diff --git a/Database/game_files/DATABASE_DES_LOCALIZATION.xml b/Database/game_files/DATABASE_DES_LOCALIZATION.xml index 03c2264..ae286a8 100644 --- a/Database/game_files/DATABASE_DES_LOCALIZATION.xml +++ b/Database/game_files/DATABASE_DES_LOCALIZATION.xml @@ -2363,7 +2363,7 @@ - + @@ -2575,7 +2575,7 @@ - + @@ -3515,8 +3515,6 @@ - - @@ -3574,6 +3572,8 @@ + + @@ -3657,35 +3657,35 @@ - + - + - + - + - + - + - + - + - + - + - + - + - + @@ -3801,11 +3801,11 @@ - + - + - + @@ -3825,9 +3825,9 @@ - + - + @@ -3849,12 +3849,30 @@ - + + + + + + + + + + + + + + + + + + + diff --git a/Database/game_files/DATABASE_UI_LOCALIZATION.xml b/Database/game_files/DATABASE_UI_LOCALIZATION.xml index ea744ee..4b4b01a 100644 --- a/Database/game_files/DATABASE_UI_LOCALIZATION.xml +++ b/Database/game_files/DATABASE_UI_LOCALIZATION.xml @@ -399,7 +399,7 @@ - + @@ -694,7 +694,7 @@ - + @@ -873,7 +873,7 @@ - + @@ -887,5 +887,7 @@ + + \ No newline at end of file diff --git a/Database/pot/DATABASE_DES_LOCALIZATION.pot b/Database/pot/DATABASE_DES_LOCALIZATION.pot index 323f015..b67220c 100644 --- a/Database/pot/DATABASE_DES_LOCALIZATION.pot +++ b/Database/pot/DATABASE_DES_LOCALIZATION.pot @@ -54,10 +54,7 @@ msgstr "" msgid "Secondary Spiritual attribute. Affects Gathering, Crafting, Research, Rituals, Luck and Faith (spiritual health)." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_GATHERING -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# -#. DES_TOOLTIP_GATHERING msgid "Gathering" msgstr "" @@ -65,10 +62,7 @@ msgstr "" msgid "Determines the character's ability to gather materials and the speed at which they do it." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_CRAFTING -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# -#. DES_TOOLTIP_CRAFTING msgid "Crafting" msgstr "" @@ -76,10 +70,7 @@ msgstr "" msgid "The ability to create items, buildings, cooking food and blending materials." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_RESEARCH -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# -#. DES_TOOLTIP_RESEARCH msgid "Research" msgstr "" @@ -95,10 +86,7 @@ msgstr "" msgid "Provides bonus to Experience Points and improves chance rolls in growing up events." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_RITUALS -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# -#. DES_TOOLTIP_RITUALS msgid "Rituals" msgstr "" @@ -9729,7 +9717,7 @@ msgstr "" msgid "Craftsman's Aid " msgstr "" -#. DES_SKILL_WEAK_ADD_CRAFTING_TOOL +#. DES_SKILL_WEAK_CRAFTING_TOOL msgid "Worker's Aid " msgstr "" @@ -10737,7 +10725,7 @@ msgid "Orc" msgstr "" #. DES_SKILL_RACE_ORCS_DES -msgid "The character is an orc. They are a warrior race that lives in a matriarchal clan structure. They are known for their strength, ferocity and despise for 1h weapons." +msgid "The character is an orc. They are a warrior race that lives in a matriarchal clan structure. They are known for their strength, ferocity and despise of 1h weapons." msgstr "" #. DES_SKILL_RACE_GOBLINS @@ -11062,7 +11050,10 @@ msgstr "" msgid "Blessed by your God you see further for a moment." msgstr "" +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_SMARTER_EVERY_DAY +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_TRAIT_SMARTER_EVERY_DAY msgid "Smarter Every Day" msgstr "" @@ -13994,14 +13985,6 @@ msgstr "" msgid "Camping gives an extra gathering distance." msgstr "" -#. DES_TRAIT_SMARTER_EVERY_DAY -msgid "New Day, New Adventure" -msgstr "" - -#. DES_TRAIT_SMARTER_EVERY_DAY_DES -msgid "Every day each character gets 1 XP." -msgstr "" - #. DES_TRAIT_LOGIC_WALL_DES msgid "All your followers get +4 mental and spiritual shielding." msgstr "" @@ -14214,6 +14197,10 @@ msgstr "" msgid "Start with 20 Experience Points divided equally between all members of your group." msgstr "" +#. DES_TRAIT_SMARTER_EVERY_DAY_DES +msgid "Each day each of your characters receive 0.2 Experience Points." +msgstr "" + #. DES_TRAIT_SOLAR_POWERED_DES msgid "Your characters regenerate 1 additional Health, Sanity and Faith during the day but lose 1 Sanity during the night." msgstr "" @@ -14515,7 +14502,7 @@ msgid "Some challenges may simply be too hard. Running away is nothing to be ash msgstr "" #. DES_TOOLTIP_MOVE -msgid "Move" +msgid "Move (M)" msgstr "" #. DES_TOOLTIP_MOVE_DES @@ -14523,7 +14510,7 @@ msgid "Order your group to move to another tile." msgstr "" #. DES_TOOLTIP_CAMP -msgid "Camp" +msgid "Camp (C)" msgstr "" #. DES_TOOLTIP_CAMP_DES @@ -14531,7 +14518,7 @@ msgid "Set up a Camp. Camps increase Health regeneration and allow you to craft msgstr "" #. DES_TOOLTIP_BREAK_CAMP -msgid "Break Camp" +msgid "Break Camp (C)" msgstr "" #. DES_TOOLTIP_BREAK_CAMP_DES @@ -14539,7 +14526,7 @@ msgid "Gather up your stuff and prepare to move out. Gathering and crafting prog msgstr "" #. DES_TOOLTIP_INVENTORY -msgid "Inventory" +msgid "Inventory (I)" msgstr "" #. DES_TOOLTIP_INVENTORY_DES @@ -14547,33 +14534,49 @@ msgid "Check what stuff your group is carrying." msgstr "" #. DES_TOOLTIP_EQUIP -msgid "Equipment" +msgid "Equipment (E)" msgstr "" #. DES_TOOLTIP_EQUIP_DES msgid "Allows you to assign items to the members of this group." msgstr "" +#. DES_TOOLTIP_GATHERING +msgid "Gathering (1)" +msgstr "" + #. DES_TOOLTIP_GATHERING_DES msgid "Opens the Gathering panel which allows you to assign workers to gathering spots." msgstr "" +#. DES_TOOLTIP_CRAFTING +msgid "Crafting (2)" +msgstr "" + #. DES_TOOLTIP_CRAFTING_DES msgid "Opens the Crafting panel which allows you to add item recipes and assign workers to tasks." msgstr "" #. DES_TOOLTIP_COOKING -msgid "Cooking and Composites" +msgid "Cooking and Composites (3)" msgstr "" #. DES_TOOLTIP_COOKING_DES msgid "Opens the Cooking and Composites panel which allows you to add food and material recipes and assign workers to tasks." msgstr "" +#. DES_TOOLTIP_RESEARCH +msgid "Research (4)" +msgstr "" + #. DES_TOOLTIP_RESEARCH_DES msgid "Opens the Research panel which allows you to assign workers to research tasks." msgstr "" +#. DES_TOOLTIP_RITUALS +msgid "Rituals (5)" +msgstr "" + #. DES_TOOLTIP_RITUALS_DES msgid "Opens the Rituals panel which allows you to assign workers to rituals tasks." msgstr "" @@ -14587,7 +14590,7 @@ msgid "Opens the Explore panel which allows you to assign workers to exploration msgstr "" #. DES_TOOLTIP_JOIN -msgid "Join Groups" +msgid "Join Groups (J)" msgstr "" #. DES_TOOLTIP_JOIN_DES @@ -14595,7 +14598,7 @@ msgid "Join this group to another group standing on the same tile." msgstr "" #. DES_TOOLTIP_TRADE -msgid "Trade" +msgid "Trade (T)" msgstr "" #. DES_TOOLTIP_TRADE_DES @@ -14611,7 +14614,7 @@ msgid "Opens the camp/village overview." msgstr "" #. DES_TOOLTIP_GROUP_INFO -msgid "Group Info" +msgid "Group Info (O)" msgstr "" #. DES_TOOLTIP_GROUP_INFO_DES @@ -15071,7 +15074,7 @@ msgid "Click to open the current season information." msgstr "" #. DES_TOOLTIP_THEOPEDIA -msgid "Theopedia" +msgid "Theopedia (P)" msgstr "" #. DES_TOOLTIP_THEOPEDIA_DES @@ -15079,7 +15082,7 @@ msgid "Theopedia holds information about all creatures and terrains you have enc msgstr "" #. DES_TOOLTIP_LOYALTY -msgid "Factions and Loyalty" +msgid "Factions and Loyalty (F)" msgstr "" #. DES_TOOLTIP_LOYALTY_DES @@ -15087,7 +15090,7 @@ msgid "Lists all factions and their standing towards you." msgstr "" #. DES_TOOLTIP_GOD_TRAITS -msgid "God Traits" +msgid "God Traits (G)" msgstr "" #. DES_TOOLTIP_GOD_TRAITS_DES @@ -15167,7 +15170,7 @@ msgid "In a Spiritual challenge against concept you can only use innate skills. msgstr "" #. DES_TOOLTIP_MINIMAP_MODE -msgid "World/Current Island" +msgid "World/Current Island (N)" msgstr "" #. DES_TOOLTIP_MINIMAP_MODE_DES @@ -15175,7 +15178,7 @@ msgid "Switch minimap between world and island views." msgstr "" #. DES_TOOLTIP_DOMINATION_VICTORY -msgid "Domination Victory" +msgid "Domination Victory (V)" msgstr "" #. DES_TOOLTIP_DOMINATION_VICTORY_DES @@ -15263,7 +15266,7 @@ msgid "This item is of Trash quality and has worse attributes than a regular ite msgstr "" #. DES_TOOLTIP_LOGBOOK -msgid "Logbook" +msgid "Logbook (L)" msgstr "" #. DES_TOOLTIP_LOGBOOK_DES @@ -15286,6 +15289,78 @@ msgstr "" msgid "This card has a trait cost. The total cost of all traits must be equal or lower than the maximum." msgstr "" +#. DES_TOOLTIP_SHOW_EQUIPPED +msgid "Toggle Show Equipped" +msgstr "" + +#. DES_TOOLTIP_SHOW_EQUIPPED_DES +msgid "Show/Hide any items equipped by your characters." +msgstr "" + +#. DES_TOOLTIP_RECYCLE +msgid "Toggle Recycle Mode" +msgstr "" + +#. DES_TOOLTIP_RECYCLE_DES +msgid "When this mode is on, click on an item to destroy it and recover a part of materials it was made of." +msgstr "" + +#. DES_TOOLTIP_SHOW_PAPERDOLL +msgid "Show Paperdoll" +msgstr "" + +#. DES_TOOLTIP_SHOW_PAPERDOLL_DES +msgid "Switch to full portrait view of a single character." +msgstr "" + +#. DES_TOOLTIP_SHOW_CHAR_LIST +msgid "Show Characters List" +msgstr "" + +#. DES_TOOLTIP_SHOW_CHAR_LIST_DES +msgid "Switch to a list showing multiple characters." +msgstr "" + +#. DES_TOOLTIP_TOGGLE_ATTRIBUTES +msgid "Attributes" +msgstr "" + +#. DES_TOOLTIP_TOGGLE_ATTRIBUTES_DES +msgid "View attributes of the selected character." +msgstr "" + +#. DES_TOOLTIP_TOGGLE_SKILLS +msgid "Skills and Effects" +msgstr "" + +#. DES_TOOLTIP_TOGGLE_SKILLS_DES +msgid "View skills and effects of the selected character." +msgstr "" + +#. DES_TOOLTIP_SHOW_TAGS +msgid "Tags" +msgstr "" + +#. DES_TOOLTIP_SHOW_TAGS_DES +msgid "View special tags of the selected character." +msgstr "" + +#. DES_TOOLTIP_SHOW_NOTES +msgid "Notes" +msgstr "" + +#. DES_TOOLTIP_SHOW_NOTES_DES +msgid "A space for custom notes." +msgstr "" + +#. DES_TOOLTIP_TRANSFER_FOOD +msgid "Transfer Food" +msgstr "" + +#. DES_TOOLTIP_TRANSFER_FOOD_DES +msgid "Use this to quickly transfer a variety of food between your groups." +msgstr "" + #. DES_ENEMY_GROUP msgid "Enemy Group" msgstr "" diff --git a/Database/pot/DATABASE_UI_LOCALIZATION.pot b/Database/pot/DATABASE_UI_LOCALIZATION.pot index 27a6754..c8fec1c 100644 --- a/Database/pot/DATABASE_UI_LOCALIZATION.pot +++ b/Database/pot/DATABASE_UI_LOCALIZATION.pot @@ -1700,7 +1700,7 @@ msgstr "" msgid "" "- Cards can be played mutliple times, but each time they are played, their casting cost increases by 1{ICON:APIcon}\n" "\n" -"- You may decide to save your Action Points (AP) and use them in a your next Preparation Phase." +"- You may decide to save your Action Points (AP) and use them in your next Preparation Phase." msgstr "" #. UI_TUTORIAL_CARDS4 @@ -2940,7 +2940,7 @@ msgid "Press these buttons to view each category:" msgstr "" #. UI_TUTORIAL_ADVANCEMENT3 -msgid "The unlock cost of each recipe is shown next to it's icon." +msgid "The unlock cost of each recipe is shown next to its icon." msgstr "" #. UI_TUTORIAL_ADVANCEMENT4 @@ -3651,8 +3651,8 @@ msgstr "" msgid "Sort by Carry Limit" msgstr "" -#. UI_AUTOFILL -msgid "Autofill" +#. UI_AUTOSELECT +msgid "Auto-select" msgstr "" #. UI_INFORMATION @@ -3698,3 +3698,11 @@ msgstr "" #. UI_SWITCHING_DATABASE msgid "We recommend that you use the latest version of database files and only go back to another version if you know what you're doing. Make sure the game versions match, using an incorrect database is likely to cause crashes! If you want to continue a game saved in a previous game version, switch to the previous version using beta branches." msgstr "" + +#. UI_PATCH_NOTES +msgid "Patch Notes" +msgstr "" + +#. UI_TAB_TO_SWITCH +msgid "TAB - switch between groups" +msgstr "" diff --git a/Modules/game_files/Abandoned House.txt b/Modules/game_files/Abandoned House.txt deleted file mode 100644 index 4efb0db..0000000 --- a/Modules/game_files/Abandoned House.txt +++ /dev/null @@ -1,1173 +0,0 @@ --- [EVENT] --Abandoned housediff2(0) -+[NODE]6 -[STORY] -You come across a seemingly abandoned dwelling. -[/STORY] -[OUT]Investigate. -[OUT]Investigate. -[/NODE] - -[/EVENT] - --- [EVENT] --Old tavern(1) -+[NODE]2 -[STORY] -You spot an abandoned house. As you come closer, you see a sturdy old tavern built of stone. From the overgrown greenery, unused yard, and broken wooden doors, you assume it is abandoned. -[/STORY] -[OUT]Go in. -[OUT]Go in. -[OUT]Leave. -[/NODE] - -+[NODE]4 -[STORY] -The old inn smells of rot and trash. But you find a hidden trap door under the floorboards. -[/STORY] -[OUT]Use your tools to open the trap door. -[OUT]Break the door open. -[OUT]Leave. -[OUT]Break the door open. -[/NODE] - -+[NODE]10 -[STORY] -You smash the trap door, but the impact also collapses some of the floor beneath you, and you fall into a dark cellar. - -Your fall was softened by a swarm of slithering, angry vipers! -[/STORY] -[OUT]Attack! -[OUT]Run away! -[/NODE] - -+[NODE]13 -[STORY] -You open the trap door skilfully, and you see a nest of vipers slithering in the cellar below. There is also a chest right beneath the entrance. -[/STORY] -[OUT]Try to fish out the chest using ropes and tools. -[OUT]Drop down some torches to keep the snakes away, then grab the chest before they attack. -[OUT][Nature or Intellect] Figure out how to trick the snakes. -[OUT]Just jump down and kill the snakes. -[/NODE] - -+[NODE]15 -[STORY] -The rats lie dead and you are free to take the stash. -[/STORY] -[OUT]Gather the loot and leave. -[/NODE] - -+[NODE]16 -[STORY] -The flute calms the snakes into submission, and you are free to take the chest hidden in the cellar. -[/STORY] -[OUT]Loot the chest and leave. -[/NODE] - -+[NODE]21 -[STORY] -You kill all the vipers and now can take the chest hidden in the cellar. -[/STORY] -[OUT]Loot the chest and leave. -[/NODE] - -+[NODE]22 -[STORY] -You carefully place several burning torches so the snakes hide in the corners away from the chest, making it easy for you to take it. -[/STORY] -[OUT]Loot the chest and leave. -[/NODE] - -+[NODE]23 -[STORY] -You try to scare the snakes with fire, but they are angry enough not to care. They swarm you like crazy and force you to retreat! -[/STORY] -[OUT]Run away. -[/NODE] - -+[NODE]24 -[STORY] -The snakes prove too vicious. They swarm you like crazy and force you to retreat! - -[/STORY] -[OUT]Run away. -[/NODE] - -+[NODE]29 -[STORY] -Most of this old inn has rotted away, but you find a secret hidey-hole behind the kitchen stove. - -You see something stashed within, but you also see a pack of rats sleeping on top. - -[/STORY] -[OUT]You know how to deal with rats. Take out your flute and charm them. -[OUT]Attack! -[OUT]Figure out where best to lay traps for the rats. -[OUT][Witch]Take out a few smelly herbs, burn them, and enchant the rats to your servitude. -[OUT]Leave. -[/NODE] - -+[NODE]30 -[STORY] -You get the chest out safe and sound. -[/STORY] -[OUT]Take the goods and leave. -[/NODE] - -+[NODE]32 -[STORY] -You jump down and try to take the chest, but it's rotten and falls apart in your hands, revealing only dust inside. - -The angry snakes snap at you as you climb back up. - -[/STORY] -[OUT]Leave. -[/NODE] - -+[NODE]34 -[STORY] -You get the chest out safe and sound. -[/STORY] -[OUT]Take the goods and leave. -[/NODE] - -+[NODE]37 -[STORY] -You break the door open and see a dark cellar beneath. You also realise the floor is slithering with a swarm of angry vipers. - -You spot a chest tucked away in the corner. -[/STORY] -[OUT]You know how to deal with snakes. Take out your flute and charm them. -[OUT]Attack! -[OUT]Through nature of intellect, figure out how to trick the snakes. -[OUT]Leave. -[/NODE] - -+[NODE]43 -[STORY] -You enchant the rats, and one of them wants to stay with you! - -You also get the stash. -[/STORY] -[OUT]Gather the loot and leave. -[/NODE] - -+[NODE]45 -[STORY] -You enchant the rats, and they stay away as you take the stash. -[/STORY] -[OUT]Gather the loot and leave. -[/NODE] - -+[NODE]46 -[STORY] -The rats go into a frenzy and another swarm joins them from a tunnel. You are forced to flee! -[/STORY] -[OUT]Run away. -[/NODE] - -+[NODE]53 -[STORY] -The flute calms the rats into submission, and you are free to take the chest hidden in the cellar. -[/STORY] -[OUT]Loot the chest and leave. -[/NODE] - -[/EVENT] - --- [EVENT] --Haunted house(2) -+[NODE]2 -[STORY] -You come across a secluded old hut that has seen better days. - -The doors are ajar and rattling in the wind, and cobwebs and shrubbery have covered most walls. -[/STORY] -[OUT]You sense a presence in the house. Observe it carefully for more signs. -[OUT]Go in. -[OUT]Leave. -[/NODE] - -+[NODE]4 -[STORY] -The presence is faint, fleeting, but you sense a lot of anger and confusion. - -This will likely be a spirit. -[/STORY] -[OUT]Go inside. -[OUT]Leave. -[/NODE] - -+[NODE]5 -[STORY] -As soon as you step into the house, the doors and shutters slam shut, leaving you in darkness. - -A creaking noise comes from above. - -As you light your torches, you see a ladder leading up to a small landing. -[/STORY] -[OUT]Consider what type of spirit presence you're dealing with. -[OUT]Try to break out of here. -[OUT]Try to break out of here. -[/NODE] - -+[NODE]6 -[STORY] -This house is clearly haunted. You can try to cleanse it by facing the spirits on their ground, but this ritual may be dangerous. - -You can also attempt to find whatever binds the ghost to this place and destroy it. Of course, you could just try to force your way out, too. -[/STORY] -[OUT][Goblin shaman or ghost]Enter the greyworld and defeat the angered spirit there. -[OUT]Perform the ritual and face the spirits. -[OUT]Look for whatever holds the spirit in this house. -[OUT]Try to break out by force. -[/NODE] - -+[NODE]7 -[STORY] -As you try to find a way out, you discover a cellar and run in, hoping to find another exit. Instead, you hear voices and see flickers of spiritual presence: - -'Stay, stay with us, play with us, we are lonely...' -[/STORY] -[OUT]Attack! -[OUT]Run back up and try to force your way out! -[/NODE] - -+[NODE]12 -[STORY] -You try to break the doors, then the shutters, but they seem indestructible. With your every blow, the house creaks louder and inanimate objects begin to levitate and hit you! - -Pots, pans, chairs, and bones of the dead all fly at you like crazy! - -But you finally see a crack in the wooden structure. -[/STORY] -[OUT]Keep hitting it! -[/NODE] - -+[NODE]16 -[STORY] -You begin your search. The creaking gets louder and more menacing with every step. It now sounds like a rocking chair. - -A few times, you swear you see a figure clad in a black dress. - -On the bottom floor, by the doors and shutters, you find the remains of some poor souls who were trying to get out. - -[/STORY] -[OUT]Go up the ladder. -[OUT]Try to break out by force. -[/NODE] - -+[NODE]23 -[STORY] -You try to break the doors, then the shutters, but they seem indestructible. With your every blow, the house creaks louder and inanimate objects begin to levitate and hit you! - -Pots, pans, chairs, and bones of the dead all fly at you like crazy! - -But you finally see a crack in the wooden structure. -[/STORY] -[OUT]Keep hitting it! -[/NODE] - -+[NODE]26 -[STORY] -The dark spirit is defeated, and the house becomes just another old wreck. -[/STORY] -[OUT]Gather what you can and leave. -[/NODE] - -+[NODE]28 -[STORY] -Your efforts to defeat this cursed house proved futile. Whatever you tried kept failing, and you felt like you had been stuck here for weeks. Finally, you feel smoke. You start choking badly, and you feel your spirit assaulted as you see that the house is on fire. You hear: - -'Burn, burn, you cursed house!' - -In a moment of clarity, you are able to run out. Whoever burned the house saved your skins, but they did not stay to take the praise. -[/STORY] -[OUT]Leave. -[/NODE] - -+[NODE]29 -[STORY] -You finally break the shutters open and run out, but some of the flying objects follow you and hit you hard. Worse, the spirit presence leaves a deep mark on your souls. -[/STORY] -[OUT]Leave. -[/NODE] - -+[NODE]33 -[STORY] -You push through the resistance and destroy the rocking chair by flame. - -The house exhales with a deep breath of fresh air, and the shutters and doors open. - -You find several more bodies of less-fortunate visitors. -[/STORY] -[OUT]Bury the bodies and gather their belongings. -[/NODE] - -+[NODE]37 -[STORY] -You finally break the shutters open and run out. Some of the flying objects follow you, but they collapse once outside. - -[/STORY] -[OUT]Gather the objects and leave this place. -[/NODE] - -+[NODE]50 -[STORY] -In the dim light of your torch, you see a wooden rocking chair, moving on its own. - -The air here is cold and heavy. - -The menacing presence you felt throughout the house is much stronger here. It is pushing you away from the chair. -[/STORY] -[OUT]Stand firm and try to destroy the chair! -[OUT]Stand firm and try to destroy the chair! -[OUT]Try to break out by force. -[/NODE] - -+[NODE]53 -[STORY] -You kill the spirits and discover a way out through the cellar. - -You find a stash of goods abandoned here by someone who also tried to escape. From the bloodstains, you don't think they made it. - -[/STORY] -[OUT]Take the stash and leave this place. -[/NODE] - -[/EVENT] - --- [EVENT] --Crazy house demon(3) -+[NODE]2 -[STORY] -You find an old house overgrown with greenery. -[/STORY] -[OUT]Go in carefully. -[OUT]Check for tracks before going in. -[OUT]Get through the shrubbery. -[OUT]Leave. -[/NODE] - -+[NODE]4 -[STORY] -As you try to get through the shrubbery and vines, you are stung by a poison plant. - -But the way in is clear now. - -[/STORY] -[OUT]Go inside. -[OUT]Leave. -[/NODE] - -+[NODE]5 -[STORY] -There are no tracks to suggest that anyone came in or out in a long time. You also spot some poisonous vines on the house, so you must be careful making your way in. -[/STORY] -[OUT]Go in, carefully. -[OUT]Leave. -[/NODE] - -+[NODE]6 -[STORY] -You enter a nicely kept family house. There's a stove, table, bedding up on a ledge, pottery, and hay on the floor - all kept tidy and liveable, yet with no people in sight. -[/STORY] -[OUT]Search the house. -[OUT]Leave. -[/NODE] - -+[NODE]8 -[STORY] -As you rummage through the house, you spot a small, fatty creature with a bushy beard, large, dark eyes, and disproportionately long arms holding a tiny broom. - -It glares at you disapprovingly. -[/STORY] -[OUT]Chase it away. -[OUT]Kill it. -[OUT]Try talking to it. -[OUT]Observe it to determine what sort of demon it may be. -[OUT]Chase it away. -[/NODE] - -+[NODE]10 -[STORY] -You determine that it is a domovnik, a house demon charged with protecting its chosen abode. - -This one is clearly taking its duty above and beyond. - -Perhaps offering it food may snap it out of its current state. -[/STORY] -[OUT]Give it food. -[OUT]Kill it. -[OUT]Chase it away. -[OUT]Chase it away. -[OUT]Talk to it. -[/NODE] - -+[NODE]17 -[STORY] -You chase the creature away and gather up whatever useful stuff is left here. -[/STORY] -[OUT]Leave. -[/NODE] - -+[NODE]19 -[STORY] -The creature runs away from you, but it leaves behind a nauseating stench that makes you sick. - -Still, the house has some useful stuff to take. - -[/STORY] -[OUT]Leave. -[/NODE] - -+[NODE]21 -[STORY] -You kill the creature, but just as it dies the whole house collapses on your heads! -[/STORY] -[OUT]Leave. -[/NODE] - -+[NODE]24 -[STORY] -'You make mess, you make so much mess! Masters will be back, they'll be back...' - -It keeps repeating itself over and over. You fear its little mind is gone. -[/STORY] -[OUT]Clean what you messed up. -[OUT]Kill it. -[OUT]Try to convince it that the master is long gone. -[OUT]Try to convince it that the master is long gone. -[/NODE] - -+[NODE]25 -[STORY] -You clean up after yourselves and leave quietly. - -After leaving, you find a small package in your backpack. -[/STORY] -[OUT]Leave. -[/NODE] - -+[NODE]37 -[STORY] -Within what seems like the remnants of a kitchen, with an old stone stove at its centre, you see broken pots and pans, a long-rotten pantry, and the skeletal remains of several humanoids that clearly died trapped here. -[/STORY] -[OUT]Scout the room to make sure it is safe. -[OUT]Go in closer to see if the remains hold anything valuable. -[OUT]Go in closer to see if the remains hold anything valuable. -[/NODE] - -+[NODE]38 -[STORY] -In the darkest corner of the chamber lurks a creature, its big, round eyes glimmering in the dark. You spot one of its legs with shaggy hair and long crooked claws. You also hear a quiet purr. - -It is clearly watching you. -[/STORY] -[OUT]As a wise one, you know many creatures. Try to figure out what this is. -[OUT]Try to keep out of its way as you loot. You don't want to have to kill it, but you also need resources. -[OUT]Try to keep out of its way as you loot. You don't want to have to kill it, but you also need resources. -[OUT]Just leave. -[/NODE] - -+[NODE]39 -[STORY] -The more you look at the creature, the more you think it is a simple mrucek -- a harmless house demon, gone feral after being trapped here with its dead masters. -[/STORY] -[OUT][Common demon]Try talking to it to show that you mean it no harm and it is now safe to leave. -[OUT][Magic user] Perform a ritual to ease this demon's disturbed soul. -[OUT]Try to keep out of its way as you loot. You don't want to have to kill it, but you also need resources. -[OUT]Try to keep out of its way as you loot. You don't want to have to kill it, but you also need resources. -[OUT]Just leave. -[/NODE] - -+[NODE]40 -[STORY] -There is a loud purr and a rugged catlike creature pounces on you, claws and teeth first. - -You shake it off and it scampers away, leaving you with a few deep cuts and a curse. - -[/STORY] -[OUT]Gather anything useful and leave. -[/NODE] - -+[NODE]41 -[STORY] -There is a loud purr and a rugged catlike creature pounces on you, claws and teeth first. - -You shake it off and it scampers away, leaving you with a few deep cuts and a curse. - -[/STORY] -[OUT]Gather anything useful and leave. -[/NODE] - -+[NODE]44 -[STORY] -You calm the mrucek so well that its body visibly changes, and it now resembles a common cat that will follow you faithfully. - -[/STORY] -[OUT]Great. Gather anything useful and leave. -[/NODE] - -+[NODE]48 -[STORY] -You calm the mrucek so well that its body visibly changes, and it now resembles a common cat, only fluffier and fatter. - -It purrs and disappears through the entrance you made. - -You feel a blessing upon you. -[/STORY] -[OUT]Great. Gather anything useful and leave. -[/NODE] - -+[NODE]49 -[STORY] -The mrucek purrs even louder and pounces on you, claws and teeth first. - -You shake it off and it scampers away, leaving you with a few deep cuts and a curse. - -[/STORY] -[OUT]Gather anything useful and leave. -[/NODE] - -+[NODE]53 -[STORY] -The creature trembles at your words. Its eyes fill with tears and it falls into uncontrollable despair. Within minutes, it lies dead. - -The room suddenly feels uneasy and unwelcoming, and its contents begin to rot away. -[/STORY] -[OUT]Quickly salvage what you can and leave. -[/NODE] - -+[NODE]56 -[STORY] -The creature trembles at your words. Its eyes fill with tears and it bursts into uncontrollable laughter. - -The creature is as mad as they get, so leave it be. - -On your way out, you discover a package left in your backpack. -[/STORY] -[OUT]Leave. -[/NODE] - -+[NODE]57 -[STORY] -The creature accepts the food and, true to its demon obligations, it is released from its former duties. - -It smiles at you and disappears, and the house begins to rot away before your eyes. On your way out, you discover a package left in your backpack. -[/STORY] -[OUT]Leave. -[/NODE] - -+[NODE]58 -[STORY] -The domovnik takes your food and eats it, then chokes and dies! - -The room suddenly feels uneasy and unwelcoming, and its contents begin to rot away. -[/STORY] -[OUT]Quickly salvage what you can and leave. -[/NODE] - -+[NODE]59 -[STORY] -The domovnik takes your food and scuttles away to prepare the meal for its masters. - -It is clearly mad beyond help. - -But it lets you take what you need from the house. -[/STORY] -[OUT]Leave. -[/NODE] - -[/EVENT] - --- [EVENT] --Witch house(4) -+[NODE]2 -[STORY] -You come across an old hut in the woods. At first it seems quite run down, but you spot smoke coming from the chimney. -[/STORY] -[OUT]Call out and see if anyone's home. -[OUT]Call out and see if anyone's home. -[OUT]Sneak up to investigate. -[OUT]Leave. -[/NODE] - -+[NODE]4 -[STORY] -As you approach the house, a set of chimes rings out. It sounds like they are made of silver. - -'Ha! You night demons can stay well away from my house! Hear me!' -[/STORY] -[OUT][Witch]Compliment the house owner on good warding charms. -[OUT]Remark that the silver and charms only weaken you, and you could still go in if you wanted to. But you don't wish her any harm. You only want to talk. -[OUT]Storm in and kill her! -[/NODE] - -+[NODE]5 -[STORY] -Inside the hut you see an old woman hunched over the stove. The room has many dried herbs, strange liquids in vials, wishbones, chicken feet, and all sorts of similar ingredients. -[/STORY] -[OUT]It's a witch. Kill her. -[OUT]It's a witch. Kill her. -[OUT][Witch]Go in to talk, but warn her not to try any funny business. -[OUT]Knock on the door. -[/NODE] - -+[NODE]6 -[STORY] -An old hooded woman answers the door and gestures for you to enter. She then returns to her rocking chair, sits, and says: - -'Come in, come in, strangers. May I offer you hot food? Sweets? Or perhaps some trade?' - -[/STORY] -[OUT]It's a witch. Kill her. -[OUT]It's a witch. Kill her. -[OUT]Go in and speak to her. -[OUT][Witch]Go in to talk, but warn her not to try any funny business. -[/NODE] - -+[NODE]10 -[STORY] -You surprise the old hag and kill her swiftly. Alas, as she dies, she utters a curse on you! - -[/STORY] -[OUT]Plunder the house and leave. -[/NODE] - -+[NODE]11 -[STORY] -You surprise the old hag and kill her swiftly. She tries to curse you before she dies, but you're fast enough to stop her. - -[/STORY] -[OUT]Plunder the house and leave. -[/NODE] - -+[NODE]14 -[STORY] -'I can make a brew with a good kick to it, if you like. Of course, there'll be a price.' -[/STORY] -[OUT]Ask for blessing of the body. [Trade 5 quartz] -[OUT]Ask for blessing of the mind. [Trade 5 topaz] -[OUT]Ask for blessing of the soul. [Trade 5 shadow bone] -[OUT][Magic or Magic User] State your domain of magic or your affinity to the mystical arts, and ask if she would be kind enough to teach you. -[OUT]Offer her food supplies in exchange for some of her wisdom. -[OUT]Ask if you can trade. -[OUT]Leave. -[/NODE] - -+[NODE]15 -[STORY] -The old hag tells you many wise tales. She finishes by saying: - -'And so, if you ever see a pretty lass by the water or think you hear a lovely song at the sea, pray heed my words and pinch yourself three times in the left butt cheek before you go do something silly with one of those seductress demons.' -[/STORY] -[OUT]Thank her for the advice and leave. -[/NODE] - -+[NODE]16 -[STORY] -You hand over the goods, and the hag pricks you with a crude curved dagger. - -She then spits into the blood, picks one of her warts, throws it in and eats the slimy concoction. - -She then throws up violently all over you, and although you are utterly sick, you do feel the effects of the promised blessing. -[/STORY] -[OUT]Thank her and take your leave. -[/NODE] - -+[NODE]17 -[STORY] -You hand over the goods, and the hag pricks you with a crude curved dagger. - -She splatters the blood over a dead rabbit, adds sweat from under her armpit, and spits three times over her right shoulder. - -She then hits you with the rabbit carcass repeatedly, and surprisingly, you begin to feel the desired effect. -[/STORY] -[OUT]Thank her and take your leave. -[/NODE] - -+[NODE]18 -[STORY] -You hand over the goods, and the hag pricks you with a crude curved dagger. - -You await the rest of the ritual, but she just laughs: - -'What, you thought I'd do something weird and nasty? It's all done. The blood did the trick. Till next time.' -[/STORY] -[OUT]Thank her and take your leave. -[/NODE] - -+[NODE]22 -[STORY] -The old hag tells you many fun tales. She finishes with: - -'So now you know, in life, the most precious things are hot water, good teeth, and a soft pillow for your old arse to sit on.' - -Somehow, you do not feel any wiser for it. - -[/STORY] -[OUT]Thank her for the advice and leave. -[OUT]Kill her! -[OUT]Kill her! -[/NODE] - -+[NODE]24 -[STORY] -'Hmm, in the old days I did follow the master, Veles, so I will honour his progeny for tonight. - -Sit, drink, and listen.' - -The old hag tells you many stories before she finally says it is time to go. -[/STORY] -[OUT]Leave. -[/NODE] - -+[NODE]28 -[STORY] -'Ha! Good one. Well met, sister. Now, for strangers I'd play a game of deals and trades and trickery. - -But for you I offer an honest trade between sisters, or I can teach ya some rituals and give ya some herbs, but I'd need some of your spirit energy in exchange. -[/STORY] -[OUT]Trade. -[OUT]Learn some rituals. -[OUT]Thank her for now and leave. -[/NODE] - -+[NODE]30 -[STORY] -You cut your hand, splatter the blood on the cleared ground, and throw three bones each from an unborn child's left hand. - -But the bones do not fall into a pattern, and the voice laughs at you: -'Cheap tricks don't impress me. Go away!' - -[/STORY] -[OUT]Leave. -[OUT]Storm in and kill her! -[/NODE] - -+[NODE]39 -[STORY] -'Bugger off, then. You have no business here.' -[/STORY] -[OUT]Leave. -[OUT]Storm in and kill her! -[/NODE] - -+[NODE]43 -[STORY] -'If you are what I think you are, prove it.' -[/STORY] -[OUT]Perform a simple bone-reading ritual. -[/NODE] - -+[NODE]44 -[STORY] -You cut your hand, splatter the blood on the cleared ground, and throw three bones each from an unborn child's left hand. - -The bones fall into a pattern. -[/STORY] -[OUT]Tell the woman that a dark handsome stranger will come to her door soon. -[/NODE] - -+[NODE]48 -[STORY] -The witch defeats you and lays a curse upon your souls. -[/STORY] -[OUT]Leave. -[/NODE] - -+[NODE]50 -[STORY] -'Well, we traded. Now it's time to leave.' -[/STORY] -[OUT]Leave. -[/NODE] - -+[NODE]51 -[STORY] -'Nice tradin' with ya. Bye.' - -[/STORY] -[OUT]Leave. -[/NODE] - -+[NODE]60 -[STORY] -'I can make a brew with a good kick to it, if you like. Of course, there'll be a price.' -[/STORY] -[OUT]Ask for blessing of the body. [Lose 5 quartz] -[OUT]Ask for blessing of the mind. [Lose 5 topaz] -[OUT]Ask for blessing of the soul. [Lose 5 shadow bone] -[OUT]Offer her food supplies in exchange for some of her wisdom. -[OUT]Ask if you can trade. -[OUT]Leave. -[/NODE] - -[/EVENT] - --- [EVENT] --Animal or kanibal house(5) -+[NODE]2 -[STORY] -You find an old hut, perhaps a hunting lodge, that has been long abandoned and become overgrown with shrubbery and a tree growing out of its back wall. -[/STORY] -[OUT]Search it. -[OUT]Search it. -[OUT]Search it. -[OUT]Leave. -[/NODE] - -+[NODE]3 -[STORY] -As soon as you step across the threshold, the rotten floorboards break, and you fall down a dark hole. - -As you fall, sticky spiderwebs soften your landing, but as you crash onto a soft, gooey surface, you realise you just crashed into spider eggs, and many red, angry eyes are approaching quickly! -[/STORY] -[OUT]Attack! -[OUT]Try to climb back up! -[OUT][Domain]Inspired by your domain, try to find a quick way to deal with the spiders without a fight. -[/NODE] - -+[NODE]8 -[STORY] -The spiders are dead, but more might be coming. - -You find the remains of other victims caught in the webs. -[/STORY] -[OUT]Gather what you can and climb back up. -[/NODE] - -+[NODE]10 -[STORY] -The spiders overwhelm you and force you to flee. - -[/STORY] -[OUT]Leave. -[/NODE] - -+[NODE]12 -[STORY] -You climb up quickly and use a large stone to cover the hole before the spiders can follow. - -In the hut you find very little of use, but the adrenaline of the escape leaves you feeling invigorated. - -[/STORY] -[OUT]Leave. -[/NODE] - -+[NODE]14 -[STORY] -You manage to climb up, but the spiders sting you a few times before you get away. - -[/STORY] -[OUT]Leave. -[/NODE] - -+[NODE]17 -[STORY] -You light your torches to burn the webs and direct the smoke deeper into the tunnel towards the spiders. - -The spiders keep away from you, but more might be coming. - -You find the remains of other victims caught in the webs. -[/STORY] -[OUT]Gather what you can and climb back up. -[/NODE] - -+[NODE]19 -[STORY] -You try to think of something fast, but the spiders are faster. They swarm you angrily, and all you can do is climb up to safety as quickly as possible. - -[/STORY] -[OUT]Run. - -[/NODE] - -+[NODE]20 -[STORY] -You look through the desolate hut but find nothing of use except a large crow's nest sitting up on what used to be the chimney. - -Giant crows are dangerous, but they are known to collect trophies of their victims in their nest. -[/STORY] -[OUT]Climb up and try to loot the nest before the occupant returns. -[OUT]Climb up and try to loot the nest before the occupant returns. -[OUT]The roof and old chimney are rickety. Shake the nest down. -[OUT]The roof and old chimney are rickety. Shake the nest down. -[OUT]Giant crows are dangerous. Leave. -[OUT][Crow]Fly up and loot the nest. -[/NODE] - -+[NODE]22 -[STORY] -You climb up and reach for a stash of goods just as a loud screech deafens you and you see black feathers and talons nosediving towards you! -[/STORY] -[OUT]Fight! -[OUT]Run away! -[/NODE] - -+[NODE]24 -[STORY] -You climb up and reach for a stash of goods before the owner comes back. -[/STORY] -[OUT]Leave. -[/NODE] - -+[NODE]26 -[STORY] -You shake the nest down without trouble, but just as you are about to loot it, a loud screech deafens you and you see black feathers and talons nosediving towards you! -[/STORY] -[OUT]Fight! -[OUT]Run away! -[/NODE] - -+[NODE]27 -[STORY] -You shake the nest down without trouble and find a stash of goods hidden among the now-dead baby crows. -[/STORY] -[OUT]Contemplate the senseless death of baby crows. -[OUT]Gather the stash and leave. -[/NODE] - -+[NODE]30 -[STORY] -You feel the destruction of the nest was not in line with nature or the path of harmony. - -[/STORY] -[OUT]Gather the loot in shame and leave. -[/NODE] - -+[NODE]39 -[STORY] -You walk in on a group of ruffians enjoying a nice hunk of humanoid leg by the fire. - -Their hungry eyes fall on you and they rise, weapons raised. - -[/STORY] -[OUT]Attack! -[OUT]Run away! -[OUT]Run away! -[OUT][Night demons]Compliment their meal choice and ask if they have anything to trade. -[OUT][Unliving]Point out that you have no nutritional value and ask to be excused from the table. -[/NODE] - -+[NODE]44 -[STORY] -The turmoil inside you was fuming for a fight, so you feel weakened by this escape. - -[/STORY] -[OUT]Leave. -[/NODE] - -+[NODE]45 -[STORY] -You kill the ruffians and find they did not carry much on them. Still, you did end their cannibal ways. -[/STORY] -[OUT]Leave. -[/NODE] - -+[NODE]47 -[STORY] -The ruffians beat you badly. You have to drop your food to stop them from running after you! - -[/STORY] -[OUT]Run. - -[/NODE] - -+[NODE]61 -[STORY] -You fly up and reach for a stash of goods before the owner comes back. -[/STORY] -[OUT]Leave. -[/NODE] - -+[NODE]62 -[STORY] -The crows beat you and chase you away from their nest. -[/STORY] -[OUT]Leave. -[/NODE] - -+[NODE]63 -[STORY] -They look at you knowingly and nod. One comes up with a bloodied pack of goods to trade. -[/STORY] -[OUT]Trade. -[OUT]Thank them for the offer, but leave. -[OUT]Attack! -[OUT]Pretend to leave, then perform a tactical attack. -[/NODE] - -+[NODE]65 -[STORY] -They look at you, scowl, and nod. -[/STORY] -[OUT]Leave. -[OUT]Pretend to leave, then perform a tactical attack. -[/NODE] - -[/EVENT] - --- [EVENT] --Hidden stash house(6) -+[NODE]2 -[STORY] -You find a small abandoned house. Most of it has collapsed. - -You see signs that someone tried to move the debris to get to something, but their efforts failed. -[/STORY] -[OUT]Move the debris yourself. -[OUT]Move the debris yourself. -[OUT]Leave. -[/NODE] - -+[NODE]5 -[STORY] -You manage to move the debris and find an old cellar. Perhaps this was once a bandit hideout, as it looks like it contains stashed loot. - -Much of the equipment has rotted away, but some is salvageable. -[/STORY] -[OUT]Gather what you can and leave. -[/NODE] - -+[NODE]7 -[STORY] -You manage to move the debris and find several dead bodies -- likely bandits, as they are armed. - -Much of the equipment has rotted away, but some is salvageable. -[/STORY] -[OUT]Gather what you can and leave. -[/NODE] - -+[NODE]8 -[STORY] -You manage to move the debris and find an old cellar. Perhaps this was once a hunter's lodge, as you find many trophies and leathers. - -Much of the equipment has rotted away, but some is salvageable. -[/STORY] -[OUT]Gather what you can and leave. -[/NODE] - -+[NODE]9 -[STORY] -The debris is too heavy, and it is likely that whatever may have been hidden beneath it has been crushed. -[/STORY] -[OUT]Leave. -[OUT]Don't give up. Push yourselves to clear this! -[/NODE] - -+[NODE]16 -[STORY] -You are dead tired, bruised, and hungry, but you finally clear the debris. - -Underneath you find a few dead bodies. -[/STORY] -[OUT]Bury them and take their stuff. -[/NODE] - -+[NODE]17 -[STORY] -You are dead tired, bruised, and hungry, but you finally clear the debris. - -Underneath you find absolutely nothing but the wood you shuffled. -[/STORY] -[OUT]Leave. -[/NODE] - -[/EVENT] - --- [EVENT] --Abandoned housediff4(7) -+[NODE]6 -[STORY] -You come across a seemingly abandoned dwelling. -[/STORY] -[OUT]Investigate. -[OUT]Investigate. -[/NODE] - -[/EVENT] - --- [EVENT] --Abandoned housediff1(8) -+[NODE]6 -[STORY] -You come across a seemingly abandoned dwelling. -[/STORY] -[OUT]Investigate. -[OUT]Investigate. -[/NODE] - -[/EVENT] - --- [EVENT] --HiddenStashHouseDiff1(9) -+[NODE]2 -[STORY] -You find a small abandoned house. Most of it has collapsed. - -You see signs that someone tried to move the debris to get to something, but their efforts failed. -[/STORY] -[OUT]Move the debris yourself. -[OUT]Move the debris yourself. -[OUT]Leave. -[/NODE] - -+[NODE]5 -[STORY] -You manage to move the debris and find an old cellar. Perhaps this was once a bandit hideout, as it looks like it contains stashed loot. - -Much of the equipment has rotted away, but some is salvageable. -[/STORY] -[OUT]Gather what you can and leave. -[/NODE] - -+[NODE]7 -[STORY] -You manage to move the debris and find several dead bodies -- likely bandits, as they are armed. - -Much of the equipment has rotted away, but some is salvageable. -[/STORY] -[OUT]Gather what you can and leave. -[/NODE] - -+[NODE]8 -[STORY] -You manage to move the debris and find an old cellar. Perhaps this was once a hunter's lodge, as you find many trophies and leathers. - -Much of the equipment has rotted away, but some is salvageable. -[/STORY] -[OUT]Gather what you can and leave. -[/NODE] - -+[NODE]9 -[STORY] -The debris is too heavy, and it is likely that whatever may have been hidden beneath it has been crushed. -[/STORY] -[OUT]Leave. -[OUT]Don't give up. Push yourselves to clear this! -[/NODE] - -+[NODE]16 -[STORY] -You are dead tired, bruised, and hungry, but you finally clear the debris. - -Underneath you find a few dead bodies. -[/STORY] -[OUT]Bury them and take their stuff. -[/NODE] - -+[NODE]17 -[STORY] -You are dead tired, bruised, and hungry, but you finally clear the debris. - -Underneath you find absolutely nothing but the wood you shuffled. -[/STORY] -[OUT]Leave. -[/NODE] - -[/EVENT] - --- [EVENT] --Abandoned housediff3(10) -+[NODE]6 -[STORY] -You come across a seemingly abandoned dwelling. -[/STORY] -[OUT]Investigate. -[OUT]Investigate. -[/NODE] - -[/EVENT] - diff --git a/Modules/game_files/ChallengeTutorials.txt b/Modules/game_files/ChallengeTutorials.txt deleted file mode 100644 index 23e5565..0000000 --- a/Modules/game_files/ChallengeTutorials.txt +++ /dev/null @@ -1,278 +0,0 @@ --- [EVENT] --Tutorial1(0) -+[NODE]2 -[STORY] -'Yanek, Yanek! Come over here lad!' -You hear your grandma's voice coming from the house: -'Bring me a jar of pickles dear, they're in the cellar. Just watch out for them pesky rats, they get pretty big this time of year'. - -You grab your sword, though a mouse trap would probably be more appropriate. - - -[/STORY] -[OUT]Tell your nan you'll go straight away. Head to the cellar, prepared to face the rats. -[/NODE] - -+[NODE]3 -[STORY] -Just as nan warned you, there are rats here. You hesitate and hear the trusted voice of your friend, Theodore: - -'You are about to start a challenge lad. What is a challenge, you'll ask me? Well, a challenge is a way of resolving conflicts or problems in this world. Sometimes it will be a conflict between your group and an enemy group, other times it will be an attempt to solve a puzzle or simply a test of strength. Challenges take the form of a card game. As the gods themselves were playing with our fate, you see.' - -[/STORY] -[OUT]A card game? Like a regular blackjack? -[/NODE] - -+[NODE]6 -[STORY] -You're not going to give up that easily, are you? -[/STORY] -[OUT]Try again. -[OUT]Run away to Main Menu. -[/NODE] - -+[NODE]7 -[STORY] -The rats are dead and the pickles are yours at last. Proud of yourself, you bring the jar back to grandma. - -'Your ankle is bleeding Yanek, are you okay?'- she asks. -You shrug and assure her you're good. Grandma gives you that patronising, nan look: - -'Better take a suit of armour next time dear, one day you'll scratch your legs off! Anyway, be a dearie and go check what attracts those nasty critters to our cellar, eh? If grandpa's spilled some pear compote again...' - -[/STORY] -[OUT]Go back to the cellar. -[/NODE] - -+[NODE]9 -[STORY] -You open the cellar door again, prepared to clean the rat corpses away and be done with it, when you sense movement. In a dark corner, you notice a familiar shape, although much bigger than usual. A pine cone? You look closer and notice that a set of beady yellow eyes is looking you up and down and a row of sharp teeth glares at you in a smile. -[/STORY] -[OUT]Could this be a pineconette? -[/NODE] - -+[NODE]10 -[STORY] -You faintly recall some stories you've heard about woodland spirits looking like pine cones. They are sure to know a bit of magic but rarely bother humans outside of the forest. What is this one doing here you can't tell, but it's your grandma's cellar after all, and no pinecone will munch on her winter supplies! -As you march confidently to kick the creature out, sword drawn, its eyes start glowing and a high-pitched shout hurts your ears. You tighten the grip on your sword only to notice that it crumbles away to dust. -What trickery is this? - you ask yourself, but no answer follows and the pineconette attacks you with its magic. - -[/STORY] -[OUT]Defend yourself! -[/NODE] - -+[NODE]12 -[STORY] -Ok, this wasn't supposed to happen. Have you cheated? The whole purpose of this tutorial was to teach you how to run away. What are you doing in the tutorial area anyway, eh? Go smash some orc skulls and stop pretending you don't know how to play. -[/STORY] -[OUT]Leave... -[/NODE] - -+[NODE]13 -[STORY] -You black out, but Theodores' voice wakes you: - -'Well, you were asking for it, you know? Fighting a spiritual challenge without a specialist? Facing a much stronger enemy is rarely a good idea. When odds are stacked against you, running away or surrendering could be the best option. Sure, you might get a bruise or lose some morale, but it's still better than outright losing. Remember that lesson for the future!' - -[/STORY] -[OUT]Aww, my head... -[/NODE] - -+[NODE]14 -[STORY] -You snap out of the half-hypnotic state the pineconette has put you in and manage to rush out of the cellar and lock the door behind you. You run to your nan and scream a pineconette is attacking your house. Grandma raises her brow at you: - -'Is? You mean you left it there? By Svarog's might... In my days we stoked fires with cones, you youngsters are so timid. Fine, I'll deal with it myself. After dinner that is. I suppose you were a smart lad to escape instead of getting your bottom whacked.' -[/STORY] -[OUT]End -[/NODE] - -+[NODE]15 -[STORY] -'Nothing of that sort, lad. The cards you play represent *you*, with all your strengths, weaknesses and abilities. That sword you've got there - you can use it against the rats and you will gain skill in the card game because of it.' -[/STORY] -[OUT]Phew, you thought for a minute there you could get hurt from this challenge business? -[/NODE] - -+[NODE]16 -[STORY] -'Sure you can, lad! The wounds you get during a challenge are as real as that jar of pickles you're about to fetch. If you're not careful, you'll have to spend the next week at the healer's hut, or your mind or spirit may suffer. Better be careful! - -If you see this symbol: - it means that answer leads to a challenge. The number next to it, between 1 and 10, indicates difficulty.' - -You're never quite sure how and when Theo comes and goes, but here you are - standing in front of grandma's cellar, ready for anything. -[/STORY] -[OUT]Open the door and fight your way to the jar of pickles. -[OUT]Head back, you've got more important things to do. [EXIT TO MAIN MENU] -[/NODE] - -[/EVENT] - --- [EVENT] --Tutorial2(1) -+[NODE]2 -[STORY] -'Thank you, brave adventurers!' - grandma tries her best to say it in as deep and smooth voice as she can, but still sounds more like the big bad wolf: 'The princess is safe. Here is your map to the treasure.' - -You squeak with joy and jump up vigorously, almost knocking over granny's rocking chair. When you finally settle down, she continues: - -'When the heroes look closer at the map, they realise, that it's all mixed up. They will have to solve the puzzle to get to the treasure.' - -She gives you one of her serious looks: - - 'But it's only a story, right? Now off to bed you two!' - -[/STORY] -[OUT]Wait for nan to leave and look at the map. -[/NODE] - -+[NODE]3 -[STORY] -You hear Theodore's voice again: - -'Challenges can also be used to test your group's intellectual abilities. But unlike when you faced the rats, this time, you will be challenged by a concept. - -"Concepts" is a general term and covers all situations where you do not fight against characters. Climbing a cliff, spotting danger, solving a puzzle or performing a ritual are all examples of a challenge versus concept. - -Concepts are represented by cards just as characters are, but in all concept challenges only the natural abilities of your characters count. Any equipment they have is disregarded. Other rules remain the same. - -Each time you see a symbol with cards black inside like this - - it means it is a challenge against a concept.' - -[/STORY] -[OUT]Okay, begin the mental challenge. -[/NODE] - -+[NODE]5 -[STORY] -You hear nan laugh behind you: - -'Well done my little adventurers! There, in the middle of a meadow, you see a table, full of goodies!" - -And having said that, granny produces a bowl of fruit and beetle jelly - your favourites. - -'Now, this time, off to bed, for real!' - -But, as usual, there's only one answer one can expect... -[/STORY] -[OUT]Noooo... one more story! Pleeeease! -[/NODE] - -+[NODE]6 -[STORY] -Nan sighs. Knowing that it's late and seeing how hard you tried, she gives you some clues and you feel smarter. She asks: - -'I know I said bedtime before, but do you want to try again?' -[/STORY] -[OUT]Yes. -[OUT]No. -[OUT]Fall asleep. [EXIT TO MENU] -[/NODE] - -+[NODE]9 -[STORY] -'Okay, it's getting late, time for bed.' - says grandma and closes her book: - -'Make sure you wash your feet!' - -But, as usual, there's only one answer one can expect... -[/STORY] -[OUT]Noooo... one more story! Pleeeease! -[/NODE] - -+[NODE]10 -[STORY] -Nan takes a deep breath, she looks tired herself but determined to keep her authority: - -'Now you listen to me rascals, if you want to hear another story, it will be tomorrow. You want night demons or wolves to come snatch you up for being naughty?' - -You look at each other. The threat of the night mares, or worse, chills your bones, but winning with nan would be so exciting. - -[/STORY] -[OUT]Story! Story! Story! -[/NODE] - -+[NODE]12 -[STORY] -You really thought you had her, but then she pulls the old nan card, leans back in her chair, and closes her eyes and snores. -Quietly, you slide the book from her hands, hoping to find another story. -As the moon shines through your window, you hear wolves howling in the distance and the wind rustling in the yard... - -[/STORY] -[OUT]The End. -[/NODE] - -+[NODE]13 -[STORY] -That nan is no joker. She crosses her arms and raises her brow at you and you know the fun is over. You rush to bed obediently. - -As the moon shines through your window, you hear wolves howling in the distance and the wind rustling in the yard... - -[/STORY] -[OUT]The End. -[/NODE] - -[/EVENT] - --- [EVENT] --Tutorial3(2) -+[NODE]2 -[STORY] -Drunk and jolly you make your way home from a good game of dice. A heavy purse jingles at your belt. The sun is setting but the air is still warm, so the long walk home doesn't bother you. - -The path leads through a small woodland and as you were about to take the last turn towards home, some ruffians jump out from behind a bush: - -'Your money or your lives!' - shouts the smallest of them with a squeaky voice. - -[/STORY] -[OUT]Your dwarven pride is slightly wounded at this brazen display of ignorance. Tell them to beat it before they spoil your good day. -[/NODE] - -+[NODE]3 -[STORY] -They look at each other and then back at your sack of coins. - -'We ain't scared of your kind, we'll take ya!' - -They are either brave, stupid or desperate. -[/STORY] -[OUT]Fight! -[/NODE] - -+[NODE]5 -[STORY] -You beat their silly arses to a pulp and make them run: - -'Sorry, sorry master dwarf, we'll go now!' - -You return home, and hopefully, confident enough to face any challenge Thea may throw you. - - -[/STORY] -[OUT]Watch them leave. -[/NODE] - -+[NODE]6 -[STORY] -Congratulations! - -You have completed our tutorial and learnt the basics of our card game mechanics. Remember, you can always replay this if you need to refresh any information. - -Now go face the real Thea, if you dare! - - - -[/STORY] -[OUT]End tutorial and return to the Main Menu -[/NODE] - -+[NODE]8 -[STORY] -Ouch, dwarf or no dwarf, they beat you badly! - -For now, you have been healed. - -Would you like a rematch? -[/STORY] -[OUT]Yes. -[OUT]No, they beat me, but I get the rules now. -[/NODE] - -[/EVENT] - diff --git a/Modules/game_files/Children.txt b/Modules/game_files/Children.txt deleted file mode 100644 index e784719..0000000 --- a/Modules/game_files/Children.txt +++ /dev/null @@ -1,347 +0,0 @@ --- [EVENT] --StorkHum(0) -+[NODE]2 -[STORY] -Two of you enjoy some time together, perhaps you are friends perhaps more. - -But the ever-vigilant and slightly over enthusiastic stork is spotted nearby and as sure as death, a child is brought to you soon after. - -[/STORY] -[OUT]Rejoice. -[/NODE] - -[/EVENT] - --- [EVENT] --StorkGob(1) -+[NODE]2 -[STORY] -The nights are long and lonely, some of you find comfort in each other's company. - - -But the ever-vigilant and slightly over enthusiastic stork is spotted nearby and as sure as death, a child is brought to you soon after. - -[/STORY] -[OUT]Rejoice. -[/NODE] - -[/EVENT] - --- [EVENT] --StorkOrcMix(2) -+[NODE]2 -[STORY] -The nights are long and lonely, some of you find comfort in each other's company. - - -But the ever-vigilant and slightly over enthusiastic stork is spotted nearby and as sure as death, a child is brought to you soon after. - -[/STORY] -[OUT]Rejoice. -[OUT]Rejoice. -[/NODE] - -[/EVENT] - --- [EVENT] --StorkOrcMix2(3) -+[NODE]2 -[STORY] -The nights are long and lonely, some of you find comfort in each other's company. - - -But the ever-vigilant and slightly over enthusiastic stork is spotted nearby and as sure as death, a child is brought to you soon after. - -[/STORY] -[OUT]Rejoice. -[OUT]Rejoice. -[/NODE] - -[/EVENT] - --- [EVENT] --StorkOrc(4) -+[NODE]2 -[STORY] -The nights are long and lonely, some of you find comfort in each other's company. - -But the ever-vigilant and slightly over enthusiastic stork is spotted nearby and as sure as death, a child is brought to you soon after. - -[/STORY] -[OUT]Rejoice. -[/NODE] - -[/EVENT] - --- [EVENT] --StorkElf(5) -+[NODE]2 -[STORY] -Elves are notoriously elitist in their choice of mates but it seems a person of beauty has caught one's eye. - -Elven children are born out of a mystical bond, and it seems two of your own folk have enjoyed such a connection. - -The effects of such a union can vary, but a child soon arrives. -[/STORY] -[OUT]Rejoice. -[OUT]Rejoice. -[/NODE] - -[/EVENT] - --- [EVENT] --StorkGobMix(6) -+[NODE]2 -[STORY] -The nights are long and lonely, some of you find comfort in each other's company. - - -But the ever-vigilant and slightly over enthusiastic stork is spotted nearby and as sure as death, a child is brought to you soon after. - -[/STORY] -[OUT]Rejoice. -[OUT]Rejoice. -[/NODE] - -[/EVENT] - --- [EVENT] --StorkGobMix2(7) -+[NODE]2 -[STORY] -The nights are long and lonely, some of you find comfort in each other's company. - - -But the ever-vigilant and slightly over enthusiastic stork is spotted nearby and as sure as death, a child is brought to you soon after. - -[/STORY] -[OUT]Rejoice. -[OUT]Rejoice. -[/NODE] - -[/EVENT] - --- [EVENT] --StorkDwarfRus(8) -+[NODE]2 -[STORY] -Dwarven fascination with h the unique beauty of rusalkas has long been a fact. And well, your own dwarf and water demonette decided to explore those long-time traditions. - -A stork heralds a child from the union, but who this child will be is a mystery. -[/STORY] -[OUT]Rejoice. -[OUT]Rejoice. -[OUT]Rejoice. -[OUT]Rejoice. -[/NODE] - -+[NODE]5 -[STORY] -Contrary to all known lore and dwarven custom, a dwarf child, grown beyond the rock infancy, comes along and you know it is yours. -[/STORY] -[OUT]Take them in. -[/NODE] - -+[NODE]7 -[STORY] -Rusalkas are known to lure males and thus procreate, yet it is so very rare to happen with non-humans. Still, the fates bless you and a young rusalka, you daughter, appears from the lake. -[/STORY] -[OUT]Take her in. -[/NODE] - -+[NODE]8 -[STORY] -Rusalkas are known to lure males and thus procreate, yet it is so very rare to happen with non-humans. Still, the fates bless you and a young befuddler, your son and a male spawn of the rusalka comes out of the lake. -[/STORY] -[OUT]Take him in. -[/NODE] - -+[NODE]10 -[STORY] -Rusalkas are known to lure males and thus procreate, yet it is so very rare to happen with non-humans. - -Oddly enough, a human looking child is born to the rusalka, but one that carries traits from both their parents. -[/STORY] -[OUT]Take them in. -[/NODE] - -[/EVENT] - --- [EVENT] --CabbagePatch(9) -+[NODE]2 -[STORY] -A couple of your folk found themselves a child in the cabbage patch! - -[/STORY] -[OUT]Rejoice. -[/NODE] - -[/EVENT] - --- [EVENT] --CabbagePatchMix3(10) -+[NODE]2 -[STORY] -A couple of your folk found themselves a child in the cabbage patch! - -[/STORY] -[OUT]Rejoice. -[OUT]Rejoice. -[/NODE] - -[/EVENT] - --- [EVENT] --StorkOrcMixDiff5(11) -+[NODE]2 -[STORY] -Despite the rough differences in culture, love knows no bounds and under the watchful eye of Lada some feisty lovemaking breaks the monotony of life. - -A stork is spotted nearby and as sure as death, a child is brought to the happy couple soon after. -[/STORY] -[OUT]Rejoice. -[OUT]Rejoice. -[/NODE] - -[/EVENT] - --- [EVENT] --StorkOrcMix2Diff5(12) -+[NODE]2 -[STORY] -Despite the rough differences in culture, love knows no bound and under the watchful eye of Lada some feisty lovemaking breaks the monotony of life. - -A stork is spotted nearby and as sure as death, a child is brought to the happy couple soon after. -[/STORY] -[OUT]Rejoice. -[OUT]Rejoice. -[/NODE] - -[/EVENT] - --- [EVENT] --StorkOrcDiff7(13) -+[NODE]2 -[STORY] -The nights are long and lonely, some of you find comfort in each other's arms. - -A stork is spotted nearby and as sure as death, a child is brought to the happy couple soon after. -[/STORY] -[OUT]Rejoice. -[/NODE] - -[/EVENT] - --- [EVENT] --__StorkGob(14) -+[NODE]2 -[STORY] -The nights are long and lonely, some of you find comfort in each other's arms. - -A stork is spotted nearby and as sure as death, a child is brought to the happy couple soon after. -[/STORY] -[OUT]Rejoice. -[/NODE] - -[/EVENT] - --- [EVENT] --__StorkGobMix(15) -+[NODE]2 -[STORY] -The nights are long and lonely, some of you find comfort in each other's company. - - -But the ever-vigilant and slightly over enthusiastic stork is spotted nearby and as sure as death, a child is brought to you soon after. - -[/STORY] -[OUT]Rejoice. -[OUT]Rejoice. -[/NODE] - -[/EVENT] - --- [EVENT] --__StorkGobMix2(16) -+[NODE]2 -[STORY] -The nights are long and lonely, some of you find comfort in each other's company. - - -But the ever-vigilant and slightly over enthusiastic stork is spotted nearby and as sure as death, a child is brought to you soon after. - -[/STORY] -[OUT]Rejoice. -[OUT]Rejoice. -[/NODE] - -[/EVENT] - --- [EVENT] --Unliving Mating(17) -+[NODE]2 -[STORY] -Either love knows no bounds, or there is something wrong with the stork, but... - -Your unliving friend got really friendly with someone, and the stork decided to deliver an offspring into their care. - - -[/STORY] -[OUT]Rejoice. -[OUT]Rejoice. -[OUT]Rejoice. -[OUT]Rejoice. -[/NODE] - -[/EVENT] - --- [EVENT] --Dwarf Child(18) -+[NODE]2 -[STORY] -Dwarven mating is a thing of secrecy, and since you have chosen a path outside of your kin, you have no memory of how it works. - -However, you have proven friend to the Earthbound, and so the two of you are invited to partake in the life-giving ritual that may provide you with a child. - -[/STORY] -[OUT]Take part in the ritual. -[/NODE] - -+[NODE]5 -[STORY] -You enter deep into the old dwarven tunnels. The male has to follow his instinct and find the life-rock. His mate awaits. Once the rock is brought back, the female sings the life song, and together they carve the stone in hopes of it becoming a child. - -Only one such ceremony can be undertaken every two decades and it is not always successful. - -[/STORY] -[OUT]Await the results. -[OUT]Await the results. -[/NODE] - -+[NODE]6 -[STORY] -Despite being away from your kin, your instincts proved strong. Your life-rock flourishes into a child. -[/STORY] -[OUT]Await the results. -[/NODE] - -+[NODE]7 -[STORY] -You have been away from your kind too long and your life-song could not awaken a dwarven soul. Instead, a young rocker comes to life. - -[/STORY] -[OUT]Await the results. -[/NODE] - -[/EVENT] - --- [EVENT] --Unliving Mating2(19) -+[NODE]2 -[STORY] -Either love knows no bounds, or there is something wrong with the stork, but... - -Your unliving friend got really friendly with someone, and the stork decided to deliver an offspring into their care. - - -[/STORY] -[OUT]Rejoice. -[OUT]Rejoice. -[OUT]Rejoice. -[OUT]Rejoice. -[/NODE] - -[/EVENT] - --- [EVENT] --CabbagePatchNonHum(20) -+[NODE]2 -[STORY] -A couple of your folk found a child in the cabbage patch! - -[/STORY] -[OUT]Rejoice. -[/NODE] - -[/EVENT] - diff --git a/Modules/game_files/Death.txt b/Modules/game_files/Death.txt deleted file mode 100644 index 6acc877..0000000 --- a/Modules/game_files/Death.txt +++ /dev/null @@ -1,168 +0,0 @@ --- [EVENT] --Death(0) -+[NODE]2 -[STORY] -Your wounds were too grave and so the gates to the underwolds open to take your soul. -[/STORY] -[OUT]Depart. -[OUT]Depart. -[/NODE] - -+[NODE]4 -[STORY] -'YOU ARE MY CHOSEN HOW DARE YOU DIE!' - -The lady of death clutches a corpse and thrusts your soul into it, commanding you to go on. -[/STORY] -[OUT]Bow and leave. -[/NODE] - -[/EVENT] - --- [EVENT] --Death_(1) -+[NODE]2 -[STORY] -Your wounds were too grave and so the gates to the underwolds open to take your soul. -[/STORY] -[OUT]Depart. -[OUT]Depart. -[OUT]Depart. -[/NODE] - -+[NODE]4 -[STORY] -'YOU ARE MY CHOSEN HOW DARE YOU DIE!' - -The lady of death clutches a corpse and thrusts your soul into it, commanding you to go on. -[/STORY] -[OUT]Bow and leave. -[/NODE] - -[/EVENT] - --- [EVENT] --Chosen death_(2) -+[NODE]2 -[STORY] -You allowed your chosen to die! Without the divine bond, you will no longer have any power or influence over the world, thus your reign will end. - -Thankfully, you have one more chance to remain in the game. Call upon the spirit of the Cosmic Tree itself and ask for the soul of your chosen to be returned to you. - -Remember, the price is high and it will get higher every time you abuse your divine power like this. -[/STORY] -[OUT]Pay with two lives to return the one. -[OUT]Pay with four lives to return the one. -[OUT]Pay with six lives to return the one. -[OUT]Pay with eight lives to return the one. -[OUT]Pay with ten lives to return the one. -[OUT]Pay with fifteen lives to return the one. -[OUT]Pay with twenty lives to return the one. -[OUT]You cannot or will not pay. It is time to end this journey. -[OUT]Use the divine power of the cosmic seed to return your chosen! -[/NODE] - -+[NODE]4 -[STORY] -You paid your bloody dues and the spirit of your chosen is returned, now pray that it comes back in the right flesh... -[/STORY] -[OUT]Await your chosen. -[/NODE] - -[/EVENT] - --- [EVENT] --Chosen death 2(3) -+[NODE]2 -[STORY] -You allowed your chosen to die! Without the divine bond, you will no longer have any power or influence over the world, thus your reign will end. - -Thankfully, you have one more chance to remain in the game. Call upon the spirit of the Cosmic Tree itself and ask for the soul of your chosen to be returned to you. - -Remember, the price is high and it will get higher every time you abuse your divine power like this. -[/STORY] -[OUT]Pay with two lives to return the one. -[OUT]Pay with four lives to return the one. -[OUT]Pay with six lives to return the one. -[OUT]Pay with eight lives to return the one. -[OUT]Pay with ten lives to return the one. -[OUT]Pay with fifteen lives to return the one. -[OUT]Pay with twenty lives to return the one. -[OUT]You cannot or will not pay. It is time to end this journey. -[OUT]Use the divine power of the cosmic seed to return your chosen! -[/NODE] - -+[NODE]4 -[STORY] -You paid your bloody dues and the spirit of your chosen is returned, now pray that it comes back in the right flesh... -[/STORY] -[OUT]Await your chosen. -[/NODE] - -[/EVENT] - --- [EVENT] --Mental Death(4) -+[NODE]2 -[STORY] -Damn the gods and their divine games! The strain of this dark world is too much and so you have abandoned you duties in search for a more peaceful life. -[/STORY] -[OUT]Depart. -[/NODE] - -[/EVENT] - --- [EVENT] --Death at sea(5) -+[NODE]2 -[STORY] -Your wounds were too grave and so the gates to the underwolds open to take your soul. -[/STORY] -[OUT]Depart. -[OUT]Depart. -[OUT]Depart. -[/NODE] - -+[NODE]4 -[STORY] -'YOU ARE MY CHOSEN HOW DARE YOU DIE!' - -The lady of death clutches a corpse and thrusts your soul into it, commanding you to go on. -[/STORY] -[OUT]Bow and leave. -[/NODE] - -[/EVENT] - --- [EVENT] --Chosen death 2 Sea(6) -+[NODE]2 -[STORY] -You allowed your chosen to die! Without the divine bond, you will no longer have any power or influence over the world, thus your reign will end. - -Thankfully, you have one more chance to remain in the game. Call upon the spirit of the Cosmic Tree itself and ask for the soul of your chosen to be returned to you. - -Remember, the price is high and it will get higher every time you abuse your divine power like this. -[/STORY] -[OUT]Pay with two lives to return the one. -[OUT]Pay with four lives to return the one. -[OUT]Pay with six lives to return the one. -[OUT]Pay with eight lives to return the one. -[OUT]Pay with ten lives to return the one. -[OUT]Pay with fifteen lives to return the one. -[OUT]Pay with twenty lives to return the one. -[OUT]You cannot or will not pay. It is time to end this journey. -[/NODE] - -+[NODE]4 -[STORY] -You paid your bloody dues and the spirit of your chosen is returned, now pray that it comes back in the right flesh... -[/STORY] -[OUT]Await your chosen. -[/NODE] - -[/EVENT] - --- [EVENT] --Mental Death Sea(7) -+[NODE]2 -[STORY] -Damn the gods and their divine games! The strain of this dark world is too much and so you have abandoned you duties in search for a more peaceful life. -[/STORY] -[OUT]Depart. -[/NODE] - -[/EVENT] - diff --git a/Modules/game_files/Nightdemons.txt b/Modules/game_files/Nightdemons.txt deleted file mode 100644 index dde7ca6..0000000 --- a/Modules/game_files/Nightdemons.txt +++ /dev/null @@ -1,526 +0,0 @@ --- [EVENT] --NightdemonsTradeadv(0) -+[NODE]2 -[STORY] -The trader's stalls stand open for you - - -[/STORY] -[OUT]Trade. -[OUT]Trade. -[OUT]Trade. -[OUT]Come back another time. -[/NODE] - -+[NODE]7 -[STORY] -'You are no friends of ours, so you will pay extra.' -[/STORY] -[OUT]Trade. -[OUT]Come back another time. -[/NODE] - -+[NODE]11 -[STORY] -'You waste our time, go.' -[/STORY] -[OUT]Leave. -[/NODE] - -[/EVENT] - --- [EVENT] --NightdemonsVillage(1) -+[NODE]2 -[STORY] -You enter the territory claimed by the night demons. You see werewolves and strigas skulk in the shadows, watching you with hungry eyes: - -'Have you come to offer your tasty blood, or flesh maybe?' -[/STORY] -[OUT][Horz or Zorya] As masters of moon and the stars, claim your affinity with the children of the night. -[OUT]Ask if there is anything you can help with? -[OUT]Leave. -[OUT][Friend or night demon] Say that you accept any dangers that may befall you here and would like to enter regardless. -[/NODE] - -+[NODE]3 -[STORY] -You enter the territory claimed by the night demons. You feel many eyes upon you and a deep growl greets you: - -'Have you come to feed our bloodlust, enemy of the night?' - - -[/STORY] -[OUT]Attack! -[OUT]Attack! -[OUT]Leave. -[/NODE] - -+[NODE]4 -[STORY] -The inhabitants of this place begin circling you and you feel terribly exposed to their hunger. - -'You carry much silver, mithril, or other material that was borne of the faul metals that hurt us and come here. Leave.' -[/STORY] -[OUT]Better leave. -[OUT]Attack! -[OUT]Attack! -[/NODE] - -+[NODE]7 -[STORY] -'You are friends, for now. So, you may enter at your own peril.' -[/STORY] -[OUT]Ask around for anything of interest. -[OUT]Ask if they would trade with you? -[OUT]There are some werewolves in a fighting ring, go see them. -[OUT]Visit the pleasure houses. -[/NODE] - -+[NODE]11 -[STORY] -'I accept your offering and will summon the unliving to your service.' -[/STORY] -[OUT]Leave. -[OUT]Leave. -[/NODE] - -+[NODE]12 -[STORY] -'You have proven friends to us so far, yes, we will trade with you.' -[/STORY] -[OUT]Trade. -[/NODE] - -+[NODE]15 -[STORY] -The night beasts are brawling to prove their worth. You are welcome to join if you dare. - -Close by, a striga master is showing off his mystical powers. -[/STORY] -[OUT][One time only] Test your brawn against a werewolf. Two of your strongest will fight. -[OUT][One time only] Test your brawn against a werewolf. One of your strongest will fight. -[OUT]You have either exhausted your chances for a challenge, or this just isn't your time. Go back. -[OUT][One time only] Challenge the striga master, one on one. -[/NODE] - -+[NODE]16 -[STORY] -'It is your lucky day, you may enter, at your own risk.' -[/STORY] -[OUT]Ask if they would trade with you? -[OUT]Visit the pleasure houses. -[OUT]The pleasure house is busy, come back later. -[/NODE] - -+[NODE]18 -[STORY] -You enter the dark rooms of the pleasure house and an exotic dancer that seems part spirit part flesh entertains you. - -Your spirt is restored but you feel some of your blood was drained and this left you ailing. -[/STORY] -[OUT]Thank them, rest and leave. -[/NODE] - -+[NODE]19 -[STORY] -You got drunk in a night demon pleasure house, when you wake, you are covered in wolf fur and rather rough 'love bites'... but you do feel renewed. -[/STORY] -[OUT]Thank them, rest and leave. -[/NODE] - -+[NODE]20 -[STORY] -You got drunk in a night demon pleasure house, when you wake, you are covered in wolf fur and rather rough 'love bites'... You do not feel very well, but it was certainly a night to remember, or was it? -[/STORY] -[OUT]Leave... -[/NODE] - -+[NODE]21 -[STORY] -You got drunk in a night demon pleasure house, when you wake, you are covered in wolf fur and rather rough 'love bites'... And one wolf seems to now think you're its daddy. -[/STORY] -[OUT]Leave... -[/NODE] - -+[NODE]22 -[STORY] -You got drunk in a night demon pleasure house, when you wake, you are covered in wolf fur and rather rough 'love bites'... and when you look down at yourself - you're a striga! -[/STORY] -[OUT]Leave... -[/NODE] - -+[NODE]28 -[STORY] -The night demons are slain and you hear a dreadful howling in the distance... - -But then again, you are chosen of Horz, an alpha of the moon. it is your right to claim these beasts if you so wish and you know those who witnessed it will respect you. -[/STORY] -[OUT]Leave. -[/NODE] - -+[NODE]31 -[STORY] -The night beasts defeat you and claim their blood price for your attack. -[/STORY] -[OUT]Leave. -[OUT]Leave. -[/NODE] - -+[NODE]36 -[STORY] -'No, leave. Return with those who are friends of the night, perhaps then we will listen.' -[/STORY] -[OUT]Better leave. -[OUT]Attack! -[OUT]Attack! -[/NODE] - -+[NODE]37 -[STORY] -'It is your lucky day, you call nature your master and we respect that. You may enter, at your own risk.' -[/STORY] -[OUT]Ask if they would trade with you? -[OUT]Visit the pleasure houses. -[/NODE] - -+[NODE]38 -[STORY] -From within the shadows they speak to you: - -'You are chosen of the night. We want to be in your pack.' -[/STORY] -[OUT]Accept whoever it is that wants to join. -[OUT]Refuse politely. -[/NODE] - -+[NODE]44 -[STORY] -The night demons are slain and you hear a dreadful howling in the distance... -[/STORY] -[OUT]Leave. -[/NODE] - -+[NODE]48 -[STORY] -The werewolf yields to your strength and gives you trophies as reward for your victory. - -His pack howls in your honour. -[/STORY] -[OUT]Offer to drink with your opponent for a battle well fought. -[OUT]Ask for one of you to be turned into a child of the moon like him! -[OUT]Ask for one of you to be turned into a child of the moon like him! -[/NODE] - -+[NODE]49 -[STORY] -Night demons gather and bow before your challenge. A werewolf enters the ring and bares his razor-sharp teeth in an invitation. -[/STORY] -[OUT]Begin. -[/NODE] - -+[NODE]50 -[STORY] -You are defeated and must bow down to the victor. - -'You fought well, but you are yet be a true night child. Now, if you still stand, let us drink together!' -[/STORY] -[OUT]Drink if you still can... -[/NODE] - -+[NODE]52 -[STORY] -One of the challengers wakes with the next full moon as child of the night! -[/STORY] -[OUT]Praise Horz. -[/NODE] - -+[NODE]56 -[STORY] -'Agreed, you deserve to join our ranks, for Horz!' - -One of the challengers wakes with the next full moon as child of the night! -[/STORY] -[OUT]Praise Horz. -[/NODE] - -+[NODE]57 -[STORY] -'You give up? Coward. Begone from my sight.' -[/STORY] -[OUT]Leave. -[/NODE] - -+[NODE]58 -[STORY] -Night demons gather and bow before your challenge. A werewolf enters the ring and bares his razor-sharp teeth in an invitation. -[/STORY] -[OUT]Begin. -[/NODE] - -+[NODE]60 -[STORY] -You are defeated and must bow down to the victor. - -'You fought well, but you are yet be a true night child. Now, if you still stand, let us drink together!' -[/STORY] -[OUT]Drink if you still can... -[/NODE] - -+[NODE]62 -[STORY] -One of the challengers wakes with the next full moon as child of the night! -[/STORY] -[OUT]Praise Horz. -[/NODE] - -+[NODE]63 -[STORY] -The werewolf yields to your strength and gives you trophies as reward for your victory. - -His pack howls in your honour. -[/STORY] -[OUT]Offer to drink with your opponent for a battle well fought. -[OUT]Ask to be turned into a child of the moon like him! -[/NODE] - -+[NODE]64 -[STORY] -'Agreed, you deserve to join our ranks, for Horz!' - -One of the challengers wakes with the next full moon as child of the night! -[/STORY] -[OUT]Praise Horz. -[/NODE] - -+[NODE]65 -[STORY] -There is a necromancer staying in the settlement. They can offer you your very own unliving companion, for a price. -[/STORY] -[OUT]Offer some pets as payment (you need to have 15). -[OUT]Offer a child. -[OUT]Offer a party member, including adults. -[/NODE] - -+[NODE]68 -[STORY] -'Hmm, not my typical price, but I will accept it, this once.' -[/STORY] -[OUT]Pay. -[/NODE] - -+[NODE]70 -[STORY] -'You have enchanted my heart with your masterful skill. I bow to your superior power and your baffling beauty. - -Will you agree to me my mistress of the night? One sweet bite and your world will become changed forever!' -[/STORY] -[OUT][Elf] Alas, elves cannot accept such dark gifts. Thank him all the same. -[OUT]Accept the offer. -[OUT]Decline politely and leave. -[OUT]Accept the offer. -[/NODE] - -+[NODE]71 -[STORY] -'Challenge me? How delightful. Let us dance my dear.' -[/STORY] -[OUT]Begin. -[/NODE] - -+[NODE]72 -[STORY] -'Ah, yes, children of light. Such a shame, still. I am enamoured and so shall gift you a servant so they may remind you of me. From now on, you shall be able to summon a werewolf mutt and he will be your to command. Now fare thee well, my love!' -[/STORY] -[OUT]Thank him and leave, this is getting awkward. -[/NODE] - -+[NODE]74 -[STORY] -You become the mistress of the night. The striga master is exhausted from the ritual, so it is a good time to go. -[/STORY] -[OUT]Leave, but promise to visit... -[/NODE] - -+[NODE]75 -[STORY] -'Wonderful, yes, your power is great and I am impressed. I bow to your superiority, friend. Here, a reward for your challenge.' -[/STORY] -[OUT]Thank him and leave. -[OUT]Ask to be turned into a striga master! -[OUT]Ask to be turned into a common striga. -[/NODE] - -+[NODE]76 -[STORY] -'Yes, you shall become a brother of mine. Agreed.' -[/STORY] -[OUT]Thank him and leave. -[/NODE] - -+[NODE]77 -[STORY] -'Yes, you shall become a child of mine. Agreed.' -[/STORY] -[OUT]Thank him and leave. -[/NODE] - -+[NODE]78 -[STORY] -'And so, you bow down to my superior power, good... -[/STORY] -[OUT]Accept your defeat. -[OUT]Accept your defeat. -[OUT]Accept your defeat. -[/NODE] - -+[NODE]79 -[STORY] -'Despite your failure, you have enchanted my heart with your baffling beauty. You will be my mistress of the night. One sweet bite and your world will become changed forever!' - -You become the mistress of the night. The striga master is exhausted from the ritual, so it is a good time to go. -[/STORY] -[OUT]You don't seem to have too much choice. Nod. -[/NODE] - -+[NODE]81 -[STORY] -'Also, you shall become a child of mine and serve the night.' -[/STORY] -[OUT]You don't seem to have too much choice. Nod. -[/NODE] - -+[NODE]82 -[STORY] -You got drunk in a night demon pleasure house, when you wake, you are covered in wolf fur and rather rough 'love bites'... and when you look down at yourself - you're a werewolf! -[/STORY] -[OUT]Leave... -[/NODE] - -+[NODE]83 -[STORY] -You got drunk in a night demon pleasure house, when you wake, you are covered in wolf fur and rather rough 'love bites'. -[/STORY] -[OUT]Leave... -[/NODE] - -+[NODE]84 -[STORY] -'You have proven friendly to us so far, yes, we will trade with you.' -[/STORY] -[OUT]Trade. -[/NODE] - -+[NODE]85 -[STORY] -'Yes, the night mates, bonded forever and you call one of them your alpha, good. Enter, enjoy the night!' -[/STORY] -[OUT]Ask around for anything of interest. -[OUT]Ask if they would trade with you? -[OUT]There are some werewolves in a fighting ring, go see them. -[OUT]Visit the pleasure houses. -[OUT]A few children of the night keep watching you. Approach them. -[/NODE] - -+[NODE]87 -[STORY] -'No deal, time to depart?' -[/STORY] -[OUT]Better leave. -[OUT]Visit the pleasure houses. -[OUT]There are some werewolves in a fighting ring, go see them. -[OUT]Ask if they would trade with you? -[/NODE] - -+[NODE]90 -[STORY] -Someone you once lost to the night demons has returned to you, albeit, changed. -[/STORY] -[OUT]Take them with you and leave. -[/NODE] - -+[NODE]92 -[STORY] -'Ah, it seems you were only able to become a lesser child of the night, still, we are bound now!' -[/STORY] -[OUT]Leave, but promise to visit... -[/NODE] - -+[NODE]93 -[STORY] -'Agreed, you deserve to join our ranks, for Horz!' - -One of the challengers wakes with the next full moon as child of the night! -[/STORY] -[OUT]Praise Horz. -[/NODE] - -+[NODE]95 -[STORY] -'Agreed.' -[/STORY] -[OUT]Trade. -[/NODE] - -[/EVENT] - --- [EVENT] --ArmyNightDemon_(2) -+[NODE]2 -[STORY] -Beasts of the night are stalking you! -[/STORY] -[OUT]Greet your allies. -[OUT]Stay cautious, but speak to them. -[OUT]Use silver, or better metal, to intimidate them into backing down! -[OUT]Fight! -[OUT]Move away. -[/NODE] - -+[NODE]3 -[STORY] -'Apologies, friends. We did not recognise you. Greetings and well wishes.' -[/STORY] -[OUT]Ask if they want to trade. -[OUT]Leave. -[/NODE] - -+[NODE]11 -[STORY] -They do not answer, they keep coming towards you. -[/STORY] -[OUT]Leave. -[OUT]Use silver, or better metal, to intimidate them into backing down! -[OUT]Fight! -[OUT]Face the night beasts with spirit to gain their respect. -[/NODE] - -+[NODE]17 -[STORY] -You defeat the night beasts. - -[/STORY] -[OUT]Leave. -[/NODE] - -+[NODE]19 -[STORY] -The night beats defeat you and feast on your blood and life essence before you manage to escape. -[/STORY] -[OUT]Run. -[/NODE] - -+[NODE]25 -[STORY] -The night demons cower before you and skulk back into the shadows. -[/STORY] -[OUT]Leave. -[/NODE] - -+[NODE]28 -[STORY] -You defeat the night beasts and they are impressed with your understanding of the mystical ways. - -[/STORY] -[OUT]Leave. -[/NODE] - -[/EVENT] - diff --git a/Modules/pot/Abandoned House.pot b/Modules/pot/Abandoned House.pot deleted file mode 100644 index eb33b09..0000000 --- a/Modules/pot/Abandoned House.pot +++ /dev/null @@ -1,1312 +0,0 @@ -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Abandoned housediff2(0)@@+[NODE]6@@[STORY] -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Abandoned housediff4(7)@@+[NODE]6@@[STORY] -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Abandoned housediff1(8)@@+[NODE]6@@[STORY] -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Abandoned housediff3(10)@@+[NODE]6@@[STORY] -msgid "You come across a seemingly abandoned dwelling." -msgstr "" - -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Abandoned housediff2(0)@@+[NODE]6@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Abandoned housediff2(0)@@+[NODE]6@@[OUT]2 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Abandoned housediff4(7)@@+[NODE]6@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Abandoned housediff4(7)@@+[NODE]6@@[OUT]2 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Abandoned housediff1(8)@@+[NODE]6@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Abandoned housediff1(8)@@+[NODE]6@@[OUT]2 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Abandoned housediff3(10)@@+[NODE]6@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Abandoned housediff3(10)@@+[NODE]6@@[OUT]2 -msgid "Investigate." -msgstr "" - -#. -- [EVENT] --Old tavern(1)@@+[NODE]2@@[STORY] -msgid "You spot an abandoned house. As you come closer, you see a sturdy old tavern built of stone. From the overgrown greenery, unused yard, and broken wooden doors, you assume it is abandoned." -msgstr "" - -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Old tavern(1)@@+[NODE]2@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Old tavern(1)@@+[NODE]2@@[OUT]2 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Haunted house(2)@@+[NODE]2@@[OUT]2 -msgid "Go in." -msgstr "" - -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Old tavern(1)@@+[NODE]2@@[OUT]3 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Old tavern(1)@@+[NODE]4@@[OUT]3 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Old tavern(1)@@+[NODE]29@@[OUT]5 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Old tavern(1)@@+[NODE]32@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Old tavern(1)@@+[NODE]37@@[OUT]4 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Haunted house(2)@@+[NODE]2@@[OUT]3 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Haunted house(2)@@+[NODE]4@@[OUT]2 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Haunted house(2)@@+[NODE]28@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Haunted house(2)@@+[NODE]29@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]2@@[OUT]4 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]4@@[OUT]2 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]5@@[OUT]2 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]6@@[OUT]2 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]17@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]19@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]21@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]25@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]56@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]57@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]59@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Witch house(4)@@+[NODE]2@@[OUT]4 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Witch house(4)@@+[NODE]14@@[OUT]7 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Witch house(4)@@+[NODE]24@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Witch house(4)@@+[NODE]30@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Witch house(4)@@+[NODE]39@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Witch house(4)@@+[NODE]48@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Witch house(4)@@+[NODE]50@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Witch house(4)@@+[NODE]51@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Witch house(4)@@+[NODE]60@@[OUT]6 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]2@@[OUT]4 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]10@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]12@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]14@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]24@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]44@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]45@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]61@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]62@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]65@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Hidden stash house(6)@@+[NODE]2@@[OUT]3 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Hidden stash house(6)@@+[NODE]9@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Hidden stash house(6)@@+[NODE]17@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]2@@[OUT]3 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]9@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]17@@[OUT]1 -msgid "Leave." -msgstr "" - -#. -- [EVENT] --Old tavern(1)@@+[NODE]4@@[STORY] -msgid "The old inn smells of rot and trash. But you find a hidden trap door under the floorboards." -msgstr "" - -#. -- [EVENT] --Old tavern(1)@@+[NODE]4@@[OUT]1 -msgid "Use your tools to open the trap door." -msgstr "" - -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Old tavern(1)@@+[NODE]4@@[OUT]2 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Old tavern(1)@@+[NODE]4@@[OUT]4 -msgid "Break the door open." -msgstr "" - -#. -- [EVENT] --Old tavern(1)@@+[NODE]10@@[STORY] -msgid "" -"You smash the trap door, but the impact also collapses some of the floor beneath you, and you fall into a dark cellar.\n" -"Your fall was softened by a swarm of slithering, angry vipers!" -msgstr "" - -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Old tavern(1)@@+[NODE]10@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Old tavern(1)@@+[NODE]29@@[OUT]2 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Old tavern(1)@@+[NODE]37@@[OUT]2 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Haunted house(2)@@+[NODE]7@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]3@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]39@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]63@@[OUT]3 -msgid "Attack!" -msgstr "" - -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Old tavern(1)@@+[NODE]10@@[OUT]2 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]22@@[OUT]2 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]26@@[OUT]2 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]39@@[OUT]2 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]39@@[OUT]3 -msgid "Run away!" -msgstr "" - -#. -- [EVENT] --Old tavern(1)@@+[NODE]13@@[STORY] -msgid "You open the trap door skilfully, and you see a nest of vipers slithering in the cellar below. There is also a chest right beneath the entrance." -msgstr "" - -#. -- [EVENT] --Old tavern(1)@@+[NODE]13@@[OUT]1 -msgid "Try to fish out the chest using ropes and tools." -msgstr "" - -#. -- [EVENT] --Old tavern(1)@@+[NODE]13@@[OUT]2 -msgid "Drop down some torches to keep the snakes away, then grab the chest before they attack." -msgstr "" - -#. -- [EVENT] --Old tavern(1)@@+[NODE]13@@[OUT]3 -msgid "[Nature or Intellect] Figure out how to trick the snakes." -msgstr "" - -#. -- [EVENT] --Old tavern(1)@@+[NODE]13@@[OUT]4 -msgid "Just jump down and kill the snakes." -msgstr "" - -#. -- [EVENT] --Old tavern(1)@@+[NODE]15@@[STORY] -msgid "The rats lie dead and you are free to take the stash." -msgstr "" - -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Old tavern(1)@@+[NODE]15@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Old tavern(1)@@+[NODE]43@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Old tavern(1)@@+[NODE]45@@[OUT]1 -msgid "Gather the loot and leave." -msgstr "" - -#. -- [EVENT] --Old tavern(1)@@+[NODE]16@@[STORY] -msgid "The flute calms the snakes into submission, and you are free to take the chest hidden in the cellar." -msgstr "" - -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Old tavern(1)@@+[NODE]16@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Old tavern(1)@@+[NODE]21@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Old tavern(1)@@+[NODE]22@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Old tavern(1)@@+[NODE]53@@[OUT]1 -msgid "Loot the chest and leave." -msgstr "" - -#. -- [EVENT] --Old tavern(1)@@+[NODE]21@@[STORY] -msgid "You kill all the vipers and now can take the chest hidden in the cellar." -msgstr "" - -#. -- [EVENT] --Old tavern(1)@@+[NODE]22@@[STORY] -msgid "You carefully place several burning torches so the snakes hide in the corners away from the chest, making it easy for you to take it." -msgstr "" - -#. -- [EVENT] --Old tavern(1)@@+[NODE]23@@[STORY] -msgid "You try to scare the snakes with fire, but they are angry enough not to care. They swarm you like crazy and force you to retreat!" -msgstr "" - -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Old tavern(1)@@+[NODE]23@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Old tavern(1)@@+[NODE]24@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Old tavern(1)@@+[NODE]46@@[OUT]1 -msgid "Run away." -msgstr "" - -#. -- [EVENT] --Old tavern(1)@@+[NODE]24@@[STORY] -msgid "The snakes prove too vicious. They swarm you like crazy and force you to retreat!" -msgstr "" - -#. -- [EVENT] --Old tavern(1)@@+[NODE]29@@[STORY] -msgid "" -"Most of this old inn has rotted away, but you find a secret hidey-hole behind the kitchen stove.\n" -"You see something stashed within, but you also see a pack of rats sleeping on top." -msgstr "" - -#. -- [EVENT] --Old tavern(1)@@+[NODE]29@@[OUT]1 -msgid "You know how to deal with rats. Take out your flute and charm them." -msgstr "" - -#. -- [EVENT] --Old tavern(1)@@+[NODE]29@@[OUT]3 -msgid "Figure out where best to lay traps for the rats." -msgstr "" - -#. -- [EVENT] --Old tavern(1)@@+[NODE]29@@[OUT]4 -msgid "[Witch]Take out a few smelly herbs, burn them, and enchant the rats to your servitude." -msgstr "" - -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Old tavern(1)@@+[NODE]30@@[STORY] -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Old tavern(1)@@+[NODE]34@@[STORY] -msgid "You get the chest out safe and sound." -msgstr "" - -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Old tavern(1)@@+[NODE]30@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Old tavern(1)@@+[NODE]34@@[OUT]1 -msgid "Take the goods and leave." -msgstr "" - -#. -- [EVENT] --Old tavern(1)@@+[NODE]32@@[STORY] -msgid "" -"You jump down and try to take the chest, but it's rotten and falls apart in your hands, revealing only dust inside.\n" -"The angry snakes snap at you as you climb back up." -msgstr "" - -#. -- [EVENT] --Old tavern(1)@@+[NODE]37@@[STORY] -msgid "" -"You break the door open and see a dark cellar beneath. You also realise the floor is slithering with a swarm of angry vipers.\n" -"You spot a chest tucked away in the corner." -msgstr "" - -#. -- [EVENT] --Old tavern(1)@@+[NODE]37@@[OUT]1 -msgid "You know how to deal with snakes. Take out your flute and charm them." -msgstr "" - -#. -- [EVENT] --Old tavern(1)@@+[NODE]37@@[OUT]3 -msgid "Through nature of intellect, figure out how to trick the snakes." -msgstr "" - -#. -- [EVENT] --Old tavern(1)@@+[NODE]43@@[STORY] -msgid "" -"You enchant the rats, and one of them wants to stay with you!\n" -"You also get the stash." -msgstr "" - -#. -- [EVENT] --Old tavern(1)@@+[NODE]45@@[STORY] -msgid "You enchant the rats, and they stay away as you take the stash." -msgstr "" - -#. -- [EVENT] --Old tavern(1)@@+[NODE]46@@[STORY] -msgid "The rats go into a frenzy and another swarm joins them from a tunnel. You are forced to flee!" -msgstr "" - -#. -- [EVENT] --Old tavern(1)@@+[NODE]53@@[STORY] -msgid "The flute calms the rats into submission, and you are free to take the chest hidden in the cellar." -msgstr "" - -#. -- [EVENT] --Haunted house(2)@@+[NODE]2@@[STORY] -msgid "" -"You come across a secluded old hut that has seen better days.\n" -"The doors are ajar and rattling in the wind, and cobwebs and shrubbery have covered most walls." -msgstr "" - -#. -- [EVENT] --Haunted house(2)@@+[NODE]2@@[OUT]1 -msgid "You sense a presence in the house. Observe it carefully for more signs." -msgstr "" - -#. -- [EVENT] --Haunted house(2)@@+[NODE]4@@[STORY] -msgid "" -"The presence is faint, fleeting, but you sense a lot of anger and confusion.\n" -"This will likely be a spirit." -msgstr "" - -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Haunted house(2)@@+[NODE]4@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]4@@[OUT]1 -msgid "Go inside." -msgstr "" - -#. -- [EVENT] --Haunted house(2)@@+[NODE]5@@[STORY] -msgid "" -"As soon as you step into the house, the doors and shutters slam shut, leaving you in darkness.\n" -"A creaking noise comes from above.\n" -"As you light your torches, you see a ladder leading up to a small landing." -msgstr "" - -#. -- [EVENT] --Haunted house(2)@@+[NODE]5@@[OUT]1 -msgid "Consider what type of spirit presence you're dealing with." -msgstr "" - -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Haunted house(2)@@+[NODE]5@@[OUT]2 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Haunted house(2)@@+[NODE]5@@[OUT]3 -msgid "Try to break out of here." -msgstr "" - -#. -- [EVENT] --Haunted house(2)@@+[NODE]6@@[STORY] -msgid "" -"This house is clearly haunted. You can try to cleanse it by facing the spirits on their ground, but this ritual may be dangerous.\n" -"You can also attempt to find whatever binds the ghost to this place and destroy it. Of course, you could just try to force your way out, too." -msgstr "" - -#. -- [EVENT] --Haunted house(2)@@+[NODE]6@@[OUT]1 -msgid "[Goblin shaman or ghost]Enter the greyworld and defeat the angered spirit there." -msgstr "" - -#. -- [EVENT] --Haunted house(2)@@+[NODE]6@@[OUT]2 -msgid "Perform the ritual and face the spirits." -msgstr "" - -#. -- [EVENT] --Haunted house(2)@@+[NODE]6@@[OUT]3 -msgid "Look for whatever holds the spirit in this house." -msgstr "" - -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Haunted house(2)@@+[NODE]6@@[OUT]4 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Haunted house(2)@@+[NODE]16@@[OUT]2 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Haunted house(2)@@+[NODE]50@@[OUT]3 -msgid "Try to break out by force." -msgstr "" - -#. -- [EVENT] --Haunted house(2)@@+[NODE]7@@[STORY] -msgid "" -"As you try to find a way out, you discover a cellar and run in, hoping to find another exit. Instead, you hear voices and see flickers of spiritual presence:\n" -"'Stay, stay with us, play with us, we are lonely...'" -msgstr "" - -#. -- [EVENT] --Haunted house(2)@@+[NODE]7@@[OUT]2 -msgid "Run back up and try to force your way out!" -msgstr "" - -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Haunted house(2)@@+[NODE]12@@[STORY] -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Haunted house(2)@@+[NODE]23@@[STORY] -msgid "" -"You try to break the doors, then the shutters, but they seem indestructible. With your every blow, the house creaks louder and inanimate objects begin to levitate and hit you!\n" -"Pots, pans, chairs, and bones of the dead all fly at you like crazy!\n" -"But you finally see a crack in the wooden structure." -msgstr "" - -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Haunted house(2)@@+[NODE]12@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Haunted house(2)@@+[NODE]23@@[OUT]1 -msgid "Keep hitting it!" -msgstr "" - -#. -- [EVENT] --Haunted house(2)@@+[NODE]16@@[STORY] -msgid "" -"You begin your search. The creaking gets louder and more menacing with every step. It now sounds like a rocking chair.\n" -"A few times, you swear you see a figure clad in a black dress.\n" -"On the bottom floor, by the doors and shutters, you find the remains of some poor souls who were trying to get out." -msgstr "" - -#. -- [EVENT] --Haunted house(2)@@+[NODE]16@@[OUT]1 -msgid "Go up the ladder." -msgstr "" - -#. -- [EVENT] --Haunted house(2)@@+[NODE]26@@[STORY] -msgid "The dark spirit is defeated, and the house becomes just another old wreck." -msgstr "" - -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Haunted house(2)@@+[NODE]26@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Hidden stash house(6)@@+[NODE]5@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Hidden stash house(6)@@+[NODE]7@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Hidden stash house(6)@@+[NODE]8@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]5@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]7@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]8@@[OUT]1 -msgid "Gather what you can and leave." -msgstr "" - -#. -- [EVENT] --Haunted house(2)@@+[NODE]28@@[STORY] -msgid "" -"Your efforts to defeat this cursed house proved futile. Whatever you tried kept failing, and you felt like you had been stuck here for weeks. Finally, you feel smoke. You start choking badly, and you feel your spirit assaulted as you see that the house is on fire. You hear:\n" -"'Burn, burn, you cursed house!'\n" -"In a moment of clarity, you are able to run out. Whoever burned the house saved your skins, but they did not stay to take the praise." -msgstr "" - -#. -- [EVENT] --Haunted house(2)@@+[NODE]29@@[STORY] -msgid "You finally break the shutters open and run out, but some of the flying objects follow you and hit you hard. Worse, the spirit presence leaves a deep mark on your souls." -msgstr "" - -#. -- [EVENT] --Haunted house(2)@@+[NODE]33@@[STORY] -msgid "" -"You push through the resistance and destroy the rocking chair by flame.\n" -"The house exhales with a deep breath of fresh air, and the shutters and doors open.\n" -"You find several more bodies of less-fortunate visitors." -msgstr "" - -#. -- [EVENT] --Haunted house(2)@@+[NODE]33@@[OUT]1 -msgid "Bury the bodies and gather their belongings." -msgstr "" - -#. -- [EVENT] --Haunted house(2)@@+[NODE]37@@[STORY] -msgid "You finally break the shutters open and run out. Some of the flying objects follow you, but they collapse once outside." -msgstr "" - -#. -- [EVENT] --Haunted house(2)@@+[NODE]37@@[OUT]1 -msgid "Gather the objects and leave this place." -msgstr "" - -#. -- [EVENT] --Haunted house(2)@@+[NODE]50@@[STORY] -msgid "" -"In the dim light of your torch, you see a wooden rocking chair, moving on its own.\n" -"The air here is cold and heavy.\n" -"The menacing presence you felt throughout the house is much stronger here. It is pushing you away from the chair." -msgstr "" - -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Haunted house(2)@@+[NODE]50@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Haunted house(2)@@+[NODE]50@@[OUT]2 -msgid "Stand firm and try to destroy the chair!" -msgstr "" - -#. -- [EVENT] --Haunted house(2)@@+[NODE]53@@[STORY] -msgid "" -"You kill the spirits and discover a way out through the cellar.\n" -"You find a stash of goods abandoned here by someone who also tried to escape. From the bloodstains, you don't think they made it." -msgstr "" - -#. -- [EVENT] --Haunted house(2)@@+[NODE]53@@[OUT]1 -msgid "Take the stash and leave this place." -msgstr "" - -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]2@@[STORY] -msgid "You find an old house overgrown with greenery." -msgstr "" - -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]2@@[OUT]1 -msgid "Go in carefully." -msgstr "" - -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]2@@[OUT]2 -msgid "Check for tracks before going in." -msgstr "" - -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]2@@[OUT]3 -msgid "Get through the shrubbery." -msgstr "" - -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]4@@[STORY] -msgid "" -"As you try to get through the shrubbery and vines, you are stung by a poison plant.\n" -"But the way in is clear now." -msgstr "" - -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]5@@[STORY] -msgid "There are no tracks to suggest that anyone came in or out in a long time. You also spot some poisonous vines on the house, so you must be careful making your way in." -msgstr "" - -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]5@@[OUT]1 -msgid "Go in, carefully." -msgstr "" - -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]6@@[STORY] -msgid "You enter a nicely kept family house. There's a stove, table, bedding up on a ledge, pottery, and hay on the floor - all kept tidy and liveable, yet with no people in sight." -msgstr "" - -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]6@@[OUT]1 -msgid "Search the house." -msgstr "" - -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]8@@[STORY] -msgid "" -"As you rummage through the house, you spot a small, fatty creature with a bushy beard, large, dark eyes, and disproportionately long arms holding a tiny broom.\n" -"It glares at you disapprovingly." -msgstr "" - -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]8@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]8@@[OUT]5 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]10@@[OUT]3 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]10@@[OUT]4 -msgid "Chase it away." -msgstr "" - -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]8@@[OUT]2 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]10@@[OUT]2 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]24@@[OUT]2 -msgid "Kill it." -msgstr "" - -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]8@@[OUT]3 -msgid "Try talking to it." -msgstr "" - -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]8@@[OUT]4 -msgid "Observe it to determine what sort of demon it may be." -msgstr "" - -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]10@@[STORY] -msgid "" -"You determine that it is a domovnik, a house demon charged with protecting its chosen abode.\n" -"This one is clearly taking its duty above and beyond.\n" -"Perhaps offering it food may snap it out of its current state." -msgstr "" - -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]10@@[OUT]1 -msgid "Give it food." -msgstr "" - -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]10@@[OUT]5 -msgid "Talk to it." -msgstr "" - -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]17@@[STORY] -msgid "You chase the creature away and gather up whatever useful stuff is left here." -msgstr "" - -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]19@@[STORY] -msgid "" -"The creature runs away from you, but it leaves behind a nauseating stench that makes you sick.\n" -"Still, the house has some useful stuff to take." -msgstr "" - -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]21@@[STORY] -msgid "You kill the creature, but just as it dies the whole house collapses on your heads!" -msgstr "" - -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]24@@[STORY] -msgid "" -"'You make mess, you make so much mess! Masters will be back, they'll be back...'\n" -"It keeps repeating itself over and over. You fear its little mind is gone." -msgstr "" - -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]24@@[OUT]1 -msgid "Clean what you messed up." -msgstr "" - -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]24@@[OUT]3 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]24@@[OUT]4 -msgid "Try to convince it that the master is long gone." -msgstr "" - -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]25@@[STORY] -msgid "" -"You clean up after yourselves and leave quietly.\n" -"After leaving, you find a small package in your backpack." -msgstr "" - -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]37@@[STORY] -msgid "Within what seems like the remnants of a kitchen, with an old stone stove at its centre, you see broken pots and pans, a long-rotten pantry, and the skeletal remains of several humanoids that clearly died trapped here." -msgstr "" - -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]37@@[OUT]1 -msgid "Scout the room to make sure it is safe." -msgstr "" - -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]37@@[OUT]2 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]37@@[OUT]3 -msgid "Go in closer to see if the remains hold anything valuable." -msgstr "" - -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]38@@[STORY] -msgid "" -"In the darkest corner of the chamber lurks a creature, its big, round eyes glimmering in the dark. You spot one of its legs with shaggy hair and long crooked claws. You also hear a quiet purr.\n" -"It is clearly watching you." -msgstr "" - -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]38@@[OUT]1 -msgid "As a wise one, you know many creatures. Try to figure out what this is." -msgstr "" - -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]38@@[OUT]2 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]38@@[OUT]3 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]39@@[OUT]3 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]39@@[OUT]4 -msgid "Try to keep out of its way as you loot. You don't want to have to kill it, but you also need resources." -msgstr "" - -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]38@@[OUT]4 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]39@@[OUT]5 -msgid "Just leave." -msgstr "" - -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]39@@[STORY] -msgid "The more you look at the creature, the more you think it is a simple mrucek -- a harmless house demon, gone feral after being trapped here with its dead masters." -msgstr "" - -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]39@@[OUT]1 -msgid "[Common demon]Try talking to it to show that you mean it no harm and it is now safe to leave." -msgstr "" - -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]39@@[OUT]2 -msgid "[Magic user] Perform a ritual to ease this demon's disturbed soul." -msgstr "" - -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]40@@[STORY] -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]41@@[STORY] -msgid "" -"There is a loud purr and a rugged catlike creature pounces on you, claws and teeth first.\n" -"You shake it off and it scampers away, leaving you with a few deep cuts and a curse." -msgstr "" - -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]40@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]41@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]49@@[OUT]1 -msgid "Gather anything useful and leave." -msgstr "" - -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]44@@[STORY] -msgid "You calm the mrucek so well that its body visibly changes, and it now resembles a common cat that will follow you faithfully." -msgstr "" - -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]44@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]48@@[OUT]1 -msgid "Great. Gather anything useful and leave." -msgstr "" - -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]48@@[STORY] -msgid "" -"You calm the mrucek so well that its body visibly changes, and it now resembles a common cat, only fluffier and fatter.\n" -"It purrs and disappears through the entrance you made.\n" -"You feel a blessing upon you." -msgstr "" - -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]49@@[STORY] -msgid "" -"The mrucek purrs even louder and pounces on you, claws and teeth first.\n" -"You shake it off and it scampers away, leaving you with a few deep cuts and a curse." -msgstr "" - -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]53@@[STORY] -msgid "" -"The creature trembles at your words. Its eyes fill with tears and it falls into uncontrollable despair. Within minutes, it lies dead.\n" -"The room suddenly feels uneasy and unwelcoming, and its contents begin to rot away." -msgstr "" - -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]53@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]58@@[OUT]1 -msgid "Quickly salvage what you can and leave." -msgstr "" - -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]56@@[STORY] -msgid "" -"The creature trembles at your words. Its eyes fill with tears and it bursts into uncontrollable laughter.\n" -"The creature is as mad as they get, so leave it be.\n" -"On your way out, you discover a package left in your backpack." -msgstr "" - -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]57@@[STORY] -msgid "" -"The creature accepts the food and, true to its demon obligations, it is released from its former duties.\n" -"It smiles at you and disappears, and the house begins to rot away before your eyes. On your way out, you discover a package left in your backpack." -msgstr "" - -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]58@@[STORY] -msgid "" -"The domovnik takes your food and eats it, then chokes and dies!\n" -"The room suddenly feels uneasy and unwelcoming, and its contents begin to rot away." -msgstr "" - -#. -- [EVENT] --Crazy house demon(3)@@+[NODE]59@@[STORY] -msgid "" -"The domovnik takes your food and scuttles away to prepare the meal for its masters.\n" -"It is clearly mad beyond help.\n" -"But it lets you take what you need from the house." -msgstr "" - -#. -- [EVENT] --Witch house(4)@@+[NODE]2@@[STORY] -msgid "You come across an old hut in the woods. At first it seems quite run down, but you spot smoke coming from the chimney." -msgstr "" - -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Witch house(4)@@+[NODE]2@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Witch house(4)@@+[NODE]2@@[OUT]2 -msgid "Call out and see if anyone's home." -msgstr "" - -#. -- [EVENT] --Witch house(4)@@+[NODE]2@@[OUT]3 -msgid "Sneak up to investigate." -msgstr "" - -#. -- [EVENT] --Witch house(4)@@+[NODE]4@@[STORY] -msgid "" -"As you approach the house, a set of chimes rings out. It sounds like they are made of silver.\n" -"'Ha! You night demons can stay well away from my house! Hear me!'" -msgstr "" - -#. -- [EVENT] --Witch house(4)@@+[NODE]4@@[OUT]1 -msgid "[Witch]Compliment the house owner on good warding charms." -msgstr "" - -#. -- [EVENT] --Witch house(4)@@+[NODE]4@@[OUT]2 -msgid "Remark that the silver and charms only weaken you, and you could still go in if you wanted to. But you don't wish her any harm. You only want to talk." -msgstr "" - -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Witch house(4)@@+[NODE]4@@[OUT]3 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Witch house(4)@@+[NODE]30@@[OUT]2 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Witch house(4)@@+[NODE]39@@[OUT]2 -msgid "Storm in and kill her!" -msgstr "" - -#. -- [EVENT] --Witch house(4)@@+[NODE]5@@[STORY] -msgid "Inside the hut you see an old woman hunched over the stove. The room has many dried herbs, strange liquids in vials, wishbones, chicken feet, and all sorts of similar ingredients." -msgstr "" - -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Witch house(4)@@+[NODE]5@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Witch house(4)@@+[NODE]5@@[OUT]2 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Witch house(4)@@+[NODE]6@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Witch house(4)@@+[NODE]6@@[OUT]2 -msgid "It's a witch. Kill her." -msgstr "" - -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Witch house(4)@@+[NODE]5@@[OUT]3 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Witch house(4)@@+[NODE]6@@[OUT]4 -msgid "[Witch]Go in to talk, but warn her not to try any funny business." -msgstr "" - -#. -- [EVENT] --Witch house(4)@@+[NODE]5@@[OUT]4 -msgid "Knock on the door." -msgstr "" - -#. -- [EVENT] --Witch house(4)@@+[NODE]6@@[STORY] -msgid "" -"An old hooded woman answers the door and gestures for you to enter. She then returns to her rocking chair, sits, and says:\n" -"'Come in, come in, strangers. May I offer you hot food? Sweets? Or perhaps some trade?'" -msgstr "" - -#. -- [EVENT] --Witch house(4)@@+[NODE]6@@[OUT]3 -msgid "Go in and speak to her." -msgstr "" - -#. -- [EVENT] --Witch house(4)@@+[NODE]10@@[STORY] -msgid "You surprise the old hag and kill her swiftly. Alas, as she dies, she utters a curse on you!" -msgstr "" - -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Witch house(4)@@+[NODE]10@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Witch house(4)@@+[NODE]11@@[OUT]1 -msgid "Plunder the house and leave." -msgstr "" - -#. -- [EVENT] --Witch house(4)@@+[NODE]11@@[STORY] -msgid "You surprise the old hag and kill her swiftly. She tries to curse you before she dies, but you're fast enough to stop her." -msgstr "" - -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Witch house(4)@@+[NODE]14@@[STORY] -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Witch house(4)@@+[NODE]60@@[STORY] -msgid "'I can make a brew with a good kick to it, if you like. Of course, there'll be a price.'" -msgstr "" - -#. -- [EVENT] --Witch house(4)@@+[NODE]14@@[OUT]1 -msgid "Ask for blessing of the body. [Trade 5 quartz]" -msgstr "" - -#. -- [EVENT] --Witch house(4)@@+[NODE]14@@[OUT]2 -msgid "Ask for blessing of the mind. [Trade 5 topaz]" -msgstr "" - -#. -- [EVENT] --Witch house(4)@@+[NODE]14@@[OUT]3 -msgid "Ask for blessing of the soul. [Trade 5 shadow bone]" -msgstr "" - -#. -- [EVENT] --Witch house(4)@@+[NODE]14@@[OUT]4 -msgid "[Magic or Magic User] State your domain of magic or your affinity to the mystical arts, and ask if she would be kind enough to teach you." -msgstr "" - -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Witch house(4)@@+[NODE]14@@[OUT]5 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Witch house(4)@@+[NODE]60@@[OUT]4 -msgid "Offer her food supplies in exchange for some of her wisdom." -msgstr "" - -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Witch house(4)@@+[NODE]14@@[OUT]6 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Witch house(4)@@+[NODE]60@@[OUT]5 -msgid "Ask if you can trade." -msgstr "" - -#. -- [EVENT] --Witch house(4)@@+[NODE]15@@[STORY] -msgid "" -"The old hag tells you many wise tales. She finishes by saying:\n" -"'And so, if you ever see a pretty lass by the water or think you hear a lovely song at the sea, pray heed my words and pinch yourself three times in the left butt cheek before you go do something silly with one of those seductress demons.'" -msgstr "" - -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Witch house(4)@@+[NODE]15@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Witch house(4)@@+[NODE]22@@[OUT]1 -msgid "Thank her for the advice and leave." -msgstr "" - -#. -- [EVENT] --Witch house(4)@@+[NODE]16@@[STORY] -msgid "" -"You hand over the goods, and the hag pricks you with a crude curved dagger.\n" -"She then spits into the blood, picks one of her warts, throws it in and eats the slimy concoction.\n" -"She then throws up violently all over you, and although you are utterly sick, you do feel the effects of the promised blessing." -msgstr "" - -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Witch house(4)@@+[NODE]16@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Witch house(4)@@+[NODE]17@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Witch house(4)@@+[NODE]18@@[OUT]1 -msgid "Thank her and take your leave." -msgstr "" - -#. -- [EVENT] --Witch house(4)@@+[NODE]17@@[STORY] -msgid "" -"You hand over the goods, and the hag pricks you with a crude curved dagger.\n" -"She splatters the blood over a dead rabbit, adds sweat from under her armpit, and spits three times over her right shoulder.\n" -"She then hits you with the rabbit carcass repeatedly, and surprisingly, you begin to feel the desired effect." -msgstr "" - -#. -- [EVENT] --Witch house(4)@@+[NODE]18@@[STORY] -msgid "" -"You hand over the goods, and the hag pricks you with a crude curved dagger.\n" -"You await the rest of the ritual, but she just laughs:\n" -"'What, you thought I'd do something weird and nasty? It's all done. The blood did the trick. Till next time.'" -msgstr "" - -#. -- [EVENT] --Witch house(4)@@+[NODE]22@@[STORY] -msgid "" -"The old hag tells you many fun tales. She finishes with:\n" -"'So now you know, in life, the most precious things are hot water, good teeth, and a soft pillow for your old arse to sit on.'\n" -"Somehow, you do not feel any wiser for it." -msgstr "" - -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Witch house(4)@@+[NODE]22@@[OUT]2 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Witch house(4)@@+[NODE]22@@[OUT]3 -msgid "Kill her!" -msgstr "" - -#. -- [EVENT] --Witch house(4)@@+[NODE]24@@[STORY] -msgid "" -"'Hmm, in the old days I did follow the master, Veles, so I will honour his progeny for tonight.\n" -"Sit, drink, and listen.'\n" -"The old hag tells you many stories before she finally says it is time to go." -msgstr "" - -#. -- [EVENT] --Witch house(4)@@+[NODE]28@@[STORY] -msgid "" -"'Ha! Good one. Well met, sister. Now, for strangers I'd play a game of deals and trades and trickery.\n" -"But for you I offer an honest trade between sisters, or I can teach ya some rituals and give ya some herbs, but I'd need some of your spirit energy in exchange." -msgstr "" - -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Witch house(4)@@+[NODE]28@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]63@@[OUT]1 -msgid "Trade." -msgstr "" - -#. -- [EVENT] --Witch house(4)@@+[NODE]28@@[OUT]2 -msgid "Learn some rituals." -msgstr "" - -#. -- [EVENT] --Witch house(4)@@+[NODE]28@@[OUT]3 -msgid "Thank her for now and leave." -msgstr "" - -#. -- [EVENT] --Witch house(4)@@+[NODE]30@@[STORY] -msgid "" -"You cut your hand, splatter the blood on the cleared ground, and throw three bones each from an unborn child's left hand.\n" -"But the bones do not fall into a pattern, and the voice laughs at you:\n" -"'Cheap tricks don't impress me. Go away!'" -msgstr "" - -#. -- [EVENT] --Witch house(4)@@+[NODE]39@@[STORY] -msgid "'Bugger off, then. You have no business here.'" -msgstr "" - -#. -- [EVENT] --Witch house(4)@@+[NODE]43@@[STORY] -msgid "'If you are what I think you are, prove it.'" -msgstr "" - -#. -- [EVENT] --Witch house(4)@@+[NODE]43@@[OUT]1 -msgid "Perform a simple bone-reading ritual." -msgstr "" - -#. -- [EVENT] --Witch house(4)@@+[NODE]44@@[STORY] -msgid "" -"You cut your hand, splatter the blood on the cleared ground, and throw three bones each from an unborn child's left hand.\n" -"The bones fall into a pattern." -msgstr "" - -#. -- [EVENT] --Witch house(4)@@+[NODE]44@@[OUT]1 -msgid "Tell the woman that a dark handsome stranger will come to her door soon." -msgstr "" - -#. -- [EVENT] --Witch house(4)@@+[NODE]48@@[STORY] -msgid "The witch defeats you and lays a curse upon your souls." -msgstr "" - -#. -- [EVENT] --Witch house(4)@@+[NODE]50@@[STORY] -msgid "'Well, we traded. Now it's time to leave.'" -msgstr "" - -#. -- [EVENT] --Witch house(4)@@+[NODE]51@@[STORY] -msgid "'Nice tradin' with ya. Bye.'" -msgstr "" - -#. -- [EVENT] --Witch house(4)@@+[NODE]60@@[OUT]1 -msgid "Ask for blessing of the body. [Lose 5 quartz]" -msgstr "" - -#. -- [EVENT] --Witch house(4)@@+[NODE]60@@[OUT]2 -msgid "Ask for blessing of the mind. [Lose 5 topaz]" -msgstr "" - -#. -- [EVENT] --Witch house(4)@@+[NODE]60@@[OUT]3 -msgid "Ask for blessing of the soul. [Lose 5 shadow bone]" -msgstr "" - -#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]2@@[STORY] -msgid "You find an old hut, perhaps a hunting lodge, that has been long abandoned and become overgrown with shrubbery and a tree growing out of its back wall." -msgstr "" - -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]2@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]2@@[OUT]2 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]2@@[OUT]3 -msgid "Search it." -msgstr "" - -#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]3@@[STORY] -msgid "" -"As soon as you step across the threshold, the rotten floorboards break, and you fall down a dark hole.\n" -"As you fall, sticky spiderwebs soften your landing, but as you crash onto a soft, gooey surface, you realise you just crashed into spider eggs, and many red, angry eyes are approaching quickly!" -msgstr "" - -#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]3@@[OUT]2 -msgid "Try to climb back up!" -msgstr "" - -#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]3@@[OUT]3 -msgid "[Domain]Inspired by your domain, try to find a quick way to deal with the spiders without a fight." -msgstr "" - -#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]8@@[STORY] -msgid "" -"The spiders are dead, but more might be coming.\n" -"You find the remains of other victims caught in the webs." -msgstr "" - -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]8@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]17@@[OUT]1 -msgid "Gather what you can and climb back up." -msgstr "" - -#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]10@@[STORY] -msgid "The spiders overwhelm you and force you to flee." -msgstr "" - -#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]12@@[STORY] -msgid "" -"You climb up quickly and use a large stone to cover the hole before the spiders can follow.\n" -"In the hut you find very little of use, but the adrenaline of the escape leaves you feeling invigorated." -msgstr "" - -#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]14@@[STORY] -msgid "You manage to climb up, but the spiders sting you a few times before you get away." -msgstr "" - -#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]17@@[STORY] -msgid "" -"You light your torches to burn the webs and direct the smoke deeper into the tunnel towards the spiders.\n" -"The spiders keep away from you, but more might be coming.\n" -"You find the remains of other victims caught in the webs." -msgstr "" - -#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]19@@[STORY] -msgid "You try to think of something fast, but the spiders are faster. They swarm you angrily, and all you can do is climb up to safety as quickly as possible." -msgstr "" - -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]19@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]47@@[OUT]1 -msgid "Run." -msgstr "" - -#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]20@@[STORY] -msgid "" -"You look through the desolate hut but find nothing of use except a large crow's nest sitting up on what used to be the chimney.\n" -"Giant crows are dangerous, but they are known to collect trophies of their victims in their nest." -msgstr "" - -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]20@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]20@@[OUT]2 -msgid "Climb up and try to loot the nest before the occupant returns." -msgstr "" - -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]20@@[OUT]3 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]20@@[OUT]4 -msgid "The roof and old chimney are rickety. Shake the nest down." -msgstr "" - -#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]20@@[OUT]5 -msgid "Giant crows are dangerous. Leave." -msgstr "" - -#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]20@@[OUT]6 -msgid "[Crow]Fly up and loot the nest." -msgstr "" - -#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]22@@[STORY] -msgid "You climb up and reach for a stash of goods just as a loud screech deafens you and you see black feathers and talons nosediving towards you!" -msgstr "" - -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]22@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]26@@[OUT]1 -msgid "Fight!" -msgstr "" - -#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]24@@[STORY] -msgid "You climb up and reach for a stash of goods before the owner comes back." -msgstr "" - -#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]26@@[STORY] -msgid "You shake the nest down without trouble, but just as you are about to loot it, a loud screech deafens you and you see black feathers and talons nosediving towards you!" -msgstr "" - -#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]27@@[STORY] -msgid "You shake the nest down without trouble and find a stash of goods hidden among the now-dead baby crows." -msgstr "" - -#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]27@@[OUT]1 -msgid "Contemplate the senseless death of baby crows." -msgstr "" - -#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]27@@[OUT]2 -msgid "Gather the stash and leave." -msgstr "" - -#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]30@@[STORY] -msgid "You feel the destruction of the nest was not in line with nature or the path of harmony." -msgstr "" - -#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]30@@[OUT]1 -msgid "Gather the loot in shame and leave." -msgstr "" - -#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]39@@[STORY] -msgid "" -"You walk in on a group of ruffians enjoying a nice hunk of humanoid leg by the fire.\n" -"Their hungry eyes fall on you and they rise, weapons raised." -msgstr "" - -#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]39@@[OUT]4 -msgid "[Night demons]Compliment their meal choice and ask if they have anything to trade." -msgstr "" - -#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]39@@[OUT]5 -msgid "[Unliving]Point out that you have no nutritional value and ask to be excused from the table." -msgstr "" - -#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]44@@[STORY] -msgid "The turmoil inside you was fuming for a fight, so you feel weakened by this escape." -msgstr "" - -#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]45@@[STORY] -msgid "You kill the ruffians and find they did not carry much on them. Still, you did end their cannibal ways." -msgstr "" - -#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]47@@[STORY] -msgid "The ruffians beat you badly. You have to drop your food to stop them from running after you!" -msgstr "" - -#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]61@@[STORY] -msgid "You fly up and reach for a stash of goods before the owner comes back." -msgstr "" - -#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]62@@[STORY] -msgid "The crows beat you and chase you away from their nest." -msgstr "" - -#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]63@@[STORY] -msgid "They look at you knowingly and nod. One comes up with a bloodied pack of goods to trade." -msgstr "" - -#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]63@@[OUT]2 -msgid "Thank them for the offer, but leave." -msgstr "" - -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]63@@[OUT]4 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]65@@[OUT]2 -msgid "Pretend to leave, then perform a tactical attack." -msgstr "" - -#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]65@@[STORY] -msgid "They look at you, scowl, and nod." -msgstr "" - -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Hidden stash house(6)@@+[NODE]2@@[STORY] -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]2@@[STORY] -msgid "" -"You find a small abandoned house. Most of it has collapsed.\n" -"You see signs that someone tried to move the debris to get to something, but their efforts failed." -msgstr "" - -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Hidden stash house(6)@@+[NODE]2@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Hidden stash house(6)@@+[NODE]2@@[OUT]2 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]2@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]2@@[OUT]2 -msgid "Move the debris yourself." -msgstr "" - -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Hidden stash house(6)@@+[NODE]5@@[STORY] -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]5@@[STORY] -msgid "" -"You manage to move the debris and find an old cellar. Perhaps this was once a bandit hideout, as it looks like it contains stashed loot.\n" -"Much of the equipment has rotted away, but some is salvageable." -msgstr "" - -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Hidden stash house(6)@@+[NODE]7@@[STORY] -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]7@@[STORY] -msgid "" -"You manage to move the debris and find several dead bodies -- likely bandits, as they are armed.\n" -"Much of the equipment has rotted away, but some is salvageable." -msgstr "" - -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Hidden stash house(6)@@+[NODE]8@@[STORY] -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]8@@[STORY] -msgid "" -"You manage to move the debris and find an old cellar. Perhaps this was once a hunter's lodge, as you find many trophies and leathers.\n" -"Much of the equipment has rotted away, but some is salvageable." -msgstr "" - -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Hidden stash house(6)@@+[NODE]9@@[STORY] -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]9@@[STORY] -msgid "The debris is too heavy, and it is likely that whatever may have been hidden beneath it has been crushed." -msgstr "" - -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Hidden stash house(6)@@+[NODE]9@@[OUT]2 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]9@@[OUT]2 -msgid "Don't give up. Push yourselves to clear this!" -msgstr "" - -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Hidden stash house(6)@@+[NODE]16@@[STORY] -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]16@@[STORY] -msgid "" -"You are dead tired, bruised, and hungry, but you finally clear the debris.\n" -"Underneath you find a few dead bodies." -msgstr "" - -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Hidden stash house(6)@@+[NODE]16@@[OUT]1 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]16@@[OUT]1 -msgid "Bury them and take their stuff." -msgstr "" - -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Hidden stash house(6)@@+[NODE]17@@[STORY] -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]17@@[STORY] -msgid "" -"You are dead tired, bruised, and hungry, but you finally clear the debris.\n" -"Underneath you find absolutely nothing but the wood you shuffled." -msgstr "" diff --git a/Modules/pot/ChallengeTutorials.pot b/Modules/pot/ChallengeTutorials.pot deleted file mode 100644 index 335e258..0000000 --- a/Modules/pot/ChallengeTutorials.pot +++ /dev/null @@ -1,271 +0,0 @@ -#. -- [EVENT] --Tutorial1(0)@@+[NODE]2@@[STORY] -msgid "" -"'Yanek, Yanek! Come over here lad!'\n" -"You hear your grandma's voice coming from the house:\n" -"'Bring me a jar of pickles dear, they're in the cellar. Just watch out for them pesky rats, they get pretty big this time of year'.\n" -"You grab your sword, though a mouse trap would probably be more appropriate." -msgstr "" - -#. -- [EVENT] --Tutorial1(0)@@+[NODE]2@@[OUT]1 -msgid "Tell your nan you'll go straight away. Head to the cellar, prepared to face the rats." -msgstr "" - -#. -- [EVENT] --Tutorial1(0)@@+[NODE]3@@[STORY] -msgid "" -"Just as nan warned you, there are rats here. You hesitate and hear the trusted voice of your friend, Theodore:\n" -"'You are about to start a challenge lad. What is a challenge, you'll ask me? Well, a challenge is a way of resolving conflicts or problems in this world. Sometimes it will be a conflict between your group and an enemy group, other times it will be an attempt to solve a puzzle or simply a test of strength. Challenges take the form of a card game. As the gods themselves were playing with our fate, you see.'" -msgstr "" - -#. -- [EVENT] --Tutorial1(0)@@+[NODE]3@@[OUT]1 -msgid "A card game? Like a regular blackjack?" -msgstr "" - -#. -- [EVENT] --Tutorial1(0)@@+[NODE]6@@[STORY] -msgid "You're not going to give up that easily, are you?" -msgstr "" - -#. -- [EVENT] --Tutorial1(0)@@+[NODE]6@@[OUT]1 -msgid "Try again." -msgstr "" - -#. -- [EVENT] --Tutorial1(0)@@+[NODE]6@@[OUT]2 -msgid "Run away to Main Menu." -msgstr "" - -#. -- [EVENT] --Tutorial1(0)@@+[NODE]7@@[STORY] -msgid "" -"The rats are dead and the pickles are yours at last. Proud of yourself, you bring the jar back to grandma.\n" -"'Your ankle is bleeding Yanek, are you okay?'- she asks.\n" -"You shrug and assure her you're good. Grandma gives you that patronising, nan look:\n" -"'Better take a suit of armour next time dear, one day you'll scratch your legs off! Anyway, be a dearie and go check what attracts those nasty critters to our cellar, eh? If grandpa's spilled some pear compote again...'" -msgstr "" - -#. -- [EVENT] --Tutorial1(0)@@+[NODE]7@@[OUT]1 -msgid "Go back to the cellar." -msgstr "" - -#. -- [EVENT] --Tutorial1(0)@@+[NODE]9@@[STORY] -msgid "You open the cellar door again, prepared to clean the rat corpses away and be done with it, when you sense movement. In a dark corner, you notice a familiar shape, although much bigger than usual. A pine cone? You look closer and notice that a set of beady yellow eyes is looking you up and down and a row of sharp teeth glares at you in a smile." -msgstr "" - -#. -- [EVENT] --Tutorial1(0)@@+[NODE]9@@[OUT]1 -msgid "Could this be a pineconette?" -msgstr "" - -#. -- [EVENT] --Tutorial1(0)@@+[NODE]10@@[STORY] -msgid "" -"You faintly recall some stories you've heard about woodland spirits looking like pine cones. They are sure to know a bit of magic but rarely bother humans outside of the forest. What is this one doing here you can't tell, but it's your grandma's cellar after all, and no pinecone will munch on her winter supplies!\n" -"As you march confidently to kick the creature out, sword drawn, its eyes start glowing and a high-pitched shout hurts your ears. You tighten the grip on your sword only to notice that it crumbles away to dust.\n" -"What trickery is this? - you ask yourself, but no answer follows and the pineconette attacks you with its magic." -msgstr "" - -#. -- [EVENT] --Tutorial1(0)@@+[NODE]10@@[OUT]1 -msgid "Defend yourself!" -msgstr "" - -#. -- [EVENT] --Tutorial1(0)@@+[NODE]12@@[STORY] -msgid "Ok, this wasn't supposed to happen. Have you cheated? The whole purpose of this tutorial was to teach you how to run away. What are you doing in the tutorial area anyway, eh? Go smash some orc skulls and stop pretending you don't know how to play." -msgstr "" - -#. -- [EVENT] --Tutorial1(0)@@+[NODE]12@@[OUT]1 -msgid "Leave..." -msgstr "" - -#. -- [EVENT] --Tutorial1(0)@@+[NODE]13@@[STORY] -msgid "" -"You black out, but Theodores' voice wakes you:\n" -"'Well, you were asking for it, you know? Fighting a spiritual challenge without a specialist? Facing a much stronger enemy is rarely a good idea. When odds are stacked against you, running away or surrendering could be the best option. Sure, you might get a bruise or lose some morale, but it's still better than outright losing. Remember that lesson for the future!'" -msgstr "" - -#. -- [EVENT] --Tutorial1(0)@@+[NODE]13@@[OUT]1 -msgid "Aww, my head..." -msgstr "" - -#. -- [EVENT] --Tutorial1(0)@@+[NODE]14@@[STORY] -msgid "" -"You snap out of the half-hypnotic state the pineconette has put you in and manage to rush out of the cellar and lock the door behind you. You run to your nan and scream a pineconette is attacking your house. Grandma raises her brow at you:\n" -"'Is? You mean you left it there? By Svarog's might... In my days we stoked fires with cones, you youngsters are so timid. Fine, I'll deal with it myself. After dinner that is. I suppose you were a smart lad to escape instead of getting your bottom whacked.'" -msgstr "" - -#. -- [EVENT] --Tutorial1(0)@@+[NODE]14@@[OUT]1 -msgid "End" -msgstr "" - -#. -- [EVENT] --Tutorial1(0)@@+[NODE]15@@[STORY] -msgid "'Nothing of that sort, lad. The cards you play represent *you*, with all your strengths, weaknesses and abilities. That sword you've got there - you can use it against the rats and you will gain skill in the card game because of it.'" -msgstr "" - -#. -- [EVENT] --Tutorial1(0)@@+[NODE]15@@[OUT]1 -msgid "Phew, you thought for a minute there you could get hurt from this challenge business?" -msgstr "" - -#. -- [EVENT] --Tutorial1(0)@@+[NODE]16@@[STORY] -msgid "" -"'Sure you can, lad! The wounds you get during a challenge are as real as that jar of pickles you're about to fetch. If you're not careful, you'll have to spend the next week at the healer's hut, or your mind or spirit may suffer. Better be careful!\n" -"If you see this symbol: - it means that answer leads to a challenge. The number next to it, between 1 and 10, indicates difficulty.'\n" -"You're never quite sure how and when Theo comes and goes, but here you are - standing in front of grandma's cellar, ready for anything." -msgstr "" - -#. -- [EVENT] --Tutorial1(0)@@+[NODE]16@@[OUT]1 -msgid "Open the door and fight your way to the jar of pickles." -msgstr "" - -#. -- [EVENT] --Tutorial1(0)@@+[NODE]16@@[OUT]2 -msgid "Head back, you've got more important things to do. [EXIT TO MAIN MENU]" -msgstr "" - -#. -- [EVENT] --Tutorial2(1)@@+[NODE]2@@[STORY] -msgid "" -"'Thank you, brave adventurers!' - grandma tries her best to say it in as deep and smooth voice as she can, but still sounds more like the big bad wolf: 'The princess is safe. Here is your map to the treasure.'\n" -"You squeak with joy and jump up vigorously, almost knocking over granny's rocking chair. When you finally settle down, she continues:\n" -"'When the heroes look closer at the map, they realise, that it's all mixed up. They will have to solve the puzzle to get to the treasure.'\n" -"She gives you one of her serious looks:\n" -"'But it's only a story, right? Now off to bed you two!'" -msgstr "" - -#. -- [EVENT] --Tutorial2(1)@@+[NODE]2@@[OUT]1 -msgid "Wait for nan to leave and look at the map." -msgstr "" - -#. -- [EVENT] --Tutorial2(1)@@+[NODE]3@@[STORY] -msgid "" -"You hear Theodore's voice again:\n" -"'Challenges can also be used to test your group's intellectual abilities. But unlike when you faced the rats, this time, you will be challenged by a concept.\n" -"\"Concepts\" is a general term and covers all situations where you do not fight against characters. Climbing a cliff, spotting danger, solving a puzzle or performing a ritual are all examples of a challenge versus concept.\n" -"Concepts are represented by cards just as characters are, but in all concept challenges only the natural abilities of your characters count. Any equipment they have is disregarded. Other rules remain the same.\n" -"Each time you see a symbol with cards black inside like this - - it means it is a challenge against a concept.'" -msgstr "" - -#. -- [EVENT] --Tutorial2(1)@@+[NODE]3@@[OUT]1 -msgid "Okay, begin the mental challenge." -msgstr "" - -#. -- [EVENT] --Tutorial2(1)@@+[NODE]5@@[STORY] -msgid "" -"You hear nan laugh behind you:\n" -"'Well done my little adventurers! There, in the middle of a meadow, you see a table, full of goodies!\"\n" -"And having said that, granny produces a bowl of fruit and beetle jelly - your favourites.\n" -"'Now, this time, off to bed, for real!'\n" -"But, as usual, there's only one answer one can expect..." -msgstr "" - -#. #-#-#-#-# ChallengeTutorials.pot #-#-#-#-# -#. -- [EVENT] --Tutorial2(1)@@+[NODE]5@@[OUT]1 -#. #-#-#-#-# ChallengeTutorials.pot #-#-#-#-# -#. -- [EVENT] --Tutorial2(1)@@+[NODE]9@@[OUT]1 -msgid "Noooo... one more story! Pleeeease!" -msgstr "" - -#. -- [EVENT] --Tutorial2(1)@@+[NODE]6@@[STORY] -msgid "" -"Nan sighs. Knowing that it's late and seeing how hard you tried, she gives you some clues and you feel smarter. She asks:\n" -"'I know I said bedtime before, but do you want to try again?'" -msgstr "" - -#. #-#-#-#-# ChallengeTutorials.pot #-#-#-#-# -#. -- [EVENT] --Tutorial2(1)@@+[NODE]6@@[OUT]1 -#. #-#-#-#-# ChallengeTutorials.pot #-#-#-#-# -#. -- [EVENT] --Tutorial3(2)@@+[NODE]8@@[OUT]1 -msgid "Yes." -msgstr "" - -#. -- [EVENT] --Tutorial2(1)@@+[NODE]6@@[OUT]2 -msgid "No." -msgstr "" - -#. -- [EVENT] --Tutorial2(1)@@+[NODE]6@@[OUT]3 -msgid "Fall asleep. [EXIT TO MENU]" -msgstr "" - -#. -- [EVENT] --Tutorial2(1)@@+[NODE]9@@[STORY] -msgid "" -"'Okay, it's getting late, time for bed.' - says grandma and closes her book:\n" -"'Make sure you wash your feet!'\n" -"But, as usual, there's only one answer one can expect..." -msgstr "" - -#. -- [EVENT] --Tutorial2(1)@@+[NODE]10@@[STORY] -msgid "" -"Nan takes a deep breath, she looks tired herself but determined to keep her authority:\n" -"'Now you listen to me rascals, if you want to hear another story, it will be tomorrow. You want night demons or wolves to come snatch you up for being naughty?'\n" -"You look at each other. The threat of the night mares, or worse, chills your bones, but winning with nan would be so exciting." -msgstr "" - -#. -- [EVENT] --Tutorial2(1)@@+[NODE]10@@[OUT]1 -msgid "Story! Story! Story!" -msgstr "" - -#. -- [EVENT] --Tutorial2(1)@@+[NODE]12@@[STORY] -msgid "" -"You really thought you had her, but then she pulls the old nan card, leans back in her chair, and closes her eyes and snores.\n" -"Quietly, you slide the book from her hands, hoping to find another story.\n" -"As the moon shines through your window, you hear wolves howling in the distance and the wind rustling in the yard..." -msgstr "" - -#. #-#-#-#-# ChallengeTutorials.pot #-#-#-#-# -#. -- [EVENT] --Tutorial2(1)@@+[NODE]12@@[OUT]1 -#. #-#-#-#-# ChallengeTutorials.pot #-#-#-#-# -#. -- [EVENT] --Tutorial2(1)@@+[NODE]13@@[OUT]1 -msgid "The End." -msgstr "" - -#. -- [EVENT] --Tutorial2(1)@@+[NODE]13@@[STORY] -msgid "" -"That nan is no joker. She crosses her arms and raises her brow at you and you know the fun is over. You rush to bed obediently.\n" -"As the moon shines through your window, you hear wolves howling in the distance and the wind rustling in the yard..." -msgstr "" - -#. -- [EVENT] --Tutorial3(2)@@+[NODE]2@@[STORY] -msgid "" -"Drunk and jolly you make your way home from a good game of dice. A heavy purse jingles at your belt. The sun is setting but the air is still warm, so the long walk home doesn't bother you.\n" -"The path leads through a small woodland and as you were about to take the last turn towards home, some ruffians jump out from behind a bush:\n" -"'Your money or your lives!' - shouts the smallest of them with a squeaky voice." -msgstr "" - -#. -- [EVENT] --Tutorial3(2)@@+[NODE]2@@[OUT]1 -msgid "Your dwarven pride is slightly wounded at this brazen display of ignorance. Tell them to beat it before they spoil your good day." -msgstr "" - -#. -- [EVENT] --Tutorial3(2)@@+[NODE]3@@[STORY] -msgid "" -"They look at each other and then back at your sack of coins.\n" -"'We ain't scared of your kind, we'll take ya!'\n" -"They are either brave, stupid or desperate." -msgstr "" - -#. -- [EVENT] --Tutorial3(2)@@+[NODE]3@@[OUT]1 -msgid "Fight!" -msgstr "" - -#. -- [EVENT] --Tutorial3(2)@@+[NODE]5@@[STORY] -msgid "" -"You beat their silly arses to a pulp and make them run:\n" -"'Sorry, sorry master dwarf, we'll go now!'\n" -"You return home, and hopefully, confident enough to face any challenge Thea may throw you." -msgstr "" - -#. -- [EVENT] --Tutorial3(2)@@+[NODE]5@@[OUT]1 -msgid "Watch them leave." -msgstr "" - -#. -- [EVENT] --Tutorial3(2)@@+[NODE]6@@[STORY] -msgid "" -"Congratulations!\n" -"You have completed our tutorial and learnt the basics of our card game mechanics. Remember, you can always replay this if you need to refresh any information.\n" -"Now go face the real Thea, if you dare!" -msgstr "" - -#. -- [EVENT] --Tutorial3(2)@@+[NODE]6@@[OUT]1 -msgid "End tutorial and return to the Main Menu" -msgstr "" - -#. -- [EVENT] --Tutorial3(2)@@+[NODE]8@@[STORY] -msgid "" -"Ouch, dwarf or no dwarf, they beat you badly!\n" -"For now, you have been healed.\n" -"Would you like a rematch?" -msgstr "" - -#. -- [EVENT] --Tutorial3(2)@@+[NODE]8@@[OUT]2 -msgid "No, they beat me, but I get the rules now." -msgstr "" diff --git a/Modules/pot/Children.pot b/Modules/pot/Children.pot deleted file mode 100644 index 982b5f1..0000000 --- a/Modules/pot/Children.pot +++ /dev/null @@ -1,229 +0,0 @@ -#. -- [EVENT] --StorkHum(0)@@+[NODE]2@@[STORY] -msgid "" -"Two of you enjoy some time together, perhaps you are friends perhaps more.\n" -"But the ever-vigilant and slightly over enthusiastic stork is spotted nearby and as sure as death, a child is brought to you soon after." -msgstr "" - -#. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --StorkHum(0)@@+[NODE]2@@[OUT]1 -#. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --StorkGob(1)@@+[NODE]2@@[OUT]1 -#. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --StorkOrcMix(2)@@+[NODE]2@@[OUT]1 -#. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --StorkOrcMix(2)@@+[NODE]2@@[OUT]2 -#. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --StorkOrcMix2(3)@@+[NODE]2@@[OUT]1 -#. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --StorkOrcMix2(3)@@+[NODE]2@@[OUT]2 -#. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --StorkOrc(4)@@+[NODE]2@@[OUT]1 -#. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --StorkElf(5)@@+[NODE]2@@[OUT]1 -#. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --StorkElf(5)@@+[NODE]2@@[OUT]2 -#. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --StorkGobMix(6)@@+[NODE]2@@[OUT]1 -#. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --StorkGobMix(6)@@+[NODE]2@@[OUT]2 -#. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --StorkGobMix2(7)@@+[NODE]2@@[OUT]1 -#. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --StorkGobMix2(7)@@+[NODE]2@@[OUT]2 -#. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --StorkDwarfRus(8)@@+[NODE]2@@[OUT]1 -#. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --StorkDwarfRus(8)@@+[NODE]2@@[OUT]2 -#. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --StorkDwarfRus(8)@@+[NODE]2@@[OUT]3 -#. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --StorkDwarfRus(8)@@+[NODE]2@@[OUT]4 -#. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --CabbagePatch(9)@@+[NODE]2@@[OUT]1 -#. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --CabbagePatchMix3(10)@@+[NODE]2@@[OUT]1 -#. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --CabbagePatchMix3(10)@@+[NODE]2@@[OUT]2 -#. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --StorkOrcMixDiff5(11)@@+[NODE]2@@[OUT]1 -#. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --StorkOrcMixDiff5(11)@@+[NODE]2@@[OUT]2 -#. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --StorkOrcMix2Diff5(12)@@+[NODE]2@@[OUT]1 -#. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --StorkOrcMix2Diff5(12)@@+[NODE]2@@[OUT]2 -#. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --StorkOrcDiff7(13)@@+[NODE]2@@[OUT]1 -#. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --__StorkGob(14)@@+[NODE]2@@[OUT]1 -#. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --__StorkGobMix(15)@@+[NODE]2@@[OUT]1 -#. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --__StorkGobMix(15)@@+[NODE]2@@[OUT]2 -#. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --__StorkGobMix2(16)@@+[NODE]2@@[OUT]1 -#. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --__StorkGobMix2(16)@@+[NODE]2@@[OUT]2 -#. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --Unliving Mating(17)@@+[NODE]2@@[OUT]1 -#. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --Unliving Mating(17)@@+[NODE]2@@[OUT]2 -#. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --Unliving Mating(17)@@+[NODE]2@@[OUT]3 -#. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --Unliving Mating(17)@@+[NODE]2@@[OUT]4 -#. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --Unliving Mating2(19)@@+[NODE]2@@[OUT]1 -#. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --Unliving Mating2(19)@@+[NODE]2@@[OUT]2 -#. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --Unliving Mating2(19)@@+[NODE]2@@[OUT]3 -#. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --Unliving Mating2(19)@@+[NODE]2@@[OUT]4 -#. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --CabbagePatchNonHum(20)@@+[NODE]2@@[OUT]1 -msgid "Rejoice." -msgstr "" - -#. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --StorkGob(1)@@+[NODE]2@@[STORY] -#. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --StorkOrcMix(2)@@+[NODE]2@@[STORY] -#. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --StorkOrcMix2(3)@@+[NODE]2@@[STORY] -#. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --StorkOrc(4)@@+[NODE]2@@[STORY] -#. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --StorkGobMix(6)@@+[NODE]2@@[STORY] -#. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --StorkGobMix2(7)@@+[NODE]2@@[STORY] -#. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --__StorkGobMix(15)@@+[NODE]2@@[STORY] -#. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --__StorkGobMix2(16)@@+[NODE]2@@[STORY] -msgid "" -"The nights are long and lonely, some of you find comfort in each other's company.\n" -"But the ever-vigilant and slightly over enthusiastic stork is spotted nearby and as sure as death, a child is brought to you soon after." -msgstr "" - -#. -- [EVENT] --StorkElf(5)@@+[NODE]2@@[STORY] -msgid "" -"Elves are notoriously elitist in their choice of mates but it seems a person of beauty has caught one's eye.\n" -"Elven children are born out of a mystical bond, and it seems two of your own folk have enjoyed such a connection.\n" -"The effects of such a union can vary, but a child soon arrives." -msgstr "" - -#. -- [EVENT] --StorkDwarfRus(8)@@+[NODE]2@@[STORY] -msgid "" -"Dwarven fascination with h the unique beauty of rusalkas has long been a fact. And well, your own dwarf and water demonette decided to explore those long-time traditions.\n" -"A stork heralds a child from the union, but who this child will be is a mystery." -msgstr "" - -#. -- [EVENT] --StorkDwarfRus(8)@@+[NODE]5@@[STORY] -msgid "Contrary to all known lore and dwarven custom, a dwarf child, grown beyond the rock infancy, comes along and you know it is yours." -msgstr "" - -#. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --StorkDwarfRus(8)@@+[NODE]5@@[OUT]1 -#. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --StorkDwarfRus(8)@@+[NODE]10@@[OUT]1 -msgid "Take them in." -msgstr "" - -#. -- [EVENT] --StorkDwarfRus(8)@@+[NODE]7@@[STORY] -msgid "Rusalkas are known to lure males and thus procreate, yet it is so very rare to happen with non-humans. Still, the fates bless you and a young rusalka, you daughter, appears from the lake." -msgstr "" - -#. -- [EVENT] --StorkDwarfRus(8)@@+[NODE]7@@[OUT]1 -msgid "Take her in." -msgstr "" - -#. -- [EVENT] --StorkDwarfRus(8)@@+[NODE]8@@[STORY] -msgid "Rusalkas are known to lure males and thus procreate, yet it is so very rare to happen with non-humans. Still, the fates bless you and a young befuddler, your son and a male spawn of the rusalka comes out of the lake." -msgstr "" - -#. -- [EVENT] --StorkDwarfRus(8)@@+[NODE]8@@[OUT]1 -msgid "Take him in." -msgstr "" - -#. -- [EVENT] --StorkDwarfRus(8)@@+[NODE]10@@[STORY] -msgid "" -"Rusalkas are known to lure males and thus procreate, yet it is so very rare to happen with non-humans.\n" -"Oddly enough, a human looking child is born to the rusalka, but one that carries traits from both their parents." -msgstr "" - -#. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --CabbagePatch(9)@@+[NODE]2@@[STORY] -#. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --CabbagePatchMix3(10)@@+[NODE]2@@[STORY] -msgid "A couple of your folk found themselves a child in the cabbage patch!" -msgstr "" - -#. -- [EVENT] --StorkOrcMixDiff5(11)@@+[NODE]2@@[STORY] -msgid "" -"Despite the rough differences in culture, love knows no bounds and under the watchful eye of Lada some feisty lovemaking breaks the monotony of life.\n" -"A stork is spotted nearby and as sure as death, a child is brought to the happy couple soon after." -msgstr "" - -#. -- [EVENT] --StorkOrcMix2Diff5(12)@@+[NODE]2@@[STORY] -msgid "" -"Despite the rough differences in culture, love knows no bound and under the watchful eye of Lada some feisty lovemaking breaks the monotony of life.\n" -"A stork is spotted nearby and as sure as death, a child is brought to the happy couple soon after." -msgstr "" - -#. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --StorkOrcDiff7(13)@@+[NODE]2@@[STORY] -#. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --__StorkGob(14)@@+[NODE]2@@[STORY] -msgid "" -"The nights are long and lonely, some of you find comfort in each other's arms.\n" -"A stork is spotted nearby and as sure as death, a child is brought to the happy couple soon after." -msgstr "" - -#. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --Unliving Mating(17)@@+[NODE]2@@[STORY] -#. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --Unliving Mating2(19)@@+[NODE]2@@[STORY] -msgid "" -"Either love knows no bounds, or there is something wrong with the stork, but...\n" -"Your unliving friend got really friendly with someone, and the stork decided to deliver an offspring into their care." -msgstr "" - -#. -- [EVENT] --Dwarf Child(18)@@+[NODE]2@@[STORY] -msgid "" -"Dwarven mating is a thing of secrecy, and since you have chosen a path outside of your kin, you have no memory of how it works.\n" -"However, you have proven friend to the Earthbound, and so the two of you are invited to partake in the life-giving ritual that may provide you with a child." -msgstr "" - -#. -- [EVENT] --Dwarf Child(18)@@+[NODE]2@@[OUT]1 -msgid "Take part in the ritual." -msgstr "" - -#. -- [EVENT] --Dwarf Child(18)@@+[NODE]5@@[STORY] -msgid "" -"You enter deep into the old dwarven tunnels. The male has to follow his instinct and find the life-rock. His mate awaits. Once the rock is brought back, the female sings the life song, and together they carve the stone in hopes of it becoming a child.\n" -"Only one such ceremony can be undertaken every two decades and it is not always successful." -msgstr "" - -#. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --Dwarf Child(18)@@+[NODE]5@@[OUT]1 -#. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --Dwarf Child(18)@@+[NODE]5@@[OUT]2 -#. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --Dwarf Child(18)@@+[NODE]6@@[OUT]1 -#. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --Dwarf Child(18)@@+[NODE]7@@[OUT]1 -msgid "Await the results." -msgstr "" - -#. -- [EVENT] --Dwarf Child(18)@@+[NODE]6@@[STORY] -msgid "Despite being away from your kin, your instincts proved strong. Your life-rock flourishes into a child." -msgstr "" - -#. -- [EVENT] --Dwarf Child(18)@@+[NODE]7@@[STORY] -msgid "You have been away from your kind too long and your life-song could not awaken a dwarven soul. Instead, a young rocker comes to life." -msgstr "" - -#. -- [EVENT] --CabbagePatchNonHum(20)@@+[NODE]2@@[STORY] -msgid "A couple of your folk found a child in the cabbage patch!" -msgstr ""