|
|
- #, fuzzy
- msgid ""
- msgstr ""
- "MIME-Version: 1.0\n"
- "Content-Transfer-Encoding: 8bit\n"
- "Content-Type: text/plain; charset=UTF-8\n"
- "Project-Id-Version: \n"
- "POT-Creation-Date: \n"
-
- #. -- [EVENT] --water demons(1)@@+[NODE]2@@[STORY]
- msgid "You stand by the water and sense you are not alone. "
- msgstr ""
-
- #. -- [EVENT] --water demons(1)@@+[NODE]2@@[OUT]1
- #. -- [EVENT] --water demons(1)@@+[NODE]2@@[OUT]2
- #. -- [EVENT] --water demons(1)@@+[NODE]2@@[OUT]3
- #. -- [EVENT] --forest demons(6)@@+[NODE]2@@[OUT]1
- #. -- [EVENT] --forest demons(6)@@+[NODE]2@@[OUT]2
- #. -- [EVENT] --forest demons(6)@@+[NODE]2@@[OUT]3
- #. -- [EVENT] --Cmuch(13)@@+[NODE]2@@[OUT]1
- msgid "Investigate."
- msgstr ""
-
- #. -- [EVENT] --Rusalka(2)@@+[NODE]2@@[STORY]
- msgid ""
- "You hear a beautiful flute melody and see three women wearing sparse white "
- "garments whirling around in a circle.Their energy and laughter are "
- "infectious, and they beckon you to come join them."
- msgstr ""
-
- #. -- [EVENT] --Rusalka(2)@@+[NODE]2@@[OUT]1
- msgid "[Rusalka]Dance with your sisters."
- msgstr ""
-
- #. -- [EVENT] --Rusalka(2)@@+[NODE]2@@[OUT]2
- msgid "[Befuddler]Stand aside and try to join in."
- msgstr ""
-
- #. -- [EVENT] --Rusalka(2)@@+[NODE]2@@[OUT]3
- msgid "[Vodnik]Join the rusalkas -- after all, they are your subjects."
- msgstr ""
-
- #. -- [EVENT] --Rusalka(2)@@+[NODE]2@@[OUT]4
- msgid "[Demon]Stay alert for trickery, but join in."
- msgstr ""
-
- #. -- [EVENT] --Rusalka(2)@@+[NODE]2@@[OUT]5
- msgid ""
- "Intellect and nature dictate that this may be a trap. Remain cautious but "
- "join them."
- msgstr ""
-
- #. -- [EVENT] --Rusalka(2)@@+[NODE]2@@[OUT]6
- msgid ""
- "The melody is so sublime, the dancers so exquisite -- go, dance, forget your "
- "worries."
- msgstr ""
-
- #. -- [EVENT] --Rusalka(2)@@+[NODE]3@@[STORY]
- msgid ""
- "You join in and twist and twirl till your head spins with stars. Your "
- "sisters welcome you:'We feel you are changed, yet not fully estranged, your "
- "new path is dry, for this we cry, but we will dance with no backward glance.'"
- msgstr ""
-
- #. -- [EVENT] --Rusalka(2)@@+[NODE]3@@[OUT]1
- #. -- [EVENT] --Rusalka(2)@@+[NODE]3@@[OUT]2
- #. -- [EVENT] --Rusalka(2)@@+[NODE]3@@[OUT]3
- msgid ""
- "Dance away like you did in your youth, and accept any blessings or trickery "
- "that may come of it."
- msgstr ""
-
- #. -- [EVENT] --Rusalka(2)@@+[NODE]3@@[OUT]4
- msgid "You don't need the competition. Attack!"
- msgstr ""
-
- #. -- [EVENT] --Rusalka(2)@@+[NODE]7@@[STORY]
- msgid ""
- "You come closer and clap your hands in rhythm, remembering your childhood "
- "games.The rusalkas finally see you and sing:'A child of ours, a child so "
- "wrong, neither pretty nor strong, yet somehow do you belong?'You know the "
- "dance can give powerful gifts, but for you, it can also bring pain."
- msgstr ""
-
- #. -- [EVENT] --Rusalka(2)@@+[NODE]7@@[OUT]1
- msgid "Focus on remembering the right dance."
- msgstr ""
-
- #. -- [EVENT] --Rusalka(2)@@+[NODE]7@@[OUT]2
- #. -- [EVENT] --Rusalka(2)@@+[NODE]7@@[OUT]3
- msgid ""
- "Answer that you are no longer judged by their harsh ways. The gods give you "
- "strength now."
- msgstr ""
-
- #. -- [EVENT] --Rusalka(2)@@+[NODE]7@@[OUT]4
- msgid "This brings back childhood trauma. Attack!"
- msgstr ""
-
- #. -- [EVENT] --Rusalka(2)@@+[NODE]10@@[STORY]
- msgid ""
- "The rusalkas accept you into their circle and you feel their blessings, but "
- "then they turn on you and sing:'A child of ours once you were, but now "
- "another's mark you bear. Begone, wretched fruit of our loins!'You feel your "
- "spirits drain as your kin once more rejects you, but you have also learned a "
- "harsh lesson not to trust them again."
- msgstr ""
-
- #. -- [EVENT] --Rusalka(2)@@+[NODE]10@@[OUT]1
- #. -- [EVENT] --Rusalka(2)@@+[NODE]14@@[OUT]1
- #. -- [EVENT] --Rusalka(2)@@+[NODE]17@@[OUT]1
- #. -- [EVENT] --Rusalka(2)@@+[NODE]19@@[OUT]1
- #. -- [EVENT] --Rusalka(2)@@+[NODE]30@@[OUT]1
- #. -- [EVENT] --Rusalka(2)@@+[NODE]31@@[OUT]1
- #. -- [EVENT] --Rusalka(2)@@+[NODE]32@@[OUT]3
- #. -- [EVENT] --Rusalka(2)@@+[NODE]33@@[OUT]1
- #. -- [EVENT] --Rusalka(2)@@+[NODE]48@@[OUT]1
- #. -- [EVENT] --Rusalka(2)@@+[NODE]52@@[OUT]2
- #. -- [EVENT] --Rusalka(2)@@+[NODE]59@@[OUT]1
- #. -- [EVENT] --Vodnik(3)@@+[NODE]2@@[OUT]4
- #. -- [EVENT] --Vodnik(3)@@+[NODE]9@@[OUT]1
- #. -- [EVENT] --Vodnik(3)@@+[NODE]28@@[OUT]1
- #. -- [EVENT] --Vodnik(3)@@+[NODE]30@@[OUT]1
- #. -- [EVENT] --Utopiec(4)@@+[NODE]2@@[OUT]4
- #. -- [EVENT] --Utopiec(4)@@+[NODE]21@@[OUT]1
- #. -- [EVENT] --Utopiec(4)@@+[NODE]29@@[OUT]1
- #. -- [EVENT] --goldfish(5)@@+[NODE]25@@[OUT]1
- #. -- [EVENT] --goldfish(5)@@+[NODE]25@@[OUT]2
- #. -- [EVENT] --goldfish(5)@@+[NODE]30@@[OUT]1
- #. -- [EVENT] --goldfish(5)@@+[NODE]30@@[OUT]2
- #. -- [EVENT] --Leshy(7)@@+[NODE]4@@[OUT]4
- #. -- [EVENT] --Leshy(7)@@+[NODE]15@@[OUT]1
- #. -- [EVENT] --Leshy(7)@@+[NODE]16@@[OUT]4
- #. -- [EVENT] --Leshy(7)@@+[NODE]19@@[OUT]5
- #. -- [EVENT] --Leshy(7)@@+[NODE]45@@[OUT]1
- #. -- [EVENT] --Leshy(7)@@+[NODE]66@@[OUT]1
- #. -- [EVENT] --Leshy2(8)@@+[NODE]13@@[OUT]1
- #. -- [EVENT] --Leshy2(8)@@+[NODE]14@@[OUT]1
- #. -- [EVENT] --Leshy2(8)@@+[NODE]18@@[OUT]1
- #. -- [EVENT] --Leshy2(8)@@+[NODE]20@@[OUT]1
- #. -- [EVENT] --Leshy2(8)@@+[NODE]20@@[OUT]2
- #. -- [EVENT] --Leshy2(8)@@+[NODE]20@@[OUT]3
- #. -- [EVENT] --Pineconettes(9)@@+[NODE]13@@[OUT]1
- #. -- [EVENT] --Pineconettes(9)@@+[NODE]15@@[OUT]1
- #. -- [EVENT] --Pineconettes(9)@@+[NODE]16@@[OUT]1
- #. -- [EVENT] --Pineconettes(9)@@+[NODE]23@@[OUT]1
- #. -- [EVENT] --Pineconettes(9)@@+[NODE]26@@[OUT]1
- #. -- [EVENT] --Pineconettes(9)@@+[NODE]27@@[OUT]1
- #. -- [EVENT] --Pineconettes(9)@@+[NODE]28@@[OUT]1
- #. -- [EVENT] --Pineconettes(9)@@+[NODE]33@@[OUT]1
- #. -- [EVENT] --Pineconettes(9)@@+[NODE]41@@[OUT]1
- #. -- [EVENT] --Pineconettes(9)@@+[NODE]42@@[OUT]1
- #. -- [EVENT] --Shroom circle(10)@@+[NODE]11@@[OUT]2
- #. -- [EVENT] --hohlicks(12)@@+[NODE]8@@[OUT]1
- #. -- [EVENT] --hohlicks(12)@@+[NODE]11@@[OUT]1
- #. -- [EVENT] --hohlicks(12)@@+[NODE]12@@[OUT]1
- #. -- [EVENT] --hohlicks(12)@@+[NODE]17@@[OUT]1
- #. -- [EVENT] --hohlicks(12)@@+[NODE]21@@[OUT]1
- #. -- [EVENT] --hohlicks(12)@@+[NODE]26@@[OUT]1
- #. -- [EVENT] --Cmuch(13)@@+[NODE]2@@[OUT]2
- #. -- [EVENT] --Cmuch(13)@@+[NODE]3@@[OUT]3
- #. -- [EVENT] --Cmuch(13)@@+[NODE]11@@[OUT]3
- #. -- [EVENT] --Cmuch(13)@@+[NODE]13@@[OUT]1
- #. -- [EVENT] --Cmuch(13)@@+[NODE]15@@[OUT]1
- #. -- [EVENT] --Lone befuddler(14)@@+[NODE]2@@[OUT]5
- #. -- [EVENT] --Lone befuddler(14)@@+[NODE]24@@[OUT]1
- #. -- [EVENT] --Lone befuddler(14)@@+[NODE]26@@[OUT]1
- #. -- [EVENT] --Lone befuddler(14)@@+[NODE]26@@[OUT]2
- #. -- [EVENT] --Lone befuddler(14)@@+[NODE]28@@[OUT]1
- #. -- [EVENT] --Lone befuddler(14)@@+[NODE]35@@[OUT]1
- #. -- [EVENT] --Lone befuddler(14)@@+[NODE]37@@[OUT]1
- #. -- [EVENT] --vily(15)@@+[NODE]2@@[OUT]5
- #. -- [EVENT] --vily(15)@@+[NODE]10@@[OUT]1
- #. -- [EVENT] --vily(15)@@+[NODE]16@@[OUT]1
- #. -- [EVENT] --vily(15)@@+[NODE]20@@[OUT]1
- #. -- [EVENT] --vily(15)@@+[NODE]21@@[OUT]1
- #. -- [EVENT] --swamper attack(16)@@+[NODE]6@@[OUT]1
- #. -- [EVENT] --swamper attack(16)@@+[NODE]8@@[OUT]2
- #. -- [EVENT] --swamper attack(16)@@+[NODE]15@@[OUT]1
- #. -- [EVENT] --Dwarven bandits(17)@@+[NODE]8@@[OUT]1
- #. -- [EVENT] --Dwarven bandits(17)@@+[NODE]15@@[OUT]1
- #. -- [EVENT] --Dwarven bandits(17)@@+[NODE]15@@[OUT]2
- #. -- [EVENT] --Dwarven bandits(17)@@+[NODE]16@@[OUT]1
- msgid "Leave."
- msgstr ""
-
- #. -- [EVENT] --Rusalka(2)@@+[NODE]10@@[OUT]2
- #. -- [EVENT] --Rusalka(2)@@+[NODE]14@@[OUT]2
- #. -- [EVENT] --Rusalka(2)@@+[NODE]17@@[OUT]2
- #. -- [EVENT] --Rusalka(2)@@+[NODE]34@@[OUT]3
- #. -- [EVENT] --Vodnik(3)@@+[NODE]4@@[OUT]7
- #. -- [EVENT] --Vodnik(3)@@+[NODE]23@@[OUT]7
- #. -- [EVENT] --Vodnik(3)@@+[NODE]27@@[OUT]4
- #. -- [EVENT] --Leshy(7)@@+[NODE]10@@[OUT]2
- #. -- [EVENT] --Leshy(7)@@+[NODE]25@@[OUT]2
- #. -- [EVENT] --Leshy(7)@@+[NODE]31@@[OUT]3
- #. -- [EVENT] --Pineconettes(9)@@+[NODE]30@@[OUT]2
- #. -- [EVENT] --hohlicks(12)@@+[NODE]6@@[OUT]1
- #. -- [EVENT] --Lone befuddler(14)@@+[NODE]2@@[OUT]4
- #. -- [EVENT] --Dwarven bandits(17)@@+[NODE]2@@[OUT]5
- #. -- [EVENT] --Dwarven bandits(17)@@+[NODE]4@@[OUT]1
- #. -- [EVENT] --Dwarven bandits(17)@@+[NODE]22@@[OUT]2
- #. -- [EVENT] --Dwarven bandits(17)@@+[NODE]33@@[OUT]2
- #. -- [EVENT] --Dwarven bandits(17)@@+[NODE]44@@[OUT]2
- msgid "Attack!"
- msgstr ""
-
- #. -- [EVENT] --Rusalka(2)@@+[NODE]14@@[STORY]
- msgid ""
- "The rusalkas turn nasty and sing:'A child of ours once you were, but now "
- "another's mark you bear. Begone, wretched fruit of our loins!'You feel your "
- "spirits drain and your body weaken as your kin once more rejects you."
- msgstr ""
-
- #. -- [EVENT] --Rusalka(2)@@+[NODE]17@@[STORY]
- msgid ""
- "'A sister's pity left your ugly heart beating, but your twisted face is a "
- "disgrace. Begone!'"
- msgstr ""
-
- #. -- [EVENT] --Rusalka(2)@@+[NODE]19@@[STORY]
- msgid ""
- "'A sister's pity left your ugly heart beating, so let's dance this moment, "
- "however fleeting.'The rusalkas allow you to join them in the dance, and you "
- "feel a blessing from it. "
- msgstr ""
-
- #. -- [EVENT] --Rusalka(2)@@+[NODE]24@@[STORY]
- msgid ""
- "You try to join, but the rusalkas stop and glare at you.'A water master you "
- "may be, a lord of lake and even sea, but here we are creatures free, so "
- "please, do flee.'"
- msgstr ""
-
- #. -- [EVENT] --Rusalka(2)@@+[NODE]24@@[OUT]1
- msgid ""
- "[Vodnik]They will not speak to you this way. Intimidate your underlings."
- msgstr ""
-
- #. -- [EVENT] --Rusalka(2)@@+[NODE]24@@[OUT]2
- msgid ""
- "[Vodnik]It is good to see such free spirits. And that one rusalka, so "
- "pretty. Tell her you are in awe of her beauty."
- msgstr ""
-
- #. -- [EVENT] --Rusalka(2)@@+[NODE]24@@[OUT]3
- #. -- [EVENT] --Rusalka(2)@@+[NODE]30@@[OUT]2
- #. -- [EVENT] --Rusalka(2)@@+[NODE]31@@[OUT]2
- #. -- [EVENT] --Rusalka(2)@@+[NODE]33@@[OUT]2
- msgid "This is unacceptable. Attack!"
- msgstr ""
-
- #. -- [EVENT] --Rusalka(2)@@+[NODE]24@@[OUT]4
- msgid "Leave them be."
- msgstr ""
-
- #. -- [EVENT] --Rusalka(2)@@+[NODE]30@@[STORY]
- msgid ""
- "The rusalkas turn nasty and sing:'A master indeed is what we need? We only "
- "ever needed your wet seed and now we'll watch you bleed!'"
- msgstr ""
-
- #. -- [EVENT] --Rusalka(2)@@+[NODE]31@@[STORY]
- msgid ""
- "'Your words are nice, yet your manhood remains a vice. Out of our breeding "
- "time, it will not entice. Be well.'"
- msgstr ""
-
- #. -- [EVENT] --Rusalka(2)@@+[NODE]32@@[STORY]
- msgid ""
- "The rusalkas accept you into their circle, and the one you flattered takes "
- "you aside into the waters, whispering,'It is not yet my time to mate, but "
- "your mastery may this rule negate.'"
- msgstr ""
-
- #. -- [EVENT] --Rusalka(2)@@+[NODE]32@@[OUT]1
- msgid ""
- "Flattery gets you everywhere, it seems, as the rusalka joins your path. "
- "Leave together."
- msgstr ""
-
- #. -- [EVENT] --Rusalka(2)@@+[NODE]32@@[OUT]2
- msgid ""
- "It seems your meddling with human gods has changed you, and from this union "
- "the rusalka brings you an unwanted befuddler child. Leave."
- msgstr ""
-
- #. -- [EVENT] --Rusalka(2)@@+[NODE]33@@[STORY]
- msgid ""
- "The rusalkas accept you into their circle and you feel its blessings, but "
- "then they turn on you and sing:'A master indeed is what we need? We only "
- "ever needed your wet seed and now we'll watch you bleed!'These trickster "
- "ladies let you win so you'll land in their embrace. You feel your spirit "
- "drained."
- msgstr ""
-
- #. -- [EVENT] --Rusalka(2)@@+[NODE]34@@[STORY]
- msgid ""
- "You approach the women and the melody becomes more seductive with every step."
- "Luckily, you were prepared for such trickery, so the charm has no real hold "
- "over you -- for now.You are aware that if you last through a whole dance, "
- "you could be rewarded."
- msgstr ""
-
- #. -- [EVENT] --Rusalka(2)@@+[NODE]34@@[OUT]1
- msgid "Keep your wits about you and dance with the rusalkas. "
- msgstr ""
-
- #. -- [EVENT] --Rusalka(2)@@+[NODE]34@@[OUT]2
- msgid "Use magic to ward you from this charm, then dance with the rusalkas."
- msgstr ""
-
- #. -- [EVENT] --Rusalka(2)@@+[NODE]34@@[OUT]4
- msgid "Too great a risk. Just leave."
- msgstr ""
-
- #. -- [EVENT] --Rusalka(2)@@+[NODE]43@@[STORY]
- msgid ""
- "Were you fighting just now?The melody is so sweet, the air smells of lilies "
- "and fresh water, and the nymphs move like flower petals on the lake...You "
- "dance and dance and dance until your very spirit is drained..."
- msgstr ""
-
- #. -- [EVENT] --Rusalka(2)@@+[NODE]43@@[OUT]1
- #. -- [EVENT] --Rusalka(2)@@+[NODE]47@@[OUT]1
- msgid "Dancing is great..."
- msgstr ""
-
- #. -- [EVENT] --Rusalka(2)@@+[NODE]45@@[STORY]
- msgid ""
- "The pretty ladies dance so nicely, and the melody is so sweet. But as you "
- "dance and dance, you feel something is wrong. Before the demons can siphon "
- "your life force, you break free.The demonettes are gone, and you even feel "
- "you gained something here."
- msgstr ""
-
- #. -- [EVENT] --Rusalka(2)@@+[NODE]45@@[OUT]1
- #. -- [EVENT] --Utopiec(4)@@+[NODE]16@@[OUT]1
- #. -- [EVENT] --Leshy(7)@@+[NODE]27@@[OUT]1
- #. -- [EVENT] --Leshy(7)@@+[NODE]28@@[OUT]1
- #. -- [EVENT] --Leshy(7)@@+[NODE]40@@[OUT]1
- #. -- [EVENT] --Leshy2(8)@@+[NODE]8@@[OUT]1
- #. -- [EVENT] --Leshy2(8)@@+[NODE]9@@[OUT]1
- #. -- [EVENT] --Leshy2(8)@@+[NODE]11@@[OUT]1
- msgid "Good, leave."
- msgstr ""
-
- #. -- [EVENT] --Rusalka(2)@@+[NODE]47@@[STORY]
- msgid ""
- "The melody is so sweet, the air smells of lilies and fresh water, and the "
- "nymphs move like flower petals on the lake...You dance and dance and dance "
- "until your very spirit is drained..."
- msgstr ""
-
- #. -- [EVENT] --Rusalka(2)@@+[NODE]48@@[STORY]
- msgid ""
- "The rusalkas accept you into their circle and you feel its blessings, but "
- "then they turn on you and sing:'A child of ours once you were, you may now "
- "be other, but we do not care as you dance with the water's flair!'"
- msgstr ""
-
- #. -- [EVENT] --Rusalka(2)@@+[NODE]52@@[STORY]
- msgid ""
- "The rusalkas accept you into their circle and you feel empowered by their "
- "dance.Afterwards they bow to you and apologise for their rudeness. They "
- "honour you as the king of the waters."
- msgstr ""
-
- #. -- [EVENT] --Rusalka(2)@@+[NODE]52@@[OUT]1
- msgid ""
- "One of the rusalkas yields to your dominance and decides to follow your "
- "lead. Leave together."
- msgstr ""
-
- #. -- [EVENT] --Rusalka(2)@@+[NODE]59@@[STORY]
- msgid ""
- "The demons' trickery fails, and you see the real faces of the dancing nymphs."
- "They run off, angry, and you feel wiser for surviving this encounter."
- msgstr ""
-
- #. -- [EVENT] --Vodnik(3)@@+[NODE]2@@[STORY]
- msgid ""
- "You find a small, secluded pond surrounded by high grass and weeping willows "
- "bowing their sorrowful heads into the silvery surface.There is a figure "
- "sitting on the shore, hunched and clearly deep in thought and concern."
- msgstr ""
-
- #. -- [EVENT] --Vodnik(3)@@+[NODE]2@@[OUT]1
- msgid "[Water demon]Ask if this pond belongs to the vodnik."
- msgstr ""
-
- #. -- [EVENT] --Vodnik(3)@@+[NODE]2@@[OUT]2
- msgid "Approach the man."
- msgstr ""
-
- #. -- [EVENT] --Vodnik(3)@@+[NODE]2@@[OUT]3
- msgid "The man seems suspicious. Attack him!"
- msgstr ""
-
- #. -- [EVENT] --Vodnik(3)@@+[NODE]3@@[STORY]
- msgid ""
- "The man turns to you, and you see he is a vodnik, with green hair and fishy "
- "eyes. He looks at you with sadness:'Mine? Yes, yes. But the bear, the bear "
- "is all wrong, I don't know what to do...'"
- msgstr ""
-
- #. -- [EVENT] --Vodnik(3)@@+[NODE]3@@[OUT]1
- msgid "Ask if he means the Plough. And why would he say the stars are broken?"
- msgstr ""
-
- #. -- [EVENT] --Vodnik(3)@@+[NODE]3@@[OUT]2
- #. -- [EVENT] --Vodnik(3)@@+[NODE]27@@[OUT]1
- msgid ""
- "Offer to help in exchange for a demon deal -- a favour he will be bound to."
- msgstr ""
-
- #. -- [EVENT] --Vodnik(3)@@+[NODE]4@@[STORY]
- msgid ""
- "The vodnik points to the surface of the pond and you see the reflection of "
- "the Plough, but it is missing one star.'The star is hiding from me. It won't "
- "come. I don't know what to do!'"
- msgstr ""
-
- #. -- [EVENT] --Vodnik(3)@@+[NODE]4@@[OUT]1
- msgid ""
- "[Light]Offer to call upon the light domain to gain the star's attention."
- msgstr ""
-
- #. -- [EVENT] --Vodnik(3)@@+[NODE]4@@[OUT]2
- #. -- [EVENT] --Vodnik(3)@@+[NODE]5@@[OUT]5
- #. -- [EVENT] --Vodnik(3)@@+[NODE]23@@[OUT]2
- #. -- [EVENT] --Vodnik(3)@@+[NODE]27@@[OUT]3
- msgid "This seems to be pointless. Leave."
- msgstr ""
-
- #. -- [EVENT] --Vodnik(3)@@+[NODE]4@@[OUT]3
- #. -- [EVENT] --Vodnik(3)@@+[NODE]23@@[OUT]3
- msgid ""
- "In the name of Zorya, the stars do as they will. Tell the demon to stop "
- "fretting."
- msgstr ""
-
- #. -- [EVENT] --Vodnik(3)@@+[NODE]4@@[OUT]4
- msgid "Ask him to explain where exactly the problem lies."
- msgstr ""
-
- #. -- [EVENT] --Vodnik(3)@@+[NODE]4@@[OUT]5
- #. -- [EVENT] --Vodnik(3)@@+[NODE]5@@[OUT]6
- #. -- [EVENT] --Vodnik(3)@@+[NODE]23@@[OUT]5
- msgid "Agree to help with this 'problem.' But ask what you can do."
- msgstr ""
-
- #. -- [EVENT] --Vodnik(3)@@+[NODE]4@@[OUT]6
- #. -- [EVENT] --Vodnik(3)@@+[NODE]5@@[OUT]7
- #. -- [EVENT] --Vodnik(3)@@+[NODE]23@@[OUT]6
- msgid ""
- "[Vodnik]He simply needs to do the star dance properly so the bear star is "
- "called and the beast kept at bay. Tell him there is no need to fret and that "
- "you are willing to aid him."
- msgstr ""
-
- #. -- [EVENT] --Vodnik(3)@@+[NODE]5@@[STORY]
- msgid ""
- "'No, no, you don't understand. All the bear's stars must touch the surface "
- "of the pond, else a beast will rise from beyond!' "
- msgstr ""
-
- #. -- [EVENT] --Vodnik(3)@@+[NODE]5@@[OUT]1
- msgid "[Turmoil]As turmoil demands it, face this beast!"
- msgstr ""
-
- #. -- [EVENT] --Vodnik(3)@@+[NODE]5@@[OUT]2
- msgid ""
- "[Zorya or Light]Say you will demand that the star show itself to the vodnik."
- msgstr ""
-
- #. -- [EVENT] --Vodnik(3)@@+[NODE]5@@[OUT]3
- msgid "By the will of Zorya, wait for the beast to come!"
- msgstr ""
-
- #. -- [EVENT] --Vodnik(3)@@+[NODE]5@@[OUT]4
- msgid "Agree to face the beast that comes."
- msgstr ""
-
- #. -- [EVENT] --Vodnik(3)@@+[NODE]6@@[STORY]
- msgid ""
- "You wait, ready for battle, and indeed, soon the waters stir and a beast "
- "lunges at you!"
- msgstr ""
-
- #. -- [EVENT] --Vodnik(3)@@+[NODE]6@@[OUT]1
- msgid "Fight!"
- msgstr ""
-
- #. -- [EVENT] --Vodnik(3)@@+[NODE]6@@[OUT]2
- msgid "Actually, retreat..."
- msgstr ""
-
- #. -- [EVENT] --Vodnik(3)@@+[NODE]9@@[STORY]
- msgid ""
- "You call upon the light in the night sky and the missing star responds. Its "
- "gentle yet sharp gaze touches the pond, and the vodnik claps three times "
- "with joy. With each clap he leaves a reward for your efforts before he "
- "disappears into the waters. "
- msgstr ""
-
- #. -- [EVENT] --Vodnik(3)@@+[NODE]10@@[STORY]
- msgid ""
- "You fail, and the vodnik cries and claps six times:'Now I must make a "
- "sacrifice to keep the beast at bay. Stupid, stupid star. Begone, you!'He "
- "disappears into the waters. "
- msgstr ""
-
- #. -- [EVENT] --Vodnik(3)@@+[NODE]10@@[OUT]1
- msgid "Damn it. "
- msgstr ""
-
- #. -- [EVENT] --Vodnik(3)@@+[NODE]16@@[STORY]
- msgid ""
- "'Well, you could try calling the star, I suppose. I couldn't do it on my own."
- "We need to hold hands and hop from one star to the other on one leg, with "
- "one eye covered, while singing to the stars. Will you do it?'"
- msgstr ""
-
- #. -- [EVENT] --Vodnik(3)@@+[NODE]16@@[OUT]1
- msgid "Hop on the stars?"
- msgstr ""
-
- #. -- [EVENT] --Vodnik(3)@@+[NODE]16@@[OUT]2
- #. -- [EVENT] --Vodnik(3)@@+[NODE]17@@[OUT]1
- msgid "Agree and accept the physical challenge."
- msgstr ""
-
- #. -- [EVENT] --Vodnik(3)@@+[NODE]16@@[OUT]3
- #. -- [EVENT] --Vodnik(3)@@+[NODE]17@@[OUT]2
- msgid "Decline and leave him be."
- msgstr ""
-
- #. -- [EVENT] --Vodnik(3)@@+[NODE]17@@[STORY]
- msgid ""
- "'Yes, the stars, on the water, obviously. Worry not, for if you hold my "
- "hand, you will not fall into the abyss of the pond. But if you should falter "
- "in any way...'"
- msgstr ""
-
- #. -- [EVENT] --Vodnik(3)@@+[NODE]20@@[STORY]
- msgid ""
- "'Of course, with your help we can do it!'You take each other's hands and hop "
- "on one leg while closing your right eye and singing to the stars.The "
- "starlight returns and you feel its blessings upon you."
- msgstr ""
-
- #. -- [EVENT] --Vodnik(3)@@+[NODE]20@@[OUT]1
- msgid "Great! Say your goodbyes and leave."
- msgstr ""
-
- #. -- [EVENT] --Vodnik(3)@@+[NODE]23@@[STORY]
- msgid ""
- "'Oh, you devious thing. Upon the bear star, I agree, and if I lie it will be "
- "the end of me. Happy? Now how will you help?'"
- msgstr ""
-
- #. -- [EVENT] --Vodnik(3)@@+[NODE]23@@[OUT]1
- msgid "Offer to call upon the light domain to gain the star's attention."
- msgstr ""
-
- #. -- [EVENT] --Vodnik(3)@@+[NODE]23@@[OUT]4
- #. -- [EVENT] --Vodnik(3)@@+[NODE]27@@[OUT]2
- msgid "'What? Why is it a problem?'"
- msgstr ""
-
- #. -- [EVENT] --Vodnik(3)@@+[NODE]25@@[STORY]
- msgid ""
- "'Ah, visitors... pray come here and help, for I have a conundrum to solve, "
- "and the matter is grave indeed.'You feel you cannot possibly refuse..."
- msgstr ""
-
- #. -- [EVENT] --Vodnik(3)@@+[NODE]25@@[OUT]1
- msgid ""
- "'I feel your unnatural pull on my willpower. Speak now or no help will come "
- "to you!'"
- msgstr ""
-
- #. -- [EVENT] --Vodnik(3)@@+[NODE]25@@[OUT]2
- msgid "Try to resist this strange pull."
- msgstr ""
-
- #. -- [EVENT] --Vodnik(3)@@+[NODE]27@@[STORY]
- msgid ""
- "'Bah, you are strong in spirit, and I have no time for games. Alas, the bear "
- "up in the sky -- one of its paws is missing!' "
- msgstr ""
-
- #. -- [EVENT] --Vodnik(3)@@+[NODE]28@@[STORY]
- msgid ""
- "Despite the vodnik's silver tongue and magic weaves, you are not fooled. The "
- "creature cries out in disappointment and disappears in the waters, but you "
- "feel an ominous presence as you too leave the area."
- msgstr ""
-
- #. -- [EVENT] --Vodnik(3)@@+[NODE]30@@[STORY]
- msgid ""
- "You failed, and you felt compelled to come to the vodnik's aid. First he "
- "made you jump and dance, then swim in the pond with no clothes, then sing "
- "and clap hands with him, and then he finally left you alone, but you feel "
- "utterly drained.The vodnik seems pleased as he disappears. 'Yes, yes, "
- "tragedy averted, thanks.'"
- msgstr ""
-
- #. -- [EVENT] --Vodnik(3)@@+[NODE]41@@[STORY]
- msgid ""
- "You take hold of the vodnik and, for a time, as your bodies lift from the "
- "ground, you think he really will take you to the stars. Instead, the strange "
- "dance takes place on the pond, where you hop from one star-reflection to the "
- "other.'Yes, yes, we're doing it!'"
- msgstr ""
-
- #. -- [EVENT] --Vodnik(3)@@+[NODE]41@@[OUT]1
- msgid "Keep your concentration."
- msgstr ""
-
- #. -- [EVENT] --Vodnik(3)@@+[NODE]42@@[STORY]
- msgid ""
- "When you reach the last star-reflection, you look up and see a beautiful "
- "rising light shine very brightly on the vodnik.The demon smiles and bows "
- "first to the star, then to you.'Thank you, I must go now and be with my "
- "star, but here, your reward!'"
- msgstr ""
-
- #. -- [EVENT] --Vodnik(3)@@+[NODE]42@@[OUT]1
- msgid "Wish him well and leave."
- msgstr ""
-
- #. -- [EVENT] --Vodnik(3)@@+[NODE]44@@[STORY]
- msgid ""
- "You take hold of the vodnik and, for a time, as your bodies lift from the "
- "ground, you think he really will take you to the stars. Instead, the strange "
- "dance takes place on the pond, where you hop from one star-reflection to the "
- "other.Alas, it is not as easy as it looks, and you are unable to keep up "
- "with the demon."
- msgstr ""
-
- #. -- [EVENT] --Vodnik(3)@@+[NODE]44@@[OUT]1
- msgid "Try to stop and get back to shore."
- msgstr ""
-
- #. -- [EVENT] --Vodnik(3)@@+[NODE]45@@[STORY]
- msgid ""
- "'It is good you know your weakness, for if you fell or stayed behind, it "
- "would be hard for me to help you. Now, leave, please, I must try to finish "
- "in peace.'He takes you back to the shore and, other than feeling exhausted, "
- "you're fine."
- msgstr ""
-
- #. -- [EVENT] --Vodnik(3)@@+[NODE]45@@[OUT]1
- #. -- [EVENT] --Utopiec(4)@@+[NODE]3@@[OUT]2
- #. -- [EVENT] --goldfish(5)@@+[NODE]20@@[OUT]1
- #. -- [EVENT] --Leshy(7)@@+[NODE]42@@[OUT]1
- #. -- [EVENT] --Leshy(7)@@+[NODE]48@@[OUT]1
- #. -- [EVENT] --Leshy(7)@@+[NODE]49@@[OUT]1
- #. -- [EVENT] --Leshy(7)@@+[NODE]57@@[OUT]1
- #. -- [EVENT] --Dwarven bandits(17)@@+[NODE]34@@[OUT]3
- #. -- [EVENT] --Dwarven bandits(17)@@+[NODE]35@@[OUT]2
- #. -- [EVENT] --Dwarven bandits(17)@@+[NODE]36@@[OUT]2
- #. -- [EVENT] --Dwarven bandits(17)@@+[NODE]37@@[OUT]2
- #. -- [EVENT] --Dwarven bandits(17)@@+[NODE]47@@[OUT]1
- msgid "Nod and leave."
- msgstr ""
-
- #. -- [EVENT] --Vodnik(3)@@+[NODE]49@@[STORY]
- msgid ""
- "You take hold of the vodnik and, for a time, as your bodies lift from the "
- "ground, you think he really will take you to the stars. Instead, the strange "
- "dance takes place on the pond, where you hop from one star-reflection to the "
- "other.Alas, it is not as easy as it looks. You lose your balance and fall "
- "behind. The vodnik moves away, and it feels like you are falling!"
- msgstr ""
-
- #. -- [EVENT] --Vodnik(3)@@+[NODE]49@@[OUT]1
- msgid "Try to hold on."
- msgstr ""
-
- #. -- [EVENT] --Vodnik(3)@@+[NODE]50@@[STORY]
- msgid ""
- "The pond swallows you in its black belly, and for a time you think you may "
- "be done for. You see a menacing pair of red eyes staring at you from the "
- "depths.Then a light pulls you out and throws you to the shore.The vodnik is "
- "nowhere to be seen, but you do see an extra star in the sky."
- msgstr ""
-
- #. -- [EVENT] --Vodnik(3)@@+[NODE]50@@[OUT]1
- msgid "Leave this place."
- msgstr ""
-
- #. -- [EVENT] --Utopiec(4)@@+[NODE]2@@[STORY]
- msgid ""
- "You come close to the shore of a body of water and spot a group of humanoid "
- "creatures with fins, beady eyes, and scales.They are huddling over a "
- "shipwreck and you see human bodies at their feet."
- msgstr ""
-
- #. -- [EVENT] --Utopiec(4)@@+[NODE]2@@[OUT]1
- msgid "[Utopiec]Greet your kin."
- msgstr ""
-
- #. -- [EVENT] --Utopiec(4)@@+[NODE]2@@[OUT]2
- msgid "Try to identify these creatures. "
- msgstr ""
-
- #. -- [EVENT] --Utopiec(4)@@+[NODE]2@@[OUT]3
- #. -- [EVENT] --Utopiec(4)@@+[NODE]12@@[OUT]2
- msgid "Attack them!"
- msgstr ""
-
- #. -- [EVENT] --Utopiec(4)@@+[NODE]3@@[STORY]
- msgid ""
- "'Friend... you speak the mortal speak... hard it is, unpleasant to the "
- "inside hearing.Our battle stopped now, we take what is ours. You take not, "
- "you are no more water lords.'"
- msgstr ""
-
- #. -- [EVENT] --Utopiec(4)@@+[NODE]3@@[OUT]1
- msgid ""
- "Confirm that you walk the path of mortal gods now because they serve you "
- "all. Convince them of your sincerity."
- msgstr ""
-
- #. -- [EVENT] --Utopiec(4)@@+[NODE]3@@[OUT]3
- #. -- [EVENT] --Utopiec(4)@@+[NODE]6@@[OUT]2
- msgid "Kin or not, the loot is yours. Attack!"
- msgstr ""
-
- #. -- [EVENT] --Utopiec(4)@@+[NODE]6@@[STORY]
- msgid "'No, be off!'"
- msgstr ""
-
- #. -- [EVENT] --Utopiec(4)@@+[NODE]6@@[OUT]1
- msgid "Fine, leave."
- msgstr ""
-
- #. -- [EVENT] --Utopiec(4)@@+[NODE]12@@[STORY]
- msgid ""
- "These are clearly utopiec demons, lesser water fiends who often serve "
- "vodniks and rusalkas. They are very capricious.Like many demons, they often "
- "use games and riddles to play with their potential prey, and this can be "
- "used against them."
- msgstr ""
-
- #. -- [EVENT] --Utopiec(4)@@+[NODE]12@@[OUT]1
- msgid "Offer to play a game with the utopiec for the loot."
- msgstr ""
-
- #. -- [EVENT] --Utopiec(4)@@+[NODE]14@@[STORY]
- msgid ""
- "You win the game! Bound by demon laws, the utopiec leave you the wreckage, "
- "but as capricious as they are, they sink it and send small water creatures "
- "to bite you as you retrieve the stuff."
- msgstr ""
-
- #. -- [EVENT] --Utopiec(4)@@+[NODE]14@@[OUT]1
- #. -- [EVENT] --Utopiec(4)@@+[NODE]32@@[OUT]1
- msgid "Gather the loot and leave."
- msgstr ""
-
- #. -- [EVENT] --Utopiec(4)@@+[NODE]16@@[STORY]
- msgid ""
- "You lose the game. According to demon laws, the utopiec should take their "
- "wreckage, but because they are capricious, they do not.'The game good, you "
- "play good, you take floating flesh and its stuff.'"
- msgstr ""
-
- #. -- [EVENT] --Utopiec(4)@@+[NODE]19@@[STORY]
- msgid ""
- "You lose the game. Bound by demon laws, the utopiec take their wreckage and "
- "also leave you with a nasty rash from gods know where."
- msgstr ""
-
- #. -- [EVENT] --Utopiec(4)@@+[NODE]19@@[OUT]1
- msgid "Leave!"
- msgstr ""
-
- #. -- [EVENT] --Utopiec(4)@@+[NODE]21@@[STORY]
- msgid ""
- "'Weak mortals, silly, why so much anger? Good fighting, me thinks... Bye "
- "bye.'The utopiec beat you, and as they stand triumphant, they not only leave "
- "you be, but also leave you some of the loot from the wreckage. "
- msgstr ""
-
- #. -- [EVENT] --Utopiec(4)@@+[NODE]25@@[STORY]
- msgid ""
- "'You say truth to us, this is good. Maybe your gods do mean well, as say you."
- "Here, we share our loot. Peace with you.'"
- msgstr ""
-
- #. -- [EVENT] --Utopiec(4)@@+[NODE]25@@[OUT]1
- msgid "Thank them and gather your share."
- msgstr ""
-
- #. -- [EVENT] --Utopiec(4)@@+[NODE]29@@[STORY]
- msgid ""
- "'You no friend no more, you traitor scum.'The utopiec spit at you and depart."
- msgstr ""
-
- #. -- [EVENT] --Utopiec(4)@@+[NODE]32@@[STORY]
- msgid ""
- "You win the game! Bound by demon laws, the utopiec leave you the wreckage."
- msgstr ""
-
- #. -- [EVENT] --goldfish(5)@@+[NODE]2@@[STORY]
- msgid ""
- "You come across a small watering hole. There's nothing particularly special "
- "about it, but you see a small grey fish flopping about on the shore, dying. "
- msgstr ""
-
- #. -- [EVENT] --goldfish(5)@@+[NODE]2@@[OUT]1
- msgid "[Perception] There is something fishy here. Take a closer look. "
- msgstr ""
-
- #. -- [EVENT] --goldfish(5)@@+[NODE]2@@[OUT]2
- msgid "You sense the presence of your kin. Take a closer look."
- msgstr ""
-
- #. -- [EVENT] --goldfish(5)@@+[NODE]2@@[OUT]3
- msgid "Take the fish to eat it."
- msgstr ""
-
- #. -- [EVENT] --goldfish(5)@@+[NODE]2@@[OUT]4
- #. -- [EVENT] --goldfish(5)@@+[NODE]4@@[OUT]2
- #. -- [EVENT] --goldfish(5)@@+[NODE]5@@[OUT]2
- #. -- [EVENT] --goldfish(5)@@+[NODE]6@@[OUT]2
- #. -- [EVENT] --goldfish(5)@@+[NODE]9@@[OUT]2
- msgid "Poor thing. Throw the fish back into the water. "
- msgstr ""
-
- #. -- [EVENT] --goldfish(5)@@+[NODE]2@@[OUT]5
- msgid "Ignore it. Leave."
- msgstr ""
-
- #. -- [EVENT] --goldfish(5)@@+[NODE]4@@[STORY]
- msgid ""
- "Some of the fish's grey scales have a faint glimmer of gold on them, and it "
- "looks like it's trying to whisper to you."
- msgstr ""
-
- #. -- [EVENT] --goldfish(5)@@+[NODE]4@@[OUT]1
- msgid ""
- "Must be a goldfish. Folk tales say throwing it back into the water may grant "
- "you wishes. Pick it up."
- msgstr ""
-
- #. -- [EVENT] --goldfish(5)@@+[NODE]5@@[STORY]
- msgid ""
- "True to your senses, you recognise that this is a minor luck demon, commonly "
- "known to mortals as a goldfish.You know the best way to get a good deal is "
- "to negotiate before helping it, but it appears to be in very bad shape."
- msgstr ""
-
- #. -- [EVENT] --goldfish(5)@@+[NODE]5@@[OUT]1
- msgid "Before throwing it into the water, negotiate terms!"
- msgstr ""
-
- #. -- [EVENT] --goldfish(5)@@+[NODE]6@@[STORY]
- msgid ""
- "You pick up the goldfish, and it speaks to you:'I... am... dying... throw me "
- "into the water, please...'"
- msgstr ""
-
- #. -- [EVENT] --goldfish(5)@@+[NODE]6@@[OUT]1
- msgid "Demand your three wishes first."
- msgstr ""
-
- #. -- [EVENT] --goldfish(5)@@+[NODE]7@@[STORY]
- msgid ""
- "You throw the fish back into the water, and within moments, it wriggles back "
- "to life. Its grey scales now flicker with a golden shimmer, and its tail "
- "extends with a flourish.'You saved me! Thank you. I am afraid I cannot offer "
- "my usual wishes, as you did not negotiate before the rescue -- mean, I know, "
- "but what can you do? Rules are rules.'"
- msgstr ""
-
- #. -- [EVENT] --goldfish(5)@@+[NODE]7@@[OUT]1
- msgid "Ask if another reward is in order."
- msgstr ""
-
- #. -- [EVENT] --goldfish(5)@@+[NODE]7@@[OUT]2
- msgid "Say it was your pleasure to help out and you require no reward."
- msgstr ""
-
- #. -- [EVENT] --goldfish(5)@@+[NODE]7@@[OUT]3
- msgid "No wishes? Demand that you are owed some."
- msgstr ""
-
- #. -- [EVENT] --goldfish(5)@@+[NODE]8@@[STORY]
- msgid ""
- "'I cannot say, as this is another rule I am bound by. But see these three "
- "water lilies. Choose one, and the reward will await you. Now be well, "
- "friends!'"
- msgstr ""
-
- #. -- [EVENT] --goldfish(5)@@+[NODE]8@@[OUT]1
- #. -- [EVENT] --goldfish(5)@@+[NODE]8@@[OUT]2
- #. -- [EVENT] --goldfish(5)@@+[NODE]8@@[OUT]3
- #. -- [EVENT] --goldfish(5)@@+[NODE]32@@[OUT]1
- #. -- [EVENT] --goldfish(5)@@+[NODE]32@@[OUT]2
- msgid "Choose one."
- msgstr ""
-
- #. -- [EVENT] --goldfish(5)@@+[NODE]9@@[STORY]
- msgid "'I am... too... weak...'"
- msgstr ""
-
- #. -- [EVENT] --goldfish(5)@@+[NODE]9@@[OUT]1
- msgid "Stand firm -- no wishes, no water."
- msgstr ""
-
- #. -- [EVENT] --goldfish(5)@@+[NODE]10@@[STORY]
- msgid "'Oh, fine! I agree. Three minor wishes I will grant to thee!'"
- msgstr ""
-
- #. -- [EVENT] --goldfish(5)@@+[NODE]10@@[OUT]1
- msgid "Why minor?"
- msgstr ""
-
- #. -- [EVENT] --goldfish(5)@@+[NODE]10@@[OUT]2
- #. -- [EVENT] --goldfish(5)@@+[NODE]14@@[OUT]1
- msgid "Some resources."
- msgstr ""
-
- #. -- [EVENT] --goldfish(5)@@+[NODE]10@@[OUT]3
- #. -- [EVENT] --goldfish(5)@@+[NODE]14@@[OUT]2
- msgid "Weapons."
- msgstr ""
-
- #. -- [EVENT] --goldfish(5)@@+[NODE]10@@[OUT]4
- #. -- [EVENT] --goldfish(5)@@+[NODE]14@@[OUT]3
- msgid "A resource, a weapon, and a surprise."
- msgstr ""
-
- #. -- [EVENT] --goldfish(5)@@+[NODE]10@@[OUT]5
- #. -- [EVENT] --goldfish(5)@@+[NODE]14@@[OUT]4
- msgid "Riches, wisdom, and strength."
- msgstr ""
-
- #. -- [EVENT] --goldfish(5)@@+[NODE]10@@[OUT]6
- #. -- [EVENT] --goldfish(5)@@+[NODE]14@@[OUT]5
- msgid ""
- "Demand her demonic protection, for you know your kin must obey such bonds!"
- msgstr ""
-
- #. -- [EVENT] --goldfish(5)@@+[NODE]14@@[STORY]
- msgid ""
- "'I am a fish! What do you think I could do? World peace? Kingdoms? Why the "
- "fuck would I sit here in a pond if I could do that? Hurry, my arse is dry!"
- "And nothing too fancy, else I will bite you.'"
- msgstr ""
-
- #. -- [EVENT] --goldfish(5)@@+[NODE]14@@[OUT]6
- msgid "Screw simple -- demand the power of the gods!"
- msgstr ""
-
- #. -- [EVENT] --goldfish(5)@@+[NODE]15@@[STORY]
- msgid ""
- "'Ah, shite, there's always one who will go there. As you wish...Here's the "
- "formula I'm supposed to say:Gods ascend through understanding and the will "
- "to become. Thus, by making the wish, you have proven yourself forever "
- "unworthy.And here's one from me: those pompous bastards dislike mortals "
- "trying back doors, so any fool who tries gets cursed. I did warn you!' "
- msgstr ""
-
- #. -- [EVENT] --goldfish(5)@@+[NODE]15@@[OUT]1
- msgid "Damn it..."
- msgstr ""
-
- #. -- [EVENT] --goldfish(5)@@+[NODE]20@@[STORY]
- msgid ""
- "'A bargain was made, and thus my oaths are honoured.I don't do returns or "
- "accept complaints. What you have is it. Bye.'"
- msgstr ""
-
- #. -- [EVENT] --goldfish(5)@@+[NODE]25@@[STORY]
- msgid "You eat the fish. It is small and bony but surprisingly tasty."
- msgstr ""
-
- #. -- [EVENT] --goldfish(5)@@+[NODE]30@@[STORY]
- msgid "'Hmm, odd mortal. Have it your way, sucker.'The fish disappears."
- msgstr ""
-
- #. -- [EVENT] --goldfish(5)@@+[NODE]32@@[STORY]
- msgid ""
- "'Nope, no wishes for you. Hurry, time's ticking, you only have a choice of "
- "two rewards now. "
- msgstr ""
-
- #. -- [EVENT] --forest demons(6)@@+[NODE]2@@[STORY]
- msgid ""
- "You enter an old woodland and feel the presence of more than just wildlife "
- "here. "
- msgstr ""
-
- #. -- [EVENT] --Leshy(7)@@+[NODE]2@@[STORY]
- msgid ""
- "As you go deeper into the forest, you see it is damaged, and you hear the "
- "cries of creatures all around. "
- msgstr ""
-
- #. -- [EVENT] --Leshy(7)@@+[NODE]2@@[OUT]1
- msgid ""
- "[Nature] Nature is your domain, be it by gods or skill. Listen to the forest "
- "and hear its woes."
- msgstr ""
-
- #. -- [EVENT] --Leshy(7)@@+[NODE]2@@[OUT]2
- msgid "Carefully investigate."
- msgstr ""
-
- #. -- [EVENT] --Leshy(7)@@+[NODE]4@@[STORY]
- msgid ""
- "You see the forest has undergone a dramatic change of some sort. There are "
- "rocks sticking out of the ground, abruptly broken trees, holes and gaps, and "
- "areas of swamp that were not here before, judging from the plant types.In "
- "one of the swamp patches, you notice a half-submerged tree that you identify "
- "as a leshy, an ancient guardian of the forests."
- msgstr ""
-
- #. -- [EVENT] --Leshy(7)@@+[NODE]4@@[OUT]1
- msgid "[Leshy]Ask your brother what is amiss here."
- msgstr ""
-
- #. -- [EVENT] --Leshy(7)@@+[NODE]4@@[OUT]2
- #. -- [EVENT] --Leshy(7)@@+[NODE]16@@[OUT]1
- msgid "Ask the forest guardian how you can help."
- msgstr ""
-
- #. -- [EVENT] --Leshy(7)@@+[NODE]4@@[OUT]3
- msgid "Ask him how a leshy got stuck in a swamp?"
- msgstr ""
-
- #. -- [EVENT] --Leshy(7)@@+[NODE]4@@[OUT]5
- #. -- [EVENT] --Leshy(7)@@+[NODE]16@@[OUT]3
- #. -- [EVENT] --Leshy(7)@@+[NODE]19@@[OUT]3
- msgid "Leshy wood is good wood. Kill it!"
- msgstr ""
-
- #. -- [EVENT] --Leshy(7)@@+[NODE]4@@[OUT]6
- #. -- [EVENT] --Leshy(7)@@+[NODE]5@@[OUT]2
- #. -- [EVENT] --Leshy(7)@@+[NODE]16@@[OUT]2
- #. -- [EVENT] --Leshy(7)@@+[NODE]18@@[OUT]2
- msgid "This is pointless. Pick up any valuable wood and leave."
- msgstr ""
-
- #. -- [EVENT] --Leshy(7)@@+[NODE]5@@[STORY]
- msgid ""
- "'Treefolk, oof soorts, yoou areee, yeees... Hmmm...Maadness, yoou aask? It "
- "aalll begaan...'"
- msgstr ""
-
- #. -- [EVENT] --Leshy(7)@@+[NODE]5@@[OUT]1
- msgid ""
- "Stop him before he goes on, and remind the leshy that he is almost sunk into "
- "the swamp."
- msgstr ""
-
- #. -- [EVENT] --Leshy(7)@@+[NODE]6@@[STORY]
- msgid ""
- "'Haaste, indeeed, hoow saad. Pleease, doo help...And if yoou cannot help "
- "mee, aat leaast chaase the fiend whoo did this to my poor foorest.He went "
- "thaat waaay!'"
- msgstr ""
-
- #. -- [EVENT] --Leshy(7)@@+[NODE]6@@[OUT]1
- #. -- [EVENT] --Leshy(7)@@+[NODE]19@@[OUT]1
- msgid "You are strong enough to pull the leshy out, so do it."
- msgstr ""
-
- #. -- [EVENT] --Leshy(7)@@+[NODE]6@@[OUT]2
- #. -- [EVENT] --Leshy(7)@@+[NODE]19@@[OUT]2
- msgid "Try to pull the leshy out by force."
- msgstr ""
-
- #. -- [EVENT] --Leshy(7)@@+[NODE]6@@[OUT]3
- #. -- [EVENT] --Leshy(7)@@+[NODE]6@@[OUT]4
- msgid ""
- "Tell the leshy you are not strong enough to pull him out, but you will seek "
- "revenge. Run after whoever did this."
- msgstr ""
-
- #. -- [EVENT] --Leshy(7)@@+[NODE]8@@[STORY]
- #. -- [EVENT] --Leshy(7)@@+[NODE]21@@[STORY]
- msgid ""
- "You pull the leshy out of the swamp.'Thaank yoou, frieend. I am weak noow "
- "and will sleeep. The birds will tell you what happened heere if you wish. If "
- "noot, faare thee well, aand have the bodies of my fallen forest as reward.'"
- msgstr ""
-
- #. -- [EVENT] --Leshy(7)@@+[NODE]8@@[OUT]1
- #. -- [EVENT] --Leshy(7)@@+[NODE]21@@[OUT]1
- msgid "Stay to listen to the tale."
- msgstr ""
-
- #. -- [EVENT] --Leshy(7)@@+[NODE]8@@[OUT]2
- #. -- [EVENT] --Leshy(7)@@+[NODE]21@@[OUT]2
- msgid "Accept the gifts with thanks and leave."
- msgstr ""
-
- #. -- [EVENT] --Leshy(7)@@+[NODE]10@@[STORY]
- msgid ""
- "You track down a lone figure, clad in long robes and carrying a heavy staff."
- "The figure sits on a stone and does not seem to notice you."
- msgstr ""
-
- #. -- [EVENT] --Leshy(7)@@+[NODE]10@@[OUT]1
- msgid "Sneak up and kill them!"
- msgstr ""
-
- #. -- [EVENT] --Leshy(7)@@+[NODE]10@@[OUT]3
- #. -- [EVENT] --Leshy(7)@@+[NODE]25@@[OUT]3
- msgid "Ask them why they destroyed the forest."
- msgstr ""
-
- #. -- [EVENT] --Leshy(7)@@+[NODE]10@@[OUT]4
- msgid ""
- "[Mysticism]Sense what magic they wield, for it is obvious that they wield "
- "some."
- msgstr ""
-
- #. -- [EVENT] --Leshy(7)@@+[NODE]12@@[STORY]
- msgid "Alas, you fail to track the culprit."
- msgstr ""
-
- #. -- [EVENT] --Leshy(7)@@+[NODE]12@@[OUT]1
- msgid "Damn it. leave."
- msgstr ""
-
- #. -- [EVENT] --Leshy(7)@@+[NODE]15@@[STORY]
- msgid ""
- "The leshy's entrapment stopped him from unleashing his full fury, but as you "
- "try to collect the wood, you are assailed by birds, squirrels, and even "
- "acorns.If there were any valuable wood here, it seems to have disappeared "
- "under a blanket of moving shrubbery."
- msgstr ""
-
- #. -- [EVENT] --Leshy(7)@@+[NODE]16@@[STORY]
- msgid ""
- "'Hmmm...Maadness, you aask, it aall begaan... loong ago, likely befoore your "
- "birth froom the looks of your fresh skinn...'"
- msgstr ""
-
- #. -- [EVENT] --Leshy(7)@@+[NODE]18@@[STORY]
- msgid ""
- "'Ooh, yoou choose tooo speak the mortaal taalk, hoow ooodd.Hmmm... Maadness, "
- "you aask, it aall beguun...'"
- msgstr ""
-
- #. -- [EVENT] --Leshy(7)@@+[NODE]18@@[OUT]1
- msgid ""
- "Apologise for the undue haste, but ask if you can aid the leshy, as it looks "
- "like he doesn't have much time left."
- msgstr ""
-
- #. -- [EVENT] --Leshy(7)@@+[NODE]19@@[STORY]
- msgid ""
- "The forest is odd. It has rocks, holes, and random patches of swampy areas."
- "In one such area, you spot a large, living tree half submerged in mud, "
- "struggling to get free but sinking deeper."
- msgstr ""
-
- #. -- [EVENT] --Leshy(7)@@+[NODE]19@@[OUT]4
- msgid "Try to pick up any valuable wood and leave."
- msgstr ""
-
- #. -- [EVENT] --Leshy(7)@@+[NODE]22@@[STORY]
- msgid ""
- "The leshy falls into slumber. His face disappears in the tree bark, and soon "
- "he looks like an old, ordinary oak tree.But the birds begin to sing, and you "
- "can make out some of the words..."
- msgstr ""
-
- #. -- [EVENT] --Leshy(7)@@+[NODE]22@@[OUT]1
- msgid "Listen."
- msgstr ""
-
- #. -- [EVENT] --Leshy(7)@@+[NODE]23@@[STORY]
- msgid ""
- "'A figure, a monster, a man, a beast... came, flew, wondered, arrived!Foul "
- "smell, noises, ground shaking, skies falling!Dead, dead birds, dead plants, "
- "death and change!'These words are repeated in various orders. The birds also "
- "seem to point in a direction."
- msgstr ""
-
- #. -- [EVENT] --Leshy(7)@@+[NODE]23@@[OUT]1
- msgid ""
- "No need to get involved with whoever could cause this much change. Leave."
- msgstr ""
-
- #. -- [EVENT] --Leshy(7)@@+[NODE]23@@[OUT]2
- #. -- [EVENT] --Leshy(7)@@+[NODE]23@@[OUT]3
- msgid "Follow the direction."
- msgstr ""
-
- #. -- [EVENT] --Leshy(7)@@+[NODE]25@@[STORY]
- msgid ""
- "You feel the presence of pure turmoil and heavy darkness within this person. "
- msgstr ""
-
- #. -- [EVENT] --Leshy(7)@@+[NODE]25@@[OUT]1
- msgid "Sneak up and kill them."
- msgstr ""
-
- #. -- [EVENT] --Leshy(7)@@+[NODE]25@@[OUT]4
- msgid "Perform a ritual of light to destroy the darkness!"
- msgstr ""
-
- #. -- [EVENT] --Leshy(7)@@+[NODE]25@@[OUT]5
- #. -- [EVENT] --Leshy(7)@@+[NODE]31@@[OUT]6
- msgid ""
- "[Shadow elf]Speak to your brethren. Offer a cleansing ritual that will "
- "soothe and give greater control over the turmoil within. "
- msgstr ""
-
- #. -- [EVENT] --Leshy(7)@@+[NODE]25@@[OUT]6
- #. -- [EVENT] --Leshy(7)@@+[NODE]31@@[OUT]7
- msgid ""
- "[Shadow elf]Say that you too were tormented once, but upon joining the path "
- "of the cosmic tree, you found balance. Tell them it is possible."
- msgstr ""
-
- #. -- [EVENT] --Leshy(7)@@+[NODE]25@@[OUT]7
- #. -- [EVENT] --Leshy(7)@@+[NODE]31@@[OUT]4
- msgid ""
- "[Elf]Shadowkin, cursed by darkness long ago, unable to return to light. "
- "Offer them your own spirit force to help them achieve balance of light and "
- "turmoil, as you achieved when you joined the cosmic path of the gods."
- msgstr ""
-
- #. -- [EVENT] --Leshy(7)@@+[NODE]25@@[OUT]8
- #. -- [EVENT] --Leshy(7)@@+[NODE]31@@[OUT]5
- msgid ""
- "[Elf]Shadowkin, cursed by darkness long ago, unable to return to light. "
- "Offer them your own spirit force to help keep the turmoil at bay."
- msgstr ""
-
- #. -- [EVENT] --Leshy(7)@@+[NODE]27@@[STORY]
- msgid ""
- "You sneak up on the figure and strike it down!The body withers away into "
- "dust and a release of strong turmoil magic shakes the ground, but it "
- "dissolves safely. The body turns to black ash, although you also discover "
- "specks of silver dust in it."
- msgstr ""
-
- #. -- [EVENT] --Leshy(7)@@+[NODE]28@@[STORY]
- msgid ""
- "The body withers away into dust and a release of strong turmoil magic shakes "
- "the ground, but it dissolves safely. The body turns to black ash, although "
- "you also discover specks of silver dust in it."
- msgstr ""
-
- #. -- [EVENT] --Leshy(7)@@+[NODE]31@@[STORY]
- msgid ""
- "The figure turns to you. You now see their features as thin -- gaunt, even "
- "-- their eyes empty and black, their skin covered in black veins. Despite "
- "this damage, you recognise the figure as an elf. They speak in a slow, tired "
- "voice:'I was only trying to rest, to feel the connection... but all I can do "
- "is destroy. Leave before I destroy you as well...'"
- msgstr ""
-
- #. -- [EVENT] --Leshy(7)@@+[NODE]31@@[OUT]1
- msgid "You feel tendrils of dark magic assailing you. Attack with magic!"
- msgstr ""
-
- #. -- [EVENT] --Leshy(7)@@+[NODE]31@@[OUT]2
- msgid ""
- "Speak to the elf's elder nature, demanding that they stand tall and face "
- "this corruption."
- msgstr ""
-
- #. -- [EVENT] --Leshy(7)@@+[NODE]33@@[STORY]
- msgid ""
- "'You failed, you failed, WHY! Fools...You now identify the figure as some "
- "sort of elf, although one covered in dark, pulsating veins, with empty, "
- "black eyes and a gaunt, nearly lifeless body. The elf walks off, and you "
- "feel a heavy curse falling upon you."
- msgstr ""
-
- #. -- [EVENT] --Leshy(7)@@+[NODE]33@@[OUT]1
- msgid "Damn it. Leave."
- msgstr ""
-
- #. -- [EVENT] --Leshy(7)@@+[NODE]34@@[STORY]
- msgid ""
- "'You thirst for blood, then cower in fear, meek and cowardly...'The figure "
- "leaves, and the ground beneath you shakes. The air grows icy cold and the "
- "skies darken as black mist infects your souls!"
- msgstr ""
-
- #. -- [EVENT] --Leshy(7)@@+[NODE]34@@[OUT]1
- #. -- [EVENT] --vily(15)@@+[NODE]11@@[OUT]1
- msgid "Run away!"
- msgstr ""
-
- #. -- [EVENT] --Leshy(7)@@+[NODE]40@@[STORY]
- msgid ""
- "Your ritual calls upon the threads of magic as well as your connection to "
- "the cosmic pantheon.A force of pure light strikes the figure, and you sense "
- "that they did not resist. In fact, you feel they aided your efforts.The "
- "light burns the flesh and soul of the creature, leaving only black ash, "
- "although you discover specks of silver dust in it."
- msgstr ""
-
- #. -- [EVENT] --Leshy(7)@@+[NODE]42@@[STORY]
- msgid ""
- "'Mere words cannot cleanse me, but you have awakened some hope within my "
- "heart. I will go where I can do no damage, and I will try for control once "
- "more. Perhaps even follow this path of yours... You have my thanks.'They "
- "leave behind a gift and depart."
- msgstr ""
-
- #. -- [EVENT] --Leshy(7)@@+[NODE]45@@[STORY]
- msgid ""
- "The figure does not respond to your words, only looks at you with despair. "
- "They move away from you quickly, but you feel their dark energy lingering on "
- "your souls. "
- msgstr ""
-
- #. -- [EVENT] --Leshy(7)@@+[NODE]48@@[STORY]
- msgid ""
- "You use your connection to the gods and your own shadow nature to give your "
- "kin balance, though you feel your own spirit wounded from the effort. They "
- "rise and bow in your honour:'You gave me a breath of life that I thought was "
- "extinguished. I had always assumed that if I could not be elven, I could be "
- "nothing, but this is not true. Thank you.'The shadowkin bows again, hands "
- "you a gift, and then disappears into the dark."
- msgstr ""
-
- #. -- [EVENT] --Leshy(7)@@+[NODE]49@@[STORY]
- msgid ""
- "'Mere words cannot cleanse me, but you have awakened some hope within my "
- "heart. I will go where I can do no damage, and I will try for control once "
- "more. Perhaps even follow this path of yours... You have my thanks.'"
- msgstr ""
-
- #. -- [EVENT] --Leshy(7)@@+[NODE]53@@[STORY]
- #. -- [EVENT] --Leshy(7)@@+[NODE]58@@[STORY]
- msgid ""
- "Seeing that your own connection to turmoil does not overwhelm your being, "
- "the shadowkin bows in acceptance of your gift.You connect your spirits and "
- "feel your soul draining into theirs."
- msgstr ""
-
- #. -- [EVENT] --Leshy(7)@@+[NODE]53@@[OUT]1
- #. -- [EVENT] --Leshy(7)@@+[NODE]58@@[OUT]1
- msgid "Continue to heal them."
- msgstr ""
-
- #. -- [EVENT] --Leshy(7)@@+[NODE]53@@[OUT]2
- #. -- [EVENT] --Leshy(7)@@+[NODE]58@@[OUT]2
- msgid ""
- "Change your mind. Tell them they must find their own path, and then leave."
- msgstr ""
-
- #. -- [EVENT] --Leshy(7)@@+[NODE]55@@[STORY]
- msgid ""
- "'Your wisdom and sacrifice humble me, brethren. I wish to follow the path "
- "that gave my once arrogant and stubborn kin this much balance and freedom.'"
- msgstr ""
-
- #. -- [EVENT] --Leshy(7)@@+[NODE]55@@[OUT]1
- #. -- [EVENT] --Lone befuddler(14)@@+[NODE]27@@[OUT]1
- msgid "Leave together."
- msgstr ""
-
- #. -- [EVENT] --Leshy(7)@@+[NODE]55@@[OUT]2
- msgid "Refuse them. Say they must learn their own path, and then leave."
- msgstr ""
-
- #. -- [EVENT] --Leshy(7)@@+[NODE]57@@[STORY]
- msgid ""
- "'You gave me a breath of life that I thought was extinguished. It warms my "
- "heart to see that my brethren have not yet abandoned us entirely. I thank "
- "thee.'The shadowkin bows again, hands you a gift, and then disappears into "
- "the dark."
- msgstr ""
-
- #. -- [EVENT] --Leshy(7)@@+[NODE]61@@[STORY]
- msgid ""
- "Some pineconettes and forest fairies try to defend the old leshy, but you "
- "kill them too."
- msgstr ""
-
- #. -- [EVENT] --Leshy(7)@@+[NODE]61@@[OUT]1
- msgid "Gather the wood and leave."
- msgstr ""
-
- #. -- [EVENT] --Leshy(7)@@+[NODE]66@@[STORY]
- msgid ""
- "You struggle to pull the leshy out, but your efforts only make it worse. The "
- "forest guardian sinks before your eyes, but as he does, he exclaims, 'Yoou "
- "diiid...'If only the leshy had spoken faster. You'll never know if he wanted "
- "to say you tried or was angry that you made it worse. Either way, the "
- "situation leaves you feeling sad."
- msgstr ""
-
- #. -- [EVENT] --Leshy2(8)@@+[NODE]2@@[STORY]
- msgid ""
- "You enter the forest and discover a hastily abandoned woodcutter camp.There "
- "is an overly large chunk of a tree that has been chopped down but not yet "
- "fully worked. You see a face, in great pain, staring back at you from the "
- "tree trunk!"
- msgstr ""
-
- #. -- [EVENT] --Leshy2(8)@@+[NODE]2@@[OUT]1
- msgid "Speak to it."
- msgstr ""
-
- #. -- [EVENT] --Leshy2(8)@@+[NODE]2@@[OUT]2
- msgid ""
- "[Forest demon]You look in dismay upon the face of a dying leshy. Compel him "
- "to tell you what fiend did this so you may exact revenge!"
- msgstr ""
-
- #. -- [EVENT] --Leshy2(8)@@+[NODE]2@@[OUT]3
- msgid "[Druid or leshy]Attempt to spark life back into the leshy."
- msgstr ""
-
- #. -- [EVENT] --Leshy2(8)@@+[NODE]2@@[OUT]4
- msgid "A nearly dead tree spirit? Good, leave it to die and gather the wood."
- msgstr ""
-
- #. -- [EVENT] --Leshy2(8)@@+[NODE]2@@[OUT]5
- msgid "It may be nearly dead, but better just let it be. Leave."
- msgstr ""
-
- #. -- [EVENT] --Leshy2(8)@@+[NODE]5@@[STORY]
- #. -- [EVENT] --Leshy2(8)@@+[NODE]7@@[STORY]
- msgid ""
- "'Huumph, hamph... hmmm.... Woords... difficult... aacorn.... plaant... "
- "haaastily...'The tree spits out a tiny acorn. "
- msgstr ""
-
- #. -- [EVENT] --Leshy2(8)@@+[NODE]5@@[OUT]1
- #. -- [EVENT] --Leshy2(8)@@+[NODE]7@@[OUT]1
- msgid ""
- "Take the acorn. Use your forest power to plant it properly and thus allow "
- "for the leshy's eventual rebirth."
- msgstr ""
-
- #. -- [EVENT] --Leshy2(8)@@+[NODE]5@@[OUT]2
- #. -- [EVENT] --Leshy2(8)@@+[NODE]5@@[OUT]3
- msgid "Plant the acorn and hope for the best."
- msgstr ""
-
- #. -- [EVENT] --Leshy2(8)@@+[NODE]5@@[OUT]4
- msgid "This seems valuable. Take the acorn."
- msgstr ""
-
- #. -- [EVENT] --Leshy2(8)@@+[NODE]7@@[OUT]2
- #. -- [EVENT] --Leshy2(8)@@+[NODE]7@@[OUT]3
- msgid "This is valuable -- risky, but valuable. Take the acorn."
- msgstr ""
-
- #. -- [EVENT] --Leshy2(8)@@+[NODE]7@@[OUT]4
- msgid "Leave the acorn be, and gather whatever wood is left here."
- msgstr ""
-
- #. -- [EVENT] --Leshy2(8)@@+[NODE]8@@[STORY]
- msgid ""
- "You plant the acorn and know you did well. Your spirits are lifted and wits "
- "renewed."
- msgstr ""
-
- #. -- [EVENT] --Leshy2(8)@@+[NODE]9@@[STORY]
- msgid ""
- "You take the acorn for yourself, and although it soon dies, its life force "
- "lingers and gives you clarity of mind."
- msgstr ""
-
- #. -- [EVENT] --Leshy2(8)@@+[NODE]11@@[STORY]
- msgid ""
- "You take the acorn for yourself, and although it soon dies, its life force "
- "lingers and makes you weak with disease. However, the acorn was able to "
- "summon a lesser demon to help you."
- msgstr ""
-
- #. -- [EVENT] --Leshy2(8)@@+[NODE]13@@[STORY]
- msgid ""
- "You plant the acorn and know you did well when tiny roots delve into the "
- "ground before the ground swallows the seed. Your spirits are lifted by the "
- "deed."
- msgstr ""
-
- #. -- [EVENT] --Leshy2(8)@@+[NODE]14@@[STORY]
- msgid ""
- "You plant the acorn and know you did well when tiny roots delve into the "
- "ground before the ground swallows the seed. Your spirits are lifted and wits "
- "renewed, but you also realise the acorn borrowed some of your life force to "
- "achieve this."
- msgstr ""
-
- #. -- [EVENT] --Leshy2(8)@@+[NODE]15@@[STORY]
- msgid ""
- "You meditate and become one with the forest, singing its song and listening "
- "to its heartbeat. In tune with nature, you tug ever so gently on the "
- "woodland?s life force and weave it back into the fallen leshy.You see tiny "
- "roots sprout from under the fallen log, and you know the leshy will rise "
- "again someday soon.You can now gather fallen wood without dishonour."
- msgstr ""
-
- #. -- [EVENT] --Leshy2(8)@@+[NODE]15@@[OUT]1
- msgid "A pineconette joins you. Leave together."
- msgstr ""
-
- #. -- [EVENT] --Leshy2(8)@@+[NODE]15@@[OUT]2
- msgid "Great. Leave him to rest now."
- msgstr ""
-
- #. -- [EVENT] --Leshy2(8)@@+[NODE]18@@[STORY]
- msgid ""
- "You meditate and become one with the forest, singing its song and listening "
- "to its heartbeat.Alas, it is too late for the fallen leshy to ever rise "
- "again."
- msgstr ""
-
- #. -- [EVENT] --Leshy2(8)@@+[NODE]20@@[STORY]
- msgid ""
- "You gather the precious remains of the leshy and ignore the spirit's cries "
- "of pain.You feel the wind whistle with a sharp sting and the birds sing with "
- "a sad scowl."
- msgstr ""
-
- #. -- [EVENT] --Pineconettes(9)@@+[NODE]2@@[STORY]
- msgid ""
- "You walk through the forest and realise that the shrubbery beneath your feet "
- "is in turmoil as if it was alive."
- msgstr ""
-
- #. -- [EVENT] --Pineconettes(9)@@+[NODE]2@@[OUT]1
- msgid "[Forest demon]Speak to the forest folk and ask what is amiss here."
- msgstr ""
-
- #. -- [EVENT] --Pineconettes(9)@@+[NODE]2@@[OUT]2
- msgid "Tread carefully and stay vigilant."
- msgstr ""
-
- #. -- [EVENT] --Pineconettes(9)@@+[NODE]2@@[OUT]3
- msgid "Trample whatever is beneath you."
- msgstr ""
-
- #. -- [EVENT] --Pineconettes(9)@@+[NODE]3@@[STORY]
- msgid ""
- "Various pineconettes -- little sprites of the woodland -- perk up and "
- "speak:'Ah, forest folk.''Holly crickets, good you spoke, sorry.''What are "
- "you sorry for? We didn't do anything.''Yeah, we were gonna...'"
- msgstr ""
-
- #. -- [EVENT] --Pineconettes(9)@@+[NODE]3@@[OUT]1
- #. -- [EVENT] --Pineconettes(9)@@+[NODE]3@@[OUT]2
- msgid "Nod and ask whether there is any forest news."
- msgstr ""
-
- #. -- [EVENT] --Pineconettes(9)@@+[NODE]4@@[STORY]
- msgid ""
- "'Oh, yeah, go to that grove yonder. Our elders went to be evergreen, so for "
- "a short time, you can have good fortune there.Just don't pick them! Just "
- "kidding, I know you wouldn't.'"
- msgstr ""
-
- #. -- [EVENT] --Pineconettes(9)@@+[NODE]4@@[OUT]1
- msgid "Thank them and leave."
- msgstr ""
-
- #. -- [EVENT] --Pineconettes(9)@@+[NODE]7@@[STORY]
- msgid ""
- "'Nothing much, but there's a bad bear lives over yonder. He ate a bunch of "
- "us! Kill it, maybe?'"
- msgstr ""
-
- #. -- [EVENT] --Pineconettes(9)@@+[NODE]7@@[OUT]1
- msgid "Agree. Go attack the bear."
- msgstr ""
-
- #. -- [EVENT] --Pineconettes(9)@@+[NODE]7@@[OUT]2
- msgid "Decline to interfere in the natural affairs of the forest. Leave."
- msgstr ""
-
- #. -- [EVENT] --Pineconettes(9)@@+[NODE]7@@[OUT]3
- msgid "Try to tame the bear instead so it will not eat the pineconettes again."
- msgstr ""
-
- #. -- [EVENT] --Pineconettes(9)@@+[NODE]13@@[STORY]
- #. -- [EVENT] --Pineconettes(9)@@+[NODE]15@@[STORY]
- msgid ""
- "The bear submits to you, and you may now call on its prowess!The "
- "pineconettes are happy:'Thank you, yay!'"
- msgstr ""
-
- #. -- [EVENT] --Pineconettes(9)@@+[NODE]16@@[STORY]
- msgid "You tamed the bear's nature, and it will now respect the forest folk. "
- msgstr ""
-
- #. -- [EVENT] --Pineconettes(9)@@+[NODE]19@@[STORY]
- msgid ""
- "You take a few measured steps and see various small creatures rumbling about "
- "in the shrubbery, clearly trying to make a lot of noise."
- msgstr ""
-
- #. -- [EVENT] --Pineconettes(9)@@+[NODE]19@@[OUT]1
- msgid "Ask if they are okay."
- msgstr ""
-
- #. -- [EVENT] --Pineconettes(9)@@+[NODE]19@@[OUT]2
- msgid "Kill the critters!"
- msgstr ""
-
- #. -- [EVENT] --Pineconettes(9)@@+[NODE]20@@[STORY]
- msgid ""
- "'Oh, crap, they saw us!''Um, eh... we're in trouble.''Yes, trouble. Squirrel "
- "trouble.''Squirrel? Really.''Yeah... nasty things, they eat mushrooms and "
- "pinecones and acorns, yeah...'"
- msgstr ""
-
- #. -- [EVENT] --Pineconettes(9)@@+[NODE]20@@[OUT]1
- #. -- [EVENT] --Pineconettes(9)@@+[NODE]20@@[OUT]3
- msgid "Agree to kill some squirrels. Ask for directions."
- msgstr ""
-
- #. -- [EVENT] --Pineconettes(9)@@+[NODE]20@@[OUT]2
- msgid "Decline."
- msgstr ""
-
- #. -- [EVENT] --Pineconettes(9)@@+[NODE]21@@[STORY]
- msgid ""
- "A couple of little creatures similar to pinecones and mushrooms pipe up and "
- "show themselves:'Pineconettes, that's what you call us. And, well, if you "
- "catch the squirrels, we'll give you treasure.'"
- msgstr ""
-
- #. -- [EVENT] --Pineconettes(9)@@+[NODE]21@@[OUT]1
- msgid ""
- "Threaten the creatures into giving you the treasure in exchange for their "
- "lives."
- msgstr ""
-
- #. -- [EVENT] --Pineconettes(9)@@+[NODE]23@@[STORY]
- #. -- [EVENT] --Pineconettes(9)@@+[NODE]31@@[STORY]
- msgid ""
- "You stomp around, trying to squash the creatures, but you're not sure if you "
- "got them or just trampled some shrubbery. Still, at least it is quiet now."
- msgstr ""
-
- #. -- [EVENT] --Pineconettes(9)@@+[NODE]24@@[STORY]
- msgid ""
- "The creatures point you to where the evil squirrels live.The way leads "
- "through an ever-darker grove with tall, dry pine trees towering above and an "
- "eerie air of stillness, broken suddenly by a loud crunch!"
- msgstr ""
-
- #. -- [EVENT] --Pineconettes(9)@@+[NODE]24@@[OUT]1
- #. -- [EVENT] --Pineconettes(9)@@+[NODE]24@@[OUT]2
- #. -- [EVENT] --Pineconettes(9)@@+[NODE]24@@[OUT]3
- msgid "Duck down."
- msgstr ""
-
- #. -- [EVENT] --Pineconettes(9)@@+[NODE]26@@[STORY]
- msgid ""
- "You're very agile, so you duck out of the way and see that you were about to "
- "be bombarded with blueberry juice bombs, spiderweb balls, and honey darts. "
- "It would have made a right mess of your clothes.You hear snickering from the "
- "shrubbery, but you also find a gift with a 'Thanks for playing' message."
- msgstr ""
-
- #. -- [EVENT] --Pineconettes(9)@@+[NODE]27@@[STORY]
- msgid ""
- "You duck out of the way and see that you were about to be bombarded with "
- "blueberry juice bombs, spiderweb balls, and honey darts. It would have made "
- "a right mess of your clothes.You hear snickering from the shrubbery, but you "
- "also find a gift with a 'Thanks for playing' message."
- msgstr ""
-
- #. -- [EVENT] --Pineconettes(9)@@+[NODE]28@@[STORY]
- msgid ""
- "You fail to duck in time as a barrage of blueberry juice bombs, spiderweb "
- "balls, and honey darts flies your way. It makes a right mess of your "
- "clothes, and some of it makes you sick.You hear snickering from the "
- "shrubbery, but you also find a gift with a 'Thanks for playing' message."
- msgstr ""
-
- #. -- [EVENT] --Pineconettes(9)@@+[NODE]30@@[STORY]
- msgid ""
- "'Okay, okay, joke's over, here -- have some of our treasure. Now please "
- "leave.''Yeah, yeah, go, scary person, go.'"
- msgstr ""
-
- #. -- [EVENT] --Pineconettes(9)@@+[NODE]30@@[OUT]1
- msgid "Say that was a good choice. Take the stuff and leave."
- msgstr ""
-
- #. -- [EVENT] --Pineconettes(9)@@+[NODE]31@@[OUT]1
- msgid "Good. "
- msgstr ""
-
- #. -- [EVENT] --Pineconettes(9)@@+[NODE]33@@[STORY]
- msgid ""
- "You soon realise that you're talking to yourself, as the forest is quiet and "
- "the shrubbery motionless."
- msgstr ""
-
- #. -- [EVENT] --Pineconettes(9)@@+[NODE]35@@[STORY]
- msgid ""
- "'Yeah, yeah, kill them!''What, no? They're forest folk.''Shush, you, they "
- "eat us!'"
- msgstr ""
-
- #. -- [EVENT] --Pineconettes(9)@@+[NODE]35@@[OUT]1
- #. -- [EVENT] --Pineconettes(9)@@+[NODE]35@@[OUT]2
- msgid "Agree to go kill the squirrels."
- msgstr ""
-
- #. -- [EVENT] --Pineconettes(9)@@+[NODE]36@@[STORY]
- msgid ""
- "You follow the path to where the evil squirrels should be, but all you find "
- "is a terrified hairy critter with big yellow eyes, greenish fur, bird's "
- "wings, and a god-awful stench. Before you can react, the creature flings a "
- "stink bomb at you, then runs off. You hear laughter underneath your feet."
- msgstr ""
-
- #. -- [EVENT] --Pineconettes(9)@@+[NODE]36@@[OUT]1
- msgid "?"
- msgstr ""
-
- #. -- [EVENT] --Pineconettes(9)@@+[NODE]37@@[STORY]
- msgid ""
- "'Yaya, you chased it away, good large person you are!''Ha ha, it stink-"
- "bombed them, ha ha!''Shh, they're big, they may eat us.'The little creatures "
- "scurry off into their forest home."
- msgstr ""
-
- #. -- [EVENT] --Pineconettes(9)@@+[NODE]37@@[OUT]1
- #. -- [EVENT] --Pineconettes(9)@@+[NODE]38@@[OUT]1
- msgid "Damn the little tricksters. Leave."
- msgstr ""
-
- #. -- [EVENT] --Pineconettes(9)@@+[NODE]37@@[OUT]2
- msgid "Try to stomp out these creatures!"
- msgstr ""
-
- #. -- [EVENT] --Pineconettes(9)@@+[NODE]38@@[STORY]
- msgid ""
- "You find the offending rodents and discover they are actually rabid "
- "squirrels.You manage to kill them quickly, but you get a few bites that "
- "could become infected.The little creatures that 'hired' you are nowhere to "
- "be found, but you find a good stash of supplies waiting for you."
- msgstr ""
-
- #. -- [EVENT] --Pineconettes(9)@@+[NODE]41@@[STORY]
- msgid ""
- "The bear is a beast of the wild and cannot be tamed. Exhausted from the "
- "attempt, you are forced to flee."
- msgstr ""
-
- #. -- [EVENT] --Pineconettes(9)@@+[NODE]42@@[STORY]
- msgid "The bear is defeated. The pineconettes are happy:'Thank you, yay!'"
- msgstr ""
-
- #. -- [EVENT] --Shroom circle(10)@@+[NODE]2@@[STORY]
- msgid ""
- "Among a small grouping of trees, you discover a circle of multicoloured "
- "mushrooms that emit a subtle yellow glow. "
- msgstr ""
-
- #. -- [EVENT] --Shroom circle(10)@@+[NODE]2@@[OUT]1
- msgid ""
- "[Forest folk] You sense the power of forest sprites within. Go closer to ask "
- "for good fortune."
- msgstr ""
-
- #. -- [EVENT] --Shroom circle(10)@@+[NODE]2@@[OUT]2
- msgid "Go in closer to investigate."
- msgstr ""
-
- #. -- [EVENT] --Shroom circle(10)@@+[NODE]3@@[STORY]
- msgid ""
- "As a creature of the woodland, you know the circle will give you blessings."
- "But you could also try a more challenging path known as a greenwalk: "
- "entering the spiritual path of the forest and becoming one with it through "
- "this place of power. "
- msgstr ""
-
- #. -- [EVENT] --Shroom circle(10)@@+[NODE]3@@[OUT]1
- msgid "Try the greenwalk."
- msgstr ""
-
- #. -- [EVENT] --Shroom circle(10)@@+[NODE]3@@[OUT]2
- msgid "Take only the blessings. "
- msgstr ""
-
- #. -- [EVENT] --Shroom circle(10)@@+[NODE]11@@[STORY]
- msgid ""
- "You come closer and feel the yellow glow surround you. For those akin to "
- "nature, the glow is pleasant, but for others it may bring harm.When you try "
- "to step forwards, you feel a physical resistance, testing your spiritual "
- "resolve."
- msgstr ""
-
- #. -- [EVENT] --Shroom circle(10)@@+[NODE]11@@[OUT]1
- msgid "Attempt the trial."
- msgstr ""
-
- #. -- [EVENT] --Swamp demons(11)@@+[NODE]2@@[STORY]
- msgid "You enter the swamps, where the air is thick with lingering darkness."
- msgstr ""
-
- #. -- [EVENT] --Swamp demons(11)@@+[NODE]2@@[OUT]1
- #. -- [EVENT] --Swamp demons(11)@@+[NODE]2@@[OUT]2
- #. -- [EVENT] --Swamp demons(11)@@+[NODE]2@@[OUT]3
- #. -- [EVENT] --Swamp demons(11)@@+[NODE]2@@[OUT]4
- msgid "Continue onwards."
- msgstr ""
-
- #. -- [EVENT] --hohlicks(12)@@+[NODE]2@@[STORY]
- msgid ""
- "A low-hanging mist obscures the eerie swamps before you.It is dark, and you "
- "can barely see your path, but there seems to be a light flickering in the "
- "distance -- a campsite, perhaps?"
- msgstr ""
-
- #. -- [EVENT] --hohlicks(12)@@+[NODE]2@@[OUT]1
- msgid "Follow the lights."
- msgstr ""
-
- #. -- [EVENT] --hohlicks(12)@@+[NODE]2@@[OUT]2
- msgid "Stay on your path."
- msgstr ""
-
- #. -- [EVENT] --hohlicks(12)@@+[NODE]4@@[STORY]
- msgid ""
- "You walk towards the flickering light, deeper and deeper into the swamps. "
- "Yet you seem to get no closer to the source."
- msgstr ""
-
- #. -- [EVENT] --hohlicks(12)@@+[NODE]4@@[OUT]1
- msgid "Consider what this may be."
- msgstr ""
-
- #. -- [EVENT] --hohlicks(12)@@+[NODE]4@@[OUT]2
- msgid "Keep going."
- msgstr ""
-
- #. -- [EVENT] --hohlicks(12)@@+[NODE]4@@[OUT]3
- #. -- [EVENT] --hohlicks(12)@@+[NODE]5@@[OUT]2
- msgid "Try to turn around."
- msgstr ""
-
- #. -- [EVENT] --hohlicks(12)@@+[NODE]5@@[STORY]
- msgid ""
- "Now that you think about it, these must be hochlicks or their cousins, jack-"
- "o-lanterns, tricky little things that like to lure folk into all sorts of "
- "trouble with their lantern-like butts.They have been known to hoard loot "
- "from unfortunates who fall to their trickery."
- msgstr ""
-
- #. -- [EVENT] --hohlicks(12)@@+[NODE]5@@[OUT]1
- msgid "Play dead and wait for them to come and investigate."
- msgstr ""
-
- #. -- [EVENT] --hohlicks(12)@@+[NODE]6@@[STORY]
- msgid ""
- "You pretend to fall into the swamp and scream your dying words. Silence "
- "falls, and soon, the lights flicker ever closer.A swarm of tiny lights "
- "arrives, accompanied by a few larger hochlicks.'Dead, dead, is it "
- "dead?''Why, oh why!''No fun, this no fun. Does it have shiny gold?'"
- msgstr ""
-
- #. -- [EVENT] --hohlicks(12)@@+[NODE]6@@[OUT]2
- msgid "Intimidate them."
- msgstr ""
-
- #. -- [EVENT] --hohlicks(12)@@+[NODE]8@@[STORY]
- msgid ""
- "The challenge proved to be in catching the buggers, but once caught, they "
- "are easy enough to kill.You find some odd things they carried, but no real "
- "treasure."
- msgstr ""
-
- #. -- [EVENT] --hohlicks(12)@@+[NODE]11@@[STORY]
- msgid ""
- "'No, scary big folk, no kill us!'The creatures scatter in a panic and drop "
- "whatever they carried to appease your anger."
- msgstr ""
-
- #. -- [EVENT] --hohlicks(12)@@+[NODE]12@@[STORY]
- msgid ""
- "Your efforts prove futile and exhausting. Not only did you not deal with the "
- "hochlicks, but it took hours to find your way back to a safe path. You are "
- "cold, weak, and tired."
- msgstr ""
-
- #. -- [EVENT] --hohlicks(12)@@+[NODE]15@@[STORY]
- msgid ""
- "Hours go by. The swamp gets darker and colder, the lights disappear, and you "
- "find yourself sinking in quicksand!"
- msgstr ""
-
- #. -- [EVENT] --hohlicks(12)@@+[NODE]15@@[OUT]1
- msgid "Try to climb out before it sucks you in too deep."
- msgstr ""
-
- #. -- [EVENT] --hohlicks(12)@@+[NODE]15@@[OUT]2
- msgid "Stay calm and find a safe way to get out."
- msgstr ""
-
- #. -- [EVENT] --hohlicks(12)@@+[NODE]17@@[STORY]
- msgid ""
- "You pull yourself out of the bog before it sucks you in completely.You hear "
- "laughter and see the flickering lights disappear. But you also discover the "
- "remains of a less fortunate soul, and you were able to retrieve them too."
- msgstr ""
-
- #. -- [EVENT] --hohlicks(12)@@+[NODE]21@@[STORY]
- msgid ""
- "Eventually, you make it out of the bog, but it was a draining ordeal, and "
- "you feel exhausted. "
- msgstr ""
-
- #. -- [EVENT] --hohlicks(12)@@+[NODE]25@@[STORY]
- msgid ""
- "The path you thought you came in on is sunken, the mist obscures your sight, "
- "and mosquitoes bug you at every step. You walk in circles for hours and feel "
- "mentally exhausted, but eventually you discover not only a way back, but "
- "also a sunken chest of goods thrown ashore by the shifts of the earth."
- msgstr ""
-
- #. -- [EVENT] --hohlicks(12)@@+[NODE]25@@[OUT]1
- msgid "Gather what you can and leave."
- msgstr ""
-
- #. -- [EVENT] --hohlicks(12)@@+[NODE]26@@[STORY]
- msgid ""
- "The path you thought you came in on is sunken, the mist obscures your sight, "
- "and mosquitoes bug you at every step. You walk in circles for hours and feel "
- "mentally exhausted.Eventually, you find the way out."
- msgstr ""
-
- #. -- [EVENT] --Cmuch(13)@@+[NODE]2@@[STORY]
- msgid ""
- "As you walk carefully through the muddy swamps, you hear a rustling nearby."
- msgstr ""
-
- #. -- [EVENT] --Cmuch(13)@@+[NODE]3@@[STORY]
- msgid ""
- "In a puddle of mud, you see an overgrown toad-like creature with large "
- "warts, big yellow eyes, and a gaping wound on its hind leg.It cries in pain, "
- "but upon seeing you, it tries, unsuccessfully, to run away."
- msgstr ""
-
- #. -- [EVENT] --Cmuch(13)@@+[NODE]3@@[OUT]1
- msgid "Try to help it."
- msgstr ""
-
- #. -- [EVENT] --Cmuch(13)@@+[NODE]3@@[OUT]2
- msgid "Kill it. "
- msgstr ""
-
- #. -- [EVENT] --Cmuch(13)@@+[NODE]6@@[STORY]
- msgid ""
- "As a healer, you're used to all sorts of strange creatures in need, so you "
- "are able to patch up this one with no trouble.The patient still looks scared "
- "of you, but it nods in thanks as its leg feels better.Some of its blood "
- "spilled on you, and while it stings and burns, it also heals any wounds you "
- "may have."
- msgstr ""
-
- #. -- [EVENT] --Cmuch(13)@@+[NODE]6@@[OUT]1
- #. -- [EVENT] --Cmuch(13)@@+[NODE]7@@[OUT]1
- msgid "Patch it up as best you can and leave it in peace. "
- msgstr ""
-
- #. -- [EVENT] --Cmuch(13)@@+[NODE]7@@[STORY]
- msgid ""
- "As a wise one, you have heard of the cmuch, a shy swamp demon with a bad "
- "reputation for poisoning.Its real nature is more complex. Although it is "
- "true that the cmuch is attracted by weak, wounded folk and that its touch "
- "may kill such a person, it may also heal and strengthen."
- msgstr ""
-
- #. -- [EVENT] --Cmuch(13)@@+[NODE]7@@[OUT]2
- msgid "Stay away -- it may poison you."
- msgstr ""
-
- #. -- [EVENT] --Cmuch(13)@@+[NODE]7@@[OUT]3
- #. -- [EVENT] --Cmuch(13)@@+[NODE]11@@[OUT]2
- msgid "Kill it."
- msgstr ""
-
- #. -- [EVENT] --Cmuch(13)@@+[NODE]11@@[STORY]
- msgid ""
- "It looks like a toad, but it is likely a swamp demon known as a cmuch. They "
- "kill folk who are wounded or weak. Or at least that's what you heard."
- msgstr ""
-
- #. -- [EVENT] --Cmuch(13)@@+[NODE]11@@[OUT]1
- msgid "Help it anyway."
- msgstr ""
-
- #. -- [EVENT] --Cmuch(13)@@+[NODE]13@@[STORY]
- msgid ""
- "The creature dies, and from its spores explodes a toxic green slime. It "
- "stings and burns where it lands on you, but it also heals any open wounds "
- "you have."
- msgstr ""
-
- #. -- [EVENT] --Cmuch(13)@@+[NODE]15@@[STORY]
- msgid ""
- "The creature dies, and from its spores explodes a toxic green slime. It "
- "stings and burns badly."
- msgstr ""
-
- #. -- [EVENT] --Lone befuddler(14)@@+[NODE]2@@[STORY]
- msgid ""
- "As you wander through the swamps, you come across a small pond and spot a "
- "young man half submerged in the water.He does not see you yet and seems deep "
- "in thought."
- msgstr ""
-
- #. -- [EVENT] --Lone befuddler(14)@@+[NODE]2@@[OUT]1
- msgid "[Befuddler]Greet your brother."
- msgstr ""
-
- #. -- [EVENT] --Lone befuddler(14)@@+[NODE]2@@[OUT]2
- msgid ""
- "[Water demon]A befuddler, a failed child of the rusalka. Shameful thing. "
- "Speak to him."
- msgstr ""
-
- #. -- [EVENT] --Lone befuddler(14)@@+[NODE]2@@[OUT]3
- msgid "Approach him and talk."
- msgstr ""
-
- #. -- [EVENT] --Lone befuddler(14)@@+[NODE]3@@[STORY]
- msgid ""
- "He turns and smiles, a sad, forlorn kind of smile:'Brother. It is rare to "
- "meet one such as us. I suppose I may drop the pretence now.'"
- msgstr ""
-
- #. -- [EVENT] --Lone befuddler(14)@@+[NODE]3@@[OUT]1
- #. -- [EVENT] --Lone befuddler(14)@@+[NODE]34@@[OUT]1
- msgid "Ask what he is doing here."
- msgstr ""
-
- #. -- [EVENT] --Lone befuddler(14)@@+[NODE]4@@[STORY]
- msgid ""
- "'What we always do: try to impress the mothers.You know -- lure some females "
- "to reproduce with, or males to bedazzle, anything to show I am useful.'"
- msgstr ""
-
- #. -- [EVENT] --Lone befuddler(14)@@+[NODE]4@@[OUT]1
- msgid "Nod with understanding and ask how it's been going."
- msgstr ""
-
- #. -- [EVENT] --Lone befuddler(14)@@+[NODE]4@@[OUT]2
- #. -- [EVENT] --Lone befuddler(14)@@+[NODE]6@@[OUT]1
- msgid ""
- "Say that this is not the only way to live, that he doesn't have to impress "
- "the mothers but can just live his own life."
- msgstr ""
-
- #. -- [EVENT] --Lone befuddler(14)@@+[NODE]6@@[STORY]
- msgid ""
- "He looks down into the water and sheds a tear:'Most die... some run away...'"
- msgstr ""
-
- #. -- [EVENT] --Lone befuddler(14)@@+[NODE]6@@[OUT]2
- #. -- [EVENT] --Lone befuddler(14)@@+[NODE]14@@[OUT]2
- #. -- [EVENT] --Lone befuddler(14)@@+[NODE]19@@[OUT]2
- msgid "He cannot be allowed to continue. Attack!"
- msgstr ""
-
- #. -- [EVENT] --Lone befuddler(14)@@+[NODE]6@@[OUT]3
- msgid "Tell him practise makes perfect and wish him good fortune."
- msgstr ""
-
- #. -- [EVENT] --Lone befuddler(14)@@+[NODE]7@@[STORY]
- msgid ""
- "'Thank you, brother, I will keep trying. Would you like to trade? I have "
- "gathered some things from those who... you know...'"
- msgstr ""
-
- #. -- [EVENT] --Lone befuddler(14)@@+[NODE]7@@[OUT]1
- msgid "Yes, trade."
- msgstr ""
-
- #. -- [EVENT] --Lone befuddler(14)@@+[NODE]7@@[OUT]2
- msgid "No, say your farewells and leave."
- msgstr ""
-
- #. -- [EVENT] --Lone befuddler(14)@@+[NODE]9@@[STORY]
- msgid ""
- "'I must go now. I feel a maiden approach on the other side of the pond. "
- "Farewell, brother!'"
- msgstr ""
-
- #. -- [EVENT] --Lone befuddler(14)@@+[NODE]9@@[OUT]1
- msgid "Wave goodbye and leave."
- msgstr ""
-
- #. -- [EVENT] --Lone befuddler(14)@@+[NODE]14@@[STORY]
- msgid ""
- "'Beautiful stranger, how your presence gladdens my lonely heart.'You sense "
- "an enchantment weaved into every sweet word that the boy utters. But you are "
- "strong, so you can talk to him without ill effects -- at least for now."
- msgstr ""
-
- #. -- [EVENT] --Lone befuddler(14)@@+[NODE]14@@[OUT]1
- msgid "Tell him you sense his trickery and that he'd best stop it now."
- msgstr ""
-
- #. -- [EVENT] --Lone befuddler(14)@@+[NODE]15@@[STORY]
- msgid ""
- "'Oh, I see. So, you walk another path, away from the judgement of the "
- "mothers? How wonderful! Yes, I will try it too. Thank you! Please accept "
- "this gift.'"
- msgstr ""
-
- #. -- [EVENT] --Lone befuddler(14)@@+[NODE]15@@[OUT]1
- #. -- [EVENT] --Lone befuddler(14)@@+[NODE]17@@[OUT]1
- #. -- [EVENT] --Lone befuddler(14)@@+[NODE]33@@[OUT]1
- msgid "Thank it and leave."
- msgstr ""
-
- #. -- [EVENT] --Lone befuddler(14)@@+[NODE]16@@[STORY]
- #. -- [EVENT] --Lone befuddler(14)@@+[NODE]32@@[STORY]
- msgid ""
- "'I am sorry, I was only trying to prove myself to the mothers. They left me "
- "to die, they said I was wrong, a male, neither of the father's kin nor truly "
- "of the mothers.'"
- msgstr ""
-
- #. -- [EVENT] --Lone befuddler(14)@@+[NODE]16@@[OUT]1
- msgid "Ask more about this custom and the mothers."
- msgstr ""
-
- #. -- [EVENT] --Lone befuddler(14)@@+[NODE]16@@[OUT]2
- #. -- [EVENT] --Lone befuddler(14)@@+[NODE]18@@[OUT]2
- #. -- [EVENT] --Lone befuddler(14)@@+[NODE]19@@[OUT]1
- #. -- [EVENT] --Lone befuddler(14)@@+[NODE]32@@[OUT]1
- msgid ""
- "Nod, but say it is none of your business. You just don't take kindly to "
- "trickery."
- msgstr ""
-
- #. -- [EVENT] --Lone befuddler(14)@@+[NODE]17@@[STORY]
- #. -- [EVENT] --Lone befuddler(14)@@+[NODE]33@@[STORY]
- msgid ""
- "'Yes, I am sorry. Here, you took the time to talk, not fight. It is kind, so "
- "have this gift as my thanks.'"
- msgstr ""
-
- #. -- [EVENT] --Lone befuddler(14)@@+[NODE]18@@[STORY]
- msgid ""
- "'The rusalka are beautiful and kind, but they can be cold and mean too. Only "
- "females turn into nymphs. Males turn into the father's kin, die, or very "
- "rarely, they become like me, a befuddler.'"
- msgstr ""
-
- #. -- [EVENT] --Lone befuddler(14)@@+[NODE]18@@[OUT]1
- msgid "Nod and wait for more."
- msgstr ""
-
- #. -- [EVENT] --Lone befuddler(14)@@+[NODE]19@@[STORY]
- msgid ""
- "'We have some of our mother's charm, but it goes wrong. We lure females, but "
- "the children or the mates themselves die horribly. We are broken. But I am "
- "practising, and maybe I can do better.'"
- msgstr ""
-
- #. -- [EVENT] --Lone befuddler(14)@@+[NODE]20@@[STORY]
- #. -- [EVENT] --Lone befuddler(14)@@+[NODE]30@@[STORY]
- msgid ""
- "'Beautiful stranger, how your presence gladdens my lonely heart.'His sweet "
- "words and melodic whispers are so enticing, you feel like joining him in the "
- "pond."
- msgstr ""
-
- #. -- [EVENT] --Lone befuddler(14)@@+[NODE]20@@[OUT]1
- #. -- [EVENT] --Lone befuddler(14)@@+[NODE]30@@[OUT]1
- msgid "Yes, join him. Why not?"
- msgstr ""
-
- #. -- [EVENT] --Lone befuddler(14)@@+[NODE]20@@[OUT]2
- #. -- [EVENT] --Lone befuddler(14)@@+[NODE]30@@[OUT]2
- msgid "Try to resist."
- msgstr ""
-
- #. -- [EVENT] --Lone befuddler(14)@@+[NODE]24@@[STORY]
- msgid ""
- "'That's nice for you, but I want mothers to like me... I feel a maiden "
- "approach on the other side of the pond. Farewell, brother!'"
- msgstr ""
-
- #. -- [EVENT] --Lone befuddler(14)@@+[NODE]26@@[STORY]
- msgid ""
- "You talk and talk, and before you realise it, you find yourself swept away "
- "by the boy's pure charm.Your spirit is drained and your body weakened before "
- "you manage to wrestle free and escape."
- msgstr ""
-
- #. -- [EVENT] --Lone befuddler(14)@@+[NODE]27@@[STORY]
- msgid ""
- "A long time after the offending encounter, you walk past a pond and see a "
- "reflection of yourself with a child.The child then walks out of the pond and "
- "you know instinctively it is yours, somehow..."
- msgstr ""
-
- #. -- [EVENT] --Lone befuddler(14)@@+[NODE]28@@[STORY]
- msgid ""
- "You talk and talk, and before you realise it, you find yourself swept away "
- "by the boy's pure charm.By the time you come to your senses, the young man "
- "is gone. You feel your spirit drained, but other than that, you had a great "
- "time."
- msgstr ""
-
- #. -- [EVENT] --Lone befuddler(14)@@+[NODE]31@@[STORY]
- msgid ""
- "'Beautiful stranger, how your presence gladdens my lonely heart.'His sweet "
- "words and melodic whispers are enticing but also slightly over the top. The "
- "young man looks sad:'You're not coming in? It didn't work?'"
- msgstr ""
-
- #. -- [EVENT] --Lone befuddler(14)@@+[NODE]31@@[OUT]1
- msgid "Ask him what he means."
- msgstr ""
-
- #. -- [EVENT] --Lone befuddler(14)@@+[NODE]31@@[OUT]2
- #. -- [EVENT] --Lone befuddler(14)@@+[NODE]32@@[OUT]2
- msgid "He clearly meant to trick you. Attack!"
- msgstr ""
-
- #. -- [EVENT] --Lone befuddler(14)@@+[NODE]34@@[STORY]
- msgid ""
- "He turns and looks at you cautiously, then smiles in resignation:'It is rare "
- "to meet one such as me, although I suppose you do not see me as kin. Still, "
- "we are both water folk. I suppose I may drop the pretence now.'"
- msgstr ""
-
- #. -- [EVENT] --Lone befuddler(14)@@+[NODE]35@@[STORY]
- msgid "The creature is dead and its few belongings are now yours."
- msgstr ""
-
- #. -- [EVENT] --Lone befuddler(14)@@+[NODE]37@@[STORY]
- msgid "The demon beats you badly and forces you to flee."
- msgstr ""
-
- #. -- [EVENT] --vily(15)@@+[NODE]2@@[STORY]
- msgid ""
- "You see before you some young saplings of elven wood.However, as you look up "
- "at the tree crowns, you see several bird-like figures sleeping, huddled "
- "together in a circle.Tiny swirls of wind dance around them, so you believe "
- "they must be the vily, wind demonettes and often forest guardians."
- msgstr ""
-
- #. -- [EVENT] --vily(15)@@+[NODE]2@@[OUT]1
- msgid ""
- "It is said that the bodies of dead vily turn into dryad wood. Attack the "
- "creatures!"
- msgstr ""
-
- #. -- [EVENT] --vily(15)@@+[NODE]2@@[OUT]2
- msgid "Try to sneak past the vily to get to the elven wood."
- msgstr ""
-
- #. -- [EVENT] --vily(15)@@+[NODE]2@@[OUT]3
- msgid "[Vily]Speak to your sisters and ask them for free passage."
- msgstr ""
-
- #. -- [EVENT] --vily(15)@@+[NODE]2@@[OUT]4
- msgid ""
- "Whisper the greensong to appease the guardians and take only a little of the "
- "wood, so as not to destroy the forest's balance."
- msgstr ""
-
- #. -- [EVENT] --vily(15)@@+[NODE]10@@[STORY]
- msgid ""
- "The vily wake with a fury, wanting to punish you, but the greensong appeases "
- "them in the end, leaving you free to take the spoils. "
- msgstr ""
-
- #. -- [EVENT] --vily(15)@@+[NODE]11@@[STORY]
- msgid ""
- "The vily wake with a fury and swoop down, wanting to punish you for "
- "trespassing!You have a chance to escape, but not without a price. "
- msgstr ""
-
- #. -- [EVENT] --vily(15)@@+[NODE]11@@[OUT]2
- msgid "Stay and fight them!"
- msgstr ""
-
- #. -- [EVENT] --vily(15)@@+[NODE]16@@[STORY]
- msgid ""
- "The vily do not reply, and you know they are in a state of frenzy that "
- "cannot be easily calmed. But they let you pass and even collect some of the "
- "elven wood."
- msgstr ""
-
- #. -- [EVENT] --vily(15)@@+[NODE]20@@[STORY]
- msgid ""
- "The vily wake with a fury and swoop down, wanting to punish you for "
- "trespassing. You barely escape with your lives."
- msgstr ""
-
- #. -- [EVENT] --vily(15)@@+[NODE]21@@[STORY]
- msgid "You sneak past the sleeping forest guardians and gather the elven wood."
- msgstr ""
-
- #. -- [EVENT] --swamper attack(16)@@+[NODE]2@@[STORY]
- msgid ""
- "As you travel through the swamps, you fall into a small bog. Within seconds "
- "you are swarmed by a mass of bulky, mud-like creatures that spit toxic goo "
- "at you!"
- msgstr ""
-
- #. -- [EVENT] --swamper attack(16)@@+[NODE]2@@[OUT]1
- msgid "Try to run away."
- msgstr ""
-
- #. -- [EVENT] --swamper attack(16)@@+[NODE]2@@[OUT]2
- msgid "Remain calm and look for a way out."
- msgstr ""
-
- #. -- [EVENT] --swamper attack(16)@@+[NODE]6@@[STORY]
- msgid ""
- "You run away, and although you got some nasty stings, you feel invigorated "
- "too."
- msgstr ""
-
- #. -- [EVENT] --swamper attack(16)@@+[NODE]8@@[STORY]
- msgid ""
- "These are clearly swampers -- the younglings of mud trolls. They can be very "
- "dangerous in a swarm, but they are quite meek and typically friendly unless "
- "provoked.You stand still and take a few hits but make no threatening moves. "
- "The swampers stop bombarding you and scatter.Surprisingly, the swamper spit "
- "cured any wounds you may have had."
- msgstr ""
-
- #. -- [EVENT] --swamper attack(16)@@+[NODE]8@@[OUT]1
- msgid ""
- "You also spot the remains of their troll parent. Gather the loot and leave."
- msgstr ""
-
- #. -- [EVENT] --swamper attack(16)@@+[NODE]13@@[STORY]
- msgid ""
- "The small mud creatures beat you, then scatter. To your dismay, you see the "
- "silhouettes of two mud trolls moving your way!You have to drop some bags to "
- "escape."
- msgstr ""
-
- #. -- [EVENT] --swamper attack(16)@@+[NODE]13@@[OUT]1
- msgid "Drop the bags and run."
- msgstr ""
-
- #. -- [EVENT] --swamper attack(16)@@+[NODE]15@@[STORY]
- msgid ""
- "These are clearly swampers -- the younglings of mud trolls. They can be very "
- "dangerous in a swarm, but they are quite meek and typically friendly unless "
- "provoked.You try to stay calm and still, but the little creatures are "
- "terrified of you. They bombard you with a lot of their toxic mud before "
- "running away."
- msgstr ""
-
- #. -- [EVENT] --Dwarven bandits(17)@@+[NODE]2@@[STORY]
- msgid ""
- "A band of dwarven bandits stands in your way:'Halt! This bit of road here is "
- "ours, but you're in luck -- all we need today's your food.Drop it and yer "
- "free to go.'"
- msgstr ""
-
- #. -- [EVENT] --Dwarven bandits(17)@@+[NODE]2@@[OUT]1
- msgid ""
- "[Dwarf]Say that you will give up your food if they win a drinking contest."
- msgstr ""
-
- #. -- [EVENT] --Dwarven bandits(17)@@+[NODE]2@@[OUT]2
- #. -- [EVENT] --Dwarven bandits(17)@@+[NODE]2@@[OUT]3
- msgid "Assert your kinship with the dwarves through the lord of light."
- msgstr ""
-
- #. -- [EVENT] --Dwarven bandits(17)@@+[NODE]2@@[OUT]4
- msgid "In the name of light and turmoil, attack the dishonourable dwarves."
- msgstr ""
-
- #. -- [EVENT] --Dwarven bandits(17)@@+[NODE]2@@[OUT]6
- msgid "They don't seem too committed to this. Try talking them out of it."
- msgstr ""
-
- #. -- [EVENT] --Dwarven bandits(17)@@+[NODE]2@@[OUT]7
- #. -- [EVENT] --Dwarven bandits(17)@@+[NODE]4@@[OUT]2
- msgid "[Bandit]Question their bandit ways if all they take is food."
- msgstr ""
-
- #. -- [EVENT] --Dwarven bandits(17)@@+[NODE]2@@[OUT]8
- #. -- [EVENT] --Dwarven bandits(17)@@+[NODE]4@@[OUT]3
- #. -- [EVENT] --Dwarven bandits(17)@@+[NODE]22@@[OUT]1
- #. -- [EVENT] --Dwarven bandits(17)@@+[NODE]33@@[OUT]3
- #. -- [EVENT] --Dwarven bandits(17)@@+[NODE]44@@[OUT]1
- msgid "Give up the food."
- msgstr ""
-
- #. -- [EVENT] --Dwarven bandits(17)@@+[NODE]4@@[STORY]
- msgid ""
- "'Aye, I see the mark of the great blacksmith upon you. Shite land on my head "
- "if I care for that shit.You give us the food, laddies, or get a beatin', "
- "Svarog or no Svarog.'"
- msgstr ""
-
- #. -- [EVENT] --Dwarven bandits(17)@@+[NODE]8@@[STORY]
- msgid ""
- "'Haugh... yes, you are one tough son of the stone!'The other bandits nod in "
- "agreement, pat you on the back, and let you be on your way."
- msgstr ""
-
- #. -- [EVENT] --Dwarven bandits(17)@@+[NODE]9@@[STORY]
- msgid ""
- "'Bah, ya drink well, but not well enough, eh? Ha!Deal's a deal, so we'll "
- "have some of that food before ya be on your way, laddies.'"
- msgstr ""
-
- #. -- [EVENT] --Dwarven bandits(17)@@+[NODE]9@@[OUT]1
- msgid "Leave the food and go."
- msgstr ""
-
- #. -- [EVENT] --Dwarven bandits(17)@@+[NODE]15@@[STORY]
- msgid "You kill the bandits and take their loot. "
- msgstr ""
-
- #. -- [EVENT] --Dwarven bandits(17)@@+[NODE]16@@[STORY]
- msgid ""
- "The bandits beat you badly and take your food and equipment, but at least "
- "they leave you breathing."
- msgstr ""
-
- #. -- [EVENT] --Dwarven bandits(17)@@+[NODE]21@@[STORY]
- msgid ""
- "'Aye, ya got us. We ain't cut out to be beatin' folk for no reason.We're "
- "banished, but we still have our honour. Thank ya for reminding us.If you "
- "like, we'll trade with ya, eh?'The dwarves also leave a small gift in thanks."
- msgstr ""
-
- #. -- [EVENT] --Dwarven bandits(17)@@+[NODE]21@@[OUT]1
- msgid "Agree to trade."
- msgstr ""
-
- #. -- [EVENT] --Dwarven bandits(17)@@+[NODE]21@@[OUT]2
- msgid "Talk, drink, and leave."
- msgstr ""
-
- #. -- [EVENT] --Dwarven bandits(17)@@+[NODE]22@@[STORY]
- msgid "'Enough talkin' -- we're takin the food, now!'"
- msgstr ""
-
- #. -- [EVENT] --Dwarven bandits(17)@@+[NODE]33@@[STORY]
- msgid ""
- "'Hold on there, laddie, what in the bearded sage's sake gives you the right "
- "to judge? We do our banditin' as we bloody well like!'"
- msgstr ""
-
- #. -- [EVENT] --Dwarven bandits(17)@@+[NODE]33@@[OUT]1
- msgid ""
- "Assert that it is certainly not the right way and that you can in fact "
- "school them, for a fee."
- msgstr ""
-
- #. -- [EVENT] --Dwarven bandits(17)@@+[NODE]34@@[STORY]
- msgid ""
- "'Aye, I see the mark of the great blacksmith upon you. Shite. We'd rather "
- "eat dirt than dishonour one human who knows his smithing.'"
- msgstr ""
-
- #. -- [EVENT] --Dwarven bandits(17)@@+[NODE]34@@[OUT]1
- msgid "Say that Svarog is the god of fires and light, not a human."
- msgstr ""
-
- #. -- [EVENT] --Dwarven bandits(17)@@+[NODE]34@@[OUT]2
- #. -- [EVENT] --Dwarven bandits(17)@@+[NODE]35@@[OUT]1
- msgid "Say that you will give them some food."
- msgstr ""
-
- #. -- [EVENT] --Dwarven bandits(17)@@+[NODE]35@@[STORY]
- msgid ""
- "'Oi, don't get yer undies in a twist, story goes that he was once human, "
- "that's all I am sayin'.'"
- msgstr ""
-
- #. -- [EVENT] --Dwarven bandits(17)@@+[NODE]36@@[STORY]
- msgid ""
- "'Ah, the shame of it all! I spit on those blasted light-wraiths five times "
- "over for taking our homes and forcin' us into a life like this.'They accept "
- "your gift with humility and leave a small token of their thanks in exchange."
- msgstr ""
-
- #. -- [EVENT] --Dwarven bandits(17)@@+[NODE]36@@[OUT]1
- msgid "Ask more about the light-wraiths."
- msgstr ""
-
- #. -- [EVENT] --Dwarven bandits(17)@@+[NODE]37@@[STORY]
- msgid ""
- "'No idea, laddies, no idea. Came when the sun was as bright as ever and "
- "scorched our small hamlet, that they did. Took some of our kin, put a "
- "strange kind of spell on them. Others just burned from inside and died when "
- "the wraiths touched them.Nasty business, I tell ya. So we ran, and we're "
- "banished now.'"
- msgstr ""
-
- #. -- [EVENT] --Dwarven bandits(17)@@+[NODE]37@@[OUT]1
- msgid ""
- "Ask them where their hamlet used to be. Maybe you'll investigate one day."
- msgstr ""
-
- #. -- [EVENT] --Dwarven bandits(17)@@+[NODE]43@@[STORY]
- msgid ""
- "'Ya make a bloody good point there, laddie. We ain't used to this. We were "
- "honest folk till our homes got burnt and, well, we are banished now, and "
- "banditry's our lot.Here, take this payment, and teach us to do it right!'"
- msgstr ""
-
- #. -- [EVENT] --Dwarven bandits(17)@@+[NODE]43@@[OUT]1
- msgid ""
- "Nod and teach them the ways of assertiveness, intimidation, and brutality."
- msgstr ""
-
- #. -- [EVENT] --Dwarven bandits(17)@@+[NODE]44@@[STORY]
- msgid ""
- "'Yeah, yeah, right you are, too soft -- that's what we've been!The food, "
- "now!'"
- msgstr ""
-
- #. -- [EVENT] --Dwarven bandits(17)@@+[NODE]47@@[STORY]
- msgid ""
- "'Nothin left of it now, but be wary -- you may come across those light-"
- "wraiths if you go that way.'"
- msgstr ""
|