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-- [EVENT] --DruidTreeHatchling(26)
+[NODE]2
[STORY]
As you walk through the forest, you encounter signs of Dieva's ferals roaming the area.\\nYou still have the druid-tree hatchling on you, so you could pass it on to them as you were asked. But before you are able to make that decision, an old woman walks up to you.
[/STORY]
[OUT]Ask her what she wants.
[OUT]Avoid her and find a way to hand over the hatchling to the ferals.
[OUT]Ignore the woman and just throw the hatchling away -- you forgot you had it anyway.
[/NODE]
+[NODE]3
[STORY]
'Ah, hello there, children. Fancy meeting you here, eh? I noticed you handling that druid-tree hatchling just now and, well, I want to buy it off you.'
[/STORY]
[OUT]Seems like a great coincidence.
[OUT]What is she offering in return?
[OUT]Refuse and find a way to hand over the hatchling to the ferals.
[/NODE]
+[NODE]4
[STORY]
The ferals are not known for their kind nature, so when you spot one in the distance, you know not to move any closer without a plan.
[/STORY]
[OUT][Nature]Call upon the forest to guide your path and find a safe place for the hatchling to be found by these ferals.
[OUT][Forest folk]Call upon the forest to guide your path and find a safe place for the hatchling to be found by these ferals.
[OUT][Hunter]Find the best spot to place the hatchling where you think these ferals will find it.
[OUT]Try to find the best spot for this hatchling while keeping your distance from these ferals.
[OUT]Attack the ferals, then let one live and hand it the hatchling.
[/NODE]
+[NODE]6
[STORY]
'I will leave you this box of unknown loot. A matter of chance, you see.'
[/STORY]
[OUT]Accepter.
[OUT]Refuse and find a way to hand over the hatchling to the ferals.
[/NODE]
+[NODE]7
[STORY]
'Chance, fate -- these are all my playthings. Does it matter? I wish to acquire the object, that is all.'
[/STORY]
[OUT]What is she offering in return?
[/NODE]
+[NODE]12
[STORY]
The forest guides you to leave the hatchling inside an old tree trunk. From afar, you see the ferals circle it, and you hope they were the ones you were supposed to leave it for.\\nYou feel the forest approves of your deed as your morale lifts.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]15
[STORY]
You find a spot to leave the hatchling, but you are not sure if the ferals noticed it.\\nIn fact, you spot them leaving, and when you try to find the hatchling again, you see only a broken shell and some squirrel tracks.
[/STORY]
[OUT]You did your best. Leave.
[/NODE]
+[NODE]17
[STORY]
You beat the ferals and they try to scatter. As they do, you throw them the hatchling and hope they will not think it is another violent attack.
[/STORY]
[OUT]Watch them go.
[/NODE]
+[NODE]23
[STORY]
As the ferals leave, they trample the hatchling. You feel a curse befall you as the wind whispers of broken vows.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]27
[STORY]
The ferals beat you badly and force you to flee. You realise the hatchling was trampled during the fight.
[/STORY]
[OUT]Fuir.
[/NODE]
[/EVENT]
-- [EVENT] --DruidTreeMroki(27)
+[NODE]2
[STORY]
The forest where you were sent on the trail of another druid-tree is dark and steeped in black mist.
[/STORY]
[OUT][Turmoil or magic]You sense a strong presence of darkness here. Call upon your domain to guide you.
[OUT]Entrer prudemment.
[/NODE]
+[NODE]3
[STORY]
You feel your domain surround you and a path opens through the mist. You walk a while and are met by a shadow elf:\\n'What do you seek here, stranger? I sense some affinity to change and dark mists of magic upon you, yet you are not one of us.'
[/STORY]
[OUT][Shadow elf]It is true that you follow the path of the gods now, but you are still shadow kin. Reaffirm this.
[OUT]Tell them of your dire need for the druid-tree.
[OUT]Attack the shadow elf -- after all, this is what the druid-tree asked for!
[/NODE]
+[NODE]4
[STORY]
'Ah, the druid-tree and its sad tale, yes. It has fallen deep into a chasm of pure darkness. There it lingers, resistant to the change, yet unable to be free.\\nEven we do not go near it.'
[/STORY]
[OUT]Is there a way to get to it safely?
[/NODE]
+[NODE]5
[STORY]
'Safely? No. But there are ways. We have been watching it, for it interests us how this ancient thing can withstand the call of the dark when we could not. Do we watch it out of spite, or shame? Both, maybe?\\nWe are not bothered if you wish to \"rescue\" it. Go ahead.'
[/STORY]
[OUT]Go find the druid-tree.
[/NODE]
+[NODE]7
[STORY]
You approach the place where the shadow kin say the druid-tree lies, but you cannot see it through the thick black mist.\\nYou are told it lies in a hole, and that it has no strength to climb out on its own.
[/STORY]
[OUT][Shadow elf]The black mist is not as bad for you. Run in for the druid tree, with all the darkness damage, it should be light enough to carry out.
[OUT][Magic user]Prepare a weakening ritual to dispel this mist and get to the tree.
[OUT][Intellect or light]Call upon your domain to cut through this darkness and let you pass.
[OUT][Wisdom]The black mist attacks your mind and causes you to see your worst fears. Steel your mind, stay strong, and concentrate on your divine connection as you walk in and take the druid-tree out.
[OUT]Run in for the druid tree, with all the darkness damage, it should be light enough to carry out.
[/NODE]
+[NODE]9
[STORY]
The black mist yields to your strength and you are able to recover the druid-tree. But you see that it is nothing like the one you met earlier. Its roots and trunk are blackened and pulsating with corrosive sap, its elven parts torn to the bone and twisted. It is dying, but you feel its death will take a long, long time.
[/STORY]
[OUT]Shorten its suffering and strike the heart as you were told.
[OUT]Try to carry it to the other druid-tree. Perhaps something can be done after all.
[OUT]Kill it and take its blood.
[/NODE]
+[NODE]11
[STORY]
'And yet, you walk in the light. I smell the sweet corruption in you lessened and the heavy hand of the divine children -- those you now call your gods -- embracing you and pushing you towards their own goals. There is no shadow kin amongst you.'
[/STORY]
[OUT]Tell them to get off their high horse and stop pretending the shadow kin have rules. Embracing darkness is all about letting go, after all.
[OUT]They may be right. You are one of the chosen now, walking the path of balance, not darkness. Ask them to consider it as a means of escaping their cursed fate.
[/NODE]
+[NODE]12
[STORY]
The shadow elf smiles, and it is an odd, twisted kind of grimace formed by muscles unused in decades.\\n'Well, I have been told, indeed. So you need to get to the druid-tree, yes? The shadows told me this much.'
[/STORY]
[OUT]Tell them of your dire need for the druid-tree.
[/NODE]
+[NODE]13
[STORY]
'It has fallen deep into a chasm of pure darkness. There it lingers, resistant to the change, yet unable to be free.\\nEven we do not go near it, although we could, of course.'
[/STORY]
[OUT]Is there a way to get to it safely?
[OUT][Shadow elf]What would it take to have them bring the druid-tree out for you, or just her blood?
[/NODE]
+[NODE]14
[STORY]
The shadow kin lie dead. You search the area and find a spot where heavy black mist hangs. On closer inspection, you do see roots of a large tree coming out of that spot. This is likely where the druid-tree lies.\\nBut you feel the intensity of the black mist grow, as if the conquered shadow kin have fed its power.
[/STORY]
[OUT]Try to get to the tree.
[/NODE]
+[NODE]16
[STORY]
'I suppose we've had our fun. For you, it will not be so hard to get her, so we will help if you pay us. Have a look at what we seek. We'd like some medium armour, diamonds or jewellery, and if you have spirits bound to you, we could use some of those too.'
[/STORY]
[OUT]Échanger.
[OUT]Trade your spirit companions.
[/NODE]
+[NODE]19
[STORY]
The black mist engulfs you, and your worst fears and nightmares assail your souls till dread turns your bodies stiff.\\nSome of you may not leave this place unchanged.
[/STORY]
[OUT]Partir.
[OUT]Partir.
[OUT]Partir.
[/NODE]
+[NODE]20
[STORY]
The shadow elves lead you to where the druid-tree lies, engulfed in black mist.\\nYou are told it lies in a hole, and that it has no strength to climb out on its own.
[/STORY]
[OUT]Run in for the druid tree, with all the darkness damage, it should be light enough to carry out.
[OUT][Magic user]Prepare a weakening ritual to dispel this mist and get to the tree.
[OUT][Intellect or light]Call upon your domain to cut through this darkness and let you pass.
[OUT][Wisdom]The black mist attacks your mind and causes you to see your worst fears. Steel your mind, stay strong, and concentrate on your divine connection as you walk in and take the druid-tree out.
[/NODE]
+[NODE]27
[STORY]
You strike the druid-tree through the heart and it bleeds -- thick red blood tainted with specks of black.\\nThe tree slowly turns still, and you see its twisted face become serene.
[/STORY]
[OUT]Take the blood and leave.
[/NODE]
+[NODE]28
[STORY]
You try to move the druid-tree out of the forest, but while its roots allow you to carry it a few feet, they will not extend any farther. When you try to force them, you see more pain on its face.
[/STORY]
[OUT]Shorten its suffering and strike the heart as you were told.
[OUT]Kill it and take its blood.
[/NODE]
+[NODE]37
[STORY]
As you go in closer, you are certain you must delve into the mist to retrieve the druid-tree's blood.
[/STORY]
[OUT][Shadow elf]The black mist is not as bad for you. Run in for the druid tree, with all the darkness damage, it should be light enough to carry out.
[OUT][Magic user]Prepare a weakening ritual to dispel this mist and get to the tree.
[OUT][Intellect or light]Call upon your domain to cut through this darkness and let you pass.
[OUT][Wisdom]The black mist attacks your mind and causes you to see your worst fears. Steel your mind, stay strong, and concentrate on your divine connection as you walk in and take the druid-tree out.
[OUT]Run in, grab the druid-tree, and run out.
[/NODE]
+[NODE]41
[STORY]
The shadow kin frown at your violence and engulf you in the black mist from whence some of you may return changed.\\nThey depart this place.
[/STORY]
[OUT]Partir.
[OUT]Partir.
[OUT]Partir.
[/NODE]
+[NODE]42
[STORY]
The dark mist is heavy and strains your spirit with every step. You walk a while and are met by a shadow elf:\\n'What do you seek here, stranger? I sense some affinity to change and dark mists of magic upon you, yet you are not one of us.'
[/STORY]
[OUT][Shadow elf]It is true that you follow the path of the gods now, but you are still shadow kin. Reaffirm this.
[OUT]Tell them of your dire need for the druid-tree.
[OUT]Attack the shadow elf -- after all, this is what the druid-tree asked for!
[/NODE]
+[NODE]43
[STORY]
The shadow elf frowns:\\n'Well, as I said, not one of us. What is it that brings you here, stranger?'
[/STORY]
[OUT]Tell them of your dire need for the druid-tree.
[/NODE]
+[NODE]45
[STORY]
There is nothing of interest here.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]48
[STORY]
You return to where the druid-tree lies in black mist. The shadow elves you attacked previously are gone.
[/STORY]
[OUT]Proceed to the tree.
[/NODE]
[/EVENT]
-- [EVENT] --Redcave1(24)
+[NODE]2
[STORY]
'Ah, yes of course, I was just testing you.'
[/STORY]
[OUT]Ask about the dwarf.
[/NODE]
+[NODE]3
[STORY]
'Oh, him. Odd sort of fella. Five minutes in and he wants to test this cave with some dead things.\\nIn any case, I sent him to a forge to make me a rune. Don't worry - he's under guard.'
[/STORY]
[OUT]So did they discover anything?
[/NODE]
+[NODE]4
[STORY]
'Yes, the old sod is mad. He calls this an earth stone cave, says it is one of the arteries of the earth-heart.\\nNow what he refers to as the heart sent him off on an anxiety attack. He mumbled to me about the sacred duty failed, stone guards misused, and more importantly, the world breaking.'
[/STORY]
[OUT]Can he get more sense out of the dwarf?
[OUT]Ask him to tell you the short version, as time is of the essence.
[/NODE]
+[NODE]5
[STORY]
'In short, all right. An ancient stone heart that is the core of the cosmic tree is missing or destroyed. This causes the earth to break, as far as I can tell.\\nThis chamber is connected to others like it, life-caves or earth-caves from the earth-heart, and we can use the dwarf to get to the central chamber, where we can try to discover what happened to this heart.'
[/STORY]
[OUT]So what does the dwarf need to reach this inner chamber?
[/NODE]
+[NODE]6
[STORY]
'From what I gathered, the cosmic tree is the linchpin that holds divine power, and it is also the guardian against darkness. But what no one knew was that at the core - deep, deep beneath the earth - the roots are connected to a heart, an earth-heart or seed. He does not know why the earth shattered without the heart, but he knows it is connected.\\nNow, this heart not only feeds the tree, but also keeps something else at bay -- the dwarf called it the burning light. With the emergence of the lightbringers all over the land, I suspect it is a creature of theirs.'
[/STORY]
[OUT]Continuer d'écouter.
[/NODE]
+[NODE]7
[STORY]
'These red caves, or life-caves, are like the veins of this heart - living stones. The grandmaster would not say how. He insists it is a dwarven secret and shall not be told.\\nBut most importantly, judging from this place, he said the heart is gone, dead or stolen. And this set him off like crazy. Couldn't get much more out of him after that.'
[/STORY]
[OUT]Does he know where to find this heart? Or at least where it was taken from?
[/NODE]
+[NODE]8
[STORY]
'Yes. The life-caves are connected, so I had the grandmaster carve me a rune to open the passage from here. This will take us to the central chamber where a stone ribcage awaits a new heart. I strongly suspect there to be a creature of light guarding it now.\\nAnd I have been warned that ancient heroes may stand guard, and that even if the heart is gone, they will most likely be only more aggressive in their duty.'
[/STORY]
[OUT]But wouldn't they be dead?
[/NODE]
+[NODE]9
[STORY]
'I don't know how the culprits got past them, but no, they stand guard still - something about runes made of mythical hearts that the grandmaster was very proud of.'
[/STORY]
[OUT]So what does the dwarf need to get us to this inner chamber and reforge a heart?
[/NODE]
+[NODE]10
[STORY]
'Well, since you embarked on this direct approach, not seeking aid from other factions, I am afraid brute force will be needed again.\\nThere is a forest, and within it lies a special tree. Some say it is an elven druid who became one with their domain, and that there are more of them in the ancient forests. Who knows? The dwarf wants the blood of the druid-tree.'
[/STORY]
[OUT]Isn't there another way?
[OUT]Agree to go look for the druid-tree.
[/NODE]
+[NODE]11
[STORY]
'Not that I know of. But you never know, you've surprised me before.'
[/STORY]
[OUT]Agree to go look for the druid-tree.
[/NODE]
[/EVENT]
-- [EVENT] --DruidTree(25)
+[NODE]2
[STORY]
Although it seemed like only a patch of forest from afar, the closer you get to the druid-tree, the more the woodland seems to grow around you.
[/STORY]
[OUT][Forest folk or nature]Call out to the trees, as they are clearly aware of your presence here. Ask to be taken to the druid-tree.
[OUT][Hunter or perception]Go look for the druid-tree.
[OUT]Go look for the druid-tree.
[/NODE]
+[NODE]3
[STORY]
The forest answers and a path clears before you. At the end of it, you see the druid-tree welcome you with her open arms:\\n'Children of the forest, you called and I answered. Although it is a dark desire I sense within you, I cannot ignore it. And yet I am not as willing to part with my existence as one would hope . . .'
[/STORY]
[OUT]Explain that you are here to solve the mystery of the Shattering and restore order. Say that you were told you need her blood for it.
[OUT]À l'attaque !
[/NODE]
+[NODE]4
[STORY]
This forest is deliberately hiding the right path from you and would lead you astray were it not for your keen senses. With some effort, you come to a clearing where the druid-tree awaits:\\n'Although yours is a dark desire and my guardians beg me to keep you away, there is also a great purpose I sense within you, so I cannot ignore it.'
[/STORY]
[OUT]Say that you need her help to discover why the earth is shattering.
[OUT]À l'attaque !
[/NODE]
+[NODE]5
[STORY]
You walk in circles for hours and you know this forest is deliberately hiding the right path from you. Eventually, tired and angry, you come to a clearing where the druid-tree awaits:\\n'Although yours is a dark desire and my guardians beg me to keep you away, there is also a great purpose I sense within you, so I cannot ignore it.'
[/STORY]
[OUT]Say that you need her help to discover why the earth is shattering.
[OUT]À l'attaque !
[/NODE]
+[NODE]8
[STORY]
You slay the druid-tree and its guardians. The body does not bleed at all -- it is only filled with tree sap and wood. But you find a flesh heart that is pumping with hot red blood.
[/STORY]
[OUT]Take the heart and leave.
[/NODE]
+[NODE]10
[STORY]
'Yes, we have long felt that the heart of the earth has stopped, and when the sister-tree Mokosh disappeared, leaving only her young offspring to watch over us, we knew this day would come.'
[/STORY]
[OUT]Ask if she can tell you more of this earth-heart that stopped beating.
[OUT]If she was ready for it, does she know what is needed, and will she give it to you?
[/NODE]
+[NODE]11
[STORY]
'I was willing to aid you, or to listen at least, but you are bathed in darkness and destruction. You are not worthy of this mantle and will be wise never to return here!'\\nYou feel your spirit drained, then everything goes blurry. When you wake, you stand outside the forest line.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]13
[STORY]
'I was willing to aid you, or to listen at least, but you are bathed in darkness and destruction! Were you wise enough to stop this bloodshed, or just scared of our might? It matters not. You are weak and pathetic -- begone!'\\nYou feel your spirit drained and the guardians watching your every move.
[/STORY]
[OUT]Partir.
[OUT][Wisdom]Apologise profoundly for your mistake. Swear that you did not intend for this bloodshed, but the stakes are so high that you were overwhelmed with passion.
[OUT]Try to convince her that you have learnt your lesson and would never do this again. Implore her to listen to your plea, as the world depends on it!
[/NODE]
+[NODE]17
[STORY]
'We have long felt that the heart of the earth has stopped, and when the sister-tree Mokosh disappeared, leaving only her young offspring to watch over us, we knew this day would come.\\nI will not give up my own blood for you, but I will send you to a place where you can find it.'
[/STORY]
[OUT]Ask if she can tell you more of this earth-heart that stopped beating.
[OUT]Agree to do what she asks.
[/NODE]
+[NODE]18
[STORY]
'You are not worthy of this mantle of the chosen, and you will be wise never to return here!'
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]20
[STORY]
'Matters of the deep earth are not of our realm. They belong to the stone folk. Yet our roots reach deep into the ground, so we sense things.\\nThe heart was what kept the earth whole. It was a living thing, I think.'
[/STORY]
[OUT]How did it hold the earth together?
[/NODE]
+[NODE]21
[STORY]
'That I do not know, but it is likely something to do with the giants of old. They were the ones that sang the song of life, made mountains and fields. They are the fathers of the stone folk you call dwarves.\\nSo, I imagine, just as the elven kin were given stewardship of the cosmic tree, and that keeps the heavens from falling on us, so too did the dwarves use the heart to keep the earth from collapsing.'
[/STORY]
[OUT]But the cosmic tree is a divine place. Is the earth-heart also?
[/NODE]
+[NODE]22
[STORY]
'Yes and no. There are laws older than your gods. While the tree was given to the pantheon, the heart remained hidden even from the divine.\\nOn the other hand, did Mokosh, mother earth, not know it? Did Veles, the keeper of the tree's roots, not feel it as we do? Doubtful. But they are gone, and the young ones rule. They must make it right.'
[/STORY]
[OUT][Nature]Call upon your domain, touch the roots of the druid-tree, and let the earth speak to you.
[OUT]Acquiescer en hochant la tête.
[OUT]Acquiescer en hochant la tête.
[/NODE]
+[NODE]23
[STORY]
You hear the lively bustle of the forest, the quiet concerto of the wind in the leaves, and the thumping of underground water veins rushing ever forwards.\\nBut you also sense an odd deafening silence -- a dark spot where you feel a rhythm should set the tune for all to follow.
[/STORY]
[OUT]Look up at the druid-tree with understanding.
[/NODE]
+[NODE]24
[STORY]
'Now you know, little champion. So we must prevail, and for that, you need my blood, yes?'
[/STORY]
[OUT]Nod and explain the situation.
[/NODE]
+[NODE]25
[STORY]
'Because you are of the forest, a child of nature -- if not directly, then by the path of your gods -- I will end my existence for your cause. But I ask a boon of you in return. Will you agree to it?'
[/STORY]
[OUT]Oui !
[OUT]Non...
[/NODE]
+[NODE]26
[STORY]
'I will hand you a hatchling from my branch, and you will carry it to the ancient forest and give it into the hands of a feral. Beware, Dieva's ferals are not easy to speak to.'
[/STORY]
[OUT]Dieva's ferals?
[OUT]Agree to take this hatchling and find the ferals. But ask how they will know what to do with it.
[OUT][Dievanna]What do these ferals have to do with your lady?
[/NODE]
+[NODE]27
[STORY]
'They are like me in many ways. Once they were the elder children, druids. But their devotion to nature grew ever stronger while the laws of your societies grew ever more distant. For me, the call was to connect with the tree, listen, and forever stand guard. For them, it was the call of the wild, the beast within, untamed.'
[/STORY]
[OUT]So they were both elves before? Why are the ferals called Dieva's?
[OUT]Agree to take the hatchling and find the ferals. But ask how they will know what to do with it.
[/NODE]
+[NODE]28
[STORY]
'Yes, elf is another name we bore. Dievanna too followed our path, but hers led to divinity. She remains somewhat of a patron to the ferals, I suppose -- a mother-sister.'
[/STORY]
[OUT]Agree to take the hatchling and find the ferals. But ask how they will know what to do with it.
[/NODE]
+[NODE]29
[STORY]
'You only need to leave the hatchling close enough so they see it. Do not worry about the rest. Although please do not spook them, for they can be violent. Nature will take its course if you do it right. I will live on or perish -- that is of no consequence -- but my seed needs to find its way into the right hands.\\nNow, strike me in the heart and collect your blood. May nature smile upon you and guide you to save us.'
[/STORY]
[OUT]Bow in thanks.
[OUT]Is there no other way to take the blood?
[/NODE]
+[NODE]30
[STORY]
She reaches into her belly and tears the flesh to produce an egg-like object encased in tree bark. When you take it, you notice it is warm and pulsating.\\nYou then take a blade and strike the druid-tree through her chest as asked. Deep red blood trickles out, much darker and thicker than you expected from an elf-like creature.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]31
[STORY]
'I do not have blood in my veins as humans do. Only my heart beats with the life force of mortals. This is why it is special, and I imagine it is why the dwarven smith needs it to power his creation. Worry not, friend, for I am one with nature, and I do not fear the change.'
[/STORY]
[OUT]Bow in thanks.
[/NODE]
+[NODE]32
[STORY]
'Are you worried that you are not the only chosen, children? Fear not -- the ferals follow Dievanna, but they were not made by her. They are like me in many ways. Once they were the elder children, druids.\\nBut their devotion to nature grew ever stronger while the laws of your societies grew ever more distant. For me, the call was to connect with the tree, listen, and forever stand guard. For them, it was the call of the wild, the beast within, untamed.'
[/STORY]
[OUT]So they were both elves before? Why are the ferals called Dieva's?
[OUT]Agree to take the hatchling and find the ferals. But ask how they will know what to do with it.
[/NODE]
+[NODE]33
[STORY]
'No?'
[/STORY]
[OUT]Say that you have no time for favours. You need the blood and you need to go.
[/NODE]
+[NODE]34
[STORY]
'How . . . sad. Well, my dear, I NEED and WANT a favour before I willingly give my life away.\\nSeeing as you showed your crude nature, my offer has changed. I will not give you my life. But I offer you a chance to get druid-tree blood from another -- one that is lost anyway and needs to be released.'
[/STORY]
[OUT]Say that you would rather do the initial favour.
[OUT]Agree to find this other druid-tree, and ask for details.
[OUT]À l'attaque !
[/NODE]
+[NODE]35
[STORY]
« Non. »
[/STORY]
[OUT]Agree to find this other druid-tree, and ask for details.
[OUT]À l'attaque !
[/NODE]
+[NODE]36
[STORY]
'A druid-tree fell into the hands of dark fiends, mroki and the wretched shadow kin. The tree is dying, for it lacks light and balance. I sense its pain. The corruption is sickening.\\nGo, destroy those who did it, and then strike the druid-tree through the heart. It will be a mercy, and your task will be achieved too.'
[/STORY]
[OUT]Say that you will do as she asks, and leave.
[/NODE]
+[NODE]39
[STORY]
'Yes, and perhaps. You need my blood, for it can revive the heart that is broken. Because you are of the forest, a child of nature -- if not directly, then by the path of your gods -- I will end my existence for your cause. But I ask a boon of you in return. Will you agree to it?'
[/STORY]
[OUT]Oui !
[OUT]Non...
[/NODE]
+[NODE]41
[STORY]
'Your plight is indeed great, yet I have learnt to respect the laws of nature. What will come must be. I will not aid you willingly.'
[/STORY]
[OUT]À l'attaque !
[OUT]Partir.
[/NODE]
+[NODE]46
[STORY]
'Seeing as you showed your crude nature, my offer has changed. I will not give you my life. But I offer you a chance to get druid-tree blood from another -- one that is lost anyway and needs to be released.'
[/STORY]
[OUT]Agree to find this other druid-tree, and ask for details.
[OUT]À l'attaque !
[/NODE]
+[NODE]47
[STORY]
'You come back for more!'\\nThe forest is ready to fight you.
[/STORY]
[OUT]Apologise profoundly for your mistake. Swear that you did not intend for this bloodshed, but the stakes are so high that you were overwhelmed with passion.
[OUT]À l'attaque !
[OUT]Partir.
[/NODE]
+[NODE]48
[STORY]
'I thought I made myself clear. I do not wish to aid you.'
[/STORY]
[OUT]À l'attaque !
[OUT][Nature, Harmony or Light]Implore her to listen to your plea once more. Call upon your divine domain for aid!
[OUT]Partir.
[/NODE]
+[NODE]50
[STORY]
The forest is quiet and ordinary. You walk and walk but do not find traces of the druid-tree anywhere.
[/STORY]
[OUT]Partir.
[/NODE]
[/EVENT]
-- [EVENT] --SlavyanTradeadv(22)
+[NODE]2
[STORY]
Vous vous trouvez devant des étals de marchand.
[/STORY]
[OUT]Échanger.
[OUT]Échanger.
[OUT]Échanger.
[OUT]Revenir plus tard.
[/NODE]
+[NODE]7
[STORY]
« Nous ne vous connaissons pas. Nous n'accepterons donc pas la nourriture comme monnaie d'échange, et vous devrez payer une commission au préalable. »
[/STORY]
[OUT]Échanger.
[OUT]Revenir plus tard.
[/NODE]
+[NODE]11
[STORY]
« Ravi d'avoir fait affaire avec vous. Que les dieux vous gardent. »
[/STORY]
[OUT]Partir.
[/NODE]
[/EVENT]
-- [EVENT] --TrappedDwarf6(23)
+[NODE]2
[STORY]
You discover the ruins of an ancient city. Within its shattered walls, you spot an entrance to a dungeon. This is where the Alchemist said the dwarven rune grandmaster is held captive by trolls.
[/STORY]
[OUT]Entrer.
[/NODE]
+[NODE]4
[STORY]
The dungeon was clearly designed to keep some large creatures captive. You spot cells where massive skeletons lie chained to the rock. Some may even belong to dragons.
[/STORY]
[OUT][Dwarf]Take a closer look at the ruins.
[OUT][Perception or luck]Examine the place carefully.
[OUT][Beast or night demon]Smell your way into the dungeon.
[OUT]Explore the dungeon.
[/NODE]
+[NODE]5
[STORY]
You've heard of places built by your dwarven kin to hold mythical monsters. Some say it was done for amusement, but you know it was for learning. The runemasters of old were said to collect those creatures in an attempt to bind their powerful spirits to stone and metal, thus creating runes of magnificent strength -- awful stuff to be sure, but marvellous at the same time.
[/STORY]
[OUT]Head straight for the eastern passageway. You know this is where the main holding cells would have been, so it is likely where the dwarf is kept.
[OUT]Even though there is likely danger, explore some of the cells anyway before trying to rescue the dwarf. You may find something useful here.
[/NODE]
+[NODE]6
[STORY]
This place was clearly a prison of some sort, built to hold extremely large creatures, perhaps even dragons.\\nSome cells hold the skeletal remains of such monsters, and other cells are empty or contain piles of ash. You also notice that some of the dirt has been disturbed, so you may not be alone in here.\\nYou uncover some arrows and sigils written in the common tongue that suggest the direction of a central cell, likely where the dwarven prisoner is kept.
[/STORY]
[OUT]Go rescue the prisoner as you came here to do.
[OUT]Explore the old cells first.
[/NODE]
+[NODE]7
[STORY]
This place was clearly a prison of some sort, built to hold extremely large creatures, perhaps even dragons.\\nSome cells hold the skeletal remains of such monsters, and other cells are empty or contain piles of ash.\\nThere are several corridors, and you have no indication of where the dwarven prisoner is held.
[/STORY]
[OUT]Try to find your way to the prisoner without detours.
[OUT]Explore the old cells first.
[/NODE]
+[NODE]8
[STORY]
This place was clearly a prison of some sort, built to hold extremely large creatures, perhaps even dragons.\\nSome cells hold the skeletal remains of such monsters, and other cells are empty or contain piles of ash.\\nYour keen sense of smell tells you there are creatures yet living in this underground place, and you also catch the distinct odour of old stone soaked in spirits -- likely the dwarf you are looking for.
[/STORY]
[OUT]Go rescue the prisoner as you came here to do.
[OUT]Explore the old cells first.
[/NODE]
+[NODE]10
[STORY]
As you enter one of the cells, a trap door opens beneath your feet and you fall down into a dark space with squishy debris under your feet. You hear the sound of stone slowly moving somewhere nearby.
[/STORY]
[OUT][Dwarf or goblin]A classic trap -- the walls are going to squash you, and your guts would normally feed whatever beasts still lived here. There is usually a hidden safety switch, so find it!
[OUT][Perception or night creatures]The walls are moving! Try to find a way out, quickly.
[OUT]Get your bearings and try to find out where you are.
[/NODE]
+[NODE]11
[STORY]
You light your torches or get your eyes used to the dark, and only then do you realise that the walls are closing in on you!
[/STORY]
[OUT]Use brute force to try to keep the walls from crushing you while you search for a way out.
[OUT][Wisdom]Most of the bones here are crushed, but you spot one that you know belonged to a zmey. Check it quickly.
[OUT][Strength]Hold the walls and move towards the exit, then break it open.
[OUT][Bodyless forms]The trap cannot hurt you and doors cannot keep you. Quickly find a way out for your less fortunate friends.
[/NODE]
+[NODE]13
[STORY]
Zmeys are serpent-like dragons, ancient and born of chaos. Their bones are thin but very durable, and lucky for you, one such bone lies beneath your feet.
[/STORY]
[OUT]Use it to slow down the trap and find a way out.
[/NODE]
+[NODE]15
[STORY]
You push your way towards what looks like an exit and kick the door open before the deadly walls can crush you.
[/STORY]
[OUT]Try to find that dwarven prisoner now.
[/NODE]
+[NODE]16
[STORY]
You manage to make your way to a door before the walls crush the life out of you. You force it open. Lucky for you it was old enough to crumble under pressure.
[/STORY]
[OUT]Try to find that dwarven prisoner now.
[/NODE]
+[NODE]19
[STORY]
The walls come closer, your strength fails you, and the door on the other side is locked. You feel your body being squeezed, your intestines shifting, and your bones slowly bending under the pressure.\\nIt is only through sheer luck or an act of the gods that the mechanism jams before it becomes lethal for you, and eventually you get the locked door open.
[/STORY]
[OUT]Try to find that dwarven prisoner now.
[/NODE]
+[NODE]20
[STORY]
You noticed the trap in time to run to what looks like the way out. Once at the door, you still need to get it open.
[/STORY]
[OUT][Strength]Kick it open, fast.
[OUT][Intelligence]You spot hidden hinges and see they are old and rusty. You quickly dismantle the door and run out.
[OUT]Force it open. Then go looking for the dwarf prisoner.
[/NODE]
+[NODE]21
[STORY]
You make your way towards the exit, find enough space to squeeze through to the other side, and open the door for your comrades.
[/STORY]
[OUT]Try to find that dwarven prisoner now.
[/NODE]
+[NODE]23
[STORY]
You quickly make your way to where you know such a switch is embedded and you stop the trap. You can now collect any goods in peace before moving on.
[/STORY]
[OUT]Try to find that dwarven prisoner now.
[/NODE]
+[NODE]24
[STORY]
You make your way into a deep, dark tunnel that collapsed at some point in the past and is now propped up by odd pieces of stone and metal.\\nFinally, you get to the end and find a large prison cell. In the middle of this huge space designed for a dragon, you see a lone drunken dwarf, singing and talking to himself:\\n'If I were a rich man . . . oh, how did it go? Eh, over the mountain pass? My gold lies? Eh . . .'
[/STORY]
[OUT]Speak to the dwarf, but try to stay alert as there are bound to be guards here, after all.
[OUT][Perception or dwarf]Stay hidden and examine the cell for any weak points, guards, and such.
[/NODE]
+[NODE]25
[STORY]
'Guests, here? Oh. Ya best keep yer distance, laddies, else the rock-shits'll have ya for lunch.'
[/STORY]
[OUT]Ask if he means trolls. Where are they?
[OUT]Say you have no time to chat. Tell him you need to get him out so he can help with an urgent matter, a red cave that seems to be key to the Shattering.
[/NODE]
+[NODE]26
[STORY]
'They're here. Sleeping, or watchin', who knows . . . Why ya here? Come to laugh at me, eh?'
[/STORY]
[OUT]Ask him why he is here, and for how long.
[OUT]Ask him what this prison was for?
[OUT]Tell him you need to get him out so he can help with an urgent matter, a red cave that seems to be key to the Shattering.
[/NODE]
+[NODE]27
[STORY]
'Why? So yer not here to laugh? I was the head of this here prison, a grand old runemaster, grandmaster, me, yes, one of the elders, that was me . . . Then the ground shook, the prisoners got away, and my kin washed their hands off me, said I was crazy. Fools! Afraid to spill some blood. Then the trolls and their lot decided to punish me.'
[/STORY]
[OUT]Ask him what this prison was for?
[OUT]Tell him you need to get him out so he can help with an urgent matter, a red cave that seems to be key to the Shattering.
[/NODE]
+[NODE]28
[STORY]
'Research! Knowledge, understanding. Bah. I was never cruel. I loved my subjects, I cared for them. They suffered for the good of dwarf kind! Not that those stone heads deserve it, no, no, they will pay . . .'
[/STORY]
[OUT]But what sort of knowledge did he need from all those large beasts?
[OUT]Tell him you need to get him out so he can help with an urgent matter, a red cave that seems to be key to the Shattering.
[/NODE]
+[NODE]29
[STORY]
The dwarf cowers and turns away from you as he mutters:\\n'I . . . I am sorry. I didn't know ya wanted to help. Too late now . . .'\\nYou are suddenly very aware that the walls around you are not walls. They have eyes, they have mouths and arms, and they are smiling at you:\\n'So you want our toy, do you? Play with us first.'
[/STORY]
[OUT]Say you would like to talk about this.
[OUT]Prepare for a fight.
[/NODE]
+[NODE]30
[STORY]
'Mythical beasts, powerful demons, troll kind that is so akin to us dwarves. They held their secret and the runes that I was able to craft -- epic! No grandmaster could ever match me, yet they all shied away from it, the shame . . .'
[/STORY]
[OUT]Ask him why he is here, and for how long.
[OUT]Tell him you need to get him out so he can help with an urgent matter, a red cave that seems to be key to the Shattering.
[/NODE]
+[NODE]31
[STORY]
The doors to the cell open and the ground beneath your feet changes to slippery mud that pushes you in. From the dark corners you also see several more sets of eyes -- some red hot, some ice cold, all large and angry.
[/STORY]
[OUT][Magic user] Keep talking and ask them if they will release the dwarf. But also, quietly prepare a ritual that will let you attack them in the spirit realms.
[OUT]Ask the trolls why they keep this dwarf here. Perhaps you could pay them for him?
[OUT]Convince them that a long time has passed and you need the help of this dwarf to help stop the Shattering. Tell them they should not be like him, or else they will remain his prisoners for good.
[OUT]À l'attaque !
[OUT]Damn this dwarf run for your lives!
[/NODE]
+[NODE]32
[STORY]
Tree roots break through the floor. You hear another voice answer, an old, tired voice:\\n'Wee keeep him here, asss hee keept uss. He took pieces of uss, now we cannot leave thiss place, sso he stayss, sufferss with uss.'
[/STORY]
[OUT]Convince them that a long time has passed and you need the help of this dwarf to help stop the Shattering. Tell them they should not be like him, or else they will remain his prisoners for good.
[OUT]Ask them what exactly was done to make them unable to leave.
[OUT]À l'attaque !
[OUT]Damn this dwarf run for your lives!
[/NODE]
+[NODE]33
[STORY]
Tree roots break through the floor. You hear another voice answer, an old, tired voice:\\n'Wee keeep him here, asss hee keept uss. He took pieces of uss, now we cannot leave thiss place, sso he stayss, sufferss with uss.'
[/STORY]
[OUT]Convince them that a long time has passed and you need the help of this dwarf to help stop the Shattering. Tell them they should not be like him, or else they will remain his prisoners for good.
[OUT]Use the ritual and attack the creatures!
[OUT]Ask them what exactly was done to make them unable to leave.
[OUT]Attack with brute force!
[/NODE]
+[NODE]34
[STORY]
The dwarf answers your question:\\n'I took their hearts. I needed them, to make one. A magnificent one! They live only as shells, a warrakus, but grander and better! They cannot leave for it is my runes that keep them alive now. And no, I cannot craft them better ones -- these are already marvels beyond your small brain's understanding.'
[/STORY]
[OUT]Tell the creatures that you can see why they keep him here.
[OUT]A warrakus?
[OUT]Use the ritual and attack the creatures!
[OUT]You have a job to do here. Attack the jailers!
[/NODE]
+[NODE]38
[STORY]
The troll who first spoke answers you:\\n'We are all of the earth, friendss. We should serve as we once did, or we not any good no more. Thiss wass fun, but gamess be over. You take the dwarf, but you promise he not go free! He be evil.'
[/STORY]
[OUT]Make the promise.
[OUT]Say you cannot make such a promise, as he committed no crimes towards you, so you will not imprison him.
[OUT][Dwarf]Make an oath and promise to deliver him to dwarf kind for proper judgement.
[/NODE]
+[NODE]39
[STORY]
'You speak for your godss, yess? I can sense it in your tone, smell it on you. You agree to give uss your spirit, lotss of it so we may live. You can take thiss prison master with you.'
[/STORY]
[OUT]Agree to pay the price with your own spirit.
[OUT]Refuser et attaquer !
[OUT]Promise that he will not go free.
[/NODE]
+[NODE]40
[STORY]
As you speak the words of the promise, you feel their unnatural weight and know they are no mere utterance. You are now bound by a demon deal. You do not know the consequence of breaking it, but there will be one.
[/STORY]
[OUT]Take the dwarf back to the red cave.
[/NODE]
+[NODE]42
[STORY]
The Alchemist appears en route with a jovial smile:\\n'Ha! So you went straight for the fight -- good, good. This old fella's not what you call ethical, but he knows his stuff. Let me take him off your hands now. Come see us in the red cave when you can, and perhaps we will have some answers for you.'\\nBefore you are able to answer fully, the Alchemist wraps his hands around the rescued grandmaster and breaks open a vial of purple liquid, making them both disappear. You think they went into the greyworld, although only goblin shamans are known to travel that way.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]45
[STORY]
'Ah, a creation of my peers -- a marvel of metalworks, rune mastery, and something else. Armour that moves and has a heart. Humans often claim they are creatures man made, wizard spells gone wrong, curses, but it is not so. Harnessing life to awaken stone and metal -- the basis of my own work as well.'
[/STORY]
[OUT]Convince them that a long time has passed and you need the help of this dwarf to help stop the Shattering. Tell them they should not be like him, or else they will remain his prisoners for good.
[OUT]Use the ritual and attack the creatures!
[OUT]You have a job to do here. Attack the jailers!
[/NODE]
+[NODE]46
[STORY]
'Yess, cruel mind, filled with ambition. Ignorant of the lawss of nature. Payss the price now, and perhapss we are all paying it. Asss you ssay, he likely knowss of the Shattering.'
[/STORY]
[OUT]Convince them that a long time has passed and you need the help of this dwarf to help stop the Shattering. Tell them they should not be like him, or else they will remain his prisoners for good.
[OUT]Use the ritual and attack the creatures!
[OUT]You have a job to do here. Attack the jailers!
[/NODE]
+[NODE]49
[STORY]
'NO! Godss or no godss, we do not care for your troubless. You go noow, or we crush you.'
[/STORY]
[OUT]À l'attaque !
[OUT]Partir.
[/NODE]
+[NODE]51
[STORY]
You enter the dwarven prison once more and find it changed. The tunnels are darker, the air heavier, and you see only one path ahead of you, likely leading into a trap.
[/STORY]
[OUT]Keep your weapons at the ready and go in.
[OUT][Magic user]Prepare yourself spiritually and attack the creatures in the spirit realm.
[/NODE]
+[NODE]53
[STORY]
'The price iss paid. With your stroong sspirit touched by the divine, we maay linger heeere for a time, perhapss even find a way out. Take him, use him. Beware of hiss treachery!'
[/STORY]
[OUT]Thank them and take the dwarf back to the red cave.
[/NODE]
+[NODE]54
[STORY]
When you defeat the creatures in the spirit world, their physical bodies turn to dust and bone as if it was only through mystical powers that they yet lived.\\nThe dwarf breathes a sigh of relief:\\n'Well, I admit, I didn't think ya'd do it. Bravo!'
[/STORY]
[OUT]Tell him he is not free yet. He must now help you with the red cave mystery.
[/NODE]
+[NODE]55
[STORY]
'Aye, aye, despite what my kin say, I have not forgotten my honour! I will repay my debts, but centuries in this cell have made my brain foggy. Take me to your cave, I will rest and do the work.'
[/STORY]
[OUT]Agree and take him to the red cave.
[/NODE]
+[NODE]56
[STORY]
The creatures look at you with mistrust -- clearly dwarven oaths are not especially worthy to them. But they accept nonetheless. As you speak the words of the promise, you feel their unnatural weight and know they are no mere utterance. You are now bound by a demon deal. You do not know the consequence of breaking it, but there will be one.
[/STORY]
[OUT]Take the dwarf back to the red cave.
[/NODE]
+[NODE]57
[STORY]
You are defeated and forced to run away. Some of you may have been caught by the angry creatures.
[/STORY]
[OUT]Continuer de courir.
[OUT]Continuer de courir.
[OUT]Continuer de courir.
[/NODE]
+[NODE]62
[STORY]
You defeat the creatures and, in death, they breathe a sigh of relief as their long imprisonment ends. The dwarf looks surprised:\\n'Well, I admit, I didn't think ya'd do it. Bravo!'
[/STORY]
[OUT]Tell him he is not free yet. He must now help you with the red cave mystery.
[/NODE]
+[NODE]63
[STORY]
As you enter one of the cells, a trap door opens beneath your feet and you fall down into a dark space with squishy debris under your feet. You hear the sound of stone slowly moving somewhere nearby.
[/STORY]
[OUT][Dwarf or goblin]A classic trap -- the walls are going to squash you, and your guts would normally feed whatever beasts still lived here. There is usually a hidden safety switch, so find it!
[OUT][Perception or night creatures]The walls are moving! Try to find a way out, quickly.
[OUT]Get your bearings and try to find out where you are.
[/NODE]
+[NODE]64
[STORY]
With every step you observe the walls and floor that surround you and notice irregularities.\\nSoon you become aware that these tunnels are alive. Eyes are watching you from the shadows, and slow, heavy creaks of movement follow your every step.
[/STORY]
[OUT]À l'attaque !
[OUT]Speak to the dwarf, but remain vigilant of these observers.
[OUT]Damn this dwarf run for your lives!
[/NODE]
+[NODE]66
[STORY]
You search a few cells and find some old bones and loads of dust.
[/STORY]
[OUT]Go rescue the prisoner as you came here to do.
[/NODE]
+[NODE]67
[STORY]
You search a few cells and find some old bones and loads of dust, but you also realise the air here is poisonous and you feel ill.
[/STORY]
[OUT]Go rescue the prisoner as you came here to do.
[/NODE]
+[NODE]70
[STORY]
The Alchemist ghost appears en route with a jovial smile:\\n'Ha! So you went straight for the fight -- good, good. This old fella's not what you call ethical, but he knows his stuff. Let me take him off your hands now. Come see us in the red cave when you can, and perhaps we will have some answers for you.'\\nBefore you are able to answer fully, the Alchemist wraps his hands around the rescued runemaster and breaks open a vial of purple liquid, making them both disappear. You think they went into the greyworld, although only goblin shamans are known to travel that way.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]73
[STORY]
Ail'yleth meets you inside and joins you. She also brings some spells that should aid you further.\\nThe dungeon was clearly designed to keep some large creatures captive. You spot cells where massive skeletons lie chained to the rock. Some may even belong to dragons.
[/STORY]
[OUT][Dwarf]Take a closer look at the ruins.
[OUT][Perception or scout]Examine the place carefully.
[OUT][Beast or night demon]Smell your way into the dungeon.
[OUT]Explore the dungeon.
[/NODE]
+[NODE]74
[STORY]
You get out while you can. Perhaps looking for other paths, the elves, dwarves, goblins or orcs may have some answers for you. Maybe search for their villages.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]76
[STORY]
The elven mage whispers to you:\\n'Will leave for now. I shall return when you have the new heart from this dwarf, then we will proceed with our plan.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]77
[STORY]
You come to where the dwarven prisoner was supposed to be held, but you find the earth parted and only rabble where the entrance once was.
[/STORY]
[OUT]Partir.
[/NODE]
[/EVENT]
-- [EVENT] --SlavKillsmallRats(20)
+[NODE]2
[STORY]
Vous trouvez le nid de vermine qu'on vous a demandé d'exterminer.
[/STORY]
[OUT]À l'attaque !
[OUT][Chasseur] Tendre un piège pour attirer les rats.
[OUT][Maître des bêtes ou sagesse] Vous savez que les rats sont vulnérables à une mélodie de flûte.
[OUT][Druide] Il n'est pas nécessaire d'exterminer les rats : les contraindre à s'en aller.
[OUT][Sorcière] Les rats sont vos sbires : les dominer et les faire s'en aller.
[OUT]Examiner le nid de rats.
[OUT][Rat] Y aller seul et convaincre vos semblables de partir d'ici.
[OUT][Rat] Y aller seul et convaincre vos semblables de partir d'ici.
[OUT][Rat] Y aller seul et convaincre vos semblables de partir d'ici.
[OUT]Revenir plus tard.
[/NODE]
+[NODE]7
[STORY]
Vous jouez de la flûte et les rats commencent à vous suivre progressivement. Certains se noient très vite, mais vous devez continuer de jouer pendant encore longtemps avant qu'ils ne subissent tous le même sort.
[/STORY]
[OUT]Employer la manière forte pour en finir avec ceux qui restent. Attaquer !
[OUT]Continuer de jouer de la flûte.
[OUT]Revenir plus tard.
[/NODE]
+[NODE]9
[STORY]
Vous déboulez au milieu du nid et jouez les gros bras. Vous évoquez les dieux, la puissance de l'homme et des divinités afin de menacer les rats.\\nCes derniers se soumettent et se dispersent rapidement. Vous pouvez récupérer tout ce qui se trouve dans leur nid.
[/STORY]
[OUT]Récupérer ce que vous pouvez et partir.
[/NODE]
+[NODE]10
[STORY]
Vous déboulez au milieu du nid et jouez les gros bras. Vous évoquez les dieux, la puissance de l'homme et des divinités afin de menacer les rats.\\nMais un gros rat, vraisemblablement le chef, ne se laisse pas intimider. Vous vous faites mordre et jeter dehors. Le nid demeure intact.
[/STORY]
[OUT]Essayer de rebrousser chemin calmement.
[/NODE]
+[NODE]11
[STORY]
Vous déboulez au milieu du nid et jouez les gros bras. Vous évoquez les dieux, la puissance de l'homme et des divinités afin de menacer les rats.\\nLes rats sont tellement convaincus par votre discours qu'ils souhaitent faire de vous leur nouveau chef. Vous seriez à la tête de votre propre nid, auriez de nombreux ratons, et communiqueriez à la vermine le message des dieux.
[/STORY]
[OUT]Accepter d'endosser cette responsabilité. [Perdre un rat]
[OUT]Refuser de laisser votre compagnon partir ! La ratte est indéniablement la responsable de ce désordre : la tuer !
[/NODE]
+[NODE]18
[STORY]
Vous mettez en place les pièges et vous débarrassez de la vermine.\\nLes villageois vous remercient et vous récompensent.
[/STORY]
[OUT]Vous apercevez un rat en train de rôder. L'approcher.
[OUT]Partir.
[/NODE]
+[NODE]20
[STORY]
Le rat, très jeune, est blessé. Vous savez néanmoins comment les dresser, et pouvez ainsi l'emmener avec vous.
[/STORY]
[OUT]Bien.
[/NODE]
+[NODE]25
[STORY]
Vous découvrez les cadavres de nombreux enfants, démons et animaux — ce nid était décidément encombré.\\nEncore plus étonnante est la présence d'un chat — collier au tour du cou, d'apparence banale, assis sur un trône d'ossements, au milieu du nid. S'agit du coupable ou de la victime ?\\nIl ronronne en vous voyant.
[/STORY]
[OUT]Take the cat.
[OUT]Ce chat est indéniablement le responsable de cet acte malfaisant : le tuer !
[/NODE]
+[NODE]27
[STORY]
Vous mettez en place les pièges et tuez la majeure partie des rats, les autres se dispersant. Dans l'un de vos pièges, vous découvrez un cradopossum — créature monstrueuse et vermineuse, couverte d'excroissances, pourvue d'une poche sur son abdomen et réputée pour kidnapper les petits.
[/STORY]
[OUT]Fouiller les lieux à la recherche de survivants.
[/NODE]
+[NODE]28
[STORY]
Les rats prennent peur et vous submergent en quelques secondes. Les villageois doivent venir à votre secours. Votre « aide » n'a impressionné personne.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]39
[STORY]
Votre compagnon est bouleversé par votre façon de procédé, mais les rats sont apeurés et fuient le nid.
[/STORY]
[OUT]Bien.
[/NODE]
+[NODE]49
[STORY]
Les rats se soumettent et se quittent le village en se dispersant. Vos actions font honneur à la nature et l'harmonie. Les villageois vous remercient et vous récompensent.
[/STORY]
[OUT]Vous apercevez un rat en train de rôder. L'approcher.
[OUT]Partir.
[/NODE]
+[NODE]50
[STORY]
Les rats se soumettent et se quittent le village en se dispersant. Les villageois vous remercient et vous récompensent.
[/STORY]
[OUT]Vous apercevez un rat en train de rôder. L'approcher.
[OUT]Partir.
[/NODE]
+[NODE]51
[STORY]
Les rats se soumettent et se quittent le village en se dispersant. Les villageois vous remercient et vous récompensent.
[/STORY]
[OUT]Vous apercevez un rat en train de rôder. L'approcher.
[OUT]Partir.
[/NODE]
+[NODE]52
[STORY]
Vous vous approchez pour observer le comportement des rats et vous rendez compte assez rapidement que quelque chose n va pas. Ils ont l'air de bâtir une sorte de prison à l'aide de cages et de trous — vous pouvez entrevoir les corps des prisonniers légèrement dépasser.
[/STORY]
[OUT][Chasseur] Vous approcher discrètement et mettre en place des pièges afin de vous débarrasser de cette vermine.
[OUT][Druide ou Maître des bêtes] Jouer de la flûte afin de mener les rats hors d'ici puis essayer de secourir les prisonniers.
[OUT]Attaquer la vermine !
[/NODE]
+[NODE]53
[STORY]
Les villageois vous remercient d'avoir exterminé le nid et vous récompensent.
[/STORY]
[OUT]Vous apercevez un rat en train de rôder. L'approcher.
[OUT]Partir.
[/NODE]
+[NODE]56
[STORY]
Les rats morts-vivants vous battent à plate couture et vous forcent à fuir. Les villageois doivent venir à votre secours. Votre « aide » n'a impressionné personne.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]57
[STORY]
Le nid a été exterminé. Les villageois vous remercient et vous récompensent.
[/STORY]
[OUT]Vous apercevez un rat en train de rôder. L'approcher.
[OUT]Partir.
[/NODE]
+[NODE]58
[STORY]
Le nid a été exterminé. Les villageois vous remercient et vous récompensent.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]61
[STORY]
La vermine est soit morte, soit en train de se disperser. Parmi les cadavres, vous découvrez un cradopossum — créature monstrueuse et vermineuse, couverte d'excroissances, pourvue d'une poche sur son abdomen et réputée pour kidnapper les petits.
[/STORY]
[OUT]Fouiller les lieux à la recherche de survivants.
[/NODE]
+[NODE]62
[STORY]
Les rats sont charmés par votre mélodie et abandonnent bien sagement leur nid. Parmi tout ce beau monde, vous découvrez un cradopossum — créature monstrueuse et vermineuse, couverte d'excroissances, pourvue d'une poche sur son abdomen et réputée pour kidnapper les petits. Il n'a vraisemblablement pas été charmé par la flûte et a attendu le moment opportun avant de s'enfuir.
[/STORY]
[OUT]Fouiller les lieux à la recherche de survivants.
[/NODE]
+[NODE]63
[STORY]
Les rats sont charmés par votre mélodie et terminent noyés. Les villageois vous remercient et vous récompensent.
[/STORY]
[OUT]Vous apercevez un rat en train de rôder. L'approcher.
[OUT]Partir.
[/NODE]
[/EVENT]
-- [EVENT] --SlavKillsmallScav(21)
+[NODE]2
[STORY]
Vous trouvez l'endroit où les Slavyans vous ont envoyé afin de vous occuper d'individus qui les ont attaqués.
[/STORY]
[OUT]Vous savez vous y prendre avec la racaille — vous aussi avez autrefois mené la vie de bandit. Aller leur parler.
[OUT]Intimider les voyous : dire que vous les exterminerez jusqu'au dernier s'ils ne s'en vont pas.
[OUT][Intellect et Harmonie] Convaincre les pillards qu'il serait plus sage pour eux de s'en aller plutôt que d'avoir à affronter votre groupe, et éventuellement les Slavyans plus tard.
[OUT]Payer les pillards afin qu'ils partent.
[OUT]À l'attaque !
[OUT]Revenir plus tard.
[/NODE]
+[NODE]3
[STORY]
Vous apercevez les pillards au loin. Ils s'amusent à donner des coups de pied dans la tête d'un démon mort, comme s'il s'agissait d'une balle. Ils ne vous ont pas encore repérés.
[/STORY]
[OUT][Pillard] Les convaincre que l'idée de rester ici n'en vaut pas la peine, car ils se feront botter les fesses tôt ou tard, que ce soit par votre groupe, ou par les Slavyans. Leur donner un tuyau au sujet d'un autre village — moins protégé — qu'ils pourraient visiter.
[OUT][Pillard] Les convaincre que l'idée de rester ici n'en vaut pas la peine, car ils se feront botter les fesses tôt ou tard, que ce soit par votre groupe, ou par les Slavyans. Leur donner un tuyau au sujet d'un autre village — moins protégé — qu'ils pourraient visiter.
[OUT]Négocier avec eux, et les convaincre qu'il serait préférable qu'ils s'en aillent avant que la situation ne s'envenime.
[OUT]Les pillards ont soif de butin : leur faire une offre pour qu'ils s'en aillent.
[OUT]Leurs tactiques vous sont familières, le combat n'en sera que plus facile. À l'attaque !
[/NODE]
+[NODE]4
[STORY]
« Merde alors, on veut pas d'embrouilles avec des gens qui ont l'air aussi dangereux que vous. On va trouver un autre coin. Salut. »
[/STORY]
[OUT]Serrer le poing dans leur direction.
[/NODE]
+[NODE]7
[STORY]
« Eh, pourquoi pas. Après tout, z'êtes un des nôtres. À la prochaine. »\\n\\nVous avez résolu le problème, comme convenu. Votre réputation devrait s'améliorer.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]13
[STORY]
Les orcs se dispersent, abandonnant derrière eux certaines de leurs possessions.
[/STORY]
[OUT]Bien.
[/NODE]
+[NODE]17
[STORY]
« Ouais, on dirait que z'avez raison. Vous avez l'air dangereux, et les autres sont de moins en moins commodes. On s'en va. »\\n\\nVous avez réglé le problème, comme convenu. Votre réputation s'améliore.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]18
[STORY]
Vous avez résolu le problème, comme convenu. Votre amitié grandira sûrement.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]20
[STORY]
«Ouais d'accord, un marché est un marché, nous nous en allons.»
[/STORY]
[OUT]Bien.
[OUT]Bien.
[/NODE]
+[NODE]21
[STORY]
Vous ne réalisez que trop tard que les pillards ne sont pas dignes de confiance : alors que vous vous apprêtiez à annoncer la bonne nouvelle, ces derniers sont revenus et ont à nouveau attaqué le village.\\n\\nIls sont éventuellement vaincus par les villageois — sans votre aide, mais votre réputation en pâtit.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]22
[STORY]
Vous avez résolu le problème, comme convenu. Votre amitié grandira sûrement.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]25
[STORY]
Vous avez résolu le problème, comme convenu. Votre amitié grandira sûrement.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]26
[STORY]
Vous êtes vaincus. Vos commanditaires vont devoirs se débrouiller par eux-mêmes. Vous ne recevez aucune reconnaissance de leur part.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]32
[STORY]
\"Pour qui tu te prends, trou du cul ? Tu crois pouvoir nous donner des ordre ? Va te faire foutre !\"
[/STORY]
[OUT]Abandonner.
[OUT]Les payer.
[OUT]Les attaquer.
[/NODE]
+[NODE]34
[STORY]
« Bon, ok, on va pas foutre de bordel chez nos collègues. On va aller s'trouver un autre coin. »\\n\\nVous avez réglé le problème, comme convenu. Votre réputation s'améliore.
[/STORY]
[OUT]Partir.
[OUT]Partir.
[/NODE]
+[NODE]37
[STORY]
Les pilleurs entendent parler de votre échec et viennent à votre secours. Ils doivent tuer les abeilles eux-mêmes et sont mécontents de devoir y perdre leur temps. Vous ne gagnez pas leur amitié.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]42
[STORY]
« Bah, fermez-là, perfide créature ! On n'écoute pas les traîtres dans votre genre. »\\n\\nLes pillards attaquent.
[/STORY]
[OUT]Combattre.
[/NODE]
+[NODE]44
[STORY]
« Ah, fins bougres, vous connaissez bien les bandits. Ravi d'avoir fait affaire avec vous. »\\n\\nIls s'en vont, et vous gagnez de la réputation auprès de ceux qui vous ont quémandés.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]45
[STORY]
« Donnez-nous quelques-uns de vos trucs et on s'en ira. On fera même affaire avec vous si ça vous dit. »
[/STORY]
[OUT]Accepter.
[OUT]Refuser.
[/NODE]
+[NODE]48
[STORY]
« Ouais, on dirait que z'avez raison. Vous avez l'air dangereux, et les autres sont de moins en moins commodes. Mais on ne s'en ira pas les mains vides, et on n'a pas peur de prendre une raclée. Payez-nous, sinon, on ne va nulle part. »
[/STORY]
[OUT]Abandonner.
[OUT]Les payer.
[OUT]Les attaquer.
[/NODE]
[/EVENT]
-- [EVENT] --NyiasCult(28)
+[NODE]2
[STORY]
A group of hooded cultists stands on your path, and you realise they have surrounded you. While a few stand before you, many more lurk behind, and you hear them chanting.
[/STORY]
[OUT]Ask them why they helped you.
[OUT]Ask them why they helped you.
[OUT]Tell them to step away and leave.
[/NODE]
+[NODE]3
[STORY]
'You seek to undo what we achieved, yet what we did was not what we intended, so are we foes, or allies bound by common misfortune and the cruel jest played by the divine upon our intentions?'
[/STORY]
[OUT]??
[OUT]Is he saying they are the ones responsible for the broken heart and the Shattering? If so, how?
[OUT]Tell them you have no time or willingness to listen to long tales. Cut to the chase.
[/NODE]
+[NODE]4
[STORY]
'Your puzzled face gives me pause, for I assumed the champion would be told more, but then did we also perhaps gag the divine voice, once again making them puppeteers in their own game? Perhaps, likely yes. Still, what are we to do now when our victory is about to be undone by you, or else you by it?'
[/STORY]
[OUT]Is he saying they are the ones responsible for the broken heart and the Shattering? If so, how?
[OUT]Puppeteers? Weakened? What does he mean?
[/NODE]
+[NODE]5
[STORY]
'You, you are champions of Nyia, thus proving we were ultimately not so. But did she trick us? Or were we the ones who unwittingly folded her plans, or were we tools in some other hand? Tell us, please?'
[/STORY]
[OUT]Tell them they were misguided, cheated by elven fanatics who sought to bring the rule of light. Nyia was their tool.
[OUT]Say they were made fools because they are idiots. Nyia would never accept such incompetence, and they were arrogant to think otherwise.
[/NODE]
+[NODE]6
[STORY]
'Long, long ago we dreamt of a trapped goddess. A servant of Veles, the old god of the underworlds, but unwanted and left in the darkness, left alone to perish. Her heart was empty, a dark hole, a void so sad. It called to us and we answered. We stole another heart to give to her.\\nSadly, she did not want it, for she was already woken when we came with our gift. She did not even look at us.'
[/STORY]
[OUT]What goddess?
[OUT]Have you got the old heart?
[/NODE]
+[NODE]7
[STORY]
'Nyia is her name. If you don't know it yet, that is because she does not like to be known. We will say no more.'
[/STORY]
[OUT]Have you got the old heart?
[/NODE]
+[NODE]8
[STORY]
'We took the stone heart from deep, deep in the earth. We used relics of many folk, and a holy hog given by your gods was our main sacrifice -- its blood, blessed as it was, had a lot of light in it and thus broke the seals.'
[/STORY]
[OUT]And then?
[/NODE]
+[NODE]9
[STORY]
'We broke sacred seals to take the earth-heart from the ground. It was for a goddess who did not want it. We were tricked by someone.\\nThen the earth shook and shook and shook and light came and with it a beast, too much light! You now have the blood and the mad runemaster who can carve you another heart, but it will cost you. Still you must do it, for the light is getting stronger!'
[/STORY]
[OUT]There is a creature of light where the heart was and it grows stronger. Do you know more?
[/NODE]
+[NODE]10
[STORY]
'Then the earth shook and shook and shook and light came, too much light! And our goddess does not even know us. She is angered by our deeds, so our kin cannot ever know the peace of dying till this is resolved.'
[/STORY]
[OUT]So what exactly do they want or not want you to do here?
[/NODE]
+[NODE]11
[STORY]
'Nothing, everything, who knows? We come to repent and tell you of the light that sits in the hole we once robbed. It grew, it fed, it feeds still.\\nWith more light, more will be taken until all is one, all is stale and still, but they do not understand that life will end if it is so. We need still and unstill. The dark is not bad, the light is not good, they are.'
[/STORY]
[OUT]There is a creature of light where the heart was and it grows stronger. Do you know more?
[/NODE]
+[NODE]12
[STORY]
'No, ask wise folk, but beware of elder forest folk. They are born of light, and they say they serve harmony and balance -- but do they?'
[/STORY]
[OUT]Any other suggestions?
[/NODE]
+[NODE]13
[STORY]
'Ah, no, no, we do not have it because she did not want it, so we left it and then it was gone. Taken, maybe? We smelled elves, but why would they take it? We do not know more -- ask them.'
[/STORY]
[OUT]So what do they want from you?
[OUT]How did they take the earth-heart?
[/NODE]
+[NODE]14
[STORY]
'The tree burnt once and gods were damaged, then we made the earth shake and maybe did damage again? Else, where did the old ones go?'
[/STORY]
[OUT]Is he saying they are the ones responsible for the broken heart and the Shattering? If so, how?
[/NODE]
+[NODE]15
[STORY]
The earth parts and you are stunned by a ray of bright, burning light. From within the gash you see figures climbing out and rushing towards you while you try to get your bearings after the flash.
[/STORY]
[OUT]Stand firm and brace for combat.
[/NODE]
+[NODE]16
[STORY]
'Give back the blood.'\\nThe many voices, yet one voice, chant as the figures swarm you. But just as you are about to be overwhelmed, hooded figures attack the lightbringers from the flank, giving you space to fight back.
[/STORY]
[OUT]À l'attaque !
[OUT][Magicien] Les attaquer avec votre esprit !
[/NODE]
+[NODE]18
[STORY]
The lightbringers lie defeated, their host bodies burnt to white ash.\\nBut you are not alone.
[/STORY]
[OUT]Look for the hooded helpers.
[/NODE]
+[NODE]21
[STORY]
One of you is taken by the light and you barely escape. The lightbringers take the blood with them too.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]26
[STORY]
'A child of light seeking to burn us -- how odd. Ever we thought they had no such balls. How funny. Our goddess rose despite it, or perhaps we did release her, since you walk as her champion? Matters not. We served, so we bow to you and leave now.'
[/STORY]
[OUT]Say they were made fools because they are idiots. Nyia would never accept such incompetence, and they were arrogant to think otherwise.
[OUT]Nod and wish them well.
[/NODE]
+[NODE]28
[STORY]
'Yes, yes, you are correct, champion -- you speak for her who is cold but wise. We bow to you. We leave and will learn to serve better.'\\nThey scatter into the shadows.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]29
[STORY]
'Go ask the stone and metal folk, or maybe the greenskins or their big kin that do not like to be called so. They are not so old, but they know darkness, so perhaps they will know this light too. Or take the blood you have and do the deed you must, whatever price you must pay, yes, yes . . . Now we leave, and you must go.'
[/STORY]
[OUT]Nod in thanks for the help and leave.
[/NODE]
[/EVENT]
-- [EVENT] --DwarfGuardians(29)
+[NODE]2
[STORY]
You enter the dwarven tomb where you hope to find the guardians. As you walk down the long, dark stone corridor, you feel this ancient place slowly come to life.\\nOil lamps begin to flicker and guide your path, and the gentle hum of old mechanisms beckons you towards the central chamber.
[/STORY]
[OUT]Entrer.
[/NODE]
+[NODE]3
[STORY]
You enter the great chamber where four statues of the heroes of old stand looming over you. One of them speaks as soon as you enter:\\n'We waited a long time for one to come to punish our failure. Are you it?'
[/STORY]
[OUT]Ask them how they failed to protect the heart. They don't look broken, and the chamber where the heart was is not here, right?
[OUT]Say that they can help now by giving up their lives for the making of a new heart.
[OUT]À l'attaque !
[/NODE]
+[NODE]4
[STORY]
'This chamber was once the only way to get into the earth's chest, no matter where you entered or what other path you thought you found.\\nBut when the giants woke, the earth shifted and some blasted traitors took advantage! They snuck in, circumvented us, and broke the heart right under our noses. There was nothing we could do. Nothing . . .'
[/STORY]
[OUT]Say that they can help now by giving up their lives for the making of a new heart.
[/NODE]
+[NODE]5
[STORY]
'If only we could. We stand here, animated, but we are spirits of stone and metal. We endure, we stand guard, but we cannot forfeit our lives even if it was what we desired, chosen of the young gods.\\nYou do what you must. You do what needs doing!'
[/STORY]
[OUT]À l'attaque !
[OUT][Magic user]If they are spirits, you can defeat them in a mystical battle. Attack!
[OUT][Runemaster]Tell them their oaths demand obedience to the runemasters. Command them to stand down and give up their life essence to honour the stone code!
[OUT][Light]Ask the ancient heroes to do the right thing. This is an affront to true Light, and as servants of the domain, you must all do your part!
[OUT][Intellect]In the name of intellect, point out that their duty can only be done if they concede peacefully and aid your quest.
[/NODE]
+[NODE]7
[STORY]
'Thank you . . . go, make it right . . .'\\nThe stone and metal statues crumble, and you collect the translucent ash for the grandmaster.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]8
[STORY]
'Come again when you are ready, lassies!'\\nOne of you is turned to stone as you run out of the tomb.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]12
[STORY]
They bow before you:\\n'Thank you . . . go, make it right . . .'\\nThe stone and metal statues crumble, and you collect the translucent ash for the grandmaster.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]18
[STORY]
'Aye, you speak with the vigour of the young gods, and although they are not our deities, we honour their wisdom and stewardship over the land.\\nWe willingly concede and give our life force for the making of a new earth-heart. Perhaps this was always our fate.'
[/STORY]
[OUT]Bow in honour of their sacrifice.
[/NODE]
[/EVENT]
-- [EVENT] --Ambush1spwn(13)
+[NODE]2
[STORY]
You are ambushed by the scoundrels that took your goods earlier.
[/STORY]
[OUT]Combattre !
[/NODE]
+[NODE]4
[STORY]
'No, no, don't kill us! The earth keeps breaking, bandits steal our young ones, we only take to live...'
[/STORY]
[OUT]Les tuer.
[OUT]Let them live.
[/NODE]
+[NODE]5
[STORY]
'The earth keeps breaking, bandits steal our young ones, so we take what we want! Now, leave us be, or we take you too!'
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]6
[STORY]
'Thank you. We will go now, but because you're kind, we tell you -- watch out in these lands. Demons are actin' weird, the Shattering's wreaking havoc, and red-ridge bandits are claiming more and more turf. Here, have our pup, he'll keep ya safe. Bye.'
[/STORY]
[OUT]Leur souhaiter bonne chance et partir.
[OUT]Tell them they better never steal from you again, then leave.
[/NODE]
[/EVENT]
-- [EVENT] --RedCave5(12)
+[NODE]2
[STORY]
'Fascinating. I've heard of such things. Of course, inanimate yet living is not a thing of myth in Slavya, no, but at this scale? This cave, it has residues of great power, but also echoes of life.\\nAlas, I admit, I need help if I am to solve this.'
[/STORY]
[OUT]Demander quelle aide vous pouvez apporter.
[OUT][Runemaster]Nod. Bloodstones are a rarity and even you do not know much about them. Say that you will need to consult your kin, and an elder one at that.
[OUT][Elf]Add that you also sense an overwhelming imprint of light here, and the source seems to dwell somewhere much deeper. You will indeed need the counsel of an elder -- a dwarf will do. But an elder-kin master will surely do even better.
[OUT][Dwarf]Admit that this is beyond even your own understanding of stone, and you will need an old stone master to tell you more.
[OUT]Ask him to tell you all this fast. [Skip Story]
[/NODE]
+[NODE]3
[STORY]
'Unless you happen to be a dwarven stone master, or perhaps an ancient who still remembers, no.\\nWe need to search for an expert. I will of course remain here. Study this cave more.'
[/STORY]
[OUT]Ask where to search for such experts.
[/NODE]
+[NODE]4
[STORY]
'A blood cave, you say? Yes, makes sense, can you tell me more?'
[/STORY]
[OUT]From what you know, they are the rarest of dwarven caverns, heavily guarded and said to hold the most ancient of secrets. Clearly the Shattering moved this one to the surface, for you could not imagine your kin abandoning it otherwise. But this one also seems wounded, damaged. Something more than the shakes happened here.
[OUT]Say that you will not reveal anything more. An expert is needed and they will decide if outsiders can share in the knowledge.
[/NODE]
+[NODE]5
[STORY]
'A burst of light, eh? I will test for that too, then, thank you. Yes, a master of your kind, old enough to have lived in the days before the Awakening -- they may hold such knowledge still.\\nAlthough I would rather hear it from the horse's mouth, as it were. Dwarves seem inevitably involved in this. But your choice.'
[/STORY]
[OUT]Ask where to search for such experts.
[/NODE]
+[NODE]6
[STORY]
You finally enter the red cave and you now realise the meaning of its name.\\nThe walls and floor are rough, layered with blood-red moss and black veins. Faint crimson light lingers beneath this odd canopy, pulsating quietly in slow rhythm.
[/STORY]
[OUT]Wait to see what the Alchemist wants to do.
[OUT]Entrer.
[/NODE]
+[NODE]7
[STORY]
He stares, his mouth wide open and eyes lit up, and gestures for you to move forwards.
[/STORY]
[OUT]Entrer.
[/NODE]
+[NODE]8
[STORY]
You move through this odd tunnel and find several paths, some leading to small alcoves that are clearly used by the bandits as storage. Other paths are entirely collapsed. The only remaining way leads to what looks like an entrance to another, larger tunnel.\\nBut there is a membrane blocking your way.
[/STORY]
[OUT]Ask the Alchemist what he thinks.
[OUT][Magic users]Examine this barrier.
[OUT][Dwarf or goblin]Search this entrance for a mechanism.
[OUT][Orc or strength] Everything breaks, and this thing will too!
[/NODE]
+[NODE]9
[STORY]
The scholar takes his time to study the membrane, then speaks:\\n'It is beyond me for now. But the samples tell me it is infused with old magic, yet at the same time is organic. Odd, very odd.\\nI see two ways. We can work on a mystical solution or, well, bash it.'
[/STORY]
[OUT][Orc or strength] Force it open.
[OUT][Magic users]Examine this barrier.
[OUT][Dwarf or goblin]Search this entrance for a mechanism.
[OUT]You need someone strong, a magic user or a dwarf or goblin to figure this one out. Come back later.
[/NODE]
+[NODE]11
[STORY]
For a time, you are sure the membrane will not break. With every swing, the odd substance simply repairs itself, and the gooey slime stings your skin and hurts your spirit.\\nBut finally, your force overwhelms the thing, and as you push through it, the barrier collapses in on itself.
[/STORY]
[OUT]Take a look around.
[/NODE]
+[NODE]13
[STORY]
You stand in a dark chamber, covered still in the strange moss, but here, you see a deep hole in the middle, the earth and stone around it torn from within.\\nAnd from this hole, cracks spread out like the sun's rays. They are small here, yet you see bright light within and you sense enormous power within, pulsating, spreading.\\nAnd yet, from your divine connection, you also sense that this is a mere outlet, not the source.
[/STORY]
[OUT]Turn to the Alchemist for answers.
[/NODE]
+[NODE]14
[STORY]
The membrane will not break. With every swing, the odd substance simply repairs itself, and the gooey slime stings your skin and hurts your spirit.
[/STORY]
[OUT]Leave and come back when you're ready to face this challenge.
[/NODE]
+[NODE]17
[STORY]
You examine the structure of this barrier and sense ancient weaves of magic, combined with a life of its own as well as the artifice of dwarves.\\nThrough magic, you can weaken the weaves and thus hopefully walk through.
[/STORY]
[OUT]Exécuter le plan.
[OUT][Dwarf or goblin]Search this entrance for a mechanism.
[OUT][Orc or strength] Force it open.
[/NODE]
+[NODE]19
[STORY]
Although magic and other mysteries are clearly at work here, you also spot the unmistakable craft of dwarven smiths.\\nYou uncover the mechanism that should open the barrier, but it will not be easy to master.
[/STORY]
[OUT]Exécuter le plan.
[/NODE]
+[NODE]21
[STORY]
Carefully, you unravel the complex weaves that keep the barrier up, and the whole thing collapses, allowing you to enter.
[/STORY]
[OUT]Take a look around.
[/NODE]
+[NODE]22
[STORY]
Carefully, you study the ancient mechanism and with much care, you find the right combination to make it work. The barrier opens, allowing you to enter.
[/STORY]
[OUT]Take a look around.
[/NODE]
+[NODE]23
[STORY]
You try to unravel the complex weaves that hold this barrier, but you cannot, and the effort exhausts your spirit.
[/STORY]
[OUT]Leave and come back when you're ready to face this challenge.
[/NODE]
+[NODE]25
[STORY]
The mechanism is ancient and well crafted. You cannot break it, and the effort is exhausting.
[/STORY]
[OUT]Leave and come back when you're ready to face this challenge.
[/NODE]
+[NODE]27
[STORY]
'Yes. We need to search for an expert. I will of course remain here. Study this cave more.'
[/STORY]
[OUT]Ask where to search for such experts.
[/NODE]
+[NODE]29
[STORY]
'That is an excellent question. I would wager that travelling to the lands of stone and metal where dwarven survivors now dwell is a sure bet.\\nNow, you could also look for some elder long-ears -- ehm, elves, that is. Once they're old enough, the likelihood that they meddled in the affairs of the world grows exponentially. Find them in ancient forests. And who knows, maybe goblins or orc know something? Just remember to find their villages, not just random folk.'
[/STORY]
[OUT]Any other options?
[/NODE]
+[NODE]33
[STORY]
You enter the red cave. The Alchemist looks up from his many scrolls and vials:\\n'Found some answers for us?'
[/STORY]
[OUT]Yes. Tell him that he knows full well that you rescued the dwarf.
[OUT]Not yet. Leave.
[OUT]Tell him you got a new heart, made by a sorcerer from the last remaining giants.
[OUT]Say that you agreed on an alliance with the elves. They should arrive here shortly.
[OUT]Say you have been given the heart of ice.
[/NODE]
+[NODE]36
[STORY]
'Failing that, I do know a place, but it will be a matter of brute force and likely much more difficult. A dwarven smith of great renown is held captive by trolls. I happen to know where.\\nGo, free him, and he will be honour-bound to aid you.'
[/STORY]
[OUT]Thank him for the help and leave to search for the expert.
[/NODE]
+[NODE]37
[STORY]
'Fascinating, thank you for sharing your knowledge, friend. And yes, this makes me even more certain that we need dwarven expertise here. Please, go find us a master runesmith.'
[/STORY]
[OUT]Say that you've been out of touch with your kin for a time. Ask where to search for such experts.
[/NODE]
+[NODE]38
[STORY]
'Yes, right you are, master dwarf, right you are. But this makes me even more certain that we need dwarven expertise here. Please, go find us a master runesmith.'
[/STORY]
[OUT]Say that you've been out of touch with your kin for a time. Ask where to search for such experts.
[/NODE]
+[NODE]40
[STORY]
'I see, a mroki, you say. Yes, I read somewhere that they were indeed giants once. Still . . .'\\nHe looks at you for a moment, then nods:\\n'You are the champions. It is and always will be your choice. I have found the entrance to the earth-cave where you must place the heart. Good luck!'
[/STORY]
[OUT]Le remercier et partir.
[/NODE]
+[NODE]43
[STORY]
He nods, and as you turn to enter the red cave, the elves arrive. Several of the emissaries are hooded and keep their distance. The one who speaks to you looks pale and sickly:\\n'We know where to find the heart chamber and the light-beast that resides within. We will lead the way and together we can set things right.'
[/STORY]
[OUT]Agree to meet them at the heart chamber.
[OUT]Demander si tout va bien.
[/NODE]
+[NODE]44
[STORY]
'The light-beast drew power from us because of our pure connection to the light. We decided to sever this connection willingly in penance for our kin's folly.\\nThis sacrifice also allowed us to acquire the heart of the forest from a forest demon. This will do as the new safeguard. And our condition will blindside the beast and help you defeat it. Alas, I am afraid we will not be much use in the fight itself, as we are weakened.'
[/STORY]
[OUT]What does that mean, exactly?
[OUT]Thank them for the sacrifice and agree to meet at the heart chamber.
[/NODE]
+[NODE]45
[STORY]
'We have wilfully accepted darkness into our souls. The curse of the old days. Many will perish. Most will turn into shadow kin. But some will endure as we did before. So do not concern yourself with it. The choice was ours to make.'
[/STORY]
[OUT]Thank them for the sacrifice and agree to meet at the heart chamber.
[/NODE]
+[NODE]46
[STORY]
'So yer back with the blood, eh? Wasn't sure you had the bollocks to get it. Let us talk -- come to my forge.'\\nHe leads you into a forge that was not there when you left.
[/STORY]
[OUT]Aller à la forge.
[/NODE]
+[NODE]47
[STORY]
'Now, the blood will push life into a lifeless form, but it is by far the easiest of prices needed for this.'
[/STORY]
[OUT]Ask him to tell you more of his story. Why was he in the prison? Why didn't other dwarves come to rescue him? He is a grandmaster runesmith, after all.
[OUT]Ask what is needed next.
[OUT]Ask for all the options to be laid out straight. No backstory needed. [Skip Story]
[/NODE]
+[NODE]48
[STORY]
You see the smith standing outside the red cave. He has his smithing hammer and several men are watching him.\\n'Ya got the blood yet?'
[/STORY]
[OUT]Oui !
[OUT]Non. Partir.
[/NODE]
+[NODE]49
[STORY]
'I suppose they forgot about poor old me when the earth shook and cities were misplaced. One prison here or there, eh?'
[/STORY]
[OUT][Dwarf]Insist that he cut the bullshit. Dwarves would not forsake a grandmaster, as they are few and far between, almost like a dwarf-wife.
[OUT]But the Alchemist knew where he was?
[/NODE]
+[NODE]50
[STORY]
'Bah, I won't fool ya, will I? I am no grandmaster, not anymore. I was dishonoured, my beard torn, my name struck from stone forever. The fools! They did not understand -- the heart, the giant was weak, I had to find ways! It was all for them! '
[/STORY]
[OUT]So the dwarves decided the prison was his punishment for breaking the dwarven code of ethics?
[/NODE]
+[NODE]51
[STORY]
'A learned man, that one, and like you, touched by your gods or what have ya.\\nListen, I was, well, not popular in my last days. Many of my men thought my methods crude or outlandish -- \"too much change, Wilfred, you must stick to traditions.\" Creatures of stone and metal we are, we do not like change, ya see.'
[/STORY]
[OUT]So they left him here because he was not liked?
[/NODE]
+[NODE]52
[STORY]
'Ethics! Ha! They are afraid, and they should be. I was able to command stone and bend metal to my will. The warrakus - an accident, a shameful sort - but I could make them again and again. The fools did not listen to reason. My runes are an art that they could not grasp. Stone idiots!'
[/STORY]
[OUT]Ask if he regrets his cruel experiments.
[OUT]Tell him you understand that progress needs sacrifice at times.
[OUT]Did he just call dwarven elders, the very core of your esteemed society, idiots? How dare he!
[/NODE]
+[NODE]53
[STORY]
'Yer one to talk! Ya walk with them human gods now, eh? The forefathers ain't so clever for ya either?'
[/STORY]
[OUT]Ask if he regrets his cruel experiments.
[OUT]Tell him you understand that progress needs sacrifice at times.
[OUT]Deny it. Say that you follow the gods but you also respect your old life. The two are not mutually exclusive.
[/NODE]
+[NODE]54
[STORY]
'No? Finny that. I'd have said they were. I'd swear no self-respectin' dwarf would pray to a god. So ya see, perspective. I call them idiots, and ya left them and found new fools to follow. Either way, we're both out.\\nI will not speak of it more.'
[/STORY]
[OUT]Ask if he regrets his cruel experiments.
[OUT]Tell him you understand that progress needs sacrifice at times.
[/NODE]
+[NODE]55
[STORY]
'Bit of this, bit of that, ya know how it is. Priorities, choices. We also live long, so I am sure they would have come back eventually.'
[/STORY]
[OUT]Ask if he regrets his cruel experiments.
[OUT]Tell him you understand that progress needs sacrifice at times.
[/NODE]
+[NODE]56
[STORY]
'Cruel, bah! Exceptional, inventive . . . I do not care for suffering or pain, only results. I was there when the giant gave his heart and it opened my mind to such possibilities. I also knew this day could come. I warned the others, implored them to pursue my work, for the giant's heart was vulnerable, but they were too stubborn to listen.'
[/STORY]
[OUT]Giant's heart?
[/NODE]
+[NODE]57
[STORY]
'Aye, good. So ya understand the process had no meaning, only the results. I was there when the giant gave his heart and it opened my mind to such possibilities. I also knew this day could come. I warned the others, implored them to pursue my work, for the giant's heart was vulnerable, but they were too stubborn to listen.'
[/STORY]
[OUT]Giant's heart?
[/NODE]
+[NODE]58
[STORY]
'Giants once walked the land. They sang the life-song and made mountains grow. Shapers and makers of our land. When other life came to be, the giants slept, but one gave us his heart to safeguard the earth, make it stick together.'
[/STORY]
[OUT]Stick together?
[/NODE]
+[NODE]59
[STORY]
'Aye, like the cosmic tree that holds the skies and the dark up in the heavens, the heart was like a . . . hmm, a plug, maybe, to keep the earth from moving and the scorching light of the core down below.\\nThat's all I know, for I was a young'un then, focused on my work. I did not listen about the bigger things, and later they were locked away, kept secret even from me.'
[/STORY]
[OUT]Ask what is needed now to stop the Shattering.
[/NODE]
+[NODE]60
[STORY]
'Kill most of the dwarves so they feed my master rune and thus make an extra-strong heart of the earth to replace the one that was lost. This will weaken the light-beast ya must face.\\nOr go kill four dwarven champions in a tomb, then sacrifice yer faith and spirit to feed a much weaker heart that will not help ya in the fight with the final beast.'
[/STORY]
[OUT]Agree to kill the dwarves and thus weaken the lightbringers greatly. Then go face the final challenge.
[OUT]Say that you will not sacrifice the dwarves. Agree to go kill the champions, then come back and give your own spirit to forge the weaker heart.
[/NODE]
+[NODE]61
[STORY]
'It depends, really. How much do ya know of the Shattering?'
[/STORY]
[OUT]It broke the world, threatens to keep doing it, and some light creatures came out and keep attacking folk. And the gods want you to deal with it.
[/NODE]
+[NODE]62
[STORY]
'Yes, that covers it. In short, there was once a giant's heart that kept the light down under and kept the earth in one piece.\\nThe heart was broken by some fools. Now we need a new one. And yes, I can make one. But there are no more giants to lend a hand, so I need to improvise.\\nAnd even when I have the heart, ya will still need to slay the light-beast that sits where the heart should be.'
[/STORY]
[OUT]Continuer d'écouter.
[/NODE]
+[NODE]63
[STORY]
'To forge the heart of earth anew, I need another stone heart -- in fact, many. This is what my kin were made for, sadly, and the time is now. We failed to keep the heart safe. Now our hearts will make a new one.\\nIf you agree to it, I will distribute a death-rune to my brethren. Once I craft another, the life-rune, it will connect with its dark twin and take power from it. This power will come at the expense of dwarven lives.'
[/STORY]
[OUT]How many lives need to be sacrificed for this?
[/NODE]
+[NODE]64
[STORY]
'Many, perhaps most.'
[/STORY]
[OUT]Most dwarves will die, and he is okay with it?
[OUT]Never!
[OUT]Ask Ail'yleth if this is why she convinced you to come here and not the elves. They would have to pay a similar price, right?
[/NODE]
+[NODE]65
[STORY]
'You are wise. Yes. This is why. But you do have more than one path here. Both are preferred to the sacrifice of my own kin. Let us not waste time -- make up your mind, champion.'
[/STORY]
[OUT]Most dwarves will die, and he is okay with it?
[OUT]Never!
[/NODE]
+[NODE]66
[STORY]
'Aye, like I said, the process is irrelevant, but the results matter. Those old fools need to die anyway. Stuck in their stone ways, metal heads too stubborn to learn. They pay the price for their own arrogance, for it was them that were supposed to keep the earth-heart safe.'
[/STORY]
[OUT]How will their deaths be used?
[/NODE]
+[NODE]67
[STORY]
'The heart forged from their sacrifice will not only stop the Shattering, it will also be strong enough to pull the light back into the core. It will weaken all creatures taken by the lightbringers, including the beast that you must slay in order to place the heart where it belongs.'
[/STORY]
[OUT]So he will make the runes, then forge a heart and power it with the deaths of dwarves. Then you will need to slay the light-beast and put the heart in a special place, yes?
[/NODE]
+[NODE]68
[STORY]
'Yes. Once the heart is where it should be and the light-beast is banished, things should eventually get back to normal. Until the next genius decides to screw with the world order.'
[/STORY]
[OUT]Agree to take the life force from dwarves to forge a new, stronger heart and keep the light at bay.
[OUT]Refuse and ask for another option.
[/NODE]
+[NODE]69
[STORY]
He nods, his eyes darken, and a grin flashes across his stone-cold face:\\n'Good, excellent! Yes, I mean. You made the right choice. Now I will finish the forging of the rune.'
[/STORY]
[OUT]How will it affect the dwarves from afar?
[/NODE]
+[NODE]70
[STORY]
'I am one of only three grandmasters that live. Even if they choose to forget me, I forged the runes that keep their fires going. The death-rune will be placed by your Alchemist friend in one forge. It is enough to activate all the runes I ever made.\\nThis grand rune of life will then do the rest.'
[/STORY]
[OUT]Nod and await the result.
[/NODE]
+[NODE]71
[STORY]
The grandmaster works at his anvil for several hours, carefully carving an intricate design onto a single, unimpressive slab of stone.\\nYou notice the tool he uses is dabbed in the druid-tree's blood, and with every stroke a faint red glow briefly lights up the design. The tension is high.
[/STORY]
[OUT]Continuer d'observer.
[/NODE]
+[NODE]72
[STORY]
The grandmaster stops, puts the stone away, and begins to clean his tools. The Alchemist appears by your side:\\n'I did not interfere with your choice. It was yours to make. Now it is done. No fireworks, no special effects, but the rune is working now. He will place it in the heart he forged, and we will have it ready when the light-beast is slain. I marked the entrance to the tunnels that will take you directly to the creature.'
[/STORY]
[OUT]Nod and leave to find the beast.
[/NODE]
+[NODE]75
[STORY]
'I feared ya may be too soft to do the right thing, and since ya own my arse, I will not waste time arguing.\\nI can make a weaker heart. You will need to defeat the four great dwarven champions that were supposed to guard the heart in the first place, but failed. With their demise I will forge an inferior rune. It will hold the earth and the light, but it will not weaken the beast that you must slay.'
[/STORY]
[OUT]What was the beast again?
[OUT]Anything else?
[/NODE]
+[NODE]76
[STORY]
'I know nothing of it other than what the stone told me and what yer Alchemist found. There is a beast of light that has taken physical form and guards the chest where the heart must lie.'
[/STORY]
[OUT]Anything else?
[/NODE]
+[NODE]77
[STORY]
'Yes, your faith will be the price. My rune will take from you what is strongest. Your spirit will suffer immensely, but you will have a chance to heal it in time. So I advise not facing the light-beast until you are feeling better.'
[/STORY]
[OUT]Agree to let the grandmaster forge the weaker rune and use your own faith as the power source.
[/NODE]
+[NODE]78
[STORY]
'Good, go bring me the remains of the champions, and I will have the rune ready.'
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]81
[STORY]
'Ya got the dwarven guardian remains yet?'
[/STORY]
[OUT]Oui !
[OUT]Non. Partir.
[/NODE]
+[NODE]82
[STORY]
'Good. I will forge yer heart, and yer Alchemist friend will bring it to ya.\\nFools that ya are, I hope ya can beat the light-beast with this measly thing. Now go -- we marked the entrance to the earth-heart cave for ya.'
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]85
[STORY]
'You are back. I have no new insights.\\nI see two ways. We can work on a mystical solution or, well, bash it.'
[/STORY]
[OUT][Orc or strength] Force it open.
[OUT][Magic users]Examine this barrier.
[OUT][Dwarf or goblin]Search this entrance for a mechanism.
[OUT]You need someone strong, a magic user or a dwarf or goblin to figure this one out. Come back later.
[/NODE]
+[NODE]88
[STORY]
You enter the red cave but find it empty, covered only in silver ash.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]89
[STORY]
You get back to the red cave.
[/STORY]
[OUT]Look for the dwarf.
[OUT]Look for the Alchemist.
[/NODE]
+[NODE]90
[STORY]
He nods, and as you turn to enter the red cave, the dwarves make themselves seen. The Alchemist speaks:\\nYes, I was informed of this and I am glad. We have the entrance to the light-beast's lair marked. Go, end this.'
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]91
[STORY]
'Either go look for help in other, non-human factions, or go rescue a dwarven master runesmith.'\\nHe marks the runesmith's location on your map.
[/STORY]
[OUT]Thank him for the help and leave to search for the expert.
[/NODE]
[/EVENT]
-- [EVENT] --GoldMine4(11)
+[NODE]2
[STORY]
You find the entrance to the old gold mine, and from the bright light beaming out at you, you'd guess it is not unoccupied.
[/STORY]
[OUT]Entrer prudemment.
[OUT]S’approcher et observer discrètement.
[OUT]Revenir plus tard.
[/NODE]
+[NODE]4
[STORY]
You enter the tunnel and realise immediately that you are being watched.\\nAs you move forwards, you see gold ore that shouldn't glimmer but it does, as if it were purified and smelted already. You cannot yet see the light source that could cause such an effect.
[/STORY]
[OUT][Demon]The bandits said demons guard this place. Speak up and appeal to your kinship.
[OUT][Magic user]Focus your mind and soul on this place. Try to sense the source of the unnatural light.
[OUT]Proceed with caution and weapons drawn.
[OUT][Dwarf]Touch this gold ore. There's something very wrong with it, and you know nothing if you don't know your metals.
[/NODE]
+[NODE]5
[STORY]
The walls of this mine have plenty of small burrows weaved throughout the structure, and you see faint movement within -- something is watching you.\\nAs you move forwards, you see gold ore that shouldn't glimmer but it does, as if it were purified and smelted already. You cannot yet see the light source that could cause such an effect.
[/STORY]
[OUT][Demon]The bandits said demons guard this place. Speak up and appeal to your kinship.
[OUT][Dwarf]Touch this gold ore. There's something very wrong with it, and you know nothing if you don't know your metals.
[OUT][Magic user]Focus your mind and soul on this place. Try to sense the source of the unnatural light.
[OUT]Proceed with caution and weapons drawn.
[OUT][Light]Call upon your domain for answers!
[/NODE]
+[NODE]6
[STORY]
Several creatures of all shapes and sizes appear before you, only to scatter away again. A lone karakandza demon stands firm and speaks in a slurping, almost growling voice:\\n'Hmm, yes. Good. We had us a skshack who served Svarog. He helped us secure this place. Good fella, gone now...'
[/STORY]
[OUT]Ask what they are protecting against -- the bandits?
[/NODE]
+[NODE]7
[STORY]
A voice answers from within the walls:\\n'You smell like one of us, to be sure, but you also have that human-divine stench about you, so which is it?'
[/STORY]
[OUT]Confirm that you are a servant of the divine.
[OUT]Deny any divine servitude. Say that it was never your choice, just chance.
[OUT]Say that you are demon, nothing more.
[/NODE]
+[NODE]8
[STORY]
The gold is warm to the touch and its surface is indeed polished, even though some of it is clearly not mined yet.\\nAs you run your fingers over the metal, it whispers to you, and you recognise not only dwarven runes but also a touch of Svarog's blessing lingering in these walls.
[/STORY]
[OUT][Runemaster]Try to read the runes.
[OUT][Light]Call upon the lord of light.
[/NODE]
+[NODE]9
[STORY]
Your connection to light flares up and blinds you with its sudden burst.\\nIn this flash, you know instantly that Svarog's touch protects this place. But what is odd is that it protects it from light...
[/STORY]
[OUT][Zerca or elf]Use your knowledge of the gods or light to study this place further.
[OUT]Proceed with caution and weapons drawn.
[OUT]Call out to whomever resides here. Tell them you are here to make a deal, not fight.
[/NODE]
+[NODE]10
[STORY]
The runes are strong, but they were clearly made by a young runemaster, or perhaps one in too great a hurry to do their job properly!\\nAs shoddy a job as it is, the runes are meant to absorb the pure energy of light onto the gold ore and then into the ground.
[/STORY]
[OUT]Proceed with caution and weapons drawn.
[OUT]Call out to whomever resides here. Tell them you are here to make a deal, not fight.
[/NODE]
+[NODE]11
[STORY]
This reaches into the eldest scripts before the darkest of nights, before the Awakening.\\nYou are too young to know more, but you know that this type of protection would only be needed against the strongest of light's emanations. There is of course a chance that creatures of true darkness lie within. After all, they would want light kept away.
[/STORY]
[OUT]Proceed with caution and weapons drawn.
[OUT]Call out to whomever resides here. Tell them you are here to make a deal, not fight.
[/NODE]
+[NODE]12
[STORY]
This place is beaming with power, but its source or sources are eluding your grasp.\\nThe walls seem to be pulsating with weaves of light, yet there is also a sense of stifling, a barrier that holds things tight and keeps something at bay.\\nWhoever resides within is likely skilled in mysticism and determined to keep folk out.
[/STORY]
[OUT]Proceed with caution and weapons drawn.
[OUT]Call out to whomever resides here. Tell them you are here to make a deal, not fight.
[/NODE]
+[NODE]13
[STORY]
You step in closer, carefully. You hear movement from the walls, and echoes of voices from within:\\n'Begone. Leave. Away. Danger. Darkness. Lightness. Leave.'
[/STORY]
[OUT]Say that you know they are trying to keep something at bay here, and perhaps you can help.
[OUT]If they don't wish to talk, keep moving forwards, weapons at the ready!
[/NODE]
+[NODE]15
[STORY]
You hear movement from the walls, and echoes of voices from within:\\n'Begone. Leave. Away. Danger. Darkness. Lightness. Leave.'
[/STORY]
[OUT]Say that you know they are trying to keep something at bay here, and perhaps you can help.
[OUT]If they don't wish to talk, keep moving forwards, weapons at the ready!
[/NODE]
+[NODE]17
[STORY]
Several creatures of all shapes and sizes appear before you, only to scatter away again. A lone karakandza demon stands firm and speaks in a slurping, almost growling voice:\\n'You sensed our walls, you know things. Maybe you are worth more alive. What do you know of our barrier?'
[/STORY]
[OUT]Say that you know little, only that it is made to hold something back, perhaps even light itself? If so, ask them why.
[OUT]Tell them that you know they wish to keep light away. Ask them to speak quickly of what they need, as the fate of the world is at stake! [SKIP STORY]
[/NODE]
+[NODE]18
[STORY]
'The case is simple. The red-ridge bandits take us, cage us, and sell us. We want them dead. We can help you do the deed, but we need you to do the heavy work. Kill the bandits, and we both get what we want.'
[/STORY]
[OUT]Accepter.
[OUT]Disagree. Ask if there is any other way to convince them to leave this mine.
[OUT]Say that you must consider this.
[OUT]Refuser et attaquer !
[/NODE]
+[NODE]19
[STORY]
'Why, why, you ask? Because it burns and shatters and takes those who are strong. We, karakandza, we once gnawed at the roots of the cosmic tree, and now it is hidden.\\nOur friends, house demons, they have few houses to go to as the earth keeps swallowing all.\\nDarkness was chased away and lurks only in the corners, so light bites back, bites hard.'
[/STORY]
[OUT]Light is attacking demons?
[/NODE]
+[NODE]20
[STORY]
The creature shrugs:\\n'I suppose you could say that. It comes and burns, and then those humans by the cave, they catch us, they cage us, they sell us as toys... So we made a fort, we're safe here. Or we were, until the humans started sending their thugs.'
[/STORY]
[OUT]Admit that you are here on their behalf, but only because you need the cave.
[OUT][Demon]Capturing demons, caging them, and selling them as toys! Swear that you will kill every last one of those bastardly bandits!
[/NODE]
+[NODE]21
[STORY]
He frowns:\\n'Yes, I thought as much, but why do you need a cave so bad?'
[/STORY]
[OUT]Tell them of the Alchemist and his plan to solve the mystery of the Shattering.
[/NODE]
+[NODE]22
[STORY]
'Aha. A world-saving thing. Yes, that cave does feel strong, sometimes it calls out to us, sometimes it makes us shudder. And the shakes come from it, that's for sure.\\nStill, we can't give you our mine, it is ours, it is a safe haven. But we could help you kill the humans? That way we both get what we want.'
[/STORY]
[OUT]Accepter.
[OUT]Disagree. Ask if there is any other way to convince them to leave this mine.
[OUT]Say that you must consider this.
[/NODE]
+[NODE]24
[STORY]
'You're a creature of pure dark. You give us ALL of your spirit, yes, all -- or at least close to it. We'll try to leave you some.\\nWith your darkness, we can hide for a time. Those bandit bastards will think we've left, and with the dark power -- well, we may get our taste of their flesh yet. Win-win.'
[/STORY]
[OUT]Accepter.
[OUT]Say that you will kill the bandits after all.
[OUT]Say that you must consider this.
[OUT]Refuser et attaquer !
[/NODE]
+[NODE]26
[STORY]
'You're a creature of light, elf. You give us ALL of your spirit, yes, all -- or at least close to it. We'll try to leave you some.\\nWith your light, we can strengthen this place. We have a yaga with us, she'll do us an illusion. Those bandit bastards will think we've left, and with the extra power -- well, we may get our taste of their flesh yet. Win-win.'
[/STORY]
[OUT]Accepter.
[OUT]Say that you will kill the bandits after all.
[OUT]Say that you must consider this.
[OUT]Refuser et attaquer !
[/NODE]
+[NODE]27
[STORY]
'Fine with me. We aren't moving anyway.'
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]30
[STORY]
The demons prepare a ritual and take those they need into a tunnel, where they drain their spirit almost to the brink of death!\\nThe cave's light dims and a cold mist descends:\\n'Better go now. You folk don't do well when the mist comes.'
[/STORY]
[OUT]Hocher la tête et partir.
[/NODE]
+[NODE]34
[STORY]
The demons prepare a ritual and take those they need into a tunnel, where they drain their spirit almost to the brink of death!\\nThe cave's light grows even stronger, and its heat burns your skin:\\n'Better go now. We'll make our spells and wait for those fuckers!'
[/STORY]
[OUT]Hocher la tête et partir.
[/NODE]
+[NODE]35
[STORY]
'We're hiding here, but we're always looking for new ways to get stronger. Children are useful for our kin, in all sorts of ways. Give us one of yours.\\nWith their youth, we can do much. We have a yaga with us, she'll do us an illusion. Those bandit bastards will think we've left, and -- well, we may get our taste of their flesh yet. Win-win.'
[/STORY]
[OUT]Accepter.
[OUT]Say that you will kill the bandits after all.
[OUT]Say that you must consider this.
[OUT]Refuser et attaquer !
[/NODE]
+[NODE]37
[STORY]
The demons take their prize.\\nThe cave's light grows even stronger, and its heat burns your skin:\\n'Better go now. We'll make our spells and wait for those fuckers!'
[/STORY]
[OUT]Hocher la tête et partir.
[/NODE]
+[NODE]38
[STORY]
'We're hiding here, but we're always looking for new ways to get stronger. Life force is useful for our kin, in all sorts of ways. Give us all your pets.\\nWith their vitality, we can do much. We have a yaga with us, she'll do us an illusion. Those bandit bastards will think we've left, and -- well, we may get our taste of their flesh yet. Win-win.'
[/STORY]
[OUT]Accepter.
[OUT]Say that you will kill the bandits after all.
[OUT]Say that you must consider this.
[OUT]Refuser et attaquer !
[/NODE]
+[NODE]40
[STORY]
'Wonderful. We will hide for now, allow you better access. Beware, though -- we do not make such deals twice, so you make it, you stick to it. You break it, we will never speak again. So you go lie to them, you speak the word and we come to help. Good luck.'
[/STORY]
[OUT]Deal. Leave.
[/NODE]
+[NODE]42
[STORY]
'You done the deed? You killed those red-ridge bastards?'
[/STORY]
[OUT]Oui !
[OUT]Revenir plus tard.
[OUT]No, attack the demons instead!
[/NODE]
+[NODE]43
[STORY]
'Ah, the winds of fate throw us as they will.\\nWe had us a skshack who served Svarog. He helped us secure this place. Good fella, gone now...'
[/STORY]
[OUT]Ask what they are protecting against -- the bandits?
[/NODE]
+[NODE]44
[STORY]
'Tricking tricksters is never easy, kin. And if you're here to lie to us, begone!'\\nThey scatter away and disappear in darkness.
[/STORY]
[OUT]If they don't wish to talk, keep moving forwards, weapons at the ready!
[OUT]Partir.
[/NODE]
+[NODE]45
[STORY]
You move in deeper and the bright, hot light of the golden ore tingles, then burns your skin. You feel dizzy from the heat and dazed from the light.\\nIt is only now that you feel sure this cave is protected by strong powers, made to keep something strong at bay.\\nYou hear the clutter of claws and snarling getting more aggressive. You know you're surrounded!
[/STORY]
[OUT]Shout to whomever surrounds you. Convince them you want to make a deal, not fight!
[OUT]Combattre !
[OUT]Fuir !
[/NODE]
+[NODE]47
[STORY]
'You are kin, but you are not us. We will say only that between the light burning us alive and the bastard bandits pestering our folk, we made this place safe and we aren't leaving.'
[/STORY]
[OUT]Convince them you are a friend, and ask them to tell you more.
[OUT]You came here to do a job, kin or no kin. Attack!
[/NODE]
+[NODE]49
[STORY]
'Hmm, yes, you seem fair. Like I said, we guard against light and the bastards.'
[/STORY]
[OUT]Et pourquoi ?
[/NODE]
+[NODE]50
[STORY]
'Your words smell of deceit. I can taste those red-ridge scumbags on your breath!\\nLeave or die!'
[/STORY]
[OUT]Leave to regroup.
[OUT]À l'attaque !
[/NODE]
+[NODE]52
[STORY]
'You again. Begone or be dead!'
[/STORY]
[OUT]À l'attaque !
[OUT]Partir.
[/NODE]
+[NODE]54
[STORY]
You kill most of the demons and those who survive clear away in a hurry. The mine is empty for the bandits to take, although you see much of the gold ore fade and turn to common stone.
[/STORY]
[OUT]Go report your success to the bandits.
[/NODE]
+[NODE]57
[STORY]
'Wonderful news! I admit, I was betting against you. Well, a deal's a deal, here is your reward and a blessing. We've been to that cave -- you'll need to be tough to get in where you need to. Good luck!'\\nThey scatter off into the tunnels.
[/STORY]
[OUT]Les remercier et partir.
[/NODE]
+[NODE]60
[STORY]
The demons beat you badly and force you to run, also draining some of your spirit.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]63
[STORY]
You step in closer, carefully. You hear movement from the walls, and echoes of voices from within:\\n'Begone. Leave. Away. Danger. Darkness. Lightness. Leave.'
[/STORY]
[OUT]If they don't wish to talk, keep moving forwards, weapons at the ready!
[/NODE]
+[NODE]65
[STORY]
'You do not have anything we need. Children, pets, elven light -- those you can bargain with.'
[/STORY]
[OUT]Say that you will kill the bandits after all.
[OUT]Say that you must consider this.
[OUT]Refuser et attaquer !
[/NODE]
+[NODE]66
[STORY]
'Wonderful friend! We will hide for now, allow you better access. Beware, though -- we do not make such deals twice, so you make it, you stick to it. You break it, we will never speak again. So you go lie to them, you speak the word and we come to help. Good luck.'
[/STORY]
[OUT]Deal. Leave.
[/NODE]
+[NODE]67
[STORY]
'We're hiding here, but we're always looking for new ways to get stronger. Children are useful for our kin, in all sorts of ways. Give us one of yours.\\nWith their youth, we can do much. We have a yaga with us, she'll do us an illusion. Those bandit bastards will think we've left, and -- well, we may get our taste of their flesh yet. Win-win.'
[/STORY]
[OUT]Accepter.
[OUT]Say that you will kill the bandits after all.
[OUT]Say that you must consider this.
[OUT]Refuser et attaquer !
[/NODE]
+[NODE]68
[STORY]
'We're hiding here, but we're always looking for new ways to get stronger. Life force is useful for our kin, in all sorts of ways. Give us all your pets.\\nWith their vitality, we can do much. We have a yaga with us, she'll do us an illusion. Those bandit bastards will think we've left, and -- well, we may get our taste of their flesh yet. Win-win.'
[/STORY]
[OUT]Accepter.
[OUT]Say that you will kill the bandits after all.
[OUT]Say that you must consider this.
[OUT]Refuser et attaquer !
[/NODE]
+[NODE]69
[STORY]
'You're back, so let me remind you of our dealings. The case is simple. The red-ridge bandits take us, cage us, and sell us. We want them dead. We can help you do the deed, but we need you to do the heavy work. Kill the bandits, and we both get what we want.'
[/STORY]
[OUT]Accepter.
[OUT]Disagree. Ask if there is any other way to convince them to leave this mine.
[OUT]Refuser et attaquer !
[/NODE]
[/EVENT]
-- [EVENT] --BabaYaga4(10)
+[NODE]2
[STORY]
You find the witch hut the bandits spoke of. It looks typically odd and crooked, but you also see it is in bad shape.
[/STORY]
[OUT][Witch]A baba yaga does not dwell here, but a fellow witch may. If she does, she isn't very strong, as she can't keep up the illusions of the hut. Call out to the witch.
[OUT][Magic users]Take a closer look, something seems off here.
[OUT]Whatever this is, charge in and attack!
[OUT]Explorer.
[OUT]Revenir plus tard.
[/NODE]
+[NODE]4
[STORY]
You hear a lot of rustling in the hut and sense a rise of some force, but much more primal than what your sisters can typically use. You hear a croaking voice:\\n'Ha, sister, yes. Well, leave. This is my house and I have no time for... tea, no.'
[/STORY]
[OUT][Demon]This all feels familiar. Call upon a fake witch law that would compel her to let you in.
[OUT]Convince her to let you in, time or no time. Witches should stick together in these hard times.
[OUT]How rude, attack!
[/NODE]
+[NODE]5
[STORY]
This type of witch's hut needs strong magic to keep it 'alive,' and whoever occupies this one either doesn't have it or doesn't know how to use it.\\nIt is very rare to find a witch hut that isn't fully controlled by its witch, so this is an opportunity.
[/STORY]
[OUT]Call out to whoever resides here. Tell them you've come prepared so not to try any magic tricks on you.
[OUT]Try to control this house yourself!
[/NODE]
+[NODE]6
[STORY]
'Oh, a law, you say, well. Hmm. Okay, come in...'
[/STORY]
[OUT]Entrer.
[/NODE]
+[NODE]7
[STORY]
You enter the house and see it is cluttered to the brim with odd bits, broken glass, bits of jewellery, scraps of clothes, and all sorts of things.\\nThere are also rows of beads hanging from the ceiling, and they are made of teeth.\\nA young woman, far too cheerful for a sister of yours, stands in a corner.
[/STORY]
[OUT]Call her out on the lie. Say there is no witch law, and only a fellow demon would believe there was one.
[OUT]À l'attaque !
[/NODE]
+[NODE]9
[STORY]
She mumbles something about stupid demons, then speaks up:\\n'Yeah, I said so, but they said I am not witch enough to know and laws must be obeyed, stupid little buggers. Come out and face the music!'\\nSeveral small green creatures fly out from her backpack.
[/STORY]
[OUT]Tooth thieves, an odd type of forest folk that dabbles in house demon business, specifically taking teeth for favours. Ask what they're all doing here, and why the bandits sent you here as if they were a menace.
[OUT]Non. Vous avez un contrat et vous comptez le remplir. A l'attaque !
[/NODE]
+[NODE]11
[STORY]
'Oh, fine. If you must know, I'll tell you why I'm here.'
[/STORY]
[OUT]Oui !
[OUT]Yes, but just tell the short story. [SKIP STORY]
[/NODE]
+[NODE]12
[STORY]
'I was one of the kids those bandits kidnapped from scavenger camps. I got away, got lost in a forest. The fairy folk helped me, brought me up, taught me magic. The bandits also killed their folk, you see, they used to live by the red cave.\\nWe found this house. It has lots of magic. I found a way to pester those bastards. Boils, itchy feet, vomiting, someday maybe more. And when they tried to come here, we even killed some.'
[/STORY]
[OUT]Convince them you don't care about the revenge angle. You just need to go into the red cave, so they need to leave, for good.
[OUT]Say that you understand, and leave them be.
[OUT]This house could be valuable, and the witch isn't being careful now that she's talking to you. Use this opportunity to kill her and her demon friends!
[/NODE]
+[NODE]13
[STORY]
'I was one of the kids those bandits kidnapped from scavenger camps. I got away, got lost in a forest. The fairy folk helped me, brought me up, taught me magic, even -- or as much as they could teach a scavenger brat.'
[/STORY]
[OUT]Ask why they did that.
[/NODE]
+[NODE]14
[STORY]
'The bandits also killed their folk, you see. They used to live by the red cave. In fact, those thugs are relentless fairy hunters. They catch them and lock them in cages and sell them off as pets!'
[/STORY]
[OUT]But how did they find a way to threaten a camp that strong?
[/NODE]
+[NODE]15
[STORY]
'We found this house. It is old, full of magic. Together, we found ways to use it, demon tricks and witch spells. We cause them boils, itchy feet, vomiting, and when they tried to come here, well, that's when the real fun started. We got a few of them in the pot, didn't we, boys?'\\nThe fairies nod and snicker with the witch, and you notice a big pot full of meat stew.
[/STORY]
[OUT]Convince them you don't care about the revenge angle. You just need to go into the red cave, so they need to leave, for good.
[OUT]Say that you understand, and leave them be.
[OUT]This house could be valuable, and the witch isn't being careful now that she's talking to you. Use this opportunity to kill her and her demon friends!
[OUT]Say that you need to consider your options.
[/NODE]
+[NODE]17
[STORY]
You enter the house and see it is cluttered to the brim with odd bits, broken glass, bits of jewellery, scraps of clothes, and all sorts of things.\\nThere are also rows of beads hanging from the ceiling, and they are made of teeth.\\nA young woman, far too cheerful for a witch, stands in a corner. While you sense she has some skill with the mystical arts, you do not think she is a proper witch.
[/STORY]
[OUT]Call her out on the lie.
[OUT]Take another look at this house, as you feel strong magic emanating from it, but it doesn't seem connected to the young woman.
[/NODE]
+[NODE]18
[STORY]
She looks nervous, and you sense the house becoming more hostile:\\n'I... I am a witch, you know. Even scavengers can be one! And this is my house, and me and my friends own it, so go away!'\\nYou spot several green flying fairies with mean-looking teeth grinning at you.
[/STORY]
[OUT]Tell her she must be honest with you, now!
[OUT]Since she is a witch and working with demons, attack her with spirit to give her a taste of the real thing!
[/NODE]
+[NODE]20
[STORY]
'No! Leave, or share the fate of the brutes who sent you here!'\\nThe house shifts and shakes, and you feel it becoming very hostile towards you.
[/STORY]
[OUT]Fuir.
[OUT]À l'attaque !
[/NODE]
+[NODE]21
[STORY]
'I tell you what, you seem like the good sort. You say you serve the gods and I ain't convinced about that, but I do know those buggers down there won't care two bits.\\nSo if the world needs savin', me and the boys will stay quiet-like for two weeks, make them lot think we're gone. It'll be more fun that way anyhow. Deal?'
[/STORY]
[OUT]Accepter.
[OUT]Say that there is too much at stake. You need them really gone.
[OUT]This is wasting time, attack!
[OUT]Say that you need to consider your options.
[/NODE]
+[NODE]22
[STORY]
'Sorry, best offer. Take it or leave it.'
[/STORY]
[OUT]Accepter.
[OUT]This is wasting time, attack!
[/NODE]
+[NODE]24
[STORY]
'Great, good luck savin' the world and all.'
[/STORY]
[OUT]Les remercier et partir.
[/NODE]
+[NODE]25
[STORY]
'Hmm, good. Maybe you can go and beat the shit out of them, eh? But listen, since you're so good, we're gonna stay low for some time. You can lie to them, tell them you killed us or whatnot, maybe jump their arses then, or just go to your cave.\\nIn any case, good luck with the world savin'.'
[/STORY]
[OUT]Les remercier et partir.
[/NODE]
+[NODE]28
[STORY]
This type of witch's hut needs strong magic to keep it 'alive,' and whoever occupies this one either doesn't have it or doesn't know how to use it.\\nIt is very rare to find a witch hut that isn't fully controlled by its witch, so this is an opportunity.
[/STORY]
[OUT][Witch]Perform a ritual to take charge of this witch's hut. Without it, whoever is inside likely has little power.
[OUT]Call out to the pretend witch and tell her you see through her lies.
[/NODE]
+[NODE]29
[STORY]
You charge in to attack, but before you reach the woman, the house shifts and shakes and you feel dizzy. Everything becomes blurry and you are attacked in the spirit world!
[/STORY]
[OUT]Resist this attack!
[OUT]Essayer de s'échapper !
[/NODE]
+[NODE]32
[STORY]
You manage to take control of the house. It is old and dying. There isn't much left, but you can drain it to gain power.\\nA girl runs out, surrounded by several green flying creatures, some of whom seem wounded, as if it was them who held the house before:\\n'You hurt them, you hurt them, how could you!'
[/STORY]
[OUT]Tell her to calm down before you do the same to her.
[OUT]Kill her and the remaining creatures.
[/NODE]
+[NODE]33
[STORY]
'I may not be strong, but I curse you!'\\nShe cries out and runs away, and the green creatures follow suit. You perform the final ritual to deplete the house and you feel some energy released into you.\\nAll that is left now is an old shack.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]34
[STORY]
You kill her and the creatures. You perform the final ritual to deplete the house and you feel some energy released into you.\\nAll that is left now is an old shack.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]36
[STORY]
You enter the house and see it is cluttered to the brim with odd bits, broken glass, bits of jewellery, scraps of clothes, and all sorts of things.\\nThere are also rows of beads hanging from the ceiling, and they are made of teeth.\\nA young woman dressed in odd clothes and wearing a backpack full of junk stands in the corner and stares at you.\\n'You better have a good excuse to poke your heads into my house, eh?'
[/STORY]
[OUT]Intimidate her into leaving this place. Say that the bandits are set on burning her alive, and they have an even more powerful witch to help them.
[OUT]Try to appeal to her better nature. Explain that you need to get to the red cave, and for that to happen, she needs to leave the bandits alone.
[OUT]À l'attaque !
[/NODE]
+[NODE]38
[STORY]
She spits at the ground:\\n'Those buggers, I knew they'd come for me good one day! Thanks for the heads up, whoever you are. I may hate them lot, but I ain't sticking around to get dead. Here, my reward for you.'
[/STORY]
[OUT]Wait for her to leave, then pilfer the house and leave.
[OUT]Ask why she hates the bandits so.
[/NODE]
+[NODE]39
[STORY]
'I was one of the kids those bandits kidnapped from scavenger camps. I got away, got lost in a forest. The fairy folk helped me, brought me up, taught me magic. The bandits also killed their folk, you see, they used to live by the red cave.\\nWe found this house. It has lots of magic. I found a way to pester those bastards. Boils, itchy feet, vomiting, someday maybe more. And when they tried to come here, we even killed some.'
[/STORY]
[OUT]Nod and wait for her to leave.
[/NODE]
+[NODE]43
[STORY]
You break away from the assault and run out of the house. Your spirit is weakened, and you suspect that further attempts will end in spiritual combat as well.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]51
[STORY]
The witch is slain, and the house slowly collapses on itself as if it was connected to the woman.
[/STORY]
[OUT]Leave to inform the bandits.
[/NODE]
+[NODE]55
[STORY]
You fail. The house shifts and shakes and you feel it becoming very hostile towards you.
[/STORY]
[OUT]Fuir.
[OUT]À l'attaque !
[/NODE]
+[NODE]57
[STORY]
'Yes, yes, I will leave forever.'
[/STORY]
[OUT]Tell her how to heal and watch her leave.
[/NODE]
+[NODE]61
[STORY]
You kill the witch, but one of her demon friends curses you for it.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]63
[STORY]
The witch runs away, but you also see one small demon who survived.\\nIt smiles at you and bows, impressed with your mercy.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]65
[STORY]
You defeat the young witch and she cries out in pain as her spirit is depleted.\\n'No, no, you took it away, no...'\\nYou know that her spirit can heal eventually, but she doesn't seem to know it.
[/STORY]
[OUT]Tell her you will give her the secret to restoring her spirit if she swears to leave here forever.
[OUT]Kill her.
[/NODE]
+[NODE]66
[STORY]
The house is hostile and tries to lure you into a spiritual fight as you approach. Any attempts to fight it by force end in you waving your weapons in thin air.
[/STORY]
[OUT]Combattre !
[OUT]Partir.
[/NODE]
+[NODE]67
[STORY]
'Sure, we'll give you time.'
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]68
[STORY]
'You're back -- nice. Made a decision yet?\\nSo if the world needs savin', me and the boys will stay quiet-like for two weeks, make them lot think we're gone. It'll be more fun that way anyhow. Deal?'
[/STORY]
[OUT]Convince them you don't care about the revenge angle. You just need to go into the red cave, so they need to leave, for good.
[OUT]Say that you understand, and leave them be.
[OUT]This house could be valuable, and the witch isn't being careful now that she's talking to you. Use this opportunity to kill her and her demon friends!
[/NODE]
+[NODE]70
[STORY]
As you approach, you see the house ready for travel. The witch pokes her head out of the window and waves at you:\\n'Ha! You did it, well done. Here, catch, a thank-you gift. I am off to a new life now that my enemies are gone. I need to find new ways to entertain myself.'
[/STORY]
[OUT]Leur souhaiter bonne chance et partir.
[/NODE]
+[NODE]73
[STORY]
'So they beat ya, eh? Guess your only chance at world saving's killing them lot. Here, drink this, should help a wee bit.\\nI am off, gonna hide for a bit, don't like it when they're agitated. But good luck to ya!'
[/STORY]
[OUT]La remercier et partir
[/NODE]
+[NODE]77
[STORY]
'You seem a know-it-all. I ain't tellin' you nothin' more.'
[/STORY]
[OUT]Convince them to talk with you.
[OUT]Non. Vous avez un contrat et vous comptez le remplir. A l'attaque !
[/NODE]
[/EVENT]
-- [EVENT] --SlavyanVillageSmall(17)
+[NODE]2
[STORY]
'Welcome, come and see how we have changed since our bandit days. We may not be as rich, but we're honest folk now. What brings you here?'
[/STORY]
[OUT]Demander si vous pouvez aider pour quoi que ce soit.
[OUT]Dire que vous êtes simplement venu vous reposer et visiter.
[OUT]Demander si vous pouvez rendre visite aux éleveurs.
[OUT]Échanger.
[OUT]Partir.
[/NODE]
+[NODE]5
[STORY]
'You best move along. We are now proper Slavyans, our bandit past is behind us and you are no friend to our folk!'\\nYou see armed folk gathering.
[/STORY]
[OUT]À l'attaque !
[OUT]Partir.
[OUT]Dire que vous ne leur voulez aucun mal. Vous souhaitez simplement discuter et visiter.
[/NODE]
+[NODE]6
[STORY]
Le village est en ruine — les butins vous reviennent.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]10
[STORY]
« Il y a toujours des problèmes par ici. De la vermine s'est installée non loin d'ici. Nous sommes peu nombreux et venons tout juste de nous installer ici. Si vous nous aidez à nous débarrasser de cette nuisance, nous vous en serions très reconnaissants. »
[/STORY]
[OUT]Accepter.
[OUT]Refuser et vous en aller.
[/NODE]
+[NODE]11
[STORY]
« Ce n'est pas demain la veille que nous refuserons l'hospitalité aux nécessiteux. Nous avons quelque guérisseur qui habite dans le village. S'il n'est pas occupé, il saura s'occuper de vous. »
[/STORY]
[OUT]Payer afin de soigner vos blessures physiques.
[OUT]Payer afin de soigner vos blessures mentales.
[OUT]Payer afin de dissiper le poison.
[OUT]Demander s'il y a un sage capable de soigner les afflictions spirituelles.
[OUT]Un zerca est en train de conter l'histoire de l'arbre cosmique. Honorer les dieux en écoutant son récit.
[OUT]Revenir un autre jour.
[/NODE]
+[NODE]19
[STORY]
« Il y a toujours des problèmes par ici. Il y a une imposante ruche qui abrite du miel en abondance non loin d'ici. Nous sommes peu nombreux et venons tout juste de nous installer ici. Si vous nous aidez pacifier les abeilles, nous vous en serions très reconnaissants. »
[/STORY]
[OUT]Accepter.
[OUT]Refuser et vous en aller.
[/NODE]
+[NODE]21
[STORY]
« Alors comme ça, on veut aider son prochain ? Les problèmes sont nombreux par ici, votre aide est donc la bienvenue. »
[/STORY]
[OUT]Demander s'il y a quelque chose à tuer.
[OUT]Vous transportez beaucoup de bois. Leur demander s'il leur en faut.
[OUT]Vous constatez qu'ils ont besoin de pierre. Leur dire que vous pouvez leur en donner.
[OUT]Revenir un autre jour.
[OUT]Demander s'il y a quelque chose à tuer.
[/NODE]
+[NODE]22
[STORY]
'Yeah, nasty bunch of scoundrels are setting up nearby. You've done it before, so go beat them up for us again, will you?'
[/STORY]
[OUT]Accepter.
[OUT]Refuser et vous en aller.
[/NODE]
+[NODE]26
[STORY]
« Alors comme ça, on cherche une sorcière ? Soigner un esprit est simple, mais quand il s'agit de malédictions, c'est une autre paire de manche, et cela vous coûtera davantage — c'est-à-dire du sang. »
[/STORY]
[OUT][Sorcière] Dire que vous avez seulement besoin de l'aide de votre sœur. Vous paierez le prix vous-même et promettez de ne pas la déranger.
[OUT]Payer pour retirer les malédictions.
[OUT]Demander un soin des blessures spirituelles.
[/NODE]
+[NODE]29
[STORY]
La sorcière hoche la tête : « Bah, fallait le dire plus tôt ma sœur. Je n'aurais pas essayé de vous escroquer. Mettons-nous au travail. » En combinant vos pouvoirs, vous brisez vos malédictions.
[/STORY]
[OUT]La remercier et partir
[/NODE]
+[NODE]37
[STORY]
« Par l'arbre cosmique, vous n'êtes pas n'importe qui pour offrir des ressources ainsi. Merci. Nous n'avons pas grand-chose, mais tenez, prenez ceci. »
[/STORY]
[OUT]Leur souhaiter bonne chance et partir.
[/NODE]
+[NODE]40
[STORY]
« Bien sûr, nous avons quelques chiots à vendre. »
[/STORY]
[OUT]Buy a dog.
[/NODE]
+[NODE]47
[STORY]
« Il y a toujours des problèmes par ici. Ces saletés de gobelins ont installé leur campement, non loin de là. Ces bougres ont l'air décidés à rester, et nous ne voulons pas d'un tel voisinage. Si vous pouviez vous en occuper, nous vous en serions reconnaissants. »
[/STORY]
[OUT]Accepter.
[OUT]Refuser et vous en aller.
[/NODE]
+[NODE]50
[STORY]
«Bon, d'accord, vous avez l'air plutôt honnêtes et vous portez la marque des dieux. On ferait mieux de pas les énerver. Entrez, mais on vous surveille!»
[/STORY]
[OUT]Commercer.
[OUT]Proposer de leur rendre un service pour prouver votre bonne foi.
[OUT]Proposer de leur rendre un service pour prouver votre bonne foi.
[/NODE]
+[NODE]53
[STORY]
« Partez ! »
[/STORY]
[OUT]À l'attaque !
[OUT]Partir.
[/NODE]
+[NODE]58
[STORY]
« Soit nous n'avons rien à vous proposer, soit vos semblables sont déjà en train de nous aider. Finissez d'abord ce que vous avez commencé avant de poursuivre. »
[/STORY]
[OUT]Partir.
[/NODE]
[/EVENT]
-- [EVENT] --ScavengersTradesmall(16)
+[NODE]2
[STORY]
Vous vous trouvez devant des étals de marchand.
[/STORY]
[OUT]Échanger.
[OUT]Échanger.
[OUT]Échanger.
[OUT]Revenir plus tard.
[/NODE]
+[NODE]7
[STORY]
« Nous ne vous connaissons pas. Nous n'accepterons donc pas la nourriture comme monnaie d'échange, et vous devrez payer une commission au préalable. »
[/STORY]
[OUT]Échanger.
[OUT]Revenir plus tard.
[/NODE]
+[NODE]11
[STORY]
« Ravi d'avoir fait affaire avec vous. Que les dieux vous gardent. »
[/STORY]
[OUT]Partir.
[/NODE]
[/EVENT]
-- [EVENT] --Roamingbandits6(15)
+[NODE]2
[STORY]
Angry bandits spot you, and they don't look like they're going to talk.
[/STORY]
[OUT]Combattre !
[OUT]Les intimider !
[OUT]S'éloigner.
[/NODE]
+[NODE]17
[STORY]
« On se calme. Prenez nos trucs et on s'en va. Pas besoin de se battre et pas de rancune, hein ? »
[/STORY]
[OUT]Récupérer leurs affaires et partir.
[/NODE]
+[NODE]19
[STORY]
Vos menaces n'ont aucun effet. Vous êtes battu et chassé.
[/STORY]
[OUT]Courir.
[/NODE]
[/EVENT]
-- [EVENT] --Roamingscavengers6(14)
+[NODE]2
[STORY]
More and more scavenger groups are roaming these parts lately, and they don't always care if you were once friends.
[/STORY]
[OUT]Greet your allies.
[OUT]Leur parler tout en restant prudent.
[OUT]Combattre !
[OUT]Les intimider !
[OUT]S'éloigner.
[/NODE]
+[NODE]3
[STORY]
« Ah, bien le bonjour, chers camarades. »
[/STORY]
[OUT]Leur demander s'ils veulent marchander.
[OUT]Boire un coup ensemble.
[/NODE]
+[NODE]11
[STORY]
« Vous n'êtes ni ami, ni ennemi. Si vous souhaitez vous faire des amis, allez faire un tour au village. Maintenant écartez-vous. »
[/STORY]
[OUT]Partir.
[OUT]Combattre !
[OUT]Les intimider !
[/NODE]
+[NODE]17
[STORY]
« On se calme. Prenez nos trucs et on s'en va. Pas besoin de se battre et pas de rancune, hein ? »
[/STORY]
[OUT]Récupérer leurs affaires et partir.
[/NODE]
+[NODE]19
[STORY]
Vos menaces n'ont aucun effet. Vous êtes battu et chassé.
[/STORY]
[OUT]Courir.
[/NODE]
[/EVENT]
-- [EVENT] --SlavKillsmallGoblins(19)
+[NODE]2
[STORY]
Vous trouvez l'endroit où les gobelins sont censés s'être installés — un bosquet, certes petit, mais dont la végétation est foisonnante. Vous remarquez des signes de présence humanoïde.
[/STORY]
[OUT][Chasseur ou Perception] Traquer les peaux-vertes.
[OUT]Fouiller l'endroit.
[OUT]Fouiller l'endroit.
[OUT]Revenir plus tard.
[/NODE]
+[NODE]3
[STORY]
Vous suivez la trace des gobelins et débouchez sur un petit espace ouvert où ils ont installé leur campement. Celui-ci a plutôt l'air d'être une installation temporaire — contrairement au \"village\" dont parlaient les Slavyans. Les gobelins sont cependant nombreux.\\n\\nHeureusement pour vous, peu d'entre eux sont armés.
[/STORY]
[OUT]Encercler les gobelins et vous faire remarquer.
[OUT]Vous avez l'avantage. À l'attaque !
[/NODE]
+[NODE]4
[STORY]
Vous êtes pris en embuscade par les gobelins !
[/STORY]
[OUT]Combattre !
[OUT]Tenter de fuir.
[/NODE]
+[NODE]5
[STORY]
Vous fouillez l'endroit et repérez enfin quelques gobelins. Hélas, ils vous repèrent eux aussi. Vous devez prendre une décision rapidement.
[/STORY]
[OUT]S'arrêter, lever les mains en l'air, et dire que vous ne souhaitez pas vous battre et qu'ils doivent s'en aller. Les Slavyans ne veulent pas les voir ici.
[OUT]Prendre un air intimidant et leur dire de dégager !
[OUT]À l'attaque !
[OUT][Gobelin] Dire que ces salopards d'humains ne veulent plus les voir ici. Leur demander s'ils peuvent s'en aller.
[/NODE]
+[NODE]16
[STORY]
Vous êtes battus à plate couture et les Slavyans doivent venir à votre secours. Votre « aide » n'a impressionné personne.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]19
[STORY]
« Oui, bien sûr. Nous ne voulons nuire à personne, et quoiqu'il en soit, nous ne sommes pas assez nombreux pour nous installer durablement. Des biens nous ont été dérobés, et les enfants qui nous accompagnent ont besoin de se reposer et d'être soignés. Mais nous allons partir puisque c'est comme ça. »
[/STORY]
[OUT][Soigneur ou cmuch] Proposer de les soigner.
[OUT]Leur dire qu'ils n'ont pas besoin de partir. Vous expliquerez la situation aux Slavyans.
[OUT]Acquiescer et insister pour qu'ils partent dès le jour suivant.
[/NODE]
+[NODE]20
[STORY]
Vous restez un moment pour aider les gobelins à se soigner.\\n\\n« Oh, merci, merci beaucoup. Nous allons partir à présent, comme promis, mais grâce à vous, nous avons encore une chance de survivre. Tenez, voilà pour vous. Ce n'est pas grand-chose, mais c'est tout ce que nous avons. »
[/STORY]
[OUT]Nod and wish them well.
[/NODE]
+[NODE]23
[STORY]
« Nous avons des enfants et des aînés affaiblis par la maladie. Nous n'irons nulle part : affrontez-nous, ou partez ! »
[/STORY]
[OUT]Les laisser tranquilles.
[OUT]À l'attaque !
[/NODE]
+[NODE]26
[STORY]
Les gobelins bondissent sur leurs pieds, armes prêtes à être dégainées : « Attendez, attendez un instant je vous prie... Nous sommes démunis... s'il vous plaît messieurs, ne nous faites pas de mal... »
[/STORY]
[OUT]Leur dire que les Slavyans ne veulent pas d'eux en tant que voisins. Leur demander d'aller s'installer ailleurs.
[OUT]À l'attaque !
[OUT][Gobelin] Dire que ces salopards d'humains ne veulent plus les voir ici. Leur demander s'ils peuvent s'en aller.
[/NODE]
+[NODE]35
[STORY]
Les gobelins — qui essaient de garder fière allure — transportent péniblement leurs malades alors qu'ils s'en vont.\\n\\nLes Slavyans sont ravis par votre aide et vous offrent une petite récompense.
[/STORY]
[OUT]Les remercier et partir.
[/NODE]
+[NODE]36
[STORY]
Les Slavyans sont ravis par votre aide et vous offrent une petite récompense.
[/STORY]
[OUT]Les remercier et partir.
[/NODE]
+[NODE]37
[STORY]
Les gobelins vous remercient de votre compassion. Ils restent pour se soigner, ce qui risque de prendre un peu de temps.\\n\\n« Oh, merci, merci beaucoup. Tenez, voilà une petite récompense pour vous remercier. »
[/STORY]
[OUT]Nod and wish them well.
[/NODE]
+[NODE]39
[STORY]
Les orcs ne sont pas satisfaits. Ils envoient leurs propres forces afin de tuer les nains et vous suggèrent de ne pas proposer de l'aide si vous n'en avez pas la ferme intention.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]40
[STORY]
Les Slavyans ne se réjouissent guère de la \"solution\" que vous avez apportée, mais au bout du compte, ils respectent leurs engagements, et laissent les gobelins se soigner avant de quitter les lieux.\\n\\nLes villageois vous remettent une petite récompense pour votre aide.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]42
[STORY]
Les nains sont très déçus lorsqu'ils apprennent votre échec.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]43
[STORY]
Vous tuez les guerriers, et le reste des gobelins s'enfuit.\\n\\nLes Slavyans sont ravis par votre aide et vous offrent une petite récompense.
[/STORY]
[OUT]Les remercier et partir.
[/NODE]
+[NODE]47
[STORY]
« Oui, bien sûr. Nous ne voulons nuire à personne, et quoiqu'il en soit, nous ne sommes pas assez nombreux pour nous installer durablement. Des biens nous ont été dérobés, et les enfants qui nous accompagnent ont besoin de se reposer et d'être soignés. Mais nous allons partir puisque c'est comme ça. »
[/STORY]
[OUT][Soigneur ou cmuch] Proposer de les soigner.
[OUT]Leur dire qu'ils n'ont pas besoin de partir. Vous expliquerez la situation aux Slavyans.
[OUT]Acquiescer et insister pour qu'ils partent dès le jour suivant.
[/NODE]
[/EVENT]
-- [EVENT] --SlavyanKillsmallBees(18)
+[NODE]2
[STORY]
Vous trouvez la ruche dont les Slavyans vous ont demandé de vous occuper.
[/STORY]
[OUT]À l'attaque !
[OUT][Druide ou nature] Le recours à la force n'est pas nécessaire : demander aux abeilles de ne pas se montrer aussi encombrantes.
[OUT][Peuple des forêts] Une relation pacifique sera, à long terme, plus fructueuse : convaincre les abeilles de coopérer.
[OUT][Maître des bêtes] Vous devez marquer votre territoire afin de chasser les autres bêtes qui y résident.
[OUT][Chasseur] Tendre un piège afin de réduire la taille de l'essaim puis attaquer.
[OUT]Revenir plus tard.
[/NODE]
+[NODE]7
[STORY]
Vous trouvez de bon repères et répandez votre odeur afin de marquer votre territoire.\\nLes abeilles se mettent à bourdonner et finissent par abandonner leur miel.
[/STORY]
[OUT]Bien. Informer les villageois.
[/NODE]
+[NODE]12
[STORY]
Vous êtes battu à plate couture et les villageois doivent venir à votre secours. Votre « aide » n'a impressionné personne.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]18
[STORY]
Les abeilles vous écoutent et se mettent à bourdonner à l'unisson.\\nElles acceptent de coopérer avec le village : si les humains se tiennent à distance et les laissent tranquilles, elles leur offriront un peu de leur miel.
[/STORY]
[OUT]Accepter.
[OUT]Accepter.
[/NODE]
+[NODE]20
[STORY]
Un éclaireur du village vous a observé et vous aborde : « Ça alors, vous êtes parvenu à raisonner avec ces insectes, mais pourquoi ? Nous ne souhaitons pas vivre à proximité de ces bestioles. Votre intention était bonne, certes, mais la prochaine fois, faites ce qui vous est demandé. »
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]28
[STORY]
Les abeilles se mettent à bourdonner frénétiquement et se dirigent vers vous.
[/STORY]
[OUT]À l'attaque !
[OUT]Vous allez vous faire piquer. Courrez!
[/NODE]
+[NODE]48
[STORY]
Un éclaireur du village vous a observé et vous aborde : « Ça alors, vous êtes parvenu à raisonner avec ces insectes, c'est génial. Leur bourdonnement ne devrait pas trop être gênant si cela nous permet d'obtenir du miel. Merci, et voilà votre récompense. »
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]50
[STORY]
Un éclaireur du village vous a observé et vous aborde : « Ça alors, vous êtes parvenu à les chasser. Magnifique ! Tenez, voilà votre récompense. »
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]51
[STORY]
Les abeilles sont terrorisées et s'enfuient — vous ne portez pas le titre de maître des bêtes par hasard. Un éclaireur du village vous a observé et vous aborde : « Ça alors, vous êtes parvenu à les chasser. Magnifique ! Tenez, voilà votre récompense. »
[/STORY]
[OUT]Partir.
[/NODE]
[/EVENT]
-- [EVENT] --Shattering1(0)
+[NODE]2
[STORY]
Réveillé par un tremblement distant, vous vous extirpez de la masse de pierre et de poussière qui vous recouvre. À quelques pas de là, une faille profonde a englouti la ferme dans laquelle vous aviez été hébergés la nuit précédente. De la poussière et des décombres… c’est tout ce qu’il en reste.
[/STORY]
[OUT]Rechercher des survivants.
[OUT]Fuir.
[/NODE]
+[NODE]3
[STORY]
Vous cherchez d'autres survivants dans les décombres. Cette famille ... ils étaient six ! La petite fille ... elle vous avait prêté sa poupée, qui devait vous garder sain et sauf durant la nuit ...
[/STORY]
[OUT]Continuer de chercher !
[OUT]Quitter les lieux.
[/NODE]
+[NODE]4
[STORY]
Il n’y a aucun signe de vie. En fait, vous réalisez que tout ici est vraiment trop calme et tranquille… comme si le temps lui-même s’était arrêté. Vous regardez au fond de l’abîme, pour vérifiez si vous n’y voyez pas les corps. Mais au lieu de n’y voir que les ténèbres, vous êtes éblouis par une vive lumière.
[/STORY]
[OUT]Reculer.
[/NODE]
+[NODE]5
[STORY]
La lumière s’affaiblit et vous constatez que la famille se tient devant vous. Leurs corps sont tordus et brisés par le Cataclysme, mais il semblerait que cela ne les gêne pas. Leurs yeux blancs fixent un point, mais semblent tellement vides. Leurs membres sont relâchés… trop relâchés, presque mous, on dirait. Au début, vous pensez que ce ne sont plus que des créatures sans vie, mais vous observez pourtant que le sang circule encore dans leurs veines et que leur cœur bat, doucement. Ils se mettent alors à marcher, s’éloignant de vous, sans un mot, se déplaçant à l’unisson, comme un seul homme… vous en frissonnez.
[/STORY]
[OUT][Harmonie ou Lumière] Essayer de les appeler.
[OUT][Turmoil ou Magie] Observer leurs mouvements.
[OUT][Nature ou Intelligence] Rester vigilant.
[/NODE]
+[NODE]6
[STORY]
Vous êtes submergés par un sentiment d’harmonie, une explosion débordante de lumière et d’ordre qui étouffe votre esprit et votre âme. Les dieux favorisent l’équilibre, mais ces gens… ou quoi que ce soit qui les contrôle… cherchent à la détruire. Votre corps se bloque et vous entendez la lumière vous appeler, mais votre lien avec le divin vous protège pour l’instant.
[/STORY]
[OUT]Au nom de la lumière, il faut agir sans attendre ! Les attaquer pour les purger de cette force abominable.
[OUT]Nous croirons toujours en l’harmonie. Parlez à ces personnes : « Rosa, Vieslav, vous ne me reconnaissez pas ? Que vous est-il arrivé ? »
[OUT]Il n'est pas sage de s'occuper de choses qui nous dépassent. Les suivre à distance et être attentif à tout ce qui pourrait arriver.
[/NODE]
+[NODE]7
[STORY]
Vous avez le sentiment que la lumière et l’ordre vous assaillent, cherchant à pénétrer jusqu'aux tréfonds de votre âme. La lumière a pour objectif d’étouffer toute magie, la moindre parcelle de ténèbres, tandis que l’ordre ne vise qu’à apaiser tous vos tourments. Vos os se tordent et votre sang bout face à cet assaut !
[/STORY]
[OUT]À l'attaque !
[OUT]Combattre ces démons à l'aide de la magie !
[OUT]Rester en retrait et observer.
[/NODE]
+[NODE]8
[STORY]
Quoique ces personnes soient devenues, elles sont submergées des énergies de lumière et d'harmonie. Cette surabondance de forces, tellement oppressante, est une abomination contraire à la nature et à l'intelligence.
[/STORY]
[OUT]C'est contraire à la nature même des choses. Autant s'en débarrasser. Attaquer.
[OUT]Des forces mystiques semblent être ici à l'oeuvre. Les attaquer grâce à votre esprit.
[OUT]Rester en retrait et observer.
[/NODE]
+[NODE]9
[STORY]
Fatigué par vos voyages, vous parvenez à un petit hameau, et êtes invités à vous reposer et manger avec la famille qui y habite. Ils vous offrent également de vous installer dans l'écurie pour y passer la nuit.
[/STORY]
[OUT]Accepter leur hospitalité.
[OUT]Décliner leur offre et reprendre la route.
[/NODE]
+[NODE]10
[STORY]
On vous offre un repas chaud et vous êtes invités à écouter les légendes font Des par la vieille baba. Les enfants vous posent de nombreuses questions sur le vaste monde, et vous n’êtes pas mécontent quand il est temps d’aller vous coucher.
[/STORY]
[OUT]Se reposer.
[/NODE]
+[NODE]11
[STORY]
Vous vous en allez et installez votre camp un peu plus loin. Mais dans la nuit, vous êtes réveillés par de fortes secousses, tandis que de petits morceaux de roche vous tombent dessus. Vous marcher alentours, désorienté, jusqu’à arriver à une profonde faille, qui a avalée la ferme dans laquelle on vous avait proposé le gîte un peu plus tôt. De la poussière et des débris… voilà tout ce qu’il en reste.
[/STORY]
[OUT]Rechercher des survivants.
[OUT]Partir.
[/NODE]
+[NODE]14
[STORY]
Vous avez vaincu la famille, et voyez leur corps tomber en cendre tandis qu’ils s’écroulent. L’oppressante lumière s’attarde un peu, comme si elle était à la recherche d’un nouvel hôte, mais elle n’ose vous approcher, et fini par disparaître.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]16
[STORY]
Vous avez perdu, et votre esprit est pris d’assaut. Votre lien divin vous protège, et votre adversaire fini par s’en aller, suivant aveuglément un appel que vous ne pouvez entendre.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]18
[STORY]
Vous essayez de leur parler, mais ils ne répondent pas. Vous ont-ils seulement entendu ? Rien n’est moins sûr. Au lieu de cela, il cherchent à vous étreindre, et la lumière qui est en eux tentent de vous engloutir. Vous êtes encouragés par votre choix résolu de ne pas les attaquer, mais ils ne partagent pas vos croyances. Votre lien divin vous protège, et votre adversaire fini par s’en aller, suivant aveuglément un appel que vous ne pouvez entendre.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]21
[STORY]
Ils continuent de marcher, se retournant de temps à autres pour essayer de vous atteindre avec la lumière oppressante. Votre lien divin vous protège, et votre adversaire fini par s’en aller, suivant aveuglément un appel que vous ne pouvez entendre.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]24
[STORY]
Vous avez vaincu la famille, et voyez leur corps tomber en cendre tandis qu’ils s’écroulent. L’oppressante lumière s’attarde un peu, comme si elle était à la recherche d’un nouvel hôte, mais elle n’ose vous approcher, et fini par disparaître.
[/STORY]
[OUT]Partir.
[/NODE]
[/EVENT]
-- [EVENT] --StolenGoods1(1)
+[NODE]2
[STORY]
Vous vous réveillez et vous rendez compte que certaines de vos affaires ont disparues !
[/STORY]
[OUT][Perception ou Chasseur] Partir à la recherche des voleurs.
[OUT]Ainsi va la vie. Partir.
[OUT]Partir à la recherche des voleurs.
[/NODE]
+[NODE]3
[STORY]
Grâce à vos qualité de pisteur, la pluie tombée lors de la nuit précédente n’a pas d’impacte sur vos recherches. Vous savez exactement où vous devez chercher les voleurs, et qu’il s’agit certainement d’humains, à en juger par la taille et la profondeur des traces.
[/STORY]
[OUT]Marquer leur position sur la carte et poursuivre votre route.
[/NODE]
+[NODE]4
[STORY]
Il a plu durant la nuit, les traces se sont effacées. La tâche va s'avérer ardue.
[/STORY]
[OUT]Rechercher les scélérats au plus vite.
[/NODE]
+[NODE]12
[STORY]
Les traces sont froides et finissent par tourner en rond, mais vous pensez avoir trouvé la bonne direction.
[/STORY]
[OUT]Marquer leur position sur la carte et poursuivre votre route.
[/NODE]
+[NODE]2
[STORY]
You find the witch hut the bandits spoke of. It looks typically odd and crooked, but you also see it is in bad shape.
[/STORY]
[OUT][Witch]A baba yaga does not dwell here, but a fellow witch may. If she does, she isn't very strong, as she can't keep up the illusions of the hut. Call out to the witch.
[OUT][Magic users]Take a closer look, something seems off here.
[OUT]Whatever this is, charge in and attack!
[OUT]Explorer.
[OUT]Revenir plus tard.
[/NODE]
+[NODE]4
[STORY]
You hear a lot of rustling in the hut and sense a rise of some force, but much more primal than what your sisters can typically use. You hear a croaking voice:\\n'Ha, sister, yes. Well, leave. This is my house and I have no time for... tea, no.'
[/STORY]
[OUT][Demon]This all feels familiar. Call upon a fake witch law that would compel her to let you in.
[OUT]Convince her to let you in, time or no time. Witches should stick together in these hard times.
[OUT]How rude, attack!
[/NODE]
+[NODE]5
[STORY]
This type of witch's hut needs strong magic to keep it 'alive,' and whoever occupies this one either doesn't have it or doesn't know how to use it.\\nIt is very rare to find a witch hut that isn't fully controlled by its witch, so this is an opportunity.
[/STORY]
[OUT]Call out to whoever resides here. Tell them you've come prepared so not to try any magic tricks on you.
[OUT]Try to control this house yourself!
[/NODE]
+[NODE]6
[STORY]
'Oh, a law, you say, well. Hmm. Okay, come in...'
[/STORY]
[OUT]Entrer.
[/NODE]
+[NODE]7
[STORY]
You enter the house and see it is cluttered to the brim with odd bits, broken glass, bits of jewellery, scraps of clothes, and all sorts of things.\\nThere are also rows of beads hanging from the ceiling, and they are made of teeth.\\nA young woman, far too cheerful for a sister of yours, stands in a corner.
[/STORY]
[OUT]Call her out on the lie. Say there is no witch law, and only a fellow demon would believe there was one.
[OUT]À l'attaque !
[/NODE]
+[NODE]9
[STORY]
She mumbles something about stupid demons, then speaks up:\\n'Yeah, I said so, but they said I am not witch enough to know and laws must be obeyed, stupid little buggers. Come out and face the music!'\\nSeveral small green creatures fly out from her backpack.
[/STORY]
[OUT]Tooth thieves, an odd type of forest folk that dabbles in house demon business, specifically taking teeth for favours. Ask what they're all doing here, and why the bandits sent you here as if they were a menace.
[OUT]Non. Vous avez un contrat et vous comptez le remplir. A l'attaque !
[/NODE]
+[NODE]11
[STORY]
'Oh, fine. If you must know, I'll tell you why I'm here.'
[/STORY]
[OUT]Oui !
[OUT]Yes, but just tell the short story. [SKIP STORY]
[/NODE]
+[NODE]12
[STORY]
'I was one of the kids those bandits kidnapped from scavenger camps. I got away, got lost in a forest. The fairy folk helped me, brought me up, taught me magic. The bandits also killed their folk, you see, they used to live by the red cave.\\nWe found this house. It has lots of magic. I found a way to pester those bastards. Boils, itchy feet, vomiting, someday maybe more. And when they tried to come here, we even killed some.'
[/STORY]
[OUT]Convince them you don't care about the revenge angle. You just need to go into the red cave, so they need to leave, for good.
[OUT]Say that you understand, and leave them be.
[OUT]This house could be valuable, and the witch isn't being careful now that she's talking to you. Use this opportunity to kill her and her demon friends!
[/NODE]
+[NODE]13
[STORY]
'I was one of the kids those bandits kidnapped from scavenger camps. I got away, got lost in a forest. The fairy folk helped me, brought me up, taught me magic, even -- or as much as they could teach a scavenger brat.'
[/STORY]
[OUT]Ask why they did that.
[/NODE]
+[NODE]14
[STORY]
'The bandits also killed their folk, you see. They used to live by the red cave. In fact, those thugs are relentless fairy hunters. They catch them and lock them in cages and sell them off as pets!'
[/STORY]
[OUT]But how did they find a way to threaten a camp that strong?
[/NODE]
+[NODE]15
[STORY]
'We found this house. It is old, full of magic. Together, we found ways to use it, demon tricks and witch spells. We cause them boils, itchy feet, vomiting, and when they tried to come here, well, that's when the real fun started. We got a few of them in the pot, didn't we, boys?'\\nThe fairies nod and snicker with the witch, and you notice a big pot full of meat stew.
[/STORY]
[OUT]Convince them you don't care about the revenge angle. You just need to go into the red cave, so they need to leave, for good.
[OUT]Say that you understand, and leave them be.
[OUT]This house could be valuable, and the witch isn't being careful now that she's talking to you. Use this opportunity to kill her and her demon friends!
[OUT]Say that you need to consider your options.
[/NODE]
+[NODE]17
[STORY]
You enter the house and see it is cluttered to the brim with odd bits, broken glass, bits of jewellery, scraps of clothes, and all sorts of things.\\nThere are also rows of beads hanging from the ceiling, and they are made of teeth.\\nA young woman, far too cheerful for a witch, stands in a corner. While you sense she has some skill with the mystical arts, you do not think she is a proper witch.
[/STORY]
[OUT]Call her out on the lie.
[OUT]Take another look at this house, as you feel strong magic emanating from it, but it doesn't seem connected to the young woman.
[/NODE]
+[NODE]18
[STORY]
She looks nervous, and you sense the house becoming more hostile:\\n'I... I am a witch, you know. Even scavengers can be one! And this is my house, and me and my friends own it, so go away!'\\nYou spot several green flying fairies with mean-looking teeth grinning at you.
[/STORY]
[OUT]Tell her she must be honest with you, now!
[OUT]Since she is a witch and working with demons, attack her with spirit to give her a taste of the real thing!
[/NODE]
+[NODE]20
[STORY]
'No! Leave, or share the fate of the brutes who sent you here!'\\nThe house shifts and shakes, and you feel it becoming very hostile towards you.
[/STORY]
[OUT]Fuir.
[OUT]À l'attaque !
[/NODE]
+[NODE]21
[STORY]
'I tell you what, you seem like the good sort. You say you serve the gods and I ain't convinced about that, but I do know those buggers down there won't care two bits.\\nSo if the world needs savin', me and the boys will stay quiet-like for two weeks, make them lot think we're gone. It'll be more fun that way anyhow. Deal?'
[/STORY]
[OUT]Accepter.
[OUT]Say that there is too much at stake. You need them really gone.
[OUT]This is wasting time, attack!
[OUT]Say that you need to consider your options.
[/NODE]
+[NODE]22
[STORY]
'Sorry, best offer. Take it or leave it.'
[/STORY]
[OUT]Accepter.
[OUT]This is wasting time, attack!
[/NODE]
+[NODE]24
[STORY]
'Great, good luck savin' the world and all.'
[/STORY]
[OUT]Les remercier et partir.
[/NODE]
+[NODE]25
[STORY]
'Hmm, good. Maybe you can go and beat the shit out of them, eh? But listen, since you're so good, we're gonna stay low for some time. You can lie to them, tell them you killed us or whatnot, maybe jump their arses then, or just go to your cave.\\nIn any case, good luck with the world savin'.'
[/STORY]
[OUT]Les remercier et partir.
[/NODE]
+[NODE]28
[STORY]
This type of witch's hut needs strong magic to keep it 'alive,' and whoever occupies this one either doesn't have it or doesn't know how to use it.\\nIt is very rare to find a witch hut that isn't fully controlled by its witch, so this is an opportunity.
[/STORY]
[OUT][Witch]Perform a ritual to take charge of this witch's hut. Without it, whoever is inside likely has little power.
[OUT]Call out to the pretend witch and tell her you see through her lies.
[/NODE]
+[NODE]29
[STORY]
You charge in to attack, but before you reach the woman, the house shifts and shakes and you feel dizzy. Everything becomes blurry and you are attacked in the spirit world!
[/STORY]
[OUT]Resist this attack!
[OUT]Essayer de s'échapper !
[/NODE]
+[NODE]32
[STORY]
You manage to take control of the house. It is old and dying. There isn't much left, but you can drain it to gain power.\\nA girl runs out, surrounded by several green flying creatures, some of whom seem wounded, as if it was them who held the house before:\\n'You hurt them, you hurt them, how could you!'
[/STORY]
[OUT]Tell her to calm down before you do the same to her.
[OUT]Kill her and the remaining creatures.
[/NODE]
+[NODE]33
[STORY]
'I may not be strong, but I curse you!'\\nShe cries out and runs away, and the green creatures follow suit. You perform the final ritual to deplete the house and you feel some energy released into you.\\nAll that is left now is an old shack.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]34
[STORY]
You kill her and the creatures. You perform the final ritual to deplete the house and you feel some energy released into you.\\nAll that is left now is an old shack.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]36
[STORY]
You enter the house and see it is cluttered to the brim with odd bits, broken glass, bits of jewellery, scraps of clothes, and all sorts of things.\\nThere are also rows of beads hanging from the ceiling, and they are made of teeth.\\nA young woman dressed in odd clothes and wearing a backpack full of junk stands in the corner and stares at you.\\n'You better have a good excuse to poke your heads into my house, eh?'
[/STORY]
[OUT]Intimidate her into leaving this place. Say that the bandits are set on burning her alive, and they have an even more powerful witch to help them.
[OUT]Try to appeal to her better nature. Explain that you need to get to the red cave, and for that to happen, she needs to leave the bandits alone.
[OUT]À l'attaque !
[/NODE]
+[NODE]38
[STORY]
She spits at the ground:\\n'Those buggers, I knew they'd come for me good one day! Thanks for the heads up, whoever you are. I may hate them lot, but I ain't sticking around to get dead. Here, my reward for you.'
[/STORY]
[OUT]Wait for her to leave, then pilfer the house and leave.
[OUT]Ask why she hates the bandits so.
[/NODE]
+[NODE]39
[STORY]
'I was one of the kids those bandits kidnapped from scavenger camps. I got away, got lost in a forest. The fairy folk helped me, brought me up, taught me magic. The bandits also killed their folk, you see, they used to live by the red cave.\\nWe found this house. It has lots of magic. I found a way to pester those bastards. Boils, itchy feet, vomiting, someday maybe more. And when they tried to come here, we even killed some.'
[/STORY]
[OUT]Nod and wait for her to leave.
[/NODE]
+[NODE]43
[STORY]
You break away from the assault and run out of the house. Your spirit is weakened, and you suspect that further attempts will end in spiritual combat as well.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]51
[STORY]
The witch is slain, and the house slowly collapses on itself as if it was connected to the woman.
[/STORY]
[OUT]Leave to inform the bandits.
[/NODE]
+[NODE]55
[STORY]
You fail. The house shifts and shakes and you feel it becoming very hostile towards you.
[/STORY]
[OUT]Fuir.
[OUT]À l'attaque !
[/NODE]
+[NODE]57
[STORY]
'Yes, yes, I will leave forever.'
[/STORY]
[OUT]Tell her how to heal and watch her leave.
[/NODE]
+[NODE]61
[STORY]
You kill the witch, but one of her demon friends curses you for it.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]63
[STORY]
The witch runs away, but you also see one small demon who survived.\\nIt smiles at you and bows, impressed with your mercy.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]65
[STORY]
You defeat the young witch and she cries out in pain as her spirit is depleted.\\n'No, no, you took it away, no...'\\nYou know that her spirit can heal eventually, but she doesn't seem to know it.
[/STORY]
[OUT]Tell her you will give her the secret to restoring her spirit if she swears to leave here forever.
[OUT]Kill her.
[/NODE]
+[NODE]66
[STORY]
The house is hostile and tries to lure you into a spiritual fight as you approach. Any attempts to fight it by force end in you waving your weapons in thin air.
[/STORY]
[OUT]Combattre !
[OUT]Partir.
[/NODE]
+[NODE]67
[STORY]
'Sure, we'll give you time.'
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]68
[STORY]
'You're back -- nice. Made a decision yet?\\nSo if the world needs savin', me and the boys will stay quiet-like for two weeks, make them lot think we're gone. It'll be more fun that way anyhow. Deal?'
[/STORY]
[OUT]Convince them you don't care about the revenge angle. You just need to go into the red cave, so they need to leave, for good.
[OUT]Say that you understand, and leave them be.
[OUT]This house could be valuable, and the witch isn't being careful now that she's talking to you. Use this opportunity to kill her and her demon friends!
[/NODE]
+[NODE]70
[STORY]
As you approach, you see the house ready for travel. The witch pokes her head out of the window and waves at you:\\n'Ha! You did it, well done. Here, catch, a thank-you gift. I am off to a new life now that my enemies are gone. I need to find new ways to entertain myself.'
[/STORY]
[OUT]Leur souhaiter bonne chance et partir.
[/NODE]
+[NODE]73
[STORY]
'So they beat ya, eh? Guess your only chance at world saving's killing them lot. Here, drink this, should help a wee bit.\\nI am off, gonna hide for a bit, don't like it when they're agitated. But good luck to ya!'
[/STORY]
[OUT]La remercier et partir
[/NODE]
+[NODE]77
[STORY]
'You seem a know-it-all. I ain't tellin' you nothin' more.'
[/STORY]
[OUT]Convince them to talk with you.
[OUT]Non. Vous avez un contrat et vous comptez le remplir. A l'attaque !
[/NODE]
+[NODE]2
[STORY]
You find the entrance to the old gold mine, and from the bright light beaming out at you, you'd guess it is not unoccupied.
[/STORY]
[OUT]Entrer prudemment.
[OUT]S’approcher et observer discrètement.
[OUT]Revenir plus tard.
[/NODE]
+[NODE]4
[STORY]
You enter the tunnel and realise immediately that you are being watched.\\nAs you move forwards, you see gold ore that shouldn't glimmer but it does, as if it were purified and smelted already. You cannot yet see the light source that could cause such an effect.
[/STORY]
[OUT][Demon]The bandits said demons guard this place. Speak up and appeal to your kinship.
[OUT][Magic user]Focus your mind and soul on this place. Try to sense the source of the unnatural light.
[OUT]Proceed with caution and weapons drawn.
[OUT][Dwarf]Touch this gold ore. There's something very wrong with it, and you know nothing if you don't know your metals.
[/NODE]
+[NODE]5
[STORY]
The walls of this mine have plenty of small burrows weaved throughout the structure, and you see faint movement within -- something is watching you.\\nAs you move forwards, you see gold ore that shouldn't glimmer but it does, as if it were purified and smelted already. You cannot yet see the light source that could cause such an effect.
[/STORY]
[OUT][Demon]The bandits said demons guard this place. Speak up and appeal to your kinship.
[OUT][Dwarf]Touch this gold ore. There's something very wrong with it, and you know nothing if you don't know your metals.
[OUT][Magic user]Focus your mind and soul on this place. Try to sense the source of the unnatural light.
[OUT]Proceed with caution and weapons drawn.
[OUT][Light]Call upon your domain for answers!
[/NODE]
+[NODE]6
[STORY]
Several creatures of all shapes and sizes appear before you, only to scatter away again. A lone karakandza demon stands firm and speaks in a slurping, almost growling voice:\\n'Hmm, yes. Good. We had us a skshack who served Svarog. He helped us secure this place. Good fella, gone now...'
[/STORY]
[OUT]Ask what they are protecting against -- the bandits?
[/NODE]
+[NODE]7
[STORY]
A voice answers from within the walls:\\n'You smell like one of us, to be sure, but you also have that human-divine stench about you, so which is it?'
[/STORY]
[OUT]Confirm that you are a servant of the divine.
[OUT]Deny any divine servitude. Say that it was never your choice, just chance.
[OUT]Say that you are demon, nothing more.
[/NODE]
+[NODE]8
[STORY]
The gold is warm to the touch and its surface is indeed polished, even though some of it is clearly not mined yet.\\nAs you run your fingers over the metal, it whispers to you, and you recognise not only dwarven runes but also a touch of Svarog's blessing lingering in these walls.
[/STORY]
[OUT][Runemaster]Try to read the runes.
[OUT][Light]Call upon the lord of light.
[/NODE]
+[NODE]9
[STORY]
Your connection to light flares up and blinds you with its sudden burst.\\nIn this flash, you know instantly that Svarog's touch protects this place. But what is odd is that it protects it from light...
[/STORY]
[OUT][Zerca or elf]Use your knowledge of the gods or light to study this place further.
[OUT]Proceed with caution and weapons drawn.
[OUT]Call out to whomever resides here. Tell them you are here to make a deal, not fight.
[/NODE]
+[NODE]10
[STORY]
The runes are strong, but they were clearly made by a young runemaster, or perhaps one in too great a hurry to do their job properly!\\nAs shoddy a job as it is, the runes are meant to absorb the pure energy of light onto the gold ore and then into the ground.
[/STORY]
[OUT]Proceed with caution and weapons drawn.
[OUT]Call out to whomever resides here. Tell them you are here to make a deal, not fight.
[/NODE]
+[NODE]11
[STORY]
This reaches into the eldest scripts before the darkest of nights, before the Awakening.\\nYou are too young to know more, but you know that this type of protection would only be needed against the strongest of light's emanations. There is of course a chance that creatures of true darkness lie within. After all, they would want light kept away.
[/STORY]
[OUT]Proceed with caution and weapons drawn.
[OUT]Call out to whomever resides here. Tell them you are here to make a deal, not fight.
[/NODE]
+[NODE]12
[STORY]
This place is beaming with power, but its source or sources are eluding your grasp.\\nThe walls seem to be pulsating with weaves of light, yet there is also a sense of stifling, a barrier that holds things tight and keeps something at bay.\\nWhoever resides within is likely skilled in mysticism and determined to keep folk out.
[/STORY]
[OUT]Proceed with caution and weapons drawn.
[OUT]Call out to whomever resides here. Tell them you are here to make a deal, not fight.
[/NODE]
+[NODE]13
[STORY]
You step in closer, carefully. You hear movement from the walls, and echoes of voices from within:\\n'Begone. Leave. Away. Danger. Darkness. Lightness. Leave.'
[/STORY]
[OUT]Say that you know they are trying to keep something at bay here, and perhaps you can help.
[OUT]If they don't wish to talk, keep moving forwards, weapons at the ready!
[/NODE]
+[NODE]15
[STORY]
You hear movement from the walls, and echoes of voices from within:\\n'Begone. Leave. Away. Danger. Darkness. Lightness. Leave.'
[/STORY]
[OUT]Say that you know they are trying to keep something at bay here, and perhaps you can help.
[OUT]If they don't wish to talk, keep moving forwards, weapons at the ready!
[/NODE]
+[NODE]17
[STORY]
Several creatures of all shapes and sizes appear before you, only to scatter away again. A lone karakandza demon stands firm and speaks in a slurping, almost growling voice:\\n'You sensed our walls, you know things. Maybe you are worth more alive. What do you know of our barrier?'
[/STORY]
[OUT]Say that you know little, only that it is made to hold something back, perhaps even light itself? If so, ask them why.
[OUT]Tell them that you know they wish to keep light away. Ask them to speak quickly of what they need, as the fate of the world is at stake! [SKIP STORY]
[/NODE]
+[NODE]18
[STORY]
'The case is simple. The red-ridge bandits take us, cage us, and sell us. We want them dead. We can help you do the deed, but we need you to do the heavy work. Kill the bandits, and we both get what we want.'
[/STORY]
[OUT]Accepter.
[OUT]Disagree. Ask if there is any other way to convince them to leave this mine.
[OUT]Say that you must consider this.
[OUT]Refuser et attaquer !
[/NODE]
+[NODE]19
[STORY]
'Why, why, you ask? Because it burns and shatters and takes those who are strong. We, karakandza, we once gnawed at the roots of the cosmic tree, and now it is hidden.\\nOur friends, house demons, they have few houses to go to as the earth keeps swallowing all.\\nDarkness was chased away and lurks only in the corners, so light bites back, bites hard.'
[/STORY]
[OUT]Light is attacking demons?
[/NODE]
+[NODE]20
[STORY]
The creature shrugs:\\n'I suppose you could say that. It comes and burns, and then those humans by the cave, they catch us, they cage us, they sell us as toys... So we made a fort, we're safe here. Or we were, until the humans started sending their thugs.'
[/STORY]
[OUT]Admit that you are here on their behalf, but only because you need the cave.
[OUT][Demon]Capturing demons, caging them, and selling them as toys! Swear that you will kill every last one of those bastardly bandits!
[/NODE]
+[NODE]21
[STORY]
He frowns:\\n'Yes, I thought as much, but why do you need a cave so bad?'
[/STORY]
[OUT]Tell them of the Alchemist and his plan to solve the mystery of the Shattering.
[/NODE]
+[NODE]22
[STORY]
'Aha. A world-saving thing. Yes, that cave does feel strong, sometimes it calls out to us, sometimes it makes us shudder. And the shakes come from it, that's for sure.\\nStill, we can't give you our mine, it is ours, it is a safe haven. But we could help you kill the humans? That way we both get what we want.'
[/STORY]
[OUT]Accepter.
[OUT]Disagree. Ask if there is any other way to convince them to leave this mine.
[OUT]Say that you must consider this.
[/NODE]
+[NODE]24
[STORY]
'You're a creature of pure dark. You give us ALL of your spirit, yes, all -- or at least close to it. We'll try to leave you some.\\nWith your darkness, we can hide for a time. Those bandit bastards will think we've left, and with the dark power -- well, we may get our taste of their flesh yet. Win-win.'
[/STORY]
[OUT]Accepter.
[OUT]Say that you will kill the bandits after all.
[OUT]Say that you must consider this.
[OUT]Refuser et attaquer !
[/NODE]
+[NODE]26
[STORY]
'You're a creature of light, elf. You give us ALL of your spirit, yes, all -- or at least close to it. We'll try to leave you some.\\nWith your light, we can strengthen this place. We have a yaga with us, she'll do us an illusion. Those bandit bastards will think we've left, and with the extra power -- well, we may get our taste of their flesh yet. Win-win.'
[/STORY]
[OUT]Accepter.
[OUT]Say that you will kill the bandits after all.
[OUT]Say that you must consider this.
[OUT]Refuser et attaquer !
[/NODE]
+[NODE]27
[STORY]
'Fine with me. We aren't moving anyway.'
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]30
[STORY]
The demons prepare a ritual and take those they need into a tunnel, where they drain their spirit almost to the brink of death!\\nThe cave's light dims and a cold mist descends:\\n'Better go now. You folk don't do well when the mist comes.'
[/STORY]
[OUT]Hocher la tête et partir.
[/NODE]
+[NODE]34
[STORY]
The demons prepare a ritual and take those they need into a tunnel, where they drain their spirit almost to the brink of death!\\nThe cave's light grows even stronger, and its heat burns your skin:\\n'Better go now. We'll make our spells and wait for those fuckers!'
[/STORY]
[OUT]Hocher la tête et partir.
[/NODE]
+[NODE]35
[STORY]
'We're hiding here, but we're always looking for new ways to get stronger. Children are useful for our kin, in all sorts of ways. Give us one of yours.\\nWith their youth, we can do much. We have a yaga with us, she'll do us an illusion. Those bandit bastards will think we've left, and -- well, we may get our taste of their flesh yet. Win-win.'
[/STORY]
[OUT]Accepter.
[OUT]Say that you will kill the bandits after all.
[OUT]Say that you must consider this.
[OUT]Refuser et attaquer !
[/NODE]
+[NODE]37
[STORY]
The demons take their prize.\\nThe cave's light grows even stronger, and its heat burns your skin:\\n'Better go now. We'll make our spells and wait for those fuckers!'
[/STORY]
[OUT]Hocher la tête et partir.
[/NODE]
+[NODE]38
[STORY]
'We're hiding here, but we're always looking for new ways to get stronger. Life force is useful for our kin, in all sorts of ways. Give us all your pets.\\nWith their vitality, we can do much. We have a yaga with us, she'll do us an illusion. Those bandit bastards will think we've left, and -- well, we may get our taste of their flesh yet. Win-win.'
[/STORY]
[OUT]Accepter.
[OUT]Say that you will kill the bandits after all.
[OUT]Say that you must consider this.
[OUT]Refuser et attaquer !
[/NODE]
+[NODE]40
[STORY]
'Wonderful. We will hide for now, allow you better access. Beware, though -- we do not make such deals twice, so you make it, you stick to it. You break it, we will never speak again. So you go lie to them, you speak the word and we come to help. Good luck.'
[/STORY]
[OUT]Deal. Leave.
[/NODE]
+[NODE]42
[STORY]
'You done the deed? You killed those red-ridge bastards?'
[/STORY]
[OUT]Oui !
[OUT]Revenir plus tard.
[OUT]No, attack the demons instead!
[/NODE]
+[NODE]43
[STORY]
'Ah, the winds of fate throw us as they will.\\nWe had us a skshack who served Svarog. He helped us secure this place. Good fella, gone now...'
[/STORY]
[OUT]Ask what they are protecting against -- the bandits?
[/NODE]
+[NODE]44
[STORY]
'Tricking tricksters is never easy, kin. And if you're here to lie to us, begone!'\\nThey scatter away and disappear in darkness.
[/STORY]
[OUT]If they don't wish to talk, keep moving forwards, weapons at the ready!
[OUT]Partir.
[/NODE]
+[NODE]45
[STORY]
You move in deeper and the bright, hot light of the golden ore tingles, then burns your skin. You feel dizzy from the heat and dazed from the light.\\nIt is only now that you feel sure this cave is protected by strong powers, made to keep something strong at bay.\\nYou hear the clutter of claws and snarling getting more aggressive. You know you're surrounded!
[/STORY]
[OUT]Shout to whomever surrounds you. Convince them you want to make a deal, not fight!
[OUT]Combattre !
[OUT]Fuir !
[/NODE]
+[NODE]47
[STORY]
'You are kin, but you are not us. We will say only that between the light burning us alive and the bastard bandits pestering our folk, we made this place safe and we aren't leaving.'
[/STORY]
[OUT]Convince them you are a friend, and ask them to tell you more.
[OUT]You came here to do a job, kin or no kin. Attack!
[/NODE]
+[NODE]49
[STORY]
'Hmm, yes, you seem fair. Like I said, we guard against light and the bastards.'
[/STORY]
[OUT]Et pourquoi ?
[/NODE]
+[NODE]50
[STORY]
'Your words smell of deceit. I can taste those red-ridge scumbags on your breath!\\nLeave or die!'
[/STORY]
[OUT]Leave to regroup.
[OUT]À l'attaque !
[/NODE]
+[NODE]52
[STORY]
'You again. Begone or be dead!'
[/STORY]
[OUT]À l'attaque !
[OUT]Partir.
[/NODE]
+[NODE]54
[STORY]
You kill most of the demons and those who survive clear away in a hurry. The mine is empty for the bandits to take, although you see much of the gold ore fade and turn to common stone.
[/STORY]
[OUT]Go report your success to the bandits.
[/NODE]
+[NODE]57
[STORY]
'Wonderful news! I admit, I was betting against you. Well, a deal's a deal, here is your reward and a blessing. We've been to that cave -- you'll need to be tough to get in where you need to. Good luck!'\\nThey scatter off into the tunnels.
[/STORY]
[OUT]Les remercier et partir.
[/NODE]
+[NODE]60
[STORY]
The demons beat you badly and force you to run, also draining some of your spirit.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]63
[STORY]
You step in closer, carefully. You hear movement from the walls, and echoes of voices from within:\\n'Begone. Leave. Away. Danger. Darkness. Lightness. Leave.'
[/STORY]
[OUT]If they don't wish to talk, keep moving forwards, weapons at the ready!
[/NODE]
+[NODE]65
[STORY]
'You do not have anything we need. Children, pets, elven light -- those you can bargain with.'
[/STORY]
[OUT]Say that you will kill the bandits after all.
[OUT]Say that you must consider this.
[OUT]Refuser et attaquer !
[/NODE]
+[NODE]66
[STORY]
'Wonderful friend! We will hide for now, allow you better access. Beware, though -- we do not make such deals twice, so you make it, you stick to it. You break it, we will never speak again. So you go lie to them, you speak the word and we come to help. Good luck.'
[/STORY]
[OUT]Deal. Leave.
[/NODE]
+[NODE]67
[STORY]
'We're hiding here, but we're always looking for new ways to get stronger. Children are useful for our kin, in all sorts of ways. Give us one of yours.\\nWith their youth, we can do much. We have a yaga with us, she'll do us an illusion. Those bandit bastards will think we've left, and -- well, we may get our taste of their flesh yet. Win-win.'
[/STORY]
[OUT]Accepter.
[OUT]Say that you will kill the bandits after all.
[OUT]Say that you must consider this.
[OUT]Refuser et attaquer !
[/NODE]
+[NODE]68
[STORY]
'We're hiding here, but we're always looking for new ways to get stronger. Life force is useful for our kin, in all sorts of ways. Give us all your pets.\\nWith their vitality, we can do much. We have a yaga with us, she'll do us an illusion. Those bandit bastards will think we've left, and -- well, we may get our taste of their flesh yet. Win-win.'
[/STORY]
[OUT]Accepter.
[OUT]Say that you will kill the bandits after all.
[OUT]Say that you must consider this.
[OUT]Refuser et attaquer !
[/NODE]
+[NODE]69
[STORY]
'You're back, so let me remind you of our dealings. The case is simple. The red-ridge bandits take us, cage us, and sell us. We want them dead. We can help you do the deed, but we need you to do the heavy work. Kill the bandits, and we both get what we want.'
[/STORY]
[OUT]Accepter.
[OUT]Disagree. Ask if there is any other way to convince them to leave this mine.
[OUT]Refuser et attaquer !
[/NODE]
+[NODE]2
[STORY]
'Fascinating. I've heard of such things. Of course, inanimate yet living is not a thing of myth in Slavya, no, but at this scale? This cave, it has residues of great power, but also echoes of life.\\nAlas, I admit, I need help if I am to solve this.'
[/STORY]
[OUT]Demander quelle aide vous pouvez apporter.
[OUT][Runemaster]Nod. Bloodstones are a rarity and even you do not know much about them. Say that you will need to consult your kin, and an elder one at that.
[OUT][Elf]Add that you also sense an overwhelming imprint of light here, and the source seems to dwell somewhere much deeper. You will indeed need the counsel of an elder -- a dwarf will do. But an elder-kin master will surely do even better.
[OUT][Dwarf]Admit that this is beyond even your own understanding of stone, and you will need an old stone master to tell you more.
[OUT]Ask him to tell you all this fast. [Skip Story]
[/NODE]
+[NODE]3
[STORY]
'Unless you happen to be a dwarven stone master, or perhaps an ancient who still remembers, no.\\nWe need to search for an expert. I will of course remain here. Study this cave more.'
[/STORY]
[OUT]Ask where to search for such experts.
[/NODE]
+[NODE]4
[STORY]
'A blood cave, you say? Yes, makes sense, can you tell me more?'
[/STORY]
[OUT]From what you know, they are the rarest of dwarven caverns, heavily guarded and said to hold the most ancient of secrets. Clearly the Shattering moved this one to the surface, for you could not imagine your kin abandoning it otherwise. But this one also seems wounded, damaged. Something more than the shakes happened here.
[OUT]Say that you will not reveal anything more. An expert is needed and they will decide if outsiders can share in the knowledge.
[/NODE]
+[NODE]5
[STORY]
'A burst of light, eh? I will test for that too, then, thank you. Yes, a master of your kind, old enough to have lived in the days before the Awakening -- they may hold such knowledge still.\\nAlthough I would rather hear it from the horse's mouth, as it were. Dwarves seem inevitably involved in this. But your choice.'
[/STORY]
[OUT]Ask where to search for such experts.
[/NODE]
+[NODE]6
[STORY]
You finally enter the red cave and you now realise the meaning of its name.\\nThe walls and floor are rough, layered with blood-red moss and black veins. Faint crimson light lingers beneath this odd canopy, pulsating quietly in slow rhythm.
[/STORY]
[OUT]Wait to see what the Alchemist wants to do.
[OUT]Entrer.
[/NODE]
+[NODE]7
[STORY]
He stares, his mouth wide open and eyes lit up, and gestures for you to move forwards.
[/STORY]
[OUT]Entrer.
[/NODE]
+[NODE]8
[STORY]
You move through this odd tunnel and find several paths, some leading to small alcoves that are clearly used by the bandits as storage. Other paths are entirely collapsed. The only remaining way leads to what looks like an entrance to another, larger tunnel.\\nBut there is a membrane blocking your way.
[/STORY]
[OUT]Ask the Alchemist what he thinks.
[OUT][Magic users]Examine this barrier.
[OUT][Dwarf or goblin]Search this entrance for a mechanism.
[OUT][Orc or strength] Everything breaks, and this thing will too!
[/NODE]
+[NODE]9
[STORY]
The scholar takes his time to study the membrane, then speaks:\\n'It is beyond me for now. But the samples tell me it is infused with old magic, yet at the same time is organic. Odd, very odd.\\nI see two ways. We can work on a mystical solution or, well, bash it.'
[/STORY]
[OUT][Orc or strength] Force it open.
[OUT][Magic users]Examine this barrier.
[OUT][Dwarf or goblin]Search this entrance for a mechanism.
[OUT]You need someone strong, a magic user or a dwarf or goblin to figure this one out. Come back later.
[/NODE]
+[NODE]11
[STORY]
For a time, you are sure the membrane will not break. With every swing, the odd substance simply repairs itself, and the gooey slime stings your skin and hurts your spirit.\\nBut finally, your force overwhelms the thing, and as you push through it, the barrier collapses in on itself.
[/STORY]
[OUT]Take a look around.
[/NODE]
+[NODE]13
[STORY]
You stand in a dark chamber, covered still in the strange moss, but here, you see a deep hole in the middle, the earth and stone around it torn from within.\\nAnd from this hole, cracks spread out like the sun's rays. They are small here, yet you see bright light within and you sense enormous power within, pulsating, spreading.\\nAnd yet, from your divine connection, you also sense that this is a mere outlet, not the source.
[/STORY]
[OUT]Turn to the Alchemist for answers.
[/NODE]
+[NODE]14
[STORY]
The membrane will not break. With every swing, the odd substance simply repairs itself, and the gooey slime stings your skin and hurts your spirit.
[/STORY]
[OUT]Leave and come back when you're ready to face this challenge.
[/NODE]
+[NODE]17
[STORY]
You examine the structure of this barrier and sense ancient weaves of magic, combined with a life of its own as well as the artifice of dwarves.\\nThrough magic, you can weaken the weaves and thus hopefully walk through.
[/STORY]
[OUT]Exécuter le plan.
[OUT][Dwarf or goblin]Search this entrance for a mechanism.
[OUT][Orc or strength] Force it open.
[/NODE]
+[NODE]19
[STORY]
Although magic and other mysteries are clearly at work here, you also spot the unmistakable craft of dwarven smiths.\\nYou uncover the mechanism that should open the barrier, but it will not be easy to master.
[/STORY]
[OUT]Exécuter le plan.
[/NODE]
+[NODE]21
[STORY]
Carefully, you unravel the complex weaves that keep the barrier up, and the whole thing collapses, allowing you to enter.
[/STORY]
[OUT]Take a look around.
[/NODE]
+[NODE]22
[STORY]
Carefully, you study the ancient mechanism and with much care, you find the right combination to make it work. The barrier opens, allowing you to enter.
[/STORY]
[OUT]Take a look around.
[/NODE]
+[NODE]23
[STORY]
You try to unravel the complex weaves that hold this barrier, but you cannot, and the effort exhausts your spirit.
[/STORY]
[OUT]Leave and come back when you're ready to face this challenge.
[/NODE]
+[NODE]25
[STORY]
The mechanism is ancient and well crafted. You cannot break it, and the effort is exhausting.
[/STORY]
[OUT]Leave and come back when you're ready to face this challenge.
[/NODE]
+[NODE]27
[STORY]
'Yes. We need to search for an expert. I will of course remain here. Study this cave more.'
[/STORY]
[OUT]Ask where to search for such experts.
[/NODE]
+[NODE]29
[STORY]
'That is an excellent question. I would wager that travelling to the lands of stone and metal where dwarven survivors now dwell is a sure bet.\\nNow, you could also look for some elder long-ears -- ehm, elves, that is. Once they're old enough, the likelihood that they meddled in the affairs of the world grows exponentially. Find them in ancient forests. And who knows, maybe goblins or orc know something? Just remember to find their villages, not just random folk.'
[/STORY]
[OUT]Any other options?
[/NODE]
+[NODE]33
[STORY]
You enter the red cave. The Alchemist looks up from his many scrolls and vials:\\n'Found some answers for us?'
[/STORY]
[OUT]Yes. Tell him that he knows full well that you rescued the dwarf.
[OUT]Not yet. Leave.
[OUT]Tell him you got a new heart, made by a sorcerer from the last remaining giants.
[OUT]Say that you agreed on an alliance with the elves. They should arrive here shortly.
[OUT]Say you have been given the heart of ice.
[/NODE]
+[NODE]36
[STORY]
'Failing that, I do know a place, but it will be a matter of brute force and likely much more difficult. A dwarven smith of great renown is held captive by trolls. I happen to know where.\\nGo, free him, and he will be honour-bound to aid you.'
[/STORY]
[OUT]Thank him for the help and leave to search for the expert.
[/NODE]
+[NODE]37
[STORY]
'Fascinating, thank you for sharing your knowledge, friend. And yes, this makes me even more certain that we need dwarven expertise here. Please, go find us a master runesmith.'
[/STORY]
[OUT]Say that you've been out of touch with your kin for a time. Ask where to search for such experts.
[/NODE]
+[NODE]38
[STORY]
'Yes, right you are, master dwarf, right you are. But this makes me even more certain that we need dwarven expertise here. Please, go find us a master runesmith.'
[/STORY]
[OUT]Say that you've been out of touch with your kin for a time. Ask where to search for such experts.
[/NODE]
+[NODE]40
[STORY]
'I see, a mroki, you say. Yes, I read somewhere that they were indeed giants once. Still . . .'\\nHe looks at you for a moment, then nods:\\n'You are the champions. It is and always will be your choice. I have found the entrance to the earth-cave where you must place the heart. Good luck!'
[/STORY]
[OUT]Le remercier et partir.
[/NODE]
+[NODE]43
[STORY]
He nods, and as you turn to enter the red cave, the elves arrive. Several of the emissaries are hooded and keep their distance. The one who speaks to you looks pale and sickly:\\n'We know where to find the heart chamber and the light-beast that resides within. We will lead the way and together we can set things right.'
[/STORY]
[OUT]Agree to meet them at the heart chamber.
[OUT]Demander si tout va bien.
[/NODE]
+[NODE]44
[STORY]
'The light-beast drew power from us because of our pure connection to the light. We decided to sever this connection willingly in penance for our kin's folly.\\nThis sacrifice also allowed us to acquire the heart of the forest from a forest demon. This will do as the new safeguard. And our condition will blindside the beast and help you defeat it. Alas, I am afraid we will not be much use in the fight itself, as we are weakened.'
[/STORY]
[OUT]What does that mean, exactly?
[OUT]Thank them for the sacrifice and agree to meet at the heart chamber.
[/NODE]
+[NODE]45
[STORY]
'We have wilfully accepted darkness into our souls. The curse of the old days. Many will perish. Most will turn into shadow kin. But some will endure as we did before. So do not concern yourself with it. The choice was ours to make.'
[/STORY]
[OUT]Thank them for the sacrifice and agree to meet at the heart chamber.
[/NODE]
+[NODE]46
[STORY]
'So yer back with the blood, eh? Wasn't sure you had the bollocks to get it. Let us talk -- come to my forge.'\\nHe leads you into a forge that was not there when you left.
[/STORY]
[OUT]Aller à la forge.
[/NODE]
+[NODE]47
[STORY]
'Now, the blood will push life into a lifeless form, but it is by far the easiest of prices needed for this.'
[/STORY]
[OUT]Ask him to tell you more of his story. Why was he in the prison? Why didn't other dwarves come to rescue him? He is a grandmaster runesmith, after all.
[OUT]Ask what is needed next.
[OUT]Ask for all the options to be laid out straight. No backstory needed. [Skip Story]
[/NODE]
+[NODE]48
[STORY]
You see the smith standing outside the red cave. He has his smithing hammer and several men are watching him.\\n'Ya got the blood yet?'
[/STORY]
[OUT]Oui !
[OUT]Non. Partir.
[/NODE]
+[NODE]49
[STORY]
'I suppose they forgot about poor old me when the earth shook and cities were misplaced. One prison here or there, eh?'
[/STORY]
[OUT][Dwarf]Insist that he cut the bullshit. Dwarves would not forsake a grandmaster, as they are few and far between, almost like a dwarf-wife.
[OUT]But the Alchemist knew where he was?
[/NODE]
+[NODE]50
[STORY]
'Bah, I won't fool ya, will I? I am no grandmaster, not anymore. I was dishonoured, my beard torn, my name struck from stone forever. The fools! They did not understand -- the heart, the giant was weak, I had to find ways! It was all for them! '
[/STORY]
[OUT]So the dwarves decided the prison was his punishment for breaking the dwarven code of ethics?
[/NODE]
+[NODE]51
[STORY]
'A learned man, that one, and like you, touched by your gods or what have ya.\\nListen, I was, well, not popular in my last days. Many of my men thought my methods crude or outlandish -- \"too much change, Wilfred, you must stick to traditions.\" Creatures of stone and metal we are, we do not like change, ya see.'
[/STORY]
[OUT]So they left him here because he was not liked?
[/NODE]
+[NODE]52
[STORY]
'Ethics! Ha! They are afraid, and they should be. I was able to command stone and bend metal to my will. The warrakus - an accident, a shameful sort - but I could make them again and again. The fools did not listen to reason. My runes are an art that they could not grasp. Stone idiots!'
[/STORY]
[OUT]Ask if he regrets his cruel experiments.
[OUT]Tell him you understand that progress needs sacrifice at times.
[OUT]Did he just call dwarven elders, the very core of your esteemed society, idiots? How dare he!
[/NODE]
+[NODE]53
[STORY]
'Yer one to talk! Ya walk with them human gods now, eh? The forefathers ain't so clever for ya either?'
[/STORY]
[OUT]Ask if he regrets his cruel experiments.
[OUT]Tell him you understand that progress needs sacrifice at times.
[OUT]Deny it. Say that you follow the gods but you also respect your old life. The two are not mutually exclusive.
[/NODE]
+[NODE]54
[STORY]
'No? Finny that. I'd have said they were. I'd swear no self-respectin' dwarf would pray to a god. So ya see, perspective. I call them idiots, and ya left them and found new fools to follow. Either way, we're both out.\\nI will not speak of it more.'
[/STORY]
[OUT]Ask if he regrets his cruel experiments.
[OUT]Tell him you understand that progress needs sacrifice at times.
[/NODE]
+[NODE]55
[STORY]
'Bit of this, bit of that, ya know how it is. Priorities, choices. We also live long, so I am sure they would have come back eventually.'
[/STORY]
[OUT]Ask if he regrets his cruel experiments.
[OUT]Tell him you understand that progress needs sacrifice at times.
[/NODE]
+[NODE]56
[STORY]
'Cruel, bah! Exceptional, inventive . . . I do not care for suffering or pain, only results. I was there when the giant gave his heart and it opened my mind to such possibilities. I also knew this day could come. I warned the others, implored them to pursue my work, for the giant's heart was vulnerable, but they were too stubborn to listen.'
[/STORY]
[OUT]Giant's heart?
[/NODE]
+[NODE]57
[STORY]
'Aye, good. So ya understand the process had no meaning, only the results. I was there when the giant gave his heart and it opened my mind to such possibilities. I also knew this day could come. I warned the others, implored them to pursue my work, for the giant's heart was vulnerable, but they were too stubborn to listen.'
[/STORY]
[OUT]Giant's heart?
[/NODE]
+[NODE]58
[STORY]
'Giants once walked the land. They sang the life-song and made mountains grow. Shapers and makers of our land. When other life came to be, the giants slept, but one gave us his heart to safeguard the earth, make it stick together.'
[/STORY]
[OUT]Stick together?
[/NODE]
+[NODE]59
[STORY]
'Aye, like the cosmic tree that holds the skies and the dark up in the heavens, the heart was like a . . . hmm, a plug, maybe, to keep the earth from moving and the scorching light of the core down below.\\nThat's all I know, for I was a young'un then, focused on my work. I did not listen about the bigger things, and later they were locked away, kept secret even from me.'
[/STORY]
[OUT]Ask what is needed now to stop the Shattering.
[/NODE]
+[NODE]60
[STORY]
'Kill most of the dwarves so they feed my master rune and thus make an extra-strong heart of the earth to replace the one that was lost. This will weaken the light-beast ya must face.\\nOr go kill four dwarven champions in a tomb, then sacrifice yer faith and spirit to feed a much weaker heart that will not help ya in the fight with the final beast.'
[/STORY]
[OUT]Agree to kill the dwarves and thus weaken the lightbringers greatly. Then go face the final challenge.
[OUT]Say that you will not sacrifice the dwarves. Agree to go kill the champions, then come back and give your own spirit to forge the weaker heart.
[/NODE]
+[NODE]61
[STORY]
'It depends, really. How much do ya know of the Shattering?'
[/STORY]
[OUT]It broke the world, threatens to keep doing it, and some light creatures came out and keep attacking folk. And the gods want you to deal with it.
[/NODE]
+[NODE]62
[STORY]
'Yes, that covers it. In short, there was once a giant's heart that kept the light down under and kept the earth in one piece.\\nThe heart was broken by some fools. Now we need a new one. And yes, I can make one. But there are no more giants to lend a hand, so I need to improvise.\\nAnd even when I have the heart, ya will still need to slay the light-beast that sits where the heart should be.'
[/STORY]
[OUT]Continuer d'écouter.
[/NODE]
+[NODE]63
[STORY]
'To forge the heart of earth anew, I need another stone heart -- in fact, many. This is what my kin were made for, sadly, and the time is now. We failed to keep the heart safe. Now our hearts will make a new one.\\nIf you agree to it, I will distribute a death-rune to my brethren. Once I craft another, the life-rune, it will connect with its dark twin and take power from it. This power will come at the expense of dwarven lives.'
[/STORY]
[OUT]How many lives need to be sacrificed for this?
[/NODE]
+[NODE]64
[STORY]
'Many, perhaps most.'
[/STORY]
[OUT]Most dwarves will die, and he is okay with it?
[OUT]Never!
[OUT]Ask Ail'yleth if this is why she convinced you to come here and not the elves. They would have to pay a similar price, right?
[/NODE]
+[NODE]65
[STORY]
'You are wise. Yes. This is why. But you do have more than one path here. Both are preferred to the sacrifice of my own kin. Let us not waste time -- make up your mind, champion.'
[/STORY]
[OUT]Most dwarves will die, and he is okay with it?
[OUT]Never!
[/NODE]
+[NODE]66
[STORY]
'Aye, like I said, the process is irrelevant, but the results matter. Those old fools need to die anyway. Stuck in their stone ways, metal heads too stubborn to learn. They pay the price for their own arrogance, for it was them that were supposed to keep the earth-heart safe.'
[/STORY]
[OUT]How will their deaths be used?
[/NODE]
+[NODE]67
[STORY]
'The heart forged from their sacrifice will not only stop the Shattering, it will also be strong enough to pull the light back into the core. It will weaken all creatures taken by the lightbringers, including the beast that you must slay in order to place the heart where it belongs.'
[/STORY]
[OUT]So he will make the runes, then forge a heart and power it with the deaths of dwarves. Then you will need to slay the light-beast and put the heart in a special place, yes?
[/NODE]
+[NODE]68
[STORY]
'Yes. Once the heart is where it should be and the light-beast is banished, things should eventually get back to normal. Until the next genius decides to screw with the world order.'
[/STORY]
[OUT]Agree to take the life force from dwarves to forge a new, stronger heart and keep the light at bay.
[OUT]Refuse and ask for another option.
[/NODE]
+[NODE]69
[STORY]
He nods, his eyes darken, and a grin flashes across his stone-cold face:\\n'Good, excellent! Yes, I mean. You made the right choice. Now I will finish the forging of the rune.'
[/STORY]
[OUT]How will it affect the dwarves from afar?
[/NODE]
+[NODE]70
[STORY]
'I am one of only three grandmasters that live. Even if they choose to forget me, I forged the runes that keep their fires going. The death-rune will be placed by your Alchemist friend in one forge. It is enough to activate all the runes I ever made.\\nThis grand rune of life will then do the rest.'
[/STORY]
[OUT]Nod and await the result.
[/NODE]
+[NODE]71
[STORY]
The grandmaster works at his anvil for several hours, carefully carving an intricate design onto a single, unimpressive slab of stone.\\nYou notice the tool he uses is dabbed in the druid-tree's blood, and with every stroke a faint red glow briefly lights up the design. The tension is high.
[/STORY]
[OUT]Continuer d'observer.
[/NODE]
+[NODE]72
[STORY]
The grandmaster stops, puts the stone away, and begins to clean his tools. The Alchemist appears by your side:\\n'I did not interfere with your choice. It was yours to make. Now it is done. No fireworks, no special effects, but the rune is working now. He will place it in the heart he forged, and we will have it ready when the light-beast is slain. I marked the entrance to the tunnels that will take you directly to the creature.'
[/STORY]
[OUT]Nod and leave to find the beast.
[/NODE]
+[NODE]75
[STORY]
'I feared ya may be too soft to do the right thing, and since ya own my arse, I will not waste time arguing.\\nI can make a weaker heart. You will need to defeat the four great dwarven champions that were supposed to guard the heart in the first place, but failed. With their demise I will forge an inferior rune. It will hold the earth and the light, but it will not weaken the beast that you must slay.'
[/STORY]
[OUT]What was the beast again?
[OUT]Anything else?
[/NODE]
+[NODE]76
[STORY]
'I know nothing of it other than what the stone told me and what yer Alchemist found. There is a beast of light that has taken physical form and guards the chest where the heart must lie.'
[/STORY]
[OUT]Anything else?
[/NODE]
+[NODE]77
[STORY]
'Yes, your faith will be the price. My rune will take from you what is strongest. Your spirit will suffer immensely, but you will have a chance to heal it in time. So I advise not facing the light-beast until you are feeling better.'
[/STORY]
[OUT]Agree to let the grandmaster forge the weaker rune and use your own faith as the power source.
[/NODE]
+[NODE]78
[STORY]
'Good, go bring me the remains of the champions, and I will have the rune ready.'
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]81
[STORY]
'Ya got the dwarven guardian remains yet?'
[/STORY]
[OUT]Oui !
[OUT]Non. Partir.
[/NODE]
+[NODE]82
[STORY]
'Good. I will forge yer heart, and yer Alchemist friend will bring it to ya.\\nFools that ya are, I hope ya can beat the light-beast with this measly thing. Now go -- we marked the entrance to the earth-heart cave for ya.'
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]85
[STORY]
'You are back. I have no new insights.\\nI see two ways. We can work on a mystical solution or, well, bash it.'
[/STORY]
[OUT][Orc or strength] Force it open.
[OUT][Magic users]Examine this barrier.
[OUT][Dwarf or goblin]Search this entrance for a mechanism.
[OUT]You need someone strong, a magic user or a dwarf or goblin to figure this one out. Come back later.
[/NODE]
+[NODE]88
[STORY]
You enter the red cave but find it empty, covered only in silver ash.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]89
[STORY]
You get back to the red cave.
[/STORY]
[OUT]Look for the dwarf.
[OUT]Look for the Alchemist.
[/NODE]
+[NODE]90
[STORY]
He nods, and as you turn to enter the red cave, the dwarves make themselves seen. The Alchemist speaks:\\nYes, I was informed of this and I am glad. We have the entrance to the light-beast's lair marked. Go, end this.'
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]91
[STORY]
'Either go look for help in other, non-human factions, or go rescue a dwarven master runesmith.'\\nHe marks the runesmith's location on your map.
[/STORY]
[OUT]Thank him for the help and leave to search for the expert.
[/NODE]
+[NODE]2
[STORY]
You are ambushed by the scoundrels that took your goods earlier.
[/STORY]
[OUT]Combattre !
[/NODE]
+[NODE]4
[STORY]
'No, no, don't kill us! The earth keeps breaking, bandits steal our young ones, we only take to live...'
[/STORY]
[OUT]Les tuer.
[OUT]Let them live.
[/NODE]
+[NODE]5
[STORY]
'The earth keeps breaking, bandits steal our young ones, so we take what we want! Now, leave us be, or we take you too!'
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]6
[STORY]
'Thank you. We will go now, but because you're kind, we tell you -- watch out in these lands. Demons are actin' weird, the Shattering's wreaking havoc, and red-ridge bandits are claiming more and more turf. Here, have our pup, he'll keep ya safe. Bye.'
[/STORY]
[OUT]Leur souhaiter bonne chance et partir.
[OUT]Tell them they better never steal from you again, then leave.
[/NODE]
+[NODE]2
[STORY]
More and more scavenger groups are roaming these parts lately, and they don't always care if you were once friends.
[/STORY]
[OUT]Greet your allies.
[OUT]Leur parler tout en restant prudent.
[OUT]Combattre !
[OUT]Les intimider !
[OUT]S'éloigner.
[/NODE]
+[NODE]3
[STORY]
« Ah, bien le bonjour, chers camarades. »
[/STORY]
[OUT]Leur demander s'ils veulent marchander.
[OUT]Boire un coup ensemble.
[/NODE]
+[NODE]11
[STORY]
« Vous n'êtes ni ami, ni ennemi. Si vous souhaitez vous faire des amis, allez faire un tour au village. Maintenant écartez-vous. »
[/STORY]
[OUT]Partir.
[OUT]Combattre !
[OUT]Les intimider !
[/NODE]
+[NODE]17
[STORY]
« On se calme. Prenez nos trucs et on s'en va. Pas besoin de se battre et pas de rancune, hein ? »
[/STORY]
[OUT]Récupérer leurs affaires et partir.
[/NODE]
+[NODE]19
[STORY]
Vos menaces n'ont aucun effet. Vous êtes battu et chassé.
[/STORY]
[OUT]Courir.
[/NODE]
+[NODE]2
[STORY]
Angry bandits spot you, and they don't look like they're going to talk.
[/STORY]
[OUT]Combattre !
[OUT]Les intimider !
[OUT]S'éloigner.
[/NODE]
+[NODE]17
[STORY]
« On se calme. Prenez nos trucs et on s'en va. Pas besoin de se battre et pas de rancune, hein ? »
[/STORY]
[OUT]Récupérer leurs affaires et partir.
[/NODE]
+[NODE]19
[STORY]
Vos menaces n'ont aucun effet. Vous êtes battu et chassé.
[/STORY]
[OUT]Courir.
[/NODE]
+[NODE]2
[STORY]
Vous vous trouvez devant des étals de marchand.
[/STORY]
[OUT]Échanger.
[OUT]Échanger.
[OUT]Échanger.
[OUT]Revenir plus tard.
[/NODE]
+[NODE]7
[STORY]
« Nous ne vous connaissons pas. Nous n'accepterons donc pas la nourriture comme monnaie d'échange, et vous devrez payer une commission au préalable. »
[/STORY]
[OUT]Échanger.
[OUT]Revenir plus tard.
[/NODE]
+[NODE]11
[STORY]
« Ravi d'avoir fait affaire avec vous. Que les dieux vous gardent. »
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]2
[STORY]
'Welcome, come and see how we have changed since our bandit days. We may not be as rich, but we're honest folk now. What brings you here?'
[/STORY]
[OUT]Demander si vous pouvez aider pour quoi que ce soit.
[OUT]Dire que vous êtes simplement venu vous reposer et visiter.
[OUT]Demander si vous pouvez rendre visite aux éleveurs.
[OUT]Échanger.
[OUT]Partir.
[/NODE]
+[NODE]5
[STORY]
'You best move along. We are now proper Slavyans, our bandit past is behind us and you are no friend to our folk!'\\nYou see armed folk gathering.
[/STORY]
[OUT]À l'attaque !
[OUT]Partir.
[OUT]Dire que vous ne leur voulez aucun mal. Vous souhaitez simplement discuter et visiter.
[/NODE]
+[NODE]6
[STORY]
Le village est en ruine — les butins vous reviennent.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]10
[STORY]
« Il y a toujours des problèmes par ici. De la vermine s'est installée non loin d'ici. Nous sommes peu nombreux et venons tout juste de nous installer ici. Si vous nous aidez à nous débarrasser de cette nuisance, nous vous en serions très reconnaissants. »
[/STORY]
[OUT]Accepter.
[OUT]Refuser et vous en aller.
[/NODE]
+[NODE]11
[STORY]
« Ce n'est pas demain la veille que nous refuserons l'hospitalité aux nécessiteux. Nous avons quelque guérisseur qui habite dans le village. S'il n'est pas occupé, il saura s'occuper de vous. »
[/STORY]
[OUT]Payer afin de soigner vos blessures physiques.
[OUT]Payer afin de soigner vos blessures mentales.
[OUT]Payer afin de dissiper le poison.
[OUT]Demander s'il y a un sage capable de soigner les afflictions spirituelles.
[OUT]Un zerca est en train de conter l'histoire de l'arbre cosmique. Honorer les dieux en écoutant son récit.
[OUT]Revenir un autre jour.
[/NODE]
+[NODE]19
[STORY]
« Il y a toujours des problèmes par ici. Il y a une imposante ruche qui abrite du miel en abondance non loin d'ici. Nous sommes peu nombreux et venons tout juste de nous installer ici. Si vous nous aidez pacifier les abeilles, nous vous en serions très reconnaissants. »
[/STORY]
[OUT]Accepter.
[OUT]Refuser et vous en aller.
[/NODE]
+[NODE]21
[STORY]
« Alors comme ça, on veut aider son prochain ? Les problèmes sont nombreux par ici, votre aide est donc la bienvenue. »
[/STORY]
[OUT]Demander s'il y a quelque chose à tuer.
[OUT]Vous transportez beaucoup de bois. Leur demander s'il leur en faut.
[OUT]Vous constatez qu'ils ont besoin de pierre. Leur dire que vous pouvez leur en donner.
[OUT]Revenir un autre jour.
[OUT]Demander s'il y a quelque chose à tuer.
[/NODE]
+[NODE]22
[STORY]
'Yeah, nasty bunch of scoundrels are setting up nearby. You've done it before, so go beat them up for us again, will you?'
[/STORY]
[OUT]Accepter.
[OUT]Refuser et vous en aller.
[/NODE]
+[NODE]26
[STORY]
« Alors comme ça, on cherche une sorcière ? Soigner un esprit est simple, mais quand il s'agit de malédictions, c'est une autre paire de manche, et cela vous coûtera davantage — c'est-à-dire du sang. »
[/STORY]
[OUT][Sorcière] Dire que vous avez seulement besoin de l'aide de votre sœur. Vous paierez le prix vous-même et promettez de ne pas la déranger.
[OUT]Payer pour retirer les malédictions.
[OUT]Demander un soin des blessures spirituelles.
[/NODE]
+[NODE]29
[STORY]
La sorcière hoche la tête : « Bah, fallait le dire plus tôt ma sœur. Je n'aurais pas essayé de vous escroquer. Mettons-nous au travail. » En combinant vos pouvoirs, vous brisez vos malédictions.
[/STORY]
[OUT]La remercier et partir
[/NODE]
+[NODE]37
[STORY]
« Par l'arbre cosmique, vous n'êtes pas n'importe qui pour offrir des ressources ainsi. Merci. Nous n'avons pas grand-chose, mais tenez, prenez ceci. »
[/STORY]
[OUT]Leur souhaiter bonne chance et partir.
[/NODE]
+[NODE]40
[STORY]
« Bien sûr, nous avons quelques chiots à vendre. »
[/STORY]
[OUT]Buy a dog.
[/NODE]
+[NODE]47
[STORY]
« Il y a toujours des problèmes par ici. Ces saletés de gobelins ont installé leur campement, non loin de là. Ces bougres ont l'air décidés à rester, et nous ne voulons pas d'un tel voisinage. Si vous pouviez vous en occuper, nous vous en serions reconnaissants. »
[/STORY]
[OUT]Accepter.
[OUT]Refuser et vous en aller.
[/NODE]
+[NODE]50
[STORY]
«Bon, d'accord, vous avez l'air plutôt honnêtes et vous portez la marque des dieux. On ferait mieux de pas les énerver. Entrez, mais on vous surveille!»
[/STORY]
[OUT]Commercer.
[OUT]Proposer de leur rendre un service pour prouver votre bonne foi.
[OUT]Proposer de leur rendre un service pour prouver votre bonne foi.
[/NODE]
+[NODE]53
[STORY]
« Partez ! »
[/STORY]
[OUT]À l'attaque !
[OUT]Partir.
[/NODE]
+[NODE]58
[STORY]
« Soit nous n'avons rien à vous proposer, soit vos semblables sont déjà en train de nous aider. Finissez d'abord ce que vous avez commencé avant de poursuivre. »
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]2
[STORY]
Vous trouvez la ruche dont les Slavyans vous ont demandé de vous occuper.
[/STORY]
[OUT]À l'attaque !
[OUT][Druide ou nature] Le recours à la force n'est pas nécessaire : demander aux abeilles de ne pas se montrer aussi encombrantes.
[OUT][Peuple des forêts] Une relation pacifique sera, à long terme, plus fructueuse : convaincre les abeilles de coopérer.
[OUT][Maître des bêtes] Vous devez marquer votre territoire afin de chasser les autres bêtes qui y résident.
[OUT][Chasseur] Tendre un piège afin de réduire la taille de l'essaim puis attaquer.
[OUT]Revenir plus tard.
[/NODE]
+[NODE]7
[STORY]
Vous trouvez de bon repères et répandez votre odeur afin de marquer votre territoire.\\nLes abeilles se mettent à bourdonner et finissent par abandonner leur miel.
[/STORY]
[OUT]Bien. Informer les villageois.
[/NODE]
+[NODE]12
[STORY]
Vous êtes battu à plate couture et les villageois doivent venir à votre secours. Votre « aide » n'a impressionné personne.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]18
[STORY]
Les abeilles vous écoutent et se mettent à bourdonner à l'unisson.\\nElles acceptent de coopérer avec le village : si les humains se tiennent à distance et les laissent tranquilles, elles leur offriront un peu de leur miel.
[/STORY]
[OUT]Accepter.
[OUT]Accepter.
[/NODE]
+[NODE]20
[STORY]
Un éclaireur du village vous a observé et vous aborde : « Ça alors, vous êtes parvenu à raisonner avec ces insectes, mais pourquoi ? Nous ne souhaitons pas vivre à proximité de ces bestioles. Votre intention était bonne, certes, mais la prochaine fois, faites ce qui vous est demandé. »
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]28
[STORY]
Les abeilles se mettent à bourdonner frénétiquement et se dirigent vers vous.
[/STORY]
[OUT]À l'attaque !
[OUT]Vous allez vous faire piquer. Courrez!
[/NODE]
+[NODE]48
[STORY]
Un éclaireur du village vous a observé et vous aborde : « Ça alors, vous êtes parvenu à raisonner avec ces insectes, c'est génial. Leur bourdonnement ne devrait pas trop être gênant si cela nous permet d'obtenir du miel. Merci, et voilà votre récompense. »
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]50
[STORY]
Un éclaireur du village vous a observé et vous aborde : « Ça alors, vous êtes parvenu à les chasser. Magnifique ! Tenez, voilà votre récompense. »
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]51
[STORY]
Les abeilles sont terrorisées et s'enfuient — vous ne portez pas le titre de maître des bêtes par hasard. Un éclaireur du village vous a observé et vous aborde : « Ça alors, vous êtes parvenu à les chasser. Magnifique ! Tenez, voilà votre récompense. »
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]2
[STORY]
Vous trouvez l'endroit où les gobelins sont censés s'être installés — un bosquet, certes petit, mais dont la végétation est foisonnante. Vous remarquez des signes de présence humanoïde.
[/STORY]
[OUT][Chasseur ou Perception] Traquer les peaux-vertes.
[OUT]Fouiller l'endroit.
[OUT]Fouiller l'endroit.
[OUT]Revenir plus tard.
[/NODE]
+[NODE]3
[STORY]
Vous suivez la trace des gobelins et débouchez sur un petit espace ouvert où ils ont installé leur campement. Celui-ci a plutôt l'air d'être une installation temporaire — contrairement au \"village\" dont parlaient les Slavyans. Les gobelins sont cependant nombreux.\\n\\nHeureusement pour vous, peu d'entre eux sont armés.
[/STORY]
[OUT]Encercler les gobelins et vous faire remarquer.
[OUT]Vous avez l'avantage. À l'attaque !
[/NODE]
+[NODE]4
[STORY]
Vous êtes pris en embuscade par les gobelins !
[/STORY]
[OUT]Combattre !
[OUT]Tenter de fuir.
[/NODE]
+[NODE]5
[STORY]
Vous fouillez l'endroit et repérez enfin quelques gobelins. Hélas, ils vous repèrent eux aussi. Vous devez prendre une décision rapidement.
[/STORY]
[OUT]S'arrêter, lever les mains en l'air, et dire que vous ne souhaitez pas vous battre et qu'ils doivent s'en aller. Les Slavyans ne veulent pas les voir ici.
[OUT]Prendre un air intimidant et leur dire de dégager !
[OUT]À l'attaque !
[OUT][Gobelin] Dire que ces salopards d'humains ne veulent plus les voir ici. Leur demander s'ils peuvent s'en aller.
[/NODE]
+[NODE]16
[STORY]
Vous êtes battus à plate couture et les Slavyans doivent venir à votre secours. Votre « aide » n'a impressionné personne.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]19
[STORY]
« Oui, bien sûr. Nous ne voulons nuire à personne, et quoiqu'il en soit, nous ne sommes pas assez nombreux pour nous installer durablement. Des biens nous ont été dérobés, et les enfants qui nous accompagnent ont besoin de se reposer et d'être soignés. Mais nous allons partir puisque c'est comme ça. »
[/STORY]
[OUT][Soigneur ou cmuch] Proposer de les soigner.
[OUT]Leur dire qu'ils n'ont pas besoin de partir. Vous expliquerez la situation aux Slavyans.
[OUT]Acquiescer et insister pour qu'ils partent dès le jour suivant.
[/NODE]
+[NODE]20
[STORY]
Vous restez un moment pour aider les gobelins à se soigner.\\n\\n« Oh, merci, merci beaucoup. Nous allons partir à présent, comme promis, mais grâce à vous, nous avons encore une chance de survivre. Tenez, voilà pour vous. Ce n'est pas grand-chose, mais c'est tout ce que nous avons. »
[/STORY]
[OUT]Nod and wish them well.
[/NODE]
+[NODE]23
[STORY]
« Nous avons des enfants et des aînés affaiblis par la maladie. Nous n'irons nulle part : affrontez-nous, ou partez ! »
[/STORY]
[OUT]Les laisser tranquilles.
[OUT]À l'attaque !
[/NODE]
+[NODE]26
[STORY]
Les gobelins bondissent sur leurs pieds, armes prêtes à être dégainées : « Attendez, attendez un instant je vous prie... Nous sommes démunis... s'il vous plaît messieurs, ne nous faites pas de mal... »
[/STORY]
[OUT]Leur dire que les Slavyans ne veulent pas d'eux en tant que voisins. Leur demander d'aller s'installer ailleurs.
[OUT]À l'attaque !
[OUT][Gobelin] Dire que ces salopards d'humains ne veulent plus les voir ici. Leur demander s'ils peuvent s'en aller.
[/NODE]
+[NODE]35
[STORY]
Les gobelins — qui essaient de garder fière allure — transportent péniblement leurs malades alors qu'ils s'en vont.\\n\\nLes Slavyans sont ravis par votre aide et vous offrent une petite récompense.
[/STORY]
[OUT]Les remercier et partir.
[/NODE]
+[NODE]36
[STORY]
Les Slavyans sont ravis par votre aide et vous offrent une petite récompense.
[/STORY]
[OUT]Les remercier et partir.
[/NODE]
+[NODE]37
[STORY]
Les gobelins vous remercient de votre compassion. Ils restent pour se soigner, ce qui risque de prendre un peu de temps.\\n\\n« Oh, merci, merci beaucoup. Tenez, voilà une petite récompense pour vous remercier. »
[/STORY]
[OUT]Nod and wish them well.
[/NODE]
+[NODE]39
[STORY]
Les orcs ne sont pas satisfaits. Ils envoient leurs propres forces afin de tuer les nains et vous suggèrent de ne pas proposer de l'aide si vous n'en avez pas la ferme intention.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]40
[STORY]
Les Slavyans ne se réjouissent guère de la \"solution\" que vous avez apportée, mais au bout du compte, ils respectent leurs engagements, et laissent les gobelins se soigner avant de quitter les lieux.\\n\\nLes villageois vous remettent une petite récompense pour votre aide.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]42
[STORY]
Les nains sont très déçus lorsqu'ils apprennent votre échec.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]43
[STORY]
Vous tuez les guerriers, et le reste des gobelins s'enfuit.\\n\\nLes Slavyans sont ravis par votre aide et vous offrent une petite récompense.
[/STORY]
[OUT]Les remercier et partir.
[/NODE]
+[NODE]47
[STORY]
« Oui, bien sûr. Nous ne voulons nuire à personne, et quoiqu'il en soit, nous ne sommes pas assez nombreux pour nous installer durablement. Des biens nous ont été dérobés, et les enfants qui nous accompagnent ont besoin de se reposer et d'être soignés. Mais nous allons partir puisque c'est comme ça. »
[/STORY]
[OUT][Soigneur ou cmuch] Proposer de les soigner.
[OUT]Leur dire qu'ils n'ont pas besoin de partir. Vous expliquerez la situation aux Slavyans.
[OUT]Acquiescer et insister pour qu'ils partent dès le jour suivant.
[/NODE]
[/EVENT]
-- [EVENT] --scavengers4(2)
+[NODE]2
[STORY]
Vous arrivez dans ce que l’on pourrait appeler un hameau, s’il n’était pas habité par des pillards. Il est minable et sombre, sentant la charogne.
[/STORY]
[OUT]S’approcher et observer discrètement.
[OUT]Charger !
[/NODE]
+[NODE]3
[STORY]
Vous voyez des personnes assises autours d’un feu plutôt misérable. Il y a quelques gamins – maigres, visiblement presque sauvages. Quelques adultes, manifestement malades, certains avec des protubérances, des membres manquants, des croûtes, ou bien crachant du sang. Une poignée ont des armes, cinq d’entre eux vous semble-t-il.
[/STORY]
[OUT]S'approcher.
[OUT]À l'attaque !
[/NODE]
+[NODE]6
[STORY]
Vous n’entendez soudain plus un bruit, et un petit groupe s’approche de vous, leurs armes prêtes. Une femme d’âge moyen, plutôt imposante, vous parle depuis l’arrière du groupe en arme, sa voix déformée par les croûtes qui couvrent ses lèvres et son visage : « Et alors, z'êtes qui vous ? Vous v'nez pour nous mettre une raclée ? »
[/STORY]
[OUT]Dire que vous ne leur voulez pas de mal, mais que les brigands de la Crête Rouge vous ont demandé de vous débarrasser d'eux, et que vous devez le faire, au nom de la divine providence.
[OUT]Hocher la tête et admettre que c'est la raison pour laquelle vous êtes là. Se préparer au combat.
[OUT]Dire que vous êtes venus les prévenir que les bandits ont de nouveaux alliés et qu'ils ne devraient pas tarder à venir tous les tuer !
[/NODE]
+[NODE]8
[STORY]
« Ah les salauds ! Ces chiens qui prennent nos gars et qui nous tuent. Pourquoi vous faites leur sale boulot, hein ? »
[/STORY]
[OUT][Pillard]Leur dire que c'est du chacun pour soi, comme toujours. Les brigands ont proposé un marché et vous avez besoin de ce qu'ils ont. C'est comme ça.
[OUT]Dire que votre mission est dictée par les dieux. Les brigands contrôlent ce dont vous avez besoin, la caverne rouge, donc vous avez besoin que les pillards changent de région s'ils veulent éviter toute effusion de sang.
[/NODE]
+[NODE]9
[STORY]
« Oh, c’est ça alors ? Z'êtes du genre grands et costauds, hein ? Mais… y a rien qui cloche dans vot' tête ? Et dans vot' corps ? Vous semblez tout en bonne santé, pas vrai ? Comment qu’ça s’fait ? »
[/STORY]
[OUT]Dire que les dieux vous guident, ce qui fait que votre chair guérit. Leur dire qu'il vous avez une tâche à accomplir à un endroit appelé la caverne rouge. Leur demander leur aide et, qui sait, peut-être qu'un jour leur chair guérira aussi.
[/NODE]
+[NODE]10
[STORY]
« On va nulle part ! Ici, c'est chez nous, et si vous dégagez pas, on vous bastonne comme des gorets ! »
[/STORY]
[OUT]Leur montrer la marque qui fait de vous un Élu, et essayer de les convaincre que les dieux seront courroucés s'ils ne leurs obéissent pas.
[OUT]Puisqu'ils ne veulent pas comprendre, attaquer !
[/NODE]
+[NODE]13
[STORY]
Vous parlez avec autant de sévérité qu'un dieu et ils se recroquevillent devant vous : « OK, OK, c'est bon, pitié, on veut pas fâcher les dieux, nous ! De toute façon, c'est pourri ici, on se barre. Mais ces brigands, ils sont mauvais et tout. Vous ... vous pourriez pas nous aider, plutôt qu'eux ? »
[/STORY]
[OUT]Non. Attendre qu'ils soient partis et informer les brigands du succès de votre mission.
[OUT]Accepter de les écouter.
[/NODE]
+[NODE]15
[STORY]
« Vous la fermez maintenant, allez vous faire voir ! Dégagez ou on vous bastonne comme des gorets ! »
[/STORY]
[OUT]Partir.
[OUT]À l'attaque !
[/NODE]
+[NODE]19
[STORY]
« Alors c'est comme ça ? Ils vous ont accueilli, et maintenant vous êtes des leurs. Ouaip ... c'est chouette pour vous ! Du coup, vous voulez bien aider ceux qui sont comme vous ? »
[/STORY]
[OUT]Leur expliquer que votre groupe précédent a été tué, et que maintenant vous êtes de ceux qui accompagnent l'Élu. Leur demander tout de même ce pour quoi ils ont besoin d'aide.
[/NODE]
+[NODE]20
[STORY]
« On a tout perdu ... on est faibles maintenant. Plus de bons gars pour se battre, pour reprendre ce qu'était à nous. Vous pouvez aider ? »
[/STORY]
[OUT]Et pour quelle raison devriez-vous ?
[OUT]Dire que vous allez y penser, mais lui demander de parler rapidement. [PASSER L'HISTOIRE]
[/NODE]
+[NODE]21
[STORY]
« Vous semblez en bonne forme. Dans vos yeux, on voit que vous mange bien et que vous buvez de l'eau bien propre. On a pas autant de chance. Nos grands-pères et leurs grands-pères avant eux, tous malades, tous faiblards, tous morts. »
[/STORY]
[OUT]La Nuit Sombre, oui, vous savez bien ce que c'est. Nos ancêtres, bannis, qui ont dû devenir des nomades, les rivières malades, les forêts torturées, les viandes maudites. Nous avons survécu, mais nous étions faibles, malades de corps et d'esprit. Et alors ?
[OUT]Non, la Nuit Sombre de vous dit rien.
[/NODE]
+[NODE]22
[STORY]
« Les miens continuent de s'affaiblir. Le Cataclysme nous a pris nos maisons, à nouveau. Ceux comme vous qui sont tout gaillards nous tuent, vos dieux sont partis, nous laissant pourrir. Mais mon gosse, mon gamin il est né tout gaillard, ça doit nous donner bon espoir ? »
[/STORY]
[OUT]Et quelqu'un l'a emmené
[OUT]Pourquoi est-ce à vous qu'elle demande ?
[/NODE]
+[NODE]23
[STORY]
« Ouais, ouais, c'est tout à fait ça. Les autres gars, ceux de la caverne rouge, de l'autre côté du sommet. Ils les ont pris, et pas mal de nos bons gars, et maintenant on est trop faibles... Faites ça, et on peut vous faire rentrer dans c'te fameuse caverne, vrai juré ! »
[/STORY]
[OUT]Qu'avez-vous à y gagner ?
[OUT]Kidnapper des enfants est un acte immonde. Accepter de les aider de votre mieux.
[OUT]Pourquoi vous ? Pourquoi ne le font-ils pas eux même ?
[/NODE]
+[NODE]24
[STORY]
« Ma fille la plus jeune, Monia, elle est pas tant malade, elle pourra vous donner des enfants. Et on a bien des choses qu'on pourra vous donner, pas tant que ça, on nous a presque tout pris, il nous reste si peu... Et cette cave, vous pourrez y aller comme vous voulez, ça vous va pas ? » Elle fait un geste en direction d'une fille maigre et pale, à la poitrine affaissée et à l'abdomen gonflé, qui vous regarde sans émotion.
[/STORY]
[OUT]Accepter d'aller chercher l'enfant et d'emmener Monia quand vous y serrez parvenu.
[OUT]Elle ne semble pas vraiment heureuse de cet accord. Lui demander si celui lui convient.
[OUT]Bien, elle à l'air tellement misérable, elle pourra au moins quitter cet endroit. Accepter d'aller chercher l'enfant.
[OUT][Pillard]Regarder attentivement vos hôtes.
[OUT]Dire que vous ne les aiderez pas dans cette étrange histoire. Leur dire de partir, comme convenu, puis retourner auprès des brigands et leur indiquer que le problème est réglé.
[/NODE]
+[NODE]25
[STORY]
« Oh, bien, bien. Vous êtes bizarres, mais vous êtes bien bons avec nous. C'est bien curieux... Ces brigands, ils vous causent, ils pensent que vous travaillez pour eux, vous leur donnez ça, mon bâton. Vous dites que vous m'avez tué, et vous empoisonnez ces salauds ! Ou alors vous récupérez juste les nôtres, ou vous les massacrez tous. Dans tous les cas, vous aurez votre caverne, j'le promets. »
[/STORY]
[OUT]Partir pour confronter les brigands.
[/NODE]
+[NODE]26
[STORY]
« Heureuse ? Et alors ? Elle a déjà pondu deux gosses, les deux sont morts, mais la troisième fois, on a de la chance, hein ? » La jeune fille elle-même ne parle pas.
[/STORY]
[OUT][Pillard]Regarder attentivement vos hôtes.
[OUT]Accepter d'aller chercher l'enfant et d'emmener Monia quand vous y serrez parvenu.
[/NODE]
+[NODE]27
[STORY]
Vous vous souvenez des manières rudes qui sont celles des vôtres, mais cette vie est désormais derrière vous. La plupart des gens ici sont malades, que ce soit physiquement ou mentalement, et les femmes sont avant tout gardées comme du bétail. Vous vous souvenez avoir pris part à des raids où il fallait capturer les femmes en bonne santé possédées par les autres. Quoi qu'il en soit, c'est ainsi qu'ils vivent, donc de toute façon, la fille acceptera de vous suivre. Ou plutôt, elle n'a plus de volonté pour s'opposer.
[/STORY]
[OUT]C'est du grand n'importe quoi. Vendre les leurs comme du bétail. Nettoyer cet endroit, et tuer les chefs et les gardes !
[OUT]Accepter d'aller chercher l'enfant et d'emmener Monia quand vous y serrez parvenu.
[OUT]Dire que vous ne les aiderez pas dans cette étrange histoire. Leur dire de partir, comme convenu, puis retourner auprès des brigands et leur indiquer que le problème est réglé.
[/NODE]
+[NODE]28
[STORY]
« Vous êtes comme nous, ou pas ? Alors vous savez comment notre vie est pourrie et quelle merde on mange. Un gamin en bonne santé, c'est un bon signe, ça nous donnera la santé. »
[/STORY]
[OUT]Demander pourquoi ce n'est pas leur chef qui est là pour discuter, mais seulement elle.
[OUT]Dire que vous allez y penser, mais que vous voulez connaître la récompense.
[/NODE]
+[NODE]29
[STORY]
Elle fronce les sourcil en vous regardant et essuie la morve sur son visage. « Le chef il est en colère, il est dehors à chercher Basha. Vous venez, je cause. Le chef, il écoute la mère de ses enfants. »
[/STORY]
[OUT]Qu'avez-vous à y gagner ?
[/NODE]
+[NODE]31
[STORY]
Vous attaquez, cherchant à ne tuer que les responsables, mais réalisez bientôt que tout le monde défend le hameau, même les enfants.
[/STORY]
[OUT]S'ils veulent tous mourir, qu'il en soit ainsi. A l'attaque !
[OUT]Leur demander pourquoi ils défendent ceux qui les méprisent.
[/NODE]
+[NODE]32
[STORY]
Monia, celle qui vous a été promise en récompense, vous répond : « C'est notre maison, vous le savez bien... »
[/STORY]
[OUT]Hocher la tête de dépit et dire que vous allez chercher le garçon.
[/NODE]
+[NODE]36
[STORY]
« Bien, bien, merci ! Allez, allez-y, tuez-les et rapporter notre gosse ! »
[/STORY]
[OUT]Hocher la tête.
[/NODE]
+[NODE]40
[STORY]
Vous tuez les gardes, et les rares qui ont survécu fuient, terrorisés, maudissant votre nom et tous vos dieux. Le taudis qu'ils ont laissé derrière eux ne promet pas grand chose, mais vous êtes libres de le fouiller à votre convenance. Vous pouvez ensuite rapporter votre succès aux brigands.
[/STORY]
[OUT]Récupérer ce que vous trouvez et partir.
[/NODE]
+[NODE]43
[STORY]
Vous êtes atrocement battu et vous devez fuir, laissant une bonne partie de votre matériel derrière vous.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]45
[STORY]
« Encore vous ! Soit vous êtes brave, soit vous êtes idiot. Dans tous les cas, préparez-vous à mourir ! »
[/STORY]
[OUT]Combattre !
[OUT]Fuir.
[/NODE]
+[NODE]49
[STORY]
La femme crache par terre et maudit les brigands : « Vous autre qui êtes tout bien portant, vous êtes pas trop malin en général. Mais j'crois bien que j'me suis trompée avec vous. Merci bien. On s'en va, et en vitesse ! »
[/STORY]
[OUT]Attendre qu'ils soient partis et informer les brigands du succès de votre mission.
[/NODE]
+[NODE]50
[STORY]
« OK, je fais court. Ces salopards des cavernes rouges, ils ont pris notre gamin, c'était l'dernier qu'était en bonne santé. Vous les bastonnez bien de not' part, vous récupérez le gosse, on vous donne une récompense. Une fille à marier, des affaires, vous vous débarrassez de la vermine et vous pouvez accéder à vot' cave. »
[/STORY]
[OUT]Accepter d'aller chercher l'enfant et d'emmener Monia quand vous y serrez parvenu.
[OUT]Non. Vous avez un contrat et vous comptez le remplir. A l'attaque !
[/NODE]
+[NODE]51
[STORY]
« C'était bien avant l'Éveil, avant que le soleil revienne et que les dieux se réveillent. Ces dieux là, ils en avaient pas grand chose à faire de nous, oh non. On nous a abandonné, on nous a laissé nous débrouiller et l'obscurité nous a mangé, le corps, et la tête aussi, ça j'vous l'dis. »
[/STORY]
[OUT]Hocher la tête et écouter.
[/NODE]
+[NODE]54
[STORY]
« Alors, vous avez notre gamin ? Ou bien les bâtards sont bien tous morts ? Hein ? »
[/STORY]
[OUT]Vous avez tué les brigands.
[OUT]Vous avez l'enfant.
[OUT]Aucun des deux, ils vous ont battu.
[OUT]Attaquer les pillards !
[OUT]Leur dire que vous avez besoin de plus de temps. Partir.
[/NODE]
+[NODE]55
[STORY]
« Haha ! Qu' j'aille en enfer et que j'embrasse le cul de Nyia pour l'éternité ! Vous y êtes allés et vous l'avez fait ! Un marché est un marché, on s'approche pas de c'te caverne, vous pouvez bien y faire c'que vous voulez. Aller, on va faire la fête maintenant, v'nez donc boire un coup avec nous, et on vous donne Monia ! »
[/STORY]
[OUT]La remercier et accepter la récompense.
[OUT]Dire que vous ne voulez pas emmener Monia, mais la remercier tout autant.
[/NODE]
+[NODE]56
[STORY]
« Ha, que j'sois damnée, vous l'avez fait ! Viens par là, mon p'tit gars... euh, ouais, il doit être à nous. Bof, pas bien grave, il a l'air bien portant, on l'garde. »
[/STORY]
[OUT]Est-elle sûre que c'est bien son enfant ? Il semblait que ce soit important auparavant.
[/NODE]
+[NODE]57
[STORY]
« Oh, ils sont tous un peu à moi, c'est moi la mamma du chef, mais celle qui lui faisait des gosses, elle est morte de la pourriture. Et j'vous avouerais que je fais pas bien gaffe à la marmaille tant qu'ils sont pas bon à faire quoi que ce soit. Celui-ci f'ra bien l'affaire. Un marché est un marché, j'vous montre un passage qui mène à ces cavernes que vus voulez tant. Mais j'tiens à vous prévenir, ces brigands, ils sauront bientôt que vous vous êtes mis d'accord avec nous, vous feriez bien de rester à bonne distance d'eux. Oh, et gardez Monia avec, comme promis, elle sera bien bonne avec vous. Et maintenant, faut partir. »
[/STORY]
[OUT]La remercier et aller chercher les cavernes.
[/NODE]
+[NODE]58
[STORY]
« Elle s'ra bien bonne avec vous. Faut juste pas trop la cogner, et on est tous d'accords. Partez maintenant, allez retrouver vos cavernes et faites des bons rejetons bien gaillards. Et nous, on va boire ! »
[/STORY]
[OUT]Faire la fête avec les pillards avant de partir.
[OUT]Partir.
[/NODE]
+[NODE]59
[STORY]
« Ah, je vois. Bah ... je vois pas d'aut' moyen maintenant que de réessayer d'les tuer. Y a que comme ça qu'on aura notre revanche et vous vot' cave. Bonne chance. »
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]73
[STORY]
« Ah, vous d'vez avoir raison, elle est moche comme mes fesses. Maintenant, allez retrouver vos cavernes et faites des bons rejetons bien gaillards. Mais là, c'est l'heure de boire ! »
[/STORY]
[OUT]Faire la fête avec les pillards avant de partir.
[OUT]Partir.
[/NODE]
+[NODE]75
[STORY]
Vous constatez les reste du campement des pillards, il a été détruit. Peut-être les brigands ont finalement décidé de s'en occuper eux-mêmes.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]2
[STORY]
Vous trouvez le nid de vermine qu'on vous a demandé d'exterminer.
[/STORY]
[OUT]À l'attaque !
[OUT][Chasseur] Tendre un piège pour attirer les rats.
[OUT][Maître des bêtes ou sagesse] Vous savez que les rats sont vulnérables à une mélodie de flûte.
[OUT][Druide] Il n'est pas nécessaire d'exterminer les rats : les contraindre à s'en aller.
[OUT][Sorcière] Les rats sont vos sbires : les dominer et les faire s'en aller.
[OUT]Examiner le nid de rats.
[OUT][Rat] Y aller seul et convaincre vos semblables de partir d'ici.
[OUT][Rat] Y aller seul et convaincre vos semblables de partir d'ici.
[OUT][Rat] Y aller seul et convaincre vos semblables de partir d'ici.
[OUT]Revenir plus tard.
[/NODE]
+[NODE]7
[STORY]
Vous jouez de la flûte et les rats commencent à vous suivre progressivement. Certains se noient très vite, mais vous devez continuer de jouer pendant encore longtemps avant qu'ils ne subissent tous le même sort.
[/STORY]
[OUT]Employer la manière forte pour en finir avec ceux qui restent. Attaquer !
[OUT]Continuer de jouer de la flûte.
[OUT]Revenir plus tard.
[/NODE]
+[NODE]9
[STORY]
Vous déboulez au milieu du nid et jouez les gros bras. Vous évoquez les dieux, la puissance de l'homme et des divinités afin de menacer les rats.\\nCes derniers se soumettent et se dispersent rapidement. Vous pouvez récupérer tout ce qui se trouve dans leur nid.
[/STORY]
[OUT]Récupérer ce que vous pouvez et partir.
[/NODE]
+[NODE]10
[STORY]
Vous déboulez au milieu du nid et jouez les gros bras. Vous évoquez les dieux, la puissance de l'homme et des divinités afin de menacer les rats.\\nMais un gros rat, vraisemblablement le chef, ne se laisse pas intimider. Vous vous faites mordre et jeter dehors. Le nid demeure intact.
[/STORY]
[OUT]Essayer de rebrousser chemin calmement.
[/NODE]
+[NODE]11
[STORY]
Vous déboulez au milieu du nid et jouez les gros bras. Vous évoquez les dieux, la puissance de l'homme et des divinités afin de menacer les rats.\\nLes rats sont tellement convaincus par votre discours qu'ils souhaitent faire de vous leur nouveau chef. Vous seriez à la tête de votre propre nid, auriez de nombreux ratons, et communiqueriez à la vermine le message des dieux.
[/STORY]
[OUT]Accepter d'endosser cette responsabilité. [Perdre un rat]
[OUT]Refuser de laisser votre compagnon partir ! La ratte est indéniablement la responsable de ce désordre : la tuer !
[/NODE]
+[NODE]18
[STORY]
Vous mettez en place les pièges et vous débarrassez de la vermine.\\nLes villageois vous remercient et vous récompensent.
[/STORY]
[OUT]Vous apercevez un rat en train de rôder. L'approcher.
[OUT]Partir.
[/NODE]
+[NODE]20
[STORY]
Le rat, très jeune, est blessé. Vous savez néanmoins comment les dresser, et pouvez ainsi l'emmener avec vous.
[/STORY]
[OUT]Bien.
[/NODE]
+[NODE]25
[STORY]
Vous découvrez les cadavres de nombreux enfants, démons et animaux — ce nid était décidément encombré.\\nEncore plus étonnante est la présence d'un chat — collier au tour du cou, d'apparence banale, assis sur un trône d'ossements, au milieu du nid. S'agit du coupable ou de la victime ?\\nIl ronronne en vous voyant.
[/STORY]
[OUT]Take the cat.
[OUT]Ce chat est indéniablement le responsable de cet acte malfaisant : le tuer !
[/NODE]
+[NODE]27
[STORY]
Vous mettez en place les pièges et tuez la majeure partie des rats, les autres se dispersant. Dans l'un de vos pièges, vous découvrez un cradopossum — créature monstrueuse et vermineuse, couverte d'excroissances, pourvue d'une poche sur son abdomen et réputée pour kidnapper les petits.
[/STORY]
[OUT]Fouiller les lieux à la recherche de survivants.
[/NODE]
+[NODE]28
[STORY]
Les rats prennent peur et vous submergent en quelques secondes. Les villageois doivent venir à votre secours. Votre « aide » n'a impressionné personne.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]39
[STORY]
Votre compagnon est bouleversé par votre façon de procédé, mais les rats sont apeurés et fuient le nid.
[/STORY]
[OUT]Bien.
[/NODE]
+[NODE]49
[STORY]
Les rats se soumettent et se quittent le village en se dispersant. Vos actions font honneur à la nature et l'harmonie. Les villageois vous remercient et vous récompensent.
[/STORY]
[OUT]Vous apercevez un rat en train de rôder. L'approcher.
[OUT]Partir.
[/NODE]
+[NODE]50
[STORY]
Les rats se soumettent et se quittent le village en se dispersant. Les villageois vous remercient et vous récompensent.
[/STORY]
[OUT]Vous apercevez un rat en train de rôder. L'approcher.
[OUT]Partir.
[/NODE]
+[NODE]51
[STORY]
Les rats se soumettent et se quittent le village en se dispersant. Les villageois vous remercient et vous récompensent.
[/STORY]
[OUT]Vous apercevez un rat en train de rôder. L'approcher.
[OUT]Partir.
[/NODE]
+[NODE]52
[STORY]
Vous vous approchez pour observer le comportement des rats et vous rendez compte assez rapidement que quelque chose n va pas. Ils ont l'air de bâtir une sorte de prison à l'aide de cages et de trous — vous pouvez entrevoir les corps des prisonniers légèrement dépasser.
[/STORY]
[OUT][Chasseur] Vous approcher discrètement et mettre en place des pièges afin de vous débarrasser de cette vermine.
[OUT][Druide ou Maître des bêtes] Jouer de la flûte afin de mener les rats hors d'ici puis essayer de secourir les prisonniers.
[OUT]Attaquer la vermine !
[/NODE]
+[NODE]53
[STORY]
Les villageois vous remercient d'avoir exterminé le nid et vous récompensent.
[/STORY]
[OUT]Vous apercevez un rat en train de rôder. L'approcher.
[OUT]Partir.
[/NODE]
+[NODE]56
[STORY]
Les rats morts-vivants vous battent à plate couture et vous forcent à fuir. Les villageois doivent venir à votre secours. Votre « aide » n'a impressionné personne.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]57
[STORY]
Le nid a été exterminé. Les villageois vous remercient et vous récompensent.
[/STORY]
[OUT]Vous apercevez un rat en train de rôder. L'approcher.
[OUT]Partir.
[/NODE]
+[NODE]58
[STORY]
Le nid a été exterminé. Les villageois vous remercient et vous récompensent.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]61
[STORY]
La vermine est soit morte, soit en train de se disperser. Parmi les cadavres, vous découvrez un cradopossum — créature monstrueuse et vermineuse, couverte d'excroissances, pourvue d'une poche sur son abdomen et réputée pour kidnapper les petits.
[/STORY]
[OUT]Fouiller les lieux à la recherche de survivants.
[/NODE]
+[NODE]62
[STORY]
Les rats sont charmés par votre mélodie et abandonnent bien sagement leur nid. Parmi tout ce beau monde, vous découvrez un cradopossum — créature monstrueuse et vermineuse, couverte d'excroissances, pourvue d'une poche sur son abdomen et réputée pour kidnapper les petits. Il n'a vraisemblablement pas été charmé par la flûte et a attendu le moment opportun avant de s'enfuir.
[/STORY]
[OUT]Fouiller les lieux à la recherche de survivants.
[/NODE]
+[NODE]63
[STORY]
Les rats sont charmés par votre mélodie et terminent noyés. Les villageois vous remercient et vous récompensent.
[/STORY]
[OUT]Vous apercevez un rat en train de rôder. L'approcher.
[OUT]Partir.
[/NODE]
+[NODE]2
[STORY]
Vous trouvez l'endroit où les Slavyans vous ont envoyé afin de vous occuper d'individus qui les ont attaqués.
[/STORY]
[OUT]Vous savez vous y prendre avec la racaille — vous aussi avez autrefois mené la vie de bandit. Aller leur parler.
[OUT]Intimider les voyous : dire que vous les exterminerez jusqu'au dernier s'ils ne s'en vont pas.
[OUT][Intellect et Harmonie] Convaincre les pillards qu'il serait plus sage pour eux de s'en aller plutôt que d'avoir à affronter votre groupe, et éventuellement les Slavyans plus tard.
[OUT]Payer les pillards afin qu'ils partent.
[OUT]À l'attaque !
[OUT]Revenir plus tard.
[/NODE]
+[NODE]3
[STORY]
Vous apercevez les pillards au loin. Ils s'amusent à donner des coups de pied dans la tête d'un démon mort, comme s'il s'agissait d'une balle. Ils ne vous ont pas encore repérés.
[/STORY]
[OUT][Pillard] Les convaincre que l'idée de rester ici n'en vaut pas la peine, car ils se feront botter les fesses tôt ou tard, que ce soit par votre groupe, ou par les Slavyans. Leur donner un tuyau au sujet d'un autre village — moins protégé — qu'ils pourraient visiter.
[OUT][Pillard] Les convaincre que l'idée de rester ici n'en vaut pas la peine, car ils se feront botter les fesses tôt ou tard, que ce soit par votre groupe, ou par les Slavyans. Leur donner un tuyau au sujet d'un autre village — moins protégé — qu'ils pourraient visiter.
[OUT]Négocier avec eux, et les convaincre qu'il serait préférable qu'ils s'en aillent avant que la situation ne s'envenime.
[OUT]Les pillards ont soif de butin : leur faire une offre pour qu'ils s'en aillent.
[OUT]Leurs tactiques vous sont familières, le combat n'en sera que plus facile. À l'attaque !
[/NODE]
+[NODE]4
[STORY]
« Merde alors, on veut pas d'embrouilles avec des gens qui ont l'air aussi dangereux que vous. On va trouver un autre coin. Salut. »
[/STORY]
[OUT]Serrer le poing dans leur direction.
[/NODE]
+[NODE]7
[STORY]
« Eh, pourquoi pas. Après tout, z'êtes un des nôtres. À la prochaine. »\\n\\nVous avez résolu le problème, comme convenu. Votre réputation devrait s'améliorer.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]13
[STORY]
Les orcs se dispersent, abandonnant derrière eux certaines de leurs possessions.
[/STORY]
[OUT]Bien.
[/NODE]
+[NODE]17
[STORY]
« Ouais, on dirait que z'avez raison. Vous avez l'air dangereux, et les autres sont de moins en moins commodes. On s'en va. »\\n\\nVous avez réglé le problème, comme convenu. Votre réputation s'améliore.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]18
[STORY]
Vous avez résolu le problème, comme convenu. Votre amitié grandira sûrement.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]20
[STORY]
«Ouais d'accord, un marché est un marché, nous nous en allons.»
[/STORY]
[OUT]Bien.
[OUT]Bien.
[/NODE]
+[NODE]21
[STORY]
Vous ne réalisez que trop tard que les pillards ne sont pas dignes de confiance : alors que vous vous apprêtiez à annoncer la bonne nouvelle, ces derniers sont revenus et ont à nouveau attaqué le village.\\n\\nIls sont éventuellement vaincus par les villageois — sans votre aide, mais votre réputation en pâtit.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]22
[STORY]
Vous avez résolu le problème, comme convenu. Votre amitié grandira sûrement.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]25
[STORY]
Vous avez résolu le problème, comme convenu. Votre amitié grandira sûrement.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]26
[STORY]
Vous êtes vaincus. Vos commanditaires vont devoirs se débrouiller par eux-mêmes. Vous ne recevez aucune reconnaissance de leur part.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]32
[STORY]
\"Pour qui tu te prends, trou du cul ? Tu crois pouvoir nous donner des ordre ? Va te faire foutre !\"
[/STORY]
[OUT]Abandonner.
[OUT]Les payer.
[OUT]Les attaquer.
[/NODE]
+[NODE]34
[STORY]
« Bon, ok, on va pas foutre de bordel chez nos collègues. On va aller s'trouver un autre coin. »\\n\\nVous avez réglé le problème, comme convenu. Votre réputation s'améliore.
[/STORY]
[OUT]Partir.
[OUT]Partir.
[/NODE]
+[NODE]37
[STORY]
Les pilleurs entendent parler de votre échec et viennent à votre secours. Ils doivent tuer les abeilles eux-mêmes et sont mécontents de devoir y perdre leur temps. Vous ne gagnez pas leur amitié.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]42
[STORY]
« Bah, fermez-là, perfide créature ! On n'écoute pas les traîtres dans votre genre. »\\n\\nLes pillards attaquent.
[/STORY]
[OUT]Combattre.
[/NODE]
+[NODE]44
[STORY]
« Ah, fins bougres, vous connaissez bien les bandits. Ravi d'avoir fait affaire avec vous. »\\n\\nIls s'en vont, et vous gagnez de la réputation auprès de ceux qui vous ont quémandés.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]45
[STORY]
« Donnez-nous quelques-uns de vos trucs et on s'en ira. On fera même affaire avec vous si ça vous dit. »
[/STORY]
[OUT]Accepter.
[OUT]Refuser.
[/NODE]
+[NODE]48
[STORY]
« Ouais, on dirait que z'avez raison. Vous avez l'air dangereux, et les autres sont de moins en moins commodes. Mais on ne s'en ira pas les mains vides, et on n'a pas peur de prendre une raclée. Payez-nous, sinon, on ne va nulle part. »
[/STORY]
[OUT]Abandonner.
[OUT]Les payer.
[OUT]Les attaquer.
[/NODE]
+[NODE]2
[STORY]
Vous vous trouvez devant des étals de marchand.
[/STORY]
[OUT]Échanger.
[OUT]Échanger.
[OUT]Échanger.
[OUT]Revenir plus tard.
[/NODE]
+[NODE]7
[STORY]
« Nous ne vous connaissons pas. Nous n'accepterons donc pas la nourriture comme monnaie d'échange, et vous devrez payer une commission au préalable. »
[/STORY]
[OUT]Échanger.
[OUT]Revenir plus tard.
[/NODE]
+[NODE]11
[STORY]
« Ravi d'avoir fait affaire avec vous. Que les dieux vous gardent. »
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]2
[STORY]
You discover the ruins of an ancient city. Within its shattered walls, you spot an entrance to a dungeon. This is where the Alchemist said the dwarven rune grandmaster is held captive by trolls.
[/STORY]
[OUT]Entrer.
[/NODE]
+[NODE]4
[STORY]
The dungeon was clearly designed to keep some large creatures captive. You spot cells where massive skeletons lie chained to the rock. Some may even belong to dragons.
[/STORY]
[OUT][Dwarf]Take a closer look at the ruins.
[OUT][Perception or luck]Examine the place carefully.
[OUT][Beast or night demon]Smell your way into the dungeon.
[OUT]Explore the dungeon.
[/NODE]
+[NODE]5
[STORY]
You've heard of places built by your dwarven kin to hold mythical monsters. Some say it was done for amusement, but you know it was for learning. The runemasters of old were said to collect those creatures in an attempt to bind their powerful spirits to stone and metal, thus creating runes of magnificent strength -- awful stuff to be sure, but marvellous at the same time.
[/STORY]
[OUT]Head straight for the eastern passageway. You know this is where the main holding cells would have been, so it is likely where the dwarf is kept.
[OUT]Even though there is likely danger, explore some of the cells anyway before trying to rescue the dwarf. You may find something useful here.
[/NODE]
+[NODE]6
[STORY]
This place was clearly a prison of some sort, built to hold extremely large creatures, perhaps even dragons.\\nSome cells hold the skeletal remains of such monsters, and other cells are empty or contain piles of ash. You also notice that some of the dirt has been disturbed, so you may not be alone in here.\\nYou uncover some arrows and sigils written in the common tongue that suggest the direction of a central cell, likely where the dwarven prisoner is kept.
[/STORY]
[OUT]Go rescue the prisoner as you came here to do.
[OUT]Explore the old cells first.
[/NODE]
+[NODE]7
[STORY]
This place was clearly a prison of some sort, built to hold extremely large creatures, perhaps even dragons.\\nSome cells hold the skeletal remains of such monsters, and other cells are empty or contain piles of ash.\\nThere are several corridors, and you have no indication of where the dwarven prisoner is held.
[/STORY]
[OUT]Try to find your way to the prisoner without detours.
[OUT]Explore the old cells first.
[/NODE]
+[NODE]8
[STORY]
This place was clearly a prison of some sort, built to hold extremely large creatures, perhaps even dragons.\\nSome cells hold the skeletal remains of such monsters, and other cells are empty or contain piles of ash.\\nYour keen sense of smell tells you there are creatures yet living in this underground place, and you also catch the distinct odour of old stone soaked in spirits -- likely the dwarf you are looking for.
[/STORY]
[OUT]Go rescue the prisoner as you came here to do.
[OUT]Explore the old cells first.
[/NODE]
+[NODE]10
[STORY]
As you enter one of the cells, a trap door opens beneath your feet and you fall down into a dark space with squishy debris under your feet. You hear the sound of stone slowly moving somewhere nearby.
[/STORY]
[OUT][Dwarf or goblin]A classic trap -- the walls are going to squash you, and your guts would normally feed whatever beasts still lived here. There is usually a hidden safety switch, so find it!
[OUT][Perception or night creatures]The walls are moving! Try to find a way out, quickly.
[OUT]Get your bearings and try to find out where you are.
[/NODE]
+[NODE]11
[STORY]
You light your torches or get your eyes used to the dark, and only then do you realise that the walls are closing in on you!
[/STORY]
[OUT]Use brute force to try to keep the walls from crushing you while you search for a way out.
[OUT][Wisdom]Most of the bones here are crushed, but you spot one that you know belonged to a zmey. Check it quickly.
[OUT][Strength]Hold the walls and move towards the exit, then break it open.
[OUT][Bodyless forms]The trap cannot hurt you and doors cannot keep you. Quickly find a way out for your less fortunate friends.
[/NODE]
+[NODE]13
[STORY]
Zmeys are serpent-like dragons, ancient and born of chaos. Their bones are thin but very durable, and lucky for you, one such bone lies beneath your feet.
[/STORY]
[OUT]Use it to slow down the trap and find a way out.
[/NODE]
+[NODE]15
[STORY]
You push your way towards what looks like an exit and kick the door open before the deadly walls can crush you.
[/STORY]
[OUT]Try to find that dwarven prisoner now.
[/NODE]
+[NODE]16
[STORY]
You manage to make your way to a door before the walls crush the life out of you. You force it open. Lucky for you it was old enough to crumble under pressure.
[/STORY]
[OUT]Try to find that dwarven prisoner now.
[/NODE]
+[NODE]19
[STORY]
The walls come closer, your strength fails you, and the door on the other side is locked. You feel your body being squeezed, your intestines shifting, and your bones slowly bending under the pressure.\\nIt is only through sheer luck or an act of the gods that the mechanism jams before it becomes lethal for you, and eventually you get the locked door open.
[/STORY]
[OUT]Try to find that dwarven prisoner now.
[/NODE]
+[NODE]20
[STORY]
You noticed the trap in time to run to what looks like the way out. Once at the door, you still need to get it open.
[/STORY]
[OUT][Strength]Kick it open, fast.
[OUT][Intelligence]You spot hidden hinges and see they are old and rusty. You quickly dismantle the door and run out.
[OUT]Force it open. Then go looking for the dwarf prisoner.
[/NODE]
+[NODE]21
[STORY]
You make your way towards the exit, find enough space to squeeze through to the other side, and open the door for your comrades.
[/STORY]
[OUT]Try to find that dwarven prisoner now.
[/NODE]
+[NODE]23
[STORY]
You quickly make your way to where you know such a switch is embedded and you stop the trap. You can now collect any goods in peace before moving on.
[/STORY]
[OUT]Try to find that dwarven prisoner now.
[/NODE]
+[NODE]24
[STORY]
You make your way into a deep, dark tunnel that collapsed at some point in the past and is now propped up by odd pieces of stone and metal.\\nFinally, you get to the end and find a large prison cell. In the middle of this huge space designed for a dragon, you see a lone drunken dwarf, singing and talking to himself:\\n'If I were a rich man . . . oh, how did it go? Eh, over the mountain pass? My gold lies? Eh . . .'
[/STORY]
[OUT]Speak to the dwarf, but try to stay alert as there are bound to be guards here, after all.
[OUT][Perception or dwarf]Stay hidden and examine the cell for any weak points, guards, and such.
[/NODE]
+[NODE]25
[STORY]
'Guests, here? Oh. Ya best keep yer distance, laddies, else the rock-shits'll have ya for lunch.'
[/STORY]
[OUT]Ask if he means trolls. Where are they?
[OUT]Say you have no time to chat. Tell him you need to get him out so he can help with an urgent matter, a red cave that seems to be key to the Shattering.
[/NODE]
+[NODE]26
[STORY]
'They're here. Sleeping, or watchin', who knows . . . Why ya here? Come to laugh at me, eh?'
[/STORY]
[OUT]Ask him why he is here, and for how long.
[OUT]Ask him what this prison was for?
[OUT]Tell him you need to get him out so he can help with an urgent matter, a red cave that seems to be key to the Shattering.
[/NODE]
+[NODE]27
[STORY]
'Why? So yer not here to laugh? I was the head of this here prison, a grand old runemaster, grandmaster, me, yes, one of the elders, that was me . . . Then the ground shook, the prisoners got away, and my kin washed their hands off me, said I was crazy. Fools! Afraid to spill some blood. Then the trolls and their lot decided to punish me.'
[/STORY]
[OUT]Ask him what this prison was for?
[OUT]Tell him you need to get him out so he can help with an urgent matter, a red cave that seems to be key to the Shattering.
[/NODE]
+[NODE]28
[STORY]
'Research! Knowledge, understanding. Bah. I was never cruel. I loved my subjects, I cared for them. They suffered for the good of dwarf kind! Not that those stone heads deserve it, no, no, they will pay . . .'
[/STORY]
[OUT]But what sort of knowledge did he need from all those large beasts?
[OUT]Tell him you need to get him out so he can help with an urgent matter, a red cave that seems to be key to the Shattering.
[/NODE]
+[NODE]29
[STORY]
The dwarf cowers and turns away from you as he mutters:\\n'I . . . I am sorry. I didn't know ya wanted to help. Too late now . . .'\\nYou are suddenly very aware that the walls around you are not walls. They have eyes, they have mouths and arms, and they are smiling at you:\\n'So you want our toy, do you? Play with us first.'
[/STORY]
[OUT]Say you would like to talk about this.
[OUT]Prepare for a fight.
[/NODE]
+[NODE]30
[STORY]
'Mythical beasts, powerful demons, troll kind that is so akin to us dwarves. They held their secret and the runes that I was able to craft -- epic! No grandmaster could ever match me, yet they all shied away from it, the shame . . .'
[/STORY]
[OUT]Ask him why he is here, and for how long.
[OUT]Tell him you need to get him out so he can help with an urgent matter, a red cave that seems to be key to the Shattering.
[/NODE]
+[NODE]31
[STORY]
The doors to the cell open and the ground beneath your feet changes to slippery mud that pushes you in. From the dark corners you also see several more sets of eyes -- some red hot, some ice cold, all large and angry.
[/STORY]
[OUT][Magic user] Keep talking and ask them if they will release the dwarf. But also, quietly prepare a ritual that will let you attack them in the spirit realms.
[OUT]Ask the trolls why they keep this dwarf here. Perhaps you could pay them for him?
[OUT]Convince them that a long time has passed and you need the help of this dwarf to help stop the Shattering. Tell them they should not be like him, or else they will remain his prisoners for good.
[OUT]À l'attaque !
[OUT]Damn this dwarf run for your lives!
[/NODE]
+[NODE]32
[STORY]
Tree roots break through the floor. You hear another voice answer, an old, tired voice:\\n'Wee keeep him here, asss hee keept uss. He took pieces of uss, now we cannot leave thiss place, sso he stayss, sufferss with uss.'
[/STORY]
[OUT]Convince them that a long time has passed and you need the help of this dwarf to help stop the Shattering. Tell them they should not be like him, or else they will remain his prisoners for good.
[OUT]Ask them what exactly was done to make them unable to leave.
[OUT]À l'attaque !
[OUT]Damn this dwarf run for your lives!
[/NODE]
+[NODE]33
[STORY]
Tree roots break through the floor. You hear another voice answer, an old, tired voice:\\n'Wee keeep him here, asss hee keept uss. He took pieces of uss, now we cannot leave thiss place, sso he stayss, sufferss with uss.'
[/STORY]
[OUT]Convince them that a long time has passed and you need the help of this dwarf to help stop the Shattering. Tell them they should not be like him, or else they will remain his prisoners for good.
[OUT]Use the ritual and attack the creatures!
[OUT]Ask them what exactly was done to make them unable to leave.
[OUT]Attack with brute force!
[/NODE]
+[NODE]34
[STORY]
The dwarf answers your question:\\n'I took their hearts. I needed them, to make one. A magnificent one! They live only as shells, a warrakus, but grander and better! They cannot leave for it is my runes that keep them alive now. And no, I cannot craft them better ones -- these are already marvels beyond your small brain's understanding.'
[/STORY]
[OUT]Tell the creatures that you can see why they keep him here.
[OUT]A warrakus?
[OUT]Use the ritual and attack the creatures!
[OUT]You have a job to do here. Attack the jailers!
[/NODE]
+[NODE]38
[STORY]
The troll who first spoke answers you:\\n'We are all of the earth, friendss. We should serve as we once did, or we not any good no more. Thiss wass fun, but gamess be over. You take the dwarf, but you promise he not go free! He be evil.'
[/STORY]
[OUT]Make the promise.
[OUT]Say you cannot make such a promise, as he committed no crimes towards you, so you will not imprison him.
[OUT][Dwarf]Make an oath and promise to deliver him to dwarf kind for proper judgement.
[/NODE]
+[NODE]39
[STORY]
'You speak for your godss, yess? I can sense it in your tone, smell it on you. You agree to give uss your spirit, lotss of it so we may live. You can take thiss prison master with you.'
[/STORY]
[OUT]Agree to pay the price with your own spirit.
[OUT]Refuser et attaquer !
[OUT]Promise that he will not go free.
[/NODE]
+[NODE]40
[STORY]
As you speak the words of the promise, you feel their unnatural weight and know they are no mere utterance. You are now bound by a demon deal. You do not know the consequence of breaking it, but there will be one.
[/STORY]
[OUT]Take the dwarf back to the red cave.
[/NODE]
+[NODE]42
[STORY]
The Alchemist appears en route with a jovial smile:\\n'Ha! So you went straight for the fight -- good, good. This old fella's not what you call ethical, but he knows his stuff. Let me take him off your hands now. Come see us in the red cave when you can, and perhaps we will have some answers for you.'\\nBefore you are able to answer fully, the Alchemist wraps his hands around the rescued grandmaster and breaks open a vial of purple liquid, making them both disappear. You think they went into the greyworld, although only goblin shamans are known to travel that way.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]45
[STORY]
'Ah, a creation of my peers -- a marvel of metalworks, rune mastery, and something else. Armour that moves and has a heart. Humans often claim they are creatures man made, wizard spells gone wrong, curses, but it is not so. Harnessing life to awaken stone and metal -- the basis of my own work as well.'
[/STORY]
[OUT]Convince them that a long time has passed and you need the help of this dwarf to help stop the Shattering. Tell them they should not be like him, or else they will remain his prisoners for good.
[OUT]Use the ritual and attack the creatures!
[OUT]You have a job to do here. Attack the jailers!
[/NODE]
+[NODE]46
[STORY]
'Yess, cruel mind, filled with ambition. Ignorant of the lawss of nature. Payss the price now, and perhapss we are all paying it. Asss you ssay, he likely knowss of the Shattering.'
[/STORY]
[OUT]Convince them that a long time has passed and you need the help of this dwarf to help stop the Shattering. Tell them they should not be like him, or else they will remain his prisoners for good.
[OUT]Use the ritual and attack the creatures!
[OUT]You have a job to do here. Attack the jailers!
[/NODE]
+[NODE]49
[STORY]
'NO! Godss or no godss, we do not care for your troubless. You go noow, or we crush you.'
[/STORY]
[OUT]À l'attaque !
[OUT]Partir.
[/NODE]
+[NODE]51
[STORY]
You enter the dwarven prison once more and find it changed. The tunnels are darker, the air heavier, and you see only one path ahead of you, likely leading into a trap.
[/STORY]
[OUT]Keep your weapons at the ready and go in.
[OUT][Magic user]Prepare yourself spiritually and attack the creatures in the spirit realm.
[/NODE]
+[NODE]53
[STORY]
'The price iss paid. With your stroong sspirit touched by the divine, we maay linger heeere for a time, perhapss even find a way out. Take him, use him. Beware of hiss treachery!'
[/STORY]
[OUT]Thank them and take the dwarf back to the red cave.
[/NODE]
+[NODE]54
[STORY]
When you defeat the creatures in the spirit world, their physical bodies turn to dust and bone as if it was only through mystical powers that they yet lived.\\nThe dwarf breathes a sigh of relief:\\n'Well, I admit, I didn't think ya'd do it. Bravo!'
[/STORY]
[OUT]Tell him he is not free yet. He must now help you with the red cave mystery.
[/NODE]
+[NODE]55
[STORY]
'Aye, aye, despite what my kin say, I have not forgotten my honour! I will repay my debts, but centuries in this cell have made my brain foggy. Take me to your cave, I will rest and do the work.'
[/STORY]
[OUT]Agree and take him to the red cave.
[/NODE]
+[NODE]56
[STORY]
The creatures look at you with mistrust -- clearly dwarven oaths are not especially worthy to them. But they accept nonetheless. As you speak the words of the promise, you feel their unnatural weight and know they are no mere utterance. You are now bound by a demon deal. You do not know the consequence of breaking it, but there will be one.
[/STORY]
[OUT]Take the dwarf back to the red cave.
[/NODE]
+[NODE]57
[STORY]
You are defeated and forced to run away. Some of you may have been caught by the angry creatures.
[/STORY]
[OUT]Continuer de courir.
[OUT]Continuer de courir.
[OUT]Continuer de courir.
[/NODE]
+[NODE]62
[STORY]
You defeat the creatures and, in death, they breathe a sigh of relief as their long imprisonment ends. The dwarf looks surprised:\\n'Well, I admit, I didn't think ya'd do it. Bravo!'
[/STORY]
[OUT]Tell him he is not free yet. He must now help you with the red cave mystery.
[/NODE]
+[NODE]63
[STORY]
As you enter one of the cells, a trap door opens beneath your feet and you fall down into a dark space with squishy debris under your feet. You hear the sound of stone slowly moving somewhere nearby.
[/STORY]
[OUT][Dwarf or goblin]A classic trap -- the walls are going to squash you, and your guts would normally feed whatever beasts still lived here. There is usually a hidden safety switch, so find it!
[OUT][Perception or night creatures]The walls are moving! Try to find a way out, quickly.
[OUT]Get your bearings and try to find out where you are.
[/NODE]
+[NODE]64
[STORY]
With every step you observe the walls and floor that surround you and notice irregularities.\\nSoon you become aware that these tunnels are alive. Eyes are watching you from the shadows, and slow, heavy creaks of movement follow your every step.
[/STORY]
[OUT]À l'attaque !
[OUT]Speak to the dwarf, but remain vigilant of these observers.
[OUT]Damn this dwarf run for your lives!
[/NODE]
+[NODE]66
[STORY]
You search a few cells and find some old bones and loads of dust.
[/STORY]
[OUT]Go rescue the prisoner as you came here to do.
[/NODE]
+[NODE]67
[STORY]
You search a few cells and find some old bones and loads of dust, but you also realise the air here is poisonous and you feel ill.
[/STORY]
[OUT]Go rescue the prisoner as you came here to do.
[/NODE]
+[NODE]70
[STORY]
The Alchemist ghost appears en route with a jovial smile:\\n'Ha! So you went straight for the fight -- good, good. This old fella's not what you call ethical, but he knows his stuff. Let me take him off your hands now. Come see us in the red cave when you can, and perhaps we will have some answers for you.'\\nBefore you are able to answer fully, the Alchemist wraps his hands around the rescued runemaster and breaks open a vial of purple liquid, making them both disappear. You think they went into the greyworld, although only goblin shamans are known to travel that way.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]73
[STORY]
Ail'yleth meets you inside and joins you. She also brings some spells that should aid you further.\\nThe dungeon was clearly designed to keep some large creatures captive. You spot cells where massive skeletons lie chained to the rock. Some may even belong to dragons.
[/STORY]
[OUT][Dwarf]Take a closer look at the ruins.
[OUT][Perception or scout]Examine the place carefully.
[OUT][Beast or night demon]Smell your way into the dungeon.
[OUT]Explore the dungeon.
[/NODE]
+[NODE]74
[STORY]
You get out while you can. Perhaps looking for other paths, the elves, dwarves, goblins or orcs may have some answers for you. Maybe search for their villages.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]76
[STORY]
The elven mage whispers to you:\\n'Will leave for now. I shall return when you have the new heart from this dwarf, then we will proceed with our plan.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]77
[STORY]
You come to where the dwarven prisoner was supposed to be held, but you find the earth parted and only rabble where the entrance once was.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]2
[STORY]
'Ah, yes of course, I was just testing you.'
[/STORY]
[OUT]Ask about the dwarf.
[/NODE]
+[NODE]3
[STORY]
'Oh, him. Odd sort of fella. Five minutes in and he wants to test this cave with some dead things.\\nIn any case, I sent him to a forge to make me a rune. Don't worry - he's under guard.'
[/STORY]
[OUT]So did they discover anything?
[/NODE]
+[NODE]4
[STORY]
'Yes, the old sod is mad. He calls this an earth stone cave, says it is one of the arteries of the earth-heart.\\nNow what he refers to as the heart sent him off on an anxiety attack. He mumbled to me about the sacred duty failed, stone guards misused, and more importantly, the world breaking.'
[/STORY]
[OUT]Can he get more sense out of the dwarf?
[OUT]Ask him to tell you the short version, as time is of the essence.
[/NODE]
+[NODE]5
[STORY]
'In short, all right. An ancient stone heart that is the core of the cosmic tree is missing or destroyed. This causes the earth to break, as far as I can tell.\\nThis chamber is connected to others like it, life-caves or earth-caves from the earth-heart, and we can use the dwarf to get to the central chamber, where we can try to discover what happened to this heart.'
[/STORY]
[OUT]So what does the dwarf need to reach this inner chamber?
[/NODE]
+[NODE]6
[STORY]
'From what I gathered, the cosmic tree is the linchpin that holds divine power, and it is also the guardian against darkness. But what no one knew was that at the core - deep, deep beneath the earth - the roots are connected to a heart, an earth-heart or seed. He does not know why the earth shattered without the heart, but he knows it is connected.\\nNow, this heart not only feeds the tree, but also keeps something else at bay -- the dwarf called it the burning light. With the emergence of the lightbringers all over the land, I suspect it is a creature of theirs.'
[/STORY]
[OUT]Continuer d'écouter.
[/NODE]
+[NODE]7
[STORY]
'These red caves, or life-caves, are like the veins of this heart - living stones. The grandmaster would not say how. He insists it is a dwarven secret and shall not be told.\\nBut most importantly, judging from this place, he said the heart is gone, dead or stolen. And this set him off like crazy. Couldn't get much more out of him after that.'
[/STORY]
[OUT]Does he know where to find this heart? Or at least where it was taken from?
[/NODE]
+[NODE]8
[STORY]
'Yes. The life-caves are connected, so I had the grandmaster carve me a rune to open the passage from here. This will take us to the central chamber where a stone ribcage awaits a new heart. I strongly suspect there to be a creature of light guarding it now.\\nAnd I have been warned that ancient heroes may stand guard, and that even if the heart is gone, they will most likely be only more aggressive in their duty.'
[/STORY]
[OUT]But wouldn't they be dead?
[/NODE]
+[NODE]9
[STORY]
'I don't know how the culprits got past them, but no, they stand guard still - something about runes made of mythical hearts that the grandmaster was very proud of.'
[/STORY]
[OUT]So what does the dwarf need to get us to this inner chamber and reforge a heart?
[/NODE]
+[NODE]10
[STORY]
'Well, since you embarked on this direct approach, not seeking aid from other factions, I am afraid brute force will be needed again.\\nThere is a forest, and within it lies a special tree. Some say it is an elven druid who became one with their domain, and that there are more of them in the ancient forests. Who knows? The dwarf wants the blood of the druid-tree.'
[/STORY]
[OUT]Isn't there another way?
[OUT]Agree to go look for the druid-tree.
[/NODE]
+[NODE]11
[STORY]
'Not that I know of. But you never know, you've surprised me before.'
[/STORY]
[OUT]Agree to go look for the druid-tree.
[/NODE]
+[NODE]2
[STORY]
Although it seemed like only a patch of forest from afar, the closer you get to the druid-tree, the more the woodland seems to grow around you.
[/STORY]
[OUT][Forest folk or nature]Call out to the trees, as they are clearly aware of your presence here. Ask to be taken to the druid-tree.
[OUT][Hunter or perception]Go look for the druid-tree.
[OUT]Go look for the druid-tree.
[/NODE]
+[NODE]3
[STORY]
The forest answers and a path clears before you. At the end of it, you see the druid-tree welcome you with her open arms:\\n'Children of the forest, you called and I answered. Although it is a dark desire I sense within you, I cannot ignore it. And yet I am not as willing to part with my existence as one would hope . . .'
[/STORY]
[OUT]Explain that you are here to solve the mystery of the Shattering and restore order. Say that you were told you need her blood for it.
[OUT]À l'attaque !
[/NODE]
+[NODE]4
[STORY]
This forest is deliberately hiding the right path from you and would lead you astray were it not for your keen senses. With some effort, you come to a clearing where the druid-tree awaits:\\n'Although yours is a dark desire and my guardians beg me to keep you away, there is also a great purpose I sense within you, so I cannot ignore it.'
[/STORY]
[OUT]Say that you need her help to discover why the earth is shattering.
[OUT]À l'attaque !
[/NODE]
+[NODE]5
[STORY]
You walk in circles for hours and you know this forest is deliberately hiding the right path from you. Eventually, tired and angry, you come to a clearing where the druid-tree awaits:\\n'Although yours is a dark desire and my guardians beg me to keep you away, there is also a great purpose I sense within you, so I cannot ignore it.'
[/STORY]
[OUT]Say that you need her help to discover why the earth is shattering.
[OUT]À l'attaque !
[/NODE]
+[NODE]8
[STORY]
You slay the druid-tree and its guardians. The body does not bleed at all -- it is only filled with tree sap and wood. But you find a flesh heart that is pumping with hot red blood.
[/STORY]
[OUT]Take the heart and leave.
[/NODE]
+[NODE]10
[STORY]
'Yes, we have long felt that the heart of the earth has stopped, and when the sister-tree Mokosh disappeared, leaving only her young offspring to watch over us, we knew this day would come.'
[/STORY]
[OUT]Ask if she can tell you more of this earth-heart that stopped beating.
[OUT]If she was ready for it, does she know what is needed, and will she give it to you?
[/NODE]
+[NODE]11
[STORY]
'I was willing to aid you, or to listen at least, but you are bathed in darkness and destruction. You are not worthy of this mantle and will be wise never to return here!'\\nYou feel your spirit drained, then everything goes blurry. When you wake, you stand outside the forest line.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]13
[STORY]
'I was willing to aid you, or to listen at least, but you are bathed in darkness and destruction! Were you wise enough to stop this bloodshed, or just scared of our might? It matters not. You are weak and pathetic -- begone!'\\nYou feel your spirit drained and the guardians watching your every move.
[/STORY]
[OUT]Partir.
[OUT][Wisdom]Apologise profoundly for your mistake. Swear that you did not intend for this bloodshed, but the stakes are so high that you were overwhelmed with passion.
[OUT]Try to convince her that you have learnt your lesson and would never do this again. Implore her to listen to your plea, as the world depends on it!
[/NODE]
+[NODE]17
[STORY]
'We have long felt that the heart of the earth has stopped, and when the sister-tree Mokosh disappeared, leaving only her young offspring to watch over us, we knew this day would come.\\nI will not give up my own blood for you, but I will send you to a place where you can find it.'
[/STORY]
[OUT]Ask if she can tell you more of this earth-heart that stopped beating.
[OUT]Agree to do what she asks.
[/NODE]
+[NODE]18
[STORY]
'You are not worthy of this mantle of the chosen, and you will be wise never to return here!'
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]20
[STORY]
'Matters of the deep earth are not of our realm. They belong to the stone folk. Yet our roots reach deep into the ground, so we sense things.\\nThe heart was what kept the earth whole. It was a living thing, I think.'
[/STORY]
[OUT]How did it hold the earth together?
[/NODE]
+[NODE]21
[STORY]
'That I do not know, but it is likely something to do with the giants of old. They were the ones that sang the song of life, made mountains and fields. They are the fathers of the stone folk you call dwarves.\\nSo, I imagine, just as the elven kin were given stewardship of the cosmic tree, and that keeps the heavens from falling on us, so too did the dwarves use the heart to keep the earth from collapsing.'
[/STORY]
[OUT]But the cosmic tree is a divine place. Is the earth-heart also?
[/NODE]
+[NODE]22
[STORY]
'Yes and no. There are laws older than your gods. While the tree was given to the pantheon, the heart remained hidden even from the divine.\\nOn the other hand, did Mokosh, mother earth, not know it? Did Veles, the keeper of the tree's roots, not feel it as we do? Doubtful. But they are gone, and the young ones rule. They must make it right.'
[/STORY]
[OUT][Nature]Call upon your domain, touch the roots of the druid-tree, and let the earth speak to you.
[OUT]Acquiescer en hochant la tête.
[OUT]Acquiescer en hochant la tête.
[/NODE]
+[NODE]23
[STORY]
You hear the lively bustle of the forest, the quiet concerto of the wind in the leaves, and the thumping of underground water veins rushing ever forwards.\\nBut you also sense an odd deafening silence -- a dark spot where you feel a rhythm should set the tune for all to follow.
[/STORY]
[OUT]Look up at the druid-tree with understanding.
[/NODE]
+[NODE]24
[STORY]
'Now you know, little champion. So we must prevail, and for that, you need my blood, yes?'
[/STORY]
[OUT]Nod and explain the situation.
[/NODE]
+[NODE]25
[STORY]
'Because you are of the forest, a child of nature -- if not directly, then by the path of your gods -- I will end my existence for your cause. But I ask a boon of you in return. Will you agree to it?'
[/STORY]
[OUT]Oui !
[OUT]Non...
[/NODE]
+[NODE]26
[STORY]
'I will hand you a hatchling from my branch, and you will carry it to the ancient forest and give it into the hands of a feral. Beware, Dieva's ferals are not easy to speak to.'
[/STORY]
[OUT]Dieva's ferals?
[OUT]Agree to take this hatchling and find the ferals. But ask how they will know what to do with it.
[OUT][Dievanna]What do these ferals have to do with your lady?
[/NODE]
+[NODE]27
[STORY]
'They are like me in many ways. Once they were the elder children, druids. But their devotion to nature grew ever stronger while the laws of your societies grew ever more distant. For me, the call was to connect with the tree, listen, and forever stand guard. For them, it was the call of the wild, the beast within, untamed.'
[/STORY]
[OUT]So they were both elves before? Why are the ferals called Dieva's?
[OUT]Agree to take the hatchling and find the ferals. But ask how they will know what to do with it.
[/NODE]
+[NODE]28
[STORY]
'Yes, elf is another name we bore. Dievanna too followed our path, but hers led to divinity. She remains somewhat of a patron to the ferals, I suppose -- a mother-sister.'
[/STORY]
[OUT]Agree to take the hatchling and find the ferals. But ask how they will know what to do with it.
[/NODE]
+[NODE]29
[STORY]
'You only need to leave the hatchling close enough so they see it. Do not worry about the rest. Although please do not spook them, for they can be violent. Nature will take its course if you do it right. I will live on or perish -- that is of no consequence -- but my seed needs to find its way into the right hands.\\nNow, strike me in the heart and collect your blood. May nature smile upon you and guide you to save us.'
[/STORY]
[OUT]Bow in thanks.
[OUT]Is there no other way to take the blood?
[/NODE]
+[NODE]30
[STORY]
She reaches into her belly and tears the flesh to produce an egg-like object encased in tree bark. When you take it, you notice it is warm and pulsating.\\nYou then take a blade and strike the druid-tree through her chest as asked. Deep red blood trickles out, much darker and thicker than you expected from an elf-like creature.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]31
[STORY]
'I do not have blood in my veins as humans do. Only my heart beats with the life force of mortals. This is why it is special, and I imagine it is why the dwarven smith needs it to power his creation. Worry not, friend, for I am one with nature, and I do not fear the change.'
[/STORY]
[OUT]Bow in thanks.
[/NODE]
+[NODE]32
[STORY]
'Are you worried that you are not the only chosen, children? Fear not -- the ferals follow Dievanna, but they were not made by her. They are like me in many ways. Once they were the elder children, druids.\\nBut their devotion to nature grew ever stronger while the laws of your societies grew ever more distant. For me, the call was to connect with the tree, listen, and forever stand guard. For them, it was the call of the wild, the beast within, untamed.'
[/STORY]
[OUT]So they were both elves before? Why are the ferals called Dieva's?
[OUT]Agree to take the hatchling and find the ferals. But ask how they will know what to do with it.
[/NODE]
+[NODE]33
[STORY]
'No?'
[/STORY]
[OUT]Say that you have no time for favours. You need the blood and you need to go.
[/NODE]
+[NODE]34
[STORY]
'How . . . sad. Well, my dear, I NEED and WANT a favour before I willingly give my life away.\\nSeeing as you showed your crude nature, my offer has changed. I will not give you my life. But I offer you a chance to get druid-tree blood from another -- one that is lost anyway and needs to be released.'
[/STORY]
[OUT]Say that you would rather do the initial favour.
[OUT]Agree to find this other druid-tree, and ask for details.
[OUT]À l'attaque !
[/NODE]
+[NODE]35
[STORY]
« Non. »
[/STORY]
[OUT]Agree to find this other druid-tree, and ask for details.
[OUT]À l'attaque !
[/NODE]
+[NODE]36
[STORY]
'A druid-tree fell into the hands of dark fiends, mroki and the wretched shadow kin. The tree is dying, for it lacks light and balance. I sense its pain. The corruption is sickening.\\nGo, destroy those who did it, and then strike the druid-tree through the heart. It will be a mercy, and your task will be achieved too.'
[/STORY]
[OUT]Say that you will do as she asks, and leave.
[/NODE]
+[NODE]39
[STORY]
'Yes, and perhaps. You need my blood, for it can revive the heart that is broken. Because you are of the forest, a child of nature -- if not directly, then by the path of your gods -- I will end my existence for your cause. But I ask a boon of you in return. Will you agree to it?'
[/STORY]
[OUT]Oui !
[OUT]Non...
[/NODE]
+[NODE]41
[STORY]
'Your plight is indeed great, yet I have learnt to respect the laws of nature. What will come must be. I will not aid you willingly.'
[/STORY]
[OUT]À l'attaque !
[OUT]Partir.
[/NODE]
+[NODE]46
[STORY]
'Seeing as you showed your crude nature, my offer has changed. I will not give you my life. But I offer you a chance to get druid-tree blood from another -- one that is lost anyway and needs to be released.'
[/STORY]
[OUT]Agree to find this other druid-tree, and ask for details.
[OUT]À l'attaque !
[/NODE]
+[NODE]47
[STORY]
'You come back for more!'\\nThe forest is ready to fight you.
[/STORY]
[OUT]Apologise profoundly for your mistake. Swear that you did not intend for this bloodshed, but the stakes are so high that you were overwhelmed with passion.
[OUT]À l'attaque !
[OUT]Partir.
[/NODE]
+[NODE]48
[STORY]
'I thought I made myself clear. I do not wish to aid you.'
[/STORY]
[OUT]À l'attaque !
[OUT][Nature, Harmony or Light]Implore her to listen to your plea once more. Call upon your divine domain for aid!
[OUT]Partir.
[/NODE]
+[NODE]50
[STORY]
The forest is quiet and ordinary. You walk and walk but do not find traces of the druid-tree anywhere.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]2
[STORY]
As you walk through the forest, you encounter signs of Dieva's ferals roaming the area.\\nYou still have the druid-tree hatchling on you, so you could pass it on to them as you were asked. But before you are able to make that decision, an old woman walks up to you.
[/STORY]
[OUT]Ask her what she wants.
[OUT]Avoid her and find a way to hand over the hatchling to the ferals.
[OUT]Ignore the woman and just throw the hatchling away -- you forgot you had it anyway.
[/NODE]
+[NODE]3
[STORY]
'Ah, hello there, children. Fancy meeting you here, eh? I noticed you handling that druid-tree hatchling just now and, well, I want to buy it off you.'
[/STORY]
[OUT]Seems like a great coincidence.
[OUT]What is she offering in return?
[OUT]Refuse and find a way to hand over the hatchling to the ferals.
[/NODE]
+[NODE]4
[STORY]
The ferals are not known for their kind nature, so when you spot one in the distance, you know not to move any closer without a plan.
[/STORY]
[OUT][Nature]Call upon the forest to guide your path and find a safe place for the hatchling to be found by these ferals.
[OUT][Forest folk]Call upon the forest to guide your path and find a safe place for the hatchling to be found by these ferals.
[OUT][Hunter]Find the best spot to place the hatchling where you think these ferals will find it.
[OUT]Try to find the best spot for this hatchling while keeping your distance from these ferals.
[OUT]Attack the ferals, then let one live and hand it the hatchling.
[/NODE]
+[NODE]6
[STORY]
'I will leave you this box of unknown loot. A matter of chance, you see.'
[/STORY]
[OUT]Accepter.
[OUT]Refuse and find a way to hand over the hatchling to the ferals.
[/NODE]
+[NODE]7
[STORY]
'Chance, fate -- these are all my playthings. Does it matter? I wish to acquire the object, that is all.'
[/STORY]
[OUT]What is she offering in return?
[/NODE]
+[NODE]12
[STORY]
The forest guides you to leave the hatchling inside an old tree trunk. From afar, you see the ferals circle it, and you hope they were the ones you were supposed to leave it for.\\nYou feel the forest approves of your deed as your morale lifts.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]15
[STORY]
You find a spot to leave the hatchling, but you are not sure if the ferals noticed it.\\nIn fact, you spot them leaving, and when you try to find the hatchling again, you see only a broken shell and some squirrel tracks.
[/STORY]
[OUT]You did your best. Leave.
[/NODE]
+[NODE]17
[STORY]
You beat the ferals and they try to scatter. As they do, you throw them the hatchling and hope they will not think it is another violent attack.
[/STORY]
[OUT]Watch them go.
[/NODE]
+[NODE]23
[STORY]
As the ferals leave, they trample the hatchling. You feel a curse befall you as the wind whispers of broken vows.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]27
[STORY]
The ferals beat you badly and force you to flee. You realise the hatchling was trampled during the fight.
[/STORY]
[OUT]Fuir.
[/NODE]
+[NODE]2
[STORY]
The forest where you were sent on the trail of another druid-tree is dark and steeped in black mist.
[/STORY]
[OUT][Turmoil or magic]You sense a strong presence of darkness here. Call upon your domain to guide you.
[OUT]Entrer prudemment.
[/NODE]
+[NODE]3
[STORY]
You feel your domain surround you and a path opens through the mist. You walk a while and are met by a shadow elf:\\n'What do you seek here, stranger? I sense some affinity to change and dark mists of magic upon you, yet you are not one of us.'
[/STORY]
[OUT][Shadow elf]It is true that you follow the path of the gods now, but you are still shadow kin. Reaffirm this.
[OUT]Tell them of your dire need for the druid-tree.
[OUT]Attack the shadow elf -- after all, this is what the druid-tree asked for!
[/NODE]
+[NODE]4
[STORY]
'Ah, the druid-tree and its sad tale, yes. It has fallen deep into a chasm of pure darkness. There it lingers, resistant to the change, yet unable to be free.\\nEven we do not go near it.'
[/STORY]
[OUT]Is there a way to get to it safely?
[/NODE]
+[NODE]5
[STORY]
'Safely? No. But there are ways. We have been watching it, for it interests us how this ancient thing can withstand the call of the dark when we could not. Do we watch it out of spite, or shame? Both, maybe?\\nWe are not bothered if you wish to \"rescue\" it. Go ahead.'
[/STORY]
[OUT]Go find the druid-tree.
[/NODE]
+[NODE]7
[STORY]
You approach the place where the shadow kin say the druid-tree lies, but you cannot see it through the thick black mist.\\nYou are told it lies in a hole, and that it has no strength to climb out on its own.
[/STORY]
[OUT][Shadow elf]The black mist is not as bad for you. Run in for the druid tree, with all the darkness damage, it should be light enough to carry out.
[OUT][Magic user]Prepare a weakening ritual to dispel this mist and get to the tree.
[OUT][Intellect or light]Call upon your domain to cut through this darkness and let you pass.
[OUT][Wisdom]The black mist attacks your mind and causes you to see your worst fears. Steel your mind, stay strong, and concentrate on your divine connection as you walk in and take the druid-tree out.
[OUT]Run in for the druid tree, with all the darkness damage, it should be light enough to carry out.
[/NODE]
+[NODE]9
[STORY]
The black mist yields to your strength and you are able to recover the druid-tree. But you see that it is nothing like the one you met earlier. Its roots and trunk are blackened and pulsating with corrosive sap, its elven parts torn to the bone and twisted. It is dying, but you feel its death will take a long, long time.
[/STORY]
[OUT]Shorten its suffering and strike the heart as you were told.
[OUT]Try to carry it to the other druid-tree. Perhaps something can be done after all.
[OUT]Kill it and take its blood.
[/NODE]
+[NODE]11
[STORY]
'And yet, you walk in the light. I smell the sweet corruption in you lessened and the heavy hand of the divine children -- those you now call your gods -- embracing you and pushing you towards their own goals. There is no shadow kin amongst you.'
[/STORY]
[OUT]Tell them to get off their high horse and stop pretending the shadow kin have rules. Embracing darkness is all about letting go, after all.
[OUT]They may be right. You are one of the chosen now, walking the path of balance, not darkness. Ask them to consider it as a means of escaping their cursed fate.
[/NODE]
+[NODE]12
[STORY]
The shadow elf smiles, and it is an odd, twisted kind of grimace formed by muscles unused in decades.\\n'Well, I have been told, indeed. So you need to get to the druid-tree, yes? The shadows told me this much.'
[/STORY]
[OUT]Tell them of your dire need for the druid-tree.
[/NODE]
+[NODE]13
[STORY]
'It has fallen deep into a chasm of pure darkness. There it lingers, resistant to the change, yet unable to be free.\\nEven we do not go near it, although we could, of course.'
[/STORY]
[OUT]Is there a way to get to it safely?
[OUT][Shadow elf]What would it take to have them bring the druid-tree out for you, or just her blood?
[/NODE]
+[NODE]14
[STORY]
The shadow kin lie dead. You search the area and find a spot where heavy black mist hangs. On closer inspection, you do see roots of a large tree coming out of that spot. This is likely where the druid-tree lies.\\nBut you feel the intensity of the black mist grow, as if the conquered shadow kin have fed its power.
[/STORY]
[OUT]Try to get to the tree.
[/NODE]
+[NODE]16
[STORY]
'I suppose we've had our fun. For you, it will not be so hard to get her, so we will help if you pay us. Have a look at what we seek. We'd like some medium armour, diamonds or jewellery, and if you have spirits bound to you, we could use some of those too.'
[/STORY]
[OUT]Échanger.
[OUT]Trade your spirit companions.
[/NODE]
+[NODE]19
[STORY]
The black mist engulfs you, and your worst fears and nightmares assail your souls till dread turns your bodies stiff.\\nSome of you may not leave this place unchanged.
[/STORY]
[OUT]Partir.
[OUT]Partir.
[OUT]Partir.
[/NODE]
+[NODE]20
[STORY]
The shadow elves lead you to where the druid-tree lies, engulfed in black mist.\\nYou are told it lies in a hole, and that it has no strength to climb out on its own.
[/STORY]
[OUT]Run in for the druid tree, with all the darkness damage, it should be light enough to carry out.
[OUT][Magic user]Prepare a weakening ritual to dispel this mist and get to the tree.
[OUT][Intellect or light]Call upon your domain to cut through this darkness and let you pass.
[OUT][Wisdom]The black mist attacks your mind and causes you to see your worst fears. Steel your mind, stay strong, and concentrate on your divine connection as you walk in and take the druid-tree out.
[/NODE]
+[NODE]27
[STORY]
You strike the druid-tree through the heart and it bleeds -- thick red blood tainted with specks of black.\\nThe tree slowly turns still, and you see its twisted face become serene.
[/STORY]
[OUT]Take the blood and leave.
[/NODE]
+[NODE]28
[STORY]
You try to move the druid-tree out of the forest, but while its roots allow you to carry it a few feet, they will not extend any farther. When you try to force them, you see more pain on its face.
[/STORY]
[OUT]Shorten its suffering and strike the heart as you were told.
[OUT]Kill it and take its blood.
[/NODE]
+[NODE]37
[STORY]
As you go in closer, you are certain you must delve into the mist to retrieve the druid-tree's blood.
[/STORY]
[OUT][Shadow elf]The black mist is not as bad for you. Run in for the druid tree, with all the darkness damage, it should be light enough to carry out.
[OUT][Magic user]Prepare a weakening ritual to dispel this mist and get to the tree.
[OUT][Intellect or light]Call upon your domain to cut through this darkness and let you pass.
[OUT][Wisdom]The black mist attacks your mind and causes you to see your worst fears. Steel your mind, stay strong, and concentrate on your divine connection as you walk in and take the druid-tree out.
[OUT]Run in, grab the druid-tree, and run out.
[/NODE]
+[NODE]41
[STORY]
The shadow kin frown at your violence and engulf you in the black mist from whence some of you may return changed.\\nThey depart this place.
[/STORY]
[OUT]Partir.
[OUT]Partir.
[OUT]Partir.
[/NODE]
+[NODE]42
[STORY]
The dark mist is heavy and strains your spirit with every step. You walk a while and are met by a shadow elf:\\n'What do you seek here, stranger? I sense some affinity to change and dark mists of magic upon you, yet you are not one of us.'
[/STORY]
[OUT][Shadow elf]It is true that you follow the path of the gods now, but you are still shadow kin. Reaffirm this.
[OUT]Tell them of your dire need for the druid-tree.
[OUT]Attack the shadow elf -- after all, this is what the druid-tree asked for!
[/NODE]
+[NODE]43
[STORY]
The shadow elf frowns:\\n'Well, as I said, not one of us. What is it that brings you here, stranger?'
[/STORY]
[OUT]Tell them of your dire need for the druid-tree.
[/NODE]
+[NODE]45
[STORY]
There is nothing of interest here.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]48
[STORY]
You return to where the druid-tree lies in black mist. The shadow elves you attacked previously are gone.
[/STORY]
[OUT]Proceed to the tree.
[/NODE]
+[NODE]2
[STORY]
A group of hooded cultists stands on your path, and you realise they have surrounded you. While a few stand before you, many more lurk behind, and you hear them chanting.
[/STORY]
[OUT]Ask them why they helped you.
[OUT]Ask them why they helped you.
[OUT]Tell them to step away and leave.
[/NODE]
+[NODE]3
[STORY]
'You seek to undo what we achieved, yet what we did was not what we intended, so are we foes, or allies bound by common misfortune and the cruel jest played by the divine upon our intentions?'
[/STORY]
[OUT]??
[OUT]Is he saying they are the ones responsible for the broken heart and the Shattering? If so, how?
[OUT]Tell them you have no time or willingness to listen to long tales. Cut to the chase.
[/NODE]
+[NODE]4
[STORY]
'Your puzzled face gives me pause, for I assumed the champion would be told more, but then did we also perhaps gag the divine voice, once again making them puppeteers in their own game? Perhaps, likely yes. Still, what are we to do now when our victory is about to be undone by you, or else you by it?'
[/STORY]
[OUT]Is he saying they are the ones responsible for the broken heart and the Shattering? If so, how?
[OUT]Puppeteers? Weakened? What does he mean?
[/NODE]
+[NODE]5
[STORY]
'You, you are champions of Nyia, thus proving we were ultimately not so. But did she trick us? Or were we the ones who unwittingly folded her plans, or were we tools in some other hand? Tell us, please?'
[/STORY]
[OUT]Tell them they were misguided, cheated by elven fanatics who sought to bring the rule of light. Nyia was their tool.
[OUT]Say they were made fools because they are idiots. Nyia would never accept such incompetence, and they were arrogant to think otherwise.
[/NODE]
+[NODE]6
[STORY]
'Long, long ago we dreamt of a trapped goddess. A servant of Veles, the old god of the underworlds, but unwanted and left in the darkness, left alone to perish. Her heart was empty, a dark hole, a void so sad. It called to us and we answered. We stole another heart to give to her.\\nSadly, she did not want it, for she was already woken when we came with our gift. She did not even look at us.'
[/STORY]
[OUT]What goddess?
[OUT]Have you got the old heart?
[/NODE]
+[NODE]7
[STORY]
'Nyia is her name. If you don't know it yet, that is because she does not like to be known. We will say no more.'
[/STORY]
[OUT]Have you got the old heart?
[/NODE]
+[NODE]8
[STORY]
'We took the stone heart from deep, deep in the earth. We used relics of many folk, and a holy hog given by your gods was our main sacrifice -- its blood, blessed as it was, had a lot of light in it and thus broke the seals.'
[/STORY]
[OUT]And then?
[/NODE]
+[NODE]9
[STORY]
'We broke sacred seals to take the earth-heart from the ground. It was for a goddess who did not want it. We were tricked by someone.\\nThen the earth shook and shook and shook and light came and with it a beast, too much light! You now have the blood and the mad runemaster who can carve you another heart, but it will cost you. Still you must do it, for the light is getting stronger!'
[/STORY]
[OUT]There is a creature of light where the heart was and it grows stronger. Do you know more?
[/NODE]
+[NODE]10
[STORY]
'Then the earth shook and shook and shook and light came, too much light! And our goddess does not even know us. She is angered by our deeds, so our kin cannot ever know the peace of dying till this is resolved.'
[/STORY]
[OUT]So what exactly do they want or not want you to do here?
[/NODE]
+[NODE]11
[STORY]
'Nothing, everything, who knows? We come to repent and tell you of the light that sits in the hole we once robbed. It grew, it fed, it feeds still.\\nWith more light, more will be taken until all is one, all is stale and still, but they do not understand that life will end if it is so. We need still and unstill. The dark is not bad, the light is not good, they are.'
[/STORY]
[OUT]There is a creature of light where the heart was and it grows stronger. Do you know more?
[/NODE]
+[NODE]12
[STORY]
'No, ask wise folk, but beware of elder forest folk. They are born of light, and they say they serve harmony and balance -- but do they?'
[/STORY]
[OUT]Any other suggestions?
[/NODE]
+[NODE]13
[STORY]
'Ah, no, no, we do not have it because she did not want it, so we left it and then it was gone. Taken, maybe? We smelled elves, but why would they take it? We do not know more -- ask them.'
[/STORY]
[OUT]So what do they want from you?
[OUT]How did they take the earth-heart?
[/NODE]
+[NODE]14
[STORY]
'The tree burnt once and gods were damaged, then we made the earth shake and maybe did damage again? Else, where did the old ones go?'
[/STORY]
[OUT]Is he saying they are the ones responsible for the broken heart and the Shattering? If so, how?
[/NODE]
+[NODE]15
[STORY]
The earth parts and you are stunned by a ray of bright, burning light. From within the gash you see figures climbing out and rushing towards you while you try to get your bearings after the flash.
[/STORY]
[OUT]Stand firm and brace for combat.
[/NODE]
+[NODE]16
[STORY]
'Give back the blood.'\\nThe many voices, yet one voice, chant as the figures swarm you. But just as you are about to be overwhelmed, hooded figures attack the lightbringers from the flank, giving you space to fight back.
[/STORY]
[OUT]À l'attaque !
[OUT][Magicien] Les attaquer avec votre esprit !
[/NODE]
+[NODE]18
[STORY]
The lightbringers lie defeated, their host bodies burnt to white ash.\\nBut you are not alone.
[/STORY]
[OUT]Look for the hooded helpers.
[/NODE]
+[NODE]21
[STORY]
One of you is taken by the light and you barely escape. The lightbringers take the blood with them too.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]26
[STORY]
'A child of light seeking to burn us -- how odd. Ever we thought they had no such balls. How funny. Our goddess rose despite it, or perhaps we did release her, since you walk as her champion? Matters not. We served, so we bow to you and leave now.'
[/STORY]
[OUT]Say they were made fools because they are idiots. Nyia would never accept such incompetence, and they were arrogant to think otherwise.
[OUT]Nod and wish them well.
[/NODE]
+[NODE]28
[STORY]
'Yes, yes, you are correct, champion -- you speak for her who is cold but wise. We bow to you. We leave and will learn to serve better.'\\nThey scatter into the shadows.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]29
[STORY]
'Go ask the stone and metal folk, or maybe the greenskins or their big kin that do not like to be called so. They are not so old, but they know darkness, so perhaps they will know this light too. Or take the blood you have and do the deed you must, whatever price you must pay, yes, yes . . . Now we leave, and you must go.'
[/STORY]
[OUT]Nod in thanks for the help and leave.
[/NODE]
+[NODE]2
[STORY]
You enter the dwarven tomb where you hope to find the guardians. As you walk down the long, dark stone corridor, you feel this ancient place slowly come to life.\\nOil lamps begin to flicker and guide your path, and the gentle hum of old mechanisms beckons you towards the central chamber.
[/STORY]
[OUT]Entrer.
[/NODE]
+[NODE]3
[STORY]
You enter the great chamber where four statues of the heroes of old stand looming over you. One of them speaks as soon as you enter:\\n'We waited a long time for one to come to punish our failure. Are you it?'
[/STORY]
[OUT]Ask them how they failed to protect the heart. They don't look broken, and the chamber where the heart was is not here, right?
[OUT]Say that they can help now by giving up their lives for the making of a new heart.
[OUT]À l'attaque !
[/NODE]
+[NODE]4
[STORY]
'This chamber was once the only way to get into the earth's chest, no matter where you entered or what other path you thought you found.\\nBut when the giants woke, the earth shifted and some blasted traitors took advantage! They snuck in, circumvented us, and broke the heart right under our noses. There was nothing we could do. Nothing . . .'
[/STORY]
[OUT]Say that they can help now by giving up their lives for the making of a new heart.
[/NODE]
+[NODE]5
[STORY]
'If only we could. We stand here, animated, but we are spirits of stone and metal. We endure, we stand guard, but we cannot forfeit our lives even if it was what we desired, chosen of the young gods.\\nYou do what you must. You do what needs doing!'
[/STORY]
[OUT]À l'attaque !
[OUT][Magic user]If they are spirits, you can defeat them in a mystical battle. Attack!
[OUT][Runemaster]Tell them their oaths demand obedience to the runemasters. Command them to stand down and give up their life essence to honour the stone code!
[OUT][Light]Ask the ancient heroes to do the right thing. This is an affront to true Light, and as servants of the domain, you must all do your part!
[OUT][Intellect]In the name of intellect, point out that their duty can only be done if they concede peacefully and aid your quest.
[/NODE]
+[NODE]7
[STORY]
'Thank you . . . go, make it right . . .'\\nThe stone and metal statues crumble, and you collect the translucent ash for the grandmaster.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]8
[STORY]
'Come again when you are ready, lassies!'\\nOne of you is turned to stone as you run out of the tomb.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]12
[STORY]
They bow before you:\\n'Thank you . . . go, make it right . . .'\\nThe stone and metal statues crumble, and you collect the translucent ash for the grandmaster.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]18
[STORY]
'Aye, you speak with the vigour of the young gods, and although they are not our deities, we honour their wisdom and stewardship over the land.\\nWe willingly concede and give our life force for the making of a new earth-heart. Perhaps this was always our fate.'
[/STORY]
[OUT]Bow in honour of their sacrifice.
[/NODE]
[/EVENT]
-- [EVENT] --Hahalek1(3)
+[NODE]2
[STORY]
Vous pistez les voleurs jusqu'à cet endroit et trouvez les ruines d'une vieille maison abandonnée.
[/STORY]
[OUT]Rentrer, armes prêtes.
[/NODE]
+[NODE]3
[STORY]
En vous rapprochant, vous sentez indéniablement qu'un démon est présent.
[/STORY]
[OUT]Le saluer, et lui dire que vous êtes ici pour discuter, pas pour jouer ou combattre.
[OUT]Crier et dire à la créature qu'elle vous rende vos affaires !
[/NODE]
+[NODE]4
[STORY]
A creature lurks under the remains of the front door. He skulks at you, then repeats in a mocking tone:\\n'Hello there, creature, I wish you no harm. Let's talk.'
[/STORY]
[OUT]Sigh and say that he must be one of 'those' demons.
[OUT]Tell him to stop, immediately!
[OUT][Demon]His tongue is riddled, likely bound by demon lore. Make him a deal of your own: tell him a riddle, and if he fails to answer, he must speak to you.
[/NODE]
+[NODE]5
[STORY]
'Oh crap, you're one of those...'
[/STORY]
[OUT]Tell him to stop, immediately!
[OUT]You know some demon lore, so speak the words: 'I curse you thrice, I bless you twice, and so I pay the speaker's price. Be free to speak to me.'
[OUT]Beat the creature up and tell him to give up your goods!
[/NODE]
+[NODE]6
[STORY]
'Stop it immediately!'
[/STORY]
[OUT]Sigh and say that he must be one of 'those' demons.
[OUT]You know some demon lore, so speak the words: 'I curse you thrice, I bless you twice, and so I pay the speaker's price. Be free to speak to me.'
[OUT]Beat the creature up and tell him to give up your goods!
[/NODE]
+[NODE]10
[STORY]
The demon lets out a sigh of great relief, but he still looks nervous:\\n'You called the lore, I am unbound, for now. Speak quickly, for it does not last much...'
[/STORY]
[OUT]Did he mean long?
[OUT]Ask after your things.
[/NODE]
+[NODE]11
[STORY]
The creature shrugs:\\n'I meant much, but long will be. What do you want of I?'
[/STORY]
[OUT]Ask after your things.
[/NODE]
+[NODE]12
[STORY]
'If I did I cannot say. I do what I don't. I am bound.'
[/STORY]
[OUT]But he is a hahalek, a house demon. Why would he leave his house and steal from folk?
[OUT]Le tuer !
[/NODE]
+[NODE]13
[STORY]
The hahalek looks saddened:\\n'I was, twice... The earth shakes, houses die. I bound myself to other services, I cannot say less?'
[/STORY]
[OUT]Did he mean more? Never mind. Ask if you can take back your things. He doesn't need to be involved, thus he's not breaking his laws.
[/NODE]
+[NODE]14
[STORY]
'Oh... hmmm... I am no guardian demon, was bound to take and carry it to the masters, not to guard...'
[/STORY]
[OUT]Take your things from the house.
[/NODE]
+[NODE]15
[STORY]
You take stolen goods you find inside the house. There is some extra, clearly taken from others.\\nYou see a lot of torn-out feathers and fur and specks of blood in the house, and when you look at the hahalek, you see it does look very patchy.
[/STORY]
[OUT]Tell him you have your things back, so you will not kill him, but he had better not steal from you again.
[OUT]Ask the demon why he is bound like this. He does not seem happy or well.
[/NODE]
+[NODE]16
[STORY]
'I thank me. I cannot promise. You see, masters, they make the rules, and me, I work.'\\nThe creature skulks away.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]19
[STORY]
A creature lurks under the remains of the front door. He skulks at you, then repeats in a mocking tone:\\n'Give back what is ours, now!'
[/STORY]
[OUT]Sigh and say that he must be one of 'those' demons.
[OUT]Tell him to stop, immediately!
[OUT][Demon]His tongue is riddled, likely bound by demon lore. Make him a deal of your own: tell him a riddle, and if he fails to answer, he must speak to you.
[/NODE]
+[NODE]20
[STORY]
The creature looks perplexed and tries to break your riddle, but he cannot do it. He squirms and squirms but fails the task.
[/STORY]
[OUT]Tell him a deal is a deal, so now he must speak to you.
[/NODE]
+[NODE]21
[STORY]
'I curse you thrice, I bless you twice, and so I pay the speaker's price. Be free to speak to me.'\\nIt doesn't look like you're getting anywhere with the creature.
[/STORY]
[OUT]L'attaquer !
[OUT]Le laisser tranquille.
[/NODE]
+[NODE]23
[STORY]
It was a hassle to capture the hahalek, but you finally do it, and now he lies at your mercy.\\nIt is quiet for once.
[/STORY]
[OUT][Demon or zerca]Call upon demon lore -- a life spared is a life bound. Now, this deal does not work on all demons, but try it anyway.
[OUT]Kill him.
[OUT]Spare him and just take back your stuff.
[/NODE]
+[NODE]24
[STORY]
'Unbound I am and yet tangled. I cannot serve you, so I may scream now? Speak quick for my tongue is not free for much.'
[/STORY]
[OUT]Did he mean he is not free for long?
[/NODE]
+[NODE]28
[STORY]
As the creature dies, he utters a curse:\\n'Be it night, be it day, my spirit will stay.'
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]31
[STORY]
You fail to catch the creature and he runs away. Worse yet, your equipment is nowhere to be seen.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]33
[STORY]
'I unsaid, the ground shook, broke houses, new job. I am no sad, no happy, I am.'
[/STORY]
[OUT]Leur souhaiter bonne chance et partir.
[/NODE]
+[NODE]2
[STORY]
You find the cave where the earth's chest lies, and it is much brighter than you expected.\\nThe dazzling shine blinds you at first, and even after a time, you still feel dizzy from it. When you enter the final chamber, you see the torn corpse of a zmey, animated by living rays of pulsating light energy brighter than any lightbringer you've seen so far.
[/STORY]
[OUT]Look around for the Alchemist with the heart.
[OUT]Look around for the Alchemist with the heart.
[OUT]Look for the dwarves and the ice heart.
[OUT]Look around for the necromancer who promised to help.
[OUT]Look around for the elves.
[/NODE]
+[NODE]3
[STORY]
The Alchemist stands before you:\\n'Here, the heart was forged at the greatest of prices. You see how even now it sucks in some of the light. This creature will be weakened now. Go, deal with it.'
[/STORY]
[OUT]Approach the light-beast.
[OUT]À l'attaque !
[/NODE]
+[NODE]4
[STORY]
As you come closer, you hear waves of voices, thousands perhaps, but they all speak in unnerving unison. One leads them and turns to you:\\n'Come, join. Be at ease. Cleansed from darkness for good. We will stay till the end of days. Peace, tranquillity. Come.'
[/STORY]
[OUT]À l'attaque !
[OUT][Light and Harmony]Call out to this tortured creature, call upon your domain and demand it ceases its madness. Light is supposed to be harmony, balance, order -- not this!
[OUT][Magicien] Les attaquer avec votre esprit !
[OUT]À l'attaque !
[OUT][Light and Harmony]Call out to this tortured creature, call upon your domain and demand it ceases its madness. Light is supposed to be harmony, balance, order -- not this!
[OUT][Magicien] Les attaquer avec votre esprit !
[OUT]Ask what it seeks, why it takes people. Is there an end goal?
[/NODE]
+[NODE]6
[STORY]
The light-beast is slain and its body incinerates into white ash. Bright flares explode in all directions, blinding you for a second, but they are quickly sucked in by the heart held by the Alchemist.\\nHe hands you the stone relic, and you place it on a carved pedestal that resembles a huge ribcage.
[/STORY]
[OUT]Attendre de voir ce qui va se passer ensuite.
[/NODE]
+[NODE]7
[STORY]
The ribcage vibrates, then slowly it closes to hold its new heart. Blood-filled veins begin to pump through the stone and a slow heartbeat begins its rhythm.\\nThin rays of light trickle in from the walls and ceiling. It will likely take decades for all the excess light to be drawn here, but it should happen.
[/STORY]
[OUT]Demander ce qu'il se passe maintenant.
[OUT]Demander ce qu'il se passe maintenant.
[/NODE]
+[NODE]8
[STORY]
'You did it! You found a way to stop the Shattering and push back the lightbringers. This chamber will hide itself, just as the cosmic tree does. The gods can now focus on restoring the land.\\nI suppose I am done too, really. An odd thing, to be done with things.'
[/STORY]
[OUT]Ask him to join you.
[OUT]Thank him for the help and depart.
[/NODE]
+[NODE]9
[STORY]
The Alchemist stands before you:\\n'Here, the heart was forged with compassion, and thus surely worth it. But beware, the beast will not be weakened by it.'
[/STORY]
[OUT]Approach the light-beast.
[OUT]À l'attaque !
[/NODE]
+[NODE]11
[STORY]
The light-beast devours you whole and threatens to tear up your soul with its scorching light. Slowly it feels so safe, warm, tranquil . . .\\nYour divine connection shields you just in time to escape, but not everyone was so lucky.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]15
[STORY]
'Yes, yes, I see no reason not to. Let us go master this land and its dangers, for banishing the light-beast will surely not be the last of our endeavours. Lead on!'
[/STORY]
[OUT]Thank him for the help and depart together.
[OUT]Thank him for the help and depart together.
[/NODE]
+[NODE]21
[STORY]
'We . . . we feel your intent, so strong. Balance? That is what you seek. We seek peace, tranquillity for all. But there is too much turmoil and darkness, and the more we push, the more it answers.\\nWe will listen to your guidance and allow you to restore the heart. Be well, be at peace.'
[/STORY]
[OUT]Bow in thanks and say they made the right choice.
[/NODE]
+[NODE]22
[STORY]
As you come closer, you hear waves of voices, thousands perhaps, but they all speak in unnerving unison. One leads them and turns to you:\\n'Come, join. Be at ease. Cleansed from darkness for good. We will stay till the end of days. Peace, tranquillity. Come.'
[/STORY]
[OUT]À l'attaque !
[OUT][Magicien] Les attaquer avec votre esprit !
[OUT]À l'attaque !
[/NODE]
+[NODE]23
[STORY]
The light-beast collapses and the energy dissolves slowly. Bright flares explode in all directions, blinding you for a second, but they are quickly sucked in by the heart held by the Alchemist.\\nHe hands you the stone relic, and you place it on a carved pedestal that resembles a huge ribcage.
[/STORY]
[OUT]Attendre de voir ce qui va se passer ensuite.
[/NODE]
+[NODE]27
[STORY]
'We seek no end, for there is no end or beginning, only light that unites all. When all is still, all is quiet and tranquil, we will be, forever.'
[/STORY]
[OUT]À l'attaque !
[OUT][Light and Harmony]Call out to this tortured creature, call upon your domain and demand it ceases its madness. Light is supposed to be harmony, balance, order -- not this!
[OUT][Magicien] Les attaquer avec votre esprit !
[OUT]À l'attaque !
[OUT][Light and Harmony]Call out to this tortured creature, call upon your domain and demand it ceases its madness. Light is supposed to be harmony, balance, order -- not this!
[OUT][Magicien] Les attaquer avec votre esprit !
[/NODE]
+[NODE]28
[STORY]
From the shadows, the necromancer comes out with several minions:\\n'Good, you kept your cool and now we can right many wrongs and have a world that is ours, not one dictated by old laws. Let us face this light-beast together.'
[/STORY]
[OUT]Approach the light-beast.
[/NODE]
+[NODE]29
[STORY]
You see him approach.
[/STORY]
[OUT]Attendre.
[/NODE]
+[NODE]30
[STORY]
As you come closer, you hear waves of voices, thousands perhaps, but they all speak in unnerving unison. One leads them and turns to you:\\n'Come, join. Be at ease. Cleansed from darkness for good. We will stay till the end of days. Peace, tranquillity. Come.'
[/STORY]
[OUT]À l'attaque !
[OUT][Turmoil and Magic]Draw strength from the heart of darkness you carry and make this light cower before you! Make it think you aim to trap it again and threaten destruction if it does not yield.
[OUT][Magicien] Les attaquer avec votre esprit !
[/NODE]
+[NODE]33
[STORY]
'We . . . we feel your dark power. We cannot allow light to perish. We will surrender to the prison once more.'\\nThe light releases the carcass of the zmey host and seeps into the hole it came from without realising its impending doom.
[/STORY]
[OUT]Bow in thanks and say they made the right choice.
[/NODE]
+[NODE]34
[STORY]
The necromancer urges you to place the heart of darkness onto a carved pedestal that resembles a huge ribcage.
[/STORY]
[OUT]Attendre de voir ce qui va se passer ensuite.
[/NODE]
+[NODE]35
[STORY]
As the ribcage closes, the dark heart begins to pump its corrupted blood through black veins that now cover the entire cave. The rhythm is uneven and rushed. The Alchemist cries out:\\n'What, why? Why choose darkness? I promised I would follow you, but now my job is done. I leave you to your dark work and new friends.' He shoots a dirty look toward the necromancer and departs.
[/STORY]
[OUT]Demander ce qu'il se passe maintenant.
[/NODE]
+[NODE]36
[STORY]
'Who can say for sure? With darkness comes change and uncertainty. But the lightbringers should suffer now, and in time the Shattering should cease. That was our goal, yes?'
[/STORY]
[OUT]Ask him to stay with you.
[/NODE]
+[NODE]39
[STORY]
'Yes, I shall, for you are interesting.'
[/STORY]
[OUT]Depart together.
[/NODE]
+[NODE]40
[STORY]
The beast lies defeated. The light releases the carcass of the zmey host and seeps into the hole it came from without realising its impending doom.
[/STORY]
[OUT]Take out the heart of the mroki.
[/NODE]
+[NODE]42
[STORY]
You see them approach.
[/STORY]
[OUT]Attendre.
[/NODE]
+[NODE]43
[STORY]
The emissaries appear, holding a wooden box:\\n'This is the new heart. We will place it within the stone chest, but you must defeat the light-beast for us. It will be weakened now, but you must act fast.'
[/STORY]
[OUT]Approach the light-beast.
[/NODE]
+[NODE]44
[STORY]
As you come closer, you hear waves of voices, thousands perhaps, but they all speak in unnerving unison. One leads them and turns to you:\\n'Come, join. Be at ease. Cleansed from darkness for good. We will stay till the end of days. Peace, tranquillity. Come.'
[/STORY]
[OUT]À l'attaque !
[OUT][Light and Harmony]Call out to this tortured creature, call upon your domain and demand it ceases its madness. Light is supposed to be harmony, balance, order -- not this!
[OUT][Magicien] Les attaquer avec votre esprit !
[/NODE]
+[NODE]46
[STORY]
The light-beast is slain and its body incinerates into white ash. Bright flares explode in all directions, blinding you for a second, but they are quickly sucked in by the heart held by the elves. They place it on a carved pedestal that resembles a huge ribcage.\\nBut you also see more light drained from the elder kin, and some collapse from the strain.
[/STORY]
[OUT]Turn to Nai-ysir to see if she is okay.
[OUT]Ask the Alchemist and the elves what happens now.
[/NODE]
+[NODE]47
[STORY]
Nai-ysir nods, but you see the terror on her face as her kin fall one by one:\\n'I . . . I was likely protected by proximity to you and your gods. Let us just finish this, please.'
[/STORY]
[OUT]Ask the Alchemist and the elves what happens now.
[/NODE]
+[NODE]48
[STORY]
The elves do not speak, but the Alchemist turns to you:\\n'The price was high, but fair. The lightbringers should be weakened straight away, and in time, the Shattering should subside. For now, you've done it. Let us leave this place and allow the elves their space.'
[/STORY]
[OUT]Nod. Ask if he will stay with you.
[OUT]Nod. Ask if he will stay with you.
[/NODE]
+[NODE]49
[STORY]
'Well, I would, but I am inclined to go help whatever elf kin is yet alive. You see, my alchemy can cleanse some of the taint, or at least I want to try.'
[/STORY]
[OUT]Wish him good luck and depart.
[/NODE]
+[NODE]50
[STORY]
'Yes, I will accompany you, at least for a time.'
[/STORY]
[OUT]Depart together.
[/NODE]
+[NODE]56
[STORY]
'We . . . we feel your intent, so strong. Balance? That is what you seek. We seek peace, tranquillity for all. But there is too much turmoil and darkness, and the more we push, the more it answers.\\nWe will listen to your guidance and allow you to restore the heart. Be well, be at peace.'
[/STORY]
[OUT]Thank them for taking this path.
[/NODE]
+[NODE]64
[STORY]
Belze'dhur appears and speaks:\\n'Ya did well laddie! Now, let us go kick some Light-Zmey arse and get this here heart in place.'
[/STORY]
[OUT]Approach the light-beast.
[/NODE]
+[NODE]67
[STORY]
As you come closer, you hear waves of voices, thousands perhaps, but they all speak in unnerving unison. One leads them and turns to you:\\n'Come, join. Be at ease. Cleansed from darkness for good. We will stay till the end of days. Peace, tranquillity. Come.'
[/STORY]
[OUT]À l'attaque !
[OUT][Light and Harmony]Call out to this tortured creature, call upon your domain and demand it ceases its madness. Light is supposed to be harmony, balance, order -- not this!
[OUT][Magicien] Les attaquer avec votre esprit !
[/NODE]
+[NODE]69
[STORY]
The light-beast is slain and its body incinerates into white ash. Bright flares explode in all directions, blinding you for a second, but they are quickly sucked in by the ice heart held by the Alchemist.\\nHe hands you the ice relic, and you place it on a carved pedestal that resembles a huge ribcage.
[/STORY]
[OUT]Attendre de voir ce qui va se passer ensuite.
[/NODE]
+[NODE]71
[STORY]
The ribcage vibrates, then slowly it closes to hold its new heart. Blood-filled veins begin to pump through the stone and a slow heartbeat begins its rhythm.\\nThin rays of light trickle in from the walls and ceiling. It will likely take decades for all the excess light to be drawn here, but it should happen.
[/STORY]
[OUT]Demander ce qu'il se passe maintenant.
[/NODE]
+[NODE]72
[STORY]
'You did it! You found a way to stop the Shattering and push back the lightbringers. This chamber will hide itself, just as the cosmic tree does. The gods can now focus on restoring the land.\\nI suppose I am done too, really. An odd thing, to be done with things.'
[/STORY]
[OUT]Turn to the dwarves.
[/NODE]
+[NODE]73
[STORY]
'Aye, good deed. Repairin' our shameful failure, that's waht ya did. Stone and metal be with ya always.'
[/STORY]
[OUT]Ask the Alchemist to join.
[OUT]Ask the dwarf to join.
[/NODE]
+[NODE]75
[STORY]
'Aya, don't mind if I do, laddie. Let's go.'
[/STORY]
[OUT]Thank him for the help and depart together.
[/NODE]
+[NODE]81
[STORY]
'We . . . we feel your intent, so strong. Balance? That is what you seek. We seek peace, tranquillity for all. But there is too much turmoil and darkness, and the more we push, the more it answers.\\nWe will listen to your guidance and allow you to restore the heart. Be well, be at peace.'
[/STORY]
[OUT]Bow in thanks and say they made the right choice.
[/NODE]
+[NODE]83
[STORY]
As you come closer, you hear waves of voices, thousands perhaps, but they all speak in unnerving unison. One leads them and turns to you:\\n'Come, join. Be at ease. Cleansed from darkness for good. We will stay till the end of days. Peace, tranquillity. Come.'
[/STORY]
[OUT]À l'attaque !
[OUT][Magicien] Les attaquer avec votre esprit !
[/NODE]
+[NODE]86
[STORY]
As you come closer, you hear waves of voices, thousands perhaps, but they all speak in unnerving unison. One leads them and turns to you:\\n'Come, join. Be at ease. Cleansed from darkness for good. We will stay till the end of days. Peace, tranquillity. Come.'
[/STORY]
[OUT][Magicien] Les attaquer avec votre esprit !
[OUT]À l'attaque !
[/NODE]
+[NODE]2
[STORY]
'Well, hello there, chosen -- welcome into the service of the gods. As a believer myself, I am happy to be the one to guide you.'
[/STORY]
[OUT]Ask who he is, exactly?
[OUT]Tell him to beat it. You may be chosen, but you care little for all this talk! [Skip Story]
[/NODE]
+[NODE]3
[STORY]
'Theodore's the name. But little old me is not relevant here. YOU are.\\nI am here to tell you of some basic rules and hand over any divine objects that may have been bestowed upon you. First and foremost, the cosmic seed.'
[/STORY]
[OUT]Cosmic seed?
[/NODE]
+[NODE]4
[STORY]
'Yes. Thea is far from a land of prosperity. Darkness was defeated long ago, but it is not gone. It lurks in the corners and attacks at night.\\nThe Shattering tears the earth asunder and a scorching light takes hold of folk without protection.'
[/STORY]
[OUT]How does it relate to the seed?
[/NODE]
+[NODE]5
[STORY]
'The seed, and others like it, is a gift of the divine. A piece of the cosmic tree itself. It can grant great boons. It allows you to set up a village and provide divine protection there.\\nBut if you wish for the life of a traveller, or if you are skilled enough to create another seed one day, this seed can be used to forge divine artefacts or even bring back a comrade from the clutches of death!'
[/STORY]
[OUT]So one cannot build villages without a seed?
[/NODE]
+[NODE]6
[STORY]
'Indeed -- you catch on fast! Without the seed, or different means that other factions may possess, a village attracts the cursed light and is taken by it within days. And if somehow that does not happen, terrors of darkness will drive your folk insane.\\nThis is how it has been in Thea for many centuries now. It is why we struggle still to survive just another day.'
[/STORY]
[OUT]Ask if there is anything else you need to know?
[/NODE]
+[NODE]7
[STORY]
'I may pop up now and again to tell you of things, but for now, you must take your first steps into this hostile land.\\nRemember to check for resources on the map for Gathering, set up camp for Craft and Cooking, and check your Inventory to make sure you are well equipped. Here have some wood, so you may heal when camping.\\nMy advice is to explore, learn the ropes, and only then decide on a settlement.'
[/STORY]
[OUT]La remercier pour ses conseils et partir.
[/NODE]
+[NODE]8
[STORY]
'All right, all right. Just remember, without the cosmic seed -- a special divine artefact -- you cannot build a village. You are bestowed one now and may try to gain another later, but they will never be plentiful. So take care where you choose to settle!\\nAnd if you do not want to build a village, you may use the seed to craft a special object or resurrect a fallen friend. Now go, explore and conquer.'
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]2
[STORY]
You catch the lightbringers who took the druid-blood and one of your people!
[/STORY]
[OUT]À l'attaque !
[OUT][Magic users]Attack with spirit!
[OUT][Hunter]You quickly recognise this area as the old dark-swamps. A place where pockets of darkness linger. Try to lead them into a trap there.
[OUT][Turmoil or Magic]You sense the presence of darkness here, hidden pockets that lurk in the corners. Bait the lightbringers into a trap!
[OUT]Partir.
[/NODE]
+[NODE]4
[STORY]
You defeat the lightbringers, and your connection to the divine releases your friend from the light's hold. You also recover the druid-blood.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]6
[STORY]
The lightbringers overwhelm you, and you barely escape.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]12
[STORY]
The lightbringers fall for your trap and are caught by the hidden darkness, making them easy to kill while they struggle. Your connection to the divine releases your friend from the light's hold. You also recover the druid-blood.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]2
[STORY]
You track down a group of mroki. Perhaps you can harvest their hearts for the necromancer.
[/STORY]
[OUT]À l'attaque !
[OUT][Magic user]Defeat them with spirit!
[/NODE]
+[NODE]4
[STORY]
You defeat the mroki, and this time you are able to harvest a heart and store it in a bone casing given to you by the necromancer.\\nYou can now head to the red cave and find your way into the chamber where the light-beast awaits.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]7
[STORY]
The mroki defeat you, and the darkness drains your souls before you escape.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]2
[STORY]
You track down a group of mroki. Perhaps you can harvest their hearts for the necromancer.
[/STORY]
[OUT]À l'attaque !
[OUT][Magic user]Defeat them with spirit!
[/NODE]
+[NODE]4
[STORY]
You defeat the mroki, and this time you are able to harvest a heart and store it in a bone casing given to you by the necromancer.\\nYou can now head to the red cave and find your way into the chamber where the light-beast awaits.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]7
[STORY]
The mroki defeat you, and the darkness drains your souls before you escape.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]2
[STORY]
'Oh, it's you, come, come, you see how big we are now, all thanks to you.''
[/STORY]
[OUT]Demander si vous pouvez aider pour quoi que ce soit.
[OUT]Dire que vous êtes simplement venu vous reposer et visiter.
[OUT]Demander si vous pouvez rendre visite au marchand d'esclave.
[OUT]Échanger.
[OUT]Partir.
[OUT]Someone is calling out to you. Go see what they want.
[/NODE]
+[NODE]5
[STORY]
« Vous dégagez ou on vous dégage ordures ! Vous voyez se rassembler des paysans armés.»
[/STORY]
[OUT]À l'attaque !
[OUT]Partir.
[OUT]Dire que vous ne leur voulez aucun mal. Vous ne voulez que parler et visiter.
[/NODE]
+[NODE]6
[STORY]
Le village est en ruine — les butins vous reviennent.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]10
[STORY]
« De maudits corbeaux nichent sur une tour pas loin. Ils arrêtent pas de nous faire suer et on n'a pas le temps de s'occuper d'eux. Occupez vous-en si ça vous chante.»
[/STORY]
[OUT]Accepter.
[OUT]Refuser et vous en aller.
[/NODE]
+[NODE]11
[STORY]
« Je suppose que vous pouvez vous reposer. Nous avons quelques sages ici. S'ils ne sont pas occupés, ils sont doués avec le corps et l'esprit et peuvent vous aider.»
[/STORY]
[OUT]Payer afin de soigner vos blessures physiques.
[OUT]Payer afin de soigner vos blessures mentales.
[OUT]Payer afin de dissiper le poison.
[OUT]Demander s'il y a un sage capable de soigner les afflictions spirituelles.
[OUT]On dit qu'un des pilleurs est en train de succomber à sa folie, et tout le monde se rassemble pour écouter ses derniers contes. Ils sont apparemment sans queue ni tête, mais les paysans semblent convaincus qu'écouter n'est pas une perte de temps. Écouter avec eux.
[OUT]Revenir un autre jour.
[/NODE]
+[NODE]19
[STORY]
«Il y a toujours des problèmes par ici. Il y a un grand amas de ruines pas très loin, mais des saletés d'abeilles s'y sont installées. On monte à peine le camp et on est peu nombreux, donc si vous nous aidez à les chasser, on sera amis pour sûr.»
[/STORY]
[OUT]Accepter.
[OUT]Refuser et vous en aller.
[/NODE]
+[NODE]21
[STORY]
« Alors comme ça, on veut aider son prochain ? Les problèmes sont nombreux par ici, votre aide est donc la bienvenue. »
[/STORY]
[OUT]Demander s'il y a quelque chose à tuer.
[OUT]Vous transportez beaucoup de bois. Leur demander s'il leur en faut.
[OUT]Vous constatez qu'ils ont besoin de pierre. Leur dire que vous pouvez leur en donner.
[OUT]Revenir un autre jour.
[OUT]Demander s'il y a quelque chose à tuer.
[/NODE]
+[NODE]22
[STORY]
'Bastard Slavyans set up a settlement near us. Soon they'll come knockin' on our doorstep, sayin' godly stuff and forcin' us to listen. Get rid of them lot and we'll be mates for sure.'
[/STORY]
[OUT]Accepter.
[OUT]Refuser et vous en aller.
[/NODE]
+[NODE]26
[STORY]
« Alors comme ça, on cherche une sorcière ? Soigner un esprit est simple, mais quand il s'agit de malédictions, c'est une autre paire de manche, et cela vous coûtera davantage — c'est-à-dire du sang. »
[/STORY]
[OUT][Sorcière] Dire que vous avez seulement besoin de l'aide de votre sœur. Vous paierez le prix vous-même et promettez de ne pas la déranger.
[OUT]Accepter de payer le prix.
[OUT]Demander un soin des blessures spirituelles.
[/NODE]
+[NODE]29
[STORY]
La sorcière répond : «Bah, tu aurais dû le dire plus tôt ma sœur. J'aurais pas essayé de t'embobiner avec la connerie du prix, ha. Mettons-nous au travail». Ensemble vous brisez vos malédictions.
[/STORY]
[OUT]La remercier et partir
[/NODE]
+[NODE]37
[STORY]
«Vous êtes vraiment bizarres vous. Mais avec plaisir, merci. On ne peut pas vous donner beaucoup en échange parce qu'on n'est pas aussi étrange que vous, mais tenez, voilà, prenez ce qu'on a en trop.»
[/STORY]
[OUT]Leur souhaiter bonne chance et partir.
[/NODE]
+[NODE]40
[STORY]
'Sure thing, let's deal, we may have some live'uns for ya. And don't go lookin' at us like that, we never said we don't do slavery, just that we didn't like them bandits doing it to us.'
[/STORY]
[OUT]Acheter un esclave.
[/NODE]
+[NODE]47
[STORY]
«Il y a toujours des problèmes par ici. Des serpents visqueux ont construit leur nid pas loin. Si vous les tuez, on est amis pour sûr.»
[/STORY]
[OUT]Accepter.
[OUT]Refuser et vous en aller.
[/NODE]
+[NODE]50
[STORY]
«Bon, d'accord, vous avez l'air plutôt honnêtes et vous portez la marque des dieux. On ferait mieux de pas les énerver. Entrez, mais on vous surveille!»
[/STORY]
[OUT]Commercer.
[OUT]Proposer de leur rendre un service pour prouver votre bonne foi.
[OUT]Proposer de leur rendre un service pour prouver votre bonne foi.
[/NODE]
+[NODE]53
[STORY]
« Dégagez ! »
[/STORY]
[OUT]À l'attaque !
[OUT]Partir.
[/NODE]
+[NODE]66
[STORY]
Vous êtes battu à plate couture et devez fuir.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]67
[STORY]
\"Soit nous n'avons aucune tâche à vous confier, soit nous vous avons déjà confier une. Acquittez-vous d'abord de cette mission avant de d'en réclamer une nouvelle.\"
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]2
[STORY]
Vous vous trouvez devant des étals de marchand.
[/STORY]
[OUT]Échanger.
[OUT]Échanger.
[OUT]Échanger.
[OUT]Revenir plus tard.
[/NODE]
+[NODE]7
[STORY]
« Nous ne vous connaissons pas. Nous n'accepterons donc pas la nourriture comme monnaie d'échange, et vous devrez payer une commission au préalable. »
[/STORY]
[OUT]Échanger.
[OUT]Revenir plus tard.
[/NODE]
+[NODE]11
[STORY]
«Ravis de faire affaire avec vous. Maintenant allez vous faire foutre.»
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]2
[STORY]
Vous arrivez à l'endroit où les pilleurs vous ont indiqué qu'une ruche les embête.
[/STORY]
[OUT]Vous avez avec vous des gens qui savent comment on peut s'occuper des abeilles. Considérer vos options.
[OUT][Sagesse] Vous en savez un peu à propos des abeilles, et vous pensez donc un moyen de vous en débarasser.
[OUT][Nature ou Intelligence] Utiliser votre capacité mentale afin de trouver une solution.
[OUT]Utiliser votre nourriture afin de d'appâter les abeilles en dehors du territoire et espérer qu'elles ne reviennent pas.
[OUT]À l'attaque !
[OUT]Revenir plus tard.
[/NODE]
+[NODE]3
[STORY]
Vous vous rapprochez pour évaluer la situation.
[/STORY]
[OUT][Abeille] Bourdonner en direction de la ruche et leur dire de partir.
[OUT][Abeille] Bourdonner en direction de la ruche et leur dire de partir.
[OUT]Essayer de communiquer avec les abeilles.
[OUT]Les abeilles détestent la fumée. Trouver le meilleur endroit pour les enfumer en toute sécurité.
[OUT]Tuer les abeilles dans un combat aisé par la connaissance de votre ennemi. [Physique]
[/NODE]
+[NODE]4
[STORY]
Vous pourriez essayer d'utiliser une épaisse fumée accompagnée de graine de pavot empoisonnées. Cela étouffera les abeilles lentement, mais ça devrait vous en débarrasser. Cependant, si les choses tournent mal, elles seront très énervées.
[/STORY]
[OUT]Oui, les tuer une à une.
[OUT]Vous avez avec vous des gens qui savent comment on peut s'occuper des abeilles. Considérer vos options.
[OUT]Les tuer sans se poser de question.
[/NODE]
+[NODE]7
[STORY]
Vous bourdonnez un temps avec les autres abeilles et les persuadez que cet endroit n'est pas sans dangers. Comme on vous l'a demandé, vous avez résolu le problème, et votre amitié grandira sûrement.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]13
[STORY]
La fumée fait son travail, mais lentement, et vous êtes donc piqués par quelques survivantes avant que la ruche ne meure.
[/STORY]
[OUT]Bien.
[/NODE]
+[NODE]17
[STORY]
Vous trouvez l'endroit idéal et utilisez pile la bonne quantité de fumée pour résoudre le problème. Le bourdonnement s'éteint et les pilleurs devraient désormais être contents.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]18
[STORY]
Vous avez résolu le problème, comme convenu. Votre amitié grandira sûrement.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]20
[STORY]
Vous semez la nourriture et conduisez les abeilles à un autre endroit.
[/STORY]
[OUT]Bien.
[OUT]Bien.
[/NODE]
+[NODE]21
[STORY]
Hélas, alors que vous êtes sur le point d'apporter la nouvelle de votre succès, vous découvrez que les abeilles sont revenues et continuent de harceler les campeurs. Ils doivent s'occuper eux-mêmes des abeilles, donc votre amitié ne grandit pas.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]22
[STORY]
Vous avez résolu le problème, comme convenu. Votre amitié grandira sûrement.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]25
[STORY]
Vous avez résolu le problème, comme convenu. Votre amitié grandira sûrement.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]26
[STORY]
Vous êtes vaincu. Les pilleurs résolvent le problème par eux-mêmes et vous ne gagnez l'amitié de personne.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]32
[STORY]
Vous n'êtes pas très persuasifs : les abeilles restent.
[/STORY]
[OUT]Abandonner.
[OUT]Utiliser votre propre nourriture afin de les appâter en dehors du territoire et espérer qu'elles ne reviennent pas.
[OUT]Les attaquer. [Physique]
[/NODE]
+[NODE]33
[STORY]
Vous échouez et les abeilles se déchaînent sur vous! Les pilleurs qui ont demandé votre aide entendent vos cri et viennent à votre secours. Ils doivent tuer les loups eux-mêmes et sont mécontents d'avoir perdu leur temps à le faire. Vous ne gagnez l'amitié de personne.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]34
[STORY]
Les abeilles entendent raison et décident d'aller s'installer autre part. Comme demandé, vous avez résolu le problème, et vous gagnez donc leur amitié.
[/STORY]
[OUT]S'en aller.
[OUT]Partir.
[/NODE]
+[NODE]35
[STORY]
Une abeille chante d'amitié pour vous et reste.
[/STORY]
[OUT]Partir ensemble.
[OUT]Non. Partir.
[/NODE]
+[NODE]37
[STORY]
Les pilleurs entendent parler de votre échec et viennent à votre secours. Ils doivent tuer les abeilles eux-mêmes et sont mécontents de devoir y perdre leur temps. Vous ne gagnez pas leur amitié.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]42
[STORY]
Vous bourdonnez avec les autres abeilles et essayez de leur dire que cet endroit n'est pas sûr, mais elles sont énervées par votre présence et attaquent.
[/STORY]
[OUT]Se défendre.
[/NODE]
+[NODE]2
[STORY]
Vous trouvez le camp Slavien dont les pilleurs vous ont demandé de vous occuper.
[/STORY]
[OUT]Convaincre les Slaviens que les pilleurs n'en valent pas la peine et qu'il serait mieux pour eux de partir.
[OUT][Intelligence ou harmonie] Convaincre les Slaviens que se battre n'est pas le moyen de parvenir à leur fin ici. Une trêve pourrait être plus sûre et plus profitable pour les deux partis.
[OUT]Payer les éclaireurs.
[OUT]Attaquer.
[OUT]Revenir plus tard.
[OUT][Chasseur ou perception] Ces Slaviens semblent déterminés à chasser des pilleurs, créer de fausses pistes pour les conduire loin de cet endroit.
[/NODE]
+[NODE]4
[STORY]
«Nous vous remercions, vous ami qui nous avez fait gagner du temps. Nous peuple Slavien devrions rester solidaire face aux non-croyants. Bonne chance à vous.»
[/STORY]
[OUT]Leur souhaiter bonne chance et partir informer les pilleurs de votre réussite.
[/NODE]
+[NODE]13
[STORY]
Lorsque les Slaviens s'en vont, ils vous laissent un cadeau.
[/STORY]
[OUT]Bien.
[/NODE]
+[NODE]17
[STORY]
«Vous parlez au nom de dieux, nous écouterons. Nous ferons la paix.»
[/STORY]
[OUT]Partir et informer les pilleurs de votre réussite.
[OUT]Partir et informer les pilleurs de votre réussite.
[/NODE]
+[NODE]18
[STORY]
Vous avez résolu le problème, comme convenu. Votre amitié grandira sûrement.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]20
[STORY]
«Ouais d'accord, un marché est un marché, nous nous en allons.»
[/STORY]
[OUT]Bien.
[OUT]Bien.
[/NODE]
+[NODE]21
[STORY]
Vous êtes sur le point de faire part de vôtre succès lorsque vous apprenez que les Slaviens vous ont menti et continuent d'importuner les pilleurs. Votre amitié en pâtit.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]22
[STORY]
Vous avez résolu le problème, comme convenu. Votre amitié grandira sûrement.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]25
[STORY]
Vous avez résolu le problème, comme convenu. Votre amitié grandira sûrement.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]26
[STORY]
Vous êtes vaincus, et finalement les pilleurs règlent le problème eux-mêmes, vous ne gagnez donc l'amitié de personne.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]32
[STORY]
Vous échouez à tromper les Slaviens. Vous n'avez pas l'air de les impressionner.
[/STORY]
[OUT]Les payer pour faire oublier cette insulte et pour qu'ils quittent cette terre.
[OUT]À l'attaque !
[OUT]Partir et admettre votre défaite.
[/NODE]
+[NODE]34
[STORY]
Vos fausses pistes fonctionnent et les Slaviens s'en vont. Vous avez réglé le problème comme demandé, et vous gagnez de l'amitié.
[/STORY]
[OUT]Partir.
[OUT]Partir.
[/NODE]
+[NODE]37
[STORY]
Les pilleurs entendent parler de votre échec. Ils doivent tuer les Slaviens eux-mêmes et sont mécontent de devoir y perdre leur temps. Vous ne gagnez pas leur amitié.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]48
[STORY]
«Vous parlez pour les dieux, d'accord, mais on doit gagner notre vie. Vous nous payez et on vous laisse, vous et vos amis, en paix. Marché conclu? »
[/STORY]
[OUT]Abandonner.
[OUT]Les payer.
[OUT]Les attaquer.
[/NODE]
+[NODE]53
[STORY]
Les pilleurs sont furieux : «Quoi? La paix avec eux? C'est sûrement pas ce qu'on a demandé. Vous les croyants vous êtes tous pareils! Allez vous-en!»
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]2
[STORY]
Vous trouvez le campement improvisé de gobelins dont les pilleurs vous ont demandé de vous débarrasser.
[/STORY]
[OUT]Se rapprocher pour parler.
[OUT][Chasseur ou perception] Y regarder de plus près.
[OUT][Magie ou intelligence] On sait que les gobelins respectent votre domaine. Essayer de les raisonner.
[OUT]Payer les peaux-vertes afin qu'ils partent.
[OUT]À l'attaque !
[OUT]Revenir plus tard.
[/NODE]
+[NODE]3
[STORY]
Les gobelins sont sont sur le qui-vive, des armes à la main : «Vous nous voulez quoi? C'est notre bout de terre spirituelle, on y reste.»
[/STORY]
[OUT][Gobelin] Dire que les humains font leurs enfoirés et veulent qu'ils s'en aillent. Demander s'il peuvent le faire sans discuter.
[OUT]Leur dire que les pilleurs ne veulent pas d'eux en tant que voisins. Leur demander d'aller s'installer ailleurs, maintenant!
[OUT]D'habitude les gobelins n'acceptent pas les pots de vin, mais puisque ceux-ci ont l'air particulièrement démunis, ils accepteront peut-être des ressources. Leur demander s'ils partiraient moyennant paiement.
[OUT]À l'attaque !
[/NODE]
+[NODE]4
[STORY]
Vous remarquez que beaucoup de gobelins ont été blessés dans un combat récent, et qu'ils essayent tant bien que mal de se soigner. Vous voyez une source, de laquelle il prélève leur eau : vous pourriez l'empoisonner. Affaiblis comme ils le sont, ils sont condamnés à une mort douloureuse.
[/STORY]
[OUT]Empoisonner la source.
[OUT]Se rapprocher pour parler.
[OUT]Les tuer sans se poser de question.
[/NODE]
+[NODE]7
[STORY]
«Ouais, ces peaux molles, ils sont toujours susceptibles quand il s'agit de territoire. On va s'en aller mon ami. On ne veut pas de problèmes, on en a déjà eu bien assez avec quelques orcs pas loin, faites attention!»
[/STORY]
[OUT]Les remercier et leur souhaiter bonne chance.
[OUT]Proposer de faire une fête ensemble avant qu'ils ne s'en aillent.
[/NODE]
+[NODE]13
[STORY]
Les gobelins meurent dans les atroces souffrances causées par le poison, mais avant que le dernier ne succombe, il agite son bâton de shaman et maudit vos âmes sans honneur!
[/STORY]
[OUT]Maudits gobelins. Vous leur prenez ce que vous pouvez.
[/NODE]
+[NODE]17
[STORY]
«Je vois oui. Vous parlez bien et ces dieux qui sont les vôtres comprennent l'esprit et l'âme. Nous partons et vous laissons ce gage de notre amitié. Que les esprits soient avec vous.»
[/STORY]
[OUT]Les remercier et partir.
[/NODE]
+[NODE]18
[STORY]
Vous avez résolu le problème, comme convenu. Votre amitié grandira sûrement.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]20
[STORY]
«Ouais, d'accord, un marché est un marché, les temps sont durs et vos trucs sont bien donc on s'en va.»
[/STORY]
[OUT]Bien.
[OUT]Bien.
[/NODE]
+[NODE]21
[STORY]
Vous êtes sur le point de faire part de votre succès quand vous constatez que les gobelins n'ont aucun honneur : ils sont revenus. Ils sont finalement battus par les pilleurs, sans votre aide, votre amitié en pâtit.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]22
[STORY]
Vous avez résolu le problème, comme convenu. Votre amitié grandira sûrement.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]26
[STORY]
Vous êtes vaincus, et finalement les pilleurs règlent le problème eux-mêmes, vous ne gagnez donc l'amitié de personne.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]32
[STORY]
«Vous pensez que vous pouvez nous dire quoi faire ordures? Cassez vous, sinon!»
[/STORY]
[OUT]Abandonner.
[OUT]Les payer.
[OUT]À l'attaque !
[/NODE]
+[NODE]34
[STORY]
«Ah ces humain, on dirait que cet endroit a un mauvais karma. On s'en va.» Vous avez réglé le problème comme demandé, vous gagnez donc de l'amitié.
[/STORY]
[OUT]Bien.
[OUT]Partir.
[/NODE]
+[NODE]37
[STORY]
Les pilleurs entendent parler de votre échec. Ils doivent se débarrasser des gobelins eux-mêmes et sont mécontent de devoir y perdre leur temps. Vous ne gagnez pas leur amitié.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]44
[STORY]
«Ouais, vous renvoyez de bonnes ondes, on s'en va comme on l'a dit. Que les esprits vous soient favorables.» Les gobelins s'en vont et les pilleurs sont satisfaits.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]45
[STORY]
«Mmh, peut-être. Donnez nous des biens qui valent le coup et on s'en va. On pourra même échanger avec vous avec ça si vous le voulez.»
[/STORY]
[OUT]Accepter.
[OUT]Refuser.
[/NODE]
+[NODE]48
[STORY]
«Ah! Cette terre est un bon endroit les esprits parlent bien ici. On ne part pas, vous pouvez le dire à vos amis.»
[/STORY]
[OUT]Abandonner.
[OUT]Les payer.
[OUT]À l'attaque !
[/NODE]
+[NODE]53
[STORY]
«Là vous parlez comme un véritable enfant des esprits. Venez fumons et dansons!»
[/STORY]
[OUT]Faire la fête jusqu'au matin.
[/NODE]
+[NODE]55
[STORY]
La fête est bonne. Après cela, les gobelins tiennent leur promesse et s'en vont. Les pilleurs sont satisfaits du résultat.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]56
[STORY]
La fête est bonne - trop bonne pour certains. Après cela, les gobelins tiennent leur promesse et s'en vont. les pilleurs sont satisfaits du résultat.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]57
[STORY]
La fête est bonne. Après cela, les gobelins tiennent leur promesse et s'en vont. Les pilleurs sont satisfaits du résultat.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]60
[STORY]
Le poison fait son office si repoussant et les pilleurs devraient être heureux que leur problème ait disparu.
[/STORY]
[OUT]Partir.
[/NODE]
[/EVENT]
-- [EVENT] -- CmuchPrince1(4)
+[NODE]2
[STORY]
You come to a place torn up by tremors. Surrounded by deep chasms in the ground lies a small patch of swamp. Within sits what looks like a very large toad, perched on a water lily leaf. It croaks a sad melody.
[/STORY]
[OUT][Cmuch]This one looks familiar. Hop over to the toad.
[OUT]Take a closer look.
[OUT]S'approcher prudemment.
[OUT]Le tuer !
[/NODE]
+[NODE]3
[STORY]
This is most likely a cmuch, a shy swamp demon with a reputation for appearing to lazy or weakened folk and draining their lives.
[/STORY]
[OUT]Consider the true demon lore.
[OUT]Le tuer !
[OUT]S'approcher prudemment.
[/NODE]
+[NODE]4
[STORY]
You know this reputation to be false. The creature is in fact drawn to illness and despair and driven to take them upon itself. As a result, the demon is misshapen, forever suffering.\\nThis one, however, looks unusual. It has golden scales along its neck and long crystal eyelashes that flicker with light with every move.
[/STORY]
[OUT]Ask your demon kin if he is all right.
[/NODE]
+[NODE]5
[STORY]
The creature turns to you and speaks, his voice surprisingly clear and melodic:\\n'Oh, oh. You see me! Oh no... but then... maybe you could...'
[/STORY]
[OUT]Demander ce qu'il est au juste.
[/NODE]
+[NODE]6
[STORY]
'A cmuch, I am. I have no name, I think... not that I can recall. Although now that you mention it, it seems like I should. Hmmm.\\nHave you seen my swamp? I lost it...'
[/STORY]
[OUT]How can one lose a swamp?
[OUT]Say that you have little time to talk. Does he need any help?
[/NODE]
+[NODE]7
[STORY]
'The earth shook, the holes came, and the swamp was gone. Then everyone left, only me, alone here. And I cannot stomp on dry land, you see. But I know someone who can help. Will you carry me to her?'
[/STORY]
[OUT][Cmuch]A fellow cmuch in need? Yes, agree to help.
[OUT]Accepter de les aider.
[OUT]Tell him that it smells like a trick.
[/NODE]
+[NODE]8
[STORY]
'Great, it isn't far, only there.\\nAnd because you were so kind, here -- I hear my spit is good for healing and other stuff.'\\nThe toad-like creature croaks and spits a green, smelly ball of goo and hands it to you.
[/STORY]
[OUT]Thank him.
[/NODE]
+[NODE]10
[STORY]
'No trick, I swear! I am no trickster demon, you know. But a demon, yes, we are bound by deals we make. So you take me to Dobra's hut, and I give you my golden scales, deal?'
[/STORY]
[OUT]Marché conclu.
[OUT]A demon deal for his healing spit, sure. Agree.
[/NODE]
+[NODE]11
[STORY]
'Yes, so I hear. Fine. So, deal?'\\nThe toad-like creature croaks and spits a green, smelly ball of goo and hands it to you.
[/STORY]
[OUT]Marché conclu.
[/NODE]
+[NODE]12
[STORY]
You take a few shots at the creature and feel a weave of magic growing. It is not strong, but it will hit you soon!
[/STORY]
[OUT]Fight the magic!
[OUT]Partir.
[/NODE]
+[NODE]14
[STORY]
The magic subsides, and in place of the toad lies the body of a young woman, naked, wearing only a golden necklace and a delicate crystal tiara on her head. The body slowly sinks into the swamp.
[/STORY]
[OUT]Try to take the tiara and necklace.
[/NODE]
+[NODE]15
[STORY]
The magic subsides, and in place of the toad lies the body of a young woman, naked, wearing only a golden necklace and a delicate crystal tiara on her head. The body slowly sinks into the swamp.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]16
[STORY]
You manage to grab the goods before the body sinks into the mud. The tiara turns to water in your hand, but the remains of the golden necklace look interesting.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]20
[STORY]
This is your own kin, a cmuch. But you see that it is odd. It has golden scales on its neck and its eyelashes seem to be made of crystal.\\nIt is also unusual for your kin to be sitting in plain sight like this.
[/STORY]
[OUT]Ask him what he is doing here. Why isn't he hiding?
[/NODE]
+[NODE]21
[STORY]
'Oh, oh, a cmuch, yes? I thought all were gone! But... you're not the one I met here before... they are all gone, and I cannot leave on dry land!'
[/STORY]
[OUT]What does he mean he can't leave?
[/NODE]
+[NODE]22
[STORY]
'No, no, I cannot, I tried...'\\nThe cmuch hops up to the swamp, and jumps in and out. All seems fine.
[/STORY]
[OUT]Tell him this is all very odd.
[/NODE]
+[NODE]24
[STORY]
'Great, it isn't far, only there.\\nAnd because you were so kind, here -- I will share my spit with you and also give you my golden scale!
[/STORY]
[OUT]Thank him and move out.
[/NODE]
+[NODE]29
[STORY]
'I am fine, I think. I have no name, or do I? Although now that you mention it, it seems like I should. Hmmm.\\nHave you seen my swamp? I lost it...'
[/STORY]
[OUT]How can one lose a swamp?
[/NODE]
+[NODE]30
[STORY]
'Hmm, yes, I think. Take me to my friend. She lives in a house, a strange house, over there.'
[/STORY]
[OUT]Accepter.
[/NODE]
+[NODE]2
[STORY]
You find the tower where a crow's nest is bothering the scavengers.
[/STORY]
[OUT]Vous savez comment gérer les loups. Trouver une solution.
[OUT][Hunter]Track the crows.
[OUT][Nature ou Intelligence] Utiliser votre capacité mentale afin de trouver une solution.
[OUT][Crow]Dominate the crows.
[OUT]Les débusquer et les attaquer !
[OUT]Crows like to collect shiny things. Try to bribe them to leave.
[OUT]Revenir plus tard.
[/NODE]
+[NODE]3
[STORY]
You come closer and observe the birds, trying to find the best way to approach this.
[/STORY]
[OUT][Crow]Fly with the crows and convince them that this is not a safe place for a nest, as the scavengers are determined to explore it.
[OUT][Crow]Fly with the crows and convince them that this is not a safe place for a nest, as the scavengers are determined to explore it.
[OUT]You have those who can communicate with crows, so make them obey you.
[OUT]Poser un piège pour la meute et attaquer lorsqu'elle est affaiblie.
[OUT]Les loups vivent sur des territoires et le respectent. Trouver un moyen de marquer ces terres comme étant celles des pilleurs afin de faire s'en aller les loups.
[/NODE]
+[NODE]4
[STORY]
Traquer les ours et les isoler un à un afin de faire fuir le reste.
[/STORY]
[OUT]Poser un piège.
[OUT]Les tuer sans se poser de question.
[/NODE]
+[NODE]7
[STORY]
You fly together and the crows listen to your wisdom and move away from the tower.\\nYou got rid of the problem as you were asked, so the scavengers are grateful.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]13
[STORY]
The crows try to fight back and leave you bleeding, but the job gets done.
[/STORY]
[OUT]Bien.
[/NODE]
+[NODE]17
[STORY]
Vous marquez le territoire et harcelez les loups jusqu'à qu'ils s'en aillent. Vous avez résolu le problème, comme convenu, et les pilleurs vous sont reconnaissants.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]18
[STORY]
Vous avez résolu le problème, comme convenu. Votre amitié grandira sûrement.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]20
[STORY]
The crows take their shiny trinkets and fly away.
[/STORY]
[OUT]Bien.
[OUT]Bien.
[/NODE]
+[NODE]21
[STORY]
Alas, just as you are about to report your successful mission, you learn that the crows returned to their tower. The scavengers have to deal with the problem themselves, so your friendship does not grow.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]22
[STORY]
Vous avez résolu le problème, comme convenu. Votre amitié grandira sûrement.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]25
[STORY]
Vous avez résolu le problème, comme convenu. Votre amitié grandira sûrement.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]26
[STORY]
Vous êtes vaincus, et finalement les pilleurs règlent le problème eux-mêmes, vous ne gagnez donc l'amitié de personne.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]32
[STORY]
You are unconvincing, so the crows stay.
[/STORY]
[OUT]Abandonner.
[OUT]Crows like to collect shiny things. Try to bribe them to leave.
[OUT]Attaquer !
[/NODE]
+[NODE]33
[STORY]
Votre plan échoue et vous êtes assaillis par les loups. Les pilleurs entendent vos cris et viennent à votre secours. Ils doivent tuer les loups eux-mêmes et sont mécontents de devoir y perdre leur temps. Vous ne gagnez pas leur amitié.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]34
[STORY]
Les loups reconnaissent votre supériorité et s'en vont. Peut-être même qu'un ou deux loups décideront de rester avec vous. Les pilleurs sont satisfaits par votre travail.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]37
[STORY]
Les pilleurs entendent parler de votre échec et viennent à votre secours. Ils doivent tuer les abeilles eux-mêmes et sont mécontents de devoir y perdre leur temps. Vous ne gagnez pas leur amitié.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]42
[STORY]
The crows seem to listen to your wisdom at first, but later you discover they only moved their nest deeper into the tower, making it even more dangerous for the scavengers to loot this place.\\nThey are not impressed with you.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]50
[STORY]
The crows bow to your dominance and fly away. Perhaps one even decides to stay with you.\\nThe scavengers are happy with your work.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]2
[STORY]
'I never do put much stock in mortal words, yet I have hoped for some semblence of integrity from the chosen.\\nYou either walk my path, or we stand now on opposite sides and must battle, fo I detest treachery above all else.'
[/STORY]
[OUT]Promise you will walk her path and go to the zmey cave right away.
[OUT]Say you would rather join the Alchemist and the dwarf.
[/NODE]
+[NODE]3
[STORY]
'A poor choice, child!'\\nShe attacks and she is not alone!
[/STORY]
[OUT]Combattre !
[OUT][Magicien] Les attaquer avec votre esprit !
[/NODE]
+[NODE]5
[STORY]
You kill the mage and she turns into silver ash as she perishes.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]8
[STORY]
'I detest unneccesary death, so I shall only cripple you so you feel my displeasure at your treachery.\\nI no longer feel you pests are worthy of light. I shall retreat and think on this. Goodbye, worms.'\\nShe walks off and your spirit burns.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]11
[STORY]
'Good, go seek the cave as I told you, I shall deal with your Alchemist friend.'
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]2
[STORY]
'Welcome, chosen. I can't stay and chat, but I hear you are making progress in solving this whole Shattering business.\\nI was sent to give you this and wish you luck. The gods watch over you, bye!'
[/STORY]
[OUT]Partir.
+[NODE]2
[STORY]
Les feux vous réchauffent, et la bière est bonne dans cette taverne joyeusement animée.
[/STORY]
[OUT]Essayer de trouver quelque recrue.
[OUT][Démon] Participer à quelque jeu d'argent.
[OUT]Participer à quelque jeu d'argent.
[OUT]Boire.
[/NODE]
+[NODE]3
[STORY]
Certains semblent vouloir se joindre à vous — vous êtes l'élu après tout...
[/STORY]
[OUT]Aborder un guerrier.
[OUT]Aborder un chasseur.
[OUT]Un zerca vous fixe du regard. L'inviter.
[OUT]Un bandit est assis dans un coin de la taverne. L'aborder.
[OUT]Quelqu'un sollicite votre attention. Aller voir ce dont il s'agit.
[OUT]Quelqu'un sollicite votre attention. Aller voir ce dont il s'agit.
[OUT]Personne d'autre ne souhaite se joindre à vous cette fois.
[/NODE]
+[NODE]8
[STORY]
Pas de recrue cette fois-ci — vous aurez probablement plus de succès un autre jour.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]11
[STORY]
Un combattant qui exige une rémunération est disponible.
[/STORY]
[OUT]Payer si vous en avez les moyens.
[/NODE]
+[NODE]12
[STORY]
Un chasseur qui exige une rémunération est disponible.
[/STORY]
[OUT]Payer si vous en avez les moyens.
[/NODE]
+[NODE]13
[STORY]
L'individu s'approche de vous et déclare qu'il souhaite vous rejoindre — sans contrepartie, parce que vous êtes l'élu !
[/STORY]
[OUT]Accueillir la nouvelle recrue.
[/NODE]
+[NODE]14
[STORY]
L'individu dit qu'il vous proposera ses services de mercenaire si vous y mettez le prix.
[/STORY]
[OUT]Payer si vous en avez les moyens.
[/NODE]
+[NODE]17
[STORY]
Un orphelin a entendu que vous recrutiez et vous supplie de l'emmener. L'enfant a cru comprendre que vous étiez un champion et souhaite en devenir un également.
[/STORY]
[OUT]Accueillir la nouvelle recrue.
[/NODE]
+[NODE]24
[STORY]
Un orphelin a entendu que vous recrutiez et vous supplie de l'emmener. L'enfant a cru comprendre que vous étiez un champion et souhaite en devenir un également.
[/STORY]
[OUT]Accueillir la nouvelle recrue.
[/NODE]
+[NODE]26
[STORY]
Mieux vaut ne jamais jouer avec les démons — vous êtes né pour tromper, après tout.\\nVous l'emportez, mais le reste de la taverne vous regarde d'un air suspicieux.
[/STORY]
[OUT]C'est l'heure de s'en aller.
[/NODE]
+[NODE]27
[STORY]
Vous l'emportez : Dame Fortune vous a porté chance, une fois de plus.
[/STORY]
[OUT]C'est l'heure de s'en aller.
[/NODE]
+[NODE]28
[STORY]
Vous l'emportez : qui a besoin de chance lorsque les dieux sont de son côté ?
[/STORY]
[OUT]C'est l'heure de s'en aller.
[/NODE]
+[NODE]29
[STORY]
Vous perdez : la chance n'était pas de votre côté, hélas.
[/STORY]
[OUT]C'est l'heure de s'en aller.
[/NODE]
+[NODE]30
[STORY]
Vous étiez tellement pompette que vous ne vous souvenez plus de rien. Quelques jours plus tard, une cigogne vous rend visite ...
[/STORY]
[OUT]Est-ce bon signe ?
[/NODE]
+[NODE]33
[STORY]
Les Slavyans sont certes réputés pour tenir leur alcool, mais personne ne peut égaler la descente d'un nain Slavyan !\\nVous finissez votre verre alors que vos compagnons de beuverie sont raisin — ce qui impressionne le reste de la taverne.
[/STORY]
[OUT]Bien. L'heure est venue de s'en aller.
[/NODE]
+[NODE]34
[STORY]
Les Slavyans sont certes réputés pour tenir leur alcool, mais vous en êtes un aussi — bien que vous soyez quelque peu différent. Vous buvez avec eux, mais dans la main — ce qui les impressionnent.
[/STORY]
[OUT]Bien. L'heure est venue de s'en aller.
[/NODE]
+[NODE]35
[STORY]
Les Slavyans tiennent bien leur alcool. Vous ne vous souvenez pas de ce qui s'est passé la nuit dernière, mais vous en ressentez douloureusement les conséquences ...
[/STORY]
[OUT]Bien. L'heure est venue de s'en aller.
[/NODE]
+[NODE]36
[STORY]
Les Slavyans tiennent bien leur alcool. Vous ne vous souvenez pas de ce qui s'est passé la nuit dernière, mais vous en ressentez douloureusement les conséquences ...
[/STORY]
[OUT]Bien. L'heure est venue de s'en aller.
[/NODE]
+[NODE]37
[STORY]
Vous participez à une bagarre et vous découvrez une force jusque-là insoupçonnée. Malheureusement, la population locale n'apprécie guère votre comportement : vous vous faites expulser de la taverne.
[/STORY]
[OUT]C'est l'heure de s'en aller.
[/NODE]
+[NODE]2
[STORY]
'Say, you did us a solid and all, our witch will teach ya to be like her, warts and all, but also that dark magic stuff. It may kill ya, but your choice.'
[/STORY]
[OUT]Yes, train one random scavenger to become a magic user.
[OUT]Refuser et partir.
[/NODE]
[/EVENT]
-- [EVENT] --CmuchPrincespwn1(5)
+[NODE]2
[STORY]
The cmuch directs you to an old straw hut sitting on a chicken leg, surrounded by low-hanging mist and the smell of baked cookies and burnt sugar.
[/STORY]
[OUT][Wisdom]This certainly looks like a witch's hut -- could even be a baba yaga. Shout at the toad for leading you here!
[OUT]This doesn't look friendly. Approach cautiously.
[/NODE]
+[NODE]3
[STORY]
The cmuch looks scared by your outburst. He gets nervous hiccups:\\n'What's a baba yaga? Hick... the lady there? Hick... She is good, she helps us...'\\nYou feel you are being watched.
[/STORY]
[OUT]Tell whoever resides within the hut that the toad seems to think they will help, and you wish no conflict.
[OUT][Magic user]Say that whatever tricks are at work here, you are no fool. You wish only to hand over the toad.
[OUT][Baba Yaga]Tell your sister to stop messing around and let you in. Ask why this toad thinks she's a friend.
[/NODE]
+[NODE]4
[STORY]
'Oh, you do, do you now? Ha ha. Very well. No funny business with you, then.\\nYou should not linger here, stranger. Leave the toad to my care and go.'
[/STORY]
[OUT]How did the other demons disappear?
[OUT]Leave the toad and swear at the lost time.
[OUT]À l'attaque !
[/NODE]
+[NODE]5
[STORY]
'The light came. Earth parted once more and this time, it was not empty inside.\\nAll who see it are taken or destroyed. No in between with that lot...'
[/STORY]
[OUT]The light did it?
[OUT]How sad. Now, is there a reward for this toad?
[/NODE]
+[NODE]6
[STORY]
'That is what I said and saw. A light so bright, it is darkness. If it finds you lacking, you wither away and become air. It devours, it takes, it does not need or want, it does only as it will.'
[/STORY]
[OUT]If it wills, it wants, surely?
[/NODE]
+[NODE]7
[STORY]
'Perhaps. All I know is the demons were there one day, then they all changed, filled to the brim, overflowing inside, driven by emptiness, driven to walk away from their nature.'
[/STORY]
[OUT]A force took control of the demons from the swamp? So how is she still here?
[/NODE]
+[NODE]8
[STORY]
'A force, perhaps. They saw the light and are gone.\\nMy hut knows how to hide, so we hid, we watched, we waited. Me and the toad, the only ones left.'
[/STORY]
[OUT]So she has magic protecting her, but the cmuch?
[/NODE]
+[NODE]9
[STORY]
'The cmuch? Oh, the toad. Well, it is not as it seems.\\nHmm, it was there, in the middle, saw it all. I doubt its tiny mind comprehends, but if you take its curse away, maybe it could tell you more.'
[/STORY]
[OUT]What curse?
[OUT]All right, whatever this curse is, agree to try to break it.
[/NODE]
+[NODE]10
[STORY]
'It is not a cmuch, obviously. It is a cursed thing, and that is why it stayed. The light was too weak to break it, to take it. That is good, or is it?'
[/STORY]
[OUT]Is she asking you?
[/NODE]
+[NODE]11
[STORY]
'Not really, no. But you must know, demons are made of magic. We are bound to it, bound to laws stronger than our own will. We cannot break those bonds, not without other bonds, prices, deals, tricks. Those who left, they just left -- how?'
[/STORY]
[OUT]'All right, so you say the toad could tell us more. Can you break its curse? Do we kiss it or something?'
[/NODE]
+[NODE]12
[STORY]
You walk towards the house, but within a few minutes you realise you aren't getting any closer. The voice of an old woman speaks to you:\\n'What do you seek here, strangers?'
[/STORY]
[OUT]Answer that the toad asked you to bring him here because all his other friends are gone.
[/NODE]
+[NODE]13
[STORY]
'Yes, yes, gone they are! All of them...'
[/STORY]
[OUT]How? Why? Does she know?
[OUT]How sad. Now, is there a reward for this toad?
[/NODE]
+[NODE]14
[STORY]
'Kiss it, kiss it... yes. That will work.'
[/STORY]
[OUT][Magic user]The kiss will connect us with the curse and then we can try to break free together, yes?
[OUT]A kiss? How is that going to work?
[/NODE]
+[NODE]15
[STORY]
'Ah, clever... dangerous... clever you are... I was going to ask for payment, but I see I'm dealing with professionals. So let us just do it, yes?'
[/STORY]
[OUT]Nod in agreement for now.
[/NODE]
+[NODE]16
[STORY]
'All who wish to partake will lick the toad three times, then take the sweat from their armpits and mark the creature's face with it. This way I will join you all. The curse will then attack you too. If you succeed, you may break it!'
[/STORY]
[OUT][Demon]And if you fail?
[OUT]And if you fail?
[OUT]And why doesn't she do it?
[/NODE]
+[NODE]17
[STORY]
'You're a demon like me, so you risk getting some of the curse on you.'
[/STORY]
[OUT]Perform the ritual kiss.
[OUT]Refuse, leave the toad to the yaga and go.
[/NODE]
+[NODE]18
[STORY]
'You will likely be stung by the magic, but nothing more.'
[/STORY]
[OUT]Perform the ritual kiss.
[OUT]Refuse, leave the toad to the yaga and go.
[/NODE]
+[NODE]19
[STORY]
'I am a demon, and the curse is of demon origin, so it may hurt me more than you.'
[/STORY]
[OUT][Demon]Remind her that so are you.
[OUT]And if you fail?
[/NODE]
+[NODE]21
[STORY]
'A reward? Hardly! Why should I pay for a stinking toad? But leave him here, if you like. It's gotten lonely lately.\\nDo you also wish to know what happened to the others?'
[/STORY]
[OUT]No, leave the toad and swear at the lost time.
[OUT]Oui !
[/NODE]
+[NODE]22
[STORY]
'I see you are impatient, so I will say it fast. The earth broke, light came out, it was blinding.\\nThen all the demons and creatures from the swamp either died or left. The toad is a witness, but he is stupid in this form, so if you want to learn more, you will need to break the curse first.'
[/STORY]
[OUT]Refuse. Tell her it's time for you to go.
[OUT]Agree to give it a go.
[/NODE]
+[NODE]23
[STORY]
The curse breaks, and the cmuch turns into a tall young man with golden fins and gills. His eyes sparkle like gems.\\n'Thank the waters! That was insufferable!'
[/STORY]
[OUT]Ask if he's a prince.
[OUT]Demander ce qu'il est au juste.
[/NODE]
+[NODE]24
[STORY]
'A what now? Why would you ask such a thing?'
[/STORY]
[OUT]Tell him the story of the frog and prince.
[OUT]Never mind. Ask him what he is.
[/NODE]
+[NODE]25
[STORY]
'I am a vodnik. I was, well, I was courting a rusalka, and it's strictly forbidden, you see... Anyway, her slimy sister turned me into the dumb creature.'
[/STORY]
[OUT]Ask why she cursed him.
[/NODE]
+[NODE]26
[STORY]
'Well, how about that. The rusalka who cursed me was a young witch before she was gifted with water-life. She must have thought it funny, the bitch!'
[/STORY]
[OUT]Ask why she cursed him.
[/NODE]
+[NODE]27
[STORY]
'Eh, I tried to get it on with another rusalka. It is forbidden, but, well, I am a prince, I suppose you could say. My father is the vodnik who rules over our waters. So I thought I could get away with it.'
[/STORY]
[OUT]Prince, then, after all? Ask for a reward.
[OUT]Prince, then, after all? Ask for a reward.
[/NODE]
+[NODE]28
[STORY]
'Yes, yes.'\\nHe looks playfully at you.\\n'So your story speaks of marriage to the prince, right? Or kissing at least? Yeah, no marriage, but I am willing to give you my lips and more, for a night...'
[/STORY]
[OUT]Agree, spend some time with the vodnik.
[OUT]Politely decline. But insist he pays his dues for the rescue.
[/NODE]
+[NODE]29
[STORY]
'Yes, yes. I am not going to marry one of your rugged lot -- you can forget that. But I can give you a few trinkets in thanks.'
[/STORY]
[OUT]Ask about the disappearing demons.
[OUT]Demand more.
[/NODE]
+[NODE]30
[STORY]
'Hmm. It's all so very foggy, my dear. The cmuch was so undignified and dumb.\\nI felt a touch of something. It was burning, yet ice cold. Light but in its purest, raw form. It spoke of unison, order, ultimate peace. It sought to touch me, but the curse kept me hidden. The others, they were not so lucky...\\nI saw them walk so straight, so depleted of life, yet living. They went towards one of the chasms left by the Shattering, then they were gone.'
[/STORY]
[OUT]Ask him to join you.
[OUT]Le remercier et partir.
[/NODE]
+[NODE]31
[STORY]
'I am getting irked with your tone. But you saved me, so I'll let it pass.'
[/STORY]
[OUT]Ask about the disappearing demons.
[OUT]Kill the ungrateful wretch!
[/NODE]
+[NODE]32
[STORY]
You kill the vodnik without trouble. The witch who stood watching speaks:\\n'Well, that defeated the purpose of getting information. I am off now. Good luck to you.'
[/STORY]
[OUT]Stop her and demand more answers!
[OUT]La laisser partir.
[/NODE]
+[NODE]34
[STORY]
'I have none, as I said! This was the only lead. Just keep your eyes open. I am sure this isn't the only place where demons disappeared.'
[/STORY]
[OUT]Hocher la tête et partir.
[OUT]La tuer !
[/NODE]
+[NODE]36
[STORY]
'Stinking fools, meddling in my business, then this! You're lucky I am no dark demon!'
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]38
[STORY]
'Oh, that's sweet, but no.'
[/STORY]
[OUT]Try to convince him.
[OUT]Say your farewells.
[/NODE]
+[NODE]39
[STORY]
The witch who came with you waves goodbye as well:\\n'Off I go, then. Did my bit. Hope you get 'em, whoever \"them\" are...'
[/STORY]
[OUT]Say goodbye and leave.
[/NODE]
+[NODE]41
[STORY]
'You have a silver tongue, I'll give you that. I shan't join you, but you can call upon my minions for help when you're in trouble. Farewell. May all the toads turn to princes for you!'
[/STORY]
[OUT]Lui souhaiter bonne chance et partir.
[/NODE]
+[NODE]42
[STORY]
A baba yaga appears, smiles, and embraces you:\\n'A yaga, yes! We who are taken by madness should stick together, eh? The toad, yes, you can leave with me, if you like?'
[/STORY]
[OUT]Ask her why this toad is the only demon in the swamps.
[/NODE]
+[NODE]43
[STORY]
'Ha ha. No threats, no negotiations, just gave me the toad. Odd folk.\\nHere, have a gift for your troubles and go away.'
[/STORY]
[OUT]Hocher la tête et partir.
[/NODE]
+[NODE]46
[STORY]
The toad is slimy and stinks of the bog. It croaks at you and looks confused:\\n'Ehm, hi there. Do I know you?'\\nThe yaga shrugs and takes the toad away:\\n'You tried. Bye.'
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]50
[STORY]
'I never could refuse a pretty face... that's what got me into this mess, I suppose. Still, one never learns, it seems.\\nHere's my reward, and fare thee well, me lovely friend. If ever you come by my pond, please visit. And do stay away from the wretched light!'
[/STORY]
[OUT]Le remercier et partir.
[OUT]Try to convince him to stay with you.
[OUT]Ask about the disappearing demons.
[/NODE]
+[NODE]55
[STORY]
'Ah, a wise one, or whatnot. Me, I am a simple demon, a yaga. But that is of no concern to you.\\nThis here little fella's the only one left of our demons from the swamps, so leave him with me and be on your way, no tricks from me, swear.'
[/STORY]
[OUT]How did the other demons disappear?
[OUT]Leave the toad and swear at the lost time.
[/NODE]
+[NODE]56
[STORY]
'I take a wee bit of your blood, then you kiss the toad and I prepare a ritual. You will need to have a strong spirit to help break the curse.'
[/STORY]
[OUT]Accepter.
[OUT]Decline. She isn't getting any of your blood!
[/NODE]
+[NODE]57
[STORY]
'Oh, fine, fine, don't need it. Just kiss the toad, face the music, that's all.'
[/STORY]
[OUT][Demon]And if you fail?
[OUT]And if you fail?
[OUT]And why doesn't she do it?
[/NODE]
+[NODE]59
[STORY]
'I never could refuse a pretty face... that's what got me into this mess, I suppose. Still, one never learns, it seems.\\nHere's my reward, and fare thee well, me lovely friend. If ever you come by my pond, please visit. And do stay away from the wretched light!'\\nYour time together was great, but later you find yourself feeling a bit fishy...
[/STORY]
[OUT]Take your leave.
[OUT]Try to convince him to stay with you.
[OUT]Ask about the disappearing demons.
[/NODE]
+[NODE]60
[STORY]
'I never could refuse a pretty face... that's what got me into this mess, I suppose. Still, one never learns, it seems.\\nHere's my reward, and fare thee well, me lovely friend. If ever you come by my pond, please visit. And do stay away from the wretched light!'\\nYour time together proved magical, and you feel your destiny strengthened by it.
[/STORY]
[OUT]Le remercier et partir.
[OUT]Try to convince him to stay with you.
[OUT]Ask about the disappearing demons.
[/NODE]
+[NODE]63
[STORY]
You kill the demon and her body withers away.
[/STORY]
[OUT]Partir.
[/NODE]
[/EVENT]
-- [EVENT] --Dream0(6)
+[NODE]2
[STORY]
Shaken in your sleep, you wake to find yourself fallen from a hammock onto dry, brittle soil.
[/STORY]
[OUT]What hammock? Look around.
[OUT]Stand up fast and be ready for trouble!
[OUT]You've been here before, skip right to the end!
[/NODE]
+[NODE]3
[STORY]
Dazed and displaced, your eyes glaze over a land steeped in dark shadows.\\nThere is no hammock, no sign of your camp. But there is a dim light flickering ahead.
[/STORY]
[OUT]Follow it.
[/NODE]
+[NODE]4
[STORY]
You stand ready for battle but realize your body is weak and worn out.\\nThe land beneath your feet is scorched and the air heavy with a dark mist. But there is a dim light flickering ahead.
[/STORY]
[OUT]Follow it.
[/NODE]
+[NODE]6
[STORY]
You walk towards the light, and with every step, the shadows part beneath your feet and a path is revealed.
[/STORY]
[OUT]Walk it.
[OUT]Avoid the path and try to find your own way.
[/NODE]
+[NODE]7
[STORY]
The path leads you to a lone island upon a sea of white sand.\\nThe island is small enough to hold only one tiny tree sapling, barely grown from the evergreen soil beneath its long silver roots. And yet, its presence is overwhelming as it tugs at the very fabric of your being.
[/STORY]
[OUT]Approach it.
[/NODE]
+[NODE]8
[STORY]
Six stones lie before you, floating in the air.\\nOne is smooth and black with a single rune glowing on it.\\nOne is rough, uncut, woven in green vine.\\nOne is made of red ruby and shaped into a heart.\\nOne is square and seems to have rows of words written upon it.\\nOne is sharp, hot and red with blood.\\nOne is made of glass that reflects a single ray of sunlight, even here.\\nYou know each stone speaks to the divine domains, and you know approaching them will guide you to your deity.
[/STORY]
[OUT]Choose light and turmoil for Svarog.
[OUT]Choose harmony and intellect for Lada.
[OUT]Choose nature and harmony for Dievanna.
[OUT]Choose harmony and light for Stribog.
[OUT]Choose magic and intellect for Marovit.
[OUT]Choose magic and turmoil for Zorya.
[OUT]Choose magic and nature for Horz.
[OUT]Choose nature, magic, and intellect for Nyia.
[OUT]Choose turmoil, nature, and light for Triglav.
[/NODE]
+[NODE]9
[STORY]
You hear the thud of a hammer upon an anvil and feel the warmth of a forge surround you.\\n'SO, YOU ARE MY CHOSEN, THEN?'
[/STORY]
[OUT]Deny it. You did not choose this path!
[OUT]Confirm it. You have always felt you were made for something more!
[/NODE]
+[NODE]10
[STORY]
'A reluctant hero, then. Very well. After all, so was my thundering father, once upon a time...\\nBe it by design, choice, or pure fate, you are mine. Forged in the fires of my divine will, you are marked to walk my path.\\nAnd if you shall fall, another will take your place, until there are no faithful to call upon.'
[/STORY]
[OUT]Refuser.
[OUT]Accept this calling.
[/NODE]
+[NODE]11
[STORY]
'Ha! I see an iron will and a defiant streak -- direct even in the face of your god. Good, the fates have chosen well.\\nNow, your foolishness aside...'
[/STORY]
[OUT]Essayer de partir.
[/NODE]
+[NODE]12
[STORY]
You try to leave and your body burns to ash. You feel it scorching even as you turn to dust.\\nThen you are lifted, moulded, and reforged.\\nYou stand before the tree sapling again.\\n'READY?'
[/STORY]
[OUT]Accept this calling.
[/NODE]
+[NODE]13
[STORY]
'The mark of fire is not for the cowardly!\\nYou must stand in defence of the weak. You must take action and fight against your foes.\\nYou must be my hammer, for the land will soon shatter into oblivion.'
[/STORY]
[OUT]Ask for more information.
[OUT]Accept his bidding.
[/NODE]
+[NODE]14
[STORY]
'This is the sacred cosmic tree, our divine home and our blood duty.\\nIt holds darkness at bay, you see. The crown holds the dark skies where they should be. And while the dark lingers yet in our land, it is no longer all-devouring.\\nAnd yet, the tree stands in peril once more. But more so, we all stand in despair.'
[/STORY]
[OUT]Ask why the gods need a chosen.
[/NODE]
+[NODE]15
[STORY]
'The Shattering that split our land so long ago, we slowed it, but it grows, it lingers, and I fear that from the depths of the chasms comes a new danger.'
[/STORY]
[OUT]Ask why the gods need you, then.
[OUT]Ask what danger.
[/NODE]
+[NODE]16
[STORY]
'The gods fight with forces beyond your reach or understanding, but I believe the real fight awaits below, with you.\\nMarked by the pantheon, you and those who will join you will find the truth that is clouded from our divine sight.'
[/STORY]
[OUT]Écouter.
[/NODE]
+[NODE]17
[STORY]
'The gods fight with forces beyond your reach or understanding, but I believe the real fight awaits below, with you.\\nMarked by the pantheon, you and those who will join you will find the truth that is clouded from our divine sight.'
[/STORY]
[OUT]Ask what danger.
[OUT]Ask what danger.
[/NODE]
+[NODE]18
[STORY]
'It is something old, something hidden, something that beckons me to its grasp. My fires burn ever brighter, the sun grows stronger, and yet even I fear it...\\nOur time here grows short. I know not what path you need to take, but I will guide your steps as you will guide my sight. Go. Live. Grow. But do not forget your purpose!'
[/STORY]
[OUT]Kneel in acceptance.
[OUT]Nod defiantly.
[OUT]Ask what of the other gods, other chosen who you feel here with you.
[/NODE]
+[NODE]19
[STORY]
'Yes, good. Your heart burns with my iron will and you felt it always.\\nNow you must be my hammer amongst the lands of the living.'
[/STORY]
[OUT]Accept this calling.
[/NODE]
+[NODE]20
[STORY]
'Yes, a true champion, willing to take up the mantle without fear. Forged you right, that I did. Good.'
[/STORY]
[OUT]Écouter.
[/NODE]
+[NODE]21
[STORY]
'For the cosmic tree felt the danger and so did our divine parents, Mokosh and Perun, and our eldest siblings, Morena and Veles. The four disappeared, and for a time the earth ceased to break.\\nThey also shielded the tree, but this has its own side effects.'
[/STORY]
[OUT]Yes?
[/NODE]
+[NODE]22
[STORY]
'The tree is protected, but this protection takes strength from us directly, so we cannot give our full strength to our children.\\nOnce again, it is up to mortals and their allies to restore Thea.\\nMarked by the pantheon, you and those who will join you will find the truth that is clouded from our divine sight.'
[/STORY]
[OUT]Ask what danger.
[/NODE]
+[NODE]23
[STORY]
'You will find signs, you will see the wrongs of this land. In time, your true purpose will become clear to you.\\nBe well, my children!'
[/STORY]
[OUT]Wake up.
[/NODE]
+[NODE]24
[STORY]
You walk away, try to wake, but nothing works. Eventually, the path leads you to a lone island upon a sea of white sand.\\nThe island is small enough to hold only one tiny tree sapling, barely grown from the evergreen soil beneath its long silver roots.
[/STORY]
[OUT]Approach it.
[/NODE]
+[NODE]25
[STORY]
You smell the sweetness of flowers and sense the warmth of a lover's embrace.\\n'AH, YOU ARE MY CHOSEN?'
[/STORY]
[OUT]Deny it. You did not choose this path!
[OUT]Confirm it. You have always felt you were made for something more!
[/NODE]
+[NODE]26
[STORY]
'A reluctant hero, then. Very well. After all, so was my thundering father, once upon a time...\\nBe it by design, choice, or pure fate, you are mine. Born of love and hope, ready to fight for them.\\nAnd if you shall fall, another will take your place, until there are no faithful to call upon.'
[/STORY]
[OUT]Refuser.
[OUT]Accept this calling.
[/NODE]
+[NODE]27
[STORY]
'Yes, good. Your heart burns with my passion and you felt it always.\\nNow you must be my herald of hope amongst the lands of the living.'
[/STORY]
[OUT]Accept this calling.
[/NODE]
+[NODE]28
[STORY]
'Oh my. I see. All this passion and a defiant streak -- direct even in the face of your god. Good, the fates have chosen well.\\nNow, your foolishness aside...'
[/STORY]
[OUT]Essayer de partir.
[/NODE]
+[NODE]29
[STORY]
You try to leave and hear her whisper sweetly in your ear, and you no longer wish to go. After all, why would you ever want to leave the side of the most wonderful being in all creation?\\nYou stand before the tree sapling again.\\n'READY?'
[/STORY]
[OUT]Accept this calling.
[/NODE]
+[NODE]30
[STORY]
'The mark of hope is not for the meek, as many may see it.\\nYou must stand in defence of the weak. You must take action and fight against your foes to shine the way for love to triumph.\\nYou must be my bearer, for the land will soon shatter into oblivion.'
[/STORY]
[OUT]Ask for more information.
[OUT]Accept their bidding.
[/NODE]
+[NODE]31
[STORY]
'It is something old, something hidden, something that beckons me to its grasp. Fires burn ever brighter, the sun grows stronger, and yet it feels wrong.\\nOur time here grows short. I know not what path you need to take, but I will guide your steps as you will guide my sight. Go. Live. Grow. But do not forget your purpose!'
[/STORY]
[OUT]Kneel in acceptance.
[OUT]Nod defiantly.
[OUT]Ask what of the other gods, other chosen who you feel here with you.
[/NODE]
+[NODE]32
[STORY]
You smell freshness of the wild forest and sense the watchful eye of the huntress upon you.\\n'SO YOU ARE MY CHOSEN?'
[/STORY]
[OUT]Deny it. You did not choose this path!
[OUT]Confirm it. You have always felt you were made for something more!
[/NODE]
+[NODE]33
[STORY]
'A reluctant hero, then. Very well. After all, so was our thundering father, once upon a time...\\nBe it by design, choice, or pure fate, you are mine. Born of the wild, nature's child, destined to protect its laws.\\nAnd if you shall fall, another will take your place, until there are no faithful to call upon.'
[/STORY]
[OUT]Refuser.
[OUT]Accept this calling.
[/NODE]
+[NODE]34
[STORY]
'Yes, good. You heard the call of the wild and answered even before knowing it was my voice calling.\\nNow you must be my arrow amongst the lands of the living.'
[/STORY]
[OUT]Accept this calling.
[/NODE]
+[NODE]35
[STORY]
'The mark of the wild is not for everyone.\\nYou must stand in defence of nature in all its diversity, be it the beauty of the green world or the terror of her wrath. Balance is your calling.\\nYou must be my bearer, for the land will soon shatter into oblivion.'
[/STORY]
[OUT]Ask for more information.
[OUT]Accept their bidding.
[/NODE]
+[NODE]36
[STORY]
You see your body age before your very eyes. Within a few breaths, you approach death, die, decay, become worm food, then are reborn, remade.\\nThe cycle continues without end and the huntress just stands there, watching.\\nYou stand before the tree sapling again.\\n'READY?'
[/STORY]
[OUT]Accept this calling.
[/NODE]
+[NODE]37
[STORY]
You smell seawater and feel the brisk touch of waves upon you.\\n'YOU, MY CHOSEN!'
[/STORY]
[OUT]Deny it. You did not choose this path!
[OUT]Confirm it. You have always felt you were made for something more!
[/NODE]
+[NODE]38
[STORY]
'Yes, good. As patron of travellers and master of the winds and seas, I would not like to think my own champion lost or confused.\\nNow you must be my herald amongst the lands of the living.'
[/STORY]
[OUT]Accept this calling.
[/NODE]
+[NODE]39
[STORY]
'The mark of the wind is wrought with challenge.\\nYou must try to be the compass by which others find their path, seek balance and peace, but defend them too when needs be.\\nYou must be my bearer, for the land will soon shatter into oblivion.'
[/STORY]
[OUT]Ask for more information.
[OUT]Accept their bidding.
[/NODE]
+[NODE]40
[STORY]
You find yourself dazzled by an array of colours and sensations that you recognise as the weaves of magic.\\n'AH, MY CHOSEN, YES?'
[/STORY]
[OUT]Deny it. You did not choose this path!
[OUT]Confirm it. You have always felt you were made for something more!
[/NODE]
+[NODE]41
[STORY]
'Yes, good. You have always felt the oddity of your nature, the mystical weaves that guide your path. Yes.\\nNow you must be my catalyst amongst the lands of the living.'
[/STORY]
[OUT]Accept this calling.
[/NODE]
+[NODE]42
[STORY]
'A reluctant hero, then. Very well. After all, so was our thundering father, once upon a time...\\nBe it by design, choice, or pure fate, you are mine. Born of the wild, nature's child, destined to protect its laws.\\nAnd if you shall fall, another will take your place, until there are no faithful to call upon.'
[/STORY]
[OUT]Refuser.
[OUT]Accept this calling.
[/NODE]
+[NODE]43
[STORY]
'A reluctant hero, then. Very well. After all, so was our thundering father, once upon a time...\\nBe it by design, choice, or pure fate, you are mine. Blown by winds of chance into my service, or perhaps born into it?\\nAnd if you shall fall, another will take your place, until there are no faithful to call upon.'
[/STORY]
[OUT]Refuser.
[OUT]Accept this calling.
[/NODE]
+[NODE]44
[STORY]
You try to leave, but with every step the wind brings you the song of death and destruction, the pleas of many lives all laid on your shoulders until the weight is too much to bear...\\nThen you are lifted, and within the embrace of the wind, you feel free and right.\\nYou stand before the tree sapling again.\\n'READY?'
[/STORY]
[OUT]Accept this calling.
[/NODE]
+[NODE]45
[STORY]
'I speak to you because I can; my siblings are otherwise occupied. But fear not, all of you who listened today are marked and WATCHED by their divine guardians.\\nThe cosmic pantheon has many voices, but we are all one, lest we are all gone.'
[/STORY]
[OUT]Kneel in acceptance.
[OUT]Nod defiantly.
[/NODE]
+[NODE]46
[STORY]
'The mark of the mystical is ever dark and twisted.\\nYou must try to remain uncorrupted while you delve into the worlds so inhuman. Even if you are no mystic yourself, our link will forever tug at your soul.\\nYou must be my catalyst, for the land will soon shatter into oblivion.'
[/STORY]
[OUT]Ask for more information.
[OUT]Accept their bidding.
[/NODE]
+[NODE]47
[STORY]
You try to leave and feel your very soul assailed by eternal darkness twisting and changing you, corrupting your very being until you become naught but an angry wraith.\\nThen, slowly, you are returned to your form, with only a nasty aftertaste in your mouth.\\nYou stand before the tree sapling again.\\n'READY?'
[/STORY]
[OUT]Accept this calling.
[/NODE]
+[NODE]48
[STORY]
You hear the clutter of blades clashing, and you are blinded by three stars appearing before you.\\n'MY CHOSEN!'
[/STORY]
[OUT]Deny it. You did not choose this path!
[OUT]Confirm it. You have always felt you were made for something more!
[/NODE]
+[NODE]49
[STORY]
'You will find signs, you will see the wrongs of this land. In time, your true purpose will become clear to you.\\nBe well, my children!'
[/STORY]
[OUT]Wake up.
[/NODE]
+[NODE]51
[STORY]
'Yes, good! You felt the call of the beast, felt your blood rushing into combat, even as you sleep. Yes!\\nNow you must be my sharpened spear amongst the lands of the living.'
[/STORY]
[OUT]Accept this calling.
[/NODE]
+[NODE]52
[STORY]
'A reluctant servant -- how dare you! Bah, perhaps it is best, for those who are too eager often disappoint... or perhaps I will just eat your heart, that works too.\\nBe it by design, choice, or pure fate, you are mine. Born of the stars, destined to fight with honour.\\nAnd if you shall fall, another will take your place, until there are no faithful to call upon.'
[/STORY]
[OUT]Refuser.
[OUT]Accept this calling.
[/NODE]
+[NODE]53
[STORY]
You try to leave and your body burns to white ash, the blazing cold light of the stars piercing your whole being.\\nThen you are lifted, moulded, and reborn.\\nYou stand before the tree sapling again.\\n'READY?'
[/STORY]
[OUT]Accept this calling.
[/NODE]
+[NODE]54
[STORY]
'The mark of the stars is not for cowards!\\nYou must stand strong in the face of any enemy, and you must kill them with honour, or die trying.\\nYou must be my blade, for the land will soon shatter into oblivion.'
[/STORY]
[OUT]Ask for more information.
[OUT]Accept their bidding.
[/NODE]
+[NODE]55
[STORY]
You smell the undeniable stench of rotting flesh, and you sense the sorrows of passing souls before you.\\n'CHOSEN, but by whom, I wonder? ME?'
[/STORY]
[OUT]Deny it. You did not choose this path!
[OUT]Confirm it. You have always felt you were made for something more!
[/NODE]
+[NODE]56
[STORY]
'Oh, I see. How odd. I never did feel your coming until just now, or did I?\\nYet you felt our bond -- good, useful, wise.\\nNow you must be my minion amongst the lands of the living.'
[/STORY]
[OUT]Accept this calling.
[/NODE]
+[NODE]57
[STORY]
'Yes, I can certainly sympathise, for I too have no recollection of our bonding. Yet a bond there exists, and we both must serve it.\\nBe it by design, choice, or pure fate, you are mine. Cursed follow my path of death, scorned by others, yet needed.\\nAnd if you shall fall, another will take your place, until there are no faithful to call upon.'
[/STORY]
[OUT]Refuser.
[OUT]Accept this calling.
[/NODE]
+[NODE]58
[STORY]
You try to leave, but with every step you sense the presence of the goddess upon you. Her silent lips whispering, her empty eyes watching. A sense of dread and futility overwhelms you.\\nYou stand before the tree sapling again.\\n'Death is the only certainty -- or is it? Still, we must proceed.'
[/STORY]
[OUT]Accept this calling.
[/NODE]
+[NODE]59
[STORY]
'The mark of the dead is an unpleasant burden.\\nYou must respect the laws of nature and guide souls to their end. If it were up to me, this would be all, but they say we must also help the living, aid the other gods. Do so, in my name.\\nYou must be my hand, for the land will soon shatter into oblivion -- and others seem to think this will not be good.'
[/STORY]
[OUT]Ask for more information.
[OUT]Accept their bidding.
[/NODE]
+[NODE]60
[STORY]
You smell molten lava and taste ash on your teeth. You feel rage fill you up and hear the roar of many warriors.\\n'CHOSEN!'
[/STORY]
[OUT]Deny it. You did not choose this path!
[OUT]Confirm it. You have always felt you were made for something more!
[/NODE]
+[NODE]61
[STORY]
'Yes, good! You are no misguided weakling, you KNOW! You were born to serve my might. This is good.\\nNow you must be my axe amongst the lands of the living.'
[/STORY]
[OUT]Accept this calling.
[/NODE]
+[NODE]62
[STORY]
'What? A coward, a naysayer, a meek mouse born of my lava? NO! YOU WILL OBEY!\\nBe it by design, choice, or pure fate, you are mine. Born of the molten rock, bred for one purpose only.\\nAnd if you shall fall, another will take your place, until there are no faithful to call upon.'
[/STORY]
[OUT]Refuser.
[OUT]Accept this calling.
[/NODE]
+[NODE]63
[STORY]
Your body is torn into pieces, burnt, devoured by some mystical force. Then a soothing touch returns you to life, but even that hand of life feels stern and unyielding in its design for you.\\nYou stand before the tree sapling again.\\n'READY!'
[/STORY]
[OUT]Accept this calling.
[/NODE]
+[NODE]64
[STORY]
'The mark of the three is not for cowards!\\nYou were called to heed my fury, feed my fires, and do my bidding. If you fail, all shall burn!\\nYou must be my weapon, for the land will soon shatter into oblivion -- and only I can decide if such fate is to be!'
[/STORY]
[OUT]Ask for more information.
[OUT]Accept their bidding.
[/NODE]
+[NODE]65
[STORY]
You smell fresh blood and the brisk touch of midnight air. You hear the howling of many wolves, and instinctively, you join them, until a single clear voice answers your call.\\n'I hear your call, CHOSEN!'
[/STORY]
[OUT]Deny it. You did not choose this path!
[OUT]Confirm it. You have always felt you were made for something more!
[/NODE]
+[NODE]66
[STORY]
'Yes, good. You have always felt the call of the moon, even if you are no night beast. You are a moonchild, no less.\\nNow you must be my beta amongst the lands of the living.'
[/STORY]
[OUT]Accept this calling.
[/NODE]
+[NODE]67
[STORY]
'A reluctant hero, then. Very well. After all, my own mate is the unruly daughter of the sun, and she too never admits her duties freely!\\nBe it by design, choice, or pure fate, you are mine. Born of the night and moon, destined to walk the dark path yet fight for light.\\nAnd if you shall fall, another will take your place, until there are no faithful to call upon.'
[/STORY]
[OUT]Refuser.
[OUT]Accept this calling.
[/NODE]
+[NODE]68
[STORY]
You try to leave, but this is a dream, so your path winds in circles. A large wolf sits and watches you patiently -- laughing?\\nYou stand before the tree sapling again.\\n'READY?'
[/STORY]
[OUT]Accept this calling.
[/NODE]
+[NODE]69
[STORY]
'The mark of the night lord is dark and never easy.\\nYou must honour the call of the moon and the night, but never give in to darkness completely, for your pack is of the cosmic tree.\\nHeed my howl, heel to my will, and thus be free and wild!'
[/STORY]
[OUT]Ask for more information.
[OUT]Accept their bidding.
[/NODE]
+[NODE]70
[STORY]
'DIRECT, GOOD.'\\nYou are chosen, you WILL do as the gods will it and soon, once you are settled, a mission of great importance will become clear to you.
[/STORY]
[OUT]Nod and wake up.
[/NODE]
[/EVENT]
-- [EVENT] --WhispsMist1(7)
+[NODE]2
[STORY]
Alors que le soleil monte haut dans le ciel, vous sentez la chaleur tendre sur votre peau et vous vous réjouissez de la force montante de la lumière sur les ténèbres. Mais, alors, vous commencez à vous sentir mal à l'aise. La chaleur devient de plus en plus consistante et implacable, l'air oppressant sentant le renfermé.
[/STORY]
[OUT][Lumière ou harmonie] Se concentrer sur votre domine et essayer de comprendre ce qu'il se passe ici.
[OUT][Intellect ou nature] L'inhabituel est la norme à Théa et il n'est donc pas nécessaire de paniquer. Essayer de partir calmement.
[OUT][Tourmente ou magie] La lumière vous brûle sur place ! Essayez d'en trouvez la source pour la défaire.
[/NODE]
+[NODE]3
[STORY]
Alors que vous observez le monde autour de vous, vous voulez que les rayons du soleil sont pleins de créatures bizarres. C'est petites volutes de lumière essayent de s'accrocher à vous avec leurs tentacules et vous sentez qu'ils essayent de brûler votre corps et votre esprit. Votre domaine vous protège légèrement mais vous sentez alors l'appel de cette chaleur si douce et prometteuse.
[/STORY]
[OUT]Resister physiquement et s'éloigner.
[OUT]Utiliser la connexion avec votre domaine pour résister mentalement.
[OUT]Votre volonté ne sera pas brisée, votre esprit repoussera ces petits démons.
[/NODE]
+[NODE]5
[STORY]
You remain strong, and the creatures' attempts are futile. Seeing their failure, the wisps flicker away towards the sun and disappear.\\nYou see burnt carcasses of bugs and small critters around you, but you also spot a small pack of oddly paired beings moving away in unison, as if trying to follow the wisps.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]9
[STORY]
The call of the light proves too strong to resist. For a moment, you let go, you open yourself to the burning warmth and accept the will of the overbearing brightness that calls for you to become one, to let go, to just be...\\nYou manage to break free, but you feel exhausted, and some of your weaker companions may not be so lucky.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]19
[STORY]
As you brace yourself against the heat, you soon see that the sun's rays are full of odd creatures. These light wisps are trying to attach themselves to you with their tentacles, and they are burning through your body and spirit.\\nThe darkness that accompanies turmoil and magic is weak against this foe, but if you resist, your dark power can destroy them.
[/STORY]
[OUT][Turmoil]Resist physically and try to destroy them!
[OUT]Utiliser la connexion avec votre domaine pour résister mentalement.
[OUT]Votre volonté ne sera pas brisée, votre esprit repoussera ces petits démons.
[/NODE]
+[NODE]24
[STORY]
The force of the light proves too strong to resist. For a moment, you feel that your very connection to the gods is being assailed with burning ferocity that seeks to extinguish all remnants of darkness with no regard for the host's life.\\nYou manage to break free, but you feel your soul marked by this experience.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]26
[STORY]
You resist the assault, and your domain exudes a burst of darkness that destroys these infernal beings and turns them into obsidian ash.\\nYou do not know what they were, but their power was unnatural and potent enough to reach your divine connection.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]31
[STORY]
As you slowly move away, you soon see that the sun's rays are full of odd creatures. These light wisps are trying to attach themselves to you with their tentacles, and they are burning through your body and spirit.\\nYour domain remains neutral to this assault, which allows you greater clarity of mind to resist the attack.
[/STORY]
[OUT]Resister physiquement et s'éloigner.
[OUT]Utiliser la connexion avec votre domaine pour résister mentalement.
[OUT]Votre volonté ne sera pas brisée, votre esprit repoussera ces petits démons.
[/NODE]
+[NODE]38
[STORY]
You remain strong and balanced, committed to neither light nor darkness in your domain, so the wisps seem unable to reach you. Seeing their failure, the wisps flicker away towards the sun and disappear.\\nYou see burnt carcasses of bugs and small critters around you, but you also spot a small pack of oddly paired beings moving away in unison, as if trying to follow the wisps.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]44
[STORY]
The force of the light proves too strong to resist. For a moment, you feel the wisps burning through your body, soul, and mind, seeking to cleanse you, to make you one with the light.\\nYou manage to break free, and the clarity of your natural domain keeps you mostly unscathed.
[/STORY]
[OUT]Partir.
[/NODE]
[/EVENT]
-- [EVENT] --Alchemist2(8)
+[NODE]2
[STORY]
As you recover from yet another nasty tremor and look around in the debris for useful resources, you spot an odd-looking man sitting behind a table, surrounded by all sorts of strange contraptions, scrolls, vials, and tools.
[/STORY]
[OUT]Go speak to him.
[OUT]À l'attaque !
[/NODE]
+[NODE]3
[STORY]
You charge the lone man and topple him without any trouble. He seems bewildered and looks around as if expecting help. He mumbles:\\n'Damned mercs, one tremor and they run off... What... I mean, how can I help you?'
[/STORY]
[OUT]Kill him.
[OUT]Demander ce qu'il fait ici.
[/NODE]
+[NODE]4
[STORY]
You approach the man and he looks up at you, puzzled, then looks around for a bit and mumbles:\\n'Damned mercs, one tremor and they run off... What... I mean, how can I help you?'
[/STORY]
[OUT]Ask what he is doing here, in the aftermath of a tremor, with all this equipment.
[OUT]Enquire who he is.
[/NODE]
+[NODE]5
[STORY]
'Ah, well. I am measuring the tremors -- the strength, how long they last, the frequency with which they occur. Trying to pinpoint the epicentre, you see.'
[/STORY]
[OUT]Et pourquoi ?
[OUT]Ask for the shortest possible account of what is happening here. [SKIP STORY]
[/NODE]
+[NODE]6
[STORY]
'Like finding patient zero, I suppose -- that is, a person who fell ill first, or in this case, a place, perhaps. That is the thing that began the disaster, be it disease, curse, act of the gods -- they all tend to have a beginning. Like the burning of the cosmic tree that brought about the darkness centuries ago, yes?'
[/STORY]
[OUT]Ask about the darkness and the burning of this tree.
[OUT]Ask if he found his patient zero.
[/NODE]
+[NODE]7
[STORY]
'I am the Alchemist -- or so they call me. In truth, alchemy is but one of my many talents. A renaissance scholar, that's what I am!'
[/STORY]
[OUT]What's a renaissance?
[OUT]Ask for the shortest possible account of what is happening here.
[/NODE]
+[NODE]8
[STORY]
'Oh, ah. Never mind, it's a thing from my dreams...\\nI am a learned man. In the days before the dark, we were aplenty, but these days we are few. For our part in the whole darkness disaster, it has become somewhat of an unpopular career choice.'
[/STORY]
[OUT]Ask what he is doing here, in the aftermath of a tremor, with all this equipment.
[OUT]Ask for the shortest possible account of what is happening here.
[/NODE]
+[NODE]9
[STORY]
'I am looking for the beginning of it all, the catalyst, or the culprit, whatever I find.\\nAnd I am close. But I need to take measurements from within a cave, and it seems occupied by bandits -- a large cohort, uninterested in the fate of the world, you see.'
[/STORY]
[OUT]Ask what needs to be done.
[/NODE]
+[NODE]10
[STORY]
'I am close. But I need to take measurements from within a cave, and it seems occupied by bandits -- a large cohort, uninterested in the fate of the world, you see.'
[/STORY]
[OUT]Ask if he knows how to get in.
[/NODE]
+[NODE]11
[STORY]
'Ah, well, the not-so-reputable history of my profession. The long and short of it is that scholars meddled with the ways of the gods, thought to rid us all of magic -- bring about an age of reason. Only they didn't account for the gods having an actual world-saving job.'
[/STORY]
[OUT]Continuer d'écouter.
[OUT]Ask if he found his patient zero.
[/NODE]
+[NODE]12
[STORY]
'The cosmic tree, you see, is the core that makes our Slavyan gods divine. Its roots hold the key to the underworlds, the trunk gives connection to the mortal realms, and the crown, well, that keeps the darkness in check. The tree burnt, the age of darkness consumed us, until the Awakening.'
[/STORY]
[OUT]The Awakening?
[/NODE]
+[NODE]13
[STORY]
'Brave champions of the gods restored the tree and thus gave divine power back to the pantheon. Or at least that's the official line. There were rumours of other paths, tales of the tree being reborn despite those faithful failing their task, attempts to keep the dark going, all sorts. And there is talk of gods fighting, disappearing. I do not know more. It is not my area of expertise.'
[/STORY]
[OUT]Ask why then he is investigating the tremors. Is it to do with the tree again?
[OUT]So if the tree is safe now, why are we having problems? Darkness isn't gone -- it still lurks in places, and now the noon light burns so bright and the shakes destroy so much.
[/NODE]
+[NODE]14
[STORY]
'No, not directly, I would imagine. But something shattered the earth, and while we survived, the shaking is getting more frequent. I fear we may yet face extinction if we do nothing.'
[/STORY]
[OUT]Enquire if he plans to stop it himself.
[/NODE]
+[NODE]15
[STORY]
'Me? Oh, gods no. You will. Or won't. That will be your choice once more, I suppose, as the wheel must turn.\\nI am merely taking measurements, looking for clues and happy to share them.'
[/STORY]
[OUT]Why does he say that about you?
[/NODE]
+[NODE]16
[STORY]
'I am a learned man, I just know these things...'
[/STORY]
[OUT]Demand a true answer!
[OUT]Nod and ask if he has any real clues, then.
[/NODE]
+[NODE]17
[STORY]
He goes quiet for a time, murmurs something under his breath, then replies:\\n'I am a scholar, yes, but no stranger to the ways of fate. I see many things, and many are so confusing -- past, present, future. Possibilities spilling over and over.\\nAnd I saw you come to me, and I see you as you are, chosen or what have you -- not merely by your gods, for with those I squabble a lot, but by fate. Now enough of my ramblings, no?'
[/STORY]
[OUT]Nod and ask if he has any real clues, then.
[/NODE]
+[NODE]18
[STORY]
'Well, the way I see it, there are a few ways to deal with it. One, try to parley with the lot -- an awful idea, if you ask me, but who knows. Second's obvious, but not my cup of tea -- brute force. And then there's always other ways. Like I heard the scavengers who live nearby hate the bandits -- a feud amongst rabble, heh. Perhaps use that?'
[/STORY]
[OUT]So you need to get rid of the bandits from the cave, or convince them to let him set up camp?
[/NODE]
+[NODE]19
[STORY]
'Yes, your grasp of the finer details is impressive. I should also say I tried asking them. Got myself robbed, beaten, and barely escaped with my life. Just so you know the sort you're dealing with, if you choose to help, that is.'
[/STORY]
[OUT]Say you will look into it if you can.
[OUT]Accepter de les aider.
[/NODE]
+[NODE]23
[STORY]
You take a swing at him, but he shields himself with a large book, then drops a glass vial on the floor, releasing a toxic cloud that blinds you for a few seconds.\\nA group of mercenaries appears by his side and he shouts: 'Finally! What do I pay you for?'\\nThey charge at you.
[/STORY]
[OUT]Combattre !
[/NODE]
+[NODE]25
[STORY]
The mercs are dead, and the odd man tries to run but you catch him. He squeals at your feet:\\n'Gah, so much blood, you'd think I'd be okay with blood by now... So, can we perhaps talk about this? I am trying to save the world and all...'
[/STORY]
[OUT]Kill him.
[OUT]Listen to him.
[/NODE]
+[NODE]26
[STORY]
'I am looking for the beginning of it all -- the Shattering, I mean. I am looking for answers because we're out of time.\\nAnd I am close. But I need to take measurements within a cave, and it seems occupied by bandits -- a large cohort, uninterested in the fate of the world, you see.'
[/STORY]
[OUT]Ask what needs to be done.
[OUT]Kill him.
[/NODE]
+[NODE]27
[STORY]
You kill the man and loot his strange table. Among other things, you find a map with a place distinctly marked: 'Stupid bandits unable to grasp the importance of their cave -- need to get in here before all shatters!'
[/STORY]
[OUT]Récupérer ce que vous pouvez et partir.
[/NODE]
+[NODE]28
[STORY]
'The giants, ah, yes. There is speculation that the two are related, but in what way, I do not know. Giants did return, but they were put back to sleep, else we'd see them roaming our land still. It's not like they were stealthy about it.\\nSo some other connection must be hidden from us.'
[/STORY]
[OUT]Ask why then he is investigating the tremors. Is it to do with the tree again?
[/NODE]
+[NODE]29
[STORY]
'Ah, the right question, precisely. Why indeed? The tree is saved, but it is clearly weakened again -- perhaps threatened by the Shattering? Gods that once were have disappeared, and others have come to be. And all are trying to learn why this is happening. I suspected giants, of course, but I don't know...'
[/STORY]
[OUT]Giants?
[/NODE]
+[NODE]33
[STORY]
The mercenaries beat you badly, and the man you tried to kill speaks:\\n'I am called the Alchemist, a scholar of sorts. I've been waiting for you, though I admit I was hoping for less turmoil. Still. Are we good to have a conversation now?'
[/STORY]
[OUT]Oui !
[OUT]Non...
[/NODE]
+[NODE]34
[STORY]
'Fine, fine, a monologue, then, while I have your undivided attention.\\nI am looking for the beginning of it all, the catalyst, or the culprit, whatever I find.\\nAnd I am close. But I need to take measurements within a cave, and it seems occupied by bandits -- a large cohort, uninterested in the fate of the world, you see.'
[/STORY]
[OUT]The mercenaries continue to point weapons at you. Keep listening.
[/NODE]
+[NODE]35
[STORY]
'And so, in short, I'll mark the location of said bandits for you, and if you choose to do the world-saving thing, please get them to let me into the red cave. Now, off I go, and try not to die before you serve a purpose -- I mean, those aren't even expensive mercenaries...'\\nHe leaves with his men.
[/STORY]
[OUT]Partir.
[/NODE]
[/EVENT]
-- [EVENT] --Bandits3(9)
+[NODE]2
[STORY]
You come to a mound that looks like a red blemish unnaturally formed from a strange reddish clay. There is a tear in the middle and beyond it you know lies the red-ridger camp.
[/STORY]
[OUT]S'approcher.
[/NODE]
+[NODE]3
[STORY]
Just like the Alchemist said, the camp is well situated to repel any attacks, with plenty of natural cover and good line of sight.\\nYou are not able to spot much from a safe distance, but you see regular patrols of fairly well-armed folk.
[/STORY]
[OUT]Spend more time observing them, then attack!
[OUT]S'approcher et lui parler.
[/NODE]
+[NODE]5
[STORY]
As you walk towards the camp, you sense that you are being watched. A small group of ruffians meets you at the edge of the camp. One of the men, a burly-looking human, speaks:\\n'It isn't often that folk hand themselves to us, so I'll assume you have business here?'
[/STORY]
[OUT][Strength]Make sure they see your strength, then answer that you wish to gain access to the cave in the red mound.
[OUT][Attractive]Smile and say that you wish only to visit a cave in the red mound.
[OUT][Bandit]Say that you aren't here to piss on their turf, only to go into the red cave.
[OUT]Nod and tell them you need to see the cave in the red mound.
[/NODE]
+[NODE]6
[STORY]
'You with that oddball bookworm type? We told him and we'll tell you -- that cave is our turf, no stragglers, no sightseein'.'
[/STORY]
[OUT]Try to haggle with them. Surely there is a price they would accept for entry?
[OUT]À l'attaque !
[/NODE]
+[NODE]7
[STORY]
'You speak some sense. No reason to pass on an opportunity when it comes a'knockin'. I tell ya what, there's an old witch hut not too far from here -- a baba yaga, we think, lives there. The cursed thing's been interfering with business and we ain't no spirit folk to deal with such sort.\\nDeal with her, and we may let you peek into our cave.\\nOr there's another task you can do.'
[/STORY]
[OUT]Continuer d'écouter.
[/NODE]
+[NODE]9
[STORY]
'I suppose if you go and slaughter those filthy scavengers down by the lake, yeah, that'll be a treat, then we'll let you snoop in the cave all you like.\\nI'll mark both on your maps, and you decide which favour you'll do.'
[/STORY]
[OUT]Accepter.
[/NODE]
+[NODE]13
[STORY]
'Bah, you bore me to death with your word vomit. Just shut your gob.\\nI'd kick your butts and be done with it, but we do have us two problems we'd like dealt with, and I ain't gonna cry if you die trying to do them for us.'
[/STORY]
[OUT]Continuer d'écouter.
[/NODE]
+[NODE]14
[STORY]
'There's an old gold mine, swarming with some demon kind. We don't like meddling with their sort. Get us the mine and we'll talk about the cave.\\nOr there's another constant sore up our butts you can help with...'
[/STORY]
[OUT]Continuer d'écouter.
[/NODE]
+[NODE]15
[STORY]
'Go and slaughter those filthy scavengers down by the lake, yeah, that'll be a treat, then we'll let you snoop in the cave all you like.\\nI'll mark both on your maps, and you decide which favour you'll do.'
[/STORY]
[OUT]Accepter.
[/NODE]
+[NODE]19
[STORY]
'Suppose you look impressive-like, yeah. So we can talk. But, you with that oddball bookworm type? We told him and we'll tell you -- that cave is our turf, no stragglers, no sightseein'.'
[/STORY]
[OUT]Try to haggle with them. Surely there is a price they would accept for entry?
[OUT]À l'attaque !
[/NODE]
+[NODE]21
[STORY]
You slaughter most of the bandits. Those who survive run away via hidden passages, swearing revenge upon you.\\nYou find some goods, and even some cages where livestock and people were held. Some are empty, but perhaps a few may yet be occupied.
[/STORY]
[OUT]Fouiller l'endroit.
[/NODE]
+[NODE]22
[STORY]
You find a horse, some dogs, and several bodies of scavengers, including children, although some may yet be alive.
[/STORY]
[OUT]Gather what you can and help the wounded.
[/NODE]
+[NODE]26
[STORY]
The Alchemist arrives out of nowhere and looks pleased, ignoring all the bloody carnage and his own ghostly form:\\n'Splendid! My oh my, I never did think you'd go this way.\\nSo, the cave entrance is now clear. I will go in first, make way and mark it for you on the map. Come join me if you want to find out more about the Shattering.'
[/STORY]
[OUT]But you killed him?
[/NODE]
+[NODE]29
[STORY]
The bandits beat you badly and force you to flee, taking some of your belongings!
[/STORY]
[OUT]Continuer de courir.
[OUT]Continuer de courir.
[/NODE]
+[NODE]30
[STORY]
As you escape, the Alchemist's ghost approaches you:\\n'Yes, it is me, although somewhat changed. And yes, I've been following you. Fat chance of getting in the cave that way now. Here, there's a scavenger camp not too far, and they hate the red-ridge bandits. Perhaps you can get revenge and find me a way in still?'
[/STORY]
[OUT]Hocher la tête et partir.
[OUT]Hocher la tête et partir.
[/NODE]
+[NODE]33
[STORY]
'You again! Die!'
[/STORY]
[OUT]Combattre !
[OUT]Fuir !
[/NODE]
+[NODE]35
[STORY]
'So you done the deed? No? Bugger off, then. Go do what we asked.'
[/STORY]
[OUT]Combattre !
[OUT]Ask about the witch's story.
[OUT]Talk to them about the demons and their side of the story.
[OUT]Partir.
[OUT]Yes, tell them you have been to the places they sent you.
[OUT]Call upon the demons for aid and attack the bandits!
[/NODE]
+[NODE]37
[STORY]
'So you done the deed??
[/STORY]
[OUT]Question the bandits about kidnapping scavenger kids.
[OUT][Lie]Yes, killed the scavengers.
[OUT]Yes, killed the scavengers.
[OUT][Lie]Yes, the mine is theirs.
[OUT]Yes, the mine is theirs.
[OUT][Lie]Yes, the baba yaga is dead.
[OUT]Yes, the baba yaga is dead.
[OUT]Partir.
[OUT]Call upon the demons for aid and attack the bandits!
[/NODE]
+[NODE]38
[STORY]
'So, demon tells you a sob story and you come askin' us if we're the evil type? Sure, whatever. Those buggers become worse than pests. Coming to bother us like crazy, they the ones who broke laws first, we just try to keep us lot safe, and prosperous too, sure.'
[/STORY]
[OUT]Ask for more details. How did the demons become crazy?
[OUT]Nod and agree that demons should be dealt with. Leave to do your task.
[OUT]Go back to the demons. They mentioned a way to try to kill those bandits.
[OUT]Call upon the demons for aid and attack the bandits!
[/NODE]
+[NODE]39
[STORY]
'All done, eh? That easy, was it? You don't look too beat up for it.'
[/STORY]
[OUT]Convince them you dealt with it.
[OUT][Attractive]Say that your pretty face would never lie.
[/NODE]
+[NODE]41
[STORY]
'Beats me, but they started to act out of sorts. House demons swarming our camp and fighting for favour, then turning nasty on each other and us. Those damned tooth-fairy types, pulling our teeth out at night! Karakandza tunnelling beneath us like crazy, searchin' for the tree, they said. Bah, madness. We had to start controlling the lot.'
[/STORY]
[OUT]Say you will deal with the problem as promised.
[OUT]Call upon the demons for aid and attack the bandits!
[/NODE]
+[NODE]42
[STORY]
'Everyone's got their tall tale, eh? Some crazy chick told ya we're the cause of all her bad days. Sure, likely we are. Just see how those kids that stay with them filthy scavengers do, will ya? Yeah, didn't think you'd bother. Whatever. We do take them young ones -- we keep some, we sell some, we lose some, that's life.'
[/STORY]
[OUT]Nod, agree this is none of your business, and go back to killing witches.
[OUT][Lie]Actually, the baba yaga is dead.
[/NODE]
+[NODE]44
[STORY]
You speak the power word and know that a karakandza will aid you in this fight.
[/STORY]
[OUT]À l'attaque !
[/NODE]
+[NODE]47
[STORY]
'Excellent. Now, we said we'd consider letting you in the cave if you did the job, so I'm considering...'
[/STORY]
[OUT]Nod and say you did as you were asked, and all you need is entry to the cave.
[OUT]Tell him he'd better keep his end of the deal!
[/NODE]
+[NODE]49
[STORY]
'Bah, you did well.\\nGo in, look around the cave to your heart's desire. We ain't gonna bother you or your odd friend.'
[/STORY]
[OUT]Thank him and go inform the Alchemist.
[/NODE]
+[NODE]52
[STORY]
'You did well.\\nBut as I said, we'll consider it. So pay us a good price and we have us a deal.'
[/STORY]
[OUT]Accepter de faire affaire.
[OUT]À l'attaque !
[OUT][Beauty]Convince the captain you can make this worth his while.
[/NODE]
+[NODE]54
[STORY]
'Deal. Go in, look around the cave to your heart's desire. We ain't gonna bother you or your odd friend.'
[/STORY]
[OUT]Thank him and say you'll check it out.
[OUT]Thank him and go inform the Alchemist.
[/NODE]
+[NODE]55
[STORY]
'Oh, ah. Well, if you put it that way...\\nDeal. Go in, look around the cave to your heart's desire. We ain't gonna bother you or your odd friend.\\nAnd we can go seal the deal, eh?'
[/STORY]
[OUT]Nod and go make the captain happy.
[OUT]Refuse, say you changed your mind after all.
[/NODE]
+[NODE]57
[STORY]
'Excellent. Now, we said we'd consider letting you in the cave if you did the job, so I'm considering...'
[/STORY]
[OUT]Nod and say you did as you were asked, and all you need is entry to the cave.
[OUT]Tell him he'd better keep his end of the deal!
[/NODE]
+[NODE]58
[STORY]
'You lying scum, die!'
[/STORY]
[OUT]Combattre !
[OUT]Fuir !
[/NODE]
+[NODE]59
[STORY]
'All done, eh? That easy, was it? You don't look too beat up for it.'
[/STORY]
[OUT]Convince them you dealt with it.
[OUT][Attractive]Say that your pretty face would never lie.
[/NODE]
+[NODE]60
[STORY]
'Excellent. Now, we said we'd consider letting you in the cave if you did the job, so I'm considering...'
[/STORY]
[OUT]Nod and say you did as you were asked, and all you need is entry to the cave.
[OUT]Tell him he'd better keep his end of the deal!
[/NODE]
+[NODE]61
[STORY]
'Ha! Ha, I say. You've gone and done what I've been trying for a long while. Gods be damned, you're good, you are!\\nGo in, look around the cave to your heart's desire. We ain't gonna bother you or your odd friend. Who knows, you might have made us into honest folk yet. Now that we don't have so many scoundrels about, we may settle. Gods be good to you, friend.'
[/STORY]
[OUT]Thank him and go inform the Alchemist.
[OUT]Bear keeps eying you, looking very pleased. He seems to want to follow you. Ask him?
[/NODE]
+[NODE]62
[STORY]
'Yeah, you got me there, you did. I mean, I've been trying to follow the gods, but my band here, they're just not god-fearing enough...\\nSay, my son is ready to do some banditry out of my shadow. What say you to me coming along with you for a while?'
[/STORY]
[OUT]Agree. Thank him and go inform the Alchemist.
[/NODE]
+[NODE]63
[STORY]
'The rod of the old mother, I see. Yes, so they're gone, finally.\\nWe will of course go and confirm. I am reluctant to trust strangers, but let us drink tonight!'
[/STORY]
[OUT]Use the opportunity of drinking to try to steal away the kidnapped children.
[OUT]Put some poison in their drink, then attack whoever is left.
[OUT]Utiliser l'effet de surprise et attaquer !
[OUT]Try to play along with the lie. Perhaps they will not notice the scavengers aren't dead.
[/NODE]
+[NODE]68
[STORY]
The poison works well. You slaughter the bandits and those who survive run away via hidden passages, swearing revenge upon you.\\nYou find some goods, and even some cages where livestock and people were held. Some are empty, but perhaps a few may yet be occupied.
[/STORY]
[OUT]Fouiller l'endroit.
[/NODE]
+[NODE]69
[STORY]
You sneak in and manage to rescue the scavenger child, along with a few others.\\nThey are unusually reluctant to be rescued, so they make a real ruckus and you are forced to run fast before the bandits catch you. There's little chance of them being friendly now.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]71
[STORY]
'That again. Sure, we get us some prisoners from time to time.'
[/STORY]
[OUT]Why keep prisoners?
[OUT][Lie]We killed the scavengers.
[OUT]Ask if you can buy one prisoner, the scavenger child. You did do the bandits a favour already, after all.
[/NODE]
+[NODE]72
[STORY]
'Bah, you and your nosy questions. I guess sometimes we are. Not as a rule, but if we have too many rascals, we do exchange them, sure. Whatever's good for business.'
[/STORY]
[OUT]No. Say you will come back when the deed is done. Leave.
[OUT][Lie]Actually, we killed the scavengers already.
[/NODE]
+[NODE]74
[STORY]
'What ya mean, why? Why do ya ever have prisoners? 'Cause they're not us and they ain't dead.\\nSome will die 'cause they're sickly bastards, we hope. Some we sell or somethin', dunno, we will decide.'
[/STORY]
[OUT]Even the children?
[OUT][Lie]Actually, we killed the scavengers already.
[/NODE]
+[NODE]75
[STORY]
'S'far as I care, little ones are gonna be big one day.\\nBut we'll have them looked at, healed maybe. Re-homed, or sometimes kept. Depends on the rascal. Some will die like the others, or make us rich, sure.'
[/STORY]
[OUT]So they are slavers too?
[OUT][Lie]Actually, we killed the scavengers already.
[/NODE]
+[NODE]77
[STORY]
'Heh, sure, why not. Though it's a bad deed you're doing, giving them to those bastards again...'
[/STORY]
[OUT]Et pourquoi ?
[/NODE]
+[NODE]78
[STORY]
'Did ya meet them? Garbage sort -- wild, scary types. Eat human flesh, even, that's why the gods don't like 'em and all. But you did us a solid, so we'll sell you the brat.'
[/STORY]
[OUT]Buy the child.
[OUT]Change your mind. Tell them you'll deal with the scavengers after all.
[OUT][Lie]Actually, we killed the scavengers already.
[/NODE]
+[NODE]82
[STORY]
The Alchemist arrives out of nowhere and looks pleased, ignoring all the bloody carnage:\\n'Splendid! My oh my, I never did think you'd go this way.\\nSo the cave entrance is now clear. I will go in first, make way and mark it for you on the map. Come join me if you want to find out more about the Shattering.'
[/STORY]
[OUT]Say that you will join him when you can.
[/NODE]
+[NODE]83
[STORY]
'Oh, that. Well, yes, let's not reminisce. Time's a wasting, worlds need saving. Off we go, water under the bridge and all that.'\\nHe rushes off.
[/STORY]
[OUT]Say that you will join him when you can.
[/NODE]
+[NODE]84
[STORY]
As you leave, the Alchemist approaches you on the road:\\n'Yes, yes, I am alive. Let's not bother with details, bygones be bygones. Well done, I shall meet you at the cave.'\\nHe departs.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]85
[STORY]
As you escape, the Alchemist approaches you:\\n'Oh my, you went in with a hammer, didn't you... hmm. Fat chance of getting in that way.\\nHere, there's a scavenger camp not too far. They hate the red-ridge bandits. Perhaps you can get revenge and find me a way in still?'
[/STORY]
[OUT]Hocher la tête et partir.
[OUT]Hocher la tête et partir.
[/NODE]
+[NODE]87
[STORY]
You fail and the bandits uncover your intent.\\nThey beat you badly, take all your stuff, and chase you away!
[/STORY]
[OUT]Continuer de courir.
[OUT]Continuer de courir.
[/NODE]
+[NODE]89
[STORY]
You begin to parley, and they promise to let you into the cave, until someone reports that the scavengers are just fine.\\nThey beat you badly, take all your stuff, and chase you away. No chance for parley now.
[/STORY]
[OUT]Continuer de courir.
[OUT]Continuer de courir.
[/NODE]
+[NODE]91
[STORY]
'Suppose you're one of us, or ya were once, so we can talk. But, you with that oddball bookworm type? We told him and we'll tell you - that cave is our turf, no stragglers, no sightseein'.'
[/STORY]
[OUT]Try to haggle with them. Surely there is a price they would accept for entry?
[OUT]À l'attaque !
[/NODE]
+[NODE]95
[STORY]
The bandits have clearly heard of your deals with the scavengers...\\n'You again! Die!'
[/STORY]
[OUT]Partir.
[OUT]Combattre !
[/NODE]
+[NODE]100
[STORY]
The bandits beat you badly and force you to flee, taking some of your belongings!
[/STORY]
[OUT]Continuer de courir.
[/NODE]
+[NODE]101
[STORY]
The bandits beat you badly and force you to flee, taking some of your belongings!\\nYour only option now is to find a way to come back and defeat them
[/STORY]
[OUT]Continuer de courir.
[/NODE]
+[NODE]102
[STORY]
'You did well.\\nBut as I said, we'll consider it. So pay us a good price and we have us a deal.'
[/STORY]
[OUT]Accepter de faire affaire.
[OUT]À l'attaque !
[/NODE]
[/EVENT]
-- [EVENT] -- Scavenger witch training(44)
+[NODE]2
[STORY]
'Say, you did us a solid and all, our witch will teach ya to be like her, warts and all, but also that dark magic stuff. It may kill ya, but your choice.'
[/STORY]
[OUT]Yes, train one random scavenger to become a magic user.
[OUT]Refuser et partir.
[/NODE]
[/EVENT]
-- [EVENT] --ScavKillCrows(40)
+[NODE]2
[STORY]
You find the tower where a crow's nest is bothering the scavengers.
[/STORY]
[OUT]Vous savez comment gérer les loups. Trouver une solution.
[OUT][Hunter]Track the crows.
[OUT][Nature ou Intelligence] Utiliser votre capacité mentale afin de trouver une solution.
[OUT][Crow]Dominate the crows.
[OUT]Les débusquer et les attaquer !
[OUT]Crows like to collect shiny things. Try to bribe them to leave.
[OUT]Revenir plus tard.
[/NODE]
+[NODE]3
[STORY]
You come closer and observe the birds, trying to find the best way to approach this.
[/STORY]
[OUT][Crow]Fly with the crows and convince them that this is not a safe place for a nest, as the scavengers are determined to explore it.
[OUT][Crow]Fly with the crows and convince them that this is not a safe place for a nest, as the scavengers are determined to explore it.
[OUT]You have those who can communicate with crows, so make them obey you.
[OUT]Poser un piège pour la meute et attaquer lorsqu'elle est affaiblie.
[OUT]Les loups vivent sur des territoires et le respectent. Trouver un moyen de marquer ces terres comme étant celles des pilleurs afin de faire s'en aller les loups.
[/NODE]
+[NODE]4
[STORY]
Traquer les ours et les isoler un à un afin de faire fuir le reste.
[/STORY]
[OUT]Poser un piège.
[OUT]Les tuer sans se poser de question.
[/NODE]
+[NODE]7
[STORY]
You fly together and the crows listen to your wisdom and move away from the tower.\\nYou got rid of the problem as you were asked, so the scavengers are grateful.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]13
[STORY]
The crows try to fight back and leave you bleeding, but the job gets done.
[/STORY]
[OUT]Bien.
[/NODE]
+[NODE]17
[STORY]
Vous marquez le territoire et harcelez les loups jusqu'à qu'ils s'en aillent. Vous avez résolu le problème, comme convenu, et les pilleurs vous sont reconnaissants.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]18
[STORY]
Vous avez résolu le problème, comme convenu. Votre amitié grandira sûrement.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]20
[STORY]
The crows take their shiny trinkets and fly away.
[/STORY]
[OUT]Bien.
[OUT]Bien.
[/NODE]
+[NODE]21
[STORY]
Alas, just as you are about to report your successful mission, you learn that the crows returned to their tower. The scavengers have to deal with the problem themselves, so your friendship does not grow.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]22
[STORY]
Vous avez résolu le problème, comme convenu. Votre amitié grandira sûrement.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]25
[STORY]
Vous avez résolu le problème, comme convenu. Votre amitié grandira sûrement.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]26
[STORY]
Vous êtes vaincus, et finalement les pilleurs règlent le problème eux-mêmes, vous ne gagnez donc l'amitié de personne.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]32
[STORY]
You are unconvincing, so the crows stay.
[/STORY]
[OUT]Abandonner.
[OUT]Crows like to collect shiny things. Try to bribe them to leave.
[OUT]Attaquer !
[/NODE]
+[NODE]33
[STORY]
Votre plan échoue et vous êtes assaillis par les loups. Les pilleurs entendent vos cris et viennent à votre secours. Ils doivent tuer les loups eux-mêmes et sont mécontents de devoir y perdre leur temps. Vous ne gagnez pas leur amitié.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]34
[STORY]
Les loups reconnaissent votre supériorité et s'en vont. Peut-être même qu'un ou deux loups décideront de rester avec vous. Les pilleurs sont satisfaits par votre travail.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]37
[STORY]
Les pilleurs entendent parler de votre échec et viennent à votre secours. Ils doivent tuer les abeilles eux-mêmes et sont mécontents de devoir y perdre leur temps. Vous ne gagnez pas leur amitié.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]42
[STORY]
The crows seem to listen to your wisdom at first, but later you discover they only moved their nest deeper into the tower, making it even more dangerous for the scavengers to loot this place.\\nThey are not impressed with you.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]50
[STORY]
The crows bow to your dominance and fly away. Perhaps one even decides to stay with you.\\nThe scavengers are happy with your work.
[/STORY]
[OUT]Partir.
[/NODE]
[/EVENT]
-- [EVENT] --ElfMageChoice(41)
+[NODE]2
[STORY]
'I never do put much stock in mortal words, yet I have hoped for some semblence of integrity from the chosen.\\nYou either walk my path, or we stand now on opposite sides and must battle, fo I detest treachery above all else.'
[/STORY]
[OUT]Promise you will walk her path and go to the zmey cave right away.
[OUT]Say you would rather join the Alchemist and the dwarf.
[/NODE]
+[NODE]3
[STORY]
'A poor choice, child!'\\nShe attacks and she is not alone!
[/STORY]
[OUT]Combattre !
[OUT][Magicien] Les attaquer avec votre esprit !
[/NODE]
+[NODE]5
[STORY]
You kill the mage and she turns into silver ash as she perishes.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]8
[STORY]
'I detest unneccesary death, so I shall only cripple you so you feel my displeasure at your treachery.\\nI no longer feel you pests are worthy of light. I shall retreat and think on this. Goodbye, worms.'\\nShe walks off and your spirit burns.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]11
[STORY]
'Good, go seek the cave as I told you, I shall deal with your Alchemist friend.'
[/STORY]
[OUT]Partir.
[/NODE]
[/EVENT]
-- [EVENT] --Theodore2(42)
+[NODE]2
[STORY]
'Welcome, chosen. I can't stay and chat, but I hear you are making progress in solving this whole Shattering business.\\nI was sent to give you this and wish you luck. The gods watch over you, bye!'
[/STORY]
[OUT]Partir.
[/NODE]
[/EVENT]
-- [EVENT] --TavernSlavyan_(43)
+[NODE]2
[STORY]
Les feux vous réchauffent, et la bière est bonne dans cette taverne joyeusement animée.
[/STORY]
[OUT]Essayer de trouver quelque recrue.
[OUT][Démon] Participer à quelque jeu d'argent.
[OUT]Participer à quelque jeu d'argent.
[OUT]Boire.
[/NODE]
+[NODE]3
[STORY]
Certains semblent vouloir se joindre à vous — vous êtes l'élu après tout...
[/STORY]
[OUT]Aborder un guerrier.
[OUT]Aborder un chasseur.
[OUT]Un zerca vous fixe du regard. L'inviter.
[OUT]Un bandit est assis dans un coin de la taverne. L'aborder.
[OUT]Quelqu'un sollicite votre attention. Aller voir ce dont il s'agit.
[OUT]Quelqu'un sollicite votre attention. Aller voir ce dont il s'agit.
[OUT]Personne d'autre ne souhaite se joindre à vous cette fois.
[/NODE]
+[NODE]8
[STORY]
Pas de recrue cette fois-ci — vous aurez probablement plus de succès un autre jour.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]11
[STORY]
Un combattant qui exige une rémunération est disponible.
[/STORY]
[OUT]Payer si vous en avez les moyens.
[/NODE]
+[NODE]12
[STORY]
Un chasseur qui exige une rémunération est disponible.
[/STORY]
[OUT]Payer si vous en avez les moyens.
[/NODE]
+[NODE]13
[STORY]
L'individu s'approche de vous et déclare qu'il souhaite vous rejoindre — sans contrepartie, parce que vous êtes l'élu !
[/STORY]
[OUT]Accueillir la nouvelle recrue.
[/NODE]
+[NODE]14
[STORY]
L'individu dit qu'il vous proposera ses services de mercenaire si vous y mettez le prix.
[/STORY]
[OUT]Payer si vous en avez les moyens.
[/NODE]
+[NODE]17
[STORY]
Un orphelin a entendu que vous recrutiez et vous supplie de l'emmener. L'enfant a cru comprendre que vous étiez un champion et souhaite en devenir un également.
[/STORY]
[OUT]Accueillir la nouvelle recrue.
[/NODE]
+[NODE]24
[STORY]
Un orphelin a entendu que vous recrutiez et vous supplie de l'emmener. L'enfant a cru comprendre que vous étiez un champion et souhaite en devenir un également.
[/STORY]
[OUT]Accueillir la nouvelle recrue.
[/NODE]
+[NODE]26
[STORY]
Mieux vaut ne jamais jouer avec les démons — vous êtes né pour tromper, après tout.\\nVous l'emportez, mais le reste de la taverne vous regarde d'un air suspicieux.
[/STORY]
[OUT]C'est l'heure de s'en aller.
[/NODE]
+[NODE]27
[STORY]
Vous l'emportez : Dame Fortune vous a porté chance, une fois de plus.
[/STORY]
[OUT]C'est l'heure de s'en aller.
[/NODE]
+[NODE]28
[STORY]
Vous l'emportez : qui a besoin de chance lorsque les dieux sont de son côté ?
[/STORY]
[OUT]C'est l'heure de s'en aller.
[/NODE]
+[NODE]29
[STORY]
Vous perdez : la chance n'était pas de votre côté, hélas.
[/STORY]
[OUT]C'est l'heure de s'en aller.
[/NODE]
+[NODE]30
[STORY]
Vous étiez tellement pompette que vous ne vous souvenez plus de rien. Quelques jours plus tard, une cigogne vous rend visite ...
[/STORY]
[OUT]Est-ce bon signe ?
[/NODE]
+[NODE]33
[STORY]
Les Slavyans sont certes réputés pour tenir leur alcool, mais personne ne peut égaler la descente d'un nain Slavyan !\\nVous finissez votre verre alors que vos compagnons de beuverie sont raisin — ce qui impressionne le reste de la taverne.
[/STORY]
[OUT]Bien. L'heure est venue de s'en aller.
[/NODE]
+[NODE]34
[STORY]
Les Slavyans sont certes réputés pour tenir leur alcool, mais vous en êtes un aussi — bien que vous soyez quelque peu différent. Vous buvez avec eux, mais dans la main — ce qui les impressionnent.
[/STORY]
[OUT]Bien. L'heure est venue de s'en aller.
[/NODE]
+[NODE]35
[STORY]
Les Slavyans tiennent bien leur alcool. Vous ne vous souvenez pas de ce qui s'est passé la nuit dernière, mais vous en ressentez douloureusement les conséquences ...
[/STORY]
[OUT]Bien. L'heure est venue de s'en aller.
[/NODE]
+[NODE]36
[STORY]
Les Slavyans tiennent bien leur alcool. Vous ne vous souvenez pas de ce qui s'est passé la nuit dernière, mais vous en ressentez douloureusement les conséquences ...
[/STORY]
[OUT]Bien. L'heure est venue de s'en aller.
[/NODE]
+[NODE]37
[STORY]
Vous participez à une bagarre et vous découvrez une force jusque-là insoupçonnée. Malheureusement, la population locale n'apprécie guère votre comportement : vous vous faites expulser de la taverne.
[/STORY]
[OUT]C'est l'heure de s'en aller.
[/NODE]
[/EVENT]
-- [EVENT] --ScavKilladvGobs(39)
+[NODE]2
[STORY]
Vous trouvez le campement improvisé de gobelins dont les pilleurs vous ont demandé de vous débarrasser.
[/STORY]
[OUT]Se rapprocher pour parler.
[OUT][Chasseur ou perception] Y regarder de plus près.
[OUT][Magie ou intelligence] On sait que les gobelins respectent votre domaine. Essayer de les raisonner.
[OUT]Payer les peaux-vertes afin qu'ils partent.
[OUT]À l'attaque !
[OUT]Revenir plus tard.
[/NODE]
+[NODE]3
[STORY]
Les gobelins sont sont sur le qui-vive, des armes à la main : «Vous nous voulez quoi? C'est notre bout de terre spirituelle, on y reste.»
[/STORY]
[OUT][Gobelin] Dire que les humains font leurs enfoirés et veulent qu'ils s'en aillent. Demander s'il peuvent le faire sans discuter.
[OUT]Leur dire que les pilleurs ne veulent pas d'eux en tant que voisins. Leur demander d'aller s'installer ailleurs, maintenant!
[OUT]D'habitude les gobelins n'acceptent pas les pots de vin, mais puisque ceux-ci ont l'air particulièrement démunis, ils accepteront peut-être des ressources. Leur demander s'ils partiraient moyennant paiement.
[OUT]À l'attaque !
[/NODE]
+[NODE]4
[STORY]
Vous remarquez que beaucoup de gobelins ont été blessés dans un combat récent, et qu'ils essayent tant bien que mal de se soigner. Vous voyez une source, de laquelle il prélève leur eau : vous pourriez l'empoisonner. Affaiblis comme ils le sont, ils sont condamnés à une mort douloureuse.
[/STORY]
[OUT]Empoisonner la source.
[OUT]Se rapprocher pour parler.
[OUT]Les tuer sans se poser de question.
[/NODE]
+[NODE]7
[STORY]
«Ouais, ces peaux molles, ils sont toujours susceptibles quand il s'agit de territoire. On va s'en aller mon ami. On ne veut pas de problèmes, on en a déjà eu bien assez avec quelques orcs pas loin, faites attention!»
[/STORY]
[OUT]Les remercier et leur souhaiter bonne chance.
[OUT]Proposer de faire une fête ensemble avant qu'ils ne s'en aillent.
[/NODE]
+[NODE]13
[STORY]
Les gobelins meurent dans les atroces souffrances causées par le poison, mais avant que le dernier ne succombe, il agite son bâton de shaman et maudit vos âmes sans honneur!
[/STORY]
[OUT]Maudits gobelins. Vous leur prenez ce que vous pouvez.
[/NODE]
+[NODE]17
[STORY]
«Je vois oui. Vous parlez bien et ces dieux qui sont les vôtres comprennent l'esprit et l'âme. Nous partons et vous laissons ce gage de notre amitié. Que les esprits soient avec vous.»
[/STORY]
[OUT]Les remercier et partir.
[/NODE]
+[NODE]18
[STORY]
Vous avez résolu le problème, comme convenu. Votre amitié grandira sûrement.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]20
[STORY]
«Ouais, d'accord, un marché est un marché, les temps sont durs et vos trucs sont bien donc on s'en va.»
[/STORY]
[OUT]Bien.
[OUT]Bien.
[/NODE]
+[NODE]21
[STORY]
Vous êtes sur le point de faire part de votre succès quand vous constatez que les gobelins n'ont aucun honneur : ils sont revenus. Ils sont finalement battus par les pilleurs, sans votre aide, votre amitié en pâtit.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]22
[STORY]
Vous avez résolu le problème, comme convenu. Votre amitié grandira sûrement.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]26
[STORY]
Vous êtes vaincus, et finalement les pilleurs règlent le problème eux-mêmes, vous ne gagnez donc l'amitié de personne.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]32
[STORY]
«Vous pensez que vous pouvez nous dire quoi faire ordures? Cassez vous, sinon!»
[/STORY]
[OUT]Abandonner.
[OUT]Les payer.
[OUT]À l'attaque !
[/NODE]
+[NODE]34
[STORY]
«Ah ces humain, on dirait que cet endroit a un mauvais karma. On s'en va.» Vous avez réglé le problème comme demandé, vous gagnez donc de l'amitié.
[/STORY]
[OUT]Bien.
[OUT]Partir.
[/NODE]
+[NODE]37
[STORY]
Les pilleurs entendent parler de votre échec. Ils doivent se débarrasser des gobelins eux-mêmes et sont mécontent de devoir y perdre leur temps. Vous ne gagnez pas leur amitié.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]44
[STORY]
«Ouais, vous renvoyez de bonnes ondes, on s'en va comme on l'a dit. Que les esprits vous soient favorables.» Les gobelins s'en vont et les pilleurs sont satisfaits.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]45
[STORY]
«Mmh, peut-être. Donnez nous des biens qui valent le coup et on s'en va. On pourra même échanger avec vous avec ça si vous le voulez.»
[/STORY]
[OUT]Accepter.
[OUT]Refuser.
[/NODE]
+[NODE]48
[STORY]
«Ah! Cette terre est un bon endroit les esprits parlent bien ici. On ne part pas, vous pouvez le dire à vos amis.»
[/STORY]
[OUT]Abandonner.
[OUT]Les payer.
[OUT]À l'attaque !
[/NODE]
+[NODE]53
[STORY]
«Là vous parlez comme un véritable enfant des esprits. Venez fumons et dansons!»
[/STORY]
[OUT]Faire la fête jusqu'au matin.
[/NODE]
+[NODE]55
[STORY]
La fête est bonne. Après cela, les gobelins tiennent leur promesse et s'en vont. Les pilleurs sont satisfaits du résultat.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]56
[STORY]
La fête est bonne - trop bonne pour certains. Après cela, les gobelins tiennent leur promesse et s'en vont. les pilleurs sont satisfaits du résultat.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]57
[STORY]
La fête est bonne. Après cela, les gobelins tiennent leur promesse et s'en vont. Les pilleurs sont satisfaits du résultat.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]60
[STORY]
Le poison fait son office si repoussant et les pilleurs devraient être heureux que leur problème ait disparu.
[/STORY]
[OUT]Partir.
[/NODE]
[/EVENT]
-- [EVENT] --ScavKillsmallSlav(38)
+[NODE]2
[STORY]
Vous trouvez le camp Slavien dont les pilleurs vous ont demandé de vous occuper.
[/STORY]
[OUT]Convaincre les Slaviens que les pilleurs n'en valent pas la peine et qu'il serait mieux pour eux de partir.
[OUT][Intelligence ou harmonie] Convaincre les Slaviens que se battre n'est pas le moyen de parvenir à leur fin ici. Une trêve pourrait être plus sûre et plus profitable pour les deux partis.
[OUT]Payer les éclaireurs.
[OUT]Attaquer.
[OUT]Revenir plus tard.
[OUT][Chasseur ou perception] Ces Slaviens semblent déterminés à chasser des pilleurs, créer de fausses pistes pour les conduire loin de cet endroit.
[/NODE]
+[NODE]4
[STORY]
«Nous vous remercions, vous ami qui nous avez fait gagner du temps. Nous peuple Slavien devrions rester solidaire face aux non-croyants. Bonne chance à vous.»
[/STORY]
[OUT]Leur souhaiter bonne chance et partir informer les pilleurs de votre réussite.
[/NODE]
+[NODE]13
[STORY]
Lorsque les Slaviens s'en vont, ils vous laissent un cadeau.
[/STORY]
[OUT]Bien.
[/NODE]
+[NODE]17
[STORY]
«Vous parlez au nom de dieux, nous écouterons. Nous ferons la paix.»
[/STORY]
[OUT]Partir et informer les pilleurs de votre réussite.
[OUT]Partir et informer les pilleurs de votre réussite.
[/NODE]
+[NODE]18
[STORY]
Vous avez résolu le problème, comme convenu. Votre amitié grandira sûrement.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]20
[STORY]
«Ouais d'accord, un marché est un marché, nous nous en allons.»
[/STORY]
[OUT]Bien.
[OUT]Bien.
[/NODE]
+[NODE]21
[STORY]
Vous êtes sur le point de faire part de vôtre succès lorsque vous apprenez que les Slaviens vous ont menti et continuent d'importuner les pilleurs. Votre amitié en pâtit.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]22
[STORY]
Vous avez résolu le problème, comme convenu. Votre amitié grandira sûrement.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]25
[STORY]
Vous avez résolu le problème, comme convenu. Votre amitié grandira sûrement.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]26
[STORY]
Vous êtes vaincus, et finalement les pilleurs règlent le problème eux-mêmes, vous ne gagnez donc l'amitié de personne.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]32
[STORY]
Vous échouez à tromper les Slaviens. Vous n'avez pas l'air de les impressionner.
[/STORY]
[OUT]Les payer pour faire oublier cette insulte et pour qu'ils quittent cette terre.
[OUT]À l'attaque !
[OUT]Partir et admettre votre défaite.
[/NODE]
+[NODE]34
[STORY]
Vos fausses pistes fonctionnent et les Slaviens s'en vont. Vous avez réglé le problème comme demandé, et vous gagnez de l'amitié.
[/STORY]
[OUT]Partir.
[OUT]Partir.
[/NODE]
+[NODE]37
[STORY]
Les pilleurs entendent parler de votre échec. Ils doivent tuer les Slaviens eux-mêmes et sont mécontent de devoir y perdre leur temps. Vous ne gagnez pas leur amitié.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]48
[STORY]
«Vous parlez pour les dieux, d'accord, mais on doit gagner notre vie. Vous nous payez et on vous laisse, vous et vos amis, en paix. Marché conclu? »
[/STORY]
[OUT]Abandonner.
[OUT]Les payer.
[OUT]Les attaquer.
[/NODE]
+[NODE]53
[STORY]
Les pilleurs sont furieux : «Quoi? La paix avec eux? C'est sûrement pas ce qu'on a demandé. Vous les croyants vous êtes tous pareils! Allez vous-en!»
[/STORY]
[OUT]Partir.
[/NODE]
[/EVENT]
-- [EVENT] --Theodore1(31)
+[NODE]2
[STORY]
'Well, hello there, chosen -- welcome into the service of the gods. As a believer myself, I am happy to be the one to guide you.'
[/STORY]
[OUT]Ask who he is, exactly?
[OUT]Tell him to beat it. You may be chosen, but you care little for all this talk! [Skip Story]
[/NODE]
+[NODE]3
[STORY]
'Theodore's the name. But little old me is not relevant here. YOU are.\\nI am here to tell you of some basic rules and hand over any divine objects that may have been bestowed upon you. First and foremost, the cosmic seed.'
[/STORY]
[OUT]Cosmic seed?
[/NODE]
+[NODE]4
[STORY]
'Yes. Thea is far from a land of prosperity. Darkness was defeated long ago, but it is not gone. It lurks in the corners and attacks at night.\\nThe Shattering tears the earth asunder and a scorching light takes hold of folk without protection.'
[/STORY]
[OUT]How does it relate to the seed?
[/NODE]
+[NODE]5
[STORY]
'The seed, and others like it, is a gift of the divine. A piece of the cosmic tree itself. It can grant great boons. It allows you to set up a village and provide divine protection there.\\nBut if you wish for the life of a traveller, or if you are skilled enough to create another seed one day, this seed can be used to forge divine artefacts or even bring back a comrade from the clutches of death!'
[/STORY]
[OUT]So one cannot build villages without a seed?
[/NODE]
+[NODE]6
[STORY]
'Indeed -- you catch on fast! Without the seed, or different means that other factions may possess, a village attracts the cursed light and is taken by it within days. And if somehow that does not happen, terrors of darkness will drive your folk insane.\\nThis is how it has been in Thea for many centuries now. It is why we struggle still to survive just another day.'
[/STORY]
[OUT]Ask if there is anything else you need to know?
[/NODE]
+[NODE]7
[STORY]
'I may pop up now and again to tell you of things, but for now, you must take your first steps into this hostile land.\\nRemember to check for resources on the map for Gathering, set up camp for Craft and Cooking, and check your Inventory to make sure you are well equipped. Here have some wood, so you may heal when camping.\\nMy advice is to explore, learn the ropes, and only then decide on a settlement.'
[/STORY]
[OUT]La remercier pour ses conseils et partir.
[/NODE]
+[NODE]8
[STORY]
'All right, all right. Just remember, without the cosmic seed -- a special divine artefact -- you cannot build a village. You are bestowed one now and may try to gain another later, but they will never be plentiful. So take care where you choose to settle!\\nAnd if you do not want to build a village, you may use the seed to craft a special object or resurrect a fallen friend. Now go, explore and conquer.'
[/STORY]
[OUT]Partir.
[/NODE]
[/EVENT]
-- [EVENT] --LightZmey(30)
+[NODE]2
[STORY]
You find the cave where the earth's chest lies, and it is much brighter than you expected.\\nThe dazzling shine blinds you at first, and even after a time, you still feel dizzy from it. When you enter the final chamber, you see the torn corpse of a zmey, animated by living rays of pulsating light energy brighter than any lightbringer you've seen so far.
[/STORY]
[OUT]Look around for the Alchemist with the heart.
[OUT]Look around for the Alchemist with the heart.
[OUT]Look for the dwarves and the ice heart.
[OUT]Look around for the necromancer who promised to help.
[OUT]Look around for the elves.
[/NODE]
+[NODE]3
[STORY]
The Alchemist stands before you:\\n'Here, the heart was forged at the greatest of prices. You see how even now it sucks in some of the light. This creature will be weakened now. Go, deal with it.'
[/STORY]
[OUT]Approach the light-beast.
[OUT]À l'attaque !
[/NODE]
+[NODE]4
[STORY]
As you come closer, you hear waves of voices, thousands perhaps, but they all speak in unnerving unison. One leads them and turns to you:\\n'Come, join. Be at ease. Cleansed from darkness for good. We will stay till the end of days. Peace, tranquillity. Come.'
[/STORY]
[OUT]À l'attaque !
[OUT][Light and Harmony]Call out to this tortured creature, call upon your domain and demand it ceases its madness. Light is supposed to be harmony, balance, order -- not this!
[OUT][Magicien] Les attaquer avec votre esprit !
[OUT]À l'attaque !
[OUT][Light and Harmony]Call out to this tortured creature, call upon your domain and demand it ceases its madness. Light is supposed to be harmony, balance, order -- not this!
[OUT][Magicien] Les attaquer avec votre esprit !
[OUT]Ask what it seeks, why it takes people. Is there an end goal?
[/NODE]
+[NODE]6
[STORY]
The light-beast is slain and its body incinerates into white ash. Bright flares explode in all directions, blinding you for a second, but they are quickly sucked in by the heart held by the Alchemist.\\nHe hands you the stone relic, and you place it on a carved pedestal that resembles a huge ribcage.
[/STORY]
[OUT]Attendre de voir ce qui va se passer ensuite.
[/NODE]
+[NODE]7
[STORY]
The ribcage vibrates, then slowly it closes to hold its new heart. Blood-filled veins begin to pump through the stone and a slow heartbeat begins its rhythm.\\nThin rays of light trickle in from the walls and ceiling. It will likely take decades for all the excess light to be drawn here, but it should happen.
[/STORY]
[OUT]Demander ce qu'il se passe maintenant.
[OUT]Demander ce qu'il se passe maintenant.
[/NODE]
+[NODE]8
[STORY]
'You did it! You found a way to stop the Shattering and push back the lightbringers. This chamber will hide itself, just as the cosmic tree does. The gods can now focus on restoring the land.\\nI suppose I am done too, really. An odd thing, to be done with things.'
[/STORY]
[OUT]Ask him to join you.
[OUT]Thank him for the help and depart.
[/NODE]
+[NODE]9
[STORY]
The Alchemist stands before you:\\n'Here, the heart was forged with compassion, and thus surely worth it. But beware, the beast will not be weakened by it.'
[/STORY]
[OUT]Approach the light-beast.
[OUT]À l'attaque !
[/NODE]
+[NODE]11
[STORY]
The light-beast devours you whole and threatens to tear up your soul with its scorching light. Slowly it feels so safe, warm, tranquil . . .\\nYour divine connection shields you just in time to escape, but not everyone was so lucky.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]15
[STORY]
'Yes, yes, I see no reason not to. Let us go master this land and its dangers, for banishing the light-beast will surely not be the last of our endeavours. Lead on!'
[/STORY]
[OUT]Thank him for the help and depart together.
[OUT]Thank him for the help and depart together.
[/NODE]
+[NODE]21
[STORY]
'We . . . we feel your intent, so strong. Balance? That is what you seek. We seek peace, tranquillity for all. But there is too much turmoil and darkness, and the more we push, the more it answers.\\nWe will listen to your guidance and allow you to restore the heart. Be well, be at peace.'
[/STORY]
[OUT]Bow in thanks and say they made the right choice.
[/NODE]
+[NODE]22
[STORY]
As you come closer, you hear waves of voices, thousands perhaps, but they all speak in unnerving unison. One leads them and turns to you:\\n'Come, join. Be at ease. Cleansed from darkness for good. We will stay till the end of days. Peace, tranquillity. Come.'
[/STORY]
[OUT]À l'attaque !
[OUT][Magicien] Les attaquer avec votre esprit !
[OUT]À l'attaque !
[/NODE]
+[NODE]23
[STORY]
The light-beast collapses and the energy dissolves slowly. Bright flares explode in all directions, blinding you for a second, but they are quickly sucked in by the heart held by the Alchemist.\\nHe hands you the stone relic, and you place it on a carved pedestal that resembles a huge ribcage.
[/STORY]
[OUT]Attendre de voir ce qui va se passer ensuite.
[/NODE]
+[NODE]27
[STORY]
'We seek no end, for there is no end or beginning, only light that unites all. When all is still, all is quiet and tranquil, we will be, forever.'
[/STORY]
[OUT]À l'attaque !
[OUT][Light and Harmony]Call out to this tortured creature, call upon your domain and demand it ceases its madness. Light is supposed to be harmony, balance, order -- not this!
[OUT][Magicien] Les attaquer avec votre esprit !
[OUT]À l'attaque !
[OUT][Light and Harmony]Call out to this tortured creature, call upon your domain and demand it ceases its madness. Light is supposed to be harmony, balance, order -- not this!
[OUT][Magicien] Les attaquer avec votre esprit !
[/NODE]
+[NODE]28
[STORY]
From the shadows, the necromancer comes out with several minions:\\n'Good, you kept your cool and now we can right many wrongs and have a world that is ours, not one dictated by old laws. Let us face this light-beast together.'
[/STORY]
[OUT]Approach the light-beast.
[/NODE]
+[NODE]29
[STORY]
You see him approach.
[/STORY]
[OUT]Attendre.
[/NODE]
+[NODE]30
[STORY]
As you come closer, you hear waves of voices, thousands perhaps, but they all speak in unnerving unison. One leads them and turns to you:\\n'Come, join. Be at ease. Cleansed from darkness for good. We will stay till the end of days. Peace, tranquillity. Come.'
[/STORY]
[OUT]À l'attaque !
[OUT][Turmoil and Magic]Draw strength from the heart of darkness you carry and make this light cower before you! Make it think you aim to trap it again and threaten destruction if it does not yield.
[OUT][Magicien] Les attaquer avec votre esprit !
[/NODE]
+[NODE]33
[STORY]
'We . . . we feel your dark power. We cannot allow light to perish. We will surrender to the prison once more.'\\nThe light releases the carcass of the zmey host and seeps into the hole it came from without realising its impending doom.
[/STORY]
[OUT]Bow in thanks and say they made the right choice.
[/NODE]
+[NODE]34
[STORY]
The necromancer urges you to place the heart of darkness onto a carved pedestal that resembles a huge ribcage.
[/STORY]
[OUT]Attendre de voir ce qui va se passer ensuite.
[/NODE]
+[NODE]35
[STORY]
As the ribcage closes, the dark heart begins to pump its corrupted blood through black veins that now cover the entire cave. The rhythm is uneven and rushed. The Alchemist cries out:\\n'What, why? Why choose darkness? I promised I would follow you, but now my job is done. I leave you to your dark work and new friends.' He shoots a dirty look toward the necromancer and departs.
[/STORY]
[OUT]Demander ce qu'il se passe maintenant.
[/NODE]
+[NODE]36
[STORY]
'Who can say for sure? With darkness comes change and uncertainty. But the lightbringers should suffer now, and in time the Shattering should cease. That was our goal, yes?'
[/STORY]
[OUT]Ask him to stay with you.
[/NODE]
+[NODE]39
[STORY]
'Yes, I shall, for you are interesting.'
[/STORY]
[OUT]Depart together.
[/NODE]
+[NODE]40
[STORY]
The beast lies defeated. The light releases the carcass of the zmey host and seeps into the hole it came from without realising its impending doom.
[/STORY]
[OUT]Take out the heart of the mroki.
[/NODE]
+[NODE]42
[STORY]
You see them approach.
[/STORY]
[OUT]Attendre.
[/NODE]
+[NODE]43
[STORY]
The emissaries appear, holding a wooden box:\\n'This is the new heart. We will place it within the stone chest, but you must defeat the light-beast for us. It will be weakened now, but you must act fast.'
[/STORY]
[OUT]Approach the light-beast.
[/NODE]
+[NODE]44
[STORY]
As you come closer, you hear waves of voices, thousands perhaps, but they all speak in unnerving unison. One leads them and turns to you:\\n'Come, join. Be at ease. Cleansed from darkness for good. We will stay till the end of days. Peace, tranquillity. Come.'
[/STORY]
[OUT]À l'attaque !
[OUT][Light and Harmony]Call out to this tortured creature, call upon your domain and demand it ceases its madness. Light is supposed to be harmony, balance, order -- not this!
[OUT][Magicien] Les attaquer avec votre esprit !
[/NODE]
+[NODE]46
[STORY]
The light-beast is slain and its body incinerates into white ash. Bright flares explode in all directions, blinding you for a second, but they are quickly sucked in by the heart held by the elves. They place it on a carved pedestal that resembles a huge ribcage.\\nBut you also see more light drained from the elder kin, and some collapse from the strain.
[/STORY]
[OUT]Turn to Nai-ysir to see if she is okay.
[OUT]Ask the Alchemist and the elves what happens now.
[/NODE]
+[NODE]47
[STORY]
Nai-ysir nods, but you see the terror on her face as her kin fall one by one:\\n'I . . . I was likely protected by proximity to you and your gods. Let us just finish this, please.'
[/STORY]
[OUT]Ask the Alchemist and the elves what happens now.
[/NODE]
+[NODE]48
[STORY]
The elves do not speak, but the Alchemist turns to you:\\n'The price was high, but fair. The lightbringers should be weakened straight away, and in time, the Shattering should subside. For now, you've done it. Let us leave this place and allow the elves their space.'
[/STORY]
[OUT]Nod. Ask if he will stay with you.
[OUT]Nod. Ask if he will stay with you.
[/NODE]
+[NODE]49
[STORY]
'Well, I would, but I am inclined to go help whatever elf kin is yet alive. You see, my alchemy can cleanse some of the taint, or at least I want to try.'
[/STORY]
[OUT]Wish him good luck and depart.
[/NODE]
+[NODE]50
[STORY]
'Yes, I will accompany you, at least for a time.'
[/STORY]
[OUT]Depart together.
[/NODE]
+[NODE]56
[STORY]
'We . . . we feel your intent, so strong. Balance? That is what you seek. We seek peace, tranquillity for all. But there is too much turmoil and darkness, and the more we push, the more it answers.\\nWe will listen to your guidance and allow you to restore the heart. Be well, be at peace.'
[/STORY]
[OUT]Thank them for taking this path.
[/NODE]
+[NODE]64
[STORY]
Belze'dhur appears and speaks:\\n'Ya did well laddie! Now, let us go kick some Light-Zmey arse and get this here heart in place.'
[/STORY]
[OUT]Approach the light-beast.
[/NODE]
+[NODE]67
[STORY]
As you come closer, you hear waves of voices, thousands perhaps, but they all speak in unnerving unison. One leads them and turns to you:\\n'Come, join. Be at ease. Cleansed from darkness for good. We will stay till the end of days. Peace, tranquillity. Come.'
[/STORY]
[OUT]À l'attaque !
[OUT][Light and Harmony]Call out to this tortured creature, call upon your domain and demand it ceases its madness. Light is supposed to be harmony, balance, order -- not this!
[OUT][Magicien] Les attaquer avec votre esprit !
[/NODE]
+[NODE]69
[STORY]
The light-beast is slain and its body incinerates into white ash. Bright flares explode in all directions, blinding you for a second, but they are quickly sucked in by the ice heart held by the Alchemist.\\nHe hands you the ice relic, and you place it on a carved pedestal that resembles a huge ribcage.
[/STORY]
[OUT]Attendre de voir ce qui va se passer ensuite.
[/NODE]
+[NODE]71
[STORY]
The ribcage vibrates, then slowly it closes to hold its new heart. Blood-filled veins begin to pump through the stone and a slow heartbeat begins its rhythm.\\nThin rays of light trickle in from the walls and ceiling. It will likely take decades for all the excess light to be drawn here, but it should happen.
[/STORY]
[OUT]Demander ce qu'il se passe maintenant.
[/NODE]
+[NODE]72
[STORY]
'You did it! You found a way to stop the Shattering and push back the lightbringers. This chamber will hide itself, just as the cosmic tree does. The gods can now focus on restoring the land.\\nI suppose I am done too, really. An odd thing, to be done with things.'
[/STORY]
[OUT]Turn to the dwarves.
[/NODE]
+[NODE]73
[STORY]
'Aye, good deed. Repairin' our shameful failure, that's waht ya did. Stone and metal be with ya always.'
[/STORY]
[OUT]Ask the Alchemist to join.
[OUT]Ask the dwarf to join.
[/NODE]
+[NODE]75
[STORY]
'Aya, don't mind if I do, laddie. Let's go.'
[/STORY]
[OUT]Thank him for the help and depart together.
[/NODE]
+[NODE]81
[STORY]
'We . . . we feel your intent, so strong. Balance? That is what you seek. We seek peace, tranquillity for all. But there is too much turmoil and darkness, and the more we push, the more it answers.\\nWe will listen to your guidance and allow you to restore the heart. Be well, be at peace.'
[/STORY]
[OUT]Bow in thanks and say they made the right choice.
[/NODE]
+[NODE]83
[STORY]
As you come closer, you hear waves of voices, thousands perhaps, but they all speak in unnerving unison. One leads them and turns to you:\\n'Come, join. Be at ease. Cleansed from darkness for good. We will stay till the end of days. Peace, tranquillity. Come.'
[/STORY]
[OUT]À l'attaque !
[OUT][Magicien] Les attaquer avec votre esprit !
[/NODE]
+[NODE]86
[STORY]
As you come closer, you hear waves of voices, thousands perhaps, but they all speak in unnerving unison. One leads them and turns to you:\\n'Come, join. Be at ease. Cleansed from darkness for good. We will stay till the end of days. Peace, tranquillity. Come.'
[/STORY]
[OUT][Magicien] Les attaquer avec votre esprit !
[OUT]À l'attaque !
[/NODE]
[/EVENT]
-- [EVENT] --Mroki(33)
+[NODE]2
[STORY]
You track down a group of mroki. Perhaps you can harvest their hearts for the necromancer.
[/STORY]
[OUT]À l'attaque !
[OUT][Magic user]Defeat them with spirit!
[/NODE]
+[NODE]4
[STORY]
You defeat the mroki, and this time you are able to harvest a heart and store it in a bone casing given to you by the necromancer.\\nYou can now head to the red cave and find your way into the chamber where the light-beast awaits.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]7
[STORY]
The mroki defeat you, and the darkness drains your souls before you escape.
[/STORY]
[OUT]Partir.
[/NODE]
[/EVENT]
-- [EVENT] --Lightbringers(32)
+[NODE]2
[STORY]
You catch the lightbringers who took the druid-blood and one of your people!
[/STORY]
[OUT]À l'attaque !
[OUT][Magic users]Attack with spirit!
[OUT][Hunter]You quickly recognise this area as the old dark-swamps. A place where pockets of darkness linger. Try to lead them into a trap there.
[OUT][Turmoil or Magic]You sense the presence of darkness here, hidden pockets that lurk in the corners. Bait the lightbringers into a trap!
[OUT]Partir.
[/NODE]
+[NODE]4
[STORY]
You defeat the lightbringers, and your connection to the divine releases your friend from the light's hold. You also recover the druid-blood.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]6
[STORY]
The lightbringers overwhelm you, and you barely escape.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]12
[STORY]
The lightbringers fall for your trap and are caught by the hidden darkness, making them easy to kill while they struggle. Your connection to the divine releases your friend from the light's hold. You also recover the druid-blood.
[/STORY]
[OUT]Partir.
[/NODE]
[/EVENT]
-- [EVENT] --ScavengersVillageSmall(35)
+[NODE]2
[STORY]
'Oh, it's you, come, come, you see how big we are now, all thanks to you.''
[/STORY]
[OUT]Demander si vous pouvez aider pour quoi que ce soit.
[OUT]Dire que vous êtes simplement venu vous reposer et visiter.
[OUT]Demander si vous pouvez rendre visite au marchand d'esclave.
[OUT]Échanger.
[OUT]Partir.
[OUT]Someone is calling out to you. Go see what they want.
[/NODE]
+[NODE]5
[STORY]
« Vous dégagez ou on vous dégage ordures ! Vous voyez se rassembler des paysans armés.»
[/STORY]
[OUT]À l'attaque !
[OUT]Partir.
[OUT]Dire que vous ne leur voulez aucun mal. Vous ne voulez que parler et visiter.
[/NODE]
+[NODE]6
[STORY]
Le village est en ruine — les butins vous reviennent.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]10
[STORY]
« De maudits corbeaux nichent sur une tour pas loin. Ils arrêtent pas de nous faire suer et on n'a pas le temps de s'occuper d'eux. Occupez vous-en si ça vous chante.»
[/STORY]
[OUT]Accepter.
[OUT]Refuser et vous en aller.
[/NODE]
+[NODE]11
[STORY]
« Je suppose que vous pouvez vous reposer. Nous avons quelques sages ici. S'ils ne sont pas occupés, ils sont doués avec le corps et l'esprit et peuvent vous aider.»
[/STORY]
[OUT]Payer afin de soigner vos blessures physiques.
[OUT]Payer afin de soigner vos blessures mentales.
[OUT]Payer afin de dissiper le poison.
[OUT]Demander s'il y a un sage capable de soigner les afflictions spirituelles.
[OUT]On dit qu'un des pilleurs est en train de succomber à sa folie, et tout le monde se rassemble pour écouter ses derniers contes. Ils sont apparemment sans queue ni tête, mais les paysans semblent convaincus qu'écouter n'est pas une perte de temps. Écouter avec eux.
[OUT]Revenir un autre jour.
[/NODE]
+[NODE]19
[STORY]
«Il y a toujours des problèmes par ici. Il y a un grand amas de ruines pas très loin, mais des saletés d'abeilles s'y sont installées. On monte à peine le camp et on est peu nombreux, donc si vous nous aidez à les chasser, on sera amis pour sûr.»
[/STORY]
[OUT]Accepter.
[OUT]Refuser et vous en aller.
[/NODE]
+[NODE]21
[STORY]
« Alors comme ça, on veut aider son prochain ? Les problèmes sont nombreux par ici, votre aide est donc la bienvenue. »
[/STORY]
[OUT]Demander s'il y a quelque chose à tuer.
[OUT]Vous transportez beaucoup de bois. Leur demander s'il leur en faut.
[OUT]Vous constatez qu'ils ont besoin de pierre. Leur dire que vous pouvez leur en donner.
[OUT]Revenir un autre jour.
[OUT]Demander s'il y a quelque chose à tuer.
[/NODE]
+[NODE]22
[STORY]
'Bastard Slavyans set up a settlement near us. Soon they'll come knockin' on our doorstep, sayin' godly stuff and forcin' us to listen. Get rid of them lot and we'll be mates for sure.'
[/STORY]
[OUT]Accepter.
[OUT]Refuser et vous en aller.
[/NODE]
+[NODE]26
[STORY]
« Alors comme ça, on cherche une sorcière ? Soigner un esprit est simple, mais quand il s'agit de malédictions, c'est une autre paire de manche, et cela vous coûtera davantage — c'est-à-dire du sang. »
[/STORY]
[OUT][Sorcière] Dire que vous avez seulement besoin de l'aide de votre sœur. Vous paierez le prix vous-même et promettez de ne pas la déranger.
[OUT]Accepter de payer le prix.
[OUT]Demander un soin des blessures spirituelles.
[/NODE]
+[NODE]29
[STORY]
La sorcière répond : «Bah, tu aurais dû le dire plus tôt ma sœur. J'aurais pas essayé de t'embobiner avec la connerie du prix, ha. Mettons-nous au travail». Ensemble vous brisez vos malédictions.
[/STORY]
[OUT]La remercier et partir
[/NODE]
+[NODE]37
[STORY]
«Vous êtes vraiment bizarres vous. Mais avec plaisir, merci. On ne peut pas vous donner beaucoup en échange parce qu'on n'est pas aussi étrange que vous, mais tenez, voilà, prenez ce qu'on a en trop.»
[/STORY]
[OUT]Leur souhaiter bonne chance et partir.
[/NODE]
+[NODE]40
[STORY]
'Sure thing, let's deal, we may have some live'uns for ya. And don't go lookin' at us like that, we never said we don't do slavery, just that we didn't like them bandits doing it to us.'
[/STORY]
[OUT]Acheter un esclave.
[/NODE]
+[NODE]47
[STORY]
«Il y a toujours des problèmes par ici. Des serpents visqueux ont construit leur nid pas loin. Si vous les tuez, on est amis pour sûr.»
[/STORY]
[OUT]Accepter.
[OUT]Refuser et vous en aller.
[/NODE]
+[NODE]50
[STORY]
«Bon, d'accord, vous avez l'air plutôt honnêtes et vous portez la marque des dieux. On ferait mieux de pas les énerver. Entrez, mais on vous surveille!»
[/STORY]
[OUT]Commercer.
[OUT]Proposer de leur rendre un service pour prouver votre bonne foi.
[OUT]Proposer de leur rendre un service pour prouver votre bonne foi.
[/NODE]
+[NODE]53
[STORY]
« Dégagez ! »
[/STORY]
[OUT]À l'attaque !
[OUT]Partir.
[/NODE]
+[NODE]66
[STORY]
Vous êtes battu à plate couture et devez fuir.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]67
[STORY]
\"Soit nous n'avons aucune tâche à vous confier, soit nous vous avons déjà confier une. Acquittez-vous d'abord de cette mission avant de d'en réclamer une nouvelle.\"
[/STORY]
[OUT]Partir.
[/NODE]
[/EVENT]
-- [EVENT] --__Mroki(34)
+[NODE]2
[STORY]
You track down a group of mroki. Perhaps you can harvest their hearts for the necromancer.
[/STORY]
[OUT]À l'attaque !
[OUT][Magic user]Defeat them with spirit!
[/NODE]
+[NODE]4
[STORY]
You defeat the mroki, and this time you are able to harvest a heart and store it in a bone casing given to you by the necromancer.\\nYou can now head to the red cave and find your way into the chamber where the light-beast awaits.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]7
[STORY]
The mroki defeat you, and the darkness drains your souls before you escape.
[/STORY]
[OUT]Partir.
[/NODE]
[/EVENT]
-- [EVENT] --scavKillsmallBees(37)
+[NODE]2
[STORY]
Vous arrivez à l'endroit où les pilleurs vous ont indiqué qu'une ruche les embête.
[/STORY]
[OUT]Vous avez avec vous des gens qui savent comment on peut s'occuper des abeilles. Considérer vos options.
[OUT][Sagesse] Vous en savez un peu à propos des abeilles, et vous pensez donc un moyen de vous en débarasser.
[OUT][Nature ou Intelligence] Utiliser votre capacité mentale afin de trouver une solution.
[OUT]Utiliser votre nourriture afin de d'appâter les abeilles en dehors du territoire et espérer qu'elles ne reviennent pas.
[OUT]À l'attaque !
[OUT]Revenir plus tard.
[/NODE]
+[NODE]3
[STORY]
Vous vous rapprochez pour évaluer la situation.
[/STORY]
[OUT][Abeille] Bourdonner en direction de la ruche et leur dire de partir.
[OUT][Abeille] Bourdonner en direction de la ruche et leur dire de partir.
[OUT]Essayer de communiquer avec les abeilles.
[OUT]Les abeilles détestent la fumée. Trouver le meilleur endroit pour les enfumer en toute sécurité.
[OUT]Tuer les abeilles dans un combat aisé par la connaissance de votre ennemi. [Physique]
[/NODE]
+[NODE]4
[STORY]
Vous pourriez essayer d'utiliser une épaisse fumée accompagnée de graine de pavot empoisonnées. Cela étouffera les abeilles lentement, mais ça devrait vous en débarrasser. Cependant, si les choses tournent mal, elles seront très énervées.
[/STORY]
[OUT]Oui, les tuer une à une.
[OUT]Vous avez avec vous des gens qui savent comment on peut s'occuper des abeilles. Considérer vos options.
[OUT]Les tuer sans se poser de question.
[/NODE]
+[NODE]7
[STORY]
Vous bourdonnez un temps avec les autres abeilles et les persuadez que cet endroit n'est pas sans dangers. Comme on vous l'a demandé, vous avez résolu le problème, et votre amitié grandira sûrement.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]13
[STORY]
La fumée fait son travail, mais lentement, et vous êtes donc piqués par quelques survivantes avant que la ruche ne meure.
[/STORY]
[OUT]Bien.
[/NODE]
+[NODE]17
[STORY]
Vous trouvez l'endroit idéal et utilisez pile la bonne quantité de fumée pour résoudre le problème. Le bourdonnement s'éteint et les pilleurs devraient désormais être contents.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]18
[STORY]
Vous avez résolu le problème, comme convenu. Votre amitié grandira sûrement.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]20
[STORY]
Vous semez la nourriture et conduisez les abeilles à un autre endroit.
[/STORY]
[OUT]Bien.
[OUT]Bien.
[/NODE]
+[NODE]21
[STORY]
Hélas, alors que vous êtes sur le point d'apporter la nouvelle de votre succès, vous découvrez que les abeilles sont revenues et continuent de harceler les campeurs. Ils doivent s'occuper eux-mêmes des abeilles, donc votre amitié ne grandit pas.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]22
[STORY]
Vous avez résolu le problème, comme convenu. Votre amitié grandira sûrement.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]25
[STORY]
Vous avez résolu le problème, comme convenu. Votre amitié grandira sûrement.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]26
[STORY]
Vous êtes vaincu. Les pilleurs résolvent le problème par eux-mêmes et vous ne gagnez l'amitié de personne.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]32
[STORY]
Vous n'êtes pas très persuasifs : les abeilles restent.
[/STORY]
[OUT]Abandonner.
[OUT]Utiliser votre propre nourriture afin de les appâter en dehors du territoire et espérer qu'elles ne reviennent pas.
[OUT]Les attaquer. [Physique]
[/NODE]
+[NODE]33
[STORY]
Vous échouez et les abeilles se déchaînent sur vous! Les pilleurs qui ont demandé votre aide entendent vos cri et viennent à votre secours. Ils doivent tuer les loups eux-mêmes et sont mécontents d'avoir perdu leur temps à le faire. Vous ne gagnez l'amitié de personne.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]34
[STORY]
Les abeilles entendent raison et décident d'aller s'installer autre part. Comme demandé, vous avez résolu le problème, et vous gagnez donc leur amitié.
[/STORY]
[OUT]S'en aller.
[OUT]Partir.
[/NODE]
+[NODE]35
[STORY]
Une abeille chante d'amitié pour vous et reste.
[/STORY]
[OUT]Partir ensemble.
[OUT]Non. Partir.
[/NODE]
+[NODE]37
[STORY]
Les pilleurs entendent parler de votre échec et viennent à votre secours. Ils doivent tuer les abeilles eux-mêmes et sont mécontents de devoir y perdre leur temps. Vous ne gagnez pas leur amitié.
[/STORY]
[OUT]Partir.
[/NODE]
+[NODE]42
[STORY]
Vous bourdonnez avec les autres abeilles et essayez de leur dire que cet endroit n'est pas sûr, mais elles sont énervées par votre présence et attaquent.
[/STORY]
[OUT]Se défendre.
[/NODE]
[/EVENT]
-- [EVENT] --ScavengersTradeadv(36)
+[NODE]2
[STORY]
Vous vous trouvez devant des étals de marchand.
[/STORY]
[OUT]Échanger.
[OUT]Échanger.
[OUT]Échanger.
[OUT]Revenir plus tard.
[/NODE]
+[NODE]7
[STORY]
« Nous ne vous connaissons pas. Nous n'accepterons donc pas la nourriture comme monnaie d'échange, et vous devrez payer une commission au préalable. »
[/STORY]
[OUT]Échanger.
[OUT]Revenir plus tard.
[/NODE]
+[NODE]11
[STORY]
«Ravis de faire affaire avec vous. Maintenant allez vous faire foutre.»
[/STORY]
[OUT]Partir.
[/NODE]
[/EVENT]