Scripting tools to interact with Thea 2 The Shattering files in order to translate them easily.
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#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Abandoned housediff2(0)@@+[NODE]6@@[STORY]
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Abandoned housediff4(7)@@+[NODE]6@@[STORY]
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Abandoned housediff1(8)@@+[NODE]6@@[STORY]
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Abandoned housediff3(10)@@+[NODE]6@@[STORY]
msgid "You come across a seemingly abandoned dwelling."
msgstr ""
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Abandoned housediff2(0)@@+[NODE]6@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Abandoned housediff2(0)@@+[NODE]6@@[OUT]2
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Abandoned housediff4(7)@@+[NODE]6@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Abandoned housediff4(7)@@+[NODE]6@@[OUT]2
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Abandoned housediff1(8)@@+[NODE]6@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Abandoned housediff1(8)@@+[NODE]6@@[OUT]2
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Abandoned housediff3(10)@@+[NODE]6@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Abandoned housediff3(10)@@+[NODE]6@@[OUT]2
msgid "Investigate."
msgstr ""
#. -- [EVENT] --Old tavern(1)@@+[NODE]2@@[STORY]
msgid "You spot an abandoned house. As you come closer, you see a sturdy old tavern built of stone. From the overgrown greenery, unused yard, and broken wooden doors, you assume it is abandoned."
msgstr ""
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Old tavern(1)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Old tavern(1)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Haunted house(2)@@+[NODE]2@@[OUT]2
msgid "Go in."
msgstr ""
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Old tavern(1)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Old tavern(1)@@+[NODE]4@@[OUT]3
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Old tavern(1)@@+[NODE]29@@[OUT]5
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Old tavern(1)@@+[NODE]32@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Old tavern(1)@@+[NODE]37@@[OUT]4
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Haunted house(2)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Haunted house(2)@@+[NODE]4@@[OUT]2
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Haunted house(2)@@+[NODE]28@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Haunted house(2)@@+[NODE]29@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]2@@[OUT]4
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]4@@[OUT]2
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]5@@[OUT]2
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]6@@[OUT]2
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]17@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]19@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]21@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]25@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]56@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]57@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]59@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Witch house(4)@@+[NODE]2@@[OUT]4
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Witch house(4)@@+[NODE]14@@[OUT]7
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Witch house(4)@@+[NODE]24@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Witch house(4)@@+[NODE]30@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Witch house(4)@@+[NODE]39@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Witch house(4)@@+[NODE]48@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Witch house(4)@@+[NODE]50@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Witch house(4)@@+[NODE]51@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Witch house(4)@@+[NODE]60@@[OUT]6
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]2@@[OUT]4
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]10@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]12@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]14@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]24@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]44@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]45@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]61@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]62@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]65@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Hidden stash house(6)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Hidden stash house(6)@@+[NODE]9@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Hidden stash house(6)@@+[NODE]17@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]9@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]17@@[OUT]1
msgid "Leave."
msgstr ""
#. -- [EVENT] --Old tavern(1)@@+[NODE]4@@[STORY]
msgid "The old inn smells of rot and trash. But you find a hidden trap door under the floorboards."
msgstr ""
#. -- [EVENT] --Old tavern(1)@@+[NODE]4@@[OUT]1
msgid "Use your tools to open the trap door."
msgstr ""
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Old tavern(1)@@+[NODE]4@@[OUT]2
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Old tavern(1)@@+[NODE]4@@[OUT]4
msgid "Break the door open."
msgstr ""
#. -- [EVENT] --Old tavern(1)@@+[NODE]10@@[STORY]
msgid ""
"You smash the trap door, but the impact also collapses some of the floor beneath you, and you fall into a dark cellar.\n"
"Your fall was softened by a swarm of slithering, angry vipers!"
msgstr ""
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Old tavern(1)@@+[NODE]10@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Old tavern(1)@@+[NODE]29@@[OUT]2
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Old tavern(1)@@+[NODE]37@@[OUT]2
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Haunted house(2)@@+[NODE]7@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]3@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]39@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]63@@[OUT]3
msgid "Attack!"
msgstr ""
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Old tavern(1)@@+[NODE]10@@[OUT]2
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]22@@[OUT]2
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]26@@[OUT]2
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]39@@[OUT]2
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]39@@[OUT]3
msgid "Run away!"
msgstr ""
#. -- [EVENT] --Old tavern(1)@@+[NODE]13@@[STORY]
msgid "You open the trap door skilfully, and you see a nest of vipers slithering in the cellar below. There is also a chest right beneath the entrance."
msgstr ""
#. -- [EVENT] --Old tavern(1)@@+[NODE]13@@[OUT]1
msgid "Try to fish out the chest using ropes and tools."
msgstr ""
#. -- [EVENT] --Old tavern(1)@@+[NODE]13@@[OUT]2
msgid "Drop down some torches to keep the snakes away, then grab the chest before they attack."
msgstr ""
#. -- [EVENT] --Old tavern(1)@@+[NODE]13@@[OUT]3
msgid "[Nature or Intellect] Figure out how to trick the snakes."
msgstr ""
#. -- [EVENT] --Old tavern(1)@@+[NODE]13@@[OUT]4
msgid "Just jump down and kill the snakes."
msgstr ""
#. -- [EVENT] --Old tavern(1)@@+[NODE]15@@[STORY]
msgid "The rats lie dead and you are free to take the stash."
msgstr ""
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Old tavern(1)@@+[NODE]15@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Old tavern(1)@@+[NODE]43@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Old tavern(1)@@+[NODE]45@@[OUT]1
msgid "Gather the loot and leave."
msgstr ""
#. -- [EVENT] --Old tavern(1)@@+[NODE]16@@[STORY]
msgid "The flute calms the snakes into submission, and you are free to take the chest hidden in the cellar."
msgstr ""
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Old tavern(1)@@+[NODE]16@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Old tavern(1)@@+[NODE]21@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Old tavern(1)@@+[NODE]22@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Old tavern(1)@@+[NODE]53@@[OUT]1
msgid "Loot the chest and leave."
msgstr ""
#. -- [EVENT] --Old tavern(1)@@+[NODE]21@@[STORY]
msgid "You kill all the vipers and now can take the chest hidden in the cellar."
msgstr ""
#. -- [EVENT] --Old tavern(1)@@+[NODE]22@@[STORY]
msgid "You carefully place several burning torches so the snakes hide in the corners away from the chest, making it easy for you to take it."
msgstr ""
#. -- [EVENT] --Old tavern(1)@@+[NODE]23@@[STORY]
msgid "You try to scare the snakes with fire, but they are angry enough not to care. They swarm you like crazy and force you to retreat!"
msgstr ""
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Old tavern(1)@@+[NODE]23@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Old tavern(1)@@+[NODE]24@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Old tavern(1)@@+[NODE]46@@[OUT]1
msgid "Run away."
msgstr ""
#. -- [EVENT] --Old tavern(1)@@+[NODE]24@@[STORY]
msgid "The snakes prove too vicious. They swarm you like crazy and force you to retreat!"
msgstr ""
#. -- [EVENT] --Old tavern(1)@@+[NODE]29@@[STORY]
msgid ""
"Most of this old inn has rotted away, but you find a secret hidey-hole behind the kitchen stove.\n"
"You see something stashed within, but you also see a pack of rats sleeping on top."
msgstr ""
#. -- [EVENT] --Old tavern(1)@@+[NODE]29@@[OUT]1
msgid "You know how to deal with rats. Take out your flute and charm them."
msgstr ""
#. -- [EVENT] --Old tavern(1)@@+[NODE]29@@[OUT]3
msgid "Figure out where best to lay traps for the rats."
msgstr ""
#. -- [EVENT] --Old tavern(1)@@+[NODE]29@@[OUT]4
msgid "[Witch]Take out a few smelly herbs, burn them, and enchant the rats to your servitude."
msgstr ""
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Old tavern(1)@@+[NODE]30@@[STORY]
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Old tavern(1)@@+[NODE]34@@[STORY]
msgid "You get the chest out safe and sound."
msgstr ""
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Old tavern(1)@@+[NODE]30@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Old tavern(1)@@+[NODE]34@@[OUT]1
msgid "Take the goods and leave."
msgstr ""
#. -- [EVENT] --Old tavern(1)@@+[NODE]32@@[STORY]
msgid ""
"You jump down and try to take the chest, but it's rotten and falls apart in your hands, revealing only dust inside.\n"
"The angry snakes snap at you as you climb back up."
msgstr ""
#. -- [EVENT] --Old tavern(1)@@+[NODE]37@@[STORY]
msgid ""
"You break the door open and see a dark cellar beneath. You also realise the floor is slithering with a swarm of angry vipers.\n"
"You spot a chest tucked away in the corner."
msgstr ""
#. -- [EVENT] --Old tavern(1)@@+[NODE]37@@[OUT]1
msgid "You know how to deal with snakes. Take out your flute and charm them."
msgstr ""
#. -- [EVENT] --Old tavern(1)@@+[NODE]37@@[OUT]3
msgid "Through nature of intellect, figure out how to trick the snakes."
msgstr ""
#. -- [EVENT] --Old tavern(1)@@+[NODE]43@@[STORY]
msgid ""
"You enchant the rats, and one of them wants to stay with you!\n"
"You also get the stash."
msgstr ""
#. -- [EVENT] --Old tavern(1)@@+[NODE]45@@[STORY]
msgid "You enchant the rats, and they stay away as you take the stash."
msgstr ""
#. -- [EVENT] --Old tavern(1)@@+[NODE]46@@[STORY]
msgid "The rats go into a frenzy and another swarm joins them from a tunnel. You are forced to flee!"
msgstr ""
#. -- [EVENT] --Old tavern(1)@@+[NODE]53@@[STORY]
msgid "The flute calms the rats into submission, and you are free to take the chest hidden in the cellar."
msgstr ""
#. -- [EVENT] --Haunted house(2)@@+[NODE]2@@[STORY]
msgid ""
"You come across a secluded old hut that has seen better days.\n"
"The doors are ajar and rattling in the wind, and cobwebs and shrubbery have covered most walls."
msgstr ""
#. -- [EVENT] --Haunted house(2)@@+[NODE]2@@[OUT]1
msgid "You sense a presence in the house. Observe it carefully for more signs."
msgstr ""
#. -- [EVENT] --Haunted house(2)@@+[NODE]4@@[STORY]
msgid ""
"The presence is faint, fleeting, but you sense a lot of anger and confusion.\n"
"This will likely be a spirit."
msgstr ""
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Haunted house(2)@@+[NODE]4@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]4@@[OUT]1
msgid "Go inside."
msgstr ""
#. -- [EVENT] --Haunted house(2)@@+[NODE]5@@[STORY]
msgid ""
"As soon as you step into the house, the doors and shutters slam shut, leaving you in darkness.\n"
"A creaking noise comes from above.\n"
"As you light your torches, you see a ladder leading up to a small landing."
msgstr ""
#. -- [EVENT] --Haunted house(2)@@+[NODE]5@@[OUT]1
msgid "Consider what type of spirit presence you're dealing with."
msgstr ""
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Haunted house(2)@@+[NODE]5@@[OUT]2
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Haunted house(2)@@+[NODE]5@@[OUT]3
msgid "Try to break out of here."
msgstr ""
#. -- [EVENT] --Haunted house(2)@@+[NODE]6@@[STORY]
msgid ""
"This house is clearly haunted. You can try to cleanse it by facing the spirits on their ground, but this ritual may be dangerous.\n"
"You can also attempt to find whatever binds the ghost to this place and destroy it. Of course, you could just try to force your way out, too."
msgstr ""
#. -- [EVENT] --Haunted house(2)@@+[NODE]6@@[OUT]1
msgid "[Goblin shaman or ghost]Enter the greyworld and defeat the angered spirit there."
msgstr ""
#. -- [EVENT] --Haunted house(2)@@+[NODE]6@@[OUT]2
msgid "Perform the ritual and face the spirits."
msgstr ""
#. -- [EVENT] --Haunted house(2)@@+[NODE]6@@[OUT]3
msgid "Look for whatever holds the spirit in this house."
msgstr ""
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Haunted house(2)@@+[NODE]6@@[OUT]4
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Haunted house(2)@@+[NODE]16@@[OUT]2
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Haunted house(2)@@+[NODE]50@@[OUT]3
msgid "Try to break out by force."
msgstr ""
#. -- [EVENT] --Haunted house(2)@@+[NODE]7@@[STORY]
msgid ""
"As you try to find a way out, you discover a cellar and run in, hoping to find another exit. Instead, you hear voices and see flickers of spiritual presence:\n"
"'Stay, stay with us, play with us, we are lonely...'"
msgstr ""
#. -- [EVENT] --Haunted house(2)@@+[NODE]7@@[OUT]2
msgid "Run back up and try to force your way out!"
msgstr ""
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Haunted house(2)@@+[NODE]12@@[STORY]
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Haunted house(2)@@+[NODE]23@@[STORY]
msgid ""
"You try to break the doors, then the shutters, but they seem indestructible. With your every blow, the house creaks louder and inanimate objects begin to levitate and hit you!\n"
"Pots, pans, chairs, and bones of the dead all fly at you like crazy!\n"
"But you finally see a crack in the wooden structure."
msgstr ""
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Haunted house(2)@@+[NODE]12@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Haunted house(2)@@+[NODE]23@@[OUT]1
msgid "Keep hitting it!"
msgstr ""
#. -- [EVENT] --Haunted house(2)@@+[NODE]16@@[STORY]
msgid ""
"You begin your search. The creaking gets louder and more menacing with every step. It now sounds like a rocking chair.\n"
"A few times, you swear you see a figure clad in a black dress.\n"
"On the bottom floor, by the doors and shutters, you find the remains of some poor souls who were trying to get out."
msgstr ""
#. -- [EVENT] --Haunted house(2)@@+[NODE]16@@[OUT]1
msgid "Go up the ladder."
msgstr ""
#. -- [EVENT] --Haunted house(2)@@+[NODE]26@@[STORY]
msgid "The dark spirit is defeated, and the house becomes just another old wreck."
msgstr ""
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Haunted house(2)@@+[NODE]26@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Hidden stash house(6)@@+[NODE]5@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Hidden stash house(6)@@+[NODE]7@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Hidden stash house(6)@@+[NODE]8@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]5@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]7@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]8@@[OUT]1
msgid "Gather what you can and leave."
msgstr ""
#. -- [EVENT] --Haunted house(2)@@+[NODE]28@@[STORY]
msgid ""
"Your efforts to defeat this cursed house proved futile. Whatever you tried kept failing, and you felt like you had been stuck here for weeks. Finally, you feel smoke. You start choking badly, and you feel your spirit assaulted as you see that the house is on fire. You hear:\n"
"'Burn, burn, you cursed house!'\n"
"In a moment of clarity, you are able to run out. Whoever burned the house saved your skins, but they did not stay to take the praise."
msgstr ""
#. -- [EVENT] --Haunted house(2)@@+[NODE]29@@[STORY]
msgid "You finally break the shutters open and run out, but some of the flying objects follow you and hit you hard. Worse, the spirit presence leaves a deep mark on your souls."
msgstr ""
#. -- [EVENT] --Haunted house(2)@@+[NODE]33@@[STORY]
msgid ""
"You push through the resistance and destroy the rocking chair by flame.\n"
"The house exhales with a deep breath of fresh air, and the shutters and doors open.\n"
"You find several more bodies of less-fortunate visitors."
msgstr ""
#. -- [EVENT] --Haunted house(2)@@+[NODE]33@@[OUT]1
msgid "Bury the bodies and gather their belongings."
msgstr ""
#. -- [EVENT] --Haunted house(2)@@+[NODE]37@@[STORY]
msgid "You finally break the shutters open and run out. Some of the flying objects follow you, but they collapse once outside."
msgstr ""
#. -- [EVENT] --Haunted house(2)@@+[NODE]37@@[OUT]1
msgid "Gather the objects and leave this place."
msgstr ""
#. -- [EVENT] --Haunted house(2)@@+[NODE]50@@[STORY]
msgid ""
"In the dim light of your torch, you see a wooden rocking chair, moving on its own.\n"
"The air here is cold and heavy.\n"
"The menacing presence you felt throughout the house is much stronger here. It is pushing you away from the chair."
msgstr ""
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Haunted house(2)@@+[NODE]50@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Haunted house(2)@@+[NODE]50@@[OUT]2
msgid "Stand firm and try to destroy the chair!"
msgstr ""
#. -- [EVENT] --Haunted house(2)@@+[NODE]53@@[STORY]
msgid ""
"You kill the spirits and discover a way out through the cellar.\n"
"You find a stash of goods abandoned here by someone who also tried to escape. From the bloodstains, you don't think they made it."
msgstr ""
#. -- [EVENT] --Haunted house(2)@@+[NODE]53@@[OUT]1
msgid "Take the stash and leave this place."
msgstr ""
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]2@@[STORY]
msgid "You find an old house overgrown with greenery."
msgstr ""
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]2@@[OUT]1
msgid "Go in carefully."
msgstr ""
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]2@@[OUT]2
msgid "Check for tracks before going in."
msgstr ""
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]2@@[OUT]3
msgid "Get through the shrubbery."
msgstr ""
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]4@@[STORY]
msgid ""
"As you try to get through the shrubbery and vines, you are stung by a poison plant.\n"
"But the way in is clear now."
msgstr ""
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]5@@[STORY]
msgid "There are no tracks to suggest that anyone came in or out in a long time. You also spot some poisonous vines on the house, so you must be careful making your way in."
msgstr ""
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]5@@[OUT]1
msgid "Go in, carefully."
msgstr ""
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]6@@[STORY]
msgid "You enter a nicely kept family house. There's a stove, table, bedding up on a ledge, pottery, and hay on the floor - all kept tidy and liveable, yet with no people in sight."
msgstr ""
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]6@@[OUT]1
msgid "Search the house."
msgstr ""
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]8@@[STORY]
msgid ""
"As you rummage through the house, you spot a small, fatty creature with a bushy beard, large, dark eyes, and disproportionately long arms holding a tiny broom.\n"
"It glares at you disapprovingly."
msgstr ""
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]8@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]8@@[OUT]5
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]10@@[OUT]3
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]10@@[OUT]4
msgid "Chase it away."
msgstr ""
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]8@@[OUT]2
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]10@@[OUT]2
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]24@@[OUT]2
msgid "Kill it."
msgstr ""
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]8@@[OUT]3
msgid "Try talking to it."
msgstr ""
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]8@@[OUT]4
msgid "Observe it to determine what sort of demon it may be."
msgstr ""
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]10@@[STORY]
msgid ""
"You determine that it is a domovnik, a house demon charged with protecting its chosen abode.\n"
"This one is clearly taking its duty above and beyond.\n"
"Perhaps offering it food may snap it out of its current state."
msgstr ""
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]10@@[OUT]1
msgid "Give it food."
msgstr ""
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]10@@[OUT]5
msgid "Talk to it."
msgstr ""
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]17@@[STORY]
msgid "You chase the creature away and gather up whatever useful stuff is left here."
msgstr ""
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]19@@[STORY]
msgid ""
"The creature runs away from you, but it leaves behind a nauseating stench that makes you sick.\n"
"Still, the house has some useful stuff to take."
msgstr ""
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]21@@[STORY]
msgid "You kill the creature, but just as it dies the whole house collapses on your heads!"
msgstr ""
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]24@@[STORY]
msgid ""
"'You make mess, you make so much mess! Masters will be back, they'll be back...'\n"
"It keeps repeating itself over and over. You fear its little mind is gone."
msgstr ""
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]24@@[OUT]1
msgid "Clean what you messed up."
msgstr ""
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]24@@[OUT]3
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]24@@[OUT]4
msgid "Try to convince it that the master is long gone."
msgstr ""
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]25@@[STORY]
msgid ""
"You clean up after yourselves and leave quietly.\n"
"After leaving, you find a small package in your backpack."
msgstr ""
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]37@@[STORY]
msgid "Within what seems like the remnants of a kitchen, with an old stone stove at its centre, you see broken pots and pans, a long-rotten pantry, and the skeletal remains of several humanoids that clearly died trapped here."
msgstr ""
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]37@@[OUT]1
msgid "Scout the room to make sure it is safe."
msgstr ""
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]37@@[OUT]2
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]37@@[OUT]3
msgid "Go in closer to see if the remains hold anything valuable."
msgstr ""
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]38@@[STORY]
msgid ""
"In the darkest corner of the chamber lurks a creature, its big, round eyes glimmering in the dark. You spot one of its legs with shaggy hair and long crooked claws. You also hear a quiet purr.\n"
"It is clearly watching you."
msgstr ""
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]38@@[OUT]1
msgid "As a wise one, you know many creatures. Try to figure out what this is."
msgstr ""
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]38@@[OUT]2
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]38@@[OUT]3
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]39@@[OUT]3
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]39@@[OUT]4
msgid "Try to keep out of its way as you loot. You don't want to have to kill it, but you also need resources."
msgstr ""
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]38@@[OUT]4
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]39@@[OUT]5
msgid "Just leave."
msgstr ""
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]39@@[STORY]
msgid "The more you look at the creature, the more you think it is a simple mrucek -- a harmless house demon, gone feral after being trapped here with its dead masters."
msgstr ""
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]39@@[OUT]1
msgid "[Common demon]Try talking to it to show that you mean it no harm and it is now safe to leave."
msgstr ""
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]39@@[OUT]2
msgid "[Magic user] Perform a ritual to ease this demon's disturbed soul."
msgstr ""
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]40@@[STORY]
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]41@@[STORY]
msgid ""
"There is a loud purr and a rugged catlike creature pounces on you, claws and teeth first.\n"
"You shake it off and it scampers away, leaving you with a few deep cuts and a curse."
msgstr ""
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]40@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]41@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]49@@[OUT]1
msgid "Gather anything useful and leave."
msgstr ""
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]44@@[STORY]
msgid "You calm the mrucek so well that its body visibly changes, and it now resembles a common cat that will follow you faithfully."
msgstr ""
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]44@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]48@@[OUT]1
msgid "Great. Gather anything useful and leave."
msgstr ""
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]48@@[STORY]
msgid ""
"You calm the mrucek so well that its body visibly changes, and it now resembles a common cat, only fluffier and fatter.\n"
"It purrs and disappears through the entrance you made.\n"
"You feel a blessing upon you."
msgstr ""
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]49@@[STORY]
msgid ""
"The mrucek purrs even louder and pounces on you, claws and teeth first.\n"
"You shake it off and it scampers away, leaving you with a few deep cuts and a curse."
msgstr ""
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]53@@[STORY]
msgid ""
"The creature trembles at your words. Its eyes fill with tears and it falls into uncontrollable despair. Within minutes, it lies dead.\n"
"The room suddenly feels uneasy and unwelcoming, and its contents begin to rot away."
msgstr ""
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]53@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]58@@[OUT]1
msgid "Quickly salvage what you can and leave."
msgstr ""
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]56@@[STORY]
msgid ""
"The creature trembles at your words. Its eyes fill with tears and it bursts into uncontrollable laughter.\n"
"The creature is as mad as they get, so leave it be.\n"
"On your way out, you discover a package left in your backpack."
msgstr ""
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]57@@[STORY]
msgid ""
"The creature accepts the food and, true to its demon obligations, it is released from its former duties.\n"
"It smiles at you and disappears, and the house begins to rot away before your eyes. On your way out, you discover a package left in your backpack."
msgstr ""
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]58@@[STORY]
msgid ""
"The domovnik takes your food and eats it, then chokes and dies!\n"
"The room suddenly feels uneasy and unwelcoming, and its contents begin to rot away."
msgstr ""
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]59@@[STORY]
msgid ""
"The domovnik takes your food and scuttles away to prepare the meal for its masters.\n"
"It is clearly mad beyond help.\n"
"But it lets you take what you need from the house."
msgstr ""
#. -- [EVENT] --Witch house(4)@@+[NODE]2@@[STORY]
msgid "You come across an old hut in the woods. At first it seems quite run down, but you spot smoke coming from the chimney."
msgstr ""
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Witch house(4)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Witch house(4)@@+[NODE]2@@[OUT]2
msgid "Call out and see if anyone's home."
msgstr ""
#. -- [EVENT] --Witch house(4)@@+[NODE]2@@[OUT]3
msgid "Sneak up to investigate."
msgstr ""
#. -- [EVENT] --Witch house(4)@@+[NODE]4@@[STORY]
msgid ""
"As you approach the house, a set of chimes rings out. It sounds like they are made of silver.\n"
"'Ha! You night demons can stay well away from my house! Hear me!'"
msgstr ""
#. -- [EVENT] --Witch house(4)@@+[NODE]4@@[OUT]1
msgid "[Witch]Compliment the house owner on good warding charms."
msgstr ""
#. -- [EVENT] --Witch house(4)@@+[NODE]4@@[OUT]2
msgid "Remark that the silver and charms only weaken you, and you could still go in if you wanted to. But you don't wish her any harm. You only want to talk."
msgstr ""
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Witch house(4)@@+[NODE]4@@[OUT]3
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Witch house(4)@@+[NODE]30@@[OUT]2
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Witch house(4)@@+[NODE]39@@[OUT]2
msgid "Storm in and kill her!"
msgstr ""
#. -- [EVENT] --Witch house(4)@@+[NODE]5@@[STORY]
msgid "Inside the hut you see an old woman hunched over the stove. The room has many dried herbs, strange liquids in vials, wishbones, chicken feet, and all sorts of similar ingredients."
msgstr ""
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Witch house(4)@@+[NODE]5@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Witch house(4)@@+[NODE]5@@[OUT]2
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Witch house(4)@@+[NODE]6@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Witch house(4)@@+[NODE]6@@[OUT]2
msgid "It's a witch. Kill her."
msgstr ""
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Witch house(4)@@+[NODE]5@@[OUT]3
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Witch house(4)@@+[NODE]6@@[OUT]4
msgid "[Witch]Go in to talk, but warn her not to try any funny business."
msgstr ""
#. -- [EVENT] --Witch house(4)@@+[NODE]5@@[OUT]4
msgid "Knock on the door."
msgstr ""
#. -- [EVENT] --Witch house(4)@@+[NODE]6@@[STORY]
msgid ""
"An old hooded woman answers the door and gestures for you to enter. She then returns to her rocking chair, sits, and says:\n"
"'Come in, come in, strangers. May I offer you hot food? Sweets? Or perhaps some trade?'"
msgstr ""
#. -- [EVENT] --Witch house(4)@@+[NODE]6@@[OUT]3
msgid "Go in and speak to her."
msgstr ""
#. -- [EVENT] --Witch house(4)@@+[NODE]10@@[STORY]
msgid "You surprise the old hag and kill her swiftly. Alas, as she dies, she utters a curse on you!"
msgstr ""
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Witch house(4)@@+[NODE]10@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Witch house(4)@@+[NODE]11@@[OUT]1
msgid "Plunder the house and leave."
msgstr ""
#. -- [EVENT] --Witch house(4)@@+[NODE]11@@[STORY]
msgid "You surprise the old hag and kill her swiftly. She tries to curse you before she dies, but you're fast enough to stop her."
msgstr ""
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Witch house(4)@@+[NODE]14@@[STORY]
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Witch house(4)@@+[NODE]60@@[STORY]
msgid "'I can make a brew with a good kick to it, if you like. Of course, there'll be a price.'"
msgstr ""
#. -- [EVENT] --Witch house(4)@@+[NODE]14@@[OUT]1
msgid "Ask for blessing of the body. [Trade 5 quartz]"
msgstr ""
#. -- [EVENT] --Witch house(4)@@+[NODE]14@@[OUT]2
msgid "Ask for blessing of the mind. [Trade 5 topaz]"
msgstr ""
#. -- [EVENT] --Witch house(4)@@+[NODE]14@@[OUT]3
msgid "Ask for blessing of the soul. [Trade 5 shadow bone]"
msgstr ""
#. -- [EVENT] --Witch house(4)@@+[NODE]14@@[OUT]4
msgid "[Magic or Magic User] State your domain of magic or your affinity to the mystical arts, and ask if she would be kind enough to teach you."
msgstr ""
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Witch house(4)@@+[NODE]14@@[OUT]5
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Witch house(4)@@+[NODE]60@@[OUT]4
msgid "Offer her food supplies in exchange for some of her wisdom."
msgstr ""
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Witch house(4)@@+[NODE]14@@[OUT]6
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Witch house(4)@@+[NODE]60@@[OUT]5
msgid "Ask if you can trade."
msgstr ""
#. -- [EVENT] --Witch house(4)@@+[NODE]15@@[STORY]
msgid ""
"The old hag tells you many wise tales. She finishes by saying:\n"
"'And so, if you ever see a pretty lass by the water or think you hear a lovely song at the sea, pray heed my words and pinch yourself three times in the left butt cheek before you go do something silly with one of those seductress demons.'"
msgstr ""
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Witch house(4)@@+[NODE]15@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Witch house(4)@@+[NODE]22@@[OUT]1
msgid "Thank her for the advice and leave."
msgstr ""
#. -- [EVENT] --Witch house(4)@@+[NODE]16@@[STORY]
msgid ""
"You hand over the goods, and the hag pricks you with a crude curved dagger.\n"
"She then spits into the blood, picks one of her warts, throws it in and eats the slimy concoction.\n"
"She then throws up violently all over you, and although you are utterly sick, you do feel the effects of the promised blessing."
msgstr ""
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Witch house(4)@@+[NODE]16@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Witch house(4)@@+[NODE]17@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Witch house(4)@@+[NODE]18@@[OUT]1
msgid "Thank her and take your leave."
msgstr ""
#. -- [EVENT] --Witch house(4)@@+[NODE]17@@[STORY]
msgid ""
"You hand over the goods, and the hag pricks you with a crude curved dagger.\n"
"She splatters the blood over a dead rabbit, adds sweat from under her armpit, and spits three times over her right shoulder.\n"
"She then hits you with the rabbit carcass repeatedly, and surprisingly, you begin to feel the desired effect."
msgstr ""
#. -- [EVENT] --Witch house(4)@@+[NODE]18@@[STORY]
msgid ""
"You hand over the goods, and the hag pricks you with a crude curved dagger.\n"
"You await the rest of the ritual, but she just laughs:\n"
"'What, you thought I'd do something weird and nasty? It's all done. The blood did the trick. Till next time.'"
msgstr ""
#. -- [EVENT] --Witch house(4)@@+[NODE]22@@[STORY]
msgid ""
"The old hag tells you many fun tales. She finishes with:\n"
"'So now you know, in life, the most precious things are hot water, good teeth, and a soft pillow for your old arse to sit on.'\n"
"Somehow, you do not feel any wiser for it."
msgstr ""
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Witch house(4)@@+[NODE]22@@[OUT]2
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Witch house(4)@@+[NODE]22@@[OUT]3
msgid "Kill her!"
msgstr ""
#. -- [EVENT] --Witch house(4)@@+[NODE]24@@[STORY]
msgid ""
"'Hmm, in the old days I did follow the master, Veles, so I will honour his progeny for tonight.\n"
"Sit, drink, and listen.'\n"
"The old hag tells you many stories before she finally says it is time to go."
msgstr ""
#. -- [EVENT] --Witch house(4)@@+[NODE]28@@[STORY]
msgid ""
"'Ha! Good one. Well met, sister. Now, for strangers I'd play a game of deals and trades and trickery.\n"
"But for you I offer an honest trade between sisters, or I can teach ya some rituals and give ya some herbs, but I'd need some of your spirit energy in exchange."
msgstr ""
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Witch house(4)@@+[NODE]28@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]63@@[OUT]1
msgid "Trade."
msgstr ""
#. -- [EVENT] --Witch house(4)@@+[NODE]28@@[OUT]2
msgid "Learn some rituals."
msgstr ""
#. -- [EVENT] --Witch house(4)@@+[NODE]28@@[OUT]3
msgid "Thank her for now and leave."
msgstr ""
#. -- [EVENT] --Witch house(4)@@+[NODE]30@@[STORY]
msgid ""
"You cut your hand, splatter the blood on the cleared ground, and throw three bones each from an unborn child's left hand.\n"
"But the bones do not fall into a pattern, and the voice laughs at you:\n"
"'Cheap tricks don't impress me. Go away!'"
msgstr ""
#. -- [EVENT] --Witch house(4)@@+[NODE]39@@[STORY]
msgid "'Bugger off, then. You have no business here.'"
msgstr ""
#. -- [EVENT] --Witch house(4)@@+[NODE]43@@[STORY]
msgid "'If you are what I think you are, prove it.'"
msgstr ""
#. -- [EVENT] --Witch house(4)@@+[NODE]43@@[OUT]1
msgid "Perform a simple bone-reading ritual."
msgstr ""
#. -- [EVENT] --Witch house(4)@@+[NODE]44@@[STORY]
msgid ""
"You cut your hand, splatter the blood on the cleared ground, and throw three bones each from an unborn child's left hand.\n"
"The bones fall into a pattern."
msgstr ""
#. -- [EVENT] --Witch house(4)@@+[NODE]44@@[OUT]1
msgid "Tell the woman that a dark handsome stranger will come to her door soon."
msgstr ""
#. -- [EVENT] --Witch house(4)@@+[NODE]48@@[STORY]
msgid "The witch defeats you and lays a curse upon your souls."
msgstr ""
#. -- [EVENT] --Witch house(4)@@+[NODE]50@@[STORY]
msgid "'Well, we traded. Now it's time to leave.'"
msgstr ""
#. -- [EVENT] --Witch house(4)@@+[NODE]51@@[STORY]
msgid "'Nice tradin' with ya. Bye.'"
msgstr ""
#. -- [EVENT] --Witch house(4)@@+[NODE]60@@[OUT]1
msgid "Ask for blessing of the body. [Lose 5 quartz]"
msgstr ""
#. -- [EVENT] --Witch house(4)@@+[NODE]60@@[OUT]2
msgid "Ask for blessing of the mind. [Lose 5 topaz]"
msgstr ""
#. -- [EVENT] --Witch house(4)@@+[NODE]60@@[OUT]3
msgid "Ask for blessing of the soul. [Lose 5 shadow bone]"
msgstr ""
#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]2@@[STORY]
msgid "You find an old hut, perhaps a hunting lodge, that has been long abandoned and become overgrown with shrubbery and a tree growing out of its back wall."
msgstr ""
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]2@@[OUT]3
msgid "Search it."
msgstr ""
#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]3@@[STORY]
msgid ""
"As soon as you step across the threshold, the rotten floorboards break, and you fall down a dark hole.\n"
"As you fall, sticky spiderwebs soften your landing, but as you crash onto a soft, gooey surface, you realise you just crashed into spider eggs, and many red, angry eyes are approaching quickly!"
msgstr ""
#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]3@@[OUT]2
msgid "Try to climb back up!"
msgstr ""
#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]3@@[OUT]3
msgid "[Domain]Inspired by your domain, try to find a quick way to deal with the spiders without a fight."
msgstr ""
#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]8@@[STORY]
msgid ""
"The spiders are dead, but more might be coming.\n"
"You find the remains of other victims caught in the webs."
msgstr ""
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]8@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]17@@[OUT]1
msgid "Gather what you can and climb back up."
msgstr ""
#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]10@@[STORY]
msgid "The spiders overwhelm you and force you to flee."
msgstr ""
#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]12@@[STORY]
msgid ""
"You climb up quickly and use a large stone to cover the hole before the spiders can follow.\n"
"In the hut you find very little of use, but the adrenaline of the escape leaves you feeling invigorated."
msgstr ""
#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]14@@[STORY]
msgid "You manage to climb up, but the spiders sting you a few times before you get away."
msgstr ""
#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]17@@[STORY]
msgid ""
"You light your torches to burn the webs and direct the smoke deeper into the tunnel towards the spiders.\n"
"The spiders keep away from you, but more might be coming.\n"
"You find the remains of other victims caught in the webs."
msgstr ""
#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]19@@[STORY]
msgid "You try to think of something fast, but the spiders are faster. They swarm you angrily, and all you can do is climb up to safety as quickly as possible."
msgstr ""
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]19@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]47@@[OUT]1
msgid "Run."
msgstr ""
#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]20@@[STORY]
msgid ""
"You look through the desolate hut but find nothing of use except a large crow's nest sitting up on what used to be the chimney.\n"
"Giant crows are dangerous, but they are known to collect trophies of their victims in their nest."
msgstr ""
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]20@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]20@@[OUT]2
msgid "Climb up and try to loot the nest before the occupant returns."
msgstr ""
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]20@@[OUT]3
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]20@@[OUT]4
msgid "The roof and old chimney are rickety. Shake the nest down."
msgstr ""
#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]20@@[OUT]5
msgid "Giant crows are dangerous. Leave."
msgstr ""
#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]20@@[OUT]6
msgid "[Crow]Fly up and loot the nest."
msgstr ""
#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]22@@[STORY]
msgid "You climb up and reach for a stash of goods just as a loud screech deafens you and you see black feathers and talons nosediving towards you!"
msgstr ""
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]22@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]26@@[OUT]1
msgid "Fight!"
msgstr ""
#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]24@@[STORY]
msgid "You climb up and reach for a stash of goods before the owner comes back."
msgstr ""
#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]26@@[STORY]
msgid "You shake the nest down without trouble, but just as you are about to loot it, a loud screech deafens you and you see black feathers and talons nosediving towards you!"
msgstr ""
#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]27@@[STORY]
msgid "You shake the nest down without trouble and find a stash of goods hidden among the now-dead baby crows."
msgstr ""
#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]27@@[OUT]1
msgid "Contemplate the senseless death of baby crows."
msgstr ""
#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]27@@[OUT]2
msgid "Gather the stash and leave."
msgstr ""
#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]30@@[STORY]
msgid "You feel the destruction of the nest was not in line with nature or the path of harmony."
msgstr ""
#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]30@@[OUT]1
msgid "Gather the loot in shame and leave."
msgstr ""
#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]39@@[STORY]
msgid ""
"You walk in on a group of ruffians enjoying a nice hunk of humanoid leg by the fire.\n"
"Their hungry eyes fall on you and they rise, weapons raised."
msgstr ""
#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]39@@[OUT]4
msgid "[Night demons]Compliment their meal choice and ask if they have anything to trade."
msgstr ""
#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]39@@[OUT]5
msgid "[Unliving]Point out that you have no nutritional value and ask to be excused from the table."
msgstr ""
#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]44@@[STORY]
msgid "The turmoil inside you was fuming for a fight, so you feel weakened by this escape."
msgstr ""
#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]45@@[STORY]
msgid "You kill the ruffians and find they did not carry much on them. Still, you did end their cannibal ways."
msgstr ""
#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]47@@[STORY]
msgid "The ruffians beat you badly. You have to drop your food to stop them from running after you!"
msgstr ""
#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]61@@[STORY]
msgid "You fly up and reach for a stash of goods before the owner comes back."
msgstr ""
#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]62@@[STORY]
msgid "The crows beat you and chase you away from their nest."
msgstr ""
#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]63@@[STORY]
msgid "They look at you knowingly and nod. One comes up with a bloodied pack of goods to trade."
msgstr ""
#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]63@@[OUT]2
msgid "Thank them for the offer, but leave."
msgstr ""
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]63@@[OUT]4
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]65@@[OUT]2
msgid "Pretend to leave, then perform a tactical attack."
msgstr ""
#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]65@@[STORY]
msgid "They look at you, scowl, and nod."
msgstr ""
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Hidden stash house(6)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]2@@[STORY]
msgid ""
"You find a small abandoned house. Most of it has collapsed.\n"
"You see signs that someone tried to move the debris to get to something, but their efforts failed."
msgstr ""
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Hidden stash house(6)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Hidden stash house(6)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]2@@[OUT]2
msgid "Move the debris yourself."
msgstr ""
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Hidden stash house(6)@@+[NODE]5@@[STORY]
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]5@@[STORY]
msgid ""
"You manage to move the debris and find an old cellar. Perhaps this was once a bandit hideout, as it looks like it contains stashed loot.\n"
"Much of the equipment has rotted away, but some is salvageable."
msgstr ""
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Hidden stash house(6)@@+[NODE]7@@[STORY]
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]7@@[STORY]
msgid ""
"You manage to move the debris and find several dead bodies -- likely bandits, as they are armed.\n"
"Much of the equipment has rotted away, but some is salvageable."
msgstr ""
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Hidden stash house(6)@@+[NODE]8@@[STORY]
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]8@@[STORY]
msgid ""
"You manage to move the debris and find an old cellar. Perhaps this was once a hunter's lodge, as you find many trophies and leathers.\n"
"Much of the equipment has rotted away, but some is salvageable."
msgstr ""
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Hidden stash house(6)@@+[NODE]9@@[STORY]
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]9@@[STORY]
msgid "The debris is too heavy, and it is likely that whatever may have been hidden beneath it has been crushed."
msgstr ""
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Hidden stash house(6)@@+[NODE]9@@[OUT]2
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]9@@[OUT]2
msgid "Don't give up. Push yourselves to clear this!"
msgstr ""
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Hidden stash house(6)@@+[NODE]16@@[STORY]
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]16@@[STORY]
msgid ""
"You are dead tired, bruised, and hungry, but you finally clear the debris.\n"
"Underneath you find a few dead bodies."
msgstr ""
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Hidden stash house(6)@@+[NODE]16@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]16@@[OUT]1
msgid "Bury them and take their stuff."
msgstr ""
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Hidden stash house(6)@@+[NODE]17@@[STORY]
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]17@@[STORY]
msgid ""
"You are dead tired, bruised, and hungry, but you finally clear the debris.\n"
"Underneath you find absolutely nothing but the wood you shuffled."
msgstr ""