<EntryKey="UI_UNLOCK_CONFIRMATION"Val="Click the CONFIRM button to unlock."/>
<EntryKey="UI_UNLOCK_RESOURCE_CONFIRMATION"Val="Unlocking this resource will allow your people to gather it. Your Chosen will also receive 10 units of this resource.\n\nClick the CONFIRM button to unlock."/>
<EntryKey="UI_UNLOCK_CONFIRMATION"Val="{COLOR:#42C100}Click the CONFIRM button to unlock."/>
<EntryKey="UI_UNLOCK_RESOURCE_CONFIRMATION"Val="Unlocking this resource will allow your people to gather it. Your Chosen will also receive 10 units of this resource."/>
<EntryKey="UI_UNLOCK_ITEM_CONFIRMATION1"Val="Unlocking this recipe will allow your people to craft the following item(s):"/>
<EntryKey="UI_UNLOCK_ITEM_CONFIRMATION2"Val="Unlocking this recipe will allow your people to craft the following item(s) and provide a 5% essence bonus:"/>
<EntryKey="UI_UNLOCK_ITEM_CONFIRMATION3"Val="Unlocking this recipe will further refine the item's design, adding 20% to any essence used in its crafting."/>
<EntryKey="UI_TUTORIAL_ADVANCEMENT4"Val="Materials in {COLOR:yellow}equipment recipes{END_COLOR} unlock in random order each playthrough, but you can see the details before you spend your Advancement Points by clicking on a recipe."/>
<EntryKey="UI_TUTORIAL_ADVANCEMENT5"Val="Some recipes require that you unlock all nodes that lead to them. "/>
<EntryKey="UI_TUTORIAL_ADVANCEMENT6"Val="For example, Crystal Wood recipe, which is a {COLOR:yellow}composite material{END_COLOR}, can only be obtained after unlocking both Diamond and Ancient Wood materials. "/>
<EntryKey="UI_TUTORIAL_ADVANCEMENT7"Val="Advancement Points are awarded each time your collect enough Research Points (RPs)."/>
<EntryKey="UI_TUTORIAL_ADVANCEMENT8"Val="RPs are given after completing events, building a School or performing research tasks (research tasks are yet to be implemented)."/>
<EntryKey="UI_TUTORIAL_ADVANCEMENT7"Val="Advancement Points {ICON: AdvancementPointIcon} are awarded each time your collect enough Research Points (RPs)."/>
<EntryKey="UI_TUTORIAL_ADVANCEMENT8"Val="RPs are given after completing events, building a School or researching terrain and creature artifacts."/>
<EntryKey="UI_CANNOT_MODIFY_EQUIPMENT"Val="You cannot modify your equipment during an event."/>
<EntryKey="UI_SAVE_GAME_VER_INCOMPATIBLE"Val="The save you are trying to load is incompatible with the current game version. If you'd like to continue playing, you can use Steam beta branches to roll back to the compatible game version."/>
<EntryKey="UI_GATHERING_MAX_1PACK"Val="Limit Gathering Packs to 1 per turn"/>
<EntryKey="UI_TUTORIAL_ARTIFACTS1"Val="While wandering through the world of Thea, you will encounter Research Artifacts. These are sometimes acquired after winning challenges or can found in the ground."/>
<EntryKey="UI_TUTORIAL_ARTIFACTS1"Val="While wandering through the world of Thea, you will encounter Research Artifacts. These are sometimes acquired after winning challenges or can be found in the ground."/>
<EntryKey="UI_TUTORIAL_ARTIFACTS2"Val="Camping nearby a Terrain Artifact allows you to gather it. Once gathering is complete, a resource will appear in that spot."/>
<EntryKey="UI_TUTORIAL_ARTIFACTS3"Val="The gathered artifact does not appear in your inventory, instead you can find it on the Research screen, where you can assign people to carry out research work.\n\nTerrain and Creature Artifacts unlock new lore entries in Theopedia."/>
@ -866,9 +866,7 @@ The old hag tells you many wise tales. She finishes by saying:
[STORY]
You hand over the goods, and the hag pricks you with a crude curved dagger.
She then spits into the blood, picks one of her warts, throws it in and eats the slimy concoction.
She then throws up violently all over you, and although you are utterly sick, you do feel the effects of the promised blessing.
She then spits into the blood, picks one of her warts, throws it in and eats the slimy concoction. She then throws up violently all over you, and although you are utterly sick, you do feel the effects of the promised blessing.
[/STORY]
[OUT]Thank her and take your leave.
[/NODE]
@ -1304,7 +1302,7 @@ You see a point of interest ahead.
-- [EVENT] --Borowy(12)
+[NODE]2
[STORY]
You accidentally step onto a bee's nest, and they are not even the large bees that yu could fights off, just the regular, small, annoying type. As you try to run you see a cave you could run into.
You accidentally step onto a bee's nest, and they are not even the large bees that you could fights off, just the regular, small, annoying type. As you try to run you see a cave you could run into.
[/STORY]
[OUT]Enter the cave.
[OUT]Brave the bees.
@ -1384,7 +1382,7 @@ A young bear appears not long after, and it is obediently following you. Must be
+[NODE]35
[STORY]
This is no ordinary bear, it is some kind of demon. Weather good, or bad, you do not know.
This is no ordinary bear, it is some kind of demon. Whether good, or bad, you do not know.
@ -72,7 +72,7 @@ You feel some life drained from you, but as you stumble outside the boundaries o
+[NODE]19
[STORY]
'I am no ghost -- that is, not a soul of the once living, but a spirit from the greyworld. I was easing the passing for one of your kind, but a ray of light washed over this ground and froze all time and space. I am trapped here for eternity!'
'I am no ghost - that is, not a soul of the once living, but a spirit from the greyworld. I was easing the passing for one of your kind, but a ray of light washed over this ground and froze all time and space. I am trapped here for eternity!'
[/STORY]
[OUT]Thank them for the answer and return to the matter at hand.
[OUT]Ask about the greyworld.
@ -97,7 +97,7 @@ You feel some life drained from you, but as you stumble outside the boundaries o
+[NODE]22
[STORY]
'As I said before, I am trapped by the stifling power of the lightbringers -- their scorching souls be damned. It is as if time itself yielded to their stagnation.
'As I said before, I am trapped by the stifling power of the lightbringers - their scorching souls be damned. It is as if time itself yielded to their stagnation.
The only thing I can think of is a burst of darkness to free me. And I do sense some unliving souls nearby. Their unnatural binding to life will suffice, but you must kill them for me first. Please.'
@ -18,3 +18,80 @@ The lady of death clutches a corpse and thrusts your soul into it, commanding yo
[/EVENT]
-- [EVENT] --Death_(1)
+[NODE]2
[STORY]
Your wounds were too grave and so the gates to the underwolds open to take your soul.
[/STORY]
[OUT]Depart.
[OUT]Depart.
[OUT]Depart.
[/NODE]
+[NODE]4
[STORY]
'YOU ARE MY CHOSEN HOW DARE YOU DIE!'
The lady of death clutches a corpse and thrusts your soul into it, commanding you to go on.
[/STORY]
[OUT]Bow and leave.
[/NODE]
[/EVENT]
-- [EVENT] --Chosen death_(2)
+[NODE]2
[STORY]
You allowed your chosen to die! Without the divine bond, you will no longer have any power or influence over the world, thus your raign will end.
Alas, you have one more chance to remain in the game. Call upon the spirit of the Cosmic Tree itself and ask for the soul of your chosen to be returned to you.
Remember, the price is high and it will get higher every time you abuse your divine power like this.
[/STORY]
[OUT]Pay with two lives to return the one.
[OUT]Pay with four lives to return the one.
[OUT]Pay with six lives to return the one.
[OUT]Pay with eight lives to return the one.
[OUT]Pay with ten lives to return the one.
[OUT]Pay with fifteen lives to return the one.
[OUT]Pay with twenty lives to return the one.
[OUT]You cannot or will not pay. It is time to end this journey.
[/NODE]
+[NODE]4
[STORY]
You paid your bloody dues and the spirit of your chosen is return, now pray that it comes back in the right flesh...
[/STORY]
[OUT]Await your chosen.
[/NODE]
[/EVENT]
-- [EVENT] --Chosen death 2(3)
+[NODE]2
[STORY]
You allowed your chosen to die! Without the divine bond, you will no longer have any power or influence over the world, thus your raign will end.
Alas, you have one more chance to remain in the game. Call upon the spirit of the Cosmic Tree itself and ask for the soul of your chosen to be returned to you.
Remember, the price is high and it will get higher every time you abuse your divine power like this.
[/STORY]
[OUT]Pay with two lives to return the one.
[OUT]Pay with four lives to return the one.
[OUT]Pay with six lives to return the one.
[OUT]Pay with eight lives to return the one.
[OUT]Pay with ten lives to return the one.
[OUT]Pay with fifteen lives to return the one.
[OUT]Pay with twenty lives to return the one.
[OUT]You cannot or will not pay. It is time to end this journey.
[/NODE]
+[NODE]4
[STORY]
You paid your bloody dues and the spirit of your chosen is return, now pray that it comes back in the right flesh...
Among a small grouping of trees, you discover a circle of multicoloured mushrooms that emit a subtle yellow glow.
[/STORY]
[OUT][Forest folk] You sense the power of forest sprites within. Go closer to ask for good fortune.
[OUT]Go in closer to investigate.
[/NODE]
+[NODE]3
[STORY]
As a creature of the woodland, you know the circle will give you blessings.
But you could also try a more challenging path known as a greenwalk: entering the spiritual path of the forest and becoming one with it through this place of power.
[/STORY]
[OUT]Try the greenwalk.
[OUT]Take only the blessings.
[/NODE]
+[NODE]11
[STORY]
You come closer and feel the yellow glow surround you. For those akin to nature, the glow is pleasant, but for others it may bring harm.
When you try to step forwards, you feel a physical resistance, testing your spiritual resolve.
[/STORY]
[OUT]Attempt the trial.
[OUT]Leave.
[/NODE]
+[NODE]22
[STORY]
Your spirit proved strong and you feel the warm glow embrace you, kindly. Whatever test this may have been, you clearly passed.
@ -266,7 +266,8 @@ The trials to become a worker are often the safest, but for an elven child the c
Still, it is a worthwhile journey and should be taken with pride.
[/STORY]
[OUT]Begin the trials.
[OUT]Begin the trials for a gatherer.
[OUT]Begin the trials for a craftsman.
[/NODE]
+[NODE]15
@ -358,7 +359,7 @@ But this path is never easy. You must now choose what journey the young one will
[/STORY]
[OUT][Dwarf] Guide your child to your kin and ask them for training. This will risk the child staying with their dwarven kin, but if they decide to return to you, they will surely be stronger for it!
[OUT][Dwarf or Loyalty] Guide your child to their kin and ask them for training. This will risk the child staying with their dwarven kin, but if they decide to return to you, they will surely be stronger for it!
[OUT]The child is strong, perhaps it will grow to become a fighter.
[OUT]Teach the child some good old trade.
[/NODE]
@ -399,7 +400,8 @@ The trials to become a worker are often the safest, but for a dwarven child the
Still, it is a worthwhile journey and should be taken with pride.
[/STORY]
[OUT]Begin the trials.
[OUT]Begin the trials for a gatherer.
[OUT]Begin the trials for a smith.
[/NODE]
+[NODE]15
@ -510,7 +512,7 @@ But this path is never easy. You must now choose what journey the young one will
[OUT]Gatherers are always needed and the training is less perilous.
[OUT][Chance]Your child has always been different. Allow fate to guide their path completely.
[OUT][Mysticism, chance and female] Your child was born with the mark of a witch. This path is dark and dangerous.
[OUT][Wisdom and chance]Your child is learned, perhaps they can become a healer.
[OUT][Wisdom]Your child is learned, perhaps they can become a healer.
[/NODE]
+[NODE]3
@ -638,7 +640,7 @@ The child is youth no more, today they join the dubious ranks of banditry...
+[NODE]20
[STORY]
The child begun to train to be a bandit, but they never did return to the flock.
The child begun to train to be a bandit, but they died horribly at the hands of the ruffians.
[/STORY]
[OUT]Mourn the child's failure and move on.
[/NODE]
@ -768,7 +770,7 @@ Upon the path of fate their true visage returned, but they are ever loyal to you
[STORY]
Alas, your child walked the path of fate and fate did not have good things in store.
They do not speak of what befell them, but they return weakened and depressed.
They do not speak of what befell them, but they return weakened and depressed but also accompanied by a rat friend.
[/STORY]
[OUT]Rejoice that they have returned alive.
[/NODE]
@ -782,43 +784,6 @@ Upon the path of fate their true visage returned, but they are ever loyal to you
[OUT]Rejoice!
[/NODE]
+[NODE]42
[STORY]
The traumatic events of the last few days made it clear your child is child no more. They now face the time of the croppings, the rite of passage into adulthood.
But this path is never easy. You must now choose what journey the young one will take before, gods willing, they may return to you as an adult.
[/STORY]
[OUT]Your child is goblin, you have no idea what the trials will bring, but do your best to teach it.
[/NODE]
+[NODE]44
[STORY]
The goblin youngster grew into a capable worker under your care.
[/STORY]
[OUT]Rejoice.
[/NODE]
+[NODE]45
[STORY]
The goblin youngster grew into a capable worker under your care.
[/STORY]
[OUT]Rejoice.
[/NODE]
+[NODE]46
[STORY]
The goblin youngster grew into a capable fighter with a clear affinity for beast training too.
[/STORY]
[OUT]Rejoice.
[/NODE]
+[NODE]48
[STORY]
The goblin youngster grew into a capable fighter.
[/STORY]
[OUT]Rejoice.
[/NODE]
+[NODE]49
[STORY]
The young witch must enter the greyworld and seek her destiny within.
@ -903,6 +868,27 @@ The child is youth no more, today they join the proud calling of the zerca.
[OUT]Rejoice.
[/NODE]
+[NODE]61
[STORY]
The child begun to train to be a bandit, but they never did return to the flock.
[/STORY]
[OUT]Mourn the child's failure and move on.
[/NODE]
+[NODE]64
[STORY]
The youth was so depressed by their failure, they wandered off and never returned.
[/STORY]
[OUT]Mourn the child's failure and move on.
[/NODE]
+[NODE]66
[STORY]
The child perished.
[/STORY]
[OUT]Give burial rites to the youth.
[/NODE]
[/EVENT]
-- [EVENT] --GroupSpiritAttack(10)
@ -935,7 +921,7 @@ But this path is never easy. You must now choose what journey the young one will
[/STORY]
[OUT][Orc] Guide your child to your kin and ask them for training. This will risk the child staying with their clan but if they decide to return to you, they will surely be stronger for it!
[OUT][Orc or Loyalty] Guide your child to their kin and ask them for training. This will risk the child staying with their clan but if they decide to return to you, they will surely be stronger for it!
[OUT]The child is strong, perhaps it will grow to become a fighter.
[OUT]Teach the child some good old trade.
[OUT][Witch] Teach the child the dark path of witchcraft.
@ -1215,7 +1201,7 @@ You must now choose what journey the young one will take before, gods willing, t
[/STORY]
[OUT][Goblin] Guide your child to your kin and ask them for training. This will risk the child staying with their clan but if they decide to return to you, they will surely be wiser for it!
[OUT][Goblin or Loyalty] Guide your child to their kin and ask them for training. This will risk the child staying with their clan but if they decide to return to you, they will surely be wiser for it!
[OUT][Strength]The child is strong, perhaps it will grow to become a fighter.
[OUT]Teach the child some good old trade, gathering or craft.
[OUT][Magic user, Mysticism and Chance] ] Goblins may attempt to walk the path of the spirits, attempt to guide them to become shaman.
@ -1325,7 +1311,7 @@ Darkness claimed the soul of your child and the youth perished soon after.
+[NODE]37
[STORY]
The spirit world proved too tempting and they return to you as a fanthom.
The spirit world proved too tempting and they return to you as a phantom.
The trader's stalls stand open for you but we trade in stone, unless you have children, we accept those too.
[/STORY]
@ -9,6 +9,8 @@ The trader's stalls stand open for you
[OUT]Trade.
[OUT]Trade.
[OUT]Come back another time.
[OUT]Trade children.
[OUT]Trade children.
[/NODE]
+[NODE]7
@ -17,6 +19,7 @@ The trader's stalls stand open for you
[/STORY]
[OUT]Trade.
[OUT]Come back another time.
[OUT]Trade children.
[/NODE]
+[NODE]11
@ -31,13 +34,15 @@ The trader's stalls stand open for you
-- [EVENT] --IcedemonsTrademedium(1)
+[NODE]2
[STORY]
The trader's stalls stand open for you
The trader's stalls stand open for you but we trade in stone, unless you have children, we accept those too.
[/STORY]
[OUT]Trade.
[OUT]Trade.
[OUT]Trade.
[OUT]Come back another time.
[OUT]Trade children.
[OUT]Trade children.
[/NODE]
+[NODE]7
@ -46,6 +51,7 @@ The trader's stalls stand open for you
[/STORY]
[OUT]Trade.
[OUT]Come back another time.
[OUT]Trade children.
[/NODE]
+[NODE]11
@ -60,14 +66,15 @@ The trader's stalls stand open for you
-- [EVENT] --IcedemonsTradeadv(2)
+[NODE]2
[STORY]
The trader's stalls stand open for you
The trader's stalls stand open for you but we trade in stone, unless you have children, we accept those too.
[/STORY]
[OUT]Trade.
[OUT]Trade.
[OUT]Trade.
[OUT]Come back another time.
[OUT]Trade children.
[OUT]Trade children.
[/NODE]
+[NODE]7
@ -76,6 +83,7 @@ The trader's stalls stand open for you
[/STORY]
[OUT]Trade.
[OUT]Come back another time.
[OUT]Trade children.
[/NODE]
+[NODE]11
@ -98,15 +106,6 @@ It is hard to call it a settlement, but likely as close as they get to one.
[OUT]Attack!
[/NODE]
+[NODE]4
[STORY]
You get no answer, only several icy looks.
[/STORY]
[OUT]As friend, ask to trade.
[OUT]Leave.
[OUT]Attack!
[/NODE]
+[NODE]7
[STORY]
You find a place hidden from plain sight and within you spot ice demons congregating.
@ -131,6 +130,42 @@ The ice demons defeat you and take a life as payment for your attack.
[OUT]Leave.
[/NODE]
+[NODE]16
[STORY]
You get no answer, only several icy looks.
When you become friends, you shall be able to recruit and cure all curses here.
[/STORY]
[OUT]As friend, ask to trade.
[OUT]Leave.
[OUT]Attack!
[OUT]One of the ice monuments opens for you, enter.
[OUT]One of the ice demons offers to cleanse your curses. Go to them.
[OUT]An icicle follows you everywhere, you think it means to stay with you if you let it. Leave the town to see if it comes with you.
[/NODE]
+[NODE]21
[STORY]
A dziad mroz sits in the centre, his body half submerged into the ice floor:
'You have proven yourself sturdy. I am interested to learn more, one of my grandchildren, a sniezynka, will join you, and one of yours will become ice, thus we can both learn of each other. Just do not give me your chosen one, the gods would not be happy with me. Agreed?'
[/STORY]
[OUT]Yes, accept.
[OUT]Politely decline.
[/NODE]
+[NODE]24
[STORY]
A dziad mroz sits in the centre, his body half submerged into the ice floor:
'You have proven yourself sturdy. I am interested to learn more, one of my grandchildren, a sniezynka, will join you, and one of yours will become ice, thus we can both learn of each other. Agreed?'
@ -2474,7 +2474,7 @@ The souls that will be free whisper to you.
[STORY]
Within the houses you find bodies of the villagers dried up and frozen in a grimace of terror. Their arms and legs are bound by weaves of spider webbing.
[/STORY]
[OUT]Burn the bodies and perform the proper burial rites.
[OUT][Zerca] Burn the bodies and perform the proper burial rites.
[OUT]Burn the bodies out of respect for proper burial rites.
[OUT]Search the bodies for loot.
[/NODE]
@ -4527,3 +4527,131 @@ Underneath you find absolutely nothing but the wood you shuffled.
-- [EVENT] --DemonEncounterBase3(29)
[/EVENT]
-- [EVENT] --__Bear snake and cat(30)
+[NODE]2
[STORY]
As you travel through a woodland, you hear the cries of a man:
'Help, please, someone, help me!'
They are faint but come from somewhere close.
[/STORY]
[OUT]Ask him where he is and look for the man.
[OUT]Ignore the cries and leave.
[/NODE]
+[NODE]4
[STORY]
'I fell down into a cave, please, kind folks, help! I come from a wealthy clan. I will give you many goods in reward...'
The man's voice is fading.
You find the hole where the man must have fallen and you hear him from below, but it is too dark and deep to see anything, and even throwing a torch down does not help.
[/STORY]
[OUT]Get some ropes out and throw them to the man.
[OUT]Ignore the cries and leave.
[OUT]Ask why he is here alone if he comes from a rich clan.
[/NODE]
+[NODE]5
[STORY]
'I'm a scout, a hunter. I was to search this area for resources... my fellow died in the fall... I can still hear his cries... oh, please get me out...'
The last words are barely audible.
[/STORY]
[OUT]Get some ropes out and throw them to the man.
[OUT]Ignore the cries and leave.
[/NODE]
+[NODE]6
[STORY]
You throw the line down and feel the weight of a man.
[/STORY]
[OUT]Pull him out.
[OUT]Pull him out.
[/NODE]
+[NODE]7
[STORY]
You pull and pull and out comes a huge snake wrapped around the rope!
It hisses and whirls but slides away into the wilderness.
[/STORY]
[OUT]Call out to the man.
[OUT]Damn this man and leave this place.
[/NODE]
+[NODE]8
[STORY]
You pull and pull and out comes a huge snake wrapped around the rope!
It hisses and whirls and bites you before slithering away!
[/STORY]
[OUT]Call out to the man.
[OUT]Damn this man and leave this place.
[/NODE]
+[NODE]9
[STORY]
The man's voice is strained:
'I... I didn't see a rope, please... please save me... '
[/STORY]
[OUT]Pull him out.
[OUT]Pull him out.
[OUT]Damn this man and leave this place.
[/NODE]
+[NODE]10
[STORY]
You pull at the rope, and this time it is heavy. You think you see the man's furry coat as you drag him out, but it is a bear and it attacks!
[/STORY]
[OUT]Fight!
[OUT]Run away!
[/NODE]
+[NODE]12
[STORY]
You pull at the rope and it seems rather light. A black cat scrabbles up the line and jumps away from you, hissing!
[/STORY]
[OUT]Call out to the man angrily!
[OUT]Damn this man and leave this place.
[/NODE]
+[NODE]13
[STORY]
The bear is dead, but the man is still trapped in the hole. You hear him whimpering.
[/STORY]
[OUT]Call out to the man angrily!
[OUT]Damn this man and leave this place.
[/NODE]
+[NODE]14
[STORY]
The bear mauls you, then scampers off.
But the man is still trapped in the hole. You hear him whimpering.
[/STORY]
[OUT]Call out to the man angrily!
[OUT]Damn this man and leave this place.
[/NODE]
+[NODE]15
[STORY]
'I never reached your rope... I don't know what these animals were... help me, I will give you rewards beyond measure, I swear...'
[/STORY]
[OUT]Try pulling him out one last time, carefully!
[/NODE]
+[NODE]16
[STORY]
This time, it is indeed an older man, bearded, exhausted, and ragged. Yet his clothes are of superior quality and his hand ordained with jewelled rings.
He turns one of the rings and reaches out towards the moon, then disappears without even saying thank you!
A witch hut walks over to you on its chicken foot, and a voice booms from within:
'I smell sweet darkness clutching your souls. And where there is demand, I bring supply.
Pay, my dearies, and your curses shall be cured! Just remember I like quantity not quality.'
[/STORY]
[OUT][Witch]Tell her to stop the sales pitch and just give you a rabbit's foot dipped in a virgin's blood under a half moon during harvest. You can do the rest.
[OUT][Magic user]Ask for a professional discount, as you only need the facilities and some supplies, and you can manage the rest.
[OUT]Agree to pay.
[OUT]Leave.
[/NODE]
+[NODE]4
[STORY]
'Bah, right you are, sister. Here, special price for you.'
[/STORY]
[OUT]Pay for one curse.
[OUT]Pay more to have more than one type of curse removed.
[/NODE]
+[NODE]6
[STORY]
'Hmm, sounds reasonable. You will pay less, my dearie.'
[/STORY]
[OUT]Pay for one curse.
[OUT]Pay more to have more than one type of curse removed.
[/NODE]
+[NODE]8
[STORY]
'Which curse?'
[/STORY]
[OUT]Physical.
[OUT]Mental.
[OUT]Spirit.
[OUT]Leave.
[/NODE]
+[NODE]15
[STORY]
'Goody. Pay up and let's do it.'
[/STORY]
[OUT]Pay for one curse.
[OUT]Pay more to have more than one type of curse removed.
@ -1502,7 +1502,7 @@ The Slavyans are not impressed with your 'help.'
+[NODE]50
[STORY]
The boars bow to your dominance and depart. Perhaps one or two even decide to stay with you.
The boars bow to your dominance and depart. Perhaps one or two may even decide to stay with you.
The Slavyans are happy with your work.
@ -1667,7 +1667,7 @@ The Slavyans are not impressed with your 'help.'
+[NODE]50
[STORY]
The bears bow to your dominance and depart. Perhaps one even decides to stay with you.
The bears bow to your dominance and depart. Perhaps one or two may even decide to stay with you.
The Slavyans are happy with your work.
@ -3571,11 +3571,11 @@ You search the old ruins until you realise that a dark, foreboding mist is desce
The black mist is a dreaded remnant of the days of darkness.
[/STORY]
[OUT]Call upon light or harmony to protect you from this dark power.
[OUT]Call upon light or harmony to protect you from this dark power.
[OUT]Call upon turmoil or magic to shield you from the darkness.
[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit!
[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit!
[OUT][Light or Harmony] Call upon your domain to protect you from this dark power.
[OUT][Light or Harmony] Call upon your domain to protect you from this dark power.
[OUT][Turmoil or Magic] Call upon your domain to shield you from the darkness.
[OUT][Magic user] You have skilled wise ones with you. Battle this force of the dark with your spirit!
[OUT][Magic user] You have skilled wise ones with you. Battle this force of the dark with your spirit!
[OUT]Run away.
[OUT]Try to sneak quickly past the mist to get to the possible loot in these ruins.
[OUT][Shadow elf]The black mist is no danger to you. Walk through it and finish searching the ruins.
@ -3588,8 +3588,8 @@ Alas, your divine domain serves only as a beacon for the black mist to strike.
You are engulfed by its dark clutches, which tear deep into your soul with dread and madness!
[/STORY]
[OUT]Do not let this darkness win. Gather your spirit and fight it!
[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit!
[OUT][Magic user] Do not let this darkness win. Gather your spirit and fight it!
[OUT][Magic user] You have skilled wise ones with you. Battle this force of the dark with your spirit!
[OUT]Run away.
[/NODE]
@ -3601,9 +3601,9 @@ Still uneasy from the experience, you can try to search this place for loot and
[/STORY]
[OUT]Take what you find and leave.
[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit!
[OUT][Magic user] You have skilled wise ones with you. Battle this force of the dark with your spirit!
[OUT]Run away.
[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit!
[OUT][Magic user] You have skilled wise ones with you. Battle this force of the dark with your spirit!
[/NODE]
+[NODE]23
@ -3676,9 +3676,9 @@ Still uneasy from the experience, you can try to search this place for loot and
[/STORY]
[OUT]Take what you find and leave.
[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit!
[OUT][Magic user] You have skilled wise ones with you. Battle this force of the dark with your spirit!
[OUT]Run away.
[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit!
[OUT][Magic user] You have skilled wise ones with you. Battle this force of the dark with your spirit!
[/NODE]
+[NODE]37
@ -4243,3 +4243,152 @@ They move on, and you gain the friendship of those who sent you here.
[/EVENT]
-- [EVENT] --TavernSlavyanSmall(31)
+[NODE]2
[STORY]
The fires are warm and the ale is good. The tavern is bustling with life and joy.
[/STORY]
[OUT]See if you can recruit anyone.
[OUT][Demon]Do some gambling.
[OUT]Do some gambling.
[OUT]Drink.
[/NODE]
+[NODE]3
[STORY]
There are some folks here who may want to join your band, seeing as you are the chosen and all.
[/STORY]
[OUT]Approach a warrior.
[OUT]Approach a hunter.
[OUT]There's a zerca staring at you. Ask them over.
[OUT]There's a bandit sitting in a corner. Approach them.
[OUT]Someone is ushering you over to speak to them. Go see what they want.
[OUT]Someone is ushering you over to speak to them. Go see what they want.
[OUT]There are no more folks who want to join this time.
[/NODE]
+[NODE]8
[STORY]
No deal. Better luck next time.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]11
[STORY]
A fighter is available but requires a payment.
[/STORY]
[OUT]Pay them if you can.
[/NODE]
+[NODE]12
[STORY]
A hunter is available but requires a payment.
[/STORY]
[OUT]Pay them if you can.
[/NODE]
+[NODE]13
[STORY]
He comes up to you and says he will follow you for free, as you are the chosen!
[/STORY]
[OUT]Welcome them.
[/NODE]
+[NODE]14
[STORY]
They say they'll do mercenary work for the right price.
[/STORY]
[OUT]Pay them if you can.
[/NODE]
+[NODE]17
[STORY]
An orphan overhears you recruiting and begs for you to take them in. They heard that you are a champion and they want to be one too, apparently.
[/STORY]
[OUT]Welcome them.
[/NODE]
+[NODE]24
[STORY]
An orphan overhears you recruiting and begs for you to take them in. They heard that you are a champion and they want to be one too, apparently.
[/STORY]
[OUT]Welcome them.
[/NODE]
+[NODE]26
[STORY]
One should never try gambling with demons. You were made for trickery, after all.
You win, but the folk look at you with suspicion.
[/STORY]
[OUT]Time to go.
[/NODE]
+[NODE]27
[STORY]
Lady luck has smiled upon you again. You win.
[/STORY]
[OUT]Time to go.
[/NODE]
+[NODE]28
[STORY]
Who needs luck when you have the gods on your side? You win.
[/STORY]
[OUT]Time to go.
[/NODE]
+[NODE]29
[STORY]
Alas, luck was not on your side. You lost.
[/STORY]
[OUT]Time to go.
[/NODE]
+[NODE]30
[STORY]
You got so drunk, you don't recall much of what happened. But a stork visits you some time later . . .
[/STORY]
[OUT]Good?
[/NODE]
+[NODE]33
[STORY]
Slavyans may be known for their drinking, but there simply isn't anyone with a tougher head than a Slavyan dwarf!
You drink everyone under the table and impress the locals greatly.
[/STORY]
[OUT]Great. Now it's time to leave.
[/NODE]
+[NODE]34
[STORY]
Slavyans may be known for their drinking, but you are a Slavyan too, after all, even if not from the same branch. So you drink with them hand in hand and they are impressed.
[/STORY]
[OUT]Great. Now it's time to leave.
[/NODE]
+[NODE]35
[STORY]
The Slavyans sure do know how to drink. You do not recall the evening, but you feel its effects painfully . . .
[/STORY]
[OUT]Great. Now it's time to leave.
[/NODE]
+[NODE]36
[STORY]
The Slavyans sure do know how to drink. You do not recall the evening, but you feel its effects painfully . . .
[/STORY]
[OUT]Great. Now it's time to leave.
[/NODE]
+[NODE]37
[STORY]
You got into a fight and discovered hidden strength within you. Unfortunately, the locals do not appreciate your prowess. You get kicked out of the tavern.
'You are no friends of ours so you'll have to pay us extra first.'
[/STORY]
[OUT]Trade.
[OUT]Come back another time.
[/NODE]
+[NODE]11
[STORY]
'Good trading with you. Now buzz off.'
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]
-- [EVENT] --Army Stingers(3)
+[NODE]2
[STORY]
You hear a dangerous buzz of the Stinger patrol following you!
[/STORY]
[OUT]Greet your allies.
[OUT]Stay cautious, but speak to them.
[OUT]Try to talk your way out of this.
[OUT]Fight!
[OUT]Move away.
[OUT]Bribe the Stingers to show you are a friend.
[/NODE]
+[NODE]3
[STORY]
'You, you good, we don't fight.'
[/STORY]
[OUT]Ask if they want to trade.
[OUT]Exchange food and show respect.
[/NODE]
+[NODE]11
[STORY]
They do not answer, they keep coming towards you.
[/STORY]
[OUT]Leave.
[OUT]Try to talk your way out of this.
[OUT]Fight!
[/NODE]
+[NODE]17
[STORY]
You defeat the Stingers.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]19
[STORY]
The Stingers defeat you and infect you with a toxin before you manage to escape.
[/STORY]
[OUT]Run.
[/NODE]
+[NODE]25
[STORY]
The Stingers move away and you even gain some respect from them.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]30
[STORY]
The Stingers do not listen, in fact they use your distracted state to bite you and infect you with a toxin before you manage to escape.
[/STORY]
[OUT]Run.
[/NODE]
[/EVENT]
-- [EVENT] --Stingers Lair_(4)
+[NODE]3
[STORY]
You find a buzzing hub of animal activity. It looks a little like a large bee hive, but then you also spot some underground pairs and various other nests that are organised into one settlement.
Several bees approach you, and speak:
'You, you no beast, you want fight or you want trade?'
[/STORY]
[OUT]Try to speak to them.
[OUT]Attack!
[/NODE]
+[NODE]4
[STORY]
The lair is buzzing with life, but they try to stay clear of you.
You can trade or heal toxins, and some spiders may wish to join you for a fee.
When you're friends, you can recruit some bees, or spider queens, or train your beasts to become stronger, healthier or wiser.
[/STORY]
[OUT]Trade.
[OUT]Leave.
[OUT]Attack!
[OUT][Beast] Go see about the beast training.
[OUT]One of the ice demons offers to cleanse your curses. Go to them.
[OUT]Something it tugging at you. Look down.
[OUT]Pay with food to have toxins removed by the snakes.
[OUT]Pay for a rare pet spider.
[/NODE]
+[NODE]7
[STORY]
You find a buzzing hub of animal activity. It looks a little like a large bee hive, but then you also spot some underground pairs and various other nests that are organised into one settlement.
But you are no friends to the Stingers and so they attack!
[/STORY]
[OUT]Defend yourself!
[OUT]Run!
[/NODE]
+[NODE]8
[STORY]
The Stingers lair is destroyed. Its inhabitants dead.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]11
[STORY]
The poisonous bite of the Stingers proves to strong and you are forced to flee.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]16
[STORY]
O queen bee examines you:
'Darkness came long ago and changed us. We know how to master our bodies and minds.
Pay us with meat, lots of it! And we shall train you too, beast friend.'
[/STORY]
[OUT]Train the beasts
[OUT]Politely decline.
[/NODE]
+[NODE]22
[STORY]
O queen bee examines you:
'Darkness came long ago and changed us. We know how to master our bodies and minds.
Pay us with meat, lots of it! And we shall train you too, beast friend.'
@ -2362,7 +2362,7 @@ As you walk towards the camp, you sense that you are being watched. A small grou
+[NODE]6
[STORY]
'You with that oddball bookworm type? We told him and we'll tell you -- that cave is our turf, no stragglers, no sightseein'.'
'You with that oddball bookworm type? We told him and we'll tell you - that cave is our turf, no stragglers, no sightseein'.'
[/STORY]
[OUT]Try to haggle with them. Surely there is a price they would accept for entry?
[OUT]Attack!
@ -2417,7 +2417,7 @@ I'll mark both on your maps, and you decide which favour you'll do.'
+[NODE]19
[STORY]
'Suppose you look impressive-like, yeah. So we can talk. But, you with that oddball bookworm type? We told him and we'll tell you -- that cave is our turf, no stragglers, no sightseein'.'
'Suppose you look impressive-like, yeah. So we can talk. But, you with that oddball bookworm type? We told him and we'll tell you - that cave is our turf, no stragglers, no sightseein'.'
[/STORY]
[OUT]Try to haggle with them. Surely there is a price they would accept for entry?
[OUT]Attack!
@ -2841,6 +2841,14 @@ But as I said, we'll consider it. So pay us a good price and we have us a deal.'
[OUT]Attack!
[/NODE]
+[NODE]103
[STORY]
'Suppose you look impressive-like, yeah. So we can talk. But, you with that oddball bookworm type? We told him and we'll tell you -- that cave is our turf, no stragglers, no sightseein'.'
[/STORY]
[OUT]Try to haggle with them. Surely there is a price they would accept for entry?
[OUT]Attack!
[/NODE]
[/EVENT]
-- [EVENT] --BabaYaga4(10)
@ -3216,6 +3224,13 @@ I am off, gonna hide for a bit, don't like it when they're agitated. But good lu
[OUT]Do what you came here for, attack!
[/NODE]
+[NODE]78
[STORY]
You approach the house, but it feels dead and it is empty.
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]
-- [EVENT] --GoldMine4(11)
@ -3242,7 +3257,7 @@ As you move forwards, you see gold ore that shouldn't glimmer but it does, as if
+[NODE]5
[STORY]
The walls of this mine have plenty of small burrows weaved throughout the structure, and you see faint movement within -- something is watching you.
The walls of this mine have plenty of small burrows weaved throughout the structure, and you see faint movement within - something is watching you.
As you move forwards, you see gold ore that shouldn't glimmer but it does, as if it were purified and smelted already. You cannot yet see the light source that could cause such an effect.
[/STORY]
@ -3586,7 +3601,7 @@ You kill most of the demons and those who survive clear away in a hurry. The min
+[NODE]57
[STORY]
'Wonderful news! I admit, I was betting against you. Well, a deal's a deal, here is your reward and a blessing. We've been to that cave -- you'll need to be tough to get in where you need to. Good luck!'
'Wonderful news! I admit, I was betting against you. Well, a deal's a deal, here is your reward and a blessing. We've been to that cave - you'll need to be tough to get in where you need to. Good luck!'
They scatter off into the tunnels.
[/STORY]
@ -3659,6 +3674,13 @@ With their vitality, we can do much. We have a yaga with us, she'll do us an ill
[OUT]Refuse and just attack!
[/NODE]
+[NODE]70
[STORY]
The cave is abandoned.
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]
-- [EVENT] --RedCave5(12)
@ -3913,7 +3935,7 @@ This sacrifice also allowed us to acquire the heart of the forest from a forest
+[NODE]46
[STORY]
'So yer back with the blood, eh? Wasn't sure you had the bollocks to get it. Let us talk -- come to my forge.'
'So yer back with the blood, eh? Wasn't sure you had the bollocks to get it. Let us talk - come to my forge.'
He leads you into a forge that was not there when you left.
[/STORY]
@ -8158,3 +8180,73 @@ You got into a fight and discovered hidden strength within you. Unfortunately, t
[/EVENT]
-- [EVENT] --Army(45)
+[NODE]2
[STORY]
More and more scavenger groups are roaming these parts lately, and they don't always care if you were once friends.
[/STORY]
[OUT]Greet your allies.
[OUT]Stay cautious, but speak to them.
[OUT]Fight!
[OUT]Intimidate them!
[OUT]Move away.
[OUT]Scavengers are only after stuff, give them some, perhaps you'll make friends.
[/NODE]
+[NODE]3
[STORY]
'Ah, you god-folk, good to see ya!'
[/STORY]
[OUT]Ask if they want to trade.
[OUT]Have a drink together.
[/NODE]
+[NODE]11
[STORY]
'You ain't our enemy, but you ain't our friends neither. Go to our village if you wanna make friends. Now, move away.'
[/STORY]
[OUT]Leave.
[OUT]Fight!
[OUT]Intimidate them!
[/NODE]
+[NODE]17
[STORY]
'Fine, fine, here, you take our shit and we back away. No need for fightin' and no hard feelings either, eh.'
[/STORY]
[OUT]If they left anything of use take it and leave.
[/NODE]
+[NODE]19
[STORY]
Your threats don't work. You are beaten and chased away.
"You hand over the goods, and the hag pricks you with a crude curved dagger.\n"
"She then spits into the blood, picks one of her warts, throws it in and eats the slimy concoction.\n"
"She then throws up violently all over you, and although you are utterly sick, you do feel the effects of the promised blessing."
"She then spits into the blood, picks one of her warts, throws it in and eats the slimy concoction. She then throws up violently all over you, and although you are utterly sick, you do feel the effects of the promised blessing."
msgstr ""
#. #-#-#-#-# Cave.pot #-#-#-#-#
@ -1539,7 +1538,7 @@ msgid "The drake defeats you and flies away."
msgstr ""
#. -- [EVENT] --Borowy(12)@@+[NODE]2@@[STORY]
msgid "You accidentally step onto a bee's nest, and they are not even the large bees that yu could fights off, just the regular, small, annoying type. As you try to run you see a cave you could run into."
msgid "You accidentally step onto a bee's nest, and they are not even the large bees that you could fights off, just the regular, small, annoying type. As you try to run you see a cave you could run into."
msgstr ""
#. -- [EVENT] --Borowy(12)@@+[NODE]2@@[OUT]1
@ -1630,7 +1629,7 @@ msgid "Take the bear and leave."
msgstr ""
#. -- [EVENT] --Borowy(12)@@+[NODE]35@@[STORY]
msgid "This is no ordinary bear, it is some kind of demon. Weather good, or bad, you do not know."
msgid "This is no ordinary bear, it is some kind of demon. Whether good, or bad, you do not know."
msgid "'I am no ghost -- that is, not a soul of the once living, but a spirit from the greyworld. I was easing the passing for one of your kind, but a ray of light washed over this ground and froze all time and space. I am trapped here for eternity!'"
msgid "'I am no ghost - that is, not a soul of the once living, but a spirit from the greyworld. I was easing the passing for one of your kind, but a ray of light washed over this ground and froze all time and space. I am trapped here for eternity!'"
"'As I said before, I am trapped by the stifling power of the lightbringers -- their scorching souls be damned. It is as if time itself yielded to their stagnation.\n"
"'As I said before, I am trapped by the stifling power of the lightbringers - their scorching souls be damned. It is as if time itself yielded to their stagnation.\n"
"The only thing I can think of is a burst of darkness to free me. And I do sense some unliving souls nearby. Their unnatural binding to life will suffice, but you must kill them for me first. Please.'"
msgid "'I am no ghost -- that is, not a soul of the once living, but a spirit from the greyworld. I was easing the passing for one of your kind, but a ray of light washed over this ground and froze all time and space. I am trapped here for eternity!'"
#. -- [EVENT] --Chosen death 2(3)@@+[NODE]2@@[STORY]
msgid ""
"You allowed your chosen to die! Without the divine bond, you will no longer have any power or influence over the world, thus your raign will end.\n"
"Alas, you have one more chance to remain in the game. Call upon the spirit of the Cosmic Tree itself and ask for the soul of your chosen to be returned to you.\n"
"Remember, the price is high and it will get higher every time you abuse your divine power like this."
"As a creature of the woodland, you know the circle will give you blessings.\n"
"But you could also try a more challenging path known as a greenwalk: entering the spiritual path of the forest and becoming one with it through this place of power."
msgid "A dwarven child is permitted to join your village, so they may truly learn your customs. You will have to pay as is customary, to ensure the dwarven clan is compensated for the loss."
msgid "[Dwarf] Guide your child to your kin and ask them for training. This will risk the child staying with their dwarven kin, but if they decide to return to you, they will surely be stronger for it!"
msgid "[Dwarf or Loyalty] Guide your child to their kin and ask them for training. This will risk the child staying with their dwarven kin, but if they decide to return to you, they will surely be stronger for it!"
msgstr ""
#. #-#-#-#-# Generic.pot #-#-#-#-#
@ -619,6 +628,10 @@ msgid ""
"Still, it is a worthwhile journey and should be taken with pride."
msgid "The dwarven child did indeed grow into a strong youth, but the call of the stone and metal proved too strong to ignore and they left you to be with their dwarven kin."
msgstr ""
@ -684,10 +697,7 @@ msgstr ""
msgid "By the will of the stone and metal, your dwarven child proved to be a warrior."
"The traumatic events of the last few days made it clear your child is child no more. They now face the time of the croppings, the rite of passage into adulthood.\n"
"But this path is never easy. You must now choose what journey the young one will take before, gods willing, they may return to you as an adult."
@ -726,7 +736,7 @@ msgid "[Mysticism, chance and female] Your child was born with the mark of a wit
msgid "[Orc] Guide your child to your kin and ask them for training. This will risk the child staying with their clan but if they decide to return to you, they will surely be stronger for it!"
msgid "[Orc or Loyalty] Guide your child to their kin and ask them for training. This will risk the child staying with their clan but if they decide to return to you, they will surely be stronger for it!"
msgid "[Goblin] Guide your child to your kin and ask them for training. This will risk the child staying with their clan but if they decide to return to you, they will surely be wiser for it!"
msgid "[Goblin or Loyalty] Guide your child to their kin and ask them for training. This will risk the child staying with their clan but if they decide to return to you, they will surely be wiser for it!"
msgid "You get no answer, only several icy looks."
msgstr ""
#. -- [EVENT] --IceVillage(3)@@+[NODE]4@@[OUT]1
msgid "As friend, ask to trade."
msgstr ""
#. -- [EVENT] --IceVillage(3)@@+[NODE]7@@[STORY]
msgid ""
"You find a place hidden from plain sight and within you spot ice demons congregating.\n"
@ -139,6 +152,54 @@ msgstr ""
msgid "The ice demons defeat you and take a life as payment for your attack."
msgstr ""
#. -- [EVENT] --IceVillage(3)@@+[NODE]16@@[STORY]
msgid ""
"You get no answer, only several icy looks.\n"
"When you become friends, you shall be able to recruit and cure all curses here."
msgstr ""
#. -- [EVENT] --IceVillage(3)@@+[NODE]16@@[OUT]1
msgid "As friend, ask to trade."
msgstr ""
#. -- [EVENT] --IceVillage(3)@@+[NODE]16@@[OUT]4
msgid "One of the ice monuments opens for you, enter."
msgstr ""
#. -- [EVENT] --IceVillage(3)@@+[NODE]16@@[OUT]5
msgid "One of the ice demons offers to cleanse your curses. Go to them."
msgstr ""
#. -- [EVENT] --IceVillage(3)@@+[NODE]16@@[OUT]6
msgid "An icicle follows you everywhere, you think it means to stay with you if you let it. Leave the town to see if it comes with you."
msgstr ""
#. -- [EVENT] --IceVillage(3)@@+[NODE]21@@[STORY]
msgid ""
"A dziad mroz sits in the centre, his body half submerged into the ice floor:\n"
"'You have proven yourself sturdy. I am interested to learn more, one of my grandchildren, a sniezynka, will join you, and one of yours will become ice, thus we can both learn of each other. Just do not give me your chosen one, the gods would not be happy with me. Agreed?'"
msgstr ""
#. #-#-#-#-# Icedemons.pot #-#-#-#-#
#. -- [EVENT] --IceVillage(3)@@+[NODE]21@@[OUT]1
#. #-#-#-#-# Icedemons.pot #-#-#-#-#
#. -- [EVENT] --IceVillage(3)@@+[NODE]24@@[OUT]1
msgid "Yes, accept."
msgstr ""
#. #-#-#-#-# Icedemons.pot #-#-#-#-#
#. -- [EVENT] --IceVillage(3)@@+[NODE]21@@[OUT]2
#. #-#-#-#-# Icedemons.pot #-#-#-#-#
#. -- [EVENT] --IceVillage(3)@@+[NODE]24@@[OUT]2
msgid "Politely decline."
msgstr ""
#. -- [EVENT] --IceVillage(3)@@+[NODE]24@@[STORY]
msgid ""
"A dziad mroz sits in the centre, his body half submerged into the ice floor:\n"
"'You have proven yourself sturdy. I am interested to learn more, one of my grandchildren, a sniezynka, will join you, and one of yours will become ice, thus we can both learn of each other. Agreed?'"
#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]10@@[OUT]2
msgid "Run away!"
msgstr ""
@ -1065,14 +1067,20 @@ msgstr ""
msgid "Your efforts fail, and whatever dark force resides here throws you to the side and cloaks the place from mortal eyes once more."
msgstr ""
#. #-#-#-#-# MiscEncounters.pot #-#-#-#-#
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]2@@[STORY]
#. #-#-#-#-# MiscEncounters.pot #-#-#-#-#
#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]2@@[STORY]
msgid ""
"As you travel through a woodland, you hear the cries of a man:\n"
"'Help, please, someone, help me!'\n"
"They are faint but come from somewhere close."
msgstr ""
#. #-#-#-#-# MiscEncounters.pot #-#-#-#-#
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# MiscEncounters.pot #-#-#-#-#
#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]2@@[OUT]1
msgid "Ask him where he is and look for the man."
msgstr ""
@ -1082,10 +1090,19 @@ msgstr ""
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]4@@[OUT]2
#. #-#-#-#-# MiscEncounters.pot #-#-#-#-#
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]5@@[OUT]2
#. #-#-#-#-# MiscEncounters.pot #-#-#-#-#
#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# MiscEncounters.pot #-#-#-#-#
#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]4@@[OUT]2
#. #-#-#-#-# MiscEncounters.pot #-#-#-#-#
#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]5@@[OUT]2
msgid "Ignore the cries and leave."
msgstr ""
#. #-#-#-#-# MiscEncounters.pot #-#-#-#-#
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]4@@[STORY]
#. #-#-#-#-# MiscEncounters.pot #-#-#-#-#
#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]4@@[STORY]
msgid ""
"'I fell down into a cave, please, kind folks, help! I come from a wealthy clan. I will give you many goods in reward...'\n"
"The man's voice is fading.\n"
@ -1096,20 +1113,33 @@ msgstr ""
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]4@@[OUT]1
#. #-#-#-#-# MiscEncounters.pot #-#-#-#-#
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]5@@[OUT]1
#. #-#-#-#-# MiscEncounters.pot #-#-#-#-#
#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]4@@[OUT]1
#. #-#-#-#-# MiscEncounters.pot #-#-#-#-#
#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]5@@[OUT]1
msgid "Get some ropes out and throw them to the man."
msgstr ""
#. #-#-#-#-# MiscEncounters.pot #-#-#-#-#
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]4@@[OUT]3
#. #-#-#-#-# MiscEncounters.pot #-#-#-#-#
#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]4@@[OUT]3
msgid "Ask why he is here alone if he comes from a rich clan."
msgstr ""
#. #-#-#-#-# MiscEncounters.pot #-#-#-#-#
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]5@@[STORY]
#. #-#-#-#-# MiscEncounters.pot #-#-#-#-#
#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]5@@[STORY]
msgid ""
"'I'm a scout, a hunter. I was to search this area for resources... my fellow died in the fall... I can still hear his cries... oh, please get me out...'\n"
"The last words are barely audible."
msgstr ""
#. #-#-#-#-# MiscEncounters.pot #-#-#-#-#
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]6@@[STORY]
#. #-#-#-#-# MiscEncounters.pot #-#-#-#-#
#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]6@@[STORY]
msgid "You throw the line down and feel the weight of a man."
msgstr ""
@ -1121,10 +1151,21 @@ msgstr ""
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]9@@[OUT]1
#. #-#-#-#-# MiscEncounters.pot #-#-#-#-#
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]9@@[OUT]2
#. #-#-#-#-# MiscEncounters.pot #-#-#-#-#
#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]6@@[OUT]1
#. #-#-#-#-# MiscEncounters.pot #-#-#-#-#
#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]6@@[OUT]2
#. #-#-#-#-# MiscEncounters.pot #-#-#-#-#
#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]9@@[OUT]1
#. #-#-#-#-# MiscEncounters.pot #-#-#-#-#
#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]9@@[OUT]2
msgid "Pull him out."
msgstr ""
#. #-#-#-#-# MiscEncounters.pot #-#-#-#-#
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]7@@[STORY]
#. #-#-#-#-# MiscEncounters.pot #-#-#-#-#
#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]7@@[STORY]
msgid ""
"You pull and pull and out comes a huge snake wrapped around the rope!\n"
"It hisses and whirls but slides away into the wilderness."
@ -1134,6 +1175,10 @@ msgstr ""
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]7@@[OUT]1
#. #-#-#-#-# MiscEncounters.pot #-#-#-#-#
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]8@@[OUT]1
#. #-#-#-#-# MiscEncounters.pot #-#-#-#-#
#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]7@@[OUT]1
#. #-#-#-#-# MiscEncounters.pot #-#-#-#-#
#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]8@@[OUT]1
msgid "Call out to the man."
msgstr ""
@ -1149,22 +1194,43 @@ msgstr ""
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]13@@[OUT]2
#. #-#-#-#-# MiscEncounters.pot #-#-#-#-#
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]14@@[OUT]2
#. #-#-#-#-# MiscEncounters.pot #-#-#-#-#
#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]7@@[OUT]2
#. #-#-#-#-# MiscEncounters.pot #-#-#-#-#
#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]8@@[OUT]2
#. #-#-#-#-# MiscEncounters.pot #-#-#-#-#
#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]9@@[OUT]3
#. #-#-#-#-# MiscEncounters.pot #-#-#-#-#
#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]12@@[OUT]2
#. #-#-#-#-# MiscEncounters.pot #-#-#-#-#
#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]13@@[OUT]2
#. #-#-#-#-# MiscEncounters.pot #-#-#-#-#
#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]14@@[OUT]2
msgid "Damn this man and leave this place."
msgstr ""
#. #-#-#-#-# MiscEncounters.pot #-#-#-#-#
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]8@@[STORY]
#. #-#-#-#-# MiscEncounters.pot #-#-#-#-#
#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]8@@[STORY]
msgid ""
"You pull and pull and out comes a huge snake wrapped around the rope!\n"
"It hisses and whirls and bites you before slithering away!"
msgstr ""
#. #-#-#-#-# MiscEncounters.pot #-#-#-#-#
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]9@@[STORY]
#. #-#-#-#-# MiscEncounters.pot #-#-#-#-#
#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]9@@[STORY]
msgid ""
"The man's voice is strained:\n"
"'I... I didn't see a rope, please... please save me... '"
msgstr ""
#. #-#-#-#-# MiscEncounters.pot #-#-#-#-#
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]10@@[STORY]
#. #-#-#-#-# MiscEncounters.pot #-#-#-#-#
#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]10@@[STORY]
msgid "You pull at the rope, and this time it is heavy. You think you see the man's furry coat as you drag him out, but it is a bear and it attacks!"
#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]10@@[OUT]1
msgid "Fight!"
msgstr ""
#. #-#-#-#-# MiscEncounters.pot #-#-#-#-#
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]12@@[STORY]
#. #-#-#-#-# MiscEncounters.pot #-#-#-#-#
#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]12@@[STORY]
msgid "You pull at the rope and it seems rather light. A black cat scrabbles up the line and jumps away from you, hissing!"
msgstr ""
@ -1187,34 +1258,58 @@ msgstr ""
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]13@@[OUT]1
#. #-#-#-#-# MiscEncounters.pot #-#-#-#-#
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]14@@[OUT]1
#. #-#-#-#-# MiscEncounters.pot #-#-#-#-#
#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]12@@[OUT]1
#. #-#-#-#-# MiscEncounters.pot #-#-#-#-#
#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]13@@[OUT]1
#. #-#-#-#-# MiscEncounters.pot #-#-#-#-#
#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]14@@[OUT]1
msgid "Call out to the man angrily!"
msgstr ""
#. #-#-#-#-# MiscEncounters.pot #-#-#-#-#
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]13@@[STORY]
#. #-#-#-#-# MiscEncounters.pot #-#-#-#-#
#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]13@@[STORY]
msgid "The bear is dead, but the man is still trapped in the hole. You hear him whimpering."
msgstr ""
#. #-#-#-#-# MiscEncounters.pot #-#-#-#-#
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]14@@[STORY]
#. #-#-#-#-# MiscEncounters.pot #-#-#-#-#
#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]14@@[STORY]
msgid ""
"The bear mauls you, then scampers off.\n"
"But the man is still trapped in the hole. You hear him whimpering."
msgstr ""
#. #-#-#-#-# MiscEncounters.pot #-#-#-#-#
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]15@@[STORY]
#. #-#-#-#-# MiscEncounters.pot #-#-#-#-#
#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]15@@[STORY]
msgid "'I never reached your rope... I don't know what these animals were... help me, I will give you rewards beyond measure, I swear...'"
msgstr ""
#. #-#-#-#-# MiscEncounters.pot #-#-#-#-#
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]15@@[OUT]1
#. #-#-#-#-# MiscEncounters.pot #-#-#-#-#
#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]15@@[OUT]1
msgid "Try pulling him out one last time, carefully!"
msgstr ""
#. #-#-#-#-# MiscEncounters.pot #-#-#-#-#
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]16@@[STORY]
#. #-#-#-#-# MiscEncounters.pot #-#-#-#-#
#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]16@@[STORY]
msgid ""
"This time, it is indeed an older man, bearded, exhausted, and ragged. Yet his clothes are of superior quality and his hand ordained with jewelled rings.\n"
"He turns one of the rings and reaches out towards the moon, then disappears without even saying thank you!"
msgstr ""
#. #-#-#-#-# MiscEncounters.pot #-#-#-#-#
#. -- [EVENT] --Bear snake and cat(4)@@+[NODE]16@@[OUT]1
#. #-#-#-#-# MiscEncounters.pot #-#-#-#-#
#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]16@@[OUT]1
msgid "Swear at the ungrateful sod and leave."
msgstr ""
@ -2995,7 +3090,7 @@ msgid "Within the houses you find bodies of the villagers dried up and frozen in
msgstr ""
#. -- [EVENT] --Babiniec(15)@@+[NODE]13@@[OUT]1
msgid "Burn the bodies and perform the proper burial rites."
msgid "[Zerca] Burn the bodies and perform the proper burial rites."
"Pay, my dearies, and your curses shall be cured!'"
msgstr ""
#. #-#-#-#-# MiscEncounters2.pot #-#-#-#-#
#. -- [EVENT] --WitchHut1(29)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# MiscEncounters2.pot #-#-#-#-#
#. -- [EVENT] --__WitchHut1(32)@@+[NODE]2@@[OUT]1
msgid "[Witch]Tell her to stop the sales pitch and just give you a rabbit's foot dipped in a virgin's blood under a half moon during harvest. You can do the rest."
msgstr ""
#. #-#-#-#-# MiscEncounters2.pot #-#-#-#-#
#. -- [EVENT] --WitchHut1(29)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# MiscEncounters2.pot #-#-#-#-#
#. -- [EVENT] --__WitchHut1(32)@@+[NODE]2@@[OUT]2
msgid "[Magic user]Ask for a professional discount, as you only need the facilities and some supplies, and you can manage the rest."
"The folk who asked for your help hear your screams and come to your aid. They have to kill the boars themselves and are angry about having to spare the time. You do not gain any friendship."
msgid "You approach the area where the pack of bears you were asked to deal with is said to roam."
msgstr ""
@ -2266,7 +2265,10 @@ msgid ""
"The folk who asked for your help hear your screams and come to your aid. They have to kill the bears themselves and are angry about having to spare the time. You do not gain any friendship."
msgid "An orphan overhears you recruiting and begs for you to take them in. They heard that you are a champion and they want to be one too, apparently."
msgid "Slavyans may be known for their drinking, but you are a Slavyan too, after all, even if not from the same branch. So you drink with them hand in hand and they are impressed."
msgid "You got into a fight and discovered hidden strength within you. Unfortunately, the locals do not appreciate your prowess. You get kicked out of the tavern."
"The ghosts calm down and explain that a dark object keeps them here and makes them angry. You take the object away and now your kin are able to leave peacefully.\n"
msgid "You get in closer and notice the pineconettes behaving oddly. Where you thought they were simply being destructive, you now see they were chasing one of their own and are tearing it apart!"
"You find a buzzing hub of animal activity. It looks a little like a large bee hive, but then you also spot some underground pairs and various other nests that are organised into one settlement.\n"
"Several bees approach you, and speak:\n"
"'You, you no beast, you want fight or you want trade?'"
"You find a buzzing hub of animal activity. It looks a little like a large bee hive, but then you also spot some underground pairs and various other nests that are organised into one settlement.\n"
"But you are no friends to the Stingers and so they attack!"
@ -3298,7 +3316,7 @@ msgid "Nod and tell them you need to see the cave in the red mound."
msgstr ""
#. -- [EVENT] --Bandits3(9)@@+[NODE]6@@[STORY]
msgid "'You with that oddball bookworm type? We told him and we'll tell you -- that cave is our turf, no stragglers, no sightseein'.'"
msgid "'You with that oddball bookworm type? We told him and we'll tell you - that cave is our turf, no stragglers, no sightseein'.'"
msgstr ""
#. #-#-#-#-# mChapter 1.pot #-#-#-#-#
@ -3307,6 +3325,8 @@ msgstr ""
#. -- [EVENT] --Bandits3(9)@@+[NODE]19@@[OUT]1
#. #-#-#-#-# mChapter 1.pot #-#-#-#-#
#. -- [EVENT] --Bandits3(9)@@+[NODE]91@@[OUT]1
#. #-#-#-#-# mChapter 1.pot #-#-#-#-#
#. -- [EVENT] --Bandits3(9)@@+[NODE]103@@[OUT]1
msgid "Try to haggle with them. Surely there is a price they would accept for entry?"
msgstr ""
@ -3342,7 +3362,7 @@ msgid ""
msgstr ""
#. -- [EVENT] --Bandits3(9)@@+[NODE]19@@[STORY]
msgid "'Suppose you look impressive-like, yeah. So we can talk. But, you with that oddball bookworm type? We told him and we'll tell you -- that cave is our turf, no stragglers, no sightseein'.'"
msgid "'Suppose you look impressive-like, yeah. So we can talk. But, you with that oddball bookworm type? We told him and we'll tell you - that cave is our turf, no stragglers, no sightseein'.'"
msgstr ""
#. -- [EVENT] --Bandits3(9)@@+[NODE]21@@[STORY]
@ -3828,6 +3848,10 @@ msgid ""
"Your only option now is to find a way to come back and defeat them"
msgstr ""
#. -- [EVENT] --Bandits3(9)@@+[NODE]103@@[STORY]
msgid "'Suppose you look impressive-like, yeah. So we can talk. But, you with that oddball bookworm type? We told him and we'll tell you -- that cave is our turf, no stragglers, no sightseein'.'"
msgstr ""
#. -- [EVENT] --BabaYaga4(10)@@+[NODE]2@@[STORY]
msgid "You find the witch hut the bandits spoke of. It looks typically odd and crooked, but you also see it is in bad shape."
msgstr ""
@ -4285,6 +4309,10 @@ msgstr ""
msgid "Convince them to talk with you."
msgstr ""
#. -- [EVENT] --BabaYaga4(10)@@+[NODE]78@@[STORY]
msgid "You approach the house, but it feels dead and it is empty."
msgstr ""
#. -- [EVENT] --GoldMine4(11)@@+[NODE]2@@[STORY]
msgid "You find the entrance to the old gold mine, and from the bright light beaming out at you, you'd guess it is not unoccupied."
msgstr ""
@ -4363,7 +4391,7 @@ msgstr ""
#. -- [EVENT] --GoldMine4(11)@@+[NODE]5@@[STORY]
msgid ""
"The walls of this mine have plenty of small burrows weaved throughout the structure, and you see faint movement within -- something is watching you.\n"
"The walls of this mine have plenty of small burrows weaved throughout the structure, and you see faint movement within - something is watching you.\n"
"As you move forwards, you see gold ore that shouldn't glimmer but it does, as if it were purified and smelted already. You cannot yet see the light source that could cause such an effect."
msgstr ""
@ -4757,7 +4785,7 @@ msgstr ""
#. -- [EVENT] --GoldMine4(11)@@+[NODE]57@@[STORY]
msgid ""
"'Wonderful news! I admit, I was betting against you. Well, a deal's a deal, here is your reward and a blessing. We've been to that cave -- you'll need to be tough to get in where you need to. Good luck!'\n"
"'Wonderful news! I admit, I was betting against you. Well, a deal's a deal, here is your reward and a blessing. We've been to that cave - you'll need to be tough to get in where you need to. Good luck!'\n"
"They scatter off into the tunnels."
msgstr ""
@ -4777,6 +4805,10 @@ msgstr ""
msgid "'You're back, so let me remind you of our dealings. The case is simple. The red-ridge bandits take us, cage us, and sell us. We want them dead. We can help you do the deed, but we need you to do the heavy work. Kill the bandits, and we both get what we want.'"
msgstr ""
#. -- [EVENT] --GoldMine4(11)@@+[NODE]70@@[STORY]
msgid "The cave is abandoned."
msgstr ""
#. -- [EVENT] --RedCave5(12)@@+[NODE]2@@[STORY]
msgid ""
"'Fascinating. I've heard of such things. Of course, inanimate yet living is not a thing of myth in Slavya, no, but at this scale? This cave, it has residues of great power, but also echoes of life.\n"
@ -5093,7 +5125,7 @@ msgstr ""
#. -- [EVENT] --RedCave5(12)@@+[NODE]46@@[STORY]
msgid ""
"'So yer back with the blood, eh? Wasn't sure you had the bollocks to get it. Let us talk -- come to my forge.'\n"
"'So yer back with the blood, eh? Wasn't sure you had the bollocks to get it. Let us talk - come to my forge.'\n"
"He leads you into a forge that was not there when you left."
msgstr ""
@ -5488,15 +5520,24 @@ msgstr ""
msgid "Tell them they better never steal from you again, then leave."