Events with ID are close. In the Module MiscEncounter2, event -- [EVENT] --TheodoreQuest(1) is mixed with -- [EVENT] --SlavyanKillsmallBees(10) which do odd things in game :-/
I need to check how the sorting is done, it's a bug probably created by commit 75f9aae28b when I worked on bug #6
We have found a new bug when rollbacking events.
Events with ID are close. In the Module MiscEncounter2, event `-- [EVENT] --TheodoreQuest(1)` is mixed with `-- [EVENT] --SlavyanKillsmallBees(10)` which do odd things in game :-/
I need to check how the sorting is done, it's a bug probably created by commit 75f9aae28b43e49dc51998f6b060546a4c1c5fa6 when I worked on bug #6
We have found a new bug when rollbacking events.
Events with ID are close. In the Module MiscEncounter2, event
-- [EVENT] --TheodoreQuest(1)
is mixed with-- [EVENT] --SlavyanKillsmallBees(10)
which do odd things in game :-/I need to check how the sorting is done, it's a bug probably created by commit
75f9aae28b
when I worked on bug #6Bug found, it was a comparison when rollbacking module that test
enventid*
which causes problem whith event id 1* matching 10 :(