@ -2363,8 +2363,8 @@
<Entry Key= "DES_SKILL_STRONG_GATHERING_TOOL" Val= "Collector's Aid" />
<Entry Key= "DES_SKILL_STRONG_GATHERING_TOOL_DES" Val= "Provides a bonus to Gathering and Personal Carry attributes when equipped." />
<Entry Key= "DES_SKILL_WEAK_MULTI_CRAFTING_TOOL" Val= "Craftsman's Aid " />
<Entry Key= "DES_SKILL_WEAK_CRAFTING_TOOL" Val= "Worker's Aid " />
<Entry Key= "DES_SKILL_WEAK_CRAFTING_TOOL_DES" Val= "Provides a bonus to Crafting attribute when equipped." />
<Entry Key= "DES_SKILL_WEAK_ADD_ CRAFTING_TOOL" Val= "Worker's Aid " />
<Entry Key= "DES_SKILL_WEAK_CRAFTING_TOOL_DES" Val= "Provides a bonus to Crafting attribute when equipped." />
<Entry Key= "DES_SKILL_WEAK_ADD_CRAFTING_TOOL" Val= "Artisan's Aid" />
<Entry Key= "DES_SKILL_WEAK_ADD_CRAFTING_TOOL_DES" Val= "Provides a bonus to Crafting attribute when equipped." />
<Entry Key= "DES_SKILL_CRAFTING_TOOL" Val= "Inventor's Aid" />
@ -3372,7 +3372,7 @@
<Entry Key= "DES_SUBSKILL_GROUP_ADD_RESEARCH" Val= "Research Bonus" />
<Entry Key= "DES_SUBSKILL_GROUP_ADD_RESEARCH_DES" Val= "This character receives a bonus to Research attribute from a nearby building." />
<Entry Key= "DES_SUBSKILL_GROUP_MEDICINE" Val= "Healing Bonus" />
<Entry Key= "DES_SUBSKILL_GROUP_MEDICINE_DES " Val= "This character receives a bonus to Healing attribute from a nearby building." />
<Entry Key= "DES_SUBSKILL_GROUP_MEDICINE" Val= "This character receives a bonus to Healing attribute from a nearby building." />
<Entry Key= "DES_SUBSKILL_GROUP_LOWER_DEATH_CHANCE" Val= "Lower Death Chance Bonus" />
<Entry Key= "DES_SUBSKILL_GROUP_LOWER_DEATH_CHANCE_DES" Val= "This character's chance to die from serious wounds is reduced by a nearby building." />
<Entry Key= "DES_SUBSKILL_GROUP_ADD_CHILDREN_ATT" Val= "Main Attribute Bonus" />
@ -3575,6 +3575,8 @@
<Entry Key= "DES_TRAIT_FOG_OF_KNOWLEDGE_DES" Val= "In turn 1 you will see 5 hexes further than normal. Additionally, you start with 20 basic materials." />
<Entry Key= "DES_TRAIT_SEASONED_FOLLOWERS" Val= "Seasoned Followers" />
<Entry Key= "DES_TRAIT_SEASONED_FOLLOWERS_DES" Val= "Start with 20 Experience Points divided equally between all members of your group." />
<Entry Key= "DES_TRAIT_SMARTER_EVERY_DAY" Val= "Smarter Every Day" />
<Entry Key= "DES_TRAIT_SMARTER_EVERY_DAY_DES" Val= "Each day each of your characters receive 0.2 Experience Points." />
<Entry Key= "DES_TRAIT_SOLAR_POWERED" Val= "Solar Powered" />
<Entry Key= "DES_TRAIT_SOLAR_POWERED_DES" Val= "Your characters regenerate 1 additional Health, Sanity and Faith during the day but lose 1 Sanity during the night." />
<Entry Key= "DES_TRAIT_JUMPING_FISH" Val= "Jumping Fish" />