@ -2625,7 +2625,7 @@
<Entry Key= "DES_SKILL_WEATHER_VIS" Val= "Rain" />
<Entry Key= "DES_SKILL_WEATHER_VIS_DES" Val= "The current weather makes it difficult to see as far as usual. Visibility Range is reduced." />
<Entry Key= "DES_SKILL_WEATHER_SUNNY_DAY" Val= "Sunny Day" />
<Entry Key= "DES_SKILL_WEATHER_SUNNY_DAY" Val= "It's a nice and sunny day, this character is in a good mood and works faster." />
<Entry Key= "DES_SKILL_WEATHER_SUNNY_DAY_DES " Val= "It's a nice and sunny day, this character is in a good mood and works faster." />
<Entry Key= "DES_SKILL_WEATHER_SNOW" Val= "Snow" />
<Entry Key= "DES_SKILL_WEATHER_SNOW_DES" Val= "The current weather makes it difficult to see as far as usual and snow makes walking difficult. Movement Points and Visibility Range are reduced." />
<Entry Key= "DES_SKILL_FOG_OF_KNOWLADGE" Val= "Fog Of Knowladge" />
@ -3016,11 +3016,11 @@
<Entry Key= "DES_SUBSKILL_SUB_GATHERING" Val= "Decrease Gathering" />
<Entry Key= "DES_SUBSKILL_SUB_GATHERING_DES" Val= "Decrease the character's Gathering attribute." />
<Entry Key= "DES_SUBSKILL_SUB_RESEARCH" Val= "Decrease Research" />
<Entry Key= "DES_SUBSKILL_SUB_RESEARCH" Val= "Decrease the character's Gathering attribute." />
<Entry Key= "DES_SUBSKILL_SUB_RESEARCH_DES " Val= "Decrease the character's Gathering attribute." />
<Entry Key= "DES_SUBSKILL_SUB_LUCK" Val= "Decrease Luck" />
<Entry Key= "DES_SUBSKILL_SUB_LUCK" Val= "Decrease the character's Gathering attribute." />
<Entry Key= "DES_SUBSKILL_SUB_LUCK_DES " Val= "Decrease the character's Gathering attribute." />
<Entry Key= "DES_SUBSKILL_SUB_RITUALS" Val= "Decrease Rituals" />
<Entry Key= "DES_SUBSKILL_SUB_RITUALS" Val= "Decrease the character's Gathering attribute." />
<Entry Key= "DES_SUBSKILL_SUB_RITUALS_DES " Val= "Decrease the character's Gathering attribute." />
<Entry Key= "DES_SUBSKILL_SUB_PERSONAL_CARRY" Val= "Decrease Personal Carry Limit" />
<Entry Key= "DES_SUBSKILL_SUB_PERSONAL_CARRY_DES" Val= "Decrease the character's Personal Carry Limit." />
<Entry Key= "DES_SUBSKILL_SUB_GROUP_CARRY" Val= "Decrease Group Carry Limit" />
@ -3230,7 +3230,7 @@
<Entry Key= "DES_SUBSKILL_BUILDING_THRESHOLD_MORALE" Val= "Morale Threshold" />
<Entry Key= "DES_SUBSKILL_BUILDING_THRESHOLD_MORALE_DES" Val= "Keeps all villagers' Morale from falling below the specified threshold." />
<Entry Key= "DES_SUBSKILL_BUILDING_MEDICINE" Val= "Increase Healing Rate" />
<Entry Key= "DES_SUBSKILL_BUILDING_MEDICINE" Val= "Increase healing rate of all characters in and around the village." />
<Entry Key= "DES_SUBSKILL_BUILDING_MEDICINE_DES " Val= "Increase healing rate of all characters in and around the village." />
<Entry Key= "DES_SUBSKILL_BUILDING_LOWER_DEATH_CHANCE" Val= "Decrease Chance to Die" />
<Entry Key= "DES_SUBSKILL_BUILDING_LOWER_DEATH_CHANCE_DES" Val= "Decrease the chance to die from serious wounds of all characters in and around the village." />
<Entry Key= "DES_SUBSKILL_BUILDING_ADD_GATHERING_SLOTS" Val= "Expand Gathering Slots" />
@ -3307,7 +3307,7 @@
<Entry Key= "DES_SUBSKILL_GROUP_ADD_RESEARCH" Val= "Research Bonus" />
<Entry Key= "DES_SUBSKILL_GROUP_ADD_RESEARCH_DES" Val= "This character receives a bonus to Research attribute from a nearby building." />
<Entry Key= "DES_SUBSKILL_GROUP_MEDICINE" Val= "Healing Bonus" />
<Entry Key= "DES_SUBSKILL_GROUP_MEDICINE" Val= "This character receives a bonus to Healing attribute from a nearby building." />
<Entry Key= "DES_SUBSKILL_GROUP_MEDICINE_DES " Val= "This character receives a bonus to Healing attribute from a nearby building." />
<Entry Key= "DES_SUBSKILL_GROUP_LOWER_DEATH_CHANCE" Val= "Lower Death Chance Bonus" />
<Entry Key= "DES_SUBSKILL_GROUP_LOWER_DEATH_CHANCE_DES" Val= "This character's chance to die from serious wounds is reduced by a nearby building." />
<Entry Key= "DES_SUBSKILL_GROUP_ADD_CHILDREN_ATT" Val= "Main Attribute Bonus" />
@ -3480,8 +3480,6 @@
<Entry Key= "DES_TRAIT_COSMIC_SEED_DES" Val= "Add one cosmic seed." />
<Entry Key= "DES_TRAIT_SEASONED_FOLLOWERS" Val= "Seasoned Followers" />
<Entry Key= "DES_TRAIT_SEASONED_FOLLOWERS_DES" Val= "Each character start with extra 7 xp." />
<Entry Key= "DES_TRAIT_SMARTER_EVERY_DAY" Val= "Smarter Every Day" />
<Entry Key= "DES_TRAIT_SMARTER_EVERY_DAY_DES" Val= "Each day your every character get 0.4 exp." />
<Entry Key= "DES_TRAIT_SOLAR_POWERED" Val= "Solar Powered" />
<Entry Key= "DES_TRAIT_SOLAR_POWERED_DES" Val= "In day you regenerate +1 health physical, mental and spirytual. In night you lost -1 health mental." />
<Entry Key= "DES_TRAIT_JUMPING_FISH" Val= "Jumping Fish" />