# msgid "" msgstr "" "MIME-Version: 1.0\n" "Content-Transfer-Encoding: 8bit\n" "Content-Type: text/plain; charset=UTF-8\n" "Project-Id-Version: \n" "POT-Creation-Date: \n" "PO-Revision-Date: \n" "Last-Translator: \n" "Language-Team: French\n" "Language: fr\n" "X-Generator: Zanata 4.6.2\n" "Plural-Forms: nplurals=2; plural=(n > 1)\n" #. -- [EVENT] --goldfish_(1)@@+[NODE]2@@[STORY] msgid "" "As you stop to refill your water supplies, you find a fish with a golden " "tail trapped in the shallow waters, thrashing about." msgstr "" #. -- [EVENT] --goldfish_(1)@@+[NODE]2@@[OUT]1 msgid "" "If this is a goldfish, they are known to have magical properties. Speak to " "it." msgstr "" #. -- [EVENT] --goldfish_(1)@@+[NODE]2@@[OUT]2 #. -- [EVENT] --goldfish_(1)@@+[NODE]2@@[OUT]3 msgid "Ignore the fish." msgstr "" #. -- [EVENT] --goldfish_(1)@@+[NODE]2@@[OUT]4 #. -- [EVENT] --goldfish_(1)@@+[NODE]2@@[OUT]5 #. -- [EVENT] --goldfish_(1)@@+[NODE]2@@[OUT]6 msgid "Help the fish back into the deeper water." msgstr "" #. -- [EVENT] --goldfish_(1)@@+[NODE]2@@[OUT]7 #. -- [EVENT] --goldfish_(1)@@+[NODE]2@@[OUT]8 msgid "Eat the fish." msgstr "" #. -- [EVENT] --goldfish_(1)@@+[NODE]3@@[STORY] msgid "" "As far as you can tell, the fish is in fact a goldfish. From the waters, " "another fish pops out, exclaiming:'My sister is too weak and she will not " "last long. Pray help her, quick!'" msgstr "" #. -- [EVENT] --goldfish_(1)@@+[NODE]3@@[OUT]1 msgid "Ask for the traditional wish first." msgstr "" #. -- [EVENT] --goldfish_(1)@@+[NODE]3@@[OUT]2 msgid "Do as the fish bids you. Free her sister." msgstr "" #. -- [EVENT] --goldfish_(1)@@+[NODE]3@@[OUT]3 msgid "Ask if you will get double the wishes since you're helping both fish." msgstr "" #. -- [EVENT] --goldfish_(1)@@+[NODE]4@@[STORY] msgid "" "'Fishsticks and draughts! You have not caught me; thus, I am not bound to " "grant you a wish, and she is too weak for the bargain. Perhaps she will when " "she is freed.'" msgstr "" #. -- [EVENT] --goldfish_(1)@@+[NODE]4@@[OUT]1 msgid "Rebuke the fish for trying to lie and bend demon law. " msgstr "" #. -- [EVENT] --goldfish_(1)@@+[NODE]4@@[OUT]2 msgid "Free the dying fish." msgstr "" #. -- [EVENT] --goldfish_(1)@@+[NODE]4@@[OUT]3 #. -- [EVENT] --goldfish_(1)@@+[NODE]5@@[OUT]2 msgid "Refuse to free the fish unless you get a wish. " msgstr "" #. -- [EVENT] --goldfish_(1)@@+[NODE]5@@[STORY] msgid "" "'Oh, fine, fine, if you're so wise, why did you ask?She is too weak, so when " "you rescue her, you will do so without the deal.'" msgstr "" #. -- [EVENT] --goldfish_(1)@@+[NODE]5@@[OUT]1 msgid "Free the dying fish anyway." msgstr "" #. -- [EVENT] --goldfish_(1)@@+[NODE]6@@[STORY] #. -- [EVENT] --goldfish_(1)@@+[NODE]20@@[STORY] msgid "" "The fish regains its strength almost as soon as it is free to swim. It jumps " "and speaks to you:'Thank you, kind strangers. You released me without the " "promise of reward, and this is rare. I am bound by laws and cannot grant you " "a wish, but I can tell you a secret. Do you want to hear it?'" msgstr "" #. -- [EVENT] --goldfish_(1)@@+[NODE]6@@[OUT]1 #. -- [EVENT] --goldfish_(1)@@+[NODE]20@@[OUT]1 msgid "Yes. Ask for the secret." msgstr "" #. -- [EVENT] --goldfish_(1)@@+[NODE]6@@[OUT]2 #. -- [EVENT] --goldfish_(1)@@+[NODE]20@@[OUT]2 msgid "No. Decline politely and be on your way." msgstr "" #. -- [EVENT] --goldfish_(1)@@+[NODE]7@@[STORY] msgid "" "The trapped fish dies and her sister scorns you:'I cannot grant wishes, but " "I can curse those whom I judge unworthy, and you bastards qualify. Hope your " "bits fall off!'" msgstr "" #. -- [EVENT] --goldfish_(1)@@+[NODE]7@@[OUT]1 #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]39@@[OUT]1 #. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]17@@[OUT]1 #. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]32@@[OUT]1 #. -- [EVENT] --Bociek(7)@@+[NODE]9@@[OUT]1 #. -- [EVENT] --Bociek(7)@@+[NODE]14@@[OUT]1 #. -- [EVENT] --Bociek(7)@@+[NODE]14@@[OUT]2 #. -- [EVENT] --Trapped skashck(8)@@+[NODE]7@@[OUT]1 #. -- [EVENT] --Trapped skashck(8)@@+[NODE]7@@[OUT]2 #. -- [EVENT] --Trapped skashck(8)@@+[NODE]10@@[OUT]1 #. -- [EVENT] --Trapped skashck(8)@@+[NODE]10@@[OUT]2 #. -- [EVENT] --Trapped skashck(8)@@+[NODE]14@@[OUT]1 #. -- [EVENT] --Trapped skashck(8)@@+[NODE]16@@[OUT]1 #. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]8@@[OUT]1 #. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]8@@[OUT]2 #. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]18@@[OUT]1 #. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]19@@[OUT]1 #. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]26@@[OUT]1 #. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]29@@[OUT]1 #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]42@@[OUT]1 #. -- [EVENT] --FairyGodmothers(12)@@+[NODE]16@@[OUT]1 #. -- [EVENT] --GodmothersSpw(13)@@+[NODE]6@@[OUT]1 #. -- [EVENT] --Babiniec(15)@@+[NODE]26@@[OUT]1 #. -- [EVENT] --Babiniec(15)@@+[NODE]31@@[OUT]1 #. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]36@@[OUT]1 #. -- [EVENT] --czort wierzbowy3(18)@@+[NODE]4@@[OUT]1 #. -- [EVENT] --Hailk-gailki(19)@@+[NODE]15@@[OUT]1 #. -- [EVENT] --Hailk-gailki(19)@@+[NODE]19@@[OUT]1 #. -- [EVENT] --Hailk-gailki(19)@@+[NODE]23@@[OUT]1 #. -- [EVENT] --Hailk-gailki(19)@@+[NODE]24@@[OUT]1 #. -- [EVENT] --Hailk-gailki(19)@@+[NODE]26@@[OUT]1 #. -- [EVENT] --Hailk-gailki(19)@@+[NODE]28@@[OUT]1 #. -- [EVENT] --Hailk-gailki(19)@@+[NODE]30@@[OUT]1 #. -- [EVENT] --Hailk-gailki(19)@@+[NODE]38@@[OUT]1 #. -- [EVENT] --Black cat crossing(20)@@+[NODE]11@@[OUT]1 #. -- [EVENT] --Black cat crossing(20)@@+[NODE]17@@[OUT]1 #. -- [EVENT] --Black cat crossing(20)@@+[NODE]18@@[OUT]1 #. -- [EVENT] --Potoplenyk(22)@@+[NODE]15@@[OUT]1 #. -- [EVENT] --Potoplenyk(22)@@+[NODE]21@@[OUT]1 #. -- [EVENT] --Potoplenyk(22)@@+[NODE]29@@[OUT]1 #. -- [EVENT] --Potoplenyk(22)@@+[NODE]35@@[OUT]1 #. -- [EVENT] --Potoplenyk(22)@@+[NODE]39@@[OUT]1 #. -- [EVENT] --Potoplenyk(22)@@+[NODE]49@@[OUT]1 #. -- [EVENT] --Potoplenyk2(23)@@+[NODE]6@@[OUT]1 #. -- [EVENT] --Potoplenyk2(23)@@+[NODE]10@@[OUT]1 #. -- [EVENT] --Potoplenyk2(23)@@+[NODE]12@@[OUT]1 #. -- [EVENT] --Rabsik(24)@@+[NODE]9@@[OUT]1 #. -- [EVENT] --Rabsik(24)@@+[NODE]15@@[OUT]1 #. -- [EVENT] --Rabsik(24)@@+[NODE]25@@[OUT]2 #. -- [EVENT] --Rabsik(24)@@+[NODE]26@@[OUT]1 #. -- [EVENT] --Rabsik 2(25)@@+[NODE]16@@[OUT]2 #. -- [EVENT] --Rabsik 2(25)@@+[NODE]33@@[OUT]1 #. -- [EVENT] --Rabsik 2(25)@@+[NODE]34@@[OUT]1 #. -- [EVENT] --Rabsik 2(25)@@+[NODE]38@@[OUT]1 #. -- [EVENT] --Rabsik 3(26)@@+[NODE]26@@[OUT]2 #. -- [EVENT] --Sadok (27)@@+[NODE]23@@[OUT]1 #. -- [EVENT] --Sadok (27)@@+[NODE]34@@[OUT]1 #. -- [EVENT] --Sadok (27)@@+[NODE]38@@[OUT]1 #. -- [EVENT] --Hidden stash house_(28)@@+[NODE]2@@[OUT]3 #. -- [EVENT] --Hidden stash house_(28)@@+[NODE]9@@[OUT]1 #. -- [EVENT] --Hidden stash house_(28)@@+[NODE]17@@[OUT]1 msgid "Leave." msgstr "" #. -- [EVENT] --goldfish_(1)@@+[NODE]8@@[STORY] msgid "" "'See that lake there? It is called Mokre, which means wet in the old tongue." "You'd think any lake would be wet, yeah?'" msgstr "" #. -- [EVENT] --goldfish_(1)@@+[NODE]8@@[OUT]1 msgid "Confirm and wait to hear more of the story." msgstr "" #. -- [EVENT] --goldfish_(1)@@+[NODE]9@@[STORY] msgid "" "'Exactly. Now, I am not at liberty to disclose the full implications of the " "aforementioned name. But if you swim to the middle of the lake, you may or " "may not find some old castle ruins.Beware though, for it is a Wet Lake...'" msgstr "" #. -- [EVENT] --goldfish_(1)@@+[NODE]9@@[OUT]1 msgid "Convince the fish to be a bit more specific." msgstr "" #. -- [EVENT] --goldfish_(1)@@+[NODE]9@@[OUT]2 msgid "Nod and leave to find the ruins it spoke of." msgstr "" #. -- [EVENT] --goldfish_(1)@@+[NODE]9@@[OUT]3 msgid "Thank the fish for the useless secret and leave this place. " msgstr "" #. -- [EVENT] --goldfish_(1)@@+[NODE]13@@[STORY] msgid "" "'Oh, darn it, I'm gonna be buried in paperwork for this, but fine.There's an " "old castle ruin of blacksword knights, so treasures are likely. But as you " "swim there, you will hear the weeping of a child.'" msgstr "" #. -- [EVENT] --goldfish_(1)@@+[NODE]13@@[OUT]1 msgid "Wait to hear more." msgstr "" #. -- [EVENT] --goldfish_(1)@@+[NODE]14@@[STORY] msgid "" "'This spirit child died an awful death, as one might expect, and in its " "death, it can be very unruly.But as you saved me, I will reveal this: sing " "it a lullaby as you swim past, and you will soothe its weeping and pass into " "the ruins safely. Beware, though, for there may be more physical adversaries " "inside!'" msgstr "" #. -- [EVENT] --goldfish_(1)@@+[NODE]14@@[OUT]1 #. -- [EVENT] --goldfish_(1)@@+[NODE]15@@[OUT]1 msgid "Thank the fish for its information and leave." msgstr "" #. -- [EVENT] --goldfish_(1)@@+[NODE]15@@[STORY] msgid "" "'Alas, despite your golden hearts, I am bound by countless clauses " "preventing me from divulging more information on the matter.For instance, a " "clause forbids me to speak of any possible child spirits that may or may not " "guard fallen castles filled with treasures. Now, fare thee well!'" msgstr "" #. -- [EVENT] --goldfish_(1)@@+[NODE]16@@[STORY] msgid "" "You refill your water and leave the fish to its fate.Later that day, you " "feel sick. Was it the fish or just bad luck? Who knows?" msgstr "" #. -- [EVENT] --goldfish_(1)@@+[NODE]16@@[OUT]1 #. -- [EVENT] --goldfish_(1)@@+[NODE]21@@[OUT]1 msgid "Damn it. " msgstr "" #. -- [EVENT] --goldfish_(1)@@+[NODE]18@@[STORY] msgid "" "You help the fish into the water and it swims away, flicking its golden tail " "at you.You turn away to leave and feel a blessing fall upon you." msgstr "" #. -- [EVENT] --goldfish_(1)@@+[NODE]18@@[OUT]1 #. -- [EVENT] --goldfish_(1)@@+[NODE]19@@[OUT]1 #. -- [EVENT] --goldfish_(1)@@+[NODE]22@@[OUT]1 msgid "All right, then, leave." msgstr "" #. -- [EVENT] --goldfish_(1)@@+[NODE]19@@[STORY] msgid "" "You help the fish into the water and it swims away, flicking its golden tail " "at you." msgstr "" #. -- [EVENT] --goldfish_(1)@@+[NODE]21@@[STORY] msgid "You eat the fish and feel awfully sick afterwards!" msgstr "" #. -- [EVENT] --goldfish_(1)@@+[NODE]22@@[STORY] msgid "" "You eat the fish and feel great. It was better than any fish you've ever " "tasted." msgstr "" #. -- [EVENT] --goldfish_(1)@@+[NODE]25@@[STORY] msgid "" "'Rules be damned, my sister's life means more! I will give you my own life " "force and throw in the location of a treasure I know of. Deal?'" msgstr "" #. -- [EVENT] --goldfish_(1)@@+[NODE]25@@[OUT]1 msgid "Accept and help the other fish." msgstr "" #. -- [EVENT] --goldfish_(1)@@+[NODE]25@@[OUT]2 msgid "Decline and demand a wish!" msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]2@@[STORY] msgid "" "You see among the low-hanging mist two islands on the lake.Most likely, that " "is where you can access any castle ruins the fish spoke of.Strangely, there " "is a small boat waiting for you at the shore. It is built of fish scales and " "has a golden tail." msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]2@@[OUT]1 msgid "" "Take the boat to the islands, but be prepared to sing the lullaby to the " "child spirit, just as the fish warned you." msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]2@@[OUT]2 msgid "" "Take the boat to the centre of the lake and search for the castle ruins the " "fish mentioned." msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]3@@[STORY] msgid "" "As you approach the islands, you hear the faint yet growing sobbing of a " "young child, intertwined with an unnatural wailing that chills your bones. " msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]3@@[OUT]1 msgid "Sing the lullaby to appease the child spirit." msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]3@@[OUT]2 msgid "" "[Magic user] Sing the lullaby and combine it with your own knowledge of the " "spirits to invoke a binding ritual." msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]4@@[STORY] msgid "" "As you approach the islands, you hear the faint yet growing sobbing of a " "young child, intertwined with an unnatural wailing that chills your bones.A " "thick fog engulfs you, and the cries turn to unbearable shrieks.You see " "ghostly forms in the fog." msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]4@@[OUT]1 msgid "Attack the ghosts!" msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]4@@[OUT]2 msgid "" "[Magic user] Try to use a binding ritual to cast away these evil spirits." msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]4@@[OUT]3 #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]16@@[OUT]2 #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]10@@[OUT]2 #. -- [EVENT] --The smith and Smetek(10)@@+[NODE]17@@[OUT]1 #. -- [EVENT] --Black cat crossing(20)@@+[NODE]12@@[OUT]2 msgid "Run away!" msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]7@@[STORY] msgid "" "As you quietly sing the lullaby, the sobbing ceases and the fog in the lake " "disperses.You now see that one of the islands has a stone-built entrance to " "an ancient ruin.The other holds the remains of a small farmer's hut. " msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]7@@[OUT]1 msgid "Go to the castle ruins directly." msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]7@@[OUT]2 msgid "Check the farmer's hut first." msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]8@@[STORY] msgid "" "The entrance looks like old cellar doors or some other utility passage, for " "it is filled with the remains of caskets, woven baskets, and containers of " "perishable goods.The contents, at first glance preserved in their entirety, " "fall into dust when touched." msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]8@@[OUT]1 msgid "Enter the ruins and go in further." msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]9@@[STORY] msgid "" "Within the castle ruins, most corridors and rooms are submerged and buried " "in mud. But there are three paths still intact and miraculously dry. " msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]9@@[OUT]1 msgid "Go down the eastern path." msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]9@@[OUT]2 msgid "Go down the western path." msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]9@@[OUT]3 msgid "Go down the southern path. " msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]10@@[STORY] msgid "" "The little house is empty and cold, its floors dusty, and the air heavy.Upon " "scraps of old bedding, you see the ghostly boy rocking and humming the tune " "you sung him.He looks up, and blood spills out of his mouth when he tries to " "speak." msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]10@@[OUT]1 msgid "Better leave the spirit alone. Go to the castle." msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]10@@[OUT]2 msgid "Commune with the spirit, as is your gift. Ask the boy his woes." msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]12@@[STORY] #. -- [EVENT] --blackswords spwn(2)@@+[NODE]41@@[STORY] msgid "" "'You, you can speak to me? No one ever can. They just run and scream when I " "try to talk to them.'" msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]12@@[OUT]1 #. -- [EVENT] --blackswords spwn(2)@@+[NODE]41@@[OUT]1 msgid "" "Explain to the ghost that his spirit energy is manifesting as an attack " "because of how much anger or sorrow he has." msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]13@@[STORY] msgid "" "'Oh, I see. I didn't know. All I ever wanted is to ask people to find my " "mommy.'" msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]13@@[OUT]1 msgid "Ask if you can help find his mother." msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]14@@[STORY] msgid "" "'It was so long ago... I was a boy, hungry, afraid. My mommy was dying " "without food, and the knights, they took everything and sat in their castle." "I went to ask them for food, went on the bridge, said my mommy was hungry, " "then my stomach hurt, so cold, so dull...Then I was here, alone, and " "everything was gone.'" msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]14@@[OUT]1 msgid "" "The child ghost is clearly bound here because he is looking for his mother. " "Try to find her remains in the house." msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]15@@[STORY] msgid "" "Your ritual bound the child spirit and bent it to your will. Its form " "flickers from that of a young boy of no more than six, playing happily with " "a wooden horse alongside a mother, to a starving child clenching its stomach " "beside a barely living woman, and then you see the face of a knight in " "armour, laughing.The reel of emotions and memories plays over and over." msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]15@@[OUT]1 #. -- [EVENT] --blackswords spwn(2)@@+[NODE]42@@[OUT]1 msgid "Continue to explore the castle ruins now." msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]15@@[OUT]2 msgid "" "The child spirit must be bound here by an anchor. Look for something in the " "house that you can use to release its tormented soul. " msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]16@@[STORY] msgid "" "The spirits of this place become ever more enraged!You are cast away from " "this place, your own spirit wounded. The islands disappear from your view " "forever." msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]16@@[OUT]1 #. -- [EVENT] --blackswords spwn(2)@@+[NODE]19@@[OUT]1 msgid "Leave this place." msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]19@@[STORY] msgid "" "Either the fish lied or your singing skills suck, because the spirits of " "this place become enraged and assault you!You are cast away from this place, " "your own spirit wounded. The islands disappear from your view forever." msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]20@@[STORY] #. -- [EVENT] --blackswords spwn(2)@@+[NODE]23@@[STORY] msgid "" "You find a chamber that could have been an armoury. As with the foods " "before, anything you touch turns to dust, except for a single large chest. " "Its heavy stone design and the runes carved onto the lock tell you that it " "was made by dwarves." msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]20@@[OUT]1 #. -- [EVENT] --blackswords spwn(2)@@+[NODE]23@@[OUT]1 msgid "Open the chest." msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]21@@[STORY] msgid "" "A piece of parchment smelling of the fields retracts from the lock mechanism " "with a space at the bottom and a quill for you to write with. Apparently, " "you are meant to answer the riddle it poses:Four dilly-dandiesFour stick " "standiesTwo crookersTwo lookersAnd a wig wag" msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]21@@[OUT]1 msgid "Use your knowledge to decipher this riddle." msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]21@@[OUT]2 msgid "A mamuna -- dilly dandies sound like her hanging teats." msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]21@@[OUT]3 msgid "" "An animal? -- four stick standies sound like four legs, and lookers like two " "eyes." msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]21@@[OUT]4 msgid "A bies? The crookers could be teeth, and a wig wag may be a tail." msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]22@@[STORY] msgid "" "You are able to decipher the old tongue further:Four dilly-dandies (teats on " "the udder)Four stick standies (legs)Two crookers (horns)Two lookers " "(eyes)And a wig wag (tail)" msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]22@@[OUT]1 msgid "Cow?" msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]22@@[OUT]2 msgid "Dog?" msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]22@@[OUT]3 msgid "A bies bitch? " msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]24@@[STORY] msgid "" "I am all on my own,Wounded by iron weapons and scarred by swords.I often see " "battle.I am tired of fighting.I do not expect to be allowed to retire from " "warfareBefore I am completely done for.At the wall of the city, I am knocked " "aboutAnd bitten again and again.Hard-edged things made by the blacksmith's " "hammer attack me.Each time I wait for something worse.I have never been able " "to find a doctor who could make me betterOr give me medicine made from herbs." "Instead the sword gashes all over me grow bigger day and night." msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]24@@[OUT]1 msgid "A dummy." msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]24@@[OUT]2 msgid "A shield." msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]24@@[OUT]3 msgid "A sword." msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]25@@[STORY] msgid "" "A piece of parchment, hot to the touch, retracts from the lock mechanism " "with a space at the bottom and a quill for you to write with. Apparently, " "you are meant to answer the riddle it poses." msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]25@@[OUT]1 #. -- [EVENT] --blackswords spwn(2)@@+[NODE]28@@[OUT]1 msgid "Read the riddle" msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]28@@[STORY] msgid "" "A piece of parchment, wet to the touch, retracts from the lock mechanism " "with a space at the bottom and a quill for you to write with. Apparently, " "you are meant to answer the riddle it poses." msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]29@@[STORY] msgid "" "The letters on the parchment shift:'Aye, poor lassies, dumb as oxen you are. " "Be on your way now!'The parchment burns to ash and the chest remains locked." msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]29@@[OUT]1 msgid "Just leave this place." msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]29@@[OUT]2 #. -- [EVENT] --blackswords spwn(2)@@+[NODE]29@@[OUT]3 #. -- [EVENT] --blackswords spwn(2)@@+[NODE]29@@[OUT]4 #. -- [EVENT] --blackswords spwn(2)@@+[NODE]35@@[OUT]2 #. -- [EVENT] --blackswords spwn(2)@@+[NODE]35@@[OUT]3 #. -- [EVENT] --blackswords spwn(2)@@+[NODE]35@@[OUT]4 msgid "Bash the chest open!" msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]30@@[STORY] msgid "" "As soon as you leave this place, the low-hanging fog thickens, and you know " "you will not find your way here again. " msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]30@@[OUT]1 msgid "Continue your journey. " msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]32@@[STORY] msgid "" "Either you have dwarven know-how or you're just that strong, but the chest " "lies wide open for the looting!" msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]32@@[OUT]1 #. -- [EVENT] --blackswords spwn(2)@@+[NODE]33@@[OUT]1 #. -- [EVENT] --blackswords spwn(2)@@+[NODE]36@@[OUT]1 msgid "Take the treasure and leave." msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]33@@[STORY] msgid "" "The runes on the chest glow angrily, but your wit and strength prove " "superior. The chest lies wide open for the looting!" msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]34@@[STORY] msgid "" "The runes on the chest glow angrily, and with every hit you feel the room " "grow hotter!You realise just in time that you are about to be devoured by " "flames, and you run for your life." msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]34@@[OUT]1 #. -- [EVENT] --The smith and Smetek(10)@@+[NODE]22@@[OUT]1 msgid "Keep running." msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]35@@[STORY] msgid "" "The letters on the parchment shift:'Ya almost had it, laddies, almost. Have " "yourself a pressie from us.'The parchment burns to ash and a small " "compartment with a pouch of coins opens." msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]35@@[OUT]1 msgid "Take the coins and leave." msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]36@@[STORY] msgid "" "The letters on the parchment shift:'Well done, laddies! Here be your " "treasures, iron and stone to ya!'The chest opens." msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]37@@[STORY] msgid "" "You do not find any human remains in the house, but you discover a perfectly " "preserved wooden horse, and you realise the spirit child holds one just like " "it.The boy's eyes light up and he speaks:'My horsie, you found it. Let's go " "and tell mommy!'The spirit disappears but leaves a trail you can follow. " msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]37@@[OUT]1 #. -- [EVENT] --blackswords spwn(2)@@+[NODE]39@@[OUT]1 msgid "Leave this place to follow the trail." msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]37@@[OUT]2 msgid "Explore the castle ruins first. " msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]38@@[STORY] msgid "" "My home is not quiet but I am not loud.The lord has meant us to journey " "together.I am faster than he and sometimes stronger,But he keeps on going " "for longer.Sometimes I rest but he runs on.For as long as I am alive, I live " "in him.If we part from one anotherIt is I who will die." msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]38@@[OUT]1 msgid "" "A demon of the winds, like the vily -- without its lord, the wind, it cannot " "thrive." msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]38@@[OUT]2 msgid "A fish in the river -- its lord gives it life and flows continuously." msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]38@@[OUT]3 msgid "A chosen of the gods, like yourself, surely!" msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]39@@[STORY] msgid "" "You try to swim to the other island, but just as the spirit child " "disappeared, so did the island..." msgstr "" #. -- [EVENT] --blackswords spwn(2)@@+[NODE]42@@[STORY] msgid "" "The spirits are defeated and retreat. You are free to explore this place. " msgstr "" #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]2@@[STORY] msgid "" "Not far from the cursed lake, you discover the remains of what could have " "been a small village.Only moss-covered rubble remains, except for a single " "slab of stone, surrounded by a circle made of dark granite pebbles.The child " "spirit sits by the stone, weeping. " msgstr "" #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]2@@[OUT]1 msgid "Go in closer." msgstr "" #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]2@@[OUT]2 msgid "Collect the granite. It's a good resource." msgstr "" #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]3@@[STORY] msgid "" "As you approach, the spirit looks up and you see through its eyes:Upon the " "stone slab there is a woman chained, naked, with burn marks and open " "whipping wounds. She is the boy's mother you saw before.Knights in black " "armour with white crosses embroidered on their chest stand in a circle, " "chanting.The woman screams her last in agony. The vision breaks. You still " "feel the presence of those black knights around you. " msgstr "" #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]3@@[OUT]1 msgid "" "This is clearly a place of power, where remnants of old magic linger. Use " "your knowledge of magic to try to determine more." msgstr "" #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]3@@[OUT]2 #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]5@@[OUT]5 msgid "" "Whatever this place was, it reeks of evil. Destroy the circle and burn the " "ground." msgstr "" #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]4@@[STORY] msgid "" "The vision reminds you of old witch-burning rites used especially by western " "folk.As you recall, they were often used against any who defied the laws of " "the knight orders. Still, witchcraft is a true threat in the wrong hands." "Spirits of the supposed witch and her jailers are clearly still bound here. " msgstr "" #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]4@@[OUT]1 msgid "Consider your options." msgstr "" #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]5@@[STORY] msgid "" "The two spirit groups are in opposition to each another. Freeing one group " "will be much easier." msgstr "" #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]5@@[OUT]1 msgid "Free the witch and thus hopefully also her poor son. " msgstr "" #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]5@@[OUT]2 msgid "Free the knights. After all, they usually served a higher cause." msgstr "" #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]5@@[OUT]3 msgid "" "Try to free both anyway. Whatever they all did in life, surely it is time " "for them to rest." msgstr "" #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]5@@[OUT]4 msgid "Come back another time." msgstr "" #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]10@@[STORY] msgid "" "You destroy the granite circle and burn the ground around the stone slab to " "cleanse it.There is a massive release of energy that knocks you out for a " "few minutes. " msgstr "" #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]10@@[OUT]1 #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]10@@[OUT]2 msgid "Gather yourself up and see what has happened." msgstr "" #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]11@@[STORY] msgid "" "The place of power is destroyed, but the spirits are no less active, only " "freed from their confines!You hear the screams of the burning woman, the " "wailing of the child, and the laughter of the knights until your ears bleed " "in pain." msgstr "" #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]11@@[OUT]1 #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]19@@[OUT]1 msgid "Leave this place, quickly." msgstr "" #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]13@@[STORY] msgid "" "The place of power is destroyed. You hear the wails of the knights as they " "fade away and the joyous cries of the woman reunited with her child at last." "There is an unnerving air of dark magic about her, but she is clearly " "grateful to you and leaves a reward before she disappears with her boy." msgstr "" #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]13@@[OUT]1 #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]18@@[OUT]1 msgid "Take the reward and leave. " msgstr "" #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]16@@[STORY] msgid "" "You take the stones and feel a cold rush upon you.Spirits waken and circle " "you in anger. They are clad in black armour and chant something in a tongue " "you do not know." msgstr "" #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]16@@[OUT]1 #. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]10@@[OUT]2 #. -- [EVENT] --Black cat crossing(20)@@+[NODE]12@@[OUT]1 msgid "Attack them!" msgstr "" #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]18@@[STORY] msgid "" "The place of power is destroyed. You hear the wails of the knights as they " "fade away and the joyous cries of a woman who appears beside the child " "spirit who led you here.There is an unnerving air of dark magic about her, " "but she is clearly grateful to you and leaves a reward before she disappears " "with her boy." msgstr "" #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]19@@[STORY] msgid "" "The place of power is destroyed, but the spirits who were bound here are no " "less active, only freed from their confines!You hear the screams of a woman, " "the wailing of the child, and the laughter of the knights until your ears " "bleed in pain." msgstr "" #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]20@@[STORY] #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]27@@[STORY] #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]30@@[STORY] msgid "" "As you cleanse the site and banish the spirits of the knights into the " "eternal abyss, you stand before the witch-burning once more. This time, your " "vision seems clearer, untainted by the boy's whims." msgstr "" #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]20@@[OUT]1 #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]27@@[OUT]1 #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]30@@[OUT]1 msgid "Watch the scene." msgstr "" #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]20@@[OUT]2 #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]27@@[OUT]2 #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]30@@[OUT]2 msgid "" "Whatever the past held, it is of no value now. Simply collect your reward " "from the spirits you helped and leave." msgstr "" #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]21@@[STORY] msgid "" "You see the woman chained to the stone. Even worse, you see the whole " "village burnt and filled with bodies.But you also see many of the knights " "wounded, torn by some clawed monsters.You also sense the presence of great " "evil within the woman's heart." msgstr "" #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]21@@[OUT]1 #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]22@@[OUT]1 #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]23@@[OUT]1 #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]25@@[OUT]1 #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]26@@[OUT]1 #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]31@@[OUT]1 #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]32@@[OUT]1 #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]33@@[OUT]1 #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]36@@[OUT]1 #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]37@@[OUT]1 #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]38@@[OUT]1 msgid "Continue watching." msgstr "" #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]22@@[STORY] msgid "" "You see one of the knights plunge a clawed glove into her chest and take out " "her blackened heart as it still beats:'Begone, witch! You and your evil " "spawn will tarnish this land no longer.'" msgstr "" #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]23@@[STORY] #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]33@@[STORY] #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]38@@[STORY] msgid "" "The woman screams:'I curse you and your sadistic order. For the death of my " "beloved son, for the suffering upon my kin, I curse you to hear the cries of " "my child and drown in his tears forever!'" msgstr "" #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]24@@[STORY] msgid "" "You see the village fall into ruin and the castle sink into the Wet Lake. " "You hear the weeping of the spirit boy tear the knights' ears until they all " "die.The scene fades. You hear the righteous cries of the fallen knights and " "the thankful laughter of the witch and her son.The spirits you released " "leave a boon for you before they disappear. " msgstr "" #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]24@@[OUT]1 #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]34@@[OUT]1 #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]35@@[OUT]1 msgid "Take the reward and leave." msgstr "" #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]25@@[STORY] msgid "" "You see the woman chained to the stone. Even worse, you see the whole " "village burnt and filled with bodies. You see children struck through with " "swords, men decapitated, and women piled up, naked, defiled.Although you " "sense the presence of evil from the boy's mother, you do not sense the same " "from all who lie dead before you." msgstr "" #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]26@@[STORY] #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]32@@[STORY] msgid "" "You see one of the knights plunge a clawed glove into her chest with a " "wicked smile and take out her blackened heart as it still beats:'Begone, " "witch! You and your evil spawn will tarnish this land no longer.'" msgstr "" #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]31@@[STORY] msgid "" "You see the woman chained to the stone. Even worse, you see the whole " "village burnt and filled with bodies.You see children struck through with " "swords, men decapitated, and women piled up, naked, defiled.But you also " "sense the unmistakable, palpable presence of evil emanating from the boy's " "mother. You see that many of the knights bear scars of combat with clawed " "creatures, and none of them bear a smile -- just a heavy burden of duty." msgstr "" #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]34@@[STORY] msgid "" "You see the village fall into ruin and the castle sink into the Wet Lake. " "You hear the weeping of the spirit boy tear the knights' ears until they all " "die.The scene fades. And you now sense the peaceful passing of both sides, " "no longer locked in their cycle of hatred.The spirits you released leave a " "boon for you before they disappear. " msgstr "" #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]35@@[STORY] msgid "" "You see the village fall into ruin and the castle sink into the Wet Lake. " "You hear the weeping of the spirit boy tear the knights' ears until they all " "die.The scene fades. You hear the solemn vows of fealty and loyalty from the " "knight order and the desperate cries of the witch and her spawn. The spirits " "you released leave a boon for you before they disappear. " msgstr "" #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]36@@[STORY] #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]37@@[STORY] msgid "" "The vision, sent by those who you banished to the eternal abyss, shatters " "and you see only its final result in the real world." msgstr "" #. -- [EVENT] --blackswords2 spwn(3)@@+[NODE]39@@[STORY] msgid "" "Your efforts fail, and whatever dark force resides here throws you to the " "side and cloaks the place from mortal eyes once more." msgstr "" #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]2@@[STORY] msgid "" "As you travel through a woodland, you hear the cries of a man:'Help, please, " "someone, help me!'They are faint but come from somewhere close." msgstr "" #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]2@@[OUT]1 msgid "Ask him where he is and look for the man." msgstr "" #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]2@@[OUT]2 #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]4@@[OUT]2 #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]5@@[OUT]2 msgid "Ignore the cries and leave." msgstr "" #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]4@@[STORY] msgid "" "'I fell down into a cave, please, kind folks, help! I come from a wealthy " "clan. I will give you many goods in reward...'The man's voice is fading.You " "find the hole where the man must have fallen and you hear him from below, " "but it is too dark and deep to see anything, and even throwing a torch down " "does not help." msgstr "" #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]4@@[OUT]1 #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]5@@[OUT]1 msgid "Get some ropes out and throw them to the man." msgstr "" #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]4@@[OUT]3 msgid "Ask why he is here alone if he comes from a rich clan." msgstr "" #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]5@@[STORY] msgid "" "'I'm a scout, a hunter. I was to search this area for resources... my fellow " "died in the fall... I can still hear his cries... oh, please get me out..." "'The last words are barely audible." msgstr "" #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]6@@[STORY] msgid "You throw the line down and feel the weight of a man." msgstr "" #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]6@@[OUT]1 #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]6@@[OUT]2 #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]9@@[OUT]1 #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]9@@[OUT]2 msgid "Pull him out." msgstr "" #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]7@@[STORY] msgid "" "You pull and pull and out comes a huge snake wrapped around the rope!It " "hisses and whirls but slides away into the wilderness." msgstr "" #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]7@@[OUT]1 #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]8@@[OUT]1 msgid "Call out to the man." msgstr "" #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]7@@[OUT]2 #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]8@@[OUT]2 #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]9@@[OUT]3 #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]12@@[OUT]2 #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]13@@[OUT]2 #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]14@@[OUT]2 msgid "Damn this man and leave this place." msgstr "" #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]8@@[STORY] msgid "" "You pull and pull and out comes a huge snake wrapped around the rope!It " "hisses and whirls and bites you before slithering away!" msgstr "" #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]9@@[STORY] msgid "" "The man's voice is strained:'I... I didn't see a rope, please... please save " "me... '" msgstr "" #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]10@@[STORY] msgid "" "You pull at the rope, and this time it is heavy. You think you see the man's " "furry coat as you drag him out, but it is a bear and it attacks!" msgstr "" #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]10@@[OUT]1 #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]13@@[OUT]1 #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]15@@[OUT]1 msgid "Fight!" msgstr "" #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]12@@[STORY] msgid "" "You pull at the rope and it seems rather light. A black cat scrabbles up the " "line and jumps away from you, hissing!" msgstr "" #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]12@@[OUT]1 #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]13@@[OUT]1 #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]14@@[OUT]1 msgid "Call out to the man angrily!" msgstr "" #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]13@@[STORY] msgid "" "The bear is dead, but the man is still trapped in the hole. You hear him " "whimpering. " msgstr "" #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]14@@[STORY] msgid "" "The bear mauls you, then scampers off.But the man is still trapped in the " "hole. You hear him whimpering. " msgstr "" #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]15@@[STORY] msgid "" "'I never reached your rope... I don't know what these animals were... help " "me, I will give you rewards beyond measure, I swear...'" msgstr "" #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]15@@[OUT]1 msgid "Try pulling him out one last time, carefully!" msgstr "" #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]16@@[STORY] msgid "" "This time, it is indeed an older man, bearded, exhausted, and ragged. Yet " "his clothes are of superior quality and his hand ordained with jewelled " "rings.He turns one of the rings and reaches out towards the moon, then " "disappears without even saying thank you!" msgstr "" #. -- [EVENT] --Bear snake and cat(4)@@+[NODE]16@@[OUT]1 msgid "Swear at the ungrateful sod and leave." msgstr "" #. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]2@@[STORY] msgid "" "You come across a caravan of wealthy traders. They approach and ask to talk, " "but you recognise one of them as the man you saved from the hole, who never " "even said thanks!" msgstr "" #. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]2@@[OUT]1 msgid "Talk to the traders anyway. See what the man has to say for himself. " msgstr "" #. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]2@@[OUT]2 msgid "Talk to the traders and demand your rewards!" msgstr "" #. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]2@@[OUT]3 msgid "Attack the caravan!" msgstr "" #. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]3@@[STORY] msgid "" "The man you saved does not speak to you. He hides in the back, avoiding your " "gaze. Their leader approaches:'Ah, travellers, well met! I am afraid we are " "on the way to resupply, but we still have a few trinkets if you wish to " "trade with us.'" msgstr "" #. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]3@@[OUT]1 msgid "Tell them the story of the hole, but do it in a diplomatic way." msgstr "" #. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]3@@[OUT]2 msgid "Tell the story and demand retribution and explanation!" msgstr "" #. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]3@@[OUT]3 msgid "" "Say nothing of the adventure with the hole and the animals. Ask what they " "have to offer, and trade with them." msgstr "" #. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]6@@[STORY] msgid "" "You see the man protest. 'Liars and braggarts! How dare they shame me!'But " "the leader looks unimpressed:'It sounds like truth. You were gone for days, " "you returned dishevelled and weathered, and your story was full of shit. I " "will pay for my son's life. He will pay for his dishonesty later.'" msgstr "" #. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]6@@[OUT]1 msgid "Accept the terms." msgstr "" #. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]7@@[STORY] msgid "" "The son is taken away by guards, his shoulders slumped in shame.The father " "calls for a chest of goods to be handed to you:'I thank you for your deed. " "My son is troublesome, and he has a tendency towards ill fortune. This is " "why I bought the moon ring for him, thinking he can escape all trouble. " "Alas, even with that, he can fail.'" msgstr "" #. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]7@@[OUT]1 #. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]14@@[OUT]1 msgid "Thank him for the reward." msgstr "" #. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]7@@[OUT]2 #. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]14@@[OUT]2 msgid "Ask if you can still trade." msgstr "" #. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]10@@[STORY] msgid "" "You see the man protest. 'Liars and braggarts! How dare they shame me!'The " "leader turns to you, angry:'We come to you in goodwill, and you dare to " "offend my son! Begone, before we whip your arses!'" msgstr "" #. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]10@@[OUT]1 msgid "Leave this ungrateful bunch." msgstr "" #. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]14@@[STORY] msgid "" "You see the man protest. 'Liars and braggarts! How dare they shame me!'The " "leader stops him with a raised hand, then speaks to you:'You are clearly " "angered by my son's cowardice, and from the sounds of it, rightfully so. I " "want no enemies, so take this chest of goods and have my wayward son's sword " "as recompense!'" msgstr "" #. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]15@@[STORY] msgid "" "You kill the guards, but the main body of the caravan gets away, along with " "the cowardly bastard you once helped. Still, they abandoned a lot of goods " "as they fled." msgstr "" #. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]15@@[OUT]1 msgid "Good, take the loot and go." msgstr "" #. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]16@@[STORY] msgid "You are beaten and robbed, but at least they leave you alive." msgstr "" #. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]16@@[OUT]1 msgid "Leave quick before they change their minds." msgstr "" #. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]17@@[STORY] #. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]32@@[STORY] msgid "" "'Good trading with you. May the road keep you safe and the path remain clear." "'" msgstr "" #. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]18@@[STORY] msgid "" "A caravan approaches. They call wearily to you:'Good road to you, stranger. " "May we impose on your time?'" msgstr "" #. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]18@@[OUT]1 msgid "Nod and listen to what they want to say." msgstr "" #. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]18@@[OUT]2 msgid "Decline and leave." msgstr "" #. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]22@@[STORY] msgid "" "'We were searching for our chieftain's son. He got lost a ways back. We " "found him dead in a hole.Tales are important to us. A spirit cannot truly " "rest if their death tale is not told. I do not suppose you know anything of " "a man in a hole?'" msgstr "" #. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]22@@[OUT]1 msgid "" "Tell them you did encounter such a man, and he was a trickster so you left " "him to rot." msgstr "" #. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]22@@[OUT]2 msgid "" "Say that you came across a man trapped in a hole, and you witnessed his " "death heroically fighting a bear." msgstr "" #. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]22@@[OUT]3 msgid "Deny ever seeing such a man. " msgstr "" #. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]24@@[STORY] msgid "" "'You just left? How cruel indeed. It is with great sadness that we must now " "take revenge, for honour and for his spirit to know peace.'They draw weapons." "" msgstr "" #. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]24@@[OUT]1 #. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]30@@[OUT]1 #. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]20@@[OUT]1 #. -- [EVENT] --Rabsik(24)@@+[NODE]25@@[OUT]1 #. -- [EVENT] --Rabsik 2(25)@@+[NODE]16@@[OUT]1 #. -- [EVENT] --Rabsik 2(25)@@+[NODE]21@@[OUT]4 #. -- [EVENT] --Rabsik 3(26)@@+[NODE]21@@[OUT]1 #. -- [EVENT] --Rabsik 3(26)@@+[NODE]26@@[OUT]1 #. -- [EVENT] --Sadok (27)@@+[NODE]4@@[OUT]1 #. -- [EVENT] --Sadok (27)@@+[NODE]40@@[OUT]1 msgid "Attack!" msgstr "" #. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]24@@[OUT]2 #. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]30@@[OUT]2 msgid "Try to run away." msgstr "" #. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]25@@[STORY] msgid "" "'Your words ring true, and we thank you, for now the story can be completed. " "Here, have this token of our thanks. We can also offer good trade to you.'" msgstr "" #. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]25@@[OUT]1 #. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]28@@[OUT]1 msgid "Agree and trade with them." msgstr "" #. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]28@@[STORY] msgid "" "'I see. Sadness ensues. We will try to find peace for his spirit through " "another journey.Would you like to trade?'" msgstr "" #. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]30@@[STORY] msgid "" "'That does not sound like the man I knew. He was the chieftain's son, but he " "was a scoundrel and a coward. He'd sooner try to bed a bear than fight with " "it. This means you had a hand in his death, and we must now defend his " "honour!'They draw weapons." msgstr "" #. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]35@@[STORY] msgid "" "You slay the nomads and their caravan is yours. You discover they were here " "on a rescue mission, not trade, but you still find some good produce." msgstr "" #. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]35@@[OUT]1 msgid "Gather the goods and leave." msgstr "" #. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]36@@[STORY] msgid "" "They beat you badly and force you to abandon some of your goods to get away." msgstr "" #. -- [EVENT] --BearSnakeCat2spwn(5)@@+[NODE]36@@[OUT]1 msgid "Run." msgstr "" #. -- [EVENT] --Czart and Mazur(6)@@+[NODE]2@@[STORY] msgid "" "A terrible storm with violent flashes of bright light catches you on the " "open road.Luckily, you see the ruins of an old manor house, perhaps even a " "small castle back in the day. Its walls are sturdy enough to give good " "shelter. " msgstr "" #. -- [EVENT] --Czart and Mazur(6)@@+[NODE]2@@[OUT]1 msgid "Take cover!" msgstr "" #. -- [EVENT] --Czart and Mazur(6)@@+[NODE]2@@[OUT]2 #. -- [EVENT] --Czart and Mazur(6)@@+[NODE]2@@[OUT]3 msgid "Stay your path and try to brave the storm. " msgstr "" #. -- [EVENT] --Czart and Mazur(6)@@+[NODE]4@@[STORY] msgid "" "You withstand the physical assault without much trouble, but the bright " "light seeks to cleanse your spirit of all turmoil. You must resist it!" msgstr "" #. -- [EVENT] --Czart and Mazur(6)@@+[NODE]4@@[OUT]1 #. -- [EVENT] --Czart and Mazur(6)@@+[NODE]5@@[OUT]1 msgid "Stay focused and fight it." msgstr "" #. -- [EVENT] --Czart and Mazur(6)@@+[NODE]5@@[STORY] msgid "" "The physical assault weakens your resolve, and the bright light seeks to " "cleanse your spirit of all turmoil. You must resist it!" msgstr "" #. -- [EVENT] --Czart and Mazur(6)@@+[NODE]7@@[STORY] msgid "You persevere and feel strengthened." msgstr "" #. -- [EVENT] --Czart and Mazur(6)@@+[NODE]7@@[OUT]1 #. -- [EVENT] --Czart and Mazur(6)@@+[NODE]15@@[OUT]1 #. -- [EVENT] --Czart and Mazur(6)@@+[NODE]18@@[OUT]1 #. -- [EVENT] --Czart and Mazur(6)@@+[NODE]22@@[OUT]1 #. -- [EVENT] --Czart and Mazur(6)@@+[NODE]24@@[OUT]1 #. -- [EVENT] --Czart and Mazur(6)@@+[NODE]26@@[OUT]1 #. -- [EVENT] --Czart and Mazur(6)@@+[NODE]27@@[OUT]1 #. -- [EVENT] --The smith and Smetek(10)@@+[NODE]21@@[OUT]1 #. -- [EVENT] --GodmothersSpw(13)@@+[NODE]8@@[OUT]1 #. -- [EVENT] --GodmothersSpw(13)@@+[NODE]10@@[OUT]1 #. -- [EVENT] --GodmothersSpw(13)@@+[NODE]11@@[OUT]1 msgid "Good. Leave." msgstr "" #. -- [EVENT] --Czart and Mazur(6)@@+[NODE]8@@[STORY] msgid "Your spirit is assaulted and weakened, but the storm passes." msgstr "" #. -- [EVENT] --Czart and Mazur(6)@@+[NODE]8@@[OUT]1 #. -- [EVENT] --Czart and Mazur(6)@@+[NODE]17@@[OUT]1 #. -- [EVENT] --Czart and Mazur(6)@@+[NODE]19@@[OUT]1 #. -- [EVENT] --Czart and Mazur(6)@@+[NODE]29@@[OUT]1 msgid "Damn. Leave." msgstr "" #. -- [EVENT] --Czart and Mazur(6)@@+[NODE]9@@[STORY] msgid "" "You hide in the old ruins and the storm rages outside, yet does not enter " "this place.However, you hear a forceful, bellowing voice:'This is MY home! " "How dare you intrude!'" msgstr "" #. -- [EVENT] --Czart and Mazur(6)@@+[NODE]9@@[OUT]1 msgid "" "Ask who is speaking. Insist that you are no threat -- you only wish shelter." msgstr "" #. -- [EVENT] --Czart and Mazur(6)@@+[NODE]9@@[OUT]2 msgid "Ignore the voice and try to wait out the storm." msgstr "" #. -- [EVENT] --Czart and Mazur(6)@@+[NODE]10@@[STORY] msgid "'I am a chort! I am the master here. Go now before you bear my anger!'" msgstr "" #. -- [EVENT] --Czart and Mazur(6)@@+[NODE]10@@[OUT]1 msgid "Ask what a chort is." msgstr "" #. -- [EVENT] --Czart and Mazur(6)@@+[NODE]10@@[OUT]2 msgid "Insist that you must stay here and hide." msgstr "" #. -- [EVENT] --Czart and Mazur(6)@@+[NODE]10@@[OUT]3 #. -- [EVENT] --Czart and Mazur(6)@@+[NODE]11@@[OUT]2 msgid "Offer your companionship, a good song, a tall tale, and laughter!" msgstr "" #. -- [EVENT] --Czart and Mazur(6)@@+[NODE]10@@[OUT]4 #. -- [EVENT] --Czart and Mazur(6)@@+[NODE]11@@[OUT]3 msgid "Attack this chort." msgstr "" #. -- [EVENT] --Czart and Mazur(6)@@+[NODE]11@@[STORY] msgid "" "'Well, a chort, czart, czort, hmm -- devils some call us, or will call us, I " "never know.I am me.'" msgstr "" #. -- [EVENT] --Czart and Mazur(6)@@+[NODE]11@@[OUT]1 msgid "Insist that you must stay here and hide!" msgstr "" #. -- [EVENT] --Czart and Mazur(6)@@+[NODE]14@@[STORY] msgid "" "'Bah, what in the underworlds do I care. Stay.But since you're here, will " "you play a game of cards with me?'" msgstr "" #. -- [EVENT] --Czart and Mazur(6)@@+[NODE]14@@[OUT]1 #. -- [EVENT] --Czart and Mazur(6)@@+[NODE]14@@[OUT]2 #. -- [EVENT] --Czart and Mazur(6)@@+[NODE]14@@[OUT]3 #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]4@@[OUT]1 #. -- [EVENT] --FairyGodmothers(12)@@+[NODE]22@@[OUT]2 msgid "Yes." msgstr "" #. -- [EVENT] --Czart and Mazur(6)@@+[NODE]14@@[OUT]4 msgid "No." msgstr "" #. -- [EVENT] --Czart and Mazur(6)@@+[NODE]15@@[STORY] msgid "" "Since he is a demon, you know he is up to some tricks, so you use your own " "to win. He laughs and rubs his red belly:'Ha! Well done. A deal is a deal is " "a deal.'The chort disappears, the castle stands empty, and the storm is gone." " But you get a reward for your game." msgstr "" #. -- [EVENT] --Czart and Mazur(6)@@+[NODE]17@@[STORY] msgid "" "You play cards and despite being good at it, you lose every hand.It seems " "like the game takes hours, days... you feel weakened, your spirit " "diminished, as if drained.The chort disappears, the castle stands empty, and " "the storm is gone. " msgstr "" #. -- [EVENT] --Czart and Mazur(6)@@+[NODE]18@@[STORY] msgid "" "You play cards and despite feeling that the chort isn't playing by the " "rules, you manage to win. He laughs and rubs his red belly:'Ha! Well done. A " "deal is a deal is a deal.'The chort disappears, the castle stands empty, and " "the storm is gone. But you get a reward for your game." msgstr "" #. -- [EVENT] --Czart and Mazur(6)@@+[NODE]19@@[STORY] msgid "" "The chort agrees to let you stay but makes you play a card game.It seems " "like the game takes hours, days... you feel weakened, your spirit " "diminished, as if drained.The chort disappears, the castle stands empty, and " "the storm is gone. " msgstr "" #. -- [EVENT] --Czart and Mazur(6)@@+[NODE]21@@[STORY] msgid "" "The chort is bewitched by your song and music:'Wonderful, wonderful! Will " "you not teach me how to play?'" msgstr "" #. -- [EVENT] --Czart and Mazur(6)@@+[NODE]21@@[OUT]1 #. -- [EVENT] --Czart and Mazur(6)@@+[NODE]21@@[OUT]2 #. -- [EVENT] --Czart and Mazur(6)@@+[NODE]25@@[OUT]1 #. -- [EVENT] --Czart and Mazur(6)@@+[NODE]25@@[OUT]2 #. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]6@@[OUT]1 #. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]17@@[OUT]1 #. -- [EVENT] --FairyGodmothers(12)@@+[NODE]20@@[OUT]1 #. -- [EVENT] --Rabsik(24)@@+[NODE]7@@[OUT]1 msgid "Agree." msgstr "" #. -- [EVENT] --Czart and Mazur(6)@@+[NODE]21@@[OUT]3 msgid "Refuse." msgstr "" #. -- [EVENT] --Czart and Mazur(6)@@+[NODE]22@@[STORY] msgid "" "You teach the chort to play music and he is enthralled with it. He " "disappears but leaves you with parting gifts.The storm outside settles and " "you are free to go. " msgstr "" #. -- [EVENT] --Czart and Mazur(6)@@+[NODE]23@@[STORY] msgid "" "You sit and wait for the storm to pass, and all seems fine at first. Then " "you notice strange goings-on. Things in your pack move around, the walls of " "the old manor house seemingly switch places, and you hear the sounds of " "people talking behind a corner only to find emptiness.You try to leave, but " "hours have passed in this limbo, and your spirit is diminished..." msgstr "" #. -- [EVENT] --Czart and Mazur(6)@@+[NODE]23@@[OUT]1 msgid "Damn. leave." msgstr "" #. -- [EVENT] --Czart and Mazur(6)@@+[NODE]24@@[STORY] msgid "" "You teach the chort to play music and he is enthralled with it. But being a " "fickle demon, he tricks you into playing his games.You feel that long hours " "if not days have passed in this place, and your spirit feels tattered. But " "at least the chort rewards you for your tutelage!The storm outside settles, " "and you are free to go. " msgstr "" #. -- [EVENT] --Czart and Mazur(6)@@+[NODE]25@@[STORY] msgid "" "'How dare you! I am a chort and I demand to know the magic of your tune!'" msgstr "" #. -- [EVENT] --Czart and Mazur(6)@@+[NODE]25@@[OUT]3 msgid "" "Insist that you carried out your part of the deal and that you will leave " "now." msgstr "" #. -- [EVENT] --Czart and Mazur(6)@@+[NODE]26@@[STORY] msgid "" "The chort frowns and disappears in a puff of stinking green smoke.You feel " "sickened by the fumes, but the storm has passed, and you are free to leave." msgstr "" #. -- [EVENT] --Czart and Mazur(6)@@+[NODE]27@@[STORY] msgid "" "The creature lies slain at your feet, and you see the storm has passed as " "well.You are free to continue your travels." msgstr "" #. -- [EVENT] --Czart and Mazur(6)@@+[NODE]29@@[STORY] msgid "" "The chort relishes its victory and bellows in a heavy, inhuman voice:'Now " "you know my power, and you will know my displeasure.'The creature disappears " "in a cloud of red-hot smoke that burns your lungs!" msgstr "" #. -- [EVENT] --Bociek(7)@@+[NODE]2@@[STORY] msgid "" "You sit down to rest by a tall tree and notice that a stork stands proudly " "on its top.The bird's beak is lowered, and you see that its feathers are " "ruffled." msgstr "" #. -- [EVENT] --Bociek(7)@@+[NODE]2@@[OUT]1 msgid "" "Take a closer look. Perhaps it is in trouble. Storks are known to bring good " "fortune." msgstr "" #. -- [EVENT] --Bociek(7)@@+[NODE]2@@[OUT]2 msgid "Take a closer look at the bird. Perhaps it needs help." msgstr "" #. -- [EVENT] --Bociek(7)@@+[NODE]2@@[OUT]3 msgid "Just ignore the bird and move to another tree before it shits on you." msgstr "" #. -- [EVENT] --Bociek(7)@@+[NODE]3@@[STORY] msgid "" "You climb up the tree carefully so as not to spook the stork and investigate." "The bird's foot is caught in a metal trap, and this trap is now tangled in " "the branches of this tree. " msgstr "" #. -- [EVENT] --Bociek(7)@@+[NODE]3@@[OUT]1 #. -- [EVENT] --Bociek(7)@@+[NODE]6@@[OUT]1 msgid "" "You know how to handle animals. Approach the stork carefully, speak to it, " "and try to remove the trap." msgstr "" #. -- [EVENT] --Bociek(7)@@+[NODE]3@@[OUT]2 #. -- [EVENT] --Bociek(7)@@+[NODE]6@@[OUT]2 msgid "" "Try to free the bird despite the fact that it is likely to panic and hurt " "you while you try." msgstr "" #. -- [EVENT] --Bociek(7)@@+[NODE]3@@[OUT]3 msgid "" "[Nature or Intellect] Call upon your domain to help calm the bird, then try " "to help." msgstr "" #. -- [EVENT] --Bociek(7)@@+[NODE]6@@[STORY] msgid "" "You climb up the tree carefully so as not to spook the stork and investigate." "The bird's foot is caught in a metal trap, and this trap is not tangled in " "the branches of this tree. " msgstr "" #. -- [EVENT] --Bociek(7)@@+[NODE]6@@[OUT]3 msgid "Put it out of its misery." msgstr "" #. -- [EVENT] --Bociek(7)@@+[NODE]8@@[STORY] msgid "" "You free the stork, and although its foot is still hurt, at least it is free " "of the trap.The majestic bird circles over you three times, changes " "direction, and makes another three turns.You feel a stork blessing is " "bestowed upon your kin!" msgstr "" #. -- [EVENT] --Bociek(7)@@+[NODE]8@@[OUT]1 #. -- [EVENT] --Bociek(7)@@+[NODE]8@@[OUT]2 #. -- [EVENT] --Bociek(7)@@+[NODE]8@@[OUT]3 msgid "Rejoice." msgstr "" #. -- [EVENT] --Bociek(7)@@+[NODE]9@@[STORY] msgid "" "You fail to free the bird. It panics so badly that it leaves scratches and " "bruises on your body as it tears itself away from the tree, leaving its foot " "behind!You hear it screeching in pain as it flies off, likely to its doom." msgstr "" #. -- [EVENT] --Bociek(7)@@+[NODE]14@@[STORY] msgid "" "You kill the bird swiftly, ending its struggle. But you feel an air of dread " "as you do so. Perhaps storks are not just any birds." msgstr "" #. -- [EVENT] --Trapped skashck(8)@@+[NODE]2@@[STORY] msgid "" "As you travel across the plains, you hear a screeching sound from a nearby " "patch of shrubbery." msgstr "" #. -- [EVENT] --Trapped skashck(8)@@+[NODE]2@@[OUT]1 msgid "Investigate." msgstr "" #. -- [EVENT] --Trapped skashck(8)@@+[NODE]2@@[OUT]2 #. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]2@@[OUT]2 msgid "Leave it be." msgstr "" #. -- [EVENT] --Trapped skashck(8)@@+[NODE]3@@[STORY] msgid "" "You come closer and see a small, furry creature with yellow eyes and sharp " "teeth, its body torn up and trapped in some orc-made snares." msgstr "" #. -- [EVENT] --Trapped skashck(8)@@+[NODE]3@@[OUT]1 msgid "Identify this creature first." msgstr "" #. -- [EVENT] --Trapped skashck(8)@@+[NODE]3@@[OUT]2 #. -- [EVENT] --Trapped skashck(8)@@+[NODE]4@@[OUT]1 msgid "Help the little fella out. " msgstr "" #. -- [EVENT] --Trapped skashck(8)@@+[NODE]3@@[OUT]3 #. -- [EVENT] --Trapped skashck(8)@@+[NODE]4@@[OUT]2 msgid "" "Leave it be. If orcs left the snares, they may get angry at your meddling." msgstr "" #. -- [EVENT] --Trapped skashck(8)@@+[NODE]3@@[OUT]4 #. -- [EVENT] --Trapped skashck(8)@@+[NODE]4@@[OUT]3 msgid "Put it out of its misery. It looks wounded anyway." msgstr "" #. -- [EVENT] --Trapped skashck(8)@@+[NODE]4@@[STORY] msgid "" "This is most likely a skshack, a house demon and sometimes a messenger for " "the divine.Leaving it to its fate may be a dangerous move, considering their " "good nature can be fickle if they are mistreated." msgstr "" #. -- [EVENT] --Trapped skashck(8)@@+[NODE]6@@[STORY] msgid "" "You get it free of the snares, but its wounds are clearly infected with some " "nasty poison.The toxic green stuff is spreading fast, and the creature " "doesn't even cry out anymore.This could be contagious." msgstr "" #. -- [EVENT] --Trapped skashck(8)@@+[NODE]6@@[OUT]1 msgid "You have skilled medics and wise men. Try to heal this creature." msgstr "" #. -- [EVENT] --Trapped skashck(8)@@+[NODE]6@@[OUT]2 msgid "Do your best to help this creature." msgstr "" #. -- [EVENT] --Trapped skashck(8)@@+[NODE]6@@[OUT]3 msgid "You cannot risk this poison. Put the creature out of its misery." msgstr "" #. -- [EVENT] --Trapped skashck(8)@@+[NODE]6@@[OUT]4 msgid "" "Just leave the thing here. It's none of your business and you helped enough " "already." msgstr "" #. -- [EVENT] --Trapped skashck(8)@@+[NODE]7@@[STORY] msgid "" "You leave the creature to its fate. The screeching cries die down until only " "a quiet whimpering remains.Even days later, you can hear it in your sleep as " "it tugs at your soul, leaving a lasting mark that you hope will result in " "nothing more than some sleep deprivation." msgstr "" #. -- [EVENT] --Trapped skashck(8)@@+[NODE]10@@[STORY] #. -- [EVENT] --Trapped skashck(8)@@+[NODE]16@@[STORY] msgid "" "As it dies, the creature's body puffs up and bursts into a cloud of green " "smoke that engulfs you!It disappears just as quickly, but leaves you gagging " "and coughing. " msgstr "" #. -- [EVENT] --Trapped skashck(8)@@+[NODE]14@@[STORY] msgid "" "You manage to cure the poison and patch up the wounds, and the creature " "perks up within minutes:'Gosh, that was a close one! I thank you, me dears, " "I thank you profoundly! Now, it would be tradition to offer up my services " "as a house demon, for I am a skshack -- but alas, I am otherwise engaged." "Still, debts owed are a bruise on one's ego, so here -- directions to a lair " "where valuable gifts await your rescue. Now, so long, friends!'And with " "that, the skshack disappears. " msgstr "" #. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]2@@[STORY] msgid "" "You stumble across a creature lying atop a slab of stone.At first he seems " "to be resting, but as you close in, you see he is breathing heavily and his " "skin is smouldering under the sun's rays.You recognise this to be Smetek, a " "czort you once helped." msgstr "" #. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]2@@[OUT]1 msgid "Try to help the creature." msgstr "" #. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]3@@[STORY] msgid "" "You try to move the czort from the stone, but he is stuck there by an " "invisible force.He moans in pain.A skshack appears and speaks to you:'Leave " "it be. The mongrel bies broke rules. It's demon lore. Please leave.'" msgstr "" #. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]3@@[OUT]1 msgid "This can only mean the demon broke a deal. Ask if that is the case." msgstr "" #. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]3@@[OUT]2 msgid "Ask the skshack what is happening here." msgstr "" #. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]4@@[STORY] #. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]12@@[STORY] msgid "" "'This czort made a pact to save his own skin. The other side paid its dues, " "yet this fiend sought to make trouble. Wounded pride, you see.'" msgstr "" #. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]4@@[OUT]1 #. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]12@@[OUT]1 msgid "Ask more of the pact and how the czart meant to break it." msgstr "" #. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]4@@[OUT]2 #. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]12@@[OUT]2 msgid "" "The skshack clearly speaks of your deal. Just leave this creature to the " "fate it deserves." msgstr "" #. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]4@@[OUT]3 #. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]12@@[OUT]3 msgid "The deal you made? In that case, kill the fiend!" msgstr "" #. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]5@@[STORY] msgid "" "'He hired the services of a kolbuk demon to steal from those who, in his " "eyes, disrespected him.But the kolbuk was a loyal subject, so we were able " "to put a stop to this infringement!'" msgstr "" #. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]5@@[OUT]1 msgid "" "Good, demon laws are sacred. Bid the skshack farewell and leave the czort to " "his well-deserved fate." msgstr "" #. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]5@@[OUT]2 msgid "" "Invoke the right of the owed party and save the demon's life by vouching for " "him." msgstr "" #. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]5@@[OUT]3 msgid "" "No harm came to you and this seems cruel. Demand that the demon be released!" msgstr "" #. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]6@@[STORY] msgid "" "'Hmm, you have the right as the other party, I suppose.Be wary, though, for " "if the czort breaks more oaths, it will be on you.'" msgstr "" #. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]6@@[OUT]2 msgid "Change your mind and leave the czort to his well-deserved fate." msgstr "" #. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]8@@[STORY] msgid "" "The skshack disappears and the czort sits up, no longer held by the spell.He " "looks at you with remorse and does not say anything, only bows and then also " "disappears." msgstr "" #. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]9@@[STORY] msgid "" "In the days to come, you receive reports carried by birds or other critters. " "You read of many broken oaths, of much trickery and mischief spread.The last " "report ends with a final note that says 'problem solved.'But the crimes your " "good deed made possible weigh upon your morale." msgstr "" #. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]9@@[OUT]1 msgid "Damn it." msgstr "" #. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]10@@[STORY] msgid "" "In the days to come, you hear whispers of a reformed czort working hard to " "help folk in need.You feel your morale lifted to hear of such fruits of your " "good deed." msgstr "" #. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]10@@[OUT]1 msgid "Good." msgstr "" #. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]13@@[STORY] msgid "" "The skshack shrugs at you and simply vanishes. You still cannot move the " "czort.The only way to free him now would be to break whatever spell holds " "him." msgstr "" #. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]13@@[OUT]1 msgid "Attempt to break the magic." msgstr "" #. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]13@@[OUT]2 msgid "" "You do not have enough expertise with spiritual matters. Cover the creature " "from the sun, leave him some water, and depart." msgstr "" #. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]13@@[OUT]3 msgid "Offer the czort a final mercy and kill him." msgstr "" #. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]17@@[STORY] msgid "" "The skshack appears again and frowns at your victory:'Be wary, for if the " "czort breaks more oaths, it will be on you.'" msgstr "" #. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]18@@[STORY] msgid "" "You could not break the spell, and by the time you finished trying, the " "czort had expired, smouldering in pain as the sun burned his insides out." msgstr "" #. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]19@@[STORY] msgid "" "You execute the czort and see a glimmer of gratitude as he dies from your " "blade and not the slow, smouldering death the demons had intended. The " "skshack shrugs at you:'I guess that settles it.' Then the skshack vanishes." "Despite your murderous intent, the czort's final act of gratitude lifted " "your spirits." msgstr "" #. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]21@@[STORY] msgid "" "You go about your business setting up a camp when you realise that some of " "your food is missing.Over the next few days, you notice missing bits of " "equipment -- a spoon here, a sock there." msgstr "" #. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]21@@[OUT]1 #. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]21@@[OUT]2 msgid "Set up bait and observe. " msgstr "" #. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]22@@[STORY] msgid "" "You have keen senses of perception, and you spot a lizard-like little man-" "thing come from under the earth and drag its treasures back down in the " "blink of an eye!" msgstr "" #. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]22@@[OUT]1 #. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]23@@[OUT]1 #. -- [EVENT] --The smith and Smetek(10)@@+[NODE]12@@[OUT]3 #. -- [EVENT] --The smith and Smetek(10)@@+[NODE]17@@[OUT]2 msgid "Attack the creature!" msgstr "" #. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]22@@[OUT]2 #. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]23@@[OUT]2 msgid "" "Reason with the fiend. Perhaps it can be intimidated into returning your " "stuff." msgstr "" #. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]23@@[STORY] msgid "" "It took you many tries to catch the culprit in the act, during which time it " "took yet more stuff!But finally, you spot a lizard-like little man-thing " "come from under the earth and drag its treasures back down in the blink of " "an eye!" msgstr "" #. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]26@@[STORY] msgid "" "When attacked, the creature seems to multiply. But it does not help the " "little fiend, as you killed it." msgstr "" #. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]28@@[STORY] msgid "" "The creature is unable or unwilling to speak to you, yet your words clearly " "left a mark.It twists its head and regards you for a time, then hops back " "into its hole and reemerges with a small bundle.It does not give back your " "food, but it seems satisfied with the trade." msgstr "" #. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]28@@[OUT]1 msgid "Take the bundle and leave the creature be." msgstr "" #. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]28@@[OUT]2 msgid "Attack the fiend!" msgstr "" #. -- [EVENT] --SmeteksPrideSpw(9)@@+[NODE]29@@[STORY] msgid "" "Whatever the creature is, it is not happy with the attention and not willing " "to interact in any way. It digs into the ground and does not return." msgstr "" #. -- [EVENT] --The smith and Smetek(10)@@+[NODE]2@@[STORY] msgid "" "The day is clear, yet suddenly before you hangs a singular dark patch of " "thundering clouds.It's moving fast, but it will not cross your path." msgstr "" #. -- [EVENT] --The smith and Smetek(10)@@+[NODE]2@@[OUT]1 msgid "Seems interesting. Investigate from a safe distance." msgstr "" #. -- [EVENT] --The smith and Smetek(10)@@+[NODE]2@@[OUT]2 msgid "Leave it be. " msgstr "" #. -- [EVENT] --The smith and Smetek(10)@@+[NODE]4@@[STORY] msgid "" "You find a spot to observe the clouds and soon see a hairy, two-horned, " "hoofed creature riding a small yet very sprightly goat and dragging the " "thundering clouds behind him.The creature seems distressed and looking for " "something." msgstr "" #. -- [EVENT] --The smith and Smetek(10)@@+[NODE]4@@[OUT]1 msgid "" "This is likely a type of czart, a devious demon. Talk to it, but remain wary." "" msgstr "" #. -- [EVENT] --The smith and Smetek(10)@@+[NODE]4@@[OUT]2 msgid "Speak to the creature. Ask what is wrong. " msgstr "" #. -- [EVENT] --The smith and Smetek(10)@@+[NODE]4@@[OUT]3 msgid "Attack it!" msgstr "" #. -- [EVENT] --The smith and Smetek(10)@@+[NODE]5@@[STORY] msgid "" "The czart turns to you, his bloodshot eyes glaring with malice for a flicker " "of a second, then turning to pain and pleading.'Yoouknawlthewoy tohoaler?'" msgstr "" #. -- [EVENT] --The smith and Smetek(10)@@+[NODE]5@@[OUT]1 msgid "" "[Craft]This czart clearly has a swollen tooth. You've seen enough to know " "that a good blacksmith can do the job just as well as a healer. Offer to " "help at a demon price so that it is bound and won't trick you." msgstr "" #. -- [EVENT] --The smith and Smetek(10)@@+[NODE]5@@[OUT]2 #. -- [EVENT] --The smith and Smetek(10)@@+[NODE]11@@[OUT]2 msgid "A what now? Ask it to repeat." msgstr "" #. -- [EVENT] --The smith and Smetek(10)@@+[NODE]6@@[STORY] msgid "'Hoealer... borber will do, jost hurry!'" msgstr "" #. -- [EVENT] --The smith and Smetek(10)@@+[NODE]6@@[OUT]1 msgid "" "A healer. Yes, this creature clearly has a toothache, and you do have " "healers. Offer to help at a demon price so that it is bound and won't trick " "you." msgstr "" #. -- [EVENT] --The smith and Smetek(10)@@+[NODE]6@@[OUT]2 msgid "A healer. Tell it you do not know of any. " msgstr "" #. -- [EVENT] --The smith and Smetek(10)@@+[NODE]7@@[STORY] #. -- [EVENT] --The smith and Smetek(10)@@+[NODE]16@@[STORY] msgid "" "The creature looks unsure but nods its head in agreement.You take out some " "thongs and make quick work of the swollen tooth. " msgstr "" #. -- [EVENT] --The smith and Smetek(10)@@+[NODE]7@@[OUT]1 msgid "Great. Now ask for the demon deal." msgstr "" #. -- [EVENT] --The smith and Smetek(10)@@+[NODE]8@@[STORY] msgid "" "'Bah, I wod corse you for your gall, but I am Smetek the czart, and a deal's " "a deal.'The creature grabs a bag from the goat's back and throws it at you, " "then prepares to ride off, the thundering clouds in tow." msgstr "" #. -- [EVENT] --The smith and Smetek(10)@@+[NODE]8@@[OUT]1 msgid "Bid him farewell." msgstr "" #. -- [EVENT] --The smith and Smetek(10)@@+[NODE]8@@[OUT]2 msgid "Ask about the clouds." msgstr "" #. -- [EVENT] --The smith and Smetek(10)@@+[NODE]10@@[STORY] msgid "" "The demon nods, so you approach him and carefully remove the offending tooth." "" msgstr "" #. -- [EVENT] --The smith and Smetek(10)@@+[NODE]10@@[OUT]1 #. -- [EVENT] --The smith and Smetek(10)@@+[NODE]16@@[OUT]1 msgid "Great. Ask if he is all right now." msgstr "" #. -- [EVENT] --The smith and Smetek(10)@@+[NODE]11@@[STORY] msgid "" "The ailing demon turns to you, his bloodshot eyes glaring with malice for a " "flicker of a second, then turning to pain and pleading.'Yoouknawlthewoy " "tohoaler?'" msgstr "" #. -- [EVENT] --The smith and Smetek(10)@@+[NODE]11@@[OUT]1 msgid "" "[Craft]This czart clearly has a swollen tooth. You've seen enough to know " "that a good blacksmith can do the job just as well as a healer. Offer to " "help at a demon price." msgstr "" #. -- [EVENT] --The smith and Smetek(10)@@+[NODE]12@@[STORY] msgid "" "'Better, yas.'His eyes flicker with malice once more as he adds,'How wold " "you poy me fur my mercy, then?'" msgstr "" #. -- [EVENT] --The smith and Smetek(10)@@+[NODE]12@@[OUT]1 msgid "His mercy? Remind the creature of your services!" msgstr "" #. -- [EVENT] --The smith and Smetek(10)@@+[NODE]12@@[OUT]2 msgid "" "Show the creature the tooth you removed, and wave the thongs at him to " "emphasise your deed." msgstr "" #. -- [EVENT] --The smith and Smetek(10)@@+[NODE]14@@[STORY] msgid "" "'We are many czorts, we have our tricks. But this Shattering, it creeps me " "out. So I om moving my lot.'" msgstr "" #. -- [EVENT] --The smith and Smetek(10)@@+[NODE]14@@[OUT]1 msgid "Ask if he knows more of the Shattering." msgstr "" #. -- [EVENT] --The smith and Smetek(10)@@+[NODE]15@@[STORY] msgid "" "'No. Just that it bad far demon-kin and flesh-kin alike. It comes from the " "ground and borns us, borns bod.'The chort shudders, hops on the goat, and " "waves you away." msgstr "" #. -- [EVENT] --The smith and Smetek(10)@@+[NODE]15@@[OUT]1 msgid "Okay. Leave." msgstr "" #. -- [EVENT] --The smith and Smetek(10)@@+[NODE]17@@[STORY] msgid "" "The creature huffs and puffs at you in pain woven by anger.The storm clouds " "suddenly grow and threaten to engulf you!" msgstr "" #. -- [EVENT] --The smith and Smetek(10)@@+[NODE]19@@[STORY] msgid "" "'Humph.'The creature does not add anything, only jumps on the goat and rides " "off without as much as a thank you!" msgstr "" #. -- [EVENT] --The smith and Smetek(10)@@+[NODE]19@@[OUT]1 msgid "Damned demon. Leave." msgstr "" #. -- [EVENT] --The smith and Smetek(10)@@+[NODE]21@@[STORY] msgid "" "The bies called by the czort to fight for him are dead, but the creature " "himself escaped. " msgstr "" #. -- [EVENT] --The smith and Smetek(10)@@+[NODE]22@@[STORY] msgid "" "The bies called by the czort defeats you and forces you to run. The czort " "laughs and exclaims:'Run, run from your folly, and soon I will be jolly!'You " "have a nasty feeling the czort may not be done with you." msgstr "" #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]2@@[STORY] msgid "" "You walk through a forest and come across a young boy sitting on a log and " "sobbing." msgstr "" #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]2@@[OUT]1 msgid "Approach the boy and ask what is wrong." msgstr "" #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]2@@[OUT]2 msgid "Leave him be." msgstr "" #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]3@@[STORY] msgid "" "The boy looks up, startled. He grabs hold of a wicker basket he's carrying " "and stands up defensively:'Who are you?'" msgstr "" #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]3@@[OUT]1 msgid "Tell him you're just passing by and heard his cries." msgstr "" #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]3@@[OUT]2 msgid "Tell him you have no patience for talk. Does he want help or not?" msgstr "" #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]4@@[STORY] msgid "" "'I was not crying! I was just... I hit my ankle, yeah.But, but... you look " "strong, and you didn't beat me yet. You wanna help, for real?'" msgstr "" #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]4@@[OUT]2 msgid "Perhaps. But ask why he is here on his own. Surely this is not safe?" msgstr "" #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]5@@[STORY] msgid "" "The boy thinks for a few seconds, then nods to himself,'All right, you win. " "You look strong and brave. I need blueberries from this forest for my ma, " "she's sick-like, and only them berries will help.But nasty things live " "there, so I am afraid to go in.'" msgstr "" #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]5@@[OUT]1 #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]6@@[OUT]2 msgid "Agree to help out." msgstr "" #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]5@@[OUT]2 #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]6@@[OUT]3 msgid "Refuse to help and leave." msgstr "" #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]6@@[STORY] msgid "" "'I... I run off, okay? There you have it. Happy?But the deal is, my ma, she " "needs blueberries from this forest. She's, ehm... she's ill and only them " "berries will help.But the forest is scary. I am afraid to go in.'" msgstr "" #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]6@@[OUT]1 msgid "Ask what he is afraid of since he already ran off." msgstr "" #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]6@@[OUT]4 msgid "" "Say you're a medic and offer to help the mother without those supposed magic " "berries." msgstr "" #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]7@@[STORY] msgid "" "'Well, Gran told me there's armies in there!Spiders with crosses on their " "backs, weaving ropes to catch me, ants marching under my feet, and even " "butterfly soldiers flying over me to sting my eyes!And only the blueberry " "king can take me there safely, but I called and called and he's not here.'" msgstr "" #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]7@@[OUT]1 msgid "" "Ah, the blueberry king. A type of pineconette, a forest keeper. Offer to try " "to summon it for the boy." msgstr "" #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]7@@[OUT]2 msgid "Agree to battle these creatures to help the mother." msgstr "" #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]7@@[OUT]3 msgid "" "Refuse to go into a dangerous forest for berries and rebuke the boy for " "risking his life, even if it is for a sick mother. Chase him back home and " "leave." msgstr "" #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]8@@[STORY] msgid "'Really, you'd do that? You can talk to the blueberry king? Wow!'" msgstr "" #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]8@@[OUT]1 msgid "" "Attempt a simple summoning ritual to call any forest guardians present." msgstr "" #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]8@@[OUT]2 msgid "Your spirit is not that strong. Consider other options." msgstr "" #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]10@@[STORY] msgid "" "'Oh, ugh... well, when I said she was ill...You got me. She isn't ill, it's " "just her birthday and I wanted to do something nice, and she loves them " "blueberries.'" msgstr "" #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]10@@[OUT]1 msgid "Rebuke the little rascal, but agree to venture into the forest." msgstr "" #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]10@@[OUT]2 msgid "" "Rebuke the little rascal and refuse him. In fact, chase him back to his " "village before he gets eaten by something!" msgstr "" #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]12@@[STORY] msgid "" "As you pass through the woodland, you notice the bustling life around you -- " "ants marching heavily under your feet, bees buzzing in the branches, birds " "chirping and flapping their wings overhead -- but you sense no danger yet." "You finally come to a clearing where you see an abundance of blueberries. " msgstr "" #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]12@@[OUT]1 #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]12@@[OUT]2 #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]12@@[OUT]3 msgid "Gather the berries but remain vigilant." msgstr "" #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]13@@[STORY] msgid "As you gather the berries, you are attacked by spiders!" msgstr "" #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]15@@[STORY] msgid "As you gather the berries, you are attacked by snakes!" msgstr "" #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]17@@[STORY] msgid "" "You gather the berries, and apart from some bee stings and ant bites, " "nothing attacks you.The boy claps his hands in joy. 'Thank you, kind sirs, " "thank you!' He grabs the basket and runs home." msgstr "" #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]17@@[OUT]1 #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]26@@[OUT]1 msgid "Good deed done. Now leave." msgstr "" #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]21@@[STORY] msgid "You were chased away by the critters!The boy cries and runs off home." msgstr "" #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]21@@[OUT]1 msgid "Well, you tried. Now leave." msgstr "" #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]23@@[STORY] msgid "" "A small creature no bigger than a mushroom, with a long grey beard, a pointy " "hat made of leaves, and a mouth blue with berry juice hops out of the forest " "and sits on the boy's red hat. The boy remains motionless in fear and " "wonder, while the critter speaks:'You called? I came. Let's hope this won't " "be lame.'" msgstr "" #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]23@@[OUT]1 msgid "Ask if he is really a blueberry king." msgstr "" #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]23@@[OUT]2 msgid "Ask for help collecting blueberries for the boy." msgstr "" #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]24@@[STORY] msgid "" "'Blueberry king I am -- a fine title, no? I've run this berry gig for years. " "You have business so?'" msgstr "" #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]24@@[OUT]1 msgid "Ask if he will help the boy with berries for his mother." msgstr "" #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]24@@[OUT]2 msgid "" "Ask if the berries are special somehow, and if so, if you can have some." msgstr "" #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]25@@[STORY] msgid "'To help this boy would be my joy!'" msgstr "" #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]25@@[OUT]1 msgid "[Demon]Confirm that this will incur no demon price on you or the boy." msgstr "" #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]25@@[OUT]2 msgid "Thank him and tell the boy the good news." msgstr "" #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]26@@[STORY] msgid "" "The boy claps his hands in thanks, grabs the basket, and runs home.'Thank " "you, kind sirs, thank you!'" msgstr "" #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]27@@[STORY] msgid "" "'The blueberries I grow health and beauty can bestow. But beware of their " "blue blood flowing, for it may also bring misdoing.'" msgstr "" #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]27@@[OUT]1 msgid "Ask to get the berries for the boy and yourself." msgstr "" #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]27@@[OUT]2 #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]44@@[OUT]1 msgid "Say you only need berries for the boy, then." msgstr "" #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]27@@[OUT]3 #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]44@@[OUT]2 msgid "Have the berries for yourself only." msgstr "" #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]28@@[STORY] msgid "" "'Ah, demon friend, yes, nothing is without price, but I am inclined to help " "children in need if they be honest in their intent. So it is up to the boy." "'A pack of red squirrels brings you the berries." msgstr "" #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]28@@[OUT]1 msgid "Nod and take the berries to the boy." msgstr "" #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]28@@[OUT]2 msgid "Ask the boy if he speaks true. Say the demon will eat him if he lies." msgstr "" #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]30@@[STORY] msgid "" "The boy takes the berries and runs off without so much as a thank you. Later " "you find out the little bugger sold the blueberries to a rich merchant.Alas, " "soon after, the boy's entire family turns into squirrels and runs off into " "the forest, leaving the child orphaned." msgstr "" #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]30@@[OUT]1 msgid "It is never safe to lie to demons. Leave." msgstr "" #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]31@@[STORY] msgid "" "The boy takes the berries and runs off without so much as a thank you. " "Later, you find out his mother is well again, and she brings you a bundle of " "gifts as thanks. " msgstr "" #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]31@@[OUT]1 msgid "Tell her it was no problem. Leave." msgstr "" #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]33@@[STORY] msgid "" "The boy bursts out crying again. 'Oh no, no, don't eat me, I was lying! I " "was gonna sell the berries. Everyone knows the berry king likes kids.'The " "blueberry king snarls and, for a second, turns into a savage giant squirrel. " "The boy screams and runs off. " msgstr "" #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]33@@[OUT]1 msgid "Shake your fist at the child." msgstr "" #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]35@@[STORY] msgid "" "The king turns back into his small form and laughs: 'Well done there, my " "friends. It never gives me joy to be cruel to a child, but when they break " "the rules, well... Here, have a few of the berries -- they may reward you " "well or may just be tasty. Bye!'He disappears." msgstr "" #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]35@@[OUT]1 msgid "Take the berries and leave." msgstr "" #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]41@@[STORY] msgid "'I am no liar, honest sirs!'" msgstr "" #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]41@@[OUT]1 msgid "Give him the berries." msgstr "" #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]42@@[STORY] msgid "Nothing happens and the child runs off, spooked by your odd rituals." msgstr "" #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]44@@[STORY] msgid "'Ah, try as I may, it will not do, I can only help one of you.'" msgstr "" #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]45@@[STORY] msgid "" "'Shame on you, shame indeed for such greed.My berries you will have still, " "but we will see how you then feel. Begone.'A pack of red squirrels brings " "you the berries." msgstr "" #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]45@@[OUT]1 msgid "Take the berries." msgstr "" #. -- [EVENT] --PickingBlueberries(11)@@+[NODE]45@@[OUT]2 msgid "Don't take the berries. Just leave." msgstr "" #. -- [EVENT] --FairyGodmothers(12)@@+[NODE]2@@[STORY] msgid "" "Hidden within green shrubbery, concealed by the veil of the night but " "illuminated by the stars, you witness a gathering of four creatures of the " "spirit world." msgstr "" #. -- [EVENT] --FairyGodmothers(12)@@+[NODE]2@@[OUT]1 msgid "Observe some more." msgstr "" #. -- [EVENT] --FairyGodmothers(12)@@+[NODE]2@@[OUT]2 msgid "Leave them be." msgstr "" #. -- [EVENT] --FairyGodmothers(12)@@+[NODE]3@@[STORY] msgid "" "They are all looking into a puddle of perfectly clear water. Within, there " "is a reflection of a small human babe.The creatures are small and seem to " "have wings. One seems to have a squirrel tail. Mostly, they are obscured " "from your view by an ever-present mist." msgstr "" #. -- [EVENT] --FairyGodmothers(12)@@+[NODE]3@@[OUT]1 msgid "" "[Goblin]Ah, goblin lore deals with the spirit realms. Consider what these " "creatures might be." msgstr "" #. -- [EVENT] --FairyGodmothers(12)@@+[NODE]3@@[OUT]2 msgid "Consider whether they are demon kind." msgstr "" #. -- [EVENT] --FairyGodmothers(12)@@+[NODE]3@@[OUT]3 #. -- [EVENT] --FairyGodmothers(12)@@+[NODE]5@@[OUT]3 msgid "Just stay quiet and keep watching. " msgstr "" #. -- [EVENT] --FairyGodmothers(12)@@+[NODE]4@@[STORY] msgid "" "These are vrozka, a type of pixie creature -- fickle and fleeting, but " "generally of good intent towards those they deem worthwhile.Some folk used " "to call them goblins in the olden days because the vrozka is a creature of " "both the spirit world and the material world, and as such used to be close " "with goblin kin.You were sure they became extinct during the long night." msgstr "" #. -- [EVENT] --FairyGodmothers(12)@@+[NODE]4@@[OUT]1 #. -- [EVENT] --FairyGodmothers(12)@@+[NODE]5@@[OUT]1 msgid "Speak to them." msgstr "" #. -- [EVENT] --FairyGodmothers(12)@@+[NODE]5@@[STORY] msgid "" "They seem akin to some house demons you know like bozeta, kransnoludki -- " "little folk who cared for humans. But it is odd to find them here, and the " "wings don't fit. Perhaps hochlicks doing some odd magic? " msgstr "" #. -- [EVENT] --FairyGodmothers(12)@@+[NODE]5@@[OUT]2 msgid "Kill the little pests, whatever they are!" msgstr "" #. -- [EVENT] --FairyGodmothers(12)@@+[NODE]6@@[STORY] msgid "" "The creatures speak into the water:'I will bless you with the grace of a " "young birch tree.''I will grant you the gleaming gold from the earth's core." "''I will bestow upon you the boundless beauty of a spring flower.''And I " "will make your eyes twinkle with the depth and purity of the oceans.'After a " "pause, the last creature speaks again:'I shall deem your heart filled with " "goodness.'" msgstr "" #. -- [EVENT] --FairyGodmothers(12)@@+[NODE]6@@[OUT]1 msgid "Stay still." msgstr "" #. -- [EVENT] --FairyGodmothers(12)@@+[NODE]7@@[STORY] msgid "" "The forest creatures argue over whose gift was best, but the last one " "bellows at the others:'Quiet! Let the strangers answer your ignorance. What " "say you?'You know she speaks to you now, as you feel her eyes upon you." msgstr "" #. -- [EVENT] --FairyGodmothers(12)@@+[NODE]7@@[OUT]1 msgid "Beauty? It will surely help to attract the right mate." msgstr "" #. -- [EVENT] --FairyGodmothers(12)@@+[NODE]7@@[OUT]2 msgid "" "Grace of the young birch. It may prove priceless to be so flexible yet " "strong." msgstr "" #. -- [EVENT] --FairyGodmothers(12)@@+[NODE]7@@[OUT]3 msgid "The eyes -- their depth will surely be a sign of wisdom." msgstr "" #. -- [EVENT] --FairyGodmothers(12)@@+[NODE]7@@[OUT]4 msgid "" "Goodness, to honour the lady Lada. All other gifts will then follow anyway!" msgstr "" #. -- [EVENT] --FairyGodmothers(12)@@+[NODE]7@@[OUT]5 msgid "Goodness, so it may brighten the dark days." msgstr "" #. -- [EVENT] --FairyGodmothers(12)@@+[NODE]7@@[OUT]6 msgid "" "They are all worthless. The world is cruel, and neither beauty nor goodness " "will help." msgstr "" #. -- [EVENT] --FairyGodmothers(12)@@+[NODE]7@@[OUT]7 msgid "Gold, of course! We can trade, craft. It will set the child up." msgstr "" #. -- [EVENT] --FairyGodmothers(12)@@+[NODE]8@@[STORY] msgid "" "'Perhaps there is some truth to your words, yet goodness of the heart is the " "truest gift.Beauty of man or flower alike wilts away, birches are nimble but " "break, bright eyes go blind, and gold can lead to greed and despair.'" msgstr "" #. -- [EVENT] --FairyGodmothers(12)@@+[NODE]8@@[OUT]1 msgid "Ask how goodness is any better in this world." msgstr "" #. -- [EVENT] --FairyGodmothers(12)@@+[NODE]9@@[STORY] msgid "" "If the sun did not give us warmth and hope, it would be a mere ball in the " "sky. Without goodness, nothing is right, beauty becomes like a scentless " "flower, love becomes a fire that only burns, and riches only the way to " "selfishness and greed.Goodness will outlast it all and can light the way." msgstr "" #. -- [EVENT] --FairyGodmothers(12)@@+[NODE]9@@[OUT]1 msgid "This creature is clearly deluded. Smile, nod, and move away." msgstr "" #. -- [EVENT] --FairyGodmothers(12)@@+[NODE]9@@[OUT]2 #. -- [EVENT] --FairyGodmothers(12)@@+[NODE]9@@[OUT]4 #. -- [EVENT] --Sadok (27)@@+[NODE]39@@[OUT]1 msgid "Agree. " msgstr "" #. -- [EVENT] --FairyGodmothers(12)@@+[NODE]9@@[OUT]3 msgid "Kill them all to show them how little their goodness means!" msgstr "" #. -- [EVENT] --FairyGodmothers(12)@@+[NODE]10@@[STORY] msgid "" "'Ah, yes, you do understand!Your lady is the embodiment of what I speak and " "the mother to my kin, for when darkness came, it broke us but for the one " "sparkle that was Lada's birth and thus our rebirth. Goodness will outlast it " "all and can light the way. This child will grow and follow your lady, and we " "will make sure that more will. For now, we leave you.'" msgstr "" #. -- [EVENT] --FairyGodmothers(12)@@+[NODE]10@@[OUT]1 msgid "Bid them farewell and good luck." msgstr "" #. -- [EVENT] --FairyGodmothers(12)@@+[NODE]11@@[STORY] msgid "" "'Yes, goodness of the heart is the truest gift. Beauty of man or flower " "alike wilts away, birches are nimble but break, bright eyes go blind, and " "gold can lead to greed and despair.'The creature presents you with a gift " "for your right answer." msgstr "" #. -- [EVENT] --FairyGodmothers(12)@@+[NODE]11@@[OUT]1 msgid "Thank her. Bid them farewell and good luck." msgstr "" #. -- [EVENT] --FairyGodmothers(12)@@+[NODE]13@@[STORY] msgid "" "You walk away, and the creatures ignore you.Despite your hasty retreat, the " "whole encounter leaves you with unnaturally good humour." msgstr "" #. -- [EVENT] --FairyGodmothers(12)@@+[NODE]13@@[OUT]1 msgid "Just keep going." msgstr "" #. -- [EVENT] --FairyGodmothers(12)@@+[NODE]14@@[STORY] msgid "" "You agree wholeheartedly, so you stay, sing songs, and dance. You learn that " "the babe is a little princess, and you feel like you should also give her " "gifts.You generously donate some of your things for the precious little " "girl, then leave." msgstr "" #. -- [EVENT] --FairyGodmothers(12)@@+[NODE]14@@[OUT]1 #. -- [EVENT] --FairyGodmothers(12)@@+[NODE]15@@[OUT]1 msgid "Well, goodness of the heart is the thing! Rejoice and leave." msgstr "" #. -- [EVENT] --FairyGodmothers(12)@@+[NODE]15@@[STORY] msgid "" "You agree wholeheartedly, so you stay, sing songs, and dance. You learn that " "the babe is a little princess, and you feel like you should also give her " "gifts.So you write her some songs and poetry. You never even knew you had it " "in you! The whole thing leaves you feeling great." msgstr "" #. -- [EVENT] --FairyGodmothers(12)@@+[NODE]16@@[STORY] msgid "" "You try to kill the creatures, but they disappear in a puff of mist, leaving " "you feeling bad about yourself and your wicked heart." msgstr "" #. -- [EVENT] --FairyGodmothers(12)@@+[NODE]17@@[STORY] msgid "" "'Oh, an audience, splendid. My younglings need lessons learned. Will you " "take part in our birth blessing for this little one?'" msgstr "" #. -- [EVENT] --FairyGodmothers(12)@@+[NODE]17@@[OUT]1 msgid "A birth blessing? Ask her whether they are vrozka." msgstr "" #. -- [EVENT] --FairyGodmothers(12)@@+[NODE]17@@[OUT]2 msgid "" "Ask them first to tell you who they are and what exactly a birth blessing is." "" msgstr "" #. -- [EVENT] --FairyGodmothers(12)@@+[NODE]18@@[STORY] msgid "" "'We are, yes. And you are the spirit folk! How splendid.You wonder how we " "still live?'" msgstr "" #. -- [EVENT] --FairyGodmothers(12)@@+[NODE]18@@[OUT]1 msgid "" "Yes. Ask for an explanation, as you assumed the vrozka died off during the " "darkest night." msgstr "" #. -- [EVENT] --FairyGodmothers(12)@@+[NODE]19@@[STORY] msgid "" "'We were doomed in darkness when it came, but we held on to a sparkle of " "light that was born -- the lady Lada.She is our new mother, for she gave us " "life anew.Now, for the birth blessing of the child, my younglings will each " "grant a gift, and so will I. We shall see if they know the value of gifts, " "yes?'" msgstr "" #. -- [EVENT] --FairyGodmothers(12)@@+[NODE]19@@[OUT]1 msgid "You know vrozka to be honest folk. Agree." msgstr "" #. -- [EVENT] --FairyGodmothers(12)@@+[NODE]19@@[OUT]2 msgid "Say that you too are a child of Lada." msgstr "" #. -- [EVENT] --FairyGodmothers(12)@@+[NODE]20@@[STORY] msgid "" "'We are vrozka, pixies, sylvas, many names in many places.We are what you " "call demons. Or spirits, more like.The birth blessing is a ceremony of gift " "giving. This child's parents believe in us, so we will bestow the blessing." "Will you observe?'" msgstr "" #. -- [EVENT] --FairyGodmothers(12)@@+[NODE]22@@[STORY] msgid "" "'How wonderful! Yes, I should have known, marked by the lady you are, indeed." " Say, in that case, may I ask a boon of you?'" msgstr "" #. -- [EVENT] --FairyGodmothers(12)@@+[NODE]22@@[OUT]1 msgid "" "No. Say you are too busy. But tell her you'd like to watch her ritual now." msgstr "" #. -- [EVENT] --FairyGodmothers(12)@@+[NODE]23@@[STORY] msgid "" "'A small matter, yet it grieves my heart. An old friend has fallen ill, and " "I cannot help. Here, this will lead you to them. Even if you can only give " "them company in their last hour, I would be very grateful.'" msgstr "" #. -- [EVENT] --FairyGodmothers(12)@@+[NODE]23@@[OUT]1 msgid "" "Nod and promise to go when you can. But stay and watch their birth blessing " "ritual first." msgstr "" #. -- [EVENT] --GodmothersSpw(13)@@+[NODE]2@@[STORY] msgid "" "You come across an old, dying oak tree. This must be the friend the vrozka " "spoke of." msgstr "" #. -- [EVENT] --GodmothersSpw(13)@@+[NODE]2@@[OUT]1 msgid "" "[Forest folk] You are kin to the forest. Try to sense what ails this ancient " "tree." msgstr "" #. -- [EVENT] --GodmothersSpw(13)@@+[NODE]2@@[OUT]2 msgid "" "[Nature] Your deity is of nature, so use your nature domain to sense the " "tree's peril." msgstr "" #. -- [EVENT] --GodmothersSpw(13)@@+[NODE]2@@[OUT]3 msgid "It looks like a dying tree. See if you can still use it for firewood." msgstr "" #. -- [EVENT] --GodmothersSpw(13)@@+[NODE]2@@[OUT]4 msgid "" "There isn't much you can do but keep the tree company until it passes away, " "as you promised." msgstr "" #. -- [EVENT] --GodmothersSpw(13)@@+[NODE]3@@[STORY] #. -- [EVENT] --GodmothersSpw(13)@@+[NODE]9@@[STORY] msgid "" "You examine the tree. It feels as if some corruption twisted it from within " "and caused a slow, inevitable death.But you are able to release the last of " "its forest spirit, and for that, you feel a blessing upon you.You also know " "some of the remaining wood will be poisoned, but could be useful as such." msgstr "" #. -- [EVENT] --GodmothersSpw(13)@@+[NODE]3@@[OUT]1 #. -- [EVENT] --GodmothersSpw(13)@@+[NODE]9@@[OUT]1 msgid "Good. Collect the wood." msgstr "" #. -- [EVENT] --GodmothersSpw(13)@@+[NODE]3@@[OUT]2 msgid "" "Leave the oak in peace. It seems wrong to scavenge the corpse of a sacred " "tree." msgstr "" #. -- [EVENT] --GodmothersSpw(13)@@+[NODE]5@@[STORY] msgid "" "Some parts of the tree seem usable, but as you try to collect the wood, you " "feel a sting of poison.It is, however, easy to handle now that you know of " "it." msgstr "" #. -- [EVENT] --GodmothersSpw(13)@@+[NODE]5@@[OUT]1 msgid "Collect the wood so that you may get some use out of it." msgstr "" #. -- [EVENT] --GodmothersSpw(13)@@+[NODE]6@@[STORY] msgid "" "You collect the poisoned wood and leave the old oak to its final days in " "peace." msgstr "" #. -- [EVENT] --GodmothersSpw(13)@@+[NODE]8@@[STORY] msgid "" "You leave, and although there is no tangible boon, you feel the gratitude of " "the old spirit." msgstr "" #. -- [EVENT] --GodmothersSpw(13)@@+[NODE]9@@[OUT]2 #. -- [EVENT] --GodmothersSpw(13)@@+[NODE]9@@[OUT]3 msgid "Use divine intervention to try to heal this oak." msgstr "" #. -- [EVENT] --GodmothersSpw(13)@@+[NODE]10@@[STORY] msgid "" "You did it! The oak is cleansed, and although it will take years to heal, " "now it can live again.You feel your god's pleasure upon you." msgstr "" #. -- [EVENT] --GodmothersSpw(13)@@+[NODE]11@@[STORY] msgid "" "The intervention could not heal the ancient oak, but for your attempt, you " "feel your god's pleasure upon you.At least the tree did not die alone, and " "it is now within your right to claim the wood." msgstr "" #. -- [EVENT] --GodmothersSpw(13)@@+[NODE]13@@[STORY] msgid "" "You sit by the dying ancient tree and feel its life force dwindle until it " "is but a husk.You feel the grace of your lady upon you for your good deed, " "and now you can also take the wood without disrespecting woodland rules." msgstr "" #. -- [EVENT] --GodmothersSpw(13)@@+[NODE]13@@[OUT]1 msgid "Gather the wood and leave." msgstr "" #. -- [EVENT] --Babiniec(15)@@+[NODE]2@@[STORY] msgid "" "You come across the remains of what once must have been a prosperous village." "It stands near a vibrant stream. Many of the homes were made of stone and " "even the path through the centre is paved." msgstr "" #. -- [EVENT] --Babiniec(15)@@+[NODE]2@@[OUT]1 msgid "Walk towards the centre, carefully. " msgstr "" #. -- [EVENT] --Babiniec(15)@@+[NODE]2@@[OUT]2 msgid "Better just leave." msgstr "" #. -- [EVENT] --Babiniec(15)@@+[NODE]3@@[STORY] msgid "" "As you approach the central square, you see a stone-built well, a bell " "house, and what looks like a perfectly preserved weaving loom, complete " "with strands of half-finished spider silk linen, simply standing there on " "its own." msgstr "" #. -- [EVENT] --Babiniec(15)@@+[NODE]3@@[OUT]1 msgid "Search some of the houses, but stay wary." msgstr "" #. -- [EVENT] --Babiniec(15)@@+[NODE]5@@[STORY] msgid "" "You see a vision of the village of Babiniec, vibrant and bustling, its " "weaves being sold to traders from all over the island.Sitting at the loom is " "a tall, slender woman with a stern, disturbing face, unnaturally shaped long " "arms, and beady black eyes." msgstr "" #. -- [EVENT] --Babiniec(15)@@+[NODE]5@@[OUT]1 msgid "Allow this vision to flow. " msgstr "" #. -- [EVENT] --Babiniec(15)@@+[NODE]5@@[OUT]2 msgid "Focus on what Nyia wishes you to know. You have no time for visions." msgstr "" #. -- [EVENT] --Babiniec(15)@@+[NODE]6@@[STORY] msgid "" "You see the folk grow fat in prosperity. You also see them destroy their " "chrams and abandon prayers. Worse yet, you see them conduct a burial with no " "respect paid to Nyia.Instead you notice idols of foreign deities! Coins " "being placed onto the eyes of the dead, entrails removed and embalmed..." msgstr "" #. -- [EVENT] --Babiniec(15)@@+[NODE]6@@[OUT]1 msgid "Blasphemy!" msgstr "" #. -- [EVENT] --Babiniec(15)@@+[NODE]7@@[STORY] msgid "" "Finally, you see the strange woman still sitting at the loom. On her neck " "hangs the symbol of Nyia.As she weaves with ferocity over seven nights, the " "town is tangled in a silver web of death that holds them captive as a " "procession of mares brings plague to this rotten land.The vision fades." msgstr "" #. -- [EVENT] --Babiniec(15)@@+[NODE]7@@[OUT]1 #. -- [EVENT] --Babiniec(15)@@+[NODE]8@@[OUT]1 #. -- [EVENT] --Babiniec(15)@@+[NODE]10@@[OUT]1 msgid "" "Such a strong curse from Lady Death herself is bound to linger. Make your " "way out of this village." msgstr "" #. -- [EVENT] --Babiniec(15)@@+[NODE]8@@[STORY] msgid "" "This village disrespected the goddess and worshipped foreign deities on her " "land. For this they suffered death at the hands of the mares -- plague " "bearers.You sense that you could release the souls now, although you would " "have to risk your own spirit and perhaps the wrath of your goddess too." msgstr "" #. -- [EVENT] --Babiniec(15)@@+[NODE]8@@[OUT]2 msgid "Release the poor souls, despite it being contrary to your lady's will." msgstr "" #. -- [EVENT] --Babiniec(15)@@+[NODE]9@@[STORY] msgid "" "As you leave, you see the figure of an old woman still weaving at the loom, " "and you find a parting gift in your pack. " msgstr "" #. -- [EVENT] --Babiniec(15)@@+[NODE]9@@[OUT]1 msgid "Leave. " msgstr "" #. -- [EVENT] --Babiniec(15)@@+[NODE]10@@[STORY] msgid "" "Your spirit was too weak to see the truth of this place, but you feel that " "Lady Death scorned this land with her curse.Your spirit is weakened by this " "scourge." msgstr "" #. -- [EVENT] --Babiniec(15)@@+[NODE]12@@[STORY] msgid "" "You perform the burial rites and feel a heavy burst of energy shake the " "ground.The bodies burnt, you feel that their souls remain ailing, but in " "time some of them will now pass through to the underworlds.The souls that " "will be free whisper to you. " msgstr "" #. -- [EVENT] --Babiniec(15)@@+[NODE]12@@[OUT]1 #. -- [EVENT] --Babiniec(15)@@+[NODE]14@@[OUT]1 msgid "" "As Nyia's chosen, open your soul to this place and learn what befell it." msgstr "" #. -- [EVENT] --Babiniec(15)@@+[NODE]12@@[OUT]2 msgid "Listen." msgstr "" #. -- [EVENT] --Babiniec(15)@@+[NODE]13@@[STORY] msgid "" "Within the houses you find bodies of the villagers dried up and frozen in a " "grimace of terror. Their arms and legs are bound by weaves of spider webbing." "" msgstr "" #. -- [EVENT] --Babiniec(15)@@+[NODE]13@@[OUT]1 msgid "Burn the bodies and perform the proper burial rites. " msgstr "" #. -- [EVENT] --Babiniec(15)@@+[NODE]13@@[OUT]2 msgid "Burn the bodies out of respect for proper burial rites." msgstr "" #. -- [EVENT] --Babiniec(15)@@+[NODE]13@@[OUT]3 msgid "Search the bodies for loot." msgstr "" #. -- [EVENT] --Babiniec(15)@@+[NODE]14@@[STORY] msgid "" "The bodies burnt, you feel that their souls remain ailing and bound to this " "cursed place. Some great force is clearly bent on tormenting them.You could " "try offering up a prayer to ease their passing." msgstr "" #. -- [EVENT] --Babiniec(15)@@+[NODE]14@@[OUT]2 msgid "Try it." msgstr "" #. -- [EVENT] --Babiniec(15)@@+[NODE]14@@[OUT]3 msgid "No, better just leave." msgstr "" #. -- [EVENT] --Babiniec(15)@@+[NODE]16@@[STORY] msgid "" "You pray and feel a heavy burst of energy shake the ground.The bodies burnt, " "you feel that their souls remain ailing, but in time they will now pass " "through to the underworlds.As the souls are released, you hear them whisper." msgstr "" #. -- [EVENT] --Babiniec(15)@@+[NODE]16@@[OUT]1 msgid "Listen to the whispers." msgstr "" #. -- [EVENT] --Babiniec(15)@@+[NODE]16@@[OUT]2 msgid "Just leave." msgstr "" #. -- [EVENT] --Babiniec(15)@@+[NODE]17@@[STORY] msgid "" "They speak of a doom of their own making, of angering Lady Death by " "worshipping foreign gods. They speak of a lone woman surviving at her loom, " "weaving their death in honour of Nyia.Before you depart, you see a woman " "working at the loom, her eyes and mouth sewn shut, yet staring at you!" msgstr "" #. -- [EVENT] --Babiniec(15)@@+[NODE]17@@[OUT]1 #. -- [EVENT] --Babiniec(15)@@+[NODE]19@@[OUT]1 #. -- [EVENT] --Babiniec(15)@@+[NODE]22@@[OUT]1 #. -- [EVENT] --Babiniec(15)@@+[NODE]23@@[OUT]1 msgid "Time to leave this place! Go." msgstr "" #. -- [EVENT] --Babiniec(15)@@+[NODE]19@@[STORY] msgid "" "Your prayers stirred an ancient curse and your spirit is weakened. Before " "you depart, you see a woman working at the loom, her eyes and mouth sewn " "shut, yet staring at you!You feel a sickness in your stomach and know it is " "time to run." msgstr "" #. -- [EVENT] --Babiniec(15)@@+[NODE]20@@[STORY] msgid "" "You find a lot of good spider silk and some trinkets.But, busy in your " "search, you do not notice as the village becomes engulfed in mist and " "figures of night mares -- harbingers of plague and death ride through!" msgstr "" #. -- [EVENT] --Babiniec(15)@@+[NODE]20@@[OUT]1 msgid "Try to outrun them!" msgstr "" #. -- [EVENT] --Babiniec(15)@@+[NODE]20@@[OUT]2 msgid "Attempt to stand and fight." msgstr "" #. -- [EVENT] --Babiniec(15)@@+[NODE]22@@[STORY] msgid "" "You run away but feel sickness strike some of you. Still, it could have been " "much worse, as you now sense the clear touch of Lady Death herself upon this " "place." msgstr "" #. -- [EVENT] --Babiniec(15)@@+[NODE]23@@[STORY] msgid "" "You barely get away and feel sickness strike you hard.Still, it could have " "been much worse as you now sense the clear touch of Lady Death herself upon " "this place." msgstr "" #. -- [EVENT] --Babiniec(15)@@+[NODE]26@@[STORY] msgid "" "You defeat the night mares, yet feel a dread in your bones as you sense the " "presence of Lady Death herself here!Some of you may grow stronger from this, " "but for others, a sickness lingers even as you leave triumphant." msgstr "" #. -- [EVENT] --Babiniec(15)@@+[NODE]30@@[STORY] msgid "" "The souls are released, and you feel that even Nyia agrees with your mercy." msgstr "" #. -- [EVENT] --Babiniec(15)@@+[NODE]30@@[OUT]1 msgid "Move on from this place." msgstr "" #. -- [EVENT] --Babiniec(15)@@+[NODE]31@@[STORY] msgid "" "You release the souls, but you feel the anger of Nyia upon you.As you leave, " "you see the figure of an old woman still weaving at the loom, her face sewn " "shut, her eyes black beads of emptiness. She points at you, and you feel the " "sting of a needle upon your bodies.Then she disappears." msgstr "" #. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]2@@[STORY] msgid "" "You come across a small settlement, mostly human. There are several huts " "huddled together and, surprisingly, also a small sawmill.The place is quiet " "and sombre. Wreaths of herbs hang on the doors, likely to keep some sickness " "at bay." msgstr "" #. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]2@@[OUT]1 msgid "" "[Healer]You know how to cure illness. Go into the village and try to help " "these folks." msgstr "" #. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]2@@[OUT]2 msgid "Stay vigilant and careful, but go in to see what has happened here. " msgstr "" #. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]2@@[OUT]3 #. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]3@@[OUT]2 #. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]5@@[OUT]2 msgid "You could catch this illness. Better just leave." msgstr "" #. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]3@@[STORY] #. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]5@@[STORY] msgid "" "You enter the settlement and find the people huddled in the largest hut, " "while the few still well enough to walk tend to them.A girl looks up at you " "and quietly nods in thanks as you try to help." msgstr "" #. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]3@@[OUT]1 #. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]5@@[OUT]1 msgid "Try to figure out a cure and tend to the people. " msgstr "" #. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]7@@[STORY] msgid "" "An old woman, hunched over, hobbles towards you and looks up, her eyes full " "of wisdom.'Thank you, strangers, but you best be off. A czort holds us here " "and you only delayed his trickery.'" msgstr "" #. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]7@@[OUT]1 #. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]8@@[OUT]1 msgid "" "[Wisdom]Ask why she thinks it is a czort. You know demon lore, and a czort " "is not known to bring illness. " msgstr "" #. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]7@@[OUT]2 #. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]8@@[OUT]2 msgid "Ask what type of czort did this and how it could be stopped." msgstr "" #. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]7@@[OUT]3 #. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]8@@[OUT]3 msgid "Agree with the woman. Say your goodbyes and leave." msgstr "" #. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]8@@[STORY] msgid "" "An old woman, hunched over, hobbles towards you and looks up, her eyes full " "of wisdom.'Thank you for trying, strangers, but you best be off. A czort did " "this and no mere medicine will fix it.'You do feel a chill run through you, " "and you'd not expect it this fast from a natural illness." msgstr "" #. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]10@@[STORY] #. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]12@@[STORY] msgid "" "The woman spits, 'The czort's ways are devious. I know it is his doing! You " "see that weeping willow yonder, by the sawmill?It was not there when the " "moon last rose. It is known that czorts love willows, I tell you!'" msgstr "" #. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]10@@[OUT]1 #. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]12@@[OUT]1 msgid "Ask if anything can be done." msgstr "" #. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]10@@[OUT]2 #. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]12@@[OUT]2 msgid "Ask more about this czort business." msgstr "" #. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]11@@[STORY] msgid "" "'No one goes to the willow since Janko went and never came back. Then the " "blight deepened, and now we can barely move.Maybe you can go. You look " "sturdy.'" msgstr "" #. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]11@@[OUT]1 msgid "" "Sturdy or stupid? Still, agree to go and check this weeping willow for " "czorts." msgstr "" #. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]11@@[OUT]2 #. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]20@@[OUT]2 msgid "Refuse -- you've done enough." msgstr "" #. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]13@@[STORY] msgid "" "'When I was still a lass, my grandpa told me of Gnievko, the brave " "woodcutter who tricked a czort and got himself this sawmill.But czorts " "dislike being bested. This is their revenge, I tell you.'" msgstr "" #. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]13@@[OUT]1 msgid "How did he best the czort?" msgstr "" #. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]13@@[OUT]2 msgid "Say that you've heard enough. Can anything be done about the creature?" msgstr "" #. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]15@@[STORY] msgid "" "'Gnievko was out cutting logs for the village and there sat a red stinking " "czort on a tree, crying and swearing.He said ?I curse you human, curse your " "butt to have warts for eternity, if you do not take me down!?" msgstr "" #. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]15@@[OUT]1 #. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]17@@[OUT]1 msgid "Keep listening." msgstr "" #. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]16@@[STORY] msgid "" "But Gnievko was wise, and he asked the czort why it couldn't come down.The " "czort wailed and swore, but seeing the man would not budge, he snorted:?It " "is a linden tree I sit on, and if I come out of this bag, this tree will " "burn me!??" msgstr "" #. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]16@@[OUT]1 msgid "A linden tree is bad for czorts?" msgstr "" #. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]17@@[STORY] msgid "" "'Aye, so Gnievko found out. The czort was thrown on the tree by a rival. So " "Gnievko said to the czort,?I know your demon kind, your tricks and deals. If " "I take you down, you will grant me a wish, and I best never see your kind " "again, hear me???" msgstr "" #. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]18@@[STORY] msgid "" "The czort agreed and the wish worked, but Gnievko was no fool. Knowing what " "he knew, the last part of his wish was that only linden trees would surround " "his village and give him the prosperity he wished for." msgstr "" #. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]18@@[OUT]1 msgid "So why was the czort angry?" msgstr "" #. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]19@@[STORY] msgid "" "'Czorts, you see, are dastardly folk. They'll do your deals and honour the " "codes, but then they come back to toy with you. Not always, but often enough." "But with the lindens here, the bugger could not stay, so he moved on. Till " "now.'" msgstr "" #. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]19@@[OUT]1 msgid "Why now? How did the willow get here?" msgstr "" #. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]20@@[STORY] msgid "" "'That part I do not know. It was just there one day, and that's when our " "woes began.'" msgstr "" #. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]20@@[OUT]1 msgid "All right. Agree to help them." msgstr "" #. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]21@@[STORY] msgid "" "'The only thing I can think of to help is to take some linden wood with you. " "Here, have some wicker. You can tie the bastard up with it and throw him " "away.Good luck, friends. May the gods bless you for helping us common folk.'" msgstr "" #. -- [EVENT] --Czort wiezbowy(16)@@+[NODE]21@@[OUT]1 msgid "Take the wicker and go see the willow tree." msgstr "" #. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]2@@[STORY] msgid "" "You approach the weeping willow and at first glance it looks like an " "ordinary tree.Perhaps the only oddity is that all the linden trees that once " "grew around here are now dried-up stumps." msgstr "" #. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]2@@[OUT]1 #. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]5@@[OUT]1 msgid "" "[Mysticism]Circle the tree three times, throwing bits of the linden wood you " "brought, to create a protective barrier." msgstr "" #. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]2@@[OUT]2 msgid "[Nature]Open yourself up for divine inspiration." msgstr "" #. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]2@@[OUT]3 msgid "" "[Demon]If one of your demon kin lives here, you should know. Address it." msgstr "" #. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]2@@[OUT]4 #. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]3@@[OUT]2 #. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]5@@[OUT]2 msgid "Take the linden wood and approach the tree, weapons at the ready." msgstr "" #. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]2@@[OUT]5 msgid "Come back later." msgstr "" #. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]3@@[STORY] msgid "" "You circle the weeping willow and with each pass you hear a hissing sound.On " "the third turn, a voice shouts,'Oi! Off with you and your tricks! It stings, " "but I am not budging!'" msgstr "" #. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]3@@[OUT]1 msgid "" "The creature showed its weakness. Now that you are sure the linden works, " "strengthen the ritual and perform a banishing spell." msgstr "" #. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]5@@[STORY] msgid "" "Nature speaks back to you and you feel that the weeping willow is twisted " "and dark inside. It was brought here by magic but another, previous spell is " "hurting it very badly.The other trees around are also suffering, dead or " "dying." msgstr "" #. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]5@@[OUT]3 msgid "" "Focus on the weeping willow itself. Call upon nature to banish the demon's " "magic. " msgstr "" #. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]6@@[STORY] msgid "" "The willow tree stirs, and a hairy face appears from within.'What do you " "want, eh? This spot is taken!'" msgstr "" #. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]6@@[OUT]1 msgid "" "Remind the demon that he broke the laws by moving in here despite the deal " "with Gnievko." msgstr "" #. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]6@@[OUT]2 msgid "" "Ask the demon to do you a favour and move along. He is hurting those people " "really badly." msgstr "" #. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]6@@[OUT]3 #. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]9@@[OUT]2 msgid "" "Offer him a deal: you won't burn down the tree with him inside if he buggers " "off now." msgstr "" #. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]7@@[STORY] msgid "" "'Bah! I did no such thing, ha ha! I made a deal with this weeping willow and " "it came to live here. Now my original deal, you see, stated that no other " "trees can grow in the village, especially not willows.But this one didn't " "grow here. Ha!'" msgstr "" #. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]7@@[OUT]1 msgid "Remark that it is indeed a clever workaround." msgstr "" #. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]7@@[OUT]2 msgid "" "Scorn him for nitpicking. Say that the laws of a deal must be honoured. He " "had his fun -- time to move on." msgstr "" #. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]7@@[OUT]3 msgid "" "Say that whatever the case may be, he is bending rules and you were asked to " "get rid of him, so he'd better move along. Shake the linden wood at him." msgstr "" #. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]8@@[STORY] msgid "" "You build a bonfire and burn the linden wood, allowing the smoke to engulf " "the weeping willow.The czort -- a short, stubby, red-haired, goat-like " "creature -- hops out and tries to flee, but he is bound to the willow and " "cannot.Believing he will burn, he finally relents and gives up his hold on " "this place. If you wish, you can continue the spell to kill him." msgstr "" #. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]8@@[OUT]1 msgid "Continue the spell and see the czort destroyed for good." msgstr "" #. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]8@@[OUT]2 msgid "With his hold broken, the czort will now leave. Let him." msgstr "" #. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]9@@[STORY] msgid "" "'Oh, the caring sort, are you? Got yourself some fleshy friends, following " "their gods, even, eh?What's in it for me?'" msgstr "" #. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]9@@[OUT]1 msgid "Offer a gem as payment. " msgstr "" #. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]10@@[STORY] msgid "" "'Oh, you! How did you know I can't leave this tree? Damned demon traitor, " "you are.You wouldn't do it, would you?'" msgstr "" #. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]10@@[OUT]1 msgid "Do not admit it was a lucky guess. Just stare at him threateningly." msgstr "" #. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]10@@[OUT]2 msgid "" "Shrug and say you were just guessing, but now you know his weakness so he'd " "better go!" msgstr "" #. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]11@@[STORY] #. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]42@@[STORY] msgid "" "'Hmm, why not, I was getting bored. See ya!'Upon his departure, you discover " "a stash of some good quality wood." msgstr "" #. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]11@@[OUT]1 #. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]12@@[OUT]1 #. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]23@@[OUT]1 #. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]28@@[OUT]1 #. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]42@@[OUT]1 msgid "Great, tell the villagers the good news and be on your way." msgstr "" #. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]12@@[STORY] msgid "" "'Oh, all right, all right! I am leaving. I was getting bored anyway!'The " "demon leaves and the curse will now slowly lift in time. Upon his departure, " "you discover a stash of some good quality wood." msgstr "" #. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]14@@[STORY] msgid "" "The willow tree stirs, and a hairy face appears from within.'Get out of " "here, scum!'" msgstr "" #. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]14@@[OUT]1 msgid "" "Try to reason with the creature. Say that it has done enough and had its " "fun, so it's time to move on to new deals and new tricks." msgstr "" #. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]14@@[OUT]2 msgid "Tell the creature it is hurting the trees! It will pay now -- attack!" msgstr "" #. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]14@@[OUT]3 msgid "It seems too much trouble. Just leave." msgstr "" #. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]17@@[STORY] msgid "" "'I know! Say, since you're being all nice, here -- I got some spare wood " "from when the other trees died. Can't touch the stuff myself, so you may as " "well have it.'" msgstr "" #. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]17@@[OUT]1 msgid "Thank him, take the loot, and leave." msgstr "" #. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]17@@[OUT]2 #. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]17@@[OUT]3 msgid "" "Remark that you were asked to do a job and those folks are dying. Can he not " "leave now that he's had his fun?" msgstr "" #. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]19@@[STORY] msgid "" "He shrugs. 'Well, why not. I am bored. Have the wood anyway, then. See " "ya!'The demon leaves and the curse will now slowly lift in time. " msgstr "" #. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]19@@[OUT]1 msgid "Tell the villagers the good news and leave." msgstr "" #. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]20@@[STORY] msgid "'I am not done! You bore me now. Leave or suffer my wrath!'" msgstr "" #. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]20@@[OUT]2 msgid "Just leave. Not worth your trouble." msgstr "" #. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]23@@[STORY] msgid "" "You kill the demon, and with his dying shrieks, you feel the willow tree " "regain its natural strength.It will likely take a long time for the czort's " "curse to fully heal, but it will happen eventually. As the wind blows, you " "hear a faint 'Thank you.'You also find a stash of good wood left behind by " "the demon." msgstr "" #. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]24@@[STORY] msgid "" "You fail and the czort is not happy. As you run away, you feel the sickness " "that befell the villagers fall upon you!" msgstr "" #. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]24@@[OUT]1 msgid "Damn the czort. Keep running." msgstr "" #. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]28@@[STORY] msgid "" "The czort shrieks in pain and eventually shrivels away like dried-up fruit. " "The remains turn into a decent ruby.The curse is lifted immediately, and now " "the people will regain their health quickly.You also find a stash of good " "wood left behind by the demon." msgstr "" #. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]31@@[STORY] msgid "" "The czort shrieks in pain and disappears in a puff of green smoke that gets " "into your lungs. What effect this may have, you know not.The curse is lifted " "immediately, and now the people will regain their health quickly.You also " "find a stash of good wood left behind by the demon." msgstr "" #. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]31@@[OUT]1 msgid "Tell the villagers the good news and be on your way." msgstr "" #. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]34@@[STORY] msgid "" "The weeping willow begins to gently rock, its green hair dancing to the " "unheard tune of your prayer.The tree trunk twists and shrinks in the dance, " "and from within a hollow, you hear the screams of a dying creature. Blood " "flows down the tree's bark, but it remains unflinching.It then spits out the " "remains of a czort." msgstr "" #. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]34@@[OUT]1 msgid "Good. Gather whatever items it had and move on." msgstr "" #. -- [EVENT] --Czort wierzbowy2(17)@@+[NODE]36@@[STORY] msgid "" "Your prayers are not strong enough, or perhaps nature is not willing to " "interfere.Your spirit is weakened, and dark magic repels you from returning " "here." msgstr "" #. -- [EVENT] --czort wierzbowy3(18)@@+[NODE]2@@[STORY] msgid "" "As you wander through the woods, you hear something rummaging in the bushes, " "then a short, stubby, red-furred creature riding a goat rams into you.'Shit, " "watch where you go!'" msgstr "" #. -- [EVENT] --czort wierzbowy3(18)@@+[NODE]2@@[OUT]1 msgid "Point out that you are the ones being assaulted here." msgstr "" #. -- [EVENT] --czort wierzbowy3(18)@@+[NODE]2@@[OUT]2 msgid "" "Take out your weapons and growl at the creature. How dare it cross your path " "like this!" msgstr "" #. -- [EVENT] --czort wierzbowy3(18)@@+[NODE]2@@[OUT]3 msgid "Shrug and walk away." msgstr "" #. -- [EVENT] --czort wierzbowy3(18)@@+[NODE]3@@[STORY] msgid "" "'Well, I say, the cheek of it! You were clearly in MY way.Bah, who cares. " "Here, I got you a gift, your ilk once saved my hide, and I repay my debts.'" msgstr "" #. -- [EVENT] --czort wierzbowy3(18)@@+[NODE]3@@[OUT]1 msgid "" "Do not accept the gift, remembering that this demon assaulted a village " "because it did not like being bested in a deal. " msgstr "" #. -- [EVENT] --czort wierzbowy3(18)@@+[NODE]3@@[OUT]2 #. -- [EVENT] --czort wierzbowy3(18)@@+[NODE]3@@[OUT]3 msgid "You aren't making any deals with it, so take the gift.[R27]" msgstr "" #. -- [EVENT] --czort wierzbowy3(18)@@+[NODE]4@@[STORY] msgid "'Oh, fiddlesticks! Fine, be like that.'He strides off in a huff. " msgstr "" #. -- [EVENT] --czort wierzbowy3(18)@@+[NODE]5@@[STORY] msgid "" "You take the bundle and find some goods within, but you also feel a curse " "befall you.The czort strides off, laughing." msgstr "" #. -- [EVENT] --czort wierzbowy3(18)@@+[NODE]5@@[OUT]1 msgid "Damn the czort! Leave." msgstr "" #. -- [EVENT] --czort wierzbowy3(18)@@+[NODE]6@@[STORY] msgid "" "Perhaps the czort did appreciate your kindness. You take the gift and " "nothing else happens.The czort disappears, smiling." msgstr "" #. -- [EVENT] --czort wierzbowy3(18)@@+[NODE]6@@[OUT]1 #. -- [EVENT] --Hailk-gailki(19)@@+[NODE]8@@[OUT]1 #. -- [EVENT] --Black cat crossing(20)@@+[NODE]3@@[OUT]1 #. -- [EVENT] --Black cat crossing(20)@@+[NODE]3@@[OUT]2 #. -- [EVENT] --Black cat crossing(20)@@+[NODE]7@@[OUT]1 #. -- [EVENT] --Black cat crossing(20)@@+[NODE]7@@[OUT]2 msgid "Great, leave." msgstr "" #. -- [EVENT] --Hailk-gailki(19)@@+[NODE]2@@[STORY] msgid "" "The seawaters stir and swirl before you in irregular circles and sudden " "bursts." msgstr "" #. -- [EVENT] --Hailk-gailki(19)@@+[NODE]2@@[OUT]1 msgid "As nature's domain is your guide, seek answers from your deity." msgstr "" #. -- [EVENT] --Hailk-gailki(19)@@+[NODE]2@@[OUT]2 msgid "" "[Wisdom]Your knowledge of the mystical is sound. Try to figure out what this " "could be." msgstr "" #. -- [EVENT] --Hailk-gailki(19)@@+[NODE]2@@[OUT]3 #. -- [EVENT] --Hailk-gailki(19)@@+[NODE]2@@[OUT]4 msgid "Ignore it, doesn't seem dangerous. " msgstr "" #. -- [EVENT] --Hailk-gailki(19)@@+[NODE]2@@[OUT]5 msgid "Get in closer to investigate." msgstr "" #. -- [EVENT] --Hailk-gailki(19)@@+[NODE]2@@[OUT]6 msgid "Leave this area." msgstr "" #. -- [EVENT] --Hailk-gailki(19)@@+[NODE]3@@[STORY] msgid "" "These waters are surely disturbed, but you sense that this is not unnatural." "Creatures of the sea swarm this spot -- hailki-gailki demons they are " "sometimes called, and a promise of new life lingers here.But in these " "troubled times, you sense these creatures' cycle is being stifled by a " "strong presence of light energy." msgstr "" #. -- [EVENT] --Hailk-gailki(19)@@+[NODE]3@@[OUT]1 msgid "" "[Elf]As elven kin, you are a child of light. Try to use your spirit to help " "these creatures. " msgstr "" #. -- [EVENT] --Hailk-gailki(19)@@+[NODE]3@@[OUT]2 msgid "" "[Orc]You feel the pressure of this place strongly; the light burns at the " "tip of your soul. Use your opposing domain to try to break its hold, even if " "it is more dangerous for you." msgstr "" #. -- [EVENT] --Hailk-gailki(19)@@+[NODE]3@@[OUT]3 msgid "" "This concentration of light is unnatural indeed. Try to perform a ritual to " "cleanse this place." msgstr "" #. -- [EVENT] --Hailk-gailki(19)@@+[NODE]3@@[OUT]4 #. -- [EVENT] --Hailk-gailki(19)@@+[NODE]6@@[OUT]4 msgid "" "Do not interfere with this. Best leave them be and continue onwards at a " "distance." msgstr "" #. -- [EVENT] --Hailk-gailki(19)@@+[NODE]3@@[OUT]5 msgid "[Wisdom]What else could you do here?" msgstr "" #. -- [EVENT] --Hailk-gailki(19)@@+[NODE]3@@[OUT]6 #. -- [EVENT] --Hailk-gailki(19)@@+[NODE]3@@[OUT]7 msgid "Stay and observe." msgstr "" #. -- [EVENT] --Hailk-gailki(19)@@+[NODE]3@@[OUT]8 msgid "Hunt the fish-demons down." msgstr "" #. -- [EVENT] --Hailk-gailki(19)@@+[NODE]6@@[STORY] msgid "" "These are likely hailki demons, a rare breed of water creatures that are " "generally harmless on their own but are heralds of a coming hurricane.Due to " "their mating rituals, they come up to the surface only once a decade. But it " "is said that their eggs are actually gemstones, so some folk try to hunt " "them for it. " msgstr "" #. -- [EVENT] --Hailk-gailki(19)@@+[NODE]6@@[OUT]1 msgid "In that case, hunt them down. " msgstr "" #. -- [EVENT] --Hailk-gailki(19)@@+[NODE]6@@[OUT]2 #. -- [EVENT] --Hailk-gailki(19)@@+[NODE]6@@[OUT]3 msgid "" "Leave them be. In fact, wait a bit to make sure others don't come to destroy " "these rare creatures." msgstr "" #. -- [EVENT] --Hailk-gailki(19)@@+[NODE]8@@[STORY] msgid "" "You stay and observe as the water continues to swirl and burst. In time you " "notice small, serpent-like creatures with multicoloured scales and tiny " "demon horns.You realise before long that a hurricane is forming, but the " "creatures are shielding you from it in thanks for your kindness.Your spirits " "are greatly lifted. " msgstr "" #. -- [EVENT] --Hailk-gailki(19)@@+[NODE]10@@[STORY] msgid "" "You stay and observe as the water continues to swirl and burst. In time you " "notice small, serpent-like creatures with multicoloured scales and tiny " "demon horns.You notice a group of fishermen sneaking up to the creatures. " "They have not seen you yet." msgstr "" #. -- [EVENT] --Hailk-gailki(19)@@+[NODE]10@@[OUT]1 msgid "Attack the fishermen!" msgstr "" #. -- [EVENT] --Hailk-gailki(19)@@+[NODE]10@@[OUT]2 msgid "Convince the fishermen not to kill the hailki. " msgstr "" #. -- [EVENT] --Hailk-gailki(19)@@+[NODE]10@@[OUT]3 msgid "Just leave it. This is too much risk for fish. " msgstr "" #. -- [EVENT] --Hailk-gailki(19)@@+[NODE]12@@[STORY] msgid "" "The swirls and sinkholes increase in intensity, and you notice now there may " "be some sort of serpent-like creatures swarming there.You also realise the " "sea and skies are getting very restless. A storm is coming this way fast!" msgstr "" #. -- [EVENT] --Hailk-gailki(19)@@+[NODE]12@@[OUT]1 msgid "Best leave here fast, then." msgstr "" #. -- [EVENT] --Hailk-gailki(19)@@+[NODE]12@@[OUT]2 msgid "" "Stay and try to hunt for those snakes, even if it means taking some bruises " "from the wind." msgstr "" #. -- [EVENT] --Hailk-gailki(19)@@+[NODE]13@@[STORY] msgid "" "The swirls and sinkholes increase in intensity, and you notice now there may " "be some sort of serpent-like creatures swarming there.Before you can see " "more, a hurricane engulfs you, thrashing you around like puppets before you " "land on the ground again." msgstr "" #. -- [EVENT] --Hailk-gailki(19)@@+[NODE]13@@[OUT]1 msgid "Keep moving to safety." msgstr "" #. -- [EVENT] --Hailk-gailki(19)@@+[NODE]15@@[STORY] msgid "" "The swirls and sinkholes increase in intensity, and you notice now there may " "be some sort of serpent-like creatures swarming there.The creatures emit a " "faint light and soon it looks like they're swimming in a rainbow. You " "continue walking, and your spirits are uplifted." msgstr "" #. -- [EVENT] --Hailk-gailki(19)@@+[NODE]19@@[STORY] msgid "" "You capture several of the serpent-demons. Their light extinguishes when " "they're out of the water, and the entire pack turns grey and slithers away " "in silence.The light from the serpents lingers on your skin and stings. You " "have a feeling that you interrupted something important. " msgstr "" #. -- [EVENT] --Hailk-gailki(19)@@+[NODE]20@@[STORY] msgid "" "You open yourself to the unnatural concentration of light here and the force " "moves towards you, leaving the serpent-demons free.You see the creatures " "bustling with life and energy, and the water turns into rainbow from the " "display of light reflected off their scales." msgstr "" #. -- [EVENT] --Hailk-gailki(19)@@+[NODE]20@@[OUT]1 msgid "Wait to see what happens next." msgstr "" #. -- [EVENT] --Hailk-gailki(19)@@+[NODE]22@@[STORY] msgid "" "You stay and observe as the water continues to swirl and burst. In time you " "notice small, serpent-like creatures with multicoloured scales and tiny " "demon horns." msgstr "" #. -- [EVENT] --Hailk-gailki(19)@@+[NODE]22@@[OUT]1 msgid "Keep watching." msgstr "" #. -- [EVENT] --Hailk-gailki(19)@@+[NODE]23@@[STORY] msgid "" "You soon realise this is a mating ritual, but you also know that something " "has gone wrong. A bright, stifling light engulfs the serpents and their " "bustling dance slows, clearly stopping whatever was supposed to happen.The " "serpents swim away, and your spirit is hurt from the light still lingering." msgstr "" #. -- [EVENT] --Hailk-gailki(19)@@+[NODE]24@@[STORY] msgid "" "With the fishermen gone, the serpent-demons continue their odd water dance " "in peace.You do not have time to observe them, but you feel their blessing " "upon you." msgstr "" #. -- [EVENT] --Hailk-gailki(19)@@+[NODE]26@@[STORY] msgid "The fishermen beat you badly and force you to flee." msgstr "" #. -- [EVENT] --Hailk-gailki(19)@@+[NODE]28@@[STORY] msgid "" "While you talked, the fishermen captured the serpents and left you standing " "there looking silly. " msgstr "" #. -- [EVENT] --Hailk-gailki(19)@@+[NODE]30@@[STORY] msgid "" "You fail to catch the serpents and you feel their demonic power lashing out " "at you, forcing you to flee." msgstr "" #. -- [EVENT] --Hailk-gailki(19)@@+[NODE]33@@[STORY] msgid "" "The hailki-gailki continue their mating ritual, and a hurricane forms above " "your heads, yet you remain protected.The light you called your way, however, " "now engulfs you and threatens to burn your soul. You may siphon some energy " "from it, but it may also wound you." msgstr "" #. -- [EVENT] --Hailk-gailki(19)@@+[NODE]33@@[OUT]1 msgid "Leave before the light does you harm." msgstr "" #. -- [EVENT] --Hailk-gailki(19)@@+[NODE]33@@[OUT]2 msgid "Stay and try to siphon some energy." msgstr "" #. -- [EVENT] --Hailk-gailki(19)@@+[NODE]38@@[STORY] msgid "" "You open yourself to the unnatural concentration of light here and the force " "moves towards you with immense power.The serpent-demons boil alive as the " "water bubbles with heat, and you feel your spirit assaulted." msgstr "" #. -- [EVENT] --Black cat crossing(20)@@+[NODE]2@@[STORY] msgid "A black cat crosses your path." msgstr "" #. -- [EVENT] --Black cat crossing(20)@@+[NODE]2@@[OUT]1 msgid "" "Spit over your left shoulder seven times before walking onwards. This should " "stop any bad luck. " msgstr "" #. -- [EVENT] --Black cat crossing(20)@@+[NODE]2@@[OUT]2 msgid "" "Stand still until another living being crosses the path. It's the only sure " "way to avoid the bad luck." msgstr "" #. -- [EVENT] --Black cat crossing(20)@@+[NODE]2@@[OUT]3 #. -- [EVENT] --Black cat crossing(20)@@+[NODE]2@@[OUT]4 msgid "Just keep on walking. It's only a cat." msgstr "" #. -- [EVENT] --Black cat crossing(20)@@+[NODE]2@@[OUT]5 msgid "" "[Magic user] Black cats are often witches' familiars. Follow the cat to see " "where it lives." msgstr "" #. -- [EVENT] --Black cat crossing(20)@@+[NODE]2@@[OUT]6 #. -- [EVENT] --Black cat crossing(20)@@+[NODE]2@@[OUT]7 msgid "" "This could be a demon in cat form. Place a small offering of food on the " "road. If the cat comes to you, it will be good luck. If it walks on, it will " "bring misfortune." msgstr "" #. -- [EVENT] --Black cat crossing(20)@@+[NODE]3@@[STORY] msgid "" "The cat ignores you and continues onwards.As far as you know, you should be " "safe now or maybe even lucky." msgstr "" #. -- [EVENT] --Black cat crossing(20)@@+[NODE]6@@[STORY] msgid "" "The cat skulks around and runs towards a small nondescript house. Hard to " "say if a witch lives there." msgstr "" #. -- [EVENT] --Black cat crossing(20)@@+[NODE]6@@[OUT]1 #. -- [EVENT] --Black cat crossing(20)@@+[NODE]6@@[OUT]2 msgid "Go in, weapons drawn." msgstr "" #. -- [EVENT] --Black cat crossing(20)@@+[NODE]7@@[STORY] msgid "" "You stand there on the empty road for a while until an unsuspecting squirrel " "passes by.As far as you know, you should be safe now or maybe even lucky." msgstr "" #. -- [EVENT] --Black cat crossing(20)@@+[NODE]10@@[STORY] msgid "" "You find the house abandoned, covered in cobwebs and dust though some " "resources remain salvageable.The cat sits by the bones of a dead human. It " "looks at you, pleading." msgstr "" #. -- [EVENT] --Black cat crossing(20)@@+[NODE]10@@[OUT]1 msgid "Burn the bones in accordance with witch customs." msgstr "" #. -- [EVENT] --Black cat crossing(20)@@+[NODE]11@@[STORY] msgid "" "The cat watches you perform the ritual, and you feel strange energy fill the " "air.Your souls seem nourished by this deed. " msgstr "" #. -- [EVENT] --Black cat crossing(20)@@+[NODE]12@@[STORY] msgid "You find the house infested with rats!" msgstr "" #. -- [EVENT] --Black cat crossing(20)@@+[NODE]15@@[STORY] msgid "" "With the rats defeated, you see a very happy cat running off with the meat." "The house is decrepit and old, with not much to pilfer." msgstr "" #. -- [EVENT] --Black cat crossing(20)@@+[NODE]15@@[OUT]1 #. -- [EVENT] --Sadok (27)@@+[NODE]36@@[OUT]1 #. -- [EVENT] --Hidden stash house_(28)@@+[NODE]5@@[OUT]1 #. -- [EVENT] --Hidden stash house_(28)@@+[NODE]7@@[OUT]1 #. -- [EVENT] --Hidden stash house_(28)@@+[NODE]8@@[OUT]1 msgid "Gather what you can and leave." msgstr "" #. -- [EVENT] --Black cat crossing(20)@@+[NODE]17@@[STORY] msgid "The cat walked towards you, so you expect luck to come your way soon!" msgstr "" #. -- [EVENT] --Black cat crossing(20)@@+[NODE]18@@[STORY] msgid "The cat walked away, so bad luck may follow!" msgstr "" #. -- [EVENT] --Black Cat Luck(21)@@+[NODE]2@@[STORY] msgid "" "Your home is visited by a black cat at night and somehow you know you met " "this one before.It purrs and lingers in your household, avoiding direct " "contact yet observing you constantly." msgstr "" #. -- [EVENT] --Black Cat Luck(21)@@+[NODE]2@@[OUT]1 msgid "The cat seems to favour the nursery. Better go check on the children." msgstr "" #. -- [EVENT] --Black Cat Luck(21)@@+[NODE]2@@[OUT]2 #. -- [EVENT] --Black Cat Luck(21)@@+[NODE]2@@[OUT]3 #. -- [EVENT] --Black Cat Luck(21)@@+[NODE]2@@[OUT]4 #. -- [EVENT] --Black Cat Luck(21)@@+[NODE]2@@[OUT]5 msgid "Observe the cat to make sure it doesn't do anything bad." msgstr "" #. -- [EVENT] --Black Cat Luck(21)@@+[NODE]3@@[STORY] msgid "" "The cat clings to one of your children and you realise it was never a cat, " "but a dola demon seeking to find a new charge to take care of.The child will " "surely grow to be lucky, and the whole household feels the positive effects." msgstr "" #. -- [EVENT] --Black Cat Luck(21)@@+[NODE]3@@[OUT]1 #. -- [EVENT] --Black Cat Luck(21)@@+[NODE]5@@[OUT]1 #. -- [EVENT] --Black Cat Luck(21)@@+[NODE]6@@[OUT]1 msgid "Give the cat some food in thanks." msgstr "" #. -- [EVENT] --Black Cat Luck(21)@@+[NODE]5@@[STORY] msgid "" "The cat shows you a spot where you dig up a hidden cache of goods. It then " "goes away." msgstr "" #. -- [EVENT] --Black Cat Luck(21)@@+[NODE]6@@[STORY] msgid "" "The cat sits by a person who was unwell, and, in the morning, they feel much " "better." msgstr "" #. -- [EVENT] --Black Cat Luck(21)@@+[NODE]7@@[STORY] msgid "" "The cat runs off when followed, but you realise the fleabag brought all " "sorts of nasty disease into your home!" msgstr "" #. -- [EVENT] --Black Cat Luck(21)@@+[NODE]7@@[OUT]1 #. -- [EVENT] --Black Cat Luck(21)@@+[NODE]8@@[OUT]1 msgid "Damn the cat." msgstr "" #. -- [EVENT] --Black Cat Luck(21)@@+[NODE]8@@[STORY] msgid "" "You realise too late that the cat was a witch's familiar and the old hag " "used it to siphon some of your spirit for her dark arts!" msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]2@@[STORY] msgid "" "A full moon hangs heavy atop the calm waters. You set up camp to rest, doing " "everything the same as always -- check the area, set watch, stay alert.Alas, " "one your children wanders off to throw stones in the water, and with a " "sudden splash, they disappear beneath the surface of the crystal-clear lake!" msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]2@@[OUT]1 msgid "Run in and try to get them out!" msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]3@@[STORY] msgid "" "Sitting on a beautifully crafted raft made of seashells and pearls, an " "amphibian-looking man cries out to the moon:'So much you have given, so good " "my fortune, oh why, oh why won't you grant me this one more boon, lord?'" msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]3@@[OUT]1 msgid "" "Disturb him politely to ask if he has seen your child or anything else " "suspicious in the last few minutes." msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]3@@[OUT]2 msgid "Shout at the creature and ask where your child is." msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]3@@[OUT]3 #. -- [EVENT] --Potoplenyk(22)@@+[NODE]4@@[OUT]3 #. -- [EVENT] --Potoplenyk(22)@@+[NODE]6@@[OUT]3 #. -- [EVENT] --Potoplenyk(22)@@+[NODE]10@@[OUT]2 msgid "" "Attack it. The child is gone and this fiend may know what happened, so a " "good beating will speed things up!" msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]4@@[STORY] msgid "" "'I beg your pardon, traveller, I was merely voicing my woes to the moon, as " "it once granted me a great boon, but now keeps me cursed.'" msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]4@@[OUT]1 msgid "" "If he speaks of Horz, the night lord, say that you are also one of his." msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]4@@[OUT]2 msgid "The child? " msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]5@@[STORY] msgid "" "'Horz, Horos of old, yes. The moon master came to me once. I did him a boon " "and in return he freed me from my vodnik life and made me a potoplenyk, " "master of the water castle!'" msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]5@@[OUT]1 msgid "Ask how it is that a god changed his being." msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]6@@[STORY] msgid "" "'Oh, angry, are we? I guess I understand. Were I able to have a child of " "mine, I'd be protective too.The child is in my castle, deep within the " "waters, and you will not get to it if I am dead, just in case you were " "thinking of a forceful act.'" msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]6@@[OUT]1 #. -- [EVENT] --Potoplenyk(22)@@+[NODE]10@@[OUT]1 msgid "" "[Water demon]Tell him to wipe the smug smile off his face and point out that " "you are no stranger to the waters!" msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]6@@[OUT]2 #. -- [EVENT] --Potoplenyk(22)@@+[NODE]8@@[OUT]1 msgid "" "Stay calm. Ask again why he took your child and ask him to give it back." msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]7@@[STORY] msgid "" "You jump into the icy cold waters and search for the child but find nothing, " "only the dark, quiet depths looking back at you.And then you hear an odd " "whimpering sound farther down the shore." msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]7@@[OUT]1 msgid "Go see what it is." msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]8@@[STORY] msgid "" "'Ah, yes, another effort on your part. Surely it will fail, but what can I " "do?'" msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]8@@[OUT]2 msgid "Threaten the creature and tell it you will have your child back, now!" msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]9@@[STORY] msgid "" "'Ah, my bad... I did not truly see you there, hmm, cousin.You all have your " "magic, your ways to get children. I was only trying to do the same, only " "mine drown and die and never turn into one of me.'" msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]9@@[OUT]1 msgid "" "Say that you are not amused by this and he'd better give back the child " "right now!" msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]9@@[OUT]2 msgid "" "Tell him you do not need help to get the child back from his underwater " "home, so he will die now. Attack!" msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]10@@[STORY] msgid "" "'I took your child because I cannot have my own. I thought this time, this " "time the waters will truly make it mine, but it doesn't look likely.And do " "remember, I am the only one who can bring it back from my underwater lair.'" msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]10@@[OUT]3 msgid "" "[Attractive]Putting on your best smile, convince him that if the child dies " "it can serve no one, but if he releases it, you will do your best to help -- " "and you have gods on your side." msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]10@@[OUT]4 msgid "Ask why he is doing this?" msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]12@@[STORY] msgid "" "'Like I said, I did Horz a boon and he said I am vodnik no more, that I will " "have my own castle, my own power and nothing to do with my cousins and their " "duties and hierarchies and such.'" msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]12@@[OUT]1 msgid "The child, then?" msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]12@@[OUT]2 #. -- [EVENT] --Potoplenyk(22)@@+[NODE]13@@[OUT]2 #. -- [EVENT] --Potoplenyk(22)@@+[NODE]14@@[OUT]1 #. -- [EVENT] --Potoplenyk(22)@@+[NODE]17@@[OUT]1 msgid "" "Say that your child had better be fine, or the lord Horz will have his " "scales for it!" msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]12@@[OUT]3 #. -- [EVENT] --Potoplenyk(22)@@+[NODE]13@@[OUT]4 #. -- [EVENT] --Potoplenyk(22)@@+[NODE]17@@[OUT]2 msgid "" "Attack this fiend now. It will tell you where to find your child with a " "sword at its throat!" msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]13@@[STORY] msgid "" "'Well, if you must know, the moon lord changed me, that he did, so I am the " "only one of my kind! Or at least I know of no others, and the usual water " "demon reproduction doesn't work right for me!'" msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]13@@[OUT]1 msgid "" "So he cannot change children into water kin by ritual drowning, then? Nor " "can he lure females and have them carry his spawn?" msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]13@@[OUT]3 msgid "Ask what he means by this." msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]14@@[STORY] msgid "" "He frowns:'Well, no to the first one, they all just become water wrights -- " "empty, solemn things.But to the other... well, look at me! I have no looks " "to lure a female here, never mind copulate with me.'" msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]14@@[OUT]2 msgid "" "Suggest that if he gives the child back safely, you can lure someone here " "for him." msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]15@@[STORY] msgid "" "'Yes, I sense a divine touch upon your heart. Better not meddle there.Have " "the child back if you must.'The demon clicks his fingers and a pack of water " "wrights brings out your child locked in a huge seashell. It is alive and " "well, asleep and unaware of the ordeal." msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]17@@[STORY] msgid "" "'Well, typically, water demons drown the folk, children mostly, and they " "come out like us -- most of them, anyway. But mine never do.'" msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]19@@[STORY] msgid "" "'It's a deal, cousin! Have your child back, and any others that still live." "But lure me a female, please!'The demon is so excited that he pays you no " "heed, instead clapping his hands, brushing his tendril hair, and grinning " "stupidly into the water." msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]19@@[OUT]1 msgid "" "Do as you promised and use your demon wiles to lure a female here for him." msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]19@@[OUT]2 msgid "Kill him -- the disgusting creature will not have his way!" msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]19@@[OUT]3 msgid "Leave and ignore your deal. This creature does not deserve your help." msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]21@@[STORY] msgid "" "Your skill at attracting folk works well, and soon an unknowing female finds " "her way to the lake where the demon awaits.He snatches her and they both " "disappear underwater. Now you understand why he has trouble reproducing, " "seeing as his mates likely drown." msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]22@@[STORY] msgid "" "'No, no, I don't think you're right. I think this is my castle, my place, my " "rules. But this has failed me many, many times.So let us make a deal. I " "smelled some orphans not far from here, but too far for a water dweller like " "me. Bring me those children and I will set yours free -- easy, no?'" msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]22@@[OUT]1 msgid "Reluctantly agree. At least it gives you time to come up with a plan." msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]22@@[OUT]2 msgid "Agree wholeheartedly." msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]22@@[OUT]3 msgid "Attack this creature. Once it is beaten to a pulp, it will talk!" msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]23@@[STORY] msgid "" "'Here, I marked the spot on this map. See you when you get back. And worry " "not -- your child is asleep in a shell for now. I never got around to the " "drowning part. Your presence was distracting.'" msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]23@@[OUT]1 msgid "Leave to find the children." msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]26@@[STORY] msgid "" "The creature, which, despite his protestations, seems like just another " "vodnik demon, lies beaten at your feet.'Stop, stop, please!'" msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]26@@[OUT]1 msgid "Demand the child, now." msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]27@@[STORY] msgid "'Okay, okay, I will just swim down to get it.'" msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]27@@[OUT]1 msgid "" "Laugh at his words and press your sword to his throat. Demand that he give " "back the child now or die." msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]27@@[OUT]2 msgid "Say that is fine, but you will of course accompany him." msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]28@@[STORY] msgid "" "'All right, all right, here...'The demon clicks his fingers and a pack of " "utopiec brings out your child locked in a huge seashell. It is alive and " "well, asleep and unaware of the ordeal." msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]28@@[OUT]1 msgid "Now kill the damned fiend and then search his underwater palace too!" msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]28@@[OUT]2 msgid "" "Let the demon go. You will not dirty your hands any more than you need to." msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]28@@[OUT]3 msgid "Now kill the damned fiend." msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]29@@[STORY] msgid "" "You kill the demon and dive underwater to search the castle.You realise the " "structure is slowly sinking into the sea floor -- likely part of the demon's " "magic.But you manage to scavenge some goods before it goes." msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]30@@[STORY] msgid "" "The demon dies and the waters stir for a time, turning murky.A strong stench " "hits your nostrils and makes you ill. But the water also spits out some " "wreckage. Perhaps you will find something there." msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]30@@[OUT]1 msgid "Search the wreckage and leave." msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]33@@[STORY] msgid "" "The creature, which, despite his protestations, seems like just another " "vodnik demon, lies beaten at your feet.Alas, you suspect your child is being " "kept deep underwater, and you have little chance of getting to it in time." msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]33@@[OUT]1 #. -- [EVENT] --Potoplenyk(22)@@+[NODE]33@@[OUT]2 #. -- [EVENT] --Potoplenyk2(23)@@+[NODE]4@@[OUT]1 #. -- [EVENT] --Potoplenyk2(23)@@+[NODE]4@@[OUT]2 msgid "Try to dive for the child." msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]34@@[STORY] #. -- [EVENT] --Potoplenyk2(23)@@+[NODE]5@@[STORY] msgid "" "You dive deep and discover the remains of an underwater castle. Alas, with " "the demon's death, the abode has begun to sink into the sea floor.You spot " "the child and a huge treasure chest, but you only have time to grab one..." msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]34@@[OUT]1 #. -- [EVENT] --Potoplenyk2(23)@@+[NODE]5@@[OUT]1 msgid "Grab the child." msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]34@@[OUT]2 #. -- [EVENT] --Potoplenyk2(23)@@+[NODE]5@@[OUT]2 msgid "Grab the treasure. " msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]35@@[STORY] #. -- [EVENT] --Potoplenyk2(23)@@+[NODE]6@@[STORY] msgid "" "You dive deep and discover the remains of an underwater castle. Alas, with " "the demon's death, the abode has begun to sink into the sea floor.You grab " "some small loot on your way, but the child is nowhere to be seen." msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]38@@[STORY] msgid "" "You kill the demon and dive to retrieve your child. Deprived of its master, " "the creature's underwater abode is sinking fast, but you are faster and " "manage to get some extra loot as well. " msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]38@@[OUT]1 msgid "Good, now leave." msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]39@@[STORY] msgid "" "The demon is fierce and defeats you, but he does not kill you. Instead he " "simply jumps into the water and disappears without a trace.Alas, he does not " "return your child." msgstr "" #. -- [EVENT] --Potoplenyk(22)@@+[NODE]49@@[STORY] msgid "" "You kill the vodnik while he is distracted. As he dies, the waters turn " "murky and grey, and a horrible stench hits your nostrils and makes you sick." msgstr "" #. -- [EVENT] --Potoplenyk2(23)@@+[NODE]2@@[STORY] msgid "" "Just as the water demon said, you come across a ransacked caravan with empty " "carts and stripped bodies. Among the rubble sits a lone child, and two dead " "ones lie beside it." msgstr "" #. -- [EVENT] --Potoplenyk2(23)@@+[NODE]2@@[OUT]1 msgid "Take the child with you, and go back to the vodnik to fight it!" msgstr "" #. -- [EVENT] --Potoplenyk2(23)@@+[NODE]2@@[OUT]2 msgid "Take the child and give it to the vodnik, as promised." msgstr "" #. -- [EVENT] --Potoplenyk2(23)@@+[NODE]2@@[OUT]3 msgid "" "Take the child and leave, do not give it back to the vodnik who sent you " "here. No point risking a confrontation with the vodnik." msgstr "" #. -- [EVENT] --Potoplenyk2(23)@@+[NODE]4@@[STORY] msgid "" "The vodnik lies beaten at your feet.Alas, you suspect your child is being " "kept deep underwater, and you have little chance of getting to it in time." msgstr "" #. -- [EVENT] --Potoplenyk2(23)@@+[NODE]10@@[STORY] msgid "" "The demon is fierce and defeats you.But he does not kill you. Instead he " "simply jumps into the water and disappears without a trace.Alas, he does not " "return your child, and he also kidnaps the one you saved earlier." msgstr "" #. -- [EVENT] --Potoplenyk2(23)@@+[NODE]12@@[STORY] msgid "" "'Ah, good, good. Here is your young one, safe and sound and even with a " "blessing from me. Be well, friends.'" msgstr "" #. -- [EVENT] --Rabsik(24)@@+[NODE]2@@[STORY] msgid "" "You come across a small hamlet and see the folk are out in force proceeding " "with the hanging of a man.Cries of 'bandit,' 'scoundrel,' and 'bastard' fly " "around aplenty." msgstr "" #. -- [EVENT] --Rabsik(24)@@+[NODE]2@@[OUT]1 msgid "Go have a closer look and ask someone what is going on." msgstr "" #. -- [EVENT] --Rabsik(24)@@+[NODE]2@@[OUT]2 msgid "Leave them be, not your business." msgstr "" #. -- [EVENT] --Rabsik(24)@@+[NODE]3@@[STORY] msgid "" "'Ah, this is Rabsik, a known scoundrel. We caught him stealin' our coin. " "We're not rich folk, and this gold will feed us for months. So now he's " "gonna hang good!'" msgstr "" #. -- [EVENT] --Rabsik(24)@@+[NODE]3@@[OUT]1 msgid "Ask if they are sure they got the right man. Was he caught red-handed?" msgstr "" #. -- [EVENT] --Rabsik(24)@@+[NODE]3@@[OUT]2 #. -- [EVENT] --Rabsik(24)@@+[NODE]4@@[OUT]2 msgid "Attack this rabble of farmers. You'll gladly take their gold!" msgstr "" #. -- [EVENT] --Rabsik(24)@@+[NODE]3@@[OUT]3 #. -- [EVENT] --Rabsik(24)@@+[NODE]4@@[OUT]3 msgid "Step back and allow justice to take its course." msgstr "" #. -- [EVENT] --Rabsik(24)@@+[NODE]3@@[OUT]4 #. -- [EVENT] --Rabsik(24)@@+[NODE]4@@[OUT]4 msgid "" "[Harmony]Plead for the man's life. Say that there are other ways to punish " "him, but the goddess Lada teaches us mercy." msgstr "" #. -- [EVENT] --Rabsik(24)@@+[NODE]4@@[STORY] msgid "" "'Aye, red-handed in our cookie jar! And this scar he has on his cheek, this " "is Rabsik, all right. In fact, the orcs have a bounty on his head, so we'll " "get us some of that too!'Another man kicks the speaker in the shins and " "others shake their heads at him. He goes quiet and the crowd returns to the " "hanging." msgstr "" #. -- [EVENT] --Rabsik(24)@@+[NODE]4@@[OUT]1 msgid "" "A bounty? In that case, tell them to let you have the man or you will kill " "them all! [Intimidate]" msgstr "" #. -- [EVENT] --Rabsik(24)@@+[NODE]6@@[STORY] msgid "" "The farmers mumble in anger but take their leave, hiding in their huts.You " "take your prisoner down from the hangman's noose.'So, you thinking of " "selling me to the orcs now?'" msgstr "" #. -- [EVENT] --Rabsik(24)@@+[NODE]6@@[OUT]1 #. -- [EVENT] --Rabsik(24)@@+[NODE]20@@[OUT]1 msgid "Confirm that that is your intention." msgstr "" #. -- [EVENT] --Rabsik(24)@@+[NODE]6@@[OUT]2 #. -- [EVENT] --Rabsik(24)@@+[NODE]20@@[OUT]2 msgid "Say that you may rethink the plan if he has something to offer." msgstr "" #. -- [EVENT] --Rabsik(24)@@+[NODE]6@@[OUT]3 #. -- [EVENT] --Rabsik(24)@@+[NODE]20@@[OUT]3 msgid "" "Deny it. Tell him you only wanted an excuse to free him. No man should die " "for gold." msgstr "" #. -- [EVENT] --Rabsik(24)@@+[NODE]7@@[STORY] msgid "" "'I can take you to my stash, it's all yours. There's some gold, some gems -- " "not a fortune, but it's all I have.'" msgstr "" #. -- [EVENT] --Rabsik(24)@@+[NODE]7@@[OUT]2 msgid "Decline and take him to the orcs for the bounty." msgstr "" #. -- [EVENT] --Rabsik(24)@@+[NODE]8@@[STORY] msgid "" "'How odd. Not sure what to do with that. I was gonna offer you my loot, then " "have my buddy eat you up. Now it feels kind of mean.I'll get you my stuff, " "for real, no tricks.'" msgstr "" #. -- [EVENT] --Rabsik(24)@@+[NODE]8@@[OUT]1 msgid "He was going to trick you? Just kill the weasel." msgstr "" #. -- [EVENT] --Rabsik(24)@@+[NODE]8@@[OUT]2 msgid "" "Nod with satisfaction that your good deed may yet turn a dark heart... maybe." " " msgstr "" #. -- [EVENT] --Rabsik(24)@@+[NODE]9@@[STORY] msgid "" "You kill the man, and a dying whisper in the old speech lingers on his lips:" "'Debie, debie, kto cie zrebie,Ten do smierci panem bedzie.'(It refers to " "some old oak, that whomever cuts it will be rich till death.)You hear the " "trees rustle a faint cry as the bandit dies.Perhaps you can find this oak " "tree he spoke of and find his stash." msgstr "" #. -- [EVENT] --Rabsik(24)@@+[NODE]10@@[STORY] msgid "" "You meet with the orc band searching for the bandit. They pay you the bounty " "and take their prisoner." msgstr "" #. -- [EVENT] --Rabsik(24)@@+[NODE]10@@[OUT]1 msgid "Good. Time to leave." msgstr "" #. -- [EVENT] --Rabsik(24)@@+[NODE]13@@[STORY] msgid "" "You agree to let him lead you, but as soon as he enters the forest, he " "disappears from your bonds.You still hear his voice guiding you, however, so " "you can still find the loot." msgstr "" #. -- [EVENT] --Rabsik(24)@@+[NODE]13@@[OUT]1 msgid "Mark the place of the treasure on your map." msgstr "" #. -- [EVENT] --Rabsik(24)@@+[NODE]15@@[STORY] msgid "" "Folk justice takes its course and the bandit is hanged, his body left as a " "warning to all who pass here. A dying whisper in the old speech lingers on " "the man's lips:'Debie, debie, kto cie zrebie,Ten do smierci panem bedzie." "'(It refers to some old oak, that whomever cuts it will be rich till death." ")You hear the trees rustle a faint cry as the bandit dies. Perhaps you can " "find this oak tree he spoke of and find his stash." msgstr "" #. -- [EVENT] --Rabsik(24)@@+[NODE]17@@[STORY] msgid "" "Reluctantly, the mob agrees with your pleas. You hear whispers of 'We'd " "better not upset the goddess, that lot looks like they may have her ear." "'Rabsik, the bandit, looks surprised as you take him down." msgstr "" #. -- [EVENT] --Rabsik(24)@@+[NODE]17@@[OUT]1 msgid "" "Check that he is okay and tell him he'd better choose a different path in " "the future." msgstr "" #. -- [EVENT] --Rabsik(24)@@+[NODE]19@@[STORY] msgid "" "The farmers kick your arse and you run for your lives.Rotten tomatoes and " "horse dung fly your way as you do." msgstr "" #. -- [EVENT] --Rabsik(24)@@+[NODE]19@@[OUT]1 msgid "Just keep running." msgstr "" #. -- [EVENT] --Rabsik(24)@@+[NODE]20@@[STORY] msgid "" "The farmers are dead and their gold yours. You can now also collect the " "bounty on this bandit.You take your prisoner down from the hangman's noose." "'So, you thinking of selling me to the orcs now?'" msgstr "" #. -- [EVENT] --Rabsik(24)@@+[NODE]25@@[STORY] msgid "'Just mind your own backside! Now leave us be.'" msgstr "" #. -- [EVENT] --Rabsik(24)@@+[NODE]26@@[STORY] msgid "" "'Hmm, unexpected. Well, if you thought I'd be grateful and give you stuff, " "sorry, no. But I do thank you, and maybe I've learnt something, eh? Bye.'He " "runs off, but you feel uplifted by the good deed." msgstr "" #. -- [EVENT] --Rabsik 2(25)@@+[NODE]2@@[STORY] msgid "" "You come to an old oak tree. Rabsik points at it.'Here it is. My treasure " "chest is hidden in the roots. Should I take it out, or...?'" msgstr "" #. -- [EVENT] --Rabsik 2(25)@@+[NODE]2@@[OUT]1 msgid "" "You are forest folk, and this is no tree -- it is a leshy clearly watching " "your every move! Call them out on it." msgstr "" #. -- [EVENT] --Rabsik 2(25)@@+[NODE]2@@[OUT]2 msgid "" "Say that Rabsik can take the chest out, but warn him against making any " "sudden moves." msgstr "" #. -- [EVENT] --Rabsik 2(25)@@+[NODE]2@@[OUT]3 msgid "" "Say that you will take the chest out, but tell him it had better not be a " "trick." msgstr "" #. -- [EVENT] --Rabsik 2(25)@@+[NODE]3@@[STORY] msgid "" "The leshy smiles, his features now clear,'Ahhh, youuu broughttt sooome " "foorest kinn to mee. Here, thisss isss whaaat you were prooomised, yes?'The " "leshy gives you a small chest of loot. The bandit looks annoyed, but does " "not say anything." msgstr "" #. -- [EVENT] --Rabsik 2(25)@@+[NODE]3@@[OUT]1 #. -- [EVENT] --Rabsik 3(26)@@+[NODE]3@@[OUT]1 msgid "Take the loot and leave." msgstr "" #. -- [EVENT] --Rabsik 2(25)@@+[NODE]3@@[OUT]2 #. -- [EVENT] --Rabsik 3(26)@@+[NODE]3@@[OUT]2 msgid "Ask why a leshy is working with a common criminal." msgstr "" #. -- [EVENT] --Rabsik 2(25)@@+[NODE]4@@[STORY] msgid "" "He reaches into the roots and the tree swallows him whole.Before you have " "time to react, you realise the roots are shooting up from the ground beneath " "you, trying to entangle your feet, and you know this tree is a leshy " "attacking you!" msgstr "" #. -- [EVENT] --Rabsik 2(25)@@+[NODE]4@@[OUT]1 #. -- [EVENT] --Rabsik 2(25)@@+[NODE]25@@[OUT]1 #. -- [EVENT] --Rabsik 3(26)@@+[NODE]4@@[OUT]1 msgid "Defend yourself." msgstr "" #. -- [EVENT] --Rabsik 2(25)@@+[NODE]4@@[OUT]2 #. -- [EVENT] --Rabsik 2(25)@@+[NODE]25@@[OUT]2 #. -- [EVENT] --Rabsik 3(26)@@+[NODE]4@@[OUT]2 msgid "Try to run away!" msgstr "" #. -- [EVENT] --Rabsik 2(25)@@+[NODE]7@@[STORY] msgid "You kill the leshy and the bandit and take the loot. " msgstr "" #. -- [EVENT] --Rabsik 2(25)@@+[NODE]7@@[OUT]1 #. -- [EVENT] --Rabsik 2(25)@@+[NODE]8@@[OUT]1 #. -- [EVENT] --Rabsik 2(25)@@+[NODE]9@@[OUT]1 #. -- [EVENT] --Rabsik 3(26)@@+[NODE]7@@[OUT]1 #. -- [EVENT] --Rabsik 3(26)@@+[NODE]8@@[OUT]1 #. -- [EVENT] --Rabsik 3(26)@@+[NODE]9@@[OUT]1 msgid "Time to leave." msgstr "" #. -- [EVENT] --Rabsik 2(25)@@+[NODE]8@@[STORY] msgid "" "You manage to wrangle free and run away, and you hear the bandit's laughter " "carried in the wind." msgstr "" #. -- [EVENT] --Rabsik 2(25)@@+[NODE]9@@[STORY] #. -- [EVENT] --Rabsik 3(26)@@+[NODE]9@@[STORY] msgid "" "The leshy captures you and holds you within his roots for what seems like " "hours.He then spits you out, and you feel your spirit drained." msgstr "" #. -- [EVENT] --Rabsik 2(25)@@+[NODE]14@@[STORY] msgid "" "The leshy does not respond, but Rabsik speaks.'Common goals, mutual " "cooperation -- that sort of thing. My friend here finds himself lacking in, " "well, lackeys, so I do stuff for him to help the forest, and he helps out " "with my... trade.'" msgstr "" #. -- [EVENT] --Rabsik 2(25)@@+[NODE]14@@[OUT]1 #. -- [EVENT] --Rabsik 3(26)@@+[NODE]14@@[OUT]1 msgid "" "Tell the leshy it is shameful to aid robbery like this, that nature's domain " "should remain neutral." msgstr "" #. -- [EVENT] --Rabsik 2(25)@@+[NODE]14@@[OUT]2 msgid "" "Nod and say you wish them good fortune, but they had better not steal from " "you." msgstr "" #. -- [EVENT] --Rabsik 2(25)@@+[NODE]15@@[STORY] msgid "" "The leshy's leaves rustle and a gust of wind almost topples you as he sighs." "'Neutral isss looonely. I caare not foor goold trinketsss. I caare nooot of " "thoose who loost them.Buut you speak with the voice of nature. I will oobey." "'The leshy falls into slumber and you know he will not wake for many decades " "now.The bandit cries out in anger but runs off." msgstr "" #. -- [EVENT] --Rabsik 2(25)@@+[NODE]15@@[OUT]1 #. -- [EVENT] --Rabsik 3(26)@@+[NODE]15@@[OUT]1 msgid "Good. Now time to leave." msgstr "" #. -- [EVENT] --Rabsik 2(25)@@+[NODE]16@@[STORY] msgid "" "He reaches into the roots and the tree swallows him whole.But you notice he " "was not the least bit surprised, and you realise that the tree is a leshy " "that will likely now attack you!" msgstr "" #. -- [EVENT] --Rabsik 2(25)@@+[NODE]21@@[STORY] msgid "" "You reach into the roots to take the chest, but you spot just in time that " "this is no tree, but a leshy!The forest demon grabs you, but you have time " "to catch the bandit and hold your sword to him.The bandit holds out his arms:" "'Okay, okay, let's not do anything rash. My friend here is just protection, " "he wasn't going to hurt you.'" msgstr "" #. -- [EVENT] --Rabsik 2(25)@@+[NODE]21@@[OUT]1 msgid "" "Tell the leshy to let you go and surrender the chest, or you will kill the " "bandit." msgstr "" #. -- [EVENT] --Rabsik 2(25)@@+[NODE]21@@[OUT]2 msgid "" "Let the bandit go as a gesture of goodwill, and say that this is not the way " "to treat each other." msgstr "" #. -- [EVENT] --Rabsik 2(25)@@+[NODE]21@@[OUT]3 msgid "" "Try to wriggle free from the leshy while still holding his friend hostage." msgstr "" #. -- [EVENT] --Rabsik 2(25)@@+[NODE]24@@[STORY] msgid "" "'Yeees, I agree. Let Rabsik go, and haave the chest heere.'The tree produces " "a wooden chest and places it next to you, then releases its hold over you." msgstr "" #. -- [EVENT] --Rabsik 2(25)@@+[NODE]24@@[OUT]1 msgid "Let Rabsik go, as agreed." msgstr "" #. -- [EVENT] --Rabsik 2(25)@@+[NODE]24@@[OUT]2 msgid "Move away from the leshy, then kill Rabsik and run away." msgstr "" #. -- [EVENT] --Rabsik 2(25)@@+[NODE]25@@[STORY] msgid "" "You reach into the tree's roots to grab the hidden chest, but instead, you " "feel the tree grab your arms!It is a leshy and it attacks!" msgstr "" #. -- [EVENT] --Rabsik 2(25)@@+[NODE]26@@[STORY] msgid "" "You wriggle free from the leshy's grip. It looks angry, but luckily for you, " "it is unable to move your way.Rabsik, the bandit, cries out:'Come now, " "you're free, let me go!'" msgstr "" #. -- [EVENT] --Rabsik 2(25)@@+[NODE]26@@[OUT]1 #. -- [EVENT] --Rabsik 2(25)@@+[NODE]32@@[OUT]2 msgid "Kill the ungrateful sod." msgstr "" #. -- [EVENT] --Rabsik 2(25)@@+[NODE]26@@[OUT]2 msgid "Demand your treasure, now." msgstr "" #. -- [EVENT] --Rabsik 2(25)@@+[NODE]26@@[OUT]3 msgid "Let him go." msgstr "" #. -- [EVENT] --Rabsik 2(25)@@+[NODE]32@@[STORY] msgid "" "'Fine, fine, take it, the chest for me -- a fair exchange. We'll do it all " "together like.'" msgstr "" #. -- [EVENT] --Rabsik 2(25)@@+[NODE]32@@[OUT]1 msgid "Agree, take the chest and release the bandit." msgstr "" #. -- [EVENT] --Rabsik 2(25)@@+[NODE]33@@[STORY] msgid "" "The bandit looks puzzled as he runs off and climbs his friend.'Yeah, you're " "odd. So, no hard feelings. Bye.'He disappears inside the leshy and the demon " "remains still, watching you." msgstr "" #. -- [EVENT] --Rabsik 2(25)@@+[NODE]34@@[STORY] msgid "" "The leshy tightens his grip and drains your spirit, but luckily for you, he " "discards you and allows you to flee." msgstr "" #. -- [EVENT] --Rabsik 2(25)@@+[NODE]36@@[STORY] msgid "" "The leshy tightens his grip on you.'Nooo! Yoou leet himm free, or yoou die!'" msgstr "" #. -- [EVENT] --Rabsik 2(25)@@+[NODE]36@@[OUT]1 msgid "Attack the leshy instead!" msgstr "" #. -- [EVENT] --Rabsik 2(25)@@+[NODE]36@@[OUT]2 msgid "Agree to his terms and let the bandit go." msgstr "" #. -- [EVENT] --Rabsik 2(25)@@+[NODE]38@@[STORY] msgid "" "You let Rabsik go and the leshy also releases you. The bandit isn't happy " "about it, but the demon insists that a deal's a deal.Rabsik turns to you:" "'So, no hard feelings, let's just part ways.'" msgstr "" #. -- [EVENT] --Rabsik 3(26)@@+[NODE]2@@[STORY] msgid "" "You come to an old oak tree, and you think this is where Rabsik hid his " "treasure." msgstr "" #. -- [EVENT] --Rabsik 3(26)@@+[NODE]2@@[OUT]1 msgid "" "You are forest folk, and this is no tree -- it is a leshy watching your " "every move! Call them out on it." msgstr "" #. -- [EVENT] --Rabsik 3(26)@@+[NODE]2@@[OUT]2 msgid "Investigate the site carefully." msgstr "" #. -- [EVENT] --Rabsik 3(26)@@+[NODE]3@@[STORY] msgid "" "The leshy smiles, his features now clear.'Ahhh, youuu broughttt sooome " "foorest kinn to mee. Here, thisss isss whaaat you were prooomised, yes?'The " "leshy produces a small chest of loot for you." msgstr "" #. -- [EVENT] --Rabsik 3(26)@@+[NODE]4@@[STORY] msgid "" "As you walk around looking for the hidden loot, you feel the ground move." "Before you have time to react, you realise that roots are shooting up from " "the ground beneath you, trying to entangle your feet, and you know this tree " "is a leshy attacking you!" msgstr "" #. -- [EVENT] --Rabsik 3(26)@@+[NODE]7@@[STORY] msgid "You kill the leshy and take the loot. " msgstr "" #. -- [EVENT] --Rabsik 3(26)@@+[NODE]8@@[STORY] msgid "" "You manage to wrangle free and run away, and you hear the leshy's laughter " "in the wind." msgstr "" #. -- [EVENT] --Rabsik 3(26)@@+[NODE]14@@[STORY] msgid "" "The leshy frowns and sighs:'I haad need of himm, he haad need of me. It waas " "good.'Nod and say it is not your business. Take your gold and leave." msgstr "" #. -- [EVENT] --Rabsik 3(26)@@+[NODE]14@@[OUT]2 msgid "Nod and say it is not your business. Take your gold and leave." msgstr "" #. -- [EVENT] --Rabsik 3(26)@@+[NODE]15@@[STORY] msgid "" "The leshy's leaves rustle and a gust of wind almost topples you as he sighs:" "'Neutral isss looonely. I caare not foor goold trinketsss. I caare nooot of " "thoose who loost them. Buut you speak with the voice of nature. I will oobey." "'He falls into slumber and you know he will not wake for many decades now." msgstr "" #. -- [EVENT] --Rabsik 3(26)@@+[NODE]19@@[STORY] msgid "" "As you approach, the tree opens its eyes, looks at you, and asks:'Where isss " "Rabsik?'" msgstr "" #. -- [EVENT] --Rabsik 3(26)@@+[NODE]19@@[OUT]1 msgid "" "Tell him the bandit is dead, but you followed his instructions to get here." msgstr "" #. -- [EVENT] --Rabsik 3(26)@@+[NODE]20@@[STORY] msgid "" "'Instruuctioons, youu saay... doubtfuul. Laast trick, hee meant. The fool. " "Shaame. Loonely timees coome again...'" msgstr "" #. -- [EVENT] --Rabsik 3(26)@@+[NODE]20@@[OUT]1 msgid "Ask what trickery he means." msgstr "" #. -- [EVENT] --Rabsik 3(26)@@+[NODE]20@@[OUT]2 msgid "Inquire about the treasure." msgstr "" #. -- [EVENT] --Rabsik 3(26)@@+[NODE]21@@[STORY] msgid "'Cuut mee down, they saay, and riches be yours till your dying daay.'" msgstr "" #. -- [EVENT] --Rabsik 3(26)@@+[NODE]21@@[OUT]2 msgid "" "Convince him that no such violence is needed because a leshy has no need for " "things, surely." msgstr "" #. -- [EVENT] --Rabsik 3(26)@@+[NODE]23@@[STORY] msgid "" "'Agreeed. Haave it, haave it aalll.'He spits out a chest for you, then falls " "silent." msgstr "" #. -- [EVENT] --Rabsik 3(26)@@+[NODE]23@@[OUT]1 msgid "Take the loot and leave him be." msgstr "" #. -- [EVENT] --Rabsik 3(26)@@+[NODE]26@@[STORY] msgid "The leshy remains silent, his features becoming more treelike again. " msgstr "" #. -- [EVENT] --Sadok (27)@@+[NODE]2@@[STORY] msgid "" "You come across a small hamlet of humans. As you approach, you see the folk " "downcast and weary, skulking behind closed doors.A couple of armed guards " "stop you:'Who goes there?'" msgstr "" #. -- [EVENT] --Sadok (27)@@+[NODE]2@@[OUT]1 #. -- [EVENT] --Sadok (27)@@+[NODE]4@@[OUT]2 msgid "Tell them you are travelling and mean no harm. " msgstr "" #. -- [EVENT] --Sadok (27)@@+[NODE]2@@[OUT]2 msgid "Assess their threat level. " msgstr "" #. -- [EVENT] --Sadok (27)@@+[NODE]2@@[OUT]3 msgid "This is none of your business, so leave." msgstr "" #. -- [EVENT] --Sadok (27)@@+[NODE]3@@[STORY] msgid "" "'You'd best move along, then. Our homes are cursed, and we do not want to " "spread our troubles to others.Unless -- are you well versed in such things? " "Our wise one passed three moons ago, and we have none to guide us.'" msgstr "" #. -- [EVENT] --Sadok (27)@@+[NODE]3@@[OUT]1 msgid "" "Tell them that yes, you are well versed in mystical matters. Ask exactly " "what befalls them." msgstr "" #. -- [EVENT] --Sadok (27)@@+[NODE]3@@[OUT]2 msgid "" "Say that you are on the path of the gods, so even though you are not wise " "ones, you may be able to help. " msgstr "" #. -- [EVENT] --Sadok (27)@@+[NODE]3@@[OUT]3 #. -- [EVENT] --Sadok (27)@@+[NODE]6@@[OUT]2 #. -- [EVENT] --Sadok (27)@@+[NODE]26@@[OUT]2 msgid "" "Ask if the problem is physical in nature, for you are good with your blades." msgstr "" #. -- [EVENT] --Sadok (27)@@+[NODE]4@@[STORY] msgid "" "Judging from the size of the hamlet and the quality of the guards' weapons, " "you would face five to eight good men before the rest would give up.You " "wonder how they survived on their own here. " msgstr "" #. -- [EVENT] --Sadok (27)@@+[NODE]6@@[STORY] msgid "" "'Thank the gods!Every third night, when the sun sleeps, an unliving corpse " "comes among us.At times it only walks, and wails.It destroyed our chram and " "we think it killed our wise one too.'" msgstr "" #. -- [EVENT] --Sadok (27)@@+[NODE]6@@[OUT]1 #. -- [EVENT] --Sadok (27)@@+[NODE]26@@[OUT]1 msgid "Ask if anything odd happened before it appeared." msgstr "" #. -- [EVENT] --Sadok (27)@@+[NODE]7@@[STORY] msgid "" "'It is hard to say. We had a bad year.Poludnica burned our farmers, so our " "crops were few.Then the mory came and brought us sickness. Many died last " "moon, and many were buried. Then the unliving came.'" msgstr "" #. -- [EVENT] --Sadok (27)@@+[NODE]7@@[OUT]1 msgid "" "Tell the man you can see there is more to the story, so he'd better tell the " "rest." msgstr "" #. -- [EVENT] --Sadok (27)@@+[NODE]7@@[OUT]2 #. -- [EVENT] --Sadok (27)@@+[NODE]8@@[OUT]2 msgid "" "Say you will stay in the hamlet for three nights and watch for this fiend." msgstr "" #. -- [EVENT] --Sadok (27)@@+[NODE]7@@[OUT]3 msgid "" "If it is unliving, it can be ended with a good blade. Ask if they have tried." "" msgstr "" #. -- [EVENT] --Sadok (27)@@+[NODE]8@@[STORY] msgid "" "'Yes, some of us tried. But it was fast and strong, and many of our best " "died when the mory came.'" msgstr "" #. -- [EVENT] --Sadok (27)@@+[NODE]8@@[OUT]1 msgid "Tell them you will stay for three nights and kill this fiend." msgstr "" #. -- [EVENT] --Sadok (27)@@+[NODE]9@@[STORY] msgid "" "The man nods silently and you settle in to stay.On the third night, just as " "he said, you spot an unliving corpse blundering blindly between the houses." "Its body flickers from physical to spirit form, and you see no head on its " "shoulders." msgstr "" #. -- [EVENT] --Sadok (27)@@+[NODE]9@@[OUT]1 msgid "" "You have prepared rituals to call upon the dead. Use them now to try to " "determine what this apparition wants." msgstr "" #. -- [EVENT] --Sadok (27)@@+[NODE]9@@[OUT]2 msgid "" "[Magic]It is unclear what this creature is, but your connection to the gods " "may chase it away. Preform a prayer ritual." msgstr "" #. -- [EVENT] --Sadok (27)@@+[NODE]9@@[OUT]3 msgid "Whatever this creature is, attack it now before it harms more folk." msgstr "" #. -- [EVENT] --Sadok (27)@@+[NODE]9@@[OUT]4 #. -- [EVENT] --Sadok (27)@@+[NODE]40@@[OUT]2 msgid "Actually, this looks too dangerous. Leave these people be." msgstr "" #. -- [EVENT] --Sadok (27)@@+[NODE]9@@[OUT]5 msgid "" "[Elf]Take a closer look at this spirit, for you feel some affinity to it." msgstr "" #. -- [EVENT] --Sadok (27)@@+[NODE]9@@[OUT]6 msgid "" "[Ghost]Try speaking to your fellow spirit, as it appears to be in pain." msgstr "" #. -- [EVENT] --Sadok (27)@@+[NODE]10@@[STORY] msgid "" "'Well...The mory, the poludnica before. We blamed Agna -- a, well, a girl " "from the village.So, well... we, we didn't give her medicine when the mory " "came. It was time for her to go. We buried her proper like, head between the " "legs so she stayed dead.Only she didn't...'" msgstr "" #. -- [EVENT] --Sadok (27)@@+[NODE]10@@[OUT]1 msgid "" "Tell him 'head between the legs' works only during a blood moon on strigas " "who were born with two rows of teeth. It does not work if she was not one. " "Ask more about the girl." msgstr "" #. -- [EVENT] --Sadok (27)@@+[NODE]10@@[OUT]2 #. -- [EVENT] --Sadok (27)@@+[NODE]11@@[OUT]1 msgid "" "Tell him that was cruel, and if the girl was not a striga, she may now be a " "vengeful spirit rather than an unliving. Say you will stay and observe." msgstr "" #. -- [EVENT] --Sadok (27)@@+[NODE]10@@[OUT]3 #. -- [EVENT] --Sadok (27)@@+[NODE]11@@[OUT]2 msgid "" "Say that you understand why they did it, but obviously it did not work. You " "will deal with this creature if you can." msgstr "" #. -- [EVENT] --Sadok (27)@@+[NODE]11@@[STORY] msgid "" "'She... I mean, we never knew if she was a he or a she, one of those. But " "she was ours, old Yanna birthed her, although the father was never known.But " "when all evils befell us, well, it is known that upior, striga, they live " "among us and bring bad luck even in life... so anyone who shows signs...'" msgstr "" #. -- [EVENT] --Sadok (27)@@+[NODE]15@@[STORY] msgid "" "The ritual binds the creature to your hold. It cannot speak, but you see it " "is lost, in pain and anger.You feel it searching for places of the gods, " "thrashing towards you as well as their champion, but this is out of despair, " "not evil." msgstr "" #. -- [EVENT] --Sadok (27)@@+[NODE]15@@[OUT]1 #. -- [EVENT] --Sadok (27)@@+[NODE]27@@[OUT]1 msgid "" "You know that simply banishing this soul may not work. You must go to its " "grave site." msgstr "" #. -- [EVENT] --Sadok (27)@@+[NODE]15@@[OUT]2 #. -- [EVENT] --Sadok (27)@@+[NODE]27@@[OUT]2 msgid "" "Use your hold to destroy the creature. It may not remain dead forever, but " "this will work for now. " msgstr "" #. -- [EVENT] --Sadok (27)@@+[NODE]16@@[STORY] msgid "" "The villagers lead you to the grave.They dig out the body, reluctantly.You " "see a body laid to rest with its head severed and placed between the legs, " "and its hands tied with red rope." msgstr "" #. -- [EVENT] --Sadok (27)@@+[NODE]16@@[OUT]1 msgid "" "Lay this body to rest with respect. Place the head where it should be, " "facing west, and untie the hands. Write the name of the girl on a parchment " "and bury it with her too, so the spirit may find its way here." msgstr "" #. -- [EVENT] --Sadok (27)@@+[NODE]16@@[OUT]2 msgid "" "It is unclear why the striga burial did not work. Best to drive an iron nail " "through the head and spread salt and poppy seeds into the ground, then turn " "the body over on its belly. That way, it should not rise again, whatever it " "is." msgstr "" #. -- [EVENT] --Sadok (27)@@+[NODE]17@@[STORY] msgid "" "The creature dissolves screaming and thrashing against an invisible hold.The " "hamlet should remain safe for now.The people thank you and give you what " "they can in reward." msgstr "" #. -- [EVENT] --Sadok (27)@@+[NODE]17@@[OUT]1 msgid "Wish them well and leave." msgstr "" #. -- [EVENT] --Sadok (27)@@+[NODE]18@@[STORY] #. -- [EVENT] --Sadok (27)@@+[NODE]42@@[STORY] msgid "" "The creature becomes more solid, and a person of unclear gender appears. It " "looks lost at first, then upon seeing the villagers it twists in anger and " "pain." msgstr "" #. -- [EVENT] --Sadok (27)@@+[NODE]18@@[OUT]1 #. -- [EVENT] --Sadok (27)@@+[NODE]42@@[OUT]1 msgid "[Elf]Speak to it in the elven tongue to soothe its anger." msgstr "" #. -- [EVENT] --Sadok (27)@@+[NODE]18@@[OUT]2 msgid "" "This spirit is clearly elven. Alas, you know little of elven burial rites. " "Offer it some of your own spirit force. That may help to free it from this " "state." msgstr "" #. -- [EVENT] --Sadok (27)@@+[NODE]18@@[OUT]3 msgid "" "You know little of elven rites, so lay the body to rest with respect and " "hope that will help." msgstr "" #. -- [EVENT] --Sadok (27)@@+[NODE]19@@[STORY] #. -- [EVENT] --Sadok (27)@@+[NODE]22@@[STORY] msgid "" "The spirit seems to calm itself, and as you continue the burial rites, the " "soul becomes less and less corporeal until it finally dissolves in the air." "You are unsure if it is truly free, but it seems at peace for now.The " "villagers too are grateful for your aid." msgstr "" #. -- [EVENT] --Sadok (27)@@+[NODE]19@@[OUT]1 #. -- [EVENT] --Sadok (27)@@+[NODE]21@@[OUT]1 #. -- [EVENT] --Sadok (27)@@+[NODE]22@@[OUT]1 #. -- [EVENT] --Sadok (27)@@+[NODE]46@@[OUT]1 msgid "Take your payment and leave." msgstr "" #. -- [EVENT] --Sadok (27)@@+[NODE]20@@[STORY] msgid "" "You now see this is a part-elven youth. This is why the folk thought them " "strange and why a striga burial would only trap the eternal spirit here. You " "tell the spirit you will now set it free, and it looks at you with hope." msgstr "" #. -- [EVENT] --Sadok (27)@@+[NODE]20@@[OUT]1 #. -- [EVENT] --Sadok (27)@@+[NODE]20@@[OUT]2 msgid "Open your own soul and guide this lost spirit towards the elven light." msgstr "" #. -- [EVENT] --Sadok (27)@@+[NODE]21@@[STORY] msgid "" "You give up your own spirit, and indeed the elven soul seems nourished. Its " "anger slowly subsides. It bows to you and walks away. You feel a blessing " "befall you in thanks.The villagers too are grateful for your aid." msgstr "" #. -- [EVENT] --Sadok (27)@@+[NODE]23@@[STORY] msgid "" "The elven spirit becomes entwined in warm strands of light. You feel the " "soul released from this corporeal plane and its true essence may now try to " "reach the western shores for rebirth.Some strands touch you as well, and you " "feel the wisdom of this young-old spirit pass to you.The villagers too are " "grateful for your aid." msgstr "" #. -- [EVENT] --Sadok (27)@@+[NODE]24@@[STORY] msgid "" "The elven spirit becomes entwined in warm strands of light. You feel the " "soul released from its corporeal chains, and yet, instead of continuing its " "journey towards rebirth, the spirit forms into a being of light and joins " "you!The villagers too are grateful for your aid." msgstr "" #. -- [EVENT] --Sadok (27)@@+[NODE]24@@[OUT]1 msgid "Leave together." msgstr "" #. -- [EVENT] --Sadok (27)@@+[NODE]26@@[STORY] msgid "" "'The gods, you say? Praise be Lady Luck then.Every third night, when the sun " "sleeps, an unliving corpse comes among us.At times it only walks, and wails.." ". It destroyed our chram, and we think it killed our wise one too.'" msgstr "" #. -- [EVENT] --Sadok (27)@@+[NODE]27@@[STORY] msgid "" "The prayer works, and your domain binds the creature to your hold. It cannot " "speak, but you see it is lost, in pain and anger.You feel it searching for " "places of the gods, thrashing towards you as well as their champion, but you " "also feel this is out of despair, not evil." msgstr "" #. -- [EVENT] --Sadok (27)@@+[NODE]28@@[STORY] msgid "" "The spirit remains elusive. You cannot hold it and you are unsure what kind " "of spirit it may be.The villagers look saddened but not surprised, as if " "they accept their fate." msgstr "" #. -- [EVENT] --Sadok (27)@@+[NODE]28@@[OUT]1 msgid "Attack the spirit!" msgstr "" #. -- [EVENT] --Sadok (27)@@+[NODE]28@@[OUT]2 msgid "Explain that you tried your best, and depart." msgstr "" #. -- [EVENT] --Sadok (27)@@+[NODE]31@@[STORY] msgid "" "You defeat the angry spirit, and the air in the village becomes clearer.You " "think the forlorn soul may someday return, but it is gone for now.The " "villagers are thankful and offer you what they can as payment." msgstr "" #. -- [EVENT] --Sadok (27)@@+[NODE]31@@[OUT]1 msgid "Accept their gifts and leave." msgstr "" #. -- [EVENT] --Sadok (27)@@+[NODE]34@@[STORY] msgid "" "You are badly beaten and forced to flee. You hear the cries of the villagers " "as you run, and when you look back, the settlement is engulfed in a dark " "mist." msgstr "" #. -- [EVENT] --Sadok (27)@@+[NODE]36@@[STORY] msgid "" "You defeat the villagers, and any who survived flee and hide. You loot the " "village, but you sense there is a malevolent presence here, and if you " "linger too long it may cause you harm." msgstr "" #. -- [EVENT] --Sadok (27)@@+[NODE]38@@[STORY] msgid "" "You are badly beaten and forced to flee and abandon some of your stuff to " "escape." msgstr "" #. -- [EVENT] --Sadok (27)@@+[NODE]39@@[STORY] msgid "" "'Well, I suppose it may be, you'll see a dead girl comin' and you can try to " "kill her for us, I mean, make her... more dead?'" msgstr "" #. -- [EVENT] --Sadok (27)@@+[NODE]40@@[STORY] msgid "" "On the third night, just as he said, you spot an unliving corpse blundering " "blindly between the houses.Its body flickers from physical to spirit form, " "and you see no head on its shoulders." msgstr "" #. -- [EVENT] --Sadok (27)@@+[NODE]46@@[STORY] msgid "" "The spirit wails in pain and anguish. It seems bound by chains to the burial " "ground, thrashing about but unable to move.The villagers will likely not " "have much peace here, but they should be safe, and they thank you for it." msgstr "" #. -- [EVENT] --Hidden stash house_(28)@@+[NODE]2@@[STORY] msgid "" "You find a small abandoned house. Most of it has collapsed.You see signs " "that someone tried to move the debris to get to something, but their efforts " "failed." msgstr "" #. -- [EVENT] --Hidden stash house_(28)@@+[NODE]2@@[OUT]1 #. -- [EVENT] --Hidden stash house_(28)@@+[NODE]2@@[OUT]2 msgid "Move the debris yourself." msgstr "" #. -- [EVENT] --Hidden stash house_(28)@@+[NODE]5@@[STORY] msgid "" "You manage to move the debris and find an old cellar. Perhaps this was once " "a bandit hideout, as it looks like it contains stashed loot.Much of the " "equipment has rotted away, but some is salvageable." msgstr "" #. -- [EVENT] --Hidden stash house_(28)@@+[NODE]7@@[STORY] msgid "" "You manage to move the debris and find several dead bodies -- likely " "bandits, as they are armed.Much of the equipment has rotted away, but some " "is salvageable." msgstr "" #. -- [EVENT] --Hidden stash house_(28)@@+[NODE]8@@[STORY] msgid "" "You manage to move the debris and find an old cellar. Perhaps this was once " "a hunter's lodge, as you find many trophies and leathers.Much of the " "equipment has rotted away, but some is salvageable." msgstr "" #. -- [EVENT] --Hidden stash house_(28)@@+[NODE]9@@[STORY] msgid "" "The debris is too heavy, and it is likely that whatever could hide beneath " "it has been crushed anyway. " msgstr "" #. -- [EVENT] --Hidden stash house_(28)@@+[NODE]9@@[OUT]2 msgid "Don't give up. Push yourselves to clear this!" msgstr "" #. -- [EVENT] --Hidden stash house_(28)@@+[NODE]16@@[STORY] msgid "" "You are dead tired, bruised, and hungry, but you finally clear the debris." "Underneath you find a few dead bodies. " msgstr "" #. -- [EVENT] --Hidden stash house_(28)@@+[NODE]16@@[OUT]1 msgid "Bury them and take their stuff. " msgstr "" #. -- [EVENT] --Hidden stash house_(28)@@+[NODE]17@@[STORY] msgid "" "You are dead tired, bruised, and hungry, but you finally clear the debris." "Underneath you find absolutely nothing but the wood you shuffled." msgstr ""