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Add sources files for 483

master
LecygneNoir 5 years ago
parent
commit
e9e5256800
12 changed files with 170 additions and 4371 deletions
  1. +41
    -23
      Database/game_files/DATABASE_DES_LOCALIZATION.xml
  2. +5
    -3
      Database/game_files/DATABASE_UI_LOCALIZATION.xml
  3. +112
    -37
      Database/pot/DATABASE_DES_LOCALIZATION.pot
  4. +12
    -4
      Database/pot/DATABASE_UI_LOCALIZATION.pot
  5. +0
    -1173
      Modules/game_files/Abandoned House.txt
  6. +0
    -278
      Modules/game_files/ChallengeTutorials.txt
  7. +0
    -347
      Modules/game_files/Children.txt
  8. +0
    -168
      Modules/game_files/Death.txt
  9. +0
    -526
      Modules/game_files/Nightdemons.txt
  10. +0
    -1312
      Modules/pot/Abandoned House.pot
  11. +0
    -271
      Modules/pot/ChallengeTutorials.pot
  12. +0
    -229
      Modules/pot/Children.pot

+ 41
- 23
Database/game_files/DATABASE_DES_LOCALIZATION.xml View File

@ -2363,7 +2363,7 @@
<Entry Key="DES_SKILL_STRONG_GATHERING_TOOL" Val="Collector's Aid"/>
<Entry Key="DES_SKILL_STRONG_GATHERING_TOOL_DES" Val="Provides a bonus to Gathering and Personal Carry attributes when equipped."/>
<Entry Key="DES_SKILL_WEAK_MULTI_CRAFTING_TOOL" Val="Craftsman's Aid "/>
<Entry Key="DES_SKILL_WEAK_ADD_CRAFTING_TOOL" Val="Worker's Aid "/>
<Entry Key="DES_SKILL_WEAK_CRAFTING_TOOL" Val="Worker's Aid "/>
<Entry Key="DES_SKILL_WEAK_CRAFTING_TOOL_DES" Val="Provides a bonus to Crafting attribute when equipped."/>
<Entry Key="DES_SKILL_WEAK_ADD_CRAFTING_TOOL" Val="Artisan's Aid"/>
<Entry Key="DES_SKILL_WEAK_ADD_CRAFTING_TOOL_DES" Val="Provides a bonus to Crafting attribute when equipped."/>
@ -2575,7 +2575,7 @@
<Entry Key="DES_SKILL_RACE_ELVES_WEAK" Val="Elf"/>
<Entry Key="DES_SKILL_RACE_ELVES_DES" Val="The character is an elf. They are immortal beings known for greater wisdom and connection to magic."/>
<Entry Key="DES_SKILL_RACE_ORCS" Val="Orc"/>
<Entry Key="DES_SKILL_RACE_ORCS_DES" Val="The character is an orc. They are a warrior race that lives in a matriarchal clan structure. They are known for their strength, ferocity and despise for 1h weapons."/>
<Entry Key="DES_SKILL_RACE_ORCS_DES" Val="The character is an orc. They are a warrior race that lives in a matriarchal clan structure. They are known for their strength, ferocity and despise of 1h weapons."/>
<Entry Key="DES_SKILL_RACE_GOBLINS" Val="Goblin"/>
<Entry Key="DES_SKILL_RACE_GOBLINS_DES" Val="The character is a goblin. They love tinkering, so they are better at research and rituals."/>
<Entry Key="DES_SKILL_RACE_DEMON" Val="Demon"/>
@ -3515,8 +3515,6 @@
<Entry Key="DES_TRAIT_START_LOYALTY_DEMONS_DES" Val="Starting faction loyalty for all demon factions rises to 10."/>
<Entry Key="DES_TRAIT_FAMILIAR_AREA" Val="Familiar Area"/>
<Entry Key="DES_TRAIT_FAMILIAR_AREA_DES" Val="Camping gives an extra gathering distance."/>
<Entry Key="DES_TRAIT_SMARTER_EVERY_DAY" Val="New Day, New Adventure"/>
<Entry Key="DES_TRAIT_SMARTER_EVERY_DAY_DES" Val="Every day each character gets 1 XP."/>
<Entry Key="DES_TRAIT_LOGIC_WALL" Val="Logic Wall"/>
<!--<Entry Key="DES_TRAIT_LOGIC_WALL_DES" Val="All your characters will share an additional pool of 20 Mental Hit Points, divided equally between them."/>-->
<Entry Key="DES_TRAIT_LOGIC_WALL_DES" Val="All your followers get +4 mental and spiritual shielding."/>
@ -3574,6 +3572,8 @@
<Entry Key="DES_TRAIT_FOG_OF_KNOWLEDGE_DES" Val="In turn 1 you will see 5 hexes further than normal. Additionally, you start with 20 basic materials."/>
<Entry Key="DES_TRAIT_SEASONED_FOLLOWERS" Val="Seasoned Followers"/>
<Entry Key="DES_TRAIT_SEASONED_FOLLOWERS_DES" Val="Start with 20 Experience Points divided equally between all members of your group."/>
<Entry Key="DES_TRAIT_SMARTER_EVERY_DAY" Val="Smarter Every Day"/>
<Entry Key="DES_TRAIT_SMARTER_EVERY_DAY_DES" Val="Each day each of your characters receive 0.2 Experience Points."/>
<Entry Key="DES_TRAIT_SOLAR_POWERED" Val="Solar Powered"/>
<Entry Key="DES_TRAIT_SOLAR_POWERED_DES" Val="Your characters regenerate 1 additional Health, Sanity and Faith during the day but lose 1 Sanity during the night."/>
<Entry Key="DES_TRAIT_JUMPING_FISH" Val="Jumping Fish"/>
@ -3657,35 +3657,35 @@
<Entry Key="DES_TOOLTIP_PACK_SIZE_DES" Val="How many items you receive when production is finished."/>
<Entry Key="DES_TOOLTIP_FORFEIT" Val="Forfeit Challenge"/>
<Entry Key="DES_TOOLTIP_FORFEIT_DES" Val="Some challenges may simply be too hard. Running away is nothing to be ashamed of."/>
<Entry Key="DES_TOOLTIP_MOVE" Val="Move"/>
<Entry Key="DES_TOOLTIP_MOVE" Val="Move (M)"/>
<Entry Key="DES_TOOLTIP_MOVE_DES" Val="Order your group to move to another tile."/>
<Entry Key="DES_TOOLTIP_CAMP" Val="Camp"/>
<Entry Key="DES_TOOLTIP_CAMP" Val="Camp (C)"/>
<Entry Key="DES_TOOLTIP_CAMP_DES" Val="Set up a Camp. Camps increase Health regeneration and allow you to craft and gather nearby resources."/>
<Entry Key="DES_TOOLTIP_BREAK_CAMP" Val="Break Camp"/>
<Entry Key="DES_TOOLTIP_BREAK_CAMP" Val="Break Camp (C)"/>
<Entry Key="DES_TOOLTIP_BREAK_CAMP_DES" Val="Gather up your stuff and prepare to move out. Gathering and crafting progress will be lost, you will recover materials for any unfinished crafts."/>
<Entry Key="DES_TOOLTIP_INVENTORY" Val="Inventory"/>
<Entry Key="DES_TOOLTIP_INVENTORY" Val="Inventory (I)"/>
<Entry Key="DES_TOOLTIP_INVENTORY_DES" Val="Check what stuff your group is carrying."/>
<Entry Key="DES_TOOLTIP_EQUIP" Val="Equipment"/>
<Entry Key="DES_TOOLTIP_EQUIP" Val="Equipment (E)"/>
<Entry Key="DES_TOOLTIP_EQUIP_DES" Val="Allows you to assign items to the members of this group."/>
<Entry Key="DES_TOOLTIP_GATHERING" Val="Gathering"/>
<Entry Key="DES_TOOLTIP_GATHERING" Val="Gathering (1)"/>
<Entry Key="DES_TOOLTIP_GATHERING_DES" Val="Opens the Gathering panel which allows you to assign workers to gathering spots."/>
<Entry Key="DES_TOOLTIP_CRAFTING" Val="Crafting"/>
<Entry Key="DES_TOOLTIP_CRAFTING" Val="Crafting (2)"/>
<Entry Key="DES_TOOLTIP_CRAFTING_DES" Val="Opens the Crafting panel which allows you to add item recipes and assign workers to tasks."/>
<Entry Key="DES_TOOLTIP_COOKING" Val="Cooking and Composites"/>
<Entry Key="DES_TOOLTIP_COOKING" Val="Cooking and Composites (3)"/>
<Entry Key="DES_TOOLTIP_COOKING_DES" Val="Opens the Cooking and Composites panel which allows you to add food and material recipes and assign workers to tasks."/>
<Entry Key="DES_TOOLTIP_RESEARCH" Val="Research"/>
<Entry Key="DES_TOOLTIP_RESEARCH" Val="Research (4)"/>
<Entry Key="DES_TOOLTIP_RESEARCH_DES" Val="Opens the Research panel which allows you to assign workers to research tasks."/>
<Entry Key="DES_TOOLTIP_RITUALS" Val="Rituals"/>
<Entry Key="DES_TOOLTIP_RITUALS" Val="Rituals (5)"/>
<Entry Key="DES_TOOLTIP_RITUALS_DES" Val="Opens the Rituals panel which allows you to assign workers to rituals tasks."/>
<Entry Key="DES_TOOLTIP_EXPLORING" Val="Explore"/>
<Entry Key="DES_TOOLTIP_EXPLORING_DES" Val="Opens the Explore panel which allows you to assign workers to exploration tasks."/>
<Entry Key="DES_TOOLTIP_JOIN" Val="Join Groups"/>
<Entry Key="DES_TOOLTIP_JOIN" Val="Join Groups (J)"/>
<Entry Key="DES_TOOLTIP_JOIN_DES" Val="Join this group to another group standing on the same tile."/>
<Entry Key="DES_TOOLTIP_TRADE" Val="Trade"/>
<Entry Key="DES_TOOLTIP_TRADE" Val="Trade (T)"/>
<Entry Key="DES_TOOLTIP_TRADE_DES" Val="Trade with another player's group."/>
<Entry Key="DES_TOOLTIP_OVERVIEW" Val="Overview"/>
<Entry Key="DES_TOOLTIP_OVERVIEW_DES" Val="Opens the camp/village overview."/>
<Entry Key="DES_TOOLTIP_GROUP_INFO" Val="Group Info"/>
<Entry Key="DES_TOOLTIP_GROUP_INFO" Val="Group Info (O)"/>
<Entry Key="DES_TOOLTIP_GROUP_INFO_DES" Val="Opens the Group Info screen where you can manage food and fuel usage and see an overview of the group members' morale."/>
<Entry Key="DES_TOOLTIP_ALWAYS_CONFIRM_DISMANTLE" Val="Always confirm dismantle"/>
<Entry Key="DES_TOOLTIP_ALWAYS_CONFIRM_DISMANTLE_DES" Val="When on, dismantling will always require confirmation."/>
@ -3801,11 +3801,11 @@
<Entry Key="DES_TOOLTIP_DARKNESS_DES" Val="Characters lose between 1 and 5 Faith each turn when outside the village. Characters with low Faith may receive a spiritual curse. Darkness lasts two turns."/>
<Entry Key="DES_TOOLTIP_SEASONS" Val="Seasons"/>
<Entry Key="DES_TOOLTIP_SEASONS_DES" Val="Click to open the current season information."/>
<Entry Key="DES_TOOLTIP_THEOPEDIA" Val="Theopedia"/>
<Entry Key="DES_TOOLTIP_THEOPEDIA" Val="Theopedia (P)"/>
<Entry Key="DES_TOOLTIP_THEOPEDIA_DES" Val="Theopedia holds information about all creatures and terrains you have encountered."/>
<Entry Key="DES_TOOLTIP_LOYALTY" Val="Factions and Loyalty"/>
<Entry Key="DES_TOOLTIP_LOYALTY" Val="Factions and Loyalty (F)"/>
<Entry Key="DES_TOOLTIP_LOYALTY_DES" Val="Lists all factions and their standing towards you."/>
<Entry Key="DES_TOOLTIP_GOD_TRAITS" Val="God Traits"/>
<Entry Key="DES_TOOLTIP_GOD_TRAITS" Val="God Traits (G)"/>
<Entry Key="DES_TOOLTIP_GOD_TRAITS_DES" Val="The god and traits you have chosen for this playthrough."/>
<Entry Key="DES_TOOLTIP_CANNOT_BUILD" Val="Building not allowed"/>
<Entry Key="DES_TOOLTIP_CANNOT_BUILD_DES" Val="Distance to another settlement is 3 or less tiles. Settlement buiding has been halted."/>
@ -3825,9 +3825,9 @@
<Entry Key="DES_TOOLTIP_MENTAL_VS_CONCEPT_DES" Val="In a Mental challenge against concept you can only use innate skills. Any Sanity wounds sustained during the challenge will be disregarded once the challenge ends."/>
<Entry Key="DES_TOOLTIP_SPIRITUAL_VS_CONCEPT" Val="Spiritual vs Concept"/>
<Entry Key="DES_TOOLTIP_SPIRITUAL_VS_CONCEPT_DES" Val="In a Spiritual challenge against concept you can only use innate skills. Any Faith wounds sustained during the challenge will be disregarded once the challenge ends."/>
<Entry Key="DES_TOOLTIP_MINIMAP_MODE" Val="World/Current Island"/>
<Entry Key="DES_TOOLTIP_MINIMAP_MODE" Val="World/Current Island (N)"/>
<Entry Key="DES_TOOLTIP_MINIMAP_MODE_DES" Val="Switch minimap between world and island views."/>
<Entry Key="DES_TOOLTIP_DOMINATION_VICTORY" Val="Domination Victory"/>
<Entry Key="DES_TOOLTIP_DOMINATION_VICTORY" Val="Domination Victory (V)"/>
<Entry Key="DES_TOOLTIP_DOMINATION_VICTORY_DES" Val="Opens up the Domination Victory panel, where you can check which victory requirements you meet."/>
<Entry Key="DES_TOOLTIP_TASK_NO_FUEL" Val="No Fuel"/>
<Entry Key="DES_TOOLTIP_TASK_NO_FUEL_DES" Val="This group does not have enough fuel, production is slowed by 50%."/>
@ -3849,12 +3849,30 @@
<Entry Key="DES_TOOLTIP_MASTERCRAFT_QUALITY_DES" Val="This item is of Masterwork quality and has better attributes than a regular item of this type."/>
<Entry Key="DES_TOOLTIP_TRASH_QUALITY" Val="Trash Quality"/>
<Entry Key="DES_TOOLTIP_TRASH_QUALITY_DES" Val="This item is of Trash quality and has worse attributes than a regular item of this type."/>
<Entry Key="DES_TOOLTIP_LOGBOOK" Val="Logbook"/>
<Entry Key="DES_TOOLTIP_LOGBOOK" Val="Logbook (L)"/>
<Entry Key="DES_TOOLTIP_LOGBOOK_DES" Val="Shows current and completed quests."/>
<Entry Key="DES_TOOLTIP_FAV_SHOW_POSSIBLE" Val="Show Possible"/>
<Entry Key="DES_TOOLTIP_FAV_SHOW_POSSIBLE_DES" Val="Toggle between all recipes and only those which you have enough materials for."/>
<Entry Key="DES_TOOLTIP_TRAIT_COST" Val="Trait Cost"/>
<Entry Key="DES_TOOLTIP_TRAIT_COST_DES" Val="This card has a trait cost. The total cost of all traits must be equal or lower than the maximum."/>
<Entry Key="DES_TOOLTIP_SHOW_EQUIPPED" Val="Toggle Show Equipped"/>
<Entry Key="DES_TOOLTIP_SHOW_EQUIPPED_DES" Val="Show/Hide any items equipped by your characters."/>
<Entry Key="DES_TOOLTIP_RECYCLE" Val="Toggle Recycle Mode"/>
<Entry Key="DES_TOOLTIP_RECYCLE_DES" Val="When this mode is on, click on an item to destroy it and recover a part of materials it was made of."/>
<Entry Key="DES_TOOLTIP_SHOW_PAPERDOLL" Val="Show Paperdoll"/>
<Entry Key="DES_TOOLTIP_SHOW_PAPERDOLL_DES" Val="Switch to full portrait view of a single character."/>
<Entry Key="DES_TOOLTIP_SHOW_CHAR_LIST" Val="Show Characters List"/>
<Entry Key="DES_TOOLTIP_SHOW_CHAR_LIST_DES" Val="Switch to a list showing multiple characters."/>
<Entry Key="DES_TOOLTIP_TOGGLE_ATTRIBUTES" Val="Attributes"/>
<Entry Key="DES_TOOLTIP_TOGGLE_ATTRIBUTES_DES" Val="View attributes of the selected character."/>
<Entry Key="DES_TOOLTIP_TOGGLE_SKILLS" Val="Skills and Effects"/>
<Entry Key="DES_TOOLTIP_TOGGLE_SKILLS_DES" Val="View skills and effects of the selected character."/>
<Entry Key="DES_TOOLTIP_SHOW_TAGS" Val="Tags"/>
<Entry Key="DES_TOOLTIP_SHOW_TAGS_DES" Val="View special tags of the selected character."/>
<Entry Key="DES_TOOLTIP_SHOW_NOTES" Val="Notes"/>
<Entry Key="DES_TOOLTIP_SHOW_NOTES_DES" Val="A space for custom notes."/>
<Entry Key="DES_TOOLTIP_TRANSFER_FOOD" Val="Transfer Food"/>
<Entry Key="DES_TOOLTIP_TRANSFER_FOOD_DES" Val="Use this to quickly transfer a variety of food between your groups."/>
<!-- LOCATIONS AND GROUPS -->

+ 5
- 3
Database/game_files/DATABASE_UI_LOCALIZATION.xml View File

@ -399,7 +399,7 @@
<Entry Key="UI_TUTORIAL_CARDS2" Val="During {COLOR:yellow}Preparation Phases{END_COLOR} players take turns to play their cards."/>
<Entry Key="UI_TUTORIAL_CARDS2MORE" Val="Actions Points ({ICON:APIcon}) and Delay ({ICON:DelayIcon}) are explained a bit later.\n\nDuring the {COLOR:yellow}Preparation Phases{END_COLOR}, fighters on each side are getting ready but they do not engage the enemy just yet.\n\nThis is when you play the cards, select which skills to use, cast spells etc.\n\nEach decision you make during your turn cannot be changed once the card is placed on the battlefield."/>
<Entry Key="UI_TUTORIAL_CARDS3" Val="{COLOR:green}Ally Turn{END_COLOR}"/>
<Entry Key="UI_TUTORIAL_CARDS3MORE" Val="- Cards can be played mutliple times, but each time they are played, their casting cost increases by 1{ICON:APIcon}\n\n- You may decide to save your Action Points (AP) and use them in a your next Preparation Phase."/>
<Entry Key="UI_TUTORIAL_CARDS3MORE" Val="- Cards can be played mutliple times, but each time they are played, their casting cost increases by 1{ICON:APIcon}\n\n- You may decide to save your Action Points (AP) and use them in your next Preparation Phase."/>
<Entry Key="UI_TUTORIAL_CARDS4" Val="{COLOR:red}Enemy Turn{END_COLOR}"/>
<Entry Key="UI_TUTORIAL_CARDS5" Val="Rules of {COLOR:yellow}playing a card{END_COLOR}:\n\n- To play a card, you need to pay its casting cost ({ICON:APIcon})\n\n- Each card may have one or more actions (skills) available - pick one."/>
<Entry Key="UI_TUTORIAL_CARDS6" Val="When you run out of Action Points - click {COLOR:yellow}End Turn{END_COLOR}. You will receive more APs ({ICON:APIcon}) after your opponent ends their turn."/>
@ -694,7 +694,7 @@
<Entry Key="UI_ADVANCEMENT" Val="Advancement"/>
<Entry Key="UI_TUTORIAL_ADVANCEMENT1" Val="This screen allows you to spend any Advancement Points ({ICON:AdvancementPointIcon}) on new materials, crafting recipes and buildings."/>
<Entry Key="UI_TUTORIAL_ADVANCEMENT2" Val="Press these buttons to view each category:"/>
<Entry Key="UI_TUTORIAL_ADVANCEMENT3" Val="The unlock cost of each recipe is shown next to it's icon."/>
<Entry Key="UI_TUTORIAL_ADVANCEMENT3" Val="The unlock cost of each recipe is shown next to its icon."/>
<Entry Key="UI_TUTORIAL_ADVANCEMENT4" Val="Materials in {COLOR:yellow}equipment recipes{END_COLOR} unlock in random order each playthrough, but you can see the details before you spend your Advancement Points by clicking on a recipe."/>
<Entry Key="UI_TUTORIAL_ADVANCEMENT5" Val="Some recipes require that you unlock all nodes that lead to them. "/>
<Entry Key="UI_TUTORIAL_ADVANCEMENT6" Val="For example, Crystal Wood recipe, which is a {COLOR:yellow}composite material{END_COLOR}, can only be obtained after unlocking both Diamond and Ancient Wood materials. "/>
@ -873,7 +873,7 @@
<Entry Key="UI_RITUALS_CHARACTER_SORT" Val="Sort by Rituals"/>
<Entry Key="UI_CLASS_CHARACTER_SORT" Val="Sort by Class"/>
<Entry Key="UI_CARRY_LIMIT_CHARACTER_SORT" Val="Sort by Carry Limit"/>
<Entry Key="UI_AUTOFILL" Val="Autofill"/>
<Entry Key="UI_AUTOSELECT" Val="Auto-select"/>
<Entry Key="UI_INFORMATION" Val="Information"/>
<Entry Key="UI_TUTORIALS_RESET" Val="Tutorials have been reset."/>
<Entry Key="UI_LEVEL_CHARACTER_SORT" Val="Sort by Level"/>
@ -887,5 +887,7 @@
<Entry Key="UI_GOOD" Val="Good"/>
<Entry Key="UI_POOR" Val="Poor"/>
<Entry Key="UI_SWITCHING_DATABASE" Val="We recommend that you use the latest version of database files and only go back to another version if you know what you're doing. Make sure the game versions match, using an incorrect database is likely to cause crashes! If you want to continue a game saved in a previous game version, switch to the previous version using beta branches."/>
<Entry Key="UI_PATCH_NOTES" Val="Patch Notes"/>
<Entry Key="UI_TAB_TO_SWITCH" Val="TAB - switch between groups"/>
</LOC_LIBRARY-EN_UI>
</DATABASE_UI_LOCALIZATION-NO_HSH>

+ 112
- 37
Database/pot/DATABASE_DES_LOCALIZATION.pot View File

@ -54,10 +54,7 @@ msgstr ""
msgid "Secondary Spiritual attribute. Affects Gathering, Crafting, Research, Rituals, Luck and Faith (spiritual health)."
msgstr ""
#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-#
#. DES_TAG_GATHERING
#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-#
#. DES_TOOLTIP_GATHERING
msgid "Gathering"
msgstr ""
@ -65,10 +62,7 @@ msgstr ""
msgid "Determines the character's ability to gather materials and the speed at which they do it."
msgstr ""
#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-#
#. DES_TAG_CRAFTING
#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-#
#. DES_TOOLTIP_CRAFTING
msgid "Crafting"
msgstr ""
@ -76,10 +70,7 @@ msgstr ""
msgid "The ability to create items, buildings, cooking food and blending materials."
msgstr ""
#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-#
#. DES_TAG_RESEARCH
#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-#
#. DES_TOOLTIP_RESEARCH
msgid "Research"
msgstr ""
@ -95,10 +86,7 @@ msgstr ""
msgid "Provides bonus to Experience Points and improves chance rolls in growing up events."
msgstr ""
#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-#
#. DES_TAG_RITUALS
#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-#
#. DES_TOOLTIP_RITUALS
msgid "Rituals"
msgstr ""
@ -9729,7 +9717,7 @@ msgstr ""
msgid "Craftsman's Aid "
msgstr ""
#. DES_SKILL_WEAK_ADD_CRAFTING_TOOL
#. DES_SKILL_WEAK_CRAFTING_TOOL
msgid "Worker's Aid "
msgstr ""
@ -10737,7 +10725,7 @@ msgid "Orc"
msgstr ""
#. DES_SKILL_RACE_ORCS_DES
msgid "The character is an orc. They are a warrior race that lives in a matriarchal clan structure. They are known for their strength, ferocity and despise for 1h weapons."
msgid "The character is an orc. They are a warrior race that lives in a matriarchal clan structure. They are known for their strength, ferocity and despise of 1h weapons."
msgstr ""
#. DES_SKILL_RACE_GOBLINS
@ -11062,7 +11050,10 @@ msgstr ""
msgid "Blessed by your God you see further for a moment."
msgstr ""
#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-#
#. DES_SKILL_SMARTER_EVERY_DAY
#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-#
#. DES_TRAIT_SMARTER_EVERY_DAY
msgid "Smarter Every Day"
msgstr ""
@ -13994,14 +13985,6 @@ msgstr ""
msgid "Camping gives an extra gathering distance."
msgstr ""
#. DES_TRAIT_SMARTER_EVERY_DAY
msgid "New Day, New Adventure"
msgstr ""
#. DES_TRAIT_SMARTER_EVERY_DAY_DES
msgid "Every day each character gets 1 XP."
msgstr ""
#. DES_TRAIT_LOGIC_WALL_DES
msgid "All your followers get +4 mental and spiritual shielding."
msgstr ""
@ -14214,6 +14197,10 @@ msgstr ""
msgid "Start with 20 Experience Points divided equally between all members of your group."
msgstr ""
#. DES_TRAIT_SMARTER_EVERY_DAY_DES
msgid "Each day each of your characters receive 0.2 Experience Points."
msgstr ""
#. DES_TRAIT_SOLAR_POWERED_DES
msgid "Your characters regenerate 1 additional Health, Sanity and Faith during the day but lose 1 Sanity during the night."
msgstr ""
@ -14515,7 +14502,7 @@ msgid "Some challenges may simply be too hard. Running away is nothing to be ash
msgstr ""
#. DES_TOOLTIP_MOVE
msgid "Move"
msgid "Move (M)"
msgstr ""
#. DES_TOOLTIP_MOVE_DES
@ -14523,7 +14510,7 @@ msgid "Order your group to move to another tile."
msgstr ""
#. DES_TOOLTIP_CAMP
msgid "Camp"
msgid "Camp (C)"
msgstr ""
#. DES_TOOLTIP_CAMP_DES
@ -14531,7 +14518,7 @@ msgid "Set up a Camp. Camps increase Health regeneration and allow you to craft
msgstr ""
#. DES_TOOLTIP_BREAK_CAMP
msgid "Break Camp"
msgid "Break Camp (C)"
msgstr ""
#. DES_TOOLTIP_BREAK_CAMP_DES
@ -14539,7 +14526,7 @@ msgid "Gather up your stuff and prepare to move out. Gathering and crafting prog
msgstr ""
#. DES_TOOLTIP_INVENTORY
msgid "Inventory"
msgid "Inventory (I)"
msgstr ""
#. DES_TOOLTIP_INVENTORY_DES
@ -14547,33 +14534,49 @@ msgid "Check what stuff your group is carrying."
msgstr ""
#. DES_TOOLTIP_EQUIP
msgid "Equipment"
msgid "Equipment (E)"
msgstr ""
#. DES_TOOLTIP_EQUIP_DES
msgid "Allows you to assign items to the members of this group."
msgstr ""
#. DES_TOOLTIP_GATHERING
msgid "Gathering (1)"
msgstr ""
#. DES_TOOLTIP_GATHERING_DES
msgid "Opens the Gathering panel which allows you to assign workers to gathering spots."
msgstr ""
#. DES_TOOLTIP_CRAFTING
msgid "Crafting (2)"
msgstr ""
#. DES_TOOLTIP_CRAFTING_DES
msgid "Opens the Crafting panel which allows you to add item recipes and assign workers to tasks."
msgstr ""
#. DES_TOOLTIP_COOKING
msgid "Cooking and Composites"
msgid "Cooking and Composites (3)"
msgstr ""
#. DES_TOOLTIP_COOKING_DES
msgid "Opens the Cooking and Composites panel which allows you to add food and material recipes and assign workers to tasks."
msgstr ""
#. DES_TOOLTIP_RESEARCH
msgid "Research (4)"
msgstr ""
#. DES_TOOLTIP_RESEARCH_DES
msgid "Opens the Research panel which allows you to assign workers to research tasks."
msgstr ""
#. DES_TOOLTIP_RITUALS
msgid "Rituals (5)"
msgstr ""
#. DES_TOOLTIP_RITUALS_DES
msgid "Opens the Rituals panel which allows you to assign workers to rituals tasks."
msgstr ""
@ -14587,7 +14590,7 @@ msgid "Opens the Explore panel which allows you to assign workers to exploration
msgstr ""
#. DES_TOOLTIP_JOIN
msgid "Join Groups"
msgid "Join Groups (J)"
msgstr ""
#. DES_TOOLTIP_JOIN_DES
@ -14595,7 +14598,7 @@ msgid "Join this group to another group standing on the same tile."
msgstr ""
#. DES_TOOLTIP_TRADE
msgid "Trade"
msgid "Trade (T)"
msgstr ""
#. DES_TOOLTIP_TRADE_DES
@ -14611,7 +14614,7 @@ msgid "Opens the camp/village overview."
msgstr ""
#. DES_TOOLTIP_GROUP_INFO
msgid "Group Info"
msgid "Group Info (O)"
msgstr ""
#. DES_TOOLTIP_GROUP_INFO_DES
@ -15071,7 +15074,7 @@ msgid "Click to open the current season information."
msgstr ""
#. DES_TOOLTIP_THEOPEDIA
msgid "Theopedia"
msgid "Theopedia (P)"
msgstr ""
#. DES_TOOLTIP_THEOPEDIA_DES
@ -15079,7 +15082,7 @@ msgid "Theopedia holds information about all creatures and terrains you have enc
msgstr ""
#. DES_TOOLTIP_LOYALTY
msgid "Factions and Loyalty"
msgid "Factions and Loyalty (F)"
msgstr ""
#. DES_TOOLTIP_LOYALTY_DES
@ -15087,7 +15090,7 @@ msgid "Lists all factions and their standing towards you."
msgstr ""
#. DES_TOOLTIP_GOD_TRAITS
msgid "God Traits"
msgid "God Traits (G)"
msgstr ""
#. DES_TOOLTIP_GOD_TRAITS_DES
@ -15167,7 +15170,7 @@ msgid "In a Spiritual challenge against concept you can only use innate skills.
msgstr ""
#. DES_TOOLTIP_MINIMAP_MODE
msgid "World/Current Island"
msgid "World/Current Island (N)"
msgstr ""
#. DES_TOOLTIP_MINIMAP_MODE_DES
@ -15175,7 +15178,7 @@ msgid "Switch minimap between world and island views."
msgstr ""
#. DES_TOOLTIP_DOMINATION_VICTORY
msgid "Domination Victory"
msgid "Domination Victory (V)"
msgstr ""
#. DES_TOOLTIP_DOMINATION_VICTORY_DES
@ -15263,7 +15266,7 @@ msgid "This item is of Trash quality and has worse attributes than a regular ite
msgstr ""
#. DES_TOOLTIP_LOGBOOK
msgid "Logbook"
msgid "Logbook (L)"
msgstr ""
#. DES_TOOLTIP_LOGBOOK_DES
@ -15286,6 +15289,78 @@ msgstr ""
msgid "This card has a trait cost. The total cost of all traits must be equal or lower than the maximum."
msgstr ""
#. DES_TOOLTIP_SHOW_EQUIPPED
msgid "Toggle Show Equipped"
msgstr ""
#. DES_TOOLTIP_SHOW_EQUIPPED_DES
msgid "Show/Hide any items equipped by your characters."
msgstr ""
#. DES_TOOLTIP_RECYCLE
msgid "Toggle Recycle Mode"
msgstr ""
#. DES_TOOLTIP_RECYCLE_DES
msgid "When this mode is on, click on an item to destroy it and recover a part of materials it was made of."
msgstr ""
#. DES_TOOLTIP_SHOW_PAPERDOLL
msgid "Show Paperdoll"
msgstr ""
#. DES_TOOLTIP_SHOW_PAPERDOLL_DES
msgid "Switch to full portrait view of a single character."
msgstr ""
#. DES_TOOLTIP_SHOW_CHAR_LIST
msgid "Show Characters List"
msgstr ""
#. DES_TOOLTIP_SHOW_CHAR_LIST_DES
msgid "Switch to a list showing multiple characters."
msgstr ""
#. DES_TOOLTIP_TOGGLE_ATTRIBUTES
msgid "Attributes"
msgstr ""
#. DES_TOOLTIP_TOGGLE_ATTRIBUTES_DES
msgid "View attributes of the selected character."
msgstr ""
#. DES_TOOLTIP_TOGGLE_SKILLS
msgid "Skills and Effects"
msgstr ""
#. DES_TOOLTIP_TOGGLE_SKILLS_DES
msgid "View skills and effects of the selected character."
msgstr ""
#. DES_TOOLTIP_SHOW_TAGS
msgid "Tags"
msgstr ""
#. DES_TOOLTIP_SHOW_TAGS_DES
msgid "View special tags of the selected character."
msgstr ""
#. DES_TOOLTIP_SHOW_NOTES
msgid "Notes"
msgstr ""
#. DES_TOOLTIP_SHOW_NOTES_DES
msgid "A space for custom notes."
msgstr ""
#. DES_TOOLTIP_TRANSFER_FOOD
msgid "Transfer Food"
msgstr ""
#. DES_TOOLTIP_TRANSFER_FOOD_DES
msgid "Use this to quickly transfer a variety of food between your groups."
msgstr ""
#. DES_ENEMY_GROUP
msgid "Enemy Group"
msgstr ""

+ 12
- 4
Database/pot/DATABASE_UI_LOCALIZATION.pot View File

@ -1700,7 +1700,7 @@ msgstr ""
msgid ""
"- Cards can be played mutliple times, but each time they are played, their casting cost increases by 1{ICON:APIcon}\n"
"\n"
"- You may decide to save your Action Points (AP) and use them in a your next Preparation Phase."
"- You may decide to save your Action Points (AP) and use them in your next Preparation Phase."
msgstr ""
#. UI_TUTORIAL_CARDS4
@ -2940,7 +2940,7 @@ msgid "Press these buttons to view each category:"
msgstr ""
#. UI_TUTORIAL_ADVANCEMENT3
msgid "The unlock cost of each recipe is shown next to it's icon."
msgid "The unlock cost of each recipe is shown next to its icon."
msgstr ""
#. UI_TUTORIAL_ADVANCEMENT4
@ -3651,8 +3651,8 @@ msgstr ""
msgid "Sort by Carry Limit"
msgstr ""
#. UI_AUTOFILL
msgid "Autofill"
#. UI_AUTOSELECT
msgid "Auto-select"
msgstr ""
#. UI_INFORMATION
@ -3698,3 +3698,11 @@ msgstr ""
#. UI_SWITCHING_DATABASE
msgid "We recommend that you use the latest version of database files and only go back to another version if you know what you're doing. Make sure the game versions match, using an incorrect database is likely to cause crashes! If you want to continue a game saved in a previous game version, switch to the previous version using beta branches."
msgstr ""
#. UI_PATCH_NOTES
msgid "Patch Notes"
msgstr ""
#. UI_TAB_TO_SWITCH
msgid "TAB - switch between groups"
msgstr ""

+ 0
- 1173
Modules/game_files/Abandoned House.txt
File diff suppressed because it is too large
View File


+ 0
- 278
Modules/game_files/ChallengeTutorials.txt View File

@ -1,278 +0,0 @@
-- [EVENT] --Tutorial1(0)
+[NODE]2
[STORY]
'Yanek, Yanek! Come over here lad!'
You hear your grandma's voice coming from the house:
'Bring me a jar of pickles dear, they're in the cellar. Just watch out for them pesky rats, they get pretty big this time of year'.
You grab your sword, though a mouse trap would probably be more appropriate.
[/STORY]
[OUT]Tell your nan you'll go straight away. Head to the cellar, prepared to face the rats.
[/NODE]
+[NODE]3
[STORY]
Just as nan warned you, there are rats here. You hesitate and hear the trusted voice of your friend, Theodore:
'You are about to start a challenge lad. What is a challenge, you'll ask me? Well, a challenge is a way of resolving conflicts or problems in this world. Sometimes it will be a conflict between your group and an enemy group, other times it will be an attempt to solve a puzzle or simply a test of strength. Challenges take the form of a card game. As the gods themselves were playing with our fate, you see.'
[/STORY]
[OUT]A card game? Like a regular blackjack?
[/NODE]
+[NODE]6
[STORY]
You're not going to give up that easily, are you?
[/STORY]
[OUT]Try again.
[OUT]Run away to Main Menu.
[/NODE]
+[NODE]7
[STORY]
The rats are dead and the pickles are yours at last. Proud of yourself, you bring the jar back to grandma.
'Your ankle is bleeding Yanek, are you okay?'- she asks.
You shrug and assure her you're good. Grandma gives you that patronising, nan look:
'Better take a suit of armour next time dear, one day you'll scratch your legs off! Anyway, be a dearie and go check what attracts those nasty critters to our cellar, eh? If grandpa's spilled some pear compote again...'
[/STORY]
[OUT]Go back to the cellar.
[/NODE]
+[NODE]9
[STORY]
You open the cellar door again, prepared to clean the rat corpses away and be done with it, when you sense movement. In a dark corner, you notice a familiar shape, although much bigger than usual. A pine cone? You look closer and notice that a set of beady yellow eyes is looking you up and down and a row of sharp teeth glares at you in a smile.
[/STORY]
[OUT]Could this be a pineconette?
[/NODE]
+[NODE]10
[STORY]
You faintly recall some stories you've heard about woodland spirits looking like pine cones. They are sure to know a bit of magic but rarely bother humans outside of the forest. What is this one doing here you can't tell, but it's your grandma's cellar after all, and no pinecone will munch on her winter supplies!
As you march confidently to kick the creature out, sword drawn, its eyes start glowing and a high-pitched shout hurts your ears. You tighten the grip on your sword only to notice that it crumbles away to dust.
What trickery is this? - you ask yourself, but no answer follows and the pineconette attacks you with its magic.
[/STORY]
[OUT]Defend yourself!
[/NODE]
+[NODE]12
[STORY]
Ok, this wasn't supposed to happen. Have you cheated? The whole purpose of this tutorial was to teach you how to run away. What are you doing in the tutorial area anyway, eh? Go smash some orc skulls and stop pretending you don't know how to play.
[/STORY]
[OUT]Leave...
[/NODE]
+[NODE]13
[STORY]
You black out, but Theodores' voice wakes you:
'Well, you were asking for it, you know? Fighting a spiritual challenge without a specialist? Facing a much stronger enemy is rarely a good idea. When odds are stacked against you, running away or surrendering could be the best option. Sure, you might get a bruise or lose some morale, but it's still better than outright losing. Remember that lesson for the future!'
[/STORY]
[OUT]Aww, my head...
[/NODE]
+[NODE]14
[STORY]
You snap out of the half-hypnotic state the pineconette has put you in and manage to rush out of the cellar and lock the door behind you. You run to your nan and scream a pineconette is attacking your house. Grandma raises her brow at you:
'Is? You mean you left it there? By Svarog's might... In my days we stoked fires with cones, you youngsters are so timid. Fine, I'll deal with it myself. After dinner that is. I suppose you were a smart lad to escape instead of getting your bottom whacked.'
[/STORY]
[OUT]End
[/NODE]
+[NODE]15
[STORY]
'Nothing of that sort, lad. The cards you play represent *you*, with all your strengths, weaknesses and abilities. That sword you've got there - you can use it against the rats and you will gain skill in the card game because of it.'
[/STORY]
[OUT]Phew, you thought for a minute there you could get hurt from this challenge business?
[/NODE]
+[NODE]16
[STORY]
'Sure you can, lad! The wounds you get during a challenge are as real as that jar of pickles you're about to fetch. If you're not careful, you'll have to spend the next week at the healer's hut, or your mind or spirit may suffer. Better be careful!
If you see this symbol: <sprite name=ChallengePhysical> - it means that answer leads to a challenge. The number next to it, between 1 and 10, indicates difficulty.'
You're never quite sure how and when Theo comes and goes, but here you are - standing in front of grandma's cellar, ready for anything.
[/STORY]
[OUT]Open the door and fight your way to the jar of pickles.
[OUT]Head back, you've got more important things to do. [EXIT TO MAIN MENU]
[/NODE]
[/EVENT]
-- [EVENT] --Tutorial2(1)
+[NODE]2
[STORY]
'Thank you, brave adventurers!' - grandma tries her best to say it in as deep and smooth voice as she can, but still sounds more like the big bad wolf: 'The princess is safe. Here is your map to the treasure.'
You squeak with joy and jump up vigorously, almost knocking over granny's rocking chair. When you finally settle down, she continues:
'When the heroes look closer at the map, they realise, that it's all mixed up. They will have to solve the puzzle to get to the treasure.'
She gives you one of her serious looks:
'But it's only a story, right? Now off to bed you two!'
[/STORY]
[OUT]Wait for nan to leave and look at the map.
[/NODE]
+[NODE]3
[STORY]
You hear Theodore's voice again:
'Challenges can also be used to test your group's intellectual abilities. But unlike when you faced the rats, this time, you will be challenged by a concept.
"Concepts" is a general term and covers all situations where you do not fight against characters. Climbing a cliff, spotting danger, solving a puzzle or performing a ritual are all examples of a challenge versus concept.
Concepts are represented by cards just as characters are, but in all concept challenges only the natural abilities of your characters count. Any equipment they have is disregarded. Other rules remain the same.
Each time you see a symbol with cards black inside like this - <sprite name="MentalConceptChallengeIcon"> - it means it is a challenge against a concept.'
[/STORY]
[OUT]Okay, begin the mental challenge.
[/NODE]
+[NODE]5
[STORY]
You hear nan laugh behind you:
'Well done my little adventurers! There, in the middle of a meadow, you see a table, full of goodies!"
And having said that, granny produces a bowl of fruit and beetle jelly - your favourites.
'Now, this time, off to bed, for real!'
But, as usual, there's only one answer one can expect...
[/STORY]
[OUT]Noooo... one more story! Pleeeease!
[/NODE]
+[NODE]6
[STORY]
Nan sighs. Knowing that it's late and seeing how hard you tried, she gives you some clues and you feel smarter. She asks:
'I know I said bedtime before, but do you want to try again?'
[/STORY]
[OUT]Yes.
[OUT]No.
[OUT]Fall asleep. [EXIT TO MENU]
[/NODE]
+[NODE]9
[STORY]
'Okay, it's getting late, time for bed.' - says grandma and closes her book:
'Make sure you wash your feet!'
But, as usual, there's only one answer one can expect...
[/STORY]
[OUT]Noooo... one more story! Pleeeease!
[/NODE]
+[NODE]10
[STORY]
Nan takes a deep breath, she looks tired herself but determined to keep her authority:
'Now you listen to me rascals, if you want to hear another story, it will be tomorrow. You want night demons or wolves to come snatch you up for being naughty?'
You look at each other. The threat of the night mares, or worse, chills your bones, but winning with nan would be so exciting.
[/STORY]
[OUT]Story! Story! Story!
[/NODE]
+[NODE]12
[STORY]
You really thought you had her, but then she pulls the old nan card, leans back in her chair, and closes her eyes and snores.
Quietly, you slide the book from her hands, hoping to find another story.
As the moon shines through your window, you hear wolves howling in the distance and the wind rustling in the yard...
[/STORY]
[OUT]The End.
[/NODE]
+[NODE]13
[STORY]
That nan is no joker. She crosses her arms and raises her brow at you and you know the fun is over. You rush to bed obediently.
As the moon shines through your window, you hear wolves howling in the distance and the wind rustling in the yard...
[/STORY]
[OUT]The End.
[/NODE]
[/EVENT]
-- [EVENT] --Tutorial3(2)
+[NODE]2
[STORY]
Drunk and jolly you make your way home from a good game of dice. A heavy purse jingles at your belt. The sun is setting but the air is still warm, so the long walk home doesn't bother you.
The path leads through a small woodland and as you were about to take the last turn towards home, some ruffians jump out from behind a bush:
'Your money or your lives!' - shouts the smallest of them with a squeaky voice.
[/STORY]
[OUT]Your dwarven pride is slightly wounded at this brazen display of ignorance. Tell them to beat it before they spoil your good day.
[/NODE]
+[NODE]3
[STORY]
They look at each other and then back at your sack of coins.
'We ain't scared of your kind, we'll take ya!'
They are either brave, stupid or desperate.
[/STORY]
[OUT]Fight!
[/NODE]
+[NODE]5
[STORY]
You beat their silly arses to a pulp and make them run:
'Sorry, sorry master dwarf, we'll go now!'
You return home, and hopefully, confident enough to face any challenge Thea may throw you.
[/STORY]
[OUT]Watch them leave.
[/NODE]
+[NODE]6
[STORY]
Congratulations!
You have completed our tutorial and learnt the basics of our card game mechanics. Remember, you can always replay this if you need to refresh any information.
Now go face the real Thea, if you dare!
[/STORY]
[OUT]End tutorial and return to the Main Menu
[/NODE]
+[NODE]8
[STORY]
Ouch, dwarf or no dwarf, they beat you badly!
For now, you have been healed.
Would you like a rematch?
[/STORY]
[OUT]Yes.
[OUT]No, they beat me, but I get the rules now.
[/NODE]
[/EVENT]

+ 0
- 347
Modules/game_files/Children.txt View File

@ -1,347 +0,0 @@
-- [EVENT] --StorkHum(0)
+[NODE]2
[STORY]
Two of you enjoy some time together, perhaps you are friends perhaps more.
But the ever-vigilant and slightly over enthusiastic stork is spotted nearby and as sure as death, a child is brought to you soon after.
[/STORY]
[OUT]Rejoice.
[/NODE]
[/EVENT]
-- [EVENT] --StorkGob(1)
+[NODE]2
[STORY]
The nights are long and lonely, some of you find comfort in each other's company.
But the ever-vigilant and slightly over enthusiastic stork is spotted nearby and as sure as death, a child is brought to you soon after.
[/STORY]
[OUT]Rejoice.
[/NODE]
[/EVENT]
-- [EVENT] --StorkOrcMix(2)
+[NODE]2
[STORY]
The nights are long and lonely, some of you find comfort in each other's company.
But the ever-vigilant and slightly over enthusiastic stork is spotted nearby and as sure as death, a child is brought to you soon after.
[/STORY]
[OUT]Rejoice.
[OUT]Rejoice.
[/NODE]
[/EVENT]
-- [EVENT] --StorkOrcMix2(3)
+[NODE]2
[STORY]
The nights are long and lonely, some of you find comfort in each other's company.
But the ever-vigilant and slightly over enthusiastic stork is spotted nearby and as sure as death, a child is brought to you soon after.
[/STORY]
[OUT]Rejoice.
[OUT]Rejoice.
[/NODE]
[/EVENT]
-- [EVENT] --StorkOrc(4)
+[NODE]2
[STORY]
The nights are long and lonely, some of you find comfort in each other's company.
But the ever-vigilant and slightly over enthusiastic stork is spotted nearby and as sure as death, a child is brought to you soon after.
[/STORY]
[OUT]Rejoice.
[/NODE]
[/EVENT]
-- [EVENT] --StorkElf(5)
+[NODE]2
[STORY]
Elves are notoriously elitist in their choice of mates but it seems a person of beauty has caught one's eye.
Elven children are born out of a mystical bond, and it seems two of your own folk have enjoyed such a connection.
The effects of such a union can vary, but a child soon arrives.
[/STORY]
[OUT]Rejoice.
[OUT]Rejoice.
[/NODE]
[/EVENT]
-- [EVENT] --StorkGobMix(6)
+[NODE]2
[STORY]
The nights are long and lonely, some of you find comfort in each other's company.
But the ever-vigilant and slightly over enthusiastic stork is spotted nearby and as sure as death, a child is brought to you soon after.
[/STORY]
[OUT]Rejoice.
[OUT]Rejoice.
[/NODE]
[/EVENT]
-- [EVENT] --StorkGobMix2(7)
+[NODE]2
[STORY]
The nights are long and lonely, some of you find comfort in each other's company.
But the ever-vigilant and slightly over enthusiastic stork is spotted nearby and as sure as death, a child is brought to you soon after.
[/STORY]
[OUT]Rejoice.
[OUT]Rejoice.
[/NODE]
[/EVENT]
-- [EVENT] --StorkDwarfRus(8)
+[NODE]2
[STORY]
Dwarven fascination with h the unique beauty of rusalkas has long been a fact. And well, your own dwarf and water demonette decided to explore those long-time traditions.
A stork heralds a child from the union, but who this child will be is a mystery.
[/STORY]
[OUT]Rejoice.
[OUT]Rejoice.
[OUT]Rejoice.
[OUT]Rejoice.
[/NODE]
+[NODE]5
[STORY]
Contrary to all known lore and dwarven custom, a dwarf child, grown beyond the rock infancy, comes along and you know it is yours.
[/STORY]
[OUT]Take them in.
[/NODE]
+[NODE]7
[STORY]
Rusalkas are known to lure males and thus procreate, yet it is so very rare to happen with non-humans. Still, the fates bless you and a young rusalka, you daughter, appears from the lake.
[/STORY]
[OUT]Take her in.
[/NODE]
+[NODE]8
[STORY]
Rusalkas are known to lure males and thus procreate, yet it is so very rare to happen with non-humans. Still, the fates bless you and a young befuddler, your son and a male spawn of the rusalka comes out of the lake.
[/STORY]
[OUT]Take him in.
[/NODE]
+[NODE]10
[STORY]
Rusalkas are known to lure males and thus procreate, yet it is so very rare to happen with non-humans.
Oddly enough, a human looking child is born to the rusalka, but one that carries traits from both their parents.
[/STORY]
[OUT]Take them in.
[/NODE]
[/EVENT]
-- [EVENT] --CabbagePatch(9)
+[NODE]2
[STORY]
A couple of your folk found themselves a child in the cabbage patch!
[/STORY]
[OUT]Rejoice.
[/NODE]
[/EVENT]
-- [EVENT] --CabbagePatchMix3(10)
+[NODE]2
[STORY]
A couple of your folk found themselves a child in the cabbage patch!
[/STORY]
[OUT]Rejoice.
[OUT]Rejoice.
[/NODE]
[/EVENT]
-- [EVENT] --StorkOrcMixDiff5(11)
+[NODE]2
[STORY]
Despite the rough differences in culture, love knows no bounds and under the watchful eye of Lada some feisty lovemaking breaks the monotony of life.
A stork is spotted nearby and as sure as death, a child is brought to the happy couple soon after.
[/STORY]
[OUT]Rejoice.
[OUT]Rejoice.
[/NODE]
[/EVENT]
-- [EVENT] --StorkOrcMix2Diff5(12)
+[NODE]2
[STORY]
Despite the rough differences in culture, love knows no bound and under the watchful eye of Lada some feisty lovemaking breaks the monotony of life.
A stork is spotted nearby and as sure as death, a child is brought to the happy couple soon after.
[/STORY]
[OUT]Rejoice.
[OUT]Rejoice.
[/NODE]
[/EVENT]
-- [EVENT] --StorkOrcDiff7(13)
+[NODE]2
[STORY]
The nights are long and lonely, some of you find comfort in each other's arms.
A stork is spotted nearby and as sure as death, a child is brought to the happy couple soon after.
[/STORY]
[OUT]Rejoice.
[/NODE]
[/EVENT]
-- [EVENT] --__StorkGob(14)
+[NODE]2
[STORY]
The nights are long and lonely, some of you find comfort in each other's arms.
A stork is spotted nearby and as sure as death, a child is brought to the happy couple soon after.
[/STORY]
[OUT]Rejoice.
[/NODE]
[/EVENT]
-- [EVENT] --__StorkGobMix(15)
+[NODE]2
[STORY]
The nights are long and lonely, some of you find comfort in each other's company.
But the ever-vigilant and slightly over enthusiastic stork is spotted nearby and as sure as death, a child is brought to you soon after.
[/STORY]
[OUT]Rejoice.
[OUT]Rejoice.
[/NODE]
[/EVENT]
-- [EVENT] --__StorkGobMix2(16)
+[NODE]2
[STORY]
The nights are long and lonely, some of you find comfort in each other's company.
But the ever-vigilant and slightly over enthusiastic stork is spotted nearby and as sure as death, a child is brought to you soon after.
[/STORY]
[OUT]Rejoice.
[OUT]Rejoice.
[/NODE]
[/EVENT]
-- [EVENT] --Unliving Mating(17)
+[NODE]2
[STORY]
Either love knows no bounds, or there is something wrong with the stork, but...
Your unliving friend got really friendly with someone, and the stork decided to deliver an offspring into their care.
[/STORY]
[OUT]Rejoice.
[OUT]Rejoice.
[OUT]Rejoice.
[OUT]Rejoice.
[/NODE]
[/EVENT]
-- [EVENT] --Dwarf Child(18)
+[NODE]2
[STORY]
Dwarven mating is a thing of secrecy, and since you have chosen a path outside of your kin, you have no memory of how it works.
However, you have proven friend to the Earthbound, and so the two of you are invited to partake in the life-giving ritual that may provide you with a child.
[/STORY]
[OUT]Take part in the ritual.
[/NODE]
+[NODE]5
[STORY]
You enter deep into the old dwarven tunnels. The male has to follow his instinct and find the life-rock. His mate awaits. Once the rock is brought back, the female sings the life song, and together they carve the stone in hopes of it becoming a child.
Only one such ceremony can be undertaken every two decades and it is not always successful.
[/STORY]
[OUT]Await the results.
[OUT]Await the results.
[/NODE]
+[NODE]6
[STORY]
Despite being away from your kin, your instincts proved strong. Your life-rock flourishes into a child.
[/STORY]
[OUT]Await the results.
[/NODE]
+[NODE]7
[STORY]
You have been away from your kind too long and your life-song could not awaken a dwarven soul. Instead, a young rocker comes to life.
[/STORY]
[OUT]Await the results.
[/NODE]
[/EVENT]
-- [EVENT] --Unliving Mating2(19)
+[NODE]2
[STORY]
Either love knows no bounds, or there is something wrong with the stork, but...
Your unliving friend got really friendly with someone, and the stork decided to deliver an offspring into their care.
[/STORY]
[OUT]Rejoice.
[OUT]Rejoice.
[OUT]Rejoice.
[OUT]Rejoice.
[/NODE]
[/EVENT]
-- [EVENT] --CabbagePatchNonHum(20)
+[NODE]2
[STORY]
A couple of your folk found a child in the cabbage patch!
[/STORY]
[OUT]Rejoice.
[/NODE]
[/EVENT]

+ 0
- 168
Modules/game_files/Death.txt View File

@ -1,168 +0,0 @@
-- [EVENT] --Death(0)
+[NODE]2
[STORY]
Your wounds were too grave and so the gates to the underwolds open to take your soul.
[/STORY]
[OUT]Depart.
[OUT]Depart.
[/NODE]
+[NODE]4
[STORY]
'YOU ARE MY CHOSEN HOW DARE YOU DIE!'
The lady of death clutches a corpse and thrusts your soul into it, commanding you to go on.
[/STORY]
[OUT]Bow and leave.
[/NODE]
[/EVENT]
-- [EVENT] --Death_(1)
+[NODE]2
[STORY]
Your wounds were too grave and so the gates to the underwolds open to take your soul.
[/STORY]
[OUT]Depart.
[OUT]Depart.
[OUT]Depart.
[/NODE]
+[NODE]4
[STORY]
'YOU ARE MY CHOSEN HOW DARE YOU DIE!'
The lady of death clutches a corpse and thrusts your soul into it, commanding you to go on.
[/STORY]
[OUT]Bow and leave.
[/NODE]
[/EVENT]
-- [EVENT] --Chosen death_(2)
+[NODE]2
[STORY]
You allowed your chosen to die! Without the divine bond, you will no longer have any power or influence over the world, thus your reign will end.
Thankfully, you have one more chance to remain in the game. Call upon the spirit of the Cosmic Tree itself and ask for the soul of your chosen to be returned to you.
Remember, the price is high and it will get higher every time you abuse your divine power like this.
[/STORY]
[OUT]Pay with two lives to return the one.
[OUT]Pay with four lives to return the one.
[OUT]Pay with six lives to return the one.
[OUT]Pay with eight lives to return the one.
[OUT]Pay with ten lives to return the one.
[OUT]Pay with fifteen lives to return the one.
[OUT]Pay with twenty lives to return the one.
[OUT]You cannot or will not pay. It is time to end this journey.
[OUT]Use the divine power of the cosmic seed to return your chosen!
[/NODE]
+[NODE]4
[STORY]
You paid your bloody dues and the spirit of your chosen is returned, now pray that it comes back in the right flesh...
[/STORY]
[OUT]Await your chosen.
[/NODE]
[/EVENT]
-- [EVENT] --Chosen death 2(3)
+[NODE]2
[STORY]
You allowed your chosen to die! Without the divine bond, you will no longer have any power or influence over the world, thus your reign will end.
Thankfully, you have one more chance to remain in the game. Call upon the spirit of the Cosmic Tree itself and ask for the soul of your chosen to be returned to you.
Remember, the price is high and it will get higher every time you abuse your divine power like this.
[/STORY]
[OUT]Pay with two lives to return the one.
[OUT]Pay with four lives to return the one.
[OUT]Pay with six lives to return the one.
[OUT]Pay with eight lives to return the one.
[OUT]Pay with ten lives to return the one.
[OUT]Pay with fifteen lives to return the one.
[OUT]Pay with twenty lives to return the one.
[OUT]You cannot or will not pay. It is time to end this journey.
[OUT]Use the divine power of the cosmic seed to return your chosen!
[/NODE]
+[NODE]4
[STORY]
You paid your bloody dues and the spirit of your chosen is returned, now pray that it comes back in the right flesh...
[/STORY]
[OUT]Await your chosen.
[/NODE]
[/EVENT]
-- [EVENT] --Mental Death(4)
+[NODE]2
[STORY]
Damn the gods and their divine games! The strain of this dark world is too much and so you have abandoned you duties in search for a more peaceful life.
[/STORY]
[OUT]Depart.
[/NODE]
[/EVENT]
-- [EVENT] --Death at sea(5)
+[NODE]2
[STORY]
Your wounds were too grave and so the gates to the underwolds open to take your soul.
[/STORY]
[OUT]Depart.
[OUT]Depart.
[OUT]Depart.
[/NODE]
+[NODE]4
[STORY]
'YOU ARE MY CHOSEN HOW DARE YOU DIE!'
The lady of death clutches a corpse and thrusts your soul into it, commanding you to go on.
[/STORY]
[OUT]Bow and leave.
[/NODE]
[/EVENT]
-- [EVENT] --Chosen death 2 Sea(6)
+[NODE]2
[STORY]
You allowed your chosen to die! Without the divine bond, you will no longer have any power or influence over the world, thus your reign will end.
Thankfully, you have one more chance to remain in the game. Call upon the spirit of the Cosmic Tree itself and ask for the soul of your chosen to be returned to you.
Remember, the price is high and it will get higher every time you abuse your divine power like this.
[/STORY]
[OUT]Pay with two lives to return the one.
[OUT]Pay with four lives to return the one.
[OUT]Pay with six lives to return the one.
[OUT]Pay with eight lives to return the one.
[OUT]Pay with ten lives to return the one.
[OUT]Pay with fifteen lives to return the one.
[OUT]Pay with twenty lives to return the one.
[OUT]You cannot or will not pay. It is time to end this journey.
[/NODE]
+[NODE]4
[STORY]
You paid your bloody dues and the spirit of your chosen is returned, now pray that it comes back in the right flesh...
[/STORY]
[OUT]Await your chosen.
[/NODE]
[/EVENT]
-- [EVENT] --Mental Death Sea(7)
+[NODE]2
[STORY]
Damn the gods and their divine games! The strain of this dark world is too much and so you have abandoned you duties in search for a more peaceful life.
[/STORY]
[OUT]Depart.
[/NODE]
[/EVENT]

+ 0
- 526
Modules/game_files/Nightdemons.txt View File

@ -1,526 +0,0 @@
-- [EVENT] --NightdemonsTradeadv(0)
+[NODE]2
[STORY]
The trader's stalls stand open for you
[/STORY]
[OUT]Trade.
[OUT]Trade.
[OUT]Trade.
[OUT]Come back another time.
[/NODE]
+[NODE]7
[STORY]
'You are no friends of ours, so you will pay extra.'
[/STORY]
[OUT]Trade.
[OUT]Come back another time.
[/NODE]
+[NODE]11
[STORY]
'You waste our time, go.'
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]
-- [EVENT] --NightdemonsVillage(1)
+[NODE]2
[STORY]
You enter the territory claimed by the night demons. You see werewolves and strigas skulk in the shadows, watching you with hungry eyes:
'Have you come to offer your tasty blood, or flesh maybe?'
[/STORY]
[OUT][Horz or Zorya] As masters of moon and the stars, claim your affinity with the children of the night.
[OUT]Ask if there is anything you can help with?
[OUT]Leave.
[OUT][Friend or night demon] Say that you accept any dangers that may befall you here and would like to enter regardless.
[/NODE]
+[NODE]3
[STORY]
You enter the territory claimed by the night demons. You feel many eyes upon you and a deep growl greets you:
'Have you come to feed our bloodlust, enemy of the night?'
[/STORY]
[OUT]Attack!
[OUT]Attack!
[OUT]Leave.
[/NODE]
+[NODE]4
[STORY]
The inhabitants of this place begin circling you and you feel terribly exposed to their hunger.
'You carry much silver, mithril, or other material that was borne of the faul metals that hurt us and come here. Leave.'
[/STORY]
[OUT]Better leave.
[OUT]Attack!
[OUT]Attack!
[/NODE]
+[NODE]7
[STORY]
'You are friends, for now. So, you may enter at your own peril.'
[/STORY]
[OUT]Ask around for anything of interest.
[OUT]Ask if they would trade with you?
[OUT]There are some werewolves in a fighting ring, go see them.
[OUT]Visit the pleasure houses.
[/NODE]
+[NODE]11
[STORY]
'I accept your offering and will summon the unliving to your service.'
[/STORY]
[OUT]Leave.
[OUT]Leave.
[/NODE]
+[NODE]12
[STORY]
'You have proven friends to us so far, yes, we will trade with you.'
[/STORY]
[OUT]Trade.
[/NODE]
+[NODE]15
[STORY]
The night beasts are brawling to prove their worth. You are welcome to join if you dare.
Close by, a striga master is showing off his mystical powers.
[/STORY]
[OUT][One time only] Test your brawn against a werewolf. Two of your strongest will fight.
[OUT][One time only] Test your brawn against a werewolf. One of your strongest will fight.
[OUT]You have either exhausted your chances for a challenge, or this just isn't your time. Go back.
[OUT][One time only] Challenge the striga master, one on one.
[/NODE]
+[NODE]16
[STORY]
'It is your lucky day, you may enter, at your own risk.'
[/STORY]
[OUT]Ask if they would trade with you?
[OUT]Visit the pleasure houses.
[OUT]The pleasure house is busy, come back later.
[/NODE]
+[NODE]18
[STORY]
You enter the dark rooms of the pleasure house and an exotic dancer that seems part spirit part flesh entertains you.
Your spirt is restored but you feel some of your blood was drained and this left you ailing.
[/STORY]
[OUT]Thank them, rest and leave.
[/NODE]
+[NODE]19
[STORY]
You got drunk in a night demon pleasure house, when you wake, you are covered in wolf fur and rather rough 'love bites'... but you do feel renewed.
[/STORY]
[OUT]Thank them, rest and leave.
[/NODE]
+[NODE]20
[STORY]
You got drunk in a night demon pleasure house, when you wake, you are covered in wolf fur and rather rough 'love bites'... You do not feel very well, but it was certainly a night to remember, or was it?
[/STORY]
[OUT]Leave...
[/NODE]
+[NODE]21
[STORY]
You got drunk in a night demon pleasure house, when you wake, you are covered in wolf fur and rather rough 'love bites'... And one wolf seems to now think you're its daddy.
[/STORY]
[OUT]Leave...
[/NODE]
+[NODE]22
[STORY]
You got drunk in a night demon pleasure house, when you wake, you are covered in wolf fur and rather rough 'love bites'... and when you look down at yourself - you're a striga!
[/STORY]
[OUT]Leave...
[/NODE]
+[NODE]28
[STORY]
The night demons are slain and you hear a dreadful howling in the distance...
But then again, you are chosen of Horz, an alpha of the moon. it is your right to claim these beasts if you so wish and you know those who witnessed it will respect you.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]31
[STORY]
The night beasts defeat you and claim their blood price for your attack.
[/STORY]
[OUT]Leave.
[OUT]Leave.
[/NODE]
+[NODE]36
[STORY]
'No, leave. Return with those who are friends of the night, perhaps then we will listen.'
[/STORY]
[OUT]Better leave.
[OUT]Attack!
[OUT]Attack!
[/NODE]
+[NODE]37
[STORY]
'It is your lucky day, you call nature your master and we respect that. You may enter, at your own risk.'
[/STORY]
[OUT]Ask if they would trade with you?
[OUT]Visit the pleasure houses.
[/NODE]
+[NODE]38
[STORY]
From within the shadows they speak to you:
'You are chosen of the night. We want to be in your pack.'
[/STORY]
[OUT]Accept whoever it is that wants to join.
[OUT]Refuse politely.
[/NODE]
+[NODE]44
[STORY]
The night demons are slain and you hear a dreadful howling in the distance...
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]48
[STORY]
The werewolf yields to your strength and gives you trophies as reward for your victory.
His pack howls in your honour.
[/STORY]
[OUT]Offer to drink with your opponent for a battle well fought.
[OUT]Ask for one of you to be turned into a child of the moon like him!
[OUT]Ask for one of you to be turned into a child of the moon like him!
[/NODE]
+[NODE]49
[STORY]
Night demons gather and bow before your challenge. A werewolf enters the ring and bares his razor-sharp teeth in an invitation.
[/STORY]
[OUT]Begin.
[/NODE]
+[NODE]50
[STORY]
You are defeated and must bow down to the victor.
'You fought well, but you are yet be a true night child. Now, if you still stand, let us drink together!'
[/STORY]
[OUT]Drink if you still can...
[/NODE]
+[NODE]52
[STORY]
One of the challengers wakes with the next full moon as child of the night!
[/STORY]
[OUT]Praise Horz.
[/NODE]
+[NODE]56
[STORY]
'Agreed, you deserve to join our ranks, for Horz!'
One of the challengers wakes with the next full moon as child of the night!
[/STORY]
[OUT]Praise Horz.
[/NODE]
+[NODE]57
[STORY]
'You give up? Coward. Begone from my sight.'
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]58
[STORY]
Night demons gather and bow before your challenge. A werewolf enters the ring and bares his razor-sharp teeth in an invitation.
[/STORY]
[OUT]Begin.
[/NODE]
+[NODE]60
[STORY]
You are defeated and must bow down to the victor.
'You fought well, but you are yet be a true night child. Now, if you still stand, let us drink together!'
[/STORY]
[OUT]Drink if you still can...
[/NODE]
+[NODE]62
[STORY]
One of the challengers wakes with the next full moon as child of the night!
[/STORY]
[OUT]Praise Horz.
[/NODE]
+[NODE]63
[STORY]
The werewolf yields to your strength and gives you trophies as reward for your victory.
His pack howls in your honour.
[/STORY]
[OUT]Offer to drink with your opponent for a battle well fought.
[OUT]Ask to be turned into a child of the moon like him!
[/NODE]
+[NODE]64
[STORY]
'Agreed, you deserve to join our ranks, for Horz!'
One of the challengers wakes with the next full moon as child of the night!
[/STORY]
[OUT]Praise Horz.
[/NODE]
+[NODE]65
[STORY]
There is a necromancer staying in the settlement. They can offer you your very own unliving companion, for a price.
[/STORY]
[OUT]Offer some pets as payment (you need to have 15).
[OUT]Offer a child.
[OUT]Offer a party member, including adults.
[/NODE]
+[NODE]68
[STORY]
'Hmm, not my typical price, but I will accept it, this once.'
[/STORY]
[OUT]Pay.
[/NODE]
+[NODE]70
[STORY]
'You have enchanted my heart with your masterful skill. I bow to your superior power and your baffling beauty.
Will you agree to me my mistress of the night? One sweet bite and your world will become changed forever!'
[/STORY]
[OUT][Elf] Alas, elves cannot accept such dark gifts. Thank him all the same.
[OUT]Accept the offer.
[OUT]Decline politely and leave.
[OUT]Accept the offer.
[/NODE]
+[NODE]71
[STORY]
'Challenge me? How delightful. Let us dance my dear.'
[/STORY]
[OUT]Begin.
[/NODE]
+[NODE]72
[STORY]
'Ah, yes, children of light. Such a shame, still. I am enamoured and so shall gift you a servant so they may remind you of me. From now on, you shall be able to summon a werewolf mutt and he will be your to command. Now fare thee well, my love!'
[/STORY]
[OUT]Thank him and leave, this is getting awkward.
[/NODE]
+[NODE]74
[STORY]
You become the mistress of the night. The striga master is exhausted from the ritual, so it is a good time to go.
[/STORY]
[OUT]Leave, but promise to visit...
[/NODE]
+[NODE]75
[STORY]
'Wonderful, yes, your power is great and I am impressed. I bow to your superiority, friend. Here, a reward for your challenge.'
[/STORY]
[OUT]Thank him and leave.
[OUT]Ask to be turned into a striga master!
[OUT]Ask to be turned into a common striga.
[/NODE]
+[NODE]76
[STORY]
'Yes, you shall become a brother of mine. Agreed.'
[/STORY]
[OUT]Thank him and leave.
[/NODE]
+[NODE]77
[STORY]
'Yes, you shall become a child of mine. Agreed.'
[/STORY]
[OUT]Thank him and leave.
[/NODE]
+[NODE]78
[STORY]
'And so, you bow down to my superior power, good...
[/STORY]
[OUT]Accept your defeat.
[OUT]Accept your defeat.
[OUT]Accept your defeat.
[/NODE]
+[NODE]79
[STORY]
'Despite your failure, you have enchanted my heart with your baffling beauty. You will be my mistress of the night. One sweet bite and your world will become changed forever!'
You become the mistress of the night. The striga master is exhausted from the ritual, so it is a good time to go.
[/STORY]
[OUT]You don't seem to have too much choice. Nod.
[/NODE]
+[NODE]81
[STORY]
'Also, you shall become a child of mine and serve the night.'
[/STORY]
[OUT]You don't seem to have too much choice. Nod.
[/NODE]
+[NODE]82
[STORY]
You got drunk in a night demon pleasure house, when you wake, you are covered in wolf fur and rather rough 'love bites'... and when you look down at yourself - you're a werewolf!
[/STORY]
[OUT]Leave...
[/NODE]
+[NODE]83
[STORY]
You got drunk in a night demon pleasure house, when you wake, you are covered in wolf fur and rather rough 'love bites'.
[/STORY]
[OUT]Leave...
[/NODE]
+[NODE]84
[STORY]
'You have proven friendly to us so far, yes, we will trade with you.'
[/STORY]
[OUT]Trade.
[/NODE]
+[NODE]85
[STORY]
'Yes, the night mates, bonded forever and you call one of them your alpha, good. Enter, enjoy the night!'
[/STORY]
[OUT]Ask around for anything of interest.
[OUT]Ask if they would trade with you?
[OUT]There are some werewolves in a fighting ring, go see them.
[OUT]Visit the pleasure houses.
[OUT]A few children of the night keep watching you. Approach them.
[/NODE]
+[NODE]87
[STORY]
'No deal, time to depart?'
[/STORY]
[OUT]Better leave.
[OUT]Visit the pleasure houses.
[OUT]There are some werewolves in a fighting ring, go see them.
[OUT]Ask if they would trade with you?
[/NODE]
+[NODE]90
[STORY]
Someone you once lost to the night demons has returned to you, albeit, changed.
[/STORY]
[OUT]Take them with you and leave.
[/NODE]
+[NODE]92
[STORY]
'Ah, it seems you were only able to become a lesser child of the night, still, we are bound now!'
[/STORY]
[OUT]Leave, but promise to visit...
[/NODE]
+[NODE]93
[STORY]
'Agreed, you deserve to join our ranks, for Horz!'
One of the challengers wakes with the next full moon as child of the night!
[/STORY]
[OUT]Praise Horz.
[/NODE]
+[NODE]95
[STORY]
'Agreed.'
[/STORY]
[OUT]Trade.
[/NODE]
[/EVENT]
-- [EVENT] --ArmyNightDemon_(2)
+[NODE]2
[STORY]
Beasts of the night are stalking you!
[/STORY]
[OUT]Greet your allies.
[OUT]Stay cautious, but speak to them.
[OUT]Use silver, or better metal, to intimidate them into backing down!
[OUT]Fight!
[OUT]Move away.
[/NODE]
+[NODE]3
[STORY]
'Apologies, friends. We did not recognise you. Greetings and well wishes.'
[/STORY]
[OUT]Ask if they want to trade.
[OUT]Leave.
[/NODE]
+[NODE]11
[STORY]
They do not answer, they keep coming towards you.
[/STORY]
[OUT]Leave.
[OUT]Use silver, or better metal, to intimidate them into backing down!
[OUT]Fight!
[OUT]Face the night beasts with spirit to gain their respect.
[/NODE]
+[NODE]17
[STORY]
You defeat the night beasts.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]19
[STORY]
The night beats defeat you and feast on your blood and life essence before you manage to escape.
[/STORY]
[OUT]Run.
[/NODE]
+[NODE]25
[STORY]
The night demons cower before you and skulk back into the shadows.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]28
[STORY]
You defeat the night beasts and they are impressed with your understanding of the mystical ways.
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]

+ 0
- 1312
Modules/pot/Abandoned House.pot
File diff suppressed because it is too large
View File


+ 0
- 271
Modules/pot/ChallengeTutorials.pot View File

@ -1,271 +0,0 @@
#. -- [EVENT] --Tutorial1(0)@@+[NODE]2@@[STORY]
msgid ""
"'Yanek, Yanek! Come over here lad!'\n"
"You hear your grandma's voice coming from the house:\n"
"'Bring me a jar of pickles dear, they're in the cellar. Just watch out for them pesky rats, they get pretty big this time of year'.\n"
"You grab your sword, though a mouse trap would probably be more appropriate."
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]2@@[OUT]1
msgid "Tell your nan you'll go straight away. Head to the cellar, prepared to face the rats."
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]3@@[STORY]
msgid ""
"Just as nan warned you, there are rats here. You hesitate and hear the trusted voice of your friend, Theodore:\n"
"'You are about to start a challenge lad. What is a challenge, you'll ask me? Well, a challenge is a way of resolving conflicts or problems in this world. Sometimes it will be a conflict between your group and an enemy group, other times it will be an attempt to solve a puzzle or simply a test of strength. Challenges take the form of a card game. As the gods themselves were playing with our fate, you see.'"
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]3@@[OUT]1
msgid "A card game? Like a regular blackjack?"
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]6@@[STORY]
msgid "You're not going to give up that easily, are you?"
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]6@@[OUT]1
msgid "Try again."
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]6@@[OUT]2
msgid "Run away to Main Menu."
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]7@@[STORY]
msgid ""
"The rats are dead and the pickles are yours at last. Proud of yourself, you bring the jar back to grandma.\n"
"'Your ankle is bleeding Yanek, are you okay?'- she asks.\n"
"You shrug and assure her you're good. Grandma gives you that patronising, nan look:\n"
"'Better take a suit of armour next time dear, one day you'll scratch your legs off! Anyway, be a dearie and go check what attracts those nasty critters to our cellar, eh? If grandpa's spilled some pear compote again...'"
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]7@@[OUT]1
msgid "Go back to the cellar."
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]9@@[STORY]
msgid "You open the cellar door again, prepared to clean the rat corpses away and be done with it, when you sense movement. In a dark corner, you notice a familiar shape, although much bigger than usual. A pine cone? You look closer and notice that a set of beady yellow eyes is looking you up and down and a row of sharp teeth glares at you in a smile."
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]9@@[OUT]1
msgid "Could this be a pineconette?"
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]10@@[STORY]
msgid ""
"You faintly recall some stories you've heard about woodland spirits looking like pine cones. They are sure to know a bit of magic but rarely bother humans outside of the forest. What is this one doing here you can't tell, but it's your grandma's cellar after all, and no pinecone will munch on her winter supplies!\n"
"As you march confidently to kick the creature out, sword drawn, its eyes start glowing and a high-pitched shout hurts your ears. You tighten the grip on your sword only to notice that it crumbles away to dust.\n"
"What trickery is this? - you ask yourself, but no answer follows and the pineconette attacks you with its magic."
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]10@@[OUT]1
msgid "Defend yourself!"
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]12@@[STORY]
msgid "Ok, this wasn't supposed to happen. Have you cheated? The whole purpose of this tutorial was to teach you how to run away. What are you doing in the tutorial area anyway, eh? Go smash some orc skulls and stop pretending you don't know how to play."
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]12@@[OUT]1
msgid "Leave..."
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]13@@[STORY]
msgid ""
"You black out, but Theodores' voice wakes you:\n"
"'Well, you were asking for it, you know? Fighting a spiritual challenge without a specialist? Facing a much stronger enemy is rarely a good idea. When odds are stacked against you, running away or surrendering could be the best option. Sure, you might get a bruise or lose some morale, but it's still better than outright losing. Remember that lesson for the future!'"
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]13@@[OUT]1
msgid "Aww, my head..."
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]14@@[STORY]
msgid ""
"You snap out of the half-hypnotic state the pineconette has put you in and manage to rush out of the cellar and lock the door behind you. You run to your nan and scream a pineconette is attacking your house. Grandma raises her brow at you:\n"
"'Is? You mean you left it there? By Svarog's might... In my days we stoked fires with cones, you youngsters are so timid. Fine, I'll deal with it myself. After dinner that is. I suppose you were a smart lad to escape instead of getting your bottom whacked.'"
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]14@@[OUT]1
msgid "End"
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]15@@[STORY]
msgid "'Nothing of that sort, lad. The cards you play represent *you*, with all your strengths, weaknesses and abilities. That sword you've got there - you can use it against the rats and you will gain skill in the card game because of it.'"
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]15@@[OUT]1
msgid "Phew, you thought for a minute there you could get hurt from this challenge business?"
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]16@@[STORY]
msgid ""
"'Sure you can, lad! The wounds you get during a challenge are as real as that jar of pickles you're about to fetch. If you're not careful, you'll have to spend the next week at the healer's hut, or your mind or spirit may suffer. Better be careful!\n"
"If you see this symbol: <sprite name=ChallengePhysical> - it means that answer leads to a challenge. The number next to it, between 1 and 10, indicates difficulty.'\n"
"You're never quite sure how and when Theo comes and goes, but here you are - standing in front of grandma's cellar, ready for anything."
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]16@@[OUT]1
msgid "Open the door and fight your way to the jar of pickles."
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]16@@[OUT]2
msgid "Head back, you've got more important things to do. [EXIT TO MAIN MENU]"
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]2@@[STORY]
msgid ""
"'Thank you, brave adventurers!' - grandma tries her best to say it in as deep and smooth voice as she can, but still sounds more like the big bad wolf: 'The princess is safe. Here is your map to the treasure.'\n"
"You squeak with joy and jump up vigorously, almost knocking over granny's rocking chair. When you finally settle down, she continues:\n"
"'When the heroes look closer at the map, they realise, that it's all mixed up. They will have to solve the puzzle to get to the treasure.'\n"
"She gives you one of her serious looks:\n"
"'But it's only a story, right? Now off to bed you two!'"
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]2@@[OUT]1
msgid "Wait for nan to leave and look at the map."
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]3@@[STORY]
msgid ""
"You hear Theodore's voice again:\n"
"'Challenges can also be used to test your group's intellectual abilities. But unlike when you faced the rats, this time, you will be challenged by a concept.\n"
"\"Concepts\" is a general term and covers all situations where you do not fight against characters. Climbing a cliff, spotting danger, solving a puzzle or performing a ritual are all examples of a challenge versus concept.\n"
"Concepts are represented by cards just as characters are, but in all concept challenges only the natural abilities of your characters count. Any equipment they have is disregarded. Other rules remain the same.\n"
"Each time you see a symbol with cards black inside like this - <sprite name=\"MentalConceptChallengeIcon\"> - it means it is a challenge against a concept.'"
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]3@@[OUT]1
msgid "Okay, begin the mental challenge."
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]5@@[STORY]
msgid ""
"You hear nan laugh behind you:\n"
"'Well done my little adventurers! There, in the middle of a meadow, you see a table, full of goodies!\"\n"
"And having said that, granny produces a bowl of fruit and beetle jelly - your favourites.\n"
"'Now, this time, off to bed, for real!'\n"
"But, as usual, there's only one answer one can expect..."
msgstr ""
#. #-#-#-#-# ChallengeTutorials.pot #-#-#-#-#
#. -- [EVENT] --Tutorial2(1)@@+[NODE]5@@[OUT]1
#. #-#-#-#-# ChallengeTutorials.pot #-#-#-#-#
#. -- [EVENT] --Tutorial2(1)@@+[NODE]9@@[OUT]1
msgid "Noooo... one more story! Pleeeease!"
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]6@@[STORY]
msgid ""
"Nan sighs. Knowing that it's late and seeing how hard you tried, she gives you some clues and you feel smarter. She asks:\n"
"'I know I said bedtime before, but do you want to try again?'"
msgstr ""
#. #-#-#-#-# ChallengeTutorials.pot #-#-#-#-#
#. -- [EVENT] --Tutorial2(1)@@+[NODE]6@@[OUT]1
#. #-#-#-#-# ChallengeTutorials.pot #-#-#-#-#
#. -- [EVENT] --Tutorial3(2)@@+[NODE]8@@[OUT]1
msgid "Yes."
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]6@@[OUT]2
msgid "No."
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]6@@[OUT]3
msgid "Fall asleep. [EXIT TO MENU]"
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]9@@[STORY]
msgid ""
"'Okay, it's getting late, time for bed.' - says grandma and closes her book:\n"
"'Make sure you wash your feet!'\n"
"But, as usual, there's only one answer one can expect..."
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]10@@[STORY]
msgid ""
"Nan takes a deep breath, she looks tired herself but determined to keep her authority:\n"
"'Now you listen to me rascals, if you want to hear another story, it will be tomorrow. You want night demons or wolves to come snatch you up for being naughty?'\n"
"You look at each other. The threat of the night mares, or worse, chills your bones, but winning with nan would be so exciting."
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]10@@[OUT]1
msgid "Story! Story! Story!"
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]12@@[STORY]
msgid ""
"You really thought you had her, but then she pulls the old nan card, leans back in her chair, and closes her eyes and snores.\n"
"Quietly, you slide the book from her hands, hoping to find another story.\n"
"As the moon shines through your window, you hear wolves howling in the distance and the wind rustling in the yard..."
msgstr ""
#. #-#-#-#-# ChallengeTutorials.pot #-#-#-#-#
#. -- [EVENT] --Tutorial2(1)@@+[NODE]12@@[OUT]1
#. #-#-#-#-# ChallengeTutorials.pot #-#-#-#-#
#. -- [EVENT] --Tutorial2(1)@@+[NODE]13@@[OUT]1
msgid "The End."
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]13@@[STORY]
msgid ""
"That nan is no joker. She crosses her arms and raises her brow at you and you know the fun is over. You rush to bed obediently.\n"
"As the moon shines through your window, you hear wolves howling in the distance and the wind rustling in the yard..."
msgstr ""
#. -- [EVENT] --Tutorial3(2)@@+[NODE]2@@[STORY]
msgid ""
"Drunk and jolly you make your way home from a good game of dice. A heavy purse jingles at your belt. The sun is setting but the air is still warm, so the long walk home doesn't bother you.\n"
"The path leads through a small woodland and as you were about to take the last turn towards home, some ruffians jump out from behind a bush:\n"
"'Your money or your lives!' - shouts the smallest of them with a squeaky voice."
msgstr ""
#. -- [EVENT] --Tutorial3(2)@@+[NODE]2@@[OUT]1
msgid "Your dwarven pride is slightly wounded at this brazen display of ignorance. Tell them to beat it before they spoil your good day."
msgstr ""
#. -- [EVENT] --Tutorial3(2)@@+[NODE]3@@[STORY]
msgid ""
"They look at each other and then back at your sack of coins.\n"
"'We ain't scared of your kind, we'll take ya!'\n"
"They are either brave, stupid or desperate."
msgstr ""
#. -- [EVENT] --Tutorial3(2)@@+[NODE]3@@[OUT]1
msgid "Fight!"
msgstr ""
#. -- [EVENT] --Tutorial3(2)@@+[NODE]5@@[STORY]
msgid ""
"You beat their silly arses to a pulp and make them run:\n"
"'Sorry, sorry master dwarf, we'll go now!'\n"
"You return home, and hopefully, confident enough to face any challenge Thea may throw you."
msgstr ""
#. -- [EVENT] --Tutorial3(2)@@+[NODE]5@@[OUT]1
msgid "Watch them leave."
msgstr ""
#. -- [EVENT] --Tutorial3(2)@@+[NODE]6@@[STORY]
msgid ""
"Congratulations!\n"
"You have completed our tutorial and learnt the basics of our card game mechanics. Remember, you can always replay this if you need to refresh any information.\n"
"Now go face the real Thea, if you dare!"
msgstr ""
#. -- [EVENT] --Tutorial3(2)@@+[NODE]6@@[OUT]1
msgid "End tutorial and return to the Main Menu"
msgstr ""
#. -- [EVENT] --Tutorial3(2)@@+[NODE]8@@[STORY]
msgid ""
"Ouch, dwarf or no dwarf, they beat you badly!\n"
"For now, you have been healed.\n"
"Would you like a rematch?"
msgstr ""
#. -- [EVENT] --Tutorial3(2)@@+[NODE]8@@[OUT]2
msgid "No, they beat me, but I get the rules now."
msgstr ""

+ 0
- 229
Modules/pot/Children.pot View File

@ -1,229 +0,0 @@
#. -- [EVENT] --StorkHum(0)@@+[NODE]2@@[STORY]
msgid ""
"Two of you enjoy some time together, perhaps you are friends perhaps more.\n"
"But the ever-vigilant and slightly over enthusiastic stork is spotted nearby and as sure as death, a child is brought to you soon after."
msgstr ""
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --StorkHum(0)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --StorkGob(1)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --StorkOrcMix(2)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --StorkOrcMix(2)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --StorkOrcMix2(3)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --StorkOrcMix2(3)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --StorkOrc(4)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --StorkElf(5)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --StorkElf(5)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --StorkGobMix(6)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --StorkGobMix(6)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --StorkGobMix2(7)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --StorkGobMix2(7)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --StorkDwarfRus(8)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --StorkDwarfRus(8)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --StorkDwarfRus(8)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --StorkDwarfRus(8)@@+[NODE]2@@[OUT]4
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --CabbagePatch(9)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --CabbagePatchMix3(10)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --CabbagePatchMix3(10)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --StorkOrcMixDiff5(11)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --StorkOrcMixDiff5(11)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --StorkOrcMix2Diff5(12)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --StorkOrcMix2Diff5(12)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --StorkOrcDiff7(13)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --__StorkGob(14)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --__StorkGobMix(15)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --__StorkGobMix(15)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --__StorkGobMix2(16)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --__StorkGobMix2(16)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --Unliving Mating(17)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --Unliving Mating(17)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --Unliving Mating(17)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --Unliving Mating(17)@@+[NODE]2@@[OUT]4
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --Unliving Mating2(19)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --Unliving Mating2(19)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --Unliving Mating2(19)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --Unliving Mating2(19)@@+[NODE]2@@[OUT]4
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --CabbagePatchNonHum(20)@@+[NODE]2@@[OUT]1
msgid "Rejoice."
msgstr ""
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --StorkGob(1)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --StorkOrcMix(2)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --StorkOrcMix2(3)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --StorkOrc(4)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --StorkGobMix(6)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --StorkGobMix2(7)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --__StorkGobMix(15)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --__StorkGobMix2(16)@@+[NODE]2@@[STORY]
msgid ""
"The nights are long and lonely, some of you find comfort in each other's company.\n"
"But the ever-vigilant and slightly over enthusiastic stork is spotted nearby and as sure as death, a child is brought to you soon after."
msgstr ""
#. -- [EVENT] --StorkElf(5)@@+[NODE]2@@[STORY]
msgid ""
"Elves are notoriously elitist in their choice of mates but it seems a person of beauty has caught one's eye.\n"
"Elven children are born out of a mystical bond, and it seems two of your own folk have enjoyed such a connection.\n"
"The effects of such a union can vary, but a child soon arrives."
msgstr ""
#. -- [EVENT] --StorkDwarfRus(8)@@+[NODE]2@@[STORY]
msgid ""
"Dwarven fascination with h the unique beauty of rusalkas has long been a fact. And well, your own dwarf and water demonette decided to explore those long-time traditions.\n"
"A stork heralds a child from the union, but who this child will be is a mystery."
msgstr ""
#. -- [EVENT] --StorkDwarfRus(8)@@+[NODE]5@@[STORY]
msgid "Contrary to all known lore and dwarven custom, a dwarf child, grown beyond the rock infancy, comes along and you know it is yours."
msgstr ""
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --StorkDwarfRus(8)@@+[NODE]5@@[OUT]1
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --StorkDwarfRus(8)@@+[NODE]10@@[OUT]1
msgid "Take them in."
msgstr ""
#. -- [EVENT] --StorkDwarfRus(8)@@+[NODE]7@@[STORY]
msgid "Rusalkas are known to lure males and thus procreate, yet it is so very rare to happen with non-humans. Still, the fates bless you and a young rusalka, you daughter, appears from the lake."
msgstr ""
#. -- [EVENT] --StorkDwarfRus(8)@@+[NODE]7@@[OUT]1
msgid "Take her in."
msgstr ""
#. -- [EVENT] --StorkDwarfRus(8)@@+[NODE]8@@[STORY]
msgid "Rusalkas are known to lure males and thus procreate, yet it is so very rare to happen with non-humans. Still, the fates bless you and a young befuddler, your son and a male spawn of the rusalka comes out of the lake."
msgstr ""
#. -- [EVENT] --StorkDwarfRus(8)@@+[NODE]8@@[OUT]1
msgid "Take him in."
msgstr ""
#. -- [EVENT] --StorkDwarfRus(8)@@+[NODE]10@@[STORY]
msgid ""
"Rusalkas are known to lure males and thus procreate, yet it is so very rare to happen with non-humans.\n"
"Oddly enough, a human looking child is born to the rusalka, but one that carries traits from both their parents."
msgstr ""
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --CabbagePatch(9)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --CabbagePatchMix3(10)@@+[NODE]2@@[STORY]
msgid "A couple of your folk found themselves a child in the cabbage patch!"
msgstr ""
#. -- [EVENT] --StorkOrcMixDiff5(11)@@+[NODE]2@@[STORY]
msgid ""
"Despite the rough differences in culture, love knows no bounds and under the watchful eye of Lada some feisty lovemaking breaks the monotony of life.\n"
"A stork is spotted nearby and as sure as death, a child is brought to the happy couple soon after."
msgstr ""
#. -- [EVENT] --StorkOrcMix2Diff5(12)@@+[NODE]2@@[STORY]
msgid ""
"Despite the rough differences in culture, love knows no bound and under the watchful eye of Lada some feisty lovemaking breaks the monotony of life.\n"
"A stork is spotted nearby and as sure as death, a child is brought to the happy couple soon after."
msgstr ""
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --StorkOrcDiff7(13)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --__StorkGob(14)@@+[NODE]2@@[STORY]
msgid ""
"The nights are long and lonely, some of you find comfort in each other's arms.\n"
"A stork is spotted nearby and as sure as death, a child is brought to the happy couple soon after."
msgstr ""
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --Unliving Mating(17)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --Unliving Mating2(19)@@+[NODE]2@@[STORY]
msgid ""
"Either love knows no bounds, or there is something wrong with the stork, but...\n"
"Your unliving friend got really friendly with someone, and the stork decided to deliver an offspring into their care."
msgstr ""
#. -- [EVENT] --Dwarf Child(18)@@+[NODE]2@@[STORY]
msgid ""
"Dwarven mating is a thing of secrecy, and since you have chosen a path outside of your kin, you have no memory of how it works.\n"
"However, you have proven friend to the Earthbound, and so the two of you are invited to partake in the life-giving ritual that may provide you with a child."
msgstr ""
#. -- [EVENT] --Dwarf Child(18)@@+[NODE]2@@[OUT]1
msgid "Take part in the ritual."
msgstr ""
#. -- [EVENT] --Dwarf Child(18)@@+[NODE]5@@[STORY]
msgid ""
"You enter deep into the old dwarven tunnels. The male has to follow his instinct and find the life-rock. His mate awaits. Once the rock is brought back, the female sings the life song, and together they carve the stone in hopes of it becoming a child.\n"
"Only one such ceremony can be undertaken every two decades and it is not always successful."
msgstr ""
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --Dwarf Child(18)@@+[NODE]5@@[OUT]1
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --Dwarf Child(18)@@+[NODE]5@@[OUT]2
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --Dwarf Child(18)@@+[NODE]6@@[OUT]1
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --Dwarf Child(18)@@+[NODE]7@@[OUT]1
msgid "Await the results."
msgstr ""
#. -- [EVENT] --Dwarf Child(18)@@+[NODE]6@@[STORY]
msgid "Despite being away from your kin, your instincts proved strong. Your life-rock flourishes into a child."
msgstr ""
#. -- [EVENT] --Dwarf Child(18)@@+[NODE]7@@[STORY]
msgid "You have been away from your kind too long and your life-song could not awaken a dwarven soul. Instead, a young rocker comes to life."
msgstr ""
#. -- [EVENT] --CabbagePatchNonHum(20)@@+[NODE]2@@[STORY]
msgid "A couple of your folk found a child in the cabbage patch!"
msgstr ""

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