Scripting tools to interact with Thea 2 The Shattering files in order to translate them easily.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 

4586 lines
136 KiB

-- [EVENT] --OrcKillDwarf(0)
+[NODE]2
[STORY]
You find the old ruins where the orcs sent you to deal with some dwarves.
You see signs of humanoid presence, but no dwarves yet.
[/STORY]
[OUT][Hunter or perception]Track the earth diggers.
[OUT]Search the place.
[OUT]Search the place.
[OUT]Come back later.
[/NODE]
+[NODE]3
[STORY]
You track the dwarves and find them working on an entrance to an underground structure. They have not spotted you.
[/STORY]
[OUT]Surround the dwarves and make your presence known.
[OUT]You have the advantage, attack!
[/NODE]
+[NODE]4
[STORY]
You are ambushed by the dwarves!
[/STORY]
[OUT]Fight!
[OUT]Try to run away.
[/NODE]
+[NODE]5
[STORY]
You search the place and finally spot some dwarves. Alas, they spot you too, so you haven't got much time to decide what to do.
[/STORY]
[OUT]Stop, throw up your hands, and say that you do not wish to fight, just to tell them they need to leave. The orcs do not want them here, and they are coming in force!
[OUT]Try to look intimidating and tell them to leave, now.
[OUT]Attack!
[OUT][Dwarf]Ask what they are doing here, so deep into orc territory.
[/NODE]
+[NODE]16
[STORY]
You are badly beaten and the orcs have to come to your rescue. They are unimpressed with your 'help.'
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]19
[STORY]
'Ah, laddie, it is a tough nugget. We learnt that an old anvil from a renowned smith lies buried here. It is an heirloom, as ya know. We must get it out before those skunks get their green hands on it. Will ya help?'
[/STORY]
[OUT][Crafter or tools]Offer them help.
[OUT]Say that you will help them to make it faster so they can avoid the orcs.
[OUT]Insist that they depart now if they value their lives.
[/NODE]
+[NODE]20
[STORY]
You stay for some time and help the dwarves recover the anvil.
'Stone and metal yer made of, laddies! Our thanks to you. Here, take this and tell those rugged friends of yers that we're gone. And be careful befriendin' their sort -- turmoil runs in their dark veins, that it does!'
[/STORY]
[OUT]Nod and wish them well.
[/NODE]
+[NODE]23
[STORY]
'You lassies just skip along and play with yer green fellas. Us here, we got a job to do, and we'll serve up a good beatin' to anyone who interferes.'
[/STORY]
[OUT]Leave them be.
[OUT]Attack!
[/NODE]
+[NODE]26
[STORY]
They jump to their feet. You see a couple of burly dwarf fighters stand in your way, weapons at the ready.
'Oi, you! Beat it, this is our find.'
[/STORY]
[OUT]Convince the dwarves that they are outnumbered. A large pack of orc bloodtrackers are already on their way here, so they'd best leave now.
[OUT]Attack!
[OUT][Dwarf]Ask what they are doing here, so deep into orc territory.
[/NODE]
+[NODE]35
[STORY]
'Bah, neither you nor those fools will get this open anyways. We go now, lassie, but we'll be back to whoop ya and yer orc mates well and good!'
The orcs are pleased when they see the dwarves 'running away,' although they say they'd rather see them in the dirt. You get a reward for a job well done.
[/STORY]
[OUT]Thank them and leave.
[/NODE]
+[NODE]36
[STORY]
The orcs don't realize that you helped the dwarves, so they are pleased that you got rid of them. However, they complain that there are no dwarven bodies, which means you did not choose the warrior's path. Still, they leave you a payment.
[/STORY]
[OUT]Thank them and leave.
[/NODE]
+[NODE]37
[STORY]
The dwarves are grateful for your help. They stay to recover the anvil, which may take some time.
[/STORY]
[OUT]Nod and wish them well.
[/NODE]
+[NODE]39
[STORY]
The orcs are not happy with your results. They send their own forces to kill the dwarves, and they tell you not to offer help when you do not mean it.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]40
[STORY]
The orcs are not overjoyed with your 'solution,' but in the end, they stick to your promises and let the dwarves get the anvil.
'You made an oath while acting for us, and we will not break it. But you are cowards! We will pay you for the job, but we do not make friends with talkers.'
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]42
[STORY]
When you inform the orcs of your failure, they are disappointed in your efforts.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]43
[STORY]
You kill the dwarves.
The orcs are pleased with your help and offer a small reward.
[/STORY]
[OUT]Thank them and leave.
[/NODE]
+[NODE]47
[STORY]
'Ah, laddie, it is a tough nugget. We learnt that an old anvil from a renowned smith lies buried here. It is an heirloom, as ya know. We must get it out before those skunks get their green hands on it. Will ya help?'
[/STORY]
[OUT][Crafter or tools]Offer them help.
[OUT]Say that you will help them to make it faster so they can avoid the orcs.
[OUT]Insist that they depart now if they value their lives.
[OUT][Orc]Show them what those skunk green hands can do. Attack!
[/NODE]
[/EVENT]
-- [EVENT] --OrcKillWolves(1)
+[NODE]2
[STORY]
The alpha clan sent you to get a wolf pack, and you track down the cave where it sleeps.
[/STORY]
[OUT]You know how to handle wolves. Try to figure it out.
[OUT][Hunter]Track the wolves.
[OUT][Nature]Try to reach the wolves' inner spirit to calm them in the name of nature.
[OUT][Striga master or mistress]You sense a minion of the night here. Call out to them, and make them heed your command!
[OUT]Attack!
[OUT]Use meat to try to lure some young pups to the orc village.
[OUT]Come back later.
[/NODE]
+[NODE]3
[STORY]
You observe the pack and quickly notice they are not mere wolves. They act with irregularities known only to humans -- all, or at least some, here are werewolves.
[/STORY]
[OUT][Werewolf]Run with the pack, speak to the alpha, and see if he'll send some of his wolves to serve the orcs.
[OUT][Werewolf]Run with the pack, speak to the alpha, and see if he'll send some of his wolves to serve the orcs.
[OUT]Speak to the alpha werewolf, and convince him that his small pack will be served best if he lets some wolves go to the orcs.
[OUT][Night demon or strength]Try to claim this territory for yourself. Perhaps they will back away if they judge you to be stronger.
[OUT]Attack!
[/NODE]
+[NODE]4
[STORY]
You observe the pack and quickly notice they are not mere wolves. They act with irregularities known only to humans -- all, or at least some, here are werewolves.
You can try to set traps to capture some wolves, but if the werewolves catch you, it may prove lethal.
[/STORY]
[OUT]Trap the wolves.
[OUT]Just kill them the old-fashioned way.
[OUT]You know how to handle wolves. Try to figure it out.
[OUT][Nature]Try to reach the wolves' inner spirit to calm them in the name of nature.
[OUT][Striga master or mistress]You sense a minion of the night here. Call out to them, and make them heed your command!
[/NODE]
+[NODE]7
[STORY]
You run with the pack and speak of the orc clans. The alpha agrees to give it a try and send some of his wolves to serve the alpha clans.
The orcs are impressed with your results -- an alliance with a werewolf pack is a great boon for them. They honour you and leave gifts.
[/STORY]
[OUT]Thank them and leave.
[/NODE]
+[NODE]17
[STORY]
The werewolves bow to your dominance and leave, and you manage to get a few young wolves for the orcs.
The alpha clan is happy with your work.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]18
[STORY]
You manage to get several young pups for the orcs and trap a few adults too. Luckily for you, only the adult wolves bite back a bit.
The orcs are impressed with your competence.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]20
[STORY]
You give the meat away and lead the animals to the orc village.
[/STORY]
[OUT]Good.
[OUT]Good.
[/NODE]
+[NODE]21
[STORY]
You lure some pups to the village, but you soon realise they are no mere wolves but werewolves. The pack attacks the orcs to take back their young.
The orcs enjoyed the challenge of the fight, but they are unimpressed with your poor knowledge.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]22
[STORY]
You lure some pups to the orc village and the alpha clan is happy with your work, although they say that you chose the cowardly way.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]25
[STORY]
You slay the wolves, but enough pups survive to take back to the orcs.
The alpha clan laughs, saying they had bet on whether you'd find out they were werewolves in time, but they are pleased with both the pups and your warrior ways.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]26
[STORY]
You are defeated and eventually the folk who asked for your help deal with the problem themselves, so you do not gain any friendship.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]32
[STORY]
'Argh, words, human words. We are free, we stay free!'
The pack starts to circle your position.
[/STORY]
[OUT]Give up.
[OUT]Use meat to try to lure some young pups to the orc village.
[OUT]Attack!
[/NODE]
+[NODE]33
[STORY]
Your scheming fails. You are assailed by the werewolves and the orcs have to save your skin. They laugh at your failure.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]34
[STORY]
'There is wisdom in growing the pack.'
The alpha werewolf howls in agreement and vows to take some young wolves to serve with the orcs.
The orcs are impressed with your results - an alliance with a werewolf pack is a great boon for them. They honour you and leave gifts.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]37
[STORY]
The orcs laugh at your incompetence and you lose their respect.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]42
[STORY]
You run with the pack and tell them about the orcs, but in turn they tell you of their freedom and lust for life. You hear their call and before you know it, you take part in a hunt for the alpha clans.
The orcs cherish the challenge you brought and praise your iron will, so you still gain some of their friendship.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]50
[STORY]
A werewolf alpha answers the call and bows down to your command and kinship. The pack sends some wolves with you to serve the orcs.
The alpha clan is happy with your work.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]52
[STORY]
You slay the pack, and there aren't any good wolves left to take back to the orcs.
The alpha clan laughs at your incompetence as beast masters, but they value your warrior spirit. You gain a little friendship.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]54
[STORY]
Just as you depart, one of the werewolves howls and whispers your way:
'One of you is of our blood, and now that you hear my call, you shall awaken.
If you wish, come seek us, pup. If not, good hunting to you.'
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]56
[STORY]
You manage to get several young pups for the orcs and trap a few adults too, but the werewolves catch on to what you are doing, and you barely escape their full wrath.
The orcs are impressed with your competence.
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]
-- [EVENT] --AlphaclansTradesmall(2)
+[NODE]2
[STORY]
The trader's stalls stand open for you.
[/STORY]
[OUT]Trade.
[OUT]Trade.
[OUT]Trade.
[OUT]Come back another time.
[/NODE]
+[NODE]7
[STORY]
'You are no friends of ours, so we won't take food as payment and you'll have to pay us extra first.'
[/STORY]
[OUT]Trade.
[OUT]Come back another time.
[/NODE]
+[NODE]11
[STORY]
'Good trading. Now go, fight your enemies!'
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]
-- [EVENT] --AlphaclansTrademedium(3)
+[NODE]2
[STORY]
The trader's stalls stand open for you.
[/STORY]
[OUT]Trade.
[OUT]Trade.
[OUT]Trade.
[OUT]Come back another time.
[/NODE]
+[NODE]7
[STORY]
'You are no friends of ours, so you'll have to pay us extra first.'
[/STORY]
[OUT]Trade.
[OUT]Come back another time.
[/NODE]
+[NODE]11
[STORY]
'Good trading. Now go, fight your enemies!'
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]
-- [EVENT] --AlphaclansTradeadv(4)
+[NODE]2
[STORY]
The trader's stalls stand open for you.
[/STORY]
[OUT]Trade.
[OUT]Trade.
[OUT]Trade.
[OUT]Come back another time.
[/NODE]
+[NODE]7
[STORY]
'You are no friends of ours, so we won't take food as payment and you'll have to pay us extra first.'
[/STORY]
[OUT]Trade.
[OUT]Come back another time.
[/NODE]
+[NODE]11
[STORY]
'Good trading. Now go, fight your enemies!'
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]
-- [EVENT] --AlphaclansVillageSmall(5)
+[NODE]2
[STORY]
'If you value your skins, speak fast, or die faster! Why are you here?'
Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.
This village is small, as such, it will not offer recruitment and may have other options limited.
[/STORY]
[OUT]Ask if there is anything you can help with.
[OUT]Say you just came to rest and visit, perhaps heal your wounds.
[OUT]Ask if you can buy some wolves.
[OUT]Trade.
[OUT]Leave.
[OUT]Attack!
[/NODE]
+[NODE]5
[STORY]
'You're no friends of ours, so you'd best move along or you will taste our blades.'
You see armed orcs gathering.
[/STORY]
[OUT]Attack!
[OUT]Leave.
[OUT]Stand firm and say that you wish to prove your worth by showing your physical prowess.
[/NODE]
+[NODE]6
[STORY]
The village lies destroyed, and the spoils are yours.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]10
[STORY]
'Some of our folk have gone missing, and we think a pack of wolves may have become too arrogant. We'd send our bloodtrackers, obviously, but since you want to play for us, maybe you should go.'
[/STORY]
[OUT]Agree.
[OUT]Decline and leave.
[/NODE]
+[NODE]11
[STORY]
'Come, sit by the fires, train with us, or see the medicine woman if you dare! There are also men who will serve your needs, if you like?'
[/STORY]
[OUT]Pay to get physical wounds healed.
[OUT]Pay to get mental wounds healed.
[OUT]Pay to have poison removed.
[OUT]Ask if there's an orc witch who can heal spiritual ailments.
[OUT]A bloodtracker is demonstrating their prowess. Join them, and perhaps you can learn a trick or two.
[OUT]Come back another day.
[/NODE]
+[NODE]19
[STORY]
'There is a small lava pit not too far. Many of our warrior women went to pay respects to the fires, but none returned. We've got a lot of trouble setting up this small settlement, so if you really want to help, go see where our warriors went.'
[/STORY]
[OUT]Agree.
[OUT]Decline and leave.
[/NODE]
+[NODE]21
[STORY]
'You want to prove yourselves? Good. Do it!'
[/STORY]
[OUT]Ask if anything needs killing.
[OUT]You have a lot of wood on you. Ask if they need some.
[OUT]You see that they are in need of metal. Tell them you're willing to give away some of yours.
[OUT]There is nothing to do here for now. Come back another day.
[OUT]Ask if anything needs killing.
[/NODE]
+[NODE]22
[STORY]
'Some pointy ears are hanging around our woods, and we want them gone. You prove yourself to us that way.'
[/STORY]
[OUT]Agree.
[OUT]Decline and leave.
[/NODE]
+[NODE]26
[STORY]
'I can take the darkness away from you, but you must pay. Magic comes at a price. Healing the spirit is easier, but curses, well, they are nasty things, and they'll cost you more -- it will cost you blood. Oh, and I do not heal males.'
[/STORY]
[OUT][Witch]Say that you only need your sister's aid. You'll pay the price yourself and promise not to burden her.
[OUT]Agree to pay the price to remove curses.
[OUT]Ask to have your spirit wounds healed.
[OUT][Orc]Ask her for the traditional orc spirit healing for both curses and spirit wounds.
[OUT]Leave.
[/NODE]
+[NODE]29
[STORY]
The witch says, 'Bah, should've said so, sister. I wouldn't have tried to sell you the price crap, ha. Let's get to it.'
Together, you remove any curses you had and you heal the spirit.
[/STORY]
[OUT]Thank her and leave.
[/NODE]
+[NODE]37
[STORY]
'You give us your goods, recognising our superiority, good!
We can spare some of our scraps for you.'
[/STORY]
[OUT]Wish them well and leave.
[/NODE]
+[NODE]40
[STORY]
'We have some good wolves, but be sure you can tame them -- they are no pets. They are beasts that may become your companion!'
[/STORY]
[OUT]Buy a wolf.
[/NODE]
+[NODE]47
[STORY]
'Yeah, we do have a task for your type. Go to the old ruins, where we used to live, before the Shattering broke it all. Dig up an iron idol. It's important to us, but we haven't had time to go ourselves. Prove yourself.'
[/STORY]
[OUT]Agree.
[OUT]Decline and leave.
[/NODE]
+[NODE]50
[STORY]
'Ha! You sure are tough bastards. Fine, come along, but we're watching you!'
[/STORY]
[OUT]Ask to trade.
[OUT]Offer to do something for them to prove your goodwill.
[OUT]Offer to do something for them to prove your goodwill.
[/NODE]
+[NODE]53
[STORY]
'You are weaklings, not worth our time. Go!'
[/STORY]
[OUT]Attack!
[OUT]Leave.
[/NODE]
+[NODE]71
[STORY]
'You walk an odd path, but I suppose you are of our blood, so yes, I will heal your spirit with flame that would kill the others.
Your friends can still pay me if they need healing.'
[/STORY]
[OUT]Thank them and leave.
[OUT]Agree to pay the price to remove curses.
[OUT]Ask to have your spirit wounds healed.
[OUT][Witch]Say that you only need your sister's aid. You'll pay the price yourself and promise not to burden her.
[/NODE]
+[NODE]75
[STORY]
'Either we do not have any work for you, or you or your kin are already set on a path to aid us. Finish that path before you ask for new tasks.'
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]77
[STORY]
'Feeling sad, are we? Come, I will make you forget sadness!'
A huge orc woman approaches you with an iron rod.
[/STORY]
[OUT]Pay to get mental wounds healed.
[OUT]Perhaps not. Leave.
[/NODE]
[/EVENT]
-- [EVENT] --AlphaclansVillageMed(6)
+[NODE]2
[STORY]
'Halt? Oh, you, you may enter.'
Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.
Once you become friends, you will get the chance to recruit.
[/STORY]
[OUT]Ask if there is anything you can help with.
[OUT]Say you just came to rest and visit, perhaps heal your wounds.
[OUT]Say that you know orcs have the best wolf packs, and ask if you can buy one.
[OUT]Trade.
[OUT]Leave.
[OUT]Ask to go watch the fighting pits for the chance to recruit.
[OUT]See if you can have your pet trained here.
[OUT]Attack!
[OUT]Ask to go watch the fighting pits for the chance to recruit.
[OUT]You see a familiar face, approach.
[/NODE]
+[NODE]5
[STORY]
'You're no friends of ours, so you'd best move along or you will taste our blades.'
You see armed orcs gathering.
[/STORY]
[OUT]Attack!
[OUT]Leave.
[OUT]Stand firm and say that you wish to prove your worth by showing your physical prowess.
[/NODE]
+[NODE]6
[STORY]
The village lies destroyed, and the spoils are yours.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]10
[STORY]
'Dwarves seem to think they can dig wherever they like, as if all the earth is theirs. Tell them to beat it before we take the time to go say it ourselves!'
[/STORY]
[OUT]Agree.
[OUT]Decline and leave.
[/NODE]
+[NODE]11
[STORY]
'Come, sit by the fires, train with us, or see the medicine woman if you dare! There are also men who will serve your needs, if you like?'
[/STORY]
[OUT]Pay to get physical wounds healed.
[OUT]Pay to get mental wounds healed.
[OUT]Pay to have poison removed.
[OUT]Ask if there's a witch orc who can heal spiritual ailments.
[OUT]A bloodtracker is demonstrating their prowess. Join them, and perhaps you can learn a trick or two.
[OUT]Come back another day.
[OUT][Female]Say you would like those manly services they mentioned.
[OUT][Male]Say you would like those manly services they mentioned.
[/NODE]
+[NODE]19
[STORY]
'Some force defiled our funeral pyres. Orc bones rose from the ash and cannot settle. You will prove your honour if you deal with them.'
[/STORY]
[OUT]Agree.
[OUT]Decline and leave.
[/NODE]
+[NODE]21
[STORY]
'You want to prove yourselves? Good. Do it!'
[/STORY]
[OUT]Ask if anything needs killing.
[OUT]You have a lot of wood on you. Ask if they need some.
[OUT]You see that they are in need of metal. Tell them you're willing to give away some of yours.
[OUT]There is nothing to do here for now. Come back another day.
[OUT]Are there any places of interest around here?
[OUT]Ask if anything needs killing.
[/NODE]
+[NODE]22
[STORY]
'There are some clan-less orcs not too far from here - stubborn lot, won't leave. You make them go, yes? They are . . . a problem for me. Perhaps outsider presence will help matters.'
[/STORY]
[OUT]Agree.
[OUT]Decline and leave.
[/NODE]
+[NODE]26
[STORY]
'I can take the darkness away from you, but you must pay. Magic comes at a price. Healing the spirit is easier, but curses, well, they are nasty things, and they'll cost you more - it will cost you blood. Oh, and I do not heal males.'
[/STORY]
[OUT][Witch]Say that you only need your sister's aid. You'll pay the price yourself and promise not to burden her.
[OUT]Agree to pay the price to remove curses.
[OUT]Ask to have your spirit wounds healed.
[OUT][Orc]Ask her for the traditional orc spirit healing for both curses and spirit wounds.
[/NODE]
+[NODE]29
[STORY]
The witch says, 'Bah, should've said so, sister. I wouldn't have tried to sell you the price crap, ha. Let's get to it.'
Together, you remove any curses you had and you heal the spirit.
[/STORY]
[OUT]Thank her and leave.
[/NODE]
+[NODE]37
[STORY]
'You give us your goods, recognising our superiority, good!
We can spare some of our scraps for you.'
[/STORY]
[OUT]Wish them well and leave.
[/NODE]
+[NODE]40
[STORY]
'We have some good wolves, but be sure you can tame them - they are no pets. They are beasts that may become your companion!'
[/STORY]
[OUT]Buy a wolf.
[/NODE]
+[NODE]47
[STORY]
'Goblin scum set up camp nearby. Looks like they mean to stay. We don't appreciate this. You want to prove yourselves to us, you go and kill them!'
[/STORY]
[OUT]Agree.
[OUT]Decline and leave.
[/NODE]
+[NODE]50
[STORY]
'Ha! You sure are tough bastards. Fine, come along, but we're watching you!'
[/STORY]
[OUT]Ask to trade.
[OUT]Offer to do something for them to prove your goodwill.
[OUT]Offer to do something for them to prove your goodwill.
[/NODE]
+[NODE]53
[STORY]
'You are weaklings, do not waste our time. Leave!'
[/STORY]
[OUT]Attack!
[OUT]Leave.
[/NODE]
+[NODE]71
[STORY]
'You walk an odd path, but I suppose you are of our blood, so yes, I will heal your spirit with flame that would kill the others.
Your friends can still pay me if they need healing.'
[/STORY]
[OUT]Thank them and leave.
[OUT]Agree to pay the price to remove curses.
[OUT]Ask to have your spirit wounds healed.
[OUT][Witch]Say that you only need your sister's aid. You'll pay the price yourself and promise not to burden her.
[/NODE]
+[NODE]74
[STORY]
'You proved yourselves and we can't search it all. Sure, there are some places worth your metal. Go knock yourselves out.'
[/STORY]
[OUT]Nod in agreement.
[OUT]Leave.
[/NODE]
+[NODE]79
[STORY]
'Some demon scum are causing trouble. You want to prove your worth, you go deal with them.'
[/STORY]
[OUT]Agree.
[OUT]Decline and leave.
[/NODE]
+[NODE]87
[STORY]
Several orc males come parading their muscles for your admiration. When they see you are male, they hesitate, but the females gesture for them to obey.
They shrug as if to say 'Whatever' and the lucky one allows himself to be taken by the hair into the tent.
Steaming sex is not just a metaphor for orcs, as you make love atop a bed of hot coals!
[/STORY]
[OUT]Wish them well and depart.
[/NODE]
+[NODE]88
[STORY]
Several orc males come parading their muscles for your admiration, and the lucky one allows themselves to be taken by the hair into the tent.
Steaming sex is not just a metaphor for orcs, as you make love atop a bed of hot coals!
[/STORY]
[OUT]Wish them well and depart.
[/NODE]
+[NODE]92
[STORY]
'Feeling sad, are we? Come, I will make you forget sadness!'
A huge orc woman approaches you with an iron rod.
[/STORY]
[OUT]Pay to get mental wounds healed.
[OUT]Perhaps not. Leave.
[/NODE]
+[NODE]94
[STORY]
'Either we do not have any work for you, or you or your kin are already set on a path to aid us. Finish that path before you ask for new tasks.'
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]100
[STORY]
You go searching for pet trainers.
[/STORY]
[OUT]See the bloodtrackers, they train with wolves and more.
[OUT]Go see a witch to train familiars.
[/NODE]
[/EVENT]
-- [EVENT] --OrcKillOrcs(7)
+[NODE]2
[STORY]
You find the place where you were sent to deal with banished orcs that are making trouble for the alpha clan, but for some reason the alphas don't want to deal with it themselves.
[/STORY]
[OUT][Orc or bandit]You know how to deal with ruffians -- you dabbled in such a life too. Speak to them.
[OUT][Turmoil]Shout at the orcs and shake them into action. Say that they have been sitting here, clan-less and bored, like scholars. They need to move on, fight, challenge the world!
[OUT]Bribe the orcs to leave.
[OUT]Attack!
[OUT]Come back later.
[OUT][Orc matriarch]Order them to heel before your authority!
[OUT]Go speak to them, and ask why they will not leave these lands if they are banished.
[OUT][Harmony]Convince the banished orcs that it is wiser to leave than to face you or later face the other orcs too.
[/NODE]
+[NODE]3
[STORY]
You come to the banished camp and spot several orcs. They look thin and tired, so there may be room for negotiation, although it is never certain with those so filled with turmoil.
[/STORY]
[OUT][Orc]Convince your kin that they need to seek out challenges and bring home blood trophies to regain honour, not sit here and cry like babes!
[OUT][Orc]Convince your kin that they need to seek out challenges and bring home blood trophies to regain honour, not sit here and cry like babes!
[OUT][Bandit or orc]Convince your kin that they need to seek out challenges and bring home blood trophies to regain honour, not sit here and cry like babes!
[OUT][Bandit]Barter with them. Explain that their days of a senseless, honour-bound life are gone, so it's time to think of the next good meal and proper challenge. Perhaps you can pay them to go and seek adrenaline elsewhere.
[OUT]You still have the element of surprise, attack!
[/NODE]
+[NODE]7
[STORY]
'Yes, yes! You are right, we are worthless scum, we must go and fight! For honour!'
The alpha clan is impressed with your swift resolution.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]17
[STORY]
'Yes, yes! You are right, we are worthless scum, we must go and fight! For honour!'
The alpha clan is not known to favour peaceful resolution, but this time, they seem very happy with your result and they reward you well.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]20
[STORY]
'Taking goods from a clan-less lot -- never thought that day would come. But my men are starving, and the alpha clan is keeping us away from resources. It is time to move.'
[/STORY]
[OUT]Good.
[OUT]Good.
[/NODE]
+[NODE]21
[STORY]
You are about to report your success when you learn that the clan-less orcs attacked the alpha clan in a desperate attempt for a glorious death.
The orcs are pleased with how it ended, the problem gone and their brethren dead with honour. They reward you well.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]22
[STORY]
The clan-less orcs leave, their honour soiled even more.
The alpha clan seems saddened by this, and they do not respect your bribery, but they give you a reward for a job done.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]25
[STORY]
You kill the orcs and report back, but the alpha clan is angered:
'If we wanted to kill 'em, we'd go and kill 'em ourselves! Bah. I suppose it is hard to resist the blood call, but of all the times to be like us . . .'
They leave you a reward, but your friendship doesn't grow much.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]26
[STORY]
You are beaten and the orcs laugh at your honourless defeat.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]32
[STORY]
'Ha ha, good try, pups, good try. Tell your bitch matriarch she has to try harder though, because we ain't moved by silver tongues.'
[/STORY]
[OUT]Give up.
[OUT]Pay them off.
[OUT]Attack!
[OUT]Ask them why they will not leave these lands if they are banished.
[/NODE]
+[NODE]34
[STORY]
'Yes, yes! You are right, we are worthless scum, we must go and fight. For honour!'
The alpha clan is not known to favour peaceful resolution, but this time, they seem very happy with your result and they reward you well.
[/STORY]
[OUT]Leave.
[OUT]Leave.
[/NODE]
+[NODE]37
[STORY]
The alpha clan heard of your cowardice and laughs at your puny gods.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]42
[STORY]
'Bah, shut your trap, you turncoat! We'll practise our blades on your traitor skin!'
The orcs attack.
[/STORY]
[OUT]Fight.
[/NODE]
+[NODE]44
[STORY]
'Deal's a deal. Solid trading with you.'
They move on and the orcs are content with your approach.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]45
[STORY]
'Eh, maybe you are right. It is time to stop the games and claim our turf as bandits. So you pay us to go, and we even trade with you as well, how's that for honour amongst thieves, eh?'
[/STORY]
[OUT]Agree to trade and pay.
[OUT]Refuse.
[/NODE]
+[NODE]48
[STORY]
'We do not fear you, nor the so-called honoured orcs! We stay.'
[/STORY]
[OUT]Give up.
[OUT]Just attack them.
[/NODE]
+[NODE]51
[STORY]
'Ha, sending an inferior matriarch to deal with me, shameless bitch! You taste our blades and tell her the flavour!'
They attack with greater ferocity!
[/STORY]
[OUT]Fight!
[OUT]Run away.
[/NODE]
+[NODE]54
[STORY]
An orc matriarch turns your way. She is old, which is not something you see often amongst the orc clans:
'We stay because we choose to. The young pups can come and ask themselves. We are heroes of the blood-times. We were cast out for breaking clan rules, yet our names remain carved in blood and sweat as honourable. The pups do not know what to do about that, ha!'
[/STORY]
[OUT][Orc]Why doesn't the alpha clan ask for an honour fight? Surely that would settle the matter well enough.
[OUT]Say that you imagined orcs would have some bloody way to deal with this themselves. Surely she isn't that scary for a whole clan?
[/NODE]
+[NODE]55
[STORY]
'Would it, though? The young Walker in Blood, the alpha matriarch, she is wise, you see. If her woman fails an honour fight to a clan-less old fart like me, ha ha.
She could risk sending a male, and then a defeat would be blamed on his balls, but sending an inferior challenger to face a hero? She could come herself -- she'd likely whoop my arse -- but then it is too much honour for me. Poor thing, ha ha!'
[/STORY]
[OUT]So why send you, then? Isn't it also a problem?
[/NODE]
+[NODE]56
[STORY]
'Suppose it's an interesting choice. Clever bitch. You're outsiders, but you seek to gain her favour, yes? It is our custom to allow outsiders to prove themselves. So, if you win, good, she got rid of us and got herself a strong ally. If you lose, it is no skin off her back.'
[/STORY]
[OUT]In that case, demand that she stands against one of your challengers in an honour fight, and if you win, they have to leave!
[OUT]Say that this whole thing seems rather honourless on her part. Sitting here, waiting, playing games with the honour of an alpha matriarch. Surely a hero would rather seek more glory and return triumphant?
[OUT]Enough talk, attack them!
[/NODE]
+[NODE]57
[STORY]
'Hardly, and yet yes. We would typically solve this by an honour fight. One on one, best blade wins.'
[/STORY]
[OUT]So that would solve the issue here, yes?
[/NODE]
+[NODE]58
[STORY]
'Would it, though? The young Walker in Blood, the alpha matriarch, she is wise, you see. If her woman fails an honour fight to a clan-less old fart like me, ha ha.
She could risk sending a male, and then a defeat would be blamed on his balls, but sending an inferior challenger to face a hero? She could come herself -- she'd likely whoop my arse -- but then it is too much honour for me. Poor thing, ha ha!'
[/STORY]
[OUT]So why send you, then? Isn't it also a problem?
[/NODE]
+[NODE]60
[STORY]
You open your mouth to speak, but one of the orcs spits at you:
'I smell the stagnation of harmony on your breath! I thank you, for you have stirred my warrior blood from this rot. Now, you run or you die!'
[/STORY]
[OUT]Attack!
[OUT]Run away.
[/NODE]
+[NODE]61
[STORY]
'You offer us things to go away quietly, like some goblin scum? How dare you offend our honour! Die!'
[/STORY]
[OUT]Run away.
[OUT]Attack!
[/NODE]
+[NODE]65
[STORY]
You surrender, and the orcs laugh in your face:
'Cowardly pups, this is what your puny gods have to offer? You die or you win -- no surrender!'
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]66
[STORY]
You surrender, and the orcs laugh in your face:
'Cowardly pups, this will taint the alpha matriarch's precious honour, ha ha! Sending such spineless sods after me. Go, crawl away.'
The alpha clan does not speak to you for a time.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]67
[STORY]
The orcs are beaten and the matriarch speaks with her last breath:
'For blood and honour. Thank you for giving us death in battle. And because you did not challenge me properly, that alpha bitch doesn't get her best win. Ha!'
She dies, and later the alpha matriarch takes the news with calm anger. You gain some respect for the win, but not as much as you could have with a proper challenge.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]68
[STORY]
You defeat the matriarch and she kneels before you, bleeding and likely taking her last breath:
'For blood and honour, you are the children of Zorza! I die well, and that young bitch may yet be a worthy matriarch if she sent you. Die with honour, friend.'
The rest of the clan-less pay their respect to you and leave. The alpha clan is impressed with your deed and rewards you for it.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]69
[STORY]
'Well, there you go. Her honour is intact, she can shun you for bein' useless, and we stay. I wonder what she'll think of next. Blood and honour be with you -- you fought well.'
The alpha clan does not speak to you for a time.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]71
[STORY]
'No.'
[/STORY]
[OUT]Give up.
[OUT]In that case, demand that she stands against one of your challengers in an honour fight, and if you win, they have to leave!
[OUT]Attack!
[/NODE]
+[NODE]72
[STORY]
'The wisdom of youth, or is it those gods of yours? We have become old farts sittin' here. Time to end the games. We move out, and we'll show those youngsters how heroes die!'
They leave, and the alpha clan is unusually happy with this peaceful resolution.
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]
-- [EVENT] --OrcKillsmallLava(8)
+[NODE]2
[STORY]
You approach the lava pit where the orcs said their people keep disappearing.
[/STORY]
[OUT][Hunter or perception]Check the tracks.
[OUT]Search the place.
[OUT]Search the place.
[OUT]Come back later.
[/NODE]
+[NODE]3
[STORY]
The lava pit seems normal at first, but you notice irregular movements, and then you realise there are many little red eyes watching you from the pit.
[/STORY]
[OUT]Keep your distance and try to find the missing orcs -- or their remains.
[OUT]Attack!
[/NODE]
+[NODE]4
[STORY]
You are ambushed by lava rockers!
[/STORY]
[OUT]Fight!
[OUT]Try to run away.
[/NODE]
+[NODE]5
[STORY]
You search the place and the lava pit seems ordinary, but just as you are about to leave, you see a safe path form across the pit. In the centre, a magnificent blade held by a stone hand waits for you.
[/STORY]
[OUT]Go get the weapon!
[OUT]Blindly attack the lava pit. Something is clearly here!
[OUT]Leave and tell the orcs what you found.
[/NODE]
+[NODE]16
[STORY]
You are badly beaten and forced to flee, and the orcs laugh at your cowardice.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]19
[STORY]
'Orcs come, take challenge, lose. Now they be lava.'
The troll shows a necklace of orc tusks.
[/STORY]
[OUT][Runemaster]This reminds you of old dwarven traditions, where a rock or lava troll would be the guardian of a magnificent blade. And trolls get very obsessed with a given job.
[OUT]Thank the troll for the truth and go report it to the orcs.
[OUT]Attack in revenge for the fallen!
[/NODE]
+[NODE]20
[STORY]
The lava troll stares at you, then answers:
'You master. I do job well. None got the weapon yet.'
[/STORY]
[OUT]Say that he's done the job well indeed. Now you have come to get the weapon.
[/NODE]
+[NODE]23
[STORY]
'Orcs come, take challenge, lose. Now they be lava. Now you join?'
The troll shows a necklace of orc tusks.
[/STORY]
[OUT]Leave them be.
[OUT]Attack!
[/NODE]
+[NODE]26
[STORY]
You circle the pit a few times, the red eyes still watchful. You see no sign of orcs. But you hear a voice booming from the lava:
'You face me? You get the rewards?'
You see a great weapon emerge from the fire, and a path forms, leading you into the centre of the pit.
[/STORY]
[OUT]Say that you are only here to find the missing orcs, and you do not wish to enter into any challenge.
[OUT]Attack!
[OUT][Orc]A challenge? Yes, accept it!
[OUT][Light]These creatures emanate the light of Svarog's forge. Ask them where the orcs are.
[OUT]Ask what this challenge will be.
[OUT]Accept the challenge.
[OUT][Wisdom]Go back and tell the orcs about this. Say that your honour forbade you to take the challenge, as it was made on their turf, and their own men clearly fell to it.
[/NODE]
+[NODE]36
[STORY]
'Agreed. Now I go.'
The troll sinks into the lava pit, and the red eyes follow him.
The orcs are relieved that their kin died in combat, although they are quietly unhappy that you managed to best the beast. But they honour their deal and your friendship grows.
[/STORY]
[OUT]Thank them and leave.
[/NODE]
+[NODE]37
[STORY]
The orcs are glad to know what has befallen their comrades:
'Died in battle, good! Guess it was too much to expect you folks to give that troll a whooping - we'll just go do it ourselves. Here, your reward.'
[/STORY]
[OUT]Nod and wish them well.
[/NODE]
+[NODE]42
[STORY]
The orcs laugh at your surrender and call you cowardly.
They are pleased that their brethren chose a fiery death over escape.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]43
[STORY]
You kill the rockers and find the remains of orcs within the lava pit, as well as a dead lava troll. The last missing orc must have killed it but died also.
The orcs are pleased to know of their kin's heroic deeds and your revenge.
[/STORY]
[OUT]Thank them and leave.
[/NODE]
+[NODE]47
[STORY]
You speak of light and Svarog and a voice finally answers:
'You smell of the forge fires. You solid. Orcs are fire too, they fail challenge, they honoured on my neck now. You do challenge, you get reward.
And because you light, I no trap you. Choose now.'
[/STORY]
[OUT][Runemaster]This reminds you of old dwarven traditions, where a rock or lava troll would be the guardian of a magnificent blade. And trolls get very obsessed with a given job.
[OUT]Evoke your divine domain and demand that the troll gives you the weapon!
[OUT]Accept the challenge.
[OUT]Decline and leave.
[OUT]Say that you are only here to find the missing orcs, and you do not wish to enter into any challenge.
[/NODE]
+[NODE]56
[STORY]
'You come, you see. Challenge?'
[/STORY]
[OUT]Accept the challenge.
[OUT]Say that you are only here to find the missing orcs, and you do not wish to enter into any challenge.
[OUT][Light]These creatures emanate the light of Svarog's forge. Ask them where the orcs are.
[OUT]Attack!
[OUT][Wisdom]Go back and tell the orcs about this. Say that your honour forbade you to take the challenge, as it was made on their turf, and their own men clearly fell to it.
[/NODE]
+[NODE]57
[STORY]
You enter the lava pit, and as you follow the path to the centre, it disappears behind you, leaving you encircled by fire.
Many red eyes emerge from the fire - lava rockers and then their mama comes forth, her fiery neck covered with orc tusks.
[/STORY]
[OUT]Fight!
[OUT]Try to escape!
[/NODE]
+[NODE]61
[STORY]
You turn back, but you're burned and the troll still stands before you!
[/STORY]
[OUT]Fight!
[OUT]Try to escape!
[/NODE]
+[NODE]65
[STORY]
The orcs laugh at your surrender and call you cowardly.
They are pleased that their brethren chose a fiery death over escape.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]66
[STORY]
The orc matriarch is impressed:
'Yes, a wise choice indeed. It would look foul on my small clan if outsiders dealt with it when my own women could not.
Here, a reward and my gratitude!'
[/STORY]
[OUT]Thank them and leave.
[/NODE]
+[NODE]67
[STORY]
'Agreed. Now I go.'
The troll sinks into the lava pit, and the red eyes follow him.
The orcs are relieved that their kin died in combat, although they are quietly unhappy that you managed to best the beast. But they honour their deal and your friendship grows.
[/STORY]
[OUT]Thank them and leave.
[/NODE]
+[NODE]68
[STORY]
The orcs laugh at your cowardice and say they will face whatever hides in the flames themselves.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]69
[STORY]
You enter the lava pit, and as you follow the path to the centre, it disappears behind you, leaving you encircled by fire.
Many red eyes emerge from the fire - lava rockers and then their mama comes forth, her fiery neck covered with orc tusks.
[/STORY]
[OUT]Fight!
[OUT]Try to escape!
[/NODE]
+[NODE]70
[STORY]
You kill the rockers and the lava troll and find the remains of orcs within the lava pit, as well as a dead lava troll. The last missing orc must have killed it but died also.
The orcs are pleased to know of their kin's heroic deeds and your revenge.
[/STORY]
[OUT]Thank them and leave.
[/NODE]
[/EVENT]
-- [EVENT] --OrcKillsmallRuins(9)
+[NODE]2
[STORY]
You find the ruins where the orcs asked you to dig out a clan heirloom.
[/STORY]
[OUT][Dwarf or perception]Take a closer look.
[OUT]Search for the right building.
[OUT]Search for the right building.
[OUT]Come back later.
[/NODE]
+[NODE]3
[STORY]
You identify the building they asked you to dig into, and you notice several weak spots that will make your work easier.
[/STORY]
[OUT]You have tools that will improve your chances here. Start digging.
[OUT]Dig.
[OUT][Orc]You spot a group of humans on your way here -- nomads. Go convince them to do this boring work, or your kin will never respect you!
[/NODE]
+[NODE]4
[STORY]
As you search for the building, you are ambushed by bandits!
[/STORY]
[OUT]Fight!
[OUT]Try to run away.
[/NODE]
+[NODE]5
[STORY]
You find the building where you were told to dig. Some of it was stone built and seems to have collapsed due to a tremor.
[/STORY]
[OUT]You have tools that will improve your chances here. Start digging.
[OUT]Dig.
[OUT][Orc]You spot a group of humans on your way here -- nomads. Go convince them to do this boring work, or your kin will never respect you!
[/NODE]
+[NODE]16
[STORY]
You stink, your body aches, and some of you may have gotten a disease from the corrupted soil.
The orcs laugh at your failure to perform this menial task.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]19
[STORY]
You dig through several layers of rubble and dirt and realise that this building was likely some type of bath house or outhouse, although why it would be stone built, you do not know.
The wood, stone, and earth all stink like hell and now so do you. But you do uncover a skeleton holding an iron idol.
[/STORY]
[OUT]Take it back to the orcs.
[/NODE]
+[NODE]23
[STORY]
The nomads feel intimidated enough to do your bidding.
When you return triumphant with the iron idol in hand, the orcs are impressed with you and reward you well.
[/STORY]
[OUT]Thank them and leave.
[/NODE]
+[NODE]35
[STORY]
The orcs laugh and mock you for doing such a menial task.
'That old witch, she was an oddball, yeah. She built this really big shithouse 'cause she was scared of the bies coming for her, then the damned thing killed her when the earth shook. None of us was willin' to go dig it up on account of the shittiness, but thanks!'
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]42
[STORY]
When you inform the orcs of your failure, they laugh in your face and mock you.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]60
[STORY]
You kill the bandits and find that they must have dug out the orc treasure, as you discover the iron clan idol you were asked to bring back.
The orcs are strangely surprised by your valiant success. They say the gods must indeed light your path -- the path of the warrior.
[/STORY]
[OUT]Thank them and leave.
[/NODE]
+[NODE]69
[STORY]
The nomads don't just laugh at you -- their archers pepper you with arrows and you are forced to flee the site.
[/STORY]
[OUT]Run.
[/NODE]
[/EVENT]
-- [EVENT] --OrcKilladvOrcSkel(10)
+[NODE]2
[STORY]
You approach the graveyard where the alpha clan sent you to deal with some skeletons.
[/STORY]
[OUT]Attack!
[OUT][Wisdom and hunter]The orc skeletons seem bound to a particular spot. Set some fire traps and burn those unliving orcs to cinders.
[OUT][Magic user]You know how to deal with an unliving scourge. Prepare a ritual.
[OUT][Unliving]No need to kill. Tell your unliving brethren to abandon the area.
[OUT][Turmoil]This is a battlefield of old. You can sense the turmoil soaked deep into the ground. Honour the fallen by battle!
[OUT]Investigate this place.
[OUT][Skeleton]Go in alone and convince your kin to leave here.
[OUT][Skeleton]Go in alone and convince your kin to leave here.
[OUT][Skeleton]Go in alone and convince your kin to leave here.
[OUT]Come back another time.
[/NODE]
+[NODE]7
[STORY]
You prepare a ritual that should disrupt the dark magic that animates these bones. This will make destroying them much easier. Now that they are wakened, you can face them in the spirit realm and thus completely destroy the dark magic.
[/STORY]
[OUT]Kill the ones that are left the old-fashioned way. Attack!
[OUT]Destroy the dark source.
[OUT]This challenge is too great. Abandon it.
[OUT][Unliving]No need to kill. Tell your unliving brethren to abandon the area.
[/NODE]
+[NODE]9
[STORY]
You speak to your skeletal kin. They listen and take strength from your divine influence despite their life force being held by the dark magic that animates them.
They are not awakened like you, but your words made them want to break free. You see them fighting an internal battle, and in the end, they win -- collapsing on the floor, lifeless and free again.
[/STORY]
[OUT]Inform the orcs.
[/NODE]
+[NODE]10
[STORY]
You go in and speak to the unliving orcs, but they are not awakened like you. They follow some master's dark path and move towards you aggressively.
[/STORY]
[OUT]Try to get away.
[OUT]Attack!
[/NODE]
+[NODE]11
[STORY]
You speak to your skeletal kin. They listen and take strength from your divine influence despite their life force being held by the dark magic that animates them.
Your brethren beg you to come with them, to guide them away from the dark and onto a better path. They are not ready to join others and need you to leave with them.
[/STORY]
[OUT]Agree to take on the responsibility. [Lose one skeleton]
[OUT]Do not allow your friend to leave!
[/NODE]
+[NODE]18
[STORY]
You set the traps and the orc skeletons burn to ash.
The orcs thank you for freeing their fallen, and leave a reward.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]25
[STORY]
The skeletons and their dark master lie dead, but his body dissolves into thick smoke before you can inspect it further.
You also find a wraith, likely the product of whatever dark arts were performed here. It may want to stay with you.
[/STORY]
[OUT]Take the wraith.
[OUT]Kill the wraith, as it's clearly an instrument of this evil!
[/NODE]
+[NODE]28
[STORY]
The orc skeletons defeat your efforts and swarm you. The orcs have to come to your rescue and they are not impressed with your 'help.'
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]39
[STORY]
You are distraught at the decision, but you listen to your friends in this and say your farewells to the skeletons.
They leave, but some already grumble that the old way was better and that they should find a necromancer to serve.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]49
[STORY]
These unliving bones must have been away from their master for a long time. They listen to your commands as if they were yearning for someone to give one.
They move away, but the orcs are displeased that you did not end their fallen's suffering.
[/STORY]
[OUT]You spot a wraith trapped here too, and it wants to attach itself to you.
[OUT]Leave.
[/NODE]
+[NODE]50
[STORY]
These unliving bones must have been away from their master for a long time. They listen to your commands as if they were yearning for someone to give one.
The orcs are not happy that you did not end their kin's unnatural state, but you did free them from bondage, and that is appreciated.
[/STORY]
[OUT]You spot a wraith trapped here too, and it wants to attach itself to you.
[OUT]Leave.
[/NODE]
+[NODE]52
[STORY]
As you go in closer, you see the ruins of an old arena, and within it, several unliving corpses are fighting. A figure clad in black robes stands above them and watches intensely with one arm raised high above his head.
[/STORY]
[OUT][Magic user or magic]Approach this odd menagerie and try to sense what magic is at work here.
[OUT]Attack!
[OUT][Orc or Turmoil]Something smells rotten here. Go in closer.
[OUT]Abandon this task.
[/NODE]
+[NODE]56
[STORY]
The unliving orcs beat you badly and force you to flee. The orcs have to come to your rescue and they are not impressed with your 'help.'
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]58
[STORY]
The alpha clan does not speak much of this event, especially of the necromancer, saying only that he never should have lived to become one.
They thank you for getting rid of the scourge, and leave a reward.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]62
[STORY]
Neither the man in the arena nor the orc skeletons react to you. Whatever this is, they are entirely enthralled.
You sense strong turmoil magic here, and you think whatever this ritual is, it is clearly necromancy!
[/STORY]
[OUT]Attack now while he is busy.
[OUT][Orc witch or matriarch]This is no mere man -- it is an orc male, daring to practise necromancy! Charge at him.
[OUT][Orc witch or matriarch]This is no mere man -- it is an orc male, daring to practise necromancy! Charge at him.
[OUT]Prepare a ritual to face these fiends in the spirit world!
[/NODE]
+[NODE]64
[STORY]
You destroy the binding spell and the unliving orcs collapse in a pile of bones.
The orcs thank you for freeing their fallen, and leave a reward.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]68
[STORY]
You destroy the skeletons and burn the remains so they do not rise again.
The orcs thank you for freeing their fallen, and leave a reward.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]74
[STORY]
The wraith does not speak, but gestures that it will now serve you.
[/STORY]
[OUT]Take the wraith and leave.
[/NODE]
+[NODE]78
[STORY]
'No!' The necromancer turns at the last minute, shouts a power word, and disappears, taken by dark tendrils into the shadows.
The skeletons collapse, freed from his domain, and you burn them to make sure he cannot take control again.
[/STORY]
[OUT]Search the place.
[/NODE]
+[NODE]79
[STORY]
The orc turns to you and tries to cast a spell to escape, but you get to him first.
[/STORY]
[OUT]Attack!
[/NODE]
+[NODE]82
[STORY]
Neither the man in the arena nor the orc skeletons react to you. Whatever this is, they are entirely enthralled.
You sense strong turmoil magic here, and you think whatever this ritual is, it controls these skeletons.
[/STORY]
[OUT]Attack now while he is busy.
[OUT][Orc witch or matriarch]This is no mere man -- it is an orc male, daring to practise necromancy! Charge at him.
[OUT][Orc witch or matriarch]This is no mere man -- it is an orc male, daring to practise necromancy! Charge at him.
[/NODE]
+[NODE]84
[STORY]
You discover remnants of a ritual and sense an uneasy energy in the air, making you ill.
You also find a wraith, likely the product of whatever dark arts were performed here. It seems to want to stay with you.
[/STORY]
[OUT]Take the wraith.
[OUT]Kill the wraith, as it's clearly an instrument of this evil!
[/NODE]
+[NODE]86
[STORY]
The orcs thank you for freeing their fallen, and leave a reward.
[/STORY]
[OUT]You spot a wraith trapped here too, and it wants to attach itself to you.
[OUT]Leave.
[/NODE]
+[NODE]88
[STORY]
You speak to your skeletal kin. They listen and take strength from your divine influence despite their life force being held by the dark magic that animates them.
Your brethren beg you to come with them, to guide them away from the dark and onto a better path. They are not ready to join others and need you to leave with them.
[/STORY]
[OUT]Agree to take on the responsibility. [Lose one skeleton]
[OUT]Do not allow your friend to leave!
[/NODE]
+[NODE]90
[STORY]
The orcs are not happy that you did not end their kin's unnatural state, but you did free them from bondage, and that is appreciated.
[/STORY]
[OUT]You spot a wraith trapped here too, and it wants to attach itself to you.
[OUT]Leave.
[/NODE]
+[NODE]91
[STORY]
You find the remains of the skeletons.
You also find a wraith, likely the product of whatever dark arts were performed here. It may want to stay with you.
[/STORY]
[OUT]Take the wraith.
[OUT]Kill the wraith, as it's clearly an instrument of this evil!
[/NODE]
[/EVENT]
-- [EVENT] --OrcKillsmallElves(11)
+[NODE]2
[STORY]
You find the place where the orcs said elves are roaming. It is a small patch of woodland, but as soon as you enter, you feel an oddly calming energy.
[/STORY]
[OUT]You know forest folk. Go in and search for the elder kin.
[OUT][Rusalka or syrin]The elves have a soft spot for the arts. Sing them a song they cannot ignore and lead them away from this place.
[OUT][Nature or Harmony]Speak up and ask the elves to leave this place, as the orcish way of turmoil will surely bring conflict soon.
[OUT]Ask if there is any price they would accept for leaving here in peace, as you do not wish to fight.
[OUT]Attack!
[OUT]Come back later.
[OUT][Orc]Pansy elves thinking this is their land again. Attack them!
[/NODE]
+[NODE]3
[STORY]
You find a small sapling of a silver oak tree, and you sense the elves are watching you approach.
[/STORY]
[OUT][Elf]Say that you can see your kin are here to watch over the silver oak, but advise them to take the sapling and find safer grounds, because the orcs are brutes and will likely not leave them be.
[OUT][Elf]Say that you can see your kin are here to watch over the silver oak, but advise them to take the sapling and find safer grounds, because the orcs are brutes and will likely not leave them be.
[OUT][Forest demon]Tell your fellow wood folk that you can see they are here to care for this sapling, yet it is futile in such a small forest and with brutish orcs at the doorstep.
[OUT]Ask if there is any price they would accept for leaving here in peace, as you do not wish to fight.
[OUT][Orc]Pansy elves thinking this is their land again. Attack them!
[OUT]Attack!
[/NODE]
+[NODE]4
[STORY]
Your song is beautiful and entrancing. The elves indeed follow the tune out of the forest, although you are unsure how permanent this solution is.
[/STORY]
[OUT]Watch them leave.
[/NODE]
+[NODE]7
[STORY]
'Yes, your words are wise indeed, and we shall heed them. Do be watchful with whom you make friends, though. One should not have to face one's own kin in struggle when the wrong side is chosen.'
They bow and begin preparations to leave. The orcs are sad that you did not kill the elves, but you did get rid of them, so you gain some friendship.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]13
[STORY]
The elves stay away long enough for you to claim your reward from the orcs.
[/STORY]
[OUT]Good. Leave.
[/NODE]
+[NODE]17
[STORY]
'Agreed, their way is one of chaos and destruction, and we do not wish to engage. We thank thee for the warning, friend. Be well.'
They disappear back into the woodland and leave soon after. The orcs are sad that you did not kill the elves, but you did get rid of them, so you gain some friendship.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]18
[STORY]
The elves return soon after the song ends, so the orcs are unimpressed with your trickery.
But they too enjoyed your song, so you gain a bit of friendship.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]25
[STORY]
You slay the elves and the orcs seem very happy.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]32
[STORY]
'You speak with wisdom, yet we cannot leave this sapling here, nor is it ready to be taken away. We must remain.'
[/STORY]
[OUT]Give up.
[OUT]Say that you will try to stall the orcs long enough for the elves to move the young sapling away.
[OUT]Attack!
[/NODE]
+[NODE]34
[STORY]
'Yes, your words are wise indeed, and we shall heed them. Do be watchful with whom you make friends, though. One should not have to face one's own kin in struggle when the wrong side is chosen.'
They bow and begin preparations to leave. The orcs are sad that you did not kill the elves, but you did get rid of them, so you gain some friendship.
[/STORY]
[OUT]Leave.
[OUT]Leave.
[/NODE]
+[NODE]37
[STORY]
The orcs mock your failure and laugh in your face.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]42
[STORY]
'Yes, your words are wise indeed, and we shall heed them. Do be watchful with whom you make friends, though. One should not have to face one's own kin in struggle when the wrong side is chosen.'
They bow and begin preparations to leave.
The orcs are happy that you got rid of them and reward you.
[/STORY]
[OUT]Fight.
[/NODE]
+[NODE]44
[STORY]
The elves honour their deal and soon depart.
The orcs are sad that you did not kill the elves, but you did get rid of them, so you gain some friendship.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]45
[STORY]
'It is not our way to be bought, yet we sense that you possess something we need. If you trade us five of your diamonds, we will be able to perform a ritual and thus leave this place in haste, just as you wish.'
[/STORY]
[OUT]Agree.
[OUT]Refuse.
[/NODE]
+[NODE]48
[STORY]
'They may be of chaos, but we do not bend to the whims of turmoil. We will remain.'
[/STORY]
[OUT]Give up.
[OUT]Ask if there is any price they would accept for leaving here in peace, as you do not wish to fight.
[OUT]Attack!
[/NODE]
+[NODE]58
[STORY]
'This will be a great boon indeed. We thank thee, forest child. We will attempt to leave with haste.'
[/STORY]
[OUT]Try to convince the orcs that they should wait.
[OUT]Lie to the orcs to try to buy time.
[/NODE]
+[NODE]60
[STORY]
'Bah, arrogant arseholes, the lot of you! This is our turf. They have no right to ask for more time.'
The orcs go to deal with the elves themselves, and your friendship with them suffers greatly.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]61
[STORY]
'Bah, you made deals on our behalf, so we will honour them. As long as those arrogant pointy ears are gone soon, we're happy.'
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]63
[STORY]
You tell the orcs that you chased the elves away, and they believe you. Luckily, they don't go to check.
They are sad that you did not kill the elves, but you did get rid of them, so you gain some friendship.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]64
[STORY]
'Lying scum, begone before we kill you!'
The orcs go to deal with the elves themselves, and your friendship with them suffers greatly.
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]
-- [EVENT] --OrcKillKarakandza(12)
+[NODE]2
[STORY]
You find the spot where the orcs said demons are bothering them.
[/STORY]
[OUT]You have some knowledge of the mystical world and demons. Take a closer look.
[OUT][Wisdom]Demons like games, so play a game with them.
[OUT][Intellect]Try to tap into the wisdom of your domain to find a way to outsmart these creatures.
[OUT][Karakandza]Claim this village as your turf!
[OUT]Attack!
[OUT]Come back later.
[/NODE]
+[NODE]3
[STORY]
You now see these are karakandza, nasty common demons whose tricks can be lethal. They are often found digging their way to the roots of the cosmic tree, forever trying to cause mischief even to the gods.
[/STORY]
[OUT][Common demon]Try to out-trick your demon kin and make them leave here.
[OUT][Common demon]Try to out-trick your demon kin and make them leave here.
[OUT]Speak to the demons. Try to convince them that the orcs are too much trouble, and they should search for human villages instead.
[OUT]Use your knowledge of demons to trick them into leaving and pursuing another village instead.
[OUT]Attack!
[OUT]Karakandza are demons who feed on spirit. Offer them your own spirit so they leave.
[/NODE]
+[NODE]4
[STORY]
The karakandza agree to a game of pure chance, fifty-fifty. The demons will take some of your spirit if you lose, but you know these are nasty creatures, and you feel their luck is not as strong as yours.
[/STORY]
[OUT]Agree to play -- the gods are on your side, after all.
[OUT]Just kill them the old-fashioned way.
[OUT]Karakandza are demons who feed on spirit. Offer them your own spirit so they leave.
[/NODE]
+[NODE]7
[STORY]
You spin a tall tale about the orcs being boring and less prone to demon laws. You point out that humans have always been the thing and say you know of just the right village, ripe for the taking, and you point them in a fake direction.
They buy it, and you hope they won't find you later.
The orcs say that you proved your skill with trickery, not honour, so they are not very impressed.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]17
[STORY]
These creatures are trickster demons. You lure them into a game, and when you win they agree to leave as their demon laws command.
The orcs do not like trickery, but they are impressed with the power of your domain, so you gain some respect.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]18
[STORY]
The dice were rolled, fate spoke, and the demons depart as agreed.
The orcs dislike playing games with demons, but they understand your trust in fate, so you gain some respect.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]21
[STORY]
You are about to report your success to the orcs when you discover that the karakandza tricked you because you were not precise enough in your deal. They left but came back the next day.
The orcs laugh at your failure, but that gains you a bit of their friendship, at least.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]22
[STORY]
The karakandza go away, but the orcs say all you proved is your stupidity, giving away your own strength to those creatures instead of killing them.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]25
[STORY]
The demons are slain, and the orcs are suitably impressed with your deeds.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]26
[STORY]
You are badly beaten and forced to flee. The orcs laugh at your failure.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]32
[STORY]
You are not successful, so the demons stay.
[/STORY]
[OUT]Give up.
[OUT]Karakandza are demons who feed on spirit. Offer them your own spirit so they leave.
[OUT]Attack!
[/NODE]
+[NODE]34
[STORY]
You convince the karakandza to go, although you suspect that the next Slavyan village will not be happy.
The orcs say it is good that the demons are gone, but it hardly showed your honour to send them to another place.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]37
[STORY]
The orcs mock your failure and laugh in your face.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]42
[STORY]
You spin a tall tale about the orcs being boring and less prone to demon laws. You point out that humans have always been the thing. But the karakandza take it as a sign to make their presence more malicious and begin outright attacks on the orc settlement.
The orcs are glad they can finally have a real fight, so they are happy with your resolution.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]50
[STORY]
You make your claim and your kin accepts it.
The orcs are impressed by the show of strength.
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]
-- [EVENT] --OrcKillBies(13)
+[NODE]2
[STORY]
You find the spot where the orcs said demons are bothering them.
[/STORY]
[OUT]You have some knowledge of the mystical world and demons. Take a closer look.
[OUT][Hunter]Track the demons.
[OUT][Harmony or Light]This creature reeks of darkness. Call upon your domain to banish it to the spirit realms where it belongs.
[OUT][Night demon]Claim this village as your turf!
[OUT]Find them and attack!
[OUT]Offer the demons your own life force, but beware -- you do not know exactly what they may take!
[OUT]Speak to the demons, and say that your gods bid them to leave this place!
[OUT]Come back later.
[/NODE]
+[NODE]3
[STORY]
You witness a lone wolf succumb to a dark force and become possessed -- it is the bies that lurks here.
[/STORY]
[OUT][Witch]The bies are often akin to your kind. Commune with them, and ask them to leave this turf to you.
[OUT][Witch]The bies are often akin to your kind. Commune with them, and ask them to leave this turf to you.
[OUT]Speak to the demons, and say that your gods bid them to leave this place!
[OUT]The bies is a creature only partly physical, so face it in the spirit realms!
[OUT]Attack!
[OUT]Offer your own spirit, mind, and body to feed the demons in exchange for leaving this place.
[/NODE]
+[NODE]4
[STORY]
You observe the demons and discover they possess other life forms and are especially fond of wolves. You can try to lure them into a trap as you would a beast -- their bodies may still react on instinct.
If it goes wrong, though, you may be putting yourself in a lot of danger.
[/STORY]
[OUT]Yes, do it.
[OUT]Just kill them the old-fashioned way.
[/NODE]
+[NODE]7
[STORY]
'A sister of the dark arts. Yes. We will bow to your request, but perhaps one day we too will ask such favour. Be well, little witch.'
The orcs respect the bies and witchcraft, bowing to your superiority.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]13
[STORY]
The bies trick you instead and you are attacked!
[/STORY]
[OUT]Fight.
[/NODE]
+[NODE]17
[STORY]
The bies are banished from the physical realm, at least for now.
The orcs are impressed by your power.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]18
[STORY]
Your plan works and you kill the demons.
The orcs, especially their bloodtrackers, like your style and you gain much respect.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]20
[STORY]
You gave your own spirit, mind, and heart and the bies leave.
[/STORY]
[OUT]Good.
[OUT]Good.
[/NODE]
+[NODE]21
[STORY]
Alas, just as you are about to report your successful mission, you discover that the bies were still hungry and returned.
The orcs laugh at your stupidity in offering so much instead of killing the fiends.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]22
[STORY]
You got rid of the bies, but the orcs laugh at your stupidity in offering so much instead of killing the fiends.
You gain some friendship for making them laugh, though.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]25
[STORY]
The bies are slain and the orcs accept this as proof of your brawn.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]26
[STORY]
You are badly beaten and forced to flee. The orcs laugh at your failure.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]32
[STORY]
You are unconvincing, and the demons stay.
[/STORY]
[OUT]Give up.
[OUT]Offer your own spirit, mind, and body to feed the demons in exchange for leaving this place.
[OUT]Just attack them!
[/NODE]
+[NODE]33
[STORY]
Your scheming fails, and you are assailed by the bies.
The orcs mock your failure and laugh in your face.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]34
[STORY]
The bies bow down to your divine command and leave this area.
The orcs are impressed by the might of your gods.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]37
[STORY]
The orcs mock your failure and laugh in your face.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]42
[STORY]
You speak to the bies, but it is you who bows down to their will. They possess your body and you are lost in dark ecstasy for a time.
The orcs respect witchcraft, so they are unsure of what to make of this. You gain some wary respect from them.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]50
[STORY]
You make your claim and your kin accepts it.
The orcs are impressed, as they like the show of strength.
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]
-- [EVENT] --OrcKilladvGoblins(14)
+[NODE]2
[STORY]
You come across the goblin encampment that the orcs want you to get rid of.
[/STORY]
[OUT][Hunter or perception]Sneak up on them.
[OUT]Search the place.
[OUT]Search the place.
[OUT]Come back later.
[/NODE]
+[NODE]3
[STORY]
You see the goblins are indeed setting up a small settlement here. There are guards posted and small huts being built by some workers. You also hear the distinct squeak of wild boars nearby.
The guards have not spotted you yet.
[/STORY]
[OUT]Approach them, weapons at the ready.
[OUT]You have the advantage, attack!
[OUT][Orc]Filthy little buggers, kill them!
[OUT][Hunter or intelligence]Play a long game. Set up some traps and poison their water. Stir up a lot of small trouble so they want to leave on their own.
[/NODE]
+[NODE]4
[STORY]
You are ambushed by the goblins, and you realise they prepared a ritual that draws you into the spirit world!
[/STORY]
[OUT]Fight!
[OUT]Try to run away.
[/NODE]
+[NODE]5
[STORY]
You search the place and finally spot some goblins. Alas, they spot you too, so you haven't got much time to decide what to do.
[/STORY]
[OUT]Stop, throw up your hands, and say that you do not wish to fight, just to tell them they need to leave, as the orcs do not want them here.
[OUT]Try to look intimidating and tell them to beat it!
[OUT]Attack!
[OUT][Goblin]Say that the bastard orcs won't let them off easy. They are even determined enough to send outsiders to do the job.
[/NODE]
+[NODE]16
[STORY]
You are badly beaten and the orcs have to come to your rescue. They are unimpressed with your 'help.'
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]19
[STORY]
'Ah, you right, yes. They always bully us, even in the old days. But this here place is a gate to the greyworld, it is our duty to keep it safe. What we do?'
[/STORY]
[OUT][Shaman]Offer your help to close the gateway so the orcs cannot defile it, then help them move out.
[OUT]Insist that they depart within a day for their own safety.
[OUT]Say that you will not force them to leave, even if this angers the orc brutes! This site should be protected.
[/NODE]
+[NODE]23
[STORY]
'This site is sacred, gateway to greyworld, you go now!'
The goblins are determined to stay.
[/STORY]
[OUT]Leave them be.
[OUT]Attack!
[/NODE]
+[NODE]26
[STORY]
The goblins jump to their feet, weapons only half drawn:
'Oi, what you want here? You sent by those bullies, alpha clan? You tell 'em we stay, 'cause this is not their turf only. There's sacred spirit ground here and we stay!'
[/STORY]
[OUT]Admit that yes, you were told to get rid of the goblins. Say that it would be best to move along. Surely this is not a safe area to settle.
[OUT]Attack!
[OUT][Goblin]Say that the bastard orcs won't let them off easy. They are even determined enough to send outsiders to do the job.
[/NODE]
+[NODE]35
[STORY]
The goblins depart with a heavy heart, warning you to stay away from this site because the spirits will be angered by this.
The orcs are pleased with your help and offer a small reward.
Later, you notice that the area has become infested with wraiths, but that's the orcs' problem now.
[/STORY]
[OUT]Thank them and leave.
[/NODE]
+[NODE]42
[STORY]
When you inform the orcs of your failure, they are disappointed in your efforts.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]43
[STORY]
You kill the warriors and the rest flee.
The orcs are pleased with your help and offer a small reward.
Later, you notice that the area has become infested with wraiths, but that's the orcs' problem now.
[/STORY]
[OUT]Thank them and leave.
[/NODE]
+[NODE]47
[STORY]
'Ah, you right, yes. They always bully us, even in the old days. But this here place is a gate to the greyworld, it is our duty to keep it safe. What we do?'
[/STORY]
[OUT][Shaman]Offer your help to close the gateway so the orcs cannot defile it, then help them move out.
[OUT]Insist that they depart within a day for their own safety.
[OUT]Say that you will not force them to leave, even if this angers the orc brutes! This site should be protected.
[/NODE]
+[NODE]53
[STORY]
The shamans accept your aid, and together you close the gateway to the spirit greyworld.
You then aid your kin in departing this land to find a safer place.
'Our thanks are with you, friend. May the spirits speak well to you always.'
[/STORY]
[OUT]Thank them and leave.
[/NODE]
+[NODE]55
[STORY]
As you depart, the chieftain takes you aside:
'The spirits spoke, and they say you take this child. It has no other. You be good to them.'
[/STORY]
[OUT]Bow in gratitude and accept the burden as is your goblin duty.
[/NODE]
+[NODE]56
[STORY]
As you depart, the chieftain takes you aside:
'The spirits spoke, and one will join you on your journey.'
[/STORY]
[OUT]Bow in gratitude and accept the ghost.
[/NODE]
+[NODE]57
[STORY]
As you depart, the chieftain takes you aside:
'The spirits spoke, and one will join you on your journey.'
[/STORY]
[OUT]Bow in gratitude and accept the ghost.
[/NODE]
+[NODE]65
[STORY]
You try explaining your reasons to the orcs, but they do not listen:
'How dare you! Move aside, and we will go slaughter the vermin ourselves.'
[/STORY]
[OUT]You tried. Let them go.
[OUT]Convince them that this site is safer in goblin hands, or else they will have trouble with ghosts.
[OUT]Kill the orcs!
[/NODE]
+[NODE]67
[STORY]
'Ghosts, you say? Yeah, those little green buggers are good with them lot. We let them stay, as long as they make no trouble for us!'
Both goblins and orcs are content with the compromise you worked out.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]70
[STORY]
The orcs ignore your pleading and attack the goblins in full force. Many die on both sides, but the orcs know how to fight on their turf, so they win.
The goblins still appreciated your efforts, but the orcs do not respect failure.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]73
[STORY]
The orcs are beaten, and you have them under your swords:
'You win, ha! I guess you earnt the right to protect the gobbos for now.'
[/STORY]
[OUT]Kill the orcs so they cannot hurt the goblins later.
[OUT]Leave them be, and hope honour will keep them at bay long enough for the goblins to get stronger.
[/NODE]
+[NODE]75
[STORY]
The orcs beat you first and then attack the goblins in full force. Many die on both sides, but the orcs know how to fight on their turf, so they win.
The goblins still appreciated your efforts, but the orcs do not respect failure.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]82
[STORY]
You pester the goblins enough that they abandon plans to settle here.
The orcs are pleased with your help and offer a small reward. Later, you notice that the area has become infested with wraiths, but that's the orcs' problem now.
[/STORY]
[OUT]Thank them and leave.
[/NODE]
[/EVENT]
-- [EVENT] --Army(15)
+[NODE]2
[STORY]
An armed group of orcs stands before you.
[/STORY]
[OUT]Greet your allies.
[OUT]Stay cautious, but speak to them.
[OUT]Fight!
[OUT]Intimidate them!
[OUT]Move away.
[/NODE]
+[NODE]3
[STORY]
'Battle sisters, well met.'
[/STORY]
[OUT]Ask if they want to trade.
[OUT]Have a drink together.
[/NODE]
+[NODE]11
[STORY]
'You ain't our enemy, but you ain't our friends neither. Go to our village if you wanna make friends. Now, move away.'
[/STORY]
[OUT]Leave.
[OUT]Fight!
[OUT]Intimidate them!
[/NODE]
+[NODE]17
[STORY]
'We bow to your dominance, we do as you say as is our custom when met with an alpha.'
[/STORY]
[OUT]Take their stuff and leave.
[/NODE]
+[NODE]19
[STORY]
Your threats don't work. You are beaten and chased away.
[/STORY]
[OUT]Run.
[/NODE]
[/EVENT]
-- [EVENT] --Cemetery beasts orc(16)
+[NODE]2
[STORY]
You realise these are no ruins, but a burial ground of an orc clan.
You see several old pyres and one that is new. You also spot a pack of wolves circling.
[/STORY]
[OUT][Orc]Take a closer look at the pack to see if they have the mark of the starchasers.
[OUT][Orc]Take a closer look at the pack to see if they have the mark of the starchasers.
[OUT]You have the skills to deal with angry beasts. Watch the pack to figure out a way to handle this.
[OUT]Attack the wolves!
[OUT][Horz] In the name of Horz, make them bow to you!
[OUT]Leave.
[/NODE]
+[NODE]4
[STORY]
These wolves are indeed the starchasers, loyal companions to bloodtrackers, clearly guarding their masters' resting place.
Their pack leader must be laid to rest here. It is best to leave them be, but if you want to loot the pyres (which is your right), you will need to face the wolves.
[/STORY]
[OUT]Avoid the pyre belonging to the wolves' former masters, and loot the others as is your right.
[OUT]Kill the wolves. They are of no use once their master is gone.
[/NODE]
+[NODE]5
[STORY]
These wolves are indeed the starchasers, loyal companions to bloodtrackers.
They are left without a pack leader. This is your chance to claim their loyalty, but beware, it may become bloody!
[/STORY]
[OUT][Bloodtracker] Show these wolves your raw will and make them heel!
[OUT][Matriarch] Dominate these wolves with your sheer power!
[OUT]Avoid the pyre belonging to the wolves' former masters, and loot the others as is your right.
[OUT]Avoid the pyre belonging to the wolves' former masters, and loot the others as is your right.
[/NODE]
+[NODE]11
[STORY]
The wolves are beaten and submit to your charge.
One of the wolves decides you are its new master.
[/STORY]
[OUT]Good. Gather the loot and leave.
[/NODE]
+[NODE]12
[STORY]
The wolves are beaten and submit to your charge.
This pack will continue to roam, but you will be able to call on its aid.
[/STORY]
[OUT]Good. Gather the loot and leave.
[/NODE]
+[NODE]13
[STORY]
The wolves do not submit, and you barely escape their wrath.
[/STORY]
[OUT]To zmey with them! Attack instead!
[OUT]Keep running.
[/NODE]
+[NODE]16
[STORY]
You realise these wolves are feral, angry, and starving -- a dangerous combination.
They will respond only to brute force or domination.
[/STORY]
[OUT][Night demon] As a night demon, intimidate the beasts.
[OUT]Use your knowledge of wolves to dominate the pack!
[OUT][Nature] Try to reach the wolves' inner spirit to calm them in the name of nature.
[OUT]Leave.
[/NODE]
+[NODE]24
[STORY]
You defeat the wolves and are free to loot the funeral pyres.
One of the wolves decides you are the new alpha, so now you can call on its aid.
[/STORY]
[OUT]Good. Gather the loot and leave.
[/NODE]
+[NODE]25
[STORY]
You kill the wolves and are free to loot the funeral pyres.
[/STORY]
[OUT]Good. Gather the loot and leave.
[/NODE]
+[NODE]29
[STORY]
The wolves are beaten and submit to your charge.
One of the wolves decides you are its new master.
[/STORY]
[OUT]Good. Gather the loot and leave.
[/NODE]
+[NODE]30
[STORY]
The wolves are beaten and submit to your charge.
This pack will continue to roam, but you may be able to call on its aid.
[/STORY]
[OUT]Good. Gather the loot and leave.
[/NODE]
+[NODE]31
[STORY]
The wolves submit to your charge.
This pack will continue to roam, but you are free to loot the pyres.
[/STORY]
[OUT]Good. Gather the loot and leave.
[/NODE]
[/EVENT]
-- [EVENT] --Unliving(17)
+[NODE]2
[STORY]
As you explore, you notice long-dead humanoid remains scattered all over the place.
They look larger than human, possibly orcish.
[/STORY]
[OUT]Leave the bones be and continue searching for loot.
[OUT][Orc]Prepare funeral pyres so the dead may be honoured.
[OUT][Orc]Prepare funeral pyres so the dead may be honoured.
[OUT]Bury the bodies out of respect first.
[OUT]Bury the bodies out of respect first.
[OUT]Bury the bodies out of respect first.
[OUT]The unnatural forces binding these unliving are still weak. Try to break this bond and thus free their souls.
[OUT]Leave the bones be and continue searching for loot.
[OUT]Leave this place.
[/NODE]
+[NODE]4
[STORY]
The ritual works, and you free the unliving souls.
[/STORY]
[OUT]Search the ruins.
[OUT]Search the ruins.
[/NODE]
+[NODE]5
[STORY]
The funeral pyres burn high and you utter the guttural charge command so the souls of the fallen may rise in their final call to battle.
Your spirits are lifted as you feel the presence of the fallen now at peace.
[/STORY]
[OUT]Good. Continue checking the ruins for any usable loot.
[OUT]Good. Continue checking the ruins for any usable loot.
[/NODE]
+[NODE]7
[STORY]
The funeral pyres burn high and you utter the guttural charge command so the souls of the fallen may rise in their final call to battle.
[/STORY]
[OUT]Good. Continue checking the ruins for any usable loot.
[OUT]Good. Continue checking the ruins for any usable loot.
[/NODE]
+[NODE]8
[STORY]
You bury the bodies according to your custom. Alas, you feel the spirits' heavy unrest in the air, and your own souls feel burdened by it.
[/STORY]
[OUT]Continue searching the ruins.
[OUT]Continue to search for anything useful.
[/NODE]
+[NODE]9
[STORY]
You bury the bodies according to your custom, but perhaps the fallen orcs did not like it, as they rise to attack you!
[/STORY]
[OUT]Fight!
[OUT]Run away!
[OUT]Speak to your unliving kin to calm their anger and offer aid.
[OUT]As nature and harmony sway your soul, use your domain to weaken these unliving before killing them for good!
[/NODE]
+[NODE]10
[STORY]
You bury the bodies according to your custom and no unliving rise to kill you, so you likely did well.
[/STORY]
[OUT]Continue to search for anything useful.
[OUT]Continue to search for anything useful.
[/NODE]
+[NODE]12
[STORY]
'We... we cannot rest. The dark pulls at us, keeps us here... fire, fire to our bones!'
One of the unliving connects with your mind, and suddenly you know the proper orcish way to lay them to rest.
[/STORY]
[OUT]Create a funeral pyre and lead the unliving to it, as is their wish.
[OUT]As nature and harmony sway your soul, use your domain to weaken these unliving before killing them for good!
[OUT]As nature and harmony sway your soul, use your domain to weaken these unliving before killing them for good!
[OUT]Just kill the unliving.
[/NODE]
+[NODE]14
[STORY]
You defeat the unliving after they were weakened by your domain's intervention. However, it dawns on you that you had a peaceful way of resolving this, so your spirits suffer for this act of violence.
[/STORY]
[OUT]Damn. Keep searching the ruins for loot.
[OUT]Damn. Keep searching the ruins for loot.
[/NODE]
+[NODE]15
[STORY]
Your efforts are futile and the unliving attack!
[/STORY]
[OUT]Fight!
[OUT]Run away.
[/NODE]
+[NODE]18
[STORY]
With the dead, well, dead again, you can now search the ruins in peace.
[/STORY]
[OUT]Gather up what you can and leave.
[OUT]Gather up what you can and leave.
[/NODE]
+[NODE]19
[STORY]
The unliving overwhelm you and force you to run for your lives.
[/STORY]
[OUT]Run.
[/NODE]
+[NODE]21
[STORY]
As you search the old rubble, you hear the voice of a female orc:
'We witnessed from afar your honourable deed, as expected from a sister, of course. Here, we found some loot that we cannot carry on the long road ahead. Take it and serve the gods well!'
[/STORY]
[OUT]Pound your chest in thanks and bid them farewell. Finish checking the ruins and leave.
[/NODE]
+[NODE]26
[STORY]
As you are about to depart, you hear the roaring voice of an orc warrior bellowing at you:
'You showed our warriors respect and did not let their defiled bodies walk as unliving scourges. Here, have this as our thanks.'
[/STORY]
[OUT]Thank them and depart.
[/NODE]
+[NODE]27
[STORY]
As you are about to depart, you hear the roaring voice of an orc warrior bellowing at you:
'You showed our warriors respect and did not let their defiled bodies walk as unliving scourges. Here, have this as our thanks.'
[/STORY]
[OUT]Gather up what you can and leave.
[/NODE]
+[NODE]33
[STORY]
Before you can take your treasure, you hear the roaring voice of an orc warrior bellowing at you:
'We claim this ruin as our turf, as marked by our fallen kin!'
[/STORY]
[OUT]Keep listening. Best not to further enrage an already angry orc.
[/NODE]
+[NODE]35
[STORY]
You help dig out the bodies and make proper funeral pyres in accordance with orc customs.
[/STORY]
[OUT]Good. Take your loot and leave.
[/NODE]
+[NODE]36
[STORY]
You help dig out the bodies and make proper funeral pyres in accordance with orc customs.
The orcs appreciate your aid, and add some metals as a reward before they bid you farewell.
[/STORY]
[OUT]Good. Take your loot and leave.
[/NODE]
+[NODE]39
[STORY]
The orc warrior growls, her sharp, exposed teeth glimmering at you, but then she laughs:
'Ha! You have a warrior heart and you respected our fallen. You may leave, and may your path be filled with good enemies and strong friends.'
[/STORY]
[OUT]Wish them well too and leave.
[/NODE]
+[NODE]40
[STORY]
'You fought well for weakling fleshies. You have tits! Good.
All this fighting got me hungry. Leave your food, leave the loot, and you're free to go.'
[/STORY]
[OUT]Praise their honour and leave.
[OUT]Leave.
[/NODE]
+[NODE]41
[STORY]
Whoever these dead folks were, their killers took off with much of what was usable here, but you still see some salvageable resources and a few scattered weapons that may be good.
[/STORY]
[OUT]Take the stuff and leave.
[/NODE]
+[NODE]42
[STORY]
You gather up what little is left in the ruins, but just as you lift a skeleton to pick up its sword, you hear footsteps behind you and see some unliving!
[/STORY]
[OUT]Fight!
[OUT]Run away!
[OUT]Speak to your unliving kin to calm their anger and offer aid.
[OUT]As nature and harmony sway your soul, use your domain to weaken these unliving before killing them for good!
[/NODE]
+[NODE]43
[STORY]
'But I tell you what, you showed respect to the dead, even though you buried them instead of burnin'... So help us dig them out and make funeral pyres and you can keep half of the loot.'
[/STORY]
[OUT]Agree to help with the bodies.
[OUT]Agree to help with the bodies.
[OUT][Turmoil] As turmoil is your path, stand firm and say you will not yield to their demands. The loot is yours, and if they think otherwise, they can fight you for it.
[OUT][Turmoil] As turmoil is your path, stand firm and say you will not yield to their demands. The loot is yours, and if they think otherwise, they can fight you for it.
[/NODE]
+[NODE]45
[STORY]
'So you surrender... weak, cowardly, and you claim to follow the path of turmoil, do you? Pathetic.'
The warrior spits in your face and her men kick you out of the ruins, taking away your loot but, surprisingly, not your equipment.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]46
[STORY]
'Ah, true warriors, good! Do with us as you will. We yield to your swords!'
[/STORY]
[OUT]Kill them all and take their stuff.
[OUT]Take only the loot you found in the ruins, and leave the orcs be.
[/NODE]
+[NODE]55
[STORY]
The funeral pyres burn high and you utter the guttural charge command so the souls of the fallen may rise in their final call to battle.
Your spirits are lifted as you feel the presence of the fallen now at peace.
[/STORY]
[OUT]Good. Continue checking the ruins for any usable loot.
[OUT]Good. Continue checking the ruins for any usable loot.
[/NODE]
[/EVENT]
-- [EVENT] --Traps(18)
+[NODE]2
[STORY]
You find the scattered remains of an old orcish settlement.
In the old days, the clans were mostly nomadic, so this is a rare find.
You soon realise that the area is riddled with traps, surely protecting something farther in.
[/STORY]
[OUT]The traps are old. Simply smash them.
[OUT]The traps are old. Simply smash them.
[OUT][Intellect]Allow intellect to clear your mind and find a path through these traps.
[OUT][Intellect]Allow intellect to clear your mind and find a path through these traps.
[OUT]You're a craftsman. Use your skills to disarm these traps.
[OUT]You're a craftsman. Use your skills to disarm these traps.
[OUT]Leave.
[/NODE]
+[NODE]9
[STORY]
You destroy most of the traps, but some leave you with cuts and bruises.
[/STORY]
[OUT]Search the ruins.
[/NODE]
+[NODE]11
[STORY]
The traps may be old, but there are just too many. You leave with cuts and bruises and nothing more.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]19
[STORY]
There are not a lot of valuables here, but you manage to gather some useful resources.
[/STORY]
[OUT]Gather what you found and leave.
[/NODE]
+[NODE]20
[STORY]
You discover a buried chest with some of its contents still intact.
[/STORY]
[OUT]Gather what you found and leave.
[/NODE]
+[NODE]29
[STORY]
You see a safe path that will take you to the centre of these ruins.
[/STORY]
[OUT]Search the place.
[OUT]Search the place.
[/NODE]
+[NODE]30
[STORY]
You disarm the traps without trouble.
[/STORY]
[OUT]Search the place.
[OUT]Search the place.
[/NODE]
+[NODE]31
[STORY]
You see a safe path that will take you to the centre of these ruins.
[/STORY]
[OUT]Search the place.
[OUT]Search the place.
[/NODE]
+[NODE]32
[STORY]
Your mind remains muddled, and you feel depressed by it.
[/STORY]
[OUT]Leave.
[OUT]The traps are old. Simply smash them.
[/NODE]
+[NODE]34
[STORY]
You disarm the traps without trouble.
[/STORY]
[OUT]Search the place.
[OUT]Search the place.
[/NODE]
[/EVENT]
-- [EVENT] --Orc guardians(19)
+[NODE]2
[STORY]
You find the scattered remains of an old orcish settlement.
In the old days, the clans were mostly nomadic, so this is a rare find.
As you search the crude yet sturdy old structures, you spot a group of orcs also arriving here.
[/STORY]
[OUT][Orc]Assert the right of the strongest to claim this find.
[OUT][Orc]Try talking to your kin.
[OUT][Zorya and Mysticism] Shout to them that like the daughters of Zorya that rule their own clans, you too follow the warrior goddess and thus have the right to these spoils!
[OUT][Harmony] In the name of harmony, try to talk to them.
[OUT]Try to negotiate.
[OUT]Attack!
[OUT]Leave.
[/NODE]
+[NODE]10
[STORY]
'Ah, the misguided children of our mistress, yes!
You allow men in your ranks as equals. This belittles you, but perhaps one day you will learn.
This is no mere ruin, but a proving ground of old. If you wish to seek rewards here, you will face our spirit, and we'll see if you're true.'
[/STORY]
[OUT]Agree to take part in a spirit ritual.
[OUT]Refuse and attack!
[OUT]Decline and leave.
[/NODE]
+[NODE]13
[STORY]
'Ah, the claim right, yes. One of you against one of ours. Females only, of course -- I would not disrespect you with a male.'
[/STORY]
[OUT]You are orc and you are female. Agree!
[OUT]An orc is an orc. Insist that an orc male will face them!
[OUT]You have no orc female, but any female can do this!
[OUT]Refuse and attack instead!
[OUT]Refuse and leave.
[/NODE]
+[NODE]25
[STORY]
'Shut your traps before we shut them! This is our spot, so beat it!'
[/STORY]
[OUT]Pompous bastards. Attack them instead!
[OUT]Leave.
[/NODE]
+[NODE]27
[STORY]
'Oh, just stop yapping! We do not waste our blades on talkers.
Go, search the outskirts and be glad of the scraps you find there. It is an honour we don't allow easily.'
[/STORY]
[OUT]Thank them and leave.
[OUT]Pompous bastards. Attack them instead!
[/NODE]
+[NODE]29
[STORY]
'Ha! Good female brawn, yes, you understand, and you did well by beating me! This land is yours to loot.'
[/STORY]
[OUT]Thank them and start exploring.
[OUT]Allow the orcs to search the outer parts of the land. They fought well and deserve the honour.
[/NODE]
+[NODE]37
[STORY]
An orc shaman steps up and feeds you a wretched concoction that tastes of metal and dirt.
The orcs begin a strange warrior dance and you try your best to join in, asking Zorya's guidance as you do so.
[/STORY]
[OUT]Open your souls to Zorya's path and show those orcs you are true.
[OUT]Decline and leave.
[/NODE]
+[NODE]41
[STORY]
'Surrender!'
The orcs spit, turn away from you, and wait for you to leave in shame.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]42
[STORY]
'Well fought! But these other gods of yours clearly weaken your body and mind, friend. Only Zorya can make you true!
We won, so it is our turf, but you can search the outer rim. You earned it.'
[/STORY]
[OUT]Thank them and leave.
[/NODE]
+[NODE]44
[STORY]
'Argh, I will not yield to a male equal. Of course, I was going easy on you.
But fair is fair, you have proven your worth, and you shame me. This land is yours to loot.'
[/STORY]
[OUT]Thank them and start exploring.
[OUT]Allow the orcs to search the outer parts of the land. They fought well and deserve the honour.
[/NODE]
+[NODE]45
[STORY]
'Surrender! You male piece of shit, how dare you dishonour orc blood so!'
The orc spits in your face with disgust, then growls at you, her fists clenched.
[/STORY]
[OUT]Leave.
[OUT]Pompous bastards. Attack them instead!
[/NODE]
+[NODE]48
[STORY]
You kill the orcs, and the ruins now lie before you for the looting!
[/STORY]
[OUT]Gather the loot and leave.
[/NODE]
+[NODE]51
[STORY]
'Yes! Your spirits are strong, and turmoil runs deep in your souls, so we accept your kinship.
We will search these ruins side by side.'
[/STORY]
[OUT]Agree and begin the exploration.
[/NODE]
+[NODE]53
[STORY]
'Your spirit is weak. If you do follow Zorya, you have much yet to learn.
This land is ours to loot. Leave.'
[/STORY]
[OUT]Leave.
[OUT]Pompous bastards. Attack them instead!
[/NODE]
[/EVENT]
-- [EVENT] --Darknessdiff5(20)
+[NODE]2
[STORY]
You search the old ruins until you realise that a dark, foreboding mist is descending upon this place.
The black mist is a dreaded remnant of the days of darkness.
[/STORY]
[OUT]Call upon light or harmony to protect you from this dark power.
[OUT]Call upon light or harmony to protect you from this dark power.
[OUT]Call upon turmoil or magic to shield you from the darkness.
[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit!
[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit!
[OUT]Run away.
[OUT]Try to sneak quickly past the mist to get to the possible loot in these ruins.
[OUT][Shadow elf]The black mist is no danger to you. Walk through it and finish searching the ruins.
[OUT][Shadow elf]The black mist is no danger to you. Walk through it and finish searching the ruins.
[/NODE]
+[NODE]13
[STORY]
Alas, your divine domain serves only as a beacon for the black mist to strike.
You are engulfed by its dark clutches, which tear deep into your soul with dread and madness!
[/STORY]
[OUT]Do not let this darkness win. Gather your spirit and fight it!
[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit!
[OUT]Run away.
[/NODE]
+[NODE]14
[STORY]
Your domain shields you as the dreaded mist tries to claw its way into your very souls.
Still uneasy from the experience, you can try to search this place for loot and hope the mist won't come after you again.
[/STORY]
[OUT]Take what you find and leave.
[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit!
[OUT]Run away.
[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit!
[/NODE]
+[NODE]23
[STORY]
The black mist cannot be beaten easily. Before you know it, deep, penetrating darkness engulfs you in its cold clutches and tears at your mind and soul.
[/STORY]
[OUT]Run!
[/NODE]
+[NODE]26
[STORY]
You defeat the darkness and can now attempt to siphon its power.
[/STORY]
[OUT]Siphon the energy.
[OUT]Siphon the energy.
[OUT]Siphon the energy.
[OUT]Siphon the energy.
[OUT]Do not risk meddling with the mist. Search the ruins for loot.
[OUT]Do not risk meddling with the mist. Search the ruins for loot.
[/NODE]
+[NODE]27
[STORY]
By the skin of your teeth you manage to avoid the mist, although you still feel some dread lingering, and you find a decent stash of goods for looting.
[/STORY]
[OUT]Gather any loot you find and leave.
[/NODE]
+[NODE]29
[STORY]
You siphon some of the dark energy safely, protected by the divine domain of magic.
[/STORY]
[OUT]Check the ruins for any loot and leave.
[OUT]Check the ruins for any loot and leave.
[/NODE]
+[NODE]30
[STORY]
You try to siphon the dark energy, but it does not sit well with your divine domain.
A spirit sickness befalls you.
[/STORY]
[OUT]Check the ruins for any loot and leave.
[OUT]Check the ruins for any loot and leave.
[/NODE]
+[NODE]31
[STORY]
You siphon some of the dark energy safely.
[/STORY]
[OUT]Check the ruins for any loot and leave.
[OUT]Check the ruins for any loot and leave.
[/NODE]
+[NODE]32
[STORY]
The dark mist destroys most of what once stood here, but you find a fairly fresh corpse to loot.
[/STORY]
[OUT]Take the stuff and leave.
[/NODE]
+[NODE]35
[STORY]
Your domain shields you as the dreaded mist tries to claw its way into your very souls.
Still uneasy from the experience, you can try to search this place for loot and hope the mist won't come after you again.
[/STORY]
[OUT]Take what you find and leave.
[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit!
[OUT]Run away.
[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit!
[/NODE]
+[NODE]37
[STORY]
The power of darkness seeps into your spirit, strengthening it from within.
[/STORY]
[OUT]Good. Gather any loot you find and leave.
[/NODE]
+[NODE]39
[STORY]
You try to siphon the dark energy, but darkness is a fickle friend.
A spirit sickness befalls you.
[/STORY]
[OUT]Check the ruins for any loot and leave.
[OUT]Check the ruins for any loot and leave.
[/NODE]
[/EVENT]
-- [EVENT] --Bear cave(21)
+[NODE]2
[STORY]
You come across a cave. Its entrance looks like it was once inhabited, but it is now overgrown and dark.
[/STORY]
[OUT]Scout the cave first.
[OUT]Go in.
[OUT]Leave.
[/NODE]
+[NODE]4
[STORY]
You scout the cave and see bear tracks. Oddly, you only spot the tracks within the cave, never outside.
As you peer deeper in, you see a broken wheelbarrow, some other tattered equipment, and a sleeping bear.
[/STORY]
[OUT]Attack!
[OUT][Animal kin or Nature] You sense something odd about the creature. Observe it awhile longer.
[OUT]Sneak past it to gather whatever usable loot lies in the cave.
[OUT]Sneak past it to gather whatever usable loot lies in the cave.
[/NODE]
+[NODE]5
[STORY]
You enter the cave. It is dark and damp, but there are signs of humanoid life, broken furniture, and a crooked wheelbarrow.
Before you can investigate further, you spot a bear. It looks at you and shakes its head and paws, as if trying to wave you away. Then it stops. You hear more roaring and the bear charges!
[/STORY]
[OUT]Fight.
[OUT]Run away!
[OUT]Run away!
[/NODE]
+[NODE]8
[STORY]
The bears beat you badly and force you to flee.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]15
[STORY]
You kill the bear and its pack, and you are free to loot the cave.
[/STORY]
[OUT]One of the younger bears survives and now follows your lead. Leave.
[OUT]Leave.
[/NODE]
+[NODE]17
[STORY]
'Cursed bearskin, wheelbarrow, daddy, prison, witch help, bears scary.'
The bear's voice sounds like a child speaking, and you guess that it has been cursed. The bear points to a small bear figurine you now see on the floor.
[/STORY]
[OUT]Destroy the figurine.
[OUT]Destroy the figurine.
[OUT]Unravel the figurine's magic carefully before destroying it.
[/NODE]
+[NODE]18
[STORY]
The bear stirs and wakes, but does not seem to smell or notice you. Instead it sits there, staring at the floor.
[/STORY]
[OUT]Try speaking to the bear.
[OUT]Attack!
[OUT]Sneak past it to gather whatever usable loot lies in the cave.
[OUT][Magic user]You sense a strong presence of magic from the bear. Perform a ritual of cleansing to reveal any hidden mystical weaves.
[OUT]Sneak past it to gather whatever usable loot lies in the cave.
[/NODE]
+[NODE]19
[STORY]
The bear looks up at you, its big brown eyes tearful. It grunts and growls, neither humanoid language nor the tongue of the wild, but a strange mix of the two.
[/STORY]
[OUT]Try to figure out what the bear is saying.
[/NODE]
+[NODE]21
[STORY]
You identify a small bear figurine as the totem to which the bear's curse is bound.
Your ritual slowly unravels the magic weaves and reveals old, dark magic at hand here.
[/STORY]
[OUT]Continue to cleanse the cave.
[/NODE]
+[NODE]23
[STORY]
You sneak past the bear and gather up some resources.
Among the stuff is a small bear figurine, which broke when you left the threshold of the cave. As you look back, you see the bear twist and die in terrible pain.
[/STORY]
[OUT]As you move away, a ghost seems to have attached itself to your service.
[OUT]Leave.
[/NODE]
+[NODE]24
[STORY]
The crushed figurine turns to flesh and blood and, as it dies, so does the bear. However, the animal slowly turns into a young girl wearing extravagant clothes. Her body decays in minutes until there are only bones left.
[/STORY]
[OUT]Lay the bones to rest.
[/NODE]
+[NODE]25
[STORY]
A spirit appears, bows in a funny sort of way, and says: 'I thank thee, kind knights of the realm. You did me a great service by rescuing me from a wicked curse. I hope my remains will provide reward for your knightly services.'
[/STORY]
[OUT]Ask the ghost for its story.
[OUT]The ghost will now aid you in need as well. Nod and gather the riches from the bones.
[OUT]Nod and gather the riches from the bones.
[/NODE]
+[NODE]28
[STORY]
The crushed figurine turns to flesh and blood and, as it dies, so does the bear. It screams in pain in a girl's voice.
All signs of its humanity disappear and the animal becomes just that -- a beast.
It is, however, free to leave the cave and it does so, looking back at you with a final glimmer of human gratitude, or perhaps sadness.
[/STORY]
[OUT]The bear will come to your side when you need it.
[OUT]Gather whatever usable remains you can, and leave.
[/NODE]
+[NODE]31
[STORY]
You carefully untangle the magic from the bear figurine and feel its tight grip on the bear weaken.
But the curse is ancient, and there is no time for proper rituals.
All you can do is choose the fate of the bear. Either allow it to die, and let its human spirit be freed from its bonds. Or let the bear live, but it will be a beast, and no sentience will remain.
[/STORY]
[OUT]Choose to release the human spirit.
[OUT]Choose to let the bear live.
[/NODE]
+[NODE]32
[STORY]
The animal slowly turns into a young girl wearing extravagant clothes. Her body decays in minutes until there are only bones left.
[/STORY]
[OUT]Lay the bones to rest.
[/NODE]
+[NODE]33
[STORY]
'I was once a lady, a princess. Daddy did not like me leaving the castle. He said it was getting dark, with beasty folk everywhere. You are not safe, he said, you must stay in the tower.'
[/STORY]
[OUT]Stay silent.
[OUT]Ask what a princess is, exactly. It does not sound like a Slavyan role.
[/NODE]
+[NODE]34
[STORY]
'I stayed, but it was so boring. A lady in waiting came once. She was pretty. She told me she would make it so I could roam all the lands free, strong, and safe from any dangers. I clapped my hands and agreed to her terms, even though they were peculiar.'
[/STORY]
[OUT]Peculiar?
[/NODE]
+[NODE]35
[STORY]
'She said to ask for a wheelbarrow and bearskin from my father, to tell him it was my greatest wish, which he must grant with a blessing. And of course, Daddy did.
She told me to wear the bearskin, ride the wheelbarrow, and think of the wild woods. I did.'
[/STORY]
[OUT]Ask if that is when she was turned into a bear.
[/NODE]
+[NODE]36
[STORY]
'Yes. But she lied, she lied so. I was trapped again, but now I was alone in the skin of a beast. Other bears would come, do things... bring nasty flesh, and my bestial body devoured it like candy...'
The princess weeps.
[/STORY]
[OUT]Ask what happened to the witch.
[/NODE]
+[NODE]37
[STORY]
'She came a few times at first, laughed at me, said my daddy deserved it, that all his might would not bring me back, for he would never find his princess, only a bear in a cave.'
[/STORY]
[OUT]Ask if her father ever found her.
[/NODE]
+[NODE]38
[STORY]
The ghost nods sadly. 'In a way. His hunters came, saw my things in this cave, and thought the bear ate the princess. They wanted to hurt me, so I and the bears, we... we ate them...'
The ghost sobs again.
[/STORY]
[OUT]Comfort her and tell her she is now free.
[OUT]Ask if she knows where the witch is now.
[/NODE]
+[NODE]39
[STORY]
The ghost looks at you and nods, although you can see it remains tormented.
It slowly fades away, leaving you in the empty cave.
[/STORY]
[OUT]The ghost will now aid you in need as well. Nod and gather the riches from the bones.
[OUT]Nod and gather the riches from the bones.
[/NODE]
+[NODE]40
[STORY]
'Yes, now that you have freed me, I sense her foul presence. The wretched thing dwells not far from here.'
She shivers in anger.
[/STORY]
[OUT]Comfort her and tell her she is now free.
[/NODE]
+[NODE]42
[STORY]
'A daughter to a king, of course. Peasants do ask the funniest questions.
Or is it that the dark I felt outside has taken even kings and queens, just like the evil witch said?
Matters little now. I shall continue my story uninterrupted.'
[/STORY]
[OUT]Nod.
[/NODE]
+[NODE]43
[STORY]
The bear screams out in pain in a girl's voice.
All signs of its humanity disappear and the animal becomes just that -- a beast.
It is, however, free to leave this cave and it does so, looking back at you with a final glimmer of human gratitude, or perhaps sadness.
[/STORY]
[OUT]The bear will come to your side when you need it.
[OUT]Gather whatever usable remains you can, and leave.
[/NODE]
+[NODE]45
[STORY]
The curse is ancient, too strong to be truly undone.
But you can destroy it, which will free the spirit of the human trapped inside.
Or you can balance the union of bear and human. The form will remain animal, but the spirit will be human and in control. However, this path has a risk of failing and turning the trapped person into a pure beast.
[/STORY]
[OUT]Choose to release the human spirit.
[OUT]Choose the path of the bear.
[OUT]Choose the path of the bear.
[/NODE]
+[NODE]46
[STORY]
The bear screams out in pain in a girl's voice.
All signs of its humanity disappear and the animal becomes just that -- a beast.
It is, however, free to leave this cave and it does so, looking back at you with a final glimmer of human gratitude, or perhaps sadness.
[/STORY]
[OUT]The bear will come to your side when you need it.
[OUT]Gather whatever usable remains you can, and leave.
[/NODE]
+[NODE]47
[STORY]
The bear screams out in pain in a girl's voice, but when it stops, it looks at you, confused:
'What... what have you done to me? I am a beast now, truly? But then... I am free...'
[/STORY]
[OUT]Ask the bear for its story.
[OUT]The bear decides to join you, as it does not want to stay out in the wilderness alone. Leave together.
[OUT]The bear leaves but the cave holds remains of others who lived here before. Take what you can and leave.
[/NODE]
+[NODE]51
[STORY]
'Yes, I am free. In this skin... forever...'
[/STORY]
[OUT]The bear decides to join you, as it does not want to stay out in the wilderness alone. Leave together.
[OUT]The bear leaves but the cave holds remains of others who lived here before. Take what you can and leave.
[/NODE]
+[NODE]52
[STORY]
As you try to unravel the bear's mystery, you are surprised by more animals, angry and territorial, which chase you away.
[/STORY]
[OUT]Attack!
[OUT]Leave.
[/NODE]
+[NODE]56
[STORY]
You sneak in and gather some goods, but the bears wake and attack you viciously, forcing you to flee.
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]
-- [EVENT] --Animal or kanibal house(22)
+[NODE]2
[STORY]
You find an old hut, perhaps a hunting lodge, that has been long abandoned and become overgrown with shrubbery and a tree growing out of its back wall.
[/STORY]
[OUT]Search it.
[OUT]Search it.
[OUT]Search it.
[OUT]Leave.
[/NODE]
+[NODE]3
[STORY]
As soon as you step across the threshold, the rotten floorboards break, and you fall down a dark hole.
As you fall, sticky spiderwebs soften your landing, but as you crash onto a soft, gooey surface, you realise you just crashed into spider eggs, and many red, angry eyes are approaching quickly!
[/STORY]
[OUT]Attack!
[OUT]Try to climb back up!
[OUT][Intellect or Nature ]Inspired by your domain, try to find a quick way to deal with the spiders without a fight.
[/NODE]
+[NODE]8
[STORY]
The spiders are dead, but more might be coming. You find the remains of other victims caught in the webs.
[/STORY]
[OUT]Gather what you can and climb back up.
[/NODE]
+[NODE]10
[STORY]
The spiders overwhelm you and force you to flee.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]12
[STORY]
You climb up quickly and use a large stone to cover the hole before the spiders can follow.
In the hut you find very little of use, but the adrenaline of the escape leaves you feeling invigorated.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]14
[STORY]
You manage to climb up, but the spiders sting you a few times before you get away.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]17
[STORY]
You light your torches to burn the webs and direct the smoke deeper into the tunnel towards the spiders.
The spiders keep away from you, but more might be coming.
You find the remains of other victims caught in the webs.
[/STORY]
[OUT]Gather what you can and climb back up.
[/NODE]
+[NODE]19
[STORY]
You try to think of something fast, but the spiders are faster. They swarm you angrily, and all you can do is climb up to safety as quickly as possible.
[/STORY]
[OUT]Run.
[/NODE]
+[NODE]20
[STORY]
You look through the desolate hut but find nothing of use except a large crow's nest sitting up on what used to be the chimney.
Giant crows are dangerous, but they are known to collect trophies of their victims in their nest.
[/STORY]
[OUT]Climb up and try to loot the nest before the occupant returns.
[OUT]Climb up and try to loot the nest before the occupant returns.
[OUT]The roof and old chimney are rickety. Shake the nest down.
[OUT]The roof and old chimney are rickety. Shake the nest down.
[OUT]Giant crows are dangerous. Leave.
[OUT][Crow]Fly up and loot the nest.
[/NODE]
+[NODE]22
[STORY]
You climb up and reach for a stash of goods just as a loud screech deafens you and you see black feathers and talons nosediving towards you!
[/STORY]
[OUT]Fight!
[OUT]Run away!
[/NODE]
+[NODE]24
[STORY]
You climb up and reach for a stash of goods before the owner comes back.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]26
[STORY]
You shake the nest down without trouble, but just as you are about to loot it, a loud screech deafens you and you see black feathers and talons nosediving towards you!
[/STORY]
[OUT]Fight!
[OUT]Run away!
[/NODE]
+[NODE]27
[STORY]
You shake the nest down without trouble and find a stash of goods hidden among the now-dead baby crows.
[/STORY]
[OUT]Contemplate the senseless death of baby crows.
[OUT]Gather the stash and leave.
[/NODE]
+[NODE]30
[STORY]
You feel the destruction of the nest was not in line with nature or the path of harmony.
[/STORY]
[OUT]Gather the loot in shame and leave.
[/NODE]
+[NODE]39
[STORY]
You walk in on a group of ruffians enjoying a nice hunk of humanoid leg by the fire.
Their hungry eyes fall on you and they rise, weapons raised.
[/STORY]
[OUT]Attack!
[OUT]Run away!
[OUT]Run away!
[OUT][Night demons]Compliment their meal choice and ask if they have anything to trade.
[OUT][Unliving]Point out that you have no nutritional value and ask to be excused from the table.
[/NODE]
+[NODE]44
[STORY]
The turmoil inside you was fuming for a fight, so you feel weakened by this escape.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]45
[STORY]
You kill the ruffians and find they did not carry much on them. Still, you did end their cannibal ways.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]47
[STORY]
The ruffians beat you badly. You have to drop your food to stop them from running after you!
[/STORY]
[OUT]Run.
[/NODE]
+[NODE]61
[STORY]
You fly up and reach for a stash of goods before the owner comes back.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]62
[STORY]
The crows beat you and chase you away from their nest.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]63
[STORY]
They look at you knowingly and nod. One comes up with a bloodied pack of goods to trade.
[/STORY]
[OUT]Trade.
[OUT]Thank them for the offer, but leave.
[OUT]Attack!
[OUT]Pretend to leave, then perform a tactical attack.
[/NODE]
+[NODE]65
[STORY]
They look at you, scowl, and nod.
[/STORY]
[OUT]Leave.
[OUT]Pretend to leave, then perform a tactical attack.
[/NODE]
[/EVENT]
-- [EVENT] --OrcMap(23)
+[NODE]2
[STORY]
There's something interesting on the horizon.
[/STORY]
[OUT]Investigate.
[OUT]Investigate.
[OUT]Investigate.
[OUT]Investigate.
[OUT]Investigate.
[OUT]Investigate.
[OUT]Investigate.
[OUT]Investigate.
[OUT]Investigate.
[/NODE]
[/EVENT]
-- [EVENT] --Orc loot(24)
+[NODE]2
[STORY]
You find the scattered remains of an old orcish settlement.
In the old days, the clans were mostly nomadic, so this is a rare find.
The remains seem entirely abandoned.
[/STORY]
[OUT]Search.
[/NODE]
[/EVENT]
-- [EVENT] --Wolves(25)
+[NODE]2
[STORY]
Caught off guard by a hurricane, you find a cave you can take shelter in.
[/STORY]
[OUT]Take cover in the cave.
[OUT]Brave the hurricane.
[OUT]Brave the hurricane.
[/NODE]
+[NODE]3
[STORY]
You take cover in the cave, but you soon realise you are not alone. A set of hungry wolf eyes is staring at you, and more wolves are sleeping inside. Worse yet, you spot some shapes that indicate werewolves lead this pack.
[/STORY]
[OUT]Attack!
[OUT]Focus on your divine domain for guidance.
[OUT][Night demon] Call out to your kin and ask for shelter.
[OUT][Horz] Dominate these werewolves, make them bow to you!
[OUT]Brave the hurricane.
[OUT]Brave the hurricane.
[/NODE]
+[NODE]5
[STORY]
You try to push through and outrun the hurricane, but it throws you about a few times before you manage it.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]7
[STORY]
The howling of wolves fills the cave. Snarls and growling follow, but eventually the pack moves deeper into the cave, allowing you to take shelter in peace.
There is a chance that some of the wolves may decide to follow your pack now.
[/STORY]
[OUT]Wait till the hurricane ends and leave.
[/NODE]
+[NODE]8
[STORY]
The howling of wolves fills the cave. Snarls and growling follow, but eventually the pack moves deeper into the cave, allowing you to take shelter in peace.
There is a chance that some of the wolves may decide to follow your pack now.
[/STORY]
[OUT]Wait till the hurricane ends and leave.
[/NODE]
+[NODE]11
[STORY]
You feel the influence of turmoil and nature, and you know you must dominate these werewolves as an alpha would. Only the strongest may lead.
[/STORY]
[OUT]Face the wolves.
[OUT]Fight normally.
[/NODE]
+[NODE]15
[STORY]
You kill the werewolves and you're free to take shelter in the cave.
You even discover a small amount of good stone within.
[/STORY]
[OUT]Leave when the storm is over.
[/NODE]
+[NODE]18
[STORY]
You beat the werewolves. The rest of the pack submits to your dominance and leaves.
[/STORY]
[OUT]Leave when the storm is over.
[OUT]Leave when the storm is over.
[/NODE]
+[NODE]19
[STORY]
The werewolves beat you badly and chase you away from their turf.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]21
[STORY]
You discover a young wolf still alive and willing to join your pack.
[/STORY]
[OUT]Take the wolf and leave.
[/NODE]
+[NODE]27
[STORY]
The wolves snarl and growl at you, snapping their angry jaws.
You must either face them or turn back into the hurricane.
[/STORY]
[OUT]Fight.
[OUT]Face the hurricane.
[/NODE]
[/EVENT]
-- [EVENT] --Witch house(26)
+[NODE]2
[STORY]
You come across an old hut in the woods. At first it seems quite run down, but you spot smoke coming from the chimney.
[/STORY]
[OUT]Call out and see if anyone's home.
[OUT]Call out and see if anyone's home.
[OUT]Sneak up to investigate.
[OUT]Sneak up to investigate.
[OUT]Leave.
[/NODE]
+[NODE]4
[STORY]
As you approach the house, a set of chimes rings out. It sounds like they are made of silver.
'Ha! You night demons can stay well away from my house! Hear me!'
[/STORY]
[OUT][Witch]Compliment the house owner on good warding charms.
[OUT]Remark that the silver and charms only weaken you, and you could still go in if you wanted to. But you don't wish her any harm. You only want to talk.
[OUT]Storm in and kill her!
[/NODE]
+[NODE]5
[STORY]
Inside the hut you see an old woman hunched over the stove. The room has many dried herbs, strange liquids in vials, wishbones, chicken feet, and all sorts of similar ingredients.
[/STORY]
[OUT]It's a witch. Kill her.
[OUT]It's a witch. Kill her.
[OUT][Witch]Go in to talk, but warn her not to try any funny business.
[OUT]Knock on the door.
[/NODE]
+[NODE]6
[STORY]
An old hooded woman answers the door and gestures for you to enter. She then returns to her rocking chair, sits, and says:
'Come in, come in, strangers. May I offer you hot food? Sweets? Or perhaps some trade?'
[/STORY]
[OUT]It's a witch. Kill her.
[OUT]It's a witch. Kill her.
[OUT]Go in and speak to her.
[OUT][Witch]Go in to talk, but warn her not to try any funny business.
[/NODE]
+[NODE]10
[STORY]
You surprise the old hag and kill her swiftly. Alas, as she dies, she utters a curse on you!
[/STORY]
[OUT]Plunder the house and leave.
[/NODE]
+[NODE]11
[STORY]
You surprise the old hag and kill her swiftly. She tries to curse you before she dies, but you're fast enough to stop her.
[/STORY]
[OUT]Plunder the house and leave.
[/NODE]
+[NODE]14
[STORY]
'I can make a brew with a good kick to it, if you like. Of course, there'll be a price.'
[/STORY]
[OUT]Ask for blessing of the body. [Lose 5 quartz]
[OUT]Ask for blessing of the mind. [Lose 5 topaz]
[OUT]Ask for blessing of the soul. [Lose 5 shadow bone]
[OUT]State your domain of magic or your affinity to the mystical arts, and ask if she would be kind enough to teach you.
[OUT]Offer her food supplies in exchange for some of her wisdom.
[OUT]Ask if you can trade.
[OUT]Leave.
[/NODE]
+[NODE]15
[STORY]
The old hag tells you many wise tales. She finishes by saying:
'And so, if you ever see a pretty lass by the water or think you hear a lovely song at the sea, pray heed my words and pinch yourself three times in the left butt cheek before you go do something silly with one of those seductress demons.'
[/STORY]
[OUT]Thank her for the advice and leave.
[/NODE]
+[NODE]16
[STORY]
You hand over the goods, and the hag pricks you with a crude curved dagger.
She then spits into the blood, picks one of her warts, throws it in and eats the slimy concoction.
She then throws up violently all over you, and although you are utterly sick, you do feel the effects of the promised blessing.
[/STORY]
[OUT]Thank her and take your leave.
[/NODE]
+[NODE]17
[STORY]
You hand over the goods, and the hag pricks you with a crude curved dagger.
She splatters the blood over a dead rabbit, adds sweat from under her armpit, and spits three times over her right shoulder.
She then hits you with the rabbit carcass repeatedly, and surprisingly, you begin to feel the desired effect.
[/STORY]
[OUT]Thank her and take your leave.
[/NODE]
+[NODE]18
[STORY]
You hand over the goods, and the hag pricks you with a crude curved dagger.
You await the rest of the ritual, but she just laughs:
'What, you thought I'd do something weird and nasty? It's all done. The blood did the trick. Till next time.'
[/STORY]
[OUT]Thank her and take your leave.
[/NODE]
+[NODE]22
[STORY]
The old hag tells you many fun tales. She finishes with:
'So now you know, in life, the most precious things are hot water, good teeth, and a soft pillow for your old arse to sit on.'
Somehow, you do not feel any wiser for it.
[/STORY]
[OUT]Thank her for the advice and leave.
[OUT]Kill her!
[OUT]Kill her!
[/NODE]
+[NODE]24
[STORY]
'Hmm, in the old days I did follow the master, Veles, so I will honour his progeny for tonight.
Sit, drink, and listen.'
The old hag tells you many stories before she finally says it is time to go.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]28
[STORY]
'Ha! Good one. Well met, sister. Now, for strangers I'd play a game of deals and trades and trickery.
But for you I offer an honest trade between sisters, or I can teach ya some rituals and give ya some herbs, but I'd need some of your spirit energy in exchange.
[/STORY]
[OUT]Trade.
[OUT]Learn some rituals.
[OUT]Thank her for now and leave.
[/NODE]
+[NODE]30
[STORY]
You cut your hand, splatter the blood on the cleared ground, and throw three bones each from an unborn child's left hand.
But the bones do not fall into a pattern, and the voice laughs at you:
'Cheap tricks don't impress me. Go away!'
[/STORY]
[OUT]Leave.
[OUT]Storm in and kill her!
[/NODE]
+[NODE]39
[STORY]
'Bugger off, then. You have no business here.'
[/STORY]
[OUT]Leave.
[OUT]Storm in and kill her!
[/NODE]
+[NODE]43
[STORY]
'If you are what I think you are, prove it.'
[/STORY]
[OUT]Perform a simple bone-reading ritual.
[/NODE]
+[NODE]44
[STORY]
You cut your hand, splatter the blood on the cleared ground, and throw three bones each from an unborn child's left hand.
The bones fall into a pattern.
[/STORY]
[OUT]Tell the woman that a dark handsome stranger will come to her door soon.
[/NODE]
+[NODE]48
[STORY]
The witch defeats you and lays a curse upon your souls.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]50
[STORY]
'Well, we traded. Now it's time to leave.'
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]51
[STORY]
'Nice tradin' with ya. Bye.'
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]
-- [EVENT] --OrcMain(27)
+[NODE]2
[STORY]
You are sent to speak to an orc witch. Her name - Eater of Souls - strikes fear and respect in the hearts of those you speak to. As she approaches you, others cower away:
'You come asking about the big light, yes? Those foul lightbringers that kill so many of our orc kin. But why should I say anything to the likes of you? What are your gods to me?'
[/STORY]
[OUT][Zorya]It is Zorya's or Zorza's will that this must be resolved!
[OUT]Out of all the peoples of Slavya, it is the orcs who most share the pantheon with humans, only in different hierarchies. Surely your god can see eye to eye on this?
[/NODE]
+[NODE]3
[STORY]
'Bah, yes! You are right - we fight for the same mistress, so I won't beat around the bush. In truth, I had visions of the champion coming, and I serve as you do. Even if it means talking about an uncomfortable past.'
[/STORY]
[OUT]So this past can help?
[/NODE]
+[NODE]4
[STORY]
'Perhaps. You see, we are not learned like your scholars, nor long-lived like the pointy ears and stone folk, and we do not commune with spirits as well as the green midgets.
But we are born of darkness and chaos. We sense it, it speaks to us. And it tells us this light seeks to burn us to the bone.'
[/STORY]
[OUT]But do they know how to trap the light again and restore this earth-heart?
[/NODE]
+[NODE]5
[STORY]
'No. I do not. And as much as we listen to the whispers, our blood boils and we seek to fight.
But to fight, we need a weapon. Just as the pointy ears were cursed by darkness before the Awakening, we are now weakened by this light.'
[/STORY]
[OUT]Does she know of such a weapon?
[/NODE]
+[NODE]6
[STORY]
'I know of one who walks the dark path beyond even my understanding. I should know - he is my pup.
He meddles with the forces of death and life, and delves into darkness so deep. Foolish, foolish youth. But he tried to speak to me. Tried to tell me. I will not dishonour my alpha and talk to Shame Bringer, but you should. '
[/STORY]
[OUT][Orc]A male who wields magic? Why is he alive?
[OUT]Thank her for the information and leave.
[/NODE]
+[NODE]7
[STORY]
'Argh! Do not assume to question me. I left him alone on the burning plains. He was supposed to die, but he did not. He may be shameful, but he has earnt his life, and any who tells me otherwise will taste my blade!'
[/STORY]
[OUT]Thank her for the information and leave.
[/NODE]
+[NODE]10
[STORY]
'Yes, you may be misguided in not recognising Zorza as your alpha goddess, but you honour her and the hunt master well enough. In truth, I had visions of the champion coming, and I serve as you do. Even if it means talking about an uncomfortable past.'
[/STORY]
[OUT]So this past can help?
[/NODE]
[/EVENT]
-- [EVENT] --Necromancer(28)
+[NODE]2
[STORY]
You approach the tower of Shame Bringer, the orc who supposedly has a way to beat this growing light.
The place is unremarkable - a single stone-built tower. The only oddity is the lack of any visible entrance.
[/STORY]
[OUT]Walk up to the tower and tell the orc you were sent here by Eater of Souls, his mother.
[OUT]Walk up to the tower and tell the orc you were sent here by the goblin shamans.
[/NODE]
+[NODE]3
[STORY]
An orc male comes out of the tower as if he just walked through the stone.
'The shamans? Interesting. I did not calculate for such an outcome, though now that you mention it, it does make sense. They too are creatures woven from chaos, magic, and darkness more than light and harmony.'
[/STORY]
[OUT]Does he know how to stop the light?
[OUT]Ask him what his story is. Male orcs who use magic are not common.
[OUT]Implore the orc to tell you how to defeat the light in the simplest possible terms. You have no time for stories and do not care for his motives.
[/NODE]
+[NODE]4
[STORY]
'No, we are not. When talent for the mystical shows in a male, the mother is supposed to kill the child.
Mine is the alpha's best witch. She was granted permission to leave my fate in the hands of chance. And chance favoured me, it seems. I was abandoned to die on the burning plains, but I survived. I called out for death to claim me. Instead it let me live.'
[/STORY]
[OUT][Nyia]Death answered? How so?
[OUT]So what is it that he does?
[/NODE]
+[NODE]5
[STORY]
'It was not your mistress, if that is what you ask. It was a lady clad in dark feathers. Death and winter followed her every step. Sadness and wisdom wrapped her neck.
She said I must use my wits to survive, and only then will the kingdom of death listen to my command. I found myself drowning in darkness and her voice guided me back.'
[/STORY]
[OUT]So what is it that he does?
[/NODE]
+[NODE]6
[STORY]
'I am what others call a necromancer. A crude word, but it will suffice. I have mastered the art of undeath. My creatures walk this earth and do my bidding, but there is so much more.
I delve into the realms of death. I stare into the face of darkness and walk the many paths of chaos.'
[/STORY]
[OUT][Nyia]He claims to have been saved by a lady of death, but necromancy is an affront to the natural circle!
[OUT]How can necromancy help stop the Shattering?
[/NODE]
+[NODE]7
[STORY]
'Yes. And she knew it, too, when she saved my life. She could have set me on a path of her choosing, but she did not, claiming that I must make my own fate.
She has never appeared to me again, but I choose to believe that my path is just as much a part of the circle of life as anything. And now we are here, me holding dark answers, you seeking them.'
[/STORY]
[OUT]How can necromancy help stop the Shattering?
[/NODE]
+[NODE]8
[STORY]
'My art of necromancy cannot help directly, but I can. I have learnt a truth. Only darkness can defeat this light. Think on it.
After the Awakening, we had peace in the grey times, where neither the light nor the dark overwhelmed - a truce. And yes, the black mist's presence will often cause chaos, but it was good.'
[/STORY]
[OUT]What is he talking about?
[/NODE]
+[NODE]9
[STORY]
'The cosmic tree was neither saved nor burned. It remained in stasis as it was. And this worked - until the lightbringers came. Someone did not like the new truce. So they released the light.
I can tell you how to make a heart of darkness. Plant it in the earth-cave and destroy the light-beast for good.'
[/STORY]
[OUT]For good?
[/NODE]
+[NODE]10
[STORY]
'Yes, the heart will not only slay the host flesh, but also corrupt the light altogether. Some will survive, but not enough to cause trouble. The darkness that still lingers in this world will be enough to keep it in check, maybe even defeat it in time.'
[/STORY]
[OUT]So he is proposing sabotage? A fake heart designed to destroy, not restore, the old ways?
[OUT]And the Shattering?
[/NODE]
+[NODE]11
[STORY]
'Yes.'
[/STORY]
[OUT]Will this not bring back the age of darkness?
[OUT]How can this heart of darkness be made?
[OUT]This whole plan is dangerous and cannot be allowed to succeed. Attack the necromancer!
[/NODE]
+[NODE]12
[STORY]
'Not entirely, no. The cosmic tree is alive from what I gather, no? I mean, you do serve the gods and they do rely on it.
So the core of darkness will remain at bay. Only what is left here with us will strengthen. It will be a change. It may in fact affect the pointy ears.'
[/STORY]
[OUT]How?
[/NODE]
+[NODE]13
[STORY]
'They are born of light as we are of darkness. They will likely suffer the curse again. But they survived once, so I am sure they can make it again.'
[/STORY]
[OUT]How can this heart of darkness be made?
[/NODE]
+[NODE]14
[STORY]
'In short, make a heart of darkness that will corrupt light and destroy much of it. Darkness will be able to fight off the rest and the Shattering should cease, as it is caused by the lightbringers escaping the earth's core.'
[/STORY]
[OUT]So he is proposing sabotage? A fake heart designed to destroy, not restore, the old ways?
[/NODE]
+[NODE]15
[STORY]
'The earth shatters as the lightbringers escape the core and come up topside. With the light corrupted, the tremors should stop in time.'
[/STORY]
[OUT]So he is proposing sabotage? A fake heart designed to destroy, not restore, the old ways?
[OUT]Why is he seeking to aid you?
[/NODE]
+[NODE]16
[STORY]
'The mroki were once giants, you know? They were changed by darkness and over time became something entirely new. But their hearts, infused with my magic, will trick the mechanism in the living cave into thinking it is a giant's heart.
You will of course need to defeat the light-beast that now guards the chamber. But if you agree, I will aid you. And remember, not every mroki will have a heart, so it may take some hunting.'
[/STORY]
[OUT]Agree and go hunt for some mroki. They can be found in the darkness, in volcanic biomes,.
[OUT]Refuse and leave.
[/NODE]
+[NODE]20
[STORY]
'Pride? Wanting to impress my heartless mother? Or pure survival, maybe. After all, I am master of darkness - dominance of light or even pure balance are not my friends. If you go my way, I will be stronger, of course.'
[/STORY]
[OUT]So he is proposing sabotage? A fake heart designed to destroy, not restore, the old ways?
[/NODE]
+[NODE]21
[STORY]
An orc male comes out of the tower as if he just walked through the stone.
'So, she did listen, but she was too cowardly to come! Or is it a sign of her brilliance that also resides within me that she should use the champions of other gods to do her bidding? It matters not, for you are here, willing to listen.'
[/STORY]
[OUT]Does he know how to stop the light?
[OUT]Ask him what his story is. Male orcs who use magic are not common.
[OUT]Implore the orc to tell you how to defeat the light in the simplest possible terms. You have no time for stories and do not care for his motives.
[/NODE]
+[NODE]23
[STORY]
The necromancer's body turns to dark mist and dissolves. You must find other ways to stop the Shattering.
Perhaps you can go back to the red cave and speak to the Alchemist again, rescue that dwarf from a prison or seek aid from elves or dwarves.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]26
[STORY]
'Fools, blind fools!'
The necromancer defeats you and curses your names. He then disappears with his tower. You must find other ways to stop the Shattering.
Perhaps you can go back to the red cave and speak to the Alchemist again.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]30
[STORY]
'Fools, blind fools!'
The necromancer disappears with his tower. You must find other ways to stop the Shattering.
Perhaps you can go back to the red cave and speak to the Alchemist again, rescue that dwarf from a prison or seek aid from elves or dwarves.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]31
[STORY]
You find a tower, within there are bones and signs of occupancy, but whoever lived here is long gone.
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]
-- [EVENT] --OrcTown(29)
+[NODE]2
[STORY]
The orc encampment is full of ash and bones of the fallen. It looks like the lightbringers came here after their power increased.
The place is dead.
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]
-- [EVENT] --Orc Fighting Pits(30)
+[NODE]2
[STORY]
'As friend of the alpha clans, you are invited to take part in the fighting pits - as spectator.
Losers of such fights will be dishonoured and live in shame, so some of them come to you after and ask to be accepted into your 'clan' instead. You would have to pay a clan price to the alphas, to ensure some shreds of honour are saved.'
[You can only recruit in this faction once, with a small chance for second when your population if very low]
[/STORY]
[OUT]Agree to pay a clan price for a fighter.
[OUT]Ask if this isn't a type slavery and weren't orcs violently against slavery due to their past?
[OUT]Leave.
[OUT]Agree to pay for a worker.
[/NODE]
+[NODE]4
[STORY]
'Good. They carry the biggest clan-price, as they are strong, but they may die from their wounds. Go, see who wants to join your clan.'
[You can only recruit in this faction once, with a tiny chance for second when your population is very low]
[/STORY]
[OUT]Pay the honour price for a fighter.
[OUT][Orc, Dwarf or Turmoil] Say you will fight instead of paying, it is the honourable way.
[OUT]Pay the honour price for a bloodtracker.
[OUT]Pay the honour price for an orc child who failed their battle trials.
[OUT]Children can also lose their honour here?
[OUT]There no one who wants to join right now, or it is not the right time for you. Leave.
[/NODE]
+[NODE]5
[STORY]
'A good fight, you are worthy of being the alpha to our kin. May the fire in your heart never die!'
[/STORY]
[OUT]Accept the honour and welcome your new comrade.
[/NODE]
+[NODE]6
[STORY]
'How dare you! You are friend, so I will not kill you. They are free women and men. They can go with you any time without paying the clan price. They will lose their honour and become clanless of course. This is why they ask you to pay. That way, you become their alpha and we can respect that.
You can of course fight for the honour of becoming their alpha as well?'
[/STORY]
[OUT]Thank them for the explanation. Say you will consider this honour price for a fighter then.
[OUT]Say you will fight instead of paying, it is the honourable way.
[/NODE]
+[NODE]11
[STORY]
'Yes. Every orc child must pass their first battle trial as soon as they are tall enough to hold a knife.
Those who fail, have a chance to regain honour later, but it is unlikely. Many mothers would rather free such child into another clan, give them a fresh start.'
[/STORY]
[OUT]Agree to pay a clan price for a fighter.
[/NODE]
+[NODE]17
[STORY]
'You are weak, our kin will not do well in your clan. Return only when your fire burns true.'
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]24
[STORY]
'They carry a lesser honour price as they were already dishonoured in the past and this was their second chance to become more. It is likely their morale will be very low.'
[/STORY]
[OUT]Pay the honour price for a craftsman.
[OUT]Pay the honour price for a gatherer.
[/NODE]
[/EVENT]
-- [EVENT] --Pet Training Orc(31)
+[NODE]3
[STORY]
A bloodtracker approaches you:
'You, you pay me, I train your pet to do some real damage!'
[Training your pet will only raise it to fourth rank, with only a small chance for higher and you can only train one pet at a time]
[/STORY]
[OUT]Yes, give a cat to be trained.
[OUT]Yes, give a wolf to be trained.
[OUT]Yes, give a bear to be trained.
[OUT]Yes, give a boar to be trained.
[OUT]No, leave.
[OUT]Yes, give a spider to be trained.
[/NODE]
+[NODE]4
[STORY]
'Are you crazy? Can't train cats! Do I look like a wizard to you? Them lot are more likely to scratch my eyes out than listen.'
[/STORY]
[OUT]Ask about other pets.
[/NODE]
+[NODE]7
[STORY]
'Fee paid, good. Now hand me that pet for training.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
+[NODE]9
[STORY]
Your pet returns after a while and it seems much better behaved.
[/STORY]
[OUT]Thank the trainer and leave.
[/NODE]
+[NODE]12
[STORY]
'Fee paid, good, now hand me that pet for training.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
+[NODE]14
[STORY]
Your pet returns after a while and it seems much better behaved.
[/STORY]
[OUT]Thank the trainer and leave.
[/NODE]
+[NODE]15
[STORY]
Your pet returns after a while and it seems much better behaved.
[/STORY]
[OUT]Thank the trainer and leave.
[/NODE]
+[NODE]17
[STORY]
'Fee paid, good. Now hand me that pet for training.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
+[NODE]22
[STORY]
Your pet returns after a while and it seems much better behaved.
[/STORY]
[OUT]Thank the trainer and leave.
[/NODE]
+[NODE]24
[STORY]
'Fee paid, good. Now hand me that pet for training.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
+[NODE]26
[STORY]
Your pet returns after a while and seems much better behaved.
[/STORY]
[OUT]Thank the trainer and leave.
[/NODE]
[/EVENT]
-- [EVENT] --Creepy Crawlies training(32)
+[NODE]3
[STORY]
'So, you seek to improve your familiars, good. Pay me and it shall be done.'
[Training your pet will only raise it to fourth rank, no higher and you can only train one pet at a time]
[/STORY]
[OUT]Yes, give a cat to be trained.
[OUT]Yes, give a spider to be trained.
[OUT]No, leave.
[OUT]Yes, give a crow to be trained.
[OUT]Pay with your spirit to train the cat.
[OUT]Pay with your spirit to train the spider.
[OUT]Pay with your spirit to train the crow.
[/NODE]
+[NODE]7
[STORY]
'Fee paid, good, now I take your familiar and teach it some new tricks.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
+[NODE]9
[STORY]
Your pet returns after a while and it seems much better behaved.
[/STORY]
[OUT]Thank the trainer and leave.
[/NODE]
+[NODE]12
[STORY]
'Fee paid, good, now I take your familiar and teach it some new tricks.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
+[NODE]14
[STORY]
Your pet returns after a while and it seems much better behaved.
[/STORY]
[OUT]Thank the trainer and leave.
[/NODE]
+[NODE]28
[STORY]
'Fee paid, good, now I take your familiar and teach it some new tricks.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
+[NODE]30
[STORY]
Your pet returns after a while and it seems much better behaved.
[/STORY]
[OUT]Thank the trainer and leave.
[/NODE]
[/EVENT]
-- [EVENT] --Mental Return(33)
+[NODE]2
[STORY]
One of your people who previously lost faith in you has taken up residence in the city. Now that they had the time to rest and reflect, they would like to join you again.
[/STORY]
[OUT]Accept them.
[OUT]Decline, you do not need weaklings!
[/NODE]
+[NODE]3
[STORY]
They are happy to be part of the family again.
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]