From b81d2d264a867b5ac68ef85e56ba483aefb87a7d Mon Sep 17 00:00:00 2001 From: LecygneNoir Date: Sun, 22 Dec 2019 10:55:08 +0100 Subject: [PATCH] Add source files for v622 --- .../game_files/DATABASE_DES_LOCALIZATION.xml | 69 +- .../DATABASE_QUEST_LOCALIZATION.xml | 31 +- .../game_files/DATABASE_UI_LOCALIZATION.xml | 4 +- Database/pot/DATABASE_DES_LOCALIZATION.pot | 204 +- Database/pot/DATABASE_QUEST_LOCALIZATION.pot | 116 +- Database/pot/DATABASE_UI_LOCALIZATION.pot | 12 + Modules/game_files/Alphaclan.txt | 4 +- Modules/game_files/Awakening DLC.txt | 4332 +++++++++++++++ Modules/game_files/Bandits attack.txt | 2 +- Modules/game_files/CampEncounters.txt | 2 +- Modules/game_files/Generic.txt | 1 + Modules/game_files/Haloween DLC.txt | 3078 ++++++++++ Modules/game_files/Misc Encounters.txt | 2 +- Modules/game_files/Natural disaster.txt | 2 +- Modules/game_files/Nightdemons.txt | 2 +- Modules/game_files/Quarry.txt | 6 +- Modules/game_files/Slavyan.txt | 2 +- Modules/game_files/VOLH DLC.txt | 12 +- Modules/game_files/Woodlandkin.txt | 2 +- Modules/game_files/mChapter 1.txt | 12 +- Modules/pot/Awakening DLC.pot | 4931 +++++++++++++++++ Modules/pot/Generic.pot | 2 + Modules/pot/Haloween DLC.pot | 3299 +++++++++++ Modules/pot/Nightdemons.pot | 2 +- Modules/pot/VOLH DLC.pot | 6 +- 25 files changed, 16059 insertions(+), 76 deletions(-) create mode 100644 Modules/game_files/Awakening DLC.txt create mode 100644 Modules/game_files/Haloween DLC.txt create mode 100644 Modules/pot/Awakening DLC.pot create mode 100644 Modules/pot/Haloween DLC.pot diff --git a/Database/game_files/DATABASE_DES_LOCALIZATION.xml b/Database/game_files/DATABASE_DES_LOCALIZATION.xml index d070e40..5c1e552 100644 --- a/Database/game_files/DATABASE_DES_LOCALIZATION.xml +++ b/Database/game_files/DATABASE_DES_LOCALIZATION.xml @@ -626,6 +626,10 @@ + + + + @@ -2556,7 +2560,7 @@ - + @@ -2734,6 +2738,16 @@ + + + + + + + + + + @@ -2961,6 +2975,7 @@ + @@ -2997,8 +3012,6 @@ - - @@ -3040,7 +3053,7 @@ - + @@ -3294,6 +3307,8 @@ + + @@ -3319,7 +3334,7 @@ - + @@ -3643,10 +3658,10 @@ - - - - + + + + @@ -3654,8 +3669,8 @@ - - + + @@ -3690,7 +3705,7 @@ - + @@ -3736,10 +3751,18 @@ - - + + + + + + + + + + @@ -4029,8 +4052,16 @@ - + + + + + + + + + @@ -4069,7 +4100,11 @@ + + + + @@ -4170,6 +4205,10 @@ + + + + diff --git a/Database/game_files/DATABASE_QUEST_LOCALIZATION.xml b/Database/game_files/DATABASE_QUEST_LOCALIZATION.xml index d3b0e05..c18c0b3 100644 --- a/Database/game_files/DATABASE_QUEST_LOCALIZATION.xml +++ b/Database/game_files/DATABASE_QUEST_LOCALIZATION.xml @@ -541,7 +541,36 @@ - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/Database/game_files/DATABASE_UI_LOCALIZATION.xml b/Database/game_files/DATABASE_UI_LOCALIZATION.xml index 31bdb1d..dcac27f 100644 --- a/Database/game_files/DATABASE_UI_LOCALIZATION.xml +++ b/Database/game_files/DATABASE_UI_LOCALIZATION.xml @@ -924,9 +924,11 @@ - + + + \ No newline at end of file diff --git a/Database/pot/DATABASE_DES_LOCALIZATION.pot b/Database/pot/DATABASE_DES_LOCALIZATION.pot index 6feecfc..bb0bc2d 100644 --- a/Database/pot/DATABASE_DES_LOCALIZATION.pot +++ b/Database/pot/DATABASE_DES_LOCALIZATION.pot @@ -2701,7 +2701,10 @@ msgstr "" msgid "A seasoned fighter. Proficient in Physical challenges, strong and tough." msgstr "" +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBRACE_HUM_CRAFTSMAN +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SUBRACE_HUM_CRAFTSMAN_NEEDLER msgid "Human Craftsman" msgstr "" @@ -2709,6 +2712,18 @@ msgstr "" msgid "Specialises in crafting items and construction." msgstr "" +#. DES_SUBRACE_HUM_CRAFTSMAN_NEEDLER_DES +msgid "An odd shoemaker you met when a dragon attacked your people. He was determined to have a virgin princess as reward for his clever dragon slaying idea, but he settled for coming along with you." +msgstr "" + +#. DES_SUBRACE_HUM_INVENTOR +msgid "Human Inventor" +msgstr "" + +#. DES_SUBRACE_HUM_INVENTOR_DES +msgid "Specialises in inventing. They also know how to craft items and construct structures." +msgstr "" + #. DES_SUBRACE_HUM_GATHERER msgid "Human Gatherer" msgstr "" @@ -10638,7 +10653,7 @@ msgid "Pumpkin Hellfire" msgstr "" #. DES_SKILL_PUMPKIN_HELLFIRE_DES -msgid "Your pumpkin is fragile like a glass bottle. But be warned that inside it there is hellfire hidden so you better not brake it!" +msgid "Your pumpkin is fragile like a glass bottle. But be warned that inside it there is hellfire hidden so you better not break it!" msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# @@ -11431,6 +11446,49 @@ msgstr "" msgid "The character is blessed with the power of the night demons. During nights, they become more powerful." msgstr "" +#. DES_SKILL_NATURAL_ARMOUR +msgid "Natural Armour" +msgstr "" + +#. DES_SKILL_NATURAL_ARMOUR_DES +msgid "The character is blessed with the +4 Physical and Mental Shielding." +msgstr "" + +#. DES_SKILL_NIGHT_WALKER +msgid "Night Walker" +msgstr "" + +#. DES_SKILL_NIGHT_WALKER_DES +msgid "The character is blessed with +1 MP during night turns." +msgstr "" + +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_SPARK +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SUBSKILL_SPARK +msgid "Spark Strike" +msgstr "" + +#. DES_SKILL_SPARK_DES +msgid "The character is blessed with the knowledge of Spark Strike skill." +msgstr "" + +#. DES_SKILL_IMPROVISE +msgid "Improvise" +msgstr "" + +#. DES_SKILL_IMPROVISE_DES +msgid "The character is great at creating something to attack or defend with, from anything that's at hand." +msgstr "" + +#. DES_SKILL_IMPROVISE_ARMOUR +msgid "Improvised Cover" +msgstr "" + +#. DES_SKILL_IMPROVISE_ARMOUR_DES +msgid "The character is able to shield themselves using anything they can hold." +msgstr "" + #. DES_SKILL_PET_HORSE_DES msgid "Increases movement and group carry limits." msgstr "" @@ -12343,12 +12401,7 @@ msgstr "" msgid "Protect Others" msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_PROTECTING_OTHERS_DES -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# -#. DES_SUBSKILL_ENTER_DMG -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# -#. DES_SUBSKILL_ENTER_DMG_DES msgid "Increase Shielding of 1 to 3 selected allies." msgstr "" @@ -12502,15 +12555,18 @@ msgid "" "Summon a Shaman Minion to a melee spot on your side of the battlefield." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_SUMMON_UNLIVING_DES -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# -#. DES_SUBSKILL_SUMMON_UNLIVING_RAT_DES msgid "" "{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\n" "Summon 2 Unliving to a melee spot on your side of the battlefield." msgstr "" +#. DES_SUBSKILL_SUMMON_UNLIVING_RAT_DES +msgid "" +"{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\n" +"Summon up to 2 Unliving Rats to melee spots on your side of the battlefield." +msgstr "" + #. DES_SUBSKILL_SUMMON_UNLIVING_ARCHERS_ITEM msgid "Summon Unliving Archers" msgstr "" @@ -13352,6 +13408,14 @@ msgstr "" msgid "Melee attack dealing poison damage to 3 opponents in a horizontal line." msgstr "" +#. DES_SUBSKILL_POISON_BOMB +msgid "Poison Bomb" +msgstr "" + +#. DES_SUBSKILL_POISON_BOMB_DES +msgid "Range attack dealing poison damage to 3 opponents in a horizontal line." +msgstr "" + #. DES_SUBSKILL_SNEAK_ATTACK_DES msgid "Targets a single enemy anywhere on the battlefield dealing poison damage." msgstr "" @@ -13424,7 +13488,7 @@ msgid "Double Toss" msgstr "" #. DES_SUBSKILL_FAST_MULTI_THROW_2_DES -msgid "Ranged attack that hits up to two targets." +msgid "Ranged attack, targets any enemies, unless an enemy is standing in melee row opposite to you." msgstr "" #. DES_SUBSKILL_BLESSED_ARMOUR_DES @@ -14488,19 +14552,19 @@ msgid "Begin with a 10-15x of basic food and 1 piece of equipment." msgstr "" #. DES_TRAIT_FRIENDLY_FACE -msgid "Friendly Face" +msgid "Lada Bleassing - Friendly Face" msgstr "" #. DES_TRAIT_FRIENDLY_FACE_DES -msgid "Each faction starts with 7 points of loyalty towards you except Orks and Night/ Light Demons." +msgid "Each faction starts with 5 points of loyalty towards you except Orks and Night/ Light Demons." msgstr "" #. DES_TRAIT_FRIEND_OF_THE_FOREST -msgid "Elves Interest" +msgid "Mokosh Blessing - Elves Interest" msgstr "" #. DES_TRAIT_FRIEND_OF_THE_FOREST_DES -msgid "Elves faction starts with 15 points of loyalty towards you." +msgid "Elves faction starts with 18 points of loyalty towards you." msgstr "" #. DES_TRAIT_START_LOYALTY_DEMONS @@ -14524,11 +14588,11 @@ msgid "All your followers get +4 mental and spiritual shielding." msgstr "" #. DES_TRAIT_SEAL_OF_STRENGTH -msgid "Seal of Strength" +msgid "Zorya Blessing - Seal of Strength" msgstr "" #. DES_TRAIT_SEAL_OF_STRENGTH_DES -msgid "The Chosen starts with +3 strength bonus." +msgid "Characters starts with +2 strength bonus." msgstr "" #. DES_TRAIT_FAMILY_WEAPON @@ -14664,7 +14728,7 @@ msgid "Crafting is 10% cheaper." msgstr "" #. DES_TRAIT_ADDITIONAL_RESEARCH_POINTS -msgid "Additional Research" +msgid "Vales Blessing - Additional Research" msgstr "" #. DES_TRAIT_ADDITIONAL_RESEARCH_POINTS_DES @@ -14803,12 +14867,12 @@ msgstr "" msgid "The Chosen gets +15 Health and +30 Spiritual Shielding, but -80% Mysticism and Destiny." msgstr "" -#. DES_TRAIT_SHADOW_PROTECTION -msgid "Divine Protection" +#. DES_TRAIT_NIGHT_WALKER +msgid "Horos's Blessing - Night Walker" msgstr "" -#. DES_TRAIT_SHADOW_PROTECTION_DES -msgid "Penalty for forfeiting a challenge is halved." +#. DES_TRAIT_NIGHT_WALKER_DES +msgid "Your followers get +1 Movement Point during night turns." msgstr "" #. DES_TRAIT_MAGIC_SCROLL @@ -14819,6 +14883,38 @@ msgstr "" msgid "You start with a good quality magic scroll." msgstr "" +#. DES_TRAIT_BRAINER +msgid "Morena's Blessing - Sharp Mind" +msgstr "" + +#. DES_TRAIT_BRAINER_DES +msgid "The Chosen starts with +2 Intellect and +2 Wisdom." +msgstr "" + +#. DES_TRAIT_NATURAL_ARMOUR +msgid "Svarog's Blessing - Natural Armour" +msgstr "" + +#. DES_TRAIT_NATURAL_ARMOUR_DES +msgid "The Chosen starts with +8 Physical and Mental Shielding." +msgstr "" + +#. DES_TRAIT_SPARK +msgid "Perun's Blessing - Electric Spark" +msgstr "" + +#. DES_TRAIT_SPARK_DES +msgid "The Chosen starts with an offensive skill - Spark. The skill is based on Destiny and works in physical and spiritual combat." +msgstr "" + +#. DES_TRAIT_ADD_CHARACTER_INVENTOR +msgid "Add Character - Inventor" +msgstr "" + +#. DES_TRAIT_ADD_CHARACTER_INVENTOR_DES +msgid "Begin with an additional character - a Human Inventor." +msgstr "" + #. DES_TOOLTIP_NO_FOOD msgid "No Food Alert" msgstr "" @@ -15978,13 +16074,45 @@ msgid "This character is currently assigned to a task." msgstr "" #. DES_TOOLTIP_CHARACTERS_LIST -msgid "Characters List (`)" +msgid "Characters List (F1)" msgstr "" #. DES_TOOLTIP_CHARACTERS_LIST_DES msgid "A global list of characters with the most important information available at a glance. Can be opened from anywhere." msgstr "" +#. DES_TOOLTIP_MATERIAL_ESSENCE +msgid "Essence from Material" +msgstr "" + +#. DES_TOOLTIP_MATERIAL_ESSENCE_DES +msgid "Shows all Essence that comes from the selected material and the amount that is needed for crafting. Better materials grant more Essence." +msgstr "" + +#. DES_TOOLTIP_CURRENT_ESSENCE +msgid "Current Essence" +msgstr "" + +#. DES_TOOLTIP_CURRENT_ESSENCE_DES +msgid "Shows the total amount of Essence that will be used to construct this item. Essence comes from materials and directly affects the skill level of the item - the higher the better." +msgstr "" + +#. DES_TOOLTIP_CURRENT_ESSENCE_TYPES +msgid "Essence Types" +msgstr "" + +#. DES_TOOLTIP_CURRENT_ESSENCE_TYPES_DES +msgid "Shows up to two highest types of Essence for this craft. Weapons acquire different attack types depending on the type of Essence used." +msgstr "" + +#. DES_TOOLTIP_ITEM_SKILL_LEVEL_BAR +msgid "Item Skill Level" +msgstr "" + +#. DES_TOOLTIP_ITEM_SKILL_LEVEL_BAR_DES +msgid "This bar fills as you increase the amount of Essence used in the craft. Each full part of the bar increases the level of the item's skill and thus its power." +msgstr "" + #. DES_ENEMY_GROUP msgid "Enemy Group" msgstr "" @@ -16112,6 +16240,22 @@ msgstr "" msgid "Spirits" msgstr "" +#. DES_GROUP_DRAGONS +msgid "Dragons" +msgstr "" + +#. DES_GROUP_ZMEYS +msgid "Zmeys" +msgstr "" + +#. DES_GROUP_DRAGON_ZMEYS +msgid "Dragon and Zmeys" +msgstr "" + +#. DES_GROUP_ZMEY_DRAGONS +msgid "Zmey and Dragons" +msgstr "" + #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_GROUP_TROLLS #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# @@ -16399,6 +16543,22 @@ msgstr "" msgid "Creapy Vilage" msgstr "" +#. DES_SET_UNLI_DRAGON_NEST +msgid "Unliving Dragons' Lair" +msgstr "" + +#. DES_SET_DRAGON_NEST +msgid "Dragons' Lair" +msgstr "" + +#. DES_SET_DRAGON_ZMEY_NEST +msgid "Dragons' and Zmay' Lair" +msgstr "" + +#. DES_SET_ZMEY_DRAGON_NEST +msgid "Zmay' and Dragons' Lair" +msgstr "" + #. DES_DEFAULT_MOUNTAIN msgid "Mountains" msgstr "" diff --git a/Database/pot/DATABASE_QUEST_LOCALIZATION.pot b/Database/pot/DATABASE_QUEST_LOCALIZATION.pot index 8b978e6..ea64e4b 100644 --- a/Database/pot/DATABASE_QUEST_LOCALIZATION.pot +++ b/Database/pot/DATABASE_QUEST_LOCALIZATION.pot @@ -1,14 +1,3 @@ -msgid "" -msgstr "" -"MIME-Version: 1.0\n" -"Content-Transfer-Encoding: 8bit\n" -"Content-Type: text/plain; charset=UTF-8\n" -"Project-Id-Version: \n" -"POT-Creation-Date: \n" -"PO-Revision-Date: \n" -"Last-Translator: \n" -"Language-Team: \n" - #. QUEST_RATS_NEST msgid "Rat's Nest" msgstr "" @@ -2001,3 +1990,108 @@ msgstr "" #. QUEST_HALLOW_WOOD_DES1 msgid "You found the lodge and within it, a bloody massacre. Dark forces seem to be at work here, best speak to Tomislav back at the village again. " msgstr "" + +#. QUEST_LOG18 +msgid "Vavel Dragon" +msgstr "" + +#. QUEST_VAVELINV +msgid "A dragon threatens your village." +msgstr "" + +#. QUEST_VAVELINV_DES +msgid "Some of your folk have been hurt already, but you got information on a man that could help you rid of the beast." +msgstr "" + +#. QUEST_VAVEL1 +msgid "You found a cobbler, named Needler." +msgstr "" + +#. QUEST_VAVEL1_DES +msgid "He claims he can defeat the dragon, but needs some supplies first. He also demands a virgin princess as his reward... You agreed to get him the supplies and speak of rewards later." +msgstr "" + +#. QUEST_VAVEL1_DES2 +msgid "He claims he can defeat the dragon, but needs some supplies first. He also demands a virgin princess as his reward... You left." +msgstr "" + +#. QUEST_VAVEL2 +msgid "You found Needler again and the dragon too." +msgstr "" + +#. QUEST_VAVEL2_DES +msgid "You gave Needler the supplies and managed to trick the dragon. The beast died." +msgstr "" + +#. QUEST_VAVEL2_DES2 +msgid "You decided to just kill the dragon. Needler was not pleased." +msgstr "" + +#. QUEST_VAVEL2_DES3 +msgid "You tried to get rid of the dragon, but failed. The beast ate one of you and flew away." +msgstr "" + +#. #-#-#-#-# DATABASE_QUEST_LOCALIZATION.pot.tmp #-#-#-#-# +#. QUEST_VAVEL2_DES4 +#. #-#-#-#-# DATABASE_QUEST_LOCALIZATION.pot.tmp #-#-#-#-# +#. QUEST_ARATH_DES4 +#. #-#-#-#-# DATABASE_QUEST_LOCALIZATION.pot.tmp #-#-#-#-# +#. QUEST_ARATHCHEST_DES2 +msgid "You left." +msgstr "" + +#. QUEST_LOG19 +msgid "King Arathor" +msgstr "" + +#. QUEST_ARATH +msgid "You met King Arathor." +msgstr "" + +#. QUEST_ARATH_DES +msgid "He asked you to retrieve a sword from a stone and you did it. He gave you a treasure map." +msgstr "" + +#. QUEST_ARATH_DES2 +msgid "He asked you to retrieve a sword from a stone, you did it, but then took the sword for yourself." +msgstr "" + +#. QUEST_ARATH_DES3 +msgid "He asked you to retrieve a sword from a stone, killed him." +msgstr "" + +#. QUEST_ARATH_DES5 +msgid "He asked you to retrieve a sword from a stone, you failed to do it." +msgstr "" + +#. QUEST_ARATHCAVE +msgid "You found the place from Arathor's treasure map." +msgstr "" + +#. QUEST_ARATHCAVE_DES +msgid "The way forward was blocked by a troll. You left." +msgstr "" + +#. QUEST_ARATHCAVE_DES2 +msgid "The way forward was blocked by a troll. You managed to pass the bridge. You can now find the treasure." +msgstr "" + +#. QUEST_ARATHCAVE_DES3 +msgid "The way forward was blocked by a troll. You failed to cross." +msgstr "" + +#. QUEST_ARATHLADY +msgid "You found the final place from Arathor's treasure map." +msgstr "" + +#. QUEST_ARATHLADY_DES +msgid "And you received your reward as promised." +msgstr "" + +#. QUEST_ARATHCHEST_DES +msgid "You found the treasure you were searching for." +msgstr "" + +#. QUEST_ARATHCHEST_DES3 +msgid "There was no treasure." +msgstr "" diff --git a/Database/pot/DATABASE_UI_LOCALIZATION.pot b/Database/pot/DATABASE_UI_LOCALIZATION.pot index c5538e8..8c62802 100644 --- a/Database/pot/DATABASE_UI_LOCALIZATION.pot +++ b/Database/pot/DATABASE_UI_LOCALIZATION.pot @@ -3864,3 +3864,15 @@ msgstr "" #. UI_ACTIVE_QUESTS2 msgid "Active Quests:" msgstr "" + +#. UI_CHARACTERS_LIST +msgid "Characters List" +msgstr "" + +#. UI_TAG +msgid "Tag" +msgstr "" + +#. UI_TARGETS_LIST +msgid "Targets List" +msgstr "" diff --git a/Modules/game_files/Alphaclan.txt b/Modules/game_files/Alphaclan.txt index 325740f..86348b1 100644 --- a/Modules/game_files/Alphaclan.txt +++ b/Modules/game_files/Alphaclan.txt @@ -3613,7 +3613,7 @@ You find the remains of other victims caught in the webs. You try to think of something fast, but the spiders are faster. They swarm you angrily, and all you can do is climb up to safety as quickly as possible. [/STORY] -[OUT]Run. +[OUT]Run. [/NODE] +[NODE]20 @@ -3703,7 +3703,7 @@ You kill the ruffians and find they did not carry much on them. Still, you did e The ruffians beat you badly. You have to drop your food to stop them from running after you! [/STORY] -[OUT]Run. +[OUT]Run. [/NODE] +[NODE]61 diff --git a/Modules/game_files/Awakening DLC.txt b/Modules/game_files/Awakening DLC.txt new file mode 100644 index 0000000..aa49f76 --- /dev/null +++ b/Modules/game_files/Awakening DLC.txt @@ -0,0 +1,4332 @@ +-- [EVENT] --PerunWrath(0) ++[NODE]2 +[STORY] +The skies darken, the air becomes thick and stuffy and a chilling silence befalls the land. Then, a hungry grumble tears across the land and the sky is torn by a white flash of Stribog's fury. + +A thundering storm cuts through the skies and your village is in its path! +[/STORY] +[OUT]Your village is barely attended; it is in the hands of nature now! +[OUT]Brace yourselves for the anger of the gods! +[/NODE] + ++[NODE]3 +[STORY] +Stribog must be displeased with you, for his mighty winds strike down your village! Or perhaps this is an older god, a forgotten force that now hounds you? Fires break out everywhere and you fight to save what you can. +[/STORY] +[OUT]Try to take stock of what's left and rebuild. +[/NODE] + ++[NODE]4 +[STORY] +The storm rages for hours on end. Thunder strikes from the heavens, bringing destruction and fear. Trees fall before your eyes, stones fly as the angry winds blast into every corner of the land, fires break out where the angry hand of Stribog hits hardest... + +As your people try to stay safe, some inevitably fall prey to small injuries. +[/STORY] +[OUT]Stay in cover and hope for the best. +[OUT]Stay in cover and hope for the best. +[OUT][Nature]Embrace the storm and its wonderful power in the name of Perun, the old thunder master. +[/NODE] + ++[NODE]6 +[STORY] +The storm is nearly over, but the last few angry thrusts seem more vicious than ever. + +One of the people, terrified and confused by the chaos, runs out into the open and finds shelter under a tree. +[/STORY] +[OUT]Run after the person and take them back to safety. +[OUT]Leave the fool be, there are others you need to keep safe. +[/NODE] + ++[NODE]7 +[STORY] +The storm is nearly over, but the last few angry thrusts seem more vicious than ever. + +Fires break out all over the place and the wind threatens to take the weaker into oblivion. It will take much strength to weather this storm!. +[/STORY] +[OUT]Do your best to save your village! +[/NODE] + ++[NODE]8 +[STORY] +It has been a while since the Thunder God, Perun was worshipped as the supreme. His ways are not remembered by all, but his wrath is not forgotten. + +Many still believe that it is Perun who shattered the world in anger. + +And so, you form a circle in the centre of the village and dance in the rain and thunder, rejoicing at the power of the supreme god! + +You feel the favour of Perun befall you! +[/STORY] +[OUT]Accept his gifts and dance on! +[/NODE] + ++[NODE]11 +[STORY] +You band together and work hard to limit Perun's destruction. One of the houses burned down and there are some small injuries, but overall you are all safe now! + +The ordeal has even strengthened some of you! +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +Many fires broke out throughout and you were unable to keep it all in check. Many people carry heavy wounds, and some of your supplies have burned up! +[/STORY] +[OUT]Thank the gods it's over. +[/NODE] + ++[NODE]17 +[STORY] +You run after the fool and try to take them back to a safer place, but a thunder strikes the tree they were hiding under. You receive some burns, but you see the Tree fall, where your friend stood just seconds ago! +[/STORY] +[OUT]Remain under cover, until the storm passes and someone can tend to the wounded. +[/NODE] + ++[NODE]18 +[STORY] +The unfortunate soul stood trembling beneath the tree, unable to muster any courage. It seemed for a while that they may yet live through their ordeal, but alas, the Thunder God had other plans. + +Ushered once more by a sudden onset of panic, the poor villager runs from under the tree and into an open field, whence the strike of Stribog's might left nought but a charred corpse... +[/STORY] +[OUT]The hideously burned up corpse of your fellow villager seems to be bearing something shiny. Pick it up. +[OUT]There seems nothing else to be done for the poor soul claimed by Perun. +[/NODE] + ++[NODE]20 +[STORY] +Although the gods saw it fit to take the life of your fellow, they have rewarded you with a gift! +[/STORY] +[OUT]There seems nothing else to be done for the poor soul claimed by Perun, take the gift and take cover till the storm ends. +[/NODE] + +[/EVENT] + +-- [EVENT] --SkshackVillage(1) ++[NODE]2 +[STORY] +During the night one of your villagers discovers an intruder in the granary. + +The doors to the storage are ajar and a small, furry creature, covered in your flour, stares at you. He has yellow eyes, sharp teeth and smells of rotten eggs. +[/STORY] +[OUT][Wisdom]You've read about this one, so consider it carefully. +[OUT]You've read about this one, so consider it carefully. +[OUT]Blasted rodent, kill it! +[/NODE] + ++[NODE]3 +[STORY] +You kill the creature without any trouble, but as it dies, it explodes in a cone of green goo that now smells not only of rotten eggs, but dead meat as well! + +Some of your people become ill. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]5 +[STORY] +This creature is clearly a Skshack, a friendly house demon that can bring fortune on your dwelling. Sure, it smells like hell and you need to give it a present to stay, but it is likely going to be worth it! +[/STORY] +[OUT]Give it some food. [Lose 20% food] +[OUT]No, your food is more important, chase it away. +[OUT]No, your food is more important, kill it. +[OUT]Give it some food. [Lose 20% food] +[/NODE] + ++[NODE]6 +[STORY] +This creature is clearly a trickster of sorts! It's a nasty house demon looking to strangle you in your sleep. Though you are not sure why it would be in the granary, still best be careful. +[/STORY] +[OUT][Intelligence or Intellect]The facts seem contradictory, just leave it be. It can't eat that much. +[OUT]If it's a trickster, kill it! +[OUT]Whatever it is, throw it out. +[/NODE] + ++[NODE]7 +[STORY] +You chase the creature off, unsure of its origin. It runs away. Nothing more happens. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]8 +[STORY] +The creature looks spooked by you, but seeing as you did not kill it, it eats a few more bites before leaving. + +To your surprise, you find a couple of your people feeling blessed the next morning. You now think this must have been a skshack, a friendly house demon. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]9 +[STORY] +You offer the Skshack food and some of your men feel a protective blessing on them. Over the next few weeks, it seems like your village has more luck gathering resources... +[/STORY] +[OUT]Praise the skshack. +[/NODE] + ++[NODE]10 +[STORY] +Unfortunately, the Skshack doesn't seem to like any of your food. It is clearly upset by this and leaves. Later, some people report various small accidents, twisted ankles from tripping on one's own skirt, spilled milk and rotten eggs. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --WailingWraiths(2) ++[NODE]2 +[STORY] +Your village is swarmed by the wailing wraiths! It is a force of pure Darkness, a menacing wave of tormented souls who seek nothing but the destruction of all life! +[/STORY] +[OUT][Magic user and zerca]Perform a folk ritual and fight with the curse! +[OUT][Magic user]Try to perform a protective spell. +[OUT]Seek shelter in your homes! +[OUT]Seek shelter in your homes! +[OUT]Attack! +[/NODE] + ++[NODE]3 +[STORY] +Those who know the mystical ways of magic create a protection spell. It holds much of the evil at bay, but you still need to fight or lives will be lost! +[/STORY] +[OUT]Fight it! +[/NODE] + ++[NODE]4 +[STORY] +You get your people into one building and sprinkle the threshold with salt and blood of a chicken. You tie red ribbons and throw rowanberries on the floor! + +You feel strengthened, but you still need to face the wraiths! +[/STORY] +[OUT]Do it! +[/NODE] + ++[NODE]5 +[STORY] +You try to hide from the dark souls, but walls cannot protect you! + +Your village becomes cursed with the Darkness and you do not have enough magic to fight it off! +[/STORY] +[OUT]Try to fight it off with your willpower. +[/NODE] + ++[NODE]6 +[STORY] +You try to hide from the dark souls, but walls cannot protect you! + +Your village becomes cursed with the Darkness and you do not have enough magic to fight it off! +[/STORY] +[OUT]Try to fight it off with your willpower. +[/NODE] + ++[NODE]7 +[STORY] +The will of the wailing wraiths is very strong, yet you managed to lessen its effects. Your people become cursed and some young ones may not survive this dread, but none of your adults perish, this time. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]12 +[STORY] +Your willpower proves stronger than the malicious force of the wailing wraiths. + +This time, none of your people died. +[/STORY] +[OUT]One of your people, once lost to the wraiths, has returned. Welcome them back. +[OUT]Leave. +[/NODE] + ++[NODE]14 +[STORY] +The will of the wailing wraiths is too strong. Some of your people may drop dead and some become cursed. +[/STORY] +[OUT]Leave. +[OUT]Leave. +[/NODE] + ++[NODE]16 +[STORY] +The will of the wailing wraiths is too strong! Some of your people drop dead, twisted in an eternal grimace of terror! +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]20 +[STORY] +Brute force is the most dangerous of ways to defeat the wraiths, and your spirit suffers greatly. But your willpower proves stronger than the malicious force of the wailing wraiths. + +This time, none of your people died and the wraiths are gone, for now. +[/STORY] +[OUT]One of your people, once lost to the wraiths, has returned. Welcome them back. +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --PoludnicaVillage(3) ++[NODE]2 +[STORY] +A poludnica, known also as the Lady Midday, is spotted roaming the fields near your village! She is known to abscond with children, bother farmers and even lead to heat strokes! +[/STORY] +[OUT]Keep an eye out for the fiend. +[OUT]Your children are left unattended, check what has happened. +[/NODE] + ++[NODE]3 +[STORY] +Your village was left without adults and so it is unclear what the poludnica did. All you know, is that your children are gone and your grain ruined! +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]5 +[STORY] +The poludnica circles your village, as if she was looking for something. She finally makes her way inside! +[/STORY] +[OUT]Try to find out more. +[OUT]Try to find out more. +[/NODE] + ++[NODE]6 +[STORY] +You realise all too late that the Lady Midday seeks your children, or preys on those who work the fields! + +You only have time to warn the workers, or find a small group of youngsters you know are out playing. +[/STORY] +[OUT]Warn the workers. +[OUT]Find the children. +[OUT]Find the children. +[/NODE] + ++[NODE]7 +[STORY] +You find the children in time, but the workers left in the fields complain of terrible headache. Strangely though, they also look very attractive all of a sudden! +[/STORY] +[OUT]At least the children are safe, leave. +[/NODE] + ++[NODE]9 +[STORY] +You warn the workers in time, but the youngsters are seen in the clutches of the wraith! +[/STORY] +[OUT]Try to save them and fight the poludnica. +[OUT]Let them go. +[/NODE] + ++[NODE]11 +[STORY] +You find the children in time, but the workers left in the fields complain of terrible headache. +[/STORY] +[OUT]At least the children are safe, leave. +[/NODE] + ++[NODE]13 +[STORY] +You decide the risk is too high and so, some children are taken, never to be seen again? +[/STORY] +[OUT]Go back to the village. +[/NODE] + ++[NODE]16 +[STORY] +You lose. A Hex grows stronger and engulfs your village in its nasty clutches! +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]17 +[STORY] +You win and the poludnica disappears! + +She leaves a sizeable bundle of rags behind. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +You suspect she will target any children playing in the fields, so you gather them up quickly. +You also warn anyone working the fields to keep a wolf foot amulet on them at all times. + +The poludnica does appear again at high noon, but it does not attack, instead she speaks: + +'A rowan tree, a maple sap or an oak by the river?' +[/STORY] +[OUT]A rowan tree? +[OUT]The maple sap? +[OUT]Oak? +[OUT]Say what? +[OUT]A rowan tree? +[OUT]The maple sap? +[OUT]Oak? +[/NODE] + ++[NODE]23 +[STORY] +'No, no, no, no game no gain!' She shouts, and lunges at you, joined by her sisters! +[/STORY] +[OUT]Defend yourselves! +[/NODE] + ++[NODE]24 +[STORY] +'Maple sap, is it a trap?' + +The wraith smiles and others appear near her and attack you! +[/STORY] +[OUT]To arms! +[/NODE] + ++[NODE]25 +[STORY] +The wraith bursts out laughing and from her hand a large snake appears, it stings a few people! + +She then disappears. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]27 +[STORY] +'The rowan tree is nice to thee?' + +The wraith disappears, leaving a small bundle of rags on the ground. +[/STORY] +[OUT]Take the bundle. +[/NODE] + ++[NODE]30 +[STORY] +'The rowan tree is nice to thee?' + +The wraith disappears, leaving a small bundle of rags on the ground. +[/STORY] +[OUT]Take the bundle. +[/NODE] + ++[NODE]31 +[STORY] +'The rowan tree is nice to thee?' + +The wraith disappears, leaving a small bundle of rags on the ground. +[/STORY] +[OUT]Take the bundle. +[/NODE] + ++[NODE]32 +[STORY] +'The rowan tree is nice to thee?' + +The wraith winks at you and you feel a powerful hex taking hold of the village! +[/STORY] +[OUT]Fight the hex! +[OUT]Accept the consequences. +[/NODE] + ++[NODE]34 +[STORY] +A hex grows stronger and engulfs your village in its nasty clutches. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]35 +[STORY] +You win and the poludnica disappears! + +She leaves a sizeable bundle of rags behind. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Fire(4) ++[NODE]2 +[STORY] +There's a fire in your village! +[/STORY] +[OUT]Get everyone ready. +[OUT]There are not enough defenders in the village. +[/NODE] + ++[NODE]3 +[STORY] +There is too little folk to stop the destructive flames that devour your village! If you had food stocks, they are no more, in fact, not much is left... +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]5 +[STORY] +The fire is getting stronger by the minute! +[/STORY] +[OUT]Get all of your people together and put it out! +[OUT]Get all of your people together and put it out! +[OUT]Get some people to rescue vital resources and others to fight the fire! [2 people will be split from the firefighting party] +[OUT]Get some people to rescue vital resources and others to fight the fire! [2 people will be split from the firefighting party] +[/NODE] + ++[NODE]6 +[STORY] +You all work together and beat the flames. Everyone seems fine. +[/STORY] +[OUT]Rejoice! +[OUT]Rejoice! +[/NODE] + ++[NODE]8 +[STORY] +You divide the manpower and send everyone to their tasks. + +The teamwork is working out well, so hopefully, the fight will not be too bad, but remember, two of your people are not with you! +[/STORY] +[OUT]Fight the fire! +[/NODE] + ++[NODE]12 +[STORY] +You all work together and beat the flames. Everyone seems fine! + +Some resources were inevitably lost. But you know it could have been much worse. +[/STORY] +[OUT]Gather your survivors and rebuild. +[/NODE] + ++[NODE]13 +[STORY] +The fire is too strong! It takes hours to put it out. + +Some people were found gravely wounded in one of the houses, and much of your village's supplies are burned down! +[/STORY] +[OUT]Gather your survivors and rebuild. +[/NODE] + ++[NODE]18 +[STORY] +The fire is too strong! It takes hours to put it out. + +At least you kept your children and some vital resources safe, but much of the village is destroyed! And some firefighters are gravely wounded. +[/STORY] +[OUT]Gather your survivors and rebuild. +[/NODE] + ++[NODE]19 +[STORY] +You all work together and beat the flames. Everyone seems fine. + +Some resources were inevitably lost. But you know it could have been much worse. +[/STORY] +[OUT]Rejoice! +[/NODE] + ++[NODE]21 +[STORY] +You all work together and beat the flames. Everyone seems fine. +[/STORY] +[OUT]Rejoice! +[OUT]Rejoice! +[/NODE] + +[/EVENT] + +-- [EVENT] --Rarog(5) ++[NODE]2 +[STORY] +A fiery falcon lands before you and offers you an egg. It exclaims: + +'By the will of Svarog thou shall be blessed, if thou proves thy worth!' + +It then disappears! +[/STORY] +[OUT][Svarog]Carefully examine the egg, it seems it has your lord's mark on it. +[OUT]Carefully examine the egg. +[OUT]Carefully examine the egg. +[OUT]Make scrambled eggs. +[OUT]Make scrambled eggs. +[/NODE] + ++[NODE]3 +[STORY] +You have angered your own god! + +A Darkness descends upon your people and many become cursed, some may perish and not even the chosen one is safe. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]4 +[STORY] +You have angered Svarog himself. A Darkness descends upon your people and many become cursed! +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]5 +[STORY] +This object carries great wisdom, pray to Svarog for enlightenment. +[/STORY] +[OUT]Await Svarog's will. +[/NODE] + ++[NODE]6 +[STORY] +The falcon was clearly a rarog, the manifestation of lord Svarog himself! + +But what was it that you had to do now? +[/STORY] +[OUT]Trust your instincts to figure this one out. +[/NODE] + ++[NODE]7 +[STORY] +The falcon was clearly sent by Svarog, but what was it? You think it's called a rarog, but what it did it do again? +[/STORY] +[OUT]Try to figure it out. +[/NODE] + ++[NODE]10 +[STORY] +Right, that was it! You must now sit on the egg for seven days, caring for it as if it were your child. +[/STORY] +[OUT]Await the results. +[OUT]Await the results. +[/NODE] + ++[NODE]11 +[STORY] +Damn, you have no idea what the bird wants you to do... +[/STORY] +[OUT]Take the egg to the village and place it with the chickens. +[OUT]Just keep it safe somewhere. +[OUT]Take the egg to the village and place it with the chickens. +[/NODE] + ++[NODE]13 +[STORY] +After seven days the egg hatches and a new rarog is born! It spreads its wings and engulfs all of your people in the warmth of its fires. + +All curses are immediately cured! +[/STORY] +[OUT]Praise the Sun God! +[/NODE] + ++[NODE]16 +[STORY] +After seven days the egg does hatch. But what comes out is a strange, red feathered chicken... + +This chicken seems vicious and has even cursed some village folks. Perhaps Svarog is angry with you? + +Still, you have certainly gained some folk knowledge from this. +[/STORY] +[OUT]Leave. +[OUT]Kill the damn thing! +[/NODE] + ++[NODE]17 +[STORY] +You place the egg in a safe place and have people watch over it. But, nothing happens. Who knows, perhaps it needs time... +[/STORY] +[OUT]Leave it be. +[/NODE] + ++[NODE]20 +[STORY] +After seven days the egg hatches and a new rarog is born! It spreads its wings and engulfs all of your people in the warmth of its fires. + +All curses upon your village are immediately cured and some of your people feel a blessing of Svarog upon them. +[/STORY] +[OUT]Praise the Sun God! +[/NODE] + ++[NODE]21 +[STORY] +After seven days the egg does hatch! But what comes out is a strange, red feathered chicken... + +You feel some of your people have their curses removed, but then some had a series of small mishaps, a slip here, and a twisted ankle there. + +Other than that, the chicken seems pretty normal. +[/STORY] +[OUT]Just accept it. Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --WerewolvesVillage(6) ++[NODE]2 +[STORY] +Tonight is a full moon and you hear the howling of many wolves. +[/STORY] +[OUT]Increase watch. +[OUT]There are not enough defenders left in the village. Check what has happened while you were away. +[/NODE] + ++[NODE]3 +[STORY] +Your village was left unattended and a pack of werewolves went through it on a rampage, leaving carnage and destruction behind. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]5 +[STORY] +The howling becomes louder and louder and before long you realise your village is under attack from a pack of werewolves! +[/STORY] +[OUT][Wisdom and silver]Use silver to defend yourselves. +[OUT]Call upon Horz to calm the werewolves! +[OUT][Hunter or druid]Set up fires in a defensive circle. +[OUT]Set up fires in a defensive circle. +[/NODE] + ++[NODE]6 +[STORY] +You know that silver harms the beasts, and so you gather up all you have in the village, to aid you in the fight! + +When the first of the wolf people arrives in the town square, you see it hesitates upon feeling the metal's presence. +[/STORY] +[OUT]Attack! +[OUT]Tell them you do not wish to fight, but you will if you are forced. Try to negotiate. +[/NODE] + ++[NODE]8 +[STORY] +You have defeated the werewolves! Some turn back into human form, some remain as beasts, but they are gone. +[/STORY] +[OUT]Leave. +[OUT]Leave. +[/NODE] + ++[NODE]9 +[STORY] +The werewolves proved too strong! + +They tear through your village, wounding and cursing many folk and stealing your resources, before they finally disappear into the night. +[/STORY] +[OUT]Leave. +[OUT]Leave. +[/NODE] + ++[NODE]11 +[STORY] +You later discover that one person was turned into the beast! But, they remain themselves and stay loyal to the gods. +[/STORY] +[OUT]Better the monster you know... +[/NODE] + ++[NODE]14 +[STORY] +You know wolves are naturally fearful of fire and werewolves often share this fear. + +You set up fires around your people and stand ready. When the first of the wolf people arrives in the town square, you see it hesitates upon seeing the fires. +[/STORY] +[OUT]Attack! +[OUT] Tell them you do not wish to fight, but you will if you are forced. Try to negotiate. +[/NODE] + ++[NODE]15 +[STORY] +The alpha wolf speaks in a deep growl: + +'You killed our Beta, now you must pay!' + +The other Wolf People howl at the moon in approval. +[/STORY] +[OUT]Say that you have defeated the beta in a fair fight and so they should respect this. +[OUT]Tell them you have murdered their beta with ease and you will wear their pelts tonight too! +[/NODE] + ++[NODE]16 +[STORY] +You call upon Horz to aid you. Your wise women set up a circle of protection, with silver and with the sigil of your god. + +When the pack of werewolves appears, they stop before the circle, and growl nervously, but do not attack. +[/STORY] +[OUT]Use the opportunity to attack them! +[OUT]In the name of Horz, demand they heel! +[/NODE] + ++[NODE]19 +[STORY] +The alpha nods and howls at the moon again, but this time, it is a long and mournful melody. + +'Our beta has fallen as a warrior should, we shall not seek redemption.' + +The pack turns around and leaves. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]21 +[STORY] +The alpha growls, and his pack follows, 'There are no innocents here! You all smell of wolf blood!' + +Despite his words you see the pack is unsettled by your words, they attack you and you have no time to fight back, as they strike fast and then run away! +[/STORY] +[OUT]Tend to the wounded. +[/NODE] + ++[NODE]23 +[STORY] +The werewolves growl angrily, but their tails go under and they scamper off into the darkness. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]24 +[STORY] +The alpha growls, and his pack follows, 'You will not intimidate us! You all smell of wolf blood!' + +Despite his words you see the pack is unsettled by your words, they attack you and you have no time to fight back, as they strike fast and then run away. +[/STORY] +[OUT]Tend to the wounded. +[/NODE] + ++[NODE]26 +[STORY] +The alpha howls, but then bends his knee and speaks to you in a low, harsh voice: + +'We did not mean to offend the Night Lord! If you let us, we will leave now!' +[/STORY] +[OUT]Demand they pay tribute to Horz before they are allowed to depart. +[OUT]Demand they pay tribute to Horz before they are allowed to depart. +[OUT]Let them leave. +[/NODE] + ++[NODE]28 +[STORY] +The alpha speaks: + +'You speak much of the Night Lord pink skin, but you are yet to prove worthy of him and us. If your best men can beat mine, I shall offer tribute worthy of the Night Lord's glory! But, beware, my brothers and sisters will not play nice!' + +[/STORY] +[OUT]Decline the challenge and part ways in peace to honour your lord. +[OUT]Accept the challenge. [3 fighters only] +[/NODE] + ++[NODE]29 +[STORY] +The alpha bows, calls for his pack and one of them brings a bundle with him. They place it on the ground before you, then scamper off into the night! +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]30 +[STORY] +The Wolf Man grunts at you, but says no more. The pack scampers into the night. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]34 +[STORY] +A female alpha steps forward and speaks: + +'You have beaten the best of our pack; you are truly the sons and daughters of Horz! I pledge to you my son, he will be of your pack from now on and he will bring glory to us all!' + +One of the werewolves shifts back into wolf form and proudly joins your village! +[/STORY] +[OUT]Welcome the new member. +[/NODE] + ++[NODE]35 +[STORY] +The werewolf alpha speaks: + +'You are not yet worthy of our honour pups! We shall take our leave now and perhaps one day we will meet again.' +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --StrigaAttackVillage(7) ++[NODE]2 +[STORY] +You hear a scream of a child in the village. Everyone gathers at his house and they see the child's mother standing by him, only his mother has been dead for weeks! + +As she turns her head, you see her face is pale and gaunt, her eyes empty and yet fixated on the child. When she opens her mouth, as if to speak, only a loud shriek comes out, revealing two sets of sharp teeth in her now unnaturally wide mouth! +[/STORY] +[OUT]A monster! Kill it. +[OUT][Wisdom] It's a bloodsucker. Try to get some animal blood to distract it. +[OUT]Step back and observe it. +[OUT][Light and chance] Ask for the divine Light to aid you. +[/NODE] + ++[NODE]4 +[STORY] +You defeat the strigas, cut off their heads and burn their bodies, then scatter the ashes in a river. That should do it. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]5 +[STORY] +The strigas were stronger! + +They drain their loved ones and then run back into the darkness beyond your village. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]8 +[STORY] +You know that this must be a striga, or strigoy, a demon risen from the dead, drawn to their loved ones, but guided by insatiable thirst and hunger. Animal blood may distract it long enough to strike it down! + +You throw the bloody carcass of a chicken in front of the creature and it devours it, tearing through the flesh and eating its insides! +[/STORY] +[OUT]Attack! +[/NODE] + ++[NODE]10 +[STORY] +You observe the creature and spot there are now several of them in your village. + +They seem to be looking for their loved ones, and once found, they fixate on them. One villager has already been sucked dry! +[/STORY] +[OUT]Use another villager as bait to create a trap. +[OUT]Use another villager as bait to create a trap. +[OUT]Don't risk more villagers, attack now! +[/NODE] + ++[NODE]11 +[STORY] +You successfully lure the strigas into your trap! +[/STORY] +[OUT]Attack! +[/NODE] + ++[NODE]12 +[STORY] +You successfully lure the strigas into your trap, but alas, you realise they've gravely wounded the villager that was bait. +[/STORY] +[OUT]Attack! +[/NODE] + ++[NODE]13 +[STORY] +You call on the might of the Sun God and he answers! A ray of sunlight hits your village and the strigas scatter in fear, while some, burn where they stand. +[/STORY] +[OUT]Attack those who remain. +[OUT]Let them run. +[/NODE] + +[/EVENT] + +-- [EVENT] --Liho(8) ++[NODE]2 +[STORY] +Over the last few days your villagers whisper of a strange visitor to their homes. + +They say a woman was seen sitting by a stove and the next morning the whole family was sick with stomach cramps. + +The next day the female was seen amongst the men and women in the fields, and those who saw her fell ill with a cough and could not work the next morning. + +Worse yet, she was seen at the playground with the little ones, and alas they cried with a fever all night long. +[/STORY] +[OUT]Wait it out, since there is no one that can do anything. +[OUT]Try to determine what she might be. +[OUT]Try to determine what she might be. +[/NODE] + ++[NODE]3 +[STORY] +With your village left with too few people, the mysterious fiend was left to roam the place unchallenged. + +Your food stocks are ruined and any gold you had is missing. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]6 +[STORY] +You realise that the creature must a liho, a trickster demon that brings ill fortune to those it taunts. + +Your wise ones know the liho well and advise two ways of dealing with it. +[/STORY] +[OUT]Trick the demon using gold trinkets. +[OUT]Trick the demon physically. +[/NODE] + ++[NODE]7 +[STORY] +You realise that the creature must a liho, a trickster demon that brings ill fortune to those it taunts. +[/STORY] +[OUT][Magic user] Perform a banishment ritual. +[OUT]Try to ambush her. +[OUT]Try to ambush her. +[/NODE] + ++[NODE]8 +[STORY] +You lie in wait and set up an ambush. The female does appear and your people are ready to strike her, when a group of wraiths suddenly appears attacking your village! +[/STORY] +[OUT]To arms! +[OUT][Magic user] Face them with magic. +[/NODE] + ++[NODE]9 +[STORY] +The elders gathered in the village hall, a chicken was beheaded, a song sung and the right words spoken. Thus was revealed a lean, tall woman garbed in black. Her cheeks sunken, her hair ragged and worst of all, only one eye glaring at the village gathering. + +Just as she appeared, the wise one in charge of the summoning slipped and fell hard on their hand, breaking it with an audible crunch. The female was gone as quickly as she came, and for now, your village is free and you have learnt of this liho. + +But your elders tell you that she will return and bring ill fortune and disease, for she is a liho. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]10 +[STORY] +One way to trick a liho is to make it chase you. It will then sit on your shoulder and taunt you in the most vicious ways. You must then run into a lake, or river, and you must pretend you have drowned. The liho will think itself victorious and it will float away to seek other victims, for it is a demon ever searching for new thrills. + +The trick is of course, to stay alive while you pretend. +[/STORY] +[OUT]Try with the trinkets instead. +[OUT]Try the trick. [3 people only] +[OUT]Just try to capture and kill the thing! +[/NODE] + ++[NODE]11 +[STORY] +You know that the liho likes shiny trinkets, but ones of true value, like gold. If you lure it with some gold, it will grab hold of the gift and stick to it, literally. You can then give this 'treasure' to somebody, and they will thus inherit the liho. + +Of course, you may get some enemies, but you will be rid of the liho. +[/STORY] +[OUT]You spotted some travellers nearby, pass the liho on to them. +[OUT]No, go with the physical trick instead. +[OUT]Try to capture and kill the thing. +[/NODE] + ++[NODE]12 +[STORY] +You gather up some gold from your stock and you place it in the village square. The liho arrives promptly to claim her prize and as she does, she shifts into a furry, goblin-like critter that attaches itself to the goods. Within a few minutes it becomes invisible, but you feel its nasty presence. + +You pass the parcel on to some unsuspecting strangers, who think they found a random treasure stash? Within days, you hear of bandits attacking people in anger in the area, surely they're not the same people. +[/STORY] +[OUT]It is done. Leave. +[/NODE] + ++[NODE]16 +[STORY] +The wraiths have beaten you and you hear the manic laughter of the liho! The demon disappears that night and does not return the next, but you find your food stocks rotten and some of your people gravely ill. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]17 +[STORY] +You have beaten the wraiths, still unsure of where they came from, or their connection to the liho. The liho is gone, but you hear her manic laughter echoing in your ears? + +She does not return the next night, but you are unsure if it is your attack, or something entirely different that made her go. Your elders shake their heads and fists vowing that the liho will one day return for more? +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +Your best people take on the challenge, the liho mounts their shoulders, and one by one, it tries to taunt them into despair. + +They persevere and jump into the water, pretending to drown. The liho satisfied with its victory laughs and leaves your village! + +Those who emerge from the waters, feel strengthened by their deed. +[/STORY] +[OUT]Great, leave. +[/NODE] + ++[NODE]23 +[STORY] +Your best people take on the challenge, the liho mounts their shoulders, and one by one, it tries to taunt them into despair. They persevere and jump into the water, pretending to drown. Alas, one of your people can't hold their breath and as they emerge to take up air, they struggle to the point of exhaustion! You fear they may not recover from this. + +The liho lets out an evil laugh, but at least it leaves, satisfied with its evil deeds. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]25 +[STORY] +You try to ambush the liho, but she never does come close to you. + +Fed up, you finally return to your beds, but you feel your luck diminished. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --HarvestMoon(9) ++[NODE]2 +[STORY] +Tonight is the night of the Harvest Moon, known for its mystical powers! It is said that Horz wanted to impress mother Mokosh when he courted Zorya, and so as a gift, he brought down the moon itself so that its magic would make the earth fertile the following day! + +But the Harvest Moon can be a dangerous omen, as creatures once devoted to Horz are often possessed with the Darkness and seek only harm to others! +[/STORY] +[OUT]Prepare to celebrate the Harvest Moon. +[OUT]Prepare to celebrate the Harvest Moon. +[/NODE] + ++[NODE]7 +[STORY] +You make preparations to celebrate the Harvest Moon and its mystical powers. + +But, as you make ready, you hear the howling of many wolves closing in. +[/STORY] +[OUT]Prepare for an attack! +[OUT][Hunter]Set some traps to keep you safe. +[/NODE] + ++[NODE]10 +[STORY] +You defeat the werewolves and the moon shines bright red, as if to celebrate your victory! +[/STORY] +[OUT]Thank Horz! +[OUT]Thank the gods! +[/NODE] + ++[NODE]11 +[STORY] +Horz smiles down at you and from the forest walks out a lone wolf, with a silver mane. + +He bows before you and seeks to join your pack in the name of the moon god. +[/STORY] +[OUT]Accept. +[OUT]Deny him. +[/NODE] + ++[NODE]12 +[STORY] +You accept the wolf into your pack and celebrate the Harvest Moon! +[/STORY] +[OUT]Party on. +[/NODE] + ++[NODE]15 +[STORY] +You are defeated, but the werewolves leave you after their victory, howling to the moon, as if to say they won in the name of their lord. + +You feel a curse upon your people as punishment for your failure! +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +You feel the blessing of your god upon you! +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]19 +[STORY] +You make preparations to celebrate the Harvest Moon and its mystical powers. +[/STORY] +[OUT]Honour Horz! +[OUT]Honour Zorya! +[OUT]Honour Dievanna! +[OUT]Honour Svarog! +[OUT]Honour Stribog ! +[OUT]Honour Marovit! +[OUT]Honour Triglav! +[OUT]Honour Nyia! +[OUT]Honour Lada! +[/NODE] + ++[NODE]20 +[STORY] +As the perfectly round moon hangs heavy under the skies, spreading its warm, orange and red light upon you, you spend the night dancing naked around the fires, howling to the moon and its lord! + +The moonlight purifies your bodies and souls from any ailment and you feel the blessing of Horz upon you! +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +As followers of Zorya you rejoice at the Harvest Moon and its eternal beauty, reminding you of the bond between Horz and your Mistress. To celebrate you light the fires and hold wrestling matches to show Zorya and her lover your strength! + +The moonlight purifies your bodies and souls from any ailment and you feel the blessing of Horz upon you! +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]23 +[STORY] +Dievanna shares the love of the hunt with both her divine siblings, Horz and Zorya, and so it is the great hunt that you will honour for the Harvest Moon celebrations. + +The power of the Harvest Moon washes over your people and the chosen ones feel this power seeping into them! +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]24 +[STORY] +Svarog was never one to be moved by such sentimental gestures and so you know not to fall prey to the tricks. + +However, the Harvest Moon still holds much cosmic power and so you offer up a ritual of power to honour your God. +In the morning, some of your people feel strengthened by the moon's power! +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]25 +[STORY] +The moon and the stars have long been the compass for travellers at night, and so Stribog honours his peers on their day as he orders the winds to dance and the seas to rise. + +The power of the Harvest Moon washes over your people and the chosen ones feel this power seeping into them! +[/STORY] +[OUT]Give thanks to Stribog. +[/NODE] + ++[NODE]26 +[STORY] +Marovit was never amused by the social connections within his family, but the power of the Harvest Moon is undeniable and so you seek to honour your Lord this night. Your wise ones perform mystical rituals, calling on the spirits of the dead and weaving the winds of magic. + +The power of the Harvest Moon washes over your people and the chosen ones feel this power seeping into them! +[/STORY] +[OUT]Give thanks to Marovit. +[/NODE] + ++[NODE]27 +[STORY] +Triglav was awakened for war and vengeance, but the trinity knows well the value of ritual and reverence. In honour of the Harvest Moon you hold duels and burn fires that can reach the moon itself. + +The power of the Harvest Moon washes over your people and the chosen ones feel this power seeping into them! +[/STORY] +[OUT]Give thanks to Triglav. +[/NODE] + ++[NODE]28 +[STORY] +Nyia was never amused by the social connections within his family, but the power of the Harvest Moon is undeniable and so you seek to honour your Lord this night. Your wise ones perform mystical rituals, calling on the spirits of the dead and weaving the winds of magic. + +The power of the Harvest Moon washes over your people and the chosen ones feel this power seeping into them! +[/STORY] +[OUT]Give thanks to Nyia. +[/NODE] + ++[NODE]29 +[STORY] +The Harvest Moon symbolises the great love between Horz and Zorya and so, as the followers of Lada, you can't help but feel its ensuing power! You weave dresses out of moon flowers and dance all night in honour the power of love and hope! + +As you dance in the warm, orange glow of the low hanging moon, you feel the blessing of your Goddess upon you! +[/STORY] +[OUT]Give thanks to Lada. +[/NODE] + +[/EVENT] + +-- [EVENT] --Tesknica(10) ++[NODE]2 +[STORY] +A figure of a woman crossing the village square was seen just before sundown, but no one knows who she was. She wore dead flowers on her head and her face was filled with sorrow. + +Your sleep this night is restless and uneasy, plagued by gruesome nightmares. +[/STORY] +[OUT][Lada] Ask your Lady Lada for guidance! +[OUT][Magic user, zerca or wisdom] Figure out what this may be. +[OUT]There is nobody with the folk knowledge to figure out what this is. Try to stay vigilant. +[/NODE] + ++[NODE]3 +[STORY] +You know that the woman is likely a tesknica, known as the Longing demon, a sorrowful creature seeking to bring melancholy into the hearts of those she touches. + +Although tesknica usually roams cemeteries, but then again, what is Thea now if not a tomb of the forsaken? + +But, when the demon appears again, ready to place its sorrowful kiss onto the lips of your people, a ray of perfectly white light engulfs the creature and a female figure, made of the light stands before you all! The figure gently places her hand on the demon's face and kisses it. + +The longing demon transforms into a ghost of a young woman, no longer filled with sadness, but joy and hope instead. The Lady of the Light disappears, and the Longing demon blows a kiss to all your people, who are now filled with the blessing of Lada! +[/STORY] +[OUT]Accept the blessing of Lada and sleep well this night. +[/NODE] + ++[NODE]4 +[STORY] +You know that the woman is likely a tesknica, known as the Longing demon, a sorrowful creature seeking to bring melancholy into the hearts of those she touches. + +Although tesknica usually roams cemeteries, but then again, what is Thea now if not a tomb of the forsaken? + +You know there is a plant that may help ward you from her power. +[/STORY] +[OUT]Burn herbal incense from the plant around your people. +[OUT]Try to use magic to ward against her. +[/NODE] + ++[NODE]5 +[STORY] +The strange wraith-like creature appears again this night and lays her sorrowful kiss upon many sleeping lips. In the morning, many of your people rise with a heavy heart and a darkened soul, filled with melancholy. + +You realise too late that this was likely a tesknica, a Longing demon who seeks to share her sadness and despair with the living! +Some of your people are likely never to recover from their state? + +And yet, upon the demon's departure, you feel a deeper understanding of the demon world. +[/STORY] +[OUT]Try to go back to sleep. +[/NODE] + ++[NODE]7 +[STORY] +The sweet smell of the elderberry calms your sleep and when the woman appears once more, she seems to avoid the smoke. + +The sorrowful kiss of the Longing demon consumes only a few souls this night. When they wake, their souls are heavy and their hearts darkened. Some will remain weakened forever, but others feel strengthened by their ordeal. +[/STORY] +[OUT]Go back to sleep. +[/NODE] + ++[NODE]8 +[STORY] +You use the herb to create a smoke screen and infuse it with folk magic to call on the spirits of your ancestors and bring you the strength of the spirit to fight against the demon! +[/STORY] +[OUT]Break her evil power. +[OUT]No. Burn herbal incense from the plant around your people. +[/NODE] + ++[NODE]10 +[STORY] +You called upon your ancestral spirits and they have answered! A circle of souls appears before you and stands fast to protect all your people from the sorrow brought by the Longing demon! The tesknica wails, tears run from her empty eyes, but she moves on to haunt someone else? + +Your wise ones feel the rewards of the forefathers upon them! +[/STORY] +[OUT]Go back to sleep. +[/NODE] + ++[NODE]11 +[STORY] +You called upon the spirits of your ancestors, but they have not answered! The Longing demon continues to haunt your people, and one by one they fall into melancholy. Some shake it off, but for some, the sun will never shine bright again. +[/STORY] +[OUT]Go back to sleep. +[/NODE] + +[/EVENT] + +-- [EVENT] --Bybedder(11) ++[NODE]2 +[STORY] +While the men sleep well this night, some of the women, well they sleep very, very well? + +Visited thusly, by a bybedder, perching by their bedside, the women's dreams are filled with passion and desire, burning their bodies like a red flare! +[/STORY] +[OUT][Magic user or wisdom]A bybedder? Try to remember what it is again. +[OUT]Try to wake them! +[OUT]Try to attack the demon! +[/NODE] + ++[NODE]3 +[STORY] +The demon is not corporeal and your attacks have no effect on him! +[/STORY] +[OUT]Try to wake them! +[/NODE] + ++[NODE]4 +[STORY] +You try to wake the women, but to no avail. They alone must face their oppressor and free themselves from his sensuous grip, before they sink in their own joy. + +Trapped in the ecstasy of the demon's power, you feel it will devour you if you do not resist! +[/STORY] +[OUT]Try to take control! [Women only] +[/NODE] + ++[NODE]5 +[STORY] +An old wives' tale talks about the przyloznik, known as the bybedder, a fiendishly handsome house demon, said to visit goodhearted young women and lure them onto the path of corruption. + +In truth, the bybedder is not fussed about the goodness of his betrothed ones and it is not so much a path of corruption he leads to, it is more a death by passion that fills him with power! +[/STORY] +[OUT]Burn some dried cow's droppings to ward it off! +[/NODE] + ++[NODE]6 +[STORY] +Those under the demon's seductive spell will still have to try to free themselves from his clutches, but their fight should now be much easier! +[/STORY] +[OUT]Try to free yourselves from the bybedder! [Women only] +[/NODE] + ++[NODE]9 +[STORY] +The task was not easy, but it seems you outsmarted your opponent! After indulging in a night of unspoilt pleasure and ecstasy, you managed to use the heights of your passion to strike down the bybedder and banish him from your bedchambers! + +The demon runs off, but he has a huge smile on his face and so do the women who fought him, a child is found in the village the next day. +[/STORY] +[OUT]Try to sleep now. +[OUT]Try to sleep now. +[OUT]Try to sleep now. +[OUT]Try to sleep now. +[OUT]Try to sleep now. +[/NODE] + ++[NODE]10 +[STORY] +Some of the women managed to get a grip on? well themselves? and wake from the hypnotic dream, before it devoured them, alas, some remained lost in the infinite pleasures offered by this strange demon. + +The bodies of those who were unable to wake, burn with a deadly flame and the bybedder engulfs the flames before disappearing. Those who survived, however, feel strangely strengthened by the experience, and a child is found in the village the next day? +[/STORY] +[OUT]Try to sleep now. +[/NODE] + +[/EVENT] + +-- [EVENT] --Cropsy(12) ++[NODE]3 +[STORY] +An unusually big and strange looking black rooster was seen perusing your village barn. + +You suspect this may be a cropsy, a domesticated field demon, who can bring great fortune to its host. But beware, if it deems you to be a bad farmer, it may instead damage your crops or play nasty tricks! +[/STORY] +[OUT]Leave an opening in your barn wall, for the cropsy to come in and out easily. +[OUT]Leave an opening in your barn wall, for the cropsy to come in and out easily. +[OUT]Shut the barn tight, no need for tricky demons! +[/NODE] + ++[NODE]4 +[STORY] +At first it seemed like the cropsy was pleased with you and crops did improve, but within days, something must have displeased it. You began finding rotten grain in your stocks and any food stocks become infested with some disease! +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]5 +[STORY] +The cropsy seems happy with your work and so your people bring in more crops from the fields and your gardens give more fruit. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]6 +[STORY] +You shut your barn tight and the cropsy moves on! +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --GoodCrops(13) ++[NODE]4 +[STORY] +The sun was particularly warm this day and yet the soil remained moist and well nourished. The winds blew just right and the good spirits kept watch over your fields. + +Your farmers brought in extra crops, your hunters more prey and your village may eat well this day! +[/STORY] +[OUT]Celebrate the good fortune. +[/NODE] + +[/EVENT] + +-- [EVENT] --Refugees(14) ++[NODE]2 +[STORY] +A small group of refugees is seen travelling near your village. +[/STORY] +[OUT]Approach them to speak. +[OUT]Attack! +[OUT]Leave them be. +[/NODE] + ++[NODE]5 +[STORY] +The people look scared and worn out, but they do have some decent looking fighters with them. An older man walks up to you to speak: + +'We are not looking for trouble, nor do we seek anything from your village. We would have chosen a path more remote, but this one seemed easier for us to travel. Our home was taken by an Orcish clan, and we now travel south, to seek our fortunes elsewhere.' +[/STORY] +[OUT]Say that you see fighters amongst them, so ask why they did not try to win back their home? +[/NODE] + ++[NODE]6 +[STORY] +You were defeated and the travellers strip you of all your equipment before letting you go. +[/STORY] +[OUT]Get back to the village before they decide to take more. +[/NODE] + ++[NODE]7 +[STORY] +You kill the travellers and find much loot, although you suspect a small group may have run during the fighting. +[/STORY] +[OUT]Gather the stuff and get back to the village. +[/NODE] + ++[NODE]11 +[STORY] +'Well, we tried to fight, but failed, and truth be told, we stayed put for too long. + +But you know what, these brutes, they killed a bunch of our people and took much of our goods, so if you want to try and beat them, be our guests! + +We had a sizeable lumber mill and a small quarry, so not only you will avenge our people, you'll be well rewarded, you know.? +[/STORY] +[OUT]Thank them for the information. +[/NODE] + ++[NODE]12 +[STORY] +'Our pleasure, the road will be lighter knowing that revenge may be at hand.' +[/STORY] +[OUT]Ask them to stay with you. +[OUT]Wish them well on their travels. +[OUT]Let them go, but then sneak up on their camp and steal their supplies. +[OUT]Attack! +[/NODE] + ++[NODE]15 +[STORY] +'Well, I seek to find my roots and return to a homeland long forgotten, but, I cannot speak for all my people. Speak to them, if they want, I will not stand in their way.' +[/STORY] +[OUT]Try to convince them that as the chosen's kin, you are their best option. +[/NODE] + ++[NODE]17 +[STORY] +'You spoke well and we thank you for your kind offer, but our forefathers call to us and we must answer. Good fortune to you!' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +At first people shake their heads and murmur. Most turn away from you and start preparing for the road, but one mother comes up with her child: + +'I will not stay, I must go where my forefathers take me. But, my child is too small to survive the road and its perils, please take them in.' +[/STORY] +[OUT]Assure them the children will be raised as your own. +[OUT]Assure them the children will be raised as your own. +[OUT]Say you do not want the children. +[/NODE] + ++[NODE]19 +[STORY] +Seeing you take the child, another parent brings their own and decides to stay with you also! +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +'Oh, okay, we'll go then, goodbye and be well.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]24 +[STORY] +You tried sneaking up on their camp, but their watchers spotted you! They did not attack, but you know they will keep an eye out for you now. +[/STORY] +[OUT]Attack instead! +[OUT]Leave. +[/NODE] + ++[NODE]25 +[STORY] +You snuck up to their camp and waited until some of the fighters went off for a hunting trip. Once everyone went to sleep, you stealthily avoided the watchmen and stole away much of their supplies! +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --RefugeesOrcCampSpawn(15) ++[NODE]2 +[STORY] +You find the settlement taken by an Orcish clan. You see many warriors, at least one matriarch and a shaman. They are well armed and look ready to fight. +[/STORY] +[OUT]Try diplomacy first. +[OUT]Plan a tactical approach to attack the settlement. +[OUT]Sneak up on the camp, assassinate the guards, and steal as much as you can. +[OUT]Attack head on! +[OUT]Come back later. +[/NODE] + ++[NODE]4 +[STORY] +The orc matriarch steps forward, her brow raised and her protruding fangs exposed: + +'What do you want? We're not a charity if you're looking for help and we're not looking to trade. So, best be off, now!' +[/STORY] +[OUT]Say you are here to talk about the previous owners of this land. +[/NODE] + ++[NODE]5 +[STORY] +'Ha! Owned this land you say? Since when? Since they came here a decade ago and said so! + +There was a goblin settlement here you know, but they were just filthy greenskins, heathens to them. So they claimed this land. Well, the Goblins joined our family, and so now we claim this land! Leave before you anger me more!' +[/STORY] +[OUT]Say that you were not aware of this and that you no longer want to reclaim this land. But ask if they would trade with you? +[OUT]Say that you were not aware of this and that you no longer want to reclaim this land. But ask if they would trade with you? +[OUT]Tell them you do not care for the story, you came to reclaim the goods, and you will not leave empty handed. +[/NODE] + ++[NODE]6 +[STORY] +'Oh good, let's fight!' +[/STORY] +[OUT]To arms! +[OUT]Run +[/NODE] + ++[NODE]7 +[STORY] +'Oh fine! Truth be told, I did feel bad about some of the casualties from that fight, a few little ones got hurt and I detest such barbarity!' + +She grunts towards one of her men, and he scuttles off. She goes on: + +'The lumber mill and quarry are actually depleted and this place is not very defensible, obviously, so we loaded as much as we can and we're off. Have what we left for yourselves, maybe give it to those people if you see them.' +[/STORY] +[OUT]Thank them. +[OUT] Attack! +[/NODE] + ++[NODE]9 +[STORY] +'Oh fine! Truth be told, I did feel bad about some of the casualties from that fight, a few little ones got hurt and I detest such barbarity!' + +She grunts towards one of her men, and he scuttles off. She goes on: + +'The lumber mill and quarry are actually depleted and this place is not very defensible, obviously, so we loaded as much as we can and we're off. Have what we left for yourselves, maybe give it to those people if you see them.' +[/STORY] +[OUT]Thank them. +[OUT]Attack! +[/NODE] + ++[NODE]16 +[STORY] +'Yeah, nice try, golden lips, now beat it before I kick your arses!' +[/STORY] +[OUT]Leave. +[OUT]Attack! +[/NODE] + ++[NODE]18 +[STORY] +You kill the Orcs and the settlement is yours to loot. It turns out the quarry and lumber mill are mostly depleted, but there is plenty to take back with you! +[/STORY] +[OUT]Get the loot and leave. +[/NODE] + ++[NODE]19 +[STORY] +You are defeated! Luckily, the orcs do not bother chasing you. +[/STORY] +[OUT]Run! +[/NODE] + ++[NODE]24 +[STORY] +You have planned your assault masterfully! You can now either attack the Orcs and have a much easier fight, or steal their stuff by only taking out some key guards. +[/STORY] +[OUT]Steal the stuff. +[OUT]Attack! +[/NODE] + ++[NODE]25 +[STORY] +You take what you can and sneak away. When you scout the place later, you see the orcs have left with anything else of value. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]30 +[STORY] +You planned everything so well, but unfortunately the Orcs just had a complete change of guards and patterns, almost as if they knew your plans. They also shot a salve of arrows in your direction, so some of you get hit! +[/STORY] +[OUT]Leave. +[OUT]Attack! +[/NODE] + ++[NODE]35 +[STORY] +You sneak up to the camp, but you are spotted and a few arrows fly your way! +[/STORY] +[OUT]Leave. +[OUT]Attack! +[/NODE] + ++[NODE]36 +[STORY] +You sneak up to the camp and eliminate the key guards near the storage rooms. You're able to carry off much loot! +[/STORY] +[OUT]Good, take the stuff and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Teacher(16) ++[NODE]2 +[STORY] +One of your people has particular talent for teaching and has taken extra shifts at the school. Kids and adults alike find it easy to learn from them. +[/STORY] +[OUT]Great, let them teach you Research. +[OUT]Great, let them teach you Crafting. +[OUT]Great, let them teach you Gathering. +[OUT]Great, let them teach you Rituals. +[OUT]Great, ask them to pass on some wisdom. +[/NODE] + ++[NODE]3 +[STORY] +One of your people becomes more skilled in Research! +[/STORY] +[OUT]Great! +[/NODE] + ++[NODE]4 +[STORY] +One of your people becomes more skilled in Crafting! +[/STORY] +[OUT]Great! +[/NODE] + ++[NODE]5 +[STORY] +One of your people becomes more skilled in Gathering! +[/STORY] +[OUT]Great! +[/NODE] + ++[NODE]6 +[STORY] +One of your people becomes more skilled in Rituals! +[/STORY] +[OUT]Great! +[/NODE] + ++[NODE]7 +[STORY] +One of your people becomes wiser. +[/STORY] +[OUT]Great! +[/NODE] + +[/EVENT] + +-- [EVENT] --BlackCatInVillage(17) ++[NODE]2 +[STORY] +A black cat is spotted rummaging through the barn, when it is caught, it runs off, but it seems to want you to follow it. + +Black cats are most commonly the familiars of Witches, but, there are several House demons or protective demons who can take up this form, like a Dola, who is a guardian spirit, or a tresher, who can protect your farm's threshing and bring good fortune. +[/STORY] +[OUT]Follow the cat. +[OUT]Follow the cat. +[OUT]Follow the cat. +[OUT]Follow the cat. +[OUT]Nah, better not risk it. +[/NODE] + ++[NODE]3 +[STORY] +You follow the cat for a bit, but realise it is just a cat. It runs outside, finds a ball of string and plays? +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]6 +[STORY] +You follow the cat and it leads you outside the village, where you discover an overturned carriage and signs of struggle. There are several dead people, stripped of all their belongings. + +The cat leads you to a small bush nearby, and within, you discover a baby, wrapped in a blanket and sleeping peacefully. + +This cat is surely the dola, the child's guardian spirit! +[/STORY] +[OUT]Take the child. +[OUT]Leave the child. +[/NODE] + ++[NODE]7 +[STORY] +You left the child to its fate, and a few days later, many of your people fall ill. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]9 +[STORY] +You take the child and the cat turns into a ray of light that surrounds the child and then disappears. You feel your village blessed! +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]10 +[STORY] +The cat leads you straight to the pantry! He's obviously asking for food. +[/STORY] +[OUT]Give him some food. [Lose 10% food] +[OUT]You have no food to give. +[OUT]No, chase it away! +[/NODE] + ++[NODE]11 +[STORY] +The cat looks at you displeased and walks off. It must have been a tresher, for they are known to take out their displeasure on those they deem guilty. + +For the next few days, your farmland suffers many mishaps. Some of your foods rot away, some people get sick. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +You give it some food and it looks pleased! Over the next few days, you find your people have been gathering better crops, so this must have been the tresher. +[/STORY] +[OUT]Good. +[/NODE] + ++[NODE]14 +[STORY] +You followed the cat outside and it leads you into a patch of brambles where you are ambushed by a Witch! Luckily, you see she is very old and crooked, and it will be easy to run away! +[/STORY] +[OUT]Stay and fight the hag! +[OUT][Magic user]Stay and fight the hag! +[OUT]Run! +[/NODE] + ++[NODE]18 +[STORY] +You are beaten by the old hag, she laughs and curses you with Deformity! But then she just runs off? +[/STORY] +[OUT]Crazy creature. Return to the village. +[/NODE] + ++[NODE]19 +[STORY] +You beat the old Witch and you find some herbs as well as an old book about rituals. +[/STORY] +[OUT]Crazy creature. Return to the village. +[/NODE] + +[/EVENT] + +-- [EVENT] --VavelDragon1(18) ++[NODE]3 +[STORY] +Over the last few weeks you heard tales of a dragon roaming the skies! Travellers tell tales of their daughters being taken by the monster and you hear its roar loud and clear in the night. Two villagers have been burned by his fire. + +But, there are rumours of a man who said he can rid the land of the drake, for the right price. + +If you wish to investigate, just follow the roar. +[/STORY] +[OUT]Better check it out, before more people die. +[/NODE] + +[/EVENT] + +-- [EVENT] --VavelDragon2(19) ++[NODE]3 +[STORY] +You approach the mound of rubble that used to be the great vavelian castle, a landmark and seat of power before the Darkness. The mound that remains in its stead is so tall, that it feels as if you're standing under a mountain top. At the height of the rubble there sits a great dragon! + +Beneath the mound, stands a lone man, with a shoe stand and a workshop: + +'Surviving the apocalypse? Don't do it barefooted!' + +Reads his makeshift sign, below it, there is an additional note: + +'Will kill dragon for a princess.' +[/STORY] +[OUT]Greet the man and ask why set up a shoe shop in place like this? +[OUT]Leave. +[/NODE] + ++[NODE]5 +[STORY] +The man smiles at you and shows you some sturdy boots: + +'Well, as you can see, I am a cobbler, Needler they call me, and I travel Thea makin' and sellin' exquisite, custom made, designer footwear! I also deal with dragon infestations. So, you see, this site is actually perfect for my business. So which one are ya here for?' +[/STORY] +[OUT]Agree to buy some shoes. +[OUT]Tell the man you are here about the dragon +[OUT]Tell the man you are obviously here about slaying the beast. +[/NODE] + ++[NODE]6 +[STORY] +'Oh sorry, all out of shoes your size at the moment, but come back next week, I'll make some more, just for ya?' +[/STORY] +[OUT]Tell the man you are here about the dragon +[OUT]Say that you question his sanity and certainly his ability to slay dragons. +[/NODE] + ++[NODE]7 +[STORY] +'Ah the dragon. Well, as I advertised, I will take care of the dragon problem for you, or at least help you do it, for a price.? +[/STORY] +[OUT]A princess? +[/NODE] + ++[NODE]8 +[STORY] +'You say that as if it was a certainty, I tell ya, I have many satisfied customers seeking me out for my shoes!' +[/STORY] +[OUT]Nod and insist you need to know about the dragon. +[OUT]Say that you question his sanity and certainly his ability to slay dragons. +[/NODE] + ++[NODE]9 +[STORY] +'Bah, insane! I am an entrepren- a trade man, yes, and a master of my arts. And how I plan to rid you of your problem, is my business, ya pay the price, I help to slay the dragon.' +[/STORY] +[OUT]A princess? +[/NODE] + ++[NODE]10 +[STORY] +'Well, okay, so I am not countin' on an actual Princess, times are tough, I know. I just need me a virgin female. Preferably of noble blood, posh like, you know?' +[/STORY] +[OUT]Radicicolous reward aside, ask how he plans to slay the dragon? +[OUT]Say that he clearly is insane. +[/NODE] + ++[NODE]11 +[STORY] +'Calling me crazy isn't going to get you places. Here's my offer: + +I ain't telling you ya what my secret is, obviously, but I'll tell ya this much. I know the dragon's weakness and I will use it. + +You will bring me the stuff I need, I will make somethin', and all you have to do then, is sneak up and place the thing in the dragon's path. Easy for ya hero types.' +[/STORY] +[OUT]If he knows the way, ask why doesn't he kill the beast? +[/NODE] + ++[NODE]12 +[STORY] +'I ain't telling ya what my secret is, obviously, but I'll tell ya this much. I know the dragon's weakness and I will use it. + +You will bring me the stuff I need, I will make somethin', and all you have to do then, is sneak up and place the thing in the dragon's path. Easy for ya hero types.' +[/STORY] +[OUT]If he knows the way, ask why doesn't he kill the beast? +[/NODE] + ++[NODE]13 +[STORY] +'Duh, because I ain't working for free! I am not the dragon's type, it hasn't eaten me yet, so I am not bothered, but, if I can get what I want, then good.' +[/STORY] +[OUT]Agree for now and ask what materials he will need. +[OUT]Say you do not have a princess for him. +[/NODE] + ++[NODE]14 +[STORY] +'Just get me 40 good wood and 20 herbs. I will do the rest and I am sure ya have a lovely lass you can pay me with. + +Oh, and just follow the dragon to find us again, he likes to move about.' +[/STORY] +[OUT]Say you will bring him the items, and discuss the reward more after. +[/NODE] + ++[NODE]15 +[STORY] +'I already said, she doesn't need to be all that, well, princess-like. + +Look, just get me 40 good wood and 20 herbs. I will do the rest and I am sure ya have a lovely lass you can pay me with. + +I hear the dragon only gets hungrier with time, soon it won't be just burned peoples! Oh, and just follow the dragon to find us again, he likes to move about' +[/STORY] +[OUT]Say you will bring him the items, and discuss the reward more after. +[/NODE] + +[/EVENT] + +-- [EVENT] --VavelDragon3(20) ++[NODE]3 +[STORY] +You find Needler again and you see he is sewing what looks like a carcass of a sheep. You give him the stuff and he uses it to finish his fake sheep. + +There are now three such 'animals' lying on the ground. + +'Did you bring the 40 good wood and 20 herbs?' +[/STORY] +[OUT]Hand over the good and ask what the plan is? +[OUT]No, leave. +[OUT]Tell him you changed your mind and will kill the dragon yourself. Attack! +[/NODE] + ++[NODE]6 +[STORY] +'Just get them to the dragon, I will explain later, I don't want you decidin' you don't need me anymore. He's asleep now, so sneaking up shouldn't be so hard.' +[/STORY] +[OUT]Begin sneaking! +[/NODE] + ++[NODE]8 +[STORY] +You kill the dragon, and gather up his remains and you find a small lair, where the beast kept some treasures. + +Needler comes over in a huff: +'Great, so no princess and the dragon gone, so no more tourists to buy my shoes. Gee, thanks. Bye!' + +He storms off. + + +[/STORY] +[OUT][Pretty and chance] Tell him he is weird, but that he may come and stay with you. He may even get lucky if someone is drunk enough... +[OUT]Leave. +[/NODE] + ++[NODE]9 +[STORY] +The dragon eats one of you and flies away. Needler just shakes his head and walks off. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +The dragon wakes before you can sneak up on him! You drop the sheep and make a run for it! + +The flames from the dragon's breath are very, very hot, but you see for some reason, the beast stops and eats the sheep rather than chase you. +[/STORY] +[OUT]Run and quickly find some higher ground to watch what happens next. +[/NODE] + ++[NODE]20 +[STORY] +You snuck up to the spot and placed the sheep there. You go back to the cobbler and together you watch the dragon. + +The beast wakes and smells the meat. It flies down to grab his meal and devours it in seconds. + +All seems normal, when suddenly, the dragon begins to puff smoke out of his nostrils and mouth. It hangs its tongue out and breathes heavily, then flies off towards a lake nearby. +[/STORY] +[OUT]Quickly find some higher ground to watch what happens next. +[/NODE] + ++[NODE]21 +[STORY] +You see the dragon land in the lake and drink water in gallons! It drinks, and drinks and drinks, its belly growing larger and larger from the liquid? until it explodes! + +Needler claps his hands and smiles at you. + +'So, the girl?' +[/STORY] +[OUT]Ask what happened? +[OUT]Tell him it's not happening. +[OUT]Agree, a deal is a deal. +[/NODE] + ++[NODE]22 +[STORY] +'I told ya, I knew his weakness. The poor fella suffered from a dangerous type of draconic digestive disorder. At the same time, he was partial to lambs, visually, strangely enough, I think the sight of them irritated him. + +In any case, I used certain materials, including the ones ya brought, to make fake sheep that would cause a flare up of his condition. + +The only remedy then is to drink a lot of water, but I made the sheep so strong, he just had to keep on drinkin', almost feel sorry for the fella. + +But now, for my reward?? +[/STORY] +[OUT]Tell him it's not happening. +[OUT]Agree, a deal is a deal. +[/NODE] + ++[NODE]23 +[STORY] +'What, but we had a deal!?' +[/STORY] +[OUT]Point out you only said you would discuss the reward more after, and say you have decided the answer is no. +[OUT]Point out that there are no adult virgins in your village right now. Procreation is the key to survival after all. +[/NODE] + ++[NODE]24 +[STORY] +One of your women joins the cobbler! + +You go back to the dead dragon, and gather up his remains and you find a small lair, where the beast kept some treasures. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +'You cheatin' bastards! Ya promised me! Bah, why does this happen all the time! You just wait, when another dragon comes, you will not get Needler's help! No, you won't!' +[/STORY] +[OUT]Watch him leave. +[OUT][Pretty and chance] Tell him he is weird, but that he may come and stay with you. He may even get lucky if someone is drunk enough... +[/NODE] + ++[NODE]27 +[STORY] +You go back to the dead dragon, and gather up his remains and you find a small lair, where the beast kept some treasures. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]28 +[STORY] +'Oh, that. Well, I knew this would be a long shot, I guess I can settle for ehm, an experienced lass.' +[/STORY] +[OUT]Say that you lied and you will most definitely not tell any of your folk to become the man's wife. +[OUT]Tell the odd man none of you would become his wife even if he was the last man on Thea. Say he'd better leave, now. +[OUT][Pretty and chance] Tell him he is weird, but that he may come and stay with you. He may even get lucky if someone is drunk enough... +[/NODE] + ++[NODE]29 +[STORY] +'Oh, blast it! Fine, I'll join ya, even though you're dishonest?' +[/STORY] +[OUT]Leave together. +[/NODE] + +[/EVENT] + +-- [EVENT] --Krtecek(21) ++[NODE]3 +[STORY] +You go down to the fields to check if any crops survived this night, and you discover a large molehill on your way! + +A peculiar-looking mole carrying a small shovel pops up from the hill and exclaims: + +'Ahoy!' + +It seems really happy about something. +[/STORY] +[OUT]Just kill the rodent! +[OUT][Wisdom] Speak to it. +[OUT]Speak to it. +[/NODE] + ++[NODE]4 +[STORY] +You kill the mole without any trouble. Its body and the little shovel dissolve into dirt. +[/STORY] +[OUT]That was strange. Search the molehill. +[OUT]That was strange. Search the molehill. +[/NODE] + ++[NODE]5 +[STORY] +You reach into the molehill and find a small bundle hidden away. +[/STORY] +[OUT]Good, take it. +[/NODE] + ++[NODE]6 +[STORY] +You reach into the molehill and find a small bundle hidden away, but there is nothing inside. + +When you return to the village, you discover all of your food stocks have rotted away! +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]8 +[STORY] +You know a thing or two about moles, and you know this one is more likely a Krtecek, a friendly type of field demon. + +The Krtecek seems to be staring intensely at your clothes, then looking down at itself, very sad. You seem to remember these spirits have a thing about clothes. +[/STORY] +[OUT]Agree, give him some clothes. +[OUT]Say you cannot give your clothes, but offer some food instead.[Lose 20 food] +[OUT]Sadly, you do not have anything to offer. +[/NODE] + ++[NODE]9 +[STORY] +The Krtecek takes the food but remains saddened and disappears into the molehill. +[/STORY] +[OUT]Leave. +[OUT]Leave. +[/NODE] + ++[NODE]10 +[STORY] +The Krtecek takes the offering and claps its little paws in joy, exclaiming once more: + +'Ahoy!' + +It then disappears into the molehill and returns briefly to give you a bundle with presents. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]11 +[STORY] +The mole does not respond. It just stares at you, especially at your clothes for some reason. +[/STORY] +[OUT]Wave at it. +[OUT]Wave at it. +[/NODE] + ++[NODE]12 +[STORY] +The creature disappears into the molehill. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]14 +[STORY] +The mole waves back, exclaims: + +'Ahoy!' once more, and then disappears into the molehill, but it leaves behind a small bundle for you! +[/STORY] +[OUT]Take the presents. +[/NODE] + ++[NODE]16 +[STORY] +The Krtecek reappears again and waves at you: + +'Ahoy!' + +It leaves behind a small bundle before disappearing again. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --WeddingFeast(22) ++[NODE]2 +[STORY] +Two of your fellow villagers decided to get married, and since times are dire, it is more important than ever to cherish such occasions. + +Wedding celebrations last for seven days, and it is customary to make sure everyone takes part. +[/STORY] +[OUT]Begin celebrations. +[OUT]Begin celebrations. +[OUT]Begin celebrations. +[OUT]Begin celebrations. +[OUT]Begin celebrations. +[OUT]Begin celebrations. +[OUT]Begin celebrations. +[OUT]Begin celebrations. +[OUT]Begin celebrations. +[OUT]Begin celebrations. +[/NODE] + ++[NODE]3 +[STORY] +As followers of Dzievanna, you honour some elder traditions, perhaps reaching back to the days of the Elves. The young couple swears their oaths under an ancient oak tree, citing: + +'Our souls, reborn in these mortal coils, have found their missing halves, and from two incomplete spirits they will now become one, stronger and immortal.' + +The newlyweds are then blessed by Dzievanna! + +Only then do the usual libations, with an excess of food, strong spirits and plenty of naked dancing through the night, proceed and last for many nights. +[/STORY] +[OUT]The celebrations take a toll on everyone. You must see how well you all did against the inevitable alcohol poisoning and upset stomachs. +[/NODE] + ++[NODE]4 +[STORY] +To honour the power of Triglav, the couple wanting to become one must together slay a wild beast! The beast is brought by the village elders and put in the fighting pits, where the young contestants must face it together or fall trying. + +Of course, the beast is only symbolic and will often take the shape of a single spider or rat, but the ritual has been known to cause some harm. + +If proven worthy, the new couple is blessed by Triglav, and their union is destined to survive any hardship. + +Only then do the usual libations, with an excess of food, strong spirits and plenty of naked dancing through the night, proceed and last for many nights. +[/STORY] +[OUT]The celebrations take a toll on everyone. You must see how well you all did against the inevitable alcohol poisoning and upset stomachs. +[/NODE] + ++[NODE]5 +[STORY] +The power of the wind and air can be considered cleansing. It can blow away the troubles of the past and prepare the young couple for their journey together. + +In the name of Stribog, the couple stands atop the tallest structure. While they embrace each other and sing to the gods, their naked bodies receive the blessing of their lord. + +Only then do the usual libations, with an excess of food, strong spirits and plenty of naked dancing through the night, proceed and last for many nights. +[/STORY] +[OUT]The celebrations take a toll on everyone. You must see how well you all did against the inevitable alcohol poisoning and upset stomachs. +[/NODE] + ++[NODE]6 +[STORY] +In true warrior fashion, Zorya's followers must organise the fighting pits, and the couple wishing to get married must face off, first against each other to establish who's in charge, and then against the village to show their strength as a team! + +The combat is, of course, to the first blood only, but the newlyweds often begin their new life with many cuts and bruises, which signify that they are ready to continue the fight against the Darkness even after their nuptials. + +The newlyweds are then blessed by Zorya! + +Only then do the usual libations, with an excess of food, strong spirits and plenty of naked dancing through the night, proceed and last for many nights. +[/STORY] +[OUT]The celebrations take a toll on everyone. You must see how well you all did against the inevitable alcohol poisoning and upset stomachs. +[/NODE] + ++[NODE]7 +[STORY] +The Night Lord believes finding a lifelong mate is sacred, so these ceremonies hold great value to him. + +The couple must go on a hunt together, albeit, watched by the rest of the village for safety. + +After the hunt, at midnight, the couple must stand before the moon and exchange silent vows, known only to the two of them. + +The newlyweds are then blessed by Horz! + +Only then do the usual libations, with an excess of food, strong spirits and plenty of naked dancing through the night, proceed and last for many nights. +[/STORY] +[OUT]The celebrations take a toll on everyone. You must see how well you all did against the inevitable alcohol poisoning and upset stomachs. +[/NODE] + ++[NODE]8 +[STORY] +In honour of the Sun God, the couple begins the ceremony at high noon, when the sun is the strongest. + +Symbols of the Sun God's grace are burned into the skin of the newlyweds to show they are willing to endure anything for each other and for their God. + +Once the couple proves their physical devotion to their new union, they enter into a storytelling contest, where they have to tell a tale of their love and their deeds for as long as they can. This can sometimes last for days. + +The newlyweds are then blessed by Svarog! + +Only then do the usual libations, with an excess of food, strong spirits and plenty of naked dancing through the night, proceed and last for many nights. +[/STORY] +[OUT]The celebrations take a toll on everyone. You must see how well you all did against the inevitable alcohol poisoning and upset stomachs. +[/NODE] + ++[NODE]9 +[STORY] +The Lady of Love is certainly the most appropriate patron of the marriage ritual. In honour of the beautiful Mistress, the couple, naked as nature intended, must first paint each other's bodies so that every inch is covered, exchanging their eternal vows to both each other and their patron Goddess. + +The whole village is then invited to partake in the ritual and share the love that the two newlyweds proclaimed. + +The celebrations are known to take many nights. The newlyweds are then blessed by Lada! + +Only then do the usual libations, with an excess of food, strong spirits and plenty of naked dancing through the night, proceed and last for many nights. +[/STORY] +[OUT]The celebrations take a toll on everyone. You must see how well you all did against the inevitable alcohol poisoning and upset stomachs. +[/NODE] + ++[NODE]10 +[STORY] +Nyia is often perceived as a cold and calculating mistress. But the coupling of two people, in the hopes of procreation and companionship, is part of the cycle of life and thus very close to Nyia's domain. + +The ceremony of the union is short and formal. The happy couple signs the village book of marriages, citing only a short vow to honour each other until the Darkness claims us. + +The newlyweds are then blessed by Nyia! + +Only then do the usual libations, with an excess of food, strong spirits and plenty of naked dancing through the night, proceed and last for many nights. +[/STORY] +[OUT]The celebrations take a toll on everyone. You must see how well you all did against the inevitable alcohol poisoning and upset stomachs. +[/NODE] + ++[NODE]11 +[STORY] +For Marovit and his flock, the time of the Harvest Moon is ripe with mystical energies, and so you prepare for a night of magic and rituals. Candles are lit, old tomes brought out for the reading and spells chanted so that the spirit world may be honoured. + +The atmosphere of the red moon works well with your rituals and you feel its rewards wash over you. +[/STORY] +[OUT]The celebrations take a toll on everyone. You must see how well you all did against the inevitable alcohol poisoning and upset stomachs. +[/NODE] + ++[NODE]13 +[STORY] +The libations were long and the spirits flowed in abundance, so many of you are feeling the effects! + +The wedding was deemed a great success, and the happy couple begin their new journey. +[/STORY] +[OUT]Oh, well, weddings are weddings. +[OUT]Oh, well, weddings are weddings. +[/NODE] + ++[NODE]14 +[STORY] +While everyone was drunk, some bandits must have snuck in and stolen some of your stuff! + +But you have a feeling it could have been much worse. +[/STORY] +[OUT]Damn it. But at least it was a good party. +[/NODE] + ++[NODE]17 +[STORY] +The wedding was deemed a great success, and the happy couple begins their new journey. +[/STORY] +[OUT]Good, time to wind down the party. +[OUT]Good, time to wind down the party. +[OUT]Good, time to wind down the party. +[/NODE] + ++[NODE]19 +[STORY] +The wedding celebrations were so loud and so festive, they attracted the attention of a demon. + +The little fella, a hochlick, decided it will join your village, and it really wasn't up for any debates. +[/STORY] +[OUT]Great, get back to daily duties. +[/NODE] + ++[NODE]20 +[STORY] +After the wedding, the newlyweds are blessed with the arrival of the much-coveted offspring from the cabbage patch! + +[/STORY] +[OUT]Great, get back to daily duties. +[/NODE] + ++[NODE]22 +[STORY] +The cleansing power of water is well known to all Easterlanders, but as followers of XXX, this becomes even more true for you. + +The couple wishing to become married must stand naked in a river and submerge for several minutes to prove their trust in XXX and in each other. + +The newlyweds are then blessed by their goddess with good fortune and fertility. Once emerged from the waters, the newlyweds are considered cleansed and ready to begin and to give new life. + +Only then do the usual libations, with an excess of food, strong spirits and plenty of naked dancing through the night, proceed and last for many nights. +[/STORY] +[OUT]The celebrations take a toll on everyone. You must see how well you all did against the inevitable alcohol poisoning and upset stomachs. +[/NODE] + +[/EVENT] + +-- [EVENT] --AfterPartyGnieciuh(23) ++[NODE]2 +[STORY] +Today was a good harvest day, and some of the village folk even manage to brew some samogon, a strong spirit, not for the weak hearted. +[/STORY] +[OUT]Drink to mark the good harvest. +[OUT]Better not drink too much. Just go to sleep. +[/NODE] + ++[NODE]4 +[STORY] +The samogon kicks in like a speeding Troll ramming itself into your head! + +You collapse into your beds, in hopes of sleeping it off. At night, a nasty little demon, gnieciuh, is attracted by your libations. + +The creature rests on top of your chests, squeezing the air out and meddling with your minds, trying to take your willpower to feed itself! + +It is making your heads hurt and your guts turn and twist. +[/STORY] +[OUT]Try to defend yourselves! +[/NODE] + ++[NODE]6 +[STORY] +The gnieciuh proves stronger than you, and when you wake in the morning, many people are sick. +[/STORY] +[OUT]That bastardly demon! +[OUT]That bastardly demon! +[/NODE] + ++[NODE]8 +[STORY] +Worse yet, one of your people feels very drained and depressed. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]9 +[STORY] +You fought off the nasty gnieciuh, and although you feel sick the next morning, it is nothing more than the usual hangover. + +The whole village actually feels healthier after you defeated the demon, and you discover its body has turned into precious stones! +[/STORY] +[OUT]Leave. +[OUT]Leave. +[/NODE] + ++[NODE]10 +[STORY] +The fight with the demon left some of you feeling stronger in your willpower! +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --FallingStar(24) ++[NODE]2 +[STORY] +You see a falling star shooting across the night sky. For some, it may be a blessing of Zorya, for others, a warning. Only the Gods know what comes next. +[/STORY] +[OUT]Rejoice in the blessing of Zorya! +[OUT]Accept what the gods send. +[OUT]Accept what the gods send. +[OUT]Accept what the gods send. +[OUT]Rejoice in the blessing of Zorya! +[/NODE] + +[/EVENT] + +-- [EVENT] --Bugaj(25) ++[NODE]2 +[STORY] +You cut some lumber recently and it seems you angered a group of forest guardians that are now raiding your village at night! +[/STORY] +[OUT][Magic user]Forest demons are bound by many rules, prepare a magic ritual to ward against them. +[OUT][Woodfolk] Speak to your kin and ask for peace. +[OUT][Demon]You have a demon in your midst, let it go and bargain with the creatures. +[OUT][Demon]You have a demon in your midst, let it go and bargain with the creatures. +[OUT]Defend yourselves! +[OUT]Try to run and hide until they go away. +[/NODE] + ++[NODE]5 +[STORY] +You failed to stop the anger of the forest demons and they reclaim the wood you 'stole' from them and leave you with a strange illness. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]7 +[STORY] +You managed to calm the forest demons and they begin to move away from your village. +[/STORY] +[OUT]Ask one of them to join your village and ensure you stay good to the forests. +[OUT]Leave. +[/NODE] + ++[NODE]10 +[STORY] +Your demon managed to make a deal - it will join the forest guardians and in return they will not only leave you be, but also leave a gift. +[/STORY] +[OUT]Agree to the terms. +[OUT]Attack! +[/NODE] + ++[NODE]11 +[STORY] +Your demon met with the forest guardian, bugay, and convinced him to leave your village be if you promise not to be carless with wood chopping. +[/STORY] +[OUT]Agree to the terms. +[OUT]Attack! +[/NODE] + +[/EVENT] + +-- [EVENT] --Spor(26) ++[NODE]2 +[STORY] +As you inspect your snares set up in the fields you discover a large rat trying to wiggle free. Its eyes are greenish and it has spores on its fur. +[/STORY] +[OUT]Leave the creature, it doesn't look like an ordinary rat. +[OUT]Kill the creature, rats are often servants of dark forces. +[OUT]Examine it further. +[/NODE] + ++[NODE]5 +[STORY] +You take a swing at the rat and its blood splatters on the ground. But with its last breath of life its skin grows massive pores and then exudes a nasty smelling green cloud from them! +[/STORY] +[OUT][Magic user]This was clearly a demon, likely a spor. Try to use magic to destroy its body before the ill effects hit you. +[OUT]The malicious cloud is likely to cause you harm. Have your wise ones try to fight off the effects of it with some special incense. +[OUT]There doesn't seem to be anything more to do here. Leave. +[/NODE] + ++[NODE]6 +[STORY] +After a closer inspection, you see the creature is no rat, but more likely a spor: a benevolent, good natured spirit of fertility and prosperity. It often takes on the form of a snake, rat or frog - all seen as servants of witches and the such, thus it can frequently be mistaken as an evil spirit. The spor can actually turn nasty and create poisonous clouds when it feels threatened. +[/STORY] +[OUT]Better just leave it be, it may still be evil. +[OUT]Release it. +[OUT][Magic user]When bound in its physical form, the spor can actually be bound to service by a ritual. Try it. +[/NODE] + ++[NODE]12 +[STORY] +The banishment spell worked and the creature, together with its poisonous smoke, disappears into thin air. + +One of you has learnt the secrets of magic. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +The old ritual worked and the smoke from the burning incense fights off the nasty demon cloud. The creature lies dead and you learn some folk knowledge from this experience. +[/STORY] +[OUT]Good, time to leave. +[/NODE] + ++[NODE]16 +[STORY] +You approach the trap carefully and gently dismantle it: + +'Right, I'm gonna let you go little fella, just don't go all monstrous on us now, ok?' +[/STORY] +[OUT]The creature looks terrified and poisonous pores appear on its skin, puffing out clouds of green smoke! The thing runs away and there is little more to do now. Leave. +[OUT]The creature nods in thanks you and then it disappears in a puff of white smoke, but you feel a blessing upon you. Leave. +[OUT]The creature seems really grateful. It opens up a pouch on its belly and gives you food and then joins your group! Leave together. +[OUT]The creature disappears in a puff of white smoke. Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --HuntingTripFields(27) ++[NODE]2 +[STORY] +You spot some rabbit tracks in the area and your hunters think they can try and catch some. +[/STORY] +[OUT]Set the traps. +[OUT]Set the traps. +[OUT]No. Leave. +[/NODE] + ++[NODE]5 +[STORY] +You're in luck, your traps caught some prey and it was not stolen! +[/STORY] +[OUT]Take the meat and leave. +[OUT]Take the meat and leave. +[/NODE] + ++[NODE]6 +[STORY] +Your traps were clearly not set up well, some of them broke down, some have signs of animals foraging, but nothing more. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]11 +[STORY] +You're in luck, or so it seems. Your traps caught some rabbits, one mouse and a weird looking black cat, with unusually large ears, elongated legs that look more bendy than nature dictates and huge yellow eyes that look eerily intelligent back at you. The cat shrieks and tries to wriggle free, but the trap is holding it tight. +[/STORY] +[OUT][Magic user or wisdom]You know what this is. Release the creature and give it some food. +[OUT]Leave it in the trap. +[OUT]Kill it for food. +[OUT]Release the creature. +[/NODE] + ++[NODE]12 +[STORY] +You know your folk tales and so you recognise this creature to be a rubberick, a friendly house demon, who can get nasty if hurt, but will be helpful if treated well. As ever, these little demons can be mischievous and unpredictable, so it's never a sure bet. +[/STORY] +[OUT]Ask the rubberick to stay with you. +[OUT]Do not ask the rubberick to stay with you, but be every polite about it. +[/NODE] + ++[NODE]13 +[STORY] +The rubberick purrs and nods its head in agreement, then stretches out its paw to you. You ?shake on it? with the cat. The creature then vomits a furball in front of you. The furball, to your slight disgust, contains a gift. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]14 +[STORY] +You give the rubberick some food and gently usher it to be on its way. It looks slightly displeased and vomits a furball in front of you then runs off into the field. + +At first you assume the furball was just cat's revenge, but then you see it hold some goods for you, albeit covered in slimy fur? +[/STORY] +[OUT]Take the slimy loot and leave. +[/NODE] + ++[NODE]16 +[STORY] +You leave the creature in the trap. You hear its cries as you walk away, but nothing more happens? for now. +[/STORY] +[OUT]Leave before something does happen. +[/NODE] + ++[NODE]18 +[STORY] +Black cats with strange features are a clear sign of dark magic and witches! + +You kill the cat-like creature and as you do, the ground beneath you shakes and all the plants in the close vicinity wither away and die. + +You check your bags and realise your food is rotten! +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]20 +[STORY] +You release the creature and it meows with pleasure, it spits out a furball and then dashes off into the fields. + +The furball is smelly and slimy, but you see something glimmering inside. Trying not to gag too much, you uncover the ?present? left by the strange creature. +[/STORY] +[OUT]Take the slimy loot and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --LonePineconette(28) ++[NODE]3 +[STORY] +You explore the woods in search of good wood and any other resources, when you hear a squeaking voice: + +'Ouch, don't pull my head off man!? + +You realise the mushroom that you were about to pick is staring at you! +[/STORY] +[OUT]Pick it anyway! +[OUT]Leave it and ask what's going on? +[OUT][Woodfolk] Ask the pineconette is it wants some sweet tree sap? +[/NODE] + ++[NODE]4 +[STORY] +The little creature screams as you chuck it in your basket, it wriggles and tries to get out, but it's easy enough to make it quiet! +[/STORY] +[OUT]Kill it, mushrooms are tasty. +[OUT]Let it out. +[/NODE] + ++[NODE]5 +[STORY] +You kill the thing and it goes quiet. When you cook it later, it tastes rather nice. + +You continue your search of the forest. You don't find anything else of interest, it looks like this patch of woods has been picked dry before you came. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]7 +[STORY] +'Gosh, you nearly had me there, man. Now let's just talk things over, okay? +I mean I am small, really small and scrawny. You ain't getting much eating out of me. But, I could tell ya of a place that has lots of food!' +[/STORY] +[OUT]Ignore it, leave. +[OUT]Listen to what they have to say. +[/NODE] + ++[NODE]8 +[STORY] +'My friends were taken by some brutes earlier today and carried off to their ugly den. These creatures collect all sorts of stuff, if I take you there you may find something for yourselves and help my friends! Deal?' +[/STORY] +[OUT]Decline. +[OUT]Listen to what they have to say. +[/NODE] + ++[NODE]9 +[STORY] +'Tree sap, oh yes please! In return, I give you this! But, friend, I also need your aid. There's an old den nearby and my friends were spirited away there by some creature when I was away. Perhaps there are goods there for you as well? Deal?' +[/STORY] +[OUT] Decline and leave. +[OUT]Agree. +[/NODE] + ++[NODE]10 +[STORY] +'Ok! Well, I can show you a certain den, where there is food and other stuff you big folk find useful, but there is a small snag. You see, my friends were taken by some maniac and carried into that very den! So you'll need to fight whatever took them to get your goods. Deal?? +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]11 +[STORY] +The talking mushroom takes you to what looks like a Bear Den. It could mean actual bears or someone is just using it. Either way this is where your treasure lies? +[/STORY] +[OUT][Hunter or perception]Go in, prepared for a fight! +[OUT]Investigate. +[OUT][Magic user]Use magic to try and sense what's inside. +[/NODE] + ++[NODE]12 +[STORY] +Your hunters tell you there are indeed bear tracks, but also human tracks. Knowing your enemy, you can better prepare for what lies ahead. +[/STORY] +[OUT]Ready, go in for the fight! +[OUT]No, leave. +[/NODE] + ++[NODE]15 +[STORY] +There is clearly someone, or something, that has been touched by the wings of magic, but they are not strong. You think it is likely of non-human origin. You prepare wards to aid your attack. +[/STORY] +[OUT]Ready, go in for the fight! +[OUT]No, leave. +[OUT][Magic user] A witch, face her with magic. +[/NODE] + ++[NODE]18 +[STORY] +You defeated the creatures in the den. You go inside and find various goods scattered around the place. + +It seems like you were too late to save the creature's companions. You also find a big cauldron filled with various woodland ingredients, like mushrooms and even bits of pinecones and twigs? + +As you try to find the little fella to tell him the bad news, you only find a piece of dried up forest foliage on the ground, it seems like the whole forest behind you weeps. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]21 +[STORY] +You were defeated! + +You scamper away as fast as you can and all you hear is the screams of the dying behind you. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --TracksInTheSnow(29) ++[NODE]2 +[STORY] +You see some big animal tracks in the snow. Most likely, a bear. +[/STORY] +[OUT][Hunter] Look closer. +[OUT]Follow. +[OUT]Follow. +[/NODE] + ++[NODE]3 +[STORY] +You see at least a couple of distinct tracks, so these bears are sticking together. You track them to a nearby den. +[/STORY] +[OUT][Wits] Sneak up. +[OUT]Attack head on! +[OUT]Too risky, leave. +[/NODE] + ++[NODE]4 +[STORY] +You sneak up to the bears and see a small group huddled in the den. With surprise on your side, it should be easier to fight them now. +[/STORY] +[OUT]Hunt them +[OUT]Too risky, leave. +[/NODE] + ++[NODE]9 +[STORY] +You follow the tracks, but the snow cracks under your boots, and you're making way too much noise! You soon realise that it was in fact several bears, not one, and they are running towards you! +[/STORY] +[OUT]To arms! +[OUT]Run! +[/NODE] + ++[NODE]10 +[STORY] +You follow the tracks to a den, but find only dead carcasses of the bears. Someone has beaten you to it, but why leave the bodies with the skin and meat still on? +[/STORY] +[OUT][Perception]Watch out, someone is lurking in the shadows. Attack them! +[OUT]Fight! +[/NODE] + ++[NODE]11 +[STORY] +You defeated the bears. In the den you find a stack of bones and loot from their victims. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]15 +[STORY] +You lost the fight and the bears chase you off their territory! +[/STORY] +[OUT]Keep running. +[/NODE] + ++[NODE]20 +[STORY] +A group of Goblins was trying to set a trap for you, but you beat them to it! +[/STORY] +[OUT]To arms! +[OUT]Retreat! +[/NODE] + ++[NODE]22 +[STORY] +You win! + +The band of goblins had some stuff on them, who knows maybe there's something good. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]24 +[STORY] +You lose! + +The goblins do not kill you all, but you think it is probably wise to run now. +[/STORY] +[OUT]Run! +[/NODE] + +[/EVENT] + +-- [EVENT] --FallenBridge(30) ++[NODE]2 +[STORY] +You make your way through the mountains and come across a steep ravine that will be hard to cross without a bridge. + +There seems to be elements of a broken bridge before you. Perhaps it could be repaired. + +On the other side, you can clearly see a large, stone chest. +[/STORY] +[OUT]Examine the fallen bridge. +[OUT]No, just take another route. +[/NODE] + ++[NODE]4 +[STORY] +You approach the bridge and what you thought of as a piece of the mountain formation, opens its rocky eyes and looks at you, yawning: + +'Finally, I swear the world has gone all quiet these days, so you want to cross my bridge right?' +[/STORY] +[OUT]Tell the troll there is no bridge here. +[/NODE] + ++[NODE]5 +[STORY] +'Ah cammon, ye of little faith. Sure, I broke this here bridge, but that's not an issue!' + +The creature stretches an arm and it forms a stone bridge across the ravine! + +'See, easy-peasy!' +[/STORY] +[OUT]Ask what the price is? +[/NODE] + ++[NODE]6 +[STORY] +'Ah, right to the point you are, good! Well, I am not fussy, just lazy, and I like myself some nice meat! Or, I am partial to fruit. I guess if you really don't have any of that, you can give me one of your people, although I dislike the mess of fresh food?' +[/STORY] +[OUT]Agree to give food. [Trade] +[OUT]Agree to leave a person. [Leave a man behind!] +[OUT]Say you changed your mind and you are simply going to find another way. +[OUT]Ask what is in the chest that you see across the way? +[/NODE] + ++[NODE]8 +[STORY] +You hand over the goods and the troll lets you cross. +[/STORY] +[OUT]Cross the hand- bridge. +[/NODE] + ++[NODE]9 +[STORY] +You leave one of your people behind to their terror and go for the crossing. The Troll grabs his bounty in his rocky hand and squishes it like a melon! You hear your comrade's scream and their bones crack... +[/STORY] +[OUT]Cross the hand- bridge. +[/NODE] + ++[NODE]11 +[STORY] +You go across the ravine and find yourself next to a very old, stone chest. It is definitely not manmade, it looks like dwarvish craft, right from your grandma's stories! + +It has weird shiny runes on it. +[/STORY] +[OUT][Magic user]You feel strong magic guarding it. Break the hex. +[OUT]Try to pry it open. +[OUT]Nah, just leave, not messing with dwarvish runes. +[OUT][Dwarf and chance] This looks like dwarven craft, open it. +[/NODE] + ++[NODE]12 +[STORY] +'Suit yourselves. But, I know for a fact that there chest on the other side, it holds many treasures for those worthy of it?' +[/STORY] +[OUT]Say that if it is true, then how come no one claimed it? +[/NODE] + ++[NODE]13 +[STORY] +'I dunno, some Dwarves left it there a while back, perhaps a century or so, they were rushing somewhere, shouting about some Darkness. + +They abandoned it and scattered off into the fog, before the long sunset. So, how about it? We have a deal?? +[/STORY] +[OUT]Agree to give food. [Trade] +[OUT]Agree to leave a person. [Leave a man behind!] +[OUT]Challenge the troll to a fight. If you win he must let you pass. +[OUT]Decline. +[OUT]Decline. +[/NODE] + ++[NODE]14 +[STORY] +'Interesting offer, deal! But I warn you, I am not gonna play nice, a fight is a fight!' + +The troll charges you before you can answer. +[/STORY] +[OUT]To arms! +[OUT]Retreat, and go over the options again. +[/NODE] + ++[NODE]16 +[STORY] +'Well, I was afraid you'd say that and I'd have to move my old rocks?' + +The creature rises and it's definitely a very large rock troll! +[/STORY] +[OUT]Defend yourselves! +[OUT]Run! +[/NODE] + ++[NODE]17 +[STORY] +'Well, I was afraid you'd say that and I'd have to move my old rocks? But, nah, too lazy. So long.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]20 +[STORY] +The rock troll lies beaten in a pile of stones, but before falling, he stretches his hand to create the bridge. You are not sure if the creature still lives, but the bridge looks solid and stable. +[/STORY] +[OUT]Cross the bridge. +[/NODE] + ++[NODE]21 +[STORY] +You are defeated! The troll grumbles with laughter and grabs one of you for supper! +[/STORY] +[OUT]Leave, fast! +[/NODE] + ++[NODE]26 +[STORY] +You have opened the chest! + +Inside you find much of the contents destroyed by some strange, black soot. But some stuff may still be of use! +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]27 +[STORY] +You have opened the chest. Inside you find much of the contents destroyed by some strange, black soot. But some stuff may still be of use! +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]30 +[STORY] +You have opened the chest! Inside you find much of the contents destroyed by some strange, black soot. But some stuff may still be of use! + +However, you feel a curse has been placed upon some of your people! The chest must have been under some magical protection! +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]31 +[STORY] +You failed to break the hex and instead, the chest has self-destructed. + +A curse befalls your people! +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]32 +[STORY] +You failed to break the hex and instead, the chest has self-destructed. + +A curse befalls your people! +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]37 +[STORY] +'Haha, sure.' +[/STORY] +[OUT]Agree to give food. [Trade] +[OUT]Agree to leave a person. [Leave a man behind!] +[OUT]Decline. +[OUT]Decline. +[/NODE] + +[/EVENT] + +-- [EVENT] --KingArathor (31) ++[NODE]2 +[STORY] +You see a man clad in worn-out armour with insignia unknown to these lands. He is standing by a rock, clearly deep in thought, as he does not see you approach. + +When you look closer, you see he is looking at a sword half embedded in the rock. +[/STORY] +[OUT]Approach and ask the man what he is doing here. +[OUT]Attack the man! +[OUT]Leave. +[/NODE] + ++[NODE]5 +[STORY] +You attack the man and he proves to be a very skilled warrior. Even though he has no chance to win, he wounds some of you before he dies. + +He has a decent set of armour and weapons on him and a small sack with some personal belongings. +[/STORY] +[OUT]Try to remove the sword from the stone. +[OUT]Take the man's stuff and leave. +[/NODE] + ++[NODE]8 +[STORY] +You try to take the sword out of the stone, but it doesn't move. + +However, every person that touched the sword feels weakened by a dark force! +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]9 +[STORY] +The man jumps up, startled by your voice. He grabs the hilt of his sword but does not draw it. He takes a few steps back and speaks: + +'How dare you disturb a king's moment of peace, I mean, I am sorry. Old habits. I am no king, not anymore. But you, my friends, look like, well, potentially, that is, I mean, you could maybe be called knights, right?' +[/STORY] +[OUT]Knights? King? Ask him what he is talking about? +[/NODE] + ++[NODE]10 +[STORY] +'My name is Arathor. I have travelled here from far in the west, led by an ancient quest from my forefathers. I was led to believe that this sword will help me rebuild my kingdom and save us from the Darkness. Alas, I have lost all of my knights just getting here, and now, now that I am faced with the sword, those blasted demons! They have cursed me with weakness and I am unable to fulfil my destiny!' +[/STORY] +[OUT]So this sword is powerful enough to defeat the Darkness? +[OUT]He looks like a talker. Just kill him and take the sword. +[/NODE] + ++[NODE]11 +[STORY] +'The sword is my test, my burden and my fate. It will not serve any other. + +My time is running out. I must return to my kingdom soon, or all shall be lost. Now, the sword is for me to claim, but as king, I can appoint you my knights, and you could claim it in my stead. + +The magic binding the weapon in stone will permit it, I think. Will you become my knights?' +[/STORY] +[OUT]Agree, but say you do not know much about knights. +[OUT]Agree, but say you do not know much about knights. +[/NODE] + ++[NODE]12 +[STORY] +'Knights? Oh, well, a knight is a brave warrior, sworn to serve their king and God, to uphold the law. It is a man? oh, um, sorry, well, I suppose in my kingdom we only appoint men, but desperate times? + +So, it is a person who is righteous and honourable. Now, I solemnly swear I will release you from my service once the deed I ask is done and I hold the sword in my hand. Will you accept?' +[/STORY] +[OUT]Accept. But ask how does he even know you're right for this task? +[OUT]Decline. +[OUT]Attack! +[OUT]Accept, but ask about your reward. +[/NODE] + ++[NODE]13 +[STORY] +'Knights? Oh, well, a knight is a brave warrior, sworn to serve their king and God, to uphold the law. + +It is a man who is righteous and honourable. Now, I solemnly swear I will release you from my service once the deed I ask is done and I hold the sword in my hand. Will you accept?' +[/STORY] +[OUT]Accept. +[OUT]Decline, say you will not swear oaths to foreigners. +[OUT]Attack! +[/NODE] + ++[NODE]14 +[STORY] +'Wonderful, I knew fate would provide my salvation. I did not know if your hearts were pure enough, but your agreement to serve my purpose, with no promise of a reward, proves that you are indeed the ones I seek. + +Now, by the power of a rightfully anointed king of Camroth, I pronounce you knights of Camroth, and I command you to take the sword for me!' +[/STORY] +[OUT]Take the sword out of the stone. +[/NODE] + ++[NODE]17 +[STORY] +'Well, that is a shame, but I cannot force one to become a knight. + +If you please, leave me to my fate now.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +'Desperate times indeed? Your hearts are not as pure as one would desire. Your need for reward is pitiful. Yet I must succeed at my quest, so I will grant you my own weapon in reward, if you accept the task.' +[/STORY] +[OUT]Accept the offer. +[/NODE] + ++[NODE]19 +[STORY] +'Yes, times are indeed harsh, so I must accept that true knights are no more, at least not here. + +Now, by the power of a rightfully anointed king of Camroth, I pronounce you knights of Camroth, and I command you to take the sword for me!' +[/STORY] +[OUT]Take the sword out of the stone. +[/NODE] + ++[NODE]21 +[STORY] +You fail to move the sword. The king speaks, his voice sad and defeated: + +'Well, I tried. Perhaps my failure was also part of the prophecy. Perhaps it is not yet our time to reclaim our kingdom. Fare thee well, my friends and knights of Camroth! + +I now release you from your oaths. May your fates be kinder than mine.' + +The king walks up to the stone, holds the sword's hilt, and whispers some words in a foreign language. He then disappears into thin air. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]23 +[STORY] +You work together and pull out the sword from the stone. It looks like an ordinary weapon except that it seems undamaged from its unusual sheath. + +When you hold it in your hands, however, you feel a surge of strange power coursing through your veins, and it feels really good. +[/STORY] +[OUT]Give the sword to Arathor. +[OUT]Keep the sword. +[/NODE] + ++[NODE]25 +[STORY] +'No!' shouts the king as he steps forwards to take the prize from your hands. + +Before you know it, you see your own body moving and your hands stretching in a killing blow! + +As the king's body collapses, he whispers: 'It is cursed, you fools?' + +The body of the king disappears in a ray of bright light. You are left standing with the bloodied sword in your hands and some belongings left behind by Arathor. +[/STORY] +[OUT]Take a closer look at the blade. +[/NODE] + ++[NODE]26 +[STORY] +The blade is of great quality, but you feel a heavy darkness upon it. It calls for blood and murder, but it also draws upon your own life force. +[/STORY] +[OUT]Still, it's a good sword, take it. +[OUT]Thrust it back into the stone! +[/NODE] + ++[NODE]27 +[STORY] +You thrust the sword back into its stony sheath, and you feel the darkness leaving your bodies. + +A lingering effect takes hold of you, but you feel it could have been much worse. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]29 +[STORY] +You claim the sword and it transforms into a great weapon, but you also feel a curse fall upon you all, and the one who held the sword is hit the hardest! +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]30 +[STORY] +The king drops down on one knee as he accepts the sword from you. He speaks, and his voice becomes more forceful and clear than before: + +'Well done, my knights! You have passed the test of loyalty and purity of soul, for this sword is known to lead its keepers astray. + +An ancient bloodline runs in my veins, one that has, in the past, both failed and succeeded in this very test. It has always been my fate to hold this blade and see what I am made of. + +And since I do not heed the urge to cleave you where you stand, I am hopeful that I, too, have passed. + +I release you from your oaths, knights of Camroth. May the fates bring you strength and prosperity. + +I also give you this map. It will lead you to a bridge where you will be tasked with a test, and if you pass, a treasure will reveal itself to you. + +I meant to find it myself, but it seems fate had other plans, so go forth and seek it out!' +[/STORY] +[OUT]Thank him and ask wat he will do now? +[OUT]Thank him and wish him well. +[/NODE] + ++[NODE]31 +[STORY] +'I will now travel back to my lands, and using the sword, I will try to reclaim my kingdom and restore the eternal tower to ward off the Darkness. + +I wish I could tell you more, but it seems other lands are in peril, and it is a knight's duty to protect and defend. Alas, I am also a king and I must first right the wrongs of my own people. I feel a great destiny within you, and I hope you will succeed in your own quest one day! Farewell!' + +The king bows to you and holds up the sword. A light shines down from the skies and he disappears! +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --KingArathorTreasureHunt(32) ++[NODE]2 +[STORY] +You follow the treasure map provided by king Arathor, and you come across a great ravine. You know that the next clue to where the treasure is lies beyond. + +There is a bridge that can lead you safely over the ravine, but you see a ghostly figure standing at the threshold. +[/STORY] +[OUT]Use the bridge. +[OUT]Try to cross the ravine without the bridge. +[OUT]Come back later. +[/NODE] + ++[NODE]5 +[STORY] +You get across the ravine and some of you even feel stronger for it. You find some decent sandstone on the way. + +Once you're on the other side, a new map appears in front of you, with the following inscription: + +'You have passed the test of determination, and so, as a Knight of Camroth, you can now claim your treasure. Follow this map, and seek out a hidden chamber within the cave to claim that which you desire.' +[/STORY] +[OUT]Look for the treasure. +[/NODE] + ++[NODE]6 +[STORY] +You manage to get across the ravine, but it is not easy. Some of you are badly wounded. A new map appears in front of you, with the following inscription: + +'You have passed the test of determination, and so, as a Knight of Camroth, you can now claim your treasure. Follow this map, and seek out a hidden chamber within the cave to claim that which you desire.' +[/STORY] +[OUT]Look for the treasure. +[/NODE] + ++[NODE]8 +[STORY] +You approach the bridge and the ghost turns to you and speaks: + +'If the bridge you seek to cross, you must ready be for a loss. Questions of you will be asked, and with answers you are tasked. + +But beware of answers wrong, lest you prove not so very strong. + +Three questions I will ask, and you must finish the whole task.' +[/STORY] +[OUT]Agree to face the questions. +[OUT]Questions? Punishment? Tell them to move aside, now! +[/NODE] + ++[NODE]9 +[STORY] +'If the bridge you seek to cross, you must ready be for a loss. Questions of you will be asked, and with answers you are tasked. + +But beware of answers wrong, lest you prove not so very strong.' +[/STORY] +[OUT]Agree to face the questions. +[OUT]Attack the ghost! +[/NODE] + ++[NODE]10 +[STORY] +'The one who speaks is the one who the truth seeks and should they fail, their fate will prevail.' + +The first person walks up to the ghost and it speaks again: + +'What is your name?' +[/STORY] +[OUT]Tell him your name. +[OUT]What? +[/NODE] + ++[NODE]12 +[STORY] +You failed to defeat the wraiths that stood in place of the ghost, but after their victory, the fiends just disappear, allowing you to cross the bridge. + +A new map appears in front of you, with the following inscription: + +'You have passed the test of determination, and so, as a Knight of Camroth, you can now claim your treasure. Follow this map, and seek out a hidden chamber within the cave to claim that which you desire.' +[/STORY] +[OUT]Look for the treasure. +[/NODE] + ++[NODE]13 +[STORY] +You defeat the wraiths that stood in place of the ghost, and you get across the bridge. + +When you're on the other side, a new map appears in front of you, with the following inscription: + +'You have passed the test of determination, and so, as a Knight of Camroth, you can now claim your treasure. Follow this map, and seek out a hidden chamber within the cave to claim that which you desire.' +[/STORY] +[OUT]Look for the treasure. +[/NODE] + ++[NODE]14 +[STORY] +'This answer is incorrect, and so the punishment I must direct!' + +The speaker is thrown to the ground by an unseen force, and you see their nose bleed badly. + +The ghost speaks again: + +'Next question: What is your favoured colour on this earth?' +[/STORY] +[OUT]Tell him your favourite colour. +[OUT]Tell him this is stupid and demand an explanation. +[OUT]Attack the ghost! +[/NODE] + ++[NODE]15 +[STORY] +'Good, good. + +Next question: What is your favoured colour on this earth?' +[/STORY] +[OUT]Tell him your favourite colour. +[OUT]Tell him this is stupid and demand an explanation. +[/NODE] + ++[NODE]16 +[STORY] +'Correct. The final answer you must now give: + +What speed would a rock thrown by a troll fly?' +[/STORY] +[OUT][Intellect or intelligence]Give him a very specific and detailed answer, based on your detailed calculations, that takes into account the average troll size and strength, and estimates the size of a rock as well as potential weather variations. +[OUT]Say you do not know. +[OUT]Ask what type of troll, rock or swamp? +[/NODE] + ++[NODE]17 +[STORY] +'This answer is incorrect, and so the punishment I must direct!' + +The speaker is thrown to the ground by an unseen force, and you see their nose bleed badly. + +The ghost speaks again: + +'The final answer you must now give: + +What speed would a rock thrown by a troll fly?' +[/STORY] +[OUT][Intellect or intelligence]Give him a very specific and detailed answer, based on your detailed calculations, that takes into account the average Troll size and strength, and estimates the size of a rock as well as potential weather variations. +[OUT]Say you do not know. +[OUT]Attack the ghost! +[OUT]Ask what type of troll, rock or swamp? +[/NODE] + ++[NODE]19 +[STORY] +The invisible force strikes you once more and this time, it throws you far away from the bridge! +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +'Hmm, yes, your calculations are correct. You may now pass.' + +The ghost disappears, but you feel he left a blessing upon you. + +When you're on the other side of the bridge, a new map appears in front of you, with the following inscription: + +'You have passed the test of determination, and so, as a Knight of Camroth, you can now claim your treasure. Follow this map, and seek out a hidden place where your treasure awaits.' +[/STORY] +[OUT]Claim the treasure. +[/NODE] + ++[NODE]23 +[STORY] +The ghost looks at you, confused, and speaks: + +'I, I don't know, really?' + +An invisible force hits the ghost and it falls down the ravine! As it hits the rocks, you hear: + +'You have passed the test, brave knight.' + +Everything falls silent, and on the other side of the bridge, you find another map with instructions to find the treasure. + +You also feel that some of the ghost's essence got into one of you. +[/STORY] +[OUT]Look for the treasure. +[/NODE] + ++[NODE]24 +[STORY] +The map is simple but clearly inscribed with magic, so it should be easy to follow. +[/STORY] +[OUT]Great. +[OUT]Great. +[/NODE] + +[/EVENT] + +-- [EVENT] --KingArathorTreasureFinal(33) ++[NODE]2 +[STORY] +You come to the place marked on the map, and instead of a cave or a hidden treasure chest, a small lake appears out of nowhere. +[/STORY] +[OUT]Take a closer look. +[OUT]Take a closer look. +[/NODE] + ++[NODE]3 +[STORY] +You take a few steps forwards and feel a blessing fall upon you. You are rested, your wounds are healed and you just feel really happy. + +As you stand there, basking in the new feeling, a woman appears out of the lake and speaks in a calm, yet commanding voice: + +'Welcome, Knights of Arathorn. You are far from Camroth, yet I, the Lady of the Lake, will grant your knightly boon, as it was agreed.' +[/STORY] +[OUT]Thank her. +[OUT]Ask what boons she speaks of? +[/NODE] + ++[NODE]5 +[STORY] +The Lady looks at you as if seeing you for the first time. She tilts her head and speaks again: + +'Interesting ? you are not the knights I was waiting for. You do carry the mark of Arathorn, but it is faint, barely noticeable. + +Has our young King strayed from his righteous path that he gives out my favour to raggedy strangers? + +Still, you have passed the test, so I will not take away my blessing, and I will even grant you this small gift. But do not ever presume to call upon me again unless you become true Knights of Camroth!' + +The Lady hands you a small chest and then disappears along with the whole lake! +[/STORY] +[OUT]Take her gift and leave. +[/NODE] + ++[NODE]6 +[STORY] +The Lady barely looks at you and only nods. She hands you a sizable chest and recites: + +'I hereby fulfil my oath to the Knights of King Arathor from Camroth. May these offerings guide you on your path to enlightenment and your quest for our kingdom. Fare thee well!' + +One of your weapons must now be touched by the lady's magic and to be transformed. Afterwards, the woman leaves the chest for you on the shore and then disappears along with the lake! +[/STORY] +[OUT]Take her gift and leave. +[/NODE] + ++[NODE]9 +[STORY] +You take a few steps forwards and feel a blessing fall upon you. You are rested, your wounds are healed and you just feel really happy. + +As you stand there, basking in the new feeling, a woman appears out of the lake and speaks in a calm, yet commanding voice: + +'Welcome, Knights of Arathorn. You are far from Camroth, yet I, the Lady of the Lake, will grant your knightly boon, as it was agreed.' +[/STORY] +[OUT]Thank her. +[OUT]Ask what boons she speaks of? +[/NODE] + +[/EVENT] + +-- [EVENT] --TreasureCaveSpawn(34) ++[NODE]2 +[STORY] +You find the cave where a treasure may lie. It looks old and abandoned, but there is an eerie feeling to it. +[/STORY] +[OUT]Explore the cave. +[OUT]Explore the cave. +[OUT]Explore the cave. +[OUT]Explore the cave. +[OUT]No, leave it for now. +[/NODE] + ++[NODE]4 +[STORY] +You leave the cave and just as you step outside, there is a small earthquake. It does no harm to you, but the cave collapses. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]6 +[STORY] +You explore the cave and find a small hidden chamber, just as you were instructed. Within lies a large treasure chest. + +The air in the small chamber smells funny, and it makes your lungs hurt. + +You suspect there might be some poison here, so if you want to get the chest, you will have to endure the effects. +[/STORY] +[OUT]Try to brave this poisonous chamber and get the chest out. +[OUT]No, leave. +[/NODE] + ++[NODE]8 +[STORY] +You fought through whatever poisonous trap guarded this place, and you got the treasure chest out! +[/STORY] +[OUT]Great, get the loot. +[OUT]Great, get the loot. +[/NODE] + ++[NODE]9 +[STORY] +You fail to withstand the poisonous air, and some of you feel very sick. + + +Still, you manage to grab the chest. +[/STORY] +[OUT]Great, get the treasure. +[OUT]Great, get the treasure. +[/NODE] + ++[NODE]10 +[STORY] +Inside the chest, you find some treasure. +[/STORY] +[OUT]Good, gather it up and leave the cave. +[/NODE] + ++[NODE]13 +[STORY] +Inside the chest, you discover the equipment and notes of an herbalist. There is also an old scroll that reads: + +'With my last breath upon this dark land, I bestow my wisdom upon ye who reads this?' + +One of you feels a sudden surge of knowledge. +[/STORY] +[OUT]Good, get the equipment and leave the cave. +[/NODE] + ++[NODE]14 +[STORY] +You enter the cave and see that it is not as empty as it first appeared. There are several bears fast asleep in one of the chambers. + +From the instructions you got, you know where to look for the treasure, but it will require you to walk past the bear chamber. +[/STORY] +[OUT][Wits]Sneak past the bears to get to the treasure. +[OUT]Just kill the bears! +[OUT]No, leave. +[/NODE] + ++[NODE]18 +[STORY] +You sneak past the bears and they remain soundly asleep. You enter the hidden chamber that you were told about, and you find a treasure chest waiting within. +[/STORY] +[OUT]Great, get the treasure. +[OUT]Great, get the treasure. +[/NODE] + ++[NODE]21 +[STORY] +The chest must have belonged to a craftsman. There are a lot of bolts and screws that you've only seen Goblins use; there are one or two gadgets still intact and some other materials. There is also a scroll, and when one of you reads it, it seems to pass on some knowledge! +[/STORY] +[OUT]Great, gather up the treasure and leave. +[/NODE] + ++[NODE]22 +[STORY] +The chest must have belonged to a hunter or maybe an herbalist. You find some good wicker that can be used to make baskets, some leathers, herbs and even a bow. When you take the bow, some old hunter knowledge flows into you! +[/STORY] +[OUT]Great, gather up the treasure and leave. +[/NODE] + ++[NODE]24 +[STORY] +The bears wake in time to see your approach, and they fight you off without any trouble. + +Luckily, the slumber makes them sluggish enough so they are slow in their pursuit. + +As you run out of the cave, a small quake shakes the ground, and the bear hideout collapses on top of the raging beasts. + +The treasure is gone, but at least the bears are too. +[/STORY] +[OUT]Leave this place now. +[/NODE] + ++[NODE]26 +[STORY] +You beat the bears and make your way into the hidden chamber, where a treasure chest awaits you! +[/STORY] +[OUT]Great, get the treasure. +[OUT]Great, get the treasure. +[/NODE] + ++[NODE]27 +[STORY] +The bears wake in time to see your approach, and they fight you off without any trouble. + +Luckily, the slumber makes them sluggish enough so they are slow in their pursuit. + +As you run out of the cave, a small quake shakes the ground, and the bear hideout collapses on top of the raging beasts. + +The treasure is gone, but at least the bears are too. +[/STORY] +[OUT]Leave this place now. +[/NODE] + ++[NODE]28 +[STORY] +You go into the dark cave and find a small hidden chamber within. + +Before you lies a golden chalice atop a stone-clad chest. + +There are runes carved into the stone, and those of you who know about magic recognise the runes as a protection spell. +[/STORY] +[OUT]Right, try to break the spell. +[OUT]No, leave. +[/NODE] + ++[NODE]30 +[STORY] +You break the protection spell, and the chalice and chest are yours for the taking. +[/STORY] +[OUT]Great, take the treasures and leave. +[/NODE] + ++[NODE]31 +[STORY] +You take the loot and leave the cave, and as you do, you feel a blessing has lingered on your souls after the ritual. +[/STORY] +[OUT]Great, gather up the treasure and leave. +[/NODE] + ++[NODE]32 +[STORY] +You fail to break the protection spell, and the chest explodes! + +The whole cave begins to shake and you barely make it out in time before it collapses. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]34 +[STORY] +You enter the cave and find the place where the hidden chamber with your treasure should be, but the entrance is filled with rubble. + +In fact, the whole cave seems unstable. +[/STORY] +[OUT]Try to dig the treasure out. +[OUT]No, leave. +[OUT]Try to dig the treasure out. +[/NODE] + ++[NODE]37 +[STORY] +You dig your way into the hidden chamber and reclaim the promised treasure chest. +[/STORY] +[OUT]Open the chest and get the treasure. +[OUT]Open the chest and get the treasure. +[/NODE] + ++[NODE]38 +[STORY] +You open the chest and discover it is full of small, round pieces of metal. You think these used to be called ?coins? and people used them for trade before the Darkness. + +There are also a few shiny gems. +[/STORY] +[OUT]Great, take the treasures and leave. +[/NODE] + ++[NODE]39 +[STORY] +You open the chest and it is filled with trinkets and frills. There are mirrors, hair brushes and all sorts of items. Some of the trinkets are still usable. + +When one of you picks up a pretty-looking mirror and looks into it, they hear: + +'You are now the prettiest of them all' + +Your fellow villager grows more attractive and eloquent, in front of your very eyes!. +[/STORY] +[OUT]Great, take the treasures and leave. +[/NODE] + ++[NODE]40 +[STORY] +You try to dig the treasure out when the whole cave begins to shake violently. You barely make it out in one piece before it collapses. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --DDDragon(35) ++[NODE]2 +[STORY] +A great, ancient gold dragon and his swarming minions have descended upon your lands! In your minds, you hear a roar: + +'I will have your gold, now, but if you leave me be, I will move on from this place.' + +The dragon sits itself atop a great tower risen from the ground, and you know you will need all of your people at once to try and defeat it! +[/STORY] +[OUT]Attack! +[OUT][Magic user]Dragons are creatures of high magic, try to use a ritual to chase the beast away from your homes! +[OUT][Attractive] Ask the dragon to accept a virgin instead? +[OUT]Just let the dragon have the gold. +[/NODE] + ++[NODE]7 +[STORY] +The dragon proved stronger, but luckily it only took the gold. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]9 +[STORY] +Your ritual works and the dragon bows to you: + +'Apologies, I assumed I am dealing with filthy peasants, and not with those who wield magic. Have your gold back and stay on the road of wisdom!' + +He flies away, and some of you feel stronger in magic. +[/STORY] +[OUT]Leave. +[OUT]Leave. +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +'A virgin, why? Is he made of gold? Hmm, okay, I will have this virgin of yours, why not...' +[/STORY] +[OUT]Leave the virgin and see what happens. +[OUT]Leave the virgin and see what happens. +[OUT]Leave the virgin and see what happens.. +[/NODE] + ++[NODE]15 +[STORY] +The dragon takes the virgin and looks a bit confused as to what to do with them. Finally, he growls at you: + +'This does not satisfy me, it isn't even a virgin, as you advertise, and even if it was, it's worthless!' + +The dragon remains on top of its tower, and takes the gold again.' +[/STORY] +[OUT]To arms! +[OUT]Just let the dragon have the gold. +[/NODE] + ++[NODE]17 +[STORY] +The dragon takes the virgin and looks a bit confused as to what to do with them. Finally, he decides to eat the poor soul, but as he does, he chokes on them and falls dead while his minions run away in fear of your tricks! +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]20 +[STORY] +The dragon takes the virgin and looks a bit confused as to what to do with them. Finally, he decides to just take them on his back and flies away with his entire entourage. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Wildwives(36) ++[NODE]2 +[STORY] +A group of voluptuous, tall women, covered in long fur, with large, droopy eyes descend from the mountaintop! They are carrying heavy clubs. + +You know them to be the wildwives - fabled to have survived the Darkness in the mountain tops by feeding on their menfolk! Other tales have them paired up with mountain Trolls, as their feral brides. In short, there are no good stories about these girls. +[/STORY] +[OUT]Hide from them. +[OUT]Run away! +[OUT]Stay and face them. +[/NODE] + ++[NODE]7 +[STORY] +You have snuck past the strange women as they continue their wild rampage down the mountain path. +[/STORY] +[OUT]Great, leave this place. +[/NODE] + ++[NODE]9 +[STORY] +You tried to sneak away but the wildwives notice you. +[/STORY] +[OUT]Take up arms and be ready for anything. +[/NODE] + ++[NODE]10 +[STORY] +You run away and left the strange creatures well behind you! +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]11 +[STORY] +You tried running, but they were faster. The strange thing is, they seemed to be running besides you, then took over, then just kept their distance as if the run was some game. They do not seem aggressive. A couple try to come closer to you. +[/STORY] +[OUT]Wait and see what happens. +[OUT]No, just leave if you can. +[/NODE] + ++[NODE]12 +[STORY] +You leave and they do not stop you. +[/STORY] +[OUT]Good. +[/NODE] + ++[NODE]14 +[STORY] +The wildwives slow their descent and approach you cautiously, stopping at a speaking distance, but their large clubs are raised in a defensive stance. + +Now that you look closer upon them, you're no longer sure if they have fur, or perhaps they're just wearing strange armour, and up close, they no longer look so inhuman, just scarred by the wilderness and clearly not used to 'civilised' contact. +One of them sniffs the air, then speaks to you in a low, gruff voice: + +'You talk to us?' +[/STORY] +[OUT]Agree. +[OUT]No. Attack! +[/NODE] + ++[NODE]15 +[STORY] +'Food, you give food we give shiny stone to you?' +[/STORY] +[OUT]Ask to see what they have first. +[/NODE] + ++[NODE]16 +[STORY] +The woman seems unsure of what you mean. But when you take out your goods and show them to her, she does the same. You see a small crate of some metals. She places them on the ground and gestures for you to do the same. Clearly they do not wish to have any contact with you. +[/STORY] +[OUT]Trade. [Lose 20% food] +[OUT]No, not worth it. Leave. +[/NODE] + ++[NODE]17 +[STORY] +You place your goods on the ground and they do the same, then they disappear into the mountains, leaving both bundles on the ground. +[/STORY] +[OUT]Take the metals and leave. +[OUT]Take both the metals and your stuff back. +[/NODE] + ++[NODE]19 +[STORY] +You take both bundles and leave, but before long, you hear the ground grumbling beneath your feet and an avalanche catches you unaware! +[/STORY] +[OUT]Run! +[/NODE] + ++[NODE]21 +[STORY] +You outrun the avalanche, but it was a close call! You feel as if someone is watching you from the hilltops? + +At least you've learnt something about these wildwives. +[/STORY] +[OUT]Leave these mountains, fast. +[/NODE] + ++[NODE]22 +[STORY] +You run from the avalanche, but you only make it by the skin of your teeth! Many of your people are seriously wounded, and some are weakened by the cold or perhaps something more. +[/STORY] +[OUT]Leave these mountains, fast. +[/NODE] + ++[NODE]25 +[STORY] +You charge the wildwives, but before you can reach them, they effortlessly climb up the mountain passes leaving you far behind! +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Spiritcatcher(37) ++[NODE]3 +[STORY] +Another night falls over Thea and restless souls of the damned seek out the living in envy and anger. You can almost feel the approaching wave of these infernal wraiths seeking to burden your souls! + +But this night, a welcomed guest is seen in the shadows: a lapiduch, the spiritcatcher. This bizarre looking creature, resembling an overgrown toad, with long claws, yellow warts and a row of razor-sharp teeth, is actually a humble servant of Veles, in the old days, tasked with the hunting of wayward souls and misbehaved wraiths, but now, hopelessly overfed and ever busy with his task of devouring evil spirits! +[/STORY] +[OUT]Great, leave the creature to its task. +[OUT]Great, leave the creature to its task. +[OUT]Great, leave the creature to its task. +[OUT]Don't trust such things, chase it off. +[/NODE] + ++[NODE]5 +[STORY] +Thanks to the lapiduch, your people sleep well this night and many feel the magical touch of Marovit upon them! +[/STORY] +[OUT]Great! +[/NODE] + ++[NODE]7 +[STORY] +Thanks to the Lapiduch, your people sleep well this night and they feel strengthened the next morning! +[/STORY] +[OUT]Great! +[/NODE] + ++[NODE]8 +[STORY] +Thanks to the Lapiduch, your people sleep well this night and one wakes with greater resolve! +[/STORY] +[OUT]Great! +[/NODE] + +[/EVENT] + +-- [EVENT] --Treasureboy(38) ++[NODE]2 +[STORY] +A child of perhaps six, stands in your way. As you get closer to him, you see the child is no ordinary human. His skin is silvery, his eyes seem golden, his hair looks like strands of very thin metal and as he hops around gleefully, you hear the clunking of coins. +[/STORY] +[OUT]Ask the boy who he is? +[OUT]Better leave this boy alone. +[/NODE] + ++[NODE]4 +[STORY] +The boy does not answer only smiles at you and starts to play with a ball, but he remains close to your group, and glances at you from time to time, as if waiting for something. His golden eyes measure you with the tenacity of a wild cat playing with its prey. + +You think this may be fabled treasureboy, a minor luck demon who can bring much fortune! But, what was the way to get it? There was something about its head, or face, or body? +[/STORY] +[OUT]Pat the boy's head. +[OUT]Pat the boy's head. +[OUT]Beat him with a stick, so that the coins fall out. +[OUT]Beat him with a stick, so that the coins fall out. +[OUT]Slap the demon-boy. +[OUT]Slap the demon-boy. +[/NODE] + ++[NODE]5 +[STORY] +You pat the treasureboy's head, but he just looks up at you and laughs then disappears! +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]7 +[STORY] +You pat the treasureboy's head, but he just looks up at you and smiles: + +'Surprisingly kind, so I may change my mind and give you a find.' + +The treasureboy bows and disappears, but in his place there remain some precious stones for you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]12 +[STORY] +You beat the treasureboy with the stick and he laughs hysterically then takes out a metal stick of his own and beats you all before you can do anything! Some coins do drop out. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +You beat the treasureboy with the stick and he laughs hysterically then disappears! +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]14 +[STORY] +You slap the treasureboy in the face and he smiles: + +'A slap in the face is no disgrace and now you will taste my place!' + +The boy slaps you in return, but with the slap you are showered with precious metals. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]15 +[STORY] +You slap the treasureboy in the face and he smiles: + +'A tender slap deserves a clap, but it can make me snap!' + +The boy makes a sudden move and changes into a golden dragon! +[/STORY] +[OUT]Run! +[OUT]Fight! +[/NODE] + ++[NODE]16 +[STORY] +You run away as if death itself was chasing you and you hear the boy's laughter behind you. The dragon breathes a golden fire that engulfs you all! + +You realise the flames are sweet and warm and you feel a blessing upon you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]19 +[STORY] +You charge the dragon and it greets you with a breath of golden fire! + +As the flames devour you all, you hear the boy: + +'My, my, so ready to die! Instead have a golden pie!' + +The dragon and the boy are no more, but you find a treasure chest. +[/STORY] +[OUT]Great! +[/NODE] + +[/EVENT] + +-- [EVENT] --RedRidingWerewolf(39) ++[NODE]2 +[STORY] +Making your way through the woodlands, you hear the cries of a child! +[/STORY] +[OUT]Investigate. +[OUT]Ignore, and go the other way! +[/NODE] + ++[NODE]4 +[STORY] +You get in closer and see a young girl, maybe 10 years old, huddled among the bushes, surrounded by growling wolves! + +When the wolves smell you they howl and run off! +[/STORY] +[OUT]Check if the girl is okay. +[/NODE] + ++[NODE]5 +[STORY] +The child gets up and walks over to you. She is wearing a long rusty red coat and has two thick plaits sticking out from under a hood: + +'Thank you! Thank you strangers! But now you must go and save my grandma, oh please go and save her!' +[/STORY] +[OUT]Grandma? Ask what is she talking about? +[OUT]Tell her you are not interested and say the girl is coming with you. +[/NODE] + ++[NODE]6 +[STORY] +'My grannie, she lives far in the woods. I was there and the wolves came and she told me to run! But now you must go and save her!' +[/STORY] +[OUT]Agree and follow her. +[OUT]Tell her you are not interested and say the girl is coming with you. +[/NODE] + ++[NODE]7 +[STORY] +The child scowls at you and you feel a chill run down your spines... Now that you think of it, the little girl's eyes seem kind of yellowish and narrow, a bit like a wolf... + +You hear the cries of wolves closing in again and as you look up at the sky, the moon turns red. +[/STORY] +[OUT]Attack the child! +[OUT]Just leave here, very fast. +[/NODE] + ++[NODE]10 +[STORY] +You kill the wolves and find the little girl among them, half turned into the werewolf form! + +You find a precious ruby necklace on her, with a drawing of her and an older woman inside. +[/STORY] +[OUT]Well, one less angry werewolf to worry about. Leave. +[/NODE] + ++[NODE]12 +[STORY] +You were defeated and got away by the skin of your teeth! + +For some reason, the wolves stop pursuing you once you stepped over a small stream in the woods. Perhaps it was their territory, or perhaps your gods are looking out for you? +[/STORY] +[OUT]Keep running! +[/NODE] + ++[NODE]14 +[STORY] +The girl leads you to a solitary hut deep within these dark woods. An older woman appears at the door before you even knock. + +There are no signs of fighting, or wolves, although you do see wolf tracks leading in and out of this place. + +The woman speaks: + +'Keep your distance! I dislike people and the feeling proves mutual on most occasions. Did my unwavering grandchild lead you here?' +[/STORY] +[OUT]Tell her the child said she was in trouble. +[/NODE] + ++[NODE]15 +[STORY] +You turn to point at the girl, but notice she is gone. The woman frowns and shakes her head: + +'Stupid child, so stubborn, so wild. You should leave here, for I cannot hold myself calm this night!' + +Suddenly you're very aware of the red, full moon, shining above your heads... +[/STORY] +[OUT]Ask what is going on here? +[OUT]Say you'll leave in that case, as it seems like family business. +[OUT][Werewolf] She is clearly a wolf woman, and there is a scent of a pack nearby. But ask her what is going on here anyway, see what she has to say? +[/NODE] + ++[NODE]16 +[STORY] +'No, wait! I, I almost backed out, but no, I must ask you for a terrible boon! + +You see, the child that brought you here, she will not stop this madness. + +She'll bring me gifts, every full moon, she'll torment me, never let me stow away the beast! But she never stays, afraid of my true anger. I was the one who killed her parents, not intentionally, nevertheless, they followed me and died and the child does not forgive.' +[/STORY] +[OUT]Ask what is going on here? What gifts? +[/NODE] + ++[NODE]17 +[STORY] +The old woman grabs her stomach in a sudden convulsion of pain. When she straightens again, her face is twisted and when she speaks, it's through a tightened jaw: + +'She is away, of course, the snivelling cowardly pup that she is. She'll bring me gifts, every full moon, she'll torment me, never let me stow away the beast! + +But she never stays, afraid of my true anger? I was the one who killed her parents, not intentionally, nevertheless, they followed me and died and the child does not forgive.? +[/STORY] +[OUT]Ask what gifts? +[/NODE] + ++[NODE]18 +[STORY] +'Why you, of course! + +You are my sick gifts. Every full moon I lock myself here, warded against me leaving the circle, but she will not let me be! I am an ancient beast, a huntress of night, a werewolf if you must know. + +But, I have sworn off killing and bloodshed! Yet, my primal urges cannot be tamed at full moon, only here can I stay safe. But, when she brings me people?' +[/STORY] +[OUT]Take out your weapons and tell the beast to stay back. +[OUT]Attack! +[OUT]Nod and ask why you still stand here, uneaten? +[/NODE] + ++[NODE]20 +[STORY] +'I prepared myself this time. I brought silver and elderflower cordial and it slows my transformation. + +It pains me beyond words and I cannot ever do it myself? yet, something needs doing. My pup will only grow wilder and more bloodthirsty. You must hunt her down and kill her! + +I will even give you an amulet, so you can track her easier. Just please, do it quick?? +[/STORY] +[OUT]Agree to kill the girl. +[OUT]Kill them both! +[OUT]Refuse to kill a child and plead for another way to resolve this? +[/NODE] + ++[NODE]21 +[STORY] +'Calm down, I wish you no harm. In fact, I wish no harm to anyone! + +I prepared myself this time. I brought silver and elderflower cordial and it slows my transformation. + +It pains me beyond words and I cannot ever do it myself yet, something needs doing. My pup will only grow wilder and more bloodthirsty. You must hunt her down and kill her! + +I will even give you an amulet, so you can track her easier. Just please, do it quick?' +[/STORY] +[OUT]Agree to kill the girl. +[OUT]Kill them both! +[OUT]Refuse to kill a child and plead for another way to resolve this? +[/NODE] + ++[NODE]22 +[STORY] +'There is none and time is running short now. You will do as you like. But leave now!' +[/STORY] +[OUT]Agree to kill the girl. +[OUT]Kill them both! +[OUT][Horz]Tell her the lord of the night creatures may help here? +[OUT]Decline and leave them be. +[OUT][Werewolf] Find and dominate the girl and her pack. +[/NODE] + ++[NODE]23 +[STORY] +The woman nods and tears run down her cheeks as she hands you a small, ivory amulet, with an arrow always pointing in one direction: + +'Here is the amulet and my blessing upon you. Now go, for I feel my change coming and you must not stay here!' +[/STORY] +[OUT]Begin the hunt! +[OUT]Find the girl, but then just attack her! +[/NODE] + ++[NODE]24 +[STORY] +'Ha! I do not follow any Gods nor does my bloodline. Perhaps in the old days your priests could have tamed her yes, but there is no time now. She's tasted human blood, and worse, she likes it. She is a child with the power to lead wolves. An angry child! + +You must end this, now!' +[/STORY] +[OUT]Agree to kill the girl. +[OUT]Decline and leave them be. +[OUT][Werewolf] Offer to find and dominate the girl and her pack. +[OUT]Kill them both! +[/NODE] + ++[NODE]25 +[STORY] +'Very well, I understand, and even admire your compassion, it is rare to find in this dark world. Beware, my blood child will not be so kind to you! + +May your eyes stay ever vigilant, your feet ever swift and your souls ever light. + +Farewell, leave me now!' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]28 +[STORY] +You kill the werewolf and her pack that joined her in the fight! You realise that one of them was the young pup - she must have been hiding nearby after all. + +Inside the small house you find some valuables. +[/STORY] +[OUT]Great! Get the stuff and leave. +[/NODE] + ++[NODE]33 +[STORY] +You track down the girl and her fledgling pack of wolves. You are able to shoot them down before they even realise they've been spotted. + +The girl's body is half turned into a wolf, but you still see the scared face of a child looking at you? + +You find a precious ruby necklace on her, with a drawing of her and an older woman inside. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]37 +[STORY] +The pack notices you tracking them and chases you off, leaving several nasty bites! +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]41 +[STORY] +You dominate the pack and they bow down to you, promising to leave this territory and never return, nor harm any of your own. + +One of the pack decides to stay with you for good. +[/STORY] +[OUT]Accept them. +[OUT]Accept them. +[OUT]Accept them. +[/NODE] + ++[NODE]42 +[STORY] +'Yes, you are of the night blood too, and it may work. I am old, so I cannot try myself. But beware, dominated or not, my grandchild is a menace. Please act now, kill her or try your way. Good luck to you and thank you.' +[/STORY] +[OUT]Agree to kill the girl. +[OUT]Decline and leave them be. +[OUT]Dominate. +[OUT]Kill them both! +[/NODE] + ++[NODE]49 +[STORY] +The wolves growl at you and snap in anger. It is they who show you your place in the pack order and so you cower away and bow to their dominance. + +Bitten and humiliated, you run away. + + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]52 +[STORY] +The old woman looks at you as if she was about to comment on your kinship, but then she grabs her stomach in a sudden convulsion of pain. When she straightens again, her face is twisted and when she speaks, it's through a tightened jaw: + +'She is away, of course, the snivelling cowardly pup that she is. She'll bring me gifts, every full moon, she'll torment me, never let me stow away the beast! + +But she never stays, afraid of my true anger? I was the one who killed her parents, not intentionally, nevertheless, they followed me and died and the child does not forgive.' +[/STORY] +[OUT]She brings her human flesh, yes? So that the old wolf may never stay calm. +[/NODE] + ++[NODE]53 +[STORY] +'Yes! You are my sick gifts. Every full moon I lock myself here, warded against me leaving the circle, but she will not let me be! I am an ancient beast, a huntress of night, a Werewolf if you must know. + +But, I have sworn off killing and bloodshed! Yet, my primal urges cannot be tamed at full moon, only here can I stay safe. But, when she brings me people?' +[/STORY] +[OUT]Take out your weapons and tell the beast to stay back. +[OUT]Attack! +[OUT]Nod and ask why you still stand here, uneaten? +[/NODE] + +[/EVENT] + +-- [EVENT] --Inventor(40) ++[NODE]2 +[STORY] +Your school has attracted the attention of an odd looking scholar. He says he is an inventor. He is interested in your craftsmen, for they have been known to show promise in the field. + +'Yes, I create wonders, I make dreams come to life and ideas awakened! Well, sometimes... Most of the time I make crap that breaks, but it is a great profession. I will teach it to those who are worthy, for a price.' +[/STORY] +[OUT]Pay him and one of you may become an inventor. +[OUT]Challenge him to an intellectual duel. +[OUT]Politely decline for now, the scholar may return later. +[/NODE] + ++[NODE]7 +[STORY] +'You are my equal indeed! I shall teach you free of charge and take pleasure in my student besting me.' +[/STORY] +[OUT]Learn. +[/NODE] + ++[NODE]9 +[STORY] +'No, no, no, methinks you have much to learn still. Pay up, and I may still wish to teach you.' +[/STORY] +[OUT]Pay him and one of you may become an inventor. +[OUT]Politely decline for now, the scholar may return later. +[/NODE] + +[/EVENT] + diff --git a/Modules/game_files/Bandits attack.txt b/Modules/game_files/Bandits attack.txt index 5d96278..4037950 100644 --- a/Modules/game_files/Bandits attack.txt +++ b/Modules/game_files/Bandits attack.txt @@ -1559,7 +1559,7 @@ The warrior spits in your face and her men kick you out of the ruins, taking awa 'Ah, true warriors, good! Do with us as you will. We yield to your swords!' [/STORY] [OUT]Kill them all and take their stuff. -[OUT]Take only the loot you found in the ruins, and leave the orcs be. +[OUT]Take only the loot you found in the ruins, and leave the orcs be. [/NODE] +[NODE]55 diff --git a/Modules/game_files/CampEncounters.txt b/Modules/game_files/CampEncounters.txt index 5a488c3..f55224c 100644 --- a/Modules/game_files/CampEncounters.txt +++ b/Modules/game_files/CampEncounters.txt @@ -655,7 +655,7 @@ The pack snarls and paces around you, not willing to trust a stranger. You do, however, have a window to escape now. [/STORY] -[OUT]Run. +[OUT]Run. [OUT]Attack! [/NODE] diff --git a/Modules/game_files/Generic.txt b/Modules/game_files/Generic.txt index 41652fa..759fd41 100644 --- a/Modules/game_files/Generic.txt +++ b/Modules/game_files/Generic.txt @@ -1377,6 +1377,7 @@ But this path is never easy. You must now choose what journey the young one will [OUT][Horz's path] Allow your divine fate to transform the child. [OUT][Mysticism, chance and male] Your child was born with the mark of the mystical. This path is dark and dangerous. [OUT][Mysticism, chance and male] Your child was born with the mark of the mystical. This path is dark and dangerous. +[OUT][Lada's path] Allow your divine fate to transform the child. [/NODE] +[NODE]3 diff --git a/Modules/game_files/Haloween DLC.txt b/Modules/game_files/Haloween DLC.txt new file mode 100644 index 0000000..f183483 --- /dev/null +++ b/Modules/game_files/Haloween DLC.txt @@ -0,0 +1,3078 @@ +-- [EVENT] --Trick or Treat(0) ++[NODE]2 +[STORY] +You are visited by an odd menagerie of guests, a witch a werewolf, a ghost and an unliving corpse. + +They utter the words 'trick or treat' and look at you expectedly. +[/STORY] +[OUT][Zerca] This is the westerner nonsense you keep hearing about, instruct those fools in the ways of Zaduszki and the reverence for the forefathers they should show. +[OUT][Intelligence] You have heard of this westerner custom. Give them some fruit-sweets, as is the custom. Give [40 fruit] and then join in the fun! +[OUT][Intelligence] You have heard of this westerner custom. Tell them to beat it and warn them you will watch out for their tricks! +[OUT]Ask what they mean by this? +[OUT]Treat. [Give 50 fruit] +[OUT]You either have no fruit-sweets to give, or don't want to give them, so choose trick, it seems like fun. +[OUT]Show them a trick of your own, attack! +[/NODE] + ++[NODE]4 +[STORY] +The witch croaks: +'You give us things, or we do a trick...' + +They all give a worrying laugh. +[/STORY] +[OUT]Treat. [Give 50 fruit] +[OUT]You either have no fruit-sweets to give, or don't want to give them, so choose trick, it seems like fun. +[OUT]Show them a trick of your own, attack! +[OUT][Zerca] This is the westerner nonsense you keep hearing about, instruct those fools in the ways of Zaduszki and the reverence for the forefathers they should show. +[/NODE] + ++[NODE]7 +[STORY] +The witch looks at herself, ashamed. The werewolf howls to the moon in apology to Horz. The ghost is so upset, it flickers in and out of existence. Only the corpse looks puzzled and asks: + +'So, trick or treat?' + +He gets beaten by the werewolf. +[/STORY] +[OUT]Tell them they must now join you in Zaduszki and show their respect to the dead properly, so that Nyia may forgive their impudence. +[/NODE] + ++[NODE]8 +[STORY] +You see they are not really listening to your argument, claiming they are merely honouring the forefathers in another way. + +The werewolf steps up impatiently: + +'So, trick or treat, eh?' +[/STORY] +[OUT]Give some fruit [50%] and join in the fun. +[OUT]You don't have fruit, so give them some equipment. [Trade] +[OUT]Accept the trick. +[OUT]Show them a trick of your own, attack! +[/NODE] + ++[NODE]9 +[STORY] +The witch claims the celebration of the Hollow's Eve is merely another way to celebrate Zaduszki, the day of the dead. It does not interfere with the old customs; it adds to them. + +You find it hard to argue with her more, she does make a good point... +[/STORY] +[OUT]Give some fruit [50%] and join in the fun. +[OUT]You don't have fruit, so give them some equipment. [Trade] +[OUT]Accept the trick. +[/NODE] + ++[NODE]12 +[STORY] +The troupe moves away and seeing your vigilance, they decide not to play any tricks after all. + +You feel the satisfaction of the forefathers bless you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]14 +[STORY] +They take the gifts and although they seem unsure if that is all they are supposed to do, they move along to find more willing participants. +Before leaving, the witch speaks: + +'On all Hallow's Eve you've given us food; thus, I shall tell your fate, be it bad, or good.' + +She tells you of three ways your fortunes can be told on Halloween. +[/STORY] +[OUT]Agree to have your future told from an apple peel. +[OUT]Say that you shall try the fate telling from a mirror. +[OUT]Refuse politely and wish them well. +[OUT]Go trick or treating with them! +[/NODE] + ++[NODE]15 +[STORY] +An apple is peeled in one go, then the peel is thrown over your right shoulder, while you stand on your left foot and recite the rites of the dead, after all this is Nyia's night and you must not offend her with too much foreign practices... + +The peel lands and the letter it forms will be the first letter of the name of the one who shall claim your life - be it in love or the eternal embrace... +[/STORY] +[OUT]The letter is an R... who knows what this will mean. Thank the visitors for the fate telling and get back to your business. +[OUT]The letter is an A... who knows what this will mean. Thank the visitors for the fate telling and get back to your business. +[OUT]The letter is a B... who knows what this will mean. Thank the visitors for the fate telling and get back to your business. +[OUT]The letter is an N... who knows what this will mean. Thank the visitors for the fate telling and get back to your business. +[OUT]Alas, no letter can be read, but it was sure fun to play. +[/NODE] + ++[NODE]21 +[STORY] +Alas, on this night of the souls, you do indeed come across your N, and it is the lady Nyia herself who came to claim your soul... +[/STORY] +[OUT]Oh no... +[/NODE] + ++[NODE]26 +[STORY] +You got lots of candy but ate them all and now you feel very sick... + +Still, this was fun. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]27 +[STORY] +You got lots of candy but ate them all and now you feel a little sick... + +Still, this was fun and you got some other stuff too. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]28 +[STORY] +You kill the strangers and loot their corpses, strangely, you hear maniacal laughter from the darkness and you could swear you saw a pack of pumpkins running away... +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]29 +[STORY] +'You lose! time for our treats!' +[/STORY] +[OUT]Stay down until they leave. +[/NODE] + ++[NODE]31 +[STORY] +'You must sit in a darkened room holding a lit candle in your bare hand, until the last of the flame and the wax burns your flesh. Until this time, and if the spirits deem it right, you shall see your fate reflected in the mirror. + +Beware, if you drop the candle or fall asleep, you may seal a dark fate!' +[/STORY] +[OUT]Sit with the candle. +[OUT]Actually, politely refuse and leave. +[/NODE] + ++[NODE]33 +[STORY] +You see yourself joyful, at peace, fulfilled. Your spirit is lifted and your soul's delight is immediately reflected on your face. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]34 +[STORY] +You see yourself joyful, at peace, fulfilled. Your spirit is lifted and your soul's delight immediately cleanses your creepy visage. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]35 +[STORY] +They take the gifts and although they seem unsure if that is all they are supposed to do, they move along to find more willing participants. +Before leaving, the witch speaks: + +'On all Hallow's Eve you've given us food; thus, I shall tell your fate, be it bad, or good.' + +She tells you of three ways your fortunes can be told on Halloween. +[/STORY] +[OUT]Agree to have your future told from an apple peel. +[OUT]Say that you shall try the fate telling from a mirror. +[OUT]Refuse politely and wish them well. +[OUT]Go trick or treating with them! +[/NODE] + ++[NODE]37 +[STORY] +The witch smiles and they go away giggling like children. Then a flock of hochlicks appears in their wake and swarms over all your food supplies! + +The food tastes funny and makes you very sick over the next few days. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]39 +[STORY] +As a trick, the guests have invited a whole caravan of scruffy travellers on your behalf, and as it is All Souls week, you simply could not refuse hospitality... + +They ate loads of your food, but, on the plus side, they did leave you some moonshine and you had a good party. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]40 +[STORY] +As a trick, they hid special snacks and baubles liked by trickster house demons all over the place, and so, over time, you were infested by various uninvited visitors who were up to no end of mischief. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]42 +[STORY] +As a trick, they made a whole load of noise - which upsets the resting souls of course; they spread flour on the ground, so that the poor spirits could not wander freely and they stole your food offerings for the departed forefathers! + +You feel the old spirits' anger upon you, as they manifest and haunt you for a time. But the rascals did leave you some odd little pumpkins too. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]44 +[STORY] +Either this Halloween thing is just an excuse for extortion, or your guests missed the point, but when you say 'trick' they simply attack you! +[/STORY] +[OUT]Fight! +[/NODE] + ++[NODE]46 +[STORY] +You see yourself joyful, at peace, fulfilled you feel luck smiling your way. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]47 +[STORY] +You dropped the candle and as you reach down to pick it up, you see flashes of a terrible future ahead of you. You feel your destiny strained by this. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]48 +[STORY] +You dropped the candle and as you reach down to pick it up, you see flashes of a terrible future ahead of you. You feel your luck leaving you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]49 +[STORY] +You see yourself joyful, at peace, fulfilled; you feel uplifted and hopeful for the future. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]51 +[STORY] +They nod obediently and together you prepare the feast of souls; you light candles so that the spirits may find their way and you tell tales of those who passed, so that their memory is honoured. + +One of the revellers decides they will stay with you as penance for their earlier mistake. +[/STORY] +[OUT]Welcome them. +[OUT]Tell them there is no need and wish them well. +[/NODE] + ++[NODE]59 +[STORY] +They take the gifts and although they seem unsure if that is all they are supposed to do, they move along to find more willing participants. +Before leaving, the witch speaks: + +'On all Hallow's Eve you've given us food; thus, I shall tell your fate, be it bad, or good.' + +She tells you of three ways your fortunes can be told on Halloween. +[/STORY] +[OUT]Agree to have your future told from an apple peel. +[OUT]Say that you shall try the fate telling from a mirror. +[OUT]Refuse politely and wish them well. +[OUT]Go trick or treating with them! +[/NODE] + ++[NODE]62 +[STORY] +You see yourself joyful, at peace, fulfilled; you feel your destiny has become stronger. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --All hallows eve(1) ++[NODE]2 +[STORY] +As the cosmic forces align under the sigil of the spirit world it is traditionally the time of reverence for the dead, the All Souls day, or Zaduszki. During this period, it is the lady of death, Nyia, who is honoured and revered, so that she may look well upon the souls of your departed loved ones and also your own soul, one day. + +Creatures of the unlife and those driven by darkness are traditionally invited into homes for feasting in peace, although one must remain ever vigilant of those who break the rules. +[/STORY] +[OUT]Praise Nyia. +[OUT]Say you need not hear more, thank her and leave. +[/NODE] + ++[NODE]3 +[STORY] +In recent years, the All Souls day has also been celebrated as the All Hallow's Eve, a tradition that drifted from the Westerlands. + +Here, an odd custom of house calls and a thing called trick or treating has slowly taken over the lands. Carved pumpkins become lanterns, seemingly in honour of the dead, but dark forces often take advantage of such practices. +[/STORY] +[OUT]Learn more. +[OUT]Say you need not hear more, thank her and leave. +[/NODE] + ++[NODE]4 +[STORY] +One is said to have to gift those trick or treaters with fruit candy, or other goods or else face mischief in the form of the tricks. + +House demons boycott this day, offended by its infringement of their own, daily practices. + +Fun fact: Vegetables turn to pumpkins and fruit becomes fruit sweets during this time - scholars think a foreign deity must be playing tricks on Slavya... +[/STORY] +[OUT]Nod and get ready for the season of Nyia's grace. +[/NODE] + ++[NODE]5 +[STORY] +A wise one comes to you, wanting to share some of their wisdom that they say you will need over the coming days. +[/STORY] +[OUT]Listen. +[OUT]You already know all you need, politely ask them to move along. +[/NODE] + +[/EVENT] + +-- [EVENT] --Death Halloween(2) ++[NODE]2 +[STORY] +Your wounds were too grave and so the gates to the underworlds open to take your soul. + + +[/STORY] +[OUT]Depart. +[OUT]Depart. +[OUT]Depart. +[OUT]Depart. +[OUT]Depart. +[OUT]Depart. +[OUT]Depart. +[OUT]Depart. +[OUT]Depart. +[OUT]Depart. +[/NODE] + ++[NODE]4 +[STORY] +And yet, the gates to the underworlds remain shut and Nyia's voice beacons: + +'This is the time of All Souls, my time. YOU WILL SERVE BEYOND DEATH!' +[/STORY] +[OUT]Bow and leave. +[/NODE] + ++[NODE]7 +[STORY] +And yet, the gates to the underworlds remain shut and Nyia's voice beacons: + +'This is the time of All Souls, my time. YOU WILL SERVE BEYOND DEATH!' +[/STORY] +[OUT]Bow and leave. +[/NODE] + ++[NODE]8 +[STORY] +And yet, the gates to the underworlds remain shut and Nyia's voice beacons: + +'This is the time of All Souls, my time. YOU WILL SERVE BEYOND DEATH!' +[/STORY] +[OUT]Bow and leave. +[/NODE] + ++[NODE]9 +[STORY] +And yet, the gates to the underworlds remain shut and Nyia's voice beacons: + +'This is the time of All Souls, my time. YOU WILL SERVE BEYOND DEATH!' +[/STORY] +[OUT]Bow and leave. +[/NODE] + ++[NODE]10 +[STORY] +And yet, the gates to the underworlds remain shut and Nyia's voice beacons: + +'This is the time of All Souls, my time. YOU WILL SERVE BEYOND DEATH!' +[/STORY] +[OUT]Bow and leave. +[/NODE] + ++[NODE]11 +[STORY] +And yet, the gates to the underworlds remain shut and Nyia's voice beacons: + +'This is the time of All Souls, my time. YOU WILL SERVE BEYOND DEATH!' +[/STORY] +[OUT]Bow and leave. +[/NODE] + ++[NODE]12 +[STORY] +And yet, the gates to the underworlds remain shut and Nyia's voice beacons: + +'This is the time of All Souls, my time. YOU WILL SERVE BEYOND DEATH!' + +As a goblin, your spirit finds its way straight back into the willing body of a young shaman. +[/STORY] +[OUT]Bow and leave. +[/NODE] + ++[NODE]13 +[STORY] +And yet, the gates to the underworlds remain shut and Nyia's voice beacons: + +'This is the time of All Souls, my time. YOU WILL SERVE BEYOND DEATH!' +[/STORY] +[OUT]Bow and leave. +[/NODE] + ++[NODE]14 +[STORY] +And yet, the gates to the underworlds remain shut and Nyia's voice beacons: + +'This is the time of All Souls, my time. YOU WILL SERVE BEYOND DEATH!' +[/STORY] +[OUT]Bow and leave. +[/NODE] + ++[NODE]15 +[STORY] +And yet, the gates to the underworlds remain shut and Nyia's voice beacons: + +'This is the time of All Souls, my time. YOU, YOU CHEATED DEATH ALREADY. NOW, PERISH!' +[/STORY] +[OUT]Bow and leave. +[OUT]Bow and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Death (3) ++[NODE]2 +[STORY] +Your wounds were too grave and so the gates to the underworlds open to take your soul. +[/STORY] +[OUT]Depart. +[OUT]Depart. +[OUT]Depart. +[/NODE] + ++[NODE]4 +[STORY] +'YOU ARE MY CHOSEN, HOW DARE YOU DIE?!' + +The lady of death clutches a corpse and thrusts your soul into it, commanding you to go on. +[/STORY] +[OUT]Bow and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Event death(4) ++[NODE]2 +[STORY] +Your wounds were too grave and so the gates to the underworlds open to take your soul. + + +[/STORY] +[OUT]Depart. +[OUT]Depart. +[OUT]Depart. +[OUT]Depart. +[OUT]Depart. +[OUT]Depart. +[OUT]Depart. +[OUT]Depart. +[OUT]Depart. +[/NODE] + ++[NODE]4 +[STORY] +And yet, the gates to the underworlds remain shut and Nyia's voice beacons: + +'This is the time of All Souls, my time. YOU WILL SERVE BEYOND DEATH!' +[/STORY] +[OUT]Bow and leave. +[/NODE] + ++[NODE]7 +[STORY] +And yet, the gates to the underworlds remain shut and Nyia's voice beacons: + +'This is the time of All Souls, my time. YOU WILL SERVE BEYOND DEATH!' +[/STORY] +[OUT]Bow and leave. +[/NODE] + ++[NODE]8 +[STORY] +And yet, the gates to the underworlds remain shut and Nyia's voice beacons: + +'This is the time of All Souls, my time. YOU WILL SERVE BEYOND DEATH!' +[/STORY] +[OUT]Bow and leave. +[/NODE] + ++[NODE]9 +[STORY] +And yet, the gates to the underworlds remain shut and Nyia's voice beacons: + +'This is the time of All Souls, my time. YOU WILL SERVE BEYOND DEATH!' +[/STORY] +[OUT]Bow and leave. +[/NODE] + ++[NODE]10 +[STORY] +And yet, the gates to the underworlds remain shut and Nyia's voice beacons: + +'This is the time of All Souls, my time. YOU WILL SERVE BEYOND DEATH!' +[/STORY] +[OUT]Bow and leave. +[/NODE] + ++[NODE]11 +[STORY] +And yet, the gates to the underworlds remain shut and Nyia's voice beacons: + +'This is the time of All Souls, my time. YOU WILL SERVE BEYOND DEATH!' +[/STORY] +[OUT]Bow and leave. +[/NODE] + ++[NODE]12 +[STORY] +And yet, the gates to the underworlds remain shut and Nyia's voice beacons: + +'This is the time of All Souls, my time. YOU WILL SERVE BEYOND DEATH!' + +As a goblin, your spirit finds its way straight back into the willing body of a young shaman. +[/STORY] +[OUT]Bow and leave. +[/NODE] + ++[NODE]13 +[STORY] +And yet, the gates to the underworlds remain shut and Nyia's voice beacons: + +'This is the time of All Souls, my time. YOU WILL SERVE BEYOND DEATH!' +[/STORY] +[OUT]Bow and leave. +[/NODE] + ++[NODE]14 +[STORY] +And yet, the gates to the underworlds remain shut and Nyia's voice beacons: + +'This is the time of All Souls, my time. YOU WILL SERVE BEYOND DEATH!' +[/STORY] +[OUT]Bow and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --StorkElf(5) ++[NODE]2 +[STORY] +You meet a wonderer on your travels, they entrance you with their tales of unknown lands. They are elven, but odd, even for their own kind. Ana'eath is their name. + +They must soon leave, but they invite you to spend the night in an intimate bonding. + +[/STORY] +[OUT]Agree. +[OUT]Politely decline. +[/NODE] + ++[NODE]6 +[STORY] +Ana'eath leaves, saddened by your refusal. Only then do you realise their name did begin with an A, just like the apple peel said... +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]7 +[STORY] +Elven children are born out of a mystical bond, and it seems two of you have enjoyed such a connection. + +The effects of such a union can vary, but a child soon arrives. +[/STORY] +[OUT]Rejoice. +[OUT]Rejoice. +[/NODE] + +[/EVENT] + +-- [EVENT] --StorkDwarfRus(6) ++[NODE]2 +[STORY] +Dwarven fascination with the unique beauty of Rusalkas has long been a fact, so when you face the water beauty and remember that the apple peel destined you to meet an 'R' as your love, you know this is your fate. + +A stork heralds a child from the union, but who this child will be, is a mystery. +[/STORY] +[OUT]Rejoice. +[OUT]Rejoice. +[OUT]Rejoice. +[OUT]Rejoice. +[/NODE] + ++[NODE]5 +[STORY] +Contrary to all known lore and dwarven custom, a dwarf child, grown beyond the rock infancy, comes along and you know it is yours. +[/STORY] +[OUT]Take them in. +[/NODE] + ++[NODE]7 +[STORY] +Rusalkas are known to lure males and thus procreate, yet it is so very rare to happen with non-humans. Still, fate blesses you and a young Rusalka, your daughter, appears from the lake. +[/STORY] +[OUT]Take her in. +[/NODE] + ++[NODE]8 +[STORY] +Rusalkas are known to lure males and thus procreate, yet it is so very rare to happen with non-humans. Still, the fates bless you and a young Befuddler, your son and a male spawn of Rusalka comes out of the lake. +[/STORY] +[OUT]Take him in. +[/NODE] + ++[NODE]10 +[STORY] +Rusalkas are known to lure males and thus procreate, yet it is so very rare to happen with non-humans. + +Oddly enough, a human looking child is born to Rusalka, but one that carries traits from both parents. +[/STORY] +[OUT]Take them in. +[/NODE] + +[/EVENT] + +-- [EVENT] --Meeting Rusalka(7) ++[NODE]2 +[STORY] +You come across a small pond and spot a Rusalka sitting on its shores, singing sadly into the waters as if they could reply to her. +[/STORY] +[OUT]Approach and ask what is the matter. +[OUT]Attack! +[OUT]Leave. +[/NODE] + ++[NODE]5 +[STORY] + Rusalka is dead. On her body, you discover a handkerchief with the name 'Rosa' embroidered in red ribbon. + +Was the 'R' you were fated to love or kill? Who knows, she is gone. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]6 +[STORY] + Rusalka defeats you but does not finish the job, she simply swims away. She leaves behind a handkerchief with the name 'Rosa' embroidered in red ribbon. + +Was the 'R' you were fated to love or kill? Who knows, she is gone. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]11 +[STORY] +'Oh, you startled me... I am Rosa. I was just. Well, it is the All Souls time, and it is said Nyia can grace one to see those who passed. But I've done all I could think of and still, I cannot see the face of my sister...' +[/STORY] +[OUT][Nyia] Say that you will ask your lady's favour in her stead. +[OUT][Zerca] You know all about the many customs of the All Souls nights, instruct Rusalka on how to better honour your gods. +[OUT]Propose to join Rusalka in her efforts, it may help. +[OUT]Leave her be. +[OUT]Attack! +[/NODE] + ++[NODE]12 +[STORY] +Your goddess listened to your plea and Rusalka's sister appears, reflected in the pond. + +The two of them seem quiet, but from their faces you assume they are communicating. Rosa runs to you afterwards and hugs you: + +'Thank you, thank you so much! That was so kind. How can I ever repay you?' +[/STORY] +[OUT]Ask her to drown one of your girls, so it may become a Rusalka too. +[OUT]Say the night is pretty, the moon smiles upon you and her dusky hair looks splendid in its light. Say a dinner by the pond will repay her debt. +[OUT]Tell her you did it to honour Nyia, as is your job. No other thanks are necessary. +[OUT]Ask for some reward. +[OUT]Ask her to drown one of your boys, so it may become a Befuddler perhaps. +[/NODE] + ++[NODE]14 +[STORY] +'So be it, but remember, the waters will not always accept the offering and a child may not be reborn as you wish it.' + +She takes the child by the hand and dances with them. They laugh and sing and twirl their way into the pond. + +The child shall return to you before the night's end. +[/STORY] +[OUT]Await their return. +[/NODE] + ++[NODE]20 +[STORY] +'So be it, although I shudder to think one would willingly want that for a child... and remember, the waters will not always accept the offering, and a child may not be reborn as you wish it.' + +She takes the child by the hand and dances with them. They laugh and sing and twirl their way into the pond. + +The child shall return to you before the night's end. +[/STORY] +[OUT]Await their return. +[/NODE] + ++[NODE]30 +[STORY] + Rusalka agrees to the dinner and is smitten with you: + +'I shall remain by your side from now on and serve those gods that allowed me to meet you and to see my sister.' + +It seems the apple peel really did work its magic... +[/STORY] +[OUT]Leave together. +[/NODE] + ++[NODE]33 +[STORY] + Rusalka agrees to the dinner and you have a great time, but you sense she likes men more: + +'You are so nice; I shall think of you as my little sister. Come, swim with me and I shall gift you a sisterly gift.' + +It seems the apple peel was not entirely accurate, but making friends is still good. +[/STORY] +[OUT]Take the swim and leave. +[/NODE] + ++[NODE]34 +[STORY] +'You are so nice; you deserve a reward. Here, a gift from me, so we may both remember this night well.' + +She lands a sweet kiss on your cheek and you feel lady luck embrace you. This may not be love, but the apple peel did say you will meet an 'R' on your path... + + +[/STORY] +[OUT]Thank her and leave. +[OUT]Thank her and leave. +[/NODE] + ++[NODE]38 +[STORY] +Nyia listened to your plea and Rusalka's sister appears, reflected in the pond. + +The two of them seem quiet, but from their faces you assume they are communicating. Rosa runs to you afterwards and hugs you: + +'Thank you, thank you so much! That was so kind. How can I ever repay you?' +[/STORY] +[OUT]Ask her to drown one of your girls, so it may become a Rusalka too. +[OUT]Say the night is pretty, the moon smiles upon you and her dusky hair looks splendid in its light. Say a dinner by the pond will repay her debt. +[OUT]Tell her you did it to honour Nyia, as is your job. No other thanks are necessary. +[OUT]Ask for some reward. +[OUT]Ask her to drown one of your boys, so it may become a Befuddler perhaps. +[/NODE] + ++[NODE]39 +[STORY] +Nyia listened to your plea and Rusalka's sister appears, reflected in the pond. + +The two of them seem quiet, but from their faces you assume they are communicating. Rosa runs to you afterwards and hugs you: + +'Thank you, thank you so much! That was so kind. How can I ever repay you?' +[/STORY] +[OUT]Ask her to drown one of your girls, so it may become a Rusalka too. +[OUT]Say the night is pretty, the moon smiles upon you and her dusky hair looks splendid in its light. Say a dinner by the pond will repay her debt. +[OUT]Tell her you did it to honour Nyia, as is your job. No other thanks are necessary. +[OUT]Ask for some reward. +[OUT]Ask her to drown one of your boys, so it may become a Befuddler perhaps. +[/NODE] + ++[NODE]40 +[STORY] +Nyia does not listen to your pleas, in fact, you feel her coldness upon your soul. Perhaps she does not see Rusalka as a worthy cause. Still, the water demon bows before you: + +'Thank you, I know you tried. That was so kind. How can I repay you?' +[/STORY] +[OUT]Ask her to drown one of your girls, so it may become a Rusalka too. +[OUT]Tell her you did it to honour Nyia, as is your job. No other thanks are necessary. +[OUT]Ask for some reward. +[OUT]Ask her to drown one of your boys, so it may become a Befuddler perhaps. +[/NODE] + ++[NODE]41 +[STORY] +'You are so nice; you deserve a reward. Here, a gift from me, so we may both remember this night well.' + +She lands a sweet kiss on your cheek and you feel lady luck embrace you. This may not be love, but the apple peel did say you will meet an 'R' on your path... + + +[/STORY] +[OUT]Thank her and leave. +[/NODE] + ++[NODE]44 +[STORY] +'Oh, you just gave up...' + +She swims away. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Invite to bear village(8) ++[NODE]2 +[STORY] +A crow carries a note for you, it reads: + +'It is the night of our lady Nyia, the All Souls time, Zaduszki, but also the time of the All Hallow's Eve. If you want to know more, come visit our Bear Village.' + +There is a map attached. +[/STORY] +[OUT]Mark the location. +[/NODE] + +[/EVENT] + +-- [EVENT] --Bear village(9) ++[NODE]2 +[STORY] +You are welcomed to the Bear Village by an infectiously enthusiastic fella, who says he is the mayor: + +'Good day, good day. I am happy to show you around, but it is Tomislav that is really in charge of our little village, so when you have the time, do go and see him. You'll recognise him for sure, short, bearded, clever sort.' +[/STORY] +[OUT]Ask about the invitation. +[/NODE] + ++[NODE]3 +[STORY] +'Ah yes, yes, every few years we organise the celebrations of the All Souls night, accompanied by a wonderful competition of woodcutters and wood sculptors. + +This year, however, we have special guests and they convinced me to include the practice of the All Hallow's Eve, a tradition from the Westerlands. Hence the pumpkins, you see. In any case, Bear Village has never looked better, so we want folk to come and enjoy the celebrations with us.' +[/STORY] +[OUT]Ask what can you do in the village? +[/NODE] + ++[NODE]4 +[STORY] +'Well, here, in the centre, you can visit the food stalls and join in the wonderful games and traditions of the Halloween - a new way to celebrate the All Souls day, very exciting indeed. + +Or, you can visit some of our key spots, like the wise woman's hut where you can buy herbs, and listen to her many tales. The woodcutter's lodge, where you can admire the making of the wonderful wooden sculptures, you see here, or the kennels, where you can meet Gurtek, our beastmaster.' +[/STORY] +[OUT]Thank him and go look for some of the spots he mentioned. +[/NODE] + ++[NODE]5 +[STORY] +You are welcomed to the Bear Village once more. +[/STORY] +[OUT]Go explore the village centre. +[OUT]Leave. +[OUT]Ask around about the dead pets. +[OUT]Visit Tomislav, the 'Boss', at his house. +[OUT]Report to Tomislav regarding the forefather spirits. +[/NODE] + ++[NODE]10 +[STORY] +As you wander through the pretty main street of Bear Village, you admire the many wooden sculptures that stand tall all around you. There are woodland creatures, demons, all carved with meticulous detail. Some seem so real you could swear they look back at you. + +Between the sculptures, you find food stalls filled with pumpkin themed goodies, but also roasted apples, hazelnuts and mead. You also see many revellers putting up decorations. +[/STORY] +[OUT]Check the food stalls. +[OUT]See if you can help with the decorations. +[OUT][Child] Ask to join in one of the games. +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +The children perk up, and a woman nods: +'Yes, the more the merrier. See, the boss wants to please his foreign guests, so he is doing this whole pumpkin theme. But we don't want to anger the forefathers, so we want to try and do a bit of both. We have some Dziody masks carved, we have candles and we try to do all the decorating quiet; like, you know, so as not to upset the spirits, now they are so near.' +[/STORY] +[OUT]Agree to help them do it. +[OUT]Say they should listen to the boss and have proper Halloween theme. +[OUT]Leave. +[OUT]Actually, reconsider your options. +[/NODE] + ++[NODE]15 +[STORY] +The woman looks unhappy, but knowing you will not rat her out, she nods in agreement. + +You can now carve some pumpkins, cover houses in spider webs and help the children paint their faces in scary designs. +[/STORY] +[OUT]Begin. +[OUT]Actually, reconsider your options. +[/NODE] + ++[NODE]17 +[STORY] +You did a splendid job. The place looks well dressed in pumpkins and all, but it also retains the feeling of Zaduszki. The older woman is pleased with you, but she remains quiet, as tradition dictates. +An older looking gentleman in foreign clothes claps his hands in admiration: + +'Wonderful! You did the All Hallow's Eve great honour, to be sure. Now the spirits of the night will feel free to come and join us in unison. Bless you all. I am Fredrick, by the way.' +[/STORY] +[OUT]Ask Fredrick where he came from? +[OUT]Thank him and be on your way. +[/NODE] + ++[NODE]18 +[STORY] +'We used to live on the islands far to the west. But they were overrun with the lighbringer blight, so I took my family and sailed here, to look for better fortunes. + +Mr Tomislav, or the boss as they call him, was kind enough to offer us his own home. Now, I must go and see to our host. Great meeting you.' +[/STORY] +[OUT]Wish him well and leave as well. +[/NODE] + ++[NODE]20 +[STORY] +You did not do very well. The older woman looks concerned with the efforts, as if worried this may anger the forefathers, but she does not say anything. The Halloween decoration looks half decent though. +An older looking gentleman in foreign clothes claps his hands in moderate admiration: + +'Oh, how, nice. Well, you did your best, to be sure. Now the spirits of the night will feel free to come and join us in unison. Bless you all. I am Fredrick, by the way.' +[/STORY] +[OUT]Ask Fredrick where he came from? +[OUT]Thank him and be on your way. +[/NODE] + ++[NODE]22 +[STORY] +'We used to live on the islands far to the west. But they were overrun with the lighbringer blight, so I took my family and sailed here, to look for better fortunes. + +Mr. Tomislav, or the boss as they call him, was kind enough to offer us his own home. Now, I must go and see to our host. Great meeting you.' +[/STORY] +[OUT]Wish him well and leave as well. +[/NODE] + ++[NODE]23 +[STORY] +You did what you could, but these foreign customs are odd. + +An older looking gentleman in foreign clothes claps his hands in moderate admiration: + +'Oh, how, nice. Well, you did your best, to be sure. Now the spirits of the night will feel free to come and join us in unison. Bless you all. I am Fredrick, by the way.' +[/STORY] +[OUT]Ask Fredrick where he came from? +[OUT]Thank him and be on your way. +[/NODE] + ++[NODE]24 +[STORY] +You did a splendid job. The place looks well dressed in pumpkins and all sorts. The older woman remains quiet and displeased, but an older looking gentleman in foreign clothes claps his hands in admiration: + +'Wonderful! You did the All Hallow's Eve great honour, to be sure. Now the spirits of the night will feel free to come and join us in unison. Bless you all. I am Fredrick, by the way.' +[/STORY] +[OUT]Ask Fredrick where he came from? +[OUT]Thank him and be on your way. +[/NODE] + ++[NODE]27 +[STORY] +A child runs up to you and exclaims: + +'Oh yes, we have apple bobbing over there or you can try your luck with our bread game - pieces of stuff were hidden in the dough, we each get a piece of the bread, and see what we find, some may have good fortune, some broken teeth!' +[/STORY] +[OUT]Go for the apples. [Children only] +[OUT]Try the bread. +[OUT]Actually, reconsider your options. +[/NODE] + ++[NODE]30 +[STORY] +'You found a golden coin; this mean you will grow up rich for sure!' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]31 +[STORY] +'You found a clover, yum, you will be lucky!' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]32 +[STORY] +'You found a piece of sweet fruit, well done, you are lucky.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]33 +[STORY] +'Your piece looks like a face of a Dziod, a forefather. Wow, you are blessed!' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]34 +[STORY] +'Oh, your bread is empty, the spirits may get you tonight!' + +You feel oddly shaken by the child's words... +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]36 +[STORY] +You won! +[/STORY] +[OUT]Great, play some more ordinary games, then leave. +[/NODE] + ++[NODE]41 +[STORY] +You lost, and caught a cold from the icy water, better luck next time. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]43 +[STORY] +News of the pet murders reached the folk quickly, so when you ask around, people shake their heads in disbelief and anger: + +'Must be those damned black hounds again, every time they escape we have to lock up our chicken coops and hide our dogs!' +[/STORY] +[OUT]Say you will go speak to the beastmaster then. +[/NODE] + ++[NODE]47 +[STORY] +You arrive at the mansion of Tomislav, the boss of Bear Village. The house stands tall on a small rising, overlooking a dark forest beyond the settlement's boundaries. + +You hear the man's jolly voice welcome you from a window: + +'Come up, come up my friends!' +[/STORY] +[OUT]Go into the house. +[/NODE] + ++[NODE]48 +[STORY] +Inside the house, there is a table set for a feast, a band is playing quietly in the background. At the table, you see a couple of beggars eating some food and Fredrick, the foreign visitor, looking at them with certain disdain. He sees you and walks over: + +'Ah, more visitors, and ones less... rugged. Good. I do not understand why our host feeds them...' +[/STORY] +[OUT][Wisdom] Explain that the beggars symbolise the Dziody, spirits of our forefathers wondering the lands. +[OUT]Shrug and see Tomislav, the host. +[/NODE] + ++[NODE]49 +[STORY] +'Oh, that, yes. Boss did say something of the sorts. Hmm, odd, but why not. + +He also made the music so damn quiet. Still. Each to their own, he has honoured the All Hallow's Eve well in all other ways!' +[/STORY] +[OUT]Shrug and see Tomislav, the host. +[OUT]Insist the foreigner should pay more heed to your customs, for Nyia may not be impressed with strangers dishonouring her time. +[/NODE] + ++[NODE]50 +[STORY] +You see a glimmer of satisfaction in the man's eye: + +'Well, I say. She is not the only deity of death, no? We each have our own, and all should be honoured well, for it is their domain that receives the reverence after all. But, we should not argue under our host's roof.' + +You see the boss watching his guest with curiosity. +[/STORY] +[OUT]Approach the host. +[/NODE] + ++[NODE]51 +[STORY] +Tomislav hugs you and smiles: +'Pay no heed to the zealous ways of my guest, but he did bring us all those wonderful new ways to celebrate All Souls day, did he not? + +Now, I must dash and help with various preparations, but please do explore Bear Village, and come see me should anything go wrong.' +[/STORY] +[OUT]Explore the village. +[OUT]Leave. +[OUT]Ask about the dead animals. +[OUT]Ask him how a demon got to be in charge of a human village? +[/NODE] + ++[NODE]52 +[STORY] +You enter the village, and see people are gathered around Tomislav, who is trying to calm them down: + +'Do not panic, I will get to the bottom of this, now go back to work and leave it to me, good people.' + +The crowd disperses slowly and Tomislav beacons you to join him. +[/STORY] +[OUT]Ask Tomislav what happened? +[OUT]Tell Tomislav about Gurtek and Bogslava and their odd plot to scare off Fredrick. +[OUT]Join Gurtek to tell Tomislav about the angry forefathers. +[OUT]Share your suspicions about Gurtek and the dogs, but also about Fredrick. +[OUT]Talk about presence of the dark spirits that Gurtek mentioned. +[/NODE] + ++[NODE]53 +[STORY] +'Oh, yes, well, I don't quite know what is happening, but there were terrible screams coming from the woodcutters lodge, and, well, my son is there too, can you please go and check what is happening? All out guardsmen were sent away on a task, I have no one else to ask...' +[/STORY] +[OUT]Agree to have a look. +[/NODE] + ++[NODE]54 +[STORY] +'Well, I say! How ridiculous. I suppose we must go and retrieve the 'kidnapped' then, and sort this mess out. We can deal with the dogs afterwards.' +[/STORY] +[OUT]Agree and leave. +[/NODE] + ++[NODE]55 +[STORY] +'What? Oh, damn be my ambition... You mean Bohna and Vieslav are dead? Do you know what can we do, how can we appease the forefathers now?' +[/STORY] +[OUT]Turn to Gurtek for an answer. +[/NODE] + ++[NODE]56 +[STORY] +'I am no shaman, but, if the forefathers are awake and gathered, they will be by the old oak near the woodcutters lodge. + +Let us go there and see if we can stop this.' + +He turns to you: +'Will you speak to them on our behalf? We have no zerca, or shaman that could do it for us.' +[/STORY] +[OUT]Agree to go and help them with this. +[OUT]Decline, tell them it is their business and leave. [Abandon quest] +[/NODE] + ++[NODE]58 +[STORY] +You spot the caravan of Fredrick, the foreigner, disappear on the horizon, clearly only his life was spared here. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]62 +[STORY] +'You mean they said they would punish us? Well, that sounds ridiculous. Still, we thank you for the warning. + +I say they are bluffing. Angry old men, trying to scare us. We will show them we can celebrate both traditions well enough, here, at Bear Village!' + +The people cheer him on, but some seem a bit uneasy. +[/STORY] +[OUT]Nod and leave. +[OUT]Gurtek beckons you. +[/NODE] + ++[NODE]64 +[STORY] +'Tomislav means well, but really, he just doesn't know what to do. Even if we take down the Halloween stuff, you know as well as I do, it will not be enough now... I will try to convince some folks to leave, maybe that will help.' +[/STORY] +[OUT]Nod and leave. +[/NODE] + ++[NODE]65 +[STORY] +'Well, that is disturbing indeed, and yet, are we entirely sure Gurtek did not meddle here to protect the dogs? I am fond of them too, but they have become a nuisance... + +Still, people tell me there is a commotion at the woodcutters lodge, can you please go and investigate? We will deal with the dogs afterwards.' + +[/STORY] +[OUT]Agree and leave. +[/NODE] + ++[NODE]66 +[STORY] +'Fredrick? He spends his time with me mostly, and yes, he does go out at night, but always in the company of my men, for security, you see. + +Hmm. I am sad to say it looks like Gurtek is indeed trying to cover up for those dogs of his. Still, people tell me there is a commotion at the woodcutters lodge, can you please go and investigate? We will deal with the dogs afterwards.' +[/STORY] +[OUT]Agree and leave. +[/NODE] + ++[NODE]68 +[STORY] +As you search through the bloodied debris, you find a note addressed to you, explaining that many folks were able to escape because you defeated that wooden bear, and thus, weakened the angry forefathers. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]74 +[STORY] +Bear Village lies destroyed, bloodied wooden sculptures hulk over every hut and corner. There is a deadly silence, where seconds ago you could have sworn you heard screams and sobs. +[/STORY] +[OUT]Check for survivors. +[OUT]Check for survivors. +[/NODE] + ++[NODE]75 +[STORY] +Bear Village lies destroyed, bloodied wooden sculptures hulk over every hut and corner. There is a deadly silence, where seconds ago you could have sworn you heard screams and sobs. +[/STORY] +[OUT]Check for survivors. +[OUT]Check for survivors. +[/NODE] + ++[NODE]76 +[STORY] +'Hmm, yes, I have heard of this. Some are so rude as to suspect my dear friend here, but then the village never did like strangers. I assure you, Fredrick killed no animals. Still, if you do not mind, I have sent my men off on a mission, so I have none to ask, if you have the time, please try to find the culprit.' +[/STORY] +[OUT]Say you will go speak to the beastmaster then. +[/NODE] + ++[NODE]77 +[STORY] +Tomislav shrugs, but you see a sly smirk on his face: + +'I was born here, you know. Not inside the village, but in a cave, over there - he points to his garden. I am a treasurer, meant to sit and guard some old chests, well, I got sick of it. Took my treasure, told the people of Bear Village that I will share it if they will let me live here. They did, and soon enough they figured I am best at manging things, so here we are.' + +[/STORY] +[OUT]Explore the village. +[OUT]Leave. +[OUT]Ask about the dead animals. +[/NODE] + ++[NODE]79 +[STORY] +The village looks less joyful now, and many of the Haloween decorations are gone. + +But, nervous not to offend the forefathers even more, the All Souls games and revelry continues quietly... +[/STORY] +[OUT]Check the food stalls. +[OUT]See if you can help with the decorations. +[OUT][Child] Ask to join in one of the games. +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Wise woman's hut(10) ++[NODE]2 +[STORY] +You see the hut of the Bear Village wise woman. The place looks quiet and peaceful. There are some candles lit under a tree. The yard looks very tidy. And there are many signs: + +'Stay quiet, so that spirits are not disturbed...' +'Remain indoors after dark, for the souls of the dead may not come in peace...' +'DO NOT spread white paint, or flour about your homes, you may mark a spirit, and this will not be respectful!' + +A lady comes out and looks at you. +[/STORY] +[OUT]Greet the wise woman quietly. +[OUT]Say hallo. +[/NODE] + ++[NODE]4 +[STORY] +'Hmm, good, yes. Quiet. So, what brings you here? Did young Tomislav send you to make me put up some of that pumpkin nonsense? If he did, I swear on my grandmother...' +[/STORY] +[OUT]Say Tomislav only said you should visit her. +[OUT]Ask why she does not like Halloween? +[OUT]See what she has to offer, you have no time to chat. +[/NODE] + ++[NODE]5 +[STORY] +'Oh, right. Well, he is too smart to just tell you. Anyway...' + +She was about to say more when a caravan drove past the hut at great speed. The woman stomps her feet and shakes her fist: + +'Those bloody caravans! There are sings, they are not allowed! Bastards. They got my fence three times already, and killed my chicken once!' + +She suddenly remembers about staying quiet and stops, but her face is red in anger. +[/STORY] +[OUT]Ask if you can help? +[OUT]See what she has to offer, you have no time to chat. +[OUT]Ask why she does not like Halloween? +[/NODE] + ++[NODE]6 +[STORY] +'Not much here. I can sell you some herbs and spices. + +I am also a good listener, if you have them mental issues, I can sort you out, I swear. Other than that, I am the quiet sort, I do not meddle in other folks' business here.' + + +[/STORY] +[OUT]You hear a commotion nearby and you see the wise woman looking away too. Go check it out. +[OUT]Buy herbs and spices. +[OUT]Heal your mental wounds. +[OUT]Leave. +[/NODE] + ++[NODE]11 +[STORY] +You walk over to where a small crowd of villagers has assembled and you see several animals gutted and spread out for all to see. People are whispering about Gurtek and his dogs as prime suspects of this foul deed. + +Some children are crying, the adults look unsettled. They turn to their wise woman as she arrives with you. She speaks: +'This is some foul deed. And on the night of All Souls... we must find the culprits quickly, before the spirits are angered more!' +[/STORY] +[OUT]Question the wise woman first. +[OUT]Question the villagers gathered here. +[/NODE] + ++[NODE]12 +[STORY] +'Dislike is a strong word. I care little for the foreign custom, that's all. I tell you, those Westerner spirits may be happy with pumpkins and tomfoolery, but our forefathers' souls are not be messed with. + +Everyone is so jolly. Laughing, playing tricks, eating candy. No mournful peace, no reverence. Next thing you know they'll forget to light the candles at the cemetery! But, each to their own...' +[/STORY] +[OUT]Nod and see what she has to offer. +[/NODE] + ++[NODE]13 +[STORY] +'Well, if you catch the blasted bandits and tell them never to drive through here again, then yes!' +[/STORY] +[OUT]Agree. +[OUT]Decline the task. Ask why she does not like Halloween? +[OUT]Decline the task. See what she has to offer, you have no time to chat. +[/NODE] + ++[NODE]16 +[STORY] +'How nice of you. Well, as a reward, here, my old iron frog, it should lend you its wisdom.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +' I was talking to you , remember. I know nothing of this mess, only that it is likely to be angry souls, pissed off at our Tomislav for organising his Halloween nonsense and listening to that foreigner, Fredrick.' +[/STORY] +[OUT]Question the villagers gathered here. +[OUT]Say you will help them and go ask about this around the village. +[OUT][Intelligence] That is a very quick conclusion she just drew. Insist she knows more; it is clear she was not very surprised to see those dead animals. +[OUT][Magic user] The animals do look posed to mimic some ritual, but it is nothing real. A parlour trick at best. Since Bogslava claims to be a wise woman, question why she did not notice this? +[/NODE] + ++[NODE]19 +[STORY] +'We were going about our work when we found them like this... Mieszko said he saw some black shadows, but he is odd, so who knows. I say it's those damned dogs or that odd fella with the pumpkins, Fredrick.' + +Mieszko does not protest the assessment, but repeats he saw some dark shadows stalking away from this place towards the centre of village. +[/STORY] +[OUT]Say you will help them and go ask about this around the village. +[OUT]Question the wise woman. +[OUT][Perception] Investigate. +[/NODE] + ++[NODE]21 +[STORY] +Shush! Quiet, or the spirits will get angry... young fools... So, what brings you here? Did young Tomislav send you to make me put up some of that pumpkin nonsense? If he did, I swear on my grandmother...' +[/STORY] +[OUT]Say Tomislav only said you should visit her. +[OUT]Ask why she does not like Halloween? +[OUT]See what she has to offer, you have no time to chat. +[/NODE] + ++[NODE]22 +[STORY] +Bogslava shrugs: + +'I guess, but nothing I got to say about it.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]23 +[STORY] + A lot of the tracks are trampled by the crowd, but you do see a lot of black fur here and you see tracks coming from one direction looking heavy and same tracks going back, but lighter - someone carried the dead animals here. +[/STORY] +[OUT]Tell Bogslava your findings and suggest it is unlikely she wouldn't have noticed someone meticulously arranging the scene so close to her hut. +[/NODE] + ++[NODE]25 +[STORY] +The pets were killed brutally and their bodies arranged oddly, it looks like some sort of ritual or something. But there are no more clues for you here. +[/STORY] +[OUT]Say you will help them and go ask about this around the village. +[OUT][Magic user] The animals do look posed to mimic some ritual, but it is nothing real. A parlour trick at best. Since Bogslava claims to be a wise woman, question why she did not notice this? +[/NODE] + ++[NODE]29 +[STORY] +She looks nervous, then speaks to you quietly: +'I don't like to say, because we are friends. But Gurtek, the beastmaster, he often loses control over them black beasties. And well, Tomislav told him he will put them down if it happens again, so I think, the poor green git is trying to make it look like a crime to save his pups.' +[/STORY] +[OUT]Go question Gurtek, the beastmaster, at the kennels. +[/NODE] + ++[NODE]33 +[STORY] +'Oh fine, fine. This has gone far enough, and with your meddling, it won't work anyway. Yes, me and Gurtek planned this thing, we did kill a few pesky pets, made it look all scary and ritual like, we have a few folks hide away, pretend they are kidnapped. People will think the Dziody spirits are angry and maybe stop being stupid with the Halloween nonsense that foreigner, Fredrick, is making us do.' +[/STORY] +[OUT]Ask why she hates Halloween so much? +[OUT]Thank her for the honesty, but say you must now go and tell Tomislav, the boss, what's been happening here. +[/NODE] + ++[NODE]34 +[STORY] +'Hate? No. But I do see things, you know. So does Gurtek, through his spirit bonds. We have our ways, the westerners have theirs. Our Nyia wishes us to honour the souls one way, why should we do it in another god's way? Appreciate your own before happily accepting someone else's...' +[/STORY] +[OUT]Nod, but question if it is not possible to perhaps do both? +[OUT]Thank her for the honesty, but say you must now go and tell Tomislav, what's been happening here. +[/NODE] + ++[NODE]36 +[STORY] +She shrugs: +'Maybe. But I am old, I live in the now. And I know our Dziody are not nice spirits, bless their souls. They are envious, and proud and I do not see this going well for us. Now, go, do what you must.' +[/STORY] +[OUT]Thank her for the honesty, but say you must now go and tell Tomislav, what's been happening here. +[/NODE] + ++[NODE]42 +[STORY] +'Hello again. I can sell you some herbs and spices. + +I am also a good listener, if you have them mental issues, I can sort you out, swear. Other than that, I am the quiet sort, I do not meddle in other folks' business here.' + + +[/STORY] +[OUT]Buy herbs and spices. +[OUT]Heal your mental wounds. +[OUT]Leave. +[OUT]Report your success with the caravans. +[OUT]Ask Bogslava about the missing folks. Seems odd the two things happening at once. +[OUT]Ask if you can help with that caravan issue she was telling you about earlier? +[OUT]See what she has to offer, you have no time to chat. +[/NODE] + ++[NODE]45 +[STORY] +You find the hut destroyed and burned, with the scorched body of Bogslava locked inside clearly, she decided to take her own life rather than face the forefathers. + +You sense her lost spirit lingering, watching... +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]49 +[STORY] +You go back to Bogslava's hut, but clearly she is no longer here. The place is all packed up, but she does pick up her things now that you have come this way. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]52 +[STORY] +You find the hut destroyed and burned, with the scorched body of Bogslava locked inside clearly, she decided to take her own life rather than face the forefathers. + +You sense her lost spirit lingering, watching... +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]53 +[STORY] +'Well, if you catch the blasted bandits and tell them never to drive through here again, then yes!' +[/STORY] +[OUT]Agree. +[/NODE] + +[/EVENT] + +-- [EVENT] --Caravan(11) ++[NODE]2 +[STORY] +You catch on to the caravan that upset the wise woman from Bear Village. +[/STORY] +[OUT][Attractive] Speak to them, ask them to change their route. +[OUT][Strength]Threaten them, say you will find them and kill them next time they try to come this way. +[OUT]Attack! +[OUT]Leave. +[OUT]Speak to them, ask them to change their route. +[/NODE] + ++[NODE]5 +[STORY] +'Well, since you asked so nicely. Truth be told, we would have changed ages ago, but that woman is so bloody rude... + +Anyway, we will stop now, farewell to you.' +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]9 +[STORY] +'That old crone purposely moved her fence to stand in our way, refused our very generous offers to pay her to relocate and poisoned a nearby drinking hole so our horses died! We will not budge. Now leave us be.' +[/STORY] +[OUT]Leave. +[OUT]Attack! +[/NODE] + ++[NODE]13 +[STORY] +You were defeated, but they left you be. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]14 +[STORY] +You killed the caravan bandits. The wise woman should be happy. +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]15 +[STORY] +'Okay, okay, no need for things to get tense like this. Apologies masters. It was just that that woman is so bloody rude... + +Anyway, we will stop now, bye.' +[/STORY] +[OUT]Thank them and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Kennels(12) ++[NODE]2 +[STORY] +You visit the dog kennels, and you are met by an older goblin the beastmaster, Gurtek, who is feeding two, large, scary looking black dogs. He turns to you: + +'Oi there, don't come too close. You more foreign folk?' +[/STORY] +[OUT]Say that you are not, you are Slavyan. +[OUT]Leave. +[OUT]Buy a dog or horse. +[/NODE] + ++[NODE]3 +[STORY] +'Oh, good, good. Anyway, how can I help?' +[/STORY] +[OUT]Ask what he does here? +[/NODE] + ++[NODE]4 +[STORY] +'I take care of the animals, train these here dogs for master Tomislav, take care of his horses and the such. If you're looking for any of those foreign Hallow something attractions, I am not participating. But you can place an offering for the spirits under the old oak ...' + +A woman's cry interrupts: +'Oh, no, no, my Vieslav is missing, Gurtek, you must help me find him!' +[/STORY] +[OUT]Listen to what has happened. +[/NODE] + ++[NODE]5 +[STORY] +'Listen, I am not hiding anything here. If you ask me, it's that new fella, he sneaks out at night, goes to the grove, does funny westerner business there - sacrifices to some of their lot, I guess. Or else, the spirits took our people, and all we can do is try to appease them now. Burn all those Halloween things and get back to good old Zaduszki to honour All Souls time.' +[/STORY] +[OUT]Tell him his dogs are still main suspects, but perhaps it is worth asking about the foreigner too. Leave to speak about this to Tomislav at the village. +[/NODE] + ++[NODE]6 +[STORY] +The woman speaks while sobbing: + +'Vieslav, my son, he is missing. And Bohna, my neighbour too! Can't those mutts of yours go look for them?' + +Gurtek shrugs: +'I don't know, dangerous that. Spirits are about, your folk was likely taken by them. You best honour the dead ones, then your folk will return, I am sure.' + +She huffs, swears at him and leaves to see the boss. +[/STORY] +[OUT]Ask him why he would not offer help? +[/NODE] + ++[NODE]7 +[STORY] +'Why should I? They didn't listen when I said this Hallow's Eve was bad idea, that spirits will be angry. Now folks are gone, the only thing to do is chase away those foreign folks - present company excluded, to be sure...' +[/STORY] +[OUT]Question Gurtek about the dead pets. +[/NODE] + ++[NODE]8 +[STORY] +'Good, good. They should come back this evening, make a nice scene, maybe put some sense into Tomislav. + +And I promise to keep Zeb and Bael on a leash.' +[/STORY] +[OUT]Nod and leave. +[/NODE] + ++[NODE]9 +[STORY] +'Oh, blast it... fine. There is truth to what I said, the spirits are aggravated. But me and Bogslava, we may have helped their hand a little. + +My pups did kill those stupid pets, then we got the idea to make it look all scary like. + +Then we asked Vieslav and Bohna to hide for a time. We were gonna stage a whole thing where they say the angry spirits took them...' +[/STORY] +[OUT]Ask where they are now. +[OUT]Ask why the two agreed to this? +[OUT]Say that you will not interfere, seems like he has his reasons. +[/NODE] + ++[NODE]10 +[STORY] +'If you ask me, it's that the new fella, he sneaks out at night, goes to the grove, does funny westerner business there - sacrifices to some of their lot, I guess. Or else, the spirits took our people, and all we can do is try to appease them now. Burn all those Halloween things and get back to good old Zaduszki to honour All Souls time.' +[/STORY] +[OUT]Tell him his dogs are still main suspects, but perhaps it is worth asking about the foreigner too. Leave to speak about this to Tomislav at the village. +[OUT][Shaman, zerca or spirit] Ask if he has any actual evidence that spirits are at work here. +[/NODE] + ++[NODE]11 +[STORY] +He looks concerned, but does not speak. +[/STORY] +[OUT]Ask about the dead pets, say that many villagers say his dogs killed them. +[OUT]Tell him Bogslava spilled the beans and you know they plotted to scare the villagers. +[OUT]Ask about the dead pets, say that many villagers say his dogs killed them and Bogslava confirmed this suspicion to you. +[/NODE] + ++[NODE]12 +[STORY] +'Hmm, did she now? She said I covered up for my dogs? Well, I guess she is right. That damned boss of ours said he'd have them put down and they only do what nature tells them... And you know, I think they have the Bies blood in them and they are not so they act with the spirits. + +So, you see, I still think it is the spirits who made it all happen. My dogs certainly did not kidnap anyone.' +[/STORY] +[OUT][intelligence] Seems like an awful coincidence, the two things happening, especially that it is him who seems to hate Halloween so much. Insist he tells you the truth! +[OUT]If his theory is true and the spirits got angry at the village for celebrating Halloween, what does he suggest they should do? +[/NODE] + ++[NODE]13 +[STORY] +'Gurtek, you must track my missing folk, Gurtek, your dogs kill our chickens, Gurtek this, Gurtek that, they always want something, never think of me... + +Dogs will be dogs; they can kill some smaller pets, sure. But Tomislav clearly said I am to keep them locked up this week, so I did that. Also, dogs tend not to arrange their kills in patterns.' +[/STORY] +[OUT][Intelligence] Patterns? Interesting choice of words. Try to pressure him into telling you the truth. +[OUT]If his theory is true and the spirits got angry at the village for celebrating Halloween, what does he suggest they should do? +[/NODE] + ++[NODE]16 +[STORY] +'The woodcutters hut, some of the folk there also agreed with us, so they said they will hide them.' +[/STORY] +[OUT]Go to the woodcutters hut. +[OUT]Say that you will not interfere, seems like he has his reasons. +[OUT]Go to the woodcutters hut. +[/NODE] + ++[NODE]17 +[STORY] +'Vieslav is a good lad, his pa was a zerca till he passed last winter, so the boy knows his lore well enough. Bohna, well, her and Bogslava argue a lot, but they are both wise women, it is their job to protect the old ways...' +[/STORY] +[OUT]Ask where they are now. +[OUT]Say that you will not interfere, seems like he has his reasons. +[/NODE] + ++[NODE]24 +[STORY] +'Well, nothing solid, but although I am no shaman, I am sensitive to spirits, and I have been feeling unsettled. Bogslava also swears she has heard the Dziody, souls of her forefathers, speak angrily at night.' +[/STORY] +[OUT]Try speaking to the old souls, see if Gurtek speaks truth. +[OUT]The spirit energies are too strong for you. Tell Gurtek you must go and speak to Tomislav about all of this. +[/NODE] + ++[NODE]27 +[STORY] +'Oh, blast it... fine. There is truth to what I said, the spirits are aggravated. But me and Bogslava, we may have helped their hand a little. + +My pups did kill those stupid pets, then we got the idea to make it look all scary like. + +Then we asked Vieslav and Bohna to hide for a time. We were gonna stage a whole thing where they say the angry spirits took them...' +[/STORY] +[OUT]Ask where they are now. +[OUT]Ask why the two agreed to this? +[OUT]Say that you will not interfere, seems like he has his reasons. +[/NODE] + ++[NODE]29 +[STORY] +You commune with the souls gathering here for Zaduszki and indeed, you feel they are angered. + +You now see clearly the dogs are possessed by the Bies demon, but they are loyal to Tomislav and would not hurt the villagers. + +Instead, you sense a great spiritual power meddling here. You know for sure the folk who were supposed to be kidnapped are dead and you know more blood is coming! +[/STORY] +[OUT]Tell Gurtek you findings. +[/NODE] + ++[NODE]30 +[STORY] +'Dead, oh no! But we never... This is bad, so very bad. We must go to Tomislav at once, we must try to appease the forefathers quickly, before they doom us all!' + +He takes the dogs and runs to the village. +[/STORY] +[OUT]Follow him. +[/NODE] + ++[NODE]33 +[STORY] +There are indeed angered souls here, but you cannot decipher why or what role they played in all the happenings. +[/STORY] +[OUT]Tell Gurtek you must go and speak to Tomislav about all of this. +[/NODE] + ++[NODE]34 +[STORY] +The kennels are destroyed. +[/STORY] +[OUT]You see some fresh tracks leading away from here, and they do not look like the tracks of wooden statues. Follow the trail. +[OUT]Leave. +[/NODE] + ++[NODE]38 +[STORY] +You find a small group of refugees from the Bear Village, Gurtek amongst them. They are on the move and not interested in talking, but Gurtek stops and turns to you: + +'I do understand that this was our fate. I do not blame you for your choices or failures. Thank the gods you allowed my dogs to live, as it was them who died defending us. Here, this pup will stay with you now. Bye and please remember not to anger the forefathers next year!' +[/STORY] +[OUT]Thank him and leave. +[/NODE] + ++[NODE]43 +[STORY] +The kennels are destroyed. +[/STORY] +[OUT]You see some fresh tracks leading away from here, and they do not look like the tracks of wooden statues. Follow the trail. +[OUT]Leave. +[/NODE] + ++[NODE]44 +[STORY] +The kennels are empty, clearly the villagers did not know how to handle the animals without Gurtek. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]47 +[STORY] +You visit the dog kennels, Gurtek isn't here, but you can play with the animals or buy one. +[/STORY] +[OUT]Buy a dog or horse. +[OUT]Play and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Woodcutters lodge(13) ++[NODE]2 +[STORY] +The woodcutters lodge is unlike any other you've seen, at least in terms of its aesthetics. The small building is beautifully carved, with the likeness of woodland creatures and wood folk staring back at you with eerily live eyes. + +The whole yard is also taken up by wooden sculptures, some aged, others fresh, some even in the making. + +You also see the tools of the trade are scattered around, dropped. And you see a small crowd gathered around one fallen figure. +[/STORY] +[OUT]Approach. +[OUT]Leave. +[/NODE] + ++[NODE]3 +[STORY] +As you approach the hut, you see signs of struggle and blood splattered over many of the wooden sculptures. + +The door is ajar and inside you see some bodies. +[/STORY] +[OUT]Check if anyone survived. +[OUT]Check if anyone survived. +[/NODE] + ++[NODE]4 +[STORY] +There is a body of a middle-aged woman, her intestines are spread out on the floor- she must be Bohna. Vieslav, the young man you were also looking for, lies twisted next to her, his eyes gouged out and throat torn apart. +Two bulky men, likely woodcutters, lie torn to shreds, their axes fallen nearby but free of blood - they didn't even have the chance to attack? + +Finally, you spot a fifth body, that of a young man with long blond hair, his body bloodless and stiff, his face frozen in fear. +[/STORY] +[OUT][Perception] Investigate. +[OUT]Look around for clues. +[OUT][Medic] Check the bodies to determine how they died. +[/NODE] + ++[NODE]5 +[STORY] +The lodge is a mess, the front door is destroyed and the bodies are badly torn up - this is clearly the work of some beast. +[/STORY] +[OUT]Question the boy? +[OUT]Look around more. +[/NODE] + ++[NODE]6 +[STORY] +Bohna's and Vieslav's things are set up in the hut as if they were guests here. The front doors are torn apart, and the earth on the room floor is cracked. The tracks are odd, large, heavy and some look animal-like, but you cannot say for sure. + +The wounds are very extreme, with definite signs of animal claws/teeth, but hard to say if that's the only weapon used here. + + +[/STORY] +[OUT]Question the long-haired boy, he seems in better shape than Vieslav. +[OUT]Look around more. +[OUT][Medic] Check the bodies to determine how they died. +[/NODE] + ++[NODE]7 +[STORY] +The young man looks up, his eyes are red with tears: + +'I... I just don't understand how it happened. I felt, felt the wood so angry, then I came here, and there was all this blood and growling. All teeth, and claws, moving, but how? All this blood, how did they come to life?' + +He starts sobbing and cannot speak anymore. You see Tomislav arrive and take him aside. +[/STORY] +[OUT]Ask if he knows the boy? +[/NODE] + ++[NODE]8 +[STORY] +'I am sorry, I don't mean to sound dismissive. But my son is fragile and has a big imagination, as all artists do. And those dogs killed enough of my folk, so I just want them gone.' +[/STORY] +[OUT]Say that you think the dogs are guilty. +[OUT]Tell him you think there is enough evidence to suggest something more than the dogs. Advise he spares them. +[/NODE] + ++[NODE]9 +[STORY] +Tomislav nods: 'Yes, I think it too.' + +Gurtek is called for and he obeys, even though you see tears in his eyes. The dogs are put down by his own hand. Tomislav speaks up: +'It had to be done. You are an honourable man Gurtek, thank you. Now, I shall retire and try to regain a semblance of peace for the village. I thank you again for your help, God's chosen.' + +He bows and leaves, so does Gurtek, carrying his two dogs. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]10 +[STORY] +'Well, you see. My boy, he is half eleven. And well. His sculptures, they are clearly infused with magic... It's just, if the villagers hear of it. They will not believe he did not mean it. I am a demon, you see, and he is a half-breed. Villagers tend to accept us only so long as we don't stand out like this... If we kill the dogs, folk will calm down and I will have time to try and figure out what is really happening.' +[/STORY] +[OUT]Tell him if the boy made sculptures that are magical and possibly walking around killing folk, he should pay for it like any other. Tell the villagers. +[OUT]Agree, allow to blame the dogs. +[OUT]Say that you will not tell on his son, for now, but he should also leave the dogs alone. Say you will continue looking into this for him. +[/NODE] + ++[NODE]11 +[STORY] +The bodies were torn apart with sheer force and while there are some claw and bite marks, they are odd, full of splinters. Some cuts also look like they were made by an axe, but not a very sharp one. +[/STORY] +[OUT]Question the boy? +[OUT]Look around more. +[/NODE] + ++[NODE]12 +[STORY] +There is a body of a middle-aged woman, her intestines are spread out on the floor- she must be Bohna. There are three more bodies in sight, two woodcutters, torn apart. However, Vieslav, the young man you were also searching for, is covered in blood but alive. + +You also spot a fifth body, that of a young man with long blond hair, but you see he is breathing. + +It looks like you got here fast enough to interrupt the slaughter. At least for the two. +[/STORY] +[OUT][Perception] Investigate. +[OUT]Take care of the wounded, and take a look around. +[OUT][Medic] Check the bodies to determine how they died. +[/NODE] + ++[NODE]13 +[STORY] +You see the wooden sculptures from before, but they are all covered in fresh blood. There is no one here, only scattered tools and silence. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]16 +[STORY] +'Yes, yes of course I do. He is mine. He is our artist too, you know. In any case. This is clearly the dogs, right? We should put those damned beasts down, now!' +[/STORY] +[OUT][Intelligence] He seems overly quick to dismiss the boy's words. Ask him to tell you the truth, now! +[OUT]Say that you think the dogs are guilty. +[OUT]Tell him you think there is enough evidence to suggest something more than the dogs. Advise he spares them. +[/NODE] + ++[NODE]18 +[STORY] +You look for more clues and you see Tomislav and Gurtek arrive. Tomislav listens to what you have found so far, he looks concerned. + +'So, you think a beast did it? This is not much to go on. And while we were coming here, two more dead were found in the village. We have to stop this madness...' +[/STORY] +[OUT]Say that you think the dogs are guilty. +[OUT]Tell him you think there is enough evidence to suggest something more than the dogs. Advise he spares them. +[/NODE] + ++[NODE]19 +[STORY] +'Well, I suppose I did ask you to solve this for us, so I must trust your judgement.' + +Gurtek, who stood nearby, bows to you: +'Thanks, you will not be sorry for this, I know my dogs and I know they did not do this. We best get back to the village and try to figure out what is going on here.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]20 +[STORY] +'Oh, I see... Okay, I am a demon, so I give you my demon word I will tell people. But please, allow me to take him home first, keep him safe from the mob. He deserves a trial at least. Come see me in the village so we may figure out if this is the end of it.' + +He walks away with his son. Gurtek nods to you, acknowledging you just saved his dogs. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Forefathers(14) ++[NODE]2 +[STORY] +You find the old oak and you are now sure things are not right in this village. Standing around the sacred tree are the wooden sculptures you saw before, only they are twisted, eerie and clearly looking at you, as you are walking towards them. +[/STORY] +[OUT]Speak to the forefathers, ask them why they are angered so? +[OUT]Attack! +[/NODE] + ++[NODE]3 +[STORY] +You hear a voice of many answer in your head: + +'You ask why? You impertinent child! You would not ask were you following the wisdom of your forefathers as we have taught you. In Nyia's name, this foul village will be punished for its impurity and for readily inviting foreign deities into their midst!' +[/STORY] +[OUT][Nyia] Yes, if this is their transgression they have truly erred. Allow the forefathers to continue their punishment as they see fit. +[OUT]There will likely still be a hard price to pay, as it has gone far beyond words. But, try to convince the forefathers that the people did not mean to anger them so. They lack the guidance of a zerca. Their mayor is a demon. And they clearly only wanted to honour a guest, not offend their own customs. +[OUT][Magic user] You feel these spirits are darkened and twisted. They will ask for blood whatever you say. Face them in the spirit realms, it is the only way to fully quench their thirst for vengeance. +[OUT]Say that you think they should do what they will. It is not your village. Leave. +[OUT]Ask what foreign god they mean? +[OUT]Ask how they have been able to act in the realms of the living? +[OUT]Back away for now, perhaps there is time to return later. +[/NODE] + ++[NODE]6 +[STORY] +You defeat the forefather spirits and see the shattered sculptures turn to ordinary wood once more. + +And yet, you sense a dark presence linger and you know that the souls may yet find a way to enact their revenge on the Bear Village. + +Still, at least they no longer have their physical coils to play with. +[/STORY] +[OUT]Report back to Tomislav and the villagers. +[/NODE] + ++[NODE]8 +[STORY] +You are defeated and the forefathers claim a life as payment for your disrespect. + + +[/STORY] +[OUT]Run away. +[/NODE] + ++[NODE]14 +[STORY] +'There is some wisdom in your words. Yes. The young ones make mistakes. We will forego our revenge, but a blood price must be paid. + +We will take the lives of half of the village, or, we may take one of yours, you are strong, your essence will do.' +[/STORY] +[OUT]Agree the villagers must pay their price. +[OUT]Offer one of your own. +[OUT]Attack! +[OUT][Magic user] You feel these spirits are darkened and twisted. They will ask for blood whatever you say. Face them in the spirit realms, it is the only way to fully quench their thirst for vengeance. +[OUT]It will hurt, but back away for now, perhaps there is time to return later. +[/NODE] + ++[NODE]20 +[STORY] +'There is some wisdom in your words. Yes. Young ones make mistakes. We will forego our revenge, but a blood price must be paid. + +We will take the lives of half of the village, or, we may take one of yours, you are strong, your essence will do.' +[/STORY] +[OUT]Agree the villagers must pay their price. +[OUT]Offer one of your own. +[OUT]Attack! +[OUT][Magic user] You feel these spirits are darkened and twisted. They will ask for blood whatever you say. Face them in the spirit realms, it is the only way to fully quench their thirst for vengeance. +[OUT]It will hurt, but back away for now, perhaps there is time to return later. +[/NODE] + ++[NODE]21 +[STORY] +Your strength of spirit overwhelms the angered forefathers and they withdraw from the physical realm for good. As they depart, you hear their fading voice: + +'Now this is what our children should be like. Good. You honour us. We will leave the weaklings to your judgement. We fade now, but one of us will stay with you and guard you against our enemies.' +[/STORY] +[OUT]Thank the forefathers and leave to report back to the village. +[/NODE] + ++[NODE]25 +[STORY] +You are defeated and the forefathers claim a life as payment for your disrespect. + + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +'No! Your words are weak and meaningless. A blood price will be paid, only then will they know their place.' + +You feel the ground shake and the air gets cold. You see the wooden figures begin to move, deadly intent in their hollow eyes. +[/STORY] +[OUT]Do nothing. +[OUT]Attack! +[OUT][Magic user] You feel these spirits are darkened and twisted. They will ask for blood whatever you say. Face them in the spirit realms, it is the only way to fully quench their thirst for vengeance. +[/NODE] + ++[NODE]27 +[STORY] +The forefathers defeat you and you feel their bloodlust growing. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]28 +[STORY] +The forefathers' spirits nod in approval and you hear their whispers: + +'Now this is what our children should be like. Good. You honour us. We go now to exact our judgement, but one of us will stay with you and guard you against our enemies.' +[/STORY] +[OUT]Thank the forefathers and leave to report back to the village. +[/NODE] + ++[NODE]32 +[STORY] +'A half elven youth carved this wood with all the passion of their woodland kin and the tenacity of such tender age. In doing so, they infused it with ancient magic. It is through this magic that we were able to manifest and teach those fools a lesson in blood.' +[/STORY] +[OUT]Ask what foreign god they meant before? +[OUT]Ask why not kill the foreign guests then? Why the villagers? +[/NODE] + ++[NODE]33 +[STORY] +'They come from the lands that were once west. They have their own gods, of whom we shall not speak. Suffice to say, their Hallow's Eve gives honour to their own, and thus not to us, nor to our lady Nyia.' +[/STORY] +[OUT][Nyia] Yes, if this is their transgression they have truly erred. Allow the forefathers to continue their punishment as they see fit. +[OUT]There will likely still be a hard price to pay, as it has gone far beyond words. But, try to convince the forefathers that the people did not mean to anger them so. They lack the guidance of a zerca. Their mayor is a demon. And they clearly only wanted to honour a guest, not offend their own customs. +[OUT][Magic user] You feel these spirits are darkened and twisted. They will ask for blood whatever you say. Face them in the spirit realms, it is the only way to fully quench their thirst for vengeance. +[OUT]Say that you think they should do what they will. It is not your village. Leave. +[OUT]Ask how they have been able to act in the realms of the living? +[OUT]Back away for now, perhaps there is time to return later. +[/NODE] + ++[NODE]34 +[STORY] +'Impertinent they may be, but loyal to their own forefathers. This we respect. It is our own children, lost in the glamour of new baubles, that we seek to school.' +[/STORY] +[OUT]Ask what foreign god they meant before? +[/NODE] + ++[NODE]35 +[STORY] +The forefathers' spirits nod in approval and you hear their whispers: + +'Now this is what our children should be like. Good. You honour us. We go now to exact our judgement.' +[/STORY] +[OUT]Thank the forefathers and leave to report back to the village. +[/NODE] + ++[NODE]37 +[STORY] +The place is quiet, deathly quiet. The sculptures are still, lifeless, but crimson red. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]41 +[STORY] +You see Tomislav and the villagers were hovering nearby, they cheer as you approach, many kneel before you, Tomislav bows: + +'You are true heroes, at least to us. You gave the life of your own, for us! I can never repay you enough. Here, a collection we made to reward you. And some of our people asked to join you, if you'll have them.' +[/STORY] +[OUT]See who wants to join. +[/NODE] + ++[NODE]42 +[STORY] +'You are willing to pay the ultimate price for them. You honour Nyia this All Souls day, as you honour us. We take your flesh and soul, but we give you one of our toys so it may aid you. Farewell.' +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]43 +[STORY] +Those who want to join you line up. +[/STORY] +[OUT]Ask Bogslava to come. +[OUT]Gurtek's young nephew would like to come with you, and his uncle agrees to it. Take him. +[OUT]Tomislav's son, Milosz, wishes to join you. He swore off art forever, but can still do decent craft. Take him. +[OUT]A child who was made orphan wishes to come with you as you are the hero. The villagers agree it would be best for them. Take them with you. +[OUT]Say you do not want anyone to join. +[/NODE] + ++[NODE]48 +[STORY] +You see the villagers were gathered nearby, and clearly heard what the price will be. Gurtek, his goblin family, Tomislav and his odd lot and a few more undesirables were quickly chosen as volunteers, and before anyone could run, or protest, the forefathers took them. Bogslava speaks to you: + +'This was a bloody price, but you saved many lives. I guess this village never wanted them odd folk anyway, human nature... we chased that foreigner away too.. Here, a collection we made to reward you. ' +[/STORY] +[OUT]Thank them. +[/NODE] + ++[NODE]49 +[STORY] +The villagers bow in thanks but do not say much, some are clearly ashamed of what happened, other relieved it was not them who paid. They move away. Bogslava remains. + +'I would rather not stay here; will you take me with you?' +[/STORY] +[OUT]Ask Bogslava to come. +[OUT]Refuse and leave. +[/NODE] + ++[NODE]52 +[STORY] +You see Tomislav and the villagers were hovering nearby, they cheer as you approach, many kneel before you, Tomislav bows: + +'You are true heroes, at least to us. I can never repay you enough. Here, a collection we made to reward you. And some of our people asked to join you, if you'll have them.' +[/STORY] +[OUT]See who wants to join. +[/NODE] + ++[NODE]53 +[STORY] +Those who want to join you line up. +[/STORY] +[OUT]Ask Bogslava and her grandchild to come. +[OUT]Gurtek's young nephew would like to come with you, and his uncle agrees to it. Take him. +[OUT]Tomislav's son, Milosz, wishes to join you. He swore off art forever, but can still do decent craft. Take him. +[OUT]A child who was made orphan wishes to come with you as you are the hero. The villagers agree it would be best for them. Take them with you. +[OUT]Say you do not want anyone to join. +[/NODE] + ++[NODE]61 +[STORY] +You see Tomislav and the villagers were hovering nearby, they cheer as you approach, many kneel before you, Tomislav bows: + +'You are true heroes, at least to us. I can never repay you enough. Here, a collection we made to reward you. And some of our people asked to join you, if you'll have them.' +[/STORY] +[OUT]See who wants to join. +[/NODE] + ++[NODE]62 +[STORY] +Later, you discover the village continued to be haunted and some folk were driven mad, but overall, the village fared much better that it could have. + +Those who want to join you, line up. +[/STORY] +[OUT]Ask Bogslava and her grandchild to come. +[OUT]Gurtek's young nephew would like to come with you, and his uncle agrees to it. Take him. +[OUT]Tomislav's son, Milosz, wishes to join you. He swore off art forever, but can still do decent craft. Take him. +[OUT]A child who was made orphan wishes to come with you as you are the hero. The villagers agree it would be best for them. Take them with you. +[OUT]Say you do not want anyone to join. +[/NODE] + +[/EVENT] + +-- [EVENT] --Wooden Bear Attack(15) ++[NODE]2 +[STORY] +As you walk in, you are attacked by a wooden bear wielding an axe! +[/STORY] +[OUT]Fight! +[OUT]Try to run! +[/NODE] + ++[NODE]4 +[STORY] +As you walk in, you are attacked by a wooden bear wielding an axe! + +The two dogs, Bael and Zeb, join you and charge towards the bear. +[/STORY] +[OUT]Fight! +[OUT]Try to run! +[/NODE] + ++[NODE]5 +[STORY] +You destroy the bear, and yet you hear a voice from within: + +'You cannot stop us little fools. You serve the gods, and so you should not stop us. A blood price will be paid by Bear Village...' + + +[/STORY] +[OUT]Go tell Tomislav and the villagers about this. +[/NODE] + ++[NODE]6 +[STORY] +'Oh no! This sounds bad, really bad. The forefathers' souls, we offended them... Gurtek, do you know where they may hide, so that we may try to plead with them?' +[/STORY] +[OUT]Turn to Gurtek. +[/NODE] + ++[NODE]7 +[STORY] +'I am no shaman, but, if the forefathers are awake and gathered, they will be by the old oak near the woodcutters lodge. + +Let us go there and see if we can stop this.' + +He turns to you: +'Will you speak to them on our behalf? We have no zerca, or shaman that could do it for us. Whatever you decide, I will take my dogs and try to ready the folk for what may come next. +Oh, and one one of my dogs will stay with you from now on, as thanks for all the hard work.' +[/STORY] +[OUT]Ask Tomislav if he is coming too? +[OUT]Agree to aid them. +[OUT]Decline, tell them it is their business and leave. [Abandon quest] +[/NODE] + ++[NODE]8 +[STORY] +Well, I would deal with it myself, but as demon, I am bound to this village. The lodge was as far as I was able to go...' + +You are not sure if he is telling the truth, but you have a feeling he will not win the next elections after this. +[/STORY] +[OUT]Agree to aid them. +[OUT]Decline, tell them it is their business and leave. [Abandon quest] +[/NODE] + ++[NODE]12 +[STORY] +You were defeated, but the bear leaves you. It speaks: + +'You cannot stop us little fools. You serve the gods, and so you should not stop us. A blood price will be paid by Bear Village...' +[/STORY] +[OUT]Get to Tomislav to tell him about this. +[/NODE] + ++[NODE]16 +[STORY] +You barely run away and you feel a spiritual darkness follow you for a time. +You find Tomislav. He listens to your tale, concerned. + +'A wooden bear with an axe? Astonishing, but it would explain many things. We must try to kill it before it kills more of our folk. And to think all our own warriors are away... If you will not help, we are lost.' + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +You managed to run away and find Tomislav. He listens to your tale, concerned. + +'A wooden bear with an axe? Astonishing, but it would explain many things. We must try to kill it, before it kills more of our folk. And to think all our own warriors are away... If you will not help, we are lost.' + + +[/STORY] +[OUT]Say you may try again if you can. Leave. +[/NODE] + ++[NODE]23 +[STORY] +Tomislav cries out in panic: + +'Oh no, no. The forefathers, angered. We must try to kill the bear, before it kills more of our folk. Surely, this will stop them...And to think all our own warriors are away... If you will not help, we are lost.' +[/STORY] +[OUT]Say you may try again if you can. Leave. +[/NODE] + ++[NODE]31 +[STORY] +You destroy the bear, and yet you hear a voice from within: + +'You cannot stop us little fools. You serve the gods, and so you should not stop us. A blood price will be paid by Bear Village...' + + +[/STORY] +[OUT]Go tell Tomislav and the villagers about this. +[/NODE] + ++[NODE]34 +[STORY] +You were defeated, but the bear leaves you. It speaks: + +'You cannot stop us little fools. You serve the gods, and so you should not stop us. A blood price will be paid by Bear Village...' +[/STORY] +[OUT]Get to Tomislav to tell him about this. +[/NODE] + ++[NODE]35 +[STORY] +You barely run away and you feel a spiritual darkness follow you for a time. +You find Tomislav. He listens to your tale, concerned. + +'A wooden bear with an axe? Astonishing, but it would explain many things. We must try to kill it before it kills more of our folk. And to think all our own warriors are away... If you will not help, we are lost.' + +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Bear spawn(16) ++[NODE]2 +[STORY] +You find the wooden bear again; it lunges at you! +[/STORY] +[OUT]Fight! +[OUT]Run away! +[/NODE] + ++[NODE]4 +[STORY] +As you walk in, you are attacked by a wooden bear wielding an axe! + +The two dogs, Bael and Zeb, join you and charge towards the bear. +[/STORY] +[OUT]Fight! +[OUT]Run away! +[/NODE] + ++[NODE]5 +[STORY] +You destroy the bear, and yet you hear a voice from within: + +'You cannot stop us little fools. You serve the gods, and so you should not stop us. A blood price will be paid by Bear Village...' + + +[/STORY] +[OUT]Go tell Tomislav and the villagers about this. +[/NODE] + ++[NODE]6 +[STORY] +'Oh no! This sounds bad, really bad. The forefathers' souls, we offended them... Gurtek, do you know where they may hide, so that we may try to plead with them?' +[/STORY] +[OUT]Turn to Gurtek. +[/NODE] + ++[NODE]7 +[STORY] +'I am no shaman, but, if the forefathers are awake and gathered, they will be by the old oak near the woodcutters' lodge. + +Let us go there and see if we can stop this.' + +He turns to you: +'Will you speak to them on our behalf? We have no zerca, or shaman that could do it for us. Whatever you decide, I will take my dogs and try to ready the folk for what may come next. Oh, and one of my dogs will stay with you from now on, as thanks for all the hard work.' +[/STORY] +[OUT]Ask Tomislav if he is coming too? +[OUT]Agree to aid them. +[OUT]Decline, tell them it is their business and leave. [Abandon quest] +[/NODE] + ++[NODE]8 +[STORY] +Well, I would deal with it myself, but as demon, I am bound to this village. The lodge was as far as I was able to go...' + +You are not sure if he is telling the truth, but you have a feeling he will not win the next elections after this. +[/STORY] +[OUT]Agree to aid them. +[OUT]Decline, tell them it is their business and leave. [Abandon quest] +[/NODE] + ++[NODE]12 +[STORY] +You were defeated, but the bear leaves you. It speaks: + +'You cannot stop us little fools. You serve the gods, and so you should not stop us. A blood price will be paid by Bear Village...' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]25 +[STORY] +The bear is gone... +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]28 +[STORY] +You were defeated, but the bear leaves you. It speaks: + +'You cannot stop us little fools. You serve the gods, and so you should not stop us. A blood price will be paid by Bear Village...' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]29 +[STORY] +You destroy the bear, and yet you hear a voice from within: + +'You cannot stop us little fools. You serve the gods, and so you should not stop us. A blood price will be paid by Bear Village...' + + +[/STORY] +[OUT]Go tell Tomislav and the villagers about this. +[/NODE] + ++[NODE]30 +[STORY] +The bear is gone... +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Pumpkin Bandits(17) ++[NODE]2 +[STORY] +You are ambushed by pumpkins!?! + +'Your sweets or your lives!' +[/STORY] +[OUT]Attack! +[OUT][Demon or Wisdom]Suggest a fair trade instead, with you throwing in a bit extra sweets. +[OUT][Creepy] Give the pumpkins your scariest smile. +[OUT]Try to trick them. +[OUT]Run away! +[OUT]Run away! +[OUT]Give them your fruit sweets, they do look so cute... +[/NODE] + ++[NODE]4 +[STORY] +'Oh, yes, yes, we have stuff for sweets, yeah.' +[/STORY] +[OUT]Trade. +[/NODE] + ++[NODE]5 +[STORY] +'AAA! No. We run!' + +Terrified pumpkins run away from you. +[/STORY] +[OUT]Good, leave. +[OUT]Good, leave. +[/NODE] + ++[NODE]6 +[STORY] +You tricked the pumpkins well and good, and they scattered away. +[/STORY] +[OUT]Leave. +[OUT]One little fella seems to want to stay. Take them. +[/NODE] + ++[NODE]8 +[STORY] +You manage to run, but not without bruises and lost bags, as the pumpkins chase you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]9 +[STORY] +You kill the pumpkins and discover that one is still alive. + + +[/STORY] +[OUT]Take it with you. +[/NODE] + ++[NODE]13 +[STORY] +The pumpkins beat you badly, and you barely escape their pumpkinery, as they try to rip any sweets you have on you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]17 +[STORY] +'What, no sweets? You give sweets now!' + +They look angry. +[/STORY] +[OUT]Run +[OUT]Attack! +[OUT]Run +[/NODE] + ++[NODE]35 +[STORY] +Your tricks sucked, the pumpkins are angry! +[/STORY] +[OUT]Run! +[OUT]Attack! +[OUT]Run! +[/NODE] + ++[NODE]49 +[STORY] +One little fella seems to want to stay. +[/STORY] +[OUT]Take it with you. +[/NODE] + ++[NODE]51 +[STORY] +'Yes! Good Halloween to you. Nom, nom, nom...' + +The pumpkins grab the sweets and jump away from you. +[/STORY] +[OUT]One little fella seems to want to stay. Take them. +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Pumpkin Bandits 2(18) ++[NODE]2 +[STORY] +You are ambushed by pumpkins!?! + +'Your sweeties or your lives!' + +The pumpkin who spoke has a large 'B' carved on it. +[/STORY] +[OUT]Attack! +[OUT][Demon or Wisdom]Suggest a fair trade instead, with you throwing in a bit extra sweets. +[OUT][Creepy] Give the pumpkins your scariest smile. +[OUT]Try to trick them. +[OUT]Run away! +[OUT]Run away! +[OUT]Give them your fruit sweets, they do look so cute... +[OUT]Try talking to the pumpkin more, perhaps you can sort this out? +[/NODE] + ++[NODE]4 +[STORY] +'Oh, yes, yes, we have stuff for sweets, yeah.' +[/STORY] +[OUT]Trade. +[/NODE] + ++[NODE]5 +[STORY] +'Aahh! No. We run!' + +The terrified pumpkins run away from you. +[/STORY] +[OUT]Good, leave. +[OUT]Good, leave. +[/NODE] + ++[NODE]6 +[STORY] +You tricked the pumpkins well and good, and they scattered away. +[/STORY] +[OUT]Leave. +[OUT]One little fella seems to want to stay. Take them. +[/NODE] + ++[NODE]8 +[STORY] +You manage to run, but not without bruises and lost bags, as the pumpkins chase you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]9 +[STORY] +You kill the pumpkins and discover that one is still alive. + + +[/STORY] +[OUT]Take it with you. +[/NODE] + ++[NODE]13 +[STORY] +The pumpkins beat you badly, and you barely escape their pumpkinery, as they try to rip any sweets you have on you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]17 +[STORY] +'What, no sweets? You give sweets now!' + +They look angry. +[/STORY] +[OUT]Run +[OUT]Attack! +[OUT]Run +[/NODE] + ++[NODE]35 +[STORY] +Your tricks sucked, the pumpkins are angry! +[/STORY] +[OUT]Run! +[OUT]Attack! +[OUT]Run! +[/NODE] + ++[NODE]49 +[STORY] +One little fella seems to want to stay. +[/STORY] +[OUT]Take it with you. +[/NODE] + ++[NODE]51 +[STORY] +'Yes! Good Halloween to you. Nom, nom, nom...' + +The pumpkins grab the sweets and jump away from you. +[/STORY] +[OUT]One little fella seems to want to stay. Take them. +[OUT]Leave. +[/NODE] + ++[NODE]56 +[STORY] +'What, what do you want?' +[/STORY] +[OUT][Magic user] This is no mere pumpkin; these poor fools have been cursed. Try to undo their curse. +[OUT]Tell the pumpkin you think it was fate that brought him here and ask it to stay with you. +[/NODE] + ++[NODE]58 +[STORY] +You undo the curse, and most of the pumpkins turn to rats, dogs and other animals and scatter away. But, one, very confused bandit stands before you: + +'Thank you, I really don't know what happened, can I stay with you?' +[/STORY] +[OUT]Agree and take them with you. +[/NODE] + ++[NODE]64 +[STORY] +You not only failed; it seems the fate you were promised was to become a pumpkin too! + +At least the other pumpkins leave you be now. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]66 +[STORY] +'Oh, okay, you look nice.. I go with you. Say, would you like to be a pumpkin too? I bite you and we be pumpkins together?' +[/STORY] +[OUT]Accept the offer. +[OUT]Decline, say you are happy as you are. Take your new friend and leave. +[/NODE] + ++[NODE]72 +[STORY] +'No, no, no. You give sweeties, now!' +[/STORY] +[OUT]Attack! +[OUT][Demon or Wisdom]Suggest a fair trade instead, with you throwing in a bit extra sweets. +[OUT][Creepy] Give the pumpkins your scariest smile. +[OUT]Try to trick them. +[OUT]Run away! +[OUT]Run away! +[OUT]Give them your fruit sweets, they do look so cute... +[OUT][Magic user] This is no mere pumpkin; these poor fools have been cursed. Try to undo their curse. +[/NODE] + +[/EVENT] + +-- [EVENT] --TrickorTreat Hut(19) ++[NODE]2 +[STORY] +A creepy hut appears before you, it speaks: + +'To honour the All Souls time, you can play a game of fate with me. Offer goods for a chance to win. But beware, the spirits roll the dice here and so fate may play a trick on you too!' + + +[/STORY] +[OUT]Play. +[OUT]Decline and leave. +[/NODE] + ++[NODE]17 +[STORY] +You see a note: + +'Behind you!' +[/STORY] +[OUT]Defend yourself! +[/NODE] + ++[NODE]19 +[STORY] +You place the offering and the hut eats it. It then turns into a wooden chest. +[/STORY] +[OUT]Open it. +[OUT]Open it. +[OUT]Open it. +[OUT]Open it. +[OUT]Open it. +[OUT]Open it. +[OUT]Open it. +[OUT]Open it. +[OUT]Open it. +[OUT]Open it. +[/NODE] + ++[NODE]24 +[STORY] +You defeat the enemy and gather the goods. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]25 +[STORY] +You are defeated and barely escape. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Pumpkin Patch(20) ++[NODE]2 +[STORY] +A couple of your folks found themselves a pumpkin in the cabbage patch!? +[/STORY] +[OUT]Rejoice. +[/NODE] + +[/EVENT] + +-- [EVENT] --Pumpkin Bandits3(21) ++[NODE]2 +[STORY] +You are ambushed by pumpkins!?! + +'Your sweets or your lives!' +[/STORY] +[OUT]Attack! +[OUT][Demon or Wisdom]Suggest a fair trade instead, with you throwing in a bit extra sweets. +[OUT][Creepy] Give the pumpkins your scariest smile. +[OUT]Try to trick them. +[OUT]Run away! +[OUT]Run away! +[OUT]Give them your fruit sweets, they do look so cute... +[/NODE] + ++[NODE]4 +[STORY] +'Oh, yes, yes, we have stuff for sweets, yeah.' +[/STORY] +[OUT]Trade. +[/NODE] + ++[NODE]5 +[STORY] +'AAA! No. We run!' + +Terrified pumpkins run away from you. +[/STORY] +[OUT]Good, leave. +[OUT]Good, leave. +[/NODE] + ++[NODE]6 +[STORY] +You tricked the pumpkins well and good, and they scattered away. +[/STORY] +[OUT]Leave. +[OUT]One little fella seems to want to stay. Take them. +[/NODE] + ++[NODE]8 +[STORY] +You manage to run, but not without bruises and lost bags, as the pumpkins chase you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]9 +[STORY] +You kill the pumpkins and discover that one is still alive. + + +[/STORY] +[OUT]Take it with you. +[/NODE] + ++[NODE]13 +[STORY] +The pumpkins beat you badly, and you barely escape their pumpkinery, as they try to rip any sweets you have on you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]17 +[STORY] +'What, no sweets? You give sweets now!' + +They look angry. +[/STORY] +[OUT]Run +[OUT]Attack! +[OUT]Run +[/NODE] + ++[NODE]35 +[STORY] +Your tricks sucked, the pumpkins are angry! +[/STORY] +[OUT]Run! +[OUT]Attack! +[OUT]Run! +[/NODE] + ++[NODE]49 +[STORY] +One little fella seems to want to stay. +[/STORY] +[OUT]Take it with you. +[/NODE] + ++[NODE]51 +[STORY] +'Yes! Good Halloween to you. Nom, nom, nom...' + +The pumpkins grab the sweets and jump away from you. +[/STORY] +[OUT]One little fella seems to want to stay. Take them. +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Chosen death_(22) ++[NODE]2 +[STORY] +You allowed your chosen to die! Without the divine bond, you will no longer have any power or influence over the world, thus your reign will end. + +Thankfully, you have one more chance to remain in the game. Call upon the spirit of the Cosmic Tree itself and ask for the soul of your chosen to be returned to you. + +Remember, the price is high and it will get higher every time you abuse your divine power like this. +[/STORY] +[OUT]Pay with two lives to return the one. +[OUT]Pay with four lives to return the one. +[OUT]Pay with six lives to return the one. +[OUT]Pay with eight lives to return the one. +[OUT]Pay with ten lives to return the one. +[OUT]Pay with fifteen lives to return the one. +[OUT]Pay with twenty lives to return the one. +[OUT]You cannot or will not pay. It is time to end this journey. +[OUT]Use the divine power of the cosmic seed to return your chosen! +[/NODE] + ++[NODE]4 +[STORY] +You paid your bloody dues and the spirit of your chosen is returned, now pray that it comes back in the right flesh... +[/STORY] +[OUT]Await your chosen. +[/NODE] + +[/EVENT] + +-- [EVENT] --Chosen death 2(23) ++[NODE]2 +[STORY] +You allowed your chosen to die! Without the divine bond, you will no longer have any power or influence over the world, thus your reign will end. + +Thankfully, you have one more chance to remain in the game. Call upon the spirit of the Cosmic Tree itself and ask for the soul of your chosen to be returned to you. + +Remember, the price is high and it will get higher every time you abuse your divine power like this. +[/STORY] +[OUT]Pay with two lives to return the one. +[OUT]Pay with four lives to return the one. +[OUT]Pay with six lives to return the one. +[OUT]Pay with eight lives to return the one. +[OUT]Pay with ten lives to return the one. +[OUT]Pay with fifteen lives to return the one. +[OUT]Pay with twenty lives to return the one. +[OUT]You cannot or will not pay. It is time to end this journey. +[OUT]Use the divine power of the cosmic seed to return your chosen! +[/NODE] + ++[NODE]4 +[STORY] +You paid your bloody dues and the spirit of your chosen is returned, now pray that it comes back in the right flesh... +[/STORY] +[OUT]Await your chosen. +[/NODE] + +[/EVENT] + +-- [EVENT] --Pumpkin fight lvl2(24) ++[NODE]2 +[STORY] +Pumpkins are approaching you aggressively. +[/STORY] +[OUT]Attack! +[OUT]Try intimidation! +[OUT]Move away. +[OUT][Magic user]Defend yourself by the strength of your spirit. +[/NODE] + ++[NODE]19 +[STORY] +You fail. Your mind feels muddled and your spirit cursed. +[/STORY] +[OUT]Run. +[/NODE] + +[/EVENT] + +-- [EVENT] --Pumpkin spawn lvl2(25) ++[NODE]2 +[STORY] +Something odd is happening, possessed pumpkins keep popping up everywhere... +[/STORY] +[OUT]How strange. +[/NODE] + +[/EVENT] + +-- [EVENT] --Pumpkin spawn lvl4(26) ++[NODE]2 +[STORY] +Something odd is happening, possessed pumpkins keep popping up everywhere... +[/STORY] +[OUT]How strange. +[/NODE] + +[/EVENT] + +-- [EVENT] --Pumpkin fight lvl4(27) ++[NODE]2 +[STORY] +Pumpkins are approaching you aggressively. +[/STORY] +[OUT]Attack! +[OUT]Try intimidation! +[OUT]Move away. +[OUT][Magic user]Defend yourself by the strength of your spirit. +[/NODE] + ++[NODE]19 +[STORY] +You fail. Your mind feels muddled and your spirit cursed. +[/STORY] +[OUT]Run. +[/NODE] + +[/EVENT] + +-- [EVENT] --Pumpkin fight lvl6(28) ++[NODE]2 +[STORY] +Pumpkins are approaching you aggressively. +[/STORY] +[OUT]Attack! +[OUT]Try intimidation! +[OUT]Move away. +[OUT][Magic user]Defend yourself by the strength of your spirit. +[/NODE] + ++[NODE]19 +[STORY] +You fail. Your mind feels muddled and your spirit cursed. +[/STORY] +[OUT]Run. +[/NODE] + +[/EVENT] + +-- [EVENT] --Pumpkin spawn lvl6(29) ++[NODE]2 +[STORY] +Something odd is happening, possessed pumpkins keep popping up everywhere... +[/STORY] +[OUT]How strange. +[/NODE] + +[/EVENT] + +-- [EVENT] --__Pumpkin Bandits3(30) ++[NODE]2 +[STORY] +You are ambushed by pumpkins!?! + +'Your sweets or your lives!' +[/STORY] +[OUT]Attack! +[OUT][Demon or Wisdom]Suggest a fair trade instead, with you throwing in a bit extra sweets. +[OUT][Creepy] Give the pumpkins your scariest smile. +[OUT]Try to trick them. +[OUT]Run away! +[OUT]Run away! +[OUT]Give them your fruit sweets, they do look so cute... +[/NODE] + ++[NODE]4 +[STORY] +'Oh, yes, yes, we have stuff for sweets, yeah.' +[/STORY] +[OUT]Trade. +[/NODE] + ++[NODE]5 +[STORY] +'AAA! No. We run!' + +Terrified pumpkins run away from you. +[/STORY] +[OUT]Good, leave. +[OUT]Good, leave. +[/NODE] + ++[NODE]6 +[STORY] +You tricked the pumpkins well and good, and they scattered away. +[/STORY] +[OUT]Leave. +[OUT]One little fella seems to want to stay. Take them. +[/NODE] + ++[NODE]8 +[STORY] +You manage to run, but not without bruises and lost bags, as the pumpkins chase you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]9 +[STORY] +You kill the pumpkins and discover that one is still alive. + + +[/STORY] +[OUT]Take it with you. +[/NODE] + ++[NODE]13 +[STORY] +The pumpkins beat you badly, and you barely escape their pumpkinery, as they try to rip any sweets you have on you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]17 +[STORY] +'What, no sweets? You give sweets now!' + +They look angry. +[/STORY] +[OUT]Run +[OUT]Attack! +[OUT]Run +[/NODE] + ++[NODE]35 +[STORY] +Your tricks sucked, the pumpkins are angry! +[/STORY] +[OUT]Run! +[OUT]Attack! +[OUT]Run! +[/NODE] + ++[NODE]49 +[STORY] +One little fella seems to want to stay. +[/STORY] +[OUT]Take it with you. +[/NODE] + ++[NODE]51 +[STORY] +'Yes! Good Halloween to you. Nom, nom, nom...' + +The pumpkins grab the sweets and jump away from you. +[/STORY] +[OUT]One little fella seems to want to stay. Take them. +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --__Pumpkin Patch(31) ++[NODE]2 +[STORY] +A couple of your folks found themselves a pumpkin in the cabbage patch!? +[/STORY] +[OUT]Rejoice. +[/NODE] + +[/EVENT] + diff --git a/Modules/game_files/Misc Encounters.txt b/Modules/game_files/Misc Encounters.txt index 740f14c..659a81f 100644 --- a/Modules/game_files/Misc Encounters.txt +++ b/Modules/game_files/Misc Encounters.txt @@ -1105,7 +1105,7 @@ You slay the nomads and their caravan is yours. You discover they were here on a [STORY] They beat you badly and force you to abandon some of your goods to get away. [/STORY] -[OUT]Run. +[OUT]Run. [/NODE] [/EVENT] diff --git a/Modules/game_files/Natural disaster.txt b/Modules/game_files/Natural disaster.txt index 768db64..151a906 100644 --- a/Modules/game_files/Natural disaster.txt +++ b/Modules/game_files/Natural disaster.txt @@ -170,7 +170,7 @@ A sudden storm catches you off guard. Lightning bolts cut through the sky and gu [STORY] You spot a cave that will protect you, but first you must reach it! [/STORY] -[OUT]Run. +[OUT]Run. [/NODE] +[NODE]5 diff --git a/Modules/game_files/Nightdemons.txt b/Modules/game_files/Nightdemons.txt index 6ebb748..4211130 100644 --- a/Modules/game_files/Nightdemons.txt +++ b/Modules/game_files/Nightdemons.txt @@ -328,7 +328,7 @@ Will you agree to me my mistress of the night? One sweet bite and your world wil +[NODE]72 [STORY] -'Ah, yes, children of light. Such a shame, still. I am enamoured and so shall gift you a servant so they may remind you of me. From now on, you shall be able to summon a werewolf mutt and he will be your to command. Now fare thee well, my love!' +'Ah, yes, children of light. Such a shame, still. I am enamoured and so shall gift you a night-kiss so that it may remind you of me. From now on, you shall be part of our night pack, even if only a little. Now fare thee well, my love!' [/STORY] [OUT]Thank him and leave, this is getting awkward. [/NODE] diff --git a/Modules/game_files/Quarry.txt b/Modules/game_files/Quarry.txt index dec5190..84eea85 100644 --- a/Modules/game_files/Quarry.txt +++ b/Modules/game_files/Quarry.txt @@ -351,7 +351,7 @@ The dragon's might proves no exaggeration, and you have a feeling this one was s You do not know why, but the beast allows you to flee, albeit without your bags. [/STORY] -[OUT]Run. +[OUT]Run. [/NODE] +[NODE]22 @@ -516,7 +516,7 @@ The scavengers look spooked and move away: [STORY] There are so many of them, and they look well equipped and aggressive. You think it is best to leave, now. [/STORY] -[OUT]Run. +[OUT]Run. [/NODE] [/EVENT] @@ -727,7 +727,7 @@ You also hear the roaring cries of a mama troll rolling your way fast! [STORY] The rockers beat you badly and force you to flee. [/STORY] -[OUT]Run. +[OUT]Run. [/NODE] +[NODE]28 diff --git a/Modules/game_files/Slavyan.txt b/Modules/game_files/Slavyan.txt index 4368678..d51e64d 100644 --- a/Modules/game_files/Slavyan.txt +++ b/Modules/game_files/Slavyan.txt @@ -1929,7 +1929,7 @@ An armed group of Slavyans stands before you. [STORY] They are not interested in your words. You get chased away and beaten. [/STORY] -[OUT]Run. +[OUT]Run. [/NODE] +[NODE]25 diff --git a/Modules/game_files/VOLH DLC.txt b/Modules/game_files/VOLH DLC.txt index c8d0d05..b04a368 100644 --- a/Modules/game_files/VOLH DLC.txt +++ b/Modules/game_files/VOLH DLC.txt @@ -343,7 +343,7 @@ He snaps his fingers and the dragon and all other unliving collapse in a pile of 'Ha ha, how dare you try to threaten me, fools! Time to die!' [/STORY] [OUT]Fight. -[OUT]Run away! +[OUT]Run away! [/NODE] [/EVENT] @@ -591,7 +591,7 @@ The mistress laughs in your face and moves towards you, fangs bared. [STORY] The male looks at you, surprised, then shrugs and walks away as his mate lunges at you with her pet cmok at her side! [/STORY] -[OUT]Run away! +[OUT]Run away! [OUT]Fight! [/NODE] @@ -2564,7 +2564,7 @@ As you have completed your path of the chosen, you can now advance or even chang [OUT][Gusla]It is time to become a true volh. [OUT][Scavenger]Through the divine path, you are healed of the taint that scavengers carry. Become a young zerca so you may spread the good word. [OUT][Scavenger male]Through the divine path, you are healed of the taint that scavengers carry. Become a gusla. -[OUT]Do not change -- you are happy in your own skin. +[OUT]Do not change - you are happy in your own skin. [OUT][Snake]Evolve into a royal snake. [OUT][Spider]Become a spider queen. [OUT][Rat]Become a cradlepossum. @@ -2572,8 +2572,8 @@ As you have completed your path of the chosen, you can now advance or even chang [OUT][Pineconette]The time has come to become an eldercone. [OUT][Forest demon]Become a vily. [OUT][Human male]Become a gusla. -[OUT][Bat]Grow into a cmok! - +[OUT][Bat]Grow into a cmok! +[OUT][Human crafter] Become an inventor. [/NODE] [/EVENT] @@ -2615,7 +2615,7 @@ The witch shows no remorse and shrugs: [OUT]Actually, being a rat is not so bad. Thank her for the new perspective, and ask for another payment for saving her life. [OUT]Kill her! [OUT][Witch]Demand that she give you a clipping of her armpit hair and two toenails, and tell her to spit over her left shoulder three times so you can catch it. This will make a potion to break the curse for sure. -[OUT][Gusla or volh]Demand that she give you a clipping of her armpit hair and two toenails, and tell her to spit over her left shoulder three times so you can catch it. This will make a potion to break the curse for sure. +[OUT][Gusla or volh]Demand that she give you a clipping of her armpit hair and two toenails, and tell her to spit over her left shoulder three times so you can catch it. This will make a potion to break the curse for sure. [/NODE] +[NODE]10 diff --git a/Modules/game_files/Woodlandkin.txt b/Modules/game_files/Woodlandkin.txt index e8830ad..623449d 100644 --- a/Modules/game_files/Woodlandkin.txt +++ b/Modules/game_files/Woodlandkin.txt @@ -3608,7 +3608,7 @@ They depart, and some drop their goods before you. [STORY] Your words don't work. You get chased away and beaten. [/STORY] -[OUT]Run. +[OUT]Run. [/NODE] +[NODE]26 diff --git a/Modules/game_files/mChapter 1.txt b/Modules/game_files/mChapter 1.txt index bbb7e46..dfdda9e 100644 --- a/Modules/game_files/mChapter 1.txt +++ b/Modules/game_files/mChapter 1.txt @@ -58,7 +58,7 @@ An oppressive emanation of light and order pushes against your very being. This Whatever these people have become, they are overfilled with the energy of light and harmony. This stifling, unnatural concentration of force is an abomination against both nature and intellect. [/STORY] [OUT]It stands against nature. Best be rid of it. Attack. -[OUT]Mystical forces seem to be at work here. Attack them spiritually. +[OUT]Mystical forces seem to be at work here. Attack them spiritually. [OUT]Stay back and only observe. [/NODE] @@ -666,7 +666,7 @@ You fail to catch the creature and he runs away. Worse yet, your equipment is no [STORY] 'I unsaid, the ground shook, broke houses, new job. I am no sad, no happy, I am.' [/STORY] -[OUT]Nod, wish him well, and leave. +[OUT]Nod, wish him well, and leave. [/NODE] [/EVENT] @@ -1141,7 +1141,7 @@ The witch who came with you waves goodbye as well: [STORY] 'You have a silver tongue, I'll give you that. I shan't join you, but you can call upon my minions for help when you're in trouble. Farewell. May all the toads turn to princes for you!' [/STORY] -[OUT]Wish him well and leave. +[OUT]Wish him well and leave. [/NODE] +[NODE]42 @@ -1558,7 +1558,7 @@ The voice of all gods speaks to you with sadness: Our time here grows short. I know not what path you need to take, but I will guide your steps as you will guide my sight. Go. Live. Grow. But do not forget your purpose!' [/STORY] [OUT]Kneel in acceptance. -[OUT]Nod defiantly. +[OUT]Nod defiantly. [OUT]Ask what of the other gods, other chosen who you feel here with you. [/NODE] @@ -5373,7 +5373,7 @@ Finally, you get to the end and find a large prison cell. In the middle of this [/STORY] -[OUT]Ask him why he is here, and for how long. +[OUT]Ask him why he is here, and for how long. [OUT]Ask him what this prison was for? [OUT]Tell him you need to get him out so he can help with an urgent matter, a red cave that seems to be key to the Shattering. [/NODE] @@ -8584,7 +8584,7 @@ The voice of all gods speaks to you with sadness: Our time here grows short. I know not what path you need to take, but I will guide your steps as you will guide my sight. Go. Live. Grow. But do not forget your purpose!' [/STORY] [OUT]Kneel in acceptance. -[OUT]Nod defiantly. +[OUT]Nod defiantly. [OUT]Ask what of the other gods, other chosen who you feel here with you. [/NODE] diff --git a/Modules/pot/Awakening DLC.pot b/Modules/pot/Awakening DLC.pot new file mode 100644 index 0000000..1cad27c --- /dev/null +++ b/Modules/pot/Awakening DLC.pot @@ -0,0 +1,4931 @@ +#. -- [EVENT] --PerunWrath(0)@@+[NODE]2@@[STORY] +msgid "" +"The skies darken, the air becomes thick and stuffy and a chilling silence befalls the land. Then, a hungry grumble tears across the land and the sky is torn by a white flash of Stribog's fury.\n" +"A thundering storm cuts through the skies and your village is in its path!" +msgstr "" + +#. -- [EVENT] --PerunWrath(0)@@+[NODE]2@@[OUT]1 +msgid "Your village is barely attended; it is in the hands of nature now!" +msgstr "" + +#. -- [EVENT] --PerunWrath(0)@@+[NODE]2@@[OUT]2 +msgid "Brace yourselves for the anger of the gods!" +msgstr "" + +#. -- [EVENT] --PerunWrath(0)@@+[NODE]3@@[STORY] +msgid "Stribog must be displeased with you, for his mighty winds strike down your village! Or perhaps this is an older god, a forgotten force that now hounds you? Fires break out everywhere and you fight to save what you can." +msgstr "" + +#. -- [EVENT] --PerunWrath(0)@@+[NODE]3@@[OUT]1 +msgid "Try to take stock of what's left and rebuild." +msgstr "" + +#. -- [EVENT] --PerunWrath(0)@@+[NODE]4@@[STORY] +msgid "" +"The storm rages for hours on end. Thunder strikes from the heavens, bringing destruction and fear. Trees fall before your eyes, stones fly as the angry winds blast into every corner of the land, fires break out where the angry hand of Stribog hits hardest...\n" +"As your people try to stay safe, some inevitably fall prey to small injuries." +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --PerunWrath(0)@@+[NODE]4@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --PerunWrath(0)@@+[NODE]4@@[OUT]2 +msgid "Stay in cover and hope for the best." +msgstr "" + +#. -- [EVENT] --PerunWrath(0)@@+[NODE]4@@[OUT]3 +msgid "[Nature]Embrace the storm and its wonderful power in the name of Perun, the old thunder master." +msgstr "" + +#. -- [EVENT] --PerunWrath(0)@@+[NODE]6@@[STORY] +msgid "" +"The storm is nearly over, but the last few angry thrusts seem more vicious than ever.\n" +"One of the people, terrified and confused by the chaos, runs out into the open and finds shelter under a tree." +msgstr "" + +#. -- [EVENT] --PerunWrath(0)@@+[NODE]6@@[OUT]1 +msgid "Run after the person and take them back to safety." +msgstr "" + +#. -- [EVENT] --PerunWrath(0)@@+[NODE]6@@[OUT]2 +msgid "Leave the fool be, there are others you need to keep safe." +msgstr "" + +#. -- [EVENT] --PerunWrath(0)@@+[NODE]7@@[STORY] +msgid "" +"The storm is nearly over, but the last few angry thrusts seem more vicious than ever.\n" +"Fires break out all over the place and the wind threatens to take the weaker into oblivion. It will take much strength to weather this storm!." +msgstr "" + +#. -- [EVENT] --PerunWrath(0)@@+[NODE]7@@[OUT]1 +msgid "Do your best to save your village!" +msgstr "" + +#. -- [EVENT] --PerunWrath(0)@@+[NODE]8@@[STORY] +msgid "" +"It has been a while since the Thunder God, Perun was worshipped as the supreme. His ways are not remembered by all, but his wrath is not forgotten.\n" +"Many still believe that it is Perun who shattered the world in anger.\n" +"And so, you form a circle in the centre of the village and dance in the rain and thunder, rejoicing at the power of the supreme god!\n" +"You feel the favour of Perun befall you!" +msgstr "" + +#. -- [EVENT] --PerunWrath(0)@@+[NODE]8@@[OUT]1 +msgid "Accept his gifts and dance on!" +msgstr "" + +#. -- [EVENT] --PerunWrath(0)@@+[NODE]11@@[STORY] +msgid "" +"You band together and work hard to limit Perun's destruction. One of the houses burned down and there are some small injuries, but overall you are all safe now!\n" +"The ordeal has even strengthened some of you!" +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --PerunWrath(0)@@+[NODE]11@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --SkshackVillage(1)@@+[NODE]3@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --SkshackVillage(1)@@+[NODE]7@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --SkshackVillage(1)@@+[NODE]8@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --SkshackVillage(1)@@+[NODE]10@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --WailingWraiths(2)@@+[NODE]7@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --WailingWraiths(2)@@+[NODE]12@@[OUT]2 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --WailingWraiths(2)@@+[NODE]14@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --WailingWraiths(2)@@+[NODE]14@@[OUT]2 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --WailingWraiths(2)@@+[NODE]16@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --WailingWraiths(2)@@+[NODE]20@@[OUT]2 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --PoludnicaVillage(3)@@+[NODE]3@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --PoludnicaVillage(3)@@+[NODE]16@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --PoludnicaVillage(3)@@+[NODE]17@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --PoludnicaVillage(3)@@+[NODE]25@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --PoludnicaVillage(3)@@+[NODE]34@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --PoludnicaVillage(3)@@+[NODE]35@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Fire(4)@@+[NODE]3@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Rarog(5)@@+[NODE]3@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Rarog(5)@@+[NODE]4@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Rarog(5)@@+[NODE]16@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --WerewolvesVillage(6)@@+[NODE]3@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --WerewolvesVillage(6)@@+[NODE]8@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --WerewolvesVillage(6)@@+[NODE]8@@[OUT]2 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --WerewolvesVillage(6)@@+[NODE]9@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --WerewolvesVillage(6)@@+[NODE]9@@[OUT]2 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --WerewolvesVillage(6)@@+[NODE]19@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --WerewolvesVillage(6)@@+[NODE]23@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --WerewolvesVillage(6)@@+[NODE]29@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --WerewolvesVillage(6)@@+[NODE]30@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --WerewolvesVillage(6)@@+[NODE]35@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --StrigaAttackVillage(7)@@+[NODE]4@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --StrigaAttackVillage(7)@@+[NODE]5@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Liho(8)@@+[NODE]3@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Liho(8)@@+[NODE]9@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Liho(8)@@+[NODE]16@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Liho(8)@@+[NODE]17@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Liho(8)@@+[NODE]23@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Liho(8)@@+[NODE]25@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --HarvestMoon(9)@@+[NODE]15@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --HarvestMoon(9)@@+[NODE]18@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --HarvestMoon(9)@@+[NODE]20@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --HarvestMoon(9)@@+[NODE]22@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --HarvestMoon(9)@@+[NODE]23@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --HarvestMoon(9)@@+[NODE]24@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Cropsy(12)@@+[NODE]4@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Cropsy(12)@@+[NODE]5@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Cropsy(12)@@+[NODE]6@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Refugees(14)@@+[NODE]17@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Refugees(14)@@+[NODE]19@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Refugees(14)@@+[NODE]22@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Refugees(14)@@+[NODE]24@@[OUT]2 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Refugees(14)@@+[NODE]25@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --RefugeesOrcCampSpawn(15)@@+[NODE]16@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --RefugeesOrcCampSpawn(15)@@+[NODE]25@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --RefugeesOrcCampSpawn(15)@@+[NODE]30@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --RefugeesOrcCampSpawn(15)@@+[NODE]35@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --BlackCatInVillage(17)@@+[NODE]3@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --BlackCatInVillage(17)@@+[NODE]7@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --BlackCatInVillage(17)@@+[NODE]9@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --BlackCatInVillage(17)@@+[NODE]11@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --VavelDragon2(19)@@+[NODE]3@@[OUT]2 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --VavelDragon3(20)@@+[NODE]8@@[OUT]2 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --VavelDragon3(20)@@+[NODE]9@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --VavelDragon3(20)@@+[NODE]24@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --VavelDragon3(20)@@+[NODE]27@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Krtecek(21)@@+[NODE]6@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Krtecek(21)@@+[NODE]9@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Krtecek(21)@@+[NODE]9@@[OUT]2 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Krtecek(21)@@+[NODE]10@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Krtecek(21)@@+[NODE]12@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Krtecek(21)@@+[NODE]16@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --AfterPartyGnieciuh(23)@@+[NODE]8@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --AfterPartyGnieciuh(23)@@+[NODE]9@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --AfterPartyGnieciuh(23)@@+[NODE]9@@[OUT]2 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --AfterPartyGnieciuh(23)@@+[NODE]10@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Bugaj(25)@@+[NODE]5@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Bugaj(25)@@+[NODE]7@@[OUT]2 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Spor(26)@@+[NODE]12@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --HuntingTripFields(27)@@+[NODE]6@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --HuntingTripFields(27)@@+[NODE]13@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --HuntingTripFields(27)@@+[NODE]18@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --LonePineconette(28)@@+[NODE]5@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --LonePineconette(28)@@+[NODE]18@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --LonePineconette(28)@@+[NODE]21@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --TracksInTheSnow(29)@@+[NODE]11@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --TracksInTheSnow(29)@@+[NODE]22@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --FallenBridge(30)@@+[NODE]17@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --FallenBridge(30)@@+[NODE]26@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --FallenBridge(30)@@+[NODE]27@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --FallenBridge(30)@@+[NODE]30@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --FallenBridge(30)@@+[NODE]31@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --FallenBridge(30)@@+[NODE]32@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --KingArathor (31)@@+[NODE]2@@[OUT]3 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --KingArathor (31)@@+[NODE]8@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --KingArathor (31)@@+[NODE]17@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --KingArathor (31)@@+[NODE]21@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --KingArathor (31)@@+[NODE]27@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --KingArathor (31)@@+[NODE]29@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --KingArathor (31)@@+[NODE]31@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --KingArathorTreasureHunt(32)@@+[NODE]19@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --TreasureCaveSpawn(34)@@+[NODE]4@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --TreasureCaveSpawn(34)@@+[NODE]32@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --TreasureCaveSpawn(34)@@+[NODE]40@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --DDDragon(35)@@+[NODE]7@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --DDDragon(35)@@+[NODE]9@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --DDDragon(35)@@+[NODE]9@@[OUT]2 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --DDDragon(35)@@+[NODE]9@@[OUT]3 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --DDDragon(35)@@+[NODE]17@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --DDDragon(35)@@+[NODE]20@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Wildwives(36)@@+[NODE]10@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Wildwives(36)@@+[NODE]25@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Treasureboy(38)@@+[NODE]5@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Treasureboy(38)@@+[NODE]7@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Treasureboy(38)@@+[NODE]12@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Treasureboy(38)@@+[NODE]13@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Treasureboy(38)@@+[NODE]14@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Treasureboy(38)@@+[NODE]16@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]25@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]33@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]37@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]49@@[OUT]1 +msgid "Leave." +msgstr "" + +#. -- [EVENT] --PerunWrath(0)@@+[NODE]13@@[STORY] +msgid "Many fires broke out throughout and you were unable to keep it all in check. Many people carry heavy wounds, and some of your supplies have burned up!" +msgstr "" + +#. -- [EVENT] --PerunWrath(0)@@+[NODE]13@@[OUT]1 +msgid "Thank the gods it's over." +msgstr "" + +#. -- [EVENT] --PerunWrath(0)@@+[NODE]17@@[STORY] +msgid "You run after the fool and try to take them back to a safer place, but a thunder strikes the tree they were hiding under. You receive some burns, but you see the Tree fall, where your friend stood just seconds ago!" +msgstr "" + +#. -- [EVENT] --PerunWrath(0)@@+[NODE]17@@[OUT]1 +msgid "Remain under cover, until the storm passes and someone can tend to the wounded." +msgstr "" + +#. -- [EVENT] --PerunWrath(0)@@+[NODE]18@@[STORY] +msgid "" +"The unfortunate soul stood trembling beneath the tree, unable to muster any courage. It seemed for a while that they may yet live through their ordeal, but alas, the Thunder God had other plans.\n" +"Ushered once more by a sudden onset of panic, the poor villager runs from under the tree and into an open field, whence the strike of Stribog's might left nought but a charred corpse..." +msgstr "" + +#. -- [EVENT] --PerunWrath(0)@@+[NODE]18@@[OUT]1 +msgid "The hideously burned up corpse of your fellow villager seems to be bearing something shiny. Pick it up." +msgstr "" + +#. -- [EVENT] --PerunWrath(0)@@+[NODE]18@@[OUT]2 +msgid "There seems nothing else to be done for the poor soul claimed by Perun." +msgstr "" + +#. -- [EVENT] --PerunWrath(0)@@+[NODE]20@@[STORY] +msgid "Although the gods saw it fit to take the life of your fellow, they have rewarded you with a gift!" +msgstr "" + +#. -- [EVENT] --PerunWrath(0)@@+[NODE]20@@[OUT]1 +msgid "There seems nothing else to be done for the poor soul claimed by Perun, take the gift and take cover till the storm ends." +msgstr "" + +#. -- [EVENT] --SkshackVillage(1)@@+[NODE]2@@[STORY] +msgid "" +"During the night one of your villagers discovers an intruder in the granary.\n" +"The doors to the storage are ajar and a small, furry creature, covered in your flour, stares at you. He has yellow eyes, sharp teeth and smells of rotten eggs." +msgstr "" + +#. -- [EVENT] --SkshackVillage(1)@@+[NODE]2@@[OUT]1 +msgid "[Wisdom]You've read about this one, so consider it carefully." +msgstr "" + +#. -- [EVENT] --SkshackVillage(1)@@+[NODE]2@@[OUT]2 +msgid "You've read about this one, so consider it carefully." +msgstr "" + +#. -- [EVENT] --SkshackVillage(1)@@+[NODE]2@@[OUT]3 +msgid "Blasted rodent, kill it!" +msgstr "" + +#. -- [EVENT] --SkshackVillage(1)@@+[NODE]3@@[STORY] +msgid "" +"You kill the creature without any trouble, but as it dies, it explodes in a cone of green goo that now smells not only of rotten eggs, but dead meat as well!\n" +"Some of your people become ill." +msgstr "" + +#. -- [EVENT] --SkshackVillage(1)@@+[NODE]5@@[STORY] +msgid "This creature is clearly a Skshack, a friendly house demon that can bring fortune on your dwelling. Sure, it smells like hell and you need to give it a present to stay, but it is likely going to be worth it!" +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --SkshackVillage(1)@@+[NODE]5@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --SkshackVillage(1)@@+[NODE]5@@[OUT]4 +msgid "Give it some food. [Lose 20% food]" +msgstr "" + +#. -- [EVENT] --SkshackVillage(1)@@+[NODE]5@@[OUT]2 +msgid "No, your food is more important, chase it away." +msgstr "" + +#. -- [EVENT] --SkshackVillage(1)@@+[NODE]5@@[OUT]3 +msgid "No, your food is more important, kill it." +msgstr "" + +#. -- [EVENT] --SkshackVillage(1)@@+[NODE]6@@[STORY] +msgid "This creature is clearly a trickster of sorts! It's a nasty house demon looking to strangle you in your sleep. Though you are not sure why it would be in the granary, still best be careful." +msgstr "" + +#. -- [EVENT] --SkshackVillage(1)@@+[NODE]6@@[OUT]1 +msgid "[Intelligence or Intellect]The facts seem contradictory, just leave it be. It can't eat that much." +msgstr "" + +#. -- [EVENT] --SkshackVillage(1)@@+[NODE]6@@[OUT]2 +msgid "If it's a trickster, kill it!" +msgstr "" + +#. -- [EVENT] --SkshackVillage(1)@@+[NODE]6@@[OUT]3 +msgid "Whatever it is, throw it out." +msgstr "" + +#. -- [EVENT] --SkshackVillage(1)@@+[NODE]7@@[STORY] +msgid "You chase the creature off, unsure of its origin. It runs away. Nothing more happens." +msgstr "" + +#. -- [EVENT] --SkshackVillage(1)@@+[NODE]8@@[STORY] +msgid "" +"The creature looks spooked by you, but seeing as you did not kill it, it eats a few more bites before leaving.\n" +"To your surprise, you find a couple of your people feeling blessed the next morning. You now think this must have been a skshack, a friendly house demon." +msgstr "" + +#. -- [EVENT] --SkshackVillage(1)@@+[NODE]9@@[STORY] +msgid "You offer the Skshack food and some of your men feel a protective blessing on them. Over the next few weeks, it seems like your village has more luck gathering resources..." +msgstr "" + +#. -- [EVENT] --SkshackVillage(1)@@+[NODE]9@@[OUT]1 +msgid "Praise the skshack." +msgstr "" + +#. -- [EVENT] --SkshackVillage(1)@@+[NODE]10@@[STORY] +msgid "Unfortunately, the Skshack doesn't seem to like any of your food. It is clearly upset by this and leaves. Later, some people report various small accidents, twisted ankles from tripping on one's own skirt, spilled milk and rotten eggs." +msgstr "" + +#. -- [EVENT] --WailingWraiths(2)@@+[NODE]2@@[STORY] +msgid "Your village is swarmed by the wailing wraiths! It is a force of pure Darkness, a menacing wave of tormented souls who seek nothing but the destruction of all life!" +msgstr "" + +#. -- [EVENT] --WailingWraiths(2)@@+[NODE]2@@[OUT]1 +msgid "[Magic user and zerca]Perform a folk ritual and fight with the curse!" +msgstr "" + +#. -- [EVENT] --WailingWraiths(2)@@+[NODE]2@@[OUT]2 +msgid "[Magic user]Try to perform a protective spell." +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --WailingWraiths(2)@@+[NODE]2@@[OUT]3 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --WailingWraiths(2)@@+[NODE]2@@[OUT]4 +msgid "Seek shelter in your homes!" +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --WailingWraiths(2)@@+[NODE]2@@[OUT]5 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --WerewolvesVillage(6)@@+[NODE]6@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --WerewolvesVillage(6)@@+[NODE]14@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --StrigaAttackVillage(7)@@+[NODE]8@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --StrigaAttackVillage(7)@@+[NODE]11@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --StrigaAttackVillage(7)@@+[NODE]12@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Refugees(14)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Refugees(14)@@+[NODE]12@@[OUT]4 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --RefugeesOrcCampSpawn(15)@@+[NODE]9@@[OUT]2 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --RefugeesOrcCampSpawn(15)@@+[NODE]16@@[OUT]2 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --RefugeesOrcCampSpawn(15)@@+[NODE]24@@[OUT]2 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --RefugeesOrcCampSpawn(15)@@+[NODE]30@@[OUT]2 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --RefugeesOrcCampSpawn(15)@@+[NODE]35@@[OUT]2 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Bugaj(25)@@+[NODE]10@@[OUT]2 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Bugaj(25)@@+[NODE]11@@[OUT]2 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --KingArathor (31)@@+[NODE]12@@[OUT]3 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --KingArathor (31)@@+[NODE]13@@[OUT]3 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --DDDragon(35)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]18@@[OUT]2 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]53@@[OUT]2 +msgid "Attack!" +msgstr "" + +#. -- [EVENT] --WailingWraiths(2)@@+[NODE]3@@[STORY] +msgid "Those who know the mystical ways of magic create a protection spell. It holds much of the evil at bay, but you still need to fight or lives will be lost!" +msgstr "" + +#. -- [EVENT] --WailingWraiths(2)@@+[NODE]3@@[OUT]1 +msgid "Fight it!" +msgstr "" + +#. -- [EVENT] --WailingWraiths(2)@@+[NODE]4@@[STORY] +msgid "" +"You get your people into one building and sprinkle the threshold with salt and blood of a chicken. You tie red ribbons and throw rowanberries on the floor!\n" +"You feel strengthened, but you still need to face the wraiths!" +msgstr "" + +#. -- [EVENT] --WailingWraiths(2)@@+[NODE]4@@[OUT]1 +msgid "Do it!" +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --WailingWraiths(2)@@+[NODE]5@@[STORY] +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --WailingWraiths(2)@@+[NODE]6@@[STORY] +msgid "" +"You try to hide from the dark souls, but walls cannot protect you!\n" +"Your village becomes cursed with the Darkness and you do not have enough magic to fight it off!" +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --WailingWraiths(2)@@+[NODE]5@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --WailingWraiths(2)@@+[NODE]6@@[OUT]1 +msgid "Try to fight it off with your willpower." +msgstr "" + +#. -- [EVENT] --WailingWraiths(2)@@+[NODE]7@@[STORY] +msgid "The will of the wailing wraiths is very strong, yet you managed to lessen its effects. Your people become cursed and some young ones may not survive this dread, but none of your adults perish, this time." +msgstr "" + +#. -- [EVENT] --WailingWraiths(2)@@+[NODE]12@@[STORY] +msgid "" +"Your willpower proves stronger than the malicious force of the wailing wraiths.\n" +"This time, none of your people died." +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --WailingWraiths(2)@@+[NODE]12@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --WailingWraiths(2)@@+[NODE]20@@[OUT]1 +msgid "One of your people, once lost to the wraiths, has returned. Welcome them back." +msgstr "" + +#. -- [EVENT] --WailingWraiths(2)@@+[NODE]14@@[STORY] +msgid "The will of the wailing wraiths is too strong. Some of your people may drop dead and some become cursed." +msgstr "" + +#. -- [EVENT] --WailingWraiths(2)@@+[NODE]16@@[STORY] +msgid "The will of the wailing wraiths is too strong! Some of your people drop dead, twisted in an eternal grimace of terror!" +msgstr "" + +#. -- [EVENT] --WailingWraiths(2)@@+[NODE]20@@[STORY] +msgid "" +"Brute force is the most dangerous of ways to defeat the wraiths, and your spirit suffers greatly. But your willpower proves stronger than the malicious force of the wailing wraiths.\n" +"This time, none of your people died and the wraiths are gone, for now." +msgstr "" + +#. -- [EVENT] --PoludnicaVillage(3)@@+[NODE]2@@[STORY] +msgid "A poludnica, known also as the Lady Midday, is spotted roaming the fields near your village! She is known to abscond with children, bother farmers and even lead to heat strokes!" +msgstr "" + +#. -- [EVENT] --PoludnicaVillage(3)@@+[NODE]2@@[OUT]1 +msgid "Keep an eye out for the fiend." +msgstr "" + +#. -- [EVENT] --PoludnicaVillage(3)@@+[NODE]2@@[OUT]2 +msgid "Your children are left unattended, check what has happened." +msgstr "" + +#. -- [EVENT] --PoludnicaVillage(3)@@+[NODE]3@@[STORY] +msgid "Your village was left without adults and so it is unclear what the poludnica did. All you know, is that your children are gone and your grain ruined!" +msgstr "" + +#. -- [EVENT] --PoludnicaVillage(3)@@+[NODE]5@@[STORY] +msgid "The poludnica circles your village, as if she was looking for something. She finally makes her way inside!" +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --PoludnicaVillage(3)@@+[NODE]5@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --PoludnicaVillage(3)@@+[NODE]5@@[OUT]2 +msgid "Try to find out more." +msgstr "" + +#. -- [EVENT] --PoludnicaVillage(3)@@+[NODE]6@@[STORY] +msgid "" +"You realise all too late that the Lady Midday seeks your children, or preys on those who work the fields!\n" +"You only have time to warn the workers, or find a small group of youngsters you know are out playing." +msgstr "" + +#. -- [EVENT] --PoludnicaVillage(3)@@+[NODE]6@@[OUT]1 +msgid "Warn the workers." +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --PoludnicaVillage(3)@@+[NODE]6@@[OUT]2 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --PoludnicaVillage(3)@@+[NODE]6@@[OUT]3 +msgid "Find the children." +msgstr "" + +#. -- [EVENT] --PoludnicaVillage(3)@@+[NODE]7@@[STORY] +msgid "You find the children in time, but the workers left in the fields complain of terrible headache. Strangely though, they also look very attractive all of a sudden!" +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --PoludnicaVillage(3)@@+[NODE]7@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --PoludnicaVillage(3)@@+[NODE]11@@[OUT]1 +msgid "At least the children are safe, leave." +msgstr "" + +#. -- [EVENT] --PoludnicaVillage(3)@@+[NODE]9@@[STORY] +msgid "You warn the workers in time, but the youngsters are seen in the clutches of the wraith!" +msgstr "" + +#. -- [EVENT] --PoludnicaVillage(3)@@+[NODE]9@@[OUT]1 +msgid "Try to save them and fight the poludnica." +msgstr "" + +#. -- [EVENT] --PoludnicaVillage(3)@@+[NODE]9@@[OUT]2 +msgid "Let them go." +msgstr "" + +#. -- [EVENT] --PoludnicaVillage(3)@@+[NODE]11@@[STORY] +msgid "You find the children in time, but the workers left in the fields complain of terrible headache." +msgstr "" + +#. -- [EVENT] --PoludnicaVillage(3)@@+[NODE]13@@[STORY] +msgid "You decide the risk is too high and so, some children are taken, never to be seen again?" +msgstr "" + +#. -- [EVENT] --PoludnicaVillage(3)@@+[NODE]13@@[OUT]1 +msgid "Go back to the village." +msgstr "" + +#. -- [EVENT] --PoludnicaVillage(3)@@+[NODE]16@@[STORY] +msgid "You lose. A Hex grows stronger and engulfs your village in its nasty clutches!" +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --PoludnicaVillage(3)@@+[NODE]17@@[STORY] +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --PoludnicaVillage(3)@@+[NODE]35@@[STORY] +msgid "" +"You win and the poludnica disappears!\n" +"She leaves a sizeable bundle of rags behind." +msgstr "" + +#. -- [EVENT] --PoludnicaVillage(3)@@+[NODE]22@@[STORY] +msgid "" +"You suspect she will target any children playing in the fields, so you gather them up quickly.\n" +"You also warn anyone working the fields to keep a wolf foot amulet on them at all times.\n" +"The poludnica does appear again at high noon, but it does not attack, instead she speaks:\n" +"'A rowan tree, a maple sap or an oak by the river?'" +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --PoludnicaVillage(3)@@+[NODE]22@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --PoludnicaVillage(3)@@+[NODE]22@@[OUT]5 +msgid "A rowan tree?" +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --PoludnicaVillage(3)@@+[NODE]22@@[OUT]2 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --PoludnicaVillage(3)@@+[NODE]22@@[OUT]6 +msgid "The maple sap?" +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --PoludnicaVillage(3)@@+[NODE]22@@[OUT]3 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --PoludnicaVillage(3)@@+[NODE]22@@[OUT]7 +msgid "Oak?" +msgstr "" + +#. -- [EVENT] --PoludnicaVillage(3)@@+[NODE]22@@[OUT]4 +msgid "Say what?" +msgstr "" + +#. -- [EVENT] --PoludnicaVillage(3)@@+[NODE]23@@[STORY] +msgid "'No, no, no, no game no gain!' She shouts, and lunges at you, joined by her sisters!" +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --PoludnicaVillage(3)@@+[NODE]23@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Bugaj(25)@@+[NODE]2@@[OUT]5 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --FallenBridge(30)@@+[NODE]16@@[OUT]1 +msgid "Defend yourselves!" +msgstr "" + +#. -- [EVENT] --PoludnicaVillage(3)@@+[NODE]24@@[STORY] +msgid "" +"'Maple sap, is it a trap?'\n" +"The wraith smiles and others appear near her and attack you!" +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --PoludnicaVillage(3)@@+[NODE]24@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Liho(8)@@+[NODE]8@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --RefugeesOrcCampSpawn(15)@@+[NODE]6@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --TracksInTheSnow(29)@@+[NODE]9@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --TracksInTheSnow(29)@@+[NODE]20@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --FallenBridge(30)@@+[NODE]14@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --DDDragon(35)@@+[NODE]15@@[OUT]1 +msgid "To arms!" +msgstr "" + +#. -- [EVENT] --PoludnicaVillage(3)@@+[NODE]25@@[STORY] +msgid "" +"The wraith bursts out laughing and from her hand a large snake appears, it stings a few people!\n" +"She then disappears." +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --PoludnicaVillage(3)@@+[NODE]27@@[STORY] +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --PoludnicaVillage(3)@@+[NODE]30@@[STORY] +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --PoludnicaVillage(3)@@+[NODE]31@@[STORY] +msgid "" +"'The rowan tree is nice to thee?'\n" +"The wraith disappears, leaving a small bundle of rags on the ground." +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --PoludnicaVillage(3)@@+[NODE]27@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --PoludnicaVillage(3)@@+[NODE]30@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --PoludnicaVillage(3)@@+[NODE]31@@[OUT]1 +msgid "Take the bundle." +msgstr "" + +#. -- [EVENT] --PoludnicaVillage(3)@@+[NODE]32@@[STORY] +msgid "" +"'The rowan tree is nice to thee?'\n" +"The wraith winks at you and you feel a powerful hex taking hold of the village!" +msgstr "" + +#. -- [EVENT] --PoludnicaVillage(3)@@+[NODE]32@@[OUT]1 +msgid "Fight the hex!" +msgstr "" + +#. -- [EVENT] --PoludnicaVillage(3)@@+[NODE]32@@[OUT]2 +msgid "Accept the consequences." +msgstr "" + +#. -- [EVENT] --PoludnicaVillage(3)@@+[NODE]34@@[STORY] +msgid "A hex grows stronger and engulfs your village in its nasty clutches." +msgstr "" + +#. -- [EVENT] --Fire(4)@@+[NODE]2@@[STORY] +msgid "There's a fire in your village!" +msgstr "" + +#. -- [EVENT] --Fire(4)@@+[NODE]2@@[OUT]1 +msgid "Get everyone ready." +msgstr "" + +#. -- [EVENT] --Fire(4)@@+[NODE]2@@[OUT]2 +msgid "There are not enough defenders in the village." +msgstr "" + +#. -- [EVENT] --Fire(4)@@+[NODE]3@@[STORY] +msgid "There is too little folk to stop the destructive flames that devour your village! If you had food stocks, they are no more, in fact, not much is left..." +msgstr "" + +#. -- [EVENT] --Fire(4)@@+[NODE]5@@[STORY] +msgid "The fire is getting stronger by the minute!" +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Fire(4)@@+[NODE]5@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Fire(4)@@+[NODE]5@@[OUT]2 +msgid "Get all of your people together and put it out!" +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Fire(4)@@+[NODE]5@@[OUT]3 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Fire(4)@@+[NODE]5@@[OUT]4 +msgid "Get some people to rescue vital resources and others to fight the fire! [2 people will be split from the firefighting party]" +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Fire(4)@@+[NODE]6@@[STORY] +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Fire(4)@@+[NODE]21@@[STORY] +msgid "You all work together and beat the flames. Everyone seems fine." +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Fire(4)@@+[NODE]6@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Fire(4)@@+[NODE]6@@[OUT]2 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Fire(4)@@+[NODE]19@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Fire(4)@@+[NODE]21@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Fire(4)@@+[NODE]21@@[OUT]2 +msgid "Rejoice!" +msgstr "" + +#. -- [EVENT] --Fire(4)@@+[NODE]8@@[STORY] +msgid "" +"You divide the manpower and send everyone to their tasks.\n" +"The teamwork is working out well, so hopefully, the fight will not be too bad, but remember, two of your people are not with you!" +msgstr "" + +#. -- [EVENT] --Fire(4)@@+[NODE]8@@[OUT]1 +msgid "Fight the fire!" +msgstr "" + +#. -- [EVENT] --Fire(4)@@+[NODE]12@@[STORY] +msgid "" +"You all work together and beat the flames. Everyone seems fine!\n" +"Some resources were inevitably lost. But you know it could have been much worse." +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Fire(4)@@+[NODE]12@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Fire(4)@@+[NODE]13@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Fire(4)@@+[NODE]18@@[OUT]1 +msgid "Gather your survivors and rebuild." +msgstr "" + +#. -- [EVENT] --Fire(4)@@+[NODE]13@@[STORY] +msgid "" +"The fire is too strong! It takes hours to put it out.\n" +"Some people were found gravely wounded in one of the houses, and much of your village's supplies are burned down!" +msgstr "" + +#. -- [EVENT] --Fire(4)@@+[NODE]18@@[STORY] +msgid "" +"The fire is too strong! It takes hours to put it out.\n" +"At least you kept your children and some vital resources safe, but much of the village is destroyed! And some firefighters are gravely wounded." +msgstr "" + +#. -- [EVENT] --Fire(4)@@+[NODE]19@@[STORY] +msgid "" +"You all work together and beat the flames. Everyone seems fine.\n" +"Some resources were inevitably lost. But you know it could have been much worse." +msgstr "" + +#. -- [EVENT] --Rarog(5)@@+[NODE]2@@[STORY] +msgid "" +"A fiery falcon lands before you and offers you an egg. It exclaims:\n" +"'By the will of Svarog thou shall be blessed, if thou proves thy worth!'\n" +"It then disappears!" +msgstr "" + +#. -- [EVENT] --Rarog(5)@@+[NODE]2@@[OUT]1 +msgid "[Svarog]Carefully examine the egg, it seems it has your lord's mark on it." +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Rarog(5)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Rarog(5)@@+[NODE]2@@[OUT]3 +msgid "Carefully examine the egg." +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Rarog(5)@@+[NODE]2@@[OUT]4 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Rarog(5)@@+[NODE]2@@[OUT]5 +msgid "Make scrambled eggs." +msgstr "" + +#. -- [EVENT] --Rarog(5)@@+[NODE]3@@[STORY] +msgid "" +"You have angered your own god!\n" +"A Darkness descends upon your people and many become cursed, some may perish and not even the chosen one is safe." +msgstr "" + +#. -- [EVENT] --Rarog(5)@@+[NODE]4@@[STORY] +msgid "You have angered Svarog himself. A Darkness descends upon your people and many become cursed!" +msgstr "" + +#. -- [EVENT] --Rarog(5)@@+[NODE]5@@[STORY] +msgid "This object carries great wisdom, pray to Svarog for enlightenment." +msgstr "" + +#. -- [EVENT] --Rarog(5)@@+[NODE]5@@[OUT]1 +msgid "Await Svarog's will." +msgstr "" + +#. -- [EVENT] --Rarog(5)@@+[NODE]6@@[STORY] +msgid "" +"The falcon was clearly a rarog, the manifestation of lord Svarog himself!\n" +"But what was it that you had to do now?" +msgstr "" + +#. -- [EVENT] --Rarog(5)@@+[NODE]6@@[OUT]1 +msgid "Trust your instincts to figure this one out." +msgstr "" + +#. -- [EVENT] --Rarog(5)@@+[NODE]7@@[STORY] +msgid "The falcon was clearly sent by Svarog, but what was it? You think it's called a rarog, but what it did it do again?" +msgstr "" + +#. -- [EVENT] --Rarog(5)@@+[NODE]7@@[OUT]1 +msgid "Try to figure it out." +msgstr "" + +#. -- [EVENT] --Rarog(5)@@+[NODE]10@@[STORY] +msgid "Right, that was it! You must now sit on the egg for seven days, caring for it as if it were your child." +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Rarog(5)@@+[NODE]10@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Rarog(5)@@+[NODE]10@@[OUT]2 +msgid "Await the results." +msgstr "" + +#. -- [EVENT] --Rarog(5)@@+[NODE]11@@[STORY] +msgid "Damn, you have no idea what the bird wants you to do..." +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Rarog(5)@@+[NODE]11@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Rarog(5)@@+[NODE]11@@[OUT]3 +msgid "Take the egg to the village and place it with the chickens." +msgstr "" + +#. -- [EVENT] --Rarog(5)@@+[NODE]11@@[OUT]2 +msgid "Just keep it safe somewhere." +msgstr "" + +#. -- [EVENT] --Rarog(5)@@+[NODE]13@@[STORY] +msgid "" +"After seven days the egg hatches and a new rarog is born! It spreads its wings and engulfs all of your people in the warmth of its fires.\n" +"All curses are immediately cured!" +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Rarog(5)@@+[NODE]13@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Rarog(5)@@+[NODE]20@@[OUT]1 +msgid "Praise the Sun God!" +msgstr "" + +#. -- [EVENT] --Rarog(5)@@+[NODE]16@@[STORY] +msgid "" +"After seven days the egg does hatch. But what comes out is a strange, red feathered chicken...\n" +"This chicken seems vicious and has even cursed some village folks. Perhaps Svarog is angry with you?\n" +"Still, you have certainly gained some folk knowledge from this." +msgstr "" + +#. -- [EVENT] --Rarog(5)@@+[NODE]16@@[OUT]2 +msgid "Kill the damn thing!" +msgstr "" + +#. -- [EVENT] --Rarog(5)@@+[NODE]17@@[STORY] +msgid "You place the egg in a safe place and have people watch over it. But, nothing happens. Who knows, perhaps it needs time..." +msgstr "" + +#. -- [EVENT] --Rarog(5)@@+[NODE]17@@[OUT]1 +msgid "Leave it be." +msgstr "" + +#. -- [EVENT] --Rarog(5)@@+[NODE]20@@[STORY] +msgid "" +"After seven days the egg hatches and a new rarog is born! It spreads its wings and engulfs all of your people in the warmth of its fires.\n" +"All curses upon your village are immediately cured and some of your people feel a blessing of Svarog upon them." +msgstr "" + +#. -- [EVENT] --Rarog(5)@@+[NODE]21@@[STORY] +msgid "" +"After seven days the egg does hatch! But what comes out is a strange, red feathered chicken...\n" +"You feel some of your people have their curses removed, but then some had a series of small mishaps, a slip here, and a twisted ankle there.\n" +"Other than that, the chicken seems pretty normal." +msgstr "" + +#. -- [EVENT] --Rarog(5)@@+[NODE]21@@[OUT]1 +msgid "Just accept it. Leave." +msgstr "" + +#. -- [EVENT] --WerewolvesVillage(6)@@+[NODE]2@@[STORY] +msgid "Tonight is a full moon and you hear the howling of many wolves." +msgstr "" + +#. -- [EVENT] --WerewolvesVillage(6)@@+[NODE]2@@[OUT]1 +msgid "Increase watch." +msgstr "" + +#. -- [EVENT] --WerewolvesVillage(6)@@+[NODE]2@@[OUT]2 +msgid "There are not enough defenders left in the village. Check what has happened while you were away." +msgstr "" + +#. -- [EVENT] --WerewolvesVillage(6)@@+[NODE]3@@[STORY] +msgid "Your village was left unattended and a pack of werewolves went through it on a rampage, leaving carnage and destruction behind." +msgstr "" + +#. -- [EVENT] --WerewolvesVillage(6)@@+[NODE]5@@[STORY] +msgid "The howling becomes louder and louder and before long you realise your village is under attack from a pack of werewolves!" +msgstr "" + +#. -- [EVENT] --WerewolvesVillage(6)@@+[NODE]5@@[OUT]1 +msgid "[Wisdom and silver]Use silver to defend yourselves." +msgstr "" + +#. -- [EVENT] --WerewolvesVillage(6)@@+[NODE]5@@[OUT]2 +msgid "Call upon Horz to calm the werewolves!" +msgstr "" + +#. -- [EVENT] --WerewolvesVillage(6)@@+[NODE]5@@[OUT]3 +msgid "[Hunter or druid]Set up fires in a defensive circle." +msgstr "" + +#. -- [EVENT] --WerewolvesVillage(6)@@+[NODE]5@@[OUT]4 +msgid "Set up fires in a defensive circle." +msgstr "" + +#. -- [EVENT] --WerewolvesVillage(6)@@+[NODE]6@@[STORY] +msgid "" +"You know that silver harms the beasts, and so you gather up all you have in the village, to aid you in the fight!\n" +"When the first of the wolf people arrives in the town square, you see it hesitates upon feeling the metal's presence." +msgstr "" + +#. -- [EVENT] --WerewolvesVillage(6)@@+[NODE]6@@[OUT]2 +msgid "Tell them you do not wish to fight, but you will if you are forced. Try to negotiate." +msgstr "" + +#. -- [EVENT] --WerewolvesVillage(6)@@+[NODE]8@@[STORY] +msgid "You have defeated the werewolves! Some turn back into human form, some remain as beasts, but they are gone." +msgstr "" + +#. -- [EVENT] --WerewolvesVillage(6)@@+[NODE]9@@[STORY] +msgid "" +"The werewolves proved too strong!\n" +"They tear through your village, wounding and cursing many folk and stealing your resources, before they finally disappear into the night." +msgstr "" + +#. -- [EVENT] --WerewolvesVillage(6)@@+[NODE]11@@[STORY] +msgid "You later discover that one person was turned into the beast! But, they remain themselves and stay loyal to the gods." +msgstr "" + +#. -- [EVENT] --WerewolvesVillage(6)@@+[NODE]11@@[OUT]1 +msgid "Better the monster you know..." +msgstr "" + +#. -- [EVENT] --WerewolvesVillage(6)@@+[NODE]14@@[STORY] +msgid "" +"You know wolves are naturally fearful of fire and werewolves often share this fear.\n" +"You set up fires around your people and stand ready. When the first of the wolf people arrives in the town square, you see it hesitates upon seeing the fires." +msgstr "" + +#. -- [EVENT] --WerewolvesVillage(6)@@+[NODE]14@@[OUT]2 +msgid " Tell them you do not wish to fight, but you will if you are forced. Try to negotiate." +msgstr "" + +#. -- [EVENT] --WerewolvesVillage(6)@@+[NODE]15@@[STORY] +msgid "" +"The alpha wolf speaks in a deep growl:\n" +"'You killed our Beta, now you must pay!'\n" +"The other Wolf People howl at the moon in approval." +msgstr "" + +#. -- [EVENT] --WerewolvesVillage(6)@@+[NODE]15@@[OUT]1 +msgid "Say that you have defeated the beta in a fair fight and so they should respect this." +msgstr "" + +#. -- [EVENT] --WerewolvesVillage(6)@@+[NODE]15@@[OUT]2 +msgid "Tell them you have murdered their beta with ease and you will wear their pelts tonight too!" +msgstr "" + +#. -- [EVENT] --WerewolvesVillage(6)@@+[NODE]16@@[STORY] +msgid "" +"You call upon Horz to aid you. Your wise women set up a circle of protection, with silver and with the sigil of your god.\n" +"When the pack of werewolves appears, they stop before the circle, and growl nervously, but do not attack." +msgstr "" + +#. -- [EVENT] --WerewolvesVillage(6)@@+[NODE]16@@[OUT]1 +msgid "Use the opportunity to attack them!" +msgstr "" + +#. -- [EVENT] --WerewolvesVillage(6)@@+[NODE]16@@[OUT]2 +msgid "In the name of Horz, demand they heel!" +msgstr "" + +#. -- [EVENT] --WerewolvesVillage(6)@@+[NODE]19@@[STORY] +msgid "" +"The alpha nods and howls at the moon again, but this time, it is a long and mournful melody.\n" +"'Our beta has fallen as a warrior should, we shall not seek redemption.'\n" +"The pack turns around and leaves." +msgstr "" + +#. -- [EVENT] --WerewolvesVillage(6)@@+[NODE]21@@[STORY] +msgid "" +"The alpha growls, and his pack follows, 'There are no innocents here! You all smell of wolf blood!'\n" +"Despite his words you see the pack is unsettled by your words, they attack you and you have no time to fight back, as they strike fast and then run away!" +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --WerewolvesVillage(6)@@+[NODE]21@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --WerewolvesVillage(6)@@+[NODE]24@@[OUT]1 +msgid "Tend to the wounded." +msgstr "" + +#. -- [EVENT] --WerewolvesVillage(6)@@+[NODE]23@@[STORY] +msgid "The werewolves growl angrily, but their tails go under and they scamper off into the darkness." +msgstr "" + +#. -- [EVENT] --WerewolvesVillage(6)@@+[NODE]24@@[STORY] +msgid "" +"The alpha growls, and his pack follows, 'You will not intimidate us! You all smell of wolf blood!'\n" +"Despite his words you see the pack is unsettled by your words, they attack you and you have no time to fight back, as they strike fast and then run away." +msgstr "" + +#. -- [EVENT] --WerewolvesVillage(6)@@+[NODE]26@@[STORY] +msgid "" +"The alpha howls, but then bends his knee and speaks to you in a low, harsh voice:\n" +"'We did not mean to offend the Night Lord! If you let us, we will leave now!'" +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --WerewolvesVillage(6)@@+[NODE]26@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --WerewolvesVillage(6)@@+[NODE]26@@[OUT]2 +msgid "Demand they pay tribute to Horz before they are allowed to depart." +msgstr "" + +#. -- [EVENT] --WerewolvesVillage(6)@@+[NODE]26@@[OUT]3 +msgid "Let them leave." +msgstr "" + +#. -- [EVENT] --WerewolvesVillage(6)@@+[NODE]28@@[STORY] +msgid "" +"The alpha speaks:\n" +"'You speak much of the Night Lord pink skin, but you are yet to prove worthy of him and us. If your best men can beat mine, I shall offer tribute worthy of the Night Lord's glory! But, beware, my brothers and sisters will not play nice!'" +msgstr "" + +#. -- [EVENT] --WerewolvesVillage(6)@@+[NODE]28@@[OUT]1 +msgid "Decline the challenge and part ways in peace to honour your lord." +msgstr "" + +#. -- [EVENT] --WerewolvesVillage(6)@@+[NODE]28@@[OUT]2 +msgid "Accept the challenge. [3 fighters only]" +msgstr "" + +#. -- [EVENT] --WerewolvesVillage(6)@@+[NODE]29@@[STORY] +msgid "The alpha bows, calls for his pack and one of them brings a bundle with him. They place it on the ground before you, then scamper off into the night!" +msgstr "" + +#. -- [EVENT] --WerewolvesVillage(6)@@+[NODE]30@@[STORY] +msgid "The Wolf Man grunts at you, but says no more. The pack scampers into the night." +msgstr "" + +#. -- [EVENT] --WerewolvesVillage(6)@@+[NODE]34@@[STORY] +msgid "" +"A female alpha steps forward and speaks:\n" +"'You have beaten the best of our pack; you are truly the sons and daughters of Horz! I pledge to you my son, he will be of your pack from now on and he will bring glory to us all!'\n" +"One of the werewolves shifts back into wolf form and proudly joins your village!" +msgstr "" + +#. -- [EVENT] --WerewolvesVillage(6)@@+[NODE]34@@[OUT]1 +msgid "Welcome the new member." +msgstr "" + +#. -- [EVENT] --WerewolvesVillage(6)@@+[NODE]35@@[STORY] +msgid "" +"The werewolf alpha speaks:\n" +"'You are not yet worthy of our honour pups! We shall take our leave now and perhaps one day we will meet again.'" +msgstr "" + +#. -- [EVENT] --StrigaAttackVillage(7)@@+[NODE]2@@[STORY] +msgid "" +"You hear a scream of a child in the village. Everyone gathers at his house and they see the child's mother standing by him, only his mother has been dead for weeks!\n" +"As she turns her head, you see her face is pale and gaunt, her eyes empty and yet fixated on the child. When she opens her mouth, as if to speak, only a loud shriek comes out, revealing two sets of sharp teeth in her now unnaturally wide mouth!" +msgstr "" + +#. -- [EVENT] --StrigaAttackVillage(7)@@+[NODE]2@@[OUT]1 +msgid "A monster! Kill it." +msgstr "" + +#. -- [EVENT] --StrigaAttackVillage(7)@@+[NODE]2@@[OUT]2 +msgid "[Wisdom] It's a bloodsucker. Try to get some animal blood to distract it." +msgstr "" + +#. -- [EVENT] --StrigaAttackVillage(7)@@+[NODE]2@@[OUT]3 +msgid "Step back and observe it." +msgstr "" + +#. -- [EVENT] --StrigaAttackVillage(7)@@+[NODE]2@@[OUT]4 +msgid "[Light and chance] Ask for the divine Light to aid you." +msgstr "" + +#. -- [EVENT] --StrigaAttackVillage(7)@@+[NODE]4@@[STORY] +msgid "You defeat the strigas, cut off their heads and burn their bodies, then scatter the ashes in a river. That should do it." +msgstr "" + +#. -- [EVENT] --StrigaAttackVillage(7)@@+[NODE]5@@[STORY] +msgid "" +"The strigas were stronger!\n" +"They drain their loved ones and then run back into the darkness beyond your village." +msgstr "" + +#. -- [EVENT] --StrigaAttackVillage(7)@@+[NODE]8@@[STORY] +msgid "" +"You know that this must be a striga, or strigoy, a demon risen from the dead, drawn to their loved ones, but guided by insatiable thirst and hunger. Animal blood may distract it long enough to strike it down!\n" +"You throw the bloody carcass of a chicken in front of the creature and it devours it, tearing through the flesh and eating its insides!" +msgstr "" + +#. -- [EVENT] --StrigaAttackVillage(7)@@+[NODE]10@@[STORY] +msgid "" +"You observe the creature and spot there are now several of them in your village.\n" +"They seem to be looking for their loved ones, and once found, they fixate on them. One villager has already been sucked dry!" +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --StrigaAttackVillage(7)@@+[NODE]10@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --StrigaAttackVillage(7)@@+[NODE]10@@[OUT]2 +msgid "Use another villager as bait to create a trap." +msgstr "" + +#. -- [EVENT] --StrigaAttackVillage(7)@@+[NODE]10@@[OUT]3 +msgid "Don't risk more villagers, attack now!" +msgstr "" + +#. -- [EVENT] --StrigaAttackVillage(7)@@+[NODE]11@@[STORY] +msgid "You successfully lure the strigas into your trap!" +msgstr "" + +#. -- [EVENT] --StrigaAttackVillage(7)@@+[NODE]12@@[STORY] +msgid "You successfully lure the strigas into your trap, but alas, you realise they've gravely wounded the villager that was bait." +msgstr "" + +#. -- [EVENT] --StrigaAttackVillage(7)@@+[NODE]13@@[STORY] +msgid "You call on the might of the Sun God and he answers! A ray of sunlight hits your village and the strigas scatter in fear, while some, burn where they stand." +msgstr "" + +#. -- [EVENT] --StrigaAttackVillage(7)@@+[NODE]13@@[OUT]1 +msgid "Attack those who remain." +msgstr "" + +#. -- [EVENT] --StrigaAttackVillage(7)@@+[NODE]13@@[OUT]2 +msgid "Let them run." +msgstr "" + +#. -- [EVENT] --Liho(8)@@+[NODE]2@@[STORY] +msgid "" +"Over the last few days your villagers whisper of a strange visitor to their homes.\n" +"They say a woman was seen sitting by a stove and the next morning the whole family was sick with stomach cramps.\n" +"The next day the female was seen amongst the men and women in the fields, and those who saw her fell ill with a cough and could not work the next morning.\n" +"Worse yet, she was seen at the playground with the little ones, and alas they cried with a fever all night long." +msgstr "" + +#. -- [EVENT] --Liho(8)@@+[NODE]2@@[OUT]1 +msgid "Wait it out, since there is no one that can do anything." +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Liho(8)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Liho(8)@@+[NODE]2@@[OUT]3 +msgid "Try to determine what she might be." +msgstr "" + +#. -- [EVENT] --Liho(8)@@+[NODE]3@@[STORY] +msgid "" +"With your village left with too few people, the mysterious fiend was left to roam the place unchallenged.\n" +"Your food stocks are ruined and any gold you had is missing." +msgstr "" + +#. -- [EVENT] --Liho(8)@@+[NODE]6@@[STORY] +msgid "" +"You realise that the creature must a liho, a trickster demon that brings ill fortune to those it taunts.\n" +"Your wise ones know the liho well and advise two ways of dealing with it." +msgstr "" + +#. -- [EVENT] --Liho(8)@@+[NODE]6@@[OUT]1 +msgid "Trick the demon using gold trinkets." +msgstr "" + +#. -- [EVENT] --Liho(8)@@+[NODE]6@@[OUT]2 +msgid "Trick the demon physically." +msgstr "" + +#. -- [EVENT] --Liho(8)@@+[NODE]7@@[STORY] +msgid "You realise that the creature must a liho, a trickster demon that brings ill fortune to those it taunts." +msgstr "" + +#. -- [EVENT] --Liho(8)@@+[NODE]7@@[OUT]1 +msgid "[Magic user] Perform a banishment ritual." +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Liho(8)@@+[NODE]7@@[OUT]2 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Liho(8)@@+[NODE]7@@[OUT]3 +msgid "Try to ambush her." +msgstr "" + +#. -- [EVENT] --Liho(8)@@+[NODE]8@@[STORY] +msgid "You lie in wait and set up an ambush. The female does appear and your people are ready to strike her, when a group of wraiths suddenly appears attacking your village!" +msgstr "" + +#. -- [EVENT] --Liho(8)@@+[NODE]8@@[OUT]2 +msgid "[Magic user] Face them with magic." +msgstr "" + +#. -- [EVENT] --Liho(8)@@+[NODE]9@@[STORY] +msgid "" +"The elders gathered in the village hall, a chicken was beheaded, a song sung and the right words spoken. Thus was revealed a lean, tall woman garbed in black. Her cheeks sunken, her hair ragged and worst of all, only one eye glaring at the village gathering.\n" +"Just as she appeared, the wise one in charge of the summoning slipped and fell hard on their hand, breaking it with an audible crunch. The female was gone as quickly as she came, and for now, your village is free and you have learnt of this liho.\n" +"But your elders tell you that she will return and bring ill fortune and disease, for she is a liho." +msgstr "" + +#. -- [EVENT] --Liho(8)@@+[NODE]10@@[STORY] +msgid "" +"One way to trick a liho is to make it chase you. It will then sit on your shoulder and taunt you in the most vicious ways. You must then run into a lake, or river, and you must pretend you have drowned. The liho will think itself victorious and it will float away to seek other victims, for it is a demon ever searching for new thrills.\n" +"The trick is of course, to stay alive while you pretend." +msgstr "" + +#. -- [EVENT] --Liho(8)@@+[NODE]10@@[OUT]1 +msgid "Try with the trinkets instead." +msgstr "" + +#. -- [EVENT] --Liho(8)@@+[NODE]10@@[OUT]2 +msgid "Try the trick. [3 people only]" +msgstr "" + +#. -- [EVENT] --Liho(8)@@+[NODE]10@@[OUT]3 +msgid "Just try to capture and kill the thing!" +msgstr "" + +#. -- [EVENT] --Liho(8)@@+[NODE]11@@[STORY] +msgid "" +"You know that the liho likes shiny trinkets, but ones of true value, like gold. If you lure it with some gold, it will grab hold of the gift and stick to it, literally. You can then give this 'treasure' to somebody, and they will thus inherit the liho.\n" +"Of course, you may get some enemies, but you will be rid of the liho." +msgstr "" + +#. -- [EVENT] --Liho(8)@@+[NODE]11@@[OUT]1 +msgid "You spotted some travellers nearby, pass the liho on to them." +msgstr "" + +#. -- [EVENT] --Liho(8)@@+[NODE]11@@[OUT]2 +msgid "No, go with the physical trick instead." +msgstr "" + +#. -- [EVENT] --Liho(8)@@+[NODE]11@@[OUT]3 +msgid "Try to capture and kill the thing." +msgstr "" + +#. -- [EVENT] --Liho(8)@@+[NODE]12@@[STORY] +msgid "" +"You gather up some gold from your stock and you place it in the village square. The liho arrives promptly to claim her prize and as she does, she shifts into a furry, goblin-like critter that attaches itself to the goods. Within a few minutes it becomes invisible, but you feel its nasty presence.\n" +"You pass the parcel on to some unsuspecting strangers, who think they found a random treasure stash? Within days, you hear of bandits attacking people in anger in the area, surely they're not the same people." +msgstr "" + +#. -- [EVENT] --Liho(8)@@+[NODE]12@@[OUT]1 +msgid "It is done. Leave." +msgstr "" + +#. -- [EVENT] --Liho(8)@@+[NODE]16@@[STORY] +msgid "The wraiths have beaten you and you hear the manic laughter of the liho! The demon disappears that night and does not return the next, but you find your food stocks rotten and some of your people gravely ill." +msgstr "" + +#. -- [EVENT] --Liho(8)@@+[NODE]17@@[STORY] +msgid "" +"You have beaten the wraiths, still unsure of where they came from, or their connection to the liho. The liho is gone, but you hear her manic laughter echoing in your ears?\n" +"She does not return the next night, but you are unsure if it is your attack, or something entirely different that made her go. Your elders shake their heads and fists vowing that the liho will one day return for more?" +msgstr "" + +#. -- [EVENT] --Liho(8)@@+[NODE]22@@[STORY] +msgid "" +"Your best people take on the challenge, the liho mounts their shoulders, and one by one, it tries to taunt them into despair.\n" +"They persevere and jump into the water, pretending to drown. The liho satisfied with its victory laughs and leaves your village!\n" +"Those who emerge from the waters, feel strengthened by their deed." +msgstr "" + +#. -- [EVENT] --Liho(8)@@+[NODE]22@@[OUT]1 +msgid "Great, leave." +msgstr "" + +#. -- [EVENT] --Liho(8)@@+[NODE]23@@[STORY] +msgid "" +"Your best people take on the challenge, the liho mounts their shoulders, and one by one, it tries to taunt them into despair. They persevere and jump into the water, pretending to drown. Alas, one of your people can't hold their breath and as they emerge to take up air, they struggle to the point of exhaustion! You fear they may not recover from this.\n" +"The liho lets out an evil laugh, but at least it leaves, satisfied with its evil deeds." +msgstr "" + +#. -- [EVENT] --Liho(8)@@+[NODE]25@@[STORY] +msgid "" +"You try to ambush the liho, but she never does come close to you.\n" +"Fed up, you finally return to your beds, but you feel your luck diminished." +msgstr "" + +#. -- [EVENT] --HarvestMoon(9)@@+[NODE]2@@[STORY] +msgid "" +"Tonight is the night of the Harvest Moon, known for its mystical powers! It is said that Horz wanted to impress mother Mokosh when he courted Zorya, and so as a gift, he brought down the moon itself so that its magic would make the earth fertile the following day!\n" +"But the Harvest Moon can be a dangerous omen, as creatures once devoted to Horz are often possessed with the Darkness and seek only harm to others!" +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --HarvestMoon(9)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --HarvestMoon(9)@@+[NODE]2@@[OUT]2 +msgid "Prepare to celebrate the Harvest Moon." +msgstr "" + +#. -- [EVENT] --HarvestMoon(9)@@+[NODE]7@@[STORY] +msgid "" +"You make preparations to celebrate the Harvest Moon and its mystical powers.\n" +"But, as you make ready, you hear the howling of many wolves closing in." +msgstr "" + +#. -- [EVENT] --HarvestMoon(9)@@+[NODE]7@@[OUT]1 +msgid "Prepare for an attack!" +msgstr "" + +#. -- [EVENT] --HarvestMoon(9)@@+[NODE]7@@[OUT]2 +msgid "[Hunter]Set some traps to keep you safe." +msgstr "" + +#. -- [EVENT] --HarvestMoon(9)@@+[NODE]10@@[STORY] +msgid "You defeat the werewolves and the moon shines bright red, as if to celebrate your victory!" +msgstr "" + +#. -- [EVENT] --HarvestMoon(9)@@+[NODE]10@@[OUT]1 +msgid "Thank Horz!" +msgstr "" + +#. -- [EVENT] --HarvestMoon(9)@@+[NODE]10@@[OUT]2 +msgid "Thank the gods!" +msgstr "" + +#. -- [EVENT] --HarvestMoon(9)@@+[NODE]11@@[STORY] +msgid "" +"Horz smiles down at you and from the forest walks out a lone wolf, with a silver mane.\n" +"He bows before you and seeks to join your pack in the name of the moon god." +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --HarvestMoon(9)@@+[NODE]11@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --KingArathor (31)@@+[NODE]13@@[OUT]1 +msgid "Accept." +msgstr "" + +#. -- [EVENT] --HarvestMoon(9)@@+[NODE]11@@[OUT]2 +msgid "Deny him." +msgstr "" + +#. -- [EVENT] --HarvestMoon(9)@@+[NODE]12@@[STORY] +msgid "You accept the wolf into your pack and celebrate the Harvest Moon!" +msgstr "" + +#. -- [EVENT] --HarvestMoon(9)@@+[NODE]12@@[OUT]1 +msgid "Party on." +msgstr "" + +#. -- [EVENT] --HarvestMoon(9)@@+[NODE]15@@[STORY] +msgid "" +"You are defeated, but the werewolves leave you after their victory, howling to the moon, as if to say they won in the name of their lord.\n" +"You feel a curse upon your people as punishment for your failure!" +msgstr "" + +#. -- [EVENT] --HarvestMoon(9)@@+[NODE]18@@[STORY] +msgid "You feel the blessing of your god upon you!" +msgstr "" + +#. -- [EVENT] --HarvestMoon(9)@@+[NODE]19@@[STORY] +msgid "You make preparations to celebrate the Harvest Moon and its mystical powers." +msgstr "" + +#. -- [EVENT] --HarvestMoon(9)@@+[NODE]19@@[OUT]1 +msgid "Honour Horz!" +msgstr "" + +#. -- [EVENT] --HarvestMoon(9)@@+[NODE]19@@[OUT]2 +msgid "Honour Zorya!" +msgstr "" + +#. -- [EVENT] --HarvestMoon(9)@@+[NODE]19@@[OUT]3 +msgid "Honour Dievanna!" +msgstr "" + +#. -- [EVENT] --HarvestMoon(9)@@+[NODE]19@@[OUT]4 +msgid "Honour Svarog!" +msgstr "" + +#. -- [EVENT] --HarvestMoon(9)@@+[NODE]19@@[OUT]5 +msgid "Honour Stribog !" +msgstr "" + +#. -- [EVENT] --HarvestMoon(9)@@+[NODE]19@@[OUT]6 +msgid "Honour Marovit!" +msgstr "" + +#. -- [EVENT] --HarvestMoon(9)@@+[NODE]19@@[OUT]7 +msgid "Honour Triglav!" +msgstr "" + +#. -- [EVENT] --HarvestMoon(9)@@+[NODE]19@@[OUT]8 +msgid "Honour Nyia!" +msgstr "" + +#. -- [EVENT] --HarvestMoon(9)@@+[NODE]19@@[OUT]9 +msgid "Honour Lada!" +msgstr "" + +#. -- [EVENT] --HarvestMoon(9)@@+[NODE]20@@[STORY] +msgid "" +"As the perfectly round moon hangs heavy under the skies, spreading its warm, orange and red light upon you, you spend the night dancing naked around the fires, howling to the moon and its lord!\n" +"The moonlight purifies your bodies and souls from any ailment and you feel the blessing of Horz upon you!" +msgstr "" + +#. -- [EVENT] --HarvestMoon(9)@@+[NODE]22@@[STORY] +msgid "" +"As followers of Zorya you rejoice at the Harvest Moon and its eternal beauty, reminding you of the bond between Horz and your Mistress. To celebrate you light the fires and hold wrestling matches to show Zorya and her lover your strength!\n" +"The moonlight purifies your bodies and souls from any ailment and you feel the blessing of Horz upon you!" +msgstr "" + +#. -- [EVENT] --HarvestMoon(9)@@+[NODE]23@@[STORY] +msgid "" +"Dievanna shares the love of the hunt with both her divine siblings, Horz and Zorya, and so it is the great hunt that you will honour for the Harvest Moon celebrations.\n" +"The power of the Harvest Moon washes over your people and the chosen ones feel this power seeping into them!" +msgstr "" + +#. -- [EVENT] --HarvestMoon(9)@@+[NODE]24@@[STORY] +msgid "" +"Svarog was never one to be moved by such sentimental gestures and so you know not to fall prey to the tricks.\n" +"However, the Harvest Moon still holds much cosmic power and so you offer up a ritual of power to honour your God.\n" +"In the morning, some of your people feel strengthened by the moon's power!" +msgstr "" + +#. -- [EVENT] --HarvestMoon(9)@@+[NODE]25@@[STORY] +msgid "" +"The moon and the stars have long been the compass for travellers at night, and so Stribog honours his peers on their day as he orders the winds to dance and the seas to rise.\n" +"The power of the Harvest Moon washes over your people and the chosen ones feel this power seeping into them!" +msgstr "" + +#. -- [EVENT] --HarvestMoon(9)@@+[NODE]25@@[OUT]1 +msgid "Give thanks to Stribog." +msgstr "" + +#. -- [EVENT] --HarvestMoon(9)@@+[NODE]26@@[STORY] +msgid "" +"Marovit was never amused by the social connections within his family, but the power of the Harvest Moon is undeniable and so you seek to honour your Lord this night. Your wise ones perform mystical rituals, calling on the spirits of the dead and weaving the winds of magic.\n" +"The power of the Harvest Moon washes over your people and the chosen ones feel this power seeping into them!" +msgstr "" + +#. -- [EVENT] --HarvestMoon(9)@@+[NODE]26@@[OUT]1 +msgid "Give thanks to Marovit." +msgstr "" + +#. -- [EVENT] --HarvestMoon(9)@@+[NODE]27@@[STORY] +msgid "" +"Triglav was awakened for war and vengeance, but the trinity knows well the value of ritual and reverence. In honour of the Harvest Moon you hold duels and burn fires that can reach the moon itself.\n" +"The power of the Harvest Moon washes over your people and the chosen ones feel this power seeping into them!" +msgstr "" + +#. -- [EVENT] --HarvestMoon(9)@@+[NODE]27@@[OUT]1 +msgid "Give thanks to Triglav." +msgstr "" + +#. -- [EVENT] --HarvestMoon(9)@@+[NODE]28@@[STORY] +msgid "" +"Nyia was never amused by the social connections within his family, but the power of the Harvest Moon is undeniable and so you seek to honour your Lord this night. Your wise ones perform mystical rituals, calling on the spirits of the dead and weaving the winds of magic.\n" +"The power of the Harvest Moon washes over your people and the chosen ones feel this power seeping into them!" +msgstr "" + +#. -- [EVENT] --HarvestMoon(9)@@+[NODE]28@@[OUT]1 +msgid "Give thanks to Nyia." +msgstr "" + +#. -- [EVENT] --HarvestMoon(9)@@+[NODE]29@@[STORY] +msgid "" +"The Harvest Moon symbolises the great love between Horz and Zorya and so, as the followers of Lada, you can't help but feel its ensuing power! You weave dresses out of moon flowers and dance all night in honour the power of love and hope!\n" +"As you dance in the warm, orange glow of the low hanging moon, you feel the blessing of your Goddess upon you!" +msgstr "" + +#. -- [EVENT] --HarvestMoon(9)@@+[NODE]29@@[OUT]1 +msgid "Give thanks to Lada." +msgstr "" + +#. -- [EVENT] --Tesknica(10)@@+[NODE]2@@[STORY] +msgid "" +"A figure of a woman crossing the village square was seen just before sundown, but no one knows who she was. She wore dead flowers on her head and her face was filled with sorrow.\n" +"Your sleep this night is restless and uneasy, plagued by gruesome nightmares." +msgstr "" + +#. -- [EVENT] --Tesknica(10)@@+[NODE]2@@[OUT]1 +msgid "[Lada] Ask your Lady Lada for guidance!" +msgstr "" + +#. -- [EVENT] --Tesknica(10)@@+[NODE]2@@[OUT]2 +msgid "[Magic user, zerca or wisdom] Figure out what this may be." +msgstr "" + +#. -- [EVENT] --Tesknica(10)@@+[NODE]2@@[OUT]3 +msgid "There is nobody with the folk knowledge to figure out what this is. Try to stay vigilant." +msgstr "" + +#. -- [EVENT] --Tesknica(10)@@+[NODE]3@@[STORY] +msgid "" +"You know that the woman is likely a tesknica, known as the Longing demon, a sorrowful creature seeking to bring melancholy into the hearts of those she touches.\n" +"Although tesknica usually roams cemeteries, but then again, what is Thea now if not a tomb of the forsaken?\n" +"But, when the demon appears again, ready to place its sorrowful kiss onto the lips of your people, a ray of perfectly white light engulfs the creature and a female figure, made of the light stands before you all! The figure gently places her hand on the demon's face and kisses it.\n" +"The longing demon transforms into a ghost of a young woman, no longer filled with sadness, but joy and hope instead. The Lady of the Light disappears, and the Longing demon blows a kiss to all your people, who are now filled with the blessing of Lada!" +msgstr "" + +#. -- [EVENT] --Tesknica(10)@@+[NODE]3@@[OUT]1 +msgid "Accept the blessing of Lada and sleep well this night." +msgstr "" + +#. -- [EVENT] --Tesknica(10)@@+[NODE]4@@[STORY] +msgid "" +"You know that the woman is likely a tesknica, known as the Longing demon, a sorrowful creature seeking to bring melancholy into the hearts of those she touches.\n" +"Although tesknica usually roams cemeteries, but then again, what is Thea now if not a tomb of the forsaken?\n" +"You know there is a plant that may help ward you from her power." +msgstr "" + +#. -- [EVENT] --Tesknica(10)@@+[NODE]4@@[OUT]1 +msgid "Burn herbal incense from the plant around your people." +msgstr "" + +#. -- [EVENT] --Tesknica(10)@@+[NODE]4@@[OUT]2 +msgid "Try to use magic to ward against her." +msgstr "" + +#. -- [EVENT] --Tesknica(10)@@+[NODE]5@@[STORY] +msgid "" +"The strange wraith-like creature appears again this night and lays her sorrowful kiss upon many sleeping lips. In the morning, many of your people rise with a heavy heart and a darkened soul, filled with melancholy.\n" +"You realise too late that this was likely a tesknica, a Longing demon who seeks to share her sadness and despair with the living!\n" +"Some of your people are likely never to recover from their state?\n" +"And yet, upon the demon's departure, you feel a deeper understanding of the demon world." +msgstr "" + +#. -- [EVENT] --Tesknica(10)@@+[NODE]5@@[OUT]1 +msgid "Try to go back to sleep." +msgstr "" + +#. -- [EVENT] --Tesknica(10)@@+[NODE]7@@[STORY] +msgid "" +"The sweet smell of the elderberry calms your sleep and when the woman appears once more, she seems to avoid the smoke.\n" +"The sorrowful kiss of the Longing demon consumes only a few souls this night. When they wake, their souls are heavy and their hearts darkened. Some will remain weakened forever, but others feel strengthened by their ordeal." +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Tesknica(10)@@+[NODE]7@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Tesknica(10)@@+[NODE]10@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Tesknica(10)@@+[NODE]11@@[OUT]1 +msgid "Go back to sleep." +msgstr "" + +#. -- [EVENT] --Tesknica(10)@@+[NODE]8@@[STORY] +msgid "You use the herb to create a smoke screen and infuse it with folk magic to call on the spirits of your ancestors and bring you the strength of the spirit to fight against the demon!" +msgstr "" + +#. -- [EVENT] --Tesknica(10)@@+[NODE]8@@[OUT]1 +msgid "Break her evil power." +msgstr "" + +#. -- [EVENT] --Tesknica(10)@@+[NODE]8@@[OUT]2 +msgid "No. Burn herbal incense from the plant around your people." +msgstr "" + +#. -- [EVENT] --Tesknica(10)@@+[NODE]10@@[STORY] +msgid "" +"You called upon your ancestral spirits and they have answered! A circle of souls appears before you and stands fast to protect all your people from the sorrow brought by the Longing demon! The tesknica wails, tears run from her empty eyes, but she moves on to haunt someone else?\n" +"Your wise ones feel the rewards of the forefathers upon them!" +msgstr "" + +#. -- [EVENT] --Tesknica(10)@@+[NODE]11@@[STORY] +msgid "You called upon the spirits of your ancestors, but they have not answered! The Longing demon continues to haunt your people, and one by one they fall into melancholy. Some shake it off, but for some, the sun will never shine bright again." +msgstr "" + +#. -- [EVENT] --Bybedder(11)@@+[NODE]2@@[STORY] +msgid "" +"While the men sleep well this night, some of the women, well they sleep very, very well?\n" +"Visited thusly, by a bybedder, perching by their bedside, the women's dreams are filled with passion and desire, burning their bodies like a red flare!" +msgstr "" + +#. -- [EVENT] --Bybedder(11)@@+[NODE]2@@[OUT]1 +msgid "[Magic user or wisdom]A bybedder? Try to remember what it is again." +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Bybedder(11)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Bybedder(11)@@+[NODE]3@@[OUT]1 +msgid "Try to wake them!" +msgstr "" + +#. -- [EVENT] --Bybedder(11)@@+[NODE]2@@[OUT]3 +msgid "Try to attack the demon!" +msgstr "" + +#. -- [EVENT] --Bybedder(11)@@+[NODE]3@@[STORY] +msgid "The demon is not corporeal and your attacks have no effect on him!" +msgstr "" + +#. -- [EVENT] --Bybedder(11)@@+[NODE]4@@[STORY] +msgid "" +"You try to wake the women, but to no avail. They alone must face their oppressor and free themselves from his sensuous grip, before they sink in their own joy.\n" +"Trapped in the ecstasy of the demon's power, you feel it will devour you if you do not resist!" +msgstr "" + +#. -- [EVENT] --Bybedder(11)@@+[NODE]4@@[OUT]1 +msgid "Try to take control! [Women only]" +msgstr "" + +#. -- [EVENT] --Bybedder(11)@@+[NODE]5@@[STORY] +msgid "" +"An old wives' tale talks about the przyloznik, known as the bybedder, a fiendishly handsome house demon, said to visit goodhearted young women and lure them onto the path of corruption.\n" +"In truth, the bybedder is not fussed about the goodness of his betrothed ones and it is not so much a path of corruption he leads to, it is more a death by passion that fills him with power!" +msgstr "" + +#. -- [EVENT] --Bybedder(11)@@+[NODE]5@@[OUT]1 +msgid "Burn some dried cow's droppings to ward it off!" +msgstr "" + +#. -- [EVENT] --Bybedder(11)@@+[NODE]6@@[STORY] +msgid "Those under the demon's seductive spell will still have to try to free themselves from his clutches, but their fight should now be much easier!" +msgstr "" + +#. -- [EVENT] --Bybedder(11)@@+[NODE]6@@[OUT]1 +msgid "Try to free yourselves from the bybedder! [Women only]" +msgstr "" + +#. -- [EVENT] --Bybedder(11)@@+[NODE]9@@[STORY] +msgid "" +"The task was not easy, but it seems you outsmarted your opponent! After indulging in a night of unspoilt pleasure and ecstasy, you managed to use the heights of your passion to strike down the bybedder and banish him from your bedchambers!\n" +"The demon runs off, but he has a huge smile on his face and so do the women who fought him, a child is found in the village the next day." +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Bybedder(11)@@+[NODE]9@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Bybedder(11)@@+[NODE]9@@[OUT]2 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Bybedder(11)@@+[NODE]9@@[OUT]3 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Bybedder(11)@@+[NODE]9@@[OUT]4 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Bybedder(11)@@+[NODE]9@@[OUT]5 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Bybedder(11)@@+[NODE]10@@[OUT]1 +msgid "Try to sleep now." +msgstr "" + +#. -- [EVENT] --Bybedder(11)@@+[NODE]10@@[STORY] +msgid "" +"Some of the women managed to get a grip on? well themselves? and wake from the hypnotic dream, before it devoured them, alas, some remained lost in the infinite pleasures offered by this strange demon.\n" +"The bodies of those who were unable to wake, burn with a deadly flame and the bybedder engulfs the flames before disappearing. Those who survived, however, feel strangely strengthened by the experience, and a child is found in the village the next day?" +msgstr "" + +#. -- [EVENT] --Cropsy(12)@@+[NODE]3@@[STORY] +msgid "" +"An unusually big and strange looking black rooster was seen perusing your village barn.\n" +"You suspect this may be a cropsy, a domesticated field demon, who can bring great fortune to its host. But beware, if it deems you to be a bad farmer, it may instead damage your crops or play nasty tricks!" +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Cropsy(12)@@+[NODE]3@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Cropsy(12)@@+[NODE]3@@[OUT]2 +msgid "Leave an opening in your barn wall, for the cropsy to come in and out easily." +msgstr "" + +#. -- [EVENT] --Cropsy(12)@@+[NODE]3@@[OUT]3 +msgid "Shut the barn tight, no need for tricky demons!" +msgstr "" + +#. -- [EVENT] --Cropsy(12)@@+[NODE]4@@[STORY] +msgid "At first it seemed like the cropsy was pleased with you and crops did improve, but within days, something must have displeased it. You began finding rotten grain in your stocks and any food stocks become infested with some disease!" +msgstr "" + +#. -- [EVENT] --Cropsy(12)@@+[NODE]5@@[STORY] +msgid "The cropsy seems happy with your work and so your people bring in more crops from the fields and your gardens give more fruit." +msgstr "" + +#. -- [EVENT] --Cropsy(12)@@+[NODE]6@@[STORY] +msgid "You shut your barn tight and the cropsy moves on!" +msgstr "" + +#. -- [EVENT] --GoodCrops(13)@@+[NODE]4@@[STORY] +msgid "" +"The sun was particularly warm this day and yet the soil remained moist and well nourished. The winds blew just right and the good spirits kept watch over your fields.\n" +"Your farmers brought in extra crops, your hunters more prey and your village may eat well this day!" +msgstr "" + +#. -- [EVENT] --GoodCrops(13)@@+[NODE]4@@[OUT]1 +msgid "Celebrate the good fortune." +msgstr "" + +#. -- [EVENT] --Refugees(14)@@+[NODE]2@@[STORY] +msgid "A small group of refugees is seen travelling near your village." +msgstr "" + +#. -- [EVENT] --Refugees(14)@@+[NODE]2@@[OUT]1 +msgid "Approach them to speak." +msgstr "" + +#. -- [EVENT] --Refugees(14)@@+[NODE]2@@[OUT]3 +msgid "Leave them be." +msgstr "" + +#. -- [EVENT] --Refugees(14)@@+[NODE]5@@[STORY] +msgid "" +"The people look scared and worn out, but they do have some decent looking fighters with them. An older man walks up to you to speak:\n" +"'We are not looking for trouble, nor do we seek anything from your village. We would have chosen a path more remote, but this one seemed easier for us to travel. Our home was taken by an Orcish clan, and we now travel south, to seek our fortunes elsewhere.'" +msgstr "" + +#. -- [EVENT] --Refugees(14)@@+[NODE]5@@[OUT]1 +msgid "Say that you see fighters amongst them, so ask why they did not try to win back their home?" +msgstr "" + +#. -- [EVENT] --Refugees(14)@@+[NODE]6@@[STORY] +msgid "You were defeated and the travellers strip you of all your equipment before letting you go." +msgstr "" + +#. -- [EVENT] --Refugees(14)@@+[NODE]6@@[OUT]1 +msgid "Get back to the village before they decide to take more." +msgstr "" + +#. -- [EVENT] --Refugees(14)@@+[NODE]7@@[STORY] +msgid "You kill the travellers and find much loot, although you suspect a small group may have run during the fighting." +msgstr "" + +#. -- [EVENT] --Refugees(14)@@+[NODE]7@@[OUT]1 +msgid "Gather the stuff and get back to the village." +msgstr "" + +#. -- [EVENT] --Refugees(14)@@+[NODE]11@@[STORY] +msgid "" +"'Well, we tried to fight, but failed, and truth be told, we stayed put for too long.\n" +"But you know what, these brutes, they killed a bunch of our people and took much of our goods, so if you want to try and beat them, be our guests!\n" +"We had a sizeable lumber mill and a small quarry, so not only you will avenge our people, you'll be well rewarded, you know.?" +msgstr "" + +#. -- [EVENT] --Refugees(14)@@+[NODE]11@@[OUT]1 +msgid "Thank them for the information." +msgstr "" + +#. -- [EVENT] --Refugees(14)@@+[NODE]12@@[STORY] +msgid "'Our pleasure, the road will be lighter knowing that revenge may be at hand.'" +msgstr "" + +#. -- [EVENT] --Refugees(14)@@+[NODE]12@@[OUT]1 +msgid "Ask them to stay with you." +msgstr "" + +#. -- [EVENT] --Refugees(14)@@+[NODE]12@@[OUT]2 +msgid "Wish them well on their travels." +msgstr "" + +#. -- [EVENT] --Refugees(14)@@+[NODE]12@@[OUT]3 +msgid "Let them go, but then sneak up on their camp and steal their supplies." +msgstr "" + +#. -- [EVENT] --Refugees(14)@@+[NODE]15@@[STORY] +msgid "'Well, I seek to find my roots and return to a homeland long forgotten, but, I cannot speak for all my people. Speak to them, if they want, I will not stand in their way.'" +msgstr "" + +#. -- [EVENT] --Refugees(14)@@+[NODE]15@@[OUT]1 +msgid "Try to convince them that as the chosen's kin, you are their best option." +msgstr "" + +#. -- [EVENT] --Refugees(14)@@+[NODE]17@@[STORY] +msgid "'You spoke well and we thank you for your kind offer, but our forefathers call to us and we must answer. Good fortune to you!'" +msgstr "" + +#. -- [EVENT] --Refugees(14)@@+[NODE]18@@[STORY] +msgid "" +"At first people shake their heads and murmur. Most turn away from you and start preparing for the road, but one mother comes up with her child:\n" +"'I will not stay, I must go where my forefathers take me. But, my child is too small to survive the road and its perils, please take them in.'" +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Refugees(14)@@+[NODE]18@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Refugees(14)@@+[NODE]18@@[OUT]2 +msgid "Assure them the children will be raised as your own." +msgstr "" + +#. -- [EVENT] --Refugees(14)@@+[NODE]18@@[OUT]3 +msgid "Say you do not want the children." +msgstr "" + +#. -- [EVENT] --Refugees(14)@@+[NODE]19@@[STORY] +msgid "Seeing you take the child, another parent brings their own and decides to stay with you also!" +msgstr "" + +#. -- [EVENT] --Refugees(14)@@+[NODE]22@@[STORY] +msgid "'Oh, okay, we'll go then, goodbye and be well.'" +msgstr "" + +#. -- [EVENT] --Refugees(14)@@+[NODE]24@@[STORY] +msgid "You tried sneaking up on their camp, but their watchers spotted you! They did not attack, but you know they will keep an eye out for you now." +msgstr "" + +#. -- [EVENT] --Refugees(14)@@+[NODE]24@@[OUT]1 +msgid "Attack instead!" +msgstr "" + +#. -- [EVENT] --Refugees(14)@@+[NODE]25@@[STORY] +msgid "You snuck up to their camp and waited until some of the fighters went off for a hunting trip. Once everyone went to sleep, you stealthily avoided the watchmen and stole away much of their supplies!" +msgstr "" + +#. -- [EVENT] --RefugeesOrcCampSpawn(15)@@+[NODE]2@@[STORY] +msgid "You find the settlement taken by an Orcish clan. You see many warriors, at least one matriarch and a shaman. They are well armed and look ready to fight." +msgstr "" + +#. -- [EVENT] --RefugeesOrcCampSpawn(15)@@+[NODE]2@@[OUT]1 +msgid "Try diplomacy first." +msgstr "" + +#. -- [EVENT] --RefugeesOrcCampSpawn(15)@@+[NODE]2@@[OUT]2 +msgid "Plan a tactical approach to attack the settlement." +msgstr "" + +#. -- [EVENT] --RefugeesOrcCampSpawn(15)@@+[NODE]2@@[OUT]3 +msgid "Sneak up on the camp, assassinate the guards, and steal as much as you can." +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --RefugeesOrcCampSpawn(15)@@+[NODE]2@@[OUT]4 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --TracksInTheSnow(29)@@+[NODE]3@@[OUT]2 +msgid "Attack head on!" +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --RefugeesOrcCampSpawn(15)@@+[NODE]2@@[OUT]5 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --KingArathorTreasureHunt(32)@@+[NODE]2@@[OUT]3 +msgid "Come back later." +msgstr "" + +#. -- [EVENT] --RefugeesOrcCampSpawn(15)@@+[NODE]4@@[STORY] +msgid "" +"The orc matriarch steps forward, her brow raised and her protruding fangs exposed:\n" +"'What do you want? We're not a charity if you're looking for help and we're not looking to trade. So, best be off, now!'" +msgstr "" + +#. -- [EVENT] --RefugeesOrcCampSpawn(15)@@+[NODE]4@@[OUT]1 +msgid "Say you are here to talk about the previous owners of this land." +msgstr "" + +#. -- [EVENT] --RefugeesOrcCampSpawn(15)@@+[NODE]5@@[STORY] +msgid "" +"'Ha! Owned this land you say? Since when? Since they came here a decade ago and said so!\n" +"There was a goblin settlement here you know, but they were just filthy greenskins, heathens to them. So they claimed this land. Well, the Goblins joined our family, and so now we claim this land! Leave before you anger me more!'" +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --RefugeesOrcCampSpawn(15)@@+[NODE]5@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --RefugeesOrcCampSpawn(15)@@+[NODE]5@@[OUT]2 +msgid "Say that you were not aware of this and that you no longer want to reclaim this land. But ask if they would trade with you?" +msgstr "" + +#. -- [EVENT] --RefugeesOrcCampSpawn(15)@@+[NODE]5@@[OUT]3 +msgid "Tell them you do not care for the story, you came to reclaim the goods, and you will not leave empty handed." +msgstr "" + +#. -- [EVENT] --RefugeesOrcCampSpawn(15)@@+[NODE]6@@[STORY] +msgid "'Oh good, let's fight!'" +msgstr "" + +#. -- [EVENT] --RefugeesOrcCampSpawn(15)@@+[NODE]6@@[OUT]2 +msgid "Run" +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --RefugeesOrcCampSpawn(15)@@+[NODE]7@@[STORY] +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --RefugeesOrcCampSpawn(15)@@+[NODE]9@@[STORY] +msgid "" +"'Oh fine! Truth be told, I did feel bad about some of the casualties from that fight, a few little ones got hurt and I detest such barbarity!'\n" +"She grunts towards one of her men, and he scuttles off. She goes on:\n" +"'The lumber mill and quarry are actually depleted and this place is not very defensible, obviously, so we loaded as much as we can and we're off. Have what we left for yourselves, maybe give it to those people if you see them.'" +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --RefugeesOrcCampSpawn(15)@@+[NODE]7@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --RefugeesOrcCampSpawn(15)@@+[NODE]9@@[OUT]1 +msgid "Thank them." +msgstr "" + +#. -- [EVENT] --RefugeesOrcCampSpawn(15)@@+[NODE]7@@[OUT]2 +msgid " Attack!" +msgstr "" + +#. -- [EVENT] --RefugeesOrcCampSpawn(15)@@+[NODE]16@@[STORY] +msgid "'Yeah, nice try, golden lips, now beat it before I kick your arses!'" +msgstr "" + +#. -- [EVENT] --RefugeesOrcCampSpawn(15)@@+[NODE]18@@[STORY] +msgid "You kill the Orcs and the settlement is yours to loot. It turns out the quarry and lumber mill are mostly depleted, but there is plenty to take back with you!" +msgstr "" + +#. -- [EVENT] --RefugeesOrcCampSpawn(15)@@+[NODE]18@@[OUT]1 +msgid "Get the loot and leave." +msgstr "" + +#. -- [EVENT] --RefugeesOrcCampSpawn(15)@@+[NODE]19@@[STORY] +msgid "You are defeated! Luckily, the orcs do not bother chasing you." +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --RefugeesOrcCampSpawn(15)@@+[NODE]19@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --BlackCatInVillage(17)@@+[NODE]14@@[OUT]3 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --TracksInTheSnow(29)@@+[NODE]9@@[OUT]2 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --TracksInTheSnow(29)@@+[NODE]24@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --FallenBridge(30)@@+[NODE]16@@[OUT]2 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Wildwives(36)@@+[NODE]19@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Treasureboy(38)@@+[NODE]15@@[OUT]1 +msgid "Run!" +msgstr "" + +#. -- [EVENT] --RefugeesOrcCampSpawn(15)@@+[NODE]24@@[STORY] +msgid "You have planned your assault masterfully! You can now either attack the Orcs and have a much easier fight, or steal their stuff by only taking out some key guards." +msgstr "" + +#. -- [EVENT] --RefugeesOrcCampSpawn(15)@@+[NODE]24@@[OUT]1 +msgid "Steal the stuff." +msgstr "" + +#. -- [EVENT] --RefugeesOrcCampSpawn(15)@@+[NODE]25@@[STORY] +msgid "You take what you can and sneak away. When you scout the place later, you see the orcs have left with anything else of value." +msgstr "" + +#. -- [EVENT] --RefugeesOrcCampSpawn(15)@@+[NODE]30@@[STORY] +msgid "You planned everything so well, but unfortunately the Orcs just had a complete change of guards and patterns, almost as if they knew your plans. They also shot a salve of arrows in your direction, so some of you get hit!" +msgstr "" + +#. -- [EVENT] --RefugeesOrcCampSpawn(15)@@+[NODE]35@@[STORY] +msgid "You sneak up to the camp, but you are spotted and a few arrows fly your way!" +msgstr "" + +#. -- [EVENT] --RefugeesOrcCampSpawn(15)@@+[NODE]36@@[STORY] +msgid "You sneak up to the camp and eliminate the key guards near the storage rooms. You're able to carry off much loot!" +msgstr "" + +#. -- [EVENT] --RefugeesOrcCampSpawn(15)@@+[NODE]36@@[OUT]1 +msgid "Good, take the stuff and leave." +msgstr "" + +#. -- [EVENT] --Teacher(16)@@+[NODE]2@@[STORY] +msgid "One of your people has particular talent for teaching and has taken extra shifts at the school. Kids and adults alike find it easy to learn from them." +msgstr "" + +#. -- [EVENT] --Teacher(16)@@+[NODE]2@@[OUT]1 +msgid "Great, let them teach you Research." +msgstr "" + +#. -- [EVENT] --Teacher(16)@@+[NODE]2@@[OUT]2 +msgid "Great, let them teach you Crafting." +msgstr "" + +#. -- [EVENT] --Teacher(16)@@+[NODE]2@@[OUT]3 +msgid "Great, let them teach you Gathering." +msgstr "" + +#. -- [EVENT] --Teacher(16)@@+[NODE]2@@[OUT]4 +msgid "Great, let them teach you Rituals." +msgstr "" + +#. -- [EVENT] --Teacher(16)@@+[NODE]2@@[OUT]5 +msgid "Great, ask them to pass on some wisdom." +msgstr "" + +#. -- [EVENT] --Teacher(16)@@+[NODE]3@@[STORY] +msgid "One of your people becomes more skilled in Research!" +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Teacher(16)@@+[NODE]3@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Teacher(16)@@+[NODE]4@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Teacher(16)@@+[NODE]5@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Teacher(16)@@+[NODE]6@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Teacher(16)@@+[NODE]7@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Spiritcatcher(37)@@+[NODE]5@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Spiritcatcher(37)@@+[NODE]7@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Spiritcatcher(37)@@+[NODE]8@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Treasureboy(38)@@+[NODE]19@@[OUT]1 +msgid "Great!" +msgstr "" + +#. -- [EVENT] --Teacher(16)@@+[NODE]4@@[STORY] +msgid "One of your people becomes more skilled in Crafting!" +msgstr "" + +#. -- [EVENT] --Teacher(16)@@+[NODE]5@@[STORY] +msgid "One of your people becomes more skilled in Gathering!" +msgstr "" + +#. -- [EVENT] --Teacher(16)@@+[NODE]6@@[STORY] +msgid "One of your people becomes more skilled in Rituals!" +msgstr "" + +#. -- [EVENT] --Teacher(16)@@+[NODE]7@@[STORY] +msgid "One of your people becomes wiser." +msgstr "" + +#. -- [EVENT] --BlackCatInVillage(17)@@+[NODE]2@@[STORY] +msgid "" +"A black cat is spotted rummaging through the barn, when it is caught, it runs off, but it seems to want you to follow it.\n" +"Black cats are most commonly the familiars of Witches, but, there are several House demons or protective demons who can take up this form, like a Dola, who is a guardian spirit, or a tresher, who can protect your farm's threshing and bring good fortune." +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --BlackCatInVillage(17)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --BlackCatInVillage(17)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --BlackCatInVillage(17)@@+[NODE]2@@[OUT]3 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --BlackCatInVillage(17)@@+[NODE]2@@[OUT]4 +msgid "Follow the cat." +msgstr "" + +#. -- [EVENT] --BlackCatInVillage(17)@@+[NODE]2@@[OUT]5 +msgid "Nah, better not risk it." +msgstr "" + +#. -- [EVENT] --BlackCatInVillage(17)@@+[NODE]3@@[STORY] +msgid "You follow the cat for a bit, but realise it is just a cat. It runs outside, finds a ball of string and plays?" +msgstr "" + +#. -- [EVENT] --BlackCatInVillage(17)@@+[NODE]6@@[STORY] +msgid "" +"You follow the cat and it leads you outside the village, where you discover an overturned carriage and signs of struggle. There are several dead people, stripped of all their belongings.\n" +"The cat leads you to a small bush nearby, and within, you discover a baby, wrapped in a blanket and sleeping peacefully.\n" +"This cat is surely the dola, the child's guardian spirit!" +msgstr "" + +#. -- [EVENT] --BlackCatInVillage(17)@@+[NODE]6@@[OUT]1 +msgid "Take the child." +msgstr "" + +#. -- [EVENT] --BlackCatInVillage(17)@@+[NODE]6@@[OUT]2 +msgid "Leave the child." +msgstr "" + +#. -- [EVENT] --BlackCatInVillage(17)@@+[NODE]7@@[STORY] +msgid "You left the child to its fate, and a few days later, many of your people fall ill." +msgstr "" + +#. -- [EVENT] --BlackCatInVillage(17)@@+[NODE]9@@[STORY] +msgid "You take the child and the cat turns into a ray of light that surrounds the child and then disappears. You feel your village blessed!" +msgstr "" + +#. -- [EVENT] --BlackCatInVillage(17)@@+[NODE]10@@[STORY] +msgid "The cat leads you straight to the pantry! He's obviously asking for food." +msgstr "" + +#. -- [EVENT] --BlackCatInVillage(17)@@+[NODE]10@@[OUT]1 +msgid "Give him some food. [Lose 10% food]" +msgstr "" + +#. -- [EVENT] --BlackCatInVillage(17)@@+[NODE]10@@[OUT]2 +msgid "You have no food to give." +msgstr "" + +#. -- [EVENT] --BlackCatInVillage(17)@@+[NODE]10@@[OUT]3 +msgid "No, chase it away!" +msgstr "" + +#. -- [EVENT] --BlackCatInVillage(17)@@+[NODE]11@@[STORY] +msgid "" +"The cat looks at you displeased and walks off. It must have been a tresher, for they are known to take out their displeasure on those they deem guilty.\n" +"For the next few days, your farmland suffers many mishaps. Some of your foods rot away, some people get sick." +msgstr "" + +#. -- [EVENT] --BlackCatInVillage(17)@@+[NODE]13@@[STORY] +msgid "You give it some food and it looks pleased! Over the next few days, you find your people have been gathering better crops, so this must have been the tresher." +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --BlackCatInVillage(17)@@+[NODE]13@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Wildwives(36)@@+[NODE]12@@[OUT]1 +msgid "Good." +msgstr "" + +#. -- [EVENT] --BlackCatInVillage(17)@@+[NODE]14@@[STORY] +msgid "You followed the cat outside and it leads you into a patch of brambles where you are ambushed by a Witch! Luckily, you see she is very old and crooked, and it will be easy to run away!" +msgstr "" + +#. -- [EVENT] --BlackCatInVillage(17)@@+[NODE]14@@[OUT]1 +msgid "Stay and fight the hag!" +msgstr "" + +#. -- [EVENT] --BlackCatInVillage(17)@@+[NODE]14@@[OUT]2 +msgid "[Magic user]Stay and fight the hag!" +msgstr "" + +#. -- [EVENT] --BlackCatInVillage(17)@@+[NODE]18@@[STORY] +msgid "You are beaten by the old hag, she laughs and curses you with Deformity! But then she just runs off?" +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --BlackCatInVillage(17)@@+[NODE]18@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --BlackCatInVillage(17)@@+[NODE]19@@[OUT]1 +msgid "Crazy creature. Return to the village." +msgstr "" + +#. -- [EVENT] --BlackCatInVillage(17)@@+[NODE]19@@[STORY] +msgid "You beat the old Witch and you find some herbs as well as an old book about rituals." +msgstr "" + +#. -- [EVENT] --VavelDragon1(18)@@+[NODE]3@@[STORY] +msgid "" +"Over the last few weeks you heard tales of a dragon roaming the skies! Travellers tell tales of their daughters being taken by the monster and you hear its roar loud and clear in the night. Two villagers have been burned by his fire.\n" +"But, there are rumours of a man who said he can rid the land of the drake, for the right price.\n" +"If you wish to investigate, just follow the roar." +msgstr "" + +#. -- [EVENT] --VavelDragon1(18)@@+[NODE]3@@[OUT]1 +msgid "Better check it out, before more people die." +msgstr "" + +#. -- [EVENT] --VavelDragon2(19)@@+[NODE]3@@[STORY] +msgid "" +"You approach the mound of rubble that used to be the great vavelian castle, a landmark and seat of power before the Darkness. The mound that remains in its stead is so tall, that it feels as if you're standing under a mountain top. At the height of the rubble there sits a great dragon!\n" +"Beneath the mound, stands a lone man, with a shoe stand and a workshop:\n" +"'Surviving the apocalypse? Don't do it barefooted!'\n" +"Reads his makeshift sign, below it, there is an additional note:\n" +"'Will kill dragon for a princess.'" +msgstr "" + +#. -- [EVENT] --VavelDragon2(19)@@+[NODE]3@@[OUT]1 +msgid "Greet the man and ask why set up a shoe shop in place like this?" +msgstr "" + +#. -- [EVENT] --VavelDragon2(19)@@+[NODE]5@@[STORY] +msgid "" +"The man smiles at you and shows you some sturdy boots:\n" +"'Well, as you can see, I am a cobbler, Needler they call me, and I travel Thea makin' and sellin' exquisite, custom made, designer footwear! I also deal with dragon infestations. So, you see, this site is actually perfect for my business. So which one are ya here for?'" +msgstr "" + +#. -- [EVENT] --VavelDragon2(19)@@+[NODE]5@@[OUT]1 +msgid "Agree to buy some shoes." +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --VavelDragon2(19)@@+[NODE]5@@[OUT]2 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --VavelDragon2(19)@@+[NODE]6@@[OUT]1 +msgid "Tell the man you are here about the dragon" +msgstr "" + +#. -- [EVENT] --VavelDragon2(19)@@+[NODE]5@@[OUT]3 +msgid "Tell the man you are obviously here about slaying the beast." +msgstr "" + +#. -- [EVENT] --VavelDragon2(19)@@+[NODE]6@@[STORY] +msgid "'Oh sorry, all out of shoes your size at the moment, but come back next week, I'll make some more, just for ya?'" +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --VavelDragon2(19)@@+[NODE]6@@[OUT]2 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --VavelDragon2(19)@@+[NODE]8@@[OUT]2 +msgid "Say that you question his sanity and certainly his ability to slay dragons." +msgstr "" + +#. -- [EVENT] --VavelDragon2(19)@@+[NODE]7@@[STORY] +msgid "'Ah the dragon. Well, as I advertised, I will take care of the dragon problem for you, or at least help you do it, for a price.?" +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --VavelDragon2(19)@@+[NODE]7@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --VavelDragon2(19)@@+[NODE]9@@[OUT]1 +msgid "A princess?" +msgstr "" + +#. -- [EVENT] --VavelDragon2(19)@@+[NODE]8@@[STORY] +msgid "'You say that as if it was a certainty, I tell ya, I have many satisfied customers seeking me out for my shoes!'" +msgstr "" + +#. -- [EVENT] --VavelDragon2(19)@@+[NODE]8@@[OUT]1 +msgid "Nod and insist you need to know about the dragon." +msgstr "" + +#. -- [EVENT] --VavelDragon2(19)@@+[NODE]9@@[STORY] +msgid "'Bah, insane! I am an entrepren- a trade man, yes, and a master of my arts. And how I plan to rid you of your problem, is my business, ya pay the price, I help to slay the dragon.'" +msgstr "" + +#. -- [EVENT] --VavelDragon2(19)@@+[NODE]10@@[STORY] +msgid "'Well, okay, so I am not countin' on an actual Princess, times are tough, I know. I just need me a virgin female. Preferably of noble blood, posh like, you know?'" +msgstr "" + +#. -- [EVENT] --VavelDragon2(19)@@+[NODE]10@@[OUT]1 +msgid "Radicicolous reward aside, ask how he plans to slay the dragon?" +msgstr "" + +#. -- [EVENT] --VavelDragon2(19)@@+[NODE]10@@[OUT]2 +msgid "Say that he clearly is insane." +msgstr "" + +#. -- [EVENT] --VavelDragon2(19)@@+[NODE]11@@[STORY] +msgid "" +"'Calling me crazy isn't going to get you places. Here's my offer:\n" +"I ain't telling you ya what my secret is, obviously, but I'll tell ya this much. I know the dragon's weakness and I will use it.\n" +"You will bring me the stuff I need, I will make somethin', and all you have to do then, is sneak up and place the thing in the dragon's path. Easy for ya hero types.'" +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --VavelDragon2(19)@@+[NODE]11@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --VavelDragon2(19)@@+[NODE]12@@[OUT]1 +msgid "If he knows the way, ask why doesn't he kill the beast?" +msgstr "" + +#. -- [EVENT] --VavelDragon2(19)@@+[NODE]12@@[STORY] +msgid "" +"'I ain't telling ya what my secret is, obviously, but I'll tell ya this much. I know the dragon's weakness and I will use it.\n" +"You will bring me the stuff I need, I will make somethin', and all you have to do then, is sneak up and place the thing in the dragon's path. Easy for ya hero types.'" +msgstr "" + +#. -- [EVENT] --VavelDragon2(19)@@+[NODE]13@@[STORY] +msgid "'Duh, because I ain't working for free! I am not the dragon's type, it hasn't eaten me yet, so I am not bothered, but, if I can get what I want, then good.'" +msgstr "" + +#. -- [EVENT] --VavelDragon2(19)@@+[NODE]13@@[OUT]1 +msgid "Agree for now and ask what materials he will need." +msgstr "" + +#. -- [EVENT] --VavelDragon2(19)@@+[NODE]13@@[OUT]2 +msgid "Say you do not have a princess for him." +msgstr "" + +#. -- [EVENT] --VavelDragon2(19)@@+[NODE]14@@[STORY] +msgid "" +"'Just get me 40 good wood and 20 herbs. I will do the rest and I am sure ya have a lovely lass you can pay me with.\n" +"Oh, and just follow the dragon to find us again, he likes to move about.'" +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --VavelDragon2(19)@@+[NODE]14@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --VavelDragon2(19)@@+[NODE]15@@[OUT]1 +msgid "Say you will bring him the items, and discuss the reward more after." +msgstr "" + +#. -- [EVENT] --VavelDragon2(19)@@+[NODE]15@@[STORY] +msgid "" +"'I already said, she doesn't need to be all that, well, princess-like.\n" +"Look, just get me 40 good wood and 20 herbs. I will do the rest and I am sure ya have a lovely lass you can pay me with.\n" +"I hear the dragon only gets hungrier with time, soon it won't be just burned peoples! Oh, and just follow the dragon to find us again, he likes to move about'" +msgstr "" + +#. -- [EVENT] --VavelDragon3(20)@@+[NODE]3@@[STORY] +msgid "" +"You find Needler again and you see he is sewing what looks like a carcass of a sheep. You give him the stuff and he uses it to finish his fake sheep.\n" +"There are now three such 'animals' lying on the ground.\n" +"'Did you bring the 40 good wood and 20 herbs?'" +msgstr "" + +#. -- [EVENT] --VavelDragon3(20)@@+[NODE]3@@[OUT]1 +msgid "Hand over the good and ask what the plan is?" +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --VavelDragon3(20)@@+[NODE]3@@[OUT]2 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --LonePineconette(28)@@+[NODE]12@@[OUT]2 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --LonePineconette(28)@@+[NODE]15@@[OUT]2 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --TreasureCaveSpawn(34)@@+[NODE]6@@[OUT]2 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --TreasureCaveSpawn(34)@@+[NODE]14@@[OUT]3 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --TreasureCaveSpawn(34)@@+[NODE]28@@[OUT]2 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --TreasureCaveSpawn(34)@@+[NODE]34@@[OUT]2 +msgid "No, leave." +msgstr "" + +#. -- [EVENT] --VavelDragon3(20)@@+[NODE]3@@[OUT]3 +msgid "Tell him you changed your mind and will kill the dragon yourself. Attack!" +msgstr "" + +#. -- [EVENT] --VavelDragon3(20)@@+[NODE]6@@[STORY] +msgid "'Just get them to the dragon, I will explain later, I don't want you decidin' you don't need me anymore. He's asleep now, so sneaking up shouldn't be so hard.'" +msgstr "" + +#. -- [EVENT] --VavelDragon3(20)@@+[NODE]6@@[OUT]1 +msgid "Begin sneaking!" +msgstr "" + +#. -- [EVENT] --VavelDragon3(20)@@+[NODE]8@@[STORY] +msgid "" +"You kill the dragon, and gather up his remains and you find a small lair, where the beast kept some treasures.\n" +"Needler comes over in a huff:\n" +"'Great, so no princess and the dragon gone, so no more tourists to buy my shoes. Gee, thanks. Bye!'\n" +"He storms off." +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --VavelDragon3(20)@@+[NODE]8@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --VavelDragon3(20)@@+[NODE]26@@[OUT]2 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --VavelDragon3(20)@@+[NODE]28@@[OUT]3 +msgid "[Pretty and chance] Tell him he is weird, but that he may come and stay with you. He may even get lucky if someone is drunk enough..." +msgstr "" + +#. -- [EVENT] --VavelDragon3(20)@@+[NODE]9@@[STORY] +msgid "The dragon eats one of you and flies away. Needler just shakes his head and walks off." +msgstr "" + +#. -- [EVENT] --VavelDragon3(20)@@+[NODE]13@@[STORY] +msgid "" +"The dragon wakes before you can sneak up on him! You drop the sheep and make a run for it!\n" +"The flames from the dragon's breath are very, very hot, but you see for some reason, the beast stops and eats the sheep rather than chase you." +msgstr "" + +#. -- [EVENT] --VavelDragon3(20)@@+[NODE]13@@[OUT]1 +msgid "Run and quickly find some higher ground to watch what happens next." +msgstr "" + +#. -- [EVENT] --VavelDragon3(20)@@+[NODE]20@@[STORY] +msgid "" +"You snuck up to the spot and placed the sheep there. You go back to the cobbler and together you watch the dragon.\n" +"The beast wakes and smells the meat. It flies down to grab his meal and devours it in seconds.\n" +"All seems normal, when suddenly, the dragon begins to puff smoke out of his nostrils and mouth. It hangs its tongue out and breathes heavily, then flies off towards a lake nearby." +msgstr "" + +#. -- [EVENT] --VavelDragon3(20)@@+[NODE]20@@[OUT]1 +msgid "Quickly find some higher ground to watch what happens next." +msgstr "" + +#. -- [EVENT] --VavelDragon3(20)@@+[NODE]21@@[STORY] +msgid "" +"You see the dragon land in the lake and drink water in gallons! It drinks, and drinks and drinks, its belly growing larger and larger from the liquid? until it explodes!\n" +"Needler claps his hands and smiles at you.\n" +"'So, the girl?'" +msgstr "" + +#. -- [EVENT] --VavelDragon3(20)@@+[NODE]21@@[OUT]1 +msgid "Ask what happened?" +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --VavelDragon3(20)@@+[NODE]21@@[OUT]2 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --VavelDragon3(20)@@+[NODE]22@@[OUT]1 +msgid "Tell him it's not happening." +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --VavelDragon3(20)@@+[NODE]21@@[OUT]3 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --VavelDragon3(20)@@+[NODE]22@@[OUT]2 +msgid "Agree, a deal is a deal." +msgstr "" + +#. -- [EVENT] --VavelDragon3(20)@@+[NODE]22@@[STORY] +msgid "" +"'I told ya, I knew his weakness. The poor fella suffered from a dangerous type of draconic digestive disorder. At the same time, he was partial to lambs, visually, strangely enough, I think the sight of them irritated him.\n" +"In any case, I used certain materials, including the ones ya brought, to make fake sheep that would cause a flare up of his condition.\n" +"The only remedy then is to drink a lot of water, but I made the sheep so strong, he just had to keep on drinkin', almost feel sorry for the fella.\n" +"But now, for my reward??" +msgstr "" + +#. -- [EVENT] --VavelDragon3(20)@@+[NODE]23@@[STORY] +msgid "'What, but we had a deal!?'" +msgstr "" + +#. -- [EVENT] --VavelDragon3(20)@@+[NODE]23@@[OUT]1 +msgid "Point out you only said you would discuss the reward more after, and say you have decided the answer is no." +msgstr "" + +#. -- [EVENT] --VavelDragon3(20)@@+[NODE]23@@[OUT]2 +msgid "Point out that there are no adult virgins in your village right now. Procreation is the key to survival after all." +msgstr "" + +#. -- [EVENT] --VavelDragon3(20)@@+[NODE]24@@[STORY] +msgid "" +"One of your women joins the cobbler!\n" +"You go back to the dead dragon, and gather up his remains and you find a small lair, where the beast kept some treasures." +msgstr "" + +#. -- [EVENT] --VavelDragon3(20)@@+[NODE]26@@[STORY] +msgid "'You cheatin' bastards! Ya promised me! Bah, why does this happen all the time! You just wait, when another dragon comes, you will not get Needler's help! No, you won't!'" +msgstr "" + +#. -- [EVENT] --VavelDragon3(20)@@+[NODE]26@@[OUT]1 +msgid "Watch him leave." +msgstr "" + +#. -- [EVENT] --VavelDragon3(20)@@+[NODE]27@@[STORY] +msgid "You go back to the dead dragon, and gather up his remains and you find a small lair, where the beast kept some treasures." +msgstr "" + +#. -- [EVENT] --VavelDragon3(20)@@+[NODE]28@@[STORY] +msgid "'Oh, that. Well, I knew this would be a long shot, I guess I can settle for ehm, an experienced lass.'" +msgstr "" + +#. -- [EVENT] --VavelDragon3(20)@@+[NODE]28@@[OUT]1 +msgid "Say that you lied and you will most definitely not tell any of your folk to become the man's wife." +msgstr "" + +#. -- [EVENT] --VavelDragon3(20)@@+[NODE]28@@[OUT]2 +msgid "Tell the odd man none of you would become his wife even if he was the last man on Thea. Say he'd better leave, now." +msgstr "" + +#. -- [EVENT] --VavelDragon3(20)@@+[NODE]29@@[STORY] +msgid "'Oh, blast it! Fine, I'll join ya, even though you're dishonest?'" +msgstr "" + +#. -- [EVENT] --VavelDragon3(20)@@+[NODE]29@@[OUT]1 +msgid "Leave together." +msgstr "" + +#. -- [EVENT] --Krtecek(21)@@+[NODE]3@@[STORY] +msgid "" +"You go down to the fields to check if any crops survived this night, and you discover a large molehill on your way!\n" +"A peculiar-looking mole carrying a small shovel pops up from the hill and exclaims:\n" +"'Ahoy!'\n" +"It seems really happy about something." +msgstr "" + +#. -- [EVENT] --Krtecek(21)@@+[NODE]3@@[OUT]1 +msgid "Just kill the rodent!" +msgstr "" + +#. -- [EVENT] --Krtecek(21)@@+[NODE]3@@[OUT]2 +msgid "[Wisdom] Speak to it." +msgstr "" + +#. -- [EVENT] --Krtecek(21)@@+[NODE]3@@[OUT]3 +msgid "Speak to it." +msgstr "" + +#. -- [EVENT] --Krtecek(21)@@+[NODE]4@@[STORY] +msgid "You kill the mole without any trouble. Its body and the little shovel dissolve into dirt." +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Krtecek(21)@@+[NODE]4@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Krtecek(21)@@+[NODE]4@@[OUT]2 +msgid "That was strange. Search the molehill." +msgstr "" + +#. -- [EVENT] --Krtecek(21)@@+[NODE]5@@[STORY] +msgid "You reach into the molehill and find a small bundle hidden away." +msgstr "" + +#. -- [EVENT] --Krtecek(21)@@+[NODE]5@@[OUT]1 +msgid "Good, take it." +msgstr "" + +#. -- [EVENT] --Krtecek(21)@@+[NODE]6@@[STORY] +msgid "" +"You reach into the molehill and find a small bundle hidden away, but there is nothing inside.\n" +"When you return to the village, you discover all of your food stocks have rotted away!" +msgstr "" + +#. -- [EVENT] --Krtecek(21)@@+[NODE]8@@[STORY] +msgid "" +"You know a thing or two about moles, and you know this one is more likely a Krtecek, a friendly type of field demon.\n" +"The Krtecek seems to be staring intensely at your clothes, then looking down at itself, very sad. You seem to remember these spirits have a thing about clothes." +msgstr "" + +#. -- [EVENT] --Krtecek(21)@@+[NODE]8@@[OUT]1 +msgid "Agree, give him some clothes." +msgstr "" + +#. -- [EVENT] --Krtecek(21)@@+[NODE]8@@[OUT]2 +msgid "Say you cannot give your clothes, but offer some food instead.[Lose 20 food]" +msgstr "" + +#. -- [EVENT] --Krtecek(21)@@+[NODE]8@@[OUT]3 +msgid "Sadly, you do not have anything to offer." +msgstr "" + +#. -- [EVENT] --Krtecek(21)@@+[NODE]9@@[STORY] +msgid "The Krtecek takes the food but remains saddened and disappears into the molehill." +msgstr "" + +#. -- [EVENT] --Krtecek(21)@@+[NODE]10@@[STORY] +msgid "" +"The Krtecek takes the offering and claps its little paws in joy, exclaiming once more:\n" +"'Ahoy!'\n" +"It then disappears into the molehill and returns briefly to give you a bundle with presents." +msgstr "" + +#. -- [EVENT] --Krtecek(21)@@+[NODE]11@@[STORY] +msgid "The mole does not respond. It just stares at you, especially at your clothes for some reason." +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Krtecek(21)@@+[NODE]11@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Krtecek(21)@@+[NODE]11@@[OUT]2 +msgid "Wave at it." +msgstr "" + +#. -- [EVENT] --Krtecek(21)@@+[NODE]12@@[STORY] +msgid "The creature disappears into the molehill." +msgstr "" + +#. -- [EVENT] --Krtecek(21)@@+[NODE]14@@[STORY] +msgid "" +"The mole waves back, exclaims:\n" +"'Ahoy!' once more, and then disappears into the molehill, but it leaves behind a small bundle for you!" +msgstr "" + +#. -- [EVENT] --Krtecek(21)@@+[NODE]14@@[OUT]1 +msgid "Take the presents." +msgstr "" + +#. -- [EVENT] --Krtecek(21)@@+[NODE]16@@[STORY] +msgid "" +"The Krtecek reappears again and waves at you:\n" +"'Ahoy!'\n" +"It leaves behind a small bundle before disappearing again." +msgstr "" + +#. -- [EVENT] --WeddingFeast(22)@@+[NODE]2@@[STORY] +msgid "" +"Two of your fellow villagers decided to get married, and since times are dire, it is more important than ever to cherish such occasions.\n" +"Wedding celebrations last for seven days, and it is customary to make sure everyone takes part." +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --WeddingFeast(22)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --WeddingFeast(22)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --WeddingFeast(22)@@+[NODE]2@@[OUT]3 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --WeddingFeast(22)@@+[NODE]2@@[OUT]4 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --WeddingFeast(22)@@+[NODE]2@@[OUT]5 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --WeddingFeast(22)@@+[NODE]2@@[OUT]6 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --WeddingFeast(22)@@+[NODE]2@@[OUT]7 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --WeddingFeast(22)@@+[NODE]2@@[OUT]8 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --WeddingFeast(22)@@+[NODE]2@@[OUT]9 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --WeddingFeast(22)@@+[NODE]2@@[OUT]10 +msgid "Begin celebrations." +msgstr "" + +#. -- [EVENT] --WeddingFeast(22)@@+[NODE]3@@[STORY] +msgid "" +"As followers of Dzievanna, you honour some elder traditions, perhaps reaching back to the days of the Elves. The young couple swears their oaths under an ancient oak tree, citing:\n" +"'Our souls, reborn in these mortal coils, have found their missing halves, and from two incomplete spirits they will now become one, stronger and immortal.'\n" +"The newlyweds are then blessed by Dzievanna!\n" +"Only then do the usual libations, with an excess of food, strong spirits and plenty of naked dancing through the night, proceed and last for many nights." +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --WeddingFeast(22)@@+[NODE]3@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --WeddingFeast(22)@@+[NODE]4@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --WeddingFeast(22)@@+[NODE]5@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --WeddingFeast(22)@@+[NODE]6@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --WeddingFeast(22)@@+[NODE]7@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --WeddingFeast(22)@@+[NODE]8@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --WeddingFeast(22)@@+[NODE]9@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --WeddingFeast(22)@@+[NODE]10@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --WeddingFeast(22)@@+[NODE]11@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --WeddingFeast(22)@@+[NODE]22@@[OUT]1 +msgid "The celebrations take a toll on everyone. You must see how well you all did against the inevitable alcohol poisoning and upset stomachs." +msgstr "" + +#. -- [EVENT] --WeddingFeast(22)@@+[NODE]4@@[STORY] +msgid "" +"To honour the power of Triglav, the couple wanting to become one must together slay a wild beast! The beast is brought by the village elders and put in the fighting pits, where the young contestants must face it together or fall trying.\n" +"Of course, the beast is only symbolic and will often take the shape of a single spider or rat, but the ritual has been known to cause some harm.\n" +"If proven worthy, the new couple is blessed by Triglav, and their union is destined to survive any hardship.\n" +"Only then do the usual libations, with an excess of food, strong spirits and plenty of naked dancing through the night, proceed and last for many nights." +msgstr "" + +#. -- [EVENT] --WeddingFeast(22)@@+[NODE]5@@[STORY] +msgid "" +"The power of the wind and air can be considered cleansing. It can blow away the troubles of the past and prepare the young couple for their journey together.\n" +"In the name of Stribog, the couple stands atop the tallest structure. While they embrace each other and sing to the gods, their naked bodies receive the blessing of their lord.\n" +"Only then do the usual libations, with an excess of food, strong spirits and plenty of naked dancing through the night, proceed and last for many nights." +msgstr "" + +#. -- [EVENT] --WeddingFeast(22)@@+[NODE]6@@[STORY] +msgid "" +"In true warrior fashion, Zorya's followers must organise the fighting pits, and the couple wishing to get married must face off, first against each other to establish who's in charge, and then against the village to show their strength as a team!\n" +"The combat is, of course, to the first blood only, but the newlyweds often begin their new life with many cuts and bruises, which signify that they are ready to continue the fight against the Darkness even after their nuptials.\n" +"The newlyweds are then blessed by Zorya!\n" +"Only then do the usual libations, with an excess of food, strong spirits and plenty of naked dancing through the night, proceed and last for many nights." +msgstr "" + +#. -- [EVENT] --WeddingFeast(22)@@+[NODE]7@@[STORY] +msgid "" +"The Night Lord believes finding a lifelong mate is sacred, so these ceremonies hold great value to him.\n" +"The couple must go on a hunt together, albeit, watched by the rest of the village for safety.\n" +"After the hunt, at midnight, the couple must stand before the moon and exchange silent vows, known only to the two of them.\n" +"The newlyweds are then blessed by Horz!\n" +"Only then do the usual libations, with an excess of food, strong spirits and plenty of naked dancing through the night, proceed and last for many nights." +msgstr "" + +#. -- [EVENT] --WeddingFeast(22)@@+[NODE]8@@[STORY] +msgid "" +"In honour of the Sun God, the couple begins the ceremony at high noon, when the sun is the strongest.\n" +"Symbols of the Sun God's grace are burned into the skin of the newlyweds to show they are willing to endure anything for each other and for their God.\n" +"Once the couple proves their physical devotion to their new union, they enter into a storytelling contest, where they have to tell a tale of their love and their deeds for as long as they can. This can sometimes last for days.\n" +"The newlyweds are then blessed by Svarog!\n" +"Only then do the usual libations, with an excess of food, strong spirits and plenty of naked dancing through the night, proceed and last for many nights." +msgstr "" + +#. -- [EVENT] --WeddingFeast(22)@@+[NODE]9@@[STORY] +msgid "" +"The Lady of Love is certainly the most appropriate patron of the marriage ritual. In honour of the beautiful Mistress, the couple, naked as nature intended, must first paint each other's bodies so that every inch is covered, exchanging their eternal vows to both each other and their patron Goddess.\n" +"The whole village is then invited to partake in the ritual and share the love that the two newlyweds proclaimed.\n" +"The celebrations are known to take many nights. The newlyweds are then blessed by Lada!\n" +"Only then do the usual libations, with an excess of food, strong spirits and plenty of naked dancing through the night, proceed and last for many nights." +msgstr "" + +#. -- [EVENT] --WeddingFeast(22)@@+[NODE]10@@[STORY] +msgid "" +"Nyia is often perceived as a cold and calculating mistress. But the coupling of two people, in the hopes of procreation and companionship, is part of the cycle of life and thus very close to Nyia's domain.\n" +"The ceremony of the union is short and formal. The happy couple signs the village book of marriages, citing only a short vow to honour each other until the Darkness claims us.\n" +"The newlyweds are then blessed by Nyia!\n" +"Only then do the usual libations, with an excess of food, strong spirits and plenty of naked dancing through the night, proceed and last for many nights." +msgstr "" + +#. -- [EVENT] --WeddingFeast(22)@@+[NODE]11@@[STORY] +msgid "" +"For Marovit and his flock, the time of the Harvest Moon is ripe with mystical energies, and so you prepare for a night of magic and rituals. Candles are lit, old tomes brought out for the reading and spells chanted so that the spirit world may be honoured.\n" +"The atmosphere of the red moon works well with your rituals and you feel its rewards wash over you." +msgstr "" + +#. -- [EVENT] --WeddingFeast(22)@@+[NODE]13@@[STORY] +msgid "" +"The libations were long and the spirits flowed in abundance, so many of you are feeling the effects!\n" +"The wedding was deemed a great success, and the happy couple begin their new journey." +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --WeddingFeast(22)@@+[NODE]13@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --WeddingFeast(22)@@+[NODE]13@@[OUT]2 +msgid "Oh, well, weddings are weddings." +msgstr "" + +#. -- [EVENT] --WeddingFeast(22)@@+[NODE]14@@[STORY] +msgid "" +"While everyone was drunk, some bandits must have snuck in and stolen some of your stuff!\n" +"But you have a feeling it could have been much worse." +msgstr "" + +#. -- [EVENT] --WeddingFeast(22)@@+[NODE]14@@[OUT]1 +msgid "Damn it. But at least it was a good party." +msgstr "" + +#. -- [EVENT] --WeddingFeast(22)@@+[NODE]17@@[STORY] +msgid "The wedding was deemed a great success, and the happy couple begins their new journey." +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --WeddingFeast(22)@@+[NODE]17@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --WeddingFeast(22)@@+[NODE]17@@[OUT]2 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --WeddingFeast(22)@@+[NODE]17@@[OUT]3 +msgid "Good, time to wind down the party." +msgstr "" + +#. -- [EVENT] --WeddingFeast(22)@@+[NODE]19@@[STORY] +msgid "" +"The wedding celebrations were so loud and so festive, they attracted the attention of a demon.\n" +"The little fella, a hochlick, decided it will join your village, and it really wasn't up for any debates." +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --WeddingFeast(22)@@+[NODE]19@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --WeddingFeast(22)@@+[NODE]20@@[OUT]1 +msgid "Great, get back to daily duties." +msgstr "" + +#. -- [EVENT] --WeddingFeast(22)@@+[NODE]20@@[STORY] +msgid "After the wedding, the newlyweds are blessed with the arrival of the much-coveted offspring from the cabbage patch!" +msgstr "" + +#. -- [EVENT] --WeddingFeast(22)@@+[NODE]22@@[STORY] +msgid "" +"The cleansing power of water is well known to all Easterlanders, but as followers of XXX, this becomes even more true for you.\n" +"The couple wishing to become married must stand naked in a river and submerge for several minutes to prove their trust in XXX and in each other.\n" +"The newlyweds are then blessed by their goddess with good fortune and fertility. Once emerged from the waters, the newlyweds are considered cleansed and ready to begin and to give new life.\n" +"Only then do the usual libations, with an excess of food, strong spirits and plenty of naked dancing through the night, proceed and last for many nights." +msgstr "" + +#. -- [EVENT] --AfterPartyGnieciuh(23)@@+[NODE]2@@[STORY] +msgid "Today was a good harvest day, and some of the village folk even manage to brew some samogon, a strong spirit, not for the weak hearted." +msgstr "" + +#. -- [EVENT] --AfterPartyGnieciuh(23)@@+[NODE]2@@[OUT]1 +msgid "Drink to mark the good harvest." +msgstr "" + +#. -- [EVENT] --AfterPartyGnieciuh(23)@@+[NODE]2@@[OUT]2 +msgid "Better not drink too much. Just go to sleep." +msgstr "" + +#. -- [EVENT] --AfterPartyGnieciuh(23)@@+[NODE]4@@[STORY] +msgid "" +"The samogon kicks in like a speeding Troll ramming itself into your head!\n" +"You collapse into your beds, in hopes of sleeping it off. At night, a nasty little demon, gnieciuh, is attracted by your libations.\n" +"The creature rests on top of your chests, squeezing the air out and meddling with your minds, trying to take your willpower to feed itself!\n" +"It is making your heads hurt and your guts turn and twist." +msgstr "" + +#. -- [EVENT] --AfterPartyGnieciuh(23)@@+[NODE]4@@[OUT]1 +msgid "Try to defend yourselves!" +msgstr "" + +#. -- [EVENT] --AfterPartyGnieciuh(23)@@+[NODE]6@@[STORY] +msgid "The gnieciuh proves stronger than you, and when you wake in the morning, many people are sick." +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --AfterPartyGnieciuh(23)@@+[NODE]6@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --AfterPartyGnieciuh(23)@@+[NODE]6@@[OUT]2 +msgid "That bastardly demon!" +msgstr "" + +#. -- [EVENT] --AfterPartyGnieciuh(23)@@+[NODE]8@@[STORY] +msgid "Worse yet, one of your people feels very drained and depressed." +msgstr "" + +#. -- [EVENT] --AfterPartyGnieciuh(23)@@+[NODE]9@@[STORY] +msgid "" +"You fought off the nasty gnieciuh, and although you feel sick the next morning, it is nothing more than the usual hangover.\n" +"The whole village actually feels healthier after you defeated the demon, and you discover its body has turned into precious stones!" +msgstr "" + +#. -- [EVENT] --AfterPartyGnieciuh(23)@@+[NODE]10@@[STORY] +msgid "The fight with the demon left some of you feeling stronger in your willpower!" +msgstr "" + +#. -- [EVENT] --FallingStar(24)@@+[NODE]2@@[STORY] +msgid "You see a falling star shooting across the night sky. For some, it may be a blessing of Zorya, for others, a warning. Only the Gods know what comes next." +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --FallingStar(24)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --FallingStar(24)@@+[NODE]2@@[OUT]5 +msgid "Rejoice in the blessing of Zorya!" +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --FallingStar(24)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --FallingStar(24)@@+[NODE]2@@[OUT]3 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --FallingStar(24)@@+[NODE]2@@[OUT]4 +msgid "Accept what the gods send." +msgstr "" + +#. -- [EVENT] --Bugaj(25)@@+[NODE]2@@[STORY] +msgid "You cut some lumber recently and it seems you angered a group of forest guardians that are now raiding your village at night!" +msgstr "" + +#. -- [EVENT] --Bugaj(25)@@+[NODE]2@@[OUT]1 +msgid "[Magic user]Forest demons are bound by many rules, prepare a magic ritual to ward against them." +msgstr "" + +#. -- [EVENT] --Bugaj(25)@@+[NODE]2@@[OUT]2 +msgid "[Woodfolk] Speak to your kin and ask for peace." +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Bugaj(25)@@+[NODE]2@@[OUT]3 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Bugaj(25)@@+[NODE]2@@[OUT]4 +msgid "[Demon]You have a demon in your midst, let it go and bargain with the creatures." +msgstr "" + +#. -- [EVENT] --Bugaj(25)@@+[NODE]2@@[OUT]6 +msgid "Try to run and hide until they go away." +msgstr "" + +#. -- [EVENT] --Bugaj(25)@@+[NODE]5@@[STORY] +msgid "You failed to stop the anger of the forest demons and they reclaim the wood you 'stole' from them and leave you with a strange illness." +msgstr "" + +#. -- [EVENT] --Bugaj(25)@@+[NODE]7@@[STORY] +msgid "You managed to calm the forest demons and they begin to move away from your village." +msgstr "" + +#. -- [EVENT] --Bugaj(25)@@+[NODE]7@@[OUT]1 +msgid "Ask one of them to join your village and ensure you stay good to the forests." +msgstr "" + +#. -- [EVENT] --Bugaj(25)@@+[NODE]10@@[STORY] +msgid "Your demon managed to make a deal - it will join the forest guardians and in return they will not only leave you be, but also leave a gift." +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Bugaj(25)@@+[NODE]10@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Bugaj(25)@@+[NODE]11@@[OUT]1 +msgid "Agree to the terms." +msgstr "" + +#. -- [EVENT] --Bugaj(25)@@+[NODE]11@@[STORY] +msgid "Your demon met with the forest guardian, bugay, and convinced him to leave your village be if you promise not to be carless with wood chopping." +msgstr "" + +#. -- [EVENT] --Spor(26)@@+[NODE]2@@[STORY] +msgid "As you inspect your snares set up in the fields you discover a large rat trying to wiggle free. Its eyes are greenish and it has spores on its fur." +msgstr "" + +#. -- [EVENT] --Spor(26)@@+[NODE]2@@[OUT]1 +msgid "Leave the creature, it doesn't look like an ordinary rat." +msgstr "" + +#. -- [EVENT] --Spor(26)@@+[NODE]2@@[OUT]2 +msgid "Kill the creature, rats are often servants of dark forces." +msgstr "" + +#. -- [EVENT] --Spor(26)@@+[NODE]2@@[OUT]3 +msgid "Examine it further." +msgstr "" + +#. -- [EVENT] --Spor(26)@@+[NODE]5@@[STORY] +msgid "You take a swing at the rat and its blood splatters on the ground. But with its last breath of life its skin grows massive pores and then exudes a nasty smelling green cloud from them!" +msgstr "" + +#. -- [EVENT] --Spor(26)@@+[NODE]5@@[OUT]1 +msgid "[Magic user]This was clearly a demon, likely a spor. Try to use magic to destroy its body before the ill effects hit you." +msgstr "" + +#. -- [EVENT] --Spor(26)@@+[NODE]5@@[OUT]2 +msgid "The malicious cloud is likely to cause you harm. Have your wise ones try to fight off the effects of it with some special incense." +msgstr "" + +#. -- [EVENT] --Spor(26)@@+[NODE]5@@[OUT]3 +msgid "There doesn't seem to be anything more to do here. Leave." +msgstr "" + +#. -- [EVENT] --Spor(26)@@+[NODE]6@@[STORY] +msgid "After a closer inspection, you see the creature is no rat, but more likely a spor: a benevolent, good natured spirit of fertility and prosperity. It often takes on the form of a snake, rat or frog - all seen as servants of witches and the such, thus it can frequently be mistaken as an evil spirit. The spor can actually turn nasty and create poisonous clouds when it feels threatened." +msgstr "" + +#. -- [EVENT] --Spor(26)@@+[NODE]6@@[OUT]1 +msgid "Better just leave it be, it may still be evil." +msgstr "" + +#. -- [EVENT] --Spor(26)@@+[NODE]6@@[OUT]2 +msgid "Release it." +msgstr "" + +#. -- [EVENT] --Spor(26)@@+[NODE]6@@[OUT]3 +msgid "[Magic user]When bound in its physical form, the spor can actually be bound to service by a ritual. Try it." +msgstr "" + +#. -- [EVENT] --Spor(26)@@+[NODE]12@@[STORY] +msgid "" +"The banishment spell worked and the creature, together with its poisonous smoke, disappears into thin air.\n" +"One of you has learnt the secrets of magic." +msgstr "" + +#. -- [EVENT] --Spor(26)@@+[NODE]13@@[STORY] +msgid "The old ritual worked and the smoke from the burning incense fights off the nasty demon cloud. The creature lies dead and you learn some folk knowledge from this experience." +msgstr "" + +#. -- [EVENT] --Spor(26)@@+[NODE]13@@[OUT]1 +msgid "Good, time to leave." +msgstr "" + +#. -- [EVENT] --Spor(26)@@+[NODE]16@@[STORY] +msgid "" +"You approach the trap carefully and gently dismantle it:\n" +"'Right, I'm gonna let you go little fella, just don't go all monstrous on us now, ok?'" +msgstr "" + +#. -- [EVENT] --Spor(26)@@+[NODE]16@@[OUT]1 +msgid "The creature looks terrified and poisonous pores appear on its skin, puffing out clouds of green smoke! The thing runs away and there is little more to do now. Leave." +msgstr "" + +#. -- [EVENT] --Spor(26)@@+[NODE]16@@[OUT]2 +msgid "The creature nods in thanks you and then it disappears in a puff of white smoke, but you feel a blessing upon you. Leave." +msgstr "" + +#. -- [EVENT] --Spor(26)@@+[NODE]16@@[OUT]3 +msgid "The creature seems really grateful. It opens up a pouch on its belly and gives you food and then joins your group! Leave together." +msgstr "" + +#. -- [EVENT] --Spor(26)@@+[NODE]16@@[OUT]4 +msgid "The creature disappears in a puff of white smoke. Leave." +msgstr "" + +#. -- [EVENT] --HuntingTripFields(27)@@+[NODE]2@@[STORY] +msgid "You spot some rabbit tracks in the area and your hunters think they can try and catch some." +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --HuntingTripFields(27)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --HuntingTripFields(27)@@+[NODE]2@@[OUT]2 +msgid "Set the traps." +msgstr "" + +#. -- [EVENT] --HuntingTripFields(27)@@+[NODE]2@@[OUT]3 +msgid "No. Leave." +msgstr "" + +#. -- [EVENT] --HuntingTripFields(27)@@+[NODE]5@@[STORY] +msgid "You're in luck, your traps caught some prey and it was not stolen!" +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --HuntingTripFields(27)@@+[NODE]5@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --HuntingTripFields(27)@@+[NODE]5@@[OUT]2 +msgid "Take the meat and leave." +msgstr "" + +#. -- [EVENT] --HuntingTripFields(27)@@+[NODE]6@@[STORY] +msgid "Your traps were clearly not set up well, some of them broke down, some have signs of animals foraging, but nothing more." +msgstr "" + +#. -- [EVENT] --HuntingTripFields(27)@@+[NODE]11@@[STORY] +msgid "You're in luck, or so it seems. Your traps caught some rabbits, one mouse and a weird looking black cat, with unusually large ears, elongated legs that look more bendy than nature dictates and huge yellow eyes that look eerily intelligent back at you. The cat shrieks and tries to wriggle free, but the trap is holding it tight." +msgstr "" + +#. -- [EVENT] --HuntingTripFields(27)@@+[NODE]11@@[OUT]1 +msgid "[Magic user or wisdom]You know what this is. Release the creature and give it some food." +msgstr "" + +#. -- [EVENT] --HuntingTripFields(27)@@+[NODE]11@@[OUT]2 +msgid "Leave it in the trap." +msgstr "" + +#. -- [EVENT] --HuntingTripFields(27)@@+[NODE]11@@[OUT]3 +msgid "Kill it for food." +msgstr "" + +#. -- [EVENT] --HuntingTripFields(27)@@+[NODE]11@@[OUT]4 +msgid "Release the creature." +msgstr "" + +#. -- [EVENT] --HuntingTripFields(27)@@+[NODE]12@@[STORY] +msgid "You know your folk tales and so you recognise this creature to be a rubberick, a friendly house demon, who can get nasty if hurt, but will be helpful if treated well. As ever, these little demons can be mischievous and unpredictable, so it's never a sure bet." +msgstr "" + +#. -- [EVENT] --HuntingTripFields(27)@@+[NODE]12@@[OUT]1 +msgid "Ask the rubberick to stay with you." +msgstr "" + +#. -- [EVENT] --HuntingTripFields(27)@@+[NODE]12@@[OUT]2 +msgid "Do not ask the rubberick to stay with you, but be every polite about it." +msgstr "" + +#. -- [EVENT] --HuntingTripFields(27)@@+[NODE]13@@[STORY] +msgid "The rubberick purrs and nods its head in agreement, then stretches out its paw to you. You ?shake on it? with the cat. The creature then vomits a furball in front of you. The furball, to your slight disgust, contains a gift." +msgstr "" + +#. -- [EVENT] --HuntingTripFields(27)@@+[NODE]14@@[STORY] +msgid "" +"You give the rubberick some food and gently usher it to be on its way. It looks slightly displeased and vomits a furball in front of you then runs off into the field.\n" +"At first you assume the furball was just cat's revenge, but then you see it hold some goods for you, albeit covered in slimy fur?" +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --HuntingTripFields(27)@@+[NODE]14@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --HuntingTripFields(27)@@+[NODE]20@@[OUT]1 +msgid "Take the slimy loot and leave." +msgstr "" + +#. -- [EVENT] --HuntingTripFields(27)@@+[NODE]16@@[STORY] +msgid "You leave the creature in the trap. You hear its cries as you walk away, but nothing more happens? for now." +msgstr "" + +#. -- [EVENT] --HuntingTripFields(27)@@+[NODE]16@@[OUT]1 +msgid "Leave before something does happen." +msgstr "" + +#. -- [EVENT] --HuntingTripFields(27)@@+[NODE]18@@[STORY] +msgid "" +"Black cats with strange features are a clear sign of dark magic and witches!\n" +"You kill the cat-like creature and as you do, the ground beneath you shakes and all the plants in the close vicinity wither away and die.\n" +"You check your bags and realise your food is rotten!" +msgstr "" + +#. -- [EVENT] --HuntingTripFields(27)@@+[NODE]20@@[STORY] +msgid "" +"You release the creature and it meows with pleasure, it spits out a furball and then dashes off into the fields.\n" +"The furball is smelly and slimy, but you see something glimmering inside. Trying not to gag too much, you uncover the ?present? left by the strange creature." +msgstr "" + +#. -- [EVENT] --LonePineconette(28)@@+[NODE]3@@[STORY] +msgid "" +"You explore the woods in search of good wood and any other resources, when you hear a squeaking voice:\n" +"'Ouch, don't pull my head off man!?\n" +"You realise the mushroom that you were about to pick is staring at you!" +msgstr "" + +#. -- [EVENT] --LonePineconette(28)@@+[NODE]3@@[OUT]1 +msgid "Pick it anyway!" +msgstr "" + +#. -- [EVENT] --LonePineconette(28)@@+[NODE]3@@[OUT]2 +msgid "Leave it and ask what's going on?" +msgstr "" + +#. -- [EVENT] --LonePineconette(28)@@+[NODE]3@@[OUT]3 +msgid "[Woodfolk] Ask the pineconette is it wants some sweet tree sap?" +msgstr "" + +#. -- [EVENT] --LonePineconette(28)@@+[NODE]4@@[STORY] +msgid "The little creature screams as you chuck it in your basket, it wriggles and tries to get out, but it's easy enough to make it quiet!" +msgstr "" + +#. -- [EVENT] --LonePineconette(28)@@+[NODE]4@@[OUT]1 +msgid "Kill it, mushrooms are tasty." +msgstr "" + +#. -- [EVENT] --LonePineconette(28)@@+[NODE]4@@[OUT]2 +msgid "Let it out." +msgstr "" + +#. -- [EVENT] --LonePineconette(28)@@+[NODE]5@@[STORY] +msgid "" +"You kill the thing and it goes quiet. When you cook it later, it tastes rather nice.\n" +"You continue your search of the forest. You don't find anything else of interest, it looks like this patch of woods has been picked dry before you came." +msgstr "" + +#. -- [EVENT] --LonePineconette(28)@@+[NODE]7@@[STORY] +msgid "" +"'Gosh, you nearly had me there, man. Now let's just talk things over, okay?\n" +"I mean I am small, really small and scrawny. You ain't getting much eating out of me. But, I could tell ya of a place that has lots of food!'" +msgstr "" + +#. -- [EVENT] --LonePineconette(28)@@+[NODE]7@@[OUT]1 +msgid "Ignore it, leave." +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --LonePineconette(28)@@+[NODE]7@@[OUT]2 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --LonePineconette(28)@@+[NODE]8@@[OUT]2 +msgid "Listen to what they have to say." +msgstr "" + +#. -- [EVENT] --LonePineconette(28)@@+[NODE]8@@[STORY] +msgid "'My friends were taken by some brutes earlier today and carried off to their ugly den. These creatures collect all sorts of stuff, if I take you there you may find something for yourselves and help my friends! Deal?'" +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --LonePineconette(28)@@+[NODE]8@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --FallenBridge(30)@@+[NODE]13@@[OUT]4 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --FallenBridge(30)@@+[NODE]13@@[OUT]5 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --FallenBridge(30)@@+[NODE]37@@[OUT]3 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --FallenBridge(30)@@+[NODE]37@@[OUT]4 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --KingArathor (31)@@+[NODE]12@@[OUT]2 +msgid "Decline." +msgstr "" + +#. -- [EVENT] --LonePineconette(28)@@+[NODE]9@@[STORY] +msgid "'Tree sap, oh yes please! In return, I give you this! But, friend, I also need your aid. There's an old den nearby and my friends were spirited away there by some creature when I was away. Perhaps there are goods there for you as well? Deal?'" +msgstr "" + +#. -- [EVENT] --LonePineconette(28)@@+[NODE]9@@[OUT]1 +msgid " Decline and leave." +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --LonePineconette(28)@@+[NODE]9@@[OUT]2 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --LonePineconette(28)@@+[NODE]10@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Wildwives(36)@@+[NODE]14@@[OUT]1 +msgid "Agree." +msgstr "" + +#. -- [EVENT] --LonePineconette(28)@@+[NODE]10@@[STORY] +msgid "'Ok! Well, I can show you a certain den, where there is food and other stuff you big folk find useful, but there is a small snag. You see, my friends were taken by some maniac and carried into that very den! So you'll need to fight whatever took them to get your goods. Deal??" +msgstr "" + +#. -- [EVENT] --LonePineconette(28)@@+[NODE]10@@[OUT]2 +msgid "Decline and leave." +msgstr "" + +#. -- [EVENT] --LonePineconette(28)@@+[NODE]11@@[STORY] +msgid "The talking mushroom takes you to what looks like a Bear Den. It could mean actual bears or someone is just using it. Either way this is where your treasure lies?" +msgstr "" + +#. -- [EVENT] --LonePineconette(28)@@+[NODE]11@@[OUT]1 +msgid "[Hunter or perception]Go in, prepared for a fight!" +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --LonePineconette(28)@@+[NODE]11@@[OUT]2 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]2@@[OUT]1 +msgid "Investigate." +msgstr "" + +#. -- [EVENT] --LonePineconette(28)@@+[NODE]11@@[OUT]3 +msgid "[Magic user]Use magic to try and sense what's inside." +msgstr "" + +#. -- [EVENT] --LonePineconette(28)@@+[NODE]12@@[STORY] +msgid "Your hunters tell you there are indeed bear tracks, but also human tracks. Knowing your enemy, you can better prepare for what lies ahead." +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --LonePineconette(28)@@+[NODE]12@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --LonePineconette(28)@@+[NODE]15@@[OUT]1 +msgid "Ready, go in for the fight!" +msgstr "" + +#. -- [EVENT] --LonePineconette(28)@@+[NODE]15@@[STORY] +msgid "There is clearly someone, or something, that has been touched by the wings of magic, but they are not strong. You think it is likely of non-human origin. You prepare wards to aid your attack." +msgstr "" + +#. -- [EVENT] --LonePineconette(28)@@+[NODE]15@@[OUT]3 +msgid "[Magic user] A witch, face her with magic." +msgstr "" + +#. -- [EVENT] --LonePineconette(28)@@+[NODE]18@@[STORY] +msgid "" +"You defeated the creatures in the den. You go inside and find various goods scattered around the place.\n" +"It seems like you were too late to save the creature's companions. You also find a big cauldron filled with various woodland ingredients, like mushrooms and even bits of pinecones and twigs?\n" +"As you try to find the little fella to tell him the bad news, you only find a piece of dried up forest foliage on the ground, it seems like the whole forest behind you weeps." +msgstr "" + +#. -- [EVENT] --LonePineconette(28)@@+[NODE]21@@[STORY] +msgid "" +"You were defeated!\n" +"You scamper away as fast as you can and all you hear is the screams of the dying behind you." +msgstr "" + +#. -- [EVENT] --TracksInTheSnow(29)@@+[NODE]2@@[STORY] +msgid "You see some big animal tracks in the snow. Most likely, a bear." +msgstr "" + +#. -- [EVENT] --TracksInTheSnow(29)@@+[NODE]2@@[OUT]1 +msgid "[Hunter] Look closer." +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --TracksInTheSnow(29)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --TracksInTheSnow(29)@@+[NODE]2@@[OUT]3 +msgid "Follow." +msgstr "" + +#. -- [EVENT] --TracksInTheSnow(29)@@+[NODE]3@@[STORY] +msgid "You see at least a couple of distinct tracks, so these bears are sticking together. You track them to a nearby den." +msgstr "" + +#. -- [EVENT] --TracksInTheSnow(29)@@+[NODE]3@@[OUT]1 +msgid "[Wits] Sneak up." +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --TracksInTheSnow(29)@@+[NODE]3@@[OUT]3 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --TracksInTheSnow(29)@@+[NODE]4@@[OUT]2 +msgid "Too risky, leave." +msgstr "" + +#. -- [EVENT] --TracksInTheSnow(29)@@+[NODE]4@@[STORY] +msgid "You sneak up to the bears and see a small group huddled in the den. With surprise on your side, it should be easier to fight them now." +msgstr "" + +#. -- [EVENT] --TracksInTheSnow(29)@@+[NODE]4@@[OUT]1 +msgid "Hunt them" +msgstr "" + +#. -- [EVENT] --TracksInTheSnow(29)@@+[NODE]9@@[STORY] +msgid "You follow the tracks, but the snow cracks under your boots, and you're making way too much noise! You soon realise that it was in fact several bears, not one, and they are running towards you!" +msgstr "" + +#. -- [EVENT] --TracksInTheSnow(29)@@+[NODE]10@@[STORY] +msgid "You follow the tracks to a den, but find only dead carcasses of the bears. Someone has beaten you to it, but why leave the bodies with the skin and meat still on?" +msgstr "" + +#. -- [EVENT] --TracksInTheSnow(29)@@+[NODE]10@@[OUT]1 +msgid "[Perception]Watch out, someone is lurking in the shadows. Attack them!" +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --TracksInTheSnow(29)@@+[NODE]10@@[OUT]2 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Treasureboy(38)@@+[NODE]15@@[OUT]2 +msgid "Fight!" +msgstr "" + +#. -- [EVENT] --TracksInTheSnow(29)@@+[NODE]11@@[STORY] +msgid "You defeated the bears. In the den you find a stack of bones and loot from their victims." +msgstr "" + +#. -- [EVENT] --TracksInTheSnow(29)@@+[NODE]15@@[STORY] +msgid "You lost the fight and the bears chase you off their territory!" +msgstr "" + +#. -- [EVENT] --TracksInTheSnow(29)@@+[NODE]15@@[OUT]1 +msgid "Keep running." +msgstr "" + +#. -- [EVENT] --TracksInTheSnow(29)@@+[NODE]20@@[STORY] +msgid "A group of Goblins was trying to set a trap for you, but you beat them to it!" +msgstr "" + +#. -- [EVENT] --TracksInTheSnow(29)@@+[NODE]20@@[OUT]2 +msgid "Retreat!" +msgstr "" + +#. -- [EVENT] --TracksInTheSnow(29)@@+[NODE]22@@[STORY] +msgid "" +"You win!\n" +"The band of goblins had some stuff on them, who knows maybe there's something good." +msgstr "" + +#. -- [EVENT] --TracksInTheSnow(29)@@+[NODE]24@@[STORY] +msgid "" +"You lose!\n" +"The goblins do not kill you all, but you think it is probably wise to run now." +msgstr "" + +#. -- [EVENT] --FallenBridge(30)@@+[NODE]2@@[STORY] +msgid "" +"You make your way through the mountains and come across a steep ravine that will be hard to cross without a bridge.\n" +"There seems to be elements of a broken bridge before you. Perhaps it could be repaired.\n" +"On the other side, you can clearly see a large, stone chest." +msgstr "" + +#. -- [EVENT] --FallenBridge(30)@@+[NODE]2@@[OUT]1 +msgid "Examine the fallen bridge." +msgstr "" + +#. -- [EVENT] --FallenBridge(30)@@+[NODE]2@@[OUT]2 +msgid "No, just take another route." +msgstr "" + +#. -- [EVENT] --FallenBridge(30)@@+[NODE]4@@[STORY] +msgid "" +"You approach the bridge and what you thought of as a piece of the mountain formation, opens its rocky eyes and looks at you, yawning:\n" +"'Finally, I swear the world has gone all quiet these days, so you want to cross my bridge right?'" +msgstr "" + +#. -- [EVENT] --FallenBridge(30)@@+[NODE]4@@[OUT]1 +msgid "Tell the troll there is no bridge here." +msgstr "" + +#. -- [EVENT] --FallenBridge(30)@@+[NODE]5@@[STORY] +msgid "" +"'Ah cammon, ye of little faith. Sure, I broke this here bridge, but that's not an issue!'\n" +"The creature stretches an arm and it forms a stone bridge across the ravine!\n" +"'See, easy-peasy!'" +msgstr "" + +#. -- [EVENT] --FallenBridge(30)@@+[NODE]5@@[OUT]1 +msgid "Ask what the price is?" +msgstr "" + +#. -- [EVENT] --FallenBridge(30)@@+[NODE]6@@[STORY] +msgid "'Ah, right to the point you are, good! Well, I am not fussy, just lazy, and I like myself some nice meat! Or, I am partial to fruit. I guess if you really don't have any of that, you can give me one of your people, although I dislike the mess of fresh food?'" +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --FallenBridge(30)@@+[NODE]6@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --FallenBridge(30)@@+[NODE]13@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --FallenBridge(30)@@+[NODE]37@@[OUT]1 +msgid "Agree to give food. [Trade]" +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --FallenBridge(30)@@+[NODE]6@@[OUT]2 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --FallenBridge(30)@@+[NODE]13@@[OUT]2 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --FallenBridge(30)@@+[NODE]37@@[OUT]2 +msgid "Agree to leave a person. [Leave a man behind!]" +msgstr "" + +#. -- [EVENT] --FallenBridge(30)@@+[NODE]6@@[OUT]3 +msgid "Say you changed your mind and you are simply going to find another way." +msgstr "" + +#. -- [EVENT] --FallenBridge(30)@@+[NODE]6@@[OUT]4 +msgid "Ask what is in the chest that you see across the way?" +msgstr "" + +#. -- [EVENT] --FallenBridge(30)@@+[NODE]8@@[STORY] +msgid "You hand over the goods and the troll lets you cross." +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --FallenBridge(30)@@+[NODE]8@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --FallenBridge(30)@@+[NODE]9@@[OUT]1 +msgid "Cross the hand- bridge." +msgstr "" + +#. -- [EVENT] --FallenBridge(30)@@+[NODE]9@@[STORY] +msgid "You leave one of your people behind to their terror and go for the crossing. The Troll grabs his bounty in his rocky hand and squishes it like a melon! You hear your comrade's scream and their bones crack..." +msgstr "" + +#. -- [EVENT] --FallenBridge(30)@@+[NODE]11@@[STORY] +msgid "" +"You go across the ravine and find yourself next to a very old, stone chest. It is definitely not manmade, it looks like dwarvish craft, right from your grandma's stories!\n" +"It has weird shiny runes on it." +msgstr "" + +#. -- [EVENT] --FallenBridge(30)@@+[NODE]11@@[OUT]1 +msgid "[Magic user]You feel strong magic guarding it. Break the hex." +msgstr "" + +#. -- [EVENT] --FallenBridge(30)@@+[NODE]11@@[OUT]2 +msgid "Try to pry it open." +msgstr "" + +#. -- [EVENT] --FallenBridge(30)@@+[NODE]11@@[OUT]3 +msgid "Nah, just leave, not messing with dwarvish runes." +msgstr "" + +#. -- [EVENT] --FallenBridge(30)@@+[NODE]11@@[OUT]4 +msgid "[Dwarf and chance] This looks like dwarven craft, open it." +msgstr "" + +#. -- [EVENT] --FallenBridge(30)@@+[NODE]12@@[STORY] +msgid "'Suit yourselves. But, I know for a fact that there chest on the other side, it holds many treasures for those worthy of it?'" +msgstr "" + +#. -- [EVENT] --FallenBridge(30)@@+[NODE]12@@[OUT]1 +msgid "Say that if it is true, then how come no one claimed it?" +msgstr "" + +#. -- [EVENT] --FallenBridge(30)@@+[NODE]13@@[STORY] +msgid "" +"'I dunno, some Dwarves left it there a while back, perhaps a century or so, they were rushing somewhere, shouting about some Darkness.\n" +"They abandoned it and scattered off into the fog, before the long sunset. So, how about it? We have a deal??" +msgstr "" + +#. -- [EVENT] --FallenBridge(30)@@+[NODE]13@@[OUT]3 +msgid "Challenge the troll to a fight. If you win he must let you pass." +msgstr "" + +#. -- [EVENT] --FallenBridge(30)@@+[NODE]14@@[STORY] +msgid "" +"'Interesting offer, deal! But I warn you, I am not gonna play nice, a fight is a fight!'\n" +"The troll charges you before you can answer." +msgstr "" + +#. -- [EVENT] --FallenBridge(30)@@+[NODE]14@@[OUT]2 +msgid "Retreat, and go over the options again." +msgstr "" + +#. -- [EVENT] --FallenBridge(30)@@+[NODE]16@@[STORY] +msgid "" +"'Well, I was afraid you'd say that and I'd have to move my old rocks?'\n" +"The creature rises and it's definitely a very large rock troll!" +msgstr "" + +#. -- [EVENT] --FallenBridge(30)@@+[NODE]17@@[STORY] +msgid "'Well, I was afraid you'd say that and I'd have to move my old rocks? But, nah, too lazy. So long.'" +msgstr "" + +#. -- [EVENT] --FallenBridge(30)@@+[NODE]20@@[STORY] +msgid "The rock troll lies beaten in a pile of stones, but before falling, he stretches his hand to create the bridge. You are not sure if the creature still lives, but the bridge looks solid and stable." +msgstr "" + +#. -- [EVENT] --FallenBridge(30)@@+[NODE]20@@[OUT]1 +msgid "Cross the bridge." +msgstr "" + +#. -- [EVENT] --FallenBridge(30)@@+[NODE]21@@[STORY] +msgid "You are defeated! The troll grumbles with laughter and grabs one of you for supper!" +msgstr "" + +#. -- [EVENT] --FallenBridge(30)@@+[NODE]21@@[OUT]1 +msgid "Leave, fast!" +msgstr "" + +#. -- [EVENT] --FallenBridge(30)@@+[NODE]26@@[STORY] +msgid "" +"You have opened the chest!\n" +"Inside you find much of the contents destroyed by some strange, black soot. But some stuff may still be of use!" +msgstr "" + +#. -- [EVENT] --FallenBridge(30)@@+[NODE]27@@[STORY] +msgid "You have opened the chest. Inside you find much of the contents destroyed by some strange, black soot. But some stuff may still be of use!" +msgstr "" + +#. -- [EVENT] --FallenBridge(30)@@+[NODE]30@@[STORY] +msgid "" +"You have opened the chest! Inside you find much of the contents destroyed by some strange, black soot. But some stuff may still be of use!\n" +"However, you feel a curse has been placed upon some of your people! The chest must have been under some magical protection!" +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --FallenBridge(30)@@+[NODE]31@@[STORY] +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --FallenBridge(30)@@+[NODE]32@@[STORY] +msgid "" +"You failed to break the hex and instead, the chest has self-destructed.\n" +"A curse befalls your people!" +msgstr "" + +#. -- [EVENT] --FallenBridge(30)@@+[NODE]37@@[STORY] +msgid "'Haha, sure.'" +msgstr "" + +#. -- [EVENT] --KingArathor (31)@@+[NODE]2@@[STORY] +msgid "" +"You see a man clad in worn-out armour with insignia unknown to these lands. He is standing by a rock, clearly deep in thought, as he does not see you approach.\n" +"When you look closer, you see he is looking at a sword half embedded in the rock." +msgstr "" + +#. -- [EVENT] --KingArathor (31)@@+[NODE]2@@[OUT]1 +msgid "Approach and ask the man what he is doing here." +msgstr "" + +#. -- [EVENT] --KingArathor (31)@@+[NODE]2@@[OUT]2 +msgid "Attack the man!" +msgstr "" + +#. -- [EVENT] --KingArathor (31)@@+[NODE]5@@[STORY] +msgid "" +"You attack the man and he proves to be a very skilled warrior. Even though he has no chance to win, he wounds some of you before he dies.\n" +"He has a decent set of armour and weapons on him and a small sack with some personal belongings." +msgstr "" + +#. -- [EVENT] --KingArathor (31)@@+[NODE]5@@[OUT]1 +msgid "Try to remove the sword from the stone." +msgstr "" + +#. -- [EVENT] --KingArathor (31)@@+[NODE]5@@[OUT]2 +msgid "Take the man's stuff and leave." +msgstr "" + +#. -- [EVENT] --KingArathor (31)@@+[NODE]8@@[STORY] +msgid "" +"You try to take the sword out of the stone, but it doesn't move.\n" +"However, every person that touched the sword feels weakened by a dark force!" +msgstr "" + +#. -- [EVENT] --KingArathor (31)@@+[NODE]9@@[STORY] +msgid "" +"The man jumps up, startled by your voice. He grabs the hilt of his sword but does not draw it. He takes a few steps back and speaks:\n" +"'How dare you disturb a king's moment of peace, I mean, I am sorry. Old habits. I am no king, not anymore. But you, my friends, look like, well, potentially, that is, I mean, you could maybe be called knights, right?'" +msgstr "" + +#. -- [EVENT] --KingArathor (31)@@+[NODE]9@@[OUT]1 +msgid "Knights? King? Ask him what he is talking about?" +msgstr "" + +#. -- [EVENT] --KingArathor (31)@@+[NODE]10@@[STORY] +msgid "'My name is Arathor. I have travelled here from far in the west, led by an ancient quest from my forefathers. I was led to believe that this sword will help me rebuild my kingdom and save us from the Darkness. Alas, I have lost all of my knights just getting here, and now, now that I am faced with the sword, those blasted demons! They have cursed me with weakness and I am unable to fulfil my destiny!'" +msgstr "" + +#. -- [EVENT] --KingArathor (31)@@+[NODE]10@@[OUT]1 +msgid "So this sword is powerful enough to defeat the Darkness?" +msgstr "" + +#. -- [EVENT] --KingArathor (31)@@+[NODE]10@@[OUT]2 +msgid "He looks like a talker. Just kill him and take the sword." +msgstr "" + +#. -- [EVENT] --KingArathor (31)@@+[NODE]11@@[STORY] +msgid "" +"'The sword is my test, my burden and my fate. It will not serve any other.\n" +"My time is running out. I must return to my kingdom soon, or all shall be lost. Now, the sword is for me to claim, but as king, I can appoint you my knights, and you could claim it in my stead.\n" +"The magic binding the weapon in stone will permit it, I think. Will you become my knights?'" +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --KingArathor (31)@@+[NODE]11@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --KingArathor (31)@@+[NODE]11@@[OUT]2 +msgid "Agree, but say you do not know much about knights." +msgstr "" + +#. -- [EVENT] --KingArathor (31)@@+[NODE]12@@[STORY] +msgid "" +"'Knights? Oh, well, a knight is a brave warrior, sworn to serve their king and God, to uphold the law. It is a man? oh, um, sorry, well, I suppose in my kingdom we only appoint men, but desperate times?\n" +"So, it is a person who is righteous and honourable. Now, I solemnly swear I will release you from my service once the deed I ask is done and I hold the sword in my hand. Will you accept?'" +msgstr "" + +#. -- [EVENT] --KingArathor (31)@@+[NODE]12@@[OUT]1 +msgid "Accept. But ask how does he even know you're right for this task?" +msgstr "" + +#. -- [EVENT] --KingArathor (31)@@+[NODE]12@@[OUT]4 +msgid "Accept, but ask about your reward." +msgstr "" + +#. -- [EVENT] --KingArathor (31)@@+[NODE]13@@[STORY] +msgid "" +"'Knights? Oh, well, a knight is a brave warrior, sworn to serve their king and God, to uphold the law.\n" +"It is a man who is righteous and honourable. Now, I solemnly swear I will release you from my service once the deed I ask is done and I hold the sword in my hand. Will you accept?'" +msgstr "" + +#. -- [EVENT] --KingArathor (31)@@+[NODE]13@@[OUT]2 +msgid "Decline, say you will not swear oaths to foreigners." +msgstr "" + +#. -- [EVENT] --KingArathor (31)@@+[NODE]14@@[STORY] +msgid "" +"'Wonderful, I knew fate would provide my salvation. I did not know if your hearts were pure enough, but your agreement to serve my purpose, with no promise of a reward, proves that you are indeed the ones I seek.\n" +"Now, by the power of a rightfully anointed king of Camroth, I pronounce you knights of Camroth, and I command you to take the sword for me!'" +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --KingArathor (31)@@+[NODE]14@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --KingArathor (31)@@+[NODE]19@@[OUT]1 +msgid "Take the sword out of the stone." +msgstr "" + +#. -- [EVENT] --KingArathor (31)@@+[NODE]17@@[STORY] +msgid "" +"'Well, that is a shame, but I cannot force one to become a knight.\n" +"If you please, leave me to my fate now.'" +msgstr "" + +#. -- [EVENT] --KingArathor (31)@@+[NODE]18@@[STORY] +msgid "'Desperate times indeed? Your hearts are not as pure as one would desire. Your need for reward is pitiful. Yet I must succeed at my quest, so I will grant you my own weapon in reward, if you accept the task.'" +msgstr "" + +#. -- [EVENT] --KingArathor (31)@@+[NODE]18@@[OUT]1 +msgid "Accept the offer." +msgstr "" + +#. -- [EVENT] --KingArathor (31)@@+[NODE]19@@[STORY] +msgid "" +"'Yes, times are indeed harsh, so I must accept that true knights are no more, at least not here.\n" +"Now, by the power of a rightfully anointed king of Camroth, I pronounce you knights of Camroth, and I command you to take the sword for me!'" +msgstr "" + +#. -- [EVENT] --KingArathor (31)@@+[NODE]21@@[STORY] +msgid "" +"You fail to move the sword. The king speaks, his voice sad and defeated:\n" +"'Well, I tried. Perhaps my failure was also part of the prophecy. Perhaps it is not yet our time to reclaim our kingdom. Fare thee well, my friends and knights of Camroth!\n" +"I now release you from your oaths. May your fates be kinder than mine.'\n" +"The king walks up to the stone, holds the sword's hilt, and whispers some words in a foreign language. He then disappears into thin air." +msgstr "" + +#. -- [EVENT] --KingArathor (31)@@+[NODE]23@@[STORY] +msgid "" +"You work together and pull out the sword from the stone. It looks like an ordinary weapon except that it seems undamaged from its unusual sheath.\n" +"When you hold it in your hands, however, you feel a surge of strange power coursing through your veins, and it feels really good." +msgstr "" + +#. -- [EVENT] --KingArathor (31)@@+[NODE]23@@[OUT]1 +msgid "Give the sword to Arathor." +msgstr "" + +#. -- [EVENT] --KingArathor (31)@@+[NODE]23@@[OUT]2 +msgid "Keep the sword." +msgstr "" + +#. -- [EVENT] --KingArathor (31)@@+[NODE]25@@[STORY] +msgid "" +"'No!' shouts the king as he steps forwards to take the prize from your hands.\n" +"Before you know it, you see your own body moving and your hands stretching in a killing blow!\n" +"As the king's body collapses, he whispers: 'It is cursed, you fools?'\n" +"The body of the king disappears in a ray of bright light. You are left standing with the bloodied sword in your hands and some belongings left behind by Arathor." +msgstr "" + +#. -- [EVENT] --KingArathor (31)@@+[NODE]25@@[OUT]1 +msgid "Take a closer look at the blade." +msgstr "" + +#. -- [EVENT] --KingArathor (31)@@+[NODE]26@@[STORY] +msgid "The blade is of great quality, but you feel a heavy darkness upon it. It calls for blood and murder, but it also draws upon your own life force." +msgstr "" + +#. -- [EVENT] --KingArathor (31)@@+[NODE]26@@[OUT]1 +msgid "Still, it's a good sword, take it." +msgstr "" + +#. -- [EVENT] --KingArathor (31)@@+[NODE]26@@[OUT]2 +msgid "Thrust it back into the stone!" +msgstr "" + +#. -- [EVENT] --KingArathor (31)@@+[NODE]27@@[STORY] +msgid "" +"You thrust the sword back into its stony sheath, and you feel the darkness leaving your bodies.\n" +"A lingering effect takes hold of you, but you feel it could have been much worse." +msgstr "" + +#. -- [EVENT] --KingArathor (31)@@+[NODE]29@@[STORY] +msgid "You claim the sword and it transforms into a great weapon, but you also feel a curse fall upon you all, and the one who held the sword is hit the hardest!" +msgstr "" + +#. -- [EVENT] --KingArathor (31)@@+[NODE]30@@[STORY] +msgid "" +"The king drops down on one knee as he accepts the sword from you. He speaks, and his voice becomes more forceful and clear than before:\n" +"'Well done, my knights! You have passed the test of loyalty and purity of soul, for this sword is known to lead its keepers astray.\n" +"An ancient bloodline runs in my veins, one that has, in the past, both failed and succeeded in this very test. It has always been my fate to hold this blade and see what I am made of.\n" +"And since I do not heed the urge to cleave you where you stand, I am hopeful that I, too, have passed.\n" +"I release you from your oaths, knights of Camroth. May the fates bring you strength and prosperity.\n" +"I also give you this map. It will lead you to a bridge where you will be tasked with a test, and if you pass, a treasure will reveal itself to you.\n" +"I meant to find it myself, but it seems fate had other plans, so go forth and seek it out!'" +msgstr "" + +#. -- [EVENT] --KingArathor (31)@@+[NODE]30@@[OUT]1 +msgid "Thank him and ask wat he will do now?" +msgstr "" + +#. -- [EVENT] --KingArathor (31)@@+[NODE]30@@[OUT]2 +msgid "Thank him and wish him well." +msgstr "" + +#. -- [EVENT] --KingArathor (31)@@+[NODE]31@@[STORY] +msgid "" +"'I will now travel back to my lands, and using the sword, I will try to reclaim my kingdom and restore the eternal tower to ward off the Darkness.\n" +"I wish I could tell you more, but it seems other lands are in peril, and it is a knight's duty to protect and defend. Alas, I am also a king and I must first right the wrongs of my own people. I feel a great destiny within you, and I hope you will succeed in your own quest one day! Farewell!'\n" +"The king bows to you and holds up the sword. A light shines down from the skies and he disappears!" +msgstr "" + +#. -- [EVENT] --KingArathorTreasureHunt(32)@@+[NODE]2@@[STORY] +msgid "" +"You follow the treasure map provided by king Arathor, and you come across a great ravine. You know that the next clue to where the treasure is lies beyond.\n" +"There is a bridge that can lead you safely over the ravine, but you see a ghostly figure standing at the threshold." +msgstr "" + +#. -- [EVENT] --KingArathorTreasureHunt(32)@@+[NODE]2@@[OUT]1 +msgid "Use the bridge." +msgstr "" + +#. -- [EVENT] --KingArathorTreasureHunt(32)@@+[NODE]2@@[OUT]2 +msgid "Try to cross the ravine without the bridge." +msgstr "" + +#. -- [EVENT] --KingArathorTreasureHunt(32)@@+[NODE]5@@[STORY] +msgid "" +"You get across the ravine and some of you even feel stronger for it. You find some decent sandstone on the way.\n" +"Once you're on the other side, a new map appears in front of you, with the following inscription:\n" +"'You have passed the test of determination, and so, as a Knight of Camroth, you can now claim your treasure. Follow this map, and seek out a hidden chamber within the cave to claim that which you desire.'" +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --KingArathorTreasureHunt(32)@@+[NODE]5@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --KingArathorTreasureHunt(32)@@+[NODE]6@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --KingArathorTreasureHunt(32)@@+[NODE]12@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --KingArathorTreasureHunt(32)@@+[NODE]13@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --KingArathorTreasureHunt(32)@@+[NODE]23@@[OUT]1 +msgid "Look for the treasure." +msgstr "" + +#. -- [EVENT] --KingArathorTreasureHunt(32)@@+[NODE]6@@[STORY] +msgid "" +"You manage to get across the ravine, but it is not easy. Some of you are badly wounded. A new map appears in front of you, with the following inscription:\n" +"'You have passed the test of determination, and so, as a Knight of Camroth, you can now claim your treasure. Follow this map, and seek out a hidden chamber within the cave to claim that which you desire.'" +msgstr "" + +#. -- [EVENT] --KingArathorTreasureHunt(32)@@+[NODE]8@@[STORY] +msgid "" +"You approach the bridge and the ghost turns to you and speaks:\n" +"'If the bridge you seek to cross, you must ready be for a loss. Questions of you will be asked, and with answers you are tasked.\n" +"But beware of answers wrong, lest you prove not so very strong.\n" +"Three questions I will ask, and you must finish the whole task.'" +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --KingArathorTreasureHunt(32)@@+[NODE]8@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --KingArathorTreasureHunt(32)@@+[NODE]9@@[OUT]1 +msgid "Agree to face the questions." +msgstr "" + +#. -- [EVENT] --KingArathorTreasureHunt(32)@@+[NODE]8@@[OUT]2 +msgid "Questions? Punishment? Tell them to move aside, now!" +msgstr "" + +#. -- [EVENT] --KingArathorTreasureHunt(32)@@+[NODE]9@@[STORY] +msgid "" +"'If the bridge you seek to cross, you must ready be for a loss. Questions of you will be asked, and with answers you are tasked.\n" +"But beware of answers wrong, lest you prove not so very strong.'" +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --KingArathorTreasureHunt(32)@@+[NODE]9@@[OUT]2 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --KingArathorTreasureHunt(32)@@+[NODE]14@@[OUT]3 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --KingArathorTreasureHunt(32)@@+[NODE]17@@[OUT]3 +msgid "Attack the ghost!" +msgstr "" + +#. -- [EVENT] --KingArathorTreasureHunt(32)@@+[NODE]10@@[STORY] +msgid "" +"'The one who speaks is the one who the truth seeks and should they fail, their fate will prevail.'\n" +"The first person walks up to the ghost and it speaks again:\n" +"'What is your name?'" +msgstr "" + +#. -- [EVENT] --KingArathorTreasureHunt(32)@@+[NODE]10@@[OUT]1 +msgid "Tell him your name." +msgstr "" + +#. -- [EVENT] --KingArathorTreasureHunt(32)@@+[NODE]10@@[OUT]2 +msgid "What?" +msgstr "" + +#. -- [EVENT] --KingArathorTreasureHunt(32)@@+[NODE]12@@[STORY] +msgid "" +"You failed to defeat the wraiths that stood in place of the ghost, but after their victory, the fiends just disappear, allowing you to cross the bridge.\n" +"A new map appears in front of you, with the following inscription:\n" +"'You have passed the test of determination, and so, as a Knight of Camroth, you can now claim your treasure. Follow this map, and seek out a hidden chamber within the cave to claim that which you desire.'" +msgstr "" + +#. -- [EVENT] --KingArathorTreasureHunt(32)@@+[NODE]13@@[STORY] +msgid "" +"You defeat the wraiths that stood in place of the ghost, and you get across the bridge.\n" +"When you're on the other side, a new map appears in front of you, with the following inscription:\n" +"'You have passed the test of determination, and so, as a Knight of Camroth, you can now claim your treasure. Follow this map, and seek out a hidden chamber within the cave to claim that which you desire.'" +msgstr "" + +#. -- [EVENT] --KingArathorTreasureHunt(32)@@+[NODE]14@@[STORY] +msgid "" +"'This answer is incorrect, and so the punishment I must direct!'\n" +"The speaker is thrown to the ground by an unseen force, and you see their nose bleed badly.\n" +"The ghost speaks again:\n" +"'Next question: What is your favoured colour on this earth?'" +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --KingArathorTreasureHunt(32)@@+[NODE]14@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --KingArathorTreasureHunt(32)@@+[NODE]15@@[OUT]1 +msgid "Tell him your favourite colour." +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --KingArathorTreasureHunt(32)@@+[NODE]14@@[OUT]2 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --KingArathorTreasureHunt(32)@@+[NODE]15@@[OUT]2 +msgid "Tell him this is stupid and demand an explanation." +msgstr "" + +#. -- [EVENT] --KingArathorTreasureHunt(32)@@+[NODE]15@@[STORY] +msgid "" +"'Good, good.\n" +"Next question: What is your favoured colour on this earth?'" +msgstr "" + +#. -- [EVENT] --KingArathorTreasureHunt(32)@@+[NODE]16@@[STORY] +msgid "" +"'Correct. The final answer you must now give:\n" +"What speed would a rock thrown by a troll fly?'" +msgstr "" + +#. -- [EVENT] --KingArathorTreasureHunt(32)@@+[NODE]16@@[OUT]1 +msgid "[Intellect or intelligence]Give him a very specific and detailed answer, based on your detailed calculations, that takes into account the average troll size and strength, and estimates the size of a rock as well as potential weather variations." +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --KingArathorTreasureHunt(32)@@+[NODE]16@@[OUT]2 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --KingArathorTreasureHunt(32)@@+[NODE]17@@[OUT]2 +msgid "Say you do not know." +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --KingArathorTreasureHunt(32)@@+[NODE]16@@[OUT]3 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --KingArathorTreasureHunt(32)@@+[NODE]17@@[OUT]4 +msgid "Ask what type of troll, rock or swamp?" +msgstr "" + +#. -- [EVENT] --KingArathorTreasureHunt(32)@@+[NODE]17@@[STORY] +msgid "" +"'This answer is incorrect, and so the punishment I must direct!'\n" +"The speaker is thrown to the ground by an unseen force, and you see their nose bleed badly.\n" +"The ghost speaks again:\n" +"'The final answer you must now give:\n" +"What speed would a rock thrown by a troll fly?'" +msgstr "" + +#. -- [EVENT] --KingArathorTreasureHunt(32)@@+[NODE]17@@[OUT]1 +msgid "[Intellect or intelligence]Give him a very specific and detailed answer, based on your detailed calculations, that takes into account the average Troll size and strength, and estimates the size of a rock as well as potential weather variations." +msgstr "" + +#. -- [EVENT] --KingArathorTreasureHunt(32)@@+[NODE]19@@[STORY] +msgid "The invisible force strikes you once more and this time, it throws you far away from the bridge!" +msgstr "" + +#. -- [EVENT] --KingArathorTreasureHunt(32)@@+[NODE]22@@[STORY] +msgid "" +"'Hmm, yes, your calculations are correct. You may now pass.'\n" +"The ghost disappears, but you feel he left a blessing upon you.\n" +"When you're on the other side of the bridge, a new map appears in front of you, with the following inscription:\n" +"'You have passed the test of determination, and so, as a Knight of Camroth, you can now claim your treasure. Follow this map, and seek out a hidden place where your treasure awaits.'" +msgstr "" + +#. -- [EVENT] --KingArathorTreasureHunt(32)@@+[NODE]22@@[OUT]1 +msgid "Claim the treasure." +msgstr "" + +#. -- [EVENT] --KingArathorTreasureHunt(32)@@+[NODE]23@@[STORY] +msgid "" +"The ghost looks at you, confused, and speaks:\n" +"'I, I don't know, really?'\n" +"An invisible force hits the ghost and it falls down the ravine! As it hits the rocks, you hear:\n" +"'You have passed the test, brave knight.'\n" +"Everything falls silent, and on the other side of the bridge, you find another map with instructions to find the treasure.\n" +"You also feel that some of the ghost's essence got into one of you." +msgstr "" + +#. -- [EVENT] --KingArathorTreasureHunt(32)@@+[NODE]24@@[STORY] +msgid "The map is simple but clearly inscribed with magic, so it should be easy to follow." +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --KingArathorTreasureHunt(32)@@+[NODE]24@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --KingArathorTreasureHunt(32)@@+[NODE]24@@[OUT]2 +msgid "Great." +msgstr "" + +#. -- [EVENT] --KingArathorTreasureFinal(33)@@+[NODE]2@@[STORY] +msgid "You come to the place marked on the map, and instead of a cave or a hidden treasure chest, a small lake appears out of nowhere." +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --KingArathorTreasureFinal(33)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --KingArathorTreasureFinal(33)@@+[NODE]2@@[OUT]2 +msgid "Take a closer look." +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --KingArathorTreasureFinal(33)@@+[NODE]3@@[STORY] +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --KingArathorTreasureFinal(33)@@+[NODE]9@@[STORY] +msgid "" +"You take a few steps forwards and feel a blessing fall upon you. You are rested, your wounds are healed and you just feel really happy.\n" +"As you stand there, basking in the new feeling, a woman appears out of the lake and speaks in a calm, yet commanding voice:\n" +"'Welcome, Knights of Arathorn. You are far from Camroth, yet I, the Lady of the Lake, will grant your knightly boon, as it was agreed.'" +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --KingArathorTreasureFinal(33)@@+[NODE]3@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --KingArathorTreasureFinal(33)@@+[NODE]9@@[OUT]1 +msgid "Thank her." +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --KingArathorTreasureFinal(33)@@+[NODE]3@@[OUT]2 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --KingArathorTreasureFinal(33)@@+[NODE]9@@[OUT]2 +msgid "Ask what boons she speaks of?" +msgstr "" + +#. -- [EVENT] --KingArathorTreasureFinal(33)@@+[NODE]5@@[STORY] +msgid "" +"The Lady looks at you as if seeing you for the first time. She tilts her head and speaks again:\n" +"'Interesting ? you are not the knights I was waiting for. You do carry the mark of Arathorn, but it is faint, barely noticeable.\n" +"Has our young King strayed from his righteous path that he gives out my favour to raggedy strangers?\n" +"Still, you have passed the test, so I will not take away my blessing, and I will even grant you this small gift. But do not ever presume to call upon me again unless you become true Knights of Camroth!'\n" +"The Lady hands you a small chest and then disappears along with the whole lake!" +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --KingArathorTreasureFinal(33)@@+[NODE]5@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --KingArathorTreasureFinal(33)@@+[NODE]6@@[OUT]1 +msgid "Take her gift and leave." +msgstr "" + +#. -- [EVENT] --KingArathorTreasureFinal(33)@@+[NODE]6@@[STORY] +msgid "" +"The Lady barely looks at you and only nods. She hands you a sizable chest and recites:\n" +"'I hereby fulfil my oath to the Knights of King Arathor from Camroth. May these offerings guide you on your path to enlightenment and your quest for our kingdom. Fare thee well!'\n" +"One of your weapons must now be touched by the lady's magic and to be transformed. Afterwards, the woman leaves the chest for you on the shore and then disappears along with the lake!" +msgstr "" + +#. -- [EVENT] --TreasureCaveSpawn(34)@@+[NODE]2@@[STORY] +msgid "You find the cave where a treasure may lie. It looks old and abandoned, but there is an eerie feeling to it." +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --TreasureCaveSpawn(34)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --TreasureCaveSpawn(34)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --TreasureCaveSpawn(34)@@+[NODE]2@@[OUT]3 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --TreasureCaveSpawn(34)@@+[NODE]2@@[OUT]4 +msgid "Explore the cave." +msgstr "" + +#. -- [EVENT] --TreasureCaveSpawn(34)@@+[NODE]2@@[OUT]5 +msgid "No, leave it for now." +msgstr "" + +#. -- [EVENT] --TreasureCaveSpawn(34)@@+[NODE]4@@[STORY] +msgid "You leave the cave and just as you step outside, there is a small earthquake. It does no harm to you, but the cave collapses." +msgstr "" + +#. -- [EVENT] --TreasureCaveSpawn(34)@@+[NODE]6@@[STORY] +msgid "" +"You explore the cave and find a small hidden chamber, just as you were instructed. Within lies a large treasure chest.\n" +"The air in the small chamber smells funny, and it makes your lungs hurt.\n" +"You suspect there might be some poison here, so if you want to get the chest, you will have to endure the effects." +msgstr "" + +#. -- [EVENT] --TreasureCaveSpawn(34)@@+[NODE]6@@[OUT]1 +msgid "Try to brave this poisonous chamber and get the chest out." +msgstr "" + +#. -- [EVENT] --TreasureCaveSpawn(34)@@+[NODE]8@@[STORY] +msgid "You fought through whatever poisonous trap guarded this place, and you got the treasure chest out!" +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --TreasureCaveSpawn(34)@@+[NODE]8@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --TreasureCaveSpawn(34)@@+[NODE]8@@[OUT]2 +msgid "Great, get the loot." +msgstr "" + +#. -- [EVENT] --TreasureCaveSpawn(34)@@+[NODE]9@@[STORY] +msgid "" +"You fail to withstand the poisonous air, and some of you feel very sick.\n" +"Still, you manage to grab the chest." +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --TreasureCaveSpawn(34)@@+[NODE]9@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --TreasureCaveSpawn(34)@@+[NODE]9@@[OUT]2 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --TreasureCaveSpawn(34)@@+[NODE]18@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --TreasureCaveSpawn(34)@@+[NODE]18@@[OUT]2 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --TreasureCaveSpawn(34)@@+[NODE]26@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --TreasureCaveSpawn(34)@@+[NODE]26@@[OUT]2 +msgid "Great, get the treasure." +msgstr "" + +#. -- [EVENT] --TreasureCaveSpawn(34)@@+[NODE]10@@[STORY] +msgid "Inside the chest, you find some treasure." +msgstr "" + +#. -- [EVENT] --TreasureCaveSpawn(34)@@+[NODE]10@@[OUT]1 +msgid "Good, gather it up and leave the cave." +msgstr "" + +#. -- [EVENT] --TreasureCaveSpawn(34)@@+[NODE]13@@[STORY] +msgid "" +"Inside the chest, you discover the equipment and notes of an herbalist. There is also an old scroll that reads:\n" +"'With my last breath upon this dark land, I bestow my wisdom upon ye who reads this?'\n" +"One of you feels a sudden surge of knowledge." +msgstr "" + +#. -- [EVENT] --TreasureCaveSpawn(34)@@+[NODE]13@@[OUT]1 +msgid "Good, get the equipment and leave the cave." +msgstr "" + +#. -- [EVENT] --TreasureCaveSpawn(34)@@+[NODE]14@@[STORY] +msgid "" +"You enter the cave and see that it is not as empty as it first appeared. There are several bears fast asleep in one of the chambers.\n" +"From the instructions you got, you know where to look for the treasure, but it will require you to walk past the bear chamber." +msgstr "" + +#. -- [EVENT] --TreasureCaveSpawn(34)@@+[NODE]14@@[OUT]1 +msgid "[Wits]Sneak past the bears to get to the treasure." +msgstr "" + +#. -- [EVENT] --TreasureCaveSpawn(34)@@+[NODE]14@@[OUT]2 +msgid "Just kill the bears!" +msgstr "" + +#. -- [EVENT] --TreasureCaveSpawn(34)@@+[NODE]18@@[STORY] +msgid "You sneak past the bears and they remain soundly asleep. You enter the hidden chamber that you were told about, and you find a treasure chest waiting within." +msgstr "" + +#. -- [EVENT] --TreasureCaveSpawn(34)@@+[NODE]21@@[STORY] +msgid "The chest must have belonged to a craftsman. There are a lot of bolts and screws that you've only seen Goblins use; there are one or two gadgets still intact and some other materials. There is also a scroll, and when one of you reads it, it seems to pass on some knowledge!" +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --TreasureCaveSpawn(34)@@+[NODE]21@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --TreasureCaveSpawn(34)@@+[NODE]22@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --TreasureCaveSpawn(34)@@+[NODE]31@@[OUT]1 +msgid "Great, gather up the treasure and leave." +msgstr "" + +#. -- [EVENT] --TreasureCaveSpawn(34)@@+[NODE]22@@[STORY] +msgid "The chest must have belonged to a hunter or maybe an herbalist. You find some good wicker that can be used to make baskets, some leathers, herbs and even a bow. When you take the bow, some old hunter knowledge flows into you!" +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --TreasureCaveSpawn(34)@@+[NODE]24@@[STORY] +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --TreasureCaveSpawn(34)@@+[NODE]27@@[STORY] +msgid "" +"The bears wake in time to see your approach, and they fight you off without any trouble.\n" +"Luckily, the slumber makes them sluggish enough so they are slow in their pursuit.\n" +"As you run out of the cave, a small quake shakes the ground, and the bear hideout collapses on top of the raging beasts.\n" +"The treasure is gone, but at least the bears are too." +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --TreasureCaveSpawn(34)@@+[NODE]24@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --TreasureCaveSpawn(34)@@+[NODE]27@@[OUT]1 +msgid "Leave this place now." +msgstr "" + +#. -- [EVENT] --TreasureCaveSpawn(34)@@+[NODE]26@@[STORY] +msgid "You beat the bears and make your way into the hidden chamber, where a treasure chest awaits you!" +msgstr "" + +#. -- [EVENT] --TreasureCaveSpawn(34)@@+[NODE]28@@[STORY] +msgid "" +"You go into the dark cave and find a small hidden chamber within.\n" +"Before you lies a golden chalice atop a stone-clad chest.\n" +"There are runes carved into the stone, and those of you who know about magic recognise the runes as a protection spell." +msgstr "" + +#. -- [EVENT] --TreasureCaveSpawn(34)@@+[NODE]28@@[OUT]1 +msgid "Right, try to break the spell." +msgstr "" + +#. -- [EVENT] --TreasureCaveSpawn(34)@@+[NODE]30@@[STORY] +msgid "You break the protection spell, and the chalice and chest are yours for the taking." +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --TreasureCaveSpawn(34)@@+[NODE]30@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --TreasureCaveSpawn(34)@@+[NODE]38@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --TreasureCaveSpawn(34)@@+[NODE]39@@[OUT]1 +msgid "Great, take the treasures and leave." +msgstr "" + +#. -- [EVENT] --TreasureCaveSpawn(34)@@+[NODE]31@@[STORY] +msgid "You take the loot and leave the cave, and as you do, you feel a blessing has lingered on your souls after the ritual." +msgstr "" + +#. -- [EVENT] --TreasureCaveSpawn(34)@@+[NODE]32@@[STORY] +msgid "" +"You fail to break the protection spell, and the chest explodes!\n" +"The whole cave begins to shake and you barely make it out in time before it collapses." +msgstr "" + +#. -- [EVENT] --TreasureCaveSpawn(34)@@+[NODE]34@@[STORY] +msgid "" +"You enter the cave and find the place where the hidden chamber with your treasure should be, but the entrance is filled with rubble.\n" +"In fact, the whole cave seems unstable." +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --TreasureCaveSpawn(34)@@+[NODE]34@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --TreasureCaveSpawn(34)@@+[NODE]34@@[OUT]3 +msgid "Try to dig the treasure out." +msgstr "" + +#. -- [EVENT] --TreasureCaveSpawn(34)@@+[NODE]37@@[STORY] +msgid "You dig your way into the hidden chamber and reclaim the promised treasure chest." +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --TreasureCaveSpawn(34)@@+[NODE]37@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --TreasureCaveSpawn(34)@@+[NODE]37@@[OUT]2 +msgid "Open the chest and get the treasure." +msgstr "" + +#. -- [EVENT] --TreasureCaveSpawn(34)@@+[NODE]38@@[STORY] +msgid "" +"You open the chest and discover it is full of small, round pieces of metal. You think these used to be called ?coins? and people used them for trade before the Darkness.\n" +"There are also a few shiny gems." +msgstr "" + +#. -- [EVENT] --TreasureCaveSpawn(34)@@+[NODE]39@@[STORY] +msgid "" +"You open the chest and it is filled with trinkets and frills. There are mirrors, hair brushes and all sorts of items. Some of the trinkets are still usable.\n" +"When one of you picks up a pretty-looking mirror and looks into it, they hear:\n" +"'You are now the prettiest of them all'\n" +"Your fellow villager grows more attractive and eloquent, in front of your very eyes!." +msgstr "" + +#. -- [EVENT] --TreasureCaveSpawn(34)@@+[NODE]40@@[STORY] +msgid "You try to dig the treasure out when the whole cave begins to shake violently. You barely make it out in one piece before it collapses." +msgstr "" + +#. -- [EVENT] --DDDragon(35)@@+[NODE]2@@[STORY] +msgid "" +"A great, ancient gold dragon and his swarming minions have descended upon your lands! In your minds, you hear a roar:\n" +"'I will have your gold, now, but if you leave me be, I will move on from this place.'\n" +"The dragon sits itself atop a great tower risen from the ground, and you know you will need all of your people at once to try and defeat it!" +msgstr "" + +#. -- [EVENT] --DDDragon(35)@@+[NODE]2@@[OUT]2 +msgid "[Magic user]Dragons are creatures of high magic, try to use a ritual to chase the beast away from your homes!" +msgstr "" + +#. -- [EVENT] --DDDragon(35)@@+[NODE]2@@[OUT]3 +msgid "[Attractive] Ask the dragon to accept a virgin instead?" +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --DDDragon(35)@@+[NODE]2@@[OUT]4 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --DDDragon(35)@@+[NODE]15@@[OUT]2 +msgid "Just let the dragon have the gold." +msgstr "" + +#. -- [EVENT] --DDDragon(35)@@+[NODE]7@@[STORY] +msgid "The dragon proved stronger, but luckily it only took the gold." +msgstr "" + +#. -- [EVENT] --DDDragon(35)@@+[NODE]9@@[STORY] +msgid "" +"Your ritual works and the dragon bows to you:\n" +"'Apologies, I assumed I am dealing with filthy peasants, and not with those who wield magic. Have your gold back and stay on the road of wisdom!'\n" +"He flies away, and some of you feel stronger in magic." +msgstr "" + +#. -- [EVENT] --DDDragon(35)@@+[NODE]13@@[STORY] +msgid "'A virgin, why? Is he made of gold? Hmm, okay, I will have this virgin of yours, why not...'" +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --DDDragon(35)@@+[NODE]13@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --DDDragon(35)@@+[NODE]13@@[OUT]2 +msgid "Leave the virgin and see what happens." +msgstr "" + +#. -- [EVENT] --DDDragon(35)@@+[NODE]13@@[OUT]3 +msgid "Leave the virgin and see what happens.." +msgstr "" + +#. -- [EVENT] --DDDragon(35)@@+[NODE]15@@[STORY] +msgid "" +"The dragon takes the virgin and looks a bit confused as to what to do with them. Finally, he growls at you:\n" +"'This does not satisfy me, it isn't even a virgin, as you advertise, and even if it was, it's worthless!'\n" +"The dragon remains on top of its tower, and takes the gold again.'" +msgstr "" + +#. -- [EVENT] --DDDragon(35)@@+[NODE]17@@[STORY] +msgid "The dragon takes the virgin and looks a bit confused as to what to do with them. Finally, he decides to eat the poor soul, but as he does, he chokes on them and falls dead while his minions run away in fear of your tricks!" +msgstr "" + +#. -- [EVENT] --DDDragon(35)@@+[NODE]20@@[STORY] +msgid "The dragon takes the virgin and looks a bit confused as to what to do with them. Finally, he decides to just take them on his back and flies away with his entire entourage." +msgstr "" + +#. -- [EVENT] --Wildwives(36)@@+[NODE]2@@[STORY] +msgid "" +"A group of voluptuous, tall women, covered in long fur, with large, droopy eyes descend from the mountaintop! They are carrying heavy clubs.\n" +"You know them to be the wildwives - fabled to have survived the Darkness in the mountain tops by feeding on their menfolk! Other tales have them paired up with mountain Trolls, as their feral brides. In short, there are no good stories about these girls." +msgstr "" + +#. -- [EVENT] --Wildwives(36)@@+[NODE]2@@[OUT]1 +msgid "Hide from them." +msgstr "" + +#. -- [EVENT] --Wildwives(36)@@+[NODE]2@@[OUT]2 +msgid "Run away!" +msgstr "" + +#. -- [EVENT] --Wildwives(36)@@+[NODE]2@@[OUT]3 +msgid "Stay and face them." +msgstr "" + +#. -- [EVENT] --Wildwives(36)@@+[NODE]7@@[STORY] +msgid "You have snuck past the strange women as they continue their wild rampage down the mountain path." +msgstr "" + +#. -- [EVENT] --Wildwives(36)@@+[NODE]7@@[OUT]1 +msgid "Great, leave this place." +msgstr "" + +#. -- [EVENT] --Wildwives(36)@@+[NODE]9@@[STORY] +msgid "You tried to sneak away but the wildwives notice you." +msgstr "" + +#. -- [EVENT] --Wildwives(36)@@+[NODE]9@@[OUT]1 +msgid "Take up arms and be ready for anything." +msgstr "" + +#. -- [EVENT] --Wildwives(36)@@+[NODE]10@@[STORY] +msgid "You run away and left the strange creatures well behind you!" +msgstr "" + +#. -- [EVENT] --Wildwives(36)@@+[NODE]11@@[STORY] +msgid "You tried running, but they were faster. The strange thing is, they seemed to be running besides you, then took over, then just kept their distance as if the run was some game. They do not seem aggressive. A couple try to come closer to you." +msgstr "" + +#. -- [EVENT] --Wildwives(36)@@+[NODE]11@@[OUT]1 +msgid "Wait and see what happens." +msgstr "" + +#. -- [EVENT] --Wildwives(36)@@+[NODE]11@@[OUT]2 +msgid "No, just leave if you can." +msgstr "" + +#. -- [EVENT] --Wildwives(36)@@+[NODE]12@@[STORY] +msgid "You leave and they do not stop you." +msgstr "" + +#. -- [EVENT] --Wildwives(36)@@+[NODE]14@@[STORY] +msgid "" +"The wildwives slow their descent and approach you cautiously, stopping at a speaking distance, but their large clubs are raised in a defensive stance.\n" +"Now that you look closer upon them, you're no longer sure if they have fur, or perhaps they're just wearing strange armour, and up close, they no longer look so inhuman, just scarred by the wilderness and clearly not used to 'civilised' contact.\n" +"One of them sniffs the air, then speaks to you in a low, gruff voice:\n" +"'You talk to us?'" +msgstr "" + +#. -- [EVENT] --Wildwives(36)@@+[NODE]14@@[OUT]2 +msgid "No. Attack!" +msgstr "" + +#. -- [EVENT] --Wildwives(36)@@+[NODE]15@@[STORY] +msgid "'Food, you give food we give shiny stone to you?'" +msgstr "" + +#. -- [EVENT] --Wildwives(36)@@+[NODE]15@@[OUT]1 +msgid "Ask to see what they have first." +msgstr "" + +#. -- [EVENT] --Wildwives(36)@@+[NODE]16@@[STORY] +msgid "The woman seems unsure of what you mean. But when you take out your goods and show them to her, she does the same. You see a small crate of some metals. She places them on the ground and gestures for you to do the same. Clearly they do not wish to have any contact with you." +msgstr "" + +#. -- [EVENT] --Wildwives(36)@@+[NODE]16@@[OUT]1 +msgid "Trade. [Lose 20% food]" +msgstr "" + +#. -- [EVENT] --Wildwives(36)@@+[NODE]16@@[OUT]2 +msgid "No, not worth it. Leave." +msgstr "" + +#. -- [EVENT] --Wildwives(36)@@+[NODE]17@@[STORY] +msgid "You place your goods on the ground and they do the same, then they disappear into the mountains, leaving both bundles on the ground." +msgstr "" + +#. -- [EVENT] --Wildwives(36)@@+[NODE]17@@[OUT]1 +msgid "Take the metals and leave." +msgstr "" + +#. -- [EVENT] --Wildwives(36)@@+[NODE]17@@[OUT]2 +msgid "Take both the metals and your stuff back." +msgstr "" + +#. -- [EVENT] --Wildwives(36)@@+[NODE]19@@[STORY] +msgid "You take both bundles and leave, but before long, you hear the ground grumbling beneath your feet and an avalanche catches you unaware!" +msgstr "" + +#. -- [EVENT] --Wildwives(36)@@+[NODE]21@@[STORY] +msgid "" +"You outrun the avalanche, but it was a close call! You feel as if someone is watching you from the hilltops?\n" +"At least you've learnt something about these wildwives." +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Wildwives(36)@@+[NODE]21@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Wildwives(36)@@+[NODE]22@@[OUT]1 +msgid "Leave these mountains, fast." +msgstr "" + +#. -- [EVENT] --Wildwives(36)@@+[NODE]22@@[STORY] +msgid "You run from the avalanche, but you only make it by the skin of your teeth! Many of your people are seriously wounded, and some are weakened by the cold or perhaps something more." +msgstr "" + +#. -- [EVENT] --Wildwives(36)@@+[NODE]25@@[STORY] +msgid "You charge the wildwives, but before you can reach them, they effortlessly climb up the mountain passes leaving you far behind!" +msgstr "" + +#. -- [EVENT] --Spiritcatcher(37)@@+[NODE]3@@[STORY] +msgid "" +"Another night falls over Thea and restless souls of the damned seek out the living in envy and anger. You can almost feel the approaching wave of these infernal wraiths seeking to burden your souls!\n" +"But this night, a welcomed guest is seen in the shadows: a lapiduch, the spiritcatcher. This bizarre looking creature, resembling an overgrown toad, with long claws, yellow warts and a row of razor-sharp teeth, is actually a humble servant of Veles, in the old days, tasked with the hunting of wayward souls and misbehaved wraiths, but now, hopelessly overfed and ever busy with his task of devouring evil spirits!" +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Spiritcatcher(37)@@+[NODE]3@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Spiritcatcher(37)@@+[NODE]3@@[OUT]2 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Spiritcatcher(37)@@+[NODE]3@@[OUT]3 +msgid "Great, leave the creature to its task." +msgstr "" + +#. -- [EVENT] --Spiritcatcher(37)@@+[NODE]3@@[OUT]4 +msgid "Don't trust such things, chase it off." +msgstr "" + +#. -- [EVENT] --Spiritcatcher(37)@@+[NODE]5@@[STORY] +msgid "Thanks to the lapiduch, your people sleep well this night and many feel the magical touch of Marovit upon them!" +msgstr "" + +#. -- [EVENT] --Spiritcatcher(37)@@+[NODE]7@@[STORY] +msgid "Thanks to the Lapiduch, your people sleep well this night and they feel strengthened the next morning!" +msgstr "" + +#. -- [EVENT] --Spiritcatcher(37)@@+[NODE]8@@[STORY] +msgid "Thanks to the Lapiduch, your people sleep well this night and one wakes with greater resolve!" +msgstr "" + +#. -- [EVENT] --Treasureboy(38)@@+[NODE]2@@[STORY] +msgid "A child of perhaps six, stands in your way. As you get closer to him, you see the child is no ordinary human. His skin is silvery, his eyes seem golden, his hair looks like strands of very thin metal and as he hops around gleefully, you hear the clunking of coins." +msgstr "" + +#. -- [EVENT] --Treasureboy(38)@@+[NODE]2@@[OUT]1 +msgid "Ask the boy who he is?" +msgstr "" + +#. -- [EVENT] --Treasureboy(38)@@+[NODE]2@@[OUT]2 +msgid "Better leave this boy alone." +msgstr "" + +#. -- [EVENT] --Treasureboy(38)@@+[NODE]4@@[STORY] +msgid "" +"The boy does not answer only smiles at you and starts to play with a ball, but he remains close to your group, and glances at you from time to time, as if waiting for something. His golden eyes measure you with the tenacity of a wild cat playing with its prey.\n" +"You think this may be fabled treasureboy, a minor luck demon who can bring much fortune! But, what was the way to get it? There was something about its head, or face, or body?" +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Treasureboy(38)@@+[NODE]4@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Treasureboy(38)@@+[NODE]4@@[OUT]2 +msgid "Pat the boy's head." +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Treasureboy(38)@@+[NODE]4@@[OUT]3 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Treasureboy(38)@@+[NODE]4@@[OUT]4 +msgid "Beat him with a stick, so that the coins fall out." +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Treasureboy(38)@@+[NODE]4@@[OUT]5 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Treasureboy(38)@@+[NODE]4@@[OUT]6 +msgid "Slap the demon-boy." +msgstr "" + +#. -- [EVENT] --Treasureboy(38)@@+[NODE]5@@[STORY] +msgid "You pat the treasureboy's head, but he just looks up at you and laughs then disappears!" +msgstr "" + +#. -- [EVENT] --Treasureboy(38)@@+[NODE]7@@[STORY] +msgid "" +"You pat the treasureboy's head, but he just looks up at you and smiles:\n" +"'Surprisingly kind, so I may change my mind and give you a find.'\n" +"The treasureboy bows and disappears, but in his place there remain some precious stones for you." +msgstr "" + +#. -- [EVENT] --Treasureboy(38)@@+[NODE]12@@[STORY] +msgid "You beat the treasureboy with the stick and he laughs hysterically then takes out a metal stick of his own and beats you all before you can do anything! Some coins do drop out." +msgstr "" + +#. -- [EVENT] --Treasureboy(38)@@+[NODE]13@@[STORY] +msgid "You beat the treasureboy with the stick and he laughs hysterically then disappears!" +msgstr "" + +#. -- [EVENT] --Treasureboy(38)@@+[NODE]14@@[STORY] +msgid "" +"You slap the treasureboy in the face and he smiles:\n" +"'A slap in the face is no disgrace and now you will taste my place!'\n" +"The boy slaps you in return, but with the slap you are showered with precious metals." +msgstr "" + +#. -- [EVENT] --Treasureboy(38)@@+[NODE]15@@[STORY] +msgid "" +"You slap the treasureboy in the face and he smiles:\n" +"'A tender slap deserves a clap, but it can make me snap!'\n" +"The boy makes a sudden move and changes into a golden dragon!" +msgstr "" + +#. -- [EVENT] --Treasureboy(38)@@+[NODE]16@@[STORY] +msgid "" +"You run away as if death itself was chasing you and you hear the boy's laughter behind you. The dragon breathes a golden fire that engulfs you all!\n" +"You realise the flames are sweet and warm and you feel a blessing upon you." +msgstr "" + +#. -- [EVENT] --Treasureboy(38)@@+[NODE]19@@[STORY] +msgid "" +"You charge the dragon and it greets you with a breath of golden fire!\n" +"As the flames devour you all, you hear the boy:\n" +"'My, my, so ready to die! Instead have a golden pie!'\n" +"The dragon and the boy are no more, but you find a treasure chest." +msgstr "" + +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]2@@[STORY] +msgid "Making your way through the woodlands, you hear the cries of a child!" +msgstr "" + +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]2@@[OUT]2 +msgid "Ignore, and go the other way!" +msgstr "" + +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]4@@[STORY] +msgid "" +"You get in closer and see a young girl, maybe 10 years old, huddled among the bushes, surrounded by growling wolves!\n" +"When the wolves smell you they howl and run off!" +msgstr "" + +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]4@@[OUT]1 +msgid "Check if the girl is okay." +msgstr "" + +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]5@@[STORY] +msgid "" +"The child gets up and walks over to you. She is wearing a long rusty red coat and has two thick plaits sticking out from under a hood:\n" +"'Thank you! Thank you strangers! But now you must go and save my grandma, oh please go and save her!'" +msgstr "" + +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]5@@[OUT]1 +msgid "Grandma? Ask what is she talking about?" +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]5@@[OUT]2 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]6@@[OUT]2 +msgid "Tell her you are not interested and say the girl is coming with you." +msgstr "" + +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]6@@[STORY] +msgid "'My grannie, she lives far in the woods. I was there and the wolves came and she told me to run! But now you must go and save her!'" +msgstr "" + +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]6@@[OUT]1 +msgid "Agree and follow her." +msgstr "" + +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]7@@[STORY] +msgid "" +"The child scowls at you and you feel a chill run down your spines... Now that you think of it, the little girl's eyes seem kind of yellowish and narrow, a bit like a wolf...\n" +"You hear the cries of wolves closing in again and as you look up at the sky, the moon turns red." +msgstr "" + +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]7@@[OUT]1 +msgid "Attack the child!" +msgstr "" + +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]7@@[OUT]2 +msgid "Just leave here, very fast." +msgstr "" + +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]10@@[STORY] +msgid "" +"You kill the wolves and find the little girl among them, half turned into the werewolf form!\n" +"You find a precious ruby necklace on her, with a drawing of her and an older woman inside." +msgstr "" + +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]10@@[OUT]1 +msgid "Well, one less angry werewolf to worry about. Leave." +msgstr "" + +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]12@@[STORY] +msgid "" +"You were defeated and got away by the skin of your teeth!\n" +"For some reason, the wolves stop pursuing you once you stepped over a small stream in the woods. Perhaps it was their territory, or perhaps your gods are looking out for you?" +msgstr "" + +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]12@@[OUT]1 +msgid "Keep running!" +msgstr "" + +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]14@@[STORY] +msgid "" +"The girl leads you to a solitary hut deep within these dark woods. An older woman appears at the door before you even knock.\n" +"There are no signs of fighting, or wolves, although you do see wolf tracks leading in and out of this place.\n" +"The woman speaks:\n" +"'Keep your distance! I dislike people and the feeling proves mutual on most occasions. Did my unwavering grandchild lead you here?'" +msgstr "" + +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]14@@[OUT]1 +msgid "Tell her the child said she was in trouble." +msgstr "" + +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]15@@[STORY] +msgid "" +"You turn to point at the girl, but notice she is gone. The woman frowns and shakes her head:\n" +"'Stupid child, so stubborn, so wild. You should leave here, for I cannot hold myself calm this night!'\n" +"Suddenly you're very aware of the red, full moon, shining above your heads..." +msgstr "" + +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]15@@[OUT]1 +msgid "Ask what is going on here?" +msgstr "" + +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]15@@[OUT]2 +msgid "Say you'll leave in that case, as it seems like family business." +msgstr "" + +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]15@@[OUT]3 +msgid "[Werewolf] She is clearly a wolf woman, and there is a scent of a pack nearby. But ask her what is going on here anyway, see what she has to say?" +msgstr "" + +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]16@@[STORY] +msgid "" +"'No, wait! I, I almost backed out, but no, I must ask you for a terrible boon!\n" +"You see, the child that brought you here, she will not stop this madness.\n" +"She'll bring me gifts, every full moon, she'll torment me, never let me stow away the beast! But she never stays, afraid of my true anger. I was the one who killed her parents, not intentionally, nevertheless, they followed me and died and the child does not forgive.'" +msgstr "" + +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]16@@[OUT]1 +msgid "Ask what is going on here? What gifts?" +msgstr "" + +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]17@@[STORY] +msgid "" +"The old woman grabs her stomach in a sudden convulsion of pain. When she straightens again, her face is twisted and when she speaks, it's through a tightened jaw:\n" +"'She is away, of course, the snivelling cowardly pup that she is. She'll bring me gifts, every full moon, she'll torment me, never let me stow away the beast!\n" +"But she never stays, afraid of my true anger? I was the one who killed her parents, not intentionally, nevertheless, they followed me and died and the child does not forgive.?" +msgstr "" + +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]17@@[OUT]1 +msgid "Ask what gifts?" +msgstr "" + +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]18@@[STORY] +msgid "" +"'Why you, of course!\n" +"You are my sick gifts. Every full moon I lock myself here, warded against me leaving the circle, but she will not let me be! I am an ancient beast, a huntress of night, a werewolf if you must know.\n" +"But, I have sworn off killing and bloodshed! Yet, my primal urges cannot be tamed at full moon, only here can I stay safe. But, when she brings me people?'" +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]18@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]53@@[OUT]1 +msgid "Take out your weapons and tell the beast to stay back." +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]18@@[OUT]3 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]53@@[OUT]3 +msgid "Nod and ask why you still stand here, uneaten?" +msgstr "" + +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]20@@[STORY] +msgid "" +"'I prepared myself this time. I brought silver and elderflower cordial and it slows my transformation.\n" +"It pains me beyond words and I cannot ever do it myself? yet, something needs doing. My pup will only grow wilder and more bloodthirsty. You must hunt her down and kill her!\n" +"I will even give you an amulet, so you can track her easier. Just please, do it quick??" +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]20@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]21@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]22@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]24@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]42@@[OUT]1 +msgid "Agree to kill the girl." +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]20@@[OUT]2 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]21@@[OUT]2 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]22@@[OUT]2 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]24@@[OUT]4 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]42@@[OUT]4 +msgid "Kill them both!" +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]20@@[OUT]3 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]21@@[OUT]3 +msgid "Refuse to kill a child and plead for another way to resolve this?" +msgstr "" + +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]21@@[STORY] +msgid "" +"'Calm down, I wish you no harm. In fact, I wish no harm to anyone!\n" +"I prepared myself this time. I brought silver and elderflower cordial and it slows my transformation.\n" +"It pains me beyond words and I cannot ever do it myself yet, something needs doing. My pup will only grow wilder and more bloodthirsty. You must hunt her down and kill her!\n" +"I will even give you an amulet, so you can track her easier. Just please, do it quick?'" +msgstr "" + +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]22@@[STORY] +msgid "'There is none and time is running short now. You will do as you like. But leave now!'" +msgstr "" + +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]22@@[OUT]3 +msgid "[Horz]Tell her the lord of the night creatures may help here?" +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]22@@[OUT]4 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]24@@[OUT]2 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]42@@[OUT]2 +msgid "Decline and leave them be." +msgstr "" + +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]22@@[OUT]5 +msgid "[Werewolf] Find and dominate the girl and her pack." +msgstr "" + +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]23@@[STORY] +msgid "" +"The woman nods and tears run down her cheeks as she hands you a small, ivory amulet, with an arrow always pointing in one direction:\n" +"'Here is the amulet and my blessing upon you. Now go, for I feel my change coming and you must not stay here!'" +msgstr "" + +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]23@@[OUT]1 +msgid "Begin the hunt!" +msgstr "" + +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]23@@[OUT]2 +msgid "Find the girl, but then just attack her!" +msgstr "" + +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]24@@[STORY] +msgid "" +"'Ha! I do not follow any Gods nor does my bloodline. Perhaps in the old days your priests could have tamed her yes, but there is no time now. She's tasted human blood, and worse, she likes it. She is a child with the power to lead wolves. An angry child!\n" +"You must end this, now!'" +msgstr "" + +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]24@@[OUT]3 +msgid "[Werewolf] Offer to find and dominate the girl and her pack." +msgstr "" + +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]25@@[STORY] +msgid "" +"'Very well, I understand, and even admire your compassion, it is rare to find in this dark world. Beware, my blood child will not be so kind to you!\n" +"May your eyes stay ever vigilant, your feet ever swift and your souls ever light.\n" +"Farewell, leave me now!'" +msgstr "" + +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]28@@[STORY] +msgid "" +"You kill the werewolf and her pack that joined her in the fight! You realise that one of them was the young pup - she must have been hiding nearby after all.\n" +"Inside the small house you find some valuables." +msgstr "" + +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]28@@[OUT]1 +msgid "Great! Get the stuff and leave." +msgstr "" + +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]33@@[STORY] +msgid "" +"You track down the girl and her fledgling pack of wolves. You are able to shoot them down before they even realise they've been spotted.\n" +"The girl's body is half turned into a wolf, but you still see the scared face of a child looking at you?\n" +"You find a precious ruby necklace on her, with a drawing of her and an older woman inside." +msgstr "" + +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]37@@[STORY] +msgid "The pack notices you tracking them and chases you off, leaving several nasty bites!" +msgstr "" + +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]41@@[STORY] +msgid "" +"You dominate the pack and they bow down to you, promising to leave this territory and never return, nor harm any of your own.\n" +"One of the pack decides to stay with you for good." +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]41@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]41@@[OUT]2 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]41@@[OUT]3 +msgid "Accept them." +msgstr "" + +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]42@@[STORY] +msgid "'Yes, you are of the night blood too, and it may work. I am old, so I cannot try myself. But beware, dominated or not, my grandchild is a menace. Please act now, kill her or try your way. Good luck to you and thank you.'" +msgstr "" + +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]42@@[OUT]3 +msgid "Dominate." +msgstr "" + +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]49@@[STORY] +msgid "" +"The wolves growl at you and snap in anger. It is they who show you your place in the pack order and so you cower away and bow to their dominance.\n" +"Bitten and humiliated, you run away." +msgstr "" + +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]52@@[STORY] +msgid "" +"The old woman looks at you as if she was about to comment on your kinship, but then she grabs her stomach in a sudden convulsion of pain. When she straightens again, her face is twisted and when she speaks, it's through a tightened jaw:\n" +"'She is away, of course, the snivelling cowardly pup that she is. She'll bring me gifts, every full moon, she'll torment me, never let me stow away the beast!\n" +"But she never stays, afraid of my true anger? I was the one who killed her parents, not intentionally, nevertheless, they followed me and died and the child does not forgive.'" +msgstr "" + +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]52@@[OUT]1 +msgid "She brings her human flesh, yes? So that the old wolf may never stay calm." +msgstr "" + +#. -- [EVENT] --RedRidingWerewolf(39)@@+[NODE]53@@[STORY] +msgid "" +"'Yes! You are my sick gifts. Every full moon I lock myself here, warded against me leaving the circle, but she will not let me be! I am an ancient beast, a huntress of night, a Werewolf if you must know.\n" +"But, I have sworn off killing and bloodshed! Yet, my primal urges cannot be tamed at full moon, only here can I stay safe. But, when she brings me people?'" +msgstr "" + +#. -- [EVENT] --Inventor(40)@@+[NODE]2@@[STORY] +msgid "" +"Your school has attracted the attention of an odd looking scholar. He says he is an inventor. He is interested in your craftsmen, for they have been known to show promise in the field.\n" +"'Yes, I create wonders, I make dreams come to life and ideas awakened! Well, sometimes... Most of the time I make crap that breaks, but it is a great profession. I will teach it to those who are worthy, for a price.'" +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Inventor(40)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Inventor(40)@@+[NODE]9@@[OUT]1 +msgid "Pay him and one of you may become an inventor." +msgstr "" + +#. -- [EVENT] --Inventor(40)@@+[NODE]2@@[OUT]2 +msgid "Challenge him to an intellectual duel." +msgstr "" + +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Inventor(40)@@+[NODE]2@@[OUT]3 +#. #-#-#-#-# Awakening DLC.pot #-#-#-#-# +#. -- [EVENT] --Inventor(40)@@+[NODE]9@@[OUT]2 +msgid "Politely decline for now, the scholar may return later." +msgstr "" + +#. -- [EVENT] --Inventor(40)@@+[NODE]7@@[STORY] +msgid "'You are my equal indeed! I shall teach you free of charge and take pleasure in my student besting me.'" +msgstr "" + +#. -- [EVENT] --Inventor(40)@@+[NODE]7@@[OUT]1 +msgid "Learn." +msgstr "" + +#. -- [EVENT] --Inventor(40)@@+[NODE]9@@[STORY] +msgid "'No, no, no, methinks you have much to learn still. Pay up, and I may still wish to teach you.'" +msgstr "" diff --git a/Modules/pot/Generic.pot b/Modules/pot/Generic.pot index ae1fd61..8380077 100644 --- a/Modules/pot/Generic.pot +++ b/Modules/pot/Generic.pot @@ -1808,6 +1808,8 @@ msgstr "" #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__(23)@@+[NODE]2@@[OUT]15 #. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]2@@[OUT]25 +#. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]2@@[OUT]15 #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]2@@[OUT]15 diff --git a/Modules/pot/Haloween DLC.pot b/Modules/pot/Haloween DLC.pot new file mode 100644 index 0000000..badb8aa --- /dev/null +++ b/Modules/pot/Haloween DLC.pot @@ -0,0 +1,3299 @@ +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]2@@[STORY] +msgid "" +"You are visited by an odd menagerie of guests, a witch a werewolf, a ghost and an unliving corpse.\n" +"They utter the words 'trick or treat' and look at you expectedly." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]4@@[OUT]4 +msgid "[Zerca] This is the westerner nonsense you keep hearing about, instruct those fools in the ways of Zaduszki and the reverence for the forefathers they should show." +msgstr "" + +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]2@@[OUT]2 +msgid "[Intelligence] You have heard of this westerner custom. Give them some fruit-sweets, as is the custom. Give [40 fruit] and then join in the fun!" +msgstr "" + +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]2@@[OUT]3 +msgid "[Intelligence] You have heard of this westerner custom. Tell them to beat it and warn them you will watch out for their tricks!" +msgstr "" + +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]2@@[OUT]4 +msgid "Ask what they mean by this?" +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]2@@[OUT]5 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]4@@[OUT]1 +msgid "Treat. [Give 50 fruit]" +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]2@@[OUT]6 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]4@@[OUT]2 +msgid "You either have no fruit-sweets to give, or don't want to give them, so choose trick, it seems like fun." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]2@@[OUT]7 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]4@@[OUT]3 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]8@@[OUT]4 +msgid "Show them a trick of your own, attack!" +msgstr "" + +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]4@@[STORY] +msgid "" +"The witch croaks:\n" +"'You give us things, or we do a trick...'\n" +"They all give a worrying laugh." +msgstr "" + +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]7@@[STORY] +msgid "" +"The witch looks at herself, ashamed. The werewolf howls to the moon in apology to Horz. The ghost is so upset, it flickers in and out of existence. Only the corpse looks puzzled and asks:\n" +"'So, trick or treat?'\n" +"He gets beaten by the werewolf." +msgstr "" + +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]7@@[OUT]1 +msgid "Tell them they must now join you in Zaduszki and show their respect to the dead properly, so that Nyia may forgive their impudence." +msgstr "" + +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]8@@[STORY] +msgid "" +"You see they are not really listening to your argument, claiming they are merely honouring the forefathers in another way.\n" +"The werewolf steps up impatiently:\n" +"'So, trick or treat, eh?'" +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]8@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]9@@[OUT]1 +msgid "Give some fruit [50%] and join in the fun." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]8@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]9@@[OUT]2 +msgid "You don't have fruit, so give them some equipment. [Trade]" +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]8@@[OUT]3 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]9@@[OUT]3 +msgid "Accept the trick." +msgstr "" + +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]9@@[STORY] +msgid "" +"The witch claims the celebration of the Hollow's Eve is merely another way to celebrate Zaduszki, the day of the dead. It does not interfere with the old customs; it adds to them.\n" +"You find it hard to argue with her more, she does make a good point..." +msgstr "" + +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]12@@[STORY] +msgid "" +"The troupe moves away and seeing your vigilance, they decide not to play any tricks after all.\n" +"You feel the satisfaction of the forefathers bless you." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]12@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]26@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]27@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]28@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]33@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]34@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]37@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]39@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]40@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]42@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]46@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]47@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]48@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]49@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]62@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --StorkElf(5)@@+[NODE]6@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Meeting Rusalka(7)@@+[NODE]2@@[OUT]3 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Meeting Rusalka(7)@@+[NODE]5@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Meeting Rusalka(7)@@+[NODE]6@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Meeting Rusalka(7)@@+[NODE]44@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear village(9)@@+[NODE]5@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear village(9)@@+[NODE]10@@[OUT]4 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear village(9)@@+[NODE]13@@[OUT]3 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear village(9)@@+[NODE]30@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear village(9)@@+[NODE]31@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear village(9)@@+[NODE]32@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear village(9)@@+[NODE]33@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear village(9)@@+[NODE]34@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear village(9)@@+[NODE]41@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear village(9)@@+[NODE]51@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear village(9)@@+[NODE]58@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear village(9)@@+[NODE]68@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear village(9)@@+[NODE]77@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear village(9)@@+[NODE]79@@[OUT]4 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]6@@[OUT]4 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]16@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]22@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]42@@[OUT]3 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]45@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]49@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]52@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Caravan(11)@@+[NODE]2@@[OUT]4 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Caravan(11)@@+[NODE]9@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Caravan(11)@@+[NODE]13@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Kennels(12)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Kennels(12)@@+[NODE]34@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Kennels(12)@@+[NODE]43@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Kennels(12)@@+[NODE]44@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Woodcutters lodge(13)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Woodcutters lodge(13)@@+[NODE]9@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Woodcutters lodge(13)@@+[NODE]13@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Woodcutters lodge(13)@@+[NODE]19@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Woodcutters lodge(13)@@+[NODE]20@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Forefathers(14)@@+[NODE]25@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Forefathers(14)@@+[NODE]27@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Forefathers(14)@@+[NODE]37@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Wooden Bear Attack(15)@@+[NODE]16@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Wooden Bear Attack(15)@@+[NODE]35@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear spawn(16)@@+[NODE]12@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear spawn(16)@@+[NODE]25@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear spawn(16)@@+[NODE]28@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear spawn(16)@@+[NODE]30@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits(17)@@+[NODE]6@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits(17)@@+[NODE]8@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits(17)@@+[NODE]13@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits(17)@@+[NODE]51@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits 2(18)@@+[NODE]6@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits 2(18)@@+[NODE]8@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits 2(18)@@+[NODE]13@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits 2(18)@@+[NODE]51@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits 2(18)@@+[NODE]64@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --TrickorTreat Hut(19)@@+[NODE]24@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --TrickorTreat Hut(19)@@+[NODE]25@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits3(21)@@+[NODE]6@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits3(21)@@+[NODE]8@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits3(21)@@+[NODE]13@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits3(21)@@+[NODE]51@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --__Pumpkin Bandits3(30)@@+[NODE]6@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --__Pumpkin Bandits3(30)@@+[NODE]8@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --__Pumpkin Bandits3(30)@@+[NODE]13@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --__Pumpkin Bandits3(30)@@+[NODE]51@@[OUT]2 +msgid "Leave." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]14@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]35@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]59@@[STORY] +msgid "" +"They take the gifts and although they seem unsure if that is all they are supposed to do, they move along to find more willing participants.\n" +"Before leaving, the witch speaks:\n" +"'On all Hallow's Eve you've given us food; thus, I shall tell your fate, be it bad, or good.'\n" +"She tells you of three ways your fortunes can be told on Halloween." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]14@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]35@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]59@@[OUT]1 +msgid "Agree to have your future told from an apple peel." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]14@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]35@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]59@@[OUT]2 +msgid "Say that you shall try the fate telling from a mirror." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]14@@[OUT]3 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]35@@[OUT]3 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]59@@[OUT]3 +msgid "Refuse politely and wish them well." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]14@@[OUT]4 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]35@@[OUT]4 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]59@@[OUT]4 +msgid "Go trick or treating with them!" +msgstr "" + +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]15@@[STORY] +msgid "" +"An apple is peeled in one go, then the peel is thrown over your right shoulder, while you stand on your left foot and recite the rites of the dead, after all this is Nyia's night and you must not offend her with too much foreign practices...\n" +"The peel lands and the letter it forms will be the first letter of the name of the one who shall claim your life - be it in love or the eternal embrace..." +msgstr "" + +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]15@@[OUT]1 +msgid "The letter is an R... who knows what this will mean. Thank the visitors for the fate telling and get back to your business." +msgstr "" + +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]15@@[OUT]2 +msgid "The letter is an A... who knows what this will mean. Thank the visitors for the fate telling and get back to your business." +msgstr "" + +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]15@@[OUT]3 +msgid "The letter is a B... who knows what this will mean. Thank the visitors for the fate telling and get back to your business." +msgstr "" + +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]15@@[OUT]4 +msgid "The letter is an N... who knows what this will mean. Thank the visitors for the fate telling and get back to your business." +msgstr "" + +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]15@@[OUT]5 +msgid "Alas, no letter can be read, but it was sure fun to play." +msgstr "" + +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]21@@[STORY] +msgid "Alas, on this night of the souls, you do indeed come across your N, and it is the lady Nyia herself who came to claim your soul..." +msgstr "" + +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]21@@[OUT]1 +msgid "Oh no..." +msgstr "" + +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]26@@[STORY] +msgid "" +"You got lots of candy but ate them all and now you feel very sick...\n" +"Still, this was fun." +msgstr "" + +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]27@@[STORY] +msgid "" +"You got lots of candy but ate them all and now you feel a little sick...\n" +"Still, this was fun and you got some other stuff too." +msgstr "" + +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]28@@[STORY] +msgid "You kill the strangers and loot their corpses, strangely, you hear maniacal laughter from the darkness and you could swear you saw a pack of pumpkins running away..." +msgstr "" + +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]29@@[STORY] +msgid "'You lose! time for our treats!'" +msgstr "" + +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]29@@[OUT]1 +msgid "Stay down until they leave." +msgstr "" + +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]31@@[STORY] +msgid "" +"'You must sit in a darkened room holding a lit candle in your bare hand, until the last of the flame and the wax burns your flesh. Until this time, and if the spirits deem it right, you shall see your fate reflected in the mirror.\n" +"Beware, if you drop the candle or fall asleep, you may seal a dark fate!'" +msgstr "" + +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]31@@[OUT]1 +msgid "Sit with the candle." +msgstr "" + +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]31@@[OUT]2 +msgid "Actually, politely refuse and leave." +msgstr "" + +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]33@@[STORY] +msgid "You see yourself joyful, at peace, fulfilled. Your spirit is lifted and your soul's delight is immediately reflected on your face." +msgstr "" + +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]34@@[STORY] +msgid "You see yourself joyful, at peace, fulfilled. Your spirit is lifted and your soul's delight immediately cleanses your creepy visage." +msgstr "" + +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]37@@[STORY] +msgid "" +"The witch smiles and they go away giggling like children. Then a flock of hochlicks appears in their wake and swarms over all your food supplies!\n" +"The food tastes funny and makes you very sick over the next few days." +msgstr "" + +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]39@@[STORY] +msgid "" +"As a trick, the guests have invited a whole caravan of scruffy travellers on your behalf, and as it is All Souls week, you simply could not refuse hospitality...\n" +"They ate loads of your food, but, on the plus side, they did leave you some moonshine and you had a good party." +msgstr "" + +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]40@@[STORY] +msgid "As a trick, they hid special snacks and baubles liked by trickster house demons all over the place, and so, over time, you were infested by various uninvited visitors who were up to no end of mischief." +msgstr "" + +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]42@@[STORY] +msgid "" +"As a trick, they made a whole load of noise - which upsets the resting souls of course; they spread flour on the ground, so that the poor spirits could not wander freely and they stole your food offerings for the departed forefathers!\n" +"You feel the old spirits' anger upon you, as they manifest and haunt you for a time. But the rascals did leave you some odd little pumpkins too." +msgstr "" + +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]44@@[STORY] +msgid "Either this Halloween thing is just an excuse for extortion, or your guests missed the point, but when you say 'trick' they simply attack you!" +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]44@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Wooden Bear Attack(15)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Wooden Bear Attack(15)@@+[NODE]4@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear spawn(16)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear spawn(16)@@+[NODE]4@@[OUT]1 +msgid "Fight!" +msgstr "" + +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]46@@[STORY] +msgid "You see yourself joyful, at peace, fulfilled you feel luck smiling your way." +msgstr "" + +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]47@@[STORY] +msgid "You dropped the candle and as you reach down to pick it up, you see flashes of a terrible future ahead of you. You feel your destiny strained by this." +msgstr "" + +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]48@@[STORY] +msgid "You dropped the candle and as you reach down to pick it up, you see flashes of a terrible future ahead of you. You feel your luck leaving you." +msgstr "" + +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]49@@[STORY] +msgid "You see yourself joyful, at peace, fulfilled; you feel uplifted and hopeful for the future." +msgstr "" + +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]51@@[STORY] +msgid "" +"They nod obediently and together you prepare the feast of souls; you light candles so that the spirits may find their way and you tell tales of those who passed, so that their memory is honoured.\n" +"One of the revellers decides they will stay with you as penance for their earlier mistake." +msgstr "" + +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]51@@[OUT]1 +msgid "Welcome them." +msgstr "" + +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]51@@[OUT]2 +msgid "Tell them there is no need and wish them well." +msgstr "" + +#. -- [EVENT] --Trick or Treat(0)@@+[NODE]62@@[STORY] +msgid "You see yourself joyful, at peace, fulfilled; you feel your destiny has become stronger." +msgstr "" + +#. -- [EVENT] --All hallows eve(1)@@+[NODE]2@@[STORY] +msgid "" +"As the cosmic forces align under the sigil of the spirit world it is traditionally the time of reverence for the dead, the All Souls day, or Zaduszki. During this period, it is the lady of death, Nyia, who is honoured and revered, so that she may look well upon the souls of your departed loved ones and also your own soul, one day.\n" +"Creatures of the unlife and those driven by darkness are traditionally invited into homes for feasting in peace, although one must remain ever vigilant of those who break the rules." +msgstr "" + +#. -- [EVENT] --All hallows eve(1)@@+[NODE]2@@[OUT]1 +msgid "Praise Nyia." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --All hallows eve(1)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --All hallows eve(1)@@+[NODE]3@@[OUT]2 +msgid "Say you need not hear more, thank her and leave." +msgstr "" + +#. -- [EVENT] --All hallows eve(1)@@+[NODE]3@@[STORY] +msgid "" +"In recent years, the All Souls day has also been celebrated as the All Hallow's Eve, a tradition that drifted from the Westerlands.\n" +"Here, an odd custom of house calls and a thing called trick or treating has slowly taken over the lands. Carved pumpkins become lanterns, seemingly in honour of the dead, but dark forces often take advantage of such practices." +msgstr "" + +#. -- [EVENT] --All hallows eve(1)@@+[NODE]3@@[OUT]1 +msgid "Learn more." +msgstr "" + +#. -- [EVENT] --All hallows eve(1)@@+[NODE]4@@[STORY] +msgid "" +"One is said to have to gift those trick or treaters with fruit candy, or other goods or else face mischief in the form of the tricks.\n" +"House demons boycott this day, offended by its infringement of their own, daily practices.\n" +"Fun fact: Vegetables turn to pumpkins and fruit becomes fruit sweets during this time - scholars think a foreign deity must be playing tricks on Slavya..." +msgstr "" + +#. -- [EVENT] --All hallows eve(1)@@+[NODE]4@@[OUT]1 +msgid "Nod and get ready for the season of Nyia's grace." +msgstr "" + +#. -- [EVENT] --All hallows eve(1)@@+[NODE]5@@[STORY] +msgid "A wise one comes to you, wanting to share some of their wisdom that they say you will need over the coming days." +msgstr "" + +#. -- [EVENT] --All hallows eve(1)@@+[NODE]5@@[OUT]1 +msgid "Listen." +msgstr "" + +#. -- [EVENT] --All hallows eve(1)@@+[NODE]5@@[OUT]2 +msgid "You already know all you need, politely ask them to move along." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Death Halloween(2)@@+[NODE]2@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Death (3)@@+[NODE]2@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Event death(4)@@+[NODE]2@@[STORY] +msgid "Your wounds were too grave and so the gates to the underworlds open to take your soul." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Death Halloween(2)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Death Halloween(2)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Death Halloween(2)@@+[NODE]2@@[OUT]3 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Death Halloween(2)@@+[NODE]2@@[OUT]4 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Death Halloween(2)@@+[NODE]2@@[OUT]5 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Death Halloween(2)@@+[NODE]2@@[OUT]6 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Death Halloween(2)@@+[NODE]2@@[OUT]7 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Death Halloween(2)@@+[NODE]2@@[OUT]8 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Death Halloween(2)@@+[NODE]2@@[OUT]9 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Death Halloween(2)@@+[NODE]2@@[OUT]10 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Death (3)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Death (3)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Death (3)@@+[NODE]2@@[OUT]3 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Event death(4)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Event death(4)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Event death(4)@@+[NODE]2@@[OUT]3 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Event death(4)@@+[NODE]2@@[OUT]4 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Event death(4)@@+[NODE]2@@[OUT]5 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Event death(4)@@+[NODE]2@@[OUT]6 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Event death(4)@@+[NODE]2@@[OUT]7 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Event death(4)@@+[NODE]2@@[OUT]8 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Event death(4)@@+[NODE]2@@[OUT]9 +msgid "Depart." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Death Halloween(2)@@+[NODE]4@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Death Halloween(2)@@+[NODE]7@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Death Halloween(2)@@+[NODE]8@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Death Halloween(2)@@+[NODE]9@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Death Halloween(2)@@+[NODE]10@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Death Halloween(2)@@+[NODE]11@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Death Halloween(2)@@+[NODE]13@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Death Halloween(2)@@+[NODE]14@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Event death(4)@@+[NODE]4@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Event death(4)@@+[NODE]7@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Event death(4)@@+[NODE]8@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Event death(4)@@+[NODE]9@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Event death(4)@@+[NODE]10@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Event death(4)@@+[NODE]11@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Event death(4)@@+[NODE]13@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Event death(4)@@+[NODE]14@@[STORY] +msgid "" +"And yet, the gates to the underworlds remain shut and Nyia's voice beacons:\n" +"'This is the time of All Souls, my time. YOU WILL SERVE BEYOND DEATH!'" +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Death Halloween(2)@@+[NODE]4@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Death Halloween(2)@@+[NODE]7@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Death Halloween(2)@@+[NODE]8@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Death Halloween(2)@@+[NODE]9@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Death Halloween(2)@@+[NODE]10@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Death Halloween(2)@@+[NODE]11@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Death Halloween(2)@@+[NODE]12@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Death Halloween(2)@@+[NODE]13@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Death Halloween(2)@@+[NODE]14@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Death Halloween(2)@@+[NODE]15@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Death Halloween(2)@@+[NODE]15@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Death (3)@@+[NODE]4@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Event death(4)@@+[NODE]4@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Event death(4)@@+[NODE]7@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Event death(4)@@+[NODE]8@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Event death(4)@@+[NODE]9@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Event death(4)@@+[NODE]10@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Event death(4)@@+[NODE]11@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Event death(4)@@+[NODE]12@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Event death(4)@@+[NODE]13@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Event death(4)@@+[NODE]14@@[OUT]1 +msgid "Bow and leave." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Death Halloween(2)@@+[NODE]12@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Event death(4)@@+[NODE]12@@[STORY] +msgid "" +"And yet, the gates to the underworlds remain shut and Nyia's voice beacons:\n" +"'This is the time of All Souls, my time. YOU WILL SERVE BEYOND DEATH!'\n" +"As a goblin, your spirit finds its way straight back into the willing body of a young shaman." +msgstr "" + +#. -- [EVENT] --Death Halloween(2)@@+[NODE]15@@[STORY] +msgid "" +"And yet, the gates to the underworlds remain shut and Nyia's voice beacons:\n" +"'This is the time of All Souls, my time. YOU, YOU CHEATED DEATH ALREADY. NOW, PERISH!'" +msgstr "" + +#. -- [EVENT] --Death (3)@@+[NODE]4@@[STORY] +msgid "" +"'YOU ARE MY CHOSEN, HOW DARE YOU DIE?!'\n" +"The lady of death clutches a corpse and thrusts your soul into it, commanding you to go on." +msgstr "" + +#. -- [EVENT] --StorkElf(5)@@+[NODE]2@@[STORY] +msgid "" +"You meet a wonderer on your travels, they entrance you with their tales of unknown lands. They are elven, but odd, even for their own kind. Ana'eath is their name.\n" +"They must soon leave, but they invite you to spend the night in an intimate bonding." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --StorkElf(5)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]13@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]53@@[OUT]1 +msgid "Agree." +msgstr "" + +#. -- [EVENT] --StorkElf(5)@@+[NODE]2@@[OUT]2 +msgid "Politely decline." +msgstr "" + +#. -- [EVENT] --StorkElf(5)@@+[NODE]6@@[STORY] +msgid "Ana'eath leaves, saddened by your refusal. Only then do you realise their name did begin with an A, just like the apple peel said..." +msgstr "" + +#. -- [EVENT] --StorkElf(5)@@+[NODE]7@@[STORY] +msgid "" +"Elven children are born out of a mystical bond, and it seems two of you have enjoyed such a connection.\n" +"The effects of such a union can vary, but a child soon arrives." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --StorkElf(5)@@+[NODE]7@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --StorkElf(5)@@+[NODE]7@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --StorkDwarfRus(6)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --StorkDwarfRus(6)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --StorkDwarfRus(6)@@+[NODE]2@@[OUT]3 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --StorkDwarfRus(6)@@+[NODE]2@@[OUT]4 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Patch(20)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --__Pumpkin Patch(31)@@+[NODE]2@@[OUT]1 +msgid "Rejoice." +msgstr "" + +#. -- [EVENT] --StorkDwarfRus(6)@@+[NODE]2@@[STORY] +msgid "" +"Dwarven fascination with the unique beauty of Rusalkas has long been a fact, so when you face the water beauty and remember that the apple peel destined you to meet an 'R' as your love, you know this is your fate.\n" +"A stork heralds a child from the union, but who this child will be, is a mystery." +msgstr "" + +#. -- [EVENT] --StorkDwarfRus(6)@@+[NODE]5@@[STORY] +msgid "Contrary to all known lore and dwarven custom, a dwarf child, grown beyond the rock infancy, comes along and you know it is yours." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --StorkDwarfRus(6)@@+[NODE]5@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --StorkDwarfRus(6)@@+[NODE]10@@[OUT]1 +msgid "Take them in." +msgstr "" + +#. -- [EVENT] --StorkDwarfRus(6)@@+[NODE]7@@[STORY] +msgid "Rusalkas are known to lure males and thus procreate, yet it is so very rare to happen with non-humans. Still, fate blesses you and a young Rusalka, your daughter, appears from the lake." +msgstr "" + +#. -- [EVENT] --StorkDwarfRus(6)@@+[NODE]7@@[OUT]1 +msgid "Take her in." +msgstr "" + +#. -- [EVENT] --StorkDwarfRus(6)@@+[NODE]8@@[STORY] +msgid "Rusalkas are known to lure males and thus procreate, yet it is so very rare to happen with non-humans. Still, the fates bless you and a young Befuddler, your son and a male spawn of Rusalka comes out of the lake." +msgstr "" + +#. -- [EVENT] --StorkDwarfRus(6)@@+[NODE]8@@[OUT]1 +msgid "Take him in." +msgstr "" + +#. -- [EVENT] --StorkDwarfRus(6)@@+[NODE]10@@[STORY] +msgid "" +"Rusalkas are known to lure males and thus procreate, yet it is so very rare to happen with non-humans.\n" +"Oddly enough, a human looking child is born to Rusalka, but one that carries traits from both parents." +msgstr "" + +#. -- [EVENT] --Meeting Rusalka(7)@@+[NODE]2@@[STORY] +msgid "You come across a small pond and spot a Rusalka sitting on its shores, singing sadly into the waters as if they could reply to her." +msgstr "" + +#. -- [EVENT] --Meeting Rusalka(7)@@+[NODE]2@@[OUT]1 +msgid "Approach and ask what is the matter." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Meeting Rusalka(7)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Meeting Rusalka(7)@@+[NODE]11@@[OUT]5 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Caravan(11)@@+[NODE]2@@[OUT]3 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Caravan(11)@@+[NODE]9@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Forefathers(14)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Forefathers(14)@@+[NODE]14@@[OUT]3 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Forefathers(14)@@+[NODE]20@@[OUT]3 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Forefathers(14)@@+[NODE]26@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits(17)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits(17)@@+[NODE]17@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits(17)@@+[NODE]35@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits 2(18)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits 2(18)@@+[NODE]17@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits 2(18)@@+[NODE]35@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits 2(18)@@+[NODE]72@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits3(21)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits3(21)@@+[NODE]17@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits3(21)@@+[NODE]35@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin fight lvl2(24)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin fight lvl4(27)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin fight lvl6(28)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --__Pumpkin Bandits3(30)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --__Pumpkin Bandits3(30)@@+[NODE]17@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --__Pumpkin Bandits3(30)@@+[NODE]35@@[OUT]2 +msgid "Attack!" +msgstr "" + +#. -- [EVENT] --Meeting Rusalka(7)@@+[NODE]5@@[STORY] +msgid "" +"Rusalka is dead. On her body, you discover a handkerchief with the name 'Rosa' embroidered in red ribbon.\n" +"Was the 'R' you were fated to love or kill? Who knows, she is gone." +msgstr "" + +#. -- [EVENT] --Meeting Rusalka(7)@@+[NODE]6@@[STORY] +msgid "" +"Rusalka defeats you but does not finish the job, she simply swims away. She leaves behind a handkerchief with the name 'Rosa' embroidered in red ribbon.\n" +"Was the 'R' you were fated to love or kill? Who knows, she is gone." +msgstr "" + +#. -- [EVENT] --Meeting Rusalka(7)@@+[NODE]11@@[STORY] +msgid "'Oh, you startled me... I am Rosa. I was just. Well, it is the All Souls time, and it is said Nyia can grace one to see those who passed. But I've done all I could think of and still, I cannot see the face of my sister...'" +msgstr "" + +#. -- [EVENT] --Meeting Rusalka(7)@@+[NODE]11@@[OUT]1 +msgid "[Nyia] Say that you will ask your lady's favour in her stead." +msgstr "" + +#. -- [EVENT] --Meeting Rusalka(7)@@+[NODE]11@@[OUT]2 +msgid "[Zerca] You know all about the many customs of the All Souls nights, instruct Rusalka on how to better honour your gods." +msgstr "" + +#. -- [EVENT] --Meeting Rusalka(7)@@+[NODE]11@@[OUT]3 +msgid "Propose to join Rusalka in her efforts, it may help." +msgstr "" + +#. -- [EVENT] --Meeting Rusalka(7)@@+[NODE]11@@[OUT]4 +msgid "Leave her be." +msgstr "" + +#. -- [EVENT] --Meeting Rusalka(7)@@+[NODE]12@@[STORY] +msgid "" +"Your goddess listened to your plea and Rusalka's sister appears, reflected in the pond.\n" +"The two of them seem quiet, but from their faces you assume they are communicating. Rosa runs to you afterwards and hugs you:\n" +"'Thank you, thank you so much! That was so kind. How can I ever repay you?'" +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Meeting Rusalka(7)@@+[NODE]12@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Meeting Rusalka(7)@@+[NODE]38@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Meeting Rusalka(7)@@+[NODE]39@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Meeting Rusalka(7)@@+[NODE]40@@[OUT]1 +msgid "Ask her to drown one of your girls, so it may become a Rusalka too." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Meeting Rusalka(7)@@+[NODE]12@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Meeting Rusalka(7)@@+[NODE]38@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Meeting Rusalka(7)@@+[NODE]39@@[OUT]2 +msgid "Say the night is pretty, the moon smiles upon you and her dusky hair looks splendid in its light. Say a dinner by the pond will repay her debt." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Meeting Rusalka(7)@@+[NODE]12@@[OUT]3 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Meeting Rusalka(7)@@+[NODE]38@@[OUT]3 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Meeting Rusalka(7)@@+[NODE]39@@[OUT]3 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Meeting Rusalka(7)@@+[NODE]40@@[OUT]2 +msgid "Tell her you did it to honour Nyia, as is your job. No other thanks are necessary." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Meeting Rusalka(7)@@+[NODE]12@@[OUT]4 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Meeting Rusalka(7)@@+[NODE]38@@[OUT]4 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Meeting Rusalka(7)@@+[NODE]39@@[OUT]4 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Meeting Rusalka(7)@@+[NODE]40@@[OUT]3 +msgid "Ask for some reward." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Meeting Rusalka(7)@@+[NODE]12@@[OUT]5 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Meeting Rusalka(7)@@+[NODE]38@@[OUT]5 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Meeting Rusalka(7)@@+[NODE]39@@[OUT]5 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Meeting Rusalka(7)@@+[NODE]40@@[OUT]4 +msgid "Ask her to drown one of your boys, so it may become a Befuddler perhaps." +msgstr "" + +#. -- [EVENT] --Meeting Rusalka(7)@@+[NODE]14@@[STORY] +msgid "" +"'So be it, but remember, the waters will not always accept the offering and a child may not be reborn as you wish it.'\n" +"She takes the child by the hand and dances with them. They laugh and sing and twirl their way into the pond.\n" +"The child shall return to you before the night's end." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Meeting Rusalka(7)@@+[NODE]14@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Meeting Rusalka(7)@@+[NODE]20@@[OUT]1 +msgid "Await their return." +msgstr "" + +#. -- [EVENT] --Meeting Rusalka(7)@@+[NODE]20@@[STORY] +msgid "" +"'So be it, although I shudder to think one would willingly want that for a child... and remember, the waters will not always accept the offering, and a child may not be reborn as you wish it.'\n" +"She takes the child by the hand and dances with them. They laugh and sing and twirl their way into the pond.\n" +"The child shall return to you before the night's end." +msgstr "" + +#. -- [EVENT] --Meeting Rusalka(7)@@+[NODE]30@@[STORY] +msgid "" +"Rusalka agrees to the dinner and is smitten with you:\n" +"'I shall remain by your side from now on and serve those gods that allowed me to meet you and to see my sister.'\n" +"It seems the apple peel really did work its magic..." +msgstr "" + +#. -- [EVENT] --Meeting Rusalka(7)@@+[NODE]30@@[OUT]1 +msgid "Leave together." +msgstr "" + +#. -- [EVENT] --Meeting Rusalka(7)@@+[NODE]33@@[STORY] +msgid "" +"Rusalka agrees to the dinner and you have a great time, but you sense she likes men more:\n" +"'You are so nice; I shall think of you as my little sister. Come, swim with me and I shall gift you a sisterly gift.'\n" +"It seems the apple peel was not entirely accurate, but making friends is still good." +msgstr "" + +#. -- [EVENT] --Meeting Rusalka(7)@@+[NODE]33@@[OUT]1 +msgid "Take the swim and leave." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Meeting Rusalka(7)@@+[NODE]34@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Meeting Rusalka(7)@@+[NODE]41@@[STORY] +msgid "" +"'You are so nice; you deserve a reward. Here, a gift from me, so we may both remember this night well.'\n" +"She lands a sweet kiss on your cheek and you feel lady luck embrace you. This may not be love, but the apple peel did say you will meet an 'R' on your path..." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Meeting Rusalka(7)@@+[NODE]34@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Meeting Rusalka(7)@@+[NODE]34@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Meeting Rusalka(7)@@+[NODE]41@@[OUT]1 +msgid "Thank her and leave." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Meeting Rusalka(7)@@+[NODE]38@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Meeting Rusalka(7)@@+[NODE]39@@[STORY] +msgid "" +"Nyia listened to your plea and Rusalka's sister appears, reflected in the pond.\n" +"The two of them seem quiet, but from their faces you assume they are communicating. Rosa runs to you afterwards and hugs you:\n" +"'Thank you, thank you so much! That was so kind. How can I ever repay you?'" +msgstr "" + +#. -- [EVENT] --Meeting Rusalka(7)@@+[NODE]40@@[STORY] +msgid "" +"Nyia does not listen to your pleas, in fact, you feel her coldness upon your soul. Perhaps she does not see Rusalka as a worthy cause. Still, the water demon bows before you:\n" +"'Thank you, I know you tried. That was so kind. How can I repay you?'" +msgstr "" + +#. -- [EVENT] --Meeting Rusalka(7)@@+[NODE]44@@[STORY] +msgid "" +"'Oh, you just gave up...'\n" +"She swims away." +msgstr "" + +#. -- [EVENT] --Invite to bear village(8)@@+[NODE]2@@[STORY] +msgid "" +"A crow carries a note for you, it reads:\n" +"'It is the night of our lady Nyia, the All Souls time, Zaduszki, but also the time of the All Hallow's Eve. If you want to know more, come visit our Bear Village.'\n" +"There is a map attached." +msgstr "" + +#. -- [EVENT] --Invite to bear village(8)@@+[NODE]2@@[OUT]1 +msgid "Mark the location." +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]2@@[STORY] +msgid "" +"You are welcomed to the Bear Village by an infectiously enthusiastic fella, who says he is the mayor:\n" +"'Good day, good day. I am happy to show you around, but it is Tomislav that is really in charge of our little village, so when you have the time, do go and see him. You'll recognise him for sure, short, bearded, clever sort.'" +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]2@@[OUT]1 +msgid "Ask about the invitation." +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]3@@[STORY] +msgid "" +"'Ah yes, yes, every few years we organise the celebrations of the All Souls night, accompanied by a wonderful competition of woodcutters and wood sculptors.\n" +"This year, however, we have special guests and they convinced me to include the practice of the All Hallow's Eve, a tradition from the Westerlands. Hence the pumpkins, you see. In any case, Bear Village has never looked better, so we want folk to come and enjoy the celebrations with us.'" +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]3@@[OUT]1 +msgid "Ask what can you do in the village?" +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]4@@[STORY] +msgid "" +"'Well, here, in the centre, you can visit the food stalls and join in the wonderful games and traditions of the Halloween - a new way to celebrate the All Souls day, very exciting indeed.\n" +"Or, you can visit some of our key spots, like the wise woman's hut where you can buy herbs, and listen to her many tales. The woodcutter's lodge, where you can admire the making of the wonderful wooden sculptures, you see here, or the kennels, where you can meet Gurtek, our beastmaster.'" +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]4@@[OUT]1 +msgid "Thank him and go look for some of the spots he mentioned." +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]5@@[STORY] +msgid "You are welcomed to the Bear Village once more." +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]5@@[OUT]1 +msgid "Go explore the village centre." +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]5@@[OUT]3 +msgid "Ask around about the dead pets." +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]5@@[OUT]4 +msgid "Visit Tomislav, the 'Boss', at his house." +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]5@@[OUT]5 +msgid "Report to Tomislav regarding the forefather spirits." +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]10@@[STORY] +msgid "" +"As you wander through the pretty main street of Bear Village, you admire the many wooden sculptures that stand tall all around you. There are woodland creatures, demons, all carved with meticulous detail. Some seem so real you could swear they look back at you.\n" +"Between the sculptures, you find food stalls filled with pumpkin themed goodies, but also roasted apples, hazelnuts and mead. You also see many revellers putting up decorations." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear village(9)@@+[NODE]10@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear village(9)@@+[NODE]79@@[OUT]1 +msgid "Check the food stalls." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear village(9)@@+[NODE]10@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear village(9)@@+[NODE]79@@[OUT]2 +msgid "See if you can help with the decorations." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear village(9)@@+[NODE]10@@[OUT]3 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear village(9)@@+[NODE]79@@[OUT]3 +msgid "[Child] Ask to join in one of the games." +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]13@@[STORY] +msgid "" +"The children perk up, and a woman nods:\n" +"'Yes, the more the merrier. See, the boss wants to please his foreign guests, so he is doing this whole pumpkin theme. But we don't want to anger the forefathers, so we want to try and do a bit of both. We have some Dziody masks carved, we have candles and we try to do all the decorating quiet; like, you know, so as not to upset the spirits, now they are so near.'" +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]13@@[OUT]1 +msgid "Agree to help them do it." +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]13@@[OUT]2 +msgid "Say they should listen to the boss and have proper Halloween theme." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear village(9)@@+[NODE]13@@[OUT]4 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear village(9)@@+[NODE]15@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear village(9)@@+[NODE]27@@[OUT]3 +msgid "Actually, reconsider your options." +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]15@@[STORY] +msgid "" +"The woman looks unhappy, but knowing you will not rat her out, she nods in agreement.\n" +"You can now carve some pumpkins, cover houses in spider webs and help the children paint their faces in scary designs." +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]15@@[OUT]1 +msgid "Begin." +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]17@@[STORY] +msgid "" +"You did a splendid job. The place looks well dressed in pumpkins and all, but it also retains the feeling of Zaduszki. The older woman is pleased with you, but she remains quiet, as tradition dictates.\n" +"An older looking gentleman in foreign clothes claps his hands in admiration:\n" +"'Wonderful! You did the All Hallow's Eve great honour, to be sure. Now the spirits of the night will feel free to come and join us in unison. Bless you all. I am Fredrick, by the way.'" +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear village(9)@@+[NODE]17@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear village(9)@@+[NODE]20@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear village(9)@@+[NODE]23@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear village(9)@@+[NODE]24@@[OUT]1 +msgid "Ask Fredrick where he came from?" +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear village(9)@@+[NODE]17@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear village(9)@@+[NODE]20@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear village(9)@@+[NODE]23@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear village(9)@@+[NODE]24@@[OUT]2 +msgid "Thank him and be on your way." +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]18@@[STORY] +msgid "" +"'We used to live on the islands far to the west. But they were overrun with the lighbringer blight, so I took my family and sailed here, to look for better fortunes.\n" +"Mr Tomislav, or the boss as they call him, was kind enough to offer us his own home. Now, I must go and see to our host. Great meeting you.'" +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear village(9)@@+[NODE]18@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear village(9)@@+[NODE]22@@[OUT]1 +msgid "Wish him well and leave as well." +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]20@@[STORY] +msgid "" +"You did not do very well. The older woman looks concerned with the efforts, as if worried this may anger the forefathers, but she does not say anything. The Halloween decoration looks half decent though.\n" +"An older looking gentleman in foreign clothes claps his hands in moderate admiration:\n" +"'Oh, how, nice. Well, you did your best, to be sure. Now the spirits of the night will feel free to come and join us in unison. Bless you all. I am Fredrick, by the way.'" +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]22@@[STORY] +msgid "" +"'We used to live on the islands far to the west. But they were overrun with the lighbringer blight, so I took my family and sailed here, to look for better fortunes.\n" +"Mr. Tomislav, or the boss as they call him, was kind enough to offer us his own home. Now, I must go and see to our host. Great meeting you.'" +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]23@@[STORY] +msgid "" +"You did what you could, but these foreign customs are odd.\n" +"An older looking gentleman in foreign clothes claps his hands in moderate admiration:\n" +"'Oh, how, nice. Well, you did your best, to be sure. Now the spirits of the night will feel free to come and join us in unison. Bless you all. I am Fredrick, by the way.'" +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]24@@[STORY] +msgid "" +"You did a splendid job. The place looks well dressed in pumpkins and all sorts. The older woman remains quiet and displeased, but an older looking gentleman in foreign clothes claps his hands in admiration:\n" +"'Wonderful! You did the All Hallow's Eve great honour, to be sure. Now the spirits of the night will feel free to come and join us in unison. Bless you all. I am Fredrick, by the way.'" +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]27@@[STORY] +msgid "" +"A child runs up to you and exclaims:\n" +"'Oh yes, we have apple bobbing over there or you can try your luck with our bread game - pieces of stuff were hidden in the dough, we each get a piece of the bread, and see what we find, some may have good fortune, some broken teeth!'" +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]27@@[OUT]1 +msgid "Go for the apples. [Children only]" +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]27@@[OUT]2 +msgid "Try the bread." +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]30@@[STORY] +msgid "'You found a golden coin; this mean you will grow up rich for sure!'" +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]31@@[STORY] +msgid "'You found a clover, yum, you will be lucky!'" +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]32@@[STORY] +msgid "'You found a piece of sweet fruit, well done, you are lucky.'" +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]33@@[STORY] +msgid "'Your piece looks like a face of a Dziod, a forefather. Wow, you are blessed!'" +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]34@@[STORY] +msgid "" +"'Oh, your bread is empty, the spirits may get you tonight!'\n" +"You feel oddly shaken by the child's words..." +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]36@@[STORY] +msgid "You won!" +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]36@@[OUT]1 +msgid "Great, play some more ordinary games, then leave." +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]41@@[STORY] +msgid "You lost, and caught a cold from the icy water, better luck next time." +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]43@@[STORY] +msgid "" +"News of the pet murders reached the folk quickly, so when you ask around, people shake their heads in disbelief and anger:\n" +"'Must be those damned black hounds again, every time they escape we have to lock up our chicken coops and hide our dogs!'" +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear village(9)@@+[NODE]43@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear village(9)@@+[NODE]76@@[OUT]1 +msgid "Say you will go speak to the beastmaster then." +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]47@@[STORY] +msgid "" +"You arrive at the mansion of Tomislav, the boss of Bear Village. The house stands tall on a small rising, overlooking a dark forest beyond the settlement's boundaries.\n" +"You hear the man's jolly voice welcome you from a window:\n" +"'Come up, come up my friends!'" +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]47@@[OUT]1 +msgid "Go into the house." +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]48@@[STORY] +msgid "" +"Inside the house, there is a table set for a feast, a band is playing quietly in the background. At the table, you see a couple of beggars eating some food and Fredrick, the foreign visitor, looking at them with certain disdain. He sees you and walks over:\n" +"'Ah, more visitors, and ones less... rugged. Good. I do not understand why our host feeds them...'" +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]48@@[OUT]1 +msgid "[Wisdom] Explain that the beggars symbolise the Dziody, spirits of our forefathers wondering the lands." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear village(9)@@+[NODE]48@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear village(9)@@+[NODE]49@@[OUT]1 +msgid "Shrug and see Tomislav, the host." +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]49@@[STORY] +msgid "" +"'Oh, that, yes. Boss did say something of the sorts. Hmm, odd, but why not.\n" +"He also made the music so damn quiet. Still. Each to their own, he has honoured the All Hallow's Eve well in all other ways!'" +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]49@@[OUT]2 +msgid "Insist the foreigner should pay more heed to your customs, for Nyia may not be impressed with strangers dishonouring her time." +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]50@@[STORY] +msgid "" +"You see a glimmer of satisfaction in the man's eye:\n" +"'Well, I say. She is not the only deity of death, no? We each have our own, and all should be honoured well, for it is their domain that receives the reverence after all. But, we should not argue under our host's roof.'\n" +"You see the boss watching his guest with curiosity." +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]50@@[OUT]1 +msgid "Approach the host." +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]51@@[STORY] +msgid "" +"Tomislav hugs you and smiles:\n" +"'Pay no heed to the zealous ways of my guest, but he did bring us all those wonderful new ways to celebrate All Souls day, did he not?\n" +"Now, I must dash and help with various preparations, but please do explore Bear Village, and come see me should anything go wrong.'" +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear village(9)@@+[NODE]51@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear village(9)@@+[NODE]77@@[OUT]1 +msgid "Explore the village." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear village(9)@@+[NODE]51@@[OUT]3 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear village(9)@@+[NODE]77@@[OUT]3 +msgid "Ask about the dead animals." +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]51@@[OUT]4 +msgid "Ask him how a demon got to be in charge of a human village?" +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]52@@[STORY] +msgid "" +"You enter the village, and see people are gathered around Tomislav, who is trying to calm them down:\n" +"'Do not panic, I will get to the bottom of this, now go back to work and leave it to me, good people.'\n" +"The crowd disperses slowly and Tomislav beacons you to join him." +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]52@@[OUT]1 +msgid "Ask Tomislav what happened?" +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]52@@[OUT]2 +msgid "Tell Tomislav about Gurtek and Bogslava and their odd plot to scare off Fredrick." +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]52@@[OUT]3 +msgid "Join Gurtek to tell Tomislav about the angry forefathers." +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]52@@[OUT]4 +msgid "Share your suspicions about Gurtek and the dogs, but also about Fredrick." +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]52@@[OUT]5 +msgid "Talk about presence of the dark spirits that Gurtek mentioned." +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]53@@[STORY] +msgid "'Oh, yes, well, I don't quite know what is happening, but there were terrible screams coming from the woodcutters lodge, and, well, my son is there too, can you please go and check what is happening? All out guardsmen were sent away on a task, I have no one else to ask...'" +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]53@@[OUT]1 +msgid "Agree to have a look." +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]54@@[STORY] +msgid "'Well, I say! How ridiculous. I suppose we must go and retrieve the 'kidnapped' then, and sort this mess out. We can deal with the dogs afterwards.'" +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear village(9)@@+[NODE]54@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear village(9)@@+[NODE]65@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear village(9)@@+[NODE]66@@[OUT]1 +msgid "Agree and leave." +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]55@@[STORY] +msgid "'What? Oh, damn be my ambition... You mean Bohna and Vieslav are dead? Do you know what can we do, how can we appease the forefathers now?'" +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]55@@[OUT]1 +msgid "Turn to Gurtek for an answer." +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]56@@[STORY] +msgid "" +"'I am no shaman, but, if the forefathers are awake and gathered, they will be by the old oak near the woodcutters lodge.\n" +"Let us go there and see if we can stop this.'\n" +"He turns to you:\n" +"'Will you speak to them on our behalf? We have no zerca, or shaman that could do it for us.'" +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]56@@[OUT]1 +msgid "Agree to go and help them with this." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear village(9)@@+[NODE]56@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Wooden Bear Attack(15)@@+[NODE]7@@[OUT]3 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Wooden Bear Attack(15)@@+[NODE]8@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear spawn(16)@@+[NODE]7@@[OUT]3 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear spawn(16)@@+[NODE]8@@[OUT]2 +msgid "Decline, tell them it is their business and leave. [Abandon quest]" +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]58@@[STORY] +msgid "You spot the caravan of Fredrick, the foreigner, disappear on the horizon, clearly only his life was spared here." +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]62@@[STORY] +msgid "" +"'You mean they said they would punish us? Well, that sounds ridiculous. Still, we thank you for the warning.\n" +"I say they are bluffing. Angry old men, trying to scare us. We will show them we can celebrate both traditions well enough, here, at Bear Village!'\n" +"The people cheer him on, but some seem a bit uneasy." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear village(9)@@+[NODE]62@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear village(9)@@+[NODE]64@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Kennels(12)@@+[NODE]8@@[OUT]1 +msgid "Nod and leave." +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]62@@[OUT]2 +msgid "Gurtek beckons you." +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]64@@[STORY] +msgid "'Tomislav means well, but really, he just doesn't know what to do. Even if we take down the Halloween stuff, you know as well as I do, it will not be enough now... I will try to convince some folks to leave, maybe that will help.'" +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]65@@[STORY] +msgid "" +"'Well, that is disturbing indeed, and yet, are we entirely sure Gurtek did not meddle here to protect the dogs? I am fond of them too, but they have become a nuisance...\n" +"Still, people tell me there is a commotion at the woodcutters lodge, can you please go and investigate? We will deal with the dogs afterwards.'" +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]66@@[STORY] +msgid "" +"'Fredrick? He spends his time with me mostly, and yes, he does go out at night, but always in the company of my men, for security, you see.\n" +"Hmm. I am sad to say it looks like Gurtek is indeed trying to cover up for those dogs of his. Still, people tell me there is a commotion at the woodcutters lodge, can you please go and investigate? We will deal with the dogs afterwards.'" +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]68@@[STORY] +msgid "As you search through the bloodied debris, you find a note addressed to you, explaining that many folks were able to escape because you defeated that wooden bear, and thus, weakened the angry forefathers." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear village(9)@@+[NODE]74@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear village(9)@@+[NODE]75@@[STORY] +msgid "Bear Village lies destroyed, bloodied wooden sculptures hulk over every hut and corner. There is a deadly silence, where seconds ago you could have sworn you heard screams and sobs." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear village(9)@@+[NODE]74@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear village(9)@@+[NODE]74@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear village(9)@@+[NODE]75@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear village(9)@@+[NODE]75@@[OUT]2 +msgid "Check for survivors." +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]76@@[STORY] +msgid "'Hmm, yes, I have heard of this. Some are so rude as to suspect my dear friend here, but then the village never did like strangers. I assure you, Fredrick killed no animals. Still, if you do not mind, I have sent my men off on a mission, so I have none to ask, if you have the time, please try to find the culprit.'" +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]77@@[STORY] +msgid "" +"Tomislav shrugs, but you see a sly smirk on his face:\n" +"'I was born here, you know. Not inside the village, but in a cave, over there - he points to his garden. I am a treasurer, meant to sit and guard some old chests, well, I got sick of it. Took my treasure, told the people of Bear Village that I will share it if they will let me live here. They did, and soon enough they figured I am best at manging things, so here we are.'" +msgstr "" + +#. -- [EVENT] --Bear village(9)@@+[NODE]79@@[STORY] +msgid "" +"The village looks less joyful now, and many of the Haloween decorations are gone.\n" +"But, nervous not to offend the forefathers even more, the All Souls games and revelry continues quietly..." +msgstr "" + +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]2@@[STORY] +msgid "" +"You see the hut of the Bear Village wise woman. The place looks quiet and peaceful. There are some candles lit under a tree. The yard looks very tidy. And there are many signs:\n" +"'Stay quiet, so that spirits are not disturbed...'\n" +"'Remain indoors after dark, for the souls of the dead may not come in peace...'\n" +"'DO NOT spread white paint, or flour about your homes, you may mark a spirit, and this will not be respectful!'\n" +"A lady comes out and looks at you." +msgstr "" + +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]2@@[OUT]1 +msgid "Greet the wise woman quietly." +msgstr "" + +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]2@@[OUT]2 +msgid "Say hallo." +msgstr "" + +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]4@@[STORY] +msgid "'Hmm, good, yes. Quiet. So, what brings you here? Did young Tomislav send you to make me put up some of that pumpkin nonsense? If he did, I swear on my grandmother...'" +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]4@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]21@@[OUT]1 +msgid "Say Tomislav only said you should visit her." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]4@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]5@@[OUT]3 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]21@@[OUT]2 +msgid "Ask why she does not like Halloween?" +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]4@@[OUT]3 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]5@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]21@@[OUT]3 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]42@@[OUT]7 +msgid "See what she has to offer, you have no time to chat." +msgstr "" + +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]5@@[STORY] +msgid "" +"'Oh, right. Well, he is too smart to just tell you. Anyway...'\n" +"She was about to say more when a caravan drove past the hut at great speed. The woman stomps her feet and shakes her fist:\n" +"'Those bloody caravans! There are sings, they are not allowed! Bastards. They got my fence three times already, and killed my chicken once!'\n" +"She suddenly remembers about staying quiet and stops, but her face is red in anger." +msgstr "" + +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]5@@[OUT]1 +msgid "Ask if you can help?" +msgstr "" + +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]6@@[STORY] +msgid "" +"'Not much here. I can sell you some herbs and spices.\n" +"I am also a good listener, if you have them mental issues, I can sort you out, I swear. Other than that, I am the quiet sort, I do not meddle in other folks' business here.'" +msgstr "" + +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]6@@[OUT]1 +msgid "You hear a commotion nearby and you see the wise woman looking away too. Go check it out." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]6@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]42@@[OUT]1 +msgid "Buy herbs and spices." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]6@@[OUT]3 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]42@@[OUT]2 +msgid "Heal your mental wounds." +msgstr "" + +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]11@@[STORY] +msgid "" +"You walk over to where a small crowd of villagers has assembled and you see several animals gutted and spread out for all to see. People are whispering about Gurtek and his dogs as prime suspects of this foul deed.\n" +"Some children are crying, the adults look unsettled. They turn to their wise woman as she arrives with you. She speaks:\n" +"'This is some foul deed. And on the night of All Souls... we must find the culprits quickly, before the spirits are angered more!'" +msgstr "" + +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]11@@[OUT]1 +msgid "Question the wise woman first." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]11@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]18@@[OUT]1 +msgid "Question the villagers gathered here." +msgstr "" + +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]12@@[STORY] +msgid "" +"'Dislike is a strong word. I care little for the foreign custom, that's all. I tell you, those Westerner spirits may be happy with pumpkins and tomfoolery, but our forefathers' souls are not be messed with.\n" +"Everyone is so jolly. Laughing, playing tricks, eating candy. No mournful peace, no reverence. Next thing you know they'll forget to light the candles at the cemetery! But, each to their own...'" +msgstr "" + +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]12@@[OUT]1 +msgid "Nod and see what she has to offer." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]13@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]53@@[STORY] +msgid "'Well, if you catch the blasted bandits and tell them never to drive through here again, then yes!'" +msgstr "" + +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]13@@[OUT]2 +msgid "Decline the task. Ask why she does not like Halloween?" +msgstr "" + +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]13@@[OUT]3 +msgid "Decline the task. See what she has to offer, you have no time to chat." +msgstr "" + +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]16@@[STORY] +msgid "'How nice of you. Well, as a reward, here, my old iron frog, it should lend you its wisdom.'" +msgstr "" + +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]18@@[STORY] +msgid "' I was talking to you , remember. I know nothing of this mess, only that it is likely to be angry souls, pissed off at our Tomislav for organising his Halloween nonsense and listening to that foreigner, Fredrick.'" +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]18@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]19@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]25@@[OUT]1 +msgid "Say you will help them and go ask about this around the village." +msgstr "" + +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]18@@[OUT]3 +msgid "[Intelligence] That is a very quick conclusion she just drew. Insist she knows more; it is clear she was not very surprised to see those dead animals." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]18@@[OUT]4 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]25@@[OUT]2 +msgid "[Magic user] The animals do look posed to mimic some ritual, but it is nothing real. A parlour trick at best. Since Bogslava claims to be a wise woman, question why she did not notice this?" +msgstr "" + +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]19@@[STORY] +msgid "" +"'We were going about our work when we found them like this... Mieszko said he saw some black shadows, but he is odd, so who knows. I say it's those damned dogs or that odd fella with the pumpkins, Fredrick.'\n" +"Mieszko does not protest the assessment, but repeats he saw some dark shadows stalking away from this place towards the centre of village." +msgstr "" + +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]19@@[OUT]2 +msgid "Question the wise woman." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]19@@[OUT]3 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Woodcutters lodge(13)@@+[NODE]4@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Woodcutters lodge(13)@@+[NODE]12@@[OUT]1 +msgid "[Perception] Investigate." +msgstr "" + +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]21@@[STORY] +msgid "Shush! Quiet, or the spirits will get angry... young fools... So, what brings you here? Did young Tomislav send you to make me put up some of that pumpkin nonsense? If he did, I swear on my grandmother...'" +msgstr "" + +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]22@@[STORY] +msgid "" +"Bogslava shrugs:\n" +"'I guess, but nothing I got to say about it.'" +msgstr "" + +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]23@@[STORY] +msgid "A lot of the tracks are trampled by the crowd, but you do see a lot of black fur here and you see tracks coming from one direction looking heavy and same tracks going back, but lighter - someone carried the dead animals here." +msgstr "" + +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]23@@[OUT]1 +msgid "Tell Bogslava your findings and suggest it is unlikely she wouldn't have noticed someone meticulously arranging the scene so close to her hut." +msgstr "" + +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]25@@[STORY] +msgid "The pets were killed brutally and their bodies arranged oddly, it looks like some sort of ritual or something. But there are no more clues for you here." +msgstr "" + +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]29@@[STORY] +msgid "" +"She looks nervous, then speaks to you quietly:\n" +"'I don't like to say, because we are friends. But Gurtek, the beastmaster, he often loses control over them black beasties. And well, Tomislav told him he will put them down if it happens again, so I think, the poor green git is trying to make it look like a crime to save his pups.'" +msgstr "" + +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]29@@[OUT]1 +msgid "Go question Gurtek, the beastmaster, at the kennels." +msgstr "" + +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]33@@[STORY] +msgid "'Oh fine, fine. This has gone far enough, and with your meddling, it won't work anyway. Yes, me and Gurtek planned this thing, we did kill a few pesky pets, made it look all scary and ritual like, we have a few folks hide away, pretend they are kidnapped. People will think the Dziody spirits are angry and maybe stop being stupid with the Halloween nonsense that foreigner, Fredrick, is making us do.'" +msgstr "" + +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]33@@[OUT]1 +msgid "Ask why she hates Halloween so much?" +msgstr "" + +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]33@@[OUT]2 +msgid "Thank her for the honesty, but say you must now go and tell Tomislav, the boss, what's been happening here." +msgstr "" + +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]34@@[STORY] +msgid "'Hate? No. But I do see things, you know. So does Gurtek, through his spirit bonds. We have our ways, the westerners have theirs. Our Nyia wishes us to honour the souls one way, why should we do it in another god's way? Appreciate your own before happily accepting someone else's...'" +msgstr "" + +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]34@@[OUT]1 +msgid "Nod, but question if it is not possible to perhaps do both?" +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]34@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]36@@[OUT]1 +msgid "Thank her for the honesty, but say you must now go and tell Tomislav, what's been happening here." +msgstr "" + +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]36@@[STORY] +msgid "" +"She shrugs:\n" +"'Maybe. But I am old, I live in the now. And I know our Dziody are not nice spirits, bless their souls. They are envious, and proud and I do not see this going well for us. Now, go, do what you must.'" +msgstr "" + +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]42@@[STORY] +msgid "" +"'Hello again. I can sell you some herbs and spices.\n" +"I am also a good listener, if you have them mental issues, I can sort you out, swear. Other than that, I am the quiet sort, I do not meddle in other folks' business here.'" +msgstr "" + +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]42@@[OUT]4 +msgid "Report your success with the caravans." +msgstr "" + +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]42@@[OUT]5 +msgid "Ask Bogslava about the missing folks. Seems odd the two things happening at once." +msgstr "" + +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]42@@[OUT]6 +msgid "Ask if you can help with that caravan issue she was telling you about earlier?" +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]45@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]52@@[STORY] +msgid "" +"You find the hut destroyed and burned, with the scorched body of Bogslava locked inside clearly, she decided to take her own life rather than face the forefathers.\n" +"You sense her lost spirit lingering, watching..." +msgstr "" + +#. -- [EVENT] --Wise woman's hut(10)@@+[NODE]49@@[STORY] +msgid "You go back to Bogslava's hut, but clearly she is no longer here. The place is all packed up, but she does pick up her things now that you have come this way." +msgstr "" + +#. -- [EVENT] --Caravan(11)@@+[NODE]2@@[STORY] +msgid "You catch on to the caravan that upset the wise woman from Bear Village." +msgstr "" + +#. -- [EVENT] --Caravan(11)@@+[NODE]2@@[OUT]1 +msgid "[Attractive] Speak to them, ask them to change their route." +msgstr "" + +#. -- [EVENT] --Caravan(11)@@+[NODE]2@@[OUT]2 +msgid "[Strength]Threaten them, say you will find them and kill them next time they try to come this way." +msgstr "" + +#. -- [EVENT] --Caravan(11)@@+[NODE]2@@[OUT]5 +msgid "Speak to them, ask them to change their route." +msgstr "" + +#. -- [EVENT] --Caravan(11)@@+[NODE]5@@[STORY] +msgid "" +"'Well, since you asked so nicely. Truth be told, we would have changed ages ago, but that woman is so bloody rude...\n" +"Anyway, we will stop now, farewell to you.'" +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Caravan(11)@@+[NODE]5@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Caravan(11)@@+[NODE]14@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Caravan(11)@@+[NODE]15@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Forefathers(14)@@+[NODE]42@@[OUT]1 +msgid "Thank them and leave." +msgstr "" + +#. -- [EVENT] --Caravan(11)@@+[NODE]9@@[STORY] +msgid "'That old crone purposely moved her fence to stand in our way, refused our very generous offers to pay her to relocate and poisoned a nearby drinking hole so our horses died! We will not budge. Now leave us be.'" +msgstr "" + +#. -- [EVENT] --Caravan(11)@@+[NODE]13@@[STORY] +msgid "You were defeated, but they left you be." +msgstr "" + +#. -- [EVENT] --Caravan(11)@@+[NODE]14@@[STORY] +msgid "You killed the caravan bandits. The wise woman should be happy." +msgstr "" + +#. -- [EVENT] --Caravan(11)@@+[NODE]15@@[STORY] +msgid "" +"'Okay, okay, no need for things to get tense like this. Apologies masters. It was just that that woman is so bloody rude...\n" +"Anyway, we will stop now, bye.'" +msgstr "" + +#. -- [EVENT] --Kennels(12)@@+[NODE]2@@[STORY] +msgid "" +"You visit the dog kennels, and you are met by an older goblin the beastmaster, Gurtek, who is feeding two, large, scary looking black dogs. He turns to you:\n" +"'Oi there, don't come too close. You more foreign folk?'" +msgstr "" + +#. -- [EVENT] --Kennels(12)@@+[NODE]2@@[OUT]1 +msgid "Say that you are not, you are Slavyan." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Kennels(12)@@+[NODE]2@@[OUT]3 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Kennels(12)@@+[NODE]47@@[OUT]1 +msgid "Buy a dog or horse." +msgstr "" + +#. -- [EVENT] --Kennels(12)@@+[NODE]3@@[STORY] +msgid "'Oh, good, good. Anyway, how can I help?'" +msgstr "" + +#. -- [EVENT] --Kennels(12)@@+[NODE]3@@[OUT]1 +msgid "Ask what he does here?" +msgstr "" + +#. -- [EVENT] --Kennels(12)@@+[NODE]4@@[STORY] +msgid "" +"'I take care of the animals, train these here dogs for master Tomislav, take care of his horses and the such. If you're looking for any of those foreign Hallow something attractions, I am not participating. But you can place an offering for the spirits under the old oak ...'\n" +"A woman's cry interrupts:\n" +"'Oh, no, no, my Vieslav is missing, Gurtek, you must help me find him!'" +msgstr "" + +#. -- [EVENT] --Kennels(12)@@+[NODE]4@@[OUT]1 +msgid "Listen to what has happened." +msgstr "" + +#. -- [EVENT] --Kennels(12)@@+[NODE]5@@[STORY] +msgid "'Listen, I am not hiding anything here. If you ask me, it's that new fella, he sneaks out at night, goes to the grove, does funny westerner business there - sacrifices to some of their lot, I guess. Or else, the spirits took our people, and all we can do is try to appease them now. Burn all those Halloween things and get back to good old Zaduszki to honour All Souls time.'" +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Kennels(12)@@+[NODE]5@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Kennels(12)@@+[NODE]10@@[OUT]1 +msgid "Tell him his dogs are still main suspects, but perhaps it is worth asking about the foreigner too. Leave to speak about this to Tomislav at the village." +msgstr "" + +#. -- [EVENT] --Kennels(12)@@+[NODE]6@@[STORY] +msgid "" +"The woman speaks while sobbing:\n" +"'Vieslav, my son, he is missing. And Bohna, my neighbour too! Can't those mutts of yours go look for them?'\n" +"Gurtek shrugs:\n" +"'I don't know, dangerous that. Spirits are about, your folk was likely taken by them. You best honour the dead ones, then your folk will return, I am sure.'\n" +"She huffs, swears at him and leaves to see the boss." +msgstr "" + +#. -- [EVENT] --Kennels(12)@@+[NODE]6@@[OUT]1 +msgid "Ask him why he would not offer help?" +msgstr "" + +#. -- [EVENT] --Kennels(12)@@+[NODE]7@@[STORY] +msgid "'Why should I? They didn't listen when I said this Hallow's Eve was bad idea, that spirits will be angry. Now folks are gone, the only thing to do is chase away those foreign folks - present company excluded, to be sure...'" +msgstr "" + +#. -- [EVENT] --Kennels(12)@@+[NODE]7@@[OUT]1 +msgid "Question Gurtek about the dead pets." +msgstr "" + +#. -- [EVENT] --Kennels(12)@@+[NODE]8@@[STORY] +msgid "" +"'Good, good. They should come back this evening, make a nice scene, maybe put some sense into Tomislav.\n" +"And I promise to keep Zeb and Bael on a leash.'" +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Kennels(12)@@+[NODE]9@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Kennels(12)@@+[NODE]27@@[STORY] +msgid "" +"'Oh, blast it... fine. There is truth to what I said, the spirits are aggravated. But me and Bogslava, we may have helped their hand a little.\n" +"My pups did kill those stupid pets, then we got the idea to make it look all scary like.\n" +"Then we asked Vieslav and Bohna to hide for a time. We were gonna stage a whole thing where they say the angry spirits took them...'" +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Kennels(12)@@+[NODE]9@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Kennels(12)@@+[NODE]17@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Kennels(12)@@+[NODE]27@@[OUT]1 +msgid "Ask where they are now." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Kennels(12)@@+[NODE]9@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Kennels(12)@@+[NODE]27@@[OUT]2 +msgid "Ask why the two agreed to this?" +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Kennels(12)@@+[NODE]9@@[OUT]3 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Kennels(12)@@+[NODE]16@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Kennels(12)@@+[NODE]17@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Kennels(12)@@+[NODE]27@@[OUT]3 +msgid "Say that you will not interfere, seems like he has his reasons." +msgstr "" + +#. -- [EVENT] --Kennels(12)@@+[NODE]10@@[STORY] +msgid "'If you ask me, it's that the new fella, he sneaks out at night, goes to the grove, does funny westerner business there - sacrifices to some of their lot, I guess. Or else, the spirits took our people, and all we can do is try to appease them now. Burn all those Halloween things and get back to good old Zaduszki to honour All Souls time.'" +msgstr "" + +#. -- [EVENT] --Kennels(12)@@+[NODE]10@@[OUT]2 +msgid "[Shaman, zerca or spirit] Ask if he has any actual evidence that spirits are at work here." +msgstr "" + +#. -- [EVENT] --Kennels(12)@@+[NODE]11@@[STORY] +msgid "He looks concerned, but does not speak." +msgstr "" + +#. -- [EVENT] --Kennels(12)@@+[NODE]11@@[OUT]1 +msgid "Ask about the dead pets, say that many villagers say his dogs killed them." +msgstr "" + +#. -- [EVENT] --Kennels(12)@@+[NODE]11@@[OUT]2 +msgid "Tell him Bogslava spilled the beans and you know they plotted to scare the villagers." +msgstr "" + +#. -- [EVENT] --Kennels(12)@@+[NODE]11@@[OUT]3 +msgid "Ask about the dead pets, say that many villagers say his dogs killed them and Bogslava confirmed this suspicion to you." +msgstr "" + +#. -- [EVENT] --Kennels(12)@@+[NODE]12@@[STORY] +msgid "" +"'Hmm, did she now? She said I covered up for my dogs? Well, I guess she is right. That damned boss of ours said he'd have them put down and they only do what nature tells them... And you know, I think they have the Bies blood in them and they are not so they act with the spirits.\n" +"So, you see, I still think it is the spirits who made it all happen. My dogs certainly did not kidnap anyone.'" +msgstr "" + +#. -- [EVENT] --Kennels(12)@@+[NODE]12@@[OUT]1 +msgid "[intelligence] Seems like an awful coincidence, the two things happening, especially that it is him who seems to hate Halloween so much. Insist he tells you the truth!" +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Kennels(12)@@+[NODE]12@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Kennels(12)@@+[NODE]13@@[OUT]2 +msgid "If his theory is true and the spirits got angry at the village for celebrating Halloween, what does he suggest they should do?" +msgstr "" + +#. -- [EVENT] --Kennels(12)@@+[NODE]13@@[STORY] +msgid "" +"'Gurtek, you must track my missing folk, Gurtek, your dogs kill our chickens, Gurtek this, Gurtek that, they always want something, never think of me...\n" +"Dogs will be dogs; they can kill some smaller pets, sure. But Tomislav clearly said I am to keep them locked up this week, so I did that. Also, dogs tend not to arrange their kills in patterns.'" +msgstr "" + +#. -- [EVENT] --Kennels(12)@@+[NODE]13@@[OUT]1 +msgid "[Intelligence] Patterns? Interesting choice of words. Try to pressure him into telling you the truth." +msgstr "" + +#. -- [EVENT] --Kennels(12)@@+[NODE]16@@[STORY] +msgid "'The woodcutters hut, some of the folk there also agreed with us, so they said they will hide them.'" +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Kennels(12)@@+[NODE]16@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Kennels(12)@@+[NODE]16@@[OUT]3 +msgid "Go to the woodcutters hut." +msgstr "" + +#. -- [EVENT] --Kennels(12)@@+[NODE]17@@[STORY] +msgid "'Vieslav is a good lad, his pa was a zerca till he passed last winter, so the boy knows his lore well enough. Bohna, well, her and Bogslava argue a lot, but they are both wise women, it is their job to protect the old ways...'" +msgstr "" + +#. -- [EVENT] --Kennels(12)@@+[NODE]24@@[STORY] +msgid "'Well, nothing solid, but although I am no shaman, I am sensitive to spirits, and I have been feeling unsettled. Bogslava also swears she has heard the Dziody, souls of her forefathers, speak angrily at night.'" +msgstr "" + +#. -- [EVENT] --Kennels(12)@@+[NODE]24@@[OUT]1 +msgid "Try speaking to the old souls, see if Gurtek speaks truth." +msgstr "" + +#. -- [EVENT] --Kennels(12)@@+[NODE]24@@[OUT]2 +msgid "The spirit energies are too strong for you. Tell Gurtek you must go and speak to Tomislav about all of this." +msgstr "" + +#. -- [EVENT] --Kennels(12)@@+[NODE]29@@[STORY] +msgid "" +"You commune with the souls gathering here for Zaduszki and indeed, you feel they are angered.\n" +"You now see clearly the dogs are possessed by the Bies demon, but they are loyal to Tomislav and would not hurt the villagers.\n" +"Instead, you sense a great spiritual power meddling here. You know for sure the folk who were supposed to be kidnapped are dead and you know more blood is coming!" +msgstr "" + +#. -- [EVENT] --Kennels(12)@@+[NODE]29@@[OUT]1 +msgid "Tell Gurtek you findings." +msgstr "" + +#. -- [EVENT] --Kennels(12)@@+[NODE]30@@[STORY] +msgid "" +"'Dead, oh no! But we never... This is bad, so very bad. We must go to Tomislav at once, we must try to appease the forefathers quickly, before they doom us all!'\n" +"He takes the dogs and runs to the village." +msgstr "" + +#. -- [EVENT] --Kennels(12)@@+[NODE]30@@[OUT]1 +msgid "Follow him." +msgstr "" + +#. -- [EVENT] --Kennels(12)@@+[NODE]33@@[STORY] +msgid "There are indeed angered souls here, but you cannot decipher why or what role they played in all the happenings." +msgstr "" + +#. -- [EVENT] --Kennels(12)@@+[NODE]33@@[OUT]1 +msgid "Tell Gurtek you must go and speak to Tomislav about all of this." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Kennels(12)@@+[NODE]34@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Kennels(12)@@+[NODE]43@@[STORY] +msgid "The kennels are destroyed." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Kennels(12)@@+[NODE]34@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Kennels(12)@@+[NODE]43@@[OUT]1 +msgid "You see some fresh tracks leading away from here, and they do not look like the tracks of wooden statues. Follow the trail." +msgstr "" + +#. -- [EVENT] --Kennels(12)@@+[NODE]38@@[STORY] +msgid "" +"You find a small group of refugees from the Bear Village, Gurtek amongst them. They are on the move and not interested in talking, but Gurtek stops and turns to you:\n" +"'I do understand that this was our fate. I do not blame you for your choices or failures. Thank the gods you allowed my dogs to live, as it was them who died defending us. Here, this pup will stay with you now. Bye and please remember not to anger the forefathers next year!'" +msgstr "" + +#. -- [EVENT] --Kennels(12)@@+[NODE]38@@[OUT]1 +msgid "Thank him and leave." +msgstr "" + +#. -- [EVENT] --Kennels(12)@@+[NODE]44@@[STORY] +msgid "The kennels are empty, clearly the villagers did not know how to handle the animals without Gurtek." +msgstr "" + +#. -- [EVENT] --Kennels(12)@@+[NODE]47@@[STORY] +msgid "You visit the dog kennels, Gurtek isn't here, but you can play with the animals or buy one." +msgstr "" + +#. -- [EVENT] --Kennels(12)@@+[NODE]47@@[OUT]2 +msgid "Play and leave." +msgstr "" + +#. -- [EVENT] --Woodcutters lodge(13)@@+[NODE]2@@[STORY] +msgid "" +"The woodcutters lodge is unlike any other you've seen, at least in terms of its aesthetics. The small building is beautifully carved, with the likeness of woodland creatures and wood folk staring back at you with eerily live eyes.\n" +"The whole yard is also taken up by wooden sculptures, some aged, others fresh, some even in the making.\n" +"You also see the tools of the trade are scattered around, dropped. And you see a small crowd gathered around one fallen figure." +msgstr "" + +#. -- [EVENT] --Woodcutters lodge(13)@@+[NODE]2@@[OUT]1 +msgid "Approach." +msgstr "" + +#. -- [EVENT] --Woodcutters lodge(13)@@+[NODE]3@@[STORY] +msgid "" +"As you approach the hut, you see signs of struggle and blood splattered over many of the wooden sculptures.\n" +"The door is ajar and inside you see some bodies." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Woodcutters lodge(13)@@+[NODE]3@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Woodcutters lodge(13)@@+[NODE]3@@[OUT]2 +msgid "Check if anyone survived." +msgstr "" + +#. -- [EVENT] --Woodcutters lodge(13)@@+[NODE]4@@[STORY] +msgid "" +"There is a body of a middle-aged woman, her intestines are spread out on the floor- she must be Bohna. Vieslav, the young man you were also looking for, lies twisted next to her, his eyes gouged out and throat torn apart.\n" +"Two bulky men, likely woodcutters, lie torn to shreds, their axes fallen nearby but free of blood - they didn't even have the chance to attack?\n" +"Finally, you spot a fifth body, that of a young man with long blond hair, his body bloodless and stiff, his face frozen in fear." +msgstr "" + +#. -- [EVENT] --Woodcutters lodge(13)@@+[NODE]4@@[OUT]2 +msgid "Look around for clues." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Woodcutters lodge(13)@@+[NODE]4@@[OUT]3 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Woodcutters lodge(13)@@+[NODE]6@@[OUT]3 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Woodcutters lodge(13)@@+[NODE]12@@[OUT]3 +msgid "[Medic] Check the bodies to determine how they died." +msgstr "" + +#. -- [EVENT] --Woodcutters lodge(13)@@+[NODE]5@@[STORY] +msgid "The lodge is a mess, the front door is destroyed and the bodies are badly torn up - this is clearly the work of some beast." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Woodcutters lodge(13)@@+[NODE]5@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Woodcutters lodge(13)@@+[NODE]11@@[OUT]1 +msgid "Question the boy?" +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Woodcutters lodge(13)@@+[NODE]5@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Woodcutters lodge(13)@@+[NODE]6@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Woodcutters lodge(13)@@+[NODE]11@@[OUT]2 +msgid "Look around more." +msgstr "" + +#. -- [EVENT] --Woodcutters lodge(13)@@+[NODE]6@@[STORY] +msgid "" +"Bohna's and Vieslav's things are set up in the hut as if they were guests here. The front doors are torn apart, and the earth on the room floor is cracked. The tracks are odd, large, heavy and some look animal-like, but you cannot say for sure.\n" +"The wounds are very extreme, with definite signs of animal claws/teeth, but hard to say if that's the only weapon used here." +msgstr "" + +#. -- [EVENT] --Woodcutters lodge(13)@@+[NODE]6@@[OUT]1 +msgid "Question the long-haired boy, he seems in better shape than Vieslav." +msgstr "" + +#. -- [EVENT] --Woodcutters lodge(13)@@+[NODE]7@@[STORY] +msgid "" +"The young man looks up, his eyes are red with tears:\n" +"'I... I just don't understand how it happened. I felt, felt the wood so angry, then I came here, and there was all this blood and growling. All teeth, and claws, moving, but how? All this blood, how did they come to life?'\n" +"He starts sobbing and cannot speak anymore. You see Tomislav arrive and take him aside." +msgstr "" + +#. -- [EVENT] --Woodcutters lodge(13)@@+[NODE]7@@[OUT]1 +msgid "Ask if he knows the boy?" +msgstr "" + +#. -- [EVENT] --Woodcutters lodge(13)@@+[NODE]8@@[STORY] +msgid "'I am sorry, I don't mean to sound dismissive. But my son is fragile and has a big imagination, as all artists do. And those dogs killed enough of my folk, so I just want them gone.'" +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Woodcutters lodge(13)@@+[NODE]8@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Woodcutters lodge(13)@@+[NODE]16@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Woodcutters lodge(13)@@+[NODE]18@@[OUT]1 +msgid "Say that you think the dogs are guilty." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Woodcutters lodge(13)@@+[NODE]8@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Woodcutters lodge(13)@@+[NODE]16@@[OUT]3 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Woodcutters lodge(13)@@+[NODE]18@@[OUT]2 +msgid "Tell him you think there is enough evidence to suggest something more than the dogs. Advise he spares them." +msgstr "" + +#. -- [EVENT] --Woodcutters lodge(13)@@+[NODE]9@@[STORY] +msgid "" +"Tomislav nods: 'Yes, I think it too.'\n" +"Gurtek is called for and he obeys, even though you see tears in his eyes. The dogs are put down by his own hand. Tomislav speaks up:\n" +"'It had to be done. You are an honourable man Gurtek, thank you. Now, I shall retire and try to regain a semblance of peace for the village. I thank you again for your help, God's chosen.'\n" +"He bows and leaves, so does Gurtek, carrying his two dogs." +msgstr "" + +#. -- [EVENT] --Woodcutters lodge(13)@@+[NODE]10@@[STORY] +msgid "'Well, you see. My boy, he is half eleven. And well. His sculptures, they are clearly infused with magic... It's just, if the villagers hear of it. They will not believe he did not mean it. I am a demon, you see, and he is a half-breed. Villagers tend to accept us only so long as we don't stand out like this... If we kill the dogs, folk will calm down and I will have time to try and figure out what is really happening.'" +msgstr "" + +#. -- [EVENT] --Woodcutters lodge(13)@@+[NODE]10@@[OUT]1 +msgid "Tell him if the boy made sculptures that are magical and possibly walking around killing folk, he should pay for it like any other. Tell the villagers." +msgstr "" + +#. -- [EVENT] --Woodcutters lodge(13)@@+[NODE]10@@[OUT]2 +msgid "Agree, allow to blame the dogs." +msgstr "" + +#. -- [EVENT] --Woodcutters lodge(13)@@+[NODE]10@@[OUT]3 +msgid "Say that you will not tell on his son, for now, but he should also leave the dogs alone. Say you will continue looking into this for him." +msgstr "" + +#. -- [EVENT] --Woodcutters lodge(13)@@+[NODE]11@@[STORY] +msgid "The bodies were torn apart with sheer force and while there are some claw and bite marks, they are odd, full of splinters. Some cuts also look like they were made by an axe, but not a very sharp one." +msgstr "" + +#. -- [EVENT] --Woodcutters lodge(13)@@+[NODE]12@@[STORY] +msgid "" +"There is a body of a middle-aged woman, her intestines are spread out on the floor- she must be Bohna. There are three more bodies in sight, two woodcutters, torn apart. However, Vieslav, the young man you were also searching for, is covered in blood but alive.\n" +"You also spot a fifth body, that of a young man with long blond hair, but you see he is breathing.\n" +"It looks like you got here fast enough to interrupt the slaughter. At least for the two." +msgstr "" + +#. -- [EVENT] --Woodcutters lodge(13)@@+[NODE]12@@[OUT]2 +msgid "Take care of the wounded, and take a look around." +msgstr "" + +#. -- [EVENT] --Woodcutters lodge(13)@@+[NODE]13@@[STORY] +msgid "You see the wooden sculptures from before, but they are all covered in fresh blood. There is no one here, only scattered tools and silence." +msgstr "" + +#. -- [EVENT] --Woodcutters lodge(13)@@+[NODE]16@@[STORY] +msgid "'Yes, yes of course I do. He is mine. He is our artist too, you know. In any case. This is clearly the dogs, right? We should put those damned beasts down, now!'" +msgstr "" + +#. -- [EVENT] --Woodcutters lodge(13)@@+[NODE]16@@[OUT]1 +msgid "[Intelligence] He seems overly quick to dismiss the boy's words. Ask him to tell you the truth, now!" +msgstr "" + +#. -- [EVENT] --Woodcutters lodge(13)@@+[NODE]18@@[STORY] +msgid "" +"You look for more clues and you see Tomislav and Gurtek arrive. Tomislav listens to what you have found so far, he looks concerned.\n" +"'So, you think a beast did it? This is not much to go on. And while we were coming here, two more dead were found in the village. We have to stop this madness...'" +msgstr "" + +#. -- [EVENT] --Woodcutters lodge(13)@@+[NODE]19@@[STORY] +msgid "" +"'Well, I suppose I did ask you to solve this for us, so I must trust your judgement.'\n" +"Gurtek, who stood nearby, bows to you:\n" +"'Thanks, you will not be sorry for this, I know my dogs and I know they did not do this. We best get back to the village and try to figure out what is going on here.'" +msgstr "" + +#. -- [EVENT] --Woodcutters lodge(13)@@+[NODE]20@@[STORY] +msgid "" +"'Oh, I see... Okay, I am a demon, so I give you my demon word I will tell people. But please, allow me to take him home first, keep him safe from the mob. He deserves a trial at least. Come see me in the village so we may figure out if this is the end of it.'\n" +"He walks away with his son. Gurtek nods to you, acknowledging you just saved his dogs." +msgstr "" + +#. -- [EVENT] --Forefathers(14)@@+[NODE]2@@[STORY] +msgid "You find the old oak and you are now sure things are not right in this village. Standing around the sacred tree are the wooden sculptures you saw before, only they are twisted, eerie and clearly looking at you, as you are walking towards them." +msgstr "" + +#. -- [EVENT] --Forefathers(14)@@+[NODE]2@@[OUT]1 +msgid "Speak to the forefathers, ask them why they are angered so?" +msgstr "" + +#. -- [EVENT] --Forefathers(14)@@+[NODE]3@@[STORY] +msgid "" +"You hear a voice of many answer in your head:\n" +"'You ask why? You impertinent child! You would not ask were you following the wisdom of your forefathers as we have taught you. In Nyia's name, this foul village will be punished for its impurity and for readily inviting foreign deities into their midst!'" +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Forefathers(14)@@+[NODE]3@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Forefathers(14)@@+[NODE]33@@[OUT]1 +msgid "[Nyia] Yes, if this is their transgression they have truly erred. Allow the forefathers to continue their punishment as they see fit." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Forefathers(14)@@+[NODE]3@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Forefathers(14)@@+[NODE]33@@[OUT]2 +msgid "There will likely still be a hard price to pay, as it has gone far beyond words. But, try to convince the forefathers that the people did not mean to anger them so. They lack the guidance of a zerca. Their mayor is a demon. And they clearly only wanted to honour a guest, not offend their own customs." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Forefathers(14)@@+[NODE]3@@[OUT]3 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Forefathers(14)@@+[NODE]14@@[OUT]4 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Forefathers(14)@@+[NODE]20@@[OUT]4 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Forefathers(14)@@+[NODE]26@@[OUT]3 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Forefathers(14)@@+[NODE]33@@[OUT]3 +msgid "[Magic user] You feel these spirits are darkened and twisted. They will ask for blood whatever you say. Face them in the spirit realms, it is the only way to fully quench their thirst for vengeance." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Forefathers(14)@@+[NODE]3@@[OUT]4 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Forefathers(14)@@+[NODE]33@@[OUT]4 +msgid "Say that you think they should do what they will. It is not your village. Leave." +msgstr "" + +#. -- [EVENT] --Forefathers(14)@@+[NODE]3@@[OUT]5 +msgid "Ask what foreign god they mean?" +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Forefathers(14)@@+[NODE]3@@[OUT]6 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Forefathers(14)@@+[NODE]33@@[OUT]5 +msgid "Ask how they have been able to act in the realms of the living?" +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Forefathers(14)@@+[NODE]3@@[OUT]7 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Forefathers(14)@@+[NODE]33@@[OUT]6 +msgid "Back away for now, perhaps there is time to return later." +msgstr "" + +#. -- [EVENT] --Forefathers(14)@@+[NODE]6@@[STORY] +msgid "" +"You defeat the forefather spirits and see the shattered sculptures turn to ordinary wood once more.\n" +"And yet, you sense a dark presence linger and you know that the souls may yet find a way to enact their revenge on the Bear Village.\n" +"Still, at least they no longer have their physical coils to play with." +msgstr "" + +#. -- [EVENT] --Forefathers(14)@@+[NODE]6@@[OUT]1 +msgid "Report back to Tomislav and the villagers." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Forefathers(14)@@+[NODE]8@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Forefathers(14)@@+[NODE]25@@[STORY] +msgid "You are defeated and the forefathers claim a life as payment for your disrespect." +msgstr "" + +#. -- [EVENT] --Forefathers(14)@@+[NODE]8@@[OUT]1 +msgid "Run away." +msgstr "" + +#. -- [EVENT] --Forefathers(14)@@+[NODE]14@@[STORY] +msgid "" +"'There is some wisdom in your words. Yes. The young ones make mistakes. We will forego our revenge, but a blood price must be paid.\n" +"We will take the lives of half of the village, or, we may take one of yours, you are strong, your essence will do.'" +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Forefathers(14)@@+[NODE]14@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Forefathers(14)@@+[NODE]20@@[OUT]1 +msgid "Agree the villagers must pay their price." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Forefathers(14)@@+[NODE]14@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Forefathers(14)@@+[NODE]20@@[OUT]2 +msgid "Offer one of your own." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Forefathers(14)@@+[NODE]14@@[OUT]5 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Forefathers(14)@@+[NODE]20@@[OUT]5 +msgid "It will hurt, but back away for now, perhaps there is time to return later." +msgstr "" + +#. -- [EVENT] --Forefathers(14)@@+[NODE]20@@[STORY] +msgid "" +"'There is some wisdom in your words. Yes. Young ones make mistakes. We will forego our revenge, but a blood price must be paid.\n" +"We will take the lives of half of the village, or, we may take one of yours, you are strong, your essence will do.'" +msgstr "" + +#. -- [EVENT] --Forefathers(14)@@+[NODE]21@@[STORY] +msgid "" +"Your strength of spirit overwhelms the angered forefathers and they withdraw from the physical realm for good. As they depart, you hear their fading voice:\n" +"'Now this is what our children should be like. Good. You honour us. We will leave the weaklings to your judgement. We fade now, but one of us will stay with you and guard you against our enemies.'" +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Forefathers(14)@@+[NODE]21@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Forefathers(14)@@+[NODE]28@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Forefathers(14)@@+[NODE]35@@[OUT]1 +msgid "Thank the forefathers and leave to report back to the village." +msgstr "" + +#. -- [EVENT] --Forefathers(14)@@+[NODE]26@@[STORY] +msgid "" +"'No! Your words are weak and meaningless. A blood price will be paid, only then will they know their place.'\n" +"You feel the ground shake and the air gets cold. You see the wooden figures begin to move, deadly intent in their hollow eyes." +msgstr "" + +#. -- [EVENT] --Forefathers(14)@@+[NODE]26@@[OUT]1 +msgid "Do nothing." +msgstr "" + +#. -- [EVENT] --Forefathers(14)@@+[NODE]27@@[STORY] +msgid "The forefathers defeat you and you feel their bloodlust growing." +msgstr "" + +#. -- [EVENT] --Forefathers(14)@@+[NODE]28@@[STORY] +msgid "" +"The forefathers' spirits nod in approval and you hear their whispers:\n" +"'Now this is what our children should be like. Good. You honour us. We go now to exact our judgement, but one of us will stay with you and guard you against our enemies.'" +msgstr "" + +#. -- [EVENT] --Forefathers(14)@@+[NODE]32@@[STORY] +msgid "'A half elven youth carved this wood with all the passion of their woodland kin and the tenacity of such tender age. In doing so, they infused it with ancient magic. It is through this magic that we were able to manifest and teach those fools a lesson in blood.'" +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Forefathers(14)@@+[NODE]32@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Forefathers(14)@@+[NODE]34@@[OUT]1 +msgid "Ask what foreign god they meant before?" +msgstr "" + +#. -- [EVENT] --Forefathers(14)@@+[NODE]32@@[OUT]2 +msgid "Ask why not kill the foreign guests then? Why the villagers?" +msgstr "" + +#. -- [EVENT] --Forefathers(14)@@+[NODE]33@@[STORY] +msgid "'They come from the lands that were once west. They have their own gods, of whom we shall not speak. Suffice to say, their Hallow's Eve gives honour to their own, and thus not to us, nor to our lady Nyia.'" +msgstr "" + +#. -- [EVENT] --Forefathers(14)@@+[NODE]34@@[STORY] +msgid "'Impertinent they may be, but loyal to their own forefathers. This we respect. It is our own children, lost in the glamour of new baubles, that we seek to school.'" +msgstr "" + +#. -- [EVENT] --Forefathers(14)@@+[NODE]35@@[STORY] +msgid "" +"The forefathers' spirits nod in approval and you hear their whispers:\n" +"'Now this is what our children should be like. Good. You honour us. We go now to exact our judgement.'" +msgstr "" + +#. -- [EVENT] --Forefathers(14)@@+[NODE]37@@[STORY] +msgid "The place is quiet, deathly quiet. The sculptures are still, lifeless, but crimson red." +msgstr "" + +#. -- [EVENT] --Forefathers(14)@@+[NODE]41@@[STORY] +msgid "" +"You see Tomislav and the villagers were hovering nearby, they cheer as you approach, many kneel before you, Tomislav bows:\n" +"'You are true heroes, at least to us. You gave the life of your own, for us! I can never repay you enough. Here, a collection we made to reward you. And some of our people asked to join you, if you'll have them.'" +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Forefathers(14)@@+[NODE]41@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Forefathers(14)@@+[NODE]52@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Forefathers(14)@@+[NODE]61@@[OUT]1 +msgid "See who wants to join." +msgstr "" + +#. -- [EVENT] --Forefathers(14)@@+[NODE]42@@[STORY] +msgid "'You are willing to pay the ultimate price for them. You honour Nyia this All Souls day, as you honour us. We take your flesh and soul, but we give you one of our toys so it may aid you. Farewell.'" +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Forefathers(14)@@+[NODE]43@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Forefathers(14)@@+[NODE]53@@[STORY] +msgid "Those who want to join you line up." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Forefathers(14)@@+[NODE]43@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Forefathers(14)@@+[NODE]49@@[OUT]1 +msgid "Ask Bogslava to come." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Forefathers(14)@@+[NODE]43@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Forefathers(14)@@+[NODE]53@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Forefathers(14)@@+[NODE]62@@[OUT]2 +msgid "Gurtek's young nephew would like to come with you, and his uncle agrees to it. Take him." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Forefathers(14)@@+[NODE]43@@[OUT]3 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Forefathers(14)@@+[NODE]53@@[OUT]3 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Forefathers(14)@@+[NODE]62@@[OUT]3 +msgid "Tomislav's son, Milosz, wishes to join you. He swore off art forever, but can still do decent craft. Take him." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Forefathers(14)@@+[NODE]43@@[OUT]4 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Forefathers(14)@@+[NODE]53@@[OUT]4 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Forefathers(14)@@+[NODE]62@@[OUT]4 +msgid "A child who was made orphan wishes to come with you as you are the hero. The villagers agree it would be best for them. Take them with you." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Forefathers(14)@@+[NODE]43@@[OUT]5 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Forefathers(14)@@+[NODE]53@@[OUT]5 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Forefathers(14)@@+[NODE]62@@[OUT]5 +msgid "Say you do not want anyone to join." +msgstr "" + +#. -- [EVENT] --Forefathers(14)@@+[NODE]48@@[STORY] +msgid "" +"You see the villagers were gathered nearby, and clearly heard what the price will be. Gurtek, his goblin family, Tomislav and his odd lot and a few more undesirables were quickly chosen as volunteers, and before anyone could run, or protest, the forefathers took them. Bogslava speaks to you:\n" +"'This was a bloody price, but you saved many lives. I guess this village never wanted them odd folk anyway, human nature... we chased that foreigner away too.. Here, a collection we made to reward you. '" +msgstr "" + +#. -- [EVENT] --Forefathers(14)@@+[NODE]48@@[OUT]1 +msgid "Thank them." +msgstr "" + +#. -- [EVENT] --Forefathers(14)@@+[NODE]49@@[STORY] +msgid "" +"The villagers bow in thanks but do not say much, some are clearly ashamed of what happened, other relieved it was not them who paid. They move away. Bogslava remains.\n" +"'I would rather not stay here; will you take me with you?'" +msgstr "" + +#. -- [EVENT] --Forefathers(14)@@+[NODE]49@@[OUT]2 +msgid "Refuse and leave." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Forefathers(14)@@+[NODE]52@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Forefathers(14)@@+[NODE]61@@[STORY] +msgid "" +"You see Tomislav and the villagers were hovering nearby, they cheer as you approach, many kneel before you, Tomislav bows:\n" +"'You are true heroes, at least to us. I can never repay you enough. Here, a collection we made to reward you. And some of our people asked to join you, if you'll have them.'" +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Forefathers(14)@@+[NODE]53@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Forefathers(14)@@+[NODE]62@@[OUT]1 +msgid "Ask Bogslava and her grandchild to come." +msgstr "" + +#. -- [EVENT] --Forefathers(14)@@+[NODE]62@@[STORY] +msgid "" +"Later, you discover the village continued to be haunted and some folk were driven mad, but overall, the village fared much better that it could have.\n" +"Those who want to join you, line up." +msgstr "" + +#. -- [EVENT] --Wooden Bear Attack(15)@@+[NODE]2@@[STORY] +msgid "As you walk in, you are attacked by a wooden bear wielding an axe!" +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Wooden Bear Attack(15)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Wooden Bear Attack(15)@@+[NODE]4@@[OUT]2 +msgid "Try to run!" +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Wooden Bear Attack(15)@@+[NODE]4@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear spawn(16)@@+[NODE]4@@[STORY] +msgid "" +"As you walk in, you are attacked by a wooden bear wielding an axe!\n" +"The two dogs, Bael and Zeb, join you and charge towards the bear." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Wooden Bear Attack(15)@@+[NODE]5@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Wooden Bear Attack(15)@@+[NODE]31@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear spawn(16)@@+[NODE]5@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear spawn(16)@@+[NODE]29@@[STORY] +msgid "" +"You destroy the bear, and yet you hear a voice from within:\n" +"'You cannot stop us little fools. You serve the gods, and so you should not stop us. A blood price will be paid by Bear Village...'" +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Wooden Bear Attack(15)@@+[NODE]5@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Wooden Bear Attack(15)@@+[NODE]31@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear spawn(16)@@+[NODE]5@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear spawn(16)@@+[NODE]29@@[OUT]1 +msgid "Go tell Tomislav and the villagers about this." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Wooden Bear Attack(15)@@+[NODE]6@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear spawn(16)@@+[NODE]6@@[STORY] +msgid "'Oh no! This sounds bad, really bad. The forefathers' souls, we offended them... Gurtek, do you know where they may hide, so that we may try to plead with them?'" +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Wooden Bear Attack(15)@@+[NODE]6@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear spawn(16)@@+[NODE]6@@[OUT]1 +msgid "Turn to Gurtek." +msgstr "" + +#. -- [EVENT] --Wooden Bear Attack(15)@@+[NODE]7@@[STORY] +msgid "" +"'I am no shaman, but, if the forefathers are awake and gathered, they will be by the old oak near the woodcutters lodge.\n" +"Let us go there and see if we can stop this.'\n" +"He turns to you:\n" +"'Will you speak to them on our behalf? We have no zerca, or shaman that could do it for us. Whatever you decide, I will take my dogs and try to ready the folk for what may come next.\n" +"Oh, and one one of my dogs will stay with you from now on, as thanks for all the hard work.'" +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Wooden Bear Attack(15)@@+[NODE]7@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear spawn(16)@@+[NODE]7@@[OUT]1 +msgid "Ask Tomislav if he is coming too?" +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Wooden Bear Attack(15)@@+[NODE]7@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Wooden Bear Attack(15)@@+[NODE]8@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear spawn(16)@@+[NODE]7@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear spawn(16)@@+[NODE]8@@[OUT]1 +msgid "Agree to aid them." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Wooden Bear Attack(15)@@+[NODE]8@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear spawn(16)@@+[NODE]8@@[STORY] +msgid "" +"Well, I would deal with it myself, but as demon, I am bound to this village. The lodge was as far as I was able to go...'\n" +"You are not sure if he is telling the truth, but you have a feeling he will not win the next elections after this." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Wooden Bear Attack(15)@@+[NODE]12@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Wooden Bear Attack(15)@@+[NODE]34@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear spawn(16)@@+[NODE]12@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear spawn(16)@@+[NODE]28@@[STORY] +msgid "" +"You were defeated, but the bear leaves you. It speaks:\n" +"'You cannot stop us little fools. You serve the gods, and so you should not stop us. A blood price will be paid by Bear Village...'" +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Wooden Bear Attack(15)@@+[NODE]12@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Wooden Bear Attack(15)@@+[NODE]34@@[OUT]1 +msgid "Get to Tomislav to tell him about this." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Wooden Bear Attack(15)@@+[NODE]16@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Wooden Bear Attack(15)@@+[NODE]35@@[STORY] +msgid "" +"You barely run away and you feel a spiritual darkness follow you for a time.\n" +"You find Tomislav. He listens to your tale, concerned.\n" +"'A wooden bear with an axe? Astonishing, but it would explain many things. We must try to kill it before it kills more of our folk. And to think all our own warriors are away... If you will not help, we are lost.'" +msgstr "" + +#. -- [EVENT] --Wooden Bear Attack(15)@@+[NODE]18@@[STORY] +msgid "" +"You managed to run away and find Tomislav. He listens to your tale, concerned.\n" +"'A wooden bear with an axe? Astonishing, but it would explain many things. We must try to kill it, before it kills more of our folk. And to think all our own warriors are away... If you will not help, we are lost.'" +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Wooden Bear Attack(15)@@+[NODE]18@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Wooden Bear Attack(15)@@+[NODE]23@@[OUT]1 +msgid "Say you may try again if you can. Leave." +msgstr "" + +#. -- [EVENT] --Wooden Bear Attack(15)@@+[NODE]23@@[STORY] +msgid "" +"Tomislav cries out in panic:\n" +"'Oh no, no. The forefathers, angered. We must try to kill the bear, before it kills more of our folk. Surely, this will stop them...And to think all our own warriors are away... If you will not help, we are lost.'" +msgstr "" + +#. -- [EVENT] --Bear spawn(16)@@+[NODE]2@@[STORY] +msgid "You find the wooden bear again; it lunges at you!" +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear spawn(16)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear spawn(16)@@+[NODE]4@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits(17)@@+[NODE]2@@[OUT]5 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits(17)@@+[NODE]2@@[OUT]6 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits 2(18)@@+[NODE]2@@[OUT]5 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits 2(18)@@+[NODE]2@@[OUT]6 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits 2(18)@@+[NODE]72@@[OUT]5 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits 2(18)@@+[NODE]72@@[OUT]6 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits3(21)@@+[NODE]2@@[OUT]5 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits3(21)@@+[NODE]2@@[OUT]6 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --__Pumpkin Bandits3(30)@@+[NODE]2@@[OUT]5 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --__Pumpkin Bandits3(30)@@+[NODE]2@@[OUT]6 +msgid "Run away!" +msgstr "" + +#. -- [EVENT] --Bear spawn(16)@@+[NODE]7@@[STORY] +msgid "" +"'I am no shaman, but, if the forefathers are awake and gathered, they will be by the old oak near the woodcutters' lodge.\n" +"Let us go there and see if we can stop this.'\n" +"He turns to you:\n" +"'Will you speak to them on our behalf? We have no zerca, or shaman that could do it for us. Whatever you decide, I will take my dogs and try to ready the folk for what may come next. Oh, and one of my dogs will stay with you from now on, as thanks for all the hard work.'" +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear spawn(16)@@+[NODE]25@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Bear spawn(16)@@+[NODE]30@@[STORY] +msgid "The bear is gone..." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits(17)@@+[NODE]2@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits3(21)@@+[NODE]2@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --__Pumpkin Bandits3(30)@@+[NODE]2@@[STORY] +msgid "" +"You are ambushed by pumpkins!?!\n" +"'Your sweets or your lives!'" +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits(17)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits 2(18)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits 2(18)@@+[NODE]72@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits3(21)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --__Pumpkin Bandits3(30)@@+[NODE]2@@[OUT]2 +msgid "[Demon or Wisdom]Suggest a fair trade instead, with you throwing in a bit extra sweets." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits(17)@@+[NODE]2@@[OUT]3 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits 2(18)@@+[NODE]2@@[OUT]3 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits 2(18)@@+[NODE]72@@[OUT]3 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits3(21)@@+[NODE]2@@[OUT]3 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --__Pumpkin Bandits3(30)@@+[NODE]2@@[OUT]3 +msgid "[Creepy] Give the pumpkins your scariest smile." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits(17)@@+[NODE]2@@[OUT]4 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits 2(18)@@+[NODE]2@@[OUT]4 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits 2(18)@@+[NODE]72@@[OUT]4 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits3(21)@@+[NODE]2@@[OUT]4 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --__Pumpkin Bandits3(30)@@+[NODE]2@@[OUT]4 +msgid "Try to trick them." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits(17)@@+[NODE]2@@[OUT]7 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits 2(18)@@+[NODE]2@@[OUT]7 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits 2(18)@@+[NODE]72@@[OUT]7 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits3(21)@@+[NODE]2@@[OUT]7 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --__Pumpkin Bandits3(30)@@+[NODE]2@@[OUT]7 +msgid "Give them your fruit sweets, they do look so cute..." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits(17)@@+[NODE]4@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits 2(18)@@+[NODE]4@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits3(21)@@+[NODE]4@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --__Pumpkin Bandits3(30)@@+[NODE]4@@[STORY] +msgid "'Oh, yes, yes, we have stuff for sweets, yeah.'" +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits(17)@@+[NODE]4@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits 2(18)@@+[NODE]4@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits3(21)@@+[NODE]4@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --__Pumpkin Bandits3(30)@@+[NODE]4@@[OUT]1 +msgid "Trade." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits(17)@@+[NODE]5@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits3(21)@@+[NODE]5@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --__Pumpkin Bandits3(30)@@+[NODE]5@@[STORY] +msgid "" +"'AAA! No. We run!'\n" +"Terrified pumpkins run away from you." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits(17)@@+[NODE]5@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits(17)@@+[NODE]5@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits 2(18)@@+[NODE]5@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits 2(18)@@+[NODE]5@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits3(21)@@+[NODE]5@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits3(21)@@+[NODE]5@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --__Pumpkin Bandits3(30)@@+[NODE]5@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --__Pumpkin Bandits3(30)@@+[NODE]5@@[OUT]2 +msgid "Good, leave." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits(17)@@+[NODE]6@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits 2(18)@@+[NODE]6@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits3(21)@@+[NODE]6@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --__Pumpkin Bandits3(30)@@+[NODE]6@@[STORY] +msgid "You tricked the pumpkins well and good, and they scattered away." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits(17)@@+[NODE]6@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits(17)@@+[NODE]51@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits 2(18)@@+[NODE]6@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits 2(18)@@+[NODE]51@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits3(21)@@+[NODE]6@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits3(21)@@+[NODE]51@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --__Pumpkin Bandits3(30)@@+[NODE]6@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --__Pumpkin Bandits3(30)@@+[NODE]51@@[OUT]1 +msgid "One little fella seems to want to stay. Take them." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits(17)@@+[NODE]8@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits 2(18)@@+[NODE]8@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits3(21)@@+[NODE]8@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --__Pumpkin Bandits3(30)@@+[NODE]8@@[STORY] +msgid "You manage to run, but not without bruises and lost bags, as the pumpkins chase you." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits(17)@@+[NODE]9@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits 2(18)@@+[NODE]9@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits3(21)@@+[NODE]9@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --__Pumpkin Bandits3(30)@@+[NODE]9@@[STORY] +msgid "You kill the pumpkins and discover that one is still alive." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits(17)@@+[NODE]9@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits(17)@@+[NODE]49@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits 2(18)@@+[NODE]9@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits 2(18)@@+[NODE]49@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits3(21)@@+[NODE]9@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits3(21)@@+[NODE]49@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --__Pumpkin Bandits3(30)@@+[NODE]9@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --__Pumpkin Bandits3(30)@@+[NODE]49@@[OUT]1 +msgid "Take it with you." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits(17)@@+[NODE]13@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits 2(18)@@+[NODE]13@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits3(21)@@+[NODE]13@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --__Pumpkin Bandits3(30)@@+[NODE]13@@[STORY] +msgid "The pumpkins beat you badly, and you barely escape their pumpkinery, as they try to rip any sweets you have on you." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits(17)@@+[NODE]17@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits 2(18)@@+[NODE]17@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits3(21)@@+[NODE]17@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --__Pumpkin Bandits3(30)@@+[NODE]17@@[STORY] +msgid "" +"'What, no sweets? You give sweets now!'\n" +"They look angry." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits(17)@@+[NODE]17@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits(17)@@+[NODE]17@@[OUT]3 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits 2(18)@@+[NODE]17@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits 2(18)@@+[NODE]17@@[OUT]3 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits3(21)@@+[NODE]17@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits3(21)@@+[NODE]17@@[OUT]3 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --__Pumpkin Bandits3(30)@@+[NODE]17@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --__Pumpkin Bandits3(30)@@+[NODE]17@@[OUT]3 +msgid "Run" +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits(17)@@+[NODE]35@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits 2(18)@@+[NODE]35@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits3(21)@@+[NODE]35@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --__Pumpkin Bandits3(30)@@+[NODE]35@@[STORY] +msgid "Your tricks sucked, the pumpkins are angry!" +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits(17)@@+[NODE]35@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits(17)@@+[NODE]35@@[OUT]3 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits 2(18)@@+[NODE]35@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits 2(18)@@+[NODE]35@@[OUT]3 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits3(21)@@+[NODE]35@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits3(21)@@+[NODE]35@@[OUT]3 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --__Pumpkin Bandits3(30)@@+[NODE]35@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --__Pumpkin Bandits3(30)@@+[NODE]35@@[OUT]3 +msgid "Run!" +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits(17)@@+[NODE]49@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits 2(18)@@+[NODE]49@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits3(21)@@+[NODE]49@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --__Pumpkin Bandits3(30)@@+[NODE]49@@[STORY] +msgid "One little fella seems to want to stay." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits(17)@@+[NODE]51@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits 2(18)@@+[NODE]51@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits3(21)@@+[NODE]51@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --__Pumpkin Bandits3(30)@@+[NODE]51@@[STORY] +msgid "" +"'Yes! Good Halloween to you. Nom, nom, nom...'\n" +"The pumpkins grab the sweets and jump away from you." +msgstr "" + +#. -- [EVENT] --Pumpkin Bandits 2(18)@@+[NODE]2@@[STORY] +msgid "" +"You are ambushed by pumpkins!?!\n" +"'Your sweeties or your lives!'\n" +"The pumpkin who spoke has a large 'B' carved on it." +msgstr "" + +#. -- [EVENT] --Pumpkin Bandits 2(18)@@+[NODE]2@@[OUT]8 +msgid "Try talking to the pumpkin more, perhaps you can sort this out?" +msgstr "" + +#. -- [EVENT] --Pumpkin Bandits 2(18)@@+[NODE]5@@[STORY] +msgid "" +"'Aahh! No. We run!'\n" +"The terrified pumpkins run away from you." +msgstr "" + +#. -- [EVENT] --Pumpkin Bandits 2(18)@@+[NODE]56@@[STORY] +msgid "'What, what do you want?'" +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits 2(18)@@+[NODE]56@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Bandits 2(18)@@+[NODE]72@@[OUT]8 +msgid "[Magic user] This is no mere pumpkin; these poor fools have been cursed. Try to undo their curse." +msgstr "" + +#. -- [EVENT] --Pumpkin Bandits 2(18)@@+[NODE]56@@[OUT]2 +msgid "Tell the pumpkin you think it was fate that brought him here and ask it to stay with you." +msgstr "" + +#. -- [EVENT] --Pumpkin Bandits 2(18)@@+[NODE]58@@[STORY] +msgid "" +"You undo the curse, and most of the pumpkins turn to rats, dogs and other animals and scatter away. But, one, very confused bandit stands before you:\n" +"'Thank you, I really don't know what happened, can I stay with you?'" +msgstr "" + +#. -- [EVENT] --Pumpkin Bandits 2(18)@@+[NODE]58@@[OUT]1 +msgid "Agree and take them with you." +msgstr "" + +#. -- [EVENT] --Pumpkin Bandits 2(18)@@+[NODE]64@@[STORY] +msgid "" +"You not only failed; it seems the fate you were promised was to become a pumpkin too!\n" +"At least the other pumpkins leave you be now." +msgstr "" + +#. -- [EVENT] --Pumpkin Bandits 2(18)@@+[NODE]66@@[STORY] +msgid "'Oh, okay, you look nice.. I go with you. Say, would you like to be a pumpkin too? I bite you and we be pumpkins together?'" +msgstr "" + +#. -- [EVENT] --Pumpkin Bandits 2(18)@@+[NODE]66@@[OUT]1 +msgid "Accept the offer." +msgstr "" + +#. -- [EVENT] --Pumpkin Bandits 2(18)@@+[NODE]66@@[OUT]2 +msgid "Decline, say you are happy as you are. Take your new friend and leave." +msgstr "" + +#. -- [EVENT] --Pumpkin Bandits 2(18)@@+[NODE]72@@[STORY] +msgid "'No, no, no. You give sweeties, now!'" +msgstr "" + +#. -- [EVENT] --TrickorTreat Hut(19)@@+[NODE]2@@[STORY] +msgid "" +"A creepy hut appears before you, it speaks:\n" +"'To honour the All Souls time, you can play a game of fate with me. Offer goods for a chance to win. But beware, the spirits roll the dice here and so fate may play a trick on you too!'" +msgstr "" + +#. -- [EVENT] --TrickorTreat Hut(19)@@+[NODE]2@@[OUT]1 +msgid "Play." +msgstr "" + +#. -- [EVENT] --TrickorTreat Hut(19)@@+[NODE]2@@[OUT]2 +msgid "Decline and leave." +msgstr "" + +#. -- [EVENT] --TrickorTreat Hut(19)@@+[NODE]17@@[STORY] +msgid "" +"You see a note:\n" +"'Behind you!'" +msgstr "" + +#. -- [EVENT] --TrickorTreat Hut(19)@@+[NODE]17@@[OUT]1 +msgid "Defend yourself!" +msgstr "" + +#. -- [EVENT] --TrickorTreat Hut(19)@@+[NODE]19@@[STORY] +msgid "You place the offering and the hut eats it. It then turns into a wooden chest." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --TrickorTreat Hut(19)@@+[NODE]19@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --TrickorTreat Hut(19)@@+[NODE]19@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --TrickorTreat Hut(19)@@+[NODE]19@@[OUT]3 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --TrickorTreat Hut(19)@@+[NODE]19@@[OUT]4 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --TrickorTreat Hut(19)@@+[NODE]19@@[OUT]5 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --TrickorTreat Hut(19)@@+[NODE]19@@[OUT]6 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --TrickorTreat Hut(19)@@+[NODE]19@@[OUT]7 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --TrickorTreat Hut(19)@@+[NODE]19@@[OUT]8 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --TrickorTreat Hut(19)@@+[NODE]19@@[OUT]9 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --TrickorTreat Hut(19)@@+[NODE]19@@[OUT]10 +msgid "Open it." +msgstr "" + +#. -- [EVENT] --TrickorTreat Hut(19)@@+[NODE]24@@[STORY] +msgid "You defeat the enemy and gather the goods." +msgstr "" + +#. -- [EVENT] --TrickorTreat Hut(19)@@+[NODE]25@@[STORY] +msgid "You are defeated and barely escape." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin Patch(20)@@+[NODE]2@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --__Pumpkin Patch(31)@@+[NODE]2@@[STORY] +msgid "A couple of your folks found themselves a pumpkin in the cabbage patch!?" +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Chosen death_(22)@@+[NODE]2@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Chosen death 2(23)@@+[NODE]2@@[STORY] +msgid "" +"You allowed your chosen to die! Without the divine bond, you will no longer have any power or influence over the world, thus your reign will end.\n" +"Thankfully, you have one more chance to remain in the game. Call upon the spirit of the Cosmic Tree itself and ask for the soul of your chosen to be returned to you.\n" +"Remember, the price is high and it will get higher every time you abuse your divine power like this." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Chosen death_(22)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Chosen death 2(23)@@+[NODE]2@@[OUT]1 +msgid "Pay with two lives to return the one." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Chosen death_(22)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Chosen death 2(23)@@+[NODE]2@@[OUT]2 +msgid "Pay with four lives to return the one." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Chosen death_(22)@@+[NODE]2@@[OUT]3 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Chosen death 2(23)@@+[NODE]2@@[OUT]3 +msgid "Pay with six lives to return the one." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Chosen death_(22)@@+[NODE]2@@[OUT]4 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Chosen death 2(23)@@+[NODE]2@@[OUT]4 +msgid "Pay with eight lives to return the one." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Chosen death_(22)@@+[NODE]2@@[OUT]5 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Chosen death 2(23)@@+[NODE]2@@[OUT]5 +msgid "Pay with ten lives to return the one." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Chosen death_(22)@@+[NODE]2@@[OUT]6 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Chosen death 2(23)@@+[NODE]2@@[OUT]6 +msgid "Pay with fifteen lives to return the one." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Chosen death_(22)@@+[NODE]2@@[OUT]7 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Chosen death 2(23)@@+[NODE]2@@[OUT]7 +msgid "Pay with twenty lives to return the one." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Chosen death_(22)@@+[NODE]2@@[OUT]8 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Chosen death 2(23)@@+[NODE]2@@[OUT]8 +msgid "You cannot or will not pay. It is time to end this journey." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Chosen death_(22)@@+[NODE]2@@[OUT]9 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Chosen death 2(23)@@+[NODE]2@@[OUT]9 +msgid "Use the divine power of the cosmic seed to return your chosen!" +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Chosen death_(22)@@+[NODE]4@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Chosen death 2(23)@@+[NODE]4@@[STORY] +msgid "You paid your bloody dues and the spirit of your chosen is returned, now pray that it comes back in the right flesh..." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Chosen death_(22)@@+[NODE]4@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Chosen death 2(23)@@+[NODE]4@@[OUT]1 +msgid "Await your chosen." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin fight lvl2(24)@@+[NODE]2@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin fight lvl4(27)@@+[NODE]2@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin fight lvl6(28)@@+[NODE]2@@[STORY] +msgid "Pumpkins are approaching you aggressively." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin fight lvl2(24)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin fight lvl4(27)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin fight lvl6(28)@@+[NODE]2@@[OUT]2 +msgid "Try intimidation!" +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin fight lvl2(24)@@+[NODE]2@@[OUT]3 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin fight lvl4(27)@@+[NODE]2@@[OUT]3 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin fight lvl6(28)@@+[NODE]2@@[OUT]3 +msgid "Move away." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin fight lvl2(24)@@+[NODE]2@@[OUT]4 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin fight lvl4(27)@@+[NODE]2@@[OUT]4 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin fight lvl6(28)@@+[NODE]2@@[OUT]4 +msgid "[Magic user]Defend yourself by the strength of your spirit." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin fight lvl2(24)@@+[NODE]19@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin fight lvl4(27)@@+[NODE]19@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin fight lvl6(28)@@+[NODE]19@@[STORY] +msgid "You fail. Your mind feels muddled and your spirit cursed." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin fight lvl2(24)@@+[NODE]19@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin fight lvl4(27)@@+[NODE]19@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin fight lvl6(28)@@+[NODE]19@@[OUT]1 +msgid "Run." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin spawn lvl2(25)@@+[NODE]2@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin spawn lvl4(26)@@+[NODE]2@@[STORY] +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin spawn lvl6(29)@@+[NODE]2@@[STORY] +msgid "Something odd is happening, possessed pumpkins keep popping up everywhere..." +msgstr "" + +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin spawn lvl2(25)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin spawn lvl4(26)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# Haloween DLC.pot #-#-#-#-# +#. -- [EVENT] --Pumpkin spawn lvl6(29)@@+[NODE]2@@[OUT]1 +msgid "How strange." +msgstr "" diff --git a/Modules/pot/Nightdemons.pot b/Modules/pot/Nightdemons.pot index 1c4ebfd..8961dd7 100644 --- a/Modules/pot/Nightdemons.pot +++ b/Modules/pot/Nightdemons.pot @@ -427,7 +427,7 @@ msgid "'Challenge me? How delightful. Let us dance my dear.'" msgstr "" #. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]72@@[STORY] -msgid "'Ah, yes, children of light. Such a shame, still. I am enamoured and so shall gift you a servant so they may remind you of me. From now on, you shall be able to summon a werewolf mutt and he will be your to command. Now fare thee well, my love!'" +msgid "'Ah, yes, children of light. Such a shame, still. I am enamoured and so shall gift you a night-kiss so that it may remind you of me. From now on, you shall be part of our night pack, even if only a little. Now fare thee well, my love!'" msgstr "" #. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]72@@[OUT]1 diff --git a/Modules/pot/VOLH DLC.pot b/Modules/pot/VOLH DLC.pot index f88cfb3..7054783 100644 --- a/Modules/pot/VOLH DLC.pot +++ b/Modules/pot/VOLH DLC.pot @@ -3113,7 +3113,7 @@ msgid "[Scavenger male]Through the divine path, you are healed of the taint that msgstr "" #. -- [EVENT] --Chosen advancement(30)@@+[NODE]2@@[OUT]18 -msgid "Do not change -- you are happy in your own skin." +msgid "Do not change - you are happy in your own skin." msgstr "" #. -- [EVENT] --Chosen advancement(30)@@+[NODE]2@@[OUT]19 @@ -3148,6 +3148,10 @@ msgstr "" msgid "[Bat]Grow into a cmok!" msgstr "" +#. -- [EVENT] --Chosen advancement(30)@@+[NODE]2@@[OUT]27 +msgid "[Human crafter] Become an inventor." +msgstr "" + #. -- [EVENT] --Rat curse(31)@@+[NODE]2@@[STORY] msgid "A group of angry villagers is gathered around a lone hut. They have pitchforks and fire and look ready to burn the place down." msgstr ""