msgid "" msgstr "" "MIME-Version: 1.0\n" "Content-Transfer-Encoding: 8bit\n" "Content-Type: text/plain; charset=UTF-8\n" "Project-Id-Version: \n" "POT-Creation-Date: \n" "PO-Revision-Date: \n" "Last-Translator: \n" "Language-Team: \n" #. DES_TAG_WITS msgid "Wits" msgstr "" #. DES_TAG_WITS_DES msgid "Wits define how quickly the character can act during a challenge." msgstr "" #. DES_TAG_STRENGTH msgid "Strength" msgstr "" #. DES_TAG_STRENGTH_DES msgid "Primary Physical attribute. Affects carry limits and Health." msgstr "" #. DES_TAG_PERCEPTION msgid "Perception" msgstr "" #. DES_TAG_PERCEPTION_DES msgid "Secondary Physical attribute. Affects Gathering, Luck and Health." msgstr "" #. DES_TAG_INTELLIGENCE msgid "Intelligence" msgstr "" #. DES_TAG_INTELLIGENCE_DES msgid "Primary Mental attribute. Affects Research and Crafting abilities and Sanity (mental health)." msgstr "" #. DES_TAG_WISDOM msgid "Wisdom" msgstr "" #. DES_TAG_WISDOM_DES msgid "Secondary Mental attribute. Affects Luck, Rituals, Crafting and Gathering abilities and Sanity (mental health)." msgstr "" #. DES_TAG_MYSTICISM msgid "Mysticism" msgstr "" #. DES_TAG_MYSTICISM_DES msgid "Primary Spiritual attribute. Affects Research and Rituals abilities and Faith (spiritual health)." msgstr "" #. DES_TAG_DESTINY msgid "Destiny" msgstr "" #. DES_TAG_DESTINY_DES msgid "Secondary Spiritual attribute. Affects Gathering, Crafting, Research, Rituals, Luck and Faith (spiritual health)." msgstr "" #. DES_TAG_GATHERING msgid "Gathering" msgstr "" #. DES_TAG_GATHERING_DES msgid "Determines the character's ability to gather materials and the speed at which they do it." msgstr "" #. DES_TAG_CRAFTING msgid "Crafting" msgstr "" #. DES_TAG_CRAFTING_DES msgid "The ability to create items, buildings, cooking food and blending materials." msgstr "" #. DES_TAG_RESEARCH msgid "Research" msgstr "" #. DES_TAG_RESEARCH_DES msgid "Learning about new things and studying objects and places." msgstr "" #. DES_TAG_LUCK msgid "Luck" msgstr "" #. DES_TAG_LUCK_DES msgid "Provides bonus to Experience Points and improves chance rolls in growing up events." msgstr "" #. DES_TAG_RITUALS msgid "Rituals" msgstr "" #. DES_TAG_RITUALS_DES msgid "Knowledge about performing rituals." msgstr "" #. DES_TAG_HEALTH_PHYSICAL msgid "Health" msgstr "" #. DES_TAG_HEALTH_PHYSICAL_DES msgid "Reflects physical wellbeing." msgstr "" #. DES_TAG_HEALTH_MENTAL msgid "Sanity" msgstr "" #. DES_TAG_HEALTH_MENTAL_DES msgid "Reflects mental wellbeing." msgstr "" #. DES_TAG_HEALTH_SPIRITUAL msgid "Faith" msgstr "" #. DES_TAG_HEALTH_SPIRITUAL_DES msgid "Reflects the inner integrity." msgstr "" #. DES_TAG_MAX_HEALTH_PHYSICAL msgid "Max Health" msgstr "" #. DES_TAG_MAX_HEALTH_PHYSICAL_DES msgid "The maximum amount of Health the character can have. 1 Health point is recovered each turn, regeneration rate can be increased by camping or visiting a Healer's Hut. Health below 30% poses a death risk." msgstr "" #. DES_TAG_MAX_HEALTH_MENTAL msgid "Max Sanity" msgstr "" #. DES_TAG_MAX_HEALTH_MENTAL_DES msgid "The maximum amount of Sanity the character can have. Regeneration of each Sanity point consumes 2 Morale, up to 20% of maximum Sanity per turn. Sanity below 30% poses a risk of the character leaving your group." msgstr "" #. DES_TAG_MAX_HEALTH_SPIRITUAL msgid "Max Faith" msgstr "" #. DES_TAG_MAX_HEALTH_SPIRITUAL_DES msgid "The maximum amount of Faith the character can have. 1 Faith point is recovered each turn, but you can also perform the Spiritual Healing ritual. Faith below 30% causes gradual Health loss." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_SHIELDING #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TOOLTIP_SHIELDING msgid "Shielding" msgstr "" #. DES_TAG_SHIELDING_DES msgid "The amount of renewable protection the character has during a challenge." msgstr "" #. DES_TAG_SHIELDING_PHYSICAL msgid "Physical Armour" msgstr "" #. DES_TAG_SHIELDING_PHYSICAL_DES msgid "The amount of renewable protection the character has during a Physical challenge." msgstr "" #. DES_TAG_SHIELDING_MENTAL msgid "Mental Armour" msgstr "" #. DES_TAG_SHIELDING_MENTAL_DES msgid "The amount of renewable protection the character has during a Mental challenge." msgstr "" #. DES_TAG_SHIELDING_SPIRITUAL msgid "Spiritual Armour" msgstr "" #. DES_TAG_SHIELDING_SPIRITUAL_DES msgid "The amount of renewable protection the character has during a Spiritual challenge." msgstr "" #. DES_TAG_DELAY msgid "Delay" msgstr "" #. DES_TAG_DELAY_DES msgid "Position in queue during a challenge's fight phase. Based on Wits, Phase and selected skill." msgstr "" #. DES_TAG_PERSONAL_CARRY_LIMIT msgid "Personal Carry Limit" msgstr "" #. DES_TAG_PERSONAL_CARRY_LIMIT_DES msgid "Additional character carry limit." msgstr "" #. DES_TAG_GROUP_CARRY_LIMIT msgid "Group Carry Limit" msgstr "" #. DES_TAG_GROUP_CARRY_LIMIT_DES msgid "Additional group carry limit." msgstr "" #. DES_TAG_ACTION_POINT_AVAILABLE msgid "Available Action Points" msgstr "" #. DES_TAG_ACTION_POINT_AVAILABLE_DES msgid "The remaining amount of Action Points you can spend for playing cards this turn." msgstr "" #. DES_TAG_ACTION_POINT_COST msgid "Action Point Cost" msgstr "" #. DES_TAG_ACTION_POINT_COST_DES msgid "The amount of Action Points (AP) required to play this card." msgstr "" #. DES_TAG_DUPLICATE msgid "Duplicate" msgstr "" #. DES_TAG_DUPLICATE_DES msgid "This character has been placed more than once on the battlefield. Each copy has its own action but every time it becomes affected by a skill, all other copies are affected as well. All copies of one character share the same colour." msgstr "" #. DES_TAG_SUMMON msgid "Summon" msgstr "" #. DES_TAG_SUMMON_DES msgid "This character has been summoned and will not exist outside of battle." msgstr "" #. DES_TAG_MOVEMENT_RANGE msgid "Movement Range" msgstr "" #. DES_TAG_MOVEMENT_RANGE_DES msgid "The maximum amount of Movement Points (MP) the character has." msgstr "" #. DES_TAG_SEA_MOVEMENT_RANGE msgid "Sea Movement Range" msgstr "" #. DES_TAG_SEA_MOVEMENT_RANGE_DES msgid "The maximum amount of Sea Movement Points (SMP) the character has." msgstr "" #. DES_TAG_MORALE msgid "Morale" msgstr "" #. DES_TAG_MORALE_DES msgid "" "How well does the character feel, their level of approval and attitude towards everything around them.\n" "\n" "Morale replenishes Sanity and directly depends on food variety. Each food type increases Morale by 1 per turn until it reaches 10x the carried food types, capped at 100." msgstr "" #. DES_TAG_RANGE_OF_SIGHT_DAY msgid "Range of Sight (Day)" msgstr "" #. DES_TAG_RANGE_OF_SIGHT_DAY_DES msgid "How far away the character can see during Day turns." msgstr "" #. DES_TAG_RANGE_OF_SIGHT_NIGHT msgid "Range of Sight (Night)" msgstr "" #. DES_TAG_RANGE_OF_SIGHT_NIGHT_DES msgid "How far away the character can see during Night turns." msgstr "" #. DES_TAG_CA1 msgid "Primary Attribute" msgstr "" #. DES_TAG_CA1_DES msgid "" "The primary attribute influencing efficiency in challenges.\n" "Strength ({ICON:StrengthIcon}) in {COLOR:#E15E5E}Physical Challenges{END_COLOR}\n" "Intelligence ({ICON:IntelligenceIcon}) in {COLOR:#DFC742}Mental Challenges{END_COLOR}\n" "Mysticism ({ICON:MysticismIcon}) in {COLOR:#BF73FF}Spiritual Challenges{END_COLOR}" msgstr "" #. DES_TAG_CA2 msgid "Secondary Attribute" msgstr "" #. DES_TAG_CA2_DES msgid "" "The secondary attribute influencing efficiency in challenges.\n" "Perception ({ICON:PerceptionIcon}) in {COLOR:#E15E5E}Physical Challenges{END_COLOR}\n" "Wisdom ({ICON:WisdomIcon}) in {COLOR:#DFC742}Mental Challenges{END_COLOR}\n" "Destiny ({ICON:DestinyIcon}) in {COLOR:#BF73FF}Spiritual Challenges{END_COLOR}" msgstr "" #. DES_TAG_CA_MAX_HEALTH msgid "Max Hit Points" msgstr "" #. DES_TAG_CA_MAX_HEALTH_DES msgid "The maximum amount of Hit Points the character can take before they are removed from a challenge." msgstr "" #. DES_TAG_CA_HEALTH msgid "Hit Points" msgstr "" #. DES_TAG_CA_HEALTH_DES msgid "Current amout of Hit Points during a challenge." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_CA_SHIELD #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_ARMOUR_SKILL msgid "Armour" msgstr "" #. DES_TAG_CA_SHIELD_DES msgid "The amout of Shielding Points during a challenge. These normally need to be taken down first before Hit Points are affected by Damage." msgstr "" #. DES_TAG_CHOSEN msgid "Chosen" msgstr "" #. DES_TAG_CHOSEN_DES msgid "This character is the gods' chosen. They are immune to mental death and less likely to be kidnapped, but if they die your time is up." msgstr "" #. DES_TAG_HALF_RACE msgid "Half-Breed" msgstr "" #. DES_TAG_HALF_RACE_DES msgid "When the different people of Thea intermingle, the results can vary. For some, the child will become purely of one race, but for humans, the children can remain human and carry only some traits of their 'other' parent." msgstr "" #. DES_TAG_WOODFOLK msgid "Wood Folk" msgstr "" #. DES_TAG_WOODFOLK_DES msgid "Beings who are attuned to the forest." msgstr "" #. DES_TAG_MAGIC_USER msgid "Magic User" msgstr "" #. DES_TAG_MAGIC_USER_DES msgid "Those who were trained to wield the weaves of magic." msgstr "" #. DES_TAG_TARGET_SELF msgid "Target - Self" msgstr "" #. DES_TAG_TARGET_SELF_DES msgid "Targets the casting character." msgstr "" #. DES_TAG_TARGET_EMPTY_ALLY_SLOT msgid "Target - Empty Spot" msgstr "" #. DES_TAG_TARGET_EMPTY_ALLY_SLOT_DES msgid "Targets an empty card spot in either ally melee or ally ranged row." msgstr "" #. DES_TAG_TARGET_EMPTY_ALLY_MELEE_SLOT msgid "Target - Empty Melee Spot" msgstr "" #. DES_TAG_TARGET_EMPTY_ALLY_MELEE_SLOT_DES msgid "Targets an empty card spot in ally melee row." msgstr "" #. DES_TAG_TARGET_EMPTY_ALLY_RANGED_SLOT msgid "Target - Empty Ranged Spot" msgstr "" #. DES_TAG_TARGET_EMPTY_ALLY_RANGED_SLOT_DES msgid "Targets an empty card spot in ally ranged row." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_TARGET_SINGLE_MELEE #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_TARGET_RANGED_ON_MELEE msgid "Target - Single Melee" msgstr "" #. DES_TAG_TARGET_SINGLE_MELEE_DES msgid "Targets 1 closest enemy." msgstr "" #. DES_TAG_TARGET_RANGED_ON_MELEE_DES msgid "DEPRECATED" msgstr "" #. DES_TAG_TARGET_RANGED_ENEMY msgid "Target - Single Ranged" msgstr "" #. DES_TAG_TARGET_RANGED_ENEMY_DES msgid "Targets 1 enemy in melee row in front of the character. If there is none, any enemy on the battlefield can be targeted." msgstr "" #. DES_TAG_TARGET_RANGED_ENEMIES msgid "Target - Multiple Ranged" msgstr "" #. DES_TAG_TARGET_RANGED_ENEMIES_DES msgid "Targets 1 or more enemy in melee row in front of the character. If there is none, any enemy on the battlefield can be targeted." msgstr "" #. DES_TAG_TARGET_HORIZONTAL_MELEE_ENEMY msgid "Target - Horiz. Splash" msgstr "" #. DES_TAG_TARGET_HORIZONTAL_MELEE_ENEMY_DES msgid "Targets 1 closest enemy and up to 2 enemies standing to their left and right." msgstr "" #. DES_TAG_TARGET_VERICAL_MELEE_ENEMY msgid "Target - Vert. Splash" msgstr "" #. DES_TAG_TARGET_VERICAL_MELEE_ENEMY_DES msgid "Targets 1 closest enemy. If the attacker stands in melee row, the attack will splash onto another enemy standing behind the main target." msgstr "" #. DES_TAG_TARGET_T_SPLASH_ENEMY msgid "Target - T-Splash" msgstr "" #. DES_TAG_TARGET_T_SPLASH_ENEMY_DES msgid "Targets 1 closest enemy and up to 3 enemies standing right next to them." msgstr "" #. DES_TAG_TARGET_O_SPLASH_ENEMY msgid "Target - O-Splash" msgstr "" #. DES_TAG_TARGET_O_SPLASH_ENEMY_DES msgid "Targets 1 closest enemy and all enemies around the target." msgstr "" #. DES_TAG_TARGET_SELECTED_ENEMY msgid "Target - Selected Enemy" msgstr "" #. DES_TAG_TARGET_SELECTED_ENEMY_DES msgid "Targets 1 enemy standing anywhere on the battlefield." msgstr "" #. DES_TAG_TARGET_SELECTED_ENEMIES msgid "Target - Selected Enemies" msgstr "" #. DES_TAG_TARGET_SELECTED_ENEMIES_DES msgid "Targets 2 or more selected enemies standing anywhere on the battlefield." msgstr "" #. DES_TAG_TARGET_ALL_PLAYED_ENEMY msgid "Target - Enemies on Battlefield" msgstr "" #. DES_TAG_TARGET_ALL_PLAYED_ENEMY_DES msgid "Targets all enemies standing anywhere on the battlefield." msgstr "" #. DES_TAG_TARGET_RANDOM_ENEMIES1 msgid "Target - 1 Random Enemy" msgstr "" #. DES_TAG_TARGET_RANDOM_ENEMIES1_DES msgid "Targets 1 enemy chosen at random." msgstr "" #. DES_TAG_TARGET_RANDOM_ENEMIES2 msgid "Target - 2 Random Enemies" msgstr "" #. DES_TAG_TARGET_RANDOM_ENEMIES2_DES msgid "Targets 1 to 2 enemies chosen at random." msgstr "" #. DES_TAG_TARGET_RANDOM_ENEMIES3 msgid "Target - 3 Random Enemies" msgstr "" #. DES_TAG_TARGET_RANDOM_ENEMIES3_DES msgid "Targets 1 to 3 enemies chosen at random." msgstr "" #. DES_TAG_TARGET_RANDOM_ENEMIES4 msgid "Target - 4 Random Enemies" msgstr "" #. DES_TAG_TARGET_RANDOM_ENEMIES4_DES msgid "Targets 1 to 4 enemies chosen at random." msgstr "" #. DES_TAG_TARGET_RANDOM_ENEMIES5 msgid "Target - 5 Random Enemies" msgstr "" #. DES_TAG_TARGET_RANDOM_ENEMIES5_DES msgid "Targets 1 to 5 enemies chosen at random." msgstr "" #. DES_TAG_TARGET_RANDOM_ENEMIES6 msgid "Target - 6 Random Enemies" msgstr "" #. DES_TAG_TARGET_RANDOM_ENEMIES6_DES msgid "Targets 1 to 6 enemies chosen at random." msgstr "" #. DES_TAG_TARGET_RANDOM_ALLIES1 msgid "Target - 1 Random Ally" msgstr "" #. DES_TAG_TARGET_RANDOM_ALLIES1_DES msgid "Target 1 ally chosen at random." msgstr "" #. DES_TAG_TARGET_RANDOM_ALLIES2 msgid "Target - 2 Random Allies" msgstr "" #. DES_TAG_TARGET_RANDOM_ALLIES2_DES msgid "Targets 1 to 2 allies chosen at random." msgstr "" #. DES_TAG_TARGET_RANDOM_ALLIES3 msgid "Target - 3 Random Allies" msgstr "" #. DES_TAG_TARGET_RANDOM_ALLIES3_DES msgid "Targets 1 to 3 allies chosen at random." msgstr "" #. DES_TAG_TARGET_RANDOM_ALLIES4 msgid "Target - 4 Random Allies" msgstr "" #. DES_TAG_TARGET_RANDOM_ALLIES4_DES msgid "Targets 1 to 4 allies chosen at random." msgstr "" #. DES_TAG_TARGET_RANDOM_ALLIES5 msgid "Target - 5 Random Allies" msgstr "" #. DES_TAG_TARGET_RANDOM_ALLIES5_DES msgid "Targets 1 to 5 allies chosen at random." msgstr "" #. DES_TAG_TARGET_RANDOM_ALLIES6 msgid "Target - 6 Random Allies" msgstr "" #. DES_TAG_TARGET_RANDOM_ALLIES6_DES msgid "Targets 1 to 6 allies chosen at random." msgstr "" #. DES_TAG_TARGET_SELECTED_ALLY msgid "Target - Selected Ally" msgstr "" #. DES_TAG_TARGET_SELECTED_ALLY_DES msgid "Targets 1 selected ally standing anywhere on the battlefield." msgstr "" #. DES_TAG_TARGET_SELECTED_ALLIES msgid "Target - Selected Allies" msgstr "" #. DES_TAG_TARGET_SELECTED_ALLIES_DES msgid "Targets 2 or more selected allies standing anywhere on the battlefield." msgstr "" #. DES_TAG_TARGET_ALL_ALLIES msgid "Target - All Allies" msgstr "" #. DES_TAG_TARGET_ALL_ALLIES_DES msgid "Targets all allies standing anywhere on the battlefield." msgstr "" #. DES_TAG_TARGET_SELECTED_AND_HORIZONTAL_ALLIES msgid "Target - Selected Ally with Splash" msgstr "" #. DES_TAG_TARGET_SELECTED_AND_HORIZONTAL_ALLIES_DES msgid "Targets 1 or more selected allies standing anywhere on the battlefield and affects allies standing immediately to the left and right to them." msgstr "" #. DES_TAG_TARGET_SELECTED_AND_HORIZONTAL_ENEMIES msgid "Target - Selected Enemy with Splash" msgstr "" #. DES_TAG_TARGET_SELECTED_AND_HORIZONTAL_ENEMIES_DES msgid "Targets 1 or more selected enemies standing anywhere on the battlefield and affects enemies standing immediately to the left and right to them." msgstr "" #. DES_TAG_TARGET_ATTACKER msgid "Target - Attacker" msgstr "" #. DES_TAG_TARGET_ATTACKER_DES msgid "Targets the attacker." msgstr "" #. DES_TAG_TARGET_RANDOM_ATTACKERS msgid "Target - Random Attacker" msgstr "" #. DES_TAG_TARGET_RANDOM_ATTACKERS_DES msgid "Targets a random attacker." msgstr "" #. DES_TAG_TARGET_BATTLEFIELD_WITHOUT_CASTER msgid "Target - Battlefield except the caster." msgstr "" #. DES_TAG_TARGET_BATTLEFIELD_WITHOUT_CASTER_DES msgid "Targets all enemies and allies except the caster." msgstr "" #. DES_TAG_TARGET_SELF_GROUP msgid "Target - Group" msgstr "" #. DES_TAG_TARGET_SELF_GROUP_DES msgid "Targets the group in possession of this item or a character knowing this skill." msgstr "" #. DES_TAG_TARGET_DIRECTLY_OPPOSITE msgid "Target - Directly Opposite" msgstr "" #. DES_TAG_TARGET_DIRECTLY_OPPOSITE_DES msgid "Targets only the enemy card located directly opposite in melee or ranged row." msgstr "" #. DES_TAG_DAMAGE_NORMAL msgid "Normal Damage" msgstr "" #. DES_TAG_DAMAGE_NORMAL_DES msgid "Regular damage. The number typically indicates damage multiplier, or added damage with '+' sign." msgstr "" #. DES_TAG_DAMAGE_HEAL msgid "Heal" msgstr "" #. DES_TAG_DAMAGE_HEAL_DES msgid "Increases Hit Points." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_GUARDIAN_DEMON #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_BUILDING_SUMMON_DEMON msgid "Summon Guardian Demon" msgstr "" #. DES_TAG_DAMAGE_GUARDIAN_DEMON_DES msgid "Summons a small immobile house demon to your village to help guard it against any threats." msgstr "" #. DES_TAG_DAMAGE_SUMMON msgid "Summon Creature" msgstr "" #. DES_TAG_DAMAGE_SUMMON_DES msgid "Summons a character to the battlefield." msgstr "" #. DES_TAG_DAMAGE_SUMMON_ONCE_DES msgid "Summons a character to the battlefield. Only one copy of this character is permitted on the battlefield at any time." msgstr "" #. DES_TAG_DAMAGE_SUMMON_CB_DES msgid "Summons a character to the battlefield. Caster has to be present on the battlefield." msgstr "" #. DES_TAG_DAMAGE_BLOODY_SUMMON_ONCE msgid "Bloody Summon" msgstr "" #. DES_TAG_DAMAGE_BLOODY_SUMMON_ONCE_DES msgid "Summons a character to the battlefield at the cost of 50% of the caster's current Health. Only one copy of this character is permitted on the battlefield at any time." msgstr "" #. DES_TAG_DAMAGE_LOW_BLOODY_SUMMON_ONCE msgid "Low Bloody Summon" msgstr "" #. DES_TAG_DAMAGE_LOW_BLOODY_SUMMON_ONCE_DES msgid "Summons a character to the battlefield at the cost of 20% of the caster's current Health. Only one copy of this character is permitted on the battlefield at any time." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_SHIELD #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_SHIELD #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_SHIELD_DES #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SHIELD #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_SHIELD_SKILL msgid "Shield" msgstr "" #. DES_TAG_DAMAGE_SHIELD_DES msgid "Shielding in all types of challenges." msgstr "" #. DES_TAG_DAMAGE_SHIELD_P msgid "Physical Shield" msgstr "" #. DES_TAG_DAMAGE_SHIELD_P_DES msgid "Shielding in Physical challenges." msgstr "" #. DES_TAG_DAMAGE_SHIELD_M msgid "Mental Shield" msgstr "" #. DES_TAG_DAMAGE_SHIELD_M_DES msgid "Shielding in Mental challenges." msgstr "" #. DES_TAG_DAMAGE_SHIELD_S msgid "Spiritual Shield" msgstr "" #. DES_TAG_DAMAGE_SHIELD_S_DES msgid "Shielding in Spiritual challenges." msgstr "" #. DES_TAG_DAMAGE_SHIELD_P_M msgid "Physical and Mental Shield" msgstr "" #. DES_TAG_DAMAGE_SHIELD_P_M_DES msgid "Shielding in Physical and Mental challenges." msgstr "" #. DES_TAG_DAMAGE_SHIELD_P_S msgid "Physical and Spiritual Shield" msgstr "" #. DES_TAG_DAMAGE_SHIELD_P_S_DES msgid "Shielding in Physical and Spiritual challenges." msgstr "" #. DES_TAG_DAMAGE_SHIELD_M_S msgid "Mental and Spiritual Shield" msgstr "" #. DES_TAG_DAMAGE_SHIELD_M_S_DES msgid "Shielding in Mental and Spiritual challenges." msgstr "" #. DES_TAG_DAMAGE_SHIELD_AND_CA12 msgid "Shield and Buff" msgstr "" #. DES_TAG_DAMAGE_SHIELD_AND_CA12_DES msgid "Increases Shielding and Combat Attributes." msgstr "" #. DES_TAG_DAMAGE_SHIELD_DECREASES_DELAY msgid "Shield and Speed" msgstr "" #. DES_TAG_DAMAGE_SHIELD_DECREASES_DELAY_DES msgid "Increases Shielding and decrease Delay." msgstr "" #. DES_TAG_DAMAGE_DESTROY_SHIELD msgid "Destroy Shield" msgstr "" #. DES_TAG_DAMAGE_DESTROY_SHIELD_DES msgid "Decreases Shielding." msgstr "" #. DES_TAG_DAMAGE_SHIFT_DELAY_SHIELD msgid "Delay Swap and Shield" msgstr "" #. DES_TAG_DAMAGE_SHIFT_DELAY_SHIELD_DES msgid "Exchange Delay of two targets and increase their Shielding." msgstr "" #. DES_TAG_DAMAGE_NORMAL_STUN msgid "Stun" msgstr "" #. DES_TAG_DAMAGE_NORMAL_STUN_DES msgid "Regular damage that also increases the affected target's Delay, causing it to act later in the Fight Order queue." msgstr "" #. DES_TAG_DAMAGE_DRAIN_CA_1_CA_2 msgid "Drain" msgstr "" #. DES_TAG_DAMAGE_DRAIN_CA_1_CA_2_DES msgid "Drain Combat Attributes from the target and boost your next attack." msgstr "" #. DES_TAG_DAMAGE_ADD_MORALE msgid "Increase Morale" msgstr "" #. DES_TAG_DAMAGE_ADD_MORALE_DES msgid "Improves the overall wellbeing of characters." msgstr "" #. DES_TAG_DAMAGE_ADD_HEALING msgid "Improve Healing" msgstr "" #. DES_TAG_DAMAGE_ADD_HEALING_DES msgid "Increase healing speed of characters." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_ADD_XP #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_BUILDING_ADD_XP msgid "Extra XP" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_ADD_XP_DES #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_BUILDING_ADD_XP_DES msgid "Adds Experience Points each turn." msgstr "" #. DES_TAG_DAMAGE_LOWER_DEATH_CHANCE msgid "Reduced Chance to Die" msgstr "" #. DES_TAG_DAMAGE_LOWER_DEATH_CHANCE_DES msgid "Characters in this group have a lower chance to die from heavy wounds." msgstr "" #. DES_TAG_DAMAGE_BIGGER_DEATH_CHANCE msgid "Increased Chance to Die" msgstr "" #. DES_TAG_DAMAGE_BIGGER_DEATH_CHANCE_DES msgid "Characters in this group have a higher chance to die from heavy wounds." msgstr "" #. DES_TAG_DAMAGE_BUILDING_SIGHT_RANGE msgid "Sight Range" msgstr "" #. DES_TAG_DAMAGE_BUILDING_SIGHT_RANGE_DES msgid "Improves visibility around the village so you will be able to spot enemies from further away." msgstr "" #. DES_TAG_DAMAGE_BUILDING_GATHERING_RANGE msgid "Gathering Range" msgstr "" #. DES_TAG_DAMAGE_BUILDING_GATHERING_RANGE_DES msgid "Workers will be able to perform gathering on tiles further away from the village." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_BUILDING_CRAFTING_SLOTS #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_BUILDING_ADD_CRAFTING_SLOTS msgid "Extra Crafting Slots" msgstr "" #. DES_TAG_DAMAGE_BUILDING_CRAFTING_SLOTS_DES msgid "Increases the number of slots in Crafting tasks." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_BUILDING_GATHERING_SLOTS #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_BUILDING_ADD_GATHERING_SLOTS msgid "Extra Gathering Slots" msgstr "" #. DES_TAG_DAMAGE_BUILDING_GATHERING_SLOTS_DES msgid "Increases the number of slots in Gathering tasks." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_BUILDING_RESEARCH_SLOTS #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_BUILDING_ADD_RESEARCH_SLOTS #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_BUILDING_ADD_STRONG_RESEARCH_SLOTS msgid "Extra Research Slots" msgstr "" #. DES_TAG_DAMAGE_BUILDING_RESEARCH_SLOTS_DES msgid "Increases the number of slots in Research tasks." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_BUILDING_RITUALS_SLOTS #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_BUILDING_ADD_RITUALS_SLOTS msgid "Extra Rituals Slots" msgstr "" #. DES_TAG_DAMAGE_BUILDING_RITUALS_SLOTS_DES msgid "Increases the number of slots in Rituals tasks." msgstr "" #. DES_TAG_DAMAGE_BUILDING_EXTRA_ESSENCE msgid "Extra Essence" msgstr "" #. DES_TAG_DAMAGE_BUILDING_EXTRA_ESSENCE_DES msgid "Provides a bonus to essence for crafts." msgstr "" #. DES_TAG_DAMAGE_BUILDING_ADD_PET msgid "Add Random Pet" msgstr "" #. DES_TAG_DAMAGE_BUILDING_ADD_PET_DES msgid "A random pet will appear in the affected group's inventory at the start of each season." msgstr "" #. DES_TAG_DAMAGE_BUILDING_ADD_RESOURCES msgid "Add Resources" msgstr "" #. DES_TAG_DAMAGE_BUILDING_ADD_RESOURCES_DES msgid "Resources will appear in the affected group's inventory at the start of each turn." msgstr "" #. DES_TAG_DAMAGE_BUILDING_ADD_RP msgid "Extra RP" msgstr "" #. DES_TAG_DAMAGE_BUILDING_ADD_RP_DES msgid "Adds Research Points each turn." msgstr "" #. DES_TAG_DAMAGE_BUILDING_LOWER_DEATH_CHANCE msgid "Reduce Chance to Die" msgstr "" #. DES_TAG_DAMAGE_BUILDING_LOWER_DEATH_CHANCE_DES msgid "Decreases the chance the affected character will die because of wounds." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_BUILDING_THRESHOLD_MORALE #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_BUILDING_THRESHOLD_MORALE msgid "Morale Threshold" msgstr "" #. DES_TAG_DAMAGE_BUILDING_THRESHOLD_MORALE_DES msgid "Keeps the morale of characters on or above a certain level." msgstr "" #. DES_TAG_DAMAGE_DRAGON_BREATH msgid "Dragon Breath Damage" msgstr "" #. DES_TAG_DAMAGE_DRAGON_BREATH_DES msgid "Damage reduced if the target has armour." msgstr "" #. DES_TAG_DAMAGE_SOAK_DAMAGE msgid "Soak Damage" msgstr "" #. DES_TAG_DAMAGE_SOAK_DAMAGE_DES msgid "All damage dealt to allies is dealt to the skill owner instead, as long as they are alive." msgstr "" #. DES_TAG_DAMAGE_RESIST_POISON msgid "Resist Poison" msgstr "" #. DES_TAG_DAMAGE_RESIST_POISON_DES msgid "Grants resistance to any form of poison damage." msgstr "" #. DES_TAG_DAMAGE_TRUE msgid "True Damage" msgstr "" #. DES_TAG_DAMAGE_POISON msgid "Poison Damage" msgstr "" #. DES_TAG_DAMAGE_AOE msgid "Area of Effect" msgstr "" #. DES_TAG_DAMAGE_LIFE_LEECH msgid "Life Leech" msgstr "" #. DES_TAG_DAMAGE_SHIELD_LEECH msgid "Shield Leech" msgstr "" #. DES_TAG_DAMAGE_ADDITIVE msgid " (Additive)" msgstr "" #. DES_TAG_DAMAGE_TRUE_ESSENCE_DES msgid "Deals 150% damage if the target has armour." msgstr "" #. DES_TAG_DAMAGE_POISON_ESSENCE_DES msgid "If the target has less than maximum hit points, damage is +35%." msgstr "" #. DES_TAG_DAMAGE_AOE_ESSENCE_DES msgid "" "Melee weapons with AOE: Splash Damage is 75%.\n" "Ranged weapons: Adds vertical splash." msgstr "" #. DES_TAG_DAMAGE_LIFE_LEECH_ESSENCE_DES msgid "Returns 40% of the damage dealt as hit points." msgstr "" #. DES_TAG_DAMAGE_SHIELD_LEECH_ESSENCE_DES msgid "Returns 50% of the damage dealt as shield points." msgstr "" #. DES_TAG_DAMAGE_TRUE_ANCIENT_DES msgid "Damages both shield and hit points for the full damage amount each." msgstr "" #. DES_TAG_DAMAGE_POISON_ANCIENT_DES msgid "If the target has less than maximum hit points, damage is +60%." msgstr "" #. DES_TAG_DAMAGE_AOE_ANCIENT_DES msgid "" "Melee weapons with AOE: Splash Damage is 100%.\n" "Ranged weapons: Adds vertical splash." msgstr "" #. DES_TAG_DAMAGE_LIFE_LEECH_ANCIENT_DES msgid "Returns 80% of the damage dealt as hit points." msgstr "" #. DES_TAG_DAMAGE_SHIELD_LEECH_ANCIENT_DES msgid "Returns 100% of the damage dealt as shield points." msgstr "" #. DES_TAG_DAMAGE_ADDITIVE_DES msgid "Damage is increased by a fixed value." msgstr "" #. DES_NEW_LINE_SIGN msgid "" "\n" "\n" msgstr "" #. DES_TAG_DAMAGE_ADD_CA_1 msgid "Increase Primary Attribute" msgstr "" #. DES_TAG_DAMAGE_ADD_CA_1_DES msgid "Gives a bonus to the primary attribute relevant to the challenge you take part in." msgstr "" #. DES_TAG_DAMAGE_ADD_CA_2 msgid "Increase Secondary Attribute" msgstr "" #. DES_TAG_DAMAGE_ADD_CA_2_DES msgid "Gives a bonus to the secondary attribute relevant to the challenge you take part in." msgstr "" #. DES_TAG_DAMAGE_ADD_CA msgid "Increase Combat Attributes" msgstr "" #. DES_TAG_DAMAGE_ADD_CA_DES msgid "Gives a bonus attributes relevant to the challenge you take part in." msgstr "" #. DES_TAG_DAMAGE_ADD_HEALTH_P_REGENERATION msgid "Incr. Physical Health Regen." msgstr "" #. DES_TAG_DAMAGE_ADD_HEALTH_P_REGENERATION_DES msgid "Provides a bonus to regeneration of Health (physical hit points)." msgstr "" #. DES_TAG_DAMAGE_ADD_HEALTH_M_REGENERATION msgid "Incr. Mental Health Regen." msgstr "" #. DES_TAG_DAMAGE_ADD_HEALTH_M_REGENERATION_DES msgid "Provides a bonus to regeneration of Sanity (mental hit points)." msgstr "" #. DES_TAG_DAMAGE_ADD_HEALTH_S_REGENERATION msgid "Incr. Spiritual Health Regen." msgstr "" #. DES_TAG_DAMAGE_ADD_HEALTH_S_REGENERATION_DES msgid "Provides a bonus to regeneration of Faith (spiritual hit points)." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_ADD_MAX_HEALTH #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_ADD_MAX_HEALTH_P msgid "Increase Maximum Health" msgstr "" #. DES_TAG_DAMAGE_ADD_MAX_HEALTH_DES msgid "Provides a bonus to maximum all three health types." msgstr "" #. DES_TAG_DAMAGE_ADD_MAX_HEALTH_P_DES msgid "Provides a bonus to maximum Physical health." msgstr "" #. DES_TAG_DAMAGE_ADD_MAX_HEALTH_M msgid "Increase Maximum Sanity" msgstr "" #. DES_TAG_DAMAGE_ADD_MAX_HEALTH_M_DES msgid "Provides a bonus to maximum Mental health." msgstr "" #. DES_TAG_DAMAGE_ADD_MAX_HEALTH_S msgid "Increase Maximum Faith" msgstr "" #. DES_TAG_DAMAGE_ADD_MAX_HEALTH_S_DES msgid "Provides a bonus to maximum Spiritual health." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_ADD_WITS #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_ADD_WITS msgid "Increase Wits" msgstr "" #. DES_TAG_DAMAGE_ADD_WITS_DES msgid "Provides a bonus to the Wits attribute." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_ADD_MAIN_ATT #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_ADD_ATTRIBUTES msgid "Increase Main Attributes" msgstr "" #. DES_TAG_DAMAGE_ADD_MAIN_ATT_DES msgid "Provides a bonus to the main attributes: Wits, Strength, Perception, Intelligence, Wisdom, Mysticism, Destiny." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_ADD_STRENGTH #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_ADD_STRENGTH msgid "Increase Strength" msgstr "" #. DES_TAG_DAMAGE_ADD_STRENGTH_DES msgid "Provides a bonus to the Strength attribute." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_ADD_PERCEPTION #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_ADD_PERCEPTION msgid "Increase Perception" msgstr "" #. DES_TAG_DAMAGE_ADD_PERCEPTION_DES msgid "Provides a bonus to the Perception attribute." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_ADD_INTELLIGENCE #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_ADD_INTELLIGENCE msgid "Increase Intelligence" msgstr "" #. DES_TAG_DAMAGE_ADD_INTELLIGENCE_DES msgid "Provides a bonus to the Intelligence attribute." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_ADD_WISDOM #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_ADD_WISDOM msgid "Increase Wisdom" msgstr "" #. DES_TAG_DAMAGE_ADD_WISDOM_DES msgid "Provides a bonus to the Wisdom attribute." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_ADD_MYSTICISM #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_ADD_MYSTICISM msgid "Increase Mysticism" msgstr "" #. DES_TAG_DAMAGE_ADD_MYSTICISM_DES msgid "Provides a bonus to the Mysticism attribute." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_ADD_DESTINY #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_ADD_DESTINY msgid "Increase Destiny" msgstr "" #. DES_TAG_DAMAGE_ADD_DESTINY_DES msgid "Provides a bonus to the Destiny attribute." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_ADD_GATHERING #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_EXTRA_GATHERING #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_ADD_GATHERING #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_BUILDING_ADD_GATHERING msgid "Increase Gathering" msgstr "" #. DES_TAG_DAMAGE_ADD_GATHERING_DES msgid "Provides a bonus to the Gathering attribute." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_ADD_RESEARCH #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_EXTRA_RESEARCH #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_ADD_RESEARCH #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_BUILDING_ADD_RESEARCH msgid "Increase Research" msgstr "" #. DES_TAG_DAMAGE_ADD_RESEARCH_DES msgid "Provides a bonus to the Research attribute." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_ADD_LUCK #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_EXTRA_LUCK #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_ADD_LUCK #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_BUILDING_ADD_LUCK msgid "Increase Luck" msgstr "" #. DES_TAG_DAMAGE_ADD_LUCK_DES msgid "Provides a bonus to the Luck attribute." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_ADD_RITUALS #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_EXTRA_RITUALS #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_ADD_RITUALS #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_BUILDING_ADD_RITUALS msgid "Increase Rituals" msgstr "" #. DES_TAG_DAMAGE_ADD_RITUALS_DES msgid "Provides a bonus to the Rituals attribute." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_ADD_CRAFTING #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_EXTRA_CRAFTING #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_ADD_CRAFTING #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_BUILDING_ADD_CRAFTING msgid "Increase Crafting" msgstr "" #. DES_TAG_DAMAGE_ADD_CRAFTING_DES msgid "Provides a bonus to the Crafting attribute." msgstr "" #. DES_TAG_DAMAGE_ADD_TASK_EFFICIENCY msgid "Task Efficiency" msgstr "" #. DES_TAG_DAMAGE_ADD_TASK_EFFICIENCY_DES msgid "Provides a bonus to the Gathering, Crafting, Luck, Research and Rituals attributes." msgstr "" #. DES_TAG_DAMAGE_ADD_PERSONAL_CARRY msgid "Increase Personal Carry" msgstr "" #. DES_TAG_DAMAGE_ADD_PERSONAL_CARRY_DES msgid "Provides a bonus to the Personal Carry attribute." msgstr "" #. DES_TAG_DAMAGE_ADD_GROUP_CARRY msgid "Increase Group Carry" msgstr "" #. DES_TAG_DAMAGE_ADD_GROUP_CARRY_DES msgid "Provides a bonus to the Group Carry attribute." msgstr "" #. DES_TAG_DAMAGE_ADD_SEA_GROUP_CARRY msgid "Increase Sea Group Carry" msgstr "" #. DES_TAG_DAMAGE_ADD_SEA_GROUP_CARRY_DES msgid "Provides a bonus to the Sea Group Carry attribute." msgstr "" #. DES_TAG_DAMAGE_ADD_MOVEMENT_POINTS msgid "Faster Movement" msgstr "" #. DES_TAG_DAMAGE_ADD_MOVEMENT_POINTS_DES msgid "Provides a bonus to the Movement Points attribute." msgstr "" #. DES_TAG_DAMAGE_ADD_RANGE_OF_SIGHT msgid "Increased Sight Range" msgstr "" #. DES_TAG_DAMAGE_ADD_RANGE_OF_SIGHT_DES msgid "Provides a bonus to the Range Of Sight." msgstr "" #. DES_TAG_DAMAGE_ADD_SEA_MOVEMENT_POINTS msgid "Faster Sea Movement" msgstr "" #. DES_TAG_DAMAGE_ADD_SEA_MOVEMENT_POINTS_DES msgid "Provides a bonus to the Sea Movement Points attribute." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_NIGHT_POWER #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_NIGHT_POWER #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_NIGHT_POWER msgid "Night Power" msgstr "" #. DES_TAG_DAMAGE_NIGHT_POWER_DES msgid "Increases Wits, Strength, Perception, Intelligence, Wisdom, Mysticism and Destiny during night turns." msgstr "" #. DES_TAG_DAMAGE_NIGHT_MENTAL_WEAKNESS msgid "Night Mental Weakness" msgstr "" #. DES_TAG_DAMAGE_NIGHT_MENTAL_WEAKNESS_DES msgid "Decrease Sanity during night turns." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_OVERWHELM #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_OVERWHELM msgid "Overwhelm" msgstr "" #. DES_TAG_DAMAGE_OVERWHELM_DES msgid "Lowers Combat Attributes and increases Delay of the target on the Battlefield." msgstr "" #. DES_TAG_DAMAGE_SUB_CA_1 msgid "Decrease Primary Attribute" msgstr "" #. DES_TAG_DAMAGE_SUB_CA_1_DES msgid "Lower the primary attribute relevant to the challenge you take part in." msgstr "" #. DES_TAG_DAMAGE_SUB_CA_2 msgid "Decrease Secondary Attribute" msgstr "" #. DES_TAG_DAMAGE_SUB_CA_2_DES msgid "Lower the secondary attribute relevant to the challenge you take part in." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_SUB_CA #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_SUB_ATTRIBUTES msgid "Decrease Attributes" msgstr "" #. DES_TAG_DAMAGE_SUB_CA_DES msgid "Lower the attributes relevant to the challenge you take part in." msgstr "" #. DES_TAG_DAMAGE_SUB_MAX_HEALTH_P msgid "Decrease Maximum Health" msgstr "" #. DES_TAG_DAMAGE_SUB_MAX_HEALTH_P_DES msgid "Lower the maximum Physical health." msgstr "" #. DES_TAG_DAMAGE_SUB_MAX_HEALTH_M msgid "Decrease Maximum Sanity" msgstr "" #. DES_TAG_DAMAGE_SUB_MAX_HEALTH_M_DES msgid "Lower the maximum Mental health." msgstr "" #. DES_TAG_DAMAGE_SUB_MAX_HEALTH_S msgid "Decrease Maximum Faith" msgstr "" #. DES_TAG_DAMAGE_SUB_MAX_HEALTH_S_DES msgid "Lower the maximum Spiritual health." msgstr "" #. DES_TAG_HEALTH_PHYSICAL_REGEN msgid "Physical Regeneration" msgstr "" #. DES_TAG_HEALTH_PHYSICAL_REGEN_DES msgid "The amount of Health regenerated per turn." msgstr "" #. DES_TAG_HEALTH_MENTAL_REGEN msgid "Mental Regeneration" msgstr "" #. DES_TAG_HEALTH_MENTAL_REGEN_DES msgid "The amount of Sanity regenerated per turn." msgstr "" #. DES_TAG_HEALTH_SPIRITUAL_REGEN msgid "Spiritual Regeneration" msgstr "" #. DES_TAG_HEALTH_SPIRITUAL_REGEN_DES msgid "The amount of Faith regenerated per turn." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_SUB_WITS #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_SUB_WITS msgid "Decrease Wits" msgstr "" #. DES_TAG_DAMAGE_SUB_WITS_DES msgid "Lower the Wits attribute." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_SUB_STRENGTH #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_SUB_STRENGTH msgid "Decrease Strength" msgstr "" #. DES_TAG_DAMAGE_SUB_STRENGTH_DES msgid "Lower the Strength attribute." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_SUB_PERCEPTION #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_SUB_PERCEPTION msgid "Decrease Perception" msgstr "" #. DES_TAG_DAMAGE_SUB_PERCEPTION_DES msgid "Lower the Perception attribute." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_SUB_INTELLIGENCE #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_SUB_INTELLIGENCE msgid "Decrease Intelligence" msgstr "" #. DES_TAG_DAMAGE_SUB_INTELLIGENCE_DES msgid "Lower the Inteligence attribute." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_SUB_WISDOM #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_SUB_WISDOM msgid "Decrease Wisdom" msgstr "" #. DES_TAG_DAMAGE_SUB_WISDOM_DES msgid "Lower the Wisdom attribute." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_SUB_MYSTICISM #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_SUB_MYSTICISM msgid "Decrease Mysticism" msgstr "" #. DES_TAG_DAMAGE_SUB_MYSTICISM_DES msgid "Lower the Mysticism attribute." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_SUB_DESTINY #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_SUB_DESTINY msgid "Decrease Destiny" msgstr "" #. DES_TAG_DAMAGE_SUB_DESTINY_DES msgid "Lower the Destiny attribute." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_SUB_GATHERING #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_SUB_GATHERING msgid "Decrease Gathering" msgstr "" #. DES_TAG_DAMAGE_SUB_GATHERING_DES msgid "Lower the Gathering attribute." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_SUB_CRAFTING #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_SUB_CRAFTING msgid "Decrease Crafting" msgstr "" #. DES_TAG_DAMAGE_SUB_CRAFTING_DES msgid "Lower the Crafting attribute." msgstr "" #. DES_TAG_DAMAGE_SUB_PERSONAL_CARRY msgid "Decrease Personal Carry" msgstr "" #. DES_TAG_DAMAGE_SUB_PERSONAL_CARRY_DES msgid "Lower the Personal Carry attribute." msgstr "" #. DES_TAG_DAMAGE_SUB_GROUP_CARRY msgid "Decrease Group Carry" msgstr "" #. DES_TAG_DAMAGE_SUB_GROUP_CARRY_DES msgid "Lower the Group Carry attribute." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_SUB_MOVEMENT_POINTS #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_SUB_MOVEMENT msgid "Decrease Movement Points" msgstr "" #. DES_TAG_DAMAGE_SUB_MOVEMENT_POINTS_DES msgid "Lower the Movement Points attribute." msgstr "" #. DES_TAG_DAMAGE_SUB_RANGE_OF_SIGHT msgid "Reduce Sight Range" msgstr "" #. DES_TAG_DAMAGE_SUB_RANGE_OF_SIGHT_DES msgid "Reduced this character's Visibility Range." msgstr "" #. DES_TAG_DAMAGE_SUB_ATTRIBUTES_DES msgid "Lower all main attributes." msgstr "" #. DES_TAG_DAMAGE_GROW_UP msgid "Growing Up" msgstr "" #. DES_TAG_DAMAGE_GROW_UP_DES msgid "Shows how many turns need to pass before this child grows into an adult." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_INSPIRE #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_INSPIRE #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_INSPIRE msgid "Inspire" msgstr "" #. DES_TAG_DAMAGE_INSPIRE_DES msgid "Decreases Delay of a selected Ally's action and increases this character's Combat Attributes." msgstr "" #. DES_TAG_DAMAGE_DECREASES_DELAY msgid "Decrease Delay" msgstr "" #. DES_TAG_DAMAGE_DECREASES_DELAY_DES msgid "Decrease Delay of a character on the battlefield, so they will act faster." msgstr "" #. DES_TAG_DAMAGE_INCREASES_DELAY msgid "Increase Delay" msgstr "" #. DES_TAG_DAMAGE_INCREASES_DELAY_DES msgid "Increase Delay of a character on the battlefield, so they will act slower." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_DAY_WEAKNESS #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_DAY_WEAKNESS msgid "Day Weakness" msgstr "" #. DES_TAG_DAMAGE_DAY_WEAKNESS_DES msgid "Decrease Wits, Strength, Perception, Intelligence, Wisdom, Mysticism and Destiny during day turns." msgstr "" #. DES_TAG_DAMAGE_DAY_REGENERATION msgid "Day Regeneration" msgstr "" #. DES_TAG_DAMAGE_DAY_REGENERATION_DES msgid "Increase Health, Sanity and Faith regeneration during day turns." msgstr "" #. DES_TAG_DAMAGE_CHARACTER_LEAVE_CHANCE msgid "Leave Chance" msgstr "" #. DES_TAG_DAMAGE_CHARACTER_LEAVE_CHANCE_DES msgid "This character has low Sanity and is considering to leave you." msgstr "" #. DES_TAG_DAMAGE_CHARACTER_DIE_CHANCE msgid "Die Chance" msgstr "" #. DES_TAG_DAMAGE_CHARACTER_DIE_CHANCE_DES msgid "This character has lowe Health and has a chance to die." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_OVERENCUMBERED #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_OVERENCUMBERED #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_OVERENCUMBERED msgid "Over Encumbered" msgstr "" #. DES_TAG_DAMAGE_OVERENCUMBERED_DES msgid "This character is over encumbered." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_MAGIC_POISONING #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_MAGIC_POISONING msgid "Magic Poisoning" msgstr "" #. DES_TAG_DAMAGE_MAGIC_POISONING_DES msgid "This character has low Faith and is poisioned by magic." msgstr "" #. DES_TAG_DAMAGE_ITEM_LOSS msgid "Item Loss" msgstr "" #. DES_TAG_DAMAGE_ITEM_LOSS_DES msgid "You will (or have chance) to lose some kind of item each turn." msgstr "" #. DES_TAG_DAMAGE_SLOT_BLOCK msgid "Slot Block" msgstr "" #. DES_TAG_DAMAGE_SLOT_BLOCK_DES msgid "One or more equipment slots are blocked (additionally to any race-specific restrictions)." msgstr "" #. DES_TAG_DAMAGE_ITEM_RESTRICTION msgid "Item Dislike" msgstr "" #. DES_TAG_DAMAGE_ITEM_RESTRICTION_DES msgid "Reduced character attributes due to having equipped a particular item type." msgstr "" #. DES_TAG_TRIGGER_NONE msgid "Trigger - None" msgstr "" #. DES_TAG_TRIGGER_NONE_DES msgid "This subskill's trigger is the same as its parent's trigger." msgstr "" #. DES_TAG_TRIGGER_PASSIVE msgid "Trigger - Passive" msgstr "" #. DES_TAG_TRIGGER_PASSIVE_DES msgid "Passively changes the character's attributes." msgstr "" #. DES_TAG_TRIGGER_DO_ATTACK msgid "Trigger - Attack" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_TRIGGER_DO_ATTACK_DES #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_TRIGGER_DO_ALTERNATE_ATTACK_DES msgid "Places the character on the battlefield in Melee or Ranged row. Subskill effects will activate in Fight Phase according to Fight Order queue." msgstr "" #. DES_TAG_TRIGGER_DO_ATTACK_MELEE msgid "Trigger - Attack Melee" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_TRIGGER_DO_ATTACK_MELEE_DES #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_TRIGGER_DO_ALTERNATE_ATTACK_MELEE_DES msgid "Places the character on the battlefield in Melee row. Subskill effects will activate in Fight Phase according to Fight Order queue." msgstr "" #. DES_TAG_TRIGGER_DO_ATTACK_RANGED msgid "Trigger - Attack Ranged" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_TRIGGER_DO_ATTACK_RANGED_DES #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_TRIGGER_DO_ALTERNATE_ATTACK_RANGED_DES msgid "Places the character on the battlefield in Ranged row. Subskill effects will activate in Fight Phase according to Fight Order queue." msgstr "" #. DES_TAG_TRIGGER_DO_ALTERNATE_ATTACK msgid "Trigger - Alt. Attack" msgstr "" #. DES_TAG_TRIGGER_DO_ALTERNATE_ATTACK_MELEE msgid "Trigger - Alt. Attack Melee" msgstr "" #. DES_TAG_TRIGGER_DO_ALTERNATE_ATTACK_RANGED msgid "Trigger - Alt. Attack Ranged" msgstr "" #. DES_TAG_TRIGGER_DO_CAST msgid "Trigger - Cast" msgstr "" #. DES_TAG_TRIGGER_DO_CAST_DES msgid "Does not place the character on the battlefield but queues its effect. Subskill effects will activate in Fight Phase according to Fight Order queue." msgstr "" #. DES_TAG_TRIGGER_DO_CAST_INSTANT msgid "Trigger - Instant" msgstr "" #. DES_TAG_TRIGGER_DO_CAST_INSTANT_DES msgid "Does not place the character on the battlefield and immediately triggers its subskill effects." msgstr "" #. DES_TAG_TRIGGER_ON_ATTACK msgid "Trigger - On Primary Attack" msgstr "" #. DES_TAG_TRIGGER_ON_ATTACK_DES msgid "Subskill effects are triggered when a character activates any (non-Alternative) Attack subskill." msgstr "" #. DES_TAG_TRIGGER_ON_ALTERNATE_ATTACK msgid "Trigger - On Secondary Attack" msgstr "" #. DES_TAG_TRIGGER_ON_ALTERNATE_ATTACK_DES msgid "Subskill effects are triggered when a character activates any Alternative Attack subskill." msgstr "" #. DES_TAG_TRIGGER_ON_CAST msgid "Trigger - On Cast" msgstr "" #. DES_TAG_TRIGGER_ON_CAST_DES msgid "Subskill effects are triggered when a character activates any Cast subskill." msgstr "" #. DES_TAG_TRIGGER_ON_CAST_INSTANT msgid "Trigger - On Instant" msgstr "" #. DES_TAG_TRIGGER_ON_CAST_INSTANT_DES msgid "Subskill effects are triggered when a character activates any Instant subskill." msgstr "" #. DES_TAG_TRIGGER_ON_START_CHALLENGE msgid "Trigger - On Challenge Start" msgstr "" #. DES_TAG_TRIGGER_ON_START_CHALLENGE_DES msgid "Subskill effects are triggered upon starting a challenge." msgstr "" #. DES_TAG_TRIGGER_ON_END_CHALLENGE msgid "Trigger - On Challenge End" msgstr "" #. DES_TAG_TRIGGER_ON_END_CHALLENGE_DES msgid "Subskill effects are triggered when a challenge is ending, regardless of results." msgstr "" #. DES_TAG_TRIGGER_ON_CARD_PLAY msgid "Trigger - On Card Play" msgstr "" #. DES_TAG_TRIGGER_ON_CARD_PLAY_DES msgid "Subskill effects are triggered when another card is played." msgstr "" #. DES_TAG_TRIGGER_ON_CARD_SELF_PLAY msgid "Trigger - On Self Card Play" msgstr "" #. DES_TAG_TRIGGER_ON_CARD_SELF_PLAY_DES msgid "Subskill effects are triggered when this card is played." msgstr "" #. DES_TAG_TRIGGER_ON_CARD_ALLY_PLAY msgid "Trigger - On Ally Card Play" msgstr "" #. DES_TAG_TRIGGER_ON_CARD_ALLY_PLAY_DES msgid "Subskill effects are triggered when another allied card is played." msgstr "" #. DES_TAG_TRIGGER_ON_CARD_ENEMY_PLAY msgid "Trigger - On Enemy Card Play" msgstr "" #. DES_TAG_TRIGGER_ON_CARD_ENEMY_PLAY_DES msgid "Subskill effects are triggered when an enemy card is played." msgstr "" #. DES_TAG_TRIGGER_ON_DAMAGE msgid "Trigger - On Damage" msgstr "" #. DES_TAG_TRIGGER_ON_DAMAGE_DES msgid "Subskill effects are triggered when a character is dealt damage." msgstr "" #. DES_TAG_TRIGGER_ON_ENEMY_KILLED msgid "Trigger - On Enemy Killed" msgstr "" #. DES_TAG_TRIGGER_ON_ENEMY_KILLED_DES msgid "Subskill effects are triggered when an enemy is killed by a character using this skill." msgstr "" #. DES_TAG_TRIGGER_GROUP_PASSIVE msgid "Trigger - Group Passive" msgstr "" #. DES_TAG_TRIGGER_GROUP_PASSIVE_DES msgid "Passively changes the attributes of each member of affected group." msgstr "" #. DES_TAG_TRIGGER_TRIGGER_GROUP_ON_START_TURN msgid "Trigger - Group On Start Turn" msgstr "" #. DES_TAG_TRIGGER_TRIGGER_GROUP_ON_START_TURN_DES msgid "Subskill effects are triggered when turn starts." msgstr "" #. DES_TAG_TRIGGER_TRIGGER_GROUP_ON_END_TURN msgid "Trigger - Group On End Turn" msgstr "" #. DES_TAG_TRIGGER_TRIGGER_GROUP_ON_END_TURN_DES msgid "Subskill effects are triggered when turn ends." msgstr "" #. DES_TAG_TRIGGER_TRIGGER_GROUP_ON_MOVEMENT msgid "Trigger - Group On Movement" msgstr "" #. DES_TAG_TRIGGER_TRIGGER_GROUP_ON_MOVEMENT_DES msgid "Subskill effects are triggered when the group moves." msgstr "" #. DES_TAG_ESSENCE_GRAY msgid "Gray Essence" msgstr "" #. DES_TAG_ESSENCE_GRAY_DES msgid "Neutral Essence that can be used anywhere, but it doesn't give any special properties." msgstr "" #. DES_TAG_ESSENCE_LEATHER msgid "Leather Essence" msgstr "" #. DES_TAG_ESSENCE_LEATHER_DES msgid "Water Essence Description" msgstr "" #. DES_TAG_ESSENCE_METAL msgid "Metal Essence" msgstr "" #. DES_TAG_ESSENCE_METAL_DES msgid "Fire Essence Description" msgstr "" #. DES_TAG_ESSENCE_WOOD msgid "Wood Essence" msgstr "" #. DES_TAG_ESSENCE_WOOD_DES msgid "Wind Essence Description" msgstr "" #. DES_TAG_ESSENCE_BONE msgid "Bone Essence" msgstr "" #. DES_TAG_ESSENCE_BONE_DES msgid "Soul Essence Description" msgstr "" #. DES_TAG_ESSENCE_GEM msgid "Gem Essence" msgstr "" #. DES_TAG_ESSENCE_GEM_DES msgid "Earth Essence Description" msgstr "" #. DES_TAG_ESSENCE_STONE msgid "Stone Essence" msgstr "" #. DES_TAG_ESSENCE_STONE_DES msgid "Mind Essence Description" msgstr "" #. DES_TAG_ESSENCE_DARKNESS msgid "Darkness Essence" msgstr "" #. DES_TAG_ESSENCE_DARKNESS_DES msgid "Darkness Essence Description" msgstr "" #. DES_TAG_ESSENCE_LIFE msgid "Life Essence" msgstr "" #. DES_TAG_ESSENCE_LIFE_DES msgid "Life Essence Description" msgstr "" #. DES_TAG_ESSENCE_SUNLIGHT msgid "Sunlight Essence" msgstr "" #. DES_TAG_ESSENCE_SUNLIGHT_DES msgid "Sunlight Essence Description" msgstr "" #. DES_TAG_ESSENCE_DEMONIC msgid "Demonic Essence" msgstr "" #. DES_TAG_ESSENCE_DEMONIC_DES msgid "Demonic Essence Description" msgstr "" #. DES_TAG_ESSENCE_DEATH msgid "Death Essence" msgstr "" #. DES_TAG_ESSENCE_DEATH_DES msgid "Death Essence Description" msgstr "" #. DES_TAG_ESSENCE_INVENTION msgid "Invention Essence" msgstr "" #. DES_TAG_ESSENCE_INVENTION_DES msgid "Invention Essence Description" msgstr "" #. DES_TAG_DOMAIN_NEUTRAL msgid "Domain - Neutral" msgstr "" #. DES_TAG_DOMAIN_NEUTRAL_DES msgid "A divine domain of versatility." msgstr "" #. DES_TAG_DOMAIN_TURMOIL msgid "Domain - Turmoil " msgstr "" #. DES_TAG_DOMAIN_TURMOIL_DES msgid "Turmoil - divine domain of change and chaos, born of darkness itself, it is often patron to warfare but also progress." msgstr "" #. DES_TAG_DOMAIN_HARMONY msgid "Domain - Harmony" msgstr "" #. DES_TAG_DOMAIN_HARMONY_DES msgid "Harmony - divine domain of peace and order often akin to light, patron of diplomacy and tradition, often at odds with chaos." msgstr "" #. DES_TAG_DOMAIN_LIGHT msgid "Domain - Light" msgstr "" #. DES_TAG_DOMAIN_LIGHT_DES msgid "Light - divine domain born out of eternal light, patron of justice and directness, unmovable pillar of truth but also stagnation at times." msgstr "" #. DES_TAG_DOMAIN_MAGIC msgid "Domain - Magic" msgstr "" #. DES_TAG_DOMAIN_MAGIC_DES msgid "Magic - divine domain of the mystical forces that bind all things. Patron of witchcraft and wisdom often leads close to darkness. " msgstr "" #. DES_TAG_DOMAIN_NATURE msgid "Domain - Nature" msgstr "" #. DES_TAG_DOMAIN_NATURE_DES msgid "Nature - divine domain of the natural forces, life, death and rebirth. Patron of forest dwellers, and those who respect the cycle of life." msgstr "" #. DES_TAG_DOMAIN_INTELLECT msgid "Domain - Intellect" msgstr "" #. DES_TAG_DOMAIN_INTELLECT_DES msgid "Intellect - divine domain of the mind and of knowledge. Patron of logic and cold calculation, often at odds with its own divine providence." msgstr "" #. DES_TAG_DZIEVANNA msgid "Dzievanna" msgstr "" #. DES_TAG_DZIEVANNA_DES msgid "Dzievanna Description" msgstr "" #. DES_TAG_ZORYA msgid "Zorya" msgstr "" #. DES_TAG_ZORYA_DES msgid "Zorya Description" msgstr "" #. DES_TAG_LADA msgid "Lada" msgstr "" #. DES_TAG_LADA_DES msgid "Lada Description" msgstr "" #. DES_TAG_STRIBOG msgid "Stribog" msgstr "" #. DES_TAG_STRIBOG_DES msgid "Stribog Description" msgstr "" #. DES_TAG_HORZ msgid "Horz" msgstr "" #. DES_TAG_HORZ_DES msgid "Horz Description" msgstr "" #. DES_TAG_MAROVIT msgid "Marovit" msgstr "" #. DES_TAG_MAROVIT_DES msgid "Marovit Description" msgstr "" #. DES_TAG_SVAROG msgid "Svarog" msgstr "" #. DES_TAG_SVAROG_DES msgid "Svarog Description" msgstr "" #. DES_TAG_TRIGLAV msgid "Triglav" msgstr "" #. DES_TAG_TRIGLAV_DES msgid "Triglav Description" msgstr "" #. DES_TAG_NYIA msgid "Nyia" msgstr "" #. DES_TAG_NYIA_DES msgid "Nyia Description" msgstr "" #. DES_TAG_MASTERPIECE_QUALITY msgid "Masterpiece Quality" msgstr "" #. DES_TAG_MASTERPIECE_QUALITY_DES msgid "Masterpiece Quality Description" msgstr "" #. DES_TAG_GOOD_QUALITY msgid "Good Quality" msgstr "" #. DES_TAG_GOOD_QUALITY_DES msgid "Good Quality Description" msgstr "" #. DES_TAG_NORMAL_QUALITY msgid "Normal Quality" msgstr "" #. DES_TAG_NORMAL_QUALITY_DES msgid "Normal Quality Description" msgstr "" #. DES_TAG_POOR_QUALITY msgid "Poor Quality" msgstr "" #. DES_TAG_POOR_QUALITY_DES msgid "Poor Quality Description" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_TRASH_QUALITY #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TOOLTIP_TRASH_QUALITY msgid "Trash Quality" msgstr "" #. DES_TAG_TRASH_QUALITY_DES msgid "Trash Quality Description" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_FUEL #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TOOLTIP_FUEL msgid "Fuel" msgstr "" #. DES_TAG_FUEL_DES msgid "Used to stoke the fire in settlements and camps." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_FOOD #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TOOLTIP_FOOD msgid "Food" msgstr "" #. DES_TAG_FOOD_DES msgid "Needed for survival of every character. Varied food increases Morale and provides bonuses." msgstr "" #. DES_TAG_HERB msgid "Herb" msgstr "" #. DES_TAG_HERB_DES msgid "Used for cooking or medicinal purposes." msgstr "" #. DES_TAG_ITEM msgid "Item" msgstr "" #. DES_TAG_ITEM_DES msgid "Item Description" msgstr "" #. DES_TAG_RESOURCE msgid "Resource" msgstr "" #. DES_TAG_RESOURCE_DES msgid "Used as crafting component." msgstr "" #. DES_TAG_GENDER_MALE msgid "Male" msgstr "" #. DES_TAG_GENDER_MALE_DES msgid "This character is a male." msgstr "" #. DES_TAG_GENDER_FEMALE msgid "Female" msgstr "" #. DES_TAG_GENDER_FEMALE_DES msgid "This character is a female." msgstr "" #. DES_TAG_GENDER_OTHER msgid "Other" msgstr "" #. DES_TAG_GENDER_OTHER_DES msgid "Other refers to a nonhumanoid character's gender." msgstr "" #. DES_TAG_CREEPY msgid "Creepy" msgstr "" #. DES_TAG_CREEPY_DES msgid "This character is creepy." msgstr "" #. DES_TAG_ATTRACTIVE msgid "Attractive" msgstr "" #. DES_TAG_ATTRACTIVE_DES msgid "This character is attractive." msgstr "" #. DES_TAG_BEAUTIFUL msgid "Beautiful" msgstr "" #. DES_TAG_BEAUTIFUL_DES msgid "This character is beautiful." msgstr "" #. DES_TAG_SWORD_1H msgid "1-Handed Sword" msgstr "" #. DES_TAG_SWORD_1H_DES msgid "One Handed Sword." msgstr "" #. DES_TAG_SWORD_2H msgid "2-Handed Sword" msgstr "" #. DES_TAG_SWORD_2H_DES msgid "Two handed sword." msgstr "" #. DES_TAG_AXE_1H msgid "1-Handed Axe" msgstr "" #. DES_TAG_AXE_1H_DES msgid "One Handed Axe." msgstr "" #. DES_TAG_AXE_2H msgid "2-Handed Axe" msgstr "" #. DES_TAG_AXE_2H_DES msgid "Two Handed Axe." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_THROWN_SPEARS #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_THROWN_SPEARS_DES msgid "Thrown Spears" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_CLUB_1H #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_CLUB_1H_DES msgid "1-Handed club" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_CLUB_2H #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_CLUB_2H_DES msgid "2-Handed club" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_POLEARM_1H #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_POLEARM_1H_DES msgid "1-Handed Spear" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_POLEARM_2H #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_POLEARM_2H_DES msgid "2-Handed Polearm" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_BOW #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_BOW_DES #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_BOW msgid "Bow" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_SCROLL_1H #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_SCROLL_1H_DES msgid "1-Handed Scroll" msgstr "" #. DES_TAG_SCROLL_2H msgid "2-Handed Scroll" msgstr "" #. DES_TAG_SCROLL_2H_DES msgid "2-Handed Scroll " msgstr "" #. DES_TAG_ARTIFACT_1H msgid "1-Handed Artefact" msgstr "" #. DES_TAG_ARTIFACT_1H_DES msgid "1-Handed Artefact " msgstr "" #. DES_TAG_ARTIFACT_2H msgid "2-Handed Artefact" msgstr "" #. DES_TAG_ARTIFACT_2H_DES msgid "2-Handed Artefact " msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_WAND #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_WAND_DES #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_WAND msgid "Wand" msgstr "" #. DES_TAG_ROBES msgid "Robes" msgstr "" #. DES_TAG_ROBES_DES msgid "Robes. Lightweight and unrestrictive, prime choice for mystics and wise ones." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_MEDIUM_ARMOUR #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_MEDIUM_ARMOUR msgid "Medium Armour" msgstr "" #. DES_TAG_MEDIUM_ARMOUR_DES msgid "Medium Armour gives decent protection but isn't too heavy. First choice for scoundrels." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_HEAVY_ARMOUR #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_HEAVY_ARMOUR msgid "Heavy Armour" msgstr "" #. DES_TAG_HEAVY_ARMOUR_DES msgid "Heavy Armour is tough and sturdy giving best protection. First choice for warriors." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_JEWELLERY #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_JEWELLERY #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TECH_JEWELLERY msgid "Jewellery" msgstr "" #. DES_TAG_JEWELLERY_DES msgid "Jewellery can be both ornamental and practical, especially when infused with mystical power." msgstr "" #. DES_TAG_PET msgid "Pet" msgstr "" #. DES_TAG_PET_DES msgid "A loyal companion." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_BUILDING #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_BUILDING_DES msgid "Building" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_GATHERING_TOOL #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_GATHERING_TOOL_DES #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_GATHERING_TOOL msgid "Gathering Tool" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_CRAFTING_TOOL #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_CRAFTING_TOOL_DES #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_CRAFTING_TOOL msgid "Crafting Tool" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAY #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAY_DES #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TOOLTIP_DAY msgid "Day" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_NIGHT #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_NIGHT_DES #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TOOLTIP_NIGHT msgid "Night" msgstr "" #. DES_TAG_LOYALTY_SLAVYAN msgid "Slavyan" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_LOYALTY_SCAVENGERS #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_GROUP_SCAVENGERS #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_FACTIONS_SCAVENGERS msgid "Scavengers" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_LOYALTY_WOODLAND_KIN #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_FACTIONS_WOODLAND_KIN msgid "Woodland Kin" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_LOYALTY_SHADOW_KIN #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_FACTIONS_SHADOW_KIN msgid "Shadow Kin" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_LOYALTY_EARTHBOUND #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_FACTIONS_EARTHBOUND msgid "Earthbound" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_LOYALTY_ALPHA_CLANS #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_FACTIONS_ALPHA_CLANS msgid "Alphaclans" msgstr "" #. DES_TAG_LOYALTY_BETA_CLANS msgid "Beta Clans" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_LOYALTY_SPIRIT_TALKERS #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_FACTIONS_SPIRIT_TALKERS msgid "Spirit Talkers" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_LOYALTY_LIGHTBRINGERS #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_FACTIONS_LIGHTBRINGERS msgid "Lightbringers" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_LOYALTY_FOREST_DEMONS #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_GROUP_FOREST_DEMONS #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_FACTIONS_FOREST_DEMONS #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_FACTIONS_FOREST_DEMONS msgid "Forest Demons" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_LOYALTY_NIGHT_DEMONS #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_GROUP_NIGHT_DEMONS #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_FACTIONS_NIGHT_DEMONS #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_FACTIONS_NIGHT_DEMONS msgid "Night Demons" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_LOYALTY_WATER_DEMONS #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_GROUP_WATER_DEMONS #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_FACTIONS_WATER_DEMONS #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_FACTIONS_WATER_DEMONS msgid "Water Demons" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_LOYALTY_ICE_DEMONS #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_GROUP_ICE_DEMONS #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_FACTIONS_ICE_DEMONS #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_FACTIONS_ICE_DEMONS msgid "Ice Demons" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_LOYALTY_STINGERS #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_GROUP_STINGERS #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_FACTIONS_STINGERS msgid "Stingers" msgstr "" #. DES_TAG_LOYALTY_NEUTRAL msgid "Monsters" msgstr "" #. DES_SUBRACE_CHILD_DES msgid "Little and fragile, needs protection before it can grow into an adult." msgstr "" #. DES_SUBRACE_HUM_CHILD msgid "Human Child" msgstr "" #. DES_SUBRACE_HUM_STRONG1_CHILD msgid "Human Child - Apprentice Warrior" msgstr "" #. DES_SUBRACE_HUM_STRONG1_CHILD_DES msgid "A youngster, needs protection before they can grow into an adult. They are stronger than regular children." msgstr "" #. DES_SUBRACE_HUM_STRONG2_CHILD msgid "Human Child - Apprentice Hunter" msgstr "" #. DES_SUBRACE_HUM_STRONG2_CHILD_DES msgid "A youngster, needs protection before they can grow into an adult. they are more perceptive than younger children." msgstr "" #. DES_SUBRACE_HUM_WARRIOR msgid "Human Warrior" msgstr "" #. DES_SUBRACE_HUM_WARRIOR_DES msgid "Proficient in Physical challenges, strong and tough." msgstr "" #. DES_SUBRACE_HUM_WOJ msgid "Human Woj" msgstr "" #. DES_SUBRACE_HUM_WOJ_DES msgid "A seasoned fighter. Proficient in Physical challenges, strong and tough." msgstr "" #. DES_SUBRACE_HUM_CRAFTSMAN msgid "Human Craftsman" msgstr "" #. DES_SUBRACE_HUM_CRAFTSMAN_DES msgid "Specialises in crafting items and construction." msgstr "" #. DES_SUBRACE_HUM_GATHERER msgid "Human Gatherer" msgstr "" #. DES_SUBRACE_HUM_GATHERER_DES msgid "Swift hands and sharp eyes make them proficient at harvesting resources." msgstr "" #. DES_SUBRACE_HUM_HUNTER msgid "Human Hunter" msgstr "" #. DES_SUBRACE_HUM_HUNTER_DES msgid "Adept at hunting prey and scouting." msgstr "" #. DES_SUBRACE_HUM_YOUNG_ZERCA msgid "Human Young Zerca" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBRACE_HUM_YOUNG_ZERCA_DES #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBRACE_HUM_ZERCA_DES msgid "Clerics of the cosmic pantheon, renowned for their wisdom and devotion to the gods." msgstr "" #. DES_SUBRACE_HUM_ZERCA msgid "Human Zerca" msgstr "" #. DES_SUBRACE_HUM_HEALER msgid "Human Healer" msgstr "" #. DES_SUBRACE_HUM_HEALER_DES msgid "A wise one learned in the ways of herbs and basic medicine. Healers have always been respected, not only for their knowledge, but their willingness to help those in need. " msgstr "" #. DES_SUBRACE_HUM_WITCH msgid "Human Witch" msgstr "" #. DES_SUBRACE_HUM_YOUNG_WITCH msgid "Human - Young Witch" msgstr "" #. DES_SUBRACE_HUM_WITCH_DES msgid "A wise woman, knowing of the mystical ways but often practicing dark magic that taints the soul and body. This is why witches, even those barely adult, can resemble old women. The young witch completed her trials, but was deemed in need of further learning. " msgstr "" #. DES_SUBRACE_HUM_GUSLA msgid "Human - Gusla" msgstr "" #. DES_SUBRACE_HUM_GUSLA_DES msgid "Some boys never reach the rank of volh, instead they become gusla, a lesser magic user, focused more on research and rituals, than the raw power of magic. Only boys can become gusla." msgstr "" #. DES_SUBRACE_HUM_VOLH msgid "Human - Volh" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBRACE_HUM_VOLH_DES #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBRACE_HUM_ELDER_VOLH_DES msgid "A mystic gifted with the power of foresight and the unnatural gift of creating the unliving. Only human boys can become the volh. Even though the gods have allowed their return into grace, many zercas and witches remain sceptical." msgstr "" #. DES_SUBRACE_HUM_ELDER_VOLH msgid "Human - Elder Volh" msgstr "" #. DES_SUBRACE_HUM_BANDIT_ARCHER msgid "Human Bandit Archer" msgstr "" #. DES_SUBRACE_HUM_BANDIT_ARCHER_DES msgid "An outlaw armed with a bow, preying on the wealthy and the weak." msgstr "" #. DES_SUBRACE_HUM_BANDIT_WARRIOR msgid "Human Bandit Warrior" msgstr "" #. DES_SUBRACE_HUM_BANDIT_WARRIOR_DES msgid "An outlaw armed with a melee weapon, preying on the wealthy and weak." msgstr "" #. DES_SUBRACE_HUM_BANDIT_LEADER msgid "Human Bandit Leader" msgstr "" #. DES_SUBRACE_HUM_BANDIT_LEADER_DES msgid "A seasoned bandit rascal with a following. Known to have a weakness for pretty faces." msgstr "" #. DES_SUBRACE_HUM_SCAVENGER msgid "Human Scavenger" msgstr "" #. DES_SUBRACE_HUM_SCAVENGER_DES msgid "Abandoned by the gods long ago and driven to madness, they survive by any means neccessary." msgstr "" #. DES_SUBRACE_HUM_SCAVENGER_WITCH msgid "Human Scavenger Witch" msgstr "" #. DES_SUBRACE_HUM_SCAVENGER_WITCH_DES msgid "Scavengers are typically a band of unskilled ruffians, but even among their kind, the dark mark of witchcraft can be found. Scavenger witches are much more likely to fall into corruption and generally have less control than their human or orc counterparts." msgstr "" #. DES_SUBRACE_HUM_BANDIT_CAP_BEAR msgid "Captain Bear" msgstr "" #. DES_SUBRACE_HUM_BANDIT_CAP_BEAR_DES msgid "The leader of Red Ridge bandits who hold the entrance to an odd, red cave. Bear rules his band with a strong hand, but hides a softer heart beneath it." msgstr "" #. DES_SUBRACE_SCAVENGER_BOSS_HANKA msgid "Scavenger Boss Hanka" msgstr "" #. DES_SUBRACE_SCAVENGER_BOSS_HANKA_DES msgid "Hanka may not be the official leader of the scavenger pack, but it is clear she holds the boss by his balls and makes sure he does as she says." msgstr "" #. DES_SUBRACE_SCAVENGER_MONIA msgid "Scavenger Monia" msgstr "" #. DES_SUBRACE_SCAVENGER_MONIA_DES msgid "Monia is shy and timid at first glance, but you soon learn this is a front she used to stay unseen in the brutal scavenger pack. If she joins you, she will soon become more confident and full of joy for her new life." msgstr "" #. DES_SUBRACE_HUM_SCOUNDREL msgid "Human Scoundrel" msgstr "" #. DES_SUBRACE_HUM_SCOUNDREL_DES msgid "Slightly more sophisticated than their scavenger kin, nevertheless, hide your silverware around them. They are typically seen in the company of rats." msgstr "" #. DES_SUBRACE_ELF_CHILD msgid "Elven Child" msgstr "" #. DES_SUBRACE_ELF_WEAK_GUARDIAN msgid "Weak Elven Guardian" msgstr "" #. DES_SUBRACE_ELF_WEAK_GUARDIAN_DES msgid "this guardian barely passed their training which left many scars on their body and mind. Nevertheless they make it their goal to prove one day they can become more." msgstr "" #. DES_SUBRACE_ELF_GUARDIAN msgid "Elven Guardian" msgstr "" #. DES_SUBRACE_ELF_GUARDIAN_DES msgid "Proud and stoic protectors of the wildlands. Elves tend to favour diplomacy over violence, or so they like the world to think. Despite this apparent pacifism, the elven warriors are trained from youth to be ruthless and precise. Be it 'the last resort' or 'do as we say or perish' it is not wise to stand against a guardian. " msgstr "" #. DES_SUBRACE_ELF_FOREST_CRAFTSMAN msgid "Elven Forest Craftsman" msgstr "" #. DES_SUBRACE_ELF_FOREST_CRAFTSMAN_DES msgid "Adept at crafting beautiful items that many would consider art. These artisans tend to reject violence and focus on the art of creation; thus, diplomacy is their preferred path." msgstr "" #. DES_SUBRACE_ELF_FOREST_GATHERER msgid "Elven Forest Gatherer" msgstr "" #. DES_SUBRACE_ELF_FOREST_GATHERER_DES msgid "Atuned to nature and her gifts, elven gatheres are skilled at harvesting resources. They are nimble but they tend to be fragile and gentle souls." msgstr "" #. DES_SUBRACE_ELF_DRUID msgid "Elven Druid" msgstr "" #. DES_SUBRACE_ELF_DRUID_DES msgid "Wild and animalistic, druids often prefer the company of woodland kin to other humanoids, even those of their own kind. During the days of darkness, the druids were amongst the leaders who held the elven people together long enough to heal the taint of darkness and rebuild. As such, they were the most revered among their people." msgstr "" #. DES_SUBRACE_ELF_BANISHED_DRUID_TRAIT msgid "Elven Banished Druid" msgstr "" #. DES_SUBRACE_ELF_BANISHED_DRUID_TRAIT_DES msgid "Banished druids are an oddity even amongst their typically outsider cast of druids. They refuse to wear anything but weapons and willingly leave the forest in favour of adventure. Despite their unusual behaviours, they are actually considered whimsical and will often bring good humour to those who travel with them." msgstr "" #. DES_SUBRACE_ELF_MAGE msgid "Elven Mage" msgstr "" #. DES_SUBRACE_ELF_YOUNG_MAGE msgid "Elven Young Mage" msgstr "" #. DES_SUBRACE_ELF_MAGE_DES msgid "Keepers of ancient lore and masters of the mystical arts. Often more 'civilised' than their woodland kin due to their affinity for travel and cultural exchange. Apart from very rare exceptions, mages are actually amongst the youngest of the elven kin, because they were the first to perish when darkness took the world in the past." msgstr "" #. DES_SUBRACE_ELF_SHADOW msgid "Elven Shadow" msgstr "" #. DES_SUBRACE_ELF_SHADOW_DES msgid "Corrupted by darkness long ago, a banished caste of assassins more akin to demons of the dark than their own kind." msgstr "" #. DES_SUBRACE_LIGHT_SICK_ELF_SHADOW msgid "Unbalanced Shadow Elf" msgstr "" #. DES_SUBRACE_LIGHT_SICK_ELF_SHADOW_DES msgid "Shadow elves are those who accepted their dark taint and found an odd balance on their new path. Sadly, many remain torn by their departure from light and cannot achieve this goal." msgstr "" #. DES_SUBRACE_ORC_CHILD msgid "Orc Child" msgstr "" #. DES_SUBRACE_ORC_MATRIARCH msgid "Orc Matriarch" msgstr "" #. DES_SUBRACE_ORC_WOUNDED_MATRIARCH msgid "Orc Wounded Matriarch" msgstr "" #. DES_SUBRACE_ORC_MATRIARCH_DES msgid "The matriarch is the leader of a clan and she must prove her worth in both combat and wits before she can claim her status. The title is not strictly hereditary, although the offspring of a previous matriarch is likely to succeed her mother. " msgstr "" #. DES_SUBRACE_ORC_WITCH msgid "Orc Witch" msgstr "" #. DES_SUBRACE_ORC_WITCH_DES msgid "Orc witches are said to use an old and twisted form of magic, heavily reliant on blood rituals and sacrifices. How much of this is true remains unclear. Apart from magic, some whisper of their ability to commune with beasts. They are also the ones who hold the knowledge of the clans and form an advisory circle for their matriarch." msgstr "" #. DES_SUBRACE_ORC_SLUGGER msgid "Orc Slugger" msgstr "" #. DES_SUBRACE_ORC_SLUGGER_DES msgid "Bred for killing and honour, strong, muscular and brutish, if there is more to them, you rarely get a chance to find out." msgstr "" #. DES_SUBRACE_ORC_PLODDER_CRAFTSMAN msgid "Orc Plodder" msgstr "" #. DES_SUBRACE_ORC_PLODDER_CRAFTSMAN_DES msgid "Not all orcs are destined to be warriors, but only a handful do not fear education. Plodders may be laughed at by their warrior peers, but sometimes their knowledge proves indispensable." msgstr "" #. DES_SUBRACE_ORC_PLODDER_GATHERER msgid "Orc Gatherer" msgstr "" #. DES_SUBRACE_ORC_YOUNG_PLODDER_GATHERER msgid "Orc Young Gatherer" msgstr "" #. DES_SUBRACE_ORC_PLODDER_GATHERER_DES msgid "Strong but not really smart. Still, somebody has to do the dirty work. As with many societies, despite their low rank, the workers are the backbone of their clans. They do the work no true born orc will and because they are still orcs, they do their job with ferocity and determination." msgstr "" #. DES_SUBRACE_ORC_BLOODTRACKER msgid "Orc Bloodtracker" msgstr "" #. DES_SUBRACE_ORC_BLOODTRACKER_DES msgid "Trained seekers that can smell blood for miles. Excellent hunters of both beast or man, skilled at quick, precise kills. Other folk often call them green dogs, but the bloodtrackers have embraced this as their own." msgstr "" #. DES_SUBRACE_GOB_CHILD msgid "Goblin Child" msgstr "" #. DES_SUBRACE_GOB_TOILER_CRAFTSMAN msgid "Goblin Tinkerer" msgstr "" #. DES_SUBRACE_GOB_TOILER_CRAFTSMAN_DES msgid "Tinkerers and craftsmen known for their ingenious trinkets, but also great at everyday craftsmanship." msgstr "" #. DES_SUBRACE_GOB_TOILER_GATHERER msgid "Goblin Toiler" msgstr "" #. DES_SUBRACE_GOB_TOILER_GATHERER_DES msgid "Quick footed and eager to explore, the toilers are skilled at gathering resources for their villages." msgstr "" #. DES_SUBRACE_GOB_CHIEFTAIN msgid "Goblin Chieftain" msgstr "" #. DES_SUBRACE_GOB_CHIEFTAIN_DES msgid "Often referred to simply as da boss, the chieftain leads goblin families by wit and guile. Their status is often reflects in their ever growing body mass and reluctance for any physical exertion." msgstr "" #. DES_SUBRACE_GOB_TAINTED_SHAMAN msgid "Tainted Shaman" msgstr "" #. DES_SUBRACE_GOB_TAINTED_SHAMAN_DES msgid "The shamans are spirit walkers who are said to possess the memories of their forefathers. But sometimes, the forefathers find fault in the young shamans and leave a taint that weakens them. They can travel into the realm of the ghosts - the greyworld, and bring great wisdom or sometimes even greater peril." msgstr "" #. DES_SUBRACE_GOB_SHAMAN msgid "Goblin Shaman" msgstr "" #. DES_SUBRACE_GOB_SHAMAN_DES msgid "The shamans are spirit walkers who are said to possess the memories of their forefathers. They can travel into the realm of the ghosts - the greyworld, and bring great wisdom or sometimes even greater peril." msgstr "" #. DES_SUBRACE_GOB_BEAST_MASTER msgid "Goblin Beast Master" msgstr "" #. DES_SUBRACE_GOB_BEAST_MASTER_DES msgid "The beast masters are the main heavy hitters of the goblin ranks, due not to their own strength but to their extraordinary ability to train beasts as loyal brothers in arms. The beast masters do not treat their animals as mere tools; they undergo secret rituals known only to their clans and are said to share spiritual bonds. " msgstr "" #. DES_SUBRACE_GOB_BOAR_RIDER msgid "Goblin Boar Rider" msgstr "" #. DES_SUBRACE_GOB_BOAR_RIDER_DES msgid "Elite goblin warriors trained to fight from their boar mounts. Boar riders train their mounts from youth to ensure the best bond and understanding between rider and boar and so this bond often becomes very strong, almost familial." msgstr "" #. DES_SUBRACE_GOB_SKIRMISHER msgid "Goblin Skirmisher" msgstr "" #. DES_SUBRACE_GOB_SKIRMISHER_DES msgid "Light footed and agile, while not as tough as typical warriors they are still fierce and unpredictable. They can have authority issues due to their training in separate autonomous cells. But if their clan is in danger, skirmishers are the ones to fight the long-term battles. " msgstr "" #. DES_SUBRACE_DWARF_CHILD msgid "Dwarven Child" msgstr "" #. DES_SUBRACE_DWARF_WARMASTER msgid "Dwarf Warmaster" msgstr "" #. DES_SUBRACE_DWARF_WARMASTER_DES msgid "Chiselled in stone and metal, the warmasters are ancient, steadfast and unmovable. Dwarven warriors are feared and respected by all who know what is good for them." msgstr "" #. DES_SUBRACE_DWARF_SMITH msgid "Dwarf Smith" msgstr "" #. DES_SUBRACE_DWARF_YOUNG_SMITH msgid "Dwarf Young Smith" msgstr "" #. DES_SUBRACE_DWARF_SMITH_DES msgid "There are no blacksmiths that can call themselves equal to the ancient masters of the dwarven metal arts. Apart from their craft they also often hold positions of leadership as great tacticians and sometimes orators." msgstr "" #. DES_SUBRACE_DWARF_CLANLESS_SMITH_TRAIT msgid "Clanless Dwarf Smith" msgstr "" #. DES_SUBRACE_DWARF_CLANLESS_SMITH_TRAIT_DES msgid "A dwarven smith with a dark past. Dwarves are driven by their sense of personal honour, thus some become clanless when they feel they failed their dwarven kin. Redemption can take time, it may never come, but a clanless dwarf will strive to achieve it still." msgstr "" #. DES_SUBRACE_DWARF_RUNEMASTER msgid "Dwarf Runemaster" msgstr "" #. DES_SUBRACE_DWARF_RUNEMASTER_DES msgid "The runemaster is a title given to the eldest, wisest of the dwarven smith masters who know the ancient, secret arts of carving runes." msgstr "" #. DES_SUBRACE_DWARF_LABORER msgid "Dwarf Labourer" msgstr "" #. DES_SUBRACE_DWARF_LABORER_DES msgid "Dwarven labourers are the heart and soul of their community, toiling away day and night and gathering resources vital for their kin." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBRACE_SPIDER_SPITTING #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_PET_SPIDER_SPITTING msgid "Spitting Spider" msgstr "" #. DES_SUBRACE_SPIDER_SPITTING_DES msgid "Spitting spiders are known for their projectile attack." msgstr "" #. DES_SUBRACE_SPIDER_GIANT msgid "Giant Spider" msgstr "" #. DES_SUBRACE_SPIDER_GIANT_DES msgid "Mutated during the time of darkness, these spiders are bulky and large beyond nature." msgstr "" #. DES_SUBRACE_SPIDER_QUEEN msgid "Spider Queen" msgstr "" #. DES_SUBRACE_SPIDER_QUEEN_DES msgid "Spider queens are ferocious, large and very territorial." msgstr "" #. DES_SUBRACE_BEE_BLOOD msgid "Blood Bee" msgstr "" #. DES_SUBRACE_BEE_BLOOD_DES msgid "Changed in the days of darkness these bees are forever bloodthirsty." msgstr "" #. DES_SUBRACE_BEE_DRAGON msgid "Dragon Bee" msgstr "" #. DES_SUBRACE_BEE_DRAGON_DES msgid "Dragon bees owe their name to their thick, foreboding, armour-like shell and a fierce, fiery temperament." msgstr "" #. DES_SUBRACE_BEE_QUEEN msgid "Queen Bee" msgstr "" #. DES_SUBRACE_BEE_QUEEN_DES msgid "The queen of the hive, fiercely territorial and protective of her brood." msgstr "" #. DES_SUBRACE_BEE_MIGHTY_QUEEN msgid "Mighty Queen Bee" msgstr "" #. DES_SUBRACE_BEE_MIGHTY_QUEEN_DES msgid "The queen of the hive is fiercely territorial and protective of her brood and mighty queens are those who devoured many sisters to rise to this rank." msgstr "" #. DES_SUBRACE_SPIDER_BEE_QUEEN msgid "Abomination Queen" msgstr "" #. DES_SUBRACE_SPIDER_BEE_QUEEN_DES msgid "It is an abomination of spider and bee, a remnant of the days of darkness that twisted many creatures into changed, often horrid forms." msgstr "" #. DES_SUBRACE_RAT msgid "Rat" msgstr "" #. DES_SUBRACE_RAT_DES msgid "Hulking rats have become the scourge of the awakened Thea. Carrying disease and rabies, these vermin are an unwelcomed sight wherever they go. To make matters worse, rats are known associates of evil witches or the servants of bloodsucking demons." msgstr "" #. DES_SUBRACE_RAT_FAT msgid "Fat Rat" msgstr "" #. DES_SUBRACE_RAT_FAT_DES msgid "Gluttonous vermin, spreading disease and always seeking to eat more, including humanoid infants or wounded victims." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBRACE_SNAKE #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_RACE_SNAKES msgid "Snake" msgstr "" #. DES_SUBRACE_SNAKE_DES msgid "Slithering in the shadows ever seeking their next victim." msgstr "" #. DES_SUBRACE_SNAKE_ROYAL msgid "Royal Snake" msgstr "" #. DES_SUBRACE_SNAKE_ROYAL_DES msgid "Royal snakes owe their name to their massive size but also a proud, arrogant demeanour. Descendant from the zmey, these can be deadly enemies." msgstr "" #. DES_SUBRACE_WOLF_STARVING msgid "Starving Wolf" msgstr "" #. DES_SUBRACE_WOLF_STARVING_DES msgid "Starving wolves are the rejects from their pack; sometimes they form new packs of their own, ever more vicious in their drive to survive." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBRACE_WOLF #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_PET_WOLF msgid "Wolf" msgstr "" #. DES_SUBRACE_WOLF_DES msgid "Roaming the land in packs, wolves are fierce, territorial hunters and known allies of night demons. Working in packs, these night stalkers seek out prey wherever they can and are not afraid to attack humanoids." msgstr "" #. DES_SUBRACE_WOLF_ALPHA msgid "Alpha Wolf" msgstr "" #. DES_SUBRACE_WOLF_ALPHA_DES msgid "Alphas are the strongest and most intelligent wolves who lead their packs. Their job is to make sure wolves remain strong in Thea, and they will fight fiercely with any who claim their territory." msgstr "" #. DES_SUBRACE_YOUNG_BOAR msgid "Young Boar" msgstr "" #. DES_SUBRACE_YOUNG_BOAR_DES msgid "Hunted for their good meat and leather, but even a young boar can be very dangerous when rattled." msgstr "" #. DES_SUBRACE_BOAR_WILD msgid "Wild Boar" msgstr "" #. DES_SUBRACE_BOAR_WILD_DES msgid "Wild boars typically travel in packs which makes them formidable prey, even for a skilled hunter." msgstr "" #. DES_SUBRACE_BOAR_GIANT_WILD msgid "Giant Wild Boar" msgstr "" #. DES_SUBRACE_BOAR_GIANT_WILD_DES msgid "The giant wild boar is a true beast to watch out for. They are bigger, tougher and single-mindedly focused on defending their territory from all who challenge it." msgstr "" #. DES_SUBRACE_BAT msgid "Bat" msgstr "" #. DES_SUBRACE_BAT_DES msgid "Bloodsucking rats of the night skies, they serve foul forces and spread disease, but some still call them cute. A single creature, despite its larger size, is still relatively easy to kill, but a swarm of bats can quickly become fatal." msgstr "" #. DES_SUBRACE_BAT_STRIGA msgid "Striga Bat" msgstr "" #. DES_SUBRACE_BAT_STRIGA_DES msgid "The young of a striga, or servants made by their striga masters as a failsafe. Whatever the truth, these unliving fiends are more than mere nuisance." msgstr "" #. DES_SUBRACE_CROW_GIANT msgid "Giant Crow" msgstr "" #. DES_SUBRACE_CROW_GIANT_DES msgid "Seen as heralds of wisdom, but also twisted by darkness, giant crows can be a real menace." msgstr "" #. DES_SUBRACE_CROW_ROYAL msgid "Royal Crow" msgstr "" #. DES_SUBRACE_CROW_ROYAL_DES msgid "Royal crows owe their name to their superior stature and elegant demeanour. Some say there were once the chosen messengers of royalty." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBRACE_BEAR #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_PET_BEAR msgid "Bear" msgstr "" #. DES_SUBRACE_YOUNG_BEAR msgid "Young Bear" msgstr "" #. DES_SUBRACE_BEAR_DES msgid "Let the sleeping bear lie is known as smart advice in Thea." msgstr "" #. DES_SUBRACE_BEAR_RABID msgid "Rabid Bear" msgstr "" #. DES_SUBRACE_BEAR_LIGHT_SICK_RABID msgid "Light-Sick Rabid Bear" msgstr "" #. DES_SUBRACE_BEAR_RABID_DES msgid "Ferocious and mad, rabid bears are unpredictable an extremely dangerous." msgstr "" #. DES_SUBRACE_BEAR_LIGHT_SICK_RABID_DES msgid "Light sick rabid bears are weakened but no less ferocious." msgstr "" #. DES_SUBRACE_BEAR_ARMOURED msgid "Armoured Bear" msgstr "" #. DES_SUBRACE_BEAR_ARMOURED_SMALL msgid "Small Armoured Bear" msgstr "" #. DES_SUBRACE_BEAR_ARMOURED_DES msgid "It's a bear, wearing armour - yup." msgstr "" #. DES_SUBRACE_BEAR_ARMOURED_SMALL_DES msgid " It's a bear, wearing rusty armour - yup." msgstr "" #. DES_SUBRACE_SEA_PREDATOR_FISH msgid "Predator Fish" msgstr "" #. DES_SUBRACE_SEA_PREDATOR_FISH_DES msgid "They may be small, but water is their domain and within it, you are the prey." msgstr "" #. DES_SUBRACE_SEA_SHARK msgid "Shark" msgstr "" #. DES_SUBRACE_SEA_SHARK_DES msgid "Sharks were once a distant tale for Slavyans, but with the shattering came the sea and with it came these perfect killing machines." msgstr "" #. DES_SUBRACE_SEA_SERPENT msgid "Sea Serpent" msgstr "" #. DES_SUBRACE_SEA_SERPENT_DES msgid "Sea serpents slither silently amongst the waves seeking their prey." msgstr "" #. DES_SUBRACE_SEA_CZYTLICA msgid "Czytlica" msgstr "" #. DES_SUBRACE_SEA_CZYTLICA_DES msgid "Part aquatic part humanoid, all beast. Demons of the sea were not known to Slavyans, now they terrify all." msgstr "" #. DES_SUBRACE_SEA_CZYTLICA_YOUNG msgid "Young Czytlica" msgstr "" #. DES_SUBRACE_SEA_CZYTLICA_YOUNG_DES msgid "Part aquatic part humanoid, all beast. Demons of the sea were not known to Slavyans, now they terrify all. A young czytlica may be weaker, but she is no less brutal." msgstr "" #. DES_SUBRACE_SEA_JURATA msgid "Jurata" msgstr "" #. DES_SUBRACE_SEA_JURATA_DES msgid "Jurata the queens of the sea, rulers of the czytlica. Part humanoid part aquatic, they hide their cruel nature behind illusionary beauty and serene voice. " msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBRACE_KRAKEN #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_GROUP_KRAKEN msgid "Kraken" msgstr "" #. DES_SUBRACE_KRAKEN_DES msgid "Krakens are creatures of dark legends of old, returned after the shattering to once more bring terror to the seas." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBRACE_DEMON_BABA_YAGA #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_GROUP_BABA_YAGA msgid "Baba Yaga" msgstr "" #. DES_SUBRACE_DEMON_BABA_YAGA_DES msgid "Baba Yaga is one of the oldest Slavyan demons, but her true nature remains hidden. Is it a witch gone too far? An apparition of darkness? Or simply another tormented soul twisted by sorrow?" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBRACE_DEMON_SKSHACK #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_PET_SKSHACK msgid "Skshack" msgstr "" #. DES_SUBRACE_DEMON_SKSHACK_DES msgid "Skshack is a house demon and as such, it can have mischievous nature. He is also known to do the bidding of the gods from time to time." msgstr "" #. DES_SUBRACE_DIVINE_SKSHACK msgid "Divine Skshack" msgstr "" #. DES_SUBRACE_DIVINE_SKSHACK_DES msgid "Divine Skshack is a house demon and as such, it can have mischievous nature. He is also known to do the bidding of the gods from time to time." msgstr "" #. DES_SUBRACE_DEMON_POLUDNICA_LIGHT_SICK msgid "Light-Sick Poludnica" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBRACE_DEMON_POLUDNICA_LIGHT_SICK_DES #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBRACE_DEMON_POLUDNICA_DES msgid "Poludnica, or the midday lady is a field demon who appears at high noon and can cause sudden death to farmers or stray children." msgstr "" #. DES_SUBRACE_DEMON_POLUDNICA msgid "Poludnica" msgstr "" #. DES_SUBRACE_DEMON_KARAKANDZA msgid "Karakandza" msgstr "" #. DES_SUBRACE_DEMON_KARAKANDZA_DES msgid "An evil-natured, goblin-like creature that tends to prefer living underground, often tunnelling under structures to weaken them on purpose." msgstr "" #. DES_SUBRACE_DEMON_LIGHT_SICK_KARAKANDZA msgid "Light-Sick Karakandza" msgstr "" #. DES_SUBRACE_DEMON_LIGHT_SICK_KARAKANDZA_DES msgid " An evil-natured, goblin-like creature but weakened by light-sickness." msgstr "" #. DES_SUBRACE_DEMON_LIGHT_SICK_CMUCH msgid "Light-Sick Cmuch" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBRACE_DEMON_LIGHT_SICK_CMUCH_DES #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBRACE_DEMON_CMUCH_DES msgid "The cmuch is a shy, recluse of a demon. It lives in the swamps and is said to attack weakened or wounded folk, but it is also said to have healing properties." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBRACE_DEMON_CMUCH #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_PET_CMUCH msgid "Cmuch" msgstr "" #. DES_SUBRACE_DEMON_LIGHT_SICK_BIES msgid "Light-Sick Bies" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBRACE_DEMON_LIGHT_SICK_BIES_DES #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBRACE_DEMON_BIES_DES msgid "Bies is a dark and foreboding beast that is known to possess its victims and have them wreak havoc upon the land." msgstr "" #. DES_SUBRACE_DEMON_BIES msgid "Bies" msgstr "" #. DES_SUBRACE_DEMON_SYRIN msgid "Syrin" msgstr "" #. DES_SUBRACE_DEMON_SYRIN_DES msgid "Part bird, part humanoid, known to sit on rocks by the water and enchant menfolk - for that, they are sometimes confused with the jurata." msgstr "" #. DES_SUBRACE_DEMON_LIGHT_SICK_SYRIN msgid "Light-Sick Syrin" msgstr "" #. DES_SUBRACE_DEMON_LIGHT_SICK_SYRIN_DES msgid "Part bird, part humanoid, known to sit on rocks by the water and enchant menfolk - but this one seems weakened by light sickness." msgstr "" #. DES_SUBRACE_DEMON_ALKONOST msgid "Alkonost" msgstr "" #. DES_SUBRACE_DEMON_ALKONOST_DES msgid "Part bird, part humanoid sister of the syrin. Alkonost are very temperamental and known to turn nasty on a whim." msgstr "" #. DES_SUBRACE_DEMON_LIGHT_SICK_ALKONOST msgid "Light-Sick Alkonost" msgstr "" #. DES_SUBRACE_DEMON_LIGHT_SICK_ALKONOST_DES msgid "Part bird, part humanoid sister of the syrin. Alkonost are very temperamental and known to turn nasty on a whim and this one is infected with the light sickness." msgstr "" #. DES_SUBRACE_DEMON_CZORT msgid "Czort" msgstr "" #. DES_SUBRACE_DEMON_CZORT_DES msgid "Devious creatures, always looking for ways to be mean and have extremely high opinion of themselves." msgstr "" #. DES_SUBRACE_DEMON_HOHLICK msgid "Hohlick" msgstr "" #. DES_SUBRACE_DEMON_YOUNG_HOHLICK msgid "Young Hohlick" msgstr "" #. DES_SUBRACE_DEMON_HOHLICK_DES msgid "Small, winged critters, with big eyes and tiny teeth. Very mischievous and playful, but they have been known to lead people astray into some real bad trouble. They can also get a bit touchy about their size and you better be careful about lending them anything as returning stuff is not their strong suit. They are very fond of games." msgstr "" #. DES_SUBRACE_FOREST_PINECONETTES msgid "Pineconettes" msgstr "" #. DES_SUBRACE_FOREST_PINECONETTES_DES msgid "Pineconettes are the smallest but also most common of the guardians of the forest. They take on the form of pine cones, flowers or mushrooms, or sometimes, they can become almost humanoid, the size of a toddler, but they retain some features of forest vegetation. Despite their size, they can become ferociously aggressive when in a pack." msgstr "" #. DES_SUBRACE_FOREST_ELDERCONE msgid "Eldercone" msgstr "" #. DES_SUBRACE_FOREST_ELDERCONE_DES msgid "Thoroughly pissed off pineconettes that have grown to become pretty vicious when needed. Or, wiser, older spirits, depends on your luck." msgstr "" #. DES_SUBRACE_FOREST_LESHY msgid "Leshy" msgstr "" #. DES_SUBRACE_FOREST_LESHY_DES msgid "The leshy is the ancient shepherd of the forest and the grand spirit of the woodlands. They can appear as old, bearded men or walking trees." msgstr "" #. DES_SUBRACE_FOREST_DORMANT_LESHY msgid "Dormant Leshy" msgstr "" #. DES_SUBRACE_FOREST_DORMANT_LESHY_DES msgid "The dormant leshy is the ancient shepherd of the forest, but this one is not fully awakened from its tree sleep." msgstr "" #. DES_SUBRACE_FOREST_LIGHT_SICK_VILY msgid "Light-Sick Vily" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBRACE_FOREST_LIGHT_SICK_VILY_DES #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBRACE_FOREST_VILY_DES msgid "Vily are wind demons but also loyal guardians of the woodlands often serving the leshy when needed. They can appear during, or even cause a storm." msgstr "" #. DES_SUBRACE_FOREST_VILY msgid "Vily" msgstr "" #. DES_SUBRACE_FOREST_VIATROVIEC msgid "Viatroviec" msgstr "" #. DES_SUBRACE_FOREST_VIATROVIEC_DES msgid "Viatroviec are spirits of the wind and nature. They often form an alliance with forest demons and serve as guardians alongside their vily sisters." msgstr "" #. DES_SUBRACE_NIGHT_WEREWOLF_WEAK msgid "Weak Werewolf" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBRACE_NIGHT_WEREWOLF_WEAK_DES #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBRACE_NIGHT_WEREWOLF_DES msgid "Also known as wolf men, werewolves are seen as both blessed by the moon lord and yet cursed with the beast taint." msgstr "" #. DES_SUBRACE_NIGHT_WEREWOLF msgid "Werewolf" msgstr "" #. DES_SUBRACE_NIGHT_STRIGA msgid "Striga" msgstr "" #. DES_SUBRACE_NIGHT_STRIGA_DES msgid "Those born with extra row of teeth, a unibrow, or uncommon organs all risk awakening after death to become striga and haunt their own loved ones." msgstr "" #. DES_SUBRACE_NIGHT_LIGHT_SICK_STRIGA msgid "Light-Sick Striga" msgstr "" #. DES_SUBRACE_NIGHT_LIGHT_SICK_STRIGA_DES msgid "A fiend of the night yet cursed by light, which makes it weaker, but also angrier." msgstr "" #. DES_SUBRACE_NIGHT_STRIGA_MASTER msgid "Striga Master" msgstr "" #. DES_SUBRACE_NIGHT_LIGHT_SICK_STRIGA_MASTER msgid "Light-Sick Striga Master" msgstr "" #. DES_SUBRACE_NIGHT_STRIGA_MASTER_DES msgid "A striga master is adept at hiding their true nature, luring beautiful women to become his eternal brides - or dinner." msgstr "" #. DES_SUBRACE_NIGHT_LIGHT_SICK_STRIGA_MASTER_DES msgid "A striga master touched by the light-sickness, making him more unstable." msgstr "" #. DES_SUBRACE_NIGHT_STRIGA_MISTRESS msgid "Striga Mistress" msgstr "" #. DES_SUBRACE_NIGHT_LIGHT_SICK_STRIGA_MISTRESS msgid "Light-Sick Striga Mistress" msgstr "" #. DES_SUBRACE_NIGHT_STRIGA_MISTRESS_DES msgid "A striga mistress beguiles unsuspecting men with the illusion of beauty only to lure them as her mates, or her playthings." msgstr "" #. DES_SUBRACE_NIGHT_LIGHT_SICK_STRIGA_MISTRESS_DES msgid "A striga mistress previously attacked by the lightbringers, she now carries their taint of her dark soul." msgstr "" #. DES_SUBRACE_NIGHT_CMOK msgid "Cmok" msgstr "" #. DES_SUBRACE_NIGHT_CMOK_DES msgid "The cmok is said to be the stallion of the striga mistress and the doom of those who see it flying in the night." msgstr "" #. DES_SUBRACE_WATER_VODNIK msgid "Vodnik" msgstr "" #. DES_SUBRACE_WATER_LIGHT_SICK_VODNIK msgid "Light-Sick Vodnik" msgstr "" #. DES_SUBRACE_WATER_VODNIK_DES msgid "Formidable and ancient water demon. Once master of the lakes and rivers, now challenged by the appearance of the seas." msgstr "" #. DES_SUBRACE_WATER_LIGHT_SICK_VODNIK_DES msgid "Formidable and ancient water demon that fought off an attack from the lightbringers, but not without a price. He is now weaker than his peers." msgstr "" #. DES_SUBRACE_WATER_RUSALKA msgid "Rusalka" msgstr "" #. DES_SUBRACE_WATER_RUSALKA_DES msgid "The rusalkas are equal in beauty and ferocity. Unable to bear offspring without the aid of a human, they are known to lure both children and men for their own, dark desires." msgstr "" #. DES_SUBRACE_WATER_LIGHT_SICK_RUSALKA msgid "Light-Sick Rusalka" msgstr "" #. DES_SUBRACE_WATER_LIGHT_SICK_RUSALKA_DES msgid "The rusalkas are equal in beauty and ferocity. The light-sickness weakens her dark soul, but not her ferocious desires." msgstr "" #. DES_SUBRACE_WATER_UTOPIEC msgid "Utopiec" msgstr "" #. DES_SUBRACE_WATER_UTOPIEC_DES msgid "Often confused with the drowned, the utopiec are water demons loyal to the vodnik, territorial and less likely to use tricks favouring directness." msgstr "" #. DES_SUBRACE_WATER_BEFUDDLER msgid "Befuddler" msgstr "" #. DES_SUBRACE_WATER_LIGHT_SICK_BEFUDDLER msgid "Light-Sick Befuddler" msgstr "" #. DES_SUBRACE_WATER_BEFUDDLER_DES msgid "Befuddler is the male child of a rusalka, as such he is an abomination, neither man nor water nymph, they are often killed by their own mothers." msgstr "" #. DES_SUBRACE_WATER_LIGHT_SICK_BEFUDDLER_DES msgid "Befuddler is the male child of a rusalka, rejected by his mother and now also tainted by light. He is not a happy fella." msgstr "" #. DES_SUBRACE_ICE_DZIAD_MROZ msgid "Dziad Mroz" msgstr "" #. DES_SUBRACE_ICE_DZIAD_MROZ_DES msgid "Dziad mroz is an ancient, mysterious creature roaming frozen lands in chilling silence. Seeing one would often herald a nasty winter." msgstr "" #. DES_SUBRACE_ICE_SNIEZYNKI msgid "Sniezynki" msgstr "" #. DES_SUBRACE_ICE_SNIEZYNKI_DES msgid "Sniezynki are ice demonettes who inhabit frozen lands, they are curious of warm blooded creatures, but can turn icy very quickly." msgstr "" #. DES_SUBRACE_LIGHT_HUM_CHILD msgid "Light-sick Human Child" msgstr "" #. DES_SUBRACE_LIGHT_HUM_CHILD_DES msgid "Light-taken child." msgstr "" #. DES_SUBRACE_LIGHT_SVIATELKO msgid "Sviatelko" msgstr "" #. DES_SUBRACE_LIGHT_SVIATELKO_DES msgid "A seemingly pretty light demon, but used by lightbringers to scout for victims." msgstr "" #. DES_SUBRACE_LIGHT_LIGHTBRINGER msgid "Lightbringer" msgstr "" #. DES_SUBRACE_LIGHT_LIGHTBRINGER_DES msgid "Mysterious light fiends that seek out the living to assimilate them into their one-mind." msgstr "" #. DES_SUBRACE_LIGHT_ELDER_LIGHTBRINGER msgid "Elder Lightbringer" msgstr "" #. DES_SUBRACE_LIGHT_ENLIGHTENED_HUM_WARRIOR msgid "Light-sick Human Warrior" msgstr "" #. DES_SUBRACE_LIGHT_ENLIGHTENED_HUM_WARRIOR_DES msgid "Light-taken humans are alive and able, but only act in clusters." msgstr "" #. DES_SUBRACE_LIGHT_ENLIGHTENED_DWARF_SMITH msgid "Light-sick Dwarf Smith" msgstr "" #. DES_SUBRACE_LIGHT_ELDER_ENLIGHTENED_DWARF_SMITH msgid "Elder Light-sick Dwarf Smith" msgstr "" #. DES_SUBRACE_LIGHT_ENLIGHTENED_DWARF_SMITH_DES msgid "Dwarves are creatures carved in light, as such, they hear the call of the lightbringers loudly. Their natural resistance is high, and many die before falling to the light, but this one clearly succumbed, and now serves the light-hive. " msgstr "" #. DES_SUBRACE_LIGHT_ENLIGHTENED_SPIDER_QUEEN msgid "Light-sick Spider Queen" msgstr "" #. DES_SUBRACE_LIGHT_ENLIGHTENED_SPIDER_QUEEN_DES msgid "A spider queen taken by the lightbringers and joined into their light-hive." msgstr "" #. DES_SUBRACE_UNLI_BROKEN_SKELETON msgid "Broken Skeleton" msgstr "" #. DES_SUBRACE_UNLI_BROKEN_SKELETON_DES msgid "Rickety, broken skeleton that has seen better unliving days." msgstr "" #. DES_SUBRACE_UNLI_CORPSE msgid "Unliving Corpse" msgstr "" #. DES_SUBRACE_UNLI_CORPSE_DES msgid "Walking corpse called to its unlife by some unnatural power." msgstr "" #. DES_SUBRACE_UNLI_HUM_SKELETON msgid "Human Skeleton" msgstr "" #. DES_SUBRACE_UNLI_HUM_SKELETON_DES msgid "Animated bones of a human, called to the unlife to serve some dark power." msgstr "" #. DES_SUBRACE_UNLI_ORC_SKELETON msgid "Orc Skeleton" msgstr "" #. DES_SUBRACE_UNLI_ORC_SKELETON_DES msgid "Thick, bulky bones of an orc, animated into unlife and just as keen on killing as its living counterpart." msgstr "" #. DES_SUBRACE_UNLI_TOPIELEC msgid "Topielec" msgstr "" #. DES_SUBRACE_UNLI_TOPIELEC_DES msgid "Unliving corpse of a drowned person brought back into unlife by dark magic." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBRACE_UNLI_GHOST #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_PET_GHOST msgid "Ghost" msgstr "" #. DES_SUBRACE_UNLI_GHOST_DES msgid "The spirit of a person unable or unwilling to cross over into the underworlds. Ghosts are often bound to this unlife by unresolved business, or simply a strong desire to hold on to their old life. " msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBRACE_UNLI_WRAITH #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_PET_WRAITH msgid "Wraith" msgstr "" #. DES_SUBRACE_UNLI_ELDER_WRAITH msgid "Elder Wraith" msgstr "" #. DES_SUBRACE_UNLI_ANCESTOR_WRAITH msgid "Ancestor Wraith" msgstr "" #. DES_SUBRACE_UNLI_WRAITH_DES msgid "Tormented soul that was torn out of its body and left to roam the land in anger. Wraiths are often bound to cursed objects, or places." msgstr "" #. DES_SUBRACE_UNLI_RAT msgid "Unliving Rat" msgstr "" #. DES_SUBRACE_UNLI_RAT_DES msgid "Called into the unlife by foul magic, they are ever more vile and disease ridden than their living kin." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBRACE_UNLI_SPIDER #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_RACE_UNLI_SPIDER msgid "Unliving Spider" msgstr "" #. DES_SUBRACE_UNLI_SPIDER_DES msgid "Awakened back to unlife these venomous spider corpses are the stuff of nightmares." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBRACE_UNLI_DRAGON #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_RACE_UNLI_DRAGON msgid "Unliving Dragon" msgstr "" #. DES_SUBRACE_UNLI_DRAGON_DES msgid "Once a majestic drake, now the unliving corpse animated by some dark magic." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBRACE_MYTHICAL_DRAGON #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_RACE_DRAGON #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_GROUP_DRAGON msgid "Dragon" msgstr "" #. DES_SUBRACE_MYTHICAL_DRAGON_DES msgid "As old as time itself, Dragons have long been masters of the skies and keepers of greatest treasures. Some really like virgins too." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBRACE_MYTHICAL_ZMEY #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_RACE_DRAGON_ZMEY #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_GROUP_ZMEY msgid "Zmey" msgstr "" #. DES_SUBRACE_MYTHICAL_ZMEY_DES msgid "The zmey is an ancient creature, a dragon, yet more snake like than their cousins - stories talk of one zmey who is chaos incarnate, some even whisper of his secret ties to the cosmic tree and the old god Veles. The common zmey are either his offspring or avatars. Unlike their fiery cousins, who favour physical confrontations, the zmey often employ their wits and silver, forked tongues to entice people to mischief and misery." msgstr "" #. DES_SUBRACE_TROLL_SWAMPER msgid "Swamper" msgstr "" #. DES_SUBRACE_TROLL_SWAMPER_DES msgid "Small blobs of swamp that can spit and are surprisingly talkative. They are the offspring of mud trolls, although only very few will ever grow into one." msgstr "" #. DES_SUBRACE_TROLL_ICICLES msgid "Icicles" msgstr "" #. DES_SUBRACE_TROLL_ICICLES_DES msgid "Icicles are thought to be the young forms of the ice trolls. They typically roam in packs and stay close to their guardian's lair. Some legends say that they are the tears of lady winter cried every spring when the snows melt and her effigy is sacrificed." msgstr "" #. DES_SUBRACE_TROLL_LAVA_ROCKERS msgid "Lava Rockers" msgstr "" #. DES_SUBRACE_TROLL_LAVA_ROCKERS_DES msgid "Lava Rockers are small specks of volcanic rock, the fiery offspring of the lava troll." msgstr "" #. DES_SUBRACE_TROLL_ROCKERS msgid "Rockers" msgstr "" #. DES_SUBRACE_TROLL_ROCKERS_DES msgid "Often seen as swarms of cascading pebbles, rockers are the young of rock trolls. Only some will ever grow into adults, but they are still extremely attached to their parents." msgstr "" #. DES_SUBRACE_TROLL_ROCK msgid "Rock Troll" msgstr "" #. DES_SUBRACE_TROLL_ROCK_DES msgid "The most common of trolls. Likes to eat, especially humans. Prone to bribery and guarding bridges for money." msgstr "" #. DES_SUBRACE_TROLL_SWAMP msgid "Swamp Troll" msgstr "" #. DES_SUBRACE_TROLL_SWAMP_DES msgid "The least violent of troll kind, but no lesss dangerous when pushed. Their natural habitat is swamps, but some can settle outside. " msgstr "" #. DES_SUBRACE_TROLL_ICE msgid "Ice Troll" msgstr "" #. DES_SUBRACE_TROLL_ICE_DES msgid "Solitary creature seen mainly in the desolate ice plains. They are said to be ruled by the dziod mroz, like every other creature of the ice plains." msgstr "" #. DES_SUBRACE_TROLL_LAVA msgid "Lava Troll" msgstr "" #. DES_SUBRACE_TROLL_LAVA_DES msgid "Risen from the hot pits of molten lava, these trolls are extremely aggressive and like to incinerate folks and challenge them to unfair duels." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBRACE_DARKNESS_MROKI #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_FACTIONS_MROKI msgid "Mroki" msgstr "" #. DES_SUBRACE_DARKNESS_MROKI_DES msgid "Said to have been a giant during the awakening, taken by darkness and twisted into a creature of the shadows. The mroki now dwell in the lands of darkness, together with shadow elves they form the Shadowkin." msgstr "" #. DES_SUBRACE_ELDER_DARKNESS_MROKI msgid "Elder Mroki" msgstr "" #. DES_SUBRACE_ELDER_DARKNESS_MROKI_DES msgid "Said to have been a giant during the awakening, taken by darkness and twisted into a creature of the shadows. As an elder of its kind, this mroki is especially dangerous." msgstr "" #. DES_SUBRACE_BOSS msgid "Light Beast" msgstr "" #. DES_SUBRACE_BOSS_DES msgid "The corpse of a zmey, an elder creature of darkness, taken by the light beast when it escaped from the core of the earth." msgstr "" #. DES_SUBRACE_DWARVEN_GUARDIAN_STATUE msgid "Dwarven Guardian Statue" msgstr "" #. DES_SUBRACE_DWARVEN_GUARDIAN_STATUE_DES msgid "Ancient guardians of dwarven treasures and sacred places deep in the earth's core. Some say they are actual dwarven champions turned to stone and metal to serve for eternity." msgstr "" #. DES_SUBRACE_FAIL_SUMMON msgid "Failed Summon" msgstr "" #. DES_SUBRACE_FAIL_SUMMON_DES msgid "This is what you get when you try your hand at summoning something you can't handle." msgstr "" #. DES_SUBRACE_KRAKEN_TENTACLE msgid "Kraken Tentacle" msgstr "" #. DES_SUBRACE_KRAKEN_TENTACLE_DES msgid "Kraken tentacles have a life of their own and you best avoid their attention." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBRACE_DZIEVANNAS_FERAL_1 #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBRACE_DZIEVANNAS_FERAL_2 msgid "Dzievanna's Feral" msgstr "" #. DES_SUBRACE_DZIEVANNAS_FERAL_1_DES msgid "Once they were an elven druid, now they follow the path of the forest fully shedding any constraints of civilisation in favour of becoming a beast." msgstr "" #. DES_SUBRACE_DZIEVANNAS_FERAL_2_DES msgid "The call of the wild drove these elven druids to become truly one with nature. Wild and free they roam the forest ever vigilant and very territorial." msgstr "" #. DES_SUBRACE_CRADLE_POSSUM msgid "Cradle Possum" msgstr "" #. DES_SUBRACE_CRADLE_YOUNG_POSSUM msgid "Young Cradle Possum" msgstr "" #. DES_SUBRACE_CRADLE_POSSUM_DES msgid "A vicious, rodent-like creature known to steal away children in its sack." msgstr "" #. DES_SUBRACE_LIGHT_SICK_ROGGNYR msgid "Light-Sick Roggnyr" msgstr "" #. DES_SUBRACE_LIGHT_SICK_ROGGNYR_DES msgid "A rare forest demon that doesn't actually like the company of animals. This one is clearly infected with light-sickness, making it weaker, but likely meaner too." msgstr "" #. DES_SUBRACE_ROGGNYR msgid "Roggnyr" msgstr "" #. DES_SUBRACE_ROGGNYR_DES msgid "A rare forest demon that doesn't actually like the company of animals. Beware, they carry grudges like their wrinkles once crossed!" msgstr "" #. DES_SUBRACE_ENCHANTED_ROGGNYR msgid "Enchanted Roggnyr" msgstr "" #. DES_SUBRACE_ENCHANTED_ROGGNYR_DES msgid "This typically elusive forest demon has taken possession of an enchanted pipe that allows him to lure children into his twisted lair, where he drains their blood for power." msgstr "" #. DES_SUBRACE_WARRAX msgid "Warrax" msgstr "" #. DES_SUBRACE_WARRAX_DES msgid "A hooded warrior clad in heavy armour and roaming the land to seek revenge. Once a legendary warlord of Perun, his soul was stolen by the machinations of dwarven runemasters and bound to eternal servitude." msgstr "" #. DES_SUBRACE_MENAVCA msgid "Menavca" msgstr "" #. DES_SUBRACE_MENAVCA_DES msgid "A mysterious and rare demon that is said to have the ability to mimic its victims." msgstr "" #. DES_SUBRACE_BOG_BIES msgid "Bog Bies" msgstr "" #. DES_SUBRACE_BOG_BIES_DES msgid "A mysterious creature found lurking the swamps. They are often thought to be an offshoot of the bies, and as such considered as deceptive and dangerous." msgstr "" #. DES_SUBRACE_NASAROG msgid "Alchemist" msgstr "" #. DES_SUBRACE_NASAROG_DES msgid "Only known as the Alchemist, a figure clad in mystery, but clearly in service of your gods, or is he?" msgstr "" #. DES_SUBRACE_VIHUR msgid "Vihur" msgstr "" #. DES_SUBRACE_VIHUR_DES msgid "A wind elemental demon that is often in leagues with witches for some reason. They thrive during storms but are typically harmless if you stay out of their way. " msgstr "" #. DES_SUBRACE_FOREST_FAIRY msgid "Forest Fairy" msgstr "" #. DES_SUBRACE_FOREST_FAIRY_DES msgid "These days more commonly known as tooth fairy, a self-imposed re-branding. It is a fierce and often outright mean creature that does not wait for you to leave teeth under your pillow as some naive storytellers will tell. Instead, folk who have toothache take special care to try and ward off from the forest fiend, before it rips the offending tooth out by force." msgstr "" #. DES_SUBRACE_ORC_NECROMANCER msgid "Orc Necromancer" msgstr "" #. DES_SUBRACE_ORC_NECROMANCER_DES msgid "A rare creature indeed, as most orc males with magic are killed. Perhaps his profession explains that?" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBRACE_NECROMANCER #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_GROUP_NECROMANCER msgid "Necromancer" msgstr "" #. DES_SUBRACE_NECROMANCER_DES msgid "Necromancers meddle with the dark arts of life and death and in doing so, they tend to break the laws of nature to create their unliving abominations." msgstr "" #. DES_BEAST msgid "Beast" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_DEMON #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_RACE_DEMON msgid "Demon" msgstr "" #. DES_SUBRACE_WARRAKUS msgid "Warrakus" msgstr "" #. DES_SUBRACE_WARRAKUS_DES msgid "The origin or nature of the warrakus is unclear. It is a creature of pure metal and yet it is animated. Some call it demon work, curse, others whisper of dwarven handiwork." msgstr "" #. DES_SUBRACE_LIGHT_SICK_WARRAKUS msgid "Light-Sick Warrakus" msgstr "" #. DES_SUBRACE_LIGHT_SICK_WARRAKUS_DES msgid "The origin or nature of the warrakus is unclear. It is a creature of pure metal and yet it is animated. Some call it demon work, curse, others whisper of dwarven handiwork. The light seems unable to claim them, but it does weaken the metal." msgstr "" #. DES_SUBRACE_DWARF_WARRIOR_IRON_STORM msgid "Iron Storm" msgstr "" #. DES_SUBRACE_DWARF_WARRIOR_IRON_STORM_DES msgid "Iron Storm is a young warrior of stone and iron who has proven his unshaken loyalty to the dwarven kin time and again. If he agrees to join you it is to show your young gods what a true dwarf is made of." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBRACE_DARK_TOTEM #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_DARK_TOTEM #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_SUMMON_DARK_TOTEM msgid "Dark Totem" msgstr "" #. DES_SUBRACE_DARK_TOTEM_DES msgid "This statue of carved stone contains spirits of your forefathers, eager to help you in a challenge." msgstr "" #. DES_SUBRACE_NONE msgid "No Class" msgstr "" #. DES_SUBRACE_NONE_DES msgid "This is a concept and has no class." msgstr "" #. DES_SUBRACE_WOOD_BEAR msgid "Wooden Bear" msgstr "" #. DES_SUBRACE_WOOD_BEAR_DES msgid "An animated wooden sculpture, beautifully carved to depict an axe-bearing wild bear. Bears are not known to be gentle even on a good day, but this one seems particularly hell-bent on murder." msgstr "" #. DES_SUBRACE_DEMON_HELL_HOUNDS msgid "Hell Hounds" msgstr "" #. DES_SUBRACE_DEMON_HELL_HOUNDS_DES msgid "Affectionately called hell hounds, although no one is quite sure what the ‘hell’ stands for. Some speculate a connection to the underworlds." msgstr "" #. DES_SUBRACE_DEMON_TWO_HELL_HOUNDS msgid "Two Hell Hounds" msgstr "" #. DES_SUBRACE_DEMON_TWO_HELL_HOUNDS_DES msgid "Two black dogs, affectionately called hell hounds by their master - although no one in Slavya knows what this hell refers to? These two pups used to be good dogs, attacking only undesirables and small critters, but something or someone made them crave more blood." msgstr "" #. DES_SUBRACE_DEMON_TREASURE msgid "Tomislav - Treasure Demon" msgstr "" #. DES_SUBRACE_DEMON_TREASURE_DES msgid "Tomislav is the leader of Bear Village, a self professed 'boss' who seems to care for his home a great deal. He is also a treasurer demon, who would typically be found in caves and dungeons, guarding some long lost jewels. This one has clearly found a new calling." msgstr "" #. DES_SUBRACE_FOREFATHER_SPIRITS msgid "Forefather Spirits" msgstr "" #. DES_SUBRACE_FOREFATHER_SPIRITS_DES msgid "The forefathers are the souls of the ancestors, also referred to as dziody. They are old souls, wise but proud and easy to anger. Folk of Slavya have long honoured the forefathers with all souls celebrations, asking for their wisdom and protection in exchange for the veneration." msgstr "" #. DES_SUBRACE_POSSESSED_PUMPKIN msgid "Possessed Pumpkin" msgstr "" #. DES_SUBRACE_POSSESSED_ELDER_PUMPKIN msgid "Possessed Elder Pumpkin" msgstr "" #. DES_SUBRACE_POSSESSED_ANCIENT_PUMPKIN msgid "Possessed Ancient Pumpkin" msgstr "" #. DES_SUBRACE_POSSESSED_PUMPKIN_DES msgid "Nasty orange vegetables, mindlessly roaming the lands. They like sweets a lot and have been known to get violent when you don’t give them some." msgstr "" #. DES_RES_WOOD msgid "Wood" msgstr "" #. DES_RES_WOOD_DES msgid "Common timber suitable mostly for firewood." msgstr "" #. DES_RES_DRYAD_WOOD msgid "Dryad Wood" msgstr "" #. DES_RES_DRYAD_WOOD_DES msgid "Fabled to be the gift of the dryads. Black wood that releases golden resin when cut. " msgstr "" #. DES_RES_DARK_WOOD msgid "Dark Wood" msgstr "" #. DES_RES_DARK_WOOD_DES msgid "" "Wood from a forest tainted by darkness long ago. If used carefully it can be crafted in many ways.\n" "\n" "Wild resource ({ICON:WildResourceIcon})." msgstr "" #. DES_RES_ELVEN_WOOD msgid "Elven Wood" msgstr "" #. DES_RES_ELVEN_WOOD_DES msgid "" "Nimble yet resilient, elven wood is a valued resource throughout the lands.\n" "\n" "Improved resource ({ICON:ImprovedResourceIcon})." msgstr "" #. DES_RES_ANCIENT_WOOD msgid "Ancient Wood" msgstr "" #. DES_RES_ANCIENT_WOOD_DES msgid "Found in the depths of ancient, elven forests and said to keep the wisdom and memory of the ages past, it is both rare and beautiful." msgstr "" #. DES_RES_AMBER msgid "Amber" msgstr "" #. DES_RES_AMBER_DES msgid "Fossilized tree resin, commonly used in crafting." msgstr "" #. DES_RES_MALACHITE msgid "Malachite" msgstr "" #. DES_RES_MALACHITE_DES msgid "Beautiful green crystal stone, used as an ornament and for crafting." msgstr "" #. DES_RES_TOPAZ msgid "Topaz" msgstr "" #. DES_RES_TOPAZ_DES msgid "" "Shiny crystal gemstone. Can come in many colours and is widely used in crafting.\n" "\n" "Improved resource ({ICON:ImprovedResourceIcon})." msgstr "" #. DES_RES_RUBY msgid "Ruby" msgstr "" #. DES_RES_RUBY_DES msgid "" "Often referred to as the blood-stone, the ruby is a sought-after gemstone. Fable says the hearts of powerful striga turn to ruby upon death.\n" "\n" "Wild resource ({ICON:WildResourceIcon})." msgstr "" #. DES_RES_DIAMOND msgid "Diamond" msgstr "" #. DES_RES_DIAMOND_DES msgid "Diamond is not only a girl's best friend, everyone likes it. It's rare, tough and beautiful. " msgstr "" #. DES_RES_BONE msgid "Bone" msgstr "" #. DES_RES_BONE_DES msgid "Bones are a common resource used for crafting." msgstr "" #. DES_RES_BLOOD_BONE msgid "Blood Bone" msgstr "" #. DES_RES_BLOOD_BONE_DES msgid "" "Bones of unfortunates carrying a heavy curse so that their bones bleed even after death.\n" "\n" "Improved resource ({ICON:ImprovedResourceIcon})." msgstr "" #. DES_RES_SHADOW_BONE msgid "Shadow Bone" msgstr "" #. DES_RES_SHADOW_BONE_DES msgid "" "Bones of creatures so tainted by the dark a shadow seeped deep into their core.\n" "\n" "Wild resource ({ICON:WildResourceIcon})." msgstr "" #. DES_RES_MONSTER_BONE msgid "Monster Bone" msgstr "" #. DES_RES_MONSTER_BONE_DES msgid "Durable and impressive, trophies from slain monsters are used both as ornament and crafting." msgstr "" #. DES_RES_DRAGON_BONE msgid "Dragon Bone" msgstr "" #. DES_RES_DRAGON_BONE_DES msgid "Rare crafting material and trophy. Sharp as mithril, tough as stone, mighty as the fallen drakes themselves." msgstr "" #. DES_RES_LEATHER msgid "Leather" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_RES_LEATHER_DES #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_RES_IRON_DES msgid "Commonly used for crafting." msgstr "" #. DES_RES_SCALED_LEATHER msgid "Scaled Leather" msgstr "" #. DES_RES_SCALED_LEATHER_DES msgid "" "More durable than normal leather and has that nice scaly shine to it.\n" "\n" "Improved resource ({ICON:ImprovedResourceIcon})." msgstr "" #. DES_RES_FUR_LEATHER msgid "Fur Leather" msgstr "" #. DES_RES_FUR_LEATHER_DES msgid "Heavier than normal leather, and the fur is great for those long winter nights." msgstr "" #. DES_RES_ENCHANTED_LEATHER msgid "Enchanted Leather" msgstr "" #. DES_RES_ENCHANTED_LEATHER_DES msgid "" "Rare leather, typically found on those who were born of magic.\n" "\n" "Wild resource ({ICON:WildResourceIcon})." msgstr "" #. DES_RES_MYTHICAL_LEATHER msgid "Mythical Leather" msgstr "" #. DES_RES_MYTHICAL_LEATHER_DES msgid "Found only on the most rare, mythical beasts, valued for its durability and beauty." msgstr "" #. DES_RES_IRON msgid "Iron" msgstr "" #. DES_RES_GOLD msgid "Gold" msgstr "" #. DES_RES_GOLD_DES msgid "" "Not as durable as some metals, but still sought after especially for ornaments, trinkets and jewellery. Bandits and dragons love it.\n" "\n" "Wild resource ({ICON:WildResourceIcon})." msgstr "" #. DES_RES_STEEL msgid "Steel" msgstr "" #. DES_RES_STEEL_DES msgid "As they say, sharp as steel. Good crafting material all around." msgstr "" #. DES_RES_SILVER msgid "Silver" msgstr "" #. DES_RES_SILVER_DES msgid "" "Apart from its quality as a metal, silver has been known to repel some night demons, especially werewolves.\n" "\n" "Improved resource ({ICON:ImprovedResourceIcon})." msgstr "" #. DES_RES_MITHRIL msgid "Mithril" msgstr "" #. DES_RES_MITHRIL_DES msgid "Rare and sought-after metal sometimes known as dwarven blood, due to their strong affinity for the metal." msgstr "" #. DES_RES_SANDSTONE msgid "Sandstone" msgstr "" #. DES_RES_SANDSTONE_DES msgid "Commonly used for crafting and building." msgstr "" #. DES_RES_CLAY msgid "Clay" msgstr "" #. DES_RES_CLAY_DES msgid "Not the most glamorous, but very versatile and commonly used for craft." msgstr "" #. DES_RES_QUARTZ msgid "Quartz" msgstr "" #. DES_RES_QUARTZ_DES msgid "" "Good quality stone, also valued for its sharp looks.\n" "\n" "Improved resource ({ICON:ImprovedResourceIcon})." msgstr "" #. DES_RES_GRANITE msgid "Granite" msgstr "" #. DES_RES_GRANITE_DES msgid "" "Very tough and durable, often used for gravestones.\n" "\n" "Wild resource ({ICON:WildResourceIcon})." msgstr "" #. DES_RES_OBSIDIAN msgid "Obsidian" msgstr "" #. DES_RES_OBSIDIAN_DES msgid "Also referred to as the black stone, it is fabled to come from the blackened hearts of those corrupted by darkness." msgstr "" #. DES_RES_PURE_STONE msgid "Pure Stone" msgstr "" #. DES_RES_PURE_STONE_DES msgid "" "Pure, unadulterated stone power.\n" "\n" "This composite fits into Stone material category." msgstr "" #. DES_RES_ARMOURED_STONE msgid "Armoured Stone" msgstr "" #. DES_RES_ARMOURED_STONE_DES msgid "" "Stone, with some armour to boot. Yup.\n" "\n" "This composite fits into Stone and Metal material categories.\n" "\n" "Wild resource ({ICON:WildResourceIcon})." msgstr "" #. DES_RES_METAL_COMPOSITE msgid "Metal Composite" msgstr "" #. DES_RES_METAL_COMPOSITE_DES msgid "" "Sharper and stronger together, composite metal.\n" "\n" "This composite fits into Metal material category." msgstr "" #. DES_RES_GOLEM_LEATHER msgid "Golem Leather" msgstr "" #. DES_RES_GOLEM_LEATHER_DES msgid "" "Tough and durable leather moulded using ancient, foreign techniques.\n" "\n" "This composite fits into Metal and Leather material categories.\n" "\n" "Improved resource ({ICON:ImprovedResourceIcon})." msgstr "" #. DES_RES_COMBAT_LEATHER msgid "Combat Leather" msgstr "" #. DES_RES_COMBAT_LEATHER_DES msgid "" "Bound by craft masters for extreme durability in combat.\n" "\n" "This composite fits into Leather material category." msgstr "" #. DES_RES_SPIKE_LEATHER msgid "Spike Leather" msgstr "" #. DES_RES_SPIKE_LEATHER_DES msgid "" "First choice for achieving that special, ruffian style.\n" "\n" "This composite fits into Leather and Bone material categories.\n" "\n" "Wild resource ({ICON:WildResourceIcon})." msgstr "" #. DES_RES_RUNE_BONE msgid "Rune Bone" msgstr "" #. DES_RES_RUNE_BONE_DES msgid "" "Powerful runes were carved into the bones - the question is, was the recipient alive?\n" "\n" "This composite fits into Bone material category." msgstr "" #. DES_RES_ENCHANTED_BONE msgid "Enchanted Bone" msgstr "" #. DES_RES_ENCHANTED_BONE_DES msgid "" "Infused with remnants of mystical force, excellent for crafting.\n" "\n" "This composite fits into Bone and Gem material categories.\n" "\n" "Improved resource ({ICON:ImprovedResourceIcon})." msgstr "" #. DES_RES_GRANDGEM msgid "Grandgem" msgstr "" #. DES_RES_GRANDGEM_DES msgid "" "Fused together in perfect, grand harmony.\n" "\n" "This composite fits into Gem material category." msgstr "" #. DES_RES_CRYSTAL_WOOD msgid "Crystal Wood" msgstr "" #. DES_RES_CRYSTAL_WOOD_DES msgid "" "Crafted using ancient elven techniques, both beautiful and extremely resilient for wood.\n" "\n" "This composite fits into Gem and Wood material categories.\n" "\n" "Wild resource ({ICON:WildResourceIcon})." msgstr "" #. DES_RES_SACRED_WOOD msgid "Sacred Wood" msgstr "" #. DES_RES_SACRED_WOOD_DES msgid "" "Made using techniques passed on from forest guardians, it is said to hold their blessing within.\n" "\n" "This composite fits into Wood material category." msgstr "" #. DES_RES_STONE_WOOD msgid "Stone Wood" msgstr "" #. DES_RES_STONE_WOOD_DES msgid "" "Combined thanks to knowledge of both elves and dwarves to create a truly unique blend.\n" "\n" "This composite fits into Wood and Stone material categories.\n" "\n" "Improved resource ({ICON:ImprovedResourceIcon})." msgstr "" #. DES_RES_PRISTINE_MATTER msgid "Pristine Matter" msgstr "" #. DES_RES_PRISTINE_MATTER_DES msgid "" "Pristine Matter was developed by alchemists before darkness destroyed civilisation.\n" "\n" "This composite fits into Wood and Stone material categories.\n" "\n" "Improved resource ({ICON:ImprovedResourceIcon})." msgstr "" #. DES_RES_MOONSTONE msgid "Moonstone" msgstr "" #. DES_RES_MOONSTONE_DES msgid "" "Moonstone owns its name to the precise moon phases that are needed for its creation.\n" "\n" "This composite fits into Stone and Metal material categories.\n" "\n" "Wild resource ({ICON:WildResourceIcon})." msgstr "" #. DES_RES_SECRET_ALLOY msgid "Secret Alloy" msgstr "" #. DES_RES_SECRET_ALLOY_DES msgid "" "The Secret Alloy is, well, secret.\n" "\n" "This composite fits into Stone and Metal material categories.\n" "\n" "Improved resource ({ICON:ImprovedResourceIcon})." msgstr "" #. DES_RES_IGNEOUS_SPIKE msgid "Igneous Spike" msgstr "" #. DES_RES_IGNEOUS_SPIKE_DES msgid "" "Cooling and solidification of specific materials sometimes results in a beautiful crystalline substance like this one.\n" "\n" "This composite fits into Leather and Metal material categories.\n" "\n" "Wild resource ({ICON:WildResourceIcon})." msgstr "" #. DES_RES_ALCHEMY_SKIN msgid "Alchemy Skin" msgstr "" #. DES_RES_ALCHEMY_SKIN_DES msgid "" "Alchemy Skin - another secret formula of the alchemists of the bygone era.\n" "\n" "This composite fits into Leather and Metal material categories.\n" "\n" "Improved resource ({ICON:ImprovedResourceIcon})." msgstr "" #. DES_RES_MORPH_MATERIAL msgid "Morph Material" msgstr "" #. DES_RES_MORPH_MATERIAL_DES msgid "" "Extremely flexible and mouldable composite.\n" "\n" "Fits into Leather and Bone material categories.\n" "\n" "Wild resource ({ICON:WildResourceIcon})." msgstr "" #. DES_RES_WYRM_SILK msgid "Wyrm Silk" msgstr "" #. DES_RES_WYRM_SILK_DES msgid "" "It is said that Wyrm Silk is derived from a Zmey in heat - crafters hope it is only a rumour.\n" "\n" "This composite fits into Leather and Bone material categories.\n" "\n" "Improved resource ({ICON:ImprovedResourceIcon})." msgstr "" #. DES_RES_FORGOTTEN_ESSENCE msgid "Forgotten Essence" msgstr "" #. DES_RES_FORGOTTEN_ESSENCE_DES msgid "" "Forgotten Essence... what was it?\n" "\n" "This composite fits into Bone and Gem material categories.\n" "\n" "Wild resource ({ICON:WildResourceIcon})." msgstr "" #. DES_RES_VOID_SPARKLER msgid "Void Sparkler" msgstr "" #. DES_RES_VOID_SPARKLER_DES msgid "" "Dark as the void, bright as the stars.\n" "\n" "This composite fits into Bone and Gem material categories.\n" "\n" "Improved resource ({ICON:ImprovedResourceIcon})." msgstr "" #. DES_RES_EARTH_CORE msgid "Earth Core" msgstr "" #. DES_RES_EARTH_CORE_DES msgid "" "The ancient secret of obtaining the Earth Core belongs to the dwarves. Some still resent its use outside of dwarven forges.\n" "\n" "This composite fits into Gem and Wood material categories.\n" "\n" "Wild resource ({ICON:WildResourceIcon})." msgstr "" #. DES_RES_LIFE_ROOT msgid "Life Root" msgstr "" #. DES_RES_LIFE_ROOT_DES msgid "" "Life Root's secrets were passed down from the forest folk.\n" "\n" "This composite fits into Gem and Wood material categories.\n" "\n" "Improved resource ({ICON:ImprovedResourceIcon})." msgstr "" #. DES_RES_GODS_BRANCH msgid "God's Branch" msgstr "" #. DES_RES_GODS_BRANCH_DES msgid "" "God's Branch is said to be passed down directly from the old goddess Mokosh before she disappeared.\n" "\n" "This composite fits into Wood and Stone material categories.\n" "\n" "Wild resource ({ICON:WildResourceIcon})." msgstr "" #. DES_RES_MEAT msgid "Meat" msgstr "" #. DES_RES_MEAT_DES msgid "Meat, the basis of diet for any strong-person out there." msgstr "" #. DES_RES_FISH msgid "Fish" msgstr "" #. DES_RES_FISH_DES msgid "Fish has become very common after the shattering flooded the land with sea water." msgstr "" #. DES_RES_VEGGIES msgid "Vegetables" msgstr "" #. DES_RES_VEGGIES_DES msgid "Vegetables are the basis of a good diet, pickled, stewed, boiled or fresh. Best seasons for gathering - Spring {ICON:Spring} and Summer {ICON:Summer}" msgstr "" #. DES_RES_HERBS msgid "Herbs" msgstr "" #. DES_RES_HERBS_DES msgid "Herbs are great for cooking and herbalism. Best seasons for gathering - Spring {ICON:Spring} and Summer {ICON:Summer}" msgstr "" #. DES_RES_FRUITS msgid "Fruit" msgstr "" #. DES_RES_FRUITS_DES msgid "Fruit - got to get those five-a-day. Best seasons for gathering - Spring {ICON:Spring} and Summer {ICON:Summer}" msgstr "" #. DES_RES_GRAIN msgid "Grain" msgstr "" #. DES_RES_GRAIN_DES msgid "Grain may be a bit boring but is very versatile in the kitchen. Best seasons for gathering - Summer {ICON:Summer} and Autumn {ICON:Autumn}" msgstr "" #. DES_RES_BEETLE_JELLY msgid "Beetle Jelly" msgstr "" #. DES_RES_BEETLE_JELLY_DES msgid "Beetle Jelly - yum." msgstr "" #. DES_RES_SPICES msgid "Spices" msgstr "" #. DES_RES_SPICES_DES msgid "Spices - there's always time to spice up your life. Best seasons for gathering - Summer {ICON:Summer} and Autumn {ICON:Autumn}" msgstr "" #. DES_RES_NUTS msgid "Nuts" msgstr "" #. DES_RES_NUTS_DES msgid "Nuts, crunchy and tasty, just be warned of the squirrels trying to steal them from you. Best seasons for gathering - Summer {ICON:Summer} and Autumn {ICON:Autumn}" msgstr "" #. DES_RES_MUSHROOMS msgid "Mushrooms" msgstr "" #. DES_RES_MUSHROOMS_DES msgid "Mushrooms - wild or grown, they taste good and can give you visions. Best seasons for gathering - Summer {ICON:Summer} and Autumn {ICON:Autumn}" msgstr "" #. DES_RES_EGGS msgid "Eggs" msgstr "" #. DES_RES_EGGS_DES msgid "Eggs, scrambled, boiled, poached - all yummy." msgstr "" #. DES_RES_COSMIC_SEED msgid "Cosmic Seed" msgstr "" #. DES_RES_COSMIC_SEED_DES msgid "Cosmic Seed is the fruit of the cosmic tree itself, a sacred material given to mortals by the gods to help rebuild Thea." msgstr "" #. DES_RES_COAL msgid "Coal" msgstr "" #. DES_RES_COAL_DES msgid "A rather weird kind of rock. Quite useless for crafting but at least it burns well." msgstr "" #. DES_TERRAIN_ARTIFACT msgid "Terrain Artefact" msgstr "" #. DES_TERRAIN_ARTIFACT_DES msgid "These shiny floating crystals look a bit unusual. Maybe they were sent by the gods to aid you? Gather them and uncover bits of ancient knowledge stored within." msgstr "" #. DES_RESEARCH_GENERIC msgid "A Bit of Research" msgstr "" #. DES_RESEARCH_GENERIC_DES msgid "If you have nothing better to do, you can at least to try and think for a while. Maybe something useful will come to mind?" msgstr "" #. DES_RESEARCH_TERRAIN msgid "Research Terrain" msgstr "" #. DES_RESEARCH_TERRAIN_DES msgid "Remember those blue crystals you've gathered from the artefact on your last trip? Spend some time researching it and maybe you'll learn something." msgstr "" #. DES_RESEARCH_CREATURE msgid "Research Creature" msgstr "" #. DES_RESEARCH_CREATURE_DES msgid "That soft, red sticky bit you've picked up after a fight... If you wonder what it's for, there's only one way to find out. Research!" msgstr "" #. DES_SWORD_1H msgid "Sword" msgstr "" #. DES_SWORD_1H_DES msgid "A light, very versatile weapon, suitable for holding in one hand." msgstr "" #. DES_SWORD_1H_IRON msgid "Iron Sword" msgstr "" #. DES_SWORD_1H_GOLD msgid "Golden Sword" msgstr "" #. DES_SWORD_1H_STEEL msgid "Steel Sword" msgstr "" #. DES_SWORD_1H_SILVER msgid "Silver Sword" msgstr "" #. DES_SWORD_1H_MITHRILL msgid "Mithril Sword" msgstr "" #. DES_SWORD_1H_WOOD msgid "Wooden Sword" msgstr "" #. DES_SWORD_1H_DRYAD_WOOD msgid "Dryad Sword" msgstr "" #. DES_SWORD_1H_DARK_WOOD msgid "Dark Sword" msgstr "" #. DES_SWORD_1H_ELVEN_WOOD msgid "Elven Sword" msgstr "" #. DES_SWORD_1H_ANCIENT_WOOD msgid "Ancient Sword" msgstr "" #. DES_SWORD_1H_SANDSTONE msgid "Sandstone Sword" msgstr "" #. DES_SWORD_1H_CLAY msgid "Clay Sword" msgstr "" #. DES_SWORD_1H_QUARTZ msgid "Quartz Sword" msgstr "" #. DES_SWORD_1H_GRANITE msgid "Granite Sword" msgstr "" #. DES_SWORD_1H_OBSIDIAN msgid "Obsidian Sword" msgstr "" #. DES_SWORD_1H_BONE msgid "Bone Sword" msgstr "" #. DES_SWORD_1H_BLOOD_BONE msgid "Blood Sword" msgstr "" #. DES_SWORD_1H_SHADOW_BONE msgid "Shadow Sword" msgstr "" #. DES_SWORD_1H_MONSTER_BONE msgid "Monster Sword" msgstr "" #. DES_SWORD_1H_DRAGON_BONE msgid "Dragon Sword" msgstr "" #. DES_SWORD_1H_ARMOURED_STONE msgid "Armoured Sword" msgstr "" #. DES_SWORD_1H_PURE_STONE msgid "Pure Sword" msgstr "" #. DES_SWORD_1H_STONE_WOOD msgid "Stonewood Sword" msgstr "" #. DES_SWORD_1H_SECRET_ALLOY msgid "Alloy Sword" msgstr "" #. DES_SWORD_1H_MOONSTONE msgid "Moonstone Sword" msgstr "" #. DES_SWORD_1H_PRISTINE_MATTER msgid "Pristine Sword" msgstr "" #. DES_SWORD_1H_GODS_BRANCH msgid "Gods' Sword" msgstr "" #. DES_SWORD_1H_METAL_COMPOSITE msgid "Composite Sword" msgstr "" #. DES_SWORD_1H_GOLEM_LEATHER msgid "Golem Sword" msgstr "" #. DES_SWORD_1H_ALCHEMY_SKIN msgid "Alchemy Sword" msgstr "" #. DES_SWORD_1H_IGNEOUS_SPIKE msgid "Igneous Sword" msgstr "" #. DES_SWORD_1H_ENCHANTED_BONE msgid "Enchanted Sword" msgstr "" #. DES_SWORD_1H_RUNE_BONE msgid "Runic Sword" msgstr "" #. DES_SWORD_1H_SPIKE_LEATHER msgid "Spiky Sword" msgstr "" #. DES_SWORD_1H_VOID_SPARKLER msgid "Sparkling Sword" msgstr "" #. DES_SWORD_1H_FORGOTTEN_ESSENCE msgid "Forgotten Sword" msgstr "" #. DES_SWORD_1H_WYRM_SILK msgid "Silky Sword" msgstr "" #. DES_SWORD_1H_MORPH_MATERIAL msgid "Morphed Sword" msgstr "" #. DES_SWORD_2H msgid "Greatsword" msgstr "" #. DES_SWORD_2H_DES msgid "A heavier type of sword, requires two hands but the damage will splash to the left and right from the main target." msgstr "" #. DES_SWORD_2H_IRON msgid "Iron Greatsword" msgstr "" #. DES_SWORD_2H_GOLD msgid "Gold Greatsword" msgstr "" #. DES_SWORD_2H_STEEL msgid "Steel Greatsword" msgstr "" #. DES_SWORD_2H_SILVER msgid "Silver Greatsword" msgstr "" #. DES_SWORD_2H_MITHRILL msgid "Mithril Greatsword" msgstr "" #. DES_SWORD_2H_WOOD msgid "Wood Greatsword" msgstr "" #. DES_SWORD_2H_DRYAD_WOOD msgid "Dryad Greatsword" msgstr "" #. DES_SWORD_2H_DARK_WOOD msgid "Dark Greatsword" msgstr "" #. DES_SWORD_2H_ELVEN_WOOD msgid "Elven Greatsword" msgstr "" #. DES_SWORD_2H_ANCIENT_WOOD msgid "Ancient Greatsword" msgstr "" #. DES_SWORD_2H_SANDSTONE msgid "Sandstone Greatsword" msgstr "" #. DES_SWORD_2H_CLAY msgid "Clay Greatsword" msgstr "" #. DES_SWORD_2H_QUARTZ msgid "Quartz Greatsword" msgstr "" #. DES_SWORD_2H_GRANITE msgid "Granite Greatsword" msgstr "" #. DES_SWORD_2H_OBSIDIAN msgid "Obsidian Greatsword" msgstr "" #. DES_SWORD_2H_BONE msgid "Bone Greatsword" msgstr "" #. DES_SWORD_2H_BLOOD_BONE msgid "Blood Greatsword" msgstr "" #. DES_SWORD_2H_SHADOW_BONE msgid "Shadow Greatsword" msgstr "" #. DES_SWORD_2H_MONSTER_BONE msgid "Monster Greatsword" msgstr "" #. DES_SWORD_2H_DRAGON_BONE msgid "Dragon Greatsword" msgstr "" #. DES_SWORD_2H_ARMOURED_STONE msgid "Armoured Greatsword" msgstr "" #. DES_SWORD_2H_PURE_STONE msgid "Pure Greatsword" msgstr "" #. DES_SWORD_2H_STONE_WOOD msgid "Stonewood Greatsword" msgstr "" #. DES_SWORD_2H_SECRET_ALLOY msgid "Alloy Greatsword" msgstr "" #. DES_SWORD_2H_MOONSTONE msgid "Moonstone Greatsword" msgstr "" #. DES_SWORD_2H_PRISTINE_MATTER msgid "Pristine Greatsword" msgstr "" #. DES_SWORD_2H_GODS_BRANCH msgid "Gods' Greatsword" msgstr "" #. DES_SWORD_2H_METAL_COMPOSITE msgid "Composite Greatsword" msgstr "" #. DES_SWORD_2H_GOLEM_LEATHER msgid "Golem Greatsword" msgstr "" #. DES_SWORD_2H_ALCHEMY_SKIN msgid "Alchemy Greatsword" msgstr "" #. DES_SWORD_2H_IGNEOUS_SPIKE msgid "Igneous Greatsword" msgstr "" #. DES_SWORD_2H_SACRED_WOOD msgid "Sacred Greatsword" msgstr "" #. DES_SWORD_2H_CRYSTAL_WOOD msgid "Crystal Greatsword" msgstr "" #. DES_SWORD_2H_LIFE_ROOT msgid "Living Greatsword" msgstr "" #. DES_SWORD_2H_EARTH_CORE msgid "Molten Greatsword" msgstr "" #. DES_SWORD_2H_ENCHANTED_BONE msgid "Enchanted Greatsword" msgstr "" #. DES_SWORD_2H_RUNE_BONE msgid "Runic Greatsword" msgstr "" #. DES_SWORD_2H_SPIKE_LEATHER msgid "Spiky Greatsword" msgstr "" #. DES_SWORD_2H_VOID_SPARKLER msgid "Sparkling Greatsword" msgstr "" #. DES_SWORD_2H_FORGOTTEN_ESSENCE msgid "Forgotten Greatsword" msgstr "" #. DES_SWORD_2H_WYRM_SILK msgid "Silky Greatsword" msgstr "" #. DES_SWORD_2H_MORPH_MATERIAL msgid "Morphed Greatsword" msgstr "" #. DES_AXE_1H msgid "Hatchet" msgstr "" #. DES_AXE_1H_DES msgid "A small axe, more suited for cutting down trees than fight. Held in one hand." msgstr "" #. DES_AXE_1H_IRON msgid "Iron Hatchet" msgstr "" #. DES_AXE_1H_GOLD msgid "Gold Hatchet" msgstr "" #. DES_AXE_1H_STEEL msgid "Steel Hatchet" msgstr "" #. DES_AXE_1H_SILVER msgid "Silver Hatchet" msgstr "" #. DES_AXE_1H_MITHRILL msgid "Mithril Hatchet" msgstr "" #. DES_AXE_1H_BONE msgid "Bone Hatchet" msgstr "" #. DES_AXE_1H_BLOOD_BONE msgid "Blood Hatchet" msgstr "" #. DES_AXE_1H_SHADOW_BONE msgid "Shadow Hatchet" msgstr "" #. DES_AXE_1H_MONSTER_BONE msgid "Monster Hatchet" msgstr "" #. DES_AXE_1H_DRAGON_BONE msgid "Dragon Hatchet" msgstr "" #. DES_AXE_1H_SANDSTONE msgid "Sandstone Hatchet" msgstr "" #. DES_AXE_1H_CLAY msgid "Clay Hatchet" msgstr "" #. DES_AXE_1H_QUARTZ msgid "Quartz Hatchet" msgstr "" #. DES_AXE_1H_GRANITE msgid "Granite Hatchet" msgstr "" #. DES_AXE_1H_OBSIDIAN msgid "Obsidian Hatchet" msgstr "" #. DES_AXE_1H_ENCHANTED_BONE msgid "Enchanted Hatchet" msgstr "" #. DES_AXE_1H_RUNE_BONE msgid "Runic Hatchet" msgstr "" #. DES_AXE_1H_SPIKE_LEATHER msgid "Spiky Hatchet" msgstr "" #. DES_AXE_1H_VOID_SPARKLER msgid "Sparkling Hatchet" msgstr "" #. DES_AXE_1H_FORGOTTEN_ESSENCE msgid "Forgotten Hatchet" msgstr "" #. DES_AXE_1H_WYRM_SILK msgid "Silky Hatchet" msgstr "" #. DES_AXE_1H_MORPH_MATERIAL msgid "Morphed Hatchet" msgstr "" #. DES_AXE_1H_ARMOURED_STONE msgid "Armoured Hatchet" msgstr "" #. DES_AXE_1H_PURE_STONE msgid "Pure Hatchet" msgstr "" #. DES_AXE_1H_STONE_WOOD msgid "Stonewood Hatchet" msgstr "" #. DES_AXE_1H_SECRET_ALLOY msgid "Alloy Hatchet" msgstr "" #. DES_AXE_1H_MOONSTONE msgid "Moonstone Hatchet" msgstr "" #. DES_AXE_1H_PRISTINE_MATTER msgid "Pristine Hatchet" msgstr "" #. DES_AXE_1H_GODS_BRANCH msgid "Gods' Hatchet" msgstr "" #. DES_AXE_1H_METAL_COMPOSITE msgid "Composite Hatchet" msgstr "" #. DES_AXE_1H_GOLEM_LEATHER msgid "Golem Hatchet" msgstr "" #. DES_AXE_1H_ALCHEMY_SKIN msgid "Alchemy Hatchet" msgstr "" #. DES_AXE_1H_IGNEOUS_SPIKE msgid "Igneous Hatchet" msgstr "" #. DES_AXE_2H msgid "Battle Axe" msgstr "" #. DES_AXE_2H_DES msgid "A big and heavy two-handed axe." msgstr "" #. DES_AXE_2H_IRON msgid "Iron Battle Axe" msgstr "" #. DES_AXE_2H_GOLD msgid "Gold Battle Axe" msgstr "" #. DES_AXE_2H_STEEL msgid "Steel Battle Axe" msgstr "" #. DES_AXE_2H_SILVER msgid "Silver Battle Axe" msgstr "" #. DES_AXE_2H_MITHRILL msgid "Mithril Battle Axe" msgstr "" #. DES_AXE_2H_BONE msgid "Bone Battle Axe" msgstr "" #. DES_AXE_2H_BLOOD_BONE msgid "Blood Battle Axe" msgstr "" #. DES_AXE_2H_SHADOW_BONE msgid "Shadow Battle Axe" msgstr "" #. DES_AXE_2H_MONSTER_BONE msgid "Monster Battle Axe" msgstr "" #. DES_AXE_2H_DRAGON_BONE msgid "Dragon Battle Axe" msgstr "" #. DES_AXE_2H_SANDSTONE msgid "Sandstone Battle Axe" msgstr "" #. DES_AXE_2H_CLAY msgid "Clay Battle Axe" msgstr "" #. DES_AXE_2H_QUARTZ msgid "Quartz Battle Axe" msgstr "" #. DES_AXE_2H_GRANITE msgid "Granite Battle Axe" msgstr "" #. DES_AXE_2H_OBSIDIAN msgid "Obsidian Battle Axe" msgstr "" #. DES_AXE_2H_ENCHANTED_BONE msgid "Enchanted Battle Axe" msgstr "" #. DES_AXE_2H_RUNE_BONE msgid "Runic Battle Axe" msgstr "" #. DES_AXE_2H_SPIKE_LEATHER msgid "Spiky Battle Axe" msgstr "" #. DES_AXE_2H_VOID_SPARKLER msgid "Sparkling Battle Axe" msgstr "" #. DES_AXE_2H_FORGOTTEN_ESSENCE msgid "Forgotten Battle Axe" msgstr "" #. DES_AXE_2H_WYRM_SILK msgid "Silky Battle Axe" msgstr "" #. DES_AXE_2H_MORPH_MATERIAL msgid "Morphed Battle Axe" msgstr "" #. DES_AXE_2H_ARMOURED_STONE msgid "Armoured Battle Axe" msgstr "" #. DES_AXE_2H_PURE_STONE msgid "Pure Battle Axe" msgstr "" #. DES_AXE_2H_STONE_WOOD msgid "Stonewood Battle Axe" msgstr "" #. DES_AXE_2H_SECRET_ALLOY msgid "Alloy Battle Axe" msgstr "" #. DES_AXE_2H_MOONSTONE msgid "Moonstone Battle Axe" msgstr "" #. DES_AXE_2H_PRISTINE_MATTER msgid "Pristine Battle Axe" msgstr "" #. DES_AXE_2H_GODS_BRANCH msgid "Gods' Battle Axe" msgstr "" #. DES_AXE_2H_METAL_COMPOSITE msgid "Composite Battle Axe" msgstr "" #. DES_AXE_2H_GOLEM_LEATHER msgid "Golem Battle Axe" msgstr "" #. DES_AXE_2H_ALCHEMY_SKIN msgid "Alchemy Battle Axe" msgstr "" #. DES_AXE_2H_IGNEOUS_SPIKE msgid "Igneous Battle Axe" msgstr "" #. DES_CLUB_1H msgid "Club" msgstr "" #. DES_CLUB_1H_DES msgid "A rather primitive, but still quite effective blunt weapon capable of dealing splash damage around the main target. Held in one hand." msgstr "" #. DES_CLUB_1H_IRON msgid "Iron Club" msgstr "" #. DES_CLUB_1H_GOLD msgid "Golden Club" msgstr "" #. DES_CLUB_1H_STEEL msgid "Steel Club" msgstr "" #. DES_CLUB_1H_SILVER msgid "Silver Club" msgstr "" #. DES_CLUB_1H_MITHRILL msgid "Mithril Club" msgstr "" #. DES_CLUB_1H_BONE msgid "Bone Club" msgstr "" #. DES_CLUB_1H_BLOOD_BONE msgid "Blood Club" msgstr "" #. DES_CLUB_1H_SHADOW_BONE msgid "Shadow Club" msgstr "" #. DES_CLUB_1H_MONSTER_BONE msgid "Monster Club" msgstr "" #. DES_CLUB_1H_DRAGON_BONE msgid "Dragon Club" msgstr "" #. DES_CLUB_1H_WOOD msgid "Wooden Club" msgstr "" #. DES_CLUB_1H_DRYAD_WOOD msgid "Dryad Club" msgstr "" #. DES_CLUB_1H_DARK_WOOD msgid "Dark Club" msgstr "" #. DES_CLUB_1H_ELVEN_WOOD msgid "Elven Club" msgstr "" #. DES_CLUB_1H_ANCIENT_WOOD msgid "Ancient Club" msgstr "" #. DES_CLUB_1H_SANDSTONE msgid "Sandstone Club" msgstr "" #. DES_CLUB_1H_CLAY msgid "Clay Club" msgstr "" #. DES_CLUB_1H_QUARTZ msgid "Quartz Club" msgstr "" #. DES_CLUB_1H_GRANITE msgid "Granite Club" msgstr "" #. DES_CLUB_1H_OBSIDIAN msgid "Obsidian Club" msgstr "" #. DES_CLUB_1H_AMBER msgid "Amber Club" msgstr "" #. DES_CLUB_1H_MALACHITE msgid "Malachite Club" msgstr "" #. DES_CLUB_1H_TOPAZ msgid "Topaz Club" msgstr "" #. DES_CLUB_1H_RUBY msgid "Ruby Club" msgstr "" #. DES_CLUB_1H_DIAMOND msgid "Diamond Club" msgstr "" #. DES_CLUB_1H_ENCHANTED_BONE msgid "Enchanted Club" msgstr "" #. DES_CLUB_1H_VOID_SPARKLER msgid "Sparkling Club" msgstr "" #. DES_CLUB_1H_FORGOTTEN_ESSENCE msgid "Forgotten Club" msgstr "" #. DES_CLUB_1H_STONE_WOOD msgid "Stonewood Club" msgstr "" #. DES_CLUB_1H_SACRED_WOOD msgid "Sacred Club" msgstr "" #. DES_CLUB_1H_CRYSTAL_WOOD msgid "Crystal Club" msgstr "" #. DES_CLUB_1H_PRISTINE_MATTER msgid "Pristine Club" msgstr "" #. DES_CLUB_1H_GODS_BRANCH msgid "Gods' Club" msgstr "" #. DES_CLUB_1H_LIFE_ROOT msgid "Living Club" msgstr "" #. DES_CLUB_1H_EARTH_CORE msgid "Molten Club" msgstr "" #. DES_CLUB_1H_METAL_COMPOSITE msgid "Composite Club" msgstr "" #. DES_CLUB_1H_ARMOURED_STONE msgid "Armoured Club" msgstr "" #. DES_CLUB_1H_GOLEM_LEATHER msgid "Golem Club" msgstr "" #. DES_CLUB_1H_SECRET_ALLOY msgid "Alloy Club" msgstr "" #. DES_CLUB_1H_MOONSTONE msgid "Moonstone Club" msgstr "" #. DES_CLUB_1H_ALCHEMY_SKIN msgid "Alchemy Club" msgstr "" #. DES_CLUB_1H_IGNEOUS_SPIKE msgid "Igneous Club" msgstr "" #. DES_CLUB_1H_PURE_STONE msgid "Pure Club" msgstr "" #. DES_CLUB_1H_GRANDGEM msgid "Grand Club" msgstr "" #. DES_CLUB_2H msgid "Mallet" msgstr "" #. DES_CLUB_2H_DES msgid "A big, heavy and quite unwieldy weapon but its smashing power is hard to match. Can deal splash damage around the main target. Requires both hands." msgstr "" #. DES_CLUB_2H_IRON msgid "Iron Mallet" msgstr "" #. DES_CLUB_2H_GOLD msgid "Golden Mallet" msgstr "" #. DES_CLUB_2H_STEEL msgid "Steel Mallet" msgstr "" #. DES_CLUB_2H_SILVER msgid "Silver Mallet" msgstr "" #. DES_CLUB_2H_MITHRILL msgid "Mithril Mallet" msgstr "" #. DES_CLUB_2H_BONE msgid "Bone Mallet" msgstr "" #. DES_CLUB_2H_BLOOD_BONE msgid "Blood Mallet" msgstr "" #. DES_CLUB_2H_SHADOW_BONE msgid "Shadow Mallet" msgstr "" #. DES_CLUB_2H_MONSTER_BONE msgid "Monster Mallet" msgstr "" #. DES_CLUB_2H_DRAGON_BONE msgid "Dragon Mallet" msgstr "" #. DES_CLUB_2H_WOOD msgid "Wooden Mallet" msgstr "" #. DES_CLUB_2H_DRYAD_WOOD msgid "Dryad Mallet" msgstr "" #. DES_CLUB_2H_DARK_WOOD msgid "Dark Mallet" msgstr "" #. DES_CLUB_2H_ELVEN_WOOD msgid "Elven Mallet" msgstr "" #. DES_CLUB_2H_ANCIENT_WOOD msgid "Ancient Mallet" msgstr "" #. DES_CLUB_2H_SANDSTONE msgid "Sandstone Mallet" msgstr "" #. DES_CLUB_2H_CLAY msgid "Clay Mallet" msgstr "" #. DES_CLUB_2H_QUARTZ msgid "Quartz Mallet" msgstr "" #. DES_CLUB_2H_GRANITE msgid "Granite Mallet" msgstr "" #. DES_CLUB_2H_OBSIDIAN msgid "Obsidian Mallet" msgstr "" #. DES_CLUB_2H_AMBER msgid "Amber Mallet" msgstr "" #. DES_CLUB_2H_MALACHITE msgid "Malachite Mallet" msgstr "" #. DES_CLUB_2H_TOPAZ msgid "Topaz Mallet" msgstr "" #. DES_CLUB_2H_RUBY msgid "Ruby Mallet" msgstr "" #. DES_CLUB_2H_DIAMOND msgid "Diamond Mallet" msgstr "" #. DES_CLUB_2H_ENCHANTED_BONE msgid "Enchanted Mallet" msgstr "" #. DES_CLUB_2H_VOID_SPARKLER msgid "Sparkling Mallet" msgstr "" #. DES_CLUB_2H_FORGOTTEN_ESSENCE msgid "Forgotten Mallet" msgstr "" #. DES_CLUB_2H_STONE_WOOD msgid "Stonewood Mallet" msgstr "" #. DES_CLUB_2H_SACRED_WOOD msgid "Sacred Mallet" msgstr "" #. DES_CLUB_2H_CRYSTAL_WOOD msgid "Crystal Mallet" msgstr "" #. DES_CLUB_2H_PRISTINE_MATTER msgid "Pristine Mallet" msgstr "" #. DES_CLUB_2H_GODS_BRANCH msgid "Gods' Mallet" msgstr "" #. DES_CLUB_2H_LIFE_ROOT msgid "Living Mallet" msgstr "" #. DES_CLUB_2H_EARTH_CORE msgid "Molten Mallet" msgstr "" #. DES_CLUB_2H_METAL_COMPOSITE msgid "Composite Mallet" msgstr "" #. DES_CLUB_2H_ARMOURED_STONE msgid "Armoured Mallet" msgstr "" #. DES_CLUB_2H_GOLEM_LEATHER msgid "Golem Mallet" msgstr "" #. DES_CLUB_2H_SECRET_ALLOY msgid "Alloy Mallet" msgstr "" #. DES_CLUB_2H_MOONSTONE msgid "Moonstone Mallet" msgstr "" #. DES_CLUB_2H_ALCHEMY_SKIN msgid "Alchemy Mallet" msgstr "" #. DES_CLUB_2H_IGNEOUS_SPIKE msgid "Igneous Mallet" msgstr "" #. DES_CLUB_2H_PURE_STONE msgid "Pure Mallet" msgstr "" #. DES_CLUB_2H_GRANDGEM msgid "Grand Mallet" msgstr "" #. DES_POLEARM_1H msgid "Spear" msgstr "" #. DES_POLEARM_1H_DES msgid "A long, straight stick with a sharp tip, capable of first strike attack. Held in one hand." msgstr "" #. DES_POLEARM_1H_IRON msgid "Iron Spear" msgstr "" #. DES_POLEARM_1H_GOLD msgid "Golden Spear" msgstr "" #. DES_POLEARM_1H_STEEL msgid "Steel Spear" msgstr "" #. DES_POLEARM_1H_SILVER msgid "Silver Spear" msgstr "" #. DES_POLEARM_1H_MITHRILL msgid "Mithril Spear" msgstr "" #. DES_POLEARM_1H_BONE msgid "Bone Spear" msgstr "" #. DES_POLEARM_1H_BLOOD_BONE msgid "Blood Spear" msgstr "" #. DES_POLEARM_1H_SHADOW_BONE msgid "Shadow Spear" msgstr "" #. DES_POLEARM_1H_MONSTER_BONE msgid "Monster Spear" msgstr "" #. DES_POLEARM_1H_DRAGON_BONE msgid "Dragon Spear" msgstr "" #. DES_POLEARM_1H_WOOD msgid "Wooden Spear" msgstr "" #. DES_POLEARM_1H_DRYAD_WOOD msgid "Dryad Spear" msgstr "" #. DES_POLEARM_1H_DARK_WOOD msgid "Dark Spear" msgstr "" #. DES_POLEARM_1H_ELVEN_WOOD msgid "Elven Spear" msgstr "" #. DES_POLEARM_1H_ANCIENT_WOOD msgid "Ancient Spear" msgstr "" #. DES_POLEARM_1H_AMBER msgid "Amber Spear" msgstr "" #. DES_POLEARM_1H_MALACHITE msgid "Malachite Spear" msgstr "" #. DES_POLEARM_1H_TOPAZ msgid "Topaz Spear" msgstr "" #. DES_POLEARM_1H_RUBY msgid "Ruby Spear" msgstr "" #. DES_POLEARM_1H_DIAMOND msgid "Diamond Spear" msgstr "" #. DES_POLEARM_1H_SANDSTONE msgid "Sandstone Spear" msgstr "" #. DES_POLEARM_1H_CLAY msgid "Clay Spear" msgstr "" #. DES_POLEARM_1H_QUARTZ msgid "Quartz Spear" msgstr "" #. DES_POLEARM_1H_GRANITE msgid "Granite Spear" msgstr "" #. DES_POLEARM_1H_OBSIDIAN msgid "Obsidian Spear" msgstr "" #. DES_POLEARM_1H_ENCHANTED_BONE msgid "Enchanted Spear" msgstr "" #. DES_POLEARM_1H_RUNE_BONE msgid "Runic Spear" msgstr "" #. DES_POLEARM_1H_SPIKE_LEATHER msgid "Spiky Spear" msgstr "" #. DES_POLEARM_1H_VOID_SPARKLER msgid "Sparkling Spear" msgstr "" #. DES_POLEARM_1H_FORGOTTEN_ESSENCE msgid "Forgotten Spear" msgstr "" #. DES_POLEARM_1H_WYRM_SILK msgid "Silky Spear" msgstr "" #. DES_POLEARM_1H_MORPH_MATERIAL msgid "Morphed Spear" msgstr "" #. DES_POLEARM_1H_ARMOURED_STONE msgid "Armoured Spear" msgstr "" #. DES_POLEARM_1H_SECRET_ALLOY msgid "Alloy Spear" msgstr "" #. DES_POLEARM_1H_MOONSTONE msgid "Moonstone Spear" msgstr "" #. DES_POLEARM_1H_STONE_WOOD msgid "Stonewood Spear" msgstr "" #. DES_POLEARM_1H_SACRED_WOOD msgid "Sacred Spear" msgstr "" #. DES_POLEARM_1H_CRYSTAL_WOOD msgid "Crystal Spear" msgstr "" #. DES_POLEARM_1H_PRISTINE_MATTER msgid "Pristine Spear" msgstr "" #. DES_POLEARM_1H_GODS_BRANCH msgid "Gods' Spear" msgstr "" #. DES_POLEARM_1H_LIFE_ROOT msgid "Living Spear" msgstr "" #. DES_POLEARM_1H_EARTH_CORE msgid "Molten Spear" msgstr "" #. DES_POLEARM_1H_PURE_STONE msgid "Pure Spear" msgstr "" #. DES_POLEARM_1H_GRANDGEM msgid "Grand Spear" msgstr "" #. DES_POLEARM_2H msgid "Polearm" msgstr "" #. DES_POLEARM_2H_DES msgid "A long shaft with an axe mounted at the top, capable of first strike attack. Requires both hands." msgstr "" #. DES_POLEARM_2H_IRON msgid "Iron Polearm" msgstr "" #. DES_POLEARM_2H_GOLD msgid "Gold Polearm" msgstr "" #. DES_POLEARM_2H_STEEL msgid "Steel Polearm" msgstr "" #. DES_POLEARM_2H_SILVER msgid "Silver Polearm" msgstr "" #. DES_POLEARM_2H_MITHRILL msgid "Mithril Polearm" msgstr "" #. DES_POLEARM_2H_BONE msgid "Bone Polearm" msgstr "" #. DES_POLEARM_2H_BLOOD_BONE msgid "Blood Polearm" msgstr "" #. DES_POLEARM_2H_SHADOW_BONE msgid "Shadow Polearm" msgstr "" #. DES_POLEARM_2H_MONSTER_BONE msgid "Monster Polearm" msgstr "" #. DES_POLEARM_2H_DRAGON_BONE msgid "Dragon Polearm" msgstr "" #. DES_POLEARM_2H_WOOD msgid "Wooden Polearm" msgstr "" #. DES_POLEARM_2H_DRYAD_WOOD msgid "Dryad Polearm" msgstr "" #. DES_POLEARM_2H_DARK_WOOD msgid "Dark Polearm" msgstr "" #. DES_POLEARM_2H_ELVEN_WOOD msgid "Elven Polearm" msgstr "" #. DES_POLEARM_2H_ANCIENT_WOOD msgid "Ancient Polearm" msgstr "" #. DES_POLEARM_2H_SANDSTONE msgid "Sandstone Polearm" msgstr "" #. DES_POLEARM_2H_CLAY msgid "Clay Polearm" msgstr "" #. DES_POLEARM_2H_QUARTZ msgid "Quartz Polearm" msgstr "" #. DES_POLEARM_2H_GRANITE msgid "Granite Polearm" msgstr "" #. DES_POLEARM_2H_OBSIDIAN msgid "Obsidian Polearm" msgstr "" #. DES_POLEARM_2H_ENCHANTED_BONE msgid "Enchanted Polearm" msgstr "" #. DES_POLEARM_2H_METAL_COMPOSITE msgid "Composite Polearm" msgstr "" #. DES_POLEARM_2H_ARMOURED_STONE msgid "Armoured Polearm" msgstr "" #. DES_POLEARM_2H_GOLEM_LEATHER msgid "Golem Polearm" msgstr "" #. DES_POLEARM_2H_SECRET_ALLOY msgid "Alloy Polearm" msgstr "" #. DES_POLEARM_2H_MOONSTONE msgid "Moonstone Polearm" msgstr "" #. DES_POLEARM_2H_ALCHEMY_SKIN msgid "Alchemy Polearm" msgstr "" #. DES_POLEARM_2H_IGNEOUS_SPIKE msgid "Igneous Polearm" msgstr "" #. DES_POLEARM_2H_STONE_WOOD msgid "Stonewood Polearm" msgstr "" #. DES_POLEARM_2H_SACRED_WOOD msgid "Sacred Polearm" msgstr "" #. DES_POLEARM_2H_CRYSTAL_WOOD msgid "Crystal Polearm" msgstr "" #. DES_POLEARM_2H_PRISTINE_MATTER msgid "Pristine Polearm" msgstr "" #. DES_POLEARM_2H_GODS_BRANCH msgid "Gods' Polearm" msgstr "" #. DES_POLEARM_2H_LIFE_ROOT msgid "Living Polearm" msgstr "" #. DES_POLEARM_2H_EARTH_CORE msgid "Molten Polearm" msgstr "" #. DES_POLEARM_2H_PURE_STONE msgid "Pure Polearm" msgstr "" #. DES_BOW_DES msgid "Bows and crossbows allow attacking any enemy from the ranged row. Needs two hands to use." msgstr "" #. DES_BOW_BONE msgid "Bone Bow" msgstr "" #. DES_BOW_BLOOD_BONE msgid "Blood Bow" msgstr "" #. DES_BOW_SHADOW_BONE msgid "Shadow Bow" msgstr "" #. DES_BOW_MONSTER_BONE msgid "Monster Bow" msgstr "" #. DES_BOW_DRAGON_BONE msgid "Dragon Bow" msgstr "" #. DES_BOW_WOOD msgid "Wooden Bow" msgstr "" #. DES_BOW_DRYAD_WOOD msgid "Dryad Bow" msgstr "" #. DES_BOW_DARK_WOOD msgid "Dark Bow" msgstr "" #. DES_BOW_ELVEN_WOOD msgid "Elven Bow" msgstr "" #. DES_BOW_ANCIENT_WOOD msgid "Ancient Bow" msgstr "" #. DES_BOW_IRON msgid "Iron Crossbow" msgstr "" #. DES_BOW_GOLD msgid "Golden Crossbow" msgstr "" #. DES_BOW_STEEL msgid "Steel Crossbow" msgstr "" #. DES_BOW_SILVER msgid "Silver Crossbow" msgstr "" #. DES_BOW_MITHRILL msgid "Mithril Crossbow" msgstr "" #. DES_BOW_AMBER msgid "Amber Crossbow" msgstr "" #. DES_BOW_MALACHITE msgid "Malachite Crossbow" msgstr "" #. DES_BOW_TOPAZ msgid "Topaz Crossbow" msgstr "" #. DES_BOW_RUBY msgid "Ruby Crossbow" msgstr "" #. DES_BOW_DIAMOND msgid "Diamond Crossbow" msgstr "" #. DES_BOW_ENCHANTED_BONE msgid "Enchanted Bow" msgstr "" #. DES_BOW_RUNE_BONE msgid "Runic Bow" msgstr "" #. DES_BOW_SPIKE_LEATHER msgid "Spiky Bow" msgstr "" #. DES_BOW_VOID_SPARKLER msgid "Sparkling Bow" msgstr "" #. DES_BOW_FORGOTTEN_ESSENCE msgid "Forgotten Bow" msgstr "" #. DES_BOW_WYRM_SILK msgid "Silky Bow" msgstr "" #. DES_BOW_MORPH_MATERIAL msgid "Morphed Bow" msgstr "" #. DES_BOW_METAL_COMPOSITE msgid "Composite Bow" msgstr "" #. DES_BOW_ARMOURED_STONE msgid "Armoured Bow" msgstr "" #. DES_BOW_GOLEM_LEATHER msgid "Golem Bow" msgstr "" #. DES_BOW_SECRET_ALLOY msgid "Alloy Bow" msgstr "" #. DES_BOW_MOONSTONE msgid "Moonstone Bow" msgstr "" #. DES_BOW_ALCHEMY_SKIN msgid "Alchemy Bow" msgstr "" #. DES_BOW_IGNEOUS_SPIKE msgid "Igneous Bow" msgstr "" #. DES_BOW_STONE_WOOD msgid "Stonewood Bow" msgstr "" #. DES_BOW_SACRED_WOOD msgid "Sacred Bow" msgstr "" #. DES_BOW_CRYSTAL_WOOD msgid "Crystal Bow" msgstr "" #. DES_BOW_PRISTINE_MATTER msgid "Pristine Bow" msgstr "" #. DES_BOW_GODS_BRANCH msgid "Gods' Bow" msgstr "" #. DES_BOW_LIFE_ROOT msgid "Living Bow" msgstr "" #. DES_BOW_EARTH_CORE msgid "Molten Bow" msgstr "" #. DES_BOW_GRANDGEM msgid "Grand Bow" msgstr "" #. DES_THROWN_SPEARS msgid "Javelins" msgstr "" #. DES_THROWN_SPEARS_DES msgid "A set of shorter and lighter spears, good for throwing at your enemies." msgstr "" #. DES_THROWN_SPEARS_IRON msgid "Iron Javelins" msgstr "" #. DES_THROWN_SPEARS_GOLD msgid "Golden Javelins" msgstr "" #. DES_THROWN_SPEARS_STEEL msgid "Steel Javelins" msgstr "" #. DES_THROWN_SPEARS_SILVER msgid "Silver Javelins" msgstr "" #. DES_THROWN_SPEARS_MITHRILL msgid "Mithril Javelins" msgstr "" #. DES_THROWN_SPEARS_BONE msgid "Bone Javelins" msgstr "" #. DES_THROWN_SPEARS_BLOOD_BONE msgid "Blood Javelins" msgstr "" #. DES_THROWN_SPEARS_SHADOW_BONE msgid "Shadow Javelins" msgstr "" #. DES_THROWN_SPEARS_MONSTER_BONE msgid "Monster Javelins" msgstr "" #. DES_THROWN_SPEARS_DRAGON_BONE msgid "Dragon Javelins" msgstr "" #. DES_THROWN_SPEARS_WOOD msgid "Wooden Javelins" msgstr "" #. DES_THROWN_SPEARS_DRYAD_WOOD msgid "Dryad Javelins" msgstr "" #. DES_THROWN_SPEARS_DARK_WOOD msgid "Dark Javelins" msgstr "" #. DES_THROWN_SPEARS_ELVEN_WOOD msgid "Elven Javelins" msgstr "" #. DES_THROWN_SPEARS_ANCIENT_WOOD msgid "Ancient Javelins" msgstr "" #. DES_THROWN_SPEARS_SANDSTONE msgid "Sandstone Javelins" msgstr "" #. DES_THROWN_SPEARS_CLAY msgid "Clay Javelins" msgstr "" #. DES_THROWN_SPEARS_QUARTZ msgid "Quartz Javelins" msgstr "" #. DES_THROWN_SPEARS_GRANITE msgid "Granite Javelins" msgstr "" #. DES_THROWN_SPEARS_OBSIDIAN msgid "Obsidian Javelins" msgstr "" #. DES_THROWN_SPEARS_ENCHANTED_BONE msgid "Enchanted Javelins" msgstr "" #. DES_THROWN_SPEARS_RUNE_BONE msgid "Runic Javelins" msgstr "" #. DES_THROWN_SPEARS_SPIKE_LEATHER msgid "Spiky Javelins" msgstr "" #. DES_THROWN_SPEARS_VOID_SPARKLER msgid "Sparkling Javelins" msgstr "" #. DES_THROWN_SPEARS_FORGOTTEN_ESSENCE msgid "Forgotten Javelins" msgstr "" #. DES_THROWN_SPEARS_WYRM_SILK msgid "Silky Javelins" msgstr "" #. DES_THROWN_SPEARS_MORPH_MATERIAL msgid "Morphed Javelins" msgstr "" #. DES_THROWN_SPEARS_METAL_COMPOSITE msgid "Composite Javelins" msgstr "" #. DES_THROWN_SPEARS_ARMOURED_STONE msgid "Armoured Javelins" msgstr "" #. DES_THROWN_SPEARS_GOLEM_LEATHER msgid "Golem Javelins" msgstr "" #. DES_THROWN_SPEARS_SECRET_ALLOY msgid "Alloy Javelins" msgstr "" #. DES_THROWN_SPEARS_MOONSTONE msgid "Moonstone Javelins" msgstr "" #. DES_THROWN_ALCHEMY_SKIN msgid "Alchemy Javelins" msgstr "" #. DES_THROWN_IGNEOUS_SPIKE msgid "Igneous Javelins" msgstr "" #. DES_THROWN_STONE_WOOD msgid "Stonewood Javelins" msgstr "" #. DES_THROWN_PRISTINE_MATTER msgid "Pristine Javelins" msgstr "" #. DES_THROWN_GODS_BRANCH msgid "Gods' Javelins" msgstr "" #. DES_THROWN_PURE_STONE msgid "Pure Javelins" msgstr "" #. DES_ARTIFACT_1H msgid "Artefact" msgstr "" #. DES_ARTIFACT_1H_DES msgid "A small, well-crafted item of cultural importance. It's easy to carry around in one hand. Can deal splash damage around the main target." msgstr "" #. DES_ARTIFACT_1H_WOOD msgid "Wooden Artefact" msgstr "" #. DES_ARTIFACT_1H_DRYAD_WOOD msgid "Dryad Artefact" msgstr "" #. DES_ARTIFACT_1H_DARK_WOOD msgid "Dark Artefact" msgstr "" #. DES_ARTIFACT_1H_ELVEN_WOOD msgid "Elven Artefact" msgstr "" #. DES_ARTIFACT_1H_ANCIENT_WOOD msgid "Ancient Artefact" msgstr "" #. DES_ARTIFACT_1H_AMBER msgid "Amber Artefact" msgstr "" #. DES_ARTIFACT_1H_MALACHITE msgid "Malachite Artefact" msgstr "" #. DES_ARTIFACT_1H_TOPAZ msgid "Topaz Artefact" msgstr "" #. DES_ARTIFACT_1H_RUBY msgid "Ruby Artefact" msgstr "" #. DES_ARTIFACT_1H_DIAMOND msgid "Diamond Artefact" msgstr "" #. DES_ARTIFACT_1H_LEATHER msgid "Leather Artefact" msgstr "" #. DES_ARTIFACT_1H_SCALED_LEATHER msgid "Scaled Artefact" msgstr "" #. DES_ARTIFACT_1H_FUR_LEATHER msgid "Fur Artefact" msgstr "" #. DES_ARTIFACT_1H_ENCHANTED_LEATHER msgid "Dazzling Artefact" msgstr "" #. DES_ARTIFACT_1H_MYTHICAL_LEATHER msgid "Mythical Artefact" msgstr "" #. DES_ARTIFACT_1H_BONE msgid "Bone Artefact" msgstr "" #. DES_ARTIFACT_1H_BLOOD_BONE msgid "Blood Artefact" msgstr "" #. DES_ARTIFACT_1H_SHADOW_BONE msgid "Shadow Artefact" msgstr "" #. DES_ARTIFACT_1H_MONSTER_BONE msgid "Monster Artefact" msgstr "" #. DES_ARTIFACT_1H_DRAGON_BONE msgid "Dragon Artefact" msgstr "" #. DES_ARTIFACT_1H_CRYSTAL_WOOD msgid "Crystal Artefact" msgstr "" #. DES_ARTIFACT_1H_GRANDGEM msgid "Grand Artefact" msgstr "" #. DES_ARTIFACT_1H_ENCHANTED_BONE msgid "Enchanted Artefact" msgstr "" #. DES_ARTIFACT_1H_LIFE_ROOT msgid "Living Artefact" msgstr "" #. DES_ARTIFACT_1H_EARTH_CORE msgid "Molten Artefact" msgstr "" #. DES_ARTIFACT_1H_VOID_SPARKLER msgid "Sparkling Artefact" msgstr "" #. DES_ARTIFACT_1H_FORGOTTEN_ESSENCE msgid "Forgotten Artefact" msgstr "" #. DES_ARTIFACT_1H_SPIKE_LEATHER msgid "Spiky Artefact" msgstr "" #. DES_ARTIFACT_1H_COMBAT_LEATHER msgid "Combat Artefact" msgstr "" #. DES_ARTIFACT_1H_GOLEM_LEATHER msgid "Golem Artefact" msgstr "" #. DES_ARTIFACT_1H_WYRM_SILK msgid "Silky Artefact" msgstr "" #. DES_ARTIFACT_1H_MORPH_MATERIAL msgid "Morphed Artefact" msgstr "" #. DES_ARTIFACT_1H_ALCHEMY_SKIN msgid "Alchemy Artefact" msgstr "" #. DES_ARTIFACT_1H_IGNEOUS_SPIKE msgid "Igneous Artefact" msgstr "" #. DES_ARTIFACT_1H_STONE_WOOD msgid "Stonewood Artefact" msgstr "" #. DES_ARTIFACT_1H_SACRED_WOOD msgid "Sacred Artefact" msgstr "" #. DES_ARTIFACT_1H_PRISTINE_MATTER msgid "Pristine Artefact" msgstr "" #. DES_ARTIFACT_1H_GODS_BRANCH msgid "Gods' Artefact" msgstr "" #. DES_ARTIFACT_1H_RUNE_BONE msgid "Runic Artefact" msgstr "" #. DES_ARTIFACT_2H msgid "Relic" msgstr "" #. DES_ARTIFACT_2H_DES msgid "Bulky, yet very pretty artefact. Requires both hands to use. Can deal splash damage around the main target." msgstr "" #. DES_ARTIFACT_2H_WOOD msgid "Wood Relic" msgstr "" #. DES_ARTIFACT_2H_DRYAD_WOOD msgid "Dryad Relic" msgstr "" #. DES_ARTIFACT_2H_DARK_WOOD msgid "Dark Relic" msgstr "" #. DES_ARTIFACT_2H_ELVEN_WOOD msgid "Elven Relic" msgstr "" #. DES_ARTIFACT_2H_ANCIENT_WOOD msgid "Ancient Relic" msgstr "" #. DES_ARTIFACT_2H_AMBER msgid "Amber Relic" msgstr "" #. DES_ARTIFACT_2H_MALACHITE msgid "Malachite Relic" msgstr "" #. DES_ARTIFACT_2H_TOPAZ msgid "Topaz Relic" msgstr "" #. DES_ARTIFACT_2H_RUBY msgid "Ruby Relic" msgstr "" #. DES_ARTIFACT_2H_DIAMOND msgid "Diamond Relic" msgstr "" #. DES_ARTIFACT_2H_LEATHER msgid "Leather Relic" msgstr "" #. DES_ARTIFACT_2H_SCALED_LEATHER msgid "Scaled Relic" msgstr "" #. DES_ARTIFACT_2H_FUR_LEATHER msgid "Fur Relic" msgstr "" #. DES_ARTIFACT_2H_ENCHANTED_LEATHER msgid "Dazzling Relic" msgstr "" #. DES_ARTIFACT_2H_MYTHICAL_LEATHER msgid "Mythical Relic" msgstr "" #. DES_ARTIFACT_2H_IRON msgid "Iron Relic" msgstr "" #. DES_ARTIFACT_2H_GOLD msgid "Golden Relic" msgstr "" #. DES_ARTIFACT_2H_STEEL msgid "Steel Relic" msgstr "" #. DES_ARTIFACT_2H_SILVER msgid "Silver Relic" msgstr "" #. DES_ARTIFACT_2H_MITHRILL msgid "Mithril Relic" msgstr "" #. DES_ARTIFACT_2H_SANDSTONE msgid "Sandstone Relic" msgstr "" #. DES_ARTIFACT_2H_CLAY msgid "Clay Relic" msgstr "" #. DES_ARTIFACT_2H_QUARTZ msgid "Quartz Relic" msgstr "" #. DES_ARTIFACT_2H_GRANITE msgid "Granite Relic" msgstr "" #. DES_ARTIFACT_2H_OBSIDIAN msgid "Obsidian Relic" msgstr "" #. DES_ARTIFACT_2H_CRYSTAL_WOOD msgid "Crystal Relic" msgstr "" #. DES_ARTIFACT_2H_GRANDGEM msgid "Grand Relic" msgstr "" #. DES_ARTIFACT_2H_ENCHANTED_BONE msgid "Enchanted Relic" msgstr "" #. DES_ARTIFACT_2H_LIFE_ROOT msgid "Living Relic" msgstr "" #. DES_ARTIFACT_2H_EARTH_CORE msgid "Molten Relic" msgstr "" #. DES_ARTIFACT_2H_VOID_SPARKLER msgid "Sparkling Relic" msgstr "" #. DES_ARTIFACT_2H_FORGOTTEN_ESSENCE msgid "Forgotten Relic" msgstr "" #. DES_ARTIFACT_2H_GOLEM_LEATHER msgid "Golem Relic" msgstr "" #. DES_ARTIFACT_2H_ALCHEMY_SKIN msgid "Alchemy Relic" msgstr "" #. DES_ARTIFACT_2H_IGNEOUS_SPIKE msgid "Igneous Relic" msgstr "" #. DES_ARTIFACT_2H_STONE_WOOD msgid "Stonewood Relic" msgstr "" #. DES_ARTIFACT_2H_PRISTINE_MATTER msgid "Pristine Relic" msgstr "" #. DES_ARTIFACT_2H_GODS_BRANCH msgid "Gods' Relic" msgstr "" #. DES_ARTIFACT_2H_ARMOURED_STONE msgid "Armoured Relic" msgstr "" #. DES_ARTIFACT_2H_PURE_STONE msgid "Pure Relic" msgstr "" #. DES_ARTIFACT_2H_SECRET_ALLOY msgid "Alloy Relic" msgstr "" #. DES_ARTIFACT_2H_MOONSTONE msgid "Moonstone Relic" msgstr "" #. DES_ARTIFACT_2H_METAL_COMPOSITE msgid "Composite Relic" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_ROBES #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_ROBES_LEATHER msgid "Leather Robes" msgstr "" #. DES_ROBES_DES msgid "A simple cloth reinforced with bits of hardened leather. Provides only basic protection but is cheap to produce and lightweight." msgstr "" #. DES_ROBES_SCALED_LEATHER msgid "Scaled Robes" msgstr "" #. DES_ROBES_FUR_LEATHER msgid "Fur Robes" msgstr "" #. DES_ROBES_ENCHANTED_LEATHER msgid "Dazzling Robes" msgstr "" #. DES_ROBES_MYTHICAL_LEATHER msgid "Mythical Robes" msgstr "" #. DES_ROBES_AMBER msgid "Amber Robes" msgstr "" #. DES_ROBES_MALACHITE msgid "Malachite Robes" msgstr "" #. DES_ROBES_TOPAZ msgid "Topaz Robes" msgstr "" #. DES_ROBES_RUBY msgid "Ruby Robes" msgstr "" #. DES_ROBES_DIAMOND msgid "Diamond Robes" msgstr "" #. DES_ROBES_SPIKE_LEATHER msgid "Spiky Robes" msgstr "" #. DES_ROBES_COMBAT_LEATHER msgid "Combat Robes" msgstr "" #. DES_ROBES_GOLEM_LEATHER msgid "Golem Robes" msgstr "" #. DES_ROBES_WYRM_SILK msgid "Silky Robes" msgstr "" #. DES_ROBES_MORPH_MATERIAL msgid "Morphed Robes" msgstr "" #. DES_ROBES_ALCHEMY_SKIN msgid "Alchemy Robes" msgstr "" #. DES_ROBES_IGNEOUS_SPIKE msgid "Igneous Robes" msgstr "" #. DES_ROBES_CRYSTAL_WOOD msgid "Crystal Robes" msgstr "" #. DES_ROBES_GRANDGEM msgid "Grand Robes" msgstr "" #. DES_ROBES_ENCHANTED_BONE msgid "Enchanted Robes" msgstr "" #. DES_ROBES_LIFE_ROOT msgid "Living Robes" msgstr "" #. DES_ROBES_EARTH_CORE msgid "Molten Robes" msgstr "" #. DES_ROBES_VOID_SPARKLER msgid "Sparkling Robes" msgstr "" #. DES_ROBES_FORGOTTEN_ESSENCE msgid "Forgotten Robes" msgstr "" #. DES_MEDIUM_ARMOUR_DES msgid "A suit of armour, sturdy enough to keep you safe." msgstr "" #. DES_MEDIUM_ARMOUR_LEATHER msgid "Leather Medium Armour" msgstr "" #. DES_MEDIUM_ARMOUR_SCALED_LEATHER msgid "Scaled Medium Armour" msgstr "" #. DES_MEDIUM_ARMOUR_FUR_LEATHER msgid "Fur Medium Armour" msgstr "" #. DES_MEDIUM_ARMOUR_ENCHANTED_LEATHER msgid "Dazzling Medium Armour" msgstr "" #. DES_MEDIUM_ARMOUR_MYTHICAL_LEATHER msgid "Mythical Medium Armour" msgstr "" #. DES_MEDIUM_ARMOUR_BONE msgid "Bone Medium Armour" msgstr "" #. DES_MEDIUM_ARMOUR_BLOOD_BONE msgid "Blood Medium Armour" msgstr "" #. DES_MEDIUM_ARMOUR_SHADOW_BONE msgid "Shadow Medium Armour" msgstr "" #. DES_MEDIUM_ARMOUR_MONSTER_BONE msgid "Monster Medium Armour" msgstr "" #. DES_MEDIUM_ARMOUR_DRAGON_BONE msgid "Dragon Medium Armour" msgstr "" #. DES_MEDIUM_ARMOUR_WOOD msgid "Wood Medium Armour" msgstr "" #. DES_MEDIUM_ARMOUR_DRYAD_WOOD msgid "Dryad Medium Armour" msgstr "" #. DES_MEDIUM_ARMOUR_DARK_WOOD msgid "Dark Medium Armour" msgstr "" #. DES_MEDIUM_ARMOUR_ELVEN_WOOD msgid "Elven Medium Armour" msgstr "" #. DES_MEDIUM_ARMOUR_ANCIENT_WOOD msgid "Ancient Medium Armour" msgstr "" #. DES_MEDIUM_ARMOUR_IRON msgid "Iron Medium Armour" msgstr "" #. DES_MEDIUM_ARMOUR_GOLD msgid "Golden Medium Armour" msgstr "" #. DES_MEDIUM_ARMOUR_STEEL msgid "Steel Medium Armour" msgstr "" #. DES_MEDIUM_ARMOUR_SILVER msgid "Silver Medium Armour" msgstr "" #. DES_MEDIUM_ARMOUR_MITHRILL msgid "Mithril Medium Armour" msgstr "" #. DES_MEDIUM_ARMOUR_ENCHANTED_BONE msgid "Enchanted Medium Armour" msgstr "" #. DES_MEDIUM_ARMOUR_RUNE_BONE msgid "Runic Medium Armour" msgstr "" #. DES_MEDIUM_ARMOUR_SPIKE_LEATHER msgid "Spiky Medium Armour" msgstr "" #. DES_MEDIUM_ARMOUR_VOID_SPARKLER msgid "Sparkling Medium Armour" msgstr "" #. DES_MEDIUM_ARMOUR_FORGOTTEN_ESSENCE msgid "Forgotten Medium Armour" msgstr "" #. DES_MEDIUM_ARMOUR_WYRM_SILK msgid "Silky Medium Armour" msgstr "" #. DES_MEDIUM_ARMOUR_MORPH_MATERIAL msgid "Morphed Medium Armour" msgstr "" #. DES_MEDIUM_ARMOUR_COMBAT_LEATHER msgid "Combat Medium Armour" msgstr "" #. DES_MEDIUM_ARMOUR_GOLEM_LEATHER msgid "Golem Medium Armour" msgstr "" #. DES_MEDIUM_ARMOUR_ALCHEMY_SKIN msgid "Alchemy Medium Armour" msgstr "" #. DES_MEDIUM_ARMOUR_IGNEOUS_SPIKE msgid "Igneous Medium Armour" msgstr "" #. DES_MEDIUM_ARMOUR_STONE_WOOD msgid "Stonewood Medium Armour" msgstr "" #. DES_MEDIUM_ARMOUR_SACRED_WOOD msgid "Sacred Medium Armour" msgstr "" #. DES_MEDIUM_ARMOUR_CRYSTAL_WOOD msgid "Crystal Medium Armour" msgstr "" #. DES_MEDIUM_ARMOUR_PRISTINE_MATTER msgid "Pristine Medium Armour" msgstr "" #. DES_MEDIUM_ARMOUR_GODS_BRANCH msgid "Gods' Medium Armour" msgstr "" #. DES_MEDIUM_ARMOUR_LIFE_ROOT msgid "Living Medium Armour" msgstr "" #. DES_MEDIUM_ARMOUR_EARTH_CORE msgid "Molten Medium Armour" msgstr "" #. DES_MEDIUM_ARMOUR_METAL_COMPOSITE msgid "Composite Medium Armour" msgstr "" #. DES_MEDIUM_ARMOUR_ARMOURED_STONE msgid "Armoured Medium Armour" msgstr "" #. DES_MEDIUM_ARMOUR_SECRET_ALLOY msgid "Alloy Medium Armour" msgstr "" #. DES_MEDIUM_ARMOUR_MOONSTONE msgid "Moonstone Medium Armour" msgstr "" #. DES_HEAVY_ARMOUR_DES msgid "Reinforced suit of armour, provides good protection against blows but requires good strength to wear." msgstr "" #. DES_HEAVY_ARMOUR_IRON msgid "Iron Heavy Armour" msgstr "" #. DES_HEAVY_ARMOUR_GOLD msgid "Golden Heavy Armour" msgstr "" #. DES_HEAVY_ARMOUR_STEEL msgid "Steel Heavy Armour" msgstr "" #. DES_HEAVY_ARMOUR_SILVER msgid "Silver Heavy Armour" msgstr "" #. DES_HEAVY_ARMOUR_MITHRILL msgid "Mithril Heavy Armour" msgstr "" #. DES_HEAVY_ARMOUR_BONE msgid "Bone Heavy Armour" msgstr "" #. DES_HEAVY_ARMOUR_BLOOD_BONE msgid "Blood Heavy Armour" msgstr "" #. DES_HEAVY_ARMOUR_SHADOW_BONE msgid "Shadow Heavy Armour" msgstr "" #. DES_HEAVY_ARMOUR_MONSTER_BONE msgid "Monster Heavy Armour" msgstr "" #. DES_HEAVY_ARMOUR_DRAGON_BONE msgid "Dragon Heavy Armour" msgstr "" #. DES_HEAVY_ARMOUR_SANDSTONE msgid "Sandstone Heavy Armour" msgstr "" #. DES_HEAVY_ARMOUR_CLAY msgid "Clay Heavy Armour" msgstr "" #. DES_HEAVY_ARMOUR_QUARTZ msgid "Quartz Heavy Armour" msgstr "" #. DES_HEAVY_ARMOUR_GRANITE msgid "Granite Heavy Armour" msgstr "" #. DES_HEAVY_ARMOUR_OBSIDIAN msgid "Obsidian Heavy Armour" msgstr "" #. DES_HEAVY_ARMOUR_WOOD msgid "Wood Heavy Armour" msgstr "" #. DES_HEAVY_ARMOUR_DRYAD_WOOD msgid "Dryad Heavy Armour" msgstr "" #. DES_HEAVY_ARMOUR_DARK_WOOD msgid "Dark Heavy Armour" msgstr "" #. DES_HEAVY_ARMOUR_ELVEN_WOOD msgid "Elven Heavy Armour" msgstr "" #. DES_HEAVY_ARMOUR_ANCIENT_WOOD msgid "Ancient Heavy Armour" msgstr "" #. DES_HEAVY_ARMOUR_ENCHANTED_BONE msgid "Enchanted Heavy Armour" msgstr "" #. DES_HEAVY_ARMOUR_RUNE_BONE msgid "Runic Heavy Armour" msgstr "" #. DES_HEAVY_ARMOUR_SPIKE_LEATHER msgid "Spiky Heavy Armour" msgstr "" #. DES_HEAVY_ARMOUR_VOID_SPARKLER msgid "Sparkling Heavy Armour" msgstr "" #. DES_HEAVY_ARMOUR_FORGOTTEN_ESSENCE msgid "Forgotten Heavy Armour" msgstr "" #. DES_HEAVY_ARMOUR_WYRM_SILK msgid "Silky Heavy Armour" msgstr "" #. DES_HEAVY_ARMOUR_MORPH_MATERIAL msgid "Morphed Heavy Armour" msgstr "" #. DES_HEAVY_ARMOUR_METAL_COMPOSITE msgid "Composite Heavy Armour" msgstr "" #. DES_HEAVY_ARMOUR_ARMOURED_STONE msgid "Armoured Heavy Armour" msgstr "" #. DES_HEAVY_ARMOUR_GOLEM_LEATHER msgid "Golem Heavy Armour" msgstr "" #. DES_HEAVY_ARMOUR_SECRET_ALLOY msgid "Alloy Heavy Armour" msgstr "" #. DES_HEAVY_ARMOUR_MOONSTONE msgid "Moonstone Heavy Armour" msgstr "" #. DES_HEAVY_ARMOUR_ALCHEMY_SKIN msgid "Alchemy Heavy Armour" msgstr "" #. DES_HEAVY_ARMOUR_IGNEOUS_SPIKE msgid "Igneous Heavy Armour" msgstr "" #. DES_HEAVY_ARMOUR_PURE_STONE msgid "Pure Heavy Armour" msgstr "" #. DES_HEAVY_ARMOUR_STONE_WOOD msgid "Stonewood Heavy Armour" msgstr "" #. DES_HEAVY_ARMOUR_PRISTINE_MATTER msgid "Pristine Heavy Armour" msgstr "" #. DES_HEAVY_ARMOUR_GODS_BRANCH msgid "Gods' Heavy Armour" msgstr "" #. DES_HEAVY_ARMOUR_SACRED_WOOD msgid "Sacred Heavy Armour" msgstr "" #. DES_HEAVY_ARMOUR_CRYSTAL_WOOD msgid "Crystal Heavy Armour" msgstr "" #. DES_HEAVY_ARMOUR_LIFE_ROOT msgid "Living Heavy Armour" msgstr "" #. DES_HEAVY_ARMOUR_EARTH_CORE msgid "Molten Heavy Armour" msgstr "" #. DES_SHIELD_DES msgid "Provides additional protection when held, can also be used to protect another ally." msgstr "" #. DES_SHIELD_WOOD msgid "Wooden Shield" msgstr "" #. DES_SHIELD_DRYAD_WOOD msgid "Dryad Shield" msgstr "" #. DES_SHIELD_DARK_WOOD msgid "Dark Shield" msgstr "" #. DES_SHIELD_ELVEN_WOOD msgid "Elven Shield" msgstr "" #. DES_SHIELD_ANCIENT_WOOD msgid "Ancient Shield" msgstr "" #. DES_SHIELD_IRON msgid "Iron Shield" msgstr "" #. DES_SHIELD_GOLD msgid "Golden Shield" msgstr "" #. DES_SHIELD_STEEL msgid "Steel Shield" msgstr "" #. DES_SHIELD_SILVER msgid "Silver Shield" msgstr "" #. DES_SHIELD_MITHRILL msgid "Mithril Shield" msgstr "" #. DES_SHIELD_BONE msgid "Bone Shield" msgstr "" #. DES_SHIELD_BLOOD_BONE msgid "Blood Shield" msgstr "" #. DES_SHIELD_SHADOW_BONE msgid "Shadow Shield" msgstr "" #. DES_SHIELD_MONSTER_BONE msgid "Monster Shield" msgstr "" #. DES_SHIELD_DRAGON_BONE msgid "Dragon Shield" msgstr "" #. DES_SHIELD_METAL_COMPOSITE msgid "Composite Shield" msgstr "" #. DES_SHIELD_ARMOURED_STONE msgid "Armoured Shield" msgstr "" #. DES_SHIELD_GOLEM_LEATHER msgid "Golem Shield" msgstr "" #. DES_SHIELD_SECRET_ALLOY msgid "Alloy Shield" msgstr "" #. DES_SHIELD_MOONSTONE msgid "Moonstone Shield" msgstr "" #. DES_SHIELD_ALCHEMY_SKIN msgid "Alchemy Shield" msgstr "" #. DES_SHIELD_IGNEOUS_SPIKE msgid "Igneous Shield" msgstr "" #. DES_SHIELD_ENCHANTED_BONE msgid "Enchanted Shield" msgstr "" #. DES_SHIELD_RUNE_BONE msgid "Runic Shield" msgstr "" #. DES_SHIELD_SPIKE_LEATHER msgid "Spiky Shield" msgstr "" #. DES_SHIELD_VOID_SPARKLER msgid "Sparkling Shield" msgstr "" #. DES_SHIELD_FORGOTTEN_ESSENCE msgid "Forgotten Shield" msgstr "" #. DES_SHIELD_WYRM_SILK msgid "Silky Shield" msgstr "" #. DES_SHIELD_MORPH_MATERIAL msgid "Morphed Shield" msgstr "" #. DES_SHIELD_STONE_WOOD msgid "Stonewood Shield" msgstr "" #. DES_SHIELD_SACRED_WOOD msgid "Sacred Shield" msgstr "" #. DES_SHIELD_CRYSTAL_WOOD msgid "Crystal Shield" msgstr "" #. DES_SHIELD_PRISTINE_MATTER msgid "Pristine Shield" msgstr "" #. DES_SHIELD_GODS_BRANCH msgid "Gods' Shield" msgstr "" #. DES_SHIELD_LIFE_ROOT msgid "Living Shield" msgstr "" #. DES_SHIELD_EARTH_CORE msgid "Molten Shield" msgstr "" #. DES_WAND_DES msgid "A thin stick said to have magical properties. Attacks at a distance but requires both hands." msgstr "" #. DES_WAND_BONE msgid "Bone Wand" msgstr "" #. DES_WAND_BLOOD_BONE msgid "Blood Wand" msgstr "" #. DES_WAND_SHADOW_BONE msgid "Shadow Wand" msgstr "" #. DES_WAND_MONSTER_BONE msgid "Monster Wand" msgstr "" #. DES_WAND_DRAGON_BONE msgid "Dragon Wand" msgstr "" #. DES_WAND_WOOD msgid "Wooden Wand" msgstr "" #. DES_WAND_DRYAD_WOOD msgid "Dryad Wand" msgstr "" #. DES_WAND_DARK_WOOD msgid "Dark Wand" msgstr "" #. DES_WAND_ELVEN_WOOD msgid "Elven Wand" msgstr "" #. DES_WAND_ANCIENT_WOOD msgid "Ancient Wand" msgstr "" #. DES_WAND_AMBER msgid "Amber Wand" msgstr "" #. DES_WAND_MALACHITE msgid "Malachite Wand" msgstr "" #. DES_WAND_TOPAZ msgid "Topaz Wand" msgstr "" #. DES_WAND_RUBY msgid "Ruby Wand" msgstr "" #. DES_WAND_DIAMOND msgid "Diamond Wand" msgstr "" #. DES_WAND_ENCHANTED_BONE msgid "Enchanted Wand" msgstr "" #. DES_WAND_RUNE_BONE msgid "Runic Wand" msgstr "" #. DES_WAND_SPIKE_LEATHER msgid "Spiky Wand" msgstr "" #. DES_WAND_VOID_SPARKLER msgid "Sparkling Wand" msgstr "" #. DES_WAND_FORGOTTEN_ESSENCE msgid "Forgotten Wand" msgstr "" #. DES_WAND_WYRM_SILK msgid "Silky Wand" msgstr "" #. DES_WAND_MORPH_MATERIAL msgid "Morphed Wand" msgstr "" #. DES_WAND_CRYSTAL_WOOD msgid "Crystal Wand" msgstr "" #. DES_WAND_GRANDGEM msgid "Grand Wand" msgstr "" #. DES_WAND_LIFE_ROOT msgid "Living Wand" msgstr "" #. DES_WAND_EARTH_CORE msgid "Molten Wand" msgstr "" #. DES_WAND_STONE_WOOD msgid "Stonewood Wand" msgstr "" #. DES_WAND_SACRED_WOOD msgid "Sacred Wand" msgstr "" #. DES_WAND_PRISTINE_MATTER msgid "Pristine Wand" msgstr "" #. DES_WAND_GODS_BRANCH msgid "Gods' Wand" msgstr "" #. DES_SCROLL_1H msgid "Scroll" msgstr "" #. DES_SCROLL_1H_DES msgid "A page of script on decorative rollers. Held in one hand." msgstr "" #. DES_SCROLL_1H_AMBER msgid "Amber Scroll" msgstr "" #. DES_SCROLL_1H_MALACHITE msgid "Malachite Scroll" msgstr "" #. DES_SCROLL_1H_TOPAZ msgid "Topaz Scroll" msgstr "" #. DES_SCROLL_1H_RUBY msgid "Ruby Scroll" msgstr "" #. DES_SCROLL_1H_DIAMOND msgid "Diamond Scroll" msgstr "" #. DES_SCROLL_1H_LEATHER msgid "Leather Scroll" msgstr "" #. DES_SCROLL_1H_SCALED_LEATHER msgid "Scaled Scroll" msgstr "" #. DES_SCROLL_1H_FUR_LEATHER msgid "Fur Scroll" msgstr "" #. DES_SCROLL_1H_ENCHANTED_LEATHER msgid "Dazzling Scroll" msgstr "" #. DES_SCROLL_1H_MYTHICAL_LEATHER msgid "Mythical Scroll" msgstr "" #. DES_SCROLL_1H_WOOD msgid "Wooden Scroll" msgstr "" #. DES_SCROLL_1H_DRYAD_WOOD msgid "Dryad Scroll" msgstr "" #. DES_SCROLL_1H_DARK_WOOD msgid "Dark Scroll" msgstr "" #. DES_SCROLL_1H_ELVEN_WOOD msgid "Elven Scroll" msgstr "" #. DES_SCROLL_1H_ANCIENT_WOOD msgid "Ancient Scroll" msgstr "" #. DES_SCROLL_1H_CRYSTAL_WOOD msgid "Crystal Scroll" msgstr "" #. DES_SCROLL_1H_GRANDGEM msgid "Grand Scroll" msgstr "" #. DES_SCROLL_1H_ENCHANTED_BONE msgid "Enchanted Scroll" msgstr "" #. DES_SCROLL_1H_LIFE_ROOT msgid "Living Scroll" msgstr "" #. DES_SCROLL_1H_EARTH_CORE msgid "Molten Scroll" msgstr "" #. DES_SCROLL_1H_VOID_SPARKLER msgid "Sparkling Scroll" msgstr "" #. DES_SCROLL_1H_FORGOTTEN_ESSENCE msgid "Forgotten Scroll" msgstr "" #. DES_SCROLL_1H_SPIKE_LEATHER msgid "Spiky Scroll" msgstr "" #. DES_SCROLL_1H_COMBAT_LEATHER msgid "Combat Scroll" msgstr "" #. DES_SCROLL_1H_GOLEM_LEATHER msgid "Golem Scroll" msgstr "" #. DES_SCROLL_1H_WYRM_SILK msgid "Silky Scroll" msgstr "" #. DES_SCROLL_1H_MORPH_MATERIAL msgid "Morphed Scroll" msgstr "" #. DES_SCROLL_1H_ALCHEMY_SKIN msgid "Alchemy Scroll" msgstr "" #. DES_SCROLL_1H_IGNEOUS_SPIKE msgid "Igneous Scroll" msgstr "" #. DES_SCROLL_1H_STONE_WOOD msgid "Stonewood Scroll" msgstr "" #. DES_SCROLL_1H_SACRED_WOOD msgid "Sacred Scroll" msgstr "" #. DES_SCROLL_1H_PRISTINE_MATTER msgid "Pristine Scroll" msgstr "" #. DES_SCROLL_1H_GODS_BRANCH msgid "Gods' Scroll" msgstr "" #. DES_SCROLL_2H msgid "Codex" msgstr "" #. DES_SCROLL_2H_DES msgid "A book constructed of many pages scribbled with important information. Needs both hands to use." msgstr "" #. DES_SCROLL_2H_AMBER msgid "Amber Codex" msgstr "" #. DES_SCROLL_2H_MALACHITE msgid "Malachite Codex" msgstr "" #. DES_SCROLL_2H_TOPAZ msgid "Topaz Codex" msgstr "" #. DES_SCROLL_2H_RUBY msgid "Ruby Codex" msgstr "" #. DES_SCROLL_2H_DIAMOND msgid "Diamond Codex" msgstr "" #. DES_SCROLL_2H_LEATHER msgid "Leather Codex" msgstr "" #. DES_SCROLL_2H_SCALED_LEATHER msgid "Scaled Codex" msgstr "" #. DES_SCROLL_2H_FUR_LEATHER msgid "Fur Codex" msgstr "" #. DES_SCROLL_2H_ENCHANTED_LEATHER msgid "Dazzling Codex" msgstr "" #. DES_SCROLL_2H_MYTHICAL_LEATHER msgid "Mythical Codex" msgstr "" #. DES_SCROLL_2H_WOOD msgid "Wooden Codex" msgstr "" #. DES_SCROLL_2H_DRYAD_WOOD msgid "Dryad Codex" msgstr "" #. DES_SCROLL_2H_DARK_WOOD msgid "Dark Codex" msgstr "" #. DES_SCROLL_2H_ELVEN_WOOD msgid "Elven Codex" msgstr "" #. DES_SCROLL_2H_ANCIENT_WOOD msgid "Ancient Codex" msgstr "" #. DES_SCROLL_2H_CRYSTAL_WOOD msgid "Crystal Codex" msgstr "" #. DES_SCROLL_2H_GRANDGEM msgid "Grand Codex" msgstr "" #. DES_SCROLL_2H_ENCHANTED_BONE msgid "Enchanted Codex" msgstr "" #. DES_SCROLL_2H_LIFE_ROOT msgid "Living Codex" msgstr "" #. DES_SCROLL_2H_EARTH_CORE msgid "Molten Codex" msgstr "" #. DES_SCROLL_2H_VOID_SPARKLER msgid "Sparkling Codex" msgstr "" #. DES_SCROLL_2H_FORGOTTEN_ESSENCE msgid "Forgotten Codex" msgstr "" #. DES_SCROLL_2H_SPIKE_LEATHER msgid "Spiky Codex" msgstr "" #. DES_SCROLL_2H_COMBAT_LEATHER msgid "Combat Codex" msgstr "" #. DES_SCROLL_2H_GOLEM_LEATHER msgid "Golem Codex" msgstr "" #. DES_SCROLL_2H_WYRM_SILK msgid "Silky Codex" msgstr "" #. DES_SCROLL_2H_MORPH_MATERIAL msgid "Morphed Codex" msgstr "" #. DES_SCROLL_2H_ALCHEMY_SKIN msgid "Alchemy Codex" msgstr "" #. DES_SCROLL_2H_IGNEOUS_SPIKE msgid "Igneous Codex" msgstr "" #. DES_SCROLL_2H_STONE_WOOD msgid "Stonewood Codex" msgstr "" #. DES_SCROLL_2H_SACRED_WOOD msgid "Sacred Codex" msgstr "" #. DES_SCROLL_2H_PRISTINE_MATTER msgid "Pristine Codex" msgstr "" #. DES_SCROLL_2H_GODS_BRANCH msgid "Gods' Codex" msgstr "" #. DES_JEWELLERY_DES msgid "A small decorative item worn for personal adornment, often a symbol of cultural status." msgstr "" #. DES_JEWELLERY_AMBER msgid "Amber Jewellery" msgstr "" #. DES_JEWELLERY_MALACHITE msgid "Malachite Jewellery" msgstr "" #. DES_JEWELLERY_TOPAZ msgid "Topaz Jewellery" msgstr "" #. DES_JEWELLERY_RUBY msgid "Ruby Jewellery" msgstr "" #. DES_JEWELLERY_DIAMOND msgid "Diamond Jewellery" msgstr "" #. DES_JEWELLERY_LEATHER msgid "Leather Jewellery" msgstr "" #. DES_JEWELLERY_SCALED_LEATHER msgid "Scaled Jewellery" msgstr "" #. DES_JEWELLERY_FUR_LEATHER msgid "Fur Jewellery" msgstr "" #. DES_JEWELLERY_ENCHANTED_LEATHER msgid "Dazzling Jewellery" msgstr "" #. DES_JEWELLERY_MYTHICAL_LEATHER msgid "Mythical Jewellery" msgstr "" #. DES_JEWELLERY_BONE msgid "Bone Jewellery" msgstr "" #. DES_JEWELLERY_BLOOD_BONE msgid "Blood Jewellery" msgstr "" #. DES_JEWELLERY_SHADOW_BONE msgid "Shadow Jewellery" msgstr "" #. DES_JEWELLERY_MONSTER_BONE msgid "Monster Jewellery" msgstr "" #. DES_JEWELLERY_DRAGON_BONE msgid "Dragon Jewellery" msgstr "" #. DES_JEWELLERY_IRON msgid "Iron Jewellery" msgstr "" #. DES_JEWELLERY_GOLD msgid "Golden Jewellery" msgstr "" #. DES_JEWELLERY_STEEL msgid "Steel Jewellery" msgstr "" #. DES_JEWELLERY_SILVER msgid "Silver Jewellery" msgstr "" #. DES_JEWELLERY_MITHRILL msgid "Mithril Jewellery" msgstr "" #. DES_JEWELLERY_CRYSTAL_WOOD msgid "Crystal Jewellery" msgstr "" #. DES_JEWELLERY_GRANDGEM msgid "Grand Jewellery" msgstr "" #. DES_JEWELLERY_ENCHANTED_BONE msgid "Enchanted Jewellery" msgstr "" #. DES_JEWELLERY_LIFE_ROOT msgid "Living Jewellery" msgstr "" #. DES_JEWELLERY_EARTH_CORE msgid "Molten Jewellery" msgstr "" #. DES_JEWELLERY_VOID_SPARKLER msgid "Sparkling Jewellery" msgstr "" #. DES_JEWELLERY_FORGOTTEN_ESSENCE msgid "Forgotten Jewellery" msgstr "" #. DES_JEWELLERY_RUNE_BONE msgid "Runic Jewellery" msgstr "" #. DES_JEWELLERY_SPIKE_LEATHER msgid "Spiky Jewellery" msgstr "" #. DES_JEWELLERY_WYRM_SILK msgid "Silky Jewellery" msgstr "" #. DES_JEWELLERY_MORPH_MATERIAL msgid "Morphed Jewellery" msgstr "" #. DES_JEWELLERY_COMBAT_LEATHER msgid "Combat Jewellery" msgstr "" #. DES_JEWELLERY_GOLEM_LEATHER msgid "Golem Jewellery" msgstr "" #. DES_JEWELLERY_ALCHEMY_SKIN msgid "Alchemy Jewellery" msgstr "" #. DES_JEWELLERY_IGNEOUS_SPIKE msgid "Igneous Jewellery" msgstr "" #. DES_JEWELLERY_METAL_COMPOSITE msgid "Composite Jewellery" msgstr "" #. DES_JEWELLERY_ARMOURED_STONE msgid "Armoured Jewellery" msgstr "" #. DES_JEWELLERY_SECRET_ALLOY msgid "Alloy Jewellery" msgstr "" #. DES_JEWELLERY_MOONSTONE msgid "Moonstone Jewellery" msgstr "" #. DES_GATHERING_TOOL_DES msgid "Gathering is much more efficient when you've got the right tools." msgstr "" #. DES_GATHERING_TOOL_LEATHER msgid "Leather Gathering Tool" msgstr "" #. DES_GATHERING_TOOL_SCALED_LEATHER msgid "Scaled Gathering Tool" msgstr "" #. DES_GATHERING_TOOL_FUR_LEATHER msgid "Fur Gathering Tool" msgstr "" #. DES_GATHERING_TOOL_ENCHANTED_LEATHER msgid "Dazzling Gathering Tool" msgstr "" #. DES_GATHERING_TOOL_MYTHICAL_LEATHER msgid "Mythical Gathering Tool" msgstr "" #. DES_GATHERING_TOOL_WOOD msgid "Wooden Gathering Tool" msgstr "" #. DES_GATHERING_TOOL_DRYAD_WOOD msgid "Dryad Gathering Tool" msgstr "" #. DES_GATHERING_TOOL_DARK_WOOD msgid "Dark Gathering Tool" msgstr "" #. DES_GATHERING_TOOL_ELVEN_WOOD msgid "Elven Gathering Tool" msgstr "" #. DES_GATHERING_TOOL_ANCIENT_WOOD msgid "Ancient Gathering Tool" msgstr "" #. DES_GATHERING_TOOL_AMBER msgid "Amber Gathering Tool" msgstr "" #. DES_GATHERING_TOOL_MALACHITE msgid "Malachite Gathering Tool" msgstr "" #. DES_GATHERING_TOOL_TOPAZ msgid "Topaz Gathering Tool" msgstr "" #. DES_GATHERING_TOOL_RUBY msgid "Ruby Gathering Tool" msgstr "" #. DES_GATHERING_TOOL_DIAMOND msgid "Diamond Gathering Tool" msgstr "" #. DES_GATHERING_TOOL_SPIKE_LEATHER msgid "Spiky Gathering Tool" msgstr "" #. DES_GATHERING_TOOL_COMBAT_LEATHER msgid "Combat Gathering Tool" msgstr "" #. DES_GATHERING_TOOL_GOLEM_LEATHER msgid "Golem Gathering Tool" msgstr "" #. DES_GATHERING_TOOL_WYRM_SILK msgid "Silky Gathering Tool" msgstr "" #. DES_GATHERING_TOOL_MORPH_MATERIAL msgid "Morphed Gathering Tool" msgstr "" #. DES_GATHERING_TOOL_ALCHEMY_SKIN msgid "Alchemy Gathering Tool" msgstr "" #. DES_GATHERING_TOOL_IGNEOUS_SPIKE msgid "Igneous Gathering Tool" msgstr "" #. DES_GATHERING_TOOL_STONE_WOOD msgid "Stonewood Gathering Tool" msgstr "" #. DES_GATHERING_TOOL_SACRED_WOOD msgid "Sacred Gathering Tool" msgstr "" #. DES_GATHERING_TOOL_CRYSTAL_WOOD msgid "Crystal Gathering Tool" msgstr "" #. DES_GATHERING_TOOL_PRISTINE_MATTER msgid "Pristine Gathering Tool" msgstr "" #. DES_GATHERING_TOOL_GODS_BRANCH msgid "Gods' Gathering Tool" msgstr "" #. DES_GATHERING_TOOL_LIFE_ROOT msgid "Living Gathering Tool" msgstr "" #. DES_GATHERING_TOOL_EARTH_CORE msgid "Molten Gathering Tool" msgstr "" #. DES_GATHERING_TOOL_GRANDGEM msgid "Grand Gathering Tool" msgstr "" #. DES_GATHERING_TOOL_ENCHANTED_BONE msgid "Enchanted Gathering Tool" msgstr "" #. DES_GATHERING_TOOL_VOID_SPARKLER msgid "Sparkling Gathering Tool" msgstr "" #. DES_GATHERING_TOOL_FORGOTTEN_ESSENCE msgid "Forgotten Gathering Tool" msgstr "" #. DES_CRAFTING_TOOL_DES msgid "Crafting is much more efficient when you've got the right tools." msgstr "" #. DES_CRAFTING_TOOL_SANDSTONE msgid "Sandstone Crafting Tool" msgstr "" #. DES_CRAFTING_TOOL_CLAY msgid "Clay Crafting Tool" msgstr "" #. DES_CRAFTING_TOOL_QUARTZ msgid "Quartz Crafting Tool" msgstr "" #. DES_CRAFTING_TOOL_GRANITE msgid "Granite Crafting Tool" msgstr "" #. DES_CRAFTING_TOOL_OBSIDIAN msgid "Obsidian Crafting Tool" msgstr "" #. DES_CRAFTING_TOOL_AMBER msgid "Amber Crafting Tool" msgstr "" #. DES_CRAFTING_TOOL_MALACHITE msgid "Malachite Crafting Tool" msgstr "" #. DES_CRAFTING_TOOL_TOPAZ msgid "Topaz Crafting Tool" msgstr "" #. DES_CRAFTING_TOOL_RUBY msgid "Ruby Crafting Tool" msgstr "" #. DES_CRAFTING_TOOL_DIAMOND msgid "Diamond Crafting Tool" msgstr "" #. DES_CRAFTING_TOOL_IRON msgid "Iron Crafting Tool" msgstr "" #. DES_CRAFTING_TOOL_GOLD msgid "Golden Crafting Tool" msgstr "" #. DES_CRAFTING_TOOL_STEEL msgid "Steel Crafting Tool" msgstr "" #. DES_CRAFTING_TOOL_SILVER msgid "Silver Crafting Tool" msgstr "" #. DES_CRAFTING_TOOL_MITHRILL msgid "Mithril Crafting Tool" msgstr "" #. DES_CRAFTING_TOOL_ARMOURED_STONE msgid "Armoured Crafting Tool" msgstr "" #. DES_CRAFTING_TOOL_PURE_STONE msgid "Pure Crafting Tool" msgstr "" #. DES_CRAFTING_TOOL_STONE_WOOD msgid "Stonewood Crafting Tool" msgstr "" #. DES_CRAFTING_TOOL_SECRET_ALLOY msgid "Alloy Crafting Tool" msgstr "" #. DES_CRAFTING_TOOL_MOONSTONE msgid "Moonstone Crafting Tool" msgstr "" #. DES_CRAFTING_TOOL_PRISTINE_MATTER msgid "Pristine Crafting Tool" msgstr "" #. DES_CRAFTING_TOOL_GODS_BRANCH msgid "Gods' Crafting Tool" msgstr "" #. DES_CRAFTING_TOOL_CRYSTAL_WOOD msgid "Crystal Crafting Tool" msgstr "" #. DES_CRAFTING_TOOL_GRANDGEM msgid "Grand Crafting Tool" msgstr "" #. DES_CRAFTING_TOOL_ENCHANTED_BONE msgid "Enchanted Crafting Tool" msgstr "" #. DES_CRAFTING_TOOL_LIFE_ROOT msgid "Living Crafting Tool" msgstr "" #. DES_CRAFTING_TOOL_EARTH_CORE msgid "Molten Crafting Tool" msgstr "" #. DES_CRAFTING_TOOL_VOID_SPARKLER msgid "Sparkling Crafting Tool" msgstr "" #. DES_CRAFTING_TOOL_FORGOTTEN_ESSENCE msgid "Forgotten Crafting Tool" msgstr "" #. DES_CRAFTING_TOOL_METAL_COMPOSITE msgid "Composite Crafting Tool" msgstr "" #. DES_CRAFTING_TOOL_GOLEM_LEATHER msgid "Golem Crafting Tool" msgstr "" #. DES_CRAFTING_TOOL_ALCHEMY_SKIN msgid "Alchemy Crafting Tool" msgstr "" #. DES_CRAFTING_TOOL_IGNEOUS_SPIKE msgid "Igneous Crafting Tool" msgstr "" #. DES_COSMIC_RING msgid "The Other Ring" msgstr "" #. DES_COSMIC_RING_DES msgid "Somehow this little ring feels full of energy. Just put it on your finger, you know you want to..." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SHIP_SMALL #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_SHIP_SMALL #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TRAIT_RAFT msgid "Raft" msgstr "" #. DES_SHIP_SMALL_DES msgid "A basic vessel that will allow you to sail." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SHIP_SMALL_STRIBOG #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_STRIBOG_SHIP_SMALL msgid "Stribog's Raft" msgstr "" #. DES_SHIP_SMALL_STRIBOG_DES msgid "A blessed vessel that will allow you to sail." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SHIP_MEDIUM #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_SHIP_MEDIUM msgid "Sailboat" msgstr "" #. DES_SHIP_MEDIUM_DES msgid "A decent boat that will allow you to sail and maybe take some supplies too." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SHIP_LARGE #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_SHIP_LARGE msgid "Ship" msgstr "" #. DES_SHIP_LARGE_DES msgid "If you're serious about water travel, this is what you want." msgstr "" #. DES_COOKING msgid "Cooked Food" msgstr "" #. DES_COOKING_DES msgid "Mmmm smells nice!" msgstr "" #. DES_COOKING_MEAT1 msgid "Sweet Meat" msgstr "" #. DES_COOKING_MEAT1_DES msgid "" "Spicy meat with fruits.\n" "Primary ingredients:\n" "{ICON:Meat} {ICON:Fish} {ICON:BeetleJelly} {ICON:Eggs}\n" "Secondary ingredients:\n" "{ICON:Fruits} {ICON:Nuts} {ICON:Spices} {ICON:Herbs}" msgstr "" #. DES_COOKING_MEAT2 msgid "Meaty Meals" msgstr "" #. DES_COOKING_MEAT2_DES msgid "" "Hearty meat and vegetables recipes.\n" "Primary ingredients:\n" "{ICON:Meat} {ICON:Fish} {ICON:BeetleJelly} {ICON:Eggs}\n" "Secondary ingredients:\n" "{ICON:Veggies} {ICON:Grain} {ICON:Mushrooms} {ICON:Meat} {ICON:Fish} {ICON:BeetleJelly} {ICON:Eggs}" msgstr "" #. DES_COOKING_VEGGIES1 msgid "Vegetarian Choice" msgstr "" #. DES_COOKING_VEGGIES1_DES msgid "" "Spicy vegetables.\n" "Primary ingredients:\n" "{ICON:Veggies} {ICON:Grain} {ICON:Mushrooms}\n" "Secondary ingredients:\n" "{ICON:Veggies} {ICON:Grain} {ICON:Mushrooms} {ICON:Spices} {ICON:Herbs}" msgstr "" #. DES_COOKING_VEGGIES2 msgid "Traditional Menu" msgstr "" #. DES_COOKING_VEGGIES2_DES msgid "" "Traditional Slavic dishes.\n" "Primary ingredients:\n" "{ICON:Veggies} {ICON:Grain} {ICON:Mushrooms}\n" "Secondary ingredients:\n" "{ICON:Meat} {ICON:Fish} {ICON:BeetleJelly} {ICON:Eggs} {ICON:Fruits} {ICON:Nuts}" msgstr "" #. DES_COOKING_FRUITS1 msgid "Grandma's Treats" msgstr "" #. DES_COOKING_FRUITS1_DES msgid "" "Treats for special occasions.\n" "Primary ingredients:\n" "{ICON:Fruits} {ICON:Nuts}\n" "Secondary ingredients:\n" "{ICON:Fruits} {ICON:Nuts} {ICON:Veggies} {ICON:Grain} {ICON:Mushrooms}" msgstr "" #. DES_COOKING_FRUITS2 msgid "Goblin Recipes" msgstr "" #. DES_COOKING_FRUITS2_DES msgid "" "Dishes and drinks from Goblins' Donoughteet Book.\n" "Primary ingredients:\n" "{ICON:Fruits} {ICON:Nuts}\n" "Secondary ingredients:\n" "{ICON:Meat} {ICON:Fish} {ICON:BeetleJelly} {ICON:Eggs} {ICON:Spices} {ICON:Herbs}" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_PET_HORSE #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_PET_HORSE msgid "Horse" msgstr "" #. DES_PET_HORSE_DES msgid "Loyal steed, treasured companion to any hero." msgstr "" #. DES_PET_GOAT msgid "Carrier Goat" msgstr "" #. DES_PET_GOAT_DES msgid "Tamed goat especially trained to carry your stuff." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_PET_GOAT_BUNNY #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_PET_BUNNY msgid "Bunny" msgstr "" #. DES_PET_GOAT_BUNNY_DES msgid "It's a bunny. Really, it is!" msgstr "" #. DES_PET_BUNNY_DES msgid "White, fluffy ghost." msgstr "" #. DES_PET_CAT msgid "Cat" msgstr "" #. DES_PET_CAT_DES msgid "Cat allows you to be its loyal servant." msgstr "" #. DES_PET_DOG msgid "Dog" msgstr "" #. DES_PET_DOG_DES msgid "Man's best friend." msgstr "" #. DES_PET_WOLF_DES msgid "This wolf decided you're the alpha." msgstr "" #. DES_PET_BEAR_DES msgid "Tamed bear, so long as you feed it honey you should be okay." msgstr "" #. DES_PET_BOAR msgid "Boar" msgstr "" #. DES_PET_BOAR_DES msgid "Trained wild boar." msgstr "" #. DES_PET_SKSHACK_DES msgid "A friendly house demon who decided you're worthy of its blessings." msgstr "" #. DES_PET_CMUCH_DES msgid "A shy and not so pretty demon, but he will bring you good health when befriended." msgstr "" #. DES_PET_WRAITH_DES msgid "Try calling me a pet again, you pathetic bag of flesh!" msgstr "" #. DES_PET_GHOST_DES msgid "Your very own friendly ghost." msgstr "" #. DES_PET_CROW msgid "Crow" msgstr "" #. DES_PET_CROW_DES msgid "The best companion for a witch." msgstr "" #. DES_PET_SPIDER_SPITTING_DES msgid "Your very own creepy crawly friend." msgstr "" #. DES_PET_TURTLE msgid "Iron Frog" msgstr "" #. DES_PET_TURTLE_DES msgid "Although commonly known as the iron frog, wise ones know this creature to be called a turtle. It is extremely rare in Slavya, but they are as old as the elves and thus grant one's keeper their knowledge when you rub their shell three times, anti-clockwise." msgstr "" #. DES_PET_CHICKEN msgid "Slavyan Cock" msgstr "" #. DES_PET_CHICKEN_DES msgid "Your Slavyan Cock is the envy of all your neighbours." msgstr "" #. DES_PET_PUMPKIN msgid "Pumpkin" msgstr "" #. DES_PET_PUMPKIN_DES msgid "This little fella was carved to celebrate the All Hallows Eve, but through demon trickery or some other dark magic, it was awakened. It seems to like you very much, and follows you wherever you go - despite not having any legs. " msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_IDOL #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_IDOL msgid "Idol" msgstr "" #. DES_IDOL_DES msgid "A sculpted figure dedicated to a deity. Builds your village." msgstr "" #. DES_IDOL_WOOD msgid "Idol of Wood" msgstr "" #. DES_IDOL_STONE msgid "Idol of Stone" msgstr "" #. DES_IDOL_GEMS msgid "Idol of Gems" msgstr "" #. DES_IDOL_BONE msgid "Idol of Bone" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_WAREHOUSE #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_WAREHOUSE msgid "Warehouse" msgstr "" #. DES_WAREHOUSE_DES msgid "Roofed storage space. Increases the number of gathering slots, may also increase Gathering attribute." msgstr "" #. DES_WAREHOUSE_WOOD msgid "Warehouse of Wood" msgstr "" #. DES_WAREHOUSE_STONE msgid "Warehouse of Stone" msgstr "" #. DES_WAREHOUSE_BONE msgid "Warehouse of Bone" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_FORGE #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_FORGE msgid "Forge" msgstr "" #. DES_FORGE_DES msgid "The only home of every true craftsman. Increases the number of crafting slots and increases Crafting attribute." msgstr "" #. DES_FORGE_METAL msgid "Forge of Metal" msgstr "" #. DES_FORGE_STONE msgid "Forge of Stone" msgstr "" #. DES_FORGE_GEMS msgid "Forge of Gems" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_ARMOURY #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_ARMOURY msgid "Armoury" msgstr "" #. DES_ARMOURY_DES msgid "For storing and maintaining equipment. Increases Shielding of villagers." msgstr "" #. DES_ARMOURY_METAL msgid "Armoury of Metal" msgstr "" #. DES_ARMOURY_STONE msgid "Armoury of Stone" msgstr "" #. DES_ARMOURY_GEMS msgid "Armoury of Gems" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SCHOOL #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_SCHOOL msgid "School" msgstr "" #. DES_SCHOOL_DES msgid "Knowledge dwells under its roof. Increases Research attribute, provides research points each turn and increases the number of research slots." msgstr "" #. DES_SCHOOL_WOOD msgid "School of Wood" msgstr "" #. DES_SCHOOL_STONE msgid "School of Stone" msgstr "" #. DES_SCHOOL_BONE msgid "School of Bone" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_DWELLING_BEDS #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_DWELLING_BEDS msgid "Dwelling" msgstr "" #. DES_DWELLING_BEDS_DES msgid "Home Sweet Home. A warm and cosy place that ensures your Morale does not fall too low." msgstr "" #. DES_DWELLING_BEDS_WOOD msgid "Dwelling of Wood" msgstr "" #. DES_DWELLING_BEDS_STONE msgid "Dwelling of Stone" msgstr "" #. DES_DWELLING_BEDS_LEATHER msgid "Dwelling of Leather" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_HERBALIST_HUT #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_HERBALIST_HUT msgid "Herbalist's Hut" msgstr "" #. DES_HERBALIST_HUT_DES msgid "The funny smell coming from inside doesn't bother you at all. Improves health regeneration and scares away the greedy claws of death." msgstr "" #. DES_HERBALIST_HUT_BONE msgid "Herbalist's Hut of Bone" msgstr "" #. DES_HERBALIST_HUT_GEMS msgid "Herbalist's Hut of Gems" msgstr "" #. DES_HERBALIST_HUT_LEATHER msgid "Herbalist's Hut of Leather" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_WISHING_WELL #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_WISHING_WELL msgid "Wishing Well" msgstr "" #. DES_WISHING_WELL_DES msgid "A well that gives not only water but resources as well." msgstr "" #. DES_WISHING_WELL_WOOD msgid "Wishing Well of Wood" msgstr "" #. DES_WISHING_WELL_STONE msgid "Wishing Well of Stone" msgstr "" #. DES_WISHING_WELL_METAL msgid "Wishing Well of Metal" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_LUMBER_MILL #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_LUMBER_MILL msgid "Lumber Mill" msgstr "" #. DES_LUMBER_MILL_DES msgid "Lumber Mill provides wood. Especially useful if there are no forests growing nearby." msgstr "" #. DES_LUMBER_MILL_BONE msgid "Lumber Mill of Bone" msgstr "" #. DES_LUMBER_MILL_METAL msgid "Lumber Mill of Metal" msgstr "" #. DES_LUMBER_MILL_GEMS msgid "Lumber Mill of Gems" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_CHILD_PLAYGROUND #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_CHILD_PLAYGROUND msgid "Children's Playground" msgstr "" #. DES_CHILD_PLAYGROUND_DES msgid "With this playground, your kids can practice while playing! Increases main attributes of children." msgstr "" #. DES_CHILD_PLAYGROUND_LEATHER msgid "Children's Playground of Leather" msgstr "" #. DES_CHILD_PLAYGROUND_WOOD msgid "Children's Playground of Wood" msgstr "" #. DES_CHILD_PLAYGROUND_GEMS msgid "Children's Playground of Gems" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_GUARD_TOWER #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_GUARD_TOWER msgid "Guard Tower" msgstr "" #. DES_GUARD_TOWER_DES msgid "A high tower that increases health physical and mental." msgstr "" #. DES_GUARD_TOWER_METAL msgid "Guard Tower of Metal" msgstr "" #. DES_GUARD_TOWER_STONE msgid "Guard Tower of Stone" msgstr "" #. DES_GUARD_TOWER_GEMS msgid "Guard Tower of Gems" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_WITCH_HUT #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_WITCH_HUT msgid "Witch Hut" msgstr "" #. DES_WITCH_HUT_DES msgid "On the forest edge there is small hut on a chicken leg. It provides a bonus to Rituals attribute and something extra depending on resource used for its construction." msgstr "" #. DES_WITCH_HUT_BONE msgid "Witch Hut of Bone" msgstr "" #. DES_WITCH_HUT_GEMS msgid "Witch Hut of Gems" msgstr "" #. DES_WITCH_HUT_LEATHER msgid "Witch Hut of Leather" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_CROP_FIELD #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_CROP_FIELD msgid "Crop Field" msgstr "" #. DES_CROP_FIELD_DES msgid "A small field that will provide a bit of food and chance for pet." msgstr "" #. DES_CROP_FIELD_METAL msgid "Crop Field of Metal" msgstr "" #. DES_CROP_FIELD_STONE msgid "Crop Field of Stone" msgstr "" #. DES_CROP_FIELD_GEMS msgid "Crop Field of Gems" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_MINE #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_MINE msgid "Mine" msgstr "" #. DES_MINE_DES msgid "A hole in the ground that provides a small amount of crafting materials each turn." msgstr "" #. DES_MINE_METAL msgid "Metal Mine" msgstr "" #. DES_MINE_STONE msgid "Stone Mine" msgstr "" #. DES_MINE_GEMS msgid "Gem Mine" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TRADING_POST #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_TRADING_POST msgid "Trading Post" msgstr "" #. DES_TRADING_POST_DES msgid "Traders will sometimes visit this settlement. Also provides a metal bar or a gem each turn." msgstr "" #. DES_TRADING_POST_BONE msgid "Trading Post of Bone" msgstr "" #. DES_TRADING_POST_GEMS msgid "Trading Post of Gems" msgstr "" #. DES_TRADING_POST_LEATHER msgid "Trading Post of Leather" msgstr "" #. DES_COOKING_MEAT_MEAT msgid "Pulpety" msgstr "" #. DES_COOKING_MEAT_MEAT_DES msgid "Pulpety, Slavyan meatballs the way granny made it." msgstr "" #. DES_COOKING_MEAT_VEGGIES msgid "Golabki" msgstr "" #. DES_COOKING_MEAT_VEGGIES_DES msgid "Golabki, meat and grain wrapped in cabbage and baked in sauce." msgstr "" #. DES_COOKING_MEAT_FRUITS msgid "Rolada" msgstr "" #. DES_COOKING_MEAT_FRUITS_DES msgid "Rolada is nice chunk of meat rolled with veggies, herbs or anything else you found and baked." msgstr "" #. DES_COOKING_MEAT_SPICES msgid "Grilled Meat" msgstr "" #. DES_COOKING_MEAT_SPICES_DES msgid "Grilled Meat: nothing beats a good barbeque." msgstr "" #. DES_COOKING_FISH_MEAT msgid "Baked Fish" msgstr "" #. DES_COOKING_FISH_MEAT_DES msgid "Baked Fish: healthy and nutritious." msgstr "" #. DES_COOKING_FISH_VEGGIES msgid "Fish Salad" msgstr "" #. DES_COOKING_FISH_VEGGIES_DES msgid "Fish Salad: a lighter option." msgstr "" #. DES_COOKING_FISH_FRUITS msgid "Fish Cake" msgstr "" #. DES_COOKING_FISH_FRUITS_DES msgid "Fish Cake food of choice for most kids." msgstr "" #. DES_COOKING_FISH_SPICES msgid "Grilled Fish" msgstr "" #. DES_COOKING_FISH_SPICES_DES msgid "Grilled Fish, fresh from the water and onto the grill, yum." msgstr "" #. DES_COOKING_EGGS_MEAT msgid "Fried Egg" msgstr "" #. DES_COOKING_EGGS_MEAT_DES msgid "Fried Egg, best for breakfast." msgstr "" #. DES_COOKING_EGGS_VEGGIES msgid "Quiche" msgstr "" #. DES_COOKING_EGGS_VEGGIES_DES msgid "Quiche, egg and any leftovers thrown in, yummy stuff." msgstr "" #. DES_COOKING_EGGS_FRUITS msgid "Fruity Custard" msgstr "" #. DES_COOKING_EGGS_FRUITS_DES msgid "Fruity Custard, enough said." msgstr "" #. DES_COOKING_EGGS_SPICES msgid "Scrambled Egg" msgstr "" #. DES_COOKING_EGGS_SPICES_DES msgid "Scrambled Egg, another breakfast classic." msgstr "" #. DES_COOKING_BEETLEJELLY_MEAT msgid "Galart" msgstr "" #. DES_COOKING_BEETLEJELLY_MEAT_DES msgid "Galart is like a jelly with veggies and meat, or fish." msgstr "" #. DES_COOKING_BEETLEJELLY_VEGGIES msgid "Jellied Greens" msgstr "" #. DES_COOKING_BEETLEJELLY_VEGGIES_DES msgid "Jellied Greens, not exciting, but will feed you." msgstr "" #. DES_COOKING_BEETLEJELLY_FRUITS msgid "Pudding" msgstr "" #. DES_COOKING_BEETLEJELLY_FRUITS_DES msgid "Pudding is yummy." msgstr "" #. DES_COOKING_BEETLEJELLY_SPICES msgid "Spiced Jelly" msgstr "" #. DES_COOKING_BEETLEJELLY_SPICES_DES msgid "Spiced Jelly, well, it's jelly with spices, kind of works." msgstr "" #. DES_COOKING_VEGGIES_MEAT msgid "Bigos" msgstr "" #. DES_COOKING_VEGGIES_MEAT_DES msgid "Bigos is sauerkraut with mushrooms and meat all stewed for hours to make a Slavyan winter classic." msgstr "" #. DES_COOKING_VEGGIES_VEGGIES msgid "Pickles" msgstr "" #. DES_COOKING_VEGGIES_VEGGIES_DES msgid "Pickled gherkins are the best." msgstr "" #. DES_COOKING_VEGGIES_FRUITS msgid "Leczo" msgstr "" #. DES_COOKING_VEGGIES_FRUITS_DES msgid "Leczo, veggies, meat and tomato sauce all fried together." msgstr "" #. DES_COOKING_VEGGIES_SPICES msgid "Grochowka" msgstr "" #. DES_COOKING_VEGGIES_SPICES_DES msgid "Grochowka, wholesome bean soup, best keep at bay after if you're on a date." msgstr "" #. DES_COOKING_GRAIN_MEAT msgid "Pierogi" msgstr "" #. DES_COOKING_GRAIN_MEAT_DES msgid "Pierogi, a Slavyan classic, dough dumplings with various fillings." msgstr "" #. DES_COOKING_GRAIN_VEGGIES msgid "Sandwich" msgstr "" #. DES_COOKING_GRAIN_VEGGIES_DES msgid "Sandwich, enough said." msgstr "" #. DES_COOKING_GRAIN_FRUITS msgid "Fruit Pie" msgstr "" #. DES_COOKING_GRAIN_FRUITS_DES msgid "Fruit pie, hot fruit in pastry, yum." msgstr "" #. DES_COOKING_GRAIN_SPICES msgid "Bimber" msgstr "" #. DES_COOKING_GRAIN_SPICES_DES msgid "Dwarf Moonshine, if you ain't a dwarf, you best think twice before you drink it." msgstr "" #. DES_COOKING_MUSHROOMS_MEAT msgid "Mushroom Gulash" msgstr "" #. DES_COOKING_MUSHROOMS_MEAT_DES msgid "Mushroom Gulash, anything you had thrown together in a pan and stewed for hours until it tastes good." msgstr "" #. DES_COOKING_MUSHROOMS_VEGGIES msgid "Mushroom Bake" msgstr "" #. DES_COOKING_MUSHROOMS_VEGGIES_DES msgid "Mushroom Bake, warning, can cause visions." msgstr "" #. DES_COOKING_MUSHROOMS_FRUITS msgid "Mushroom Salad" msgstr "" #. DES_COOKING_MUSHROOMS_FRUITS_DES msgid "Mushroom Salad, light and simple." msgstr "" #. DES_COOKING_MUSHROOMS_SPICES msgid "Fried Mushroom" msgstr "" #. DES_COOKING_MUSHROOMS_SPICES_DES msgid "Fried Mushroom, not mind blowing, but will feed you." msgstr "" #. DES_COOKING_FRUITS_MEAT msgid "Plum Roast" msgstr "" #. DES_COOKING_FRUITS_MEAT_DES msgid "Plum Roast, very sweet and warming." msgstr "" #. DES_COOKING_FRUITS_VEGGIES msgid "Veggie Bake" msgstr "" #. DES_COOKING_FRUITS_VEGGIES_DES msgid "Veggie Bake, if meat is scarce, you gotta eat something." msgstr "" #. DES_COOKING_FRUITS_FRUITS msgid "Jam" msgstr "" #. DES_COOKING_FRUITS_FRUITS_DES msgid "Jam all the sweet goodness of summer fruits in a jar." msgstr "" #. DES_COOKING_FRUITS_SPICES msgid "Goblin Wine" msgstr "" #. DES_COOKING_FRUITS_SPICES_DES msgid "Gobbo Wine is known to send you into the ghost-world, there's likely shrooms in it." msgstr "" #. DES_COOKING_NUTS_MEAT msgid "Nutty Stew" msgstr "" #. DES_COOKING_NUTS_MEAT_DES msgid "Nutty Stew, if you do it right, it still has that crunch to it." msgstr "" #. DES_COOKING_NUTS_VEGGIES msgid "Nut Roast" msgstr "" #. DES_COOKING_NUTS_VEGGIES_DES msgid "Roasted nuts, yum." msgstr "" #. DES_COOKING_NUTS_FRUITS msgid "Muesli" msgstr "" #. DES_COOKING_NUTS_FRUITS_DES msgid "Muesli, breakfast of choice for fancy folk." msgstr "" #. DES_COOKING_NUTS_SPICES msgid "Nut Tincture" msgstr "" #. DES_COOKING_NUTS_SPICES_DES msgid "Nut Tincture. If it sounds suspicious then it probably is, so consume at your own risk." msgstr "" #. DES_TECH_SWORDS msgid "Swords" msgstr "" #. DES_TECH_SWORDS_DES msgid "" "Allows you to craft 1- and 2-Handed Swords that also provide shielding.\n" "\n" "Sword ({ICON:Handed1}) - very high speed, low damage.\n" "\n" "Greatsword ({ICON:Handed2}) - high speed, medium damage, area of effect." msgstr "" #. DES_TECH_SWORD_1H_1 msgid "1-Handed Swords - Advanced" msgstr "" #. DES_TECH_SWORD_1H_1_DES msgid "Increase your proficiency in crafting 1-Handed Swords. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-SWORD_1H_1}% bonus to Essence." msgstr "" #. DES_TECH_SWORD_1H_2 msgid "1-Handed Swords - Expert" msgstr "" #. DES_TECH_SWORD_1H_2_DES msgid "Further increase your proficiency in crafting 1-Handed Swords. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-SWORD_1H_2}% bonus to Essence." msgstr "" #. DES_TECH_SWORD_2H_1 msgid "2-Handed Swords - Advanced" msgstr "" #. DES_TECH_SWORD_2H_1_DES msgid "Increase your proficiency in crafting 2-Handed Swords. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-SWORD_2H_1}% bonus to Essence." msgstr "" #. DES_TECH_SWORD_2H_2 msgid "2-Handed Swords - Expert" msgstr "" #. DES_TECH_SWORD_2H_2_DES msgid "Further increase your proficiency in crafting 2-Handed Swords. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-SWORD_2H_2}% bonus to Essence." msgstr "" #. DES_TECH_AXES msgid "Axes" msgstr "" #. DES_TECH_AXES_DES msgid "" "Allows you to craft 1- and 2-Handed Axes.\n" "\n" "Hatchet ({ICON:Handed1}) - high speed, medium damage.\n" "\n" "Battle Axe ({ICON:Handed2}) - high speed, very high damage." msgstr "" #. DES_TECH_AXE_1H_1 msgid "1-Handed Axes - Advanced" msgstr "" #. DES_TECH_AXE_1H_1_DES msgid "Increase your proficiency in crafting 1-Handed Axes. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-AXE_1H_1}% bonus to Essence." msgstr "" #. DES_TECH_AXE_1H_2 msgid "1-Handed Axes - Expert" msgstr "" #. DES_TECH_AXE_1H_2_DES msgid "Further increase your proficiency in crafting 1-Handed Axes. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-AXE_1H_2}% bonus to Essence." msgstr "" #. DES_TECH_AXE_2H_1 msgid "2-Handed Axes - Advanced" msgstr "" #. DES_TECH_AXE_2H_1_DES msgid "Increase your proficiency in crafting 2-Handed Axes. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-AXE_2H_1}% bonus to Essence." msgstr "" #. DES_TECH_AXE_2H_2 msgid "2-Handed Axes - Expert" msgstr "" #. DES_TECH_AXE_2H_2_DES msgid "Further increase your proficiency in crafting 2-Handed Axes. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-AXE_2H_2}% bonus to Essence." msgstr "" #. DES_TECH_CLUBS msgid "Clubs" msgstr "" #. DES_TECH_CLUBS_DES msgid "" "Allows you to craft 1- and 2-Handed Clubs that also deal area of effect damage.\n" "\n" "Club ({ICON:Handed1}) - low speed, low damage.\n" "\n" "Mallet ({ICON:Handed2}) - low speed, high damage." msgstr "" #. DES_TECH_CLUB_1H_1 msgid "1-Handed Clubs - Advanced" msgstr "" #. DES_TECH_CLUB_1H_1_DES msgid "Increase your proficiency in crafting 1-Handed Clubs. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-CLUB_1H_1}% bonus to Essence." msgstr "" #. DES_TECH_CLUB_1H_2 msgid "1-Handed Clubs - Expert" msgstr "" #. DES_TECH_CLUB_1H_2_DES msgid "Further increase your proficiency in crafting 1-Handed Clubs. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-CLUB_1H_2}% bonus to Essence." msgstr "" #. DES_TECH_CLUB_2H_1 msgid "2-Handed Clubs - Advanced" msgstr "" #. DES_TECH_CLUB_2H_1_DES msgid "Increase your proficiency in crafting 2-Handed Clubs. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-CLUB_2H_1}% bonus to Essence." msgstr "" #. DES_TECH_CLUB_2H_2 msgid "2-Handed Clubs - Expert" msgstr "" #. DES_TECH_CLUB_2H_2_DES msgid "Further increase your proficiency in crafting 2-Handed Clubs. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-CLUB_2H_2}% bonus to Essence." msgstr "" #. DES_TECH_POLEARMS msgid "Polearms" msgstr "" #. DES_TECH_POLEARMS_DES msgid "" "Allows you to craft 1- and 2-Handed Polearms that may also attack from Ranged Row or deal area of effect damage.\n" "\n" "Spear ({ICON:Handed1}) - medium speed, low damage.\n" "\n" "Polearm ({ICON:Handed2}) - low speed, medium damage." msgstr "" #. DES_TECH_POLEARM_1H_1 msgid "1-Handed Polearms - Advanced" msgstr "" #. DES_TECH_POLEARM_1H_1_DES msgid "Increase your proficiency in crafting 1-Handed Polearms. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-POLEARM_1H_1}% bonus to Essence." msgstr "" #. DES_TECH_POLEARM_1H_2 msgid "1-Handed Polearms - Expert" msgstr "" #. DES_TECH_POLEARM_1H_2_DES msgid "Further increase your proficiency in crafting 1-Handed Polearms. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-POLEARM_1H_2}% bonus to Essence." msgstr "" #. DES_TECH_POLEARM_2H_1 msgid "2-Handed Polearms - Advanced" msgstr "" #. DES_TECH_POLEARM_2H_1_DES msgid "Increase your proficiency in crafting 2-Handed Polearms. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-POLEARM_2H_1}% bonus to Essence." msgstr "" #. DES_TECH_POLEARM_2H_2 msgid "2-Handed Polearms - Expert" msgstr "" #. DES_TECH_POLEARM_2H_2_DES msgid "Further increase your proficiency in crafting 2-Handed Polearms. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-POLEARM_2H_2}% bonus to Essence." msgstr "" #. DES_TECH_SCROLLS msgid "Scrolls" msgstr "" #. DES_TECH_SCROLLS_DES msgid "" "Allows you to craft 1- and 2-Handed Scrolls that do not have basic attack skill.\n" "\n" "Scroll ({ICON:Handed1}) - low speed, medium damage, 2 additional spells.\n" "\n" "Codex ({ICON:Handed2}) - low speed, high damage, 2 additional spells." msgstr "" #. DES_TECH_SCROLL_1H_1 msgid "1-Handed Scrolls - Advanced" msgstr "" #. DES_TECH_SCROLL_1H_1_DES msgid "Increase your proficiency in crafting 1-Handed Scrolls. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-SCROLL_1H_1}% bonus to Essence." msgstr "" #. DES_TECH_SCROLL_1H_2 msgid "1-Handed Scrolls - Expert" msgstr "" #. DES_TECH_SCROLL_1H_2_DES msgid "Further increase your proficiency in crafting 1-Handed Scrolls. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-SCROLL_1H_2}% bonus to Essence." msgstr "" #. DES_TECH_SCROLL_2H_1 msgid "2-Handed Scrolls - Advanced" msgstr "" #. DES_TECH_SCROLL_2H_1_DES msgid "Increase your proficiency in crafting 2-Handed Scrolls. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-SCROLL_2H_1}% bonus to Essence." msgstr "" #. DES_TECH_SCROLL_2H_2 msgid "2-Handed Scrolls - Expert" msgstr "" #. DES_TECH_SCROLL_2H_2_DES msgid "Further increase your proficiency in crafting 2-Handed Scrolls. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-SCROLL_2H_2}% bonus to Essence." msgstr "" #. DES_TECH_ARTIFACTS msgid "Artefacts" msgstr "" #. DES_TECH_ARTIFACTS_DES msgid "" "Allows you to craft 1- and 2-Handed Artefacts that specialise in Spiritual and Mental challenges dealing area of effect damage.\n" "\n" "Artifact ({ICON:Handed1}) - medium speed, low damage.\n" "\n" "Relic ({ICON:Handed2}) - medium speed, medium damage, additional spell." msgstr "" #. DES_TECH_ARTIFACT_1H_1 msgid "1-Handed Artefacts - Advanced" msgstr "" #. DES_TECH_ARTIFACT_1H_1_DES msgid "Increase your proficiency in crafting 1-Handed Artefacts. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-ARTIFACT_1H_1}% bonus to Essence." msgstr "" #. DES_TECH_ARTIFACT_1H_2 msgid "1-Handed Artefacts - Expert" msgstr "" #. DES_TECH_ARTIFACT_1H_2_DES msgid "Further increase your proficiency in crafting 1-Handed Artefacts. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-ARTIFACT_1H_2}% bonus to Essence." msgstr "" #. DES_TECH_ARTIFACT_2H_1 msgid "2-Handed Artefacts - Advanced" msgstr "" #. DES_TECH_ARTIFACT_2H_1_DES msgid "Increase your proficiency in crafting 2-Handed Artefacts. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-ARTIFACT_2H_1}% bonus to Essence." msgstr "" #. DES_TECH_ARTIFACT_2H_2 msgid "2-Handed Artefacts - Expert" msgstr "" #. DES_TECH_ARTIFACT_2H_2_DES msgid "Further increase your proficiency in crafting 2-Handed Artefacts. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-ARTIFACT_2H_2}% bonus to Essence." msgstr "" #. DES_TECH_RANGED_WEAPONS msgid "Ranged Weapons" msgstr "" #. DES_TECH_RANGED_WEAPONS_DES msgid "" "Allows you to craft Bows, Wands and Thrown Spears that can deal Ranged damage.\n" "\n" "Bow - low speed, low damage, can target any enemy.\n" "\n" "Wand - very low speed, medium damage, contains a special Spiritual skill.\n" "\n" "Thrown Spears - very low speed, medium damage." msgstr "" #. DES_TECH_BOW_1 msgid "Bows - Advanced" msgstr "" #. DES_TECH_BOW_1_DES msgid "Increase your proficiency in crafting Bows. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-BOW_1}% bonus to Essence." msgstr "" #. DES_TECH_BOW_2 msgid "Bows - Expert" msgstr "" #. DES_TECH_BOW_2_DES msgid "Further increase your proficiency in crafting Bows. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-BOW_2}% bonus to Essence." msgstr "" #. DES_TECH_WAND_1 msgid "Wands - Advanced" msgstr "" #. DES_TECH_WAND_1_DES msgid "Increase your proficiency in crafting Wands. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-WAND_1}% bonus to Essence." msgstr "" #. DES_TECH_WAND_2 msgid "Wands - Expert" msgstr "" #. DES_TECH_WAND_2_DES msgid "Further increase your proficiency in crafting Wands. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-WAND_2}% bonus to Essence." msgstr "" #. DES_TECH_THROWN_SPEARS_1 msgid "Thrown Spears - Advanced" msgstr "" #. DES_TECH_THROWN_SPEARS_1_DES msgid "Increase your proficiency in crafting Thrown Spears. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-THROWN_SPEARS_1}% bonus to Essence." msgstr "" #. DES_TECH_THROWN_SPEARS_2 msgid "Thrown Spears - Expert" msgstr "" #. DES_TECH_THROWN_SPEARS_2_DES msgid "Further increase your proficiency in crafting Thrown Spears. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-THROWN_SPEARS_2}% bonus to Essence." msgstr "" #. DES_TECH_JEWELLERY_DES msgid "Allows you to craft Jewellery which provides passive bonuses or extra skills." msgstr "" #. DES_TECH_JEWELLERY_1 msgid "Jewellery - Advanced" msgstr "" #. DES_TECH_JEWELLERY_1_DES msgid "Increase your proficiency in crafting Jewellery. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-JEWELLERY_1}% bonus to Essence." msgstr "" #. DES_TECH_JEWELLERY_2 msgid "Jewellery - Expert" msgstr "" #. DES_TECH_JEWELLERY_2_DES msgid "Further increase your proficiency in crafting Jewellery. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-JEWELLERY_2}% bonus to Essence." msgstr "" #. DES_TECH_SHIELDS msgid "Shields" msgstr "" #. DES_TECH_SHIELDS_DES msgid "Allows you to craft Shields which provide both passive Shielding and a skill to increase Shielding during a challenge." msgstr "" #. DES_TECH_SHIELDS_1 msgid "Shields - Advanced" msgstr "" #. DES_TECH_SHIELDS_1_DES msgid "Increase your proficiency in crafting Shields. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-SHIELDS_1}% bonus to Essence." msgstr "" #. DES_TECH_SHIELDS_2 msgid "Shields - Expert" msgstr "" #. DES_TECH_SHIELDS_2_DES msgid "Further increase your proficiency in crafting Shields. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-SHIELDS_2}% bonus to Essence." msgstr "" #. DES_TECH_ARMOURS msgid "Armours" msgstr "" #. DES_TECH_ARMOURS_DES msgid "" "Allows you to craft Robes, Medium Armours and Heavy Armours.\n" "\n" "Robes - low passive Shielding bonus.\n" "\n" "Medium Armour - medium passive Shielding bonus.\n" "\n" "Heavy Armour - high passive Shielding bonus." msgstr "" #. DES_TECH_ROBES_1 msgid "Robes - Advanced" msgstr "" #. DES_TECH_ROBES_1_DES msgid "Increase your proficiency in crafting Robes. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-ROBES_1}% bonus to Essence." msgstr "" #. DES_TECH_ROBES_2 msgid "Robes - Expert" msgstr "" #. DES_TECH_ROBES_2_DES msgid "Further increase your proficiency in crafting Robes. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-ROBES_2}% bonus to Essence." msgstr "" #. DES_TECH_MEDIUM_ARMOUR_1 msgid "Medium Armour - Advanced" msgstr "" #. DES_TECH_MEDIUM_ARMOUR_1_DES msgid "Increase your proficiency in crafting Medium Armour. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-MEDIUM_ARMOUR_1}% bonus to Essence." msgstr "" #. DES_TECH_MEDIUM_ARMOUR_2 msgid "Medium Armour - Expert" msgstr "" #. DES_TECH_MEDIUM_ARMOUR_2_DES msgid "Further increase your proficiency in crafting Medium Armour. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-MEDIUM_ARMOUR_2}% bonus to Essence." msgstr "" #. DES_TECH_HEAVY_ARMOUR_1 msgid "Heavy Armour - Advanced" msgstr "" #. DES_TECH_HEAVY_ARMOUR_1_DES msgid "Increase your proficiency in crafting Heavy Armour. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-HEAVY_ARMOUR_1}% bonus to Essence." msgstr "" #. DES_TECH_HEAVY_ARMOUR_2 msgid "Heavy Armour - Expert" msgstr "" #. DES_TECH_HEAVY_ARMOUR_2_DES msgid "Further increase your proficiency in crafting Heavy Armour. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-HEAVY_ARMOUR_2}% bonus to Essence." msgstr "" #. DES_SKILL_JEWELLERY_SHIELDING msgid "Protective Pendant" msgstr "" #. DES_SKILL_JEWELLERY_SHIELDING_DES msgid "A shiny that provides small amounts of protection." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_JEWELLERY_FAST_THINKER #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_LADA_I_LOVE_YOU msgid "Bright Mind" msgstr "" #. DES_SKILL_JEWELLERY_FAST_THINKER_DES msgid "A shiny that provides a small bonus to Wits and Inteligence." msgstr "" #. DES_SKILL_JEWELLERY_DIVINE_GOAL msgid "Divine Goal" msgstr "" #. DES_SKILL_JEWELLERY_DIVINE_GOAL_DES msgid "A shiny that provides a small bonus to Perception and Destiny." msgstr "" #. DES_SKILL_JEWELLERY_MYSTICAL_SIGN msgid "Mystical Sign" msgstr "" #. DES_SKILL_JEWELLERY_MYSTICAL_SIGN_DES msgid "A shiny that provides a small bonus to Mysticism and Wisdom." msgstr "" #. DES_SKILL_JEWELLERY_GATHERING msgid "Gathering Jewel" msgstr "" #. DES_SKILL_JEWELLERY_GATHERING_DES msgid "A shiny that increases Gathering attribute." msgstr "" #. DES_SKILL_JEWELLERY_CRAFTING msgid "Crafting Jewel" msgstr "" #. DES_SKILL_JEWELLERY_CRAFTING_DES msgid "A shiny that increases Crafting attribute." msgstr "" #. DES_SKILL_JEWELLERY_LULLABYE msgid "Distracting Jewel" msgstr "" #. DES_SKILL_JEWELLERY_LULLABYE_DES msgid "A shiny that delays enemies." msgstr "" #. DES_SKILL_JEWELLERY_BEAR_SPIRIT msgid "Bear Spirit Jewel" msgstr "" #. DES_SKILL_JEWELLERY_BEAR_SPIRIT_DES msgid "A shiny that allows you to attack like a bear." msgstr "" #. DES_SKILL_JEWELLERY_SOUL_TEAR msgid "Soul Tear Jewel" msgstr "" #. DES_SKILL_JEWELLERY_SOUL_TEAR_DES msgid "A shiny that can tear an enemy's soul." msgstr "" #. DES_SKILL_JEWELLERY_HYPNOTISE_MOVE msgid "Hypnotic Jewel" msgstr "" #. DES_SKILL_JEWELLERY_HYPNOTISE_MOVE_DES msgid "A shiny that hypnotises your enemies." msgstr "" #. DES_SKILL_JEWELLERY_HURRY_UP msgid "Swift Jewel" msgstr "" #. DES_SKILL_JEWELLERY_HURRY_UP_DES msgid "A shiny that allows you to hurry your allies." msgstr "" #. DES_SKILL_JEWELLERY_CARRY msgid "Lightness Jewel" msgstr "" #. DES_SKILL_JEWELLERY_CARRY_DES msgid "A shiny that gives the feeling of lightness to items you carry in your backpack." msgstr "" #. DES_SKILL_WEAK_MULTI_GATHERING_TOOL msgid "Forager's Aid" msgstr "" #. DES_SKILL_WEAK_ADD_GATHERING_TOOL msgid "Gatherer's Aid" msgstr "" #. DES_SKILL_WEAK_GATHERING_TOOL_DES msgid "Provides a bonus to Gathering attribute when equipped." msgstr "" #. DES_SKILL_GATHERING_TOOL msgid "Scavenger's Aid" msgstr "" #. DES_SKILL_GATHERING_TOOL_DES msgid "Provides a bonus to Gathering and Rituals attributes when equipped. Also increases Group Carry." msgstr "" #. DES_SKILL_STRONG_GATHERING_TOOL msgid "Collector's Aid" msgstr "" #. DES_SKILL_STRONG_GATHERING_TOOL_DES msgid "Provides a bonus to Gathering and Personal Carry attributes when equipped." msgstr "" #. DES_SKILL_WEAK_MULTI_CRAFTING_TOOL msgid "Craftsman's Aid " msgstr "" #. DES_SKILL_WEAK_ADD_CRAFTING_TOOL msgid "Worker's Aid " msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_WEAK_CRAFTING_TOOL_DES #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_WEAK_ADD_CRAFTING_TOOL_DES msgid "Provides a bonus to Crafting attribute when equipped." msgstr "" #. DES_SKILL_CRAFTING_TOOL msgid "Inventor's Aid" msgstr "" #. DES_SKILL_CRAFTING_TOOL_DES msgid "Provides a bonus to Crafting and Research attributes when equipped. Also increases Sanity regeneration." msgstr "" #. DES_SKILL_STRONG_CRAFTING_TOOL msgid "Labourer's Aid" msgstr "" #. DES_SKILL_STRONG_CRAFTING_TOOL_DES msgid "Provides a bonus to Crafting and Gathering attributes when equipped." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_BLUNT_ATTACK #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_BLUNT_ATTACK_M_P_S msgid "Brute Force" msgstr "" #. DES_SKILL_BLUNT_ATTACK_DES msgid "The most basic form of attack." msgstr "" #. DES_SKILL_TRASH_ATTACK msgid "Trash Attack" msgstr "" #. DES_SKILL_TRASH_ATTACK_DES msgid "Scavengers are good at gathering stuff, but if needed - they can toss it at the enemy too." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_BITE #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_BITE msgid "Bite" msgstr "" #. DES_SKILL_BITE_DES msgid "Primary form of attack for beasts." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_LEECH_BITE #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_LEECH_BITE msgid "Leech Bite" msgstr "" #. DES_SKILL_LEECH_BITE_DES msgid "The primary form of attack of blood sucking creatures, which also allows them to recover Health." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_CLAW_HIT #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_CLAW_HIT msgid "Claw Hit" msgstr "" #. DES_SKILL_CLAW_HIT_DES msgid "The main form of attack for beasts." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_LINE_CHARGE #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_LINE_CHARGE msgid "Line Charge" msgstr "" #. DES_SKILL_LINE_CHARGE_DES msgid "Charge the lines in front of a character." msgstr "" #. DES_SKILL_POISON_BITE msgid "Poisonous Bite" msgstr "" #. DES_SKILL_POISON_BITE_DES msgid "Alternative form of attack for beasts." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_POISON_THROWING_DAGGER #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_POISON_THROWING_DAGGER msgid "Poison Throwing Dagger" msgstr "" #. DES_SKILL_POISON_THROWING_DAGGER_DES msgid "Poisoned throwing dagger that is used to attack." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_SUMMON_DEMON #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_SUMMON_DEMON #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_SUMMON_DEMON_SPELL #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_SUMMON_DEMON_SPELL msgid "Summon Demon" msgstr "" #. DES_SKILL_SUMMON_DEMON_DES msgid "Summon a Demon to help you during a challenge." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_SUMMON_WRAITH #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_SUMMON_PET_WRAITH #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_SUMMON_WRAITH msgid "Summon Wraith" msgstr "" #. DES_SKILL_SUMMON_WRAITH_DES msgid "Summon a wraith to help you during a challenge." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_SUMMON_SHAMAN_MINION #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_SUMMON_SHAMAN_MINION msgid "Summon Shaman Minion" msgstr "" #. DES_SKILL_SUMMON_SHAMAN_MINION_DES msgid "Summon a Shaman minion to help you during a challenge." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_SUMMON_UNLIVING #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_SUMMON_UNLIVING #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_SUMMON_UNLIVING_SPELL #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_SUMMON_UNLIVING_SPELL msgid "Summon Unliving" msgstr "" #. DES_SKILL_SUMMON_UNLIVING_DES msgid "Summon an Unliving to help you during a challenge." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_SUMMON_UNLIVING_RAT #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_SUMMON_UNLIVING_RAT msgid "Summon Unliving Rat" msgstr "" #. DES_SKILL_SUMMON_UNLIVING_RAT_DES msgid "Summon an Unliving Rat to help you during a challenge." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_SUMMON_WILD_BEAST #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_SUMMON_WILD_BEAST #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_SUMMON_WILD_BEAST_SPELL #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_SUMMON_WILD_BEAST_SPELL msgid "Summon Wild Beast" msgstr "" #. DES_SKILL_SUMMON_WILD_BEAST_DES msgid "Summon a Beast to help you during a challenge." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_SUMMON_ELDERCONE #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_SUMMON_FOREST_ELDERCONE msgid "Summon Eldercone" msgstr "" #. DES_SKILL_SUMMON_ELDERCONE_DES msgid "Summon a Eldercone to help you during a challenge." msgstr "" #. DES_SKILL_SUMMON_BEE msgid "Summon a Bee" msgstr "" #. DES_SKILL_SUMMON_BEE_DES msgid "Summon a Bee to help you during a challenge." msgstr "" #. DES_SKILL_SUMMON_KRAKEN_TENTACLE msgid "Summon a Tentacle" msgstr "" #. DES_SKILL_SUMMON_KRAKEN_TENTACLE_DES msgid "Summon a Tentacle to help you during a challenge." msgstr "" #. DES_SKILL_TOUGHNESS msgid "Toughness" msgstr "" #. DES_SKILL_TOUGHNESS_DES msgid "Makes you tougher." msgstr "" #. DES_SKILL_PARRY msgid "Parry" msgstr "" #. DES_SKILL_PARRY_DES msgid "Adds extra shielding." msgstr "" #. DES_SKILL_CHILD_GROW_UP msgid "Child growing up" msgstr "" #. DES_SKILL_CHILD_GROW_UP_DES msgid "This child will grow into an adult once the counter reaches 0." msgstr "" #. DES_SKILL_MASTER_LUCK msgid "Lucky Sod" msgstr "" #. DES_SKILL_MASTER_LUCK_DES msgid "This character has a special talent for finding things - be it loot or trouble." msgstr "" #. DES_SKILL_MASTER_GATHERER msgid "Master Gatherer" msgstr "" #. DES_SKILL_MASTER_GATHERER_DES msgid "This character specialises in Gathering." msgstr "" #. DES_SKILL_MASTER_CRAFTSMAN msgid "Master Craftsman" msgstr "" #. DES_SKILL_MASTER_CRAFTSMAN_DES msgid "This character specialises in creating items." msgstr "" #. DES_SKILL_MASTER_INVENTOR msgid "Master Inventor" msgstr "" #. DES_SKILL_MASTER_INVENTOR_DES msgid "This character specialises in creating items and research." msgstr "" #. DES_SKILL_MASTER_HEALER msgid "Master Healer" msgstr "" #. DES_SKILL_MASTER_HEALER_DES msgid "This character specialises in healing others." msgstr "" #. DES_SKILL_GATHERER msgid "Gatherer" msgstr "" #. DES_SKILL_GATHERER_DES msgid "This character has a knack for Gathering." msgstr "" #. DES_SKILL_CRAFTSMAN msgid "Craftsman" msgstr "" #. DES_SKILL_CRAFTSMAN_DES msgid "This character has a knack for Crafting." msgstr "" #. DES_SKILL_LUCK msgid "Good Luck" msgstr "" #. DES_SKILL_LUCK_DES msgid "This character has a knack for Luck." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_HORN_IMPALE #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_HORN_IMPALE msgid "Horn Impale" msgstr "" #. DES_SKILL_HORN_IMPALE_DES msgid "No armour can protect your opponent from this attack." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_BEE_STING #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_BEE_STING msgid "Bee Sting" msgstr "" #. DES_SKILL_BEE_STING_DES msgid "Sharp and deadly, this sting can easily bypass any armour." msgstr "" #. DES_SKILL_BOILED_BLOOD msgid "Boiled Blood" msgstr "" #. DES_SKILL_BOILED_BLOOD_DES msgid "You blood turns into a weapon against your enemies. Using blood from wounds to burn the attackers." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_HEADBUTT #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_HEADBUTT msgid "Headbutt" msgstr "" #. DES_SKILL_HEADBUTT_DES msgid "Fast, brutal and unexpected. Create chaos in the enemy's head." msgstr "" #. DES_SKILL_INSPIRE_DES msgid "Inspire your allies. They will fight faster and hit harder with your support." msgstr "" #. DES_SKILL_DIZZINESS_POWDER msgid "Dizziness Powder" msgstr "" #. DES_SKILL_DIZZINESS_POWDER_DES msgid "Any enemy hit by the powder gets dizzy and confused." msgstr "" #. DES_SKILL_BLIZZARD msgid "Blizzard" msgstr "" #. DES_SKILL_BLIZZARD_DES msgid "A powerful blizzard tha confuses any enemy it hits." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_POISON_DUST #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_POISON_DUST msgid "Poison Dust" msgstr "" #. DES_SKILL_POISON_DUST_DES msgid "With a little bit of chemistry, you can prepare poison and use it on your enemies." msgstr "" #. DES_SKILL_GOD_WORD msgid "Divine Word" msgstr "" #. DES_SKILL_GOD_WORD_DES msgid "The gods speak their powerful word through you, crushing your opponent's will and spirit." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_GHOST_TOUCH #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_GHOST_TOUCH msgid "Ghost Touch" msgstr "" #. DES_SKILL_GHOST_TOUCH_DES msgid "The cold touch of a spirit that chills to the bone." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_RELIABLE_ARGUMENT #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_RELIABLE_ARGUMENT msgid "Reliable Argument" msgstr "" #. DES_SKILL_RELIABLE_ARGUMENT_DES msgid "Your words are wise and based on sound logic." msgstr "" #. DES_SKILL_SOUL_TEAR msgid "Soul Tear" msgstr "" #. DES_SKILL_SOUL_TEAR_DES msgid "A Spiritual attack draining your enemies' soul." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_SHADOW_WHISPERS #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_SHADOW_WHISPERS msgid "Destructive Words" msgstr "" #. DES_SKILL_SHADOW_WHISPERS_DES msgid "Aggressive words that poison anybody who hears them." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_SNEAK_ATTACK #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_SNEAK_ATTACK msgid "Sneak Attack" msgstr "" #. DES_SKILL_SNEAK_ATTACK_DES msgid "Strike an unexpected blow from the shadows." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_EERIE_THROWING_AXE #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_EERIE_THROWING_AXE msgid "Ghostly Axe" msgstr "" #. DES_SKILL_EERIE_THROWING_AXE_DES msgid "A throwing axe which, oddly enough, only materialises once thrown. Able to damage both body and soul." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_GROUND_SHAKING #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_GROUND_SHAKING msgid "Ground Shake" msgstr "" #. DES_SKILL_GROUND_SHAKING_DES msgid "Shake the ground under the feet of your enemies." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_ICE_SPIKE #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_ICE_SPIKE msgid "Ice Spike" msgstr "" #. DES_SKILL_ICE_SPIKE_DES msgid "The air freezes and creates a sharp spike, thrown at your enemies." msgstr "" #. DES_SKILL_COUNTER_ATTACK msgid "Counter-attack" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_COUNTER_ATTACK_DES #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_FEINT_DES msgid "Each enemy that deals damage to you will also receive damage." msgstr "" #. DES_SKILL_FEINT msgid "Feint" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_POISON_SPIT #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_POISON_SPIT msgid "Poison Spit" msgstr "" #. DES_SKILL_POISON_SPIT_DES msgid "Spit poison at your enemies." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_DIVE_ATTACK #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_DIVE_ATTACK msgid "Dive Attack" msgstr "" #. DES_SKILL_DIVE_ATTACK_DES msgid "Attack from the sky, where the attacker chooses any opponent." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_FROGS_RAIN #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_FROGS_RAIN msgid "Rain of Frogs" msgstr "" #. DES_SKILL_FROGS_RAIN_DES msgid "A rain of frogs falls on your enemies." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_ENERGY_EXPLOSION #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_ENERGY_EXPLOSION msgid "Energy Explosion" msgstr "" #. DES_SKILL_ENERGY_EXPLOSION_DES msgid "An outburst of spiritual and mental energy." msgstr "" #. DES_SKILL_PRESENCE msgid "Presence" msgstr "" #. DES_SKILL_PRESENCE_DES msgid "There is something overwelming in your presence." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_WEAKNESS #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_WEAKNESS msgid "Weakness" msgstr "" #. DES_SKILL_WEAKNESS_DES msgid "Weakens its opponent after attacking." msgstr "" #. DES_SKILL_TWO_DAGGERS_THROW msgid "Two Flying Daggers" msgstr "" #. DES_SKILL_TWO_DAGGERS_THROW_DES msgid "Throw two daggers at your opponents." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_PRIMAL_DESIRE #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_PRIMAL_DESIRE msgid "Convincing Voice" msgstr "" #. DES_SKILL_PRIMAL_DESIRE_DES msgid "You know how to convince another person to give you what you need..." msgstr "" #. DES_SKILL_SHOWING_OFF msgid "Showing Off" msgstr "" #. DES_SKILL_SHOWING_OFF_DES msgid "In a brawl it will only get your teeth kicked in, but you know how to shine in a conversation." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_WAR_SHOUT #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_WAR_SHOUT msgid "War Shout" msgstr "" #. DES_SKILL_WAR_SHOUT_DES msgid "Step forward with fury and give out an angry shout at your enemy." msgstr "" #. DES_SKILL_EVADE_ORDERS msgid "Battle Orders" msgstr "" #. DES_SKILL_EVADE_ORDERS_DES msgid "A good strategy is possible only if warriors follow the orders of their commander." msgstr "" #. DES_SKILL_PROTECTIVE_WORD msgid "Protective Word" msgstr "" #. DES_SKILL_PROTECTIVE_WORD_DES msgid "Warn your ally to be reasonable, think rationally or take cover from danger." msgstr "" #. DES_SKILL_HURRY_UP msgid "Hurry up!" msgstr "" #. DES_SKILL_HURRY_UP_DES msgid "Whatever your friend is doing, they need to do it quicker." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_CORRUPTION #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_CORRUPTION msgid "Corruption" msgstr "" #. DES_SKILL_CORRUPTION_DES msgid "A poison for soul and mind." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_WILL_DRAIN #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_WILL_DRAIN msgid "Will Drain" msgstr "" #. DES_SKILL_WILL_DRAIN_DES msgid "Drains foe leaving an empty shell." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_SWARM_STRENGTH #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_SWARM_STRENGTH msgid "Strength of the Swarm" msgstr "" #. DES_SKILL_SWARM_STRENGTH_DES msgid "More rats, more problems." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_HUNTERS_MARK #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_HUNTERS_MARK msgid "Hunter's Mark" msgstr "" #. DES_SKILL_HUNTERS_MARK_DES msgid "Mark your prey to show it to others." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_DEVOURING_ROAR #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_DEVOURING_ROAR msgid "Devouring Roar" msgstr "" #. DES_SKILL_DEVOURING_ROAR_DES msgid "Roar at your enemies to decrease their combat effectiveness." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_DARKNESS_VORTEX #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_DARKNESS_VORTEX msgid "Darkness Vortex" msgstr "" #. DES_SKILL_DARKNESS_VORTEX_DES msgid "No one has ever seen the vortex, only its devastating effects on living beings are a sign that it manifested." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_BLESSED_ARMOUR #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_BLESSED_ARMOUR msgid "Blessed Armour" msgstr "" #. DES_SKILL_BLESSED_ARMOUR_DES msgid "This armour not only protects from physical harm, it also improves combat abilities." msgstr "" #. DES_SKILL_LIGHT_CONNECTION msgid "Light Connection" msgstr "" #. DES_SKILL_LIGHT_CONNECTION_DES msgid "If the Light commands to strike, you obey." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_DRAGON_BREATH #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_DRAGON_BREATH msgid "Dragon Breath" msgstr "" #. DES_SKILL_DRAGON_BREATH_DES msgid "A powerful fire that could burn any unprotected flesh like a dry twig." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_POISON_SPEW #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_POISON_SPEW msgid "Poison Spew" msgstr "" #. DES_SKILL_POISON_SPEW_DES msgid "A powerful poison that was inside the belly of that baest right over you head!" msgstr "" #. DES_SKILL_MIGHTY_ROAR msgid "Mighty Roar" msgstr "" #. DES_SKILL_MIGHTY_ROAR_DES msgid "A roar that terrifies all living beings even many miles away." msgstr "" #. DES_SKILL_ZMEY_BITE msgid "Zmey's Bite" msgstr "" #. DES_SKILL_ZMEY_BITE_DES msgid "No armour can stop Zmey's teeth. They can chew even through the hardest metal." msgstr "" #. DES_SKILL_TAIL_WHIP msgid "Tail Whip" msgstr "" #. DES_SKILL_TAIL_WHIP_DES msgid "Zmey's tail not only hits like a whip but can also steal life from the enemies." msgstr "" #. DES_SKILL_CHAIN_WHIP msgid "Chain Whip" msgstr "" #. DES_SKILL_CHAIN_WHIP_DES msgid "The chains not only hit like a whip but can also steal life from the enemies." msgstr "" #. DES_SKILL_SEEDS_GROW msgid "Grow Seeds" msgstr "" #. DES_SKILL_SEEDS_GROW_DES msgid "Pineconettes grow fast near Nai-Ysir..." msgstr "" #. DES_SKILL_PUMPKIN_HELLFIRE msgid "Pumpkin Hellfire" msgstr "" #. DES_SKILL_PUMPKIN_HELLFIRE_DES msgid "Your pumpkin is fragile like a glass bottle. But be warned that inside it there is hellfire hidden so you better not brake it!" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_VIGOUR_DRAIN #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_VIGOUR_DRAIN msgid "Drain Vigour" msgstr "" #. DES_SKILL_VIGOUR_DRAIN_DES msgid "Attack that damages your target's combat attributes and makes yours stronger." msgstr "" #. DES_SKILL_OVERENCUMBERED_DES msgid "This character carries too much equipment and is over encumbered. They will drop a random item back to the group's inventory at the end of this turn." msgstr "" #. DES_SKILL_LOW_PHYSICAL_HEALTH msgid "Chance to die" msgstr "" #. DES_SKILL_LOW_PHYSICAL_HEALTH_DES msgid "Your Character is below 30% of their Health (Physical HP). They have a chance to die and is greater the more Health they are missing. A bit of Health regenerates each turn naturally, regeneration can be increased by camping, provided the group has fuel to burn." msgstr "" #. DES_SKILL_LOW_MENTAL_HEALTH msgid "Decreased Morale" msgstr "" #. DES_SKILL_LOW_MENTAL_HEALTH_DES msgid "The character is below 30% of their Sanity (Mental HP). They now suffer a negative damage multiplier and may leave you. Sanity is regenerated by consuming Morale (2 Morale for 1 Sanity point until it regenerates completely)." msgstr "" #. DES_SKILL_LOW_SPIRIT_HEALTH msgid "Poisoned by Magic" msgstr "" #. DES_SKILL_LOW_SPIRIT_HEALTH_DES msgid "The character is below 30% of their Faith (Spiritual HP). They now receive physical damage each turn. A bit of Faith regenerates each turn naturally, to recover a bigger portion - perform a Spiritual Healing ritual while camping or in a village." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_TOXINE #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_TOXINE msgid "Toxine" msgstr "" #. DES_SKILL_TOXINE_DES msgid "Toxins rage through your bloodstream, causing damage." msgstr "" #. DES_SKILL_ILLNESS msgid "Illness" msgstr "" #. DES_SKILL_ILLNESS_DES msgid "A sickness strikes and weakens you for a time. Lowers movement and all health points." msgstr "" #. DES_SKILL_CURSE_P msgid "Physical Curse" msgstr "" #. DES_SKILL_CURSE_P_DES msgid "A curse of the body that weakens your max health and slows your movement. Curses last until removed." msgstr "" #. DES_SKILL_CURSE_M msgid "Mental Curse" msgstr "" #. DES_SKILL_CURSE_M_DES msgid "A curse of the mind that weakens your intelligence and wisdom. Curses last until removed." msgstr "" #. DES_SKILL_CURSE_S msgid "Spiritual Curse" msgstr "" #. DES_SKILL_CURSE_S_DES msgid "A curse of the soul that weakens your mysticism and destiny. Curses last until removed." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_BLESS_P #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_RITUAL_PHYSICAL_BLESS msgid "Physical Blessing" msgstr "" #. DES_SKILL_BLESS_P_DES msgid "Blessing of the body, temporarily increases your max physical health and movement." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_BLESS_M #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_RITUAL_MENTAL_BLESS msgid "Mental Blessing" msgstr "" #. DES_SKILL_BLESS_M_DES msgid "Blessing of the mind, temporarily increases your intelligence and wisdom." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_BLESS_S #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_RITUAL_SPIRITUAL_BLESS msgid "Spiritual Blessing" msgstr "" #. DES_SKILL_BLESS_S_DES msgid "Blessing of the spirit, temporarily increases your mysticism and destiny." msgstr "" #. DES_SKILL_MORALE_IMPACT_0 msgid "Negative Morale" msgstr "" #. DES_SKILL_MORALE_IMPACT_0_DES msgid "" "Gloom and doom. Maybe I'd be better off on my own?\n" "\n" "This character has Morale below 0. For each point below 0 they have 1% chance to leave your party." msgstr "" #. DES_SKILL_MORALE_IMPACT_1 msgid "Low Morale" msgstr "" #. DES_SKILL_MORALE_IMPACT_1_DES msgid "" "This life is hard.\n" "\n" "This character has low Morale. Try to improve it before it falls below 0 or they might part ways with your group." msgstr "" #. DES_SKILL_MORALE_IMPACT_2 msgid "Poor Morale" msgstr "" #. DES_SKILL_MORALE_IMPACT_2_DES msgid "" "I need a drink...\n" "\n" "This character's Morale is not too great." msgstr "" #. DES_SKILL_MORALE_IMPACT_3 msgid "Normal Morale" msgstr "" #. DES_SKILL_MORALE_IMPACT_3_DES msgid "" "Could be worse, I guess?\n" "\n" "This character's Morale is normal." msgstr "" #. DES_SKILL_MORALE_IMPACT_4 msgid "Fair Morale" msgstr "" #. DES_SKILL_MORALE_IMPACT_4_DES msgid "" "It's not that bad really.\n" "\n" "This character's Morale is fair." msgstr "" #. DES_SKILL_MORALE_IMPACT_5 msgid "Good Morale" msgstr "" #. DES_SKILL_MORALE_IMPACT_5_DES msgid "" "Starting to enjoy it.\n" "\n" "This character's Morale is good." msgstr "" #. DES_SKILL_MORALE_IMPACT_6 msgid "Great Morale" msgstr "" #. DES_SKILL_MORALE_IMPACT_6_DES msgid "" "It's my lucky day!\n" "\n" "This character's Morale is great." msgstr "" #. DES_SKILL_MORALE_IMPACT_7 msgid "Excellent Morale" msgstr "" #. DES_SKILL_MORALE_IMPACT_7_DES msgid "" "Bring it on!\n" "\n" "This character's Morale is excellent." msgstr "" #. DES_SKILL_MORALE_IMPACT_8 msgid "Fantastic Morale" msgstr "" #. DES_SKILL_MORALE_IMPACT_8_DES msgid "" "Let's celebrate!\n" "\n" "This character's Morale is fantastic." msgstr "" #. DES_SKILL_MORALE_IMPACT_9 msgid "Outstanding Morale" msgstr "" #. DES_SKILL_MORALE_IMPACT_9_DES msgid "" "I could move mountains!\n" "\n" "This character's Morale is oustanding." msgstr "" #. DES_SKILL_MORALE_IMPACT_10 msgid "Perfect Morale" msgstr "" #. DES_SKILL_MORALE_IMPACT_10_DES msgid "" "Life doesn't get better than this!\n" "\n" "This character's Morale is perfect." msgstr "" #. DES_SKILL_RACE_SNAKES_DES msgid "This character is a Snake. Its still, glossy eyes make people feel uneasy. Or is it because of the venomous bite it is capable of?" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_RACE_SPIDERS #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_RACE_SPIDER msgid "Spider" msgstr "" #. DES_SKILL_RACE_SPIDERS_DES msgid "This character is a Spider. Eight hair-covered legs with more eyes than you can count will surely come in handy when performing manual tasks." msgstr "" #. DES_SKILL_RACE_DWARVES msgid "Dwarf" msgstr "" #. DES_SKILL_RACE_DWARVES_DES msgid "The character is a dwarf. Their legs are short, so they move slow, but they're healthy as an ox, can carry a human on each shoulder and can craft with their eyes shut." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_RACE_ELVES #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_RACE_ELVES_WEAK msgid "Elf" msgstr "" #. DES_SKILL_RACE_ELVES_DES msgid "The character is an elf. They are immortal beings known for greater wisdom and connection to magic." msgstr "" #. DES_SKILL_RACE_ORCS msgid "Orc" msgstr "" #. DES_SKILL_RACE_ORCS_DES msgid "The character is an orc. They are a warrior race that lives in a matriarchal clan structure. They are known for their strength, ferocity and disdain for 1h weapons." msgstr "" #. DES_SKILL_RACE_GOBLINS msgid "Goblin" msgstr "" #. DES_SKILL_RACE_GOBLINS_DES msgid "The character is a goblin. They love tinkering, so they are better at research and rituals." msgstr "" #. DES_SKILL_RACE_DEMON_FLYING msgid "Flying Demon" msgstr "" #. DES_SKILL_RACE_DEMON_CMUCH msgid "Demon Cmuch" msgstr "" #. DES_SKILL_RACE_DEMON_DES msgid "The character is a demon. A creature weaved from magic, which gives them bonuses to faith. They also tend to be great talkers." msgstr "" #. DES_SKILL_RACE_DEMON_STRIGA msgid "Demon Striga" msgstr "" #. DES_SKILL_RACE_DEMON_STRIGA_DES msgid "The character is a demon of the night. A creature weaved from magic, which gives them bonuses to faith. These night demons are known for their silver tongues despite their terrible looks. The striga will take the health of its companions each turn to sustain itself." msgstr "" #. DES_SKILL_RACE_VILLAGE_DEMON msgid "Guardian Demon" msgstr "" #. DES_SKILL_RACE_VILLAGE_DEMON_DES msgid "The character is a Guardian Demon. It is bound to the Idol that brought it to life and sworn to protect it. Cannot travel outside the village." msgstr "" #. DES_SKILL_RACE_NIGHT_DEMON msgid "Night Demon" msgstr "" #. DES_SKILL_RACE_NIGHT_DEMON_FLYING msgid "Flying Night Demon" msgstr "" #. DES_SKILL_RACE_NIGHT_DEMON_DES msgid "The character is a night demon. They receive a bonus to Faith and a special Mental attack. They are weak during the day and stronger during the night." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_RACE_UNLI #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_GROUP_UNLIVING #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_FACTIONS_UNLIVING msgid "Unliving" msgstr "" #. DES_SKILL_RACE_UNLI_DES msgid "The character is an unliving. Awakened by a mystical call and given a new life-force. They are dead, so it does make them physically tougher. " msgstr "" #. DES_SKILL_RACE_UNLI_SPIDER_DES msgid "The character is an unliving spider. Awakened by a mystical call and given a new life-force. It is dead, so it does make them physically tougher and eight hair-covered legs with more eyes than you can count will surely come in handy when performing manual tasks." msgstr "" #. DES_SKILL_RACE_DRAGON_DES msgid "The character is a dragon. An ancient, intelligent beast feared throughout the ages. Known to like gold, gems and virgins. " msgstr "" #. DES_SKILL_RACE_DRAGON_ZMEY_DES msgid "The character is a zmey. Forever connected to darkness, but also the tree of life, a foe or friend, one can never know with the zmey." msgstr "" #. DES_SKILL_RACE_UNLI_DRAGON_DES msgid "Once a mighty dragon, now a terrifying unliving fiend." msgstr "" #. DES_SKILL_RACE_LIGHT_SICK_DRAGON msgid "Light-Sick Zmey" msgstr "" #. DES_SKILL_RACE_LIGHT_SICK_DRAGON_DES msgid "The character is a dragon. An ancient, intelligent beast feared throughout the ages. Known to like gold, gems and virgins. This one is stricken with light-sickness that weakens them but may make them more cranky too." msgstr "" #. DES_SKILL_RACE_TROLL msgid "Troll" msgstr "" #. DES_SKILL_RACE_TROLL_DES msgid "The character is a troll, can regenerate physical wounds and gets a small shielding bonus." msgstr "" #. DES_SKILL_RACE_DARKNESS_CHILDREN msgid "Child of Darkness" msgstr "" #. DES_SKILL_RACE_DARKNESS_CHILDREN_DES msgid "The character is a Child of Darkness. They are stronger during the night." msgstr "" #. DES_SKILL_RACE_DARKNESS_CHILDREN_MANEVCA_DES msgid "The character is a Child of Darkness. The are stronger during the night and can copy health." msgstr "" #. DES_SKILL_RACE_SPIDER_DES msgid "The character is a spider. It has eight hairy legs, which let him do any kind of manual work a lot faster." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_HORZ_NIGHT_PREDATOR #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TRAIT_NIGHT_AFFINITY msgid "Nocturnal Predator" msgstr "" #. DES_SKILL_HORZ_NIGHT_PREDATOR_DES msgid "Horz's Trait bonus - this character is stronger during the night and weaker during the day." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_HORZ_BLOODY_SUMMON_WEREWOLF #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_BLOODY_SUMMON_WEREWOLF msgid "Bloody Summon Werewolf" msgstr "" #. DES_SKILL_HORZ_BLOODY_SUMMON_WEREWOLF_DES msgid "A powerful ally... for a price." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_DZIEVANNA_ANIMAL_PATH #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TRAIT_ANIMAL_PATH msgid "Animal Senses" msgstr "" #. DES_SKILL_DZIEVANNA_ANIMAL_PATH_DES msgid "Dzievanna's Trait bonus." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_ZORYA_WARCRY #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TRAIT_WARCRY msgid "War Cry" msgstr "" #. DES_SKILL_ZORYA_WARCRY_DES msgid "Zorya's Trait bonus - this character's Delay will decrease for each other enemy character placed on the battlefield after them." msgstr "" #. DES_SKILL_LADA_I_LOVE_YOU_DES msgid "Lada's Trait bonus." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_STRIBOG_LONG_TRAVEL #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TRAIT_LONG_TRAVEL msgid "Favourable Winds" msgstr "" #. DES_SKILL_STRIBOG_LONG_TRAVEL_DES msgid "Stribog's Trait bonus." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_MAROVIT_NIGHTMARE_GIFT #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TRAIT_NIGHTMARE_GIFT msgid "Unshaken Faith" msgstr "" #. DES_SKILL_MAROVIT_NIGHTMARE_GIFT_DES msgid "Marovit's Trait bonus." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_SVAROG_MANY_HAMMERS_PATH #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TRAIT_MANY_HAMMERS_ONE_ANVIL msgid "Many Hammers, One Anvil" msgstr "" #. DES_SKILL_SVAROG_MANY_HAMMERS_PATH_DES msgid "Svarog's Trait bonus." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_TRIGLAV_GODS_COMMANDER #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TRAIT_DIVINE_COMMANDER msgid "Divine Commander" msgstr "" #. DES_SKILL_TRIGLAV_GODS_COMMANDER_DES msgid "Triglav's Trait bonus." msgstr "" #. DES_SKILL_TRIGLAV_GODS_COMMANDER_CHOSEN msgid "Triglav's Chosen" msgstr "" #. DES_SKILL_TRIGLAV_GODS_COMMANDER_CHOSEN_DES msgid "Being a Chosen is not an easy task. Triglav appreciated that and decided to bestow a special ability on his chosen follower." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_IDOL_OF_PAIN #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TRAIT_IDOL_OF_PAIN msgid "Not Dead Yet" msgstr "" #. DES_SKILL_IDOL_OF_PAIN_DES msgid "If your Chosen dies, they change into an unliving corpse. Additionally, all your characters have a lower chance to die from heavy wounds.." msgstr "" #. DES_SKILL_SHIP_SMALL_DES msgid "Allows to sail on seas. Slow with small capacity." msgstr "" #. DES_SKILL_STRIBOG_SHIP_SMALL_DES msgid "Allows to sail on seas. Very light yet surprisingly capacious." msgstr "" #. DES_SKILL_SHIP_MEDIUM_DES msgid "Allows to sail on seas. Fast with medium capacity." msgstr "" #. DES_SKILL_SHIP_LARGE_DES msgid "Allows to sail on seas. Slow with big capacity." msgstr "" #. DES_SKILL_COSMIC_SEED msgid "Cosmic Seed's Root" msgstr "" #. DES_SKILL_COSMIC_SEED_DES msgid "You become the gate of cosmic energy." msgstr "" #. DES_SKILL_FOREFATHER_STIGMA msgid "Stigma of the Forefathers" msgstr "" #. DES_SKILL_FOREFATHER_STIGMA_DES msgid "The stigma you carry is a burden on both your mind and soul. Your Intelligence, Wisdom, Destiny and Mysticism are lowered. Survive this lenghty trial and be freed from it, or perish." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_GREED #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_GREED msgid "Greed" msgstr "" #. DES_SKILL_GREED_DES msgid "Clanless dwarves suffer from an odd form of hunger - they need to ingest a metal bar each turn. Every time this character ingests a metal bar, they are closer to getting rid of this weakness." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_FOODIE #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_FOODIE msgid "Foodie" msgstr "" #. DES_SKILL_FOODIE_DES msgid "The common folk have a saying - 'Never eat more than you can lift'. But dwarves lift a lot and they surely aren't common folk! As a Dwarf, this character has chance to eat 1 extra {ICON:FoodIcon} per turn." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_NATURE_PURITY #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_NATURE_PURITY msgid "Natural Purity" msgstr "" #. DES_SKILL_NATURE_PURITY_DES msgid "This character refuses to wear any equipment other than weapons, but their songs put all group members minds at ease, increasing Sanity regeneration." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_WEATHER_VIS #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TOOLTIP_RAIN msgid "Rain" msgstr "" #. DES_SKILL_WEATHER_VIS_DES msgid "The current weather makes it difficult to see as far as usual. Visibility Range is reduced." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_WEATHER_SUNNY_DAY #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TOOLTIP_SUNNYDAY msgid "Sunny Day" msgstr "" #. DES_SKILL_WEATHER_SUNNY_DAY_DES msgid "It's a nice and sunny day, this character is in a good mood and works faster." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_WEATHER_SNOW #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TOOLTIP_SNOW msgid "Snow" msgstr "" #. DES_SKILL_WEATHER_SNOW_DES msgid "The current weather makes it difficult to see as far as usual and snow makes walking difficult. Movement Points and Visibility Range are reduced." msgstr "" #. DES_SKILL_FOG_OF_KNOWLEDGE msgid "Glimpse Of Knowledge" msgstr "" #. DES_SKILL_FOG_OF_KNOWLEDGE_DES msgid "Blessed by your God you see further for a moment." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_SMARTER_EVERY_DAY #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TRAIT_SMARTER_EVERY_DAY msgid "Smarter Every Day" msgstr "" #. DES_SKILL_SMARTER_EVERY_DAY_DES msgid "Each turn you receive a bit of XP." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_TRUE_HEROES #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TRAIT_TRUE_HEROES msgid "True Heroes" msgstr "" #. DES_SKILL_TRUE_HEROES_DES msgid "A bit of shielding in every challenge granted to each follower by their God." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_LOGIC_WALL #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TRAIT_LOGIC_WALL msgid "Logic Wall" msgstr "" #. DES_SKILL_LOGIC_WALL_DES msgid "A bit shielding in mental and spiritual challenges granted to each follower by their God." msgstr "" #. DES_SKILL_BRAINER msgid "Clever" msgstr "" #. DES_SKILL_BRAINER_DES msgid "The Chosen has been blessed with increased Intelligence and Wisdom." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_SOLAR_POWERED #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TRAIT_SOLAR_POWERED msgid "Solar Powered" msgstr "" #. DES_SKILL_SOLAR_POWERED_DES msgid "Each follower has increased regeneration of Health, Sanity and Faith during the day but receives mental damage during the night." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_JUMPING_FISH #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_JUMPING_FISH #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TRAIT_JUMPING_FISH msgid "Jumping Fish" msgstr "" #. DES_SKILL_JUMPING_FISH_DES msgid "When you sail, food just appears on your boat!" msgstr "" #. DES_SKILL_NEW_DAY msgid "Morning Birds" msgstr "" #. DES_SKILL_NEW_DAY_DES msgid "Each morning your characters get +10% Health. They also receive 2 extra Movement Points for 3 turns." msgstr "" #. DES_SKILL_ETERNAL_LIGHT msgid "Eternal Light" msgstr "" #. DES_SKILL_ETERNAL_LIGHT_DES msgid "Each follower receives a bonus to Health." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_EAGLE_EYE #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TRAIT_EAGLE_EYE msgid "Eagle Eye" msgstr "" #. DES_SKILL_EAGLE_EYE_DES msgid "Each follower receives a bonus to sight range." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_INNER_PEACE #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TRAIT_INNER_PEACE msgid "Inner Peace" msgstr "" #. DES_SKILL_INNER_PEACE_DES msgid "Inner peace connects you with your god and their power flows through you." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_HEALING_TOUCH #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TRAIT_HEALING_TOUCH msgid "Healing Touch" msgstr "" #. DES_SKILL_HEALING_TOUCH_DES msgid "Your God has granted you a touch that can heal." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_NATURAL_KNOWLEDGE #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TRAIT_NATURAL_KNOWLEDGE msgid "Natural Knowledge" msgstr "" #. DES_SKILL_NATURAL_KNOWLEDGE_DES msgid "Each follower receives a bonus to Research attribute." msgstr "" #. DES_SKILL_SEAL_OF_STRENGTH msgid "Seal Of Strength" msgstr "" #. DES_SKILL_SEAL_OF_STRENGTH_DES msgid "The Chosen has been blessed with increased Strength." msgstr "" #. DES_SKILL_CRAFTERS_FLOCK msgid "Flock of Crafters" msgstr "" #. DES_SKILL_CRAFTERS_FLOCK_DES msgid "Each follower receives a bonus to Crafting attribute." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_GATHERERS_FLOCK #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TRAIT_GATHERERS_FLOCK msgid "Flock of Gatherers" msgstr "" #. DES_SKILL_GATHERERS_FLOCK_DES msgid "Each follower receives a bonus to Gathering attribute." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_TOUGH_GUY #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TRAIT_TOUGH_GUY msgid "Tough Guy" msgstr "" #. DES_SKILL_TOUGH_GUY_DES msgid "All your characters have increased Health but also higher chance to die from heavy wounds." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_DEMONIC_POSSESSION #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TRAIT_DEMONIC_POSSESSION msgid "Demonic Possession" msgstr "" #. DES_SKILL_DEMONIC_POSSESSION_DES msgid "The Chosen gets increased Health and Spiritual Shielding, but a penalty to Mysticism and Destiny." msgstr "" #. DES_SKILL_CAMP_GATHERING_RANGE msgid "Camping Expert" msgstr "" #. DES_SKILL_CAMP_GATHERING_RANGE_DES msgid "Camping groups receive +1 gathering range." msgstr "" #. DES_SKILL_NIGHT_POWER_DES msgid "The character is blessed with the power of the night demons. During nights, they become more powerful." msgstr "" #. DES_SKILL_PET_HORSE_DES msgid "Increases movement and group carry limits." msgstr "" #. DES_SKILL_PET_GOAT msgid "Pet Goat" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_PET_GOAT_DES #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_PET_GOAT_BUNNY_DES msgid "Increases group carry limits." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_PET_GOAT_BUNNY #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_PET_BUNNY msgid "Pet Bunny" msgstr "" #. DES_SKILL_PET_BUNNY_DES msgid "Increases Health, Wits and Gathering." msgstr "" #. DES_SKILL_PET_CAT msgid "Pet Cat" msgstr "" #. DES_SKILL_PET_CAT_DES msgid "Adds mysticism and mental health." msgstr "" #. DES_SKILL_PET_DOG msgid "Pet Dog" msgstr "" #. DES_SKILL_PET_DOG_DES msgid "Adds perception and mental health." msgstr "" #. DES_SKILL_PET_BOAR msgid "Pet Boar" msgstr "" #. DES_SKILL_PET_BOAR_DES msgid "Summons a pet boar and adds movement" msgstr "" #. DES_SKILL_PET_SKSHACK msgid "Pet Skshack" msgstr "" #. DES_SKILL_PET_SKSHACK_DES msgid "Adds gathering" msgstr "" #. DES_SKILL_PET_CMUCH msgid "Pet Cmuch" msgstr "" #. DES_SKILL_PET_CMUCH_DES msgid "Adds physical health points." msgstr "" #. DES_SKILL_PET_CROW msgid "Pet Crow" msgstr "" #. DES_SKILL_PET_CROW_DES msgid "Improves perception and rituals" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_PET_WOLF #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_PET_WOLF_DES msgid "Pet Wolf" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_PET_BEAR #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_PET_BEAR_DES msgid "Pet Bear" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_PET_WRAITH #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_PET_WRAITH_DES msgid "Pet Wraith" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_PET_GHOST #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_PET_GHOST_DES msgid "Pet Ghost" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_PET_SPIDER_SPITTING #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_PET_SPIDER_SPITTING_DES msgid "Pet Spitting Spider" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_PET_TURTLE #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_PET_TURTLE_DES msgid "Pet Turtle" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_PET_CHICKEN #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_PET_CHICKEN_DES msgid "Pet Chicken" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_PET_PUMPKIN #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_PET_PUMPKIN_DES msgid "Pet Pumpkin" msgstr "" #. DES_SKILL_PET_SUMMON_DES msgid "Summon Pet" msgstr "" #. DES_SKILL_IDOL_DES msgid "Creates a village and allows villagers to carry out gathering tasks within its range. Base visibility and gathering range is 1 hex." msgstr "" #. DES_SKILL_WAREHOUSE_DES msgid "Increases Gathering skill and provides extra slots for gathering tasks." msgstr "" #. DES_SKILL_FORGE_DES msgid "Increases Crafting skill and provides extra slots for crafting tasks." msgstr "" #. DES_SKILL_ARMOURY_DES msgid "Provides Physical Shielding bonus to villagers." msgstr "" #. DES_SKILL_SCHOOL_DES msgid "Provides Research Points each turn." msgstr "" #. DES_SKILL_DWELLING_BEDS_DES msgid "Provides Morale on or above certain level to villagers." msgstr "" #. DES_SKILL_HERBALIST_HUT_DES msgid "Increases Health regeneration rate and decreases chance to die from wounds." msgstr "" #. DES_SKILL_WISHING_WELL_DES msgid "Provides a handful of random resources each turn." msgstr "" #. DES_SKILL_LUMBER_MILL_DES msgid "Provides a small amount of wood each turn." msgstr "" #. DES_SKILL_CHILD_PLAYGROUND_DES msgid "Increases main attributes of children." msgstr "" #. DES_SKILL_GUARD_TOWER_DES msgid "Increases Health and Sanity." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_WITCH_HUT_DES #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_LEATHER_WITCH_HUT_DES #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_AMBER_WITCH_HUT_DES msgid "Increases Rituals attribute, extra slots and provides a small amount of herbs each turn." msgstr "" #. DES_SKILL_BONE_WITCH_HUT_DES msgid "Increases Rituals attribute, extra slots and increases Faith (spiritual hit points)." msgstr "" #. DES_SKILL_CROP_FIELD_DES msgid "Provides a small amount of food each turn and a chance to get a vegetable-loving pet." msgstr "" #. DES_SKILL_MINE_DES msgid "Provides mineable resources like gems, metal or stone each turn." msgstr "" #. DES_SKILL_MINE_GEM_DES msgid "Provides a small amount of common gems each turn." msgstr "" #. DES_SKILL_MINE_METAL_DES msgid "Provides a small amount of common metal each turn." msgstr "" #. DES_SKILL_MINE_STONE_DES msgid "Provides a small amount of common stone each turn." msgstr "" #. DES_SKILL_TRADING_POST_DES msgid "When this building is completed, a trader will show up immediately and you get a chance he will visit you in the future. Also provides a random common resource each turn." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_EXTRA_MAX_HEALTH_P #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_ADD_MAX_HEALTH #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_BUILDING_ADD_MAX_HEALTH_P msgid "Increase Max Health" msgstr "" #. DES_SKILL_EXTRA_MAX_HEALTH_P_DES msgid "This skill is applied by a building. It increases Maximum Physical Hit Points (Health)." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_EXTRA_MAX_HEALTH_M #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_ADD_MAX_MENTAL #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_BUILDING_ADD_MAX_HEALTH_M msgid "Increase Max Sanity" msgstr "" #. DES_SKILL_EXTRA_MAX_HEALTH_M_DES msgid "This skill is applied by a building. It increases Maximum Mental Hit Points (Sanity)." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_EXTRA_MAX_HEALTH_S #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_ADD_MAX_SPIRIT #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_BUILDING_ADD_MAX_HEALTH_S msgid "Increase Max Faith" msgstr "" #. DES_SKILL_EXTRA_MAX_HEALTH_S_DES msgid "This skill is applied by a building. It increases Maximum Spiritual Hit Points (Faith)." msgstr "" #. DES_SKILL_EXTRA_GATHERING_DES msgid "This skill is applied by a building. It increases Gathering ability." msgstr "" #. DES_SKILL_EXTRA_STRONG_GATHERING msgid "Greatly Inc. Gathering" msgstr "" #. DES_SKILL_EXTRA_STRONG_GATHERING_DES msgid "This skill is applied by a building. It greatly increases Gathering ability." msgstr "" #. DES_SKILL_EXTRA_CRAFTING_DES msgid "This skill is applied by a building. It increases Crafting ability." msgstr "" #. DES_SKILL_EXTRA_STRONG_CRAFTING msgid "Greatly Inc. Crafting" msgstr "" #. DES_SKILL_EXTRA_STRONG_CRAFTING_DES msgid "This skill is applied by a building. It greatly increases Crafting ability." msgstr "" #. DES_SKILL_EXTRA_MOVEMENT_RANGE msgid "Increase MP" msgstr "" #. DES_SKILL_EXTRA_MOVEMENT_RANGE_DES msgid "This skill is applied by a building. It increases Movement Points." msgstr "" #. DES_SKILL_EXTRA_STRONG_MOVEMENT_RANGE msgid "Greatly Inc. MP" msgstr "" #. DES_SKILL_EXTRA_STRONG_MOVEMENT_RANGE_DES msgid "This skill is applied by a building. It greatly increases Movement Points." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_EXTRA_SHIELDING_P #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_BUILDING_ADD_SHIELDING_P msgid "Increase Physical Shielding" msgstr "" #. DES_SKILL_EXTRA_SHIELDING_P_DES msgid "This skill is applied by a building. It increases Physical Shielding." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_EXTRA_SHIELDING_S #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_BUILDING_ADD_SHIELDING_S msgid "Increase Spiritual Shielding" msgstr "" #. DES_SKILL_EXTRA_SHIELDING_S_DES msgid "This skill is applied by a building. It increases Spiritual Shielding." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_EXTRA_SHIELDING_P_M #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_BUILDING_ADD_SHIELDING_P_M msgid "Inc. Physical and Mental Shielding" msgstr "" #. DES_SKILL_EXTRA_SHIELDING_P_M_DES msgid "This skill is applied by a building. It increases Physical and Mental Shielding." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_EXTRA_SHIELDING_P_M_S #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_BUILDING_ADD_SHIELDING_P_M_S msgid "Inc. Physical, Mental and Spiritual Shielding" msgstr "" #. DES_SKILL_EXTRA_SHIELDING_P_M_S_DES msgid "This skill is applied by a building. It increases Physical, Mental and Spirit Shielding." msgstr "" #. DES_SKILL_EXTRA_STRONG_SHIELDING_P msgid "Greatly Inc. Physical Shielding" msgstr "" #. DES_SKILL_EXTRA_STRONG_SHIELDING_P_DES msgid "This skill is applied by a building. It greatly increases Physical Shielding." msgstr "" #. DES_SKILL_EXTRA_RESEARCH_DES msgid "This skill is applied by a building. It increases Research ability." msgstr "" #. DES_SKILL_EXTRA_STRONG_RESEARCH msgid "Greatly Inc. Research" msgstr "" #. DES_SKILL_EXTRA_STRONG_RESEARCH_DES msgid "This skill is applied by a building. It greatly increases Research ability." msgstr "" #. DES_SKILL_EXTRA_HEALING msgid "Increase Regeneration" msgstr "" #. DES_SKILL_EXTRA_HEALING_DES msgid "This skill is applied by a building. It increases Health regeneration." msgstr "" #. DES_SKILL_EXTRA_STRONG_HEALING msgid "Greatly Inc. Regeneration" msgstr "" #. DES_SKILL_EXTRA_STRONG_HEALING_DES msgid "This skill is applied by a building. It greatly increases Health regeneration." msgstr "" #. DES_SKILL_EXTRA_LOWER_DEATH_CHANCE msgid "Lower Death Chance" msgstr "" #. DES_SKILL_EXTRA_LOWER_DEATH_CHANCE_DES msgid "This skill is applied by a building. It decreases the chance of dying from low Health." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_EXTRA_CHILDREN_ATT #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_BUILDING_ADD_CHILDREN_ATT msgid "Increase Children's Attributes" msgstr "" #. DES_SKILL_EXTRA_CHILDREN_ATT_DES msgid "This skill is applied by a building. It increases children's attributes." msgstr "" #. DES_SKILL_EXTRA_RITUALS_DES msgid "This skill is applied by a building. It increases Rituals attribute." msgstr "" #. DES_SKILL_EXTRA_LUCK_DES msgid "This skill is applied by a building. It increases Luck attribute." msgstr "" #. DES_SKILL_PEBBLES_THROW msgid "Throw Pebbles" msgstr "" #. DES_SKILL_PEBBLES_THROW_DES msgid "The ultimate weapon of a five-year-old. Rarely effective, highly annoying." msgstr "" #. DES_SKILL_RESIST_BEAST msgid "Thick Skin" msgstr "" #. DES_SKILL_RESIST_BEAST_DES msgid "Some beasts have thicker skin that makes them more difficult to slay. If experienced hunters say so, then it must be true." msgstr "" #. DES_SKILL_HYPNOSIS msgid "Hypnosis" msgstr "" #. DES_SKILL_HYPNOSIS_DES msgid "Relax... Your head is getting heavy... Your eyes slowly close. Imagine you're in the good place..." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_OUTMANOEUVRE #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_OUTMANOEUVRE msgid "Outmanoeuvre" msgstr "" #. DES_SKILL_OUTMANOEUVRE_DES msgid "You know your ground for the upcoming battle. Now you need to use that information to you advantage." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_MORNING_PILL #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_MORNING_PILL msgid "Completely Safe Pill" msgstr "" #. DES_SKILL_MORNING_PILL_DES msgid "" "Here, this will refresh your breath. 100% poison-free, approved by professional herbalists.\n" "<size=50%>Disclaimer: For a full list of possible side-effects consult your local health practitioner. Never exceed the recommended dose.<size=100%>" msgstr "" #. DES_SKILL_DARK_BLOOD_SHIELD msgid "Shield of Dark Blood" msgstr "" #. DES_SKILL_DARK_BLOOD_SHIELD_DES msgid "Sacrifice your Faith to protect your allies." msgstr "" #. DES_SKILL_DARK_AURA msgid "Dark Aura" msgstr "" #. DES_SKILL_DARK_AURA_DES msgid "With dark energy filling the veins, you can materialise an aura that feels threatening to spirits." msgstr "" #. DES_SKILL_DARK_HEART msgid "Dark Heart" msgstr "" #. DES_SKILL_DARK_HEART_DES msgid "Those who dare to embrace the darkness and let it into their hearts can gain protection in the world of spirits." msgstr "" #. DES_SKILL_DARK_KNOWLEDGE msgid "Dark Knowledge" msgstr "" #. DES_SKILL_DARK_KNOWLEDGE_DES msgid "Your fascination with the darkness gives a you better understanding of the spiritual world." msgstr "" #. DES_SKILL_DARK_TOTEM_DES msgid "Summon Dark Totem to your aid. Its dark magic will soak up wounds dealt to any ally as long as it is alive." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_PAIN_COMMISSION #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_PAIN_COMMISSION msgid "Pain Duty" msgstr "" #. DES_SKILL_PAIN_COMMISSION_DES msgid "This Totem's only purpose is to feel pain." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_DARK_SHIFT #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_DARK_SHIFT msgid "Dark Shift" msgstr "" #. DES_SKILL_DARK_SHIFT_DES msgid "You can bend the reality for two allies, filling them with dark energy. This switches their initiative and gives them dark shielding protection." msgstr "" #. DES_SKILL_DARK_CLAW msgid "Dark Claw" msgstr "" #. DES_SKILL_DARK_CLAW_DES msgid "You are able to conjure a bear claw out of the dark energy within you, sharp enough to slice your enemies like carrots." msgstr "" #. DES_SKILL_ANIMATED_WOOD msgid "Animated Wood" msgstr "" #. DES_SKILL_ANIMATED_WOOD_DES msgid "Magic forces give this wooden object special abilities. It now has properties of both wood and the avatar enchanted within." msgstr "" #. DES_SKILL_UNSTABLE_CREATION msgid "Unstable Creation" msgstr "" #. DES_SKILL_UNSTABLE_CREATION_DES msgid "Your creation is alive! It will serve you for 5 turns (unless it dies earlier). It suffers Health damage each turn." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_EARTH_VISION #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_RITUAL_EARTH_VISION msgid "Earth Vision" msgstr "" #. DES_SKILL_EARTH_VISION_DES msgid "Touching the land, you feel everything that is further than human vision." msgstr "" #. DES_SKILL_FIRE_GIFT msgid "Fire Gift" msgstr "" #. DES_SKILL_FIRE_GIFT_DES msgid "Fire of the forge burns inside of your soul. It is now easier to shape new object but you gathering materials takes longer." msgstr "" #. DES_SKILL_SHOULDERS_POWER msgid "Shoulder Power" msgstr "" #. DES_SKILL_SHOULDERS_POWER_DES msgid "The burden on your shoulders feels lighter. Everything is easier to carry and easier to pick up." msgstr "" #. DES_SKILL_KNOWLEDGE_ARMOR msgid "Knowledge Armor" msgstr "" #. DES_SKILL_KNOWLEDGE_ARMOR_DES msgid "You see the blow before it falls. You cannot prevent it but you can focus your mind to lessen the pain." msgstr "" #. DES_SKILL_CON_DEFAULT_MELEE msgid "Concept - Melee" msgstr "" #. DES_SKILL_CON_DEFAULT_MELEE_DES msgid "This concept card will prefer melee spots of the battlefield." msgstr "" #. DES_SKILL_CON_DEFAULT_RANGE msgid "Concept - Ranged" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_CON_DEFAULT_RANGE_DES #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_CON_DEFAULT_RANGE_HEAVY_DES msgid "This concept card will prefer ranged spots of the battlefield." msgstr "" #. DES_SKILL_CON_DEFAULT_RANGE_HEAVY msgid "Concept - Ranged Heavy" msgstr "" #. DES_SKILL_FOREFATHER_ANGER msgid "Forefathers' Anger" msgstr "" #. DES_SKILL_FOREFATHER_ANGER_DES msgid "When battle starts, your anger will call a forefather as an ally to fight on your side." msgstr "" #. DES_SUBSKILL_INCREASE_ATTRIBUTE msgid "Increase Attribute" msgstr "" #. DES_SUBSKILL_INCREASE_ATTRIBUTE_DES msgid "Provides a bonus to a certain attribute when equipped." msgstr "" #. DES_SUBSKILL_BLUNT_ATTACK_M_P_S_DES msgid "Single target basic attack from the front row." msgstr "" #. DES_SUBSKILL_GHOST_TOUCH_DES msgid "Single target basic attack from the front row, attacks any random oponent." msgstr "" #. DES_SUBSKILL_ENERGY_DISTURB msgid "Energy Disturb" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_ENERGY_DISTURB_DES #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_ENERGY_BLUR_DES #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_ENERGY_SCATTERING_DES msgid "Single target melee attack from any row." msgstr "" #. DES_SUBSKILL_ENERGY_BLUR msgid "Energy Blur" msgstr "" #. DES_SUBSKILL_ENERGY_SCATTERING msgid "Energy Scattering" msgstr "" #. DES_SUBSKILL_PRIMAL_DESIRE_DES msgid "Single target, True Damage melee attack from the front row." msgstr "" #. DES_SUBSKILL_FIRE_GLANCE msgid "Fiery Gaze" msgstr "" #. DES_SUBSKILL_FIRE_GLANCE_DES msgid "True Damage melee attack from the front row dealing damage to the target enemy and up to 3 enemies next to them." msgstr "" #. DES_SUBSKILL_WAR_SHOUT_DES msgid "Melee attack from the front row dealing damage to the target enemy and up to 3 enemies next to them." msgstr "" #. DES_SUBSKILL_CORRUPTION_DES msgid "Single target, poison damage melee attack from the front row." msgstr "" #. DES_SUBSKILL_WILL_DRAIN_DES msgid "Single target, leech damage melee attack." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_RELIABLE_ARGUMENT_DES #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_SHOWING_OFF_DES msgid "Single target attack from the front row." msgstr "" #. DES_SUBSKILL_SHOWING_OFF msgid "Showing off" msgstr "" #. DES_SUBSKILL_HYPNOTISE_MOVE msgid "Hypnotise" msgstr "" #. DES_SUBSKILL_HYPNOTISE_MOVE_DES msgid "Melee attack, targets 3 enemies in a horizontal line." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_OUTMANOEUVRE_DES #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_SPIRIT_CUTOFF_DES msgid "Single target attack from ranged row." msgstr "" #. DES_SUBSKILL_MORNING_PILL_DES msgid "Single target poison attack from ranged row." msgstr "" #. DES_SUBSKILL_SOUL_TEAR msgid "Soul Damage" msgstr "" #. DES_SUBSKILL_SOUL_TEAR_DES msgid "Single target attack from any row." msgstr "" #. DES_SUBSKILL_SPIRIT_CUTOFF msgid "Detach Spirit" msgstr "" #. DES_SUBSKILL_SHADOW_WHISPERS_DES msgid "Attack from the front row dealing poison damage to the target enemy and up to 3 enemies next to them." msgstr "" #. DES_SUBSKILL_RANDOM_BLAST msgid "Random Blast" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_RANDOM_BLAST_DES #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_DARKNESS_VORTEX_DES msgid "Randomly attacks 1 targets." msgstr "" #. DES_SUBSKILL_RANDOM_BLASTS msgid "Random Blasts 2" msgstr "" #. DES_SUBSKILL_RANDOM_BLASTS_DES msgid "Randomly attacks 1-2 targets." msgstr "" #. DES_SUBSKILL_RANDOM_BLASTS3 msgid "Random Blasts 3" msgstr "" #. DES_SUBSKILL_RANDOM_BLASTS3_DES msgid "Randomly attacks 1-3 targets." msgstr "" #. DES_SUBSKILL_RANDOM_BLASTS4 msgid "Random Blasts 4" msgstr "" #. DES_SUBSKILL_RANDOM_BLASTS4_DES msgid "Randomly attacks 1-4 targets." msgstr "" #. DES_SUBSKILL_RANDOM_BLASTS5 msgid "Random Blasts 5" msgstr "" #. DES_SUBSKILL_RANDOM_BLASTS5_DES msgid "Randomly attacks 1-5 targets." msgstr "" #. DES_SUBSKILL_POISON_FOG msgid "Poison Fog" msgstr "" #. DES_SUBSKILL_POISON_FOG_DES msgid "" "{COLOR:red}This subskill does not attack hand if battlefield is empty.{END_COLOR}\n" "Deals Poison Damage to all characters on the battlefield." msgstr "" #. DES_SUBSKILL_TRUE_FOG msgid "Choking Fog" msgstr "" #. DES_SUBSKILL_TRUE_FOG_DES msgid "" "{COLOR:red}This subskill does not attack hand if battlefield is empty.{END_COLOR}\n" "Deals True Damage to all characters on the battlefield." msgstr "" #. DES_SUBSKILL_ANCESTOR_VOICE msgid "Ancestors' Voice" msgstr "" #. DES_SUBSKILL_ANCESTOR_VOICE_DES msgid "Deals True Damage to up to 3 chosen targets." msgstr "" #. DES_SUBSKILL_GROUND_SHAKING_DES msgid "Deal damage to all enemies on the battlefield and apply Stun." msgstr "" #. DES_SUBSKILL_ICE_SPIKE_DES msgid "Stun attack and damage to one target." msgstr "" #. DES_SUBSKILL_LIGHTNING msgid "Lightning Strike" msgstr "" #. DES_SUBSKILL_LIGHTNING_DES msgid "Damages a single opponent selected at random." msgstr "" #. DES_SUBSKILL_BLOODY_SACRIFICE msgid "Sacrificial Blood" msgstr "" #. DES_SUBSKILL_BLOODY_SACRIFICE_DES msgid "The caster deals Essence True Damage to themselves and then applies that damage, multiplied by the skill power, as an attack." msgstr "" #. DES_SUBSKILL_EXPLODING_DEAD msgid "Exploding Dead" msgstr "" #. DES_SUBSKILL_EXPLODING_DEAD_DES msgid "An opponent killed with this ability explodes, dealing a massive amount of damage to anyone stading next to them." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_BITE_DES #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_CON_DEFAULT_MELEE_DES #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TUT_SUBSKILL_DEFAULT_AXE_DES msgid "Melee attack, targets a single enemy closest to you." msgstr "" #. DES_SUBSKILL_ILLUSION_BITE msgid "Illusive Bite" msgstr "" #. DES_SUBSKILL_ILLUSION_BITE_DES msgid "True Damage melee attack, targets a single enemy closest to you." msgstr "" #. DES_SUBSKILL_ESSENCE_TRUE_DMG_BITE msgid "True Essence Bite" msgstr "" #. DES_SUBSKILL_ESSENCE_TRUE_DMG_BITE_DES msgid "True Essence Bite Melee attack, targets a single enemy closest to you." msgstr "" #. DES_SUBSKILL_LEECH_BITE_DES msgid "Melee attack, targets a single enemy closest to the attacker. The attacker recovers a portion of their health." msgstr "" #. DES_SUBSKILL_LEECH_WHIP_HIT msgid "Leech Whip Hit" msgstr "" #. DES_SUBSKILL_LEECH_WHIP_HIT_DES msgid "Melee attack, targets 3 enemies horizontally. The attacker recovers a portion of their health." msgstr "" #. DES_SUBSKILL_DARK_CLAW_HIT msgid "Dark Claw Hit" msgstr "" #. DES_SUBSKILL_CLAW_HIT_DES msgid "Melee attack, targets 3 enemies in horizontal line." msgstr "" #. DES_SUBSKILL_LINE_CHARGE_DES msgid "Melee attack, targets two opponents in a vertical line." msgstr "" #. DES_SUBSKILL_POISON_BITE msgid "Poison Bite" msgstr "" #. DES_SUBSKILL_POISON_BITE_DES msgid "Single target melee attack with poison damage." msgstr "" #. DES_SUBSKILL_POISON_THROWING_DAGGER_DES msgid "Single target attack dealing poison damage to a selected enemy." msgstr "" #. DES_SUBSKILL_REDUCE_OPPONENTS_SHIELDING msgid "Reduce Shielding" msgstr "" #. DES_SUBSKILL_REDUCE_OPPONENTS_SHIELDING_DES msgid "Lower Shielding of an opponent standing in front of you." msgstr "" #. DES_SUBSKILL_SHIELDS_UP msgid "Shields Up" msgstr "" #. DES_SUBSKILL_SHIELDS_UP_DES msgid "Increase Shielding of a chosen 1 or 2 friendly targets. Shielding bonus is equal to 20% of the caster's own shielding." msgstr "" #. DES_SUBSKILL_SHIELDS msgid "Increase Shielding" msgstr "" #. DES_SUBSKILL_SHIELDS_DES msgid "Provides additional protection that is replenished between challenges." msgstr "" #. DES_SUBSKILL_PROTECTION_M_S msgid "Protection" msgstr "" #. DES_SUBSKILL_PROTECTION_M_S_DES msgid "Increase Shielding of a chosen ally." msgstr "" #. DES_SUBSKILL_BLOOD_PROTECTION_S_ALL msgid "Protect All" msgstr "" #. DES_SUBSKILL_BLOOD_PROTECTION_S_ALL_DES msgid "Increase Shielding of all allies at the cost of 20% of the caster's current health." msgstr "" #. DES_SUBSKILL_PROTECTING_OTHERS msgid "Protect Others" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_PROTECTING_OTHERS_DES #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_ENTER_DMG #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_ENTER_DMG_DES msgid "Increase Shielding of 1 to 3 selected allies." msgstr "" #. DES_SUBSKILL_MIMIC_FRIEND_HEALTH msgid "Mimic Hit Points" msgstr "" #. DES_SUBSKILL_MIMIC_FRIEND_HEALTH_DES msgid "Copies the current hit points of another ally." msgstr "" #. DES_SUBSKILL_SELF_PROTECTION_M_S msgid "Self Protection" msgstr "" #. DES_SUBSKILL_SELF_PROTECTION_M_S_DES msgid "Increase Shielding of the caster." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_FIRST_STRIKE_DMG #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_FIRST_STRIKE msgid "First Strike" msgstr "" #. DES_SUBSKILL_FIRST_STRIKE_DMG_DES msgid "Instantly damage the closest enemy when entering the battlefield." msgstr "" #. DES_SUBSKILL_ADD_SHIELDING_LIGHT msgid "Shield Self - Light" msgstr "" #. DES_SUBSKILL_ADD_SHIELDING_LIGHT_DES msgid "Increase the caster's Shielding by a small amount." msgstr "" #. DES_SUBSKILL_ADD_SHIELDING_MEDIUM msgid "Shield Self - Medium" msgstr "" #. DES_SUBSKILL_ADD_SHIELDING_MEDIUM_DES msgid "Increase the caster's Shielding by a medium amount." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_ADD_SHIELDING_VLIGHT_P #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_ADD_SHIELDING_MEDIUM_P msgid "Shield Self - Physical" msgstr "" #. DES_SUBSKILL_ADD_SHIELDING_VLIGHT_P_DES msgid "Increase the caster's Physical Shielding by a small amount." msgstr "" #. DES_SUBSKILL_ADD_SHIELDING_MEDIUM_P_DES msgid "Increase the caster's Physical Shielding by a medium amount." msgstr "" #. DES_SUBSKILL_ADD_SHIELDING_MEDIUM_S msgid "Shield Self - Spiritual" msgstr "" #. DES_SUBSKILL_ADD_SHIELDING_MEDIUM_S_DES msgid "Increase the caster's Spiritual Shielding by a medium amount." msgstr "" #. DES_SUBSKILL_ADD_SHIELDING_HEAVY msgid "Shield Self - Heavy" msgstr "" #. DES_SUBSKILL_ADD_SHIELDING_HEAVY_DES msgid "Increase the caster's shielding by a large amount." msgstr "" #. DES_SUBSKILL_ADD_EXTRA_SHIELDING_SELF msgid "Weapon Block" msgstr "" #. DES_SUBSKILL_ADD_EXTRA_SHIELDING_SELF_DES msgid "Increase the caster's shielding by small extra amount." msgstr "" #. DES_SUBSKILL_ADD_CHILD_MAGIC_SHIELD msgid "Child Magic Shield" msgstr "" #. DES_SUBSKILL_ADD_CHILD_MAGIC_SHIELD_DES msgid "This child is protected." msgstr "" #. DES_SUBSKILL_ADD_SHIELDING msgid "Add Shielding" msgstr "" #. DES_SUBSKILL_ADD_SHIELDING_DES msgid "Add Physical, Mental and Spiritual Shielding" msgstr "" #. DES_SUBSKILL_ADD_SHIELDING_PHYSICAL msgid "Add Physical Shielding" msgstr "" #. DES_SUBSKILL_ADD_SHIELDING_PHYSICAL_DES msgid "Increases the character's Physical Shielding." msgstr "" #. DES_SUBSKILL_ADD_SHIELDING_MENTAL msgid "Add Mental Shielding" msgstr "" #. DES_SUBSKILL_ADD_SHIELDING_MENTAL_DES msgid "Increases the character's Mental Shielding." msgstr "" #. DES_SUBSKILL_ADD_SHIELDING_SPIRIT msgid "Add Spiritual Shielding" msgstr "" #. DES_SUBSKILL_ADD_SHIELDING_SPIRIT_DES msgid "Increases the character's Spiritual Shielding." msgstr "" #. DES_SUBSKILL_SUMMON_DEMON_DES msgid "" "{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\n" "Summon a Demon to a melee spot on your side of the battlefield." msgstr "" #. DES_SUBSKILL_SUMMON_CMUCH_ITEM msgid "Summon Cmuch" msgstr "" #. DES_SUBSKILL_SUMMON_CMUCH_ITEM_DES msgid "" "{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\n" "Summon a Cmuch to a ranged spot on your side of the battlefield." msgstr "" #. DES_SUBSKILL_SUMMON_PET_WRAITH_DES msgid "" "{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\n" "Summon a Wraith to a melee spot on your side of the battlefield." msgstr "" #. DES_SUBSKILL_SUMMON_SHAMAN_MINION_DES msgid "" "{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\n" "Summon a Shaman Minion to a melee spot on your side of the battlefield." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_SUMMON_UNLIVING_DES #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_SUMMON_UNLIVING_RAT_DES msgid "" "{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\n" "Summon 2 Unliving to a melee spot on your side of the battlefield." msgstr "" #. DES_SUBSKILL_SUMMON_UNLIVING_ARCHERS_ITEM msgid "Summon Unliving Archers" msgstr "" #. DES_SUBSKILL_SUMMON_UNLIVING_ARCHERS_ITEM_DES msgid "" "{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\n" "Summon 2 Unliving archers to a ranged or melee spot on your side of the battlefield." msgstr "" #. DES_SUBSKILL_SUMMON_WILD_BEAST_DES msgid "" "{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\n" "Summon 1 - 2 Beasts to melee spots on your side of the battlefield." msgstr "" #. DES_SUBSKILL_SUMMON_FOREST_ELDERCONE_DES msgid "" "{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\n" "Summon an Eldercone to a melee spot on your side of the battlefield." msgstr "" #. DES_SUBSKILL_SUMMON_ON_NAIYSIR msgid "Spawn Pineconettes" msgstr "" #. DES_SUBSKILL_SUMMON_ON_NAIYSIR_DES msgid "When this character enters the battlefield, 1 Pineconette is summoned to a random spot." msgstr "" #. DES_SUBSKILL_BLOODY_SUMMON_WEREWOLF_DES msgid "" "{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\n" "Summon a Werewolf to a melee spot on your side of the battlefield. The caster loses half of their current Health." msgstr "" #. DES_SUBSKILL_SUMMON_DARK_TOTEM_DES msgid "" "{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\n" "Summon a Dark Totem to a random spot on your side of the battlefield." msgstr "" #. DES_SUBSKILL_SUMMON_BEE msgid "Summon Bee" msgstr "" #. DES_SUBSKILL_SUMMON_BEE_DES msgid "Summon 2 bees to melee spots on your side of the battlefield." msgstr "" #. DES_SUBSKILL_SUMMON_KRAKEN_TENTACLE msgid "Summon Tentacle" msgstr "" #. DES_SUBSKILL_SUMMON_KRAKEN_TENTACLE_DES msgid "" "{COLOR:red}Requires the caster to be present on the battlefield.{END_COLOR}\n" "Summon 4 Tentacles to melee spots on your side of the battlefield." msgstr "" #. DES_SUBSKILL_SUMMON_TROLL_LAVA_ROCKERS msgid "Summon Lava Rockers" msgstr "" #. DES_SUBSKILL_SUMMON_TROLL_LAVA_ROCKERS_DES msgid "" "{COLOR:red}Requires the caster to be present on the battlefield.{END_COLOR}\n" "Summon 3 Rockers to melee spots on your side of the battlefield." msgstr "" #. DES_SUBSKILL_SUMMON_LIGHT_SVIATELKO msgid "Summon Light Sviatelko" msgstr "" #. DES_SUBSKILL_SUMMON_LIGHT_SVIATELKO_DES msgid "" "{COLOR:red}Requires the caster to be present on the battlefield.{END_COLOR}\n" "Summon 3 Sviatelko to melee spots on your side of the battlefield." msgstr "" #. DES_SUBSKILL_SUMMON_ANCESTOR_WRAITH msgid "Summon Ancestor Wraith" msgstr "" #. DES_SUBSKILL_SUMMON_PET_GHOST msgid "Summon Ghost" msgstr "" #. DES_SUBSKILL_SUMMON_PET_WOLF msgid "Summon Wolf" msgstr "" #. DES_SUBSKILL_SUMMON_PET_BEAR msgid "Summon Bear" msgstr "" #. DES_SUBSKILL_SUMMON_PET_BOAR msgid "Summon Boar" msgstr "" #. DES_SUBSKILL_SUMMON_PET_SPIDER_SPITTING msgid "Summon Spitting Spider" msgstr "" #. DES_SUBSKILL_SUMMON_PET_PUMPKIN msgid "Summon Pumpkin" msgstr "" #. DES_SUBSKILL_SUMMON_PET_PUMPKIN_DES msgid "" "{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\n" "Summon a Pumpkin to any free spot." msgstr "" #. DES_SUBSKILL_SUMMON_PET_ANIMAL_DES msgid "" "{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\n" "Summon your pet animal into a free melee spot." msgstr "" #. DES_SUBSKILL_SUMMON_PET_ANIMAL_RANGED_DES msgid "" "{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\n" "Summon your pet animal into a free ranged spot." msgstr "" #. DES_SUBSKILL_ADD_HEALTH_P_REGENERATION msgid "Increase Health Regeneration." msgstr "" #. DES_SUBSKILL_ADD_HEALTH_P_REGENERATION_DES msgid "Increase the amount of Health regenerated at the end of each turn." msgstr "" #. DES_SUBSKILL_MHP_REGENERATION msgid "Increase Sanity Regeneration" msgstr "" #. DES_SUBSKILL_MHP_REGENERATION_DES msgid "Increase the amount of Sanity regenerated at the end of each turn." msgstr "" #. DES_SUBSKILL_ADD_MAX_HP msgid "Increase Max Hit Points" msgstr "" #. DES_SUBSKILL_ADD_MAX_HP_DES msgid "Increase the character's maximum amount of Health (physical hit points), Sanity (mental hit points) and Faith (spiritual hit points)." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_ADD_MAX_HEALTH_DES #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_SUB_MAX_HEALTH_DES msgid "Increase the character's maximum amount of Health (physical hit points)." msgstr "" #. DES_SUBSKILL_ADD_MAX_SPIRIT_DES msgid "Increase the character's maximum amount of Faith (mental hit points)." msgstr "" #. DES_SUBSKILL_ADD_MAX_MENTAL_DES msgid "Increase the character's maximum amount of Sanity (mental hit points)." msgstr "" #. DES_SUBSKILL_ADD_ATTRIBUTES_DES msgid "Increase the character's main attributes - Wits, Strength, Perception, Intelligence, Wisdom, Mysticism and Destiny." msgstr "" #. DES_SUBSKILL_ADD_STRENGTH_DES msgid "Increase the character's Strength attribute." msgstr "" #. DES_SUBSKILL_ADD_PERCEPTION_DES msgid "Increase the character's Perception attribute." msgstr "" #. DES_SUBSKILL_ADD_INTELLIGENCE_DES msgid "Increase the character's Intelligence attribute." msgstr "" #. DES_SUBSKILL_ADD_WISDOM_DES msgid "Increase the character's Wisdom attribute." msgstr "" #. DES_SUBSKILL_ADD_MYSTICISM_DES msgid "Increase the character's Mysticism attribute." msgstr "" #. DES_SUBSKILL_ADD_DESTINY_DES msgid "Increase the character's Destiny attribute." msgstr "" #. DES_SUBSKILL_ADD_WITS_DES msgid "Increase the character's Wits attribute." msgstr "" #. DES_SUBSKILL_ADD_CRAFTING_DES msgid "Increase the character's Crafting attribute." msgstr "" #. DES_SUBSKILL_ADD_GATHERING_DES msgid "Increase the character's Gathering attribute." msgstr "" #. DES_SUBSKILL_ADD_RESEARCH_DES msgid "Increase the character's Research attribute." msgstr "" #. DES_SUBSKILL_ADD_LUCK_DES msgid "Increase the character's Luck attribute." msgstr "" #. DES_SUBSKILL_ADD_PERSONAL_CARRY msgid "Increase Personal Carry Limit" msgstr "" #. DES_SUBSKILL_ADD_PERSONAL_CARRY_DES msgid "Increase the character's Personal Carry Limit, so they can equip more or heavier items." msgstr "" #. DES_SUBSKILL_ADD_GROUP_CARRY msgid "Increase Group Carry Limit" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_ADD_GROUP_CARRY_DES #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_MP_GROUP_CARRY_DES msgid "Increase the group's Carry Limit so they can haul more weight without being slowed down." msgstr "" #. DES_SUBSKILL_SEA_GROUP_CARRY msgid "Replace Group Carry Limit" msgstr "" #. DES_SUBSKILL_SEA_GROUP_CARRY_DES msgid "Group's Carry Limit when travelling by sea." msgstr "" #. DES_SUBSKILL_MP_GROUP_CARRY msgid "Group Carry Multiplier" msgstr "" #. DES_SUBSKILL_ADD_RITUALS_DES msgid "Increase the character's Rituals attribute." msgstr "" #. DES_SUBSKILL_ADD_TASK_EFFICIENCY msgid "Increase Task Efficiency" msgstr "" #. DES_SUBSKILL_ADD_TASK_EFFICIENCY_DES msgid "Increase the character's efficiency while working on a task such as Crafting, Gathering, Cooking, Researching or Rituals." msgstr "" #. DES_SUBSKILL_ADD_RANGE_OF_SIGHT msgid "Increase Range Of Sight" msgstr "" #. DES_SUBSKILL_ADD_RANGE_OF_SIGHT_DES msgid "Increase the character's Range Of Sight." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_ADD_MOVEMENT #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_BUILDING_ADD_MOVEMENT msgid "Increase Movement Points" msgstr "" #. DES_SUBSKILL_ADD_MOVEMENT_DES msgid "Increase the character's Movement Points." msgstr "" #. DES_SUBSKILL_ADD_SEA_MOVEMENT msgid "Sea Movement Points" msgstr "" #. DES_SUBSKILL_ADD_SEA_MOVEMENT_DES msgid "Increase the group's Sea Movement Points." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_ADD_XP #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_BUILDING_ADD_XP msgid "Extra Experience Points" msgstr "" #. DES_SUBSKILL_ADD_XP_DES msgid "The character gets a small amount of Experience Points (XP) each turn." msgstr "" #. DES_SUBSKILL_ADD_SHIELDING_PHYSICAL_MENTAL msgid "Incr. Physical and Mental Shielding" msgstr "" #. DES_SUBSKILL_ADD_SHIELDING_PHYSICAL_MENTAL_DES msgid "Increases the character's Physical and Mental Shielding." msgstr "" #. DES_SUBSKILL_ADD_SHIELDING_MENTAL_SPIRIT msgid "Incr. Mental and Spiritual Shielding" msgstr "" #. DES_SUBSKILL_ADD_SHIELDING_MENTAL_SPIRIT_DES msgid "Increases the character's Mental and Spiritual Shielding." msgstr "" #. DES_SUBSKILL_ADD_SHIELDING_SPIRIT_PHYSICAL msgid "Incr. Physical and Spiritual Shielding" msgstr "" #. DES_SUBSKILL_ADD_SHIELDING_SPIRIT_PHYSICAL_DES msgid "Increases the character's Physical and Spiritual Shielding." msgstr "" #. DES_SUBSKILL_SUB_ATTRIBUTE msgid "Substract/Divide Attribute" msgstr "" #. DES_SUBSKILL_SUB_MAX_HEALTH msgid "Decrease Max Health" msgstr "" #. DES_SUBSKILL_SUB_MAX_SPIRIT msgid "Decrease Max Faith" msgstr "" #. DES_SUBSKILL_SUB_MAX_SPIRIT_DES msgid "Increase the character's maximum amount of Faith (spiritual hit points)." msgstr "" #. DES_SUBSKILL_SUB_MAX_MENTAL msgid "Decrease Max Sanity" msgstr "" #. DES_SUBSKILL_SUB_MAX_MENTAL_DES msgid "Increase the character's maximum amount of Health (mental hit points)." msgstr "" #. DES_SUBSKILL_SUB_STRENGTH_DES msgid "Decrease the character's Strength attribute." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_SUB_PERCEPTION_DES #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_SUB_CRAFTING_DES msgid "Decrease the character's Crafting attribute." msgstr "" #. DES_SUBSKILL_SUB_INTELLIGENCE_DES msgid "Decrease the character's Intelligence attribute." msgstr "" #. DES_SUBSKILL_SUB_WISDOM_DES msgid "Decrease the character's Wisdom attribute." msgstr "" #. DES_SUBSKILL_SUB_MYSTICISM_DES msgid "Decrease the character's Mysticism attribute." msgstr "" #. DES_SUBSKILL_SUB_DESTINY_DES msgid "Decrease the character's Destiny attribute." msgstr "" #. DES_SUBSKILL_SUB_WITS_DES msgid "Decrease the character's Wits attribute." msgstr "" #. DES_SUBSKILL_SUB_GATHERING_DES msgid "Decrease the character's Gathering attribute." msgstr "" #. DES_SUBSKILL_SUB_RESEARCH msgid "Decrease Research" msgstr "" #. DES_SUBSKILL_SUB_RESEARCH_DES msgid "Decrease the character's Research attribute." msgstr "" #. DES_SUBSKILL_SUB_LUCK msgid "Decrease Luck" msgstr "" #. DES_SUBSKILL_SUB_LUCK_DES msgid "Decrease the character's Luck attribute." msgstr "" #. DES_SUBSKILL_SUB_RITUALS msgid "Decrease Rituals" msgstr "" #. DES_SUBSKILL_SUB_RITUALS_DES msgid "Decrease the character's Rituals attribute." msgstr "" #. DES_SUBSKILL_SUB_PERSONAL_CARRY msgid "Decrease Personal Carry Limit" msgstr "" #. DES_SUBSKILL_SUB_PERSONAL_CARRY_DES msgid "Decrease the character's Personal Carry Limit." msgstr "" #. DES_SUBSKILL_SUB_GROUP_CARRY msgid "Decrease Group Carry Limit" msgstr "" #. DES_SUBSKILL_SUB_GROUP_CARRY_DES msgid "Decrease the group's Carry Limit." msgstr "" #. DES_SUBSKILL_SUB_MOVEMENT_DES msgid "Decrease the character's Movement Points." msgstr "" #. DES_SUBSKILL_SUB_VISIBILITY msgid "Decrease Visibility Range" msgstr "" #. DES_SUBSKILL_SUB_VISIBILITY_DES msgid "Decrease the character's Sight Range." msgstr "" #. DES_SUBSKILL_SUB_SHIELDING_PHYSICAL msgid "Decrease Physical Shielding" msgstr "" #. DES_SUBSKILL_SUB_SHIELDING_PHYSICAL_DES msgid "Decrease the character's Physical Shielding attribute." msgstr "" #. DES_SUBSKILL_SUB_SHIELDING_MENTAL msgid "Decrease Mental Shielding" msgstr "" #. DES_SUBSKILL_SUB_SHIELDING_MENTAL_DES msgid "Decrease the character's Mental Shielding attribute." msgstr "" #. DES_SUBSKILL_SUB_SHIELDING_SPIRIT msgid "Decrease Spiritual Shielding" msgstr "" #. DES_SUBSKILL_SUB_SHIELDING_SPIRIT_DES msgid "Decrease the character's Spiritual Shielding attribute." msgstr "" #. DES_SUBSKILL_OVERENCUMBERED_DES msgid "This character's equipment is too heavy." msgstr "" #. DES_SUBSKILL_CHARACTER_DIE_CHANCE msgid "Chance to Die" msgstr "" #. DES_SUBSKILL_CHARACTER_DIE_CHANCE_DES msgid "This character is wounded and has a chance to die." msgstr "" #. DES_SUBSKILL_LEAVE_CHANCE msgid "Chance To Leave" msgstr "" #. DES_SUBSKILL_LEAVE_CHANCE_DES msgid "This character's Sanity is low and they are considering to leave you." msgstr "" #. DES_SUBSKILL_MAGIC_POISONING_DES msgid "This character's Faith is low and they will receive physical damage each turn until their Faith increases." msgstr "" #. DES_SUBSKILL_DAMAGE_MULTIPLIER msgid "Damage Multiplier" msgstr "" #. DES_SUBSKILL_DAMAGE_MULTIPLIER_DES msgid "The character's damage during a challenge is increased." msgstr "" #. DES_SUBSKILL_TOXINE_DES msgid "Deals physical damage to the affected character at the end of each turn, until it wears off." msgstr "" #. DES_SUBSKILL_NIGHT_POWER_DES msgid "Increase the character's main attributes (Wits, Strength, Perception, Intelligence, Wisdom, Mysticism and Destiny) during night turns." msgstr "" #. DES_SUBSKILL_NIGHT_PREDATOR_WITS msgid "Night Wits" msgstr "" #. DES_SUBSKILL_NIGHT_PREDATOR_WITS_DES msgid "Increase the character's Wits attribute during night turns." msgstr "" #. DES_SUBSKILL_NIGHT_PREDATOR_SIGHT msgid "Night Range of Sight" msgstr "" #. DES_SUBSKILL_NIGHT_PREDATOR_SIGHT_DES msgid "Increase the character's Range of Sight during night turns." msgstr "" #. DES_SUBSKILL_NIGHT_PREDATOR_PER_DEST msgid "Night Perception and Destiny" msgstr "" #. DES_SUBSKILL_NIGHT_PREDATOR_PER_DEST_DES msgid "Increase the character's Perception and Destiny attributes during night turns." msgstr "" #. DES_SUBSKILL_CONST_ADD_DAY_HEAL msgid "Day Heal" msgstr "" #. DES_SUBSKILL_CONST_ADD_DAY_HEAL_DES msgid "Incrased Health regeneration during day turns." msgstr "" #. DES_SUBSKILL_CONST_SUB_NIGHT_MENTAL_INJURIES msgid "Night Mental Injuries" msgstr "" #. DES_SUBSKILL_CONST_SUB_NIGHT_MENTAL_INJURIES_DES msgid "Mental injuries during night turns." msgstr "" #. DES_SUBSKILL_DAY_WEAKNESS_DES msgid "Decrease the character's main attributes (Wits, Strength, Perception, Intelligence, Wisdom, Mysticism and Destiny) during day turns." msgstr "" #. DES_SUBSKILL_MIND_SPIRIT_WEAKNESS msgid "Mind-Spirit Weakness" msgstr "" #. DES_SUBSKILL_MIND_SPIRIT_WEAKNESS_DES msgid "Decreases the character's Intelligence, Wisdom, Mysticism and Destiny attributes as well as their maximum Sanity and Faith." msgstr "" #. DES_SUBSKILL_DAY_BLINDNESS msgid "Day Blindness" msgstr "" #. DES_SUBSKILL_DAY_BLINDNESS_DES msgid "Decrease the character's attributes during day turns." msgstr "" #. DES_SUBSKILL_CHILD_GROW_UP msgid "Child growing up process" msgstr "" #. DES_SUBSKILL_CHILD_GROW_UP_DES msgid "The counter shows the number of turns left before the child will turn into an adult." msgstr "" #. DES_SUBSKILL_REDUCE_PERSONAL_CARRY_LIMIT msgid "Reduced Carry" msgstr "" #. DES_SUBSKILL_REDUCE_PERSONAL_CARRY_LIMIT_DES msgid "This character has reduced Personal Carry limit." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_HORN_IMPALE_DES #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_BEE_STING_DES msgid "True Damage attack on a single target." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_RETALIATION_DMG_STR #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_RETALIATION_DMG_PER #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_RETALIATION_DMG_INT #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_RETALIATION_DMG_MIST #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_RETALIATION_DMG_DEST #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_RETALIATION_DMG msgid "Retaliation" msgstr "" #. DES_SUBSKILL_RETALIATION_DMG_STR_DES msgid "Each attacker that hits this character receives damage based on the character's Strength." msgstr "" #. DES_SUBSKILL_RETALIATION_DMG_PER_DES msgid "Each attacker that hits this character with a normal attack, receives damage based on the character's Perception." msgstr "" #. DES_SUBSKILL_RETALIATION_DMG_INT_DES msgid "Each attacker that hits this character with a normal attack, receives damage based on the character's Inteligence." msgstr "" #. DES_SUBSKILL_RETALIATION_DMG_MIST_DES msgid "Each attacker that hits this character with a normal attack, receives damage based on the character's Mysticism." msgstr "" #. DES_SUBSKILL_RETALIATION_DMG_DEST_DES msgid "Each attacker that hits this character with a normal attack, receives damage based on the character's Destiny." msgstr "" #. DES_SUBSKILL_RETALIATION_DMG_DES msgid "Each attacker that hits this character receives damage based on the character's Primary Combat Attributes." msgstr "" #. DES_SUBSKILL_HEAL_ON_DMG msgid "Brush It Off" msgstr "" #. DES_SUBSKILL_HEAL_ON_DMG_DES msgid "Heal straight after recieving damage." msgstr "" #. DES_SUBSKILL_REGENERATION msgid "Regeneration" msgstr "" #. DES_SUBSKILL_REGENERATION_DES msgid "Regenerate a portion of health after receiving damage." msgstr "" #. DES_SUBSKILL_WEAK_REGENERATION msgid "Weak Regeneration" msgstr "" #. DES_SUBSKILL_OVERWHELM_DES msgid "Lower Combat Attributes of all enemies standing on the battlefield." msgstr "" #. DES_SUBSKILL_DEVOURING_ROAR_DES msgid "Lower Combat Attributes of enemies in T-type splash." msgstr "" #. DES_SUBSKILL_WEAKNESS_DES msgid "Lower Combat Attributes of the attacked character. Delay up to 2 targets." msgstr "" #. DES_SUBSKILL_TRANSFER_DMG msgid "Transfer damage" msgstr "" #. DES_SUBSKILL_TRANSFER_DMG_DES msgid "Upon getting hit, transfer any received damage to 1-3 other allies and heal half of that damage." msgstr "" #. DES_SUBSKILL_HEADBUTT_DES msgid "Melee attack on a single target that also increases their Delay." msgstr "" #. DES_SUBSKILL_INSPIRE_DES msgid "Decreases Delay of a selected Ally and increases their Combat Attributes." msgstr "" #. DES_SUBSKILL_INSPIRE_STANCE msgid "Inspiring Presence" msgstr "" #. DES_SUBSKILL_INSPIRE_STANCE_DES msgid "When this card enters the Battlefield, it decreases Delay of 2 random Allies and increases their Combat Attributes." msgstr "" #. DES_SUBSKILL_BLOOD_BROTHERHOOD msgid "Brotherhood of Blood " msgstr "" #. DES_SUBSKILL_BLOOD_BROTHERHOOD_DES msgid "Decreases Delay of wounded ally and boosts their combat attributes." msgstr "" #. DES_SUBSKILL_HURRY_UP msgid "Hurry Up!" msgstr "" #. DES_SUBSKILL_HURRY_UP_DES msgid "Decreases Delay of a selected ally." msgstr "" #. DES_SUBSKILL_AURA_EMBRACE_HURRY_UP_S msgid "Motivating Presence" msgstr "" #. DES_SUBSKILL_AURA_EMBRACE_HURRY_UP_S_DES msgid "Decreases Delay of a random ally when the caster enters the battlefield." msgstr "" #. DES_SUBSKILL_HURRY_UP_SHIELDING msgid "Quick, Cover!" msgstr "" #. DES_SUBSKILL_HURRY_UP_SHIELDING_DES msgid "Decreases Delay of a selected ally and improves their Shielding." msgstr "" #. DES_SUBSKILL_SWARM_STRENGTH_DES msgid "This character's Combat Attributes will increase for each other ally character placed on the battlefield after them." msgstr "" #. DES_SUBSKILL_SWARM_SPEED msgid "Speed of the Swarm" msgstr "" #. DES_SUBSKILL_SWARM_SPEED_DES msgid "This character's Delay will decrease for each other ally character placed on the battlefield after them." msgstr "" #. DES_SUBSKILL_ARRIVAL_TRAP_DMG msgid "Snare" msgstr "" #. DES_SUBSKILL_ARRIVAL_TRAP_DMG_DES msgid "Deals damage to the enemies played onto the battlefield." msgstr "" #. DES_SUBSKILL_ARRIVAL_TRAP_DELAY msgid "Ambush" msgstr "" #. DES_SUBSKILL_ARRIVAL_TRAP_DELAY_DES msgid "Increases Delay of each enemy played onto the battlefield." msgstr "" #. DES_SUBSKILL_CORPSE_EATER_HEAL_ALL msgid "Corpse Feast" msgstr "" #. DES_SUBSKILL_CORPSE_EATER_HEAL_ALL_DES msgid "Each killing blow will heal a portion of health of each ally." msgstr "" #. DES_SUBSKILL_CORPSE_EATER_HEAL2 msgid "Dinner For Two" msgstr "" #. DES_SUBSKILL_CORPSE_EATER_HEAL2_DES msgid "Each killing blow will heal a portion of health of two random allies." msgstr "" #. DES_SUBSKILL_INTERNAL_PAIN msgid "Internal Pain" msgstr "" #. DES_SUBSKILL_INTERNAL_PAIN_DES msgid "Each time you receive damage, you lose a bit of health." msgstr "" #. DES_SUBSKILL_DESTROY_SHIELDING msgid "Shatter Shield" msgstr "" #. DES_SUBSKILL_DESTROY_SHIELDING_DES msgid "Destroy Shielding of a selected character on the battlefield." msgstr "" #. DES_SUBSKILL_DAMAGE_SHIELDING_3 msgid "Damage Three Shields" msgstr "" #. DES_SUBSKILL_DAMAGE_SHIELDING_3_DES msgid "Damage a portion of Shielding of up to 3 chosen characters on the battlefield." msgstr "" #. DES_SUBSKILL_DAMAGE_SHIELDING msgid "Damage Shield" msgstr "" #. DES_SUBSKILL_DAMAGE_SHIELDING_DES msgid "Damage Shielding of 1 characters on the battlefield." msgstr "" #. DES_SUBSKILL_HUNTERS_MARK_PER_DES msgid "Lowers Combat Attributes of the attacked character and increases their Delay." msgstr "" #. DES_SUBSKILL_VIGOUR_DRAIN_DES msgid "Each of your attacks will drain Combat Attributes from the targeted enemy and give the attacker a bonus from it." msgstr "" #. DES_SUBSKILL_DELAY_ENEMY msgid "Lullabye" msgstr "" #. DES_SUBSKILL_DELAY_ENEMY_DES msgid "Enemy affected by this subskill will suffer increased Delay." msgstr "" #. DES_SUBSKILL_DELAY_ENEMIES msgid "Mass Lullabye" msgstr "" #. DES_SUBSKILL_DELAY_ENEMIES_DES msgid "Enemies affected by this subskill suffer increased Delay. Affects 3 opponents in a horizontal line." msgstr "" #. DES_SUBSKILL_SUSPENSION_ENEMIES msgid "Distract" msgstr "" #. DES_SUBSKILL_SUSPENSION_ENEMIES_DES msgid "Delay up to three chosen enemies." msgstr "" #. DES_SUBSKILL_ENTRANCE_STUN_ALL msgid "Delay All Enemies" msgstr "" #. DES_SUBSKILL_ENTRANCE_STUN_ALL_DES msgid "Enemies affected by this subskill suffer increased Delay. Affects all opponents in a battlefield." msgstr "" #. DES_SUBSKILL_RANDOM_PROTECTION msgid "Word of Warning" msgstr "" #. DES_SUBSKILL_RANDOM_PROTECTION_DES msgid "When this card enters the Battlefield, increase Shielding of a random ally on the Battlefield." msgstr "" #. DES_SUBSKILL_MIGHTY_ROAR msgid "Mighty Attacker" msgstr "" #. DES_SUBSKILL_MIGHTY_ROAR_DES msgid "" "{COLOR:red}This subskill does not attack hand if battlefield is empty.{END_COLOR}\n" "Enemies affected by this subskill will suffer increased Delay and receive damage." msgstr "" #. DES_SUBSKILL_POISON_DUST_DES msgid "Melee attack dealing poison damage to 3 opponents in a horizontal line." msgstr "" #. DES_SUBSKILL_SNEAK_ATTACK_DES msgid "Targets a single enemy anywhere on the battlefield dealing poison damage." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_EERIE_THROWING_AXE_DES #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_THROW_DES msgid "Single target attack dealing damage to a selected enemy." msgstr "" #. DES_SUBSKILL_THROW msgid "Throw A Rock" msgstr "" #. DES_SUBSKILL_POISON_SPIT_DES msgid "Poisonous single target attack dealing damage to a selected enemy." msgstr "" #. DES_SUBSKILL_DIVE_ATTACK_DES msgid "Targets a single enemy anywhere on the battlefield." msgstr "" #. DES_SUBSKILL_HEAVY_LIFTER msgid "Heavy Lifter" msgstr "" #. DES_SUBSKILL_HEAVY_LIFTER_DES msgid "Heavy Lifter is better at carrying." msgstr "" #. DES_SUBSKILL_ENERGY_EXPLOSION_DES msgid "" "{COLOR:red}This subskill does not attack hand if battlefield is empty.{END_COLOR}\n" "Damage the entire battlefield (including friendly units) exept for the caster." msgstr "" #. DES_SUBSKILL_FROGS_RAIN_DES msgid "" "{COLOR:red}This subskill does not attack the enemy's hand even if the Battlefield is empty.{END_COLOR}\n" "Damage all characters on the battlefied (including friendly units) exept for the caster." msgstr "" #. DES_SUBSKILL_FIREBALL msgid "Fireball" msgstr "" #. DES_SUBSKILL_FIREBALL_DES msgid "Damages the target and up to 3 targets standing next to it." msgstr "" #. DES_SUBSKILL_DRAGON_BREATH_DES msgid "Damages two opponents in a vertical line. The damage is halved if the enemy has any number of shielding points." msgstr "" #. DES_SUBSKILL_POISON_SPEW_DES msgid "Attacks 1-3 random targets with poison damage." msgstr "" #. DES_SUBSKILL_CHAIN_LIGHTNING msgid "Chain Lightning" msgstr "" #. DES_SUBSKILL_CHAIN_LIGHTNING_DES msgid "Damages 1-6 random targets." msgstr "" #. DES_SUBSKILL_FAST_MULTI_THROW_2 msgid "Double Toss" msgstr "" #. DES_SUBSKILL_FAST_MULTI_THROW_2_DES msgid "Ranged attack that hits up to two targets." msgstr "" #. DES_SUBSKILL_BLESSED_ARMOUR_DES msgid "Increases Shielding and Combat Attributes of an ally once per round." msgstr "" #. DES_SUBSKILL_ESSENCE_SKIN msgid "Second Skin" msgstr "" #. DES_SUBSKILL_ESSENCE_SKIN_DES msgid "Increases Shielding of one chosen ally." msgstr "" #. DES_SUBSKILL_INTERNAL_ARMOR_GROW msgid "Internal Armor Grow" msgstr "" #. DES_SUBSKILL_INTERNAL_ARMOR_GROW_DES msgid "Increases Shielding of a chosen ally by a percentage value." msgstr "" #. DES_SUBSKILL_ESSENCE_SKINS msgid "Second Skins II" msgstr "" #. DES_SUBSKILL_ESSENCE_SKINS_DES msgid "Increases Shielding of 1-3 chosen allies." msgstr "" #. DES_SUBSKILL_CON_DEFAULT_MELEE msgid "Concept Melee Attack" msgstr "" #. DES_SUBSKILL_CON_DEFAULT_RANGE msgid "Concept Ranged Attack" msgstr "" #. DES_SUBSKILL_CON_DEFAULT_RANGE_DES msgid "Ranged attack, targets any enemy, unless an enemy is standing in melee row opposite to you." msgstr "" #. DES_SUBSKILL_CON_DEFAULT_RANGE_HEAVY msgid "Concept Heavy Ranged Attack" msgstr "" #. DES_SUBSKILL_CON_DEFAULT_RANGE_HEAVY_DES msgid "Ranged attack, targets any enemy, unless an enemy is standing in the melee row opposite to you." msgstr "" #. DES_SUBSKILL_DEMON_BIND msgid "Village-bound" msgstr "" #. DES_SUBSKILL_DEMON_BIND_DES msgid "This character cannot leave the village and only exists as long as the Idol it is bound to stands." msgstr "" #. DES_SUBSKILL_GROUP_HEAL_P msgid "Group's Health Reg." msgstr "" #. DES_SUBSKILL_GROUP_HEAL_P_DES msgid "Increases the Group's Health regeneration." msgstr "" #. DES_SUBSKILL_GROUP_HEAL_M msgid "Group's Sanity Reg." msgstr "" #. DES_SUBSKILL_GROUP_HEAL_M_DES msgid "Increases the Group's Sanity regeneration." msgstr "" #. DES_SUBSKILL_GROUP_HEAL_S msgid "Group's Faith Reg." msgstr "" #. DES_SUBSKILL_GROUP_HEAL_S_DES msgid "Increases the Group's Faith regeneration." msgstr "" #. DES_SUBSKILL_LOWER_DEATH_CHANCE msgid "Decrease group's death chance." msgstr "" #. DES_SUBSKILL_LOWER_DEATH_CHANCE_DES msgid "Decrease the chance of dying from wounds for all group members." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_BIGGER_DEATH_CHANCE #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_BIGGER_DEATH_CHANCE_DES msgid "Increase group's death chance." msgstr "" #. DES_SUBSKILL_FIRST_STRIKE_DES msgid "Deals damage to the enemy standing directly opposite when played onto the battlefield." msgstr "" #. DES_SUBSKILL_BLOOD_THIRSTY msgid "Bloodthirsty" msgstr "" #. DES_SUBSKILL_BLOOD_THIRSTY_DES msgid "All creatures who call themselves 'Striga' suffer from a particular kind of thirst." msgstr "" #. DES_SUBSKILL_GREED_DES msgid "Each turn, 1 metal with the lowest rarity will 'disappear' from the group's inventory." msgstr "" #. DES_SUBSKILL_FOODIE_DES msgid "Each turn there is 25% chance that one extra food will 'disappear'." msgstr "" #. DES_SUBSKILL_NATURE_PURITY_DES msgid "Some of this character's equipment slots are blocked, group's Sanity regeneration is increased." msgstr "" #. DES_SUBSKILL_SMALL_WEAPON_HATE msgid "You Call That a Weapon?!" msgstr "" #. DES_SUBSKILL_SMALL_WEAPON_HATE_DES msgid "Orcs despise 1h weapons. Having one equipped decreases all Shielding types." msgstr "" #. DES_SUBSKILL_JUMPING_FISH_DES msgid "When travelling by sea, this group will get two fish each turn." msgstr "" #. DES_SUBSKILL_PAIN_COMMISSION_DES msgid "Redirect to self all damage that would otherwise be dealt to allies." msgstr "" #. DES_SUBSKILL_DARK_SHIFT_DES msgid "Switch delay of two ally characters, give them extra shield." msgstr "" #. DES_SUBSKILL_DEGRADATION msgid "Degradation" msgstr "" #. DES_SUBSKILL_DEGRADATION_DES msgid "Receive a percentage of Health damage each turn." msgstr "" #. DES_SUBSKILL_POISON_HEAL msgid "Dead Flesh" msgstr "" #. DES_SUBSKILL_POISON_HEAL_DES msgid "If another skill would deal poison damage to you which does not kill you, you will regenerate health equal to the damage received." msgstr "" #. DES_SUBSKILL_BUILDING_SIGHT_RANGE msgid "Increase Village Sight Range" msgstr "" #. DES_SUBSKILL_BUILDING_SIGHT_RANGE_DES msgid "Increase Sight Range of the village." msgstr "" #. DES_SUBSKILL_BUILDING_GATHERING_RANGE msgid "Increase Village Gathering Range" msgstr "" #. DES_SUBSKILL_BUILDING_GATHERING_RANGE_DES msgid "Increase Village Gathering Range, so your villagers can gather resources from farther tiles." msgstr "" #. DES_SUBSKILL_CAMP_GATHERING_RANGE msgid "Increase Camp Gathering Range" msgstr "" #. DES_SUBSKILL_CAMP_GATHERING_RANGE_DES msgid "Increase Camp Gathering Range, so your followers can gather resources from farther tiles." msgstr "" #. DES_SUBSKILL_BUILDING_ADD_MAX_HEALTH_P_DES msgid "Increase the maximum amount of Health for all characters in and around the village." msgstr "" #. DES_SUBSKILL_BUILDING_ADD_MAX_HEALTH_M_DES msgid "Increase the maximum amount of Sanity for all characters in and around the village." msgstr "" #. DES_SUBSKILL_BUILDING_ADD_MAX_HEALTH_S_DES msgid "Increase the maximum amount of Faith for all characters in and around the village." msgstr "" #. DES_SUBSKILL_BUILDING_ADD_GATHERING_DES msgid "Increase Gathering attribute of all characters in and around the village." msgstr "" #. DES_SUBSKILL_BUILDING_ADD_MOVEMENT_DES msgid "Increase Movement Point of all characters in and around the village." msgstr "" #. DES_SUBSKILL_BUILDING_ADD_CRAFTING_DES msgid "Increase Crafting attribute of all characters in and around the village." msgstr "" #. DES_SUBSKILL_BUILDING_ADD_CRAFTING_SLOTS_DES msgid "Increase the number of crafting slots so more people can be assigned to each Crafting task." msgstr "" #. DES_SUBSKILL_BUILDING_ADD_SHIELDING_P_DES msgid "Increase Physical Shielding of all characters in and around the village." msgstr "" #. DES_SUBSKILL_BUILDING_ADD_SHIELDING_S_DES msgid "Increase Spiritual Shielding of all characters in and around the village." msgstr "" #. DES_SUBSKILL_BUILDING_ADD_SHIELDING_P_M_DES msgid "Increase Physical and Mental Shielding of all characters in and around the village." msgstr "" #. DES_SUBSKILL_BUILDING_ADD_SHIELDING_P_M_S_DES msgid "Increase Physical, Mental and Spiritual Shielding of all characters in and around the village." msgstr "" #. DES_SUBSKILL_BUILDING_ADD_RESEARCH_DES msgid "Increase Research attribute of all characters in and around the village." msgstr "" #. DES_SUBSKILL_BUILDING_ADD_RESEARCH_SLOTS_DES msgid "Increase the number of research slots so more people can be assigned to each Research task." msgstr "" #. DES_SUBSKILL_BUILDING_THRESHOLD_MORALE_DES msgid "Keeps all villagers' Morale from falling below the specified threshold." msgstr "" #. DES_SUBSKILL_BUILDING_MEDICINE msgid "Increase Healing Rate" msgstr "" #. DES_SUBSKILL_BUILDING_MEDICINE_DES msgid "Increase healing rate of all characters in and around the village." msgstr "" #. DES_SUBSKILL_BUILDING_LOWER_DEATH_CHANCE msgid "Decrease Chance to Die" msgstr "" #. DES_SUBSKILL_BUILDING_LOWER_DEATH_CHANCE_DES msgid "Decrease the chance to die from serious wounds of all characters in and around the village." msgstr "" #. DES_SUBSKILL_BUILDING_ADD_GATHERING_SLOTS_DES msgid "Increase the number of gathering slots so more people can be assigned to each Gathering task." msgstr "" #. DES_SUBSKILL_BUILDING_ADD_RITUALS_SLOTS_DES msgid "Increase the number of rituals slots so more people can be assigned to each Rituals task." msgstr "" #. DES_SUBSKILL_BUILDING_ADD_EXTRA_ESSENCE msgid "Increase Essence Bonus" msgstr "" #. DES_SUBSKILL_BUILDING_ADD_EXTRA_ESSENCE_DES msgid "Increase essence of all items crafted in or around the village." msgstr "" #. DES_SUBSKILL_BUILDING_ADD_STRONG_EXTRA_ESSENCE msgid "Greatly Increase Essence Bonus" msgstr "" #. DES_SUBSKILL_BUILDING_ADD_PET msgid "Seasonal Pet" msgstr "" #. DES_SUBSKILL_BUILDING_ADD_PET_DES msgid "Groups in and around the village have a chance to get a pet at the start of each turn." msgstr "" #. DES_SUBSKILL_BUILDING_ADD_T1_RESOURCES msgid "Add Tier 1 Resource" msgstr "" #. DES_SUBSKILL_BUILDING_ADD_T1_RESOURCES_DES msgid "Add Tier 1 resource to the village's inventory each turn." msgstr "" #. DES_SUBSKILL_BUILDING_ADD_LOW_RESOURCES msgid "Add Tier 1 or 2 Resource" msgstr "" #. DES_SUBSKILL_BUILDING_ADD_LOW_RESOURCES_DES msgid "Add a common resource to the village's inventory each turn." msgstr "" #. DES_SUBSKILL_BUILDING_ADD_LOW_GEM msgid "Add Tier 1 or 2 Gem" msgstr "" #. DES_SUBSKILL_BUILDING_ADD_LOW_GEM_DES msgid "Add a common gem to the village's inventory each turn." msgstr "" #. DES_SUBSKILL_BUILDING_ADD_WOOD_T1 msgid "Add Tier 1 Wood" msgstr "" #. DES_SUBSKILL_BUILDING_ADD_WOOD_T1_DES msgid "Add Tier 1 wood to the village's inventory each turn." msgstr "" #. DES_SUBSKILL_BUILDING_ADD_HERBS msgid "Add Herbs" msgstr "" #. DES_SUBSKILL_BUILDING_ADD_HERBS_DES msgid "Add herbs to the village's inventory each turn." msgstr "" #. DES_SUBSKILL_BUILDING_ADD_VEGGIES msgid "Add Vegetables" msgstr "" #. DES_SUBSKILL_BUILDING_ADD_VEGGIES_DES msgid "Add vegetables to the village's inventory each turn." msgstr "" #. DES_SUBSKILL_BUILDING_ADD_DIGGED_RESOURCES msgid "Add Tier 1 Resources" msgstr "" #. DES_SUBSKILL_BUILDING_ADD_DIGGED_RESOURCES_DES msgid "Add Mineable Common Resources (Metals, Stones or Gems) to the village's inventory each turn." msgstr "" #. DES_SUBSKILL_BUILDING_ADD_METAL_RESOURCES msgid "Add Tier 1 or 2 Metal Resources" msgstr "" #. DES_SUBSKILL_BUILDING_ADD_METAL_RESOURCES_DES msgid "Add common metals to the village's inventory each turn." msgstr "" #. DES_SUBSKILL_BUILDING_ADD_AMBER_RESOURCES msgid "Add Tier 1 or 2 Gem Resources" msgstr "" #. DES_SUBSKILL_BUILDING_ADD_AMBER_RESOURCES_DES msgid "Add common gems to the village's inventory each turn." msgstr "" #. DES_SUBSKILL_BUILDING_ADD_SANDSTONE_RESOURCES msgid "Add Tier 1 or 2 Stone Resources" msgstr "" #. DES_SUBSKILL_BUILDING_ADD_SANDSTONE_RESOURCES_DES msgid "Add common stones to the village's inventory each turn." msgstr "" #. DES_SUBSKILL_BUILDING_ADD_XP_DES msgid "Provides a small amount of Experience Points (XP) to all characters in and around the village." msgstr "" #. DES_SUBSKILL_BUILDING_ADD_RP msgid "Extra Research Points (RP)" msgstr "" #. DES_SUBSKILL_BUILDING_ADD_RP_DES msgid "Provides a small amount of Research Points (RP) each turn." msgstr "" #. DES_SUBSKILL_BUILDING_ADD_CHILDREN_ATT_DES msgid "Increase main attributes (Wits, Strength, Perceptions, Intelligence, Wisdom, Mysticism and Destiny) of all children in and around the village." msgstr "" #. DES_SUBSKILL_BUILDING_ADD_CHILDREN_ATT_PER msgid "Increase Children's Perception" msgstr "" #. DES_SUBSKILL_BUILDING_ADD_CHILDREN_ATT_PER_DES msgid "Increase Perception attribute of all children in and around the village." msgstr "" #. DES_SUBSKILL_BUILDING_ADD_CHILDREN_ATT_WITS msgid "Increase Children's Wits" msgstr "" #. DES_SUBSKILL_BUILDING_ADD_CHILDREN_ATT_WITS_DES msgid "Increase Wits attribute of all children in and around the village." msgstr "" #. DES_SUBSKILL_BUILDING_ADD_CHILDREN_ATT_INT msgid "Increase Children's Intelligence" msgstr "" #. DES_SUBSKILL_BUILDING_ADD_CHILDREN_ATT_INT_DES msgid "Increase Intelligence attribute of all children in and around the village." msgstr "" #. DES_SUBSKILL_BUILDING_ADD_CHILDREN_ATT_WISD msgid "Increase Children's Wisdom" msgstr "" #. DES_SUBSKILL_BUILDING_ADD_CHILDREN_ATT_WISD_DES msgid "Increase Wisdom attribute of all children in and around the village." msgstr "" #. DES_SUBSKILL_BUILDING_ADD_CHILDREN_ATT_MYST msgid "Increase Children's Mysticism" msgstr "" #. DES_SUBSKILL_BUILDING_ADD_CHILDREN_ATT_MYST_DES msgid "Increase Mysticism attribute of all children in and around the village." msgstr "" #. DES_SUBSKILL_BUILDING_ADD_CHILDREN_ATT_DEST msgid "Increase Children's Destiny" msgstr "" #. DES_SUBSKILL_BUILDING_ADD_CHILDREN_ATT_DEST_DES msgid "Increase Destiny attribute of all children in and around the village." msgstr "" #. DES_SUBSKILL_BUILDING_ADD_RITUALS_DES msgid "Increase Rituals attribute of all characters in and around the village." msgstr "" #. DES_SUBSKILL_BUILDING_ADD_LUCK_DES msgid "Increase Luck attribute of all characters in and around the village." msgstr "" #. DES_SUBSKILL_BUILDING_SUMMON_DEMON_DES msgid "This building summons a Guardian Demon to guard your village." msgstr "" #. DES_SUBSKILL_GROUP_ADD_MAX_HEALTH_P msgid "Max Health Bonus" msgstr "" #. DES_SUBSKILL_GROUP_ADD_MAX_HEALTH_P_DES msgid "This character receives a bonus to maximum Health from a nearby building." msgstr "" #. DES_SUBSKILL_GROUP_ADD_MAX_HEALTH_M msgid "Max Sanity Bonus" msgstr "" #. DES_SUBSKILL_GROUP_ADD_MAX_HEALTH_M_DES msgid "This character receives a bonus to maximum Sanity from a nearby building." msgstr "" #. DES_SUBSKILL_GROUP_ADD_MAX_HEALTH_S msgid "Max Faith Bonus" msgstr "" #. DES_SUBSKILL_GROUP_ADD_MAX_HEALTH_S_DES msgid "This character receives a bonus to maximum Faith from a nearby building." msgstr "" #. DES_SUBSKILL_GROUP_ADD_GATHERING msgid "Gathering Bonus" msgstr "" #. DES_SUBSKILL_GROUP_ADD_GATHERING_DES msgid "This character receives a bonus to Gathering attribute from a nearby building." msgstr "" #. DES_SUBSKILL_GROUP_ADD_CRAFTING msgid "Crafting Bonus" msgstr "" #. DES_SUBSKILL_GROUP_ADD_CRAFTING_DES msgid "This character receives a bonus to Crafting attribute from a nearby building." msgstr "" #. DES_SUBSKILL_GROUP_ADD_MOVEMENT msgid "Movement Points Bonus" msgstr "" #. DES_SUBSKILL_GROUP_ADD_MOVEMENT_DES msgid "This character receives a bonus to Movement Points from a nearby building." msgstr "" #. DES_SUBSKILL_GROUP_ADD_SHIELDING_P msgid "Physical Shielding Bonus" msgstr "" #. DES_SUBSKILL_GROUP_ADD_SHIELDING_P_DES msgid "This character receives a bonus to Physical Shielding from a nearby building." msgstr "" #. DES_SUBSKILL_GROUP_ADD_SHIELDING_S msgid "Spiritual Shielding Bonus" msgstr "" #. DES_SUBSKILL_GROUP_ADD_SHIELDING_S_DES msgid "This character receives a bonus to Spiritual Shielding from a nearby building." msgstr "" #. DES_SUBSKILL_GROUP_ADD_SHIELDING_P_M msgid "Physical and Mental Shielding Bonus" msgstr "" #. DES_SUBSKILL_GROUP_ADD_SHIELDING_P_M_DES msgid "This character receives a bonus to Physical and Mental Shielding from a nearby building." msgstr "" #. DES_SUBSKILL_GROUP_ADD_SHIELDING_P_M_S msgid "Physical Mental and Spiritual Shielding Bonus" msgstr "" #. DES_SUBSKILL_GROUP_ADD_SHIELDING_P_M_S_DES msgid "This character receives a bonus to Physical, Mental and Spiritual Shielding from a nearby building." msgstr "" #. DES_SUBSKILL_GROUP_ADD_RESEARCH msgid "Research Bonus" msgstr "" #. DES_SUBSKILL_GROUP_ADD_RESEARCH_DES msgid "This character receives a bonus to Research attribute from a nearby building." msgstr "" #. DES_SUBSKILL_GROUP_MEDICINE msgid "Healing Bonus" msgstr "" #. DES_SUBSKILL_GROUP_MEDICINE_DES msgid "This character receives a bonus to Healing attribute from a nearby building." msgstr "" #. DES_SUBSKILL_GROUP_LOWER_DEATH_CHANCE msgid "Lower Death Chance Bonus" msgstr "" #. DES_SUBSKILL_GROUP_LOWER_DEATH_CHANCE_DES msgid "This character's chance to die from serious wounds is reduced by a nearby building." msgstr "" #. DES_SUBSKILL_GROUP_ADD_CHILDREN_ATT msgid "Main Attribute Bonus" msgstr "" #. DES_SUBSKILL_GROUP_ADD_CHILDREN_ATT_DES msgid "This character receives a bonus to main attributes from a nearby building." msgstr "" #. DES_SUBSKILL_GROUP_ADD_CHILDREN_ATT_PER msgid "Perception Bonus" msgstr "" #. DES_SUBSKILL_GROUP_ADD_CHILDREN_ATT_PER_DES msgid "This character receives a bonus to Perception attribute from a nearby building." msgstr "" #. DES_SUBSKILL_GROUP_ADD_CHILDREN_ATT_WITS msgid "Wits Bonus" msgstr "" #. DES_SUBSKILL_GROUP_ADD_CHILDREN_ATT_WITS_DES msgid "This character receives a bonus to Wits attribute from a nearby building." msgstr "" #. DES_SUBSKILL_GROUP_ADD_CHILDREN_ATT_INT msgid "Intelligence Bonus" msgstr "" #. DES_SUBSKILL_GROUP_ADD_CHILDREN_ATT_INT_DES msgid "This character receives a bonus to Intelligence attribute from a nearby building." msgstr "" #. DES_SUBSKILL_GROUP_ADD_CHILDREN_ATT_WISD msgid "Wisdom Bonus" msgstr "" #. DES_SUBSKILL_GROUP_ADD_CHILDREN_ATT_WISD_DES msgid "This character receives a bonus to Wisdom attribute from a nearby building." msgstr "" #. DES_SUBSKILL_GROUP_ADD_CHILDREN_ATT_MYST msgid "Mysticism Bonus" msgstr "" #. DES_SUBSKILL_GROUP_ADD_CHILDREN_ATT_MYST_DES msgid "This character receives a bonus to Mysticism attribute from a nearby building." msgstr "" #. DES_SUBSKILL_GROUP_ADD_CHILDREN_ATT_DEST msgid "Destiny Bonus" msgstr "" #. DES_SUBSKILL_GROUP_ADD_CHILDREN_ATT_DEST_DES msgid "This character receives a bonus to Destiny attribute from a nearby building." msgstr "" #. DES_SUBSKILL_GROUP_ADD_RITUALS msgid "Rituals Bonus" msgstr "" #. DES_SUBSKILL_GROUP_ADD_RITUALS_DES msgid "This character receives a bonus to Rituals attribute from a nearby building." msgstr "" #. DES_SUBSKILL_GROUP_ADD_LUCK msgid "Luck Bonus" msgstr "" #. DES_SUBSKILL_GROUP_ADD_LUCK_DES msgid "This character receives a bonus to Luck attribute from a nearby building." msgstr "" #. DES_SPIRITUAL_HEALING msgid "Spiritual Healing" msgstr "" #. DES_SPIRITUAL_HEALING_DES msgid "Each group member will recover a part of their Faith." msgstr "" #. DES_RITUAL_CURSE_REMOVAL msgid "Curse Removal" msgstr "" #. DES_RITUAL_CURSE_REMOVAL_DES msgid "Removes one level of a random curse from all characters in the group." msgstr "" #. DES_RITUAL_UPGRADE_IDOL msgid "Replace Idol" msgstr "" #. DES_RITUAL_UPGRADE_IDOL_DES msgid "" "Allows you to change the village's Idol. Use better resources to get better results (consult Idol crafting recipe). Adds 1 revive token to Guardian Demon or revives it if it is dead.\n" "\n" "Warning - do not perform outside the village, it won't work and you will lose resources." msgstr "" #. DES_RITUAL_CREATE_BOG_BIES msgid "Create Bog Bies" msgstr "" #. DES_RITUAL_CREATE_BOG_BIES_DES msgid "Create character Bog Bies that will fight and work for you. It will perish after 5 turns." msgstr "" #. DES_RITUAL_CREATE_ALKONOST msgid "Create Alkonost" msgstr "" #. DES_RITUAL_CREATE_ALKONOST_DES msgid "Create character Alkonost that will fight and work for you. It will perish after 5 turns." msgstr "" #. DES_RITUAL_CREATE_TROLL_ROCK msgid "Create Troll Rock" msgstr "" #. DES_RITUAL_CREATE_TROLL_ROCK_DES msgid "Create character Troll Rock that will fight and work for you. It will perish after 3 turns." msgstr "" #. DES_RITUAL_CATCH_DOMESTIC_PET msgid "Catch Pet" msgstr "" #. DES_RITUAL_CATCH_DOMESTIC_PET_DES msgid "Upon completion, grants a random, low level domestic pet." msgstr "" #. DES_RITUAL_SUMMON_BOAT msgid "Summon Boat" msgstr "" #. DES_RITUAL_SUMMON_BOAT_DES msgid "Upon completion, a basic raft appears in the group's inventory." msgstr "" #. DES_RITUAL_EARTH_VISION_DES msgid "Upon completion, grants +2 sight range for 3 turns." msgstr "" #. DES_RITUAL_PHYSICAL_BLESS_DES msgid "Upon completion, grants a low level physical blessing for all group members which lasts 2 turns." msgstr "" #. DES_RITUAL_MENTAL_BLESS_DES msgid "Upon completion, grants a low level mental blessing for all group members which lasts 2 turns." msgstr "" #. DES_RITUAL_SPIRITUAL_BLESS_DES msgid "Upon completion, grants a low level spiritual blessing for all group members which lasts 2 turns." msgstr "" #. DES_RITUAL_HIGHER_EDUCATION msgid "Higher Education" msgstr "" #. DES_RITUAL_HIGHER_EDUCATION_DES msgid "Upon completion, grants 3 Experience Points equally divided among members of the group." msgstr "" #. DES_RITUAL_FIRE_GIFT msgid "Gift of Fire" msgstr "" #. DES_RITUAL_FIRE_GIFT_DES msgid "Upon completion, grants +2.5 Crafting but -1 Gathering to all members of the group for 5 turns." msgstr "" #. DES_RITUAL_SHOULDERS_POWER msgid "Strong Shoulders" msgstr "" #. DES_RITUAL_SHOULDERS_POWER_DES msgid "Upon completion, grants +1.5 Gathering to all members of the group and +10% Group Carry for 5 turns." msgstr "" #. DES_RITUAL_KNOWLEDGE_ARMOR msgid "Armour of Knowledge" msgstr "" #. DES_RITUAL_KNOWLEDGE_ARMOR_DES msgid "Upon completion, grants +4 Physical Shielding to all members of the group. Lasts 5 turns." msgstr "" #. DES_RITUAL_CELEBRATION msgid "Celebration" msgstr "" #. DES_RITUAL_CELEBRATION_DES msgid "Upon completion, raises morale of all members of the group to 40." msgstr "" #. DES_RITUAL_MOON_BRIDGE msgid "Moon Bridge" msgstr "" #. DES_RITUAL_MOON_BRIDGE_DES msgid "Upon completion, instantly transports all people and their cargo to another group located the closest to them." msgstr "" #. DES_RITUAL_MYSTICAL_KNOWLEDGE msgid "Mystical Knowledge" msgstr "" #. DES_RITUAL_MYSTICAL_KNOWLEDGE_DES msgid "[PLACECHOLDER] Each character get random tag like TAG-WARRIOR, TAG-CRAFTSMAN, TAG-GATHERER, TAG-HUNTER, TAG-HEALER, TAG-MAGIC_USER." msgstr "" #. DES_RITUAL_DEMONIC_SPLINTER msgid "Demonic Splinter" msgstr "" #. DES_RITUAL_DEMONIC_SPLINTER_DES msgid "[PLACECHOLDER] Take 10% of each demon life (P M S) and lower demon faction loyalty for 30." msgstr "" #. DES_RITUAL_MAGIC_POWDER msgid "Magic Powder" msgstr "" #. DES_RITUAL_MAGIC_POWDER_DES msgid "[PLACECHOLDER] Instant pHeal each player character in world." msgstr "" #. DES_RITUAL_CABBAGE_FIELD msgid "Grow the Cabbage" msgstr "" #. DES_RITUAL_CABBAGE_FIELD_DES msgid "[PLACECHOLDER] Give one child." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_LIGHTNING_SPELL #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_LIGHTNING_SPELL msgid "Lightning" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_LIGHTNING_SPELL_DES #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_LIGHTNING_SPELL_DES msgid "Summon a lightning strike." msgstr "" #. DES_SKILL_SUMMON_DEMON_SPELL_DES msgid "Summon a demon to your aid. Can only be used once." msgstr "" #. DES_SKILL_SUMMON_UNLIVING_SPELL_DES msgid "Summon an unliving to your aid. Can only be used once." msgstr "" #. DES_SKILL_SUMMON_WILD_BEAST_SPELL_DES msgid "Summon a wild beast to your aid. Can only be used once." msgstr "" #. DES_SUBSKILL_SUMMON_DEMON_SPELL_DES msgid "Summon a demon. Can only be used once." msgstr "" #. DES_SUBSKILL_SUMMON_UNLIVING_SPELL_DES msgid "Summon an unliving. Can only be used once." msgstr "" #. DES_SUBSKILL_SUMMON_WILD_BEAST_SPELL_DES msgid "Summon a wild beast. Can only be used once." msgstr "" #. DES_SUBSKILL_ZORYA_WARCRY msgid "Zorya's War Cry" msgstr "" #. DES_SUBSKILL_ZORYA_WARCRY_DES msgid "Every time an enemy character comes into the battlefield, this character's Delay is reduced." msgstr "" #. DES_TRAIT_ANIMAL_PATH_DES msgid "Animals, elves and forest demons you control have +1 to each main attribute. Crafting attribute is decreased by 10% but Gathering attribute is increased by 10%." msgstr "" #. DES_TRAIT_WARCRY_DES msgid "Every time an enemy character comes into the battlefield, the Delay of your characters standing on the battlefield is reduced." msgstr "" #. DES_TRAIT_MUTUAL_LOVE msgid "Mutual Love" msgstr "" #. DES_TRAIT_MUTUAL_LOVE_DES msgid "Gaining or losing faction loyalty points is 1.3x quicker. +4 mental shielding" msgstr "" #. DES_TRAIT_LONG_TRAVEL_DES msgid "Start with a Stribog's Raft. +2 Movement Points when travelling on water." msgstr "" #. DES_TRAIT_NIGHT_AFFINITY_DES msgid "Your characters have an increased visibility range , Wits, Perception and Destiny at night, but decreased during the day. The Chosen can also summon a werewolf into battle and the beast's power will depend on the chosen's Perception attribute." msgstr "" #. DES_TRAIT_NIGHTMARE_GIFT_DES msgid "Your characters get +1 Spiritual regeneration, 10% bonus to Rituals attribute, +4 Spiritual Shielding and you get immediate access to the Moon Bridge ritual." msgstr "" #. DES_TRAIT_MANY_HAMMERS_ONE_ANVIL_DES msgid "Each character gets 20% bonus to Crafting attribute, +4 Health and Sanity, but Gathering attribute is decreased by 10%." msgstr "" #. DES_TRAIT_DIVINE_COMMANDER_DES msgid "At the end of each turn your characters gain 0.4 Experience Point. The Chosen starts with a special offensive skill." msgstr "" #. DES_TRAIT_IDOL_OF_PAIN_DES msgid "If your Chosen dies, they change into an unliving corpse. Additionally, all your characters have a lower chance to die from heavy wounds." msgstr "" #. DES_TRAIT_ADD_HUM_CHILDREN msgid "Add Characters - Children" msgstr "" #. DES_TRAIT_ADD_HUM_CHILDREN_DES msgid "Begin with two additional characters - Human Children." msgstr "" #. DES_TRAIT_ADD_CHARACTER_WARRIOR msgid "Add Character - Warrior" msgstr "" #. DES_TRAIT_ADD_CHARACTER_WARRIOR_DES msgid "Begin with an additional character - a Human Warrior." msgstr "" #. DES_TRAIT_ADD_CHARACTER_CRAFTSMAN msgid "Add Character - Craftsman" msgstr "" #. DES_TRAIT_ADD_CHARACTER_CRAFTSMAN_DES msgid "Begin with an additional character - a Human Craftsman." msgstr "" #. DES_TRAIT_ADD_CHARACTER_GATHERER msgid "Add Character - Gatherer" msgstr "" #. DES_TRAIT_ADD_CHARACTER_GATHERER_DES msgid "Begin with an additional character - a Human Gatherer." msgstr "" #. DES_TRAIT_ADD_CHARACTER_HUNTER msgid "Add Character - Hunter" msgstr "" #. DES_TRAIT_ADD_CHARACTER_HUNTER_DES msgid "Begin with an additional character - a Human Hunter." msgstr "" #. DES_TRAIT_ADD_CHARACTER_SCAVENGER msgid "Add Character - Scavenger" msgstr "" #. DES_TRAIT_ADD_CHARACTER_SCAVENGER_DES msgid "Begin with an additional character - a Human Scavenger." msgstr "" #. DES_TRAIT_ADD_CHARACTER_SCOUNDREL msgid "Add Character - Scoundrel" msgstr "" #. DES_TRAIT_ADD_CHARACTER_SCOUNDREL_DES msgid "Begin with an additional character - a Human Scoundrel." msgstr "" #. DES_TRAIT_ADD_CHARACTER_SCOUNDREL_RAT msgid "Add Characters - Scoundrel and Rat" msgstr "" #. DES_TRAIT_ADD_CHARACTER_SCOUNDREL_RAT_DES msgid "Begin with two additional characters - a Human Scoundrel and a Rat." msgstr "" #. DES_TRAIT_ADD_CHARACTER_ZERCA msgid "Add Character - Young Zerca" msgstr "" #. DES_TRAIT_ADD_CHARACTER_ZERCA_DES msgid "Begin with an additional character - a Young Human Zerca." msgstr "" #. DES_TRAIT_ADD_CHARACTER_SHAMAN msgid "Add Character - Tainted Goblin Shaman" msgstr "" #. DES_TRAIT_ADD_CHARACTER_SHAMAN_DES msgid "Begin with an additional character - a Tainted Goblin Shaman." msgstr "" #. DES_TRAIT_ADD_RAT msgid "Add Character - Rat" msgstr "" #. DES_TRAIT_ADD_RAT_DES msgid "Begin with an additional character - Rat." msgstr "" #. DES_TRAIT_ADD_WOLF_ALPHA msgid "Add Character - Alpha Wolf" msgstr "" #. DES_TRAIT_ADD_WOLF_ALPHA_DES msgid "Begin with an additional character - Alpha Wolf." msgstr "" #. DES_TRAIT_ADD_SNAKE_ROYAL msgid "Add Character - Royal Snake" msgstr "" #. DES_TRAIT_ADD_SNAKE_ROYAL_DES msgid "Begin with an additional character - a Royal Snake." msgstr "" #. DES_TRAIT_ADD_SPIDER_GIANT msgid "Add Character - Giant Spider" msgstr "" #. DES_TRAIT_ADD_SPIDER_GIANT_DES msgid "Begin with an additional character - a Giant Spider." msgstr "" #. DES_TRAIT_ADD_ORC_CHILD msgid "Add Character - Orc Child" msgstr "" #. DES_TRAIT_ADD_ORC_CHILD_DES msgid "Begin with an additional character - an Orc Child." msgstr "" #. DES_TRAIT_ADD_ORC_YOUNG_PLODDER_GATHERER msgid "Add Character - Young Plodder Gatherer" msgstr "" #. DES_TRAIT_ADD_ORC_YOUNG_PLODDER_GATHERER_DES msgid "Begin with an additional character - a Young Orc Plodder Gatherer." msgstr "" #. DES_TRAIT_ADD_DWARF_CHILD msgid "Add Character - Dwarf Child" msgstr "" #. DES_TRAIT_ADD_DWARF_CHILD_DES msgid "Begin with an additional character - a Dwarf Child." msgstr "" #. DES_TRAIT_ADD_DWARF_CLANLESS_SMITH msgid "Add Character - Clanless Dwarf Smith" msgstr "" #. DES_TRAIT_ADD_DWARF_CLANLESS_SMITH_DES msgid "Begin with an additional character - a Clanless Dwarf Smith." msgstr "" #. DES_TRAIT_ADD_ELF_CHILD msgid "Add Character - Elf Child" msgstr "" #. DES_TRAIT_ADD_ELF_CHILD_DES msgid "Begin with an additional character - an Elf Child." msgstr "" #. DES_TRAIT_ADD_ELF_YOUNG_DRUID msgid "Add Character - Young Elf Druid" msgstr "" #. DES_TRAIT_ADD_ELF_YOUNG_DRUID_DES msgid "Begin with an additional character - a Young Elf Druid." msgstr "" #. DES_TRAIT_ADD_GOB_CHILD msgid "Add Character - Goblin Child" msgstr "" #. DES_TRAIT_ADD_GOB_CHILD_DES msgid "Begin with an additional character - a Goblin Child." msgstr "" #. DES_TRAIT_ADD_GOB_YOUNG_SKIRMISHER msgid "Add Character - Goblin Skirmisher" msgstr "" #. DES_TRAIT_ADD_GOB_YOUNG_SKIRMISHER_DES msgid "Begin with an additional character - a Goblin Skirmisher." msgstr "" #. DES_TRAIT_ADD_ICE_YOUNG_SNIEZYNKI msgid "Add Character - Young Sniezynki" msgstr "" #. DES_TRAIT_ADD_ICE_YOUNG_SNIEZYNKI_DES msgid "Begin with an additional character - a Young Sniezynki (Ice Demon)." msgstr "" #. DES_TRAIT_ADD_DEMON_YOUNG_HOHLICK msgid "Add Character - Young Hohlick" msgstr "" #. DES_TRAIT_ADD_DEMON_YOUNG_HOHLICK_DES msgid "Begin with an additional character - a Young Hohlick (Forest Demon)." msgstr "" #. DES_TRAIT_ADD_BASIC_PACK_FOOD msgid "Granny's Pantry" msgstr "" #. DES_TRAIT_ADD_BASIC_PACK_FOOD_DES msgid "Begin with a 10-15x of basic food and 1 piece of equipment." msgstr "" #. DES_TRAIT_FRIENDLY_FACE msgid "Friendly Face" msgstr "" #. DES_TRAIT_FRIENDLY_FACE_DES msgid "Each faction starts with 7 points of loyalty towards you except Orks and Night/ Light Demons." msgstr "" #. DES_TRAIT_FRIEND_OF_THE_FOREST msgid "Elves Interest" msgstr "" #. DES_TRAIT_FRIEND_OF_THE_FOREST_DES msgid "Elves faction starts with 15 points of loyalty towards you." msgstr "" #. DES_TRAIT_START_LOYALTY_DEMONS msgid "Demonic Loyalty" msgstr "" #. DES_TRAIT_START_LOYALTY_DEMONS_DES msgid "Starting faction loyalty for all demon factions raises to 10." msgstr "" #. DES_TRAIT_FAMILIAR_AREA msgid "Familiar Area" msgstr "" #. DES_TRAIT_FAMILIAR_AREA_DES msgid "Camping gives an extra gathering distance." msgstr "" #. DES_TRAIT_LOGIC_WALL_DES msgid "All your followers get +4 mental and spiritual shielding." msgstr "" #. DES_TRAIT_SEAL_OF_STRENGTH msgid "Seal of Strength" msgstr "" #. DES_TRAIT_SEAL_OF_STRENGTH_DES msgid "The Chosen starts with +3 strength bonus." msgstr "" #. DES_TRAIT_FAMILY_WEAPON msgid "Family Weapon" msgstr "" #. DES_TRAIT_FAMILY_WEAPON_DES msgid "You start with a family heirloom - a quality weapon." msgstr "" #. DES_TRAIT_FAMILY_ARMOUR msgid "Family Armour" msgstr "" #. DES_TRAIT_FAMILY_ARMOUR_DES msgid "You begin with an heirloom - a quality piece of armour." msgstr "" #. DES_TRAIT_FATHERS_TOOLS msgid "Father's Tools" msgstr "" #. DES_TRAIT_FATHERS_TOOLS_DES msgid "You begin with one really good gathering or crafting tool." msgstr "" #. DES_TRAIT_BASIC_EQUIPMENT msgid "Crow's Hidden Gems" msgstr "" #. DES_TRAIT_BASIC_EQUIPMENT_DES msgid "You start with 5-10x of random gems and a Crow pet." msgstr "" #. DES_TRAIT_BASIC_ONE_ROBE msgid "Advanced Robe" msgstr "" #. DES_TRAIT_BASIC_ONE_ROBE_DES msgid "You start with one advanced robe." msgstr "" #. DES_TRAIT_BASIC_ONE_JEWELLERY msgid "Advanced Jewellery" msgstr "" #. DES_TRAIT_BASIC_ONE_JEWELLERY_DES msgid "You start with one advanced piece of jewellery." msgstr "" #. DES_TRAIT_BASIC_TWENTY_SUPPLIES msgid "40x Basic Supplies" msgstr "" #. DES_TRAIT_BASIC_TWENTY_SUPPLIES_DES msgid "You start with 40 basic supplies - food, fuel or herbs." msgstr "" #. DES_TRAIT_TRUE_HEROES_DES msgid "Characters will have +2 shielding." msgstr "" #. DES_TRAIT_STRONG_ONE_PET_DOG msgid "Little Dog" msgstr "" #. DES_TRAIT_STRONG_ONE_PET_DOG_DES msgid "You start with a fierce friend. Dogo is its name." msgstr "" #. DES_TRAIT_BASIC_ONE_SHIELD msgid "Advanced Shield" msgstr "" #. DES_TRAIT_BASIC_ONE_SHIELD_DES msgid "You start with an advanced shield." msgstr "" #. DES_TRAIT_BASIC_ONE_GATHERING_TOOL msgid "Advanced Gathering Tools" msgstr "" #. DES_TRAIT_BASIC_ONE_GATHERING_TOOL_DES msgid "You start with advanced gathering tools." msgstr "" #. DES_TRAIT_BASIC_ONE_CRAFTING_TOOL msgid "Advanced Crafting Tools" msgstr "" #. DES_TRAIT_BASIC_ONE_CRAFTING_TOOL_DES msgid "You start with advanced crafting tools." msgstr "" #. DES_TRAIT_BASIC_THREE_EQUIPMENT msgid "2x Advanced Equipment" msgstr "" #. DES_TRAIT_BASIC_THREE_EQUIPMENT_DES msgid "You start with 2 advanced pieces of equipment." msgstr "" #. DES_TRAIT_I_LIKE_GREEN msgid "Green is your friend..." msgstr "" #. DES_TRAIT_I_LIKE_GREEN_DES msgid "... not food. You start with +10 loyalty points towards Goblins." msgstr "" #. DES_TRAIT_I_LIKE_FIGHT msgid "Bodyguards" msgstr "" #. DES_TRAIT_I_LIKE_FIGHT_DES msgid "You start with +10 loyalty points towards Orcs." msgstr "" #. DES_TRAIT_BETTER_OFF_ALONE msgid "Better Off Alone" msgstr "" #. DES_TRAIT_BETTER_OFF_ALONE_DES msgid "[PLACECHOLDER] Starting group will not be available on start. You are only limited to 2 character points but that character have 125% starting attributes." msgstr "" #. DES_TRAIT_EASIER_CRAFTING msgid "Crafting Adept" msgstr "" #. DES_TRAIT_EASIER_CRAFTING_DES msgid "Crafting is 10% cheaper." msgstr "" #. DES_TRAIT_ADDITIONAL_RESEARCH_POINTS msgid "Additional Research" msgstr "" #. DES_TRAIT_ADDITIONAL_RESEARCH_POINTS_DES msgid "Begin the game with 4 additional Advancement Points." msgstr "" #. DES_TRAIT_FOUR_LEGS_FRIEND msgid "Four-legged Friend" msgstr "" #. DES_TRAIT_FOUR_LEGS_FRIEND_DES msgid "Begin with your very own four-legged friend." msgstr "" #. DES_TRAIT_MITHRIL_GOAT msgid "Mithril Goat" msgstr "" #. DES_TRAIT_MITHRIL_GOAT_DES msgid "You start with a goat carrying sacks full of mithril (minimum 30)." msgstr "" #. DES_TRAIT_KINGS_TABLE msgid "King's Feast" msgstr "" #. DES_TRAIT_KINGS_TABLE_DES msgid "Start with all food recipes unlocked." msgstr "" #. DES_TRAIT_BEST_MEAL_EVER msgid "Not Picky" msgstr "" #. DES_TRAIT_BEST_MEAL_EVER_DES msgid "Your followers get additional morale for each two different types of food." msgstr "" #. DES_TRAIT_RAFT_DES msgid "You start with a special raft." msgstr "" #. DES_TRAIT_WISH_I_HAD_A_WELL msgid "Wish I had a well..." msgstr "" #. DES_TRAIT_WISH_I_HAD_A_WELL_DES msgid "You start with 30-50 basic materials." msgstr "" #. DES_TRAIT_FOG_OF_KNOWLEDGE msgid "Fog Of Knowledge" msgstr "" #. DES_TRAIT_FOG_OF_KNOWLEDGE_DES msgid "In turn 1 you will see 5 hexes further than normal. Additionally, you start with 20 basic materials." msgstr "" #. DES_TRAIT_SEASONED_FOLLOWERS msgid "Seasoned Followers" msgstr "" #. DES_TRAIT_SEASONED_FOLLOWERS_DES msgid "Start with 20 Experience Points divided equally between all members of your group." msgstr "" #. DES_TRAIT_SMARTER_EVERY_DAY_DES msgid "Each day each of your characters receive 0.2 Experience Points." msgstr "" #. DES_TRAIT_SOLAR_POWERED_DES msgid "Your characters regenerate 1 additional Health, Sanity and Faith during the day but lose 1 Sanity during the night." msgstr "" #. DES_TRAIT_JUMPING_FISH_DES msgid "Groups travelling by sea receive two fish each turn." msgstr "" #. DES_TRAIT_NEW_DAY msgid "New Day" msgstr "" #. DES_TRAIT_NEW_DAY_DES msgid "Each morning your characters get +10% Health also get 2 extra Movement Points for 3 turns. For the rest of day they have only Health bonus." msgstr "" #. DES_TRAIT_EAGLE_EYE_DES msgid "Your followers get +1 range of sight." msgstr "" #. DES_TRAIT_INNER_PEACE_DES msgid "The Chosen gets +4 Physical, Mental and Spiritual Shielding and 10% bonus to main attributes." msgstr "" #. DES_TRAIT_HEALING_TOUCH_DES msgid "The Chosen starts with a healing skill." msgstr "" #. DES_TRAIT_NATURAL_KNOWLEDGE_DES msgid "Each of your followers get +2.5 Research." msgstr "" #. DES_TRAIT_CRAFTERS_FLOCK msgid "Flock of Craftsmen" msgstr "" #. DES_TRAIT_CRAFTERS_FLOCK_DES msgid "Each of your followers get +2.5 Crafting." msgstr "" #. DES_TRAIT_GATHERERS_FLOCK_DES msgid "Each of your followers get +2.5 Gathering." msgstr "" #. DES_TRAIT_CAMPING_GATHERING_RANGE msgid "Camp Gathering Range" msgstr "" #. DES_TRAIT_CAMPING_GATHERING_RANGE_DES msgid "Camped groups have increased gathering range." msgstr "" #. DES_TRAIT_ALL_ENEMIES_ARE_MINE msgid "Target Practice" msgstr "" #. DES_TRAIT_ALL_ENEMIES_ARE_MINE_DES msgid "Enemies give 15% extra Experience Points." msgstr "" #. DES_TRAIT_TOUGH_GUY_DES msgid "Your followers get +10% Health but have an additional 5% chance to die when their Health is below 30%." msgstr "" #. DES_TRAIT_DEMONIC_POSSESSION_DES msgid "The Chosen gets +15 Health and +30 Spiritual Shielding, but -80% Mysticism and Destiny." msgstr "" #. DES_TRAIT_SHADOW_PROTECTION msgid "Divine Protection" msgstr "" #. DES_TRAIT_SHADOW_PROTECTION_DES msgid "Penalty for forfeiting a challenge is halved." msgstr "" #. DES_TRAIT_MAGIC_SCROLL msgid "Magic Scroll" msgstr "" #. DES_TRAIT_MAGIC_SCROLL_DES msgid "You start with a good quality magic scroll." msgstr "" #. DES_TOOLTIP_NO_FOOD msgid "No Food Alert" msgstr "" #. DES_TOOLTIP_NO_FOOD_DES msgid "" "One of your groups has run out of food, or only carry food they are not allowed to consume. Starving characters loose health points each turn.\n" "\n" "Click to open this group's inventory." msgstr "" #. DES_TOOLTIP_LOW_FOOD msgid "Low Food Alert" msgstr "" #. DES_TOOLTIP_LOW_FOOD_DES msgid "" "One of your groups has 3 or less turns of food left. Gather some food quickly to avoid starvation.\n" "\n" "Click to open this group's inventory." msgstr "" #. DES_TOOLTIP_NO_FUEL msgid "No Fuel Alert" msgstr "" #. DES_TOOLTIP_NO_FUEL_DES msgid "" "One of your groups has run out of fuel. Their health will not regenerate and any tasks are done at 50% speed.\n" "\n" "Click to open this group's inventory." msgstr "" #. DES_TOOLTIP_LOW_FUEL msgid "Low Fuel Alert" msgstr "" #. DES_TOOLTIP_LOW_FUEL_DES msgid "" "One of your groups has 3 or less turns of fuel left.\n" "\n" "Click to open this group's inventory." msgstr "" #. DES_TOOLTIP_LOW_HEALTH msgid "Low Health Alert" msgstr "" #. DES_TOOLTIP_LOW_HEALTH_DES msgid "" "One or more characters has below 30% Health and may die. If the Health drops to 0, the character will not participate in any challenges. Set up a camp to speed up health recovery.\n" "\n" "Click to open the affected group's inventory." msgstr "" #. DES_TOOLTIP_LOW_SANITY msgid "Low Sanity Alert" msgstr "" #. DES_TOOLTIP_LOW_SANITY_DES msgid "" "One or more characters has below 30% Sanity and their morale is decreased. Their damage is lowered and there's a chance they will leave your group. \n" "\n" "Improve their Morale by providing varied food.\n" "\n" "Click to open the affected group's inventory." msgstr "" #. DES_TOOLTIP_LOW_FAITH msgid "Low Faith Alert" msgstr "" #. DES_TOOLTIP_LOW_FAITH_DES msgid "" "One or more characters below 30% Faith and are poisoned by magic. They will receive damage equal to portion of their health each turn. If the Faith drops to 0, the character will not participate in any challenges. Perform the Spiritual Healing ritual and/or improve Morale to regenerate Faith.\n" "\n" "Click to open the affected group's inventory." msgstr "" #. DES_TOOLTIP_LOW_MORALE msgid "Low Morale Alert" msgstr "" #. DES_TOOLTIP_LOW_MORALE_DES msgid "" "One or more characters feels their Morale is very low may leave to look for a better future away from you. Provide varied meals, let them rest and keep their Sanity high to recover Morale.\n" "\n" "Click to open the affected group's inventory." msgstr "" #. DES_TOOLTIP_OVERBURDENED_CHAR msgid "Overburdened Character Alert" msgstr "" #. DES_TOOLTIP_OVERBURDENED_CHAR_DES msgid "" "One or more characters has equipped items that weigh more than they can handle. They will suffer penalties until they take off some of that stuff.\n" "\n" "Click to open the affected group's inventory." msgstr "" #. DES_TOOLTIP_OVERBURDENED_GROUP msgid "Overburdened Group Alert" msgstr "" #. DES_TOOLTIP_OVERBURDENED_GROUP_DES msgid "" "One of your groups is carrying more than they can handle and will suffer penalties. Their movement is reduced by 1MP for every 10% of weight they carry above their limit.\n" "\n" "Click to open the affected group's inventory." msgstr "" #. DES_TOOLTIP_MP msgid "Remaining MP" msgstr "" #. DES_TOOLTIP_MP_DES msgid "Shows your current and maximum amount of Movement Points. Each group will replenish MPs every turn, unless they are over encumbered." msgstr "" #. DES_TOOLTIP_MEMBERS msgid "Group Size" msgstr "" #. DES_TOOLTIP_MEMBERS_DES msgid "Shows the number of characters in the currently selected group." msgstr "" #. DES_TOOLTIP_MEMBERS_SETUP_DES msgid "This is the number of characters you will start the game with. The more the easier." msgstr "" #. DES_TOOLTIP_MEMBERS_VILLAGE_DES msgid "This is the number of characters in this group." msgstr "" #. DES_TOOLTIP_ENCUMBRANCE msgid "Encumbrance" msgstr "" #. DES_TOOLTIP_ENCUMBRANCE_DES msgid "Current and maximum weight of carried items. Going over the max value will cause movement penalties." msgstr "" #. DES_TOOLTIP_FUEL_DES msgid "Shows the number of turns before this group runs out of fuel. Fuel is only used by camps and villages." msgstr "" #. DES_TOOLTIP_FOOD_DES msgid "Shows the number of turns before this group runs out of food. Each group member uses 1 food item per turn." msgstr "" #. DES_TOOLTIP_XP msgid "Experience Points" msgstr "" #. DES_TOOLTIP_XP_DES msgid "Collecting these will allow your characters to level up, improving their attributes and skills. Experience Points are divided equally among all members of the group that takes part in an event or a challenge." msgstr "" #. DES_TOOLTIP_RP msgid "Research Points" msgstr "" #. DES_TOOLTIP_RP_DES msgid "Gather enough of these and you'll earn an Advancement Point, which you can use to unlock new resources, equipment recipes, buildings or rituals." msgstr "" #. DES_TOOLTIP_DAY_DES msgid "Day turns provide better visibility and roaming monsters are less aggressive." msgstr "" #. DES_TOOLTIP_NIGHT_DES msgid "Visibility is limited during night turns and roaming monsters are more likely to follow your groups and attack." msgstr "" #. DES_TOOLTIP_ITEM_WEIGHT msgid "Item Weight" msgstr "" #. DES_TOOLTIP_ITEM_WEIGHT_DES msgid "How much an item weights depends on what materials it is made of." msgstr "" #. DES_TOOLTIP_PRODUCTION_COST msgid "Production Cost" msgstr "" #. DES_TOOLTIP_PRODUCTION_COST_DES msgid "How much production points it costs to create this item." msgstr "" #. DES_TOOLTIP_ITEM_VALUE msgid "Item Value" msgstr "" #. DES_TOOLTIP_ITEM_VALUE_DES msgid "Value of this item when it is traded. Note, that Traders won't usually offer to pay you full prices, otherwise they would go bust!" msgstr "" #. DES_TOOLTIP_PACK_SIZE msgid "Pack Size" msgstr "" #. DES_TOOLTIP_PACK_SIZE_DES msgid "How many items you receive when production is finished." msgstr "" #. DES_TOOLTIP_FORFEIT msgid "Forfeit Challenge" msgstr "" #. DES_TOOLTIP_FORFEIT_DES msgid "Some challenges may simply be too hard. Running away is nothing to be ashamed of." msgstr "" #. DES_TOOLTIP_MOVE msgid "Move (M)" msgstr "" #. DES_TOOLTIP_MOVE_DES msgid "Order your group to move to another tile." msgstr "" #. DES_TOOLTIP_CAMP msgid "Camp (C)" msgstr "" #. DES_TOOLTIP_CAMP_DES msgid "Set up a Camp. Camps increase Health regeneration and allow you to craft and gather nearby resources." msgstr "" #. DES_TOOLTIP_BREAK_CAMP msgid "Break Camp (C)" msgstr "" #. DES_TOOLTIP_BREAK_CAMP_DES msgid "Gather up your stuff and prepare to move out. Gathering and crafting progress will be lost, you will recover materials for any unfinished crafts." msgstr "" #. DES_TOOLTIP_INVENTORY msgid "Inventory (I)" msgstr "" #. DES_TOOLTIP_INVENTORY_DES msgid "Check what stuff your group is carrying." msgstr "" #. DES_TOOLTIP_EQUIP msgid "Equipment (E)" msgstr "" #. DES_TOOLTIP_EQUIP_DES msgid "Allows you to assign items to the members of this group." msgstr "" #. DES_TOOLTIP_GATHERING msgid "Gathering (1)" msgstr "" #. DES_TOOLTIP_GATHERING_DES msgid "Opens the Gathering panel which allows you to assign workers to gathering spots." msgstr "" #. DES_TOOLTIP_CRAFTING msgid "Crafting (2)" msgstr "" #. DES_TOOLTIP_CRAFTING_DES msgid "Opens the Crafting panel which allows you to add item recipes and assign workers to tasks." msgstr "" #. DES_TOOLTIP_COOKING msgid "Cooking and Composites (3)" msgstr "" #. DES_TOOLTIP_COOKING_DES msgid "Opens the Cooking and Composites panel which allows you to add food and material recipes and assign workers to tasks." msgstr "" #. DES_TOOLTIP_RESEARCH msgid "Research (4)" msgstr "" #. DES_TOOLTIP_RESEARCH_DES msgid "Opens the Research panel which allows you to assign workers to research tasks." msgstr "" #. DES_TOOLTIP_RITUALS msgid "Rituals (5)" msgstr "" #. DES_TOOLTIP_RITUALS_DES msgid "Opens the Rituals panel which allows you to assign workers to rituals tasks." msgstr "" #. DES_TOOLTIP_EXPLORING msgid "Explore" msgstr "" #. DES_TOOLTIP_EXPLORING_DES msgid "Opens the Explore panel which allows you to assign workers to exploration tasks." msgstr "" #. DES_TOOLTIP_JOIN msgid "Join Groups (J)" msgstr "" #. DES_TOOLTIP_JOIN_DES msgid "Join this group to another group standing on the same tile." msgstr "" #. DES_TOOLTIP_TRADE msgid "Trade (T)" msgstr "" #. DES_TOOLTIP_TRADE_DES msgid "Trade with another player's group." msgstr "" #. DES_TOOLTIP_OVERVIEW msgid "Overview" msgstr "" #. DES_TOOLTIP_OVERVIEW_DES msgid "Opens the camp/village overview." msgstr "" #. DES_TOOLTIP_GROUP_INFO msgid "Group Info (O)" msgstr "" #. DES_TOOLTIP_GROUP_INFO_DES msgid "Opens the Group Info screen where you can manage food and fuel usage and see an overview of the group members' morale." msgstr "" #. DES_TOOLTIP_ALWAYS_CONFIRM_DISMANTLE msgid "Always confirm dismantle" msgstr "" #. DES_TOOLTIP_ALWAYS_CONFIRM_DISMANTLE_DES msgid "When on, dismantling will always require confirmation." msgstr "" #. DES_TOOLTIP_PLAY_INTRO msgid "Play intro" msgstr "" #. DES_TOOLTIP_PLAY_INTRO_DES msgid "If on, animated intro will play every time you start the game." msgstr "" #. DES_TOOLTIP_AUTO_END_TURN_CHALL msgid "Auto-end turn" msgstr "" #. DES_TOOLTIP_AUTO_END_TURN_CHALL_DES msgid "Automatically end your turn when you run out of Action Points ({ICON:APIcon}) during a challenge." msgstr "" #. DES_TOOLTIP_ALLOW_ENTERING_WATER msgid "Allow entering water tiles" msgstr "" #. DES_TOOLTIP_ALLOW_ENTERING_WATER_DES msgid "When on, groups will be able to enter water tiles even if they don't carry a vessel. Their Movement Points ({ICON:MPIcon}) will be limited to 1 and each character's Personal Carry Limit ({ICON:PersonalCarryLimitIcon}) will be reduced to 40." msgstr "" #. DES_TOOLTIP_CURRENT_LEVEL msgid "Current Level" msgstr "" #. DES_TOOLTIP_CURRENT_LEVEL_DES msgid "Shows the current level of this character along with the accumulated Experience Points (XP) and XP required for the next level." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TOOLTIP_GOD_POINTS #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TOOLTIP_GOD_POINTS_CLAIMED msgid "God Points" msgstr "" #. DES_TOOLTIP_GOD_POINTS_DES msgid "Use these to unlock God Traits. You will get additional points for finished games." msgstr "" #. DES_TOOLTIP_EXACT_MATERIALS msgid "Exact Materials Needed" msgstr "" #. DES_TOOLTIP_EXACT_MATERIALS_DES msgid "This recipe only accepts the exact materials shown on the workbench (ie. if it shows Wood, you cannot substitute it with Elven Wood)." msgstr "" #. DES_TOOLTIP_CHILD_MATERIALS msgid "Substitute Materials Allowed" msgstr "" #. DES_TOOLTIP_CHILD_MATERIALS_DES msgid "This recipe will accept the base material and any other material that is its child (ie. if it shows Sandstone, you can also use Clay, Granite, Quartz, Obsidian or any stone composite)." msgstr "" #. DES_TOOLTIP_TOGGLE_RESOURCES msgid "Toggle Resources (Q)" msgstr "" #. DES_TOOLTIP_TOGGLE_RESOURCES_DES msgid "Show/Hide resource icons on the map." msgstr "" #. DES_TOOLTIP_REPORT_A_BUG msgid "Report a Bug (F8)" msgstr "" #. DES_TOOLTIP_REPORT_A_BUG_DES msgid "Opens up the bug reporting tool." msgstr "" #. DES_TOOLTIP_SHOW_BUSY msgid "Show Busy Characters" msgstr "" #. DES_TOOLTIP_SHOW_BUSY_DES msgid "Toggle on to see all characters, no matter if they are assign to another task or not." msgstr "" #. DES_TOOLTIP_FORCE_OLD_CACHE msgid "Force Old Cache" msgstr "" #. DES_TOOLTIP_FORCE_OLD_CACHE_DES msgid "" "Changes to some of the game's XML files require item cache to be rebuilt, otherwise crashes will occur. When this toggle is off, the game will rebuild the item cache every time there's a change in the XML files.\n" "\n" "Some changes however are safe (ie. localisation files) and do not require a new item cache. Set the toggle to on to force the game to use the old item cache, if it can be loaded." msgstr "" #. DES_TOOLTIP_DEV_CONSOLE msgid "Enable Dev Console" msgstr "" #. DES_TOOLTIP_DEV_CONSOLE_DES msgid "" "Allow access to development console in the game by pressing F2. The console can be used to trigger events and scripts on a Single Player game.\n" "\n" "Note: some events may require the player's group to be selected or they need to be attached to a roaming group to work." msgstr "" #. DES_TOOLTIP_AUTORESOLVE_OUTCOME1 msgid "Total Defeat" msgstr "" #. DES_TOOLTIP_AUTORESOLVE_OUTCOME1_DES msgid "You have lost this challenge. If you fought against another group, your people will be gravely wounded." msgstr "" #. DES_TOOLTIP_AUTORESOLVE_OUTCOME2 msgid "Victory with grave injuries" msgstr "" #. DES_TOOLTIP_AUTORESOLVE_OUTCOME2_DES msgid "This was a costly victory. If you fought against another group, at least one of your characters has ended up with less than 0 hit points." msgstr "" #. DES_TOOLTIP_AUTORESOLVE_OUTCOME3 msgid "Victory with serious injuries" msgstr "" #. DES_TOOLTIP_AUTORESOLVE_OUTCOME3_DES msgid "You have won, but, if you fought against another group, at least one of your characters has lost a half or more of their hit points." msgstr "" #. DES_TOOLTIP_AUTORESOLVE_OUTCOME4 msgid "Victory with injuries" msgstr "" #. DES_TOOLTIP_AUTORESOLVE_OUTCOME4_DES msgid "You are victorious, but, if you fought against another group, at least one of your characters has lost up to half of their hit points." msgstr "" #. DES_TOOLTIP_AUTORESOLVE_OUTCOME5 msgid "Perfect Victory" msgstr "" #. DES_TOOLTIP_AUTORESOLVE_OUTCOME5_DES msgid "Your people have beaten this challenge without losing any hit points." msgstr "" #. DES_TOOLTIP_MODULE_NEW msgid "New Module" msgstr "" #. DES_TOOLTIP_MODULE_NEW_DES msgid "Create a new module file that you can then add events to." msgstr "" #. DES_TOOLTIP_MODULE_CLONE msgid "Clone Module" msgstr "" #. DES_TOOLTIP_MODULE_CLONE_DES msgid "Clone the selected module along with all events it contains." msgstr "" #. DES_TOOLTIP_MODULE_RENAME msgid "Rename Module" msgstr "" #. DES_TOOLTIP_MODULE_RENAME_DES msgid "Change the name of the selected module." msgstr "" #. DES_TOOLTIP_MODULE_IMPORT msgid "Import Module" msgstr "" #. DES_TOOLTIP_MODULE_IMPORT_DES msgid "Import text into modules. Click to see additional options." msgstr "" #. DES_TOOLTIP_MODULE_EXPORT msgid "Export Module" msgstr "" #. DES_TOOLTIP_MODULE_EXPORT_DES msgid "Export text from modules. Click to see additional options." msgstr "" #. DES_TOOLTIP_MODULE_TEST msgid "Test Module" msgstr "" #. DES_TOOLTIP_MODULE_TEST_DES msgid "Test the selected module. Output information will be saved to the GameLog.txt file." msgstr "" #. DES_TOOLTIP_MODULE_DELETE msgid "Delete Module" msgstr "" #. DES_TOOLTIP_MODULE_DELETE_DES msgid "Removes the selected module." msgstr "" #. DES_TOOLTIP_MODULE_ACTIVATE msgid "Activate Module" msgstr "" #. DES_TOOLTIP_MODULE_ACTIVATE_DES msgid "Toggle on to allow the module to be used in the game." msgstr "" #. DES_TOOLTIP_EVENT_ADD msgid "Add Event" msgstr "" #. DES_TOOLTIP_EVENT_ADD_DES msgid "Create a new event." msgstr "" #. DES_TOOLTIP_EVENT_CLONE msgid "Clone Event" msgstr "" #. DES_TOOLTIP_EVENT_CLONE_DES msgid "Clone the selected event along with all nodes it contains. The cloned event will be placed in the current module." msgstr "" #. DES_TOOLTIP_EVENT_CLONE_TO_MODULE msgid "Clone to Module" msgstr "" #. DES_TOOLTIP_EVENT_CLONE_TO_MODULE_DES msgid "Clone the selected event along with all nodes it contains into another module." msgstr "" #. DES_TOOLTIP_EVENT_RENAME msgid "Rename Event" msgstr "" #. DES_TOOLTIP_EVENT_RENAME_DES msgid "Change the name of the selected event." msgstr "" #. DES_TOOLTIP_EVENT_DELETE msgid "Delete Event" msgstr "" #. DES_TOOLTIP_EVENT_DELETE_DES msgid "Removes the selected event." msgstr "" #. DES_TOOLTIP_EVENT_ACTIVATE msgid "Activate Event" msgstr "" #. DES_TOOLTIP_EVENT_ACTIVATE_DES msgid "Toggle on to allow the event to be used in the game." msgstr "" #. DES_TOOLTIP_EVENT_SAVE msgid "Save Events" msgstr "" #. DES_TOOLTIP_EVENT_SAVE_DES msgid "Save the current state of this module." msgstr "" #. DES_TOOLTIP_VERSION_WARNING msgid "Version Mismatch" msgstr "" #. DES_TOOLTIP_VERSION_WARNING_DES msgid "This player's version of the game does not match the version used by the server. Please ensure that all players have the same build number, database version and modules. You can still try to connect, but expect errors." msgstr "" #. DES_TOOLTIP_VERSION_OK msgid "Versions Match" msgstr "" #. DES_TOOLTIP_VERSION_OK_DES msgid "All players have the same build number, database version and modules. Awesome!" msgstr "" #. DES_TOOLTIP_OPEN_ADVANCEMENT msgid "Advancement (R)" msgstr "" #. DES_TOOLTIP_OPEN_ADVANCEMENT_DES msgid "Here you can spend your hard earned Advancement Points on unlocking new materials and recipes." msgstr "" #. DES_TOOLTIP_DB_CURRENT msgid "Database is Current" msgstr "" #. DES_TOOLTIP_DB_CURRENT_DES msgid "You are using an up-to-date database." msgstr "" #. DES_TOOLTIP_DB_OLD msgid "Older Database" msgstr "" #. DES_TOOLTIP_DB_OLD_DES msgid "You are using an older database. This is ok if you plan to load an older saved game, but switch the database to current if you're starting a new game." msgstr "" #. DES_TOOLTIP_TURN_FINISHED msgid "Turn Finished" msgstr "" #. DES_TOOLTIP_TURN_FINISHED_DES msgid "This player has hit the End Turn button and is waiting for other players." msgstr "" #. DES_TOOLTIP_IN_CHALLENGE msgid "In Challenge" msgstr "" #. DES_TOOLTIP_IN_CHALLENGE_DES msgid "This player is taking part in a challenge." msgstr "" #. DES_TOOLTIP_IN_EVENT msgid "In Event" msgstr "" #. DES_TOOLTIP_IN_EVENT_DES msgid "This player is taking part in an event." msgstr "" #. DES_TOOLTIP_PLAYING msgid "Playing" msgstr "" #. DES_TOOLTIP_PLAYING_DES msgid "This player is playing their turn." msgstr "" #. DES_TOOLTIP_REPLACE_BUILDING msgid "Replace Building" msgstr "" #. DES_TOOLTIP_REPLACE_BUILDING_DES msgid "Once this building is completed, it will replace the existing building of the same type. The previous building will be recycled and you will recover a part of materials used for its construction." msgstr "" #. DES_TOOLTIP_SHIELDING_DES msgid "Renewable protection against regular damage. Unless the character receives True Damage, the Shielding will protect from hit point loss. Does not regenerate between rounds." msgstr "" #. DES_TOOLTIP_VIEW_GROUP msgid "View Group" msgstr "" #. DES_TOOLTIP_VIEW_GROUP_DES msgid "See all groups that participate in this event, along with their inventories." msgstr "" #. DES_TOOLTIP_VIEW_GROUPS msgid "Show Participating Groups" msgstr "" #. DES_TOOLTIP_VIEW_GROUPS_DES msgid "Show/hide names of all groups that participate in this event." msgstr "" #. DES_TOOLTIP_CHALLENGE_TYPE msgid "Challenge Type" msgstr "" #. DES_TOOLTIP_CHALLENGE_TYPE_DES msgid "" "These cards show in which challenge type this subskill can be used:\n" "\n" "{ICON:ChallengePhysical} - Physical Challenge\n" "{ICON:ChallengeMental} - Mental Challenge\n" "{ICON:ChallengeSpiritual} - Spiritual Challenge\n" "\n" "Some skills can be used in more than one type of challenge." msgstr "" #. DES_TOOLTIP_ONE_HANDED msgid "1-Handed Item" msgstr "" #. DES_TOOLTIP_ONE_HANDED_DES msgid "This item occupies the main hand equipment slot." msgstr "" #. DES_TOOLTIP_TWO_HANDED msgid "2-Handed Item" msgstr "" #. DES_TOOLTIP_TWO_HANDED_DES msgid "This item occupies both hands." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TOOLTIP_RAIN_DES #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TOOLTIP_SNOW_DES msgid "Reduces Visibility Range by 1 and Movement Points by 1." msgstr "" #. DES_TOOLTIP_SNOWSTORM msgid "Snowstorm" msgstr "" #. DES_TOOLTIP_SNOWSTORM_DES msgid "Reduces Visibility Range by 3 and Movement Points by 2." msgstr "" #. DES_TOOLTIP_WIND msgid "Wind" msgstr "" #. DES_TOOLTIP_WIND_DES msgid "Increases Sea Movement Points by 2, characters lose 1 Sanity and 2 Faith each turn." msgstr "" #. DES_TOOLTIP_SUNNYDAY_DES msgid "50% bonus to work speed." msgstr "" #. DES_TOOLTIP_SCORCH msgid "Scorch" msgstr "" #. DES_TOOLTIP_SCORCH_DES msgid "Characters lose between 1 and 5 Health each turn when outside the village. Characters with low Health may receive a physical curse. Scorch lasts two turns." msgstr "" #. DES_TOOLTIP_DARKNESS msgid "Darkness" msgstr "" #. DES_TOOLTIP_DARKNESS_DES msgid "Characters lose between 1 and 5 Faith each turn when outside the village. Characters with low Faith may receive a spiritual curse. Darkness lasts two turns." msgstr "" #. DES_TOOLTIP_SEASONS msgid "Seasons" msgstr "" #. DES_TOOLTIP_SEASONS_DES msgid "Click to open the current season information." msgstr "" #. DES_TOOLTIP_THEOPEDIA msgid "Theopedia (P)" msgstr "" #. DES_TOOLTIP_THEOPEDIA_DES msgid "Theopedia holds information about all creatures and terrains you have encountered." msgstr "" #. DES_TOOLTIP_LOYALTY msgid "Factions and Loyalty (F)" msgstr "" #. DES_TOOLTIP_LOYALTY_DES msgid "Lists all factions and their standing towards you." msgstr "" #. DES_TOOLTIP_GOD_TRAITS msgid "God Traits (G)" msgstr "" #. DES_TOOLTIP_GOD_TRAITS_DES msgid "The god and traits you have chosen for this playthrough." msgstr "" #. DES_TOOLTIP_CANNOT_BUILD msgid "Building not allowed" msgstr "" #. DES_TOOLTIP_CANNOT_BUILD_DES msgid "Distance to another settlement is 3 or less tiles. Settlement buiding has been halted." msgstr "" #. DES_TOOLTIP_FUEL_WINTER msgid "Increased Fuel Usage" msgstr "" #. DES_TOOLTIP_FUEL_WINTER_DES msgid "It's winter, your camps and settlements use two units of fuel per turn." msgstr "" #. DES_TOOLTIP_SEASON_TURNS_LEFT msgid "Current Season Timer" msgstr "" #. DES_TOOLTIP_SEASON_TURNS_LEFT_DES msgid "Shows the number of turns until the current season ends." msgstr "" #. DES_TOOLTIP_PHYSICAL_VS_CHARACTERS msgid "Physical vs Characters" msgstr "" #. DES_TOOLTIP_PHYSICAL_VS_CHARACTERS_DES msgid "In a Physical challenge against characters you can use both skills from equipment you wear and innate. Any Health wounds sustained during the challenge will persist after the challenge ends." msgstr "" #. DES_TOOLTIP_MENTAL_VS_CHARACTERS msgid "Mental vs Characters" msgstr "" #. DES_TOOLTIP_MENTAL_VS_CHARACTERS_DES msgid "In a Mental challenge against characters you can use both skills from equipment you wear and innate. Any Sanity wounds sustained during the challenge will persist after the challenge ends." msgstr "" #. DES_TOOLTIP_SPIRITUAL_VS_CHARACTERS msgid "Spiritual vs Characters" msgstr "" #. DES_TOOLTIP_SPIRITUAL_VS_CHARACTERS_DES msgid "In a Spiritual challenge against characters you can use both skills from equipment you wear and innate. Any Faith wounds sustained during the challenge will persist after the challenge ends." msgstr "" #. DES_TOOLTIP_PHYSICAL_VS_CONCEPT msgid "Physical vs Concept" msgstr "" #. DES_TOOLTIP_PHYSICAL_VS_CONCEPT_DES msgid "In a Physical challenge against concept you can only use innate skills. Any Health wounds sustained during the challenge will be disregarded once the challenge ends." msgstr "" #. DES_TOOLTIP_MENTAL_VS_CONCEPT msgid "Mental vs Concept" msgstr "" #. DES_TOOLTIP_MENTAL_VS_CONCEPT_DES msgid "In a Mental challenge against concept you can only use innate skills. Any Sanity wounds sustained during the challenge will be disregarded once the challenge ends." msgstr "" #. DES_TOOLTIP_SPIRITUAL_VS_CONCEPT msgid "Spiritual vs Concept" msgstr "" #. DES_TOOLTIP_SPIRITUAL_VS_CONCEPT_DES msgid "In a Spiritual challenge against concept you can only use innate skills. Any Faith wounds sustained during the challenge will be disregarded once the challenge ends." msgstr "" #. DES_TOOLTIP_MINIMAP_MODE msgid "World/Current Island (N)" msgstr "" #. DES_TOOLTIP_MINIMAP_MODE_DES msgid "Switch minimap between world and island views." msgstr "" #. DES_TOOLTIP_DOMINATION_VICTORY msgid "Domination Victory (X)" msgstr "" #. DES_TOOLTIP_DOMINATION_VICTORY_DES msgid "Opens up the Domination Victory panel, where you can check which victory requirements you meet." msgstr "" #. DES_TOOLTIP_TASK_NO_FUEL msgid "No Fuel" msgstr "" #. DES_TOOLTIP_TASK_NO_FUEL_DES msgid "This group does not have enough fuel, production is slowed by 50%." msgstr "" #. DES_TOOLTIP_RES_IMPROVED msgid "Resource Type - Improved" msgstr "" #. DES_TOOLTIP_RES_IMPROVED_DES msgid "" "Items made from this kind of resource require more work, but are a bit lighter, faster and of slightly higher value.\n" "Crafting from Improved resources carries a small risk of failure and the item being Trash Quality." msgstr "" #. DES_TOOLTIP_RES_WILD msgid "Resource Type - Wild" msgstr "" #. DES_TOOLTIP_RES_WILD_DES msgid "" "Items made from this kind of resource require much more work, have a significantly better value and increased essence amounts.\n" "The risk of failing a craft using Wild resources is significant so make sure your Craftsmen are experienced or you might end up with a Trash Quality item." msgstr "" #. DES_TOOLTIP_MASTERCRAFT_QUALITY_CHANCE msgid "Masterwork Quality Chance" msgstr "" #. DES_TOOLTIP_MASTERCRAFT_QUALITY_CHANCE_DES msgid "Shows a chance the item will be of Masterwork quality. More skilled Craftsmen are more likely to produce Masterwork quality items. Such items have increased Essence bonus." msgstr "" #. DES_TOOLTIP_TRASH_QUALITY_CHANCE msgid "Trash Quality Chance" msgstr "" #. DES_TOOLTIP_TRASH_QUALITY_CHANCE_DES msgid "Shows a chance the item will be of Trash quality. More skilled Craftsmen are less likely to produce a Trash Quality item. Such items lose the properties from Improved or Wild resources and have reduced Essence." msgstr "" #. DES_TOOLTIP_GROUP_POINTS msgid "Total Traits Cost" msgstr "" #. DES_TOOLTIP_GROUP_POINTS_DES msgid "Shows the current and maximum total cost of all traits and depends on difficulty setting." msgstr "" #. DES_TOOLTIP_RES_NOT_RESEARCHED msgid "Ingredient not researched" msgstr "" #. DES_TOOLTIP_RES_NOT_RESEARCHED_DES msgid "This ingredient has not been researched yet, so the amount of resource crafted will be smaller." msgstr "" #. DES_TOOLTIP_SKIP_TO_RESOLVE msgid "Skip to Resolution" msgstr "" #. DES_TOOLTIP_SKIP_TO_RESOLVE_DES msgid "Skip the rest of your Preparation Phase. The enemy will carry on casting their cards as normal and the Fight Phase will begin." msgstr "" #. DES_TOOLTIP_MASTERCRAFT_QUALITY msgid "Masterwork Quality" msgstr "" #. DES_TOOLTIP_MASTERCRAFT_QUALITY_DES msgid "This item is of Masterwork quality and has better attributes than a regular item of this type." msgstr "" #. DES_TOOLTIP_TRASH_QUALITY_DES msgid "This item is of Trash quality and has worse attributes than a regular item of this type." msgstr "" #. DES_TOOLTIP_LOGBOOK msgid "Logbook (L)" msgstr "" #. DES_TOOLTIP_LOGBOOK_DES msgid "Shows current and completed quests." msgstr "" #. DES_TOOLTIP_FAV_SHOW_POSSIBLE msgid "Show Possible" msgstr "" #. DES_TOOLTIP_FAV_SHOW_POSSIBLE_DES msgid "Toggle between all recipes and only those which you have enough materials for." msgstr "" #. DES_TOOLTIP_TRAIT_COST msgid "Trait Cost" msgstr "" #. DES_TOOLTIP_TRAIT_COST_DES msgid "This card has a trait cost. The total cost of all traits must be equal or lower than the maximum." msgstr "" #. DES_TOOLTIP_SHOW_EQUIPPED msgid "Toggle Show Equipped" msgstr "" #. DES_TOOLTIP_SHOW_EQUIPPED_DES msgid "Show/Hide any items equipped by your characters." msgstr "" #. DES_TOOLTIP_RECYCLE msgid "Toggle Recycle Mode" msgstr "" #. DES_TOOLTIP_RECYCLE_DES msgid "When this mode is on, click on an item to destroy it and recover a part of materials it was made of." msgstr "" #. DES_TOOLTIP_SHOW_PAPERDOLL msgid "Show Paperdoll" msgstr "" #. DES_TOOLTIP_SHOW_PAPERDOLL_DES msgid "Switch to full portrait view of a single character." msgstr "" #. DES_TOOLTIP_SHOW_CHAR_LIST msgid "Show Characters List" msgstr "" #. DES_TOOLTIP_SHOW_CHAR_LIST_DES msgid "Switch to a list showing multiple characters." msgstr "" #. DES_TOOLTIP_TOGGLE_ATTRIBUTES msgid "Attributes" msgstr "" #. DES_TOOLTIP_TOGGLE_ATTRIBUTES_DES msgid "View attributes of the selected character." msgstr "" #. DES_TOOLTIP_TOGGLE_SKILLS msgid "Skills and Effects" msgstr "" #. DES_TOOLTIP_TOGGLE_SKILLS_DES msgid "View skills and effects of the selected character." msgstr "" #. DES_TOOLTIP_SHOW_TAGS msgid "Tags" msgstr "" #. DES_TOOLTIP_SHOW_TAGS_DES msgid "View special tags of the selected character." msgstr "" #. DES_TOOLTIP_SHOW_NOTES msgid "Notes" msgstr "" #. DES_TOOLTIP_SHOW_NOTES_DES msgid "A space for custom notes." msgstr "" #. DES_TOOLTIP_TRANSFER_FOOD msgid "Transfer Food" msgstr "" #. DES_TOOLTIP_TRANSFER_FOOD_DES msgid "Use this to quickly transfer a variety of food between your groups." msgstr "" #. DES_TOOLTIP_GOD_POINTS_CLAIMED_DES msgid "God Points are added to your profile when opening the Game Summary screen. If you continue playing and earn more points, only the difference will be added next time." msgstr "" #. DES_TOOLTIP_REPLAY_VO msgid "Replay Narration" msgstr "" #. DES_TOOLTIP_REPLAY_VO_DES msgid "Replay the narration of the current paragraph." msgstr "" #. DES_TOOLTIP_MORALE msgid "Morale Gain" msgstr "" #. DES_TOOLTIP_MORALE_DES msgid "The amount of Morale gained from food each turn. Each character gets +1 Morale per turn for each type of food present in the group's inventory." msgstr "" #. DES_TOOLTIP_VILLAGE_INFO msgid "Village Information (V)" msgstr "" #. DES_TOOLTIP_VILLAGE_INFO_DES msgid "Opens the Village Info screen where you can see all production tasks at a glance, along with any buildings and ships in your settlement." msgstr "" #. DES_TOOLTIP_ISLANDS msgid "Islands" msgstr "" #. DES_TOOLTIP_ISLANDS_DES msgid "The world will consist of a set of islands. Each island will be a single biome and creatures from more difficult areas will not cross over." msgstr "" #. DES_TOOLTIP_PANGEA msgid "Pangea" msgstr "" #. DES_TOOLTIP_PANGEA_DES msgid "" "Most of the landmass will be located on a single island, but other, smaller islands are likely. One island can have more than one biome and you may be able to encounter more difficult enemies there.\n" "\n" "{COLOR:yellow}This option is recommended only for experienced players.{END_COLOR}" msgstr "" #. DES_TOOLTIP_SMALL msgid "Small" msgstr "" #. DES_TOOLTIP_SMALL_DES msgid "World Size - Small" msgstr "" #. DES_TOOLTIP_MEDIUM msgid "Medium" msgstr "" #. DES_TOOLTIP_MEDIUM_DES msgid "World Size - Medium" msgstr "" #. DES_TOOLTIP_LARGE msgid "Large" msgstr "" #. DES_TOOLTIP_LARGE_DES msgid "World Size - Large" msgstr "" #. DES_TOOLTIP_CURRENT_TASK msgid "Current Task" msgstr "" #. DES_TOOLTIP_CURRENT_TASK_DES msgid "This character is currently assigned to a task." msgstr "" #. DES_TOOLTIP_CHARACTERS_LIST msgid "Characters List (`)" msgstr "" #. DES_TOOLTIP_CHARACTERS_LIST_DES msgid "A global list of characters with the most important information available at a glance. Can be opened from anywhere." msgstr "" #. DES_ENEMY_GROUP msgid "Enemy Group" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_GROUP_HUMANS #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_FACTIONS_HUMANS msgid "Humans" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_GROUP_BANDITS #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_FACTIONS_BANDITS msgid "Bandits" msgstr "" #. DES_GROUP_WITCH msgid "Witch" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_GROUP_ELVES #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_FACTIONS_ELVES msgid "Elves" msgstr "" #. DES_GROUP_DRUID msgid "Druid" msgstr "" #. DES_GROUP_FERALS msgid "Ferals" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_GROUP_ORCS #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_FACTIONS_ORCS msgid "Orcs" msgstr "" #. DES_GROUP_BLOODTRACKERS msgid "Bloodtrackers" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_GROUP_GOBLINS #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_FACTIONS_GOBLINS msgid "Goblins" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_GROUP_DWARVES #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_FACTIONS_DWARVES msgid "Dwarves" msgstr "" #. DES_GROUP_SPIDERS msgid "Spiders" msgstr "" #. DES_GROUP_BEES msgid "Bees" msgstr "" #. DES_GROUP_RATS msgid "Rats" msgstr "" #. DES_GROUP_CRADLE_POSSUMS msgid "Cradle Possums" msgstr "" #. DES_GROUP_SNAKES msgid "Snakes" msgstr "" #. DES_GROUP_WOLVES msgid "Wolves" msgstr "" #. DES_GROUP_BOARS msgid "Boars" msgstr "" #. DES_GROUP_BATS msgid "Bats" msgstr "" #. DES_GROUP_CROWS msgid "Crows" msgstr "" #. DES_GROUP_BEARS msgid "Bears" msgstr "" #. DES_GROUP_SEA_BEASTS msgid "Sea Beasts" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_GROUP_DEMONS #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_FACTIONS_DEMONS msgid "Demons" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_GROUP_LIGHT_DEMONS #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_FACTIONS_LIGHT_DEMONS msgid "Light Demons" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_GROUP_SPIRITS #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_FACTIONS_SPIRITS msgid "Spirits" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_GROUP_TROLLS #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_FACTIONS_TROLLS msgid "Trolls" msgstr "" #. DES_GROUP_BEASTS_OF_DARKNESS msgid "Beasts of Darkness" msgstr "" #. DES_GROUP_GUARDIAN_STATUES msgid "Guardian Statues" msgstr "" #. DES_GROUP_PHYSICAL_CONCEPT msgid "Physical Concept" msgstr "" #. DES_GROUP_MENTAL_CONCEPT msgid "Mental Concept" msgstr "" #. DES_GROUP_SPIRITUAL_CONCEPT msgid "Spiritual Concept" msgstr "" #. DES_FACTIONS_SLAVYANS msgid "Slavyans" msgstr "" #. DES_FACTIONS_BEASTS msgid "Beasts" msgstr "" #. DES_FACTIONS_WATER_BEASTS msgid "Water Beasts" msgstr "" #. DES_FACTIONS_MYTHICAL_WATER_BEASTS msgid "Mythical Water Beasts" msgstr "" #. DES_FACTIONS_MYTHICAL msgid "Mythical" msgstr "" #. DES_FACTIONS_ICE_TROLLS msgid "Ice Trolls" msgstr "" #. DES_FACTIONS_LAVA_TROLLS msgid "Lava Trolls" msgstr "" #. DES_SET_GHOST_SHIP msgid "Ghost Ship" msgstr "" #. DES_SET_LOOT_CHEST msgid "Loot Chest" msgstr "" #. DES_SET_SHACK msgid "Shack" msgstr "" #. DES_SET_HUT msgid "Hut" msgstr "" #. DES_SET_VILLAGE msgid "Village" msgstr "" #. DES_SET_LOOKOUT_TOWER msgid "Lookout Tower" msgstr "" #. DES_SET_MILL msgid "Mill" msgstr "" #. DES_SET_KEEP msgid "Keep" msgstr "" #. DES_SET_NEST msgid "Nest" msgstr "" #. DES_SET_GRAVEYARD msgid "Graveyard" msgstr "" #. DES_SET_RUINS msgid "Ruins" msgstr "" #. DES_SET_FLOATING_ROCK msgid "Floating Rock" msgstr "" #. DES_SET_POND msgid "Pond" msgstr "" #. DES_SET_CAVE msgid "Cave" msgstr "" #. DES_SET_CAVE_ENTRANCE msgid "Cave Entrance" msgstr "" #. DES_SET_RED_CAVE msgid "Red Cave" msgstr "" #. DES_SET_BIG_TREE msgid "Big Tree" msgstr "" #. DES_SET_WOODS msgid "Woods" msgstr "" #. DES_SET_BEE_NEST msgid "Bees' Nest" msgstr "" #. DES_SET_RAT_NEST msgid "Rats' Nest" msgstr "" #. DES_SET_DEMONS_CIRCLE msgid "Demons' Circle" msgstr "" #. DES_SET_SPIDERS_LAIR msgid "Spiders' Lair" msgstr "" #. DES_SET_CROW_NEST msgid "Crows' Nest" msgstr "" #. DES_SET_RATS_BATS_NEST msgid "Rats' and Bats' Nest" msgstr "" #. DES_SET_SNAKE_NEST msgid "Snakes' Nest" msgstr "" #. DES_SET_BEARS_NEST msgid "Bears' Lair" msgstr "" #. DES_SET_WOLVES_NEST msgid "Wolves' Lair" msgstr "" #. DES_SET_BOARS_NEST msgid "Boars' Lair" msgstr "" #. DES_SET_BEAST_NEST msgid "Beasts' Lair" msgstr "" #. DES_SET_TROLL_NEST msgid "Trolls' Lair" msgstr "" #. DES_SET_UNI_NEST msgid "Unlivings' Crypt" msgstr "" #. DES_SET_SMALL_HUT msgid "Small Hut" msgstr "" #. DES_SET_LARGE_HUT msgid "Large Hut" msgstr "" #. DES_SET_HUMAN_VILLAGE msgid "Human Village" msgstr "" #. DES_SET_BANDITS_LAIR msgid "Bandits' Lair" msgstr "" #. DES_LIGHTBRINGERS_SPAWN msgid "Lightbringers' Spawn" msgstr "" #. DES_SET_ORCISH_CAMP msgid "Orcish Camp" msgstr "" #. DES_SET_ORCISH_WARHOUSE msgid "Orcish Warhouse" msgstr "" #. DES_SET_ORCISH_VILLAGE msgid "Orcish Village" msgstr "" #. DES_SET_BOAR_TRAINGROUND msgid "Boar Training Grounds" msgstr "" #. DES_SET_GOBS_SCIENCE_TOWER msgid "Goblin Science Tower" msgstr "" #. DES_SET_GOBLIN_VILLAGE msgid "Goblin Village" msgstr "" #. DES_SET_ELVEN_GUARD_POST msgid "Elven Guard Post" msgstr "" #. DES_SET_SACRED_GROVE msgid "Sacred Grove" msgstr "" #. DES_SET_ELVEN_VILLAGE msgid "Elven Village" msgstr "" #. DES_SET_DWARVEN_RUNEFORGE msgid "Dwarven Runeforge" msgstr "" #. DES_SET_DWARVEN_BEER_HALL msgid "Dwarven Beer Hall" msgstr "" #. DES_SET_DWARVEN_VILLAGE msgid "Dwarven Village" msgstr "" #. DES_SET_LIGHT_VILLAGE msgid "Light-engulfed Village" msgstr "" #. DES_SET_FOREST_DEMONS_VILLAGE msgid "Forest Demons' Den" msgstr "" #. DES_SET_NIGHT_DEMONS_VILLAGE msgid "Night Demons' Mansion" msgstr "" #. DES_SET_WATER_DEMONS_VILLAGE msgid "Water Demons' Mere" msgstr "" #. DES_SET_ICE_DEMONS_VILLAGE msgid "Ice Demons' Lair" msgstr "" #. DES_SET_STINGERS_LAIR msgid "Stingers' Lair" msgstr "" #. DES_SET_SHADOW_KIN_VILLAGE msgid "Shadow Kin Hamlet" msgstr "" #. DES_SET_ICE_CAVE msgid "Ice Cave" msgstr "" #. DES_SET_CRASHED_SHIP msgid "Crashed Ship" msgstr "" #. DES_HUM_VILLAGE_HALLOWEEN msgid "Creapy Vilage" msgstr "" #. DES_DEFAULT_MOUNTAIN msgid "Mountains" msgstr "" #. DES_DEFAULT_MOUNTAIN_DES msgid "Mountain ranges on the Slavyan natural lands can be a good source of resources. There are caves and quarries hidden amongst the rocks, but beware of bears or bandits in the lairs. Although trolls are unlikely to dwell here, their offspring, the rockers are more common." msgstr "" #. DES_DEFAULT_HILL msgid "Hills" msgstr "" #. DES_DEFAULT_HILL_DES msgid "Although not as steep as mountains, hills can provide hideouts for many dangerous creatures of Thea, but you can also discover caves and quarries ripe for exploring." msgstr "" #. DES_DEFAULT_SWAMP msgid "Swamps" msgstr "" #. DES_DEFAULT_SWAMP_DES msgid "Swamps have always attracted dark creatures and mischievous demons, as well as swampers, so one should always remain on guard when trying to brave a swamp." msgstr "" #. DES_DEFAULT_PLAINS msgid "Plains" msgstr "" #. DES_DEFAULT_PLAINS_DES msgid "Plains stretch throughout the land and are one of the most common land types. Beware of field demons who favour this terrain." msgstr "" #. DES_DEFAULT_DESERT msgid "Dryland" msgstr "" #. DES_DEFAULT_DESERT_DES msgid "Dryland is often the remnant of the light burning away all that stood in its way. It is typically a barren terrain, deserts filled with nothing but sand, although abandoned ruins or cemeteries are not uncommon. Beware of dirt storms or quicksand." msgstr "" #. DES_DEFAULT_FOREST msgid "Forest" msgstr "" #. DES_DEFAULT_FOREST_DES msgid "Forests have been slowly regaining their strength after the darkness many ages ago. They can be the lifesaving source of wood, but beware of forest guardians who may not take kindly to your presence." msgstr "" #. DES_DARKNESS_MOUNTAIN msgid "Darkness Mountains" msgstr "" #. DES_DARKNESS_MOUNTAIN_DES msgid "Mountain ranges in the lands of darkness are often places of safe haven from the black mist that plagues the lowlands, or so many hope. That hope often proves futile when one is faced with the mroki, who have an affinity for mountain tops." msgstr "" #. DES_DARKNESS_HILL msgid "Darkness Hills" msgstr "" #. DES_DARKNESS_HILL_DES msgid "In the lands swept up by gusts of the black mist, a remnant of darker times, hillsides can quickly become treacherous. You may find old quarries and hidden caves here, but beware of what may lurk within." msgstr "" #. DES_DARKNESS_SWAMP msgid "Darkness Swamps" msgstr "" #. DES_DARKNESS_SWAMP_DES msgid "Swamps of Darkness - ordinary swamps are considered gloomy, odd places filled with dangers lurking in the mist. But when you find yourself on the swamps of darkness, that seems like a kind description. " msgstr "" #. DES_DARKNESS_PLAINS msgid "Darkness Plains" msgstr "" #. DES_DARKNESS_PLAINS_DES msgid "Plains of Darkness are filled with the bones of creatures who fell to the dread of the black mist. For reasons unknown the dark force lingers here and continues to diminish any chance of these plains blooming again." msgstr "" #. DES_DARKNESS_DESERT msgid "Darkness Dryland" msgstr "" #. DES_DARKNESS_DESERT_DES msgid "In the lands ravaged by darkness, dryland remain as a reminder of its destructive force. No life can truly thrive here, at least not one that isn't filled with the dangerous force. It is perhaps the reason for the banished shadow elves and their new kin, the mroki to favour such terrain and call it theirs." msgstr "" #. DES_DARKNESS_FOREST msgid "Darkness Forest" msgstr "" #. DES_DARKNESS_FOREST_DES msgid "Forests of Darkness are unusual places. The trees remain twisted with the taint, turning them into dark wood, or simply hollow husks. More likely than green oaks are great, towering fungal growths, glowing in unhealthy colours in the night. This is likely why many goblin tribes decided to settle here. " msgstr "" #. DES_ICY_MOUNTAIN msgid "Ice Mountains" msgstr "" #. DES_ICY_MOUNTAIN_DES msgid "The icy peaks of the moutain ranges on these lands are as treacherous as they are lonely. Here the dziad mroz and his grandauthers the sniezynki hold dominion and they do not like visitors." msgstr "" #. DES_ICY_HILL msgid "Ice Hills" msgstr "" #. DES_ICY_HILL_DES msgid "Icy hillsides may look pretty with the calm, blanket of snow wrapped around every curve. But beware of the old ruins, abandoned caves where only the heartless creatures of the ice, or long forgotten spirits of old dwell." msgstr "" #. DES_ICY_SWAMP msgid "Ice Swamps" msgstr "" #. DES_ICY_SWAMP_DES msgid "Ice swamps are an odd phenomenon. Despite the ever-low temperature, the earth here remains hot and thus creates these pockets of quicksand and mud hidden beneath the ice. Beware, ice trolls are just as likely to dwell here as their kinder cousins from the mud." msgstr "" #. DES_ICY_PLAINS msgid "Ice Plains" msgstr "" #. DES_ICY_PLAINS_DES msgid "In these quiet, lonesome lands, the ice plains can stretch for miles. Occasionally, one can encounter ruins of old cities, frozen in time and often guarded by the lost spirits of their once inhabitants." msgstr "" #. DES_ICY_DESERT msgid "Ice Drylands" msgstr "" #. DES_ICY_DESERT_DES msgid "Icy drylands, like the ice plains, can stretch to the horizon. Although this land is devoid of life, you may still find stray beasts here and they will surely be looking for their next meal, any meal." msgstr "" #. DES_ICY_FOREST msgid "Ice Forest" msgstr "" #. DES_ICY_FOREST_DES msgid "The frozen forests of the icy land are beautiful in their own right. Ice demons, ruled by the dziad mroz, will sometimes choose the forests as their frozen home. One should be very careful to visit such dwellings, as creatures of the ice do not like the warm blooded much." msgstr "" #. DES_VOLCANIC_MOUNTAIN msgid "Volcanic Mountains" msgstr "" #. DES_VOLCANIC_MOUNTAIN_DES msgid "Volcanic Mountains stick out of the land like protruding black claws of a fire beast. Ash clouds, lava pits and eruptions are only the tip of the fire mount. Lava trolls favour the mountains as their domain, and they are amongst the most aggressive of their kind." msgstr "" #. DES_VOLCANIC_HILL msgid "Volcanic Hills" msgstr "" #. DES_VOLCANIC_HILL_DES msgid "Vulcanic hillsides are ash-covered mounds filled with treacherous lava pits and roming bands of orc bandits." msgstr "" #. DES_VOLCANIC_SWAMP msgid "Volcanic Swamps" msgstr "" #. DES_VOLCANIC_SWAMP_DES msgid "Volcanic Swamps are steaming hot-spots. Orc clans use them as scorching bathhouses, although it is not a recommended holiday spot for any other folk." msgstr "" #. DES_VOLCANIC_PLAINS msgid "Volcanic Plains" msgstr "" #. DES_VOLCANIC_PLAINS_DES msgid "Filled with scorched grass and ash covered fields, it is not easy to be a farmer on the volcanic lands, this is probably why most orc clans live from raiding." msgstr "" #. DES_VOLCANIC_DESERT msgid "Volcanic Dryland" msgstr "" #. DES_VOLCANIC_DESERT_DES msgid "Drylands are the staple terrain of the volcanic lands. Cracked earth, steaming hot-spots and lava pits. Occasionally, one can find the scorched ruins of old cities, or burial grounds for warriors fallen in some great battle." msgstr "" #. DES_VOLCANIC_FOREST msgid "Volcanic Forest" msgstr "" #. DES_VOLCANIC_FOREST_DES msgid "The eleves would not call these burned out husks trees nor the ash-covered groupings of the husks as forests, but this is what the volcanic land has to offer. If any live trees do survive and thrive on this harsh soil, they are to be admired." msgstr "" #. DES_ANCIENT_MOUNTAIN msgid "Ancient Forest Mountains" msgstr "" #. DES_ANCIENT_MOUNTAIN_DES msgid "The green mountain tops on the ancient forest lands are often referred to as sleeping giants by the elder kin. But is this is a metaphor to describe their grandeur and shape, or a factual description?" msgstr "" #. DES_ANCIENT_HILL msgid "Ancient Forest Hills" msgstr "" #. DES_ANCIENT_HILL_DES msgid "Evergreen mounds filled with exotic plants and hidden alcoves. Damage done by the darkness in the past and the scorching light since the Shattering diminished the plenitude, but these hills remain a sight of beauty." msgstr "" #. DES_ANCIENT_SWAMP msgid "Ancient Forest Swamps" msgstr "" #. DES_ANCIENT_SWAMP_DES msgid "The swamps on this ancient land are old and mysterious. Many creatures unwanted in the main forest seek refuge here, so travellers should remain wary." msgstr "" #. DES_ANCIENT_PLAINS msgid "Ancient Forest Plains" msgstr "" #. DES_ANCIENT_PLAINS_DES msgid "The plains of the ancient forest lands area a mesmerising display of exotic plant life and exuberant colours. The bed of flowers creates a sweet smell that can make you forget how dangerous the world is." msgstr "" #. DES_ANCIENT_DESERT msgid "Ancient Forest Drylands" msgstr "" #. DES_ANCIENT_DESERT_DES msgid "In the old days there would be no dryland where the elder races dwell. But the devastation of the days of darkness and now the scorching infestation of the light have left their ugly mark." msgstr "" #. DES_ANCIENT_FOREST msgid "Ancient Forest Woodland" msgstr "" #. DES_ANCIENT_FOREST_DES msgid "The woodland is of course the heart and soul of the ancient forest. Treelines soaring sky-high dwarf anyone who walks amongst them. These old woodlands are home not only to the elven folk, but also to the most revered forest demons who remain vigilant in protecting this last true haven of nature." msgstr "" #. DES_METALLIC_MOUNTAIN msgid "Metallic Mountains" msgstr "" #. DES_METALLIC_MOUNTAIN_DES msgid "Metallic Mountains are the new surface home of the dwarves, who now call themselves the Earthbound, to remember that one day they must return to their true abode. These mountains are steep and ravelled with tunnels and caves. Rock trolls and dragons also favour them as their lair." msgstr "" #. DES_METALLIC_HILL msgid "Metallic Hills" msgstr "" #. DES_METALLIC_HILL_DES msgid "Metallic lands came to being after the Shattering threw out the home of the dwarves onto the surface. As such, the hills here are an odd amalgamation of stone and metal. You can come across ruins of the dwarven cities that fell long ago, or the sacred burial grounds spit out onto the surface." msgstr "" #. DES_METALLIC_SWAMP msgid "Metallic Swamps" msgstr "" #. DES_METALLIC_SWAMP_DES msgid "Swamps and quicksand are ever a dangerous place for wanderers, but in the lands of metal and stone they can be an interesting sight, with metallic water surfaces and stone shrubbery." msgstr "" #. DES_METALLIC_PLAINS msgid "Metallic Plains" msgstr "" #. DES_METALLIC_PLAINS_DES msgid "In the harsh lands of metal and stone, the plains are grey and solemn as if grass itself decided to toughen up and show a true dwarven spirit." msgstr "" #. DES_METALLIC_DESERT msgid "Metallic Drylands" msgstr "" #. DES_METALLIC_DESERT_DES msgid "While drylands and steppes in other lands are often seen as wastelands, here they are valued for their occasional source of good stone." msgstr "" #. DES_METALLIC_FOREST msgid "Metallic Forest" msgstr "" #. DES_METALLIC_FOREST_DES msgid "Dwarves are not fond of woodlands and their homeland seems to share this sentiment. Trees here are scarce, and more often than not their bark becomes infested with a metallic tinge, or a stone sickness that prevents growth." msgstr "" #. DES_GROUP msgid "Group" msgstr "" #. DES_SPACE msgid " " msgstr "" #. DES_ELEMENTAL msgid "Elemental" msgstr "" #. DES_LEGENDARY msgid "Legendary" msgstr "" #. DES_SKILL_WEAPON_SKILL msgid "Weapon" msgstr "" #. DES_SKILL_WEAPON_SKILL_DES msgid "Standard weapon skill. Its effect will trigger when it is used for attack during Fight Turns." msgstr "" #. DES_SKILL_ARMOUR_SKILL_DES msgid "Standard armour skill. Passively increases Shielding." msgstr "" #. DES_SKILL_SHIELD_SKILL_DES msgid "Standard shield skill. Passively increases Shielding but can be used to increase Shielding of another ally." msgstr "" #. DES_SUBSKILL_WEAPON_ATTACK msgid "Weapon Attack" msgstr "" #. DES_SUBSKILL_WEAPON_ATTACK_DES msgid "A normal weapon attack. Each weapon type may have different target, trigger and damage effects so check the icons to learn more." msgstr "" #. DES_TUT_SUBSKILL_DEFAULT_AXE msgid "Axe Chop" msgstr ""