|
|
- #, fuzzy
- msgid ""
- msgstr ""
- "MIME-Version: 1.0\n"
- "Content-Transfer-Encoding: 8bit\n"
- "Content-Type: text/plain; charset=UTF-8\n"
- "Project-Id-Version: \n"
- "POT-Creation-Date: \n"
-
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]2@@[STORY]
- #. -- [EVENT] --Cemetery gob ghost2(6)@@+[NODE]2@@[STORY]
- msgid ""
- "The burial ground is eerie and still. You realise there are no animals, and "
- "even the wind goes still here.One of the graves looks particularly odd."
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]2@@[OUT]1
- #. -- [EVENT] --Cemetery gob ghost2(6)@@+[NODE]2@@[OUT]1
- msgid "[Goblin]This is goblin ground; a goblin should investigate."
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]2@@[OUT]2
- #. -- [EVENT] --Cemetery gob ghost2(6)@@+[NODE]2@@[OUT]2
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]2@@[OUT]2
- msgid "[Ghost]Ghosts can sense each other. There's a spirit here somewhere."
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]2@@[OUT]3
- msgid ""
- "Your godly connection to the domain of magic shivers. Threads of the "
- "greyworld from whence spirits come linger here. Use a ritual to call upon "
- "the lost souls."
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]2@@[OUT]4
- #. -- [EVENT] --Cemetery gob ghost2(6)@@+[NODE]2@@[OUT]4
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]2@@[OUT]3
- msgid "Investigate the grave."
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]2@@[OUT]5
- msgid ""
- "Threads of the greyworld from whence spirits come linger here. Use a ritual "
- "to call upon the lost souls."
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]2@@[OUT]6
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]14@@[OUT]1
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]51@@[OUT]1
- #. -- [EVENT] --Cemetery skeletons(3)@@+[NODE]12@@[OUT]1
- #. -- [EVENT] --Cemetery skeletons(3)@@+[NODE]13@@[OUT]1
- #. -- [EVENT] --Cemetery skeletons(3)@@+[NODE]14@@[OUT]1
- #. -- [EVENT] --Cemetery skeletons(3)@@+[NODE]15@@[OUT]1
- #. -- [EVENT] --Cemetery skeletons(3)@@+[NODE]21@@[OUT]1
- #. -- [EVENT] --Cemetery skeletons(3)@@+[NODE]22@@[OUT]1
- #. -- [EVENT] --Cemetery skeletons(3)@@+[NODE]23@@[OUT]1
- #. -- [EVENT] --Cemetery skeletons(3)@@+[NODE]27@@[OUT]1
- #. -- [EVENT] --Cemetery skeletons(3)@@+[NODE]30@@[OUT]1
- #. -- [EVENT] --Cemetery skeletons(3)@@+[NODE]42@@[OUT]1
- #. -- [EVENT] --Cemetery skeletons(3)@@+[NODE]47@@[OUT]1
- #. -- [EVENT] --Cemetery loot(4)@@+[NODE]2@@[OUT]4
- #. -- [EVENT] --Cemetery loot(4)@@+[NODE]5@@[OUT]1
- #. -- [EVENT] --Cemetery loot(4)@@+[NODE]8@@[OUT]1
- #. -- [EVENT] --cem goblin trinketDiff3(5)@@+[NODE]18@@[OUT]1
- #. -- [EVENT] --cem goblin trinketDiff3(5)@@+[NODE]19@@[OUT]3
- #. -- [EVENT] --cem goblin trinketDiff3(5)@@+[NODE]23@@[OUT]1
- #. -- [EVENT] --Cemetery gob ghost2(6)@@+[NODE]3@@[OUT]4
- #. -- [EVENT] --Cemetery gob ghost2(6)@@+[NODE]5@@[OUT]3
- #. -- [EVENT] --Cemetery gob ghost2(6)@@+[NODE]6@@[OUT]4
- #. -- [EVENT] --Cemetery gob ghost2(6)@@+[NODE]30@@[OUT]1
- #. -- [EVENT] --Cemetery gob ghost2(6)@@+[NODE]31@@[OUT]1
- #. -- [EVENT] --Cemetery gob ghost2(6)@@+[NODE]35@@[OUT]1
- #. -- [EVENT] --Cemetery gob ghost2(6)@@+[NODE]37@@[OUT]1
- #. -- [EVENT] --Cem dwarf guard(8)@@+[NODE]2@@[OUT]6
- #. -- [EVENT] --Cem dwarf guard(8)@@+[NODE]14@@[OUT]2
- #. -- [EVENT] --Cem dwarf guard(8)@@+[NODE]45@@[OUT]1
- #. -- [EVENT] --Cem dwarf guard(8)@@+[NODE]46@@[OUT]1
- #. -- [EVENT] --Cemetery dwrockers(9)@@+[NODE]10@@[OUT]1
- #. -- [EVENT] --Cemetery dwrockers(9)@@+[NODE]11@@[OUT]1
- #. -- [EVENT] --Cemetery dwrockers(9)@@+[NODE]13@@[OUT]1
- #. -- [EVENT] --Cemetery dwrockers(9)@@+[NODE]19@@[OUT]1
- #. -- [EVENT] --Cemetery dwrockers(9)@@+[NODE]34@@[OUT]1
- #. -- [EVENT] --cemetery graverob(10)@@+[NODE]2@@[OUT]5
- #. -- [EVENT] --cemetery graverob(10)@@+[NODE]19@@[OUT]1
- #. -- [EVENT] --cemetery graverob(10)@@+[NODE]23@@[OUT]1
- #. -- [EVENT] --cemetery graverob(10)@@+[NODE]30@@[OUT]1
- #. -- [EVENT] --cemetery graverob(10)@@+[NODE]39@@[OUT]2
- #. -- [EVENT] --cemetery graverob(10)@@+[NODE]42@@[OUT]1
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]2@@[OUT]6
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]14@@[OUT]1
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]25@@[OUT]2
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]42@@[OUT]1
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]45@@[OUT]1
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]51@@[OUT]1
- #. -- [EVENT] --smith ghost(12)@@+[NODE]2@@[OUT]5
- #. -- [EVENT] --smith ghost(12)@@+[NODE]32@@[OUT]1
- #. -- [EVENT] --smith ghost(12)@@+[NODE]38@@[OUT]1
- #. -- [EVENT] --smith ghost(12)@@+[NODE]39@@[OUT]1
- #. -- [EVENT] --smith ghost(12)@@+[NODE]49@@[OUT]1
- #. -- [EVENT] --smith ghost(12)@@+[NODE]52@@[OUT]1
- #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]2@@[OUT]4
- #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]11@@[OUT]1
- #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]12@@[OUT]1
- #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]14@@[OUT]1
- #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]21@@[OUT]1
- #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]25@@[OUT]1
- #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]26@@[OUT]1
- #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]28@@[OUT]1
- #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]31@@[OUT]1
- #. -- [EVENT] --Cemetery hum mix(15)@@+[NODE]2@@[OUT]4
- #. -- [EVENT] --Cemetery hum mix(15)@@+[NODE]6@@[OUT]3
- #. -- [EVENT] --Cemetery hum mix(15)@@+[NODE]11@@[OUT]1
- #. -- [EVENT] --Cemetery hum mix(15)@@+[NODE]26@@[OUT]1
- #. -- [EVENT] --Cemetery hum mix(15)@@+[NODE]26@@[OUT]2
- #. -- [EVENT] --Cemetery hum mix(15)@@+[NODE]28@@[OUT]3
- #. -- [EVENT] --Cemetery hum mix(15)@@+[NODE]35@@[OUT]1
- #. -- [EVENT] --Cemetery hum mix(15)@@+[NODE]43@@[OUT]1
- #. -- [EVENT] --Cemetery hum mix(15)@@+[NODE]46@@[OUT]1
- #. -- [EVENT] --Cemetery hum mix(15)@@+[NODE]50@@[OUT]1
- #. -- [EVENT] --Cemetery hum mix(15)@@+[NODE]52@@[OUT]1
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]56@@[OUT]1
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]64@@[OUT]1
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]2@@[OUT]3
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]17@@[OUT]1
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]20@@[OUT]1
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]21@@[OUT]1
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]22@@[OUT]1
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]56@@[OUT]2
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]59@@[OUT]2
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]68@@[OUT]1
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]69@@[OUT]2
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]76@@[OUT]1
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]2@@[OUT]6
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]19@@[OUT]1
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]20@@[OUT]1
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]26@@[OUT]1
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]27@@[OUT]1
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]29@@[OUT]1
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]33@@[OUT]1
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]34@@[OUT]1
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]35@@[OUT]1
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]36@@[OUT]1
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]44@@[OUT]1
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]57@@[OUT]1
- #. -- [EVENT] --cemetery elf ghost(20)@@+[NODE]4@@[OUT]1
- #. -- [EVENT] --cemetery elf ghost(20)@@+[NODE]25@@[OUT]4
- #. -- [EVENT] --cemetery elf ghost(20)@@+[NODE]35@@[OUT]1
- #. -- [EVENT] --cemetery elf ghost(20)@@+[NODE]42@@[OUT]1
- #. -- [EVENT] --cemetery elf statue(21)@@+[NODE]12@@[OUT]1
- #. -- [EVENT] --cemetery elf statue(21)@@+[NODE]19@@[OUT]1
- #. -- [EVENT] --cemetery elf statue(21)@@+[NODE]25@@[OUT]1
- #. -- [EVENT] --cemetery elf statue(21)@@+[NODE]26@@[OUT]1
- #. -- [EVENT] --cemetery elf statue(21)@@+[NODE]27@@[OUT]1
- #. -- [EVENT] --cemetery elf statue(21)@@+[NODE]29@@[OUT]1
- #. -- [EVENT] --cemetery elf statue(21)@@+[NODE]36@@[OUT]1
- #. -- [EVENT] --cemetery elf statue(21)@@+[NODE]38@@[OUT]1
- #. -- [EVENT] --cemetery orc witch(23)@@+[NODE]10@@[OUT]1
- #. -- [EVENT] --cemetery orc witch(23)@@+[NODE]11@@[OUT]1
- #. -- [EVENT] --cemetery orc witch(23)@@+[NODE]13@@[OUT]1
- #. -- [EVENT] --cemetery orc witch(23)@@+[NODE]17@@[OUT]1
- #. -- [EVENT] --cemetery orc witch(23)@@+[NODE]18@@[OUT]1
- #. -- [EVENT] --cemetery orc witch(23)@@+[NODE]40@@[OUT]1
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]2@@[OUT]4
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]25@@[OUT]3
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]32@@[OUT]1
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]38@@[OUT]3
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]69@@[OUT]1
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]70@@[OUT]1
- #. -- [EVENT] --place of power spaw(25)@@+[NODE]8@@[OUT]1
- #. -- [EVENT] --place of power spaw(25)@@+[NODE]10@@[OUT]1
- #. -- [EVENT] --place of power spaw(25)@@+[NODE]27@@[OUT]1
- #. -- [EVENT] --place of power spaw(25)@@+[NODE]30@@[OUT]1
- #. -- [EVENT] --Dwarf demon spwn(26)@@+[NODE]9@@[OUT]1
- #. -- [EVENT] --Dwarf demon spwn(26)@@+[NODE]9@@[OUT]2
- #. -- [EVENT] --Dwarf demon spwn(26)@@+[NODE]12@@[OUT]1
- #. -- [EVENT] --Dwarf demon spwn(26)@@+[NODE]15@@[OUT]1
- #. -- [EVENT] --Cemetery beasts orc(27)@@+[NODE]2@@[OUT]6
- #. -- [EVENT] --Cemetery beasts orc(27)@@+[NODE]16@@[OUT]4
- #. -- [EVENT] --Witch house(28)@@+[NODE]2@@[OUT]5
- #. -- [EVENT] --Witch house(28)@@+[NODE]14@@[OUT]7
- #. -- [EVENT] --Witch house(28)@@+[NODE]24@@[OUT]1
- #. -- [EVENT] --Witch house(28)@@+[NODE]30@@[OUT]1
- #. -- [EVENT] --Witch house(28)@@+[NODE]39@@[OUT]1
- #. -- [EVENT] --Witch house(28)@@+[NODE]48@@[OUT]1
- #. -- [EVENT] --Witch house(28)@@+[NODE]50@@[OUT]1
- #. -- [EVENT] --Witch house(28)@@+[NODE]51@@[OUT]1
- #. -- [EVENT] --Underground(29)@@+[NODE]2@@[OUT]6
- #. -- [EVENT] --Underground(29)@@+[NODE]40@@[OUT]1
- #. -- [EVENT] --Cemetery skeletons2(31)@@+[NODE]12@@[OUT]1
- #. -- [EVENT] --Cemetery skeletons2(31)@@+[NODE]13@@[OUT]1
- #. -- [EVENT] --Cemetery skeletons2(31)@@+[NODE]14@@[OUT]1
- #. -- [EVENT] --Cemetery skeletons2(31)@@+[NODE]15@@[OUT]1
- #. -- [EVENT] --Cemetery skeletons2(31)@@+[NODE]21@@[OUT]1
- #. -- [EVENT] --Cemetery skeletons2(31)@@+[NODE]22@@[OUT]1
- #. -- [EVENT] --Cemetery skeletons2(31)@@+[NODE]23@@[OUT]1
- #. -- [EVENT] --Cemetery skeletons2(31)@@+[NODE]27@@[OUT]1
- #. -- [EVENT] --Cemetery skeletons2(31)@@+[NODE]30@@[OUT]1
- #. -- [EVENT] --Cemetery skeletons2(31)@@+[NODE]42@@[OUT]1
- #. -- [EVENT] --Cemetery skeletons2(31)@@+[NODE]47@@[OUT]1
- #. -- [EVENT] --CemeteryGraverob6(32)@@+[NODE]2@@[OUT]5
- #. -- [EVENT] --CemeteryGraverob6(32)@@+[NODE]19@@[OUT]1
- #. -- [EVENT] --CemeteryGraverob6(32)@@+[NODE]23@@[OUT]1
- #. -- [EVENT] --CemeteryGraverob6(32)@@+[NODE]30@@[OUT]1
- #. -- [EVENT] --CemeteryGraverob6(32)@@+[NODE]39@@[OUT]2
- #. -- [EVENT] --CemeteryGraverob6(32)@@+[NODE]42@@[OUT]1
- #. -- [EVENT] --CemeteryGraverob6(32)@@+[NODE]60@@[OUT]1
- #. -- [EVENT] --CemGoblinTrinketDiff4(33)@@+[NODE]18@@[OUT]1
- #. -- [EVENT] --CemGoblinTrinketDiff4(33)@@+[NODE]19@@[OUT]3
- #. -- [EVENT] --CemGoblinTrinketDiff4(33)@@+[NODE]23@@[OUT]1
- #. -- [EVENT] --Cemetery lootOrc(34)@@+[NODE]5@@[OUT]1
- #. -- [EVENT] --Cemetery lootOrc(34)@@+[NODE]8@@[OUT]1
- #. -- [EVENT] --Cemetery loot Gob(35)@@+[NODE]5@@[OUT]1
- #. -- [EVENT] --Cemetery loot Gob(35)@@+[NODE]8@@[OUT]1
- #. -- [EVENT] --Hum Cem Diff1(36)@@+[NODE]2@@[OUT]6
- #. -- [EVENT] --Hum Cem Diff1(36)@@+[NODE]7@@[OUT]1
- #. -- [EVENT] --Hum Cem Diff1(36)@@+[NODE]14@@[OUT]1
- #. -- [EVENT] --Cemetery loot Dw(37)@@+[NODE]5@@[OUT]1
- #. -- [EVENT] --Cemetery loot Dw(37)@@+[NODE]8@@[OUT]1
- msgid "Leave."
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]3@@[STORY]
- msgid ""
- "You walk over and sense there is a spirit trapped here. It sees you and "
- "speaks:'Help, friend.'"
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]3@@[OUT]1
- msgid ""
- "[Goblin shaman]Ask if he is a spirit of the greyworld, not just a lost soul."
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]3@@[OUT]2
- msgid ""
- "You should have listened to the shamans more. Ask if he is a ghost or "
- "something else."
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]4@@[STORY]
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]4@@[STORY]
- msgid ""
- "You focus and immediately know there is a ghostly presence. It speaks to "
- "you:'Help me, ethereal friend. Though we are not the same, surely you can "
- "hear my plea?'"
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]4@@[OUT]1
- msgid ""
- "Tell him that he seems different from you, as if he were never a living "
- "being in the first place."
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]8@@[STORY]
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]8@@[STORY]
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]36@@[STORY]
- msgid "A spirit emerges and speaks to you:'Help me...'"
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]8@@[OUT]1
- msgid "Ask why they need help."
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]8@@[OUT]2
- msgid "Shrug and ask why you should care."
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]8@@[OUT]3
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]10@@[OUT]1
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]8@@[OUT]3
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]10@@[OUT]1
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]36@@[OUT]3
- msgid "Attack the ghost!"
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]10@@[STORY]
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]10@@[STORY]
- msgid ""
- "The air is stale and cold, and you realise that everything around you slowly "
- "drains of colour, turning grey.You see flickers of a ghostly figure, its "
- "arms outstretched, its mouth open in a silent scream."
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]10@@[OUT]2
- #. -- [EVENT] --Cemetery skeletons(3)@@+[NODE]2@@[OUT]5
- #. -- [EVENT] --Cemetery skeletons(3)@@+[NODE]16@@[OUT]3
- #. -- [EVENT] --cemetery graverob(10)@@+[NODE]20@@[OUT]2
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]10@@[OUT]3
- #. -- [EVENT] --smith ghost(12)@@+[NODE]28@@[OUT]2
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]9@@[OUT]4
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]25@@[OUT]1
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]34@@[OUT]1
- #. -- [EVENT] --cemetery orc witch(23)@@+[NODE]22@@[OUT]2
- #. -- [EVENT] --Cemetery skeletons2(31)@@+[NODE]2@@[OUT]5
- #. -- [EVENT] --Cemetery skeletons2(31)@@+[NODE]16@@[OUT]3
- #. -- [EVENT] --CemeteryGraverob6(32)@@+[NODE]20@@[OUT]2
- msgid "Run away!"
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]14@@[STORY]
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]14@@[STORY]
- msgid ""
- "The spirit shifted from existence, so your weapons proved useless.You feel "
- "some life drained from you, but as you stumble outside the boundaries of the "
- "grave site to escape, you realise the angry soul cannot pursue."
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]18@@[STORY]
- msgid ""
- "'Yes, spirit walker, that I am. I was easing the passing for one of your "
- "kind, but a ray of light washed over this ground and froze all time and "
- "space. I am trapped here for eternity!'"
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]18@@[OUT]1
- msgid "Ask what traps him here."
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]18@@[OUT]2
- msgid ""
- "Ask about the greyworld. Tell the ghost your shaman training was short-lived "
- "when you were called to serve the cosmic pantheon."
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]19@@[STORY]
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]24@@[STORY]
- msgid ""
- "'I am no ghost -- that is, not a soul of the once living, but a spirit from "
- "the greyworld. I was easing the passing for one of your kind, but a ray of "
- "light washed over this ground and froze all time and space. I am trapped "
- "here for eternity!'"
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]19@@[OUT]1
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]20@@[OUT]2
- msgid "Thank them for the answer and return to the matter at hand."
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]19@@[OUT]2
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]24@@[OUT]2
- msgid "Ask about the greyworld."
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]20@@[STORY]
- msgid ""
- "'I have no time for lessons. Mortals confuse the greyworld with their "
- "afterlife. Spirit walkers call it the in-between, and others say we reflect "
- "your reality, an imprint of your emotions and experiences.'"
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]20@@[OUT]1
- msgid "So which is the right answer?"
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]21@@[STORY]
- msgid ""
- "'I am not an old spirit. I know not the answer. The greyworld is where I "
- "live. Your souls travel through our world sometimes, yes, and some even stay "
- "if we let them. Others go further. That is all I know.'"
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]21@@[OUT]1
- msgid "Thank them for explaining."
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]22@@[STORY]
- msgid ""
- "'As I said before, I am trapped by the stifling power of the lightbringers "
- "-- their scorching souls be damned. It is as if time itself yielded to their "
- "stagnation.The only thing I can think of is a burst of darkness to free me. "
- "And I do sense some unliving souls nearby. Their unnatural binding to life "
- "will suffice, but you must kill them for me first. Please.'"
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]22@@[OUT]1
- msgid ""
- "Offer to capture the spirit's essence and carry it to a nearby place of "
- "power where you can attempt to truly free them. But you know this may "
- "destroy the spirit if it goes wrong."
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]22@@[OUT]2
- msgid ""
- "[Goblin shaman]This binding is made of darkness. You sense it well. Agree to "
- "perform a ritual, but warn the spirit that turmoil is chaos, and the effects "
- "may vary."
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]22@@[OUT]3
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]22@@[OUT]4
- msgid ""
- "You do sense the trembling of turmoil in the air. Agree to perform a ritual, "
- "but warn the spirit that turmoil is chaos, and the effects may vary."
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]22@@[OUT]5
- msgid "Fight the unliving."
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]22@@[OUT]6
- msgid "No, it is too risky. Leave."
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]24@@[OUT]1
- msgid "Ask what can be done."
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]25@@[STORY]
- msgid ""
- "'I... don't know, I suppose. I can't even say that I would care if the "
- "situation were reversed.Still, I beg your help. If you succeed, I will "
- "reward you, I promise!'"
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]25@@[OUT]1
- msgid ""
- "Tell them to be more specific: what reward? And why should you trust that "
- "you will get it?"
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]25@@[OUT]2
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]26@@[OUT]1
- msgid "Nod and ask what help is needed here."
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]25@@[OUT]3
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]26@@[OUT]2
- #. -- [EVENT] --Cem dwarf guard(8)@@+[NODE]4@@[OUT]2
- #. -- [EVENT] --Cem dwarf guard(8)@@+[NODE]7@@[OUT]2
- #. -- [EVENT] --Cem dwarf guard(8)@@+[NODE]18@@[OUT]2
- #. -- [EVENT] --Cem dwarf guard(8)@@+[NODE]24@@[OUT]2
- #. -- [EVENT] --Cem dwarf guard(8)@@+[NODE]33@@[OUT]2
- #. -- [EVENT] --Cem dwarf guard(8)@@+[NODE]39@@[OUT]2
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]5@@[OUT]2
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]13@@[OUT]2
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]28@@[OUT]3
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]56@@[OUT]3
- #. -- [EVENT] --cemetery elf ghost(20)@@+[NODE]26@@[OUT]2
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]49@@[OUT]2
- msgid "Decline and leave."
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]26@@[STORY]
- msgid ""
- "'Again, I have no answer. My reward will depend on how I fare from this "
- "ordeal. My powers may be diminished, but at the very least, I will bestow a "
- "blessing upon you.'"
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]29@@[STORY]
- msgid "'Risk be damned, my friends. Let's go to this place of power of yours!'"
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]29@@[OUT]1
- msgid "Capture the spirit's essence and carry it with you."
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]32@@[STORY]
- msgid "'Risk be damned, my friends. Please do it.'"
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]32@@[OUT]1
- msgid "Perform the ritual and call upon turmoil. "
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]32@@[OUT]2
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]43@@[OUT]2
- msgid "Decline -- it is too risky."
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]35@@[STORY]
- msgid ""
- "The essence of turmoil seeps through you and touches the spirit, breaking it "
- "free of the now-visible strand of stifling light. But it does not stop "
- "there. It twists the ghostly figure, turning it into an animal.The creature "
- "stares at you in dismay."
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]35@@[OUT]1
- msgid ""
- "Say that you did warn them of side effects. Offer to let the animal come "
- "with you. "
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]38@@[STORY]
- msgid ""
- "The essence of turmoil seeps through you and touches the spirit, breaking it "
- "free of the now-visible strand of stifling light.'Thank you, spirit walker. "
- "Your kind is forever our kin. May we meet again in the greypaths.'"
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]38@@[OUT]1
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]45@@[OUT]1
- msgid ""
- "The spirit adds that you may call upon it in need from now on. Nod and take "
- "your leave."
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]38@@[OUT]2
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]45@@[OUT]2
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]48@@[OUT]1
- msgid "Nod, dig the goods out, and take your leave."
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]43@@[STORY]
- msgid ""
- "The domains of turmoil and magic, or the pure force of those who know "
- "mystical secrets, can call upon the power of darkness and counteract the "
- "light that is keeping the spirit still.The spirit nods in agreement."
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]43@@[OUT]1
- msgid "Begin the ritual."
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]45@@[STORY]
- msgid ""
- "The essence of darkness seeps through you and touches the spirit, breaking "
- "it free of the now-visible strand of stifling light.'You did it! Thank you, "
- "thank you so much. Here, dig in this spot, for I know there is treasure to "
- "be found.'"
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]46@@[STORY]
- msgid ""
- "You defeat the unliving and the spirit drains some force from their "
- "vanquished corpses. It seems to regain a more physical or at least stronger "
- "form:'You did it! Thank you, thank you so much. You can call upon my aid "
- "from now on.'"
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]46@@[OUT]1
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]41@@[OUT]1
- msgid "Nod and take your leave."
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]48@@[STORY]
- msgid ""
- "You defeat the light-wraiths and the dwarven spirit seems to regain a more "
- "physical or at least stronger form:'You did it! Thank you, thank you so "
- "much. Here, dig in this spot, for I know there is treasure to be found.'"
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]51@@[STORY]
- msgid "You failed. The spirit dissolves and there's nothing more you can do."
- msgstr ""
-
- #. -- [EVENT] --Cemetery goblin D3(2)@@+[NODE]3@@[STORY]
- msgid "You discover a goblin cemetery."
- msgstr ""
-
- #. -- [EVENT] --Cemetery goblin D3(2)@@+[NODE]3@@[OUT]1
- #. -- [EVENT] --Cemetery goblin D3(2)@@+[NODE]3@@[OUT]2
- #. -- [EVENT] --Cemetery goblin D3(2)@@+[NODE]3@@[OUT]3
- #. -- [EVENT] --Cemetery goblin D3(2)@@+[NODE]3@@[OUT]4
- #. -- [EVENT] --Cemetery goblin D3(2)@@+[NODE]3@@[OUT]5
- #. -- [EVENT] --Cemetery goblin D3(2)@@+[NODE]3@@[OUT]6
- #. -- [EVENT] --Cemetery dwarf(7)@@+[NODE]3@@[OUT]1
- #. -- [EVENT] --Cemetery dwarf(7)@@+[NODE]3@@[OUT]2
- #. -- [EVENT] --Cemetery dwarf(7)@@+[NODE]3@@[OUT]3
- #. -- [EVENT] --Cemetery dwarf(7)@@+[NODE]3@@[OUT]4
- #. -- [EVENT] --Cemetery dwarf(7)@@+[NODE]3@@[OUT]5
- #. -- [EVENT] --Cemetery dwarf(7)@@+[NODE]3@@[OUT]6
- #. -- [EVENT] --Cemetery Human D3(13)@@+[NODE]3@@[OUT]1
- #. -- [EVENT] --Cemetery Human D3(13)@@+[NODE]3@@[OUT]2
- #. -- [EVENT] --Cemetery Human D3(13)@@+[NODE]3@@[OUT]3
- #. -- [EVENT] --Cemetery Human D3(13)@@+[NODE]3@@[OUT]4
- #. -- [EVENT] --Cemetery Human D3(13)@@+[NODE]3@@[OUT]5
- #. -- [EVENT] --Cemetery Human D3(13)@@+[NODE]3@@[OUT]6
- #. -- [EVENT] --Cemetery Human D3(13)@@+[NODE]3@@[OUT]7
- #. -- [EVENT] --cemetery orc D5(22)@@+[NODE]3@@[OUT]1
- #. -- [EVENT] --cemetery orc D5(22)@@+[NODE]3@@[OUT]2
- #. -- [EVENT] --cemetery orc D5(22)@@+[NODE]3@@[OUT]3
- #. -- [EVENT] --cemetery orc D5(22)@@+[NODE]3@@[OUT]4
- #. -- [EVENT] --cemetery orc D5(22)@@+[NODE]3@@[OUT]5
- #. -- [EVENT] --__Cemetery dwarf(38)@@+[NODE]3@@[OUT]1
- #. -- [EVENT] --__Cemetery dwarf(38)@@+[NODE]3@@[OUT]2
- #. -- [EVENT] --__Cemetery dwarf(38)@@+[NODE]3@@[OUT]3
- #. -- [EVENT] --__Cemetery dwarf(38)@@+[NODE]3@@[OUT]4
- #. -- [EVENT] --__Cemetery dwarf(38)@@+[NODE]3@@[OUT]5
- #. -- [EVENT] --__Cemetery dwarf(38)@@+[NODE]3@@[OUT]6
- msgid "Have a closer look."
- msgstr ""
-
- #. -- [EVENT] --Cemetery skeletons(3)@@+[NODE]2@@[STORY]
- #. -- [EVENT] --Cemetery skeletons2(31)@@+[NODE]2@@[STORY]
- msgid ""
- "As you enter the burial grounds, you feel the earth shift and notice bony "
- "hands coming out of the ground!"
- msgstr ""
-
- #. -- [EVENT] --Cemetery skeletons(3)@@+[NODE]2@@[OUT]1
- #. -- [EVENT] --Cemetery skeletons2(31)@@+[NODE]2@@[OUT]1
- msgid "Sense the weaves of magic in this area."
- msgstr ""
-
- #. -- [EVENT] --Cemetery skeletons(3)@@+[NODE]2@@[OUT]2
- #. -- [EVENT] --Cemetery skeletons2(31)@@+[NODE]2@@[OUT]2
- msgid ""
- "[Nature] These unliving defy the lore of nature. Find a way to destroy them."
- msgstr ""
-
- #. -- [EVENT] --Cemetery skeletons(3)@@+[NODE]2@@[OUT]3
- #. -- [EVENT] --Cemetery skeletons2(31)@@+[NODE]2@@[OUT]3
- msgid ""
- "[Unliving] Speak to your kin. Perhaps they too are awakened and not merely "
- "puppets of dark magic."
- msgstr ""
-
- #. -- [EVENT] --Cemetery skeletons(3)@@+[NODE]2@@[OUT]4
- #. -- [EVENT] --Cemetery skeletons(3)@@+[NODE]16@@[OUT]2
- #. -- [EVENT] --Cemetery skeletons(3)@@+[NODE]18@@[OUT]3
- #. -- [EVENT] --Cemetery gob ghost2(6)@@+[NODE]5@@[OUT]2
- #. -- [EVENT] --Cemetery gob ghost2(6)@@+[NODE]25@@[OUT]1
- #. -- [EVENT] --Cem dwarf guard(8)@@+[NODE]2@@[OUT]4
- #. -- [EVENT] --Cem dwarf guard(8)@@+[NODE]14@@[OUT]1
- #. -- [EVENT] --Cem dwarf guard(8)@@+[NODE]18@@[OUT]3
- #. -- [EVENT] --Cem dwarf guard(8)@@+[NODE]24@@[OUT]3
- #. -- [EVENT] --Cem dwarf guard(8)@@+[NODE]26@@[OUT]2
- #. -- [EVENT] --Cem dwarf guard(8)@@+[NODE]33@@[OUT]3
- #. -- [EVENT] --Cemetery dwrockers(9)@@+[NODE]3@@[OUT]3
- #. -- [EVENT] --Cemetery dwrockers(9)@@+[NODE]22@@[OUT]1
- #. -- [EVENT] --Cemetery dwrockers(9)@@+[NODE]25@@[OUT]1
- #. -- [EVENT] --Cemetery dwrockers(9)@@+[NODE]27@@[OUT]1
- #. -- [EVENT] --cemetery graverob(10)@@+[NODE]2@@[OUT]2
- #. -- [EVENT] --cemetery graverob(10)@@+[NODE]10@@[OUT]3
- #. -- [EVENT] --cemetery graverob(10)@@+[NODE]39@@[OUT]1
- #. -- [EVENT] --smith ghost(12)@@+[NODE]8@@[OUT]1
- #. -- [EVENT] --smith ghost(12)@@+[NODE]28@@[OUT]1
- #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]7@@[OUT]4
- #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]10@@[OUT]2
- #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]13@@[OUT]4
- #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]32@@[OUT]2
- #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]33@@[OUT]2
- #. -- [EVENT] --Cemetery hum mix(15)@@+[NODE]27@@[OUT]2
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]19@@[OUT]3
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]5@@[OUT]1
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]7@@[OUT]2
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]9@@[OUT]3
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]11@@[OUT]2
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]25@@[OUT]2
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]34@@[OUT]2
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]47@@[OUT]1
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]69@@[OUT]1
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]29@@[OUT]2
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]57@@[OUT]2
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]2@@[OUT]3
- #. -- [EVENT] --Underground(29)@@+[NODE]15@@[OUT]4
- #. -- [EVENT] --Underground(29)@@+[NODE]17@@[OUT]2
- #. -- [EVENT] --Underground(29)@@+[NODE]19@@[OUT]4
- #. -- [EVENT] --Cemetery skeletons2(31)@@+[NODE]2@@[OUT]4
- #. -- [EVENT] --Cemetery skeletons2(31)@@+[NODE]16@@[OUT]2
- #. -- [EVENT] --Cemetery skeletons2(31)@@+[NODE]18@@[OUT]3
- #. -- [EVENT] --CemeteryGraverob6(32)@@+[NODE]2@@[OUT]2
- #. -- [EVENT] --CemeteryGraverob6(32)@@+[NODE]10@@[OUT]3
- #. -- [EVENT] --CemeteryGraverob6(32)@@+[NODE]39@@[OUT]1
- msgid "Attack!"
- msgstr ""
-
- #. -- [EVENT] --Cemetery skeletons(3)@@+[NODE]12@@[STORY]
- #. -- [EVENT] --Cemetery skeletons(3)@@+[NODE]13@@[STORY]
- #. -- [EVENT] --Cemetery skeletons(3)@@+[NODE]14@@[STORY]
- #. -- [EVENT] --Cemetery skeletons(3)@@+[NODE]15@@[STORY]
- #. -- [EVENT] --Cemetery skeletons(3)@@+[NODE]27@@[STORY]
- #. -- [EVENT] --Cemetery skeletons(3)@@+[NODE]30@@[STORY]
- #. -- [EVENT] --Cemetery skeletons(3)@@+[NODE]42@@[STORY]
- #. -- [EVENT] --Cemetery skeletons2(31)@@+[NODE]12@@[STORY]
- #. -- [EVENT] --Cemetery skeletons2(31)@@+[NODE]13@@[STORY]
- #. -- [EVENT] --Cemetery skeletons2(31)@@+[NODE]14@@[STORY]
- #. -- [EVENT] --Cemetery skeletons2(31)@@+[NODE]15@@[STORY]
- #. -- [EVENT] --Cemetery skeletons2(31)@@+[NODE]27@@[STORY]
- #. -- [EVENT] --Cemetery skeletons2(31)@@+[NODE]30@@[STORY]
- #. -- [EVENT] --Cemetery skeletons2(31)@@+[NODE]42@@[STORY]
- msgid "The bones are laid to their final rest. "
- msgstr ""
-
- #. -- [EVENT] --Cemetery skeletons(3)@@+[NODE]16@@[STORY]
- #. -- [EVENT] --Cemetery skeletons2(31)@@+[NODE]16@@[STORY]
- msgid ""
- "You sense these skeletal forms are controlled by a dark spell, but one that "
- "is not fresh. It may be possible to break it, but only if you have strong "
- "magic on your side. "
- msgstr ""
-
- #. -- [EVENT] --Cemetery skeletons(3)@@+[NODE]16@@[OUT]1
- #. -- [EVENT] --Cemetery skeletons2(31)@@+[NODE]16@@[OUT]1
- msgid "Try to release the skeletons from their dark magic bondage."
- msgstr ""
-
- #. -- [EVENT] --Cemetery skeletons(3)@@+[NODE]16@@[OUT]4
- #. -- [EVENT] --Cemetery skeletons(3)@@+[NODE]18@@[OUT]2
- msgid ""
- "It may go against the laws of nature's domain, but bind the skeletons to "
- "your own service!"
- msgstr ""
-
- #. -- [EVENT] --Cemetery skeletons(3)@@+[NODE]18@@[STORY]
- msgid ""
- "This unliving abomination mocks the laws of nature. You should try to "
- "relieve their eternal suffering."
- msgstr ""
-
- #. -- [EVENT] --Cemetery skeletons(3)@@+[NODE]18@@[OUT]1
- #. -- [EVENT] --Cemetery skeletons2(31)@@+[NODE]18@@[OUT]1
- msgid ""
- "Use a ritual to break the dark magic binding these poor bodies into "
- "servitude."
- msgstr ""
-
- #. -- [EVENT] --Cemetery skeletons(3)@@+[NODE]21@@[STORY]
- msgid ""
- "The domains of nature and harmony stand against enslaving dead flesh to "
- "one's will.Your ritual dissolves, and the bones collapse at peace. You feel "
- "a sickness upon you."
- msgstr ""
-
- #. -- [EVENT] --Cemetery skeletons(3)@@+[NODE]22@@[STORY]
- msgid "The ritual works, and you gain the servitude of an unliving fiend."
- msgstr ""
-
- #. -- [EVENT] --Cemetery skeletons(3)@@+[NODE]23@@[STORY]
- #. -- [EVENT] --Cemetery skeletons2(31)@@+[NODE]23@@[STORY]
- msgid ""
- "The binding ritual seems to work, but then a burst of uncontrolled energy "
- "destroys the unliving.However, a wraith is born out of the force and it now "
- "follows you."
- msgstr ""
-
- #. -- [EVENT] --Cemetery skeletons(3)@@+[NODE]24@@[STORY]
- msgid "The rituals do not work, and you barely escape from the unliving."
- msgstr ""
-
- #. -- [EVENT] --Cemetery skeletons(3)@@+[NODE]24@@[OUT]1
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]73@@[OUT]2
- #. -- [EVENT] --cemetery elf statue(21)@@+[NODE]5@@[OUT]2
- #. -- [EVENT] --Underground(29)@@+[NODE]15@@[OUT]5
- #. -- [EVENT] --Underground(29)@@+[NODE]17@@[OUT]3
- #. -- [EVENT] --Underground(29)@@+[NODE]18@@[OUT]2
- #. -- [EVENT] --Underground(29)@@+[NODE]19@@[OUT]5
- #. -- [EVENT] --Cemetery skeletons2(31)@@+[NODE]24@@[OUT]1
- msgid "Run away."
- msgstr ""
-
- #. -- [EVENT] --Cemetery skeletons(3)@@+[NODE]33@@[STORY]
- msgid ""
- "'You, you friend. Friend go, we not tear flesh.'The unliving turn and walk "
- "away, but one of them leaves his weapons for you, and you see a glimmer of "
- "awakening in his eyes."
- msgstr ""
-
- #. -- [EVENT] --Cemetery skeletons(3)@@+[NODE]33@@[OUT]1
- #. -- [EVENT] --Cemetery skeletons(3)@@+[NODE]34@@[OUT]1
- #. -- [EVENT] --Cemetery gob ghost2(6)@@+[NODE]9@@[OUT]1
- #. -- [EVENT] --Cemetery gob ghost2(6)@@+[NODE]10@@[OUT]1
- #. -- [EVENT] --Cemetery gob ghost2(6)@@+[NODE]14@@[OUT]1
- #. -- [EVENT] --Cemetery gob ghost2(6)@@+[NODE]18@@[OUT]1
- #. -- [EVENT] --Cemetery gob ghost2(6)@@+[NODE]19@@[OUT]1
- #. -- [EVENT] --Cemetery gob ghost2(6)@@+[NODE]23@@[OUT]1
- #. -- [EVENT] --Cemetery gob ghost2(6)@@+[NODE]28@@[OUT]1
- #. -- [EVENT] --Cemetery gob ghost2(6)@@+[NODE]29@@[OUT]1
- #. -- [EVENT] --Cemetery gob ghost2(6)@@+[NODE]32@@[OUT]1
- #. -- [EVENT] --place of power spaw(25)@@+[NODE]9@@[OUT]1
- #. -- [EVENT] --place of power spaw(25)@@+[NODE]11@@[OUT]1
- #. -- [EVENT] --Cemetery skeletons2(31)@@+[NODE]33@@[OUT]1
- #. -- [EVENT] --Cemetery skeletons2(31)@@+[NODE]34@@[OUT]1
- msgid "Good, leave."
- msgstr ""
-
- #. -- [EVENT] --Cemetery skeletons(3)@@+[NODE]34@@[STORY]
- msgid ""
- "'You, you friend. Friend go, we not tear flesh.'The skeletons move away, but "
- "one stays behind: 'You, you serve no more. Me, me serve you.'This may not be "
- "the awakening you hoped for, but it's a first step. The skeleton now serves "
- "you."
- msgstr ""
-
- #. -- [EVENT] --Cemetery skeletons(3)@@+[NODE]35@@[STORY]
- msgid ""
- "The skeletons continue coming at you mindlessly and some arrows fly your way."
- msgstr ""
-
- #. -- [EVENT] --Cemetery skeletons(3)@@+[NODE]35@@[OUT]1
- #. -- [EVENT] --cemetery graverob(10)@@+[NODE]10@@[OUT]2
- #. -- [EVENT] --Cemetery skeletons2(31)@@+[NODE]35@@[OUT]1
- #. -- [EVENT] --CemeteryGraverob6(32)@@+[NODE]10@@[OUT]2
- msgid "Just leave this place."
- msgstr ""
-
- #. -- [EVENT] --Cemetery skeletons(3)@@+[NODE]35@@[OUT]2
- #. -- [EVENT] --Cemetery skeletons2(31)@@+[NODE]35@@[OUT]2
- msgid "Attack them!"
- msgstr ""
-
- #. -- [EVENT] --Cemetery skeletons(3)@@+[NODE]47@@[STORY]
- #. -- [EVENT] --Cemetery skeletons2(31)@@+[NODE]47@@[STORY]
- msgid "The skeletons beat you badly and you barely escape."
- msgstr ""
-
- #. -- [EVENT] --Cemetery loot(4)@@+[NODE]2@@[STORY]
- #. -- [EVENT] --Cemetery lootOrc(34)@@+[NODE]2@@[STORY]
- #. -- [EVENT] --Cemetery loot Gob(35)@@+[NODE]2@@[STORY]
- #. -- [EVENT] --Cemetery loot Dw(37)@@+[NODE]2@@[STORY]
- msgid ""
- "The cemetery is quiet and empty. You see an unburied body on the ground "
- "clutching a stash of goods."
- msgstr ""
-
- #. -- [EVENT] --Cemetery loot(4)@@+[NODE]2@@[OUT]1
- #. -- [EVENT] --Cemetery lootOrc(34)@@+[NODE]2@@[OUT]1
- #. -- [EVENT] --Cemetery loot Gob(35)@@+[NODE]2@@[OUT]1
- #. -- [EVENT] --Cemetery loot Dw(37)@@+[NODE]2@@[OUT]1
- msgid "Grab the stash."
- msgstr ""
-
- #. -- [EVENT] --Cemetery loot(4)@@+[NODE]2@@[OUT]2
- #. -- [EVENT] --Cemetery loot(4)@@+[NODE]2@@[OUT]3
- #. -- [EVENT] --Cemetery lootOrc(34)@@+[NODE]2@@[OUT]3
- #. -- [EVENT] --Cemetery lootOrc(34)@@+[NODE]2@@[OUT]4
- #. -- [EVENT] --Cemetery loot Gob(35)@@+[NODE]2@@[OUT]3
- #. -- [EVENT] --Cemetery loot Gob(35)@@+[NODE]2@@[OUT]4
- #. -- [EVENT] --Cemetery loot Dw(37)@@+[NODE]2@@[OUT]3
- #. -- [EVENT] --Cemetery loot Dw(37)@@+[NODE]2@@[OUT]4
- msgid "Take the stash and bury the corpse."
- msgstr ""
-
- #. -- [EVENT] --Cemetery loot(4)@@+[NODE]5@@[STORY]
- #. -- [EVENT] --Cemetery lootOrc(34)@@+[NODE]5@@[STORY]
- #. -- [EVENT] --Cemetery loot Gob(35)@@+[NODE]5@@[STORY]
- #. -- [EVENT] --Cemetery loot Dw(37)@@+[NODE]5@@[STORY]
- msgid ""
- "As you grab the stash, the decaying hand that held it grabs you and digs in "
- "deep before falling lifeless again. You feel a foul force has touched you."
- msgstr ""
-
- #. -- [EVENT] --Cemetery loot(4)@@+[NODE]8@@[STORY]
- #. -- [EVENT] --Cemetery lootOrc(34)@@+[NODE]8@@[STORY]
- #. -- [EVENT] --Cemetery loot Gob(35)@@+[NODE]8@@[STORY]
- #. -- [EVENT] --Cemetery loot Dw(37)@@+[NODE]8@@[STORY]
- msgid ""
- "You try to bury the corpse, but clearly you have offended its spirit "
- "somehow. You feel its anger reaching from the beyond and cursing you!"
- msgstr ""
-
- #. -- [EVENT] --cem goblin trinketDiff3(5)@@+[NODE]2@@[STORY]
- #. -- [EVENT] --CemGoblinTrinketDiff4(33)@@+[NODE]2@@[STORY]
- msgid "You see a strange trinket at one of the burial sites."
- msgstr ""
-
- #. -- [EVENT] --cem goblin trinketDiff3(5)@@+[NODE]2@@[OUT]1
- #. -- [EVENT] --CemGoblinTrinketDiff4(33)@@+[NODE]2@@[OUT]1
- msgid "[Goblin]Try to work out the right combination for this trinket."
- msgstr ""
-
- #. -- [EVENT] --cem goblin trinketDiff3(5)@@+[NODE]2@@[OUT]2
- #. -- [EVENT] --cem goblin trinketDiff3(5)@@+[NODE]2@@[OUT]3
- #. -- [EVENT] --CemGoblinTrinketDiff4(33)@@+[NODE]2@@[OUT]2
- #. -- [EVENT] --CemGoblinTrinketDiff4(33)@@+[NODE]2@@[OUT]3
- msgid "The trinket seems to hold a puzzle. Take a closer look."
- msgstr ""
-
- #. -- [EVENT] --cem goblin trinketDiff3(5)@@+[NODE]2@@[OUT]4
- #. -- [EVENT] --CemGoblinTrinketDiff4(33)@@+[NODE]2@@[OUT]4
- msgid "[Orc]You don't have a clue what this is but try fiddling with it."
- msgstr ""
-
- #. -- [EVENT] --cem goblin trinketDiff3(5)@@+[NODE]2@@[OUT]5
- #. -- [EVENT] --CemGoblinTrinketDiff4(33)@@+[NODE]2@@[OUT]5
- msgid "You don't have a clue what this is but try fiddling with it."
- msgstr ""
-
- #. -- [EVENT] --cem goblin trinketDiff3(5)@@+[NODE]2@@[OUT]6
- #. -- [EVENT] --CemGoblinTrinketDiff4(33)@@+[NODE]2@@[OUT]6
- msgid "Whatever this is, try to pry it open."
- msgstr ""
-
- #. -- [EVENT] --cem goblin trinketDiff3(5)@@+[NODE]2@@[OUT]7
- #. -- [EVENT] --CemGoblinTrinketDiff4(33)@@+[NODE]2@@[OUT]7
- msgid "Just leave it be."
- msgstr ""
-
- #. -- [EVENT] --cem goblin trinketDiff3(5)@@+[NODE]3@@[STORY]
- msgid ""
- "The qizicons [R3]are an old goblin tradition dating back to the old country "
- "-- a fabled place of your kind's origin. A trinket master, or shaman as you "
- "now call them, will leave such an object as a sign of their legacy. This one "
- "doesn't look too complicated, but it may be booby-trapped."
- msgstr ""
-
- #. -- [EVENT] --cem goblin trinketDiff3(5)@@+[NODE]3@@[OUT]1
- #. -- [EVENT] --cem goblin trinketDiff3(5)@@+[NODE]19@@[OUT]1
- #. -- [EVENT] --CemGoblinTrinketDiff4(33)@@+[NODE]3@@[OUT]1
- #. -- [EVENT] --CemGoblinTrinketDiff4(33)@@+[NODE]19@@[OUT]1
- msgid "Try to open it."
- msgstr ""
-
- #. -- [EVENT] --cem goblin trinketDiff3(5)@@+[NODE]3@@[OUT]2
- #. -- [EVENT] --CemGoblinTrinketDiff4(33)@@+[NODE]3@@[OUT]2
- msgid "No, it is too dangerous. Leave. "
- msgstr ""
-
- #. -- [EVENT] --cem goblin trinketDiff3(5)@@+[NODE]6@@[STORY]
- #. -- [EVENT] --CemGoblinTrinketDiff4(33)@@+[NODE]6@@[STORY]
- msgid ""
- "The thing explodes when you hit it! You suffer some burns, but you may yet "
- "recover some goods."
- msgstr ""
-
- #. -- [EVENT] --cem goblin trinketDiff3(5)@@+[NODE]6@@[OUT]1
- #. -- [EVENT] --cem goblin trinketDiff3(5)@@+[NODE]6@@[OUT]2
- #. -- [EVENT] --CemGoblinTrinketDiff4(33)@@+[NODE]6@@[OUT]1
- #. -- [EVENT] --CemGoblinTrinketDiff4(33)@@+[NODE]6@@[OUT]2
- msgid "Gather what is intact inside and leave."
- msgstr ""
-
- #. -- [EVENT] --cem goblin trinketDiff3(5)@@+[NODE]18@@[STORY]
- #. -- [EVENT] --CemGoblinTrinketDiff4(33)@@+[NODE]18@@[STORY]
- msgid ""
- "You were so close, but you turn the wrong lever and the whole thing explodes "
- "in your hands!"
- msgstr ""
-
- #. -- [EVENT] --cem goblin trinketDiff3(5)@@+[NODE]19@@[STORY]
- #. -- [EVENT] --CemGoblinTrinketDiff4(33)@@+[NODE]19@@[STORY]
- msgid ""
- "You read of old goblin customs where shamans would leave objects behind to "
- "trick any grave looters. Or was it to pass on some of their legacy? In "
- "either case, whatever the object may hold, it is likely rigged against "
- "tampering."
- msgstr ""
-
- #. -- [EVENT] --cem goblin trinketDiff3(5)@@+[NODE]19@@[OUT]2
- #. -- [EVENT] --CemGoblinTrinketDiff4(33)@@+[NODE]19@@[OUT]2
- msgid "Open it forcefully."
- msgstr ""
-
- #. -- [EVENT] --cem goblin trinketDiff3(5)@@+[NODE]23@@[STORY]
- #. -- [EVENT] --CemGoblinTrinketDiff4(33)@@+[NODE]23@@[STORY]
- msgid ""
- "You fail and a message in smoke puffs out:'Ha! Stupid orc.'The contraption "
- "then explodes."
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost2(6)@@+[NODE]2@@[OUT]3
- msgid ""
- "The deathly silence cannot be good. Prepare a warding ritual and investigate."
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost2(6)@@+[NODE]3@@[STORY]
- msgid ""
- "You walk over and sense there is a goblin spirit roaming this burial site. "
- "Strangely, it feels trapped -- goblins typically change into spirit form and "
- "become part of the greyworld, and as such, they do not go to the human "
- "underworlds."
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost2(6)@@+[NODE]3@@[OUT]1
- msgid ""
- "Draw basic spirit runes to summon the spirit and speak to it. Ask why its "
- "soul still lingers here."
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost2(6)@@+[NODE]3@@[OUT]2
- msgid "Just attack them!"
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost2(6)@@+[NODE]3@@[OUT]3
- #. -- [EVENT] --Cemetery gob ghost2(6)@@+[NODE]6@@[OUT]1
- msgid "Perform a cleansing ritual to be rid of the dark magic."
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost2(6)@@+[NODE]4@@[STORY]
- msgid ""
- "You sense there is a goblin soul stuck here, which is odd as goblins tend to "
- "change into spirit forms and live in the greyworld.Worse yet, you begin to "
- "feel a dark necromantic spell holding any soul that comes here. Luckily, you "
- "are awakened and strengthened by your god, but it will still be hard to "
- "leave."
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost2(6)@@+[NODE]4@@[OUT]1
- msgid ""
- "Use magic to perform a cleansing ritual and free all souls that are trapped "
- "here."
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost2(6)@@+[NODE]4@@[OUT]2
- msgid ""
- "Convince the souls trapped here to join you and give you power to push "
- "through and escape."
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost2(6)@@+[NODE]4@@[OUT]3
- msgid "Leave while you can."
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost2(6)@@+[NODE]4@@[OUT]4
- msgid ""
- "Attack the spirits. Their destruction may allow you to break this curse."
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost2(6)@@+[NODE]5@@[STORY]
- msgid ""
- "You sense the weaves of necromantic magic in this place. They are likely "
- "holding any souls trapped and maybe even in servitude."
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost2(6)@@+[NODE]5@@[OUT]1
- msgid "Do a cleansing ritual."
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost2(6)@@+[NODE]6@@[STORY]
- msgid ""
- "'You, shaman? Tell me why this is happening!'The spirit wails in pain.You "
- "feel this whole burial ground is tainted with necromantic magic that is "
- "blocking them from reaching the greyworld or even fully turning into spirit "
- "forms."
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost2(6)@@+[NODE]6@@[OUT]2
- msgid "The dark magic is very strong. Offer to push one soul through the veil."
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost2(6)@@+[NODE]6@@[OUT]3
- msgid ""
- " Your magic is not strong enough to risk it. Fight the ghosts to at least "
- "weaken their presence here."
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost2(6)@@+[NODE]9@@[STORY]
- msgid ""
- "The cleansing lifts a heavy veil of dark energy from this burial site, and "
- "you feel the goblin souls slowly passing into the greyworld as they should."
- "You feel your faith rising, and one of the changed spirits chooses to become "
- "your ally."
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost2(6)@@+[NODE]10@@[STORY]
- msgid ""
- "The cleansing lifts a heavy veil of dark energy from this burial site, and "
- "you feel the goblin souls slowly passing into the greyworld as they should."
- "You feel your faith rising. "
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost2(6)@@+[NODE]14@@[STORY]
- msgid ""
- "You force yourself through the necromantic barrier and push the soul into "
- "the greyworld. You glimpse the soul changing into a spirit as it should, and "
- "you feel its blessing upon you."
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost2(6)@@+[NODE]18@@[STORY]
- msgid ""
- "You convince the other souls to merge with you, and together you push "
- "through the dark spell.One of the souls, now changed into its rightful "
- "spirit form, decides to become your ally."
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost2(6)@@+[NODE]19@@[STORY]
- msgid ""
- "You convince the other souls to merge with you and together you push through "
- "the dark spell."
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost2(6)@@+[NODE]23@@[STORY]
- msgid ""
- "You defeat the lost souls, and one of them attaches itself to you in "
- "servitude."
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost2(6)@@+[NODE]25@@[STORY]
- msgid ""
- "This place seems eerie and unpleasant. Ghosts appear before you, wailing and "
- "stretching their arms to get to you. You must try to resist their pull or "
- "they may possess your very soul."
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost2(6)@@+[NODE]25@@[OUT]2
- #. -- [EVENT] --Cemetery gob ghost2(6)@@+[NODE]25@@[OUT]3
- #. -- [EVENT] --Cemetery gob ghost2(6)@@+[NODE]25@@[OUT]4
- msgid "Try to resist with your spirit."
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost2(6)@@+[NODE]25@@[OUT]5
- #. -- [EVENT] --Cemetery gob ghost2(6)@@+[NODE]25@@[OUT]6
- #. -- [EVENT] --Cemetery gob ghost2(6)@@+[NODE]25@@[OUT]7
- msgid "Resist with the power of your mind."
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost2(6)@@+[NODE]28@@[STORY]
- #. -- [EVENT] --Cemetery gob ghost2(6)@@+[NODE]29@@[STORY]
- msgid ""
- "Your spirit is strong, and the ghostly assailants cannot break it. You feel "
- "strengthened by this ordeal."
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost2(6)@@+[NODE]30@@[STORY]
- #. -- [EVENT] --Cemetery gob ghost2(6)@@+[NODE]37@@[STORY]
- msgid "You manage to escape the ghosts, but your soul feels tainted."
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost2(6)@@+[NODE]31@@[STORY]
- msgid ""
- "Your mind is strong and cannot be broken, especially when guided by your "
- "divine domain."
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost2(6)@@+[NODE]32@@[STORY]
- msgid "Your mind is strong and cannot be broken. The ghosts give up."
- msgstr ""
-
- #. -- [EVENT] --Cemetery gob ghost2(6)@@+[NODE]35@@[STORY]
- msgid "Defeated, you are forced to flee this place."
- msgstr ""
-
- #. -- [EVENT] --Cemetery dwarf(7)@@+[NODE]3@@[STORY]
- #. -- [EVENT] --__Cemetery dwarf(38)@@+[NODE]3@@[STORY]
- msgid "You discover a dwarven cemetery."
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf guard(8)@@+[NODE]2@@[STORY]
- msgid ""
- "You enter the old cave and see statues of dwarves, but among them stand "
- "several guards."
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf guard(8)@@+[NODE]2@@[OUT]1
- msgid "[Dwarf]Welcome your kinsmen."
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf guard(8)@@+[NODE]2@@[OUT]2
- msgid "[Light]Offer a welcome in the name of light."
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf guard(8)@@+[NODE]2@@[OUT]3
- msgid "[Harmony]Greet the dwarven guards with words of peace."
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf guard(8)@@+[NODE]2@@[OUT]5
- msgid "Convince the guards to let you in."
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf guard(8)@@+[NODE]3@@[STORY]
- msgid "'Stone heart and iron soul brethren, what seek you here?'"
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf guard(8)@@+[NODE]3@@[OUT]1
- #. -- [EVENT] --Cem dwarf guard(8)@@+[NODE]9@@[OUT]1
- #. -- [EVENT] --Cem dwarf guard(8)@@+[NODE]10@@[OUT]1
- #. -- [EVENT] --Cem dwarf guard(8)@@+[NODE]12@@[OUT]1
- msgid "Say that you are here to pay your respects to the fallen."
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf guard(8)@@+[NODE]3@@[OUT]2
- msgid "Tell them you are seeking resources to strengthen your hearth."
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf guard(8)@@+[NODE]4@@[STORY]
- msgid ""
- "'You may enter and seek the praise of the stone and iron. If worthy, you "
- "will be rewarded.'They show you a stone ring. You know you must enter and be "
- "judged by the stone and iron spirit."
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf guard(8)@@+[NODE]4@@[OUT]1
- #. -- [EVENT] --Cem dwarf guard(8)@@+[NODE]7@@[OUT]1
- #. -- [EVENT] --Cem dwarf guard(8)@@+[NODE]18@@[OUT]1
- #. -- [EVENT] --Cem dwarf guard(8)@@+[NODE]24@@[OUT]1
- #. -- [EVENT] --Cem dwarf guard(8)@@+[NODE]33@@[OUT]1
- #. -- [EVENT] --Cem dwarf guard(8)@@+[NODE]39@@[OUT]1
- msgid "Enter the ring."
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf guard(8)@@+[NODE]4@@[OUT]3
- #. -- [EVENT] --Cem dwarf guard(8)@@+[NODE]7@@[OUT]3
- msgid "Ask to trade with your brothers."
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf guard(8)@@+[NODE]7@@[STORY]
- msgid ""
- "'Were you an outsider, our hammers would speak to such a request. But you "
- "are stone and iron brethren, so you may take up a challenge and be judged by "
- "the elders. If they deem it so, you will gain your rewards.'They show you a "
- "stone ring. You know you must enter and be judged by the stone and iron "
- "spirit."
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf guard(8)@@+[NODE]9@@[STORY]
- msgid ""
- "'You are no stone and iron brethren, but the light of the forge lights your "
- "path. You may enter. What do you seek here?'"
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf guard(8)@@+[NODE]9@@[OUT]2
- #. -- [EVENT] --Cem dwarf guard(8)@@+[NODE]10@@[OUT]2
- #. -- [EVENT] --Cem dwarf guard(8)@@+[NODE]12@@[OUT]2
- msgid "Admit you are searching for resources."
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf guard(8)@@+[NODE]10@@[STORY]
- msgid ""
- "'You are no stone and iron brethren, but the path of harmony guides you, and "
- "we will not stand in its peaceful way with war. You may enter. What do you "
- "seek here?'"
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf guard(8)@@+[NODE]12@@[STORY]
- msgid ""
- "'You are no stone or iron brethren, and we feel no affinity to your plea, "
- "yet you spoke well. You may enter. What is it that you seek?'"
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf guard(8)@@+[NODE]14@@[STORY]
- msgid ""
- "'You are no stone or iron brethren, and we feel no affinity to your plea. "
- "Leave this place or die!'"
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf guard(8)@@+[NODE]18@@[STORY]
- msgid ""
- "'This is no place for idle wandering and no place for strangers. But times "
- "are anew, so perhaps the spirits of old may honour you. You may enter, but "
- "you will face trial, and if you fail, the punishment will be swift.'They "
- "show you a stone ring. You know you must enter and be judged by the stone "
- "and iron spirit."
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf guard(8)@@+[NODE]18@@[OUT]4
- #. -- [EVENT] --Cem dwarf guard(8)@@+[NODE]24@@[OUT]4
- msgid "Offer to trade instead."
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf guard(8)@@+[NODE]24@@[STORY]
- msgid ""
- "'These are new days and our purpose is old. Your words ring true, and it was "
- "brave to speak them to us. We will allow you to enter and face a trial as if "
- "you were one of ours. More we cannot do. Beware, for if you fail, "
- "well...'They show you a stone ring. You know you must enter and be judged by "
- "the stone and iron spirit."
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf guard(8)@@+[NODE]26@@[STORY]
- msgid ""
- "'Ha, ha! What? It was no jest you spoke? Go away now, before you taste our "
- "stone and iron!'"
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf guard(8)@@+[NODE]26@@[OUT]1
- msgid "Fine, leave."
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf guard(8)@@+[NODE]29@@[STORY]
- msgid ""
- "You were not deemed worthy and are weakened.'Ah, worry not, for few pass the "
- "trials. Stone and iron be with you on your way.'"
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf guard(8)@@+[NODE]29@@[OUT]1
- #. -- [EVENT] --Cem dwarf guard(8)@@+[NODE]44@@[OUT]1
- #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]23@@[OUT]1
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]72@@[OUT]1
- msgid "Nod and leave."
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf guard(8)@@+[NODE]33@@[STORY]
- msgid ""
- "They show you a stone ring. You know you must enter and be judged by the "
- "stone and iron spirit."
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf guard(8)@@+[NODE]34@@[STORY]
- msgid ""
- "You defeat the guardians. Within the underground structure, you find a stone "
- "ring -- empty, quiet."
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf guard(8)@@+[NODE]34@@[OUT]1
- msgid "Go in and gather some of the stone."
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf guard(8)@@+[NODE]34@@[OUT]2
- msgid "Better just leave now."
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf guard(8)@@+[NODE]39@@[STORY]
- msgid ""
- "'Always good to trade with honest kin. Now will you face the stone and iron "
- "inside?'They show you a stone ring. You know you must enter and be judged by "
- "the stone and iron spirit."
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf guard(8)@@+[NODE]40@@[STORY]
- msgid ""
- "The ancient spirit within the earth judges you worthy of its abundance. You "
- "gain a blessing and a small gift."
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf guard(8)@@+[NODE]40@@[OUT]1
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]23@@[OUT]1
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]60@@[OUT]1
- msgid "Give thanks and leave."
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf guard(8)@@+[NODE]44@@[STORY]
- msgid ""
- "You were not deemed worthy and are weakened.'Bah. It was always a long shot "
- "for a stranger to pass. Put some herbs on it -- may help ya. Now leave.'"
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf guard(8)@@+[NODE]45@@[STORY]
- msgid "'Good tradin' with ya. Now be off.'"
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf guard(8)@@+[NODE]46@@[STORY]
- msgid "You are beaten badly and forced to flee."
- msgstr ""
-
- #. -- [EVENT] --Cemetery dwrockers(9)@@+[NODE]3@@[STORY]
- msgid ""
- "You enter an old underground chamber, made accessible when the earth moved, "
- "and you see what must have been a dwarf cemetery. It now stands in ruins. "
- "Worse yet, whatever remains is being vigorously eaten by a pack of small "
- "stone creatures, likely rockers!"
- msgstr ""
-
- #. -- [EVENT] --Cemetery dwrockers(9)@@+[NODE]3@@[OUT]1
- msgid "[Dwarf]Defilers of sacred grounds. Attack!"
- msgstr ""
-
- #. -- [EVENT] --Cemetery dwrockers(9)@@+[NODE]3@@[OUT]2
- msgid "[Dwarf]Command the stone creatures to obey."
- msgstr ""
-
- #. -- [EVENT] --Cemetery dwrockers(9)@@+[NODE]3@@[OUT]4
- msgid "Try talking to the creatures."
- msgstr ""
-
- #. -- [EVENT] --Cemetery dwrockers(9)@@+[NODE]3@@[OUT]5
- msgid ""
- "[Domain]Allow your domain to guide you and figure out why the creatures are "
- "so agitated."
- msgstr ""
-
- #. -- [EVENT] --Cemetery dwrockers(9)@@+[NODE]3@@[OUT]6
- msgid "Better not mess with dwarven graves or rockers. Leave."
- msgstr ""
-
- #. -- [EVENT] --Cemetery dwrockers(9)@@+[NODE]10@@[STORY]
- msgid ""
- "You destroy the rockers and feel the spirits of the elders looking down on "
- "you in thanks. Even though these were creatures of stone, they were clearly "
- "mad to attack a sacred ground.One of the statues presents you with a weapon "
- "in reward!"
- msgstr ""
-
- #. -- [EVENT] --Cemetery dwrockers(9)@@+[NODE]11@@[STORY]
- msgid ""
- "You destroy the rockers and feel the spirits of the elders looking down on "
- "you in thanks. Even though these were creatures of stone, they were clearly "
- "mad to attack a sacred ground."
- msgstr ""
-
- #. -- [EVENT] --Cemetery dwrockers(9)@@+[NODE]13@@[STORY]
- msgid ""
- "There are too many of them -- oh, the shame! Your dwarven pride suffers, but "
- "they were creatures of stone, so maybe it was meant to be."
- msgstr ""
-
- #. -- [EVENT] --Cemetery dwrockers(9)@@+[NODE]15@@[STORY]
- #. -- [EVENT] --Cemetery dwrockers(9)@@+[NODE]24@@[STORY]
- msgid ""
- "The rockers hear you and look terrified. One of them rolls over to you and "
- "cries:'You, you small stone people, you help? Me want papa and mamma back. "
- "We eat and eat, but can't eat down...'The rocker cries pebbles, and the "
- "others join in."
- msgstr ""
-
- #. -- [EVENT] --Cemetery dwrockers(9)@@+[NODE]15@@[OUT]1
- #. -- [EVENT] --Cemetery dwrockers(9)@@+[NODE]24@@[OUT]1
- msgid "Look around and try to help them."
- msgstr ""
-
- #. -- [EVENT] --Cemetery dwrockers(9)@@+[NODE]15@@[OUT]2
- #. -- [EVENT] --Cemetery dwrockers(9)@@+[NODE]24@@[OUT]2
- msgid "Just chase them away!"
- msgstr ""
-
- #. -- [EVENT] --Cemetery dwrockers(9)@@+[NODE]16@@[STORY]
- msgid ""
- "The rockers are so scared of you that they roll out without any resistance. "
- "There's a lot of stone here that you can salvage without disrespecting the "
- "graves."
- msgstr ""
-
- #. -- [EVENT] --Cemetery dwrockers(9)@@+[NODE]16@@[OUT]1
- #. -- [EVENT] --Cemetery dwrockers(9)@@+[NODE]18@@[OUT]1
- msgid "Gather up the stones, pay your respects to the elders, and leave."
- msgstr ""
-
- #. -- [EVENT] --Cemetery dwrockers(9)@@+[NODE]17@@[STORY]
- msgid ""
- "You see large metal gates on the ground. This is where the little ones think "
- "their parents are. Since they cannot chew through metal yet, they tried "
- "eating all around.The gates are actually not that hard to open, but these "
- "rockers are clearly too young to think much."
- msgstr ""
-
- #. -- [EVENT] --Cemetery dwrockers(9)@@+[NODE]17@@[OUT]1
- #. -- [EVENT] --Cemetery dwrockers(9)@@+[NODE]17@@[OUT]2
- #. -- [EVENT] --Cemetery dwrockers(9)@@+[NODE]20@@[OUT]1
- #. -- [EVENT] --Cemetery dwrockers(9)@@+[NODE]20@@[OUT]2
- msgid "Open the gates for them. "
- msgstr ""
-
- #. -- [EVENT] --Cemetery dwrockers(9)@@+[NODE]18@@[STORY]
- msgid ""
- "You move one of the gate doors and see only ground and rock, but the little "
- "ones get excited. They lunge into the rocks and within minutes disappear "
- "into the depths. Perhaps with years of digging, one could follow them, but "
- "then again, they did say troll parents await them.There is plenty of stone "
- "for you to gather without disrespecting the elders, so perhaps it is best to "
- "leave it be."
- msgstr ""
-
- #. -- [EVENT] --Cemetery dwrockers(9)@@+[NODE]19@@[STORY]
- msgid ""
- "You try to lift one of the gate doors, and the rockers spill under it as "
- "soon as you move it off the ground. Alas, the gate is too heavy and the "
- "walls too unstable. The whole thing collapses, crushing the little creatures "
- "and wounding you in the process."
- msgstr ""
-
- #. -- [EVENT] --Cemetery dwrockers(9)@@+[NODE]20@@[STORY]
- msgid ""
- "The rockers seem to be trying to eat their way underneath fallen metal "
- "gates. The gates would be easy for you to move or open and the creatures "
- "seem preoccupied, but there could be some risk. You could also scavenge "
- "stone away from the rockers without disturbing the burial ground any further."
- msgstr ""
-
- #. -- [EVENT] --Cemetery dwrockers(9)@@+[NODE]20@@[OUT]3
- msgid "Just gather some stone and leave."
- msgstr ""
-
- #. -- [EVENT] --Cemetery dwrockers(9)@@+[NODE]22@@[STORY]
- msgid ""
- "You have no idea why the rockers are in such a frenzy. But there's a lot of "
- "potential loot to gather here."
- msgstr ""
-
- #. -- [EVENT] --Cemetery dwrockers(9)@@+[NODE]22@@[OUT]2
- msgid "Better just leave. "
- msgstr ""
-
- #. -- [EVENT] --Cemetery dwrockers(9)@@+[NODE]25@@[STORY]
- #. -- [EVENT] --Cemetery dwrockers(9)@@+[NODE]27@@[STORY]
- msgid ""
- "The rockers get even more agitated and violent, but do not respond to you. "
- msgstr ""
-
- #. -- [EVENT] --Cemetery dwrockers(9)@@+[NODE]25@@[OUT]2
- msgid "Well, better leave this place, even though the ancestors may get angry."
- msgstr ""
-
- #. -- [EVENT] --Cemetery dwrockers(9)@@+[NODE]27@@[OUT]2
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]5@@[OUT]3
- msgid "Better just leave."
- msgstr ""
-
- #. -- [EVENT] --Cemetery dwrockers(9)@@+[NODE]34@@[STORY]
- #. -- [EVENT] --cemetery graverob(10)@@+[NODE]42@@[STORY]
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]59@@[STORY]
- #. -- [EVENT] --CemeteryGraverob6(32)@@+[NODE]42@@[STORY]
- msgid "You are badly beaten and forced to flee."
- msgstr ""
-
- #. -- [EVENT] --cemetery graverob(10)@@+[NODE]2@@[STORY]
- #. -- [EVENT] --CemeteryGraverob6(32)@@+[NODE]2@@[STORY]
- msgid ""
- "Despite its first appearance, this seems to be an old dwarven burial ground "
- "-- an unusual find. You spot a rugged group of grave robbers who got here "
- "before you!"
- msgstr ""
-
- #. -- [EVENT] --cemetery graverob(10)@@+[NODE]2@@[OUT]1
- #. -- [EVENT] --CemeteryGraverob6(32)@@+[NODE]2@@[OUT]1
- msgid "[Dwarf]Attack the defilers of sacred ground!"
- msgstr ""
-
- #. -- [EVENT] --cemetery graverob(10)@@+[NODE]2@@[OUT]3
- #. -- [EVENT] --CemeteryGraverob6(32)@@+[NODE]2@@[OUT]3
- msgid "Try talking to them. Maybe you can share the spoils."
- msgstr ""
-
- #. -- [EVENT] --cemetery graverob(10)@@+[NODE]2@@[OUT]4
- #. -- [EVENT] --CemeteryGraverob6(32)@@+[NODE]2@@[OUT]4
- msgid "Wait till they leave."
- msgstr ""
-
- #. -- [EVENT] --cemetery graverob(10)@@+[NODE]5@@[STORY]
- #. -- [EVENT] --CemeteryGraverob6(32)@@+[NODE]5@@[STORY]
- msgid ""
- "The grave robbers destroy much of the burial ground, then suddenly grab "
- "their stuff and skulk away in haste."
- msgstr ""
-
- #. -- [EVENT] --cemetery graverob(10)@@+[NODE]5@@[OUT]1
- #. -- [EVENT] --CemeteryGraverob6(32)@@+[NODE]5@@[OUT]1
- msgid ""
- "[Zerca or dwarf]Perform the correct burial rites to appease the disturbed "
- "spirits here."
- msgstr ""
-
- #. -- [EVENT] --cemetery graverob(10)@@+[NODE]5@@[OUT]2
- #. -- [EVENT] --cemetery graverob(10)@@+[NODE]5@@[OUT]3
- #. -- [EVENT] --CemeteryGraverob6(32)@@+[NODE]5@@[OUT]2
- #. -- [EVENT] --CemeteryGraverob6(32)@@+[NODE]5@@[OUT]3
- msgid "Try to repair the burial ground to honour the dead."
- msgstr ""
-
- #. -- [EVENT] --cemetery graverob(10)@@+[NODE]5@@[OUT]4
- #. -- [EVENT] --cemetery graverob(10)@@+[NODE]5@@[OUT]5
- #. -- [EVENT] --CemeteryGraverob6(32)@@+[NODE]5@@[OUT]4
- #. -- [EVENT] --CemeteryGraverob6(32)@@+[NODE]5@@[OUT]5
- msgid "See if they left anything to loot."
- msgstr ""
-
- #. -- [EVENT] --cemetery graverob(10)@@+[NODE]7@@[STORY]
- #. -- [EVENT] --cemetery graverob(10)@@+[NODE]11@@[STORY]
- #. -- [EVENT] --cemetery graverob(10)@@+[NODE]17@@[STORY]
- #. -- [EVENT] --CemeteryGraverob6(32)@@+[NODE]7@@[STORY]
- #. -- [EVENT] --CemeteryGraverob6(32)@@+[NODE]11@@[STORY]
- #. -- [EVENT] --CemeteryGraverob6(32)@@+[NODE]17@@[STORY]
- msgid ""
- "You perform the appropriate rituals and make the ground sacred again. You "
- "feel the spirits that linger are still angry, but not at you."
- msgstr ""
-
- #. -- [EVENT] --cemetery graverob(10)@@+[NODE]7@@[OUT]1
- #. -- [EVENT] --cemetery graverob(10)@@+[NODE]11@@[OUT]1
- #. -- [EVENT] --cemetery graverob(10)@@+[NODE]17@@[OUT]1
- #. -- [EVENT] --CemeteryGraverob6(32)@@+[NODE]7@@[OUT]1
- #. -- [EVENT] --CemeteryGraverob6(32)@@+[NODE]11@@[OUT]1
- #. -- [EVENT] --CemeteryGraverob6(32)@@+[NODE]17@@[OUT]1
- msgid "Gather some stone that was left loose, and leave."
- msgstr ""
-
- #. -- [EVENT] --cemetery graverob(10)@@+[NODE]10@@[STORY]
- #. -- [EVENT] --CemeteryGraverob6(32)@@+[NODE]10@@[STORY]
- msgid ""
- "You try to repair the burial site, but you feel the spirits that linger are "
- "angry, and they lash out at you!"
- msgstr ""
-
- #. -- [EVENT] --cemetery graverob(10)@@+[NODE]10@@[OUT]1
- msgid "Try performing a ritual to calm the spirits."
- msgstr ""
-
- #. -- [EVENT] --cemetery graverob(10)@@+[NODE]19@@[STORY]
- msgid ""
- "The angered ghosts leave you depleted, but they do not follow you as you "
- "flee."
- msgstr ""
-
- #. -- [EVENT] --cemetery graverob(10)@@+[NODE]20@@[STORY]
- #. -- [EVENT] --CemeteryGraverob6(32)@@+[NODE]20@@[STORY]
- msgid ""
- "You realise the grave robbers left because angry ghosts rose up, and now "
- "they are ready to attack!"
- msgstr ""
-
- #. -- [EVENT] --cemetery graverob(10)@@+[NODE]20@@[OUT]1
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]35@@[OUT]1
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]73@@[OUT]1
- #. -- [EVENT] --cemetery elf ghost(20)@@+[NODE]18@@[OUT]1
- #. -- [EVENT] --Underground(29)@@+[NODE]16@@[OUT]2
- #. -- [EVENT] --CemeteryGraverob6(32)@@+[NODE]20@@[OUT]1
- msgid "Fight!"
- msgstr ""
-
- #. -- [EVENT] --cemetery graverob(10)@@+[NODE]23@@[STORY]
- #. -- [EVENT] --CemeteryGraverob6(32)@@+[NODE]23@@[STORY]
- msgid ""
- "You lost, and the grave robbers rob you as well!Getting your stuff back "
- "while butt naked won't be easy."
- msgstr ""
-
- #. -- [EVENT] --cemetery graverob(10)@@+[NODE]29@@[STORY]
- #. -- [EVENT] --CemeteryGraverob6(32)@@+[NODE]29@@[STORY]
- msgid "'What? You mean instead of stickin' ya, lettin' ya take stuff?'"
- msgstr ""
-
- #. -- [EVENT] --cemetery graverob(10)@@+[NODE]29@@[OUT]1
- #. -- [EVENT] --CemeteryGraverob6(32)@@+[NODE]29@@[OUT]1
- msgid ""
- "[Harmony]As harmony is your path, say that you seek peace, not violence."
- msgstr ""
-
- #. -- [EVENT] --cemetery graverob(10)@@+[NODE]29@@[OUT]2
- #. -- [EVENT] --CemeteryGraverob6(32)@@+[NODE]29@@[OUT]2
- msgid "Confirm."
- msgstr ""
-
- #. -- [EVENT] --cemetery graverob(10)@@+[NODE]29@@[OUT]3
- #. -- [EVENT] --CemeteryGraverob6(32)@@+[NODE]29@@[OUT]3
- msgid ""
- "[Dwarf]Shake your fist at them and say that no, you mean you will not kill "
- "them if they leave now!"
- msgstr ""
-
- #. -- [EVENT] --cemetery graverob(10)@@+[NODE]30@@[STORY]
- #. -- [EVENT] --CemeteryGraverob6(32)@@+[NODE]30@@[STORY]
- msgid ""
- "You gather the loot, but you soon realise that whatever spirits these grave "
- "robbers unsettled, they are equally unimpressed with you."
- msgstr ""
-
- #. -- [EVENT] --cemetery graverob(10)@@+[NODE]33@@[STORY]
- #. -- [EVENT] --CemeteryGraverob6(32)@@+[NODE]33@@[STORY]
- msgid ""
- "You destroy the grave robbers and put the graves back as they should be.You "
- "feel the spirits of metal and stone favour you."
- msgstr ""
-
- #. -- [EVENT] --cemetery graverob(10)@@+[NODE]33@@[OUT]1
- #. -- [EVENT] --cemetery graverob(10)@@+[NODE]33@@[OUT]2
- #. -- [EVENT] --cemetery graverob(10)@@+[NODE]35@@[OUT]1
- #. -- [EVENT] --cemetery graverob(10)@@+[NODE]35@@[OUT]2
- #. -- [EVENT] --CemeteryGraverob6(32)@@+[NODE]33@@[OUT]1
- #. -- [EVENT] --CemeteryGraverob6(32)@@+[NODE]33@@[OUT]2
- #. -- [EVENT] --CemeteryGraverob6(32)@@+[NODE]35@@[OUT]1
- #. -- [EVENT] --CemeteryGraverob6(32)@@+[NODE]35@@[OUT]2
- msgid "Bow to the spirits in thanks."
- msgstr ""
-
- #. -- [EVENT] --cemetery graverob(10)@@+[NODE]35@@[STORY]
- #. -- [EVENT] --CemeteryGraverob6(32)@@+[NODE]35@@[STORY]
- msgid ""
- "With the grave robbers gone, you put the graves back as they should be.You "
- "feel the spirits of metal and stone favour you."
- msgstr ""
-
- #. -- [EVENT] --cemetery graverob(10)@@+[NODE]39@@[STORY]
- #. -- [EVENT] --CemeteryGraverob6(32)@@+[NODE]39@@[STORY]
- msgid ""
- "'You talk and talk, but we ain't no talkers, so just leave us be or get your "
- "teeth smashed!'"
- msgstr ""
-
- #. -- [EVENT] --cemetery graverob(10)@@+[NODE]44@@[STORY]
- #. -- [EVENT] --CemeteryGraverob6(32)@@+[NODE]44@@[STORY]
- msgid ""
- "'I guess there's lots of lootin' to do here. We go that way, you go there.'"
- msgstr ""
-
- #. -- [EVENT] --cemetery graverob(10)@@+[NODE]44@@[OUT]1
- #. -- [EVENT] --cemetery graverob(10)@@+[NODE]44@@[OUT]2
- #. -- [EVENT] --CemeteryGraverob6(32)@@+[NODE]44@@[OUT]1
- #. -- [EVENT] --CemeteryGraverob6(32)@@+[NODE]44@@[OUT]2
- msgid "Agree and loot your area."
- msgstr ""
-
- #. -- [EVENT] --cemetery graverob(10)@@+[NODE]48@@[STORY]
- #. -- [EVENT] --CemeteryGraverob6(32)@@+[NODE]48@@[STORY]
- msgid "'All right, all right, mister dwarf, we'll go. Sorry...'"
- msgstr ""
-
- #. -- [EVENT] --cemetery graverob(10)@@+[NODE]48@@[OUT]1
- #. -- [EVENT] --CemeteryGraverob6(32)@@+[NODE]48@@[OUT]1
- msgid "Allow them to leave. Remake the burial ground. "
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]2@@[STORY]
- msgid ""
- "This foreboding grave site must have been exposed when the earth moved. "
- "Stone and metal statues of fallen dwarves stand tall and proud, despite any "
- "damage.And yet, apart from the expected damage, you see some of the graves "
- "were clearly robbed! The air here is cold and threatening."
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]2@@[OUT]1
- msgid ""
- "[Dwarf]This dishonour requires blood! Rush in and see who is responsible."
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]2@@[OUT]4
- msgid ""
- "You sense the weaves of magic here -- perhaps a spirit presence. Perform a "
- "ritual to call upon this presence."
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]2@@[OUT]5
- msgid ""
- "[Goblin shaman]There is a spirit presence here -- a strange one, but "
- "unmistakable. Try speaking to it."
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]3@@[STORY]
- msgid ""
- "You walk over and sense that something is watching you. From one of the "
- "statues a voice speaks up: 'Who goes there? Friend or foe? Speak ya fast!'"
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]3@@[OUT]1
- msgid "[Runemaster]A stone spirit! Say that you are kindred souls."
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]3@@[OUT]2
- msgid "Say you are a friend."
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]4@@[OUT]1
- msgid "Ask how they are different from you."
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]4@@[OUT]2
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]53@@[OUT]1
- msgid "Ask how you can help."
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]8@@[OUT]1
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]25@@[OUT]1
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]36@@[OUT]1
- msgid "Ask what help they need."
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]8@@[OUT]2
- msgid "Why should you care?"
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]10@@[OUT]2
- msgid ""
- "[Mysticism] You sense the weaves of magic here -- perhaps a spirit presence. "
- "Perform a ritual to call upon this presence."
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]18@@[STORY]
- msgid ""
- "'A stone and iron son, good!'The stone statue becomes animated and turns to "
- "you.'A runesmith, no less! Can you forge me a new deathstone, so that I may "
- "be free? No, not enough time, I suppose.'"
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]18@@[OUT]1
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]19@@[OUT]1
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]20@@[OUT]2
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]29@@[OUT]1
- msgid "Ask who is holding the spirit here."
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]18@@[OUT]2
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]29@@[OUT]2
- msgid "Ask about deathstones."
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]18@@[OUT]3
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]20@@[OUT]1
- msgid "Say you have never met a stone spirit before, only heard about them."
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]19@@[STORY]
- msgid ""
- "'A stone and iron son, good! You can help. You can kill those honourless "
- "buggers that hold me here!'"
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]19@@[OUT]2
- msgid "Ask what he is."
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]20@@[STORY]
- msgid ""
- "'Aye, aye, deathstone. Only the runesmiths of old know them well. But in "
- "short, it is the rune stone that binds me in my form, makes me a guardian. "
- "It should be lodged where my heart was, but as you see, it is gone, so my "
- "power fades.'"
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]21@@[STORY]
- msgid "'I am weak, and you are no kin of mine... please help...'"
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]21@@[OUT]1
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]24@@[OUT]1
- msgid "So what can be done?"
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]22@@[STORY]
- msgid ""
- "'Filthy grave robbers came and defiled our forefathers. Lucky bastards took "
- "the deathstone before I was able to fully awaken. Now they are trapped in a "
- "tomb, but they hold my deathstone. We're at an impasse.'"
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]22@@[OUT]1
- msgid ""
- "[Orc witch]Offer to perform a ritual instead. It will give the spirit enough "
- "power to sort this out themselves."
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]22@@[OUT]2
- msgid ""
- "Offer to perform a ritual instead. It will give the spirit enough power to "
- "sort this out themselves."
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]22@@[OUT]3
- msgid "Agree to go in and fight the grave robbers."
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]22@@[OUT]4
- msgid "Say that you are sorry, but you will not risk it. Leave."
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]24@@[STORY]
- msgid "'My deathstone, my heart... stolen... gone... '"
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]24@@[OUT]2
- msgid "Deathstone?"
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]25@@[STORY]
- msgid ""
- "The spirit remains silent, its presence flickering in and out of focus. You "
- "feel a buildup of dark energies."
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]29@@[STORY]
- msgid ""
- "'Stone spirit is one name I am given, and a good one, I say. From what I "
- "gather, and knowin' was not my strength, I was once a fallen warrior, my "
- "soul so strong it wished to remain and serve, so great smiths forged me a "
- "stone heart -- the deathstone -- and thus made me guardian of this burial "
- "ground."
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]30@@[STORY]
- msgid ""
- "'Aye! Risk is good. It is bad that I will leave my place of duty, but if we "
- "succeed, I will return strong again!'"
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]30@@[OUT]1
- msgid "Capture the willing essence."
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]33@@[STORY]
- msgid "'Bah, filthy orc magic to meddle with my soul. Eh!'"
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]33@@[OUT]1
- msgid ""
- "Grunt something offensive about their stone brain in return, but perform the "
- "ritual."
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]33@@[OUT]2
- msgid ""
- "'Who are you calling filth, you stone brain can of rubble?' Attack the ghost "
- "instead."
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]35@@[STORY]
- msgid ""
- "You jump to attack the dwarven ghost, but realise you are facing the grave "
- "robbers he needed someone to dispose of. The damned rockbrain has tricked "
- "you."
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]36@@[OUT]2
- msgid "Ask what sort of spirit presence they are."
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]38@@[STORY]
- msgid ""
- "You defeat the spirits that assailed you. The ground shakes and the "
- "cemetery, with its statues and underground chambers, collapses. You hear "
- "screams of dying people from one such chamber... but at least there is extra "
- "loot to gather."
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]38@@[OUT]1
- #. -- [EVENT] --smith ghost(12)@@+[NODE]30@@[OUT]1
- #. -- [EVENT] --Cemetery hum mix(15)@@+[NODE]19@@[OUT]1
- #. -- [EVENT] --Cemetery hum mix(15)@@+[NODE]25@@[OUT]1
- msgid "Gather what you can and leave."
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]40@@[STORY]
- msgid ""
- "The grave robbers lie dead, and you find a stone covered in runes -- the "
- "deathstone. The guardian spirit calls out to you:'Have you got it? Put it in "
- "my chest, quickly.'"
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]40@@[OUT]1
- msgid "Put the deathstone into the dwarven statue's chest."
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]40@@[OUT]2
- msgid "Destroy the deathstone."
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]41@@[STORY]
- msgid ""
- "'Thank you,' the spirit whispers as the stone absorbs its heart and the "
- "statue grows quiet.The ground shakes, and from under a stone comes a gift "
- "for you."
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]42@@[STORY]
- msgid ""
- "The earth shakes beneath your feet as the stone crumbles. You see the spirit "
- "released, but it is angered.The cemetery falls to ruin -- nothing but rubble "
- "left."
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]45@@[STORY]
- msgid ""
- "You are defeated and forced to flee. As you run, you see the guardian statue "
- "collapse into rubble and hear the spirit cry out in despair."
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]48@@[STORY]
- msgid ""
- "The ritual worked. You called upon your divine link and weaved the magic "
- "around you to strengthen the stone spirit.You see the statue move faster "
- "than any stone should. It rushes into the nearby catacombs, and you hear the "
- "cries of dying grave robbers."
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]48@@[OUT]1
- msgid "Wait."
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]49@@[STORY]
- msgid ""
- "The statue returns to its place, and you see its chest now has a runestone "
- "inside.'Thank you. I will sleep now. Dare not rob this place, but instead "
- "take whatever the scum left, and this gift as my thanks.'"
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]49@@[OUT]1
- msgid "Nod, gather the loot, and leave."
- msgstr ""
-
- #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]51@@[STORY]
- msgid ""
- "The ritual failed and instead caused the spirit harm. The ground shakes, the "
- "catacombs collapse, and screams of dying grave robbers reach you as you run. "
- "You see the guardian statue collapse into rubble and hear the spirit cry out "
- "in despair."
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]2@@[STORY]
- msgid ""
- "What you thought was a cemetery is actually much more. You enter the ancient "
- "ruins of a dwarven city, now unearthed and exposed to the surface. Fallen "
- "statues, crumbled and forlorn yet still imposing, gaze upon you as you "
- "wander the silent streets."
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]2@@[OUT]1
- msgid "[Dwarf]You know the layout well. Explore the ruins."
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]2@@[OUT]2
- #. -- [EVENT] --smith ghost(12)@@+[NODE]2@@[OUT]3
- #. -- [EVENT] --smith ghost(12)@@+[NODE]2@@[OUT]4
- msgid "Search the ruins for loot or anything of interest."
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]4@@[STORY]
- msgid ""
- "You soon realise this is only a small part of a greater city clearly pushed "
- "out by the Shattering. You also see that it has been looted many times "
- "already.Still, you think this was the craftsman district, so you know where "
- "to look for the great forge, the artisan workshop, and the runemaster's "
- "study."
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]4@@[OUT]1
- msgid "Go to the forge."
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]4@@[OUT]2
- msgid "Go to the workshop."
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]4@@[OUT]3
- msgid "Go to the study."
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]5@@[STORY]
- msgid ""
- "You find the great forge mostly in ruins, but you know that the real forge "
- "would have been hidden away deep within, so you can try to search for the "
- "entrance. "
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]5@@[OUT]1
- msgid "[Smith]You know exactly where to find it. Go in."
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]5@@[OUT]2
- msgid "Look for the entrance."
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]6@@[STORY]
- #. -- [EVENT] --smith ghost(12)@@+[NODE]27@@[STORY]
- msgid ""
- "Among the rubble and dust of the fallen main hall, behind the remains of a "
- "giant anvil, you find the passage leading deeper into the city, where you "
- "discover the master smith's forge.The place is abandoned, cleared out not by "
- "looters but likely by the owner, although you spot several tools and "
- "resources you can still salvage.As you start collecting the loot, you hear a "
- "faint, dull thud that becomes more and more regular."
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]6@@[OUT]1
- #. -- [EVENT] --smith ghost(12)@@+[NODE]27@@[OUT]1
- #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]2@@[OUT]1
- #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]2@@[OUT]2
- #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]2@@[OUT]3
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]2@@[OUT]1
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]2@@[OUT]2
- #. -- [EVENT] --cemetery elf(18)@@+[NODE]2@@[OUT]1
- #. -- [EVENT] --cemetery elf(18)@@+[NODE]2@@[OUT]2
- #. -- [EVENT] --cemetery elf(18)@@+[NODE]2@@[OUT]3
- msgid "Investigate."
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]8@@[STORY]
- msgid ""
- "You are now sure you hear the sounds of a working forge, the smelting of "
- "metal, and the drumming of the hammer. You even smell the hot coals.You "
- "blink, and suddenly you find yourself in that forge! A blacksmith here works "
- "on something with his back to you."
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]8@@[OUT]2
- msgid "Politely ask the smith what this place is and how you got here."
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]9@@[STORY]
- msgid ""
- "'Ah, it is a long story, laddie.'As the smith turns to you, you see a "
- "dwarven corpse that has been partially eaten by bugs, its eye sockets empty "
- "and dark, jaw hanging by a thread, rotten flesh falling off."
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]9@@[OUT]1
- msgid "Exclaim your outrage at the fate of your brother."
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]9@@[OUT]2
- msgid ""
- "Say that he has clearly been here a while, perhaps taking his duties a tad "
- "too seriously."
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]9@@[OUT]3
- msgid ""
- "Ignore his looks and ask how you got here when just a moment before you were "
- "standing in old ruins."
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]10@@[STORY]
- msgid ""
- "'Brother... I had not hoped to be called that again. Like I said, 'tis a "
- "long tale, and you be alive and wantin' to be on your way. So I can tell ya "
- "the gist of it, if you like?'"
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]10@@[OUT]1
- #. -- [EVENT] --smith ghost(12)@@+[NODE]12@@[OUT]1
- #. -- [EVENT] --smith ghost(12)@@+[NODE]13@@[OUT]1
- msgid "Say that you have time to hear the full story."
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]10@@[OUT]2
- #. -- [EVENT] --smith ghost(12)@@+[NODE]12@@[OUT]2
- #. -- [EVENT] --smith ghost(12)@@+[NODE]13@@[OUT]2
- msgid "Yes, say that you'd like the short version."
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]11@@[STORY]
- msgid ""
- "'This city was once the marvel of the underkingdoms, and me, I was a young "
- "and ambitious master's apprentice. Sure, I was good, but I was mostly cocky "
- "and thought myself touched by the great smiths.'"
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]11@@[OUT]1
- msgid "Say that's often the way of youth."
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]12@@[STORY]
- msgid ""
- "'Like I said, 'tis a long tale, and you be alive and wantin' to be on your "
- "way. So I can tell ya the gist of it, if you like?'"
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]13@@[STORY]
- msgid ""
- "'Heh, well, I'll be honest with ya, laddie, I pulled you here because I'm a "
- "selfish sort.Like I said, 'tis a long tale, and you be alive and wantin' to "
- "be on your way. So I can tell ya the gist of it, if you like?'"
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]14@@[STORY]
- msgid ""
- "'Aye, you're right there. I boasted my skill and climbed the ladder, oh, I "
- "did, laddies. And in time my master was so sick of me he sent me off to the "
- "surface to learn and prove my worth.'"
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]14@@[OUT]1
- #. -- [EVENT] --smith ghost(12)@@+[NODE]23@@[OUT]1
- msgid "So you lived up top, with us?"
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]15@@[STORY]
- msgid ""
- "'That I did. I lived through the dark times, and in time, I forgot about the "
- "underkingdoms, or at least I no longer felt the call. I grew ever more "
- "ambitious and proud. Calling myself the master smith of all times, bragging "
- "about how I was the best.'"
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]15@@[OUT]1
- msgid "Continue."
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]16@@[STORY]
- msgid ""
- "'I got... entangled in some, well, personal stuff, and to cut this tale "
- "short, a demon calling himself the treasurer called my bluff.'"
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]16@@[OUT]1
- msgid "Bluff? So you weren't that great after all?"
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]17@@[STORY]
- msgid ""
- "'Bah, I was. Still am! But... well, he played me, okay? He commissioned me "
- "to craft a runic mithril cage. It was to be delicate, intricate and light, "
- "yet sturdy enough to hold even a dragon! It was to be a masterpiece, you "
- "see?'"
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]17@@[OUT]1
- msgid "'Impressive.' Wait for him to continue."
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]18@@[STORY]
- msgid ""
- "'Ah, my laddie, it was, it is, a thing of beauty and skill! But here's the "
- "snag. The creature didn't just commission me.'"
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]18@@[OUT]1
- msgid "Oh?"
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]19@@[STORY]
- msgid ""
- "'He made me a bet. Said if I do it in three months, I will get riches and "
- "recognition beyond my dreams. If I lose, however, I will forever serve as "
- "his smith.'"
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]19@@[OUT]1
- msgid "So you lost?"
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]20@@[STORY]
- msgid ""
- "'Aye, the damned trickster. Just as I was about to finish, he stole a vital "
- "piece of runic stone that was needed to complete the cage. Without it, I "
- "could not finish, for the cage will never hold a dragon.'"
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]20@@[OUT]1
- msgid "Isn't that cheating?"
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]21@@[STORY]
- msgid ""
- "'Tell that to the bloody demon! The rules never said he couldn't interfere. "
- "Or, as he put it, 'You should have watched your materials better, old man!' "
- "Oh, that fiend!'"
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]21@@[OUT]1
- #. -- [EVENT] --smith ghost(12)@@+[NODE]26@@[OUT]1
- msgid "So why are you here?"
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]22@@[STORY]
- msgid ""
- "'I know where the fiend dwells, but I cannot go, obviously. If ya go and "
- "kill it, I will be free! And thankful, of course. My smithy will die with my "
- "spirit, but if you do the deed, you will find abundant gifts from me in the "
- "rubble!And here, have this as an incentive.'"
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]22@@[OUT]1
- msgid "Agree."
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]22@@[OUT]2
- msgid "Decline, loot this place, and leave."
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]23@@[STORY]
- msgid ""
- "'Well, I was a master blacksmith in my youth, or so I believed. I boasted "
- "and boasted, and in search of more knowledge I even ventured outside the "
- "underkingdoms.'"
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]24@@[STORY]
- msgid ""
- "'Aye, I did. I lived through the dark times and had me a good life, but then "
- "came the demon with his trickster ways.'"
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]24@@[OUT]1
- msgid "Right, as demons usually are?"
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]25@@[STORY]
- msgid ""
- "'It made me a bet -- make him a wondrous cage light as feather, pretty as an "
- "elf, and strong enough to hold a dragon. Do it in three months and fame and "
- "riches would be mine!'"
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]25@@[OUT]1
- msgid "So naturally, you took the bait?"
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]26@@[STORY]
- msgid ""
- "'Right you are again. The little bastard stole a vital part on the night "
- "before I finished. And so, I am bound to serve it for an eternity.'"
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]28@@[STORY]
- msgid ""
- "Among the rubble and dust of the fallen main hall, behind the remains of a "
- "giant anvil, you find the passage leading deeper into the city, where you "
- "discover the master smith's forge.The place is abandoned, cleared out not by "
- "looters but likely by the owner, although you spot several tools and "
- "resources you can still salvage.You hear a strange rummaging in the corner, "
- "and you realise you're being watched by some unliving!"
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]30@@[STORY]
- msgid ""
- "The bones are crushed and lifeless, as they should be. You are free to loot "
- "the forge now."
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]32@@[STORY]
- msgid "You are defeated and forced to flee."
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]34@@[STORY]
- msgid ""
- "You come to a place where some kind of craftsman's workstation must have "
- "stood once. Ornate tables hold the remains of odd tools and trinkets. Many "
- "wonderful stone and metal statues still stand here. "
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]34@@[OUT]1
- msgid ""
- "[Dwarf]An artisan workshop. Take only what is left lying around. Do not "
- "touch the statues."
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]34@@[OUT]2
- msgid "Gather whatever you can salvage here."
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]35@@[STORY]
- msgid ""
- "You gather up what you can, but when you pilfer the statues, a mechanism "
- "comes to life that locks you in the chamber!"
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]35@@[OUT]1
- msgid "[Smith]Find the opening handle and leave."
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]35@@[OUT]2
- #. -- [EVENT] --smith ghost(12)@@+[NODE]36@@[OUT]1
- msgid "Try to figure out how to open it."
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]35@@[OUT]3
- msgid "Bash it open."
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]36@@[STORY]
- msgid "No matter how hard you hit, the stone remains unmovable."
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]38@@[STORY]
- msgid ""
- "After many hours, you finally open the doors and leave the wretched place."
- "The rest of the ruins have already been scavenged."
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]39@@[STORY]
- msgid ""
- "It took what felt like days to figure out the opening sequence. By the time "
- "the doors open, you are exhausted, hungry, and ill. Worse yet, as you "
- "prepare to leave, you see the doors start to close again, so you run out, "
- "abandoning most of what you looted."
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]45@@[STORY]
- msgid ""
- "You come to a closed metal-clad door. Upon the stones in the wall you see "
- "many runes carved deep into the surface."
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]45@@[OUT]1
- msgid "[Runemaster]Speak the passphrase and enter the runesmith's workshop."
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]45@@[OUT]2
- msgid "Try to break the magic binding this door shut."
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]45@@[OUT]3
- msgid "You have no folk skilled enough in mysticism. Leave."
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]46@@[STORY]
- msgid ""
- "Within the chamber you see a wide, empty space. Whatever was here has been "
- "looted or taken by the owner.Strangely, however, you find a stone mannequin "
- "wearing robes and holding a dwarven weapon. There is a note: 'You got in, so "
- "help yourself.'"
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]46@@[OUT]1
- msgid "Take the present and leave."
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]49@@[STORY]
- msgid ""
- "You cannot enter, and the runes seep some life force out of you, forcing you "
- "to flee."
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]52@@[STORY]
- msgid ""
- "Alas, you do not find anything. Perhaps it was destroyed or you were "
- "mistaken. Tired, you leave the ruins."
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]58@@[STORY]
- msgid "The dwarf sighs, then disappears. The forge is empty."
- msgstr ""
-
- #. -- [EVENT] --smith ghost(12)@@+[NODE]58@@[OUT]1
- msgid "Loot it and leave."
- msgstr ""
-
- #. -- [EVENT] --Cemetery Human D3(13)@@+[NODE]3@@[STORY]
- #. -- [EVENT] --Hum Cem Diff1(36)@@+[NODE]2@@[STORY]
- msgid ""
- "You discover the ruins of an ancient human cemetery, one where burial was "
- "clearly the custom. There are gravestones with faded markings and even some "
- "large stone crypts. "
- msgstr ""
-
- #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]2@@[STORY]
- msgid ""
- "Near the gravestones that tell the tale of the old days, you find a spot "
- "where a single slab of sandstone lies with some very faint and unreadable "
- "markings on it. Something draws your attention towards it."
- msgstr ""
-
- #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]3@@[STORY]
- msgid ""
- "The placement of the stone and the faded markings look to you like some sort "
- "of warding symbols, suggesting that whoever was buried here was an "
- "undesirable, but also feared. Were the wards meant to protect whoever lies "
- "here, or the other way around? Alas, this is unclear. "
- msgstr ""
-
- #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]3@@[OUT]1
- #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]4@@[OUT]1
- #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]5@@[OUT]1
- msgid "Search for anything usable."
- msgstr ""
-
- #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]4@@[STORY]
- msgid ""
- "This seems likely to be a place of burial for outcasts, criminals, those who "
- "were unwanted in a community, or perhaps those too poor to get a proper "
- "burial. As you get closer, you get a fleeting feeling of unease -- dark "
- "magics could be in play here..."
- msgstr ""
-
- #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]5@@[STORY]
- msgid ""
- "This seems likely to be a place of burial for outcasts, criminals, those who "
- "were unwanted in a community, or perhaps those too poor to get a proper "
- "burial."
- msgstr ""
-
- #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]7@@[STORY]
- msgid ""
- "'You, you there, live one! Come here. I need a favour and you seem the sort "
- "to listen.'You realise the sound is coming from the stone slab. As you turn "
- "towards it, you can see the outlines of a ghostly figure."
- msgstr ""
-
- #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]7@@[OUT]1
- msgid ""
- "[Ghost]Tell him to speak plainly, without the drama. Ask him why he is here."
- msgstr ""
-
- #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]7@@[OUT]2
- msgid ""
- "[Goblin shaman]You sense this ghost is bound to the gravestone. Ask him why."
- msgstr ""
-
- #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]7@@[OUT]3
- msgid "Ask him what his problem is."
- msgstr ""
-
- #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]7@@[OUT]5
- #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]10@@[OUT]3
- #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]13@@[OUT]5
- #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]32@@[OUT]3
- #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]33@@[OUT]3
- msgid "Leave him to his fate."
- msgstr ""
-
- #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]8@@[STORY]
- msgid ""
- "'Well, you know, cemeteries, dead folk, after the gates to the underworlds "
- "were shut for centuries and then that god of yours, Veles, disappeared, "
- "we're quite overcrowded here, you know.But say, ghost to ghost, will you "
- "help me out?'"
- msgstr ""
-
- #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]8@@[OUT]1
- msgid "Say that you see he is stuck here, and ask why."
- msgstr ""
-
- #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]10@@[STORY]
- #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]33@@[STORY]
- msgid ""
- "'A specialist, great. Yes, I am stuck here because some vengeful sod trapped "
- "my poor spirit in this place. Dark magic, poor taste, you pick...'"
- msgstr ""
-
- #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]10@@[OUT]1
- #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]32@@[OUT]1
- #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]33@@[OUT]1
- msgid "Tell him you see through his lie. Ask for the truth."
- msgstr ""
-
- #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]10@@[OUT]4
- #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]13@@[OUT]1
- #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]32@@[OUT]4
- #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]33@@[OUT]4
- msgid "Agree to try a ritual to free him."
- msgstr ""
-
- #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]10@@[OUT]5
- #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]10@@[OUT]6
- #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]13@@[OUT]2
- #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]13@@[OUT]6
- #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]32@@[OUT]5
- #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]32@@[OUT]6
- #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]33@@[OUT]5
- #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]33@@[OUT]6
- msgid "Agree to smash the gravestone and see if that frees him."
- msgstr ""
-
- #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]11@@[STORY]
- #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]31@@[STORY]
- msgid ""
- "You break the spirit free of its bonds, and as it is set free, you see an "
- "evil glimmer in its eye. Several other wraith-like spirits appear and join "
- "their long-lost master.An air of darkness follows the ghost as it "
- "disappears, leaving you cursed."
- msgstr ""
-
- #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]12@@[STORY]
- msgid ""
- "You fail to perform the ritual and the spirit shifts into an angry wraith. "
- "'Useless lumps of meat!'You feel weakened, but perhaps it is good that the "
- "ghost remained trapped."
- msgstr ""
-
- #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]13@@[STORY]
- msgid ""
- "'Oh, fine, fine -- yes, I was a wretched soul. A murderous villain I was "
- "called, damned to eternity shackled to this stone. Can you imagine the "
- "boredom? Just let me leave and I will reward you -- I promise.'"
- msgstr ""
-
- #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]13@@[OUT]3
- msgid "Strengthen the ritual to make sure he stays where he is. "
- msgstr ""
-
- #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]14@@[STORY]
- msgid ""
- "You strengthen the ritual binding the spirit here. It skulks away into the "
- "shadows, unable to do anything to stop you. You feel a wave of good energy "
- "fall upon you -- an aftereffect of the original spell, you think."
- msgstr ""
-
- #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]21@@[STORY]
- msgid ""
- "You fail to strengthen the ritual and feel depleted from the attempt.The "
- "ghost is angered and lashes out at you, forcing you to leave."
- msgstr ""
-
- #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]23@@[STORY]
- msgid ""
- "'You know, in the old days, I would have thrown a curse on you and gathered "
- "my dark minions to reap death and destruction on the lands. But all my time "
- "in solitude taught me a lesson. I will serve you awhile instead.'"
- msgstr ""
-
- #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]25@@[STORY]
- msgid ""
- "You kill the ghost, but you suspect it will eventually return here. Still, "
- "it is gone for now."
- msgstr ""
-
- #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]26@@[STORY]
- msgid ""
- "The ghost defeats you and leaves you cursed as you run away from its range."
- msgstr ""
-
- #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]28@@[STORY]
- msgid ""
- "You smash the gravestone to pieces, but the ghost remains bound to this "
- "place. Clearly, brute force will not break this curse.The ghost skulks away, "
- "cursing at you, and you see a glimmer of malice in its dead eyes.You feel "
- "your spirit fatigued from the effort."
- msgstr ""
-
- #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]32@@[STORY]
- msgid ""
- "'I guess you could call my troubles your typical ghost conundarumum, eh, "
- "problem. We... I mean, I am stuck here because some vengeful sod trapped my "
- "poor spirit in this place.'"
- msgstr ""
-
- #. -- [EVENT] --Cemetery hum mix(15)@@+[NODE]2@@[STORY]
- msgid ""
- "You enter an ancient human graveyard. Here, you feel the presence of "
- "otherworldly beings lingering in dark corners, but they do not react to you "
- "in any way."
- msgstr ""
-
- #. -- [EVENT] --Cemetery hum mix(15)@@+[NODE]2@@[OUT]1
- #. -- [EVENT] --Cemetery hum mix(15)@@+[NODE]2@@[OUT]2
- #. -- [EVENT] --Cemetery hum mix(15)@@+[NODE]2@@[OUT]3
- msgid "Good. Look for useful resources without disturbing the dead."
- msgstr ""
-
- #. -- [EVENT] --Cemetery hum mix(15)@@+[NODE]3@@[STORY]
- msgid ""
- "The cemetery looks like it's been looted many times before. There's some "
- "rubble and dirt.You do, however, find a faded pentagram and a dead body that "
- "is not buried. Among its rotten belongings, you find a map drawn on a piece "
- "of leather."
- msgstr ""
-
- #. -- [EVENT] --Cemetery hum mix(15)@@+[NODE]3@@[OUT]1
- msgid "Take the map and leave. "
- msgstr ""
-
- #. -- [EVENT] --Cemetery hum mix(15)@@+[NODE]3@@[OUT]2
- msgid "Take the map and leave."
- msgstr ""
-
- #. -- [EVENT] --Cemetery hum mix(15)@@+[NODE]6@@[STORY]
- msgid ""
- "The cemetery looks like it's been looted many times before. There's some "
- "rubble and dirt.You find one large crypt that could still hold some "
- "mysteries, but you'd need to move a large slab of stone to get in."
- msgstr ""
-
- #. -- [EVENT] --Cemetery hum mix(15)@@+[NODE]6@@[OUT]1
- msgid "You're strong enough to move the slab without much effort."
- msgstr ""
-
- #. -- [EVENT] --Cemetery hum mix(15)@@+[NODE]6@@[OUT]2
- msgid "Try to move the slab."
- msgstr ""
-
- #. -- [EVENT] --Cemetery hum mix(15)@@+[NODE]8@@[STORY]
- msgid ""
- "You move the slab and enter a dark crypt.As you step inside, candles light "
- "up along your path and, within, you find a stone coffin. Around it, in "
- "various alcoves, you see statues wearing jewellery, ornamental objects, and "
- "even ceremonial weaponry. Some of it is likely too old to use, but some can "
- "be salvaged. "
- msgstr ""
-
- #. -- [EVENT] --Cemetery hum mix(15)@@+[NODE]8@@[OUT]1
- #. -- [EVENT] --Cemetery hum mix(15)@@+[NODE]8@@[OUT]2
- #. -- [EVENT] --Cemetery hum mix(15)@@+[NODE]8@@[OUT]3
- #. -- [EVENT] --Cemetery hum mix(15)@@+[NODE]45@@[OUT]1
- #. -- [EVENT] --Cemetery hum mix(15)@@+[NODE]45@@[OUT]2
- #. -- [EVENT] --Cemetery hum mix(15)@@+[NODE]45@@[OUT]3
- msgid "Sneak in and loot the place quickly."
- msgstr ""
-
- #. -- [EVENT] --Cemetery hum mix(15)@@+[NODE]8@@[OUT]4
- #. -- [EVENT] --Cemetery hum mix(15)@@+[NODE]8@@[OUT]5
- #. -- [EVENT] --Cemetery hum mix(15)@@+[NODE]45@@[OUT]4
- #. -- [EVENT] --Cemetery hum mix(15)@@+[NODE]45@@[OUT]5
- msgid "Attack whatever lies in the coffin."
- msgstr ""
-
- #. -- [EVENT] --Cemetery hum mix(15)@@+[NODE]11@@[STORY]
- msgid "The crypt remains untouched and the effort leaves you exhausted."
- msgstr ""
-
- #. -- [EVENT] --Cemetery hum mix(15)@@+[NODE]13@@[STORY]
- #. -- [EVENT] --Cemetery hum mix(15)@@+[NODE]18@@[STORY]
- msgid ""
- "You feel the air tense around you and a dread runs down your spine, but you "
- "sneak in and grab as much as you can before anything happens. "
- msgstr ""
-
- #. -- [EVENT] --Cemetery hum mix(15)@@+[NODE]13@@[OUT]1
- #. -- [EVENT] --Cemetery hum mix(15)@@+[NODE]13@@[OUT]2
- #. -- [EVENT] --Cemetery hum mix(15)@@+[NODE]18@@[OUT]1
- #. -- [EVENT] --Cemetery hum mix(15)@@+[NODE]18@@[OUT]2
- msgid "Good, take the stuff and leave."
- msgstr ""
-
- #. -- [EVENT] --Cemetery hum mix(15)@@+[NODE]16@@[STORY]
- msgid ""
- "You feel the air tense around you and a dread runs down your spine. You see "
- "nothing, but you feel a dark curse attacking you!"
- msgstr ""
-
- #. -- [EVENT] --Cemetery hum mix(15)@@+[NODE]16@@[OUT]1
- msgid "Defend yourselves."
- msgstr ""
-
- #. -- [EVENT] --Cemetery hum mix(15)@@+[NODE]19@@[STORY]
- msgid ""
- "Whatever dark force tried breaking you, it fails and retreats from whence it "
- "came."
- msgstr ""
-
- #. -- [EVENT] --Cemetery hum mix(15)@@+[NODE]23@@[STORY]
- msgid ""
- "You open the crypt and stab whatever was inside. It looks like a very dead "
- "body and now it is, er, deader."
- msgstr ""
-
- #. -- [EVENT] --Cemetery hum mix(15)@@+[NODE]23@@[OUT]1
- msgid "Good. Loot the place and leave."
- msgstr ""
-
- #. -- [EVENT] --Cemetery hum mix(15)@@+[NODE]25@@[STORY]
- msgid ""
- "The striga that lay within met its true death. The tomb lies open for your "
- "looting."
- msgstr ""
-
- #. -- [EVENT] --Cemetery hum mix(15)@@+[NODE]26@@[STORY]
- msgid ""
- "You are beaten badly, your blood drawn, your souls weakened, but you manage "
- "to run away before death followed."
- msgstr ""
-
- #. -- [EVENT] --Cemetery hum mix(15)@@+[NODE]27@@[STORY]
- msgid ""
- "The cemetery looks like it's been looted many times before. There's some "
- "rubble and dirt.You also notice a creature burrowing under one of the "
- "gravestones."
- msgstr ""
-
- #. -- [EVENT] --Cemetery hum mix(15)@@+[NODE]27@@[OUT]1
- msgid "Take a closer look to try to identify it."
- msgstr ""
-
- #. -- [EVENT] --Cemetery hum mix(15)@@+[NODE]27@@[OUT]3
- msgid "Leave it be."
- msgstr ""
-
- #. -- [EVENT] --Cemetery hum mix(15)@@+[NODE]27@@[OUT]4
- #. -- [EVENT] --Cemetery hum mix(15)@@+[NODE]28@@[OUT]4
- msgid ""
- "[Unliving]You feel a weaker form of the unliving here. Try to dominate it "
- "into servitude."
- msgstr ""
-
- #. -- [EVENT] --Cemetery hum mix(15)@@+[NODE]28@@[STORY]
- msgid "These are unliving vermin!"
- msgstr ""
-
- #. -- [EVENT] --Cemetery hum mix(15)@@+[NODE]28@@[OUT]1
- msgid "Kill them!"
- msgstr ""
-
- #. -- [EVENT] --Cemetery hum mix(15)@@+[NODE]28@@[OUT]2
- msgid ""
- "Lure them away with some food and a bit of your blood. Then loot the grave "
- "they were digging."
- msgstr ""
-
- #. -- [EVENT] --Cemetery hum mix(15)@@+[NODE]35@@[STORY]
- msgid ""
- "The rats beat you badly and you are forced to flee. Some of you are infected "
- "by the unliving vermin."
- msgstr ""
-
- #. -- [EVENT] --Cemetery hum mix(15)@@+[NODE]43@@[STORY]
- msgid ""
- "A dark, foreboding force clasps at your souls, corrupting them from within. "
- "You feel soiled, violated.You manage to force yourself out of this place, "
- "but not without scars."
- msgstr ""
-
- #. -- [EVENT] --Cemetery hum mix(15)@@+[NODE]45@@[STORY]
- msgid ""
- "You move the slab and enter a dark crypt.As you step inside, candles light "
- "up along your path and, within, you find a stone coffin. Around it, in "
- "various alcoves, you see statues wearing jewellery, ornamental objects, and "
- "even ceremonial weaponry. Some of it is likely too old to use, but some can "
- "be salvaged."
- msgstr ""
-
- #. -- [EVENT] --Cemetery hum mix(15)@@+[NODE]46@@[STORY]
- msgid ""
- "Alas, for one of you, the wounds were deadly -- or so it seemed, until you "
- "rose up as a nightwalker, a striga. Fortunately, your connection to the "
- "cosmic pantheon remains strong, so you are free to follow your own path "
- "again."
- msgstr ""
-
- #. -- [EVENT] --Cemetery hum mix(15)@@+[NODE]50@@[STORY]
- msgid ""
- "Your plan works, but the stuff you loot is infected with some nasty rat "
- "disease."
- msgstr ""
-
- #. -- [EVENT] --Cemetery hum mix(15)@@+[NODE]52@@[STORY]
- msgid ""
- "You dominate the unliving rats swarming the grave, but they are too scared "
- "for servitude. They simply scamper off into the shadows."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]2@@[STORY]
- msgid ""
- "You enter an ancient grave site, long forgotten by mankind. Among old, "
- "decrepit gravestones, you find a large crypt, crushed by a fallen tree. The "
- "entrance stands ajar and cold darkness looms within..."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]2@@[OUT]1
- #. -- [EVENT] --Dwarf demon spwn(26)@@+[NODE]2@@[OUT]1
- #. -- [EVENT] --Underground(29)@@+[NODE]3@@[OUT]1
- #. -- [EVENT] --Underground(29)@@+[NODE]4@@[OUT]1
- #. -- [EVENT] --Underground(29)@@+[NODE]10@@[OUT]1
- #. -- [EVENT] --Underground(29)@@+[NODE]39@@[OUT]1
- msgid "Go in."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]2@@[OUT]2
- msgid "No time to explore. Just leave."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]3@@[STORY]
- msgid ""
- "Within the crypt is a single stone coffin. The chamber is dark and covered "
- "in dust, decay, and spiderwebs, but you notice a pentagram carved into the "
- "floor and a thick silver chain that holds the coffin secure."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]3@@[OUT]1
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]3@@[OUT]2
- msgid "Consider this setup carefully."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]3@@[OUT]3
- msgid "[Striga]You sense something familiar. Get in closer to have a look."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]3@@[OUT]4
- msgid "Take the silver chain and leave quickly before anything comes out."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]3@@[OUT]5
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]5@@[OUT]6
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]15@@[OUT]4
- msgid "Open the crypt and see what happens. Be ready for a fight."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]4@@[STORY]
- msgid ""
- "Some of the symbols used on the pentagram and the chain point towards an "
- "unliving fiend being laid here, most likely a striga."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]4@@[OUT]1
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]5@@[OUT]1
- msgid ""
- "Use a magic ritual of your own to strengthen the pentagram's magic, leaving "
- "you free to take the silver chain."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]4@@[OUT]2
- msgid ""
- "Create a protective circle of fire and take the silver chain, then open the "
- "coffin to see what lies inside."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]5@@[STORY]
- msgid ""
- "You study the pentagram and find that it was infused with the power of light "
- "to hold something of great darkness within.Considering the presence of the "
- "silver chain, you believe an unliving creature may lie within. "
- msgstr ""
-
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]5@@[OUT]2
- msgid "Better just leave it be."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]5@@[OUT]3
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]18@@[OUT]3
- msgid ""
- "Try to figure out how to secure the coffin without the chain -- it is good "
- "silver, after all."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]5@@[OUT]4
- msgid ""
- "Open the coffin and kill whatever lies inside. It must be weakened, anyway!"
- msgstr ""
-
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]5@@[OUT]5
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]15@@[OUT]3
- msgid "Use a ritual to protect yourselves, and then attack the fiend!"
- msgstr ""
-
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]12@@[STORY]
- msgid ""
- "You determine that the load-bearing columns in this crypt are barely "
- "standing, and that with a little effort, you can collapse this place on your "
- "way out. That way, whatever lies inside should be killed and you'll have the "
- "silver.In theory..."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]12@@[OUT]1
- msgid "Do it. "
- msgstr ""
-
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]12@@[OUT]2
- msgid "Do it."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]15@@[STORY]
- msgid "There doesn't seem to be a way to get the silver chain safely. "
- msgstr ""
-
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]15@@[OUT]1
- msgid "Just leave."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]15@@[OUT]2
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]15@@[OUT]5
- msgid "Open the coffin and kill whatever is inside!"
- msgstr ""
-
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]16@@[STORY]
- msgid ""
- "You create a ring of fire, hold on to the chain, and open the crypt. Within "
- "is a dried-up striga master, his eyes red with hunger and rage, and the iron "
- "and silver chains holding him broken. You have no more than a few breaths "
- "before he lunges at you!"
- msgstr ""
-
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]16@@[OUT]1
- msgid "Close the lid and put the chain around it!"
- msgstr ""
-
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]16@@[OUT]2
- msgid "Kill the striga!"
- msgstr ""
-
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]16@@[OUT]3
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]16@@[OUT]4
- msgid "Take the chain and run for it!"
- msgstr ""
-
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]18@@[STORY]
- msgid ""
- "You shudder in pain when you come close to the protective runes. There is no "
- "doubt -- a fellow striga is trapped within, one likely still driven by "
- "bloodlust. "
- msgstr ""
-
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]18@@[OUT]1
- msgid ""
- "Wild strigas are dangerous. Better to put it out of its misery. Kill it "
- "while it is weakened."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]18@@[OUT]2
- msgid "Open the coffin and talk to the striga. "
- msgstr ""
-
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]19@@[STORY]
- msgid ""
- "While your striga friend stands back, you dismantle the protection and free "
- "what sleeps within.A thirsty bloodsucker emerges, hissing, 'Blood, blood!'It "
- "will be tough to talk to the striga in this state. "
- msgstr ""
-
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]19@@[OUT]1
- msgid "You are supreme. Dominate him!"
- msgstr ""
-
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]19@@[OUT]2
- msgid "Convince him you are a friend."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]25@@[STORY]
- msgid ""
- "'Yes, oh great one, I serve your superior will.'Despite its words, you know "
- "a striga won't stay obedient for long.He leaves you all his equipment as a "
- "sign of honour, though."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]25@@[OUT]1
- msgid "Bid it to leave you a servant in its stead."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]30@@[STORY]
- msgid ""
- "The creature does not attack you, but scampers off into the distance.You are "
- "free to take the loot."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]30@@[OUT]1
- msgid "Good, now leave this place."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]31@@[STORY]
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]52@@[STORY]
- msgid ""
- "The striga's eyes turn red, its posture grows, and you feel a presence of "
- "greatness and power. You kneel before your superior and allow it to taste "
- "your blood as tribute.When you regain your willpower, the master is gone, "
- "and you feel your blood corrupted."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]31@@[OUT]1
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]52@@[OUT]1
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]10@@[OUT]1
- msgid "Leave this place."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]32@@[STORY]
- msgid ""
- "'No more, oh great one, no more. I live to serve.'The striga turns into its "
- "bat form and remains to serve you."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]32@@[OUT]1
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]36@@[OUT]1
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]53@@[OUT]1
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]53@@[OUT]2
- msgid "Good, take the loot and leave."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]36@@[STORY]
- msgid ""
- "'No more, oh great one, no more. I live to serve.'You beat the striga into "
- "submission and can now call upon its services."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]37@@[STORY]
- msgid ""
- "At first it seems the coffin holds nothing more than a dried-up striga body, "
- "but before you know it, you hear a voice in your head: 'Kneel before me, "
- "vermin! Serve my appetites!'"
- msgstr ""
-
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]37@@[OUT]1
- msgid "Try to resist this power!"
- msgstr ""
-
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]37@@[OUT]2
- msgid "Your faith is strong, and you're not easily broken. "
- msgstr ""
-
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]37@@[OUT]3
- msgid "Your faith is strong, and you're not easily broken. Run away!"
- msgstr ""
-
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]37@@[OUT]4
- msgid "Obey the call."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]42@@[STORY]
- msgid ""
- "You were too slow and clumsy and while you were busy looting the chain, a "
- "powerful striga escaped, draining some of your blood on its way out!"
- msgstr ""
-
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]42@@[OUT]1
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]54@@[OUT]1
- msgid "Damn it. Leave."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]53@@[STORY]
- msgid ""
- "You resist, and the beast runs away in fear, leaving you free to loot the "
- "crypt."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]54@@[STORY]
- msgid ""
- "You thought you were safe, but your ritual clearly failed, as a striga "
- "climbs out of its crypt and sucks your blood before running away!"
- msgstr ""
-
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]56@@[STORY]
- msgid ""
- "The striga almost gets you, but fortunately it's only able to slash at you a "
- "few times before you run out of the cemetery. For some reason, it cannot "
- "follow."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum striga(16)@@+[NODE]64@@[STORY]
- msgid ""
- "You open the lid and face a striga master, its eyes red with hunger, its "
- "claws ready to rip your body apart.You stab it repeatedly before it can rise "
- "fully, but it put up a fight and left you bleeding."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]2@@[STORY]
- msgid ""
- "As soon as you enter the grave site, you feel something is amiss. Many of "
- "the gravestones are crushed and the earth beneath them has been moved.It "
- "could be grave robbers, but it could be something more..."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]4@@[STORY]
- msgid ""
- "You go in closer and notice a figure sitting on a gravestone, crying. The "
- "figure shifts its shape from a black cat to a mouse to a ghostly visage of a "
- "woman and back again. "
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]4@@[OUT]1
- msgid "[Demon or zerca]Try to figure out what creature this may be."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]4@@[OUT]2
- msgid "[Magic users]You sense some magic here. Take a closer look."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]4@@[OUT]3
- msgid "[Harmony]Your connection to the divine tingles. Time to investigate."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]4@@[OUT]4
- msgid "[Nature]You feel something unnatural. Investigate."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]4@@[OUT]5
- msgid ""
- "Black cats and mice are often signs of witchery. Best approach with caution."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]4@@[OUT]6
- msgid "Black cats and mice are often signs of witchery. Kill the creature!"
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]5@@[STORY]
- msgid ""
- "You spot a couple of unliving corpses coming in and out of a crypt. There "
- "may be more inside, as you see many tracks around the place."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]5@@[OUT]2
- msgid ""
- "[Unliving]These seem to be awakened, like you, or at least acting with more "
- "purpose than usual. Go in to talk to them. "
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]7@@[STORY]
- msgid ""
- "Drawing on your special rare knowledge, you recognise what's happening. "
- "These forms together suggest that this may be a dola demon. They are usually "
- "guardians, especially fond of protecting young ones and bringing good "
- "fortune to those they choose. It is odd to find one here, alone."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]7@@[OUT]1
- msgid "Ask what the dola is doing here."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]9@@[STORY]
- msgid ""
- "'You, you're living... good... or no? No, bad... they will feed on you! Oh, "
- "no!'You hear movement accompanied by unnatural groans. You soon see the "
- "first unliving bodies looming behind a crypt. They haven't noticed you yet."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]9@@[OUT]1
- msgid ""
- "Figure out a way to wake up the dola and remind it of its duty to protect."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]9@@[OUT]2
- msgid ""
- "The binding of these unliving is very weak and fresh. Use a cleansing ritual "
- "to break the bond and thus destroy them."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]10@@[STORY]
- msgid ""
- "Cats and mice are often familiars of witches or demons. More disturbingly, "
- "you sense a growing weave of magic coming your way.Judging from the setting, "
- "you suspect that the unliving roam these grounds!"
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]10@@[OUT]1
- msgid "Speak out to see if anyone hides here."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]10@@[OUT]2
- msgid "Attack the creature and whatever minions it may have."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]11@@[STORY]
- msgid ""
- "You sense the overwhelming power of harmony, twisted and unnatural. "
- "Something is very wrong here; the laws of harmony and nature are being "
- "broken!The figure sees you and speaks: 'You, you're living... good... or no? "
- "No, bad... they will feed on you! Oh, no!'"
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]11@@[OUT]1
- msgid ""
- "Perform a dance of nature and harmony to try to bring this creature back "
- "from its torment."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]11@@[OUT]3
- msgid "Leave this place of unnatural turmoil."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]15@@[STORY]
- msgid ""
- "'A dola, dola... yes. Oh, no, what happened here? I, I just wanted my charge "
- "to be safe, living, but he wasn't. He was here, so cold, so I tried, but "
- "they all come out wrong!'"
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]15@@[OUT]1
- msgid "So she made the unliving?"
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]16@@[STORY]
- msgid ""
- "'I just, I gave them my light... but it went wrong, it made them come to "
- "life, but all wrong... and I tried and tried...Strike me down. It should "
- "take them too. I see no other way.'"
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]16@@[OUT]1
- msgid "Agree to her request. Strike her down."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]16@@[OUT]2
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]16@@[OUT]3
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]16@@[OUT]4
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]24@@[OUT]2
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]24@@[OUT]3
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]24@@[OUT]4
- msgid ""
- "You know a simple ritual to banish the dola without killing it, but the "
- "magic is known to backfire sometimes. Still, it's a risk worth taking."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]16@@[OUT]5
- msgid ""
- "Kill the unliving only. Tell the dola to leave here and never do this again."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]17@@[STORY]
- msgid ""
- "The dola dies quietly, and with it, the unliving bodies that were coming "
- "your way collapse.The remaining light of the dola leaves a blessing upon "
- "you. "
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]20@@[STORY]
- msgid ""
- "The ritual banished the dola, but it did not destroy the unliving. A small "
- "group remains, frenzied and bloodthirsty. Fortunately, they run off into the "
- "distance."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]21@@[STORY]
- msgid ""
- "The ritual works and the dola slowly dissolves into light energy. The "
- "unliving corpses collapse on the ground. Before vanishing, the dola leaves a "
- "blessing upon you."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]22@@[STORY]
- msgid ""
- "The ritual seems to work as the unliving collapse on the ground and the dola "
- "begins to disappear, but you see her form twist and turn in silent agony!You "
- "feel a curse upon you."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]24@@[STORY]
- msgid ""
- "The dola suddenly looks more composed, tears in her eyes. She speaks: 'I "
- "just, I gave them my light... but it went wrong. It made them come to life, "
- "but all wrong... and I tried and tried...Strike me down. It should take them "
- "too. I see no other way.'"
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]24@@[OUT]1
- msgid "If it is the only way, we must do it. Kill the dola."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]25@@[STORY]
- msgid ""
- "'A dola... I remember not what that means. My charges, my charges are "
- "walking again, and now they must feed. You'd better leave...'You notice "
- "figures moving in the shadows, slowly but surely making their way towards "
- "you."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]27@@[STORY]
- msgid ""
- "The ritual works and the unliving collapse where they stand. The creature "
- "who summoned them cries out as if in pain.'Noooo! My charges, dead. I "
- "failed... again... worry not my dears, I will make you right again...'"
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]27@@[OUT]1
- msgid "Kill the demon as well before she summons more unliving. "
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]27@@[OUT]2
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]27@@[OUT]3
- msgid ""
- "Bind the demon to your service with magic. This is risky, and may end up "
- "cursing you but it could work."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]27@@[OUT]4
- msgid "Just leave this place. "
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]34@@[STORY]
- msgid ""
- "The ritual fails and the unliving corpses move towards you. The demon who "
- "seems to control them cries but does nothing to stop them. "
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]43@@[STORY]
- msgid ""
- "You kill the unliving and find a human-looking child crying: 'Noooo, mamma, "
- "papa, brothers!'When you try to talk to the child, it doesn't know what "
- "happened, only that its family is gone."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]43@@[OUT]1
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]43@@[OUT]3
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]67@@[OUT]1
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]67@@[OUT]3
- msgid "Comfort the child and take it with you."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]43@@[OUT]2
- msgid ""
- "You walk up to the child, but it hisses at you and runs off into a small "
- "tunnel. Leave."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]47@@[STORY]
- msgid ""
- "Apart from the two corpses you saw, you spot three more that look like "
- "teenagers. The unliving are doing various chores around the crypt -- "
- "gardening, bringing in firewood, and sweeping.You also spot someone sitting "
- "inside the crypt, playing with dolls on the floor. It's a girl of no more "
- "than five. "
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]47@@[OUT]2
- msgid ""
- "Greet your fellow unliving and ask why they have a living child with them."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]49@@[STORY]
- msgid ""
- "You try to comfort the child, but it is inconsolable. To your dismay, the "
- "next night you find it died in its sleep, and its body looks as if it's "
- "decades old.But you do feel a blessing from an unknown source fall upon you."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]49@@[OUT]1
- msgid "Damn. Bury the child and continue onwards. "
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]53@@[STORY]
- msgid ""
- "One of the unliving stops and turns to you. It smiles and says in a harsh, "
- "throaty voice:'Family, yes. Our baby brought us back, now we are a family, "
- "forever and ever and a day, and forever we can play...Help... please... "
- "forever like this...'"
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]54@@[STORY]
- msgid ""
- "The little girl hops out of the crypt and frowns when she sees you, "
- "saying:'You're strangers! Go away or I'll have my daddy and brothers eat "
- "you!'The girl's eyes are grey and empty, but you see a doll she carries has "
- "human eyes that glisten with bright light."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]54@@[OUT]1
- msgid "Keep listening."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]54@@[OUT]2
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]55@@[OUT]2
- msgid "Kill the girl."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]55@@[STORY]
- msgid ""
- "'The ground shook and shook, and mummy and daddy and my brothers were shook "
- "to death. I cried and cried and a lady came from where the ground shook. She "
- "gave me the dolly and said I can have my family back! Now they are back, and "
- "we play forever and a day!'"
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]55@@[OUT]1
- msgid "Kill the unliving."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]55@@[OUT]3
- msgid "Leave the odd family be. It's not for you to judge."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]55@@[OUT]4
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]55@@[OUT]5
- msgid "Convince the child to destroy the doll."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]56@@[STORY]
- msgid ""
- "You kill the unliving and the dola cries out in pain, but she too "
- "disappears, whispering only: 'Perhaps this is best...'"
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]56@@[OUT]1
- msgid ""
- "The act of violence does not sit well with harmony. Accept the penance and "
- "leave."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]59@@[OUT]1
- msgid ""
- "The act of violence does not sit well with harmony. Accept the defeat and "
- "leave."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]67@@[STORY]
- msgid ""
- "'So the dolly is bad? Making mummy and daddy ill? Okay, then...'She hands "
- "you the doll. You destroy it and the unliving fall down, their unnatural "
- "life leaving them. The father nods at you in thanks.The girl bursts out "
- "crying uncontrollably."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]67@@[OUT]2
- msgid ""
- "You walk up to the child, but she hisses at you and runs off into a small "
- "tunnel."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]68@@[STORY]
- msgid "You are badly beaten and forced to flee. "
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]69@@[STORY]
- msgid ""
- "'No, no, no! Now go away!'She throws a tantrum and the unliving get "
- "agitated. They grunt and walk towards you aggressively."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]70@@[STORY]
- msgid ""
- "You swing your weapon once and chop the girl's face off with a clean swipe."
- "The unliving stand there for a second, staring at you in disbelief. The "
- "mother falls on the floor behind her child. The girl then rises -- unliving "
- "too. You get the sense the family may still have mixed feelings about you."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]70@@[OUT]1
- msgid "Leave before they decide to attack."
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]70@@[OUT]2
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]70@@[OUT]3
- msgid ""
- "Demand payment for freeing them from the little girl's strange dominion. "
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]72@@[STORY]
- msgid ""
- "The father speaks up: 'You harm my little girl... but now we feel... hmm... "
- "free from something, able to think again. So yes, have this as thanks. But "
- "please, go now, my wife may not see it as I do...'"
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]73@@[STORY]
- msgid "The unliving charge at you!"
- msgstr ""
-
- #. -- [EVENT] --cemetery hum unliv(17)@@+[NODE]76@@[STORY]
- msgid ""
- "The binding fails. You leave, but as you do, you hear the dola scream once "
- "more, then her voice changes and you see angry wraiths roaming the land."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf(18)@@+[NODE]2@@[STORY]
- msgid ""
- "You discover an elven sacred ground, committed to the memory of the dead."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]2@@[STORY]
- msgid ""
- "You step in closer and hear a faint rustling of leaves. You look up and see "
- "bows aimed at you.'What do you seek in this sacred place?'"
- msgstr ""
-
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]2@@[OUT]1
- msgid ""
- "[Forest folk]State you have come for the blessings of the memory tree, as is "
- "your right."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]2@@[OUT]2
- msgid "Bow in respect and say you have come seeking wisdom from the elves."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]2@@[OUT]3
- msgid ""
- "[Orc or turmoil]You feel strangely weakened standing in the presence of the "
- "tree. Say you come in peace."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]2@@[OUT]4
- msgid "Attack the elves and pillage the tree."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]2@@[OUT]5
- msgid "Say you are merely here out of curiosity."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]4@@[STORY]
- msgid ""
- "'Forgive our caution. Some of our kin has moved far from the light and "
- "remembers our ways not. Come to the memory tree, then, and ask for your "
- "blessings.'"
- msgstr ""
-
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]4@@[OUT]1
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]4@@[OUT]2
- msgid "'Thank you.'"
- msgstr ""
-
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]5@@[STORY]
- msgid ""
- "'Since you are here, we have a boon to ask.A corrupted spirit invades this "
- "sacred place, and we are bound not to leave this tree.The spirit resides not "
- "far away and can only be dealt with there. Will you help? All you need to do "
- "is carry this branch to the place. It will trap the evil spirit and prevent "
- "it from pestering the memory tree.'"
- msgstr ""
-
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]5@@[OUT]1
- msgid "Agree to help. Tell them to point you to where the spirit lies."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]5@@[OUT]3
- msgid "Ask why they haven't done it yet."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]6@@[STORY]
- msgid ""
- "'You follow the right path. You may proceed.'You stand by the memory tree "
- "and meditate. You hear a faint yet moving song in your head, and the words "
- "seem to come from every crystal that hangs before you."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]6@@[OUT]1
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]10@@[OUT]1
- msgid "Bow in thanks for the blessing."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]10@@[STORY]
- msgid ""
- "You stand by the memory tree and meditate. You hear a faint yet moving song "
- "in your head, and the words seem to come from every crystal that hangs "
- "before you."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]13@@[STORY]
- msgid ""
- "'We can deal with the matter at the next guard change, but that will not be "
- "for several cycles yet. It is an annoyance; thus, we saw an opportunity to "
- "be rid of it.'"
- msgstr ""
-
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]13@@[OUT]1
- msgid "Agree to help."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]14@@[STORY]
- msgid ""
- "You come to the place and see a spirit form intertwined with a young "
- "sapling. You feel no dark magic from it, but you do sense a lot of anger and "
- "fear.This is clearly a forest spirit gone rogue rather than a lost soul. "
- "Perhaps this is why the elves wished it captured, not killed."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]14@@[OUT]1
- msgid ""
- "[Goblin shaman]The spirit is in a volatile form. You can use a ritual to try "
- "to bind it to your service."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]14@@[OUT]2
- msgid "Use the elf branch."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]14@@[OUT]3
- msgid "Kill the spirit instead."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]14@@[OUT]4
- msgid ""
- "[Forest demon]Give some of your own spirit to help heal this forest creature."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]19@@[STORY]
- msgid ""
- "The forest spirit twists in agony from your ritual and transforms into a "
- "wraith, but it will serve you now.There is an ominous rustling of leaves and "
- "you sense a curse fall upon you, likely for breaking your word."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]20@@[STORY]
- msgid ""
- "The forest spirit responds to your bidding. It transforms into its demon "
- "form and will now serve you.There is an ominous rustling of leaves, and you "
- "think you'd better leave the forest before the elven guards decide you broke "
- "your word."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]23@@[STORY]
- msgid ""
- "You bind the spirit and return it to the guards. They thank you and leave "
- "you gifts from the memory tree."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]26@@[STORY]
- msgid ""
- "You kill the spirit, or rather spirits [R4]that proved to be pineconettes."
- "You feel a growing, heavy stare of the forest itself upon you."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]27@@[STORY]
- msgid ""
- "You fail to kill the spirit and you feel a growing, heavy stare of the "
- "forest itself upon you.You get the sense that you are lucky the elf guards "
- "cannot leave their post."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]28@@[STORY]
- msgid ""
- "'Strange words coming from you. You follow a path of turmoil and "
- "warmongering. It is not welcome in this place.If you wish to stay, you may "
- "be judged harshly by the memories and risk your spirit, but we will allow "
- "you to touch the tree if you wish.'"
- msgstr ""
-
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]28@@[OUT]1
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]28@@[OUT]2
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]56@@[OUT]1
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]56@@[OUT]2
- #. -- [EVENT] --cemetery elf ghost(20)@@+[NODE]26@@[OUT]1
- msgid "Agree to be tested."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]28@@[OUT]4
- msgid "Attack instead!"
- msgstr ""
-
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]29@@[STORY]
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]57@@[STORY]
- msgid ""
- "You reach for the tree and feel its energy reaching back. It is full of "
- "light and calmness, serenity... dull, stifling, suffocating, tugging at the "
- "very fibre of turmoil within you!You manage to step back, but you feel a "
- "deep burning within. "
- msgstr ""
-
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]30@@[STORY]
- msgid ""
- "You reach for the tree and feel its energy reaching back. It is full of "
- "light and calmness, serenity.One of the crystals floats towards you and "
- "shares its wisdom with you."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]30@@[OUT]1
- msgid "Great. Pay your respects and leave."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]33@@[STORY]
- msgid ""
- "You kill the guardians and try to loot the tree of its crystals, but most "
- "simply turn to dust when you touch them."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]34@@[STORY]
- msgid ""
- "You kill the guardians and try to loot the tree of its crystals, but each "
- "one you touch turns to dust, and you feel a sickness befall you."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]35@@[STORY]
- msgid ""
- "You lose and although the elves let you leave, you feel a heavy curse upon "
- "you."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]36@@[STORY]
- msgid ""
- "You kill the guardians and try to loot the tree of its crystals, but each "
- "one you touch simply turns to dust.With every disappearing crystal, you feel "
- "a stain on your elven soul."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]44@@[STORY]
- msgid ""
- "The ritual fails, and the creature dies in great torment. The woodland close "
- "to it withers away also. You get the sense that you are lucky the elf guards "
- "cannot leave their post."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]48@@[STORY]
- msgid ""
- "Something went wrong. The branch twisted into a dried-up piece of coal, and "
- "the spirit seems to have grown more unruly. When you report back, the guards "
- "nod solemnly:'You did what you could. We should not have asked this of a "
- "stranger. Fare thee well, traveller. We must focus on protecting the memory "
- "tree now until our guard change.'"
- msgstr ""
-
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]48@@[OUT]1
- msgid "Bow and leave."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]56@@[STORY]
- msgid ""
- "'You are a stranger here. Still, the memory tree is a place of contemplation "
- "for all.If you wish to stay, you may be judged harshly by the memories and "
- "risk your spirit, but we will allow you to touch the tree if you wish.'"
- msgstr ""
-
- #. -- [EVENT] --cemetery elf guard(19)@@+[NODE]60@@[STORY]
- msgid ""
- "You sacrifice your own spirit and the woodland creature slowly regains "
- "control. "
- msgstr ""
-
- #. -- [EVENT] --cemetery elf ghost(20)@@+[NODE]2@@[STORY]
- msgid ""
- "You come closer to the tree and look at the various crystals beaming among "
- "the leaves.You hear a faint song as if whispered from within the tree "
- "itself. "
- msgstr ""
-
- #. -- [EVENT] --cemetery elf ghost(20)@@+[NODE]2@@[OUT]1
- msgid "Listen to the song but stay vigilant."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf ghost(20)@@+[NODE]2@@[OUT]2
- msgid "Listen to the beautiful song."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf ghost(20)@@+[NODE]3@@[STORY]
- msgid ""
- "The melody is entrancing, but you know this may be dangerous. You focus and "
- "see a ghostly figure sitting on a branch and looking at you with a pleasant "
- "smile:'So your will is not a plaything. Good. What seek you here, stranger?'"
- msgstr ""
-
- #. -- [EVENT] --cemetery elf ghost(20)@@+[NODE]3@@[OUT]1
- msgid "[Elf]Welcome the forest kin as one of your own. "
- msgstr ""
-
- #. -- [EVENT] --cemetery elf ghost(20)@@+[NODE]3@@[OUT]2
- msgid "Say you have come to admire the beauty of this place."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf ghost(20)@@+[NODE]3@@[OUT]3
- msgid "Say these crystals looked abandoned, so you wished to have them."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf ghost(20)@@+[NODE]3@@[OUT]4
- #. -- [EVENT] --cemetery elf ghost(20)@@+[NODE]3@@[OUT]5
- #. -- [EVENT] --cemetery elf ghost(20)@@+[NODE]15@@[OUT]3
- #. -- [EVENT] --cemetery elf ghost(20)@@+[NODE]15@@[OUT]4
- #. -- [EVENT] --cemetery elf ghost(20)@@+[NODE]25@@[OUT]2
- #. -- [EVENT] --cemetery elf ghost(20)@@+[NODE]25@@[OUT]3
- msgid "Attack the apparition!"
- msgstr ""
-
- #. -- [EVENT] --cemetery elf ghost(20)@@+[NODE]4@@[STORY]
- msgid ""
- "You get lost in the song and don't even realise that you no longer see the "
- "tree. In fact, what tree?You hear a final whisper in your head.'Weary "
- "travellers, hear my song, and may your spirit remain ever strong.'You feel "
- "weakened and disoriented, yet you also feel positive."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf ghost(20)@@+[NODE]5@@[STORY]
- msgid ""
- "'Ah, of course, my apologies. Physical senses in this form are still a "
- "mystery to me. What do you seek, brethren? Have you come for the ever-sleep?'"
- msgstr ""
-
- #. -- [EVENT] --cemetery elf ghost(20)@@+[NODE]5@@[OUT]1
- #. -- [EVENT] --cemetery elf ghost(20)@@+[NODE]17@@[OUT]1
- #. -- [EVENT] --cemetery elf ghost(20)@@+[NODE]32@@[OUT]1
- msgid ""
- "Say that you are not yet ready to leave the physical plane, merely here to "
- "pay your respects."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf ghost(20)@@+[NODE]5@@[OUT]2
- msgid "Tell them you are young and do not recall the ever-sleep."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf ghost(20)@@+[NODE]5@@[OUT]3
- msgid ""
- "Remind them you are forest kin, but not elven. Ask about this ever-sleep."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf ghost(20)@@+[NODE]6@@[STORY]
- msgid ""
- "'I came for the ever-sleep, but my soul was tainted with darkness. As such, "
- "it could not join in the light. Instead, I am stuck here, guarding the "
- "memory tree until I am cleansed.'"
- msgstr ""
-
- #. -- [EVENT] --cemetery elf ghost(20)@@+[NODE]6@@[OUT]1
- msgid "Ask if they need aid."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf ghost(20)@@+[NODE]6@@[OUT]2
- msgid ""
- "Yes, you have heard of your kin cursed by darkness, shadow kin. Wish them "
- "good fortune in cleansing their taint and ask if you can obtain a blessing "
- "from the memory tree."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf ghost(20)@@+[NODE]6@@[OUT]3
- msgid "Apologise for your ignorance, but ask what the memory tree is."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf ghost(20)@@+[NODE]7@@[STORY]
- msgid ""
- "'I thank you, brethren, but I do not. The cleansing must proceed unaided for "
- "it to be true. But I feel that you follow the path of the mortal gods "
- "instead of ours. How odd.'"
- msgstr ""
-
- #. -- [EVENT] --cemetery elf ghost(20)@@+[NODE]7@@[OUT]1
- msgid ""
- "Confirm that you follow the path of the cosmic pantheon, for they are "
- "guardians of balance. Affirm that this is still the goal of all elves."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf ghost(20)@@+[NODE]8@@[STORY]
- msgid ""
- "'True, you are elven even if somewhat misguided, and thus I can offer you a "
- "boon. Pick one of the memory crystals and take its blessings with you.I will "
- "also allow you to reach for the ones up top, which carry greater blessings, "
- "but you must face a challenge to take them.'"
- msgstr ""
-
- #. -- [EVENT] --cemetery elf ghost(20)@@+[NODE]8@@[OUT]1
- #. -- [EVENT] --cemetery elf ghost(20)@@+[NODE]13@@[OUT]1
- msgid ""
- "Accept the memory crystal and say you will not face the challenge this day. "
- "Thank him and depart."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf ghost(20)@@+[NODE]8@@[OUT]2
- #. -- [EVENT] --cemetery elf ghost(20)@@+[NODE]13@@[OUT]2
- msgid "Thank him for the offer and face the challenge."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf ghost(20)@@+[NODE]13@@[STORY]
- msgid ""
- "'You are elven, and you speak plainly with me, and thus I can offer you a "
- "boon. Pick one of the memory crystals and take its blessings with you.I will "
- "also allow you to reach for the ones up top, which carry greater blessings, "
- "but you must face a challenge to take them.'"
- msgstr ""
-
- #. -- [EVENT] --cemetery elf ghost(20)@@+[NODE]14@@[STORY]
- msgid ""
- "'Such desires can lead you astray, young one. Be wary of them.Yet I do not "
- "sense malice in your intent, so I will allow you to face a challenge of your "
- "wits or spirits. If either proves to my liking, I will grant you the boon "
- "from the memory tree.'"
- msgstr ""
-
- #. -- [EVENT] --cemetery elf ghost(20)@@+[NODE]14@@[OUT]1
- msgid "What is this memory tree?"
- msgstr ""
-
- #. -- [EVENT] --cemetery elf ghost(20)@@+[NODE]14@@[OUT]2
- #. -- [EVENT] --cemetery elf ghost(20)@@+[NODE]15@@[OUT]1
- msgid "Agree to face the spirit challenge."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf ghost(20)@@+[NODE]14@@[OUT]3
- #. -- [EVENT] --cemetery elf ghost(20)@@+[NODE]15@@[OUT]2
- msgid "Agree to face the mental challenge."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf ghost(20)@@+[NODE]15@@[STORY]
- msgid ""
- "'The memory tree is a place of remembrance for those elven souls who chose "
- "ever-sleep. Before joining the light, they cry a single tear for the "
- "material lives they lived here, and they leave those tears to be remembered "
- "by. This is what you see here.The tears can grant boons if given by a "
- "guardian willingly.'"
- msgstr ""
-
- #. -- [EVENT] --cemetery elf ghost(20)@@+[NODE]16@@[STORY]
- msgid ""
- "'Seeking knowledge is not a matter for forgiveness, but admiration.The "
- "memory tree is a place of remembrance for those elven souls who chose ever-"
- "sleep. Before joining the light, they cry a single tear for the material "
- "lives they lived here, and they leave those tears to be remembered by. This "
- "is what you see here.The tears can grant boons if given by a guardian "
- "willingly.'"
- msgstr ""
-
- #. -- [EVENT] --cemetery elf ghost(20)@@+[NODE]16@@[OUT]1
- msgid "Ask if they need aid in their cleansing."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf ghost(20)@@+[NODE]16@@[OUT]2
- msgid ""
- "Wish them good fortune in cleansing their taint and ask if you can obtain a "
- "blessing from the memory tree."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf ghost(20)@@+[NODE]17@@[STORY]
- #. -- [EVENT] --cemetery elf ghost(20)@@+[NODE]32@@[STORY]
- msgid ""
- "'This is the consequence of following these mortal gods, my young brethren. "
- "Be cautious on your path.The ever-sleep is when we decide to shed our "
- "material shells and rejoin the ever-light from whence we came.'"
- msgstr ""
-
- #. -- [EVENT] --cemetery elf ghost(20)@@+[NODE]18@@[STORY]
- msgid ""
- "You attack the ghostly figure, but all you hear is laughter. Instead of the "
- "ghost, the forest comes to life and strikes back at you!"
- msgstr ""
-
- #. -- [EVENT] --cemetery elf ghost(20)@@+[NODE]20@@[STORY]
- msgid ""
- "You attack the ghostly figure to no avail and find yourselves assailed by "
- "strong magic!"
- msgstr ""
-
- #. -- [EVENT] --cemetery elf ghost(20)@@+[NODE]20@@[OUT]1
- msgid "Defend yourselves!"
- msgstr ""
-
- #. -- [EVENT] --cemetery elf ghost(20)@@+[NODE]25@@[STORY]
- msgid ""
- "'A bold claim indeed, stranger! And pray, why would I allow such a deed? "
- "These are no trinkets, but tears of those gone to their ever-sleep. Will you "
- "defile their memory?'"
- msgstr ""
-
- #. -- [EVENT] --cemetery elf ghost(20)@@+[NODE]25@@[OUT]1
- msgid "Admit you were in search of resources."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf ghost(20)@@+[NODE]26@@[STORY]
- msgid ""
- "'No. Your boldness has endeared itself to my soul. You seek to survive, and "
- "I sympathise. I will allow you to take a challenge of spirit, a hard one. If "
- "you pass, you may be granted a boon. Otherwise, leave here, now.'"
- msgstr ""
-
- #. -- [EVENT] --cemetery elf ghost(20)@@+[NODE]35@@[STORY]
- msgid ""
- "The memory tree deems you unworthy, and your soul feels wounded from its "
- "rejection."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf ghost(20)@@+[NODE]38@@[STORY]
- msgid ""
- "You have defeated the guardians that rose to fight you. The memory tree "
- "stands unguarded."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf ghost(20)@@+[NODE]38@@[OUT]1
- msgid "You are satisfied with your win. Time to leave."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf ghost(20)@@+[NODE]38@@[OUT]2
- msgid "Take the crystals from the tree. They may be worth something."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf ghost(20)@@+[NODE]38@@[OUT]3
- msgid "Take the crystals and chop down the tree."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf ghost(20)@@+[NODE]42@@[STORY]
- msgid ""
- "You are badly beaten and forced to flee. You feel the forest's anger upon "
- "you."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf statue(21)@@+[NODE]2@@[STORY]
- msgid ""
- "You come closer to the tree and realise that out of one of the roots grows a "
- "figure of an elf -- a wooden statue, lifelike yet clearly static. It has "
- "several ornaments made of precious stones and metals, including a tiara, "
- "some rings, and a decorative chest piece. "
- msgstr ""
-
- #. -- [EVENT] --cemetery elf statue(21)@@+[NODE]2@@[OUT]1
- msgid ""
- "You feel your divine connection pulling you towards the statue. Touch it. "
- msgstr ""
-
- #. -- [EVENT] --cemetery elf statue(21)@@+[NODE]2@@[OUT]2
- msgid ""
- "[Elf]Sing the ever-sleep song to soothe your elven brethren on their journey."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf statue(21)@@+[NODE]2@@[OUT]3
- msgid ""
- "You sense faint remnants of life within the woodwork -- a spirit almost "
- "crossed over, perhaps? Meditate in respect for this soul."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf statue(21)@@+[NODE]2@@[OUT]4
- msgid ""
- "[Dwarf]As statues go, this one was not made by mortal hands. Examine the "
- "craft."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf statue(21)@@+[NODE]2@@[OUT]5
- #. -- [EVENT] --cemetery elf statue(21)@@+[NODE]2@@[OUT]6
- msgid "Take the precious stuff out."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf statue(21)@@+[NODE]2@@[OUT]7
- #. -- [EVENT] --cemetery elf statue(21)@@+[NODE]18@@[OUT]2
- msgid "Pay your respects and leave."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf statue(21)@@+[NODE]3@@[STORY]
- msgid ""
- "When you touch the statue, you feel it tugging at your bond to the gods."
- "There is an emptiness inside the sleeping elf, and your domain seems to "
- "correspond to what is missing. You feel that you would be able to feed this "
- "emptiness, but it may be risky. "
- msgstr ""
-
- #. -- [EVENT] --cemetery elf statue(21)@@+[NODE]3@@[OUT]1
- msgid "Give some of your spirit so that this soul may cross over in peace."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf statue(21)@@+[NODE]3@@[OUT]2
- #. -- [EVENT] --cemetery elf statue(21)@@+[NODE]3@@[OUT]3
- #. -- [EVENT] --cemetery elf statue(21)@@+[NODE]4@@[OUT]2
- #. -- [EVENT] --cemetery elf statue(21)@@+[NODE]4@@[OUT]3
- #. -- [EVENT] --cemetery elf statue(21)@@+[NODE]18@@[OUT]3
- #. -- [EVENT] --cemetery elf statue(21)@@+[NODE]18@@[OUT]4
- msgid "Pillage the goods from the statue."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf statue(21)@@+[NODE]3@@[OUT]4
- msgid "Do not offer your spirit, but pay your respects before leaving here."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf statue(21)@@+[NODE]4@@[STORY]
- msgid ""
- "The carving is too delicate, the design too imperfect in its absolute "
- "perfection. This must the sacred elven ever-sleep. Like some of your own "
- "ancient kin who fall to stone upon death, the elves are said to choose their "
- "time of death and turn into statues before their spirit forms float away."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf statue(21)@@+[NODE]4@@[OUT]1
- msgid ""
- "Create a small stone carving and add it to this statue in honour of the soul "
- "that is passing."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf statue(21)@@+[NODE]5@@[STORY]
- msgid ""
- "You try to take the statue apart, but its eyes open and a ray of stifling "
- "bright light engulfs you in its burning blaze."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf statue(21)@@+[NODE]5@@[OUT]1
- msgid "Try to resist."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf statue(21)@@+[NODE]9@@[STORY]
- msgid ""
- "You know this statue to be an elf who entered the ever-sleep but did not "
- "shed their physical shell entirely. The elven kin can remain for centuries "
- "in this state, still aware of what happens around them and able to awaken if "
- "needed but resting and contemplating at the same time.The ever-sleep song "
- "soothes such sleepers and tells them of your own life path. "
- msgstr ""
-
- #. -- [EVENT] --cemetery elf statue(21)@@+[NODE]9@@[OUT]1
- msgid "Continue the song before leaving."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf statue(21)@@+[NODE]9@@[OUT]2
- #. -- [EVENT] --cemetery elf statue(21)@@+[NODE]9@@[OUT]3
- msgid "Brethren or not, they have precious stones. Loot the sleeping elf."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf statue(21)@@+[NODE]12@@[STORY]
- #. -- [EVENT] --cemetery elf statue(21)@@+[NODE]25@@[STORY]
- msgid ""
- "You ravage the sleeping elf and see their face fall to sadness. Your spirit "
- "sinks at your deeds, but you get the precious stones."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf statue(21)@@+[NODE]18@@[STORY]
- msgid ""
- "You feel an energy trying to escape from this plane, but you also sense a "
- "stifling force keeping it unnaturally trapped.You can attempt a ritual to "
- "help free this soul, but if you fail, it could harm you."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf statue(21)@@+[NODE]18@@[OUT]1
- msgid "Attempt the ritual."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf statue(21)@@+[NODE]19@@[STORY]
- msgid ""
- "As you touch the stone to try to defile it, the figure opens its eyes, "
- "gasps, and turns to silver ash.Your elven souls are wounded by the "
- "disrespect you showed, but you gather up some silver..."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf statue(21)@@+[NODE]26@@[STORY]
- msgid ""
- "The light scorches your soul and leaves it scarred. You are forced to run "
- "before you lose yourself to the blaze."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf statue(21)@@+[NODE]27@@[STORY]
- msgid ""
- "As you touch the stone to try to defile it, the figure opens its eyes, "
- "gasps, and turns to silver ash.Any elven souls are wounded by the disrespect "
- "you showed, but you gather up some silver..."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf statue(21)@@+[NODE]29@@[STORY]
- msgid ""
- "You open your spirit and, through the connection of the divine, the force "
- "flows into the sleeping elven soul. The statue looks at peace and then "
- "slowly, before your eyes, it turns to silver ash.You feel that you can take "
- "whatever the soul left for you without being disrespectful."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf statue(21)@@+[NODE]36@@[STORY]
- msgid ""
- "Your ritual disrupts whatever held the soul here. The statue looks at peace "
- "and then slowly, before your eyes, it turns to silver ash.You feel that you "
- "can take whatever the soul left for you without being disrespectful."
- msgstr ""
-
- #. -- [EVENT] --cemetery elf statue(21)@@+[NODE]38@@[STORY]
- msgid ""
- "Your ritual backfires, and you see a blaze of bright light scorch the "
- "statue. Its fleeting soul gasps in a mute scream before it disappears "
- "forever.Any who know of elven cultures are struck by the finality of this "
- "death."
- msgstr ""
-
- #. -- [EVENT] --cemetery orc D5(22)@@+[NODE]3@@[STORY]
- msgid ""
- "You discover an orc burial ground. The setup is simple and pragmatic. There "
- "are funeral pyres and signs of a feast. Some pyres have ornaments and even "
- "basic weaponry, but they are clearly ornamental, rather than the good stuff."
- msgstr ""
-
- #. -- [EVENT] --cemetery orc witch(23)@@+[NODE]2@@[STORY]
- msgid ""
- "You move in closer. One of the funeral pyres seems like it may be fresh, as "
- "dark smoke lingers still."
- msgstr ""
-
- #. -- [EVENT] --cemetery orc witch(23)@@+[NODE]2@@[OUT]1
- msgid ""
- "[Domain]Your god's domain feels weakened here, as if the world is swirling "
- "with turmoil and darkness! Focus on your domain to investigate this. "
- msgstr ""
-
- #. -- [EVENT] --cemetery orc witch(23)@@+[NODE]2@@[OUT]2
- msgid ""
- "[Domain]Your domain is strong here and you feel a pull towards the dark "
- "smoke, yet you know it may be perilous. Open yourself up and try to sense "
- "what you're facing."
- msgstr ""
-
- #. -- [EVENT] --cemetery orc witch(23)@@+[NODE]2@@[OUT]3
- msgid ""
- " [Orc witch]The funeral pyre has the ornaments of a witch and the smoke is "
- "not smoke at all. Prepare a ritual to approach it safely. "
- msgstr ""
-
- #. -- [EVENT] --cemetery orc witch(23)@@+[NODE]2@@[OUT]4
- msgid ""
- "[Orc]The funeral pyre has ornaments for a witch burial -- better approach "
- "carefully."
- msgstr ""
-
- #. -- [EVENT] --cemetery orc witch(23)@@+[NODE]2@@[OUT]5
- msgid ""
- "There's a definite sense of magic here -- dark, chaotic, unsettling magic. "
- "Prepare wards before moving closer."
- msgstr ""
-
- #. -- [EVENT] --cemetery orc witch(23)@@+[NODE]2@@[OUT]6
- msgid "Move in closer."
- msgstr ""
-
- #. -- [EVENT] --cemetery orc witch(23)@@+[NODE]2@@[OUT]7
- msgid "Seems dangerous -- better leave. "
- msgstr ""
-
- #. -- [EVENT] --cemetery orc witch(23)@@+[NODE]5@@[STORY]
- msgid ""
- "You are now sure the smoke is a manifestation of darkness in its pure, "
- "unnatural form. It will seek to corrupt or destroy anything it touches, and "
- "it is reaching out to you!Since the power of your domain is directly opposed "
- "to this force, you can try to destroy it completely, but it will be hard."
- msgstr ""
-
- #. -- [EVENT] --cemetery orc witch(23)@@+[NODE]5@@[OUT]1
- msgid ""
- "Unnatural darkness like this cannot be left to run amok. Prepare a ritual of "
- "light and harmony to lock it away!"
- msgstr ""
-
- #. -- [EVENT] --cemetery orc witch(23)@@+[NODE]5@@[OUT]2
- msgid "This fight is too great for now. Leave this place. "
- msgstr ""
-
- #. -- [EVENT] --cemetery orc witch(23)@@+[NODE]7@@[STORY]
- msgid ""
- "The smoke is clearly the darkness itself, and it vibrates with turmoil and "
- "dark magic, seeking to be released or devour whatever comes its way.This "
- "manifestation is unnaturally strong and can be very dangerous, but since you "
- "are attuned to it, you could try to harness it safely. It won't be easy."
- msgstr ""
-
- #. -- [EVENT] --cemetery orc witch(23)@@+[NODE]7@@[OUT]1
- #. -- [EVENT] --cemetery orc witch(23)@@+[NODE]19@@[OUT]1
- msgid "Yes, try to harness the energy. "
- msgstr ""
-
- #. -- [EVENT] --cemetery orc witch(23)@@+[NODE]7@@[OUT]2
- #. -- [EVENT] --cemetery orc witch(23)@@+[NODE]19@@[OUT]2
- msgid "No, it will be safer and easier to lock it away."
- msgstr ""
-
- #. -- [EVENT] --cemetery orc witch(23)@@+[NODE]7@@[OUT]3
- #. -- [EVENT] --cemetery orc witch(23)@@+[NODE]19@@[OUT]3
- msgid "The task is too great for now. Leave this place."
- msgstr ""
-
- #. -- [EVENT] --cemetery orc witch(23)@@+[NODE]10@@[STORY]
- msgid ""
- "You pushed the dark force back and locked it away safely.You find an object "
- "of power that was causing this corruption. It is now cleansed and bound to "
- "your service."
- msgstr ""
-
- #. -- [EVENT] --cemetery orc witch(23)@@+[NODE]11@@[STORY]
- msgid ""
- "You pushed the dark force back and locked it away safely.The now-cleansed "
- "funeral pyre glows with faint green light for a second, and you sense that "
- "whoever was laid to rest here has blessed you with a gift."
- msgstr ""
-
- #. -- [EVENT] --cemetery orc witch(23)@@+[NODE]13@@[STORY]
- msgid ""
- "You failed to tame this wild power, and it lashes out at you! You manage to "
- "escape, but you feel a taint upon your soul."
- msgstr ""
-
- #. -- [EVENT] --cemetery orc witch(23)@@+[NODE]17@@[STORY]
- #. -- [EVENT] --cemetery orc witch(23)@@+[NODE]18@@[STORY]
- #. -- [EVENT] --cemetery orc witch(23)@@+[NODE]40@@[STORY]
- msgid ""
- "Your rituals worked well, capturing the rogue darkness and harnessing its "
- "turbulent force for yourself. You safely banish the rest into oblivion."
- msgstr ""
-
- #. -- [EVENT] --cemetery orc witch(23)@@+[NODE]19@@[STORY]
- msgid ""
- "A fellow witch was laid to rest here, but her magic clearly was not secured. "
- "Perhaps due to a violent death or a curse from a rival -- whatever the "
- "cause, a heavy, lingering, hungry darkness lurks here.But its power can be "
- "harnessed and used with more balance. It won't be easy but it can be done. "
- msgstr ""
-
- #. -- [EVENT] --cemetery orc witch(23)@@+[NODE]20@@[STORY]
- msgid ""
- "You sense a strong concentration of darkness and know that the smoke is not "
- "smoke at all.You can try to perform a magic ritual to banish the darkness "
- "from this place. "
- msgstr ""
-
- #. -- [EVENT] --cemetery orc witch(23)@@+[NODE]20@@[OUT]1
- msgid "Yes, try to banish the darkness. It cannot be left to run amok."
- msgstr ""
-
- #. -- [EVENT] --cemetery orc witch(23)@@+[NODE]20@@[OUT]2
- msgid "No, this task is too hard for now. Leave."
- msgstr ""
-
- #. -- [EVENT] --cemetery orc witch(23)@@+[NODE]22@@[STORY]
- msgid ""
- "You come closer, but before long you realise you are surrounded by growing, "
- "unnatural darkness!Dread fills your souls and terror follows suit."
- msgstr ""
-
- #. -- [EVENT] --cemetery orc witch(23)@@+[NODE]22@@[OUT]1
- msgid "Try to stay and fight it off!"
- msgstr ""
-
- #. -- [EVENT] --cemetery orc witch(23)@@+[NODE]24@@[STORY]
- msgid ""
- "You manage to stay safe and sane, and some of you even feel your wills "
- "strengthened from the ordeal."
- msgstr ""
-
- #. -- [EVENT] --cemetery orc witch(23)@@+[NODE]24@@[OUT]1
- msgid "Gather any loot and leave."
- msgstr ""
-
- #. -- [EVENT] --cemetery orc witch(23)@@+[NODE]33@@[STORY]
- msgid ""
- "From the markings, you gather that an orc witch was laid to rest here. Every "
- "orc knows it can be deadly to stick around when a witch is taken by the "
- "flame.You know which of the weapons laid here are proper and which are mere "
- "honour symbols. You grab them as is your clan-right."
- msgstr ""
-
- #. -- [EVENT] --cemetery orc witch(23)@@+[NODE]33@@[OUT]1
- msgid "Perform the last journey rite quickly to pay your respects, then leave."
- msgstr ""
-
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]2@@[STORY]
- msgid ""
- "As you examine the funeral pyres, you realise they are very old and have "
- "nothing of use, but you see a figure hunched by one of them.The figure turns "
- "to you. It is a ghost.'Oh, live ones, want to play a game?'"
- msgstr ""
-
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]2@@[OUT]1
- msgid ""
- "[Orc]Reply with indignation that this is orc ground, and the only games "
- "would be blood games!"
- msgstr ""
-
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]2@@[OUT]2
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]3@@[OUT]2
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]24@@[OUT]1
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]25@@[OUT]1
- msgid "Ask what game they mean."
- msgstr ""
-
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]3@@[STORY]
- msgid ""
- "The ghost shrugs -- at least, it tries, but its ethereal body just flickers "
- "a bit.'Oh, orcs. I guess I should be all about the \"Argh, stay away from "
- "our burial site, argh...\"You wanna play a game or no?'"
- msgstr ""
-
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]3@@[OUT]1
- msgid "Insist this is a corruption of your culture."
- msgstr ""
-
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]3@@[OUT]3
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]4@@[OUT]2
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]24@@[OUT]2
- msgid "Attack the abomination!"
- msgstr ""
-
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]4@@[STORY]
- msgid ""
- "The ghost rolls its empty eye sockets at you.'I am a spirit, a soul trapped "
- "here, tied to this place by the powers that be, formless, bored and very "
- "much aware of the futility of clinging to my old self. You'd be surprised "
- "how philosophical one gets when stuck contemplating life in a lifeless form "
- "for eternity.'"
- msgstr ""
-
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]4@@[OUT]1
- msgid "And playing games is their deep philosophical answer?"
- msgstr ""
-
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]8@@[STORY]
- msgid ""
- "'You have an oak tree, ancient and tall, and you need wood for your fire. "
- "What will you take to cut it down??"
- msgstr ""
-
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]8@@[OUT]1
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]8@@[OUT]2
- msgid "An axe."
- msgstr ""
-
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]8@@[OUT]3
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]8@@[OUT]4
- msgid "A witch."
- msgstr ""
-
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]8@@[OUT]5
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]8@@[OUT]6
- msgid "A friend."
- msgstr ""
-
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]8@@[OUT]7
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]8@@[OUT]8
- msgid "All three."
- msgstr ""
-
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]9@@[STORY]
- msgid ""
- "'Simplicity is often the key to success. An axe will crush any demons or "
- "pointy ears and cut the wood.'"
- msgstr ""
-
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]9@@[OUT]1
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]11@@[OUT]1
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]12@@[OUT]1
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]13@@[OUT]1
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]14@@[OUT]1
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]15@@[OUT]1
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]16@@[OUT]1
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]17@@[OUT]1
- msgid "Is that it? The game?"
- msgstr ""
-
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]10@@[STORY]
- msgid "'Yes, that was it. You may leave.'"
- msgstr ""
-
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]10@@[OUT]2
- msgid "But it was stupid. What was the lesson?"
- msgstr ""
-
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]11@@[STORY]
- msgid "'The most obvious choice -- how disappointing.'"
- msgstr ""
-
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]12@@[STORY]
- msgid "'Ah, yes, you bring wisdom with you, good.'"
- msgstr ""
-
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]13@@[STORY]
- msgid ""
- "'And what, are you going to chop with her? I hear witches are rather blunt. "
- "Stupid.'"
- msgstr ""
-
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]14@@[STORY]
- msgid "'Ah, yes, clever cogs, your friend could be a woodcutter, no?'"
- msgstr ""
-
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]15@@[STORY]
- msgid "'So vague, uninspiring...'"
- msgstr ""
-
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]16@@[STORY]
- msgid ""
- "'Ah, yes, the safe answer, but wise, for the axe will cut the wood, the "
- "witch will protect you from forest magics, and a friend is always good.'"
- msgstr ""
-
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]17@@[STORY]
- msgid "'So safe, so seemingly clever... how boring.'"
- msgstr ""
-
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]23@@[STORY]
- msgid "'Why, do you think everything in life has to have logic or meaning?'"
- msgstr ""
-
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]23@@[OUT]1
- msgid "And that's it?"
- msgstr ""
-
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]24@@[STORY]
- msgid "'It is.'"
- msgstr ""
-
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]25@@[STORY]
- msgid ""
- "'I ask a question and thus pass on knowledge acquired through decades in "
- "this unliving state. No trickery, I am no demon, just a game.It can teach "
- "you good or bad things about life, mind you.'"
- msgstr ""
-
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]25@@[OUT]2
- msgid "Kill it!"
- msgstr ""
-
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]32@@[STORY]
- msgid ""
- "'So you yield to my power, good!Now leave me be, I am in no mood for your "
- "antics.' The ghost disappears."
- msgstr ""
-
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]33@@[STORY]
- msgid ""
- "You approach the pyres and see an orc skeleton sitting by a stone slab, "
- "rolling dice. The dice are made of bone and amber, and the cup looks like "
- "orc skin."
- msgstr ""
-
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]33@@[OUT]1
- msgid "Attack it!"
- msgstr ""
-
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]33@@[OUT]2
- msgid "[Skeleton]Greet your skeletal friend and ask what it is playing."
- msgstr ""
-
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]33@@[OUT]3
- msgid "[Orc]Ask this fiend why it sits on the sacred grounds."
- msgstr ""
-
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]33@@[OUT]4
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]39@@[OUT]2
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]53@@[OUT]2
- msgid "[Demon]With a demon by your side, trickery is no problem. Play."
- msgstr ""
-
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]33@@[OUT]5
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]48@@[OUT]2
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]49@@[OUT]1
- msgid "Agree to play."
- msgstr ""
-
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]33@@[OUT]6
- msgid "Seems like a waste of time. Leave."
- msgstr ""
-
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]38@@[STORY]
- msgid ""
- "'Fiend? Who are you calling a fiend, filth?I sit here guarding this place, "
- "even though I could bugger off and do all sorts, and my own kin throws dirt "
- "at me!'"
- msgstr ""
-
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]38@@[OUT]1
- msgid "How dare it insult you? Attack!"
- msgstr ""
-
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]38@@[OUT]2
- msgid "Nod to acknowledge that it has a point. Ask why it isn't attacking."
- msgstr ""
-
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]38@@[OUT]4
- msgid "Ask why it sits here."
- msgstr ""
-
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]39@@[STORY]
- msgid ""
- "'Why? Should I? Do you intend to loot the pyres or piss on the bones or "
- "something? No? Then let's play a game of dice, for I am bored.'"
- msgstr ""
-
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]39@@[OUT]1
- msgid ""
- "[Intellect]A game of dice is simply a matter of probabilities, and chance is "
- "no stranger to your god's domain. Play."
- msgstr ""
-
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]39@@[OUT]3
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]53@@[OUT]3
- msgid "Play."
- msgstr ""
-
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]39@@[OUT]4
- msgid "Yes, you would like to loot. Attack!"
- msgstr ""
-
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]40@@[STORY]
- msgid ""
- "Logic and intellect are your weapons, so with every roll you predict the "
- "next move.But the skeleton doesn't seem to mind this divine intervention.You "
- "roll many turns until the final roll that will decide the winner."
- msgstr ""
-
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]40@@[OUT]1
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]41@@[OUT]2
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]42@@[OUT]1
- msgid ""
- "Despite your sharp mind, chance has its way. You lose and realise too late "
- "that some of your belongings are gone. When you turn to face the skeleton, "
- "it is nowhere to be found. Leave."
- msgstr ""
-
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]40@@[OUT]2
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]42@@[OUT]2
- msgid ""
- "Chance has its way with you for a time, but then you turn the tables and "
- "win. The skeleton simply nods, and you feel different after the experience. "
- "Leave."
- msgstr ""
-
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]40@@[OUT]3
- msgid ""
- "Your game is flawless. You win, and the skeleton looks impressed. It hands "
- "you the dice as a reward and adds another gift. Nod in thanks and leave."
- msgstr ""
-
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]40@@[OUT]4
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]41@@[OUT]3
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]42@@[OUT]4
- msgid ""
- "The game is a draw. The skeleton nods in thanks for the time well spent, "
- "then ignores you. Leave."
- msgstr ""
-
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]41@@[STORY]
- msgid ""
- "Playing against demons is a sure way to lose one's soul, but the skeleton "
- "seems beyond such concerns. The game begins.You roll many turns until the "
- "final roll that will decide the winner."
- msgstr ""
-
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]41@@[OUT]1
- msgid ""
- "You cheat your way to victory and the skeleton looks impressed. It hands you "
- "the dice as a reward, then leaves. Nod in thanks and leave."
- msgstr ""
-
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]42@@[STORY]
- msgid "You roll many turns until the final roll that will decide the winner."
- msgstr ""
-
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]42@@[OUT]3
- msgid ""
- "Your game is flawless. You win, and the skeleton looks impressed. It hands "
- "you the dice as a reward, then leaves. Leave."
- msgstr ""
-
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]48@@[STORY]
- msgid ""
- "'A fellow awakened bone man! Nice to meet you.You wanna play a game of dice? "
- "I hope you don't mind the garish materials -- my dark sense of humour, I am "
- "afraid.'He shakes the orc leather cup that holds the bone dice. "
- msgstr ""
-
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]48@@[OUT]1
- msgid "Disgusting. Attack!"
- msgstr ""
-
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]48@@[OUT]3
- msgid "Ask why he sits here."
- msgstr ""
-
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]49@@[STORY]
- msgid ""
- "'I woke up in the pyre, alive -- or, well, you know what I mean. So I "
- "decided my duty is to sit here and guard this place. I was one of the "
- "matriarch daughters and her ashes lie here, so I will guard her.But it is "
- "boring, so I like to play games.'"
- msgstr ""
-
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]49@@[OUT]3
- msgid "How un-orcish. Attack!"
- msgstr ""
-
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]53@@[STORY]
- msgid "'Good, good. Let's have some fun. Roll the dice.'"
- msgstr ""
-
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]53@@[OUT]1
- msgid ""
- " [Intellect]A game of dice is simply a matter of probabilities, and chance "
- "is no stranger to your god's domain. Play."
- msgstr ""
-
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]69@@[STORY]
- msgid ""
- "As you get up to leave, you suddenly realise that more time has passed than "
- "you thought, and you see markings on your body that were not there before."
- "You wonder what the creature may have done to you. The orc skeleton, "
- "however, is gone."
- msgstr ""
-
- #. -- [EVENT] --cemetery orc ghost(24)@@+[NODE]70@@[STORY]
- msgid ""
- "'Pathetic. You call me a bad orc, ha! I shall feed on your spirit but let "
- "you leave, weaklings.'"
- msgstr ""
-
- #. -- [EVENT] --place of power spaw(25)@@+[NODE]2@@[STORY]
- msgid ""
- "You come to a seemingly unassuming spot where a single crooked tree stands "
- "over a tiny pond.There is an overwhelming sense of tranquillity the closer "
- "you get to the pond, and those sensitive to the weaves of magic know this to "
- "be an old place of power.If you're a magic user, you can perform some "
- "rituals here."
- msgstr ""
-
- #. -- [EVENT] --place of power spaw(25)@@+[NODE]2@@[OUT]1
- msgid "What is a place of power, exactly?"
- msgstr ""
-
- #. -- [EVENT] --place of power spaw(25)@@+[NODE]2@@[OUT]2
- #. -- [EVENT] --place of power spaw(25)@@+[NODE]3@@[OUT]2
- #. -- [EVENT] --place of power spaw(25)@@+[NODE]4@@[OUT]1
- msgid "Take the spirit essence of the dwarf and try to release him here."
- msgstr ""
-
- #. -- [EVENT] --place of power spaw(25)@@+[NODE]2@@[OUT]3
- msgid "Ignore the dwarves' fate, leave."
- msgstr ""
-
- #. -- [EVENT] --place of power spaw(25)@@+[NODE]3@@[STORY]
- msgid ""
- "Places of power are spots where an unusual spiritual or magical presence has "
- "left a lasting mark. They can come in many forms."
- msgstr ""
-
- #. -- [EVENT] --place of power spaw(25)@@+[NODE]3@@[OUT]1
- msgid "Like what?"
- msgstr ""
-
- #. -- [EVENT] --place of power spaw(25)@@+[NODE]4@@[STORY]
- msgid ""
- "They can be places where the connection to the greyworld -- the realm of the "
- "spirits -- is strong, or where a spirit decided to dwell and aid the living."
- "They can also be places where extreme events occurred, creating emotional "
- "imprints, or perhaps great magical deeds that left behind traces. They can "
- "be places where great mages resided, letting their magic seep into the very "
- "soil.The list goes on."
- msgstr ""
-
- #. -- [EVENT] --place of power spaw(25)@@+[NODE]5@@[STORY]
- msgid ""
- "You take the dwarven spirit and place it carefully into the small pond by "
- "the tree. You feel that the waters are blessed by an elder spirit and can "
- "indeed free the dwarf.But, if done improperly, the ritual can cost you your "
- "own faith.You feel that you could also try to bind the spirit to you instead "
- "of freeing it."
- msgstr ""
-
- #. -- [EVENT] --place of power spaw(25)@@+[NODE]5@@[OUT]1
- msgid "Release the spirit."
- msgstr ""
-
- #. -- [EVENT] --place of power spaw(25)@@+[NODE]5@@[OUT]2
- msgid "Bind the spirit."
- msgstr ""
-
- #. -- [EVENT] --place of power spaw(25)@@+[NODE]5@@[OUT]3
- msgid "Come back later."
- msgstr ""
-
- #. -- [EVENT] --place of power spaw(25)@@+[NODE]8@@[STORY]
- msgid ""
- "Binding a spirit against its will is filthy business. You succeed, but you "
- "feel your soul weakened by the deed."
- msgstr ""
-
- #. -- [EVENT] --place of power spaw(25)@@+[NODE]9@@[STORY]
- msgid ""
- "Your ritual succeeds, but the spirit proves too strong for binding. You do, "
- "however, feel that you've learned a lot from the ritual."
- msgstr ""
-
- #. -- [EVENT] --place of power spaw(25)@@+[NODE]10@@[STORY]
- msgid ""
- "The ritual works, but the forceful binding of an unwilling dwarven spirit is "
- "dreadfully dishonourable.The dwarves in your party feel the brunt of their "
- "shame."
- msgstr ""
-
- #. -- [EVENT] --place of power spaw(25)@@+[NODE]11@@[STORY]
- msgid "The dwarven spirit is now bound to servitude."
- msgstr ""
-
- #. -- [EVENT] --place of power spaw(25)@@+[NODE]17@@[STORY]
- msgid ""
- "The ritual works and the ancient spirit from the pond unlocks the bonds that "
- "held the dwarven soul captive. The freed dwarf pounds his hand on his "
- "chest:'You kept your word, and I deem you worthy of my services. The "
- "graveyard be fine for a time.'"
- msgstr ""
-
- #. -- [EVENT] --place of power spaw(25)@@+[NODE]17@@[OUT]1
- msgid "Great. Now leave together."
- msgstr ""
-
- #. -- [EVENT] --place of power spaw(25)@@+[NODE]18@@[STORY]
- msgid ""
- "The ritual works and the ancient spirit from the pond unlocks the bonds that "
- "held the dwarven soul captive. The freed dwarf pounds his hand on his "
- "chest:'You kept your word, and now I must return to my duties. May stone and "
- "iron ever be with ya!'"
- msgstr ""
-
- #. -- [EVENT] --place of power spaw(25)@@+[NODE]18@@[OUT]1
- msgid "Great. Leave."
- msgstr ""
-
- #. -- [EVENT] --place of power spaw(25)@@+[NODE]27@@[STORY]
- msgid ""
- "You come to a place of power. It is ever present and clear, but alas, you "
- "are not the one who carries the ghost essence, so you cannot do anything "
- "here."
- msgstr ""
-
- #. -- [EVENT] --place of power spaw(25)@@+[NODE]30@@[STORY]
- msgid ""
- "Your efforts fail, and the ritual drains a lot out of you.The dwarves in "
- "your party feel the brunt of their shame."
- msgstr ""
-
- #. -- [EVENT] --Dwarf demon spwn(26)@@+[NODE]2@@[STORY]
- msgid ""
- "You come to a small shack where you were told the demon that enslaved the "
- "dwarf smith dwells.As you approach, you feel a concentration of darkness "
- "within. "
- msgstr ""
-
- #. -- [EVENT] --Dwarf demon spwn(26)@@+[NODE]2@@[OUT]2
- msgid "Ignore the dwarven request and leave."
- msgstr ""
-
- #. -- [EVENT] --Dwarf demon spwn(26)@@+[NODE]5@@[STORY]
- msgid ""
- "Inside, the house is abandoned, decaying, and dark -- so dark, in fact, that "
- "no manner of light illuminates it.A voice croaks: 'I smell nothing of use "
- "for me, so leave me be, or I'll devour you just for fun!'"
- msgstr ""
-
- #. -- [EVENT] --Dwarf demon spwn(26)@@+[NODE]5@@[OUT]1
- msgid ""
- "Turmoil and magic can both cut through darkness. Use your domain to see the "
- "truth here."
- msgstr ""
-
- #. -- [EVENT] --Dwarf demon spwn(26)@@+[NODE]5@@[OUT]2
- msgid ""
- "Nature and intellect do not bend easily to trickery, and you sense truth "
- "concealed. Try to see through it."
- msgstr ""
-
- #. -- [EVENT] --Dwarf demon spwn(26)@@+[NODE]5@@[OUT]3
- msgid ""
- "Harmony and light do not fare well under the pressure of darkness. Yet here, "
- "you do not feel weakened. Try to see through the deception."
- msgstr ""
-
- #. -- [EVENT] --Dwarf demon spwn(26)@@+[NODE]7@@[STORY]
- msgid ""
- "The dark veil drops and behind it sits nothing more than a karakandza demon."
- "It stares at you in fear. 'Ehmmm, I was not prepared for fighting. Can we "
- "make a deal?'"
- msgstr ""
-
- #. -- [EVENT] --Dwarf demon spwn(26)@@+[NODE]7@@[OUT]1
- #. -- [EVENT] --Dwarf demon spwn(26)@@+[NODE]8@@[OUT]3
- #. -- [EVENT] --Dwarf demon spwn(26)@@+[NODE]11@@[OUT]3
- msgid "No deals. Kill it."
- msgstr ""
-
- #. -- [EVENT] --Dwarf demon spwn(26)@@+[NODE]7@@[OUT]2
- msgid "What deal?"
- msgstr ""
-
- #. -- [EVENT] --Dwarf demon spwn(26)@@+[NODE]8@@[STORY]
- msgid ""
- "'I'll give you some of the goods that dwarf smith's been making for me. I'll "
- "even throw in a little something extra -- goodwill and all that...'"
- msgstr ""
-
- #. -- [EVENT] --Dwarf demon spwn(26)@@+[NODE]8@@[OUT]1
- msgid "Agree only if he lets the dwarf free."
- msgstr ""
-
- #. -- [EVENT] --Dwarf demon spwn(26)@@+[NODE]8@@[OUT]2
- #. -- [EVENT] --Dwarf demon spwn(26)@@+[NODE]11@@[OUT]2
- msgid "Agree to the deal, ignoring the dwarf's fate."
- msgstr ""
-
- #. -- [EVENT] --Dwarf demon spwn(26)@@+[NODE]9@@[STORY]
- msgid ""
- "'The deal's sealed.'The demon claps its hands and disappears, leaving you "
- "the promised goods -- and, you hope, nothing more..."
- msgstr ""
-
- #. -- [EVENT] --Dwarf demon spwn(26)@@+[NODE]11@@[STORY]
- msgid ""
- "'You can either have the dwarf freed or have my goodies, and before you "
- "waste your time with death threats, that's all I can offer.'"
- msgstr ""
-
- #. -- [EVENT] --Dwarf demon spwn(26)@@+[NODE]11@@[OUT]1
- msgid "Deal for the dwarf's freedom."
- msgstr ""
-
- #. -- [EVENT] --Dwarf demon spwn(26)@@+[NODE]12@@[STORY]
- msgid ""
- "The creature looks angry, but nods and claps its hands. It then disappears."
- "When you go back to the dwarf, the smithy is collapsed in rubble, and all "
- "you find is a very old stone skeleton.But, as promised, the skeleton has "
- "some good loot waiting for you."
- msgstr ""
-
- #. -- [EVENT] --Dwarf demon spwn(26)@@+[NODE]15@@[STORY]
- msgid ""
- "The creature dissolves into green goo as you strike it. It is probably dead."
- "When you go back to the dwarf, the smithy is collapsed in rubble, and all "
- "you find is a very old stone skeleton.But, as promised, the skeleton has "
- "some good loot waiting for you."
- msgstr ""
-
- #. -- [EVENT] --Dwarf demon spwn(26)@@+[NODE]17@@[STORY]
- msgid ""
- "Before you can figure it out, you feel the overwhelming presence of true "
- "darkness. Whoever was trying to trick you managed to summon the real thing, "
- "probably."
- msgstr ""
-
- #. -- [EVENT] --Dwarf demon spwn(26)@@+[NODE]17@@[OUT]1
- msgid "Leave!"
- msgstr ""
-
- #. -- [EVENT] --Cemetery beasts orc(27)@@+[NODE]2@@[STORY]
- msgid ""
- "You realise these are no ruins, but a burial ground of an orc clan.You see "
- "several old pyres and one that is new. You also spot a pack of wolves "
- "circling."
- msgstr ""
-
- #. -- [EVENT] --Cemetery beasts orc(27)@@+[NODE]2@@[OUT]1
- #. -- [EVENT] --Cemetery beasts orc(27)@@+[NODE]2@@[OUT]2
- msgid ""
- "[Orc]Take a closer look at the pack to see if they have the mark of the "
- "starchasers."
- msgstr ""
-
- #. -- [EVENT] --Cemetery beasts orc(27)@@+[NODE]2@@[OUT]3
- msgid ""
- "You have the skills to deal with angry beasts. Watch the pack to figure out "
- "a way to handle this."
- msgstr ""
-
- #. -- [EVENT] --Cemetery beasts orc(27)@@+[NODE]2@@[OUT]4
- msgid "Attack the wolves!"
- msgstr ""
-
- #. -- [EVENT] --Cemetery beasts orc(27)@@+[NODE]2@@[OUT]5
- msgid "In the name of Horz, make them bow to you!"
- msgstr ""
-
- #. -- [EVENT] --Cemetery beasts orc(27)@@+[NODE]4@@[STORY]
- msgid ""
- "These wolves are indeed the starchasers, loyal companions to bloodtrackers, "
- "clearly guarding their masters' resting place.Their pack leader must be laid "
- "to rest here. It is best to leave them be, but if you want to loot the pyres "
- "(which is your right), you will need to face the wolves."
- msgstr ""
-
- #. -- [EVENT] --Cemetery beasts orc(27)@@+[NODE]4@@[OUT]1
- #. -- [EVENT] --Cemetery beasts orc(27)@@+[NODE]5@@[OUT]3
- #. -- [EVENT] --Cemetery beasts orc(27)@@+[NODE]5@@[OUT]4
- msgid ""
- "Avoid the pyre belonging to the wolves' former masters, and loot the others "
- "as is your right."
- msgstr ""
-
- #. -- [EVENT] --Cemetery beasts orc(27)@@+[NODE]4@@[OUT]2
- msgid "Kill the wolves. They are of no use once their master is gone."
- msgstr ""
-
- #. -- [EVENT] --Cemetery beasts orc(27)@@+[NODE]5@@[STORY]
- msgid ""
- "These wolves are indeed the starchasers, loyal companions to bloodtrackers."
- "They are left without a pack leader. This is your chance to claim their "
- "loyalty, but beware, it may become bloody!"
- msgstr ""
-
- #. -- [EVENT] --Cemetery beasts orc(27)@@+[NODE]5@@[OUT]1
- msgid "As a bloodtracker, show these wolves your raw will and make them heel!"
- msgstr ""
-
- #. -- [EVENT] --Cemetery beasts orc(27)@@+[NODE]5@@[OUT]2
- msgid "As matriarch, dominate these wolves with your sheer power!"
- msgstr ""
-
- #. -- [EVENT] --Cemetery beasts orc(27)@@+[NODE]11@@[STORY]
- #. -- [EVENT] --Cemetery beasts orc(27)@@+[NODE]29@@[STORY]
- msgid ""
- "The wolves are beaten and submit to your charge.One of the wolves decides "
- "you are its new master."
- msgstr ""
-
- #. -- [EVENT] --Cemetery beasts orc(27)@@+[NODE]11@@[OUT]1
- #. -- [EVENT] --Cemetery beasts orc(27)@@+[NODE]12@@[OUT]1
- #. -- [EVENT] --Cemetery beasts orc(27)@@+[NODE]24@@[OUT]1
- #. -- [EVENT] --Cemetery beasts orc(27)@@+[NODE]25@@[OUT]1
- #. -- [EVENT] --Cemetery beasts orc(27)@@+[NODE]29@@[OUT]1
- #. -- [EVENT] --Cemetery beasts orc(27)@@+[NODE]30@@[OUT]1
- #. -- [EVENT] --Cemetery beasts orc(27)@@+[NODE]31@@[OUT]1
- msgid "Good. Gather the loot and leave."
- msgstr ""
-
- #. -- [EVENT] --Cemetery beasts orc(27)@@+[NODE]12@@[STORY]
- msgid ""
- "The wolves are beaten and submit to your charge.This pack will continue to "
- "roam, but you will be able to call on its aid."
- msgstr ""
-
- #. -- [EVENT] --Cemetery beasts orc(27)@@+[NODE]13@@[STORY]
- msgid "The wolves do not submit, and you barely escape their wrath."
- msgstr ""
-
- #. -- [EVENT] --Cemetery beasts orc(27)@@+[NODE]13@@[OUT]1
- msgid "To zmey with them! Attack instead!"
- msgstr ""
-
- #. -- [EVENT] --Cemetery beasts orc(27)@@+[NODE]13@@[OUT]2
- msgid "Keep running."
- msgstr ""
-
- #. -- [EVENT] --Cemetery beasts orc(27)@@+[NODE]16@@[STORY]
- msgid ""
- "You realise these wolves are feral, angry, and starving -- a dangerous "
- "combination.They will respond only to brute force or domination."
- msgstr ""
-
- #. -- [EVENT] --Cemetery beasts orc(27)@@+[NODE]16@@[OUT]1
- msgid "As a night demon, intimidate the beasts. "
- msgstr ""
-
- #. -- [EVENT] --Cemetery beasts orc(27)@@+[NODE]16@@[OUT]2
- msgid "Use your knowledge of wolves to dominate the pack!"
- msgstr ""
-
- #. -- [EVENT] --Cemetery beasts orc(27)@@+[NODE]16@@[OUT]3
- msgid ""
- "[Nature] Try to reach the wolves' inner spirit to calm them in the name of "
- "nature. "
- msgstr ""
-
- #. -- [EVENT] --Cemetery beasts orc(27)@@+[NODE]24@@[STORY]
- msgid ""
- "You defeat the wolves and are free to loot the funeral pyres.One of the "
- "wolves decides you are the new alpha, so now you can call on its aid."
- msgstr ""
-
- #. -- [EVENT] --Cemetery beasts orc(27)@@+[NODE]25@@[STORY]
- msgid "You kill the wolves and are free to loot the funeral pyres."
- msgstr ""
-
- #. -- [EVENT] --Cemetery beasts orc(27)@@+[NODE]30@@[STORY]
- msgid ""
- "The wolves are beaten and submit to your charge.This pack will continue to "
- "roam, but you may be able to call on its aid."
- msgstr ""
-
- #. -- [EVENT] --Cemetery beasts orc(27)@@+[NODE]31@@[STORY]
- msgid ""
- "The wolves submit to your charge.This pack will continue to roam, but you "
- "are free to loot the pyres."
- msgstr ""
-
- #. -- [EVENT] --Witch house(28)@@+[NODE]2@@[STORY]
- msgid ""
- "You come across an old hut in the woods. At first it seems quite run down, "
- "but you spot smoke coming from the chimney. "
- msgstr ""
-
- #. -- [EVENT] --Witch house(28)@@+[NODE]2@@[OUT]1
- #. -- [EVENT] --Witch house(28)@@+[NODE]2@@[OUT]2
- msgid "Call out and see if anyone's home."
- msgstr ""
-
- #. -- [EVENT] --Witch house(28)@@+[NODE]2@@[OUT]3
- #. -- [EVENT] --Witch house(28)@@+[NODE]2@@[OUT]4
- msgid "Sneak up to investigate."
- msgstr ""
-
- #. -- [EVENT] --Witch house(28)@@+[NODE]4@@[STORY]
- msgid ""
- "As you approach the house, a set of chimes rings out. It sounds like they "
- "are made of silver.'Ha! You night demons can stay well away from my house! "
- "Hear me!'"
- msgstr ""
-
- #. -- [EVENT] --Witch house(28)@@+[NODE]4@@[OUT]1
- msgid "[Witch]Compliment the house owner on good warding charms. "
- msgstr ""
-
- #. -- [EVENT] --Witch house(28)@@+[NODE]4@@[OUT]2
- msgid ""
- "Remark that the silver and charms only weaken you, and you could still go in "
- "if you wanted to. But you don't wish her any harm. You only want to talk."
- msgstr ""
-
- #. -- [EVENT] --Witch house(28)@@+[NODE]4@@[OUT]3
- #. -- [EVENT] --Witch house(28)@@+[NODE]30@@[OUT]2
- #. -- [EVENT] --Witch house(28)@@+[NODE]39@@[OUT]2
- msgid "Storm in and kill her!"
- msgstr ""
-
- #. -- [EVENT] --Witch house(28)@@+[NODE]5@@[STORY]
- msgid ""
- "Inside the hut you see an old woman hunched over the stove. The room has "
- "many dried herbs, strange liquids in vials, wishbones, chicken feet, and all "
- "sorts of similar ingredients."
- msgstr ""
-
- #. -- [EVENT] --Witch house(28)@@+[NODE]5@@[OUT]1
- #. -- [EVENT] --Witch house(28)@@+[NODE]5@@[OUT]2
- #. -- [EVENT] --Witch house(28)@@+[NODE]6@@[OUT]1
- #. -- [EVENT] --Witch house(28)@@+[NODE]6@@[OUT]2
- msgid "It's a witch. Kill her."
- msgstr ""
-
- #. -- [EVENT] --Witch house(28)@@+[NODE]5@@[OUT]3
- #. -- [EVENT] --Witch house(28)@@+[NODE]6@@[OUT]4
- msgid "[Witch]Go in to talk, but warn her not to try any funny business."
- msgstr ""
-
- #. -- [EVENT] --Witch house(28)@@+[NODE]5@@[OUT]4
- msgid "Knock on the door."
- msgstr ""
-
- #. -- [EVENT] --Witch house(28)@@+[NODE]6@@[STORY]
- msgid ""
- "An old hooded woman answers the door and gestures for you to enter.She then "
- "goes back in, sits in her rocking chair, and calls out to you. 'Come in, "
- "come in, strangers. May I offer you hot food? Sweets? Or perhaps some trade?'"
- msgstr ""
-
- #. -- [EVENT] --Witch house(28)@@+[NODE]6@@[OUT]3
- msgid "Go in and speak to her."
- msgstr ""
-
- #. -- [EVENT] --Witch house(28)@@+[NODE]10@@[STORY]
- msgid ""
- "You surprise the old hag and kill her swiftly. Alas, as she dies, she utters "
- "a curse on you!"
- msgstr ""
-
- #. -- [EVENT] --Witch house(28)@@+[NODE]10@@[OUT]1
- #. -- [EVENT] --Witch house(28)@@+[NODE]11@@[OUT]1
- msgid "Plunder the house and leave."
- msgstr ""
-
- #. -- [EVENT] --Witch house(28)@@+[NODE]11@@[STORY]
- msgid ""
- "You surprise the old hag and kill her swiftly. She tries to curse you before "
- "she dies, but you're fast enough to stop her."
- msgstr ""
-
- #. -- [EVENT] --Witch house(28)@@+[NODE]14@@[STORY]
- msgid ""
- "'I can make a brew with a good kick to it, if you like. Of course, there'll "
- "be a price.'"
- msgstr ""
-
- #. -- [EVENT] --Witch house(28)@@+[NODE]14@@[OUT]1
- msgid "Ask for blessing of the body. [Lose 5 quartz]"
- msgstr ""
-
- #. -- [EVENT] --Witch house(28)@@+[NODE]14@@[OUT]2
- msgid "Ask for blessing of the mind. [Lose 5 topaz]"
- msgstr ""
-
- #. -- [EVENT] --Witch house(28)@@+[NODE]14@@[OUT]3
- msgid "Ask for blessing of the soul. [Lose 5 shadow bone]"
- msgstr ""
-
- #. -- [EVENT] --Witch house(28)@@+[NODE]14@@[OUT]4
- msgid ""
- "State your domain of magic or your affinity to the mystical arts, and ask if "
- "she would be kind enough to teach you. "
- msgstr ""
-
- #. -- [EVENT] --Witch house(28)@@+[NODE]14@@[OUT]5
- msgid "Offer her food supplies in exchange for some of her wisdom."
- msgstr ""
-
- #. -- [EVENT] --Witch house(28)@@+[NODE]14@@[OUT]6
- msgid "Ask if you can trade."
- msgstr ""
-
- #. -- [EVENT] --Witch house(28)@@+[NODE]15@@[STORY]
- msgid ""
- "The old hag tells you many wise tales. She finishes by saying:'And so, if "
- "you ever see a pretty lass by the water or think you hear a lovely song at "
- "the sea, pray heed my words and pinch yourself three times in the left butt "
- "cheek before you go do something silly with one of those seductress demons.'"
- msgstr ""
-
- #. -- [EVENT] --Witch house(28)@@+[NODE]15@@[OUT]1
- #. -- [EVENT] --Witch house(28)@@+[NODE]22@@[OUT]1
- msgid "Thank her for the advice and leave."
- msgstr ""
-
- #. -- [EVENT] --Witch house(28)@@+[NODE]16@@[STORY]
- msgid ""
- "You hand over the goods, and the hag pricks you with a crude curved dagger."
- "She then spits into the blood, picks one of her warts, throws it in and eats "
- "the slimy concoction.She then throws up violently all over you, and although "
- "you are utterly sick, you do feel the effects of the promised blessing."
- msgstr ""
-
- #. -- [EVENT] --Witch house(28)@@+[NODE]16@@[OUT]1
- #. -- [EVENT] --Witch house(28)@@+[NODE]17@@[OUT]1
- #. -- [EVENT] --Witch house(28)@@+[NODE]18@@[OUT]1
- msgid "Thank her and take your leave."
- msgstr ""
-
- #. -- [EVENT] --Witch house(28)@@+[NODE]17@@[STORY]
- msgid ""
- "You hand over the goods, and the hag pricks you with a crude curved dagger."
- "She splatters the blood over a dead rabbit, adds sweat from under her "
- "armpit, and spits three times over her right shoulder.She then hits you with "
- "the rabbit carcass repeatedly, and surprisingly, you begin to feel the "
- "desired effect."
- msgstr ""
-
- #. -- [EVENT] --Witch house(28)@@+[NODE]18@@[STORY]
- msgid ""
- "You hand over the goods, and the hag pricks you with a crude curved dagger."
- "You await the rest of the ritual, but she just laughs:'What, you thought I'd "
- "do something weird and nasty? It's all done. The blood did the trick. Till "
- "next time.'"
- msgstr ""
-
- #. -- [EVENT] --Witch house(28)@@+[NODE]22@@[STORY]
- msgid ""
- "The old hag tells you many fun tales. She finishes with:'So now you know, in "
- "life, the most precious things are hot water, good teeth, and a soft pillow "
- "for your old arse to sit on.'Somehow, you do not feel any wiser for it."
- msgstr ""
-
- #. -- [EVENT] --Witch house(28)@@+[NODE]22@@[OUT]2
- #. -- [EVENT] --Witch house(28)@@+[NODE]22@@[OUT]3
- msgid "Kill her!"
- msgstr ""
-
- #. -- [EVENT] --Witch house(28)@@+[NODE]24@@[STORY]
- msgid ""
- "'Hmm, in the old days I did follow the master, Veles, so I will honour his "
- "progeny for tonight.Sit, drink, and listen.'The old hag tells you many "
- "stories before she finally says it is time to go. "
- msgstr ""
-
- #. -- [EVENT] --Witch house(28)@@+[NODE]28@@[STORY]
- msgid ""
- "'Ha! Good one. Well met, sister. Now, for strangers I'd play a game of deals "
- "and trades and trickery.But for you I offer an honest trade between sisters, "
- "or I can teach ya some rituals and give ya some herbs, but I'd need some of "
- "your spirit energy in exchange."
- msgstr ""
-
- #. -- [EVENT] --Witch house(28)@@+[NODE]28@@[OUT]1
- msgid "Trade."
- msgstr ""
-
- #. -- [EVENT] --Witch house(28)@@+[NODE]28@@[OUT]2
- msgid "Learn some rituals. "
- msgstr ""
-
- #. -- [EVENT] --Witch house(28)@@+[NODE]28@@[OUT]3
- msgid "Thank her for now and leave."
- msgstr ""
-
- #. -- [EVENT] --Witch house(28)@@+[NODE]30@@[STORY]
- msgid ""
- "You cut your hand, splatter the blood on the cleared ground, and throw three "
- "bones each from an unborn child's left hand.But the bones do not fall into a "
- "pattern, and the voice laughs at you:'Cheap tricks don't impress me. Go "
- "away!'"
- msgstr ""
-
- #. -- [EVENT] --Witch house(28)@@+[NODE]39@@[STORY]
- msgid "'Bugger off, then. You have no business here.'"
- msgstr ""
-
- #. -- [EVENT] --Witch house(28)@@+[NODE]43@@[STORY]
- msgid "'If you are what I think you are, prove it.'"
- msgstr ""
-
- #. -- [EVENT] --Witch house(28)@@+[NODE]43@@[OUT]1
- msgid "Perform a simple bone-reading ritual. "
- msgstr ""
-
- #. -- [EVENT] --Witch house(28)@@+[NODE]44@@[STORY]
- msgid ""
- "You cut your hand, splatter the blood on the cleared ground, and throw three "
- "bones each from an unborn child's left hand.The bones fall into a pattern."
- msgstr ""
-
- #. -- [EVENT] --Witch house(28)@@+[NODE]44@@[OUT]1
- msgid ""
- "Tell the woman that a dark handsome stranger will come to her door soon."
- msgstr ""
-
- #. -- [EVENT] --Witch house(28)@@+[NODE]48@@[STORY]
- msgid "The witch defeats you and lays a curse upon your souls."
- msgstr ""
-
- #. -- [EVENT] --Witch house(28)@@+[NODE]50@@[STORY]
- msgid "'Well, we traded. Now it's time to leave.'"
- msgstr ""
-
- #. -- [EVENT] --Witch house(28)@@+[NODE]51@@[STORY]
- msgid "'Nice tradin' with ya. Bye.'"
- msgstr ""
-
- #. -- [EVENT] --Underground(29)@@+[NODE]2@@[STORY]
- msgid ""
- "You find the ruins long abandoned and looted many times over. Just as you "
- "are about to give up, you discover a hidden entrance to an underground "
- "chamber, protected by a huge, heavy slab of stone that once may have been a "
- "doorway. "
- msgstr ""
-
- #. -- [EVENT] --Underground(29)@@+[NODE]2@@[OUT]1
- msgid "You have some craft tools. Use them to try to pry this entrance open."
- msgstr ""
-
- #. -- [EVENT] --Underground(29)@@+[NODE]2@@[OUT]2
- #. -- [EVENT] --Underground(29)@@+[NODE]2@@[OUT]3
- msgid ""
- "As knowledge is your guide, think of a way to use levers and open this thing."
- msgstr ""
-
- #. -- [EVENT] --Underground(29)@@+[NODE]2@@[OUT]4
- #. -- [EVENT] --Underground(29)@@+[NODE]2@@[OUT]5
- msgid "Use your muscle to break through."
- msgstr ""
-
- #. -- [EVENT] --Underground(29)@@+[NODE]3@@[STORY]
- msgid ""
- "With tools in hand, you manage to find the hinges and pry the old stone slab "
- "open.You see a dark corridor leading deeper down. The air is stale, and the "
- "darkness seems to stare back at you."
- msgstr ""
-
- #. -- [EVENT] --Underground(29)@@+[NODE]3@@[OUT]2
- #. -- [EVENT] --Underground(29)@@+[NODE]10@@[OUT]2
- #. -- [EVENT] --Underground(29)@@+[NODE]12@@[OUT]3
- msgid "Actually, it looks too scary. Just leave."
- msgstr ""
-
- #. -- [EVENT] --Underground(29)@@+[NODE]4@@[STORY]
- #. -- [EVENT] --Underground(29)@@+[NODE]39@@[STORY]
- msgid ""
- "You find a way to open the slab using brains over brawn.You see a dark "
- "corridor leading deeper down. The air is stale, and the darkness seems to "
- "stare back at you."
- msgstr ""
-
- #. -- [EVENT] --Underground(29)@@+[NODE]7@@[STORY]
- msgid ""
- "The stone slab cracks under the pressure of your brawn, but it crumbles so "
- "utterly that you fall into the corridor with the rubble.You see a dark "
- "corridor leading deeper down. The air is stale, and the darkness seems to "
- "stare back at you."
- msgstr ""
-
- #. -- [EVENT] --Underground(29)@@+[NODE]7@@[OUT]1
- msgid "Go in deeper."
- msgstr ""
-
- #. -- [EVENT] --Underground(29)@@+[NODE]10@@[STORY]
- msgid ""
- "The stone breaks under your assault, and the way in is clear.You see a dark "
- "corridor leading deeper down. The air is stale, and the darkness seems to "
- "stare back at you."
- msgstr ""
-
- #. -- [EVENT] --Underground(29)@@+[NODE]12@@[STORY]
- msgid ""
- "You descend down the winding corridor until you reach a chamber with six "
- "stone columns. Between them are alcoves with granite chests and vases."
- msgstr ""
-
- #. -- [EVENT] --Underground(29)@@+[NODE]12@@[OUT]1
- #. -- [EVENT] --Underground(29)@@+[NODE]12@@[OUT]2
- msgid "Search the chamber."
- msgstr ""
-
- #. -- [EVENT] --Underground(29)@@+[NODE]15@@[STORY]
- msgid ""
- "You spot the silhouettes of humanoid creatures hanging from the ceiling by "
- "the columns.They have spotted you as well..."
- msgstr ""
-
- #. -- [EVENT] --Underground(29)@@+[NODE]15@@[OUT]1
- msgid "Use your knowledge of demon lore to identify these creatures."
- msgstr ""
-
- #. -- [EVENT] --Underground(29)@@+[NODE]15@@[OUT]2
- #. -- [EVENT] --Underground(29)@@+[NODE]16@@[OUT]1
- msgid "Focus on your divine domain to figure this out."
- msgstr ""
-
- #. -- [EVENT] --Underground(29)@@+[NODE]15@@[OUT]3
- msgid ""
- "These creatures are clearly some of your demon kin. Consider how to resolve "
- "the situation."
- msgstr ""
-
- #. -- [EVENT] --Underground(29)@@+[NODE]16@@[STORY]
- msgid ""
- "As you walk into the chamber, you are ambushed by creatures that fall from "
- "the ceiling upon you!"
- msgstr ""
-
- #. -- [EVENT] --Underground(29)@@+[NODE]16@@[OUT]3
- msgid "Run, even though you may take some damage."
- msgstr ""
-
- #. -- [EVENT] --Underground(29)@@+[NODE]17@@[STORY]
- msgid ""
- "Striga are unliving fiends known not only to drink the blood of the living "
- "but also to devour their entrails!"
- msgstr ""
-
- #. -- [EVENT] --Underground(29)@@+[NODE]17@@[OUT]1
- #. -- [EVENT] --Underground(29)@@+[NODE]18@@[OUT]1
- #. -- [EVENT] --Underground(29)@@+[NODE]19@@[OUT]3
- msgid "Attack them with the aid of light or harmony!"
- msgstr ""
-
- #. -- [EVENT] --Underground(29)@@+[NODE]17@@[OUT]4
- msgid ""
- "[Bloodless creatures]Since the strigas are after blood, bloodless creatures "
- "should be able to sneak in and out without trouble."
- msgstr ""
-
- #. -- [EVENT] --Underground(29)@@+[NODE]18@@[STORY]
- msgid ""
- "You sense that these creatures are of the night, tainted by darkness. As "
- "such, you can call upon your domain to give you strength to fight them."
- msgstr ""
-
- #. -- [EVENT] --Underground(29)@@+[NODE]19@@[STORY]
- msgid ""
- "The striga are cursed souls who need to feed on the blood of the living to "
- "survive. They were clearly locked in here for a long time and are now "
- "starving.If you give them blood, they will let you loot in peace. "
- msgstr ""
-
- #. -- [EVENT] --Underground(29)@@+[NODE]19@@[OUT]1
- #. -- [EVENT] --Underground(29)@@+[NODE]19@@[OUT]2
- msgid "Give them some of your blood. "
- msgstr ""
-
- #. -- [EVENT] --Underground(29)@@+[NODE]20@@[STORY]
- msgid ""
- "You speak to your kin and give them some of your blood.The strigas honour "
- "the deal. You can loot in peace. "
- msgstr ""
-
- #. -- [EVENT] --Underground(29)@@+[NODE]20@@[OUT]1
- #. -- [EVENT] --Underground(29)@@+[NODE]35@@[OUT]1
- #. -- [EVENT] --Underground(29)@@+[NODE]41@@[OUT]1
- msgid "Great. Gather the loot and leave."
- msgstr ""
-
- #. -- [EVENT] --Underground(29)@@+[NODE]21@@[STORY]
- msgid ""
- "You speak to your kin and give them some of your blood, but this act is "
- "unnatural and conflicts with one of your divine domains.You feel weakened in "
- "spirit, but the striga honour the deal. You can loot in peace."
- msgstr ""
-
- #. -- [EVENT] --Underground(29)@@+[NODE]21@@[OUT]1
- msgid "Gather the loot and leave."
- msgstr ""
-
- #. -- [EVENT] --Underground(29)@@+[NODE]35@@[STORY]
- msgid "The striga are dead and the chamber yours to pilfer. "
- msgstr ""
-
- #. -- [EVENT] --Underground(29)@@+[NODE]40@@[STORY]
- msgid "No matter how much you try, the old stone slab will not move."
- msgstr ""
-
- #. -- [EVENT] --Underground(29)@@+[NODE]41@@[STORY]
- msgid ""
- "You carefully sneak in. The strigas stir, their red eyes following you, but "
- "they do not attack. "
- msgstr ""
-
- #. -- [EVENT] --Underground(29)@@+[NODE]42@@[STORY]
- msgid ""
- "The strigas tear your flesh and feast on your blood even as you run for your "
- "lives."
- msgstr ""
-
- #. -- [EVENT] --Underground(29)@@+[NODE]42@@[OUT]1
- msgid "Run."
- msgstr ""
-
- #. -- [EVENT] --Cemetery skeletons2(31)@@+[NODE]16@@[OUT]4
- #. -- [EVENT] --Cemetery skeletons2(31)@@+[NODE]18@@[OUT]2
- msgid ""
- "It may go against the laws of nature's domain, but bind the skeletons to "
- "your service!"
- msgstr ""
-
- #. -- [EVENT] --Cemetery skeletons2(31)@@+[NODE]18@@[STORY]
- msgid ""
- "These unliving abominations mock the laws of nature. You should oppose them."
- msgstr ""
-
- #. -- [EVENT] --Cemetery skeletons2(31)@@+[NODE]21@@[STORY]
- msgid ""
- "The domains of nature and harmony stand against enslaving the dead to one's "
- "will.Your ritual dissolves and the bones collapse at peace. You feel a "
- "sickness upon you."
- msgstr ""
-
- #. -- [EVENT] --Cemetery skeletons2(31)@@+[NODE]22@@[STORY]
- msgid "The ritual works and you gain the servitude of an unliving fiend."
- msgstr ""
-
- #. -- [EVENT] --Cemetery skeletons2(31)@@+[NODE]24@@[STORY]
- msgid "The ritual does not work and you barely escape from the unliving."
- msgstr ""
-
- #. -- [EVENT] --Cemetery skeletons2(31)@@+[NODE]33@@[STORY]
- msgid ""
- "'You, you friend. Friend go, we not tear flesh.'The unliving turn and walk "
- "away. One of them leaves its weapons for you and you see a glimmer of "
- "awakening in its eyes..."
- msgstr ""
-
- #. -- [EVENT] --Cemetery skeletons2(31)@@+[NODE]34@@[STORY]
- msgid ""
- "'You, you friend. Friend go, we not tear flesh.'The skeletons move away, but "
- "one stays behind:'You, you serve no more. Me, me serve you.'This may not be "
- "the awakening you hoped for, but it's a first step. The skeleton now serves "
- "you."
- msgstr ""
-
- #. -- [EVENT] --Cemetery skeletons2(31)@@+[NODE]35@@[STORY]
- msgid ""
- "The skeletons continue towards you mindlessly and some arrows fly your way."
- msgstr ""
-
- #. -- [EVENT] --CemeteryGraverob6(32)@@+[NODE]10@@[OUT]1
- msgid "[Magic user] Try performing a ritual to calm the spirits."
- msgstr ""
-
- #. -- [EVENT] --CemeteryGraverob6(32)@@+[NODE]19@@[STORY]
- msgid ""
- "The angered wraiths leave you depleted, but they do not follow you as you "
- "flee."
- msgstr ""
-
- #. -- [EVENT] --CemeteryGraverob6(32)@@+[NODE]60@@[STORY]
- msgid "You defeat the wraiths and your spirit is lifted by the deed."
- msgstr ""
-
- #. -- [EVENT] --CemGoblinTrinketDiff4(33)@@+[NODE]3@@[STORY]
- msgid ""
- "The qizicons are an old goblin tradition dating back to the old country -- a "
- "fabled place of your kind's origin. A trinket master, or shaman as you now "
- "call them, will leave such an object as a sign of their legacy. This one "
- "doesn't look too complicated, but it may be booby-trapped."
- msgstr ""
-
- #. -- [EVENT] --Cemetery lootOrc(34)@@+[NODE]2@@[OUT]2
- msgid ""
- "[Orc] Place the body on a pyre and call out to the warrior's soul to face "
- "its last battle in honour. Take the stash of goods after, the dead do not "
- "need it."
- msgstr ""
-
- #. -- [EVENT] --Cemetery loot Gob(35)@@+[NODE]2@@[OUT]2
- msgid "[Shaman] Appease the spirit of the fallen, before taking their loot."
- msgstr ""
-
- #. -- [EVENT] --Hum Cem Diff1(36)@@+[NODE]2@@[OUT]1
- #. -- [EVENT] --Hum Cem Diff1(36)@@+[NODE]2@@[OUT]2
- #. -- [EVENT] --Hum Cem Diff1(36)@@+[NODE]2@@[OUT]3
- #. -- [EVENT] --Hum Cem Diff1(36)@@+[NODE]2@@[OUT]4
- #. -- [EVENT] --Hum Cem Diff1(36)@@+[NODE]2@@[OUT]5
- msgid "Search the place."
- msgstr ""
-
- #. -- [EVENT] --Hum Cem Diff1(36)@@+[NODE]4@@[STORY]
- msgid "You're ambushed by a scruffy scavenger:'Oi, you, this is mine, die!'"
- msgstr ""
-
- #. -- [EVENT] --Hum Cem Diff1(36)@@+[NODE]4@@[OUT]1
- #. -- [EVENT] --Hum Cem Diff1(36)@@+[NODE]10@@[OUT]1
- #. -- [EVENT] --Hum Cem Diff1(36)@@+[NODE]16@@[OUT]1
- #. -- [EVENT] --Hum Cem Diff1(36)@@+[NODE]19@@[OUT]1
- msgid "Defend yourself!"
- msgstr ""
-
- #. -- [EVENT] --Hum Cem Diff1(36)@@+[NODE]7@@[STORY]
- msgid "You defeat your enemy and search the rest of this site in peace."
- msgstr ""
-
- #. -- [EVENT] --Hum Cem Diff1(36)@@+[NODE]10@@[STORY]
- msgid "You're ambushed by a bog bies that has its lair here!"
- msgstr ""
-
- #. -- [EVENT] --Hum Cem Diff1(36)@@+[NODE]14@@[STORY]
- msgid ""
- "The creatures beat you badly and you barely escape. Worse yet, this place "
- "was clearly toxic as you feel ill afterwards."
- msgstr ""
-
- #. -- [EVENT] --Hum Cem Diff1(36)@@+[NODE]16@@[STORY]
- msgid ""
- "You're ambushed by a bog bies that has its lair here and worse yet, it "
- "attacks you with its spirit!"
- msgstr ""
-
- #. -- [EVENT] --Hum Cem Diff1(36)@@+[NODE]19@@[STORY]
- msgid ""
- "You're ambushed by a lone befuddler, who seems very out of pace here, yet "
- "angry and clearly determined to take it out on you!"
- msgstr ""
-
- #. -- [EVENT] --Hum Cem Diff1(36)@@+[NODE]19@@[OUT]2
- msgid "Try to reason with him!"
- msgstr ""
-
- #. -- [EVENT] --Hum Cem Diff1(36)@@+[NODE]23@@[STORY]
- msgid ""
- "'Oh, I am sorry. I was just... lost. Your beautiful visage snapped me out of "
- "this wretched trans. Thank you for calming me down. I must go search for my "
- "pond now. Here, a gift for your kind deed.'"
- msgstr ""
-
- #. -- [EVENT] --Hum Cem Diff1(36)@@+[NODE]23@@[OUT]1
- msgid "Thank him and leave."
- msgstr ""
-
- #. -- [EVENT] --Cemetery loot Dw(37)@@+[NODE]2@@[OUT]2
- msgid "[Dwarf] Covert he bones in stone so they may return to the earth."
- msgstr ""
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