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-- [EVENT] --Animal attack2(0)
+[NODE]2
[STORY]
Your journey is interrupted.
[/STORY]
[OUT]See what is happening.
[OUT]See what is happening.
[OUT]See what is happening.
[OUT]See what is happening.
[/NODE]
[/EVENT]
-- [EVENT] --Spiders everywhere(1)
+[NODE]2
[STORY]
As you cross the woodland in search of good resources, you notice that the trees are covered in thick cobwebs.
[/STORY]
[OUT][Turmoil]Embrace fate and charge ahead.
[OUT][Nature]Trust in whatever nature decides to throw in your path.
[OUT]Why wait? Charge in and seek out the spiders to kill them!
[OUT][Hunter]Find a safe path.
[OUT]Find an alternate path.
[OUT]Find an alternate path.
[OUT]Leave altogether.
[/NODE]
+[NODE]4
[STORY]
A spider queen stands in your way, be it by chance or fate -- both lie within your domain's reach.
[/STORY]
[OUT]Stay true to your path and attack!
[OUT]Actually, no. Leave.
[/NODE]
+[NODE]6
[STORY]
Nature was kind this time, and although you did spot several giant spiders, they did not attack, sensing that you wish them no harm.
You are free to gather the goods.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]7
[STORY]
You find a safe path between the webs, and you reach the grove you were searching for to gather some wood and supplies.
You also spot the spider nest.
[/STORY]
[OUT]Go kill the spiders!
[OUT][Hunter]Set a trap.
[OUT]Gather what you came for and leave.
[/NODE]
+[NODE]9
[STORY]
You fight your way through the spiderwebs and find some dead bodies of those who were not so lucky. Eventually, you reach the grove where you look for the resources.
[/STORY]
[OUT]Gather what you can and leave.
[/NODE]
+[NODE]15
[STORY]
The spiders are dead. You find the remains of some unfortunate souls taken by the beasts.
[/STORY]
[OUT]Gather what you can and leave.
[/NODE]
+[NODE]16
[STORY]
The spiders beat you badly and force you to flee. Nasty spider bites linger as you run.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]29
[STORY]
The spider queen lies at your feet as a trophy and sign of your prowess. You feel empowered by your domain.
Afterwards, you reach the grove where you look for the resources.
[/STORY]
[OUT]Gather what you can and leave.
[/NODE]
+[NODE]30
[STORY]
You find another path, but some of the spiders still come after you. You take a few nasty bites before you get away.
You do, however, reach the grove and gather some wood.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]31
[STORY]
The trap works well. Some spiders lie dead, and the others run off. You find the remains of some unfortunate souls taken by the beasts.
[/STORY]
[OUT]Gather what you can and leave.
[/NODE]
[/EVENT]
-- [EVENT] --Wolves(2)
+[NODE]2
[STORY]
As night falls, you hear the howling of wolves likely out on the prowl.
[/STORY]
[OUT][Night demon]Command these wolves to obey your alpha howl!
[OUT][Wolf]Howl back and signal that your pack is not here to challenge them.
[OUT]Stand firm and fight!
[OUT][Hunter]Set a wolf trap.
[OUT]Run away.
[OUT]Run away.
[/NODE]
+[NODE]3
[STORY]
Your presence screams dominance into the night, and the wolves heel to your will.
They also abandon the prey they already caught.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]4
[STORY]
You howl and the other pack responds in kind.
They circle around you but do not attack. You can either try to dominate them or leave their hunting grounds.
[/STORY]
[OUT]Dominate.
[OUT]Leave.
[/NODE]
+[NODE]5
[STORY]
The hunted becomes the hunter as you stalk the wolf pack quietly. You pick off a few stragglers, so the pack should be easier to deal with now.
[/STORY]
[OUT]Attack!
[OUT]Lead the wolves into a trap.
[/NODE]
+[NODE]7
[STORY]
The wolves are gaining on you, so you are forced to drop some of your food to escape.
[/STORY]
[OUT]Run.
[/NODE]
+[NODE]15
[STORY]
The wolves beat you badly and force you to flee. Some of your wounds become infected.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]23
[STORY]
Your presence screams dominance into the night, and the wolves heel to your will.
They also abandon the prey they already caught.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]24
[STORY]
You fail to dominate the pack and they chase you off their hunting ground, wounded but not dead.
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]
-- [EVENT] --Wild boars(3)
+[NODE]2
[STORY]
As you cross the woodland, you come across some wild piglets.
[/STORY]
[OUT]Where there are piglets, there's surely an overprotective mother nearby. Cautiously observe the area.
[OUT][Beastmaster]Wild piglets are perfect for taming, but first you must lure one out without it alerting its mother.
[OUT][Hunter]A mama boar is surely nearby. Set a trap so you separate the pack and only hunt a smaller batch.
[OUT]Go in closer to try to capture the piglets.
[OUT]Go in closer to try to capture the piglets.
[OUT]Leave.
[/NODE]
+[NODE]3
[STORY]
Sure enough, you soon spot a small pack of older boars rummaging through the foliage.
[/STORY]
[OUT]It is harmful to the herd to kill piglets or the mother. Instead, separate the weaker males to hunt them.
[OUT]Better not risk harming the young. Circle around the pack and leave.
[OUT]It is harmful to the herd to kill piglets or the mother. Instead, separate the weaker males to hunt them.
[/NODE]
+[NODE]5
[STORY]
You lure away a strong piglet and train it to become your very own boar.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]13
[STORY]
You try to catch the piglets, but a pack of angry boars charges you instead.
Luckily, you are able to fight them off.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]27
[STORY]
The boars beat you badly and force you to flee.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]29
[STORY]
You try to separate the pack, but you fail and are forced to kill the mother and the young.
This is not the way of nature, but you do get more meat and leather.
[/STORY]
[OUT]Leave.
[OUT]Leave.
[/NODE]
+[NODE]32
[STORY]
No matter how hard you try, those little piglets are determined to stick together, close to their mother. You're worn out when you hear the grunts of the old boar and are forced to back away.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]38
[STORY]
It is harmful to the herd to kill piglets or the mother, so you feel the burden of your disrespect for nature.
[/STORY]
[OUT]Leave.
[OUT]Leave.
[/NODE]
[/EVENT]
-- [EVENT] --Lightbirds(4)
+[NODE]2
[STORY]
You see a dark cloud approaching at an oddly high speed.
[/STORY]
[OUT]Scout ahead.
[OUT]Scout ahead.
[OUT]Brace yourself for whatever this is.
[OUT]Run away.
[/NODE]
+[NODE]4
[STORY]
You notice that it is a flock of crows heading your way, but they are not behaving naturally.
They do not follow wind currents, instead moving through the sky like an ugly hammer, nor do they communicate with one another, instead flying in eerie silence. Their typically beady black eyes emit a dull white glow.
[/STORY]
[OUT]Attack these abominations!
[OUT][Turmoil and Magic]This is a perversion of light, and as such, your domain suffers a strain. But you also have a keen sense of the source and can try to fight it with your spirit.
[OUT]Run away.
[/NODE]
+[NODE]5
[STORY]
A flock of crows descends upon you, but they are not behaving naturally.
They do not follow wind currents, instead moving through the sky like an ugly hammer, nor do they communicate with one another, instead flying in eerie silence. Their typically beady black eyes emit a dull white glow.
You feel a curse take you even before they attack.
[/STORY]
[OUT]Fight!
[/NODE]
+[NODE]11
[STORY]
The birds beat you badly and force you to flee, but strangely, they also wound your spirit. A heavy white light tangles your souls and does not let go easily.
[/STORY]
[OUT]Run away.
[/NODE]
+[NODE]16
[STORY]
Whatever power holds these birds is strong and unrelenting. It burns deep into your soul, seeking to cleanse you of all that you are.
You escape, but your spirit suffers.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]18
[STORY]
You banish whatever force holds these crows. Some of the birds fall dead at your feet, while others fly away, confused. And some may want to stay with you.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]22
[STORY]
You defeat the odd birds, and as their bodies fall, some of them burn out from the inside, while others that survived look confused and dazed. And some may want to stay with you.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]23
[STORY]
You defeat the odd birds, and as their bodies fall, some of them burn out from the inside, while others that survived look confused and dazed. And some may want to stay with you.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]24
[STORY]
You notice that it is a flock of crows heading your way, but they are not behaving naturally.
They do not follow wind currents, instead moving through the sky like an ugly hammer, nor do they communicate with one another, instead flying in eerie silence. Their typically beady black eyes emit a dull white glow. You feel an odd burning sensation from your domain, an unnatural pull towards the light.
[/STORY]
[OUT]Attack these abominations!
[OUT][Light]This is a perversion of your domain. Try to fight it off with willpower.
[OUT][Turmoil and Magic]This is a perversion of light, and as such, your domain suffers a strain. But you also have a keen sense of the source and can try to fight it with your spirit.
[OUT]Run away.
[/NODE]
[/EVENT]
-- [EVENT] --Rat nest(5)
+[NODE]2
[STORY]
You fall into an underground tunnel and realise it is a nest filled with bones, excrement, and rats, plenty of rats.
[/STORY]
[OUT]Attack!
[OUT]Send in the cats and dogs to deal with this nuisance.
[OUT][Wisdom]You know a trick or two when it comes to rats. Chase them away.
[OUT][Rat]Tell your fellow vermin that you're only here to say hi, and leave them be.
[OUT]Try to climb back up quickly.
[/NODE]
+[NODE]8
[STORY]
Whether you use a flute playing the right tune or the quiet whisper of the animal tongue, you chase the vermin away.
You also find the remains of a lone adventurer holding a flute. Clearly, he did not know his rat tunes.
[/STORY]
[OUT]Gather what you can and leave.
[/NODE]
+[NODE]12
[STORY]
You clear this nest and find the remains of a lone adventurer holding a flute. Clearly, he did not know his rat tunes.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]18
[STORY]
The rats swarm you and force you to flee. You suffer a few infected bites on your way up.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]21
[STORY]
You notice a young rat stayed behind and is hovering nearby. Perhaps it could be trained, but it could also be rabid, and you'll get ill.
[/STORY]
[OUT]Try to train it.
[OUT]Try to train it.
[OUT]Kill it and leave.
[/NODE]
+[NODE]22
[STORY]
The rats nod and let you leave without trouble. You even get a gift from them.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]23
[STORY]
Your pets go in and do their business clearing the nest of vermin.
[/STORY]
[OUT]Gather what you can and climb back up.
[/NODE]
[/EVENT]
-- [EVENT] --Sweet honey(6)
+[NODE]2
[STORY]
As you cross the plains, you spot a busy beehive full of honey and nectar. It could be very nutritious, perhaps even cure some wounds.
[/STORY]
[OUT][Bee]Demand that the honey be given to you, now.
[OUT][Druid]Ask the bees for the pleasure of their honey.
[OUT]Attack!
[OUT][Hunters and gatherers]You know how to smoke out these stingers so you can loot the hive.
[OUT]Go around the hive and leave.
[/NODE]
+[NODE]3
[STORY]
The bees back down and allow you to take a share of the spoils.
Another younger bee, perhaps a queen to be, observes you with a spark of challenge in her eyes.
[/STORY]
[OUT]Accept her challenge, bee to bee. [Queen bee only]
[OUT]Drink the nectar and honey.
[OUT]Drink the nectar and honey.
[/NODE]
+[NODE]4
[STORY]
The bees buzz around you as if assessing the sincerity of your words, and some sting you. But when they see you remain calm, they allow you to sample their goods.
[/STORY]
[OUT]Drink the nectar and honey.
[OUT]Drink the nectar and honey.
[OUT]As the bees let their guard down, you can perform a ritual that will daze the stingers and allow you to rob their hive properly.
[/NODE]
+[NODE]8
[STORY]
You set up the trap and light the fires to create the smoke. Now you just need to figure out the right wind direction and time to spring your trap.
[/STORY]
[OUT]Set the trap.
[OUT]Actually, just attack instead!
[OUT]Leave.
[/NODE]
+[NODE]13
[STORY]
As a druid, you feel dirty for betraying your nature so.
Still, that's what you get for pairing up with a witch. The hive stands open for looting now, and you discover that the bees have hoarded some amber here.
[/STORY]
[OUT]Drink the nectar and honey.
[/NODE]
+[NODE]29
[STORY]
Despite this being an unfair duel, you know the way of your kin is such. You won, so they honour you and give you gifts.
[/STORY]
[OUT]Accept and leave.
[/NODE]
+[NODE]33
[STORY]
The hive stands open for looting now. The honey nectar heals your wounds, and you discover that the bees have hoarded some amber here.
[/STORY]
[OUT]Drink the nectar and honey.
[/NODE]
+[NODE]35
[STORY]
The bees go into a frenzy and sting you badly. A heavy illness lingers as you run away.
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]
-- [EVENT] --Night bat atack(7)
+[NODE]2
[STORY]
A swarm of bats descends upon you out of nowhere!
[/STORY]
[OUT][Turmoil]The sudden flush of excitement feeds your domain and makes your heart beat faster. Attack!
[OUT][Night demon]Demand obedience from the flying rodents!
[OUT][Perception]Stay still and allow them to fly past, even if it means taking a few scrapes. Try to spot exactly where they came from.
[OUT]Fight!
[OUT]Run away!
[OUT]Run away!
[/NODE]
+[NODE]7
[STORY]
The bats swarm you and feed on your blood, leaving some of you diseased.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]9
[STORY]
You kill the bats without much trouble.
[/STORY]
[OUT][Perception]You scout the place where the bats came from.
[OUT]Leave.
[/NODE]
+[NODE]15
[STORY]
The bats fly past you, leaving some scratches, and you see a small, hidden entrance to a cave.
[/STORY]
[OUT]Investigate.
[OUT]Investigate.
[/NODE]
+[NODE]16
[STORY]
You carefully sneak in and discover a rabid bear raging inside. A decent-looking weapon is lodged in its side, but the wound is old and not likely to slow its attack.
[/STORY]
[OUT]Attack!
[OUT]Leave.
[/NODE]
+[NODE]17
[STORY]
You find the cave empty, although there are signs of something big passing through it -- likely what scared the bats.
You find a stash of good stone.
[/STORY]
[OUT]Gather what you can and leave.
[/NODE]
+[NODE]19
[STORY]
The bear is dead, and you can claim the weapon lodged in its side.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]21
[STORY]
You see a small, hidden entrance to a cave.
[/STORY]
[OUT]Investigate.
[OUT]Investigate.
[/NODE]
+[NODE]22
[STORY]
The bats obey your night call and clear away.
[/STORY]
[OUT][Perception]You scout the place where the bats came from.
[OUT]Leave.
[/NODE]
[/EVENT]
-- [EVENT] --Animal attack1(8)
+[NODE]2
[STORY]
Your journey is interrupted.
[/STORY]
[OUT]See what is happening.
[OUT]See what is happening.
[OUT]See what is happening.
[/NODE]
[/EVENT]