diff --git a/Database/game_files/DATABASE_DES_LOCALIZATION.xml b/Database/game_files/DATABASE_DES_LOCALIZATION.xml index 060e746..f62d982 100644 --- a/Database/game_files/DATABASE_DES_LOCALIZATION.xml +++ b/Database/game_files/DATABASE_DES_LOCALIZATION.xml @@ -107,7 +107,9 @@ - + + + @@ -162,16 +164,22 @@ + + - + - - - + - + - + + + + + + + @@ -214,6 +222,8 @@ + + @@ -241,7 +251,11 @@ - + + + + + @@ -293,7 +307,7 @@ - + @@ -564,7 +578,7 @@ - + @@ -608,19 +622,21 @@ - + - + - + - + - + + + - + @@ -628,21 +644,22 @@ - + - + - + + - + - + - + @@ -651,17 +668,19 @@ - + - + - + + + @@ -675,15 +694,15 @@ - + - + - + @@ -691,21 +710,21 @@ - + - + - + - + - + - + @@ -768,9 +787,10 @@ - + + - + @@ -814,7 +834,7 @@ - + @@ -844,6 +864,7 @@ + @@ -852,9 +873,9 @@ - + - + @@ -891,9 +912,13 @@ - + + + + + @@ -978,73 +1003,73 @@ - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + @@ -1952,6 +1977,8 @@ + + @@ -1974,6 +2001,10 @@ + + + + @@ -2246,7 +2277,7 @@ - + @@ -2260,10 +2291,12 @@ - - + + + + @@ -2288,6 +2321,8 @@ + + @@ -2383,7 +2418,7 @@ - + @@ -2432,6 +2467,10 @@ + + + + @@ -2461,24 +2500,32 @@ + + + + - + - + - + - + - + - + + + + + @@ -2487,11 +2534,21 @@ + + + + + + + + + + @@ -2505,11 +2562,16 @@ + + + + - + + @@ -2522,7 +2584,7 @@ - + @@ -2563,10 +2625,12 @@ + + - + @@ -2590,6 +2654,8 @@ + + @@ -2609,9 +2675,9 @@ - + - + @@ -2676,36 +2742,40 @@ - + - + + + - + - + - + - + - + + + - + - + - - + + - + @@ -2756,9 +2826,9 @@ - - - + + + @@ -2811,13 +2881,13 @@ - + - + @@ -2839,7 +2909,7 @@ - + @@ -2855,9 +2925,9 @@ - + - + @@ -2885,8 +2955,12 @@ - - + + + + + + @@ -2970,24 +3044,26 @@ + + - + - - - + + + - + - + - + - + - + @@ -3009,59 +3085,61 @@ - + - + + + - + - - - - - + + + - - + + + + - - - - - - - - + + + + + + + + - + - - - - - - - - + + + + + + + + - - - + + + - + - + @@ -3088,7 +3166,7 @@ - + @@ -3128,8 +3206,8 @@ - - + + @@ -3153,7 +3231,7 @@ - + @@ -3234,12 +3312,38 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/Database/game_files/DATABASE_UI_LOCALIZATION.xml b/Database/game_files/DATABASE_UI_LOCALIZATION.xml index 710cb84..0ca575b 100644 --- a/Database/game_files/DATABASE_UI_LOCALIZATION.xml +++ b/Database/game_files/DATABASE_UI_LOCALIZATION.xml @@ -247,7 +247,7 @@ - + @@ -284,8 +284,8 @@ - - + + @@ -304,8 +304,8 @@ - - + + @@ -314,7 +314,7 @@ - + @@ -696,8 +696,8 @@ - - + + @@ -721,7 +721,6 @@ - @@ -752,7 +751,7 @@ - + @@ -771,9 +770,36 @@ + - + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/Database/pot/DATABASE_DES_LOCALIZATION.pot b/Database/pot/DATABASE_DES_LOCALIZATION.pot index c026615..abc078b 100644 --- a/Database/pot/DATABASE_DES_LOCALIZATION.pot +++ b/Database/pot/DATABASE_DES_LOCALIZATION.pot @@ -54,9 +54,9 @@ msgstr "" msgid "Secondary Spiritual attribute. Affects Gathering, Crafting, Research, Rituals, Luck and Faith (spiritual health)." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_GATHERING -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TOOLTIP_GATHERING msgid "Gathering" msgstr "" @@ -65,9 +65,9 @@ msgstr "" msgid "Determines the character's ability to gather materials and the speed at which they do it." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_CRAFTING -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TOOLTIP_CRAFTING msgid "Crafting" msgstr "" @@ -76,9 +76,9 @@ msgstr "" msgid "The ability to create items, buildings, cooking food and blending materials." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_RESEARCH -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TOOLTIP_RESEARCH msgid "Research" msgstr "" @@ -95,9 +95,9 @@ msgstr "" msgid "Finding places, characters or trouble." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_RITUALS -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TOOLTIP_RITUALS msgid "Rituals" msgstr "" @@ -154,9 +154,9 @@ msgstr "" msgid "The maximum amount of Faith the character can have. 1 Faith point is recovered each turn, but you can also perform the Spiritual Healing ritual. Faith below 30% causes gradual Health loss." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_SHIELDING -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TOOLTIP_SHIELDING msgid "Shielding" msgstr "" @@ -328,9 +328,9 @@ msgstr "" msgid "Current amout of Hit Points during a challenge." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_CA_SHIELD -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_ARMOUR_SKILL msgid "Armour" msgstr "" @@ -379,9 +379,9 @@ msgstr "" msgid "Targets an empty card spot in ally ranged row." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_TARGET_SINGLE_MELEE -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_TARGET_RANGED_ON_MELEE msgid "Target - Single Melee" msgstr "" @@ -447,7 +447,15 @@ msgid "Target - Selected Enemy" msgstr "" #. DES_TAG_TARGET_SELECTED_ENEMY_DES -msgid "Targets 1 or more selected enemies standing anywhere on the battlefield." +msgid "Targets 1 enemy standing anywhere on the battlefield." +msgstr "" + +#. DES_TAG_TARGET_SELECTED_ENEMIES +msgid "Target - Selected Enemies" +msgstr "" + +#. DES_TAG_TARGET_SELECTED_ENEMIES_DES +msgid "Targets 2 or more selected enemies standing anywhere on the battlefield." msgstr "" #. DES_TAG_TARGET_ALL_PLAYED_ENEMY @@ -642,9 +650,9 @@ msgstr "" msgid "Increases Hit Points." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_GUARDIAN_DEMON -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_BUILDING_SUMMON_DEMON msgid "Summon Guardian Demon" msgstr "" @@ -669,21 +677,29 @@ msgstr "" msgid "Summons a character to the battlefield. Caster has to be present on the battlefield." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. DES_TAG_DAMAGE_BLOODY_SUMMON_ONCE +msgid "Bloody Summon" +msgstr "" + +#. DES_TAG_DAMAGE_BLOODY_SUMMON_ONCE_DES +msgid "Summons a character to the battlefield at the cost of 50% of the caster's current Health. Only one copy of this character is permitted on the battlefield at any time." +msgstr "" + +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_SHIELD -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_SHIELD -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_SHIELD_DES -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SHIELD -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_SHIELD_SKILL msgid "Shield" msgstr "" #. DES_TAG_DAMAGE_SHIELD_DES -msgid "Increases Shielding." +msgid "Shielding." msgstr "" #. DES_TAG_DAMAGE_SHIELD_P @@ -691,7 +707,23 @@ msgid "Physical Shield" msgstr "" #. DES_TAG_DAMAGE_SHIELD_P_DES -msgid "Increases Shielding in Physical challenges." +msgid "Shielding in Physical challenges." +msgstr "" + +#. DES_TAG_DAMAGE_SHIELD_M +msgid "Mental Shield" +msgstr "" + +#. DES_TAG_DAMAGE_SHIELD_M_DES +msgid "Shielding in Mental challenges." +msgstr "" + +#. DES_TAG_DAMAGE_SHIELD_S +msgid "Spiritual Shield" +msgstr "" + +#. DES_TAG_DAMAGE_SHIELD_S_DES +msgid "Shielding in Spiritual challenges." msgstr "" #. DES_TAG_DAMAGE_SHIELD_P_M @@ -699,23 +731,23 @@ msgid "Physical and Mental Shield" msgstr "" #. DES_TAG_DAMAGE_SHIELD_P_M_DES -msgid "Increases Shielding in Physical and Mental challenges." +msgid "Shielding in Physical and Mental challenges." msgstr "" -#. DES_TAG_DAMAGE_SHIELD_M -msgid "Mental Shield" +#. DES_TAG_DAMAGE_SHIELD_P_S +msgid "Physical and Spiritual Shield" msgstr "" -#. DES_TAG_DAMAGE_SHIELD_M_DES -msgid "Increases Shielding in Mental challenges." +#. DES_TAG_DAMAGE_SHIELD_P_S_DES +msgid "Shielding in Physical and Spiritual challenges." msgstr "" -#. DES_TAG_DAMAGE_SHIELD_S -msgid "Spiritual Shield" +#. DES_TAG_DAMAGE_SHIELD_M_S +msgid "Mental and Spiritual Shield" msgstr "" -#. DES_TAG_DAMAGE_SHIELD_S_DES -msgid "Increases Shielding in Spiritual challenges." +#. DES_TAG_DAMAGE_SHIELD_M_S_DES +msgid "Shielding in Mental and Spiritual challenges." msgstr "" #. DES_TAG_DAMAGE_SHIELD_AND_CA12 @@ -774,23 +806,23 @@ msgstr "" msgid "Increase healing speed of characters." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_ADD_XP -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_BUILDING_ADD_XP msgid "Extra XP" msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_ADD_XP_DES -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_BUILDING_ADD_XP_DES msgid "Adds Experience Points each turn." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_LOWER_DEATH_CHANCE -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_BUILDING_LOWER_DEATH_CHANCE msgid "Reduce Chance to Die" msgstr "" @@ -867,9 +899,9 @@ msgstr "" msgid "Decreases the chance the affected character will die because of wounds." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_BUILDING_THRESHOLD_MORALE -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_BUILDING_THRESHOLD_MORALE msgid "Morale Threshold" msgstr "" @@ -996,9 +1028,25 @@ msgstr "" msgid "Provides a bonus to regeneration of Health (physical hit points)." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. DES_TAG_DAMAGE_ADD_HEALTH_M_REGENERATION +msgid "Incr. Mental Health Regen." +msgstr "" + +#. DES_TAG_DAMAGE_ADD_HEALTH_M_REGENERATION_DES +msgid "Provides a bonus to regeneration of Sanity (mental hit points)." +msgstr "" + +#. DES_TAG_DAMAGE_ADD_HEALTH_S_REGENERATION +msgid "Incr. Spiritual Health Regen." +msgstr "" + +#. DES_TAG_DAMAGE_ADD_HEALTH_S_REGENERATION_DES +msgid "Provides a bonus to regeneration of Faith (spiritual hit points)." +msgstr "" + +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_ADD_MAX_HEALTH -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_ADD_MAX_HEALTH_P msgid "Increase Maximum Health" msgstr "" @@ -1027,9 +1075,9 @@ msgstr "" msgid "Provides a bonus to maximum Spiritual health." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_ADD_WITS -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_ADD_WITS msgid "Increase Wits" msgstr "" @@ -1038,9 +1086,9 @@ msgstr "" msgid "Provides a bonus to the Wits attribute." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_ADD_MAIN_ATT -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_ADD_ATTRIBUTES msgid "Increase Main Attributes" msgstr "" @@ -1049,9 +1097,9 @@ msgstr "" msgid "Provides a bonus to the main attributes: Wits, Strength, Perception, Intelligence, Wisdom, Mysticism, Destiny." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_ADD_STRENGTH -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_ADD_STRENGTH msgid "Increase Strength" msgstr "" @@ -1060,9 +1108,9 @@ msgstr "" msgid "Provides a bonus to the Strength attribute." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_ADD_PERCEPTION -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_ADD_PERCEPTION msgid "Increase Perception" msgstr "" @@ -1071,9 +1119,9 @@ msgstr "" msgid "Provides a bonus to the Perception attribute." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_ADD_INTELLIGENCE -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_ADD_INTELLIGENCE msgid "Increase Intelligence" msgstr "" @@ -1082,9 +1130,9 @@ msgstr "" msgid "Provides a bonus to the Intelligence attribute." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_ADD_WISDOM -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_ADD_WISDOM msgid "Increase Wisdom" msgstr "" @@ -1093,9 +1141,9 @@ msgstr "" msgid "Provides a bonus to the Wisdom attribute." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_ADD_MYSTICISM -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_ADD_MYSTICISM msgid "Increase Mysticism" msgstr "" @@ -1104,9 +1152,9 @@ msgstr "" msgid "Provides a bonus to the Mysticism attribute." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_ADD_DESTINY -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_ADD_DESTINY msgid "Increase Destiny" msgstr "" @@ -1115,13 +1163,13 @@ msgstr "" msgid "Provides a bonus to the Destiny attribute." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_ADD_GATHERING -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_EXTRA_GATHERING -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_ADD_GATHERING -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_BUILDING_ADD_GATHERING msgid "Increase Gathering" msgstr "" @@ -1130,13 +1178,13 @@ msgstr "" msgid "Provides a bonus to the Gathering attribute." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_ADD_RESEARCH -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_EXTRA_RESEARCH -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_ADD_RESEARCH -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_BUILDING_ADD_RESEARCH msgid "Increase Research" msgstr "" @@ -1145,9 +1193,9 @@ msgstr "" msgid "Provides a bonus to the Research attribute." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_ADD_LUCK -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_ADD_LUCK msgid "Increase Luck" msgstr "" @@ -1156,9 +1204,9 @@ msgstr "" msgid "Provides a bonus to the Luck attribute." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_ADD_RITUALS -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_ADD_RITUALS msgid "Increase Rituals" msgstr "" @@ -1167,13 +1215,13 @@ msgstr "" msgid "Provides a bonus to the Rituals attribute." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_ADD_CRAFTING -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_EXTRA_CRAFTING -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_ADD_CRAFTING -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_BUILDING_ADD_CRAFTING msgid "Increase Crafting" msgstr "" @@ -1238,9 +1286,9 @@ msgstr "" msgid "Provides a bonus to the Sea Movement Points attribute." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_NIGHT_POWER -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_NIGHT_POWER msgid "Night Power" msgstr "" @@ -1249,15 +1297,15 @@ msgstr "" msgid "Increases Wits, Strength, Perception, Intelligence, Wisdom, Mysticism and Destiny during night turns." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_OVERWHELM -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_OVERWHELM msgid "Overwhelm" msgstr "" #. DES_TAG_DAMAGE_OVERWHELM_DES -msgid "Lowers Combat Attributes and increases Delay of of the target on the Battlefield." +msgid "Lowers Combat Attributes and increases Delay of the target on the Battlefield." msgstr "" #. DES_TAG_DAMAGE_SUB_CA_1 @@ -1276,9 +1324,9 @@ msgstr "" msgid "Lower the secondary attribute relevant to the challenge you take part in." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_SUB_CA -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_SUB_ATTRIBUTES msgid "Decrease Attributes" msgstr "" @@ -1335,9 +1383,9 @@ msgstr "" msgid "The amount of Faith regenerated per turn." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_SUB_WITS -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_SUB_WITS msgid "Decrease Wits" msgstr "" @@ -1346,9 +1394,9 @@ msgstr "" msgid "Lower the Wits attribute." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_SUB_STRENGTH -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_SUB_STRENGTH msgid "Decrease Strength" msgstr "" @@ -1357,9 +1405,9 @@ msgstr "" msgid "Lower the Strength attribute." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_SUB_PERCEPTION -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_SUB_PERCEPTION msgid "Decrease Perception" msgstr "" @@ -1368,9 +1416,9 @@ msgstr "" msgid "Lower the Perception attribute." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_SUB_INTELLIGENCE -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_SUB_INTELLIGENCE msgid "Decrease Intelligence" msgstr "" @@ -1379,9 +1427,9 @@ msgstr "" msgid "Lower the Inteligence attribute." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_SUB_WISDOM -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_SUB_WISDOM msgid "Decrease Wisdom" msgstr "" @@ -1390,9 +1438,9 @@ msgstr "" msgid "Lower the Wisdom attribute." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_SUB_MYSTICISM -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_SUB_MYSTICISM msgid "Decrease Mysticism" msgstr "" @@ -1401,9 +1449,9 @@ msgstr "" msgid "Lower the Mysticism attribute." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_SUB_DESTINY -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_SUB_DESTINY msgid "Decrease Destiny" msgstr "" @@ -1412,11 +1460,11 @@ msgstr "" msgid "Lower the Destiny attribute." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_SUB_GATHERING -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_SUB_GATHERING -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_SUB_GATHERING msgid "Decrease Gathering" msgstr "" @@ -1425,11 +1473,11 @@ msgstr "" msgid "Lower the Gathering attribute." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_SUB_CRAFTING -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_SUB_CRAFTING -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_SUB_CRAFTING msgid "Decrease Crafting" msgstr "" @@ -1454,9 +1502,9 @@ msgstr "" msgid "Lower the Group Carry attribute." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_SUB_MOVEMENT_POINTS -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_SUB_MOVEMENT msgid "Decrease Movement Points" msgstr "" @@ -1477,11 +1525,11 @@ msgstr "" msgid "Shows how many turns need to pass before this child grows into an adult." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_INSPIRE -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_INSPIRE -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_INSPIRE msgid "Inspire" msgstr "" @@ -1506,9 +1554,9 @@ msgstr "" msgid "Increase Delay of a character on the battlefield, so they will act slower." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_DAY_WEAKNESS -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_DAY_WEAKNESS msgid "Day Weakness" msgstr "" @@ -1533,11 +1581,11 @@ msgstr "" msgid "This character has lowe Health and has a chance to die." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_OVERENCUMBERED -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_OVERENCUMBERED -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_OVERENCUMBERED msgid "Over Encumbered" msgstr "" @@ -1546,9 +1594,9 @@ msgstr "" msgid "This character is over encumbered." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_MAGIC_POISONING -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_MAGIC_POISONING msgid "Magic Poisoning" msgstr "" @@ -1577,9 +1625,9 @@ msgstr "" msgid "Trigger - Attack" msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_TRIGGER_DO_ATTACK_DES -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_TRIGGER_DO_ALTERNATE_ATTACK_DES msgid "Places the character on the battlefield in Melee or Ranged row. Subskill effects will activate in Fight Phase according to Fight Order queue." msgstr "" @@ -1588,9 +1636,9 @@ msgstr "" msgid "Trigger - Attack Melee" msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_TRIGGER_DO_ATTACK_MELEE_DES -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_TRIGGER_DO_ALTERNATE_ATTACK_MELEE_DES msgid "Places the character on the battlefield in Melee row. Subskill effects will activate in Fight Phase according to Fight Order queue." msgstr "" @@ -1599,9 +1647,9 @@ msgstr "" msgid "Trigger - Attack Ranged" msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_TRIGGER_DO_ATTACK_RANGED_DES -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_TRIGGER_DO_ALTERNATE_ATTACK_RANGED_DES msgid "Places the character on the battlefield in Ranged row. Subskill effects will activate in Fight Phase according to Fight Order queue." msgstr "" @@ -2026,9 +2074,9 @@ msgstr "" msgid "Trash Quality Description" msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_FUEL -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TOOLTIP_FUEL msgid "Fuel" msgstr "" @@ -2037,9 +2085,9 @@ msgstr "" msgid "Used to stoke the fire in settlements and camps." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_FOOD -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TOOLTIP_FOOD msgid "Food" msgstr "" @@ -2152,53 +2200,53 @@ msgstr "" msgid "Two Handed Axe." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_THROWN_SPEARS -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_THROWN_SPEARS_DES msgid "Thrown Spears" msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_CLUB_1H -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_CLUB_1H_DES msgid "1-Handed club" msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_CLUB_2H -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_CLUB_2H_DES msgid "2-Handed club" msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_POLEARM_1H -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_POLEARM_1H_DES msgid "1-Handed Spear" msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_POLEARM_2H -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_POLEARM_2H_DES msgid "2-Handed Polearm" msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_BOW -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_BOW_DES -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_BOW msgid "Bow" msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_SCROLL_1H -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_SCROLL_1H_DES msgid "1-Handed Scroll" msgstr "" @@ -2227,11 +2275,11 @@ msgstr "" msgid "2-Handed Artifact " msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_WAND -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_WAND_DES -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_WAND msgid "Wand" msgstr "" @@ -2244,9 +2292,9 @@ msgstr "" msgid "Robes. Lightweight and unrestrictive, prime choice for mystics and wise ones." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_MEDIUM_ARMOUR -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_MEDIUM_ARMOUR msgid "Medium Armour" msgstr "" @@ -2255,9 +2303,9 @@ msgstr "" msgid "Medium Armour gives decent protection but isn't too heavy. First choice for scoundrels." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_HEAVY_ARMOUR -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_HEAVY_ARMOUR msgid "Heavy Armour" msgstr "" @@ -2266,11 +2314,11 @@ msgstr "" msgid "Heavy Armour is tough and sturdy giving best protection. First choice for warriors." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_JEWELLERY -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_JEWELLERY -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TECH_JEWELLERY msgid "Jewellery" msgstr "" @@ -2287,45 +2335,45 @@ msgstr "" msgid "A loyal companion." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_BUILDING -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_BUILDING_DES msgid "Building" msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_GATHERING_TOOL -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_GATHERING_TOOL_DES -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_GATHERING_TOOL msgid "Gathering Tool" msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_CRAFTING_TOOL -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_CRAFTING_TOOL_DES -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_CRAFTING_TOOL msgid "Crafting Tool" msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAY -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAY_DES -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TOOLTIP_DAY msgid "Day" msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_NIGHT -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_NIGHT_DES -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TOOLTIP_NIGHT msgid "Night" msgstr "" @@ -2334,39 +2382,39 @@ msgstr "" msgid "Slavyan" msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_LOYALTY_SCAVENGERS -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_GROUP_SCAVENGERS -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_FACTIONS_SCAVENGERS msgid "Scavengers" msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_LOYALTY_WOODLAND_KIN -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_FACTIONS_WOODLAND_KIN msgid "Woodland Kin" msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_LOYALTY_SHADOW_KIN -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_FACTIONS_SHADOW_KIN msgid "Shadow Kin" msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_LOYALTY_EARTHBOUND -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_FACTIONS_EARTHBOUND msgid "Earthbound" msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_LOYALTY_ALPHA_CLANS -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_FACTIONS_ALPHA_CLANS msgid "Alpha Clans" msgstr "" @@ -2375,75 +2423,75 @@ msgstr "" msgid "Beta Clans" msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_LOYALTY_SPIRIT_TALKERS -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_FACTIONS_SPIRIT_TALKERS msgid "Spirit Talkers" msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_LOYALTY_LIGHTBRINGERS -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_FACTIONS_LIGHTBRINGERS msgid "Lightbringers" msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_LOYALTY_FOREST_DEMONS -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_GROUP_FOREST_DEMONS -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_FACTIONS_FOREST_DEMONS -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_FACTIONS_FOREST_DEMONS msgid "Forest Demons" msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_LOYALTY_NIGHT_DEMONS -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_GROUP_NIGHT_DEMONS -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_FACTIONS_NIGHT_DEMONS -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_FACTIONS_NIGHT_DEMONS msgid "Night Demons" msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_LOYALTY_WATER_DEMONS -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_GROUP_WATER_DEMONS -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_FACTIONS_WATER_DEMONS -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_FACTIONS_WATER_DEMONS msgid "Water Demons" msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_LOYALTY_ICE_DEMONS -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_GROUP_ICE_DEMONS -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_FACTIONS_ICE_DEMONS -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_FACTIONS_ICE_DEMONS msgid "Ice Demons" msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_LOYALTY_STINGERS -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_GROUP_STINGERS -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_FACTIONS_STINGERS msgid "Stingers" msgstr "" #. DES_TAG_LOYALTY_NEUTRAL -msgid "Neutrals" +msgid "Monsters" msgstr "" #. DES_SUBRACE_CHILD_DES @@ -2514,9 +2562,9 @@ msgstr "" msgid "Human Young Zerca" msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBRACE_HUM_YOUNG_ZERCA_DES -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBRACE_HUM_ZERCA_DES msgid "Clerics of the cosmic pantheon, renowned for their wisdom and devotion to the gods." msgstr "" @@ -2614,7 +2662,7 @@ msgid "Human Scoundrel" msgstr "" #. DES_SUBRACE_HUM_SCOUNDREL_DES -msgid "Slightly more sophisticated than their scavenger kin, nevertheless, hide your silverware around them." +msgid "Slightly more sophisticated than their scavenger kin, nevertheless, hide your silverware around them. They are typically seen in the company of rats." msgstr "" #. DES_SUBRACE_ELF_CHILD @@ -2626,7 +2674,7 @@ msgid "Elven Guardian" msgstr "" #. DES_SUBRACE_ELF_GUARDIAN_DES -msgid "Proud protector of the wildlands, swift and vigilant." +msgid "Proud and stoic protectors of the wildlands. Elves tend to favour diplomacy over violence, or so they like the world to think. Despite this apparent pacifism, the elven warriors are trained from youth to be ruthless and precise. Be it 'the last resort' or 'do as we say or perish' it is not wise to stand against a guardian. " msgstr "" #. DES_SUBRACE_ELF_FOREST_CRAFTSMAN @@ -2634,7 +2682,7 @@ msgid "Elven Forest Craftsman" msgstr "" #. DES_SUBRACE_ELF_FOREST_CRAFTSMAN_DES -msgid "Adept at crafting beautiful items that many would consider art." +msgid "Adept at crafting beautiful items that many would consider art. These artisans tend to reject violence and focus on the art of creation; thus, diplomacy is their preferred path." msgstr "" #. DES_SUBRACE_ELF_FOREST_GATHERER @@ -2642,7 +2690,7 @@ msgid "Elven Forest Gatherer" msgstr "" #. DES_SUBRACE_ELF_FOREST_GATHERER_DES -msgid "Atuned and her gifts, elven gatheres are skilled at harvesting resources. They are nimble but they tend to be fragile and gentle souls." +msgid "Atuned to nature and her gifts, elven gatheres are skilled at harvesting resources. They are nimble but they tend to be fragile and gentle souls." msgstr "" #. DES_SUBRACE_ELF_DRUID @@ -2650,7 +2698,15 @@ msgid "Elven Druid" msgstr "" #. DES_SUBRACE_ELF_DRUID_DES -msgid "Wild and animalistic, druids often prefer the company of woodland kin to other humanoids." +msgid "Wild and animalistic, druids often prefer the company of woodland kin to other humanoids, even those of their own kind. During the days of darkness, the druids were amongst the leaders who held the elven people together long enough to heal the taint of darkness and rebuild. As such, they were the most revered among their people." +msgstr "" + +#. DES_SUBRACE_ELF_BANISHED_DRUID_TRAIT +msgid "Elven Banished Druid" +msgstr "" + +#. DES_SUBRACE_ELF_BANISHED_DRUID_TRAIT_DES +msgid "Banished druids are an oddity even amongst their typically outsider cast of druids. They refuse to wear anything but weapons and willingly leave the forest in favour of adventure. Despite their unusual behaviours, they are actually considered whimsical and will often bring good humour to those who travel with them." msgstr "" #. DES_SUBRACE_ELF_MAGE @@ -2662,7 +2718,7 @@ msgid "Elven Young Mage" msgstr "" #. DES_SUBRACE_ELF_MAGE_DES -msgid "Keepers of ancient lore and masters of the mystical arts. Often more 'civilised' than their woodland kin." +msgid "Keepers of ancient lore and masters of the mystical arts. Often more 'civilised' than their woodland kin due to their affinity for travel and cultural exchange. Apart from very rare exceptions, mages are actually amongst the youngest of the elven kin, because they were the first to perish when darkness took the world in the past." msgstr "" #. DES_SUBRACE_ELF_SHADOW @@ -2694,7 +2750,7 @@ msgid "Orc Wounded Matriarch" msgstr "" #. DES_SUBRACE_ORC_MATRIARCH_DES -msgid "Fierce and ruthless leaders of the orc clans, always ready to kill any who doubt it." +msgid "The matriarch is the leader of a clan and she must prove her worth in both combat and wits before she can claim her status. The title is not strictly hereditary, although the offspring of a previous matriarch is likely to succeed her mother. " msgstr "" #. DES_SUBRACE_ORC_WITCH @@ -2702,7 +2758,7 @@ msgid "Orc Witch" msgstr "" #. DES_SUBRACE_ORC_WITCH_DES -msgid " The keeper of old traditions and clan knowledge, the wielder mystical powers, always female of course." +msgid "Orc witches are said to use an old and twisted form of magic, heavily reliant on blood rituals and sacrifices. How much of this is true remains unclear. Apart from magic, some whisper of their ability to commune with beasts. They are also the ones who hold the knowledge of the clans and form an advisory circle for their matriarch." msgstr "" #. DES_SUBRACE_ORC_SLUGGER @@ -2725,8 +2781,12 @@ msgstr "" msgid "Orc Gatherer" msgstr "" +#. DES_SUBRACE_ORC_YOUNG_PLODDER_GATHERER +msgid "Orc Young Gatherer" +msgstr "" + #. DES_SUBRACE_ORC_PLODDER_GATHERER_DES -msgid "Strong but not really smart. Still, somebody has to do the dirty work." +msgid "Strong but not really smart. Still, somebody has to do the dirty work. As with many societies, despite their low rank, the workers are the backbone of their clans. They do the work no true born orc will and because they are still orcs, they do their job with ferocity and determination." msgstr "" #. DES_SUBRACE_ORC_BLOODTRACKER @@ -2734,7 +2794,7 @@ msgid "Orc Bloodtracker" msgstr "" #. DES_SUBRACE_ORC_BLOODTRACKER_DES -msgid "Trained seekers that can smell blood for miles. Excellent hunters of beast or man. Also skilled at quick, precise kills." +msgid "Trained seekers that can smell blood for miles. Excellent hunters of both beast or man, skilled at quick, precise kills. Other folk often call them green dogs, but the bloodtrackers have embraced this as their own." msgstr "" #. DES_SUBRACE_GOB_CHILD @@ -2742,7 +2802,7 @@ msgid "Goblin Child" msgstr "" #. DES_SUBRACE_GOB_TOILER_CRAFTSMAN -msgid "Goblin Toiler" +msgid "Goblin Tinkerer" msgstr "" #. DES_SUBRACE_GOB_TOILER_CRAFTSMAN_DES @@ -2750,7 +2810,7 @@ msgid "Tinkerers and craftsmen known for their ingenious trinkets, but also grea msgstr "" #. DES_SUBRACE_GOB_TOILER_GATHERER -msgid "Goblin Toiler Gatherer" +msgid "Goblin Toiler" msgstr "" #. DES_SUBRACE_GOB_TOILER_GATHERER_DES @@ -2786,7 +2846,7 @@ msgid "Goblin Beast Master" msgstr "" #. DES_SUBRACE_GOB_BEAST_MASTER_DES -msgid "Skilled at bending animals to their will, beast masters can often be found with packs of familiars at their side." +msgid "The beast masters are the main heavy hitters of the goblin ranks, due not to their own strength but to their extraordinary ability to train beasts as loyal brothers in arms. The beast masters do not treat their animals as mere tools; they undergo secret rituals known only to their clans and are said to share spiritual bonds. " msgstr "" #. DES_SUBRACE_GOB_BOAR_RIDER @@ -2794,7 +2854,7 @@ msgid "Goblin Boar Rider" msgstr "" #. DES_SUBRACE_GOB_BOAR_RIDER_DES -msgid "Elite goblin warriors trained to fight from their boar mounts. The riders often form strong, almost familial bonds with their boars." +msgid "Elite goblin warriors trained to fight from their boar mounts. Boar riders train their mounts from youth to ensure the best bond and understanding between rider and boar and so this bond often becomes very strong, almost familial." msgstr "" #. DES_SUBRACE_GOB_SKIRMISHER @@ -2802,7 +2862,7 @@ msgid "Goblin Skirmisher" msgstr "" #. DES_SUBRACE_GOB_SKIRMISHER_DES -msgid "Light footed and agile, while not as tough as typical warriors they are still fierce and unpredictable." +msgid "Light footed and agile, while not as tough as typical warriors they are still fierce and unpredictable. They can have authority issues due to their training in separate autonomous cells. But if their clan is in danger, skirmishers are the ones to fight the long-term battles. " msgstr "" #. DES_SUBRACE_DWARF_CHILD @@ -2829,6 +2889,19 @@ msgstr "" msgid "There are no blacksmiths that can call themselves equal to the ancient masters of the dwarven metal arts. Apart from their craft they also often hold positions of leadership as great tacticians and sometimes orators." msgstr "" +#. DES_SUBRACE_DWARF_CLANLESS_SMITH_TRAIT +msgid "Clanless Dwarf Smith" +msgstr "" + +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SUBRACE_DWARF_CLANLESS_SMITH_TRAIT_DES +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_TRAIT_KINGS_TABLE_DES +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_TRAIT_BEST_MEAL_EVER_DES +msgid "." +msgstr "" + #. DES_SUBRACE_DWARF_RUNEMASTER msgid "Dwarf Runemaster" msgstr "" @@ -2845,9 +2918,9 @@ msgstr "" msgid "Dwarven labourers are the heart and soul of their community, toiling away day and night and gathering resources vital for their kin." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBRACE_SPIDER_SPITTING -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_PET_SPIDER_SPITTING msgid "Spitting Spider" msgstr "" @@ -2885,7 +2958,7 @@ msgid "Dragon Bee" msgstr "" #. DES_SUBRACE_BEE_DRAGON_DES -msgid "Dragon bees owe their name to their thick, foreboding armour-like shell and a fierce, fiery temperament." +msgid "Dragon bees owe their name to their thick, foreboding, armour-like shell and a fierce, fiery temperament." msgstr "" #. DES_SUBRACE_BEE_QUEEN @@ -2909,7 +2982,7 @@ msgid "Abomination Queen" msgstr "" #. DES_SUBRACE_SPIDER_BEE_QUEEN_DES -msgid "It is an abomination of spider and bee. She is queen of the hive." +msgid "It is an abomination of spider and bee, a remnant of the days of darkness that twisted many creatures into changed, often horrid forms." msgstr "" #. DES_SUBRACE_RAT @@ -2917,7 +2990,7 @@ msgid "Rat" msgstr "" #. DES_SUBRACE_RAT_DES -msgid "Common vermin, spreading disease and often serve as familiars to demons and witches. Can grow to the size of dogs." +msgid "Hulking rats have become the scourge of the awakened Thea. Carrying disease and rabies, these vermin are an unwelcomed sight wherever they go. To make matters worse, rats are known associates of evil witches or the servants of bloodsucking demons" msgstr "" #. DES_SUBRACE_RAT_FAT @@ -2928,7 +3001,10 @@ msgstr "" msgid "Gluttonous vermin, spreading disease and always seeking to eat more, including humanoid infants or wounded victims." msgstr "" +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBRACE_SNAKE +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_RACE_SNAKES msgid "Snake" msgstr "" @@ -2949,18 +3025,18 @@ msgid "Starving Wolf" msgstr "" #. DES_SUBRACE_WOLF_STARVING_DES -msgid "A starving predator is a deadly foe, unpredictable and desperate." +msgid "Starving wolves are the rejects from their pack; sometimes they form new packs of their own, ever more vicious in their drive to survive." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBRACE_WOLF -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_PET_WOLF msgid "Wolf" msgstr "" #. DES_SUBRACE_WOLF_DES -msgid "Roaming the land in packs, wolves are fierce, territorial hunters and known allies of night demons." +msgid "Roaming the land in packs, wolves are fierce, territorial hunters and known allies of night demons. Working in packs, these night stalkers seek out prey wherever they can and are not afraid to attack humanoids." msgstr "" #. DES_SUBRACE_WOLF_ALFA @@ -2968,7 +3044,7 @@ msgid "Alpha Wolf" msgstr "" #. DES_SUBRACE_WOLF_ALFA_DES -msgid "Alphas are the strongest and most intelligent wolves who lead their packs." +msgid "Alphas are the strongest and most intelligent wolves who lead their packs. Their job is to make sure wolves remain strong in Thea, and they will fight fiercely with any who claim their territory." msgstr "" #. DES_SUBRACE_YOUNG_BOAR @@ -2992,7 +3068,7 @@ msgid "Giant Wild Boar" msgstr "" #. DES_SUBRACE_BOAR_GIANT_WILD_DES -msgid "Twisted by darkness long ago, the giant boar is a force of un-nature to be reckoned with." +msgid "The giant wild boar is a true beast to watch out for. They are bigger, tougher and single-mindedly focused on defending their territory from all who challenge it." msgstr "" #. DES_SUBRACE_BAT @@ -3000,7 +3076,7 @@ msgid "Bat" msgstr "" #. DES_SUBRACE_BAT_DES -msgid "Bloodsucking rats of the night skies, they serve foul forces and spread disease, but some still call them cute." +msgid "Bloodsucking rats of the night skies, they serve foul forces and spread disease, but some still call them cute. A single creature, despite its larger size, is still relatively easy to kill, but a swarm of bats can quickly become fatal." msgstr "" #. DES_SUBRACE_BAT_STRIGA @@ -3008,7 +3084,7 @@ msgid "Striga Bat" msgstr "" #. DES_SUBRACE_BAT_STRIGA_DES -msgid "The young of a striga, or servants made by their striga masters as a failsafe. Whatever the truth, these unliving fiends are more than mere nuisance. ." +msgid "The young of a striga, or servants made by their striga masters as a failsafe. Whatever the truth, these unliving fiends are more than mere nuisance." msgstr "" #. DES_SUBRACE_CROW_GIANT @@ -3027,9 +3103,9 @@ msgstr "" msgid "Royal crows owe their name to their superior stature and elegant demeanour. Some say there were once the chosen messengers of royalty." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBRACE_BEAR -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_PET_BEAR msgid "Bear" msgstr "" @@ -3122,9 +3198,9 @@ msgstr "" msgid "Jurata the queens of the sea, rulers of the czytlica. Part humanoid part aquatic, they hide their cruel nature behind illusionary beauty and serene voice. " msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBRACE_KRAKEN -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_GROUP_KRAKEN msgid "Kraken" msgstr "" @@ -3133,9 +3209,9 @@ msgstr "" msgid "Krakens are creatures of dark legends of old, returned after the shattering to once more bring terror to the seas." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBRACE_DEMON_BABA_YAGA -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_GROUP_BABA_YAGA msgid "Baba Yaga" msgstr "" @@ -3144,9 +3220,9 @@ msgstr "" msgid "Baba Yaga is one of the oldest Slavyan demons, but her true nature remains hidden. Is it a witch gone too far? An apparition of darkness? Or simply another tormented soul twisted by sorrow?" msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBRACE_DEMON_SKSHACK -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_PET_SKSHACK msgid "Skshack" msgstr "" @@ -3167,9 +3243,9 @@ msgstr "" msgid "Light-Sick Poludnica" msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBRACE_DEMON_POLUDNICA_LIGHT_SICK_DES -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBRACE_DEMON_POLUDNICA_DES msgid "Poludnica, or the midday lady is a field demon who appears at high noon and can cause sudden death to farmers or stray children." msgstr "" @@ -3198,16 +3274,16 @@ msgstr "" msgid "Light-Sick Cmuch" msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBRACE_DEMON_LIGHT_SICK_CMUCH_DES -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBRACE_DEMON_CMUCH_DES msgid "The cmuch is a shy, recluse of a demon. It lives in the swamps and is said to attack weakened or wounded folk, but it is also said to have heling properties." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBRACE_DEMON_CMUCH -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_PET_CMUCH msgid "Cmuch" msgstr "" @@ -3216,9 +3292,9 @@ msgstr "" msgid "Light-Sick Bies" msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBRACE_DEMON_LIGHT_SICK_BIES_DES -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBRACE_DEMON_BIES_DES msgid "Bies is a dark and foreboding beast that is known to possess its victims and have them wreak havoc upon the land." msgstr "" @@ -3271,8 +3347,12 @@ msgstr "" msgid "Hohlick" msgstr "" +#. DES_SUBRACE_DEMON_YOUNG_HOHLICK +msgid "Young Hohlick" +msgstr "" + #. DES_SUBRACE_DEMON_HOHLICK_DES -msgid "Trickster demons that love games." +msgid "Small, winged critters, with big eyes and tiny teeth. Very mischievous and playful, but they have been known to lead people astray into some real bad trouble. They can also get a bit touchy about their size and you better be careful about lending them anything as returning stuff is not their strong suit. They are very fond of games." msgstr "" #. DES_SUBRACE_FOREST_PINECONETTES @@ -3280,7 +3360,7 @@ msgid "Pineconettes" msgstr "" #. DES_SUBRACE_FOREST_PINECONETTES_DES -msgid "Pineconettes are the smallest but also most common of the guardians of the forest. Despite their size, they can become ferociously aggressive when in a pack." +msgid "Pineconettes are the smallest but also most common of the guardians of the forest. They take on the form of pine cones, flowers or mushrooms, or sometimes, they can become almost humanoid, the size of a toddler, but they retain some features of forest vegetation. Despite their size, they can become ferociously aggressive when in a pack." msgstr "" #. DES_SUBRACE_FOREST_ELDERCONE @@ -3311,9 +3391,9 @@ msgstr "" msgid "Light-Sick Vily" msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBRACE_FOREST_LIGHT_SICK_VILY_DES -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBRACE_FOREST_VILY_DES msgid "Vily are wind demons but also loyal guardians of the woodlands often serving the leshy when needed. They can appear during, or even cause a storm." msgstr "" @@ -3334,9 +3414,9 @@ msgstr "" msgid "Weak Werewolf" msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBRACE_NIGHT_WEREWOLF_WEAK_DES -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBRACE_NIGHT_WEREWOLF_DES msgid "Also known as wolf men, werewolves are seen as both blessed by the moon lord and yet cursed with the beast taint." msgstr "" @@ -3454,7 +3534,7 @@ msgid "Befuddler is the male child of a rusalka, as such he is an abomination, n msgstr "" #. DES_SUBRACE_WATER_LIGHT_SICK_BEFUDDLER_DES -msgid "Befuddler is the male child of a rusalka, rejected by is mother and now also tainted by light. He is not a happy fella." +msgid "Befuddler is the male child of a rusalka, rejected by his mother and now also tainted by light. He is not a happy fella." msgstr "" #. DES_SUBRACE_ICE_DZIAD_MROZ @@ -3561,9 +3641,9 @@ msgstr "" msgid "Unliving corpse of a drowned person brought back into unlife by dark magic." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBRACE_UNLI_GHOST -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_PET_GHOST msgid "Ghost" msgstr "" @@ -3572,13 +3652,17 @@ msgstr "" msgid "The spirit of a person unable or unwilling to cross over into the underworlds. Ghosts are often bound to this unlife by unresolved business, or simply a strong desire to hold on to their old life. " msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBRACE_UNLI_WRAITH -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_PET_WRAITH msgid "Wraith" msgstr "" +#. DES_SUBRACE_UNLI_ELDER_WRAITH +msgid "Elder Wraith" +msgstr "" + #. DES_SUBRACE_UNLI_WRAITH_DES msgid "Tormented soul that was torn out of its body and left to roam the land in anger. Wraiths are often bound to cursed objects, or places." msgstr "" @@ -3599,9 +3683,9 @@ msgstr "" msgid "Awakened back to unlife these venomous spider corpses are the stuff of nightmares." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBRACE_UNLI_DRAGON -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_RACE_UNLI_DRAGON msgid "Unliving Dragon" msgstr "" @@ -3610,30 +3694,30 @@ msgstr "" msgid "Once a majestic drake, now the unliving corpse animated by some dark magic." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBRACE_MYTHICAL_DRAGON -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_RACE_DRAGON -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_GROUP_DRAGON msgid "Dragon" msgstr "" #. DES_SUBRACE_MYTHICAL_DRAGON_DES -msgid "An ancient and fearsome creature, known to horde gold and seek out virgins." +msgid "As old as time itself, Dragons have long been masters of the skies and keepers of greatest treasures. Some really like virgins too." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBRACE_MYTHICAL_ZMEY -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_RACE_DRAGON_ZMEY -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_GROUP_ZMEY msgid "Zmey" msgstr "" #. DES_SUBRACE_MYTHICAL_ZMEY_DES -msgid "As old as time itself, Dragons have long been masters of the skies and keepers of greatest treasures. Some really like virgins too." +msgid "The zmey is an ancient creature, a dragon, yet more snake like than their cousins - stories talk of one zmey who is chaos incarnate, some even whisper of his secret ties to the cosmic tree and the old god Veles. The common zmey are either his offspring or avatars. Unlike their fiery cousins, who favour physical confrontations, the zmey often employ their wits and silver, forked tongues to entice people to mischief and misery." msgstr "" #. DES_SUBRACE_TROLL_SWAMPER @@ -3700,9 +3784,9 @@ msgstr "" msgid "Very aggressive troll, likes to incinerate folks and challenge them to duels. Like every other creature of the ice plains, they are said to be ruled by the dziod mroz." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBRACE_DARKNESS_MROKI -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_FACTIONS_MROKI msgid "Mroki" msgstr "" @@ -3751,9 +3835,9 @@ msgstr "" msgid "Kraken tentacles have a life of their own and you best avoid their attention." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBRACE_DZIEVANNAS_FERAL_1 -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBRACE_DZIEVANNAS_FERAL_2 msgid "Dzievanna's Feral" msgstr "" @@ -3794,6 +3878,22 @@ msgstr "" msgid "A rare forest demon that doesn't actually like the company of animals. Beware, they carry grudges like their wrinkles once crossed!" msgstr "" +#. DES_SUBRACE_ENCHANTED_ROGGNYR +msgid "Enchanted Roggnyr" +msgstr "" + +#. DES_SUBRACE_ENCHANTED_ROGGNYR_DES +msgid "This typically elusive forest demon has taken possession of an enchanted pipe that allows him to lure children into his twisted lair, where he drains their blood for power." +msgstr "" + +#. DES_SUBRACE_WARRAX +msgid "Warrax" +msgstr "" + +#. DES_SUBRACE_WARRAX_DES +msgid "Warrax, A hooded warrior clad in heavy armour and roaming the land to seek revenge. Once a legendary warlord of Perun, his soul was stolen by the machinations of dwarven runemasters and bound to eternal servitude. Weakened Warrax Once a legendary warlord of Perun, his soul was stolen by the machinations of dwarven runemasters and bound to eternal servitude. After defeating his creator, his powers have depleted, but Warrax remains an iron clad force to be reckoned with." +msgstr "" + #. DES_SUBRACE_MENAVCA msgid "Menavca" msgstr "" @@ -3846,9 +3946,9 @@ msgstr "" msgid "Beast" msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_DEMON -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_RACE_DEMON msgid "Demon" msgstr "" @@ -4001,9 +4101,9 @@ msgstr "" msgid "Leather" msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_RES_LEATHER_DES -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_RES_IRON_DES msgid "Commonly used for crafting." msgstr "" @@ -4124,7 +4224,7 @@ msgstr "" msgid "" "Pure, unadulterated stone power.\n" "\n" -"Fits into Stone material category." +"This composite fits into Stone material category." msgstr "" #. DES_RES_ARMOURED_STONE @@ -4135,7 +4235,7 @@ msgstr "" msgid "" "Stone, with some armour to boot. Yup.\n" "\n" -"Fits into Stone and Metal material categories." +"This composite fits into Stone and Metal material categories." msgstr "" #. DES_RES_METAL_COMPOSITE @@ -4146,7 +4246,7 @@ msgstr "" msgid "" "Sharper and stronger together, composite metal.\n" "\n" -"Fits into Metal material category." +"This composite fits into Metal material category." msgstr "" #. DES_RES_GOLEM_LEATHER @@ -4157,7 +4257,7 @@ msgstr "" msgid "" "Tough and durable leather moulded using ancient, foreign techniques.\n" "\n" -"Fits into Metal and Leather material categories." +"This composite fits into Metal and Leather material categories." msgstr "" #. DES_RES_COMBAT_LEATHER @@ -4168,7 +4268,7 @@ msgstr "" msgid "" "Bound by craft masters for extreme durability in combat.\n" "\n" -"Fits into Leather material category." +"This composite fits into Leather material category." msgstr "" #. DES_RES_SPIKE_LEATHER @@ -4179,7 +4279,7 @@ msgstr "" msgid "" "First choice for achieving that special, ruffian style.\n" "\n" -"Fits into Leather and Bone material categories." +"This composite fits into Leather and Bone material categories." msgstr "" #. DES_RES_RUNE_BONE @@ -4190,7 +4290,7 @@ msgstr "" msgid "" "Powerful runes were carved into the bones - the question is, was the recipient alive?\n" "\n" -"Fits into Bone material category." +"This composite fits into Bone material category." msgstr "" #. DES_RES_ENCHANTED_BONE @@ -4201,7 +4301,7 @@ msgstr "" msgid "" "Infused with remnants of mystical force, excellent for crafting.\n" "\n" -"Fits into Bone and Gem material categories." +"This composite fits into Bone and Gem material categories." msgstr "" #. DES_RES_GRANDGEM @@ -4212,7 +4312,7 @@ msgstr "" msgid "" "Fused together in perfect, grand harmony.\n" "\n" -"Fits into Gem material category." +"This composite fits into Gem material category." msgstr "" #. DES_RES_CRYSTAL_WOOD @@ -4223,7 +4323,7 @@ msgstr "" msgid "" "Crafted using ancient elven techniques, both beautiful and extremely resilient for wood.\n" "\n" -"Fits into Gem and Wood material categories." +"This composite fits into Gem and Wood material categories." msgstr "" #. DES_RES_SACRED_WOOD @@ -4234,7 +4334,7 @@ msgstr "" msgid "" "Made using techniques passed on from forest guardians, it is said to hold their blessing within.\n" "\n" -"Fits into Wood material category." +"This composite fits into Wood material category." msgstr "" #. DES_RES_STONE_WOOD @@ -4245,7 +4345,7 @@ msgstr "" msgid "" "Combined thanks to knowledge of both elves and dwarves to create a truly unique blend.\n" "\n" -"Fits into Wood and Stone material categories." +"This composite fits into Wood and Stone material categories." msgstr "" #. DES_RES_PRISTINE_MATTER @@ -4256,7 +4356,7 @@ msgstr "" msgid "" "Pristine Matter was developed by alchemists before darkness destroyed civilisation.\n" "\n" -"Fits into Wood and Stone material categories." +"This composite fits into Wood and Stone material categories." msgstr "" #. DES_RES_MOONSTONE @@ -4267,7 +4367,7 @@ msgstr "" msgid "" "Moonstone owns its name to the precise moon phases that are needed for its creation.\n" "\n" -"Fits into Stone and Metal material categories." +"This composite fits into Stone and Metal material categories." msgstr "" #. DES_RES_SECRET_ALLOY @@ -4278,7 +4378,7 @@ msgstr "" msgid "" "The Secret Alloy is, well, secret.\n" "\n" -"Fits into Stone and Metal material categories." +"This composite fits into Stone and Metal material categories." msgstr "" #. DES_RES_IGNEOUS_SPIKE @@ -4289,7 +4389,7 @@ msgstr "" msgid "" "Cooling and solidification of specific materials sometimes results in a beautiful crystalline substance like this one.\n" "\n" -"Fits into Leather and Metal material categories." +"This composite fits into Leather and Metal material categories." msgstr "" #. DES_RES_ALCHEMY_SKIN @@ -4300,7 +4400,7 @@ msgstr "" msgid "" "Alchemy Skin - another secret form of the alchemists of the bygone era.\n" "\n" -"Fits into Leather and Metal material categories." +"This composite fits into Leather and Metal material categories." msgstr "" #. DES_RES_MORPH_MATERIAL @@ -4320,9 +4420,9 @@ msgstr "" #. DES_RES_WYRM_SILK_DES msgid "" -"It is said that Wyrm Silk is derived form a Zmey in heat - crafters hope it is only a rumour.\n" +"It is said that Wyrm Silk is derived from a Zmey in heat - crafters hope it is only a rumour.\n" "\n" -"Fits into Leather and Bone material categories." +"This composite fits into Leather and Bone material categories." msgstr "" #. DES_RES_FORGOTTEN_ESSENCE @@ -4333,7 +4433,7 @@ msgstr "" msgid "" "Forgotten Essence... what was it?\n" "\n" -"Fits into Bone and Gem material categories." +"This composite fits into Bone and Gem material categories." msgstr "" #. DES_RES_VOID_SPARKLER @@ -4344,7 +4444,7 @@ msgstr "" msgid "" "Dark as the void, bright as the stars.\n" "\n" -"Fits into Bone and Gem material categories." +"This composite fits into Bone and Gem material categories." msgstr "" #. DES_RES_EARTH_CORE @@ -4355,7 +4455,7 @@ msgstr "" msgid "" "The ancient secret of obtaining the Earth Core belongs to the dwarves. Some still resent its use outside of dwarven forges.\n" "\n" -"Fits into Gem and Wood material categories." +"This composite fits into Gem and Wood material categories." msgstr "" #. DES_RES_LIFE_ROOT @@ -4366,7 +4466,7 @@ msgstr "" msgid "" "Life Root's secrets were passed down from the forest folk.\n" "\n" -"Fits into Gem and Wood material categories." +"This composite fits into Gem and Wood material categories." msgstr "" #. DES_RES_GODS_BRANCH @@ -4375,9 +4475,9 @@ msgstr "" #. DES_RES_GODS_BRANCH_DES msgid "" -"God's Branch is said to be passed down directly from the old goddess Mokosh before she dissapeared.\n" +"God's Branch is said to be passed down directly from the old goddess Mokosh before she disappeared.\n" "\n" -"Fits into Wood and Stone material categories." +"This composite fits into Wood and Stone material categories." msgstr "" #. DES_RES_MEAT @@ -4401,7 +4501,7 @@ msgid "Vegetables" msgstr "" #. DES_RES_VEGGIES_DES -msgid "Vegetables are the basis of a good diet, pickled, stewed, boiled or fresh." +msgid "Vegetables are the basis of a good diet, pickled, stewed, boiled or fresh. Best seasons for gathering - Spring {ICON:Spring} and Summer {ICON:Summer}" msgstr "" #. DES_RES_HERBS @@ -4409,7 +4509,7 @@ msgid "Herbs" msgstr "" #. DES_RES_HERBS_DES -msgid "Herbs are great for cooking and herbalism." +msgid "Herbs are great for cooking and herbalism. Best seasons for gathering - Spring {ICON:Spring} and Summer {ICON:Summer}" msgstr "" #. DES_RES_FRUITS @@ -4417,7 +4517,7 @@ msgid "Fruit" msgstr "" #. DES_RES_FRUITS_DES -msgid "Fruit - got to get those five-a-day." +msgid "Fruit - got to get those five-a-day. Best seasons for gathering - Spring {ICON:Spring} and Summer {ICON:Summer}" msgstr "" #. DES_RES_GRAIN @@ -4425,7 +4525,7 @@ msgid "Grain" msgstr "" #. DES_RES_GRAIN_DES -msgid "Grain may be a bit boring but is very versatile in the kitchen." +msgid "Grain may be a bit boring but is very versatile in the kitchen. Best seasons for gathering - Summer {ICON:Summer} and Autumn {ICON:Autumn}" msgstr "" #. DES_RES_BEETLE_JELLY @@ -4441,7 +4541,7 @@ msgid "Spices" msgstr "" #. DES_RES_SPICES_DES -msgid "Spices - there's always time to spice up your life." +msgid "Spices - there's always time to spice up your life. Best seasons for gathering - Summer {ICON:Summer} and Autumn {ICON:Autumn}" msgstr "" #. DES_RES_NUTS @@ -4449,7 +4549,7 @@ msgid "Nuts" msgstr "" #. DES_RES_NUTS_DES -msgid "Nuts, crunchy and tasty, just be warned of the squirrels trying to steal them from you." +msgid "Nuts, crunchy and tasty, just be warned of the squirrels trying to steal them from you. Best seasons for gathering - Summer {ICON:Summer} and Autumn {ICON:Autumn}" msgstr "" #. DES_RES_MUSHROOMS @@ -4457,7 +4557,7 @@ msgid "Mushrooms" msgstr "" #. DES_RES_MUSHROOMS_DES -msgid "Mushrooms - wild or grown, they taste good and can give you visions." +msgid "Mushrooms - wild or grown, they taste good and can give you visions. Best seasons for gathering - Summer {ICON:Summer} and Autumn {ICON:Autumn}" msgstr "" #. DES_RES_EGGS @@ -6504,9 +6604,9 @@ msgstr "" msgid "Composite Relic" msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_ROBES -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_ROBES_LEATHER msgid "Leather Robes" msgstr "" @@ -7943,9 +8043,9 @@ msgstr "" msgid "Somehow this little ring feels full of energy. Just put it on your finger, you know you want to..." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SHIP_SMALL -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_SHIP_SMALL msgid "Raft" msgstr "" @@ -7954,9 +8054,20 @@ msgstr "" msgid "A basic vessel that will allow you to sail." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SHIP_SMALL_STRIBOG +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_STRIBOG_SHIP_SMALL +msgid "Stribog's Raft" +msgstr "" + +#. DES_SHIP_SMALL_STRIBOG_DES +msgid "A blessed vessel that will allow you to sail." +msgstr "" + +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SHIP_MEDIUM -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_SHIP_MEDIUM msgid "Sailboat" msgstr "" @@ -7965,9 +8076,9 @@ msgstr "" msgid "A decent boat that will allow you to sail and maybe take some supplies too." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SHIP_LARGE -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_SHIP_LARGE msgid "Ship" msgstr "" @@ -8062,9 +8173,9 @@ msgid "" "{ICON:Meat} {ICON:Fish} {ICON:BeetleJelly} {ICON:Eggs} {ICON:Spices} {ICON:Herbs}" msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_PET_HORSE -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_PET_HORSE msgid "Horse" msgstr "" @@ -8081,6 +8192,21 @@ msgstr "" msgid "Tamed goat especially trained to carry your stuff." msgstr "" +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_PET_GOAT_BUNNY +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_PET_BUNNY +msgid "Bunny" +msgstr "" + +#. DES_PET_GOAT_BUNNY_DES +msgid "It's a bunny. Really, it is!" +msgstr "" + +#. DES_PET_BUNNY_DES +msgid "White, fluffy ghost." +msgstr "" + #. DES_PET_CAT msgid "Cat" msgstr "" @@ -8141,9 +8267,9 @@ msgstr "" msgid "Your very own creepy crawly friend." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_IDOL -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_IDOL msgid "Idol" msgstr "" @@ -8168,9 +8294,9 @@ msgstr "" msgid "Idol of Bone" msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_WAREHOUSE -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_WAREHOUSE msgid "Warehouse" msgstr "" @@ -8191,9 +8317,9 @@ msgstr "" msgid "Warehouse of Bone" msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_FORGE -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_FORGE msgid "Forge" msgstr "" @@ -8214,9 +8340,9 @@ msgstr "" msgid "Forge of Gems" msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_ARMOURY -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_ARMOURY msgid "Armoury" msgstr "" @@ -8237,9 +8363,9 @@ msgstr "" msgid "Armoury of Gems" msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SCHOOL -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_SCHOOL msgid "School" msgstr "" @@ -8260,9 +8386,9 @@ msgstr "" msgid "School of Bone" msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_DWELLING_BEDS -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_DWELLING_BEDS msgid "Dwelling" msgstr "" @@ -8283,9 +8409,9 @@ msgstr "" msgid "Dwelling of Leather" msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_HERBALIST_HUT -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_HERBALIST_HUT msgid "Herbalist's Hut" msgstr "" @@ -9042,12 +9168,10 @@ msgstr "" msgid "A shiny that provides small amounts of protection." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_JEWELLERY_FAST_THINKER -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_LADA_I_LOVE_YOU -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# -#. DES_TRAIT_MUTUAL_LOVE msgid "Bright Mind" msgstr "" @@ -9099,9 +9223,9 @@ msgstr "" msgid "Forager's Aid" msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_GATHERING_TOOL_DES -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_STRONG_GATHERING_TOOL_DES msgid "Provides a bonus to Gathering skill when equipped." msgstr "" @@ -9134,11 +9258,11 @@ msgstr "" msgid "Provides a bonus to Crafting skill when equipped." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_BLUNT_ATTACK -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_BLUNT_ATTACK_M_P_S -msgid "Blunt Attack" +msgid "Brute Force" msgstr "" #. DES_SKILL_BLUNT_ATTACK_DES @@ -9153,9 +9277,9 @@ msgstr "" msgid "Scavengers are good at gathering stuff, but if needed - they can toss it at the enemy too." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_BITE -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_BITE msgid "Bite" msgstr "" @@ -9164,9 +9288,9 @@ msgstr "" msgid "Primary form of attack for beasts." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_LEECH_BITE -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_LEECH_BITE msgid "Leech Bite" msgstr "" @@ -9175,9 +9299,9 @@ msgstr "" msgid "The primary form of attack of blood sucking creatures, which also allows them to recover Health." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_CLAW_HIT -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_CLAW_HIT msgid "Claw Hit" msgstr "" @@ -9186,9 +9310,9 @@ msgstr "" msgid "The main form of attack for beasts." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_LINE_CHARGE -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_LINE_CHARGE msgid "Line Charge" msgstr "" @@ -9205,24 +9329,24 @@ msgstr "" msgid "Alternative form of attack for beasts." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# -#. DES_SKILL_POISON_THROWING_DAGER -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_POISON_THROWING_DAGGER +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_POISON_THROWING_DAGGER msgid "Poison Throwing Dagger" msgstr "" -#. DES_SKILL_POISON_THROWING_DAGER_DES +#. DES_SKILL_POISON_THROWING_DAGGER_DES msgid "Poisoned throwing dagger that is used to attack." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_SUMMON_DEMON -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_SUMMON_DEMON -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_SUMMON_DEMON_SPELL -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_SUMMON_DEMON_SPELL msgid "Summon Demon" msgstr "" @@ -9231,9 +9355,22 @@ msgstr "" msgid "Summon a Demon to help you during a challenge." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_SUMMON_WRAITH +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SUBSKILL_SUMMON_PET_WRAITH +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SUBSKILL_SUMMON_WRAITH +msgid "Summon Wraith" +msgstr "" + +#. DES_SKILL_SUMMON_WRAITH_DES +msgid "Summon a wraith to help you during a challenge." +msgstr "" + +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_SUMMON_SHAMAN_MINION -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_SUMMON_SHAMAN_MINION msgid "Summon Shaman Minion" msgstr "" @@ -9242,13 +9379,13 @@ msgstr "" msgid "Summon a Shaman minion to help you during a challenge." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_SUMMON_UNLIVING -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_SUMMON_UNLIVING -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_SUMMON_UNLIVING_SPELL -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_SUMMON_UNLIVING_SPELL msgid "Summon Unliving" msgstr "" @@ -9257,13 +9394,13 @@ msgstr "" msgid "Summon an Unliving to help you during a challenge." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_SUMMON_WILD_BEAST -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_SUMMON_WILD_BEAST -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_SUMMON_WILD_BEAST_SPELL -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_SUMMON_WILD_BEAST_SPELL msgid "Summon Wild Beast" msgstr "" @@ -9272,9 +9409,9 @@ msgstr "" msgid "Summon a Beast to help you during a challenge." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_SUMMON_ELDERCONE -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_SUMMON_FOREST_ELDERCONE msgid "Summon Eldercone" msgstr "" @@ -9347,6 +9484,14 @@ msgstr "" msgid "This character specialises in creating items." msgstr "" +#. DES_SKILL_MASTER_INVENTOR +msgid "Master Inventor" +msgstr "" + +#. DES_SKILL_MASTER_INVENTOR_DES +msgid "This character specialises in creating items and research." +msgstr "" + #. DES_SKILL_MASTER_HEALER msgid "Master Healer" msgstr "" @@ -9371,9 +9516,9 @@ msgstr "" msgid "This character has a knack for Crafting." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_HORN_IMPALE -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_HORN_IMPALE msgid "Horn Impale" msgstr "" @@ -9390,9 +9535,9 @@ msgstr "" msgid "You blood turns into a weapon against your enemies. Using blood from wounds to burn the attackers." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_HEADBUTT -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_HEADBUTT msgid "Headbutt" msgstr "" @@ -9421,9 +9566,9 @@ msgstr "" msgid "A powerful blizzard tha confuses any enemy it hits." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_POISON_DUST -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_POISON_DUST msgid "Poison Dust" msgstr "" @@ -9440,9 +9585,9 @@ msgstr "" msgid "The gods speak their powerful word through you, crushing your opponent's will and spirit." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_GHOST_TOUCH -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_GHOST_TOUCH msgid "Ghost Touch" msgstr "" @@ -9451,9 +9596,9 @@ msgstr "" msgid "The cold touch of a spirit that chills to the bone." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_RELIABLE_ARGUMENT -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_RELIABLE_ARGUMENT msgid "Reliable Argument" msgstr "" @@ -9470,9 +9615,9 @@ msgstr "" msgid "A Spiritual attack draining your enemies' soul." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_SHADOW_WHISPERS -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_SHADOW_WHISPERS msgid "Destructive Words" msgstr "" @@ -9481,9 +9626,9 @@ msgstr "" msgid "Aggressive words that poison anybody who hears them." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_SNEAK_ATTACK -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_SNEAK_ATTACK msgid "Sneak Attack" msgstr "" @@ -9492,9 +9637,9 @@ msgstr "" msgid "Strike an unexpected blow from the shadows." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_EERIE_THROWING_AXE -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_EERIE_THROWING_AXE msgid "Ghostly Axe" msgstr "" @@ -9503,9 +9648,9 @@ msgstr "" msgid "A throwing axe which, oddly enough, only materialises once thrown. Able to damage both body and soul." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_GROUND_SHAKING -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_GROUND_SHAKING msgid "Ground Shake" msgstr "" @@ -9514,9 +9659,9 @@ msgstr "" msgid "Shake the ground under the feet of your enemies." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_ICE_SPIKE -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_ICE_SPIKE msgid "Ice Spike" msgstr "" @@ -9533,9 +9678,9 @@ msgstr "" msgid "Each enemy that deals damage to you will also receive damage." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_POISON_SPIT -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_POISON_SPIT msgid "Poison Spit" msgstr "" @@ -9544,9 +9689,9 @@ msgstr "" msgid "Spit poison at your enemies." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_DIVE_ATTACK -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_DIVE_ATTACK msgid "Dive Attack" msgstr "" @@ -9555,9 +9700,9 @@ msgstr "" msgid "Attack from the sky, where the attacker chooses any opponent." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_FROGS_RAIN -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_FROGS_RAIN msgid "Rain of Frogs" msgstr "" @@ -9566,9 +9711,9 @@ msgstr "" msgid "A rain of frogs falls on your enemies." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_ENERGY_EXPLOSION -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_ENERGY_EXPLOSION msgid "Energy Explosion" msgstr "" @@ -9585,9 +9730,9 @@ msgstr "" msgid "There is something overwelming in your presence." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_WEAKNESS -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_WEAKNESS msgid "Weakness" msgstr "" @@ -9604,9 +9749,9 @@ msgstr "" msgid "Throw two daggers at your opponents." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_PRIMAL_DESIRE -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_PRIMAL_DESIRE msgid "Convincing Voice" msgstr "" @@ -9623,9 +9768,9 @@ msgstr "" msgid "In a brawl it will only get your teeth kicked in, but you know how to shine in a conversation." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_WAR_SHOUT -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_WAR_SHOUT msgid "War Shout" msgstr "" @@ -9658,9 +9803,9 @@ msgstr "" msgid "Whatever your friend is doing, they need to do it quicker." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_CORRUPTION -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_CORRUPTION msgid "Corruption" msgstr "" @@ -9669,9 +9814,9 @@ msgstr "" msgid "A poison for soul and mind." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_WILL_DRAIN -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_WILL_DRAIN msgid "Will Drain" msgstr "" @@ -9680,9 +9825,9 @@ msgstr "" msgid "Drains foe leaving an empty shell." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_SWARM_STRENGTH -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_SWARM_STRENGTH msgid "Strength of the Swarm" msgstr "" @@ -9691,9 +9836,9 @@ msgstr "" msgid "More rats, more problems." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_HUNTERS_MARK -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_HUNTERS_MARK msgid "Hunter's Mark" msgstr "" @@ -9702,9 +9847,9 @@ msgstr "" msgid "Mark your prey to show it to others." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_DEVOURING_ROAR -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_DEVOURING_ROAR msgid "Devouring Roar" msgstr "" @@ -9713,9 +9858,9 @@ msgstr "" msgid "Roar at your enemies to decrease their combat effectiveness." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_DARKNESS_VORTEX -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_DARKNESS_VORTEX msgid "Darkness Vortex" msgstr "" @@ -9724,9 +9869,9 @@ msgstr "" msgid "No one has ever seen the vortex, only its devastating effects on living beings are a sign that it manifested." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_BLESSED_ARMOUR -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_BLESSED_ARMOUR msgid "Blessed Armour" msgstr "" @@ -9743,9 +9888,9 @@ msgstr "" msgid "If the Light commands to strike, you obey." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_DRAGON_BREATH -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_DRAGON_BREATH msgid "Dragon Breath" msgstr "" @@ -9754,9 +9899,9 @@ msgstr "" msgid "A powerful fire that could burn any unprotected flesh like a dry twig." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_POISON_SPEW -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_POISON_SPEW msgid "Poison Spew" msgstr "" @@ -9802,12 +9947,12 @@ msgid "Grow Seeds" msgstr "" #. DES_SKILL_SEEDS_GROW_DES -msgid "Pineconettes grow fast near Nasir..." +msgid "Pineconettes grow fast near Nai-Ysir..." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_VIGOUR_DRAIN -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_VIGOUR_DRAIN msgid "Drain Vigour" msgstr "" @@ -9844,9 +9989,9 @@ msgstr "" msgid "The character is below 30% of their Faith (Spiritual HP). They now receive physical damage each turn. A bit of Faith regenerates each turn naturally, to recover a bigger portion - perform a Spiritual Healing ritual while camping or in a village." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_TOXINE -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_TOXINE msgid "Toxine" msgstr "" @@ -10032,6 +10177,21 @@ msgid "" "This character's Morale is perfect." msgstr "" +#. DES_SKILL_RACE_SNAKES_DES +msgid "This character is a Snake. Its still, glossy eyes make people feel uneasy. Or is it because of the venomous bite it is capable of?" +msgstr "" + +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_RACE_SPIDERS +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_RACE_SPIDER +msgid "Spider" +msgstr "" + +#. DES_SKILL_RACE_SPIDERS_DES +msgid "This character is a Spider. Eight hair-covered legs with more eyes than you can count will surely come in handy when performing manual tasks." +msgstr "" + #. DES_SKILL_RACE_DWARVES msgid "Dwarf" msgstr "" @@ -10084,11 +10244,11 @@ msgstr "" msgid "The character is a night demon. They receive a bonus to Faith and a special Mental attack. They are weak during the day and stronger during the night." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_RACE_UNLI -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_GROUP_UNLIVING -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_FACTIONS_UNLIVING msgid "Unliving" msgstr "" @@ -10137,9 +10297,13 @@ msgstr "" msgid "The character is a Child of Darkness. The are stronger during the night and can copy health." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. DES_SKILL_RACE_SPIDER_DES +msgid "The character is a spider. It has eight hairy legs, which let him do any kind of manual work a lot faster." +msgstr "" + +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_HORZ_NIGHT_PREDATOR -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TRAIT_NIGHT_AFFINITY msgid "Nocturnal Predator" msgstr "" @@ -10148,9 +10312,20 @@ msgstr "" msgid "Horz's Trait bonus - this character is stronger during the night and weaker during the day." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_HORZ_BLOODY_SUMMON_WEREWOLF +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SUBSKILL_BLOODY_SUMMON_WEREWOLF +msgid "Bloody Summon Werewolf" +msgstr "" + +#. DES_SKILL_HORZ_BLOODY_SUMMON_WEREWOLF_DES +msgid "A powerful ally... for a price." +msgstr "" + +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_DZIEVANNA_ANIMAL_PATH -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TRAIT_ANIMAL_PATH msgid "Animal Senses" msgstr "" @@ -10159,69 +10334,81 @@ msgstr "" msgid "Dzievanna's Trait bonus - +1.5 Gathering." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_ZORYA_WARCRY -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TRAIT_WARCRY msgid "War Cry" msgstr "" #. DES_SKILL_ZORYA_WARCRY_DES -msgid "Zorya's Trait bonus - +2 Wits." +msgid "This character's Delay will decrease for each other enemy character placed on the battlefield after them." msgstr "" #. DES_SKILL_LADA_I_LOVE_YOU_DES -msgid "Lada's Trait bonus - +4 Mental Shielding." +msgid "Lada's Trait bonus." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_STRIBOG_LONG_TRAVEL -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TRAIT_LONG_TRAVEL msgid "Favourable Winds" msgstr "" #. DES_SKILL_STRIBOG_LONG_TRAVEL_DES -msgid "Stribog's Trait bonus - +2 MP when travelling on water." +msgid "Stribog's Trait bonus." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_MAROVIT_NIGHTMARE_GIFT -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TRAIT_NIGHTMARE_GIFT msgid "Unshaken Faith" msgstr "" #. DES_SKILL_MAROVIT_NIGHTMARE_GIFT_DES -msgid "Marovit's Trait bonus - +4 Spirit Shielding." +msgid "Marovit's Trait bonus." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_SVAROG_MANY_HAMMERS_PATH -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TRAIT_MANY_HAMMERS_ONE_ANVIL msgid "Many Hammers, One Anvil" msgstr "" #. DES_SKILL_SVAROG_MANY_HAMMERS_PATH_DES -msgid "Svarog's Trait bonus - +1.5 Crafting." +msgid "Svarog's Trait bonus." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_TRIGLAV_GODS_COMMANDER -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TRAIT_DIVINE_COMMANDER msgid "Divine Commander" msgstr "" #. DES_SKILL_TRIGLAV_GODS_COMMANDER_DES -msgid "Triglav's Trait bonus - +0.4 XP at the end of each turn." +msgid "Triglav's Trait bonus." +msgstr "" + +#. DES_SKILL_TRIGLAV_GODS_COMMANDER_CHOSEN +msgid "Triglav's Chosen" +msgstr "" + +#. DES_SKILL_TRIGLAV_GODS_COMMANDER_CHOSEN_DES +msgid "Being a Chosen is not an easy task. Triglav appreciated that and decided to bestow a special ability on his chosen follower." msgstr "" #. DES_SKILL_SHIP_SMALL_DES msgid "Allows to sail on seas. Slow with small capacity." msgstr "" +#. DES_SKILL_STRIBOG_SHIP_SMALL_DES +msgid "Allows to sail on seas. Very light yet surprisingly capacious." +msgstr "" + #. DES_SKILL_SHIP_MEDIUM_DES msgid "Allows to sail on seas. Fast with medium capacity." msgstr "" @@ -10246,6 +10433,30 @@ msgstr "" msgid "The stigma you carry is a burden on both your mind and soul. Your Intelligence, Wisdom, Destiny and Mysticism are lowered. Survive this lenghty trial and be freed from it, or perish." msgstr "" +#. DES_SKILL_GREED +msgid "Greed" +msgstr "" + +#. DES_SKILL_GREED_DES +msgid "Clanless dwarves suffer from metal hunger, they need to ingest metal regularly (1/turn) or suffer -2 morale. In time, the hunger will go away." +msgstr "" + +#. DES_SKILL_FOODIE +msgid "Foodie" +msgstr "" + +#. DES_SKILL_FOODIE_DES +msgid "Never eat more than you can lift the saying goes, but dwarves lift a lot. Dwarves will eat 2/turn food." +msgstr "" + +#. DES_SKILL_NATURE_PURITY +msgid "Nature Purity" +msgstr "" + +#. DES_SKILL_NATURE_PURITY_DES +msgid "Oddly enough the outcast druids tend to have good humour and thus add +2 to morale." +msgstr "" + #. DES_SKILL_PET_HORSE_DES msgid "Increases movement and group carry limits." msgstr "" @@ -10254,10 +10465,24 @@ msgstr "" msgid "Pet Goat" msgstr "" +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_PET_GOAT_DES +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_PET_GOAT_BUNNY_DES msgid "Increases group carry limits." msgstr "" +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_PET_GOAT_BUNNY +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_PET_BUNNY +msgid "Pet Bunny" +msgstr "" + +#. DES_SKILL_PET_BUNNY_DES +msgid "Increases Health, Wits and Gathering." +msgstr "" + #. DES_SKILL_PET_CAT msgid "Pet Cat" msgstr "" @@ -10306,28 +10531,43 @@ msgstr "" msgid "Improves perception and rituals" msgstr "" +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_PET_WOLF +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_PET_WOLF_DES msgid "Pet Wolf" msgstr "" +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_PET_BEAR +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_PET_BEAR_DES msgid "Pet Bear" msgstr "" +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_PET_WRAITH +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_PET_WRAITH_DES msgid "Pet Wraith" msgstr "" +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_PET_GHOST +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_PET_GHOST_DES msgid "Pet Ghost" msgstr "" +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_PET_SPIDER_SPITTING +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_PET_SPIDER_SPITTING_DES msgid "Pet Spitting Spider" msgstr "" #. DES_SKILL_PET_SUMMON_DES -msgid "Summon pet" +msgid "Summon Pet" msgstr "" #. DES_SKILL_IDOL_DES @@ -10351,18 +10591,18 @@ msgid "Provides Research Points each turn." msgstr "" #. DES_SKILL_DWELLING_BEDS_DES -msgid "Provides Morale bonus to villagers." +msgid "Provides Morale on or above certain level to villagers." msgstr "" #. DES_SKILL_HERBALIST_HUT_DES msgid "Increases Health regeneration rate and decreases chance to die from wounds." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_EXTRA_MAX_HEALTH_P -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_ADD_MAX_HEALTH -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_BUILDING_ADD_MAX_HEALTH_P msgid "Increase Max Health" msgstr "" @@ -10371,11 +10611,11 @@ msgstr "" msgid "This skill is applied by a building. It increases Maximum Physical Hit Points (Health)." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_EXTRA_MAX_HEALTH_M -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_ADD_MAX_MENTAL -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_BUILDING_ADD_MAX_HEALTH_M msgid "Increase Max Sanity" msgstr "" @@ -10384,11 +10624,11 @@ msgstr "" msgid "This skill is applied by a building. It increases Maximum Mental Hit Points (Sanity)." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_EXTRA_MAX_HEALTH_S -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_ADD_MAX_SPIRIT -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_BUILDING_ADD_MAX_HEALTH_S msgid "Increase Max Faith" msgstr "" @@ -10437,9 +10677,9 @@ msgstr "" msgid "This skill is applied by a building. It greatly increases Movement Points." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_EXTRA_SHIELDING_P -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_BUILDING_ADD_SHIELDING_P msgid "Increase Physical Shielding" msgstr "" @@ -10464,9 +10704,9 @@ msgstr "" msgid "This skill is applied by a building. It increases Physical, Mental and Spirit Shielding." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_EXTRA_STRONG_SHIELDING_P -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_BUILDING_ADD_STRONG_SHIELDING_P msgid "Greatly Inc. Physical Shielding" msgstr "" @@ -10519,6 +10759,14 @@ msgstr "" msgid "The ultimate weapon of a five-year-old. Rarely effective, highly annoying." msgstr "" +#. DES_SKILL_RESIST_BEAST +msgid "Thick Skin" +msgstr "" + +#. DES_SKILL_RESIST_BEAST_DES +msgid "Some beasts have thicker skin that makes them more difficult to slay. If experienced hunters say so, then it must be true." +msgstr "" + #. DES_SUBSKILL_INCREASE_ATTRIBUTE msgid "Increase Attribute" msgstr "" @@ -10539,11 +10787,11 @@ msgstr "" msgid "Energy Disturb" msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_ENERGY_DISTURB_DES -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_ENERGY_BLUR_DES -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_ENERGY_SCATTERING_DES msgid "Single target melee attack from any row." msgstr "" @@ -10580,9 +10828,9 @@ msgstr "" msgid "Single target, leech damage melee attack." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_RELIABLE_ARGUMENT_DES -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_SHOWING_OFF_DES msgid "Single target attack from the front row." msgstr "" @@ -10591,6 +10839,14 @@ msgstr "" msgid "Showing off" msgstr "" +#. DES_SUBSKILL_HYPNOSIS_MOVE +msgid "Hypnotise" +msgstr "" + +#. DES_SUBSKILL_HYPNOSIS_MOVE_DES +msgid "Melee attack, targets 3 enemies in a horizontal line." +msgstr "" + #. DES_SUBSKILL_SOUL_TEAR msgid "Soul Damage" msgstr "" @@ -10615,9 +10871,9 @@ msgstr "" msgid "Random Blast" msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_RANDOM_BLAST_DES -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_DARKNESS_VORTEX_DES msgid "Randomly attacks 1 targets." msgstr "" @@ -10659,7 +10915,9 @@ msgid "Poison Fog" msgstr "" #. DES_SUBSKILL_POISON_FOG_DES -msgid "Deals Poison Damage to all characters on the battlefield." +msgid "" +"{COLOR:red}This subskill do not attack hand if battle field is empty.{END_COLOR}\n" +"Deals Poison Damage to all characters on the battlefield." msgstr "" #. DES_SUBSKILL_TRUE_FOG @@ -10667,7 +10925,9 @@ msgid "Choking Fog" msgstr "" #. DES_SUBSKILL_TRUE_FOG_DES -msgid "Deals True Damage to all characters on the battlefield." +msgid "" +"{COLOR:red}This subskill do not attack hand if battle field is empty.{END_COLOR}\n" +"Deals True Damage to all characters on the battlefield." msgstr "" #. DES_SUBSKILL_ANCESTOR_VOICE @@ -10710,13 +10970,13 @@ msgstr "" msgid "An opponent killed with this ability explodes, dealing a massive amount of damage to anyone stading next to them." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_BITE_DES -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_ILUSION_BITE_DES -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_CON_DEFAULT_MELEE_DES -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TUT_SUBSKILL_DEFAULT_AXE_DES msgid "Melee attack, targets a single enemy closest to you." msgstr "" @@ -10833,9 +11093,9 @@ msgstr "" msgid "Increase the caster's shielding by a medium amount." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_ADD_SHIELDING_VLIGHT_P -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_ADD_SHIELDING_MEDIUM_P msgid "Shield Self - Physical" msgstr "" @@ -10898,7 +11158,7 @@ msgstr "" #. DES_SUBSKILL_SUMMON_DEMON_DES msgid "" -"{COLOR:#red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\n" +"{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\n" "Summon a Demon to a melee spot on your side of the battlefield." msgstr "" @@ -10908,19 +11168,22 @@ msgstr "" #. DES_SUBSKILL_SUMMON_CMUCH_ITEM_DES msgid "" -"{COLOR:#red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\n" -"Summon a Cmuch to a range spot on your side of the battlefield." +"{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\n" +"Summon a Cmuch to a ranged spot on your side of the battlefield." msgstr "" +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SUBSKILL_SUMMON_PET_WRAITH_DES +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_SUMMON_SHAMAN_MINION_DES msgid "" -"{COLOR:#red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\n" +"{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\n" "Summon a Shaman Minion to a melee spot on your side of the battlefield." msgstr "" #. DES_SUBSKILL_SUMMON_UNLIVING_DES msgid "" -"{COLOR:#red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\n" +"{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\n" "Summon 2 Unliving to a melee spot on your side of the battlefield." msgstr "" @@ -10930,20 +11193,20 @@ msgstr "" #. DES_SUBSKILL_SUMMON_UNLIVING_ARCHERS_ITEM_DES msgid "" -"{COLOR:#red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\n" -"Summon 2 Unliving archers to a range spot on your side of the battlefield." +"{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\n" +"Summon 2 Unliving archers to a ranged spot on your side of the battlefield." msgstr "" #. DES_SUBSKILL_SUMMON_WILD_BEAST_DES msgid "" -"{COLOR:#red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\n" +"{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\n" "Summon 1 - 2 Beasts to melee spots on your side of the battlefield." msgstr "" #. DES_SUBSKILL_SUMMON_FOREST_ELDERCONE_DES msgid "" -"{COLOR:#red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\n" -"Summon 1 Eldercone to melee spots on your side of the battlefield." +"{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\n" +"Summon an Eldercone to a melee spot on your side of the battlefield." msgstr "" #. DES_SUBSKILL_SUMMON_ON_NAIYSIR @@ -10954,6 +11217,12 @@ msgstr "" msgid "When this character enters the battlefield, 1 Pineconette is summoned to a nearby melee spot." msgstr "" +#. DES_SUBSKILL_BLOODY_SUMMON_WEREWOLF_DES +msgid "" +"{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\n" +"Summon a Werewolf to a melee spot on your side of the battlefield. The caster loses half of their current Health." +msgstr "" + #. DES_SUBSKILL_SUMMON_BEE msgid "Summon Bee" msgstr "" @@ -10968,7 +11237,7 @@ msgstr "" #. DES_SUBSKILL_SUMMON_KRAKEN_TENTACLE_DES msgid "" -"{COLOR:#red}Requires the caster to be present on the battlefield.{END_COLOR}\n" +"{COLOR:red}Requires the caster to be present on the battlefield.{END_COLOR}\n" "Summon 4 Tentacles to melee spots on your side of the battlefield." msgstr "" @@ -10978,7 +11247,7 @@ msgstr "" #. DES_SUBSKILL_SUMMON_TROLL_LAVA_ROCKERS_DES msgid "" -"{COLOR:#red}Requires the caster to be present on the battlefield.{END_COLOR}\n" +"{COLOR:red}Requires the caster to be present on the battlefield.{END_COLOR}\n" "Summon 3 Rockers to melee spots on your side of the battlefield." msgstr "" @@ -10988,14 +11257,10 @@ msgstr "" #. DES_SUBSKILL_SUMMON_LIGHT_SVIATELKO_DES msgid "" -"{COLOR:#red}Requires the caster to be present on the battlefield.{END_COLOR}\n" +"{COLOR:red}Requires the caster to be present on the battlefield.{END_COLOR}\n" "Summon 3 Sviatelko to melee spots on your side of the battlefield." msgstr "" -#. DES_SUBSKILL_SUMMON_PET_WRAITH -msgid "Summon Wraith" -msgstr "" - #. DES_SUBSKILL_SUMMON_PET_GHOST msgid "Summon Ghost" msgstr "" @@ -11018,7 +11283,7 @@ msgstr "" #. DES_SUBSKILL_SUMMON_PET_ANIMAL_DES msgid "" -"{COLOR:#red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\n" +"{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\n" "Summon your pet animal into a free melee spot." msgstr "" @@ -11050,9 +11315,9 @@ msgstr "" msgid "Increase Range Of Sight" msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_ADD_MOVEMENT -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_BUILDING_ADD_MOVEMENT msgid "Increase Movement Points" msgstr "" @@ -11061,9 +11326,9 @@ msgstr "" msgid "Sea Movement Points" msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_ADD_ADD_XP -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_BUILDING_ADD_XP msgid "Extra Experience Points (XP)" msgstr "" @@ -11117,15 +11382,15 @@ msgid "Decrease Spirit Shielding" msgstr "" #. DES_SUBSKILL_SUB_SHIELDING_PHYSICAL_MENTAL -msgid "Decrease Physical and Mental Shielding" +msgid "Decr. Physical and Mental Shielding" msgstr "" #. DES_SUBSKILL_SUB_SHIELDING_MENTAL_SPIRIT -msgid "Decrease Mental and Spirit Shielding" +msgid "Decr. Mental and Spiritual Shielding" msgstr "" #. DES_SUBSKILL_SUB_SHIELDING_SPIRIT_PHYSICAL -msgid "Decrease Physical and Spirit Shielding" +msgid "Decr. Physical and Spiritual Shielding" msgstr "" #. DES_SUBSKILL_CHARACTER_DIE_CHANCE @@ -11164,11 +11429,11 @@ msgstr "" msgid "True Damage attack a single target." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_RETALIATION_DMG_STR -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_RETALIATION_DMG_PER -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_RETALIATION_DMG msgid "Retaliation" msgstr "" @@ -11286,7 +11551,7 @@ msgid "Ambush" msgstr "" #. DES_SUBSKILL_ARRIVAL_TRAP_DELAY_DES -msgid "Deals dalay to the each enemy played onto the battlefield." +msgid "Increases Delay of each enemy played onto the battlefield." msgstr "" #. DES_SUBSKILL_CORPSE_EATER_HEAL_ALL @@ -11310,7 +11575,7 @@ msgid "Internal Pain" msgstr "" #. DES_SUBSKILL_INTERNAL_PAIN_DES -msgid "Each time you receive dmg you lose extra health." +msgid "Each time you receive damage, you lose a bit of health." msgstr "" #. DES_SUBSKILL_DESTROY_SHIELDING @@ -11390,7 +11655,9 @@ msgid "Mighty Attacker" msgstr "" #. DES_SUBSKILL_MIGHTY_ROAR_DES -msgid "Enemies affected by this subskill will suffer increased Delay and receive damage." +msgid "" +"{COLOR:red}This subskill do not attack hand if battle field is empty.{END_COLOR}\n" +"Enemies affected by this subskill will suffer increased Delay and receive damage." msgstr "" #. DES_SUBSKILL_POISON_DUST_DES @@ -11401,9 +11668,9 @@ msgstr "" msgid "Targets a single enemy anywhere on the battlefield dealing poison damage." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_EERIE_THROWING_AXE_DES -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_THROW_DES msgid "Single target attack dealing damage to a selected enemy." msgstr "" @@ -11429,11 +11696,15 @@ msgid "Heavy Lifter is better at carrying." msgstr "" #. DES_SUBSKILL_ENERGY_EXPLOSION_DES -msgid "Damage the entire battlefield (including friendly units) exept for the caster." +msgid "" +"{COLOR:red}This subskill do not attack hand if battle field is empty.{END_COLOR}\n" +"Damage the entire battlefield (including friendly units) exept for the caster." msgstr "" #. DES_SUBSKILL_FROGS_RAIN_DES -msgid "Damage all characters on the battlefied (including friendly units) exept for the caster." +msgid "" +"{COLOR:red}This subskill do not attack hand if battle field is empty.{END_COLOR}\n" +"Damage all characters on the battlefied (including friendly units) exept for the caster." msgstr "" #. DES_SUBSKILL_FIREBALL @@ -11524,16 +11795,24 @@ msgstr "" msgid "This character cannot leave the village and only exists as long as the Idol." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# -#. DES_SUBSKILL_GROUP_HEAL -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# -#. DES_SUBSKILL_GROUP_HEAL_DES +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SUBSKILL_GROUP_HEAL_P +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SUBSKILL_GROUP_HEAL_P_DES +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SUBSKILL_GROUP_HEAL_M +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SUBSKILL_GROUP_HEAL_M_DES +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SUBSKILL_GROUP_HEAL_S +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SUBSKILL_GROUP_HEAL_S_DES msgid "Group's Health Reg." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_LOWER_DEATH_CHANCE -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_LOWER_DEATH_CHANCE_DES msgid "Decrease group's death chance." msgstr "" @@ -11733,16 +12012,16 @@ msgstr "" msgid "[PLACECHOLDER] Give PShieldign=person lvl for each person." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_LIGHTNING_SPELL -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_LIGHTNING_SPELL msgid "Lightning" msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_LIGHTNING_SPELL_DES -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_LIGHTNING_SPELL_DES msgid "Summon a lightning strike." msgstr "" @@ -11771,36 +12050,48 @@ msgstr "" msgid "Summon a wild beast. Can only be used once." msgstr "" +#. DES_SUBSKILL_ZORYA_WARCRY +msgid "Zorya's War Cry" +msgstr "" + +#. DES_SUBSKILL_ZORYA_WARCRY_DES +msgid "Every time an enemy character comes into the battlefield, this character's Delay is reduced." +msgstr "" + #. DES_TRAIT_ANIMAL_PATH_DES -msgid "Each character gets +1 Gathering." +msgid "Animals, elves and forest demons you control have +1 to each main attribute. Crafting attribute is decreased by 10%." msgstr "" #. DES_TRAIT_WARCRY_DES -msgid "Each character gets +2 Wits." +msgid "Every time an enemy character comes into the battlefield, the Delay of your characters standing on the battlefield is reduced." +msgstr "" + +#. DES_TRAIT_MUTUAL_LOVE +msgid "Mutual Love" msgstr "" #. DES_TRAIT_MUTUAL_LOVE_DES -msgid "Each character gets +4 Mental Shielding." +msgid "Gaining or losing faction loyalty points it 1.3x quicker." msgstr "" #. DES_TRAIT_LONG_TRAVEL_DES -msgid "+2 Movement Points when travelling on water." +msgid "Start with a Stribog's Raft. +2 Movement Points when travelling on water." msgstr "" #. DES_TRAIT_NIGHT_AFFINITY_DES -msgid "Your characters have increased visibility range and Wits during night time, but decreased during day time." +msgid "Your characters have increased visibility range and Wits during night time, but decreased during day time. The Chosen starts with a special summoning skill." msgstr "" #. DES_TRAIT_NIGHTMARE_GIFT_DES -msgid "Each character gets +4 Spiritual Shielding." +msgid "Your characters get +1 Spiritual regeneration, 10% bonus to Rituals attribute and +4 Spiritual Shielding." msgstr "" #. DES_TRAIT_MANY_HAMMERS_ONE_ANVIL_DES -msgid "Each character gets +1 Crafting." +msgid "Each character gets 20% bonus to Crafting attribute, +4 Health and Sanity, but Gathering attribute is decreased by 10%." msgstr "" #. DES_TRAIT_DIVINE_COMMANDER_DES -msgid "At the end of each turn, your characters gain +0.4 experience point thanks to your superior command." +msgid "At the end of each turn your characters gain 1 Experience Point. The Chosen starts with a special offensive skill." msgstr "" #. DES_TRAIT_IDOL_OF_PAIN @@ -11888,7 +12179,7 @@ msgid "Granny's Pantry" msgstr "" #. DES_TRAIT_ADD_BASIC_PACK_FOOD_DES -msgid "Begin with a pack of food - nomnomnom." +msgid "Begin with a 10-15x of basic food and 1x pieces of equipment." msgstr "" #. DES_TRAIT_START_LOYALTY @@ -11896,7 +12187,15 @@ msgid "Friendly Introduction" msgstr "" #. DES_TRAIT_START_LOYALTY_DES -msgid "Each faction starts with 20 points of loyalty towards you." +msgid "Each faction starts with 10 points of loyalty towards you." +msgstr "" + +#. DES_TRAIT_START_LOYALTY_ELVES +msgid "Elves Interest" +msgstr "" + +#. DES_TRAIT_START_LOYALTY_ELVES_DES +msgid "Elves faction starts with 25 points of loyalty towards you." msgstr "" #. DES_TRAIT_EASIER_RITUALS @@ -11904,7 +12203,7 @@ msgid "Ritual Master" msgstr "" #. DES_TRAIT_EASIER_RITUALS_DES -msgid "Performing Rituals costs 20% less resources." +msgid "Performing Rituals costs 10% less resources." msgstr "" #. DES_TRAIT_START_LOYALTY_DEMONS @@ -11912,23 +12211,15 @@ msgid "Demonic Loyalty" msgstr "" #. DES_TRAIT_START_LOYALTY_DEMONS_DES -msgid "Starting faction loyalty for all demon factions rises to 50." -msgstr "" - -#. DES_TRAIT_AFTER_CAMPING_MOVE_POINT -msgid "Power Nap" +msgid "Starting faction loyalty for all demon factions rises to 15." msgstr "" -#. DES_TRAIT_AFTER_CAMPING_MOVE_POINT_DES -msgid "Camping gives an extra Movement Point." +#. DES_TRAIT_CAMPING_GATHERING_RANGE +msgid "Familiar Area" msgstr "" -#. DES_TRAIT_CAMPING_RANGE_OF_SIGHT_DAY -msgid "Watch Duty" -msgstr "" - -#. DES_TRAIT_CAMPING_RANGE_OF_SIGHT_DAY_DES -msgid "Camping increases sight range." +#. DES_TRAIT_CAMPING_GATHERING_RANGE_DES +msgid "Camping gives an extra gathering distance." msgstr "" #. DES_TRAIT_XP_EACH_DAY @@ -11939,14 +12230,22 @@ msgstr "" msgid "Every day each character gets 1 XP." msgstr "" -#. DES_TRAIT_ADD_MAX_HEALTH_MENTAL_PULL +#. DES_TRAIT_MENTAL_WALL msgid "Mental Wall" msgstr "" -#. DES_TRAIT_ADD_MAX_HEALTH_MENTAL_PULL_DES +#. DES_TRAIT_MENTAL_WALL_DES msgid "All your characters will share an additional pool of 12 Mental Hit Points, divided equally between them." msgstr "" +#. DES_TRAIT_STRENGTH_SEAL +msgid "Strength Seal" +msgstr "" + +#. DES_TRAIT_STRENGTH_SEAL_DES +msgid "You start with +2 strength." +msgstr "" + #. DES_TRAIT_FAMILY_WEAPON msgid "Family Weapon" msgstr "" @@ -11968,35 +12267,35 @@ msgid "Father's Tools" msgstr "" #. DES_TRAIT_FATHERS_TOOLS_DES -msgid "You begin with one good gathering or crafting tool." +msgid "You begin with one really good gathering or crafting tool." msgstr "" #. DES_TRAIT_BASIC_EQUIPMENT -msgid "Basic Equipment" +msgid "Crow's Hidden Gems" msgstr "" #. DES_TRAIT_BASIC_EQUIPMENT_DES -msgid "You start with one piece of basic equipment." +msgid "You start with pack of random gems and a crow." msgstr "" #. DES_TRAIT_BASIC_ONE_ROBE -msgid "Basic Robe" +msgid "Advanced Robe" msgstr "" #. DES_TRAIT_BASIC_ONE_ROBE_DES -msgid "You start with one robe." +msgid "You start with one advanced robe." msgstr "" #. DES_TRAIT_BASIC_ONE_JEWELLERY -msgid "Basic Jewellery" +msgid "Advanced Jewellery" msgstr "" #. DES_TRAIT_BASIC_ONE_JEWELLERY_DES -msgid "You start with one piece of jewellery." +msgid "You start with one advanced piece of jewellery." msgstr "" #. DES_TRAIT_BASIC_TWENTY_SUPPLIES -msgid "20x Basic Supplies" +msgid "40x Basic Supplies" msgstr "" #. DES_TRAIT_BASIC_TWENTY_SUPPLIES_DES @@ -12008,7 +12307,7 @@ msgid "True Hero" msgstr "" #. DES_TRAIT_TRUE_HERO_DES -msgid "[PLACECHOLDER] Starting group will not be available on start. Only additional characters will be in game but they will have 150% starting attributes." +msgid "[PLACECHOLDER] Starting group will not be available on start. Only additional characters will be in game but they will have 125% starting attributes." msgstr "" #. DES_TRAIT_STRONG_ONE_PET_DOG @@ -12020,35 +12319,35 @@ msgid "You start with a fierce friend. Dogo is its name." msgstr "" #. DES_TRAIT_BASIC_ONE_SHIELD -msgid "Basic Shield" +msgid "Advanced Shield" msgstr "" #. DES_TRAIT_BASIC_ONE_SHIELD_DES -msgid "You start with one shield. A very old and rusty one." +msgid "You start with advanced shield." msgstr "" #. DES_TRAIT_BASIC_THREE_EQUIPMENT -msgid "3x Basic Equipment" +msgid "2x Advanced Equipment" msgstr "" #. DES_TRAIT_BASIC_THREE_EQUIPMENT_DES -msgid "You start with 3 basic pieces of equipment." +msgid "You start with 2 advanced pieces of equipment." msgstr "" -#. DES_TRAIT_RANDOM_HALF_FRIEND -msgid "Half-Friend" +#. DES_TRAIT_GOBLIN_HALF_HENCHMAN +msgid "Slavyan Henchman" msgstr "" -#. DES_TRAIT_RANDOM_HALF_FRIEND_DES -msgid "You get +20 loyalty points with one faction." +#. DES_TRAIT_GOBLIN_HALF_HENCHMAN_DES +msgid "[Placeholders] You get +10 loyalty points with Goblins." msgstr "" -#. DES_TRAIT_HELPING_HAND +#. DES_TRAIT_BETTER_OFF_ALONE msgid "Better Off Alone" msgstr "" -#. DES_TRAIT_HELPING_HAND_DES -msgid "If you only have one character, they get +5 Shielding." +#. DES_TRAIT_BETTER_OFF_ALONE_DES +msgid "If you only have one character, they get +10 Shielding." msgstr "" #. DES_TRAIT_EASIER_CRAFTING @@ -12056,15 +12355,15 @@ msgid "Crafting Adept" msgstr "" #. DES_TRAIT_EASIER_CRAFTING_DES -msgid "Crafting is 20% cheaper." +msgid "Crafting is 10% cheaper." msgstr "" -#. DES_TRAIT_ADDITIONAL_RESEARCH_ADVANCEMENT_POINTS +#. DES_TRAIT_ADDITIONAL_RESEARCH_POINTS msgid "Additional Research" msgstr "" -#. DES_TRAIT_ADDITIONAL_RESEARCH_ADVANCEMENT_POINTS_DES -msgid "Begin the game with 5 additional Advancement Points." +#. DES_TRAIT_ADDITIONAL_RESEARCH_POINTS_DES +msgid "Begin the game with 4 additional Advancement Points." msgstr "" #. DES_TRAIT_FOUR_LEGS_FRIEND @@ -12087,18 +12386,10 @@ msgstr "" msgid "King's Feast" msgstr "" -#. DES_TRAIT_KINGS_TABLE_DES -msgid "Receive an extra +1 Morale for each food type above 4." -msgstr "" - #. DES_TRAIT_BEST_MEAL_EVER msgid "Not Picky" msgstr "" -#. DES_TRAIT_BEST_MEAL_EVER_DES -msgid " If a character has only one type of food on them, this food provides +2 Morale." -msgstr "" - #. DES_TOOLTIP_NO_FOOD msgid "No Food Alert" msgstr "" @@ -12227,7 +12518,7 @@ msgid "Shows the number of characters in the currently selected group." msgstr "" #. DES_TOOLTIP_MEMBERS_SETUP_DES -msgid "This is the number of characters you will start the game with." +msgid "This is the number of characters you will start the game with. Maximum is 6." msgstr "" #. DES_TOOLTIP_MEMBERS_VILLAGE_DES @@ -12363,11 +12654,11 @@ msgid "Opens the Crafting panel which allows you to add item recipes and assign msgstr "" #. DES_TOOLTIP_COOKING -msgid "Cooking" +msgid "Cooking and Composites" msgstr "" #. DES_TOOLTIP_COOKING_DES -msgid "Opens the Cooking panel which allows you to add food recipes and assign workers to tasks." +msgid "Opens the Cooking and Composites panel which allows you to add food and material recipes and assign workers to tasks." msgstr "" #. DES_TOOLTIP_RESEARCH_DES @@ -12455,7 +12746,7 @@ msgid "Current Level" msgstr "" #. DES_TOOLTIP_CURRENT_LEVEL_DES -msgid "Shows the current level of this character along with the accumulated Experience Points (XP) and XP required for the next level. There are 20 levels and progressing through them will allow you to either improve the character's attributes or skills." +msgid "Shows the current level of this character along with the accumulated Experience Points (XP) and XP required for the next level." msgstr "" #. DES_TOOLTIP_GOD_POINTS @@ -12780,6 +13071,14 @@ msgstr "" msgid "See all groups that participate in this event, along with their inventories." msgstr "" +#. DES_TOOLTIP_VIEW_GROUPS +msgid "Show Participating Groups" +msgstr "" + +#. DES_TOOLTIP_VIEW_GROUPS_DES +msgid "Show/hide names of all groups that participate in this event." +msgstr "" + #. DES_TOOLTIP_CHALLENGE_TYPE msgid "Challenge Type" msgstr "" @@ -12811,20 +13110,116 @@ msgstr "" msgid "This item occupies both hands." msgstr "" +#. DES_TOOLTIP_RAIN +msgid "Rain" +msgstr "" + +#. DES_TOOLTIP_RAIN_DES +msgid "Reduces Visibility Range by 1 and Movement Points by 1." +msgstr "" + +#. DES_TOOLTIP_SNOW +msgid "Snow" +msgstr "" + +#. DES_TOOLTIP_SNOW_DES +msgid "Reduces Visibility Range by 2 and Movement Points by 1. Hills do not provide Visibility Range bonus." +msgstr "" + +#. DES_TOOLTIP_SNOWSTORM +msgid "Snowstorm" +msgstr "" + +#. DES_TOOLTIP_SNOWSTORM_DES +msgid "Reduces Visibility Range to 1 and movement points by 2." +msgstr "" + +#. DES_TOOLTIP_WIND +msgid "Wind" +msgstr "" + +#. DES_TOOLTIP_WIND_DES +msgid "Increases Sea Movement Points by 2, characters lose 1 Sanity and 2 Faith each turn." +msgstr "" + +#. DES_TOOLTIP_SUNNYDAY +msgid "Sunny Day" +msgstr "" + +#. DES_TOOLTIP_SUNNYDAY_DES +msgid "50% bonus when gathering edible plants." +msgstr "" + +#. DES_TOOLTIP_SCORCH +msgid "Scorch" +msgstr "" + +#. DES_TOOLTIP_SCORCH_DES +msgid "Characters lose between 1 and 5 Health each turn when outside the village. Characters with low Health may receive a physical curse. Scorch lasts two turns." +msgstr "" + +#. DES_TOOLTIP_DARKNESS +msgid "Darkness" +msgstr "" + +#. DES_TOOLTIP_DARKNESS_DES +msgid "Characters lose between 1 and 5 Faith each turn when outside the village. Characters with low Faith may receive a spiritual curse. Darkness lasts two turns." +msgstr "" + +#. DES_TOOLTIP_SEASONS +msgid "Seasons" +msgstr "" + +#. DES_TOOLTIP_SEASONS_DES +msgid "Click to open the current season information." +msgstr "" + +#. DES_TOOLTIP_THEOPEDIA +msgid "Theopedia" +msgstr "" + +#. DES_TOOLTIP_THEOPEDIA_DES +msgid "Theopedia holds information about all creatures and terrains you have encountered." +msgstr "" + +#. DES_TOOLTIP_LOYALTY +msgid "Factions and Loyalty" +msgstr "" + +#. DES_TOOLTIP_LOYALTY_DES +msgid "Lists all factions and their standing towards you." +msgstr "" + +#. DES_TOOLTIP_GOD_TRAITS +msgid "God Traits" +msgstr "" + +#. DES_TOOLTIP_GOD_TRAITS_DES +msgid "The god and traits you have chosen for this playthrough." +msgstr "" + +#. DES_TOOLTIP_CANNOT_BUILD +msgid "Building not allowed" +msgstr "" + +#. DES_TOOLTIP_CANNOT_BUILD_DES +msgid "Distance to another settlement is 3 or less tiles. Settlement buiding has been halted." +msgstr "" + #. DES_ENEMY_GROUP msgid "Enemy Group" msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_GROUP_HUMANS -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_FACTIONS_HUMANS msgid "Humans" msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_GROUP_BANDITS -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_FACTIONS_BANDITS msgid "Bandits" msgstr "" @@ -12833,9 +13228,9 @@ msgstr "" msgid "Witch" msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_GROUP_ELVES -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_FACTIONS_ELVES msgid "Elves" msgstr "" @@ -12848,9 +13243,9 @@ msgstr "" msgid "Ferals" msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_GROUP_ORCS -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_FACTIONS_ORCS msgid "Orcs" msgstr "" @@ -12859,16 +13254,16 @@ msgstr "" msgid "Bloodtrackers" msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_GROUP_GOBLINS -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_FACTIONS_GOBLINS msgid "Goblins" msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_GROUP_DWARVES -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_FACTIONS_DWARVES msgid "Dwarves" msgstr "" @@ -12917,30 +13312,30 @@ msgstr "" msgid "Sea Beasts" msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_GROUP_DEMONS -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_FACTIONS_DEMONS msgid "Demons" msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_GROUP_LIGHT_DEMONS -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_FACTIONS_LIGHT_DEMONS msgid "Light Demons" msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_GROUP_SPIRITS -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_FACTIONS_SPIRITS msgid "Spirits" msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_GROUP_TROLLS -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.ori.pot #-#-#-#-# +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_FACTIONS_TROLLS msgid "Trolls" msgstr "" diff --git a/Database/pot/DATABASE_UI_LOCALIZATION.pot b/Database/pot/DATABASE_UI_LOCALIZATION.pot index 81882fa..91dc7a4 100644 --- a/Database/pot/DATABASE_UI_LOCALIZATION.pot +++ b/Database/pot/DATABASE_UI_LOCALIZATION.pot @@ -1,4 +1,3 @@ -#, fuzzy msgid "" msgstr "" "MIME-Version: 1.0\n" @@ -9,7 +8,6 @@ msgstr "" "PO-Revision-Date: \n" "Last-Translator: \n" "Language-Team: \n" -"X-Generator: Poedit 2.2.1\n" #. QUOTE_MARKS_EXAMPLE msgid ""Example"" @@ -20,8 +18,7 @@ msgid "Greetings {SCRIPT:UIS_GetCurentPlayerName}!" msgstr "" #. UI_YOU_ARE_ABOUT_TO_DELETE_PROFILE -msgid "" -"You are about to delete player profile: {SCRIPT:UIS_GetProfileToDelete}!" +msgid "You are about to delete player profile: {SCRIPT:UIS_GetProfileToDelete}!" msgstr "" #. UI_SELECT_TARGETS @@ -43,12 +40,14 @@ msgstr "" #. UI_IMPORT_ERROR msgid "" "Import Error : {SCRIPT:UIS_GlobalVar,ErrorID} from module:\n" -"{SCRIPT:UIS_GlobalVar,ErrorAtModule}, Event: {SCRIPT:UIS_GlobalVar," -"ErrorAtEvent}, Node: {SCRIPT:UIS_GlobalVar,ErrorAtNode}" +"{SCRIPT:UIS_GlobalVar,ErrorAtModule}, Event: {SCRIPT:UIS_GlobalVar,ErrorAtEvent}, Node: {SCRIPT:UIS_GlobalVar,ErrorAtNode}" msgstr "" +#. #-#-#-#-# DATABASE_UI_LOCALIZATION.pot.tmp #-#-#-#-# #. UI_NONE +#. #-#-#-#-# DATABASE_UI_LOCALIZATION.pot.tmp #-#-#-#-# #. UI_NONE +#. #-#-#-#-# DATABASE_UI_LOCALIZATION.pot.tmp #-#-#-#-# #. UI_MORALE_BONUS0 msgid "None" msgstr "" @@ -309,7 +308,9 @@ msgstr "" msgid "Spawn on Map" msgstr "" +#. #-#-#-#-# DATABASE_UI_LOCALIZATION.pot.tmp #-#-#-#-# #. UI_PRODUCE_DROP +#. #-#-#-#-# DATABASE_UI_LOCALIZATION.pot.tmp #-#-#-#-# #. UI_ADVENTURE_PRODUCE_DROP_NODE msgid "Produce Drop" msgstr "" @@ -340,12 +341,8 @@ msgstr "" #. UI_IMAGE_SIZE_NOTES msgid "" -"Note: The optimal image size is <b>700x1000px</b>. Other sizes " -"with similar aspect ratio can be used too. Using Image with different aspect " -"ratio will result in the image being distorted.\n" -"To add new images to this list, place them in <b>StreamingAssets" -"\\EventGraphics</b> folder, located in your game folder. <b>Use ." -"png or .jpg formats only!</b>" +"Note: The optimal image size is <b>700x1000px</b>. Other sizes with similar aspect ratio can be used too. Using Image with different aspect ratio will result in the image being distorted.\n" +"To add new images to this list, place them in <b>StreamingAssets\\EventGraphics</b> folder, located in your game folder. <b>Use .png or .jpg formats only!</b>" msgstr "" #. UI_LOGIC_EDITOR @@ -461,17 +458,11 @@ msgid "Report a Bug" msgstr "" #. UI_REPORT_A_BUG1 -msgid "" -"Use this form to report a problem with the game. A screenshot of the game " -"and log file will be attached to this report along with your comment and " -"sent to our bug tracker. We do not collect any personal information." +msgid "Use this form to report a problem with the game. A screenshot of the game and log file will be attached to this report along with your comment and sent to our bug tracker. We do not collect any personal information." msgstr "" #. UI_REPORT_A_BUG2 -msgid "" -"Please describe your problem with as much detail as you can in the field " -"below. If possible, include steps to reproduce, these greatly improve the " -"chance of fixing the problem for us." +msgid "Please describe your problem with as much detail as you can in the field below. If possible, include steps to reproduce, these greatly improve the chance of fixing the problem for us." msgstr "" #. UI_REPORT_A_BUG3 @@ -530,7 +521,9 @@ msgstr "" msgid "Server Name:" msgstr "" +#. #-#-#-#-# DATABASE_UI_LOCALIZATION.pot.tmp #-#-#-#-# #. UI_ENTER_NAME +#. #-#-#-#-# DATABASE_UI_LOCALIZATION.pot.tmp #-#-#-#-# #. UI_ENTER_NEW_NAME msgid "Enter Name…" msgstr "" @@ -571,17 +564,9 @@ msgstr "" #. UI_DZIEVANNA_DES msgid "" -"I walk in the watchful shadow of the old mother earth who lies silent. I " -"listen to her whispers and sing her songs. Mistress of the forests, spirit " -"of nature, lady of the earth - those are the names mortals call me. But do " -"not be fooled by the beauty of my domain, by the desire to uphold life and " -"treasure balance above all.\n" +"I walk in the watchful shadow of the old mother earth who lies silent. I listen to her whispers and sing her songs. Mistress of the forests, spirit of nature, lady of the earth - those are the names mortals call me. But do not be fooled by the beauty of my domain, by the desire to uphold life and treasure balance above all.\n" "\n" -"Nature is not your calmly mother. Cross my path in defiance of the eternal " -"laws and you will learn the fury of the forests. For I am also the huntress. " -"Silent and vigilant, true to my cause and unwavering in my resolve. Defile " -"my domain at your own peril and taste the whisper of the forest at your " -"shoulder before death comes for you!\n" +"Nature is not your calmly mother. Cross my path in defiance of the eternal laws and you will learn the fury of the forests. For I am also the huntress. Silent and vigilant, true to my cause and unwavering in my resolve. Defile my domain at your own peril and taste the whisper of the forest at your shoulder before death comes for you!\n" "\n" "Walk with me amongst the trees if you dare." msgstr "" @@ -592,16 +577,9 @@ msgstr "" #. UI_HORZ_DES msgid "" -"From the shadows of the night and the terrors of darkness ever lurking in " -"the corners, I rise! Reborn anew in the weaves of the moon's magic, I stand " -"as the master of the night and keeper of the moon. Monsters and beasts, " -"demons and fiends they all roam my domain. It is up to me to keep them in " -"check to rule, dominate and destroy those who disobey!\n" +"From the shadows of the night and the terrors of darkness ever lurking in the corners, I rise! Reborn anew in the weaves of the moon's magic, I stand as the master of the night and keeper of the moon. Monsters and beasts, demons and fiends they all roam my domain. It is up to me to keep them in check to rule, dominate and destroy those who disobey!\n" "\n" -"I am a shadow stalker, a howler in the night. I run with the wolves and " -"dance with the stars. I rule the dark to make sure the light does not " -"conquer all. It is a task unloving, lonesome and cruel, but it is a path I " -"will walk for as long as the moon hangs in the skies.\n" +"I am a shadow stalker, a howler in the night. I run with the wolves and dance with the stars. I rule the dark to make sure the light does not conquer all. It is a task unloving, lonesome and cruel, but it is a path I will walk for as long as the moon hangs in the skies.\n" "\n" "Do not fear the darkness, master it!" msgstr "" @@ -612,20 +590,11 @@ msgstr "" #. UI_LADA_DES msgid "" -"I was born in the darkest hour of our land, from the seed of hope held in " -"the hearts of our people. The long night sought to diminish all light and " -"love from our hearts, but it could not do so. In the absence of the father " -"who once led us and the mother who was our keeper, I now stand at the head " -"of our pantheon, so that hope remains in the times of the ever-persistent " -"turmoil.\n" +"I was born in the darkest hour of our land, from the seed of hope held in the hearts of our people. The long night sought to diminish all light and love from our hearts, but it could not do so. In the absence of the father who once led us and the mother who was our keeper, I now stand at the head of our pantheon, so that hope remains in the times of the ever-persistent turmoil.\n" "\n" -"Mistake me not for a fragile flower seeking only the fertile ground to spawn " -"its seeds. Beauty and hope can yet turn their blossoming petals into shards " -"of steel and thunder when the time is right. The path of peace is rarely " -"peaceful.\n" +"Mistake me not for a fragile flower seeking only the fertile ground to spawn its seeds. Beauty and hope can yet turn their blossoming petals into shards of steel and thunder when the time is right. The path of peace is rarely peaceful.\n" "\n" -"But if your heart beats strong and your will is made of iron, join me on the " -"road to harmony." +"But if your heart beats strong and your will is made of iron, join me on the road to harmony." msgstr "" #. UI_MAROVIT @@ -634,17 +603,9 @@ msgstr "" #. UI_MAROVIT_DES msgid "" -"Wisdom and knowledge flow in unsteady currents through our world, and I am " -"their student. I seek no dominance, nor claim to hold the reins of such " -"rivers, no. The mind and the soul will forever remain mysteries and we, be " -"it mortals or eternals, we can only gaze upon the surface of the great " -"oceans of understanding.\n" +"Wisdom and knowledge flow in unsteady currents through our world, and I am their student. I seek no dominance, nor claim to hold the reins of such rivers, no. The mind and the soul will forever remain mysteries and we, be it mortals or eternals, we can only gaze upon the surface of the great oceans of understanding.\n" "\n" -"Spirit walker, sage, keeper of the keys of knowledge and mysticism - those " -"are the names childishly attached to my domains. I am but a mere servant of " -"the wills of the ocean, a lone sailor seeking to enlighten others. Mortals " -"forget that they are not the masters of our lands, they forget or reject it, " -"but I am here to remind them all of the power of the otherworlds.\n" +"Spirit walker, sage, keeper of the keys of knowledge and mysticism - those are the names childishly attached to my domains. I am but a mere servant of the wills of the ocean, a lone sailor seeking to enlighten others. Mortals forget that they are not the masters of our lands, they forget or reject it, but I am here to remind them all of the power of the otherworlds.\n" "\n" "Seek wisdom, fear not the unknown, wield the weaves of magic as your sword." msgstr "" @@ -655,17 +616,9 @@ msgstr "" #. UI_NYIA_DES msgid "" -"Forgotten, abandoned, diminished, alone... For centuries I was but a mere " -"memory... Nay not even that. But the lady of winter is no more, the master " -"of the underworlds is gone. And finally, I take my place once more. Mistress " -"of death, bringer of sorrow, keeper of solace and demise.\n" +"Forgotten, abandoned, diminished, alone... For centuries I was but a mere memory... Nay not even that. But the lady of winter is no more, the master of the underworlds is gone. And finally, I take my place once more. Mistress of death, bringer of sorrow, keeper of solace and demise.\n" "\n" -"Only I can traverse the lands of the dead - the navyas, only I can carry the " -"souls of the faithful to their homes and peace. Yet it is not a service well " -"received. I do not mourn for the dead, I do not weep for the dying, it is " -"all as it should be, as it was made to be - and sometimes, when the laws are " -"broken, death will be served by my hand. I have suffered in the darkness. " -"Now I bring suffering and its end, infinitely.\n" +"Only I can traverse the lands of the dead - the navyas, only I can carry the souls of the faithful to their homes and peace. Yet it is not a service well received. I do not mourn for the dead, I do not weep for the dying, it is all as it should be, as it was made to be - and sometimes, when the laws are broken, death will be served by my hand. I have suffered in the darkness. Now I bring suffering and its end, infinitely.\n" "\n" "Join me? Why would you, fool?" msgstr "" @@ -676,18 +629,9 @@ msgstr "" #. UI_STRIBOG_DES msgid "" -"The world has shattered, earth has moved and oceans flooded our homes. No " -"longer can we stay in one place, we must move, conquer, explore! From the " -"winds of the north I bear the ice will to fight. From the winds of the west " -"I will bless your travels with swiftness. From the currents of the east I " -"will whisper wisdom and from the warm embrace of the southern breeze I will " -"give comfort on your journey forwards.\n" +"The world has shattered, earth has moved and oceans flooded our homes. No longer can we stay in one place, we must move, conquer, explore! From the winds of the north I bear the ice will to fight. From the winds of the west I will bless your travels with swiftness. From the currents of the east I will whisper wisdom and from the warm embrace of the southern breeze I will give comfort on your journey forwards.\n" "\n" -"I was once a spirit of the winds, free, wild and untamed - but I heard the " -"call of the cosmic tree as the earth crumbled beneath it. I was called by my " -"brothers and sisters, I was called by my people who raised their hands to " -"the skies and asked for good winds. I am now the god of the journey, a " -"pathfinder, a path giver and guide.\n" +"I was once a spirit of the winds, free, wild and untamed - but I heard the call of the cosmic tree as the earth crumbled beneath it. I was called by my brothers and sisters, I was called by my people who raised their hands to the skies and asked for good winds. I am now the god of the journey, a pathfinder, a path giver and guide.\n" "\n" "Come with me into the winds and know true freedom." msgstr "" @@ -698,18 +642,11 @@ msgstr "" #. UI_SVAROG_DES msgid "" -"From the flames of the sky and the ashes of darkness past, I rise to my " -"duty! Sun god and master of heavenly fires - that is my honour to bear. But " -"as I once wielded a warrior's garb I now know the true power of light and " -"fire, the simple hearth that lights the homes and hearts of my flock.\n" +"From the flames of the sky and the ashes of darkness past, I rise to my duty! Sun god and master of heavenly fires - that is my honour to bear. But as I once wielded a warrior's garb I now know the true power of light and fire, the simple hearth that lights the homes and hearts of my flock.\n" "\n" -"It is not the power of the gods that will save our lands, but the power we " -"can grant to our faithful. In the scorching flames of my domain rise the " -"tools and weapons of true heroes, mortals and immortals alike, sworn to " -"uphold my iron will.\n" +"It is not the power of the gods that will save our lands, but the power we can grant to our faithful. In the scorching flames of my domain rise the tools and weapons of true heroes, mortals and immortals alike, sworn to uphold my iron will.\n" "\n" -"Protect those in need, never back down, never give in and never again allow " -"darkness to rule over light!" +"Protect those in need, never back down, never give in and never again allow darkness to rule over light!" msgstr "" #. UI_TRIGLAV @@ -718,17 +655,9 @@ msgstr "" #. UI_TRIGLAV_DES msgid "" -"Argh! From the scorching lava seeping out of the ashes of our land, I was " -"forged! Veins of wrath pulsate thought my body with rage and purpose. My " -"stone hearts beat in unison, my minds meld into one vision, my fists are " -"driven trifold. I do not know who raised me from the darkness. I do not know " -"why our hearts melt with anger, but I am ready to stand and fight against " -"any who will dare to oppose us!\n" +"Argh! From the scorching lava seeping out of the ashes of our land, I was forged! Veins of wrath pulsate thought my body with rage and purpose. My stone hearts beat in unison, my minds meld into one vision, my fists are driven trifold. I do not know who raised me from the darkness. I do not know why our hearts melt with anger, but I am ready to stand and fight against any who will dare to oppose us!\n" "\n" -"A new force rises to devour Thea once again and I will stand in its way. " -"This is why I have risen from fire. Walk with me into war, burn our enemies " -"to the ground, melt away those who seek to wound us, crush whoever stands in " -"the path of divine justice and wrath.\n" +"A new force rises to devour Thea once again and I will stand in its way. This is why I have risen from fire. Walk with me into war, burn our enemies to the ground, melt away those who seek to wound us, crush whoever stands in the path of divine justice and wrath.\n" "\n" "And you? You are to bow before me and obey!" msgstr "" @@ -739,19 +668,11 @@ msgstr "" #. UI_ZORYA_DES msgid "" -"My father claims the right to be master of light and the sun, but it is we " -"who ride the night skies in their infinity! The morning star rises far and " -"faded, it is subtle and ever watchful of her enemies. The noon star hangs " -"low and heavy, ready to rush into combat and devour its enemies. The evening " -"star lights up the skies and readies for war! Zorya, Zorza, the Auroras, all " -"names given to us by those brave enough to follow!\n" +"My father claims the right to be master of light and the sun, but it is we who ride the night skies in their infinity! The morning star rises far and faded, it is subtle and ever watchful of her enemies. The noon star hangs low and heavy, ready to rush into combat and devour its enemies. The evening star lights up the skies and readies for war! Zorya, Zorza, the Auroras, all names given to us by those brave enough to follow!\n" "\n" -"I am the bright blade of the night and the shining gauntlet of the day. I " -"hold the beast that would devour our world in my palm and I laugh in the " -"face of the enemy. Be bold, be brutal and swift.\n" +"I am the bright blade of the night and the shining gauntlet of the day. I hold the beast that would devour our world in my palm and I laugh in the face of the enemy. Be bold, be brutal and swift.\n" "\n" -"Enemies of balance grow in strength once more, I will tear them apart and " -"devour their entrails! Join me!" +"Enemies of balance grow in strength once more, I will tear them apart and devour their entrails! Join me!" msgstr "" #. UI_LOAD_A_SAVED_GAME @@ -854,7 +775,9 @@ msgstr "" msgid "From Equipment" msgstr "" +#. #-#-#-#-# DATABASE_UI_LOCALIZATION.pot.tmp #-#-#-#-# #. UI_PASSIVE_EFFECTS +#. #-#-#-#-# DATABASE_UI_LOCALIZATION.pot.tmp #-#-#-#-# #. UI_PASSIVE_BONUSES msgid "Passive Effects" msgstr "" @@ -1129,8 +1052,8 @@ msgstr "" msgid "Assign" msgstr "" -#. UI_COOKING -msgid "Cooking" +#. UI_COOKING_AND_COMPOSITES +msgid "Cooking and Composites" msgstr "" #. UI_CRAFTING @@ -1274,44 +1197,31 @@ msgid "Refined" msgstr "" #. UI_UNLOCK_CONFIRMATION -msgid "Click the CONFIRM button to unlock." +msgid "{COLOR:#42C100}Click the CONFIRM button to unlock." msgstr "" #. UI_UNLOCK_RESOURCE_CONFIRMATION -msgid "" -"Unlocking this resource will allow your people to gather it. Your Chosen " -"will also receive 10 units of this resource.\n" -"\n" -"Click the CONFIRM button to unlock." +msgid "Unlocking this resource will allow your people to gather it. Your Chosen will also receive 10 units of this resource." msgstr "" #. UI_UNLOCK_ITEM_CONFIRMATION1 -msgid "" -"Unlocking this recipe will allow your people to craft the following item(s):" +msgid "Unlocking this recipe will allow your people to craft the following item(s):" msgstr "" #. UI_UNLOCK_ITEM_CONFIRMATION2 -msgid "" -"Unlocking this recipe will allow your people to craft the following item(s) " -"and provide a 5% essence bonus:" +msgid "Unlocking this recipe will allow your people to craft the following item(s) and provide a 5% essence bonus:" msgstr "" #. UI_UNLOCK_ITEM_CONFIRMATION3 -msgid "" -"Unlocking this recipe will further refine the item's design, adding 20% to " -"any essence used in its crafting." +msgid "Unlocking this recipe will further refine the item's design, adding 20% to any essence used in its crafting." msgstr "" #. UI_UNLOCK_ITEM_CONFIRMATION4 -msgid "" -"Unlocking will give you the skills shown below. They can be assigned to the " -"item when it is crafted." +msgid "Unlocking will give you the skills shown below. They can be assigned to the item when it is crafted." msgstr "" #. UI_UNLOCK_ITEM_CONFIRMATION5 -msgid "" -"It will also unlock the skills shown below, which can be assigned to the " -"item when it is crafted." +msgid "It will also unlock the skills shown below, which can be assigned to the item when it is crafted." msgstr "" #. UI_ESSENCE_BONUS1 @@ -1319,21 +1229,15 @@ msgid "Essence bonus: 5%" msgstr "" #. UI_UNLOCK_BUILDING_CONFIRMATION1 -msgid "" -"Unlocking this structure will allow your people to construct it using the " -"following material types:" +msgid "Unlocking this structure will allow your people to construct it using the following material types:" msgstr "" #. UI_UNLOCK_RITUAL_CONFIRMATION1 -msgid "" -"Unlocking this ritual will allow your people to perform it using the " -"following material types:" +msgid "Unlocking this ritual will allow your people to perform it using the following material types:" msgstr "" #. UI_UNLOCK_FOOD_CONFIRMATION -msgid "" -"Unlocking this food recipe will allow your people to cook dishes using the " -"following raw food types:" +msgid "Unlocking this food recipe will allow your people to cook dishes using the following raw food types:" msgstr "" #. UI_ADVANCEMENT_RESOURCES @@ -1373,11 +1277,11 @@ msgid "Re-roll Sets" msgstr "" #. UI_NOT_ENOUGH_RP -msgid "You do not have enough Advancement Points to unlock this." +msgid "{COLOR:#C80000}You do not have enough Advancement Points to unlock this." msgstr "" #. UI_ALL_PARENT_RESOURCES_REQUIRED -msgid "You need to unlock all parent advancements first." +msgid "{COLOR:#C80000}You need to unlock all parent advancements first." msgstr "" #. UI_WORKBENCH @@ -1413,7 +1317,7 @@ msgid "Spend Points" msgstr "" #. UI_ALREADY_UNLOCKED -msgid "You have already unlocked this advancement!" +msgid "{COLOR:#5B80FF}You have already unlocked this advancement!" msgstr "" #. UI_NEARBY_RESOURCES @@ -1424,7 +1328,9 @@ msgstr "" msgid "Gathering" msgstr "" +#. #-#-#-#-# DATABASE_UI_LOCALIZATION.pot.tmp #-#-#-#-# #. UI_BUILD_VER +#. #-#-#-#-# DATABASE_UI_LOCALIZATION.pot.tmp #-#-#-#-# #. UI_BUILD_VERSION msgid "Build v. " msgstr "" @@ -1549,7 +1455,9 @@ msgstr "" msgid "Pick one attribute for each character." msgstr "" +#. #-#-#-#-# DATABASE_UI_LOCALIZATION.pot.tmp #-#-#-#-# #. UI_LEVEL_UP +#. #-#-#-#-# DATABASE_UI_LOCALIZATION.pot.tmp #-#-#-#-# #. UI_TUTORIAL_LEVEL_UP1 msgid "Level Up" msgstr "" @@ -1599,9 +1507,7 @@ msgid "Forfeit Challenge" msgstr "" #. UI_FORFEIT_CHALLENGE -msgid "" -"Are you sure you want to forfeit this challenge? There might be bad " -"consequence if you do." +msgid "Are you sure you want to forfeit this challenge? There might be bad consequence if you do." msgstr "" #. UI_FACTIONS_AND_LOYALTY @@ -1629,9 +1535,7 @@ msgid "Playing a Card" msgstr "" #. UI_TUTORIAL_CAST2 -msgid "" -"Start with playing cards from your {COLOR:yellow}Hand{END_COLOR} to the " -"{COLOR:yellow}Battlefield{END_COLOR}. Here's how you do it:" +msgid "Start with playing cards from your {COLOR:yellow}Hand{END_COLOR} to the {COLOR:yellow}Battlefield{END_COLOR}. Here's how you do it:" msgstr "" #. UI_TUTORIAL_CAST3 @@ -1648,11 +1552,9 @@ msgstr "" #. UI_TUTORIAL_DESIGN_MODE1 msgid "" -"Design Mode allows you to try any recipe you have researched and save it as " -"a favourite for later use.\n" +"Design Mode allows you to try any recipe you have researched and save it as a favourite for later use.\n" "\n" -"Your Inventory now shows all crafting materials present in the game, even " -"those you do not have.\n" +"Your Inventory now shows all crafting materials present in the game, even those you do not have.\n" "\n" "Feel free to experiment!" msgstr "" @@ -1661,8 +1563,7 @@ msgstr "" msgid "" "You can add the recipe to the list of crafting tasks by pressing Confirm.\n" "\n" -"Work on it can only be started if you have the {COLOR:yellow}required " -"materials{END_COLOR} in your inventory." +"Work on it can only be started if you have the {COLOR:yellow}required materials{END_COLOR} in your inventory." msgstr "" #. UI_TUTORIAL_MOVE1 @@ -1676,8 +1577,7 @@ msgid "" "1. Left click on the group to select it,\n" "2. Press and hold RMB over another tile.\n" "\n" -"Travelling uses up {COLOR:yellow}Movement Points{END_COLOR} ({ICON:MPIcon}) " -"depending on terrain type." +"Travelling uses up {COLOR:yellow}Movement Points{END_COLOR} ({ICON:MPIcon}) depending on terrain type." msgstr "" #. UI_TUTORIAL_CAMERA1 @@ -1685,9 +1585,7 @@ msgid "Camera Control" msgstr "" #. UI_TUTORIAL_CAMERA2 -msgid "" -"You can move the camera using keyboard {COLOR:yellow}(WASD or Arrow Keys)" -"{END_COLOR} or by pressing the {COLOR:yellow}middle mouse button{END_COLOR}." +msgid "You can move the camera using keyboard {COLOR:yellow}(WASD or Arrow Keys){END_COLOR} or by pressing the {COLOR:yellow}middle mouse button{END_COLOR}." msgstr "" #. UI_CHECK_EQUIPMENT1 @@ -1696,12 +1594,9 @@ msgstr "" #. UI_CHECK_EQUIPMENT2 msgid "" -"Before you venture into the dangers of Thea, take a look at your {COLOR:" -"yellow}Equipment{END_COLOR} and assign to your characters any unused items " -"they may carry.\n" +"Before you venture into the dangers of Thea, take a look at your {COLOR:yellow}Equipment{END_COLOR} and assign to your characters any unused items they may carry.\n" "\n" -"Click on the group to open the {COLOR:yellow}radial menu{END_COLOR} and " -"press the Equip button." +"Click on the group to open the {COLOR:yellow}radial menu{END_COLOR} and press the Equip button." msgstr "" #. UI_TUTORIAL_END_TURN1 @@ -1709,9 +1604,7 @@ msgid "Ending Your Turn" msgstr "" #. UI_TUTORIAL_END_TURN2 -msgid "" -"When you have finished your actions, press the {COLOR:yellow}End " -"Turn{END_COLOR} button located in the bottom right corner of the screen." +msgid "When you have finished your actions, press the {COLOR:yellow}End Turn{END_COLOR} button located in the bottom right corner of the screen." msgstr "" #. UI_TUTORIAL_END_TURN3 @@ -1729,26 +1622,18 @@ msgid "Resources" msgstr "" #. UI_TUTORIAL_CAMP1 -msgid "" -"There are different types of {COLOR:yellow}resources{END_COLOR} in the " -"world. They can be used as {COLOR:yellow}crafting materials, food or " -"fuel{END_COLOR}, but before your people can use them - they need to collect " -"them." +msgid "There are different types of {COLOR:yellow}resources{END_COLOR} in the world. They can be used as {COLOR:yellow}crafting materials, food or fuel{END_COLOR}, but before your people can use them - they need to collect them." msgstr "" #. UI_TUTORIAL_CAMP2 -msgid "" -"Resources are shown on the world map as special objects such as plants, " -"animals, bones etc." +msgid "Resources are shown on the world map as special objects such as plants, animals, bones etc." msgstr "" #. UI_TUTORIAL_CAMP3 msgid "" -"Move your group near a tile with a resource located no further than one hex " -"away.\n" +"Move your group near a tile with a resource located no further than one hex away.\n" "\n" -"To assign your workers to collecting resources, your group has to be in " -"{COLOR:yellow}Camp Mode.{END_COLOR}" +"To assign your workers to collecting resources, your group has to be in {COLOR:yellow}Camp Mode.{END_COLOR}" msgstr "" #. UI_TUTORIAL_CAMP4 @@ -1767,39 +1652,30 @@ msgid "" msgstr "" #. UI_TUTORIAL_CAMP6 -msgid "" -"Camping also increases health recovery rate, provided the group has fuel. " -"One unit of fuel ({ICON:FuelIcon}) is used per turn (more during Winter)." +msgid "Camping also increases health recovery rate, provided the group has fuel. One unit of fuel ({ICON:FuelIcon}) is used per turn (more during Winter)." msgstr "" #. UI_TUTORIAL_CARDS1 msgid "" "You have just started a card minigame.\n" -"Each round consists of {COLOR:yellow}8 Preparation Phases{END_COLOR} and " -"{COLOR:yellow}2 Fight Phases{END_COLOR}.\n" +"Each round consists of {COLOR:yellow}8 Preparation Phases{END_COLOR} and {COLOR:yellow}2 Fight Phases{END_COLOR}.\n" "\n" "To win, eliminate all of your enemy's cards." msgstr "" #. UI_TUTORIAL_CARDS2 -msgid "" -"During {COLOR:yellow}Preparation Phases{END_COLOR} players take turns to " -"play their cards." +msgid "During {COLOR:yellow}Preparation Phases{END_COLOR} players take turns to play their cards." msgstr "" #. UI_TUTORIAL_CARDS2MORE msgid "" -"Actions Points ({ICON:APIcon}) and Delay ({ICON:DelayIcon}) are explained a " -"bit later.\n" +"Actions Points ({ICON:APIcon}) and Delay ({ICON:DelayIcon}) are explained a bit later.\n" "\n" -"During the {COLOR:yellow}Preparation Phases{END_COLOR}, fighters on each " -"side are getting ready but they do not engage the enemy just yet.\n" +"During the {COLOR:yellow}Preparation Phases{END_COLOR}, fighters on each side are getting ready but they do not engage the enemy just yet.\n" "\n" -"This is when you play the cards, select which skills to use, cast spells " -"etc.\n" +"This is when you play the cards, select which skills to use, cast spells etc.\n" "\n" -"Each decision you make during your turn cannot be changed once the card is " -"placed on the battlefield." +"Each decision you make during your turn cannot be changed once the card is placed on the battlefield." msgstr "" #. UI_TUTORIAL_CARDS3 @@ -1808,11 +1684,9 @@ msgstr "" #. UI_TUTORIAL_CARDS3MORE msgid "" -"- Cards can be played mutliple times, but each time they are played, their " -"casting cost increases by 1{ICON:APIcon}\n" +"- Cards can be played mutliple times, but each time they are played, their casting cost increases by 1{ICON:APIcon}\n" "\n" -"- You may decide to save your Action Points (AP) and use them in a your next " -"Preparation Phase." +"- You may decide to save your Action Points (AP) and use them in a your next Preparation Phase." msgstr "" #. UI_TUTORIAL_CARDS4 @@ -1829,37 +1703,26 @@ msgid "" msgstr "" #. UI_TUTORIAL_CARDS6 -msgid "" -"When you run out of Action Points - click {COLOR:yellow}End Turn{END_COLOR}. " -"You will receive more APs ({ICON:APIcon}) after your opponent ends their " -"turn." +msgid "When you run out of Action Points - click {COLOR:yellow}End Turn{END_COLOR}. You will receive more APs ({ICON:APIcon}) after your opponent ends their turn." msgstr "" #. UI_TUTORIAL_CARDS7 -msgid "" -"When all Preparation Phases end, {COLOR:yellow}Fight Phases{END_COLOR} begin." +msgid "When all Preparation Phases end, {COLOR:yellow}Fight Phases{END_COLOR} begin." msgstr "" #. UI_TUTORIAL_CARDS8 msgid "" -"{COLOR:yellow}Queue{END_COLOR} on the right hand side of the screen shows " -"order of actions.\n" +"{COLOR:yellow}Queue{END_COLOR} on the right hand side of the screen shows order of actions.\n" "\n" -"Cards with the lowest delay {ICON:DelayIcon} are at the top and will act " -"first." +"Cards with the lowest delay {ICON:DelayIcon} are at the top and will act first." msgstr "" #. UI_TUTORIAL_CARDS9 -msgid "" -"How quickly a card will act depends on the Delay value {ICON:DelayIcon} of " -"the skill they use and also on their Wits {ICON:WitsIcon} attribute." +msgid "How quickly a card will act depends on the Delay value {ICON:DelayIcon} of the skill they use and also on their Wits {ICON:WitsIcon} attribute." msgstr "" #. UI_TUTORIAL_CARDS10 -msgid "" -"The outcome of the {COLOR:yellow}Fight phase{END_COLOR} will decide if " -"another Round is needed. The challenge will last for as long as both players " -"have cards to play during the Preparation phases." +msgid "The outcome of the {COLOR:yellow}Fight phase{END_COLOR} will decide if another Round is needed. The challenge will last for as long as both players have cards to play during the Preparation phases." msgstr "" #. UI_EQUIPMENT @@ -1871,92 +1734,69 @@ msgid "Recipe" msgstr "" #. UI_TUTORIAL_EQUIP1 -msgid "" -"A character's {COLOR:yellow}equipment{END_COLOR} greatly influences how well " -"they perform during a challenge and what {COLOR:yellow}skills{END_COLOR} " -"they can use." +msgid "A character's {COLOR:yellow}equipment{END_COLOR} greatly influences how well they perform during a challenge and what {COLOR:yellow}skills{END_COLOR} they can use." msgstr "" #. UI_TUTORIAL_EQUIP2 msgid "" -"Skills available to the character are either learned or gained from equipped " -"items. How effective they are depends on the character's attributes.\n" +"Skills available to the character are either learned or gained from equipped items. How effective they are depends on the character's attributes.\n" "\n" -"For example, if a skill relies on Perception ({ICON:PerceptionIcon}), a " -"character with a higher Perception will be more effective with that skill." +"For example, if a skill relies on Perception ({ICON:PerceptionIcon}), a character with a higher Perception will be more effective with that skill." msgstr "" #. UI_TUTORIAL_EQUIP3 -msgid "" -"You can {COLOR:yellow}assign{END_COLOR} any unused items to your people to " -"improve their abilities.{COLOR:yellow} Drag and drop{END_COLOR} an item onto " -"a character to do that." +msgid "You can {COLOR:yellow}assign{END_COLOR} any unused items to your people to improve their abilities.{COLOR:yellow} Drag and drop{END_COLOR} an item onto a character to do that." msgstr "" #. UI_TUTORIAL_EQUIP4 -msgid "" -"Be careful not to go over a character's carry limit ({ICON:CarryLimitIcon}). " -"If they are over encumbered, they will suffer penalties." +msgid "Be careful not to go over a character's carry limit ({ICON:CarryLimitIcon}). If they are over encumbered, they will suffer penalties." msgstr "" #. UI_TUTORIAL_GATHERING msgid "" -"This screen shows your people on the left and nearby resources on the " -"right.\n" +"This screen shows your people on the left and nearby resources on the right.\n" "\n" -"To assign a character to a gathering task, drag and drop them onto a " -"selected resource, or press the green + button.\n" +"To assign a character to a gathering task, drag and drop them onto a selected resource, or press the green + button.\n" "\n" -"It may take more than one turn to complete the task, depending on the " -"character's Gathering skill ({ICON:GatheringIcon}) value." +"It may take more than one turn to complete the task, depending on the character's Gathering skill ({ICON:GatheringIcon}) value." msgstr "" #. UI_TUTORIAL_RECIPE1 msgid "" -"This screen lets you decide what you want to craft, and what do you want to " -"craft it from.\n" +"This screen lets you decide what you want to craft, and what do you want to craft it from.\n" "\n" "{COLOR:yellow}Step 1/5{END_COLOR} - Pick a recipe from the list at the top." msgstr "" #. UI_TUTORIAL_RECIPE2 msgid "" -"{COLOR:yellow}Step 2/5{END_COLOR} - Drag and drop materials from Inventory " -"into {COLOR:yellow}Primary and Secondary{END_COLOR} slots on the Workbench.\n" +"{COLOR:yellow}Step 2/5{END_COLOR} - Drag and drop materials from Inventory into {COLOR:yellow}Primary and Secondary{END_COLOR} slots on the Workbench.\n" "\n" "Materials provide essence, which unlocks skills.\n" "\n" -"You can choose any material that matches the recipe requirement. Only one " -"material type in each row is needed." +"You can choose any material that matches the recipe requirement. Only one material type in each row is needed." msgstr "" #. UI_TUTORIAL_RECIPE3 -msgid "" -"Composites are materials that can be of more than one type. For example, " -"Crystal Wood is both Wood and Gem type." +msgid "Composites are materials that can be of more than one type. For example, Crystal Wood is both Wood and Gem type." msgstr "" #. UI_TUTORIAL_RECIPE4 msgid "" "{COLOR:yellow}Step 3/5{END_COLOR} - Select a skill for the item.\n" "\n" -"Some skills require a particular type of essence. The more essence your " -"materials provide, the more powerful the skill will be." +"Some skills require a particular type of essence. The more essence your materials provide, the more powerful the skill will be." msgstr "" #. UI_TUTORIAL_RECIPE5 msgid "" "{COLOR:yellow}Step 4/5{END_COLOR} - Preview your item.\n" "\n" -"This window shows the details of your item. You can add it to {COLOR:yellow}" -"Favourites{END_COLOR} list to easily retrieve it later. Click the star to do " -"so." +"This window shows the details of your item. You can add it to {COLOR:yellow}Favourites{END_COLOR} list to easily retrieve it later. Click the star to do so." msgstr "" #. UI_TUTORIAL_RECIPE6 -msgid "" -"{COLOR:yellow}Step 5/5{END_COLOR} - Press Confirm to add the recipe to the " -"list of crafting tasks. Remember to assign villagers to the task!" +msgid "{COLOR:yellow}Step 5/5{END_COLOR} - Press Confirm to add the recipe to the list of crafting tasks. Remember to assign villagers to the task!" msgstr "" #. UI_IMPORT @@ -1977,31 +1817,24 @@ msgstr "" #. UI_WHICH_FORM_OF_EXPORT msgid "" -"{COLOR:#7b746e}Note - the import/export tools are not suitable for copying " -"modules to give to other players as the oputput files do not contain all " -"event data, just text.{END_COLOR}\n" +"{COLOR:#7b746e}Note - the import/export tools are not suitable for copying modules to give to other players as the oputput files do not contain all event data, just text.{END_COLOR}\n" "\n" "Please select which form of export you would like to use:\n" "\n" -"{COLOR:yellow}Bundle Mode{END_COLOR} - all toggled modules are exported as " -"one BundleBlock prepared for localisation.\n" +"{COLOR:yellow}Bundle Mode{END_COLOR} - all toggled modules are exported as one BundleBlock prepared for localisation.\n" "\n" -"{COLOR:yellow}Single Mode{END_COLOR} - exports only the currently selected " -"module while keeping text structure." +"{COLOR:yellow}Single Mode{END_COLOR} - exports only the currently selected module while keeping text structure." msgstr "" #. UI_WHICH_FORM_OF_IMPORT msgid "" -"{COLOR:#7b746e}Note - the import/export tools are not suitable for copying " -"modules to give to other players as the oputput files do not contain all " -"event data, just text.{END_COLOR}\n" +"{COLOR:#7b746e}Note - the import/export tools are not suitable for copying modules to give to other players as the oputput files do not contain all event data, just text.{END_COLOR}\n" "\n" "Please select which form of import you would like to use:\n" "\n" "{COLOR:yellow}Bundle Mode{END_COLOR} - import text from BundleBlock file.\n" "\n" -"{COLOR:yellow}Single Mode{END_COLOR} - import text only for the currently " -"selected module." +"{COLOR:yellow}Single Mode{END_COLOR} - import text only for the currently selected module." msgstr "" #. UI_MASTER_VOLUME @@ -2049,9 +1882,7 @@ msgid "Trade Invitation" msgstr "" #. UI_TRADE_INVITATION1 -msgid "" -"{COLOR:yellow}{0}{END_COLOR} wants to trade with you. Accept the trade " -"request?" +msgid "{COLOR:yellow}{0}{END_COLOR} wants to trade with you. Accept the trade request?" msgstr "" #. UI_TRADE_INVITATION2 @@ -2091,23 +1922,18 @@ msgid "God Points and Traits" msgstr "" #. UI_TUTORIAL_GOD_POINTS1 -msgid "" -"This screen allows you to customise the traits of your deity. Each card " -"represents one trait." +msgid "This screen allows you to customise the traits of your deity. Each card represents one trait." msgstr "" #. UI_TUTORIAL_GOD_POINTS2 msgid "" -"To assign a trait, {COLOR:yellow}drag{END_COLOR} it from the traits list " -"{COLOR:yellow}and drop{END_COLOR} it onto a matching slot.\n" +"To assign a trait, {COLOR:yellow}drag{END_COLOR} it from the traits list {COLOR:yellow}and drop{END_COLOR} it onto a matching slot.\n" "\n" "There is a limit on additional adult characters - you can pick up to 2." msgstr "" #. UI_TUTORIAL_GOD_POINTS3A -msgid "" -"Each god has their own unique trait and specialises in a different set of " -"{COLOR:yellow}Domains{END_COLOR}." +msgid "Each god has their own unique trait and specialises in a different set of {COLOR:yellow}Domains{END_COLOR}." msgstr "" #. UI_TUTORIAL_GOD_POINTS3B @@ -2115,15 +1941,11 @@ msgid "You can only pick traits that match these particular domains." msgstr "" #. UI_TUTORIAL_GOD_POINTS4 -msgid "" -"New traits can be unlocked using {COLOR:yellow}God Points{END_COLOR} (these " -"are awarded when you end the game). Once unlocked, the trait becomes " -"available for every game." +msgid "New traits can be unlocked using {COLOR:yellow}God Points{END_COLOR} (these are awarded when you end the game). Once unlocked, the trait becomes available for every game." msgstr "" #. UI_TUTORIAL_GOD_POINTS5 -msgid "" -"Traits are optional, you are free to start the game without them if you wish." +msgid "Traits are optional, you are free to start the game without them if you wish." msgstr "" #. UI_MY_GROUP @@ -2147,15 +1969,11 @@ msgid "Add Resources" msgstr "" #. UI_OPTIONAL_EVENT_INVITE_GLOBAL -msgid "" -"{COLOR:yellow}{0}{END_COLOR} has invited you to an event. Do you want to " -"join?" +msgid "{COLOR:yellow}{0}{END_COLOR} has invited you to an event. Do you want to join?" msgstr "" #. UI_MANDATORY_EVENT_INVITE_GLOBAL -msgid "" -"{COLOR:yellow}{0}{END_COLOR} requires your help with an event. Refusal is " -"not an option." +msgid "{COLOR:yellow}{0}{END_COLOR} requires your help with an event. Refusal is not an option." msgstr "" #. UI_START_EVENT @@ -2164,11 +1982,9 @@ msgstr "" #. UI_TUTORIAL_LEVEL_UP2 msgid "" -"One of your characters has gained enough experience to {COLOR:yellow}level " -"up.{END_COLOR}\n" +"One of your characters has gained enough experience to {COLOR:yellow}level up.{END_COLOR}\n" "\n" -"{COLOR:yellow}Click on the character icon on the notification area to " -"improve their abilities.{END_COLOR}" +"{COLOR:yellow}Click on the character icon on the notification area to improve their abilities.{END_COLOR}" msgstr "" #. UI_TUTORIAL_LEVEL_UP3 @@ -2193,9 +2009,7 @@ msgid "+1 Shielding ({ICON:ShieldingIcon})" msgstr "" #. UI_MORALE_BONUS2 -msgid "" -"+10% Hit Points ({ICON:HealthPhysicalIcon} {ICON:HealthMentalIcon} {ICON:" -"HealthSpiritualIcon})" +msgid "+10% Hit Points ({ICON:HealthPhysicalIcon} {ICON:HealthMentalIcon} {ICON:HealthSpiritualIcon})" msgstr "" #. UI_MORALE_BONUS3 @@ -2208,7 +2022,9 @@ msgstr "" msgid "+1 Health Regeneration ({ICON:PhysicalRegenerationIcon})" msgstr "" +#. #-#-#-#-# DATABASE_UI_LOCALIZATION.pot.tmp #-#-#-#-# #. UI_MORALE_BONUS5 +#. #-#-#-#-# DATABASE_UI_LOCALIZATION.pot.tmp #-#-#-#-# #. UI_MORALE_BONUS10 msgid "+1 MP ({ICON:MPIcon})" msgstr "" @@ -2219,10 +2035,8 @@ msgstr "" #. UI_MORALE_BONUS7 msgid "" -"+10% Hit Points ({ICON:HealthPhysicalIcon} {ICON:HealthMentalIcon} {ICON:" -"HealthSpiritualIcon})\n" -"+1 Regeneration ({ICON:PhysicalRegenerationIcon} {ICON:" -"MentalRegenerationIcon} {ICON:SpiritualRegenerationIcon})" +"+10% Hit Points ({ICON:HealthPhysicalIcon} {ICON:HealthMentalIcon} {ICON:HealthSpiritualIcon})\n" +"+1 Regeneration ({ICON:PhysicalRegenerationIcon} {ICON:MentalRegenerationIcon} {ICON:SpiritualRegenerationIcon})" msgstr "" #. UI_MORALE_BONUS8 @@ -2482,15 +2296,11 @@ msgid "God Points Awarded:" msgstr "" #. UI_TUTORIAL_GODS_CHOSEN1 -msgid "" -"Here you can decide who will be the God's Chosen. This character will be " -"important to the main quest line." +msgid "Here you can decide who will be the God's Chosen. This character will be important to the main quest line." msgstr "" #. UI_TUTORIAL_GODS_CHOSEN2 -msgid "" -"The Chosen can be of any class you start with, including any additional " -"characters you may have selected from the God Traits." +msgid "The Chosen can be of any class you start with, including any additional characters you may have selected from the God Traits." msgstr "" #. UI_TUTORIAL_GODS_CHOSEN3 @@ -2510,9 +2320,7 @@ msgid "Settle" msgstr "" #. UI_TUTORIAL_SETTLE1 -msgid "" -"If you'd like to settle down and build a village, first set up a Camp, then " -"open up Crafting screen and create an Idol." +msgid "If you'd like to settle down and build a village, first set up a Camp, then open up Crafting screen and create an Idol." msgstr "" #. UI_TUTORIAL_SETTLE2 @@ -2520,19 +2328,14 @@ msgid "Building an Idol requires a rare material called Cosmic Seed." msgstr "" #. UI_TUTORIAL_SETTLE3 -msgid "" -"You have received one from Theodore at the beginning, but use it wisely - " -"once your village is constructed, you can't simply demolish it to move " -"elsewhere!" +msgid "You have received one from Theodore at the beginning, but use it wisely - once your village is constructed, you can't simply demolish it to move elsewhere!" msgstr "" #. UI_TUTORIAL_SETTLE4 msgid "" -"The bonuses granted by the Idol depend on what materials were used for its " -"construcion.\n" +"The bonuses granted by the Idol depend on what materials were used for its construcion.\n" "\n" -"Once the Idol is ready, you will be able to construct other buildings, " -"provided you have researched them first." +"Once the Idol is ready, you will be able to construct other buildings, provided you have researched them first." msgstr "" #. UI_DEV_OPTIONS @@ -2544,15 +2347,11 @@ msgid "WARNING!" msgstr "" #. UI_DEV_OPTIONS_WARNING1 -msgid "" -"Changing these options may lead to crashes. Read the tooltips for additional " -"info." +msgid "Changing these options may lead to crashes. Read the tooltips for additional info." msgstr "" #. UI_DEV_OPTIONS_WARNING2 -msgid "" -"Changing the game files may break the game or cause unintended behaviour. " -"The developer will not be able to provide support for a modded game." +msgid "Changing the game files may break the game or cause unintended behaviour. The developer will not be able to provide support for a modded game." msgstr "" #. UI_FORCE_OLD_CACHE @@ -2568,9 +2367,7 @@ msgid "Thea 2 - Early Access" msgstr "" #. UI_WELCOME_MESSAGE1 -msgid "" -"Please keep in mind that the game is not considered finished. Bugs and " -"missing features are to be expected at this stage." +msgid "Please keep in mind that the game is not considered finished. Bugs and missing features are to be expected at this stage." msgstr "" #. UI_WELCOME_MESSAGE2 @@ -2634,9 +2431,7 @@ msgid "- {COLOR:yellow}Hand{END_COLOR} - these are your cards," msgstr "" #. UI_TUTORIAL_CHALLENGE1_5 -msgid "" -"- {COLOR:yellow}Battlefield{END_COLOR} - where you and your enemy place the " -"cards you want to play," +msgid "- {COLOR:yellow}Battlefield{END_COLOR} - where you and your enemy place the cards you want to play," msgstr "" #. UI_TUTORIAL_CHALLENGE1_6 @@ -2644,14 +2439,11 @@ msgid "- {COLOR:yellow}Sequence Bar{END_COLOR} - shows order of actions," msgstr "" #. UI_TUTORIAL_CHALLENGE1_7 -msgid "" -"- {COLOR:yellow}Turn Indicators{END_COLOR} - status of the current round." +msgid "- {COLOR:yellow}Turn Indicators{END_COLOR} - status of the current round." msgstr "" #. UI_TUTORIAL_CHALLENGE1_8 -msgid "" -"You and your enemy take turns to play your cards during {COLOR:yellow}" -"Preparation Turns.{END_COLOR}" +msgid "You and your enemy take turns to play your cards during {COLOR:yellow}Preparation Turns.{END_COLOR}" msgstr "" #. UI_TUTORIAL_CHALLENGE1_9 @@ -2663,14 +2455,11 @@ msgid "Enemy Turns" msgstr "" #. UI_TUTORIAL_CHALLENGE1_11 -msgid "" -"All actions are placed in a queue (Sequence Bar shows the order) and " -"executed later, in Fight Turns." +msgid "All actions are placed in a queue (Sequence Bar shows the order) and executed later, in Fight Turns." msgstr "" #. UI_TUTORIAL_CHALLENGE1_12 -msgid "" -"Playing a card for the first time costs 1 Action Point ({ICON:APIcon})." +msgid "Playing a card for the first time costs 1 Action Point ({ICON:APIcon})." msgstr "" #. UI_TUTORIAL_CHALLENGE1_13 @@ -2689,16 +2478,11 @@ msgid "Show Me" msgstr "" #. UI_TUTORIAL_CHALLENGE1_15 -msgid "" -"When you spend your APs ({ICON:APIcon}), end your turn and your enemy will " -"have a chance to perform their actions." +msgid "When you spend your APs ({ICON:APIcon}), end your turn and your enemy will have a chance to perform their actions." msgstr "" #. UI_TUTORIAL_CHALLENGE1_16 -msgid "" -"Each of you will have a total of {COLOR:yellow}4 Preparation " -"Turns{END_COLOR} and you will get APs ({ICON:APIcon}) at the start of each " -"turn." +msgid "Each of you will have a total of {COLOR:yellow}4 Preparation Turns{END_COLOR} and you will get APs ({ICON:APIcon}) at the start of each turn." msgstr "" #. UI_TUTORIAL_CHALLENGE1_17 @@ -2706,15 +2490,11 @@ msgid "You can play the same character more than once." msgstr "" #. UI_TUTORIAL_CHALLENGE1_18 -msgid "" -"Each time you play the same character, its AP cost increases by {ICON:" -"APIcon}1." +msgid "Each time you play the same character, its AP cost increases by {ICON:APIcon}1." msgstr "" #. UI_TUTORIAL_CHALLENGE1_19 -msgid "" -"You will see a {COLOR:yellow}Clone{END_COLOR} icon on each card that has " -"been played more than once." +msgid "You will see a {COLOR:yellow}Clone{END_COLOR} icon on each card that has been played more than once." msgstr "" #. UI_TUTORIAL_CHALLENGE1_20 @@ -2722,25 +2502,19 @@ msgid "Its colour will be different if cloned units are different." msgstr "" #. UI_TUTORIAL_CHALLENGE1_21 -msgid "" -"Each action that targets one of the Clones will have effect on all of them." +msgid "Each action that targets one of the Clones will have effect on all of them." msgstr "" #. UI_TUTORIAL_CHALLENGE1_22 -msgid "" -"When the Preparation Turns end, {COLOR:yellow}Fight Turns{END_COLOR} begin." +msgid "When the Preparation Turns end, {COLOR:yellow}Fight Turns{END_COLOR} begin." msgstr "" #. UI_TUTORIAL_CHALLENGE1_23 -msgid "" -"Characters will exchange blows and perform actions according to the order on " -"the {COLOR:yellow}Sequence Bar.{END_COLOR}" +msgid "Characters will exchange blows and perform actions according to the order on the {COLOR:yellow}Sequence Bar.{END_COLOR}" msgstr "" #. UI_TUTORIAL_CHALLENGE1_24 -msgid "" -"Actions with lowest {COLOR:yellow}Delay{END_COLOR} ({ICON:DelayIcon}) will " -"be performed first." +msgid "Actions with lowest {COLOR:yellow}Delay{END_COLOR} ({ICON:DelayIcon}) will be performed first." msgstr "" #. UI_TUTORIAL_CHALLENGE1_25 @@ -2748,9 +2522,7 @@ msgid "If there is no winner after the first round, another round will start." msgstr "" #. UI_TUTORIAL_CHALLENGE1_26 -msgid "" -"The challenge will last until either you or your enemy lose all their " -"characters." +msgid "The challenge will last until either you or your enemy lose all their characters." msgstr "" #. UI_TURN_INDICATORS @@ -2794,32 +2566,23 @@ msgid "Challenge Tutorial - 3/3" msgstr "" #. UI_TUTORIAL_CHALLENGE2_1 -msgid "" -"Click your Middle Mouse Button (or use the scroll wheel) to zoom onto a card " -"if you want to see additional info about it." +msgid "Click your Middle Mouse Button (or use the scroll wheel) to zoom onto a card if you want to see additional info about it." msgstr "" #. UI_TUTORIAL_CHALLENGE2_2 -msgid "" -"This challenge is much more difficult - your Warrior does not really " -"specialise in Spiritual challenges." +msgid "This challenge is much more difficult - your Warrior does not really specialise in Spiritual challenges." msgstr "" #. UI_TUTORIAL_CHALLENGE2_3 -msgid "" -"In a case where a victory is not likely, it might be a good idea to run away." +msgid "In a case where a victory is not likely, it might be a good idea to run away." msgstr "" #. UI_TUTORIAL_CHALLENGE2_4 -msgid "" -"Click the {COLOR:yellow}Forfeit Challenge{END_COLOR} button and confirm your " -"decision on the popup." +msgid "Click the {COLOR:yellow}Forfeit Challenge{END_COLOR} button and confirm your decision on the popup." msgstr "" #. UI_TUTORIAL_CHALLENGE2_5 -msgid "" -"Your warrior may suffer some damage and/or the story will react to your " -"action, but sometimes it is better to run and live than to fight and die." +msgid "Your warrior may suffer some damage and/or the story will react to your action, but sometimes it is better to run and live than to fight and die." msgstr "" #. UI_TUTORIAL_CHALLENGE3_HEADING1 @@ -2839,34 +2602,23 @@ msgid "Challenge Tutorial - 4/4" msgstr "" #. UI_TUTORIAL_CHALLENGE3_1 -msgid "" -"This is a {COLOR:yellow}Challenge vs Concept{END_COLOR}. In challenges vs " -"Concept you cannot use skills that come from equipped items. In other words " -"- only your natural abilities count here." +msgid "This is a {COLOR:yellow}Challenge vs Concept{END_COLOR}. In challenges vs Concept you cannot use skills that come from equipped items. In other words - only your natural abilities count here." msgstr "" #. UI_TUTORIAL_CHALLENGE3_2 -msgid "" -"If your characters do not have a suitable skill that can be used in a " -"challenge they are in, they will be able to use a default attack, but it is " -"not very effective." +msgid "If your characters do not have a suitable skill that can be used in a challenge they are in, they will be able to use a default attack, but it is not very effective." msgstr "" #. UI_TUTORIAL_CHALLENGE3_3 -msgid "" -"Losing (or forfeiting) a challenge against a concept may also have bad " -"consequence, but it usually doesn't affect your characters' hit points." +msgid "Losing (or forfeiting) a challenge against a concept may also have bad consequence, but it usually doesn't affect your characters' hit points." msgstr "" #. UI_TUTORIAL_CHALLENGE3_4 -msgid "" -"By the way - during Fight Turns you will see Animation Speed slider appear " -"in this spot." +msgid "By the way - during Fight Turns you will see Animation Speed slider appear in this spot." msgstr "" #. UI_TUTORIAL_CHALLENGE3_5 -msgid "" -"It allows you to change how fast the fight and attack effects are played." +msgid "It allows you to change how fast the fight and attack effects are played." msgstr "" #. UI_TUTORIAL_CHALLENGE4_1 @@ -2874,55 +2626,35 @@ msgid "In this fight your characters have some items at their disposal." msgstr "" #. UI_TUTORIAL_CHALLENGE4_2 -msgid "" -"Items come with different skills and using them correctly will improve your " -"chance of winning." +msgid "Items come with different skills and using them correctly will improve your chance of winning." msgstr "" #. UI_TUTORIAL_CHALLENGE4_3 -msgid "" -"Skills may have different usage rules that define what they can target, when " -"their effects are triggered and what kind of effect is applied at the time " -"they are triggered." +msgid "Skills may have different usage rules that define what they can target, when their effects are triggered and what kind of effect is applied at the time they are triggered." msgstr "" #. UI_TUTORIAL_CHALLENGE4_4 -msgid "" -"When deciding on which skill to use, hover over each icon to see how the " -"skill works." +msgid "When deciding on which skill to use, hover over each icon to see how the skill works." msgstr "" #. UI_TUTORIAL_CHALLENGE4_5 -msgid "" -"For example - the {COLOR:yellow}Wand{END_COLOR} held by {COLOR:yellow}" -"Anya{END_COLOR} is a {COLOR:yellow}ranged weapon{END_COLOR}. You can only " -"use it from your {COLOR:yellow}ranged row{END_COLOR}." +msgid "For example - the {COLOR:yellow}Wand{END_COLOR} held by {COLOR:yellow}Anya{END_COLOR} is a {COLOR:yellow}ranged weapon{END_COLOR}. You can only use it from your {COLOR:yellow}ranged row{END_COLOR}." msgstr "" #. UI_TUTORIAL_CHALLENGE4_6 -msgid "" -"Ranged weapons can target any enemy character, unless there is one standing " -"in the melee row in front of its user, blocking their view." +msgid "Ranged weapons can target any enemy character, unless there is one standing in the melee row in front of its user, blocking their view." msgstr "" #. UI_TUTORIAL_CHALLENGE4_7 -msgid "" -"You will be able to pick a target during Fight Turns. However, if Anya gets " -"blocked by an enemy, this enemy must be targeted." +msgid "You will be able to pick a target during Fight Turns. However, if Anya gets blocked by an enemy, this enemy must be targeted." msgstr "" #. UI_TUTORIAL_CHALLENGE4_8 -msgid "" -"{COLOR:yellow}Kamil{END_COLOR} holds a scroll with {COLOR:yellow}" -"Lullabye{END_COLOR} skill. Using it will {COLOR:yellow}instantly{END_COLOR} " -"increase Delay ({ICON:DelayIcon}) of an enemy character on the Battlefield, " -"causing them to act later than they would normally do." +msgid "{COLOR:yellow}Kamil{END_COLOR} holds a scroll with {COLOR:yellow}Lullabye{END_COLOR} skill. Using it will {COLOR:yellow}instantly{END_COLOR} increase Delay ({ICON:DelayIcon}) of an enemy character on the Battlefield, causing them to act later than they would normally do." msgstr "" #. UI_TUTORIAL_CHALLENGE4_9 -msgid "" -"Unlike weapon attacks, instant skills apply their effect when you confirm " -"the target(s)." +msgid "Unlike weapon attacks, instant skills apply their effect when you confirm the target(s)." msgstr "" #. UI_TUTORIAL_CHALLENGE5_HEADING1 @@ -2946,62 +2678,39 @@ msgid "Challenge Tutorial - 5/5" msgstr "" #. UI_TUTORIAL_CHALLENGE5_1 -msgid "" -"Oh dear, these bandits don't stand a chance against the pure awesomeness of " -"your dwarves." +msgid "Oh dear, these bandits don't stand a chance against the pure awesomeness of your dwarves." msgstr "" #. UI_TUTORIAL_CHALLENGE5_2 -msgid "" -"Let's use this fight as an opportunity to explain Shielding, True and Splash " -"Damage." +msgid "Let's use this fight as an opportunity to explain Shielding, True and Splash Damage." msgstr "" #. UI_TUTORIAL_CHALLENGE5_3 -msgid "" -"{COLOR:yellow}Shielding{END_COLOR} protects your characters' hit points and " -"normally is taken off first. It is replenished between challenges but not " -"between rounds." +msgid "{COLOR:yellow}Shielding{END_COLOR} protects your characters' hit points and normally is taken off first. It is replenished between challenges but not between rounds." msgstr "" #. UI_TUTORIAL_CHALLENGE5_4 -msgid "" -"One of your dwarves is carrying {COLOR:yellow}a shield{END_COLOR}, which " -"allows him to protect another ally by increasing their Shielding." +msgid "One of your dwarves is carrying {COLOR:yellow}a shield{END_COLOR}, which allows him to protect another ally by increasing their Shielding." msgstr "" #. UI_TUTORIAL_CHALLENGE5_5 -msgid "" -"He also carries a Hatchet, which deals an improved version of {COLOR:yellow}" -"True Damage{END_COLOR} ({ICON:DamageTrueAncient}). Not only will your dwarf " -"deal full damage to hit points, but also deal the same amount of damage to " -"the enemy's Shielding." +msgid "He also carries a Hatchet, which deals an improved version of {COLOR:yellow}True Damage{END_COLOR} ({ICON:DamageTrueAncient}). Not only will your dwarf deal full damage to hit points, but also deal the same amount of damage to the enemy's Shielding." msgstr "" #. UI_TUTORIAL_CHALLENGE5_6 -msgid "" -"Your other dwarf is equipped with a Mallet. This is a slow, but a rather " -"powerful weapon that does {COLOR:yellow}Splash Damage{END_COLOR} ({ICON:" -"DamageTSplash}). It will damage enemies that stand next to your character's " -"main target." +msgid "Your other dwarf is equipped with a Mallet. This is a slow, but a rather powerful weapon that does {COLOR:yellow}Splash Damage{END_COLOR} ({ICON:DamageTSplash}). It will damage enemies that stand next to your character's main target." msgstr "" #. UI_TUTORIAL_CHALLENGE5_7 -msgid "" -"Hover your mouse over a character on the Battlefield to see their target(s)." +msgid "Hover your mouse over a character on the Battlefield to see their target(s)." msgstr "" #. UI_TUTORIAL_CHALLENGE5_8 -msgid "" -"If {COLOR:yellow}Clones{END_COLOR} are standing next to each other, they " -"will all be affected by the splash and receive a lot more damage." +msgid "If {COLOR:yellow}Clones{END_COLOR} are standing next to each other, they will all be affected by the splash and receive a lot more damage." msgstr "" #. UI_TUTORIAL_CHALLENGE5_9 -msgid "" -"Try to take advantage of this fact when playing a splash damage skill and be " -"careful how you place your units if you suspect an enemy might have a splash " -"damage weapon." +msgid "Try to take advantage of this fact when playing a splash damage skill and be careful how you place your units if you suspect an enemy might have a splash damage weapon." msgstr "" #. UI_DB_VER @@ -3021,10 +2730,7 @@ msgid "Database has not been changed, restart is not required." msgstr "" #. UI_SAVE_INCOMPATIBLE -msgid "" -"The save you are trying to load is incompatible with the currently used game " -"database. It is recommended to go to Settings and switch the database to " -"version:" +msgid "The save you are trying to load is incompatible with the currently used game database. It is recommended to go to Settings and switch the database to version:" msgstr "" #. UI_DEFAULT @@ -3112,9 +2818,7 @@ msgid "Perfect Victory" msgstr "" #. UI_AUTORESOLVE_OUTCOME_INFO -msgid "" -"Do you accept this outcome or do you want to try to resolve this challenge " -"manually?" +msgid "Do you accept this outcome or do you want to try to resolve this challenge manually?" msgstr "" #. UI_GROUP_INFO @@ -3126,27 +2830,19 @@ msgid "This screen allows you to manage your group's food and fuel usage." msgstr "" #. UI_TUTORIAL_GROUP_INFO2 -msgid "" -"You can restrict specific kinds or even decide to not allow any new food or " -"fuel items they collect." +msgid "You can restrict specific kinds or even decide to not allow any new food or fuel items they collect." msgstr "" #. UI_TUTORIAL_GROUP_INFO3 -msgid "" -"Keep in mind that the more kinds of food your people can use, the better " -"their morale." +msgid "Keep in mind that the more kinds of food your people can use, the better their morale." msgstr "" #. UI_TUTORIAL_GROUP_INFO4 -msgid "" -"High morale provides better bonuses. It is also used to replenish Mental Hit " -"Points - Sanity ({ICON:HealthMentalIcon})." +msgid "High morale provides better bonuses. It is also used to replenish Mental Hit Points - Sanity ({ICON:HealthMentalIcon})." msgstr "" #. UI_TUTORIAL_GROUP_INFO5 -msgid "" -"Morale Bonuses panel shows you morale of all characters in this group at a " -"glance." +msgid "Morale Bonuses panel shows you morale of all characters in this group at a glance." msgstr "" #. UI_SELECT_AN_EVENT @@ -3154,9 +2850,7 @@ msgid "Select an Event" msgstr "" #. UI_OBSOLETE_PROFILE_PLEASE_CHANGE -msgid "" -"Profiles created using September backer's demo are obsolete. Please delete " -"them and create a new profile." +msgid "Profiles created using September backer's demo are obsolete. Please delete them and create a new profile." msgstr "" #. UI_STATUS @@ -3176,8 +2870,7 @@ msgid "Autosave" msgstr "" #. UI_GOD_POINTS_UPDATE -msgid "" -"Your profile's God Points is updated each time the Summary screen is opened." +msgid "Your profile's God Points is updated each time the Summary screen is opened." msgstr "" #. UI_30 @@ -3202,8 +2895,7 @@ msgstr "" #. UI_ISSUE_ENCOUNTERED_DES msgid "" -"A problem has occured. The game may be unstable and/or crash. Any saves " -"created after this point may be corrupted.\n" +"A problem has occured. The game may be unstable and/or crash. Any saves created after this point may be corrupted.\n" "\n" "Please close this popup and press F8 to report a bug.\n" "\n" @@ -3215,9 +2907,7 @@ msgid "Advancement" msgstr "" #. UI_TUTORIAL_ADVANCEMENT1 -msgid "" -"This screen allows you to spend any Advancement Points ({ICON:" -"AdvancementPointIcon}) on new materials, crafting recipes and buildings." +msgid "This screen allows you to spend any Advancement Points ({ICON:AdvancementPointIcon}) on new materials, crafting recipes and buildings." msgstr "" #. UI_TUTORIAL_ADVANCEMENT2 @@ -3229,10 +2919,7 @@ msgid "The unlock cost of each recipe is shown next to it's icon." msgstr "" #. UI_TUTORIAL_ADVANCEMENT4 -msgid "" -"Materials in {COLOR:yellow}equipment recipes{END_COLOR} unlock in random " -"order each playthrough, but you can see the details before you spend your " -"Advancement Points by clicking on a recipe." +msgid "Materials in {COLOR:yellow}equipment recipes{END_COLOR} unlock in random order each playthrough, but you can see the details before you spend your Advancement Points by clicking on a recipe." msgstr "" #. UI_TUTORIAL_ADVANCEMENT5 @@ -3240,22 +2927,15 @@ msgid "Some recipes require that you unlock all nodes that lead to them. " msgstr "" #. UI_TUTORIAL_ADVANCEMENT6 -msgid "" -"For example, Crystal Wood recipe, which is a {COLOR:yellow}composite " -"material{END_COLOR}, can only be obtained after unlocking both Diamond and " -"Ancient Wood materials. " +msgid "For example, Crystal Wood recipe, which is a {COLOR:yellow}composite material{END_COLOR}, can only be obtained after unlocking both Diamond and Ancient Wood materials. " msgstr "" #. UI_TUTORIAL_ADVANCEMENT7 -msgid "" -"Advancement Points are awarded each time your collect enough Research Points " -"(RPs)." +msgid "Advancement Points {ICON: AdvancementPointIcon} are awarded each time your collect enough Research Points (RPs)." msgstr "" #. UI_TUTORIAL_ADVANCEMENT8 -msgid "" -"RPs are given after completing events, building a School or performing " -"research tasks (research tasks are yet to be implemented)." +msgid "RPs are given after completing events, building a School or researching terrain and creature artifacts." msgstr "" #. UI_STAY_IN_GAME @@ -3279,10 +2959,7 @@ msgid "Are you sure you want to delete this save file?" msgstr "" #. UI_CUSTOM_DB_IN_USE -msgid "" -"You are using a legacy database. If you want to start a new game it is " -"recommended to switch to the current database. This requires the game to be " -"restarted." +msgid "You are using a legacy database. If you want to start a new game it is recommended to switch to the current database. This requires the game to be restarted." msgstr "" #. UI_SWITCH_AND_EXIT @@ -3353,10 +3030,6 @@ msgstr "" msgid "World Progression" msgstr "" -#. UI_HEAL_AFTER_MOVE -msgid "Heal After Moving" -msgstr "" - #. UI_TRUE msgid "True" msgstr "" @@ -3465,8 +3138,7 @@ msgstr "" msgid "" "FMOD failed to initialize the output device.\n" "\n" -"There seems to be an audio driver error. If the problem persists, reinstall " -"audio drivers and check your if your sound device is working correctly." +"There seems to be an audio driver error. If the problem persists, reinstall audio drivers and check your if your sound device is working correctly." msgstr "" #. UI_VIEW_GROUPS @@ -3478,14 +3150,11 @@ msgid "You cannot modify your equipment during an event." msgstr "" #. UI_SAVE_GAME_VER_INCOMPATIBLE -msgid "" -"The save you are trying to load is incompatible with the current game " -"version. If you'd like to continue playing, you can use Steam beta branches " -"to roll back to the compatible game version." +msgid "The save you are trying to load is incompatible with the current game version. If you'd like to continue playing, you can use Steam beta branches to roll back to the compatible game version." msgstr "" #. UI_GATHERING_MAX_1PACK -msgid "Limit Gathering Packs to 1 per turn" +msgid "Overflow Gathering Halved" msgstr "" #. UI_MADE_IN_GAME_VER @@ -3560,28 +3229,128 @@ msgstr "" msgid "Faction Loyalty has changed:" msgstr "" +#. UI_RESEARCH_SORT +msgid "Sort by Research" +msgstr "" + #. UI_RESEARCH_ARTIFACTS msgid "Research Artifacts" msgstr "" #. UI_TUTORIAL_ARTIFACTS1 -msgid "" -"While wandering through the world of Thea, you will encounter Research " -"Artifacts. These are sometimes acquired after winning challenges or can " -"found in the ground." +msgid "While wandering through the world of Thea, you will encounter Research Artifacts. These are sometimes acquired after winning challenges or can be found in the ground." msgstr "" #. UI_TUTORIAL_ARTIFACTS2 -msgid "" -"Camping nearby a Terrain Artifact allows you to gather it. Once gathering is " -"complete, a resource will appear in that spot." +msgid "Camping nearby a Terrain Artifact allows you to gather it. Once gathering is complete, a resource will appear in that spot." msgstr "" #. UI_TUTORIAL_ARTIFACTS3 msgid "" -"The gathered artifact does not appear in your inventory, instead you can " -"find it on the Research screen, where you can assign people to carry out " -"research work.\n" +"The gathered artifact does not appear in your inventory, instead you can find it on the Research screen, where you can assign people to carry out research work.\n" "\n" "Terrain and Creature Artifacts unlock new lore entries in Theopedia." msgstr "" + +#. UI_FACTION_FRIENDLY +msgid "Friendly" +msgstr "" + +#. UI_FACTION_NEUTRAL +msgid "Neutral" +msgstr "" + +#. UI_FACTION_HOSTILE +msgid "Hostile" +msgstr "" + +#. UI_ITS_SPRING +msgid "It's Spring!" +msgstr "" + +#. UI_ITS_SUMMER +msgid "It's Summer!" +msgstr "" + +#. UI_ITS_AUTUMN +msgid "It's Autumn!" +msgstr "" + +#. UI_ITS_WINTER +msgid "It's Winter!" +msgstr "" + +#. UI_SEASONAL_EFFECTS +msgid "Seasonal effects:" +msgstr "" + +#. UI_POSSIBLE_WEATHER_CONDITIONS +msgid "Possible weather conditions:" +msgstr "" + +#. UI_SPRING_EFFECT1 +msgid "Increased Health, Sanity and Faith recovery" +msgstr "" + +#. UI_SUMMER_EFFECT1 +msgid "Gathering grants +0.5 XP each turn" +msgstr "" + +#. UI_AUTUMN_EFFECT1 +msgid "Crafting is 25% faster" +msgstr "" + +#. #-#-#-#-# DATABASE_UI_LOCALIZATION.pot.tmp #-#-#-#-# +#. UI_AUTUMN_EFFECT2 +#. #-#-#-#-# DATABASE_UI_LOCALIZATION.pot.tmp #-#-#-#-# +#. UI_WINTER_EFFECT2 +msgid "Enemies are as aggresive as during the night" +msgstr "" + +#. UI_WINTER_EFFECT1 +msgid "Experience Points gain from events doubled for all characters" +msgstr "" + +#. UI_WINTER_EFFECT3 +msgid "Monster nests spawn chance is higher" +msgstr "" + +#. UI_WINTER_EFFECT4 +msgid "Camps and villages use 2 fuel per turn instead of 1" +msgstr "" + +#. UI_WINTER_EFFECT5 +msgid "Recovering Health, Sanity or Faith requires a fuelled camp or village" +msgstr "" + +#. UI_WINTER_EFFECT6 +msgid "Gathering food and crafting resources is more difficult." +msgstr "" + +#. UI_TRAITS +msgid "Traits" +msgstr "" + +#. UI_COMPOSITE_INFO +msgid "This resource is a composite and can be crafted on Cooking and Composites panel." +msgstr "" + +#. UI_INVENTORY_SHIFT +msgid "- transfer stack" +msgstr "" + +#. UI_SEASONS +msgid "Seasons" +msgstr "" + +#. UI_ONLY_POSITIVE_EFFECTS +msgid "Only positive effects" +msgstr "" + +#. UI_ALL_SEASONS_EFFECTS +msgid "All seasonsal effects" +msgstr "" + +#. UI_PARTICIPATING_GROUPS +msgid "Participating Group(s)" +msgstr "" diff --git a/Modules/game_files/Abandoned House.txt b/Modules/game_files/Abandoned House.txt index b0b484d..f38caad 100644 --- a/Modules/game_files/Abandoned House.txt +++ b/Modules/game_files/Abandoned House.txt @@ -45,7 +45,7 @@ You open the trap door skilfully, and you see a nest of vipers slithering in the [/STORY] [OUT]Try to fish out the chest using ropes and tools. [OUT]Drop down some torches to keep the snakes away, then grab the chest before they attack. -[OUT]Through nature of intellect, figure out how to trick the snakes. +[OUT][Nature or Intellect] Figure out how to trick the snakes. [OUT]Just jump down and kill the snakes. [/NODE] @@ -579,7 +579,6 @@ You come across an old hut in the woods. At first it seems quite run down, but y [OUT]Call out and see if anyone's home. [OUT]Call out and see if anyone's home. [OUT]Sneak up to investigate. -[OUT]Sneak up to investigate. [OUT]Leave. [/NODE] diff --git a/Modules/game_files/Bandits attack.txt b/Modules/game_files/Bandits attack.txt index 7f464df..c177eb1 100644 --- a/Modules/game_files/Bandits attack.txt +++ b/Modules/game_files/Bandits attack.txt @@ -389,7 +389,7 @@ We'll just go...' Share some food and drink to mark this truce. [/STORY] [OUT]Agree to give up some of your chosen things. -[OUT]Agree to lose 40% of your food. +[OUT]Agree to lose 10% of your food. [OUT]Use this distraction as an opportunity to attack! [/NODE] @@ -400,6 +400,7 @@ Share some food and drink to mark this truce. [/STORY] [OUT]Lose some equipment. [OUT]Go back to trade. +[OUT]Fight! [/NODE] +[NODE]35 @@ -410,6 +411,16 @@ Share some food and drink to mark this truce. [OUT]Bid them farewell. [/NODE] ++[NODE]41 +[STORY] +'What, changed your minds, eh? We'll just take what we like, then!' + +[/STORY] +[OUT]Lose some equipment. +[OUT]Go back to trade. +[OUT]Fight! +[/NODE] + [/EVENT] -- [EVENT] --Dwarven bandits(3) @@ -492,7 +503,7 @@ The dwarves also leave a small gift in thanks. +[NODE]22 [STORY] -'Enough talkin' -- we're takin the food, now!' +'Enough talkin' - we're takin the food, now!' [/STORY] [OUT]Give up the food. [OUT]Attack! @@ -996,7 +1007,7 @@ You are ambushed by bandits: [/STORY] [OUT]Attack! [OUT][Bandit]Suggest a fair trade instead, with you throwing in a bit extra -- less risk for both parties. -[OUT]Give the captain your best smile. +[OUT][Attractive] Give the captain your best smile. [OUT]Try to parley with them. [OUT]Run away! [OUT]Run away! diff --git a/Modules/game_files/Cave.txt b/Modules/game_files/Cave.txt index 758b4fa..02301e2 100644 --- a/Modules/game_files/Cave.txt +++ b/Modules/game_files/Cave.txt @@ -866,9 +866,7 @@ The old hag tells you many wise tales. She finishes by saying: [STORY] You hand over the goods, and the hag pricks you with a crude curved dagger. -She then spits into the blood, picks one of her warts, throws it in and eats the slimy concoction. - -She then throws up violently all over you, and although you are utterly sick, you do feel the effects of the promised blessing. +She then spits into the blood, picks one of her warts, throws it in and eats the slimy concoction. She then throws up violently all over you, and although you are utterly sick, you do feel the effects of the promised blessing. [/STORY] [OUT]Thank her and take your leave. [/NODE] @@ -1304,7 +1302,7 @@ You see a point of interest ahead. -- [EVENT] --Borowy(12) +[NODE]2 [STORY] -You accidentally step onto a bee's nest, and they are not even the large bees that yu could fights off, just the regular, small, annoying type. As you try to run you see a cave you could run into. +You accidentally step onto a bee's nest, and they are not even the large bees that you could fights off, just the regular, small, annoying type. As you try to run you see a cave you could run into. [/STORY] [OUT]Enter the cave. [OUT]Brave the bees. @@ -1384,7 +1382,7 @@ A young bear appears not long after, and it is obediently following you. Must be +[NODE]35 [STORY] -This is no ordinary bear, it is some kind of demon. Weather good, or bad, you do not know. +This is no ordinary bear, it is some kind of demon. Whether good, or bad, you do not know. [/STORY] [OUT]Try to rescue him. [OUT]Kill it. diff --git a/Modules/game_files/Cemetery.txt b/Modules/game_files/Cemetery.txt index fd88f66..4ccfb0b 100644 --- a/Modules/game_files/Cemetery.txt +++ b/Modules/game_files/Cemetery.txt @@ -72,7 +72,7 @@ You feel some life drained from you, but as you stumble outside the boundaries o +[NODE]19 [STORY] -'I am no ghost -- that is, not a soul of the once living, but a spirit from the greyworld. I was easing the passing for one of your kind, but a ray of light washed over this ground and froze all time and space. I am trapped here for eternity!' +'I am no ghost - that is, not a soul of the once living, but a spirit from the greyworld. I was easing the passing for one of your kind, but a ray of light washed over this ground and froze all time and space. I am trapped here for eternity!' [/STORY] [OUT]Thank them for the answer and return to the matter at hand. [OUT]Ask about the greyworld. @@ -97,7 +97,7 @@ You feel some life drained from you, but as you stumble outside the boundaries o +[NODE]22 [STORY] -'As I said before, I am trapped by the stifling power of the lightbringers -- their scorching souls be damned. It is as if time itself yielded to their stagnation. +'As I said before, I am trapped by the stifling power of the lightbringers - their scorching souls be damned. It is as if time itself yielded to their stagnation. The only thing I can think of is a burst of darkness to free me. And I do sense some unliving souls nearby. Their unnatural binding to life will suffice, but you must kill them for me first. Please.' [/STORY] diff --git a/Modules/game_files/Death.txt b/Modules/game_files/Death.txt index 39fadbe..d04059a 100644 --- a/Modules/game_files/Death.txt +++ b/Modules/game_files/Death.txt @@ -18,3 +18,80 @@ The lady of death clutches a corpse and thrusts your soul into it, commanding yo [/EVENT] +-- [EVENT] --Death_(1) ++[NODE]2 +[STORY] +Your wounds were too grave and so the gates to the underwolds open to take your soul. +[/STORY] +[OUT]Depart. +[OUT]Depart. +[OUT]Depart. +[/NODE] + ++[NODE]4 +[STORY] +'YOU ARE MY CHOSEN HOW DARE YOU DIE!' + +The lady of death clutches a corpse and thrusts your soul into it, commanding you to go on. +[/STORY] +[OUT]Bow and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Chosen death_(2) ++[NODE]2 +[STORY] +You allowed your chosen to die! Without the divine bond, you will no longer have any power or influence over the world, thus your raign will end. + +Alas, you have one more chance to remain in the game. Call upon the spirit of the Cosmic Tree itself and ask for the soul of your chosen to be returned to you. + +Remember, the price is high and it will get higher every time you abuse your divine power like this. +[/STORY] +[OUT]Pay with two lives to return the one. +[OUT]Pay with four lives to return the one. +[OUT]Pay with six lives to return the one. +[OUT]Pay with eight lives to return the one. +[OUT]Pay with ten lives to return the one. +[OUT]Pay with fifteen lives to return the one. +[OUT]Pay with twenty lives to return the one. +[OUT]You cannot or will not pay. It is time to end this journey. +[/NODE] + ++[NODE]4 +[STORY] +You paid your bloody dues and the spirit of your chosen is return, now pray that it comes back in the right flesh... +[/STORY] +[OUT]Await your chosen. +[/NODE] + +[/EVENT] + +-- [EVENT] --Chosen death 2(3) ++[NODE]2 +[STORY] +You allowed your chosen to die! Without the divine bond, you will no longer have any power or influence over the world, thus your raign will end. + +Alas, you have one more chance to remain in the game. Call upon the spirit of the Cosmic Tree itself and ask for the soul of your chosen to be returned to you. + +Remember, the price is high and it will get higher every time you abuse your divine power like this. +[/STORY] +[OUT]Pay with two lives to return the one. +[OUT]Pay with four lives to return the one. +[OUT]Pay with six lives to return the one. +[OUT]Pay with eight lives to return the one. +[OUT]Pay with ten lives to return the one. +[OUT]Pay with fifteen lives to return the one. +[OUT]Pay with twenty lives to return the one. +[OUT]You cannot or will not pay. It is time to end this journey. +[/NODE] + ++[NODE]4 +[STORY] +You paid your bloody dues and the spirit of your chosen is return, now pray that it comes back in the right flesh... +[/STORY] +[OUT]Await your chosen. +[/NODE] + +[/EVENT] + diff --git a/Modules/game_files/Demon encounters.txt b/Modules/game_files/Demon encounters.txt index b12607b..118485c 100644 --- a/Modules/game_files/Demon encounters.txt +++ b/Modules/game_files/Demon encounters.txt @@ -2105,3 +2105,41 @@ The food, now!' -- [EVENT] --DemonBaseDiff1(18) [/EVENT] +-- [EVENT] --__Shroom circle(19) ++[NODE]2 +[STORY] +Among a small grouping of trees, you discover a circle of multicoloured mushrooms that emit a subtle yellow glow. +[/STORY] +[OUT][Forest folk] You sense the power of forest sprites within. Go closer to ask for good fortune. +[OUT]Go in closer to investigate. +[/NODE] + ++[NODE]3 +[STORY] +As a creature of the woodland, you know the circle will give you blessings. + +But you could also try a more challenging path known as a greenwalk: entering the spiritual path of the forest and becoming one with it through this place of power. +[/STORY] +[OUT]Try the greenwalk. +[OUT]Take only the blessings. +[/NODE] + ++[NODE]11 +[STORY] +You come closer and feel the yellow glow surround you. For those akin to nature, the glow is pleasant, but for others it may bring harm. + +When you try to step forwards, you feel a physical resistance, testing your spiritual resolve. +[/STORY] +[OUT]Attempt the trial. +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +Your spirit proved strong and you feel the warm glow embrace you, kindly. Whatever test this may have been, you clearly passed. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + diff --git a/Modules/game_files/Earthbound.txt b/Modules/game_files/Earthbound.txt index 57245e0..992eb0a 100644 --- a/Modules/game_files/Earthbound.txt +++ b/Modules/game_files/Earthbound.txt @@ -3562,8 +3562,9 @@ A dwarven smith waves you over: [STORY] A young smith looks your way. But they ask that you pay for their services. [/STORY] -[OUT]Pay them. +[OUT]Pay a young smith. [OUT]No, leave. +[OUT]Pay a smith. [/NODE] +[NODE]9 @@ -3581,5 +3582,13 @@ A dwarven child is permitted to join your village, so they may truly learn your [OUT]Welcome them. [/NODE] ++[NODE]13 +[STORY] +A young smith looks your way. But they ask that you pay for their services. +[/STORY] +[OUT]Pay them. +[OUT]No, leave. +[/NODE] + [/EVENT] diff --git a/Modules/game_files/Generic.txt b/Modules/game_files/Generic.txt index bab599e..869f096 100644 --- a/Modules/game_files/Generic.txt +++ b/Modules/game_files/Generic.txt @@ -266,7 +266,8 @@ The trials to become a worker are often the safest, but for an elven child the c Still, it is a worthwhile journey and should be taken with pride. [/STORY] -[OUT]Begin the trials. +[OUT]Begin the trials for a gatherer. +[OUT]Begin the trials for a craftsman. [/NODE] +[NODE]15 @@ -358,7 +359,7 @@ But this path is never easy. You must now choose what journey the young one will [/STORY] -[OUT][Dwarf] Guide your child to your kin and ask them for training. This will risk the child staying with their dwarven kin, but if they decide to return to you, they will surely be stronger for it! +[OUT][Dwarf or Loyalty] Guide your child to their kin and ask them for training. This will risk the child staying with their dwarven kin, but if they decide to return to you, they will surely be stronger for it! [OUT]The child is strong, perhaps it will grow to become a fighter. [OUT]Teach the child some good old trade. [/NODE] @@ -399,7 +400,8 @@ The trials to become a worker are often the safest, but for a dwarven child the Still, it is a worthwhile journey and should be taken with pride. [/STORY] -[OUT]Begin the trials. +[OUT]Begin the trials for a gatherer. +[OUT]Begin the trials for a smith. [/NODE] +[NODE]15 @@ -510,7 +512,7 @@ But this path is never easy. You must now choose what journey the young one will [OUT]Gatherers are always needed and the training is less perilous. [OUT][Chance]Your child has always been different. Allow fate to guide their path completely. [OUT][Mysticism, chance and female] Your child was born with the mark of a witch. This path is dark and dangerous. -[OUT][Wisdom and chance]Your child is learned, perhaps they can become a healer. +[OUT][Wisdom] Your child is learned, perhaps they can become a healer. [/NODE] +[NODE]3 @@ -638,7 +640,7 @@ The child is youth no more, today they join the dubious ranks of banditry... +[NODE]20 [STORY] -The child begun to train to be a bandit, but they never did return to the flock. +The child begun to train to be a bandit, but they died horribly at the hands of the ruffians. [/STORY] [OUT]Mourn the child's failure and move on. [/NODE] @@ -768,7 +770,7 @@ Upon the path of fate their true visage returned, but they are ever loyal to you [STORY] Alas, your child walked the path of fate and fate did not have good things in store. -They do not speak of what befell them, but they return weakened and depressed. +They do not speak of what befell them, but they return weakened and depressed but also accompanied by a rat friend. [/STORY] [OUT]Rejoice that they have returned alive. [/NODE] @@ -782,43 +784,6 @@ Upon the path of fate their true visage returned, but they are ever loyal to you [OUT]Rejoice! [/NODE] -+[NODE]42 -[STORY] -The traumatic events of the last few days made it clear your child is child no more. They now face the time of the croppings, the rite of passage into adulthood. - -But this path is never easy. You must now choose what journey the young one will take before, gods willing, they may return to you as an adult. -[/STORY] -[OUT]Your child is goblin, you have no idea what the trials will bring, but do your best to teach it. -[/NODE] - -+[NODE]44 -[STORY] -The goblin youngster grew into a capable worker under your care. -[/STORY] -[OUT]Rejoice. -[/NODE] - -+[NODE]45 -[STORY] -The goblin youngster grew into a capable worker under your care. -[/STORY] -[OUT]Rejoice. -[/NODE] - -+[NODE]46 -[STORY] -The goblin youngster grew into a capable fighter with a clear affinity for beast training too. -[/STORY] -[OUT]Rejoice. -[/NODE] - -+[NODE]48 -[STORY] -The goblin youngster grew into a capable fighter. -[/STORY] -[OUT]Rejoice. -[/NODE] - +[NODE]49 [STORY] The young witch must enter the greyworld and seek her destiny within. @@ -903,6 +868,27 @@ The child is youth no more, today they join the proud calling of the zerca. [OUT]Rejoice. [/NODE] ++[NODE]61 +[STORY] +The child begun to train to be a bandit, but they never did return to the flock. +[/STORY] +[OUT]Mourn the child's failure and move on. +[/NODE] + ++[NODE]64 +[STORY] +The youth was so depressed by their failure, they wandered off and never returned. +[/STORY] +[OUT]Mourn the child's failure and move on. +[/NODE] + ++[NODE]66 +[STORY] +The child perished. +[/STORY] +[OUT]Give burial rites to the youth. +[/NODE] + [/EVENT] -- [EVENT] --GroupSpiritAttack(10) @@ -935,7 +921,7 @@ But this path is never easy. You must now choose what journey the young one will [/STORY] -[OUT][Orc] Guide your child to your kin and ask them for training. This will risk the child staying with their clan but if they decide to return to you, they will surely be stronger for it! +[OUT][Orc or Loyalty] Guide your child to their kin and ask them for training. This will risk the child staying with their clan but if they decide to return to you, they will surely be stronger for it! [OUT]The child is strong, perhaps it will grow to become a fighter. [OUT]Teach the child some good old trade. [OUT][Witch] Teach the child the dark path of witchcraft. @@ -1215,7 +1201,7 @@ You must now choose what journey the young one will take before, gods willing, t [/STORY] -[OUT][Goblin] Guide your child to your kin and ask them for training. This will risk the child staying with their clan but if they decide to return to you, they will surely be wiser for it! +[OUT][Goblin or Loyalty] Guide your child to their kin and ask them for training. This will risk the child staying with their clan but if they decide to return to you, they will surely be wiser for it! [OUT][Strength]The child is strong, perhaps it will grow to become a fighter. [OUT]Teach the child some good old trade, gathering or craft. [OUT][Magic user, Mysticism and Chance] ] Goblins may attempt to walk the path of the spirits, attempt to guide them to become shaman. @@ -1325,7 +1311,7 @@ Darkness claimed the soul of your child and the youth perished soon after. +[NODE]37 [STORY] -The spirit world proved too tempting and they return to you as a fanthom. +The spirit world proved too tempting and they return to you as a phantom. [/STORY] [OUT]Rejoice at their return. [/NODE] diff --git a/Modules/game_files/Icedemons.txt b/Modules/game_files/Icedemons.txt index f3fc0ce..c70d481 100644 --- a/Modules/game_files/Icedemons.txt +++ b/Modules/game_files/Icedemons.txt @@ -1,7 +1,7 @@ -- [EVENT] --IcedemonsTradesmall(0) +[NODE]2 [STORY] -The trader's stalls stand open for you +The trader's stalls stand open for you but we trade in stone, unless you have children, we accept those too. [/STORY] @@ -9,6 +9,8 @@ The trader's stalls stand open for you [OUT]Trade. [OUT]Trade. [OUT]Come back another time. +[OUT]Trade children. +[OUT]Trade children. [/NODE] +[NODE]7 @@ -17,6 +19,7 @@ The trader's stalls stand open for you [/STORY] [OUT]Trade. [OUT]Come back another time. +[OUT]Trade children. [/NODE] +[NODE]11 @@ -31,13 +34,15 @@ The trader's stalls stand open for you -- [EVENT] --IcedemonsTrademedium(1) +[NODE]2 [STORY] -The trader's stalls stand open for you +The trader's stalls stand open for you but we trade in stone, unless you have children, we accept those too. [/STORY] [OUT]Trade. [OUT]Trade. [OUT]Trade. [OUT]Come back another time. +[OUT]Trade children. +[OUT]Trade children. [/NODE] +[NODE]7 @@ -46,6 +51,7 @@ The trader's stalls stand open for you [/STORY] [OUT]Trade. [OUT]Come back another time. +[OUT]Trade children. [/NODE] +[NODE]11 @@ -60,14 +66,15 @@ The trader's stalls stand open for you -- [EVENT] --IcedemonsTradeadv(2) +[NODE]2 [STORY] -The trader's stalls stand open for you - +The trader's stalls stand open for you but we trade in stone, unless you have children, we accept those too. [/STORY] [OUT]Trade. [OUT]Trade. [OUT]Trade. [OUT]Come back another time. +[OUT]Trade children. +[OUT]Trade children. [/NODE] +[NODE]7 @@ -76,6 +83,7 @@ The trader's stalls stand open for you [/STORY] [OUT]Trade. [OUT]Come back another time. +[OUT]Trade children. [/NODE] +[NODE]11 @@ -98,15 +106,6 @@ It is hard to call it a settlement, but likely as close as they get to one. [OUT]Attack! [/NODE] -+[NODE]4 -[STORY] -You get no answer, only several icy looks. -[/STORY] -[OUT]As friend, ask to trade. -[OUT]Leave. -[OUT]Attack! -[/NODE] - +[NODE]7 [STORY] You find a place hidden from plain sight and within you spot ice demons congregating. @@ -131,6 +130,42 @@ The ice demons defeat you and take a life as payment for your attack. [OUT]Leave. [/NODE] ++[NODE]16 +[STORY] +You get no answer, only several icy looks. + +When you become friends, you shall be able to recruit and cure all curses here. +[/STORY] +[OUT]As friend, ask to trade. +[OUT]Leave. +[OUT]Attack! +[OUT]One of the ice monuments opens for you, enter. +[OUT]One of the ice demons offers to cleanse your curses. Go to them. +[OUT]An icicle follows you everywhere, you think it means to stay with you if you let it. Leave the town to see if it comes with you. +[/NODE] + ++[NODE]21 +[STORY] +A dziad mroz sits in the centre, his body half submerged into the ice floor: + +'You have proven yourself sturdy. I am interested to learn more, one of my grandchildren, a sniezynka, will join you, and one of yours will become ice, thus we can both learn of each other. Just do not give me your chosen one, the gods would not be happy with me. Agreed?' + +[/STORY] +[OUT]Yes, accept. +[OUT]Politely decline. +[/NODE] + ++[NODE]24 +[STORY] +A dziad mroz sits in the centre, his body half submerged into the ice floor: + +'You have proven yourself sturdy. I am interested to learn more, one of my grandchildren, a sniezynka, will join you, and one of yours will become ice, thus we can both learn of each other. Agreed?' + +[/STORY] +[OUT]Yes, accept. +[OUT]Politely decline. +[/NODE] + [/EVENT] -- [EVENT] --ArmyIceDemon_(4) diff --git a/Modules/game_files/MiscEncounters 3.txt b/Modules/game_files/MiscEncounters 3.txt new file mode 100644 index 0000000..7bf30e7 --- /dev/null +++ b/Modules/game_files/MiscEncounters 3.txt @@ -0,0 +1,1175 @@ +-- [EVENT] --Haunted wife(0) ++[NODE]2 +[STORY] +You come across a small hamlet. Within, you find a group of worried looking folk gathered around a crying woman. +[/STORY] +[OUT]Ask them what is the matter? +[OUT]Use this distraction to attack them! +[OUT]None of your business really, leave. +[/NODE] + ++[NODE]3 +[STORY] +The woman turns to you, hesitant, she looks to others for courage and they nod, so she speaks: + +'It's that useless lump of a husband of mine, he won't leave me alone!' +[/STORY] +[OUT]Ask her why the others will not help, surely one man isn't that dangerous? +[/NODE] + ++[NODE]4 +[STORY] +'The bugger had to hold on to grass when he shat, so no, it's not that. He's a dead one, you see. He passed two weeks gone. But keeps comin' my way, climbing into my bed as if nothin' happened!' +[/STORY] +[OUT][Zerca or wisdom] Tell her you know of a way to be rid of such an apparition, for it is one bound to her by marital attachment for sure. Tell her to wear seven dresses. +[OUT][Shaman] Tell her spirits are your expertise, you will speak to this husband of hers. +[OUT]Say that you are happy to kill the ghost if she likes, for a price of course. +[/NODE] + ++[NODE]5 +[STORY] +'SO, you say I put on seven of my best frocks, then go to sleep as always? + +Seems an odd thing, and I'll have to borrow frocks, you sure about this?' +[/STORY] +[OUT]Nod in confirmation. +[OUT]Nod in confirmation. +[/NODE] + ++[NODE]6 +[STORY] +The woman reports next day: + +'Smart one you are! I did as you asked, wore my seven frocks and the bugger came and he stands there gawking at me - seven frocks? - says he with his stupid mouth open wide. Seven, say I.' +[/STORY] +[OUT]Wait to hear the rest. +[/NODE] + ++[NODE]7 +[STORY] +'He frowns at me - why, I never saw no woman wearing seven frocks before? + +Why, I never saw a dead husband come into the marital bed before! - say I. + +And the wretched thing, stumped, goes and disappears!' + +She gives you her family heirloom as reward. +[/STORY] +[OUT]Tell her you were happy to help. +[/NODE] + ++[NODE]8 +[STORY] +The woman looks unsure, + +'You ghost meddling folk, you worry me as much as my deadbeat husband...' +[/STORY] +[OUT]Say that in this case, you wish her many more nights with her beloved. +[OUT]Shrug your shoulders and say she'll either take your help, pay for it and be done with it, or you'll happily leave. +[OUT]In that case, just kill those ungrateful bastards! +[OUT]Ask why she is so against spirits then? It is still her husband, no? +[/NODE] + ++[NODE]9 +[STORY] +'No need to get all bothered, sirs. I meant no offendin'. Kill fire with fire's what I say. + +You go speak to that husband of mine. Night is comin, he will come too.' +[/STORY] +[OUT]Agree and go into her house to talk to the spirit. +[/NODE] + ++[NODE]10 +[STORY] +'Kill a spirit, will ya? I say, good. My husband is gone and done, this thing is no kin of mine. You be careful though, these things can bring fellow nasties when attacked, it's why we haven't done it ourselves yet...' + +The rest of the villagers, nod in agreement. +[/STORY] +[OUT]Stake out the house and attack the ghost when it appears. +[OUT]None of your business really, leave. +[/NODE] + ++[NODE]12 +[STORY] +You slay the wayward husband-ghost and the wife throws herself in your arms: + +'Thank you! I don't have much, but here's some food I made, warm and tasty, just what you need after fightin' +[/STORY] +[OUT]Ask for better reward. +[OUT]Ask for better reward. +[OUT]Thank them and move on. +[/NODE] + ++[NODE]13 +[STORY] +'You cheeky buggers! Help, they say but our livelihoods is all they want... + +Here, have some gold and choke on it.' + +You get some gold coins, in days to come, your throat gets groggy and swollen as if you were about to choke... +[/STORY] +[OUT]Damned witch. +[/NODE] + ++[NODE]15 +[STORY] +'You cheeky buggers! Help, they say but our livelihoods is all they want... + +Here, have some gold and choke on it.' + + + +[/STORY] +[OUT]Good, take the gold and leave. +[/NODE] + ++[NODE]16 +[STORY] +The husband-ghost is ferocious and chases you away from his house! + +The villagers curse you out too, for you only angered the spirit. +[/STORY] +[OUT]Best leave quickly then. +[/NODE] + ++[NODE]19 +[STORY] +You slay all the settlers without mercy! + +Their hamlet was clearly poor and barely sustainable, but you find some resources you can take. You also find some young children hiding in one of the houses. +[/STORY] +[OUT]Kill them too, no need for enemies later. +[OUT]Take them in, they are young they will forget. +[OUT]Leave them in a near-by grove for forest demons to take, some may get lucky and become something good, others, well, at least you'll give them a chance. +[/NODE] + ++[NODE]20 +[STORY] +You slay all the settlers without mercy! + +Their hamlet was clearly poor and barely sustainable, but you find some resources you can take. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]21 +[STORY] +The angry mob beats you badly, but they do not pursue as you run away. +[/STORY] +[OUT]Keep running. +[/NODE] + ++[NODE]22 +[STORY] +'It's unnatural's what it is! And yeah, sure, we live in a place where there be demon folk round every corner, but how's I supposed to know what is evil and what is not? Best just keep away from it all...' +[/STORY] +[OUT]Try to convince her that spirits can be good too and that she should give her husband a chance. +[OUT]Agree that it is never a clear thing, and offer to solve this problem for her by talking to the ghost. +[/NODE] + ++[NODE]24 +[STORY] +The husband-ghost is a lean, tiered middle aged man, bulging head, frail and sickly looking. + +He stares at you blankly, waiting for his wife to come to bed. + + +[/STORY] +[OUT]Ask him why he keeps returning here. +[/NODE] + ++[NODE]25 +[STORY] +'I was told by my missus to always come home to her bed else he'd hand my precious on the fence. + +You seen her mean face? She do it, she do it even in my death. I ain't loosin' my preciousness!' +[/STORY] +[OUT]This ghost will be hard to convince, but try to do so anyway. +[OUT]Poor thing, just leave him be. +[OUT]Seems unlikely to leave quietly, kill him. +[/NODE] + ++[NODE]26 +[STORY] +You leave the ghost be and while the wife is not happy, she does not say anything. + + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]28 +[STORY] +'Oh, so my, my things are not, I mean she can't, oh! Great! Finally, I am free, thank you!' + +The ghost disappears and the wife comes in to see your work done. +[/STORY] +[OUT]Tell her she is freed from the ghost. +[/NODE] + ++[NODE]29 +[STORY] +The wife cries out at night, you run into the bedroom, and see the ghost ripping her apart with spectral claws. + +But once she is gone, the spirit dissolves.' +[/STORY] +[OUT]Tell the villagers there was no other way. The ghost was clearly too attached to his wife so he took her with him... +[OUT]Try to apologise for your error, mistakes happen, ghost whispering isn't a precise art... +[/NODE] + ++[NODE]31 +[STORY] +'Thank you! I don't have much, but here's some food I made, warm and tasty, just what you need after fightin' +[/STORY] +[OUT]Ask for better reward. +[OUT]Ask for better reward. +[OUT]Thank them and move on. +[/NODE] + ++[NODE]33 +[STORY] +'You stop spillin' that filth from your mouth! I ain't sharing my bed with no ghost!' +[/STORY] +[OUT]Just leave her be then, not your business. +[OUT]Offer to go and speak to the ghost instead. +[/NODE] + ++[NODE]34 +[STORY] +'Well, he was a bugger, and drunk, but he was mine... I guess I'll give him another go. Thank you for helpin', here, have a hot dinner I made, I ain't got much more.'' +[/STORY] +[OUT]Ask for better reward. +[OUT]Ask for better reward. +[OUT]Thank them and move on. +[/NODE] + ++[NODE]36 +[STORY] +The villagers are bewildered, but they know better than to question the words of a wise one, especially that the problem is gone. + +They offer you food in thanks, and you get the feeling asking for more may be pushing it.' +[/STORY] +[OUT]Take the food and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --HW Children(1) ++[NODE]2 +[STORY] +You are woken by a scream and find that a child stands atop one of your teammates, holding a bloodied knife and about to plunge the deadly blow! + +It is one of the children you 'rescued' from a settlement after killing all its folk. +[/STORY] +[OUT]Try to talk this kid down, explain you had to kill those villagers, they were weakened by demons. +[OUT]Intimidate the child, say that they may get lucky and kill one person, but then they themselves will die! +[OUT]Attack the child, before it can do harm! +[OUT]Attack the child, before it can do harm! +[/NODE] + ++[NODE]3 +[STORY] +A deformed, child-like creature creeps up on you as you sleep. + +It croaks: + +'You, you did this to me, you monster! You killed my ma and pa and left me for them demons, now I am like this!' + +It lunges at you! +[/STORY] +[OUT]Defend yourself. +[OUT]Try to run away. +[OUT]Try to convince them to calm down, say that you made a mistake and would like them to stay with you, be safe and loved! +[/NODE] + ++[NODE]5 +[STORY] +'I... I am sorry. I didn't mean to, please don't hurt me like you hurt my pa... please...' +[/STORY] +[OUT]Say that you will not do them harm as long as they behave from now on. +[OUT]Kill the child, it is an enemy waiting to strike again. +[/NODE] + ++[NODE]8 +[STORY] +'You KILLED my pa! You monster!' + +The child stabs wildly and although they have little strength, blood is drawn heavily. +[/STORY] +[OUT]Grab the child by force and restrain it, but allow it to live on in hopes they will calm down in time. +[OUT]Kill the child, it is an enemy waiting to strike again. +[/NODE] + ++[NODE]9 +[STORY] +'You KILLED my pa! You monster!' + +The child stabs wildly and although he has little strength, blood is drawn heavily. +[/STORY] +[OUT]Grab the child by force and restrain it, but allow it to live on in hopes they will calm down in time. +[OUT]Kill the child, it is an enemy waiting to strike again. +[/NODE] + ++[NODE]11 +[STORY] +You slay the demon before it is able to utter its curse upon you in full. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +'I should leave to the bies to devour your flesh just like you left me... + +Instead, I curse you and all your kin!' + +The creature disappears but a curse lingers upon your souls. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]17 +[STORY] +'You KILLED my pa! You monster!' + +The child stabs wildly driven even more ferocious by your intimidation attempts. +[/STORY] +[OUT]Grab the child by force and restrain it, but allow it to live on in hopes they will calm down in time. +[OUT]Kill the child, it is an enemy waiting to strike again. +[/NODE] + ++[NODE]22 +[STORY] +You let the wronged child live, even after it attacked you viciously and proclaimed revenge upon your kin. +[/STORY] +[OUT]Just try to watch out for them in the future. +[OUT]Just try to watch out for them in the future. +[/NODE] + ++[NODE]23 +[STORY] +Your commitment to care for the youth made them forgive your past and they have truly become your own. + +One day, they brought you back a treasure chest proclaiming it was their family's secret, but now you are their family so you should have it. +[/STORY] +[OUT]Great. +[/NODE] + ++[NODE]24 +[STORY] +Despite your efforts to keep watch, one day, you find you were robbed and the child is gone! +[/STORY] +[OUT]Damn. +[/NODE] + ++[NODE]27 +[STORY] +You run away, but the creature spits some awful, burning mud at you, leaving you scarred. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]29 +[STORY] +The creature stops and stares at you, its eyes look sad and lonely. It nods, more to itself than you, but them it does join you. +[/STORY] +[OUT]Welcome them. +[/NODE] + ++[NODE]31 +[STORY] +The creature stops and stares at you, its eyes look sad and lonely. It nods, more to itself than you. It does not attack, but neither does it join you. It only growls: + +'You slaughtered them all, now you talk of love... I am a better being this. I leave you to your fate, monster.' + +It walks off into the shadows. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]32 +[STORY] +The creature stops and stares at you, its eyes look sad and lonely. It nods, more to itself than you. It does not attack, but neither does it join you. It only growls: + +'You slaughtered them all, now you talk of love... I am a better being this. I leave you to your fate, monster.' + +It walks off into the shadows and you feel a heavy curse upon you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]34 +[STORY] +'Surrender! Surrender, like I did as a child... I should leave to the bies to devour your flesh just like you left me... + +Instead, I curse you and all your kin!' + +The creature disappears but a curse lingers upon your souls. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Goblin Killer(2) ++[NODE]2 +[STORY] +A group of goblins runs in your direction. They look scared and it seems they are mostly elders or young ones. + +Still, a few are armed. +[/STORY] +[OUT]Tell them to stop and say what they want! +[OUT]Attack! +[/NODE] + ++[NODE]4 +[STORY] +They comply, but they keep looking behind them nervously. One of them speaks up: + +'You, you will not kill us, right? We only want to go, we find a new place we swear, just let us go...' +[/STORY] +[OUT]Ask what he is talking about? +[OUT]Shrug and let them pass. +[OUT]Ask for the short version of what is going on. [Skip story] +[/NODE] + ++[NODE]5 +[STORY] +'Oh, yes. Sorry. You just look a little like them. I think it's an elf, but may be a tin human...' +[/STORY] +[OUT]Who? +[/NODE] + ++[NODE]7 +[STORY] +'Goblin Killer man, I kid you not, it isn't a mere name. That dude, or lady, they come and they kill and kill and kill. + +They murdered our village whole, and then went for the little ones spouting that they will only grow to become like any of us...' +[/STORY] +[OUT]Do they know why this goblin killer attacked them? +[OUT]Say this seems like none of your business, but if they pay, you could deal with them? +[OUT]Tell them it seems dangerous, say they'd better keep running and leave too. +[/NODE] + ++[NODE]8 +[STORY] +'Oh, yes, thank you. But maybe you help us? Maybe kill this psycho? Think of our children...' +[/STORY] +[OUT]Agree to help them stop this killer, perhaps they will listen to reason, if not, then the blade. +[OUT]Say this seems like none of your business, but if they pay, you could deal with them? +[OUT]No, leave. +[/NODE] + ++[NODE]9 +[STORY] +'Well, it is really weird, they keep saying we animals, that we destroyed their farm and raped all the women... I mean, sure, we like a bit of big folk lovin' but we not raid and rape! They must take us for orcs again, or something...' +[/STORY] +[OUT]Are orcs known for raping after a raid? +[OUT]So this goblin killer is hunting them now? +[OUT]Say this seems like none of your business, but if they pay, you could deal with them? +[/NODE] + ++[NODE]10 +[STORY] +'Humans, orcs, sure. Dwarves and elves maybe less, and listen, I'm not sayin' it never happens with our lot. We have bad apples, just like you do. But it we not do it all the time, I swear!' +[/STORY] +[OUT]So this goblin killer is hunting them now? +[OUT]Say this seems like none of your business, but if they pay, you could deal with them? +[/NODE] + ++[NODE]11 +[STORY] +'Oh, yes. Sorry. You don't even look like them at all. I think it's an elf, but may be a tin human...' +[/STORY] +[OUT]Who? +[/NODE] + ++[NODE]12 +[STORY] +'You, you will? Thanking you for sure! Yes, we pay, we pay what we can. + +A bit now, a bit when you bring their head to us. Oh, be careful, they come with others sometimes.' +[/STORY] +[OUT]Nod and leave to find this goblin killer. +[/NODE] + ++[NODE]13 +[STORY] +'Yes, yes and he comes with friends often, so they very bad. I do not know who harmed their family, but it wasn't my kin, I swear!' +[/STORY] +[OUT][Perception, intelligence, goblin or luck] Try to notice if he is telling the truth. +[OUT]Agree to help them stop this killer, perhaps they will listen to reason, if not, then the blade. +[OUT]Say this seems like none of your business, but if they pay, you could deal with them? +[/NODE] + ++[NODE]15 +[STORY] +You see the goblin sweating and averting eye contact with you. Others look equally uncomfortable. He is lying for sure. +[/STORY] +[OUT]Confront him and say he has once chance to tell you the truth! +[OUT]Attack the lying scum! +[/NODE] + ++[NODE]16 +[STORY] +'Oh fine... so it was our boys that did it. We think. I mean. Our village was doing bad, crops died, spirits did not help. + +Those boys, they say they go find us stuff. And they did. We did not ask where. But we did know. Maybe not all of it, but how else would they get so much. The raping though, we really didn't know that. Those boys, they dead now, proper dead. We did not go, we did not kill. Our children, they good, please...' +[/STORY] +[OUT]Tell them you will try to speak to this goblin killer, but you cannot promise anything, since they are guilty in part. +[OUT]Agree that the whole village should not pay for the actions of some, especially children, say you will go to speak to this goblin killer. +[OUT]Say that whatever comes their way is well deserved. Leave. +[OUT]Tell them you will take their children, but the rest should stand and pay the price for their crimes. +[OUT]They are guilty. Attack! +[/NODE] + ++[NODE]17 +[STORY] +'Take our children, never! We will fight and we will die, but together. If you see us as guilty, then at least let us be. We will try to run.' +[/STORY] +[OUT]Let them run. +[OUT]Attack! +[/NODE] + ++[NODE]20 +[STORY] +'You, you will? Thanking you for sure! Oh, be careful, they come with others sometimes.' +[/STORY] +[OUT]Nod and leave to find this goblin killer. +[/NODE] + ++[NODE]21 +[STORY] +'You, you will? Thanking you for sure! Oh, be careful, they come with others sometimes.' +[/STORY] +[OUT]Nod and leave to find this goblin killer. +[/NODE] + ++[NODE]22 +[STORY] +The goblins depart as quickly as they can, some look at you with gratitude for sparing their lives, some with fear, others with anger and pain. One of the children waves you goodbye and throws a flower as a gift.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]24 +[STORY] +The goblins seem nervous, perhaps they aren't telling you everything? +[/STORY] +[OUT]Ask them again for the truth. +[/NODE] + ++[NODE]25 +[STORY] +'Oh, yes. Well, we did know the goblins who may have done it to that killer. Perhaps that is why he targets us? But he is a monster, we did nothing to him!' +[/STORY] +[OUT]Say it is all fishy and they should deal with it themselves. Leave. +[OUT]Agree to help them stop this killer, perhaps they will listen to reason, if not, then the blade. +[OUT]Say this seems like none of your business, but if they pay, you could deal with them? +[/NODE] + ++[NODE]27 +[STORY] +'A goblin killer destroyed our village and is hunting us. But maybe you help us? Maybe kill this psycho? Think of our children...' +[/STORY] +[OUT]Agree to help them stop this killer, perhaps they will listen to reason, if not, then the blade. +[OUT]Say this seems like none of your business, but if they pay, you could deal with them? +[OUT]No, leave. +[OUT][Perception, intelligence, goblin or luck] Try to notice if he is telling the truth. +[/NODE] + ++[NODE]28 +[STORY] +You kill the goblins and gather the loot. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]30 +[STORY] +'Oi, you same as that psychopath. You go die, we run.' + +The goblins rush off and leave you on the ground. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Goblin Killer Spwn(3) ++[NODE]2 +[STORY] +You come across an armed group of fighters. There is a human wearing a helmet, a tall, hooded orc with a bone wand, a zerca, an elf and a dwarf. +The human has goblin heads on his belt, so this must be the crazed goblin killer you were told about. + +They look you up and down, but do not speak. +[/STORY] +[OUT]Ask them what they want? +[OUT]Attack! +[OUT]Get off their path and leave. +[/NODE] + ++[NODE]3 +[STORY] +You come across an armed group of fighters. There is a human wearing a helmet, a tall, hooded orc with a bone wand, a zerca, an elf and a dwarf. +The human has goblin heads on his belt, so this must be the crazed goblin killer you were told about. + +They look at you and spit: 'Goblin scum, come to us, good.' + +They ready themselves for an attack. +[/STORY] +[OUT]Fight! +[OUT]Stand between them and your goblin friend and tell them to calm themselves , there is no need for violence here. +[OUT]Run away. +[/NODE] + ++[NODE]5 +[STORY] +You kill the notorious goblin slayer and for a time, you receive letters of thanks form various goblin survivors. Some even send gifts. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]6 +[STORY] +You are defeated and any greenskins in your party do not make it out alive... +[/STORY] +[OUT]Run away. +[/NODE] + ++[NODE]9 +[STORY] +'Speak quickly, goblin lover, did you see a band of the green scum running this way?' +[/STORY] +[OUT]Deny you saw anything. +[OUT]Say that you have seen them, but you did not want to get involved, so you let them run. +[OUT]Tell them you did see them and you killed them. +[/NODE] + ++[NODE]11 +[STORY] +'Fine, we leave you be. But you are making a mistake with the goblin. The greenskins will always trick you. No better than vermin.' +[/STORY] +[OUT][Rat] !!! +[OUT]Nod and leave. +[OUT]Ask why they hate goblins so? You've never known them to be any more or less violent than men? +[/NODE] + ++[NODE]12 +[STORY] +The warrior does not answer, only looks away, searching for goblin tracks. The priests speaks instead: + +'Bah, you clearly have very little sense when it comes to friends. No matter. I need to catch the ones that got away. begone from our path.' +[/STORY] +[OUT]Nod and leave. +[OUT]Ask why they hate goblins so? You've never known them to be any more or less violent than men? +[/NODE] + ++[NODE]15 +[STORY] +The man in the helmet does not answer, but his elven companion speaks: + +'As a mere child our friend witnessed their home burned and pillaged and a sister raped. Goblins were the culprits. Ever since, they have become an enemy. We trust our friend, so we give aid. Perhaps there is truth in their words - goblins pretend to be weak and nice, but they always plot, scheme, meddle with evil spirits and seek to spread darkness.' +[/STORY] +[OUT]Say this is none of your concern and depart. +[OUT][Hunter] Offer to tell them which way they went. +[OUT]Tell them you understand grief, but murdering every goblin they meet seems extreme. +[/NODE] + ++[NODE]16 +[STORY] +The band does not listen, one of them shouts: + +'Goblins must die!' + +And they begin to move, trying to circle you. +[/STORY] +[OUT]Attack! +[OUT]Run away, accepting you will likely be hit by the elven archer as you escape. +[/NODE] + ++[NODE]18 +[STORY] +'Speak quickly, did you see a band of the green scum running this way?' +[/STORY] +[OUT]Deny you saw anything. +[OUT]Say that you have seen them, but you did not want to get involved, so you let them run. +[OUT]Tell them you did see them and you killed them. +[/NODE] + ++[NODE]23 +[STORY] +'Oh. Disappointing for me, but dead is dead. Good.' + +One of the other's continues: + +The little shits raped and killed their dear sister. Been tracking them for years. Sneaky buggers. None deserves to live. That tribe, they worship some dark deity, want darkness to come back so humans lose again.' + +The warrior in the helmet spits and the others nod solemnly. +[/STORY] +[OUT]Shrug and say it is none of your business, but they are dead. Any reward? +[OUT]Nod and say in that case you did a good deed, right? +[OUT]Tell them you understand grief, but murdering every goblin they meet seems extreme - then again, you did it too, so who are you to judge... +[/NODE] + ++[NODE]24 +[STORY] +The warrior nods and hands you their weapon: + +'Here.' + +The priest lets out a sigh and speaks up: 'You're not getting more words out of that one. We thank you. Your deed was good. Be well and stay weary of the greenskins.' +[/STORY] +[OUT]Nod and leave. +[/NODE] + ++[NODE]27 +[STORY] +The warrior speaks: + +'Yes, children grow, hate, become goblin and seek revenge. If I kill, I must kill all.' + +The priest looks uncomfortable, but remains silent. +[/STORY] +[OUT]Nod and leave. +[OUT]Shrug and say it is none of your business, but they are dead. Any reward? +[/NODE] + ++[NODE]28 +[STORY] +The warrior nods and hands you their weapon: + +'Yes.' He then hands you a cage with an animal inside, 'For killing more greenskins.' + +The priest lets out a sigh and speaks up: + + 'You're not getting more words out of that one. We thank you. Your deed was good. Be well and stay weary of the greenskins.' +[/STORY] +[OUT]Nod and leave. +[/NODE] + ++[NODE]29 +[STORY] +The warrior nods and speaks: + +'That was stupid. They will run, grow. More killing.' + +An uncomfortable silence falls and one of the companions speaks up: + +'Better just leave now, goblin lover...' +[/STORY] +[OUT]Move away from them. +[OUT]Ask why they hate goblins so? You've never known them to be any more or less violent than men? +[/NODE] + ++[NODE]31 +[STORY] +The warrior nods and speaks: + +'That was stupid. They will run, grow. More killing.' + +An uncomfortable silence falls and one of the companions speaks up: + +'Better just leave now, goblin lover...' +[/STORY] +[OUT]Affirm that it was none of your concern, you also did not aid them, merely let them go. +[OUT][Hunter] Offer to tell them which way they went. +[OUT]Ask why they hate goblins so? You've never known them to be any more or less violent than men? +[/NODE] + ++[NODE]32 +[STORY] +'You lie. You walk with them and lie for them. Foolish.' + +An uncomfortable silence falls and one of the companions speaks up: + +'Better just leave now, goblin lover...' + +They depart and you realise later one of their mages has cursed you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]36 +[STORY] +The warrior looks at you for a time, then nods again: + +'Yes. Foolish, but perhaps better. They could have harmed you. We will leave now. Do not trust them.' + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]37 +[STORY] +'Yes, good. Here.' + +The warrior hands you a payment for the information and the band moves out in a hunting formation. +[/STORY] +[OUT]Wish them luck and leave. +[/NODE] + ++[NODE]38 +[STORY] +They watch you move then depart also and you realise later one of their mages has cursed you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]39 +[STORY] +The warrior speaks: + +'The children grow, hate, become goblin and seek revenge. If I kill, I must kill all.' + +The priest looks uncomfortable, but remains silent. The others nod. +[/STORY] +[OUT][Hunter] Offer to tell them which way they went. +[OUT][Turmoil] Agree with his point of view. An enemy left alive is an enemy forever in the shadows. Wish them good hunting. +[OUT][Harmony] Tell them this is a hateful path and will only lead to more death. If those goblins are indeed in league with darkness, they need stopping. But killing young ones as pre-emptive action will never be good. +[OUT]Say this is none of your concern and depart. +[/NODE] + ++[NODE]40 +[STORY] +They do not reply but you see one of the mages was about to cast a spell your way, they stop and put their wand away. + +The band moves out. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]41 +[STORY] +You see the priest break down in tears, mumbling I told you so, and damnation. + +The warrior looks very uncomfortable and turns to you: + +'Now you've done it. You talk like this, but when they bring darkness your gods will ask us to do anything. + +But I will spare the green children, for now. Happy?' + +The question was clearly for the priest more than you. The zerca nods and the band moves away. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Goblin Killer Spwn2(4) ++[NODE]2 +[STORY] +You come across an armed group of fighters. There is a human wearing a helmet, a tall, hooded orc with a bone wand, a zerca, an elf and a dwarf. +The human has goblin heads on his belt, so this must be the crazed goblin killer you were told about. + +They look you up and down, but do not speak. +[/STORY] +[OUT]Ask if they are the ones chasing a group of goblins? +[OUT]Attack! +[OUT]Get off their path and leave. +[OUT][Goblin] Murdering scum. Attack them! +[/NODE] + ++[NODE]5 +[STORY] +You kill the notorious goblin slayer and for a time, you receive letters of thanks form various goblin survivors. Some even send gifts. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]6 +[STORY] +You are defeated and any greenskins in your party do not make it out alive... +[/STORY] +[OUT]Run away. +[/NODE] + ++[NODE]15 +[STORY] +The man in the helmet does not answer, but his elven companion speaks: + +'As a mere child our friend witnessed their home burned and pillaged and a sister raped. Goblins were the culprits. Ever since, they have become an enemy. We trust our friend, so we give aid. Perhaps there is truth in their words - goblins pretend to be weak and nice, but they always plot, scheme, meddle with evil spirits and seek to spread darkness.' +[/STORY] +[OUT]Say that you know what the goblins did to their family, but affirm that surely the whole village does not need to pay for it, at least not with death? +[OUT]The goblins did not tell you this. Offer to tell them which way they went. +[OUT]Try to convince them to let this go, surely children can be spared? +[OUT]Attack! +[OUT][Harmony] Tell them this is a hateful path and will only lead to more death. If those goblins are indeed in league with darkness, they need stopping. But killing young ones as pre-emptive action will never be good. +[OUT][Turmoil] Agree with his point of view. An enemy left alive is an enemy forever in the shadows. Wish them good hunting and point them to where the goblins went. +[/NODE] + ++[NODE]16 +[STORY] +The band does not listen, one of them shouts: + +'Goblins must die!' + +And they begin to move, trying to circle you. +[/STORY] +[OUT]Attack! +[OUT]Run away, accepting you will likely be hit by the elven archer as you escape. +[/NODE] + ++[NODE]18 +[STORY] +'Yes. You have seen them; where?' +[/STORY] +[OUT][Intelligence] Tell them you killed the goblins. +[OUT]Ask them why they are chasing mere children and elders? Surely destroying their village was enough? +[OUT]Try to convince them to let this go, surely children can be spared? +[/NODE] + ++[NODE]23 +[STORY] +'Oh. Disappointing for me, but dead is dead. Good.' + +One of the other's continues: + +The little shits raped and killed their dear sister. Been tracking them for years. Sneaky buggers. None deserves to live. That tribe, they worship some dark deity, want darkness to come back so humans lose again.' + +The warrior in the helmet spits and the others nod solemnly. +[/STORY] +[OUT]Shrug and say it is none of your business, but they are dead. Any reward? +[/NODE] + ++[NODE]24 +[STORY] +The warrior nods and hands you their weapon: + +'Here.' + +The priest lets out a sigh and speaks up: 'You're not getting more words out of that one. We thank you. Your deed was good. Be well and stay weary of the greenskins.' +[/STORY] +[OUT]Nod and leave. +[/NODE] + ++[NODE]28 +[STORY] +The warrior nods and grunts: + +'Yes.' He then hands you a cage with an animal inside, 'For killing more greenskins.' + +The priest lets out a sigh and speaks up: + + 'You're not getting more words out of that one. We thank you. Your deed was good. Be well and stay weary of the greenskins.' +[/STORY] +[OUT]Nod and leave. +[/NODE] + ++[NODE]31 +[STORY] +The warrior speaks: + +'The children grow, hate, become goblin and seek revenge. If I kill, I must kill all.' + +The priest looks uncomfortable, but remains silent. The others nod.' +[/STORY] +[OUT]Ask why they hate goblins so? You've never known them to be any more or less violent than men? +[OUT]Say that you know what the goblins did to their family, but affirm that surely the whole village does not need to pay for it, at least not with death? +[OUT]Try to convince them to let this go, surely children can be spared? +[OUT]Attack! +[/NODE] + ++[NODE]32 +[STORY] +'Yes. This once. I will leave them be. But if they grow to kill and bring darkness, you will bear the blame also.' + +They move out. +[/STORY] +[OUT]Say that it is the right thing to do. The cycle of violence should end. Wish them well and leave. +[/NODE] + ++[NODE]37 +[STORY] +'Yes, good. Here.' + +The warrior hands you a payment for the information and the band moves out in a hunting formation. +[/STORY] +[OUT]Wish them luck and leave. +[/NODE] + ++[NODE]40 +[STORY] +'Yes, you understand. Here.' + +The warrior hands you a payment for the information and the band moves out in a hunting formation. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]41 +[STORY] +You see the priest break down in tears, mumbling I told you so, and damnation. + +The warrior looks very uncomfortable and turns to you: + +'Now you've done it. You talk like this, but when they bring darkness your gods will ask us to do anything. + +But I will spare the green children, for now. Happy?' + +The question was clearly for the priest more than you. The zerca nods and the band moves away. +[/STORY] +[OUT]Say that it is the only right thing to do for harmony. +[/NODE] + ++[NODE]44 +[STORY] +'So, it was them, good. I was not certain. Now, did you see where they went? They will pay.' +[/STORY] +[OUT]Try to convince them to let this go, surely children can be spared? +[OUT]Yes, tell them where they went. +[OUT]Attack! +[/NODE] + ++[NODE]54 +[STORY] +The goblins find you later and thank you for giving them time to run. They found some kin and together they leave you a reward. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --VOLCANIC(5) ++[NODE]2 +[STORY] +You arrived on the volcanic lands named so after the many active volcanoes and lava pits. + +From the ash-covered plains, burned out drylands, to the high peaks of the volcanic mountains the ever hot, stifling air and constant threat of eruption keeps the wildlife and any mad settlers on their toes. +[/STORY] +[OUT]Disembark. +[/NODE] + ++[NODE]3 +[STORY] +This harsh, unforgiving land is home to the Alphaclans, who enjoy the daily challenge of this environment. + +You can also find lava trolls and even the occasional dragon lurking amongst the molten rocks. + +This land can be rich in obsidian and other rocks and beetle jelly is the local speciality. +[/STORY] +[OUT]Move out. +[/NODE] + +[/EVENT] + +-- [EVENT] --DARKNESS(6) ++[NODE]2 +[STORY] +You have arrived on the lands of darkness. Here the last remnants of the deadly black mist remain ever-lingering and the sun is constantly dimmed, creating a feeling of perpetual dusk. + +Beware of night terrors and creatures of the dark skulking in every corner. +[/STORY] +[OUT]Disembark. +[/NODE] + ++[NODE]3 +[STORY] +Despite its dangers, the land of darkness is home to the Spirit Talkers, goblin tribes that feel at ease in the dark, but also take advantage of the thinned vale between this world and the greyworld of the spirits. + +The Shadowkin, a more elusive and dangerous faction of those changed by darkness long ago, lurks in the shadows. + +The island is known for dragon bones and mushrooms. +[/STORY] +[OUT]Move out. +[/NODE] + +[/EVENT] + +-- [EVENT] --ICY(7) ++[NODE]2 +[STORY] +You have arrived on the Ice lands, the forever frozen pastures ruled by the mysterious dziad mroz. + +When the cold swallowed this island, cities fell into instant ruin and folk fled, unable to life in such harsh environment. +[/STORY] +[OUT]Disembark. +[/NODE] + ++[NODE]3 +[STORY] +You will not find many creatures alive here, but the ice demons are known to form lairs from time to time. + +Dziad mroz is a creature who is many but one, but you can also find the terrifying ice trolls, whimsical sniezynki or mischievous icicles roaming the ice plains, or hiding amongst the mountain peaks. + +You may find diamonds and nuts here. + +[/STORY] +[OUT]Move out. +[/NODE] + +[/EVENT] + +-- [EVENT] --ANCFOREST(8) ++[NODE]2 +[STORY] +You have arrived on the fabled ancient forest island. It is said that this land emerged from hiding when the earth shattered, much like the cities of the dwarves. + +Much of the woodland here has been destroyed, but what remains is no less breath-taking. +[/STORY] +[OUT]Disembark. +[/NODE] + ++[NODE]3 +[STORY] +These lands are home to the elder races, both Woodlandkin and Forest Demons stand as guardians of the evergreen woodlands hoping to one day regrow what was lost. + + +Creatures of the forest are fiercely territorial, so one should remain on guard. + +Ancient wood and exotic spices can both be found here. +[/STORY] +[OUT]Move out. +[/NODE] + +[/EVENT] + +-- [EVENT] --METALLIC(9) ++[NODE]2 +[STORY] +You have arrived on the metallic lands, an unforgiving home of stone and metal. When the Shattering unearthed the ancient dwarven cities, the land around them changed. Even trees became hallow husks of iron, and grass fossilised into rock. +[/STORY] +[OUT]Disembark. +[/NODE] + ++[NODE]3 +[STORY] +This foreboding land is the home to the Earthbound who were forced out of their underground kingdoms. The Earthbound are a proud people, protective of their privacy. + +The land of metal and stone is also home to rock trolls and dragons, so it is not for the faint of heart. + +You can gather mithril and eggs here. +[/STORY] +[OUT]Move out. +[/NODE] + +[/EVENT] + +-- [EVENT] --Chosen death(10) ++[NODE]2 +[STORY] +You allowed your chosen to die! Without the divine bond, you will no longer have any power or influence over the world, thus your rain will end. + +Alas, you have one more chance to remain in the game. Call upon the spirit of the cosmic tree itself and ask for the soul of your chosen to be returned to you. + +Remember, the price is high and it will get higher every time you abuse your divine power like this. +[/STORY] +[OUT]Pay with two lives to return the one. +[OUT]Pay with four lives to return the one. +[OUT]Pay with six lives to return the one. +[OUT]Pay with eight lives to return the one. +[OUT]Pay with ten lives to return the one. +[OUT]Pay with fifteen lives to return the one. +[OUT]Pay with twenty lives to return the one. +[OUT]You cannot or will not pay. It is time to end this journey. +[/NODE] + ++[NODE]4 +[STORY] +You paid your bloody dues and the spirit of your chosen is return, now pray that it comes back in the right flesh... +[/STORY] +[OUT]Await your chosen. +[/NODE] + +[/EVENT] + diff --git a/Modules/game_files/MiscEncounters.txt b/Modules/game_files/MiscEncounters.txt index 540ad91..a882779 100644 --- a/Modules/game_files/MiscEncounters.txt +++ b/Modules/game_files/MiscEncounters.txt @@ -2474,7 +2474,7 @@ The souls that will be free whisper to you. [STORY] Within the houses you find bodies of the villagers dried up and frozen in a grimace of terror. Their arms and legs are bound by weaves of spider webbing. [/STORY] -[OUT]Burn the bodies and perform the proper burial rites. +[OUT][Zerca] Burn the bodies and perform the proper burial rites. [OUT]Burn the bodies out of respect for proper burial rites. [OUT]Search the bodies for loot. [/NODE] @@ -4527,3 +4527,131 @@ Underneath you find absolutely nothing but the wood you shuffled. -- [EVENT] --DemonEncounterBase3(29) [/EVENT] +-- [EVENT] --__Bear snake and cat(30) ++[NODE]2 +[STORY] +As you travel through a woodland, you hear the cries of a man: + +'Help, please, someone, help me!' + +They are faint but come from somewhere close. +[/STORY] +[OUT]Ask him where he is and look for the man. +[OUT]Ignore the cries and leave. +[/NODE] + ++[NODE]4 +[STORY] +'I fell down into a cave, please, kind folks, help! I come from a wealthy clan. I will give you many goods in reward...' + +The man's voice is fading. + +You find the hole where the man must have fallen and you hear him from below, but it is too dark and deep to see anything, and even throwing a torch down does not help. +[/STORY] +[OUT]Get some ropes out and throw them to the man. +[OUT]Ignore the cries and leave. +[OUT]Ask why he is here alone if he comes from a rich clan. +[/NODE] + ++[NODE]5 +[STORY] +'I'm a scout, a hunter. I was to search this area for resources... my fellow died in the fall... I can still hear his cries... oh, please get me out...' + +The last words are barely audible. +[/STORY] +[OUT]Get some ropes out and throw them to the man. +[OUT]Ignore the cries and leave. +[/NODE] + ++[NODE]6 +[STORY] +You throw the line down and feel the weight of a man. + +[/STORY] +[OUT]Pull him out. +[OUT]Pull him out. +[/NODE] + ++[NODE]7 +[STORY] +You pull and pull and out comes a huge snake wrapped around the rope! + +It hisses and whirls but slides away into the wilderness. +[/STORY] +[OUT]Call out to the man. +[OUT]Damn this man and leave this place. +[/NODE] + ++[NODE]8 +[STORY] +You pull and pull and out comes a huge snake wrapped around the rope! + +It hisses and whirls and bites you before slithering away! +[/STORY] +[OUT]Call out to the man. +[OUT]Damn this man and leave this place. +[/NODE] + ++[NODE]9 +[STORY] +The man's voice is strained: + +'I... I didn't see a rope, please... please save me... ' +[/STORY] +[OUT]Pull him out. +[OUT]Pull him out. +[OUT]Damn this man and leave this place. +[/NODE] + ++[NODE]10 +[STORY] +You pull at the rope, and this time it is heavy. You think you see the man's furry coat as you drag him out, but it is a bear and it attacks! +[/STORY] +[OUT]Fight! +[OUT]Run away! +[/NODE] + ++[NODE]12 +[STORY] +You pull at the rope and it seems rather light. A black cat scrabbles up the line and jumps away from you, hissing! +[/STORY] +[OUT]Call out to the man angrily! +[OUT]Damn this man and leave this place. +[/NODE] + ++[NODE]13 +[STORY] +The bear is dead, but the man is still trapped in the hole. You hear him whimpering. +[/STORY] +[OUT]Call out to the man angrily! +[OUT]Damn this man and leave this place. +[/NODE] + ++[NODE]14 +[STORY] +The bear mauls you, then scampers off. + +But the man is still trapped in the hole. You hear him whimpering. +[/STORY] +[OUT]Call out to the man angrily! +[OUT]Damn this man and leave this place. +[/NODE] + ++[NODE]15 +[STORY] +'I never reached your rope... I don't know what these animals were... help me, I will give you rewards beyond measure, I swear...' +[/STORY] +[OUT]Try pulling him out one last time, carefully! +[/NODE] + ++[NODE]16 +[STORY] +This time, it is indeed an older man, bearded, exhausted, and ragged. Yet his clothes are of superior quality and his hand ordained with jewelled rings. + +He turns one of the rings and reaches out towards the moon, then disappears without even saying thank you! +[/STORY] +[OUT]Swear at the ungrateful sod and leave. +[/NODE] + +[/EVENT] + diff --git a/Modules/game_files/MiscEncounters2.txt b/Modules/game_files/MiscEncounters2.txt index 5103372..9369838 100644 --- a/Modules/game_files/MiscEncounters2.txt +++ b/Modules/game_files/MiscEncounters2.txt @@ -3272,3 +3272,54 @@ Anyway, all good.' [/EVENT] +-- [EVENT] --__WitchHut1(32) ++[NODE]2 +[STORY] +A witch hut walks over to you on its chicken foot, and a voice booms from within: + +'I smell sweet darkness clutching your souls. And where there is demand, I bring supply. + +Pay, my dearies, and your curses shall be cured! Just remember I like quantity not quality.' +[/STORY] +[OUT][Witch]Tell her to stop the sales pitch and just give you a rabbit's foot dipped in a virgin's blood under a half moon during harvest. You can do the rest. +[OUT][Magic user]Ask for a professional discount, as you only need the facilities and some supplies, and you can manage the rest. +[OUT]Agree to pay. +[OUT]Leave. +[/NODE] + ++[NODE]4 +[STORY] +'Bah, right you are, sister. Here, special price for you.' +[/STORY] +[OUT]Pay for one curse. +[OUT]Pay more to have more than one type of curse removed. +[/NODE] + ++[NODE]6 +[STORY] +'Hmm, sounds reasonable. You will pay less, my dearie.' +[/STORY] +[OUT]Pay for one curse. +[OUT]Pay more to have more than one type of curse removed. +[/NODE] + ++[NODE]8 +[STORY] +'Which curse?' +[/STORY] +[OUT]Physical. +[OUT]Mental. +[OUT]Spirit. +[OUT]Leave. +[/NODE] + ++[NODE]15 +[STORY] +'Goody. Pay up and let's do it.' +[/STORY] +[OUT]Pay for one curse. +[OUT]Pay more to have more than one type of curse removed. +[/NODE] + +[/EVENT] + diff --git a/Modules/game_files/Ruins Basic.txt b/Modules/game_files/Ruins Basic.txt index 2f525b0..49e6bc1 100644 --- a/Modules/game_files/Ruins Basic.txt +++ b/Modules/game_files/Ruins Basic.txt @@ -1030,7 +1030,7 @@ You siphon some of the dark energy safely. +[NODE]32 [STORY] -The dark mist destroys most of what once stood here, but you find a fairly fresh corpse to loot. +The dark mist destroyed most of what once stood here, but you find a fairly fresh corpse to loot. [/STORY] [OUT]Take the stuff and leave. [/NODE] @@ -1455,7 +1455,7 @@ You find a rack of dried herbs and packs of supplies, suggesting the hut was in [/STORY] [OUT][Goblin shaman]Search for the lore book. -[OUT]Try to connect to the lingering weaves of magic here. +[OUT][Magic or magic user] Try to connect to the lingering weaves of magic here. [OUT]Gather what you can and leave. [OUT]Gather what you can and leave. [/NODE] @@ -1507,9 +1507,7 @@ You spook the boars and they run off into the woods. +[NODE]38 [STORY] -You manage to wrestle one of the boars to the ground and strangle it! - -One of the others stays and decides to follow you. +You manage to wrestle one of the boars to the ground and strangle it! One of the others stays and decides to follow you. You feel your spirits lifted by this deed. @@ -3917,7 +3915,7 @@ You siphon some of the dark energy safely. +[NODE]32 [STORY] -The dark mist destroys most of what once stood here, but you find a fairly fresh corpse to loot. +The dark mist destroyed most of what once stood here, but you find a fairly fresh corpse to loot. [/STORY] [OUT]Take the stuff and leave. [/NODE] @@ -4508,7 +4506,7 @@ You siphon some of the dark energy safely. +[NODE]32 [STORY] -The dark mist destroys most of what once stood here, but you find a fairly fresh corpse to loot. +The dark mist destroyed most of what once stood here, but you find a fairly fresh corpse to loot. [/STORY] [OUT]Take the stuff and leave. [/NODE] diff --git a/Modules/game_files/Slavyan.txt b/Modules/game_files/Slavyan.txt index 2b805b3..2924a50 100644 --- a/Modules/game_files/Slavyan.txt +++ b/Modules/game_files/Slavyan.txt @@ -1502,7 +1502,7 @@ The Slavyans are not impressed with your 'help.' +[NODE]50 [STORY] -The boars bow to your dominance and depart. Perhaps one or two even decide to stay with you. +The boars bow to your dominance and depart. Perhaps one or two may even decide to stay with you. The Slavyans are happy with your work. @@ -1667,7 +1667,7 @@ The Slavyans are not impressed with your 'help.' +[NODE]50 [STORY] -The bears bow to your dominance and depart. Perhaps one even decides to stay with you. +The bears bow to your dominance and depart. Perhaps one or two may even decide to stay with you. The Slavyans are happy with your work. @@ -3571,11 +3571,11 @@ You search the old ruins until you realise that a dark, foreboding mist is desce The black mist is a dreaded remnant of the days of darkness. [/STORY] -[OUT]Call upon light or harmony to protect you from this dark power. -[OUT]Call upon light or harmony to protect you from this dark power. -[OUT]Call upon turmoil or magic to shield you from the darkness. -[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit! -[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit! +[OUT][Light or Harmony] Call upon your domain to protect you from this dark power. +[OUT][Light or Harmony] Call upon your domain to protect you from this dark power. +[OUT][Turmoil or Magic] Call upon your domain to shield you from the darkness. +[OUT][Magic user] You have skilled wise ones with you. Battle this force of the dark with your spirit! +[OUT][Magic user] You have skilled wise ones with you. Battle this force of the dark with your spirit! [OUT]Run away. [OUT]Try to sneak quickly past the mist to get to the possible loot in these ruins. [OUT][Shadow elf]The black mist is no danger to you. Walk through it and finish searching the ruins. @@ -3588,8 +3588,8 @@ Alas, your divine domain serves only as a beacon for the black mist to strike. You are engulfed by its dark clutches, which tear deep into your soul with dread and madness! [/STORY] -[OUT]Do not let this darkness win. Gather your spirit and fight it! -[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit! +[OUT][Magic user] Do not let this darkness win. Gather your spirit and fight it! +[OUT][Magic user] You have skilled wise ones with you. Battle this force of the dark with your spirit! [OUT]Run away. [/NODE] @@ -3601,9 +3601,9 @@ Still uneasy from the experience, you can try to search this place for loot and [/STORY] [OUT]Take what you find and leave. -[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit! +[OUT][Magic user] You have skilled wise ones with you. Battle this force of the dark with your spirit! [OUT]Run away. -[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit! +[OUT][Magic user] You have skilled wise ones with you. Battle this force of the dark with your spirit! [/NODE] +[NODE]23 @@ -3676,9 +3676,9 @@ Still uneasy from the experience, you can try to search this place for loot and [/STORY] [OUT]Take what you find and leave. -[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit! +[OUT][Magic user] You have skilled wise ones with you. Battle this force of the dark with your spirit! [OUT]Run away. -[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit! +[OUT][Magic user] You have skilled wise ones with you. Battle this force of the dark with your spirit! [/NODE] +[NODE]37 @@ -4243,3 +4243,152 @@ They move on, and you gain the friendship of those who sent you here. [/EVENT] +-- [EVENT] --TavernSlavyanSmall(31) ++[NODE]2 +[STORY] +The fires are warm and the ale is good. The tavern is bustling with life and joy. +[/STORY] +[OUT]See if you can recruit anyone. +[OUT][Demon]Do some gambling. +[OUT]Do some gambling. +[OUT]Drink. +[/NODE] + ++[NODE]3 +[STORY] +There are some folks here who may want to join your band, seeing as you are the chosen and all. +[/STORY] +[OUT]Approach a warrior. +[OUT]Approach a hunter. +[OUT]There's a zerca staring at you. Ask them over. +[OUT]There's a bandit sitting in a corner. Approach them. +[OUT]Someone is ushering you over to speak to them. Go see what they want. +[OUT]Someone is ushering you over to speak to them. Go see what they want. +[OUT]There are no more folks who want to join this time. +[/NODE] + ++[NODE]8 +[STORY] +No deal. Better luck next time. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]11 +[STORY] +A fighter is available but requires a payment. +[/STORY] +[OUT]Pay them if you can. +[/NODE] + ++[NODE]12 +[STORY] +A hunter is available but requires a payment. +[/STORY] +[OUT]Pay them if you can. +[/NODE] + ++[NODE]13 +[STORY] +He comes up to you and says he will follow you for free, as you are the chosen! +[/STORY] +[OUT]Welcome them. +[/NODE] + ++[NODE]14 +[STORY] +They say they'll do mercenary work for the right price. +[/STORY] +[OUT]Pay them if you can. +[/NODE] + ++[NODE]17 +[STORY] +An orphan overhears you recruiting and begs for you to take them in. They heard that you are a champion and they want to be one too, apparently. +[/STORY] +[OUT]Welcome them. +[/NODE] + ++[NODE]24 +[STORY] +An orphan overhears you recruiting and begs for you to take them in. They heard that you are a champion and they want to be one too, apparently. +[/STORY] +[OUT]Welcome them. +[/NODE] + ++[NODE]26 +[STORY] +One should never try gambling with demons. You were made for trickery, after all. + +You win, but the folk look at you with suspicion. +[/STORY] +[OUT]Time to go. +[/NODE] + ++[NODE]27 +[STORY] +Lady luck has smiled upon you again. You win. +[/STORY] +[OUT]Time to go. +[/NODE] + ++[NODE]28 +[STORY] +Who needs luck when you have the gods on your side? You win. +[/STORY] +[OUT]Time to go. +[/NODE] + ++[NODE]29 +[STORY] +Alas, luck was not on your side. You lost. +[/STORY] +[OUT]Time to go. +[/NODE] + ++[NODE]30 +[STORY] +You got so drunk, you don't recall much of what happened. But a stork visits you some time later . . . +[/STORY] +[OUT]Good? +[/NODE] + ++[NODE]33 +[STORY] +Slavyans may be known for their drinking, but there simply isn't anyone with a tougher head than a Slavyan dwarf! + +You drink everyone under the table and impress the locals greatly. +[/STORY] +[OUT]Great. Now it's time to leave. +[/NODE] + ++[NODE]34 +[STORY] +Slavyans may be known for their drinking, but you are a Slavyan too, after all, even if not from the same branch. So you drink with them hand in hand and they are impressed. +[/STORY] +[OUT]Great. Now it's time to leave. +[/NODE] + ++[NODE]35 +[STORY] +The Slavyans sure do know how to drink. You do not recall the evening, but you feel its effects painfully . . . +[/STORY] +[OUT]Great. Now it's time to leave. +[/NODE] + ++[NODE]36 +[STORY] +The Slavyans sure do know how to drink. You do not recall the evening, but you feel its effects painfully . . . +[/STORY] +[OUT]Great. Now it's time to leave. +[/NODE] + ++[NODE]37 +[STORY] +You got into a fight and discovered hidden strength within you. Unfortunately, the locals do not appreciate your prowess. You get kicked out of the tavern. +[/STORY] +[OUT]Time to leave. +[/NODE] + +[/EVENT] + diff --git a/Modules/game_files/SpiritTalkers.txt b/Modules/game_files/SpiritTalkers.txt index 70d214d..5146019 100644 --- a/Modules/game_files/SpiritTalkers.txt +++ b/Modules/game_files/SpiritTalkers.txt @@ -197,9 +197,9 @@ They seem bound to the tree for now, but you feel their energy spilling out from [OUT][Shaman or ghost]Speak to the ghosts, and convince them to calm down and find a way to leave here in peace. [OUT][Shaman]Face the ghosts in a battle of spirit and try to send them back to the greyworld safely. [OUT][Perception]Investigate this place further. -[OUT]Ghost]Go in alone and speak to your kin. -[OUT]Ghost]Go in alone and speak to your kin. -[OUT]Ghost]Go in alone and speak to your kin. +[OUT][Ghost]Go in alone and speak to your kin. +[OUT][Ghost]Go in alone and speak to your kin. +[OUT][Ghost]Go in alone and speak to your kin. [OUT]Come back another time. [/NODE] @@ -241,7 +241,7 @@ You approach your kin and question their unruly ways. You speak of the danger of The ghosts beg you to stay with them and show them the right way. [/STORY] -[OUT]Agree to take on the responsibility. [Lose one pineconette] +[OUT]Agree to take on the responsibility. [Lose one ghost] [OUT]Do not allow your friend to leave! [/NODE] @@ -303,7 +303,7 @@ Your domain is satisfied with the peaceful resolution. The goblins thank you and leave a reward. [/STORY] -[OUT]You see a single pineconette lurking. Approach it. +[OUT]A single ghost survived your purge and seems interested in you, but not aggressive. Approach it. [OUT]Leave. [/NODE] @@ -313,7 +313,7 @@ The ghosts calm down and explain that a dark object keeps them here and makes th The goblins thank you and leave a reward. [/STORY] -[OUT]You see a rat lurking. Approach it. +[OUT]A single ghost survived your purge and seems interested in you, but not aggressive. Approach it. [OUT]Leave. [/NODE] diff --git a/Modules/game_files/Stingers.txt b/Modules/game_files/Stingers.txt new file mode 100644 index 0000000..1228829 --- /dev/null +++ b/Modules/game_files/Stingers.txt @@ -0,0 +1,236 @@ +-- [EVENT] --StingersTradesmall(0) ++[NODE]2 +[STORY] +The Stingers show you their stash to trade. +[/STORY] +[OUT]Trade. +[OUT]Trade. +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]7 +[STORY] +'You no friends of ours you pay us extra first.' +[/STORY] +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]11 +[STORY] +'Good trading with you. Now buzz off.' +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --StingersTrademedium(1) ++[NODE]2 +[STORY] +The Stingers show you their stash to trade. + +[/STORY] +[OUT]Trade. +[OUT]Trade. +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]7 +[STORY] +'You no friends of ours you pay us extra first.' +[/STORY] +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]11 +[STORY] +'Good trading with you. Now buzz off.' +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --StingersTradeadv(2) ++[NODE]2 +[STORY] +The Stingers show you their stash to trade. +[/STORY] +[OUT]Trade. +[OUT]Trade. +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]7 +[STORY] +'You are no friends of ours so you'll have to pay us extra first.' +[/STORY] +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]11 +[STORY] +'Good trading with you. Now buzz off.' +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Army Stingers(3) ++[NODE]2 +[STORY] +You hear a dangerous buzz of the Stinger patrol following you! +[/STORY] +[OUT]Greet your allies. +[OUT]Stay cautious, but speak to them. +[OUT]Try to talk your way out of this. +[OUT]Fight! +[OUT]Move away. +[OUT]Bribe the Stingers to show you are a friend. +[/NODE] + ++[NODE]3 +[STORY] +'You, you good, we don't fight.' +[/STORY] +[OUT]Ask if they want to trade. +[OUT]Exchange food and show respect. +[/NODE] + ++[NODE]11 +[STORY] +They do not answer, they keep coming towards you. +[/STORY] +[OUT]Leave. +[OUT]Try to talk your way out of this. +[OUT]Fight! +[/NODE] + ++[NODE]17 +[STORY] +You defeat the Stingers. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]19 +[STORY] +The Stingers defeat you and infect you with a toxin before you manage to escape. +[/STORY] +[OUT]Run. +[/NODE] + ++[NODE]25 +[STORY] +The Stingers move away and you even gain some respect from them. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]30 +[STORY] +The Stingers do not listen, in fact they use your distracted state to bite you and infect you with a toxin before you manage to escape. +[/STORY] +[OUT]Run. +[/NODE] + +[/EVENT] + +-- [EVENT] --Stingers Lair_(4) ++[NODE]3 +[STORY] +You find a buzzing hub of animal activity. It looks a little like a large bee hive, but then you also spot some underground pairs and various other nests that are organised into one settlement. + +Several bees approach you, and speak: +'You, you no beast, you want fight or you want trade?' +[/STORY] +[OUT]Try to speak to them. +[OUT]Attack! +[/NODE] + ++[NODE]4 +[STORY] +The lair is buzzing with life, but they try to stay clear of you. + +You can trade or heal toxins, and some spiders may wish to join you for a fee. + +When you're friends, you can recruit some bees, or spider queens, or train your beasts to become stronger, healthier or wiser. +[/STORY] +[OUT]Trade. +[OUT]Leave. +[OUT]Attack! +[OUT][Beast] Go see about the beast training. +[OUT]One of the ice demons offers to cleanse your curses. Go to them. +[OUT]Something it tugging at you. Look down. +[OUT]Pay with food to have toxins removed by the snakes. +[OUT]Pay for a rare pet spider. +[/NODE] + ++[NODE]7 +[STORY] +You find a buzzing hub of animal activity. It looks a little like a large bee hive, but then you also spot some underground pairs and various other nests that are organised into one settlement. + +But you are no friends to the Stingers and so they attack! +[/STORY] +[OUT]Defend yourself! +[OUT]Run! +[/NODE] + ++[NODE]8 +[STORY] +The Stingers lair is destroyed. Its inhabitants dead. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]11 +[STORY] +The poisonous bite of the Stingers proves to strong and you are forced to flee. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]16 +[STORY] +O queen bee examines you: + +'Darkness came long ago and changed us. We know how to master our bodies and minds. + +Pay us with meat, lots of it! And we shall train you too, beast friend.' + +[/STORY] +[OUT]Train the beasts +[OUT]Politely decline. +[/NODE] + ++[NODE]22 +[STORY] +O queen bee examines you: + +'Darkness came long ago and changed us. We know how to master our bodies and minds. + +Pay us with meat, lots of it! And we shall train you too, beast friend.' + +[/STORY] +[OUT]Yes, accept. +[OUT]Politely decline. +[/NODE] + ++[NODE]26 +[STORY] +A small critter likes you and wants to join. +[/STORY] +[OUT]Take it in. +[OUT]No, go back to town. +[/NODE] + +[/EVENT] + diff --git a/Modules/game_files/VillageEncounters.txt b/Modules/game_files/VillageEncounters.txt index 5338dc0..0bcf3b2 100644 --- a/Modules/game_files/VillageEncounters.txt +++ b/Modules/game_files/VillageEncounters.txt @@ -4,7 +4,7 @@ -- [EVENT] --Homen(1) +[NODE]2 [STORY] -The homen -- an unliving skeletal procession often foretelling death on a large scale -- are seen passing through your village at night. +The homen - an unliving skeletal procession often foretelling death on a large scale - are seen passing through your village at night. [/STORY] [OUT][Nyia]Bow down to your lady's heralds. Whatever dark fate awaits, it is her will. [OUT][Magic]Call upon your domain to steer the weaves of cruel fate away from your village. @@ -1922,7 +1922,7 @@ It does, however, retain its wits, and it stays with you. -- [EVENT] --KidnappedSpwn(20) +[NODE]2 [STORY] -You track down the scoundrels who absconded with your child! +You track down the scoundrels who absconded with your goods! [/STORY] [OUT][Turmoil]Charge! [OUT][Harmony]Speak to them, as peace is always preferable. @@ -1934,14 +1934,14 @@ You track down the scoundrels who absconded with your child! +[NODE]4 [STORY] -You kill the scum and rescue your child along with any other loot they may have had. +You kill the scum and reclaim your goods along with any other loot they may have had. [/STORY] [OUT]Leave. [/NODE] +[NODE]7 [STORY] -You are badly beaten and forced to flee. You child is now lost for good. +You are badly beaten and forced to flee. You can't hope to reclaim what was lost now. [/STORY] [OUT]Leave. [/NODE] @@ -1956,7 +1956,7 @@ You are badly beaten and forced to flee. You child is now lost for good. +[NODE]13 [STORY] -'Bah, stop yammering about your bloody gods already. Fine, have the brat back. Just go.' +'Bah, stop yammering about your bloody gods already. Fine, have the goods back. Just go.' [/STORY] [OUT]Leave. diff --git a/Modules/game_files/Woodlandkin.txt b/Modules/game_files/Woodlandkin.txt index feb9875..6531c30 100644 --- a/Modules/game_files/Woodlandkin.txt +++ b/Modules/game_files/Woodlandkin.txt @@ -793,7 +793,7 @@ You got rid of the problem as you were asked, and your friendship with the elves +[NODE]13 [STORY] -The wrights scatter and even leave some of their stuff behind. +The wrights scatter and even leave some of their stuff behind if you're lucky. [/STORY] [OUT]Good. @@ -2563,6 +2563,19 @@ With the crows gone, you search the room in peace. [OUT]Gather the loot and leave. [/NODE] ++[NODE]70 +[STORY] +The elf stops for a second, turns his head towards you, listens, and then recoils again, mumbling: + +'Light, too much, too much, failed again, failed... burning...' + +The elf is clearly ancient, perhaps from the days of the darkness, judging by the faded scars of the dark curse, but his mind is so very lost. +[/STORY] +[OUT]Offer some of your spirit health to ease his mind. Maybe he'll talk to you. +[OUT]Slap him in the face. It sometimes helps with crazy. +[OUT]Slap him in the face. It sometimes helps with crazy. +[/NODE] + [/EVENT] -- [EVENT] --Darkness(16) diff --git a/Modules/game_files/mChapter 1.txt b/Modules/game_files/mChapter 1.txt index 8b1c312..dd3121a 100644 --- a/Modules/game_files/mChapter 1.txt +++ b/Modules/game_files/mChapter 1.txt @@ -2362,7 +2362,7 @@ As you walk towards the camp, you sense that you are being watched. A small grou +[NODE]6 [STORY] -'You with that oddball bookworm type? We told him and we'll tell you -- that cave is our turf, no stragglers, no sightseein'.' +'You with that oddball bookworm type? We told him and we'll tell you - that cave is our turf, no stragglers, no sightseein'.' [/STORY] [OUT]Try to haggle with them. Surely there is a price they would accept for entry? [OUT]Attack! @@ -2417,7 +2417,7 @@ I'll mark both on your maps, and you decide which favour you'll do.' +[NODE]19 [STORY] -'Suppose you look impressive-like, yeah. So we can talk. But, you with that oddball bookworm type? We told him and we'll tell you -- that cave is our turf, no stragglers, no sightseein'.' +'Suppose you look impressive-like, yeah. So we can talk. But, you with that oddball bookworm type? We told him and we'll tell you - that cave is our turf, no stragglers, no sightseein'.' [/STORY] [OUT]Try to haggle with them. Surely there is a price they would accept for entry? [OUT]Attack! @@ -2841,6 +2841,14 @@ But as I said, we'll consider it. So pay us a good price and we have us a deal.' [OUT]Attack! [/NODE] ++[NODE]103 +[STORY] +'Suppose you look impressive-like, yeah. So we can talk. But, you with that oddball bookworm type? We told him and we'll tell you -- that cave is our turf, no stragglers, no sightseein'.' +[/STORY] +[OUT]Try to haggle with them. Surely there is a price they would accept for entry? +[OUT]Attack! +[/NODE] + [/EVENT] -- [EVENT] --BabaYaga4(10) @@ -3216,6 +3224,13 @@ I am off, gonna hide for a bit, don't like it when they're agitated. But good lu [OUT]Do what you came here for, attack! [/NODE] ++[NODE]78 +[STORY] +You approach the house, but it feels dead and it is empty. +[/STORY] +[OUT]Leave. +[/NODE] + [/EVENT] -- [EVENT] --GoldMine4(11) @@ -3242,7 +3257,7 @@ As you move forwards, you see gold ore that shouldn't glimmer but it does, as if +[NODE]5 [STORY] -The walls of this mine have plenty of small burrows weaved throughout the structure, and you see faint movement within -- something is watching you. +The walls of this mine have plenty of small burrows weaved throughout the structure, and you see faint movement within - something is watching you. As you move forwards, you see gold ore that shouldn't glimmer but it does, as if it were purified and smelted already. You cannot yet see the light source that could cause such an effect. [/STORY] @@ -3586,7 +3601,7 @@ You kill most of the demons and those who survive clear away in a hurry. The min +[NODE]57 [STORY] -'Wonderful news! I admit, I was betting against you. Well, a deal's a deal, here is your reward and a blessing. We've been to that cave -- you'll need to be tough to get in where you need to. Good luck!' +'Wonderful news! I admit, I was betting against you. Well, a deal's a deal, here is your reward and a blessing. We've been to that cave - you'll need to be tough to get in where you need to. Good luck!' They scatter off into the tunnels. [/STORY] @@ -3659,6 +3674,13 @@ With their vitality, we can do much. We have a yaga with us, she'll do us an ill [OUT]Refuse and just attack! [/NODE] ++[NODE]70 +[STORY] +The cave is abandoned. +[/STORY] +[OUT]Leave. +[/NODE] + [/EVENT] -- [EVENT] --RedCave5(12) @@ -3913,7 +3935,7 @@ This sacrifice also allowed us to acquire the heart of the forest from a forest +[NODE]46 [STORY] -'So yer back with the blood, eh? Wasn't sure you had the bollocks to get it. Let us talk -- come to my forge.' +'So yer back with the blood, eh? Wasn't sure you had the bollocks to get it. Let us talk - come to my forge.' He leads you into a forge that was not there when you left. [/STORY] @@ -8158,3 +8180,73 @@ You got into a fight and discovered hidden strength within you. Unfortunately, t [/EVENT] +-- [EVENT] --Army(45) ++[NODE]2 +[STORY] +More and more scavenger groups are roaming these parts lately, and they don't always care if you were once friends. +[/STORY] +[OUT]Greet your allies. +[OUT]Stay cautious, but speak to them. +[OUT]Fight! +[OUT]Intimidate them! +[OUT]Move away. +[OUT]Scavengers are only after stuff, give them some, perhaps you'll make friends. +[/NODE] + ++[NODE]3 +[STORY] +'Ah, you god-folk, good to see ya!' +[/STORY] +[OUT]Ask if they want to trade. +[OUT]Have a drink together. +[/NODE] + ++[NODE]11 +[STORY] +'You ain't our enemy, but you ain't our friends neither. Go to our village if you wanna make friends. Now, move away.' +[/STORY] +[OUT]Leave. +[OUT]Fight! +[OUT]Intimidate them! +[/NODE] + ++[NODE]17 +[STORY] +'Fine, fine, here, you take our shit and we back away. No need for fightin' and no hard feelings either, eh.' +[/STORY] +[OUT]If they left anything of use take it and leave. +[/NODE] + ++[NODE]19 +[STORY] +Your threats don't work. You are beaten and chased away. +[/STORY] +[OUT]Run. +[/NODE] + ++[NODE]25 +[STORY] +You won. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +You were badly beaten and forced to flee. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]27 +[STORY] +'Sure, you fool, but we don't care. Bye.' + + + +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + diff --git a/Modules/pot/Abandoned House.pot b/Modules/pot/Abandoned House.pot index e1b13ff..a5081bb 100644 --- a/Modules/pot/Abandoned House.pot +++ b/Modules/pot/Abandoned House.pot @@ -82,7 +82,7 @@ msgstr "" #. #-#-#-#-# Abandoned House.pot #-#-#-#-# #. -- [EVENT] --Crazy house demon(3)@@+[NODE]59@@[OUT]1 #. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Witch house(4)@@+[NODE]2@@[OUT]5 +#. -- [EVENT] --Witch house(4)@@+[NODE]2@@[OUT]4 #. #-#-#-#-# Abandoned House.pot #-#-#-#-# #. -- [EVENT] --Witch house(4)@@+[NODE]14@@[OUT]7 #. #-#-#-#-# Abandoned House.pot #-#-#-#-# @@ -197,11 +197,8 @@ msgstr "" msgid "Drop down some torches to keep the snakes away, then grab the chest before they attack." msgstr "" -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# #. -- [EVENT] --Old tavern(1)@@+[NODE]13@@[OUT]3 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Old tavern(1)@@+[NODE]37@@[OUT]3 -msgid "Through nature of intellect, figure out how to trick the snakes." +msgid "[Nature or Intellect] Figure out how to trick the snakes." msgstr "" #. -- [EVENT] --Old tavern(1)@@+[NODE]13@@[OUT]4 @@ -307,6 +304,10 @@ msgstr "" msgid "You know how to deal with snakes. Take out your flute and charm them." msgstr "" +#. -- [EVENT] --Old tavern(1)@@+[NODE]37@@[OUT]3 +msgid "Through nature of intellect, figure out how to trick the snakes." +msgstr "" + #. -- [EVENT] --Old tavern(1)@@+[NODE]43@@[STORY] msgid "" "You enchant the rats, and one of them wants to stay with you!\n" @@ -773,10 +774,7 @@ msgstr "" msgid "Call out and see if anyone's home." msgstr "" -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# #. -- [EVENT] --Witch house(4)@@+[NODE]2@@[OUT]3 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Witch house(4)@@+[NODE]2@@[OUT]4 msgid "Sneak up to investigate." msgstr "" diff --git a/Modules/pot/Bandits attack.pot b/Modules/pot/Bandits attack.pot index 7432f8a..5e832df 100644 --- a/Modules/pot/Bandits attack.pot +++ b/Modules/pot/Bandits attack.pot @@ -220,6 +220,10 @@ msgstr "" #. #-#-#-#-# Bandits attack.pot #-#-#-#-# #. -- [EVENT] --Goblin bandits(2)@@+[NODE]26@@[OUT]1 #. #-#-#-#-# Bandits attack.pot #-#-#-#-# +#. -- [EVENT] --Goblin bandits(2)@@+[NODE]31@@[OUT]3 +#. #-#-#-#-# Bandits attack.pot #-#-#-#-# +#. -- [EVENT] --Goblin bandits(2)@@+[NODE]41@@[OUT]3 +#. #-#-#-#-# Bandits attack.pot #-#-#-#-# #. -- [EVENT] --Scavengers attack(5)@@+[NODE]2@@[OUT]1 #. #-#-#-#-# Bandits attack.pot #-#-#-#-# #. -- [EVENT] --Unliving ruins spwn(10)@@+[NODE]9@@[OUT]1 @@ -628,18 +632,27 @@ msgid "Agree to give up some of your chosen things." msgstr "" #. -- [EVENT] --Goblin bandits(2)@@+[NODE]27@@[OUT]2 -msgid "Agree to lose 40% of your food." +msgid "Agree to lose 10% of your food." msgstr "" +#. #-#-#-#-# Bandits attack.pot #-#-#-#-# #. -- [EVENT] --Goblin bandits(2)@@+[NODE]31@@[STORY] +#. #-#-#-#-# Bandits attack.pot #-#-#-#-# +#. -- [EVENT] --Goblin bandits(2)@@+[NODE]41@@[STORY] msgid "'What, changed your minds, eh? We'll just take what we like, then!'" msgstr "" +#. #-#-#-#-# Bandits attack.pot #-#-#-#-# #. -- [EVENT] --Goblin bandits(2)@@+[NODE]31@@[OUT]1 +#. #-#-#-#-# Bandits attack.pot #-#-#-#-# +#. -- [EVENT] --Goblin bandits(2)@@+[NODE]41@@[OUT]1 msgid "Lose some equipment." msgstr "" +#. #-#-#-#-# Bandits attack.pot #-#-#-#-# #. -- [EVENT] --Goblin bandits(2)@@+[NODE]31@@[OUT]2 +#. #-#-#-#-# Bandits attack.pot #-#-#-#-# +#. -- [EVENT] --Goblin bandits(2)@@+[NODE]41@@[OUT]2 msgid "Go back to trade." msgstr "" @@ -736,7 +749,7 @@ msgid "Talk, drink, and leave." msgstr "" #. -- [EVENT] --Dwarven bandits(3)@@+[NODE]22@@[STORY] -msgid "'Enough talkin' -- we're takin the food, now!'" +msgid "'Enough talkin' - we're takin the food, now!'" msgstr "" #. -- [EVENT] --Dwarven bandits(3)@@+[NODE]33@@[STORY] @@ -1250,7 +1263,7 @@ msgid "[Bandit]Suggest a fair trade instead, with you throwing in a bit extra -- msgstr "" #. -- [EVENT] --Human bandits(7)@@+[NODE]2@@[OUT]3 -msgid "Give the captain your best smile." +msgid "[Attractive] Give the captain your best smile." msgstr "" #. -- [EVENT] --Human bandits(7)@@+[NODE]4@@[STORY] diff --git a/Modules/pot/Cave.pot b/Modules/pot/Cave.pot index 80124a0..e35bf75 100644 --- a/Modules/pot/Cave.pot +++ b/Modules/pot/Cave.pot @@ -1193,8 +1193,7 @@ msgstr "" #. -- [EVENT] --Witchhousespwn(6)@@+[NODE]16@@[STORY] msgid "" "You hand over the goods, and the hag pricks you with a crude curved dagger.\n" -"She then spits into the blood, picks one of her warts, throws it in and eats the slimy concoction.\n" -"She then throws up violently all over you, and although you are utterly sick, you do feel the effects of the promised blessing." +"She then spits into the blood, picks one of her warts, throws it in and eats the slimy concoction. She then throws up violently all over you, and although you are utterly sick, you do feel the effects of the promised blessing." msgstr "" #. #-#-#-#-# Cave.pot #-#-#-#-# @@ -1539,7 +1538,7 @@ msgid "The drake defeats you and flies away." msgstr "" #. -- [EVENT] --Borowy(12)@@+[NODE]2@@[STORY] -msgid "You accidentally step onto a bee's nest, and they are not even the large bees that yu could fights off, just the regular, small, annoying type. As you try to run you see a cave you could run into." +msgid "You accidentally step onto a bee's nest, and they are not even the large bees that you could fights off, just the regular, small, annoying type. As you try to run you see a cave you could run into." msgstr "" #. -- [EVENT] --Borowy(12)@@+[NODE]2@@[OUT]1 @@ -1630,7 +1629,7 @@ msgid "Take the bear and leave." msgstr "" #. -- [EVENT] --Borowy(12)@@+[NODE]35@@[STORY] -msgid "This is no ordinary bear, it is some kind of demon. Weather good, or bad, you do not know." +msgid "This is no ordinary bear, it is some kind of demon. Whether good, or bad, you do not know." msgstr "" #. -- [EVENT] --Borowy(12)@@+[NODE]37@@[STORY] diff --git a/Modules/pot/Cemetery.pot b/Modules/pot/Cemetery.pot index 2c7f7de..af3d7bd 100644 --- a/Modules/pot/Cemetery.pot +++ b/Modules/pot/Cemetery.pot @@ -505,11 +505,8 @@ msgstr "" msgid "Ask about the greyworld. Tell the ghost your shaman training was short-lived when you were called to serve the cosmic pantheon." msgstr "" -#. #-#-#-#-# Cemetery.pot #-#-#-#-# #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]19@@[STORY] -#. #-#-#-#-# Cemetery.pot #-#-#-#-# -#. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]24@@[STORY] -msgid "'I am no ghost -- that is, not a soul of the once living, but a spirit from the greyworld. I was easing the passing for one of your kind, but a ray of light washed over this ground and froze all time and space. I am trapped here for eternity!'" +msgid "'I am no ghost - that is, not a soul of the once living, but a spirit from the greyworld. I was easing the passing for one of your kind, but a ray of light washed over this ground and froze all time and space. I am trapped here for eternity!'" msgstr "" #. #-#-#-#-# Cemetery.pot #-#-#-#-# @@ -544,7 +541,7 @@ msgstr "" #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]22@@[STORY] msgid "" -"'As I said before, I am trapped by the stifling power of the lightbringers -- their scorching souls be damned. It is as if time itself yielded to their stagnation.\n" +"'As I said before, I am trapped by the stifling power of the lightbringers - their scorching souls be damned. It is as if time itself yielded to their stagnation.\n" "The only thing I can think of is a burst of darkness to free me. And I do sense some unliving souls nearby. Their unnatural binding to life will suffice, but you must kill them for me first. Please.'" msgstr "" @@ -571,6 +568,10 @@ msgstr "" msgid "No, it is too risky. Leave." msgstr "" +#. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]24@@[STORY] +msgid "'I am no ghost -- that is, not a soul of the once living, but a spirit from the greyworld. I was easing the passing for one of your kind, but a ray of light washed over this ground and froze all time and space. I am trapped here for eternity!'" +msgstr "" + #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]24@@[OUT]1 msgid "Ask what can be done." msgstr "" diff --git a/Modules/pot/Death.pot b/Modules/pot/Death.pot index a11d2cd..929ce39 100644 --- a/Modules/pot/Death.pot +++ b/Modules/pot/Death.pot @@ -1,4 +1,7 @@ +#. #-#-#-#-# Death.pot #-#-#-#-# #. -- [EVENT] --Death(0)@@+[NODE]2@@[STORY] +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Death_(1)@@+[NODE]2@@[STORY] msgid "Your wounds were too grave and so the gates to the underwolds open to take your soul." msgstr "" @@ -6,15 +9,107 @@ msgstr "" #. -- [EVENT] --Death(0)@@+[NODE]2@@[OUT]1 #. #-#-#-#-# Death.pot #-#-#-#-# #. -- [EVENT] --Death(0)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Death_(1)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Death_(1)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Death_(1)@@+[NODE]2@@[OUT]3 msgid "Depart." msgstr "" +#. #-#-#-#-# Death.pot #-#-#-#-# #. -- [EVENT] --Death(0)@@+[NODE]4@@[STORY] +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Death_(1)@@+[NODE]4@@[STORY] msgid "" "'YOU ARE MY CHOSEN HOW DARE YOU DIE!'\n" "The lady of death clutches a corpse and thrusts your soul into it, commanding you to go on." msgstr "" +#. #-#-#-#-# Death.pot #-#-#-#-# #. -- [EVENT] --Death(0)@@+[NODE]4@@[OUT]1 +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Death_(1)@@+[NODE]4@@[OUT]1 msgid "Bow and leave." msgstr "" + +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Chosen death_(2)@@+[NODE]2@@[STORY] +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Chosen death 2(3)@@+[NODE]2@@[STORY] +msgid "" +"You allowed your chosen to die! Without the divine bond, you will no longer have any power or influence over the world, thus your raign will end.\n" +"Alas, you have one more chance to remain in the game. Call upon the spirit of the Cosmic Tree itself and ask for the soul of your chosen to be returned to you.\n" +"Remember, the price is high and it will get higher every time you abuse your divine power like this." +msgstr "" + +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Chosen death_(2)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Chosen death 2(3)@@+[NODE]2@@[OUT]1 +msgid "Pay with two lives to return the one." +msgstr "" + +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Chosen death_(2)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Chosen death 2(3)@@+[NODE]2@@[OUT]2 +msgid "Pay with four lives to return the one." +msgstr "" + +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Chosen death_(2)@@+[NODE]2@@[OUT]3 +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Chosen death 2(3)@@+[NODE]2@@[OUT]3 +msgid "Pay with six lives to return the one." +msgstr "" + +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Chosen death_(2)@@+[NODE]2@@[OUT]4 +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Chosen death 2(3)@@+[NODE]2@@[OUT]4 +msgid "Pay with eight lives to return the one." +msgstr "" + +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Chosen death_(2)@@+[NODE]2@@[OUT]5 +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Chosen death 2(3)@@+[NODE]2@@[OUT]5 +msgid "Pay with ten lives to return the one." +msgstr "" + +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Chosen death_(2)@@+[NODE]2@@[OUT]6 +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Chosen death 2(3)@@+[NODE]2@@[OUT]6 +msgid "Pay with fifteen lives to return the one." +msgstr "" + +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Chosen death_(2)@@+[NODE]2@@[OUT]7 +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Chosen death 2(3)@@+[NODE]2@@[OUT]7 +msgid "Pay with twenty lives to return the one." +msgstr "" + +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Chosen death_(2)@@+[NODE]2@@[OUT]8 +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Chosen death 2(3)@@+[NODE]2@@[OUT]8 +msgid "You cannot or will not pay. It is time to end this journey." +msgstr "" + +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Chosen death_(2)@@+[NODE]4@@[STORY] +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Chosen death 2(3)@@+[NODE]4@@[STORY] +msgid "You paid your bloody dues and the spirit of your chosen is return, now pray that it comes back in the right flesh..." +msgstr "" + +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Chosen death_(2)@@+[NODE]4@@[OUT]1 +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Chosen death 2(3)@@+[NODE]4@@[OUT]1 +msgid "Await your chosen." +msgstr "" diff --git a/Modules/pot/Demon encounters.pot b/Modules/pot/Demon encounters.pot index 144e63b..13d6301 100644 --- a/Modules/pot/Demon encounters.pot +++ b/Modules/pot/Demon encounters.pot @@ -249,6 +249,10 @@ msgstr "" #. -- [EVENT] --Dwarven bandits(17)@@+[NODE]15@@[OUT]2 #. #-#-#-#-# Demon encounters.pot #-#-#-#-# #. -- [EVENT] --Dwarven bandits(17)@@+[NODE]16@@[OUT]1 +#. #-#-#-#-# Demon encounters.pot #-#-#-#-# +#. -- [EVENT] --__Shroom circle(19)@@+[NODE]11@@[OUT]2 +#. #-#-#-#-# Demon encounters.pot #-#-#-#-# +#. -- [EVENT] --__Shroom circle(19)@@+[NODE]22@@[OUT]1 msgid "Leave." msgstr "" @@ -1785,43 +1789,70 @@ msgid "" "'Thank you, yay!'" msgstr "" +#. #-#-#-#-# Demon encounters.pot #-#-#-#-# #. -- [EVENT] --Shroom circle(10)@@+[NODE]2@@[STORY] +#. #-#-#-#-# Demon encounters.pot #-#-#-#-# +#. -- [EVENT] --__Shroom circle(19)@@+[NODE]2@@[STORY] msgid "Among a small grouping of trees, you discover a circle of multicoloured mushrooms that emit a subtle yellow glow." msgstr "" +#. #-#-#-#-# Demon encounters.pot #-#-#-#-# #. -- [EVENT] --Shroom circle(10)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# Demon encounters.pot #-#-#-#-# +#. -- [EVENT] --__Shroom circle(19)@@+[NODE]2@@[OUT]1 msgid "[Forest folk] You sense the power of forest sprites within. Go closer to ask for good fortune." msgstr "" +#. #-#-#-#-# Demon encounters.pot #-#-#-#-# #. -- [EVENT] --Shroom circle(10)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# Demon encounters.pot #-#-#-#-# +#. -- [EVENT] --__Shroom circle(19)@@+[NODE]2@@[OUT]2 msgid "Go in closer to investigate." msgstr "" +#. #-#-#-#-# Demon encounters.pot #-#-#-#-# #. -- [EVENT] --Shroom circle(10)@@+[NODE]3@@[STORY] +#. #-#-#-#-# Demon encounters.pot #-#-#-#-# +#. -- [EVENT] --__Shroom circle(19)@@+[NODE]3@@[STORY] msgid "" "As a creature of the woodland, you know the circle will give you blessings.\n" "But you could also try a more challenging path known as a greenwalk: entering the spiritual path of the forest and becoming one with it through this place of power." msgstr "" +#. #-#-#-#-# Demon encounters.pot #-#-#-#-# #. -- [EVENT] --Shroom circle(10)@@+[NODE]3@@[OUT]1 +#. #-#-#-#-# Demon encounters.pot #-#-#-#-# +#. -- [EVENT] --__Shroom circle(19)@@+[NODE]3@@[OUT]1 msgid "Try the greenwalk." msgstr "" +#. #-#-#-#-# Demon encounters.pot #-#-#-#-# #. -- [EVENT] --Shroom circle(10)@@+[NODE]3@@[OUT]2 +#. #-#-#-#-# Demon encounters.pot #-#-#-#-# +#. -- [EVENT] --__Shroom circle(19)@@+[NODE]3@@[OUT]2 msgid "Take only the blessings." msgstr "" +#. #-#-#-#-# Demon encounters.pot #-#-#-#-# #. -- [EVENT] --Shroom circle(10)@@+[NODE]11@@[STORY] +#. #-#-#-#-# Demon encounters.pot #-#-#-#-# +#. -- [EVENT] --__Shroom circle(19)@@+[NODE]11@@[STORY] msgid "" "You come closer and feel the yellow glow surround you. For those akin to nature, the glow is pleasant, but for others it may bring harm.\n" "When you try to step forwards, you feel a physical resistance, testing your spiritual resolve." msgstr "" +#. #-#-#-#-# Demon encounters.pot #-#-#-#-# #. -- [EVENT] --Shroom circle(10)@@+[NODE]11@@[OUT]1 +#. #-#-#-#-# Demon encounters.pot #-#-#-#-# +#. -- [EVENT] --__Shroom circle(19)@@+[NODE]11@@[OUT]1 msgid "Attempt the trial." msgstr "" +#. #-#-#-#-# Demon encounters.pot #-#-#-#-# #. -- [EVENT] --Shroom circle(10)@@+[NODE]22@@[STORY] +#. #-#-#-#-# Demon encounters.pot #-#-#-#-# +#. -- [EVENT] --__Shroom circle(19)@@+[NODE]22@@[STORY] msgid "Your spirit proved strong and you feel the warm glow embrace you, kindly. Whatever test this may have been, you clearly passed." msgstr "" diff --git a/Modules/pot/Earthbound.pot b/Modules/pot/Earthbound.pot index 7f6c9d7..50640e2 100644 --- a/Modules/pot/Earthbound.pot +++ b/Modules/pot/Earthbound.pot @@ -3851,28 +3851,41 @@ msgstr "" msgid "There doesn't seem anyone interested to join you right now." msgstr "" +#. #-#-#-#-# Earthbound.pot #-#-#-#-# #. -- [EVENT] --Dwarf Apprentice(26)@@+[NODE]8@@[STORY] +#. #-#-#-#-# Earthbound.pot #-#-#-#-# +#. -- [EVENT] --Dwarf Apprentice(26)@@+[NODE]13@@[STORY] msgid "A young smith looks your way. But they ask that you pay for their services." msgstr "" -#. #-#-#-#-# Earthbound.pot #-#-#-#-# #. -- [EVENT] --Dwarf Apprentice(26)@@+[NODE]8@@[OUT]1 -#. #-#-#-#-# Earthbound.pot #-#-#-#-# -#. -- [EVENT] --Dwarf Apprentice(26)@@+[NODE]9@@[OUT]1 -msgid "Pay them." +msgid "Pay a young smith." msgstr "" #. #-#-#-#-# Earthbound.pot #-#-#-#-# #. -- [EVENT] --Dwarf Apprentice(26)@@+[NODE]8@@[OUT]2 #. #-#-#-#-# Earthbound.pot #-#-#-#-# #. -- [EVENT] --Dwarf Apprentice(26)@@+[NODE]9@@[OUT]2 +#. #-#-#-#-# Earthbound.pot #-#-#-#-# +#. -- [EVENT] --Dwarf Apprentice(26)@@+[NODE]13@@[OUT]2 msgid "No, leave." msgstr "" +#. -- [EVENT] --Dwarf Apprentice(26)@@+[NODE]8@@[OUT]3 +msgid "Pay a smith." +msgstr "" + #. -- [EVENT] --Dwarf Apprentice(26)@@+[NODE]9@@[STORY] msgid "A labourer looks your way. But they ask that you pay for their services." msgstr "" +#. #-#-#-#-# Earthbound.pot #-#-#-#-# +#. -- [EVENT] --Dwarf Apprentice(26)@@+[NODE]9@@[OUT]1 +#. #-#-#-#-# Earthbound.pot #-#-#-#-# +#. -- [EVENT] --Dwarf Apprentice(26)@@+[NODE]13@@[OUT]1 +msgid "Pay them." +msgstr "" + #. -- [EVENT] --Dwarf Apprentice(26)@@+[NODE]10@@[STORY] msgid "A dwarven child is permitted to join your village, so they may truly learn your customs. You will have to pay as is customary, to ensure the dwarven clan is compensated for the loss." msgstr "" diff --git a/Modules/pot/Generic.pot b/Modules/pot/Generic.pot index 7e325b9..b7262a5 100644 --- a/Modules/pot/Generic.pot +++ b/Modules/pot/Generic.pot @@ -300,14 +300,10 @@ msgstr "" #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --ElvenChildGrowingup(7)@@+[NODE]3@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --ElvenChildGrowingup(7)@@+[NODE]14@@[OUT]1 -#. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --ElvenChildGrowingup(7)@@+[NODE]20@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --DwarfChildGrowingup(8)@@+[NODE]3@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --DwarfChildGrowingup(8)@@+[NODE]14@@[OUT]1 -#. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --DwarfChildGrowingup(8)@@+[NODE]20@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup_(9)@@+[NODE]3@@[OUT]1 @@ -499,6 +495,19 @@ msgid "" "Still, it is a worthwhile journey and should be taken with pride." msgstr "" +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --ElvenChildGrowingup(7)@@+[NODE]14@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --DwarfChildGrowingup(8)@@+[NODE]14@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]14@@[OUT]1 +msgid "Begin the trials for a gatherer." +msgstr "" + +#. -- [EVENT] --ElvenChildGrowingup(7)@@+[NODE]14@@[OUT]2 +msgid "Begin the trials for a craftsman." +msgstr "" + #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --ElvenChildGrowingup(7)@@+[NODE]15@@[STORY] #. #-#-#-#-# Generic.pot #-#-#-#-# @@ -576,7 +585,7 @@ msgid "" msgstr "" #. -- [EVENT] --DwarfChildGrowingup(8)@@+[NODE]2@@[OUT]1 -msgid "[Dwarf] Guide your child to your kin and ask them for training. This will risk the child staying with their dwarven kin, but if they decide to return to you, they will surely be stronger for it!" +msgid "[Dwarf or Loyalty] Guide your child to their kin and ask them for training. This will risk the child staying with their dwarven kin, but if they decide to return to you, they will surely be stronger for it!" msgstr "" #. #-#-#-#-# Generic.pot #-#-#-#-# @@ -619,6 +628,10 @@ msgid "" "Still, it is a worthwhile journey and should be taken with pride." msgstr "" +#. -- [EVENT] --DwarfChildGrowingup(8)@@+[NODE]14@@[OUT]2 +msgid "Begin the trials for a smith." +msgstr "" + #. -- [EVENT] --DwarfChildGrowingup(8)@@+[NODE]15@@[STORY] msgid "The dwarven child did indeed grow into a strong youth, but the call of the stone and metal proved too strong to ignore and they left you to be with their dwarven kin." msgstr "" @@ -684,10 +697,7 @@ msgstr "" msgid "By the will of the stone and metal, your dwarven child proved to be a warrior." msgstr "" -#. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup_(9)@@+[NODE]2@@[STORY] -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]42@@[STORY] msgid "" "The traumatic events of the last few days made it clear your child is child no more. They now face the time of the croppings, the rite of passage into adulthood.\n" "But this path is never easy. You must now choose what journey the young one will take before, gods willing, they may return to you as an adult." @@ -726,7 +736,7 @@ msgid "[Mysticism, chance and female] Your child was born with the mark of a wit msgstr "" #. -- [EVENT] --Childgrowingup_(9)@@+[NODE]2@@[OUT]9 -msgid "[Wisdom and chance]Your child is learned, perhaps they can become a healer." +msgid "[Wisdom] Your child is learned, perhaps they can become a healer." msgstr "" #. #-#-#-#-# Generic.pot #-#-#-#-# @@ -770,14 +780,6 @@ msgstr "" #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup_(9)@@+[NODE]32@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]44@@[OUT]1 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]45@@[OUT]1 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]46@@[OUT]1 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]48@@[OUT]1 -#. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup_(9)@@+[NODE]51@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup_(9)@@+[NODE]52@@[OUT]1 @@ -850,11 +852,17 @@ msgstr "" msgid "The child is youth no more, today they join the proud calling of the zerca." msgstr "" +#. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup_(9)@@+[NODE]14@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]66@@[STORY] msgid "The child perished." msgstr "" +#. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup_(9)@@+[NODE]14@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]66@@[OUT]1 msgid "Give burial rites to the youth." msgstr "" @@ -879,13 +887,17 @@ msgid "The child is youth no more, today they join the dubious ranks of banditry msgstr "" #. -- [EVENT] --Childgrowingup_(9)@@+[NODE]20@@[STORY] -msgid "The child begun to train to be a bandit, but they never did return to the flock." +msgid "The child begun to train to be a bandit, but they died horribly at the hands of the ruffians." msgstr "" #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup_(9)@@+[NODE]20@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup_(9)@@+[NODE]22@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]61@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]64@@[OUT]1 msgid "Mourn the child's failure and move on." msgstr "" @@ -893,7 +905,10 @@ msgstr "" msgid "The child failed its trials and the consequences can often be dire for such a young mind." msgstr "" +#. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup_(9)@@+[NODE]22@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]64@@[STORY] msgid "The youth was so depressed by their failure, they wandered off and never returned." msgstr "" @@ -969,32 +984,13 @@ msgstr "" #. -- [EVENT] --Childgrowingup_(9)@@+[NODE]40@@[STORY] msgid "" "Alas, your child walked the path of fate and fate did not have good things in store.\n" -"They do not speak of what befell them, but they return weakened and depressed." +"They do not speak of what befell them, but they return weakened and depressed but also accompanied by a rat friend." msgstr "" #. -- [EVENT] --Childgrowingup_(9)@@+[NODE]40@@[OUT]1 msgid "Rejoice that they have returned alive." msgstr "" -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]42@@[OUT]1 -msgid "Your child is goblin, you have no idea what the trials will bring, but do your best to teach it." -msgstr "" - -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]44@@[STORY] -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]45@@[STORY] -msgid "The goblin youngster grew into a capable worker under your care." -msgstr "" - -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]46@@[STORY] -msgid "The goblin youngster grew into a capable fighter with a clear affinity for beast training too." -msgstr "" - -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]48@@[STORY] -msgid "The goblin youngster grew into a capable fighter." -msgstr "" - #. -- [EVENT] --Childgrowingup_(9)@@+[NODE]49@@[STORY] msgid "The young witch must enter the greyworld and seek her destiny within." msgstr "" @@ -1039,6 +1035,10 @@ msgstr "" msgid "Welcome them back." msgstr "" +#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]61@@[STORY] +msgid "The child begun to train to be a bandit, but they never did return to the flock." +msgstr "" + #. -- [EVENT] --GroupSpiritAttack(10)@@+[NODE]2@@[STORY] msgid "You suddenly feel the winds of mystical powers surround you and you know you are caught in some ritual!" msgstr "" @@ -1054,7 +1054,7 @@ msgid "" msgstr "" #. -- [EVENT] --OrcChildGrowingup(11)@@+[NODE]2@@[OUT]1 -msgid "[Orc] Guide your child to your kin and ask them for training. This will risk the child staying with their clan but if they decide to return to you, they will surely be stronger for it!" +msgid "[Orc or Loyalty] Guide your child to their kin and ask them for training. This will risk the child staying with their clan but if they decide to return to you, they will surely be stronger for it!" msgstr "" #. -- [EVENT] --OrcChildGrowingup(11)@@+[NODE]2@@[OUT]4 @@ -1215,7 +1215,7 @@ msgid "" msgstr "" #. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]2@@[OUT]1 -msgid "[Goblin] Guide your child to your kin and ask them for training. This will risk the child staying with their clan but if they decide to return to you, they will surely be wiser for it!" +msgid "[Goblin or Loyalty] Guide your child to their kin and ask them for training. This will risk the child staying with their clan but if they decide to return to you, they will surely be wiser for it!" msgstr "" #. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]2@@[OUT]2 @@ -1269,10 +1269,6 @@ msgstr "" msgid "The trials to become a worker are often the safest and goblins have an affinity for tinkering." msgstr "" -#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]14@@[OUT]1 -msgid "Begin the trials for a gatherer." -msgstr "" - #. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]14@@[OUT]2 msgid "Begin the trials for a craftsperson." msgstr "" @@ -1308,7 +1304,7 @@ msgid "The child enters the greyworld, where the spirits reside and returns to y msgstr "" #. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]37@@[STORY] -msgid "The spirit world proved too tempting and they return to you as a fanthom." +msgid "The spirit world proved too tempting and they return to you as a phantom." msgstr "" #. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]38@@[STORY] diff --git a/Modules/pot/Icedemons.pot b/Modules/pot/Icedemons.pot index c580b60..8849873 100644 --- a/Modules/pot/Icedemons.pot +++ b/Modules/pot/Icedemons.pot @@ -4,7 +4,7 @@ #. -- [EVENT] --IcedemonsTrademedium(1)@@+[NODE]2@@[STORY] #. #-#-#-#-# Icedemons.pot #-#-#-#-# #. -- [EVENT] --IcedemonsTradeadv(2)@@+[NODE]2@@[STORY] -msgid "The trader's stalls stand open for you" +msgid "The trader's stalls stand open for you but we trade in stone, unless you have children, we accept those too." msgstr "" #. #-#-#-#-# Icedemons.pot #-#-#-#-# @@ -49,6 +49,27 @@ msgstr "" msgid "Come back another time." msgstr "" +#. #-#-#-#-# Icedemons.pot #-#-#-#-# +#. -- [EVENT] --IcedemonsTradesmall(0)@@+[NODE]2@@[OUT]5 +#. #-#-#-#-# Icedemons.pot #-#-#-#-# +#. -- [EVENT] --IcedemonsTradesmall(0)@@+[NODE]2@@[OUT]6 +#. #-#-#-#-# Icedemons.pot #-#-#-#-# +#. -- [EVENT] --IcedemonsTradesmall(0)@@+[NODE]7@@[OUT]3 +#. #-#-#-#-# Icedemons.pot #-#-#-#-# +#. -- [EVENT] --IcedemonsTrademedium(1)@@+[NODE]2@@[OUT]5 +#. #-#-#-#-# Icedemons.pot #-#-#-#-# +#. -- [EVENT] --IcedemonsTrademedium(1)@@+[NODE]2@@[OUT]6 +#. #-#-#-#-# Icedemons.pot #-#-#-#-# +#. -- [EVENT] --IcedemonsTrademedium(1)@@+[NODE]7@@[OUT]3 +#. #-#-#-#-# Icedemons.pot #-#-#-#-# +#. -- [EVENT] --IcedemonsTradeadv(2)@@+[NODE]2@@[OUT]5 +#. #-#-#-#-# Icedemons.pot #-#-#-#-# +#. -- [EVENT] --IcedemonsTradeadv(2)@@+[NODE]2@@[OUT]6 +#. #-#-#-#-# Icedemons.pot #-#-#-#-# +#. -- [EVENT] --IcedemonsTradeadv(2)@@+[NODE]7@@[OUT]3 +msgid "Trade children." +msgstr "" + #. #-#-#-#-# Icedemons.pot #-#-#-#-# #. -- [EVENT] --IcedemonsTradesmall(0)@@+[NODE]7@@[STORY] #. #-#-#-#-# Icedemons.pot #-#-#-#-# @@ -69,12 +90,12 @@ msgstr "" #. #-#-#-#-# Icedemons.pot #-#-#-#-# #. -- [EVENT] --IcedemonsTradeadv(2)@@+[NODE]11@@[OUT]1 #. #-#-#-#-# Icedemons.pot #-#-#-#-# -#. -- [EVENT] --IceVillage(3)@@+[NODE]4@@[OUT]2 -#. #-#-#-#-# Icedemons.pot #-#-#-#-# #. -- [EVENT] --IceVillage(3)@@+[NODE]8@@[OUT]1 #. #-#-#-#-# Icedemons.pot #-#-#-#-# #. -- [EVENT] --IceVillage(3)@@+[NODE]11@@[OUT]1 #. #-#-#-#-# Icedemons.pot #-#-#-#-# +#. -- [EVENT] --IceVillage(3)@@+[NODE]16@@[OUT]2 +#. #-#-#-#-# Icedemons.pot #-#-#-#-# #. -- [EVENT] --ArmyIceDemon_(4)@@+[NODE]3@@[OUT]2 #. #-#-#-#-# Icedemons.pot #-#-#-#-# #. -- [EVENT] --ArmyIceDemon_(4)@@+[NODE]11@@[OUT]1 @@ -105,18 +126,10 @@ msgstr "" #. #-#-#-#-# Icedemons.pot #-#-#-#-# #. -- [EVENT] --IceVillage(3)@@+[NODE]3@@[OUT]2 #. #-#-#-#-# Icedemons.pot #-#-#-#-# -#. -- [EVENT] --IceVillage(3)@@+[NODE]4@@[OUT]3 +#. -- [EVENT] --IceVillage(3)@@+[NODE]16@@[OUT]3 msgid "Attack!" msgstr "" -#. -- [EVENT] --IceVillage(3)@@+[NODE]4@@[STORY] -msgid "You get no answer, only several icy looks." -msgstr "" - -#. -- [EVENT] --IceVillage(3)@@+[NODE]4@@[OUT]1 -msgid "As friend, ask to trade." -msgstr "" - #. -- [EVENT] --IceVillage(3)@@+[NODE]7@@[STORY] msgid "" "You find a place hidden from plain sight and within you spot ice demons congregating.\n" @@ -139,6 +152,54 @@ msgstr "" msgid "The ice demons defeat you and take a life as payment for your attack." msgstr "" +#. -- [EVENT] --IceVillage(3)@@+[NODE]16@@[STORY] +msgid "" +"You get no answer, only several icy looks.\n" +"When you become friends, you shall be able to recruit and cure all curses here." +msgstr "" + +#. -- [EVENT] --IceVillage(3)@@+[NODE]16@@[OUT]1 +msgid "As friend, ask to trade." +msgstr "" + +#. -- [EVENT] --IceVillage(3)@@+[NODE]16@@[OUT]4 +msgid "One of the ice monuments opens for you, enter." +msgstr "" + +#. -- [EVENT] --IceVillage(3)@@+[NODE]16@@[OUT]5 +msgid "One of the ice demons offers to cleanse your curses. Go to them." +msgstr "" + +#. -- [EVENT] --IceVillage(3)@@+[NODE]16@@[OUT]6 +msgid "An icicle follows you everywhere, you think it means to stay with you if you let it. Leave the town to see if it comes with you." +msgstr "" + +#. -- [EVENT] --IceVillage(3)@@+[NODE]21@@[STORY] +msgid "" +"A dziad mroz sits in the centre, his body half submerged into the ice floor:\n" +"'You have proven yourself sturdy. I am interested to learn more, one of my grandchildren, a sniezynka, will join you, and one of yours will become ice, thus we can both learn of each other. Just do not give me your chosen one, the gods would not be happy with me. Agreed?'" +msgstr "" + +#. #-#-#-#-# Icedemons.pot #-#-#-#-# +#. -- [EVENT] --IceVillage(3)@@+[NODE]21@@[OUT]1 +#. #-#-#-#-# Icedemons.pot #-#-#-#-# +#. -- [EVENT] --IceVillage(3)@@+[NODE]24@@[OUT]1 +msgid "Yes, accept." +msgstr "" + +#. #-#-#-#-# Icedemons.pot #-#-#-#-# +#. -- [EVENT] --IceVillage(3)@@+[NODE]21@@[OUT]2 +#. #-#-#-#-# Icedemons.pot #-#-#-#-# +#. -- [EVENT] --IceVillage(3)@@+[NODE]24@@[OUT]2 +msgid "Politely decline." +msgstr "" + +#. -- [EVENT] --IceVillage(3)@@+[NODE]24@@[STORY] +msgid "" +"A dziad mroz sits in the centre, his body half submerged into the ice floor:\n" +"'You have proven yourself sturdy. I am interested to learn more, one of my grandchildren, a sniezynka, will join you, and one of yours will become ice, thus we can both learn of each other. Agreed?'" +msgstr "" + #. -- [EVENT] --ArmyIceDemon_(4)@@+[NODE]2@@[STORY] msgid "Ice demons are stalking you!" msgstr "" diff --git a/Modules/pot/MiscEncounters 3.pot b/Modules/pot/MiscEncounters 3.pot new file mode 100644 index 0000000..057ffce --- /dev/null +++ b/Modules/pot/MiscEncounters 3.pot @@ -0,0 +1,1314 @@ +#. -- [EVENT] --Haunted wife(0)@@+[NODE]2@@[STORY] +msgid "You come across a small hamlet. Within, you find a group of worried looking folk gathered around a crying woman." +msgstr "" + +#. -- [EVENT] --Haunted wife(0)@@+[NODE]2@@[OUT]1 +msgid "Ask them what is the matter?" +msgstr "" + +#. -- [EVENT] --Haunted wife(0)@@+[NODE]2@@[OUT]2 +msgid "Use this distraction to attack them!" +msgstr "" + +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Haunted wife(0)@@+[NODE]2@@[OUT]3 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Haunted wife(0)@@+[NODE]10@@[OUT]2 +msgid "None of your business really, leave." +msgstr "" + +#. -- [EVENT] --Haunted wife(0)@@+[NODE]3@@[STORY] +msgid "" +"The woman turns to you, hesitant, she looks to others for courage and they nod, so she speaks:\n" +"'It's that useless lump of a husband of mine, he won't leave me alone!'" +msgstr "" + +#. -- [EVENT] --Haunted wife(0)@@+[NODE]3@@[OUT]1 +msgid "Ask her why the others will not help, surely one man isn't that dangerous?" +msgstr "" + +#. -- [EVENT] --Haunted wife(0)@@+[NODE]4@@[STORY] +msgid "'The bugger had to hold on to grass when he shat, so no, it's not that. He's a dead one, you see. He passed two weeks gone. But keeps comin' my way, climbing into my bed as if nothin' happened!'" +msgstr "" + +#. -- [EVENT] --Haunted wife(0)@@+[NODE]4@@[OUT]1 +msgid "[Zerca or wisdom] Tell her you know of a way to be rid of such an apparition, for it is one bound to her by marital attachment for sure. Tell her to wear seven dresses." +msgstr "" + +#. -- [EVENT] --Haunted wife(0)@@+[NODE]4@@[OUT]2 +msgid "[Shaman] Tell her spirits are your expertise, you will speak to this husband of hers." +msgstr "" + +#. -- [EVENT] --Haunted wife(0)@@+[NODE]4@@[OUT]3 +msgid "Say that you are happy to kill the ghost if she likes, for a price of course." +msgstr "" + +#. -- [EVENT] --Haunted wife(0)@@+[NODE]5@@[STORY] +msgid "" +"'SO, you say I put on seven of my best frocks, then go to sleep as always?\n" +"Seems an odd thing, and I'll have to borrow frocks, you sure about this?'" +msgstr "" + +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Haunted wife(0)@@+[NODE]5@@[OUT]1 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Haunted wife(0)@@+[NODE]5@@[OUT]2 +msgid "Nod in confirmation." +msgstr "" + +#. -- [EVENT] --Haunted wife(0)@@+[NODE]6@@[STORY] +msgid "" +"The woman reports next day:\n" +"'Smart one you are! I did as you asked, wore my seven frocks and the bugger came and he stands there gawking at me - seven frocks? - says he with his stupid mouth open wide. Seven, say I.'" +msgstr "" + +#. -- [EVENT] --Haunted wife(0)@@+[NODE]6@@[OUT]1 +msgid "Wait to hear the rest." +msgstr "" + +#. -- [EVENT] --Haunted wife(0)@@+[NODE]7@@[STORY] +msgid "" +"'He frowns at me - why, I never saw no woman wearing seven frocks before?\n" +"Why, I never saw a dead husband come into the marital bed before! - say I.\n" +"And the wretched thing, stumped, goes and disappears!'\n" +"She gives you her family heirloom as reward." +msgstr "" + +#. -- [EVENT] --Haunted wife(0)@@+[NODE]7@@[OUT]1 +msgid "Tell her you were happy to help." +msgstr "" + +#. -- [EVENT] --Haunted wife(0)@@+[NODE]8@@[STORY] +msgid "" +"The woman looks unsure,\n" +"'You ghost meddling folk, you worry me as much as my deadbeat husband...'" +msgstr "" + +#. -- [EVENT] --Haunted wife(0)@@+[NODE]8@@[OUT]1 +msgid "Say that in this case, you wish her many more nights with her beloved." +msgstr "" + +#. -- [EVENT] --Haunted wife(0)@@+[NODE]8@@[OUT]2 +msgid "Shrug your shoulders and say she'll either take your help, pay for it and be done with it, or you'll happily leave." +msgstr "" + +#. -- [EVENT] --Haunted wife(0)@@+[NODE]8@@[OUT]3 +msgid "In that case, just kill those ungrateful bastards!" +msgstr "" + +#. -- [EVENT] --Haunted wife(0)@@+[NODE]8@@[OUT]4 +msgid "Ask why she is so against spirits then? It is still her husband, no?" +msgstr "" + +#. -- [EVENT] --Haunted wife(0)@@+[NODE]9@@[STORY] +msgid "" +"'No need to get all bothered, sirs. I meant no offendin'. Kill fire with fire's what I say.\n" +"You go speak to that husband of mine. Night is comin, he will come too.'" +msgstr "" + +#. -- [EVENT] --Haunted wife(0)@@+[NODE]9@@[OUT]1 +msgid "Agree and go into her house to talk to the spirit." +msgstr "" + +#. -- [EVENT] --Haunted wife(0)@@+[NODE]10@@[STORY] +msgid "" +"'Kill a spirit, will ya? I say, good. My husband is gone and done, this thing is no kin of mine. You be careful though, these things can bring fellow nasties when attacked, it's why we haven't done it ourselves yet...'\n" +"The rest of the villagers, nod in agreement." +msgstr "" + +#. -- [EVENT] --Haunted wife(0)@@+[NODE]10@@[OUT]1 +msgid "Stake out the house and attack the ghost when it appears." +msgstr "" + +#. -- [EVENT] --Haunted wife(0)@@+[NODE]12@@[STORY] +msgid "" +"You slay the wayward husband-ghost and the wife throws herself in your arms:\n" +"'Thank you! I don't have much, but here's some food I made, warm and tasty, just what you need after fightin'" +msgstr "" + +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Haunted wife(0)@@+[NODE]12@@[OUT]1 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Haunted wife(0)@@+[NODE]12@@[OUT]2 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Haunted wife(0)@@+[NODE]31@@[OUT]1 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Haunted wife(0)@@+[NODE]31@@[OUT]2 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Haunted wife(0)@@+[NODE]34@@[OUT]1 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Haunted wife(0)@@+[NODE]34@@[OUT]2 +msgid "Ask for better reward." +msgstr "" + +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Haunted wife(0)@@+[NODE]12@@[OUT]3 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Haunted wife(0)@@+[NODE]31@@[OUT]3 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Haunted wife(0)@@+[NODE]34@@[OUT]3 +msgid "Thank them and move on." +msgstr "" + +#. -- [EVENT] --Haunted wife(0)@@+[NODE]13@@[STORY] +msgid "" +"'You cheeky buggers! Help, they say but our livelihoods is all they want...\n" +"Here, have some gold and choke on it.'\n" +"You get some gold coins, in days to come, your throat gets groggy and swollen as if you were about to choke..." +msgstr "" + +#. -- [EVENT] --Haunted wife(0)@@+[NODE]13@@[OUT]1 +msgid "Damned witch." +msgstr "" + +#. -- [EVENT] --Haunted wife(0)@@+[NODE]15@@[STORY] +msgid "" +"'You cheeky buggers! Help, they say but our livelihoods is all they want...\n" +"Here, have some gold and choke on it.'" +msgstr "" + +#. -- [EVENT] --Haunted wife(0)@@+[NODE]15@@[OUT]1 +msgid "Good, take the gold and leave." +msgstr "" + +#. -- [EVENT] --Haunted wife(0)@@+[NODE]16@@[STORY] +msgid "" +"The husband-ghost is ferocious and chases you away from his house!\n" +"The villagers curse you out too, for you only angered the spirit." +msgstr "" + +#. -- [EVENT] --Haunted wife(0)@@+[NODE]16@@[OUT]1 +msgid "Best leave quickly then." +msgstr "" + +#. -- [EVENT] --Haunted wife(0)@@+[NODE]19@@[STORY] +msgid "" +"You slay all the settlers without mercy!\n" +"Their hamlet was clearly poor and barely sustainable, but you find some resources you can take. You also find some young children hiding in one of the houses." +msgstr "" + +#. -- [EVENT] --Haunted wife(0)@@+[NODE]19@@[OUT]1 +msgid "Kill them too, no need for enemies later." +msgstr "" + +#. -- [EVENT] --Haunted wife(0)@@+[NODE]19@@[OUT]2 +msgid "Take them in, they are young they will forget." +msgstr "" + +#. -- [EVENT] --Haunted wife(0)@@+[NODE]19@@[OUT]3 +msgid "Leave them in a near-by grove for forest demons to take, some may get lucky and become something good, others, well, at least you'll give them a chance." +msgstr "" + +#. -- [EVENT] --Haunted wife(0)@@+[NODE]20@@[STORY] +msgid "" +"You slay all the settlers without mercy!\n" +"Their hamlet was clearly poor and barely sustainable, but you find some resources you can take." +msgstr "" + +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Haunted wife(0)@@+[NODE]20@@[OUT]1 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Haunted wife(0)@@+[NODE]26@@[OUT]1 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --HW Children(1)@@+[NODE]11@@[OUT]1 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --HW Children(1)@@+[NODE]13@@[OUT]1 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --HW Children(1)@@+[NODE]27@@[OUT]1 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --HW Children(1)@@+[NODE]31@@[OUT]1 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --HW Children(1)@@+[NODE]32@@[OUT]1 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --HW Children(1)@@+[NODE]34@@[OUT]1 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer(2)@@+[NODE]22@@[OUT]1 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer(2)@@+[NODE]28@@[OUT]1 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer(2)@@+[NODE]30@@[OUT]1 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]5@@[OUT]1 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]32@@[OUT]1 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]36@@[OUT]1 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]38@@[OUT]1 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]40@@[OUT]1 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]41@@[OUT]1 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn2(4)@@+[NODE]5@@[OUT]1 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn2(4)@@+[NODE]40@@[OUT]1 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn2(4)@@+[NODE]54@@[OUT]1 +msgid "Leave." +msgstr "" + +#. -- [EVENT] --Haunted wife(0)@@+[NODE]21@@[STORY] +msgid "The angry mob beats you badly, but they do not pursue as you run away." +msgstr "" + +#. -- [EVENT] --Haunted wife(0)@@+[NODE]21@@[OUT]1 +msgid "Keep running." +msgstr "" + +#. -- [EVENT] --Haunted wife(0)@@+[NODE]22@@[STORY] +msgid "'It's unnatural's what it is! And yeah, sure, we live in a place where there be demon folk round every corner, but how's I supposed to know what is evil and what is not? Best just keep away from it all...'" +msgstr "" + +#. -- [EVENT] --Haunted wife(0)@@+[NODE]22@@[OUT]1 +msgid "Try to convince her that spirits can be good too and that she should give her husband a chance." +msgstr "" + +#. -- [EVENT] --Haunted wife(0)@@+[NODE]22@@[OUT]2 +msgid "Agree that it is never a clear thing, and offer to solve this problem for her by talking to the ghost." +msgstr "" + +#. -- [EVENT] --Haunted wife(0)@@+[NODE]24@@[STORY] +msgid "" +"The husband-ghost is a lean, tiered middle aged man, bulging head, frail and sickly looking.\n" +"He stares at you blankly, waiting for his wife to come to bed." +msgstr "" + +#. -- [EVENT] --Haunted wife(0)@@+[NODE]24@@[OUT]1 +msgid "Ask him why he keeps returning here." +msgstr "" + +#. -- [EVENT] --Haunted wife(0)@@+[NODE]25@@[STORY] +msgid "" +"'I was told by my missus to always come home to her bed else he'd hand my precious on the fence.\n" +"You seen her mean face? She do it, she do it even in my death. I ain't loosin' my preciousness!'" +msgstr "" + +#. -- [EVENT] --Haunted wife(0)@@+[NODE]25@@[OUT]1 +msgid "This ghost will be hard to convince, but try to do so anyway." +msgstr "" + +#. -- [EVENT] --Haunted wife(0)@@+[NODE]25@@[OUT]2 +msgid "Poor thing, just leave him be." +msgstr "" + +#. -- [EVENT] --Haunted wife(0)@@+[NODE]25@@[OUT]3 +msgid "Seems unlikely to leave quietly, kill him." +msgstr "" + +#. -- [EVENT] --Haunted wife(0)@@+[NODE]26@@[STORY] +msgid "You leave the ghost be and while the wife is not happy, she does not say anything." +msgstr "" + +#. -- [EVENT] --Haunted wife(0)@@+[NODE]28@@[STORY] +msgid "" +"'Oh, so my, my things are not, I mean she can't, oh! Great! Finally, I am free, thank you!'\n" +"The ghost disappears and the wife comes in to see your work done." +msgstr "" + +#. -- [EVENT] --Haunted wife(0)@@+[NODE]28@@[OUT]1 +msgid "Tell her she is freed from the ghost." +msgstr "" + +#. -- [EVENT] --Haunted wife(0)@@+[NODE]29@@[STORY] +msgid "" +"The wife cries out at night, you run into the bedroom, and see the ghost ripping her apart with spectral claws.\n" +"But once she is gone, the spirit dissolves.'" +msgstr "" + +#. -- [EVENT] --Haunted wife(0)@@+[NODE]29@@[OUT]1 +msgid "Tell the villagers there was no other way. The ghost was clearly too attached to his wife so he took her with him..." +msgstr "" + +#. -- [EVENT] --Haunted wife(0)@@+[NODE]29@@[OUT]2 +msgid "Try to apologise for your error, mistakes happen, ghost whispering isn't a precise art..." +msgstr "" + +#. -- [EVENT] --Haunted wife(0)@@+[NODE]31@@[STORY] +msgid "'Thank you! I don't have much, but here's some food I made, warm and tasty, just what you need after fightin'" +msgstr "" + +#. -- [EVENT] --Haunted wife(0)@@+[NODE]33@@[STORY] +msgid "'You stop spillin' that filth from your mouth! I ain't sharing my bed with no ghost!'" +msgstr "" + +#. -- [EVENT] --Haunted wife(0)@@+[NODE]33@@[OUT]1 +msgid "Just leave her be then, not your business." +msgstr "" + +#. -- [EVENT] --Haunted wife(0)@@+[NODE]33@@[OUT]2 +msgid "Offer to go and speak to the ghost instead." +msgstr "" + +#. -- [EVENT] --Haunted wife(0)@@+[NODE]34@@[STORY] +msgid "'Well, he was a bugger, and drunk, but he was mine... I guess I'll give him another go. Thank you for helpin', here, have a hot dinner I made, I ain't got much more.''" +msgstr "" + +#. -- [EVENT] --Haunted wife(0)@@+[NODE]36@@[STORY] +msgid "" +"The villagers are bewildered, but they know better than to question the words of a wise one, especially that the problem is gone.\n" +"They offer you food in thanks, and you get the feeling asking for more may be pushing it.'" +msgstr "" + +#. -- [EVENT] --Haunted wife(0)@@+[NODE]36@@[OUT]1 +msgid "Take the food and leave." +msgstr "" + +#. -- [EVENT] --HW Children(1)@@+[NODE]2@@[STORY] +msgid "" +"You are woken by a scream and find that a child stands atop one of your teammates, holding a bloodied knife and about to plunge the deadly blow!\n" +"It is one of the children you 'rescued' from a settlement after killing all its folk." +msgstr "" + +#. -- [EVENT] --HW Children(1)@@+[NODE]2@@[OUT]1 +msgid "Try to talk this kid down, explain you had to kill those villagers, they were weakened by demons." +msgstr "" + +#. -- [EVENT] --HW Children(1)@@+[NODE]2@@[OUT]2 +msgid "Intimidate the child, say that they may get lucky and kill one person, but then they themselves will die!" +msgstr "" + +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --HW Children(1)@@+[NODE]2@@[OUT]3 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --HW Children(1)@@+[NODE]2@@[OUT]4 +msgid "Attack the child, before it can do harm!" +msgstr "" + +#. -- [EVENT] --HW Children(1)@@+[NODE]3@@[STORY] +msgid "" +"A deformed, child-like creature creeps up on you as you sleep.\n" +"It croaks:\n" +"'You, you did this to me, you monster! You killed my ma and pa and left me for them demons, now I am like this!'\n" +"It lunges at you!" +msgstr "" + +#. -- [EVENT] --HW Children(1)@@+[NODE]3@@[OUT]1 +msgid "Defend yourself." +msgstr "" + +#. -- [EVENT] --HW Children(1)@@+[NODE]3@@[OUT]2 +msgid "Try to run away." +msgstr "" + +#. -- [EVENT] --HW Children(1)@@+[NODE]3@@[OUT]3 +msgid "Try to convince them to calm down, say that you made a mistake and would like them to stay with you, be safe and loved!" +msgstr "" + +#. -- [EVENT] --HW Children(1)@@+[NODE]5@@[STORY] +msgid "'I... I am sorry. I didn't mean to, please don't hurt me like you hurt my pa... please...'" +msgstr "" + +#. -- [EVENT] --HW Children(1)@@+[NODE]5@@[OUT]1 +msgid "Say that you will not do them harm as long as they behave from now on." +msgstr "" + +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --HW Children(1)@@+[NODE]5@@[OUT]2 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --HW Children(1)@@+[NODE]8@@[OUT]2 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --HW Children(1)@@+[NODE]9@@[OUT]2 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --HW Children(1)@@+[NODE]17@@[OUT]2 +msgid "Kill the child, it is an enemy waiting to strike again." +msgstr "" + +#. -- [EVENT] --HW Children(1)@@+[NODE]8@@[STORY] +msgid "" +"'You KILLED my pa! You monster!'\n" +"The child stabs wildly and although they have little strength, blood is drawn heavily." +msgstr "" + +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --HW Children(1)@@+[NODE]8@@[OUT]1 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --HW Children(1)@@+[NODE]9@@[OUT]1 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --HW Children(1)@@+[NODE]17@@[OUT]1 +msgid "Grab the child by force and restrain it, but allow it to live on in hopes they will calm down in time." +msgstr "" + +#. -- [EVENT] --HW Children(1)@@+[NODE]9@@[STORY] +msgid "" +"'You KILLED my pa! You monster!'\n" +"The child stabs wildly and although he has little strength, blood is drawn heavily." +msgstr "" + +#. -- [EVENT] --HW Children(1)@@+[NODE]11@@[STORY] +msgid "You slay the demon before it is able to utter its curse upon you in full." +msgstr "" + +#. -- [EVENT] --HW Children(1)@@+[NODE]13@@[STORY] +msgid "" +"'I should leave to the bies to devour your flesh just like you left me...\n" +"Instead, I curse you and all your kin!'\n" +"The creature disappears but a curse lingers upon your souls." +msgstr "" + +#. -- [EVENT] --HW Children(1)@@+[NODE]17@@[STORY] +msgid "" +"'You KILLED my pa! You monster!'\n" +"The child stabs wildly driven even more ferocious by your intimidation attempts." +msgstr "" + +#. -- [EVENT] --HW Children(1)@@+[NODE]22@@[STORY] +msgid "You let the wronged child live, even after it attacked you viciously and proclaimed revenge upon your kin." +msgstr "" + +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --HW Children(1)@@+[NODE]22@@[OUT]1 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --HW Children(1)@@+[NODE]22@@[OUT]2 +msgid "Just try to watch out for them in the future." +msgstr "" + +#. -- [EVENT] --HW Children(1)@@+[NODE]23@@[STORY] +msgid "" +"Your commitment to care for the youth made them forgive your past and they have truly become your own.\n" +"One day, they brought you back a treasure chest proclaiming it was their family's secret, but now you are their family so you should have it." +msgstr "" + +#. -- [EVENT] --HW Children(1)@@+[NODE]23@@[OUT]1 +msgid "Great." +msgstr "" + +#. -- [EVENT] --HW Children(1)@@+[NODE]24@@[STORY] +msgid "Despite your efforts to keep watch, one day, you find you were robbed and the child is gone!" +msgstr "" + +#. -- [EVENT] --HW Children(1)@@+[NODE]24@@[OUT]1 +msgid "Damn." +msgstr "" + +#. -- [EVENT] --HW Children(1)@@+[NODE]27@@[STORY] +msgid "You run away, but the creature spits some awful, burning mud at you, leaving you scarred." +msgstr "" + +#. -- [EVENT] --HW Children(1)@@+[NODE]29@@[STORY] +msgid "The creature stops and stares at you, its eyes look sad and lonely. It nods, more to itself than you, but them it does join you." +msgstr "" + +#. -- [EVENT] --HW Children(1)@@+[NODE]29@@[OUT]1 +msgid "Welcome them." +msgstr "" + +#. -- [EVENT] --HW Children(1)@@+[NODE]31@@[STORY] +msgid "" +"The creature stops and stares at you, its eyes look sad and lonely. It nods, more to itself than you. It does not attack, but neither does it join you. It only growls:\n" +"'You slaughtered them all, now you talk of love... I am a better being this. I leave you to your fate, monster.'\n" +"It walks off into the shadows." +msgstr "" + +#. -- [EVENT] --HW Children(1)@@+[NODE]32@@[STORY] +msgid "" +"The creature stops and stares at you, its eyes look sad and lonely. It nods, more to itself than you. It does not attack, but neither does it join you. It only growls:\n" +"'You slaughtered them all, now you talk of love... I am a better being this. I leave you to your fate, monster.'\n" +"It walks off into the shadows and you feel a heavy curse upon you." +msgstr "" + +#. -- [EVENT] --HW Children(1)@@+[NODE]34@@[STORY] +msgid "" +"'Surrender! Surrender, like I did as a child... I should leave to the bies to devour your flesh just like you left me...\n" +"Instead, I curse you and all your kin!'\n" +"The creature disappears but a curse lingers upon your souls." +msgstr "" + +#. -- [EVENT] --Goblin Killer(2)@@+[NODE]2@@[STORY] +msgid "" +"A group of goblins runs in your direction. They look scared and it seems they are mostly elders or young ones.\n" +"Still, a few are armed." +msgstr "" + +#. -- [EVENT] --Goblin Killer(2)@@+[NODE]2@@[OUT]1 +msgid "Tell them to stop and say what they want!" +msgstr "" + +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer(2)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer(2)@@+[NODE]17@@[OUT]2 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]16@@[OUT]1 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn2(4)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn2(4)@@+[NODE]15@@[OUT]4 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn2(4)@@+[NODE]16@@[OUT]1 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn2(4)@@+[NODE]31@@[OUT]4 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn2(4)@@+[NODE]44@@[OUT]3 +msgid "Attack!" +msgstr "" + +#. -- [EVENT] --Goblin Killer(2)@@+[NODE]4@@[STORY] +msgid "" +"They comply, but they keep looking behind them nervously. One of them speaks up:\n" +"'You, you will not kill us, right? We only want to go, we find a new place we swear, just let us go...'" +msgstr "" + +#. -- [EVENT] --Goblin Killer(2)@@+[NODE]4@@[OUT]1 +msgid "Ask what he is talking about?" +msgstr "" + +#. -- [EVENT] --Goblin Killer(2)@@+[NODE]4@@[OUT]2 +msgid "Shrug and let them pass." +msgstr "" + +#. -- [EVENT] --Goblin Killer(2)@@+[NODE]4@@[OUT]3 +msgid "Ask for the short version of what is going on. [Skip story]" +msgstr "" + +#. -- [EVENT] --Goblin Killer(2)@@+[NODE]5@@[STORY] +msgid "'Oh, yes. Sorry. You just look a little like them. I think it's an elf, but may be a tin human...'" +msgstr "" + +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer(2)@@+[NODE]5@@[OUT]1 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer(2)@@+[NODE]11@@[OUT]1 +msgid "Who?" +msgstr "" + +#. -- [EVENT] --Goblin Killer(2)@@+[NODE]7@@[STORY] +msgid "" +"'Goblin Killer man, I kid you not, it isn't a mere name. That dude, or lady, they come and they kill and kill and kill.\n" +"They murdered our village whole, and then went for the little ones spouting that they will only grow to become like any of us...'" +msgstr "" + +#. -- [EVENT] --Goblin Killer(2)@@+[NODE]7@@[OUT]1 +msgid "Do they know why this goblin killer attacked them?" +msgstr "" + +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer(2)@@+[NODE]7@@[OUT]2 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer(2)@@+[NODE]8@@[OUT]2 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer(2)@@+[NODE]9@@[OUT]3 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer(2)@@+[NODE]10@@[OUT]2 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer(2)@@+[NODE]13@@[OUT]3 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer(2)@@+[NODE]25@@[OUT]3 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer(2)@@+[NODE]27@@[OUT]2 +msgid "Say this seems like none of your business, but if they pay, you could deal with them?" +msgstr "" + +#. -- [EVENT] --Goblin Killer(2)@@+[NODE]7@@[OUT]3 +msgid "Tell them it seems dangerous, say they'd better keep running and leave too." +msgstr "" + +#. -- [EVENT] --Goblin Killer(2)@@+[NODE]8@@[STORY] +msgid "'Oh, yes, thank you. But maybe you help us? Maybe kill this psycho? Think of our children...'" +msgstr "" + +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer(2)@@+[NODE]8@@[OUT]1 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer(2)@@+[NODE]13@@[OUT]2 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer(2)@@+[NODE]25@@[OUT]2 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer(2)@@+[NODE]27@@[OUT]1 +msgid "Agree to help them stop this killer, perhaps they will listen to reason, if not, then the blade." +msgstr "" + +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer(2)@@+[NODE]8@@[OUT]3 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer(2)@@+[NODE]27@@[OUT]3 +msgid "No, leave." +msgstr "" + +#. -- [EVENT] --Goblin Killer(2)@@+[NODE]9@@[STORY] +msgid "'Well, it is really weird, they keep saying we animals, that we destroyed their farm and raped all the women... I mean, sure, we like a bit of big folk lovin' but we not raid and rape! They must take us for orcs again, or something...'" +msgstr "" + +#. -- [EVENT] --Goblin Killer(2)@@+[NODE]9@@[OUT]1 +msgid "Are orcs known for raping after a raid?" +msgstr "" + +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer(2)@@+[NODE]9@@[OUT]2 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer(2)@@+[NODE]10@@[OUT]1 +msgid "So this goblin killer is hunting them now?" +msgstr "" + +#. -- [EVENT] --Goblin Killer(2)@@+[NODE]10@@[STORY] +msgid "'Humans, orcs, sure. Dwarves and elves maybe less, and listen, I'm not sayin' it never happens with our lot. We have bad apples, just like you do. But it we not do it all the time, I swear!'" +msgstr "" + +#. -- [EVENT] --Goblin Killer(2)@@+[NODE]11@@[STORY] +msgid "'Oh, yes. Sorry. You don't even look like them at all. I think it's an elf, but may be a tin human...'" +msgstr "" + +#. -- [EVENT] --Goblin Killer(2)@@+[NODE]12@@[STORY] +msgid "" +"'You, you will? Thanking you for sure! Yes, we pay, we pay what we can.\n" +"A bit now, a bit when you bring their head to us. Oh, be careful, they come with others sometimes.'" +msgstr "" + +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer(2)@@+[NODE]12@@[OUT]1 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer(2)@@+[NODE]20@@[OUT]1 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer(2)@@+[NODE]21@@[OUT]1 +msgid "Nod and leave to find this goblin killer." +msgstr "" + +#. -- [EVENT] --Goblin Killer(2)@@+[NODE]13@@[STORY] +msgid "'Yes, yes and he comes with friends often, so they very bad. I do not know who harmed their family, but it wasn't my kin, I swear!'" +msgstr "" + +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer(2)@@+[NODE]13@@[OUT]1 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer(2)@@+[NODE]27@@[OUT]4 +msgid "[Perception, intelligence, goblin or luck] Try to notice if he is telling the truth." +msgstr "" + +#. -- [EVENT] --Goblin Killer(2)@@+[NODE]15@@[STORY] +msgid "You see the goblin sweating and averting eye contact with you. Others look equally uncomfortable. He is lying for sure." +msgstr "" + +#. -- [EVENT] --Goblin Killer(2)@@+[NODE]15@@[OUT]1 +msgid "Confront him and say he has once chance to tell you the truth!" +msgstr "" + +#. -- [EVENT] --Goblin Killer(2)@@+[NODE]15@@[OUT]2 +msgid "Attack the lying scum!" +msgstr "" + +#. -- [EVENT] --Goblin Killer(2)@@+[NODE]16@@[STORY] +msgid "" +"'Oh fine... so it was our boys that did it. We think. I mean. Our village was doing bad, crops died, spirits did not help.\n" +"Those boys, they say they go find us stuff. And they did. We did not ask where. But we did know. Maybe not all of it, but how else would they get so much. The raping though, we really didn't know that. Those boys, they dead now, proper dead. We did not go, we did not kill. Our children, they good, please...'" +msgstr "" + +#. -- [EVENT] --Goblin Killer(2)@@+[NODE]16@@[OUT]1 +msgid "Tell them you will try to speak to this goblin killer, but you cannot promise anything, since they are guilty in part." +msgstr "" + +#. -- [EVENT] --Goblin Killer(2)@@+[NODE]16@@[OUT]2 +msgid "Agree that the whole village should not pay for the actions of some, especially children, say you will go to speak to this goblin killer." +msgstr "" + +#. -- [EVENT] --Goblin Killer(2)@@+[NODE]16@@[OUT]3 +msgid "Say that whatever comes their way is well deserved. Leave." +msgstr "" + +#. -- [EVENT] --Goblin Killer(2)@@+[NODE]16@@[OUT]4 +msgid "Tell them you will take their children, but the rest should stand and pay the price for their crimes." +msgstr "" + +#. -- [EVENT] --Goblin Killer(2)@@+[NODE]16@@[OUT]5 +msgid "They are guilty. Attack!" +msgstr "" + +#. -- [EVENT] --Goblin Killer(2)@@+[NODE]17@@[STORY] +msgid "'Take our children, never! We will fight and we will die, but together. If you see us as guilty, then at least let us be. We will try to run.'" +msgstr "" + +#. -- [EVENT] --Goblin Killer(2)@@+[NODE]17@@[OUT]1 +msgid "Let them run." +msgstr "" + +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer(2)@@+[NODE]20@@[STORY] +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer(2)@@+[NODE]21@@[STORY] +msgid "'You, you will? Thanking you for sure! Oh, be careful, they come with others sometimes.'" +msgstr "" + +#. -- [EVENT] --Goblin Killer(2)@@+[NODE]22@@[STORY] +msgid "The goblins depart as quickly as they can, some look at you with gratitude for sparing their lives, some with fear, others with anger and pain. One of the children waves you goodbye and throws a flower as a gift.'" +msgstr "" + +#. -- [EVENT] --Goblin Killer(2)@@+[NODE]24@@[STORY] +msgid "The goblins seem nervous, perhaps they aren't telling you everything?" +msgstr "" + +#. -- [EVENT] --Goblin Killer(2)@@+[NODE]24@@[OUT]1 +msgid "Ask them again for the truth." +msgstr "" + +#. -- [EVENT] --Goblin Killer(2)@@+[NODE]25@@[STORY] +msgid "'Oh, yes. Well, we did know the goblins who may have done it to that killer. Perhaps that is why he targets us? But he is a monster, we did nothing to him!'" +msgstr "" + +#. -- [EVENT] --Goblin Killer(2)@@+[NODE]25@@[OUT]1 +msgid "Say it is all fishy and they should deal with it themselves. Leave." +msgstr "" + +#. -- [EVENT] --Goblin Killer(2)@@+[NODE]27@@[STORY] +msgid "'A goblin killer destroyed our village and is hunting us. But maybe you help us? Maybe kill this psycho? Think of our children...'" +msgstr "" + +#. -- [EVENT] --Goblin Killer(2)@@+[NODE]28@@[STORY] +msgid "You kill the goblins and gather the loot." +msgstr "" + +#. -- [EVENT] --Goblin Killer(2)@@+[NODE]30@@[STORY] +msgid "" +"'Oi, you same as that psychopath. You go die, we run.'\n" +"The goblins rush off and leave you on the ground." +msgstr "" + +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]2@@[STORY] +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn2(4)@@+[NODE]2@@[STORY] +msgid "" +"You come across an armed group of fighters. There is a human wearing a helmet, a tall, hooded orc with a bone wand, a zerca, an elf and a dwarf.\n" +"The human has goblin heads on his belt, so this must be the crazed goblin killer you were told about.\n" +"They look you up and down, but do not speak." +msgstr "" + +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]2@@[OUT]1 +msgid "Ask them what they want?" +msgstr "" + +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]2@@[OUT]3 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn2(4)@@+[NODE]2@@[OUT]3 +msgid "Get off their path and leave." +msgstr "" + +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]3@@[STORY] +msgid "" +"You come across an armed group of fighters. There is a human wearing a helmet, a tall, hooded orc with a bone wand, a zerca, an elf and a dwarf.\n" +"The human has goblin heads on his belt, so this must be the crazed goblin killer you were told about.\n" +"They look at you and spit: 'Goblin scum, come to us, good.'\n" +"They ready themselves for an attack." +msgstr "" + +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]3@@[OUT]1 +msgid "Fight!" +msgstr "" + +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]3@@[OUT]2 +msgid "Stand between them and your goblin friend and tell them to calm themselves , there is no need for violence here." +msgstr "" + +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]3@@[OUT]3 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]6@@[OUT]1 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn2(4)@@+[NODE]6@@[OUT]1 +msgid "Run away." +msgstr "" + +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]5@@[STORY] +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn2(4)@@+[NODE]5@@[STORY] +msgid "You kill the notorious goblin slayer and for a time, you receive letters of thanks form various goblin survivors. Some even send gifts." +msgstr "" + +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]6@@[STORY] +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn2(4)@@+[NODE]6@@[STORY] +msgid "You are defeated and any greenskins in your party do not make it out alive..." +msgstr "" + +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]9@@[STORY] +msgid "'Speak quickly, goblin lover, did you see a band of the green scum running this way?'" +msgstr "" + +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]9@@[OUT]1 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]18@@[OUT]1 +msgid "Deny you saw anything." +msgstr "" + +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]9@@[OUT]2 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]18@@[OUT]2 +msgid "Say that you have seen them, but you did not want to get involved, so you let them run." +msgstr "" + +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]9@@[OUT]3 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]18@@[OUT]3 +msgid "Tell them you did see them and you killed them." +msgstr "" + +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]11@@[STORY] +msgid "'Fine, we leave you be. But you are making a mistake with the goblin. The greenskins will always trick you. No better than vermin.'" +msgstr "" + +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]11@@[OUT]1 +msgid "[Rat] !!!" +msgstr "" + +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]11@@[OUT]2 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]12@@[OUT]1 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]24@@[OUT]1 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]27@@[OUT]1 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]28@@[OUT]1 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn2(4)@@+[NODE]24@@[OUT]1 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn2(4)@@+[NODE]28@@[OUT]1 +msgid "Nod and leave." +msgstr "" + +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]11@@[OUT]3 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]12@@[OUT]2 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]29@@[OUT]2 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]31@@[OUT]3 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn2(4)@@+[NODE]31@@[OUT]1 +msgid "Ask why they hate goblins so? You've never known them to be any more or less violent than men?" +msgstr "" + +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]12@@[STORY] +msgid "" +"The warrior does not answer, only looks away, searching for goblin tracks. The priests speaks instead:\n" +"'Bah, you clearly have very little sense when it comes to friends. No matter. I need to catch the ones that got away. begone from our path.'" +msgstr "" + +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]15@@[STORY] +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn2(4)@@+[NODE]15@@[STORY] +msgid "" +"The man in the helmet does not answer, but his elven companion speaks:\n" +"'As a mere child our friend witnessed their home burned and pillaged and a sister raped. Goblins were the culprits. Ever since, they have become an enemy. We trust our friend, so we give aid. Perhaps there is truth in their words - goblins pretend to be weak and nice, but they always plot, scheme, meddle with evil spirits and seek to spread darkness.'" +msgstr "" + +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]15@@[OUT]1 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]39@@[OUT]4 +msgid "Say this is none of your concern and depart." +msgstr "" + +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]15@@[OUT]2 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]31@@[OUT]2 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]39@@[OUT]1 +msgid "[Hunter] Offer to tell them which way they went." +msgstr "" + +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]15@@[OUT]3 +msgid "Tell them you understand grief, but murdering every goblin they meet seems extreme." +msgstr "" + +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]16@@[STORY] +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn2(4)@@+[NODE]16@@[STORY] +msgid "" +"The band does not listen, one of them shouts:\n" +"'Goblins must die!'\n" +"And they begin to move, trying to circle you." +msgstr "" + +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]16@@[OUT]2 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn2(4)@@+[NODE]16@@[OUT]2 +msgid "Run away, accepting you will likely be hit by the elven archer as you escape." +msgstr "" + +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]18@@[STORY] +msgid "'Speak quickly, did you see a band of the green scum running this way?'" +msgstr "" + +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]23@@[STORY] +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn2(4)@@+[NODE]23@@[STORY] +msgid "" +"'Oh. Disappointing for me, but dead is dead. Good.'\n" +"One of the other's continues:\n" +"The little shits raped and killed their dear sister. Been tracking them for years. Sneaky buggers. None deserves to live. That tribe, they worship some dark deity, want darkness to come back so humans lose again.'\n" +"The warrior in the helmet spits and the others nod solemnly." +msgstr "" + +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]23@@[OUT]1 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]27@@[OUT]2 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn2(4)@@+[NODE]23@@[OUT]1 +msgid "Shrug and say it is none of your business, but they are dead. Any reward?" +msgstr "" + +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]23@@[OUT]2 +msgid "Nod and say in that case you did a good deed, right?" +msgstr "" + +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]23@@[OUT]3 +msgid "Tell them you understand grief, but murdering every goblin they meet seems extreme - then again, you did it too, so who are you to judge..." +msgstr "" + +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]24@@[STORY] +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn2(4)@@+[NODE]24@@[STORY] +msgid "" +"The warrior nods and hands you their weapon:\n" +"'Here.'\n" +"The priest lets out a sigh and speaks up: 'You're not getting more words out of that one. We thank you. Your deed was good. Be well and stay weary of the greenskins.'" +msgstr "" + +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]27@@[STORY] +msgid "" +"The warrior speaks:\n" +"'Yes, children grow, hate, become goblin and seek revenge. If I kill, I must kill all.'\n" +"The priest looks uncomfortable, but remains silent." +msgstr "" + +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]28@@[STORY] +msgid "" +"The warrior nods and hands you their weapon:\n" +"'Yes.' He then hands you a cage with an animal inside, 'For killing more greenskins.'\n" +"The priest lets out a sigh and speaks up:\n" +"'You're not getting more words out of that one. We thank you. Your deed was good. Be well and stay weary of the greenskins.'" +msgstr "" + +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]29@@[STORY] +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]31@@[STORY] +msgid "" +"The warrior nods and speaks:\n" +"'That was stupid. They will run, grow. More killing.'\n" +"An uncomfortable silence falls and one of the companions speaks up:\n" +"'Better just leave now, goblin lover...'" +msgstr "" + +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]29@@[OUT]1 +msgid "Move away from them." +msgstr "" + +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]31@@[OUT]1 +msgid "Affirm that it was none of your concern, you also did not aid them, merely let them go." +msgstr "" + +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]32@@[STORY] +msgid "" +"'You lie. You walk with them and lie for them. Foolish.'\n" +"An uncomfortable silence falls and one of the companions speaks up:\n" +"'Better just leave now, goblin lover...'\n" +"They depart and you realise later one of their mages has cursed you." +msgstr "" + +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]36@@[STORY] +msgid "" +"The warrior looks at you for a time, then nods again:\n" +"'Yes. Foolish, but perhaps better. They could have harmed you. We will leave now. Do not trust them.'" +msgstr "" + +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]37@@[STORY] +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn2(4)@@+[NODE]37@@[STORY] +msgid "" +"'Yes, good. Here.'\n" +"The warrior hands you a payment for the information and the band moves out in a hunting formation." +msgstr "" + +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]37@@[OUT]1 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn2(4)@@+[NODE]37@@[OUT]1 +msgid "Wish them luck and leave." +msgstr "" + +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]38@@[STORY] +msgid "They watch you move then depart also and you realise later one of their mages has cursed you." +msgstr "" + +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]39@@[STORY] +msgid "" +"The warrior speaks:\n" +"'The children grow, hate, become goblin and seek revenge. If I kill, I must kill all.'\n" +"The priest looks uncomfortable, but remains silent. The others nod." +msgstr "" + +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]39@@[OUT]2 +msgid "[Turmoil] Agree with his point of view. An enemy left alive is an enemy forever in the shadows. Wish them good hunting." +msgstr "" + +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]39@@[OUT]3 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn2(4)@@+[NODE]15@@[OUT]5 +msgid "[Harmony] Tell them this is a hateful path and will only lead to more death. If those goblins are indeed in league with darkness, they need stopping. But killing young ones as pre-emptive action will never be good." +msgstr "" + +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]40@@[STORY] +msgid "" +"They do not reply but you see one of the mages was about to cast a spell your way, they stop and put their wand away.\n" +"The band moves out." +msgstr "" + +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn(3)@@+[NODE]41@@[STORY] +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn2(4)@@+[NODE]41@@[STORY] +msgid "" +"You see the priest break down in tears, mumbling I told you so, and damnation.\n" +"The warrior looks very uncomfortable and turns to you:\n" +"'Now you've done it. You talk like this, but when they bring darkness your gods will ask us to do anything.\n" +"But I will spare the green children, for now. Happy?'\n" +"The question was clearly for the priest more than you. The zerca nods and the band moves away." +msgstr "" + +#. -- [EVENT] --Goblin Killer Spwn2(4)@@+[NODE]2@@[OUT]1 +msgid "Ask if they are the ones chasing a group of goblins?" +msgstr "" + +#. -- [EVENT] --Goblin Killer Spwn2(4)@@+[NODE]2@@[OUT]4 +msgid "[Goblin] Murdering scum. Attack them!" +msgstr "" + +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn2(4)@@+[NODE]15@@[OUT]1 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn2(4)@@+[NODE]31@@[OUT]2 +msgid "Say that you know what the goblins did to their family, but affirm that surely the whole village does not need to pay for it, at least not with death?" +msgstr "" + +#. -- [EVENT] --Goblin Killer Spwn2(4)@@+[NODE]15@@[OUT]2 +msgid "The goblins did not tell you this. Offer to tell them which way they went." +msgstr "" + +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn2(4)@@+[NODE]15@@[OUT]3 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn2(4)@@+[NODE]18@@[OUT]3 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn2(4)@@+[NODE]31@@[OUT]3 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --Goblin Killer Spwn2(4)@@+[NODE]44@@[OUT]1 +msgid "Try to convince them to let this go, surely children can be spared?" +msgstr "" + +#. -- [EVENT] --Goblin Killer Spwn2(4)@@+[NODE]15@@[OUT]6 +msgid "[Turmoil] Agree with his point of view. An enemy left alive is an enemy forever in the shadows. Wish them good hunting and point them to where the goblins went." +msgstr "" + +#. -- [EVENT] --Goblin Killer Spwn2(4)@@+[NODE]18@@[STORY] +msgid "'Yes. You have seen them; where?'" +msgstr "" + +#. -- [EVENT] --Goblin Killer Spwn2(4)@@+[NODE]18@@[OUT]1 +msgid "[Intelligence] Tell them you killed the goblins." +msgstr "" + +#. -- [EVENT] --Goblin Killer Spwn2(4)@@+[NODE]18@@[OUT]2 +msgid "Ask them why they are chasing mere children and elders? Surely destroying their village was enough?" +msgstr "" + +#. -- [EVENT] --Goblin Killer Spwn2(4)@@+[NODE]28@@[STORY] +msgid "" +"The warrior nods and grunts:\n" +"'Yes.' He then hands you a cage with an animal inside, 'For killing more greenskins.'\n" +"The priest lets out a sigh and speaks up:\n" +"'You're not getting more words out of that one. We thank you. Your deed was good. Be well and stay weary of the greenskins.'" +msgstr "" + +#. -- [EVENT] --Goblin Killer Spwn2(4)@@+[NODE]31@@[STORY] +msgid "" +"The warrior speaks:\n" +"'The children grow, hate, become goblin and seek revenge. If I kill, I must kill all.'\n" +"The priest looks uncomfortable, but remains silent. The others nod.'" +msgstr "" + +#. -- [EVENT] --Goblin Killer Spwn2(4)@@+[NODE]32@@[STORY] +msgid "" +"'Yes. This once. I will leave them be. But if they grow to kill and bring darkness, you will bear the blame also.'\n" +"They move out." +msgstr "" + +#. -- [EVENT] --Goblin Killer Spwn2(4)@@+[NODE]32@@[OUT]1 +msgid "Say that it is the right thing to do. The cycle of violence should end. Wish them well and leave." +msgstr "" + +#. -- [EVENT] --Goblin Killer Spwn2(4)@@+[NODE]40@@[STORY] +msgid "" +"'Yes, you understand. Here.'\n" +"The warrior hands you a payment for the information and the band moves out in a hunting formation." +msgstr "" + +#. -- [EVENT] --Goblin Killer Spwn2(4)@@+[NODE]41@@[OUT]1 +msgid "Say that it is the only right thing to do for harmony." +msgstr "" + +#. -- [EVENT] --Goblin Killer Spwn2(4)@@+[NODE]44@@[STORY] +msgid "'So, it was them, good. I was not certain. Now, did you see where they went? They will pay.'" +msgstr "" + +#. -- [EVENT] --Goblin Killer Spwn2(4)@@+[NODE]44@@[OUT]2 +msgid "Yes, tell them where they went." +msgstr "" + +#. -- [EVENT] --Goblin Killer Spwn2(4)@@+[NODE]54@@[STORY] +msgid "The goblins find you later and thank you for giving them time to run. They found some kin and together they leave you a reward." +msgstr "" + +#. -- [EVENT] --VOLCANIC(5)@@+[NODE]2@@[STORY] +msgid "" +"You arrived on the volcanic lands named so after the many active volcanoes and lava pits.\n" +"From the ash-covered plains, burned out drylands, to the high peaks of the volcanic mountains the ever hot, stifling air and constant threat of eruption keeps the wildlife and any mad settlers on their toes." +msgstr "" + +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --VOLCANIC(5)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --DARKNESS(6)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --ICY(7)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --ANCFOREST(8)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --METALLIC(9)@@+[NODE]2@@[OUT]1 +msgid "Disembark." +msgstr "" + +#. -- [EVENT] --VOLCANIC(5)@@+[NODE]3@@[STORY] +msgid "" +"This harsh, unforgiving land is home to the Alphaclans, who enjoy the daily challenge of this environment.\n" +"You can also find lava trolls and even the occasional dragon lurking amongst the molten rocks.\n" +"This land can be rich in obsidian and other rocks and beetle jelly is the local speciality." +msgstr "" + +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --VOLCANIC(5)@@+[NODE]3@@[OUT]1 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --DARKNESS(6)@@+[NODE]3@@[OUT]1 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --ICY(7)@@+[NODE]3@@[OUT]1 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --ANCFOREST(8)@@+[NODE]3@@[OUT]1 +#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-# +#. -- [EVENT] --METALLIC(9)@@+[NODE]3@@[OUT]1 +msgid "Move out." +msgstr "" + +#. -- [EVENT] --DARKNESS(6)@@+[NODE]2@@[STORY] +msgid "" +"You have arrived on the lands of darkness. Here the last remnants of the deadly black mist remain ever-lingering and the sun is constantly dimmed, creating a feeling of perpetual dusk.\n" +"Beware of night terrors and creatures of the dark skulking in every corner." +msgstr "" + +#. -- [EVENT] --DARKNESS(6)@@+[NODE]3@@[STORY] +msgid "" +"Despite its dangers, the land of darkness is home to the Spirit Talkers, goblin tribes that feel at ease in the dark, but also take advantage of the thinned vale between this world and the greyworld of the spirits.\n" +"The Shadowkin, a more elusive and dangerous faction of those changed by darkness long ago, lurks in the shadows.\n" +"The island is known for dragon bones and mushrooms." +msgstr "" + +#. -- [EVENT] --ICY(7)@@+[NODE]2@@[STORY] +msgid "" +"You have arrived on the Ice lands, the forever frozen pastures ruled by the mysterious dziad mroz.\n" +"When the cold swallowed this island, cities fell into instant ruin and folk fled, unable to life in such harsh environment." +msgstr "" + +#. -- [EVENT] --ICY(7)@@+[NODE]3@@[STORY] +msgid "" +"You will not find many creatures alive here, but the ice demons are known to form lairs from time to time.\n" +"Dziad mroz is a creature who is many but one, but you can also find the terrifying ice trolls, whimsical sniezynki or mischievous icicles roaming the ice plains, or hiding amongst the mountain peaks.\n" +"You may find diamonds and nuts here." +msgstr "" + +#. -- [EVENT] --ANCFOREST(8)@@+[NODE]2@@[STORY] +msgid "" +"You have arrived on the fabled ancient forest island. It is said that this land emerged from hiding when the earth shattered, much like the cities of the dwarves.\n" +"Much of the woodland here has been destroyed, but what remains is no less breath-taking." +msgstr "" + +#. -- [EVENT] --ANCFOREST(8)@@+[NODE]3@@[STORY] +msgid "" +"These lands are home to the elder races, both Woodlandkin and Forest Demons stand as guardians of the evergreen woodlands hoping to one day regrow what was lost.\n" +"Creatures of the forest are fiercely territorial, so one should remain on guard.\n" +"Ancient wood and exotic spices can both be found here." +msgstr "" + +#. -- [EVENT] --METALLIC(9)@@+[NODE]2@@[STORY] +msgid "You have arrived on the metallic lands, an unforgiving home of stone and metal. When the Shattering unearthed the ancient dwarven cities, the land around them changed. Even trees became hallow husks of iron, and grass fossilised into rock." +msgstr "" + +#. -- [EVENT] --METALLIC(9)@@+[NODE]3@@[STORY] +msgid "" +"This foreboding land is the home to the Earthbound who were forced out of their underground kingdoms. The Earthbound are a proud people, protective of their privacy.\n" +"The land of metal and stone is also home to rock trolls and dragons, so it is not for the faint of heart.\n" +"You can gather mithril and eggs here." +msgstr "" + +#. -- [EVENT] --Chosen death(10)@@+[NODE]2@@[STORY] +msgid "" +"You allowed your chosen to die! Without the divine bond, you will no longer have any power or influence over the world, thus your rain will end.\n" +"Alas, you have one more chance to remain in the game. Call upon the spirit of the cosmic tree itself and ask for the soul of your chosen to be returned to you.\n" +"Remember, the price is high and it will get higher every time you abuse your divine power like this." +msgstr "" + +#. -- [EVENT] --Chosen death(10)@@+[NODE]2@@[OUT]1 +msgid "Pay with two lives to return the one." +msgstr "" + +#. -- [EVENT] --Chosen death(10)@@+[NODE]2@@[OUT]2 +msgid "Pay with four lives to return the one." +msgstr "" + +#. -- [EVENT] --Chosen death(10)@@+[NODE]2@@[OUT]3 +msgid "Pay with six lives to return the one." +msgstr "" + +#. -- [EVENT] --Chosen death(10)@@+[NODE]2@@[OUT]4 +msgid "Pay with eight lives to return the one." +msgstr "" + +#. -- [EVENT] --Chosen death(10)@@+[NODE]2@@[OUT]5 +msgid "Pay with ten lives to return the one." +msgstr "" + +#. -- [EVENT] --Chosen death(10)@@+[NODE]2@@[OUT]6 +msgid "Pay with fifteen lives to return the one." +msgstr "" + +#. -- [EVENT] --Chosen death(10)@@+[NODE]2@@[OUT]7 +msgid "Pay with twenty lives to return the one." +msgstr "" + +#. -- [EVENT] --Chosen death(10)@@+[NODE]2@@[OUT]8 +msgid "You cannot or will not pay. It is time to end this journey." +msgstr "" + +#. -- [EVENT] --Chosen death(10)@@+[NODE]4@@[STORY] +msgid "You paid your bloody dues and the spirit of your chosen is return, now pray that it comes back in the right flesh..." +msgstr "" + +#. -- [EVENT] --Chosen death(10)@@+[NODE]4@@[OUT]1 +msgid "Await your chosen." +msgstr "" diff --git a/Modules/pot/MiscEncounters.pot b/Modules/pot/MiscEncounters.pot index 292096c..ca85687 100644 --- a/Modules/pot/MiscEncounters.pot +++ b/Modules/pot/MiscEncounters.pot @@ -432,6 +432,8 @@ msgstr "" #. -- [EVENT] --The smith and Smetek(10)@@+[NODE]17@@[OUT]1 #. #-#-#-#-# MiscEncounters.pot #-#-#-#-# #. -- [EVENT] --Black cat crossing(20)@@+[NODE]12@@[OUT]2 +#. #-#-#-#-# MiscEncounters.pot #-#-#-#-# +#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]10@@[OUT]2 msgid "Run away!" msgstr "" @@ -1065,14 +1067,20 @@ msgstr "" msgid "Your efforts fail, and whatever dark force resides here throws you to the side and cloaks the place from mortal eyes once more." msgstr "" +#. #-#-#-#-# MiscEncounters.pot #-#-#-#-# #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]2@@[STORY] +#. #-#-#-#-# MiscEncounters.pot #-#-#-#-# +#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]2@@[STORY] msgid "" "As you travel through a woodland, you hear the cries of a man:\n" "'Help, please, someone, help me!'\n" "They are faint but come from somewhere close." msgstr "" +#. #-#-#-#-# MiscEncounters.pot #-#-#-#-# #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# MiscEncounters.pot #-#-#-#-# +#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]2@@[OUT]1 msgid "Ask him where he is and look for the man." msgstr "" @@ -1082,10 +1090,19 @@ msgstr "" #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]4@@[OUT]2 #. #-#-#-#-# MiscEncounters.pot #-#-#-#-# #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]5@@[OUT]2 +#. #-#-#-#-# MiscEncounters.pot #-#-#-#-# +#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# MiscEncounters.pot #-#-#-#-# +#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]4@@[OUT]2 +#. #-#-#-#-# MiscEncounters.pot #-#-#-#-# +#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]5@@[OUT]2 msgid "Ignore the cries and leave." msgstr "" +#. #-#-#-#-# MiscEncounters.pot #-#-#-#-# #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]4@@[STORY] +#. #-#-#-#-# MiscEncounters.pot #-#-#-#-# +#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]4@@[STORY] msgid "" "'I fell down into a cave, please, kind folks, help! I come from a wealthy clan. I will give you many goods in reward...'\n" "The man's voice is fading.\n" @@ -1096,20 +1113,33 @@ msgstr "" #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]4@@[OUT]1 #. #-#-#-#-# MiscEncounters.pot #-#-#-#-# #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]5@@[OUT]1 +#. #-#-#-#-# MiscEncounters.pot #-#-#-#-# +#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]4@@[OUT]1 +#. #-#-#-#-# MiscEncounters.pot #-#-#-#-# +#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]5@@[OUT]1 msgid "Get some ropes out and throw them to the man." msgstr "" +#. #-#-#-#-# MiscEncounters.pot #-#-#-#-# #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]4@@[OUT]3 +#. #-#-#-#-# MiscEncounters.pot #-#-#-#-# +#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]4@@[OUT]3 msgid "Ask why he is here alone if he comes from a rich clan." msgstr "" +#. #-#-#-#-# MiscEncounters.pot #-#-#-#-# #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]5@@[STORY] +#. #-#-#-#-# MiscEncounters.pot #-#-#-#-# +#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]5@@[STORY] msgid "" "'I'm a scout, a hunter. I was to search this area for resources... my fellow died in the fall... I can still hear his cries... oh, please get me out...'\n" "The last words are barely audible." msgstr "" +#. #-#-#-#-# MiscEncounters.pot #-#-#-#-# #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]6@@[STORY] +#. #-#-#-#-# MiscEncounters.pot #-#-#-#-# +#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]6@@[STORY] msgid "You throw the line down and feel the weight of a man." msgstr "" @@ -1121,10 +1151,21 @@ msgstr "" #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]9@@[OUT]1 #. #-#-#-#-# MiscEncounters.pot #-#-#-#-# #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]9@@[OUT]2 +#. #-#-#-#-# MiscEncounters.pot #-#-#-#-# +#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]6@@[OUT]1 +#. #-#-#-#-# MiscEncounters.pot #-#-#-#-# +#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]6@@[OUT]2 +#. #-#-#-#-# MiscEncounters.pot #-#-#-#-# +#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]9@@[OUT]1 +#. #-#-#-#-# MiscEncounters.pot #-#-#-#-# +#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]9@@[OUT]2 msgid "Pull him out." msgstr "" +#. #-#-#-#-# MiscEncounters.pot #-#-#-#-# #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]7@@[STORY] +#. #-#-#-#-# MiscEncounters.pot #-#-#-#-# +#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]7@@[STORY] msgid "" "You pull and pull and out comes a huge snake wrapped around the rope!\n" "It hisses and whirls but slides away into the wilderness." @@ -1134,6 +1175,10 @@ msgstr "" #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]7@@[OUT]1 #. #-#-#-#-# MiscEncounters.pot #-#-#-#-# #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]8@@[OUT]1 +#. #-#-#-#-# MiscEncounters.pot #-#-#-#-# +#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]7@@[OUT]1 +#. #-#-#-#-# MiscEncounters.pot #-#-#-#-# +#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]8@@[OUT]1 msgid "Call out to the man." msgstr "" @@ -1149,22 +1194,43 @@ msgstr "" #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]13@@[OUT]2 #. #-#-#-#-# MiscEncounters.pot #-#-#-#-# #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]14@@[OUT]2 +#. #-#-#-#-# MiscEncounters.pot #-#-#-#-# +#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]7@@[OUT]2 +#. #-#-#-#-# MiscEncounters.pot #-#-#-#-# +#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]8@@[OUT]2 +#. #-#-#-#-# MiscEncounters.pot #-#-#-#-# +#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]9@@[OUT]3 +#. #-#-#-#-# MiscEncounters.pot #-#-#-#-# +#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]12@@[OUT]2 +#. #-#-#-#-# MiscEncounters.pot #-#-#-#-# +#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]13@@[OUT]2 +#. #-#-#-#-# MiscEncounters.pot #-#-#-#-# +#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]14@@[OUT]2 msgid "Damn this man and leave this place." msgstr "" +#. #-#-#-#-# MiscEncounters.pot #-#-#-#-# #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]8@@[STORY] +#. #-#-#-#-# MiscEncounters.pot #-#-#-#-# +#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]8@@[STORY] msgid "" "You pull and pull and out comes a huge snake wrapped around the rope!\n" "It hisses and whirls and bites you before slithering away!" msgstr "" +#. #-#-#-#-# MiscEncounters.pot #-#-#-#-# #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]9@@[STORY] +#. #-#-#-#-# MiscEncounters.pot #-#-#-#-# +#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]9@@[STORY] msgid "" "The man's voice is strained:\n" "'I... I didn't see a rope, please... please save me... '" msgstr "" +#. #-#-#-#-# MiscEncounters.pot #-#-#-#-# #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]10@@[STORY] +#. #-#-#-#-# MiscEncounters.pot #-#-#-#-# +#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]10@@[STORY] msgid "You pull at the rope, and this time it is heavy. You think you see the man's furry coat as you drag him out, but it is a bear and it attacks!" msgstr "" @@ -1174,10 +1240,15 @@ msgstr "" #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]13@@[OUT]1 #. #-#-#-#-# MiscEncounters.pot #-#-#-#-# #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]15@@[OUT]1 +#. #-#-#-#-# MiscEncounters.pot #-#-#-#-# +#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]10@@[OUT]1 msgid "Fight!" msgstr "" +#. #-#-#-#-# MiscEncounters.pot #-#-#-#-# #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]12@@[STORY] +#. #-#-#-#-# MiscEncounters.pot #-#-#-#-# +#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]12@@[STORY] msgid "You pull at the rope and it seems rather light. A black cat scrabbles up the line and jumps away from you, hissing!" msgstr "" @@ -1187,34 +1258,58 @@ msgstr "" #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]13@@[OUT]1 #. #-#-#-#-# MiscEncounters.pot #-#-#-#-# #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]14@@[OUT]1 +#. #-#-#-#-# MiscEncounters.pot #-#-#-#-# +#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]12@@[OUT]1 +#. #-#-#-#-# MiscEncounters.pot #-#-#-#-# +#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]13@@[OUT]1 +#. #-#-#-#-# MiscEncounters.pot #-#-#-#-# +#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]14@@[OUT]1 msgid "Call out to the man angrily!" msgstr "" +#. #-#-#-#-# MiscEncounters.pot #-#-#-#-# #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]13@@[STORY] +#. #-#-#-#-# MiscEncounters.pot #-#-#-#-# +#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]13@@[STORY] msgid "The bear is dead, but the man is still trapped in the hole. You hear him whimpering." msgstr "" +#. #-#-#-#-# MiscEncounters.pot #-#-#-#-# #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]14@@[STORY] +#. #-#-#-#-# MiscEncounters.pot #-#-#-#-# +#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]14@@[STORY] msgid "" "The bear mauls you, then scampers off.\n" "But the man is still trapped in the hole. You hear him whimpering." msgstr "" +#. #-#-#-#-# MiscEncounters.pot #-#-#-#-# #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]15@@[STORY] +#. #-#-#-#-# MiscEncounters.pot #-#-#-#-# +#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]15@@[STORY] msgid "'I never reached your rope... I don't know what these animals were... help me, I will give you rewards beyond measure, I swear...'" msgstr "" +#. #-#-#-#-# MiscEncounters.pot #-#-#-#-# #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]15@@[OUT]1 +#. #-#-#-#-# MiscEncounters.pot #-#-#-#-# +#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]15@@[OUT]1 msgid "Try pulling him out one last time, carefully!" msgstr "" +#. #-#-#-#-# MiscEncounters.pot #-#-#-#-# #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]16@@[STORY] +#. #-#-#-#-# MiscEncounters.pot #-#-#-#-# +#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]16@@[STORY] msgid "" "This time, it is indeed an older man, bearded, exhausted, and ragged. Yet his clothes are of superior quality and his hand ordained with jewelled rings.\n" "He turns one of the rings and reaches out towards the moon, then disappears without even saying thank you!" msgstr "" +#. #-#-#-#-# MiscEncounters.pot #-#-#-#-# #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]16@@[OUT]1 +#. #-#-#-#-# MiscEncounters.pot #-#-#-#-# +#. -- [EVENT] --__Bear snake and cat(30)@@+[NODE]16@@[OUT]1 msgid "Swear at the ungrateful sod and leave." msgstr "" @@ -2995,7 +3090,7 @@ msgid "Within the houses you find bodies of the villagers dried up and frozen in msgstr "" #. -- [EVENT] --Babiniec(15)@@+[NODE]13@@[OUT]1 -msgid "Burn the bodies and perform the proper burial rites." +msgid "[Zerca] Burn the bodies and perform the proper burial rites." msgstr "" #. -- [EVENT] --Babiniec(15)@@+[NODE]13@@[OUT]2 diff --git a/Modules/pot/MiscEncounters2.pot b/Modules/pot/MiscEncounters2.pot index 9ee7b8e..ca39d67 100644 --- a/Modules/pot/MiscEncounters2.pot +++ b/Modules/pot/MiscEncounters2.pot @@ -223,6 +223,10 @@ msgstr "" #. -- [EVENT] --WitchHut1(29)@@+[NODE]2@@[OUT]4 #. #-#-#-#-# MiscEncounters2.pot #-#-#-#-# #. -- [EVENT] --WitchHut1(29)@@+[NODE]8@@[OUT]4 +#. #-#-#-#-# MiscEncounters2.pot #-#-#-#-# +#. -- [EVENT] --__WitchHut1(32)@@+[NODE]2@@[OUT]4 +#. #-#-#-#-# MiscEncounters2.pot #-#-#-#-# +#. -- [EVENT] --__WitchHut1(32)@@+[NODE]8@@[OUT]4 msgid "Leave." msgstr "" @@ -3678,19 +3682,31 @@ msgid "" "Pay, my dearies, and your curses shall be cured!'" msgstr "" +#. #-#-#-#-# MiscEncounters2.pot #-#-#-#-# #. -- [EVENT] --WitchHut1(29)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# MiscEncounters2.pot #-#-#-#-# +#. -- [EVENT] --__WitchHut1(32)@@+[NODE]2@@[OUT]1 msgid "[Witch]Tell her to stop the sales pitch and just give you a rabbit's foot dipped in a virgin's blood under a half moon during harvest. You can do the rest." msgstr "" +#. #-#-#-#-# MiscEncounters2.pot #-#-#-#-# #. -- [EVENT] --WitchHut1(29)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# MiscEncounters2.pot #-#-#-#-# +#. -- [EVENT] --__WitchHut1(32)@@+[NODE]2@@[OUT]2 msgid "[Magic user]Ask for a professional discount, as you only need the facilities and some supplies, and you can manage the rest." msgstr "" +#. #-#-#-#-# MiscEncounters2.pot #-#-#-#-# #. -- [EVENT] --WitchHut1(29)@@+[NODE]2@@[OUT]3 +#. #-#-#-#-# MiscEncounters2.pot #-#-#-#-# +#. -- [EVENT] --__WitchHut1(32)@@+[NODE]2@@[OUT]3 msgid "Agree to pay." msgstr "" +#. #-#-#-#-# MiscEncounters2.pot #-#-#-#-# #. -- [EVENT] --WitchHut1(29)@@+[NODE]4@@[STORY] +#. #-#-#-#-# MiscEncounters2.pot #-#-#-#-# +#. -- [EVENT] --__WitchHut1(32)@@+[NODE]4@@[STORY] msgid "'Bah, right you are, sister. Here, special price for you.'" msgstr "" @@ -3700,6 +3716,12 @@ msgstr "" #. -- [EVENT] --WitchHut1(29)@@+[NODE]6@@[OUT]1 #. #-#-#-#-# MiscEncounters2.pot #-#-#-#-# #. -- [EVENT] --WitchHut1(29)@@+[NODE]15@@[OUT]1 +#. #-#-#-#-# MiscEncounters2.pot #-#-#-#-# +#. -- [EVENT] --__WitchHut1(32)@@+[NODE]4@@[OUT]1 +#. #-#-#-#-# MiscEncounters2.pot #-#-#-#-# +#. -- [EVENT] --__WitchHut1(32)@@+[NODE]6@@[OUT]1 +#. #-#-#-#-# MiscEncounters2.pot #-#-#-#-# +#. -- [EVENT] --__WitchHut1(32)@@+[NODE]15@@[OUT]1 msgid "Pay for one curse." msgstr "" @@ -3709,30 +3731,54 @@ msgstr "" #. -- [EVENT] --WitchHut1(29)@@+[NODE]6@@[OUT]2 #. #-#-#-#-# MiscEncounters2.pot #-#-#-#-# #. -- [EVENT] --WitchHut1(29)@@+[NODE]15@@[OUT]2 +#. #-#-#-#-# MiscEncounters2.pot #-#-#-#-# +#. -- [EVENT] --__WitchHut1(32)@@+[NODE]4@@[OUT]2 +#. #-#-#-#-# MiscEncounters2.pot #-#-#-#-# +#. -- [EVENT] --__WitchHut1(32)@@+[NODE]6@@[OUT]2 +#. #-#-#-#-# MiscEncounters2.pot #-#-#-#-# +#. -- [EVENT] --__WitchHut1(32)@@+[NODE]15@@[OUT]2 msgid "Pay more to have more than one type of curse removed." msgstr "" +#. #-#-#-#-# MiscEncounters2.pot #-#-#-#-# #. -- [EVENT] --WitchHut1(29)@@+[NODE]6@@[STORY] +#. #-#-#-#-# MiscEncounters2.pot #-#-#-#-# +#. -- [EVENT] --__WitchHut1(32)@@+[NODE]6@@[STORY] msgid "'Hmm, sounds reasonable. You will pay less, my dearie.'" msgstr "" +#. #-#-#-#-# MiscEncounters2.pot #-#-#-#-# #. -- [EVENT] --WitchHut1(29)@@+[NODE]8@@[STORY] +#. #-#-#-#-# MiscEncounters2.pot #-#-#-#-# +#. -- [EVENT] --__WitchHut1(32)@@+[NODE]8@@[STORY] msgid "'Which curse?'" msgstr "" +#. #-#-#-#-# MiscEncounters2.pot #-#-#-#-# #. -- [EVENT] --WitchHut1(29)@@+[NODE]8@@[OUT]1 +#. #-#-#-#-# MiscEncounters2.pot #-#-#-#-# +#. -- [EVENT] --__WitchHut1(32)@@+[NODE]8@@[OUT]1 msgid "Physical." msgstr "" +#. #-#-#-#-# MiscEncounters2.pot #-#-#-#-# #. -- [EVENT] --WitchHut1(29)@@+[NODE]8@@[OUT]2 +#. #-#-#-#-# MiscEncounters2.pot #-#-#-#-# +#. -- [EVENT] --__WitchHut1(32)@@+[NODE]8@@[OUT]2 msgid "Mental." msgstr "" +#. #-#-#-#-# MiscEncounters2.pot #-#-#-#-# #. -- [EVENT] --WitchHut1(29)@@+[NODE]8@@[OUT]3 +#. #-#-#-#-# MiscEncounters2.pot #-#-#-#-# +#. -- [EVENT] --__WitchHut1(32)@@+[NODE]8@@[OUT]3 msgid "Spirit." msgstr "" +#. #-#-#-#-# MiscEncounters2.pot #-#-#-#-# #. -- [EVENT] --WitchHut1(29)@@+[NODE]15@@[STORY] +#. #-#-#-#-# MiscEncounters2.pot #-#-#-#-# +#. -- [EVENT] --__WitchHut1(32)@@+[NODE]15@@[STORY] msgid "'Goody. Pay up and let's do it.'" msgstr "" @@ -3787,3 +3833,10 @@ msgstr "" #. -- [EVENT] --Food trader(31)@@+[NODE]2@@[OUT]2 msgid "Not today, leave." msgstr "" + +#. -- [EVENT] --__WitchHut1(32)@@+[NODE]2@@[STORY] +msgid "" +"A witch hut walks over to you on its chicken foot, and a voice booms from within:\n" +"'I smell sweet darkness clutching your souls. And where there is demand, I bring supply.\n" +"Pay, my dearies, and your curses shall be cured! Just remember I like quantity not quality.'" +msgstr "" diff --git a/Modules/pot/Ruins Basic.pot b/Modules/pot/Ruins Basic.pot index 502b611..4785ade 100644 --- a/Modules/pot/Ruins Basic.pot +++ b/Modules/pot/Ruins Basic.pot @@ -1994,7 +1994,7 @@ msgstr "" #. -- [EVENT] --Darknessdiff5(32)@@+[NODE]32@@[STORY] #. #-#-#-#-# Ruins Basic.pot #-#-#-#-# #. -- [EVENT] --Darknessdiff8(38)@@+[NODE]32@@[STORY] -msgid "The dark mist destroys most of what once stood here, but you find a fairly fresh corpse to loot." +msgid "The dark mist destroyed most of what once stood here, but you find a fairly fresh corpse to loot." msgstr "" #. #-#-#-#-# Ruins Basic.pot #-#-#-#-# @@ -2509,7 +2509,7 @@ msgid "[Goblin shaman]Search for the lore book." msgstr "" #. -- [EVENT] --Boars goblin(13)@@+[NODE]14@@[OUT]2 -msgid "Try to connect to the lingering weaves of magic here." +msgid "[Magic or magic user] Try to connect to the lingering weaves of magic here." msgstr "" #. #-#-#-#-# Ruins Basic.pot #-#-#-#-# @@ -2565,8 +2565,7 @@ msgstr "" #. -- [EVENT] --Boars goblin(13)@@+[NODE]38@@[STORY] msgid "" -"You manage to wrestle one of the boars to the ground and strangle it!\n" -"One of the others stays and decides to follow you.\n" +"You manage to wrestle one of the boars to the ground and strangle it! One of the others stays and decides to follow you.\n" "You feel your spirits lifted by this deed." msgstr "" diff --git a/Modules/pot/Slavyan.pot b/Modules/pot/Slavyan.pot index 358cab8..8085b4b 100644 --- a/Modules/pot/Slavyan.pot +++ b/Modules/pot/Slavyan.pot @@ -405,6 +405,8 @@ msgstr "" #. -- [EVENT] --__SlavKillsmallScav(30)@@+[NODE]37@@[OUT]1 #. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --__SlavKillsmallScav(30)@@+[NODE]44@@[OUT]1 +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]8@@[OUT]1 msgid "Leave." msgstr "" @@ -2185,7 +2187,10 @@ msgid "" "The folk who asked for your help hear your screams and come to your aid. They have to kill the boars themselves and are angry about having to spare the time. You do not gain any friendship." msgstr "" +#. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --SlavKillBoars(11)@@+[NODE]34@@[STORY] +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --SlavKillBoars(11)@@+[NODE]50@@[STORY] msgid "" "The boars bow to your dominance and depart. Perhaps one or two may even decide to stay with you.\n" "The Slavyans are happy with your work." @@ -2201,12 +2206,6 @@ msgid "" "The Slavyans are not impressed with your 'help.'" msgstr "" -#. -- [EVENT] --SlavKillBoars(11)@@+[NODE]50@@[STORY] -msgid "" -"The boars bow to your dominance and depart. Perhaps one or two even decide to stay with you.\n" -"The Slavyans are happy with your work." -msgstr "" - #. -- [EVENT] --SlavKillBears(12)@@+[NODE]2@@[STORY] msgid "You approach the area where the pack of bears you were asked to deal with is said to roam." msgstr "" @@ -2266,7 +2265,10 @@ msgid "" "The folk who asked for your help hear your screams and come to your aid. They have to kill the bears themselves and are angry about having to spare the time. You do not gain any friendship." msgstr "" +#. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --SlavKillBears(12)@@+[NODE]34@@[STORY] +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --SlavKillBears(12)@@+[NODE]50@@[STORY] msgid "" "The bears bow to your dominance and depart. Perhaps one or two may even decide to stay with you.\n" "The Slavyans are happy with your work." @@ -2282,12 +2284,6 @@ msgid "" "The Slavyans are not impressed with your 'help.'" msgstr "" -#. -- [EVENT] --SlavKillBears(12)@@+[NODE]50@@[STORY] -msgid "" -"The bears bow to your dominance and depart. Perhaps one even decides to stay with you.\n" -"The Slavyans are happy with your work." -msgstr "" - #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]25@@[STORY] msgid "" "You find the bodies of many children, but also those of demons and animals. This nest was busy.\n" @@ -4224,11 +4220,11 @@ msgstr "" #. -- [EVENT] --Darkness(25)@@+[NODE]2@@[OUT]1 #. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --Darkness(25)@@+[NODE]2@@[OUT]2 -msgid "Call upon light or harmony to protect you from this dark power." +msgid "[Light or Harmony] Call upon your domain to protect you from this dark power." msgstr "" #. -- [EVENT] --Darkness(25)@@+[NODE]2@@[OUT]3 -msgid "Call upon turmoil or magic to shield you from the darkness." +msgid "[Turmoil or Magic] Call upon your domain to shield you from the darkness." msgstr "" #. #-#-#-#-# Slavyan.pot #-#-#-#-# @@ -4245,7 +4241,7 @@ msgstr "" #. -- [EVENT] --Darkness(25)@@+[NODE]35@@[OUT]2 #. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --Darkness(25)@@+[NODE]35@@[OUT]4 -msgid "You have skilled wise ones with you. Battle this force of the dark with your spirit!" +msgid "[Magic user] You have skilled wise ones with you. Battle this force of the dark with your spirit!" msgstr "" #. -- [EVENT] --Darkness(25)@@+[NODE]2@@[OUT]7 @@ -4266,7 +4262,7 @@ msgid "" msgstr "" #. -- [EVENT] --Darkness(25)@@+[NODE]13@@[OUT]1 -msgid "Do not let this darkness win. Gather your spirit and fight it!" +msgid "[Magic user] Do not let this darkness win. Gather your spirit and fight it!" msgstr "" #. #-#-#-#-# Slavyan.pot #-#-#-#-# @@ -4585,43 +4581,73 @@ msgid "" "The wounds it left turn out to be infected." msgstr "" +#. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]2@@[STORY] +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]2@@[STORY] msgid "The fires are warm and the ale is good. The tavern is bustling with life and joy." msgstr "" +#. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]2@@[OUT]1 msgid "See if you can recruit anyone." msgstr "" +#. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]2@@[OUT]2 msgid "[Demon]Do some gambling." msgstr "" +#. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]2@@[OUT]3 +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]2@@[OUT]3 msgid "Do some gambling." msgstr "" +#. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]2@@[OUT]4 +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]2@@[OUT]4 msgid "Drink." msgstr "" +#. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]3@@[STORY] +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]3@@[STORY] msgid "There are some folks here who may want to join your band, seeing as you are the chosen and all." msgstr "" +#. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]3@@[OUT]1 +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]3@@[OUT]1 msgid "Approach a warrior." msgstr "" +#. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]3@@[OUT]2 +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]3@@[OUT]2 msgid "Approach a hunter." msgstr "" +#. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]3@@[OUT]3 +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]3@@[OUT]3 msgid "There's a zerca staring at you. Ask them over." msgstr "" +#. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]3@@[OUT]4 +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]3@@[OUT]4 msgid "There's a bandit sitting in a corner. Approach them." msgstr "" @@ -4629,18 +4655,31 @@ msgstr "" #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]3@@[OUT]5 #. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]3@@[OUT]6 +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]3@@[OUT]5 +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]3@@[OUT]6 msgid "Someone is ushering you over to speak to them. Go see what they want." msgstr "" +#. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]3@@[OUT]7 +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]3@@[OUT]7 msgid "There are no more folks who want to join this time." msgstr "" +#. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]8@@[STORY] +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]8@@[STORY] msgid "No deal. Better luck next time." msgstr "" +#. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]11@@[STORY] +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]11@@[STORY] msgid "A fighter is available but requires a payment." msgstr "" @@ -4650,14 +4689,26 @@ msgstr "" #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]12@@[OUT]1 #. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]14@@[OUT]1 +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]11@@[OUT]1 +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]12@@[OUT]1 +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]14@@[OUT]1 msgid "Pay them if you can." msgstr "" +#. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]12@@[STORY] +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]12@@[STORY] msgid "A hunter is available but requires a payment." msgstr "" +#. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]13@@[STORY] +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]13@@[STORY] msgid "He comes up to you and says he will follow you for free, as you are the chosen!" msgstr "" @@ -4667,10 +4718,19 @@ msgstr "" #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]17@@[OUT]1 #. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]24@@[OUT]1 +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]13@@[OUT]1 +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]17@@[OUT]1 +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]24@@[OUT]1 msgid "Welcome them." msgstr "" +#. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]14@@[STORY] +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]14@@[STORY] msgid "They say they'll do mercenary work for the right price." msgstr "" @@ -4678,10 +4738,17 @@ msgstr "" #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]17@@[STORY] #. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]24@@[STORY] +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]17@@[STORY] +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]24@@[STORY] msgid "An orphan overhears you recruiting and begs for you to take them in. They heard that you are a champion and they want to be one too, apparently." msgstr "" +#. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]26@@[STORY] +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]26@@[STORY] msgid "" "One should never try gambling with demons. You were made for trickery, after all.\n" "You win, but the folk look at you with suspicion." @@ -4695,30 +4762,56 @@ msgstr "" #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]28@@[OUT]1 #. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]29@@[OUT]1 +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]26@@[OUT]1 +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]27@@[OUT]1 +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]28@@[OUT]1 +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]29@@[OUT]1 msgid "Time to go." msgstr "" +#. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]27@@[STORY] +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]27@@[STORY] msgid "Lady luck has smiled upon you again. You win." msgstr "" +#. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]28@@[STORY] +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]28@@[STORY] msgid "Who needs luck when you have the gods on your side? You win." msgstr "" +#. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]29@@[STORY] +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]29@@[STORY] msgid "Alas, luck was not on your side. You lost." msgstr "" +#. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]30@@[STORY] +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]30@@[STORY] msgid "You got so drunk, you don't recall much of what happened. But a stork visits you some time later . . ." msgstr "" +#. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]30@@[OUT]1 +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]30@@[OUT]1 msgid "Good?" msgstr "" +#. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]33@@[STORY] +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]33@@[STORY] msgid "" "Slavyans may be known for their drinking, but there simply isn't anyone with a tougher head than a Slavyan dwarf!\n" "You drink everyone under the table and impress the locals greatly." @@ -4732,10 +4825,21 @@ msgstr "" #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]35@@[OUT]1 #. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]36@@[OUT]1 +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]33@@[OUT]1 +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]34@@[OUT]1 +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]35@@[OUT]1 +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]36@@[OUT]1 msgid "Great. Now it's time to leave." msgstr "" +#. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]34@@[STORY] +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]34@@[STORY] msgid "Slavyans may be known for their drinking, but you are a Slavyan too, after all, even if not from the same branch. So you drink with them hand in hand and they are impressed." msgstr "" @@ -4743,14 +4847,24 @@ msgstr "" #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]35@@[STORY] #. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]36@@[STORY] +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]35@@[STORY] +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]36@@[STORY] msgid "The Slavyans sure do know how to drink. You do not recall the evening, but you feel its effects painfully . . ." msgstr "" +#. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]37@@[STORY] +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]37@@[STORY] msgid "You got into a fight and discovered hidden strength within you. Unfortunately, the locals do not appreciate your prowess. You get kicked out of the tavern." msgstr "" +#. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]37@@[OUT]1 +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]37@@[OUT]1 msgid "Time to leave." msgstr "" diff --git a/Modules/pot/SpiritTalkers.pot b/Modules/pot/SpiritTalkers.pot index c74a5c9..30752e7 100644 --- a/Modules/pot/SpiritTalkers.pot +++ b/Modules/pot/SpiritTalkers.pot @@ -623,7 +623,7 @@ msgstr "" #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]2@@[OUT]8 #. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]2@@[OUT]9 -msgid "Ghost]Go in alone and speak to your kin." +msgid "[Ghost]Go in alone and speak to your kin." msgstr "" #. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# @@ -687,7 +687,7 @@ msgid "" msgstr "" #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]11@@[OUT]1 -msgid "Agree to take on the responsibility. [Lose one pineconette]" +msgid "Agree to take on the responsibility. [Lose one ghost]" msgstr "" #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]11@@[OUT]2 @@ -703,6 +703,10 @@ msgstr "" #. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]18@@[OUT]1 #. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# +#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]49@@[OUT]1 +#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# +#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]50@@[OUT]1 +#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]57@@[OUT]1 #. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]65@@[OUT]1 @@ -763,20 +767,12 @@ msgid "" "The goblins thank you and leave a reward." msgstr "" -#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]49@@[OUT]1 -msgid "You see a single pineconette lurking. Approach it." -msgstr "" - #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]50@@[STORY] msgid "" "The ghosts calm down and explain that a dark object keeps them here and makes them angry. You take the object away and now your kin are able to leave peacefully.\n" "The goblins thank you and leave a reward." msgstr "" -#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]50@@[OUT]1 -msgid "You see a rat lurking. Approach it." -msgstr "" - #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]52@@[STORY] msgid "You get in closer and notice the pineconettes behaving oddly. Where you thought they were simply being destructive, you now see they were chasing one of their own and are tearing it apart!" msgstr "" diff --git a/Modules/pot/Stingers.pot b/Modules/pot/Stingers.pot new file mode 100644 index 0000000..1bb94db --- /dev/null +++ b/Modules/pot/Stingers.pot @@ -0,0 +1,270 @@ +#. #-#-#-#-# Stingers.pot #-#-#-#-# +#. -- [EVENT] --StingersTradesmall(0)@@+[NODE]2@@[STORY] +#. #-#-#-#-# Stingers.pot #-#-#-#-# +#. -- [EVENT] --StingersTrademedium(1)@@+[NODE]2@@[STORY] +#. #-#-#-#-# Stingers.pot #-#-#-#-# +#. -- [EVENT] --StingersTradeadv(2)@@+[NODE]2@@[STORY] +msgid "The Stingers show you their stash to trade." +msgstr "" + +#. #-#-#-#-# Stingers.pot #-#-#-#-# +#. -- [EVENT] --StingersTradesmall(0)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# Stingers.pot #-#-#-#-# +#. -- [EVENT] --StingersTradesmall(0)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# Stingers.pot #-#-#-#-# +#. -- [EVENT] --StingersTradesmall(0)@@+[NODE]2@@[OUT]3 +#. #-#-#-#-# Stingers.pot #-#-#-#-# +#. -- [EVENT] --StingersTradesmall(0)@@+[NODE]7@@[OUT]1 +#. #-#-#-#-# Stingers.pot #-#-#-#-# +#. -- [EVENT] --StingersTrademedium(1)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# Stingers.pot #-#-#-#-# +#. -- [EVENT] --StingersTrademedium(1)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# Stingers.pot #-#-#-#-# +#. -- [EVENT] --StingersTrademedium(1)@@+[NODE]2@@[OUT]3 +#. #-#-#-#-# Stingers.pot #-#-#-#-# +#. -- [EVENT] --StingersTrademedium(1)@@+[NODE]7@@[OUT]1 +#. #-#-#-#-# Stingers.pot #-#-#-#-# +#. -- [EVENT] --StingersTradeadv(2)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# Stingers.pot #-#-#-#-# +#. -- [EVENT] --StingersTradeadv(2)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# Stingers.pot #-#-#-#-# +#. -- [EVENT] --StingersTradeadv(2)@@+[NODE]2@@[OUT]3 +#. #-#-#-#-# Stingers.pot #-#-#-#-# +#. -- [EVENT] --StingersTradeadv(2)@@+[NODE]7@@[OUT]1 +#. #-#-#-#-# Stingers.pot #-#-#-#-# +#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]4@@[OUT]1 +msgid "Trade." +msgstr "" + +#. #-#-#-#-# Stingers.pot #-#-#-#-# +#. -- [EVENT] --StingersTradesmall(0)@@+[NODE]2@@[OUT]4 +#. #-#-#-#-# Stingers.pot #-#-#-#-# +#. -- [EVENT] --StingersTradesmall(0)@@+[NODE]7@@[OUT]2 +#. #-#-#-#-# Stingers.pot #-#-#-#-# +#. -- [EVENT] --StingersTrademedium(1)@@+[NODE]2@@[OUT]4 +#. #-#-#-#-# Stingers.pot #-#-#-#-# +#. -- [EVENT] --StingersTrademedium(1)@@+[NODE]7@@[OUT]2 +#. #-#-#-#-# Stingers.pot #-#-#-#-# +#. -- [EVENT] --StingersTradeadv(2)@@+[NODE]2@@[OUT]4 +#. #-#-#-#-# Stingers.pot #-#-#-#-# +#. -- [EVENT] --StingersTradeadv(2)@@+[NODE]7@@[OUT]2 +msgid "Come back another time." +msgstr "" + +#. #-#-#-#-# Stingers.pot #-#-#-#-# +#. -- [EVENT] --StingersTradesmall(0)@@+[NODE]7@@[STORY] +#. #-#-#-#-# Stingers.pot #-#-#-#-# +#. -- [EVENT] --StingersTrademedium(1)@@+[NODE]7@@[STORY] +msgid "'You no friends of ours you pay us extra first.'" +msgstr "" + +#. #-#-#-#-# Stingers.pot #-#-#-#-# +#. -- [EVENT] --StingersTradesmall(0)@@+[NODE]11@@[STORY] +#. #-#-#-#-# Stingers.pot #-#-#-#-# +#. -- [EVENT] --StingersTrademedium(1)@@+[NODE]11@@[STORY] +#. #-#-#-#-# Stingers.pot #-#-#-#-# +#. -- [EVENT] --StingersTradeadv(2)@@+[NODE]11@@[STORY] +msgid "'Good trading with you. Now buzz off.'" +msgstr "" + +#. #-#-#-#-# Stingers.pot #-#-#-#-# +#. -- [EVENT] --StingersTradesmall(0)@@+[NODE]11@@[OUT]1 +#. #-#-#-#-# Stingers.pot #-#-#-#-# +#. -- [EVENT] --StingersTrademedium(1)@@+[NODE]11@@[OUT]1 +#. #-#-#-#-# Stingers.pot #-#-#-#-# +#. -- [EVENT] --StingersTradeadv(2)@@+[NODE]11@@[OUT]1 +#. #-#-#-#-# Stingers.pot #-#-#-#-# +#. -- [EVENT] --Army Stingers(3)@@+[NODE]11@@[OUT]1 +#. #-#-#-#-# Stingers.pot #-#-#-#-# +#. -- [EVENT] --Army Stingers(3)@@+[NODE]17@@[OUT]1 +#. #-#-#-#-# Stingers.pot #-#-#-#-# +#. -- [EVENT] --Army Stingers(3)@@+[NODE]25@@[OUT]1 +#. #-#-#-#-# Stingers.pot #-#-#-#-# +#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]4@@[OUT]2 +#. #-#-#-#-# Stingers.pot #-#-#-#-# +#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]8@@[OUT]1 +#. #-#-#-#-# Stingers.pot #-#-#-#-# +#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]11@@[OUT]1 +msgid "Leave." +msgstr "" + +#. -- [EVENT] --StingersTradeadv(2)@@+[NODE]7@@[STORY] +msgid "'You are no friends of ours so you'll have to pay us extra first.'" +msgstr "" + +#. -- [EVENT] --Army Stingers(3)@@+[NODE]2@@[STORY] +msgid "You hear a dangerous buzz of the Stinger patrol following you!" +msgstr "" + +#. -- [EVENT] --Army Stingers(3)@@+[NODE]2@@[OUT]1 +msgid "Greet your allies." +msgstr "" + +#. -- [EVENT] --Army Stingers(3)@@+[NODE]2@@[OUT]2 +msgid "Stay cautious, but speak to them." +msgstr "" + +#. #-#-#-#-# Stingers.pot #-#-#-#-# +#. -- [EVENT] --Army Stingers(3)@@+[NODE]2@@[OUT]3 +#. #-#-#-#-# Stingers.pot #-#-#-#-# +#. -- [EVENT] --Army Stingers(3)@@+[NODE]11@@[OUT]2 +msgid "Try to talk your way out of this." +msgstr "" + +#. #-#-#-#-# Stingers.pot #-#-#-#-# +#. -- [EVENT] --Army Stingers(3)@@+[NODE]2@@[OUT]4 +#. #-#-#-#-# Stingers.pot #-#-#-#-# +#. -- [EVENT] --Army Stingers(3)@@+[NODE]11@@[OUT]3 +msgid "Fight!" +msgstr "" + +#. -- [EVENT] --Army Stingers(3)@@+[NODE]2@@[OUT]5 +msgid "Move away." +msgstr "" + +#. -- [EVENT] --Army Stingers(3)@@+[NODE]2@@[OUT]6 +msgid "Bribe the Stingers to show you are a friend." +msgstr "" + +#. -- [EVENT] --Army Stingers(3)@@+[NODE]3@@[STORY] +msgid "'You, you good, we don't fight.'" +msgstr "" + +#. -- [EVENT] --Army Stingers(3)@@+[NODE]3@@[OUT]1 +msgid "Ask if they want to trade." +msgstr "" + +#. -- [EVENT] --Army Stingers(3)@@+[NODE]3@@[OUT]2 +msgid "Exchange food and show respect." +msgstr "" + +#. -- [EVENT] --Army Stingers(3)@@+[NODE]11@@[STORY] +msgid "They do not answer, they keep coming towards you." +msgstr "" + +#. -- [EVENT] --Army Stingers(3)@@+[NODE]17@@[STORY] +msgid "You defeat the Stingers." +msgstr "" + +#. -- [EVENT] --Army Stingers(3)@@+[NODE]19@@[STORY] +msgid "The Stingers defeat you and infect you with a toxin before you manage to escape." +msgstr "" + +#. #-#-#-#-# Stingers.pot #-#-#-#-# +#. -- [EVENT] --Army Stingers(3)@@+[NODE]19@@[OUT]1 +#. #-#-#-#-# Stingers.pot #-#-#-#-# +#. -- [EVENT] --Army Stingers(3)@@+[NODE]30@@[OUT]1 +msgid "Run." +msgstr "" + +#. -- [EVENT] --Army Stingers(3)@@+[NODE]25@@[STORY] +msgid "The Stingers move away and you even gain some respect from them." +msgstr "" + +#. -- [EVENT] --Army Stingers(3)@@+[NODE]30@@[STORY] +msgid "The Stingers do not listen, in fact they use your distracted state to bite you and infect you with a toxin before you manage to escape." +msgstr "" + +#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]3@@[STORY] +msgid "" +"You find a buzzing hub of animal activity. It looks a little like a large bee hive, but then you also spot some underground pairs and various other nests that are organised into one settlement.\n" +"Several bees approach you, and speak:\n" +"'You, you no beast, you want fight or you want trade?'" +msgstr "" + +#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]3@@[OUT]1 +msgid "Try to speak to them." +msgstr "" + +#. #-#-#-#-# Stingers.pot #-#-#-#-# +#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]3@@[OUT]2 +#. #-#-#-#-# Stingers.pot #-#-#-#-# +#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]4@@[OUT]3 +msgid "Attack!" +msgstr "" + +#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]4@@[STORY] +msgid "" +"The lair is buzzing with life, but they try to stay clear of you.\n" +"You can trade or heal toxins, and some spiders may wish to join you for a fee.\n" +"When you're friends, you can recruit some bees, or spider queens, or train your beasts to become stronger, healthier or wiser." +msgstr "" + +#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]4@@[OUT]4 +msgid "[Beast] Go see about the beast training." +msgstr "" + +#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]4@@[OUT]5 +msgid "One of the ice demons offers to cleanse your curses. Go to them." +msgstr "" + +#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]4@@[OUT]6 +msgid "Something it tugging at you. Look down." +msgstr "" + +#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]4@@[OUT]7 +msgid "Pay with food to have toxins removed by the snakes." +msgstr "" + +#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]4@@[OUT]8 +msgid "Pay for a rare pet spider." +msgstr "" + +#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]7@@[STORY] +msgid "" +"You find a buzzing hub of animal activity. It looks a little like a large bee hive, but then you also spot some underground pairs and various other nests that are organised into one settlement.\n" +"But you are no friends to the Stingers and so they attack!" +msgstr "" + +#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]7@@[OUT]1 +msgid "Defend yourself!" +msgstr "" + +#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]7@@[OUT]2 +msgid "Run!" +msgstr "" + +#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]8@@[STORY] +msgid "The Stingers lair is destroyed. Its inhabitants dead." +msgstr "" + +#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]11@@[STORY] +msgid "The poisonous bite of the Stingers proves to strong and you are forced to flee." +msgstr "" + +#. #-#-#-#-# Stingers.pot #-#-#-#-# +#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]16@@[STORY] +#. #-#-#-#-# Stingers.pot #-#-#-#-# +#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]22@@[STORY] +msgid "" +"O queen bee examines you:\n" +"'Darkness came long ago and changed us. We know how to master our bodies and minds.\n" +"Pay us with meat, lots of it! And we shall train you too, beast friend.'" +msgstr "" + +#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]16@@[OUT]1 +msgid "Train the beasts" +msgstr "" + +#. #-#-#-#-# Stingers.pot #-#-#-#-# +#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]16@@[OUT]2 +#. #-#-#-#-# Stingers.pot #-#-#-#-# +#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]22@@[OUT]2 +msgid "Politely decline." +msgstr "" + +#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]22@@[OUT]1 +msgid "Yes, accept." +msgstr "" + +#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]26@@[STORY] +msgid "A small critter likes you and wants to join." +msgstr "" + +#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]26@@[OUT]1 +msgid "Take it in." +msgstr "" + +#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]26@@[OUT]2 +msgid "No, go back to town." +msgstr "" diff --git a/Modules/pot/VillageEncounters.pot b/Modules/pot/VillageEncounters.pot index 45d1e02..68929f8 100644 --- a/Modules/pot/VillageEncounters.pot +++ b/Modules/pot/VillageEncounters.pot @@ -1,5 +1,5 @@ #. -- [EVENT] --Homen(1)@@+[NODE]2@@[STORY] -msgid "The homen -- an unliving skeletal procession often foretelling death on a large scale -- are seen passing through your village at night." +msgid "The homen - an unliving skeletal procession often foretelling death on a large scale - are seen passing through your village at night." msgstr "" #. -- [EVENT] --Homen(1)@@+[NODE]2@@[OUT]1 @@ -2324,7 +2324,7 @@ msgid "" msgstr "" #. -- [EVENT] --KidnappedSpwn(20)@@+[NODE]2@@[STORY] -msgid "You track down the scoundrels who absconded with your child!" +msgid "You track down the scoundrels who absconded with your goods!" msgstr "" #. -- [EVENT] --KidnappedSpwn(20)@@+[NODE]2@@[OUT]1 @@ -2362,11 +2362,11 @@ msgid "Come back later." msgstr "" #. -- [EVENT] --KidnappedSpwn(20)@@+[NODE]4@@[STORY] -msgid "You kill the scum and rescue your child along with any other loot they may have had." +msgid "You kill the scum and reclaim your goods along with any other loot they may have had." msgstr "" #. -- [EVENT] --KidnappedSpwn(20)@@+[NODE]7@@[STORY] -msgid "You are badly beaten and forced to flee. You child is now lost for good." +msgid "You are badly beaten and forced to flee. You can't hope to reclaim what was lost now." msgstr "" #. -- [EVENT] --KidnappedSpwn(20)@@+[NODE]12@@[STORY] @@ -2374,7 +2374,7 @@ msgid "'Bah, stop yammering about your bloody gods already. Leave or die!'" msgstr "" #. -- [EVENT] --KidnappedSpwn(20)@@+[NODE]13@@[STORY] -msgid "'Bah, stop yammering about your bloody gods already. Fine, have the brat back. Just go.'" +msgid "'Bah, stop yammering about your bloody gods already. Fine, have the goods back. Just go.'" msgstr "" #. #-#-#-#-# VillageEncounters.pot #-#-#-#-# diff --git a/Modules/pot/Woodlandkin.pot b/Modules/pot/Woodlandkin.pot index 753d89e..6e1567f 100644 --- a/Modules/pot/Woodlandkin.pot +++ b/Modules/pot/Woodlandkin.pot @@ -1372,7 +1372,7 @@ msgid "" msgstr "" #. -- [EVENT] --WoodKilladvWraith(4)@@+[NODE]13@@[STORY] -msgid "The wrights scatter and even leave some of their stuff behind." +msgid "The wrights scatter and even leave some of their stuff behind if you're lucky." msgstr "" #. #-#-#-#-# Woodlandkin.pot #-#-#-#-# @@ -2872,14 +2872,20 @@ msgstr "" msgid "You are badly beaten and forced to flee." msgstr "" +#. #-#-#-#-# Woodlandkin.pot #-#-#-#-# #. -- [EVENT] --Crazy elf(15)@@+[NODE]26@@[STORY] +#. #-#-#-#-# Woodlandkin.pot #-#-#-#-# +#. -- [EVENT] --Crazy elf(15)@@+[NODE]70@@[STORY] msgid "" "The elf stops for a second, turns his head towards you, listens, and then recoils again, mumbling:\n" "'Light, too much, too much, failed again, failed... burning...'\n" "The elf is clearly ancient, perhaps from the days of the darkness, judging by the faded scars of the dark curse, but his mind is so very lost." msgstr "" +#. #-#-#-#-# Woodlandkin.pot #-#-#-#-# #. -- [EVENT] --Crazy elf(15)@@+[NODE]26@@[OUT]1 +#. #-#-#-#-# Woodlandkin.pot #-#-#-#-# +#. -- [EVENT] --Crazy elf(15)@@+[NODE]70@@[OUT]1 msgid "Offer some of your spirit health to ease his mind. Maybe he'll talk to you." msgstr "" @@ -2891,6 +2897,10 @@ msgstr "" #. -- [EVENT] --Crazy elf(15)@@+[NODE]27@@[OUT]1 #. #-#-#-#-# Woodlandkin.pot #-#-#-#-# #. -- [EVENT] --Crazy elf(15)@@+[NODE]27@@[OUT]5 +#. #-#-#-#-# Woodlandkin.pot #-#-#-#-# +#. -- [EVENT] --Crazy elf(15)@@+[NODE]70@@[OUT]2 +#. #-#-#-#-# Woodlandkin.pot #-#-#-#-# +#. -- [EVENT] --Crazy elf(15)@@+[NODE]70@@[OUT]3 msgid "Slap him in the face. It sometimes helps with crazy." msgstr "" diff --git a/Modules/pot/mChapter 1.pot b/Modules/pot/mChapter 1.pot index 3a4b8f6..3d2a708 100644 --- a/Modules/pot/mChapter 1.pot +++ b/Modules/pot/mChapter 1.pot @@ -105,6 +105,8 @@ msgstr "" #. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Bandits3(9)@@+[NODE]102@@[OUT]2 #. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Bandits3(9)@@+[NODE]103@@[OUT]2 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --BabaYaga4(10)@@+[NODE]7@@[OUT]2 #. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --BabaYaga4(10)@@+[NODE]20@@[OUT]2 @@ -345,6 +347,8 @@ msgstr "" #. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --BabaYaga4(10)@@+[NODE]67@@[OUT]1 #. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --BabaYaga4(10)@@+[NODE]78@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --GoldMine4(11)@@+[NODE]27@@[OUT]1 #. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --GoldMine4(11)@@+[NODE]44@@[OUT]2 @@ -353,6 +357,8 @@ msgstr "" #. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --GoldMine4(11)@@+[NODE]60@@[OUT]1 #. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --GoldMine4(11)@@+[NODE]70@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --RedCave5(12)@@+[NODE]78@@[OUT]1 #. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --RedCave5(12)@@+[NODE]82@@[OUT]1 @@ -622,6 +628,14 @@ msgstr "" #. -- [EVENT] --Theodore2(42)@@+[NODE]2@@[OUT]1 #. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --TavernSlavyan_(43)@@+[NODE]8@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Army(45)@@+[NODE]11@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Army(45)@@+[NODE]25@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Army(45)@@+[NODE]26@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Army(45)@@+[NODE]27@@[OUT]1 msgid "Leave." msgstr "" @@ -1003,6 +1017,10 @@ msgstr "" #. -- [EVENT] --SlavKillsmallGoblins(19)@@+[NODE]4@@[OUT]1 #. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --ElfMageChoice(41)@@+[NODE]3@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Army(45)@@+[NODE]2@@[OUT]3 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Army(45)@@+[NODE]11@@[OUT]2 msgid "Fight!" msgstr "" @@ -3298,7 +3316,7 @@ msgid "Nod and tell them you need to see the cave in the red mound." msgstr "" #. -- [EVENT] --Bandits3(9)@@+[NODE]6@@[STORY] -msgid "'You with that oddball bookworm type? We told him and we'll tell you -- that cave is our turf, no stragglers, no sightseein'.'" +msgid "'You with that oddball bookworm type? We told him and we'll tell you - that cave is our turf, no stragglers, no sightseein'.'" msgstr "" #. #-#-#-#-# mChapter 1.pot #-#-#-#-# @@ -3307,6 +3325,8 @@ msgstr "" #. -- [EVENT] --Bandits3(9)@@+[NODE]19@@[OUT]1 #. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Bandits3(9)@@+[NODE]91@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Bandits3(9)@@+[NODE]103@@[OUT]1 msgid "Try to haggle with them. Surely there is a price they would accept for entry?" msgstr "" @@ -3342,7 +3362,7 @@ msgid "" msgstr "" #. -- [EVENT] --Bandits3(9)@@+[NODE]19@@[STORY] -msgid "'Suppose you look impressive-like, yeah. So we can talk. But, you with that oddball bookworm type? We told him and we'll tell you -- that cave is our turf, no stragglers, no sightseein'.'" +msgid "'Suppose you look impressive-like, yeah. So we can talk. But, you with that oddball bookworm type? We told him and we'll tell you - that cave is our turf, no stragglers, no sightseein'.'" msgstr "" #. -- [EVENT] --Bandits3(9)@@+[NODE]21@@[STORY] @@ -3828,6 +3848,10 @@ msgid "" "Your only option now is to find a way to come back and defeat them" msgstr "" +#. -- [EVENT] --Bandits3(9)@@+[NODE]103@@[STORY] +msgid "'Suppose you look impressive-like, yeah. So we can talk. But, you with that oddball bookworm type? We told him and we'll tell you -- that cave is our turf, no stragglers, no sightseein'.'" +msgstr "" + #. -- [EVENT] --BabaYaga4(10)@@+[NODE]2@@[STORY] msgid "You find the witch hut the bandits spoke of. It looks typically odd and crooked, but you also see it is in bad shape." msgstr "" @@ -4285,6 +4309,10 @@ msgstr "" msgid "Convince them to talk with you." msgstr "" +#. -- [EVENT] --BabaYaga4(10)@@+[NODE]78@@[STORY] +msgid "You approach the house, but it feels dead and it is empty." +msgstr "" + #. -- [EVENT] --GoldMine4(11)@@+[NODE]2@@[STORY] msgid "You find the entrance to the old gold mine, and from the bright light beaming out at you, you'd guess it is not unoccupied." msgstr "" @@ -4363,7 +4391,7 @@ msgstr "" #. -- [EVENT] --GoldMine4(11)@@+[NODE]5@@[STORY] msgid "" -"The walls of this mine have plenty of small burrows weaved throughout the structure, and you see faint movement within -- something is watching you.\n" +"The walls of this mine have plenty of small burrows weaved throughout the structure, and you see faint movement within - something is watching you.\n" "As you move forwards, you see gold ore that shouldn't glimmer but it does, as if it were purified and smelted already. You cannot yet see the light source that could cause such an effect." msgstr "" @@ -4757,7 +4785,7 @@ msgstr "" #. -- [EVENT] --GoldMine4(11)@@+[NODE]57@@[STORY] msgid "" -"'Wonderful news! I admit, I was betting against you. Well, a deal's a deal, here is your reward and a blessing. We've been to that cave -- you'll need to be tough to get in where you need to. Good luck!'\n" +"'Wonderful news! I admit, I was betting against you. Well, a deal's a deal, here is your reward and a blessing. We've been to that cave - you'll need to be tough to get in where you need to. Good luck!'\n" "They scatter off into the tunnels." msgstr "" @@ -4777,6 +4805,10 @@ msgstr "" msgid "'You're back, so let me remind you of our dealings. The case is simple. The red-ridge bandits take us, cage us, and sell us. We want them dead. We can help you do the deed, but we need you to do the heavy work. Kill the bandits, and we both get what we want.'" msgstr "" +#. -- [EVENT] --GoldMine4(11)@@+[NODE]70@@[STORY] +msgid "The cave is abandoned." +msgstr "" + #. -- [EVENT] --RedCave5(12)@@+[NODE]2@@[STORY] msgid "" "'Fascinating. I've heard of such things. Of course, inanimate yet living is not a thing of myth in Slavya, no, but at this scale? This cave, it has residues of great power, but also echoes of life.\n" @@ -5093,7 +5125,7 @@ msgstr "" #. -- [EVENT] --RedCave5(12)@@+[NODE]46@@[STORY] msgid "" -"'So yer back with the blood, eh? Wasn't sure you had the bollocks to get it. Let us talk -- come to my forge.'\n" +"'So yer back with the blood, eh? Wasn't sure you had the bollocks to get it. Let us talk - come to my forge.'\n" "He leads you into a forge that was not there when you left." msgstr "" @@ -5488,15 +5520,24 @@ msgstr "" msgid "Tell them they better never steal from you again, then leave." msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Roamingscavengers6(14)@@+[NODE]2@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Army(45)@@+[NODE]2@@[STORY] msgid "More and more scavenger groups are roaming these parts lately, and they don't always care if you were once friends." msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Roamingscavengers6(14)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Army(45)@@+[NODE]2@@[OUT]1 msgid "Greet your allies." msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Roamingscavengers6(14)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Army(45)@@+[NODE]2@@[OUT]2 msgid "Stay cautious, but speak to them." msgstr "" @@ -5506,6 +5547,10 @@ msgstr "" #. -- [EVENT] --Roamingscavengers6(14)@@+[NODE]11@@[OUT]3 #. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Roamingbandits6(15)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Army(45)@@+[NODE]2@@[OUT]4 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Army(45)@@+[NODE]11@@[OUT]3 msgid "Intimidate them!" msgstr "" @@ -5513,6 +5558,8 @@ msgstr "" #. -- [EVENT] --Roamingscavengers6(14)@@+[NODE]2@@[OUT]5 #. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Roamingbandits6(15)@@+[NODE]2@@[OUT]3 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Army(45)@@+[NODE]2@@[OUT]5 msgid "Move away." msgstr "" @@ -5520,11 +5567,17 @@ msgstr "" msgid "'Ah, good day to you, friends, well met.'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Roamingscavengers6(14)@@+[NODE]3@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Army(45)@@+[NODE]3@@[OUT]1 msgid "Ask if they want to trade." msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Roamingscavengers6(14)@@+[NODE]3@@[OUT]2 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Army(45)@@+[NODE]3@@[OUT]2 msgid "Have a drink together." msgstr "" @@ -5550,6 +5603,8 @@ msgstr "" #. -- [EVENT] --Roamingscavengers6(14)@@+[NODE]19@@[STORY] #. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Roamingbandits6(15)@@+[NODE]19@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Army(45)@@+[NODE]19@@[STORY] msgid "Your threats don't work. You are beaten and chased away." msgstr "" @@ -5557,6 +5612,8 @@ msgstr "" #. -- [EVENT] --Roamingscavengers6(14)@@+[NODE]19@@[OUT]1 #. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Roamingbandits6(15)@@+[NODE]19@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Army(45)@@+[NODE]19@@[OUT]1 msgid "Run." msgstr "" @@ -9394,3 +9451,35 @@ msgstr "" #. -- [EVENT] -- Scavenger witch training(44)@@+[NODE]2@@[OUT]2 msgid "No, refuse and leave." msgstr "" + +#. -- [EVENT] --Army(45)@@+[NODE]2@@[OUT]6 +msgid "Scavengers are only after stuff, give them some, perhaps you'll make friends." +msgstr "" + +#. -- [EVENT] --Army(45)@@+[NODE]3@@[STORY] +msgid "'Ah, you god-folk, good to see ya!'" +msgstr "" + +#. -- [EVENT] --Army(45)@@+[NODE]11@@[STORY] +msgid "'You ain't our enemy, but you ain't our friends neither. Go to our village if you wanna make friends. Now, move away.'" +msgstr "" + +#. -- [EVENT] --Army(45)@@+[NODE]17@@[STORY] +msgid "'Fine, fine, here, you take our shit and we back away. No need for fightin' and no hard feelings either, eh.'" +msgstr "" + +#. -- [EVENT] --Army(45)@@+[NODE]17@@[OUT]1 +msgid "If they left anything of use take it and leave." +msgstr "" + +#. -- [EVENT] --Army(45)@@+[NODE]25@@[STORY] +msgid "You won." +msgstr "" + +#. -- [EVENT] --Army(45)@@+[NODE]26@@[STORY] +msgid "You were badly beaten and forced to flee." +msgstr "" + +#. -- [EVENT] --Army(45)@@+[NODE]27@@[STORY] +msgid "'Sure, you fool, but we don't care. Bye.'" +msgstr ""