|
|
- #
- msgid ""
- msgstr ""
- "MIME-Version: 1.0\n"
- "Content-Transfer-Encoding: 8bit\n"
- "Content-Type: text/plain; charset=UTF-8\n"
- "Project-Id-Version: \n"
- "POT-Creation-Date: \n"
- "PO-Revision-Date: \n"
- "Last-Translator: \n"
- "Language-Team: French\n"
- "Language: fr\n"
- "X-Generator: Zanata 4.6.2\n"
- "Plural-Forms: nplurals=2; plural=(n > 1)\n"
-
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]2@@[STORY]
- msgid ""
- "You find the place where intruders are supposed to have settled. It is a "
- "small but thick grove.You do see some signs of humanoid presence."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]2@@[OUT]1
- msgid "[Hunter or perception]Track the intruders."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]2@@[OUT]2
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]2@@[OUT]3
- msgid "Search the place."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]2@@[OUT]4
- #. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]2@@[OUT]7
- #. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]2@@[OUT]6
- #. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]2@@[OUT]5
- #. -- [EVENT] --SpiritKillBats(6)@@+[NODE]2@@[OUT]9
- #. -- [EVENT] --GobYoungsters(14)@@+[NODE]2@@[OUT]5
- msgid "Come back later."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]3@@[STORY]
- msgid ""
- "You track the intruders to a small cave. Within you spot some movement, and "
- "only in time do you realise they are shadow elves stalking about nervously."
- "Luckily for you, there seem to be only a few with weapons at the ready."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]3@@[OUT]1
- msgid "Surround the shadow folk and make your presence known."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]3@@[OUT]2
- msgid "You have the advantage, attack!"
- msgstr ""
-
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]4@@[STORY]
- msgid "You are ambushed by shadow elves!"
- msgstr ""
-
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]4@@[OUT]1
- #. -- [EVENT] --ArmySpiritTalkers(7)@@+[NODE]2@@[OUT]3
- #. -- [EVENT] --ArmySpiritTalkers(7)@@+[NODE]11@@[OUT]2
- msgid "Fight!"
- msgstr ""
-
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]4@@[OUT]2
- msgid "Try to run away."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]5@@[STORY]
- msgid ""
- "You search the place and finally spot some shadow elves. Alas, they spot you "
- "too, so you haven't got much time to decide what to do."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]5@@[OUT]1
- msgid ""
- "Stop, throw up your hands, and say that you do not wish to fight, just to "
- "tell them they need to leave, as the goblins do not want them here."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]5@@[OUT]2
- msgid "[Strength]Try to look intimidating and tell them to beat it!"
- msgstr ""
-
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]5@@[OUT]3
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]23@@[OUT]2
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]26@@[OUT]1
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]55@@[OUT]3
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]58@@[OUT]3
- #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]2@@[OUT]1
- #. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]2@@[OUT]5
- #. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]3@@[OUT]6
- #. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]4@@[OUT]4
- #. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]32@@[OUT]4
- #. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]2@@[OUT]4
- #. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]32@@[OUT]2
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]5@@[OUT]1
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]53@@[OUT]1
- #. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]2@@[OUT]4
- #. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]32@@[OUT]3
- #. -- [EVENT] --SpiritKillBats(6)@@+[NODE]3@@[OUT]5
- #. -- [EVENT] --SpiritKillBats(6)@@+[NODE]4@@[OUT]3
- #. -- [EVENT] --SpiritKillBats(6)@@+[NODE]32@@[OUT]4
- #. -- [EVENT] --SpiritKillBats(6)@@+[NODE]53@@[OUT]3
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]5@@[OUT]1
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]53@@[OUT]1
- #. -- [EVENT] --Old tavern(17)@@+[NODE]10@@[OUT]1
- #. -- [EVENT] --Old tavern(17)@@+[NODE]29@@[OUT]2
- #. -- [EVENT] --Old tavern(17)@@+[NODE]37@@[OUT]2
- #. -- [EVENT] --Haunted house(18)@@+[NODE]7@@[OUT]1
- msgid "Attack!"
- msgstr ""
-
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]5@@[OUT]4
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]26@@[OUT]2
- msgid ""
- "[Shadow elf]Ask your kin why they linger here, where they are not wanted."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]16@@[STORY]
- msgid ""
- "You are badly beaten and the goblins have to come to your rescue. They are "
- "unimpressed with your 'help.'"
- msgstr ""
-
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]16@@[OUT]1
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]39@@[OUT]1
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]40@@[OUT]1
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]42@@[OUT]1
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]56@@[OUT]1
- #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]18@@[OUT]2
- #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]28@@[OUT]1
- #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]49@@[OUT]2
- #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]50@@[OUT]2
- #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]53@@[OUT]2
- #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]56@@[OUT]1
- #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]57@@[OUT]2
- #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]58@@[OUT]1
- #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]65@@[OUT]2
- #. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]7@@[OUT]1
- #. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]17@@[OUT]1
- #. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]18@@[OUT]1
- #. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]21@@[OUT]1
- #. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]22@@[OUT]1
- #. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]25@@[OUT]1
- #. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]26@@[OUT]1
- #. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]33@@[OUT]1
- #. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]37@@[OUT]1
- #. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]42@@[OUT]1
- #. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]52@@[OUT]1
- #. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]55@@[OUT]1
- #. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]57@@[OUT]1
- #. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]7@@[OUT]1
- #. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]18@@[OUT]1
- #. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]21@@[OUT]1
- #. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]25@@[OUT]1
- #. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]26@@[OUT]1
- #. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]34@@[OUT]1
- #. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]34@@[OUT]2
- #. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]37@@[OUT]1
- #. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]42@@[OUT]1
- #. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]52@@[OUT]1
- #. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]59@@[OUT]1
- #. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]59@@[OUT]2
- #. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]61@@[OUT]1
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]2@@[OUT]5
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]5@@[OUT]2
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]6@@[OUT]1
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]53@@[OUT]2
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]61@@[OUT]1
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]67@@[OUT]1
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]90@@[OUT]1
- #. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]18@@[OUT]1
- #. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]26@@[OUT]1
- #. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]33@@[OUT]1
- #. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]34@@[OUT]1
- #. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]37@@[OUT]1
- #. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]42@@[OUT]1
- #. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]50@@[OUT]1
- #. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]51@@[OUT]1
- #. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]55@@[OUT]1
- #. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]60@@[OUT]1
- #. -- [EVENT] --SpiritKillBats(6)@@+[NODE]7@@[OUT]1
- #. -- [EVENT] --SpiritKillBats(6)@@+[NODE]18@@[OUT]1
- #. -- [EVENT] --SpiritKillBats(6)@@+[NODE]20@@[OUT]1
- #. -- [EVENT] --SpiritKillBats(6)@@+[NODE]25@@[OUT]1
- #. -- [EVENT] --SpiritKillBats(6)@@+[NODE]26@@[OUT]1
- #. -- [EVENT] --SpiritKillBats(6)@@+[NODE]34@@[OUT]1
- #. -- [EVENT] --SpiritKillBats(6)@@+[NODE]42@@[OUT]1
- #. -- [EVENT] --SpiritKillBats(6)@@+[NODE]50@@[OUT]1
- #. -- [EVENT] --SpiritKillBats(6)@@+[NODE]54@@[OUT]1
- #. -- [EVENT] --ArmySpiritTalkers(7)@@+[NODE]11@@[OUT]1
- #. -- [EVENT] --SpirittalkersTradesmall(8)@@+[NODE]11@@[OUT]1
- #. -- [EVENT] --SpirittalkersTrademedium(9)@@+[NODE]11@@[OUT]1
- #. -- [EVENT] --SpirittalkersTradeadv(10)@@+[NODE]11@@[OUT]1
- #. -- [EVENT] --RemnantsOfDark(11)@@+[NODE]6@@[OUT]1
- #. -- [EVENT] --RemnantsOfDark(11)@@+[NODE]7@@[OUT]1
- #. -- [EVENT] --RemnantsOfDark(11)@@+[NODE]10@@[OUT]1
- #. -- [EVENT] --RemnantsOfDark(11)@@+[NODE]15@@[OUT]1
- #. -- [EVENT] --RemnantsOfDark(11)@@+[NODE]18@@[OUT]1
- #. -- [EVENT] --RemnantsOfDark(11)@@+[NODE]23@@[OUT]1
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]2@@[OUT]5
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]5@@[OUT]2
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]6@@[OUT]1
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]53@@[OUT]2
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]61@@[OUT]1
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]67@@[OUT]1
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]96@@[OUT]1
- #. -- [EVENT] --RemnantsOfDark2(13)@@+[NODE]6@@[OUT]1
- #. -- [EVENT] --RemnantsOfDark2(13)@@+[NODE]7@@[OUT]1
- #. -- [EVENT] --RemnantsOfDark2(13)@@+[NODE]10@@[OUT]1
- #. -- [EVENT] --RemnantsOfDark2(13)@@+[NODE]15@@[OUT]1
- #. -- [EVENT] --RemnantsOfDark2(13)@@+[NODE]18@@[OUT]1
- #. -- [EVENT] --RemnantsOfDark2(13)@@+[NODE]23@@[OUT]1
- #. -- [EVENT] --GobYoungsters(14)@@+[NODE]15@@[OUT]1
- #. -- [EVENT] --GobYoungsters(14)@@+[NODE]18@@[OUT]1
- #. -- [EVENT] --GobYoungsters(14)@@+[NODE]26@@[OUT]1
- #. -- [EVENT] --GobYoungsters(14)@@+[NODE]30@@[OUT]1
- #. -- [EVENT] --GoblinTown(16)@@+[NODE]2@@[OUT]1
- #. -- [EVENT] --Old tavern(17)@@+[NODE]2@@[OUT]3
- #. -- [EVENT] --Old tavern(17)@@+[NODE]4@@[OUT]3
- #. -- [EVENT] --Old tavern(17)@@+[NODE]29@@[OUT]5
- #. -- [EVENT] --Old tavern(17)@@+[NODE]32@@[OUT]1
- #. -- [EVENT] --Old tavern(17)@@+[NODE]37@@[OUT]4
- #. -- [EVENT] --Haunted house(18)@@+[NODE]2@@[OUT]3
- #. -- [EVENT] --Haunted house(18)@@+[NODE]4@@[OUT]2
- #. -- [EVENT] --Haunted house(18)@@+[NODE]28@@[OUT]1
- #. -- [EVENT] --Haunted house(18)@@+[NODE]29@@[OUT]1
- #. -- [EVENT] --Witch house(19)@@+[NODE]2@@[OUT]5
- #. -- [EVENT] --Witch house(19)@@+[NODE]14@@[OUT]7
- #. -- [EVENT] --Witch house(19)@@+[NODE]24@@[OUT]1
- #. -- [EVENT] --Witch house(19)@@+[NODE]30@@[OUT]1
- #. -- [EVENT] --Witch house(19)@@+[NODE]39@@[OUT]1
- #. -- [EVENT] --Witch house(19)@@+[NODE]48@@[OUT]1
- #. -- [EVENT] --Witch house(19)@@+[NODE]50@@[OUT]1
- #. -- [EVENT] --Witch house(19)@@+[NODE]51@@[OUT]1
- #. -- [EVENT] --Hidden stash house(20)@@+[NODE]2@@[OUT]3
- #. -- [EVENT] --Hidden stash house(20)@@+[NODE]9@@[OUT]1
- #. -- [EVENT] --Hidden stash house(20)@@+[NODE]17@@[OUT]1
- #. -- [EVENT] --cem goblin trinket(21)@@+[NODE]18@@[OUT]1
- #. -- [EVENT] --cem goblin trinket(21)@@+[NODE]19@@[OUT]3
- #. -- [EVENT] --cem goblin trinket(21)@@+[NODE]23@@[OUT]1
- #. -- [EVENT] --Necromancer(23)@@+[NODE]23@@[OUT]1
- #. -- [EVENT] --Necromancer(23)@@+[NODE]26@@[OUT]1
- #. -- [EVENT] --Necromancer(23)@@+[NODE]30@@[OUT]1
- #. -- [EVENT] --Necromancer(23)@@+[NODE]31@@[OUT]1
- #. -- [EVENT] --TavernGoblin(24)@@+[NODE]8@@[OUT]1
- msgid "Leave."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]19@@[STORY]
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]47@@[STORY]
- msgid ""
- "'We were merely visiting places of power where the dark yet dwells. Goblins "
- "are naturally resilient to it, so they often settle in these odd dark spots "
- "filled with mystical energy.We are not here to argue with the little folk. "
- "In any case, we only wish to harvest some of the force. We will move on soon."
- "' "
- msgstr ""
-
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]19@@[OUT]1
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]47@@[OUT]1
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]57@@[OUT]1
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]63@@[OUT]1
- msgid ""
- "[Magic user or Magic]Ask if you can watch their rituals and perhaps even aid "
- "one another."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]19@@[OUT]2
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]47@@[OUT]2
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]57@@[OUT]2
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]58@@[OUT]2
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]63@@[OUT]2
- msgid ""
- "Agree to allow them to stay and finish their rituals if they promise that no "
- "harm will come to the goblins."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]19@@[OUT]3
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]47@@[OUT]3
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]55@@[OUT]2
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]57@@[OUT]3
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]63@@[OUT]3
- msgid ""
- "Insist that they depart within a day regardless. This is not their land. "
- msgstr ""
-
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]19@@[OUT]4
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]47@@[OUT]4
- msgid "[Goblin]Who are they calling little folk?!"
- msgstr ""
-
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]20@@[STORY]
- msgid ""
- "'Yes, you may.'You join the shadow elves as they perform their ritual dance "
- "of the many shadows. As they move in utter silence, their bodies become one "
- "with the dark, and you feel the energy and mystical forces of darkness "
- "flowing freely, yet under control.The shadows eventually disappear, but you "
- "feel their ritual touching you as well."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]20@@[OUT]1
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]37@@[OUT]1
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]37@@[OUT]1
- msgid "Wish them well and leave."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]23@@[STORY]
- msgid "'We came here with a task, and we will not leave. Begone.'"
- msgstr ""
-
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]23@@[OUT]1
- msgid "Leave them be."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]26@@[STORY]
- msgid ""
- "The shadow elves stop in their tracks and freeze, staring at you. You know "
- "most of them are ready to fight, but one speaks:'Please, we do not wish to "
- "fight. We are merely passing through.'"
- msgstr ""
-
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]26@@[OUT]3
- msgid ""
- "[Elf]Demand that they leave now. They are a scourge of your kin and they "
- "bring darkness into the fold."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]26@@[OUT]4
- msgid ""
- "Tell them the woodland folk do not want them as neighbours, and ask them to "
- "relocate, now!"
- msgstr ""
-
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]35@@[STORY]
- msgid ""
- "The shadow elves depart as promised. The goblins are pleased with your "
- "resolution and even leave you a gift."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]35@@[OUT]1
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]36@@[OUT]1
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]43@@[OUT]1
- #. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]22@@[OUT]1
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]29@@[OUT]1
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]64@@[OUT]1
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]29@@[OUT]1
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]64@@[OUT]1
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]91@@[OUT]1
- #. -- [EVENT] --GobYoungsters(14)@@+[NODE]11@@[OUT]1
- #. -- [EVENT] --GobYoungsters(14)@@+[NODE]21@@[OUT]1
- #. -- [EVENT] --GobYoungsters(14)@@+[NODE]32@@[OUT]1
- msgid "Thank them and leave."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]36@@[STORY]
- msgid ""
- "The goblins are pleased with your help, or at least they do not show "
- "otherwise, and they offer a small reward."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]39@@[STORY]
- msgid ""
- "The wood elves are displeased with your help, and when asked why they "
- "dislike a peaceful resolution, they do not reply.You gain some favour, but "
- "not much."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]40@@[STORY]
- msgid ""
- "The elves are pleased with a peaceful resolution and leave you a small "
- "reward for your services."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]42@@[STORY]
- msgid ""
- "When you inform the goblins of your failure, they are disappointed in your "
- "efforts. "
- msgstr ""
-
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]43@@[STORY]
- msgid ""
- "You kill the shadow elves.The goblins are pleased that their troubles are "
- "gone. They leave you a reward."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]54@@[STORY]
- msgid ""
- "'I meant no offence, apologies. In any case, we only wish to harvest some of "
- "the force. We will move on soon.'"
- msgstr ""
-
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]54@@[OUT]1
- msgid "[Elf or goblin]Soon for an elf, or soon for normal folk?"
- msgstr ""
-
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]55@@[STORY]
- msgid ""
- "'We cannot make such a promise fully, as our taking of the power may "
- "interfere with your friends, but it should not do them much harm.'"
- msgstr ""
-
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]55@@[OUT]1
- msgid "Let them proceed."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]56@@[STORY]
- msgid ""
- "The shadow elves stay and perform their dark rituals. Alas, the goblins are "
- "furious, as the spirits in the area are harmed badly and so are some of the "
- "shamans!"
- msgstr ""
-
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]57@@[STORY]
- msgid "'Soon.'"
- msgstr ""
-
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]58@@[STORY]
- msgid ""
- "'Simply go? Because you ask . . . We will do so, if you allow us to drain a "
- "little of your spirit. We won't take much, but we are weakened, so we need "
- "to take some.'"
- msgstr ""
-
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]58@@[OUT]1
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]60@@[OUT]1
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]92@@[OUT]2
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]60@@[OUT]1
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]94@@[OUT]2
- msgid "Agree. "
- msgstr ""
-
- #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]63@@[STORY]
- msgid ""
- "'You are small and you are people -- it is an accurate description, no? In "
- "any case, as I said, we mean no trouble.'"
- msgstr ""
-
- #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]2@@[STORY]
- msgid ""
- "You find the haunted tree and discover some roaming ghosts thrashing about "
- "angrily.They seem bound to the tree for now, but you feel their energy "
- "spilling out from this boundary."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]2@@[OUT]2
- msgid "[Magic user]Perform a ritual to destroy these ghosts."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]2@@[OUT]3
- msgid ""
- "[Forest folk or Nature]You know the forest well. Meditate and give strength "
- "to the tree so it may devour these spirits. "
- msgstr ""
-
- #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]2@@[OUT]4
- msgid ""
- "[Shaman or ghost]Speak to the ghosts, and convince them to calm down and "
- "find a way to leave here in peace."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]2@@[OUT]5
- msgid ""
- "[Shaman]Face the ghosts in a battle of spirit and try to send them back to "
- "the greyworld safely."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]2@@[OUT]6
- msgid "[Perception]Investigate this place further."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]2@@[OUT]7
- #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]2@@[OUT]8
- #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]2@@[OUT]9
- msgid "Ghost]Go in alone and speak to your kin."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]2@@[OUT]10
- #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]7@@[OUT]3
- #. -- [EVENT] --SpirittalkersTradesmall(8)@@+[NODE]2@@[OUT]4
- #. -- [EVENT] --SpirittalkersTradesmall(8)@@+[NODE]7@@[OUT]2
- #. -- [EVENT] --SpirittalkersTrademedium(9)@@+[NODE]2@@[OUT]4
- #. -- [EVENT] --SpirittalkersTrademedium(9)@@+[NODE]7@@[OUT]2
- #. -- [EVENT] --SpirittalkersTradeadv(10)@@+[NODE]2@@[OUT]4
- #. -- [EVENT] --SpirittalkersTradeadv(10)@@+[NODE]7@@[OUT]2
- msgid "Come back another time."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]7@@[STORY]
- msgid ""
- "You form a circle and connect your own spirit with that of the tree.The "
- "forest can now destroy these ghosts, although it will not be an easy end for "
- "the spirits.You will need to give some of your own spirit to complete the "
- "ritual."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]7@@[OUT]1
- msgid "Kill the ones that are left the old-fashioned way. Attack!"
- msgstr ""
-
- #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]7@@[OUT]2
- msgid "Continue to aid the tree, and give your spirit health."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]9@@[STORY]
- msgid ""
- "You approach your kin and question their unruly ways. You speak of the "
- "danger of misbehaving so close to goblin shamans who can destroy ghosts if "
- "they wish to.The ghosts explain that a dark object keeps them here and makes "
- "them angry. As an awakened ghost, you take the object away and your kin can "
- "now leave peacefully."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]9@@[OUT]1
- msgid "Report your success."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]10@@[STORY]
- msgid ""
- "You approach your kin and question their unruly ways. You speak of the "
- "danger of misbehaving so close to goblin shamans who can destroy ghosts if "
- "they wish to.But the ghosts are agitated and barely able to speak to you. "
- "They are turning into wraiths. They snarl at you and threaten to attack."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]10@@[OUT]1
- msgid "Try to walk away calmly."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]11@@[STORY]
- msgid ""
- "You approach your kin and question their unruly ways. You speak of the "
- "danger of misbehaving so close to goblin shamans who can destroy ghosts if "
- "they wish to.The ghosts beg you to stay with them and show them the right "
- "way."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]11@@[OUT]1
- msgid "Agree to take on the responsibility. [Lose one pineconette]"
- msgstr ""
-
- #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]11@@[OUT]2
- msgid "Do not allow your friend to leave!"
- msgstr ""
-
- #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]18@@[STORY]
- msgid ""
- "Your ritual works and the ghosts are destroyed.But when you report back to "
- "the goblin folk, they are unhappy with your crude ways, claiming that "
- "showing such disrespect towards spirits will earn them much trouble. "
- msgstr ""
-
- #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]18@@[OUT]1
- #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]57@@[OUT]1
- #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]65@@[OUT]1
- msgid ""
- "A single ghost survived your purge and seems interested in you, but not "
- "aggressive. Approach it. "
- msgstr ""
-
- #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]20@@[STORY]
- msgid "The lone spirit is in awe of your power and wants to join you. "
- msgstr ""
-
- #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]20@@[OUT]1
- msgid "Take it and leave."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]25@@[STORY]
- msgid ""
- "You search the debris and discover several pineconettes still alive. Most "
- "scatter away into the woodland, but one seems to want to stay with you.Its "
- "eyes seem partially afflicted with the odd light -- or is it just your mind "
- "playing tricks?"
- msgstr ""
-
- #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]25@@[OUT]1
- msgid "Take the pineconette with you."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]25@@[OUT]2
- msgid ""
- "The light is unnatural and the demon would surely dread the idea of being "
- "infected. Kill it swiftly."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]27@@[STORY]
- msgid ""
- "You set up traps and kill most of the pineconettes, which turn into white "
- "ash. Others scamper away.At first, the elves are distraught by your "
- "violence, but when they investigate the remains, they agree that perhaps "
- "this was the only way."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]27@@[OUT]1
- #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]61@@[OUT]1
- msgid "Search the place for survivors."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]28@@[STORY]
- msgid ""
- "The ghosts are triggered and swarm you without reason. The goblins have to "
- "come to your rescue and are not impressed with your 'help.'"
- msgstr ""
-
- #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]39@@[STORY]
- msgid ""
- "Your friend is depressed by your decision and the ghosts become agitated "
- "again."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]39@@[OUT]1
- msgid "Try to leave."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]49@@[STORY]
- msgid ""
- "The ghosts calm down and explain that a dark object keeps them here and "
- "makes them angry. You take the object away and now your kin are able to "
- "leave peacefully.Your domain is satisfied with the peaceful resolution.The "
- "goblins thank you and leave a reward."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]49@@[OUT]1
- msgid "You see a single pineconette lurking. Approach it."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]50@@[STORY]
- msgid ""
- "The ghosts calm down and explain that a dark object keeps them here and "
- "makes them angry. You take the object away and now your kin are able to "
- "leave peacefully.The goblins thank you and leave a reward."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]50@@[OUT]1
- msgid "You see a rat lurking. Approach it."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]52@@[STORY]
- msgid ""
- "You get in closer and notice the pineconettes behaving oddly. Where you "
- "thought they were simply being destructive, you now see they were chasing "
- "one of their own and are tearing it apart!"
- msgstr ""
-
- #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]52@@[OUT]1
- msgid ""
- "[Hunter]Try to sneak in and set up traps to get rid of the sick forest "
- "demons."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]52@@[OUT]2
- msgid ""
- "[Forest folk]Use your affinity to the forest to call out to the demons. Ask "
- "the forest to aid you!"
- msgstr ""
-
- #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]52@@[OUT]3
- msgid "Attack the pineconettes!"
- msgstr ""
-
- #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]53@@[STORY]
- msgid "The goblins are pleased and leave some gifts for your efforts."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]53@@[OUT]1
- msgid "One of the ghosts lingers. Approach it."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]56@@[STORY]
- msgid ""
- "The ghosts beat you badly and force you to flee. The goblins have to come to "
- "your rescue and are not impressed with your 'help.'"
- msgstr ""
-
- #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]57@@[STORY]
- msgid ""
- "The ghosts are destroyed, but the goblins seem less than happy, as they say "
- "it is only a temporary fix when it comes to ghosts.Still, they recognise "
- "your efforts and you gain some favour."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]58@@[STORY]
- msgid "The elves leave some gifts for your efforts."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]61@@[STORY]
- msgid ""
- "You destroy the crazed pineconettes and they turn into white ash.At first, "
- "the elves are distraught by your violence, but when they see the remains, "
- "they agree that perhaps this was the only way."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]62@@[STORY]
- msgid ""
- "You see the eyes of the raging pineconettes burn with a bright light, a "
- "light that is also consuming their fragile bodies, and yet they still rage "
- "on, chasing their brethren who seem normal and unwilling to accept this odd "
- "light."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]62@@[OUT]1
- msgid "Keep calling the forest."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]65@@[STORY]
- msgid ""
- "Your ritual works and the ghosts are destroyed.But when you report back to "
- "the goblin folk, they are unhappy with your crude ways, claiming that "
- "showing such disrespect towards spirits will earn them much trouble.Still, "
- "they recognise your efforts and you gain some small favour."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]66@@[STORY]
- msgid ""
- "When you call the forest, it responds and the strange pineconettes finally "
- "burn through entirely, leaving some grateful survivors behind.When you ask "
- "them what happened here, they do not know, only that the light tried to take "
- "them."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]66@@[OUT]1
- msgid "Help them rejoin the elves in the village."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]2@@[STORY]
- msgid ""
- "You approach the area where the rogue forest guardians are said to dwell.You "
- "see a dark, enclosed grove and you sense many eyes watching you."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]2@@[OUT]1
- #. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]4@@[OUT]2
- msgid ""
- "[Wood folk]Approach with caution and try to speak to the forest guardians."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]2@@[OUT]2
- msgid "[Goblin Shaman]Ask the forest spirits to tell you what is amiss here."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]2@@[OUT]3
- msgid ""
- "[Harmony]Evoke the power of Harmony to appease this old spirit's anger."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]2@@[OUT]4
- msgid ""
- "[Nature]Call out to your domain to show the forest demons that you are on "
- "their side."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]2@@[OUT]6
- #. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]4@@[OUT]6
- #. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]32@@[OUT]2
- msgid ""
- "Offer your own spirit energy to appease this old creature and have it leave "
- "the goblins alone. [Take spirit damage]"
- msgstr ""
-
- #. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]3@@[STORY]
- msgid ""
- "There is certainly a forest spirit here. It speaks up:'I claim this patch of "
- "woodland, so you best begone!'"
- msgstr ""
-
- #. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]3@@[OUT]1
- #. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]3@@[OUT]2
- msgid ""
- "[Forest demon]Call out to your brethren and remind them that goblins are "
- "forest friends too and should not be attacked without reason!"
- msgstr ""
-
- #. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]3@@[OUT]3
- msgid ""
- "Implore the forest guardians to listen to reason. Surely the goblins did "
- "nothing to deserve being attacked."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]3@@[OUT]4
- msgid ""
- "[Magic user]This forest guardian seems somewhat unhinged. Enter the spirit "
- "realm and fight them there so you can bring some sense into the old wood."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]3@@[OUT]5
- #. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]32@@[OUT]3
- msgid ""
- "[Orc]These forest demons are out of control. Surround them, plant pyres in "
- "the right places, and burn them! It will be a challenge to do it fast "
- "enough, but you know how to burn forests."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]4@@[STORY]
- msgid ""
- "The spirits tell you that the vily are tainted by an odd, burning light. "
- "This makes them more aggressive and unstable.The spirits offer to trap the "
- "vily's souls in the spirit realm, but this will mean a slow and painful "
- "death for them."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]4@@[OUT]1
- msgid ""
- "Yes, do it. A rogue guardian is dangerous for the forest and the spirits "
- "that dwell here."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]4@@[OUT]3
- msgid "Give up. Inform the goblins of this. "
- msgstr ""
-
- #. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]4@@[OUT]5
- msgid ""
- "[Harmony]Invoke the power of Harmony to appease this old spirit's anger."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]7@@[STORY]
- msgid ""
- "The forest guardians listen and admit they were being overly protective. "
- "They thank you for reminding them.The goblins are also grateful for this "
- "peaceful resolution and leave you a gift."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]13@@[STORY]
- msgid ""
- "The vily fight back and lash out at you as their souls are dragged into the "
- "trap."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]13@@[OUT]1
- #. -- [EVENT] --SpiritKillBats(6)@@+[NODE]13@@[OUT]1
- msgid "Keep going."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]17@@[STORY]
- msgid ""
- "You face the vily in the spirit realm and find their auras tainted by "
- "burning light, which you help to clear. The forest guardians thank you and "
- "promise not to bother the goblins anymore.The goblins are very grateful for "
- "this peaceful resolution and leave you a gift."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]18@@[STORY]
- msgid ""
- "The goblins are fascinated by what went on here, although they are concerned "
- "about the brutality of your act and its long-term effects on the spirit "
- "greyworld in this area.Your friendship doesn't grow as much as you hoped, "
- "but you still get rewarded."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]20@@[STORY]
- msgid "You gave your spirit to the forest guardians and they move away."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]20@@[OUT]1
- #. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]20@@[OUT]2
- #. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]20@@[OUT]1
- #. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]20@@[OUT]2
- msgid "Good."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]21@@[STORY]
- msgid ""
- "Alas, just as you are about to report your successful mission, you learn "
- "that the vily returned to their spot and continued to harass the settlers. "
- "They have to deal with the vily themselves, so your friendship does not grow."
- " "
- msgstr ""
-
- #. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]22@@[STORY]
- msgid "The goblins are grateful for your sacrifice and help."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]25@@[STORY]
- msgid ""
- "You destroy the vily. But when you report back to the goblins, they are not "
- "as happy as you expected, saying that forest guardians are best kept "
- "appeased. Still, you did your job and your friendship grows a little."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]26@@[STORY]
- msgid ""
- "You are defeated. The goblins hear your screams and come to your aid. They "
- "have to kill the forest guardians themselves and are angry at having to do "
- "so."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]32@@[STORY]
- msgid ""
- "You are unconvincing and the vily stay put, resolved to fight the goblins."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]32@@[OUT]1
- #. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]32@@[OUT]1
- #. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]32@@[OUT]1
- #. -- [EVENT] --SpiritKillBats(6)@@+[NODE]32@@[OUT]1
- msgid "Give up."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]33@@[STORY]
- msgid ""
- "You fail, and the goblins hear your screams and come to your aid. They have "
- "to kill the forest guardians themselves and are angry at having to do so."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]37@@[STORY]
- msgid ""
- "The goblins are not pleased that you're passing on the work.They thank you "
- "for trying, but you feel their words are less than sincere."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]42@@[STORY]
- msgid ""
- "'Goblins are flesh folk, you serve them too, so you will pay for all the "
- "forest pain!'The forest guardians attack you, and the goblins have to come "
- "to your rescue."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]52@@[STORY]
- msgid ""
- "The vily listen to your words and nod in agreement. They promise not to "
- "cause trouble if the goblins stay true to the forests.The goblins are very "
- "grateful for this peaceful resolution and leave you a gift."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]55@@[STORY]
- msgid ""
- "Your plan works and the forest guardians are too slow to escape the flames."
- "The goblins, however, are horrified at the destruction of their land. They "
- "whisper something about orcish brutes doing their typical thing. Your "
- "friendship does not grow."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillVily_(2)@@+[NODE]57@@[STORY]
- msgid ""
- "The forest spirits look ashamed of themselves and do not speak, just leave "
- "quietly.The goblins are very grateful for this peaceful resolution and leave "
- "you a gift."
- msgstr ""
-
- #. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]2@@[STORY]
- msgid ""
- "You find the small graveyard where the goblins warned of spirit trouble."
- msgstr ""
-
- #. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]2@@[OUT]1
- msgid "[Magic user]Some dark magic may be at work here. Investigate."
- msgstr ""
-
- #. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]2@@[OUT]2
- #. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]4@@[OUT]2
- msgid "You have folk who know about the unliving. Take a closer look."
- msgstr ""
-
- #. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]2@@[OUT]3
- #. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]4@@[OUT]5
- msgid ""
- "[Nature or Light]Through nature and light, cleanse this place of the foul "
- "force that violates the laws of your gods."
- msgstr ""
-
- #. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]2@@[OUT]5
- msgid ""
- "[Zerca]These wraiths are bound here, and you happen to know by what ritual. "
- "All you need to do is bury some silver in the ground and sacrifice one pet, "
- "and the wraiths will bother the goblins no more. Do it."
- msgstr ""
-
- #. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]2@@[OUT]7
- #. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]3@@[OUT]5
- #. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]4@@[OUT]6
- msgid ""
- "[Goblin shaman]Enter the greyworld and face the wraiths there so you can "
- "release them from this suffering."
- msgstr ""
-
- #. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]2@@[OUT]8
- #. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]3@@[OUT]6
- #. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]4@@[OUT]4
- msgid ""
- "[Goblin or spirit]Wraiths are but lost souls, attached to an emotion, place, "
- "or person. Seek whatever might be keeping them bound here."
- msgstr ""
-
- #. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]3@@[STORY]
- msgid "You spot several wraiths walking in circles around a gravestone."
- msgstr ""
-
- #. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]3@@[OUT]1
- #. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]3@@[OUT]2
- msgid "[Wraith]Ask them to move along or leave the villagers be."
- msgstr ""
-
- #. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]3@@[OUT]3
- msgid ""
- "[Magic user]Perform a ritual that will keep the unliving trapped here. This "
- "is dark magic and may cost you something, but it should work."
- msgstr ""
-
- #. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]3@@[OUT]4
- msgid "You got them by surprise, attack!"
- msgstr ""
-
- #. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]4@@[STORY]
- msgid ""
- "A stench of dark magic hits your senses, and you discover that a cursed "
- "figurine atop one of the gravestones was causing the souls of the dead to "
- "linger and twist into wraiths.It is easy to destroy but may wound your "
- "spirit and most likely will destroy the wraiths in a painful way."
- msgstr ""
-
- #. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]4@@[OUT]1
- msgid "Destroy the object."
- msgstr ""
-
- #. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]4@@[OUT]3
- msgid "Just kill them the old-fashioned way."
- msgstr ""
-
- #. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]7@@[STORY]
- msgid ""
- "Turns out the wraiths were called here by a cursed object, but your words "
- "are able to snap them out of the trance. They are grateful and do as you "
- "wish.The goblins are impressed with your work and thank you."
- msgstr ""
-
- #. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]18@@[STORY]
- msgid ""
- "The wraiths are destroyed in a shattering flash of pain and anguish.The "
- "goblin spirit talkers heard the souls' outcries and were saddened by such a "
- "brutal resolution. Your friendship suffers."
- msgstr ""
-
- #. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]20@@[STORY]
- msgid ""
- "You bury the precious metal and sacrifice the life essence of one pet. The "
- "wraiths should now stay trapped in the spirit greyworld."
- msgstr ""
-
- #. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]21@@[STORY]
- msgid ""
- "You are about to report your success when you realise that perhaps your "
- "knowledge was not entirely accurate. The wraiths remain, and some "
- "mischievous demons were attracted by the free metal and now keep stealing "
- "from the goblins.They are eventually beaten by the spirit talkers without "
- "your help, and your friendship suffers for it."
- msgstr ""
-
- #. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]22@@[STORY]
- msgid ""
- "The goblins are pleasantly surprised, though a bit baffled by your methods. "
- "They ask you to stay, tell them more, and share their herbs and shrooms so "
- "you may both enjoy the wisdom of spirit visions."
- msgstr ""
-
- #. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]25@@[STORY]
- msgid ""
- "You destroy the wraiths, and the goblins thank you for your efforts, but "
- "they murmur something about your lack of knowledge and finesse -- and the "
- "wraiths' eventual return.Your friendship grows a bit."
- msgstr ""
-
- #. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]26@@[STORY]
- #. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]37@@[STORY]
- msgid ""
- "The goblins hear of your failure and come to your aid. They have to kill the "
- "wraiths themselves and are angry at having to spare the time. "
- msgstr ""
-
- #. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]32@@[STORY]
- msgid "Your efforts fail and the wraiths turn their attention to you."
- msgstr ""
-
- #. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]34@@[STORY]
- msgid ""
- "You bind the wraiths to this gravesite, and unless someone purposefully "
- "breaks your work, they will remain here.The goblins like your resolution. "
- "You've bought them some time so they can deal with this problem properly "
- "later."
- msgstr ""
-
- #. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]42@@[STORY]
- msgid ""
- "Turns out the wraiths were called here by a cursed object. Your bond with "
- "the gods protects you somewhat, but when you try to release your kin, they "
- "are torn apart in great pain.The goblins are saddened by the turn of events, "
- "but seeing as you are spirit, they appreciate your efforts. "
- msgstr ""
-
- #. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]52@@[STORY]
- msgid ""
- "Your prayers work. One of the gravestones shatters into dust, and along with "
- "it the wraiths are released from their binding and disappear peacefully.The "
- "goblins are impressed with your work and praise 'those hummie gods.'"
- msgstr ""
-
- #. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]59@@[STORY]
- msgid ""
- "Your spirit proves strong enough to guide the angry souls towards balance "
- "and eventual peace.The goblins appreciate your professional intervention and "
- "leave a payment."
- msgstr ""
-
- #. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]61@@[STORY]
- msgid ""
- "You find the object -- a gravestone -- and you talk to the wraiths. They "
- "tell you this is the resting place of their oppressor. You agree to defile "
- "the gravestone, and this appeases the wraiths enough for them to leave. You "
- "also spread salt and throw poppy seeds over your left shoulder three times "
- "to make sure a new wraith doesn't rise.The goblins are impressed with your "
- "work and praise 'those hummie gods.'"
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]2@@[STORY]
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]2@@[STORY]
- msgid "'We welcome you, yes, but why do you come?'"
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]2@@[OUT]1
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]2@@[OUT]1
- msgid "Ask if there is anything you can help with."
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]2@@[OUT]2
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]2@@[OUT]2
- msgid "Say that you just came to rest and visit."
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]2@@[OUT]3
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]2@@[OUT]3
- msgid "Ask if you can try to befriend some ghosts that they house here."
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]2@@[OUT]4
- #. -- [EVENT] --SpirittalkersTradesmall(8)@@+[NODE]2@@[OUT]1
- #. -- [EVENT] --SpirittalkersTradesmall(8)@@+[NODE]2@@[OUT]2
- #. -- [EVENT] --SpirittalkersTradesmall(8)@@+[NODE]2@@[OUT]3
- #. -- [EVENT] --SpirittalkersTradesmall(8)@@+[NODE]7@@[OUT]1
- #. -- [EVENT] --SpirittalkersTrademedium(9)@@+[NODE]2@@[OUT]1
- #. -- [EVENT] --SpirittalkersTrademedium(9)@@+[NODE]2@@[OUT]2
- #. -- [EVENT] --SpirittalkersTrademedium(9)@@+[NODE]2@@[OUT]3
- #. -- [EVENT] --SpirittalkersTrademedium(9)@@+[NODE]7@@[OUT]1
- #. -- [EVENT] --SpirittalkersTradeadv(10)@@+[NODE]2@@[OUT]1
- #. -- [EVENT] --SpirittalkersTradeadv(10)@@+[NODE]2@@[OUT]2
- #. -- [EVENT] --SpirittalkersTradeadv(10)@@+[NODE]2@@[OUT]3
- #. -- [EVENT] --SpirittalkersTradeadv(10)@@+[NODE]7@@[OUT]1
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]2@@[OUT]4
- #. -- [EVENT] --Witch house(19)@@+[NODE]28@@[OUT]1
- msgid "Trade."
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]5@@[STORY]
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]5@@[STORY]
- msgid "'You stink bad, you no friends of ours, go away!'"
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]5@@[OUT]3
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]5@@[OUT]3
- msgid "Say that you mean them no harm. You just want to talk and visit."
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]6@@[STORY]
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]6@@[STORY]
- msgid "The village lies destroyed, and the spoils are yours."
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]10@@[STORY]
- msgid ""
- "'Help, eh? Sure, why not. We're small, so we can't do it all. We got "
- "ourselves a stray ghost not far from here. Go see if you can deal with it.'"
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]10@@[OUT]1
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]19@@[OUT]1
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]22@@[OUT]1
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]47@@[OUT]1
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]58@@[OUT]1
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]10@@[OUT]1
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]19@@[OUT]1
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]22@@[OUT]1
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]47@@[OUT]1
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]58@@[OUT]1
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]88@@[OUT]1
- msgid "Agree."
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]10@@[OUT]2
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]19@@[OUT]2
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]22@@[OUT]2
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]47@@[OUT]2
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]58@@[OUT]2
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]60@@[OUT]2
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]10@@[OUT]2
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]19@@[OUT]2
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]22@@[OUT]2
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]47@@[OUT]2
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]58@@[OUT]2
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]60@@[OUT]2
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]88@@[OUT]2
- msgid "Decline and leave."
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]11@@[STORY]
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]11@@[STORY]
- msgid ""
- "'You come, you rest, you smoke with us. The shamans have good shrooms too, "
- "heal many things -- sometimes make you sick too, but mostly heal.'"
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]11@@[OUT]1
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]11@@[OUT]1
- msgid "Pay to get physical wounds healed. "
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]11@@[OUT]2
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]11@@[OUT]2
- msgid "Pay to get mental wounds healed. "
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]11@@[OUT]3
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]11@@[OUT]8
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]11@@[OUT]3
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]11@@[OUT]8
- msgid "Pay to have poison removed."
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]11@@[OUT]4
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]11@@[OUT]7
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]11@@[OUT]4
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]11@@[OUT]7
- msgid "Ask the shamans to heal your spirit if they can."
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]11@@[OUT]5
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]11@@[OUT]5
- msgid ""
- "[Mysticism]A shaman is offering a trip to the greyworld. If you live, you "
- "may learn mystical ways."
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]11@@[OUT]6
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]11@@[OUT]6
- msgid "Come back another day."
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]19@@[STORY]
- msgid ""
- "'Help, eh? Sure, why not. We think some loony forest fairies are taking "
- "their tooth fairy job too far. A few good folk gone missing, many lose their "
- "teeth at night, uninvited. Please, do go and beat those buggers for us!'"
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]21@@[STORY]
- msgid "'You want to help for free? Yes, you can do that, why not?'"
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]21@@[OUT]1
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]21@@[OUT]1
- msgid "Ask if they are having any trouble."
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]21@@[OUT]2
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]21@@[OUT]2
- msgid "You have a lot of good metals on you. Ask if they need some."
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]21@@[OUT]3
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]21@@[OUT]3
- msgid "You have some stones. Ask if they need some."
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]21@@[OUT]4
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]21@@[OUT]4
- msgid "There is nothing to do here for now. Come back another day."
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]22@@[STORY]
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]47@@[STORY]
- msgid ""
- "'Darkness is part of our world, yes. But too much, not good, no. We are too "
- "small to go, but you go. You make the black mist retreat -- not destroy it, "
- "mind you! Just make it become less, please.'"
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]26@@[STORY]
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]91@@[STORY]
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]26@@[STORY]
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]102@@[STORY]
- msgid ""
- "'Yes, yes, your spirit is dirty as a whelp's arse, I smell it. Now, if you "
- "have curses on you, that cost more, yes. So you pay, I give you drink and "
- "smoke and you no complain if you get a little sick, yes?'"
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]26@@[OUT]1
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]91@@[OUT]1
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]26@@[OUT]1
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]102@@[OUT]1
- msgid ""
- "[Goblin]Tell him to stop jabbering about the prices and give you the right "
- "shrooms, not the tourist stuff. "
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]26@@[OUT]2
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]29@@[OUT]2
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]91@@[OUT]2
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]26@@[OUT]2
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]29@@[OUT]2
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]102@@[OUT]2
- msgid ""
- "[Magic users]Say that you know how to do some of the cleansing, but you "
- "require their aid to do it properly."
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]26@@[OUT]3
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]91@@[OUT]3
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]26@@[OUT]3
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]102@@[OUT]3
- msgid "Agree to pay the price to remove curses. [20 precious gems]"
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]26@@[OUT]4
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]29@@[OUT]4
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]91@@[OUT]4
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]26@@[OUT]4
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]29@@[OUT]4
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]102@@[OUT]4
- msgid "Ask to have your spirit wounds healed."
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]26@@[OUT]5
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]91@@[OUT]5
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]26@@[OUT]5
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]102@@[OUT]5
- msgid "Say that you do not have the payment."
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]29@@[STORY]
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]29@@[STORY]
- msgid ""
- "'Gah, I am old, my eyes are cloudy, you git, you wait to say it now, make me "
- "look silly. You sit, you eat and be well.Your friends, they get good stuff "
- "too, but they pay.'"
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]29@@[OUT]3
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]29@@[OUT]3
- msgid "Agree to pay the price to remove curses."
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]37@@[STORY]
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]37@@[STORY]
- msgid ""
- "'You give us free goods, you are odd. We try to give you little something "
- "too, we not like debts.'"
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]40@@[STORY]
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]40@@[STORY]
- msgid ""
- "'I do the spirit talk for you, maybe some soul wants to join to you, maybe "
- "no. You pay price, you be nice, we be friends still.'"
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]40@@[OUT]1
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]40@@[OUT]1
- msgid "Try to befriend a ghost."
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]47@@[STORY]
- msgid ""
- "'We do have some, well, intruders. They set up camp not too far and we wish "
- "them gone, now.'"
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]50@@[STORY]
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]50@@[STORY]
- msgid "'Agreed, you may enter, for now.'"
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]50@@[OUT]1
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]50@@[OUT]1
- msgid "Ask to trade."
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]50@@[OUT]2
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]50@@[OUT]3
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]50@@[OUT]2
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]50@@[OUT]3
- msgid "Offer to do something for them to prove your goodwill."
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]53@@[STORY]
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]53@@[STORY]
- msgid "'Leave!'"
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]58@@[STORY]
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]58@@[STORY]
- msgid ""
- "A ghost takes interest in you and will join you if you give him some of your "
- "spirit."
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]60@@[STORY]
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]60@@[STORY]
- msgid ""
- "It is wraiths, not mere ghosts, that answer your call, but their price for "
- "bondage is some of your blood."
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]61@@[STORY]
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]61@@[STORY]
- msgid "Alas, no ghost wanted to join your ranks this time."
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]64@@[STORY]
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]64@@[STORY]
- msgid ""
- "'Ah, why not say so before? I give you the good stuff, no tourist bullshit. "
- "You help with the ritual, so you not pay me. Maybe when my spirit is bad, "
- "you do the same. Sit, eat, relax.'"
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]67@@[STORY]
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]67@@[STORY]
- msgid ""
- "'Either we do not have any work for you, or you or your kin are already set "
- "on a path to aid us, so finish that before you ask for new tasks.'"
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]90@@[STORY]
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]96@@[STORY]
- msgid ""
- "The greyworld is no place for the living, especially not those who are not "
- "spirit talkers. Your flesh is torn from your body, your soul twisted and "
- "mauled.You return changed, angry, and lost. Yet your bond with the divine "
- "allows you to persist on your path."
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]92@@[STORY]
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]94@@[STORY]
- msgid ""
- "'Ah yes, the hurting of the heart, eh? Dark world make you cry. We goblin, "
- "we smoke this, it make us happy again -- sometimes too happy. You be no "
- "goblin, you may not like, but you pay and I let you try, yes?'"
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]92@@[OUT]1
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]94@@[OUT]1
- msgid ""
- "[Goblin or loyalty]Tell him he smokes too much of it already, seeing as he "
- "can't spot his own kin anymore. Take the pipe and share it safely with your "
- "friends."
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]92@@[OUT]3
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]94@@[OUT]3
- msgid "Change your mind and leave."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]2@@[STORY]
- msgid ""
- "You approach the area where the pack of unruly forest fairies you were asked "
- "to deal with is said to roam."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]2@@[OUT]1
- msgid "You know how to handle forest sprites. Try to figure it out."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]2@@[OUT]2
- msgid "[Hunter]Stalk these fairies."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]2@@[OUT]3
- #. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]3@@[OUT]4
- msgid "[Leshy]Dominate the fairies and call for obedience!"
- msgstr ""
-
- #. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]2@@[OUT]6
- msgid ""
- "Try to reason with the fairies. Surely this is not the way of forest demons."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]3@@[STORY]
- msgid ""
- "You get in closer and observe. The forest fairies are huddled together, "
- "whispering. Beneath them lies a small mound of teeth, many bloodied and "
- "crooked.You also spot the body of a goblin, their teeth brutally pulled out, "
- "their hands and feet bound."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]3@@[OUT]1
- #. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]3@@[OUT]2
- msgid ""
- "[Forest fairy]Fly up to your folk and tell them they are definitely taking "
- "the tooth fairy job too far. "
- msgstr ""
-
- #. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]3@@[OUT]3
- msgid "Speak to them and call upon their duty to the forest and demon lore."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]3@@[OUT]5
- #. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]32@@[OUT]2
- msgid ""
- "[Magic user]You sense some mystical force here. Perhaps it is why they "
- "behave so? Try a cleansing ritual."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]3@@[OUT]6
- msgid ""
- "[Child]These are tooth fairies for sure! Offer them your baby teeth and ask "
- "them to pay, as they should!"
- msgstr ""
-
- #. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]3@@[OUT]7
- #. -- [EVENT] --GobYoungsters(14)@@+[NODE]2@@[OUT]4
- #. -- [EVENT] --GobYoungsters(14)@@+[NODE]10@@[OUT]4
- msgid "Kill them!"
- msgstr ""
-
- #. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]4@@[STORY]
- msgid ""
- "You stalk the fairies and observe as they gather around a mound of pulled "
- "teeth and a dead, bound goblin body.Your observation will also make it "
- "easier to kill them off quietly, one by one."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]4@@[OUT]1
- msgid "Kill them off."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]7@@[STORY]
- msgid ""
- "The fairies seem agitated and some have an odd, fiery glare in their eyes. "
- "But they are very curious about your divine connection and agree to leave "
- "this turf in exchange for some god stories.When the goblins learn of this, "
- "they will surely be happy with your resolution."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]7@@[OUT]1
- msgid "Tell them many tales and watch them leave."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]13@@[STORY]
- msgid "Some of the fairies fight back and wound you."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]13@@[OUT]1
- msgid "Put them down."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]18@@[STORY]
- msgid ""
- "The goblins are impressed with your quick and quiet resolution. They now "
- "deem you as the fairy stalker. You are not sure if this is an honour or a "
- "joke, but they seem happy with your work."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]26@@[STORY]
- msgid ""
- "The fairies beat you badly and the goblins have to come and rescue you. They "
- "are not impressed, so you do not gain friendship."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]32@@[STORY]
- msgid "You are unconvincing, so the fairies continue their odd behaviour."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]33@@[STORY]
- msgid ""
- "Your scheming fails and you are assailed by the fairies.The goblins hear "
- "your screams and come to your aid. They have to kill the fairies themselves "
- "and are angry at having to spare the time. You do not gain any friendship."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]34@@[STORY]
- msgid ""
- "'Bah, you tricky-tongue big folk, you. Stupid laws, stupid rules. We'll be "
- "back!'The fairies fly away and the goblins are grateful for your help."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]37@@[STORY]
- msgid ""
- "The goblins appreciate your candour, so you gain some friendship despite the "
- "failure."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]42@@[STORY]
- msgid ""
- "You go to talk sense into them, but instead they speak of the addictive joy "
- "of possessing more and more teeth . . . Before you know it, you try to pull "
- "some of your friends' teeth out.The fairies laugh, and eventually the "
- "goblins have to come and deal with this problem themselves. They are not "
- "impressed with your 'help.'"
- msgstr ""
-
- #. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]50@@[STORY]
- msgid ""
- "The fairies hear your forest cry and stop in their tracks. Whatever drove "
- "them to this craziness has broken, and they bow to your will with apologies. "
- "They promise to repair any damage.The goblins are pleased with your efforts."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]51@@[STORY]
- msgid ""
- "It turns out there was no mystical force making the fairies misbehave, but "
- "you did dispel some power they may have been using to catch their victims."
- "'Bah, you tricky-tongue big folk, you. Stupid laws, stupid rules, stupid "
- "rituals. We'll be back!'The fairies fly away and the goblins are grateful "
- "for your help."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]55@@[STORY]
- msgid ""
- "You kill the fairies, and the goblins thank you for dealing with the "
- "problem, although they wish you did it more quietly -- angering forest "
- "demons is never a good thing."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]56@@[STORY]
- msgid ""
- "The fairies stop in their tracks and stare at you. They confer, then nod in "
- "solemn agreement:'Fair enough. Not so many kids around these dark days, we "
- "like legit teeth more than those. Deal. But it will hurt!'"
- msgstr ""
-
- #. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]56@@[OUT]1
- #. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]58@@[OUT]1
- msgid "Aren't they supposed to wait until the teeth fall out and all that?"
- msgstr ""
-
- #. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]56@@[OUT]2
- #. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]57@@[OUT]1
- #. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]58@@[OUT]2
- msgid "Proceed with the deal."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]56@@[OUT]3
- #. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]57@@[OUT]2
- msgid "Ask if they are tooth fairies or forest fairies."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]57@@[STORY]
- msgid ""
- "'Nah, old stuff. Rules change, loopholes happen, supervisors aren't always "
- "around . . . all that.'"
- msgstr ""
-
- #. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]58@@[STORY]
- msgid ""
- "'Both, clearly. We dabble. We were born of the woodlands, then folk began to "
- "settle, new jobs emerged. We kept both, unlike those house demons -- they "
- "get all focused and all.'"
- msgstr ""
-
- #. -- [EVENT] --SpiritKillFairy(5)@@+[NODE]60@@[STORY]
- msgid ""
- "They take your teeth and fly away happy. The goblins are very grateful for "
- "your clever resolution."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillBats(6)@@+[NODE]2@@[STORY]
- msgid "You approach the bat cave that the goblins asked you to clear."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillBats(6)@@+[NODE]2@@[OUT]1
- msgid "You know how to handle beasts. Take a closer look."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillBats(6)@@+[NODE]2@@[OUT]2
- msgid "[Hunter]Track the bats."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillBats(6)@@+[NODE]2@@[OUT]3
- msgid "[Intellect]Use your mental prowess to figure out what to do. "
- msgstr ""
-
- #. -- [EVENT] --SpiritKillBats(6)@@+[NODE]2@@[OUT]4
- msgid "[Witch]Bats are your minions, dominate them!"
- msgstr ""
-
- #. -- [EVENT] --SpiritKillBats(6)@@+[NODE]2@@[OUT]5
- msgid "Find them and attack!"
- msgstr ""
-
- #. -- [EVENT] --SpiritKillBats(6)@@+[NODE]2@@[OUT]6
- #. -- [EVENT] --SpiritKillBats(6)@@+[NODE]3@@[OUT]6
- #. -- [EVENT] --SpiritKillBats(6)@@+[NODE]32@@[OUT]2
- msgid ""
- "Use your own food to lure these animals away from the territory and hope "
- "they won't come back."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillBats(6)@@+[NODE]2@@[OUT]7
- #. -- [EVENT] --SpiritKillBats(6)@@+[NODE]2@@[OUT]8
- msgid "[Night demon]Command the bats to obey the call of the night!"
- msgstr ""
-
- #. -- [EVENT] --SpiritKillBats(6)@@+[NODE]3@@[STORY]
- msgid ""
- "Within the cave you spot the bats swarming the tunnels. They seem more "
- "agitated than you'd expect, and there is a dead goblin, drained of blood, "
- "lying on the ground."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillBats(6)@@+[NODE]3@@[OUT]1
- msgid ""
- "[Animal kin]Observe the bats carefully and try to assess what is causing "
- "this behaviour. Perhaps you can help them."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillBats(6)@@+[NODE]3@@[OUT]2
- msgid ""
- "[Nature or Intellect]Seek a divine inspiration to figure out what disturbed "
- "these beasts."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillBats(6)@@+[NODE]3@@[OUT]3
- msgid "[Hunter]Stalk the bats quietly."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillBats(6)@@+[NODE]3@@[OUT]4
- #. -- [EVENT] --SpiritKillBats(6)@@+[NODE]4@@[OUT]2
- #. -- [EVENT] --SpiritKillBats(6)@@+[NODE]32@@[OUT]3
- msgid "[Hunter]Set traps to make killing the bats easier."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillBats(6)@@+[NODE]4@@[STORY]
- #. -- [EVENT] --SpiritKillBats(6)@@+[NODE]53@@[STORY]
- msgid ""
- "You observe the bats and see that some are already dying from the same "
- "disease. It seems to be an aggressive strain. You are in a good position to "
- "pick them off one by one, but some may bite back and thus you risk "
- "contracting the disease yourself."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillBats(6)@@+[NODE]4@@[OUT]1
- #. -- [EVENT] --SpiritKillBats(6)@@+[NODE]53@@[OUT]1
- msgid "Do it -- kill them off one by one."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillBats(6)@@+[NODE]7@@[STORY]
- msgid ""
- "The bats heed your call and fall in line. You discover that some of them are "
- "gravely ill, and this is why the rest fell into a frenzy. Together, you "
- "eliminate the weak ones, and the others begin to behave naturally again.The "
- "goblins are impressed with your efforts."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillBats(6)@@+[NODE]13@@[STORY]
- msgid "As you anticipated, some bats spot you and try to fight back."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillBats(6)@@+[NODE]18@@[STORY]
- msgid ""
- "Eventually, you get rid of all the diseased bats.The goblins are pleased "
- "with your efforts."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillBats(6)@@+[NODE]20@@[STORY]
- msgid ""
- "You give the food away and lead the animals to another spot.However, these "
- "are rabid animals, and not only do they eventually return, but the goblins "
- "are not impressed with you allowing the illness to spread on their land.Your "
- "friendship suffers for it."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillBats(6)@@+[NODE]25@@[STORY]
- msgid "The bats are dead and the goblins are happy with your work."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillBats(6)@@+[NODE]26@@[STORY]
- msgid ""
- "The bats beat you badly and some of you get sick. The goblins have to come "
- "to your rescue and deal with the problem themselves.They are not impressed "
- "with your 'help.'"
- msgstr ""
-
- #. -- [EVENT] --SpiritKillBats(6)@@+[NODE]32@@[STORY]
- msgid ""
- "You observe the bats but cannot figure out what is wrong with them. Perhaps "
- "they are simply touched by darkness.Some of you fall ill from the contact."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillBats(6)@@+[NODE]34@@[STORY]
- msgid ""
- "You figure out the source of the bats' crazed behaviour -- an illness caused "
- "by a poisoned spring in the cave.You have the right herbs to cleanse the "
- "water, and the bats soon return to normal.Some of you fall ill as a result, "
- "but the goblins are very impressed with your work."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillBats(6)@@+[NODE]42@@[STORY]
- msgid ""
- "The bats are clearly taken by some unnatural force, as they ignore your call "
- "and attack you, spreading their vile disease. The goblins have to come and "
- "aid you.They are not impressed with your 'help.'"
- msgstr ""
-
- #. -- [EVENT] --SpiritKillBats(6)@@+[NODE]50@@[STORY]
- msgid ""
- "The bats hear your voice and feel the touch of your dark spell. They scatter "
- "quickly.The goblins are happy with your work and allow you to loot the cave "
- "before they go in deeper."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillBats(6)@@+[NODE]53@@[OUT]2
- msgid ""
- "[Hunter]Set traps to kill the rabid bats quickly. It is the safest way to "
- "stop them from spreading."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillBats(6)@@+[NODE]53@@[OUT]4
- msgid "Give up and report back to the goblins."
- msgstr ""
-
- #. -- [EVENT] --SpiritKillBats(6)@@+[NODE]54@@[STORY]
- msgid ""
- "The goblins appreciate your candour, so you do not lose any friendship "
- "despite the failure."
- msgstr ""
-
- #. -- [EVENT] --ArmySpiritTalkers(7)@@+[NODE]2@@[STORY]
- msgid "An armed group of spirit talker greenskins stands before you."
- msgstr ""
-
- #. -- [EVENT] --ArmySpiritTalkers(7)@@+[NODE]2@@[OUT]1
- msgid "Greet your allies. "
- msgstr ""
-
- #. -- [EVENT] --ArmySpiritTalkers(7)@@+[NODE]2@@[OUT]2
- msgid "Stay cautious, but speak to them."
- msgstr ""
-
- #. -- [EVENT] --ArmySpiritTalkers(7)@@+[NODE]2@@[OUT]4
- #. -- [EVENT] --ArmySpiritTalkers(7)@@+[NODE]11@@[OUT]3
- msgid "Intimidate them!"
- msgstr ""
-
- #. -- [EVENT] --ArmySpiritTalkers(7)@@+[NODE]2@@[OUT]5
- msgid "Move away."
- msgstr ""
-
- #. -- [EVENT] --ArmySpiritTalkers(7)@@+[NODE]3@@[STORY]
- msgid "'Ah, good day to you, friends, well met.'"
- msgstr ""
-
- #. -- [EVENT] --ArmySpiritTalkers(7)@@+[NODE]3@@[OUT]1
- msgid "Ask if they want to trade."
- msgstr ""
-
- #. -- [EVENT] --ArmySpiritTalkers(7)@@+[NODE]3@@[OUT]2
- msgid "Inhale some shrooms together."
- msgstr ""
-
- #. -- [EVENT] --ArmySpiritTalkers(7)@@+[NODE]11@@[STORY]
- msgid ""
- "'You no villain, but no friend of ours either. You go to our tribe, make "
- "friends. You leave us be now.'"
- msgstr ""
-
- #. -- [EVENT] --ArmySpiritTalkers(7)@@+[NODE]17@@[STORY]
- msgid "'Oi, yes, yes, you big, you scary, we leave our stuff, we go. Bye.'"
- msgstr ""
-
- #. -- [EVENT] --ArmySpiritTalkers(7)@@+[NODE]17@@[OUT]1
- msgid "Take their stuff and leave."
- msgstr ""
-
- #. -- [EVENT] --ArmySpiritTalkers(7)@@+[NODE]19@@[STORY]
- msgid "Your threats don't work. You are beaten and chased away."
- msgstr ""
-
- #. -- [EVENT] --ArmySpiritTalkers(7)@@+[NODE]19@@[OUT]1
- msgid "Run."
- msgstr ""
-
- #. -- [EVENT] --SpirittalkersTradesmall(8)@@+[NODE]2@@[STORY]
- #. -- [EVENT] --SpirittalkersTrademedium(9)@@+[NODE]2@@[STORY]
- #. -- [EVENT] --SpirittalkersTradeadv(10)@@+[NODE]2@@[STORY]
- msgid "The trader's stalls stand open for you."
- msgstr ""
-
- #. -- [EVENT] --SpirittalkersTradesmall(8)@@+[NODE]7@@[STORY]
- #. -- [EVENT] --SpirittalkersTrademedium(9)@@+[NODE]7@@[STORY]
- #. -- [EVENT] --SpirittalkersTradeadv(10)@@+[NODE]7@@[STORY]
- msgid "'You are no friends of ours, so you'll have to pay us extra first.'"
- msgstr ""
-
- #. -- [EVENT] --SpirittalkersTradesmall(8)@@+[NODE]11@@[STORY]
- #. -- [EVENT] --SpirittalkersTrademedium(9)@@+[NODE]11@@[STORY]
- #. -- [EVENT] --SpirittalkersTradeadv(10)@@+[NODE]11@@[STORY]
- msgid "'Good trading with you. Spirits be with you.'"
- msgstr ""
-
- #. -- [EVENT] --RemnantsOfDark(11)@@+[NODE]2@@[STORY]
- #. -- [EVENT] --RemnantsOfDark2(13)@@+[NODE]2@@[STORY]
- msgid ""
- "You find the old ruins where the goblins said darkness lingers and quietly "
- "grows in strength.You can sense the intense stare of chaos and despair "
- "seeking to devour you."
- msgstr ""
-
- #. -- [EVENT] --RemnantsOfDark(11)@@+[NODE]2@@[OUT]1
- #. -- [EVENT] --RemnantsOfDark(11)@@+[NODE]3@@[OUT]2
- #. -- [EVENT] --RemnantsOfDark2(13)@@+[NODE]2@@[OUT]1
- #. -- [EVENT] --RemnantsOfDark2(13)@@+[NODE]3@@[OUT]2
- msgid ""
- "[Light or Harmony]Call upon your domain to cleanse this place of the dark "
- "entirely. The goblins may want to leave some, but it is your duty to be rid "
- "of it all!"
- msgstr ""
-
- #. -- [EVENT] --RemnantsOfDark(11)@@+[NODE]2@@[OUT]2
- #. -- [EVENT] --RemnantsOfDark(11)@@+[NODE]3@@[OUT]3
- #. -- [EVENT] --RemnantsOfDark2(13)@@+[NODE]2@@[OUT]2
- #. -- [EVENT] --RemnantsOfDark2(13)@@+[NODE]3@@[OUT]3
- msgid ""
- "[Shadow elf]Become one with the dark mist and redirect it away from this "
- "place. This should spread the force and thus stop this supposed growth."
- msgstr ""
-
- #. -- [EVENT] --RemnantsOfDark(11)@@+[NODE]2@@[OUT]3
- #. -- [EVENT] --RemnantsOfDark(11)@@+[NODE]3@@[OUT]4
- #. -- [EVENT] --RemnantsOfDark2(13)@@+[NODE]2@@[OUT]3
- #. -- [EVENT] --RemnantsOfDark2(13)@@+[NODE]3@@[OUT]4
- msgid ""
- "[Magic users or Magic]Perform a ritual of weakening that will not destroy "
- "but only lessen the concentration of darkness here."
- msgstr ""
-
- #. -- [EVENT] --RemnantsOfDark(11)@@+[NODE]2@@[OUT]4
- #. -- [EVENT] --RemnantsOfDark2(13)@@+[NODE]2@@[OUT]4
- msgid "[Wisdom]Consider your options carefully."
- msgstr ""
-
- #. -- [EVENT] --RemnantsOfDark(11)@@+[NODE]2@@[OUT]5
- #. -- [EVENT] --RemnantsOfDark2(13)@@+[NODE]2@@[OUT]5
- msgid "Try attacking the mist."
- msgstr ""
-
- #. -- [EVENT] --RemnantsOfDark(11)@@+[NODE]2@@[OUT]6
- #. -- [EVENT] --RemnantsOfDark2(13)@@+[NODE]2@@[OUT]6
- msgid "Come back with more wisdom or those who know of mystical things."
- msgstr ""
-
- #. -- [EVENT] --RemnantsOfDark(11)@@+[NODE]3@@[STORY]
- #. -- [EVENT] --RemnantsOfDark2(13)@@+[NODE]3@@[STORY]
- msgid ""
- "The black mist is a force that feeds on spirit. And yet, if one can resist "
- "its attack long enough, this will deplete its power considerably. It is very "
- "risky, of course."
- msgstr ""
-
- #. -- [EVENT] --RemnantsOfDark(11)@@+[NODE]3@@[OUT]1
- #. -- [EVENT] --RemnantsOfDark2(13)@@+[NODE]3@@[OUT]1
- msgid ""
- "Enter the mist and try to resist it by the sheer strength of your mind."
- msgstr ""
-
- #. -- [EVENT] --RemnantsOfDark(11)@@+[NODE]6@@[STORY]
- #. -- [EVENT] --RemnantsOfDark2(13)@@+[NODE]6@@[STORY]
- msgid ""
- "You persevere, and indeed the black mist lessens in intensity and withdraws "
- "deeper into the ruins.The air lifts and a goblin shaman approaches you:'Heh, "
- "I never did think you do it. Good, good. We need the dark, we do, but not so "
- "much, no. We thank you, here -- you have nice visions from me. Bye.'"
- msgstr ""
-
- #. -- [EVENT] --RemnantsOfDark(11)@@+[NODE]7@@[STORY]
- #. -- [EVENT] --RemnantsOfDark2(13)@@+[NODE]7@@[STORY]
- msgid ""
- "The black mist follows your lead, so its hold over this piece of land "
- "lessens.The air lifts and a goblin shaman approaches you:'Heh, I never did "
- "think you do it. Good, good. We need the dark, we do, but not so much, no. "
- "We thank you, here -- you have nice visions from me. Bye.'"
- msgstr ""
-
- #. -- [EVENT] --RemnantsOfDark(11)@@+[NODE]10@@[STORY]
- #. -- [EVENT] --RemnantsOfDark2(13)@@+[NODE]10@@[STORY]
- msgid ""
- "The ritual works, and indeed the black mist lessens in intensity and "
- "withdraws deeper into the ruins.The air lifts and a goblin shaman approaches "
- "you:'Heh, I never did think you do it. Good, good. We need the dark, we do, "
- "but not so much, no. We thank you, here -- you have nice visions from me. "
- "Bye.'"
- msgstr ""
-
- #. -- [EVENT] --RemnantsOfDark(11)@@+[NODE]15@@[STORY]
- #. -- [EVENT] --RemnantsOfDark2(13)@@+[NODE]15@@[STORY]
- msgid ""
- "A goblin shaman pulls you out of the black mist:'Heh, I never did think you "
- "do it. Good, good. We need the dark, we do, but not so much, no. You try, "
- "well done. Now bye.'"
- msgstr ""
-
- #. -- [EVENT] --RemnantsOfDark(11)@@+[NODE]18@@[STORY]
- #. -- [EVENT] --RemnantsOfDark2(13)@@+[NODE]18@@[STORY]
- msgid ""
- "The ritual works, and indeed the black mist is destroyed by your divine word."
- "The air lifts and a goblin shaman approaches you:'What?! We need the dark, "
- "we do. Not so much, no. But some, yes. You godly folk, you always do this. "
- "Go, go.'"
- msgstr ""
-
- #. -- [EVENT] --RemnantsOfDark(11)@@+[NODE]22@@[STORY]
- #. -- [EVENT] --RemnantsOfDark2(13)@@+[NODE]22@@[STORY]
- msgid ""
- "You charge at the mist and it engulfs you in pure despair. Your feet shake, "
- "your jaw tightens, and the nightmares circle you and whisper your darkest "
- "thoughts.And yet, despite all odds, brute force perseveres. You lash out and "
- "the black mist retreats."
- msgstr ""
-
- #. -- [EVENT] --RemnantsOfDark(11)@@+[NODE]22@@[OUT]1
- #. -- [EVENT] --RemnantsOfDark2(13)@@+[NODE]22@@[OUT]1
- msgid "Rest."
- msgstr ""
-
- #. -- [EVENT] --RemnantsOfDark(11)@@+[NODE]23@@[STORY]
- #. -- [EVENT] --RemnantsOfDark2(13)@@+[NODE]23@@[STORY]
- msgid ""
- "The air lifts and a goblin shaman approaches you:'Heh, I never did think you "
- "do it. Certainly not like that! Good, good. We need the dark, we do, but not "
- "so much, no. We thank you, here -- you have nice visions from me. Bye.'"
- msgstr ""
-
- #. -- [EVENT] --RemnantsOfDark(11)@@+[NODE]24@@[STORY]
- #. -- [EVENT] --RemnantsOfDark2(13)@@+[NODE]24@@[STORY]
- msgid ""
- "You charge at the mist and it engulfs you in pure despair. Your feet shake, "
- "your jaw tightens, and the nightmares circle you and whisper your darkest "
- "thoughts."
- msgstr ""
-
- #. -- [EVENT] --RemnantsOfDark(11)@@+[NODE]24@@[OUT]1
- #. -- [EVENT] --RemnantsOfDark2(13)@@+[NODE]24@@[OUT]1
- msgid "Try to get out!"
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]2@@[OUT]6
- msgid "Ask if they can show you the greyworld, lands of the spirits."
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]2@@[OUT]7
- msgid "Visit the tavern"
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]10@@[STORY]
- msgid ""
- "'Help, eh? Sure, why not. Some vily demons gone mad on us, attacking our "
- "homes for no good reason. Go see what is up with them.'"
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]19@@[STORY]
- msgid ""
- "'Help, eh? Sure, why not. We normally deal with spirit stuff our own way, "
- "but truth be told, we've had real trouble at a graveyard, and we don't have "
- "the shamans to send their way soon enough. You go, deal with it, we be "
- "friends for sure.'"
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]21@@[STORY]
- msgid "'You want to help, eh? Why not.'"
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]21@@[OUT]5
- msgid "Ask if there are places of interest around here."
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]22@@[STORY]
- msgid ""
- "'There is a cave we want to see, but damned bats have become real shits "
- "lately. Killed some of our folk, made others ill. Weird stuff. Deal with "
- "them lot and we be friends for sure.'"
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]70@@[STORY]
- msgid ""
- "'You ask a lot, even for friend. This be very dangerous for you. But I say "
- "yes if you still want?'Several shamans gather in a sweat tent filled with "
- "strong herbal aromas and hot steam. You are invited in."
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]70@@[OUT]1
- msgid ""
- "Tell them you have reconsidered and will pay your respects to the ritual "
- "from afar."
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]70@@[OUT]2
- msgid "Go into the sweat tent to join the shamans in the ritual."
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]88@@[STORY]
- msgid ""
- "'We do have some, well, trouble with our youngsters. They went all wayward "
- "on us. Took many hard herbs and shrooms, set up camp, and now they do some "
- "strange rituals there.We feel the greyworld shaken by this, very bad for "
- "spirits. But they do not listen to us, and we cannot spare men to go bring "
- "them back. If you go, maybe you do it faster. Better for all that way.'"
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]91@@[STORY]
- msgid ""
- "'Guess so, yes. We busy with many spirit troubles, so we don't go everywhere."
- " But I heard of some ruined dwellings not far, perhaps good stuff for you "
- "there? Who knows.'"
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]104@@[STORY]
- msgid ""
- "You enter the tent, smoke a pipe, and drink goblin wine. The shamans chant "
- "and dance. Your mind drifts slowly into a state of bliss.Through an odd "
- "trinket, a looking glass perched atop the dried hand of a hochlick, you get "
- "glimpses of another world -- distant, cold, strange. "
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]104@@[OUT]1
- msgid ""
- "[Nature]Call upon nature to honour the bonds between the goblin folk and the "
- "forests of old."
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]104@@[OUT]2
- msgid ""
- "[Harmony]The shamans seem erratic and happy about it, so you are not sure "
- "how much they will accept your domain. Still, ask Harmony to make this "
- "ritual more serene."
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]104@@[OUT]3
- msgid ""
- "[Light]Light does not feel like the natural fit for this ritual, as the "
- "greyworld does not suggest a liking of your path. Still, call upon your "
- "domain to bless this gathering."
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]104@@[OUT]4
- msgid ""
- "[Intellect]Remain in quiet contemplation to show your respect and "
- "understanding of the ancient ways."
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]104@@[OUT]5
- msgid ""
- "[Magic]Call upon the weaves of magic to join the shamans in this spiritual "
- "journey."
- msgstr ""
-
- #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]104@@[OUT]6
- msgid ""
- "[Turmoil]Join the shamans in the sweat tent and embrace this new experience "
- "with the full exuberance of your domain."
- msgstr ""
-
- #. -- [EVENT] --GobYoungsters(14)@@+[NODE]2@@[STORY]
- msgid ""
- "You come to the goblin encampment where the young shamans are said to be "
- "overdoing the shrooms and going a bit crazy with the ghosts.You were asked "
- "to bring them back to the spirit talkers tribe. "
- msgstr ""
-
- #. -- [EVENT] --GobYoungsters(14)@@+[NODE]2@@[OUT]1
- msgid ""
- "[Orc]Beat the shit out of the little greenskins. That ought to teach them "
- "discipline!"
- msgstr ""
-
- #. -- [EVENT] --GobYoungsters(14)@@+[NODE]2@@[OUT]2
- msgid "Approach them to talk."
- msgstr ""
-
- #. -- [EVENT] --GobYoungsters(14)@@+[NODE]2@@[OUT]3
- #. -- [EVENT] --GobYoungsters(14)@@+[NODE]10@@[OUT]2
- msgid "Beat some sense into them."
- msgstr ""
-
- #. -- [EVENT] --GobYoungsters(14)@@+[NODE]4@@[STORY]
- msgid ""
- "'Oi, oi, you come to party with us? If no, then beat it, we discover the "
- "truth of the world here, those old gits can leave us be!'You see the "
- "goblin's eyes are glazed and wide open, his hands twitching, cold sweat "
- "covering his green forehead."
- msgstr ""
-
- #. -- [EVENT] --GobYoungsters(14)@@+[NODE]4@@[OUT]1
- msgid "Ask them how exactly they are reaching those mysteries of the world."
- msgstr ""
-
- #. -- [EVENT] --GobYoungsters(14)@@+[NODE]4@@[OUT]2
- #. -- [EVENT] --GobYoungsters(14)@@+[NODE]8@@[OUT]3
- msgid ""
- "[Goblin]Tell them they've overdone it with the weeds and the shrooms, and "
- "they are tearing a hole in the greyworld with their 'party.'"
- msgstr ""
-
- #. -- [EVENT] --GobYoungsters(14)@@+[NODE]4@@[OUT]3
- #. -- [EVENT] --GobYoungsters(14)@@+[NODE]8@@[OUT]1
- msgid ""
- "Say they are ordered to stop whatever they are doing and return home, or "
- "else!"
- msgstr ""
-
- #. -- [EVENT] --GobYoungsters(14)@@+[NODE]5@@[STORY]
- msgid ""
- "'Ah, old farts told you we in trouble, yes? Said we go into greyworld too "
- "much, we break rules. Pfft. So what if we do? We find many mysteries here. "
- "If you let us stay put, we share some with you.'"
- msgstr ""
-
- #. -- [EVENT] --GobYoungsters(14)@@+[NODE]5@@[OUT]1
- #. -- [EVENT] --GobYoungsters(14)@@+[NODE]6@@[OUT]2
- #. -- [EVENT] --GobYoungsters(14)@@+[NODE]8@@[OUT]2
- msgid "Why not? Agree to stay and party. What could go wrong?"
- msgstr ""
-
- #. -- [EVENT] --GobYoungsters(14)@@+[NODE]5@@[OUT]2
- msgid ""
- "No. Tell them they must go back, as the elders said what they do here is "
- "hurting the spirits."
- msgstr ""
-
- #. -- [EVENT] --GobYoungsters(14)@@+[NODE]6@@[STORY]
- msgid "'Oh c'mon, we break some rules, sure. But it works, come, join us!'"
- msgstr ""
-
- #. -- [EVENT] --GobYoungsters(14)@@+[NODE]6@@[OUT]1
- #. -- [EVENT] --GobYoungsters(14)@@+[NODE]10@@[OUT]3
- msgid ""
- "[Goblin shaman]Shake your shaman stick at them and curse their spirit "
- "fathers. Warn the youngsters that you will bring the wrath of the "
- "forefathers upon them if they do not go home, now!"
- msgstr ""
-
- #. -- [EVENT] --GobYoungsters(14)@@+[NODE]6@@[OUT]3
- msgid ""
- "[Goblin]Say that the spirit fathers will be very angry at this and they must "
- "stop now."
- msgstr ""
-
- #. -- [EVENT] --GobYoungsters(14)@@+[NODE]8@@[STORY]
- msgid ""
- "'We got good shrooms, better weeds, and some help from ghost friends. Ever "
- "smoked a ghost? Try it!'"
- msgstr ""
-
- #. -- [EVENT] --GobYoungsters(14)@@+[NODE]8@@[OUT]4
- msgid "[Goblin or ghost]Smoking a ghost?"
- msgstr ""
-
- #. -- [EVENT] --GobYoungsters(14)@@+[NODE]10@@[STORY]
- msgid ""
- "'Oh, entirely consensual, I swear!'The goblin looks a bit more nervous now."
- msgstr ""
-
- #. -- [EVENT] --GobYoungsters(14)@@+[NODE]10@@[OUT]1
- msgid ""
- "[Goblin or ghost]Demand that they stop this madness immediately or you will "
- "bring the wrath of the forefathers upon them."
- msgstr ""
-
- #. -- [EVENT] --GobYoungsters(14)@@+[NODE]11@@[STORY]
- msgid ""
- "'Oi, stop with the curses, man! We go, we go, we will not anger the "
- "forefather spirits anymore.'The youngsters return home and the spirit talker "
- "elders are grateful for your help."
- msgstr ""
-
- #. -- [EVENT] --GobYoungsters(14)@@+[NODE]13@@[STORY]
- msgid ""
- "You beat the shit out of the young goblins and they beg you to stop:'Oi, oi, "
- "fine, we go back, we go back!'"
- msgstr ""
-
- #. -- [EVENT] --GobYoungsters(14)@@+[NODE]13@@[OUT]1
- msgid "Kill them."
- msgstr ""
-
- #. -- [EVENT] --GobYoungsters(14)@@+[NODE]13@@[OUT]2
- msgid ""
- "Let them go on the condition that they go straight back to their elders and "
- "never go astray again!"
- msgstr ""
-
- #. -- [EVENT] --GobYoungsters(14)@@+[NODE]15@@[STORY]
- msgid ""
- "You slaughter the goblins and a deathly silence fills the air. You can sense "
- "the presence of spirits here, and they are not happy.When the spirit talkers "
- "find out how you resolved this problem, they are furious and tell you to "
- "stay away."
- msgstr ""
-
- #. -- [EVENT] --GobYoungsters(14)@@+[NODE]18@@[STORY]
- msgid ""
- "The goblins beat you and laugh:'Ha, mighty warriors you are, beaten by "
- "stoned gobbos, eh? Beat it, go to the old farts, tell 'em we stay and have "
- "fun!'The spirit talkers hear about your failure and are disappointed that "
- "you tried to hurt their youngsters. Your friendship does not grow."
- msgstr ""
-
- #. -- [EVENT] --GobYoungsters(14)@@+[NODE]21@@[STORY]
- msgid ""
- "The wayward goblins return to their elders. The spirit talkers are dubious "
- "about your methods, but they cannot argue with results.Your friendship grows "
- "a little and they give you the promised reward. "
- msgstr ""
-
- #. -- [EVENT] --GobYoungsters(14)@@+[NODE]22@@[STORY]
- #. -- [EVENT] --GobYoungsters(14)@@+[NODE]29@@[STORY]
- msgid ""
- "It begins as parties do, with food, drink, smoking, and dancing. But with "
- "every puff of the oddly ethereal pipes, you feel yourself leaving this plane "
- "and entering the spirit world -- the greyworld.For those who are not "
- "trained, this is dangerous, but in your state of bliss, who cares? "
- msgstr ""
-
- #. -- [EVENT] --GobYoungsters(14)@@+[NODE]22@@[OUT]1
- #. -- [EVENT] --GobYoungsters(14)@@+[NODE]29@@[OUT]1
- msgid ""
- "The spirits? Greyworld, so light, so cool, feeling happy, sad, elated, yes. "
- "Keep going, just one more puff . . ."
- msgstr ""
-
- #. -- [EVENT] --GobYoungsters(14)@@+[NODE]25@@[STORY]
- msgid ""
- "For those who do not walk the goblin path, the party ends in much spiritual "
- "pain and even physical sickness.Even for goblin kin, this was a ghost ride "
- "like no other. Only the shamans feel that the benefits outweigh the damage."
- msgstr ""
-
- #. -- [EVENT] --GobYoungsters(14)@@+[NODE]25@@[OUT]1
- msgid "Try to get yourselves together."
- msgstr ""
-
- #. -- [EVENT] --GobYoungsters(14)@@+[NODE]26@@[STORY]
- msgid ""
- "The goblin upstarts have moved their camp by the time you wake up from the "
- "trance. They left you a gift.The spirit talker elders hear of your "
- "recklessness and are not happy."
- msgstr ""
-
- #. -- [EVENT] --GobYoungsters(14)@@+[NODE]30@@[STORY]
- msgid ""
- "'Oi, stop with the curses, man! We go, we go, we will not anger the "
- "forefather spirits anymore.'The youngsters pretend to heed your words, but "
- "in fact they just move their camp so it won't be found again.The spirit "
- "talker elders appreciate your efforts, but no friendship was gained here. "
- msgstr ""
-
- #. -- [EVENT] --GobYoungsters(14)@@+[NODE]32@@[STORY]
- msgid ""
- "'Fine, fine, we go back.'The youngsters return home and the spirit talker "
- "elders are grateful for your help. They leave you some gifts as thanks."
- msgstr ""
-
- #. -- [EVENT] --GoblinMain(15)@@+[NODE]2@@[STORY]
- msgid ""
- "You are sent to speak to the three shamans and find them in a circle of "
- "luminescent shrooms:'You come to talk of the great light, yes? About time "
- "too. Your gods are always so slow to pick up the pieces.'"
- msgstr ""
-
- #. -- [EVENT] --GoblinMain(15)@@+[NODE]2@@[OUT]1
- msgid "Perhaps, but what have the goblin spirits done about it?"
- msgstr ""
-
- #. -- [EVENT] --GoblinMain(15)@@+[NODE]2@@[OUT]2
- msgid "Tell them not to speak ill of the gods you serve!"
- msgstr ""
-
- #. -- [EVENT] --GoblinMain(15)@@+[NODE]3@@[STORY]
- msgid ""
- "'Ha ha, true that, true. The spirits are even less inclined to meddle. Happy "
- "to stay in the greyworld and watch us destroy this side. But us, we do like "
- "our physical shells, yes. So, answers that you seek are hard to find.'"
- msgstr ""
-
- #. -- [EVENT] --GoblinMain(15)@@+[NODE]3@@[OUT]1
- #. -- [EVENT] --GoblinMain(15)@@+[NODE]10@@[OUT]1
- msgid "Can they provide any?"
- msgstr ""
-
- #. -- [EVENT] --GoblinMain(15)@@+[NODE]4@@[STORY]
- msgid ""
- "'What we will say may not be liked. We have no answers for the past. Spirits "
- "only tell us the light was kept under, just as the dark was kept above. "
- "Ancient deals, pacts made between beings long gone.'"
- msgstr ""
-
- #. -- [EVENT] --GoblinMain(15)@@+[NODE]4@@[OUT]1
- msgid ""
- "But do they know how to trap the light again and restore this earth-heart?"
- msgstr ""
-
- #. -- [EVENT] --GoblinMain(15)@@+[NODE]5@@[STORY]
- msgid ""
- "'No. Those answers we do not hold. But others we have. If light overwhelms, "
- "it burns us all. Humans are more change than stability, and you will hurt "
- "too. Only elves and perhaps dwarves may find their place in the light. Our "
- "world will be burnt.'"
- msgstr ""
-
- #. -- [EVENT] --GoblinMain(15)@@+[NODE]5@@[OUT]1
- msgid "Do they have an alternative?"
- msgstr ""
-
- #. -- [EVENT] --GoblinMain(15)@@+[NODE]6@@[STORY]
- msgid ""
- "'Us, no. We will not dare speak it. But one does. Go to him. He is alone. He "
- "is different. And so he thinks outside of typical bounds. Such thoughts are "
- "needed now.Here is where the ghosts say he dwells. Beware, for he is not "
- "kind, not safe, and not like the divine either, so be nice to him if you "
- "want things. Shame Bringer is his name.'"
- msgstr ""
-
- #. -- [EVENT] --GoblinMain(15)@@+[NODE]6@@[OUT]1
- msgid "[Orc]That's an orc name and not a good one."
- msgstr ""
-
- #. -- [EVENT] --GoblinMain(15)@@+[NODE]6@@[OUT]2
- #. -- [EVENT] --GoblinMain(15)@@+[NODE]7@@[OUT]1
- msgid "Thank them for the information and leave."
- msgstr ""
-
- #. -- [EVENT] --GoblinMain(15)@@+[NODE]7@@[STORY]
- msgid ""
- "'Yes, he is an outcast of your clans. Like you? No? Perhaps not like you. "
- "Unlike others, for sure. Dangerous, full of hate.'"
- msgstr ""
-
- #. -- [EVENT] --GoblinMain(15)@@+[NODE]10@@[STORY]
- msgid ""
- "'Ha ha, so sensitive. Don't worry, we like your gods. That Marovit fella, "
- "he's one of us, after all. Now, answers that you seek are hard to find.'"
- msgstr ""
-
- #. -- [EVENT] --GoblinTown(16)@@+[NODE]2@@[STORY]
- msgid ""
- "The goblin village is full of ash and bones of the fallen. It looks like the "
- "lightbringers came here after their power increased.The place is dead."
- msgstr ""
-
- #. -- [EVENT] --Old tavern(17)@@+[NODE]2@@[STORY]
- msgid ""
- "As you come closer, you see a sturdy old tavern built of stone. From the "
- "overgrown greenery, unused yard, and broken wooden doors, you assume it is "
- "abandoned. "
- msgstr ""
-
- #. -- [EVENT] --Old tavern(17)@@+[NODE]2@@[OUT]1
- #. -- [EVENT] --Old tavern(17)@@+[NODE]2@@[OUT]2
- #. -- [EVENT] --Haunted house(18)@@+[NODE]2@@[OUT]2
- msgid "Go in."
- msgstr ""
-
- #. -- [EVENT] --Old tavern(17)@@+[NODE]4@@[STORY]
- msgid ""
- "The old inn smells of rot and trash. But you find a hidden trap door under "
- "the floorboards. "
- msgstr ""
-
- #. -- [EVENT] --Old tavern(17)@@+[NODE]4@@[OUT]1
- msgid "Use your tools to open the trap door. "
- msgstr ""
-
- #. -- [EVENT] --Old tavern(17)@@+[NODE]4@@[OUT]2
- #. -- [EVENT] --Old tavern(17)@@+[NODE]4@@[OUT]4
- msgid "Break the door open."
- msgstr ""
-
- #. -- [EVENT] --Old tavern(17)@@+[NODE]10@@[STORY]
- msgid ""
- "You smash the trap door, but the impact also collapses some of the floor "
- "beneath you, and you fall into a dark cellar.Your fall was softened by a "
- "swarm of slithering, angry vipers!"
- msgstr ""
-
- #. -- [EVENT] --Old tavern(17)@@+[NODE]10@@[OUT]2
- msgid "Run away!"
- msgstr ""
-
- #. -- [EVENT] --Old tavern(17)@@+[NODE]13@@[STORY]
- msgid ""
- "You open the trap door skilfully, and you see a nest of vipers slithering in "
- "the cellar below. There is also a chest right beneath the entrance. "
- msgstr ""
-
- #. -- [EVENT] --Old tavern(17)@@+[NODE]13@@[OUT]1
- msgid "Try to fish out the chest using ropes and tools. "
- msgstr ""
-
- #. -- [EVENT] --Old tavern(17)@@+[NODE]13@@[OUT]2
- msgid ""
- "Drop down some torches to keep the snakes away, then grab the chest before "
- "they attack. "
- msgstr ""
-
- #. -- [EVENT] --Old tavern(17)@@+[NODE]13@@[OUT]3
- #. -- [EVENT] --Old tavern(17)@@+[NODE]37@@[OUT]3
- msgid "Through nature of intellect, figure out how to trick the snakes."
- msgstr ""
-
- #. -- [EVENT] --Old tavern(17)@@+[NODE]13@@[OUT]4
- msgid "Just jump down and kill the snakes."
- msgstr ""
-
- #. -- [EVENT] --Old tavern(17)@@+[NODE]15@@[STORY]
- msgid "The rats [R12]lie dead and you are free to take the stash."
- msgstr ""
-
- #. -- [EVENT] --Old tavern(17)@@+[NODE]15@@[OUT]1
- #. -- [EVENT] --Old tavern(17)@@+[NODE]43@@[OUT]1
- #. -- [EVENT] --Old tavern(17)@@+[NODE]45@@[OUT]1
- msgid "Gather the loot and leave."
- msgstr ""
-
- #. -- [EVENT] --Old tavern(17)@@+[NODE]16@@[STORY]
- msgid ""
- "The flute calms the snakes into submission, and you are free to take the "
- "chest hidden in the cellar."
- msgstr ""
-
- #. -- [EVENT] --Old tavern(17)@@+[NODE]16@@[OUT]1
- #. -- [EVENT] --Old tavern(17)@@+[NODE]21@@[OUT]1
- #. -- [EVENT] --Old tavern(17)@@+[NODE]22@@[OUT]1
- msgid "Loot the chest and leave."
- msgstr ""
-
- #. -- [EVENT] --Old tavern(17)@@+[NODE]21@@[STORY]
- msgid ""
- "You kill all the vipers and now can take the chest hidden in the cellar."
- msgstr ""
-
- #. -- [EVENT] --Old tavern(17)@@+[NODE]22@@[STORY]
- msgid ""
- "You carefully place several burning torches so the snakes hide in the "
- "corners away from the chest, making it easy for you to take it. "
- msgstr ""
-
- #. -- [EVENT] --Old tavern(17)@@+[NODE]23@@[STORY]
- msgid ""
- "You try to scare the snakes with fire, but they are angry enough not to care."
- " They swarm you like crazy and force you to retreat!"
- msgstr ""
-
- #. -- [EVENT] --Old tavern(17)@@+[NODE]23@@[OUT]1
- #. -- [EVENT] --Old tavern(17)@@+[NODE]24@@[OUT]1
- #. -- [EVENT] --Old tavern(17)@@+[NODE]46@@[OUT]1
- msgid "Run away."
- msgstr ""
-
- #. -- [EVENT] --Old tavern(17)@@+[NODE]24@@[STORY]
- msgid ""
- "The snakes prove too vicious. They swarm you like crazy and force you to "
- "retreat!"
- msgstr ""
-
- #. -- [EVENT] --Old tavern(17)@@+[NODE]29@@[STORY]
- msgid ""
- "Most of this old inn has rotted away, but you find a secret hidey-hole "
- "behind the kitchen stove.You see something stashed within, but you also see "
- "a pack of rats sleeping on top."
- msgstr ""
-
- #. -- [EVENT] --Old tavern(17)@@+[NODE]29@@[OUT]1
- msgid "You know how to deal with rats. Take out your flute and charm them."
- msgstr ""
-
- #. -- [EVENT] --Old tavern(17)@@+[NODE]29@@[OUT]3
- msgid "Figure out where best to lay traps for the rats."
- msgstr ""
-
- #. -- [EVENT] --Old tavern(17)@@+[NODE]29@@[OUT]4
- msgid ""
- "[Witch]Take out a few smelly herbs, burn them, and enchant the rats to your "
- "servitude. "
- msgstr ""
-
- #. -- [EVENT] --Old tavern(17)@@+[NODE]30@@[STORY]
- #. -- [EVENT] --Old tavern(17)@@+[NODE]34@@[STORY]
- msgid "You get the chest out safe and sound. "
- msgstr ""
-
- #. -- [EVENT] --Old tavern(17)@@+[NODE]30@@[OUT]1
- #. -- [EVENT] --Old tavern(17)@@+[NODE]34@@[OUT]1
- msgid "Take the goods and leave."
- msgstr ""
-
- #. -- [EVENT] --Old tavern(17)@@+[NODE]32@@[STORY]
- msgid ""
- "You jump down and try to take the chest, but it's rotten and falls apart in "
- "your hands, revealing only dust inside.The angry snakes snap at you as you "
- "climb back up."
- msgstr ""
-
- #. -- [EVENT] --Old tavern(17)@@+[NODE]37@@[STORY]
- msgid ""
- "You break the door open and see a dark cellar beneath. You also realise the "
- "floor is slithering with a swarm of angry vipers.You spot a chest tucked "
- "away in the corner."
- msgstr ""
-
- #. -- [EVENT] --Old tavern(17)@@+[NODE]37@@[OUT]1
- msgid "You know how to deal with snakes. Take out your flute and charm them."
- msgstr ""
-
- #. -- [EVENT] --Old tavern(17)@@+[NODE]43@@[STORY]
- msgid ""
- "You enchant the rats, and one of them wants to stay with you!You also get "
- "the stash."
- msgstr ""
-
- #. -- [EVENT] --Old tavern(17)@@+[NODE]45@@[STORY]
- msgid "You enchant the rats, and they stay away as you take the stash."
- msgstr ""
-
- #. -- [EVENT] --Old tavern(17)@@+[NODE]46@@[STORY]
- msgid ""
- "The rats go into a frenzy and another swarm joins them from a tunnel. You "
- "are forced to flee!"
- msgstr ""
-
- #. -- [EVENT] --Haunted house(18)@@+[NODE]2@@[STORY]
- msgid ""
- "You come across a secluded old hut that has seen better days.The doors are "
- "ajar and rattling in the wind, and cobwebs and shrubbery have covered most "
- "walls."
- msgstr ""
-
- #. -- [EVENT] --Haunted house(18)@@+[NODE]2@@[OUT]1
- msgid ""
- "You sense a presence in the house. Observe it carefully for more signs."
- msgstr ""
-
- #. -- [EVENT] --Haunted house(18)@@+[NODE]4@@[STORY]
- msgid ""
- "The presence is faint, fleeting, but you sense a lot of anger and confusion."
- "This will likely be a spirit. "
- msgstr ""
-
- #. -- [EVENT] --Haunted house(18)@@+[NODE]4@@[OUT]1
- msgid "Go inside."
- msgstr ""
-
- #. -- [EVENT] --Haunted house(18)@@+[NODE]5@@[STORY]
- msgid ""
- "As soon as you step into the house, the doors and shutters slam shut, "
- "leaving you in darkness.A creaking noise comes from above.As you light your "
- "torches, you see a ladder leading up to a small landing."
- msgstr ""
-
- #. -- [EVENT] --Haunted house(18)@@+[NODE]5@@[OUT]1
- msgid "Consider what type of spirit presence you're dealing with."
- msgstr ""
-
- #. -- [EVENT] --Haunted house(18)@@+[NODE]5@@[OUT]2
- #. -- [EVENT] --Haunted house(18)@@+[NODE]5@@[OUT]3
- msgid "Try to break out of here."
- msgstr ""
-
- #. -- [EVENT] --Haunted house(18)@@+[NODE]6@@[STORY]
- msgid ""
- "This house is clearly haunted. You can try to cleanse it by facing the "
- "spirits on their ground, but this ritual may be dangerous.You can also "
- "attempt to find whatever binds the ghost to this place and destroy it. Of "
- "course, you could just try to force your way out, too."
- msgstr ""
-
- #. -- [EVENT] --Haunted house(18)@@+[NODE]6@@[OUT]1
- msgid ""
- "[Goblin shaman or ghost]Enter the greyworld and defeat the angered spirit "
- "there. "
- msgstr ""
-
- #. -- [EVENT] --Haunted house(18)@@+[NODE]6@@[OUT]2
- msgid "Perform the ritual and face the spirits. "
- msgstr ""
-
- #. -- [EVENT] --Haunted house(18)@@+[NODE]6@@[OUT]3
- msgid "Look for whatever holds the spirit in this house."
- msgstr ""
-
- #. -- [EVENT] --Haunted house(18)@@+[NODE]6@@[OUT]4
- #. -- [EVENT] --Haunted house(18)@@+[NODE]16@@[OUT]2
- #. -- [EVENT] --Haunted house(18)@@+[NODE]50@@[OUT]3
- msgid "Try to break out by force."
- msgstr ""
-
- #. -- [EVENT] --Haunted house(18)@@+[NODE]7@@[STORY]
- msgid ""
- "As you try to find a way out, you discover a cellar and run in, hoping to "
- "find another exit. Instead, you hear voices and see flickers of spiritual "
- "presence:'Stay, stay with us, play with us, we are lonely...'"
- msgstr ""
-
- #. -- [EVENT] --Haunted house(18)@@+[NODE]7@@[OUT]2
- msgid "Run back up and try to force your way out!"
- msgstr ""
-
- #. -- [EVENT] --Haunted house(18)@@+[NODE]12@@[STORY]
- #. -- [EVENT] --Haunted house(18)@@+[NODE]23@@[STORY]
- msgid ""
- "You try to break the doors, then the shutters, but they seem indestructible. "
- "With your every blow, the house creaks louder and inanimate objects begin to "
- "levitate and hit you!Pots, pans, chairs, and bones of the dead all fly at "
- "you like crazy!But you finally see a crack in the wooden structure."
- msgstr ""
-
- #. -- [EVENT] --Haunted house(18)@@+[NODE]12@@[OUT]1
- #. -- [EVENT] --Haunted house(18)@@+[NODE]23@@[OUT]1
- msgid "Keep hitting it!"
- msgstr ""
-
- #. -- [EVENT] --Haunted house(18)@@+[NODE]16@@[STORY]
- msgid ""
- "You begin your search. The creaking gets louder and more menacing with every "
- "step. It now sounds like a rocking chair.A few times, you swear you see a "
- "figure clad in a black dress.On the bottom floor, by the doors and shutters, "
- "you find the remains of some poor souls who were trying to get out."
- msgstr ""
-
- #. -- [EVENT] --Haunted house(18)@@+[NODE]16@@[OUT]1
- msgid "Go up the ladder."
- msgstr ""
-
- #. -- [EVENT] --Haunted house(18)@@+[NODE]26@@[STORY]
- msgid ""
- "The dark spirit is defeated, and the house becomes just another old wreck."
- msgstr ""
-
- #. -- [EVENT] --Haunted house(18)@@+[NODE]26@@[OUT]1
- #. -- [EVENT] --Hidden stash house(20)@@+[NODE]5@@[OUT]1
- #. -- [EVENT] --Hidden stash house(20)@@+[NODE]7@@[OUT]1
- #. -- [EVENT] --Hidden stash house(20)@@+[NODE]8@@[OUT]1
- msgid "Gather what you can and leave."
- msgstr ""
-
- #. -- [EVENT] --Haunted house(18)@@+[NODE]28@@[STORY]
- msgid ""
- "Your efforts to defeat this cursed house proved futile. Whatever you tried "
- "kept failing, and you felt like you had been stuck here for weeks. Finally, "
- "you feel smoke. You start choking badly, and you feel your spirit assaulted "
- "as you see that the house is on fire. You hear:'Burn, burn, you cursed "
- "house!'In a moment of clarity, you are able to run out. Whoever burned the "
- "house saved your skins, but they did not stay to take the praise."
- msgstr ""
-
- #. -- [EVENT] --Haunted house(18)@@+[NODE]29@@[STORY]
- msgid ""
- "You finally break the shutters open and run out, but some of the flying "
- "objects follow you and hit you hard. Worse, the spirit presence leaves a "
- "deep mark on your souls."
- msgstr ""
-
- #. -- [EVENT] --Haunted house(18)@@+[NODE]33@@[STORY]
- msgid ""
- "You push through the resistance and destroy the rocking chair by flame.The "
- "house exhales with a deep breath of fresh air, and the shutters and doors "
- "open.You find several more bodies of less-fortunate visitors. "
- msgstr ""
-
- #. -- [EVENT] --Haunted house(18)@@+[NODE]33@@[OUT]1
- msgid "Bury the bodies and gather their belongings."
- msgstr ""
-
- #. -- [EVENT] --Haunted house(18)@@+[NODE]37@@[STORY]
- msgid ""
- "You finally break the shutters open and run out. Some of the flying objects "
- "follow you, but they collapse once outside."
- msgstr ""
-
- #. -- [EVENT] --Haunted house(18)@@+[NODE]37@@[OUT]1
- msgid "Gather the objects and leave this place."
- msgstr ""
-
- #. -- [EVENT] --Haunted house(18)@@+[NODE]50@@[STORY]
- msgid ""
- "In the dim light of your torch, you see a wooden rocking chair, moving on "
- "its own.The air here is cold and heavy.The menacing presence you felt "
- "throughout the house is much stronger here. It is pushing you away from the "
- "chair. "
- msgstr ""
-
- #. -- [EVENT] --Haunted house(18)@@+[NODE]50@@[OUT]1
- #. -- [EVENT] --Haunted house(18)@@+[NODE]50@@[OUT]2
- msgid "Stand firm and try to destroy the chair!"
- msgstr ""
-
- #. -- [EVENT] --Haunted house(18)@@+[NODE]53@@[STORY]
- msgid ""
- "You kill the spirits and discover a way out through the cellar.You find a "
- "stash of goods abandoned here by someone who also tried to escape. From the "
- "bloodstains, you don't think they made it."
- msgstr ""
-
- #. -- [EVENT] --Haunted house(18)@@+[NODE]53@@[OUT]1
- msgid "Take the stash and leave this place."
- msgstr ""
-
- #. -- [EVENT] --Witch house(19)@@+[NODE]2@@[STORY]
- msgid ""
- "You come across an old hut in the woods. At first it seems quite run down, "
- "but you spot smoke coming from the chimney. "
- msgstr ""
-
- #. -- [EVENT] --Witch house(19)@@+[NODE]2@@[OUT]1
- #. -- [EVENT] --Witch house(19)@@+[NODE]2@@[OUT]2
- msgid "Call out and see if anyone's home."
- msgstr ""
-
- #. -- [EVENT] --Witch house(19)@@+[NODE]2@@[OUT]3
- #. -- [EVENT] --Witch house(19)@@+[NODE]2@@[OUT]4
- msgid "Sneak up to investigate."
- msgstr ""
-
- #. -- [EVENT] --Witch house(19)@@+[NODE]4@@[STORY]
- msgid ""
- "As you approach the house, a set of chimes rings out. It sounds like they "
- "are made of silver.'Ha! You night demons can stay well away from my house! "
- "Hear me!'"
- msgstr ""
-
- #. -- [EVENT] --Witch house(19)@@+[NODE]4@@[OUT]1
- msgid "[Witch]Compliment the house owner on good warding charms. "
- msgstr ""
-
- #. -- [EVENT] --Witch house(19)@@+[NODE]4@@[OUT]2
- msgid ""
- "Remark that the silver and charms only weaken you, and you could still go in "
- "if you wanted to. But you don't wish her any harm. You only want to talk."
- msgstr ""
-
- #. -- [EVENT] --Witch house(19)@@+[NODE]4@@[OUT]3
- #. -- [EVENT] --Witch house(19)@@+[NODE]30@@[OUT]2
- #. -- [EVENT] --Witch house(19)@@+[NODE]39@@[OUT]2
- msgid "Storm in and kill her!"
- msgstr ""
-
- #. -- [EVENT] --Witch house(19)@@+[NODE]5@@[STORY]
- msgid ""
- "Inside the hut you see an old woman hunched over the stove. The room has "
- "many dried herbs, strange liquids in vials, wishbones, chicken feet, and all "
- "sorts of similar ingredients."
- msgstr ""
-
- #. -- [EVENT] --Witch house(19)@@+[NODE]5@@[OUT]1
- #. -- [EVENT] --Witch house(19)@@+[NODE]5@@[OUT]2
- #. -- [EVENT] --Witch house(19)@@+[NODE]6@@[OUT]1
- #. -- [EVENT] --Witch house(19)@@+[NODE]6@@[OUT]2
- msgid "It's a witch. Kill her."
- msgstr ""
-
- #. -- [EVENT] --Witch house(19)@@+[NODE]5@@[OUT]3
- #. -- [EVENT] --Witch house(19)@@+[NODE]6@@[OUT]4
- msgid "[Witch]Go in to talk, but warn her not to try any funny business."
- msgstr ""
-
- #. -- [EVENT] --Witch house(19)@@+[NODE]5@@[OUT]4
- msgid "Knock on the door."
- msgstr ""
-
- #. -- [EVENT] --Witch house(19)@@+[NODE]6@@[STORY]
- msgid ""
- "An old hooded woman answers the door and gestures for you to enter. She then "
- "returns to her rocking chair, sits, and says:'Come in, come in, strangers. "
- "May I offer you hot food? Sweets? Or perhaps some trade?'"
- msgstr ""
-
- #. -- [EVENT] --Witch house(19)@@+[NODE]6@@[OUT]3
- msgid "Go in and speak to her."
- msgstr ""
-
- #. -- [EVENT] --Witch house(19)@@+[NODE]10@@[STORY]
- msgid ""
- "You surprise the old hag and kill her swiftly. Alas, as she dies, she utters "
- "a curse on you!"
- msgstr ""
-
- #. -- [EVENT] --Witch house(19)@@+[NODE]10@@[OUT]1
- #. -- [EVENT] --Witch house(19)@@+[NODE]11@@[OUT]1
- msgid "Plunder the house and leave."
- msgstr ""
-
- #. -- [EVENT] --Witch house(19)@@+[NODE]11@@[STORY]
- msgid ""
- "You surprise the old hag and kill her swiftly. She tries to curse you before "
- "she dies, but you're fast enough to stop her."
- msgstr ""
-
- #. -- [EVENT] --Witch house(19)@@+[NODE]14@@[STORY]
- msgid ""
- "'I can make a brew with a good kick to it, if you like. Of course, there'll "
- "be a price.'"
- msgstr ""
-
- #. -- [EVENT] --Witch house(19)@@+[NODE]14@@[OUT]1
- msgid "Ask for blessing of the body. [Lose 5 quartz]"
- msgstr ""
-
- #. -- [EVENT] --Witch house(19)@@+[NODE]14@@[OUT]2
- msgid "Ask for blessing of the mind. [Lose 5 topaz]"
- msgstr ""
-
- #. -- [EVENT] --Witch house(19)@@+[NODE]14@@[OUT]3
- msgid "Ask for blessing of the soul. [Lose 5 shadow bone]"
- msgstr ""
-
- #. -- [EVENT] --Witch house(19)@@+[NODE]14@@[OUT]4
- msgid ""
- "State your domain of magic or your affinity to the mystical arts, and ask if "
- "she would be kind enough to teach you. "
- msgstr ""
-
- #. -- [EVENT] --Witch house(19)@@+[NODE]14@@[OUT]5
- msgid "Offer her food supplies in exchange for some of her wisdom."
- msgstr ""
-
- #. -- [EVENT] --Witch house(19)@@+[NODE]14@@[OUT]6
- msgid "Ask if you can trade."
- msgstr ""
-
- #. -- [EVENT] --Witch house(19)@@+[NODE]15@@[STORY]
- msgid ""
- "The old hag tells you many wise tales. She finishes by saying:'And so, if "
- "you ever see a pretty lass by the water or think you hear a lovely song at "
- "the sea, pray heed my words and pinch yourself three times in the left butt "
- "cheek before you go do something silly with one of those seductress demons.'"
- msgstr ""
-
- #. -- [EVENT] --Witch house(19)@@+[NODE]15@@[OUT]1
- #. -- [EVENT] --Witch house(19)@@+[NODE]22@@[OUT]1
- msgid "Thank her for the advice and leave."
- msgstr ""
-
- #. -- [EVENT] --Witch house(19)@@+[NODE]16@@[STORY]
- msgid ""
- "You hand over the goods, and the hag pricks you with a crude curved dagger."
- "She then spits into the blood, picks one of her warts, throws it in and eats "
- "the slimy concoction.She then throws up violently all over you, and although "
- "you are utterly sick, you do feel the effects of the promised blessing."
- msgstr ""
-
- #. -- [EVENT] --Witch house(19)@@+[NODE]16@@[OUT]1
- #. -- [EVENT] --Witch house(19)@@+[NODE]17@@[OUT]1
- #. -- [EVENT] --Witch house(19)@@+[NODE]18@@[OUT]1
- msgid "Thank her and take your leave."
- msgstr ""
-
- #. -- [EVENT] --Witch house(19)@@+[NODE]17@@[STORY]
- msgid ""
- "You hand over the goods, and the hag pricks you with a crude curved dagger."
- "She splatters the blood over a dead rabbit, adds sweat from under her "
- "armpit, and spits three times over her right shoulder.She then hits you with "
- "the rabbit carcass repeatedly, and surprisingly, you begin to feel the "
- "desired effect."
- msgstr ""
-
- #. -- [EVENT] --Witch house(19)@@+[NODE]18@@[STORY]
- msgid ""
- "You hand over the goods, and the hag pricks you with a crude curved dagger."
- "You await the rest of the ritual, but she just laughs:'What, you thought I'd "
- "do something weird and nasty? It's all done. The blood did the trick. Till "
- "next time.'"
- msgstr ""
-
- #. -- [EVENT] --Witch house(19)@@+[NODE]22@@[STORY]
- msgid ""
- "The old hag tells you many fun tales. She finishes with:'So now you know, in "
- "life, the most precious things are hot water, good teeth, and a soft pillow "
- "for your old arse to sit on.'Somehow, you do not feel any wiser for it."
- msgstr ""
-
- #. -- [EVENT] --Witch house(19)@@+[NODE]22@@[OUT]2
- #. -- [EVENT] --Witch house(19)@@+[NODE]22@@[OUT]3
- msgid "Kill her!"
- msgstr ""
-
- #. -- [EVENT] --Witch house(19)@@+[NODE]24@@[STORY]
- msgid ""
- "'Hmm, in the old days I did follow the master, Veles, so I will honour his "
- "progeny for tonight.Sit, drink, and listen.'The old hag tells you many "
- "stories before she finally says it is time to go. "
- msgstr ""
-
- #. -- [EVENT] --Witch house(19)@@+[NODE]28@@[STORY]
- msgid ""
- "'Ha! Good one. Well met, sister. Now, for strangers I'd play a game of deals "
- "and trades and trickery.But for you I offer an honest trade between sisters, "
- "or I can teach ya some rituals and give ya some herbs, but I'd need some of "
- "your spirit energy in exchange."
- msgstr ""
-
- #. -- [EVENT] --Witch house(19)@@+[NODE]28@@[OUT]2
- msgid "Learn some rituals. "
- msgstr ""
-
- #. -- [EVENT] --Witch house(19)@@+[NODE]28@@[OUT]3
- msgid "Thank her for now and leave."
- msgstr ""
-
- #. -- [EVENT] --Witch house(19)@@+[NODE]30@@[STORY]
- msgid ""
- "You cut your hand, splatter the blood on the cleared ground, and throw three "
- "bones each from an unborn child's left hand.But the bones do not fall into a "
- "pattern, and the voice laughs at you:'Cheap tricks don't impress me. Go "
- "away!'"
- msgstr ""
-
- #. -- [EVENT] --Witch house(19)@@+[NODE]39@@[STORY]
- msgid "'Bugger off, then. You have no business here.'"
- msgstr ""
-
- #. -- [EVENT] --Witch house(19)@@+[NODE]43@@[STORY]
- msgid "'If you are what I think you are, prove it.'"
- msgstr ""
-
- #. -- [EVENT] --Witch house(19)@@+[NODE]43@@[OUT]1
- msgid "Perform a simple bone-reading ritual. "
- msgstr ""
-
- #. -- [EVENT] --Witch house(19)@@+[NODE]44@@[STORY]
- msgid ""
- "You cut your hand, splatter the blood on the cleared ground, and throw three "
- "bones each from an unborn child's left hand.The bones fall into a pattern."
- msgstr ""
-
- #. -- [EVENT] --Witch house(19)@@+[NODE]44@@[OUT]1
- msgid ""
- "Tell the woman that a dark handsome stranger will come to her door soon."
- msgstr ""
-
- #. -- [EVENT] --Witch house(19)@@+[NODE]48@@[STORY]
- msgid "The witch defeats you and lays a curse upon your souls."
- msgstr ""
-
- #. -- [EVENT] --Witch house(19)@@+[NODE]50@@[STORY]
- msgid "'Well, we traded. Now it's time to leave.'"
- msgstr ""
-
- #. -- [EVENT] --Witch house(19)@@+[NODE]51@@[STORY]
- msgid "'Nice tradin' with ya. Bye.'"
- msgstr ""
-
- #. -- [EVENT] --Hidden stash house(20)@@+[NODE]2@@[STORY]
- msgid ""
- "You find a small abandoned house. Most of it has collapsed.You see signs "
- "that someone tried to move the debris to get to something, but their efforts "
- "failed."
- msgstr ""
-
- #. -- [EVENT] --Hidden stash house(20)@@+[NODE]2@@[OUT]1
- #. -- [EVENT] --Hidden stash house(20)@@+[NODE]2@@[OUT]2
- msgid "Move the debris yourself."
- msgstr ""
-
- #. -- [EVENT] --Hidden stash house(20)@@+[NODE]5@@[STORY]
- msgid ""
- "You manage to move the debris and find an old cellar. Perhaps this was once "
- "a bandit hideout, as it looks like it contains stashed loot.Much of the "
- "equipment has rotted away, but some is salvageable."
- msgstr ""
-
- #. -- [EVENT] --Hidden stash house(20)@@+[NODE]7@@[STORY]
- msgid ""
- "You manage to move the debris and find several dead bodies -- likely "
- "bandits, as they are armed.Much of the equipment has rotted away, but some "
- "is salvageable."
- msgstr ""
-
- #. -- [EVENT] --Hidden stash house(20)@@+[NODE]8@@[STORY]
- msgid ""
- "You manage to move the debris and find an old cellar. Perhaps this was once "
- "a hunter's lodge, as you find many trophies and leathers.Much of the "
- "equipment has rotted away, but some is salvageable."
- msgstr ""
-
- #. -- [EVENT] --Hidden stash house(20)@@+[NODE]9@@[STORY]
- msgid ""
- "The debris is too heavy, and it is likely that whatever may have been hidden "
- "beneath it has been crushed. "
- msgstr ""
-
- #. -- [EVENT] --Hidden stash house(20)@@+[NODE]9@@[OUT]2
- msgid "Don't give up. Push yourselves to clear this!"
- msgstr ""
-
- #. -- [EVENT] --Hidden stash house(20)@@+[NODE]16@@[STORY]
- msgid ""
- "You are dead tired, bruised, and hungry, but you finally clear the debris."
- "Underneath you find a few dead bodies. "
- msgstr ""
-
- #. -- [EVENT] --Hidden stash house(20)@@+[NODE]16@@[OUT]1
- msgid "Bury them and take their stuff. "
- msgstr ""
-
- #. -- [EVENT] --Hidden stash house(20)@@+[NODE]17@@[STORY]
- msgid ""
- "You are dead tired, bruised, and hungry, but you finally clear the debris."
- "Underneath you find absolutely nothing but the wood you shuffled."
- msgstr ""
-
- #. -- [EVENT] --cem goblin trinket(21)@@+[NODE]2@@[STORY]
- msgid ""
- "The house you were here to search proved empty, but behind it, you discover "
- "a cemetery. You see a strange trinket at one of the burial sites."
- msgstr ""
-
- #. -- [EVENT] --cem goblin trinket(21)@@+[NODE]2@@[OUT]1
- msgid "[Goblin]Try to work out the right combination for this trinket."
- msgstr ""
-
- #. -- [EVENT] --cem goblin trinket(21)@@+[NODE]2@@[OUT]2
- #. -- [EVENT] --cem goblin trinket(21)@@+[NODE]2@@[OUT]3
- msgid "The trinket seems to hold a puzzle. Take a closer look."
- msgstr ""
-
- #. -- [EVENT] --cem goblin trinket(21)@@+[NODE]2@@[OUT]4
- msgid "[Orc]You don't have a clue what this is but try fiddling with it."
- msgstr ""
-
- #. -- [EVENT] --cem goblin trinket(21)@@+[NODE]2@@[OUT]5
- msgid "You don't have a clue what this is but try fiddling with it."
- msgstr ""
-
- #. -- [EVENT] --cem goblin trinket(21)@@+[NODE]2@@[OUT]6
- msgid "Whatever this is, try to pry it open."
- msgstr ""
-
- #. -- [EVENT] --cem goblin trinket(21)@@+[NODE]2@@[OUT]7
- msgid "Just leave it be."
- msgstr ""
-
- #. -- [EVENT] --cem goblin trinket(21)@@+[NODE]3@@[STORY]
- msgid ""
- "The qizicons are an old goblin tradition dating back to the old country -- a "
- "fabled place of your kind's origin. A trinket master, or shaman as you now "
- "call them, will leave such an object as a sign of their legacy. This one "
- "doesn't look too complicated, but it may be booby-trapped."
- msgstr ""
-
- #. -- [EVENT] --cem goblin trinket(21)@@+[NODE]3@@[OUT]1
- #. -- [EVENT] --cem goblin trinket(21)@@+[NODE]19@@[OUT]1
- msgid "Try to open it."
- msgstr ""
-
- #. -- [EVENT] --cem goblin trinket(21)@@+[NODE]3@@[OUT]2
- msgid "No, it is too dangerous. Leave. "
- msgstr ""
-
- #. -- [EVENT] --cem goblin trinket(21)@@+[NODE]6@@[STORY]
- msgid ""
- "The thing explodes when you hit it! You suffer some burns, but you may yet "
- "recover some goods."
- msgstr ""
-
- #. -- [EVENT] --cem goblin trinket(21)@@+[NODE]6@@[OUT]1
- #. -- [EVENT] --cem goblin trinket(21)@@+[NODE]6@@[OUT]2
- msgid "Gather what is intact inside and leave."
- msgstr ""
-
- #. -- [EVENT] --cem goblin trinket(21)@@+[NODE]18@@[STORY]
- msgid ""
- "You were so close, but you turn the wrong lever and the whole thing explodes "
- "in your hands!"
- msgstr ""
-
- #. -- [EVENT] --cem goblin trinket(21)@@+[NODE]19@@[STORY]
- msgid ""
- "You read of old goblin customs where shamans would leave objects behind to "
- "trick any grave looters. Or was it to pass on some of their legacy? In "
- "either case, whatever the object may hold, it is likely rigged against "
- "tampering."
- msgstr ""
-
- #. -- [EVENT] --cem goblin trinket(21)@@+[NODE]19@@[OUT]2
- msgid "Open it forcefully."
- msgstr ""
-
- #. -- [EVENT] --cem goblin trinket(21)@@+[NODE]23@@[STORY]
- msgid ""
- "You fail and a message in smoke puffs out:'Ha! Stupid orc.'The contraption "
- "then explodes."
- msgstr ""
-
- #. -- [EVENT] --Necromancer(23)@@+[NODE]2@@[STORY]
- msgid ""
- "You approach the tower of Shame Bringer, the orc who supposedly has a way to "
- "beat this growing light.The place is unremarkable -- a single stone-built "
- "tower. The only oddity is the lack of any visible entrance. "
- msgstr ""
-
- #. -- [EVENT] --Necromancer(23)@@+[NODE]2@@[OUT]1
- msgid ""
- "Walk up to the tower and tell the orc you were sent here by the goblin "
- "shamans."
- msgstr ""
-
- #. -- [EVENT] --Necromancer(23)@@+[NODE]2@@[OUT]2
- msgid ""
- "Walk up to the tower and tell the orc you were sent here by Eater of Souls, "
- "his mother."
- msgstr ""
-
- #. -- [EVENT] --Necromancer(23)@@+[NODE]3@@[STORY]
- msgid ""
- "An orc male comes out of the tower as if he just walked through the stone."
- "'The shamans? Interesting. I did not calculate for such an outcome, though "
- "now that you mention it, it does make sense. They too are creatures woven "
- "from chaos, magic, and darkness more than light and harmony.'"
- msgstr ""
-
- #. -- [EVENT] --Necromancer(23)@@+[NODE]3@@[OUT]1
- #. -- [EVENT] --Necromancer(23)@@+[NODE]21@@[OUT]1
- msgid "Does he know how to stop the light?"
- msgstr ""
-
- #. -- [EVENT] --Necromancer(23)@@+[NODE]3@@[OUT]2
- #. -- [EVENT] --Necromancer(23)@@+[NODE]21@@[OUT]2
- msgid "Ask him what his story is. Male orcs who use magic are not common."
- msgstr ""
-
- #. -- [EVENT] --Necromancer(23)@@+[NODE]3@@[OUT]3
- #. -- [EVENT] --Necromancer(23)@@+[NODE]21@@[OUT]3
- msgid ""
- "Implore the orc to tell you how to defeat the light in the simplest possible "
- "terms. You have no time for stories and do not care for his motives."
- msgstr ""
-
- #. -- [EVENT] --Necromancer(23)@@+[NODE]4@@[STORY]
- msgid ""
- "'No, we are not. When talent for the mystical shows in a male, the mother is "
- "supposed to kill the child.Mine is the alpha's best witch. She was granted "
- "permission to leave my fate in the hands of chance. And chance favoured me, "
- "it seems. I was abandoned to die on the burning plains, but I survived. I "
- "called out for death to claim me. Instead it let me live.'"
- msgstr ""
-
- #. -- [EVENT] --Necromancer(23)@@+[NODE]4@@[OUT]1
- msgid "[Nyia]Death answered? How so?"
- msgstr ""
-
- #. -- [EVENT] --Necromancer(23)@@+[NODE]4@@[OUT]2
- #. -- [EVENT] --Necromancer(23)@@+[NODE]5@@[OUT]1
- msgid "So what is it that he does? "
- msgstr ""
-
- #. -- [EVENT] --Necromancer(23)@@+[NODE]5@@[STORY]
- msgid ""
- "'It was not your mistress, if that is what you ask. It was a lady clad in "
- "dark feathers. Death and winter followed her every step. Sadness and wisdom "
- "wrapped her neck.She said I must use my wits to survive, and only then will "
- "the kingdom of death listen to my command. I found myself drowning in "
- "darkness and her voice guided me back.'"
- msgstr ""
-
- #. -- [EVENT] --Necromancer(23)@@+[NODE]6@@[STORY]
- msgid ""
- "'I am what others call a necromancer. A crude word, but it will suffice. I "
- "have mastered the art of undeath. My creatures walk this earth and do my "
- "bidding, but there is so much more.I delve into the realms of death. I stare "
- "into the face of darkness and walk the many paths of chaos.'"
- msgstr ""
-
- #. -- [EVENT] --Necromancer(23)@@+[NODE]6@@[OUT]1
- msgid ""
- "[Nyia]He claims to have been saved by a lady of death, but necromancy is an "
- "affront to the natural circle!"
- msgstr ""
-
- #. -- [EVENT] --Necromancer(23)@@+[NODE]6@@[OUT]2
- #. -- [EVENT] --Necromancer(23)@@+[NODE]7@@[OUT]1
- msgid "How can necromancy help stop the Shattering?"
- msgstr ""
-
- #. -- [EVENT] --Necromancer(23)@@+[NODE]7@@[STORY]
- msgid ""
- "'Yes. And she knew it, too, when she saved my life. She could have set me on "
- "a path of her choosing, but she did not, claiming that I must make my own "
- "fate.She has never appeared to me again, but I choose to believe that my "
- "path is just as much a part of the circle of life as anything. And now we "
- "are here, me holding dark answers, you seeking them.'"
- msgstr ""
-
- #. -- [EVENT] --Necromancer(23)@@+[NODE]8@@[STORY]
- msgid ""
- "'My art of necromancy cannot help directly, but I can. I have learnt a truth."
- " Only darkness can defeat this light. Think on it.After the Awakening, we "
- "had peace in the grey times, where neither the light nor the dark "
- "overwhelmed -- a truce. And yes, the black mist's presence will often cause "
- "chaos, but it was good.'"
- msgstr ""
-
- #. -- [EVENT] --Necromancer(23)@@+[NODE]8@@[OUT]1
- msgid "What is he talking about?"
- msgstr ""
-
- #. -- [EVENT] --Necromancer(23)@@+[NODE]9@@[STORY]
- msgid ""
- "'The cosmic tree was neither saved nor burned. It remained in stasis as it "
- "was. And this worked -- until the lightbringers came. Someone did not like "
- "the new truce. So they released the light.I can tell you how to make a heart "
- "of darkness. Plant it in the earth-cave and destroy the light-beast for good."
- "'"
- msgstr ""
-
- #. -- [EVENT] --Necromancer(23)@@+[NODE]9@@[OUT]1
- msgid "For good?"
- msgstr ""
-
- #. -- [EVENT] --Necromancer(23)@@+[NODE]10@@[STORY]
- msgid ""
- "'Yes, the heart will not only slay the host flesh, but also corrupt the "
- "light altogether. Some will survive, but not enough to cause trouble. The "
- "darkness that still lingers in this world will be enough to keep it in "
- "check, maybe even defeat it in time.'"
- msgstr ""
-
- #. -- [EVENT] --Necromancer(23)@@+[NODE]10@@[OUT]1
- #. -- [EVENT] --Necromancer(23)@@+[NODE]14@@[OUT]1
- #. -- [EVENT] --Necromancer(23)@@+[NODE]15@@[OUT]1
- #. -- [EVENT] --Necromancer(23)@@+[NODE]20@@[OUT]1
- msgid ""
- "So he is proposing sabotage? A fake heart designed to destroy, not restore, "
- "the old ways?"
- msgstr ""
-
- #. -- [EVENT] --Necromancer(23)@@+[NODE]10@@[OUT]2
- msgid "And the Shattering?"
- msgstr ""
-
- #. -- [EVENT] --Necromancer(23)@@+[NODE]11@@[STORY]
- msgid "'Yes.'"
- msgstr ""
-
- #. -- [EVENT] --Necromancer(23)@@+[NODE]11@@[OUT]1
- msgid "Will this not bring back the age of darkness?"
- msgstr ""
-
- #. -- [EVENT] --Necromancer(23)@@+[NODE]11@@[OUT]2
- #. -- [EVENT] --Necromancer(23)@@+[NODE]13@@[OUT]1
- msgid "How can this heart of darkness be made?"
- msgstr ""
-
- #. -- [EVENT] --Necromancer(23)@@+[NODE]11@@[OUT]3
- msgid ""
- "This whole plan is dangerous and cannot be allowed to succeed. Attack the "
- "necromancer!"
- msgstr ""
-
- #. -- [EVENT] --Necromancer(23)@@+[NODE]12@@[STORY]
- msgid ""
- "'Not entirely, no. The cosmic tree is alive from what I gather, no? I mean, "
- "you do serve the gods and they do rely on it.So the core of darkness will "
- "remain at bay. Only what is left here with us will strengthen. It will be a "
- "change. It may in fact affect the pointy ears.'"
- msgstr ""
-
- #. -- [EVENT] --Necromancer(23)@@+[NODE]12@@[OUT]1
- msgid "How?"
- msgstr ""
-
- #. -- [EVENT] --Necromancer(23)@@+[NODE]13@@[STORY]
- msgid ""
- "'They are born of light as we are of darkness. They will likely suffer the "
- "curse again. But they survived once, so I am sure they can make it again.'"
- msgstr ""
-
- #. -- [EVENT] --Necromancer(23)@@+[NODE]14@@[STORY]
- msgid ""
- "'In short, make a heart of darkness that will corrupt light and destroy much "
- "of it. Darkness will be able to fight off the rest and the Shattering should "
- "cease, as it is caused by the lightbringers escaping the earth's core.'"
- msgstr ""
-
- #. -- [EVENT] --Necromancer(23)@@+[NODE]15@@[STORY]
- msgid ""
- "'The earth shatters as the lightbringers escape the core and come up topside."
- " With the light corrupted, the tremors should stop in time.'"
- msgstr ""
-
- #. -- [EVENT] --Necromancer(23)@@+[NODE]15@@[OUT]2
- msgid "Why is he seeking to aid you?"
- msgstr ""
-
- #. -- [EVENT] --Necromancer(23)@@+[NODE]16@@[STORY]
- msgid ""
- "'The mroki were once giants, you know? They were changed by darkness and "
- "over time became something entirely new. But their hearts, infused with my "
- "magic, will trick the mechanism in the living cave into thinking it is a "
- "giant's heart.You will of course need to defeat the light-beast that now "
- "guards the chamber. But if you agree, I will aid you. And remember, not "
- "every mroki will have a heart, so it may take some hunting.'"
- msgstr ""
-
- #. -- [EVENT] --Necromancer(23)@@+[NODE]16@@[OUT]1
- msgid ""
- "Agree and go hunt for some mroki. They can be found in the darkness, in "
- "volcanic biomes. "
- msgstr ""
-
- #. -- [EVENT] --Necromancer(23)@@+[NODE]16@@[OUT]2
- msgid "Refuse and leave."
- msgstr ""
-
- #. -- [EVENT] --Necromancer(23)@@+[NODE]20@@[STORY]
- msgid ""
- "'Pride? Wanting to impress my heartless mother? Or pure survival, maybe. "
- "After all, I am master of darkness -- dominance of light or even pure "
- "balance are not my friends. If you go my way, I will be stronger, of course."
- "'"
- msgstr ""
-
- #. -- [EVENT] --Necromancer(23)@@+[NODE]21@@[STORY]
- msgid ""
- "An orc male comes out of the tower as if he just walked through the stone."
- "'So, she did listen, but she was too cowardly to come! Or is it a sign of "
- "her brilliance that also resides within me that she should use the champions "
- "of other gods to do her bidding? It matters not, for you are here, willing "
- "to listen.'"
- msgstr ""
-
- #. -- [EVENT] --Necromancer(23)@@+[NODE]23@@[STORY]
- msgid ""
- "The necromancer's body turns to dark mist and dissolves. You must find other "
- "ways to stop the Shattering.Perhaps you can go back to the red cave and "
- "speak to the Alchemist again, rescue that dwarf from a prison or seek aid "
- "from elves or dwarves."
- msgstr ""
-
- #. -- [EVENT] --Necromancer(23)@@+[NODE]26@@[STORY]
- msgid ""
- "'Fools, blind fools!'The necromancer defeats you and curses your names. He "
- "then disappears with his tower. You must find other ways to stop the "
- "Shattering.Perhaps you can go back to the red cave and speak to the "
- "Alchemist again."
- msgstr ""
-
- #. -- [EVENT] --Necromancer(23)@@+[NODE]30@@[STORY]
- msgid ""
- "'Fools, blind fools!'The necromancer disappears with his tower. You must "
- "find other ways to stop the Shattering.Perhaps you can go back to the red "
- "cave and speak to the Alchemist again, rescue that dwarf from a prison or "
- "seek aid from elves or dwarves."
- msgstr ""
-
- #. -- [EVENT] --Necromancer(23)@@+[NODE]31@@[STORY]
- msgid ""
- "'You find a tower, within there are bones and signs of occupancy, but "
- "whoever lived here is long gone.'"
- msgstr ""
-
- #. -- [EVENT] --TavernGoblin(24)@@+[NODE]2@@[STORY]
- msgid ""
- "The fires are warm and the ale is good. The tavern is bustling with life and "
- "joy and loads of shrooms and herbs to smoke. "
- msgstr ""
-
- #. -- [EVENT] --TavernGoblin(24)@@+[NODE]2@@[OUT]1
- msgid "See if you can recruit anyone."
- msgstr ""
-
- #. -- [EVENT] --TavernGoblin(24)@@+[NODE]2@@[OUT]2
- msgid "[Demon]Do some gambling."
- msgstr ""
-
- #. -- [EVENT] --TavernGoblin(24)@@+[NODE]2@@[OUT]3
- msgid "Do some gambling."
- msgstr ""
-
- #. -- [EVENT] --TavernGoblin(24)@@+[NODE]2@@[OUT]4
- msgid "Drink, smoke have some shrooms."
- msgstr ""
-
- #. -- [EVENT] --TavernGoblin(24)@@+[NODE]3@@[STORY]
- msgid ""
- "There are some folks here who may want to join your band, seeing as you are "
- "the chosen and all."
- msgstr ""
-
- #. -- [EVENT] --TavernGoblin(24)@@+[NODE]3@@[OUT]1
- msgid "Approach a skirmisher."
- msgstr ""
-
- #. -- [EVENT] --TavernGoblin(24)@@+[NODE]3@@[OUT]2
- msgid "Approach a beastmaster."
- msgstr ""
-
- #. -- [EVENT] --TavernGoblin(24)@@+[NODE]3@@[OUT]3
- msgid "Approach a shaman."
- msgstr ""
-
- #. -- [EVENT] --TavernGoblin(24)@@+[NODE]3@@[OUT]4
- msgid "Approach a boar rider."
- msgstr ""
-
- #. -- [EVENT] --TavernGoblin(24)@@+[NODE]3@@[OUT]5
- #. -- [EVENT] --TavernGoblin(24)@@+[NODE]3@@[OUT]6
- msgid "Someone is ushering you over to speak to them. Go see what they want."
- msgstr ""
-
- #. -- [EVENT] --TavernGoblin(24)@@+[NODE]3@@[OUT]7
- msgid "There are no more folks who want to join this time. "
- msgstr ""
-
- #. -- [EVENT] --TavernGoblin(24)@@+[NODE]3@@[OUT]8
- msgid "Approach a worker."
- msgstr ""
-
- #. -- [EVENT] --TavernGoblin(24)@@+[NODE]8@@[STORY]
- msgid "No deal. Better luck next time. "
- msgstr ""
-
- #. -- [EVENT] --TavernGoblin(24)@@+[NODE]11@@[STORY]
- msgid "A fighter is available but requires a payment."
- msgstr ""
-
- #. -- [EVENT] --TavernGoblin(24)@@+[NODE]11@@[OUT]1
- #. -- [EVENT] --TavernGoblin(24)@@+[NODE]12@@[OUT]1
- #. -- [EVENT] --TavernGoblin(24)@@+[NODE]14@@[OUT]1
- #. -- [EVENT] --TavernGoblin(24)@@+[NODE]39@@[OUT]1
- msgid "Pay them if you can."
- msgstr ""
-
- #. -- [EVENT] --TavernGoblin(24)@@+[NODE]12@@[STORY]
- msgid "A beastmaster is available but requires a payment."
- msgstr ""
-
- #. -- [EVENT] --TavernGoblin(24)@@+[NODE]14@@[STORY]
- msgid "They say they'll do mercenary work for the right price."
- msgstr ""
-
- #. -- [EVENT] --TavernGoblin(24)@@+[NODE]17@@[STORY]
- #. -- [EVENT] --TavernGoblin(24)@@+[NODE]24@@[STORY]
- msgid ""
- "An orphan overhears you recruiting and begs for you to take them in. They "
- "heard that you are a champion and they want to be one too, apparently."
- msgstr ""
-
- #. -- [EVENT] --TavernGoblin(24)@@+[NODE]17@@[OUT]1
- #. -- [EVENT] --TavernGoblin(24)@@+[NODE]24@@[OUT]1
- msgid "Welcome them."
- msgstr ""
-
- #. -- [EVENT] --TavernGoblin(24)@@+[NODE]26@@[STORY]
- msgid ""
- "One should never try gambling with demons. You were made for trickery, after "
- "all.You win, but you realise the spirits were watching you and you feel "
- "their displeasure directly."
- msgstr ""
-
- #. -- [EVENT] --TavernGoblin(24)@@+[NODE]26@@[OUT]1
- #. -- [EVENT] --TavernGoblin(24)@@+[NODE]27@@[OUT]1
- #. -- [EVENT] --TavernGoblin(24)@@+[NODE]28@@[OUT]1
- #. -- [EVENT] --TavernGoblin(24)@@+[NODE]29@@[OUT]1
- msgid "Time to go."
- msgstr ""
-
- #. -- [EVENT] --TavernGoblin(24)@@+[NODE]27@@[STORY]
- msgid "Lady luck has smiled upon you again. You win."
- msgstr ""
-
- #. -- [EVENT] --TavernGoblin(24)@@+[NODE]28@@[STORY]
- msgid "Who needs luck when you have the gods on your side? You win."
- msgstr ""
-
- #. -- [EVENT] --TavernGoblin(24)@@+[NODE]29@@[STORY]
- msgid "Alas, luck was not on your side. You lost."
- msgstr ""
-
- #. -- [EVENT] --TavernGoblin(24)@@+[NODE]30@@[STORY]
- msgid ""
- "You smoke some stuff and you do not know what went on, but when you leave "
- "you find a goblin child with you. Is it yours? Perhaps, or rather, it is "
- "now!"
- msgstr ""
-
- #. -- [EVENT] --TavernGoblin(24)@@+[NODE]30@@[OUT]1
- msgid "Good?"
- msgstr ""
-
- #. -- [EVENT] --TavernGoblin(24)@@+[NODE]33@@[STORY]
- msgid ""
- "As a witch, you've ingested your share of oddities, so the goblin stuff is "
- "no challenge.You inhale and ride the wave of spirit visions and impress the "
- "locals greatly."
- msgstr ""
-
- #. -- [EVENT] --TavernGoblin(24)@@+[NODE]33@@[OUT]1
- #. -- [EVENT] --TavernGoblin(24)@@+[NODE]34@@[OUT]1
- #. -- [EVENT] --TavernGoblin(24)@@+[NODE]35@@[OUT]1
- #. -- [EVENT] --TavernGoblin(24)@@+[NODE]36@@[OUT]1
- msgid "Great. Now it's time to leave."
- msgstr ""
-
- #. -- [EVENT] --TavernGoblin(24)@@+[NODE]34@@[STORY]
- msgid ""
- "Goblins are not known for strong heads, and you are Slavyan after all. So "
- "you drink and smoke with them hand in hand and they are impressed."
- msgstr ""
-
- #. -- [EVENT] --TavernGoblin(24)@@+[NODE]35@@[STORY]
- #. -- [EVENT] --TavernGoblin(24)@@+[NODE]36@@[STORY]
- msgid ""
- "That goblin stuff is weird for sure. You do not recall the evening, but you "
- "feel its effects painfully . . ."
- msgstr ""
-
- #. -- [EVENT] --TavernGoblin(24)@@+[NODE]37@@[STORY]
- msgid ""
- "You drank and smoked too much, apparently you started insulting the locals "
- "for being too short and then trying to fit one into your bag to prove it..."
- msgstr ""
-
- #. -- [EVENT] --TavernGoblin(24)@@+[NODE]37@@[OUT]1
- msgid "Time to leave."
- msgstr ""
-
- #. -- [EVENT] --TavernGoblin(24)@@+[NODE]39@@[STORY]
- msgid "A shaman is available but requires a payment."
- msgstr ""
-
- #. -- [EVENT] --TavernGoblin(24)@@+[NODE]41@@[STORY]
- msgid "A gatherer and a crafter are available but require a payment."
- msgstr ""
-
- #. -- [EVENT] --TavernGoblin(24)@@+[NODE]41@@[OUT]1
- msgid "Pay for a crafter if you can."
- msgstr ""
-
- #. -- [EVENT] --TavernGoblin(24)@@+[NODE]41@@[OUT]2
- msgid "Pay for a gatherer if you can."
- msgstr ""
-
|