I have noticed than some modules does not load in the game after compilation.
From what I have identified at the moment, this is because a problem in compilation, creating some odd lines like:
[OUT]Attaquer !#. -- [EVENT] --WoodKilladvSkel(10)@@+[NODE]2@@[OUT]10#. -- [EVENT] --WoodlandKinTradesmall(11)@@+[NODE]2@@[OUT]4#. -- [EVENT] --WoodlandKinTradesmall(11)@@+[NODE]7@@[OUT]2#. -- [EVENT] --WoodlandKinTrademedium(12)@@+[NODE]2@@[OUT]4#. -- [EVENT] --WoodlandKinTrademedium(12)@@+[NODE]7@@[OUT]2#. -- [EVENT] --WoodlandKinTradeadv(13)@@+[NODE]2@@[OUT]4#. -- [EVENT] --WoodlandKinTradeadv(13)@@+[NODE]7@@[OUT]2msgid "Come back another time.Revenir plus tard.Revenir plus tard.
Here a cut was incorrect and insert a full source-common line in a OUT event.
My best guess is something incorrect in the rollback process, perhaps because of array sorting.
Need to dig!
I have noticed than some modules does not load in the game after compilation.
From what I have identified at the moment, this is because a problem in compilation, creating some odd lines like:
```
[OUT]Attaquer !#. -- [EVENT] --WoodKilladvSkel(10)@@+[NODE]2@@[OUT]10#. -- [EVENT] --WoodlandKinTradesmall(11)@@+[NODE]2@@[OUT]4#. -- [EVENT] --WoodlandKinTradesmall(11)@@+[NODE]7@@[OUT]2#. -- [EVENT] --WoodlandKinTrademedium(12)@@+[NODE]2@@[OUT]4#. -- [EVENT] --WoodlandKinTrademedium(12)@@+[NODE]7@@[OUT]2#. -- [EVENT] --WoodlandKinTradeadv(13)@@+[NODE]2@@[OUT]4#. -- [EVENT] --WoodlandKinTradeadv(13)@@+[NODE]7@@[OUT]2msgid "Come back another time.Revenir plus tard.Revenir plus tard.
```
Here a cut was incorrect and insert a full source-common line in a OUT event.
My best guess is something incorrect in the rollback process, perhaps because of array sorting.
Need to dig!
it matches (1 versus 10), so the treatment after keep the full string :-/
I have added the old one $ to specify the end of line in the regex, and everything is back to normal 🙏
Okay it was a mistake inside the regex when looking for a event
eg if the event is
`#. -- [EVENT] --WoodKilladvSkel(10)@@+[NODE]2@@[OUT]1`
or
`#. -- [EVENT] --WoodKilladvSkel(10)@@+[NODE]2@@[OUT]10`
it matches (1 versus 10), so the treatment after keep the full string :-/
I have added the old one $ to specify the end of line in the regex, and everything is back to normal :pray:
I have noticed than some modules does not load in the game after compilation.
From what I have identified at the moment, this is because a problem in compilation, creating some odd lines like:
Here a cut was incorrect and insert a full source-common line in a OUT event.
My best guess is something incorrect in the rollback process, perhaps because of array sorting.
Need to dig!
Okay it was a mistake inside the regex when looking for a event
eg if the event is
#. -- [EVENT] --WoodKilladvSkel(10)@@+[NODE]2@@[OUT]1
or
#. -- [EVENT] --WoodKilladvSkel(10)@@+[NODE]2@@[OUT]10
it matches (1 versus 10), so the treatment after keep the full string :-/
I have added the old one $ to specify the end of line in the regex, and everything is back to normal 🙏