<EntryKey="DES_TAG_DAMAGE_ADD_TASK_EFFICIENCY_DES"Val="[PLACECHOLDER]Provides a bonus to the Gathering, Crafting, Luck, Research and Rituals attribute."/>
<EntryKey="DES_SUBRACE_HUM_HEALER_DES"Val="A wise one learned in the ways of herbs and cures for the ailing."/>
<EntryKey="DES_SUBRACE_HUM_HEALER_DES"Val="A wise one learned in the ways of herbs and basic medicine. Healers have always been respected, not only for their knowledge, but their willingness to help those in need. "/>
<EntryKey="DES_SUBRACE_HUM_YOUNG_WITCH"Val="Human - Young Witch"/>
<EntryKey="DES_SUBRACE_HUM_WITCH_DES"Val="A wise woman, knowing of the mystical ways but often practicing dark magic that taints the soul and body."/>
<EntryKey="DES_SUBRACE_HUM_WITCH_DES"Val="A wise woman, knowing of the mystical ways but often practicing dark magic that taints the soul and body. This is why witches, even those barely adult, can resemble old women. The young witch completed her trials, but was deemed in need of further learning. "/>
<EntryKey="DES_SUBRACE_ELF_FOREST_GATHERER_DES"Val="Skilled at harvesting resources, nimble but fragile."/>
<EntryKey="DES_SUBRACE_ELF_FOREST_GATHERER_DES"Val="Atuned and her gifts, elven gatheres are skilled at harvesting resources. They are nimble but they tend to be fragile and gentle souls."/>
<EntryKey="DES_SUBRACE_BEE_MIGHTY_QUEEN_DES"Val="The queen of the hive is fiercely territorial and protective of her brood and mighty queens are those who devoured many sisters to rise to this rank."/>
<EntryKey="DES_SUBRACE_SPIDER_BEE_QUEEN_DES"Val="[PLACECHOLDER] It is abomination of spider and bee. She is queen of the hive."/>
<EntryKey="DES_SUBRACE_SPIDER_BEE_QUEEN_DES"Val="It is an abomination of spider and bee. She is queen of the hive."/>
<EntryKey="DES_SUBRACE_RAT"Val="Rat"/>
<EntryKey="DES_SUBRACE_RAT_DES"Val="Common vermin, spreading disease and often serve as familiars to demons and witches. Can grow to the size of dogs."/>
<EntryKey="DES_SUBRACE_SEA_CZYTLICA_DES"Val="Part aquatic part humanoid, all beast. Demons of the sea were not known to Slavyans, now they terrify all."/>
<EntryKey="DES_SUBRACE_SEA_CZYTLICA_YOUNG_DES"Val="[PLACECHOLDER] Part aquatic part humanoid, all beast. Demons of the sea were not known to Slavyans, now they terrify all."/>
<EntryKey="DES_SUBRACE_SEA_CZYTLICA_YOUNG_DES"Val="Part aquatic part humanoid, all beast. Demons of the sea were not known to Slavyans, now they terrify all. A young czytlica may be weaker, but she is no less brutal."/>
<EntryKey="DES_SUBRACE_SEA_JURATA"Val="Jurata"/>
<EntryKey="DES_SUBRACE_SEA_JURATA_DES"Val="Jurata the queens of the sea, rulers of the czytlica. Part humanoid part aquatic, they hide their cruel nature behind illusionary beauty and serene voice. "/>
<EntryKey="DES_SUBRACE_DEMON_LIGHT_SICK_ALKONOST_DES"Val="Part bird, part humanoid sister of the syrin. Alkonost are very temperamental and known to turn nasty on a whim and this one is infected with the light sickness."/>
<EntryKey="DES_SUBRACE_FOREST_PINECONETTES_DES"Val="Pineconettes are the smallest but also most common of the guardians of the forest. Despite their size, they can become ferociously aggressive when in a pack."/>
<EntryKey="DES_SUBRACE_LIGHT_ENLIGHTENED_SPIDER_QUEEN_DES"Val="Dwarven smith taken by the light-mind."/>
<EntryKey="DES_SUBRACE_LIGHT_ENLIGHTENED_DWARF_SMITH_DES"Val="Dwarves are creatures carved in light, as such, they hear the call of the lightbringers loudly. Their natural resistance is high, and many die before falling to the light, but this one clearly succumbed, and now serves the light-hive. "/>
<EntryKey="DES_SUBRACE_UNLI_ORC_SKELETON_DES"Val="Thick, bulky bones of an orc, animated into unlife and just as keen on killing as its living counterpart."/>
<EntryKey="DES_SUBRACE_UNLI_TOPIELEC_DES"Val="Unliving corpse of a drowned person."/>
<EntryKey="DES_SUBRACE_UNLI_TOPIELEC_DES"Val="Unliving corpse of a drowned person brought back into unlife by dark magic."/>
<EntryKey="DES_SUBRACE_UNLI_GHOST"Val="Ghost"/>
<EntryKey="DES_SUBRACE_UNLI_GHOST_DES"Val="The spirit of a person unable or unwilling to cross over into the underworlds."/>
<EntryKey="DES_SUBRACE_UNLI_GHOST_DES"Val="The spirit of a person unable or unwilling to cross over into the underworlds. Ghosts are often bound to this unlife by unresolved business, or simply a strong desire to hold on to their old life. "/>
<EntryKey="DES_SUBRACE_UNLI_WRAITH"Val="Wraith"/>
<EntryKey="DES_SUBRACE_UNLI_WRAITH_DES"Val="Tormented soul that was torn out of its body and left to roam the land in anger."/>
<EntryKey="DES_SUBRACE_UNLI_WRAITH_DES"Val="Tormented soul that was torn out of its body and left to roam the land in anger. Wraiths are often bound to cursed objects, or places."/>
<EntryKey="DES_SUBRACE_TROLL_SWAMPER_DES"Val="Small blobs of swamp that can spit and are surprisingly talkative. They are the offspring of mud trolls, although only very few will ever grow into one."/>
<EntryKey="DES_SUBRACE_TROLL_ICICLES_DES"Val="Icicles are thought to be the young forms of the ice trolls. They typically roam in packs and stay close to their guardian's lair. Some legends say that they are the tears of lady winter cried every spring when the snows melt and her effigy is sacrificed."/>
<EntryKey="DES_SUBRACE_TROLL_ROCKERS_DES"Val="Often seen as swarms of cascading pebbles, rockers are the young of rock trolls. Only some will ever grow into adults, but they are still extremely attached to their parents."/>
<EntryKey="DES_SUBRACE_TROLL_ROCK_DES"Val="The most common of trolls. Likes to eat, especially humans. Prone to bribery and guarding bridges for money."/>
<EntryKey="DES_SUBRACE_TROLL_SWAMP_DES"Val="The least violent of troll kind, but no lesss dangerous when pushed."/>
<EntryKey="DES_SUBRACE_TROLL_SWAMP_DES"Val="The least violent of troll kind, but no lesss dangerous when pushed. Their natural habitat is swamps, but some can settle outside. "/>
<EntryKey="DES_SUBRACE_TROLL_ICE_DES"Val="Solitary creature seen mainly in the desolate ice plains."/>
<EntryKey="DES_SUBRACE_TROLL_ICE_DES"Val="Solitary creature seen mainly in the desolate ice plains. They are said to be ruled by the dziod mroz, like every other creature of the ice plains."/>
<EntryKey="DES_SUBRACE_TROLL_LAVA_DES"Val="Very aggressive troll, likes to incinerate folks and challenge them to duels."/>
<EntryKey="DES_SUBRACE_TROLL_LAVA_DES"Val="Very aggressive troll, likes to incinerate folks and challenge them to duels. Like every other creature of the ice plains, they are said to be ruled by the dziod mroz."/>
<EntryKey="DES_SUBRACE_DARKNESS_MROKI_DES"Val="Said to have been a giant during the awakening, taken by darkness and twisted into a creature of the shadows."/>
<EntryKey="DES_SUBRACE_DARKNESS_MROKI_DES"Val="Said to have been a giant during the awakening, taken by darkness and twisted into a creature of the shadows. The mroki now dwell in the lands of darkness, together with shadow elves they form the Shadowkin."/>
<EntryKey="DES_SUBRACE_ELDER_DARKNESS_MROKI_DES"Val="Said to have been a giant during the awakening, taken by darkness and twisted into a creature of the shadows. As an elder of its kind, this mroki is especially dangerous."/>
<EntryKey="DES_SUBRACE_BOSS_DES"Val="The corpse of a zmey taken by the light beast when it escaped from the core of the earth.."/>
<EntryKey="DES_SUBRACE_BOSS"Val="Light Beast"/>
<EntryKey="DES_SUBRACE_BOSS_DES"Val="The corpse of a zmey, an elder creature of darkness, taken by the light beast when it escaped from the core of the earth."/>
<EntryKey="DES_SUBRACE_DWARVEN_GUARDIAN_STATUE_DES"Val="[PLACEHOLDER] Wszystkie cztery statuły wywodzą się z jednej subrasy która jest dość losowa. Dzięki temu będą różne (za każdym razem trochę inne)."/>
<EntryKey="DES_SUBRACE_DWARVEN_GUARDIAN_STATUE_DES"Val="Ancient guardians of dwarven treasures and sacred places deep in the earth's core. Some say they are actual dwarven champions turned to stone and metal to serve for eternity."/>
<EntryKey="DES_SUBRACE_DZIEVANNAS_FERAL_1_DES"Val="Once they were elven druid, now they follow the path of the forest fully."/>
<EntryKey="DES_SUBRACE_DZIEVANNAS_FERAL_1_DES"Val="Once they were an elven druid, now they follow the path of the forest fully shedding any constraints of civilisation in favour of becoming a beast."/>
<EntryKey="DES_SUBRACE_DZIEVANNAS_FERAL_2_DES"Val="The call of the wild drove these elven druids to become truly one with nature."/>
<EntryKey="DES_SUBRACE_DZIEVANNAS_FERAL_2_DES"Val="The call of the wild drove these elven druids to become truly one with nature. Wild and free they roam the forest ever vigilant and very territorial."/>
<EntryKey="DES_SUBRACE_LIGHT_SICK_ROGGNYR_DES"Val="A rare forest demon that doesn't actually like the company of animals. This one is clearly infected with light-sickness, making it weaker, but likely meaner too."/>
<EntryKey="DES_SUBRACE_ROGGNYR_DES"Val="A rare forest demon that doesn't actually like the company of animals. Beware, they carry grudges like their wrinkles once crossed!"/>
<EntryKey="DES_SUBRACE_NASAROG_DES"Val="Only known as the Necromancer, a figure clad in mystery but clearly in service of your gods, or is he?"/>
<EntryKey="DES_SUBRACE_BOG_BIES_DES"Val="A mysterious creature found lurking the swamps. They are often thought to be an offshoot of the bies, and as such considered as deceptive and dangerous."/>
<EntryKey="DES_SUBRACE_NASAROG"Val="Alchemist"/>
<EntryKey="DES_SUBRACE_NASAROG_DES"Val="Only known as the Alchemist, a figure clad in mystery, but clearly in service of your gods, or is he?"/>
<EntryKey="DES_SUBRACE_VIHUR"Val="Vihur"/>
<EntryKey="DES_SUBRACE_VIHUR_DES"Val="A wind elemental that is often in leagues with witches for some reason."/>
<EntryKey="DES_SUBRACE_VIHUR_DES"Val="A wind elemental demon that is often in leagues with witches for some reason. They thrive during storms but are typically harmless if you stay out of their way. "/>
<EntryKey="DES_SUBRACE_FOREST_FAIRY_DES"Val="These days more commonly known as tooth fairy, a self-imposed re-branding. It is a fierce and often outright mean creature."/>
<EntryKey="DES_SUBRACE_FOREST_FAIRY_DES"Val="These days more commonly known as tooth fairy, a self-imposed re-branding. It is a fierce and often outright mean creature that does not wait for you to leave teeth under your pillow as some naive storytellers will tell. Instead, folk who have toothache take special care to try and ward off from the forest fiend, before it rips the offending tooth out by force."/>
<EntryKey="DES_RES_COSMIC_SEED_DES"Val="Cosmic Seed is the fruit of the cosmic tree itself, a sacred material given to mortals by the gods to help rebuild Thea."/>
<EntryKey="DES_TERRAIN_ARTIFACT_DES"Val="These shiny floating crystals look a bit unusual. Maybe they were sent by the gods to aid you? Gather them and uncover bits of ancient knowledge stored within."/>
<EntryKey="DES_RESEARCH_GENERIC"Val="A Bit of Research"/>
<EntryKey="DES_RESEARCH_GENERIC_DES"Val="If you have nothing better to do, you can at least to try and think for a while. Maybe something useful will come to mind?"/>
<EntryKey="DES_RESEARCH_TERRAIN_DES"Val="Remember than blue crystals you've gather from the artifact on your last trip? Spend some time researching it and maybe you'll learn something."/>
<EntryKey="DES_RESEARCH_CREATURE_DES"Val="That soft, red sticky bit you've picked up after a fight... If you wonder what it's for, there's only one way to find out. Research!"/>
<EntryKey="DES_SKILL_EERIE_THROWING_AXE_DES"Val="A throwing axe which, oddly enough, only materialises once thrown. Able to damage both body and soul."/>
<EntryKey="DES_SKILL_DARKNESS_VORTEX_DES"Val="You will never see vortex, only its efect on one of persons, and that will be devastating."/>
<EntryKey="DES_SKILL_DARKNESS_VORTEX_DES"Val="No one has ever seen the vortex, only its devastating effects on living beings are a sign that it manifested."/>
<EntryKey="DES_SKILL_MORALE_IMPACT_10_DES"Val="Life doesn't get better than this!\n\nThis character's Morale is perfect."/>
<EntryKey="DES_SKILL_RACE_DWARVES"Val="Dwarf"/>
<EntryKey="DES_SKILL_RACE_DWARVES_DES"Val="The character is a dwarf. Their legs are short, so they move slow, but they're healthy as an ox, can carry a human on each shoulder and can craft with their eyes shut."/>
<EntryKey="DES_SKILL_RACE_ELVES"Val="Elf"/>
<EntryKey="DES_SKILL_RACE_ELVES_DES"Val="The character is an elf. They receives 1 additional Movement Point, Wits bonus heals a little bit every time they receive damage and go Ancestor Voice skill."/>
<EntryKey="DES_SKILL_RACE_ELVES_DES"Val="The character is an elf. They are immortal beings known for greater wisdom and connection to magic."/>
<EntryKey="DES_SKILL_RACE_ORCS"Val="Orc"/>
<EntryKey="DES_SKILL_RACE_ORCS_DES"Val="The character is an orc. They receive a bonus to Strength."/>
<EntryKey="DES_SKILL_RACE_ORCS_DES"Val="The character is an orc. They are a warrior race that lives in a matriarchal clan structure. They are known for their strength and ferocity."/>
<EntryKey="DES_SKILL_RACE_GOBLINS"Val="Goblin"/>
<EntryKey="DES_SKILL_RACE_GOBLINS_DES"Val="The character is a goblin. They're better at Research and Rituals."/>
<EntryKey="DES_SKILL_RACE_GOBLINS_DES"Val="The character is a goblin. They love tinkering, so they are better at research and rituals."/>
<EntryKey="DES_SKILL_RACE_DEMON"Val="Demon"/>
<EntryKey="DES_SKILL_RACE_DEMON_DES"Val="The character is a demon. They receive a bonus to Faith and a special Mental attack."/>
<EntryKey="DES_SKILL_RACE_DEMON_DES"Val="The character is a demon. A creature weaved from magic, which gives them bonuses to faith. They also tend to be great talkers."/>
<EntryKey="DES_SKILL_RACE_VILLAGE_DEMON_DES"Val="The character is a Guardian Demon. It is bound to the Idol that brought it to life and sworn to protect it. Cannot travel outside the village."/>
<EntryKey="DES_SKILL_RACE_NIGHT_DEMON_DES"Val="The character is a night demon. They receive a bonus to Faith and a special Mental attack. They are weak during the day and stronger during the night."/>
<EntryKey="DES_SKILL_RACE_UNLI"Val="Unliving"/>
<EntryKey="DES_SKILL_RACE_UNLI_DES"Val="The character is an unliving. They have increased physical shielding."/>
<EntryKey="DES_SKILL_RACE_UNLI_DES"Val="The character is an unliving. Awakened by a mystical call and given a new life-force. They are dead, so it does make them physically tougher. "/>
<EntryKey="DES_SKILL_RACE_DRAGON"Val="Dragon"/>
<EntryKey="DES_SKILL_RACE_DRAGON_DES"Val="The character is a dragon. They can regenerate health and reduce an opponent's attributes and summon minions."/>
<EntryKey="DES_SKILL_RACE_DRAGON_DES"Val="The character is a dragon. An ancient, intelligent beast feared throughout the ages. Known to like gold, gems and virgins. "/>
<EntryKey="DES_SKILL_RACE_UNLI_DRAGON_DES"Val="The character is a dragon. They can reduce an opponent's attributes."/>
<EntryKey="DES_SKILL_RACE_DRAGON_ZMEY_DES"Val="The character is a zmey. Forever connected to darkness, but also the tree of life, a foe or friend, one can never know with the zmey."/>
<EntryKey="DES_SKILL_RACE_LIGHT_SICK_DRAGON_DES"Val="The character is a dragon. They reduce an opponent's attributes and summon minions."/>
<EntryKey="DES_SKILL_RACE_LIGHT_SICK_DRAGON_DES"Val="The character is a dragon. An ancient, intelligent beast feared throughout the ages. Known to like gold, gems and virgins. This one is stricken with light-sickness that weakens them but may make them more cranky too."/>
<EntryKey="DES_SKILL_RACE_TROLL"Val="Troll"/>
<EntryKey="DES_SKILL_RACE_TROLL_DES"Val="The character is a troll and can regenerate physical wounds."/>
<EntryKey="DES_SKILL_RACE_DARKNESS_CHILDREN"Val="Child of Darkness"/>
@ -2517,6 +2561,8 @@
<EntryKey="DES_SKILL_EXTRA_STRONG_HEALING_DES"Val="This skill is applied by a building. It greatly increases Health regeneration."/>
<EntryKey="DES_SKILL_EXTRA_LOWER_DEATH_CHANCE"Val="Lower Death Chance"/>
<EntryKey="DES_SKILL_EXTRA_LOWER_DEATH_CHANCE_DES"Val="This skill is applied by a building. It decreases the chance of dying from low Health."/>
<EntryKey="DES_SUBSKILL_FIRE_GLANCE_DES"Val="True Damage melee attack from the front row dealing damage to the target enemy and up to 3 enemies next to them."/>
<EntryKey="DES_SUBSKILL_SHADOW_WHISPERS_DES"Val="Attack from the front row dealing poison damage to the target enemy and up to 3 enemies next to them."/>
<EntryKey="DES_SUBSKILL_EXPLODING_DEAD_DES"Val="An opponent killed with this ability explodes, dealing a massive amount of damage to anyone stading next to them."/>
<EntryKey="DES_SUBSKILL_BITE"Val="Bite"/>
<EntryKey="DES_SUBSKILL_BITE_DES"Val="Melee attack, targets a single enemy closest to you."/>
<EntryKey="DES_SUBSKILL_LEECH_BITE_DES"Val="Melee attack, targets a single enemy closest to the attacker. The attacker recovers a portion of their health."/>
<EntryKey="DES_SUBSKILL_SUMMON_DEMON_DES"Val="{COLOR:#red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon a Demon to a melee spot on your side of the battlefield."/>
<EntryKey="DES_SUBSKILL_SUMMON_CMUCH_ITEM_DES"Val="{COLOR:#red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon a Cmuch to a range spot on your side of the battlefield."/>
<EntryKey="DES_SUBSKILL_SUMMON_SHAMAN_MINION_DES"Val="{COLOR:#red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon a Shaman Minion to a melee spot on your side of the battlefield."/>
<EntryKey="DES_SUBSKILL_SUMMON_UNLIVING_DES"Val="{COLOR:#red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon 2 Unliving to a melee spot on your side of the battlefield."/>
<EntryKey="DES_SUBSKILL_SUMMON_UNLIVING_ARCHERS_ITEM_DES"Val="{COLOR:#red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon 2 Unliving archers to a range spot on your side of the battlefield."/>
<EntryKey="DES_SUBSKILL_SUMMON_WILD_BEAST_DES"Val="{COLOR:#red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon 1 - 2 Beasts to melee spots on your side of the battlefield."/>
<EntryKey="DES_SUBSKILL_SUMMON_FOREST_ELDERCONE_DES"Val="{COLOR:#red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon 1 Eldercone to melee spots on your side of the battlefield."/>
<EntryKey="DES_SUBSKILL_SUMMON_PET_ANIMAL_DES"Val="{COLOR:#red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon your pet animal into a free melee slot."/>
<EntryKey="DES_SUBSKILL_SUMMON_PET_ANIMAL_DES"Val="{COLOR:#red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon your pet animal into a free melee spot."/>
<EntryKey="DES_SUBSKILL_ADD_HEALTH_P_REGENERATION"Val="Increase Health Regeneration."/>
<EntryKey="DES_SUBSKILL_ADD_MAX_HEALTH"Val="Increase Max Health"/>
<EntryKey="DES_SUBSKILL_ADD_MAX_SPIRIT"Val="Increase Max Faith"/>
<EntryKey="DES_SUBSKILL_INSPIRE_STANCE_DES"Val="When this card enters the Battlefield, it decreases Delay of 2 random Allies and increases their Combat Attributes."/>
<EntryKey="DES_SUBSKILL_BLOOD_BROTHERHOOD"Val="Brotherhood of Blood "/>
<EntryKey="DES_SUBSKILL_BLOOD_BROTHERHOOD_DES"Val="Decreases Delay of wounded ally and boosts their combat attributes."/>
<EntryKey="DES_SUBSKILL_HURRY_UP_SHIELDING_DES"Val="Decreases Delay of a selected ally and improves their Shielding."/>
<EntryKey="DES_SUBSKILL_SWARM_STRENGTH"Val="Strength of the Swarm"/>
<EntryKey="DES_SUBSKILL_SWARM_STRENGTH_DES"Val="This character's Combat Attributes will increase by 1 for each other ally character placed on the battlefield after them."/>
<EntryKey="DES_SUBSKILL_ARRIVAL_TRAP_MORE_THAN_2_DES"Val="Deals damage to the each enemy played onto the battlefield, except the first 2."/>
<EntryKey="DES_SUBSKILL_SWARM_STRENGTH_DES"Val="This character's Combat Attributes will increase for each other ally character placed on the battlefield after them."/>
<EntryKey="DES_SUBSKILL_SWARM_SPEED"Val="Speed of the Swarm"/>
<EntryKey="DES_SUBSKILL_SWARM_SPEED_DES"Val="This character's Delay will decrease for each other ally character placed on the battlefield after them."/>
<EntryKey="DES_SUBSKILL_SUSPENSION_ENEMIES_DES"Val="Delay exactly three chosen enemies."/>
<EntryKey="DES_SUBSKILL_SUSPENSION_ENEMIES_DES"Val="Delay up to three chosen enemies."/>
<EntryKey="DES_SUBSKILL_ENTRANCE_STUN_ALL"Val="Delay All Enemies"/>
<EntryKey="DES_SUBSKILL_ENTRANCE_STUN_ALL_DES"Val="Enemies affected by this subskill suffer increased Delay. Affects all opponents in a battlefield."/>
<EntryKey="DES_SUBSKILL_RANDOM_PROTECTION"Val="Word of Warning"/>
<EntryKey="DES_SUBSKILL_RANDOM_PROTECTION_DES"Val="When this card enters the Battlefield, increase Shielding of a random ally on the Battlefield."/>
<EntryKey="DES_SUBSKILL_POISON_SPIT_DES"Val="Poisonous ranged attack on the enemy melee unity standing opposite, or a selected enemy unit anywhere on the battlefield if the opposite melee slot is empty."/>
<EntryKey="DES_SUBSKILL_POISON_SPIT_DES"Val="Poisonous single target attack dealing damage to a selected enemy."/>
<EntryKey="DES_SUBSKILL_BUILDING_EXTRA_DURABILITY"Val="Increase Building Durability"/>
@ -2914,8 +3002,8 @@
<EntryKey="DES_TRAIT_ADD_CHARACTER_HUNTER_DES"Val="Begin with an additional character - Hunter"/>
<EntryKey="DES_TRAIT_ADD_CHARACTER_SCAVENGER"Val="Add Character - Scavenger"/>
<EntryKey="DES_TRAIT_ADD_CHARACTER_SCAVENGER_DES"Val="Begin with an additional character - Scavenger"/>
<EntryKey="DES_TRAIT_ADD_CHARACTER_SCOUNDREL"Val="Add Character - Scoundrel"/>
<EntryKey="DES_TRAIT_ADD_CHARACTER_SCOUNDREL_DES"Val="Begin with an additional character - Scoundrel"/>
<EntryKey="DES_TRAIT_ADD_CHARACTER_SCOUNDREL"Val="Add Character - Scoundrel and Rat"/>
<EntryKey="DES_TRAIT_ADD_CHARACTER_SCOUNDREL_DES"Val="Begin with an additional character - Scoundrel and Rat"/>
<EntryKey="DES_TRAIT_ADD_CHARACTER_ZERCA"Val="Add Character - Zerca"/>
<EntryKey="DES_TRAIT_ADD_CHARACTER_ZERCA_DES"Val="Begin with an additional character - Zerca."/>
<EntryKey="DES_TRAIT_ADD_CHARACTER_SHAMAN"Val="Add Character - Goblin Tainted Shaman"/>
@ -2995,7 +3083,7 @@
<EntryKey="DES_TOOLTIP_OVERBURDENED_CHAR"Val="Overburdened Character Alert"/>
<EntryKey="DES_TOOLTIP_OVERBURDENED_CHAR_DES"Val="One or more characters has equipped items that weigh more than they can handle. They will suffer penalties until they take off some of that stuff.\n\nClick to open the affected group's inventory."/>
<EntryKey="DES_TOOLTIP_OVERBURDENED_GROUP"Val="Overburdened Group Alert"/>
<EntryKey="DES_TOOLTIP_OVERBURDENED_GROUP_DES"Val="One of your groups is carrying more than they can handle and will suffer penalties and have reduced movement.\n\nClick to open the affected group's inventory."/>
<EntryKey="DES_TOOLTIP_OVERBURDENED_GROUP_DES"Val="One of your groups is carrying more than they can handle and will suffer penalties. Their movement is reduced by 1MP for every 10% of weight they carry above their limit.\n\nClick to open the affected group's inventory."/>
<EntryKey="DES_TOOLTIP_MP"Val="Remaining MP"/>
<EntryKey="DES_TOOLTIP_MP_DES"Val="Shows your current and maximum amount of Movement Points. Each group will replenish MPs every turn, unless they are over encumbered."/>
<EntryKey="DES_TOOLTIP_MEMBERS"Val="Group Size"/>
@ -3072,7 +3160,7 @@
<EntryKey="DES_TOOLTIP_EXACT_MATERIALS_DES"Val="This recipe only accepts the exact materials shown on the workbench (ie. if it shows Wood, you cannot substitute it with Elven Wood)."/>
<EntryKey="DES_TOOLTIP_CHILD_MATERIALS_DES"Val="This recipe will accept the base material and any other material that is its child (ie. if it shows Sandstone, you can also use Clay, Granite, Quartz, Obsidian or any stone composite)."/>
<EntryKey="DES_TOOLTIP_TOGGLE_RESOURCES_DES"Val="Show/Hide resource icons on the map."/>
<EntryKey="DES_TOOLTIP_REPORT_A_BUG"Val="Report a Bug (F8)"/>
<EntryKey="DES_TOOLTIP_REPORT_A_BUG_DES"Val="Opens up the bug reporting tool."/>
@ -3126,7 +3214,7 @@
<EntryKey="DES_TOOLTIP_VERSION_WARNING_DES"Val="This player's version of the game does not match the version used by the server. Please ensure that all players have the same build number, database version and modules. You can still try to connect, but expect errors."/>
<EntryKey="DES_TOOLTIP_OPEN_ADVANCEMENT_DES"Val="Here you can spend your hard earned Advancement Points on unlocking new materials and recipes."/>
<EntryKey="DES_TOOLTIP_DB_CURRENT"Val="Database is Current"/>
<EntryKey="DES_TOOLTIP_DB_CURRENT_DES"Val="You are using an up-to-date database."/>
@ -3144,6 +3232,15 @@
<EntryKey="DES_TOOLTIP_REPLACE_BUILDING_DES"Val="Once this building is completed, it will replace the existing building of the same type. The previous building will be recycled and you will recover a part of materials used for its construction."/>
<EntryKey="DES_TOOLTIP_SHIELDING_DES"Val="Renewable protection against regular damage. Unless the character receives True Damage, the Shielding will protect from hit point loss. Does not regenerate between rounds."/>
<EntryKey="DES_TOOLTIP_CHALLENGE_TYPE_DES"Val="These cards show in which challenge type this subskill can be used:\n\n{ICON:ChallengePhysical} - Physical Challenge\n{ICON:ChallengeMental} - Mental Challenge\n{ICON:ChallengeSpiritual} - Spiritual Challenge\n\nSome skills can be used in more than one type of challenge."/>
<EntryKey="DES_DEFAULT_MOUNTAIN_DES"Val="Mountain ranges on the Slavyan natural lands can be a good source of resources. There are caves and quarries hidden amongst the rocks, but beware of bears or bandits in the lairs. Although trolls are unlikely to dwell here, their offspring, the rockers are more common."/>
<EntryKey="DES_DEFAULT_HILL"Val="Hills"/>
<EntryKey="DES_DEFAULT_HILL_DES"Val="Although not as steep as mountains, hills can provide hideouts for many dangerous creatures of Thea, but you can also discover caves and quarries ripe for exploring."/>
<EntryKey="DES_DEFAULT_SWAMP"Val="Swamps"/>
<EntryKey="DES_DEFAULT_SWAMP_DES"Val="Swamps have always attracted dark creatures and mischievous demons, as well as swampers, so one should always remain on guard when trying to brave a swamp."/>
<EntryKey="DES_DEFAULT_PLAINS"Val="Plains"/>
<EntryKey="DES_DEFAULT_PLAINS_DES"Val="Plains stretch throughout the land and are one of the most common land types. Beware of field demons who favour this terrain."/>
<EntryKey="DES_DEFAULT_DESERT"Val="Dryland"/>
<EntryKey="DES_DEFAULT_DESERT_DES"Val="Dryland is often the remnant of the light burning away all that stood in its way. It is typically a barren terrain, deserts filled with nothing but sand, although abandoned ruins or cemeteries are not uncommon. Beware of dirt storms or quicksand."/>
<EntryKey="DES_DEFAULT_FOREST"Val="Forest"/>
<EntryKey="DES_DEFAULT_FOREST_DES"Val="Forests have been slowly regaining their strength after the darkness many ages ago. They can be the lifesaving source of wood, but beware of forest guardians who may not take kindly to your presence."/>
<EntryKey="DES_DARKNESS_MOUNTAIN_DES"Val="Mountain ranges in the lands of darkness are often places of safe haven from the black mist that plagues the lowlands, or so many hope. That hope often proves futile when one is faced with the mroki, who have an affinity for mountain tops."/>
<EntryKey="DES_DARKNESS_HILL_DES"Val="In the lands swept up by gusts of the black mist, a remnant of darker times, hillsides can quickly become treacherous. You may find old quarries and hidden caves here, but beware of what may lurk within."/>
<EntryKey="DES_DARKNESS_SWAMP_DES"Val="Swamps of Darkness - ordinary swamps are considered gloomy, odd places filled with dangers lurking in the mist. But when you find yourself on the swamps of darkness, that seems like a kind description. "/>
<EntryKey="DES_DARKNESS_PLAINS_DES"Val="Plains of Darkness are filled with the bones of creatures who fell to the dread of the black mist. For reasons unknown the dark force lingers here and continues to diminish any chance of these plains blooming again."/>
<EntryKey="DES_DARKNESS_DESERT_DES"Val="In the lands ravaged by darkness, dryland remain as a reminder of its destructive force. No life can truly thrive here, at least not one that isn't filled with the dangerous force. It is perhaps the reason for the banished shadow elves and their new kin, the mroki to favour such terrain and call it theirs."/>
<EntryKey="DES_DARKNESS_FOREST_DES"Val="Forests of Darkness are unusual places. The trees remain twisted with the taint, turning them into dark wood, or simply hollow husks. More likely than green oaks are great, towering fungal growths, glowing in unhealthy colours in the night. This is likely why many goblin tribes decided to settle here. "/>
<EntryKey="DES_ICY_MOUNTAIN"Val="Ice Mountains"/>
<EntryKey="DES_ICY_MOUNTAIN_DES"Val="The icy peaks of the moutain ranges on these lands are as treacherous as they are lonely. Here the dziad mroz and his grandauthers the sniezynki hold dominion and they do not like visitors."/>
<EntryKey="DES_ICY_HILL"Val="Ice Hills"/>
<EntryKey="DES_ICY_HILL_DES"Val="Icy hillsides may look pretty with the calm, blanket of snow wrapped around every curve. But beware of the old ruins, abandoned caves where only the heartless creatures of the ice, or long forgotten spirits of old dwell."/>
<EntryKey="DES_ICY_SWAMP"Val="Ice Swamps"/>
<EntryKey="DES_ICY_SWAMP_DES"Val="Ice swamps are an odd phenomenon. Despite the ever-low temperature, the earth here remains hot and thus creates these pockets of quicksand and mud hidden beneath the ice. Beware, ice trolls are just as likely to dwell here as their kinder cousins from the mud."/>
<EntryKey="DES_ICY_PLAINS"Val="Ice Plains"/>
<EntryKey="DES_ICY_PLAINS_DES"Val="In these quiet, lonesome lands, the ice plains can stretch for miles. Occasionally, one can encounter ruins of old cities, frozen in time and often guarded by the lost spirits of their once inhabitants."/>
<EntryKey="DES_ICY_DESERT"Val="Ice Drylands"/>
<EntryKey="DES_ICY_DESERT_DES"Val="Icy drylands, like the ice plains, can stretch to the horizon. Although this land is devoid of life, you may still find stray beasts here and they will surely be looking for their next meal, any meal."/>
<EntryKey="DES_ICY_FOREST"Val="Ice Forest"/>
<EntryKey="DES_ICY_FOREST_DES"Val="The frozen forests of the icy land are beautiful in their own right. Ice demons, ruled by the dziad mroz, will sometimes choose the forests as their frozen home. One should be very careful to visit such dwellings, as creatures of the ice do not like the warm blooded much."/>
<EntryKey="DES_VOLCANIC_MOUNTAIN_DES"Val="Volcanic Mountains stick out of the land like protruding black claws of a fire beast. Ash clouds, lava pits and eruptions are only the tip of the fire mount. Lava trolls favour the mountains as their domain, and they are amongst the most aggressive of their kind."/>
<EntryKey="DES_VOLCANIC_SWAMP_DES"Val="Volcanic Swamps are steaming hot-spots. Orc clans use them as scorching bathhouses, although it is not a recommended holiday spot for any other folk."/>
<EntryKey="DES_VOLCANIC_PLAINS_DES"Val="Filled with scorched grass and ash covered fields, it is not easy to be a farmer on the volcanic lands, this is probably why most orc clans live from raiding."/>
<EntryKey="DES_VOLCANIC_DESERT_DES"Val="Drylands are the staple terrain of the volcanic lands. Cracked earth, steaming hot-spots and lava pits. Occasionally, one can find the scorched ruins of old cities, or burial grounds for warriors fallen in some great battle."/>
<EntryKey="DES_VOLCANIC_FOREST_DES"Val="The eleves would not call these burned out husks trees nor the ash-covered groupings of the husks as forests, but this is what the volcanic land has to offer. If any live trees do survive and thrive on this harsh soil, they are to be admired."/>
<EntryKey="DES_ANCIENT_MOUNTAIN_DES"Val="The green mountain tops on the ancient forest lands are often referred to as sleeping giants by the elder kin. But is this is a metaphor to describe their grandeur and shape, or a factual description?"/>
<EntryKey="DES_ANCIENT_HILL_DES"Val="Evergreen mounds filled with exotic plants and hidden alcoves. Damage done by the darkness in the past and the scorching light since the Shattering diminished the plenitude, but these hills remain a sight of beauty."/>
<EntryKey="DES_ANCIENT_SWAMP_DES"Val="The swamps on this ancient land are old and mysterious. Many creatures unwanted in the main forest seek refuge here, so travellers should remain wary."/>
<EntryKey="DES_ANCIENT_PLAINS_DES"Val="The plains of the ancient forest lands area a mesmerising display of exotic plant life and exuberant colours. The bed of flowers creates a sweet smell that can make you forget how dangerous the world is."/>
<EntryKey="DES_ANCIENT_DESERT_DES"Val="In the old days there would be no dryland where the elder races dwell. But the devastation of the days of darkness and now the scorching infestation of the light have left their ugly mark."/>
<EntryKey="DES_ANCIENT_FOREST_DES"Val="The woodland is of course the heart and soul of the ancient forest. Treelines soaring sky-high dwarf anyone who walks amongst them. These old woodlands are home not only to the elven folk, but also to the most revered forest demons who remain vigilant in protecting this last true haven of nature."/>
<EntryKey="DES_METALLIC_MOUNTAIN_DES"Val="Metallic Mountains are the new surface home of the dwarves, who now call themselves the Earthbound, to remember that one day they must return to their true abode. These mountains are steep and ravelled with tunnels and caves. Rock trolls and dragons also favour them as their lair."/>
<EntryKey="DES_METALLIC_HILL_DES"Val="Metallic lands came to being after the Shattering threw out the home of the dwarves onto the surface. As such, the hills here are an odd amalgamation of stone and metal. You can come across ruins of the dwarven cities that fell long ago, or the sacred burial grounds spit out onto the surface."/>
<EntryKey="DES_METALLIC_SWAMP_DES"Val="Swamps and quicksand are ever a dangerous place for wanderers, but in the lands of metal and stone they can be an interesting sight, with metallic water surfaces and stone shrubbery."/>
<EntryKey="DES_METALLIC_PLAINS_DES"Val="In the harsh lands of metal and stone, the plains are grey and solemn as if grass itself decided to toughen up and show a true dwarven spirit."/>
<EntryKey="DES_METALLIC_DESERT_DES"Val="While drylands and steppes in other lands are often seen as wastelands, here they are valued for their occasional source of good stone."/>
<EntryKey="DES_METALLIC_FOREST_DES"Val="Dwarves are not fond of woodlands and their homeland seems to share this sentiment. Trees here are scarce, and more often than not their bark becomes infested with a metallic tinge, or a stone sickness that prevents growth."/>
<EntryKey="UI_UNLOCK_CONFIRMATION"Val="Click the CONFIRM button to unlock."/>
<EntryKey="UI_UNLOCK_RESOURCE_CONFIRMATION"Val="Unlocking this resource will allow your people to gather it.\n\nClick the CONFIRM button to unlock."/>
<EntryKey="UI_UNLOCK_RESOURCE_CONFIRMATION"Val="Unlocking this resource will allow your people to gather it. Your Chosen will also receive 10 units of this resource.\n\nClick the CONFIRM button to unlock."/>
<EntryKey="UI_UNLOCK_ITEM_CONFIRMATION1"Val="Unlocking this recipe will allow your people to craft the following item(s):"/>
<EntryKey="UI_UNLOCK_ITEM_CONFIRMATION2"Val="Unlocking this recipe will allow your people to craft the following item(s) and provide a 5% essence bonus:"/>
<EntryKey="UI_UNLOCK_ITEM_CONFIRMATION3"Val="Unlocking this recipe will further refine the item's design, adding 20% to any essence used in its crafting."/>
<EntryKey="UI_TUTORIAL_CAST1"Val="Playing a Card"/>
<EntryKey="UI_TUTORIAL_CAST2"Val="Start with playing cards from your {COLOR:yellow}Hand{END_COLOR} to the {COLOR:yellow}Battlefield{END_COLOR}. Here's how you do it:"/>
<EntryKey="UI_TUTORIAL_CAST3"Val="1. Click on a card."/>
<EntryKey="UI_TUTORIAL_CAMERA2"Val="You can move the camera using keyboard {COLOR:yellow}(WASD or Arrow Keys){END_COLOR} or by pressing the {COLOR:yellow}middle mouse button{END_COLOR}."/>
<EntryKey="UI_CHECK_EQUIPMENT2"Val="Before you venture into the dangers of Thea, take a look at your {COLOR:yellow}Equipment{END_COLOR} and assign to your characters any unused items they may carry.\n\nClick to open the {COLOR:yellow}radial menu{END_COLOR} and press the Equip button."/>
<EntryKey="UI_CHECK_EQUIPMENT2"Val="Before you venture into the dangers of Thea, take a look at your {COLOR:yellow}Equipment{END_COLOR} and assign to your characters any unused items they may carry.\n\nClick on the group to open the {COLOR:yellow}radial menu{END_COLOR} and press the Equip button."/>
<EntryKey="UI_TUTORIAL_END_TURN1"Val="Ending Your Turn"/>
<EntryKey="UI_TUTORIAL_END_TURN2"Val="When you have finished your actions, press the {COLOR:yellow}End Turn{END_COLOR} button located in the bottom right corner of the screen."/>
<EntryKey="UI_TUTORIAL_END_TURN3"Val="Many things happen in-between your turns:\n\n- computer-controlled groups do their actions,\n- various tasks are progressed,\n- some adventure events occur,\n- wounded characters recover health etc."/>
@ -391,7 +392,7 @@
<EntryKey="UI_TUTORIAL_CAMP3"Val="Move your group near a tile with a resource located no further than one hex away.\n\nTo assign your workers to collecting resources, your group has to be in {COLOR:yellow}Camp Mode.{END_COLOR}"/>
<EntryKey="UI_TUTORIAL_CAMP4"Val="Setting Up a Camp"/>
<EntryKey="UI_TUTORIAL_CAMP5"Val="To set up a camp:\n\n1. Left click on the group. A radial menu will appear.\n\n2. Click the Camp button.\n\nThe Gathering screen will open automatically."/>
<EntryKey="UI_TUTORIAL_CAMP6"Val="Camping also increases health recovery rate. When camping, the group will use one unit of fuel ({ICON:FuelIcon}) per turn."/>
<EntryKey="UI_TUTORIAL_CAMP6"Val="Camping also increases health recovery rate, provided the group has fuel. One unit of fuel ({ICON:FuelIcon}) is used per turn (more during Winter)."/>
<EntryKey="UI_TUTORIAL_CARDS1"Val="You have just started a card minigame.\nEach round consists of {COLOR:yellow}8 Preparation Phases{END_COLOR} and {COLOR:yellow}2 Fight Phases{END_COLOR}.\n\nTo win, eliminate all of your enemy's cards."/>
<EntryKey="UI_TUTORIAL_CARDS2"Val="During {COLOR:yellow}Preparation Phases{END_COLOR} players take turns to play their cards."/>
<EntryKey="UI_TUTORIAL_CARDS2MORE"Val="Actions Points ({ICON:APIcon}) and Delay ({ICON:DelayIcon}) are explained a bit later.\n\nDuring the {COLOR:yellow}Preparation Phases{END_COLOR}, fighters on each side are getting ready but they do not engage the enemy just yet.\n\nThis is when you play the cards, select which skills to use, cast spells etc.\n\nEach decision you make during your turn cannot be changed once the card is placed on the battlefield."/>
<EntryKey="UI_TUTORIAL_ARTIFACTS1"Val="While wandering through the world of Thea, you will encounter Research Artifacts. These are sometimes acquired after winning challenges or can found in the ground."/>
<EntryKey="UI_TUTORIAL_ARTIFACTS2"Val="Camping nearby a Terrain Artifact allows you to gather it. Once gathering is complete, a resource will appear in that spot."/>
<EntryKey="UI_TUTORIAL_ARTIFACTS3"Val="The gathered artifact does not appear in your inventory, instead you can find it on the Research screen, where you can assign people to carry out research work.\n\nTerrain and Creature Artifacts unlock new lore entries in Theopedia."/>
@ -12,7 +12,7 @@ You come across a seemingly abandoned dwelling.
-- [EVENT] --Old tavern(1)
+[NODE]2
[STORY]
As you come closer, you see a sturdy old tavern built of stone. From the overgrown greenery, unused yard, and broken wooden doors, you assume it is abandoned.
You spot an abandoned house. As you come closer, you see a sturdy old tavern built of stone. From the overgrown greenery, unused yard, and broken wooden doors, you assume it is abandoned.
[/STORY]
[OUT]Go in.
[OUT]Go in.
@ -51,7 +51,7 @@ You open the trap door skilfully, and you see a nest of vipers slithering in the
+[NODE]15
[STORY]
The rats [R12]lie dead and you are free to take the stash.
The rats lie dead and you are free to take the stash.
[/STORY]
[OUT]Gather the loot and leave.
[/NODE]
@ -360,7 +360,7 @@ There are no tracks to suggest that anyone came in or out in a long time. You al
+[NODE]6
[STORY]
You enter a nicely kept family house. There's a stove, table, bedding up on a ledge, pottery, and hay on the floor -- all kept tidy and liveable, yet with no people in sight.
You enter a nicely kept family house. There's a stove, table, bedding up on a ledge, pottery, and hay on the floor - all kept tidy and liveable, yet with no people in sight.
[/STORY]
[OUT]Search the house.
[OUT]Leave.
@ -637,10 +637,10 @@ You surprise the old hag and kill her swiftly. She tries to curse you before she
[STORY]
'I can make a brew with a good kick to it, if you like. Of course, there'll be a price.'
[/STORY]
[OUT]Ask for blessing of the body. [Lose 5 quartz]
[OUT]Ask for blessing of the mind. [Lose 5 topaz]
[OUT]Ask for blessing of the soul. [Lose 5 shadow bone]
[OUT]State your domain of magic or your affinity to the mystical arts, and ask if she would be kind enough to teach you.
[OUT]Ask for blessing of the body. [Trade 5 quartz]
[OUT]Ask for blessing of the mind. [Trade 5 topaz]
[OUT]Ask for blessing of the soul. [Trade 5 shadow bone]
[OUT][Magic or Magic User] State your domain of magic or your affinity to the mystical arts, and ask if she would be kind enough to teach you.
[OUT]Offer her food supplies in exchange for some of her wisdom.
[OUT]Ask if you can trade.
[OUT]Leave.
@ -782,6 +782,18 @@ The witch defeats you and lays a curse upon your souls.
[OUT]Leave.
[/NODE]
+[NODE]60
[STORY]
'I can make a brew with a good kick to it, if you like. Of course, there'll be a price.'
[/STORY]
[OUT]Ask for blessing of the body. [Lose 5 quartz]
[OUT]Ask for blessing of the mind. [Lose 5 topaz]
[OUT]Ask for blessing of the soul. [Lose 5 shadow bone]
[OUT]Offer her food supplies in exchange for some of her wisdom.
@ -4117,8 +4117,8 @@ You approach the tower of Shame Bringer, the orc who supposedly has a way to bea
The place is unremarkable -- a single stone-built tower. The only oddity is the lack of any visible entrance.
[/STORY]
[OUT]Walk up to the tower and tell the orc you were sent here by the goblin shamans.
[OUT]Walk up to the tower and tell the orc you were sent here by Eater of Souls, his mother.
[OUT]Walk up to the tower and tell the orc you were sent here by the goblin shamans.
[/NODE]
+[NODE]3
@ -4320,9 +4320,9 @@ The place is dead.
-- [EVENT] --Orc Fighting Pits(30)
+[NODE]2
[STORY]
As friend of the alpha clans, you are invited to take part in the fighting pits - as spectator.
'As friend of the alpha clans, you are invited to take part in the fighting pits - as spectator.
Losers of such fights will be dishonoured and live in shame, so some of them come to you after and ask to be accepted into your 'clan' instead. You would have to pay a clan price to the alphas, to ensure some shreds of honour are saved.
Losers of such fights will be dishonoured and live in shame, so some of them come to you after and ask to be accepted into your 'clan' instead. You would have to pay a clan price to the alphas, to ensure some shreds of honour are saved.'
[/STORY]
[OUT]Agree to pay a clan price for a fighter.
[OUT]Ask if this isn't a type slavery and weren't orcs violently against slavery due to their past?
@ -4332,14 +4332,14 @@ Losers of such fights will be dishonoured and live in shame, so some of them com
+[NODE]4
[STORY]
They carry the biggest clan-price, as they are strong, but they may die from their wounds.
'Good. They carry the biggest clan-price, as they are strong, but they may die from their wounds. Go, see who wants to join your clan.'
[/STORY]
[OUT]Pay the honour price for a fighter.
[OUT][Orc, Dwarf or Turmoil] Say you will fight instead of paying, it is the honourable way.
[OUT]Pay the honour price for a bloodtracker.
[OUT]Pay the honour price for an orc child who failed their battle trials.
[OUT]Children can also lose their honour here?
[OUT]There no one who wants to join right now, or it is not the right time for you. leave.
[OUT]There no one who wants to join right now, or it is not the right time for you. Leave.
[/NODE]
+[NODE]5
@ -4355,7 +4355,7 @@ They carry the biggest clan-price, as they are strong, but they may die from the
You can of course fight for the honour of becoming their alpha as well?'
[/STORY]
[OUT]Thank them for the explanation. Say you will consider this honour price then.
[OUT]Thank them for the explanation. Say you will consider this honour price for a fighter then.
[OUT]Say you will fight instead of paying, it is the honourable way.
[/NODE]
@ -4377,7 +4377,7 @@ Those who fail, have a chance to regain honour later, but it is unlikely. Many m
+[NODE]24
[STORY]
They carry a lesser honour price as they were already dishonoured in the past and this was their second chance to become more. It is likely their morale will be very low.
'They carry a lesser honour price as they were already dishonoured in the past and this was their second chance to become more. It is likely their morale will be very low.'
@ -294,7 +294,7 @@ You're ambushed by goblin bandits!
Now shell out or get beat!'
[/STORY]
[OUT][Wise ones]Speak once again of Marovit's might, of his dominion over magic, of his power over nightmares and the spirit world.
[OUT][Magic user]Speak once again of Marovit's might, of his dominion over magic, of his power over nightmares and the spirit world.
[OUT][Orc]Growl at them and say that if they don't respect Marovit, you will make them eat their own green guts.
[OUT][Orc]Growl at them and say that if they don't respect Marovit, you will make them eat their own green guts.
[OUT]Agree to give up some of your things.
@ -448,7 +448,7 @@ You give us the food, laddies, or get a beatin', Svarog or no Svarog.'
The other bandits nod in agreement, pat you on the back, and let you be on your way.
'Aye, I see the mark of the great blacksmith upon you. Shite. We'd rather eat dirt than dishonour one human who knows his smithing.'
'Aye, I see the mark of the great blacksmith god upon you. Shite. We'd rather eat dirt than dishonour one human-god who knows his smithing.'
[/STORY]
[OUT]Leave.
@ -480,9 +480,7 @@ The bandits beat you badly and take your food and equipment, but at least they l
+[NODE]21
[STORY]
'Aye, ya got us. We ain't cut out to be beatin' folk for no reason.
We're banished, but we still have our honour. Thank ya for reminding us.
'Aye, ya got us. We ain't cut out to be beatin' folk for no reason. We're banished, but we still have our honour. Thank ya for reminding us.
If you like, we'll trade with ya, eh?'
@ -1037,7 +1035,7 @@ You manage to run, but not without bruises and lost bags as the bandits chase yo
+[NODE]9
[STORY]
You kill the bandits and loot their bodies when you discover not only one if alive, but it is a child of yours that was once lost to the bandit trials.
You kill the bandits and loot their bodies when you discover not only that one is still alive, but it is a child of yours that was once lost to the bandit trials.
They plead with you to take them back, saying the bandits made them stay.
[/STORY]
@ -1132,7 +1130,7 @@ The captain turns to you.
'Well, as promised, you're free to go... and, eh, maybe we'll meet again, soon?'
[/STORY]
[OUT]Say that it was nice, but it was a one-time thing only.
[OUT]Say that you hope so as well.
[OUT][Beautiful] Say that you hope so as well.
[OUT]Say that you hope so as well.
[OUT]Say that you hope so as well.
[OUT]Say that you hope so as well.
@ -1324,7 +1322,7 @@ They look larger than human, possibly orcish.
[OUT]Bury the bodies out of respect first.
[OUT]Bury the bodies out of respect first.
[OUT]Bury the bodies out of respect first.
[OUT]The unnatural forces binding these unliving are still weak. Try to break this bond and thus free their souls.
[OUT][Magic and Magic user] The unnatural forces binding these unliving are still weak. Try to break this bond and thus free their souls.
[OUT]Leave the bones be and continue searching for loot.
[OUT]Leave this place.
[/NODE]
@ -1371,7 +1369,7 @@ You bury the bodies according to your custom, but perhaps the fallen orcs did no
[OUT]Fight!
[OUT]Run away!
[OUT][Unliving]Speak to your unliving kin to calm their anger and offer aid.
[OUT]As nature and harmony sway your soul, use your domain to weaken these unliving before killing them for good!
[OUT][Nature or Harmony] As nature and harmony sway your soul, use your domain to weaken these unliving before killing them for good!
[/NODE]
+[NODE]10
@ -1389,8 +1387,8 @@ You bury the bodies according to your custom and no unliving rise to kill you, s
One of the unliving connects with your mind, and suddenly you know the proper orcish way to lay them to rest.
[/STORY]
[OUT]Create a funeral pyre and lead the unliving to it, as is their wish.
[OUT]As nature and harmony sway your soul, use your domain to weaken these unliving before killing them for good!
[OUT]As nature and harmony sway your soul, use your domain to weaken these unliving before killing them for good!
[OUT][Nature or Harmony] As nature and harmony sway your soul, use your domain to weaken these unliving before killing them for good!
[OUT][Nature or Harmony] As nature and harmony sway your soul, use your domain to weaken these unliving before killing them for good!
[OUT]Just kill the unliving.
[/NODE]
@ -1513,7 +1511,7 @@ You gather up what little is left in the ruins, but you hear footsteps behind yo
[OUT]Fight!
[OUT]Run away!
[OUT][Unliving]Speak to your unliving kin to calm their anger and offer aid.
[OUT]As nature and harmony sway your soul, use your domain to weaken these unliving before killing them for good!
[OUT][Nature or Harmony] As nature and harmony sway your soul, use your domain to weaken these unliving before killing them for good!
[/NODE]
+[NODE]43
@ -1540,8 +1538,7 @@ The warrior spits in your face and her men kick you out of the ruins, taking awa
'Ah, true warriors, good! Do with us as you will. We yield to your swords!'
[/STORY]
[OUT]Kill them all and take their stuff.
[OUT]Take only the loot you found in the ruins, and leave the orcs be.
[OUT]Take only the loot you found in the ruins, and leave the orcs be.
@ -310,7 +310,7 @@ At nightfall, the bats set out for their feeding, and you sneak in to take what
[STORY]
You come across a cave. Its entrance looks like it was once inhabited, but it is now overgrown and dark.
[/STORY]
[OUT]Scout the cave first.
[OUT][Hunter or Perception] Scout the cave first.
[OUT]Go in.
[OUT]Leave.
[/NODE]
@ -422,9 +422,9 @@ A spirit appears, bows in a funny sort of way, and says: 'I thank thee, kind kni
+[NODE]28
[STORY]
The crushed figurine turns to flesh and blood and, as it dies, so does the bear. It screams in pain in a girl's voice.
The crushed figurine turns to flesh and blood and, as it breaks it screams in pain in a girl's voice.
All signs of its humanity disappear and the animal becomes just that -- a beast.
All signs of the bear's humanity disappear as the statue is destroyed and the animal becomes just that - a beast.
It is, however, free to leave the cave and it does so, looking back at you with a final glimmer of human gratitude, or perhaps sadness.
@ -565,7 +565,7 @@ Or you can balance the union of bear and human. The form will remain animal, but
[STORY]
The bear screams out in pain in a girl's voice.
All signs of its humanity disappear and the animal becomes just that -- a beast.
All signs of its humanity disappear and the animal becomes just that - a beast.
It is, however, free to leave this cave and it does so, looking back at you with a final glimmer of human gratitude, or perhaps sadness.
@ -766,6 +766,16 @@ The ground beneath you shakes and you feel a curse upon you!
[OUT]Run away.
[/NODE]
+[NODE]48
[STORY]
'Fine, fine. You give me half your food, I give you good minerals. And no, I will not say exactly how much of what. Deal? Or else I'll have to teach you a lesson about arrogance.'
[/STORY]
[OUT]Agree. [Lose 50% food]
[OUT]Kill it.
[OUT]Kill it.
[OUT]Give up, leave.
[/NODE]
[/EVENT]
-- [EVENT] --Witchhousespwn(6)
@ -834,9 +844,9 @@ You surprise the old hag and kill her swiftly. She tries to curse you before she
[STORY]
'I can make a brew with a good kick to it, if you like. Of course, there'll be a price.'
[/STORY]
[OUT]Ask for blessing of the body. [Lose 5 quartz]
[OUT]Ask for blessing of the mind. [Lose 5 topaz]
[OUT]Ask for blessing of the soul. [Lose 5 shadow bone]
[OUT]Ask for blessing of the body. [Trade good stone]
[OUT]Ask for blessing of the mind. [Trade good gemstones]
[OUT]Ask for blessing of the soul. [Trade good bones]
[OUT]State your domain of magic or your affinity to the mystical arts, and ask if she would be kind enough to teach you.
[OUT]Offer her food supplies in exchange for some of her wisdom.
[OUT]Ask if you can trade.
@ -1294,7 +1304,7 @@ You see a point of interest ahead.
-- [EVENT] --Borowy(12)
+[NODE]2
[STORY]
You accidentally step onto a bee's nest and as you try to run you see a cave you could run into.
You accidentally step onto a bee's nest, and they are not even the large bees that yu could fights off, just the regular, small, annoying type. As you try to run you see a cave you could run into.
[/STORY]
[OUT]Enter the cave.
[OUT]Brave the bees.
@ -1430,7 +1440,7 @@ A voice speaks:
[/STORY]
[OUT]Talk to this voice, ask it who they are?
[OUT][Magic user] Keep your wits at the ready, you feel the tingling of mysticl forces here. Ask the voice who they are?
[OUT][Magic user] Keep your wits at the ready, you feel the tingling of mystical forces here. Ask the voice who they are?
[/NODE]
+[NODE]6
@ -1446,9 +1456,9 @@ Now my gallant guest. Does thy heart desire wealth? For as you can see, tis in a
+[NODE]7
[STORY]
'Me? I am called many things, Mammon is one that is old, let us adress me so.
'Me? I am called many things, Mammon is one that is old, let us address me so.
Now me gallant guest. Does thy heart desire wealth? For as you can see, tis in abudance in my humble abode and thine for the taking if it thy so wishes?'
Now me gallant guest. Does thy heart desire wealth? For as you can see, tis in abundance in my humble abode and thine for the taking if it thy so wishes?'
[/STORY]
[OUT]He wants to give you riches, why? What is the catch?
[OUT][Wisdom or zerca] Mammon? You have not heard of such a demon, who is he?
@ -1491,9 +1501,9 @@ Or, I have another proposal, one that will promise some wealth, though not as mu
+[NODE]12
[STORY]
'How delightful it is, even for the chosen of the gods to follow my path instead. Here, your virtue lost your cofers grown, my heart filed with joy. Farewell.'
'How delightful it is, even for the chosen of the gods to follow my path instead. Here, your virtue lost your coffers grown, my heart filed with joy. Farewell.'
Your companion is drawn towards the voice and as soon as they touch the flowing stream the collapse into a pile of gold. A small sachet is leaft for you to take and then the whole cave become just an abandoned, old chamber.
Your companion is drawn towards the voice and as soon as they touch the flowing stream the collapse into a pile of gold. A small sachet is left for you to take and then the whole cave become just an abandoned, old chamber.
[/STORY]
[OUT]Leave.
[/NODE]
@ -1522,9 +1532,9 @@ He points to a skeleton in full armour.
+[NODE]17
[STORY]
Whatever this being is, they are not here physically, instead they have attahed themselves with their spirit.
Whatever this being is, they are not here physically, instead they have attached themselves with their spirit.
You can try to assult this spirit, and thus likely sever the connection.
You can try to assault this spirit, and thus likely sever the connection.
[/STORY]
[OUT]No, go back to talking to it.
[OUT]Yes, do it.
@ -1549,9 +1559,9 @@ When you regain composure, the cave is transformed into an old, mouldy place wit
+[NODE]26
[STORY]
'A virtous hero, my my. Thy followeth the path of some brave knights to come. Very well. Begone.'
'A virtuous hero, my, my. Thy followeth the path of some brave knights to come. Very well. Begone.'
A bright light blinds you. When you regain composure, the cave is transformed into an old, mouldy place with no trace of the gold or anythig elese. But you feel your souls cleansed.
A bright light blinds you. When you regain composure, the cave is transformed into an old, mouldy place with no trace of the gold or anything else. But you feel your souls cleansed.
[/STORY]
@ -1582,12 +1592,12 @@ You hear laughter all around you. Your body begins to feel odd.
[STORY]
You search through the treasures, but they all seem the same, rich, opulent, extravagant.
But you spot a mirror, and while it is ornate, you notice it is placed slightly apart form all the clutter and the ground beneath it seems worn, as if it is a spot well used.
But you spot a mirror, and while it is ornate, you notice it is placed slightly apart from all the clutter and the ground beneath it seems worn, as if it is a spot well used.
[/STORY]
[OUT]Point to the mirror as the most treasured of possesions.
[OUT]Point to the mirror as the most treasured of possessions.
@ -2602,7 +2602,7 @@ You step in closer and hear a faint rustling of leaves. You look up and see bows
[/STORY]
[OUT][Forest folk]State you have come for the blessings of the memory tree, as is your right.
[OUT]Bow in respect and say you have come seeking wisdom from the elves.
[OUT][Harmony, Nature or Light]Bow in respect and say you have come seeking wisdom from the elves.
[OUT][Orc or turmoil]You feel strangely weakened standing in the presence of the tree. Say you come in peace.
[OUT]Attack the elves and pillage the tree.
[OUT]Say you are merely here out of curiosity.
@ -2613,8 +2613,8 @@ You step in closer and hear a faint rustling of leaves. You look up and see bows
[STORY]
'Forgive our caution. Some of our kin has moved far from the light and remembers our ways not. Come to the memory tree, then, and ask for your blessings.'
[/STORY]
[OUT]'Thank you.'
[OUT]'Thank you.'
[OUT]Thank them.
[OUT]Thank them.
[/NODE]
+[NODE]5
@ -2693,7 +2693,7 @@ You bind the spirit and return it to the guards. They thank you and leave you gi
+[NODE]26
[STORY]
You kill the spirit, or rather spirits [R4]that proved to be pineconettes.
You kill the forest spirit, or rather spirits that proved to be pineconettes.
You feel a growing, heavy stare of the forest itself upon you.
@ -3166,13 +3166,13 @@ You discover an orc burial ground. The setup is simple and pragmatic. There are
You move in closer. One of the funeral pyres seems like it may be fresh, as dark smoke lingers still.
[/STORY]
[OUT][Domain]Your god's domain feels weakened here, as if the world is swirling with turmoil and darkness! Focus on your domain to investigate this.
[OUT][Domain]Your domain is strong here and you feel a pull towards the dark smoke, yet you know it may be perilous. Open yourself up and try to sense what you're facing.
[OUT][Orc witch]The funeral pyre has the ornaments of a witch and the smoke is not smoke at all. Prepare a ritual to approach it safely.
[OUT][Light or Harmony]Your god's domain feels weakened here, as if the world is swirling with turmoil and darkness! Focus on your domain to investigate this.
[OUT][Turmoil or Magic]Your domain is strong here and you feel a pull towards the dark smoke, yet you know it may be perilous. Open yourself up and try to sense what you're facing.
[OUT][Orc witch]The funeral pyre has the ornaments of a witch and the smoke is not smoke at all. Prepare a ritual to approach it safely.
[OUT][Orc]The funeral pyre has ornaments for a witch burial -- better approach carefully.
[OUT]There's a definite sense of magic here -- dark, chaotic, unsettling magic. Prepare wards before moving closer.
[OUT][Magic user] There's a definite sense of magic here -- dark, chaotic, unsettling magic. Prepare wards before moving closer.
[OUT]Move in closer.
[OUT]Seems dangerous -- better leave.
[OUT]Seems dangerous - better leave.
[/NODE]
+[NODE]5
@ -3239,7 +3239,7 @@ Your rituals worked well, capturing the rogue darkness and harnessing its turbul
+[NODE]19
[STORY]
A fellow witch was laid to rest here, but her magic clearly was not secured. Perhaps due to a violent death or a curse from a rival -- whatever the cause, a heavy, lingering, hungry darkness lurks here.
A fellow witch was laid to rest here, but her magic clearly was not secured. Perhaps due to a violent death or a curse from a rival - whatever the cause, a heavy, lingering, hungry darkness lurks here.
But its power can be harnessed and used with more balance. It won't be easy but it can be done.
[/STORY]
@ -4772,7 +4772,7 @@ You're ambushed by a lone befuddler, who seems very out of pace here, yet angry
+[NODE]23
[STORY]
'Oh, I am sorry. I was just... lost. Your beautiful visage snapped me out of this wretched trans. Thank you for calming me down. I must go search for my pond now. Here, a gift for your kind deed.'
'Oh, I am sorry. I was just... lost. Your beautiful visage snapped me out of this wretched trance. Thank you for calming me down. I must go search for my pond now. Here, a gift for your kind deed.'
@ -288,3 +288,76 @@ But the ever-vigilant and slightly over enthusiastic stork is spotted nearby and
[/EVENT]
-- [EVENT] --Unliving Mating(19)
+[NODE]2
[STORY]
Either love knows no bounds, or there is something wrong with the stork, but...
Your unliving friend got really friendly with someone, and the stork decided to deliver an offspring into their care.
[/STORY]
[OUT]Rejoice.
[OUT]Rejoice.
[OUT]Rejoice.
[OUT]Rejoice.
[/NODE]
[/EVENT]
-- [EVENT] --Dwarf Child(20)
+[NODE]2
[STORY]
Dwarven mating is a thing of secrecy, and since you have chosen a path outside of your kin, you have no memory of how it works.
However, you have proven friend to the Earthbound, and so the two of you are invited to partake in the life-giving ritual that may provide you with a child.
[/STORY]
[OUT]Take part in the ritual.
[/NODE]
+[NODE]5
[STORY]
You enter deep into the old dwarven tunnels. The male has to follow his instinct and find the life-rock. His mate awaits. Once the rock is brought back, the female sings the life song, and together they carve the stone in hopes of it becoming a child.
Only one such ceremony can be undertaken every two decades and it is not always successful.
[/STORY]
[OUT]Await the results.
[OUT]Await the results.
[/NODE]
+[NODE]6
[STORY]
Despite being away from your kin, your instincts proved strong. Your life-rock flourishes into a child.
[/STORY]
[OUT]Await the results.
[/NODE]
+[NODE]7
[STORY]
You have been away from your kind too long and your life-song could not awaken a dwarven should. Instead, a young rocker comes to life.
[/STORY]
[OUT]Await the results.
[/NODE]
[/EVENT]
-- [EVENT] --__Unliving Mating_(21)
+[NODE]2
[STORY]
Either love knows no bounds, or there is something wrong with the stork, but...
Your unliving friend got really friendly with someone, and the stork decided to deliver an offspring into their care.
@ -2013,7 +2013,7 @@ The dark mist rises up to your waist now, and a huge shadow appears and speaks t
+[NODE]12
[STORY]
'For you, a mroki is a creature of darkness, and we are that, but how do we come to be? I don't know the answer, but I feel many minds within me. Perhaps those lost to darkness? Or just dark thoughts of those who encountered turmoil in its purest form? In any case, the dwarven mind speaks loudly to me, so I came here to forge weapons. That's all.'
'I am a mroki, a creature of darkness is what you know of me. Does it matter? I feel an affinity to stone and metal, a stirring of old lives a calling of the fire, who knows? I am here to forge.'
[/STORY]
[OUT]Insist that the forge belongs to the dwarves and they are stubborn. They will surely continue to harass him here.
[OUT][Wisdom]Say that the dwarves pay great respect to their forefathers and fallen heroes. It sounds like the mroki has at least an echo of such a dwarf inside, so you will tell the dwarves of this, and perhaps the two of them can come to an agreement.
@ -2101,7 +2101,7 @@ The dwarves have to deal with the problem themselves, so your friendship does no
+[NODE]30
[STORY]
'For you, a mroki is a creature of darkness, and we are that, but how do we come to be? I don't know the answer, but I feel many minds within me. Perhaps those lost to darkness? Or just dark thoughts of those who encountered turmoil in its purest form? In any case, the dwarven mind speaks loudly to me, so I came here to forge weapons. That's all.'
'For you, a mroki is a creature of darkness, and we are that, but how did we come to be so? I don't know the answer, but I feel many minds within me. Perhaps those lost to darkness? Or just dark thoughts of those who encountered turmoil in its purest form? In any case, the dwarven mind speaks loudly to me, so I came here to forge weapons. That's all.'
[/STORY]
[OUT]Insist that the forge belongs to the dwarves and they are stubborn. They will surely continue to harass him here.
[OUT][Wisdom]Say that the dwarves pay great respect to their forefathers and fallen heroes. It sounds like the mroki has at least an echo of such a dwarf inside, so you will tell the dwarves of this, and perhaps the two of them can come to an agreement.
@ -2660,7 +2660,7 @@ I'd offer ya ale and mutton, but bein' the smith on duty at this temple, I am bo
+[NODE]15
[STORY]
'Ah, the young human smith and his kin -- a good pupil he was, good promise for one not made of stone and metal.
'Ah, the young human smith and his kin - a good pupil he was, good promise for one not made of stone and metal.
Come, join me at my work. We shall give honour to the metal, and I guess your gods too. Why not?'
[/STORY]
@ -3234,7 +3234,7 @@ You are led to the town hall, a heavy, stone-built monument of dwarven excellenc
'Aye, we've long been searching for the red cave, as you call it. The Shattering disturbed our tunnels and cities down below, and it will take us decades to find all we lost, and even then that won't be all of it. Trying to keep our young safe, the dwarf wives too -- this has been our priority, but perhaps we were wrong.'
[/STORY]
[OUT]So they admit the Shattering has something to do with them?
[OUT]Do they know how to solve it all? You have time to talk.
[OUT]Do they know how to solve it all? You have no time to talk. [Skip Story]
[/NODE]
+[NODE]4
@ -3552,10 +3552,10 @@ A dwarven smith waves you over:
'Ya proved your stone will and metal arm to us, some of our youngsters find ya interestin'. We gave them permission to join ya if they wish.'
[/STORY]
[OUT]Go ask if there is anyone interested.
[OUT]Go ask if there is anyone interested.
[OUT]Go ask if there is anyone interested.
[OUT]The doesn't seem anyone interested to join you right now.
[OUT]Go ask if there is any smiths that want to join?
[OUT]Go ask if there is any labourers are interested?
[OUT]Some children look at you, go ask them.
[OUT]There doesn't seem anyone interested to join you right now.
@ -174,6 +174,35 @@ You eat the fish and feel great. It was better than any fish you've ever tasted.
[OUT]Decline and demand a wish!
[/NODE]
+[NODE]27
[STORY]
You come across a small pond, there are signs here that say: 'Drop us a gift of good metal or good gems and the lady of the lake will bless you.'
[/STORY]
[OUT]Throw in the gift. If you have the right resources.
[OUT][Water demon] You've never heard of a lady of the lake, sounds foreign. Dive in to check.
[OUT]Leave.
[/NODE]
+[NODE]35
[STORY]
You dive in and search the lake. You spot a female clad in armour, but also wearing a long white dress and carrying a great sword.
But whenever you get close, she disappears as if behind a veil. You sense she is here, but also elsewhere...
[/STORY]
[OUT]Throw in the gift.
[OUT]Leave.
[/NODE]
+[NODE]37
[STORY]
You come across a small pond, there are signs here that say: 'Drop us a gift of good metal or good gems and the lady of the lake will bless you.'
[/STORY]
[OUT]Throw in the gift. If you have the right resources.
[OUT][Water demon] You've never heard of a lady of the lake, sounds foreign. Dive in to check.
[OUT]Leave.
[/NODE]
[/EVENT]
-- [EVENT] --blackswords spwn(2)
@ -233,7 +262,7 @@ The contents, at first glance preserved in their entirety, fall into dust when t
+[NODE]9
[STORY]
Within the castle ruins, most corridors and rooms are submerged and buried in mud. But there are three paths still intact and miraculously dry.
Within the castle ruins, most corridors and rooms are submerged and buried in mud. But there is a path still intact and miraculously dry.
[/STORY]
[OUT]Go down the eastern path.
[OUT]Go down the western path.
@ -285,7 +314,7 @@ Your ritual bound the child spirit and bent it to your will. Its form flickers f
The reel of emotions and memories plays over and over.
[/STORY]
[OUT]Continue to explore the castle ruins now.
[OUT]The child spirit must be bound here by an anchor. Look for something in the house that you can use to release its tormented soul.
[OUT]Talk to the ghost.
[/NODE]
+[NODE]16
@ -1312,6 +1341,7 @@ The bird's foot is caught in a metal trap, and this trap is now tangled in the b
[OUT]You know how to handle animals. Approach the stork carefully, speak to it, and try to remove the trap.
[OUT]Try to free the bird despite the fact that it is likely to panic and hurt you while you try.
[OUT][Nature or Intellect] Call upon your domain to help calm the bird, then try to help.
[OUT]No, leave.
[/NODE]
+[NODE]6
@ -1721,7 +1751,7 @@ The ailing demon turns to you, his bloodshot eyes glaring with malice for a flic
[STORY]
'Better, yas.'
His eyes flicker with malice once more as he adds,
His eyes flicker with malice once more as he adds:
'How wold you poy me fur my mercy, then?'
@ -1733,7 +1763,7 @@ His eyes flicker with malice once more as he adds,
+[NODE]14
[STORY]
'We are many czorts, we have our tricks. But this Shattering, it creeps me out. So I om moving my lot.'
'We are mony czorts, we have our tricks. But this Shottering, it creeps me out. So I am moving my lot.'
[/STORY]
[OUT]Ask if he knows more of the Shattering.
[/NODE]
@ -2119,7 +2149,7 @@ You know she speaks to you now, as you feel her eyes upon you.
[/STORY]
[OUT]Beauty? It will surely help to attract the right mate.
[OUT]Grace of the young birch. It may prove priceless to be so flexible yet strong.
[OUT]The eyes -- their depth will surely be a sign of wisdom.
[OUT]The eyes - their depth will surely be a sign of wisdom.
[OUT]Goodness, to honour the lady Lada. All other gifts will then follow anyway!
[OUT]Goodness, so it may brighten the dark days.
[OUT]They are all worthless. The world is cruel, and neither beauty nor goodness will help.
@ -2229,20 +2259,19 @@ She is our new mother, for she gave us life anew.
Now, for the birth blessing of the child, my younglings will each grant a gift, and so will I. We shall see if they know the value of gifts, yes?'
[/STORY]
[OUT]You know vrozka to be honest folk. Agree.
[OUT]Say that you too are a child of Lada.
[OUT][Lada] Say that you too are a child of Lada.
[/NODE]
+[NODE]20
[STORY]
'We are vrozka, pixies, sylvas, many names in many places.
We are what you call demons. Or spirits, more like.
'We are vrozka, pixies, sylvas, many names in many places. We are what you call demons. Or spirits, more like.
The birth blessing is a ceremony of gift giving. This child's parents believe in us, so we will bestow the blessing.
Will you observe?'
[/STORY]
[OUT]Agree.
[OUT]A birth blessing? Ask her whether they are vrozka.
[/NODE]
+[NODE]22
@ -2620,7 +2649,7 @@ It was not there when the moon last rose. It is known that czorts love willows,
Maybe you can go. You look sturdy.'
[/STORY]
[OUT]Sturdy or stupid? Still, agree to go and check this weeping willow for czorts.
[OUT]Refuse -- you've done enough.
[OUT]Refuse - you've done enough.
[/NODE]
+[NODE]12
@ -2647,7 +2676,7 @@ But czorts dislike being bested. This is their revenge, I tell you.'
[STORY]
'Gnievko was out cutting logs for the village and there sat a red stinking czort on a tree, crying and swearing.
He said ?I curse you human, curse your butt to have warts for eternity, if you do not take me down!?
He said 'I curse you human, curse your butt to have warts for eternity, if you do not take me down!'
[/STORY]
[OUT]Keep listening.
[/NODE]
@ -2657,22 +2686,21 @@ He said ?I curse you human, curse your butt to have warts for eternity, if you d
But Gnievko was wise, and he asked the czort why it couldn't come down.
The czort wailed and swore, but seeing the man would not budge, he snorted:
?It is a linden tree I sit on, and if I come out of this bag, this tree will burn me!??
'It is a linden tree I sit on, and if I come out of this bag, this tree will burn me!'
[/STORY]
[OUT]A linden tree is bad for czorts?
[/NODE]
+[NODE]17
[STORY]
'Aye, so Gnievko found out. The czort was thrown on the tree by a rival. So Gnievko said to the czort,
?I know your demon kind, your tricks and deals. If I take you down, you will grant me a wish, and I best never see your kind again, hear me???
'Aye, so Gnievko found out. The czort was thrown on the tree by a rival. So Gnievko said to the czort, I know your demon kind, your tricks and deals. If I take you down, you will grant me a wish, and I best never see your kind again, hear me?'
[/STORY]
[OUT]Keep listening.
[/NODE]
+[NODE]18
[STORY]
The czort agreed and the wish worked, but Gnievko was no fool. Knowing what he knew, the last part of his wish was that only linden trees would surround his village and give him the prosperity he wished for.
'The czort agreed and the wish worked, but Gnievko was no fool. Knowing what he knew, the last part of his wish was that only linden trees would surround his village and give him the prosperity he wished for.'
[/STORY]
[OUT]So why was the czort angry?
@ -2943,8 +2971,8 @@ As you wander through the woods, you hear something rummaging in the bushes, the
Bah, who cares. Here, I got you a gift, your ilk once saved my hide, and I repay my debts.'
[/STORY]
[OUT]Do not accept the gift, remembering that this demon assaulted a village because it did not like being bested in a deal.
[OUT]You aren't making any deals with it, so take the gift.[R27]
[OUT]You aren't making any deals with it, so take the gift.[R27]
[OUT]You aren't making any deals with it, so take the gift.
[OUT]You aren't making any deals with it, so take the gift.
[/NODE]
+[NODE]4
@ -4200,7 +4228,7 @@ Its body flickers from physical to spirit form, and you see no head on its shoul
[OUT]Whatever this creature is, attack it now before it harms more folk.
[OUT]Actually, this looks too dangerous. Leave these people be.
[OUT][Elf]Take a closer look at this spirit, for you feel some affinity to it.
[OUT][Ghost]Try speaking to your fellow spirit, as it appears to be in pain.
[OUT][Spirits]Try speaking to your fellow spirit, as it appears to be in pain.
@ -13,7 +13,7 @@ You find an old quarry, seemingly abandoned.
-- [EVENT] --Zmey(1)
+[NODE]3
[STORY]
As you come closer, you see traces of the past -- broken equipment, abandoned tools, and discarded ore.
You find an old quarry, seemingly abandoned. As you come closer, you see traces of the past - broken equipment, abandoned tools, and discarded ore.
[/STORY]
[OUT]Search the area.
[OUT]Search the area.
@ -24,7 +24,7 @@ As you come closer, you see traces of the past -- broken equipment, abandoned to
[STORY]
As you go in deeper, you discover the remains of many humanoids under a layer of thick dust. It looks as if they fought each other in a kind of frenzy that left both sides dead from blood loss and exhaustion.
You then discover the tracks of something large, slithering, and heavy -- and it burrowed into the rockface nearby.
You then discover the tracks of something large, slithering, and heavy - and it burrowed into the rockface nearby.
[/STORY]
[OUT]Gather whatever you can here and leave quickly.
@ -65,9 +65,7 @@ A zmey, one of the eldest dragon kin, slithers into view from within a dark cave
+[NODE]10
[STORY]
You sneak in carefully and even find a few gemstones scattered around.
But just as you think there is nothing more to find, you hear quiet laughter:
You sneak in carefully and even find a few gemstones scattered around. But just as you think there is nothing more to find, you hear quiet laughter:
'Ssso ssstrong, you've come to pay tribute, have you?'
@ -184,10 +182,10 @@ The zmey is fast and deadly, forcing you to drop some of your goods to squeeze t
-- [EVENT] --Bandits(2)
+[NODE]2
[STORY]
Although the place seemed abandoned at first, you see a campfire hidden away among the rocks.
You find an old quarry. Although the place seemed abandoned at first, you see a campfire hidden away among the rocks.
[/STORY]
[OUT]Go in closer to greet the fellow travellers.
[OUT]Scout the campfire.
[OUT][Hunter or Perception] Scout the campfire.
[OUT]Leave.
[/NODE]
@ -289,9 +287,9 @@ The bandits prove themselves stronger. They beat you badly, and you are forced t
-- [EVENT] --Dragon(3)
+[NODE]2
[STORY]
Most of this quarry has collapsed into a deep ravine, but there still may be some usable resources here.
You find an old quarry, seemingly abandoned. Most of this quarry has collapsed into a deep ravine, but there still may be some usable resources here.
[/STORY]
[OUT][Perception]Search the area carefully.
[OUT][Hunter or Perception]Search the area carefully.
[OUT]Search the quarry.
[OUT]Leave.
[/NODE]
@ -303,8 +301,8 @@ Your eagle eyes come in handy when you spot, deep within the darkness of the rav
You then notice a large, dragon-like shape among the stones.
[/STORY]
[OUT]Use the element of surprise and attack!
[OUT]Dragons are creatures born of the mystical force, so challenge it with your spirit and break its soul!
[OUT]Dragons are not mere beasts. Often they are wise and sometimes willing to talk. Approach the dragon and speak to it.
[OUT][Magic user]Dragons are creatures born of the mystical force, so challenge it with your spirit and break its soul!
[OUT][Magic user or zerca, and intelligence] Dragons are not mere beasts. Often they are wise and sometimes willing to talk. Approach the dragon and speak to it.
[OUT]Carefully back away.
[/NODE]
@ -353,8 +351,7 @@ The dragon's might proves no exaggeration, and you have a feeling this one was s
You do not know why, but the beast allows you to flee, albeit without your bags.
[/STORY]
[OUT]Run.
[OUT]Run.
[/NODE]
+[NODE]22
@ -412,7 +409,7 @@ You approach the dragon and see its eyes following you with interest. You bow an
-- [EVENT] --ScavangersQuarry(4)
+[NODE]2
[STORY]
Most of this quarry has collapsed into a deep ravine, but there still may be some usable resources here.
You find an old quarry, seemingly abandoned. Most of this quarry has collapsed into a deep ravine, but there still may be some usable resources here.
[/STORY]
[OUT][Perception]Scout the place first.
[OUT]Search the place.
@ -438,6 +435,7 @@ You search through the rubble of this old quarry and spot traces of gold ore, bu
[OUT]Use tools to dig.
[OUT]Dig.
[OUT]Leave.
[OUT][Dwarf]Use your dwarven knowledge to make this dig easier.
[/NODE]
+[NODE]12
@ -518,8 +516,7 @@ The scavengers look spooked and move away:
[STORY]
There are so many of them, and they look well equipped and aggressive. You think it is best to leave, now.
[/STORY]
[OUT]Run.
[OUT]Run.
[/NODE]
[/EVENT]
@ -527,9 +524,9 @@ There are so many of them, and they look well equipped and aggressive. You think
-- [EVENT] --Rock troll(5)
+[NODE]2
[STORY]
Most of this quarry has collapsed into a deep ravine, but there still may be some usable resources here.
You find an old quarry, seemingly abandoned. Most of this quarry has collapsed into a deep ravine, but there still may be some usable resources here.
[/STORY]
[OUT][Perception]Search the quarry.
[OUT][Hunter or Perception]Search the quarry.
[OUT]Search the quarry.
[OUT]Leave.
[/NODE]
@ -730,8 +727,7 @@ You also hear the roaring cries of a mama troll rolling your way fast!
[STORY]
The rockers beat you badly and force you to flee.
[/STORY]
[OUT]Run.
[OUT]Run.
[/NODE]
+[NODE]28
@ -774,7 +770,7 @@ The younglings seem very pleased with the gift, and your spirits are lifted.
-- [EVENT] --Rockfalling(7)
+[NODE]2
[STORY]
Most of this quarry has collapsed into a deep ravine, but there still may be some usable resources here.
You find an old quarry, seemingly abandoned. Most of this quarry has collapsed into a deep ravine, but there still may be some usable resources here.
[/STORY]
[OUT]Try to gather some stone.
[OUT]Leave.
@ -785,7 +781,7 @@ Most of this quarry has collapsed into a deep ravine, but there still may be som
You start digging for stone when the earth shifts and one of you gets trapped beneath the stones!
[/STORY]
[OUT]Dig them out.
[OUT]We have craftsmen and tools. Figure out a safe way to dig them out.
[OUT]We have craftsmen, smart folk and tools. Figure out a safe way to dig them out.
[OUT][Dwarf]Such collapses are a daily thing in the mountains, and you know ways to dig them out safely and quickly.
[OUT][Orc]Such things were a daily occurrence where you lived. It is the mark of a true warrior to find their own way out!
[/NODE]
@ -813,16 +809,16 @@ You dig them out and apart from some mental bruising they seem well. You also un
+[NODE]19
[STORY]
Alas, the unfortunate soul was not a warrior after all. They don?t make it out, but you honour their brave efforts with a shield dance.
As it turns out, there was a warrior's soul within your friend all along and they feel stronger than ever now!
You do find some stone.
You also find some stone.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]20
[STORY]
Alas, the unfortunate soul was not a warrior after all. They don?t make it out, but you honour their brave efforts with a shield dance.
Alas, the unfortunate soul was not a warrior after all. They don't make it out, but you honour their brave efforts with a shield dance.
@ -185,7 +185,6 @@ With the dead, well, dead again, you can now search the ruins in peace.
The unliving overwhelm you and force you to run for your lives.
[/STORY]
[OUT]Run.
[/NODE]
+[NODE]21
@ -302,7 +301,6 @@ The warrior spits in your face and her men kick you out of the ruins, taking awa
[/STORY]
[OUT]Kill them all and take their stuff.
[OUT]Take only the loot you found in the ruins, and leave the orcs be.
[/NODE]
+[NODE]55
@ -488,7 +486,6 @@ The strigas tear your flesh and feast on your blood even as you run for your liv
[/STORY]
[OUT]Run.
[/NODE]
[/EVENT]
@ -695,7 +692,7 @@ You are now free to continue searching the ruins.
[STORY]
Defeated, you run for your lives, having to leave behind some of your supplies.
[/STORY]
[OUT]Run.
[OUT]Run.
[/NODE]
+[NODE]64
@ -722,7 +719,6 @@ You are sorely beaten and perhaps drop some of your stuff so they won't chase yo
'Lucky we ain't evil, else we'd take all your things!'
[/STORY]
[OUT]Run.
[/NODE]
+[NODE]71
@ -2086,9 +2082,7 @@ Here, have this as payment for your kindness. Metal and stone be with ya.'
-- [EVENT] --Orc guardians(17)
+[NODE]2
[STORY]
You find the scattered remains of an old orcish settlement.
In the old days, the clans were mostly nomadic, so this is a rare find.
You find the scattered remains of an old orcish settlement. In the old days, the clans were mostly nomadic, so this is a rare find.
As you search the crude yet sturdy old structures, you spot a group of orcs also arriving here.
[/STORY]
@ -2695,7 +2689,6 @@ The unliving lie, er, deader, and you're free to loot the ruins in peace.
The unliving overwhelm you. You are forced to flee.
[/STORY]
[OUT]Run.
[/NODE]
+[NODE]12
@ -2721,7 +2714,6 @@ Your plan worked. The unliving do not notice you.
The unliving overwhelm you despite all your plans. You are forced to flee.
[/STORY]
[OUT]Run.
[/NODE]
+[NODE]29
@ -3016,7 +3008,7 @@ A guard stops you, but it is the shaman who slows his dance and speaks to you ac
'What you want here? We are private folk. This is our land. Leave.'
[/STORY]
[OUT][Ghost]Tell them you were merely curious about these ancient ruins and their presence here.
[OUT][Spirits]Tell them you were merely curious about these ancient ruins and their presence here.
[OUT]Convince them you are not here to disturb them, but you'd like to explore the ruins.
[OUT]Say that you are skilled in magic and offer to help with whatever ritual they are undertaking.
[OUT]Attack!
@ -3205,7 +3197,7 @@ You are a stranger, yet come with kin. We will allow it.'
The goblins beat you badly and you feel that the shaman has cursed you too!
[/STORY]
[OUT]Run.
[OUT]Run.
[/NODE]
+[NODE]46
@ -3516,7 +3508,7 @@ The stone turns to face you.
[STORY]
You scream, the rock troll screams back, you each run in different directions, and the commotion makes all the stones fall over!
[/STORY]
[OUT]Run.
[OUT]Run.
[/NODE]
+[NODE]8
@ -3600,7 +3592,6 @@ It mumbles something about indigestion.
[/STORY]
[OUT]Run.
[/NODE]
+[NODE]35
@ -4096,7 +4087,7 @@ The unliving lie, er, deader, and you're free to loot the ruins in peace.
[STORY]
The unliving overwhelm you. You are forced to flee and you may feel ill from their foul stench.
[/STORY]
[OUT]Run.
[OUT]Run.
[/NODE]
+[NODE]12
@ -4121,7 +4112,7 @@ Your plan worked. The unliving do not notice you, but you may feel ill from thei
[STORY]
The unliving overwhelm you despite all your plans. You are forced to flee.
[/STORY]
[OUT]Run.
[OUT]Run.
[/NODE]
+[NODE]29
@ -4377,7 +4368,7 @@ You are now free to continue searching the ruins.
[STORY]
Defeated, you run for your lives, having to leave behind some of your supplies.
[/STORY]
[OUT]Run.
[OUT]Run.
[/NODE]
+[NODE]66
@ -4393,7 +4384,7 @@ You are sorely beaten and perhaps drop some of your stuff so they won't chase yo
[/STORY]
[OUT]Run.
[OUT]Run.
[/NODE]
+[NODE]71
@ -4776,6 +4767,7 @@ You come across the ruins of a town, it was torn asunder by the Shattering, clea
[OUT][Hunter or perception] Search the place carefully.
[OUT]Search the ruins, despite the likely danger.
[OUT]Leave.
[OUT]Search the ruins, despite the likely danger.
[/NODE]
+[NODE]3
@ -4784,6 +4776,7 @@ You find tracks of people all going in one direction, away from this place. But
[/STORY]
[OUT]Follow these tracks.
[OUT]Search this place.
[OUT]Search this place.
[/NODE]
+[NODE]4
@ -4905,7 +4898,7 @@ We want to join them.'
[STORY]
They fall to the floor and bow to you:
'We never meant to anger the gods. We thought light is surely their path. But you speak so well and you bare the sign of chosen. We will go back home. And here a gift for your wisdom.'
'We never meant to anger the gods. We thought light is surely their path. But you speak so well and you bear the sign of chosen. We will go back home. And here a gift for your wisdom.'
@ -104,23 +104,6 @@ The goblins are pleased with your help, or at least they do not show otherwise,
[OUT]Thank them and leave.
[/NODE]
+[NODE]39
[STORY]
The wood elves are displeased with your help, and when asked why they dislike a peaceful resolution, they do not reply.
You gain some favour, but not much.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]40
[STORY]
The elves are pleased with a peaceful resolution and leave you a small reward for your services.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]42
[STORY]
When you inform the goblins of your failure, they are disappointed in your efforts.
@ -1527,7 +1510,7 @@ The ritual works, and indeed the black mist lessens in intensity and withdraws d
The air lifts and a goblin shaman approaches you:
'Heh, I never did think you do it. Good, good. We need the dark, we do, but not so much, no. We thank you, here -- you have nice visions from me. Bye.'
'Heh, I never did think you do it. Good, good. We need the dark, we do, but not so much, no. We thank you, here - you have nice visions from me. Bye.'
[/STORY]
[OUT]Leave.
[/NODE]
@ -1566,7 +1549,7 @@ And yet, despite all odds, brute force perseveres. You lash out and the black mi
[STORY]
The air lifts and a goblin shaman approaches you:
'Heh, I never did think you do it. Certainly not like that! Good, good. We need the dark, we do, but not so much, no. We thank you, here -- you have nice visions from me. Bye.'
'Heh, I never did think you do it. Certainly not like that! Good, good. We need the dark, we do, but not so much, no. We thank you, here - you have nice visions from me. Bye.'
[/STORY]
[OUT]Leave.
[/NODE]
@ -2862,8 +2845,8 @@ You approach the tower of Shame Bringer, the orc who supposedly has a way to bea
The place is unremarkable -- a single stone-built tower. The only oddity is the lack of any visible entrance.
[/STORY]
[OUT]Walk up to the tower and tell the orc you were sent here by the goblin shamans.
[OUT]Walk up to the tower and tell the orc you were sent here by Eater of Souls, his mother.
[OUT]Walk up to the tower and tell the orc you were sent here by the goblin shamans.
@ -433,7 +433,7 @@ You check the chicken coop, but you find only wet tracks leading into one of the
+[NODE]9
[STORY]
Warding rituals done in haste are never easy or cheap -- you must drain some of your own folks? spirit to achieve it. But you ward the village against the influence of the kikimora and for now, at least, it goes away.
Warding rituals done in haste are never easy or cheap - you must drain some of your own folks' spirit to achieve it. But you ward the village against the influence of the kikimora and for now, at least, it goes away.
You are left with the creature's handiwork.
[/STORY]
@ -1204,7 +1204,7 @@ The febra are twelve sisters of sickness. You need to know the name of the one w
[/STORY]
[OUT]Perform a ritual to force the name of the demon out of the sick ones.
[OUT][Perception]You also know the demons come from a hole in the ground. Track this hole and attack the demons head on!
[OUT][Healer]Try to cure the people and the demon will pass on.
[OUT][Healer or Intelligence]Try to cure the people and the demon will pass on.
[OUT]You may not have good healers, but it still feels safer to try to cure the sick and hope the demon goes away.
[OUT]Speak to the mist and offer a sacrifice to stop this!
[/NODE]
@ -1218,7 +1218,7 @@ You see the essence of a demon -- a skeletal, deformed creature -- bound to an a
You kill the bies and will likely banish the skeletal demon too.
[/STORY]
[OUT]Attack!
[OUT]Actually, you have good medics, so just cure the people and the demon will pass on.
[OUT][Healer or Intelligence] Actually, you have good medics, so just cure the people and the demon will pass on.
[OUT]You may not have good doctors, but it still feels safer to try to cure the sick and hope the demon goes away.
[OUT]Speak to the mist and offer a sacrifice to stop this!
[/NODE]
@ -1228,7 +1228,7 @@ You kill the bies and will likely banish the skeletal demon too.
The fevered folk weaken by the hour; their flesh seems to slowly rot away before your eyes.
[/STORY]
[OUT][Healer]Try to cure the people and the demon will pass on.
[OUT][Healer or Intelligence]Try to cure the people and the demon will pass on.
[OUT]You may not have good healers, but it still feels safer to try to cure the sick and hope the demon goes away.
[OUT]Speak to the mist and offer a sacrifice to stop this!
[/NODE]
@ -1283,7 +1283,7 @@ You see the essence of the febra demon -- a skeletal, deformed creature -- bound
You kill the bies and will likely banish the febra too.
[/STORY]
[OUT]Attack!
[OUT]Both options seem very hard, but you have good medics, so just cure the people and the demon will pass on.
[OUT][Healer or Intelligence] Both options seem very hard, but you have good medics, so just cure the people and the demon will pass on.
[OUT]You may not have good doctors, but it still feels safer to try to cure the sick and hope the demon goes away.
[OUT]Speak to the mist and offer a sacrifice to stop this!
[/NODE]
@ -2765,7 +2765,8 @@ The stork brought good fortune and blessings from the gods.
+[NODE]9
[STORY]
The stork brought good fortune and your farms yeald better crops.
The stork brought good fortune and your farms yield better crops.
@ -752,9 +752,9 @@ They move on and the elves are impressed with your peaceful resolution.
[STORY]
You find the small graveyard where the elves think the unliving roam.
[/STORY]
[OUT]Some dark magic may be at work here. Investigate.
[OUT]Some in your group know about unliving souls. Take a closer look.
[OUT][Nature or light]Cleanse this place of the foul force that violates the laws of your gods.
[OUT][Magic or Magic user] Some dark magic may be at work here. Investigate.
[OUT][Magic user or Wraith] Some in your group know about unliving souls. Take a closer look.
[OUT][Nature or Light]Cleanse this place of the foul force that violates the laws of your gods.
[OUT]Attack!
[OUT][Zerca]These wraiths are bound here, and you happen to know by what ritual. All you need to do is bury some silver in the ground and sacrifice one pet, and the wraiths will bother the elves no more. Do it.
[OUT]Come back later.
@ -777,7 +777,7 @@ A stench of dark magic hits your senses, and you discover that a cursed figurine
It is easy to destroy, but may wound your spirit.
[/STORY]
[OUT]Destroy the object.
[OUT]You have folk who know about the unliving, so take a closer look.
[OUT][Magic user or Wraith]You have folk who know about the unliving, so take a closer look.
[OUT]Just kill them the old-fashioned way.
[/NODE]
@ -1258,6 +1258,7 @@ Some village activities will only be available when you are friends with its peo
[OUT]Leave.
[OUT]Ask if you can visit the sacred oak tree to honour it.
[OUT]Ask if they would train your pets?
[OUT]Ask if any of the woodfolk would like to join your path?
[/NODE]
+[NODE]5
@ -1376,7 +1377,7 @@ A sacred tree lies nearby. If you are judged worthy, you may find enlightenment
[STORY]
The elf regards you for a time, and you wonder if they've gone into meditation.
'I see. The way of your pantheon is most interesting indeed. We accept your gifts graciously. Here, this is a chest of unknown origin I recently found -- it is yours.'
'I see. The way of your pantheon is most interesting indeed. We accept your gifts graciously. Here, this is a chest of unknown origin I recently found - it is yours.'
[/STORY]
[OUT]Wish them well and leave.
[/NODE]
@ -1764,12 +1765,6 @@ You kill the rabid bears and the elves thank you for protecting the forest from
[STORY]
The bears beat you badly and some of you fall sick. The elves have to come to your rescue and deal with the problem themselves.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]32
[STORY][R33]
The illness spreads too far, and you are unable to separate the sick bears from the healthy ones. You are bitten and become infected yourselves.
[/STORY]
[OUT]Give up.
@ -1843,7 +1838,7 @@ You find the lair of the skeletons the elves wanted you to clear.
[OUT]Attack!
[OUT][Wisdom and hunter]Set some fire traps and burn those unliving fiends to cinders.
[OUT][Magic user]You know how to deal with an unliving scourge. Prepare a ritual.
[OUT][Unliving]No need to kill. Tell your unliving brethren to abandon these forests.
[OUT][Unliving only]No need to kill. Tell your unliving brethren to abandon these forests.
[OUT][Nature]It is your sad duty to destroy such blemishes. Attack!
[OUT]Investigate this rat nest.
[OUT][Skeleton]Go in alone and convince your kin to leave.
@ -2232,7 +2227,7 @@ They move on, and the elves are impressed with your peaceful resolution.
[STORY]
You got rid of the problem as you were asked, yet the elves seem disappointed by the bloodshed.
'They were only following their brutish nature, so death was perhaps inevitable, yet it saddens us that you could not find another way. Still, you did you best.'
'They were only following their brutish nature, so death was perhaps inevitable, yet it saddens us that you could not find another way. Still, you did your best.'
[/STORY]
[OUT]Leave.
@ -2391,8 +2386,8 @@ Within, you see the remains of tools, vials, herbs, and perhaps even books.
There's also a nest of crows eagerly watching your every move.
[/STORY]
[OUT]Attack!
[OUT]Intimidate the crows.
[OUT]Intimidate the crows.
[OUT][Animal kin] Intimidate the crows.
[OUT][Animal kin] Intimidate the crows.
[OUT]Leave.
[/NODE]
@ -3790,7 +3785,7 @@ If you fail, their hands are clean, and if you succeed and bring me in, they wil
+[NODE]6
[STORY]
'Your heart is pure as you follow your divine path, yes. But your pantheon also worships turmoil and magic derived from darkness itself -- and the cold embrace of intellect that during the Awakening led your kin to destroy your very tree.
'Your heart is pure as you follow your divine path, yes. But your pantheon also worships turmoil and magic derived from darkness itself - and the cold embrace of intellect that during the Awakening led your kin to destroy your very tree.
So how can one listen to your plea when only a part of you is true?'
[/STORY]
@ -3967,7 +3962,7 @@ For if we go back to my kin and they decide to aid you, they will feel the guilt
+[NODE]26
[STORY]
'Yes, this I will do. I swear on the evergreen elf-trees and the sacred light that birthed my soul -- I will fulfil this oath and forsake my path of aiding the lightbringers. May my soul turn to darkness if I break this promise.'
'Yes, this I will do. I swear on the evergreen elf-trees and the sacred light that birthed my soul - I will fulfil this oath and forsake my path of aiding the lightbringers. May my soul turn to darkness if I break this promise.'
[/STORY]
[OUT][Elf]Accept her oath, for you know she cannot break it without consequence.
[OUT]Accept.
@ -4020,7 +4015,7 @@ Ail'yleth looks at you with a weary expression:
+[NODE]44
[STORY]
You defeat the elven mage and can drag her back to her kind for judgement -- and then hopefully you will get the help you need from them.
You defeat the elven mage and can drag her back to her kind for judgement - and then hopefully you will get the help you need from them.
[/STORY]
[OUT]Leave.
[/NODE]
@ -4063,7 +4058,7 @@ I caused the Shattering, but if you follow my plan, the earth will stop breaking
[OUT][Light or Harmony]Yes, you can see her point. If lightbringers take all, the world will be safer and more peaceful.
[OUT][Wisdom]It sounds like a lot of bitterness speaks through her. Is this really a quest for the world to find peace, or one to rid herself of mortal emotion, of humanlike connections in favour of one mind that will not distinguish her pain from another, and thus make it all go away?
[OUT]It is controversial, but perhaps she has a point. What is her suggestion, then? If you let the world shatter, how does that bring peace?
[OUT]This is folly -- neither light nor darkness should rule, for the people of Thea will suffer. The gods were charged with safeguarding balance, and you shall follow their path. Did she forget that elves made such vows too?
[OUT]This is folly - neither light nor darkness should rule, for the people of Thea will suffer. The gods were charged with safeguarding balance, and you shall follow their path. Did she forget that elves made such vows too?
[/NODE]
+[NODE]53
@ -4325,3 +4320,15 @@ Your pet returns after a while and it seems much better behaved.
[/EVENT]
-- [EVENT] --Woodkin Recruitment(33)
+[NODE]2
[STORY]
'You seek for our kind to join yours? An odd idea, but not without its merits. It is unlikely any of the elders shall undertake this path, but a youngling may wish to explore such adventurous life. Those who expressed interest await you.'
[/STORY]
[OUT]Ask a gatherer to join you.
[OUT]Ask a craftsman to follow your path.
[OUT]Ask the child if they really wish to come with you?
@ -302,7 +302,7 @@ She gestures towards a pale, thin girl with saggy breasts and bulging abdomen, l
[STORY]
'Oh, good, good. You strange people, but good. How odd that is...
Them bandits, they talk to you, they think you work for them, you give them this -- my rod. You say you kill me, and you poison the buggers! Or just steal our kin back, or slaughter them. Either way, you get your cave, I promise.'
Them bandits, they talk to you, they think you work for them, you give them this - my rod. You say you kill me, and you poison the buggers! Or just steal our kin back, or slaughter them. Either way, you get your cave, I promise.'
[/STORY]
[OUT]Leave to face the bandits.
@ -471,13 +471,6 @@ Oh, and take Monia, as promised, she good to you. Now best go.'
[OUT]Leave.
[/NODE]
+[NODE]71
[STORY]
'Well, all are mine, as I am the boss mamma, but its brood mamma died of the rot, and I never pay much attention to the whelps till they good for somethin', but this will do. Deal's a deal, here, I show you a passage to the cave you want. I warn you, those bandits will soon know you made deals with us, you best stay away from them.'
[/STORY]
[OUT]Thank her and go find the cave.
[/NODE]
+[NODE]73
[STORY]
'Bah, I guess you right, she ugly as my butt. Go, see your cave and make flesh-healthy sprogs. But now we go drink!'
@ -1320,7 +1313,7 @@ You know each stone speaks to the divine domains, and you know approaching them
[OUT]Choose nature and harmony for Dievanna.
[OUT]Choose harmony and light for Stribog.
[OUT]Choose magic and intellect for Marovit.
[OUT]Choose magic and light for Zorya.
[OUT]Choose magic and turmoil for Zorya.
[OUT]Choose magic and nature for Horz.
[OUT]Choose nature, magic, and intellect for Nyia.
[OUT]Choose turmoil, nature, and light for Triglav.
@ -2459,7 +2452,7 @@ So, the cave entrance is now clear. I will go in first, make way and mark it for
+[NODE]29
[STORY]
The bandits beat you badly and force you to flee, taking all of your belongings!
The bandits beat you badly and force you to flee, taking some of your belongings!
[/STORY]
[OUT]Keep running.
@ -2804,7 +2797,7 @@ They beat you badly, take all your stuff, and chase you away. No chance for parl
+[NODE]91
[STORY]
'Suppose you're one of us, or ya were once, so we can talk. But, you with that oddball bookworm type? We told him and we'll tell you -- that cave is our turf, no stragglers, no sightseein'.'
'Suppose you're one of us, or ya were once, so we can talk. But, you with that oddball bookworm type? We told him and we'll tell you - that cave is our turf, no stragglers, no sightseein'.'
[/STORY]
[OUT]Try to haggle with them. Surely there is a price they would accept for entry?
[OUT]Attack!
@ -2820,6 +2813,34 @@ The bandits have clearly heard of your deals with the scavengers...
[OUT]Fight!
[/NODE]
+[NODE]100
[STORY]
The bandits beat you badly and force you to flee, taking some of your belongings!
[/STORY]
[OUT]Keep running.
[/NODE]
+[NODE]101
[STORY]
The bandits beat you badly and force you to flee, taking some of your belongings!
Your only option now is to find a way to come back and defeat them
[/STORY]
[OUT]Keep running.
[/NODE]
+[NODE]102
[STORY]
'You did well.
But as I said, we'll consider it. So pay us a good price and we have us a deal.'
[/STORY]
[OUT]Agree, trade.
[OUT]Attack!
[/NODE]
[/EVENT]
-- [EVENT] --BabaYaga4(10)
@ -4438,7 +4459,7 @@ We also have a healer in the village. If they're not busy, they're good with the
+[NODE]29
[STORY]
The witch nods. 'Bah, should've said so, sis. I wouldn't try to sell you the price crap, ha. Let's get to it.'
The witch nods. 'Bah, should've said so, sis. I wouldn't try to sell you the pricey crap, ha. Let's get to it.'
Together, you remove any curses you had.
@ -5315,7 +5336,7 @@ Finally, you get to the end and find a large prison cell. In the middle of this
+[NODE]27
[STORY]
'Why? So yer not here to laugh? I was the head of this here prison, a grand old runemaster, grandmaster, me, yes, one of the elders, that was me . . . Then the ground shook, the prisoners got away, and my kin washed their hands of me, said I was crazy. Fools! Afraid to spill some blood. Then the trolls and their lot decided to punish me.'
'Why? So yer not here to laugh? I was the head of this here prison, a grand old runemaster, grandmaster, me, yes, one of the elders, that was me . . . Then the ground shook, the prisoners got away, and my kin washed their hands off me, said I was crazy. Fools! Afraid to spill some blood. Then the trolls and their lot decided to punish me.'
[/STORY]
[OUT]Ask him what this prison was for?
[OUT]Tell him you need to get him out so he can help with an urgent matter, a red cave that seems to be key to the Shattering.
@ -6908,6 +6929,16 @@ As you come closer, you hear waves of voices, thousands perhaps, but they all sp
[OUT][Magic user]Attack it with spirit!
[/NODE]
+[NODE]86
[STORY]
As you come closer, you hear waves of voices, thousands perhaps, but they all speak in unnerving unison. One leads them and turns to you:
'Come, join. Be at ease. Cleansed from darkness for good. We will stay till the end of days. Peace, tranquillity. Come.'
"You fight your way through the spiderwebs and find some dead bodies of those "
"who were not so lucky. Eventually, you reach the grove where you look for "
"the resources. "
msgid "You fight your way through the spiderwebs and find some dead bodies of those who were not so lucky. Eventually, you reach the grove where you look for the resources. "
"The trap works well. Some spiders lie dead, and the others run off. You find "
"the remains of some unfortunate souls taken by the beasts."
msgid "The trap works well. Some spiders lie dead, and the others run off. You find the remains of some unfortunate souls taken by the beasts."
msgstr ""
#. -- [EVENT] --Wolves(2)@@+[NODE]2@@[STORY]
@ -183,8 +210,7 @@ msgid "[Night demon]Command these wolves to obey your alpha howl!"
msgstr ""
#. -- [EVENT] --Wolves(2)@@+[NODE]2@@[OUT]2
msgid ""
"[Wolf]Howl back and signal that your pack is not here to challenge them."
msgid "[Wolf]Howl back and signal that your pack is not here to challenge them."
msgstr ""
#. -- [EVENT] --Wolves(2)@@+[NODE]2@@[OUT]3
@ -195,27 +221,36 @@ msgstr ""
msgid "[Hunter]Set a wolf trap."
msgstr ""
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Wolves(2)@@+[NODE]2@@[OUT]5
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Wolves(2)@@+[NODE]2@@[OUT]6
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Lightbirds(4)@@+[NODE]2@@[OUT]4
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Lightbirds(4)@@+[NODE]4@@[OUT]3
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Lightbirds(4)@@+[NODE]11@@[OUT]1
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Lightbirds(4)@@+[NODE]24@@[OUT]4
msgid "Run away."
msgstr ""
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Wolves(2)@@+[NODE]3@@[STORY]
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Wolves(2)@@+[NODE]23@@[STORY]
msgid ""
"Your presence screams dominance into the night, and the wolves heel to your "
"will.They also abandon the prey they already caught. "
"Your presence screams dominance into the night, and the wolves heel to your will.\n"
"\n"
"They also abandon the prey they already caught. "
msgstr ""
#. -- [EVENT] --Wolves(2)@@+[NODE]4@@[STORY]
msgid ""
"You howl and the other pack responds in kind.They circle around you but do "
"not attack. You can either try to dominate them or leave their hunting "
"grounds."
"You howl and the other pack responds in kind.\n"
"\n"
"They circle around you but do not attack. You can either try to dominate them or leave their hunting grounds."
msgstr ""
#. -- [EVENT] --Wolves(2)@@+[NODE]4@@[OUT]1
@ -223,14 +258,16 @@ msgid "Dominate."
msgstr ""
#. -- [EVENT] --Wolves(2)@@+[NODE]5@@[STORY]
msgid ""
"The hunted becomes the hunter as you stalk the wolf pack quietly. You pick "
"off a few stragglers, so the pack should be easier to deal with now."
msgid "The hunted becomes the hunter as you stalk the wolf pack quietly. You pick off a few stragglers, so the pack should be easier to deal with now."
msgstr ""
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Wolves(2)@@+[NODE]5@@[OUT]1
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Rat nest(5)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Sweet honey(6)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Night bat atack(7)@@+[NODE]16@@[OUT]1
msgid "Attack!"
msgstr ""
@ -240,9 +277,7 @@ msgid "Lead the wolves into a trap."
msgstr ""
#. -- [EVENT] --Wolves(2)@@+[NODE]7@@[STORY]
msgid ""
"The wolves are gaining on you, so you are forced to drop some of your food "
"to escape."
msgid "The wolves are gaining on you, so you are forced to drop some of your food to escape."
msgstr ""
#. -- [EVENT] --Wolves(2)@@+[NODE]7@@[OUT]1
@ -250,15 +285,11 @@ msgid "Run."
msgstr ""
#. -- [EVENT] --Wolves(2)@@+[NODE]15@@[STORY]
msgid ""
"The wolves beat you badly and force you to flee. Some of your wounds become "
"infected."
msgid "The wolves beat you badly and force you to flee. Some of your wounds become infected."
msgstr ""
#. -- [EVENT] --Wolves(2)@@+[NODE]24@@[STORY]
msgid ""
"You fail to dominate the pack and they chase you off their hunting ground, "
"wounded but not dead."
msgid "You fail to dominate the pack and they chase you off their hunting ground, wounded but not dead."
msgstr ""
#. -- [EVENT] --Wild boars(3)@@+[NODE]2@@[STORY]
@ -266,39 +297,33 @@ msgid "As you cross the woodland, you come across some wild piglets. "
msgstr ""
#. -- [EVENT] --Wild boars(3)@@+[NODE]2@@[OUT]1
msgid ""
"Where there are piglets, there's surely an overprotective mother nearby. "
"Cautiously observe the area."
msgid "Where there are piglets, there's surely an overprotective mother nearby. Cautiously observe the area."
msgstr ""
#. -- [EVENT] --Wild boars(3)@@+[NODE]2@@[OUT]2
msgid ""
"[Beastmaster]Wild piglets are perfect for taming, but first you must lure "
"one out without it alerting its mother."
msgid "[Beastmaster]Wild piglets are perfect for taming, but first you must lure one out without it alerting its mother."
msgstr ""
#. -- [EVENT] --Wild boars(3)@@+[NODE]2@@[OUT]3
msgid ""
"[Hunter]A mama boar is surely nearby. Set a trap so you separate the pack "
"and only hunt a smaller batch."
msgid "[Hunter]A mama boar is surely nearby. Set a trap so you separate the pack and only hunt a smaller batch."
msgstr ""
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Wild boars(3)@@+[NODE]2@@[OUT]4
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Wild boars(3)@@+[NODE]2@@[OUT]5
msgid "Go in closer to try to capture the piglets."
msgstr ""
#. -- [EVENT] --Wild boars(3)@@+[NODE]3@@[STORY]
msgid ""
"Sure enough, you soon spot a small pack of older boars rummaging through the "
"foliage. "
msgid "Sure enough, you soon spot a small pack of older boars rummaging through the foliage. "
msgstr ""
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Wild boars(3)@@+[NODE]3@@[OUT]1
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Wild boars(3)@@+[NODE]3@@[OUT]3
msgid ""
"It is harmful to the herd to kill piglets or the mother. Instead, separate "
"the weaker males to hunt them."
msgid "It is harmful to the herd to kill piglets or the mother. Instead, separate the weaker males to hunt them."
msgstr ""
#. -- [EVENT] --Wild boars(3)@@+[NODE]3@@[OUT]2
@ -306,13 +331,13 @@ msgid "Better not risk harming the young. Circle around the pack and leave."
msgstr ""
#. -- [EVENT] --Wild boars(3)@@+[NODE]5@@[STORY]
msgid ""
"You lure away a strong piglet and train it to become your very own boar."
msgid "You lure away a strong piglet and train it to become your very own boar."
msgstr ""
#. -- [EVENT] --Wild boars(3)@@+[NODE]13@@[STORY]
msgid ""
"You try to catch the piglets, but a pack of angry boars charges you instead."
"You try to catch the piglets, but a pack of angry boars charges you instead.\n"
"\n"
"Luckily, you are able to fight them off."
msgstr ""
@ -322,29 +347,26 @@ msgstr ""
#. -- [EVENT] --Wild boars(3)@@+[NODE]29@@[STORY]
msgid ""
"You try to separate the pack, but you fail and are forced to kill the mother "
"and the young.This is not the way of nature, but you do get more meat and "
"leather."
"You try to separate the pack, but you fail and are forced to kill the mother and the young.\n"
"\n"
"This is not the way of nature, but you do get more meat and leather."
msgstr ""
#. -- [EVENT] --Wild boars(3)@@+[NODE]32@@[STORY]
msgid ""
"No matter how hard you try, those little piglets are determined to stick "
"together, close to their mother. You're worn out when you hear the grunts of "
"the old boar and are forced to back away."
msgid "No matter how hard you try, those little piglets are determined to stick together, close to their mother. You're worn out when you hear the grunts of the old boar and are forced to back away."
msgstr ""
#. -- [EVENT] --Wild boars(3)@@+[NODE]38@@[STORY]
msgid ""
"It is harmful to the herd to kill piglets or the mother, so you feel the "
"burden of your disrespect for nature."
msgid "It is harmful to the herd to kill piglets or the mother, so you feel the burden of your disrespect for nature."
msgstr ""
#. -- [EVENT] --Lightbirds(4)@@+[NODE]2@@[STORY]
msgid "You see a dark cloud approaching at an oddly high speed."
msgstr ""
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Lightbirds(4)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Lightbirds(4)@@+[NODE]2@@[OUT]2
msgid "Scout ahead."
msgstr ""
@ -355,89 +377,76 @@ msgstr ""
#. -- [EVENT] --Lightbirds(4)@@+[NODE]4@@[STORY]
msgid ""
"You notice that it is a flock of crows heading your way, but they are not "
"behaving naturally.They do not follow wind currents, instead moving through "
"the sky like an ugly hammer, nor do they communicate with one another, "
"instead flying in eerie silence. Their typically beady black eyes emit a "
"dull white glow. "
"You notice that it is a flock of crows heading your way, but they are not behaving naturally.\n"
"\n"
"They do not follow wind currents, instead moving through the sky like an ugly hammer, nor do they communicate with one another, instead flying in eerie silence. Their typically beady black eyes emit a dull white glow. "
msgstr ""
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Lightbirds(4)@@+[NODE]4@@[OUT]1
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Lightbirds(4)@@+[NODE]24@@[OUT]1
msgid "Attack these abominations!"
msgstr ""
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Lightbirds(4)@@+[NODE]4@@[OUT]2
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Lightbirds(4)@@+[NODE]24@@[OUT]3
msgid ""
"[Turmoil and Magic]This is a perversion of light, and as such, your domain "
"suffers a strain. But you also have a keen sense of the source and can try "
"to fight it with your spirit."
msgid "[Turmoil and Magic]This is a perversion of light, and as such, your domain suffers a strain. But you also have a keen sense of the source and can try to fight it with your spirit."
msgstr ""
#. -- [EVENT] --Lightbirds(4)@@+[NODE]5@@[STORY]
msgid ""
"A flock of crows descends upon you, but they are not behaving naturally.They "
"do not follow wind currents, instead moving through the sky like an ugly "
"hammer, nor do they communicate with one another, instead flying in eerie "
"silence. Their typically beady black eyes emit a dull white glow.You feel a "
"curse take you even before they attack."
"A flock of crows descends upon you, but they are not behaving naturally.\n"
"\n"
"They do not follow wind currents, instead moving through the sky like an ugly hammer, nor do they communicate with one another, instead flying in eerie silence. Their typically beady black eyes emit a dull white glow.\n"
"\n"
"You feel a curse take you even before they attack."
msgstr ""
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Lightbirds(4)@@+[NODE]5@@[OUT]1
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Night bat atack(7)@@+[NODE]2@@[OUT]4
msgid "Fight!"
msgstr ""
#. -- [EVENT] --Lightbirds(4)@@+[NODE]11@@[STORY]
msgid ""
"The birds beat you badly and force you to flee, but strangely, they also "
"wound your spirit. A heavy white light tangles your souls and does not let "
"go easily."
msgid "The birds beat you badly and force you to flee, but strangely, they also wound your spirit. A heavy white light tangles your souls and does not let go easily."
msgstr ""
#. -- [EVENT] --Lightbirds(4)@@+[NODE]16@@[STORY]
msgid ""
"Whatever power holds these birds is strong and unrelenting. It burns deep "
"into your soul, seeking to cleanse you of all that you are.You escape, but "
"your spirit suffers. "
"Whatever power holds these birds is strong and unrelenting. It burns deep into your soul, seeking to cleanse you of all that you are.\n"
"\n"
"You escape, but your spirit suffers. "
msgstr ""
#. -- [EVENT] --Lightbirds(4)@@+[NODE]18@@[STORY]
msgid ""
"You banish whatever force holds these crows. Some of the birds fall dead at "
"your feet, while others fly away, confused. And some may want to stay with "
"you."
msgid "You banish whatever force holds these crows. Some of the birds fall dead at your feet, while others fly away, confused. And some may want to stay with you."
msgstr ""
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Lightbirds(4)@@+[NODE]22@@[STORY]
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Lightbirds(4)@@+[NODE]23@@[STORY]
msgid ""
"You defeat the odd birds, and as their bodies fall, some of them burn out "
"from the inside, while others that survived look confused and dazed. And "
"some may want to stay with you."
msgid "You defeat the odd birds, and as their bodies fall, some of them burn out from the inside, while others that survived look confused and dazed. And some may want to stay with you.\n"
msgstr ""
#. -- [EVENT] --Lightbirds(4)@@+[NODE]24@@[STORY]
msgid ""
"You notice that it is a flock of crows heading your way, but they are not "
"behaving naturally.They do not follow wind currents, instead moving through "
"the sky like an ugly hammer, nor do they communicate with one another, "
"instead flying in eerie silence. Their typically beady black eyes emit a "
"dull white glow. You feel an odd burning sensation from your domain, an "
"unnatural pull towards the light."
"You notice that it is a flock of crows heading your way, but they are not behaving naturally.\n"
"\n"
"They do not follow wind currents, instead moving through the sky like an ugly hammer, nor do they communicate with one another, instead flying in eerie silence. Their typically beady black eyes emit a dull white glow. You feel an odd burning sensation from your domain, an unnatural pull towards the light."
msgstr ""
#. -- [EVENT] --Lightbirds(4)@@+[NODE]24@@[OUT]2
msgid ""
"[Light]This is a perversion of your domain. Try to fight it off with "
"willpower."
msgid "[Light]This is a perversion of your domain. Try to fight it off with willpower."
msgstr ""
#. -- [EVENT] --Rat nest(5)@@+[NODE]2@@[STORY]
msgid ""
"You fall into an underground tunnel and realise it is a nest filled with "
"bones, excrement, and rats, plenty of rats."
msgid "You fall into an underground tunnel and realise it is a nest filled with bones, excrement, and rats, plenty of rats."
msgstr ""
#. -- [EVENT] --Rat nest(5)@@+[NODE]2@@[OUT]2
@ -449,9 +458,7 @@ msgid "[Wisdom]You know a trick or two when it comes to rats. Chase them away."
msgstr ""
#. -- [EVENT] --Rat nest(5)@@+[NODE]2@@[OUT]4
msgid ""
"[Rat]Tell your fellow vermin that you're only here to say hi, and leave them "
"be."
msgid "[Rat]Tell your fellow vermin that you're only here to say hi, and leave them be."
msgstr ""
#. -- [EVENT] --Rat nest(5)@@+[NODE]2@@[OUT]5
@ -460,30 +467,26 @@ msgstr ""
#. -- [EVENT] --Rat nest(5)@@+[NODE]8@@[STORY]
msgid ""
"Whether you use a flute playing the right tune or the quiet whisper of the "
"animal tongue, you chase the vermin away.You also find the remains of a lone "
"adventurer holding a flute. Clearly, he did not know his rat tunes."
"Whether you use a flute playing the right tune or the quiet whisper of the animal tongue, you chase the vermin away.\n"
"\n"
"You also find the remains of a lone adventurer holding a flute. Clearly, he did not know his rat tunes."
msgstr ""
#. -- [EVENT] --Rat nest(5)@@+[NODE]12@@[STORY]
msgid ""
"You clear this nest and find the remains of a lone adventurer holding a "
"flute. Clearly, he did not know his rat tunes."
msgid "You clear this nest and find the remains of a lone adventurer holding a flute. Clearly, he did not know his rat tunes."
msgstr ""
#. -- [EVENT] --Rat nest(5)@@+[NODE]18@@[STORY]
msgid ""
"The rats swarm you and force you to flee. You suffer a few infected bites "
"on your way up."
msgid "The rats swarm you and force you to flee. You suffer a few infected bites on your way up."
msgstr ""
#. -- [EVENT] --Rat nest(5)@@+[NODE]21@@[STORY]
msgid ""
"You notice a young rat stayed behind and is hovering nearby. Perhaps it "
"could be trained, but it could also be rabid, and you'll get ill."
msgid "You notice a young rat stayed behind and is hovering nearby. Perhaps it could be trained, but it could also be rabid, and you'll get ill."
msgstr ""
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Rat nest(5)@@+[NODE]21@@[OUT]1
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Rat nest(5)@@+[NODE]21@@[OUT]2
msgid "Try to train it."
msgstr ""
@ -493,9 +496,7 @@ msgid "Kill it and leave."
msgstr ""
#. -- [EVENT] --Rat nest(5)@@+[NODE]22@@[STORY]
msgid ""
"The rats nod and let you leave without trouble. You even get a gift from "
"them. "
msgid "The rats nod and let you leave without trouble. You even get a gift from them. "
msgstr ""
#. -- [EVENT] --Rat nest(5)@@+[NODE]23@@[STORY]
@ -507,9 +508,7 @@ msgid "Gather what you can and climb back up."
msgstr ""
#. -- [EVENT] --Sweet honey(6)@@+[NODE]2@@[STORY]
msgid ""
"As you cross the plains, you spot a busy beehive full of honey and nectar. "
"It could be very nutritious, perhaps even cure some wounds. "
msgid "As you cross the plains, you spot a busy beehive full of honey and nectar. It could be very nutritious, perhaps even cure some wounds. "
msgstr ""
#. -- [EVENT] --Sweet honey(6)@@+[NODE]2@@[OUT]1
@ -521,9 +520,7 @@ msgid "[Druid]Ask the bees for the pleasure of their honey. "
msgstr ""
#. -- [EVENT] --Sweet honey(6)@@+[NODE]2@@[OUT]4
msgid ""
"[Hunters and gatherers]You know how to smoke out these stingers so you can "
"loot the hive."
msgid "[Hunters and gatherers]You know how to smoke out these stingers so you can loot the hive."
msgstr ""
#. -- [EVENT] --Sweet honey(6)@@+[NODE]2@@[OUT]5
@ -532,41 +529,40 @@ msgstr ""
#. -- [EVENT] --Sweet honey(6)@@+[NODE]3@@[STORY]
msgid ""
"The bees back down and allow you to take a share of the spoils.Another "
"younger bee, perhaps a queen to be, observes you with a spark of challenge "
"in her eyes."
"The bees back down and allow you to take a share of the spoils.\n"
"\n"
"Another younger bee, perhaps a queen to be, observes you with a spark of challenge in her eyes."
msgstr ""
#. -- [EVENT] --Sweet honey(6)@@+[NODE]3@@[OUT]1
msgid "Accept her challenge, bee to bee. [Queen bee only]"
msgstr ""
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Sweet honey(6)@@+[NODE]3@@[OUT]2
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Sweet honey(6)@@+[NODE]3@@[OUT]3
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Sweet honey(6)@@+[NODE]4@@[OUT]1
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Sweet honey(6)@@+[NODE]4@@[OUT]2
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Sweet honey(6)@@+[NODE]13@@[OUT]1
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Sweet honey(6)@@+[NODE]33@@[OUT]1
msgid "Drink the nectar and honey. "
msgstr ""
#. -- [EVENT] --Sweet honey(6)@@+[NODE]4@@[STORY]
msgid ""
"The bees buzz around you as if assessing the sincerity of your words, and "
"some sting you. But when they see you remain calm, they allow you to sample "
"their goods."
msgid "The bees buzz around you as if assessing the sincerity of your words, and some sting you. But when they see you remain calm, they allow you to sample their goods."
msgstr ""
#. -- [EVENT] --Sweet honey(6)@@+[NODE]4@@[OUT]3
msgid ""
"As the bees let their guard down, you can perform a ritual that will daze "
"the stingers and allow you to rob their hive properly."
msgid "As the bees let their guard down, you can perform a ritual that will daze the stingers and allow you to rob their hive properly."
msgstr ""
#. -- [EVENT] --Sweet honey(6)@@+[NODE]8@@[STORY]
msgid ""
"You set up the trap and light the fires to create the smoke. Now you just "
"need to figure out the right wind direction and time to spring your trap."
msgid "You set up the trap and light the fires to create the smoke. Now you just need to figure out the right wind direction and time to spring your trap."
"As a druid, you feel dirty for betraying your nature so.Still, that's what "
"you get for pairing up with a witch. The hive stands open for looting now, "
"and you discover that the bees have hoarded some amber here. "
"As a druid, you feel dirty for betraying your nature so.\n"
"\n"
"Still, that's what you get for pairing up with a witch. The hive stands open for looting now, and you discover that the bees have hoarded some amber here. "
"The bees go into a frenzy and sting you badly. A heavy illness lingers as "
"you run away."
msgid "The bees go into a frenzy and sting you badly. A heavy illness lingers as you run away."
msgstr ""
#. -- [EVENT] --Night bat atack(7)@@+[NODE]2@@[STORY]
@ -611,9 +601,7 @@ msgid "A swarm of bats descends upon you out of nowhere!"
msgstr ""
#. -- [EVENT] --Night bat atack(7)@@+[NODE]2@@[OUT]1
msgid ""
"[Turmoil]The sudden flush of excitement feeds your domain and makes your "
"heart beat faster. Attack!"
msgid "[Turmoil]The sudden flush of excitement feeds your domain and makes your heart beat faster. Attack!"
msgstr ""
#. -- [EVENT] --Night bat atack(7)@@+[NODE]2@@[OUT]2
@ -621,54 +609,55 @@ msgid "[Night demon]Demand obedience from the flying rodents!"
msgstr ""
#. -- [EVENT] --Night bat atack(7)@@+[NODE]2@@[OUT]3
msgid ""
"[Perception]Stay still and allow them to fly past, even if it means taking a "
"few scrapes. Try to spot exactly where they came from."
msgid "[Perception]Stay still and allow them to fly past, even if it means taking a few scrapes. Try to spot exactly where they came from."
msgstr ""
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Night bat atack(7)@@+[NODE]2@@[OUT]5
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Night bat atack(7)@@+[NODE]2@@[OUT]6
msgid "Run away!"
msgstr ""
#. -- [EVENT] --Night bat atack(7)@@+[NODE]7@@[STORY]
msgid ""
"The bats swarm you and feed on your blood, leaving some of you diseased. "
msgid "The bats swarm you and feed on your blood, leaving some of you diseased. "
msgstr ""
#. -- [EVENT] --Night bat atack(7)@@+[NODE]9@@[STORY]
msgid "You kill the bats without much trouble."
msgstr ""
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Night bat atack(7)@@+[NODE]9@@[OUT]1
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Night bat atack(7)@@+[NODE]22@@[OUT]1
msgid "[Perception]You scout the place where the bats came from."
msgstr ""
#. -- [EVENT] --Night bat atack(7)@@+[NODE]15@@[STORY]
msgid ""
"The bats fly past you, leaving some scratches, and you see a small, hidden "
"entrance to a cave."
msgid "The bats fly past you, leaving some scratches, and you see a small, hidden entrance to a cave."
msgstr ""
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Night bat atack(7)@@+[NODE]15@@[OUT]1
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Night bat atack(7)@@+[NODE]15@@[OUT]2
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Night bat atack(7)@@+[NODE]21@@[OUT]1
#. #-#-#-#-# Animal attack.pot.ori #-#-#-#-#
#. -- [EVENT] --Night bat atack(7)@@+[NODE]21@@[OUT]2
msgid "Investigate."
msgstr ""
#. -- [EVENT] --Night bat atack(7)@@+[NODE]16@@[STORY]
msgid ""
"You carefully sneak in and discover a rabid bear raging inside. A decent-"
"looking weapon is lodged in its side, but the wound is old and not likely to "
"slow its attack."
msgid "You carefully sneak in and discover a rabid bear raging inside. A decent-looking weapon is lodged in its side, but the wound is old and not likely to slow its attack."
msgstr ""
#. -- [EVENT] --Night bat atack(7)@@+[NODE]17@@[STORY]
msgid ""
"You find the cave empty, although there are signs of something big passing "
"through it -- likely what scared the bats.You find a stash of good stone."
"You find the cave empty, although there are signs of something big passing through it -- likely what scared the bats.\n"
"\n"
"You find a stash of good stone."
msgstr ""
#. -- [EVENT] --Night bat atack(7)@@+[NODE]19@@[STORY]
"'Yanek, Yanek! Come over here lad!'You hear your grandma's voice coming from "
"the house:'Bring me a jar of pickles dear, they're in the cellar. Just watch "
"out for them pesky rats, they get pretty big this time of year'.You grab "
"your sword, though a mouse trap would probably be more appropriate."
"'Yanek, Yanek! Come over here lad!'\n"
"You hear your grandma's voice coming from the house:\n"
"'Bring me a jar of pickles dear, they're in the cellar. Just watch out for them pesky rats, they get pretty big this time of year'.\n"
"\n"
"You grab your sword, though a mouse trap would probably be more appropriate.\n"
"\n"
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]2@@[OUT]1
msgid ""
"Tell your nan you'll go straight away. Head to the cellar, prepared to face "
"the rats."
msgid "Tell your nan you'll go straight away. Head to the cellar, prepared to face the rats."
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]3@@[STORY]
msgid ""
"Just as nan warned you, there are rats here. You hesitate and hear the "
"trusted voice of your friend, Theodore:'You are about to start a challenge "
"lad. What is a challenge, you'll ask me? Well, a challenge is a way of "
"resolving conflicts or problems in this world. Sometimes it will be a "
"conflict between your group and an enemy group, other times it will be an "
"attempt to solve a puzzle or simply a test of strength. Challenges take the "
"form of a card game. As the gods themselves were playing with our fate, you "
"see.'"
"Just as nan warned you, there are rats here. You hesitate and hear the trusted voice of your friend, Theodore:\n"
"\n"
"'You are about to start a challenge lad. What is a challenge, you'll ask me? Well, a challenge is a way of resolving conflicts or problems in this world. Sometimes it will be a conflict between your group and an enemy group, other times it will be an attempt to solve a puzzle or simply a test of strength. Challenges take the form of a card game. As the gods themselves were playing with our fate, you see.'\n"
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]3@@[OUT]1
@ -51,13 +37,12 @@ msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]7@@[STORY]
msgid ""
"The rats are dead and the pickles are yours at last. Proud of yourself, you "
"bring the jar back to grandma.'Your ankle is bleeding Yanek, are you okay?'- "
"she asks.You shrug and assure her you're good. Grandma gives you that "
"patronising, nan look:'Better take a suit of armour next time dear, one day "
"you'll scratch your legs off! Anyway, be a dearie and go check what attracts "
"those nasty critters to our cellar, eh? If grandpa's spilled some pear "
"compote again...'"
"The rats are dead and the pickles are yours at last. Proud of yourself, you bring the jar back to grandma.\n"
"\n"
"'Your ankle is bleeding Yanek, are you okay?'- she asks.\n"
"You shrug and assure her you're good. Grandma gives you that patronising, nan look:\n"
"\n"
"'Better take a suit of armour next time dear, one day you'll scratch your legs off! Anyway, be a dearie and go check what attracts those nasty critters to our cellar, eh? If grandpa's spilled some pear compote again...'\n"
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]7@@[OUT]1
@ -65,12 +50,7 @@ msgid "Go back to the cellar."
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]9@@[STORY]
msgid ""
"You open the cellar door again, prepared to clean the rat corpses away and "
"be done with it, when you sense movement. In a dark corner, you notice a "
"familiar shape, although much bigger than usual. A pine cone? You look "
"closer and notice that a set of beady yellow eyes is looking you up and down "
"and a row of sharp teeth glares at you in a smile."
msgid "You open the cellar door again, prepared to clean the rat corpses away and be done with it, when you sense movement. In a dark corner, you notice a familiar shape, although much bigger than usual. A pine cone? You look closer and notice that a set of beady yellow eyes is looking you up and down and a row of sharp teeth glares at you in a smile."
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]9@@[OUT]1
@ -79,15 +59,9 @@ msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]10@@[STORY]
msgid ""
"You faintly recall some stories you've heard about woodland spirits looking "
"like pine cones. They are sure to know a bit of magic but rarely bother "
"humans outside of the forest. What is this one doing here you can't tell, "
"but it's your grandma's cellar after all, and no pinecone will munch on her "
"winter supplies!As you march confidently to kick the creature out, sword "
"drawn, its eyes start glowing and a high-pitched shout hurts your ears. You "
"tighten the grip on your sword only to notice that it crumbles away to dust."
"What trickery is this? - you ask yourself, but no answer follows and the "
"pineconette attacks you with its magic."
"You faintly recall some stories you've heard about woodland spirits looking like pine cones. They are sure to know a bit of magic but rarely bother humans outside of the forest. What is this one doing here you can't tell, but it's your grandma's cellar after all, and no pinecone will munch on her winter supplies!\n"
"As you march confidently to kick the creature out, sword drawn, its eyes start glowing and a high-pitched shout hurts your ears. You tighten the grip on your sword only to notice that it crumbles away to dust.\n"
"What trickery is this? - you ask yourself, but no answer follows and the pineconette attacks you with its magic.\n"
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]10@@[OUT]1
@ -95,11 +69,7 @@ msgid "Defend yourself!"
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]12@@[STORY]
msgid ""
"Ok, this wasn't supposed to happen. Have you cheated? The whole purpose of "
"this tutorial was to teach you how to run away. What are you doing in the "
"tutorial area anyway, eh? Go smash some orc skulls and stop pretending you "
"don't know how to play."
msgid "Ok, this wasn't supposed to happen. Have you cheated? The whole purpose of this tutorial was to teach you how to run away. What are you doing in the tutorial area anyway, eh? Go smash some orc skulls and stop pretending you don't know how to play."
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]12@@[OUT]1
@ -108,12 +78,9 @@ msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]13@@[STORY]
msgid ""
"You black out, but Theodores' voice wakes you:'Well, you were asking for it, "
"you know? Fighting a spiritual challenge without a specialist? Facing a much "
"stronger enemy is rarely a good idea. When odds are stacked against you, "
"running away or surrendering could be the best option. Sure, you might get a "
"bruise or lose some morale, but it's still better than outright losing. "
"Remember that lesson for the future!'"
"You black out, but Theodores' voice wakes you:\n"
"\n"
"'Well, you were asking for it, you know? Fighting a spiritual challenge without a specialist? Facing a much stronger enemy is rarely a good idea. When odds are stacked against you, running away or surrendering could be the best option. Sure, you might get a bruise or lose some morale, but it's still better than outright losing. Remember that lesson for the future!'\n"
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]13@@[OUT]1
@ -122,13 +89,9 @@ msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]14@@[STORY]
msgid ""
"You snap out of the half-hypnotic state the pineconette has put you in and "
"manage to rush out of the cellar and lock the door behind you. You run to "
"your nan and scream a pineconette is attacking your house. Grandma raises "
"her brow at you:'Is? You mean you left it there? By Svarog's might... In my "
"days we stoked fires with cones, you youngsters are so timid. Fine, I'll "
"deal with it myself. After dinner that is. I suppose you were a smart lad to "
"escape instead of getting your bottom whacked.'"
"You snap out of the half-hypnotic state the pineconette has put you in and manage to rush out of the cellar and lock the door behind you. You run to your nan and scream a pineconette is attacking your house. Grandma raises her brow at you:\n"
"\n"
"'Is? You mean you left it there? By Svarog's might... In my days we stoked fires with cones, you youngsters are so timid. Fine, I'll deal with it myself. After dinner that is. I suppose you were a smart lad to escape instead of getting your bottom whacked.'"
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]14@@[OUT]1
@ -136,29 +99,20 @@ msgid "End"
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]15@@[STORY]
msgid ""
"'Nothing of that sort, lad. The cards you play represent *you*, with all "
"your strengths, weaknesses and abilities. That sword you've got there - you "
"can use it against the rats and you will gain skill in the card game because "
"of it.'"
msgid "'Nothing of that sort, lad. The cards you play represent *you*, with all your strengths, weaknesses and abilities. That sword you've got there - you can use it against the rats and you will gain skill in the card game because of it.'"
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]15@@[OUT]1
msgid ""
"Phew, you thought for a minute there you could get hurt from this challenge "
"business?"
msgid "Phew, you thought for a minute there you could get hurt from this challenge business?"
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]16@@[STORY]
msgid ""
"'Sure you can, lad! The wounds you get during a challenge are as real as "
"that jar of pickles you're about to fetch. If you're not careful, you'll "
"have to spend the next week at the healer's hut, or your mind or spirit may "
"suffer. Better be careful!If you see this symbol: <sprite "
"name=ChallengePhysical> - it means that answer leads to a challenge. The "
"number next to it, between 1 and 10, indicates difficulty.'You're never "
"quite sure how and when Theo comes and goes, but here you are - standing in "
"front of grandma's cellar, ready for anything."
"'Sure you can, lad! The wounds you get during a challenge are as real as that jar of pickles you're about to fetch. If you're not careful, you'll have to spend the next week at the healer's hut, or your mind or spirit may suffer. Better be careful!\n"
"\n"
"If you see this symbol: <sprite name=ChallengePhysical> - it means that answer leads to a challenge. The number next to it, between 1 and 10, indicates difficulty.'\n"
"\n"
"You're never quite sure how and when Theo comes and goes, but here you are - standing in front of grandma's cellar, ready for anything."
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]16@@[OUT]1
@ -171,14 +125,15 @@ msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]2@@[STORY]
msgid ""
"'Thank you, brave adventurers!' - grandma tries her best to say it in as "
"deep and smooth voice as she can, but still sounds more like the big bad "
"wolf: 'The princess is safe. Here is your map to the treasure.'You squeak "
"with joy and jump up vigorously, almost knocking over granny's rocking "
"chair. When you finally settle down, she continues:'When the heroes look "
"closer at the map, they realise, that it's all mixed up. They will have to "
"solve the puzzle to get to the treasure.'She gives you one of her serious "
"looks:'But it's only a story, right? Now off to bed you two!'"
"'Thank you, brave adventurers!' - grandma tries her best to say it in as deep and smooth voice as she can, but still sounds more like the big bad wolf: 'The princess is safe. Here is your map to the treasure.'\n"
"\n"
"You squeak with joy and jump up vigorously, almost knocking over granny's rocking chair. When you finally settle down, she continues:\n"
"\n"
"'When the heroes look closer at the map, they realise, that it's all mixed up. They will have to solve the puzzle to get to the treasure.'\n"
"\n"
"She gives you one of her serious looks:\n"
"\n"
"'But it's only a story, right? Now off to bed you two!'\n"
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]2@@[OUT]1
@ -187,17 +142,15 @@ msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]3@@[STORY]
msgid ""
"You hear Theodore's voice again:'Challenges can also be used to test your "
"group's intellectual abilities. But unlike when you faced the rats, this "
"time, you will be challenged by a concept.\"Concepts\" is a general term and "
"covers all situations where you do not fight against characters. Climbing a "
"cliff, spotting danger, solving a puzzle or performing a ritual are all "
"examples of a challenge versus concept.Concepts are represented by cards "
"just as characters are, but in all concept challenges only the natural "
"abilities of your characters count. Any equipment they have is disregarded. "
"Other rules remain the same.Each time you see a symbol with cards black "
"inside like this - <sprite name=\"MentalConceptChallengeIcon\"> - it means "
"it is a challenge against a concept.'"
"You hear Theodore's voice again:\n"
"\n"
"'Challenges can also be used to test your group's intellectual abilities. But unlike when you faced the rats, this time, you will be challenged by a concept.\n"
"\n"
"\"Concepts\" is a general term and covers all situations where you do not fight against characters. Climbing a cliff, spotting danger, solving a puzzle or performing a ritual are all examples of a challenge versus concept.\n"
"\n"
"Concepts are represented by cards just as characters are, but in all concept challenges only the natural abilities of your characters count. Any equipment they have is disregarded. Other rules remain the same.\n"
"\n"
"Each time you see a symbol with cards black inside like this - <sprite name=\"MentalConceptChallengeIcon\"> - it means it is a challenge against a concept.'\n"
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]3@@[OUT]1
@ -206,26 +159,34 @@ msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]5@@[STORY]
msgid ""
"You hear nan laugh behind you:'Well done my little adventurers! There, in "
"the middle of a meadow, you see a table, full of goodies!\"And having said "
"that, granny produces a bowl of fruit and beetle jelly - your "
"favourites.'Now, this time, off to bed, for real!'But, as usual, there's "
"only one answer one can expect..."
msgstr ""
"You hear nan laugh behind you:\n"
"\n"
"'Well done my little adventurers! There, in the middle of a meadow, you see a table, full of goodies!\"\n"
"\n"
"And having said that, granny produces a bowl of fruit and beetle jelly - your favourites.\n"
"\n"
"'Now, this time, off to bed, for real!'\n"
"\n"
"But, as usual, there's only one answer one can expect..."
msgstr ""
#. #-#-#-#-# ChallengeTutorials.pot.ori #-#-#-#-#
#. -- [EVENT] --Tutorial2(1)@@+[NODE]5@@[OUT]1
#. #-#-#-#-# ChallengeTutorials.pot.ori #-#-#-#-#
#. -- [EVENT] --Tutorial2(1)@@+[NODE]9@@[OUT]1
msgid "Noooo... one more story! Pleeeease!"
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]6@@[STORY]
msgid ""
"Nan sighs. Knowing that it's late and seeing how hard you tried, she gives "
"you some clues and you feel smarter. She asks:'I know I said bedtime before, "
"but do you want to try again?'"
"Nan sighs. Knowing that it's late and seeing how hard you tried, she gives you some clues and you feel smarter. She asks:\n"
"\n"
"'I know I said bedtime before, but do you want to try again?'"
msgstr ""
#. #-#-#-#-# ChallengeTutorials.pot.ori #-#-#-#-#
#. -- [EVENT] --Tutorial2(1)@@+[NODE]6@@[OUT]1
#. #-#-#-#-# ChallengeTutorials.pot.ori #-#-#-#-#
#. -- [EVENT] --Tutorial3(2)@@+[NODE]8@@[OUT]1
msgid "Yes."
msgstr ""
@ -240,18 +201,20 @@ msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]9@@[STORY]
msgid ""
"'Okay, it's getting late, time for bed.' - says grandma and closes her "
"book:'Make sure you wash your feet!'But, as usual, there's only one answer "
"one can expect..."
"'Okay, it's getting late, time for bed.' - says grandma and closes her book:\n"
"\n"
"'Make sure you wash your feet!'\n"
"\n"
"But, as usual, there's only one answer one can expect..."
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]10@@[STORY]
msgid ""
"Nan takes a deep breath, she looks tired herself but determined to keep her "
"authority:'Now you listen to me rascals, if you want to hear another story, "
"it will be tomorrow. You want night demons or wolves to come snatch you up "
"for being naughty?'You look at each other. The threat of the night mares, or "
"worse, chills your bones, but winning with nan would be so exciting."
"Nan takes a deep breath, she looks tired herself but determined to keep her authority:\n"
"\n"
"'Now you listen to me rascals, if you want to hear another story, it will be tomorrow. You want night demons or wolves to come snatch you up for being naughty?'\n"
"\n"
"You look at each other. The threat of the night mares, or worse, chills your bones, but winning with nan would be so exciting.\n"
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]10@@[OUT]1
@ -260,46 +223,45 @@ msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]12@@[STORY]
msgid ""
"You really thought you had her, but then she pulls the old nan card, leans "
"back in her chair, and closes her eyes and snores.Quietly, you slide the "
"book from her hands, hoping to find another story.As the moon shines through "
"your window, you hear wolves howling in the distance and the wind rustling "
"in the yard..."
"You really thought you had her, but then she pulls the old nan card, leans back in her chair, and closes her eyes and snores.\n"
"Quietly, you slide the book from her hands, hoping to find another story.\n"
"As the moon shines through your window, you hear wolves howling in the distance and the wind rustling in the yard...\n"
msgstr ""
#. #-#-#-#-# ChallengeTutorials.pot.ori #-#-#-#-#
#. -- [EVENT] --Tutorial2(1)@@+[NODE]12@@[OUT]1
#. #-#-#-#-# ChallengeTutorials.pot.ori #-#-#-#-#
#. -- [EVENT] --Tutorial2(1)@@+[NODE]13@@[OUT]1
msgid "The End."
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]13@@[STORY]
msgid ""
"That nan is no joker. She crosses her arms and raises her brow at you and "
"you know the fun is over. You rush to bed obediently.As the moon shines "
"through your window, you hear wolves howling in the distance and the wind "
"rustling in the yard..."
"That nan is no joker. She crosses her arms and raises her brow at you and you know the fun is over. You rush to bed obediently.\n"
"\n"
"As the moon shines through your window, you hear wolves howling in the distance and the wind rustling in the yard...\n"
msgstr ""
#. -- [EVENT] --Tutorial3(2)@@+[NODE]2@@[STORY]
msgid ""
"Drunk and jolly you make your way home from a good game of dice. A heavy "
"purse jingles at your belt. The sun is setting but the air is still warm, so "
"the long walk home doesn't bother you.The path leads through a small "
"woodland and as you were about to take the last turn towards home, some "
"ruffians jump out from behind a bush:'Your money or your lives!' - shouts "
"the smallest of them with a squeaky voice."
"Drunk and jolly you make your way home from a good game of dice. A heavy purse jingles at your belt. The sun is setting but the air is still warm, so the long walk home doesn't bother you.\n"
"\n"
"The path leads through a small woodland and as you were about to take the last turn towards home, some ruffians jump out from behind a bush:\n"
"\n"
"'Your money or your lives!' - shouts the smallest of them with a squeaky voice.\n"
msgstr ""
#. -- [EVENT] --Tutorial3(2)@@+[NODE]2@@[OUT]1
msgid ""
"Your dwarven pride is slightly wounded at this brazen display of ignorance. "
"Tell them to beat it before they spoil your good day. "
msgid "Your dwarven pride is slightly wounded at this brazen display of ignorance. Tell them to beat it before they spoil your good day. "
msgstr ""
#. -- [EVENT] --Tutorial3(2)@@+[NODE]3@@[STORY]
msgid ""
"They look at each other and then back at your sack of coins.'We ain't scared "
"of your kind, we'll take ya!'They are either brave, stupid or desperate."
"They look at each other and then back at your sack of coins.\n"
"\n"
"'We ain't scared of your kind, we'll take ya!'\n"
"\n"
"They are either brave, stupid or desperate."
msgstr ""
#. -- [EVENT] --Tutorial3(2)@@+[NODE]3@@[OUT]1
@ -308,9 +270,12 @@ msgstr ""
#. -- [EVENT] --Tutorial3(2)@@+[NODE]5@@[STORY]
msgid ""
"You beat their silly arses to a pulp and make them run:'Sorry, sorry master "
"dwarf, we'll go now!'You return home, and hopefully, confident enough to "
"face any challenge Thea may throw you."
"You beat their silly arses to a pulp and make them run:\n"
"\n"
"'Sorry, sorry master dwarf, we'll go now!'\n"
"\n"
"You return home, and hopefully, confident enough to face any challenge Thea may throw you.\n"
"\n"
msgstr ""
#. -- [EVENT] --Tutorial3(2)@@+[NODE]5@@[OUT]1
@ -319,9 +284,13 @@ msgstr ""
#. -- [EVENT] --Tutorial3(2)@@+[NODE]6@@[STORY]
msgid ""
"Congratulations!You have completed our tutorial and learnt the basics of our "
"card game mechanics. Remember, you can always replay this if you need to "
"refresh any information.Now go face the real Thea, if you dare!"
"Congratulations!\n"
"\n"
"You have completed our tutorial and learnt the basics of our card game mechanics. Remember, you can always replay this if you need to refresh any information.\n"
"\n"
"Now go face the real Thea, if you dare!\n"
"\n"
"\n"
msgstr ""
#. -- [EVENT] --Tutorial3(2)@@+[NODE]6@@[OUT]1
@ -330,7 +299,10 @@ msgstr ""
#. -- [EVENT] --Tutorial3(2)@@+[NODE]8@@[STORY]
msgid ""
"Ouch, dwarf or no dwarf, they beat you badly!For now, you have been healed."
"Dwarven fascination with h the unique beauty of rusalkas has long been a "
"fact. And well, your own dwarf and water demonette decided to explore those "
"long-time traditions.A stork heralds a child from the union, but who this "
"child will be is a mystery."
"Dwarven fascination with h the unique beauty of rusalkas has long been a fact. And well, your own dwarf and water demonette decided to explore those long-time traditions.\n"
"\n"
"A stork heralds a child from the union, but who this child will be is a mystery."
"Rusalkas are known to lure males and thus procreate, yet it is so very rare "
"to happen with non-humans. Still, the fates bless you and a young rusalka, "
"you daughter, appears from the lake."
msgid "Rusalkas are known to lure males and thus procreate, yet it is so very rare to happen with non-humans. Still, the fates bless you and a young rusalka, you daughter, appears from the lake."
"Rusalkas are known to lure males and thus procreate, yet it is so very rare "
"to happen with non-humans. Still, the fates bless you and a young befuddler, "
"your son and a male spawn of the rusalka comes out of the lake."
msgid "Rusalkas are known to lure males and thus procreate, yet it is so very rare to happen with non-humans. Still, the fates bless you and a young befuddler, your son and a male spawn of the rusalka comes out of the lake."
"Despite the rough differences in culture, love knows no bound and under the "
"watchful eye of Lada some feisty lovemaking breaks the monotony of life.A "
"stork is spotted nearby and as sure as death, a child is brought to the "
"happy couple soon after. "
"Despite the rough differences in culture, love knows no bound and under the watchful eye of Lada some feisty lovemaking breaks the monotony of life.\n"
"\n"
"A stork is spotted nearby and as sure as death, a child is brought to the happy couple soon after. "
"Despite the rough differences in culture, love knows no bounds and under the "
"watchful eye of Lada some feisty lovemaking breaks the monotony of life.A "
"stork is spotted nearby and as sure as death, a child is brought to the "
"happy couple soon after. "
"Despite the rough differences in culture, love knows no bounds and under the watchful eye of Lada some feisty lovemaking breaks the monotony of life.\n"
"\n"
"A stork is spotted nearby and as sure as death, a child is brought to the happy couple soon after. "
"Dwarven mating is a thing of secrecy, and since you have chosen a path outside of your kin, you have no memory of how it works.\n"
"\n"
"However, you have proven friend to the Earthbound, and so the two of you are invited to partake in the life-giving ritual that may provide you with a child.\n"
"You enter deep into the old dwarven tunnels. The male has to follow his instinct and find the life-rock. His mate awaits. Once the rock is brought back, the female sings the life song, and together they carve the stone in hopes of it becoming a child.\n"
"\n"
"Only one such ceremony can be undertaken every two decades and it is not always successful.\n"
"You sit and watch the forest as it bustles with life and it is very "
"relaxing. The forest whispers in your ear:'Leshy, Borowy, our guardian, can "
"take many forms, bear being but one. This one will accompany you, perhaps "
"teach you the ways of the forest, friend.' "
"You sit and watch the forest as it bustles with life and it is very relaxing. The forest whispers in your ear:\n"
"\n"
"'Leshy, Borowy, our guardian, can take many forms, bear being but one. This one will accompany you, perhaps teach you the ways of the forest, friend.' "
"From within the forest they speak to you:'Your pantheon calls Dievanna their "
"daughter, and nature is one of your domains. I wish to join your path and "
"learn more these gods who made you friends of the forest.'"
"From within the forest they speak to you:\n"
"\n"
"'Your pantheon calls Dievanna their daughter, and nature is one of your domains. I wish to join your path and learn more these gods who made you friends of the forest.'"
"You come to a settlement claimed by the light. Its folk roam the streets in "
"unison, working, crafting, ploughing the fields, all in silence, all "
"together.When they spot you, they approach:'You have come to join us?'"
"You come to a settlement claimed by the light. Its folk roam the streets in unison, working, crafting, ploughing the fields, all in silence, all together.\n"
"\n"
"When they spot you, they approach:\n"
"\n"
"'You have come to join us?'"
msgstr ""
#. #-#-#-#-# Lightbringers.pot.ori #-#-#-#-#
#. -- [EVENT] --VillageSmall(0)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Lightbringers.pot.ori #-#-#-#-#
#. -- [EVENT] --VillageLarge(2)@@+[NODE]2@@[OUT]1
msgid "No, tell them you have come to talk and perhaps establish a friendship."
"Your resistance wakens something within the taken folk and they banish the "
"light from their souls! Alas, their bodies are too weak and burnt out to "
"survive without the hive mind and they fall dead, but free.The village "
"itself burns as if the light would not abide your victory."
"Your resistance wakens something within the taken folk and they banish the light from their souls! Alas, their bodies are too weak and burnt out to survive without the hive mind and they fall dead, but free.\n"
"\n"
"The village itself burns as if the light would not abide your victory."
"The spiders are somewhat sentient. Beast to beast, you learn that they "
"raided a nearby village and brought a lot of 'juicy' prizes back to the nest."
"Since they are trying to establish their settlement as more than a nest, "
"they agree to give you some loot in exchange for leaving them alone. They "
"also offer to trade."
"The spiders are somewhat sentient. Beast to beast, you learn that they raided a nearby village and brought a lot of 'juicy' prizes back to the nest.\n"
"\n"
"Since they are trying to establish their settlement as more than a nest, they agree to give you some loot in exchange for leaving them alone. They also offer to trade.\n"
"As spider queen, you claim dominance over this mere nest. You order the "
"workers to abandon this site and never return to your territory. They obey."
"Within the nest you find less fortunate folk wrapped in cocoons.It is "
"unlikely any of them are still alive, but it's worth checking. "
"As spider queen, you claim dominance over this mere nest. You order the workers to abandon this site and never return to your territory. They obey.\n"
"\n"
"Within the nest you find less fortunate folk wrapped in cocoons.\n"
"\n"
"It is unlikely any of them are still alive, but it's worth checking. "
"The spiders are somewhat sentient. Beast to beast, you learn that they "
"raided a nearby village and brought a lot of 'juicy' prizes back to the nest."
"Since they are trying to establish their settlement as more than a nest, "
"they offer some goods and say that one of their own will join you as a start "
"to good relations."
"The spiders are somewhat sentient. Beast to beast, you learn that they raided a nearby village and brought a lot of 'juicy' prizes back to the nest.\n"
"\n"
"Since they are trying to establish their settlement as more than a nest, they offer some goods and say that one of their own will join you as a start to good relations.\n"
@ -137,13 +170,14 @@ msgid "Accept their goodwill and leave."
msgstr ""
#. -- [EVENT] --Nest rat(1)@@+[NODE]2@@[STORY]
msgid ""
"The ground beneath your feet collapses and you fall into a tunnel. You soon "
"realise the floor seems to be moving. It's swarming with vermin!"
msgid "The ground beneath your feet collapses and you fall into a tunnel. You soon realise the floor seems to be moving. It's swarming with vermin!"
msgstr ""
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Nest rat(1)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Nest snakes(4)@@+[NODE]4@@[OUT]3
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Nest snakes(4)@@+[NODE]11@@[OUT]2
msgid "Try to climb back up quickly."
msgstr ""
@ -157,55 +191,47 @@ msgid "[Beastmaster or beast]Try to dominate this swarm to do your bidding!"
msgstr ""
#. -- [EVENT] --Nest rat(1)@@+[NODE]6@@[STORY]
msgid ""
"The rats fall in line or run off, considering your stature. Soon the nest "
"lies empty for you to loot. "
msgid "The rats fall in line or run off, considering your stature. Soon the nest lies empty for you to loot. "
msgstr ""
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Nest rat(1)@@+[NODE]6@@[OUT]1
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Nest rat(1)@@+[NODE]12@@[OUT]1
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Nest rat(1)@@+[NODE]39@@[OUT]1
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Nest snakes(4)@@+[NODE]18@@[OUT]1
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Nest snakes(4)@@+[NODE]32@@[OUT]1
msgid "Gather what you can and leave."
msgstr ""
#. -- [EVENT] --Nest rat(1)@@+[NODE]8@@[STORY]
msgid ""
"The rats swarm you and bite angrily, squeaking that they have a master "
"already."
msgid "The rats swarm you and bite angrily, squeaking that they have a master already.\n"
msgstr ""
#. -- [EVENT] --Nest rat(1)@@+[NODE]12@@[STORY]
msgid ""
"The rat nest is mostly a pile of dung and debris, but you may be able to "
"salvage some goods."
msgid "The rat nest is mostly a pile of dung and debris, but you may be able to salvage some goods."
msgstr ""
#. -- [EVENT] --Nest rat(1)@@+[NODE]14@@[STORY]
msgid ""
"You climb up but realise you were bitten by rats and the wounds are infected."
msgid "You climb up but realise you were bitten by rats and the wounds are infected."
msgstr ""
#. -- [EVENT] --Nest rat(1)@@+[NODE]21@@[STORY]
msgid ""
"The rats are not having any of it. They swarm you and you are forced to drop "
"some cargo as you run away."
msgid "The rats are not having any of it. They swarm you and you are forced to drop some cargo as you run away."
msgstr ""
#. -- [EVENT] --Nest rat(1)@@+[NODE]30@@[STORY]
msgid ""
"You are badly beaten and forced to abandon some of your things as you run "
"away."
msgid "You are badly beaten and forced to abandon some of your things as you run away."
msgstr ""
#. -- [EVENT] --Nest rat(1)@@+[NODE]31@@[STORY]
msgid ""
"The rats seem single-mindedly obsessed with carrying objects deeper into the "
"tunnel. Things like branches, stones, pieces of bodies, bones, and "
"equipment. You also may have spotted a person being carried away by the "
"swarm.Some of the rats begin tugging at your feet as if to carry you too, "
"but for now they judge it too hard of a task."
"The rats seem single-mindedly obsessed with carrying objects deeper into the tunnel. Things like branches, stones, pieces of bodies, bones, and equipment. You also may have spotted a person being carried away by the swarm.\n"
"\n"
"Some of the rats begin tugging at your feet as if to carry you too, but for now they judge it too hard of a task."
msgstr ""
#. -- [EVENT] --Nest rat(1)@@+[NODE]31@@[OUT]1
@ -222,9 +248,9 @@ msgstr ""
#. -- [EVENT] --Nest rat(1)@@+[NODE]32@@[STORY]
msgid ""
"Farther into the tunnel, you see an obese rat slumped on a throne made of "
"rat droppings, bones, and odd bits.Smaller rats swarm around the seat and "
"add new layers."
"Farther into the tunnel, you see an obese rat slumped on a throne made of rat droppings, bones, and odd bits.\n"
"\n"
"Smaller rats swarm around the seat and add new layers."
msgstr ""
#. -- [EVENT] --Nest rat(1)@@+[NODE]32@@[OUT]2
@ -232,17 +258,11 @@ msgid "[Druid]Try talking to the fat rat. It looks at least partly sentient."
msgstr ""
#. -- [EVENT] --Nest rat(1)@@+[NODE]32@@[OUT]3
msgid ""
"[Witch]Try to dominate the rat. The vermin should be your familiars, not "
"sitting on thrones."
msgid "[Witch]Try to dominate the rat. The vermin should be your familiars, not sitting on thrones."
msgstr ""
#. -- [EVENT] --Nest rat(1)@@+[NODE]33@@[STORY]
msgid ""
"'Da boss, man, da boss is hungry, da boss needs stuff for his shiny sit, so "
"we all be strong and deal with ya big folk out there... yes, yes... You rat, "
"you friend, you no tell boss we let tunnels collapse, we give you stuff, "
"yes, yes?'"
msgid "'Da boss, man, da boss is hungry, da boss needs stuff for his shiny sit, so we all be strong and deal with ya big folk out there... yes, yes... You rat, you friend, you no tell boss we let tunnels collapse, we give you stuff, yes, yes?'\n"
msgstr ""
#. -- [EVENT] --Nest rat(1)@@+[NODE]33@@[OUT]1
@ -253,79 +273,83 @@ msgstr ""
msgid "Decline and attack!"
msgstr ""
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Nest rat(1)@@+[NODE]33@@[OUT]3
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Nest rat(1)@@+[NODE]34@@[OUT]1
msgid "Agree."
msgstr ""
#. -- [EVENT] --Nest rat(1)@@+[NODE]34@@[STORY]
msgid ""
"'Oyoyoy... you big boss too... you take out prize, a great enemy, we found "
"it, we got it, you have it, you go, you not kill us, you not tell our boss, "
"yes, yes?'"
msgid "'Oyoyoy... you big boss too... you take out prize, a great enemy, we found it, we got it, you have it, you go, you not kill us, you not tell our boss, yes, yes?'"
msgstr ""
#. -- [EVENT] --Nest rat(1)@@+[NODE]39@@[STORY]
msgid ""
"The rats fall in line or run off, considering your stature. Soon the nest "
"lies empty for you to loot.The fat rat in charge bows to your superiority "
"and will follow your lead."
"The rats fall in line or run off, considering your stature. Soon the nest lies empty for you to loot.\n"
"\n"
"The fat rat in charge bows to your superiority and will follow your lead."
msgstr ""
#. -- [EVENT] --Nest(2)@@+[NODE]2@@[STORY]
msgid "You spot a place of interest."
msgstr ""
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Nest(2)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Nest(2)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Nest(2)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Nest(2)@@+[NODE]2@@[OUT]4
msgid "Investigate."
msgstr ""
#. -- [EVENT] --Crow nest(3)@@+[NODE]2@@[STORY]
msgid ""
"After a violent storm, many trees lie fallen. You see a swarm of crows "
"circling one such tree, and when you get closer, you realise their nest has "
"also fallen, and the birds are trying to move what they can to another tree."
msgid "After a violent storm, many trees lie fallen. You see a swarm of crows circling one such tree, and when you get closer, you realise their nest has also fallen, and the birds are trying to move what they can to another tree."
msgstr ""
#. -- [EVENT] --Crow nest(3)@@+[NODE]2@@[OUT]1
msgid ""
"[Perception or hunter] You know the nests of giant crows can hide many "
"treasures within. Go in closer to investigate."
msgid "[Perception or hunter] You know the nests of giant crows can hide many treasures within. Go in closer to investigate."
msgstr ""
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Crow nest(3)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Crow nest(3)@@+[NODE]3@@[OUT]6
msgid ""
"[Leshy]The tree isn't entirely collapsed. Sing to it and restore it to its "
"former self, thus saving the nest too."
msgid "[Leshy]The tree isn't entirely collapsed. Sing to it and restore it to its former self, thus saving the nest too."
msgstr ""
#. -- [EVENT] --Crow nest(3)@@+[NODE]2@@[OUT]3
msgid ""
"Out of respect for nature, wait until the crows rescue their young, then "
"investigate."
msgid "Out of respect for nature, wait until the crows rescue their young, then investigate."
msgstr ""
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Crow nest(3)@@+[NODE]2@@[OUT]4
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Crow nest(3)@@+[NODE]3@@[OUT]5
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Crow nest(3)@@+[NODE]5@@[OUT]4
msgid "Convince the crows to let you help with the move -- for a price."
msgstr ""
#. -- [EVENT] --Crow nest(3)@@+[NODE]3@@[STORY]
msgid ""
"You get in closer and see the debris from the fallen nest. There are several "
"dead chicks, but also many shiny baubles woven into the structure.The tree "
"itself is also of good quality.The crows continue ferrying the goods "
"somewhere up high."
"You get in closer and see the debris from the fallen nest. There are several dead chicks, but also many shiny baubles woven into the structure.\n"
"\n"
"The tree itself is also of good quality.\n"
"\n"
"The crows continue ferrying the goods somewhere up high."
msgstr ""
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Crow nest(3)@@+[NODE]3@@[OUT]2
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Crow nest(3)@@+[NODE]3@@[OUT]3
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Crow nest(3)@@+[NODE]5@@[OUT]2
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Crow nest(3)@@+[NODE]5@@[OUT]3
msgid "Wait till they finish and gather what is left behind. "
msgstr ""
@ -335,36 +359,33 @@ msgid "Sneak up on them between their runs to steal some goods. "
msgstr ""
#. -- [EVENT] --Crow nest(3)@@+[NODE]5@@[STORY]
msgid ""
"You wait until the chicks are rescued and fly away with the stronger crows. "
"A small group of stragglers remains to clear the nest. Now it is a matter of "
"the strongest taking the spoils. "
msgid "You wait until the chicks are rescued and fly away with the stronger crows. A small group of stragglers remains to clear the nest. Now it is a matter of the strongest taking the spoils. "
msgstr ""
#. -- [EVENT] --Crow nest(3)@@+[NODE]5@@[OUT]1
msgid "Attack the weaker crows now."
msgstr ""
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Crow nest(3)@@+[NODE]18@@[STORY]
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Crow nest(3)@@+[NODE]31@@[STORY]
msgid ""
"There is little left to gather, but you discover a wounded crow, and when "
"you heal it, the bird decides to follow your path."
msgid "There is little left to gather, but you discover a wounded crow, and when you heal it, the bird decides to follow your path."
msgstr ""
#. -- [EVENT] --Crow nest(3)@@+[NODE]27@@[STORY]
msgid "You defeat the crows and loot the nest in peace."
msgid "You defeat the crows and loot the nest in peace.\n"
msgstr ""
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Crow nest(3)@@+[NODE]27@@[OUT]1
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Crow nest(3)@@+[NODE]27@@[OUT]2
msgid "Take what you can and leave."
msgstr ""
#. -- [EVENT] --Crow nest(3)@@+[NODE]30@@[STORY]
msgid ""
"You sneak up and manage to snatch some goods without the crows' knowledge. "
"After they leave for good, you also gather the remaining wood."
msgid "You sneak up and manage to snatch some goods without the crows' knowledge. After they leave for good, you also gather the remaining wood."
msgstr ""
#. -- [EVENT] --Crow nest(3)@@+[NODE]33@@[STORY]
@ -373,9 +394,9 @@ msgstr ""
#. -- [EVENT] --Crow nest(3)@@+[NODE]36@@[STORY]
msgid ""
"You whisper in the ancient spirit tongue of the trees, and the old oak "
"stands anew. With the crows' nest back in the crown, the crows begin "
"rebuilding it.One of them drops a gift in thanks."
"You whisper in the ancient spirit tongue of the trees, and the old oak stands anew. With the crows' nest back in the crown, the crows begin rebuilding it.\n"
"\n"
"One of them drops a gift in thanks."
msgstr ""
#. -- [EVENT] --Crow nest(3)@@+[NODE]36@@[OUT]1
@ -384,27 +405,21 @@ msgstr ""
#. -- [EVENT] --Crow nest(3)@@+[NODE]39@@[STORY]
msgid ""
"Alas, the tree was too weak to heed your call. It withered away despite your "
"attempt to help.You feel greatly saddened by this, but the crows seem to "
"leave you be for now."
"Alas, the tree was too weak to heed your call. It withered away despite your attempt to help.\n"
"\n"
"You feel greatly saddened by this, but the crows seem to leave you be for now."
msgstr ""
#. -- [EVENT] --Crow nest(3)@@+[NODE]42@@[STORY]
msgid ""
"The crows agree to your terms. After you help them secure the nest, they "
"leave you gifts in thanks."
msgid "The crows agree to your terms. After you help them secure the nest, they leave you gifts in thanks."
msgstr ""
#. -- [EVENT] --Crow nest(3)@@+[NODE]43@@[STORY]
msgid ""
"The angry murder of crows chases you away, forcing you to drop some of your "
"goods to save your lives."
msgid "The angry murder of crows chases you away, forcing you to drop some of your goods to save your lives."
msgstr ""
#. -- [EVENT] --Crow nest(3)@@+[NODE]45@@[STORY]
msgid ""
"You discover a wounded crow, and when you heal it, the bird decides to "
"follow your path."
msgid "You discover a wounded crow, and when you heal it, the bird decides to follow your path.\n"
msgstr ""
#. -- [EVENT] --Nest snakes(4)@@+[NODE]2@@[STORY]
@ -421,14 +436,18 @@ msgstr ""
#. -- [EVENT] --Nest snakes(4)@@+[NODE]4@@[STORY]
msgid ""
"The tunnels were used for a hideout once, or perhaps they are the remnants "
"of a dwarven outpost. Either way, there are clearly some resources here."
"The tunnels were used for a hideout once, or perhaps they are the remnants of a dwarven outpost. Either way, there are clearly some resources here.\n"
"\n"
"However, you see a nest of vipers sprawling inside, and they see you!"
msgstr ""
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Nest snakes(4)@@+[NODE]4@@[OUT]1
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Nest snakes(4)@@+[NODE]4@@[OUT]2
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Nest snakes(4)@@+[NODE]5@@[OUT]2
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Nest snakes(4)@@+[NODE]5@@[OUT]3
msgid "[Druid]Calm these snakes end explore the chamber."
msgstr ""
@ -439,8 +458,8 @@ msgstr ""
#. -- [EVENT] --Nest snakes(4)@@+[NODE]5@@[STORY]
msgid ""
"The tunnels were used for a hideout once, or perhaps they are the remnants "
"of a dwarven outpost. Either way, there are clearly some resources here."
"The tunnels were used for a hideout once, or perhaps they are the remnants of a dwarven outpost. Either way, there are clearly some resources here.\n"
"\n"
"However, you see a nest of vipers sprawling inside."
msgstr ""
@ -458,24 +477,23 @@ msgstr ""
#. -- [EVENT] --Nest snakes(4)@@+[NODE]6@@[STORY]
msgid ""
"You stand before the snakes and stretch out your arm, clenching your fist. "
"Then, slowly, you straighten one finger and begin marking circles in the air "
"while whispering in the slithering sound of snake speech.The snakes are "
"mesmerised, and you are free to loot this place."
"You stand before the snakes and stretch out your arm, clenching your fist. Then, slowly, you straighten one finger and begin marking circles in the air while whispering in the slithering sound of snake speech.\n"
"\n"
"The snakes are mesmerised, and you are free to loot this place.\n"
msgstr ""
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Nest snakes(4)@@+[NODE]6@@[OUT]1
#. #-#-#-#-# Nest.pot.ori #-#-#-#-#
#. -- [EVENT] --Nest snakes(4)@@+[NODE]43@@[OUT]1
msgid "One of the snakes slithers after you. Leave together."
"You stand before the snakes and stretch out your arm, clenching your fist. "
"Then, slowly, you straighten one finger and begin marking circles in the air "
"while whispering in the slithering sound of snake speech.The snakes seem "
"entranced for a time, but one of them breaks concentration and snaps at you. "
"Others will follow soon!"
"You stand before the snakes and stretch out your arm, clenching your fist. Then, slowly, you straighten one finger and begin marking circles in the air while whispering in the slithering sound of snake speech.\n"
"\n"
"The snakes seem entranced for a time, but one of them breaks concentration and snaps at you. Others will follow soon!"
msgstr ""
#. -- [EVENT] --Nest snakes(4)@@+[NODE]11@@[OUT]1
@ -495,20 +513,13 @@ msgid "The snakes prove too strong. They swarm you and force you to flee. "
"With the right herbs and plants, and a bit of ingenuity, you smoke the "
"snakes out of the tunnel. You are even able to hunt some as they try "
"slithering away in a panic."
msgid "With the right herbs and plants, and a bit of ingenuity, you smoke the snakes out of the tunnel. You are even able to hunt some as they try slithering away in a panic."
"You got drunk in a night demon pleasure house, when you wake, you are "
"covered in wolf fur and rather rough 'love bites'... but you do feel "
"renewed. "
msgid "You got drunk in a night demon pleasure house, when you wake, you are covered in wolf fur and rather rough 'love bites'... but you do feel renewed. "
"You got drunk in a night demon pleasure house, when you wake, you are "
"covered in wolf fur and rather rough 'love bites'... You do not feel very "
"well, but it was certainly a night to remember, or was it?"
msgid "You got drunk in a night demon pleasure house, when you wake, you are covered in wolf fur and rather rough 'love bites'... You do not feel very well, but it was certainly a night to remember, or was it?"
"You got drunk in a night demon pleasure house, when you wake, you are "
"covered in wolf fur and rather rough 'love bites'... And one wolf seems to "
"now think you're its daddy."
msgid "You got drunk in a night demon pleasure house, when you wake, you are covered in wolf fur and rather rough 'love bites'... And one wolf seems to now think you're its daddy."
"You got drunk in a night demon pleasure house, when you wake, you are "
"covered in wolf fur and rather rough 'love bites'... and when you look down "
"at yourself - you're a striga!"
msgid "You got drunk in a night demon pleasure house, when you wake, you are covered in wolf fur and rather rough 'love bites'... and when you look down at yourself - you're a striga!"
"The night demons are slain and you hear a dredful howling in the distance..."
"But then again, you are chosen of Horz, an alpha of the moon. it is your "
"right to claim these beasts if you so wish and you know those who witnessed "
"it will respect you."
"The night demons are slain and you hear a dredful howling in the distance...\n"
"\n"
"But then again, you are chosen of Horz, an alpha of the moon. it is your right to claim these beasts if you so wish and you know those who witnessed it will respect you."
"'Ah, yes, children of light. Such a shame, still. I am enamoured and so "
"shall gift you a servant so they may remind you of me. From now on, you "
"shall be able to simmon a werewold mutt and he will be your to command. Now "
"fare thee well, my love!'"
msgid "'Ah, yes, children of light. Such a shame, still. I am enamoured and so shall gift you a servant so they may remind you of me. From now on, you shall be able to simmon a werewold mutt and he will be your to command. Now fare thee well, my love!'"
"'Despite your failure, you have enchanted my heart with your baffling "
"beauty. You will be my mistress of the night. One sweet bite and your world "
"will become changed forever!'You become the nmistress fo the night. The "
"striga master is exhausted fromt he ritual, so it is a good time to go."
"'Despite your failure, you have enchanted my heart with your baffling beauty. You will be my mistress of the night. One sweet bite and your world will become changed forever!'\n"
"\n"
"You become the nmistress fo the night. The striga master is exhausted fromt he ritual, so it is a good time to go."
"You got drunk in a night demon pleasure house, when you wake, you are "
"covered in wolf fur and rather rough 'love bites'... and when you look down "
"at yourself - you're a werewolf!"
msgid "You got drunk in a night demon pleasure house, when you wake, you are covered in wolf fur and rather rough 'love bites'... and when you look down at yourself - you're a werewolf!"
"You enter the lands of the shadowkin and you feel the raw presence of "
"darkness here. A thick, low hanging black mist covers the ground to you can "
"never see your feet. And another such layer, albeit thinner, shrouds the "
"sky. A voice from the shadow speaks:'Why do you come seeking darkness? Do "
"you wish yourself changed, or are you here to try and cast us out?'"
"You enter the lands of the shadowkin and you feel the raw presence of darkness here. A thick, low hanging black mist covers the ground to you can never see your feet. And another such layer, albeit thinner, shrouds the sky. A voice from the shadow speaks:\n"
"\n"
"'Why do you come seeking darkness? Do you wish yourself changed, or are you here to try and cast us out?'\n"
"[Elf] This is where your cursed brethren, the shadow elves now live. This "
"darkness makes you ill. But, say that you are here without prejudice and "
"wish only to visit."
msgid "[Elf] This is where your cursed brethren, the shadow elves now live. This darkness makes you ill. But, say that you are here without prejudice and wish only to visit."
"'A child of light graces us with their presence, do you wish to become "
"shadowkin? Are you curious how we turned out curse into a new path? You are "
"welcome to join, darkness is open to all. You could die, of course...Enter, "
"but at your own peril and know that fate is in turmoil in our home and we "
"will not aid you if it wishes to play games.'"
"'A child of light graces us with their presence, do you wish to become shadowkin? Are you curious how we turned out curse into a new path? You are welcome to join, darkness is open to all. You could die, of course...\n"
"\n"
"Enter, but at your own peril and know that fate is in turmoil in our home and we will not aid you if it wishes to play games.'"
"There is a town hall of sorts, where the people pay their dues , they do "
"this by giving away dark energy, so you can actually get rid of your curses "
"this way. "
msgid "There is a town hall of sorts, where the people pay their dues , they do this by giving away dark energy, so you can actually get rid of your curses this way. "
"Darkness is a force of change and some say, corruption. One of your women "
"had a mark of the dark arts upon her and the black mist awakened it, "
"transforming her into a witch.You can, however, enter the town now."
"Darkness is a force of change and some say, corruption. One of your women had a mark of the dark arts upon her and the black mist awakened it, transforming her into a witch.\n"
"'Ah, followers of the darker paths. Good. Beware though, darkness is not one "
"to throw many favours, seeing as you are no friends of ours, you will still "
"need to face the black mists whims if you wish to come in.''"
msgid "'Ah, followers of the darker paths. Good. Beware though, darkness is not one to throw many favours, seeing as you are no friends of ours, you will still need to face the black mists whims if you wish to come in.''"
"'You have proven a friend to the shadows, perhaps one of us will follow "
"you, but only if you make it worthwhile for all of us. We are not idealists, "
"we need to survive.'"
msgid "'You have proven a friend to the shadows, perhaps one of us will follow you, but only if you make it worthwhile for all of us. We are not idealists, we need to survive.'"
"You enter the lands of the shadowkin and you feel the raw presence of "
"darkness here. A thick, low hanging black mist covers the ground to you can "
"never see your feet. And another such layer, albeit thinner, shrouds the "
"sky. A voice from the shadow speaks:'Friend, enter and we shall shield you "
"from our darkness.'"
"You enter the lands of the shadowkin and you feel the raw presence of darkness here. A thick, low hanging black mist covers the ground to you can never see your feet. And another such layer, albeit thinner, shrouds the sky. A voice from the shadow speaks:\n"
"\n"
"'Friend, enter and we shall shield you from our darkness.'"
"You enter one of the dark caves and within, a creature of darkness welcomes "
"you. They share their energy with you and your dark gifts are awakened. You "
"become a witch.You can also visit the settlement now. "
"You enter one of the dark caves and within, a creature of darkness welcomes you. They share their energy with you and your dark gifts are awakened. You become a witch.\n"
"'Ah, a child born of darkness, much like us, only more - primal. What do you "
"seek from us? If you are here to visit, enter, darkness will not harm you, "
"probably...'"
msgid "'Ah, a child born of darkness, much like us, only more - primal. What do you seek from us? If you are here to visit, enter, darkness will not harm you, probably...'"
"One of your orc females has the dark taint of magic upon her, even though "
"she is untrained. The shadowkin offer to awaken those gifts ad transform her "
"into a witch."
msgid "One of your orc females has the dark taint of magic upon her, even though she is untrained. The shadowkin offer to awaken those gifts ad transform her into a witch."
"'Welcome shadow kin, this was your home, yet you chose to leave, so be weary "
"of the whimsy of your old family. If you are here to visit, enter, darkness "
"will not harm you, probably...'"
msgid "'Welcome shadow kin, this was your home, yet you chose to leave, so be weary of the whimsy of your old family. If you are here to visit, enter, darkness will not harm you, probably...'"
"Darkness is a force of change and some say, corruption. One of your women "
"had a mark of the dark arts upon her and the black mist awakened it, "
"transforming her into a witch.You were able to recover some useful "
"resources, but most of the town seems to have fallen into instant ruin when "
"you killed the shadow folk."
"Darkness is a force of change and some say, corruption. One of your women had a mark of the dark arts upon her and the black mist awakened it, transforming her into a witch.\n"
"\n"
"You were able to recover some useful resources, but most of the town seems to have fallen into instant ruin when you killed the shadow folk.\n"