, deep within the darkness of the rav
You then notice a large, dragon-like shape among the stones.
[/STORY]
[OUT]Use the element of surprise and attack!
[OUT]Dragons are creatures born of the mystical force, so challenge it with your spirit and break its soul!
[OUT]Dragons are not mere beasts. Often they are wise and sometimes willing to talk. Approach the dragon and speak to it.
[OUT][Magic user]Dragons are creatures born of the mystical force, so challenge it with your spirit and break its soul!
[OUT][Magic user or zerca, and intelligence] Dragons are not mere beasts. Often they are wise and sometimes willing to talk. Approach the dragon and speak to it.
[OUT]Carefully back away.
[/NODE]
@ -353,8 +351,7 @@ The dragon's might proves no exaggeration, and you have a feeling this one was s
You do not know why, but the beast allows you to flee, albeit without your bags.
[/STORY]
[OUT]Run.
[OUT]Run.
[/NODE]
+[NODE]22
@ -412,7 +409,7 @@ You approach the dragon and see its eyes following you with interest. You bow an
-- [EVENT] --ScavangersQuarry(4)
+[NODE]2
[STORY]
Most of this quarry has collapsed into a deep ravine, but there still may be some usable resources here.
You find an old quarry, seemingly abandoned. Most of this quarry has collapsed into a deep ravine, but there still may be some usable resources here.
[/STORY]
[OUT][Perception]Scout the place first.
[OUT]Search the place.
@ -438,6 +435,7 @@ You search through the rubble of this old quarry and spot traces of gold ore, bu
[OUT]Use tools to dig.
[OUT]Dig.
[OUT]Leave.
[OUT][Dwarf]Use your dwarven knowledge to make this dig easier.
[/NODE]
+[NODE]12
@ -518,8 +516,7 @@ The scavengers look spooked and move away:
[STORY]
There are so many of them, and they look well equipped and aggressive. You think it is best to leave, now.
[/STORY]
[OUT]Run.
[OUT]Run.
[/NODE]
[/EVENT]
@ -527,9 +524,9 @@ There are so many of them, and they look well equipped and aggressive. You think
-- [EVENT] --Rock troll(5)
+[NODE]2
[STORY]
Most of this quarry has collapsed into a deep ravine, but there still may be some usable resources here.
You find an old quarry, seemingly abandoned. Most of this quarry has collapsed into a deep ravine, but there still may be some usable resources here.
[/STORY]
[OUT][Perception]Search the quarry.
[OUT][Hunter or Perception]Search the quarry.
[OUT]Search the quarry.
[OUT]Leave.
[/NODE]
@ -730,8 +727,7 @@ You also hear the roaring cries of a mama troll rolling your way fast!
[STORY]
The rockers beat you badly and force you to flee.
[/STORY]
[OUT]Run.
[OUT]Run.
[/NODE]
+[NODE]28
@ -774,7 +770,7 @@ The younglings seem very pleased with the gift, and your spirits are lifted.
-- [EVENT] --Rockfalling(7)
+[NODE]2
[STORY]
Most of this quarry has collapsed into a deep ravine, but there still may be some usable resources here.
You find an old quarry, seemingly abandoned. Most of this quarry has collapsed into a deep ravine, but there still may be some usable resources here.
[/STORY]
[OUT]Try to gather some stone.
[OUT]Leave.
@ -785,7 +781,7 @@ Most of this quarry has collapsed into a deep ravine, but there still may be som
You start digging for stone when the earth shifts and one of you gets trapped beneath the stones!
[/STORY]
[OUT]Dig them out.
[OUT]We have craftsmen and tools. Figure out a safe way to dig them out.
[OUT]We have craftsmen, smart folk and tools. Figure out a safe way to dig them out.
[OUT][Dwarf]Such collapses are a daily thing in the mountains, and you know ways to dig them out safely and quickly.
[OUT][Orc]Such things were a daily occurrence where you lived. It is the mark of a true warrior to find their own way out!
[/NODE]
@ -813,16 +809,16 @@ You dig them out and apart from some mental bruising they seem well. You also un
+[NODE]19
[STORY]
Alas, the unfortunate soul was not a warrior after all. They don?t make it out, but you honour their brave efforts with a shield dance.
As it turns out, there was a warrior's soul within your friend all along and they feel stronger than ever now!
You do find some stone.
You also find some stone.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]20
[STORY]
Alas, the unfortunate soul was not a warrior after all. They don?t make it out, but you honour their brave efforts with a shield dance.
Alas, the unfortunate soul was not a warrior after all. They don't make it out, but you honour their brave efforts with a shield dance.
You do find some stone.
[/STORY]

+ 12
- 19
Modules/game_files/Ruins Basic.txt View File

@ -185,7 +185,6 @@ With the dead, well, dead again, you can now search the ruins in peace.
The unliving overwhelm you and force you to run for your lives.
[/STORY]
[OUT]Run.
[/NODE]
+[NODE]21
@ -302,7 +301,6 @@ The warrior spits in your face and her men kick you out of the ruins, taking awa
[/STORY]
[OUT]Kill them all and take their stuff.
[OUT]Take only the loot you found in the ruins, and leave the orcs be.
[/NODE]
+[NODE]55
@ -488,7 +486,6 @@ The strigas tear your flesh and feast on your blood even as you run for your liv
[/STORY]
[OUT]Run.
[/NODE]
[/EVENT]
@ -695,7 +692,7 @@ You are now free to continue searching the ruins.
[STORY]
Defeated, you run for your lives, having to leave behind some of your supplies.
[/STORY]
[OUT]Run.
[OUT]Run.
[/NODE]
+[NODE]64
@ -722,7 +719,6 @@ You are sorely beaten and perhaps drop some of your stuff so they won't chase yo
'Lucky we ain't evil, else we'd take all your things!'
[/STORY]
[OUT]Run.
[/NODE]
+[NODE]71
@ -2086,9 +2082,7 @@ Here, have this as payment for your kindness. Metal and stone be with ya.'
-- [EVENT] --Orc guardians(17)
+[NODE]2
[STORY]
You find the scattered remains of an old orcish settlement.
In the old days, the clans were mostly nomadic, so this is a rare find.
You find the scattered remains of an old orcish settlement. In the old days, the clans were mostly nomadic, so this is a rare find.
As you search the crude yet sturdy old structures, you spot a group of orcs also arriving here.
[/STORY]
@ -2695,7 +2689,6 @@ The unliving lie, er, deader, and you're free to loot the ruins in peace.
The unliving overwhelm you. You are forced to flee.
[/STORY]
[OUT]Run.
[/NODE]
+[NODE]12
@ -2721,7 +2714,6 @@ Your plan worked. The unliving do not notice you.
The unliving overwhelm you despite all your plans. You are forced to flee.
[/STORY]
[OUT]Run.
[/NODE]
+[NODE]29
@ -3016,7 +3008,7 @@ A guard stops you, but it is the shaman who slows his dance and speaks to you ac
'What you want here? We are private folk. This is our land. Leave.'
[/STORY]
[OUT][Ghost]Tell them you were merely curious about these ancient ruins and their presence here.
[OUT][Spirits]Tell them you were merely curious about these ancient ruins and their presence here.
[OUT]Convince them you are not here to disturb them, but you'd like to explore the ruins.
[OUT]Say that you are skilled in magic and offer to help with whatever ritual they are undertaking.
[OUT]Attack!
@ -3205,7 +3197,7 @@ You are a stranger, yet come with kin. We will allow it.'
The goblins beat you badly and you feel that the shaman has cursed you too!
[/STORY]
[OUT]Run.
[OUT]Run.
[/NODE]
+[NODE]46
@ -3516,7 +3508,7 @@ The stone turns to face you.
[STORY]
You scream, the rock troll screams back, you each run in different directions, and the commotion makes all the stones fall over!
[/STORY]
[OUT]Run.
[OUT]Run.
[/NODE]
+[NODE]8
@ -3600,7 +3592,6 @@ It mumbles something about indigestion.
[/STORY]
[OUT]Run.
[/NODE]
+[NODE]35
@ -4096,7 +4087,7 @@ The unliving lie, er, deader, and you're free to loot the ruins in peace.
[STORY]
The unliving overwhelm you. You are forced to flee and you may feel ill from their foul stench.
[/STORY]
[OUT]Run.
[OUT]Run.
[/NODE]
+[NODE]12
@ -4121,7 +4112,7 @@ Your plan worked. The unliving do not notice you, but you may feel ill from thei
[STORY]
The unliving overwhelm you despite all your plans. You are forced to flee.
[/STORY]
[OUT]Run.
[OUT]Run.
[/NODE]
+[NODE]29
@ -4377,7 +4368,7 @@ You are now free to continue searching the ruins.
[STORY]
Defeated, you run for your lives, having to leave behind some of your supplies.
[/STORY]
[OUT]Run.
[OUT]Run.
[/NODE]
+[NODE]66
@ -4393,7 +4384,7 @@ You are sorely beaten and perhaps drop some of your stuff so they won't chase yo
[/STORY]
[OUT]Run.
[OUT]Run.
[/NODE]
+[NODE]71
@ -4776,6 +4767,7 @@ You come across the ruins of a town, it was torn asunder by the Shattering, clea
[OUT][Hunter or perception] Search the place carefully.
[OUT]Search the ruins, despite the likely danger.
[OUT]Leave.
[OUT]Search the ruins, despite the likely danger.
[/NODE]
+[NODE]3
@ -4784,6 +4776,7 @@ You find tracks of people all going in one direction, away from this place. But
[/STORY]
[OUT]Follow these tracks.
[OUT]Search this place.
[OUT]Search this place.
[/NODE]
+[NODE]4
@ -4905,7 +4898,7 @@ We want to join them.'
[STORY]
They fall to the floor and bow to you:
'We never meant to anger the gods. We thought light is surely their path. But you speak so well and you bare the sign of chosen. We will go back home. And here a gift for your wisdom.'
'We never meant to anger the gods. We thought light is surely their path. But you speak so well and you bear the sign of chosen. We will go back home. And here a gift for your wisdom.'
[/STORY]
[OUT]Leave.
[/NODE]

+ 16
- 0
Modules/game_files/Scavengers.txt View File

@ -255,6 +255,7 @@ Some village activities will only be available when you are friends with its peo
[OUT]Ask if you can visit the slave trader.
[OUT]Trade.
[OUT]Leave.
[OUT]Ask to sell some folk to them.
[/NODE]
+[NODE]5
@ -2674,3 +2675,18 @@ At nightfall, the bats set out for their feeding, and you sneak in to take what
-- [EVENT] --ScavPOI(21)
[/EVENT]
-- [EVENT] --Scavenger sell ppl(22)
+[NODE]2
[STORY]
'Sell some folk you say, yeah you look like you may have too many, eh?
We ain't rich, but we can offer you a fair price.'
[/STORY]
[OUT]Sell someone for good bones. [Min 30]
[OUT]Sell someone for a guaranteed strong pet. [Horse or carrier goat]
[OUT]Sell someone for a pack of strong tools. [Min 1 gathering and 1 crafting]
[OUT]Sell someone for good stone. [Min 30]
[/NODE]
[/EVENT]

+ 4
- 4
Modules/game_files/Slavyan.txt View File

@ -1016,7 +1016,7 @@ We also have a healer in the village. If they're not busy, they're good with the
+[NODE]29
[STORY]
The witch nods. 'Bah, should've said so, sis. I wouldn't try to sell you the price crap, ha. Let's get to it.'
The witch nods. 'Bah, should've said so, sis. I wouldn't try to sell you the pricey crap, ha. Let's get to it.'
Together, you remove any curses you had.
@ -1269,7 +1269,7 @@ We also have a healer in the village. If they're not busy, they're good with the
+[NODE]29
[STORY]
The witch nods. 'Bah, should've said so, sis. I wouldn't try to sell you the price crap, ha. Let's get to it.'
The witch nods. 'Bah, should've said so, sis. I wouldn't try to sell you the pricey crap, ha. Let's get to it.'
Together, you remove any curses you had.
@ -3928,8 +3928,8 @@ There are some folks here who may want to join your band, seeing as you are the
[/STORY]
[OUT]Approach a warrior.
[OUT]Approach a hunter.
[OUT]There's a zerca staring at you. Ask him over.
[OUT]There's a bandit sitting in a corner. Approach him.
[OUT]There's a zerca staring at you. Ask them over.
[OUT]There's a bandit sitting in a corner. Approach them.
[OUT]Someone is ushering you over to speak to them. Go see what they want.
[OUT]Someone is ushering you over to speak to them. Go see what they want.
[OUT]There are no more folks who want to join this time.

+ 3
- 20
Modules/game_files/SpiritTalkers.txt View File

@ -104,23 +104,6 @@ The goblins are pleased with your help, or at least they do not show otherwise,
[OUT]Thank them and leave.
[/NODE]
+[NODE]39
[STORY]
The wood elves are displeased with your help, and when asked why they dislike a peaceful resolution, they do not reply.
You gain some favour, but not much.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]40
[STORY]
The elves are pleased with a peaceful resolution and leave you a small reward for your services.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]42
[STORY]
When you inform the goblins of your failure, they are disappointed in your efforts.
@ -1527,7 +1510,7 @@ The ritual works, and indeed the black mist lessens in intensity and withdraws d
The air lifts and a goblin shaman approaches you:
'Heh, I never did think you do it. Good, good. We need the dark, we do, but not so much, no. We thank you, here -- you have nice visions from me. Bye.'
'Heh, I never did think you do it. Good, good. We need the dark, we do, but not so much, no. We thank you, here - you have nice visions from me. Bye.'
[/STORY]
[OUT]Leave.
[/NODE]
@ -1566,7 +1549,7 @@ And yet, despite all odds, brute force perseveres. You lash out and the black mi
[STORY]
The air lifts and a goblin shaman approaches you:
'Heh, I never did think you do it. Certainly not like that! Good, good. We need the dark, we do, but not so much, no. We thank you, here -- you have nice visions from me. Bye.'
'Heh, I never did think you do it. Certainly not like that! Good, good. We need the dark, we do, but not so much, no. We thank you, here - you have nice visions from me. Bye.'
[/STORY]
[OUT]Leave.
[/NODE]
@ -2862,8 +2845,8 @@ You approach the tower of Shame Bringer, the orc who supposedly has a way to bea
The place is unremarkable -- a single stone-built tower. The only oddity is the lack of any visible entrance.
[/STORY]
[OUT]Walk up to the tower and tell the orc you were sent here by the goblin shamans.
[OUT]Walk up to the tower and tell the orc you were sent here by Eater of Souls, his mother.
[OUT]Walk up to the tower and tell the orc you were sent here by the goblin shamans.
[/NODE]
+[NODE]3

+ 7
- 6
Modules/game_files/VillageEncounters.txt View File

@ -433,7 +433,7 @@ You check the chicken coop, but you find only wet tracks leading into one of the
+[NODE]9
[STORY]
Warding rituals done in haste are never easy or cheap -- you must drain some of your own folks? spirit to achieve it. But you ward the village against the influence of the kikimora and for now, at least, it goes away.
Warding rituals done in haste are never easy or cheap - you must drain some of your own folks' spirit to achieve it. But you ward the village against the influence of the kikimora and for now, at least, it goes away.
You are left with the creature's handiwork.
[/STORY]
@ -1204,7 +1204,7 @@ The febra are twelve sisters of sickness. You need to know the name of the one w
[/STORY]
[OUT]Perform a ritual to force the name of the demon out of the sick ones.
[OUT][Perception]You also know the demons come from a hole in the ground. Track this hole and attack the demons head on!
[OUT][Healer]Try to cure the people and the demon will pass on.
[OUT][Healer or Intelligence] Try to cure the people and the demon will pass on.
[OUT]You may not have good healers, but it still feels safer to try to cure the sick and hope the demon goes away.
[OUT]Speak to the mist and offer a sacrifice to stop this!
[/NODE]
@ -1218,7 +1218,7 @@ You see the essence of a demon -- a skeletal, deformed creature -- bound to an a
You kill the bies and will likely banish the skeletal demon too.
[/STORY]
[OUT]Attack!
[OUT]Actually, you have good medics, so just cure the people and the demon will pass on.
[OUT][Healer or Intelligence] Actually, you have good medics, so just cure the people and the demon will pass on.
[OUT]You may not have good doctors, but it still feels safer to try to cure the sick and hope the demon goes away.
[OUT]Speak to the mist and offer a sacrifice to stop this!
[/NODE]
@ -1228,7 +1228,7 @@ You kill the bies and will likely banish the skeletal demon too.
The fevered folk weaken by the hour; their flesh seems to slowly rot away before your eyes.
[/STORY]
[OUT][Healer]Try to cure the people and the demon will pass on.
[OUT][Healer or Intelligence] Try to cure the people and the demon will pass on.
[OUT]You may not have good healers, but it still feels safer to try to cure the sick and hope the demon goes away.
[OUT]Speak to the mist and offer a sacrifice to stop this!
[/NODE]
@ -1283,7 +1283,7 @@ You see the essence of the febra demon -- a skeletal, deformed creature -- bound
You kill the bies and will likely banish the febra too.
[/STORY]
[OUT]Attack!
[OUT]Both options seem very hard, but you have good medics, so just cure the people and the demon will pass on.
[OUT][Healer or Intelligence] Both options seem very hard, but you have good medics, so just cure the people and the demon will pass on.
[OUT]You may not have good doctors, but it still feels safer to try to cure the sick and hope the demon goes away.
[OUT]Speak to the mist and offer a sacrifice to stop this!
[/NODE]
@ -2765,7 +2765,8 @@ The stork brought good fortune and blessings from the gods.
+[NODE]9
[STORY]
The stork brought good fortune and your farms yeald better crops.
The stork brought good fortune and your farms yield better crops.
[/STORY]
[OUT]Rejoice.
[/NODE]

+ 26
- 19
Modules/game_files/Woodlandkin.txt View File

@ -752,9 +752,9 @@ They move on and the elves are impressed with your peaceful resolution.
[STORY]
You find the small graveyard where the elves think the unliving roam.
[/STORY]
[OUT]Some dark magic may be at work here. Investigate.
[OUT]Some in your group know about unliving souls. Take a closer look.
[OUT][Nature or light]Cleanse this place of the foul force that violates the laws of your gods.
[OUT][Magic or Magic user] Some dark magic may be at work here. Investigate.
[OUT][Magic user or Wraith] Some in your group know about unliving souls. Take a closer look.
[OUT][Nature or Light]Cleanse this place of the foul force that violates the laws of your gods.
[OUT]Attack!
[OUT][Zerca]These wraiths are bound here, and you happen to know by what ritual. All you need to do is bury some silver in the ground and sacrifice one pet, and the wraiths will bother the elves no more. Do it.
[OUT]Come back later.
@ -777,7 +777,7 @@ A stench of dark magic hits your senses, and you discover that a cursed figurine
It is easy to destroy, but may wound your spirit.
[/STORY]
[OUT]Destroy the object.
[OUT]You have folk who know about the unliving, so take a closer look.
[OUT][Magic user or Wraith]You have folk who know about the unliving, so take a closer look.
[OUT]Just kill them the old-fashioned way.
[/NODE]
@ -1258,6 +1258,7 @@ Some village activities will only be available when you are friends with its peo
[OUT]Leave.
[OUT]Ask if you can visit the sacred oak tree to honour it.
[OUT]Ask if they would train your pets?
[OUT]Ask if any of the woodfolk would like to join your path?
[/NODE]
+[NODE]5
@ -1376,7 +1377,7 @@ A sacred tree lies nearby. If you are judged worthy, you may find enlightenment
[STORY]
The elf regards you for a time, and you wonder if they've gone into meditation.
'I see. The way of your pantheon is most interesting indeed. We accept your gifts graciously. Here, this is a chest of unknown origin I recently found -- it is yours.'
'I see. The way of your pantheon is most interesting indeed. We accept your gifts graciously. Here, this is a chest of unknown origin I recently found - it is yours.'
[/STORY]
[OUT]Wish them well and leave.
[/NODE]
@ -1764,12 +1765,6 @@ You kill the rabid bears and the elves thank you for protecting the forest from
[STORY]
The bears beat you badly and some of you fall sick. The elves have to come to your rescue and deal with the problem themselves.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]32
[STORY][R33]
The illness spreads too far, and you are unable to separate the sick bears from the healthy ones. You are bitten and become infected yourselves.
[/STORY]
[OUT]Give up.
@ -1843,7 +1838,7 @@ You find the lair of the skeletons the elves wanted you to clear.
[OUT]Attack!
[OUT][Wisdom and hunter]Set some fire traps and burn those unliving fiends to cinders.
[OUT][Magic user]You know how to deal with an unliving scourge. Prepare a ritual.
[OUT][Unliving]No need to kill. Tell your unliving brethren to abandon these forests.
[OUT][Unliving only]No need to kill. Tell your unliving brethren to abandon these forests.
[OUT][Nature]It is your sad duty to destroy such blemishes. Attack!
[OUT]Investigate this rat nest.
[OUT][Skeleton]Go in alone and convince your kin to leave.
@ -2232,7 +2227,7 @@ They move on, and the elves are impressed with your peaceful resolution.
[STORY]
You got rid of the problem as you were asked, yet the elves seem disappointed by the bloodshed.
'They were only following their brutish nature, so death was perhaps inevitable, yet it saddens us that you could not find another way. Still, you did you best.'
'They were only following their brutish nature, so death was perhaps inevitable, yet it saddens us that you could not find another way. Still, you did your best.'
[/STORY]
[OUT]Leave.
@ -2391,8 +2386,8 @@ Within, you see the remains of tools, vials, herbs, and perhaps even books.
There's also a nest of crows eagerly watching your every move.
[/STORY]
[OUT]Attack!
[OUT]Intimidate the crows.
[OUT]Intimidate the crows.
[OUT][Animal kin] Intimidate the crows.
[OUT][Animal kin] Intimidate the crows.
[OUT]Leave.
[/NODE]
@ -3790,7 +3785,7 @@ If you fail, their hands are clean, and if you succeed and bring me in, they wil
+[NODE]6
[STORY]
'Your heart is pure as you follow your divine path, yes. But your pantheon also worships turmoil and magic derived from darkness itself -- and the cold embrace of intellect that during the Awakening led your kin to destroy your very tree.
'Your heart is pure as you follow your divine path, yes. But your pantheon also worships turmoil and magic derived from darkness itself - and the cold embrace of intellect that during the Awakening led your kin to destroy your very tree.
So how can one listen to your plea when only a part of you is true?'
[/STORY]
@ -3967,7 +3962,7 @@ For if we go back to my kin and they decide to aid you, they will feel the guilt
+[NODE]26
[STORY]
'Yes, this I will do. I swear on the evergreen elf-trees and the sacred light that birthed my soul -- I will fulfil this oath and forsake my path of aiding the lightbringers. May my soul turn to darkness if I break this promise.'
'Yes, this I will do. I swear on the evergreen elf-trees and the sacred light that birthed my soul - I will fulfil this oath and forsake my path of aiding the lightbringers. May my soul turn to darkness if I break this promise.'
[/STORY]
[OUT][Elf]Accept her oath, for you know she cannot break it without consequence.
[OUT]Accept.
@ -4020,7 +4015,7 @@ Ail'yleth looks at you with a weary expression:
+[NODE]44
[STORY]
You defeat the elven mage and can drag her back to her kind for judgement -- and then hopefully you will get the help you need from them.
You defeat the elven mage and can drag her back to her kind for judgement - and then hopefully you will get the help you need from them.
[/STORY]
[OUT]Leave.
[/NODE]
@ -4063,7 +4058,7 @@ I caused the Shattering, but if you follow my plan, the earth will stop breaking
[OUT][Light or Harmony]Yes, you can see her point. If lightbringers take all, the world will be safer and more peaceful.
[OUT][Wisdom]It sounds like a lot of bitterness speaks through her. Is this really a quest for the world to find peace, or one to rid herself of mortal emotion, of humanlike connections in favour of one mind that will not distinguish her pain from another, and thus make it all go away?
[OUT]It is controversial, but perhaps she has a point. What is her suggestion, then? If you let the world shatter, how does that bring peace?
[OUT]This is folly -- neither light nor darkness should rule, for the people of Thea will suffer. The gods were charged with safeguarding balance, and you shall follow their path. Did she forget that elves made such vows too?
[OUT]This is folly - neither light nor darkness should rule, for the people of Thea will suffer. The gods were charged with safeguarding balance, and you shall follow their path. Did she forget that elves made such vows too?
[/NODE]
+[NODE]53
@ -4325,3 +4320,15 @@ Your pet returns after a while and it seems much better behaved.
[/EVENT]
-- [EVENT] --Woodkin Recruitment(33)
+[NODE]2
[STORY]
'You seek for our kind to join yours? An odd idea, but not without its merits. It is unlikely any of the elders shall undertake this path, but a youngling may wish to explore such adventurous life. Those who expressed interest await you.'
[/STORY]
[OUT]Ask a gatherer to join you.
[OUT]Ask a craftsman to follow your path.
[OUT]Ask the child if they really wish to come with you?
[/NODE]
[/EVENT]

+ 44
- 13
Modules/game_files/mChapter 1.txt View File

@ -302,7 +302,7 @@ She gestures towards a pale, thin girl with saggy breasts and bulging abdomen, l
[STORY]
'Oh, good, good. You strange people, but good. How odd that is...
Them bandits, they talk to you, they think you work for them, you give them this -- my rod. You say you kill me, and you poison the buggers! Or just steal our kin back, or slaughter them. Either way, you get your cave, I promise.'
Them bandits, they talk to you, they think you work for them, you give them this - my rod. You say you kill me, and you poison the buggers! Or just steal our kin back, or slaughter them. Either way, you get your cave, I promise.'
[/STORY]
[OUT]Leave to face the bandits.
@ -471,13 +471,6 @@ Oh, and take Monia, as promised, she good to you. Now best go.'
[OUT]Leave.
[/NODE]
+[NODE]71
[STORY]
'Well, all are mine, as I am the boss mamma, but its brood mamma died of the rot, and I never pay much attention to the whelps till they good for somethin', but this will do. Deal's a deal, here, I show you a passage to the cave you want. I warn you, those bandits will soon know you made deals with us, you best stay away from them.'
[/STORY]
[OUT]Thank her and go find the cave.
[/NODE]
+[NODE]73
[STORY]
'Bah, I guess you right, she ugly as my butt. Go, see your cave and make flesh-healthy sprogs. But now we go drink!'
@ -1320,7 +1313,7 @@ You know each stone speaks to the divine domains, and you know approaching them
[OUT]Choose nature and harmony for Dievanna.
[OUT]Choose harmony and light for Stribog.
[OUT]Choose magic and intellect for Marovit.
[OUT]Choose magic and light for Zorya.
[OUT]Choose magic and turmoil for Zorya.
[OUT]Choose magic and nature for Horz.
[OUT]Choose nature, magic, and intellect for Nyia.
[OUT]Choose turmoil, nature, and light for Triglav.
@ -2459,7 +2452,7 @@ So, the cave entrance is now clear. I will go in first, make way and mark it for
+[NODE]29
[STORY]
The bandits beat you badly and force you to flee, taking all of your belongings!
The bandits beat you badly and force you to flee, taking some of your belongings!
[/STORY]
[OUT]Keep running.
@ -2804,7 +2797,7 @@ They beat you badly, take all your stuff, and chase you away. No chance for parl
+[NODE]91
[STORY]
'Suppose you're one of us, or ya were once, so we can talk. But, you with that oddball bookworm type? We told him and we'll tell you -- that cave is our turf, no stragglers, no sightseein'.'
'Suppose you're one of us, or ya were once, so we can talk. But, you with that oddball bookworm type? We told him and we'll tell you - that cave is our turf, no stragglers, no sightseein'.'
[/STORY]
[OUT]Try to haggle with them. Surely there is a price they would accept for entry?
[OUT]Attack!
@ -2820,6 +2813,34 @@ The bandits have clearly heard of your deals with the scavengers...
[OUT]Fight!
[/NODE]
+[NODE]100
[STORY]
The bandits beat you badly and force you to flee, taking some of your belongings!
[/STORY]
[OUT]Keep running.
[/NODE]
+[NODE]101
[STORY]
The bandits beat you badly and force you to flee, taking some of your belongings!
Your only option now is to find a way to come back and defeat them
[/STORY]
[OUT]Keep running.
[/NODE]
+[NODE]102
[STORY]
'You did well.
But as I said, we'll consider it. So pay us a good price and we have us a deal.'
[/STORY]
[OUT]Agree, trade.
[OUT]Attack!
[/NODE]
[/EVENT]
-- [EVENT] --BabaYaga4(10)
@ -4438,7 +4459,7 @@ We also have a healer in the village. If they're not busy, they're good with the
+[NODE]29
[STORY]
The witch nods. 'Bah, should've said so, sis. I wouldn't try to sell you the price crap, ha. Let's get to it.'
The witch nods. 'Bah, should've said so, sis. I wouldn't try to sell you the pricey crap, ha. Let's get to it.'
Together, you remove any curses you had.
@ -5315,7 +5336,7 @@ Finally, you get to the end and find a large prison cell. In the middle of this
+[NODE]27
[STORY]
'Why? So yer not here to laugh? I was the head of this here prison, a grand old runemaster, grandmaster, me, yes, one of the elders, that was me . . . Then the ground shook, the prisoners got away, and my kin washed their hands of me, said I was crazy. Fools! Afraid to spill some blood. Then the trolls and their lot decided to punish me.'
'Why? So yer not here to laugh? I was the head of this here prison, a grand old runemaster, grandmaster, me, yes, one of the elders, that was me . . . Then the ground shook, the prisoners got away, and my kin washed their hands off me, said I was crazy. Fools! Afraid to spill some blood. Then the trolls and their lot decided to punish me.'
[/STORY]
[OUT]Ask him what this prison was for?
[OUT]Tell him you need to get him out so he can help with an urgent matter, a red cave that seems to be key to the Shattering.
@ -6908,6 +6929,16 @@ As you come closer, you hear waves of voices, thousands perhaps, but they all sp
[OUT][Magic user]Attack it with spirit!
[/NODE]
+[NODE]86
[STORY]
As you come closer, you hear waves of voices, thousands perhaps, but they all speak in unnerving unison. One leads them and turns to you:
'Come, join. Be at ease. Cleansed from darkness for good. We will stay till the end of days. Peace, tranquillity. Come.'
[/STORY]
[OUT][Magic user]Attack it with spirit!
[OUT]Attack!
[/NODE]
[/EVENT]
-- [EVENT] --Theodore1(31)

+ 1
- 1
Modules/game_files/mSeaEncounters.txt View File

@ -215,7 +215,7 @@ With the fish gone, you swim to the deck and search for any goods.
You spot several corpses, picked clean by the fish. But you also see a wraith, aimlessly roaming the deck.
[/STORY]
[OUT]Ignore the wraith and loot what you can.
[OUT]his wraith does not seem instantly aggressive, perhaps there is a way to capture it. Go in and try.
[OUT]This wraith does not seem instantly aggressive, perhaps there is a way to capture it. Go in and try.
[/NODE]
+[NODE]9

+ 461
- 326
Modules/pot/Abandoned House.pot
File diff suppressed because it is too large
View File


+ 1785
- 1510
Modules/pot/Alphaclan.pot
File diff suppressed because it is too large
View File


+ 182
- 193
Modules/pot/Animal attack.pot View File

@ -1,31 +1,29 @@
#, fuzzy
msgid ""
msgstr ""
"MIME-Version: 1.0\n"
"Content-Transfer-Encoding: 8bit\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Animal attack2(0)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Animal attack1(8)@@+[NODE]2@@[STORY]
msgid "Your journey is interrupted."
msgstr ""
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Animal attack2(0)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Animal attack2(0)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Animal attack2(0)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Animal attack2(0)@@+[NODE]2@@[OUT]4
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Animal attack1(8)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Animal attack1(8)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Animal attack1(8)@@+[NODE]2@@[OUT]3
msgid "See what is happening."
msgstr ""
#. -- [EVENT] --Spiders everywhere(1)@@+[NODE]2@@[STORY]
msgid ""
"As you cross the woodland in search of good resources, you notice that the "
"trees are covered in thick cobwebs."
msgid "As you cross the woodland in search of good resources, you notice that the trees are covered in thick cobwebs."
msgstr ""
#. -- [EVENT] --Spiders everywhere(1)@@+[NODE]2@@[OUT]1
@ -44,7 +42,9 @@ msgstr ""
msgid "[Hunter]Find a safe path."
msgstr ""
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Spiders everywhere(1)@@+[NODE]2@@[OUT]5
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Spiders everywhere(1)@@+[NODE]2@@[OUT]6
msgid "Find an alternate path."
msgstr ""
@ -54,9 +54,7 @@ msgid "Leave altogether."
msgstr ""
#. -- [EVENT] --Spiders everywhere(1)@@+[NODE]4@@[STORY]
msgid ""
"A spider queen stands in your way, be it by chance or fate -- both lie "
"within your domain's reach."
msgid "A spider queen stands in your way, be it by chance or fate -- both lie within your domain's reach.\n"
msgstr ""
#. -- [EVENT] --Spiders everywhere(1)@@+[NODE]4@@[OUT]1
@ -69,49 +67,81 @@ msgstr ""
#. -- [EVENT] --Spiders everywhere(1)@@+[NODE]6@@[STORY]
msgid ""
"Nature was kind this time, and although you did spot several giant spiders, "
"they did not attack, sensing that you wish them no harm.You are free to "
"gather the goods."
"Nature was kind this time, and although you did spot several giant spiders, they did not attack, sensing that you wish them no harm.\n"
"\n"
"You are free to gather the goods."
msgstr ""
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Spiders everywhere(1)@@+[NODE]6@@[OUT]1
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Spiders everywhere(1)@@+[NODE]16@@[OUT]1
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Spiders everywhere(1)@@+[NODE]30@@[OUT]1
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Wolves(2)@@+[NODE]3@@[OUT]1
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Wolves(2)@@+[NODE]4@@[OUT]2
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Wolves(2)@@+[NODE]15@@[OUT]1
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Wolves(2)@@+[NODE]23@@[OUT]1
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Wolves(2)@@+[NODE]24@@[OUT]1
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Wild boars(3)@@+[NODE]2@@[OUT]6
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Wild boars(3)@@+[NODE]5@@[OUT]1
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Wild boars(3)@@+[NODE]13@@[OUT]1
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Wild boars(3)@@+[NODE]27@@[OUT]1
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Wild boars(3)@@+[NODE]29@@[OUT]1
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Wild boars(3)@@+[NODE]29@@[OUT]2
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Wild boars(3)@@+[NODE]32@@[OUT]1
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Wild boars(3)@@+[NODE]38@@[OUT]1
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Wild boars(3)@@+[NODE]38@@[OUT]2
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Lightbirds(4)@@+[NODE]16@@[OUT]1
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Lightbirds(4)@@+[NODE]18@@[OUT]1
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Lightbirds(4)@@+[NODE]22@@[OUT]1
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Lightbirds(4)@@+[NODE]23@@[OUT]1
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Rat nest(5)@@+[NODE]12@@[OUT]1
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Rat nest(5)@@+[NODE]18@@[OUT]1
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Rat nest(5)@@+[NODE]22@@[OUT]1
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Sweet honey(6)@@+[NODE]8@@[OUT]3
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Sweet honey(6)@@+[NODE]35@@[OUT]1
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Night bat atack(7)@@+[NODE]7@@[OUT]1
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Night bat atack(7)@@+[NODE]9@@[OUT]2
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Night bat atack(7)@@+[NODE]16@@[OUT]2
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Night bat atack(7)@@+[NODE]19@@[OUT]1
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Night bat atack(7)@@+[NODE]22@@[OUT]2
msgid "Leave."
msgstr ""
#. -- [EVENT] --Spiders everywhere(1)@@+[NODE]7@@[STORY]
msgid ""
"You find a safe path between the webs, and you reach the grove you were "
"searching for to gather some wood and supplies.You also spot the spider nest."
"You find a safe path between the webs, and you reach the grove you were searching for to gather some wood and supplies.\n"
"\n"
"You also spot the spider nest."
msgstr ""
#. -- [EVENT] --Spiders everywhere(1)@@+[NODE]7@@[OUT]1
@ -127,51 +157,48 @@ msgid "Gather what you came for and leave."
msgstr ""
#. -- [EVENT] --Spiders everywhere(1)@@+[NODE]9@@[STORY]
msgid ""
"You fight your way through the spiderwebs and find some dead bodies of those "
"who were not so lucky. Eventually, you reach the grove where you look for "
"the resources. "
msgid "You fight your way through the spiderwebs and find some dead bodies of those who were not so lucky. Eventually, you reach the grove where you look for the resources. "
msgstr ""
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Spiders everywhere(1)@@+[NODE]9@@[OUT]1
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Spiders everywhere(1)@@+[NODE]15@@[OUT]1
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Spiders everywhere(1)@@+[NODE]29@@[OUT]1
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Spiders everywhere(1)@@+[NODE]31@@[OUT]1
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Rat nest(5)@@+[NODE]8@@[OUT]1
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Night bat atack(7)@@+[NODE]17@@[OUT]1
msgid "Gather what you can and leave."
msgstr ""
#. -- [EVENT] --Spiders everywhere(1)@@+[NODE]15@@[STORY]
msgid ""
"The spiders are dead. You find the remains of some unfortunate souls taken "
"by the beasts."
msgid "The spiders are dead. You find the remains of some unfortunate souls taken by the beasts."
msgstr ""
#. -- [EVENT] --Spiders everywhere(1)@@+[NODE]16@@[STORY]
msgid ""
"The spiders beat you badly and force you to flee. Nasty spider bites linger "
"as you run."
msgid "The spiders beat you badly and force you to flee. Nasty spider bites linger as you run."
msgstr ""
#. -- [EVENT] --Spiders everywhere(1)@@+[NODE]29@@[STORY]
msgid ""
"The spider queen lies at your feet as a trophy and sign of your prowess. You "
"feel empowered by your domain.Afterwards, you reach the grove where you look "
"for the resources. "
"The spider queen lies at your feet as a trophy and sign of your prowess. You feel empowered by your domain.\n"
"\n"
"Afterwards, you reach the grove where you look for the resources. "
msgstr ""
#. -- [EVENT] --Spiders everywhere(1)@@+[NODE]30@@[STORY]
msgid ""
"You find another path, but some of the spiders still come after you. You "
"take a few nasty bites before you get away.You do, however, reach the grove "
"and gather some wood."
"You find another path, but some of the spiders still come after you. You take a few nasty bites before you get away.\n"
"\n"
"You do, however, reach the grove and gather some wood."
msgstr ""
#. -- [EVENT] --Spiders everywhere(1)@@+[NODE]31@@[STORY]
msgid ""
"The trap works well. Some spiders lie dead, and the others run off. You find "
"the remains of some unfortunate souls taken by the beasts."
msgid "The trap works well. Some spiders lie dead, and the others run off. You find the remains of some unfortunate souls taken by the beasts."
msgstr ""
#. -- [EVENT] --Wolves(2)@@+[NODE]2@@[STORY]
@ -183,8 +210,7 @@ msgid "[Night demon]Command these wolves to obey your alpha howl!"
msgstr ""
#. -- [EVENT] --Wolves(2)@@+[NODE]2@@[OUT]2
msgid ""
"[Wolf]Howl back and signal that your pack is not here to challenge them."
msgid "[Wolf]Howl back and signal that your pack is not here to challenge them."
msgstr ""
#. -- [EVENT] --Wolves(2)@@+[NODE]2@@[OUT]3
@ -195,27 +221,36 @@ msgstr ""
msgid "[Hunter]Set a wolf trap."
msgstr ""
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Wolves(2)@@+[NODE]2@@[OUT]5
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Wolves(2)@@+[NODE]2@@[OUT]6
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Lightbirds(4)@@+[NODE]2@@[OUT]4
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Lightbirds(4)@@+[NODE]4@@[OUT]3
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Lightbirds(4)@@+[NODE]11@@[OUT]1
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Lightbirds(4)@@+[NODE]24@@[OUT]4
msgid "Run away."
msgstr ""
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Wolves(2)@@+[NODE]3@@[STORY]
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Wolves(2)@@+[NODE]23@@[STORY]
msgid ""
"Your presence screams dominance into the night, and the wolves heel to your "
"will.They also abandon the prey they already caught. "
"Your presence screams dominance into the night, and the wolves heel to your will.\n"
"\n"
"They also abandon the prey they already caught. "
msgstr ""
#. -- [EVENT] --Wolves(2)@@+[NODE]4@@[STORY]
msgid ""
"You howl and the other pack responds in kind.They circle around you but do "
"not attack. You can either try to dominate them or leave their hunting "
"grounds."
"You howl and the other pack responds in kind.\n"
"\n"
"They circle around you but do not attack. You can either try to dominate them or leave their hunting grounds."
msgstr ""
#. -- [EVENT] --Wolves(2)@@+[NODE]4@@[OUT]1
@ -223,14 +258,16 @@ msgid "Dominate."
msgstr ""
#. -- [EVENT] --Wolves(2)@@+[NODE]5@@[STORY]
msgid ""
"The hunted becomes the hunter as you stalk the wolf pack quietly. You pick "
"off a few stragglers, so the pack should be easier to deal with now."
msgid "The hunted becomes the hunter as you stalk the wolf pack quietly. You pick off a few stragglers, so the pack should be easier to deal with now."
msgstr ""
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Wolves(2)@@+[NODE]5@@[OUT]1
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Rat nest(5)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Sweet honey(6)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Night bat atack(7)@@+[NODE]16@@[OUT]1
msgid "Attack!"
msgstr ""
@ -240,9 +277,7 @@ msgid "Lead the wolves into a trap."
msgstr ""
#. -- [EVENT] --Wolves(2)@@+[NODE]7@@[STORY]
msgid ""
"The wolves are gaining on you, so you are forced to drop some of your food "
"to escape."
msgid "The wolves are gaining on you, so you are forced to drop some of your food to escape."
msgstr ""
#. -- [EVENT] --Wolves(2)@@+[NODE]7@@[OUT]1
@ -250,15 +285,11 @@ msgid "Run."
msgstr ""
#. -- [EVENT] --Wolves(2)@@+[NODE]15@@[STORY]
msgid ""
"The wolves beat you badly and force you to flee. Some of your wounds become "
"infected."
msgid "The wolves beat you badly and force you to flee. Some of your wounds become infected."
msgstr ""
#. -- [EVENT] --Wolves(2)@@+[NODE]24@@[STORY]
msgid ""
"You fail to dominate the pack and they chase you off their hunting ground, "
"wounded but not dead."
msgid "You fail to dominate the pack and they chase you off their hunting ground, wounded but not dead."
msgstr ""
#. -- [EVENT] --Wild boars(3)@@+[NODE]2@@[STORY]
@ -266,39 +297,33 @@ msgid "As you cross the woodland, you come across some wild piglets. "
msgstr ""
#. -- [EVENT] --Wild boars(3)@@+[NODE]2@@[OUT]1
msgid ""
"Where there are piglets, there's surely an overprotective mother nearby. "
"Cautiously observe the area."
msgid "Where there are piglets, there's surely an overprotective mother nearby. Cautiously observe the area."
msgstr ""
#. -- [EVENT] --Wild boars(3)@@+[NODE]2@@[OUT]2
msgid ""
"[Beastmaster]Wild piglets are perfect for taming, but first you must lure "
"one out without it alerting its mother."
msgid "[Beastmaster]Wild piglets are perfect for taming, but first you must lure one out without it alerting its mother."
msgstr ""
#. -- [EVENT] --Wild boars(3)@@+[NODE]2@@[OUT]3
msgid ""
"[Hunter]A mama boar is surely nearby. Set a trap so you separate the pack "
"and only hunt a smaller batch."
msgid "[Hunter]A mama boar is surely nearby. Set a trap so you separate the pack and only hunt a smaller batch."
msgstr ""
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Wild boars(3)@@+[NODE]2@@[OUT]4
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Wild boars(3)@@+[NODE]2@@[OUT]5
msgid "Go in closer to try to capture the piglets."
msgstr ""
#. -- [EVENT] --Wild boars(3)@@+[NODE]3@@[STORY]
msgid ""
"Sure enough, you soon spot a small pack of older boars rummaging through the "
"foliage. "
msgid "Sure enough, you soon spot a small pack of older boars rummaging through the foliage. "
msgstr ""
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Wild boars(3)@@+[NODE]3@@[OUT]1
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Wild boars(3)@@+[NODE]3@@[OUT]3
msgid ""
"It is harmful to the herd to kill piglets or the mother. Instead, separate "
"the weaker males to hunt them."
msgid "It is harmful to the herd to kill piglets or the mother. Instead, separate the weaker males to hunt them."
msgstr ""
#. -- [EVENT] --Wild boars(3)@@+[NODE]3@@[OUT]2
@ -306,13 +331,13 @@ msgid "Better not risk harming the young. Circle around the pack and leave."
msgstr ""
#. -- [EVENT] --Wild boars(3)@@+[NODE]5@@[STORY]
msgid ""
"You lure away a strong piglet and train it to become your very own boar."
msgid "You lure away a strong piglet and train it to become your very own boar."
msgstr ""
#. -- [EVENT] --Wild boars(3)@@+[NODE]13@@[STORY]
msgid ""
"You try to catch the piglets, but a pack of angry boars charges you instead."
"You try to catch the piglets, but a pack of angry boars charges you instead.\n"
"\n"
"Luckily, you are able to fight them off."
msgstr ""
@ -322,29 +347,26 @@ msgstr ""
#. -- [EVENT] --Wild boars(3)@@+[NODE]29@@[STORY]
msgid ""
"You try to separate the pack, but you fail and are forced to kill the mother "
"and the young.This is not the way of nature, but you do get more meat and "
"leather."
"You try to separate the pack, but you fail and are forced to kill the mother and the young.\n"
"\n"
"This is not the way of nature, but you do get more meat and leather."
msgstr ""
#. -- [EVENT] --Wild boars(3)@@+[NODE]32@@[STORY]
msgid ""
"No matter how hard you try, those little piglets are determined to stick "
"together, close to their mother. You're worn out when you hear the grunts of "
"the old boar and are forced to back away."
msgid "No matter how hard you try, those little piglets are determined to stick together, close to their mother. You're worn out when you hear the grunts of the old boar and are forced to back away."
msgstr ""
#. -- [EVENT] --Wild boars(3)@@+[NODE]38@@[STORY]
msgid ""
"It is harmful to the herd to kill piglets or the mother, so you feel the "
"burden of your disrespect for nature."
msgid "It is harmful to the herd to kill piglets or the mother, so you feel the burden of your disrespect for nature."
msgstr ""
#. -- [EVENT] --Lightbirds(4)@@+[NODE]2@@[STORY]
msgid "You see a dark cloud approaching at an oddly high speed."
msgstr ""
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Lightbirds(4)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Lightbirds(4)@@+[NODE]2@@[OUT]2
msgid "Scout ahead."
msgstr ""
@ -355,89 +377,76 @@ msgstr ""
#. -- [EVENT] --Lightbirds(4)@@+[NODE]4@@[STORY]
msgid ""
"You notice that it is a flock of crows heading your way, but they are not "
"behaving naturally.They do not follow wind currents, instead moving through "
"the sky like an ugly hammer, nor do they communicate with one another, "
"instead flying in eerie silence. Their typically beady black eyes emit a "
"dull white glow. "
"You notice that it is a flock of crows heading your way, but they are not behaving naturally.\n"
"\n"
"They do not follow wind currents, instead moving through the sky like an ugly hammer, nor do they communicate with one another, instead flying in eerie silence. Their typically beady black eyes emit a dull white glow. "
msgstr ""
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Lightbirds(4)@@+[NODE]4@@[OUT]1
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Lightbirds(4)@@+[NODE]24@@[OUT]1
msgid "Attack these abominations!"
msgstr ""
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Lightbirds(4)@@+[NODE]4@@[OUT]2
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Lightbirds(4)@@+[NODE]24@@[OUT]3
msgid ""
"[Turmoil and Magic]This is a perversion of light, and as such, your domain "
"suffers a strain. But you also have a keen sense of the source and can try "
"to fight it with your spirit."
msgid "[Turmoil and Magic]This is a perversion of light, and as such, your domain suffers a strain. But you also have a keen sense of the source and can try to fight it with your spirit."
msgstr ""
#. -- [EVENT] --Lightbirds(4)@@+[NODE]5@@[STORY]
msgid ""
"A flock of crows descends upon you, but they are not behaving naturally.They "
"do not follow wind currents, instead moving through the sky like an ugly "
"hammer, nor do they communicate with one another, instead flying in eerie "
"silence. Their typically beady black eyes emit a dull white glow.You feel a "
"curse take you even before they attack."
"A flock of crows descends upon you, but they are not behaving naturally.\n"
"\n"
"They do not follow wind currents, instead moving through the sky like an ugly hammer, nor do they communicate with one another, instead flying in eerie silence. Their typically beady black eyes emit a dull white glow.\n"
"\n"
"You feel a curse take you even before they attack."
msgstr ""
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Lightbirds(4)@@+[NODE]5@@[OUT]1
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Night bat atack(7)@@+[NODE]2@@[OUT]4
msgid "Fight!"
msgstr ""
#. -- [EVENT] --Lightbirds(4)@@+[NODE]11@@[STORY]
msgid ""
"The birds beat you badly and force you to flee, but strangely, they also "
"wound your spirit. A heavy white light tangles your souls and does not let "
"go easily."
msgid "The birds beat you badly and force you to flee, but strangely, they also wound your spirit. A heavy white light tangles your souls and does not let go easily."
msgstr ""
#. -- [EVENT] --Lightbirds(4)@@+[NODE]16@@[STORY]
msgid ""
"Whatever power holds these birds is strong and unrelenting. It burns deep "
"into your soul, seeking to cleanse you of all that you are.You escape, but "
"your spirit suffers. "
"Whatever power holds these birds is strong and unrelenting. It burns deep into your soul, seeking to cleanse you of all that you are.\n"
"\n"
"You escape, but your spirit suffers. "
msgstr ""
#. -- [EVENT] --Lightbirds(4)@@+[NODE]18@@[STORY]
msgid ""
"You banish whatever force holds these crows. Some of the birds fall dead at "
"your feet, while others fly away, confused. And some may want to stay with "
"you."
msgid "You banish whatever force holds these crows. Some of the birds fall dead at your feet, while others fly away, confused. And some may want to stay with you."
msgstr ""
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Lightbirds(4)@@+[NODE]22@@[STORY]
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Lightbirds(4)@@+[NODE]23@@[STORY]
msgid ""
"You defeat the odd birds, and as their bodies fall, some of them burn out "
"from the inside, while others that survived look confused and dazed. And "
"some may want to stay with you."
msgid "You defeat the odd birds, and as their bodies fall, some of them burn out from the inside, while others that survived look confused and dazed. And some may want to stay with you.\n"
msgstr ""
#. -- [EVENT] --Lightbirds(4)@@+[NODE]24@@[STORY]
msgid ""
"You notice that it is a flock of crows heading your way, but they are not "
"behaving naturally.They do not follow wind currents, instead moving through "
"the sky like an ugly hammer, nor do they communicate with one another, "
"instead flying in eerie silence. Their typically beady black eyes emit a "
"dull white glow. You feel an odd burning sensation from your domain, an "
"unnatural pull towards the light."
"You notice that it is a flock of crows heading your way, but they are not behaving naturally.\n"
"\n"
"They do not follow wind currents, instead moving through the sky like an ugly hammer, nor do they communicate with one another, instead flying in eerie silence. Their typically beady black eyes emit a dull white glow. You feel an odd burning sensation from your domain, an unnatural pull towards the light."
msgstr ""
#. -- [EVENT] --Lightbirds(4)@@+[NODE]24@@[OUT]2
msgid ""
"[Light]This is a perversion of your domain. Try to fight it off with "
"willpower."
msgid "[Light]This is a perversion of your domain. Try to fight it off with willpower."
msgstr ""
#. -- [EVENT] --Rat nest(5)@@+[NODE]2@@[STORY]
msgid ""
"You fall into an underground tunnel and realise it is a nest filled with "
"bones, excrement, and rats, plenty of rats."
msgid "You fall into an underground tunnel and realise it is a nest filled with bones, excrement, and rats, plenty of rats."
msgstr ""
#. -- [EVENT] --Rat nest(5)@@+[NODE]2@@[OUT]2
@ -449,9 +458,7 @@ msgid "[Wisdom]You know a trick or two when it comes to rats. Chase them away."
msgstr ""
#. -- [EVENT] --Rat nest(5)@@+[NODE]2@@[OUT]4
msgid ""
"[Rat]Tell your fellow vermin that you're only here to say hi, and leave them "
"be."
msgid "[Rat]Tell your fellow vermin that you're only here to say hi, and leave them be."
msgstr ""
#. -- [EVENT] --Rat nest(5)@@+[NODE]2@@[OUT]5
@ -460,30 +467,26 @@ msgstr ""
#. -- [EVENT] --Rat nest(5)@@+[NODE]8@@[STORY]
msgid ""
"Whether you use a flute playing the right tune or the quiet whisper of the "
"animal tongue, you chase the vermin away.You also find the remains of a lone "
"adventurer holding a flute. Clearly, he did not know his rat tunes."
"Whether you use a flute playing the right tune or the quiet whisper of the animal tongue, you chase the vermin away.\n"
"\n"
"You also find the remains of a lone adventurer holding a flute. Clearly, he did not know his rat tunes."
msgstr ""
#. -- [EVENT] --Rat nest(5)@@+[NODE]12@@[STORY]
msgid ""
"You clear this nest and find the remains of a lone adventurer holding a "
"flute. Clearly, he did not know his rat tunes."
msgid "You clear this nest and find the remains of a lone adventurer holding a flute. Clearly, he did not know his rat tunes."
msgstr ""
#. -- [EVENT] --Rat nest(5)@@+[NODE]18@@[STORY]
msgid ""
"The rats swarm you and force you to flee. You suffer a few infected bites "
"on your way up."
msgid "The rats swarm you and force you to flee. You suffer a few infected bites on your way up."
msgstr ""
#. -- [EVENT] --Rat nest(5)@@+[NODE]21@@[STORY]
msgid ""
"You notice a young rat stayed behind and is hovering nearby. Perhaps it "
"could be trained, but it could also be rabid, and you'll get ill."
msgid "You notice a young rat stayed behind and is hovering nearby. Perhaps it could be trained, but it could also be rabid, and you'll get ill."
msgstr ""
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Rat nest(5)@@+[NODE]21@@[OUT]1
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Rat nest(5)@@+[NODE]21@@[OUT]2
msgid "Try to train it."
msgstr ""
@ -493,9 +496,7 @@ msgid "Kill it and leave."
msgstr ""
#. -- [EVENT] --Rat nest(5)@@+[NODE]22@@[STORY]
msgid ""
"The rats nod and let you leave without trouble. You even get a gift from "
"them. "
msgid "The rats nod and let you leave without trouble. You even get a gift from them. "
msgstr ""
#. -- [EVENT] --Rat nest(5)@@+[NODE]23@@[STORY]
@ -507,9 +508,7 @@ msgid "Gather what you can and climb back up."
msgstr ""
#. -- [EVENT] --Sweet honey(6)@@+[NODE]2@@[STORY]
msgid ""
"As you cross the plains, you spot a busy beehive full of honey and nectar. "
"It could be very nutritious, perhaps even cure some wounds. "
msgid "As you cross the plains, you spot a busy beehive full of honey and nectar. It could be very nutritious, perhaps even cure some wounds. "
msgstr ""
#. -- [EVENT] --Sweet honey(6)@@+[NODE]2@@[OUT]1
@ -521,9 +520,7 @@ msgid "[Druid]Ask the bees for the pleasure of their honey. "
msgstr ""
#. -- [EVENT] --Sweet honey(6)@@+[NODE]2@@[OUT]4
msgid ""
"[Hunters and gatherers]You know how to smoke out these stingers so you can "
"loot the hive."
msgid "[Hunters and gatherers]You know how to smoke out these stingers so you can loot the hive."
msgstr ""
#. -- [EVENT] --Sweet honey(6)@@+[NODE]2@@[OUT]5
@ -532,41 +529,40 @@ msgstr ""
#. -- [EVENT] --Sweet honey(6)@@+[NODE]3@@[STORY]
msgid ""
"The bees back down and allow you to take a share of the spoils.Another "
"younger bee, perhaps a queen to be, observes you with a spark of challenge "
"in her eyes."
"The bees back down and allow you to take a share of the spoils.\n"
"\n"
"Another younger bee, perhaps a queen to be, observes you with a spark of challenge in her eyes."
msgstr ""
#. -- [EVENT] --Sweet honey(6)@@+[NODE]3@@[OUT]1
msgid "Accept her challenge, bee to bee. [Queen bee only]"
msgstr ""
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Sweet honey(6)@@+[NODE]3@@[OUT]2
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Sweet honey(6)@@+[NODE]3@@[OUT]3
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Sweet honey(6)@@+[NODE]4@@[OUT]1
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Sweet honey(6)@@+[NODE]4@@[OUT]2
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Sweet honey(6)@@+[NODE]13@@[OUT]1
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Sweet honey(6)@@+[NODE]33@@[OUT]1
msgid "Drink the nectar and honey. "
msgstr ""
#. -- [EVENT] --Sweet honey(6)@@+[NODE]4@@[STORY]
msgid ""
"The bees buzz around you as if assessing the sincerity of your words, and "
"some sting you. But when they see you remain calm, they allow you to sample "
"their goods."
msgid "The bees buzz around you as if assessing the sincerity of your words, and some sting you. But when they see you remain calm, they allow you to sample their goods."
msgstr ""
#. -- [EVENT] --Sweet honey(6)@@+[NODE]4@@[OUT]3
msgid ""
"As the bees let their guard down, you can perform a ritual that will daze "
"the stingers and allow you to rob their hive properly."
msgid "As the bees let their guard down, you can perform a ritual that will daze the stingers and allow you to rob their hive properly."
msgstr ""
#. -- [EVENT] --Sweet honey(6)@@+[NODE]8@@[STORY]
msgid ""
"You set up the trap and light the fires to create the smoke. Now you just "
"need to figure out the right wind direction and time to spring your trap."
msgid "You set up the trap and light the fires to create the smoke. Now you just need to figure out the right wind direction and time to spring your trap."
msgstr ""
#. -- [EVENT] --Sweet honey(6)@@+[NODE]8@@[OUT]1
@ -579,15 +575,13 @@ msgstr ""
#. -- [EVENT] --Sweet honey(6)@@+[NODE]13@@[STORY]
msgid ""
"As a druid, you feel dirty for betraying your nature so.Still, that's what "
"you get for pairing up with a witch. The hive stands open for looting now, "
"and you discover that the bees have hoarded some amber here. "
"As a druid, you feel dirty for betraying your nature so.\n"
"\n"
"Still, that's what you get for pairing up with a witch. The hive stands open for looting now, and you discover that the bees have hoarded some amber here. "
msgstr ""
#. -- [EVENT] --Sweet honey(6)@@+[NODE]29@@[STORY]
msgid ""
"Despite this being an unfair duel, you know the way of your kin is such. You "
"won, so they honour you and give you gifts."
msgid "Despite this being an unfair duel, you know the way of your kin is such. You won, so they honour you and give you gifts."
msgstr ""
#. -- [EVENT] --Sweet honey(6)@@+[NODE]29@@[OUT]1
@ -595,15 +589,11 @@ msgid "Accept and leave."
msgstr ""
#. -- [EVENT] --Sweet honey(6)@@+[NODE]33@@[STORY]
msgid ""
"The hive stands open for looting now. The honey nectar heals your wounds, "
"and you discover that the bees have hoarded some amber here. "
msgid "The hive stands open for looting now. The honey nectar heals your wounds, and you discover that the bees have hoarded some amber here. "
msgstr ""
#. -- [EVENT] --Sweet honey(6)@@+[NODE]35@@[STORY]
msgid ""
"The bees go into a frenzy and sting you badly. A heavy illness lingers as "
"you run away."
msgid "The bees go into a frenzy and sting you badly. A heavy illness lingers as you run away."
msgstr ""
#. -- [EVENT] --Night bat atack(7)@@+[NODE]2@@[STORY]
@ -611,9 +601,7 @@ msgid "A swarm of bats descends upon you out of nowhere!"
msgstr ""
#. -- [EVENT] --Night bat atack(7)@@+[NODE]2@@[OUT]1
msgid ""
"[Turmoil]The sudden flush of excitement feeds your domain and makes your "
"heart beat faster. Attack!"
msgid "[Turmoil]The sudden flush of excitement feeds your domain and makes your heart beat faster. Attack!"
msgstr ""
#. -- [EVENT] --Night bat atack(7)@@+[NODE]2@@[OUT]2
@ -621,54 +609,55 @@ msgid "[Night demon]Demand obedience from the flying rodents!"
msgstr ""
#. -- [EVENT] --Night bat atack(7)@@+[NODE]2@@[OUT]3
msgid ""
"[Perception]Stay still and allow them to fly past, even if it means taking a "
"few scrapes. Try to spot exactly where they came from."
msgid "[Perception]Stay still and allow them to fly past, even if it means taking a few scrapes. Try to spot exactly where they came from."
msgstr ""
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Night bat atack(7)@@+[NODE]2@@[OUT]5
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Night bat atack(7)@@+[NODE]2@@[OUT]6
msgid "Run away!"
msgstr ""
#. -- [EVENT] --Night bat atack(7)@@+[NODE]7@@[STORY]
msgid ""
"The bats swarm you and feed on your blood, leaving some of you diseased. "
msgid "The bats swarm you and feed on your blood, leaving some of you diseased. "
msgstr ""
#. -- [EVENT] --Night bat atack(7)@@+[NODE]9@@[STORY]
msgid "You kill the bats without much trouble."
msgstr ""
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Night bat atack(7)@@+[NODE]9@@[OUT]1
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Night bat atack(7)@@+[NODE]22@@[OUT]1
msgid "[Perception]You scout the place where the bats came from."
msgstr ""
#. -- [EVENT] --Night bat atack(7)@@+[NODE]15@@[STORY]
msgid ""
"The bats fly past you, leaving some scratches, and you see a small, hidden "
"entrance to a cave."
msgid "The bats fly past you, leaving some scratches, and you see a small, hidden entrance to a cave."
msgstr ""
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Night bat atack(7)@@+[NODE]15@@[OUT]1
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Night bat atack(7)@@+[NODE]15@@[OUT]2
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Night bat atack(7)@@+[NODE]21@@[OUT]1
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Night bat atack(7)@@+[NODE]21@@[OUT]2
msgid "Investigate."
msgstr ""
#. -- [EVENT] --Night bat atack(7)@@+[NODE]16@@[STORY]
msgid ""
"You carefully sneak in and discover a rabid bear raging inside. A decent-"
"looking weapon is lodged in its side, but the wound is old and not likely to "
"slow its attack."
msgid "You carefully sneak in and discover a rabid bear raging inside. A decent-looking weapon is lodged in its side, but the wound is old and not likely to slow its attack."
msgstr ""
#. -- [EVENT] --Night bat atack(7)@@+[NODE]17@@[STORY]
msgid ""
"You find the cave empty, although there are signs of something big passing "
"through it -- likely what scared the bats.You find a stash of good stone."
"You find the cave empty, although there are signs of something big passing through it -- likely what scared the bats.\n"
"\n"
"You find a stash of good stone."
msgstr ""
#. -- [EVENT] --Night bat atack(7)@@+[NODE]19@@[STORY]

+ 629
- 466
Modules/pot/Bandits attack.pot
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+ 263
- 261
Modules/pot/CampEncounters.pot
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+ 640
- 567
Modules/pot/Cave.pot
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+ 1843
- 1636
Modules/pot/Cemetery.pot
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+ 116
- 144
Modules/pot/ChallengeTutorials.pot View File

@ -1,36 +1,22 @@
#, fuzzy
msgid ""
msgstr ""
"MIME-Version: 1.0\n"
"Content-Transfer-Encoding: 8bit\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
#. -- [EVENT] --Tutorial1(0)@@+[NODE]2@@[STORY]
msgid ""
"'Yanek, Yanek! Come over here lad!'You hear your grandma's voice coming from "
"the house:'Bring me a jar of pickles dear, they're in the cellar. Just watch "
"out for them pesky rats, they get pretty big this time of year'.You grab "
"your sword, though a mouse trap would probably be more appropriate."
"'Yanek, Yanek! Come over here lad!'\n"
"You hear your grandma's voice coming from the house:\n"
"'Bring me a jar of pickles dear, they're in the cellar. Just watch out for them pesky rats, they get pretty big this time of year'.\n"
"\n"
"You grab your sword, though a mouse trap would probably be more appropriate.\n"
"\n"
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]2@@[OUT]1
msgid ""
"Tell your nan you'll go straight away. Head to the cellar, prepared to face "
"the rats."
msgid "Tell your nan you'll go straight away. Head to the cellar, prepared to face the rats."
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]3@@[STORY]
msgid ""
"Just as nan warned you, there are rats here. You hesitate and hear the "
"trusted voice of your friend, Theodore:'You are about to start a challenge "
"lad. What is a challenge, you'll ask me? Well, a challenge is a way of "
"resolving conflicts or problems in this world. Sometimes it will be a "
"conflict between your group and an enemy group, other times it will be an "
"attempt to solve a puzzle or simply a test of strength. Challenges take the "
"form of a card game. As the gods themselves were playing with our fate, you "
"see.'"
"Just as nan warned you, there are rats here. You hesitate and hear the trusted voice of your friend, Theodore:\n"
"\n"
"'You are about to start a challenge lad. What is a challenge, you'll ask me? Well, a challenge is a way of resolving conflicts or problems in this world. Sometimes it will be a conflict between your group and an enemy group, other times it will be an attempt to solve a puzzle or simply a test of strength. Challenges take the form of a card game. As the gods themselves were playing with our fate, you see.'\n"
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]3@@[OUT]1
@ -51,13 +37,12 @@ msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]7@@[STORY]
msgid ""
"The rats are dead and the pickles are yours at last. Proud of yourself, you "
"bring the jar back to grandma.'Your ankle is bleeding Yanek, are you okay?'- "
"she asks.You shrug and assure her you're good. Grandma gives you that "
"patronising, nan look:'Better take a suit of armour next time dear, one day "
"you'll scratch your legs off! Anyway, be a dearie and go check what attracts "
"those nasty critters to our cellar, eh? If grandpa's spilled some pear "
"compote again...'"
"The rats are dead and the pickles are yours at last. Proud of yourself, you bring the jar back to grandma.\n"
"\n"
"'Your ankle is bleeding Yanek, are you okay?'- she asks.\n"
"You shrug and assure her you're good. Grandma gives you that patronising, nan look:\n"
"\n"
"'Better take a suit of armour next time dear, one day you'll scratch your legs off! Anyway, be a dearie and go check what attracts those nasty critters to our cellar, eh? If grandpa's spilled some pear compote again...'\n"
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]7@@[OUT]1
@ -65,12 +50,7 @@ msgid "Go back to the cellar."
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]9@@[STORY]
msgid ""
"You open the cellar door again, prepared to clean the rat corpses away and "
"be done with it, when you sense movement. In a dark corner, you notice a "
"familiar shape, although much bigger than usual. A pine cone? You look "
"closer and notice that a set of beady yellow eyes is looking you up and down "
"and a row of sharp teeth glares at you in a smile."
msgid "You open the cellar door again, prepared to clean the rat corpses away and be done with it, when you sense movement. In a dark corner, you notice a familiar shape, although much bigger than usual. A pine cone? You look closer and notice that a set of beady yellow eyes is looking you up and down and a row of sharp teeth glares at you in a smile."
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]9@@[OUT]1
@ -79,15 +59,9 @@ msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]10@@[STORY]
msgid ""
"You faintly recall some stories you've heard about woodland spirits looking "
"like pine cones. They are sure to know a bit of magic but rarely bother "
"humans outside of the forest. What is this one doing here you can't tell, "
"but it's your grandma's cellar after all, and no pinecone will munch on her "
"winter supplies!As you march confidently to kick the creature out, sword "
"drawn, its eyes start glowing and a high-pitched shout hurts your ears. You "
"tighten the grip on your sword only to notice that it crumbles away to dust."
"What trickery is this? - you ask yourself, but no answer follows and the "
"pineconette attacks you with its magic."
"You faintly recall some stories you've heard about woodland spirits looking like pine cones. They are sure to know a bit of magic but rarely bother humans outside of the forest. What is this one doing here you can't tell, but it's your grandma's cellar after all, and no pinecone will munch on her winter supplies!\n"
"As you march confidently to kick the creature out, sword drawn, its eyes start glowing and a high-pitched shout hurts your ears. You tighten the grip on your sword only to notice that it crumbles away to dust.\n"
"What trickery is this? - you ask yourself, but no answer follows and the pineconette attacks you with its magic.\n"
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]10@@[OUT]1
@ -95,11 +69,7 @@ msgid "Defend yourself!"
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]12@@[STORY]
msgid ""
"Ok, this wasn't supposed to happen. Have you cheated? The whole purpose of "
"this tutorial was to teach you how to run away. What are you doing in the "
"tutorial area anyway, eh? Go smash some orc skulls and stop pretending you "
"don't know how to play."
msgid "Ok, this wasn't supposed to happen. Have you cheated? The whole purpose of this tutorial was to teach you how to run away. What are you doing in the tutorial area anyway, eh? Go smash some orc skulls and stop pretending you don't know how to play."
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]12@@[OUT]1
@ -108,12 +78,9 @@ msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]13@@[STORY]
msgid ""
"You black out, but Theodores' voice wakes you:'Well, you were asking for it, "
"you know? Fighting a spiritual challenge without a specialist? Facing a much "
"stronger enemy is rarely a good idea. When odds are stacked against you, "
"running away or surrendering could be the best option. Sure, you might get a "
"bruise or lose some morale, but it's still better than outright losing. "
"Remember that lesson for the future!'"
"You black out, but Theodores' voice wakes you:\n"
"\n"
"'Well, you were asking for it, you know? Fighting a spiritual challenge without a specialist? Facing a much stronger enemy is rarely a good idea. When odds are stacked against you, running away or surrendering could be the best option. Sure, you might get a bruise or lose some morale, but it's still better than outright losing. Remember that lesson for the future!'\n"
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]13@@[OUT]1
@ -122,13 +89,9 @@ msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]14@@[STORY]
msgid ""
"You snap out of the half-hypnotic state the pineconette has put you in and "
"manage to rush out of the cellar and lock the door behind you. You run to "
"your nan and scream a pineconette is attacking your house. Grandma raises "
"her brow at you:'Is? You mean you left it there? By Svarog's might... In my "
"days we stoked fires with cones, you youngsters are so timid. Fine, I'll "
"deal with it myself. After dinner that is. I suppose you were a smart lad to "
"escape instead of getting your bottom whacked.'"
"You snap out of the half-hypnotic state the pineconette has put you in and manage to rush out of the cellar and lock the door behind you. You run to your nan and scream a pineconette is attacking your house. Grandma raises her brow at you:\n"
"\n"
"'Is? You mean you left it there? By Svarog's might... In my days we stoked fires with cones, you youngsters are so timid. Fine, I'll deal with it myself. After dinner that is. I suppose you were a smart lad to escape instead of getting your bottom whacked.'"
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]14@@[OUT]1
@ -136,29 +99,20 @@ msgid "End"
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]15@@[STORY]
msgid ""
"'Nothing of that sort, lad. The cards you play represent *you*, with all "
"your strengths, weaknesses and abilities. That sword you've got there - you "
"can use it against the rats and you will gain skill in the card game because "
"of it.'"
msgid "'Nothing of that sort, lad. The cards you play represent *you*, with all your strengths, weaknesses and abilities. That sword you've got there - you can use it against the rats and you will gain skill in the card game because of it.'"
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]15@@[OUT]1
msgid ""
"Phew, you thought for a minute there you could get hurt from this challenge "
"business?"
msgid "Phew, you thought for a minute there you could get hurt from this challenge business?"
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]16@@[STORY]
msgid ""
"'Sure you can, lad! The wounds you get during a challenge are as real as "
"that jar of pickles you're about to fetch. If you're not careful, you'll "
"have to spend the next week at the healer's hut, or your mind or spirit may "
"suffer. Better be careful!If you see this symbol: <sprite "
"name=ChallengePhysical> - it means that answer leads to a challenge. The "
"number next to it, between 1 and 10, indicates difficulty.'You're never "
"quite sure how and when Theo comes and goes, but here you are - standing in "
"front of grandma's cellar, ready for anything."
"'Sure you can, lad! The wounds you get during a challenge are as real as that jar of pickles you're about to fetch. If you're not careful, you'll have to spend the next week at the healer's hut, or your mind or spirit may suffer. Better be careful!\n"
"\n"
"If you see this symbol: <sprite name=ChallengePhysical> - it means that answer leads to a challenge. The number next to it, between 1 and 10, indicates difficulty.'\n"
"\n"
"You're never quite sure how and when Theo comes and goes, but here you are - standing in front of grandma's cellar, ready for anything."
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]16@@[OUT]1
@ -171,14 +125,15 @@ msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]2@@[STORY]
msgid ""
"'Thank you, brave adventurers!' - grandma tries her best to say it in as "
"deep and smooth voice as she can, but still sounds more like the big bad "
"wolf: 'The princess is safe. Here is your map to the treasure.'You squeak "
"with joy and jump up vigorously, almost knocking over granny's rocking "
"chair. When you finally settle down, she continues:'When the heroes look "
"closer at the map, they realise, that it's all mixed up. They will have to "
"solve the puzzle to get to the treasure.'She gives you one of her serious "
"looks:'But it's only a story, right? Now off to bed you two!'"
"'Thank you, brave adventurers!' - grandma tries her best to say it in as deep and smooth voice as she can, but still sounds more like the big bad wolf: 'The princess is safe. Here is your map to the treasure.'\n"
"\n"
"You squeak with joy and jump up vigorously, almost knocking over granny's rocking chair. When you finally settle down, she continues:\n"
"\n"
"'When the heroes look closer at the map, they realise, that it's all mixed up. They will have to solve the puzzle to get to the treasure.'\n"
"\n"
"She gives you one of her serious looks:\n"
"\n"
"'But it's only a story, right? Now off to bed you two!'\n"
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]2@@[OUT]1
@ -187,17 +142,15 @@ msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]3@@[STORY]
msgid ""
"You hear Theodore's voice again:'Challenges can also be used to test your "
"group's intellectual abilities. But unlike when you faced the rats, this "
"time, you will be challenged by a concept.\"Concepts\" is a general term and "
"covers all situations where you do not fight against characters. Climbing a "
"cliff, spotting danger, solving a puzzle or performing a ritual are all "
"examples of a challenge versus concept.Concepts are represented by cards "
"just as characters are, but in all concept challenges only the natural "
"abilities of your characters count. Any equipment they have is disregarded. "
"Other rules remain the same.Each time you see a symbol with cards black "
"inside like this - <sprite name=\"MentalConceptChallengeIcon\"> - it means "
"it is a challenge against a concept.'"
"You hear Theodore's voice again:\n"
"\n"
"'Challenges can also be used to test your group's intellectual abilities. But unlike when you faced the rats, this time, you will be challenged by a concept.\n"
"\n"
"\"Concepts\" is a general term and covers all situations where you do not fight against characters. Climbing a cliff, spotting danger, solving a puzzle or performing a ritual are all examples of a challenge versus concept.\n"
"\n"
"Concepts are represented by cards just as characters are, but in all concept challenges only the natural abilities of your characters count. Any equipment they have is disregarded. Other rules remain the same.\n"
"\n"
"Each time you see a symbol with cards black inside like this - <sprite name=\"MentalConceptChallengeIcon\"> - it means it is a challenge against a concept.'\n"
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]3@@[OUT]1
@ -206,26 +159,34 @@ msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]5@@[STORY]
msgid ""
"You hear nan laugh behind you:'Well done my little adventurers! There, in "
"the middle of a meadow, you see a table, full of goodies!\"And having said "
"that, granny produces a bowl of fruit and beetle jelly - your "
"favourites.'Now, this time, off to bed, for real!'But, as usual, there's "
"only one answer one can expect..."
msgstr ""
"You hear nan laugh behind you:\n"
"\n"
"'Well done my little adventurers! There, in the middle of a meadow, you see a table, full of goodies!\"\n"
"\n"
"And having said that, granny produces a bowl of fruit and beetle jelly - your favourites.\n"
"\n"
"'Now, this time, off to bed, for real!'\n"
"\n"
"But, as usual, there's only one answer one can expect..."
msgstr ""
#. #-#-#-#-# ChallengeTutorials.pot.ori #-#-#-#-#
#. -- [EVENT] --Tutorial2(1)@@+[NODE]5@@[OUT]1
#. #-#-#-#-# ChallengeTutorials.pot.ori #-#-#-#-#
#. -- [EVENT] --Tutorial2(1)@@+[NODE]9@@[OUT]1
msgid "Noooo... one more story! Pleeeease!"
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]6@@[STORY]
msgid ""
"Nan sighs. Knowing that it's late and seeing how hard you tried, she gives "
"you some clues and you feel smarter. She asks:'I know I said bedtime before, "
"but do you want to try again?'"
"Nan sighs. Knowing that it's late and seeing how hard you tried, she gives you some clues and you feel smarter. She asks:\n"
"\n"
"'I know I said bedtime before, but do you want to try again?'"
msgstr ""
#. #-#-#-#-# ChallengeTutorials.pot.ori #-#-#-#-#
#. -- [EVENT] --Tutorial2(1)@@+[NODE]6@@[OUT]1
#. #-#-#-#-# ChallengeTutorials.pot.ori #-#-#-#-#
#. -- [EVENT] --Tutorial3(2)@@+[NODE]8@@[OUT]1
msgid "Yes."
msgstr ""
@ -240,18 +201,20 @@ msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]9@@[STORY]
msgid ""
"'Okay, it's getting late, time for bed.' - says grandma and closes her "
"book:'Make sure you wash your feet!'But, as usual, there's only one answer "
"one can expect..."
"'Okay, it's getting late, time for bed.' - says grandma and closes her book:\n"
"\n"
"'Make sure you wash your feet!'\n"
"\n"
"But, as usual, there's only one answer one can expect..."
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]10@@[STORY]
msgid ""
"Nan takes a deep breath, she looks tired herself but determined to keep her "
"authority:'Now you listen to me rascals, if you want to hear another story, "
"it will be tomorrow. You want night demons or wolves to come snatch you up "
"for being naughty?'You look at each other. The threat of the night mares, or "
"worse, chills your bones, but winning with nan would be so exciting."
"Nan takes a deep breath, she looks tired herself but determined to keep her authority:\n"
"\n"
"'Now you listen to me rascals, if you want to hear another story, it will be tomorrow. You want night demons or wolves to come snatch you up for being naughty?'\n"
"\n"
"You look at each other. The threat of the night mares, or worse, chills your bones, but winning with nan would be so exciting.\n"
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]10@@[OUT]1
@ -260,46 +223,45 @@ msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]12@@[STORY]
msgid ""
"You really thought you had her, but then she pulls the old nan card, leans "
"back in her chair, and closes her eyes and snores.Quietly, you slide the "
"book from her hands, hoping to find another story.As the moon shines through "
"your window, you hear wolves howling in the distance and the wind rustling "
"in the yard..."
"You really thought you had her, but then she pulls the old nan card, leans back in her chair, and closes her eyes and snores.\n"
"Quietly, you slide the book from her hands, hoping to find another story.\n"
"As the moon shines through your window, you hear wolves howling in the distance and the wind rustling in the yard...\n"
msgstr ""
#. #-#-#-#-# ChallengeTutorials.pot.ori #-#-#-#-#
#. -- [EVENT] --Tutorial2(1)@@+[NODE]12@@[OUT]1
#. #-#-#-#-# ChallengeTutorials.pot.ori #-#-#-#-#
#. -- [EVENT] --Tutorial2(1)@@+[NODE]13@@[OUT]1
msgid "The End."
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]13@@[STORY]
msgid ""
"That nan is no joker. She crosses her arms and raises her brow at you and "
"you know the fun is over. You rush to bed obediently.As the moon shines "
"through your window, you hear wolves howling in the distance and the wind "
"rustling in the yard..."
"That nan is no joker. She crosses her arms and raises her brow at you and you know the fun is over. You rush to bed obediently.\n"
"\n"
"As the moon shines through your window, you hear wolves howling in the distance and the wind rustling in the yard...\n"
msgstr ""
#. -- [EVENT] --Tutorial3(2)@@+[NODE]2@@[STORY]
msgid ""
"Drunk and jolly you make your way home from a good game of dice. A heavy "
"purse jingles at your belt. The sun is setting but the air is still warm, so "
"the long walk home doesn't bother you.The path leads through a small "
"woodland and as you were about to take the last turn towards home, some "
"ruffians jump out from behind a bush:'Your money or your lives!' - shouts "
"the smallest of them with a squeaky voice."
"Drunk and jolly you make your way home from a good game of dice. A heavy purse jingles at your belt. The sun is setting but the air is still warm, so the long walk home doesn't bother you.\n"
"\n"
"The path leads through a small woodland and as you were about to take the last turn towards home, some ruffians jump out from behind a bush:\n"
"\n"
"'Your money or your lives!' - shouts the smallest of them with a squeaky voice.\n"
msgstr ""
#. -- [EVENT] --Tutorial3(2)@@+[NODE]2@@[OUT]1
msgid ""
"Your dwarven pride is slightly wounded at this brazen display of ignorance. "
"Tell them to beat it before they spoil your good day. "
msgid "Your dwarven pride is slightly wounded at this brazen display of ignorance. Tell them to beat it before they spoil your good day. "
msgstr ""
#. -- [EVENT] --Tutorial3(2)@@+[NODE]3@@[STORY]
msgid ""
"They look at each other and then back at your sack of coins.'We ain't scared "
"of your kind, we'll take ya!'They are either brave, stupid or desperate."
"They look at each other and then back at your sack of coins.\n"
"\n"
"'We ain't scared of your kind, we'll take ya!'\n"
"\n"
"They are either brave, stupid or desperate."
msgstr ""
#. -- [EVENT] --Tutorial3(2)@@+[NODE]3@@[OUT]1
@ -308,9 +270,12 @@ msgstr ""
#. -- [EVENT] --Tutorial3(2)@@+[NODE]5@@[STORY]
msgid ""
"You beat their silly arses to a pulp and make them run:'Sorry, sorry master "
"dwarf, we'll go now!'You return home, and hopefully, confident enough to "
"face any challenge Thea may throw you."
"You beat their silly arses to a pulp and make them run:\n"
"\n"
"'Sorry, sorry master dwarf, we'll go now!'\n"
"\n"
"You return home, and hopefully, confident enough to face any challenge Thea may throw you.\n"
"\n"
msgstr ""
#. -- [EVENT] --Tutorial3(2)@@+[NODE]5@@[OUT]1
@ -319,9 +284,13 @@ msgstr ""
#. -- [EVENT] --Tutorial3(2)@@+[NODE]6@@[STORY]
msgid ""
"Congratulations!You have completed our tutorial and learnt the basics of our "
"card game mechanics. Remember, you can always replay this if you need to "
"refresh any information.Now go face the real Thea, if you dare!"
"Congratulations!\n"
"\n"
"You have completed our tutorial and learnt the basics of our card game mechanics. Remember, you can always replay this if you need to refresh any information.\n"
"\n"
"Now go face the real Thea, if you dare!\n"
"\n"
"\n"
msgstr ""
#. -- [EVENT] --Tutorial3(2)@@+[NODE]6@@[OUT]1
@ -330,7 +299,10 @@ msgstr ""
#. -- [EVENT] --Tutorial3(2)@@+[NODE]8@@[STORY]
msgid ""
"Ouch, dwarf or no dwarf, they beat you badly!For now, you have been healed."
"Ouch, dwarf or no dwarf, they beat you badly!\n"
"\n"
"For now, you have been healed.\n"
"\n"
"Would you like a rematch?"
msgstr ""

+ 146
- 49
Modules/pot/Children.pot View File

@ -1,102 +1,149 @@
#, fuzzy
msgid ""
msgstr ""
"MIME-Version: 1.0\n"
"Content-Transfer-Encoding: 8bit\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
#. -- [EVENT] --StorkHum(0)@@+[NODE]2@@[STORY]
msgid ""
"Two of you enjoy some time together, perhaps you are friends perhaps more."
"But the ever-vigilant and slightly over enthusiastic stork is spotted nearby "
"and as sure as death, a child is brought to you soon after."
"Two of you enjoy some time together, perhaps you are friends perhaps more.\n"
"\n"
"But the ever-vigilant and slightly over enthusiastic stork is spotted nearby and as sure as death, a child is brought to you soon after.\n"
msgstr ""
#. #-#-#-#-# Children.pot.ori #-#-#-#-#
#. -- [EVENT] --StorkHum(0)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Children.pot.ori #-#-#-#-#
#. -- [EVENT] --StorkGob(1)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Children.pot.ori #-#-#-#-#
#. -- [EVENT] --StorkOrcMix(2)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Children.pot.ori #-#-#-#-#
#. -- [EVENT] --StorkOrcMix(2)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Children.pot.ori #-#-#-#-#
#. -- [EVENT] --StorkOrcMix2(3)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Children.pot.ori #-#-#-#-#
#. -- [EVENT] --StorkOrcMix2(3)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Children.pot.ori #-#-#-#-#
#. -- [EVENT] --StorkOrc(4)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Children.pot.ori #-#-#-#-#
#. -- [EVENT] --StorkElf(5)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Children.pot.ori #-#-#-#-#
#. -- [EVENT] --StorkElf(5)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Children.pot.ori #-#-#-#-#
#. -- [EVENT] --StorkGobMix(6)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Children.pot.ori #-#-#-#-#
#. -- [EVENT] --StorkGobMix(6)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Children.pot.ori #-#-#-#-#
#. -- [EVENT] --StorkGobMix2(7)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Children.pot.ori #-#-#-#-#
#. -- [EVENT] --StorkGobMix2(7)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Children.pot.ori #-#-#-#-#
#. -- [EVENT] --StorkDwarfRus(8)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Children.pot.ori #-#-#-#-#
#. -- [EVENT] --StorkDwarfRus(8)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Children.pot.ori #-#-#-#-#
#. -- [EVENT] --StorkDwarfRus(8)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Children.pot.ori #-#-#-#-#
#. -- [EVENT] --StorkDwarfRus(8)@@+[NODE]2@@[OUT]4
#. #-#-#-#-# Children.pot.ori #-#-#-#-#
#. -- [EVENT] --CabbagePatch(9)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Children.pot.ori #-#-#-#-#
#. -- [EVENT] --CabbagePatchMix3(10)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Children.pot.ori #-#-#-#-#
#. -- [EVENT] --CabbagePatchMix3(10)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Children.pot.ori #-#-#-#-#
#. -- [EVENT] --StorkGobMixDiff2(11)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Children.pot.ori #-#-#-#-#
#. -- [EVENT] --StorkGobMixDiff2(11)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Children.pot.ori #-#-#-#-#
#. -- [EVENT] --StorkGobMix2Diff2(12)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Children.pot.ori #-#-#-#-#
#. -- [EVENT] --StorkGobMix2Diff2(12)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Children.pot.ori #-#-#-#-#
#. -- [EVENT] --StorkOrcMixDiff5(13)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Children.pot.ori #-#-#-#-#
#. -- [EVENT] --StorkOrcMixDiff5(13)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Children.pot.ori #-#-#-#-#
#. -- [EVENT] --StorkOrcMix2Diff5(14)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Children.pot.ori #-#-#-#-#
#. -- [EVENT] --StorkOrcMix2Diff5(14)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Children.pot.ori #-#-#-#-#
#. -- [EVENT] --StorkOrcDiff7(15)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Children.pot.ori #-#-#-#-#
#. -- [EVENT] --__StorkGob(16)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Children.pot.ori #-#-#-#-#
#. -- [EVENT] --__StorkGobMix(17)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Children.pot.ori #-#-#-#-#
#. -- [EVENT] --__StorkGobMix(17)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Children.pot.ori #-#-#-#-#
#. -- [EVENT] --__StorkGobMix2(18)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Children.pot.ori #-#-#-#-#
#. -- [EVENT] --__StorkGobMix2(18)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Children.pot.ori #-#-#-#-#
#. -- [EVENT] --Unliving Mating(19)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Children.pot.ori #-#-#-#-#
#. -- [EVENT] --Unliving Mating(19)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Children.pot.ori #-#-#-#-#
#. -- [EVENT] --Unliving Mating(19)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Children.pot.ori #-#-#-#-#
#. -- [EVENT] --Unliving Mating(19)@@+[NODE]2@@[OUT]4
#. #-#-#-#-# Children.pot.ori #-#-#-#-#
#. -- [EVENT] --__Unliving Mating_(21)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Children.pot.ori #-#-#-#-#
#. -- [EVENT] --__Unliving Mating_(21)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Children.pot.ori #-#-#-#-#
#. -- [EVENT] --__Unliving Mating_(21)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Children.pot.ori #-#-#-#-#
#. -- [EVENT] --__Unliving Mating_(21)@@+[NODE]2@@[OUT]4
msgid "Rejoice."
msgstr ""
#. #-#-#-#-# Children.pot.ori #-#-#-#-#
#. -- [EVENT] --StorkGob(1)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Children.pot.ori #-#-#-#-#
#. -- [EVENT] --StorkOrcMix(2)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Children.pot.ori #-#-#-#-#
#. -- [EVENT] --StorkOrcMix2(3)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Children.pot.ori #-#-#-#-#
#. -- [EVENT] --StorkOrc(4)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Children.pot.ori #-#-#-#-#
#. -- [EVENT] --StorkGobMix(6)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Children.pot.ori #-#-#-#-#
#. -- [EVENT] --StorkGobMix2(7)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Children.pot.ori #-#-#-#-#
#. -- [EVENT] --__StorkGobMix(17)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Children.pot.ori #-#-#-#-#
#. -- [EVENT] --__StorkGobMix2(18)@@+[NODE]2@@[STORY]
msgid ""
"The nights are long and lonely, some of you find comfort in each other's "
"company.But the ever-vigilant and slightly over enthusiastic stork is "
"spotted nearby and as sure as death, a child is brought to you soon after."
"The nights are long and lonely, some of you find comfort in each other's company.\n"
"\n"
"\n"
"But the ever-vigilant and slightly over enthusiastic stork is spotted nearby and as sure as death, a child is brought to you soon after.\n"
msgstr ""
#. -- [EVENT] --StorkElf(5)@@+[NODE]2@@[STORY]
msgid ""
"Elves are notoriously elitist in their choice of mates but it seems a person "
"of beauty has caught one's eye.Elven children are born out of a mystical "
"bond, and it seems two of your own folk have enjoyed such a connection.The "
"effects of such a union can vary, but a child soon arrives."
"Elves are notoriously elitist in their choice of mates but it seems a person of beauty has caught one's eye.\n"
"\n"
"Elven children are born out of a mystical bond, and it seems two of your own folk have enjoyed such a connection.\n"
"\n"
"The effects of such a union can vary, but a child soon arrives."
msgstr ""
#. -- [EVENT] --StorkDwarfRus(8)@@+[NODE]2@@[STORY]
msgid ""
"Dwarven fascination with h the unique beauty of rusalkas has long been a "
"fact. And well, your own dwarf and water demonette decided to explore those "
"long-time traditions.A stork heralds a child from the union, but who this "
"child will be is a mystery."
"Dwarven fascination with h the unique beauty of rusalkas has long been a fact. And well, your own dwarf and water demonette decided to explore those long-time traditions.\n"
"\n"
"A stork heralds a child from the union, but who this child will be is a mystery."
msgstr ""
#. -- [EVENT] --StorkDwarfRus(8)@@+[NODE]5@@[STORY]
msgid ""
"Contrary to all known lore and dwarven custom, a dwarf child, grown beyond "
"the rock infancy, comes along and you know it is yours."
msgid "Contrary to all known lore and dwarven custom, a dwarf child, grown beyond the rock infancy, comes along and you know it is yours."
msgstr ""
#. #-#-#-#-# Children.pot.ori #-#-#-#-#
#. -- [EVENT] --StorkDwarfRus(8)@@+[NODE]5@@[OUT]1
#. #-#-#-#-# Children.pot.ori #-#-#-#-#
#. -- [EVENT] --StorkDwarfRus(8)@@+[NODE]10@@[OUT]1
msgid "Take them in."
msgstr ""
#. -- [EVENT] --StorkDwarfRus(8)@@+[NODE]7@@[STORY]
msgid ""
"Rusalkas are known to lure males and thus procreate, yet it is so very rare "
"to happen with non-humans. Still, the fates bless you and a young rusalka, "
"you daughter, appears from the lake."
msgid "Rusalkas are known to lure males and thus procreate, yet it is so very rare to happen with non-humans. Still, the fates bless you and a young rusalka, you daughter, appears from the lake."
msgstr ""
#. -- [EVENT] --StorkDwarfRus(8)@@+[NODE]7@@[OUT]1
@ -104,10 +151,7 @@ msgid "Take her in."
msgstr ""
#. -- [EVENT] --StorkDwarfRus(8)@@+[NODE]8@@[STORY]
msgid ""
"Rusalkas are known to lure males and thus procreate, yet it is so very rare "
"to happen with non-humans. Still, the fates bless you and a young befuddler, "
"your son and a male spawn of the rusalka comes out of the lake."
msgid "Rusalkas are known to lure males and thus procreate, yet it is so very rare to happen with non-humans. Still, the fates bless you and a young befuddler, your son and a male spawn of the rusalka comes out of the lake."
msgstr ""
#. -- [EVENT] --StorkDwarfRus(8)@@+[NODE]8@@[OUT]1
@ -116,38 +160,91 @@ msgstr ""
#. -- [EVENT] --StorkDwarfRus(8)@@+[NODE]10@@[STORY]
msgid ""
"Rusalkas are known to lure males and thus procreate, yet it is so very rare "
"to happen with non-humans.Oddly enough, a human looking child is born to the "
"rusalka, but one that carries traits from both their parents."
"Rusalkas are known to lure males and thus procreate, yet it is so very rare to happen with non-humans.\n"
"\n"
"Oddly enough, a human looking child is born to the rusalka, but one that carries traits from both their parents."
msgstr ""
#. #-#-#-#-# Children.pot.ori #-#-#-#-#
#. -- [EVENT] --CabbagePatch(9)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Children.pot.ori #-#-#-#-#
#. -- [EVENT] --CabbagePatchMix3(10)@@+[NODE]2@@[STORY]
msgid "A couple of your folk found themselves a child in the cabbage patch!"
msgid "A couple of your folk found themselves a child in the cabbage patch!\n"
msgstr ""
#. #-#-#-#-# Children.pot.ori #-#-#-#-#
#. -- [EVENT] --StorkGobMixDiff2(11)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Children.pot.ori #-#-#-#-#
#. -- [EVENT] --StorkGobMix2Diff2(12)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Children.pot.ori #-#-#-#-#
#. -- [EVENT] --StorkOrcMix2Diff5(14)@@+[NODE]2@@[STORY]
msgid ""
"Despite the rough differences in culture, love knows no bound and under the "
"watchful eye of Lada some feisty lovemaking breaks the monotony of life.A "
"stork is spotted nearby and as sure as death, a child is brought to the "
"happy couple soon after. "
"Despite the rough differences in culture, love knows no bound and under the watchful eye of Lada some feisty lovemaking breaks the monotony of life.\n"
"\n"
"A stork is spotted nearby and as sure as death, a child is brought to the happy couple soon after. "
msgstr ""
#. -- [EVENT] --StorkOrcMixDiff5(13)@@+[NODE]2@@[STORY]
msgid ""
"Despite the rough differences in culture, love knows no bounds and under the "
"watchful eye of Lada some feisty lovemaking breaks the monotony of life.A "
"stork is spotted nearby and as sure as death, a child is brought to the "
"happy couple soon after. "
"Despite the rough differences in culture, love knows no bounds and under the watchful eye of Lada some feisty lovemaking breaks the monotony of life.\n"
"\n"
"A stork is spotted nearby and as sure as death, a child is brought to the happy couple soon after. "
msgstr ""
#. #-#-#-#-# Children.pot.ori #-#-#-#-#
#. -- [EVENT] --StorkOrcDiff7(15)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Children.pot.ori #-#-#-#-#
#. -- [EVENT] --__StorkGob(16)@@+[NODE]2@@[STORY]
msgid ""
"The nights are long and lonely, some of you find comfort in each other's "
"arms.A stork is spotted nearby and as sure as death, a child is brought to "
"the happy couple soon after. "
"The nights are long and lonely, some of you find comfort in each other's arms.\n"
"\n"
"A stork is spotted nearby and as sure as death, a child is brought to the happy couple soon after. "
msgstr ""
#. #-#-#-#-# Children.pot.ori #-#-#-#-#
#. -- [EVENT] --Unliving Mating(19)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Children.pot.ori #-#-#-#-#
#. -- [EVENT] --__Unliving Mating_(21)@@+[NODE]2@@[STORY]
msgid ""
"Either love knows no bounds, or there is something wrong with the stork, but...\n"
"\n"
"Your unliving friend got really friendly with someone, and the stork decided to deliver an offspring into their care.\n"
"\n"
msgstr ""
#. -- [EVENT] --Dwarf Child(20)@@+[NODE]2@@[STORY]
msgid ""
"Dwarven mating is a thing of secrecy, and since you have chosen a path outside of your kin, you have no memory of how it works.\n"
"\n"
"However, you have proven friend to the Earthbound, and so the two of you are invited to partake in the life-giving ritual that may provide you with a child.\n"
msgstr ""
#. -- [EVENT] --Dwarf Child(20)@@+[NODE]2@@[OUT]1
msgid "Take part in the ritual."
msgstr ""
#. -- [EVENT] --Dwarf Child(20)@@+[NODE]5@@[STORY]
msgid ""
"You enter deep into the old dwarven tunnels. The male has to follow his instinct and find the life-rock. His mate awaits. Once the rock is brought back, the female sings the life song, and together they carve the stone in hopes of it becoming a child.\n"
"\n"
"Only one such ceremony can be undertaken every two decades and it is not always successful.\n"
msgstr ""
#. #-#-#-#-# Children.pot.ori #-#-#-#-#
#. -- [EVENT] --Dwarf Child(20)@@+[NODE]5@@[OUT]1
#. #-#-#-#-# Children.pot.ori #-#-#-#-#
#. -- [EVENT] --Dwarf Child(20)@@+[NODE]5@@[OUT]2
#. #-#-#-#-# Children.pot.ori #-#-#-#-#
#. -- [EVENT] --Dwarf Child(20)@@+[NODE]6@@[OUT]1
#. #-#-#-#-# Children.pot.ori #-#-#-#-#
#. -- [EVENT] --Dwarf Child(20)@@+[NODE]7@@[OUT]1
msgid "Await the results. "
msgstr ""
#. -- [EVENT] --Dwarf Child(20)@@+[NODE]6@@[STORY]
msgid "Despite being away from your kin, your instincts proved strong. Your life-rock flourishes into a child."
msgstr ""
#. -- [EVENT] --Dwarf Child(20)@@+[NODE]7@@[STORY]
msgid "You have been away from your kind too long and your life-song could not awaken a dwarven should. Instead, a young rocker comes to life.\n"
msgstr ""

+ 6
- 14
Modules/pot/Death.pot View File

@ -1,27 +1,19 @@
#, fuzzy
msgid ""
msgstr ""
"MIME-Version: 1.0\n"
"Content-Transfer-Encoding: 8bit\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
#. -- [EVENT] --Death(0)@@+[NODE]2@@[STORY]
msgid ""
"Your wounds were too grave and so the gates to the underwolds open to take "
"your soul."
msgid "Your wounds were too grave and so the gates to the underwolds open to take your soul."
msgstr ""
#. #-#-#-#-# Death.pot.ori #-#-#-#-#
#. -- [EVENT] --Death(0)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Death.pot.ori #-#-#-#-#
#. -- [EVENT] --Death(0)@@+[NODE]2@@[OUT]2
msgid "Depart."
msgstr ""
#. -- [EVENT] --Death(0)@@+[NODE]4@@[STORY]
msgid ""
"'YOU ARE MY CHOSEN HOW DARE YOU DIE!'The lady of death clutches a corpse and "
"thrusts your soul into it, commanding you to go on."
"'YOU ARE MY CHOSEN HOW DARE YOU DIE!'\n"
"\n"
"The lady of death clutches a corpse and thrusts your soul into it, commanding you to go on."
msgstr ""
#. -- [EVENT] --Death(0)@@+[NODE]4@@[OUT]1

+ 858
- 745
Modules/pot/Demon encounters.pot
File diff suppressed because it is too large
View File


+ 1428
- 1147
Modules/pot/Earthbound.pot
File diff suppressed because it is too large
View File


+ 443
- 302
Modules/pot/Encounter races.pot
File diff suppressed because it is too large
View File


+ 101
- 70
Modules/pot/Forestdemons.pot View File

@ -1,64 +1,65 @@
#, fuzzy
msgid ""
msgstr ""
"MIME-Version: 1.0\n"
"Content-Transfer-Encoding: 8bit\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
#. -- [EVENT] --ForestdemonsTradeadv(0)@@+[NODE]2@@[STORY]
msgid ""
"The forest demons bring out various items they 'acquired' from those who "
"trespass on their land."
msgid "The forest demons bring out various items they 'acquired' from those who trespass on their land."
msgstr ""
#. #-#-#-#-# Forestdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ForestdemonsTradeadv(0)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Forestdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ForestdemonsTradeadv(0)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Forestdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ForestdemonsTradeadv(0)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Forestdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ForestdemonsTradeadv(0)@@+[NODE]7@@[OUT]1
#. #-#-#-#-# Forestdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]12@@[OUT]1
msgid "Trade."
msgstr ""
#. #-#-#-#-# Forestdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ForestdemonsTradeadv(0)@@+[NODE]2@@[OUT]4
#. #-#-#-#-# Forestdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ForestdemonsTradeadv(0)@@+[NODE]7@@[OUT]2
msgid "Come back another time."
msgstr ""
#. -- [EVENT] --ForestdemonsTradeadv(0)@@+[NODE]7@@[STORY]
msgid ""
"'You are no friends of ours, we do not like this exchange, so you will give "
"more.'"
msgid "'You are no friends of ours, we do not like this exchange, so you will give more.'"
msgstr ""
#. -- [EVENT] --ForestdemonsTradeadv(0)@@+[NODE]11@@[STORY]
msgid "'Now, begone from our land.'"
msgstr ""
#. #-#-#-#-# Forestdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ForestdemonsTradeadv(0)@@+[NODE]11@@[OUT]1
#. #-#-#-#-# Forestdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Forestdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]3@@[OUT]3
#. #-#-#-#-# Forestdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]7@@[OUT]6
#. #-#-#-#-# Forestdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]28@@[OUT]1
#. #-#-#-#-# Forestdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]31@@[OUT]1
#. #-#-#-#-# Forestdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ArmyForestDemon(2)@@+[NODE]11@@[OUT]1
#. #-#-#-#-# Forestdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ArmyForestDemon(2)@@+[NODE]17@@[OUT]1
#. #-#-#-#-# Forestdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ArmyForestDemon(2)@@+[NODE]25@@[OUT]1
msgid "Leave."
msgstr ""
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]2@@[STORY]
msgid ""
"You enter the territory claimed by the forest demons. You feel many eyes "
"upon you.'What seek you here, stranger? We do not like outsiders lurking "
"here.'"
"You enter the territory claimed by the forest demons. You feel many eyes upon you.\n"
"\n"
"'What seek you here, stranger? We do not like outsiders lurking here.'"
msgstr ""
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]2@@[OUT]1
msgid ""
"[Wood folk or wisdom or friend] Offer the forest guardians a tribute to "
"appease their anger."
msgid "[Wood folk or wisdom or friend] Offer the forest guardians a tribute to appease their anger."
msgstr ""
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]2@@[OUT]2
@ -67,41 +68,56 @@ msgstr ""
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]3@@[STORY]
msgid ""
"You enter the territory claimed by the forest demons. You feel many eyes "
"upon you.'Leave our land before the forest's anger devours you, outsider!"
"You enter the territory claimed by the forest demons. You feel many eyes upon you.\n"
"\n"
"'Leave our land before the forest's anger devours you, outsider!\n"
"\n"
msgstr ""
#. #-#-#-#-# Forestdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]3@@[OUT]1
#. #-#-#-#-# Forestdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]3@@[OUT]2
#. #-#-#-#-# Forestdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]4@@[OUT]2
#. #-#-#-#-# Forestdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]4@@[OUT]3
#. #-#-#-#-# Forestdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]6@@[OUT]2
#. #-#-#-#-# Forestdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]6@@[OUT]3
#. #-#-#-#-# Forestdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]7@@[OUT]4
#. #-#-#-#-# Forestdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]7@@[OUT]5
#. #-#-#-#-# Forestdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]36@@[OUT]2
#. #-#-#-#-# Forestdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]36@@[OUT]3
msgid "Attack!"
msgstr ""
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]4@@[STORY]
msgid ""
"The longer you linger here, the more you feel the forest's heavy toll upon "
"your morale.'You come here carrying so much old wood! You dare ask our "
"favour. Leave.'"
"The longer you linger here, the more you feel the forest's heavy toll upon your morale.\n"
"\n"
"'You come here carrying so much old wood! You dare ask our favour. Leave.'"
msgstr ""
#. #-#-#-#-# Forestdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]4@@[OUT]1
#. #-#-#-#-# Forestdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]6@@[OUT]1
#. #-#-#-#-# Forestdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]36@@[OUT]1
msgid "Better leave."
msgstr ""
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]6@@[STORY]
msgid ""
"The longer you linger here, the more you feel the forest's heavy toll upon "
"your morale.'You, you and your kind always come with filthy axes, always "
"burn and cut! Begone and may your bodies rot away.'"
"The longer you linger here, the more you feel the forest's heavy toll upon your morale.\n"
"\n"
"'You, you and your kind always come with filthy axes, always burn and cut! Begone and may your bodies rot away.'"
msgstr ""
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]7@@[STORY]
@ -113,37 +129,45 @@ msgid "Food offering, made of your own, cooked produce. "
msgstr ""
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]7@@[OUT]2
msgid ""
"The offering of house animals, in payment of any wildlife that you hunted or "
"will hunt."
msgid "The offering of house animals, in payment of any wildlife that you hunted or will hunt."
msgstr ""
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]7@@[OUT]3
msgid "Axes to show you do not mean to defile the forest with them."
msgstr ""
#. #-#-#-#-# Forestdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]11@@[STORY]
#. #-#-#-#-# Forestdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]15@@[STORY]
msgid ""
"'We accept your offering. You may enter and if any of my spirits wish it, "
"they may bestow blessings on you.'"
msgid "'We accept your offering. You may enter and if any of my spirits wish it, they may bestow blessings on you.'"
msgstr ""
#. #-#-#-#-# Forestdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]11@@[OUT]1
#. #-#-#-#-# Forestdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]15@@[OUT]1
#. #-#-#-#-# Forestdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]16@@[OUT]1
#. #-#-#-#-# Forestdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]37@@[OUT]1
msgid "Ask if they would trade with you?"
msgstr ""
#. #-#-#-#-# Forestdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]11@@[OUT]2
#. #-#-#-#-# Forestdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]15@@[OUT]2
#. #-#-#-#-# Forestdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]16@@[OUT]2
#. #-#-#-#-# Forestdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]37@@[OUT]2
msgid "Await to see if the spirits will bless you in any way."
msgstr ""
#. #-#-#-#-# Forestdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]11@@[OUT]3
#. #-#-#-#-# Forestdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]15@@[OUT]4
msgid "Ask if they can train your demon pets."
msgstr ""
@ -156,21 +180,26 @@ msgstr ""
msgid "A voice beckons you, go see what they want?"
msgstr ""
#. #-#-#-#-# Forestdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]16@@[STORY]
#. #-#-#-#-# Forestdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]37@@[STORY]
msgid ""
"'We accept your presence here. You may enter and if any of my spirits wish "
"it, they may bestow blessings on you.'"
msgid "'We accept your presence here. You may enter and if any of my spirits wish it, they may bestow blessings on you.'"
msgstr ""
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]18@@[STORY]
msgid "'Your spirit is ailing, we will take this taint from you.'"
msgstr ""
#. #-#-#-#-# Forestdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]18@@[OUT]1
#. #-#-#-#-# Forestdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]19@@[OUT]1
#. #-#-#-#-# Forestdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]20@@[OUT]1
#. #-#-#-#-# Forestdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]21@@[OUT]1
#. #-#-#-#-# Forestdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]22@@[OUT]1
msgid "Thank them, rest and leave."
msgstr ""
@ -181,42 +210,38 @@ msgstr ""
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]20@@[STORY]
msgid ""
"You sit and watch the forest as it bustles with life and it is very "
"relaxing. The forest whispers in your ear:'Leshy, Borowy, our guardian, can "
"take many forms, bear being but one. This one will accompany you, perhaps "
"teach you the ways of the forest, friend.' "
"You sit and watch the forest as it bustles with life and it is very relaxing. The forest whispers in your ear:\n"
"\n"
"'Leshy, Borowy, our guardian, can take many forms, bear being but one. This one will accompany you, perhaps teach you the ways of the forest, friend.' "
msgstr ""
#. #-#-#-#-# Forestdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]21@@[STORY]
#. #-#-#-#-# Forestdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]22@@[STORY]
msgid ""
"You sit and watch the forest as it bustles with life and it is very relaxing."
msgid "You sit and watch the forest as it bustles with life and it is very relaxing."
msgstr ""
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]28@@[STORY]
msgid ""
"The forest demons are slain and you hear a dreadful whisper of the woodland "
"around you..."
msgid "The forest demons are slain and you hear a dreadful whisper of the woodland around you..."
msgstr ""
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]31@@[STORY]
msgid ""
"The forest defeats you and you barely escape with your lives as the trees "
"and creatures tear into your flesh."
msgid "The forest defeats you and you barely escape with your lives as the trees and creatures tear into your flesh."
msgstr ""
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]36@@[STORY]
msgid ""
"The longer you linger here, the more you feel the forest's heavy toll upon "
"your morale.'No, leave. Return with those who know of the forest, perhaps "
"then we will listen.'"
"The longer you linger here, the more you feel the forest's heavy toll upon your morale.\n"
"\n"
"'No, leave. Return with those who know of the forest, perhaps then we will listen.'"
msgstr ""
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]38@@[STORY]
msgid ""
"From within the forest they speak to you:'Your pantheon calls Dievanna their "
"daughter, and nature is one of your domains. I wish to join your path and "
"learn more these gods who made you friends of the forest.'"
"From within the forest they speak to you:\n"
"\n"
"'Your pantheon calls Dievanna their daughter, and nature is one of your domains. I wish to join your path and learn more these gods who made you friends of the forest.'"
msgstr ""
#. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]38@@[OUT]1
@ -228,9 +253,7 @@ msgid "Refuse politely."
msgstr ""
#. -- [EVENT] --ArmyForestDemon(2)@@+[NODE]2@@[STORY]
msgid ""
"The forest is moving towards you and it doesn't look too happy, you feel "
"your spirit assailed by them."
msgid "The forest is moving towards you and it doesn't look too happy, you feel your spirit assailed by them."
msgstr ""
#. -- [EVENT] --ArmyForestDemon(2)@@+[NODE]2@@[OUT]1
@ -241,12 +264,16 @@ msgstr ""
msgid "Stay cautious, but speak to them."
msgstr ""
#. #-#-#-#-# Forestdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ArmyForestDemon(2)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Forestdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ArmyForestDemon(2)@@+[NODE]11@@[OUT]2
msgid "Fight!"
msgstr ""
#. #-#-#-#-# Forestdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ArmyForestDemon(2)@@+[NODE]2@@[OUT]4
#. #-#-#-#-# Forestdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ArmyForestDemon(2)@@+[NODE]11@@[OUT]3
msgid "Defend your spirit!"
msgstr ""
@ -256,8 +283,7 @@ msgid "Move away."
msgstr ""
#. -- [EVENT] --ArmyForestDemon(2)@@+[NODE]3@@[STORY]
msgid ""
"'Apologies, friends. We did not recognise you. Greetings and well wishes.'"
msgid "'Apologies, friends. We did not recognise you. Greetings and well wishes.'"
msgstr ""
#. -- [EVENT] --ArmyForestDemon(2)@@+[NODE]3@@[OUT]1
@ -273,13 +299,11 @@ msgid "They do not answer, they keep coming towards you."
msgstr ""
#. -- [EVENT] --ArmyForestDemon(2)@@+[NODE]17@@[STORY]
msgid "You destroy the forest demons and their bodies shatter."
msgid "You destroy the forest demons and their bodies shatter.\n"
msgstr ""
#. -- [EVENT] --ArmyForestDemon(2)@@+[NODE]19@@[STORY]
msgid ""
"The forest drains your spirit but allows you to run. You lose some of your "
"things on the way."
msgid "The forest drains your spirit but allows you to run. You lose some of your things on the way."
msgstr ""
#. -- [EVENT] --ArmyForestDemon(2)@@+[NODE]19@@[OUT]1
@ -292,9 +316,9 @@ msgstr ""
#. -- [EVENT] --Demon Pet training(3)@@+[NODE]3@@[STORY]
msgid ""
"'You have demon companions, but their full potential may not be unlocked "
"yet. For a fee, place them on the stone and we shall give them "
"power.'[Training your pet will only raise it to fourth rank, no higher]"
"'You have demon companions, but their full potential may not be unlocked yet. For a fee, place them on the stone and we shall give them power.'\n"
"\n"
"[Training your pet will only raise it to fourth rank, no higher]"
msgstr ""
#. -- [EVENT] --Demon Pet training(3)@@+[NODE]3@@[OUT]1
@ -317,23 +341,30 @@ msgstr ""
msgid "Pay with your spirit to train the cmuch."
msgstr ""
#. #-#-#-#-# Forestdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --Demon Pet training(3)@@+[NODE]7@@[STORY]
#. #-#-#-#-# Forestdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --Demon Pet training(3)@@+[NODE]28@@[STORY]
msgid ""
"'Fee paid, good, now I take your familiar and teach it some new tricks.'"
msgid "'Fee paid, good, now I take your familiar and teach it some new tricks.'"
msgstr ""
#. #-#-#-#-# Forestdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --Demon Pet training(3)@@+[NODE]7@@[OUT]1
#. #-#-#-#-# Forestdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --Demon Pet training(3)@@+[NODE]28@@[OUT]1
msgid "Hand over the pet."
msgstr ""
#. #-#-#-#-# Forestdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --Demon Pet training(3)@@+[NODE]9@@[STORY]
#. #-#-#-#-# Forestdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --Demon Pet training(3)@@+[NODE]30@@[STORY]
msgid "Your pet returns after a while and it seems much better behaved."
msgstr ""
#. #-#-#-#-# Forestdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --Demon Pet training(3)@@+[NODE]9@@[OUT]1
#. #-#-#-#-# Forestdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --Demon Pet training(3)@@+[NODE]30@@[OUT]1
msgid "Thank the trainer and leave."
msgstr ""

+ 456
- 367
Modules/pot/Generic.pot
File diff suppressed because it is too large
View File


+ 57
- 23
Modules/pot/Icedemons.pot View File

@ -1,44 +1,59 @@
#, fuzzy
msgid ""
msgstr ""
"MIME-Version: 1.0\n"
"Content-Transfer-Encoding: 8bit\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
#. #-#-#-#-# Icedemons.pot.ori #-#-#-#-#
#. -- [EVENT] --IcedemonsTradesmall(0)@@+[NODE]2@@[STORY]
#. -- [EVENT] --IcedemonsTrademedium(1)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Icedemons.pot.ori #-#-#-#-#
#. -- [EVENT] --IcedemonsTradeadv(2)@@+[NODE]2@@[STORY]
msgid "The trader's stalls stand open for you"
msgid ""
"The trader's stalls stand open for you\n"
"\n"
msgstr ""
#. #-#-#-#-# Icedemons.pot.ori #-#-#-#-#
#. -- [EVENT] --IcedemonsTradesmall(0)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Icedemons.pot.ori #-#-#-#-#
#. -- [EVENT] --IcedemonsTradesmall(0)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Icedemons.pot.ori #-#-#-#-#
#. -- [EVENT] --IcedemonsTradesmall(0)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Icedemons.pot.ori #-#-#-#-#
#. -- [EVENT] --IcedemonsTradesmall(0)@@+[NODE]7@@[OUT]1
#. #-#-#-#-# Icedemons.pot.ori #-#-#-#-#
#. -- [EVENT] --IcedemonsTrademedium(1)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Icedemons.pot.ori #-#-#-#-#
#. -- [EVENT] --IcedemonsTrademedium(1)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Icedemons.pot.ori #-#-#-#-#
#. -- [EVENT] --IcedemonsTrademedium(1)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Icedemons.pot.ori #-#-#-#-#
#. -- [EVENT] --IcedemonsTrademedium(1)@@+[NODE]7@@[OUT]1
#. #-#-#-#-# Icedemons.pot.ori #-#-#-#-#
#. -- [EVENT] --IcedemonsTradeadv(2)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Icedemons.pot.ori #-#-#-#-#
#. -- [EVENT] --IcedemonsTradeadv(2)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Icedemons.pot.ori #-#-#-#-#
#. -- [EVENT] --IcedemonsTradeadv(2)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Icedemons.pot.ori #-#-#-#-#
#. -- [EVENT] --IcedemonsTradeadv(2)@@+[NODE]7@@[OUT]1
msgid "Trade."
msgstr ""
#. #-#-#-#-# Icedemons.pot.ori #-#-#-#-#
#. -- [EVENT] --IcedemonsTradesmall(0)@@+[NODE]2@@[OUT]4
#. #-#-#-#-# Icedemons.pot.ori #-#-#-#-#
#. -- [EVENT] --IcedemonsTradesmall(0)@@+[NODE]7@@[OUT]2
#. #-#-#-#-# Icedemons.pot.ori #-#-#-#-#
#. -- [EVENT] --IcedemonsTrademedium(1)@@+[NODE]2@@[OUT]4
#. #-#-#-#-# Icedemons.pot.ori #-#-#-#-#
#. -- [EVENT] --IcedemonsTrademedium(1)@@+[NODE]7@@[OUT]2
#. #-#-#-#-# Icedemons.pot.ori #-#-#-#-#
#. -- [EVENT] --IcedemonsTradeadv(2)@@+[NODE]2@@[OUT]4
#. #-#-#-#-# Icedemons.pot.ori #-#-#-#-#
#. -- [EVENT] --IcedemonsTradeadv(2)@@+[NODE]7@@[OUT]2
msgid "Come back another time."
msgstr ""
#. #-#-#-#-# Icedemons.pot.ori #-#-#-#-#
#. -- [EVENT] --IcedemonsTradesmall(0)@@+[NODE]7@@[STORY]
#. #-#-#-#-# Icedemons.pot.ori #-#-#-#-#
#. -- [EVENT] --IcedemonsTrademedium(1)@@+[NODE]7@@[STORY]
#. #-#-#-#-# Icedemons.pot.ori #-#-#-#-#
#. -- [EVENT] --IcedemonsTradeadv(2)@@+[NODE]7@@[STORY]
msgid "'You are no friends of ours, so you'll have to pay us extra first.'"
msgstr ""
@ -47,36 +62,54 @@ msgstr ""
msgid "'Good trading with you. Gods be with you.'"
msgstr ""
#. #-#-#-#-# Icedemons.pot.ori #-#-#-#-#
#. -- [EVENT] --IcedemonsTradesmall(0)@@+[NODE]11@@[OUT]1
#. #-#-#-#-# Icedemons.pot.ori #-#-#-#-#
#. -- [EVENT] --IcedemonsTrademedium(1)@@+[NODE]11@@[OUT]1
#. #-#-#-#-# Icedemons.pot.ori #-#-#-#-#
#. -- [EVENT] --IcedemonsTradeadv(2)@@+[NODE]11@@[OUT]1
#. #-#-#-#-# Icedemons.pot.ori #-#-#-#-#
#. -- [EVENT] --IceVillage(3)@@+[NODE]4@@[OUT]2
#. #-#-#-#-# Icedemons.pot.ori #-#-#-#-#
#. -- [EVENT] --IceVillage(3)@@+[NODE]8@@[OUT]1
#. #-#-#-#-# Icedemons.pot.ori #-#-#-#-#
#. -- [EVENT] --IceVillage(3)@@+[NODE]11@@[OUT]1
#. #-#-#-#-# Icedemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ArmyIceDemon_(4)@@+[NODE]3@@[OUT]2
#. #-#-#-#-# Icedemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ArmyIceDemon_(4)@@+[NODE]11@@[OUT]1
#. #-#-#-#-# Icedemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ArmyIceDemon_(4)@@+[NODE]17@@[OUT]1
#. #-#-#-#-# Icedemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ArmyIceDemon_(4)@@+[NODE]25@@[OUT]1
msgid "Leave."
msgstr ""
#. -- [EVENT] --IcedemonsTrademedium(1)@@+[NODE]2@@[STORY]
msgid "The trader's stalls stand open for you\n"
msgstr ""
#. #-#-#-#-# Icedemons.pot.ori #-#-#-#-#
#. -- [EVENT] --IcedemonsTrademedium(1)@@+[NODE]11@@[STORY]
#. #-#-#-#-# Icedemons.pot.ori #-#-#-#-#
#. -- [EVENT] --IcedemonsTradeadv(2)@@+[NODE]11@@[STORY]
msgid "'You leave now.'"
msgstr ""
#. -- [EVENT] --IceVillage(3)@@+[NODE]3@@[STORY]
msgid ""
"You find a place hidden from plain sight and within you spot ice demons "
"congregating.It is hard to call it a settlement, but likely as close as they "
"get to one."
"You find a place hidden from plain sight and within you spot ice demons congregating.\n"
"\n"
"It is hard to call it a settlement, but likely as close as they get to one."
msgstr ""
#. -- [EVENT] --IceVillage(3)@@+[NODE]3@@[OUT]1
msgid "Try to speak to them."
msgstr ""
#. #-#-#-#-# Icedemons.pot.ori #-#-#-#-#
#. -- [EVENT] --IceVillage(3)@@+[NODE]3@@[OUT]2
#. #-#-#-#-# Icedemons.pot.ori #-#-#-#-#
#. -- [EVENT] --IceVillage(3)@@+[NODE]4@@[OUT]3
msgid "Attack!"
msgstr ""
@ -91,9 +124,9 @@ msgstr ""
#. -- [EVENT] --IceVillage(3)@@+[NODE]7@@[STORY]
msgid ""
"You find a place hidden from plain sight and within you spot ice demons "
"congregating.It is hard to call it a settlement, but likely as close as they "
"get to one. They spot you and attack!"
"You find a place hidden from plain sight and within you spot ice demons congregating.\n"
"\n"
"It is hard to call it a settlement, but likely as close as they get to one. They spot you and attack!"
msgstr ""
#. -- [EVENT] --IceVillage(3)@@+[NODE]7@@[OUT]1
@ -124,12 +157,16 @@ msgstr ""
msgid "Stay cautious, but speak to them."
msgstr ""
#. #-#-#-#-# Icedemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ArmyIceDemon_(4)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Icedemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ArmyIceDemon_(4)@@+[NODE]11@@[OUT]2
msgid "Fight with spirit."
msgstr ""
#. #-#-#-#-# Icedemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ArmyIceDemon_(4)@@+[NODE]2@@[OUT]4
#. #-#-#-#-# Icedemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ArmyIceDemon_(4)@@+[NODE]11@@[OUT]3
msgid "Fight!"
msgstr ""
@ -139,8 +176,7 @@ msgid "Move away."
msgstr ""
#. -- [EVENT] --ArmyIceDemon_(4)@@+[NODE]3@@[STORY]
msgid ""
"'Apologies, friends. We did not recognise you. Greetings and well wishes.'"
msgid "'Apologies, friends. We did not recognise you. Greetings and well wishes.'"
msgstr ""
#. -- [EVENT] --ArmyIceDemon_(4)@@+[NODE]3@@[OUT]1
@ -152,13 +188,11 @@ msgid "They do not answer, they keep coming towards you."
msgstr ""
#. -- [EVENT] --ArmyIceDemon_(4)@@+[NODE]17@@[STORY]
msgid "You defeat the ice demons."
msgid "You defeat the ice demons.\n"
msgstr ""
#. -- [EVENT] --ArmyIceDemon_(4)@@+[NODE]19@@[STORY]
msgid ""
"The ice demons defeat you and feast on your blood and life essence before "
"you manage to escape."
msgid "The ice demons defeat you and feast on your blood and life essence before you manage to escape."
msgstr ""
#. -- [EVENT] --ArmyIceDemon_(4)@@+[NODE]19@@[OUT]1

+ 71
- 49
Modules/pot/Lightbringers.pot View File

@ -1,142 +1,166 @@
#, fuzzy
msgid ""
msgstr ""
"MIME-Version: 1.0\n"
"Content-Transfer-Encoding: 8bit\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
#. #-#-#-#-# Lightbringers.pot.ori #-#-#-#-#
#. -- [EVENT] --VillageSmall(0)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Lightbringers.pot.ori #-#-#-#-#
#. -- [EVENT] --VillageLarge(2)@@+[NODE]2@@[STORY]
msgid ""
"You come to a settlement claimed by the light. Its folk roam the streets in "
"unison, working, crafting, ploughing the fields, all in silence, all "
"together.When they spot you, they approach:'You have come to join us?'"
"You come to a settlement claimed by the light. Its folk roam the streets in unison, working, crafting, ploughing the fields, all in silence, all together.\n"
"\n"
"When they spot you, they approach:\n"
"\n"
"'You have come to join us?'"
msgstr ""
#. #-#-#-#-# Lightbringers.pot.ori #-#-#-#-#
#. -- [EVENT] --VillageSmall(0)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Lightbringers.pot.ori #-#-#-#-#
#. -- [EVENT] --VillageLarge(2)@@+[NODE]2@@[OUT]1
msgid "No, tell them you have come to talk and perhaps establish a friendship."
msgstr ""
#. #-#-#-#-# Lightbringers.pot.ori #-#-#-#-#
#. -- [EVENT] --VillageSmall(0)@@+[NODE]3@@[STORY]
#. #-#-#-#-# Lightbringers.pot.ori #-#-#-#-#
#. -- [EVENT] --VillageLarge(2)@@+[NODE]3@@[STORY]
msgid ""
"'You are either one of us, or you are not. Come . . .'Light wisps begin to "
"circle you, their cold heat on your skin and burning icicles touching your "
"guts in an attempt at joining."
"'You are either one of us, or you are not. Come . . .'\n"
"\n"
"Light wisps begin to circle you, their cold heat on your skin and burning icicles touching your guts in an attempt at joining."
msgstr ""
#. #-#-#-#-# Lightbringers.pot.ori #-#-#-#-#
#. -- [EVENT] --VillageSmall(0)@@+[NODE]3@@[OUT]1
#. #-#-#-#-# Lightbringers.pot.ori #-#-#-#-#
#. -- [EVENT] --VillageLarge(2)@@+[NODE]3@@[OUT]1
msgid "Refuse and leave quickly."
msgstr ""
#. #-#-#-#-# Lightbringers.pot.ori #-#-#-#-#
#. -- [EVENT] --VillageSmall(0)@@+[NODE]3@@[OUT]2
#. #-#-#-#-# Lightbringers.pot.ori #-#-#-#-#
#. -- [EVENT] --VillageLarge(2)@@+[NODE]3@@[OUT]2
msgid ""
"[Turmoil or Light]This is an abomination that defies both turmoil (seeking "
"to tame it) and light (abusing its power). Attack head on!"
msgid "[Turmoil or Light]This is an abomination that defies both turmoil (seeking to tame it) and light (abusing its power). Attack head on!"
msgstr ""
#. #-#-#-#-# Lightbringers.pot.ori #-#-#-#-#
#. -- [EVENT] --VillageSmall(0)@@+[NODE]3@@[OUT]3
#. #-#-#-#-# Lightbringers.pot.ori #-#-#-#-#
#. -- [EVENT] --VillageLarge(2)@@+[NODE]3@@[OUT]3
msgid ""
"[Magic or Nature]This force seems immaterial. Call upon your domain and face "
"these fiends with your spirit!"
msgid "[Magic or Nature]This force seems immaterial. Call upon your domain and face these fiends with your spirit!"
msgstr ""
#. #-#-#-#-# Lightbringers.pot.ori #-#-#-#-#
#. -- [EVENT] --VillageSmall(0)@@+[NODE]3@@[OUT]4
#. #-#-#-#-# Lightbringers.pot.ori #-#-#-#-#
#. -- [EVENT] --VillageLarge(2)@@+[NODE]3@@[OUT]4
msgid ""
"[Harmony or Intellect]Show them the strength of your mind, a will that will "
"not be bent. "
msgid "[Harmony or Intellect]Show them the strength of your mind, a will that will not be bent. "
msgstr ""
#. #-#-#-#-# Lightbringers.pot.ori #-#-#-#-#
#. -- [EVENT] --VillageSmall(0)@@+[NODE]6@@[STORY]
#. #-#-#-#-# Lightbringers.pot.ori #-#-#-#-#
#. -- [EVENT] --VillageLarge(2)@@+[NODE]6@@[STORY]
msgid ""
"You destroy the lightbringers and the village burns, as if the light will "
"not allow you a full victory. "
msgid "You destroy the lightbringers and the village burns, as if the light will not allow you a full victory. "
msgstr ""
#. #-#-#-#-# Lightbringers.pot.ori #-#-#-#-#
#. -- [EVENT] --VillageSmall(0)@@+[NODE]6@@[OUT]1
#. #-#-#-#-# Lightbringers.pot.ori #-#-#-#-#
#. -- [EVENT] --VillageSmall(0)@@+[NODE]8@@[OUT]1
#. #-#-#-#-# Lightbringers.pot.ori #-#-#-#-#
#. -- [EVENT] --VillageSmall(0)@@+[NODE]13@@[OUT]1
#. #-#-#-#-# Lightbringers.pot.ori #-#-#-#-#
#. -- [EVENT] --ArmyLight(1)@@+[NODE]27@@[OUT]2
#. #-#-#-#-# Lightbringers.pot.ori #-#-#-#-#
#. -- [EVENT] --ArmyLight(1)@@+[NODE]30@@[OUT]1
#. #-#-#-#-# Lightbringers.pot.ori #-#-#-#-#
#. -- [EVENT] --VillageLarge(2)@@+[NODE]6@@[OUT]1
#. #-#-#-#-# Lightbringers.pot.ori #-#-#-#-#
#. -- [EVENT] --VillageLarge(2)@@+[NODE]8@@[OUT]1
#. #-#-#-#-# Lightbringers.pot.ori #-#-#-#-#
#. -- [EVENT] --VillageLarge(2)@@+[NODE]13@@[OUT]1
msgid "Leave."
msgstr ""
#. #-#-#-#-# Lightbringers.pot.ori #-#-#-#-#
#. -- [EVENT] --VillageSmall(0)@@+[NODE]8@@[STORY]
#. #-#-#-#-# Lightbringers.pot.ori #-#-#-#-#
#. -- [EVENT] --VillageLarge(2)@@+[NODE]8@@[STORY]
msgid ""
"You are badly beaten and forced to flee. One or more of your folk could fall "
"under their dominion . . ."
msgid "You are badly beaten and forced to flee. One or more of your folk could fall under their dominion . . ."
msgstr ""
#. #-#-#-#-# Lightbringers.pot.ori #-#-#-#-#
#. -- [EVENT] --VillageSmall(0)@@+[NODE]13@@[STORY]
#. #-#-#-#-# Lightbringers.pot.ori #-#-#-#-#
#. -- [EVENT] --VillageLarge(2)@@+[NODE]13@@[STORY]
msgid ""
"Your resistance wakens something within the taken folk and they banish the "
"light from their souls! Alas, their bodies are too weak and burnt out to "
"survive without the hive mind and they fall dead, but free.The village "
"itself burns as if the light would not abide your victory."
"Your resistance wakens something within the taken folk and they banish the light from their souls! Alas, their bodies are too weak and burnt out to survive without the hive mind and they fall dead, but free.\n"
"\n"
"The village itself burns as if the light would not abide your victory."
msgstr ""
#. #-#-#-#-# Lightbringers.pot.ori #-#-#-#-#
#. -- [EVENT] --VillageSmall(0)@@+[NODE]18@@[STORY]
#. #-#-#-#-# Lightbringers.pot.ori #-#-#-#-#
#. -- [EVENT] --VillageLarge(2)@@+[NODE]18@@[STORY]
msgid ""
"'Bringer of light, come, see us. One day you will join. For now some us may "
"wish to travel with you.'"
msgid "'Bringer of light, come, see us. One day you will join. For now some us may wish to travel with you.'"
msgstr ""
#. #-#-#-#-# Lightbringers.pot.ori #-#-#-#-#
#. -- [EVENT] --VillageSmall(0)@@+[NODE]18@@[OUT]1
#. #-#-#-#-# Lightbringers.pot.ori #-#-#-#-#
#. -- [EVENT] --VillageLarge(2)@@+[NODE]18@@[OUT]1
msgid "See the light village."
msgstr ""
#. #-#-#-#-# Lightbringers.pot.ori #-#-#-#-#
#. -- [EVENT] --VillageSmall(0)@@+[NODE]19@@[STORY]
#. #-#-#-#-# Lightbringers.pot.ori #-#-#-#-#
#. -- [EVENT] --VillageLarge(2)@@+[NODE]19@@[STORY]
msgid ""
"The village seems frozen in time. The people move so slowly you can barely "
"see it. Yet they all seem really happy."
"The village seems frozen in time. The people move so slowly you can barely see it. Yet they all seem really happy.\n"
"\n"
msgstr ""
#. #-#-#-#-# Lightbringers.pot.ori #-#-#-#-#
#. -- [EVENT] --VillageSmall(0)@@+[NODE]19@@[OUT]1
#. #-#-#-#-# Lightbringers.pot.ori #-#-#-#-#
#. -- [EVENT] --VillageLarge(2)@@+[NODE]19@@[OUT]1
msgid "Have your spirit healed."
msgstr ""
#. #-#-#-#-# Lightbringers.pot.ori #-#-#-#-#
#. -- [EVENT] --VillageSmall(0)@@+[NODE]19@@[OUT]2
#. #-#-#-#-# Lightbringers.pot.ori #-#-#-#-#
#. -- [EVENT] --VillageLarge(2)@@+[NODE]19@@[OUT]2
msgid "Have your mental health cured."
msgstr ""
#. #-#-#-#-# Lightbringers.pot.ori #-#-#-#-#
#. -- [EVENT] --VillageSmall(0)@@+[NODE]19@@[OUT]3
#. #-#-#-#-# Lightbringers.pot.ori #-#-#-#-#
#. -- [EVENT] --VillageLarge(2)@@+[NODE]19@@[OUT]3
msgid "Remove curses. "
msgstr ""
#. #-#-#-#-# Lightbringers.pot.ori #-#-#-#-#
#. -- [EVENT] --VillageSmall(0)@@+[NODE]19@@[OUT]4
#. #-#-#-#-# Lightbringers.pot.ori #-#-#-#-#
#. -- [EVENT] --VillageLarge(2)@@+[NODE]19@@[OUT]4
msgid "Recruit lightbringers."
msgstr ""
#. #-#-#-#-# Lightbringers.pot.ori #-#-#-#-#
#. -- [EVENT] --VillageSmall(0)@@+[NODE]19@@[OUT]5
#. #-#-#-#-# Lightbringers.pot.ori #-#-#-#-#
#. -- [EVENT] --VillageLarge(2)@@+[NODE]19@@[OUT]5
msgid "Nothing to do for now, leave."
msgstr ""
#. -- [EVENT] --ArmyLight(1)@@+[NODE]2@@[STORY]
msgid ""
"A group of folk taken by the light scourge approaches you -- lightbringers, "
"as they are now known.They do not speak. They seek only to bring you into "
"their commune with the light-mind."
"A group of folk taken by the light scourge approaches you -- lightbringers, as they are now known.\n"
"\n"
"They do not speak. They seek only to bring you into their commune with the light-mind."
msgstr ""
#. -- [EVENT] --ArmyLight(1)@@+[NODE]2@@[OUT]1
@ -164,9 +188,7 @@ msgid "Take their stuff and leave."
msgstr ""
#. -- [EVENT] --ArmyLight(1)@@+[NODE]19@@[STORY]
msgid ""
"Your spirit is too weak. The lightbringers assail you, and you barely escape "
"-- and perhaps some of you do not . . ."
msgid "Your spirit is too weak. The lightbringers assail you, and you barely escape -- and perhaps some of you do not . . ."
msgstr ""
#. -- [EVENT] --ArmyLight(1)@@+[NODE]19@@[OUT]1
@ -175,7 +197,9 @@ msgstr ""
#. -- [EVENT] --ArmyLight(1)@@+[NODE]27@@[STORY]
msgid ""
"'You, yu gave more light. You will join when you are ready...'They move away."
"'You, you gave more light. You will join when you are ready...'\n"
"\n"
"They move away."
msgstr ""
#. -- [EVENT] --ArmyLight(1)@@+[NODE]27@@[OUT]1
@ -183,7 +207,5 @@ msgid "Attack!"
msgstr ""
#. -- [EVENT] --ArmyLight(1)@@+[NODE]30@@[STORY]
msgid ""
"A group of the lightbringers approaches, but they suddenly simply collapse. "
"The destruction of the light-beast is working."
msgid "A group of the lightbringers approaches, but they suddenly simply collapse. The destruction of the light-beast is working."
msgstr ""

+ 1889
- 1727
Modules/pot/MiscEncounters.pot
File diff suppressed because it is too large
View File


+ 0
- 4015
Modules/pot/MiscEncounters2.pot
File diff suppressed because it is too large
View File


+ 463
- 290
Modules/pot/Natural disaster.pot
File diff suppressed because it is too large
View File


+ 151
- 140
Modules/pot/Nest.pot View File

@ -1,27 +1,26 @@
#, fuzzy
msgid ""
msgstr ""
"MIME-Version: 1.0\n"
"Content-Transfer-Encoding: 8bit\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
#. -- [EVENT] -- Nest spiders(0)@@+[NODE]3@@[STORY]
msgid ""
"You spot a spider's nest nearby. It looks very busy and you think you saw "
"the creatures carrying large cocoons inside."
msgid "You spot a spider's nest nearby. It looks very busy and you think you saw the creatures carrying large cocoons inside."
msgstr ""
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] -- Nest spiders(0)@@+[NODE]3@@[OUT]1
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Nest rat(1)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Nest rat(1)@@+[NODE]8@@[OUT]2
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Nest rat(1)@@+[NODE]31@@[OUT]3
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Nest rat(1)@@+[NODE]32@@[OUT]1
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Crow nest(3)@@+[NODE]2@@[OUT]5
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Crow nest(3)@@+[NODE]3@@[OUT]1
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Crow nest(3)@@+[NODE]33@@[OUT]1
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Nest snakes(4)@@+[NODE]4@@[OUT]4
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Nest snakes(4)@@+[NODE]35@@[OUT]1
msgid "Attack!"
msgstr ""
@ -38,98 +37,132 @@ msgstr ""
msgid "[Druid]Be like a beast and speak to the spiders."
msgstr ""
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] -- Nest spiders(0)@@+[NODE]3@@[OUT]5
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] -- Nest spiders(0)@@+[NODE]61@@[OUT]1
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Nest rat(1)@@+[NODE]8@@[OUT]1
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Nest rat(1)@@+[NODE]14@@[OUT]1
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Nest rat(1)@@+[NODE]21@@[OUT]1
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Nest rat(1)@@+[NODE]30@@[OUT]1
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Crow nest(3)@@+[NODE]2@@[OUT]6
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Crow nest(3)@@+[NODE]3@@[OUT]7
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Crow nest(3)@@+[NODE]18@@[OUT]1
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Crow nest(3)@@+[NODE]30@@[OUT]1
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Crow nest(3)@@+[NODE]31@@[OUT]1
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Crow nest(3)@@+[NODE]33@@[OUT]2
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Crow nest(3)@@+[NODE]36@@[OUT]2
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Crow nest(3)@@+[NODE]39@@[OUT]1
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Crow nest(3)@@+[NODE]42@@[OUT]1
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Crow nest(3)@@+[NODE]43@@[OUT]1
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Crow nest(3)@@+[NODE]45@@[OUT]1
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Nest snakes(4)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Nest snakes(4)@@+[NODE]6@@[OUT]2
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Nest snakes(4)@@+[NODE]22@@[OUT]1
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Nest snakes(4)@@+[NODE]26@@[OUT]1
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Nest snakes(4)@@+[NODE]35@@[OUT]2
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Nest snakes(4)@@+[NODE]43@@[OUT]2
msgid "Leave."
msgstr ""
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] -- Nest spiders(0)@@+[NODE]42@@[STORY]
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] -- Nest spiders(0)@@+[NODE]67@@[STORY]
msgid ""
"The spiders are somewhat sentient. Beast to beast, you learn that they "
"raided a nearby village and brought a lot of 'juicy' prizes back to the nest."
"Since they are trying to establish their settlement as more than a nest, "
"they agree to give you some loot in exchange for leaving them alone. They "
"also offer to trade."
"The spiders are somewhat sentient. Beast to beast, you learn that they raided a nearby village and brought a lot of 'juicy' prizes back to the nest.\n"
"\n"
"Since they are trying to establish their settlement as more than a nest, they agree to give you some loot in exchange for leaving them alone. They also offer to trade.\n"
msgstr ""
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] -- Nest spiders(0)@@+[NODE]42@@[OUT]1
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] -- Nest spiders(0)@@+[NODE]67@@[OUT]1
msgid "Accept their goods and leave."
msgstr ""
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] -- Nest spiders(0)@@+[NODE]42@@[OUT]2
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] -- Nest spiders(0)@@+[NODE]67@@[OUT]2
msgid "Accept their goods and trade also."
msgstr ""
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] -- Nest spiders(0)@@+[NODE]42@@[OUT]3
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] -- Nest spiders(0)@@+[NODE]62@@[OUT]2
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] -- Nest spiders(0)@@+[NODE]67@@[OUT]3
msgid "They killed a whole village. Attack!"
msgstr ""
#. -- [EVENT] -- Nest spiders(0)@@+[NODE]43@@[STORY]
msgid ""
"As spider queen, you claim dominance over this mere nest. You order the "
"workers to abandon this site and never return to your territory. They obey."
"Within the nest you find less fortunate folk wrapped in cocoons.It is "
"unlikely any of them are still alive, but it's worth checking. "
"As spider queen, you claim dominance over this mere nest. You order the workers to abandon this site and never return to your territory. They obey.\n"
"\n"
"Within the nest you find less fortunate folk wrapped in cocoons.\n"
"\n"
"It is unlikely any of them are still alive, but it's worth checking. "
msgstr ""
#. -- [EVENT] -- Nest spiders(0)@@+[NODE]43@@[OUT]1
msgid "One of the spiders decides to follow you now. Leave together."
msgstr ""
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] -- Nest spiders(0)@@+[NODE]43@@[OUT]2
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] -- Nest spiders(0)@@+[NODE]43@@[OUT]3
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] -- Nest spiders(0)@@+[NODE]43@@[OUT]4
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] -- Nest spiders(0)@@+[NODE]57@@[OUT]1
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] -- Nest spiders(0)@@+[NODE]57@@[OUT]2
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] -- Nest spiders(0)@@+[NODE]57@@[OUT]3
msgid "Check the cocoons, gather what you can, and leave."
msgstr ""
#. -- [EVENT] -- Nest spiders(0)@@+[NODE]57@@[STORY]
msgid ""
"You destroy the nest and inside, you find less fortunate folk wrapped in "
"cocoons.It is unlikely any of them are still alive, but it's worth checking. "
"You destroy the nest and inside, you find less fortunate folk wrapped in cocoons.\n"
"\n"
"It is unlikely any of them are still alive, but it's worth checking. "
msgstr ""
#. -- [EVENT] -- Nest spiders(0)@@+[NODE]61@@[STORY]
msgid ""
"You failed to communicate successfully. The nest is agitated and ready to "
"swarm you."
msgid "You failed to communicate successfully. The nest is agitated and ready to swarm you."
msgstr ""
#. -- [EVENT] -- Nest spiders(0)@@+[NODE]62@@[STORY]
msgid ""
"The spiders are somewhat sentient. Beast to beast, you learn that they "
"raided a nearby village and brought a lot of 'juicy' prizes back to the nest."
"Since they are trying to establish their settlement as more than a nest, "
"they offer some goods and say that one of their own will join you as a start "
"to good relations."
"The spiders are somewhat sentient. Beast to beast, you learn that they raided a nearby village and brought a lot of 'juicy' prizes back to the nest.\n"
"\n"
"Since they are trying to establish their settlement as more than a nest, they offer some goods and say that one of their own will join you as a start to good relations.\n"
msgstr ""
#. -- [EVENT] -- Nest spiders(0)@@+[NODE]62@@[OUT]1
@ -137,13 +170,14 @@ msgid "Accept their goodwill and leave."
msgstr ""
#. -- [EVENT] --Nest rat(1)@@+[NODE]2@@[STORY]
msgid ""
"The ground beneath your feet collapses and you fall into a tunnel. You soon "
"realise the floor seems to be moving. It's swarming with vermin!"
msgid "The ground beneath your feet collapses and you fall into a tunnel. You soon realise the floor seems to be moving. It's swarming with vermin!"
msgstr ""
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Nest rat(1)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Nest snakes(4)@@+[NODE]4@@[OUT]3
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Nest snakes(4)@@+[NODE]11@@[OUT]2
msgid "Try to climb back up quickly."
msgstr ""
@ -157,55 +191,47 @@ msgid "[Beastmaster or beast]Try to dominate this swarm to do your bidding!"
msgstr ""
#. -- [EVENT] --Nest rat(1)@@+[NODE]6@@[STORY]
msgid ""
"The rats fall in line or run off, considering your stature. Soon the nest "
"lies empty for you to loot. "
msgid "The rats fall in line or run off, considering your stature. Soon the nest lies empty for you to loot. "
msgstr ""
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Nest rat(1)@@+[NODE]6@@[OUT]1
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Nest rat(1)@@+[NODE]12@@[OUT]1
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Nest rat(1)@@+[NODE]39@@[OUT]1
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Nest snakes(4)@@+[NODE]18@@[OUT]1
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Nest snakes(4)@@+[NODE]32@@[OUT]1
msgid "Gather what you can and leave."
msgstr ""
#. -- [EVENT] --Nest rat(1)@@+[NODE]8@@[STORY]
msgid ""
"The rats swarm you and bite angrily, squeaking that they have a master "
"already."
msgid "The rats swarm you and bite angrily, squeaking that they have a master already.\n"
msgstr ""
#. -- [EVENT] --Nest rat(1)@@+[NODE]12@@[STORY]
msgid ""
"The rat nest is mostly a pile of dung and debris, but you may be able to "
"salvage some goods."
msgid "The rat nest is mostly a pile of dung and debris, but you may be able to salvage some goods."
msgstr ""
#. -- [EVENT] --Nest rat(1)@@+[NODE]14@@[STORY]
msgid ""
"You climb up but realise you were bitten by rats and the wounds are infected."
msgid "You climb up but realise you were bitten by rats and the wounds are infected."
msgstr ""
#. -- [EVENT] --Nest rat(1)@@+[NODE]21@@[STORY]
msgid ""
"The rats are not having any of it. They swarm you and you are forced to drop "
"some cargo as you run away."
msgid "The rats are not having any of it. They swarm you and you are forced to drop some cargo as you run away."
msgstr ""
#. -- [EVENT] --Nest rat(1)@@+[NODE]30@@[STORY]
msgid ""
"You are badly beaten and forced to abandon some of your things as you run "
"away."
msgid "You are badly beaten and forced to abandon some of your things as you run away."
msgstr ""
#. -- [EVENT] --Nest rat(1)@@+[NODE]31@@[STORY]
msgid ""
"The rats seem single-mindedly obsessed with carrying objects deeper into the "
"tunnel. Things like branches, stones, pieces of bodies, bones, and "
"equipment. You also may have spotted a person being carried away by the "
"swarm.Some of the rats begin tugging at your feet as if to carry you too, "
"but for now they judge it too hard of a task."
"The rats seem single-mindedly obsessed with carrying objects deeper into the tunnel. Things like branches, stones, pieces of bodies, bones, and equipment. You also may have spotted a person being carried away by the swarm.\n"
"\n"
"Some of the rats begin tugging at your feet as if to carry you too, but for now they judge it too hard of a task."
msgstr ""
#. -- [EVENT] --Nest rat(1)@@+[NODE]31@@[OUT]1
@ -222,9 +248,9 @@ msgstr ""
#. -- [EVENT] --Nest rat(1)@@+[NODE]32@@[STORY]
msgid ""
"Farther into the tunnel, you see an obese rat slumped on a throne made of "
"rat droppings, bones, and odd bits.Smaller rats swarm around the seat and "
"add new layers."
"Farther into the tunnel, you see an obese rat slumped on a throne made of rat droppings, bones, and odd bits.\n"
"\n"
"Smaller rats swarm around the seat and add new layers."
msgstr ""
#. -- [EVENT] --Nest rat(1)@@+[NODE]32@@[OUT]2
@ -232,17 +258,11 @@ msgid "[Druid]Try talking to the fat rat. It looks at least partly sentient."
msgstr ""
#. -- [EVENT] --Nest rat(1)@@+[NODE]32@@[OUT]3
msgid ""
"[Witch]Try to dominate the rat. The vermin should be your familiars, not "
"sitting on thrones."
msgid "[Witch]Try to dominate the rat. The vermin should be your familiars, not sitting on thrones."
msgstr ""
#. -- [EVENT] --Nest rat(1)@@+[NODE]33@@[STORY]
msgid ""
"'Da boss, man, da boss is hungry, da boss needs stuff for his shiny sit, so "
"we all be strong and deal with ya big folk out there... yes, yes... You rat, "
"you friend, you no tell boss we let tunnels collapse, we give you stuff, "
"yes, yes?'"
msgid "'Da boss, man, da boss is hungry, da boss needs stuff for his shiny sit, so we all be strong and deal with ya big folk out there... yes, yes... You rat, you friend, you no tell boss we let tunnels collapse, we give you stuff, yes, yes?'\n"
msgstr ""
#. -- [EVENT] --Nest rat(1)@@+[NODE]33@@[OUT]1
@ -253,79 +273,83 @@ msgstr ""
msgid "Decline and attack!"
msgstr ""
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Nest rat(1)@@+[NODE]33@@[OUT]3
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Nest rat(1)@@+[NODE]34@@[OUT]1
msgid "Agree."
msgstr ""
#. -- [EVENT] --Nest rat(1)@@+[NODE]34@@[STORY]
msgid ""
"'Oyoyoy... you big boss too... you take out prize, a great enemy, we found "
"it, we got it, you have it, you go, you not kill us, you not tell our boss, "
"yes, yes?'"
msgid "'Oyoyoy... you big boss too... you take out prize, a great enemy, we found it, we got it, you have it, you go, you not kill us, you not tell our boss, yes, yes?'"
msgstr ""
#. -- [EVENT] --Nest rat(1)@@+[NODE]39@@[STORY]
msgid ""
"The rats fall in line or run off, considering your stature. Soon the nest "
"lies empty for you to loot.The fat rat in charge bows to your superiority "
"and will follow your lead."
"The rats fall in line or run off, considering your stature. Soon the nest lies empty for you to loot.\n"
"\n"
"The fat rat in charge bows to your superiority and will follow your lead."
msgstr ""
#. -- [EVENT] --Nest(2)@@+[NODE]2@@[STORY]
msgid "You spot a place of interest."
msgstr ""
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Nest(2)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Nest(2)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Nest(2)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Nest(2)@@+[NODE]2@@[OUT]4
msgid "Investigate."
msgstr ""
#. -- [EVENT] --Crow nest(3)@@+[NODE]2@@[STORY]
msgid ""
"After a violent storm, many trees lie fallen. You see a swarm of crows "
"circling one such tree, and when you get closer, you realise their nest has "
"also fallen, and the birds are trying to move what they can to another tree."
msgid "After a violent storm, many trees lie fallen. You see a swarm of crows circling one such tree, and when you get closer, you realise their nest has also fallen, and the birds are trying to move what they can to another tree."
msgstr ""
#. -- [EVENT] --Crow nest(3)@@+[NODE]2@@[OUT]1
msgid ""
"[Perception or hunter] You know the nests of giant crows can hide many "
"treasures within. Go in closer to investigate."
msgid "[Perception or hunter] You know the nests of giant crows can hide many treasures within. Go in closer to investigate."
msgstr ""
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Crow nest(3)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Crow nest(3)@@+[NODE]3@@[OUT]6
msgid ""
"[Leshy]The tree isn't entirely collapsed. Sing to it and restore it to its "
"former self, thus saving the nest too."
msgid "[Leshy]The tree isn't entirely collapsed. Sing to it and restore it to its former self, thus saving the nest too."
msgstr ""
#. -- [EVENT] --Crow nest(3)@@+[NODE]2@@[OUT]3
msgid ""
"Out of respect for nature, wait until the crows rescue their young, then "
"investigate."
msgid "Out of respect for nature, wait until the crows rescue their young, then investigate."
msgstr ""
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Crow nest(3)@@+[NODE]2@@[OUT]4
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Crow nest(3)@@+[NODE]3@@[OUT]5
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Crow nest(3)@@+[NODE]5@@[OUT]4
msgid "Convince the crows to let you help with the move -- for a price."
msgstr ""
#. -- [EVENT] --Crow nest(3)@@+[NODE]3@@[STORY]
msgid ""
"You get in closer and see the debris from the fallen nest. There are several "
"dead chicks, but also many shiny baubles woven into the structure.The tree "
"itself is also of good quality.The crows continue ferrying the goods "
"somewhere up high."
"You get in closer and see the debris from the fallen nest. There are several dead chicks, but also many shiny baubles woven into the structure.\n"
"\n"
"The tree itself is also of good quality.\n"
"\n"
"The crows continue ferrying the goods somewhere up high."
msgstr ""
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Crow nest(3)@@+[NODE]3@@[OUT]2
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Crow nest(3)@@+[NODE]3@@[OUT]3
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Crow nest(3)@@+[NODE]5@@[OUT]2
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Crow nest(3)@@+[NODE]5@@[OUT]3
msgid "Wait till they finish and gather what is left behind. "
msgstr ""
@ -335,36 +359,33 @@ msgid "Sneak up on them between their runs to steal some goods. "
msgstr ""
#. -- [EVENT] --Crow nest(3)@@+[NODE]5@@[STORY]
msgid ""
"You wait until the chicks are rescued and fly away with the stronger crows. "
"A small group of stragglers remains to clear the nest. Now it is a matter of "
"the strongest taking the spoils. "
msgid "You wait until the chicks are rescued and fly away with the stronger crows. A small group of stragglers remains to clear the nest. Now it is a matter of the strongest taking the spoils. "
msgstr ""
#. -- [EVENT] --Crow nest(3)@@+[NODE]5@@[OUT]1
msgid "Attack the weaker crows now."
msgstr ""
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Crow nest(3)@@+[NODE]18@@[STORY]
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Crow nest(3)@@+[NODE]31@@[STORY]
msgid ""
"There is little left to gather, but you discover a wounded crow, and when "
"you heal it, the bird decides to follow your path."
msgid "There is little left to gather, but you discover a wounded crow, and when you heal it, the bird decides to follow your path."
msgstr ""
#. -- [EVENT] --Crow nest(3)@@+[NODE]27@@[STORY]
msgid "You defeat the crows and loot the nest in peace."
msgid "You defeat the crows and loot the nest in peace.\n"
msgstr ""
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Crow nest(3)@@+[NODE]27@@[OUT]1
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Crow nest(3)@@+[NODE]27@@[OUT]2
msgid "Take what you can and leave."
msgstr ""
#. -- [EVENT] --Crow nest(3)@@+[NODE]30@@[STORY]
msgid ""
"You sneak up and manage to snatch some goods without the crows' knowledge. "
"After they leave for good, you also gather the remaining wood."
msgid "You sneak up and manage to snatch some goods without the crows' knowledge. After they leave for good, you also gather the remaining wood."
msgstr ""
#. -- [EVENT] --Crow nest(3)@@+[NODE]33@@[STORY]
@ -373,9 +394,9 @@ msgstr ""
#. -- [EVENT] --Crow nest(3)@@+[NODE]36@@[STORY]
msgid ""
"You whisper in the ancient spirit tongue of the trees, and the old oak "
"stands anew. With the crows' nest back in the crown, the crows begin "
"rebuilding it.One of them drops a gift in thanks."
"You whisper in the ancient spirit tongue of the trees, and the old oak stands anew. With the crows' nest back in the crown, the crows begin rebuilding it.\n"
"\n"
"One of them drops a gift in thanks."
msgstr ""
#. -- [EVENT] --Crow nest(3)@@+[NODE]36@@[OUT]1
@ -384,27 +405,21 @@ msgstr ""
#. -- [EVENT] --Crow nest(3)@@+[NODE]39@@[STORY]
msgid ""
"Alas, the tree was too weak to heed your call. It withered away despite your "
"attempt to help.You feel greatly saddened by this, but the crows seem to "
"leave you be for now."
"Alas, the tree was too weak to heed your call. It withered away despite your attempt to help.\n"
"\n"
"You feel greatly saddened by this, but the crows seem to leave you be for now."
msgstr ""
#. -- [EVENT] --Crow nest(3)@@+[NODE]42@@[STORY]
msgid ""
"The crows agree to your terms. After you help them secure the nest, they "
"leave you gifts in thanks."
msgid "The crows agree to your terms. After you help them secure the nest, they leave you gifts in thanks."
msgstr ""
#. -- [EVENT] --Crow nest(3)@@+[NODE]43@@[STORY]
msgid ""
"The angry murder of crows chases you away, forcing you to drop some of your "
"goods to save your lives."
msgid "The angry murder of crows chases you away, forcing you to drop some of your goods to save your lives."
msgstr ""
#. -- [EVENT] --Crow nest(3)@@+[NODE]45@@[STORY]
msgid ""
"You discover a wounded crow, and when you heal it, the bird decides to "
"follow your path."
msgid "You discover a wounded crow, and when you heal it, the bird decides to follow your path.\n"
msgstr ""
#. -- [EVENT] --Nest snakes(4)@@+[NODE]2@@[STORY]
@ -421,14 +436,18 @@ msgstr ""
#. -- [EVENT] --Nest snakes(4)@@+[NODE]4@@[STORY]
msgid ""
"The tunnels were used for a hideout once, or perhaps they are the remnants "
"of a dwarven outpost. Either way, there are clearly some resources here."
"The tunnels were used for a hideout once, or perhaps they are the remnants of a dwarven outpost. Either way, there are clearly some resources here.\n"
"\n"
"However, you see a nest of vipers sprawling inside, and they see you!"
msgstr ""
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Nest snakes(4)@@+[NODE]4@@[OUT]1
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Nest snakes(4)@@+[NODE]4@@[OUT]2
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Nest snakes(4)@@+[NODE]5@@[OUT]2
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Nest snakes(4)@@+[NODE]5@@[OUT]3
msgid "[Druid]Calm these snakes end explore the chamber."
msgstr ""
@ -439,8 +458,8 @@ msgstr ""
#. -- [EVENT] --Nest snakes(4)@@+[NODE]5@@[STORY]
msgid ""
"The tunnels were used for a hideout once, or perhaps they are the remnants "
"of a dwarven outpost. Either way, there are clearly some resources here."
"The tunnels were used for a hideout once, or perhaps they are the remnants of a dwarven outpost. Either way, there are clearly some resources here.\n"
"\n"
"However, you see a nest of vipers sprawling inside."
msgstr ""
@ -458,24 +477,23 @@ msgstr ""
#. -- [EVENT] --Nest snakes(4)@@+[NODE]6@@[STORY]
msgid ""
"You stand before the snakes and stretch out your arm, clenching your fist. "
"Then, slowly, you straighten one finger and begin marking circles in the air "
"while whispering in the slithering sound of snake speech.The snakes are "
"mesmerised, and you are free to loot this place."
"You stand before the snakes and stretch out your arm, clenching your fist. Then, slowly, you straighten one finger and begin marking circles in the air while whispering in the slithering sound of snake speech.\n"
"\n"
"The snakes are mesmerised, and you are free to loot this place.\n"
msgstr ""
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Nest snakes(4)@@+[NODE]6@@[OUT]1
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Nest snakes(4)@@+[NODE]43@@[OUT]1
msgid "One of the snakes slithers after you. Leave together."
msgstr ""
#. -- [EVENT] --Nest snakes(4)@@+[NODE]11@@[STORY]
msgid ""
"You stand before the snakes and stretch out your arm, clenching your fist. "
"Then, slowly, you straighten one finger and begin marking circles in the air "
"while whispering in the slithering sound of snake speech.The snakes seem "
"entranced for a time, but one of them breaks concentration and snaps at you. "
"Others will follow soon!"
"You stand before the snakes and stretch out your arm, clenching your fist. Then, slowly, you straighten one finger and begin marking circles in the air while whispering in the slithering sound of snake speech.\n"
"\n"
"The snakes seem entranced for a time, but one of them breaks concentration and snaps at you. Others will follow soon!"
msgstr ""
#. -- [EVENT] --Nest snakes(4)@@+[NODE]11@@[OUT]1
@ -495,20 +513,13 @@ msgid "The snakes prove too strong. They swarm you and force you to flee. "
msgstr ""
#. -- [EVENT] --Nest snakes(4)@@+[NODE]32@@[STORY]
msgid ""
"With the right herbs and plants, and a bit of ingenuity, you smoke the "
"snakes out of the tunnel. You are even able to hunt some as they try "
"slithering away in a panic."
msgid "With the right herbs and plants, and a bit of ingenuity, you smoke the snakes out of the tunnel. You are even able to hunt some as they try slithering away in a panic."
msgstr ""
#. -- [EVENT] --Nest snakes(4)@@+[NODE]35@@[STORY]
msgid ""
"You try to smoke the snakes out, but that only enrages them. They swarm you "
"and force you to retreat."
msgid "You try to smoke the snakes out, but that only enrages them. They swarm you and force you to retreat."
msgstr ""
#. -- [EVENT] --Nest snakes(4)@@+[NODE]43@@[STORY]
msgid ""
"The old goblin traditions of rat catchers live strong in you. Your flute "
"mesmerises the snakes, and you are free to loot the place."
msgid "The old goblin traditions of rat catchers live strong in you. Your flute mesmerises the snakes, and you are free to loot the place."
msgstr ""

+ 151
- 118
Modules/pot/Nightdemons.pot View File

@ -1,26 +1,27 @@
#, fuzzy
msgid ""
msgstr ""
"MIME-Version: 1.0\n"
"Content-Transfer-Encoding: 8bit\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
#. -- [EVENT] --NightdemonsTradeadv(0)@@+[NODE]2@@[STORY]
msgid "The trader's stalls stand open for you"
msgid ""
"The trader's stalls stand open for you\n"
"\n"
msgstr ""
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsTradeadv(0)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsTradeadv(0)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsTradeadv(0)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsTradeadv(0)@@+[NODE]7@@[OUT]1
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]12@@[OUT]1
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]84@@[OUT]1
msgid "Trade."
msgstr ""
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsTradeadv(0)@@+[NODE]2@@[OUT]4
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsTradeadv(0)@@+[NODE]7@@[OUT]2
msgid "Come back another time."
msgstr ""
@ -33,34 +34,46 @@ msgstr ""
msgid "'You waste our time, go.'"
msgstr ""
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsTradeadv(0)@@+[NODE]11@@[OUT]1
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]3@@[OUT]3
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]11@@[OUT]1
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]11@@[OUT]2
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]28@@[OUT]1
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]31@@[OUT]1
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]31@@[OUT]2
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]44@@[OUT]1
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]57@@[OUT]1
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ArmyNightDemon_(2)@@+[NODE]3@@[OUT]2
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ArmyNightDemon_(2)@@+[NODE]11@@[OUT]1
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ArmyNightDemon_(2)@@+[NODE]17@@[OUT]1
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ArmyNightDemon_(2)@@+[NODE]25@@[OUT]1
msgid "Leave."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]2@@[STORY]
msgid ""
"You enter the territory claimed by the night demons. You see werewolves and "
"strigas skilk in the shadows, watching you with hungry eyes:'Have you come "
"to offer your tasty blood, or flesh maybe?'"
"You enter the territory claimed by the night demons. You see werewolves and strigas skilk in the shadows, watching you with hungry eyes:\n"
"\n"
"'Have you come to offer your tasty blood, or flesh maybe?'"
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]2@@[OUT]1
msgid ""
"[Horz or Zorya] As masters of moon and the stars, claim your affinity with "
"the children of the night."
msgid "[Horz or Zorya] As masters of moon and the stars, claim your affinity with the children of the night."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]2@@[OUT]2
@ -68,35 +81,44 @@ msgid "Ask if there is anything you can help with?"
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]2@@[OUT]4
msgid ""
"[Friend, night demon] Say that you accept any dangers that may befall you "
"here and would like to enter regardless."
msgid "[Friend, night demon] Say that you accept any dangers that may befall you here and would like to enter regardless."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]3@@[STORY]
msgid ""
"You enter the territory claimed by the night demons. You feel many eyes upon "
"you and a deep growl greets you:'Have you come to feed our bloodlust, enemy "
"of the night?'"
"You enter the territory claimed by the night demons. You feel many eyes upon you and a deep growl greets you:\n"
"\n"
"'Have you come to feed our bloodlust, enemy of the night?'\n"
"\n"
msgstr ""
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]3@@[OUT]1
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]3@@[OUT]2
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]4@@[OUT]2
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]4@@[OUT]3
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]36@@[OUT]2
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]36@@[OUT]3
msgid "Attack!"
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]4@@[STORY]
msgid ""
"The inhabitants of this place begin circling you and you feel terribly "
"exposed to their hunger.'You carry silver, and come here. Leave.'"
"The inhabitants of this place begin circling you and you feel terribly exposed to their hunger.\n"
"\n"
"'You carry silver, and come here. Leave.'"
msgstr ""
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]4@@[OUT]1
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]36@@[OUT]1
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]87@@[OUT]1
msgid "Better leave."
msgstr ""
@ -105,29 +127,44 @@ msgstr ""
msgid "'You are friends, for now. So you may enter at your own peril.'"
msgstr ""
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]7@@[OUT]1
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]85@@[OUT]1
msgid "Ask around for anyythin of interest."
msgstr ""
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]7@@[OUT]2
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]16@@[OUT]1
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]37@@[OUT]1
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]85@@[OUT]2
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]87@@[OUT]4
msgid "Ask if they would trade with you?"
msgstr ""
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]7@@[OUT]3
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]85@@[OUT]3
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]87@@[OUT]3
msgid "There are some werewolves in a figting ring, go see them."
msgstr ""
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]7@@[OUT]4
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]16@@[OUT]2
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]37@@[OUT]2
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]85@@[OUT]4
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]87@@[OUT]2
msgid "Visit the pleasure houses."
msgstr ""
@ -142,8 +179,9 @@ msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]15@@[STORY]
msgid ""
"The night beasts are browling to pvove thier worth. You are welcome to join "
"if you dare.Closeby, a striga master is showing off his mystical powers."
"The night beasts are browling to pvove thier worth. You are welcome to join if you dare.\n"
"\n"
"Closeby, a striga master is showing off his mystical powers."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]15@@[OUT]1
@ -155,9 +193,7 @@ msgid "Test your brawn against a werewolf. One of your strongest will fight."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]15@@[OUT]3
msgid ""
"You have either exhausted your chances for a challange, or this just in't "
"your time. Go back."
msgid "You have either exhausted your chances for a challange, or this just in't your time. Go back."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]15@@[OUT]4
@ -170,81 +206,71 @@ msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]18@@[STORY]
msgid ""
"You enetr the dark rooms of the pleasure house and an exotic dancer that "
"seems part spirit part flesh entertains you.Your spirt is restored but you "
"feel some of your blood was drained and this left you ailing."
"You enetr the dark rooms of the pleasure house and an exotic dancer that seems part spirit part flesh entertains you.\n"
"\n"
"Your spirt is restored but you feel some of your blood was drained and this left you ailing."
msgstr ""
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]18@@[OUT]1
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]19@@[OUT]1
msgid "Thank them, rest and leave."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]19@@[STORY]
msgid ""
"You got drunk in a night demon pleasure house, when you wake, you are "
"covered in wolf fur and rather rough 'love bites'... but you do feel "
"renewed. "
msgid "You got drunk in a night demon pleasure house, when you wake, you are covered in wolf fur and rather rough 'love bites'... but you do feel renewed. "
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]20@@[STORY]
msgid ""
"You got drunk in a night demon pleasure house, when you wake, you are "
"covered in wolf fur and rather rough 'love bites'... You do not feel very "
"well, but it was certainly a night to remember, or was it?"
msgid "You got drunk in a night demon pleasure house, when you wake, you are covered in wolf fur and rather rough 'love bites'... You do not feel very well, but it was certainly a night to remember, or was it?"
msgstr ""
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]20@@[OUT]1
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]21@@[OUT]1
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]22@@[OUT]1
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]82@@[OUT]1
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]83@@[OUT]1
msgid "Leave..."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]21@@[STORY]
msgid ""
"You got drunk in a night demon pleasure house, when you wake, you are "
"covered in wolf fur and rather rough 'love bites'... And one wolf seems to "
"now think you're its daddy."
msgid "You got drunk in a night demon pleasure house, when you wake, you are covered in wolf fur and rather rough 'love bites'... And one wolf seems to now think you're its daddy."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]22@@[STORY]
msgid ""
"You got drunk in a night demon pleasure house, when you wake, you are "
"covered in wolf fur and rather rough 'love bites'... and when you look down "
"at yourself - you're a striga!"
msgid "You got drunk in a night demon pleasure house, when you wake, you are covered in wolf fur and rather rough 'love bites'... and when you look down at yourself - you're a striga!"
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]28@@[STORY]
msgid ""
"The night demons are slain and you hear a dredful howling in the distance..."
"But then again, you are chosen of Horz, an alpha of the moon. it is your "
"right to claim these beasts if you so wish and you know those who witnessed "
"it will respect you."
"The night demons are slain and you hear a dredful howling in the distance...\n"
"\n"
"But then again, you are chosen of Horz, an alpha of the moon. it is your right to claim these beasts if you so wish and you know those who witnessed it will respect you."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]31@@[STORY]
msgid ""
"The night beasts defeat you and claim their blood price for your attack."
msgid "The night beasts defeat you and claim their blood price for your attack."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]36@@[STORY]
msgid ""
"'No, leave. Return with those who know of the forest, perhaps then we will "
"listen.'"
msgid "'No, leave. Return with those who know of the forest, perhaps then we will listen.'"
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]37@@[STORY]
msgid ""
"'It is your lucky day, you call nature your master and we respect that. You "
"may enter, at your own risk.'"
msgid "'It is your lucky day, you call nature your master and we respect that. You may enter, at your own risk.'"
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]38@@[STORY]
msgid ""
"From withing the shadows they speak to you:'YOu are chosen of the night. We "
"want to be in your pack.'"
"From withing the shadows they speak to you:\n"
"\n"
"'YOu are chosen of the night. We want to be in your pack.'"
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]38@@[OUT]1
@ -256,18 +282,22 @@ msgid "Refuse politely."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]44@@[STORY]
msgid ""
"The night demons are slain and you hear a dredful howling in the distance..."
msgid "The night demons are slain and you hear a dredful howling in the distance..."
msgstr ""
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]48@@[STORY]
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]63@@[STORY]
msgid ""
"The wereworl yealds to your streangth and gives you trophies as reward for "
"your victory.His pack howls in your honour."
"The wereworl yealds to your streangth and gives you trophies as reward for your victory.\n"
"\n"
"His pack howls in your honour."
msgstr ""
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]48@@[OUT]1
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]63@@[OUT]1
msgid "Offer to drink with your opponent for a battle well fought."
msgstr ""
@ -276,50 +306,65 @@ msgstr ""
msgid "Ask for one of you to be turned into a child of the moon like him!"
msgstr ""
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]49@@[STORY]
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]58@@[STORY]
msgid ""
"Night demons gather and bow before your challenge. A werewolf enters the "
"ring and bares his razor sharp teeth in an invitation."
msgid "Night demons gather and bow before your challenge. A werewolf enters the ring and bares his razor sharp teeth in an invitation."
msgstr ""
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]49@@[OUT]1
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]58@@[OUT]1
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]71@@[OUT]1
msgid "Begin."
msgstr ""
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]50@@[STORY]
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]60@@[STORY]
msgid ""
"You are defeated and must bow down to the victor.'You fought well, but you "
"are yet be a true night child. Now, if yu still stand, let us drink "
"together!'"
"You are defeated and must bow down to the victor.\n"
"\n"
"'You fought well, but you are yet be a true night child. Now, if yu still stand, let us drink together!'"
msgstr ""
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]50@@[OUT]1
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]60@@[OUT]1
msgid "Drink if you still can..."
msgstr ""
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]52@@[STORY]
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]62@@[STORY]
msgid ""
"One of the challngers wakes witht he next full moon as child of the night!"
msgid "One of the challngers wakes witht he next full moon as child of the night!"
msgstr ""
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]52@@[OUT]1
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]56@@[OUT]1
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]62@@[OUT]1
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]64@@[OUT]1
msgid "Praise Horz. "
msgstr ""
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]56@@[STORY]
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]64@@[STORY]
msgid ""
"'AGreed, you deserve to join our ranks, for Horz!'One of the challngers "
"wakes witht he next full moon as child of the night!"
"'AGreed, you deserve to join our ranks, for Horz!'\n"
"\n"
"One of the challngers wakes witht he next full moon as child of the night!"
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]57@@[STORY]
@ -331,9 +376,7 @@ msgid "Ask to be turned into a child of the moon like him!"
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]65@@[STORY]
msgid ""
"There is a necromancer staying in the settleemnt. They can offer you your "
"very own unliving companion, for a price."
msgid "There is a necromancer staying in the settleemnt. They can offer you your very own unliving companion, for a price."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]65@@[OUT]1
@ -358,14 +401,13 @@ msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]70@@[STORY]
msgid ""
"'You have enchanted my heart with your masterful skill. I bow to your "
"superior power and your baffling beauty.Will you agree to me my mistress of "
"the night? One sweet bite and your world will become changed forever!'"
"'You have enchanted my heart with your masterful skill. I bow to your superior power and your baffling beauty.\n"
"\n"
"Will you agree to me my mistress of the night? One sweet bite and your world will become changed forever!'"
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]70@@[OUT]1
msgid ""
"[Elf] Alas, elves cannot accept such dark gifts. Thank hoim all the same."
msgid "[Elf] Alas, elves cannot accept such dark gifts. Thank hoim all the same."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]70@@[OUT]2
@ -381,11 +423,7 @@ msgid "'Challenge me? How delightful. Let us dance my dear.'"
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]72@@[STORY]
msgid ""
"'Ah, yes, children of light. Such a shame, still. I am enamoured and so "
"shall gift you a servant so they may remind you of me. From now on, you "
"shall be able to simmon a werewold mutt and he will be your to command. Now "
"fare thee well, my love!'"
msgid "'Ah, yes, children of light. Such a shame, still. I am enamoured and so shall gift you a servant so they may remind you of me. From now on, you shall be able to simmon a werewold mutt and he will be your to command. Now fare thee well, my love!'"
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]72@@[OUT]1
@ -393,9 +431,7 @@ msgid "Thank him and leave, this is getting awkward. "
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]74@@[STORY]
msgid ""
"You become the nmistress fo the night. The striga master is exhausted fromt "
"he ritual, so it is a good time to go."
msgid "You become the nmistress fo the night. The striga master is exhausted fromt he ritual, so it is a good time to go."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]74@@[OUT]1
@ -403,13 +439,14 @@ msgid "Leave, but promise to visit..."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]75@@[STORY]
msgid ""
"'Wonderful, yes, your power is great and I am impressed. i bow to your "
"superiority, firend. Here, a reward for your challenge.'"
msgid "'Wonderful, yes, your power is great and I am impressed. i bow to your superiority, firend. Here, a reward for your challenge.'"
msgstr ""
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]75@@[OUT]1
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]76@@[OUT]1
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]77@@[OUT]1
msgid "Thank him and leave."
msgstr ""
@ -434,21 +471,25 @@ msgstr ""
msgid "'And so you bow down to my superior power, good..."
msgstr ""
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]78@@[OUT]1
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]78@@[OUT]2
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]78@@[OUT]3
msgid "Accept your defeat. "
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]79@@[STORY]
msgid ""
"'Despite your failure, you have enchanted my heart with your baffling "
"beauty. You will be my mistress of the night. One sweet bite and your world "
"will become changed forever!'You become the nmistress fo the night. The "
"striga master is exhausted fromt he ritual, so it is a good time to go."
"'Despite your failure, you have enchanted my heart with your baffling beauty. You will be my mistress of the night. One sweet bite and your world will become changed forever!'\n"
"\n"
"You become the nmistress fo the night. The striga master is exhausted fromt he ritual, so it is a good time to go."
msgstr ""
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]79@@[OUT]1
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]81@@[OUT]1
msgid "You don't seem to have too much chice. Nod."
msgstr ""
@ -458,16 +499,11 @@ msgid "'Also, you shall become a child of mine and serve the night.'"
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]82@@[STORY]
msgid ""
"You got drunk in a night demon pleasure house, when you wake, you are "
"covered in wolf fur and rather rough 'love bites'... and when you look down "
"at yourself - you're a werewolf!"
msgid "You got drunk in a night demon pleasure house, when you wake, you are covered in wolf fur and rather rough 'love bites'... and when you look down at yourself - you're a werewolf!"
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]83@@[STORY]
msgid ""
"You got drunk in a night demon pleasure house, when you wake, you are "
"covered in wolf fur and rather rough 'love bites'."
msgid "You got drunk in a night demon pleasure house, when you wake, you are covered in wolf fur and rather rough 'love bites'."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]84@@[STORY]
@ -475,9 +511,7 @@ msgid "'You have proven friendly to us so far, yes, we will trade with you.'"
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]85@@[STORY]
msgid ""
"'Yes, the night mates, bonded forever and you call one of them your alpha, "
"good. Enter, enjoy the night!'"
msgid "'Yes, the night mates, bonded forever and you call one of them your alpha, good. Enter, enjoy the night!'"
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]85@@[OUT]5
@ -489,9 +523,7 @@ msgid "'No deal, time to depart?'"
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]90@@[STORY]
msgid ""
"SOmeone you once lost to the night demons has returned to you, albeit, "
"changed."
msgid "SOmeone you once lost to the night demons has returned to you, albeit, changed."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]90@@[OUT]1
@ -510,12 +542,16 @@ msgstr ""
msgid "Stay cautious, but speak to them."
msgstr ""
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ArmyNightDemon_(2)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ArmyNightDemon_(2)@@+[NODE]11@@[OUT]2
msgid "Use silver to intimidate them into backing down!"
msgstr ""
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ArmyNightDemon_(2)@@+[NODE]2@@[OUT]4
#. #-#-#-#-# Nightdemons.pot.ori #-#-#-#-#
#. -- [EVENT] --ArmyNightDemon_(2)@@+[NODE]11@@[OUT]3
msgid "Fight!"
msgstr ""
@ -525,8 +561,7 @@ msgid "Move away."
msgstr ""
#. -- [EVENT] --ArmyNightDemon_(2)@@+[NODE]3@@[STORY]
msgid ""
"'Apologies, friends. We did not recognise you. Greetings and well wishes.'"
msgid "'Apologies, friends. We did not recognise you. Greetings and well wishes.'"
msgstr ""
#. -- [EVENT] --ArmyNightDemon_(2)@@+[NODE]3@@[OUT]1
@ -538,13 +573,11 @@ msgid "They do not answer, they keep coming towards you."
msgstr ""
#. -- [EVENT] --ArmyNightDemon_(2)@@+[NODE]17@@[STORY]
msgid "You defeat the night beasts."
msgid "You defeat the night beasts.\n"
msgstr ""
#. -- [EVENT] --ArmyNightDemon_(2)@@+[NODE]19@@[STORY]
msgid ""
"The night beats defeat you and feast on your blood and life essence before "
"you manage to escape."
msgid "The night beats defeat you and feast on your blood and life essence before you manage to escape."
msgstr ""
#. -- [EVENT] --ArmyNightDemon_(2)@@+[NODE]19@@[OUT]1

+ 0
- 962
Modules/pot/Quarry.pot View File

@ -1,962 +0,0 @@
#, fuzzy
msgid ""
msgstr ""
"MIME-Version: 1.0\n"
"Content-Transfer-Encoding: 8bit\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
#. -- [EVENT] --Quarrydiff8(0)@@+[NODE]2@@[STORY]
#. -- [EVENT] --Quarrydiff4(8)@@+[NODE]2@@[STORY]
msgid "You find an old quarry, seemingly abandoned."
msgstr ""
#. -- [EVENT] --Quarrydiff8(0)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --Quarrydiff8(0)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --Quarrydiff8(0)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --Quarrydiff4(8)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --Quarrydiff4(8)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --Quarrydiff4(8)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --Quarrydiff4(8)@@+[NODE]2@@[OUT]4
msgid "Investigate."
msgstr ""
#. -- [EVENT] --Zmey(1)@@+[NODE]3@@[STORY]
msgid ""
"As you come closer, you see traces of the past -- broken equipment, "
"abandoned tools, and discarded ore."
msgstr ""
#. -- [EVENT] --Zmey(1)@@+[NODE]3@@[OUT]1
#. -- [EVENT] --Zmey(1)@@+[NODE]3@@[OUT]2
msgid "Search the area."
msgstr ""
#. -- [EVENT] --Zmey(1)@@+[NODE]3@@[OUT]3
#. -- [EVENT] --Zmey(1)@@+[NODE]18@@[OUT]1
#. -- [EVENT] --Zmey(1)@@+[NODE]27@@[OUT]1
#. -- [EVENT] --Zmey(1)@@+[NODE]29@@[OUT]1
#. -- [EVENT] --Zmey(1)@@+[NODE]34@@[OUT]1
#. -- [EVENT] --Zmey(1)@@+[NODE]35@@[OUT]1
#. -- [EVENT] --Zmey(1)@@+[NODE]37@@[OUT]1
#. -- [EVENT] --Zmey(1)@@+[NODE]38@@[OUT]1
#. -- [EVENT] --Bandits(2)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --Bandits(2)@@+[NODE]8@@[OUT]1
#. -- [EVENT] --Bandits(2)@@+[NODE]29@@[OUT]1
#. -- [EVENT] --Dragon(3)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --Dragon(3)@@+[NODE]16@@[OUT]1
#. -- [EVENT] --Dragon(3)@@+[NODE]31@@[OUT]1
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]5@@[OUT]5
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]12@@[OUT]1
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]25@@[OUT]1
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]31@@[OUT]1
#. -- [EVENT] --Rock troll(5)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --Rock troll(5)@@+[NODE]5@@[OUT]1
#. -- [EVENT] --Rock troll(5)@@+[NODE]8@@[OUT]1
#. -- [EVENT] --Rockers(6)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --Rockers(6)@@+[NODE]4@@[OUT]6
#. -- [EVENT] --Rockers(6)@@+[NODE]8@@[OUT]6
#. -- [EVENT] --Rockers(6)@@+[NODE]30@@[OUT]1
#. -- [EVENT] --Rockers(6)@@+[NODE]31@@[OUT]1
#. -- [EVENT] --Rockfalling(7)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --Rockfalling(7)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --Rockfalling(7)@@+[NODE]10@@[OUT]1
#. -- [EVENT] --Rockfalling(7)@@+[NODE]17@@[OUT]1
#. -- [EVENT] --Rockfalling(7)@@+[NODE]19@@[OUT]1
#. -- [EVENT] --Rockfalling(7)@@+[NODE]20@@[OUT]1
msgid "Leave."
msgstr ""
#. -- [EVENT] --Zmey(1)@@+[NODE]5@@[STORY]
msgid ""
"As you go in deeper, you discover the remains of many humanoids under a "
"layer of thick dust. It looks as if they fought each other in a kind of "
"frenzy that left both sides dead from blood loss and exhaustion.You then "
"discover the tracks of something large, slithering, and heavy -- and it "
"burrowed into the rockface nearby."
msgstr ""
#. -- [EVENT] --Zmey(1)@@+[NODE]5@@[OUT]1
#. -- [EVENT] --Zmey(1)@@+[NODE]5@@[OUT]3
msgid "Gather whatever you can here and leave quickly."
msgstr ""
#. -- [EVENT] --Zmey(1)@@+[NODE]5@@[OUT]2
msgid "Go into the rockface."
msgstr ""
#. -- [EVENT] --Zmey(1)@@+[NODE]6@@[STORY]
msgid ""
"You search the place and find nothing of interest. It still may be possible "
"to gather some of the stone from this place."
msgstr ""
#. -- [EVENT] --Zmey(1)@@+[NODE]6@@[OUT]1
#. -- [EVENT] --Zmey(1)@@+[NODE]6@@[OUT]2
msgid "Get the stone."
msgstr ""
#. -- [EVENT] --Zmey(1)@@+[NODE]7@@[STORY]
msgid ""
"You were gathering the resources in peace when you realised you now have "
"your weapon in hand, and you feel more and more inclined to kill someone.And "
"worse yet, you sense a powerful drain on your spirit, pulling at you "
"mercilessly.You hear mocking laughter bellowing at you."
msgstr ""
#. -- [EVENT] --Zmey(1)@@+[NODE]7@@[OUT]1
msgid "Try to control yourself and see who is laughing."
msgstr ""
#. -- [EVENT] --Zmey(1)@@+[NODE]8@@[STORY]
msgid ""
"'Ssso ssstrong, you've come to pay tribute, have you?'A zmey, one of the "
"eldest dragon kin, slithers into view from within a dark cave. "
msgstr ""
#. -- [EVENT] --Zmey(1)@@+[NODE]8@@[OUT]1
#. -- [EVENT] --Zmey(1)@@+[NODE]10@@[OUT]3
#. -- [EVENT] --Zmey(1)@@+[NODE]14@@[OUT]1
msgid "What tribute does it mean?"
msgstr ""
#. -- [EVENT] --Zmey(1)@@+[NODE]8@@[OUT]2
#. -- [EVENT] --Zmey(1)@@+[NODE]10@@[OUT]1
#. -- [EVENT] --Zmey(1)@@+[NODE]14@@[OUT]2
#. -- [EVENT] --Zmey(1)@@+[NODE]17@@[OUT]1
#. -- [EVENT] --Dragon(3)@@+[NODE]22@@[OUT]4
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]4@@[OUT]2
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]36@@[OUT]3
#. -- [EVENT] --Rock troll(5)@@+[NODE]4@@[OUT]3
#. -- [EVENT] --Rock troll(5)@@+[NODE]31@@[OUT]3
#. -- [EVENT] --Rockers(6)@@+[NODE]9@@[OUT]1
#. -- [EVENT] --Rockers(6)@@+[NODE]16@@[OUT]2
#. -- [EVENT] --Rockers(6)@@+[NODE]29@@[OUT]2
msgid "Attack!"
msgstr ""
#. -- [EVENT] --Zmey(1)@@+[NODE]8@@[OUT]3
#. -- [EVENT] --Zmey(1)@@+[NODE]10@@[OUT]2
#. -- [EVENT] --Zmey(1)@@+[NODE]14@@[OUT]3
#. -- [EVENT] --Zmey(1)@@+[NODE]17@@[OUT]2
msgid "It is a creature of mystical birth, so fight it with your spirit!"
msgstr ""
#. -- [EVENT] --Zmey(1)@@+[NODE]10@@[STORY]
msgid ""
"You sneak in carefully and even find a few gemstones scattered around.But "
"just as you think there is nothing more to find, you hear quiet "
"laughter:'Ssso ssstrong, you've come to pay tribute, have you?'A zmey, one "
"of the eldest dragon kin, slithers into view."
msgstr ""
#. -- [EVENT] --Zmey(1)@@+[NODE]11@@[STORY]
msgid ""
"You were gathering the resources in peace when you realised you now have "
"your weapon in hand, and you feel more and more inclined to kill someone.You "
"now sense there is a curse upon this place, one that may prove deadly."
msgstr ""
#. -- [EVENT] --Zmey(1)@@+[NODE]11@@[OUT]1
msgid "Resist this curse."
msgstr ""
#. -- [EVENT] --Zmey(1)@@+[NODE]11@@[OUT]2
msgid "Better just run."
msgstr ""
#. -- [EVENT] --Zmey(1)@@+[NODE]14@@[STORY]
msgid ""
"You shield yourself from the curse for now, but you know it will not hold "
"for long. You sense a sudden burst of dark, tumorous energy, then you hear "
"laughter coming from a hidden cave:'Ssso ssstrong, you've come to pay "
"tribute, have you?'A zmey, one of the eldest dragon kin, slithers into view."
msgstr ""
#. -- [EVENT] --Zmey(1)@@+[NODE]17@@[STORY]
msgid ""
"'I am not asss greedy asss my drake kin. One life will sssuffice, and it "
"doesss not need to be pure.'You think it winked at you.'I will allow you to "
"take away their weight in treasssure.'"
msgstr ""
#. -- [EVENT] --Zmey(1)@@+[NODE]17@@[OUT]3
msgid "Agree."
msgstr ""
#. -- [EVENT] --Zmey(1)@@+[NODE]17@@[OUT]4
msgid "Try to run away!"
msgstr ""
#. -- [EVENT] --Zmey(1)@@+[NODE]18@@[STORY]
#. -- [EVENT] --Zmey(1)@@+[NODE]35@@[STORY]
msgid ""
"You sacrifice one of your own, and the zmey takes them into its care with a "
"sly smile. As it slithers away, it spits a gooey toxin in your faces.You "
"fall into slumber, but when you wake, you feel strengthened and the promised "
"stone lies beside you."
msgstr ""
#. -- [EVENT] --Zmey(1)@@+[NODE]27@@[STORY]
msgid ""
"You sacrifice one of your own, and the zmey takes them into its care with a "
"sly smile. As it slithers away, it spits a gooey toxin in your faces.You "
"feel sickened from the spit, and worse yet, you discover only sandstone left "
"as your reward."
msgstr ""
#. -- [EVENT] --Zmey(1)@@+[NODE]29@@[STORY]
msgid ""
"The zmey shrieks in pain as you break its soul. You see a dark spirit "
"escape, but the body lies dead before you."
msgstr ""
#. -- [EVENT] --Zmey(1)@@+[NODE]34@@[STORY]
#. -- [EVENT] --Zmey(1)@@+[NODE]38@@[STORY]
msgid ""
"The zmey is fast and deadly, forcing you to drop some of your goods to "
"squeeze through a tight spot where it cannot follow. You escape by the skin "
"of your teeth, but not without scars. "
msgstr ""
#. -- [EVENT] --Zmey(1)@@+[NODE]36@@[STORY]
msgid ""
"'Sssuch sssweet sssorrow in your sssoulsss... You amusssed me. Begone, be "
"free.'"
msgstr ""
#. -- [EVENT] --Zmey(1)@@+[NODE]36@@[OUT]1
msgid "Run before it changes its mind."
msgstr ""
#. -- [EVENT] --Zmey(1)@@+[NODE]37@@[STORY]
msgid ""
"The zmey shrieks in pain as you strike it down. The body lies dead before "
"you."
msgstr ""
#. -- [EVENT] --Bandits(2)@@+[NODE]2@@[STORY]
msgid ""
"Although the place seemed abandoned at first, you see a campfire hidden away "
"among the rocks."
msgstr ""
#. -- [EVENT] --Bandits(2)@@+[NODE]2@@[OUT]1
msgid "Go in closer to greet the fellow travellers."
msgstr ""
#. -- [EVENT] --Bandits(2)@@+[NODE]2@@[OUT]2
msgid "Scout the campfire."
msgstr ""
#. -- [EVENT] --Bandits(2)@@+[NODE]4@@[STORY]
msgid ""
"You discover the campsite was set up by nomads, but they were attacked by "
"bandits who are now scavenging the bodies, and they have spotted you!"
msgstr ""
#. -- [EVENT] --Bandits(2)@@+[NODE]4@@[OUT]1
#. -- [EVENT] --Dragon(3)@@+[NODE]5@@[OUT]1
msgid "To arms!"
msgstr ""
#. -- [EVENT] --Bandits(2)@@+[NODE]4@@[OUT]2
msgid ""
"Stand firm, flex your muscle, and tell them to back off, now! [Intimidate]"
msgstr ""
#. -- [EVENT] --Bandits(2)@@+[NODE]4@@[OUT]3
msgid "Try to run away."
msgstr ""
#. -- [EVENT] --Bandits(2)@@+[NODE]4@@[OUT]4
#. -- [EVENT] --Bandits(2)@@+[NODE]35@@[OUT]2
msgid "Drop some of your bags to make escape easier."
msgstr ""
#. -- [EVENT] --Bandits(2)@@+[NODE]5@@[STORY]
msgid ""
"You discover the campsite was set up by nomads, but they were attacked by "
"bandits who are now scavenging the bodies."
msgstr ""
#. -- [EVENT] --Bandits(2)@@+[NODE]5@@[OUT]1
msgid "Attack the bandits!"
msgstr ""
#. -- [EVENT] --Bandits(2)@@+[NODE]5@@[OUT]2
msgid "Use your wits or experience to figure out a trap for the bandits."
msgstr ""
#. -- [EVENT] --Bandits(2)@@+[NODE]5@@[OUT]3
#. -- [EVENT] --Bandits(2)@@+[NODE]5@@[OUT]4
msgid "[Bloodtracker]Sniff them out and quietly murder as many as you can."
msgstr ""
#. -- [EVENT] --Bandits(2)@@+[NODE]8@@[STORY]
msgid ""
"As a bloodtracker, you are skilled at hunting prey, any prey.You sneak up "
"and silently murder several of the bandits, including the captain, and when "
"the rest realise what is happening, they run away."
msgstr ""
#. -- [EVENT] --Bandits(2)@@+[NODE]9@@[STORY]
msgid ""
"As a bloodtracker, you are skilled at hunting prey, any prey.Alas, despite "
"bathing in the blood of your enemies, there are just too many. You retreat "
"as they chase you!"
msgstr ""
#. -- [EVENT] --Bandits(2)@@+[NODE]9@@[OUT]1
msgid "Attack those who are left!"
msgstr ""
#. -- [EVENT] --Bandits(2)@@+[NODE]9@@[OUT]2
#. -- [EVENT] --Rock troll(5)@@+[NODE]4@@[OUT]1
#. -- [EVENT] --Rock troll(5)@@+[NODE]4@@[OUT]2
#. -- [EVENT] --Rock troll(5)@@+[NODE]22@@[OUT]2
#. -- [EVENT] --Rock troll(5)@@+[NODE]22@@[OUT]3
#. -- [EVENT] --Rock troll(5)@@+[NODE]28@@[OUT]2
#. -- [EVENT] --Rock troll(5)@@+[NODE]28@@[OUT]3
#. -- [EVENT] --Rock troll(5)@@+[NODE]31@@[OUT]1
#. -- [EVENT] --Rock troll(5)@@+[NODE]31@@[OUT]2
#. -- [EVENT] --Rockers(6)@@+[NODE]16@@[OUT]1
#. -- [EVENT] --Rockers(6)@@+[NODE]29@@[OUT]1
msgid "Run away!"
msgstr ""
#. -- [EVENT] --Bandits(2)@@+[NODE]17@@[STORY]
#. -- [EVENT] --Bandits(2)@@+[NODE]22@@[STORY]
msgid ""
"You kill the bandit scum and check the camp. Alas, none of the nomads "
"survived.You prepare a makeshift burial before leaving."
msgstr ""
#. -- [EVENT] --Bandits(2)@@+[NODE]17@@[OUT]1
#. -- [EVENT] --Bandits(2)@@+[NODE]17@@[OUT]2
#. -- [EVENT] --Bandits(2)@@+[NODE]22@@[OUT]1
#. -- [EVENT] --Bandits(2)@@+[NODE]22@@[OUT]2
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]16@@[OUT]1
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]39@@[OUT]1
#. -- [EVENT] --Rock troll(5)@@+[NODE]18@@[OUT]1
#. -- [EVENT] --Rock troll(5)@@+[NODE]32@@[OUT]1
#. -- [EVENT] --Rock troll(5)@@+[NODE]36@@[OUT]1
msgid "Gather what you can and leave."
msgstr ""
#. -- [EVENT] --Bandits(2)@@+[NODE]29@@[STORY]
msgid "You barely get away after dropping some bags to escape."
msgstr ""
#. -- [EVENT] --Bandits(2)@@+[NODE]34@@[STORY]
msgid ""
"'Eh, fine, fine, not worth our trouble. We're off -- you can even scavenge "
"whatever we left here.'They carefully back away from you. "
msgstr ""
#. -- [EVENT] --Bandits(2)@@+[NODE]34@@[OUT]1
msgid "Gather what is left and leave."
msgstr ""
#. -- [EVENT] --Bandits(2)@@+[NODE]35@@[STORY]
msgid "'What the fuck are you doing?'They charge!"
msgstr ""
#. -- [EVENT] --Bandits(2)@@+[NODE]35@@[OUT]1
#. -- [EVENT] --Rock troll(5)@@+[NODE]22@@[OUT]1
#. -- [EVENT] --Rock troll(5)@@+[NODE]28@@[OUT]1
msgid "Fight!"
msgstr ""
#. -- [EVENT] --Bandits(2)@@+[NODE]37@@[STORY]
msgid ""
"The bandits prove themselves stronger. They beat you badly, and you are "
"forced to drop some of your goods to escape."
msgstr ""
#. -- [EVENT] --Bandits(2)@@+[NODE]37@@[OUT]1
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]4@@[OUT]3
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]36@@[OUT]4
msgid "Run away."
msgstr ""
#. -- [EVENT] --Dragon(3)@@+[NODE]2@@[STORY]
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]2@@[STORY]
#. -- [EVENT] --Rock troll(5)@@+[NODE]2@@[STORY]
#. -- [EVENT] --Rockfalling(7)@@+[NODE]2@@[STORY]
msgid ""
"Most of this quarry has collapsed into a deep ravine, but there still may be "
"some usable resources here."
msgstr ""
#. -- [EVENT] --Dragon(3)@@+[NODE]2@@[OUT]1
msgid "[Perception]Search the area carefully."
msgstr ""
#. -- [EVENT] --Dragon(3)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --Rock troll(5)@@+[NODE]2@@[OUT]2
msgid "Search the quarry."
msgstr ""
#. -- [EVENT] --Dragon(3)@@+[NODE]3@@[STORY]
msgid ""
"Your eagle eyes come in handy when you spot, deep within the darkness of the "
"ravine, that the earth seems to move up and down in slow rhythm.You then "
"notice a large, dragon-like shape among the stones."
msgstr ""
#. -- [EVENT] --Dragon(3)@@+[NODE]3@@[OUT]1
msgid "Use the element of surprise and attack!"
msgstr ""
#. -- [EVENT] --Dragon(3)@@+[NODE]3@@[OUT]2
msgid ""
"Dragons are creatures born of the mystical force, so challenge it with your "
"spirit and break its soul!"
msgstr ""
#. -- [EVENT] --Dragon(3)@@+[NODE]3@@[OUT]3
msgid ""
"Dragons are not mere beasts. Often they are wise and sometimes willing to "
"talk. Approach the dragon and speak to it."
msgstr ""
#. -- [EVENT] --Dragon(3)@@+[NODE]3@@[OUT]4
msgid "Carefully back away."
msgstr ""
#. -- [EVENT] --Dragon(3)@@+[NODE]5@@[STORY]
msgid ""
"You carefully climb down and search the old quarry. You find little of use "
"but see signs of ore being transported to one spot.When you get close, you "
"see a pile of stone, some of it precious, but then you hear a rough, "
"bellowing voice:'Who wakes me?'A red dragon is staring at you."
msgstr ""
#. -- [EVENT] --Dragon(3)@@+[NODE]5@@[OUT]2
msgid "Run for your lives!"
msgstr ""
#. -- [EVENT] --Dragon(3)@@+[NODE]5@@[OUT]3
msgid "Remain calm and composed and try to speak to it."
msgstr ""
#. -- [EVENT] --Dragon(3)@@+[NODE]9@@[STORY]
#. -- [EVENT] --Dragon(3)@@+[NODE]40@@[STORY]
msgid ""
"You approach the dragon and see its eyes following you with interest. You "
"bow and speak. It listens, then replies, slowly:'Very well, a game of "
"riddles will amuse me so. If thy mind is as sharp as my scales, you may be "
"granted a boon.'"
msgstr ""
#. -- [EVENT] --Dragon(3)@@+[NODE]9@@[OUT]1
#. -- [EVENT] --Dragon(3)@@+[NODE]40@@[OUT]1
msgid "Nod."
msgstr ""
#. -- [EVENT] --Dragon(3)@@+[NODE]10@@[STORY]
msgid ""
"'None of that \"what's in my pants\" silliness, mind you. Fool me once and "
"all that. A serious game of riddles, nothing less will do.'"
msgstr ""
#. -- [EVENT] --Dragon(3)@@+[NODE]10@@[OUT]1
msgid "Agree and promise to remain true."
msgstr ""
#. -- [EVENT] --Dragon(3)@@+[NODE]10@@[OUT]2
msgid "Actually, politely decline and move away."
msgstr ""
#. -- [EVENT] --Dragon(3)@@+[NODE]16@@[STORY]
msgid ""
"You barely escape as the dragon lazily breathes fire after you. You get the "
"impression that it didn't give this chase its all."
msgstr ""
#. -- [EVENT] --Dragon(3)@@+[NODE]19@@[STORY]
msgid ""
"The dragon's might proves no exaggeration, and you have a feeling this one "
"was sleepy.You do not know why, but the beast allows you to flee, albeit "
"without your bags."
msgstr ""
#. -- [EVENT] --Dragon(3)@@+[NODE]19@@[OUT]1
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]45@@[OUT]1
#. -- [EVENT] --Rock troll(5)@@+[NODE]24@@[OUT]1
#. -- [EVENT] --Rockers(6)@@+[NODE]20@@[OUT]1
msgid "Run."
msgstr ""
#. -- [EVENT] --Dragon(3)@@+[NODE]22@@[STORY]
msgid ""
"'Bah, your minds are as dull as you look. How disappointing. Leave me a gift "
"as apology, and I may reward you yet. Otherwise, begone, for you are not "
"worthy of my notice.'You feel a great mental strain from this effort and "
"sense it is best to leave quickly. "
msgstr ""
#. -- [EVENT] --Dragon(3)@@+[NODE]22@@[OUT]1
msgid "Offer gold."
msgstr ""
#. -- [EVENT] --Dragon(3)@@+[NODE]22@@[OUT]2
msgid "Offer a person. That should earn you a great reward."
msgstr ""
#. -- [EVENT] --Dragon(3)@@+[NODE]22@@[OUT]3
msgid "Leave quickly before it changes its mind."
msgstr ""
#. -- [EVENT] --Dragon(3)@@+[NODE]27@@[STORY]
msgid ""
"Your will has proven stronger than the dragon's, and it breaks before you. "
"Distraught at the defeat, the creature flies away, leaving its lair free to "
"loot."
msgstr ""
#. -- [EVENT] --Dragon(3)@@+[NODE]27@@[OUT]1
msgid "Gather what you can and leave before it flies back."
msgstr ""
#. -- [EVENT] --Dragon(3)@@+[NODE]28@@[STORY]
msgid ""
"'Ahh, how wonderful, you did outsmart me!'It flaps its reptile wings so hard "
"in joy that you are thrown against the rock wall.'Oh, uh. Apologies. Here is "
"your reward, as promised, although the honour of besting a drake is your "
"true achievement.'The dragon falls back asleep."
msgstr ""
#. -- [EVENT] --Dragon(3)@@+[NODE]28@@[OUT]1
msgid "Take the reward and leave."
msgstr ""
#. -- [EVENT] --Dragon(3)@@+[NODE]31@@[STORY]
msgid "The dragon is dead and its treasures yours."
msgstr ""
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]2@@[OUT]1
msgid "[Perception]Scout the place first."
msgstr ""
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --Rockers(6)@@+[NODE]2@@[OUT]1
msgid "Search the place."
msgstr ""
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]4@@[STORY]
msgid ""
"You search through the rubble, but instead of resources, you come across a "
"band of scavengers who don't look happy to share this site."
msgstr ""
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]4@@[OUT]1
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]36@@[OUT]1
msgid ""
"[Scavenger]Speak to your kin. Tell them your lot is bigger and tougher, so "
"they'd better share."
msgstr ""
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]5@@[STORY]
msgid ""
"You search through the rubble of this old quarry and spot traces of gold "
"ore, but you suspect you'd have to dig deep to find anything substantial. "
msgstr ""
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]5@@[OUT]1
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]5@@[OUT]2
msgid "[Dwarf]Use your dwarven knowledge to make this dig easier."
msgstr ""
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]5@@[OUT]3
msgid "Use tools to dig."
msgstr ""
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]5@@[OUT]4
msgid "Dig."
msgstr ""
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]12@@[STORY]
msgid ""
"As you try to dig for gold, the earth shifts once more and almost buries you "
"alive.You manage to scramble back up to the surface. If there was any gold, "
"it is gone."
msgstr ""
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]16@@[STORY]
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]39@@[STORY]
msgid ""
"You uncover a good stash of gold and several skeletons of miners who likely "
"died with it."
msgstr ""
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]25@@[STORY]
msgid ""
"With the scavengers gone, you dig through the rubble, but apart from some "
"basic stone, you find the quarry depleted."
msgstr ""
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]29@@[STORY]
msgid ""
"Apart from some stone, you find an abandoned child, locked in a cage and "
"abused. It is grateful for your help and wants to go with you."
msgstr ""
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]29@@[OUT]1
msgid "Take the child and leave."
msgstr ""
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]31@@[STORY]
msgid ""
"You try to use the scavengers' superstition and a set of caves and tunnels "
"to trick them into thinking this quarry is haunted. It works, but instead of "
"running away, the scavengers decide to collapse the caves and kill the "
"'ghosts.'You barely make it out alive."
msgstr ""
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]36@@[STORY]
msgid ""
"You search through the rubble but instead of resources, you come across a "
"band of scavengers. They haven't spotted you yet."
msgstr ""
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]36@@[OUT]2
msgid "Try to outsmart these scavengers before they see you."
msgstr ""
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]38@@[STORY]
msgid ""
"These old quarries have many caves and burrows, and scavengers are very "
"superstitious.You goad them with suspicious sounds and falling rocks until "
"they decide this place is haunted and abandon it, even leaving behind some "
"of their stuff."
msgstr ""
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]38@@[OUT]1
msgid "Gather what you can."
msgstr ""
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]43@@[STORY]
msgid ""
"The scavengers look spooked and move away:'Ya, ya, take yer share, take, "
"take and go.'"
msgstr ""
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]43@@[OUT]1
msgid "Gather up their stuff."
msgstr ""
#. -- [EVENT] --ScavangersQuarry(4)@@+[NODE]45@@[STORY]
msgid ""
"There are so many of them, and they look well equipped and aggressive. You "
"think it is best to leave, now."
msgstr ""
#. -- [EVENT] --Rock troll(5)@@+[NODE]2@@[OUT]1
msgid "[Perception]Search the quarry."
msgstr ""
#. -- [EVENT] --Rock troll(5)@@+[NODE]4@@[STORY]
msgid ""
"There seems to be a lot of good stone stacked in several big mounds -- "
"perhaps abandoned here, or maybe the Shattering piled it here.You start "
"loading the stone when you realise the mounds have moved. They are watching "
"you, and you hear:'Do they look tasty to you? Bony, no?'"
msgstr ""
#. -- [EVENT] --Rock troll(5)@@+[NODE]5@@[STORY]
msgid ""
"You are fast on your feet and have good wits about you, so you manage to "
"jump away and run to safety before the rock trolls finish what they have to "
"say."
msgstr ""
#. -- [EVENT] --Rock troll(5)@@+[NODE]8@@[STORY]
msgid ""
"You jump to your feet and run for your life. One of the trolls gets in a hit "
"before you escape, but they are not fast enough to pursue."
msgstr ""
#. -- [EVENT] --Rock troll(5)@@+[NODE]11@@[STORY]
msgid ""
"'A nature god, you say? Hmmm. Yeah, you smell of trees and stuff, earth too, "
"I suppose. Say, if you're so friendly, give us food, and we won't eat you.'"
msgstr ""
#. -- [EVENT] --Rock troll(5)@@+[NODE]11@@[OUT]1
msgid "It is nature's law that the strongest prevail. Fight them!"
msgstr ""
#. -- [EVENT] --Rock troll(5)@@+[NODE]11@@[OUT]2
msgid "Agree to give them one of you to eat."
msgstr ""
#. -- [EVENT] --Rock troll(5)@@+[NODE]11@@[OUT]3
msgid "Agree to give them food in exchange for a little stone."
msgstr ""
#. -- [EVENT] --Rock troll(5)@@+[NODE]11@@[OUT]4
msgid "Demand that they leave you be or they will anger the gods of nature."
msgstr ""
#. -- [EVENT] --Rock troll(5)@@+[NODE]18@@[STORY]
msgid "You defeat the trolls, and the quarry stands open before you."
msgstr ""
#. -- [EVENT] --Rock troll(5)@@+[NODE]22@@[STORY]
msgid "Your plan failed, and the trolls look hungry."
msgstr ""
#. -- [EVENT] --Rock troll(5)@@+[NODE]24@@[STORY]
msgid ""
"The trolls beat you and manage to grab one of you, eating that person alive "
"in front of your very eyes as the rest of you run for your lives."
msgstr ""
#. -- [EVENT] --Rock troll(5)@@+[NODE]26@@[STORY]
msgid ""
"'Eh, I am still not sure about those gods of yours, but best be safe than "
"sorry. Take what stone you find -- just not my balls, eh, ha!'"
msgstr ""
#. -- [EVENT] --Rock troll(5)@@+[NODE]26@@[OUT]1
msgid "Smile politely and take the stone. "
msgstr ""
#. -- [EVENT] --Rock troll(5)@@+[NODE]28@@[STORY]
msgid "'You bore me with your talk. You look tasty!'"
msgstr ""
#. -- [EVENT] --Rock troll(5)@@+[NODE]31@@[STORY]
msgid ""
"There seems to be a lot of good stone stacked in several big mounds -- "
"perhaps abandoned here, or maybe the Shattering piled it here.But you notice "
"in time that the mounds have eyes -- rock trolls, for sure -- and they are "
"watching you, pretending to sleep."
msgstr ""
#. -- [EVENT] --Rock troll(5)@@+[NODE]31@@[OUT]4
msgid "Try to outsmart them."
msgstr ""
#. -- [EVENT] --Rock troll(5)@@+[NODE]31@@[OUT]5
msgid ""
"[Runemaster]In the name of the ancient stone masons that forged you, carve a "
"sleeping rune onto the troll's bodies so you may take what is yours."
msgstr ""
#. -- [EVENT] --Rock troll(5)@@+[NODE]31@@[OUT]6
msgid ""
"[Nature]As trolls are creatures of nature's will, proclaim it is your domain "
"and thus they must stand aside!"
msgstr ""
#. -- [EVENT] --Rock troll(5)@@+[NODE]32@@[STORY]
msgid ""
"While you pretend to go about gathering stone, you carve a sleeping rune "
"onto the unsuspecting trolls and they fall into slumber.They will not lie "
"helpless for long, so you'd best hurry."
msgstr ""
#. -- [EVENT] --Rock troll(5)@@+[NODE]35@@[STORY]
msgid ""
"'Hmm, I did not see that coming. Nope. You live this long, and you still get "
"surprised. Great. Here, have some stone, seems only fair.'Your fellow is "
"taken and torn into three pieces to be devoured. Their bemused face looks at "
"you, dead, as their head rolls down to the ground.'All that hair and teeth "
"and gooey eyes, don't like that, you can take it back.'"
msgstr ""
#. -- [EVENT] --Rock troll(5)@@+[NODE]35@@[OUT]1
msgid "Gather what you got and leave."
msgstr ""
#. -- [EVENT] --Rock troll(5)@@+[NODE]36@@[STORY]
msgid ""
"You notice that the trolls are still very sleepy. You distract them and run "
"circles around them while others take what stone they can find. "
msgstr ""
#. -- [EVENT] --Rockers(6)@@+[NODE]2@@[STORY]
msgid ""
"You stand atop a small cliff, and below you see the remains of a quarry. It "
"looks as if it's been mostly depleted, but you know these places can still "
"hold good resources."
msgstr ""
#. -- [EVENT] --Rockers(6)@@+[NODE]4@@[STORY]
msgid ""
"As soon as you climb down, you see the stones below move in unnatural ways. "
"You quickly realise they must be rockers -- young trolls. There is always "
"danger of a parent nearby."
msgstr ""
#. -- [EVENT] --Rockers(6)@@+[NODE]4@@[OUT]1
#. -- [EVENT] --Rockers(6)@@+[NODE]8@@[OUT]1
msgid "Better not wait till they grow into trolls. Attack!"
msgstr ""
#. -- [EVENT] --Rockers(6)@@+[NODE]4@@[OUT]2
#. -- [EVENT] --Rockers(6)@@+[NODE]8@@[OUT]3
#. -- [EVENT] --Rockers(6)@@+[NODE]10@@[OUT]4
msgid ""
"[Dwarf]These wee stone babes deserve to be left in peace. In fact, leave "
"them some food and gather the stone away from the younglings quickly before "
"the rock mama returns."
msgstr ""
#. -- [EVENT] --Rockers(6)@@+[NODE]4@@[OUT]3
msgid "[Perception]Take a closer look around before you do anything."
msgstr ""
#. -- [EVENT] --Rockers(6)@@+[NODE]4@@[OUT]4
#. -- [EVENT] --Rockers(6)@@+[NODE]4@@[OUT]5
msgid "Approach them."
msgstr ""
#. -- [EVENT] --Rockers(6)@@+[NODE]8@@[STORY]
msgid ""
"You check the tracks and realise that some adults may be close by. Still, "
"you see a lot of precious stone here and cannot easily gather it without the "
"rockers noticing."
msgstr ""
#. -- [EVENT] --Rockers(6)@@+[NODE]8@@[OUT]2
msgid "Try to sneak around the rockers to gather as much as you can."
msgstr ""
#. -- [EVENT] --Rockers(6)@@+[NODE]8@@[OUT]4
#. -- [EVENT] --Rockers(6)@@+[NODE]8@@[OUT]5
msgid "Walk up to the rockers."
msgstr ""
#. -- [EVENT] --Rockers(6)@@+[NODE]9@@[STORY]
msgid ""
"The rockers see you approach and panic. They scramble around frantically, "
"causing the whole quarry to shake dangerously.You also feel the rumblings of "
"something bigger coming this way."
msgstr ""
#. -- [EVENT] --Rockers(6)@@+[NODE]9@@[OUT]2
msgid "Best run away."
msgstr ""
#. -- [EVENT] --Rockers(6)@@+[NODE]10@@[STORY]
msgid ""
"The rockers see you and get nervous at first, but as you approach without "
"malice, they become curious. Among the shuffle of stone and grunts, you "
"hear:'Play?'"
msgstr ""
#. -- [EVENT] --Rockers(6)@@+[NODE]10@@[OUT]1
msgid "They have precious stones. Attack!"
msgstr ""
#. -- [EVENT] --Rockers(6)@@+[NODE]10@@[OUT]2
#. -- [EVENT] --Rockers(6)@@+[NODE]10@@[OUT]3
msgid "Play with them."
msgstr ""
#. -- [EVENT] --Rockers(6)@@+[NODE]12@@[STORY]
msgid ""
"You have strong folk with you, so the play goes well. The rockers are "
"pleased with their playmates and shower you with gifts before they usher you "
"away, gesturing that their parents are about to return."
msgstr ""
#. -- [EVENT] --Rockers(6)@@+[NODE]12@@[OUT]1
#. -- [EVENT] --Rockers(6)@@+[NODE]28@@[OUT]1
msgid "Thank them and leave."
msgstr ""
#. -- [EVENT] --Rockers(6)@@+[NODE]16@@[STORY]
msgid ""
"The rockers lie shattered at your feet, and you feel this unnatural, "
"unprovoked killing of the young did not sit well with your domain.You also "
"hear the roaring cries of a mama troll rolling your way fast!"
msgstr ""
#. -- [EVENT] --Rockers(6)@@+[NODE]20@@[STORY]
msgid "The rockers beat you badly and force you to flee."
msgstr ""
#. -- [EVENT] --Rockers(6)@@+[NODE]28@@[STORY]
msgid ""
"You have strong folk with you, so the play goes well, although it proves "
"more than just rough. The rockers are pleased with their playmates and "
"shower you with gifts before they usher you away, gesturing that their "
"parents are about to return."
msgstr ""
#. -- [EVENT] --Rockers(6)@@+[NODE]29@@[STORY]
msgid ""
"The rockers lie shattered at your feet, and you are free to gather the stone."
"However, you hear the roaring cries of a mama troll rolling your way fast!"
msgstr ""
#. -- [EVENT] --Rockers(6)@@+[NODE]30@@[STORY]
#. -- [EVENT] --Rockers(6)@@+[NODE]31@@[STORY]
msgid ""
"You give the rockers some food and quietly gather some stone on the side.The "
"younglings seem very pleased with the gift, and your spirits are lifted."
msgstr ""
#. -- [EVENT] --Rockfalling(7)@@+[NODE]2@@[OUT]1
msgid "Try to gather some stone."
msgstr ""
#. -- [EVENT] --Rockfalling(7)@@+[NODE]4@@[STORY]
msgid ""
"You start digging for stone when the earth shifts and one of you gets "
"trapped beneath the stones! "
msgstr ""
#. -- [EVENT] --Rockfalling(7)@@+[NODE]4@@[OUT]1
msgid "Dig them out."
msgstr ""
#. -- [EVENT] --Rockfalling(7)@@+[NODE]4@@[OUT]2
msgid "We have craftsmen and tools. Figure out a safe way to dig them out."
msgstr ""
#. -- [EVENT] --Rockfalling(7)@@+[NODE]4@@[OUT]3
msgid ""
"[Dwarf]Such collapses are a daily thing in the mountains, and you know ways "
"to dig them out safely and quickly."
msgstr ""
#. -- [EVENT] --Rockfalling(7)@@+[NODE]4@@[OUT]4
msgid ""
"[Orc]Such things were a daily occurrence where you lived. It is the mark of "
"a true warrior to find their own way out!"
msgstr ""
#. -- [EVENT] --Rockfalling(7)@@+[NODE]7@@[STORY]
msgid ""
"Mysteries of the earth are your daily dwarven bread, so you safely uncover "
"your kin and manage to find some good resources while you're at it. "
msgstr ""
#. -- [EVENT] --Rockfalling(7)@@+[NODE]10@@[STORY]
msgid ""
"You dig up your friend, but they nearly died and are permanently weakened by "
"this. "
msgstr ""
#. -- [EVENT] --Rockfalling(7)@@+[NODE]17@@[STORY]
msgid ""
"You dig them out and apart from some mental bruising they seem well. You "
"also uncover some stone. "
msgstr ""
#. -- [EVENT] --Rockfalling(7)@@+[NODE]19@@[STORY]
#. -- [EVENT] --Rockfalling(7)@@+[NODE]20@@[STORY]
msgid ""
"Alas, the unfortunate soul was not a warrior after all. They don?t make it "
"out, but you honour their brave efforts with a shield dance.You do find some "
"stone."
msgstr ""

+ 2074
- 1193
Modules/pot/Ruins Basic.pot
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+ 972
- 651
Modules/pot/Scavengers.pot
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+ 157
- 134
Modules/pot/Shadowkin.pot View File

@ -1,69 +1,99 @@
#, fuzzy
msgid ""
msgstr ""
"MIME-Version: 1.0\n"
"Content-Transfer-Encoding: 8bit\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowKinTradesmall(0)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowKinTradeadv(2)@@+[NODE]2@@[STORY]
msgid "The trader's stalls stand open for you."
msgid "The trader's stalls stand open for you.\n"
msgstr ""
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowKinTradesmall(0)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowKinTradesmall(0)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowKinTradesmall(0)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowKinTradesmall(0)@@+[NODE]7@@[OUT]1
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowKinTrademedium(1)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowKinTrademedium(1)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowKinTrademedium(1)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowKinTrademedium(1)@@+[NODE]7@@[OUT]1
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowKinTradeadv(2)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowKinTradeadv(2)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowKinTradeadv(2)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowKinTradeadv(2)@@+[NODE]7@@[OUT]1
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]33@@[OUT]1
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]35@@[OUT]1
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]48@@[OUT]1
msgid "Trade."
msgstr ""
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowKinTradesmall(0)@@+[NODE]2@@[OUT]4
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowKinTradesmall(0)@@+[NODE]7@@[OUT]2
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowKinTrademedium(1)@@+[NODE]2@@[OUT]4
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowKinTrademedium(1)@@+[NODE]7@@[OUT]2
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowKinTradeadv(2)@@+[NODE]2@@[OUT]4
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowKinTradeadv(2)@@+[NODE]7@@[OUT]2
msgid "Come back another time."
msgstr ""
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowKinTradesmall(0)@@+[NODE]7@@[STORY]
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowKinTrademedium(1)@@+[NODE]7@@[STORY]
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowKinTradeadv(2)@@+[NODE]7@@[STORY]
msgid ""
"'You are no friends of ours, so we won't take food as payment and you'll "
"have to pay us extra first.'"
msgid "'You are no friends of ours, so we won't take food as payment and you'll have to pay us extra first.'"
msgstr ""
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowKinTradesmall(0)@@+[NODE]11@@[STORY]
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowKinTrademedium(1)@@+[NODE]11@@[STORY]
msgid "'Good trading with you. Gods be with you.'"
msgstr ""
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowKinTradesmall(0)@@+[NODE]11@@[OUT]1
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowKinTrademedium(1)@@+[NODE]11@@[OUT]1
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowKinTradeadv(2)@@+[NODE]11@@[OUT]1
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]26@@[OUT]1
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]31@@[OUT]3
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]39@@[OUT]1
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]52@@[OUT]1
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]56@@[OUT]1
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]57@@[OUT]1
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]58@@[OUT]1
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ArmyShadowKin(4)@@+[NODE]11@@[OUT]1
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ArmyShadowKin(4)@@+[NODE]17@@[OUT]1
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ArmyShadowKin(4)@@+[NODE]25@@[OUT]1
msgid "Leave."
msgstr ""
@ -78,36 +108,26 @@ msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]2@@[STORY]
msgid ""
"You enter the lands of the shadowkin and you feel the raw presence of "
"darkness here. A thick, low hanging black mist covers the ground to you can "
"never see your feet. And another such layer, albeit thinner, shrouds the "
"sky. A voice from the shadow speaks:'Why do you come seeking darkness? Do "
"you wish yourself changed, or are you here to try and cast us out?'"
"You enter the lands of the shadowkin and you feel the raw presence of darkness here. A thick, low hanging black mist covers the ground to you can never see your feet. And another such layer, albeit thinner, shrouds the sky. A voice from the shadow speaks:\n"
"\n"
"'Why do you come seeking darkness? Do you wish yourself changed, or are you here to try and cast us out?'\n"
"\n"
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]2@@[OUT]1
msgid ""
"[Light or harmony] You feel extremely uneasy here. But assure them you are "
"not an enemy, you simply wish to talk and visit."
msgid "[Light or harmony] You feel extremely uneasy here. But assure them you are not an enemy, you simply wish to talk and visit."
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]2@@[OUT]2
msgid ""
"[Elf] This is where your cursed brethren, the shadow elves now live. This "
"darkness makes you ill. But, say that you are here without prejudice and "
"wish only to visit."
msgid "[Elf] This is where your cursed brethren, the shadow elves now live. This darkness makes you ill. But, say that you are here without prejudice and wish only to visit."
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]2@@[OUT]3
msgid ""
"[Turmoil or magic] You feel your domain strong here. Tell the inhabitants "
"you wish to talk and you are not an enemy."
msgid "[Turmoil or magic] You feel your domain strong here. Tell the inhabitants you wish to talk and you are not an enemy."
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]2@@[OUT]4
msgid ""
"[Orc] As creature born of darkness, you feel at home here. Say that you are "
"here merely to visit."
msgid "[Orc] As creature born of darkness, you feel at home here. Say that you are here merely to visit."
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]2@@[OUT]5
@ -115,9 +135,7 @@ msgid "Tell the voice you wish to enter the settlement, not to fight."
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]2@@[OUT]6
msgid ""
"[Demon] All demons are born of magic and that in turn is steeped in darkness "
"by nature, thus you are not here to fight them without reason. "
msgid "[Demon] All demons are born of magic and that in turn is steeped in darkness by nature, thus you are not here to fight them without reason. "
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]2@@[OUT]7
@ -130,37 +148,46 @@ msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]3@@[STORY]
msgid ""
"'Follower of the path of stagnation. You best stay clear of our heart, or "
"risk yours blackened. Or perhaps that is your wish?You may enter, but at "
"your own peril and know that fate is in turmoil in our home and we will not "
"aid you if it wishes to play games.'"
"'Follower of the path of stagnation. You best stay clear of our heart, or risk yours blackened. Or perhaps that is your wish?\n"
"\n"
"You may enter, but at your own peril and know that fate is in turmoil in our home and we will not aid you if it wishes to play games.'"
msgstr ""
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]3@@[OUT]1
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]6@@[OUT]1
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]27@@[OUT]1
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]43@@[OUT]1
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]44@@[OUT]1
msgid "Go in."
msgstr ""
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]3@@[OUT]2
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]6@@[OUT]2
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]7@@[OUT]2
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]9@@[OUT]2
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]27@@[OUT]2
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]43@@[OUT]2
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]44@@[OUT]2
msgid "Turn back."
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]6@@[STORY]
msgid ""
"'A child of light graces us with their presence, do you wish to become "
"shadowkin? Are you curious how we turned out curse into a new path? You are "
"welcome to join, darkness is open to all. You could die, of course...Enter, "
"but at your own peril and know that fate is in turmoil in our home and we "
"will not aid you if it wishes to play games.'"
"'A child of light graces us with their presence, do you wish to become shadowkin? Are you curious how we turned out curse into a new path? You are welcome to join, darkness is open to all. You could die, of course...\n"
"\n"
"Enter, but at your own peril and know that fate is in turmoil in our home and we will not aid you if it wishes to play games.'"
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]6@@[OUT]3
@ -168,79 +195,87 @@ msgid "Say that you do want to be changed into shadow kin."
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]6@@[OUT]4
msgid ""
"Tell them your elven child will embrace the path of the shadow if their "
"offer is true?"
msgid "Tell them your elven child will embrace the path of the shadow if their offer is true?"
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]7@@[STORY]
msgid ""
"Enter then, embrace darkness, brethren and I shall guide you onto your new "
"path. "
msgid "Enter then, embrace darkness, brethren and I shall guide you onto your new path. "
msgstr ""
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]7@@[OUT]1
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]9@@[OUT]1
msgid "Proceed."
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]9@@[STORY]
msgid ""
"Enter then, embrace darkness, brethren and I shall guide our young friend to "
"a dark and beautiful fate. Come child, follow me."
msgid "Enter then, embrace darkness, brethren and I shall guide our young friend to a dark and beautiful fate. Come child, follow me."
msgstr ""
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]11@@[STORY]
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]30@@[STORY]
msgid ""
"Darkness weighs heavy on your nature, but you get through and enter the "
"city, situated within a hidden cave.Here, you can visit a few places that "
"are open to outsiders."
"Darkness weighs heavy on your nature, but you get through and enter the city, situated within a hidden cave.\n"
"\n"
"Here, you can visit a few places that are open to outsiders.\n"
"\n"
msgstr ""
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]11@@[OUT]1
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]30@@[OUT]1
msgid ""
"There is a town hall of sorts, where the people pay their dues , they do "
"this by giving away dark energy, so you can actually get rid of your curses "
"this way. "
msgid "There is a town hall of sorts, where the people pay their dues , they do this by giving away dark energy, so you can actually get rid of your curses this way. "
msgstr ""
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]11@@[OUT]2
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]30@@[OUT]2
msgid ""
"A herbalist hut is interested in toxins, they will drain yours, but the "
"procedure isn't entirely safe."
msgid "A herbalist hut is interested in toxins, they will drain yours, but the procedure isn't entirely safe."
msgstr ""
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]11@@[OUT]3
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]30@@[OUT]3
msgid "A witch is offering to sell some her familiars to you. "
msgstr ""
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]11@@[OUT]4
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]30@@[OUT]4
msgid "Simply enjoy the visit, talk to people and rest."
msgstr ""
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]13@@[STORY]
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]16@@[STORY]
msgid ""
"'Here, have a look at my lot, some of them young ones are ready to find new "
"masters.'"
msgid "'Here, have a look at my lot, some of them young ones are ready to find new masters.'"
msgstr ""
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]13@@[OUT]1
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]16@@[OUT]1
msgid "Buy a cat."
msgstr ""
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]13@@[OUT]2
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]16@@[OUT]2
msgid "Buy a crow."
msgstr ""
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]13@@[OUT]3
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]16@@[OUT]3
msgid "Buy a spider."
msgstr ""
@ -251,53 +286,56 @@ msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]23@@[STORY]
msgid ""
"You were blessed when you entered but darkness twisted the light of the "
"blessings and left you empty.You can, however, enter the town now."
"You were blessed when you entered but darkness twisted the light of the blessings and left you empty.\n"
"\n"
"You can, however, enter the town now."
msgstr ""
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]23@@[OUT]1
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]25@@[OUT]1
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]38@@[OUT]1
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]41@@[OUT]1
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]42@@[OUT]2
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]47@@[OUT]2
msgid "Enter."
msgstr ""
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]25@@[STORY]
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]38@@[STORY]
msgid ""
"Darkness is a force of change and some say, corruption. One of your women "
"had a mark of the dark arts upon her and the black mist awakened it, "
"transforming her into a witch.You can, however, enter the town now."
"Darkness is a force of change and some say, corruption. One of your women had a mark of the dark arts upon her and the black mist awakened it, transforming her into a witch.\n"
"\n"
"You can, however, enter the town now."
msgstr ""
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]26@@[STORY]
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]39@@[STORY]
msgid ""
"The black mist seeps deep into one of your souls, leaving it cursed and you "
"are unable to enter the settlement for now."
msgid "The black mist seeps deep into one of your souls, leaving it cursed and you are unable to enter the settlement for now."
msgstr ""
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]27@@[STORY]
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]43@@[STORY]
msgid ""
"'Ah, followers of the darker paths. Good. Beware though, darkness is not one "
"to throw many favours, seeing as you are no friends of ours, you will still "
"need to face the black mists whims if you wish to come in.''"
msgid "'Ah, followers of the darker paths. Good. Beware though, darkness is not one to throw many favours, seeing as you are no friends of ours, you will still need to face the black mists whims if you wish to come in.''"
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]30@@[OUT]5
msgid ""
"Speak to the people, perhaps someone would like to join the path of the "
"cosmic tree?"
msgid "Speak to the people, perhaps someone would like to join the path of the cosmic tree?"
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]31@@[STORY]
msgid ""
"'You have proven a friend to the shadows, perhaps one of us will follow "
"you, but only if you make it worthwhile for all of us. We are not idealists, "
"we need to survive.'"
msgid "'You have proven a friend to the shadows, perhaps one of us will follow you, but only if you make it worthwhile for all of us. We are not idealists, we need to survive.'"
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]31@@[OUT]1
@ -310,68 +348,54 @@ msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]33@@[STORY]
msgid ""
"You enter the lands of the shadowkin and you feel the raw presence of "
"darkness here. A thick, low hanging black mist covers the ground to you can "
"never see your feet. And another such layer, albeit thinner, shrouds the "
"sky. A voice from the shadow speaks:'Friend, enter and we shall shield you "
"from our darkness.'"
"You enter the lands of the shadowkin and you feel the raw presence of darkness here. A thick, low hanging black mist covers the ground to you can never see your feet. And another such layer, albeit thinner, shrouds the sky. A voice from the shadow speaks:\n"
"\n"
"'Friend, enter and we shall shield you from our darkness.'"
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]33@@[OUT]2
msgid "Visit the town."
msgstr ""
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]35@@[STORY]
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]48@@[STORY]
msgid ""
"'Yes, this is acceptable. The young one will learn our ways and one of us "
"will join you.'"
msgid "'Yes, this is acceptable. The young one will learn our ways and one of us will join you.'"
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]41@@[STORY]
msgid ""
"You enter one of the dark caves and within, a creature of darkness welcomes "
"you. They share their energy with you and your dark gifts are awakened. You "
"become a witch.You can also visit the settlement now. "
"You enter one of the dark caves and within, a creature of darkness welcomes you. They share their energy with you and your dark gifts are awakened. You become a witch.\n"
"\n"
"You can also visit the settlement now. "
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]42@@[STORY]
msgid ""
"'Ah, a child born of darkness, much like us, only more - primal. What do you "
"seek from us? If you are here to visit, enter, darkness will not harm you, "
"probably...'"
msgid "'Ah, a child born of darkness, much like us, only more - primal. What do you seek from us? If you are here to visit, enter, darkness will not harm you, probably...'"
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]42@@[OUT]1
msgid ""
"One of your orc females has the dark taint of magic upon her, even though "
"she is untrained. The shadowkin offer to awaken those gifts ad transform her "
"into a witch."
msgid "One of your orc females has the dark taint of magic upon her, even though she is untrained. The shadowkin offer to awaken those gifts ad transform her into a witch."
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]44@@[STORY]
msgid ""
"'You best stay clear of our heart, or risk yours blackened. Or perhaps that "
"is your wish?You may enter, but at your own peril and know that fate is in "
"turmoil in our home and we will not aid you if it wishes to play games.'"
"'You best stay clear of our heart, or risk yours blackened. Or perhaps that is your wish?\n"
"\n"
"You may enter, but at your own peril and know that fate is in turmoil in our home and we will not aid you if it wishes to play games.'"
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]47@@[STORY]
msgid ""
"'Welcome shadow kin, this was your home, yet you chose to leave, so be weary "
"of the whimsy of your old family. If you are here to visit, enter, darkness "
"will not harm you, probably...'"
msgid "'Welcome shadow kin, this was your home, yet you chose to leave, so be weary of the whimsy of your old family. If you are here to visit, enter, darkness will not harm you, probably...'"
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]47@@[OUT]1
msgid ""
"Say you would like one of your elven children to walk the path of shadow. "
msgid "Say you would like one of your elven children to walk the path of shadow. "
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]50@@[STORY]
msgid ""
"The dark town is laid to ruin and you can loot it, but beware, darkness "
"lingers here and will likely infect you."
msgid "The dark town is laid to ruin and you can loot it, but beware, darkness lingers here and will likely infect you."
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]50@@[OUT]1
@ -384,30 +408,28 @@ msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]52@@[STORY]
msgid ""
"Darkness is a force of change and some say, corruption. One of your women "
"had a mark of the dark arts upon her and the black mist awakened it, "
"transforming her into a witch.You were able to recover some useful "
"resources, but most of the town seems to have fallen into instant ruin when "
"you killed the shadow folk."
"Darkness is a force of change and some say, corruption. One of your women had a mark of the dark arts upon her and the black mist awakened it, transforming her into a witch.\n"
"\n"
"You were able to recover some useful resources, but most of the town seems to have fallen into instant ruin when you killed the shadow folk.\n"
"\n"
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]56@@[STORY]
msgid ""
"The black mist seeps deep into one of your souls, leaving it cursed.You were "
"able to recover some useful resources, but most of the town seems to have "
"fallen into instant ruin when you killed the shadow folk."
"The black mist seeps deep into one of your souls, leaving it cursed.\n"
"\n"
"You were able to recover some useful resources, but most of the town seems to have fallen into instant ruin when you killed the shadow folk."
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]57@@[STORY]
msgid ""
"The darkness does not harm you.You were able to recover some useful "
"resources, but most of the town seems to have fallen into instant ruin when "
"you killed the shadow folk."
"The darkness does not harm you.\n"
"\n"
"You were able to recover some useful resources, but most of the town seems to have fallen into instant ruin when you killed the shadow folk."
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]58@@[STORY]
msgid ""
"You were badly beaten and darkness seeps deep into your souls as you flee."
msgid "You were badly beaten and darkness seeps deep into your souls as you flee."
msgstr ""
#. -- [EVENT] --ArmyShadowKin(4)@@+[NODE]2@@[STORY]
@ -422,12 +444,16 @@ msgstr ""
msgid "Stay cautious, but speak to them."
msgstr ""
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ArmyShadowKin(4)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ArmyShadowKin(4)@@+[NODE]11@@[OUT]2
msgid "Try to talk your way out of this."
msgstr ""
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ArmyShadowKin(4)@@+[NODE]2@@[OUT]4
#. #-#-#-#-# Shadowkin.pot.ori #-#-#-#-#
#. -- [EVENT] --ArmyShadowKin(4)@@+[NODE]11@@[OUT]3
msgid "Fight!"
msgstr ""
@ -437,8 +463,7 @@ msgid "Move away."
msgstr ""
#. -- [EVENT] --ArmyShadowKin(4)@@+[NODE]3@@[STORY]
msgid ""
"'Apologies, friends. We did not recognise you. Greetings and well wishes.'"
msgid "'Apologies, friends. We did not recognise you. Greetings and well wishes.'"
msgstr ""
#. -- [EVENT] --ArmyShadowKin(4)@@+[NODE]3@@[OUT]1
@ -454,13 +479,11 @@ msgid "They do not answer, they keep coming towards you."
msgstr ""
#. -- [EVENT] --ArmyShadowKin(4)@@+[NODE]17@@[STORY]
msgid "You defeat the shadowkin."
msgid "You defeat the shadowkin.\n"
msgstr ""
#. -- [EVENT] --ArmyShadowKin(4)@@+[NODE]19@@[STORY]
msgid ""
"The shadowkin defeat you and infect you with darkness before you manage to "
"escape."
msgid "The shadowkin defeat you and infect you with darkness before you manage to escape."
msgstr ""
#. -- [EVENT] --ArmyShadowKin(4)@@+[NODE]19@@[OUT]1

+ 1645
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Modules/pot/Slavyan.pot
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+ 1303
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Modules/pot/SpiritTalkers.pot
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+ 1056
- 986
Modules/pot/VillageEncounters.pot
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+ 1771
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Modules/pot/Woodlandkin.pot
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+ 3062
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Modules/pot/mChapter 1.pot
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+ 519
- 358
Modules/pot/mSeaEncounters.pot
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