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-- [EVENT] --Ruinshuman(0)
+[NODE]3
[STORY]
Hidden amid the fog and shrubbery, you discover ancient ruins before you.
[/STORY]
[OUT]Investigate.
[OUT]Investigate.
[OUT]Investigate.
[OUT]Investigate.
[OUT]Investigate.
[OUT]Investigate.
[/NODE]
[/EVENT]
-- [EVENT] --Ruinself8(1)
+[NODE]2
[STORY]
Among the old trees, you discover the long-abandoned remnants of an elven dwelling.
[/STORY]
[OUT]Search the ruins.
[OUT]Search the ruins.
[OUT]Search the ruins.
[OUT]Search the ruins.
[/NODE]
[/EVENT]
-- [EVENT] --Ruinsdwarf(2)
+[NODE]2
[STORY]
You come across the ruins of an ancient city. Most likely this was once a dwarven settlement, spat onto the surface by the Shattering.
[/STORY]
[OUT]Investigate.
[OUT]Investigate.
[OUT]Investigate.
[OUT]Investigate.
[OUT]Investigate.
[OUT]Investigate.
[OUT]Investigate.
[/NODE]
[/EVENT]
-- [EVENT] --Ruinsorcs(3)
+[NODE]2
[STORY]
You discover the remains of an old settlement.
[/STORY]
[OUT]Investigate.
[OUT]Investigate.
[OUT]Investigate.
[OUT]Investigate.
[OUT]Investigate.
[OUT]Investigate.
[/NODE]
[/EVENT]
-- [EVENT] --Ruinsgoblin3(4)
+[NODE]2
[STORY]
You find the remains of a nonhuman settlement deep in the forest.
[/STORY]
[OUT]Investigate.
[OUT]Investigate.
[OUT]Investigate.
[OUT]Investigate.
[/NODE]
[/EVENT]
-- [EVENT] --Ruins(5)
[/EVENT]
-- [EVENT] --Unliving(6)
+[NODE]2
[STORY]
As you explore, you notice long-dead humanoid remains scattered all over the place.
They look larger than human, possibly orcish.
[/STORY]
[OUT]Leave the bones be and continue searching for loot.
[OUT][Orc]Prepare funeral pyres so the dead may be honoured.
[OUT][Orc]Prepare funeral pyres so the dead may be honoured.
[OUT]Bury the bodies out of respect first.
[OUT]Bury the bodies out of respect first.
[OUT]Bury the bodies out of respect first.
[OUT]The unnatural forces binding these unliving are still weak. Try to break this bond and thus free their souls.
[OUT]Leave the bones be and continue searching for loot.
[OUT]Leave this place.
[/NODE]
+[NODE]4
[STORY]
The ritual works, and you free the unliving souls.
[/STORY]
[OUT]Search the ruins.
[OUT]Search the ruins.
[/NODE]
+[NODE]5
[STORY]
The funeral pyres burn high and you utter the guttural charge command so the souls of the fallen may rise in their final call to battle.
Your spirits are lifted as you feel the presence of the fallen now at peace.
[/STORY]
[OUT]Good. Continue checking the ruins for any usable loot.
[OUT]Good. Continue checking the ruins for any usable loot.
[/NODE]
+[NODE]7
[STORY]
The funeral pyres burn high and you utter the guttural charge command so the souls of the fallen may rise in their final call to battle.
[/STORY]
[OUT]Good. Continue checking the ruins for any usable loot.
[OUT]Good. Continue checking the ruins for any usable loot.
[/NODE]
+[NODE]8
[STORY]
You bury the bodies according to your custom. Alas, you feel the spirits' heavy unrest in the air, and your own souls feel burdened by it.
[/STORY]
[OUT]Continue searching the ruins.
[OUT]Continue to search for anything useful.
[/NODE]
+[NODE]9
[STORY]
You bury the bodies according to your custom, but perhaps the fallen orcs did not like it, as they rise to attack you!
[/STORY]
[OUT]Fight!
[OUT]Run away!
[OUT]Speak to your unliving kin to calm their anger and offer aid.
[OUT]As nature and harmony sway your soul, use your domain to weaken these unliving before killing them for good!
[/NODE]
+[NODE]10
[STORY]
You bury the bodies according to your custom and no unliving rise to kill you, so you likely did well.
[/STORY]
[OUT]Continue to search for anything useful.
[OUT]Continue to search for anything useful.
[/NODE]
+[NODE]12
[STORY]
'We... we cannot rest. The dark pulls at us, keeps us here... fire, fire to our bones!'
One of the unliving connects with your mind, and suddenly you know the proper orcish way to lay them to rest.
[/STORY]
[OUT]Create a funeral pyre and lead the unliving to it, as is their wish.
[OUT]As nature and harmony sway your soul, use your domain to weaken these unliving before killing them for good!
[OUT]As nature and harmony sway your soul, use your domain to weaken these unliving before killing them for good!
[OUT]Just kill the unliving.
[/NODE]
+[NODE]14
[STORY]
You defeat the unliving after they were weakened by your domain's intervention. However, it dawns on you that you had a peaceful way of resolving this, so your spirits suffer for this act of violence.
[/STORY]
[OUT]Damn. Keep searching the ruins for loot.
[OUT]Damn. Keep searching the ruins for loot.
[/NODE]
+[NODE]15
[STORY]
Your efforts are futile and the unliving attack!
[/STORY]
[OUT]Fight!
[OUT]Run away.
[/NODE]
+[NODE]18
[STORY]
With the dead, well, dead again, you can now search the ruins in peace.
[/STORY]
[OUT]Gather up what you can and leave.
[OUT]Gather up what you can and leave.
[/NODE]
+[NODE]19
[STORY]
The unliving overwhelm you and force you to run for your lives.
[/STORY]
[OUT]Run.
[/NODE]
+[NODE]21
[STORY]
As you search the old rubble, you hear the voice of a female orc:
'We witnessed from afar your honourable deed, as expected from a sister, of course. Here, we found some loot that we cannot carry on the long road ahead. Take it and serve the gods well!'
[/STORY]
[OUT]Pound your chest in thanks and bid them farewell. Finish checking the ruins and leave.
[/NODE]
+[NODE]26
[STORY]
As you are about to depart, you hear the roaring voice of an orc warrior bellowing at you:
'You showed our warriors respect and did not let their defiled bodies walk as unliving scourges. Here, have this as our thanks.'
[/STORY]
[OUT]Thank them and depart.
[/NODE]
+[NODE]27
[STORY]
As you are about to depart, you hear the roaring voice of an orc warrior bellowing at you:
'You showed our warriors respect and did not let their defiled bodies walk as unliving scourges. Here, have this as our thanks.'
[/STORY]
[OUT]Gather up what you can and leave.
[/NODE]
+[NODE]33
[STORY]
Before you can take your treasure, you hear the roaring voice of an orc warrior bellowing at you:
'We claim this ruin as our turf, as marked by our fallen kin!'
[/STORY]
[OUT]Keep listening. Best not to further enrage an already angry orc.
[/NODE]
+[NODE]35
[STORY]
You help dig out the bodies and make proper funeral pyres in accordance with orc customs.
[/STORY]
[OUT]Good. Take your loot and leave.
[/NODE]
+[NODE]36
[STORY]
You help dig out the bodies and make proper funeral pyres in accordance with orc customs.
The orcs appreciate your aid, and add some metals as a reward before they bid you farewell.
[/STORY]
[OUT]Good. Take your loot and leave.
[/NODE]
+[NODE]39
[STORY]
The orc warrior growls, her sharp, exposed teeth glimmering at you, but then she laughs:
'Ha! You have a warrior heart and you respected our fallen. You may leave, and may your path be filled with good enemies and strong friends.'
[/STORY]
[OUT]Wish them well too and leave.
[/NODE]
+[NODE]40
[STORY]
'You fought well for weakling fleshies. You have tits! Good.
All this fighting got me hungry. Leave your food, leave the loot, and you're free to go.'
[/STORY]
[OUT]Praise their honour and leave.
[OUT]Leave.
[/NODE]
+[NODE]41
[STORY]
Whoever these dead folks were, their killers took off with much of what was usable here, but you still see some salvageable resources and a few scattered weapons that may be good.
[/STORY]
[OUT]Take the stuff and leave.
[/NODE]
+[NODE]42
[STORY]
You gather up what little is left in the ruins, but just as you lift a skeleton to pick up its sword, you hear footsteps behind you and see some unliving!
[/STORY]
[OUT]Fight!
[OUT]Run away!
[OUT]Speak to your unliving kin to calm their anger and offer aid.
[OUT]As nature and harmony sway your soul, use your domain to weaken these unliving before killing them for good!
[/NODE]
+[NODE]43
[STORY]
'But I tell you what, you showed respect to the dead, even though you buried them instead of burnin'... So help us dig them out and make funeral pyres and you can keep half of the loot.'
[/STORY]
[OUT]Agree to help with the bodies.
[OUT]Agree to help with the bodies.
[OUT][Turmoil] As turmoil is your path, stand firm and say you will not yield to their demands. The loot is yours, and if they think otherwise, they can fight you for it.
[OUT][Turmoil] As turmoil is your path, stand firm and say you will not yield to their demands. The loot is yours, and if they think otherwise, they can fight you for it.
[/NODE]
+[NODE]45
[STORY]
'So you surrender... weak, cowardly, and you claim to follow the path of turmoil, do you? Pathetic.'
The warrior spits in your face and her men kick you out of the ruins, taking away your loot but, surprisingly, not your equipment.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]46
[STORY]
'Ah, true warriors, good! Do with us as you will. We yield to your swords!'
[/STORY]
[OUT]Kill them all and take their stuff.
[OUT]Take only the loot you found in the ruins, and leave the orcs be.
[/NODE]
+[NODE]55
[STORY]
The funeral pyres burn high and you utter the guttural charge command so the souls of the fallen may rise in their final call to battle.
Your spirits are lifted as you feel the presence of the fallen now at peace.
[/STORY]
[OUT]Good. Continue checking the ruins for any usable loot.
[OUT]Good. Continue checking the ruins for any usable loot.
[/NODE]
[/EVENT]
-- [EVENT] --Underground(7)
+[NODE]2
[STORY]
You find the ruins long abandoned and looted many times over. Just as you are about to give up, you discover a hidden entrance to an underground chamber, protected by a huge, heavy slab of stone that once may have been a doorway.
[/STORY]
[OUT]You have some craft tools. Use them to try to pry this entrance open.
[OUT]As knowledge is your guide, think of a way to use levers and open this thing.
[OUT]As knowledge is your guide, think of a way to use levers and open this thing.
[OUT]Use your muscle to break through.
[OUT]Use your muscle to break through.
[OUT]Leave.
[/NODE]
+[NODE]3
[STORY]
With tools in hand, you manage to find the hinges and pry the old stone slab open.
You see a dark corridor leading deeper down. The air is stale, and the darkness seems to stare back at you.
[/STORY]
[OUT]Go in.
[OUT]Actually, it looks too scary. Just leave.
[/NODE]
+[NODE]4
[STORY]
You find a way to open the slab using brains over brawn.
You see a dark corridor leading deeper down. The air is stale, and the darkness seems to stare back at you.
[/STORY]
[OUT]Go in.
[/NODE]
+[NODE]7
[STORY]
The stone slab cracks under the pressure of your brawn, but it crumbles so utterly that you fall into the corridor with the rubble.
You see a dark corridor leading deeper down. The air is stale, and the darkness seems to stare back at you.
[/STORY]
[OUT]Go in deeper.
[/NODE]
+[NODE]10
[STORY]
The stone breaks under your assault, and the way in is clear.
You see a dark corridor leading deeper down. The air is stale, and the darkness seems to stare back at you.
[/STORY]
[OUT]Go in.
[OUT]Actually, it looks too scary. Just leave.
[/NODE]
+[NODE]12
[STORY]
You descend down the winding corridor until you reach a chamber with six stone columns. Between them are alcoves with granite chests and vases.
[/STORY]
[OUT]Search the chamber.
[OUT]Search the chamber.
[OUT]Actually, it looks too scary. Just leave.
[/NODE]
+[NODE]15
[STORY]
You spot the silhouettes of humanoid creatures hanging from the ceiling by the columns.
They have spotted you as well...
[/STORY]
[OUT]Use your knowledge of demon lore to identify these creatures.
[OUT]Focus on your divine domain to figure this out.
[OUT]These creatures are clearly some of your demon kin. Consider how to resolve the situation.
[OUT]Attack!
[OUT]Run away.
[/NODE]
+[NODE]16
[STORY]
As you walk into the chamber, you are ambushed by creatures that fall from the ceiling upon you!
[/STORY]
[OUT]Attack them with the aid of light or harmony!
[OUT]Fight!
[OUT]Run, even though you may take some damage.
[/NODE]
+[NODE]17
[STORY]
Striga are unliving fiends known not only to drink the blood of the living but also to devour their entrails!
[/STORY]
[OUT]Attack them with the aid of light or harmony!
[OUT]Attack!
[OUT]Run away.
[OUT][Bloodless creatures]Since the strigas are after blood, bloodless creatures should be able to sneak in and out without trouble.
[/NODE]
+[NODE]18
[STORY]
You sense that these creatures are of the night, tainted by darkness. As such, you can call upon your domain to give you strength to fight them.
[/STORY]
[OUT]Attack them with the aid of light or harmony!
[OUT]Run away.
[/NODE]
+[NODE]19
[STORY]
The striga are cursed souls who need to feed on the blood of the living to survive. They were clearly locked in here for a long time and are now starving.
If you give them blood, they will let you loot in peace.
[/STORY]
[OUT]Give them some of your blood.
[OUT]Give them some of your blood.
[OUT]Attack them with the aid of light or harmony!
[OUT]Attack!
[OUT]Run away.
[/NODE]
+[NODE]20
[STORY]
You speak to your kin and give them some of your blood.
The strigas honour the deal. You can loot in peace.
[/STORY]
[OUT]Great. Gather the loot and leave.
[/NODE]
+[NODE]21
[STORY]
You speak to your kin and give them some of your blood, but this act is unnatural and conflicts with one of your divine domains.
You feel weakened in spirit, but the striga honour the deal. You can loot in peace.
[/STORY]
[OUT]Gather the loot and leave.
[/NODE]
+[NODE]35
[STORY]
The striga are dead and the chamber yours to pilfer.
[/STORY]
[OUT]Great. Gather the loot and leave.
[/NODE]
+[NODE]39
[STORY]
You find a way to open the slab using brains over brawn.
You see a dark corridor leading deeper down. The air is stale, and the darkness seems to stare back at you.
[/STORY]
[OUT]Go in.
[/NODE]
+[NODE]40
[STORY]
No matter how much you try, the old stone slab will not move.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]41
[STORY]
You carefully sneak in. The strigas stir, their red eyes following you, but they do not attack.
[/STORY]
[OUT]Great. Gather the loot and leave.
[/NODE]
+[NODE]42
[STORY]
The strigas tear your flesh and feast on your blood even as you run for your lives.
[/STORY]
[OUT]Run.
[/NODE]
[/EVENT]
-- [EVENT] --Robbers(8)
+[NODE]2
[STORY]
As you scour some old ruins for loot, you notice you're not the first to arrive.
The other group does not see you yet, but this may change at any moment.
[/STORY]
[OUT]Call upon turmoil and attack whoever dares to stand in your path!
[OUT]Attack!
[OUT]Investigate.
[OUT]Investigate.
[OUT]Investigate.
[OUT]Leave.
[OUT]Attack!
[/NODE]
+[NODE]3
[STORY]
As you approach the other group, you realise too late that they are not scavengers, but bandits waiting to ambush you.
'We're the genero... genral? We're the kind types. We take some of your stuff, we let you leave alive.'
[/STORY]
[OUT]Agree to give them some of your stuff (to the value of 100).
[OUT]Try to intimidate them.
[OUT]Fight!
[OUT]Bargain with them, bandit to bandit.
[/NODE]
+[NODE]4
[STORY]
It looks like these are scavengers -- a rugged, scruffy lot, pillaging what they can from the ruins.
You took the time to scout, so now you're in a better position for a tactical attack.
[/STORY]
[OUT]Attack!
[OUT][Harmony or Intellect] As your domain dictates, there must be a peaceful way out. These folks look hungry. Offer them food in exchange for letting you search the ruins as well. [Lose 20 food]
[OUT]Approach the scavengers and offer a deal to search the ruins together.
[OUT]Intimidate them.
[OUT]Intimidate them.
[OUT]Just leave them be.
[/NODE]
+[NODE]10
[STORY]
'You seem like honest types, and we are hungry. Deal.
And since we ain't stupid enough to mess with your gods, you can search to the south and west of here. Be careful of the east, though -- the air seems foul there, and two of ours never came back to say what's hiding there.'
[/STORY]
[OUT]Check the west side.
[OUT]Check the south side.
[OUT]Ignore the warning and explore the east side.
[/NODE]
+[NODE]12
[STORY]
You enter the eastern part of the ruins and find that a deep, nasty gash has been torn in the ground beneath you.
From within, you sense a presence, watching, waiting...
You feel a warm glow that seems pleasant at first, then becomes stifling, hot, and burning!
[/STORY]
[OUT]Run away!
[OUT]Stay and fight this thing!
[/NODE]
+[NODE]17
[STORY]
'I suppose if you give us some food, we can let you search this place.
Or we could trade with what we found so far.'
[/STORY]
[OUT]Give them some food so you can search. [Lose 20 food]
[OUT]Trade with them and leave.
[OUT]Attack them instead.
[OUT]Actually, just leave.
[/NODE]
+[NODE]23
[STORY]
'We go now. You don't kill us!'
The scavengers look at you and decide the loot is not worth their lives. They run away.
[/STORY]
[OUT]Good. Gather the loot and leave.
[/NODE]
+[NODE]28
[STORY]
'You scary, but you not many. We take you!'
[/STORY]
[OUT]Fight!
[OUT]Run away.
[/NODE]
+[NODE]29
[STORY]
'We go now. You don't kill us!'
The scavengers look at you and decide the loot is not worth their lives. They run away.
[/STORY]
[OUT]Good. Gather the loot and leave.
[/NODE]
+[NODE]30
[STORY]
You scout ahead and discover that it is a group of bandits pretending to scavenge the ruins, but in fact waiting to ambush you!
[/STORY]
[OUT]Attack them with a preemptive strike!
[OUT]Run away.
[OUT]Bargain with them, bandit to bandit.
[OUT]Try to intimidate them.
[/NODE]
+[NODE]35
[STORY]
'You think you scary, eh? Think again, scum!'
While you were talking, they were getting ready to fight, and they launch at you.
[/STORY]
[OUT]Fight!
[OUT]Throw them some of your stuff and run away!
[/NODE]
+[NODE]38
[STORY]
You kill the bandits and take their spoils!
But the ruins were clearly looted many times over already.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]50
[STORY]
The burning light is overwhelming. It burns your very soul, threatening to dissolve it entirely and bind it to the ever-glowing presence.
Just as you think you?ll succumb, the light retreats, perhaps still too weak to fully take you.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]52
[STORY]
Your spirit is strong and pushes away the burning light that threatened to devour your very soul.
At least now you can loot the ruins in peace, although you remain shaken by the experience.
[/STORY]
[OUT]Search the ruins and leave.
[/NODE]
+[NODE]55
[STORY]
'You seem like honest types, and we are hungry. Deal.
And since we ain't stupid enough to mess with your gods, you can search to the south and west of here. Be careful of the east, though -- the air seems foul there, and two of ours never came back to say what's hiding there.'
[/STORY]
[OUT]Check the west side.
[OUT]Check the south side.
[OUT]Ignore the warning and explore the east side.
[/NODE]
+[NODE]56
[STORY]
'Nah, we don't wanna deal with your sort. Beat it!'
[/STORY]
[OUT]Leave.
[OUT]Attack them instead.
[/NODE]
+[NODE]59
[STORY]
Your decisive attack destroys the enemy, but you did not notice a small group taking off with what they looted here.
Still, you are now free to continue searching the ruins.
[/STORY]
[OUT]Check the west side.
[OUT]Check the south side.
[OUT]Check the east side.
[/NODE]
+[NODE]60
[STORY]
You skilfully dispatch the enemy.
You are now free to continue searching the ruins.
[/STORY]
[OUT]Check the west side.
[OUT]Check the south side.
[OUT]Check the east side.
[/NODE]
+[NODE]62
[STORY]
Defeated, you run for your lives, having to leave behind some of your supplies.
[/STORY]
[OUT]Run.
[/NODE]
+[NODE]64
[STORY]
'I guess dealin's more profitable-like, sure. We can trade, or you can bugger off. Call it professional cort... curtsy?'
[/STORY]
[OUT]Agree to trade.
[OUT]Leave.
[OUT]Attack!
[/NODE]
+[NODE]66
[STORY]
'Eh, you look burly enough, and we're gettin' tired. Perhaps it's best we give you some of our stuff and you leave us be, eh?'
[/STORY]
[OUT]Agree to take their stuff and let them be.
[OUT]Attack them instead. The fight should be easier now that they're scared!
[/NODE]
+[NODE]69
[STORY]
You are sorely beaten and perhaps drop some of your stuff so they won't chase you.
'Lucky we ain't evil, else we'd take all your things!'
[/STORY]
[OUT]Run.
[/NODE]
+[NODE]71
[STORY]
'I suppose if you give us some food, we can let you search this place.
Or we could trade with what we found so far.'
[/STORY]
[OUT]Give them some food so you can search. [Lose 20 food]
[OUT]Attack them instead.
[OUT]Actually, just leave.
[/NODE]
+[NODE]72
[STORY]
You feel strengthened by your god.
[/STORY]
[OUT]Attack!
[OUT]Run away.
[/NODE]
[/EVENT]
-- [EVENT] --Random demon(9)
+[NODE]2
[STORY]
Within what seems like the remnants of a kitchen, with an old stone stove at its centre, you see broken pots and pans, a long-rotten pantry, and the skeletal remains of several humanoids that clearly died trapped here.
[/STORY]
[OUT]Scout the room to make sure it is safe.
[OUT]Go in closer to see if the remains hold anything valuable.
[OUT]Go in closer to see if the remains hold anything valuable.
[/NODE]
+[NODE]3
[STORY]
Among the mostly looted ruins, you discover an untouched chamber hidden beneath a load of rubble that must have shifted recently.
[/STORY]
[OUT]Investigate.
[OUT]Investigate.
[OUT]Leave.
[/NODE]
+[NODE]4
[STORY]
In the darkest corner of the chamber lurks a creature, its big, round eyes glimmering in the dark. You spot one of its legs with shaggy hair and long crooked claws. You also hear a quiet purr.
It is clearly watching you.
[/STORY]
[OUT]As a wise one, you know many creatures. Try to figure out what this is.
[OUT]Try to keep out of its way as you loot. You don't want to have to kill it, but you also need resources.
[OUT]Try to keep out of its way as you loot. You don't want to have to kill it, but you also need resources.
[OUT]Just leave.
[/NODE]
+[NODE]5
[STORY]
The more you look at the creature, the more you think it is a simple mrucek -- a harmless house demon, gone feral after being trapped here with its dead masters.
[/STORY]
[OUT][Common demon]Try talking to it to show that you mean it no harm and it is now safe to leave.
[OUT]Perform a ritual to ease this demon's disturbed soul.
[OUT]Try to keep out of its way as you loot. You don't want to have to kill it, but you also need resources.
[OUT]Try to keep out of its way as you loot. You don't want to have to kill it, but you also need resources.
[OUT]Just leave.
[/NODE]
+[NODE]7
[STORY]
You calm the mrucek so well that its body visibly changes, and it now resembles a common cat that will follow you faithfully.
[/STORY]
[OUT]Great. Gather anything useful and leave.
[/NODE]
+[NODE]9
[STORY]
You calm the mrucek so well that its body visibly changes, and it now resembles a common cat, only fluffier and fat.
It purrs and disappears through the entrance you made.
You feel a blessing upon you.
[/STORY]
[OUT]Great. Gather anything useful and leave.
[/NODE]
+[NODE]10
[STORY]
The mrucek purrs even louder and then pounces on you, claws and teeth first.
You shake it off and it scampers away, leaving you with a few deep cuts and a curse.
[/STORY]
[OUT]Gather anything useful and leave.
[/NODE]
+[NODE]15
[STORY]
The mrucek purrs even louder and then pounces on you, claws and teeth first.
You shake it off and it scampers away, leaving you with a few deep cuts and a curse.
[/STORY]
[OUT]Gather anything useful and leave.
[/NODE]
+[NODE]17
[STORY]
There is a loud purr and a rugged catlike creature pounces on you, claws and teeth first.
You shake it off and it scampers away, leaving you with a few deep cuts and a curse.
[/STORY]
[OUT]Gather anything useful and leave.
[/NODE]
+[NODE]18
[STORY]
This room looks like it could have been an old armoury, and although it was clearly evacuated, there may be some usable leftovers to find.
[/STORY]
[OUT]Scout the room to make sure it is safe.
[OUT]Search the room and gather anything still useful.
[OUT]Search the room and gather anything still useful.
[/NODE]
+[NODE]19
[STORY]
In the darkest corner of the chamber lurks a creature, its beady eyes flickering in darkness.
It is clearly watching you.
[/STORY]
[OUT][Strigas] You sense a striga presence. Try to dominate whatever lurks in the shadows.
[OUT]You sense a creature of the night. In the name of Horz, lord of the moon, call the creature to heel.
[OUT]Attack with a preemptive strike.
[OUT]Keep watching the creature and loot the place, hoping it will not attack.
[OUT]Keep watching the creature and loot the place, hoping it will not attack.
[OUT]Run away.
[/NODE]
+[NODE]20
[STORY]
A starved striga bows before your dominance, then offers up the last of its life force for you to devour.
[/STORY]
[OUT]Devour the striga. Then gather up whatever loot you can find here.
[OUT]Leave the creature be. Gather up whatever loot is left and go.
[/NODE]
+[NODE]21
[STORY]
A starved striga bows before your dominance, then scampers off through the opening you made.
[/STORY]
[OUT]Gather up whatever loot is left and go.
[/NODE]
+[NODE]24
[STORY]
A starved striga lashes out at you, forcing you to abandon the room and run.
The wounds it left turn out to be infected.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]28
[STORY]
A starved striga lashes out at you, forcing you to abandon the room and run.
The wounds it left turn out to be infected.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]29
[STORY]
There is a loud purr and a rugged catlike creature pounces on you, claws and teeth first.
You shake it off and it scampers away, leaving you with a few deep cuts and a curse.
[/STORY]
[OUT]Gather anything useful and leave.
[/NODE]
+[NODE]31
[STORY]
You kill the striga and are free to loot the place.
[/STORY]
[OUT]Gather what you found and leave.
[/NODE]
+[NODE]32
[STORY]
A starved striga lashes out at you, forcing you to abandon the room and run.
The wounds it left turn out to be infected.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]33
[STORY]
The starved striga lashes out at you, forcing you to abandon the room and run.
The wounds it left turn out to be infected.
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]
-- [EVENT] --Darkness(10)
+[NODE]2
[STORY]
You search the old ruins until you realise that a dark, foreboding mist is descending upon this place.
The black mist is a dreaded remnant of the days of darkness.
[/STORY]
[OUT]Call upon light or harmony to protect you from this dark power.
[OUT]Call upon light or harmony to protect you from this dark power.
[OUT]Call upon turmoil or magic to shield you from the darkness.
[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit!
[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit!
[OUT]Run away.
[OUT]Try to sneak quickly past the mist to get to the possible loot in these ruins.
[OUT][Shadow elf]The black mist is no danger to you. Walk through it and finish searching the ruins.
[OUT][Shadow elf]The black mist is no danger to you. Walk through it and finish searching the ruins.
[/NODE]
+[NODE]13
[STORY]
Alas, your divine domain serves only as a beacon for the black mist to strike.
You are engulfed by its dark clutches, which tear deep into your soul with dread and madness!
[/STORY]
[OUT]Do not let this darkness win. Gather your spirit and fight it!
[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit!
[OUT]Run away.
[/NODE]
+[NODE]14
[STORY]
Your domain shields you as the dreaded mist tries to claw its way into your very souls.
Still uneasy from the experience, you can try to search this place for loot and hope the mist won't come after you again.
[/STORY]
[OUT]Take what you find and leave.
[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit!
[OUT]Run away.
[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit!
[/NODE]
+[NODE]23
[STORY]
The black mist cannot be beaten easily. Before you know it, deep, penetrating darkness engulfs you in its cold clutches and tears at your mind and soul.
[/STORY]
[OUT]Run!
[/NODE]
+[NODE]26
[STORY]
You defeat the darkness and can now attempt to siphon its power.
[/STORY]
[OUT]Siphon the energy.
[OUT]Siphon the energy.
[OUT]Siphon the energy.
[OUT]Siphon the energy.
[OUT]Do not risk meddling with the mist. Search the ruins for loot.
[OUT]Do not risk meddling with the mist. Search the ruins for loot.
[/NODE]
+[NODE]27
[STORY]
By the skin of your teeth you manage to avoid the mist, although you still feel some dread lingering, and you find a decent stash of goods for looting.
[/STORY]
[OUT]Gather any loot you find and leave.
[/NODE]
+[NODE]29
[STORY]
You siphon some of the dark energy safely, protected by the divine domain of magic.
[/STORY]
[OUT]Check the ruins for any loot and leave.
[OUT]Check the ruins for any loot and leave.
[/NODE]
+[NODE]30
[STORY]
You try to siphon the dark energy, but it does not sit well with your divine domain.
A spirit sickness befalls you.
[/STORY]
[OUT]Check the ruins for any loot and leave.
[OUT]Check the ruins for any loot and leave.
[/NODE]
+[NODE]31
[STORY]
You siphon some of the dark energy safely.
[/STORY]
[OUT]Check the ruins for any loot and leave.
[OUT]Check the ruins for any loot and leave.
[/NODE]
+[NODE]32
[STORY]
The dark mist destroyed most of what once stood here, but you find a fairly fresh corpse to loot.
[/STORY]
[OUT]Take the stuff and leave.
[/NODE]
+[NODE]35
[STORY]
Your domain shields you as the dreaded mist tries to claw its way into your very souls.
Still uneasy from the experience, you can try to search this place for loot and hope the mist won't come after you again.
[/STORY]
[OUT]Take what you find and leave.
[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit!
[OUT]Run away.
[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit!
[/NODE]
+[NODE]37
[STORY]
The power of darkness seeps into your spirit, strengthening it from within.
[/STORY]
[OUT]Good. Gather any loot you find and leave.
[/NODE]
+[NODE]39
[STORY]
You try to siphon the dark energy, but darkness is a fickle friend.
A spirit sickness befalls you.
[/STORY]
[OUT]Check the ruins for any loot and leave.
[OUT]Check the ruins for any loot and leave.
[/NODE]
[/EVENT]
-- [EVENT] --Crazy elf(11)
+[NODE]2
[STORY]
As you look up at the trees, you see the remains of an old elven dwelling with fallen rope bridges and abandoned structures that have almost entirely become part of the trees again.
Who knows what secrets it may hold?
[/STORY]
[OUT]Go up to explore the ruins.
[OUT]Leave.
[/NODE]
+[NODE]4
[STORY]
You find many abandoned structures, but they are either empty or impossible to reach. You see one that seems more intact, but the winding stairway is almost entirely collapsed and the tree bark sharp as nails, so it will be a difficult climb.
[/STORY]
[OUT][Wood folk]This is not an obstacle for you. Whisper to the trees so that you may climb up unharmed.
[OUT][Nature] Call upon your domain, to ask the forest for help in this climb.
[OUT]Climb up carefully.
[OUT]Leave.
[/NODE]
+[NODE]6
[STORY]
The forest listens and allows you to climb without issue.
[/STORY]
[OUT]Search the place with care.
[OUT]Search the place with care.
[/NODE]
+[NODE]8
[STORY]
The forest proves merciful, and you climb without a hitch.
You stand in a deceptively large, open chamber, its walls made of strange crystal now overgrown with vines and flowers, with remnants of old furniture and art-- fragile and forgotten, yet still beautiful.
[/STORY]
[OUT]Search the place with care.
[OUT]Search the place with care.
[/NODE]
+[NODE]10
[STORY]
The climb proves too difficult. The remains of the staircase fall apart, and you see no other way to climb here.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]14
[STORY]
You climb up and find a series of abandoned tree houses, most now inaccessible and overgrown.
You find some scattered herbs and pieces of usable wood, but little more.
But you do hear a strange, disturbing, mumbling sound nearby.
[/STORY]
[OUT]Investigate.
[OUT]Gather what you already have and leave.
[/NODE]
+[NODE]16
[STORY]
After searching awhile, you discover a hidden trap door that leads inside a tree trunk.
Within, you see what once could have been a workshop but is now a hollow, dark room, overgrown with greenery and cobwebs.
Among it all, you see a lone elf, rocking and mumbling to themselves.
[/STORY]
[OUT][Elf]Speak to them softly in your tongue. Try to calm them.
[OUT]Try talking to them.
[OUT]Put them out of their misery.
[OUT]Put them out of their misery.
[OUT][Forest demon]Use the tongue of the forest to soothe this creature's troubled soul.
[OUT][Orc]Kill it.
[/NODE]
+[NODE]17
[STORY]
You walk through the chamber and discover many hidden alcoves, corridors leading to long-destroyed paths, and a small back room.
Within, you see the remains of tools, vials, herbs, and perhaps even books.
There's also a nest of crows eagerly watching your every move.
[/STORY]
[OUT]Attack!
[OUT]Intimidate the crows.
[OUT]Intimidate the crows.
[OUT]Leave.
[/NODE]
+[NODE]22
[STORY]
With the crows gone, you can search the room in peace.
[/STORY]
[OUT]Gather the loot and leave.
[/NODE]
+[NODE]23
[STORY]
You are badly beaten and forced to flee.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]26
[STORY]
The elf stops for a second, turns his head towards you, listens, and then recoils again, mumbling:
'Light, too much, too much, failed again, failed... burning...'
The elf is clearly ancient, perhaps from the days of the darkness, judging by the faded scars of the dark curse, but his mind is so very lost.
[/STORY]
[OUT]Offer some of your spirit health to ease his mind and perhaps get him to talk to you.
[OUT]Slap him in the face. It sometimes helps with crazy.
[OUT]Slap him in the face. It sometimes helps with crazy.
[/NODE]
+[NODE]27
[STORY]
'Light, too much, too much, failed again, failed... burning...'
The elf does not seem to acknowledge your presence.
[/STORY]
[OUT]Slap him in the face. It sometimes helps with crazy.
[OUT]Kill the elf.
[OUT]Kill the elf.
[OUT]Just loot the room and leave this strange elf be.
[OUT]Slap him in the face. It sometimes helps with crazy.
[OUT][Orc]Kill it quickly before the crazy rubs off on you.
[/NODE]
+[NODE]28
[STORY]
You kill the elf with one precise blow, his weakened body offering no resistance.
But as the flesh dissolves into dust, it does so with a violent burst of blinding light that scorches both your body and soul!
[/STORY]
[OUT]Gather up any loot you find and leave.
[/NODE]
+[NODE]30
[STORY]
You kill the elf with one precise blow, his weakened body offering no resistance.
The body turns to silver dust and you feel your soul strengthened by this act of mercy, whether intended or accidental.
[/STORY]
[OUT]Gather up any loot you find and leave.
[/NODE]
+[NODE]31
[STORY]
'I... thank thee, kindred spirits, for even this fleeting moment of clarity sings to my soul in the most sublime fancy...'
He hums a sad, striking melody.
Then suddenly he twists in pain, eyes glowing with a faint light, rocking again as he screams at you:
'End this, end this sorrow now, I beg of thee!'
[/STORY]
[OUT]Call upon nature and ask this forest to allow their child the ever-sleep, for in time it may cure his sickened mind.
[OUT]His mind is clearly assaulted by some mystical force. It is too strong to destroy, but you can connect with the elf spiritually and try to shield him.
[OUT]It is not the way of harmony to destroy life, even life that is tormented like this. Call upon your domain to try to shield the poor creature from whatever ails it.
[OUT]Put them out of their misery.
[OUT]Put them out of their misery.
[OUT]Call upon nature and ask this forest to allow their child the ever-sleep, for in time it may cure his sickened mind.
[OUT]The elf may yet recover. It is not your business, so leave him be. Gather up whatever you found so far and depart.
[OUT][Orc]Kill it quickly before the crazy rubs off on you.
[/NODE]
+[NODE]37
[STORY]
The forest listens. Vines and roots from the tree engulf the elf in a protective shell.
His body slowly relaxes, his skin turning more silver until it looks like a serene, perfectly carved statue of a sleeping divine.
You see a bundle clad in oak leaves. You know this is your reward, be it from the forest or the elf.
[/STORY]
[OUT]Take the gift and leave.
[/NODE]
+[NODE]41
[STORY]
The forest listens. Vines and roots from the tree engulf the elf in a protective shell.
His body slowly relaxes, his skin turning more silver until it looks like a serene, perfectly carved statue of a sleeping divine.
You see a bundle clad in oak leaves. You know this is your reward, be it from the forest or the elf.
[/STORY]
[OUT]Take the gift and leave.
[/NODE]
+[NODE]42
[STORY]
Your ritual works. You shield the elf's mind from whatever twisted force is assailing him.
You do not know how long it will last, or if he even knows what has happened, but his body seems more relaxed and still.
You see a bundle clad in oak leaves. You know this is your reward, be it from the forest or the elf.
[/STORY]
[OUT]Take the gift and leave.
[/NODE]
+[NODE]44
[STORY]
Whatever holds this elf's mind and soul is too strong for you.
The tormented forest kin recoils from you and rocks again, mumbling indistinguishably.
[/STORY]
[OUT]Put them out of their misery.
[OUT]The elf may yet recover. It is not your business, so leave him be. Gather up whatever you found so far and depart.
[OUT]Put them out of their misery.
[OUT][Orc]Kill it quickly before the crazy rubs off on you.
[/NODE]
+[NODE]50
[STORY]
The elf looks at you, bewildered:
'Creature of the dark, turmoil? Chaos? Violence all it speaks, violence... perhaps the light is good, yes, perhaps, perhaps it is time to embrace it...'
He starts to glow.
[/STORY]
[OUT]Kill the elf.
[OUT]Kill the elf.
[OUT]Better just leave.
[/NODE]
+[NODE]55
[STORY]
You kill the elf with one precise blow, his weakened body offering no resistance.
But as the flesh dissolves into dust, it does so with a violent burst of blinding light that scorches both your body and soul!
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]58
[STORY]
'So brutal, your kindred, so... simple... Yet a moment's respite... fleeting so...'
Then suddenly he twists in pain, eyes glowing with a faint light, rocking again as he screams at you:
'End this, end this sorrow now, I beg of thee!'
[/STORY]
[OUT]Call upon nature and ask this forest to allow their child the ever-sleep, for in time it may cure his sickened mind.
[OUT]His mind is clearly assaulted by some mystical force. It is too strong to destroy, but you can connect with the elf spiritually and try to shield him.
[OUT]It is not the way of harmony to destroy life, even life that is tormented like this. Call upon your domain to try to shield the poor creature from whatever ails it.
[OUT]Put them out of their misery.
[OUT]Put them out of their misery.
[OUT]Call upon nature and ask this forest to allow their child the ever-sleep, for in time it may cure his sickened mind.
[OUT]The elf may yet recover. It is not your business, so leave him be. Gather up whatever you found so far and depart.
[OUT][Orc]Kill it quickly before the crazy rubs off on you.
[/NODE]
+[NODE]62
[STORY]
With the crows gone, you can search the room in peace.
[/STORY]
[OUT]Gather the loot and leave.
[/NODE]
+[NODE]70
[STORY]
The elf stops for a second, turns his head towards you, listens, and then recoils again, mumbling:
'Light, too much, too much, failed again, failed... burning...'
The elf is clearly ancient, perhaps from the days of the darkness, judging by the faded scars of the dark curse, but his mind is so very lost.
[/STORY]
[OUT]Offer some of your spirit health to ease his mind and perhaps get him to talk to you.
[OUT]Slap him in the face. It sometimes helps with crazy.
[OUT]Slap him in the face. It sometimes helps with crazy.
[/NODE]
[/EVENT]
-- [EVENT] --Forest attacks(12)
+[NODE]2
[STORY]
You climb up to explore the elven ruins but hear an unsettling stirring in the forest. Some of the trees seem to be descending upon you!
[/STORY]
[OUT][Leshy]Call upon the forest to heed your will!
[OUT][Wood folk]Speak to the forest and proclaim your elven right to be here.
[OUT][Nature]Affirm your allegiance to the woodland and ask the forest to calm itself.
[OUT]Try to negotiate with the clearly angry forest.
[OUT]Fight!
[OUT][Forest demons]Your kin look very angry. Offer them your spirit health as tribute in exchange for free passage.
[OUT]Run away.
[/NODE]
+[NODE]5
[STORY]
You give your spirit essence and the forest calms, for now.
You're free to search the ruins now.
[/STORY]
[OUT]Finish the exploration quickly and leave.
[/NODE]
+[NODE]6
[STORY]
The forest heeds your words and calms its anger, allowing you entry without further resistance.
[/STORY]
[OUT]Finish the exploration and leave.
[/NODE]
+[NODE]14
[STORY]
'Yoou smeelll of woodkin, yoou maay passs.'
[/STORY]
[OUT]Finish the exploration and leave.
[/NODE]
+[NODE]15
[STORY]
The forest does not listen or respond. Its anger is old and raw!
[/STORY]
[OUT]Attack!
[OUT]Run away.
[/NODE]
+[NODE]16
[STORY]
Although most of the old city is unsalvageable, you find what could be an old stockroom or maybe a weaponsmith's workshop where you find some good resources still intact.
[/STORY]
[OUT]Finish the exploration quickly and leave.
[/NODE]
+[NODE]19
[STORY]
The forest guardians lie dead, so you are free to loot the ruins in peace.
[/STORY]
[OUT]Continue searching the ruins.
[/NODE]
+[NODE]21
[STORY]
Although most of the old city is unsalvageable, you discover what could have been a craftsman's studio.
[/STORY]
[OUT]Finish the exploration quickly and leave.
[/NODE]
[/EVENT]
-- [EVENT] --Boars goblin(13)
+[NODE]2
[STORY]
While searching the remains of a goblin settlement, you realise that a pack of wild boars occupies one of the largest remaining huts.
[/STORY]
[OUT][Turmoil or strength] Honour the turmoil of your souls and attack these boars with your bare fists!
[OUT]Attack!
[OUT][Hunter or Nature] Hunting is a thing of nature for you. Do it.
[OUT][Boar rider or beastmaster] Boars are a goblin thing. Get them in line.
[OUT][Boar rider or beastmaster] Boars are a goblin thing. Get them in line.
[OUT]Leave.
[/NODE]
+[NODE]3
[STORY]
You stalk the boars and wait for the perfect chance to pick off the weakest ones first, then strike down the rest.
[/STORY]
[OUT]Attack the weakened pack.
[OUT]Intimidate the rest of the pack.
[OUT]Actually, better leave the boars alone.
[/NODE]
+[NODE]7
[STORY]
You manage to wrestle one of the boars to the ground and strangle it!
The others run away at your display of raw power. You feel your spirits lifted by this deed.
[/STORY]
[OUT]Search the place and leave.
[OUT]Search the place and leave.
[/NODE]
+[NODE]14
[STORY]
The hut proved to be the remains of a shaman's lair, but much of it has been destroyed by the boars.
You find a rack of dried herbs and packs of supplies, suggesting the hut was in use recently.
[/STORY]
[OUT][Goblin shaman]Search for the lore book.
[OUT][Magic or magic user] Try to connect to the lingering weaves of magic here.
[OUT]Gather what you can and leave.
[OUT]Gather what you can and leave.
[/NODE]
+[NODE]19
[STORY]
You know well the hidey-holes of your tribesmen. You quickly find a leather-bound book filled with mystical knowledge.
[/STORY]
[OUT]Gather what you can and leave.
[OUT]Gather what you can and leave.
[/NODE]
+[NODE]20
[STORY]
Your connection to the weaves of magic allows you to soak up the energies gathered here safely.
You feel your spirit strengthened.
[/STORY]
[OUT]Gather what you can and leave.
[OUT]Gather what you can and leave.
[/NODE]
+[NODE]21
[STORY]
You get on all fours, then squeal and grunt and rummage the dirt threateningly.
The boars shuffle and leave, bowing their tusks to you. The animals also reveal a few dead bodies for you to loot.
[/STORY]
[OUT]Gather what you can and leave.
[OUT]Gather what you can and leave.
[/NODE]
+[NODE]30
[STORY]
The boars are dead, and you are free to search the hut.
[/STORY]
[OUT]Gather what you can and leave.
[OUT]Gather what you can and leave.
[/NODE]
+[NODE]37
[STORY]
You spook the boars and they run off into the woods.
[/STORY]
[OUT]Gather what you can and leave.
[OUT]Gather what you can and leave.
[/NODE]
+[NODE]38
[STORY]
You manage to wrestle one of the boars to the ground and strangle it! One of the others stays and decides to follow you.
You feel your spirits lifted by this deed.
[/STORY]
[OUT]Search the place and leave.
[OUT]Search the place and leave.
[/NODE]
+[NODE]41
[STORY]
You get on all fours, then squeal and grunt and rummage the dirt threateningly.
The boars shuffle and grunt back, becoming even more agitated!
[/STORY]
[OUT]Fight!
[OUT]Better just leave.
[/NODE]
+[NODE]42
[STORY]
The boars charge angrily, and you have to drop some food to avoid being trampled!
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]
-- [EVENT] --Smithy Temple(14)
+[NODE]2
[STORY]
Among the rubble and stones, you find several underground pockets where a dwarven city once lay.
From one such entrance, you see light and hear the thudding of hammer against anvil.
[/STORY]
[OUT][Dwarf]Go forth, but check for hidden traps and runestones. No dwarven smith works unguarded.
[OUT]Go in, carefully.
[OUT]Leave.
[/NODE]
+[NODE]3
[STORY]
You enter a large stone chamber with furnaces and anvils spread across it, some fallen to ruin, some still intact. One furnace burns hot with a dwarven blacksmith at the anvil, hard at work.
He nods at your arrival but does not speak.
[/STORY]
[OUT][Dwarf]Greet the blacksmith according to custom.
[OUT]Speak to the dwarf. Ask him what he is doing here on his own.
[OUT]Kill the smith!
[OUT]Kill the smith!
[OUT]Kill the smith!
[/NODE]
+[NODE]4
[STORY]
You strike the dwarven smith and, surprisingly, he turns into rubble with just one hit.
Children of stone and metal, or worshippers of Svarog[R9], both feel the heavy burden of this dark deed.
As the smith turns to rubble, so does everything around you, and you are forced to run before you get buried here.
[/STORY]
[OUT]Take what stone you can salvage and leave.
[/NODE]
+[NODE]6
[STORY]
You strike the dwarven smith and, surprisingly, he turns into rubble with just one hit.
Your souls feel the burden of the deed, which conflicts with one of your divine domains. As the smith turns to rubble, so does everything around you, and you are forced to run before you get buried here.
[/STORY]
[OUT]Take what stone you can salvage and leave.
[OUT]Take what stone you can salvage and leave.
[/NODE]
+[NODE]7
[STORY]
You strike the dwarven smith and, surprisingly, he turns into rubble with just one hit.
As the smith turns to rubble, so does everything around you, and you are forced to run before you get buried here.
[/STORY]
[OUT]Take what stone you can salvage and leave.
[OUT]Take what stone you can salvage and leave.
[/NODE]
+[NODE]12
[STORY]
'On me own, you say? Hmm. This here is our temple, or as close as for your understanding. I am a smith, and I tend this place.
Better not dwell here too long, laddies, or the old brothers may take offence at your presence.'
[/STORY]
[OUT][Light] Call upon light and Svarog to give praise to this sacred place.
[OUT]If this is a sacred place, ask if you can pay your respects.
[OUT]Kill the smith!
[OUT]Kill the smith!
[OUT]Kill the smith!
[/NODE]
+[NODE]13
[STORY]
'Now that's a sight for sore eyes, aye. Good day to ya, my fellow, good day.
I'd offer ya ale and mutton, but bein' the smith on duty at this temple, I am bound to keep the fires hot and the anvil busy.'
[/STORY]
[OUT]Nod in understanding of the old dwarven custom and join your kin at his work.
[OUT]Nod in understanding of the old dwarven custom and join your kin at his work.
[/NODE]
+[NODE]15
[STORY]
'Ah, the young human smith and his kin -- a good pupil he was, good promise for one not made of stone and metal.
Come, join me at my work. We shall give honour to the metal, and I guess your gods too. Why not?'
[/STORY]
[OUT]Work with the dwarven smith.
[OUT]Work with the dwarven smith.
[/NODE]
+[NODE]16
[STORY]
'Well, I say, not many strangers ask me that.
Sure, why not, come work with me. If the old brothers deem your work fitting, ya may get yourself a blessing.'
[/STORY]
[OUT]Work with the dwarven smith.
[OUT]Work with the dwarven smith.
[/NODE]
+[NODE]17
[STORY]
'The forefather and old brothers like your work indeed. This is what I call good metal! Good on ya.
Here, carry it with pride. Good travels. Stone and metal be with ya.'
[/STORY]
[OUT]Take the forged weapon, give thanks to the forefather and the old brothers, and leave the smith to his work.
[/NODE]
+[NODE]18
[STORY]
'The forefather and old brothers like your work well enough. Good on ya.
Here, carry it with pride. Good travels. Stone and metal be with ya.'
[/STORY]
[OUT]Take the forged weapon, give thanks to the forefather and the old brothers, and leave the smith to his work.
[/NODE]
+[NODE]24
[STORY]
'Well, ya tried, that you did. Good on ya. Stone and metal be with ya, lassies.'
[/STORY]
[OUT]Thank the smith and leave.
[OUT]Kill the smith!
[OUT]Kill the smith!
[OUT]Kill the smith!
[/NODE]
+[NODE]28
[STORY]
You move forwards carefully and discover several protective runes, but they do not light up. Either they are inactive, or you have been spotted already and the host is letting you pass.
[/STORY]
[OUT]Go forwards.
[/NODE]
+[NODE]31
[STORY]
'The forefather and old brothers like your work indeed. This is what I call good metal! Good on ya.
Here, carry it with pride. Good travels. Stone and metal be with ya.'
[/STORY]
[OUT]Take the forged weapon, give thanks to the forefather and the old brothers, and leave the smith to his work.
[/NODE]
+[NODE]32
[STORY]
'The forefather and old brothers like your work indeed. This is what I call good metal! Good on ya.
Here, carry it with pride. Good travels. Stone and metal be with ya.'
[/STORY]
[OUT]Take the forged weapon, give thanks to the forefather and the old brothers, and leave the smith to his work.
[/NODE]
+[NODE]33
[STORY]
'The forefather and old brothers like your work well enough. Good on ya.
Here, carry it with pride. Good travels. Stone and metal be with ya.'
[/STORY]
[OUT]Take the forged weapon, give thanks to the forefather and the old brothers, and leave the smith to his work.
[/NODE]
[/EVENT]
-- [EVENT] --Dragon dwarf(15)
+[NODE]2
[STORY]
Through a great tear in the ground, you venture into the ruins of a dwarven city.
It has been destroyed, full of rubble and debris, with the skeletal remains of those who perished here violently. You also see what killed them:
In the centre of the once-great place, you see the skeletal remains of a dragon and giant intertwined in battle.
[/STORY]
[OUT]Investigate.
[OUT]Take from these titans what you can salvage.
[OUT]Leave.
[/NODE]
+[NODE]3
[STORY]
'Oi, ya! Beat it, this is our find!'
A couple of burly dwarven fighters stand in your way, weapons at the ready.
[/STORY]
[OUT]Attack!
[OUT][Dwarf]Ask them to calm down. Surely you can share in these spoils, as kin should.
[OUT][Light]Call upon light and assert that there is no need to spill blood among like-minded folk.
[OUT][Intellect and harmony]Speak to their common sense. Say that this place is vast and there is enough for all of you to profit without the need for violence.
[OUT]Leave.
[/NODE]
+[NODE]6
[STORY]
'Aye, brothers, aye, no need for brawlin'. Tell ya what, you go scavenge that end, we do this end, and whoever salvages more's the winner, eh? Go!'
The dwarves run to their side and start rummaging and digging.
[/STORY]
[OUT]Go do your side, quick!
[/NODE]
+[NODE]9
[STORY]
'Ah, your 'gods', aye, that light of yours seems like an honourable sort of path.
We ain't that fussed about kickin' your butts, so you can wait till we're done, then take what is left.'
[/STORY]
[OUT][Dwarf]Ask them to calm down. Surely you can share in these spoils, as kin should.
[OUT]Agree.
[OUT]Try to convince them to split the spoils evenly.
[/NODE]
+[NODE]11
[STORY]
You kill the dwarves and now can loot the site in peace.
[/STORY]
[OUT]Take the salvage and leave.
[/NODE]
+[NODE]14
[STORY]
The dwarves beat you, but they let you run away, clearly more interested in salvaging than in kicking your butts.
[/STORY]
[OUT]Run away.
[/NODE]
+[NODE]16
[STORY]
'Ah, you buggers are good! Well done. Here, have this bit of metal we found. Metal and stone be with ya, laddies!'
The dwarves collect their smaller pile of salvage and depart, singing dirty songs and cheering for a good day's work.
[/STORY]
[OUT]Thank them and leave.
[/NODE]
+[NODE]17
[STORY]
'Ha! We beat ya fair and square, but it was a good contest. Metal and stone strengthen ya, laddies!'
The dwarves collect their considerably larger pile of salvage and depart, singing dirty songs and cheering for a good day's work.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]18
[STORY]
'What sort of slivering babes are ya? Give up? Shame, shame on ya, lassies.'
The dwarves gather their considerably larger pile of salvage and leave, shaking their heads.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]23
[STORY]
'Bah, ya have one of those silver tongues, ya do! We do our end and ya do yours. Who knows who'll get the better pick, but it seems fair. Metal and stone be with ya, laddies!'
The dwarves move away to salvage their part.
[/STORY]
[OUT]Great. Search your part and leave.
[OUT]Great. Search your part and leave.
[/NODE]
+[NODE]25
[STORY]
'You're gettin' on my nervous side. Ya better leave, now.'
[/STORY]
[OUT]Attack!
[OUT]Leave.
[/NODE]
+[NODE]28
[STORY]
A couple of burly dwarven fighters stand in the ruins gathering loot and looking about with angry grimaces.
[/STORY]
[OUT][Dwarf]Greet your kin and ask if you can both share in searching this place.
[OUT][Light]Call upon light and assert that there is no need to spill blood among like-minded folk.
[OUT][Intellect and harmony]Speak to their common sense. Say that this place is vast and there is enough for all of you to profit without the need for violence.
[OUT]Try to convince them to split the spoils evenly.
[OUT]Wait till the dwarves leave and gather what is left.
[OUT]Wait till the dwarves leave and gather what is left.
[OUT]Sneak past the dwarves and loot behind their backs.
[OUT]Ambush them. You have the advantage.
[/NODE]
+[NODE]31
[STORY]
You wait until the dwarves depart, but they do not leave much behind.
Your scout, however, improved their skill.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]32
[STORY]
You wait until the dwarves leave and gather up what remains to be salvaged.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]48
[STORY]
You find a spot away from the dwarves, and although it will surely yield less than the main area, you are able to collect your loot safely.
[/STORY]
[OUT]Gather the spoils and leave.
[OUT]Gather the spoils and leave.
[/NODE]
+[NODE]53
[STORY]
The dwarves spot you and charge!
[/STORY]
[OUT]Attack!
[OUT]Leave.
[/NODE]
[/EVENT]
-- [EVENT] --Dwarven Guardians(16)
+[NODE]2
[STORY]
These dwarven ruins look older and darker than usual. There is an air of reverence here that is hard to explain.
The stone remains look abandoned and forlorn, but you spot a firelight in the distance.
[/STORY]
[OUT]Go forth, carefully.
[OUT]Leave.
[/NODE]
+[NODE]4
[STORY]
As you get closer, you realise that the fire comes from several torches held by a small group of heavily armed dwarves battling a pack of unliving.
The dwarves stand firm, using fire to help them, but the unliving are beginning to swarm them.
[/STORY]
[OUT]Perform a ritual to try to weaken these unliving fiends.
[OUT][Dwarf]Aid your brethren, quick!
[OUT]Help the dwarves!
[OUT][Nature or intellect]Stand aside and let them fight their own battles.
[OUT][Nature or intellect]Stand aside and let them fight their own battles.
[OUT]Wait to see who wins, then get rid of them.
[OUT]Wait to see who wins, then get rid of them.
[OUT][Unliving]Help your kin!
[/NODE]
+[NODE]9
[STORY]
It is not your place to interfere in the conflict of others. You feel your domain strengthened by this resolve.
You are able to grab a few salvageable resources while the combat takes place.
The dwarves are overwhelmed by the unliving, and now you can face the remaining threat that is running your way.
[/STORY]
[OUT]Kill the unliving.
[OUT]Leave.
[OUT][Unliving]Try to reason with your kin.
[/NODE]
+[NODE]12
[STORY]
The dwarves stop and look at your medic:
'So first ya stood there watchin' us bleed, and now ya wanna help. Fleshies... Fine, help, we didn't need your puny help to fight.'
[/STORY]
[OUT]Tend to their wounds.
[OUT]While the dwarves are off guard, attack them!
[/NODE]
+[NODE]13
[STORY]
'So ya stood there like a bunch of lassies rubbing stones! Bah. Well, ya can be of use now helping us secure these ruins from the unliving filth. This is our heritage and we were charged with guarding it. We'll give ya some of the stuff the filth dropped in payment.'
[/STORY]
[OUT]Agree to help.
[OUT]Tell them it is even less dwarven to whine about having to do your own fighting. Say you will help them work for a fee.
[/NODE]
+[NODE]18
[STORY]
'Fine, ya can also salvage these ruins, with care!'
[/STORY]
[OUT]Agree.
[/NODE]
+[NODE]21
[STORY]
'Just bugger off, ya weaselly gits! Now!'
[/STORY]
[OUT]Leave.
[OUT]Attack them!
[/NODE]
+[NODE]24
[STORY]
'Ya know, many in this world would see our weakness and finish us off. Maybe ya ain't that bad after all.
Take the shit the undead left, if ya like.
Here, have this as well, as thanks. Now be off! We have guarding duty to go back to.'
[/STORY]
[OUT]Thank them and leave.
[/NODE]
+[NODE]30
[STORY]
You are victorious, and the plunder is yours for the taking!
[/STORY]
[OUT]Good. Leave.
[/NODE]
+[NODE]41
[STORY]
'Ya may be cowards, but what's it to us?
We're wounded, and we have a job to do. If ya help us secure this place, we'll give ya the loot from the unliving filth, deal?'
[/STORY]
[OUT]Agree and help.
[OUT]Decline and leave.
[/NODE]
+[NODE]44
[STORY]
Your words fall on deaf ears and you are chased away from the ruins.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]51
[STORY]
'Ha! That was some good fightin'.
Not that we needed the help, but we thank ya nonetheless. Say, have the loot from all these dead buggers, as thanks.'
[/STORY]
[OUT]Say it was no problem, and ask what they are doing here.
[OUT]Ask for payment for your good deed.
[OUT]Ask for payment for your good deed.
[/NODE]
+[NODE]54
[STORY]
'We were sent here to clear an unliving nest. Those filthy buggers been shitting on our heritage!
We only have one tunnel to block now.
Tell ya what, if you help out, we'll give you a bit extra.'
[/STORY]
[OUT]Agree to help.
[/NODE]
+[NODE]58
[STORY]
You are defeated and forced to run away!
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]61
[STORY]
It is not your place to interfere in the conflict of others. You feel your domain strengthened by this resolve.
You are able to grab a few salvageable resources while the combat takes place.
The dwarves are victorious and now are running angrily your way.
[/STORY]
[OUT]Attack the dwarves.
[OUT]Leave.
[OUT]Try to reason with them.
[OUT][Dwarf]Congratulate your brethren on a fight well fought.
[/NODE]
+[NODE]62
[STORY]
You are able to grab a few salvageable resources while the combat takes place.
The dwarves are overwhelmed by the unliving, and now you can face the remaining threat that is running your way.
[/STORY]
[OUT]Kill the unliving.
[OUT]Leave.
[OUT][Unliving]Try to reason with your kin.
[/NODE]
+[NODE]63
[STORY]
You are able to grab a few salvageable resources while the combat takes place.
The dwarves are victorious and now are running angrily your way.
[/STORY]
[OUT]Attack the dwarves.
[OUT]Leave.
[OUT]Try to reason with them.
[OUT]Offer medical help and say that it would not have been honourable to interfere.
[OUT][Dwarf]Congratulate your brethren on a fight well fought.
[/NODE]
+[NODE]65
[STORY]
You are victorious, and the plunder is yours for the taking!
[/STORY]
[OUT]Gather the loot and leave.
[/NODE]
+[NODE]69
[STORY]
The unliving recognise your kinship and help and wander off. You're free to loot the dwarves and the ruins.
[/STORY]
[OUT]Gather the loot and leave.
[/NODE]
+[NODE]76
[STORY]
The dwarf spits.
'Ya have what we're willin to give, so bugger off.'
[/STORY]
[OUT]Leave.
[OUT]Attack them!
[/NODE]
+[NODE]80
[STORY]
'Bah, this world is wretchedly cold.
Here, have this as payment for your kindness. Metal and stone be with ya.'
[/STORY]
[OUT]Thank them and leave.
[/NODE]
[/EVENT]
-- [EVENT] --Orc guardians(17)
+[NODE]2
[STORY]
You find the scattered remains of an old orcish settlement. In the old days, the clans were mostly nomadic, so this is a rare find.
As you search the crude yet sturdy old structures, you spot a group of orcs also arriving here.
[/STORY]
[OUT][Orc]Assert the right of the strongest to claim this find.
[OUT][Orc]Try talking to your kin.
[OUT]Shout to them that like the daughters of Zorya that rule their own clans, you too follow the warrior goddess and thus have the right to these spoils!
[OUT]In the name of harmony, try to talk to them.
[OUT]Try to negotiate.
[OUT]Attack!
[OUT]Leave.
[/NODE]
+[NODE]10
[STORY]
'Ah, the misguided children of our mistress, yes!
You allow men in your ranks as equals. This belittles you, but perhaps one day you will learn.
This is no mere ruin, but a proving ground of old. If you wish to seek rewards here, you will face our spirit, and we'll see if you're true.'
[/STORY]
[OUT]Agree to take part in a spirit ritual.
[OUT]Refuse and attack!
[OUT]Decline and leave.
[/NODE]
+[NODE]13
[STORY]
'Ah, the claim right, yes. One of you against one of ours. Females only, of course -- I would not disrespect you with a male.'
[/STORY]
[OUT]You are orc and you are female. Agree!
[OUT]An orc is an orc. Insist that an orc male will face them!
[OUT]You have no orc female, but any female can do this!
[OUT]Refuse and attack instead!
[OUT]Refuse and leave.
[/NODE]
+[NODE]25
[STORY]
'Shut your traps before we shut them! This is our spot, so beat it!'
[/STORY]
[OUT]Pompous bastards. Attack them instead!
[OUT]Leave.
[/NODE]
+[NODE]27
[STORY]
'Oh, just stop yapping! We do not waste our blades on talkers.
Go, search the outskirts and be glad of the scraps you find there. It is an honour we don't allow easily.'
[/STORY]
[OUT]Thank them and leave.
[OUT]Pompous bastards. Attack them instead!
[/NODE]
+[NODE]29
[STORY]
'Ha! Good female brawn, yes, you understand, and you did well by beating me! This land is yours to loot.'
[/STORY]
[OUT]Thank them and start exploring.
[OUT]Allow the orcs to search the outer parts of the land. They fought well and deserve the honour.
[/NODE]
+[NODE]37
[STORY]
An orc shaman steps up and feeds you a wretched concoction that tastes of metal and dirt.
The orcs begin a strange warrior dance and you try your best to join in, asking Zorya's guidance as you do so.
[/STORY]
[OUT]Open your souls to Zorya's path and show those orcs you are true.
[OUT]Decline and leave.
[/NODE]
+[NODE]41
[STORY]
'Surender!'
The orcs spit, turn away from you, and wait for you to leave in shame.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]42
[STORY]
'Well fought! But these other gods of yours clearly weaken your body and mind, friend. Only Zorya can make you true!
We won, so it is our turf, but you can search the outer rim. You earned it.'
[/STORY]
[OUT]Thank them and leave.
[/NODE]
+[NODE]44
[STORY]
'Argh, I will not yield to a male equal. Of course, I was going easy on you.
But fair is fair, you have proven your worth, and you shame me. This land is yours to loot.'
[/STORY]
[OUT]Thank them and start exploring.
[OUT]Allow the orcs to search the outer parts of the land. They fought well and deserve the honour.
[/NODE]
+[NODE]45
[STORY]
'Surrender! You male piece of shit, how dare you dishonour orc blood so!'
The orc spits in your face with disgust, then growls at you, her fists clenched.
[/STORY]
[OUT]Leave.
[OUT]Pompous bastards. Attack them instead!
[/NODE]
+[NODE]48
[STORY]
You kill the orcs, and the ruins now lie before you for the looting!
[/STORY]
[OUT]Gather the loot and leave.
[/NODE]
+[NODE]51
[STORY]
'Yes! Your spirits are strong, and turmoil runs deep in your souls, so we accept your kinship.
We will search these ruins side by side.'
[/STORY]
[OUT]Agree and begin the exploration.
[/NODE]
+[NODE]53
[STORY]
'Your spirit is weak. If you do follow Zorya, you have much yet to learn.
This land is ours to loot. Leave.'
[/STORY]
[OUT]Leave.
[OUT]Pompous bastards. Attack them instead!
[/NODE]
[/EVENT]
-- [EVENT] --Traps(18)
+[NODE]2
[STORY]
You find the scattered remains of an old orcish settlement.
In the old days, the clans were mostly nomadic, so this is a rare find.
You soon realise that the area is riddled with traps, surely protecting something farther in.
[/STORY]
[OUT]The traps are old. Simply smash them.
[OUT]The traps are old. Simply smash them.
[OUT][Intellect]Allow intellect to clear your mind and find a path through these traps.
[OUT][Intellect]Allow intellect to clear your mind and find a path through these traps.
[OUT]You're a craftsman. Use your skills to disarm these traps.
[OUT]You're a craftsman. Use your skills to disarm these traps.
[OUT]Leave.
[/NODE]
+[NODE]9
[STORY]
You destroy most of the traps, but some leave you with cuts and bruises.
[/STORY]
[OUT]Search the ruins.
[/NODE]
+[NODE]11
[STORY]
The traps may be old, but there are just too many. You leave with cuts and bruises and nothing more.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]19
[STORY]
There are not a lot of valuables here, but you manage to gather some useful resources.
[/STORY]
[OUT]Gather what you found and leave.
[/NODE]
+[NODE]20
[STORY]
You discover a buried chest with some of its contents still intact.
[/STORY]
[OUT]Gather what you found and leave.
[/NODE]
+[NODE]29
[STORY]
You see a safe path that will take you to the centre of these ruins.
[/STORY]
[OUT]Search the place.
[OUT]Search the place.
[/NODE]
+[NODE]30
[STORY]
You disarm the traps without trouble.
[/STORY]
[OUT]Search the place.
[OUT]Search the place.
[/NODE]
+[NODE]31
[STORY]
You see a safe path that will take you to the centre of these ruins.
[/STORY]
[OUT]Search the place.
[OUT]Search the place.
[/NODE]
+[NODE]32
[STORY]
Your mind remains muddled, and you feel depressed by it.
[/STORY]
[OUT]Leave.
[OUT]The traps are old. Simply smash them.
[/NODE]
+[NODE]34
[STORY]
You disarm the traps without trouble.
[/STORY]
[OUT]Search the place.
[OUT]Search the place.
[/NODE]
[/EVENT]
-- [EVENT] --Orc loot(19)
+[NODE]2
[STORY]
You find the scattered remains of an old orcish settlement.
In the old days, the clans were mostly nomadic, so this is a rare find.
The remains seem entirely abandoned.
[/STORY]
[OUT]Search.
[/NODE]
[/EVENT]
-- [EVENT] --Elf Loot(20)
+[NODE]2
[STORY]
These elven ruins look fairly fresh, seemingly abandoned due to violence rather than age. The elves were evacuated, but you may still find some usable resources.
[/STORY]
[OUT]Gather any loot and leave.
[/NODE]
+[NODE]3
[STORY]
You find a chest with some weaponry, but just as you reach for it, an unstable building above you crumbles on you, leaving many bruises.
Still, you get the chest.
[/STORY]
[OUT]Take the chest.
[/NODE]
[/EVENT]
-- [EVENT] --Cemetery beasts orc(21)
+[NODE]2
[STORY]
You realise that these are no ruins, but the burial ground of an orc clan.
You see several old pyres and one new. You also spot a pack of wolves circling.
[/STORY]
[OUT][Orc]Take a closer look at the pack to see if they have the mark of the starchasers.
[OUT][Orc]Take a closer look at the pack to see if they have the mark of the starchasers.
[OUT]You have the skills to deal with angry beasts. Watch the pack to figure out a way to handle this.
[OUT]Attack the wolves!
[OUT]In the name of Horz, make them bow to you!
[OUT]Leave.
[/NODE]
+[NODE]4
[STORY]
These wolves are indeed the starchasers, loyal companions to bloodtrackers, clearly guarding their masters' resting place.
Their pack leader must be laid to rest here. It is best to leave them be, but if you want to loot the pyres (which is your right), you will need to face the wolves.
[/STORY]
[OUT]Kill the wolves. They are of no use once their master is gone.
[OUT]Avoid the pyre belonging to the wolves' former masters, and loot the others as is your right.
[/NODE]
+[NODE]5
[STORY]
These wolves are indeed the starchasers, loyal companions to bloodtrackers.
They are left without a pack leader. This is your chance to claim their loyalty, but beware, it may become bloody!
[/STORY]
[OUT]As a bloodtracker, show these wolves your raw will and make them heel!
[OUT]As matriarch, dominate these wolves with your sheer power!
[OUT]Avoid the pyre belonging to the wolves' former masters, and loot the others as is your right.
[OUT]Kill the wolves. They are of no use once their master is gone.
[/NODE]
+[NODE]11
[STORY]
The wolves are beaten and submit to your charge.
One of the wolves decides you are its new master.
[/STORY]
[OUT]Good. Gather the loot and leave.
[/NODE]
+[NODE]12
[STORY]
The wolves are beaten and submit to your charge. This pack will continue to roam, but you will be able to call on its aid.
[/STORY]
[OUT]Good. Gather the loot and leave.
[/NODE]
+[NODE]13
[STORY]
The wolves do not submit, and you barely escape their wrath.
[/STORY]
[OUT]To zmey with them! Attack instead!
[OUT]Keep running.
[/NODE]
+[NODE]16
[STORY]
You realise these wolves are feral, angry, and starving -- a dangerous combination.
They will respond only to brute force or domination.
[/STORY]
[OUT]As a night demon, intimidate the beasts.
[OUT]Use your knowledge of wolves to dominate the pack!
[OUT][Nature] Try to reach the wolves' inner spirit to calm them in the name of nature.
[OUT]Leave.
[/NODE]
+[NODE]24
[STORY]
You defeat the wolves and are free to loot the funeral pyres.
One of the wolves decides you are the new alpha, so now you can call on its aid.
[/STORY]
[OUT]Good. Gather the loot and leave.
[/NODE]
+[NODE]25
[STORY]
You kill the wolves and are free to loot the funeral pyres.
[/STORY]
[OUT]Good. Gather the loot and leave.
[/NODE]
+[NODE]29
[STORY]
The wolves are beaten and submit to your charge.
One of the wolves decides you are its new master.
[/STORY]
[OUT]Good. Gather the loot and leave.
[/NODE]
+[NODE]30
[STORY]
The wolves are beaten and submit to your charge.
This pack will continue to roam, but you may be able to call on its aid.
[/STORY]
[OUT]Good. Gather the loot and leave.
[/NODE]
+[NODE]31
[STORY]
The wolves submit to your charge.
This pack will continue to roam, but you are free to loot the pyres.
[/STORY]
[OUT]Good. Gather the loot and leave.
[/NODE]
[/EVENT]
-- [EVENT] --Goblin loot(22)
+[NODE]2
[STORY]
The goblin ruins are mostly empty, but you discover a hollowed-out tree with a stash inside.
[/STORY]
[OUT]Take it.
[/NODE]
[/EVENT]
-- [EVENT] --Human loot(23)
+[NODE]2
[STORY]
The ruins are old and decrepit, likely already looted many times over, but you never know what hidden secrets you may yet uncover.
The south area seems less traversed, but also unstable.
[/STORY]
[OUT]Investigate the south.
[OUT]Investigate the south.
[OUT]Investigate the safer areas.
[/NODE]
+[NODE]3
[STORY]
You find a hidden cellar -- or, rather, it finds you as you painfully fall through its ceiling onto a hard floor. Still, there is loot to be found here.
[/STORY]
[OUT]Gather it.
[/NODE]
[/EVENT]
-- [EVENT] --Dwarf loot(24)
+[NODE]2
[STORY]
You find a huge sinkhole and within, you see the rubble of an old city.
More importantly, there's a chest intact.
[/STORY]
[OUT]Take it.
[/NODE]
[/EVENT]
-- [EVENT] --BeesAttack(25)
+[NODE]3
[STORY]
Much of these elven ruins have collapsed from their treetop spaces and now lie in pieces beneath your feet.
Still, they may hold some hidden treasures. From the largest cluster of debris, you hear a loud, thudding buzz. Most likely, there's a beehive here.
[/STORY]
[OUT][Wood folk or Nature] Walk in calmly, with respect and kindness towards the law of nature.
[OUT][Hunter or perception] Scout the area before moving forwards.
[OUT]Try to observe the area before you move in.
[OUT]Try to observe the area before you move in.
[OUT]Attack!
[OUT]Leave.
[/NODE]
+[NODE]4
[STORY]
The bees have nested in a large piece of a fallen elven structure. Their presence has likely scared off other looters.
Some bees have spotted your approach but so far do not attack.
[/STORY]
[OUT]Continue to search the ruins. Remain mindful of the bees.
[OUT]Continue to search the ruins. Remain mindful of the bees.
[OUT]Try to sneak past the bees to loot the place.
[OUT]Leave.
[/NODE]
+[NODE]5
[STORY]
The bees have nested in a large piece of a fallen elven structure. Their presence has likely scared off other looters.
You also notice they are currently very focused on one particular spot.
[/STORY]
[OUT][Hunters]Try to sneak past the bees to loot the place.
[OUT]Try to sneak past the bees to loot the place.
[OUT]Leave.
[OUT]Use the element of surprise and attack!
[/NODE]
+[NODE]6
[STORY]
The bees have nested in a large piece of a fallen elven structure. Their presence has likely scared off other looters.
Alas, you did not notice quickly enough that a swarm is flying your way!
[/STORY]
[OUT]Fight!
[OUT]Run away!
[/NODE]
+[NODE]7
[STORY]
The bees surround you but do not attack. You are free to search the fallen building, and even better, the bees offer you some of their sweet honey as well.
[/STORY]
[OUT]Great. Gather what you find and leave.
[/NODE]
+[NODE]11
[STORY]
You sneak past the bees and are free to loot in this safer area.
[/STORY]
[OUT]Great. Gather what you find and leave.
[/NODE]
+[NODE]19
[STORY]
You destroy the whole hive and discover a wonderful stash of fresh honey. You are also free to loot the fallen building now.
[/STORY]
[OUT]Eat the honey and loot the place.
[OUT]Eat the honey and loot the place.
[OUT]Eat the honey and loot the place.
[/NODE]
+[NODE]20
[STORY]
You sneak past the bees and are free to loot in this safer area.
[/STORY]
[OUT]Great. Gather what you find and leave.
[/NODE]
+[NODE]26
[STORY]
The rush of sweet honey makes you ill, but hey, it was worth it!
[/STORY]
[OUT]Gather the loot and leave.
[/NODE]
+[NODE]27
[STORY]
These bees sure knew how to make honey. You feel strengthened from the sweet nectar.
[/STORY]
[OUT]Gather the loot and leave.
[/NODE]
+[NODE]30
[STORY]
These bees sure knew how to make honey. You feel strengthened from the sweet nectar.
[/STORY]
[OUT]Great. Thank the bees, gather the loot, and leave.
[/NODE]
+[NODE]41
[STORY]
The bees have nested in a large piece of a fallen elven structure. Their presence has likely scared off other looters.
You also notice they are currently very focused on one particular spot.
[/STORY]
[OUT][Hunters]Try to sneak past the bees to loot the place.
[OUT]Try to sneak past the bees to loot the place.
[OUT]Leave.
[OUT]Use the element of surprise and attack!
[/NODE]
+[NODE]48
[STORY]
The bees surround you and most of them stay calm, but a few get agitated and sting you.
Still, you are free to search the fallen building, and even better, the bees offer you some of their sweet honey as well.
[/STORY]
[OUT]Great. Gather what you find and leave.
[OUT]How rude. Attack them!
[/NODE]
+[NODE]49
[STORY]
You are noticed. The angry bees swarm you and force you to flee.
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]
-- [EVENT] --Skeletons ruins(26)
+[NODE]2
[STORY]
The ruins you are about to search have an unsettling stench of decay about them.
[/STORY]
[OUT]Scout the area first.
[OUT]Focus on your domain to see clearly.
[OUT]Search the ruins carefully.
[OUT]Leave.
[/NODE]
+[NODE]3
[STORY]
You observe the quiet remains of a once-great city and soon realise that among the fog walk the unliving!
[/STORY]
[OUT]Use the element of surprise and attack!
[OUT]Sneak past them to loot the ruins.
[OUT]Perform a ritual to grant you protection from these fiends.
[OUT][Unliving]Try to reason with your kin.
[OUT][Unliving]Try to reason with your kin.
[OUT]Devise a tactical plan to defeat them.
[/NODE]
+[NODE]8
[STORY]
The unliving lie, er, deader, and you're free to loot the ruins in peace.
[/STORY]
[OUT]Search the ruins and leave.
[/NODE]
+[NODE]9
[STORY]
The unliving overwhelm you. You are forced to flee.
[/STORY]
[OUT]Run.
[/NODE]
+[NODE]12
[STORY]
Amidst the mist and fallen homes, you are ambushed by the unliving!
[/STORY]
[OUT]Fight!
[OUT]Run away!
[OUT][Unliving]Try to reason with your kin.
[OUT][Unliving]Try to reason with your kin.
[/NODE]
+[NODE]21
[STORY]
Your plan worked. The unliving do not notice you.
[/STORY]
[OUT]Search the ruins and leave.
[/NODE]
+[NODE]27
[STORY]
The unliving overwhelm you despite all your plans. You are forced to flee.
[/STORY]
[OUT]Run.
[/NODE]
+[NODE]29
[STORY]
Your words come just in time. The unliving stop in their tracks, look at you for a moment, then nod and walk off aimlessly.
[/STORY]
[OUT]Search the ruins and leave.
[/NODE]
+[NODE]41
[STORY]
Through the weaves of magic or the currents of nature's energy, you sense the presence of the unliving here!
[/STORY]
[OUT]Use the element of surprise and attack!
[OUT]Sneak past them to loot the ruins.
[OUT]Perform a ritual to grant you protection from these fiends.
[OUT][Unliving]Try to reason with your kin.
[OUT][Unliving]Try to reason with your kin.
[OUT]Devise a tactical plan to defeat them.
[/NODE]
+[NODE]44
[STORY]
The unliving stop and do not attack, but neither do they let you search the ruins.
[/STORY]
[OUT]Use this moment of distraction to attack them!
[OUT]Leave.
[/NODE]
+[NODE]47
[STORY]
The unliving lie, er, deader, and you're free to loot the ruins in peace.
[/STORY]
[OUT]Search the ruins and leave.
[/NODE]
[/EVENT]
-- [EVENT] --Hohlick(27)
+[NODE]2
[STORY]
The site holds the scattered remains of a settlement. Among the rubble, you find a pack of small winged critters with big eyes and tiny teeth. They are burrowing in the rubble.
[/STORY]
[OUT]Kill them.
[OUT]Kill them.
[OUT]Catch them.
[OUT][Skshack]Greet the hochlicks and tell them they'd better not think they can fool you!
[OUT]Examine these creatures carefully before acting.
[OUT]Talk to the creatures.
[OUT]Leave.
[/NODE]
+[NODE]3
[STORY]
You kill the creatures without much effort.
[/STORY]
[OUT]Examine the bodies.
[OUT]Search the bodies.
[/NODE]
+[NODE]4
[STORY]
You kill some of the creatures, but a few fly up and shout at you:
'Your teeth will rot and your farts burn, nasty bigfolk!'
[/STORY]
[OUT]Shake your fists at them, then continue searching the ruins.
[OUT]Shake your fists at them, then continue searching the ruins.
[OUT]Examine the bodies to figure out what they are.
[/NODE]
+[NODE]5
[STORY]
You examine the bodies of the critters you killed, and you think they are hochlicks, mischievous little things. It is best to leave their bodies untouched and stay on guard for any more payback.
[/STORY]
[OUT]Continue searching the ruins anyway.
[OUT]Continue searching the ruins anyway.
[OUT]Continue searching the ruins anyway.
[OUT]Perhaps it is best to just leave.
[/NODE]
+[NODE]6
[STORY]
As you make your way out of the ruins, you hear a menacing, vibrating buzz behind you.
You do not stop to see what fate you averted.
[/STORY]
[OUT]Run away!
[OUT]Run away!
[/NODE]
+[NODE]9
[STORY]
From the bodies you can tell they were hochlicks, mischievous little things. It is best to leave their bodies untouched.
[/STORY]
[OUT]Leave them be and search the ruins in peace.
[/NODE]
+[NODE]11
[STORY]
You think these are hochlicks, mischievous little things prone to leading folk astray in swamps or forests.
[/STORY]
[OUT]Speak to them, but keep your guard up.
[OUT]Try to bribe them with tasty food.
[OUT]Offer them gold, or better, in exchange for a favour. This should bind them into a demon deal.
[OUT]Perhaps it is best to just leave.
[OUT]Kill them!
[/NODE]
+[NODE]12
[STORY]
You search the bodies and a gooey, bluish ooze explodes on your faces.
You feel really sick from it.
[/STORY]
[OUT]Have the healers quickly look you over.
[OUT]Search the ruins.
[OUT]Leave.
[/NODE]
+[NODE]17
[STORY]
As you rummage through the ruins, your luck fails at every step. Floors and walls collapse, rotten wood breaks in your hands, and treasures turn out to be rusty and useless.
After many hours of such pointless work, you give up.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]18
[STORY]
As you search through the rubble of fallen buildings, you spot the winged critters again. They smirk and stick their tongues out at you.
You are about to chase them away when you realise that they brought friends.
A swarm of angry bees overwhelms you, forcing you to flee!
[/STORY]
[OUT]Run away!
[/NODE]
+[NODE]19
[STORY]
As you rummage through the ruins, your luck fails at every step. Floors and walls collapse, rotten wood breaks in your hands, and treasures turn out to be rusty and useless.
Eventually, you gather some resources, but you feel exhausted, and you can swear you hear the laughter of little critters.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]28
[STORY]
The sickness lingers, and to make things worse, the ruins yield no goods.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]29
[STORY]
The sickness lingers, and the ruins yield few usable goods.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]31
[STORY]
Your medics stopped the sickness, leaving you free to explore the ruins.
[/STORY]
[OUT]Gather what you found and leave.
[/NODE]
+[NODE]40
[STORY]
You capture the critters and they squeak at you:
'Nooo, let us gooo, let us gooo, big fella! We will show you treasures, yes?'
[/STORY]
[OUT]Agree to the deal.
[OUT]Agree to the deal.
[OUT]Examine the creatures carefully.
[/NODE]
+[NODE]43
[STORY]
The critters lead you to a hatch hidden deep in the shrubbery.
As you open it eagerly, a swarm of angry bees flies out, stinging you like crazy!
You hear the hochlicks laugh. But you do find some resources.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]48
[STORY]
The hochlicks lead you to a chest of decent resources.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]49
[STORY]
'Ah, you know your stuff, chubby. A deal's a deal. We will show ya a good spot for treasure, with just the minimum chance of slight trouble. Best we can do for ya!'
[/STORY]
[OUT]Agree.
[OUT]Agree.
[OUT]Perhaps it is best to just leave, even though you've lost the treasure.
[OUT]Kill them!
[/NODE]
+[NODE]62
[STORY]
'Oh, hi. We're just relaxing here. You know, we got all this treasure, too little to carry it all, so just staying chill for now...'
[/STORY]
[OUT]Pretend you are not interested at all. Ignore them.
[OUT]Ask them to show you this treasure.
[/NODE]
+[NODE]63
[STORY]
'Oh, come, come, don't be so mean. We promise to behave.
It's an honest coin toss. We'll lead you to treasure, but there'll be a chance for some good old mischief. Can't get a more honest offer than this, no sir!'
[/STORY]
[OUT]Agree.
[OUT]Agree.
[OUT]Perhaps it is best to just leave.
[OUT]Kill them!
[/NODE]
+[NODE]64
[STORY]
'Yes, yes, come, come.'
[/STORY]
[OUT]Follow the creatures.
[OUT]Follow the creatures.
[OUT]Follow the creatures.
[OUT]Kill them!
[/NODE]
+[NODE]65
[STORY]
'Ah, you know your stuff, chubby. A deal's a deal. We will show ya a good spot for treasure, with just the minimum chance of slight trouble. Best we can do for ya!'
[/STORY]
[OUT]Agree.
[OUT]Agree.
[OUT]Perhaps it is best to just leave, even though you've lost the food.
[OUT]Kill them!
[/NODE]
+[NODE]66
[STORY]
'Ah, our furry stinker friend, no fooling you, no.
Honest to gods, we can show ya treasure. Go there, go, go, we wait for stupid big folk to come here, so take the stuff and beat it, friends!'
[/STORY]
[OUT]Thank them and go collect the goods.
[/NODE]
[/EVENT]
-- [EVENT] --Goblin guardians(28)
+[NODE]2
[STORY]
As you come closer to inspect the ruins, you discover a goblin encampment outside the remains of the only stone building in this place.
Some folk camped there are asleep, but a shaman is dancing around the bonfire, making strange noises.
[/STORY]
[OUT][Orc]Go kill those little green gits!
[OUT][Goblin]Say hello.
[OUT]Go speak to them.
[OUT]Attack!
[OUT]Leave.
[/NODE]
+[NODE]5
[STORY]
You kill the goblins, but when you search the ruins you discover they are eerily empty.
The only loot you find is from the destroyed campsite.
[/STORY]
[OUT]Gather what you find and leave.
[/NODE]
+[NODE]6
[STORY]
A guard stops you, but it is the shaman who slows his dance and speaks to you across the camp:
'What you want here? We are private folk. This is our land. Leave.'
[/STORY]
[OUT][Spirits]Tell them you were merely curious about these ancient ruins and their presence here.
[OUT]Convince them you are not here to disturb them, but you'd like to explore the ruins.
[OUT]Say that you are skilled in magic and offer to help with whatever ritual they are undertaking.
[OUT]Attack!
[/NODE]
+[NODE]7
[STORY]
The shaman slows his dance and speaks to you across the camp:
'This place was once a great goblin city. Before the dark, even. Many gonefathers walked this soil. I am honouring their spirit passing.
Will you join me?
The ritual be dangerous, but as shaman you do not risk much.?
[/STORY]
[OUT]Agree to join.
[OUT]Agree to join.
[OUT]Agree to join.
[OUT]Change your mind and leave.
[/NODE]
+[NODE]8
[STORY]
'Ah, a spirit, me sorry, very sorry for the rude words, old one.
We are here seeking the gonefathers' blessings. This was once a great goblin city and the veil to the greyworld -- your domain -- is thin here.
Would you like to join? I warn you it isn't always safe. Our gonefathers may be confused -- violent, even.'
[/STORY]
[OUT]Agree.
[OUT]Agree.
[OUT]Agree.
[OUT]Convince them you are not here to disturb them, but you'd like to explore the ruins.
[OUT]Attack!
[OUT]Leave.
[OUT]Say that you are skilled in magic and offer to help with whatever ritual they are undertaking.
[/NODE]
+[NODE]10
[STORY]
'Stop your talk, we busy. Leave, please.'
[/STORY]
[OUT]Attack!
[OUT]Leave.
[/NODE]
+[NODE]11
[STORY]
You smoke some odd weeds and ingest many shrooms. Then you think you are dancing with the stars.
You feel a strong mental malady afterwards, yet your spirit was strengthened as well.
The goblins are gone when you awaken from the dance.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]13
[STORY]
You smoke some odd weeds and ingest many shrooms. Then you think you are dancing with the stars.
You feel a strong spiritual malady, as the gonefathers clearly did not approve.
The goblins are gone when you awaken from the dance.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]14
[STORY]
You smoke some odd weeds and ingest many shrooms. Then you think you are dancing with the stars.
You feel a strong mental malady afterwards, yet your spirit was strengthened as well.
The goblins are gone when you awaken from the dance.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]16
[STORY]
'Sure, you go see ruins, just keep quiet.'
[/STORY]
[OUT]Explore the ruins.
[/NODE]
+[NODE]26
[STORY]
'Hmm, we do not like strangers meddling. But this job big, you smell of magic. I agree.'
[/STORY]
[OUT]Join the ritual.
[OUT]Change your mind and leave.
[/NODE]
+[NODE]28
[STORY]
'Well done, friends, the gonefathers have spoken to us, and it seems they deemed you worthy of their wisdom. Here, have this in gratitude.
Now we must move on. Lady Luck be with you.'
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]30
[STORY]
'Ayayay, best leave, best leave quick, friends, spirits no happy!'
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]34
[STORY]
The shaman dance begins slowly and quietly. Strange weeds are smoked, shrooms are ingested, and soon, the two shamans are entranced in a wild spiritual ecstasy.
The ritual is draining, but the gonefathers dance with you well.
[/STORY]
[OUT]Thank them and leave.
[/NODE]
+[NODE]36
[STORY]
The shaman dance begins slowly and quietly. Strange weeds are smoked, shrooms are ingested, and soon, the two shamans are entranced in a wild spiritual ecstasy.
Even though the gonefathers remained silent, you have learned much. The shaman thanks you for your help and leaves you a gift.
[/STORY]
[OUT]Thank them and leave.
[/NODE]
+[NODE]37
[STORY]
The shaman dance begins slowly and quietly. Strange weeds are smoked, shrooms are ingested, and soon, the two shamans are entranced in a wild spiritual ecstasy.
The gonefathers danced with you well.
[/STORY]
[OUT]Thank them and leave.
[/NODE]
+[NODE]39
[STORY]
A guard stops you with a smile:
'Ah, a fellow spiritchild, welcome. What brings you here?'
[/STORY]
[OUT]Ask about the ritual of the gonefathers you see the shaman performing.
[OUT]Say that you were merely exploring these ruins.
[OUT]Say that you are skilled in magic and offer to help with whatever ritual they are undertaking.
[/NODE]
+[NODE]41
[STORY]
'Ah, I see.
We are here seeking the gonefathers' blessings. This was once a great goblin city, and the veil to the greyworld -- the spirit domain -- is thin here.
Would you like to join us? I warn you it isn't always safe. Our gonefathers may be confused -- violent, even.'
[/STORY]
[OUT]Agree to join.
[OUT]Agree to join.
[OUT]Agree to join.
[OUT]Change your mind and leave.
[/NODE]
+[NODE]42
[STORY]
'Ah, I see.
We are here seeking the gonefathers' blessings. This was once the site of a great city, and the veil to the greyworld -- the spirit domain -- is thin here.
You are a stranger, yet come with kin. We will allow it.'
[/STORY]
[OUT]Join the ritual.
[OUT]Change your mind and leave.
[/NODE]
+[NODE]44
[STORY]
The goblins beat you badly and you feel that the shaman has cursed you too!
[/STORY]
[OUT]Run.
[/NODE]
+[NODE]46
[STORY]
When you search the ruins, you discover they are eerily empty. The goblins have made fools of you!
But when you rush back to the encampment, it is gone as if it were never there. You find a pack of fresh supplies that was left for you, with a note:
'Sorry, you were so convincing. We couldn't say no...'
[/STORY]
[OUT]Take the supplies and leave.
[/NODE]
[/EVENT]
-- [EVENT] --Underground dwarf(29)
+[NODE]2
[STORY]
A fresh, deep chasm in the earth reveals the underground ruins of a dwarven town.
The climb down is steep and the landing hard, but the ruins may hold many wonders.
[/STORY]
[OUT][Dwarves]Climbing walls is no problem. Climb down.
[OUT]Either you are well versed in rock climbing, or you have wings. Climb down.
[OUT][Tools] Use your crafting tools to climb down.
[OUT]Climb down.
[OUT]Leave.
[/NODE]
+[NODE]3
[STORY]
You locate a path to climb down easily and find yourself in an old town square.
There are fallen statues of dwarven heroes and grand buildings, all crumbled and broken.
You feel a small tremor and know that a big one may follow soon.
There are three places left intact to explore, and from the dwarven markings, you know what they are.
[/STORY]
[OUT]Explore the workshop.
[OUT]Search the storage building.
[OUT]Risk going in deeper to check the vaults.
[OUT]Explore the workshop.
[OUT]Search the storage building.
[OUT]Risk going in deeper to check the vaults.
[/NODE]
+[NODE]4
[STORY]
You locate a path to climb down easily and find yourself in an old town square.
There are fallen statues of dwarven heroes and grand buildings, all crumbled and broken. You feel a small tremor and know that a big one may follow soon.
There are three places left intact to explore.
[/STORY]
[OUT]Search the first, closest place.
[OUT]Go to the second building.
[OUT]Explore the building farthest away.
[OUT]Search the first, closest place.
[OUT]Go to the second building.
[OUT]Explore the building farthest away.
[/NODE]
+[NODE]8
[STORY]
You find a small yet spacious building that was some kind of stonemason's workshop.
Most of the valuables have been taken already, but you still find some good stone here.
[/STORY]
[OUT]Take the loot and leave for the surface.
[OUT]Take the loot and try searching the storage building.
[OUT]Take what you found and try to loot the vault as well.
[OUT]Take the loot and try searching the storage building.
[OUT]Take what you found and try to loot the vault as well.
[/NODE]
+[NODE]9
[STORY]
This building was once some kind of hunter's lodge or perhaps a trophy room.
It holds leathers and bones from many different creatures.
[/STORY]
[OUT]Take the loot and leave for the surface.
[OUT]Take the loot and try searching the workshop.
[OUT]Take what you found and try to loot the vault as well.
[OUT]Take the loot and try searching the workshop.
[OUT]Take what you found and try to loot the vault as well.
[/NODE]
+[NODE]10
[STORY]
You find the grand entrance to the vaults. The gates are solid stone and metal, with runes carved deep into the surface to ward against intruders.
[/STORY]
[OUT][Runemaster]Disable the runes.
[OUT]The domain of light guides your path as well as the path of any great smith, even a runesmith. Pray for divine intervention to disable the runes.
[OUT]These dwarven runes are heavy with ancient magic. Attempt to break them.
[OUT]Try to force the vault open!
[/NODE]
+[NODE]15
[STORY]
You find a small yet spacious building that was some kind of stonemason's workshop.
Most of the valuables have been taken already, but you still find some good stone here.
Before you can take a better look elsewhere, a tremor starts, and you are forced to run for it.
[/STORY]
[OUT]Run back to the surface.
[OUT]Run back to the surface.
[/NODE]
+[NODE]21
[STORY]
This building was once some kind of hunter's lodge or perhaps a trophy room.
It holds leathers and bones from many different creatures.
Before you can take a better look elsewhere, a tremor starts, and you are forced to run for it.
[/STORY]
[OUT]Run back to the surface.
[OUT]Run back to the surface.
[/NODE]
+[NODE]22
[STORY]
You find the grand entrance to the vaults. The gates are solid stone and metal, with runes carved deep into the surface to ward against intruders.
You see the skeleton of an adventurer who tried their luck at getting in. You grab its pack.
Before you can take a better look elsewhere, a tremor starts, and you are forced to run for it.
[/STORY]
[OUT]Run back to the surface.
[OUT]Run back to the surface.
[/NODE]
+[NODE]32
[STORY]
You break the runes, and the vault stands open for the taking.
Within is a chamber that was once surely grand and ornate, but now most of it is collapsed and lies covered in rubble.
Still there are chests and vases that hold many treasures.
[/STORY]
[OUT]Take the loot and leave for the surface.
[OUT]Take the loot and try searching the workshop.
[OUT]Take the loot and try searching the storage building.
[OUT]Take the loot and try searching the workshop.
[OUT]Take the loot and try searching the storage building.
[/NODE]
+[NODE]38
[STORY]
You find the grand entrance to the vaults. The gates are solid stone and metal, with runes carved deep into the surface to ward against intruders.
Unfortunately, you venture deep into the ruins, and the tremors catch you fast and strong.
You get hit by falling debris as you run for your lives.
[/STORY]
[OUT]Run back to the surface.
[OUT]Run back to the surface.
[/NODE]
+[NODE]56
[STORY]
The climb seems impossible. You fall onto a ledge, which saves your life, but before you can try again, another violent tremor collapses whatever lies beneath you, and you barely manage to climb back up in time to survive.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]58
[STORY]
You hit the vault gates with all you've got and the stone crumbles before you... only to reveal another, thicker layer, mocking your efforts with its pristine strength.
You can, however, gather up some stone here before the tremors become too violent for you to stick around.
[/STORY]
[OUT]Take the loot and leave for the surface.
[OUT]Take the loot and leave for the surface.
[/NODE]
+[NODE]61
[STORY]
The runes are old and powerful. Not only do your attempts fail, but you also feel the runes push back.
And then the earth begins to shake again, and you must run if you hope to leave this place.
[/STORY]
[OUT]Run back to the surface.
[OUT]Run back to the surface.
[/NODE]
+[NODE]66
[STORY]
'QWERTY' sounds a low, stone-like voice in response to your command, and the runes switch off.
Within is a chamber that was once surely grand and ornate, but now most of it is collapsed and lies covered in rubble.
Still there are chests and vases that hold many treasures.
[/STORY]
[OUT]Take the loot and leave for the surface.
[OUT]Take the loot and try searching the workshop.
[OUT]Take the loot and try searching the storage building.
[OUT]Take the loot and try searching the workshop.
[OUT]Take the loot and try searching the storage building.
[/NODE]
+[NODE]69
[STORY]
This building was once some kind of hunter's lodge or perhaps a trophy room.
It holds leathers and bones from many different creatures.
Before you can take a better look elsewhere, the tremor starts, and you are forced to run for it.
[/STORY]
[OUT]Run back to the surface.
[OUT]Run back to the surface.
[/NODE]
+[NODE]71
[STORY]
You find a small yet spacious building that was some kind of stonemason's workshop.
Most of the valuables have been taken already, but you still find some good stone here.
You manage to loot some of it before tremors kick in and everything starts collapsing.
[/STORY]
[OUT]Run back to the surface.
[OUT]Run back to the surface.
[/NODE]
+[NODE]72
[STORY]
You find the broken grand entrance to the vaults. The gates were solid stone and metal, with runes carved deep into the surface to ward against intruders.
The ground shakes heavily here, and you grab a few shiny stones as you run out, hoping not to get crushed by the violent tremors that destroyed this place.
[/STORY]
[OUT]Run back to the surface.
[OUT]Run back to the surface.
[/NODE]
+[NODE]73
[STORY]
Whatever chamber lay here before now lies in ruins. Violent tremors tear the ground apart before your eyes.
[/STORY]
[OUT]Run back to the surface.
[OUT]Run back to the surface.
[/NODE]
+[NODE]75
[STORY]
You locate a path to climb down easily and find yourself in an old town square.
There are fallen statues of dwarven heroes and grand buildings, all crumbled and broken.
You feel a small tremor and know that a big one may follow soon.
There are three places left intact to explore.
[/STORY]
[OUT]Search the first, closest place.
[OUT]Go to the second building.
[OUT]Explore the building farthest away.
[OUT]Search the first, closest place.
[OUT]Go to the second building.
[OUT]Explore the building farthest away.
[/NODE]
+[NODE]77
[STORY]
You find the grand entrance to the vaults. The gates are solid stone and metal, with runes carved deep into the surface to ward against intruders.
[/STORY]
[OUT][Runemaster]Disable the runes.
[OUT]The domain of light guides your path as well as the path of any great smith, even a runesmith. Pray for divine intervention to disable the runes.
[OUT]These dwarven runes are heavy with ancient magic. Attempt to break them.
[OUT]Try to force the vault open!
[/NODE]
[/EVENT]
-- [EVENT] --Troll dwarf(30)
+[NODE]2
[STORY]
You find signs of an old dwarven settlement, much of it likely still underground, but you discover an entrance protected by a huge slab of stone.
As you try to move the stone, you hear:
'Oi, what'ya want?'
The stone turns to face you.
[/STORY]
[OUT][Dwarf]You know how to deal with rock trolls. Attack it.
[OUT][Dwarf]Tell the rock troll you have the right to go in.
[OUT]Attack!
[OUT][Harmony]Draw inspiration from your peaceful domain. Apologise to the rock troll for the intrusion.
[OUT]Apologise to the rock troll for the intrusion.
[OUT]It's a rock troll -- run!
[OUT]It's a rock troll - run!
[/NODE]
+[NODE]3
[STORY]
You scream, the rock troll screams back, you each run in different directions, and the commotion makes all the stones fall over!
[/STORY]
[OUT]Run.
[/NODE]
+[NODE]8
[STORY]
You kill the troll, but alas, in death it collapses the tunnel to the ruins entirely!
Still, you gather some minerals from the entrance itself, and you even find a small diamond deposit.
[/STORY]
[OUT]Gather the goods and leave.
[/NODE]
+[NODE]9
[STORY]
The troll beats you badly, and for a moment, you think it will eat you, but it settles for taking all your food and lets you go.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]11
[STORY]
You kill the troll, but alas, in death it collapses the tunnel to the ruins entirely!
Still, you gather some minerals from the entrance itself.
[/STORY]
[OUT]Gather the goods and leave.
[/NODE]
+[NODE]14
[STORY]
'You have a funny light about you, soothing type...
You're so nice, can you help an old troll out? I got me a nasty splinter in my back, can't reach it for the life of me!'
You see a huge two-handed spear stuck in its body.
[/STORY]
[OUT]Pull it out with pure brawn.
[OUT]Use tools to pull it out.
[/NODE]
+[NODE]15
[STORY]
'Who, what? You wake me, little creatures, you poke and probe, make my back ache again, make me hungry!'
[/STORY]
[OUT]Attack it!
[OUT][Dwarf]You know how to deal with rock trolls. Attack it.
[OUT]Tell it you'll give it food if it lets you explore the tunnels.
[OUT]Point out that the troll has a weapon sticking out of its back.
[OUT]Convince the troll that you did it a favour because it was clearly asleep on the job.
[/NODE]
+[NODE]16
[STORY]
'Mmm, tasty. You still can't go to the tunnels, but I give you some good stuff, here.'
[/STORY]
[OUT]Thank it and leave.
[/NODE]
+[NODE]21
[STORY]
'Ah, yeah, the splinter, can't reach the thing. Say, would you?'
[/STORY]
[OUT]Pull it out with pure brawn.
[OUT]Use tools to pull it out.
[/NODE]
+[NODE]23
[STORY]
'Hmm, yeah, you may be on to something here. Thanks!
Here, have some minerals. You fleshies like that sort of thing. And no, you can't go into the tunnels.'
[/STORY]
[OUT]Thank it and leave.
[/NODE]
+[NODE]27
[STORY]
The troll beats you badly, and for a moment, you think it will eat you, but instead it vomits a muddy, greenish goo all over you.
It mumbles something about indigestion.
[/STORY]
[OUT]Run.
[/NODE]
+[NODE]35
[STORY]
'Ooh, ahh, nice. Can't let you into the tunnels, but here, have some goodies for your troubles.'
[/STORY]
[OUT]Thank it and leave.
[/NODE]
+[NODE]37
[STORY]
'Argh! You make it worse. I eat you!'
[/STORY]
[OUT]Run away!
[OUT]Run away!
[OUT]Attack it!
[/NODE]
+[NODE]39
[STORY]
'Hmm, you are short like them... Alas, I cannot let you in, but I will give you some good stone and metal, as a mark of friendship.'
[/STORY]
[OUT]Agree.
[OUT][Dwarf]You know how to deal with rock trolls. Attack it.
[/NODE]
+[NODE]44
[STORY]
'Argh, you make me angry, and hungry!'
[/STORY]
[OUT]Run away!
[OUT]Run away!
[OUT]Attack it!
[/NODE]
[/EVENT]
-- [EVENT] --Elven guardians(31)
+[NODE]2
[STORY]
As you scour the elven ruins, you have the distinct feeling of being watched. Before long, you realise there are many bows aimed your way, and you hear:
'What seek you here, intruder?'
[/STORY]
[OUT][Forest demon]Demand they put those bows away, for you are a woodland creature and thus their better!
[OUT][Elf]Speak in the elven tongue to try to calm this situation.
[OUT][Orc]Growl some insults at them, and say you'd rather not have to skin an elf today.
[OUT]Try to talk to them. Ask why they are aiming bows at you.
[OUT]Attack!
[OUT]Leave.
[/NODE]
+[NODE]3
[STORY]
'We guard a sacred spot, and we will not allow your presence to spoil its serenity. Do not test our resolve.'
[/STORY]
[OUT]Attack!
[OUT]Assert that you follow the path of Dievanna, and say that surely even they respect her as one of their own.
[OUT]Convince them you were only going to take some useful resources from the ruins. You promise not to come close to the sacred place or destroy anything.
[OUT]Ask if you can visit the sacred place.
[/NODE]
+[NODE]4
[STORY]
'You follow the children's beliefs as if they were yours. Still, you are kin, so we will speak to you without violence.'
[/STORY]
[OUT]Ask them what they are doing in the ruins.
[/NODE]
+[NODE]5
[STORY]
'Dzievva, the huntress, yes, young though she may be, is of our sort. We see now that you are worthy to test your mind and soul in the spring.
Remember, the spring takes from you before it gives back.
Go forth, and may she of the forest guide your path.'
[/STORY]
[OUT]Drink from the spring.
[OUT]Drink from the spring.
[OUT]Drink from the spring.
[/NODE]
+[NODE]9
[STORY]
The spring water is refreshing and brisk. With every sip you feel your spirit lifted and your body rested.
The blessings of the spring can be many or none, but you feel wonderful for trying it.
The elves also grant you permission to search the ruins for usable resources -- without damaging anything, of course.
[/STORY]
[OUT]Give thanks to the spring and gather what you found.
[OUT]Give thanks to the spring and gather what you found.
[/NODE]
+[NODE]11
[STORY]
'These ruins are of no use to us. Whatever is left here, you may take and reuse.
Do not damage the forest, remain far from the sacred spring, and do not disturb us again.'
They disappear into the forest, but you know you are still being watched.
[/STORY]
[OUT]Gather what you can find here and leave.
[OUT]Gather what you can find here and leave.
[/NODE]
+[NODE]13
[STORY]
'The sacred spring will not be disturbed on our watch. Leave now, and do not further test our peaceful resolve, for it is not our natural state.'
[/STORY]
[OUT]Leave.
[OUT]Attack!
[/NODE]
+[NODE]18
[STORY]
You kill the elven guardians and are free to loot these ruins.
However, when you approach the place they guarded, a small running spring, its waters turn black.
[/STORY]
[OUT]Gather what you can find and leave.
[OUT]Drink from the spring anyway. Then gather any loot and leave.
[OUT]Drink from the spring anyway. Then gather any loot and leave.
[OUT]Drink from the spring anyway. Then gather any loot and leave.
[/NODE]
+[NODE]22
[STORY]
Despite your defeat, the elves do not pursue you beyond their territory.
[/STORY]
[OUT]Run away.
[/NODE]
+[NODE]24
[STORY]
'We are woodland kin, and this remains our home, at least while we guard the life waters here -- a sacred healing spot.
As you well know, only the worthy may approach the spring, for it carries great danger as well as the promise of life.'
[/STORY]
[OUT]Assert that you follow the path of Dievanna, and say that surely even they respect her as one of their own.
[OUT]Ask to be allowed the honour of being tested.
[OUT][Wood folk]Ask to be allowed the honour of being tested.
[OUT]Insist that you should be allowed to be tested.
[/NODE]
+[NODE]25
[STORY]
'You come here in the presence of orc filth, brethren. They have no respect for nature. They have a constant need for change, movement, violence.
No, you cannot be granted the boon!'
[/STORY]
[OUT]Assert that you follow the path of Dievanna, and say that surely even they respect her as one of their own.
[OUT]Attack!
[OUT]Leave.
[/NODE]
+[NODE]26
[STORY]
There is a long pause, during which you sense the elven egos fighting with their sense of duty. Finally, they speak up:
'Apologies, woodland spirit. You had us confused, for you walk the path of the child gods as if they were your masters.'
[/STORY]
[OUT]Ignore the slight, and ask why they dwell here still.
[OUT]You will not suffer offense from such saplings as these. Attack!
[/NODE]
+[NODE]29
[STORY]
'You show much restraint for rabid pups. How quaint.
Now, leave. This is no place for mongrels. We guard a sacred spot, and we will not allow your presence to spoil its serenity. Do not test our resolve.'
[/STORY]
[OUT]Attack those pompous long-ears!
[OUT]Assert that you follow the path of Dievanna, and say that surely even they respect her as one of their own.
[OUT]Convince them you were only going to take some useful resources from the ruins. You promise not to come close to the sacred place or destroy anything.
[/NODE]
+[NODE]30
[STORY]
'No.'
[/STORY]
[OUT]Attack those pompous long-ears!
[OUT]Leave.
[/NODE]
+[NODE]31
[STORY]
'You speak well, and you are one of our own. We see now that you are worthy to test your mind and soul in the spring.
Remember, the spring takes from you before it gives back.
Go forth, and may she of the forest guide your path.'
[/STORY]
[OUT]Drink from the spring.
[OUT]Drink from the spring.
[OUT]Drink from the spring.
[/NODE]
+[NODE]33
[STORY]
'You speak well. We will make an exception and allow you to test your mind and soul in the spring. Remember, the spring takes from you before it gives back.
Go forth, and may she of the forest guide your path.'
[/STORY]
[OUT]Drink from the spring.
[OUT]Drink from the spring.
[OUT]Drink from the spring.
[/NODE]
+[NODE]37
[STORY]
You kill the elven guardians and are free to loot these ruins.
However, when you approach the place they guarded, a small running spring, its waters turn black, and you know the guardians must have cursed it with their dying breath.
[/STORY]
[OUT]Gather what you can find and leave.
[OUT]Drink from the spring anyway. Then gather any loot and leave.
[OUT]Drink from the spring anyway. Then gather any loot and leave.
[OUT]Drink from the spring anyway. Then gather any loot and leave.
[/NODE]
[/EVENT]
-- [EVENT] --Darknessdiff5(32)
+[NODE]2
[STORY]
You search the old ruins until you realise that a dark, foreboding mist is descending upon this place.
The black mist is a dreaded remnant of the days of darkness.
[/STORY]
[OUT]Call upon light or harmony to protect you from this dark power.
[OUT]Call upon light or harmony to protect you from this dark power.
[OUT]Call upon turmoil or magic to shield you from the darkness.
[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit!
[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit!
[OUT]Run away.
[OUT]Try to sneak quickly past the mist to get to the possible loot in these ruins.
[OUT][Shadow elf]The black mist is no danger to you. Walk through it and finish searching the ruins.
[OUT][Shadow elf]The black mist is no danger to you. Walk through it and finish searching the ruins.
[/NODE]
+[NODE]13
[STORY]
Alas, your divine domain serves only as a beacon for the black mist to strike.
You are engulfed by its dark clutches, which tear deep into your soul with dread and madness!
[/STORY]
[OUT]Do not let this darkness win. Gather your spirit and fight it!
[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit!
[OUT]Run away.
[/NODE]
+[NODE]14
[STORY]
Your domain shields you as the dreaded mist tries to claw its way into your very souls.
Still uneasy from the experience, you can try to search this place for loot and hope the mist won't come after you again.
[/STORY]
[OUT]Take what you find and leave.
[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit!
[OUT]Run away.
[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit!
[/NODE]
+[NODE]23
[STORY]
The black mist cannot be beaten easily. Before you know it, deep, penetrating darkness engulfs you in its cold clutches and tears at your mind and soul.
[/STORY]
[OUT]Run!
[/NODE]
+[NODE]26
[STORY]
You defeat the darkness and can now attempt to siphon its power.
[/STORY]
[OUT]Siphon the energy.
[OUT]Siphon the energy.
[OUT]Siphon the energy.
[OUT]Siphon the energy.
[OUT]Do not risk meddling with the mist. Search the ruins for loot.
[OUT]Do not risk meddling with the mist. Search the ruins for loot.
[/NODE]
+[NODE]27
[STORY]
By the skin of your teeth you manage to avoid the mist, although you still feel some dread lingering, and you find a decent stash of goods for looting.
[/STORY]
[OUT]Gather any loot you find and leave.
[/NODE]
+[NODE]29
[STORY]
You siphon some of the dark energy safely, protected by the divine domain of magic.
[/STORY]
[OUT]Check the ruins for any loot and leave.
[OUT]Check the ruins for any loot and leave.
[/NODE]
+[NODE]30
[STORY]
You try to siphon the dark energy, but it does not sit well with your divine domain.
A spirit sickness befalls you.
[/STORY]
[OUT]Check the ruins for any loot and leave.
[OUT]Check the ruins for any loot and leave.
[/NODE]
+[NODE]31
[STORY]
You siphon some of the dark energy safely.
[/STORY]
[OUT]Check the ruins for any loot and leave.
[OUT]Check the ruins for any loot and leave.
[/NODE]
+[NODE]32
[STORY]
The dark mist destroyed most of what once stood here, but you find a fairly fresh corpse to loot.
[/STORY]
[OUT]Take the stuff and leave.
[/NODE]
+[NODE]35
[STORY]
Your domain shields you as the dreaded mist tries to claw its way into your very souls.
Still uneasy from the experience, you can try to search this place for loot and hope the mist won't come after you again.
[/STORY]
[OUT]Take what you find and leave.
[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit!
[OUT]Run away.
[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit!
[/NODE]
+[NODE]37
[STORY]
The power of darkness seeps into your spirit, strengthening it from within.
[/STORY]
[OUT]Good. Gather any loot you find and leave.
[/NODE]
+[NODE]39
[STORY]
You try to siphon the dark energy, but darkness is a fickle friend.
A spirit sickness befalls you.
[/STORY]
[OUT]Check the ruins for any loot and leave.
[OUT]Check the ruins for any loot and leave.
[/NODE]
[/EVENT]
-- [EVENT] --Trapsdiff3(33)
+[NODE]2
[STORY]
You find the scattered remains of an old orcish settlement.
In the old days, the clans were mostly nomadic, so this is a rare find.
You soon realise that the area is riddled with traps, surely protecting something farther in.
[/STORY]
[OUT]The traps are old. Simply smash them.
[OUT]The traps are old. Simply smash them.
[OUT][Intellect]Allow intellect to clear your mind and find a path through these traps.
[OUT][Intellect]Allow intellect to clear your mind and find a path through these traps.
[OUT]You're a craftsman. Use your skills to disarm these traps.
[OUT]You're a craftsman. Use your skills to disarm these traps.
[OUT]Leave.
[/NODE]
+[NODE]9
[STORY]
You destroy most of the traps, but some leave you with cuts and bruises.
[/STORY]
[OUT]Search the ruins.
[/NODE]
+[NODE]11
[STORY]
The traps may be old, but there are just too many. You leave with cuts and bruises and nothing more.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]19
[STORY]
There are not a lot of valuables here, but you manage to gather some useful resources.
[/STORY]
[OUT]Gather what you found and leave.
[/NODE]
+[NODE]20
[STORY]
You discover a buried chest with some of its contents still intact.
[/STORY]
[OUT]Gather what you found and leave.
[/NODE]
+[NODE]29
[STORY]
You see a safe path that will take you to the centre of these ruins.
[/STORY]
[OUT]Search the place.
[OUT]Search the place.
[/NODE]
+[NODE]30
[STORY]
You disarm the traps without trouble.
[/STORY]
[OUT]Search the place.
[OUT]Search the place.
[/NODE]
+[NODE]31
[STORY]
You see a safe path that will take you to the centre of these ruins.
[/STORY]
[OUT]Search the place.
[OUT]Search the place.
[/NODE]
+[NODE]32
[STORY]
Your mind remains muddled, and you feel depressed by it.
[/STORY]
[OUT]Leave.
[OUT]The traps are old. Simply smash them.
[/NODE]
+[NODE]34
[STORY]
You disarm the traps without trouble.
[/STORY]
[OUT]Search the place.
[OUT]Search the place.
[/NODE]
[/EVENT]
-- [EVENT] --RuinsDiff1(34)
[/EVENT]
-- [EVENT] --Skeletons ruins_(35)
+[NODE]2
[STORY]
The ruins you are about to search have an unsettling stench of decay about them.
[/STORY]
[OUT]Scout the area first.
[OUT]Focus on your domain to see clearly.
[OUT]Search the ruins carefully.
[OUT]Leave.
[/NODE]
+[NODE]3
[STORY]
You observe the quiet remains of a once-great city and soon realise that among the fog walk the unliving and their breath is exuding toxic cloud.
[/STORY]
[OUT]Use the element of surprise and attack!
[OUT]Sneak past them to loot the ruins.
[OUT]Perform a ritual to grant you protection from these fiends.
[OUT][Unliving]Try to reason with your kin.
[OUT][Unliving]Try to reason with your kin.
[OUT]Devise a tactical plan to defeat them.
[/NODE]
+[NODE]8
[STORY]
The unliving lie, er, deader, and you're free to loot the ruins in peace.
[/STORY]
[OUT]Search the ruins and leave.
[/NODE]
+[NODE]9
[STORY]
The unliving overwhelm you. You are forced to flee and you may feel ill from their foul stench.
[/STORY]
[OUT]Run.
[/NODE]
+[NODE]12
[STORY]
Amidst the mist and fallen homes, you are ambushed by the unliving!
[/STORY]
[OUT]Fight!
[OUT]Run away!
[OUT][Unliving]Try to reason with your kin.
[OUT][Unliving]Try to reason with your kin.
[/NODE]
+[NODE]21
[STORY]
Your plan worked. The unliving do not notice you, but you may feel ill from their foul stench.
[/STORY]
[OUT]Search the ruins and leave.
[/NODE]
+[NODE]27
[STORY]
The unliving overwhelm you despite all your plans. You are forced to flee.
[/STORY]
[OUT]Run.
[/NODE]
+[NODE]29
[STORY]
Your words come just in time. The unliving stop in their tracks, look at you for a moment, then nod and walk off aimlessly.
[/STORY]
[OUT]Search the ruins and leave.
[/NODE]
+[NODE]41
[STORY]
Through the weaves of magic or the currents of nature's energy, you sense the presence of the unliving here!
[/STORY]
[OUT]Use the element of surprise and attack!
[OUT]Sneak past them to loot the ruins.
[OUT]Perform a ritual to grant you protection from these fiends.
[OUT][Unliving]Try to reason with your kin.
[OUT][Unliving]Try to reason with your kin.
[OUT]Devise a tactical plan to defeat them.
[/NODE]
+[NODE]44
[STORY]
The unliving stop and do not attack, but neither do they let you search the ruins.
[/STORY]
[OUT]Use this moment of distraction to attack them!
[OUT]Leave.
[/NODE]
+[NODE]47
[STORY]
The unliving lie, er, deader, and you're free to loot the ruins in peace.
[/STORY]
[OUT]Search the ruins and leave.
[/NODE]
[/EVENT]
-- [EVENT] --Human loot_(36)
+[NODE]2
[STORY]
The ruins are old and decrepit, likely already looted many times over, but you never know what hidden secrets you may yet uncover.
The south area seems less traversed, but also unstable.
[/STORY]
[OUT]Investigate the south.
[OUT]Investigate the south.
[OUT]Investigate the safer areas.
[/NODE]
+[NODE]3
[STORY]
You find a hidden cellar -- or, rather, it finds you as you painfully fall through its ceiling onto a hard floor. Still, there is loot to be found here.
[/STORY]
[OUT]Gather it.
[/NODE]
[/EVENT]
-- [EVENT] --Robbers_(37)
+[NODE]2
[STORY]
As you scour some old ruins for loot, you notice you're not the first to arrive.
The other group does not see you yet, but this may change at any moment.
[/STORY]
[OUT][Turmoil] Call upon turmoil and attack whoever dares to stand in your path!
[OUT]Attack!
[OUT]Investigate.
[OUT]Investigate.
[OUT]Investigate.
[OUT]Leave.
[OUT]Attack!
[/NODE]
+[NODE]3
[STORY]
As you approach the other group, you realise too late that it is a striga waiting to ambush you!
[/STORY]
[OUT]Allow it to bite you as you run away!
[OUT]Try to intimidate it.
[OUT]Fight!
[/NODE]
+[NODE]4
[STORY]
It looks like these are scavengers -- a rugged, scruffy lot, pillaging what they can from the ruins.
You took the time to scout, so now you're in a better position for a tactical attack.
[/STORY]
[OUT]Attack!
[OUT][Harmony or intellect] As harmony and intellect dictate, there must be a peaceful way out. These folks look hungry. Offer them food in exchange for letting you search the ruins as well. [Lose 20 food]
[OUT]Approach the scavengers and offer a deal to search the ruins together.
[OUT]You are strong. Intimidate them.
[OUT]Intimidate them.
[OUT]Just leave them be.
[/NODE]
+[NODE]10
[STORY]
'You seem like honest types, and we are hungry. Deal.
And since we ain't stupid enough to mess with your gods, you can search to the south and west of here. Be careful of the east, though - the air seems foul there, and two of ours never came back to say what's hiding there.'
[/STORY]
[OUT]Check the west side.
[OUT]Check the south side.
[OUT]Ignore the warning and explore the east side.
[/NODE]
+[NODE]12
[STORY]
You enter the eastern part of the ruins and find that a deep, nasty gash has been torn in the ground beneath you.
From within, you sense a presence, watching, waiting...
You feel a warm glow that seems pleasant at first, then becomes stifling, hot, and burning!
[/STORY]
[OUT]Run away!
[OUT]Stay and fight this thing!
[/NODE]
+[NODE]17
[STORY]
'I suppose if you give us some food, we can let you search this place.
Or we could trade with what we found so far.'
[/STORY]
[OUT]Give them some food so you can search. [Lose 20 food]
[OUT]Trade with them and leave.
[OUT]Attack them instead.
[OUT]Actually, just leave.
[/NODE]
+[NODE]23
[STORY]
'We go now. You don't kill us!'
The scavengers look at you and decide the loot is not worth their lives. They run away.
[/STORY]
[OUT]Good. Gather the loot and leave.
[/NODE]
+[NODE]28
[STORY]
'You scary, but you not many. We take you!'
[/STORY]
[OUT]Fight!
[OUT]Run away.
[/NODE]
+[NODE]29
[STORY]
'We go now. You don't kill us!'
The scavengers look at you and decide the loot is not worth their lives. They run away.
[/STORY]
[OUT]Good. Gather the loot and leave.
[/NODE]
+[NODE]30
[STORY]
You scout ahead and discover that it is not a group of people, but a striga waiting to ambush you!
[/STORY]
[OUT]Attack them with a preemptive strike!
[OUT]Run away.
[OUT]Try to intimidate them.
[/NODE]
+[NODE]35
[STORY]
The striga is not impressed.
[/STORY]
[OUT]Fight!
[OUT]Throw them some of your stuff and run away!
[/NODE]
+[NODE]38
[STORY]
The striga runs away, and you find remains of its previous victim. But the ruins were clearly looted many times over already.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]50
[STORY]
The burning light is overwhelming. It burns your very soul, threatening to dissolve it entirely and bind it to the ever-glowing presence.
Just as you think you'll succumb, the light retreats, perhaps still too weak to fully take you.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]52
[STORY]
Your spirit is strong and pushes away the burning light that threatened to devour your very soul.
At least now you can loot the ruins in peace, although you remain shaken by the experience.
[/STORY]
[OUT]Search the ruins and leave.
[/NODE]
+[NODE]55
[STORY]
'You seem like honest types, and we are hungry. Deal.
And since we ain't stupid enough to mess with your gods, you can search to the south and west of here. Be careful of the east, though -- the air seems foul there, and two of ours never came back to say what's hiding there.'
[/STORY]
[OUT]Check the west side.
[OUT]Check the south side.
[OUT]Ignore the warning and explore the east side.
[/NODE]
+[NODE]56
[STORY]
'Nah, we don't wanna deal with your sort. Beat it!'
[/STORY]
[OUT]Leave.
[OUT]Attack them instead.
[/NODE]
+[NODE]59
[STORY]
Your decisive attack destroys the enemy, but you did not notice a small group taking off with what they looted here.
Still, you are now free to continue searching the ruins.
[/STORY]
[OUT]Check the west side.
[OUT]Check the south side.
[OUT]Check the east side.
[/NODE]
+[NODE]60
[STORY]
You skilfully dispatch the enemy.
You are now free to continue searching the ruins.
[/STORY]
[OUT]Check the west side.
[OUT]Check the south side.
[OUT]Check the east side.
[/NODE]
+[NODE]62
[STORY]
Defeated, you run for your lives, having to leave behind some of your supplies.
[/STORY]
[OUT]Run.
[/NODE]
+[NODE]66
[STORY]
The striga runs away, and you find remains of its previous victim.
[/STORY]
[OUT]Take what you can and leave.
[/NODE]
+[NODE]69
[STORY]
You are sorely beaten and perhaps drop some of your stuff so they won't chase you.
[/STORY]
[OUT]Run.
[/NODE]
+[NODE]71
[STORY]
'I suppose if you give us some food, we can let you search this place.
Or we could trade with what we found so far.'
[/STORY]
[OUT]Give them some food so you can search. [Lose 20 food]
[OUT]Attack them instead.
[OUT]Actually, just leave.
[/NODE]
+[NODE]72
[STORY]
You feel strengthened by your god.
[/STORY]
[OUT]Attack!
[OUT]Run away.
[/NODE]
[/EVENT]
-- [EVENT] --Darknessdiff8(38)
+[NODE]2
[STORY]
You search the old ruins until you realise that a dark, foreboding mist is descending upon this place.
The black mist is a dreaded remnant of the days of darkness and here, in the lands of the elves, the taint hits with more potency.
[/STORY]
[OUT]Call upon light or harmony to protect you from this dark power.
[OUT]Call upon light or harmony to protect you from this dark power.
[OUT]Call upon turmoil or magic to shield you from the darkness.
[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit!
[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit!
[OUT]Run away.
[OUT]Try to sneak quickly past the mist to get to the possible loot in these ruins.
[OUT][Shadow elf]The black mist is no danger to you. Walk through it and finish searching the ruins.
[OUT][Shadow elf]The black mist is no danger to you. Walk through it and finish searching the ruins.
[/NODE]
+[NODE]13
[STORY]
Alas, your divine domain serves only as a beacon for the black mist to strike.
You are engulfed by its dark clutches, which tear deep into your soul with dread and madness!
[/STORY]
[OUT]Do not let this darkness win. Gather your spirit and fight it!
[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit!
[OUT]Run away.
[/NODE]
+[NODE]14
[STORY]
Your domain shields you as the dreaded mist tries to claw its way into your very souls.
Still uneasy from the experience, you can try to search this place for loot and hope the mist won't come after you again.
[/STORY]
[OUT]Take what you find and leave.
[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit!
[OUT]Run away.
[OUT][Magic user] You have skilled wise ones with you. Battle this force of the dark with your spirit!
[/NODE]
+[NODE]23
[STORY]
The black mist cannot be beaten easily. Before you know it, deep, penetrating darkness engulfs you in its cold clutches and tears at your mind and soul.
[/STORY]
[OUT]Run!
[/NODE]
+[NODE]26
[STORY]
You defeat the darkness and can now attempt to siphon its power.
[/STORY]
[OUT]Siphon the energy.
[OUT]Siphon the energy.
[OUT]Siphon the energy.
[OUT]Siphon the energy.
[OUT]Do not risk meddling with the mist. Search the ruins for loot.
[OUT]Do not risk meddling with the mist. Search the ruins for loot.
[/NODE]
+[NODE]27
[STORY]
By the skin of your teeth you manage to avoid the mist, although you still feel some dread lingering, and you find a decent stash of goods for looting.
[/STORY]
[OUT]Gather any loot you find and leave.
[/NODE]
+[NODE]29
[STORY]
You siphon some of the dark energy safely, protected by the divine domain of magic.
[/STORY]
[OUT]Check the ruins for any loot and leave.
[OUT]Check the ruins for any loot and leave.
[/NODE]
+[NODE]30
[STORY]
You try to siphon the dark energy, but it does not sit well with your divine domain.
A spirit sickness befalls you.
[/STORY]
[OUT]Check the ruins for any loot and leave.
[OUT]Check the ruins for any loot and leave.
[/NODE]
+[NODE]31
[STORY]
You siphon some of the dark energy safely.
[/STORY]
[OUT]Check the ruins for any loot and leave.
[OUT]Check the ruins for any loot and leave.
[/NODE]
+[NODE]32
[STORY]
The dark mist destroyed most of what once stood here, but you find a fairly fresh corpse to loot.
[/STORY]
[OUT]Take the stuff and leave.
[/NODE]
+[NODE]35
[STORY]
Your domain shields you as the dreaded mist tries to claw its way into your very souls.
Still uneasy from the experience, you can try to search this place for loot and hope the mist won't come after you again.
[/STORY]
[OUT]Take what you find and leave.
[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit!
[OUT]Run away.
[OUT][Magic user] You have skilled wise ones with you. Battle this force of the dark with your spirit!
[/NODE]
+[NODE]37
[STORY]
The power of darkness seeps into your spirit, strengthening it from within.
[/STORY]
[OUT]Good. Gather any loot you find and leave.
[/NODE]
+[NODE]39
[STORY]
You try to siphon the dark energy, but darkness is a fickle friend.
A spirit sickness befalls you.
[/STORY]
[OUT]Check the ruins for any loot and leave.
[OUT]Check the ruins for any loot and leave.
[/NODE]
[/EVENT]
-- [EVENT] --Ruinsgoblin4(39)
+[NODE]2
[STORY]
You find the remains of a nonhuman settlement deep in the forest.
[/STORY]
[OUT]Investigate.
[OUT]Investigate.
[OUT]Investigate.
[OUT]Investigate.
[OUT]Investigate.
[/NODE]
[/EVENT]
-- [EVENT] --MrokiForestAttacks(40)
+[NODE]2
[STORY]
You climb up to explore the old ruins but hear an unsettling stirring in the forest. Darkness has clearly infected this place and some of the trees seem to be descending upon you accompanied by shadows.
[/STORY]
[OUT][Leshy]Call upon the forest to heed your will!
[OUT][Wood folk]Speak to the forest and proclaim your right to be here.
[OUT][Turmoil or Magic] Call upon your connection to the dark and command this forest to stop!
[OUT]Try to negotiate with the clearly angry forest.
[OUT]Fight!
[OUT][Forest demons]Your kin look very angry. Offer them your spirit health as tribute in exchange for free passage.
[OUT]Run away.
[OUT][Shadow Elf] Call out to the shadows and ask them to back down as you are kin.
[/NODE]
+[NODE]5
[STORY]
You give your spirit essence and the forest calms, for now.
You're free to search the ruins now.
[/STORY]
[OUT]Finish the exploration quickly and leave.
[/NODE]
+[NODE]6
[STORY]
The forest heeds your words and calms its anger, allowing you entry without further resistance.
[/STORY]
[OUT]Finish the exploration and leave.
[/NODE]
+[NODE]14
[STORY]
The shadows retreat and a leshy steps forward:
'The shaadows will come again. Go now, we cannot hold them back.'
[/STORY]
[OUT]Finish the exploration and leave.
[OUT]Ask if you can help the leshy?
[/NODE]
+[NODE]15
[STORY]
The forest does not listen or respond. Its anger is old and raw and the shadows feed on it.
[/STORY]
[OUT]Attack!
[OUT]Run away.
[/NODE]
+[NODE]16
[STORY]
Although most of the old city is unsalvageable, you find what could be an old stockroom or maybe a weaponsmith's workshop where you find some good resources still intact.
[/STORY]
[OUT]Finish the exploration quickly and leave.
[/NODE]
+[NODE]19
[STORY]
The forest guardians and their shadow companions lie dead, so you are free to loot the ruins in peace.
[/STORY]
[OUT]Continue searching the ruins.
[/NODE]
+[NODE]21
[STORY]
Although most of the old city is unsalvageable, you discover what could have been a craftsman's studio.
[/STORY]
[OUT]Finish the exploration quickly and leave.
[/NODE]
+[NODE]42
[STORY]
'Noo, you cannot move my forest and I will not abandon it, even when the darkness consumes and changes. Us, do you see how fast I speak? Sad, so saad.
But, perhaps change is good? Darkness is not evil, it is just, different. But you best go now, the mroki are veery temperamental.'
[/STORY]
[OUT]Finish the exploration and leave.
[/NODE]
+[NODE]43
[STORY]
The forest heeds your words and calms its anger, allowing you entry without further resistance.
[/STORY]
[OUT]Finish the exploration and leave.
[/NODE]
[/EVENT]
-- [EVENT] --RuinsShadow8(41)
+[NODE]2
[STORY]
You find the remains of a settlement deep in the dark forest.
[/STORY]
[OUT]Investigate.
[OUT]Investigate.
[OUT]Investigate.
[OUT]Investigate.
[/NODE]
[/EVENT]
-- [EVENT] --DarknessLoot(42)
+[NODE]2
[STORY]
These forest ruins, perhaps elven, look fairly fresh, likely abandoned due to the presence of darkness rather than age. The elves were evacuated, but you may still find some usable resources.
[/STORY]
[OUT]Gather any loot and leave.
[/NODE]
+[NODE]3
[STORY]
You find a chest with some weaponry, but just as you reach for it, an unstable building above you crumbles on you, leaving many bruises.
Still, you get the chest.
[/STORY]
[OUT]Take the chest.
[/NODE]
[/EVENT]
-- [EVENT] --MrokiLoot(43)
+[NODE]2
[STORY]
These forest ruins, perhaps elven, look fairly fresh, likely abandoned due to the presence of darkness rather than age. The elves were evacuated, but you may still find some usable resources.
[/STORY]
[OUT]Gather any loot and leave.
[/NODE]
+[NODE]3
[STORY]
You find a chest with some weaponry, but just as you reach for it, an unstable building above you crumbles on you, leaving many bruises.
Still, you get the chest.
[/STORY]
[OUT]Take the chest.
[/NODE]
+[NODE]14
[STORY]
As you enter, you are surprised by some mroki!
[/STORY]
[OUT]Attack!
[OUT][Shadow elf] Ask them to back away, as your kin.
[OUT][Magic user] Face them with your spirit.
[OUT]Run away.
[/NODE]
+[NODE]17
[STORY]
You deafeat the shadow kin.
[/STORY]
[OUT]Gather what you can from these ruins.
[/NODE]
+[NODE]19
[STORY]
The shadows engulf you and drain your spirit before you manage to run away.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]23
[STORY]
The mroki back away.
[/STORY]
[OUT]Gather what you can from these ruins.
[/NODE]
+[NODE]24
[STORY]
'Shadow child, you forget darkness is chaos, today we choose to stand against you!'
[/STORY]
[OUT]Attack!
[OUT][Magic user] Face them with your spirit.
[OUT]Reason with them.
[OUT]Leave.
[/NODE]
+[NODE]26
[STORY]
'Fine, we leave you be.'
They disappear into shadow.
[/STORY]
[OUT]Gather what you can from these ruins.
[/NODE]
+[NODE]28
[STORY]
They do not listen, only advance towards you.
[/STORY]
[OUT]Attack!
[OUT][Magic user] Face them with your spirit.
[OUT]Leave.
[/NODE]
[/EVENT]
-- [EVENT] --LightAttack1(44)
+[NODE]2
[STORY]
You come across the ruins of a town. It was torn asunder by the Shattering, clearly, but more than that, there is an odd light beaming from the gash.
[/STORY]
[OUT][Hunter or perception]Search the place carefully.
[OUT]Search the ruins, despite the likely danger.
[OUT]Leave.
[OUT]Search the ruins, despite the likely danger.
[/NODE]
+[NODE]3
[STORY]
You find tracks of people all going in one direction, away from this place. But their prints are odd, as if their steps were made in unison, like an army. Yet you see children, folk with injuries, and even dogs following the same pattern.
[/STORY]
[OUT]Follow these tracks.
[OUT]Search this place.
[OUT]Search this place.
[/NODE]
+[NODE]4
[STORY]
You follow the tracks and find a group of folks, their eyes empty of light, their limbs slacking yet not slow. They stare at you and walk away, but a group of light wisps shoots your way!
[/STORY]
[OUT]Defend yourself!
[OUT][Magic user] Fight them off with spirit!
[/NODE]
+[NODE]7
[STORY]
You defeat the light creatures and find no trace of the others.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]9
[STORY]
The light burns your spirit badly. Your connection to the gods shields you, however, so eventually the light disappears.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]13
[STORY]
You search the ruins but find mostly white ash and some rubble. But the more you linger here, the more you feel an odd burning upon your spirit, as if something is trying to get in.
[/STORY]
[OUT]Resist it!
[/NODE]
+[NODE]16
[STORY]
You resist this assault and are able to move away.
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]
-- [EVENT] --LightAttack4(45)
+[NODE]2
[STORY]
You come across the ruins of a town. It was torn asunder by the Shattering, clearly, but more than that, there is an odd light beaming from the gash.
[/STORY]
[OUT][Hunter or perception]Search the place carefully.
[OUT]Search the ruins.
[OUT]Leave.
[/NODE]
+[NODE]3
[STORY]
You find tracks of people all going in one direction, away from this place. But their walk is odd, as if their steps were made in unison, like an army - but you see children, folk with injuries and even dogs following the same pattern.
[/STORY]
[OUT]Follow these tracks.
[OUT]Search this place.
[/NODE]
+[NODE]4
[STORY]
You follow the tracks and find a group of folks, their eyes empty of light, their limbs slacking yet not slow.
You spot a family running after them. The family looks rugged and battle worn, but one of their small children is too slow, so they have to stop. They are not light-taken, as far as you can tell.
[/STORY]
[OUT]Ask them why they are chasing those light-taken?
[OUT]Pursue the light-taken, ignoring this family.
[/NODE]
+[NODE]7
[STORY]
You defeat the light creatures. Their bodies turn to white ash as they collapse.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]9
[STORY]
The light burns your spirit badly. Your connection to the gods shields you, however, so eventually the light disappears.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]13
[STORY]
You search the ruins but find mostly white ash and some rubble. But the more you linger here, the more you feel an odd burning upon your spirit, as if something is trying to get in.
[/STORY]
[OUT]Resist it!
[/NODE]
+[NODE]16
[STORY]
You resist this assault and are able to move away.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]19
[STORY]
You run past the family and catch up to the lightbringer group. They turn to you, stretch out their arms, and call out:
'Come, come with us. Leave darkness behind, and enter light.'
[/STORY]
[OUT]Fight!
[OUT][Magic user] Fight them off with spirit!
[/NODE]
+[NODE]20
[STORY]
'Them light things, they offer peace. I met my auntie, she was light-taken and she was so calm and wise. She used to be a right bitchy sort, never smiled.
We want to join them.'
[/STORY]
[OUT]Convince them to turn away, for this light is not of divine origin. Attest to it as the chosen of the gods.
[OUT][Light]In the name of holy light, scorn them for falling for such an unnatural lure. Tell them to turn back.
[OUT]Leave them be, follow the light-taken.
[/NODE]
+[NODE]22
[STORY]
They fall to the floor and bow to you:
'We never meant to anger the gods. We thought light was surely their path. But you speak so well and you bear the sign of the chosen. We will go back home. And here is a gift for your wisdom.'
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]26
[STORY]
They shrug:
'You're a stranger. You may have the look of the chosen, but how do we know you are one, and not a demon? Light is good. We will go. Leave us be.'
They move on, although the lightbringers are no longer in sight.
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]
-- [EVENT] --Ruinself5(46)
+[NODE]2
[STORY]
Among the old trees, you discover the long-abandoned remnants of an elven dwelling.
[/STORY]
[OUT]Search the ruins.
[OUT]Search the ruins.
[OUT]Search the ruins.
[OUT]Search the ruins.
[/NODE]
[/EVENT]