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-- [EVENT] --Abandoned housediff2(0)
+[NODE]6
[STORY]
You come across a seemingly abandoned dwelling.
[/STORY]
[OUT]Investigate.
[OUT]Investigate.
[/NODE]
[/EVENT]
-- [EVENT] --Old tavern(1)
+[NODE]2
[STORY]
You spot an abandoned house. As you come closer, you see a sturdy old tavern built of stone. From the overgrown greenery, unused yard, and broken wooden doors, you assume it is abandoned.
[/STORY]
[OUT]Go in.
[OUT]Go in.
[OUT]Leave.
[/NODE]
+[NODE]4
[STORY]
The old inn smells of rot and trash. But you find a hidden trap door under the floorboards.
[/STORY]
[OUT]Use your tools to open the trap door.
[OUT]Break the door open.
[OUT]Leave.
[OUT]Break the door open.
[/NODE]
+[NODE]10
[STORY]
You smash the trap door, but the impact also collapses some of the floor beneath you, and you fall into a dark cellar.
Your fall was softened by a swarm of slithering, angry vipers!
[/STORY]
[OUT]Attack!
[OUT]Run away!
[/NODE]
+[NODE]13
[STORY]
You open the trap door skilfully, and you see a nest of vipers slithering in the cellar below. There is also a chest right beneath the entrance.
[/STORY]
[OUT]Try to fish out the chest using ropes and tools.
[OUT]Drop down some torches to keep the snakes away, then grab the chest before they attack.
[OUT][Nature or Intellect] Figure out how to trick the snakes.
[OUT]Just jump down and kill the snakes.
[/NODE]
+[NODE]15
[STORY]
The rats lie dead and you are free to take the stash.
[/STORY]
[OUT]Gather the loot and leave.
[/NODE]
+[NODE]16
[STORY]
The flute calms the snakes into submission, and you are free to take the chest hidden in the cellar.
[/STORY]
[OUT]Loot the chest and leave.
[/NODE]
+[NODE]21
[STORY]
You kill all the vipers and now can take the chest hidden in the cellar.
[/STORY]
[OUT]Loot the chest and leave.
[/NODE]
+[NODE]22
[STORY]
You carefully place several burning torches so the snakes hide in the corners away from the chest, making it easy for you to take it.
[/STORY]
[OUT]Loot the chest and leave.
[/NODE]
+[NODE]23
[STORY]
You try to scare the snakes with fire, but they are angry enough not to care. They swarm you like crazy and force you to retreat!
[/STORY]
[OUT]Run away.
[/NODE]
+[NODE]24
[STORY]
The snakes prove too vicious. They swarm you like crazy and force you to retreat!
[/STORY]
[OUT]Run away.
[/NODE]
+[NODE]29
[STORY]
Most of this old inn has rotted away, but you find a secret hidey-hole behind the kitchen stove.
You see something stashed within, but you also see a pack of rats sleeping on top.
[/STORY]
[OUT]You know how to deal with rats. Take out your flute and charm them.
[OUT]Attack!
[OUT]Figure out where best to lay traps for the rats.
[OUT][Witch]Take out a few smelly herbs, burn them, and enchant the rats to your servitude.
[OUT]Leave.
[/NODE]
+[NODE]30
[STORY]
You get the chest out safe and sound.
[/STORY]
[OUT]Take the goods and leave.
[/NODE]
+[NODE]32
[STORY]
You jump down and try to take the chest, but it's rotten and falls apart in your hands, revealing only dust inside.
The angry snakes snap at you as you climb back up.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]34
[STORY]
You get the chest out safe and sound.
[/STORY]
[OUT]Take the goods and leave.
[/NODE]
+[NODE]37
[STORY]
You break the door open and see a dark cellar beneath. You also realise the floor is slithering with a swarm of angry vipers.
You spot a chest tucked away in the corner.
[/STORY]
[OUT]You know how to deal with snakes. Take out your flute and charm them.
[OUT]Attack!
[OUT]Through nature of intellect, figure out how to trick the snakes.
[OUT]Leave.
[/NODE]
+[NODE]43
[STORY]
You enchant the rats, and one of them wants to stay with you!
You also get the stash.
[/STORY]
[OUT]Gather the loot and leave.
[/NODE]
+[NODE]45
[STORY]
You enchant the rats, and they stay away as you take the stash.
[/STORY]
[OUT]Gather the loot and leave.
[/NODE]
+[NODE]46
[STORY]
The rats go into a frenzy and another swarm joins them from a tunnel. You are forced to flee!
[/STORY]
[OUT]Run away.
[/NODE]
+[NODE]53
[STORY]
The flute calms the rats into submission, and you are free to take the chest hidden in the cellar.
[/STORY]
[OUT]Loot the chest and leave.
[/NODE]
[/EVENT]
-- [EVENT] --Haunted house(2)
+[NODE]2
[STORY]
You come across a secluded old hut that has seen better days.
The doors are ajar and rattling in the wind, and cobwebs and shrubbery have covered most walls.
[/STORY]
[OUT]You sense a presence in the house. Observe it carefully for more signs.
[OUT]Go in.
[OUT]Leave.
[/NODE]
+[NODE]4
[STORY]
The presence is faint, fleeting, but you sense a lot of anger and confusion.
This will likely be a spirit.
[/STORY]
[OUT]Go inside.
[OUT]Leave.
[/NODE]
+[NODE]5
[STORY]
As soon as you step into the house, the doors and shutters slam shut, leaving you in darkness.
A creaking noise comes from above.
As you light your torches, you see a ladder leading up to a small landing.
[/STORY]
[OUT]Consider what type of spirit presence you're dealing with.
[OUT]Try to break out of here.
[OUT]Try to break out of here.
[/NODE]
+[NODE]6
[STORY]
This house is clearly haunted. You can try to cleanse it by facing the spirits on their ground, but this ritual may be dangerous.
You can also attempt to find whatever binds the ghost to this place and destroy it. Of course, you could just try to force your way out, too.
[/STORY]
[OUT][Goblin shaman or ghost]Enter the greyworld and defeat the angered spirit there.
[OUT]Perform the ritual and face the spirits.
[OUT]Look for whatever holds the spirit in this house.
[OUT]Try to break out by force.
[/NODE]
+[NODE]7
[STORY]
As you try to find a way out, you discover a cellar and run in, hoping to find another exit. Instead, you hear voices and see flickers of spiritual presence:
'Stay, stay with us, play with us, we are lonely...'
[/STORY]
[OUT]Attack!
[OUT]Run back up and try to force your way out!
[/NODE]
+[NODE]12
[STORY]
You try to break the doors, then the shutters, but they seem indestructible. With your every blow, the house creaks louder and inanimate objects begin to levitate and hit you!
Pots, pans, chairs, and bones of the dead all fly at you like crazy!
But you finally see a crack in the wooden structure.
[/STORY]
[OUT]Keep hitting it!
[/NODE]
+[NODE]16
[STORY]
You begin your search. The creaking gets louder and more menacing with every step. It now sounds like a rocking chair.
A few times, you swear you see a figure clad in a black dress.
On the bottom floor, by the doors and shutters, you find the remains of some poor souls who were trying to get out.
[/STORY]
[OUT]Go up the ladder.
[OUT]Try to break out by force.
[/NODE]
+[NODE]23
[STORY]
You try to break the doors, then the shutters, but they seem indestructible. With your every blow, the house creaks louder and inanimate objects begin to levitate and hit you!
Pots, pans, chairs, and bones of the dead all fly at you like crazy!
But you finally see a crack in the wooden structure.
[/STORY]
[OUT]Keep hitting it!
[/NODE]
+[NODE]26
[STORY]
The dark spirit is defeated, and the house becomes just another old wreck.
[/STORY]
[OUT]Gather what you can and leave.
[/NODE]
+[NODE]28
[STORY]
Your efforts to defeat this cursed house proved futile. Whatever you tried kept failing, and you felt like you had been stuck here for weeks. Finally, you feel smoke. You start choking badly, and you feel your spirit assaulted as you see that the house is on fire. You hear:
'Burn, burn, you cursed house!'
In a moment of clarity, you are able to run out. Whoever burned the house saved your skins, but they did not stay to take the praise.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]29
[STORY]
You finally break the shutters open and run out, but some of the flying objects follow you and hit you hard. Worse, the spirit presence leaves a deep mark on your souls.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]33
[STORY]
You push through the resistance and destroy the rocking chair by flame.
The house exhales with a deep breath of fresh air, and the shutters and doors open.
You find several more bodies of less-fortunate visitors.
[/STORY]
[OUT]Bury the bodies and gather their belongings.
[/NODE]
+[NODE]37
[STORY]
You finally break the shutters open and run out. Some of the flying objects follow you, but they collapse once outside.
[/STORY]
[OUT]Gather the objects and leave this place.
[/NODE]
+[NODE]50
[STORY]
In the dim light of your torch, you see a wooden rocking chair, moving on its own.
The air here is cold and heavy.
The menacing presence you felt throughout the house is much stronger here. It is pushing you away from the chair.
[/STORY]
[OUT]Stand firm and try to destroy the chair!
[OUT]Stand firm and try to destroy the chair!
[OUT]Try to break out by force.
[/NODE]
+[NODE]53
[STORY]
You kill the spirits and discover a way out through the cellar.
You find a stash of goods abandoned here by someone who also tried to escape. From the bloodstains, you don't think they made it.
[/STORY]
[OUT]Take the stash and leave this place.
[/NODE]
[/EVENT]
-- [EVENT] --Crazy house demon(3)
+[NODE]2
[STORY]
You find an old house overgrown with greenery.
[/STORY]
[OUT]Go in carefully.
[OUT]Check for tracks before going in.
[OUT]Get through the shrubbery.
[OUT]Leave.
[/NODE]
+[NODE]4
[STORY]
As you try to get through the shrubbery and vines, you are stung by a poison plant.
But the way in is clear now.
[/STORY]
[OUT]Go inside.
[OUT]Leave.
[/NODE]
+[NODE]5
[STORY]
There are no tracks to suggest that anyone came in or out in a long time. You also spot some poisonous vines on the house, so you must be careful making your way in.
[/STORY]
[OUT]Go in, carefully.
[OUT]Leave.
[/NODE]
+[NODE]6
[STORY]
You enter a nicely kept family house. There's a stove, table, bedding up on a ledge, pottery, and hay on the floor - all kept tidy and liveable, yet with no people in sight.
[/STORY]
[OUT]Search the house.
[OUT]Leave.
[/NODE]
+[NODE]8
[STORY]
As you rummage through the house, you spot a small, fatty creature with a bushy beard, large, dark eyes, and disproportionately long arms holding a tiny broom.
It glares at you disapprovingly.
[/STORY]
[OUT]Chase it away.
[OUT]Kill it.
[OUT]Try talking to it.
[OUT]Observe it to determine what sort of demon it may be.
[OUT]Chase it away.
[/NODE]
+[NODE]10
[STORY]
You determine that it is a domovnik, a house demon charged with protecting its chosen abode.
This one is clearly taking its duty above and beyond.
Perhaps offering it food may snap it out of its current state.
[/STORY]
[OUT]Give it food.
[OUT]Kill it.
[OUT]Chase it away.
[OUT]Chase it away.
[OUT]Talk to it.
[/NODE]
+[NODE]17
[STORY]
You chase the creature away and gather up whatever useful stuff is left here.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]19
[STORY]
The creature runs away from you, but it leaves behind a nauseating stench that makes you sick.
Still, the house has some useful stuff to take.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]21
[STORY]
You kill the creature, but just as it dies the whole house collapses on your heads!
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]24
[STORY]
'You make mess, you make so much mess! Masters will be back, they'll be back...'
It keeps repeating itself over and over. You fear its little mind is gone.
[/STORY]
[OUT]Clean what you messed up.
[OUT]Kill it.
[OUT]Try to convince it that the master is long gone.
[OUT]Try to convince it that the master is long gone.
[/NODE]
+[NODE]25
[STORY]
You clean up after yourselves and leave quietly.
After leaving, you find a small package in your backpack.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]37
[STORY]
Within what seems like the remnants of a kitchen, with an old stone stove at its centre, you see broken pots and pans, a long-rotten pantry, and the skeletal remains of several humanoids that clearly died trapped here.
[/STORY]
[OUT]Scout the room to make sure it is safe.
[OUT]Go in closer to see if the remains hold anything valuable.
[OUT]Go in closer to see if the remains hold anything valuable.
[/NODE]
+[NODE]38
[STORY]
In the darkest corner of the chamber lurks a creature, its big, round eyes glimmering in the dark. You spot one of its legs with shaggy hair and long crooked claws. You also hear a quiet purr.
It is clearly watching you.
[/STORY]
[OUT]As a wise one, you know many creatures. Try to figure out what this is.
[OUT]Try to keep out of its way as you loot. You don't want to have to kill it, but you also need resources.
[OUT]Try to keep out of its way as you loot. You don't want to have to kill it, but you also need resources.
[OUT]Just leave.
[/NODE]
+[NODE]39
[STORY]
The more you look at the creature, the more you think it is a simple mrucek -- a harmless house demon, gone feral after being trapped here with its dead masters.
[/STORY]
[OUT][Common demon]Try talking to it to show that you mean it no harm and it is now safe to leave.
[OUT][Magic user] Perform a ritual to ease this demon's disturbed soul.
[OUT]Try to keep out of its way as you loot. You don't want to have to kill it, but you also need resources.
[OUT]Try to keep out of its way as you loot. You don't want to have to kill it, but you also need resources.
[OUT]Just leave.
[/NODE]
+[NODE]40
[STORY]
There is a loud purr and a rugged catlike creature pounces on you, claws and teeth first.
You shake it off and it scampers away, leaving you with a few deep cuts and a curse.
[/STORY]
[OUT]Gather anything useful and leave.
[/NODE]
+[NODE]41
[STORY]
There is a loud purr and a rugged catlike creature pounces on you, claws and teeth first.
You shake it off and it scampers away, leaving you with a few deep cuts and a curse.
[/STORY]
[OUT]Gather anything useful and leave.
[/NODE]
+[NODE]44
[STORY]
You calm the mrucek so well that its body visibly changes, and it now resembles a common cat that will follow you faithfully.
[/STORY]
[OUT]Great. Gather anything useful and leave.
[/NODE]
+[NODE]48
[STORY]
You calm the mrucek so well that its body visibly changes, and it now resembles a common cat, only fluffier and fatter.
It purrs and disappears through the entrance you made.
You feel a blessing upon you.
[/STORY]
[OUT]Great. Gather anything useful and leave.
[/NODE]
+[NODE]49
[STORY]
The mrucek purrs even louder and pounces on you, claws and teeth first.
You shake it off and it scampers away, leaving you with a few deep cuts and a curse.
[/STORY]
[OUT]Gather anything useful and leave.
[/NODE]
+[NODE]53
[STORY]
The creature trembles at your words. Its eyes fill with tears and it falls into uncontrollable despair. Within minutes, it lies dead.
The room suddenly feels uneasy and unwelcoming, and its contents begin to rot away.
[/STORY]
[OUT]Quickly salvage what you can and leave.
[/NODE]
+[NODE]56
[STORY]
The creature trembles at your words. Its eyes fill with tears and it bursts into uncontrollable laughter.
The creature is as mad as they get, so leave it be.
On your way out, you discover a package left in your backpack.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]57
[STORY]
The creature accepts the food and, true to its demon obligations, it is released from its former duties.
It smiles at you and disappears, and the house begins to rot away before your eyes. On your way out, you discover a package left in your backpack.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]58
[STORY]
The domovnik takes your food and eats it, then chokes and dies!
The room suddenly feels uneasy and unwelcoming, and its contents begin to rot away.
[/STORY]
[OUT]Quickly salvage what you can and leave.
[/NODE]
+[NODE]59
[STORY]
The domovnik takes your food and scuttles away to prepare the meal for its masters.
It is clearly mad beyond help.
But it lets you take what you need from the house.
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]
-- [EVENT] --Witch house(4)
+[NODE]2
[STORY]
You come across an old hut in the woods. At first it seems quite run down, but you spot smoke coming from the chimney.
[/STORY]
[OUT]Call out and see if anyone's home.
[OUT]Call out and see if anyone's home.
[OUT]Sneak up to investigate.
[OUT]Leave.
[/NODE]
+[NODE]4
[STORY]
As you approach the house, a set of chimes rings out. It sounds like they are made of silver.
'Ha! You night demons can stay well away from my house! Hear me!'
[/STORY]
[OUT][Witch]Compliment the house owner on good warding charms.
[OUT]Remark that the silver and charms only weaken you, and you could still go in if you wanted to. But you don't wish her any harm. You only want to talk.
[OUT]Storm in and kill her!
[/NODE]
+[NODE]5
[STORY]
Inside the hut you see an old woman hunched over the stove. The room has many dried herbs, strange liquids in vials, wishbones, chicken feet, and all sorts of similar ingredients.
[/STORY]
[OUT]It's a witch. Kill her.
[OUT]It's a witch. Kill her.
[OUT][Witch]Go in to talk, but warn her not to try any funny business.
[OUT]Knock on the door.
[/NODE]
+[NODE]6
[STORY]
An old hooded woman answers the door and gestures for you to enter. She then returns to her rocking chair, sits, and says:
'Come in, come in, strangers. May I offer you hot food? Sweets? Or perhaps some trade?'
[/STORY]
[OUT]It's a witch. Kill her.
[OUT]It's a witch. Kill her.
[OUT]Go in and speak to her.
[OUT][Witch]Go in to talk, but warn her not to try any funny business.
[/NODE]
+[NODE]10
[STORY]
You surprise the old hag and kill her swiftly. Alas, as she dies, she utters a curse on you!
[/STORY]
[OUT]Plunder the house and leave.
[/NODE]
+[NODE]11
[STORY]
You surprise the old hag and kill her swiftly. She tries to curse you before she dies, but you're fast enough to stop her.
[/STORY]
[OUT]Plunder the house and leave.
[/NODE]
+[NODE]14
[STORY]
'I can make a brew with a good kick to it, if you like. Of course, there'll be a price.'
[/STORY]
[OUT]Ask for blessing of the body. [Trade 5 quartz]
[OUT]Ask for blessing of the mind. [Trade 5 topaz]
[OUT]Ask for blessing of the soul. [Trade 5 shadow bone]
[OUT][Magic or Magic User] State your domain of magic or your affinity to the mystical arts, and ask if she would be kind enough to teach you.
[OUT]Offer her food supplies in exchange for some of her wisdom.
[OUT]Ask if you can trade.
[OUT]Leave.
[/NODE]
+[NODE]15
[STORY]
The old hag tells you many wise tales. She finishes by saying:
'And so, if you ever see a pretty lass by the water or think you hear a lovely song at the sea, pray heed my words and pinch yourself three times in the left butt cheek before you go do something silly with one of those seductress demons.'
[/STORY]
[OUT]Thank her for the advice and leave.
[/NODE]
+[NODE]16
[STORY]
You hand over the goods, and the hag pricks you with a crude curved dagger.
She then spits into the blood, picks one of her warts, throws it in and eats the slimy concoction.
She then throws up violently all over you, and although you are utterly sick, you do feel the effects of the promised blessing.
[/STORY]
[OUT]Thank her and take your leave.
[/NODE]
+[NODE]17
[STORY]
You hand over the goods, and the hag pricks you with a crude curved dagger.
She splatters the blood over a dead rabbit, adds sweat from under her armpit, and spits three times over her right shoulder.
She then hits you with the rabbit carcass repeatedly, and surprisingly, you begin to feel the desired effect.
[/STORY]
[OUT]Thank her and take your leave.
[/NODE]
+[NODE]18
[STORY]
You hand over the goods, and the hag pricks you with a crude curved dagger.
You await the rest of the ritual, but she just laughs:
'What, you thought I'd do something weird and nasty? It's all done. The blood did the trick. Till next time.'
[/STORY]
[OUT]Thank her and take your leave.
[/NODE]
+[NODE]22
[STORY]
The old hag tells you many fun tales. She finishes with:
'So now you know, in life, the most precious things are hot water, good teeth, and a soft pillow for your old arse to sit on.'
Somehow, you do not feel any wiser for it.
[/STORY]
[OUT]Thank her for the advice and leave.
[OUT]Kill her!
[OUT]Kill her!
[/NODE]
+[NODE]24
[STORY]
'Hmm, in the old days I did follow the master, Veles, so I will honour his progeny for tonight.
Sit, drink, and listen.'
The old hag tells you many stories before she finally says it is time to go.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]28
[STORY]
'Ha! Good one. Well met, sister. Now, for strangers I'd play a game of deals and trades and trickery.
But for you I offer an honest trade between sisters, or I can teach ya some rituals and give ya some herbs, but I'd need some of your spirit energy in exchange.
[/STORY]
[OUT]Trade.
[OUT]Learn some rituals.
[OUT]Thank her for now and leave.
[/NODE]
+[NODE]30
[STORY]
You cut your hand, splatter the blood on the cleared ground, and throw three bones each from an unborn child's left hand.
But the bones do not fall into a pattern, and the voice laughs at you:
'Cheap tricks don't impress me. Go away!'
[/STORY]
[OUT]Leave.
[OUT]Storm in and kill her!
[/NODE]
+[NODE]39
[STORY]
'Bugger off, then. You have no business here.'
[/STORY]
[OUT]Leave.
[OUT]Storm in and kill her!
[/NODE]
+[NODE]43
[STORY]
'If you are what I think you are, prove it.'
[/STORY]
[OUT]Perform a simple bone-reading ritual.
[/NODE]
+[NODE]44
[STORY]
You cut your hand, splatter the blood on the cleared ground, and throw three bones each from an unborn child's left hand.
The bones fall into a pattern.
[/STORY]
[OUT]Tell the woman that a dark handsome stranger will come to her door soon.
[/NODE]
+[NODE]48
[STORY]
The witch defeats you and lays a curse upon your souls.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]50
[STORY]
'Well, we traded. Now it's time to leave.'
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]51
[STORY]
'Nice tradin' with ya. Bye.'
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]60
[STORY]
'I can make a brew with a good kick to it, if you like. Of course, there'll be a price.'
[/STORY]
[OUT]Ask for blessing of the body. [Lose 5 quartz]
[OUT]Ask for blessing of the mind. [Lose 5 topaz]
[OUT]Ask for blessing of the soul. [Lose 5 shadow bone]
[OUT]Offer her food supplies in exchange for some of her wisdom.
[OUT]Ask if you can trade.
[OUT]Leave.
[/NODE]
[/EVENT]
-- [EVENT] --Animal or kanibal house(5)
+[NODE]2
[STORY]
You find an old hut, perhaps a hunting lodge, that has been long abandoned and become overgrown with shrubbery and a tree growing out of its back wall.
[/STORY]
[OUT]Search it.
[OUT]Search it.
[OUT]Search it.
[OUT]Leave.
[/NODE]
+[NODE]3
[STORY]
As soon as you step across the threshold, the rotten floorboards break, and you fall down a dark hole.
As you fall, sticky spiderwebs soften your landing, but as you crash onto a soft, gooey surface, you realise you just crashed into spider eggs, and many red, angry eyes are approaching quickly!
[/STORY]
[OUT]Attack!
[OUT]Try to climb back up!
[OUT][Domain]Inspired by your domain, try to find a quick way to deal with the spiders without a fight.
[/NODE]
+[NODE]8
[STORY]
The spiders are dead, but more might be coming.
You find the remains of other victims caught in the webs.
[/STORY]
[OUT]Gather what you can and climb back up.
[/NODE]
+[NODE]10
[STORY]
The spiders overwhelm you and force you to flee.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]12
[STORY]
You climb up quickly and use a large stone to cover the hole before the spiders can follow.
In the hut you find very little of use, but the adrenaline of the escape leaves you feeling invigorated.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]14
[STORY]
You manage to climb up, but the spiders sting you a few times before you get away.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]17
[STORY]
You light your torches to burn the webs and direct the smoke deeper into the tunnel towards the spiders.
The spiders keep away from you, but more might be coming.
You find the remains of other victims caught in the webs.
[/STORY]
[OUT]Gather what you can and climb back up.
[/NODE]
+[NODE]19
[STORY]
You try to think of something fast, but the spiders are faster. They swarm you angrily, and all you can do is climb up to safety as quickly as possible.
[/STORY]
[OUT]Run.
[/NODE]
+[NODE]20
[STORY]
You look through the desolate hut but find nothing of use except a large crow's nest sitting up on what used to be the chimney.
Giant crows are dangerous, but they are known to collect trophies of their victims in their nest.
[/STORY]
[OUT]Climb up and try to loot the nest before the occupant returns.
[OUT]Climb up and try to loot the nest before the occupant returns.
[OUT]The roof and old chimney are rickety. Shake the nest down.
[OUT]The roof and old chimney are rickety. Shake the nest down.
[OUT]Giant crows are dangerous. Leave.
[OUT][Crow]Fly up and loot the nest.
[/NODE]
+[NODE]22
[STORY]
You climb up and reach for a stash of goods just as a loud screech deafens you and you see black feathers and talons nosediving towards you!
[/STORY]
[OUT]Fight!
[OUT]Run away!
[/NODE]
+[NODE]24
[STORY]
You climb up and reach for a stash of goods before the owner comes back.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]26
[STORY]
You shake the nest down without trouble, but just as you are about to loot it, a loud screech deafens you and you see black feathers and talons nosediving towards you!
[/STORY]
[OUT]Fight!
[OUT]Run away!
[/NODE]
+[NODE]27
[STORY]
You shake the nest down without trouble and find a stash of goods hidden among the now-dead baby crows.
[/STORY]
[OUT]Contemplate the senseless death of baby crows.
[OUT]Gather the stash and leave.
[/NODE]
+[NODE]30
[STORY]
You feel the destruction of the nest was not in line with nature or the path of harmony.
[/STORY]
[OUT]Gather the loot in shame and leave.
[/NODE]
+[NODE]39
[STORY]
You walk in on a group of ruffians enjoying a nice hunk of humanoid leg by the fire.
Their hungry eyes fall on you and they rise, weapons raised.
[/STORY]
[OUT]Attack!
[OUT]Run away!
[OUT]Run away!
[OUT][Night demons]Compliment their meal choice and ask if they have anything to trade.
[OUT][Unliving]Point out that you have no nutritional value and ask to be excused from the table.
[/NODE]
+[NODE]44
[STORY]
The turmoil inside you was fuming for a fight, so you feel weakened by this escape.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]45
[STORY]
You kill the ruffians and find they did not carry much on them. Still, you did end their cannibal ways.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]47
[STORY]
The ruffians beat you badly. You have to drop your food to stop them from running after you!
[/STORY]
[OUT]Run.
[/NODE]
+[NODE]61
[STORY]
You fly up and reach for a stash of goods before the owner comes back.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]62
[STORY]
The crows beat you and chase you away from their nest.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]63
[STORY]
They look at you knowingly and nod. One comes up with a bloodied pack of goods to trade.
[/STORY]
[OUT]Trade.
[OUT]Thank them for the offer, but leave.
[OUT]Attack!
[OUT]Pretend to leave, then perform a tactical attack.
[/NODE]
+[NODE]65
[STORY]
They look at you, scowl, and nod.
[/STORY]
[OUT]Leave.
[OUT]Pretend to leave, then perform a tactical attack.
[/NODE]
[/EVENT]
-- [EVENT] --Hidden stash house(6)
+[NODE]2
[STORY]
You find a small abandoned house. Most of it has collapsed.
You see signs that someone tried to move the debris to get to something, but their efforts failed.
[/STORY]
[OUT]Move the debris yourself.
[OUT]Move the debris yourself.
[OUT]Leave.
[/NODE]
+[NODE]5
[STORY]
You manage to move the debris and find an old cellar. Perhaps this was once a bandit hideout, as it looks like it contains stashed loot.
Much of the equipment has rotted away, but some is salvageable.
[/STORY]
[OUT]Gather what you can and leave.
[/NODE]
+[NODE]7
[STORY]
You manage to move the debris and find several dead bodies -- likely bandits, as they are armed.
Much of the equipment has rotted away, but some is salvageable.
[/STORY]
[OUT]Gather what you can and leave.
[/NODE]
+[NODE]8
[STORY]
You manage to move the debris and find an old cellar. Perhaps this was once a hunter's lodge, as you find many trophies and leathers.
Much of the equipment has rotted away, but some is salvageable.
[/STORY]
[OUT]Gather what you can and leave.
[/NODE]
+[NODE]9
[STORY]
The debris is too heavy, and it is likely that whatever may have been hidden beneath it has been crushed.
[/STORY]
[OUT]Leave.
[OUT]Don't give up. Push yourselves to clear this!
[/NODE]
+[NODE]16
[STORY]
You are dead tired, bruised, and hungry, but you finally clear the debris.
Underneath you find a few dead bodies.
[/STORY]
[OUT]Bury them and take their stuff.
[/NODE]
+[NODE]17
[STORY]
You are dead tired, bruised, and hungry, but you finally clear the debris.
Underneath you find absolutely nothing but the wood you shuffled.
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]
-- [EVENT] --Abandoned housediff4(7)
+[NODE]6
[STORY]
You come across a seemingly abandoned dwelling.
[/STORY]
[OUT]Investigate.
[OUT]Investigate.
[/NODE]
[/EVENT]
-- [EVENT] --Abandoned housediff1(8)
+[NODE]6
[STORY]
You come across a seemingly abandoned dwelling.
[/STORY]
[OUT]Investigate.
[OUT]Investigate.
[/NODE]
[/EVENT]
-- [EVENT] --HiddenStashHouseDiff1(9)
+[NODE]2
[STORY]
You find a small abandoned house. Most of it has collapsed.
You see signs that someone tried to move the debris to get to something, but their efforts failed.
[/STORY]
[OUT]Move the debris yourself.
[OUT]Move the debris yourself.
[OUT]Leave.
[/NODE]
+[NODE]5
[STORY]
You manage to move the debris and find an old cellar. Perhaps this was once a bandit hideout, as it looks like it contains stashed loot.
Much of the equipment has rotted away, but some is salvageable.
[/STORY]
[OUT]Gather what you can and leave.
[/NODE]
+[NODE]7
[STORY]
You manage to move the debris and find several dead bodies -- likely bandits, as they are armed.
Much of the equipment has rotted away, but some is salvageable.
[/STORY]
[OUT]Gather what you can and leave.
[/NODE]
+[NODE]8
[STORY]
You manage to move the debris and find an old cellar. Perhaps this was once a hunter's lodge, as you find many trophies and leathers.
Much of the equipment has rotted away, but some is salvageable.
[/STORY]
[OUT]Gather what you can and leave.
[/NODE]
+[NODE]9
[STORY]
The debris is too heavy, and it is likely that whatever may have been hidden beneath it has been crushed.
[/STORY]
[OUT]Leave.
[OUT]Don't give up. Push yourselves to clear this!
[/NODE]
+[NODE]16
[STORY]
You are dead tired, bruised, and hungry, but you finally clear the debris.
Underneath you find a few dead bodies.
[/STORY]
[OUT]Bury them and take their stuff.
[/NODE]
+[NODE]17
[STORY]
You are dead tired, bruised, and hungry, but you finally clear the debris.
Underneath you find absolutely nothing but the wood you shuffled.
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]
-- [EVENT] --Abandoned housediff3(10)
+[NODE]6
[STORY]
You come across a seemingly abandoned dwelling.
[/STORY]
[OUT]Investigate.
[OUT]Investigate.
[/NODE]
[/EVENT]