# msgid "" msgstr "" "MIME-Version: 1.0\n" "Content-Transfer-Encoding: 8bit\n" "Content-Type: text/plain; charset=UTF-8\n" "Project-Id-Version: \n" "POT-Creation-Date: \n" "PO-Revision-Date: \n" "Last-Translator: \n" "Language-Team: French\n" "Language: fr\n" "X-Generator: Zanata 4.6.2\n" "Plural-Forms: nplurals=2; plural=(n > 1)\n" #. -- [EVENT] --SlavyanTradesmall(0)@@+[NODE]2@@[STORY] #. -- [EVENT] --SlavyanTrademedium(1)@@+[NODE]11@@[STORY] #. -- [EVENT] --SlavyanTradeadv(7)@@+[NODE]2@@[STORY] msgid "The trader's stalls stand open for you. " msgstr "" #. -- [EVENT] --SlavyanTradesmall(0)@@+[NODE]2@@[OUT]1 #. -- [EVENT] --SlavyanTradesmall(0)@@+[NODE]2@@[OUT]2 #. -- [EVENT] --SlavyanTradesmall(0)@@+[NODE]2@@[OUT]3 #. -- [EVENT] --SlavyanTradesmall(0)@@+[NODE]7@@[OUT]1 #. -- [EVENT] --SlavyanTrademedium(1)@@+[NODE]11@@[OUT]1 #. -- [EVENT] --SlavyanTrademedium(1)@@+[NODE]11@@[OUT]2 #. -- [EVENT] --SlavyanTrademedium(1)@@+[NODE]11@@[OUT]3 #. -- [EVENT] --SlavyanTradeadv(7)@@+[NODE]2@@[OUT]1 #. -- [EVENT] --SlavyanTradeadv(7)@@+[NODE]2@@[OUT]2 #. -- [EVENT] --SlavyanTradeadv(7)@@+[NODE]2@@[OUT]3 #. -- [EVENT] --SlavyanTradeadv(7)@@+[NODE]7@@[OUT]1 #. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]2@@[OUT]4 #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]2@@[OUT]4 msgid "Trade." msgstr "" #. -- [EVENT] --SlavyanTradesmall(0)@@+[NODE]2@@[OUT]4 #. -- [EVENT] --SlavyanTradesmall(0)@@+[NODE]7@@[OUT]2 #. -- [EVENT] --SlavyanTrademedium(1)@@+[NODE]3@@[OUT]2 #. -- [EVENT] --SlavyanTrademedium(1)@@+[NODE]11@@[OUT]4 #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]2@@[OUT]10 #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]7@@[OUT]3 #. -- [EVENT] --SlavyanTradeadv(7)@@+[NODE]2@@[OUT]4 #. -- [EVENT] --SlavyanTradeadv(7)@@+[NODE]7@@[OUT]2 #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]2@@[OUT]10 #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]7@@[OUT]3 msgid "Come back another time." msgstr "" #. -- [EVENT] --SlavyanTradesmall(0)@@+[NODE]7@@[STORY] #. -- [EVENT] --SlavyanTrademedium(1)@@+[NODE]3@@[STORY] #. -- [EVENT] --SlavyanTradeadv(7)@@+[NODE]7@@[STORY] msgid "" "'You are no friends of ours, so we won't take food as payment, and you'll " "have to pay us extra first.'" msgstr "" #. -- [EVENT] --SlavyanTradesmall(0)@@+[NODE]11@@[STORY] #. -- [EVENT] --SlavyanTrademedium(1)@@+[NODE]10@@[STORY] #. -- [EVENT] --SlavyanTradeadv(7)@@+[NODE]11@@[STORY] msgid "'Good trading with you. Gods be with you.'" msgstr "" #. -- [EVENT] --SlavyanTradesmall(0)@@+[NODE]11@@[OUT]1 #. -- [EVENT] --SlavyanTrademedium(1)@@+[NODE]10@@[OUT]1 #. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]16@@[OUT]1 #. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]39@@[OUT]1 #. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]40@@[OUT]1 #. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]42@@[OUT]1 #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]18@@[OUT]2 #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]28@@[OUT]1 #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]49@@[OUT]2 #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]50@@[OUT]2 #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]51@@[OUT]2 #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]53@@[OUT]2 #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]56@@[OUT]1 #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]57@@[OUT]2 #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]58@@[OUT]1 #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]63@@[OUT]2 #. -- [EVENT] --SlavKillWolves(4)@@+[NODE]7@@[OUT]1 #. -- [EVENT] --SlavKillWolves(4)@@+[NODE]17@@[OUT]1 #. -- [EVENT] --SlavKillWolves(4)@@+[NODE]18@@[OUT]1 #. -- [EVENT] --SlavKillWolves(4)@@+[NODE]21@@[OUT]1 #. -- [EVENT] --SlavKillWolves(4)@@+[NODE]22@@[OUT]1 #. -- [EVENT] --SlavKillWolves(4)@@+[NODE]25@@[OUT]1 #. -- [EVENT] --SlavKillWolves(4)@@+[NODE]26@@[OUT]1 #. -- [EVENT] --SlavKillWolves(4)@@+[NODE]33@@[OUT]1 #. -- [EVENT] --SlavKillWolves(4)@@+[NODE]34@@[OUT]1 #. -- [EVENT] --SlavKillWolves(4)@@+[NODE]37@@[OUT]1 #. -- [EVENT] --SlavKillWolves(4)@@+[NODE]42@@[OUT]1 #. -- [EVENT] --SlavKillWolves(4)@@+[NODE]50@@[OUT]1 #. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]7@@[OUT]1 #. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]17@@[OUT]1 #. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]18@@[OUT]1 #. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]21@@[OUT]1 #. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]22@@[OUT]1 #. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]25@@[OUT]1 #. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]26@@[OUT]1 #. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]34@@[OUT]1 #. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]34@@[OUT]2 #. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]37@@[OUT]1 #. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]44@@[OUT]1 #. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]7@@[OUT]1 #. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]18@@[OUT]1 #. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]21@@[OUT]1 #. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]22@@[OUT]1 #. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]25@@[OUT]1 #. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]26@@[OUT]1 #. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]34@@[OUT]1 #. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]34@@[OUT]2 #. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]37@@[OUT]1 #. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]42@@[OUT]1 #. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]52@@[OUT]1 #. -- [EVENT] --SlavyanTradeadv(7)@@+[NODE]11@@[OUT]1 #. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]2@@[OUT]5 #. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]5@@[OUT]2 #. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]6@@[OUT]1 #. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]53@@[OUT]2 #. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]58@@[OUT]1 #. -- [EVENT] --SlavyanKillsmallBees(9)@@+[NODE]12@@[OUT]1 #. -- [EVENT] --SlavyanKillsmallBees(9)@@+[NODE]20@@[OUT]1 #. -- [EVENT] --SlavyanKillsmallBees(9)@@+[NODE]48@@[OUT]1 #. -- [EVENT] --SlavyanKillsmallBees(9)@@+[NODE]50@@[OUT]1 #. -- [EVENT] --SlavyanKillsmallBees(9)@@+[NODE]51@@[OUT]1 #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]2@@[OUT]5 #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]5@@[OUT]2 #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]6@@[OUT]1 #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]53@@[OUT]2 #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]65@@[OUT]1 #. -- [EVENT] --SlavKillBoars(11)@@+[NODE]7@@[OUT]1 #. -- [EVENT] --SlavKillBoars(11)@@+[NODE]17@@[OUT]1 #. -- [EVENT] --SlavKillBoars(11)@@+[NODE]18@@[OUT]1 #. -- [EVENT] --SlavKillBoars(11)@@+[NODE]21@@[OUT]1 #. -- [EVENT] --SlavKillBoars(11)@@+[NODE]22@@[OUT]1 #. -- [EVENT] --SlavKillBoars(11)@@+[NODE]25@@[OUT]1 #. -- [EVENT] --SlavKillBoars(11)@@+[NODE]26@@[OUT]1 #. -- [EVENT] --SlavKillBoars(11)@@+[NODE]33@@[OUT]1 #. -- [EVENT] --SlavKillBoars(11)@@+[NODE]34@@[OUT]1 #. -- [EVENT] --SlavKillBoars(11)@@+[NODE]37@@[OUT]1 #. -- [EVENT] --SlavKillBoars(11)@@+[NODE]42@@[OUT]1 #. -- [EVENT] --SlavKillBoars(11)@@+[NODE]50@@[OUT]1 #. -- [EVENT] --SlavKillBears(12)@@+[NODE]7@@[OUT]1 #. -- [EVENT] --SlavKillBears(12)@@+[NODE]17@@[OUT]1 #. -- [EVENT] --SlavKillBears(12)@@+[NODE]18@@[OUT]1 #. -- [EVENT] --SlavKillBears(12)@@+[NODE]21@@[OUT]1 #. -- [EVENT] --SlavKillBears(12)@@+[NODE]22@@[OUT]1 #. -- [EVENT] --SlavKillBears(12)@@+[NODE]25@@[OUT]1 #. -- [EVENT] --SlavKillBears(12)@@+[NODE]26@@[OUT]1 #. -- [EVENT] --SlavKillBears(12)@@+[NODE]33@@[OUT]1 #. -- [EVENT] --SlavKillBears(12)@@+[NODE]34@@[OUT]1 #. -- [EVENT] --SlavKillBears(12)@@+[NODE]37@@[OUT]1 #. -- [EVENT] --SlavKillBears(12)@@+[NODE]42@@[OUT]1 #. -- [EVENT] --SlavKillBears(12)@@+[NODE]50@@[OUT]1 #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]18@@[OUT]2 #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]28@@[OUT]1 #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]49@@[OUT]2 #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]50@@[OUT]2 #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]51@@[OUT]2 #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]53@@[OUT]2 #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]56@@[OUT]1 #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]57@@[OUT]2 #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]58@@[OUT]1 #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]63@@[OUT]2 #. -- [EVENT] --Army(14)@@+[NODE]11@@[OUT]1 #. -- [EVENT] --Army(14)@@+[NODE]25@@[OUT]1 #. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]2@@[OUT]4 #. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]11@@[OUT]1 #. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]12@@[OUT]1 #. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]14@@[OUT]1 #. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]21@@[OUT]1 #. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]25@@[OUT]1 #. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]26@@[OUT]1 #. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]28@@[OUT]1 #. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]31@@[OUT]1 #. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]2@@[OUT]4 #. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]6@@[OUT]3 #. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]11@@[OUT]1 #. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]26@@[OUT]1 #. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]26@@[OUT]2 #. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]28@@[OUT]3 #. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]35@@[OUT]1 #. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]43@@[OUT]1 #. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]46@@[OUT]1 #. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]50@@[OUT]1 #. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]52@@[OUT]1 #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]2@@[OUT]2 #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]56@@[OUT]1 #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]64@@[OUT]1 #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]2@@[OUT]3 #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]17@@[OUT]1 #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]20@@[OUT]1 #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]21@@[OUT]1 #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]22@@[OUT]1 #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]56@@[OUT]2 #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]59@@[OUT]2 #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]68@@[OUT]1 #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]69@@[OUT]2 #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]76@@[OUT]1 #. -- [EVENT] --Cemetery loot(20)@@+[NODE]5@@[OUT]1 #. -- [EVENT] --Cemetery loot(20)@@+[NODE]8@@[OUT]1 #. -- [EVENT] --Unliving(22)@@+[NODE]40@@[OUT]2 #. -- [EVENT] --Unliving(22)@@+[NODE]45@@[OUT]1 #. -- [EVENT] --Underground(23)@@+[NODE]2@@[OUT]6 #. -- [EVENT] --Underground(23)@@+[NODE]40@@[OUT]1 #. -- [EVENT] --Robbers(24)@@+[NODE]2@@[OUT]6 #. -- [EVENT] --Robbers(24)@@+[NODE]38@@[OUT]1 #. -- [EVENT] --Robbers(24)@@+[NODE]50@@[OUT]1 #. -- [EVENT] --Robbers(24)@@+[NODE]56@@[OUT]1 #. -- [EVENT] --Robbers(24)@@+[NODE]64@@[OUT]2 #. -- [EVENT] --Random demon_(27)@@+[NODE]3@@[OUT]3 #. -- [EVENT] --Random demon_(27)@@+[NODE]24@@[OUT]1 #. -- [EVENT] --Random demon_(27)@@+[NODE]28@@[OUT]1 #. -- [EVENT] --Random demon_(27)@@+[NODE]32@@[OUT]1 #. -- [EVENT] --Random demon_(27)@@+[NODE]33@@[OUT]1 #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]8@@[OUT]1 msgid "Leave." msgstr "" #. -- [EVENT] --SlavyanTrademedium(1)@@+[NODE]3@@[OUT]1 msgid "Proceed." msgstr "" #. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]2@@[STORY] msgid "" "You find the place where goblins were supposed to have settled. It is a " "small but thick grove.You see some signs of humanoid presence, but no " "goblins yet." msgstr "" #. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]2@@[OUT]1 msgid "[Hunter or perception]Track the greenskins." msgstr "" #. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]2@@[OUT]2 #. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]2@@[OUT]3 msgid "Search the place." msgstr "" #. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]2@@[OUT]4 #. -- [EVENT] --SlavKillWolves(4)@@+[NODE]2@@[OUT]7 #. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]2@@[OUT]6 #. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]2@@[OUT]6 #. -- [EVENT] --SlavyanKillsmallBees(9)@@+[NODE]2@@[OUT]6 #. -- [EVENT] --SlavKillBoars(11)@@+[NODE]2@@[OUT]7 #. -- [EVENT] --SlavKillBears(12)@@+[NODE]2@@[OUT]7 msgid "Come back later." msgstr "" #. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]3@@[STORY] msgid "" "You track the goblins to a small opening where they have set up a camp. It " "looks more like a travelling settlement than a village as the Slavyans " "suggested, but there are indeed many goblins here.Luckily for you, only a " "few have weapons at the ready." msgstr "" #. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]3@@[OUT]1 msgid "Surround the goblins and make your presence known." msgstr "" #. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]3@@[OUT]2 msgid "You have the advantage. Attack!" msgstr "" #. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]4@@[STORY] msgid "You are ambushed by the goblins!" msgstr "" #. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]4@@[OUT]1 #. -- [EVENT] --Army(14)@@+[NODE]2@@[OUT]3 #. -- [EVENT] --Army(14)@@+[NODE]11@@[OUT]2 #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]73@@[OUT]1 #. -- [EVENT] --Unliving(22)@@+[NODE]9@@[OUT]1 #. -- [EVENT] --Unliving(22)@@+[NODE]15@@[OUT]1 #. -- [EVENT] --Unliving(22)@@+[NODE]42@@[OUT]1 #. -- [EVENT] --Underground(23)@@+[NODE]16@@[OUT]2 #. -- [EVENT] --Robbers(24)@@+[NODE]3@@[OUT]3 #. -- [EVENT] --Robbers(24)@@+[NODE]28@@[OUT]1 #. -- [EVENT] --Robbers(24)@@+[NODE]35@@[OUT]1 msgid "Fight!" msgstr "" #. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]4@@[OUT]2 msgid "Try to run away." msgstr "" #. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]5@@[STORY] msgid "" "You search the place and finally spot some goblins. Alas, they spot you too, " "so you haven't got much time to choose a plan of action." msgstr "" #. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]5@@[OUT]1 msgid "" "Stop, throw up your hands, and say that you do not wish to fight, only to " "tell them they need to leave because the Slavyans do not want them here." msgstr "" #. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]5@@[OUT]2 msgid "Try to look intimidating and tell them to beat it!" msgstr "" #. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]5@@[OUT]3 #. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]23@@[OUT]2 #. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]26@@[OUT]2 #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]2@@[OUT]1 #. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]2@@[OUT]5 #. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]2@@[OUT]4 #. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]5@@[OUT]1 #. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]53@@[OUT]1 #. -- [EVENT] --SlavyanKillsmallBees(9)@@+[NODE]2@@[OUT]1 #. -- [EVENT] --SlavyanKillsmallBees(9)@@+[NODE]28@@[OUT]1 #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]5@@[OUT]1 #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]53@@[OUT]1 #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]2@@[OUT]1 #. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]7@@[OUT]4 #. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]10@@[OUT]2 #. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]13@@[OUT]4 #. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]32@@[OUT]2 #. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]33@@[OUT]2 #. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]27@@[OUT]2 #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]19@@[OUT]3 #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]5@@[OUT]1 #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]7@@[OUT]2 #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]9@@[OUT]3 #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]11@@[OUT]2 #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]25@@[OUT]2 #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]34@@[OUT]2 #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]47@@[OUT]1 #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]69@@[OUT]1 #. -- [EVENT] --Underground(23)@@+[NODE]15@@[OUT]4 #. -- [EVENT] --Underground(23)@@+[NODE]17@@[OUT]2 #. -- [EVENT] --Underground(23)@@+[NODE]19@@[OUT]4 #. -- [EVENT] --Robbers(24)@@+[NODE]2@@[OUT]2 #. -- [EVENT] --Robbers(24)@@+[NODE]2@@[OUT]7 #. -- [EVENT] --Robbers(24)@@+[NODE]4@@[OUT]1 #. -- [EVENT] --Robbers(24)@@+[NODE]64@@[OUT]3 #. -- [EVENT] --Robbers(24)@@+[NODE]72@@[OUT]1 msgid "Attack!" msgstr "" #. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]5@@[OUT]4 #. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]26@@[OUT]3 msgid "" "[Goblin]Say the hummies are being arseholes and want them gone. Ask if they " "can move along." msgstr "" #. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]16@@[STORY] msgid "" "You are badly beaten and the Slavyans have to come to your rescue. They are " "unimpressed with your 'help.'" msgstr "" #. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]19@@[STORY] #. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]47@@[STORY] msgid "" "'Right, right, yes of course, we meant no harm, we're not even a large-" "enough group to truly set up permanent-like. We got robbed, you see. And we " "have young ones who need rest and healing. But we'll move along now.' " msgstr "" #. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]19@@[OUT]1 #. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]47@@[OUT]1 msgid "[Healer or cmuch]Offer them help in healing." msgstr "" #. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]19@@[OUT]2 #. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]47@@[OUT]2 msgid "" "Say that they do not need to leave, and you will explain their situation to " "the Slavyans." msgstr "" #. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]19@@[OUT]3 #. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]47@@[OUT]3 msgid "Nod and insist that they depart within a day. " msgstr "" #. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]20@@[STORY] msgid "" "You stay for a while and help the goblins heal.'Oh, thank you, thank you " "kindly. We will leave now as promised, but thanks to you we actually have a " "chance to live on. Here, have this, not much, but all we can give.'" msgstr "" #. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]20@@[OUT]1 #. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]37@@[OUT]1 msgid "Nod and wish them well. " msgstr "" #. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]23@@[STORY] msgid "" "'We have sick children, elderly, so we ain't moving. You face us with " "swords, or you go!'" msgstr "" #. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]23@@[OUT]1 msgid "Leave them be." msgstr "" #. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]26@@[STORY] msgid "" "The goblins jump to their feet, weapons only half drawn:'Wait, wait, we " "don't have that much, please misters, please do not harm us.'" msgstr "" #. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]26@@[OUT]1 msgid "" "Tell them the Slavyans do not want them as neighbours and they must relocate." "" msgstr "" #. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]35@@[STORY] msgid "" "The goblins depart, carrying their sick and trying to look brave.The " "Slavyans are pleased with your help and offer a small reward." msgstr "" #. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]35@@[OUT]1 #. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]36@@[OUT]1 #. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]43@@[OUT]1 msgid "Thank them and leave." msgstr "" #. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]36@@[STORY] msgid "The Slavyans are pleased with your help and offer a small reward." msgstr "" #. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]37@@[STORY] msgid "" "The goblins are grateful for your mercy. They stay to heal their wounds, " "which may take some time.'Oh, thank you, thank you kindly. Here, a small " "token of thanks.'" msgstr "" #. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]39@@[STORY] msgid "" "The Slavyans, however, are not so happy with the results. They send their " "own forces to kill the goblins, and they tell you not to offer help unless " "you mean it." msgstr "" #. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]40@@[STORY] msgid "" "The Slavyans are not overjoyed with your 'solution', but in the end, they " "stick to your promises and let the goblins heal before they leave.The " "villagers leave you a small reward for your services." msgstr "" #. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]42@@[STORY] msgid "" "When you inform the Slavyans of your failure, they are disappointed in your " "efforts. " msgstr "" #. -- [EVENT] --SlavKillsmallGoblins(2)@@+[NODE]43@@[STORY] msgid "" "You kill the warriors and the rest flee.The Slavyans are pleased with your " "help and offer a small reward." msgstr "" #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]2@@[STORY] #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]2@@[STORY] msgid "You find the vermin nest you were sent to clear." msgstr "" #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]2@@[OUT]2 #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]2@@[OUT]2 msgid "[Hunter]Set traps to lure the rats." msgstr "" #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]2@@[OUT]3 #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]2@@[OUT]3 msgid "" "[Beast master or wisdom]You know that rats are susceptible to a certain " "flute melody. " msgstr "" #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]2@@[OUT]4 #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]2@@[OUT]4 msgid "[Druid]No need to kill the rats. Try to coerce them into leaving." msgstr "" #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]2@@[OUT]5 #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]2@@[OUT]5 msgid "[Witch]Rats are your cohorts. Dominate the vermin and make them leave." msgstr "" #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]2@@[OUT]6 #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]2@@[OUT]6 msgid "Investigate this rat nest." msgstr "" #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]2@@[OUT]7 #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]2@@[OUT]8 #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]2@@[OUT]9 #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]2@@[OUT]7 #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]2@@[OUT]8 #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]2@@[OUT]9 msgid "[Rat]Go in alone and convince your vermin kin to leave here." msgstr "" #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]7@@[STORY] #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]7@@[STORY] msgid "" "You play the flute and the rats slowly begin to follow you. Some sink in the " "water already. You must hold the tune long enough to drown them all." msgstr "" #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]7@@[OUT]1 #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]7@@[OUT]1 msgid "Kill the ones left the old-fashioned way. Attack!" msgstr "" #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]7@@[OUT]2 #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]7@@[OUT]2 msgid "Keep playing." msgstr "" #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]9@@[STORY] #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]9@@[STORY] msgid "" "You barge into the nest and throw your weight around. You speak of the gods " "and threaten the rats with the might of man and divinity.The rats listen and " "scamper away obediently, leaving you free to loot their nest. " msgstr "" #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]9@@[OUT]1 #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]9@@[OUT]1 msgid "Good, gather what you can." msgstr "" #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]10@@[STORY] #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]10@@[STORY] msgid "" "You barge into the nest and throw your weight around. You speak of the gods " "and threaten the rats with the might of man and divinity.But the fat rat in " "charge is not buying it. You are bitten and thrown out. The nest is " "unsettled." msgstr "" #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]10@@[OUT]1 #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]10@@[OUT]1 msgid "Try to walk away calmly." msgstr "" #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]11@@[STORY] #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]11@@[STORY] msgid "" "You barge into the nest and throw your weight around. You speak of the gods " "and threaten the rats with the might of man and divinity.The rats are so " "convinced by your words that they want you to be their new pack master. You " "would lead your own nest, have many baby rats, and bring the word of the " "gods to the vermin." msgstr "" #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]11@@[OUT]1 #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]11@@[OUT]1 msgid "Agree to take on the responsibility. [Lose one rat]" msgstr "" #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]11@@[OUT]2 #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]11@@[OUT]2 msgid "" "Do not allow your rat friend to leave! Kill the female rat that is clearly " "the architect of this disaster!" msgstr "" #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]18@@[STORY] #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]18@@[STORY] msgid "" "You set the traps and get rid of the vermin.The villagers thank you and give " "you a reward." msgstr "" #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]18@@[OUT]1 #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]49@@[OUT]1 #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]50@@[OUT]1 #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]51@@[OUT]1 #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]53@@[OUT]1 #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]57@@[OUT]1 #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]63@@[OUT]1 #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]18@@[OUT]1 #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]49@@[OUT]1 #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]50@@[OUT]1 #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]51@@[OUT]1 #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]53@@[OUT]1 #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]57@@[OUT]1 #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]63@@[OUT]1 msgid "You see a rat lurking. Approach it." msgstr "" #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]20@@[STORY] #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]20@@[STORY] msgid "" "The rat is very young and wounded, but you know how to train rats, so you " "can take him along with you." msgstr "" #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]20@@[OUT]1 #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]20@@[OUT]1 msgid "Nice." msgstr "" #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]25@@[STORY] msgid "" "You find the bodies of many children, but also those of demons and animals. " "This nest was busy.More surprising, you discover in a central space, upon a " "throne of bones, a common cat, bound in a collar. Was it the master or the " "victim here?It purrs at you." msgstr "" #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]25@@[OUT]1 #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]25@@[OUT]1 msgid "Take the cat. " msgstr "" #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]25@@[OUT]2 #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]25@@[OUT]2 msgid "Kill the cat, for it is clearly the architect of this evil!" msgstr "" #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]27@@[STORY] #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]27@@[STORY] msgid "" "You set up traps and kill most of the rats, while others scamper away. In " "one of your traps you discover a cradlepossum -- an overgrown, twisted, " "vermin-like creature with a large pouch on its front, known to steal away " "younglings." msgstr "" #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]27@@[OUT]1 #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]61@@[OUT]1 #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]62@@[OUT]1 #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]27@@[OUT]1 #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]61@@[OUT]1 #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]62@@[OUT]1 msgid "Search the place for survivors." msgstr "" #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]28@@[STORY] #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]28@@[STORY] msgid "" "The rats get spooked and swarm you within minutes. The villagers have to " "come to your rescue and are not impressed with your 'help.'" msgstr "" #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]39@@[STORY] #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]39@@[STORY] msgid "" "Your friend is distraught at your actions, but the nest scampers away in " "fear." msgstr "" #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]39@@[OUT]1 #. -- [EVENT] --SlavKillWolves(4)@@+[NODE]20@@[OUT]1 #. -- [EVENT] --SlavKillWolves(4)@@+[NODE]20@@[OUT]2 #. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]13@@[OUT]1 #. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]20@@[OUT]1 #. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]20@@[OUT]2 #. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]13@@[OUT]1 #. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]20@@[OUT]1 #. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]20@@[OUT]2 #. -- [EVENT] --SlavKillBoars(11)@@+[NODE]20@@[OUT]1 #. -- [EVENT] --SlavKillBoars(11)@@+[NODE]20@@[OUT]2 #. -- [EVENT] --SlavKillBears(12)@@+[NODE]20@@[OUT]1 #. -- [EVENT] --SlavKillBears(12)@@+[NODE]20@@[OUT]2 #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]39@@[OUT]1 msgid "Good." msgstr "" #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]49@@[STORY] #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]49@@[STORY] msgid "" "The rats listen and scamper away from the village. Nature and harmony are " "satisfied by your actions.The villagers thank you and give you a reward." msgstr "" #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]50@@[STORY] #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]51@@[STORY] #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]50@@[STORY] #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]51@@[STORY] msgid "" "The rats listen and scamper away from the village.The villagers thank you " "and give you a reward." msgstr "" #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]52@@[STORY] #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]52@@[STORY] msgid "" "You get in closer and observe the rats. You soon realise that they are " "unusual. They seem to be building a prison of sorts with cages and holes, " "and you see bodies of their prisoners sticking out." msgstr "" #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]52@@[OUT]1 #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]52@@[OUT]1 msgid "[Hunter]Try to sneak in and set up traps to get rid of the vermin." msgstr "" #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]52@@[OUT]2 #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]52@@[OUT]2 msgid "" "[Druid or beastmaster]Play the flute to call the rats away, then try to " "rescue whomever you can." msgstr "" #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]52@@[OUT]3 #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]52@@[OUT]3 msgid "Attack the vermin!" msgstr "" #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]53@@[STORY] #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]53@@[STORY] msgid "The villagers thank you for clearing the nest and give you a reward." msgstr "" #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]56@@[STORY] #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]56@@[STORY] msgid "" "The rats beat you badly and force you to flee. The villagers have to come to " "your rescue and are not impressed with your 'help.'" msgstr "" #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]57@@[STORY] #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]58@@[STORY] #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]57@@[STORY] #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]58@@[STORY] msgid "The nest is cleared. The villagers thank you and give you a reward." msgstr "" #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]61@@[STORY] #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]61@@[STORY] msgid "" "The vermin are dead or running away. One of the bodies, you discover, was a " "cradlepossum -- an overgrown, twisted, vermin-like creature with a large " "pouch on its front, known to steal away younglings." msgstr "" #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]62@@[STORY] #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]62@@[STORY] msgid "" "The rats listen to your tune and obediently abandon their nest. You notice " "that one of them was actually a cradlepossum -- an overgrown, twisted, " "vermin-like creature with a large pouch on its front, known to steal away " "younglings. Most likely, it was not entranced by the flute but rather " "decided to flee while it could." msgstr "" #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]63@@[STORY] #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]63@@[STORY] msgid "" "The rats follow the tune and drown.The villagers thank you and give you a " "reward." msgstr "" #. -- [EVENT] --SlavKillWolves(4)@@+[NODE]2@@[STORY] msgid "" "You approach the area where the pack of wolves you were asked to deal with " "is said to roam." msgstr "" #. -- [EVENT] --SlavKillWolves(4)@@+[NODE]2@@[OUT]1 msgid "You know how to handle wolves. Try to figure it out." msgstr "" #. -- [EVENT] --SlavKillWolves(4)@@+[NODE]2@@[OUT]2 msgid "[Hunter]Track the wolves." msgstr "" #. -- [EVENT] --SlavKillWolves(4)@@+[NODE]2@@[OUT]3 msgid "" "Through nature or intellect, use your mental prowess to figure out what to " "do. " msgstr "" #. -- [EVENT] --SlavKillWolves(4)@@+[NODE]2@@[OUT]4 msgid "[Werewolf]Dominate the wolves." msgstr "" #. -- [EVENT] --SlavKillWolves(4)@@+[NODE]2@@[OUT]5 #. -- [EVENT] --SlavKillBoars(11)@@+[NODE]2@@[OUT]5 #. -- [EVENT] --SlavKillBears(12)@@+[NODE]2@@[OUT]5 msgid "Find them and attack!" msgstr "" #. -- [EVENT] --SlavKillWolves(4)@@+[NODE]2@@[OUT]6 #. -- [EVENT] --SlavKillWolves(4)@@+[NODE]32@@[OUT]2 msgid "" "Use your own meat to lure these animals away from the area and hope they " "won't come back." msgstr "" #. -- [EVENT] --SlavKillWolves(4)@@+[NODE]3@@[STORY] msgid "You spot the pack running together. They haven't seen you yet. " msgstr "" #. -- [EVENT] --SlavKillWolves(4)@@+[NODE]3@@[OUT]1 #. -- [EVENT] --SlavKillWolves(4)@@+[NODE]3@@[OUT]2 msgid "[Wolf]Run with the pack and convince them to move on." msgstr "" #. -- [EVENT] --SlavKillWolves(4)@@+[NODE]3@@[OUT]3 msgid "" "Your group includes those who can communicate with wolves, so make the " "creatures obey you." msgstr "" #. -- [EVENT] --SlavKillWolves(4)@@+[NODE]3@@[OUT]4 msgid "" "Wolves respect territory. Try to figure out a way to mark this land for the " "Slavyans, thus making the wolves leave." msgstr "" #. -- [EVENT] --SlavKillWolves(4)@@+[NODE]3@@[OUT]5 #. -- [EVENT] --SlavKillBoars(11)@@+[NODE]3@@[OUT]5 #. -- [EVENT] --SlavKillBears(12)@@+[NODE]3@@[OUT]5 msgid "Set a trap for the pack and attack when they are weakened." msgstr "" #. -- [EVENT] --SlavKillWolves(4)@@+[NODE]4@@[STORY] msgid "" "You track the wolves to their lair, a cave with only one way in and out.You " "can set a trap here and kill them off one by one." msgstr "" #. -- [EVENT] --SlavKillWolves(4)@@+[NODE]4@@[OUT]1 #. -- [EVENT] --SlavKillBoars(11)@@+[NODE]4@@[OUT]1 #. -- [EVENT] --SlavKillBears(12)@@+[NODE]4@@[OUT]1 msgid "Yes, do it." msgstr "" #. -- [EVENT] --SlavKillWolves(4)@@+[NODE]4@@[OUT]2 #. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]4@@[OUT]3 #. -- [EVENT] --SlavKillBoars(11)@@+[NODE]4@@[OUT]2 #. -- [EVENT] --SlavKillBears(12)@@+[NODE]4@@[OUT]2 msgid "Just kill them the old-fashioned way." msgstr "" #. -- [EVENT] --SlavKillWolves(4)@@+[NODE]7@@[STORY] msgid "" "You run with the wolves and lead them to a better patch of land. They thank " "you and do not return.You got rid of the problem as you were asked, so the " "Slavyans are grateful." msgstr "" #. -- [EVENT] --SlavKillWolves(4)@@+[NODE]13@@[STORY] msgid "" "Some of the wolves try to get away from your traps and bite you in their " "dying frenzy." msgstr "" #. -- [EVENT] --SlavKillWolves(4)@@+[NODE]13@@[OUT]1 #. -- [EVENT] --SlavKillBoars(11)@@+[NODE]13@@[OUT]1 #. -- [EVENT] --SlavKillBears(12)@@+[NODE]13@@[OUT]1 msgid "Put them down." msgstr "" #. -- [EVENT] --SlavKillWolves(4)@@+[NODE]17@@[STORY] #. -- [EVENT] --SlavKillBears(12)@@+[NODE]17@@[STORY] msgid "" "You mark the territory and harass the pack until they move on.You got rid of " "the problem as you were asked, so the Slavyans are grateful." msgstr "" #. -- [EVENT] --SlavKillWolves(4)@@+[NODE]18@@[STORY] #. -- [EVENT] --SlavKillWolves(4)@@+[NODE]22@@[STORY] #. -- [EVENT] --SlavKillWolves(4)@@+[NODE]25@@[STORY] #. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]18@@[STORY] #. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]22@@[STORY] #. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]25@@[STORY] #. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]18@@[STORY] #. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]22@@[STORY] #. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]25@@[STORY] #. -- [EVENT] --SlavKillBoars(11)@@+[NODE]18@@[STORY] #. -- [EVENT] --SlavKillBoars(11)@@+[NODE]22@@[STORY] #. -- [EVENT] --SlavKillBoars(11)@@+[NODE]25@@[STORY] #. -- [EVENT] --SlavKillBears(12)@@+[NODE]18@@[STORY] #. -- [EVENT] --SlavKillBears(12)@@+[NODE]22@@[STORY] #. -- [EVENT] --SlavKillBears(12)@@+[NODE]25@@[STORY] msgid "" "You got rid of the problem as you were asked, and your friendship will " "surely grow." msgstr "" #. -- [EVENT] --SlavKillWolves(4)@@+[NODE]20@@[STORY] msgid "You give the meat away and lead the animals to another spot. " msgstr "" #. -- [EVENT] --SlavKillWolves(4)@@+[NODE]21@@[STORY] msgid "" "Alas, just as you are about to report your successful mission, you learn " "that the wolves have returned and continue to harass the settlers. They have " "to deal with the wolves themselves, so your friendship does not grow. " msgstr "" #. -- [EVENT] --SlavKillWolves(4)@@+[NODE]26@@[STORY] #. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]26@@[STORY] #. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]26@@[STORY] #. -- [EVENT] --SlavKillBoars(11)@@+[NODE]26@@[STORY] #. -- [EVENT] --SlavKillBears(12)@@+[NODE]26@@[STORY] msgid "" "You are defeated. Eventually, the folk who asked for your help deal with the " "problem themselves, so you do not gain any friendship." msgstr "" #. -- [EVENT] --SlavKillWolves(4)@@+[NODE]32@@[STORY] msgid "You were unconvincing, and the beasts stay." msgstr "" #. -- [EVENT] --SlavKillWolves(4)@@+[NODE]32@@[OUT]1 #. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]32@@[OUT]1 #. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]48@@[OUT]1 #. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]32@@[OUT]1 #. -- [EVENT] --SlavKillBoars(11)@@+[NODE]32@@[OUT]1 #. -- [EVENT] --SlavKillBears(12)@@+[NODE]32@@[OUT]1 msgid "Give up." msgstr "" #. -- [EVENT] --SlavKillWolves(4)@@+[NODE]32@@[OUT]3 #. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]32@@[OUT]3 #. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]48@@[OUT]3 #. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]32@@[OUT]2 msgid "Just attack them." msgstr "" #. -- [EVENT] --SlavKillWolves(4)@@+[NODE]33@@[STORY] msgid "" "Your scheming fails, and you are assailed by the wolfpack.The folk who asked " "for your help hear your screams and come to your aid. They kill the wolves " "themselves and are angry about having to spare the time. You do not gain any " "friendship." msgstr "" #. -- [EVENT] --SlavKillWolves(4)@@+[NODE]34@@[STORY] #. -- [EVENT] --SlavKillWolves(4)@@+[NODE]50@@[STORY] msgid "" "The wolves bow to your dominance and depart. Perhaps one or two even decide " "to stay with you.The Slavyans are happy with your work." msgstr "" #. -- [EVENT] --SlavKillWolves(4)@@+[NODE]37@@[STORY] msgid "" "The folk who asked for your help hear of your failure and come to your aid. " "They kill the wolves themselves and are angry about having to spare the time." " You do not gain any friendship." msgstr "" #. -- [EVENT] --SlavKillWolves(4)@@+[NODE]42@@[STORY] msgid "" "You run with the wolves and lead them to a better land, but they take it as " "increasing their territory.You have their gratitude, but the Slavyans are " "not impressed with your 'help.'" msgstr "" #. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]2@@[STORY] msgid "" "You find the place where you were sent to deal with some folk attacking the " "Slavyans." msgstr "" #. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]2@@[OUT]1 msgid "" "You know how to deal with ruffians -- you dabbled in that life too. Speak to " "them. " msgstr "" #. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]2@@[OUT]2 msgid "" "Intimidate the ruffians. Tell them you'll leave none alive unless they go." msgstr "" #. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]2@@[OUT]3 msgid "" "[Intellect and harmony]Convince the scavengers that it is wiser to leave now " "than to face you or, later, the Slavyans too." msgstr "" #. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]2@@[OUT]4 msgid "Pay the scavengers to leave." msgstr "" #. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]3@@[STORY] msgid "" "You spot the scavengers ahead. They are busy kicking the head of a dead " "demon as if it were a ball. They haven't seen you yet." msgstr "" #. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]3@@[OUT]1 #. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]3@@[OUT]2 msgid "" "[Scavenger]Convince them it isn't worth the trouble to stay here because " "they'll get whooped either by you or by the Slavyans. Give them a tip on a " "different village they can hit, one with less protection." msgstr "" #. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]3@@[OUT]3 msgid "" "Barter with them and convince them it is best to leave now, before there is " "more trouble." msgstr "" #. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]3@@[OUT]4 msgid "" "Scavengers are after goods, so offer them some in exchange for leaving." msgstr "" #. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]3@@[OUT]5 msgid "You know their tactics, so the fight will be easier. Attack." msgstr "" #. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]4@@[STORY] msgid "" "'Shit, you guys look dangerous, we ain't messin' with you. We're gonna find " "another spot. Bye.' " msgstr "" #. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]4@@[OUT]1 msgid "Shake your fists at them." msgstr "" #. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]7@@[STORY] msgid "" "'Eh, why not, you one of us, so you good type. See ya around.'You got rid of " "the problem as you were asked, and your friendship will surely grow." msgstr "" #. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]13@@[STORY] msgid "The scavengers scatter and even leave some of their stuff behind." msgstr "" #. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]17@@[STORY] msgid "" "'Yeah, you be right, methinks, you look like trouble, and them lot are " "growing too. We leave.'You dealt with the problem as asked, and you gain " "friendship." msgstr "" #. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]20@@[STORY] msgid "'Yeah, all right, deal's a deal, we move out.'" msgstr "" #. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]21@@[STORY] msgid "" "You are about to report your success when you realise that the scavengers " "have no honour. They return to the village and attack again.They are " "eventually beaten by the villagers without your help, and your friendship " "suffers for it." msgstr "" #. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]32@@[STORY] msgid "'You think you scumbags can come and tell us what to do? Fuck off!'" msgstr "" #. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]32@@[OUT]2 #. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]48@@[OUT]2 msgid "Pay them off." msgstr "" #. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]34@@[STORY] msgid "" "'Ah, fine, fine, we ain't gonna shit on our friends? doorstep, we'll find a " "new patch.'You dealt with the problem as asked, and you gain friendship." msgstr "" #. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]37@@[STORY] msgid "" "The folk who asked for your help hear of your failure and come to your aid. " "They have to kill the scavengers themselves and are angry about having to " "spare the time. You do not gain any friendship." msgstr "" #. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]42@@[STORY] msgid "" "'Bah, shut your trap, you turncoat! We ain't listenin' to traitors.'The " "scavengers attack. " msgstr "" #. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]42@@[OUT]1 msgid "Fight." msgstr "" #. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]44@@[STORY] msgid "" "'Ah, you sneaky buggers, you know what a bandit wants, good tradin' with ya." "'They move on, and you gain the friendship of those who sent you here." msgstr "" #. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]45@@[STORY] msgid "" "'Give us some of your goods and we'll leave. We'll even trade with ya, if ya " "like.'" msgstr "" #. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]45@@[OUT]1 #. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]10@@[OUT]1 #. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]19@@[OUT]1 #. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]22@@[OUT]1 #. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]47@@[OUT]1 #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]10@@[OUT]1 #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]18@@[OUT]1 #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]19@@[OUT]1 #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]22@@[OUT]1 #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]51@@[OUT]1 #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]51@@[OUT]2 #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]57@@[OUT]1 #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]60@@[OUT]1 msgid "Agree." msgstr "" #. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]45@@[OUT]2 msgid "Refuse." msgstr "" #. -- [EVENT] --SlavKillsmallScav(5)@@+[NODE]48@@[STORY] msgid "" "'Yeah, you be right, methinks, you look like trouble, and them lot are " "growing too. But we ain't goin' for free. Pay us or we face the beatin'.'" msgstr "" #. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]2@@[STORY] msgid "" "You find the small graveyard where the Slavyans think the unliving roam." msgstr "" #. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]2@@[OUT]1 msgid "" "[Magic user or Magic] Some dark magic may be at work here. Investigate." msgstr "" #. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]2@@[OUT]2 #. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]4@@[OUT]2 msgid "You have folk who know about the unliving, so take a closer look." msgstr "" #. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]2@@[OUT]3 msgid "" "Through nature and light, cleanse this place of the foul force that violates " "the laws of your gods." msgstr "" #. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]2@@[OUT]5 msgid "Bribe the unliving with meat so they move on." msgstr "" #. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]3@@[STORY] msgid "" "You spot several unliving corpses walking in circles around a single " "gravestone." msgstr "" #. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]3@@[OUT]1 #. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]3@@[OUT]2 msgid "[Unliving]Ask them to move along or leave the villagers be." msgstr "" #. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]3@@[OUT]3 msgid "" "Perform a ritual that will keep the unliving trapped here. This is dark " "magic, so it may cost you something, but it should work." msgstr "" #. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]3@@[OUT]4 msgid "You caught them by surprise, so attack!" msgstr "" #. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]4@@[STORY] msgid "" "A stench of dark magic hits your senses and you discover a cursed figurine " "atop one of the gravestones was causing the unliving to rise.It is easy to " "destroy, but doing so will wound your spirit." msgstr "" #. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]4@@[OUT]1 msgid "Destroy the object." msgstr "" #. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]7@@[STORY] msgid "" "Turns out the unliving were called here by a cursed object, but your words " "are able to snap them out of the trance. They are grateful and do as you " "wish.You got rid of the problem as you were asked, and your friendship will " "surely grow." msgstr "" #. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]13@@[STORY] msgid "The unliving scatter and even leave some of their stuff behind." msgstr "" #. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]20@@[STORY] msgid "" "The smell of fresh meat entices the unliving. You see them thrashing about " "to get it, and although they had trouble moving away from the graveyard at " "first, they follow the meat and eventually just wander off." msgstr "" #. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]21@@[STORY] msgid "" "You are about to report your success when you realise that a dark force is " "making more bodies rise up, and some of the ones who left return too.They " "are eventually beaten by the villagers without your help, and your " "friendship suffers for it." msgstr "" #. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]32@@[STORY] msgid "Your efforts fail and the unliving turn their attention to you." msgstr "" #. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]34@@[STORY] msgid "" "You bind the unliving to this grave site, and unless someone purposefully " "breaks your work, they will remain here.The Slavyans are unsure about how " "they feel about this new feature, but you did deal with their immediate " "problem, and they are grateful." msgstr "" #. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]37@@[STORY] msgid "" "The folk who asked for your help hear of your failure and come to your aid. " "They have to kill the unliving themselves and are angry about having to " "spare the time. You do not gain any friendship." msgstr "" #. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]42@@[STORY] msgid "" "Turns out the unliving were called here by a cursed object, but your bond " "with the gods protects you somewhat." msgstr "" #. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]52@@[STORY] msgid "" "Your prayers work. One of the gravestones shatters into dust, and along with " "it, the unliving fall to the ground. " msgstr "" #. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]2@@[STORY] #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]2@@[STORY] msgid "'Welcome, what brings you to our humble abode?'" msgstr "" #. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]2@@[OUT]1 #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]2@@[OUT]1 msgid "Ask if there is anything you can help with." msgstr "" #. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]2@@[OUT]2 #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]2@@[OUT]2 msgid "Say you just came to rest and visit." msgstr "" #. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]2@@[OUT]3 #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]2@@[OUT]3 msgid "Ask if you can visit the kennels." msgstr "" #. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]2@@[OUT]6 msgid "You're in luck, the tavern is open. Visit it." msgstr "" #. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]2@@[OUT]7 #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]2@@[OUT]7 msgid "Visit the food stalls." msgstr "" #. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]5@@[STORY] #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]5@@[STORY] msgid "" "'You best move along. You're no friends of ours.'You see armed folk " "gathering." msgstr "" #. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]5@@[OUT]3 #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]5@@[OUT]3 msgid "Say that you mean them no harm -- all you want is to talk and visit." msgstr "" #. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]6@@[STORY] #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]6@@[STORY] msgid "The village lies destroyed, and the spoils are yours." msgstr "" #. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]10@@[STORY] #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]10@@[STORY] msgid "" "'There's always trouble about the place. There's a bunch of vermin nesting " "nearby. We're small, only setting up. If you help us be rid of them, we'll " "be very thankful, to be sure.'" msgstr "" #. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]10@@[OUT]2 #. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]19@@[OUT]2 #. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]22@@[OUT]2 #. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]47@@[OUT]2 #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]10@@[OUT]2 #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]18@@[OUT]2 #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]19@@[OUT]2 #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]22@@[OUT]2 #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]51@@[OUT]3 #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]57@@[OUT]2 #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]60@@[OUT]2 msgid "Decline and leave." msgstr "" #. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]11@@[STORY] #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]11@@[STORY] msgid "" "'It will be a cold day in summer before we refuse hospitality to the weary." "We also have a healer in the village. If they're not busy, they're good with " "the body and the mind.'" msgstr "" #. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]11@@[OUT]1 #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]11@@[OUT]1 msgid "Pay to get physical wounds healed. " msgstr "" #. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]11@@[OUT]2 #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]11@@[OUT]2 msgid "Pay to get mental wounds healed. " msgstr "" #. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]11@@[OUT]3 #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]11@@[OUT]3 msgid "Pay to have poison removed." msgstr "" #. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]11@@[OUT]4 #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]11@@[OUT]4 msgid "Ask if there's a wise one who can heal spiritual ailments." msgstr "" #. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]11@@[OUT]5 #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]11@@[OUT]5 msgid "" "A zerca is telling the story of the cosmic tree. Go listen to his tale in " "honour of the gods." msgstr "" #. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]11@@[OUT]6 #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]11@@[OUT]6 msgid "Come back another day." msgstr "" #. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]19@@[STORY] msgid "" "'There's always trouble about the place. There's a nice rich beehive nearby. " "We'd like to get the honey, but we're small, only setting up. If you help us " "pacify the bees, we'll be very thankful, to be sure.'" msgstr "" #. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]21@@[STORY] #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]21@@[STORY] msgid "'You lookin' to help a fellow, eh? Sure, there's always trouble.'" msgstr "" #. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]21@@[OUT]1 #. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]21@@[OUT]5 #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]21@@[OUT]1 #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]21@@[OUT]6 msgid "Ask if anything needs killing." msgstr "" #. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]21@@[OUT]2 #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]21@@[OUT]3 msgid "You have a lot of wood on you. Ask if they need some." msgstr "" #. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]21@@[OUT]3 #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]21@@[OUT]2 msgid "" "You see they are in need of stone, so tell them you're willing to give away " "some of yours." msgstr "" #. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]21@@[OUT]4 #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]21@@[OUT]4 msgid "There is nothing to do here for now. Come back another day." msgstr "" #. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]22@@[STORY] #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]22@@[STORY] msgid "" "'Yeah, nasty bunch of scoundrels are setting up nearby. We're small, and " "we're worried they may hit us soon. But if you got them first...'" msgstr "" #. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]26@@[STORY] #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]26@@[STORY] msgid "" "'A witch, that's what you're after, eh? Magic comes at a price. Healing the " "spirit is easier, but curses, well, they are nasty things. They'll cost you " "more, cost you blood.'" msgstr "" #. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]26@@[OUT]1 msgid "" "[Witch]Say you only need your sister's aid, and you'll pay the price " "yourself and promise not to burden her. " msgstr "" #. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]26@@[OUT]2 msgid "Agree to pay the price to remove curses." msgstr "" #. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]26@@[OUT]3 #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]26@@[OUT]3 msgid "Ask to have your spirit wounds healed." msgstr "" #. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]29@@[STORY] #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]29@@[STORY] msgid "" "The witch nods. 'Bah, should've said so, sis. I wouldn't try to sell you the " "price crap, ha. Let's get to it.'Together, you remove any curses you had." msgstr "" #. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]29@@[OUT]1 #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]29@@[OUT]1 msgid "Thank her and leave." msgstr "" #. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]37@@[STORY] #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]37@@[STORY] msgid "" "'In the name of the cosmic tree itself, you are truly odd folk to offer " "resources like that. We thank you.We cannot give much, but here, have what " "we can spare.'" msgstr "" #. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]37@@[OUT]1 #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]37@@[OUT]1 msgid "Wish them well and leave." msgstr "" #. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]40@@[STORY] #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]40@@[STORY] msgid "'Sure, go right ahead, we may have some pups for you to buy.'" msgstr "" #. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]40@@[OUT]1 #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]40@@[OUT]1 msgid "Buy a dog. " msgstr "" #. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]47@@[STORY] msgid "" "'There's always trouble about the place. There's a bunch of nasty gobbos " "camping nearby. Little buggers are looking to stay, and we ain't too happy " "about them bein' our neighbours. If you were to deal with that, we'd be " "grateful.'" msgstr "" #. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]50@@[STORY] #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]49@@[STORY] msgid "" "'Bah, fine, you look honest enough and you carry the mark of the gods, so we " "best not anger them lot.Come in, but we're watching you!'" msgstr "" #. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]50@@[OUT]1 #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]49@@[OUT]1 msgid "Ask to trade." msgstr "" #. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]50@@[OUT]2 #. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]50@@[OUT]3 #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]49@@[OUT]2 #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]49@@[OUT]3 msgid "Offer to do something for them to prove your goodwill." msgstr "" #. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]53@@[STORY] #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]53@@[STORY] msgid "'Go away!'" msgstr "" #. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]58@@[STORY] #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]65@@[STORY] msgid "" "'Either we do not have any work for you, or you or your kin are already set " "on a path to aid us. Finish that path before you ask for new tasks." msgstr "" #. -- [EVENT] --SlavyanKillsmallBees(9)@@+[NODE]2@@[STORY] msgid "You approach the beehive the Slavyans asked you to clear." msgstr "" #. -- [EVENT] --SlavyanKillsmallBees(9)@@+[NODE]2@@[OUT]2 msgid "" "[Druid or nature]There's no need for violence. You simply need to ask them " "to share." msgstr "" #. -- [EVENT] --SlavyanKillsmallBees(9)@@+[NODE]2@@[OUT]3 msgid "" "[Forest folk]Convince the bees to cooperate, as it is always more fruitful " "in the long run." msgstr "" #. -- [EVENT] --SlavyanKillsmallBees(9)@@+[NODE]2@@[OUT]4 msgid "" "[Beast master]You need to claim this territory. Any beasts will then move " "away. " msgstr "" #. -- [EVENT] --SlavyanKillsmallBees(9)@@+[NODE]2@@[OUT]5 msgid "[Hunter]Set up traps to thin the swarm, then attack." msgstr "" #. -- [EVENT] --SlavyanKillsmallBees(9)@@+[NODE]7@@[STORY] msgid "" "You find the right spots to mark your territory with a strong, predatory " "odour.The bees soon buzz away and leave their honey behind." msgstr "" #. -- [EVENT] --SlavyanKillsmallBees(9)@@+[NODE]7@@[OUT]1 msgid "Great. Go tell the villagers." msgstr "" #. -- [EVENT] --SlavyanKillsmallBees(9)@@+[NODE]12@@[STORY] msgid "" "You are badly beaten, and the villagers have to come to your rescue. They " "are not impressed." msgstr "" #. -- [EVENT] --SlavyanKillsmallBees(9)@@+[NODE]18@@[STORY] msgid "" "The bees buzz in unison, listening to your words.They agree to cooperate " "with the human village. If the humans keep away and leave them in peace, the " "bees will in turn give some of their honey away." msgstr "" #. -- [EVENT] --SlavyanKillsmallBees(9)@@+[NODE]18@@[OUT]1 #. -- [EVENT] --SlavyanKillsmallBees(9)@@+[NODE]18@@[OUT]2 msgid "Agree. " msgstr "" #. -- [EVENT] --SlavyanKillsmallBees(9)@@+[NODE]20@@[STORY] msgid "" "A villager scout was watching you and approaches:'I'll be damned. You " "reasoned with the stingers, but why? We have no desire for the buzzers to " "live on our doorstep.I mean, you meant well. But perhaps next time, do as we " "ask.'" msgstr "" #. -- [EVENT] --SlavyanKillsmallBees(9)@@+[NODE]28@@[STORY] msgid "The bees buzz in anger and turn your way." msgstr "" #. -- [EVENT] --SlavyanKillsmallBees(9)@@+[NODE]28@@[OUT]2 msgid "You will be stung, so run." msgstr "" #. -- [EVENT] --SlavyanKillsmallBees(9)@@+[NODE]48@@[STORY] msgid "" "A villager scout was watching you and approaches:'I'll be damned. You " "reasoned with the stingers. Great. I guess we won't mind the buzz if it gets " "us honey. Thank you, and here, this is your reward.'" msgstr "" #. -- [EVENT] --SlavyanKillsmallBees(9)@@+[NODE]50@@[STORY] msgid "" "A villager scout was watching you and approaches:'I'll be damned. You chased " "them away. Wonderful! Here, have this as thanks.'" msgstr "" #. -- [EVENT] --SlavyanKillsmallBees(9)@@+[NODE]51@@[STORY] msgid "" "You aren't called a beast master for nothing. You scare the bees away. A " "villager scout was watching you and approaches:'I'll be damned. You chased " "them away. Wonderful! Here, have this as thanks.'" msgstr "" #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]2@@[OUT]6 msgid "Visit the tavern." msgstr "" #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]18@@[STORY] #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]57@@[STORY] msgid "" "'Well, now that you mention it, there's an old cemetery not far, and truth " "be told, we don't have the means to clear it ourselves. So if you go have a " "look, it'll help us out for sure.'" msgstr "" #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]19@@[STORY] msgid "" "'There's always trouble about the place. Some boars are roaming nearby and " "causing a lot of trouble. We'd go deal with it, but since you asked...'" msgstr "" #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]21@@[OUT]5 msgid "Ask if there are any places of interest around here." msgstr "" #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]26@@[OUT]1 msgid "" "[Witch] Say you only need your sister's aid, and you'll pay the price " "yourself and promise not to burden her. " msgstr "" #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]26@@[OUT]2 msgid "Agree to pay the price for curing curses." msgstr "" #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]51@@[STORY] msgid "" "'We do seem to have a problem with predators roaming our territory. " "Troublesome lot, and we'd go deal with them ourselves, but you asked if you " "could help.'" msgstr "" #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]60@@[STORY] msgid "" "'Well, now that you mention it, there's an old grave site not too far. We've " "been hearing strange noises, moaning and groaning -- and not the good type. " "We fear the unliving may haunt it, and when they smell our flesh, they're " "sure to come. Get rid of them.'" msgstr "" #. -- [EVENT] --SlavKillBoars(11)@@+[NODE]2@@[STORY] msgid "" "You approach the area where the pack of boars you were asked to deal with is " "said to roam." msgstr "" #. -- [EVENT] --SlavKillBoars(11)@@+[NODE]2@@[OUT]1 msgid "You know how to handle boars. Try to figure it out." msgstr "" #. -- [EVENT] --SlavKillBoars(11)@@+[NODE]2@@[OUT]2 msgid "[Hunter]Track the boars." msgstr "" #. -- [EVENT] --SlavKillBoars(11)@@+[NODE]2@@[OUT]3 #. -- [EVENT] --SlavKillBears(12)@@+[NODE]2@@[OUT]3 msgid "" "[Nature or intellect]Use your mental prowess to figure out what to do. " msgstr "" #. -- [EVENT] --SlavKillBoars(11)@@+[NODE]2@@[OUT]4 msgid "[Boar rider]Dominate the boars." msgstr "" #. -- [EVENT] --SlavKillBoars(11)@@+[NODE]2@@[OUT]6 #. -- [EVENT] --SlavKillBoars(11)@@+[NODE]32@@[OUT]2 #. -- [EVENT] --SlavKillBears(12)@@+[NODE]2@@[OUT]6 #. -- [EVENT] --SlavKillBears(12)@@+[NODE]32@@[OUT]2 msgid "" "Use your food to lure these animals away from the territory and hope they " "won't come back." msgstr "" #. -- [EVENT] --SlavKillBoars(11)@@+[NODE]3@@[STORY] msgid "" "You get in closer and observe. The boars have some piglets with them, which " "can make them more aggressive, but may also provide an opportunity." msgstr "" #. -- [EVENT] --SlavKillBoars(11)@@+[NODE]3@@[OUT]1 #. -- [EVENT] --SlavKillBoars(11)@@+[NODE]3@@[OUT]2 msgid "" "[Beast master or boar rider]Boars are your specialty. Create enough chaos to " "make them flee, then try to separate and capture the young." msgstr "" #. -- [EVENT] --SlavKillBoars(11)@@+[NODE]3@@[OUT]3 msgid "" "Some in your group can communicate with boars, so try to make them obey you." msgstr "" #. -- [EVENT] --SlavKillBoars(11)@@+[NODE]3@@[OUT]4 msgid "" "The sow will be very protective of her piglets. Try to make this area seem " "too risky a place to raise young." msgstr "" #. -- [EVENT] --SlavKillBoars(11)@@+[NODE]4@@[STORY] msgid "" "You stalk the boars and can take them out one by one, then make the rest " "flee." msgstr "" #. -- [EVENT] --SlavKillBoars(11)@@+[NODE]7@@[STORY] msgid "" "Your plan works to perfection. The herd is chased away, and some younglings " "are caught. Perhaps you'll be able to train one.You got rid of the problem " "as you were asked, and the Slavyans are grateful." msgstr "" #. -- [EVENT] --SlavKillBoars(11)@@+[NODE]13@@[STORY] msgid "One of the wounded boars lashes out at you in a dying frenzy." msgstr "" #. -- [EVENT] --SlavKillBoars(11)@@+[NODE]17@@[STORY] msgid "" "You perform a few sneak attacks to harass the herd and create enough trouble " "that they decide to move on.You got rid of the problem as you were asked, " "and the Slavyans are grateful." msgstr "" #. -- [EVENT] --SlavKillBoars(11)@@+[NODE]20@@[STORY] #. -- [EVENT] --SlavKillBears(12)@@+[NODE]20@@[STORY] msgid "You give the food away and lead the animals to another spot. " msgstr "" #. -- [EVENT] --SlavKillBoars(11)@@+[NODE]21@@[STORY] msgid "" "Alas, just as you are about to report your successful mission, you learn " "that the boars have returned and continue to harass the settlers. They have " "to deal with them themselves, so your friendship does not grow. " msgstr "" #. -- [EVENT] --SlavKillBoars(11)@@+[NODE]32@@[STORY] #. -- [EVENT] --SlavKillBears(12)@@+[NODE]32@@[STORY] msgid "You were unconvincing. The beasts stay." msgstr "" #. -- [EVENT] --SlavKillBoars(11)@@+[NODE]32@@[OUT]3 #. -- [EVENT] --SlavKillBears(12)@@+[NODE]32@@[OUT]3 msgid "Just attack them!" msgstr "" #. -- [EVENT] --SlavKillBoars(11)@@+[NODE]33@@[STORY] msgid "" "Your scheming fails and you are assailed by the boars.The folk who asked for " "your help hear your screams and come to your aid. They have to kill the " "boars themselves and are angry about having to spare the time. You do not " "gain any friendship." msgstr "" #. -- [EVENT] --SlavKillBoars(11)@@+[NODE]34@@[STORY] msgid "" "The boars bow to your dominance and depart. Perhaps one or two may even " "decide to stay with you.The Slavyans are happy with your work." msgstr "" #. -- [EVENT] --SlavKillBoars(11)@@+[NODE]37@@[STORY] msgid "" "The folk who asked for your help hear of your failure and come to your aid. " "They kill the boars themselves and are angry about having to spare the time. " "You do not gain any friendship." msgstr "" #. -- [EVENT] --SlavKillBoars(11)@@+[NODE]42@@[STORY] msgid "" "Your plan backfires. The boars panic and run, but they end up trampling some " "villagers. You do catch some piglets, though.The Slavyans are not impressed " "with your 'help.'" msgstr "" #. -- [EVENT] --SlavKillBoars(11)@@+[NODE]50@@[STORY] msgid "" "The boars bow to your dominance and depart. Perhaps one or two even decide " "to stay with you.The Slavyans are happy with your work." msgstr "" #. -- [EVENT] --SlavKillBears(12)@@+[NODE]2@@[STORY] msgid "" "You approach the area where the pack of bears you were asked to deal with is " "said to roam." msgstr "" #. -- [EVENT] --SlavKillBears(12)@@+[NODE]2@@[OUT]1 msgid "You know how to handle bears. Try to figure it out." msgstr "" #. -- [EVENT] --SlavKillBears(12)@@+[NODE]2@@[OUT]2 msgid "[Hunter]Track the bears." msgstr "" #. -- [EVENT] --SlavKillBears(12)@@+[NODE]2@@[OUT]4 msgid "[Bear]Dominate the bears." msgstr "" #. -- [EVENT] --SlavKillBears(12)@@+[NODE]3@@[STORY] msgid "You get in closer and observe several bears huddled in a cave." msgstr "" #. -- [EVENT] --SlavKillBears(12)@@+[NODE]3@@[OUT]1 #. -- [EVENT] --SlavKillBears(12)@@+[NODE]3@@[OUT]2 msgid "[Orc]Bear wrestling time!" msgstr "" #. -- [EVENT] --SlavKillBears(12)@@+[NODE]3@@[OUT]3 msgid "" "Some of your group can communicate with bears, so try to make them obey you." msgstr "" #. -- [EVENT] --SlavKillBears(12)@@+[NODE]3@@[OUT]4 msgid "" "Bears respect territory. Try to figure out a way to mark this land for the " "Slavyans, thus making the bears leave." msgstr "" #. -- [EVENT] --SlavKillBears(12)@@+[NODE]4@@[STORY] msgid "" "You stalk the bears and can take them out one by one, then make the rest " "flee." msgstr "" #. -- [EVENT] --SlavKillBears(12)@@+[NODE]7@@[STORY] msgid "" "You wrestle the alpha bear and break its neck with your bare hands. The " "other bears submit to your dominance.You got rid of the problem as you were " "asked, and the Slavyans are grateful." msgstr "" #. -- [EVENT] --SlavKillBears(12)@@+[NODE]13@@[STORY] msgid "One of the wounded bears lashes out at you in a dying frenzy." msgstr "" #. -- [EVENT] --SlavKillBears(12)@@+[NODE]21@@[STORY] msgid "" "Alas, just as you are about to report your successful mission, you learn " "that the bears have returned and continue to harass the settlers. They have " "to deal with them themselves, so your friendship does not grow. " msgstr "" #. -- [EVENT] --SlavKillBears(12)@@+[NODE]33@@[STORY] msgid "" "Your scheming fails and you are assailed by the bears.The folk who asked for " "your help hear your screams and come to your aid. They have to kill the " "bears themselves and are angry about having to spare the time. You do not " "gain any friendship." msgstr "" #. -- [EVENT] --SlavKillBears(12)@@+[NODE]34@@[STORY] msgid "" "The bears bow to your dominance and depart. Perhaps one or two may even " "decide to stay with you.The Slavyans are happy with your work." msgstr "" #. -- [EVENT] --SlavKillBears(12)@@+[NODE]37@@[STORY] msgid "" "The folk who asked for your help hear of your failure and come to your aid. " "They kill the bears themselves and are angry about having to spare the time. " "You do not gain any friendship." msgstr "" #. -- [EVENT] --SlavKillBears(12)@@+[NODE]42@@[STORY] msgid "" "You wrestle the bear, but the others do not care and wander off, though you " "don't notice. Later you learn that, angered by your interruption, the bears " "lashed out at the villagers.The Slavyans are not impressed with your 'help.'" msgstr "" #. -- [EVENT] --SlavKillBears(12)@@+[NODE]50@@[STORY] msgid "" "The bears bow to your dominance and depart. Perhaps one even decides to stay " "with you.The Slavyans are happy with your work." msgstr "" #. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]25@@[STORY] msgid "" "You find the bodies of many children, but also those of demons and animals. " "This nest was busy.More surprising, you discover in a central space, upon a " "throne of bones, a common cat[R19], bound in a collar. Was it the master or " "the victim here?It purrs at you." msgstr "" #. -- [EVENT] --Army(14)@@+[NODE]2@@[STORY] msgid "An armed group of Slavyans stands before you." msgstr "" #. -- [EVENT] --Army(14)@@+[NODE]2@@[OUT]1 msgid "Greet your allies. " msgstr "" #. -- [EVENT] --Army(14)@@+[NODE]2@@[OUT]2 msgid "Stay cautious, but speak to them." msgstr "" #. -- [EVENT] --Army(14)@@+[NODE]2@@[OUT]4 #. -- [EVENT] --Army(14)@@+[NODE]11@@[OUT]3 msgid "Intimidate them!" msgstr "" #. -- [EVENT] --Army(14)@@+[NODE]2@@[OUT]5 msgid "Move away." msgstr "" #. -- [EVENT] --Army(14)@@+[NODE]2@@[OUT]6 #. -- [EVENT] --Army(14)@@+[NODE]11@@[OUT]4 msgid "Convince them you are friendly." msgstr "" #. -- [EVENT] --Army(14)@@+[NODE]3@@[STORY] msgid "'Ah, good day to you, friends, well met.'" msgstr "" #. -- [EVENT] --Army(14)@@+[NODE]3@@[OUT]1 msgid "Ask if they want to trade." msgstr "" #. -- [EVENT] --Army(14)@@+[NODE]3@@[OUT]2 msgid "Have a drink together." msgstr "" #. -- [EVENT] --Army(14)@@+[NODE]11@@[STORY] msgid "" "'You ain't our enemy, but you ain't friends, either. Go to our village if " "you wanna make friends. Now move away.'" msgstr "" #. -- [EVENT] --Army(14)@@+[NODE]17@@[STORY] msgid "" "'Fine, fine, here, take our stuff and we'll back away, no need for fightin' " "and no hard feelings either, eh.'" msgstr "" #. -- [EVENT] --Army(14)@@+[NODE]17@@[OUT]1 msgid "If they left anything of use take it and leave." msgstr "" #. -- [EVENT] --Army(14)@@+[NODE]19@@[STORY] msgid "They are not interested in your words. You get chased away and beaten." msgstr "" #. -- [EVENT] --Army(14)@@+[NODE]19@@[OUT]1 #. -- [EVENT] --Unliving(22)@@+[NODE]19@@[OUT]1 #. -- [EVENT] --Underground(23)@@+[NODE]42@@[OUT]1 #. -- [EVENT] --Robbers(24)@@+[NODE]62@@[OUT]1 #. -- [EVENT] --Robbers(24)@@+[NODE]69@@[OUT]1 msgid "Run." msgstr "" #. -- [EVENT] --Army(14)@@+[NODE]25@@[STORY] msgid "" "'Well, you do seem like the good sort. We'll leave you be.'They walk off and " "you gain some friendship." msgstr "" #. -- [EVENT] --cemetery human(15)@@+[NODE]3@@[STORY] msgid "" "You discover the ruins of an ancient human cemetery, one where burial was " "clearly the custom. There are gravestones with faded markings and even some " "large stone crypts. " msgstr "" #. -- [EVENT] --cemetery human(15)@@+[NODE]3@@[OUT]1 #. -- [EVENT] --cemetery human(15)@@+[NODE]3@@[OUT]2 #. -- [EVENT] --cemetery human(15)@@+[NODE]3@@[OUT]3 #. -- [EVENT] --cemetery human(15)@@+[NODE]3@@[OUT]4 #. -- [EVENT] --cemetery human(15)@@+[NODE]3@@[OUT]5 msgid "Have a closer look." msgstr "" #. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]2@@[STORY] msgid "" "Among the old gravestones that tell the tale of the old days, you find a " "spot where only a single slab of sandstone lies with some very faint and " "unreadable markings on it. But something draws your attention towards it." msgstr "" #. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]2@@[OUT]1 #. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]2@@[OUT]2 #. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]2@@[OUT]3 #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]2@@[OUT]1 #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]2@@[OUT]2 #. -- [EVENT] --Ruinshuman(21)@@+[NODE]3@@[OUT]1 #. -- [EVENT] --Ruinshuman(21)@@+[NODE]3@@[OUT]2 #. -- [EVENT] --Ruinshuman(21)@@+[NODE]3@@[OUT]3 #. -- [EVENT] --Ruinshuman(21)@@+[NODE]3@@[OUT]4 #. -- [EVENT] --Ruinshuman(21)@@+[NODE]3@@[OUT]5 #. -- [EVENT] --Ruinshuman(21)@@+[NODE]3@@[OUT]6 #. -- [EVENT] --Robbers(24)@@+[NODE]2@@[OUT]3 #. -- [EVENT] --Robbers(24)@@+[NODE]2@@[OUT]4 #. -- [EVENT] --Robbers(24)@@+[NODE]2@@[OUT]5 #. -- [EVENT] --Random demon_(27)@@+[NODE]3@@[OUT]1 #. -- [EVENT] --Random demon_(27)@@+[NODE]3@@[OUT]2 msgid "Investigate." msgstr "" #. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]3@@[STORY] msgid "" "The placement of the stone and the faded markings, which look to you like " "some sort of warding signs, suggest that whoever was buried here was an " "undesirable, but also feared. Was the warding meant to protect whoever lies " "here, or the other way around? Alas, this is unclear. " msgstr "" #. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]3@@[OUT]1 #. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]4@@[OUT]1 #. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]5@@[OUT]1 msgid "Search for anything usable." msgstr "" #. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]4@@[STORY] msgid "" "This seems likely to be a burial place for outcasts, criminals, and those " "who were otherwise unwanted in a community or perhaps too poor to get a " "proper burial.As you get closer, you have a fleeting feeling of unease. Dark " "magics could be at play here." msgstr "" #. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]5@@[STORY] msgid "" "This seems likely to be a burial place for outcasts, criminals, and those " "who were otherwise unwanted in a community or perhaps too poor to get a " "proper burial." msgstr "" #. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]7@@[STORY] msgid "" "'You, you there, live one! Come here. I need a favour and you seem the sort " "to listen.'You realise the sound is coming from the stone slab. As you turn " "towards it, you can see the outlines of a ghostly figure." msgstr "" #. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]7@@[OUT]1 msgid "" "[Ghost]Tell him to speak plainly, without the drama. Ask him why he is here." msgstr "" #. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]7@@[OUT]2 msgid "" "[Goblin shaman]You sense this ghost is bound to the gravestone. Ask him why." msgstr "" #. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]7@@[OUT]3 msgid "Ask him what his problem is." msgstr "" #. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]7@@[OUT]5 #. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]10@@[OUT]3 #. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]13@@[OUT]5 #. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]32@@[OUT]3 #. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]33@@[OUT]3 msgid "Leave him to his fate." msgstr "" #. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]8@@[STORY] msgid "" "'Well, you know, cemeteries, dead folk, after the gates to the underworlds " "were shut for centuries and then that god of yours, Veles, disappeared, " "we're quite overcrowded here, you know.But say, ghost to ghost, will you " "help me out?'" msgstr "" #. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]8@@[OUT]1 msgid "Say that you see he is stuck here, and ask why." msgstr "" #. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]10@@[STORY] #. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]33@@[STORY] msgid "" "'A specialist, great. Yes, I am stuck here because some vengeful sod trapped " "my poor spirit in this place. Dark magic, poor taste, you pick...'" msgstr "" #. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]10@@[OUT]1 #. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]32@@[OUT]1 #. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]33@@[OUT]1 msgid "Tell him you see through his lie. Ask for the truth." msgstr "" #. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]10@@[OUT]4 #. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]13@@[OUT]1 #. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]32@@[OUT]4 #. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]33@@[OUT]4 msgid "Agree to try a ritual to free him." msgstr "" #. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]10@@[OUT]5 #. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]10@@[OUT]6 #. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]13@@[OUT]2 #. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]13@@[OUT]6 #. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]32@@[OUT]5 #. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]32@@[OUT]6 #. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]33@@[OUT]5 #. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]33@@[OUT]6 msgid "Agree to smash the gravestone and see if that frees him." msgstr "" #. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]11@@[STORY] #. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]31@@[STORY] msgid "" "You break the spirit free of its bonds, and as it is set free, you see an " "evil glimmer in its eye. Several other wraith-like spirits appear and join " "their long-lost master.An air of darkness follows the ghost as it " "disappears, leaving you cursed." msgstr "" #. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]12@@[STORY] msgid "" "You fail to perform the ritual and the spirit shifts into an angry wraith. " "'Useless lumps of meat!'You feel weakened, but perhaps it is good that the " "ghost remained trapped." msgstr "" #. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]13@@[STORY] msgid "" "'Oh, fine, fine, yes, I was a wretched soul, murderous villain I was called, " "damned to eternity tied to this stone. Can you imagine the boredom?Just let " "me leave, and I will reward you, promise.'" msgstr "" #. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]13@@[OUT]3 msgid "Strengthen the ritual to make sure he stays where he is. " msgstr "" #. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]14@@[STORY] msgid "" "You strengthen the ritual binding the spirit here. It skulks away into the " "shadows, unable to do anything to stop you. You feel a wave of good energy " "fall upon you -- an aftereffect of the original spell, you think." msgstr "" #. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]21@@[STORY] msgid "" "You fail to strengthen the ritual and feel depleted from the attempt.The " "ghost is angered and lashes out at you, forcing you to leave." msgstr "" #. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]23@@[STORY] msgid "" "'You know, in the old days, I would have thrown a curse on you and gathered " "my dark minions to reap death and destruction on the lands. But all my time " "in solitude taught me a lesson. I will serve you awhile instead.'" msgstr "" #. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]23@@[OUT]1 #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]72@@[OUT]1 msgid "Nod and leave." msgstr "" #. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]25@@[STORY] msgid "" "You kill the ghost, but you suspect it will eventually return here. Still, " "it is gone for now." msgstr "" #. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]26@@[STORY] msgid "" "The ghost defeats you and leaves you cursed as you run away from its range." msgstr "" #. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]28@@[STORY] msgid "" "You smash the gravestone to pieces, but the ghost remains bound to this " "place. Clearly, brute force will not break this curse.The ghost skulks away, " "cursing at you, and you see a glimmer of malice in its dead eyes.You feel " "your spirit fatigued from the effort." msgstr "" #. -- [EVENT] --Cemetery hum ghost(16)@@+[NODE]32@@[STORY] msgid "" "'I guess you could call my troubles your typical ghost conundrum -- er, " "problem. We... I mean, I am stuck here because some vengeful sod trapped my " "poor spirit in this place.'" msgstr "" #. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]2@@[STORY] msgid "" "You enter an ancient human graveyard. Here, you feel the presence of " "otherworldly beings lingering in dark corners, but they do not react to you " "in any way." msgstr "" #. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]2@@[OUT]1 #. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]2@@[OUT]2 #. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]2@@[OUT]3 msgid "Good. Look for useful resources without disturbing the dead." msgstr "" #. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]3@@[STORY] msgid "" "The cemetery looks like it's been looted many times before. It's mostly " "rubble and dirt.You do, however, find a faded pentagram and a dead body that " "is not buried. Among its rotten belongings, you find a map drawn on a piece " "of leather." msgstr "" #. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]3@@[OUT]1 msgid "Take the map and leave. " msgstr "" #. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]3@@[OUT]2 msgid "Take the map and leave." msgstr "" #. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]6@@[STORY] msgid "" "The cemetery looks like it's been looted many times before. It's mostly " "rubble and dirt.You do find one large crypt that could still hold some " "mysteries, but to get in, you'd need to move the large slab of stone." msgstr "" #. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]6@@[OUT]1 msgid "You're strong enough to move the slab without much effort." msgstr "" #. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]6@@[OUT]2 msgid "Try to move the slab." msgstr "" #. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]8@@[STORY] #. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]45@@[STORY] msgid "" "You move the slab and enter a dark crypt.As you step inside, candles light " "up along your path and, within, you find a stone coffin. Around it, in " "various alcoves, you see statues wearing jewellery, ornamental objects, and " "even ceremonial weaponry. Some of it is likely too old to use, but some can " "be salvaged." msgstr "" #. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]8@@[OUT]1 #. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]8@@[OUT]2 #. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]8@@[OUT]3 #. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]45@@[OUT]1 #. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]45@@[OUT]2 #. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]45@@[OUT]3 msgid "Sneak in and loot the place quickly." msgstr "" #. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]8@@[OUT]4 #. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]8@@[OUT]5 #. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]45@@[OUT]4 #. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]45@@[OUT]5 msgid "Attack whatever lies in the coffin." msgstr "" #. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]11@@[STORY] msgid "The crypt remains untouched and the effort leaves you exhausted." msgstr "" #. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]13@@[STORY] #. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]18@@[STORY] msgid "" "You feel the air tense around you and a dread runs down your spine, but you " "sneak in and grab as much as you can before anything happens. " msgstr "" #. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]13@@[OUT]1 #. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]13@@[OUT]2 #. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]18@@[OUT]1 #. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]18@@[OUT]2 msgid "Good, take the stuff and leave." msgstr "" #. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]16@@[STORY] msgid "" "You feel the air tense around you and a dread runs down your spine. You see " "nothing, but you feel a dark curse attacking you!" msgstr "" #. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]16@@[OUT]1 msgid "Defend yourselves." msgstr "" #. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]19@@[STORY] msgid "" "Whatever dark force tried breaking you, it fails and retreats from whence it " "came." msgstr "" #. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]19@@[OUT]1 #. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]25@@[OUT]1 msgid "Gather what you can and leave." msgstr "" #. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]23@@[STORY] msgid "" "You open the crypt and stab whatever was inside. It looks like a very dead " "body, and now it?s, er, deader." msgstr "" #. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]23@@[OUT]1 msgid "Good. Loot the place and leave." msgstr "" #. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]25@@[STORY] msgid "" "The striga that lay within met its true death. The tomb lies open for your " "looting." msgstr "" #. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]26@@[STORY] msgid "" "You are beaten badly, your blood drawn, your souls weakened, but you manage " "to run away before death followed." msgstr "" #. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]27@@[STORY] msgid "" "The cemetery looks like it's been looted many times before. It's mostly " "rubble and dirt.But you notice a creature burrowing under one of the " "gravestones." msgstr "" #. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]27@@[OUT]1 msgid "Take a closer look to try to identify it." msgstr "" #. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]27@@[OUT]3 msgid "Leave it be." msgstr "" #. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]27@@[OUT]4 #. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]28@@[OUT]4 msgid "" "[Unliving]You feel a weaker form of the unliving here. Try to dominate it " "into servitude." msgstr "" #. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]28@@[STORY] msgid "These are unliving vermin!" msgstr "" #. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]28@@[OUT]1 msgid "Kill them!" msgstr "" #. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]28@@[OUT]2 msgid "" "Lure them away with some food and a bit of your blood. Then loot the grave " "they were digging." msgstr "" #. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]35@@[STORY] msgid "" "The rats beat you badly and you are forced to flee. Some of you are infected " "by the unliving vermin." msgstr "" #. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]43@@[STORY] msgid "" "A dark, foreboding force clasps at your souls, corrupting them from within. " "You feel soiled, violated.You manage to force yourself out of this place, " "but not without scars." msgstr "" #. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]46@@[STORY] msgid "" "Alas, for one of you, the wounds were deadly -- or so it seemed, until you " "rose up as a nightwalker, a striga. Fortunately, your connection to the " "cosmic pantheon remains strong, so you are free to follow your own path " "again." msgstr "" #. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]50@@[STORY] msgid "" "Your plan works, but the stuff you loot is infected with some nasty rat " "disease." msgstr "" #. -- [EVENT] --Cemetery hum mix(17)@@+[NODE]52@@[STORY] msgid "" "You dominate the unliving rats swarming the grave, but they are too scared " "for servitude. They simply scamper off into the shadows." msgstr "" #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]2@@[STORY] msgid "" "You enter an ancient grave site, long forgotten by mankind. Among old, " "decrepit gravestones, you find a large crypt, crushed by a fallen tree. The " "opening stands ajar, and cold darkness looms within." msgstr "" #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]2@@[OUT]1 #. -- [EVENT] --Underground(23)@@+[NODE]3@@[OUT]1 #. -- [EVENT] --Underground(23)@@+[NODE]4@@[OUT]1 #. -- [EVENT] --Underground(23)@@+[NODE]10@@[OUT]1 #. -- [EVENT] --Underground(23)@@+[NODE]39@@[OUT]1 msgid "Go in." msgstr "" #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]3@@[STORY] msgid "" "Within the crypt you see a stone coffin. The chamber is dark and covered in " "dust, decay, and spiderwebs, but you notice a pentagram carved into the " "floor and a thick chain that holds the coffin secure." msgstr "" #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]3@@[OUT]1 #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]3@@[OUT]2 msgid "Consider this setup carefully." msgstr "" #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]3@@[OUT]3 msgid "[Striga]You sense something familiar. Get in closer to have a look." msgstr "" #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]3@@[OUT]4 msgid "Take the silver chain and leave quickly before anything comes out." msgstr "" #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]3@@[OUT]5 #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]5@@[OUT]6 #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]15@@[OUT]4 msgid "Open the crypt and see what happens. Be ready for a fight." msgstr "" #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]4@@[STORY] msgid "" "Some of the symbols used on the pentagram and the chain, which you realise " "is silver, point towards an unliving fiend being laid to rest here -- most " "likely a striga." msgstr "" #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]4@@[OUT]1 #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]5@@[OUT]1 msgid "" "Use a magic ritual of your own to strengthen the pentagram's magic, leaving " "you free to take the silver chain." msgstr "" #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]4@@[OUT]2 msgid "" "Create a protective circle of fire and use the silver chain, then open the " "coffin to see what lies inside." msgstr "" #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]5@@[STORY] msgid "" "You study the pentagram and find that it was infused with the power of light " "to hold something of great darkness within.Considering the presence of the " "silver chain, you believe an unliving creature may lie within. " msgstr "" #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]5@@[OUT]2 msgid "Better just leave it be." msgstr "" #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]5@@[OUT]3 #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]18@@[OUT]3 msgid "" "Try to figure out how to secure the coffin without using the chain. It is " "good silver, after all." msgstr "" #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]5@@[OUT]4 msgid "" "Open the coffin and kill whatever lies inside. It must be weak, anyway." msgstr "" #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]5@@[OUT]5 #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]15@@[OUT]3 msgid "Use a ritual to protect yourselves, and then attack the fiend!" msgstr "" #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]12@@[STORY] msgid "" "You figure out that the load-bearing columns in this crypt are barely " "standing, and that with a little effort, you can collapse this place on your " "way out. That way, whatever lies inside should be killed and you'll have the " "silver.In theory..." msgstr "" #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]12@@[OUT]1 msgid "Do it. " msgstr "" #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]12@@[OUT]2 msgid "Do it." msgstr "" #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]15@@[STORY] msgid "There doesn't seem to be a way to get the silver chain safely. " msgstr "" #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]15@@[OUT]1 msgid "Just leave." msgstr "" #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]15@@[OUT]2 #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]15@@[OUT]5 msgid "Open the coffin and kill whatever is inside!" msgstr "" #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]16@@[STORY] msgid "" "You create a ring of fire, hold on to the chain, and open the crypt. Within " "you see a dried-up striga master, its eyes red with hunger and rage, and the " "iron and silver chains holding it, broken -- you have no more than a few " "breaths before it lunges at you!" msgstr "" #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]16@@[OUT]1 msgid "Close the lid and put the chain around it!" msgstr "" #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]16@@[OUT]2 msgid "Kill the striga!" msgstr "" #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]16@@[OUT]3 #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]16@@[OUT]4 msgid "Take the chain and run for it!" msgstr "" #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]18@@[STORY] msgid "" "You shudder in pain when you come close to the protective runes. There is no " "doubt -- a fellow striga is trapped within, one likely still driven by " "bloodlust. " msgstr "" #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]18@@[OUT]1 msgid "" "Wild strigas are dangerous. Better to put it out of its misery. Kill it " "while it is weakened." msgstr "" #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]18@@[OUT]2 msgid "Open the coffin and talk to the striga. " msgstr "" #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]19@@[STORY] msgid "" "While your striga friend stands back, you dismantle the protection and free " "what sleeps within.A thirsty bloodsucker emerges, hissing, 'Blood, blood!'It " "will be tough to talk to the striga in this state. " msgstr "" #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]19@@[OUT]1 msgid "You are supreme. Dominate him!" msgstr "" #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]19@@[OUT]2 msgid "Convince him you are a friend." msgstr "" #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]25@@[STORY] msgid "" "'Yes, oh great one, I serve your superior will.'Despite its words, you know " "a striga won't stay obedient for long.He leaves you all his equipment as a " "sign of honour, though." msgstr "" #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]25@@[OUT]1 msgid "Bid it to leave you a servant in its stead." msgstr "" #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]30@@[STORY] msgid "" "The creature does not attack you, but scampers off into the distance.You are " "free to take the loot." msgstr "" #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]30@@[OUT]1 msgid "Good, now leave this place." msgstr "" #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]31@@[STORY] #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]52@@[STORY] msgid "" "The striga's eyes turn red, it looms above you, and you feel the presence of " "greatness and power. You kneel before your superior and allow it to taste " "your blood as tribute.When you regain your willpower, the master has left, " "and your blood boils with disease." msgstr "" #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]31@@[OUT]1 #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]52@@[OUT]1 #. -- [EVENT] --Unliving(22)@@+[NODE]2@@[OUT]9 msgid "Leave this place." msgstr "" #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]32@@[STORY] msgid "" "'No more, oh great one, no more. I live to serve.'The striga turns into its " "bat form and remains to serve you." msgstr "" #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]32@@[OUT]1 #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]36@@[OUT]1 #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]53@@[OUT]1 #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]53@@[OUT]2 msgid "Good, take the loot and leave." msgstr "" #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]36@@[STORY] msgid "" "'No more, oh great one, no more. I live to serve.'You beat the striga into " "submission and can now call upon its services." msgstr "" #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]37@@[STORY] msgid "" "At first it seems the coffin holds nothing more than a dried-up striga body, " "but before you know it, you hear a voice in your head: 'Kneel before me, " "vermin! Serve my appetites!'" msgstr "" #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]37@@[OUT]1 msgid "Try to resist this power!" msgstr "" #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]37@@[OUT]2 msgid "Your faith is strong, and you're not easily broken. Attack it!" msgstr "" #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]37@@[OUT]3 msgid "Your faith is strong, and you're not easily broken. Run away!" msgstr "" #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]37@@[OUT]4 msgid "Obey the call." msgstr "" #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]42@@[STORY] msgid "" "You were too slow and clumsy and while you were busy looting the chain, a " "powerful striga escaped, draining some of your blood on its way out!" msgstr "" #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]42@@[OUT]1 #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]54@@[OUT]1 msgid "Damn it. Leave." msgstr "" #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]53@@[STORY] msgid "" "You resist, and the beast runs away in fear, leaving you free to loot the " "crypt." msgstr "" #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]54@@[STORY] msgid "" "You thought you were safe, but your ritual clearly failed, as a striga " "climbs out of its crypt and sucks your blood before running away!" msgstr "" #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]56@@[STORY] msgid "" "The striga almost gets you, but fortunately it's only able to slash at you a " "few times before you run out of the cemetery. For some reason, it cannot " "follow." msgstr "" #. -- [EVENT] --cemetery hum striga(18)@@+[NODE]64@@[STORY] msgid "" "You open the lid and face a striga master, its eyes red with hunger, its " "claws ready to rip your body apart.You stab it repeatedly before it can rise " "fully, but it put up a fight and left you bleeding." msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]2@@[STORY] msgid "" "As soon as you enter the grave site, you feel something is amiss.Many of the " "gravestones are crushed and the earth beneath them has been moved.It could " "be grave robbers, but it could be more..." msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]4@@[STORY] msgid "" "You go in closer and notice a figure sitting on a gravestone, crying. The " "figure shifts its shape from a black cat to a mouse to a ghostly visage of a " "woman and back again. " msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]4@@[OUT]1 msgid "[Demon or zerca]Try to figure out what creature this may be." msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]4@@[OUT]2 msgid "[Magic users]You sense some magic here. Take a closer look." msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]4@@[OUT]3 msgid "[Harmony]Your connection to the divine tingles. Time to investigate." msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]4@@[OUT]4 msgid "[Nature]You feel something unnatural. Investigate." msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]4@@[OUT]5 msgid "" "Black cats and mice are often signs of witchery. Best approach with caution." msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]4@@[OUT]6 msgid "Black cats and mice are often signs of witchery. Kill it!" msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]5@@[STORY] msgid "" "You spot a couple of unliving corpses coming in and out of a crypt. There " "may be more inside, as you see many tracks around the place." msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]5@@[OUT]2 msgid "" "[Unliving]These seem to be awakened, like you, or at least acting with more " "purpose than usual. Go in to talk to them. " msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]5@@[OUT]3 msgid "Better just leave." msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]7@@[STORY] msgid "" "This knowledge is rare, but being who you are, you recognise the signs. " "These forms together suggest that this may be a dola demon. They are usually " "guardian demons, especially fond of protecting young ones and bringing good " "fortune to those they choose.It is odd to find one here, alone." msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]7@@[OUT]1 msgid "Ask what the dola is doing here." msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]9@@[STORY] msgid "" "'You, you're living... good... or no? No, bad... they will feed on you! Oh, " "no!'You hear movement accompanied by unnatural groans. You soon see the " "first unliving bodies looming behind a crypt. They haven't noticed you yet." msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]9@@[OUT]1 msgid "" "Figure out a way to wake up the dola and remind it of its duty to protect." msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]9@@[OUT]2 msgid "" "The binding of these unliving is very weak and fresh. Use a cleansing ritual " "to break the bond and thus destroy them." msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]9@@[OUT]4 #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]25@@[OUT]1 #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]34@@[OUT]1 #. -- [EVENT] --Unliving(22)@@+[NODE]9@@[OUT]2 #. -- [EVENT] --Unliving(22)@@+[NODE]42@@[OUT]2 #. -- [EVENT] --Robbers(24)@@+[NODE]12@@[OUT]1 msgid "Run away!" msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]10@@[STORY] msgid "" "Cats and mice are often familiars of witches or demons. More disturbingly, " "you sense a growing weave of magic coming your way.Judging from the setting, " "you suspect that the unliving roam these grounds!" msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]10@@[OUT]1 msgid "Speak out to see if anyone hides here." msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]10@@[OUT]2 msgid "Attack the creature and whatever minions it may have." msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]11@@[STORY] msgid "" "You sense the overwhelming power of harmony, twisted and unnatural. " "Something is very wrong here; the laws of harmony and nature are being " "broken! The figure sees you and speaks:'You, you're living... good... or no? " "No, bad... they will feed on you! Oh, no!'" msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]11@@[OUT]1 msgid "" "Perform a dance of nature and harmony to try to bring this creature back " "from its torment." msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]11@@[OUT]3 msgid "Leave this place of unnatural turmoil." msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]15@@[STORY] msgid "" "'A dola, dola... yes. Oh, no, what happened here? I, I just wanted my charge " "to be safe, living, but he wasn't. He was here, so cold, so I tried, but " "they all come out wrong!'" msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]15@@[OUT]1 msgid "So she made the unliving?" msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]16@@[STORY] msgid "" "'I just, I gave them my light... but it went wrong, it made them come to " "life, but all wrong... and I tried and tried...Strike me down. It should " "take them too. I see no other way.'" msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]16@@[OUT]1 msgid "Agree to her request. Strike her down." msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]16@@[OUT]2 #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]16@@[OUT]3 #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]16@@[OUT]4 #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]24@@[OUT]2 #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]24@@[OUT]3 #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]24@@[OUT]4 msgid "" "You know a simple ritual to banish the dola without killing it, but the " "magic is known to backfire sometimes. Still, it's a risk worth taking." msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]16@@[OUT]5 msgid "" "Kill the unliving only. Tell the dola to leave here and never do this again." msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]17@@[STORY] msgid "" "The dola dies quietly, and with it, the unliving bodies that were coming " "your way collapse.The remaining light of the dola leaves a blessing upon you." " " msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]20@@[STORY] msgid "" "The ritual banished the dola, but it did not destroy the unliving. A small " "group remains, frenzied and bloodthirsty. Fortunately, they run off into the " "distance." msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]21@@[STORY] msgid "" "The ritual works and the dola slowly dissolves into light energy. The " "unliving corpses collapse on the ground. Before vanishing, the dola leaves a " "blessing upon you." msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]22@@[STORY] msgid "" "The ritual seems to work as the unliving collapse on the ground and the dola " "begins to disappear, but her form twists and turns in silent agony!You feel " "a curse upon you!" msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]24@@[STORY] msgid "" "The dola suddenly looks more composed, tears in her eyes. She speaks: 'I " "just, I gave them my light... but it went wrong. It made them come to life, " "but all wrong... and I tried and tried...Strike me down. It should take them " "too. I see no other way.'" msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]24@@[OUT]1 msgid "If it is the only way, we must do it. Kill the dola." msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]25@@[STORY] msgid "" "'A dola... I remember not what that means. My charges, my charges are " "walking again, and now they must feed. You'd better leave...'You notice " "figures moving in the shadows, slowly but surely making their way towards " "you." msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]27@@[STORY] msgid "" "The ritual works and the unliving collapse where they stand. The creature " "who summoned them cries out as if in pain.'Noooo! My charges, dead. I failed." ".. again... worry not my dears, I will make you right again...'" msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]27@@[OUT]1 msgid "Kill the demon as well before she summons more unliving. " msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]27@@[OUT]2 msgid "" "Bind the demon to your service with magic. This is risky, but it could work." msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]27@@[OUT]3 #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]27@@[OUT]4 msgid "Just leave this place. " msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]34@@[STORY] msgid "" "The ritual fails and the unliving corpses move towards you. The demon who " "seems to control them cries, but does nothing to stop it. " msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]43@@[STORY] msgid "" "You kill the unliving and find a human-looking child crying: 'Noooo, mamma, " "papa, brothers!'When you try to talk to the child, it doesn't know what " "happened, only that its family is gone." msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]43@@[OUT]1 #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]43@@[OUT]3 #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]67@@[OUT]1 #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]67@@[OUT]3 msgid "Comfort the child and take it with you." msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]43@@[OUT]2 msgid "" "You walk up to the child, but it hisses at you and runs off into a small " "tunnel. Leave." msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]47@@[STORY] msgid "" "Apart from the two corpses you saw, you spot three more that look like " "teenagers. The unliving are doing various chores around the crypt -- " "gardening, bringing in firewood, and sweeping.You also spot someone sitting " "inside the crypt, playing with dolls on the floor. It's a girl of no more " "than five. " msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]47@@[OUT]2 msgid "" "Greet your fellow unliving and ask why they have a living child with them." msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]49@@[STORY] msgid "" "You try to comfort the child, but it is inconsolable. To your dismay, the " "next night you find it died in its sleep, and its body looks as if it's " "decades old.But you do feel a blessing from an unknown source fall upon you." msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]49@@[OUT]1 msgid "Damn. Bury the child and continue onwards. " msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]53@@[STORY] msgid "" "One of the unliving stops and turns to you. It smiles and says in a harsh, " "throaty voice:'Family, yes. Our baby brought us back, now we are a family, " "forever and ever and a day, and forever we can play...Help... please... " "forever like this...'" msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]53@@[OUT]1 msgid "Ask how you can help." msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]54@@[STORY] msgid "" "The little girl hops out of the crypt and frowns when she sees you, saying:" "'You're strangers! Go away or I'll have my daddy and brothers eat you!'The " "girl's eyes are grey and empty, but you see a doll she carries has human " "eyes that glisten with bright light." msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]54@@[OUT]1 msgid "Keep listening." msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]54@@[OUT]2 #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]55@@[OUT]2 msgid "Kill the girl." msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]55@@[STORY] msgid "" "'The ground shook and shook, and mummy and daddy and my brothers were shook " "to death. I cried and cried, and a lady came from where the ground shook. " "She gave me the dolly and said I can have my family back! Now they are back, " "and we play forever and a day!'" msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]55@@[OUT]1 msgid "Kill the unliving." msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]55@@[OUT]3 msgid "Leave the odd family be. It's not for you to judge." msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]55@@[OUT]4 #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]55@@[OUT]5 msgid "Convince the child to destroy the doll." msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]56@@[STORY] msgid "" "You kill the unliving and the dola cries out in pain, but she too " "disappears, whispering only: 'Perhaps this is best...'" msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]56@@[OUT]1 msgid "" "The act of violence does not sit well with harmony. Accept the penance and " "leave." msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]59@@[STORY] msgid "You are badly beaten and forced to flee." msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]59@@[OUT]1 msgid "" "The act of violence does not sit well with harmony. Accept the defeat and " "leave." msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]67@@[STORY] msgid "" "'The dolly is bad? Making mummy and daddy ill? Okay, then...'She hands you " "the doll. You destroy it and the unliving fall down, their unnatural life " "leaving them. The father nods at you in thanks.The girl bursts out crying " "uncontrollably." msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]67@@[OUT]2 msgid "" "You walk up to the child, but she hisses at you and runs off into a small " "tunnel." msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]68@@[STORY] msgid "You are badly beaten and forced to flee. " msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]69@@[STORY] msgid "" "'No, no, no! Now go away!'She throws a tantrum and the unliving get agitated." " They grunt and walk towards you aggressively." msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]70@@[STORY] msgid "" "You swing your weapon once and chop the girl's face off with a clean swipe." "The unliving stand there for a second, staring at you in disbelief. The " "mother falls on the floor behind her child. The girl then rises -- unliving " "too. You get the sense the family may still have mixed feelings about you." msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]70@@[OUT]1 msgid "Leave before they decide to attack." msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]70@@[OUT]2 #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]70@@[OUT]3 msgid "" "Demand payment for freeing them from the little girl's strange dominion. " msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]72@@[STORY] msgid "" "The father speaks up:'You harm my little girl... but now we feel... hmm... " "free from something, able to think again. So have this as thanks. But " "please, go now, my wife may not see it as I do.'" msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]73@@[STORY] msgid "The unliving charge at you!" msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]73@@[OUT]2 #. -- [EVENT] --Unliving(22)@@+[NODE]15@@[OUT]2 #. -- [EVENT] --Underground(23)@@+[NODE]15@@[OUT]5 #. -- [EVENT] --Underground(23)@@+[NODE]17@@[OUT]3 #. -- [EVENT] --Underground(23)@@+[NODE]18@@[OUT]2 #. -- [EVENT] --Underground(23)@@+[NODE]19@@[OUT]5 #. -- [EVENT] --Robbers(24)@@+[NODE]28@@[OUT]2 #. -- [EVENT] --Robbers(24)@@+[NODE]30@@[OUT]2 #. -- [EVENT] --Robbers(24)@@+[NODE]72@@[OUT]2 #. -- [EVENT] --Darkness(25)@@+[NODE]2@@[OUT]6 #. -- [EVENT] --Darkness(25)@@+[NODE]13@@[OUT]3 #. -- [EVENT] --Darkness(25)@@+[NODE]14@@[OUT]3 #. -- [EVENT] --Darkness(25)@@+[NODE]35@@[OUT]3 #. -- [EVENT] --Random demon_(27)@@+[NODE]19@@[OUT]6 msgid "Run away." msgstr "" #. -- [EVENT] --cemetery hum unliv(19)@@+[NODE]76@@[STORY] msgid "" "You leave, but as you do, you hear the dola scream once more, then her voice " "changes and you see angry wraiths roaming the land." msgstr "" #. -- [EVENT] --Cemetery loot(20)@@+[NODE]2@@[STORY] msgid "" "The cemetery is quiet and mostly empty, but you see an unburied body on the " "ground, clutching a stash of goods." msgstr "" #. -- [EVENT] --Cemetery loot(20)@@+[NODE]2@@[OUT]1 msgid "Grab the stash." msgstr "" #. -- [EVENT] --Cemetery loot(20)@@+[NODE]2@@[OUT]2 #. -- [EVENT] --Cemetery loot(20)@@+[NODE]2@@[OUT]3 msgid "Bury the corpse and take its stash." msgstr "" #. -- [EVENT] --Cemetery loot(20)@@+[NODE]5@@[STORY] msgid "" "As you grab the stash, the decaying hand that held it grabs you and digs in " "deep before falling lifeless again. You feel that a foul force has touched " "you." msgstr "" #. -- [EVENT] --Cemetery loot(20)@@+[NODE]8@@[STORY] msgid "" "You try to bury the corpse, but you have offended its spirit somehow. You " "feel its anger reaching from the beyond and cursing you!" msgstr "" #. -- [EVENT] --Ruinshuman(21)@@+[NODE]3@@[STORY] msgid "You discover some ancient ruins hidden amid fog and shrubbery." msgstr "" #. -- [EVENT] --Unliving(22)@@+[NODE]2@@[STORY] msgid "" "As you explore, you notice long-dead humanoid remains scattered all over the " "place.They look larger than human, possibly orcish. " msgstr "" #. -- [EVENT] --Unliving(22)@@+[NODE]2@@[OUT]1 #. -- [EVENT] --Unliving(22)@@+[NODE]2@@[OUT]8 msgid "Leave the bones be and continue searching for loot. " msgstr "" #. -- [EVENT] --Unliving(22)@@+[NODE]2@@[OUT]2 #. -- [EVENT] --Unliving(22)@@+[NODE]2@@[OUT]3 msgid "[Orc]Prepare funeral pyres so the dead may be honoured." msgstr "" #. -- [EVENT] --Unliving(22)@@+[NODE]2@@[OUT]4 #. -- [EVENT] --Unliving(22)@@+[NODE]2@@[OUT]5 #. -- [EVENT] --Unliving(22)@@+[NODE]2@@[OUT]6 msgid "Bury the bodies out of respect first. " msgstr "" #. -- [EVENT] --Unliving(22)@@+[NODE]2@@[OUT]7 msgid "" "The unnatural forces binding these unliving are still weak. Try to break " "this bond and thus free their souls." msgstr "" #. -- [EVENT] --Unliving(22)@@+[NODE]4@@[STORY] msgid "The ritual works, and you free the unliving souls. " msgstr "" #. -- [EVENT] --Unliving(22)@@+[NODE]4@@[OUT]1 #. -- [EVENT] --Unliving(22)@@+[NODE]4@@[OUT]2 msgid "Search the ruins." msgstr "" #. -- [EVENT] --Unliving(22)@@+[NODE]5@@[STORY] #. -- [EVENT] --Unliving(22)@@+[NODE]55@@[STORY] msgid "" "The funeral pyres burn high, and you utter the guttural charge command so " "the souls of the fallen may rise up in their final call to battle.Your " "spirits are lifted as you feel the presence of the fallen now at peace. " msgstr "" #. -- [EVENT] --Unliving(22)@@+[NODE]5@@[OUT]1 #. -- [EVENT] --Unliving(22)@@+[NODE]5@@[OUT]2 #. -- [EVENT] --Unliving(22)@@+[NODE]7@@[OUT]1 #. -- [EVENT] --Unliving(22)@@+[NODE]7@@[OUT]2 #. -- [EVENT] --Unliving(22)@@+[NODE]55@@[OUT]1 #. -- [EVENT] --Unliving(22)@@+[NODE]55@@[OUT]2 msgid "Good. Continue checking the ruins for any usable loot." msgstr "" #. -- [EVENT] --Unliving(22)@@+[NODE]7@@[STORY] msgid "" "The funeral pyres burn high, and you utter the guttural charge command so " "the souls of the fallen may rise up in their final call to battle. " msgstr "" #. -- [EVENT] --Unliving(22)@@+[NODE]8@@[STORY] msgid "" "You bury the bodies according to your custom. Alas, you feel the spirits' " "heavy unrest in the air, and your own souls feel burdened by it." msgstr "" #. -- [EVENT] --Unliving(22)@@+[NODE]8@@[OUT]1 msgid "Continue searching the ruins. " msgstr "" #. -- [EVENT] --Unliving(22)@@+[NODE]8@@[OUT]2 #. -- [EVENT] --Unliving(22)@@+[NODE]10@@[OUT]1 #. -- [EVENT] --Unliving(22)@@+[NODE]10@@[OUT]2 msgid "Continue to search for anything useful." msgstr "" #. -- [EVENT] --Unliving(22)@@+[NODE]9@@[STORY] msgid "" "You bury the bodies according to your custom, but perhaps the fallen orcs " "did not like it, as they rise up to attack you!" msgstr "" #. -- [EVENT] --Unliving(22)@@+[NODE]9@@[OUT]3 #. -- [EVENT] --Unliving(22)@@+[NODE]42@@[OUT]3 msgid "Speak to your unliving kin to calm their anger and offer aid." msgstr "" #. -- [EVENT] --Unliving(22)@@+[NODE]9@@[OUT]4 #. -- [EVENT] --Unliving(22)@@+[NODE]12@@[OUT]2 #. -- [EVENT] --Unliving(22)@@+[NODE]12@@[OUT]3 #. -- [EVENT] --Unliving(22)@@+[NODE]42@@[OUT]4 msgid "" "As nature and harmony sway your soul, use your domain to weaken these " "unliving before killing them for good!" msgstr "" #. -- [EVENT] --Unliving(22)@@+[NODE]10@@[STORY] msgid "" "You bury the bodies according to your custom and no unliving rise to kill " "you, so you likely did well." msgstr "" #. -- [EVENT] --Unliving(22)@@+[NODE]12@@[STORY] msgid "" "'We... we cannot rest. The dark pulls at us, keeps us here... fire, fire to " "our bones!'One of the unliving connects with your mind, and suddenly you " "know the proper orcish way to lay them to rest." msgstr "" #. -- [EVENT] --Unliving(22)@@+[NODE]12@@[OUT]1 msgid "Create a funeral pyre and lead the unliving to it, as is their wish." msgstr "" #. -- [EVENT] --Unliving(22)@@+[NODE]12@@[OUT]4 msgid "Just kill the unliving." msgstr "" #. -- [EVENT] --Unliving(22)@@+[NODE]14@@[STORY] msgid "" "You defeat the unliving after they were weakened by your domain's " "intervention. However, it dawns on you that you had a peaceful way of " "resolving this, so your spirits suffer for this act of violence. " msgstr "" #. -- [EVENT] --Unliving(22)@@+[NODE]14@@[OUT]1 #. -- [EVENT] --Unliving(22)@@+[NODE]14@@[OUT]2 msgid "Damn. Keep searching the ruins for loot." msgstr "" #. -- [EVENT] --Unliving(22)@@+[NODE]15@@[STORY] msgid "Your efforts are futile and the unliving attack!" msgstr "" #. -- [EVENT] --Unliving(22)@@+[NODE]18@@[STORY] msgid "" "With the dead, well, dead again, you can now search the ruins in peace." msgstr "" #. -- [EVENT] --Unliving(22)@@+[NODE]18@@[OUT]1 #. -- [EVENT] --Unliving(22)@@+[NODE]18@@[OUT]2 #. -- [EVENT] --Unliving(22)@@+[NODE]27@@[OUT]1 msgid "Gather up what you can and leave." msgstr "" #. -- [EVENT] --Unliving(22)@@+[NODE]19@@[STORY] msgid "The unliving overwhelm you and force you to run for your lives." msgstr "" #. -- [EVENT] --Unliving(22)@@+[NODE]21@@[STORY] msgid "" "As you search the old rubble, you hear the voice of a female orc:'We " "witnessed from afar your honourable deed, as expected from a sister, of " "course. Here, we found some loot that we cannot carry on the long road ahead." " Take it and serve the gods well!'" msgstr "" #. -- [EVENT] --Unliving(22)@@+[NODE]21@@[OUT]1 msgid "" "Pound your chest in thanks and bid them farewell. Finish checking the ruins " "and leave." msgstr "" #. -- [EVENT] --Unliving(22)@@+[NODE]26@@[STORY] #. -- [EVENT] --Unliving(22)@@+[NODE]27@@[STORY] msgid "" "As you are about to depart, you hear the roaring voice of an orc warrior " "bellowing at you:'You showed our warriors respect and did not let their " "defiled bodies walk as unliving scourges. Here, have this as our thanks.'" msgstr "" #. -- [EVENT] --Unliving(22)@@+[NODE]26@@[OUT]1 msgid "Thank them and depart." msgstr "" #. -- [EVENT] --Unliving(22)@@+[NODE]33@@[STORY] msgid "" "Before you can take your treasure, you hear the roaring voice of an orc " "warrior bellowing at you:'We claim this ruin as our turf, as marked by our " "fallen kin!'" msgstr "" #. -- [EVENT] --Unliving(22)@@+[NODE]33@@[OUT]1 msgid "Keep listening. Best not to further enrage an already angry orc." msgstr "" #. -- [EVENT] --Unliving(22)@@+[NODE]35@@[STORY] msgid "" "You help dig out the bodies and make proper funeral pyres in accordance with " "orc customs." msgstr "" #. -- [EVENT] --Unliving(22)@@+[NODE]35@@[OUT]1 #. -- [EVENT] --Unliving(22)@@+[NODE]36@@[OUT]1 msgid "Good. Take your loot and leave." msgstr "" #. -- [EVENT] --Unliving(22)@@+[NODE]36@@[STORY] msgid "" "You help dig out the bodies and make proper funeral pyres in accordance with " "orc customs.The orcs appreciate your aid, and add some metals as a reward " "before they bid you farewell." msgstr "" #. -- [EVENT] --Unliving(22)@@+[NODE]39@@[STORY] msgid "" "The orc warrior growls, her sharp, exposed teeth glimmering at you, but then " "she laughs:'Ha! You have a warrior heart and you respected our fallen. You " "may leave, and may your path be filled with good enemies and strong friends." "'" msgstr "" #. -- [EVENT] --Unliving(22)@@+[NODE]39@@[OUT]1 msgid "Wish them well too and leave." msgstr "" #. -- [EVENT] --Unliving(22)@@+[NODE]40@@[STORY] msgid "" "'You fought well for weakling fleshies. You have tits! Good.All this " "fighting got me hungry. Leave your food, leave the loot, and you're free to " "go.'" msgstr "" #. -- [EVENT] --Unliving(22)@@+[NODE]40@@[OUT]1 msgid "Praise their honour and leave." msgstr "" #. -- [EVENT] --Unliving(22)@@+[NODE]41@@[STORY] msgid "" "Whoever these dead folks were, their killers took off with much of what was " "usable here, but you still see some salvageable resources and a few " "scattered weapons that may be good." msgstr "" #. -- [EVENT] --Unliving(22)@@+[NODE]41@@[OUT]1 #. -- [EVENT] --Darkness(25)@@+[NODE]32@@[OUT]1 msgid "Take the stuff and leave." msgstr "" #. -- [EVENT] --Unliving(22)@@+[NODE]42@@[STORY] msgid "" "You gather up what little is left in the ruins, but just as you lift a " "skeleton to pick up its sword, you hear footsteps behind you and see some " "unliving!" msgstr "" #. -- [EVENT] --Unliving(22)@@+[NODE]43@@[STORY] msgid "" "'But I tell you what, you showed respect to the dead, even though you buried " "them instead of burnin'... So help us dig them out and make funeral pyres " "and you can keep half of the loot.'" msgstr "" #. -- [EVENT] --Unliving(22)@@+[NODE]43@@[OUT]1 #. -- [EVENT] --Unliving(22)@@+[NODE]43@@[OUT]2 msgid "Agree to help with the bodies. " msgstr "" #. -- [EVENT] --Unliving(22)@@+[NODE]43@@[OUT]3 #. -- [EVENT] --Unliving(22)@@+[NODE]43@@[OUT]4 msgid "" "[Turmoil] As turmoil is your path, stand firm and say you will not yield to " "their demands. The loot is yours, and if they think otherwise, they can " "fight you for it." msgstr "" #. -- [EVENT] --Unliving(22)@@+[NODE]45@@[STORY] msgid "" "'So you surrender... weak, cowardly, and you claim to follow the path of " "turmoil, do you? Pathetic.'The warrior spits in your face and her men kick " "you out of the ruins, taking away your loot but, surprisingly, not your " "equipment." msgstr "" #. -- [EVENT] --Unliving(22)@@+[NODE]46@@[STORY] msgid "" "'Ah, true warriors, good! Do with us as you will. We yield to your swords!'" msgstr "" #. -- [EVENT] --Unliving(22)@@+[NODE]46@@[OUT]1 msgid "Kill them all and take their stuff." msgstr "" #. -- [EVENT] --Unliving(22)@@+[NODE]46@@[OUT]2 msgid "Take only the loot you found in the ruins, and leave the orcs be." msgstr "" #. -- [EVENT] --Underground(23)@@+[NODE]2@@[STORY] msgid "" "You find the ruins long abandoned and looted many times over. Just as you " "are about to give up, you discover a hidden entrance to an underground " "chamber, protected by a huge, heavy slab of stone that once may have been a " "doorway. " msgstr "" #. -- [EVENT] --Underground(23)@@+[NODE]2@@[OUT]1 msgid "You have some craft tools. Use them to try to pry this entrance open." msgstr "" #. -- [EVENT] --Underground(23)@@+[NODE]2@@[OUT]2 #. -- [EVENT] --Underground(23)@@+[NODE]2@@[OUT]3 msgid "" "As knowledge is your guide, think of a way to use levers and open this thing." "" msgstr "" #. -- [EVENT] --Underground(23)@@+[NODE]2@@[OUT]4 #. -- [EVENT] --Underground(23)@@+[NODE]2@@[OUT]5 msgid "Use your muscle to break through." msgstr "" #. -- [EVENT] --Underground(23)@@+[NODE]3@@[STORY] msgid "" "With tools in hand, you manage to find the hinges and pry the old stone slab " "open.You see a dark corridor leading deeper down. The air is stale, and the " "darkness seems to stare back at you." msgstr "" #. -- [EVENT] --Underground(23)@@+[NODE]3@@[OUT]2 #. -- [EVENT] --Underground(23)@@+[NODE]10@@[OUT]2 #. -- [EVENT] --Underground(23)@@+[NODE]12@@[OUT]3 msgid "Actually, it looks too scary. Just leave." msgstr "" #. -- [EVENT] --Underground(23)@@+[NODE]4@@[STORY] #. -- [EVENT] --Underground(23)@@+[NODE]39@@[STORY] msgid "" "You find a way to open the slab using brains over brawn.You see a dark " "corridor leading deeper down. The air is stale, and the darkness seems to " "stare back at you." msgstr "" #. -- [EVENT] --Underground(23)@@+[NODE]7@@[STORY] msgid "" "The stone slab cracks under the pressure of your brawn, but it crumbles so " "utterly that you fall into the corridor with the rubble.You see a dark " "corridor leading deeper down. The air is stale, and the darkness seems to " "stare back at you." msgstr "" #. -- [EVENT] --Underground(23)@@+[NODE]7@@[OUT]1 msgid "Go in deeper." msgstr "" #. -- [EVENT] --Underground(23)@@+[NODE]10@@[STORY] msgid "" "The stone breaks under your assault, and the way in is clear.You see a dark " "corridor leading deeper down. The air is stale, and the darkness seems to " "stare back at you." msgstr "" #. -- [EVENT] --Underground(23)@@+[NODE]12@@[STORY] msgid "" "You descend down the winding corridor until you reach a chamber with six " "stone columns. Between them are alcoves with granite chests and vases.[R6]" msgstr "" #. -- [EVENT] --Underground(23)@@+[NODE]12@@[OUT]1 #. -- [EVENT] --Underground(23)@@+[NODE]12@@[OUT]2 msgid "Search the chamber." msgstr "" #. -- [EVENT] --Underground(23)@@+[NODE]15@@[STORY] msgid "" "You spot the silhouettes of humanoid creatures hanging from the ceiling by " "the columns.They have spotted you as well..." msgstr "" #. -- [EVENT] --Underground(23)@@+[NODE]15@@[OUT]1 msgid "Use your knowledge of demon lore to identify these creatures." msgstr "" #. -- [EVENT] --Underground(23)@@+[NODE]15@@[OUT]2 #. -- [EVENT] --Underground(23)@@+[NODE]16@@[OUT]1 msgid "Focus on your divine domain to figure this out." msgstr "" #. -- [EVENT] --Underground(23)@@+[NODE]15@@[OUT]3 msgid "" "These creatures are clearly some of your demon kin. Consider how to resolve " "the situation." msgstr "" #. -- [EVENT] --Underground(23)@@+[NODE]16@@[STORY] msgid "" "As you walk into the chamber, you are ambushed by creatures that fall from " "the ceiling upon you!" msgstr "" #. -- [EVENT] --Underground(23)@@+[NODE]16@@[OUT]3 msgid "Run, even though you may take some damage." msgstr "" #. -- [EVENT] --Underground(23)@@+[NODE]17@@[STORY] msgid "" "Striga are unliving fiends known not only to drink the blood of the living " "but also to devour their entrails!" msgstr "" #. -- [EVENT] --Underground(23)@@+[NODE]17@@[OUT]1 #. -- [EVENT] --Underground(23)@@+[NODE]18@@[OUT]1 #. -- [EVENT] --Underground(23)@@+[NODE]19@@[OUT]3 msgid "Attack them with the aid of light or harmony!" msgstr "" #. -- [EVENT] --Underground(23)@@+[NODE]17@@[OUT]4 msgid "" "[Bloodless creatures]Since the strigas are after blood, bloodless creatures " "should be able to sneak in and out without trouble." msgstr "" #. -- [EVENT] --Underground(23)@@+[NODE]18@@[STORY] msgid "" "You sense that these creatures are of the night, tainted by darkness. As " "such, you can call upon your domain to give you strength to fight them." msgstr "" #. -- [EVENT] --Underground(23)@@+[NODE]19@@[STORY] msgid "" "The striga are cursed souls who need to feed on the blood of the living to " "survive. They were clearly locked in here for a long time and are now " "starving.If you give them blood, they will let you loot in peace. " msgstr "" #. -- [EVENT] --Underground(23)@@+[NODE]19@@[OUT]1 #. -- [EVENT] --Underground(23)@@+[NODE]19@@[OUT]2 msgid "Give them some of your blood. " msgstr "" #. -- [EVENT] --Underground(23)@@+[NODE]20@@[STORY] msgid "" "You speak to your kin and give them some of your blood.The strigas honour " "the deal. You can loot in peace. " msgstr "" #. -- [EVENT] --Underground(23)@@+[NODE]20@@[OUT]1 #. -- [EVENT] --Underground(23)@@+[NODE]35@@[OUT]1 #. -- [EVENT] --Underground(23)@@+[NODE]41@@[OUT]1 msgid "Great. Gather the loot and leave." msgstr "" #. -- [EVENT] --Underground(23)@@+[NODE]21@@[STORY] msgid "" "You speak to your kin and give them some of your blood, but this act is " "unnatural and conflicts with one of your divine domains.You feel weakened in " "spirit, but the striga honour the deal. You can loot in peace." msgstr "" #. -- [EVENT] --Underground(23)@@+[NODE]21@@[OUT]1 msgid "Gather the loot and leave." msgstr "" #. -- [EVENT] --Underground(23)@@+[NODE]35@@[STORY] msgid "The striga are dead and the chamber yours to pilfer. " msgstr "" #. -- [EVENT] --Underground(23)@@+[NODE]40@@[STORY] msgid "No matter how much you try, the old stone slab will not move." msgstr "" #. -- [EVENT] --Underground(23)@@+[NODE]41@@[STORY] msgid "" "You carefully sneak in. The strigas stir, their red eyes following you, but " "they do not attack. " msgstr "" #. -- [EVENT] --Underground(23)@@+[NODE]42@@[STORY] msgid "" "The strigas tear your flesh and feast on your blood even as you run for your " "lives." msgstr "" #. -- [EVENT] --Robbers(24)@@+[NODE]2@@[STORY] msgid "" "As you scour some old ruins for loot, you notice you're not the first to " "arrive.The other group does not see you yet, but this may change at any " "moment." msgstr "" #. -- [EVENT] --Robbers(24)@@+[NODE]2@@[OUT]1 msgid "Call upon turmoil and attack whoever dares to stand in your path!" msgstr "" #. -- [EVENT] --Robbers(24)@@+[NODE]3@@[STORY] msgid "" "As you approach, you realise too late that these are not scavengers, but " "bandits waiting to ambush you.'We're the generu... genr... eh, kind types. " "Anyway, we take some of your stuff, we let you leave alive.'" msgstr "" #. -- [EVENT] --Robbers(24)@@+[NODE]3@@[OUT]1 msgid "Agree to give them some of your stuff (to the value of 100)." msgstr "" #. -- [EVENT] --Robbers(24)@@+[NODE]3@@[OUT]2 #. -- [EVENT] --Robbers(24)@@+[NODE]30@@[OUT]4 msgid "Try to intimidate them." msgstr "" #. -- [EVENT] --Robbers(24)@@+[NODE]3@@[OUT]4 #. -- [EVENT] --Robbers(24)@@+[NODE]30@@[OUT]3 msgid "Bargain with them, bandit to bandit." msgstr "" #. -- [EVENT] --Robbers(24)@@+[NODE]4@@[STORY] msgid "" "It looks like these are scavengers -- a rugged, scruffy lot, pillaging what " "they can from the ruins.You took the time to scout, so now you're in a " "better position for a tactical attack." msgstr "" #. -- [EVENT] --Robbers(24)@@+[NODE]4@@[OUT]2 msgid "" "As harmony and intellect dictate, there must be a peaceful way out. These " "folks look hungry. Offer them food in exchange for letting you search the " "ruins as well. [Lose 20 [R7]food]" msgstr "" #. -- [EVENT] --Robbers(24)@@+[NODE]4@@[OUT]3 msgid "Approach the scavengers and offer a deal to search the ruins together." msgstr "" #. -- [EVENT] --Robbers(24)@@+[NODE]4@@[OUT]4 #. -- [EVENT] --Robbers(24)@@+[NODE]4@@[OUT]5 msgid "Intimidate them." msgstr "" #. -- [EVENT] --Robbers(24)@@+[NODE]4@@[OUT]6 msgid "Just leave them be." msgstr "" #. -- [EVENT] --Robbers(24)@@+[NODE]10@@[STORY] #. -- [EVENT] --Robbers(24)@@+[NODE]55@@[STORY] msgid "" "'You seem like honest types, and we are hungry. Deal.And since we ain't " "stupid enough to mess with your gods, you can search to the south and west " "of here. Be careful of the east, though -- the air seems foul there, and two " "of ours never came back to say what's hiding there.'" msgstr "" #. -- [EVENT] --Robbers(24)@@+[NODE]10@@[OUT]1 #. -- [EVENT] --Robbers(24)@@+[NODE]55@@[OUT]1 #. -- [EVENT] --Robbers(24)@@+[NODE]59@@[OUT]1 #. -- [EVENT] --Robbers(24)@@+[NODE]60@@[OUT]1 msgid "Check the west side." msgstr "" #. -- [EVENT] --Robbers(24)@@+[NODE]10@@[OUT]2 #. -- [EVENT] --Robbers(24)@@+[NODE]55@@[OUT]2 #. -- [EVENT] --Robbers(24)@@+[NODE]59@@[OUT]2 #. -- [EVENT] --Robbers(24)@@+[NODE]60@@[OUT]2 msgid "Check the south side." msgstr "" #. -- [EVENT] --Robbers(24)@@+[NODE]10@@[OUT]3 #. -- [EVENT] --Robbers(24)@@+[NODE]55@@[OUT]3 msgid "Ignore the warning and explore the east side." msgstr "" #. -- [EVENT] --Robbers(24)@@+[NODE]12@@[STORY] msgid "" "You enter the eastern part of the ruins and find that a deep, nasty gash has " "been torn in the ground beneath you.From within, you sense a presence, " "watching, waiting...You feel a warm glow that seems pleasant at first, then " "becomes stifling, hot, and burning!" msgstr "" #. -- [EVENT] --Robbers(24)@@+[NODE]12@@[OUT]2 msgid "Stay and fight this thing!" msgstr "" #. -- [EVENT] --Robbers(24)@@+[NODE]17@@[STORY] #. -- [EVENT] --Robbers(24)@@+[NODE]71@@[STORY] msgid "" "'I suppose if you give us some food, we can let you search this place.Or we " "could trade with what we found so far.' " msgstr "" #. -- [EVENT] --Robbers(24)@@+[NODE]17@@[OUT]1 #. -- [EVENT] --Robbers(24)@@+[NODE]71@@[OUT]1 msgid "Give them some food so you can search. [Lose 20 food]" msgstr "" #. -- [EVENT] --Robbers(24)@@+[NODE]17@@[OUT]2 msgid "Trade with them and leave." msgstr "" #. -- [EVENT] --Robbers(24)@@+[NODE]17@@[OUT]3 #. -- [EVENT] --Robbers(24)@@+[NODE]56@@[OUT]2 #. -- [EVENT] --Robbers(24)@@+[NODE]71@@[OUT]2 msgid "Attack them instead." msgstr "" #. -- [EVENT] --Robbers(24)@@+[NODE]17@@[OUT]4 #. -- [EVENT] --Robbers(24)@@+[NODE]71@@[OUT]3 msgid "Actually, just leave." msgstr "" #. -- [EVENT] --Robbers(24)@@+[NODE]23@@[STORY] #. -- [EVENT] --Robbers(24)@@+[NODE]29@@[STORY] msgid "" "'We go now. You don't kill us!'The scavengers look at you and decide the " "loot is not worth their lives. They run away." msgstr "" #. -- [EVENT] --Robbers(24)@@+[NODE]23@@[OUT]1 #. -- [EVENT] --Robbers(24)@@+[NODE]29@@[OUT]1 msgid "Good. Gather the loot and leave." msgstr "" #. -- [EVENT] --Robbers(24)@@+[NODE]28@@[STORY] msgid "'You scary, but you not many. We take you!'" msgstr "" #. -- [EVENT] --Robbers(24)@@+[NODE]30@@[STORY] msgid "" "You scout ahead and discover that it is a group of bandits pretending to " "scavenge the ruins, but in fact waiting to ambush you!" msgstr "" #. -- [EVENT] --Robbers(24)@@+[NODE]30@@[OUT]1 msgid "Attack them with a preemptive strike!" msgstr "" #. -- [EVENT] --Robbers(24)@@+[NODE]35@@[STORY] msgid "" "'You think you scary, eh? Think again, scum!'While you were talking, they " "were getting ready to fight, and they launch at you." msgstr "" #. -- [EVENT] --Robbers(24)@@+[NODE]35@@[OUT]2 msgid "Throw them some of your stuff and run away!" msgstr "" #. -- [EVENT] --Robbers(24)@@+[NODE]38@@[STORY] msgid "" "You kill the bandits and take their spoils!But the ruins were clearly looted " "many times over already." msgstr "" #. -- [EVENT] --Robbers(24)@@+[NODE]50@@[STORY] msgid "" "The burning light is overwhelming. It burns your very soul, threatening to " "dissolve it entirely and bind it to the ever-glowing presence.Just as you " "think you?ll succumb, the light retreats, perhaps still too weak to fully " "take you." msgstr "" #. -- [EVENT] --Robbers(24)@@+[NODE]52@@[STORY] msgid "" "Your spirit is strong and pushes away the burning light that threatened to " "devour your very soul.At least now you can loot the ruins in peace, although " "you remain shaken by the experience. " msgstr "" #. -- [EVENT] --Robbers(24)@@+[NODE]52@@[OUT]1 msgid "Search the ruins and leave." msgstr "" #. -- [EVENT] --Robbers(24)@@+[NODE]56@@[STORY] msgid "'Nah, we don't wanna deal with your sort. Beat it!'" msgstr "" #. -- [EVENT] --Robbers(24)@@+[NODE]59@@[STORY] msgid "" "Your decisive attack destroys the enemy, but you did not notice a small " "group taking off with what they looted here.Still, you are now free to " "continue searching the ruins." msgstr "" #. -- [EVENT] --Robbers(24)@@+[NODE]59@@[OUT]3 #. -- [EVENT] --Robbers(24)@@+[NODE]60@@[OUT]3 msgid "Check the east side. " msgstr "" #. -- [EVENT] --Robbers(24)@@+[NODE]60@@[STORY] msgid "" "You skilfully dispatch the enemy.You are now free to continue searching the " "ruins." msgstr "" #. -- [EVENT] --Robbers(24)@@+[NODE]62@@[STORY] msgid "" "Defeated, you run for your lives, having to leave behind some of your " "supplies. " msgstr "" #. -- [EVENT] --Robbers(24)@@+[NODE]64@@[STORY] msgid "" "'I guess dealin's more profitable-like, sure. We can trade, or you can " "bugger off. Call it professional cort... curtsy?'" msgstr "" #. -- [EVENT] --Robbers(24)@@+[NODE]64@@[OUT]1 msgid "Agree to trade." msgstr "" #. -- [EVENT] --Robbers(24)@@+[NODE]66@@[STORY] msgid "" "'Eh, you look burly enough, and we're gettin' tired. Perhaps it's best we " "give you some of our stuff and you leave us be, eh?'" msgstr "" #. -- [EVENT] --Robbers(24)@@+[NODE]66@@[OUT]1 msgid "Agree to take their stuff and let them be." msgstr "" #. -- [EVENT] --Robbers(24)@@+[NODE]66@@[OUT]2 msgid "" "Attack them instead. The fight should be easier now that they're scared!" msgstr "" #. -- [EVENT] --Robbers(24)@@+[NODE]69@@[STORY] msgid "" "You are sorely beaten and perhaps drop some of your stuff so they won?t " "chase you.'Lucky we ain't evil, else we'd take all your things!'" msgstr "" #. -- [EVENT] --Robbers(24)@@+[NODE]72@@[STORY] msgid "You feel strengthened by your god." msgstr "" #. -- [EVENT] --Darkness(25)@@+[NODE]2@@[STORY] msgid "" "You search the old ruins until you realise that a dark, foreboding mist is " "descending upon this place.The black mist is a dreaded remnant of the days " "of darkness." msgstr "" #. -- [EVENT] --Darkness(25)@@+[NODE]2@@[OUT]1 #. -- [EVENT] --Darkness(25)@@+[NODE]2@@[OUT]2 msgid "Call upon light or harmony to protect you from this dark power. " msgstr "" #. -- [EVENT] --Darkness(25)@@+[NODE]2@@[OUT]3 msgid "Call upon turmoil or magic to shield you from the darkness." msgstr "" #. -- [EVENT] --Darkness(25)@@+[NODE]2@@[OUT]4 #. -- [EVENT] --Darkness(25)@@+[NODE]2@@[OUT]5 #. -- [EVENT] --Darkness(25)@@+[NODE]13@@[OUT]2 #. -- [EVENT] --Darkness(25)@@+[NODE]14@@[OUT]2 #. -- [EVENT] --Darkness(25)@@+[NODE]14@@[OUT]4 #. -- [EVENT] --Darkness(25)@@+[NODE]35@@[OUT]2 #. -- [EVENT] --Darkness(25)@@+[NODE]35@@[OUT]4 msgid "" "You have skilled wise ones with you. Battle this force of the dark with your " "spirit!" msgstr "" #. -- [EVENT] --Darkness(25)@@+[NODE]2@@[OUT]7 msgid "" "Try to sneak quickly past the mist to get to the possible loot in these " "ruins." msgstr "" #. -- [EVENT] --Darkness(25)@@+[NODE]2@@[OUT]8 #. -- [EVENT] --Darkness(25)@@+[NODE]2@@[OUT]9 msgid "" "[Shadow elf]The black mist is no danger to you. Walk through it and finish " "searching the ruins." msgstr "" #. -- [EVENT] --Darkness(25)@@+[NODE]13@@[STORY] msgid "" "Alas, your divine domain serves only as a beacon for the black mist to " "strike.You are engulfed by its dark clutches, which tear deep into your soul " "with dread and madness!" msgstr "" #. -- [EVENT] --Darkness(25)@@+[NODE]13@@[OUT]1 msgid "Do not let this darkness win. Gather your spirit and fight it!" msgstr "" #. -- [EVENT] --Darkness(25)@@+[NODE]14@@[STORY] #. -- [EVENT] --Darkness(25)@@+[NODE]35@@[STORY] msgid "" "Your domain shields you as the dreaded mist tries to claw its way into your " "very souls.Still uneasy from the experience, you can try to search this " "place for loot and hope the mist won't come after you again." msgstr "" #. -- [EVENT] --Darkness(25)@@+[NODE]14@@[OUT]1 #. -- [EVENT] --Darkness(25)@@+[NODE]35@@[OUT]1 msgid "Take what you find and leave. " msgstr "" #. -- [EVENT] --Darkness(25)@@+[NODE]23@@[STORY] msgid "" "The black mist cannot be beaten easily. Before you know it, deep, " "penetrating darkness engulfs you in its cold clutches and tears at your mind " "and soul." msgstr "" #. -- [EVENT] --Darkness(25)@@+[NODE]23@@[OUT]1 msgid "Run!" msgstr "" #. -- [EVENT] --Darkness(25)@@+[NODE]26@@[STORY] msgid "You defeat the darkness and can now attempt to siphon its power." msgstr "" #. -- [EVENT] --Darkness(25)@@+[NODE]26@@[OUT]1 #. -- [EVENT] --Darkness(25)@@+[NODE]26@@[OUT]2 #. -- [EVENT] --Darkness(25)@@+[NODE]26@@[OUT]3 #. -- [EVENT] --Darkness(25)@@+[NODE]26@@[OUT]4 msgid "Siphon the energy." msgstr "" #. -- [EVENT] --Darkness(25)@@+[NODE]26@@[OUT]5 #. -- [EVENT] --Darkness(25)@@+[NODE]26@@[OUT]6 msgid "Do not risk meddling with the mist. Search the ruins for loot." msgstr "" #. -- [EVENT] --Darkness(25)@@+[NODE]27@@[STORY] msgid "" "By the skin of your teeth you manage to avoid the mist, although you still " "feel some dread lingering, and you find a decent stash of goods for looting." msgstr "" #. -- [EVENT] --Darkness(25)@@+[NODE]27@@[OUT]1 msgid "Gather any loot you find and leave." msgstr "" #. -- [EVENT] --Darkness(25)@@+[NODE]29@@[STORY] msgid "" "You siphon some of the dark energy safely, protected by the divine domain of " "magic." msgstr "" #. -- [EVENT] --Darkness(25)@@+[NODE]29@@[OUT]1 #. -- [EVENT] --Darkness(25)@@+[NODE]29@@[OUT]2 #. -- [EVENT] --Darkness(25)@@+[NODE]30@@[OUT]1 #. -- [EVENT] --Darkness(25)@@+[NODE]30@@[OUT]2 #. -- [EVENT] --Darkness(25)@@+[NODE]31@@[OUT]1 #. -- [EVENT] --Darkness(25)@@+[NODE]31@@[OUT]2 #. -- [EVENT] --Darkness(25)@@+[NODE]39@@[OUT]1 #. -- [EVENT] --Darkness(25)@@+[NODE]39@@[OUT]2 msgid "Check the ruins for any loot and leave." msgstr "" #. -- [EVENT] --Darkness(25)@@+[NODE]30@@[STORY] msgid "" "You try to siphon the dark energy, but it does not sit well with your divine " "domain.A spirit sickness befalls you." msgstr "" #. -- [EVENT] --Darkness(25)@@+[NODE]31@@[STORY] msgid "You siphon some of the dark energy safely." msgstr "" #. -- [EVENT] --Darkness(25)@@+[NODE]32@@[STORY] msgid "" "The dark mist destroys most of what once stood here, but you find a fairly " "fresh corpse to loot. " msgstr "" #. -- [EVENT] --Darkness(25)@@+[NODE]37@@[STORY] msgid "" "The power of darkness seeps into your spirit, strengthening it from within." msgstr "" #. -- [EVENT] --Darkness(25)@@+[NODE]37@@[OUT]1 msgid "Good. Gather any loot you find and leave." msgstr "" #. -- [EVENT] --Darkness(25)@@+[NODE]39@@[STORY] msgid "" "You try to siphon the dark energy, but darkness is a fickle friend.A spirit " "sickness befalls you." msgstr "" #. -- [EVENT] --Human loot_(26)@@+[NODE]2@@[STORY] msgid "" "The ruins are old and decrepit, likely already looted many times over, but " "you never know what hidden secrets you may yet uncover.The south area seems " "less traversed, but also unstable. " msgstr "" #. -- [EVENT] --Human loot_(26)@@+[NODE]2@@[OUT]1 #. -- [EVENT] --Human loot_(26)@@+[NODE]2@@[OUT]2 msgid "Investigate the south." msgstr "" #. -- [EVENT] --Human loot_(26)@@+[NODE]2@@[OUT]3 msgid "Investigate the safer areas." msgstr "" #. -- [EVENT] --Human loot_(26)@@+[NODE]3@@[STORY] msgid "" "You find a hidden cellar -- or, rather, it finds you as you painfully fall " "through its ceiling onto a hard floor." msgstr "" #. -- [EVENT] --Human loot_(26)@@+[NODE]3@@[OUT]1 msgid "Damn it." msgstr "" #. -- [EVENT] --Random demon_(27)@@+[NODE]2@@[STORY] msgid "" "Within what seems like the remnants of a kitchen, with an old stone stove at " "its centre, you see broken pots and pans, a long-rotten pantry, and the " "skeletal remains of several humanoids that clearly died trapped here." msgstr "" #. -- [EVENT] --Random demon_(27)@@+[NODE]2@@[OUT]1 #. -- [EVENT] --Random demon_(27)@@+[NODE]18@@[OUT]1 msgid "Scout the room to make sure it is safe." msgstr "" #. -- [EVENT] --Random demon_(27)@@+[NODE]2@@[OUT]2 #. -- [EVENT] --Random demon_(27)@@+[NODE]2@@[OUT]3 msgid "Go in closer to see if the remains hold anything valuable. " msgstr "" #. -- [EVENT] --Random demon_(27)@@+[NODE]3@@[STORY] msgid "" "Among the mostly looted ruins, you discover an untouched chamber hidden " "beneath a load of rubble that must have shifted recently." msgstr "" #. -- [EVENT] --Random demon_(27)@@+[NODE]4@@[STORY] msgid "" "In the darkest corner of the chamber lurks a creature, its big, round eyes " "glimmering in the dark. You spot one of its legs with shaggy hair and long " "crooked claws. You also hear a quiet purr.It is clearly watching you. " msgstr "" #. -- [EVENT] --Random demon_(27)@@+[NODE]4@@[OUT]1 msgid "" "As a wise one, you know many creatures. Try to figure out what this is." msgstr "" #. -- [EVENT] --Random demon_(27)@@+[NODE]4@@[OUT]2 #. -- [EVENT] --Random demon_(27)@@+[NODE]4@@[OUT]3 #. -- [EVENT] --Random demon_(27)@@+[NODE]5@@[OUT]3 #. -- [EVENT] --Random demon_(27)@@+[NODE]5@@[OUT]4 msgid "" "Try to keep out of its way as you loot. You don't want to have to kill it, " "but you also need resources." msgstr "" #. -- [EVENT] --Random demon_(27)@@+[NODE]4@@[OUT]4 #. -- [EVENT] --Random demon_(27)@@+[NODE]5@@[OUT]5 msgid "Just leave. " msgstr "" #. -- [EVENT] --Random demon_(27)@@+[NODE]5@@[STORY] msgid "" "The more you look at the creature, the more you think it is a simple mrucek -" "- a harmless house demon, gone feral after being trapped here with its dead " "masters." msgstr "" #. -- [EVENT] --Random demon_(27)@@+[NODE]5@@[OUT]1 msgid "" "[Common demon]Try talking to it to show that you mean it no harm and it is " "now safe to leave." msgstr "" #. -- [EVENT] --Random demon_(27)@@+[NODE]5@@[OUT]2 msgid "Perform a ritual to ease this demon's disturbed soul. " msgstr "" #. -- [EVENT] --Random demon_(27)@@+[NODE]7@@[STORY] msgid "" "You calm the mrucek so well that its body visibly changes, and it now " "resembles a common cat that will follow you faithfully." msgstr "" #. -- [EVENT] --Random demon_(27)@@+[NODE]7@@[OUT]1 #. -- [EVENT] --Random demon_(27)@@+[NODE]9@@[OUT]1 msgid "Great. Gather anything useful and leave." msgstr "" #. -- [EVENT] --Random demon_(27)@@+[NODE]9@@[STORY] msgid "" "You calm the mrucek so well that its body visibly changes, and it now " "resembles a common cat, only fluffier and fat.It purrs and disappears " "through the entrance you made.You feel a blessing upon you." msgstr "" #. -- [EVENT] --Random demon_(27)@@+[NODE]10@@[STORY] msgid "" "The mrucek purrs even louder and pounces on you, claws and teeth first.You " "shake it off and it scampers away, leaving you with a few deep cuts and a " "curse." msgstr "" #. -- [EVENT] --Random demon_(27)@@+[NODE]10@@[OUT]1 #. -- [EVENT] --Random demon_(27)@@+[NODE]15@@[OUT]1 #. -- [EVENT] --Random demon_(27)@@+[NODE]17@@[OUT]1 #. -- [EVENT] --Random demon_(27)@@+[NODE]29@@[OUT]1 msgid "Gather anything useful and leave." msgstr "" #. -- [EVENT] --Random demon_(27)@@+[NODE]15@@[STORY] msgid "" "The mrucek purrs even louder and then pounces on you, claws and teeth first." "You shake it off and it scampers away, leaving you with a few deep cuts and " "a curse.[R22]" msgstr "" #. -- [EVENT] --Random demon_(27)@@+[NODE]17@@[STORY] #. -- [EVENT] --Random demon_(27)@@+[NODE]29@@[STORY] msgid "" "There is a loud purr and a rugged catlike creature pounces on you, claws and " "teeth first.You shake it off and it scampers away, leaving you with a few " "deep cuts and a curse." msgstr "" #. -- [EVENT] --Random demon_(27)@@+[NODE]18@@[STORY] msgid "" "This room looks like it could have been an old armoury, and although it was " "clearly evacuated, there may be some usable leftovers to find. " msgstr "" #. -- [EVENT] --Random demon_(27)@@+[NODE]18@@[OUT]2 #. -- [EVENT] --Random demon_(27)@@+[NODE]18@@[OUT]3 msgid "Search the room and gather anything still useful." msgstr "" #. -- [EVENT] --Random demon_(27)@@+[NODE]19@@[STORY] msgid "" "In the darkest corner of the chamber lurks a creature, its beady eyes " "flickering in darkness.It is clearly watching you. " msgstr "" #. -- [EVENT] --Random demon_(27)@@+[NODE]19@@[OUT]1 msgid "" "[Strigas] You sense a striga presence. Try to dominate whatever lurks in the " "shadows." msgstr "" #. -- [EVENT] --Random demon_(27)@@+[NODE]19@@[OUT]2 msgid "" "You sense a creature of the night. In the name of Horz, lord of the moon, " "call the creature to heel." msgstr "" #. -- [EVENT] --Random demon_(27)@@+[NODE]19@@[OUT]3 msgid "Attack with a preemptive strike. " msgstr "" #. -- [EVENT] --Random demon_(27)@@+[NODE]19@@[OUT]4 #. -- [EVENT] --Random demon_(27)@@+[NODE]19@@[OUT]5 msgid "" "Keep watching the creature and loot the place, hoping it will not attack." msgstr "" #. -- [EVENT] --Random demon_(27)@@+[NODE]20@@[STORY] msgid "" "A starved striga bows before your dominance, then offers up the last of its " "life force for you to devour. " msgstr "" #. -- [EVENT] --Random demon_(27)@@+[NODE]20@@[OUT]1 msgid "Devour the striga. Then gather up whatever loot you can find here. " msgstr "" #. -- [EVENT] --Random demon_(27)@@+[NODE]20@@[OUT]2 msgid "Leave the creature be. Gather up whatever loot is left and go." msgstr "" #. -- [EVENT] --Random demon_(27)@@+[NODE]21@@[STORY] msgid "" "A starved striga bows before your dominance, then scampers off through the " "opening you made. " msgstr "" #. -- [EVENT] --Random demon_(27)@@+[NODE]21@@[OUT]1 msgid "Gather up whatever loot is left and go." msgstr "" #. -- [EVENT] --Random demon_(27)@@+[NODE]24@@[STORY] #. -- [EVENT] --Random demon_(27)@@+[NODE]28@@[STORY] #. -- [EVENT] --Random demon_(27)@@+[NODE]32@@[STORY] msgid "" "A starved striga lashes out at you, forcing you to abandon the room and run." "The wounds it left turn out to be infected." msgstr "" #. -- [EVENT] --Random demon_(27)@@+[NODE]31@@[STORY] msgid "You kill the striga and are free to loot the place." msgstr "" #. -- [EVENT] --Random demon_(27)@@+[NODE]31@@[OUT]1 msgid "Gather what you found and leave." msgstr "" #. -- [EVENT] --Random demon_(27)@@+[NODE]33@@[STORY] msgid "" "The starved striga lashes out at you, forcing you to abandon the room and " "run.The wounds it left turn out to be infected." msgstr "" #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]2@@[STORY] msgid "" "The fires are warm and the ale is good. The tavern is bustling with life and " "joy. " msgstr "" #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]2@@[OUT]1 msgid "See if you can recruit anyone." msgstr "" #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]2@@[OUT]2 msgid "[Demon]Do some gambling." msgstr "" #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]2@@[OUT]3 msgid "Do some gambling." msgstr "" #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]2@@[OUT]4 msgid "Drink." msgstr "" #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]3@@[STORY] msgid "" "There are some folks here who may want to join your band, seeing as you are " "the chosen and all." msgstr "" #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]3@@[OUT]1 msgid "Approach a warrior." msgstr "" #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]3@@[OUT]2 msgid "Approach a hunter." msgstr "" #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]3@@[OUT]3 msgid "There's a zerca staring at you. Ask him over." msgstr "" #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]3@@[OUT]4 msgid "There's a bandit sitting in a corner. Approach him." msgstr "" #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]3@@[OUT]5 #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]3@@[OUT]6 msgid "Someone is ushering you over to speak to them. Go see what they want." msgstr "" #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]3@@[OUT]7 msgid "There are no more folks who want to join this time. " msgstr "" #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]8@@[STORY] msgid "No deal. Better luck next time. " msgstr "" #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]11@@[STORY] msgid "A fighter is available but requires a payment." msgstr "" #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]11@@[OUT]1 #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]12@@[OUT]1 #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]14@@[OUT]1 msgid "Pay them if you can." msgstr "" #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]12@@[STORY] msgid "A hunter is available but requires a payment." msgstr "" #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]13@@[STORY] msgid "" "He comes up to you and says he will follow you for free, as you are the " "chosen!" msgstr "" #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]13@@[OUT]1 #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]17@@[OUT]1 #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]24@@[OUT]1 msgid "Welcome them." msgstr "" #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]14@@[STORY] msgid "They say they'll do mercenary work for the right price." msgstr "" #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]17@@[STORY] #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]24@@[STORY] msgid "" "An orphan overhears you recruiting and begs for you to take them in. They " "heard that you are a champion and they want to be one too, apparently." msgstr "" #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]26@@[STORY] msgid "" "One should never try gambling with demons. You were made for trickery, after " "all.You win, but the folk look at you with suspicion." msgstr "" #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]26@@[OUT]1 #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]27@@[OUT]1 #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]28@@[OUT]1 #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]29@@[OUT]1 msgid "Time to go." msgstr "" #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]27@@[STORY] msgid "Lady luck has smiled upon you again. You win." msgstr "" #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]28@@[STORY] msgid "Who needs luck when you have the gods on your side? You win." msgstr "" #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]29@@[STORY] msgid "Alas, luck was not on your side. You lost." msgstr "" #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]30@@[STORY] msgid "" "You got so drunk, you don't recall much of what happened. But a stork visits " "you some time later . . ." msgstr "" #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]30@@[OUT]1 msgid "Good?" msgstr "" #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]33@@[STORY] msgid "" "Slavyans may be known for their drinking, but there simply isn't anyone with " "a tougher head than a Slavyan dwarf!You drink everyone under the table and " "impress the locals greatly." msgstr "" #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]33@@[OUT]1 #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]34@@[OUT]1 #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]35@@[OUT]1 #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]36@@[OUT]1 msgid "Great. Now it's time to leave." msgstr "" #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]34@@[STORY] msgid "" "Slavyans may be known for their drinking, but you are a Slavyan too, after " "all, even if not from the same branch. So you drink with them hand in hand " "and they are impressed." msgstr "" #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]35@@[STORY] #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]36@@[STORY] msgid "" "The Slavyans sure do know how to drink. You do not recall the evening, but " "you feel its effects painfully . . ." msgstr "" #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]37@@[STORY] msgid "" "You got into a fight and discovered hidden strength within you. " "Unfortunately, the locals do not appreciate your prowess. You get kicked out " "of the tavern." msgstr "" #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]37@@[OUT]1 msgid "Time to leave." msgstr "" #. -- [EVENT] --Food trader(29)@@+[NODE]2@@[STORY] msgid "" "'Welcome to our food stalls. Now food isn't easy to get on our lands, so we " "will only do a food for food exchange.'" msgstr "" #. -- [EVENT] --Food trader(29)@@+[NODE]2@@[OUT]1 msgid "Trade" msgstr "" #. -- [EVENT] --Food trader(29)@@+[NODE]2@@[OUT]2 msgid "Not today, leave." msgstr ""