|
|
- #, fuzzy
- msgid ""
- msgstr ""
- "MIME-Version: 1.0\n"
- "Content-Transfer-Encoding: 8bit\n"
- "Content-Type: text/plain; charset=UTF-8\n"
- "Project-Id-Version: \n"
- "POT-Creation-Date: \n"
- "PO-Revision-Date: \n"
- "Last-Translator: \n"
- "Language-Team: \n"
- "X-Generator: Poedit 2.2.1\n"
-
- #. QUOTE_MARKS_EXAMPLE
- msgid ""Example""
- msgstr ""
-
- #. UI_GREET_PLAYER
- msgid "Greetings {SCRIPT:UIS_GetCurentPlayerName}!"
- msgstr ""
-
- #. UI_YOU_ARE_ABOUT_TO_DELETE_PROFILE
- msgid ""
- "You are about to delete player profile: {SCRIPT:UIS_GetProfileToDelete}!"
- msgstr ""
-
- #. UI_SELECT_TARGETS
- msgid "Select targets for skill {SCRIPT:UIS_TargetSelectionCount}"
- msgstr ""
-
- #. UI_SELECT_TARGETS_INVALID
- msgid ""
- "Select targets for skill {SCRIPT:UIS_TargetSelectionCount} \n"
- "Invalid targets, skill will not be executed!"
- msgstr ""
-
- #. UI_EXPORTED_MODULE
- msgid ""
- "Exported Module '{SCRIPT:UIS_GlobalVar,ModuleSaveID}' to:\n"
- "{SCRIPT:UIS_GlobalVar,ModuleSaveDir}"
- msgstr ""
-
- #. UI_IMPORT_ERROR
- msgid ""
- "Import Error : {SCRIPT:UIS_GlobalVar,ErrorID} from module:\n"
- "{SCRIPT:UIS_GlobalVar,ErrorAtModule}, Event: {SCRIPT:UIS_GlobalVar,"
- "ErrorAtEvent}, Node: {SCRIPT:UIS_GlobalVar,ErrorAtNode}"
- msgstr ""
-
- #. UI_NONE
- #. UI_NONE
- #. UI_MORALE_BONUS0
- msgid "None"
- msgstr ""
-
- #. UI_ADVENTURE_START_NODE
- msgid "Adventure Start Node"
- msgstr ""
-
- #. UI_ADVENTURE_END_NODE
- msgid "Adventure End Node"
- msgstr ""
-
- #. UI_ADVENTURE_CHALLENGE_NODE
- msgid "Challenge Node"
- msgstr ""
-
- #. UI_ADVENTURE_NODE
- msgid "Adventure Node"
- msgstr ""
-
- #. UI_ADVENTURE_DEAL_DAMAGE_NODE
- msgid "Deal Damage Node"
- msgstr ""
-
- #. UI_ADVENTURE_SPAWN_NODE
- msgid "Spawn Node"
- msgstr ""
-
- #. UI_ADVENTURE_TRADE_NODE
- msgid "Trade Node"
- msgstr ""
-
- #. UI_MAKE_PUBLIC
- msgid "Make Public"
- msgstr ""
-
- #. UI_ENEMY_TURN
- msgid "Enemy Turn"
- msgstr ""
-
- #. UI_FRIENDLY_TURN
- msgid "Friendly Turn"
- msgstr ""
-
- #. UI_AT_DELAY
- msgid "Delay"
- msgstr ""
-
- #. UI_BATTLE_RESOLVE
- msgid "Resolving Battle (1 / 2)"
- msgstr ""
-
- #. UI_BATTLE_RESOLVE_2
- msgid "Resolving Battle (2 / 2)"
- msgstr ""
-
- #. UI_NOT_A_FREE_SLOT
- msgid "This slot is not free!"
- msgstr ""
-
- #. UI_ANOTHER_PLAYER_TARGETTING
- msgid "Another player is making selection"
- msgstr ""
-
- #. UI_WARNING
- msgid "Warning"
- msgstr ""
-
- #. UI_SAVE_OR_DISCARD
- msgid "Save or Discard Changes?"
- msgstr ""
-
- #. UI_CONFIRM_AND_EXIT
- msgid "Save and Exit"
- msgstr ""
-
- #. UI_DISCARD_AND_EXIT
- msgid "Discard and Exit"
- msgstr ""
-
- #. UI_DONT_LEAVE
- msgid "Stay and Edit"
- msgstr ""
-
- #. UI_OK
- msgid "OK"
- msgstr ""
-
- #. UI_ERROR
- msgid "Error"
- msgstr ""
-
- #. UI_EXPORT_ERROR
- msgid "An error occurred, data was not exported."
- msgstr ""
-
- #. UI_IMPORTED_MODULE
- msgid "Module imported successfully."
- msgstr ""
-
- #. UI_SET_SERVER_NAME
- msgid "Set server name"
- msgstr ""
-
- #. UI_CONFIRM
- msgid "Confirm"
- msgstr ""
-
- #. UI_CANCEL
- msgid "Cancel"
- msgstr ""
-
- #. UI_NAME_CANNOT_BE_EMPTY
- msgid "Name cannot be empty."
- msgstr ""
-
- #. UI_GOD_POINTS
- msgid "God Points: "
- msgstr ""
-
- #. UI_SINGLE_PLAYER
- msgid "Single Player"
- msgstr ""
-
- #. UI_MULTIPLAYER
- msgid "Multiplayer"
- msgstr ""
-
- #. UI_EVENTS_EDITOR
- msgid "Events Editor"
- msgstr ""
-
- #. UI_SETTINGS
- msgid "Settings"
- msgstr ""
-
- #. UI_QUIT
- msgid "Quit"
- msgstr ""
-
- #. UI_CONTINUE
- msgid "Continue"
- msgstr ""
-
- #. UI_NEW_GAME
- msgid "New Game"
- msgstr ""
-
- #. UI_LOAD_GAME
- msgid "Load Game"
- msgstr ""
-
- #. UI_BACK
- msgid "Back"
- msgstr ""
-
- #. UI_HOST_NEW_GAME
- msgid "Host - New Game"
- msgstr ""
-
- #. UI_HOST_LOAD
- msgid "Host - Load"
- msgstr ""
-
- #. UI_JOIN
- msgid "Join"
- msgstr ""
-
- #. UI_PICK_A_PROFILE
- msgid "Pick a Profile"
- msgstr ""
-
- #. UI_NEW_PROFILE
- msgid "New Profile"
- msgstr ""
-
- #. UI_RENAME_PROFILE
- msgid "Rename Profile"
- msgstr ""
-
- #. UI_DELETE_PROFILE
- msgid "Delete Profile"
- msgstr ""
-
- #. UI_SELECT
- msgid "Select"
- msgstr ""
-
- #. UI_DOMAINS
- msgid "Domains"
- msgstr ""
-
- #. UI_GOD_CARD_SLOTS
- msgid "God Card Slots"
- msgstr ""
-
- #. UI_SPELL
- msgid "Spell"
- msgstr ""
-
- #. UI_NEXT
- msgid "Next"
- msgstr ""
-
- #. UI_SELECT_YOUR_GOD
- msgid "Select Your God"
- msgstr ""
-
- #. UI_RESOLVING_CURRENT_STACK
- msgid "Resolving current stack..."
- msgstr ""
-
- #. UI_END_TURN
- msgid "End Turn"
- msgstr ""
-
- #. UI_SELECT_MODULE_TO_CLONE_TO
- msgid "Select a Module to Clone to:"
- msgstr ""
-
- #. UI_EVENTS
- msgid "Events"
- msgstr ""
-
- #. UI_OF
- msgid "of"
- msgstr ""
-
- #. UI_BACK_TO_MODULES
- msgid "Back to Modules"
- msgstr ""
-
- #. UI_EDIT_EVENT
- msgid "Edit Event"
- msgstr ""
-
- #. UI_MAKE_A_SELECTION
- msgid "Make a selection…"
- msgstr ""
-
- #. UI_BACK_TO_EVENTS
- msgid "Back to Events"
- msgstr ""
-
- #. UI_ADD_A_NODE
- msgid "Add a Node"
- msgstr ""
-
- #. UI_ADVENTURE
- msgid "Adventure"
- msgstr ""
-
- #. UI_CHALLENGE
- msgid "Challenge"
- msgstr ""
-
- #. UI_SPAWN_ON_MAP
- msgid "Spawn on Map"
- msgstr ""
-
- #. UI_PRODUCE_DROP
- #. UI_ADVENTURE_PRODUCE_DROP_NODE
- msgid "Produce Drop"
- msgstr ""
-
- #. UI_TRADE
- msgid "Trade"
- msgstr ""
-
- #. UI_DEAL_DAMAGE
- msgid "Deal Damage"
- msgstr ""
-
- #. UI_ADVENTURE_END
- msgid "Adventure End"
- msgstr ""
-
- #. UI_SEARCH
- msgid "Search…"
- msgstr ""
-
- #. UI_SELECT_AN_IMAGE
- msgid "Select an Image"
- msgstr ""
-
- #. UI_IMAGE_SIZE
- msgid "Image Size:"
- msgstr ""
-
- #. UI_IMAGE_SIZE_NOTES
- msgid ""
- "Note: The optimal image size is <b>700x1000px</b>. Other sizes "
- "with similar aspect ratio can be used too. Using Image with different aspect "
- "ratio will result in the image being distorted.\n"
- "To add new images to this list, place them in <b>StreamingAssets"
- "\\EventGraphics</b> folder, located in your game folder. <b>Use ."
- "png or .jpg formats only!</b>"
- msgstr ""
-
- #. UI_LOGIC_EDITOR
- msgid "Logic Editor"
- msgstr ""
-
- #. UI_FILTERS
- msgid "Filters"
- msgstr ""
-
- #. UI_PROCESSING
- msgid "Processing"
- msgstr ""
-
- #. UI_RESULTS
- msgid "Results"
- msgstr ""
-
- #. UI_EXIT_LOGIC
- msgid "Exit Logic"
- msgstr ""
-
- #. UI_SELECT_A_MODULE
- msgid "Events Editor - Select a Module"
- msgstr ""
-
- #. UI_MODULES
- msgid "Modules"
- msgstr ""
-
- #. UI_EXIT_AND_SAVE
- msgid "Exit and Save"
- msgstr ""
-
- #. UI_EDIT_MODULE
- msgid "Edit Module"
- msgstr ""
-
- #. UI_ENTER_QUEST_NAME
- msgid "Quest Name (Loc String)"
- msgstr ""
-
- #. UI_ENTER_QUEST_DESCRIPTION
- msgid "Quest Description (Loc String)"
- msgstr ""
-
- #. UI_SHOW_IN_LOGBOOK
- msgid "Show in Logbook"
- msgstr ""
-
- #. UI_PICK_A_TAG
- msgid "Pick a Tag"
- msgstr ""
-
- #. UI_TURN
- msgid "Turn:"
- msgstr ""
-
- #. UI_TURN2
- msgid "Turn "
- msgstr ""
-
- #. UI_INVENTORY
- msgid "Inventory"
- msgstr ""
-
- #. UI_FILTER
- msgid "Filter…"
- msgstr ""
-
- #. UI_SORT
- msgid "Sort…"
- msgstr ""
-
- #. UI_SUPPLIES
- msgid "Supplies"
- msgstr ""
-
- #. UI_TRANSFER
- msgid "Transfer"
- msgstr ""
-
- #. UI_TRANSFER_FOOD_TO
- msgid "Transfer food to {SCRIPT:UIS_GlobalVar,TargetGroupName}"
- msgstr ""
-
- #. UI_VARIETIES_FOR
- msgid "varieties for"
- msgstr ""
-
- #. UI_DAYS
- msgid "days"
- msgstr ""
-
- #. UI_PERCENT_OF_ALL_AVAILABLE_FOOD
- msgid "% of all available food"
- msgstr ""
-
- #. UI_RAW_FOOD
- msgid "Raw food"
- msgstr ""
-
- #. UI_COOKED_FOOD
- msgid "Cooked food"
- msgstr ""
-
- #. UI_JOIN_A_MULTIPLAYER_GAME
- msgid "Join a Multiplayer Game"
- msgstr ""
-
- #. UI_REPORT_A_BUG
- msgid "Report a Bug"
- msgstr ""
-
- #. UI_REPORT_A_BUG1
- msgid ""
- "Use this form to report a problem with the game. A screenshot of the game "
- "and log file will be attached to this report along with your comment and "
- "sent to our bug tracker. We do not collect any personal information."
- msgstr ""
-
- #. UI_REPORT_A_BUG2
- msgid ""
- "Please describe your problem with as much detail as you can in the field "
- "below. If possible, include steps to reproduce, these greatly improve the "
- "chance of fixing the problem for us."
- msgstr ""
-
- #. UI_REPORT_A_BUG3
- msgid "Thank you for taking the time to write this report!"
- msgstr ""
-
- #. UI_REPORT_A_BUG4
- msgid "- Love, MuHa Games team"
- msgstr ""
-
- #. UI_TITLE
- msgid "Title"
- msgstr ""
-
- #. UI_BUG_DESC_HERE
- msgid "Bug description goes here."
- msgstr ""
-
- #. UI_SEND
- msgid "Send"
- msgstr ""
-
- #. UI_IGNORE
- msgid "Ignore"
- msgstr ""
-
- #. UI_CONNECTION_OPTIONS
- msgid "Connection Options"
- msgstr ""
-
- #. UI_CONNECTION_TYPE
- msgid "Connection Type:"
- msgstr ""
-
- #. UI_CONNECTION_PORT
- msgid "Connection Port:"
- msgstr ""
-
- #. UI_SELECT_CONNECTION_TYPE
- msgid "Select Connection Type…"
- msgstr ""
-
- #. UI_IP_AND_PORT
- msgid "IP Address and Port:"
- msgstr ""
-
- #. UI_PORT_EXAMPLE
- msgid "i.e. 9999"
- msgstr ""
-
- #. UI_IP_AND_PORT_EXAMPLE
- msgid "i.e. 192.168.0.1:9999"
- msgstr ""
-
- #. UI_SERVER_NAME
- msgid "Server Name:"
- msgstr ""
-
- #. UI_ENTER_NAME
- #. UI_ENTER_NEW_NAME
- msgid "Enter Name…"
- msgstr ""
-
- #. UI_ENTER_NEW_NAME_INFO
- msgid "Enter a name in the field below."
- msgstr ""
-
- #. UI_PASSWORD
- msgid "Password (optional):"
- msgstr ""
-
- #. UI_ENTER_PASSWORD
- msgid "Enter Password..."
- msgstr ""
-
- #. UI_REGION_PREFERENCE
- msgid ""
- "Region Preference:\n"
- "(none for automatic)"
- msgstr ""
-
- #. UI_SELECT_REGION
- msgid "Select Region..."
- msgstr ""
-
- #. UI_CONNECTION_STATUS
- msgid "Connection Status:"
- msgstr ""
-
- #. UI_LOADING
- msgid "Loading..."
- msgstr ""
-
- #. UI_DZIEVANNA
- msgid "Dzievanna"
- msgstr ""
-
- #. UI_DZIEVANNA_DES
- msgid ""
- "I walk in the watchful shadow of the old mother earth who lies silent. I "
- "listen to her whispers and sing her songs. Mistress of the forests, spirit "
- "of nature, lady of the earth - those are the names mortals call me. But do "
- "not be fooled by the beauty of my domain, by the desire to uphold life and "
- "treasure balance above all.\n"
- "\n"
- "Nature is not your calmly mother. Cross my path in defiance of the eternal "
- "laws and you will learn the fury of the forests. For I am also the huntress. "
- "Silent and vigilant, true to my cause and unwavering in my resolve. Defile "
- "my domain at your own peril and taste the whisper of the forest at your "
- "shoulder before death comes for you!\n"
- "\n"
- "Walk with me amongst the trees if you dare."
- msgstr ""
-
- #. UI_HORZ
- msgid "Horz"
- msgstr ""
-
- #. UI_HORZ_DES
- msgid ""
- "From the shadows of the night and the terrors of darkness ever lurking in "
- "the corners, I rise! Reborn anew in the weaves of the moon's magic, I stand "
- "as the master of the night and keeper of the moon. Monsters and beasts, "
- "demons and fiends they all roam my domain. It is up to me to keep them in "
- "check to rule, dominate and destroy those who disobey!\n"
- "\n"
- "I am a shadow stalker, a howler in the night. I run with the wolves and "
- "dance with the stars. I rule the dark to make sure the light does not "
- "conquer all. It is a task unloving, lonesome and cruel, but it is a path I "
- "will walk for as long as the moon hangs in the skies.\n"
- "\n"
- "Do not fear the darkness, master it!"
- msgstr ""
-
- #. UI_LADA
- msgid "Lada"
- msgstr ""
-
- #. UI_LADA_DES
- msgid ""
- "I was born in the darkest hour of our land, from the seed of hope held in "
- "the hearts of our people. The long night sought to diminish all light and "
- "love from our hearts, but it could not do so. In the absence of the father "
- "who once led us and the mother who was our keeper, I now stand at the head "
- "of our pantheon, so that hope remains in the times of the ever-persistent "
- "turmoil.\n"
- "\n"
- "Mistake me not for a fragile flower seeking only the fertile ground to spawn "
- "its seeds. Beauty and hope can yet turn their blossoming petals into shards "
- "of steel and thunder when the time is right. The path of peace is rarely "
- "peaceful.\n"
- "\n"
- "But if your heart beats strong and your will is made of iron, join me on the "
- "road to harmony."
- msgstr ""
-
- #. UI_MAROVIT
- msgid "Marovit"
- msgstr ""
-
- #. UI_MAROVIT_DES
- msgid ""
- "Wisdom and knowledge flow in unsteady currents through our world, and I am "
- "their student. I seek no dominance, nor claim to hold the reins of such "
- "rivers, no. The mind and the soul will forever remain mysteries and we, be "
- "it mortals or eternals, we can only gaze upon the surface of the great "
- "oceans of understanding.\n"
- "\n"
- "Spirit walker, sage, keeper of the keys of knowledge and mysticism - those "
- "are the names childishly attached to my domains. I am but a mere servant of "
- "the wills of the ocean, a lone sailor seeking to enlighten others. Mortals "
- "forget that they are not the masters of our lands, they forget or reject it, "
- "but I am here to remind them all of the power of the otherworlds.\n"
- "\n"
- "Seek wisdom, fear not the unknown, wield the weaves of magic as your sword."
- msgstr ""
-
- #. UI_NYIA
- msgid "Nyia"
- msgstr ""
-
- #. UI_NYIA_DES
- msgid ""
- "Forgotten, abandoned, diminished, alone... For centuries I was but a mere "
- "memory... Nay not even that. But the lady of winter is no more, the master "
- "of the underworlds is gone. And finally, I take my place once more. Mistress "
- "of death, bringer of sorrow, keeper of solace and demise.\n"
- "\n"
- "Only I can traverse the lands of the dead - the navyas, only I can carry the "
- "souls of the faithful to their homes and peace. Yet it is not a service well "
- "received. I do not mourn for the dead, I do not weep for the dying, it is "
- "all as it should be, as it was made to be - and sometimes, when the laws are "
- "broken, death will be served by my hand. I have suffered in the darkness. "
- "Now I bring suffering and its end, infinitely.\n"
- "\n"
- "Join me? Why would you, fool?"
- msgstr ""
-
- #. UI_STRIBOG
- msgid "Stribog"
- msgstr ""
-
- #. UI_STRIBOG_DES
- msgid ""
- "The world has shattered, earth has moved and oceans flooded our homes. No "
- "longer can we stay in one place, we must move, conquer, explore! From the "
- "winds of the north I bear the ice will to fight. From the winds of the west "
- "I will bless your travels with swiftness. From the currents of the east I "
- "will whisper wisdom and from the warm embrace of the southern breeze I will "
- "give comfort on your journey forwards.\n"
- "\n"
- "I was once a spirit of the winds, free, wild and untamed - but I heard the "
- "call of the cosmic tree as the earth crumbled beneath it. I was called by my "
- "brothers and sisters, I was called by my people who raised their hands to "
- "the skies and asked for good winds. I am now the god of the journey, a "
- "pathfinder, a path giver and guide.\n"
- "\n"
- "Come with me into the winds and know true freedom."
- msgstr ""
-
- #. UI_SVAROG
- msgid "Svarog"
- msgstr ""
-
- #. UI_SVAROG_DES
- msgid ""
- "From the flames of the sky and the ashes of darkness past, I rise to my "
- "duty! Sun god and master of heavenly fires - that is my honour to bear. But "
- "as I once wielded a warrior's garb I now know the true power of light and "
- "fire, the simple hearth that lights the homes and hearts of my flock.\n"
- "\n"
- "It is not the power of the gods that will save our lands, but the power we "
- "can grant to our faithful. In the scorching flames of my domain rise the "
- "tools and weapons of true heroes, mortals and immortals alike, sworn to "
- "uphold my iron will.\n"
- "\n"
- "Protect those in need, never back down, never give in and never again allow "
- "darkness to rule over light!"
- msgstr ""
-
- #. UI_TRIGLAV
- msgid "Triglav"
- msgstr ""
-
- #. UI_TRIGLAV_DES
- msgid ""
- "Argh! From the scorching lava seeping out of the ashes of our land, I was "
- "forged! Veins of wrath pulsate thought my body with rage and purpose. My "
- "stone hearts beat in unison, my minds meld into one vision, my fists are "
- "driven trifold. I do not know who raised me from the darkness. I do not know "
- "why our hearts melt with anger, but I am ready to stand and fight against "
- "any who will dare to oppose us!\n"
- "\n"
- "A new force rises to devour Thea once again and I will stand in its way. "
- "This is why I have risen from fire. Walk with me into war, burn our enemies "
- "to the ground, melt away those who seek to wound us, crush whoever stands in "
- "the path of divine justice and wrath.\n"
- "\n"
- "And you? You are to bow before me and obey!"
- msgstr ""
-
- #. UI_ZORYA
- msgid "Zorya"
- msgstr ""
-
- #. UI_ZORYA_DES
- msgid ""
- "My father claims the right to be master of light and the sun, but it is we "
- "who ride the night skies in their infinity! The morning star rises far and "
- "faded, it is subtle and ever watchful of her enemies. The noon star hangs "
- "low and heavy, ready to rush into combat and devour its enemies. The evening "
- "star lights up the skies and readies for war! Zorya, Zorza, the Auroras, all "
- "names given to us by those brave enough to follow!\n"
- "\n"
- "I am the bright blade of the night and the shining gauntlet of the day. I "
- "hold the beast that would devour our world in my palm and I laugh in the "
- "face of the enemy. Be bold, be brutal and swift.\n"
- "\n"
- "Enemies of balance grow in strength once more, I will tear them apart and "
- "devour their entrails! Join me!"
- msgstr ""
-
- #. UI_LOAD_A_SAVED_GAME
- msgid "Load a Saved Game"
- msgstr ""
-
- #. UI_SAVED_GAMES
- msgid "Saved Games"
- msgstr ""
-
- #. UI_GAME_SETTINGS
- msgid "Game Settings"
- msgstr ""
-
- #. UI_GAME_VERSION
- msgid "Game Version:"
- msgstr ""
-
- #. UI_LOAD
- msgid "Load"
- msgstr ""
-
- #. UI_MULTIPLAYER_LOBBY
- msgid "Multiplayer Lobby"
- msgstr ""
-
- #. UI_PLAYERS
- msgid "Players"
- msgstr ""
-
- #. UI_ENTER_MESSAGE
- msgid "Enter Message…"
- msgstr ""
-
- #. UI_LEAVE
- msgid "Leave"
- msgstr ""
-
- #. UI_START
- msgid "Start"
- msgstr ""
-
- #. UI_SAVE
- msgid "Save"
- msgstr ""
-
- #. UI_ENTER_SAVE_NAME
- msgid "Enter Save Name…"
- msgstr ""
-
- #. UI_SAVE_GAME
- msgid "Save Game"
- msgstr ""
-
- #. UI_WORLD_SETTINGS
- msgid "World Settings"
- msgstr ""
-
- #. UI_DIFFICULTY_SETTINGS
- msgid "Difficulty Settings"
- msgstr ""
-
- #. UI_BONUSES
- msgid "Bonuses"
- msgstr ""
-
- #. UI_BUILDINGS
- msgid "Buildings"
- msgstr ""
-
- #. UI_TASKS
- msgid "Tasks"
- msgstr ""
-
- #. UI_CLOSE
- msgid "Close"
- msgstr ""
-
- #. UI_MANAGE_EQUIPMENT
- msgid "Manage Equipment"
- msgstr ""
-
- #. UI_ATTRIBUTES
- msgid "Attributes"
- msgstr ""
-
- #. UI_SKILLS
- msgid "Skills"
- msgstr ""
-
- #. UI_SUBSKILLS
- msgid "Sub-skills"
- msgstr ""
-
- #. UI_INNATE
- msgid "Innate"
- msgstr ""
-
- #. UI_FROM_EQUIPMENT
- msgid "From Equipment"
- msgstr ""
-
- #. UI_PASSIVE_EFFECTS
- #. UI_PASSIVE_BONUSES
- msgid "Passive Effects"
- msgstr ""
-
- #. UI_NOTES
- msgid "Notes"
- msgstr ""
-
- #. UI_RESOURCES_RECOVERED
- msgid "Resources recovered:"
- msgstr ""
-
- #. UI_ITEM_RECYCLED
- msgid "Item recycled!"
- msgstr ""
-
- #. UI_WAITING_FOR_SERVER
- msgid "Waiting for server..."
- msgstr ""
-
- #. UI_SCRIPT
- msgid "Script"
- msgstr ""
-
- #. UI_PARAMETER1
- msgid "Parameter 1"
- msgstr ""
-
- #. UI_PARAMETER2
- msgid "Parameter 2"
- msgstr ""
-
- #. UI_ENTER_A_NUMBER
- msgid "Enter a number..."
- msgstr ""
-
- #. UI_AZ_SORT
- msgid "Sort A to Z"
- msgstr ""
-
- #. UI_COUNT_SORT
- msgid "Sort by count"
- msgstr ""
-
- #. UI_TYPE_SORT
- msgid "Sort by type"
- msgstr ""
-
- #. UI_NO_FILTER
- msgid "No filter"
- msgstr ""
-
- #. UI_WEAPONS_FILTER
- msgid "Weapons"
- msgstr ""
-
- #. UI_ARMOURS_FILTER
- msgid "Armours"
- msgstr ""
-
- #. UI_SORT_BY
- msgid "Sort by"
- msgstr ""
-
- #. UI_FILTER_BY
- msgid "Filter by"
- msgstr ""
-
- #. UI_DIFFICULTY_HINT
- msgid "Difficulty Hint"
- msgstr ""
-
- #. UI_DIALOGUE_GROUP
- msgid "Dialogue Group"
- msgstr ""
-
- #. UI_ASSIGN_TRAITS
- msgid "Assign Traits"
- msgstr ""
-
- #. UI_BENEFITS_COST_LESS
- msgid "Benefits from your god's domains cost less."
- msgstr ""
-
- #. UI_START_GAME
- msgid "Start Game"
- msgstr ""
-
- #. UI_POWER_POINTS_LEFT
- msgid "Power Points Left: {SCRIPT:UIS_GlobalVar,GodPowerPointsLeft"
- msgstr ""
-
- #. UI_HOST_A_MULTIPLAYER_GAME
- msgid "Host a Multiplayer Game"
- msgstr ""
-
- #. UI_ENTER_LOGIC_EDITOR
- msgid "Enter Logic Editor"
- msgstr ""
-
- #. UI_ADD_NEW_OUTPUT
- msgid "Add New Output"
- msgstr ""
-
- #. UI_ANSWER_TEXT
- msgid "Answer Text..."
- msgstr ""
-
- #. UI_SET_IMAGE
- msgid "Set Image"
- msgstr ""
-
- #. UI_XP_FOR_CURRENT_PLAYER
- msgid "XP for current player:"
- msgstr ""
-
- #. UI_RP_FOR_CURRENT_PLAYER
- msgid "RP for current player:"
- msgstr ""
-
- #. UI_XP_FOR_ALL_PLAYERS
- msgid "XP for all players:"
- msgstr ""
-
- #. UI_RP_FOR_ALL_PLAYERS
- msgid "RP for all players:"
- msgstr ""
-
- #. UI_NAVIGATE_TO_ADVENTURE
- msgid "Navigate to Adventure:"
- msgstr ""
-
- #. UI_CHALLENGE_TYPE
- msgid "Challenge Type:"
- msgstr ""
-
- #. UI_AUTOSCALE_BY_ENEMY
- msgid "Autoscale by Enemy:"
- msgstr ""
-
- #. UI_VS_EVENT_OWNER
- msgid "Versus Event Owner:"
- msgstr ""
-
- #. UI_VS_GROUP
- msgid "Versus Group:"
- msgstr ""
-
- #. UI_CHALLENGE_SCALE
- msgid "Challenge Scale:"
- msgstr ""
-
- #. UI_CHALLENGE_LIST
- msgid "Challenge List:"
- msgstr ""
-
- #. UI_FROM_EVENT_OWNER
- msgid "From Event Owner:"
- msgstr ""
-
- #. UI_FROM_GROUP
- msgid "From Group:"
- msgstr ""
-
- #. UI_DMG_SOURCE_COUNT
- msgid "Dmg Source Count:"
- msgstr ""
-
- #. UI_CHALLENGED_LIST
- msgid "Challenged List:"
- msgstr ""
-
- #. UI_CARGO_PERCENTAGE
- msgid "Cargo Drop Percentage:"
- msgstr ""
-
- #. UI_DROP_CARGO_PERCENTAGE
- msgid "Body Drop Percentage:"
- msgstr ""
-
- #. UI_TARGET_GROUP
- msgid "Target Group:"
- msgstr ""
-
- #. UI_SPAWN_SOURCE_GROUP
- msgid "Spawn Source Group:"
- msgstr ""
-
- #. UI_SPAWN_SOURCE_SETTLEMENT
- msgid "Spawn Source Settlement:"
- msgstr ""
-
- #. UI_DESTROY_EVENT_OWNER
- msgid "Destroy Event Owner:"
- msgstr ""
-
- #. UI_MIN_RADIUS
- msgid "Minimum Radius:"
- msgstr ""
-
- #. UI_BIOME
- msgid "Biome:"
- msgstr ""
-
- #. UI_LINKED_EVENT
- msgid "Linked Event:"
- msgstr ""
-
- #. UI_EVENT_TYPE
- msgid "Event type:"
- msgstr ""
-
- #. UI_INTERRUPT
- msgid "Interrupt"
- msgstr ""
-
- #. UI_GENERIC
- msgid "Generic"
- msgstr ""
-
- #. UI_GROUP_GENERIC
- msgid "Group Generic"
- msgstr ""
-
- #. UI_EXPEDITION
- msgid "Expedition"
- msgstr ""
-
- #. UI_VILLAGE
- msgid "Village"
- msgstr ""
-
- #. UI_DIFFICULTY
- msgid "Difficulty:"
- msgstr ""
-
- #. UI_SUBSKILL_INFO
- msgid "Subskill Info"
- msgstr ""
-
- #. UI_LEVEL
- msgid "Level"
- msgstr ""
-
- #. UI_LEGEND
- msgid "Legend"
- msgstr ""
-
- #. UI_MOUSE_ZOOM_OUT
- msgid "Middle Mouse Button - zoom out"
- msgstr ""
-
- #. UI_DONT_SHOW_AGAIN
- msgid "Don't show again"
- msgstr ""
-
- #. UI_UNSPENT_AP
- msgid "Unspent Action Points"
- msgstr ""
-
- #. UI_UNSPENT_AP1
- msgid ""
- "Are you sure you want to end your turn?\n"
- "You still have some Action Points left!"
- msgstr ""
-
- #. UI_UNSPENT_AP2
- msgid "Unspent Action Points will carry over to the next Preparation Phase."
- msgstr ""
-
- #. UI_ASSIGN
- msgid "Assign"
- msgstr ""
-
- #. UI_COOKING
- msgid "Cooking"
- msgstr ""
-
- #. UI_CRAFTING
- msgid "Crafting"
- msgstr ""
-
- #. UI_EXPLORING
- msgid "Exploring"
- msgstr ""
-
- #. UI_AVAILABLE_WORKERS
- msgid "Available Workers"
- msgstr ""
-
- #. UI_FAVOURITES
- msgid "Favourites"
- msgstr ""
-
- #. UI_COOKING_MODE
- msgid "Cooking Mode"
- msgstr ""
-
- #. UI_NEW_TASK
- msgid "New Task"
- msgstr ""
-
- #. UI_ASSIGN_WORKERS
- msgid "Assign workers to begin"
- msgstr ""
-
- #. UI_CREATE_NEW_ITEM
- msgid "Create New Item"
- msgstr ""
-
- #. UI_COMPATIBLE_RESOURCES
- msgid "Compatible Resources"
- msgstr ""
-
- #. UI_PRIMARY_MATERIAL
- msgid "Primary Material"
- msgstr ""
-
- #. UI_SECONDARY_MATERIAL
- msgid "Secondary Material"
- msgstr ""
-
- #. UI_ASSIGN_A_SKILL
- msgid "Assign a Skill"
- msgstr ""
-
- #. UI_INVITE_OTHER_PLAYERS_TO_EVENT
- msgid "Invite other players to this event?"
- msgstr ""
-
- #. UI_INVITE
- msgid "Invite"
- msgstr ""
-
- #. UI_JOINED
- msgid "Joined"
- msgstr ""
-
- #. UI_JOIN_AN_EVENT
- msgid "Join an Event"
- msgstr ""
-
- #. UI_WAITING
- msgid "Waiting..."
- msgstr ""
-
- #. UI_REFUSED
- msgid "Refused"
- msgstr ""
-
- #. UI_EVENT_PARTICIPATION
- msgid "Event Participation:"
- msgstr ""
-
- #. UI_JOINING_IS_FORCED
- msgid "Joining is forced"
- msgstr ""
-
- #. UI_INCLUDE_ALL_PLAYERS
- msgid "All players"
- msgstr ""
-
- #. UI_INCLUDE_NEARBY_ALLY_GROUPS
- msgid "Nearby ally groups"
- msgstr ""
-
- #. UI_INCLUDE_NEARBY_OWN_GROUPS
- msgid "Nearby own groups"
- msgstr ""
-
- #. UI_JOINING_RANGE
- msgid "Joining range"
- msgstr ""
-
- #. UI_JOINING_TYPE
- msgid "Joining group type"
- msgstr ""
-
- #. UI_EVENT_ID
- msgid "Event ID:"
- msgstr ""
-
- #. UI_NODE_SEARCH
- msgid "Node search..."
- msgstr ""
-
- #. UI_TRADER_PROFILE
- msgid "Trader Profile:"
- msgstr ""
-
- #. UI_SELLING_LIST
- msgid "Selling List:"
- msgstr ""
-
- #. UI_STARTING_BALANCE
- msgid "Starting Balance:"
- msgstr ""
-
- #. UI_ALL_CHARACTERS
- msgid "All Characters"
- msgstr ""
-
- #. UI_TAGS
- msgid "Tags"
- msgstr ""
-
- #. UI_PRIMARY_RESOURCE
- msgid "Primary"
- msgstr ""
-
- #. UI_SECONDARY_RESOURCE
- msgid "Secondary"
- msgstr ""
-
- #. UI_REFINED
- msgid "Refined"
- msgstr ""
-
- #. UI_UNLOCK_CONFIRMATION
- msgid "Click the CONFIRM button to unlock."
- msgstr ""
-
- #. UI_UNLOCK_RESOURCE_CONFIRMATION
- msgid ""
- "Unlocking this resource will allow your people to gather it. Your Chosen "
- "will also receive 10 units of this resource.\n"
- "\n"
- "Click the CONFIRM button to unlock."
- msgstr ""
-
- #. UI_UNLOCK_ITEM_CONFIRMATION1
- msgid ""
- "Unlocking this recipe will allow your people to craft the following item(s):"
- msgstr ""
-
- #. UI_UNLOCK_ITEM_CONFIRMATION2
- msgid ""
- "Unlocking this recipe will allow your people to craft the following item(s) "
- "and provide a 5% essence bonus:"
- msgstr ""
-
- #. UI_UNLOCK_ITEM_CONFIRMATION3
- msgid ""
- "Unlocking this recipe will further refine the item's design, adding 20% to "
- "any essence used in its crafting."
- msgstr ""
-
- #. UI_UNLOCK_ITEM_CONFIRMATION4
- msgid ""
- "Unlocking will give you the skills shown below. They can be assigned to the "
- "item when it is crafted."
- msgstr ""
-
- #. UI_UNLOCK_ITEM_CONFIRMATION5
- msgid ""
- "It will also unlock the skills shown below, which can be assigned to the "
- "item when it is crafted."
- msgstr ""
-
- #. UI_ESSENCE_BONUS1
- msgid "Essence bonus: 5%"
- msgstr ""
-
- #. UI_UNLOCK_BUILDING_CONFIRMATION1
- msgid ""
- "Unlocking this structure will allow your people to construct it using the "
- "following material types:"
- msgstr ""
-
- #. UI_UNLOCK_RITUAL_CONFIRMATION1
- msgid ""
- "Unlocking this ritual will allow your people to perform it using the "
- "following material types:"
- msgstr ""
-
- #. UI_UNLOCK_FOOD_CONFIRMATION
- msgid ""
- "Unlocking this food recipe will allow your people to cook dishes using the "
- "following raw food types:"
- msgstr ""
-
- #. UI_ADVANCEMENT_RESOURCES
- msgid "Advancement - Resources"
- msgstr ""
-
- #. UI_ADVANCEMENT_EQUIPMENT
- msgid "Advancement - Equipment"
- msgstr ""
-
- #. UI_ADVANCEMENT_FOOD
- msgid "Advancement - Food"
- msgstr ""
-
- #. UI_ADVANCEMENT_BUILDINGS_AND_RITUALS
- msgid "Advancement - Buildings and Rituals"
- msgstr ""
-
- #. UI_ADVANCEMENT_SKILLS
- msgid "Advancement - Skills"
- msgstr ""
-
- #. UI_COST
- msgid "Cost: "
- msgstr ""
-
- #. UI_UNLOCKED_SKILLS
- msgid "Unlocked Skills"
- msgstr ""
-
- #. UI_ADVANCEMENT_POINTS
- msgid "Advancement Points"
- msgstr ""
-
- #. UI_REROLL_SETS
- msgid "Re-roll Sets"
- msgstr ""
-
- #. UI_NOT_ENOUGH_RP
- msgid "You do not have enough Advancement Points to unlock this."
- msgstr ""
-
- #. UI_ALL_PARENT_RESOURCES_REQUIRED
- msgid "You need to unlock all parent advancements first."
- msgstr ""
-
- #. UI_WORKBENCH
- msgid "Workbench"
- msgstr ""
-
- #. UI_DESIGN
- msgid "Design"
- msgstr ""
-
- #. UI_DESIGN_MODE
- msgid "Design Mode"
- msgstr ""
-
- #. UI_DESIGN_MODE_ON
- msgid "Design Mode On"
- msgstr ""
-
- #. UI_RESEARCH_AND_RITUALS
- msgid "Research and Rituals"
- msgstr ""
-
- #. UI_RESEARCH
- msgid "Research"
- msgstr ""
-
- #. UI_RITUALS
- msgid "Rituals"
- msgstr ""
-
- #. UI_SPEND_POINTS
- msgid "Spend Points"
- msgstr ""
-
- #. UI_ALREADY_UNLOCKED
- msgid "You have already unlocked this advancement!"
- msgstr ""
-
- #. UI_NEARBY_RESOURCES
- msgid "Nearby Resources"
- msgstr ""
-
- #. UI_GATHERING
- msgid "Gathering"
- msgstr ""
-
- #. UI_BUILD_VER
- #. UI_BUILD_VERSION
- msgid "Build v. "
- msgstr ""
-
- #. UI_FOOD_MANAGEMENT
- msgid "Food Management"
- msgstr ""
-
- #. UI_FUEL_MANAGEMENT
- msgid "Fuel Management"
- msgstr ""
-
- #. UI_FOOD_BONUSES
- msgid "Food Bonuses"
- msgstr ""
-
- #. UI_LOCATIONS
- msgid "Locations"
- msgstr ""
-
- #. UI_PICK_A_RECIPE
- msgid "Pick a Recipe"
- msgstr ""
-
- #. UI_BASE_VALUE
- msgid "Base Value:"
- msgstr ""
-
- #. UI_BONUSES_LOSES
- msgid "Bonuses/losses:"
- msgstr ""
-
- #. UI_MULTIPLIER
- msgid "Multiplier:"
- msgstr ""
-
- #. UI_FINAL_VALUE
- msgid "Final Value:"
- msgstr ""
-
- #. UI_MODIFIERS
- msgid "Modifiers"
- msgstr ""
-
- #. UI_CRAFTING_SORT
- msgid "Sort by Crafting value"
- msgstr ""
-
- #. UI_GATHERING_SORT
- msgid "Sort by Gathering value"
- msgstr ""
-
- #. UI_LOADING_MODULES
- msgid "Loading Modules..."
- msgstr ""
-
- #. UI_ESSENCES
- msgid "Essences"
- msgstr ""
-
- #. UI_AMOUNT
- msgid "Amount:"
- msgstr ""
-
- #. UI_MIN_DMG
- msgid "Minimum Damage:"
- msgstr ""
-
- #. UI_MAX_DMG
- msgid "Maximum Damage:"
- msgstr ""
-
- #. UI_DAMAGE_AS_PERCENT
- msgid "Damage as percent"
- msgstr ""
-
- #. UI_LEFT_CLICK_DISMANTLE
- msgid "(Left Click - Dismantle)"
- msgstr ""
-
- #. UI_YOUR_GROUP
- msgid "Your Group:"
- msgstr ""
-
- #. UI_ENEMY_GROUP
- msgid "Enemy Group:"
- msgstr ""
-
- #. UI_VERSUS
- msgid "VS."
- msgstr ""
-
- #. UI_AUTO_RESOLVE
- msgid "Auto Resolve"
- msgstr ""
-
- #. UI_BEGIN
- msgid "Begin!"
- msgstr ""
-
- #. UI_PHYSICAL_CHALLENGE
- msgid "Physical Challenge"
- msgstr ""
-
- #. UI_MENTAL_CHALLENGE
- msgid "Mental Challenge"
- msgstr ""
-
- #. UI_SPIRITUAL_CHALLENGE
- msgid "Spiritual Challenge"
- msgstr ""
-
- #. UI_VS_CONCEPT
- msgid "VS Concept"
- msgstr ""
-
- #. UI_SELECT_RECIPE
- msgid "Select recipe"
- msgstr ""
-
- #. UI_PICK_ONE
- msgid "Pick one attribute for each character."
- msgstr ""
-
- #. UI_LEVEL_UP
- #. UI_TUTORIAL_LEVEL_UP1
- msgid "Level Up"
- msgstr ""
-
- #. UI_NEW
- msgid "New!"
- msgstr ""
-
- #. UI_PAUSE_MENU
- msgid "Pause Menu"
- msgstr ""
-
- #. UI_RESUME
- msgid "Resume"
- msgstr ""
-
- #. UI_QUIT_TO_MENU
- msgid "Quit to Menu"
- msgstr ""
-
- #. UI_UNLOCK
- msgid "Unlock"
- msgstr ""
-
- #. UI_DRAG_AND_DROP_TRAIT
- msgid "Drag and drop a Trait here to select it"
- msgstr ""
-
- #. UI_ALLOW_NEW_FOOD
- msgid "Allow use of new food items"
- msgstr ""
-
- #. UI_ALLOW_NEW_FUEL
- msgid "Allow use of new fuel items"
- msgstr ""
-
- #. UI_USE_RAW_FOOD
- msgid "Use raw food"
- msgstr ""
-
- #. UI_USE_COOKED_FOOD
- msgid "Use cooked food"
- msgstr ""
-
- #. UI_FORFEIT_HEADING
- msgid "Forfeit Challenge"
- msgstr ""
-
- #. UI_FORFEIT_CHALLENGE
- msgid ""
- "Are you sure you want to forfeit this challenge? There might be bad "
- "consequence if you do."
- msgstr ""
-
- #. UI_FACTIONS_AND_LOYALTY
- msgid "Factions and Loyalty"
- msgstr ""
-
- #. UI_GODS_CHOSEN
- msgid "God's Chosen"
- msgstr ""
-
- #. UI_CHARACTER_CLASS
- msgid "Character Class"
- msgstr ""
-
- #. UI_MORE
- msgid "More"
- msgstr ""
-
- #. UI_MORE2
- msgid "more"
- msgstr ""
-
- #. UI_TUTORIAL_CAST1
- msgid "Playing a Card"
- msgstr ""
-
- #. UI_TUTORIAL_CAST2
- msgid ""
- "Start with playing cards from your {COLOR:yellow}Hand{END_COLOR} to the "
- "{COLOR:yellow}Battlefield{END_COLOR}. Here's how you do it:"
- msgstr ""
-
- #. UI_TUTORIAL_CAST3
- msgid "1. Click on a card."
- msgstr ""
-
- #. UI_TUTORIAL_CAST4
- msgid "2. Select a skill."
- msgstr ""
-
- #. UI_TUTORIAL_CAST5
- msgid "3. Select a slot to cast into."
- msgstr ""
-
- #. UI_TUTORIAL_DESIGN_MODE1
- msgid ""
- "Design Mode allows you to try any recipe you have researched and save it as "
- "a favourite for later use.\n"
- "\n"
- "Your Inventory now shows all crafting materials present in the game, even "
- "those you do not have.\n"
- "\n"
- "Feel free to experiment!"
- msgstr ""
-
- #. UI_TUTORIAL_DESIGN_MODE2
- msgid ""
- "You can add the recipe to the list of crafting tasks by pressing Confirm.\n"
- "\n"
- "Work on it can only be started if you have the {COLOR:yellow}required "
- "materials{END_COLOR} in your inventory."
- msgstr ""
-
- #. UI_TUTORIAL_MOVE1
- msgid "Moving Around"
- msgstr ""
-
- #. UI_TUTORIAL_MOVE2
- msgid ""
- "To move your group from one tile to another:\n"
- "\n"
- "1. Left click on the group to select it,\n"
- "2. Press and hold RMB over another tile.\n"
- "\n"
- "Travelling uses up {COLOR:yellow}Movement Points{END_COLOR} ({ICON:MPIcon}) "
- "depending on terrain type."
- msgstr ""
-
- #. UI_TUTORIAL_CAMERA1
- msgid "Camera Control"
- msgstr ""
-
- #. UI_TUTORIAL_CAMERA2
- msgid ""
- "You can move the camera using keyboard {COLOR:yellow}(WASD or Arrow Keys)"
- "{END_COLOR} or by pressing the {COLOR:yellow}middle mouse button{END_COLOR}."
- msgstr ""
-
- #. UI_CHECK_EQUIPMENT1
- msgid "Check Equipment"
- msgstr ""
-
- #. UI_CHECK_EQUIPMENT2
- msgid ""
- "Before you venture into the dangers of Thea, take a look at your {COLOR:"
- "yellow}Equipment{END_COLOR} and assign to your characters any unused items "
- "they may carry.\n"
- "\n"
- "Click on the group to open the {COLOR:yellow}radial menu{END_COLOR} and "
- "press the Equip button."
- msgstr ""
-
- #. UI_TUTORIAL_END_TURN1
- msgid "Ending Your Turn"
- msgstr ""
-
- #. UI_TUTORIAL_END_TURN2
- msgid ""
- "When you have finished your actions, press the {COLOR:yellow}End "
- "Turn{END_COLOR} button located in the bottom right corner of the screen."
- msgstr ""
-
- #. UI_TUTORIAL_END_TURN3
- msgid ""
- "Many things happen in-between your turns:\n"
- "\n"
- "- computer-controlled groups do their actions,\n"
- "- various tasks are progressed,\n"
- "- some adventure events occur,\n"
- "- wounded characters recover health etc."
- msgstr ""
-
- #. UI_RESOURCES
- msgid "Resources"
- msgstr ""
-
- #. UI_TUTORIAL_CAMP1
- msgid ""
- "There are different types of {COLOR:yellow}resources{END_COLOR} in the "
- "world. They can be used as {COLOR:yellow}crafting materials, food or "
- "fuel{END_COLOR}, but before your people can use them - they need to collect "
- "them."
- msgstr ""
-
- #. UI_TUTORIAL_CAMP2
- msgid ""
- "Resources are shown on the world map as special objects such as plants, "
- "animals, bones etc."
- msgstr ""
-
- #. UI_TUTORIAL_CAMP3
- msgid ""
- "Move your group near a tile with a resource located no further than one hex "
- "away.\n"
- "\n"
- "To assign your workers to collecting resources, your group has to be in "
- "{COLOR:yellow}Camp Mode.{END_COLOR}"
- msgstr ""
-
- #. UI_TUTORIAL_CAMP4
- msgid "Setting Up a Camp"
- msgstr ""
-
- #. UI_TUTORIAL_CAMP5
- msgid ""
- "To set up a camp:\n"
- "\n"
- "1. Left click on the group. A radial menu will appear.\n"
- "\n"
- "2. Click the Camp button.\n"
- "\n"
- "The Gathering screen will open automatically."
- msgstr ""
-
- #. UI_TUTORIAL_CAMP6
- msgid ""
- "Camping also increases health recovery rate, provided the group has fuel. "
- "One unit of fuel ({ICON:FuelIcon}) is used per turn (more during Winter)."
- msgstr ""
-
- #. UI_TUTORIAL_CARDS1
- msgid ""
- "You have just started a card minigame.\n"
- "Each round consists of {COLOR:yellow}8 Preparation Phases{END_COLOR} and "
- "{COLOR:yellow}2 Fight Phases{END_COLOR}.\n"
- "\n"
- "To win, eliminate all of your enemy's cards."
- msgstr ""
-
- #. UI_TUTORIAL_CARDS2
- msgid ""
- "During {COLOR:yellow}Preparation Phases{END_COLOR} players take turns to "
- "play their cards."
- msgstr ""
-
- #. UI_TUTORIAL_CARDS2MORE
- msgid ""
- "Actions Points ({ICON:APIcon}) and Delay ({ICON:DelayIcon}) are explained a "
- "bit later.\n"
- "\n"
- "During the {COLOR:yellow}Preparation Phases{END_COLOR}, fighters on each "
- "side are getting ready but they do not engage the enemy just yet.\n"
- "\n"
- "This is when you play the cards, select which skills to use, cast spells "
- "etc.\n"
- "\n"
- "Each decision you make during your turn cannot be changed once the card is "
- "placed on the battlefield."
- msgstr ""
-
- #. UI_TUTORIAL_CARDS3
- msgid "{COLOR:green}Ally Turn{END_COLOR}"
- msgstr ""
-
- #. UI_TUTORIAL_CARDS3MORE
- msgid ""
- "- Cards can be played mutliple times, but each time they are played, their "
- "casting cost increases by 1{ICON:APIcon}\n"
- "\n"
- "- You may decide to save your Action Points (AP) and use them in a your next "
- "Preparation Phase."
- msgstr ""
-
- #. UI_TUTORIAL_CARDS4
- msgid "{COLOR:red}Enemy Turn{END_COLOR}"
- msgstr ""
-
- #. UI_TUTORIAL_CARDS5
- msgid ""
- "Rules of {COLOR:yellow}playing a card{END_COLOR}:\n"
- "\n"
- "- To play a card, you need to pay its casting cost ({ICON:APIcon})\n"
- "\n"
- "- Each card may have one or more actions (skills) available - pick one."
- msgstr ""
-
- #. UI_TUTORIAL_CARDS6
- msgid ""
- "When you run out of Action Points - click {COLOR:yellow}End Turn{END_COLOR}. "
- "You will receive more APs ({ICON:APIcon}) after your opponent ends their "
- "turn."
- msgstr ""
-
- #. UI_TUTORIAL_CARDS7
- msgid ""
- "When all Preparation Phases end, {COLOR:yellow}Fight Phases{END_COLOR} begin."
- msgstr ""
-
- #. UI_TUTORIAL_CARDS8
- msgid ""
- "{COLOR:yellow}Queue{END_COLOR} on the right hand side of the screen shows "
- "order of actions.\n"
- "\n"
- "Cards with the lowest delay {ICON:DelayIcon} are at the top and will act "
- "first."
- msgstr ""
-
- #. UI_TUTORIAL_CARDS9
- msgid ""
- "How quickly a card will act depends on the Delay value {ICON:DelayIcon} of "
- "the skill they use and also on their Wits {ICON:WitsIcon} attribute."
- msgstr ""
-
- #. UI_TUTORIAL_CARDS10
- msgid ""
- "The outcome of the {COLOR:yellow}Fight phase{END_COLOR} will decide if "
- "another Round is needed. The challenge will last for as long as both players "
- "have cards to play during the Preparation phases."
- msgstr ""
-
- #. UI_EQUIPMENT
- msgid "Equipment"
- msgstr ""
-
- #. UI_RECIPE
- msgid "Recipe"
- msgstr ""
-
- #. UI_TUTORIAL_EQUIP1
- msgid ""
- "A character's {COLOR:yellow}equipment{END_COLOR} greatly influences how well "
- "they perform during a challenge and what {COLOR:yellow}skills{END_COLOR} "
- "they can use."
- msgstr ""
-
- #. UI_TUTORIAL_EQUIP2
- msgid ""
- "Skills available to the character are either learned or gained from equipped "
- "items. How effective they are depends on the character's attributes.\n"
- "\n"
- "For example, if a skill relies on Perception ({ICON:PerceptionIcon}), a "
- "character with a higher Perception will be more effective with that skill."
- msgstr ""
-
- #. UI_TUTORIAL_EQUIP3
- msgid ""
- "You can {COLOR:yellow}assign{END_COLOR} any unused items to your people to "
- "improve their abilities.{COLOR:yellow} Drag and drop{END_COLOR} an item onto "
- "a character to do that."
- msgstr ""
-
- #. UI_TUTORIAL_EQUIP4
- msgid ""
- "Be careful not to go over a character's carry limit ({ICON:CarryLimitIcon}). "
- "If they are over encumbered, they will suffer penalties."
- msgstr ""
-
- #. UI_TUTORIAL_GATHERING
- msgid ""
- "This screen shows your people on the left and nearby resources on the "
- "right.\n"
- "\n"
- "To assign a character to a gathering task, drag and drop them onto a "
- "selected resource, or press the green + button.\n"
- "\n"
- "It may take more than one turn to complete the task, depending on the "
- "character's Gathering skill ({ICON:GatheringIcon}) value."
- msgstr ""
-
- #. UI_TUTORIAL_RECIPE1
- msgid ""
- "This screen lets you decide what you want to craft, and what do you want to "
- "craft it from.\n"
- "\n"
- "{COLOR:yellow}Step 1/5{END_COLOR} - Pick a recipe from the list at the top."
- msgstr ""
-
- #. UI_TUTORIAL_RECIPE2
- msgid ""
- "{COLOR:yellow}Step 2/5{END_COLOR} - Drag and drop materials from Inventory "
- "into {COLOR:yellow}Primary and Secondary{END_COLOR} slots on the Workbench.\n"
- "\n"
- "Materials provide essence, which unlocks skills.\n"
- "\n"
- "You can choose any material that matches the recipe requirement. Only one "
- "material type in each row is needed."
- msgstr ""
-
- #. UI_TUTORIAL_RECIPE3
- msgid ""
- "Composites are materials that can be of more than one type. For example, "
- "Crystal Wood is both Wood and Gem type."
- msgstr ""
-
- #. UI_TUTORIAL_RECIPE4
- msgid ""
- "{COLOR:yellow}Step 3/5{END_COLOR} - Select a skill for the item.\n"
- "\n"
- "Some skills require a particular type of essence. The more essence your "
- "materials provide, the more powerful the skill will be."
- msgstr ""
-
- #. UI_TUTORIAL_RECIPE5
- msgid ""
- "{COLOR:yellow}Step 4/5{END_COLOR} - Preview your item.\n"
- "\n"
- "This window shows the details of your item. You can add it to {COLOR:yellow}"
- "Favourites{END_COLOR} list to easily retrieve it later. Click the star to do "
- "so."
- msgstr ""
-
- #. UI_TUTORIAL_RECIPE6
- msgid ""
- "{COLOR:yellow}Step 5/5{END_COLOR} - Press Confirm to add the recipe to the "
- "list of crafting tasks. Remember to assign villagers to the task!"
- msgstr ""
-
- #. UI_IMPORT
- msgid "Import Module Text"
- msgstr ""
-
- #. UI_EXPORT
- msgid "Export Module Text"
- msgstr ""
-
- #. UI_BUNDLE_MODE
- msgid "Bundle Mode"
- msgstr ""
-
- #. UI_SINGLE_MODE
- msgid "Single Mode"
- msgstr ""
-
- #. UI_WHICH_FORM_OF_EXPORT
- msgid ""
- "{COLOR:#7b746e}Note - the import/export tools are not suitable for copying "
- "modules to give to other players as the oputput files do not contain all "
- "event data, just text.{END_COLOR}\n"
- "\n"
- "Please select which form of export you would like to use:\n"
- "\n"
- "{COLOR:yellow}Bundle Mode{END_COLOR} - all toggled modules are exported as "
- "one BundleBlock prepared for localisation.\n"
- "\n"
- "{COLOR:yellow}Single Mode{END_COLOR} - exports only the currently selected "
- "module while keeping text structure."
- msgstr ""
-
- #. UI_WHICH_FORM_OF_IMPORT
- msgid ""
- "{COLOR:#7b746e}Note - the import/export tools are not suitable for copying "
- "modules to give to other players as the oputput files do not contain all "
- "event data, just text.{END_COLOR}\n"
- "\n"
- "Please select which form of import you would like to use:\n"
- "\n"
- "{COLOR:yellow}Bundle Mode{END_COLOR} - import text from BundleBlock file.\n"
- "\n"
- "{COLOR:yellow}Single Mode{END_COLOR} - import text only for the currently "
- "selected module."
- msgstr ""
-
- #. UI_MASTER_VOLUME
- msgid "Master Volume"
- msgstr ""
-
- #. UI_MUSIC_VOLUME
- msgid "Music Volume"
- msgstr ""
-
- #. UI_SFX_VOLUME
- msgid "SFX Volume"
- msgstr ""
-
- #. UI_VOICEOVER_VOLUME
- msgid "Voiceover Volume"
- msgstr ""
-
- #. UI_COMBAT_ATTRIBUTES
- msgid "Combat Attributes"
- msgstr ""
-
- #. UI_BONUS_LOSS
- msgid "Bonus/loss:"
- msgstr ""
-
- #. UI_YOUR_OFFER
- msgid "Your Offer"
- msgstr ""
-
- #. UI_THEIR_OFFER
- msgid "Their Offer"
- msgstr ""
-
- #. UI_VALUE
- msgid "Value"
- msgstr ""
-
- #. UI_NONAME
- msgid "Empty"
- msgstr ""
-
- #. UI_TRADE_INVITATION
- msgid "Trade Invitation"
- msgstr ""
-
- #. UI_TRADE_INVITATION1
- msgid ""
- "{COLOR:yellow}{0}{END_COLOR} wants to trade with you. Accept the trade "
- "request?"
- msgstr ""
-
- #. UI_TRADE_INVITATION2
- msgid "Waiting for the other player to accept the trade request..."
- msgstr ""
-
- #. UI_YES
- msgid "Yes"
- msgstr ""
-
- #. UI_NO
- msgid "No"
- msgstr ""
-
- #. UI_FOOD
- msgid "Food"
- msgstr ""
-
- #. UI_MATERIALS
- msgid "Materials"
- msgstr ""
-
- #. UI_TRADE_ALLOWED
- msgid "Trade allowed"
- msgstr ""
-
- #. UI_TRADE_NOT_ALLOWED
- msgid "Trade not allowed"
- msgstr ""
-
- #. UI_CURRENT_BALANCE
- msgid "Current balance"
- msgstr ""
-
- #. UI_GOD_POINTS_AND_TRAITS
- msgid "God Points and Traits"
- msgstr ""
-
- #. UI_TUTORIAL_GOD_POINTS1
- msgid ""
- "This screen allows you to customise the traits of your deity. Each card "
- "represents one trait."
- msgstr ""
-
- #. UI_TUTORIAL_GOD_POINTS2
- msgid ""
- "To assign a trait, {COLOR:yellow}drag{END_COLOR} it from the traits list "
- "{COLOR:yellow}and drop{END_COLOR} it onto a matching slot.\n"
- "\n"
- "There is a limit on additional adult characters - you can pick up to 2."
- msgstr ""
-
- #. UI_TUTORIAL_GOD_POINTS3A
- msgid ""
- "Each god has their own unique trait and specialises in a different set of "
- "{COLOR:yellow}Domains{END_COLOR}."
- msgstr ""
-
- #. UI_TUTORIAL_GOD_POINTS3B
- msgid "You can only pick traits that match these particular domains."
- msgstr ""
-
- #. UI_TUTORIAL_GOD_POINTS4
- msgid ""
- "New traits can be unlocked using {COLOR:yellow}God Points{END_COLOR} (these "
- "are awarded when you end the game). Once unlocked, the trait becomes "
- "available for every game."
- msgstr ""
-
- #. UI_TUTORIAL_GOD_POINTS5
- msgid ""
- "Traits are optional, you are free to start the game without them if you wish."
- msgstr ""
-
- #. UI_MY_GROUP
- msgid "My Group"
- msgstr ""
-
- #. UI_MY_OFFER
- msgid "My Offer"
- msgstr ""
-
- #. UI_OTHER_GROUP
- msgid "Other Group"
- msgstr ""
-
- #. UI_DEV_ADD_RP
- msgid "Add Advancement Points"
- msgstr ""
-
- #. UI_DEV_ADD_RESOURCES
- msgid "Add Resources"
- msgstr ""
-
- #. UI_OPTIONAL_EVENT_INVITE_GLOBAL
- msgid ""
- "{COLOR:yellow}{0}{END_COLOR} has invited you to an event. Do you want to "
- "join?"
- msgstr ""
-
- #. UI_MANDATORY_EVENT_INVITE_GLOBAL
- msgid ""
- "{COLOR:yellow}{0}{END_COLOR} requires your help with an event. Refusal is "
- "not an option."
- msgstr ""
-
- #. UI_START_EVENT
- msgid "Start Event"
- msgstr ""
-
- #. UI_TUTORIAL_LEVEL_UP2
- msgid ""
- "One of your characters has gained enough experience to {COLOR:yellow}level "
- "up.{END_COLOR}\n"
- "\n"
- "{COLOR:yellow}Click on the character icon on the notification area to "
- "improve their abilities.{END_COLOR}"
- msgstr ""
-
- #. UI_TUTORIAL_LEVEL_UP3
- msgid ""
- "Level ups alternate between bonuses to character's stats and skills.\n"
- "\n"
- "Select the desired attribute for each character and press Confirm.\n"
- "\n"
- "You will not be able to roll back your choices."
- msgstr ""
-
- #. UI_MORALE_BONUSES
- msgid "Morale - Bonuses"
- msgstr ""
-
- #. UI_CURRENT_MORALE
- msgid "Current Morale"
- msgstr ""
-
- #. UI_MORALE_BONUS1
- msgid "+1 Shielding ({ICON:ShieldingIcon})"
- msgstr ""
-
- #. UI_MORALE_BONUS2
- msgid ""
- "+10% Hit Points ({ICON:HealthPhysicalIcon} {ICON:HealthMentalIcon} {ICON:"
- "HealthSpiritualIcon})"
- msgstr ""
-
- #. UI_MORALE_BONUS3
- msgid ""
- "+10% Task Efficiency\n"
- "+1 Shielding ({ICON:ShieldingIcon})"
- msgstr ""
-
- #. UI_MORALE_BONUS4
- msgid "+1 Health Regeneration ({ICON:PhysicalRegenerationIcon})"
- msgstr ""
-
- #. UI_MORALE_BONUS5
- #. UI_MORALE_BONUS10
- msgid "+1 MP ({ICON:MPIcon})"
- msgstr ""
-
- #. UI_MORALE_BONUS6
- msgid "+10% Damage ({ICON:ChallengePMS})"
- msgstr ""
-
- #. UI_MORALE_BONUS7
- msgid ""
- "+10% Hit Points ({ICON:HealthPhysicalIcon} {ICON:HealthMentalIcon} {ICON:"
- "HealthSpiritualIcon})\n"
- "+1 Regeneration ({ICON:PhysicalRegenerationIcon} {ICON:"
- "MentalRegenerationIcon} {ICON:SpiritualRegenerationIcon})"
- msgstr ""
-
- #. UI_MORALE_BONUS8
- msgid "+10% Task Efficiency"
- msgstr ""
-
- #. UI_MORALE_BONUS9
- msgid "+1 View Range ({ICON:ViewRangeIcon})"
- msgstr ""
-
- #. UI_LOGBOOK
- msgid "Logbook"
- msgstr ""
-
- #. UI_END_OF_QUEST
- msgid "End of Quest"
- msgstr ""
-
- #. UI_RECYCLE
- msgid "Recycle"
- msgstr ""
-
- #. UI_RECYCLE_ALL
- msgid "Recycle All"
- msgstr ""
-
- #. UI_TUTORIALS
- msgid "Tutorials"
- msgstr ""
-
- #. UI_TUTORIAL1
- msgid "Tutorial 1"
- msgstr ""
-
- #. UI_TUTORIAL2
- msgid "Tutorial 2"
- msgstr ""
-
- #. UI_TUTORIAL3
- msgid "Tutorial 3"
- msgstr ""
-
- #. UI_NO_SAVE_FILES_FOUND
- msgid "No save files found."
- msgstr ""
-
- #. UI_MUHA_PHOTON_CLOUD
- msgid "MuHa Photon Cloud"
- msgstr ""
-
- #. UI_SELF_HOSTED_SERVER
- msgid "Self Hosted Server"
- msgstr ""
-
- #. UI_CHANGE_PROFILE
- msgid "Change Profile"
- msgstr ""
-
- #. UI_GAMEPLAY
- msgid "Gameplay"
- msgstr ""
-
- #. UI_AUDIO
- msgid "Audio"
- msgstr ""
-
- #. UI_VIDEO
- msgid "Video"
- msgstr ""
-
- #. UI_ALWAYS_CONFIRM_DISMANTLE
- msgid "Always confirm dismantle"
- msgstr ""
-
- #. UI_FOOD_ALERT_THRESHOLD
- msgid "Food alert threshold"
- msgstr ""
-
- #. UI_FUEL_ALERT_THRESHOLD
- msgid "Fuel alert threshold"
- msgstr ""
-
- #. UI_HP_ALERT_THRESHOLD
- msgid "Hit points alert threshold"
- msgstr ""
-
- #. UI_PLAY_INTRO
- msgid "Play Intro"
- msgstr ""
-
- #. UI_AUTO_END_TURN_CHALL
- msgid "Auto-end turn during challenges"
- msgstr ""
-
- #. UI_ALLOW_ENTERING_WATER_TILES
- msgid "Allow entering water tiles"
- msgstr ""
-
- #. UI_RESET_HELP
- msgid "Reset Help"
- msgstr ""
-
- #. UI_LANGUAGE
- msgid "Language:"
- msgstr ""
-
- #. UI_AMBIENT_OCCLUSION
- msgid "Ambient Occlusion"
- msgstr ""
-
- #. UI_ANTI_ALIASING
- msgid "Anti-aliasing"
- msgstr ""
-
- #. UI_SUPER_SAMPLING
- msgid "Super Sampling"
- msgstr ""
-
- #. UI_VSYNC
- msgid "VSync:"
- msgstr ""
-
- #. UI_OFF
- msgid "Off"
- msgstr ""
-
- #. UI_LIMIT_FPS
- msgid "Limit FPS"
- msgstr ""
-
- #. UI_NODE_USABLE_ONLY_ONCE
- msgid "Node Usable Only Once"
- msgstr ""
-
- #. UI_EVENT_USABLE_ONLY_ONCE
- msgid "Event Usable Only Once"
- msgstr ""
-
- #. UI_F8_REPORT
- msgid "Press F8 to report a bug"
- msgstr ""
-
- #. UI_SAVE_SUCCESSFUL
- msgid "Your game has been saved."
- msgstr ""
-
- #. UI_ROOM_NAME_ALREADY_IN_USE
- msgid "Room name already in use."
- msgstr ""
-
- #. UI_SET_SAVE_NAME
- msgid "Enter save name:"
- msgstr ""
-
- #. UI_SEA_EVENT
- msgid "Sea Event"
- msgstr ""
-
- #. UI_FEMALE
- msgid "Female"
- msgstr ""
-
- #. UI_MALE
- msgid "Male"
- msgstr ""
-
- #. UI_FUEL_FILTER
- msgid "Fuel"
- msgstr ""
-
- #. UI_COOKED_FOOD_FILTER
- msgid "Cooked Food"
- msgstr ""
-
- #. UI_RAW_FOOD_FILTER
- msgid "Raw Food"
- msgstr ""
-
- #. UI_TOOLS_FILTER
- msgid "Tools"
- msgstr ""
-
- #. UI_JEWELLERY_FILTER
- msgid "Jewellery"
- msgstr ""
-
- #. UI_PETS_FILTER
- msgid "Pets"
- msgstr ""
-
- #. UI_GAME_SUMMARY
- msgid "Game Summary"
- msgstr ""
-
- #. UI_ENTER_CHARACTER_NAME
- msgid "Enter Character Name"
- msgstr ""
-
- #. UI_ROOM_DOES_NOT_EXIST
- msgid "This room does not exist."
- msgstr ""
-
- #. UI_KEEP_PLAYING
- msgid "Keep Playing"
- msgstr ""
-
- #. UI_END_GAME
- msgid "End Game"
- msgstr ""
-
- #. UI_VIEW_STATS
- msgid "View Stats"
- msgstr ""
-
- #. UI_FINISHING_MAIN_QUEST
- msgid "Finishing Main Quest:"
- msgstr ""
-
- #. UI_MAP_TILES_REVEALED
- msgid "Map Tiles Revealed:"
- msgstr ""
-
- #. UI_XP_COLLECTED
- msgid "Experience Points Collected:"
- msgstr ""
-
- #. UI_AP_COLLECTED
- msgid "Advancement Points Collected:"
- msgstr ""
-
- #. UI_TURNS_SURVIVED
- msgid "Turns Survived:"
- msgstr ""
-
- #. UI_BEST_ITEM
- msgid "Best Item:"
- msgstr ""
-
- #. UI_MOST_POWERFUL_CHARACTER
- msgid "Most Powerful Character:"
- msgstr ""
-
- #. UI_EVENTS_TAKEN_PART_IN
- msgid "Events Taken Part In:"
- msgstr ""
-
- #. UI_TOTAL_POINTS
- msgid "TOTAL POINTS:"
- msgstr ""
-
- #. UI_GAME_DIFFICULTY_ADJUSTMENT
- msgid "Game Difficulty Adjustment:"
- msgstr ""
-
- #. UI_GOD_POINTS_AWARDED
- msgid "God Points Awarded:"
- msgstr ""
-
- #. UI_TUTORIAL_GODS_CHOSEN1
- msgid ""
- "Here you can decide who will be the God's Chosen. This character will be "
- "important to the main quest line."
- msgstr ""
-
- #. UI_TUTORIAL_GODS_CHOSEN2
- msgid ""
- "The Chosen can be of any class you start with, including any additional "
- "characters you may have selected from the God Traits."
- msgstr ""
-
- #. UI_TUTORIAL_GODS_CHOSEN3
- msgid "Don't forget to give them a name!"
- msgstr ""
-
- #. UI_CREDITS
- msgid "Credits"
- msgstr ""
-
- #. UI_DATABASE
- msgid "Database"
- msgstr ""
-
- #. UI_SETTLE
- msgid "Settle"
- msgstr ""
-
- #. UI_TUTORIAL_SETTLE1
- msgid ""
- "If you'd like to settle down and build a village, first set up a Camp, then "
- "open up Crafting screen and create an Idol."
- msgstr ""
-
- #. UI_TUTORIAL_SETTLE2
- msgid "Building an Idol requires a rare material called Cosmic Seed."
- msgstr ""
-
- #. UI_TUTORIAL_SETTLE3
- msgid ""
- "You have received one from Theodore at the beginning, but use it wisely - "
- "once your village is constructed, you can't simply demolish it to move "
- "elsewhere!"
- msgstr ""
-
- #. UI_TUTORIAL_SETTLE4
- msgid ""
- "The bonuses granted by the Idol depend on what materials were used for its "
- "construcion.\n"
- "\n"
- "Once the Idol is ready, you will be able to construct other buildings, "
- "provided you have researched them first."
- msgstr ""
-
- #. UI_DEV_OPTIONS
- msgid "Dev Options"
- msgstr ""
-
- #. UI_WARNING2
- msgid "WARNING!"
- msgstr ""
-
- #. UI_DEV_OPTIONS_WARNING1
- msgid ""
- "Changing these options may lead to crashes. Read the tooltips for additional "
- "info."
- msgstr ""
-
- #. UI_DEV_OPTIONS_WARNING2
- msgid ""
- "Changing the game files may break the game or cause unintended behaviour. "
- "The developer will not be able to provide support for a modded game."
- msgstr ""
-
- #. UI_FORCE_OLD_CACHE
- msgid "Force Load Cache"
- msgstr ""
-
- #. UI_ENABLE_DEV_CONSOLE
- msgid "Enable Dev Console"
- msgstr ""
-
- #. UI_WELCOME_HEADING
- msgid "Thea 2 - Early Access"
- msgstr ""
-
- #. UI_WELCOME_MESSAGE1
- msgid ""
- "Please keep in mind that the game is not considered finished. Bugs and "
- "missing features are to be expected at this stage."
- msgstr ""
-
- #. UI_WELCOME_MESSAGE2
- msgid "If you found a bug and would like to report it - press F8."
- msgstr ""
-
- #. UI_WELCOME_MESSAGE3
- msgid "Please be aware that saves may not be compatible between patches."
- msgstr ""
-
- #. UI_LETS_PLAY
- msgid "Let's Play!"
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE1_HEADING1
- msgid "Challenge Tutorial - 1/8"
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE1_HEADING2
- msgid "Challenge Tutorial - 2/8"
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE1_HEADING3
- msgid "Challenge Tutorial - 3/8"
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE1_HEADING4
- msgid "Challenge Tutorial - 4/8"
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE1_HEADING5
- msgid "Challenge Tutorial - 5/8"
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE1_HEADING6
- msgid "Challenge Tutorial - 6/8"
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE1_HEADING7
- msgid "Challenge Tutorial - 7/8"
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE1_HEADING8
- msgid "Challenge Tutorial - 8/8"
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE1_1
- msgid "Welcome to your first challenge!"
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE1_2
- msgid "Let's teach you some basics, so you know what's going on."
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE1_3
- msgid "The challenge screen consists of:"
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE1_4
- msgid "- {COLOR:yellow}Hand{END_COLOR} - these are your cards,"
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE1_5
- msgid ""
- "- {COLOR:yellow}Battlefield{END_COLOR} - where you and your enemy place the "
- "cards you want to play,"
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE1_6
- msgid "- {COLOR:yellow}Sequence Bar{END_COLOR} - shows order of actions,"
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE1_7
- msgid ""
- "- {COLOR:yellow}Turn Indicators{END_COLOR} - status of the current round."
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE1_8
- msgid ""
- "You and your enemy take turns to play your cards during {COLOR:yellow}"
- "Preparation Turns.{END_COLOR}"
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE1_9
- msgid "Your Turns"
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE1_10
- msgid "Enemy Turns"
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE1_11
- msgid ""
- "All actions are placed in a queue (Sequence Bar shows the order) and "
- "executed later, in Fight Turns."
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE1_12
- msgid ""
- "Playing a card for the first time costs 1 Action Point ({ICON:APIcon})."
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE1_13
- msgid "{COLOR:yellow}To play a card:{END_COLOR}"
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE1_14
- msgid ""
- "1. Click on a card on your Hand.\n"
- "2. Select an action.\n"
- "3. Click on a slot on the Battlefield."
- msgstr ""
-
- #. UI_SHOW_ME
- msgid "Show Me"
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE1_15
- msgid ""
- "When you spend your APs ({ICON:APIcon}), end your turn and your enemy will "
- "have a chance to perform their actions."
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE1_16
- msgid ""
- "Each of you will have a total of {COLOR:yellow}4 Preparation "
- "Turns{END_COLOR} and you will get APs ({ICON:APIcon}) at the start of each "
- "turn."
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE1_17
- msgid "You can play the same character more than once."
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE1_18
- msgid ""
- "Each time you play the same character, its AP cost increases by {ICON:"
- "APIcon}1."
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE1_19
- msgid ""
- "You will see a {COLOR:yellow}Clone{END_COLOR} icon on each card that has "
- "been played more than once."
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE1_20
- msgid "Its colour will be different if cloned units are different."
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE1_21
- msgid ""
- "Each action that targets one of the Clones will have effect on all of them."
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE1_22
- msgid ""
- "When the Preparation Turns end, {COLOR:yellow}Fight Turns{END_COLOR} begin."
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE1_23
- msgid ""
- "Characters will exchange blows and perform actions according to the order on "
- "the {COLOR:yellow}Sequence Bar.{END_COLOR}"
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE1_24
- msgid ""
- "Actions with lowest {COLOR:yellow}Delay{END_COLOR} ({ICON:DelayIcon}) will "
- "be performed first."
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE1_25
- msgid "If there is no winner after the first round, another round will start."
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE1_26
- msgid ""
- "The challenge will last until either you or your enemy lose all their "
- "characters."
- msgstr ""
-
- #. UI_TURN_INDICATORS
- msgid "Turn Indicators"
- msgstr ""
-
- #. UI_SEQUENCE_BAR
- msgid "Sequence Bar"
- msgstr ""
-
- #. UI_YOUR_HAND
- msgid "Your Hand"
- msgstr ""
-
- #. UI_BATTLEFIELD_ALLIES
- msgid "Battlefield - Allies"
- msgstr ""
-
- #. UI_BATTLEFIELD_ENEMIES
- msgid "Battlefield - Enemies"
- msgstr ""
-
- #. UI_PREPARATION_TURNS
- msgid "Preparation Turns"
- msgstr ""
-
- #. UI_FIGHT_TURNS
- msgid "Fight Turns"
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE2_HEADING1
- msgid "Challenge Tutorial - 1/3"
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE2_HEADING2
- msgid "Challenge Tutorial - 2/3"
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE2_HEADING3
- msgid "Challenge Tutorial - 3/3"
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE2_1
- msgid ""
- "Click your Middle Mouse Button (or use the scroll wheel) to zoom onto a card "
- "if you want to see additional info about it."
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE2_2
- msgid ""
- "This challenge is much more difficult - your Warrior does not really "
- "specialise in Spiritual challenges."
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE2_3
- msgid ""
- "In a case where a victory is not likely, it might be a good idea to run away."
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE2_4
- msgid ""
- "Click the {COLOR:yellow}Forfeit Challenge{END_COLOR} button and confirm your "
- "decision on the popup."
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE2_5
- msgid ""
- "Your warrior may suffer some damage and/or the story will react to your "
- "action, but sometimes it is better to run and live than to fight and die."
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE3_HEADING1
- msgid "Challenge Tutorial - 1/4"
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE3_HEADING2
- msgid "Challenge Tutorial - 2/4"
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE3_HEADING3
- msgid "Challenge Tutorial - 3/4"
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE3_HEADING4
- msgid "Challenge Tutorial - 4/4"
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE3_1
- msgid ""
- "This is a {COLOR:yellow}Challenge vs Concept{END_COLOR}. In challenges vs "
- "Concept you cannot use skills that come from equipped items. In other words "
- "- only your natural abilities count here."
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE3_2
- msgid ""
- "If your characters do not have a suitable skill that can be used in a "
- "challenge they are in, they will be able to use a default attack, but it is "
- "not very effective."
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE3_3
- msgid ""
- "Losing (or forfeiting) a challenge against a concept may also have bad "
- "consequence, but it usually doesn't affect your characters' hit points."
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE3_4
- msgid ""
- "By the way - during Fight Turns you will see Animation Speed slider appear "
- "in this spot."
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE3_5
- msgid ""
- "It allows you to change how fast the fight and attack effects are played."
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE4_1
- msgid "In this fight your characters have some items at their disposal."
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE4_2
- msgid ""
- "Items come with different skills and using them correctly will improve your "
- "chance of winning."
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE4_3
- msgid ""
- "Skills may have different usage rules that define what they can target, when "
- "their effects are triggered and what kind of effect is applied at the time "
- "they are triggered."
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE4_4
- msgid ""
- "When deciding on which skill to use, hover over each icon to see how the "
- "skill works."
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE4_5
- msgid ""
- "For example - the {COLOR:yellow}Wand{END_COLOR} held by {COLOR:yellow}"
- "Anya{END_COLOR} is a {COLOR:yellow}ranged weapon{END_COLOR}. You can only "
- "use it from your {COLOR:yellow}ranged row{END_COLOR}."
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE4_6
- msgid ""
- "Ranged weapons can target any enemy character, unless there is one standing "
- "in the melee row in front of its user, blocking their view."
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE4_7
- msgid ""
- "You will be able to pick a target during Fight Turns. However, if Anya gets "
- "blocked by an enemy, this enemy must be targeted."
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE4_8
- msgid ""
- "{COLOR:yellow}Kamil{END_COLOR} holds a scroll with {COLOR:yellow}"
- "Lullabye{END_COLOR} skill. Using it will {COLOR:yellow}instantly{END_COLOR} "
- "increase Delay ({ICON:DelayIcon}) of an enemy character on the Battlefield, "
- "causing them to act later than they would normally do."
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE4_9
- msgid ""
- "Unlike weapon attacks, instant skills apply their effect when you confirm "
- "the target(s)."
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE5_HEADING1
- msgid "Challenge Tutorial - 1/5"
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE5_HEADING2
- msgid "Challenge Tutorial - 2/5"
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE5_HEADING3
- msgid "Challenge Tutorial - 3/5"
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE5_HEADING4
- msgid "Challenge Tutorial - 4/5"
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE5_HEADING5
- msgid "Challenge Tutorial - 5/5"
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE5_1
- msgid ""
- "Oh dear, these bandits don't stand a chance against the pure awesomeness of "
- "your dwarves."
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE5_2
- msgid ""
- "Let's use this fight as an opportunity to explain Shielding, True and Splash "
- "Damage."
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE5_3
- msgid ""
- "{COLOR:yellow}Shielding{END_COLOR} protects your characters' hit points and "
- "normally is taken off first. It is replenished between challenges but not "
- "between rounds."
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE5_4
- msgid ""
- "One of your dwarves is carrying {COLOR:yellow}a shield{END_COLOR}, which "
- "allows him to protect another ally by increasing their Shielding."
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE5_5
- msgid ""
- "He also carries a Hatchet, which deals an improved version of {COLOR:yellow}"
- "True Damage{END_COLOR} ({ICON:DamageTrueAncient}). Not only will your dwarf "
- "deal full damage to hit points, but also deal the same amount of damage to "
- "the enemy's Shielding."
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE5_6
- msgid ""
- "Your other dwarf is equipped with a Mallet. This is a slow, but a rather "
- "powerful weapon that does {COLOR:yellow}Splash Damage{END_COLOR} ({ICON:"
- "DamageTSplash}). It will damage enemies that stand next to your character's "
- "main target."
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE5_7
- msgid ""
- "Hover your mouse over a character on the Battlefield to see their target(s)."
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE5_8
- msgid ""
- "If {COLOR:yellow}Clones{END_COLOR} are standing next to each other, they "
- "will all be affected by the splash and receive a lot more damage."
- msgstr ""
-
- #. UI_TUTORIAL_CHALLENGE5_9
- msgid ""
- "Try to take advantage of this fact when playing a splash damage skill and be "
- "careful how you place your units if you suspect an enemy might have a splash "
- "damage weapon."
- msgstr ""
-
- #. UI_DB_VER
- msgid "Database version:"
- msgstr ""
-
- #. UI_CURRENT
- msgid "Current"
- msgstr ""
-
- #. UI_THIS_CHANGE_REQUIRES_RESTART
- msgid "This change will be applied once the application is restarted."
- msgstr ""
-
- #. UI_CURENT_DB_NO_CHANGE_NEEDED
- msgid "Database has not been changed, restart is not required."
- msgstr ""
-
- #. UI_SAVE_INCOMPATIBLE
- msgid ""
- "The save you are trying to load is incompatible with the currently used game "
- "database. It is recommended to go to Settings and switch the database to "
- "version:"
- msgstr ""
-
- #. UI_DEFAULT
- msgid "Default DB"
- msgstr ""
-
- #. UI_CONFIRM_DB_DELETE
- msgid "Are you sure you want to delete this database?"
- msgstr ""
-
- #. UI_CONFIRM_DB_SWITCH
- msgid "Are you sure you want to switch to this database?"
- msgstr ""
-
- #. UI_VIEW_SUMMARY
- msgid "View Summary"
- msgstr ""
-
- #. UI_DEV_TOXINE_GROUP
- msgid "Apply Toxine to Group"
- msgstr ""
-
- #. UI_DEV_COMBO_ADD
- msgid "Add Item Cargo"
- msgstr ""
-
- #. UI_DEV_EXPORT_GROUP_POWERS
- msgid "Export Group Powers"
- msgstr ""
-
- #. UI_DEV_LOG_SELECTED_GROUP_DEBUG
- msgid "Log Selected Group Debug"
- msgstr ""
-
- #. UI_DEV_ADD_MP
- msgid "Add MP"
- msgstr ""
-
- #. UI_DEV_ADD_XP
- msgid "Add XP"
- msgstr ""
-
- #. UI_CLIENT_CONNECTION_LOST
- msgid "You have lost connection with the server."
- msgstr ""
-
- #. UI_YOU_HAVE_BEEN_DISCONNECTED
- msgid "You have been disconnected."
- msgstr ""
-
- #. UI_MASTER_LEFT_THE_GAME
- msgid "Server has left the game."
- msgstr ""
-
- #. UI_RESOLVE_MANUALLY
- msgid "Resolve Manually"
- msgstr ""
-
- #. UI_ACCEPT_OUTCOME
- msgid "Accept Outcome"
- msgstr ""
-
- #. UI_AUTORESOLVE_OUTCOME
- msgid "Autoresolve Outcome"
- msgstr ""
-
- #. UI_TOTAL_DEFEAT
- msgid "Total Defeat"
- msgstr ""
-
- #. UI_VICTORY_WITH_GRAVE_INJURIES
- msgid "Victory with grave injuries"
- msgstr ""
-
- #. UI_VICTORY_WITH_SERIOUS_INJURIES
- msgid "Victory with serious injuries"
- msgstr ""
-
- #. UI_VICTORY_WITH_INJURIES
- msgid "Victory with injuries"
- msgstr ""
-
- #. UI_PERFECT_VICTORY
- msgid "Perfect Victory"
- msgstr ""
-
- #. UI_AUTORESOLVE_OUTCOME_INFO
- msgid ""
- "Do you accept this outcome or do you want to try to resolve this challenge "
- "manually?"
- msgstr ""
-
- #. UI_GROUP_INFO
- msgid "Group Info"
- msgstr ""
-
- #. UI_TUTORIAL_GROUP_INFO1
- msgid "This screen allows you to manage your group's food and fuel usage."
- msgstr ""
-
- #. UI_TUTORIAL_GROUP_INFO2
- msgid ""
- "You can restrict specific kinds or even decide to not allow any new food or "
- "fuel items they collect."
- msgstr ""
-
- #. UI_TUTORIAL_GROUP_INFO3
- msgid ""
- "Keep in mind that the more kinds of food your people can use, the better "
- "their morale."
- msgstr ""
-
- #. UI_TUTORIAL_GROUP_INFO4
- msgid ""
- "High morale provides better bonuses. It is also used to replenish Mental Hit "
- "Points - Sanity ({ICON:HealthMentalIcon})."
- msgstr ""
-
- #. UI_TUTORIAL_GROUP_INFO5
- msgid ""
- "Morale Bonuses panel shows you morale of all characters in this group at a "
- "glance."
- msgstr ""
-
- #. UI_SELECT_AN_EVENT
- msgid "Select an Event"
- msgstr ""
-
- #. UI_OBSOLETE_PROFILE_PLEASE_CHANGE
- msgid ""
- "Profiles created using September backer's demo are obsolete. Please delete "
- "them and create a new profile."
- msgstr ""
-
- #. UI_STATUS
- msgid "Status"
- msgstr ""
-
- #. UI_MODULES_HASH
- msgid "Modules' Hash:"
- msgstr ""
-
- #. UI_LOAD_ANYWAY
- msgid "Load Anyway"
- msgstr ""
-
- #. UI_AUTOSAVE
- msgid "Autosave"
- msgstr ""
-
- #. UI_GOD_POINTS_UPDATE
- msgid ""
- "Your profile's God Points is updated each time the Summary screen is opened."
- msgstr ""
-
- #. UI_30
- msgid "30 FPS"
- msgstr ""
-
- #. UI_60
- msgid "60 FPS"
- msgstr ""
-
- #. UI_VSYNC_1
- msgid "VSync every frame"
- msgstr ""
-
- #. UI_VSYNC_2
- msgid "VSync every other frame"
- msgstr ""
-
- #. UI_ISSUE_ENCOUNTERED
- msgid "Issue Encountered"
- msgstr ""
-
- #. UI_ISSUE_ENCOUNTERED_DES
- msgid ""
- "A problem has occured. The game may be unstable and/or crash. Any saves "
- "created after this point may be corrupted.\n"
- "\n"
- "Please close this popup and press F8 to report a bug.\n"
- "\n"
- "It is recommended that you restart the application afterwards."
- msgstr ""
-
- #. UI_ADVANCEMENT
- msgid "Advancement"
- msgstr ""
-
- #. UI_TUTORIAL_ADVANCEMENT1
- msgid ""
- "This screen allows you to spend any Advancement Points ({ICON:"
- "AdvancementPointIcon}) on new materials, crafting recipes and buildings."
- msgstr ""
-
- #. UI_TUTORIAL_ADVANCEMENT2
- msgid "Press these buttons to view each category:"
- msgstr ""
-
- #. UI_TUTORIAL_ADVANCEMENT3
- msgid "The unlock cost of each recipe is shown next to it's icon."
- msgstr ""
-
- #. UI_TUTORIAL_ADVANCEMENT4
- msgid ""
- "Materials in {COLOR:yellow}equipment recipes{END_COLOR} unlock in random "
- "order each playthrough, but you can see the details before you spend your "
- "Advancement Points by clicking on a recipe."
- msgstr ""
-
- #. UI_TUTORIAL_ADVANCEMENT5
- msgid "Some recipes require that you unlock all nodes that lead to them. "
- msgstr ""
-
- #. UI_TUTORIAL_ADVANCEMENT6
- msgid ""
- "For example, Crystal Wood recipe, which is a {COLOR:yellow}composite "
- "material{END_COLOR}, can only be obtained after unlocking both Diamond and "
- "Ancient Wood materials. "
- msgstr ""
-
- #. UI_TUTORIAL_ADVANCEMENT7
- msgid ""
- "Advancement Points are awarded each time your collect enough Research Points "
- "(RPs)."
- msgstr ""
-
- #. UI_TUTORIAL_ADVANCEMENT8
- msgid ""
- "RPs are given after completing events, building a School or performing "
- "research tasks (research tasks are yet to be implemented)."
- msgstr ""
-
- #. UI_STAY_IN_GAME
- msgid "Stay in Game"
- msgstr ""
-
- #. UI_EXIT_GAME
- msgid "Exit Game"
- msgstr ""
-
- #. UI_CONNECTION_LOST
- msgid "Connection Lost"
- msgstr ""
-
- #. UI_SELECT_CATEGORY
- msgid "Select Category"
- msgstr ""
-
- #. UI_SAVE_DELETE_WARNING
- msgid "Are you sure you want to delete this save file?"
- msgstr ""
-
- #. UI_CUSTOM_DB_IN_USE
- msgid ""
- "You are using a legacy database. If you want to start a new game it is "
- "recommended to switch to the current database. This requires the game to be "
- "restarted."
- msgstr ""
-
- #. UI_SWITCH_AND_EXIT
- msgid "Switch & Exit"
- msgstr ""
-
- #. UI_START_ANYWAY
- msgid "Start Anyway"
- msgstr ""
-
- #. UI_VALUE_SORT
- msgid "Sort by Value"
- msgstr ""
-
- #. UI_WEIGHT_SORT
- msgid "Sort by Weight"
- msgstr ""
-
- #. UI_WEIGHT_TOTAL_SORT
- msgid "Sort by Total Weight"
- msgstr ""
-
- #. UI_SKILL_LVL_SORT
- msgid "Sort by Skill Level"
- msgstr ""
-
- #. UI_DEV_HEAL_GROUP
- msgid "Heal Group"
- msgstr ""
-
- #. UI_EASY
- msgid "Easy"
- msgstr ""
-
- #. UI_NORMAL
- msgid "Normal"
- msgstr ""
-
- #. UI_DIFFICULT
- msgid "Difficult"
- msgstr ""
-
- #. UI_HARD
- msgid "Hard"
- msgstr ""
-
- #. UI_CUSTOM
- msgid "Custom"
- msgstr ""
-
- #. UI_FINAL_SCORE_MULTIPLIER
- msgid "Final Score Multiplier:"
- msgstr ""
-
- #. UI_PRESETS
- msgid "Presets"
- msgstr ""
-
- #. UI_BASE_GROUP
- msgid "Base Group"
- msgstr ""
-
- #. UI_CHARACTER_GROUP_CARRY
- msgid "Group Carry Bonus Per Character"
- msgstr ""
-
- #. UI_WORLD_PROGRESSION
- msgid "World Progression"
- msgstr ""
-
- #. UI_HEAL_AFTER_MOVE
- msgid "Heal After Moving"
- msgstr ""
-
- #. UI_TRUE
- msgid "True"
- msgstr ""
-
- #. UI_FALSE
- msgid "False"
- msgstr ""
-
- #. UI_DISMANTLE_DIFFICULTY
- msgid "Dismantle Resource Recovery"
- msgstr ""
-
- #. UI_ROGUE_SPAWN
- msgid "Rogue Groups Spawn Rate"
- msgstr ""
-
- #. UI_WORLD_SIZE
- msgid "World Size"
- msgstr ""
-
- #. UI_RESOURCE_AVAILABILITY
- msgid "Resource Availability"
- msgstr ""
-
- #. UI_RUINS
- msgid "Ruins"
- msgstr ""
-
- #. UI_LOTS
- msgid "Lots"
- msgstr ""
-
- #. UI_FEW
- msgid "Few"
- msgstr ""
-
- #. UI_BASE_GROUP1
- msgid "2 x Warrior + 1 x Child"
- msgstr ""
-
- #. UI_BASE_GROUP2
- msgid "1 x Warrior + 1 x Child"
- msgstr ""
-
- #. UI_BASE_GROUP3
- msgid "1 x Child"
- msgstr ""
-
- #. UI_CHARACTER_GROUP_CARRY_EASY
- msgid "600 Carry Bonus"
- msgstr ""
-
- #. UI_CHARACTER_GROUP_CARRY_NORMAL
- msgid "400 Carry Bonus"
- msgstr ""
-
- #. UI_CHARACTER_GROUP_CARRY_DIFFICULT
- msgid "200 Carry Bonus"
- msgstr ""
-
- #. UI_SLOW
- msgid "Slow"
- msgstr ""
-
- #. UI_QUICK
- msgid "Quick"
- msgstr ""
-
- #. UI_DISMANTLE_DIFFICULTY_30
- msgid "30 to 60%"
- msgstr ""
-
- #. UI_DISMANTLE_DIFFICULTY_20
- msgid "20 to 50%"
- msgstr ""
-
- #. UI_DISMANTLE_DIFFICULTY_10
- msgid "10 to 40%"
- msgstr ""
-
- #. UI_FREQUENT
- msgid "Frequent"
- msgstr ""
-
- #. UI_SELDOM
- msgid "Seldom"
- msgstr ""
-
- #. UI_SMALL
- msgid "Small"
- msgstr ""
-
- #. UI_LARGE
- msgid "Large"
- msgstr ""
-
- #. UI_ABUNDANT
- msgid "Abundant"
- msgstr ""
-
- #. UI_SPARSE
- msgid "Sparse"
- msgstr ""
-
- #. UI_AUDIO_DRIVER_ERROR
- msgid ""
- "FMOD failed to initialize the output device.\n"
- "\n"
- "There seems to be an audio driver error. If the problem persists, reinstall "
- "audio drivers and check your if your sound device is working correctly."
- msgstr ""
-
- #. UI_VIEW_GROUPS
- msgid "View Groups"
- msgstr ""
-
- #. UI_CANNOT_MODIFY_EQUIPMENT
- msgid "You cannot modify your equipment during an event."
- msgstr ""
-
- #. UI_SAVE_GAME_VER_INCOMPATIBLE
- msgid ""
- "The save you are trying to load is incompatible with the current game "
- "version. If you'd like to continue playing, you can use Steam beta branches "
- "to roll back to the compatible game version."
- msgstr ""
-
- #. UI_GATHERING_MAX_1PACK
- msgid "Limit Gathering Packs to 1 per turn"
- msgstr ""
-
- #. UI_MADE_IN_GAME_VER
- msgid "Saved in game ver.: "
- msgstr ""
-
- #. UI_PREVIOUS_GROUP
- msgid "Previous Group"
- msgstr ""
-
- #. UI_NEXT_GROUP
- msgid "Next Group"
- msgstr ""
-
- #. UI_CHARACTERS
- msgid "Characters"
- msgstr ""
-
- #. UI_SHOW_QUEST_TRACKER
- msgid "Show Quest Tracker"
- msgstr ""
-
- #. UI_SHOW_QUEST_TRACKER_DES
- msgid "A handy list of your current quests."
- msgstr ""
-
- #. UI_RESEARCH_MATERIAL_ACQUIRED
- msgid "Research Material Acquired!"
- msgstr ""
-
- #. UI_INDEX_ENEMIES
- msgid "Index - Enemies"
- msgstr ""
-
- #. UI_INDEX_TERRAIN
- msgid "Index - Terrain"
- msgstr ""
-
- #. UI_INDEX
- msgid "Index"
- msgstr ""
-
- #. UI_THEOPEDIA
- msgid "Theopedia"
- msgstr ""
-
- #. UI_RESEARCH_MATERIAL_COLLECTED
- msgid "Research material collected"
- msgstr ""
-
- #. UI_RESEARCH_COMPLETED
- msgid "Research completed"
- msgstr ""
-
- #. UI_DEFEATED
- msgid "Defeated"
- msgstr ""
-
- #. UI_SKILLS_INNATE
- msgid "Skills - Innate"
- msgstr ""
-
- #. UI_SKILLS_FROM_EQUIPMENT
- msgid "Skills - From Equipment"
- msgstr ""
-
- #. UI_RMB_SHOW_ENTITY_INFO
- msgid "{ICON:RMB} - view details"
- msgstr ""
-
- #. UI_FACTION_LOYALTY_CHANGED
- msgid "Faction Loyalty has changed:"
- msgstr ""
-
- #. UI_RESEARCH_ARTIFACTS
- msgid "Research Artifacts"
- msgstr ""
-
- #. UI_TUTORIAL_ARTIFACTS1
- msgid ""
- "While wandering through the world of Thea, you will encounter Research "
- "Artifacts. These are sometimes acquired after winning challenges or can "
- "found in the ground."
- msgstr ""
-
- #. UI_TUTORIAL_ARTIFACTS2
- msgid ""
- "Camping nearby a Terrain Artifact allows you to gather it. Once gathering is "
- "complete, a resource will appear in that spot."
- msgstr ""
-
- #. UI_TUTORIAL_ARTIFACTS3
- msgid ""
- "The gathered artifact does not appear in your inventory, instead you can "
- "find it on the Research screen, where you can assign people to carry out "
- "research work.\n"
- "\n"
- "Terrain and Creature Artifacts unlock new lore entries in Theopedia."
- msgstr ""
|