|
|
- #, fuzzy
- msgid ""
- msgstr ""
- "MIME-Version: 1.0\n"
- "Content-Transfer-Encoding: 8bit\n"
- "Content-Type: text/plain; charset=UTF-8\n"
- "Project-Id-Version: \n"
- "POT-Creation-Date: \n"
-
- #. -- [EVENT] --Abandoned housediff2(0)@@+[NODE]6@@[STORY]
- #. -- [EVENT] --Abandoned housediff4(7)@@+[NODE]6@@[STORY]
- #. -- [EVENT] --Abandoned housediff1(8)@@+[NODE]6@@[STORY]
- #. -- [EVENT] --Abandoned housediff3(10)@@+[NODE]6@@[STORY]
- msgid "You come across a seemingly abandoned dwelling. "
- msgstr ""
-
- #. -- [EVENT] --Abandoned housediff2(0)@@+[NODE]6@@[OUT]1
- #. -- [EVENT] --Abandoned housediff2(0)@@+[NODE]6@@[OUT]2
- #. -- [EVENT] --Abandoned housediff4(7)@@+[NODE]6@@[OUT]1
- #. -- [EVENT] --Abandoned housediff4(7)@@+[NODE]6@@[OUT]2
- #. -- [EVENT] --Abandoned housediff1(8)@@+[NODE]6@@[OUT]1
- #. -- [EVENT] --Abandoned housediff1(8)@@+[NODE]6@@[OUT]2
- #. -- [EVENT] --Abandoned housediff3(10)@@+[NODE]6@@[OUT]1
- #. -- [EVENT] --Abandoned housediff3(10)@@+[NODE]6@@[OUT]2
- msgid "Investigate."
- msgstr ""
-
- #. -- [EVENT] --Old tavern(1)@@+[NODE]2@@[STORY]
- msgid ""
- "As you come closer, you see a sturdy old tavern built of stone. From the "
- "overgrown greenery, unused yard, and broken wooden doors, you assume it is "
- "abandoned. "
- msgstr ""
-
- #. -- [EVENT] --Old tavern(1)@@+[NODE]2@@[OUT]1
- #. -- [EVENT] --Old tavern(1)@@+[NODE]2@@[OUT]2
- #. -- [EVENT] --Haunted house(2)@@+[NODE]2@@[OUT]2
- msgid "Go in."
- msgstr ""
-
- #. -- [EVENT] --Old tavern(1)@@+[NODE]2@@[OUT]3
- #. -- [EVENT] --Old tavern(1)@@+[NODE]4@@[OUT]3
- #. -- [EVENT] --Old tavern(1)@@+[NODE]29@@[OUT]5
- #. -- [EVENT] --Old tavern(1)@@+[NODE]32@@[OUT]1
- #. -- [EVENT] --Old tavern(1)@@+[NODE]37@@[OUT]4
- #. -- [EVENT] --Haunted house(2)@@+[NODE]2@@[OUT]3
- #. -- [EVENT] --Haunted house(2)@@+[NODE]4@@[OUT]2
- #. -- [EVENT] --Haunted house(2)@@+[NODE]28@@[OUT]1
- #. -- [EVENT] --Haunted house(2)@@+[NODE]29@@[OUT]1
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]2@@[OUT]4
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]4@@[OUT]2
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]5@@[OUT]2
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]6@@[OUT]2
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]17@@[OUT]1
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]19@@[OUT]1
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]21@@[OUT]1
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]25@@[OUT]1
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]56@@[OUT]1
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]57@@[OUT]1
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]59@@[OUT]1
- #. -- [EVENT] --Witch house(4)@@+[NODE]2@@[OUT]5
- #. -- [EVENT] --Witch house(4)@@+[NODE]14@@[OUT]7
- #. -- [EVENT] --Witch house(4)@@+[NODE]24@@[OUT]1
- #. -- [EVENT] --Witch house(4)@@+[NODE]30@@[OUT]1
- #. -- [EVENT] --Witch house(4)@@+[NODE]39@@[OUT]1
- #. -- [EVENT] --Witch house(4)@@+[NODE]48@@[OUT]1
- #. -- [EVENT] --Witch house(4)@@+[NODE]50@@[OUT]1
- #. -- [EVENT] --Witch house(4)@@+[NODE]51@@[OUT]1
- #. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]2@@[OUT]4
- #. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]10@@[OUT]1
- #. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]12@@[OUT]1
- #. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]14@@[OUT]1
- #. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]24@@[OUT]1
- #. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]44@@[OUT]1
- #. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]45@@[OUT]1
- #. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]61@@[OUT]1
- #. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]62@@[OUT]1
- #. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]65@@[OUT]1
- #. -- [EVENT] --Hidden stash house(6)@@+[NODE]2@@[OUT]3
- #. -- [EVENT] --Hidden stash house(6)@@+[NODE]9@@[OUT]1
- #. -- [EVENT] --Hidden stash house(6)@@+[NODE]17@@[OUT]1
- #. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]2@@[OUT]3
- #. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]9@@[OUT]1
- #. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]17@@[OUT]1
- msgid "Leave."
- msgstr ""
-
- #. -- [EVENT] --Old tavern(1)@@+[NODE]4@@[STORY]
- msgid ""
- "The old inn smells of rot and trash. But you find a hidden trap door under "
- "the floorboards. "
- msgstr ""
-
- #. -- [EVENT] --Old tavern(1)@@+[NODE]4@@[OUT]1
- msgid "Use your tools to open the trap door. "
- msgstr ""
-
- #. -- [EVENT] --Old tavern(1)@@+[NODE]4@@[OUT]2
- #. -- [EVENT] --Old tavern(1)@@+[NODE]4@@[OUT]4
- msgid "Break the door open."
- msgstr ""
-
- #. -- [EVENT] --Old tavern(1)@@+[NODE]10@@[STORY]
- msgid ""
- "You smash the trap door, but the impact also collapses some of the floor "
- "beneath you, and you fall into a dark cellar.Your fall was softened by a "
- "swarm of slithering, angry vipers!"
- msgstr ""
-
- #. -- [EVENT] --Old tavern(1)@@+[NODE]10@@[OUT]1
- #. -- [EVENT] --Old tavern(1)@@+[NODE]29@@[OUT]2
- #. -- [EVENT] --Old tavern(1)@@+[NODE]37@@[OUT]2
- #. -- [EVENT] --Haunted house(2)@@+[NODE]7@@[OUT]1
- #. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]3@@[OUT]1
- #. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]39@@[OUT]1
- #. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]63@@[OUT]3
- msgid "Attack!"
- msgstr ""
-
- #. -- [EVENT] --Old tavern(1)@@+[NODE]10@@[OUT]2
- #. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]22@@[OUT]2
- #. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]26@@[OUT]2
- #. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]39@@[OUT]2
- #. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]39@@[OUT]3
- msgid "Run away!"
- msgstr ""
-
- #. -- [EVENT] --Old tavern(1)@@+[NODE]13@@[STORY]
- msgid ""
- "You open the trap door skilfully, and you see a nest of vipers slithering in "
- "the cellar below. There is also a chest right beneath the entrance. "
- msgstr ""
-
- #. -- [EVENT] --Old tavern(1)@@+[NODE]13@@[OUT]1
- msgid "Try to fish out the chest using ropes and tools. "
- msgstr ""
-
- #. -- [EVENT] --Old tavern(1)@@+[NODE]13@@[OUT]2
- msgid ""
- "Drop down some torches to keep the snakes away, then grab the chest before "
- "they attack. "
- msgstr ""
-
- #. -- [EVENT] --Old tavern(1)@@+[NODE]13@@[OUT]3
- #. -- [EVENT] --Old tavern(1)@@+[NODE]37@@[OUT]3
- msgid "Through nature of intellect, figure out how to trick the snakes."
- msgstr ""
-
- #. -- [EVENT] --Old tavern(1)@@+[NODE]13@@[OUT]4
- msgid "Just jump down and kill the snakes."
- msgstr ""
-
- #. -- [EVENT] --Old tavern(1)@@+[NODE]15@@[STORY]
- msgid "The rats [R12]lie dead and you are free to take the stash."
- msgstr ""
-
- #. -- [EVENT] --Old tavern(1)@@+[NODE]15@@[OUT]1
- #. -- [EVENT] --Old tavern(1)@@+[NODE]43@@[OUT]1
- #. -- [EVENT] --Old tavern(1)@@+[NODE]45@@[OUT]1
- msgid "Gather the loot and leave."
- msgstr ""
-
- #. -- [EVENT] --Old tavern(1)@@+[NODE]16@@[STORY]
- msgid ""
- "The flute calms the snakes into submission, and you are free to take the "
- "chest hidden in the cellar."
- msgstr ""
-
- #. -- [EVENT] --Old tavern(1)@@+[NODE]16@@[OUT]1
- #. -- [EVENT] --Old tavern(1)@@+[NODE]21@@[OUT]1
- #. -- [EVENT] --Old tavern(1)@@+[NODE]22@@[OUT]1
- msgid "Loot the chest and leave."
- msgstr ""
-
- #. -- [EVENT] --Old tavern(1)@@+[NODE]21@@[STORY]
- msgid ""
- "You kill all the vipers and now can take the chest hidden in the cellar."
- msgstr ""
-
- #. -- [EVENT] --Old tavern(1)@@+[NODE]22@@[STORY]
- msgid ""
- "You carefully place several burning torches so the snakes hide in the "
- "corners away from the chest, making it easy for you to take it. "
- msgstr ""
-
- #. -- [EVENT] --Old tavern(1)@@+[NODE]23@@[STORY]
- msgid ""
- "You try to scare the snakes with fire, but they are angry enough not to "
- "care. They swarm you like crazy and force you to retreat!"
- msgstr ""
-
- #. -- [EVENT] --Old tavern(1)@@+[NODE]23@@[OUT]1
- #. -- [EVENT] --Old tavern(1)@@+[NODE]24@@[OUT]1
- #. -- [EVENT] --Old tavern(1)@@+[NODE]46@@[OUT]1
- msgid "Run away."
- msgstr ""
-
- #. -- [EVENT] --Old tavern(1)@@+[NODE]24@@[STORY]
- msgid ""
- "The snakes prove too vicious. They swarm you like crazy and force you to "
- "retreat!"
- msgstr ""
-
- #. -- [EVENT] --Old tavern(1)@@+[NODE]29@@[STORY]
- msgid ""
- "Most of this old inn has rotted away, but you find a secret hidey-hole "
- "behind the kitchen stove.You see something stashed within, but you also see "
- "a pack of rats sleeping on top."
- msgstr ""
-
- #. -- [EVENT] --Old tavern(1)@@+[NODE]29@@[OUT]1
- msgid "You know how to deal with rats. Take out your flute and charm them."
- msgstr ""
-
- #. -- [EVENT] --Old tavern(1)@@+[NODE]29@@[OUT]3
- msgid "Figure out where best to lay traps for the rats."
- msgstr ""
-
- #. -- [EVENT] --Old tavern(1)@@+[NODE]29@@[OUT]4
- msgid ""
- "[Witch]Take out a few smelly herbs, burn them, and enchant the rats to your "
- "servitude. "
- msgstr ""
-
- #. -- [EVENT] --Old tavern(1)@@+[NODE]30@@[STORY]
- #. -- [EVENT] --Old tavern(1)@@+[NODE]34@@[STORY]
- msgid "You get the chest out safe and sound. "
- msgstr ""
-
- #. -- [EVENT] --Old tavern(1)@@+[NODE]30@@[OUT]1
- #. -- [EVENT] --Old tavern(1)@@+[NODE]34@@[OUT]1
- msgid "Take the goods and leave."
- msgstr ""
-
- #. -- [EVENT] --Old tavern(1)@@+[NODE]32@@[STORY]
- msgid ""
- "You jump down and try to take the chest, but it's rotten and falls apart in "
- "your hands, revealing only dust inside.The angry snakes snap at you as you "
- "climb back up."
- msgstr ""
-
- #. -- [EVENT] --Old tavern(1)@@+[NODE]37@@[STORY]
- msgid ""
- "You break the door open and see a dark cellar beneath. You also realise the "
- "floor is slithering with a swarm of angry vipers.You spot a chest tucked "
- "away in the corner."
- msgstr ""
-
- #. -- [EVENT] --Old tavern(1)@@+[NODE]37@@[OUT]1
- msgid "You know how to deal with snakes. Take out your flute and charm them."
- msgstr ""
-
- #. -- [EVENT] --Old tavern(1)@@+[NODE]43@@[STORY]
- msgid ""
- "You enchant the rats, and one of them wants to stay with you!You also get "
- "the stash."
- msgstr ""
-
- #. -- [EVENT] --Old tavern(1)@@+[NODE]45@@[STORY]
- msgid "You enchant the rats, and they stay away as you take the stash."
- msgstr ""
-
- #. -- [EVENT] --Old tavern(1)@@+[NODE]46@@[STORY]
- msgid ""
- "The rats go into a frenzy and another swarm joins them from a tunnel. You "
- "are forced to flee!"
- msgstr ""
-
- #. -- [EVENT] --Haunted house(2)@@+[NODE]2@@[STORY]
- msgid ""
- "You come across a secluded old hut that has seen better days.The doors are "
- "ajar and rattling in the wind, and cobwebs and shrubbery have covered most "
- "walls."
- msgstr ""
-
- #. -- [EVENT] --Haunted house(2)@@+[NODE]2@@[OUT]1
- msgid "You sense a presence in the house. Observe it carefully for more signs."
- msgstr ""
-
- #. -- [EVENT] --Haunted house(2)@@+[NODE]4@@[STORY]
- msgid ""
- "The presence is faint, fleeting, but you sense a lot of anger and confusion."
- "This will likely be a spirit. "
- msgstr ""
-
- #. -- [EVENT] --Haunted house(2)@@+[NODE]4@@[OUT]1
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]4@@[OUT]1
- msgid "Go inside."
- msgstr ""
-
- #. -- [EVENT] --Haunted house(2)@@+[NODE]5@@[STORY]
- msgid ""
- "As soon as you step into the house, the doors and shutters slam shut, "
- "leaving you in darkness.A creaking noise comes from above.As you light your "
- "torches, you see a ladder leading up to a small landing."
- msgstr ""
-
- #. -- [EVENT] --Haunted house(2)@@+[NODE]5@@[OUT]1
- msgid "Consider what type of spirit presence you're dealing with."
- msgstr ""
-
- #. -- [EVENT] --Haunted house(2)@@+[NODE]5@@[OUT]2
- #. -- [EVENT] --Haunted house(2)@@+[NODE]5@@[OUT]3
- msgid "Try to break out of here."
- msgstr ""
-
- #. -- [EVENT] --Haunted house(2)@@+[NODE]6@@[STORY]
- msgid ""
- "This house is clearly haunted. You can try to cleanse it by facing the "
- "spirits on their ground, but this ritual may be dangerous.You can also "
- "attempt to find whatever binds the ghost to this place and destroy it. Of "
- "course, you could just try to force your way out, too."
- msgstr ""
-
- #. -- [EVENT] --Haunted house(2)@@+[NODE]6@@[OUT]1
- msgid ""
- "[Goblin shaman or ghost]Enter the greyworld and defeat the angered spirit "
- "there. "
- msgstr ""
-
- #. -- [EVENT] --Haunted house(2)@@+[NODE]6@@[OUT]2
- msgid "Perform the ritual and face the spirits. "
- msgstr ""
-
- #. -- [EVENT] --Haunted house(2)@@+[NODE]6@@[OUT]3
- msgid "Look for whatever holds the spirit in this house."
- msgstr ""
-
- #. -- [EVENT] --Haunted house(2)@@+[NODE]6@@[OUT]4
- #. -- [EVENT] --Haunted house(2)@@+[NODE]16@@[OUT]2
- #. -- [EVENT] --Haunted house(2)@@+[NODE]50@@[OUT]3
- msgid "Try to break out by force."
- msgstr ""
-
- #. -- [EVENT] --Haunted house(2)@@+[NODE]7@@[STORY]
- msgid ""
- "As you try to find a way out, you discover a cellar and run in, hoping to "
- "find another exit. Instead, you hear voices and see flickers of spiritual "
- "presence:'Stay, stay with us, play with us, we are lonely...'"
- msgstr ""
-
- #. -- [EVENT] --Haunted house(2)@@+[NODE]7@@[OUT]2
- msgid "Run back up and try to force your way out!"
- msgstr ""
-
- #. -- [EVENT] --Haunted house(2)@@+[NODE]12@@[STORY]
- #. -- [EVENT] --Haunted house(2)@@+[NODE]23@@[STORY]
- msgid ""
- "You try to break the doors, then the shutters, but they seem indestructible. "
- "With your every blow, the house creaks louder and inanimate objects begin to "
- "levitate and hit you!Pots, pans, chairs, and bones of the dead all fly at "
- "you like crazy!But you finally see a crack in the wooden structure."
- msgstr ""
-
- #. -- [EVENT] --Haunted house(2)@@+[NODE]12@@[OUT]1
- #. -- [EVENT] --Haunted house(2)@@+[NODE]23@@[OUT]1
- msgid "Keep hitting it!"
- msgstr ""
-
- #. -- [EVENT] --Haunted house(2)@@+[NODE]16@@[STORY]
- msgid ""
- "You begin your search. The creaking gets louder and more menacing with every "
- "step. It now sounds like a rocking chair.A few times, you swear you see a "
- "figure clad in a black dress.On the bottom floor, by the doors and shutters, "
- "you find the remains of some poor souls who were trying to get out."
- msgstr ""
-
- #. -- [EVENT] --Haunted house(2)@@+[NODE]16@@[OUT]1
- msgid "Go up the ladder."
- msgstr ""
-
- #. -- [EVENT] --Haunted house(2)@@+[NODE]26@@[STORY]
- msgid ""
- "The dark spirit is defeated, and the house becomes just another old wreck."
- msgstr ""
-
- #. -- [EVENT] --Haunted house(2)@@+[NODE]26@@[OUT]1
- #. -- [EVENT] --Hidden stash house(6)@@+[NODE]5@@[OUT]1
- #. -- [EVENT] --Hidden stash house(6)@@+[NODE]7@@[OUT]1
- #. -- [EVENT] --Hidden stash house(6)@@+[NODE]8@@[OUT]1
- #. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]5@@[OUT]1
- #. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]7@@[OUT]1
- #. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]8@@[OUT]1
- msgid "Gather what you can and leave."
- msgstr ""
-
- #. -- [EVENT] --Haunted house(2)@@+[NODE]28@@[STORY]
- msgid ""
- "Your efforts to defeat this cursed house proved futile. Whatever you tried "
- "kept failing, and you felt like you had been stuck here for weeks. Finally, "
- "you feel smoke. You start choking badly, and you feel your spirit assaulted "
- "as you see that the house is on fire. You hear:'Burn, burn, you cursed "
- "house!'In a moment of clarity, you are able to run out. Whoever burned the "
- "house saved your skins, but they did not stay to take the praise."
- msgstr ""
-
- #. -- [EVENT] --Haunted house(2)@@+[NODE]29@@[STORY]
- msgid ""
- "You finally break the shutters open and run out, but some of the flying "
- "objects follow you and hit you hard. Worse, the spirit presence leaves a "
- "deep mark on your souls."
- msgstr ""
-
- #. -- [EVENT] --Haunted house(2)@@+[NODE]33@@[STORY]
- msgid ""
- "You push through the resistance and destroy the rocking chair by flame.The "
- "house exhales with a deep breath of fresh air, and the shutters and doors "
- "open.You find several more bodies of less-fortunate visitors. "
- msgstr ""
-
- #. -- [EVENT] --Haunted house(2)@@+[NODE]33@@[OUT]1
- msgid "Bury the bodies and gather their belongings."
- msgstr ""
-
- #. -- [EVENT] --Haunted house(2)@@+[NODE]37@@[STORY]
- msgid ""
- "You finally break the shutters open and run out. Some of the flying objects "
- "follow you, but they collapse once outside."
- msgstr ""
-
- #. -- [EVENT] --Haunted house(2)@@+[NODE]37@@[OUT]1
- msgid "Gather the objects and leave this place."
- msgstr ""
-
- #. -- [EVENT] --Haunted house(2)@@+[NODE]50@@[STORY]
- msgid ""
- "In the dim light of your torch, you see a wooden rocking chair, moving on "
- "its own.The air here is cold and heavy.The menacing presence you felt "
- "throughout the house is much stronger here. It is pushing you away from the "
- "chair. "
- msgstr ""
-
- #. -- [EVENT] --Haunted house(2)@@+[NODE]50@@[OUT]1
- #. -- [EVENT] --Haunted house(2)@@+[NODE]50@@[OUT]2
- msgid "Stand firm and try to destroy the chair!"
- msgstr ""
-
- #. -- [EVENT] --Haunted house(2)@@+[NODE]53@@[STORY]
- msgid ""
- "You kill the spirits and discover a way out through the cellar.You find a "
- "stash of goods abandoned here by someone who also tried to escape. From the "
- "bloodstains, you don't think they made it."
- msgstr ""
-
- #. -- [EVENT] --Haunted house(2)@@+[NODE]53@@[OUT]1
- msgid "Take the stash and leave this place."
- msgstr ""
-
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]2@@[STORY]
- msgid "You find an old house overgrown with greenery. "
- msgstr ""
-
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]2@@[OUT]1
- msgid "Go in carefully."
- msgstr ""
-
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]2@@[OUT]2
- msgid "Check for tracks before going in."
- msgstr ""
-
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]2@@[OUT]3
- msgid "Get through the shrubbery."
- msgstr ""
-
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]4@@[STORY]
- msgid ""
- "As you try to get through the shrubbery and vines, you are stung by a poison "
- "plant.But the way in is clear now."
- msgstr ""
-
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]5@@[STORY]
- msgid ""
- "There are no tracks to suggest that anyone came in or out in a long time. "
- "You also spot some poisonous vines on the house, so you must be careful "
- "making your way in."
- msgstr ""
-
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]5@@[OUT]1
- msgid "Go in, carefully."
- msgstr ""
-
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]6@@[STORY]
- msgid ""
- "You enter a nicely kept family house. There's a stove, table, bedding up on "
- "a ledge, pottery, and hay on the floor -- all kept tidy and liveable, yet "
- "with no people in sight."
- msgstr ""
-
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]6@@[OUT]1
- msgid "Search the house."
- msgstr ""
-
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]8@@[STORY]
- msgid ""
- "As you rummage through the house, you spot a small, fatty creature with a "
- "bushy beard, large, dark eyes, and disproportionately long arms holding a "
- "tiny broom.It glares at you disapprovingly."
- msgstr ""
-
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]8@@[OUT]1
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]8@@[OUT]5
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]10@@[OUT]3
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]10@@[OUT]4
- msgid "Chase it away."
- msgstr ""
-
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]8@@[OUT]2
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]10@@[OUT]2
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]24@@[OUT]2
- msgid "Kill it."
- msgstr ""
-
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]8@@[OUT]3
- msgid "Try talking to it."
- msgstr ""
-
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]8@@[OUT]4
- msgid "Observe it to determine what sort of demon it may be."
- msgstr ""
-
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]10@@[STORY]
- msgid ""
- "You determine that it is a domovnik, a house demon charged with protecting "
- "its chosen abode.This one is clearly taking its duty above and beyond."
- "Perhaps offering it food may snap it out of its current state."
- msgstr ""
-
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]10@@[OUT]1
- msgid "Give it food. "
- msgstr ""
-
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]10@@[OUT]5
- msgid "Talk to it."
- msgstr ""
-
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]17@@[STORY]
- msgid ""
- "You chase the creature away and gather up whatever useful stuff is left here."
- msgstr ""
-
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]19@@[STORY]
- msgid ""
- "The creature runs away from you, but it leaves behind a nauseating stench "
- "that makes you sick.Still, the house has some useful stuff to take."
- msgstr ""
-
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]21@@[STORY]
- msgid ""
- "You kill the creature, but just as it dies the whole house collapses on your "
- "heads!"
- msgstr ""
-
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]24@@[STORY]
- msgid ""
- "'You make mess, you make so much mess! Masters will be back, they'll be "
- "back...'It keeps repeating itself over and over. You fear its little mind is "
- "gone. "
- msgstr ""
-
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]24@@[OUT]1
- msgid "Clean what you messed up."
- msgstr ""
-
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]24@@[OUT]3
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]24@@[OUT]4
- msgid "Try to convince it that the master is long gone."
- msgstr ""
-
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]25@@[STORY]
- msgid ""
- "You clean up after yourselves and leave quietly.After leaving, you find a "
- "small package in your backpack."
- msgstr ""
-
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]37@@[STORY]
- msgid ""
- "Within what seems like the remnants of a kitchen, with an old stone stove at "
- "its centre, you see broken pots and pans, a long-rotten pantry, and the "
- "skeletal remains of several humanoids that clearly died trapped here."
- msgstr ""
-
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]37@@[OUT]1
- msgid "Scout the room to make sure it is safe."
- msgstr ""
-
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]37@@[OUT]2
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]37@@[OUT]3
- msgid "Go in closer to see if the remains hold anything valuable. "
- msgstr ""
-
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]38@@[STORY]
- msgid ""
- "In the darkest corner of the chamber lurks a creature, its big, round eyes "
- "glimmering in the dark. You spot one of its legs with shaggy hair and long "
- "crooked claws. You also hear a quiet purr.It is clearly watching you. "
- msgstr ""
-
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]38@@[OUT]1
- msgid "As a wise one, you know many creatures. Try to figure out what this is."
- msgstr ""
-
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]38@@[OUT]2
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]38@@[OUT]3
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]39@@[OUT]3
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]39@@[OUT]4
- msgid ""
- "Try to keep out of its way as you loot. You don't want to have to kill it, "
- "but you also need resources."
- msgstr ""
-
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]38@@[OUT]4
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]39@@[OUT]5
- msgid "Just leave. "
- msgstr ""
-
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]39@@[STORY]
- msgid ""
- "The more you look at the creature, the more you think it is a simple mrucek "
- "-- a harmless house demon, gone feral after being trapped here with its dead "
- "masters."
- msgstr ""
-
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]39@@[OUT]1
- msgid ""
- "[Common demon]Try talking to it to show that you mean it no harm and it is "
- "now safe to leave."
- msgstr ""
-
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]39@@[OUT]2
- msgid "[Magic user] Perform a ritual to ease this demon's disturbed soul. "
- msgstr ""
-
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]40@@[STORY]
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]41@@[STORY]
- msgid ""
- "There is a loud purr and a rugged catlike creature pounces on you, claws and "
- "teeth first.You shake it off and it scampers away, leaving you with a few "
- "deep cuts and a curse."
- msgstr ""
-
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]40@@[OUT]1
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]41@@[OUT]1
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]49@@[OUT]1
- msgid "Gather anything useful and leave."
- msgstr ""
-
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]44@@[STORY]
- msgid ""
- "You calm the mrucek so well that its body visibly changes, and it now "
- "resembles a common cat that will follow you faithfully."
- msgstr ""
-
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]44@@[OUT]1
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]48@@[OUT]1
- msgid "Great. Gather anything useful and leave."
- msgstr ""
-
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]48@@[STORY]
- msgid ""
- "You calm the mrucek so well that its body visibly changes, and it now "
- "resembles a common cat, only fluffier and fatter.It purrs and disappears "
- "through the entrance you made.You feel a blessing upon you."
- msgstr ""
-
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]49@@[STORY]
- msgid ""
- "The mrucek purrs even louder and pounces on you, claws and teeth first.You "
- "shake it off and it scampers away, leaving you with a few deep cuts and a "
- "curse."
- msgstr ""
-
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]53@@[STORY]
- msgid ""
- "The creature trembles at your words. Its eyes fill with tears and it falls "
- "into uncontrollable despair. Within minutes, it lies dead.The room suddenly "
- "feels uneasy and unwelcoming, and its contents begin to rot away."
- msgstr ""
-
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]53@@[OUT]1
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]58@@[OUT]1
- msgid "Quickly salvage what you can and leave."
- msgstr ""
-
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]56@@[STORY]
- msgid ""
- "The creature trembles at your words. Its eyes fill with tears and it bursts "
- "into uncontrollable laughter.The creature is as mad as they get, so leave it "
- "be.On your way out, you discover a package left in your backpack. "
- msgstr ""
-
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]57@@[STORY]
- msgid ""
- "The creature accepts the food and, true to its demon obligations, it is "
- "released from its former duties.It smiles at you and disappears, and the "
- "house begins to rot away before your eyes. On your way out, you discover a "
- "package left in your backpack. "
- msgstr ""
-
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]58@@[STORY]
- msgid ""
- "The domovnik takes your food and eats it, then chokes and dies!The room "
- "suddenly feels uneasy and unwelcoming, and its contents begin to rot away."
- msgstr ""
-
- #. -- [EVENT] --Crazy house demon(3)@@+[NODE]59@@[STORY]
- msgid ""
- "The domovnik takes your food and scuttles away to prepare the meal for its "
- "masters.It is clearly mad beyond help.But it lets you take what you need "
- "from the house. "
- msgstr ""
-
- #. -- [EVENT] --Witch house(4)@@+[NODE]2@@[STORY]
- msgid ""
- "You come across an old hut in the woods. At first it seems quite run down, "
- "but you spot smoke coming from the chimney. "
- msgstr ""
-
- #. -- [EVENT] --Witch house(4)@@+[NODE]2@@[OUT]1
- #. -- [EVENT] --Witch house(4)@@+[NODE]2@@[OUT]2
- msgid "Call out and see if anyone's home."
- msgstr ""
-
- #. -- [EVENT] --Witch house(4)@@+[NODE]2@@[OUT]3
- #. -- [EVENT] --Witch house(4)@@+[NODE]2@@[OUT]4
- msgid "Sneak up to investigate."
- msgstr ""
-
- #. -- [EVENT] --Witch house(4)@@+[NODE]4@@[STORY]
- msgid ""
- "As you approach the house, a set of chimes rings out. It sounds like they "
- "are made of silver.'Ha! You night demons can stay well away from my house! "
- "Hear me!'"
- msgstr ""
-
- #. -- [EVENT] --Witch house(4)@@+[NODE]4@@[OUT]1
- msgid "[Witch]Compliment the house owner on good warding charms. "
- msgstr ""
-
- #. -- [EVENT] --Witch house(4)@@+[NODE]4@@[OUT]2
- msgid ""
- "Remark that the silver and charms only weaken you, and you could still go in "
- "if you wanted to. But you don't wish her any harm. You only want to talk."
- msgstr ""
-
- #. -- [EVENT] --Witch house(4)@@+[NODE]4@@[OUT]3
- #. -- [EVENT] --Witch house(4)@@+[NODE]30@@[OUT]2
- #. -- [EVENT] --Witch house(4)@@+[NODE]39@@[OUT]2
- msgid "Storm in and kill her!"
- msgstr ""
-
- #. -- [EVENT] --Witch house(4)@@+[NODE]5@@[STORY]
- msgid ""
- "Inside the hut you see an old woman hunched over the stove. The room has "
- "many dried herbs, strange liquids in vials, wishbones, chicken feet, and all "
- "sorts of similar ingredients."
- msgstr ""
-
- #. -- [EVENT] --Witch house(4)@@+[NODE]5@@[OUT]1
- #. -- [EVENT] --Witch house(4)@@+[NODE]5@@[OUT]2
- #. -- [EVENT] --Witch house(4)@@+[NODE]6@@[OUT]1
- #. -- [EVENT] --Witch house(4)@@+[NODE]6@@[OUT]2
- msgid "It's a witch. Kill her."
- msgstr ""
-
- #. -- [EVENT] --Witch house(4)@@+[NODE]5@@[OUT]3
- #. -- [EVENT] --Witch house(4)@@+[NODE]6@@[OUT]4
- msgid "[Witch]Go in to talk, but warn her not to try any funny business."
- msgstr ""
-
- #. -- [EVENT] --Witch house(4)@@+[NODE]5@@[OUT]4
- msgid "Knock on the door."
- msgstr ""
-
- #. -- [EVENT] --Witch house(4)@@+[NODE]6@@[STORY]
- msgid ""
- "An old hooded woman answers the door and gestures for you to enter. She then "
- "returns to her rocking chair, sits, and says:'Come in, come in, strangers. "
- "May I offer you hot food? Sweets? Or perhaps some trade?'"
- msgstr ""
-
- #. -- [EVENT] --Witch house(4)@@+[NODE]6@@[OUT]3
- msgid "Go in and speak to her."
- msgstr ""
-
- #. -- [EVENT] --Witch house(4)@@+[NODE]10@@[STORY]
- msgid ""
- "You surprise the old hag and kill her swiftly. Alas, as she dies, she utters "
- "a curse on you!"
- msgstr ""
-
- #. -- [EVENT] --Witch house(4)@@+[NODE]10@@[OUT]1
- #. -- [EVENT] --Witch house(4)@@+[NODE]11@@[OUT]1
- msgid "Plunder the house and leave."
- msgstr ""
-
- #. -- [EVENT] --Witch house(4)@@+[NODE]11@@[STORY]
- msgid ""
- "You surprise the old hag and kill her swiftly. She tries to curse you before "
- "she dies, but you're fast enough to stop her."
- msgstr ""
-
- #. -- [EVENT] --Witch house(4)@@+[NODE]14@@[STORY]
- msgid ""
- "'I can make a brew with a good kick to it, if you like. Of course, there'll "
- "be a price.'"
- msgstr ""
-
- #. -- [EVENT] --Witch house(4)@@+[NODE]14@@[OUT]1
- msgid "Ask for blessing of the body. [Lose 5 quartz]"
- msgstr ""
-
- #. -- [EVENT] --Witch house(4)@@+[NODE]14@@[OUT]2
- msgid "Ask for blessing of the mind. [Lose 5 topaz]"
- msgstr ""
-
- #. -- [EVENT] --Witch house(4)@@+[NODE]14@@[OUT]3
- msgid "Ask for blessing of the soul. [Lose 5 shadow bone]"
- msgstr ""
-
- #. -- [EVENT] --Witch house(4)@@+[NODE]14@@[OUT]4
- msgid ""
- "State your domain of magic or your affinity to the mystical arts, and ask if "
- "she would be kind enough to teach you. "
- msgstr ""
-
- #. -- [EVENT] --Witch house(4)@@+[NODE]14@@[OUT]5
- msgid "Offer her food supplies in exchange for some of her wisdom."
- msgstr ""
-
- #. -- [EVENT] --Witch house(4)@@+[NODE]14@@[OUT]6
- msgid "Ask if you can trade."
- msgstr ""
-
- #. -- [EVENT] --Witch house(4)@@+[NODE]15@@[STORY]
- msgid ""
- "The old hag tells you many wise tales. She finishes by saying:'And so, if "
- "you ever see a pretty lass by the water or think you hear a lovely song at "
- "the sea, pray heed my words and pinch yourself three times in the left butt "
- "cheek before you go do something silly with one of those seductress demons.'"
- msgstr ""
-
- #. -- [EVENT] --Witch house(4)@@+[NODE]15@@[OUT]1
- #. -- [EVENT] --Witch house(4)@@+[NODE]22@@[OUT]1
- msgid "Thank her for the advice and leave."
- msgstr ""
-
- #. -- [EVENT] --Witch house(4)@@+[NODE]16@@[STORY]
- msgid ""
- "You hand over the goods, and the hag pricks you with a crude curved dagger."
- "She then spits into the blood, picks one of her warts, throws it in and eats "
- "the slimy concoction.She then throws up violently all over you, and although "
- "you are utterly sick, you do feel the effects of the promised blessing."
- msgstr ""
-
- #. -- [EVENT] --Witch house(4)@@+[NODE]16@@[OUT]1
- #. -- [EVENT] --Witch house(4)@@+[NODE]17@@[OUT]1
- #. -- [EVENT] --Witch house(4)@@+[NODE]18@@[OUT]1
- msgid "Thank her and take your leave."
- msgstr ""
-
- #. -- [EVENT] --Witch house(4)@@+[NODE]17@@[STORY]
- msgid ""
- "You hand over the goods, and the hag pricks you with a crude curved dagger."
- "She splatters the blood over a dead rabbit, adds sweat from under her "
- "armpit, and spits three times over her right shoulder.She then hits you with "
- "the rabbit carcass repeatedly, and surprisingly, you begin to feel the "
- "desired effect."
- msgstr ""
-
- #. -- [EVENT] --Witch house(4)@@+[NODE]18@@[STORY]
- msgid ""
- "You hand over the goods, and the hag pricks you with a crude curved dagger."
- "You await the rest of the ritual, but she just laughs:'What, you thought I'd "
- "do something weird and nasty? It's all done. The blood did the trick. Till "
- "next time.'"
- msgstr ""
-
- #. -- [EVENT] --Witch house(4)@@+[NODE]22@@[STORY]
- msgid ""
- "The old hag tells you many fun tales. She finishes with:'So now you know, in "
- "life, the most precious things are hot water, good teeth, and a soft pillow "
- "for your old arse to sit on.'Somehow, you do not feel any wiser for it."
- msgstr ""
-
- #. -- [EVENT] --Witch house(4)@@+[NODE]22@@[OUT]2
- #. -- [EVENT] --Witch house(4)@@+[NODE]22@@[OUT]3
- msgid "Kill her!"
- msgstr ""
-
- #. -- [EVENT] --Witch house(4)@@+[NODE]24@@[STORY]
- msgid ""
- "'Hmm, in the old days I did follow the master, Veles, so I will honour his "
- "progeny for tonight.Sit, drink, and listen.'The old hag tells you many "
- "stories before she finally says it is time to go. "
- msgstr ""
-
- #. -- [EVENT] --Witch house(4)@@+[NODE]28@@[STORY]
- msgid ""
- "'Ha! Good one. Well met, sister. Now, for strangers I'd play a game of deals "
- "and trades and trickery.But for you I offer an honest trade between sisters, "
- "or I can teach ya some rituals and give ya some herbs, but I'd need some of "
- "your spirit energy in exchange."
- msgstr ""
-
- #. -- [EVENT] --Witch house(4)@@+[NODE]28@@[OUT]1
- msgid "Trade."
- msgstr ""
-
- #. -- [EVENT] --Witch house(4)@@+[NODE]28@@[OUT]2
- msgid "Learn some rituals. "
- msgstr ""
-
- #. -- [EVENT] --Witch house(4)@@+[NODE]28@@[OUT]3
- msgid "Thank her for now and leave."
- msgstr ""
-
- #. -- [EVENT] --Witch house(4)@@+[NODE]30@@[STORY]
- msgid ""
- "You cut your hand, splatter the blood on the cleared ground, and throw three "
- "bones each from an unborn child's left hand.But the bones do not fall into a "
- "pattern, and the voice laughs at you:'Cheap tricks don't impress me. Go "
- "away!'"
- msgstr ""
-
- #. -- [EVENT] --Witch house(4)@@+[NODE]39@@[STORY]
- msgid "'Bugger off, then. You have no business here.'"
- msgstr ""
-
- #. -- [EVENT] --Witch house(4)@@+[NODE]43@@[STORY]
- msgid "'If you are what I think you are, prove it.'"
- msgstr ""
-
- #. -- [EVENT] --Witch house(4)@@+[NODE]43@@[OUT]1
- msgid "Perform a simple bone-reading ritual. "
- msgstr ""
-
- #. -- [EVENT] --Witch house(4)@@+[NODE]44@@[STORY]
- msgid ""
- "You cut your hand, splatter the blood on the cleared ground, and throw three "
- "bones each from an unborn child's left hand.The bones fall into a pattern."
- msgstr ""
-
- #. -- [EVENT] --Witch house(4)@@+[NODE]44@@[OUT]1
- msgid ""
- "Tell the woman that a dark handsome stranger will come to her door soon."
- msgstr ""
-
- #. -- [EVENT] --Witch house(4)@@+[NODE]48@@[STORY]
- msgid "The witch defeats you and lays a curse upon your souls."
- msgstr ""
-
- #. -- [EVENT] --Witch house(4)@@+[NODE]50@@[STORY]
- msgid "'Well, we traded. Now it's time to leave.'"
- msgstr ""
-
- #. -- [EVENT] --Witch house(4)@@+[NODE]51@@[STORY]
- msgid "'Nice tradin' with ya. Bye.'"
- msgstr ""
-
- #. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]2@@[STORY]
- msgid ""
- "You find an old hut, perhaps a hunting lodge, that has been long abandoned "
- "and become overgrown with shrubbery and a tree growing out of its back wall."
- msgstr ""
-
- #. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]2@@[OUT]1
- #. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]2@@[OUT]2
- #. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]2@@[OUT]3
- msgid "Search it."
- msgstr ""
-
- #. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]3@@[STORY]
- msgid ""
- "As soon as you step across the threshold, the rotten floorboards break, and "
- "you fall down a dark hole.As you fall, sticky spiderwebs soften your "
- "landing, but as you crash onto a soft, gooey surface, you realise you just "
- "crashed into spider eggs, and many red, angry eyes are approaching quickly!"
- msgstr ""
-
- #. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]3@@[OUT]2
- msgid "Try to climb back up!"
- msgstr ""
-
- #. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]3@@[OUT]3
- msgid ""
- "[Domain]Inspired by your domain, try to find a quick way to deal with the "
- "spiders without a fight."
- msgstr ""
-
- #. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]8@@[STORY]
- msgid ""
- "The spiders are dead, but more might be coming.You find the remains of other "
- "victims caught in the webs."
- msgstr ""
-
- #. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]8@@[OUT]1
- #. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]17@@[OUT]1
- msgid "Gather what you can and climb back up."
- msgstr ""
-
- #. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]10@@[STORY]
- msgid "The spiders overwhelm you and force you to flee."
- msgstr ""
-
- #. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]12@@[STORY]
- msgid ""
- "You climb up quickly and use a large stone to cover the hole before the "
- "spiders can follow.In the hut you find very little of use, but the "
- "adrenaline of the escape leaves you feeling invigorated."
- msgstr ""
-
- #. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]14@@[STORY]
- msgid ""
- "You manage to climb up, but the spiders sting you a few times before you get "
- "away."
- msgstr ""
-
- #. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]17@@[STORY]
- msgid ""
- "You light your torches to burn the webs and direct the smoke deeper into the "
- "tunnel towards the spiders.The spiders keep away from you, but more might be "
- "coming.You find the remains of other victims caught in the webs."
- msgstr ""
-
- #. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]19@@[STORY]
- msgid ""
- "You try to think of something fast, but the spiders are faster. They swarm "
- "you angrily, and all you can do is climb up to safety as quickly as possible."
- msgstr ""
-
- #. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]19@@[OUT]1
- #. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]47@@[OUT]1
- msgid "Run."
- msgstr ""
-
- #. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]20@@[STORY]
- msgid ""
- "You look through the desolate hut but find nothing of use except a large "
- "crow's nest sitting up on what used to be the chimney.Giant crows are "
- "dangerous, but they are known to collect trophies of their victims in their "
- "nest."
- msgstr ""
-
- #. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]20@@[OUT]1
- #. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]20@@[OUT]2
- msgid "Climb up and try to loot the nest before the occupant returns."
- msgstr ""
-
- #. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]20@@[OUT]3
- #. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]20@@[OUT]4
- msgid "The roof and old chimney are rickety. Shake the nest down."
- msgstr ""
-
- #. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]20@@[OUT]5
- msgid "Giant crows are dangerous. Leave."
- msgstr ""
-
- #. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]20@@[OUT]6
- msgid "[Crow]Fly up and loot the nest. "
- msgstr ""
-
- #. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]22@@[STORY]
- msgid ""
- "You climb up and reach for a stash of goods just as a loud screech deafens "
- "you and you see black feathers and talons nosediving towards you!"
- msgstr ""
-
- #. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]22@@[OUT]1
- #. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]26@@[OUT]1
- msgid "Fight!"
- msgstr ""
-
- #. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]24@@[STORY]
- msgid ""
- "You climb up and reach for a stash of goods before the owner comes back."
- msgstr ""
-
- #. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]26@@[STORY]
- msgid ""
- "You shake the nest down without trouble, but just as you are about to loot "
- "it, a loud screech deafens you and you see black feathers and talons "
- "nosediving towards you!"
- msgstr ""
-
- #. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]27@@[STORY]
- msgid ""
- "You shake the nest down without trouble and find a stash of goods hidden "
- "among the now-dead baby crows. "
- msgstr ""
-
- #. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]27@@[OUT]1
- msgid "Contemplate the senseless death of baby crows. "
- msgstr ""
-
- #. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]27@@[OUT]2
- msgid "Gather the stash and leave."
- msgstr ""
-
- #. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]30@@[STORY]
- msgid ""
- "You feel the destruction of the nest was not in line with nature or the path "
- "of harmony."
- msgstr ""
-
- #. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]30@@[OUT]1
- msgid "Gather the loot in shame and leave."
- msgstr ""
-
- #. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]39@@[STORY]
- msgid ""
- "You walk in on a group of ruffians enjoying a nice hunk of humanoid leg by "
- "the fire.Their hungry eyes fall on you and they rise, weapons raised."
- msgstr ""
-
- #. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]39@@[OUT]4
- msgid ""
- "[Night demons]Compliment their meal choice and ask if they have anything to "
- "trade."
- msgstr ""
-
- #. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]39@@[OUT]5
- msgid ""
- "[Unliving]Point out that you have no nutritional value and ask to be excused "
- "from the table."
- msgstr ""
-
- #. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]44@@[STORY]
- msgid ""
- "The turmoil inside you was fuming for a fight, so you feel weakened by this "
- "escape."
- msgstr ""
-
- #. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]45@@[STORY]
- msgid ""
- "You kill the ruffians and find they did not carry much on them. Still, you "
- "did end their cannibal ways."
- msgstr ""
-
- #. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]47@@[STORY]
- msgid ""
- "The ruffians beat you badly. You have to drop your food to stop them from "
- "running after you!"
- msgstr ""
-
- #. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]61@@[STORY]
- msgid "You fly up and reach for a stash of goods before the owner comes back."
- msgstr ""
-
- #. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]62@@[STORY]
- msgid "The crows beat you and chase you away from their nest."
- msgstr ""
-
- #. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]63@@[STORY]
- msgid ""
- "They look at you knowingly and nod. One comes up with a bloodied pack of "
- "goods to trade."
- msgstr ""
-
- #. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]63@@[OUT]1
- msgid "Trade. "
- msgstr ""
-
- #. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]63@@[OUT]2
- msgid "Thank them for the offer, but leave."
- msgstr ""
-
- #. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]63@@[OUT]4
- #. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]65@@[OUT]2
- msgid "Pretend to leave, then perform a tactical attack. "
- msgstr ""
-
- #. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]65@@[STORY]
- msgid "They look at you, scowl, and nod. "
- msgstr ""
-
- #. -- [EVENT] --Hidden stash house(6)@@+[NODE]2@@[STORY]
- #. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]2@@[STORY]
- msgid ""
- "You find a small abandoned house. Most of it has collapsed.You see signs "
- "that someone tried to move the debris to get to something, but their efforts "
- "failed."
- msgstr ""
-
- #. -- [EVENT] --Hidden stash house(6)@@+[NODE]2@@[OUT]1
- #. -- [EVENT] --Hidden stash house(6)@@+[NODE]2@@[OUT]2
- #. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]2@@[OUT]1
- #. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]2@@[OUT]2
- msgid "Move the debris yourself."
- msgstr ""
-
- #. -- [EVENT] --Hidden stash house(6)@@+[NODE]5@@[STORY]
- #. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]5@@[STORY]
- msgid ""
- "You manage to move the debris and find an old cellar. Perhaps this was once "
- "a bandit hideout, as it looks like it contains stashed loot.Much of the "
- "equipment has rotted away, but some is salvageable."
- msgstr ""
-
- #. -- [EVENT] --Hidden stash house(6)@@+[NODE]7@@[STORY]
- #. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]7@@[STORY]
- msgid ""
- "You manage to move the debris and find several dead bodies -- likely "
- "bandits, as they are armed.Much of the equipment has rotted away, but some "
- "is salvageable."
- msgstr ""
-
- #. -- [EVENT] --Hidden stash house(6)@@+[NODE]8@@[STORY]
- #. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]8@@[STORY]
- msgid ""
- "You manage to move the debris and find an old cellar. Perhaps this was once "
- "a hunter's lodge, as you find many trophies and leathers.Much of the "
- "equipment has rotted away, but some is salvageable."
- msgstr ""
-
- #. -- [EVENT] --Hidden stash house(6)@@+[NODE]9@@[STORY]
- #. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]9@@[STORY]
- msgid ""
- "The debris is too heavy, and it is likely that whatever may have been hidden "
- "beneath it has been crushed. "
- msgstr ""
-
- #. -- [EVENT] --Hidden stash house(6)@@+[NODE]9@@[OUT]2
- #. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]9@@[OUT]2
- msgid "Don't give up. Push yourselves to clear this!"
- msgstr ""
-
- #. -- [EVENT] --Hidden stash house(6)@@+[NODE]16@@[STORY]
- #. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]16@@[STORY]
- msgid ""
- "You are dead tired, bruised, and hungry, but you finally clear the debris."
- "Underneath you find a few dead bodies. "
- msgstr ""
-
- #. -- [EVENT] --Hidden stash house(6)@@+[NODE]16@@[OUT]1
- #. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]16@@[OUT]1
- msgid "Bury them and take their stuff. "
- msgstr ""
-
- #. -- [EVENT] --Hidden stash house(6)@@+[NODE]17@@[STORY]
- #. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]17@@[STORY]
- msgid ""
- "You are dead tired, bruised, and hungry, but you finally clear the debris."
- "Underneath you find absolutely nothing but the wood you shuffled."
- msgstr ""
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