From ad64de7c8e1703359de666f836f44533822d2053 Mon Sep 17 00:00:00 2001 From: LecygneNoir Date: Sun, 4 Aug 2019 20:18:52 +0200 Subject: [PATCH] Add sources files for v555 --- .../game_files/DATABASE_DES_LOCALIZATION.xml | 158 +- .../DATABASE_QUEST_LOCALIZATION.xml | 745 ++-- .../game_files/DATABASE_UI_LOCALIZATION.xml | 9 +- Database/pot/DATABASE_DES_LOCALIZATION.pot | 452 +- Database/pot/DATABASE_QUEST_LOCALIZATION.pot | 619 ++- Database/pot/DATABASE_UI_LOCALIZATION.pot | 24 +- Modules/game_files/Abandoned House.txt | 1173 ++++++ Modules/game_files/Alphaclan.txt | 2 +- Modules/game_files/ChallengeTutorials.txt | 278 ++ Modules/game_files/Death.txt | 168 + Modules/game_files/Demon encounters.txt | 6 +- Modules/game_files/Divine.txt | 2 +- Modules/game_files/Earthbound.txt | 4 +- Modules/game_files/Forestdemons.txt | 2 +- Modules/game_files/Generic.txt | 680 ++- Modules/game_files/KS Events.txt | 18 +- Modules/game_files/Lightbringers.txt | 147 + Modules/game_files/Misc Encounters 2.txt | 2 +- Modules/game_files/Nightdemons.txt | 526 +++ Modules/game_files/Sea Encounters.txt | 21 + Modules/game_files/Slavyan.txt | 12 + Modules/game_files/SpiritTalkers.txt | 2 +- Modules/game_files/VOLH DLC.txt | 3120 ++++++++++++++ Modules/game_files/Woodlandkin.txt | 2 +- Modules/game_files/mChapter 1.txt | 6 +- Modules/pot/Abandoned House.pot | 1312 ++++++ Modules/pot/Alphaclan.pot | 2 +- Modules/pot/ChallengeTutorials.pot | 271 ++ Modules/pot/Demon encounters.pot | 4 +- Modules/pot/Divine.pot | 21 +- Modules/pot/Earthbound.pot | 11 +- Modules/pot/Forestdemons.pot | 2 +- Modules/pot/Generic.pot | 552 ++- Modules/pot/KS Events.pot | 25 +- Modules/pot/Lightbringers.pot | 106 + Modules/pot/Misc Encounters 2.pot | 2 +- Modules/pot/Nightdemons.pot | 2 +- Modules/pot/Sea Encounters.pot | 15 + Modules/pot/Slavyan.pot | 14 + Modules/pot/SpiritTalkers.pot | 2 +- Modules/pot/VOLH DLC.pot | 3713 +++++++++++++++++ Modules/pot/Woodlandkin.pot | 2 +- Modules/pot/mChapter 1.pot | 28 +- 43 files changed, 13559 insertions(+), 703 deletions(-) create mode 100644 Modules/game_files/Abandoned House.txt create mode 100644 Modules/game_files/ChallengeTutorials.txt create mode 100644 Modules/game_files/Death.txt create mode 100644 Modules/game_files/Nightdemons.txt create mode 100644 Modules/game_files/VOLH DLC.txt create mode 100644 Modules/pot/Abandoned House.pot create mode 100644 Modules/pot/ChallengeTutorials.pot create mode 100644 Modules/pot/VOLH DLC.pot diff --git a/Database/game_files/DATABASE_DES_LOCALIZATION.xml b/Database/game_files/DATABASE_DES_LOCALIZATION.xml index a6f1e4a..bf290b3 100644 --- a/Database/game_files/DATABASE_DES_LOCALIZATION.xml +++ b/Database/game_files/DATABASE_DES_LOCALIZATION.xml @@ -82,6 +82,8 @@ + + @@ -175,7 +177,7 @@ - + @@ -194,6 +196,8 @@ + + @@ -236,6 +240,10 @@ + + + + @@ -631,6 +639,12 @@ + + + + + + @@ -703,12 +717,12 @@ - + - + @@ -971,6 +985,10 @@ + + + + @@ -1325,7 +1343,7 @@ - + @@ -2302,7 +2320,7 @@ - + @@ -2363,7 +2381,7 @@ - + @@ -2591,6 +2609,8 @@ + + @@ -2667,7 +2687,7 @@ - + @@ -2815,6 +2835,34 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -2846,6 +2894,8 @@ + + @@ -2891,6 +2941,7 @@ + @@ -2906,6 +2957,8 @@ + + @@ -2953,7 +3006,7 @@ - + @@ -2962,6 +3015,8 @@ + + @@ -3124,7 +3179,9 @@ - + + + @@ -3150,6 +3207,8 @@ + + @@ -3256,7 +3315,15 @@ - + + + + + + + + + @@ -3372,7 +3439,7 @@ - + @@ -3402,22 +3469,45 @@ - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -3575,14 +3665,12 @@ - - - + @@ -3619,13 +3707,13 @@ - + - + - + - + @@ -3882,6 +3970,8 @@ + + diff --git a/Database/game_files/DATABASE_QUEST_LOCALIZATION.xml b/Database/game_files/DATABASE_QUEST_LOCALIZATION.xml index a1f0e54..ab7a07e 100644 --- a/Database/game_files/DATABASE_QUEST_LOCALIZATION.xml +++ b/Database/game_files/DATABASE_QUEST_LOCALIZATION.xml @@ -3,357 +3,361 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + - - - - - - + + + + - - - - + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - + - - - - - - - + + + + + + + - - + + - + - - + + - - - - - - - + + + + + + + - - + + - - + + - + - + - - + + - - + + - - - - + + + + - - - + + + - - + + - + - - - + + + - + - + - - + + - + - - - - + + + + - - + + @@ -364,10 +368,10 @@ - - - - + + + + @@ -375,33 +379,33 @@ - + - - - + + + - - + + - - - + + + - - + + - + - - - + + + - + @@ -412,33 +416,90 @@ - + - - - + + + - - - + + + - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/Database/game_files/DATABASE_UI_LOCALIZATION.xml b/Database/game_files/DATABASE_UI_LOCALIZATION.xml index fb88086..901eb72 100644 --- a/Database/game_files/DATABASE_UI_LOCALIZATION.xml +++ b/Database/game_files/DATABASE_UI_LOCALIZATION.xml @@ -1,7 +1,7 @@  - + @@ -794,7 +794,7 @@ - + @@ -918,5 +918,10 @@ + + + + + \ No newline at end of file diff --git a/Database/pot/DATABASE_DES_LOCALIZATION.pot b/Database/pot/DATABASE_DES_LOCALIZATION.pot index d0d878a..3d90df4 100644 --- a/Database/pot/DATABASE_DES_LOCALIZATION.pot +++ b/Database/pot/DATABASE_DES_LOCALIZATION.pot @@ -335,6 +335,14 @@ msgstr "" msgid "This character is the gods' chosen. They are immune to mental death and less likely to be kidnapped, but if they die your time is up." msgstr "" +#. DES_TAG_HALF_RACE +msgid "Half-Breed" +msgstr "" + +#. DES_TAG_HALF_RACE_DES +msgid "When the different people of Thea intermingle, the results can vary. For some, the child will become purely of one race, but for humans, the children can remain human and carry only some traits of their 'other' parent." +msgstr "" + #. DES_TAG_WOODFOLK msgid "Wood Folk" msgstr "" @@ -719,7 +727,7 @@ msgid "Shield" msgstr "" #. DES_TAG_DAMAGE_SHIELD_DES -msgid "Shielding." +msgid "Shielding in all types of challenges." msgstr "" #. DES_TAG_DAMAGE_SHIELD_P @@ -794,6 +802,14 @@ msgstr "" msgid "Decreases Shielding." msgstr "" +#. DES_TAG_DAMAGE_SHIFT_DELAY_SHIELD +msgid "Delay Swap and Shield" +msgstr "" + +#. DES_TAG_DAMAGE_SHIFT_DELAY_SHIELD_DES +msgid "Exchange Delay of two targets and increase their Shielding." +msgstr "" + #. DES_TAG_DAMAGE_NORMAL_STUN msgid "Stun" msgstr "" @@ -977,6 +993,22 @@ msgstr "" msgid "Damage reduced if the target has armour." msgstr "" +#. DES_TAG_DAMAGE_SOAK_DAMAGE +msgid "Soak Damage" +msgstr "" + +#. DES_TAG_DAMAGE_SOAK_DAMAGE_DES +msgid "All damage dealt to allies is dealt to the skill owner instead, as long as they are alive." +msgstr "" + +#. DES_TAG_DAMAGE_RESIST_POISON +msgid "Resist Poison" +msgstr "" + +#. DES_TAG_DAMAGE_RESIST_POISON_DES +msgid "Grants resistance to any form of poison damage." +msgstr "" + #. DES_TAG_DAMAGE_TRUE msgid "True Damage" msgstr "" @@ -2715,6 +2747,29 @@ msgstr "" msgid "A wise woman, knowing of the mystical ways but often practicing dark magic that taints the soul and body. This is why witches, even those barely adult, can resemble old women. The young witch completed her trials, but was deemed in need of further learning. " msgstr "" +#. DES_SUBRACE_HUM_GUSLA +msgid "Human - Gusla" +msgstr "" + +#. DES_SUBRACE_HUM_GUSLA_DES +msgid "Some boys never reach the rank of volh, instead they become gusla, a lesser magic user, focused more on research and rituals, than the raw power of magic. Only boys can become gusla." +msgstr "" + +#. DES_SUBRACE_HUM_VOLH +msgid "Human - Volh" +msgstr "" + +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SUBRACE_HUM_VOLH_DES +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SUBRACE_HUM_ELDER_VOLH_DES +msgid "A mystic gifted with the power of foresight and the unnatural gift of creating the unliving. Only human boys can become the volh. Even though the gods have allowed their return into grace, many zercas and witches remain sceptical." +msgstr "" + +#. DES_SUBRACE_HUM_ELDER_VOLH +msgid "Human - Elder Volh" +msgstr "" + #. DES_SUBRACE_HUM_BANDIT_ARCHER msgid "Human Bandit Archer" msgstr "" @@ -3004,7 +3059,7 @@ msgid "Dwarf Warmaster" msgstr "" #. DES_SUBRACE_DWARF_WARMASTER_DES -msgid "Chiselled in stone and metal the warmasters are ancient, steadfast and unmovable." +msgid "Chiselled in stone and metal the warmasters are ancient, steadfast and unmovable. Dwarven warriors are feared and respected by all who know what is good for them." msgstr "" #. DES_SUBRACE_DWARF_SMITH @@ -3024,7 +3079,7 @@ msgid "Clanless Dwarf Smith" msgstr "" #. DES_SUBRACE_DWARF_CLANLESS_SMITH_TRAIT_DES -msgid "." +msgid "A dwarven smith with a dark past. Dwarves are driven by their sense of personal honour, thus some become clanless when they feel they failed their dwarven kin. Redemption can take time, it may never come, but a clanless dwarf will strive to achieve it still." msgstr "" #. DES_SUBRACE_DWARF_RUNEMASTER @@ -3808,7 +3863,10 @@ msgstr "" msgid "Called into the unlife by foul magic, they are ever more vile and disease ridden than their living kin." msgstr "" +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBRACE_UNLI_SPIDER +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_RACE_UNLI_SPIDER msgid "Unliving Spider" msgstr "" @@ -4117,10 +4175,30 @@ msgstr "" msgid "Iron Storm" msgstr "" +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBRACE_DWARF_WARRIOR_IRON_STORM_DES +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SUBRACE_DARK_TOTEM_DES msgid "Iron Storm is a young warrior of stone and iron who has proven his unshaken loyalty to the dwarven kin time and again. If he agrees to join you it is to show your young gods what a true dwarf is made of." msgstr "" +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SUBRACE_DARK_TOTEM +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_DARK_TOTEM +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SUBSKILL_SUMMON_DARK_TOTEM +msgid "Dark Totem" +msgstr "" + +#. DES_SUBRACE_NONE +msgid "No Class" +msgstr "" + +#. DES_SUBRACE_NONE_DES +msgid "This is a concept and has no class." +msgstr "" + #. DES_RES_WOOD msgid "Wood" msgstr "" @@ -5637,7 +5715,7 @@ msgid "Mallet" msgstr "" #. DES_CLUB_2H_DES -msgid "A big, heavy and quite unwieldy weapon but it's smashing power is hard to match. Can deal splash damage around the main target. Requires both hands." +msgid "A big, heavy and quite unwieldy weapon but its smashing power is hard to match. Can deal splash damage around the main target. Requires both hands." msgstr "" #. DES_CLUB_2H_IRON @@ -9480,7 +9558,7 @@ msgid "Further increase your proficiency in crafting Thrown Spears. You will be msgstr "" #. DES_TECH_JEWELLERY_DES -msgid "Allows you to craft Jewellery which provides passive bonuses." +msgid "Allows you to craft Jewellery which provides passive bonuses or extra skills." msgstr "" #. DES_TECH_JEWELLERY_1 @@ -9717,7 +9795,7 @@ msgstr "" msgid "Craftsman's Aid " msgstr "" -#. DES_SKILL_WEAK_ADD_CRAFTING_TOOL +#. DES_SKILL_WEAK_CRAFTING_TOOL msgid "Worker's Aid " msgstr "" @@ -10541,7 +10619,10 @@ msgstr "" msgid "A curse of the soul that weakens your mysticism and destiny. Curses last until removed." msgstr "" +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_BLESS_P +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_RITUAL_PHYSICAL_BLESS msgid "Physical Blessing" msgstr "" @@ -10549,7 +10630,10 @@ msgstr "" msgid "Blessing of the body, temporarily increases your max physical health and movement." msgstr "" +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_BLESS_M +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_RITUAL_MENTAL_BLESS msgid "Mental Blessing" msgstr "" @@ -10557,7 +10641,10 @@ msgstr "" msgid "Blessing of the mind, temporarily increases your intelligence and wisdom." msgstr "" +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_BLESS_S +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_RITUAL_SPIRITUAL_BLESS msgid "Spiritual Blessing" msgstr "" @@ -10789,6 +10876,10 @@ msgstr "" msgid "The character is an unliving. Awakened by a mystical call and given a new life-force. They are dead, so it does make them physically tougher. " msgstr "" +#. DES_SKILL_RACE_UNLI_SPIDER_DES +msgid "The character is an unliving spider. Awakened by a mystical call and given a new life-force. It is dead, so it does make them physically tougher and eight hair-covered legs with more eyes than you can count will surely come in handy when performing manual tasks." +msgstr "" + #. DES_SKILL_RACE_DRAGON_DES msgid "The character is a dragon. An ancient, intelligent beast feared throughout the ages. Known to like gold, gems and virgins. " msgstr "" @@ -11050,10 +11141,7 @@ msgstr "" msgid "Blessed by your God you see further for a moment." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_SMARTER_EVERY_DAY -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# -#. DES_TRAIT_SMARTER_EVERY_DAY msgid "Smarter Every Day" msgstr "" @@ -11120,7 +11208,7 @@ msgid "Morning Birds" msgstr "" #. DES_SKILL_NEW_DAY_DES -msgid "Each follower receives a bonus to movement points and Health during morning turns." +msgid "Each morning your characters get +10% Health. They also receive 2 extra Movement Points for 3 turns." msgstr "" #. DES_SKILL_ETERNAL_LIGHT @@ -11661,6 +11749,128 @@ msgstr "" msgid "You know your ground for the upcoming battle. Now you need to use that information to you advantage." msgstr "" +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_MORNING_PILL +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SUBSKILL_MORNING_PILL +msgid "Completely Safe Pill" +msgstr "" + +#. DES_SKILL_MORNING_PILL_DES +msgid "" +"Here, this will refresh your breath. 100% poison-free, approved by professional herbalists.\n" +"<size=50%>Disclaimer: For a full list of possible side-effects consult your local health practitioner. Never exceed the recommended dose.<size=100%>" +msgstr "" + +#. DES_SKILL_DARK_BLOOD_SHIELD +msgid "Shield of Dark Blood" +msgstr "" + +#. DES_SKILL_DARK_BLOOD_SHIELD_DES +msgid "Sacrifice your Faith to protect your allies." +msgstr "" + +#. DES_SKILL_DARK_AURA +msgid "Dark Aura" +msgstr "" + +#. DES_SKILL_DARK_AURA_DES +msgid "With dark energy filling the veins, you can materialise an aura that feels threatening to spirits." +msgstr "" + +#. DES_SKILL_DARK_HEART +msgid "Dark Heart" +msgstr "" + +#. DES_SKILL_DARK_HEART_DES +msgid "Those who dare to embrace the darkness and let it into their hearts can gain protection in the world of spirits." +msgstr "" + +#. DES_SKILL_DARK_KNOWLEDGE +msgid "Dark Knowledge" +msgstr "" + +#. DES_SKILL_DARK_KNOWLEDGE_DES +msgid "Your fascination with the darkness gives a you better understanding of the spiritual world." +msgstr "" + +#. DES_SKILL_DARK_TOTEM_DES +msgid "Summon Dark Totem to your aid. Its dark magic will soak up wounds dealt to any ally as long as it is alive." +msgstr "" + +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_PAIN_COMMISSION +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SUBSKILL_PAIN_COMMISSION +msgid "Pain Duty" +msgstr "" + +#. DES_SKILL_PAIN_COMMISSION_DES +msgid "This Totem's only purpose is to feel pain." +msgstr "" + +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_DARK_SHIFT +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SUBSKILL_DARK_SHIFT +msgid "Dark Shift" +msgstr "" + +#. DES_SKILL_DARK_SHIFT_DES +msgid "You can bend the reality for two allies, filling them with dark energy. This switches their initiative and gives them dark shielding protection." +msgstr "" + +#. DES_SKILL_DARK_CLAW +msgid "Dark Claw" +msgstr "" + +#. DES_SKILL_DARK_CLAW_DES +msgid "You are able to conjure a bear claw out of the dark energy within you, sharp enough to slice your enemies like carrots." +msgstr "" + +#. DES_SKILL_UNSTABLE_CREATION +msgid "Unstable Creation" +msgstr "" + +#. DES_SKILL_UNSTABLE_CREATION_DES +msgid "Your creation is alive! It will serve you for 5 turns (unless it dies earlier). It suffers Health damage each turn." +msgstr "" + +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_EARTH_VISION +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_RITUAL_EARTH_VISION +msgid "Earth Vision" +msgstr "" + +#. DES_SKILL_EARTH_VISION_DES +msgid "Touching the land, you feel everything that is further than human vision." +msgstr "" + +#. DES_SKILL_FIRE_GIFT +msgid "Fire Gift" +msgstr "" + +#. DES_SKILL_FIRE_GIFT_DES +msgid "Fire of the forge burns inside of your soul. It is now easier to shape new object but you gathering materials takes longer." +msgstr "" + +#. DES_SKILL_SHOULDERS_POWER +msgid "Shoulder Power" +msgstr "" + +#. DES_SKILL_SHOULDERS_POWER_DES +msgid "The burden on your shoulders feels lighter. Everything is easier to carry and easier to pick up." +msgstr "" + +#. DES_SKILL_KNOWLEDGE_ARMOR +msgid "Knowledge Armor" +msgstr "" + +#. DES_SKILL_KNOWLEDGE_ARMOR_DES +msgid "You see the blow before it falls. You cannot prevent it but you can focus your mind to lessen the pain." +msgstr "" + #. DES_SUBSKILL_INCREASE_ATTRIBUTE msgid "Increase Attribute" msgstr "" @@ -11748,6 +11958,10 @@ msgstr "" msgid "Single target attack from ranged row." msgstr "" +#. DES_SUBSKILL_MORNING_PILL_DES +msgid "Single target poison attack from ranged row." +msgstr "" + #. DES_SUBSKILL_SOUL_TEAR msgid "Soul Damage" msgstr "" @@ -11904,6 +12118,10 @@ msgstr "" msgid "Melee attack, targets 3 enemies horizontally. The attacker recovers a portion of their health." msgstr "" +#. DES_SUBSKILL_DARK_CLAW_HIT +msgid "Dark Claw Hit" +msgstr "" + #. DES_SUBSKILL_CLAW_HIT_DES msgid "Melee attack, targets 3 enemies in horizontal line." msgstr "" @@ -11956,6 +12174,14 @@ msgstr "" msgid "Increase Shielding of a chosen ally." msgstr "" +#. DES_SUBSKILL_BLOOD_PROTECTION_S_ALL +msgid "Protect All" +msgstr "" + +#. DES_SUBSKILL_BLOOD_PROTECTION_S_ALL_DES +msgid "Increase Shielding of all allies at the cost of 20% of the caster's current health." +msgstr "" + #. DES_SUBSKILL_PROTECTING_OTHERS msgid "Protect Others" msgstr "" @@ -12135,7 +12361,7 @@ msgstr "" #. DES_SUBSKILL_SUMMON_UNLIVING_ARCHERS_ITEM_DES msgid "" "{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\n" -"Summon 2 Unliving archers to a ranged spot on your side of the battlefield." +"Summon 2 Unliving archers to a ranged or melee spot on your side of the battlefield." msgstr "" #. DES_SUBSKILL_SUMMON_WILD_BEAST_DES @@ -12164,6 +12390,12 @@ msgid "" "Summon a Werewolf to a melee spot on your side of the battlefield. The caster loses half of their current Health." msgstr "" +#. DES_SUBSKILL_SUMMON_DARK_TOTEM_DES +msgid "" +"{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\n" +"Summon a Dark Totem to a random spot on your side of the battlefield." +msgstr "" + #. DES_SUBSKILL_SUMMON_BEE msgid "Summon Bee" msgstr "" @@ -12686,6 +12918,8 @@ msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_RETALIATION_DMG_PER #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SUBSKILL_RETALIATION_DMG_MIST +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_RETALIATION_DMG msgid "Retaliation" msgstr "" @@ -12695,7 +12929,11 @@ msgid "Each attacker that hits this character receives damage based on the chara msgstr "" #. DES_SUBSKILL_RETALIATION_DMG_PER_DES -msgid "Each attacker that hits this character with normal attack, receives damage based on the characer's Perception." +msgid "Each attacker that hits this character with a normal attack, receives damage based on the character's Perception." +msgstr "" + +#. DES_SUBSKILL_RETALIATION_DMG_MIST_DES +msgid "Each attacker that hits this character with a normal attack, receives damage based on the character's Mysticism." msgstr "" #. DES_SUBSKILL_RETALIATION_DMG_DES @@ -12774,6 +13012,14 @@ msgstr "" msgid "Decreases Delay of a selected ally." msgstr "" +#. DES_SUBSKILL_AURA_EMBRACE_HURRY_UP_S +msgid "Motivating Presence" +msgstr "" + +#. DES_SUBSKILL_AURA_EMBRACE_HURRY_UP_S_DES +msgid "Decreases Delay of a random ally when the caster enters the battlefield." +msgstr "" + #. DES_SUBSKILL_HURRY_UP_SHIELDING msgid "Quick, Cover!" msgstr "" @@ -13126,6 +13372,30 @@ msgstr "" msgid "When travelling by sea, this group will get two fish each turn." msgstr "" +#. DES_SUBSKILL_PAIN_COMMISSION_DES +msgid "Redirect to self all damage that would otherwise be dealt to allies." +msgstr "" + +#. DES_SUBSKILL_DARK_SHIFT_DES +msgid "Switch delay of two ally characters, give them extra shield." +msgstr "" + +#. DES_SUBSKILL_DEGRADATION +msgid "Degradation" +msgstr "" + +#. DES_SUBSKILL_DEGRADATION_DES +msgid "Receive a percentage of Health damage each turn." +msgstr "" + +#. DES_SUBSKILL_POISON_HEAL +msgid "Dead Flesh" +msgstr "" + +#. DES_SUBSKILL_POISON_HEAL_DES +msgid "If another skill would deal poison damage to you which does not kill you, you will regenerate health equal to the damage received." +msgstr "" + #. DES_SUBSKILL_BUILDING_SIGHT_RANGE msgid "Increase Village Sight Range" msgstr "" @@ -13498,7 +13768,7 @@ msgstr "" msgid "Healing Bonus" msgstr "" -#. DES_SUBSKILL_GROUP_MEDICINE +#. DES_SUBSKILL_GROUP_MEDICINE_DES msgid "This character receives a bonus to Healing attribute from a nearby building." msgstr "" @@ -13609,68 +13879,140 @@ msgid "" "Warning - do not perform outside the village, it won't work and you will lose resources." msgstr "" -#. DES_HIGHER_EDUCATION +#. DES_RITUAL_CREATE_BOG_BIES +msgid "Create Bog Bies" +msgstr "" + +#. DES_RITUAL_CREATE_BOG_BIES_DES +msgid "Create character Bog Bies that will fight and work for you. It will perish after 5 turns." +msgstr "" + +#. DES_RITUAL_CREATE_ALKONOST +msgid "Create Alkonost" +msgstr "" + +#. DES_RITUAL_CREATE_ALKONOST_DES +msgid "Create character Alkonost that will fight and work for you. It will perish after 5 turns." +msgstr "" + +#. DES_RITUAL_CREATE_TROLL_ROCK +msgid "Create Troll Rock" +msgstr "" + +#. DES_RITUAL_CREATE_TROLL_ROCK_DES +msgid "Create character Troll Rock that will fight and work for you. It will perish after 3 turns." +msgstr "" + +#. DES_RITUAL_CATCH_DOMESTIC_PET +msgid "Catch Pet" +msgstr "" + +#. DES_RITUAL_CATCH_DOMESTIC_PET_DES +msgid "Upon completion, grants a random, low level domestic pet." +msgstr "" + +#. DES_RITUAL_SUMMON_BOAT +msgid "Summon Boat" +msgstr "" + +#. DES_RITUAL_SUMMON_BOAT_DES +msgid "Upon completion, a basic raft appears in the group's inventory." +msgstr "" + +#. DES_RITUAL_EARTH_VISION_DES +msgid "Upon completion, grants +2 sight range for 3 turns." +msgstr "" + +#. DES_RITUAL_PHYSICAL_BLESS_DES +msgid "Upon completion, grants a low level physical blessing for all group members which lasts 2 turns." +msgstr "" + +#. DES_RITUAL_MENTAL_BLESS_DES +msgid "Upon completion, grants a low level mental blessing for all group members which lasts 2 turns." +msgstr "" + +#. DES_RITUAL_SPIRITUAL_BLESS_DES +msgid "Upon completion, grants a low level spiritual blessing for all group members which lasts 2 turns." +msgstr "" + +#. DES_RITUAL_HIGHER_EDUCATION msgid "Higher Education" msgstr "" -#. DES_HIGHER_EDUCATION_DES -msgid "[PLACECHOLDER] Level up each character." +#. DES_RITUAL_HIGHER_EDUCATION_DES +msgid "Upon completion, grants 3 Experience Points equally divided among members of the group." msgstr "" -#. DES_MYSTICAL_KNOWLEDGE -msgid "Mystical Knowledge" +#. DES_RITUAL_FIRE_GIFT +msgid "Gift of Fire" msgstr "" -#. DES_MYSTICAL_KNOWLEDGE_DES -msgid "[PLACECHOLDER] Each character get random tag like TAG-WARRIOR, TAG-CRAFTSMAN, TAG-GATHERER, TAG-HUNTER, TAG-HEALER, TAG-MAGIC_USER." +#. DES_RITUAL_FIRE_GIFT_DES +msgid "Upon completion, grants +2.5 Crafting but -1 Gathering to all members of the group for 5 turns." msgstr "" -#. DES_DEMONIC_SPLINTER -msgid "Demonic Splinter" +#. DES_RITUAL_SHOULDERS_POWER +msgid "Strong Shoulders" msgstr "" -#. DES_DEMONIC_SPLINTER_DES -msgid "[PLACECHOLDER] Take 10% of each demon life (P M S) and lower demon faction loyalty for 30." +#. DES_RITUAL_SHOULDERS_POWER_DES +msgid "Upon completion, grants +1.5 Gathering to all members of the group and +10% Group Carry for 5 turns." msgstr "" -#. DES_SHOULDERS_POWER -msgid "Shoulders Power" +#. DES_RITUAL_KNOWLEDGE_ARMOR +msgid "Armour of Knowledge" msgstr "" -#. DES_SHOULDERS_POWER_DES -msgid "[PLACECHOLDER] Give 10% personal carry more." +#. DES_RITUAL_KNOWLEDGE_ARMOR_DES +msgid "Upon completion, grants +4 Physical Shielding to all members of the group. Lasts 5 turns." msgstr "" -#. DES_FIRE_GIFT -msgid "Fire Gift" +#. DES_RITUAL_CELEBRATION +msgid "Celebration" msgstr "" -#. DES_FIRE_GIFT_DES -msgid "[PLACECHOLDER] Give +10% (minimal 3 points) of Crafting for worst Crafters and -5% (minimal 2 points) of Gathering from best Gatherers." +#. DES_RITUAL_CELEBRATION_DES +msgid "Upon completion, rises morale of all members of the group to 40." msgstr "" -#. DES_MAGIC_POWDER -msgid "Magic Powder" +#. DES_RITUAL_MOON_BRIDGE +msgid "Moon Bridge" msgstr "" -#. DES_MAGIC_POWDER_DES -msgid "[PLACECHOLDER] Instant pHeal each player character in world." +#. DES_RITUAL_MOON_BRIDGE_DES +msgid "Upon completion, instantly transports all people and their cargo to another group located the closest to them." msgstr "" -#. DES_CABBAGE_FIELD -msgid "Grow the Cabbage" +#. DES_RITUAL_MYSTICAL_KNOWLEDGE +msgid "Mystical Knowledge" msgstr "" -#. DES_CABBAGE_FIELD_DES -msgid "[PLACECHOLDER] Give one child." +#. DES_RITUAL_MYSTICAL_KNOWLEDGE_DES +msgid "[PLACECHOLDER] Each character get random tag like TAG-WARRIOR, TAG-CRAFTSMAN, TAG-GATHERER, TAG-HUNTER, TAG-HEALER, TAG-MAGIC_USER." msgstr "" -#. DES_KNOWLEDGE_ARMOR -msgid "Knowledge Armor" +#. DES_RITUAL_DEMONIC_SPLINTER +msgid "Demonic Splinter" +msgstr "" + +#. DES_RITUAL_DEMONIC_SPLINTER_DES +msgid "[PLACECHOLDER] Take 10% of each demon life (P M S) and lower demon faction loyalty for 30." +msgstr "" + +#. DES_RITUAL_MAGIC_POWDER +msgid "Magic Powder" +msgstr "" + +#. DES_RITUAL_MAGIC_POWDER_DES +msgid "[PLACECHOLDER] Instant pHeal each player character in world." msgstr "" -#. DES_KNOWLEDGE_ARMOR_DES -msgid "[PLACECHOLDER] Give PShieldign=person lvl for each person." +#. DES_RITUAL_CABBAGE_FIELD +msgid "Grow the Cabbage" +msgstr "" + +#. DES_RITUAL_CABBAGE_FIELD_DES +msgid "[PLACECHOLDER] Give one child." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# @@ -14211,10 +14553,6 @@ msgstr "" msgid "Start with 20 Experience Points divided equally between all members of your group." msgstr "" -#. DES_TRAIT_SMARTER_EVERY_DAY_DES -msgid "Each day each of your characters receive 0.2 Experience Points." -msgstr "" - #. DES_TRAIT_SOLAR_POWERED_DES msgid "Your characters regenerate 1 additional Health, Sanity and Faith during the day but lose 1 Sanity during the night." msgstr "" @@ -14228,7 +14566,7 @@ msgid "New Day" msgstr "" #. DES_TRAIT_NEW_DAY_DES -msgid "Each morning your characters get +10% Health/Sanity/Faith and 2 extra Movement Points for 3 turns." +msgid "Each morning your characters get +10% Health also get 2 extra Movement Points for 3 turns. Rest of day characters have only Health bonus." msgstr "" #. DES_TRAIT_EAGLE_EYE_DES @@ -14349,7 +14687,7 @@ msgstr "" #. DES_TOOLTIP_LOW_HEALTH_DES msgid "" -"One or more characters has below 30% Health and may die. Set up a camp to speed up health recovery.\n" +"One or more characters has below 30% Health and may die. If the Health drops to 0, the character will not participate in any challenges. Set up a camp to speed up health recovery.\n" "\n" "Click to open the affected group's inventory." msgstr "" @@ -14360,7 +14698,7 @@ msgstr "" #. DES_TOOLTIP_LOW_SANITY_DES msgid "" -"One or more characters has below 30% Sanity and their morale is decreased. Their damage is lowered and there's a chance they will leave your group.\n" +"One or more characters has below 30% Sanity and their morale is decreased. Their damage is lowered and there's a chance they will leave your group. \n" "\n" "Improve their Morale by providing varied food.\n" "\n" @@ -14373,7 +14711,7 @@ msgstr "" #. DES_TOOLTIP_LOW_FAITH_DES msgid "" -"One or more characters below 30% Faith and are poisoned by magic. They will receive damage equal to portion of their health each turn. Perform the Spiritual Healing ritual and/or improve Morale to regenerate Faith.\n" +"One or more characters below 30% Faith and are poisoned by magic. They will receive damage equal to portion of their health each turn. If the Faith drops to 0, the character will not participate in any challenges. Perform the Spiritual Healing ritual and/or improve Morale to regenerate Faith.\n" "\n" "Click to open the affected group's inventory." msgstr "" @@ -14384,7 +14722,7 @@ msgstr "" #. DES_TOOLTIP_LOW_MORALE_DES msgid "" -"One or more characters feels their Morale is very low may leave to look for a better future away from you. Provide varied meals, let them rest in comfy beds and keep their Sanity high to recover Morale.\n" +"One or more characters feels their Morale is very low may leave to look for a better future away from you. Provide varied meals, let them rest and keep their Sanity high to recover Morale.\n" "\n" "Click to open the affected group's inventory." msgstr "" @@ -15398,6 +15736,14 @@ msgstr "" msgid "The amount of Morale gained from food each turn. Each character gets +1 Morale per turn for each type of food present in the group's inventory." msgstr "" +#. DES_TOOLTIP_VILLAGE_INFO +msgid "Village Information (V)" +msgstr "" + +#. DES_TOOLTIP_VILLAGE_INFO_DES +msgid "Opens the Village Info screen where you can see all production tasks at a glance, along with any buildings and ships in your settlement." +msgstr "" + #. DES_ENEMY_GROUP msgid "Enemy Group" msgstr "" diff --git a/Database/pot/DATABASE_QUEST_LOCALIZATION.pot b/Database/pot/DATABASE_QUEST_LOCALIZATION.pot index 45f4100..7b377da 100644 --- a/Database/pot/DATABASE_QUEST_LOCALIZATION.pot +++ b/Database/pot/DATABASE_QUEST_LOCALIZATION.pot @@ -11,11 +11,11 @@ msgid "Lightbringers" msgstr "" #. QUEST_MQ_SHATTERING1 -msgid "A house was destroyed in a shattering." +msgid "A house was destroyed in the Shattering." msgstr "" #. QUEST_MQ_SHATTERING1_DES -msgid "The family that lived there was taken by the light and they act really strangely now. These light attacks are becoming more frequent int he land, you must keep your eyes open for an opportunity to investigate this." +msgid "The family that lived there was taken by the lightbringers and they act strangely now. These light attacks are becoming more frequent. Keep your eyes open for an opportunity to investigate this." msgstr "" #. QUEST_MQ_DREAM @@ -23,7 +23,7 @@ msgid "The gods visited your dreams." msgstr "" #. QUEST_MQ_DREAM_DES -msgid "Whether willingly or by force, you were marked as chosen and told you will one day need to face a great task for the gods." +msgid "Whether willingly or by force, you were marked as chosen and told you will one day face a great task for the gods." msgstr "" #. QUEST_MQ_STOLEN @@ -31,11 +31,11 @@ msgid "Bandits have stolen your goods." msgstr "" #. QUEST_MQ_STOLEN_DES -msgid "You managed to track the bandits to their lair, you can take revenge and reclaim your goods." +msgid "You managed to track the bandits to their lair. You can take revenge and reclaim your goods." msgstr "" #. QUEST_MQ_STOLEN2_DES -msgid "The bastards have escaped with your stuff, but maybe you will catch up to them with some luck." +msgid "The bastards escaped with your stuff, but maybe you can catch up to them with some luck." msgstr "" #. QUEST_MQ_HAHALEK @@ -43,11 +43,11 @@ msgid "A hahalek demon was holding your goods." msgstr "" #. QUEST_MQ_HAHALEK_DES -msgid "The demon spoke of light hurting it and so forcing even a house demon to work for the bandits. The lightbringers are clearly disturbing the balance in the land." +msgid "The demon spoke of light hurting it, of his home not being safe and so forcing even a house demon to work for the bandits. The lightbringers are clearly disturbing the balance in the land." msgstr "" #. QUEST_MQ_HAHALEK2_DES -msgid "You killed the pesky demon, but it is odd why a house demon would work for bandits. Demons seem to be acting strange these days." +msgid "You killed the pesky demon, but it is odd that a house demon would work for bandits. Demons seem to be acting strangely these days." msgstr "" #. QUEST_MQ_CMUCH @@ -55,7 +55,7 @@ msgid "You found an eerily empty swamp with only one odd-looking toad left." msgstr "" #. QUEST_MQ_CMUCH_DES -msgid "The toad asked to be taken to a witch's hut nearby. It gave you directions so you should see the hut if you look for it." +msgid "The toad asked to be taken to a witch's hut nearby. It gave you directions, so you should see the hut if you look for it." msgstr "" #. QUEST_MQ_CMUCH2_DES @@ -67,35 +67,35 @@ msgid "You left the swamp." msgstr "" #. QUEST_MQ_BABA -msgid "You found the witch's hut and it seems to be a baba yaga. She asked for the toad." +msgid "You found the witch's hut and the witch inside: a baba yaga. She asked for the toad." msgstr "" #. QUEST_MQ_BABA_DES -msgid "The toad looked like a cmuch demon, but was actually a cursed vodnik. The 'prince' was grateful for his release. He told you of demons being burned by the light that came from the ground. Some died, some became changed. This light is clearly poisoning the land." +msgid "The toad looked like a cmuch demon, but it was actually a cursed vodnik. The 'prince' was grateful for his release. He told you of demons being burned by the light that came from the ground. Some died, some became changed. This light is clearly poisoning the land." msgstr "" #. QUEST_MQ_BABA2_DES -msgid "You failed to undo the cmuch's curse, but the yaga, she mentioned something about the swamp's demons disappearing after a shattering and a light appearing. Likely another case of the lightbringers meddling." +msgid "You failed to undo the cmuch's curse, but the yaga mentioned something about the swamp's demons disappearing after the Shattering and a light appearing. Likely another case of the lightbringers' meddling." msgstr "" #. QUEST_MQ_BABA3_DES -msgid "You attacked the baba yaga and so you did not get much information from her or the cmuch. Keep an eye out for more trails of the lightbringers activities" +msgid "You attacked the baba yaga and did not get information from her or the cmuch. Keep an eye out for signs of the lightbringers' activities." msgstr "" #. QUEST_MQ_BABA4_DES -msgid "You left the toad with the yaga, she mentioned something about the swamp's demons disappearing after a shattering and a light appearing. Likely another case of the lightbringers meddling." +msgid "You left the toad with the yaga. She mentioned something about the swamp's demons disappearing after the Shattering and a light appearing. Likely another case of the lightbringers' meddling." msgstr "" #. QUEST_MQ_BABA5_DES -msgid "You attacked the vodnik and so you did not get much information from him or the yaga. Keep an eye out for more trails of the lightbringers activities." +msgid "You attacked the vodnik and did not get information from him or the yaga. Keep an eye out for signs of the lightbringers' activities." msgstr "" #. QUEST_MQ_WISPS -msgid "You were assaulted by light-wisps." +msgid "You were assaulted by light wisps." msgstr "" #. QUEST_MQ_WISPS_DES -msgid "Eventually the wisps flicker away towards the sun and disappear.You see burnt carcasses of bugs and small critters around you, but you also spot a small pack of oddly paired beings moving away in unison, as if trying to follow the wisps. This light-scourge needs to be stopped. keep a lookout for a way." +msgid "Eventually the wisps flicker away towards the sun and disappear. You see burnt carcasses of bugs and small critters around you, but you also spot a small pack of oddly paired beings moving away in unison, as if trying to follow the wisps. This light-scourge needs to be stopped. Keep a lookout for a way." msgstr "" #. QUEST_MQ_AMBUSH @@ -103,39 +103,39 @@ msgid "You are ambushed by the scoundrels that took your goods earlier." msgstr "" #. QUEST_MQ_AMBUSH_DES -msgid "You defeated the bandits and reclaimed your goods. The scoundrels spoke of the earth shattering their homes and light taking their folk driving them to banditry. This light-scourge needs to be stopped. keep a lookout for a way." +msgid "You defeated the bandits and reclaimed your goods. The scoundrels spoke of the earth shattering their homes and light taking their folk, driving them to banditry. This light-scourge needs to be stopped. Keep a lookout for a way." msgstr "" #. QUEST_MQ_AMBUSH2_DES -msgid "They defeat you but let you go. The scoundrels spoke of the earth shattering their homes and light taking their folk driving them to banditry. This light-scourge needs to be stopped. keep a lookout for a way." +msgid "The bandits defeated you but let you go. The scoundrels spoke of the earth shattering their homes and light taking their folk, driving them to banditry. This light-scourge needs to be stopped. Keep a lookout for a way." msgstr "" #. QUEST_MQ_ALECHEMIST -msgid "You came across an odd man, calling himself an Alchemist." +msgid "You came across an odd man calling himself the Alchemist." msgstr "" #. QUEST_MQ_ALECHEMIST2_DES -msgid "You kill the man and loot his strange table. Among other things, you find a map with a place distinctly marked: 'Stupid bandits unable to grasp the importance of their cave - need to get in here before all shatters!'" +msgid "You kill the man and loot his strange table. Among other things, you find a map with a place distinctly marked: 'Stupid bandits unable to grasp the importance of their cave -- need to get in here before all shatters!'" msgstr "" #. QUEST_MQ_ALECHEMIST3_DES -msgid "You tried but failed to kill the Alchemist, but he let you live and proved to be an agent of the divine will like you. He told you of a red cave that may hold the secret to the lightbringer scourge. But in order to get into the cave, you need to deal with the Red Ridge Bandits, who set up camp near the cave's entrance. The bandit lair should appear on your map." +msgid "You tried but failed to kill the Alchemist. He let you live and proved to be an agent of the divine will like you. He told you of a red cave that may hold the secret to the lightbringer scourge. But to get into the cave, you need to deal with the Red Ridge bandits, who set up camp near the cave's entrance. The bandit lair should appear on your map." msgstr "" #. QUEST_MQ_ALECHEMIST_DES -msgid "The Alchemist proved to be an agent of the divine will also, and he told you of a red cave that may hold the secret to the lightbringer scourge. But in order to get into the cave, you need to deal with the Red Ridge Bandits, who set up camp near the cave's entrance. The bandit lair should appear on your map." +msgid "The Alchemist proved to be an agent of the divine will like you. He told you of a red cave that may hold the secret to the lightbringer scourge. But to get into the cave, you need to deal with the Red Ridge bandits, who set up camp near the cave's entrance. The bandit lair should appear on your map." msgstr "" #. QUEST_MQ_BANDITLAIR -msgid "You found the lair of the Red Ridge Bandits." +msgid "You found the lair of the Red Ridge bandits." msgstr "" #. QUEST_MQ_BANDITLAIR_DES -msgid "You destroyed the bandits and thus the entrance to the Red Cave stands open for you. The Alchemist agreed to meet you inside when you are ready." +msgid "You destroyed the bandits and the entrance to the Red Cave stands open for you. The Alchemist agreed to meet you inside when you are ready." msgstr "" #. QUEST_MQ_BANDITLAIR2_DES -msgid "You tried to kill the bandits but they defeated you and so there is little chance of getting into the cave that way. The Alchemist recommended going to a scavenger camp nearby to seek their aid in defeating the bandits." +msgid "You tried to kill the bandits, but they defeated you. There is little chance of getting into the cave that way. The Alchemist recommended going to a scavenger camp nearby to seek their aid in defeating the bandits." msgstr "" #. QUEST_MQ_BANDITLAIR3_DES @@ -147,7 +147,7 @@ msgid "The bandits are willing to let you into the Red Cave, but only if you dea msgstr "" #. QUEST_MQ_BANDITLAIR5_DES -msgid "You sneak into the bandit camp and manage to rescue the scavenger child, along with a few others.They are unusually reluctant to be rescued, so they make a real ruckus and you are forced to run fast before the bandits catch you. There's little chance of them being friendly now, but you can go back to the scavengers and report your success." +msgid "You sneak into the bandit camp and manage to rescue the scavenger child, along with a few others. They are unusually reluctant to be rescued, so they make a ruckus and you are forced to run fast before the bandits catch you. There's little chance of them being friendly now, but you can go back to the scavengers and report your success." msgstr "" #. QUEST_MQ_BANDITLAIR6_DES @@ -159,7 +159,7 @@ msgid "The Red Ridge bandits allowed you access to the Red Cave as agreed. The A msgstr "" #. QUEST_MQ_BANDITLAIR8_DES -msgid "After making the deal with the scavengers, you destroyed the bandits. To get to the Red Cave return to the scavengers and give them their child back." +msgid "After making the deal with the scavengers, you destroyed the bandits. To get to the Red Cave, return to the scavengers and give them their child back." msgstr "" #. QUEST_MQ_SCAVENGERS @@ -167,11 +167,11 @@ msgid "You arrived at the scavenger settlement that is at odds with the Red Ridg msgstr "" #. QUEST_MQ_SCAVENGERS_DES -msgid "You agreed to pretend you killed the scavengers, to either poison the bandits or steal back the scavenger child. Go back to the Red Ridge bandit camp and lie to them." +msgid "You agreed to pretend you killed the scavengers, as a ruse to either poison the bandits or steal back the scavenger child. Go back to the Red Ridge bandit camp and lie to them." msgstr "" #. QUEST_MQ_SCAVENGERS2_DES -msgid "You failed to convince the scavengers to help you out, so they chase you away. You can try killing them when you're better prepared." +msgid "You failed to convince the scavengers to help you, so they chase you away. You can try killing them when you're better prepared." msgstr "" #. QUEST_MQ_SCAVENGERS3_DES @@ -179,23 +179,23 @@ msgid "You failed to kill the scavengers, so they chase you away. You can try ki msgstr "" #. QUEST_MQ_SCAVENGERS4_DES -msgid "You killed the scavengers, time to report back to the bandits so you may gain access to the Red Cave." +msgid "You killed the scavengers. Time to report back to the bandits so you may gain access to the Red Cave." msgstr "" #. QUEST_MQ_SCAVENGERS5_DES -msgid "You convinced the scavengers to leave, time to report back to the bandits so you may gain access to the Red Cave." +msgid "You convinced the scavengers to leave. Time to report back to the bandits so you may gain access to the Red Cave." msgstr "" #. QUEST_MQ_SCAVENGERS6_DES -msgid "The scavengers were not eager to help you in any way, killing the bandits seems like the only way to get into the Red Cave now." +msgid "The scavengers were not eager to help you in any way. Killing the bandits seems like the only way to get into the Red Cave now." msgstr "" #. QUEST_MQ_SCAVENGERS7_DES -msgid "The scavengers are happy with your results and so they help you get into the Red Cave. The Alchemist will likely await you at the entrance when you're ready." +msgid "The scavengers are happy with your results and they help you get into the Red Cave. The Alchemist will await you at the entrance when you're ready." msgstr "" #. QUEST_MQ_SCAVENGERS8_DES -msgid "You see the remains of a scavenger settlement, it is destroyed. perhaps the bandits decided to deal with them after all." +msgid "You see the remains of a scavenger settlement that has been destroyed. Perhaps the bandits decided to deal with them after all." msgstr "" #. QUEST_MQ_YAGA @@ -203,15 +203,15 @@ msgid "You found the witch hut the bandits wanted destroyed." msgstr "" #. QUEST_MQ_YAGA_DES -msgid "Your actions failed. The house shifts and shakes and you feel it becoming very hostile towards you. You can try to attack later, or find another path." +msgid "Your actions failed. The house shifts and shakes, and you feel it becoming very hostile towards you. You can try to attack later or find another path." msgstr "" #. QUEST_MQ_YAGA2_DES -msgid "You succeeded to deal with the witch so you can go back to the bandits and report your success." +msgid "You succeeded in dealing with the witch, so you can go back to the bandits and report your success." msgstr "" #. QUEST_MQ_YAGA3_DES -msgid "The witch convinced you not to kill her, instead she will stay low for a time, so you can try and lie to the bandits and say you did kill her." +msgid "The witch convinced you not to kill her. Instead she will stay hidden for a time, so you can try to lie to the bandits and say you killed her." msgstr "" #. #-#-#-#-# DATABASE_QUEST_LOCALIZATION.pot.tmp #-#-#-#-# @@ -222,11 +222,11 @@ msgid "But you decided to leave for now." msgstr "" #. QUEST_MQ_YAGA5_DES -msgid "The witch was happy to learn of your success and wished you well. She and her hut have moved away from this place." +msgid "The witch was happy to learn of your success and wished you well. She and her hut moved away from this place." msgstr "" #. QUEST_MQ_MINE -msgid "You found the demon occupied mine the bandits wanted cleared." +msgid "You found the demon-occupied mine the bandits wanted cleared." msgstr "" #. QUEST_MQ_MINE2_DES @@ -234,11 +234,11 @@ msgid "The demons were happy to learn of your success and wished you well." msgstr "" #. QUEST_MQ_MINE3_DES -msgid "You made a deal with the demon to go back to the bandits, lie about killing the demons and then call upon the demons with a secret word so that they can aid you in killing the Red Ridgers." +msgid "You made a deal with the demons to go back to the bandits, lie about killing the demons, and then call upon the demons with a secret word so that they can aid you in killing the Red Ridge bandits." msgstr "" #. QUEST_MQ_MINE4_DES -msgid "The demons offered a deal, where they will help you to kill the bandits. You said you will consider it." +msgid "The demons offered a deal: they will help you to kill the bandits. You said you will consider it." msgstr "" #. QUEST_MQ_MINE5_DES @@ -250,11 +250,11 @@ msgid "You killed the demons as asked. Time to report back to the bandits." msgstr "" #. QUEST_MQ_MINE7_DES -msgid "The demons beat you badly and forced you to run away. You can try again, or try another path." +msgid "The demons beat you badly and forced you to run away. You can try again or try another path." msgstr "" #. QUEST_MQ_MINE8_DES -msgid "You failed to deal with the demons. You can try again, or try another path." +msgid "You failed to deal with the demons. You can try again or try another path." msgstr "" #. QUEST_MQ_REDCAVE @@ -262,11 +262,11 @@ msgid "You arrived at the Red Cave, where the Alchemist awaits." msgstr "" #. QUEST_MQ_REDCAVE_DES -msgid "You tried to get through the barrier, but failed. You need to come back stronger in brawn or magic to try again." +msgid "You tried to get through the barrier but failed. You need to come back stronger in brawn or magic to try again." msgstr "" #. QUEST_MQ_REDCAVE2_DES -msgid "You have entered deeper into the cave, but it holds more mysteries and you need aid to unravel them. You can either choose to rescue an old dwarf from a prison, a tough, but straight forward path. Or, you can look for aid with other factions, the orcs, goblins, dwarves or elves. Seek any of their larger villages and make sure you are friendly before approaching them." +msgid "You entered deeper into the cave, but it holds more mysteries and you need aid to unravel them. You can choose to rescue an old dwarf from a prison - a tough but straightforward path. Or you can look for aid from other factions, such as the orcs, goblins, dwarves, or elves. Seek any of their larger villages and make sure you are friendly before approaching them." msgstr "" #. QUEST_MQ_PRISON @@ -274,15 +274,15 @@ msgid "You arrived at the dungeon where the dwarven prisoner is held." msgstr "" #. QUEST_MQ_PRISON_DES -msgid "You failed to rescue the dwarf and were forced to leave. Try again, or perhaps look for other paths, the elves, dwarves, goblins or orcs may have some answers for you. Maybe search for their villages." +msgid "You failed to rescue the dwarven grandmaster and were forced to leave. Try again, or perhaps look for other paths. The elves, dwarves, goblins, or orcs may have answers for you. Search for their villages." msgstr "" #. QUEST_MQ_PRISON2_DES -msgid "You rescued the grandmaster, time to return to the Red Cave." +msgid "You rescued the grandmaster dwarf. Time to return to the Red Cave." msgstr "" #. QUEST_MQ_PRISON3_DES -msgid "You come to where the dwarven prisoner was supposed to be held, but you find the earth parted and only rabble where the entrance once was." +msgid "You come to where the dwarven prisoner was supposed to be held, but you find the earth parted and only rubble where the entrance once was." msgstr "" #. QUEST_MQ_REDCAVEONE @@ -298,19 +298,19 @@ msgid "You find the druid-tree in an old grove." msgstr "" #. QUEST_MQ_DRUIDTREE_DES -msgid "The druid-tree agreed to sacrifice their own life for your cause. You have the blood so you can return to the Red Cave." +msgid "The druid-tree agreed to sacrifice its life for your cause. You have the blood so you can return to the Red Cave." msgstr "" #. QUEST_MQ_DRUIDTREE2_DES -msgid "You were tasked with finding a dying druid-tree and end their misery. This way you will also achieve your goal. Search for the forest where the tree is trapped." +msgid "You were tasked with finding a dying druid-tree and ending its misery. This way you will also achieve your goal. Search for the forest where the tree is trapped." msgstr "" #. QUEST_MQ_DRUIDTREE3_DES -msgid "The druid-tree did not agree to aid you. You must either force it, or try another path altogether." +msgid "The druid-tree did not agree to aid you. You must either force it or try another path." msgstr "" #. QUEST_MQ_DRUIDTREE4_DES -msgid "You killed the druid-tree and got theblood. Time to return to the Red Cave." +msgid "You killed the druid-tree and got the blood. Time to return to the Red Cave." msgstr "" #. QUEST_MQ_DRUIDTREE5_DES @@ -318,15 +318,15 @@ msgid "The forest is quiet and ordinary. You walk and walk but do not find trace msgstr "" #. QUEST_MQ_MROKI -msgid "You find the place where a dying druid-tree is supposed to be held." +msgid "You find the place where a dying druid-tree is supposed to be held or trapped." msgstr "" #. QUEST_MQ_MROKI_DES -msgid "You failed to retrieve the druid-tree's blood. Try again later, or try another path amongst the other factions." +msgid "You failed to retrieve the druid-tree's blood. Try again later or try another path amongst the other factions." msgstr "" #. QUEST_MQ_MROKI2_DES -msgid "You retrieved the blood of the druid-tree, return to the Red Cave." +msgid "You retrieved the blood of the druid-tree. Return to the Red Cave." msgstr "" #. QUEST_MQ_MROKI3_DES @@ -334,7 +334,7 @@ msgid "But you find nothing of interest here." msgstr "" #. QUEST_MQ_CULT -msgid "You were attacked by lightbringers who wanted to take away the druid blood." +msgid "You were attacked by lightbringers who wanted to take the druid blood." msgstr "" #. QUEST_MQ_CULT_DES @@ -346,11 +346,11 @@ msgid "You were told that they were the cult of Nyia and that they were the ones msgstr "" #. QUEST_MQ_CULT3_DES -msgid "You were defeated and the blood stolen! Try to track them down." +msgid "You were defeated, and the cultists stole the druid blood! Try to track them down." msgstr "" #. QUEST_MQ_LIGHTBRINGERS -msgid "You catch the lightbringers who took the druid-blood and one of your people" +msgid "You catch the lightbringers who took the druid blood and one of your people." msgstr "" #. QUEST_MQ_LIGHTBRINGERS_DES @@ -374,7 +374,7 @@ msgid "You defeated the guardians and they bid you to right their wrongs and res msgstr "" #. QUEST_MQ_DSTATUES2_DES -msgid "You were defeated by the guardians and they bid you return when you are ready." +msgid "You were defeated by the guardians and they bid you to return when you are ready." msgstr "" #. QUEST_MQ_LIGHTZMEY @@ -386,7 +386,7 @@ msgid "You have defeated the light-zmey! It will take time for Thea to fully abs msgstr "" #. QUEST_MQ_LIGHTZMEY2_DES -msgid "The light-zmey defeats you. Return when you are ready to face them again." +msgid "The light-zmey defeats you. Return when you are ready to face him again." msgstr "" #. QUEST_MQ_MROKINEC @@ -394,43 +394,43 @@ msgid "You track down a group of mroki. Perhaps you can harvest their hearts for msgstr "" #. QUEST_MQ_MROKINEC_DES -msgid "You defeated the mroki. You can now head to the red cave and meet the necromancer and find your way into the chamber where the light-beast awaits." +msgid "You defeated the mroki. You can now head to the Red Cave and meet the necromancer and find your way into the chamber where the light-beast awaits." msgstr "" #. QUEST_MQ_MROKINEC2_DES -msgid "The mroki defeated you, but perhaps you can try to track them down again." +msgid "The mroki defeated you, but perhaps you can track them down again." msgstr "" #. QUEST_MQ_ELFPATHBROKEN -msgid "The elven mage has confronted you and demands you follow her path." +msgid "The elven mage confronted you and demanded you follow her path." msgstr "" #. QUEST_MQ_ELFPATHBROKEN_DES -msgid "You agreed to stay on her side and go straight to the zmey cave, and not the Alchemist." +msgid "You agreed to follow her path and go straight to the zmey cave, and not back to the Alchemist." msgstr "" #. QUEST_MQ_ELFPATHBROKEN2_DES -msgid "You decided you do not want to follow her path and so you defeated the elf in combat. Seek out another path to end the light-zmey." +msgid "You decided you do not want to follow her path and defeated the elf in combat. Seek out another path to end the light-zmey." msgstr "" #. QUEST_MQ_ELFPATHBROKEN3_DES -msgid "You decided you do not want to follow her path and so you tried to kill the mage. She defeated you but allowed you to live. Seek out another path to end the light-zmey." +msgid "You decided you do not want to follow her path and tried to kill the mage. She defeated you but allowed you to live. Seek out another path to end the light-zmey." msgstr "" #. QUEST_MQ_ORCPATH -msgid "You visited the Aphaclans and asked for aid in defeating the light-beast." +msgid "You visited the alpha clans and asked for aid in defeating the light-beast." msgstr "" #. QUEST_MQ_ORCPATH_DES -msgid "The orcs were unable to aid you in discovering more about the Red Cave, but they recommended you seek out an orc necromancer, who is known to meddle in many mysteries." +msgid "The orcs were unable to aid you in discovering more about the Red Cave, but they recommended you seek out an orc necromancer who is known to meddle in many mysteries." msgstr "" #. QUEST_MQ_GOBPATH -msgid "You visited the Spirit Talkers and asked for aid in defeating the light-beast." +msgid "You visited the spirit talkers and asked for aid in defeating the light-beast." msgstr "" #. QUEST_MQ_GOBPATH_DES -msgid "The goblins were unable to aid you in discovering more about the Red Cave, but they recommended you seek out an orc necromancer, who is known to meddle in many mysteries." +msgid "The goblins were unable to aid you in discovering more about the Red Cave, but they recommended you seek out an orc necromancer who is known to meddle in many mysteries." msgstr "" #. QUEST_MQ_NECROMANCER @@ -438,11 +438,11 @@ msgid "You visited the necromancer in his tower." msgstr "" #. QUEST_MQ_NECROMANCER_DES -msgid "He told you of his design to release the power of darkness, so it may destroy light. You agreed to follow his path. Hunt down some mroki, in the lands of darkness or the volcanic wastelands. Afterwards, meet the necromancer at the cave to defeat the light-beast." +msgid "He told you of his design to release the power of darkness, so it may destroy light. You agreed to follow his path. Hunt down some mroki, in the lands of darkness or the volcanic wastelands. Afterwards, meet the necromancer at the Red Cave to defeat the light-beast." msgstr "" #. QUEST_MQ_NECROMANCER2_DES -msgid "He told you of his design to release the power of darkness, so it may destroy light. You refused to follow his path, and so you must now find another way." +msgid "He told you of his design to release the power of darkness, so it may destroy light. You refused to follow his path, so you must now find another way." msgstr "" #. QUEST_MQ_DWARFPATH @@ -450,7 +450,7 @@ msgid "You sought the aid of the dwarves in the fight against the lightbringers. msgstr "" #. QUEST_MQ_DWARFPATH_DES -msgid "The Earthbound admitted their shame in failing their duty and allowing the destruction of the earth-heart. They will forge a new heart rune, but you need to go seek out the dziad mroz. The ancient demon dwells in the ice plains." +msgid "The earthbound admitted their shame in failing their duty and allowing the destruction of the earth-heart. They will forge a new heart rune, but you need to seek out the dziad mroz. The ancient demon dwells in the ice plains." msgstr "" #. QUEST_MQ_DZIAD @@ -470,11 +470,11 @@ msgid "You failed to obtain the ice heart from the dziad mroz, so you now need t msgstr "" #. QUEST_MQ_ELFPATH -msgid "You approached the Woodlandkin in search for answers and aid with the lightbringer threat." +msgid "You approached the Woodlandkin in search of answers and aid with the lightbringer threat." msgstr "" #. QUEST_MQ_ELFPATH_DES -msgid "A young elven druid, Nai-ysir, told you of how the council is too slow to act. But she also said she knows of an elf mage that may be the cause of all this, thus capturing her and bringing her before the council may secure their aid. Go seek out the rouge mage." +msgid "A young elven druid, Nai-ysir, told you that the council is too slow to act. But she also said she knows of an elf mage that may be the cause of all this. Capturing her and bringing her before the council may secure their aid. Go seek out the rogue mage." msgstr "" #. QUEST_MQ_ELFMAGE @@ -482,11 +482,11 @@ msgid "You found the hideout of Ail'yleth, the rogue elven mage." msgstr "" #. QUEST_MQ_ELFMAGE_DES -msgid "Ail'yleth tried to sway you to her side, claiming it is time for light to rule. You agreed to follow her path and go seek out a hidden entrance into the heart chamber where the light beast resides." +msgid "Ail'yleth tried to sway you to her side, claiming it is time for light to rule. You agreed to follow her path and seek out a hidden entrance into the heart chamber where the light-beast resides." msgstr "" #. QUEST_MQ_ELFMAGE2_DES -msgid "Ail'yleth tried to sway you to her side, claiming it is time for light to rule. You did not agree, and instead you convinced her balance needs to be served. The mage will join you at the old prison and held rescue the dwarven grandmaster." +msgid "Ail'yleth tried to sway you to her side, claiming it is time for light to rule. You did not agree, and instead you convinced her balance needs to be served. The mage will join you at the old prison and help rescue the dwarven grandmaster." msgstr "" #. QUEST_MQ_ELFMAGE3_DES @@ -494,15 +494,15 @@ msgid "Ail'yleth tried to sway you to her side, claiming it is time for light to msgstr "" #. QUEST_MQ_ELFMAGE4_DES -msgid "Ail'yleth tried to sway you to her side, claiming it is time for light to rule. You refused her madness, but also failed to capture her. You must seek another way to destroy the light." +msgid "Ail'yleth tried to sway you to her side, claiming it is time for light to rule. You refused to listen to her madness, but also failed to capture her. You must seek another way to destroy the light." msgstr "" #. QUEST_MQ_ELFMAGE5_DES -msgid "You returned the elf mage to the council and they agreed to aid you in destroying the light-beast. The envoy will meet you back at the Red Cave." +msgid "You returned the elf mage to the council and they agreed to aid you in destroying the light-beast. An envoy will meet you back at the Red Cave." msgstr "" #. QUEST_MQ_ELFMAGE6_DES -msgid "You returned the elf mage to the council but they did not agree to aid you. Nai-ysir was angry and decided to join you, but you must now find another way to deal with the light." +msgid "You returned the elf mage to the council, but they did not agree to aid you. Nai-ysir was angry and decided to join you, but you must now find another way to deal with the light." msgstr "" #. QUEST_MQ_ELFZMEY @@ -518,7 +518,7 @@ msgid "You have defeated the dwarven guardians and aided the light-zmey so that msgstr "" #. QUEST_MQ_ELFZMEY3_DES -msgid "The dwarven guardians have defeated you, return when you are better prepared." +msgid "The dwarven guardians have defeated you. Return when you are better prepared." msgstr "" #. QUEST_MQ_ELFZMEYCAVE @@ -526,11 +526,11 @@ msgid "You entered the heart chamber to face the dwarven guards and aid the ligh msgstr "" #. QUEST_THEO_START -msgid "Theodore, a former house demon, now divine messenger, visited you." +msgid "Theodore, a former house demon, now a divine messenger, visited you." msgstr "" #. QUEST_THEO_START_DES -msgid "He laid out some of the basic rules to survive in this world. His final words were: 'I may pop up now and again to tell you of things, but for now, you must take your first steps into this hostile land. Remember to check for resources on the map for Gathering, set up camp for Craft and Cooking, and check your Inventory to make sure you are well equipped. Here have some wood, so you may heal when camping. My advice is to explore, learn the ropes, and only then decide on a settlement.'" +msgid "He laid out some of the basic rules to survive in this world. His final words were: 'I may pop up now and again to tell you things, but for now, you must take your first steps into this hostile land. Remember to check for resources on the map for Gathering, set up camp for Craft and Cooking, and check your Inventory to make sure you are well equipped. Here have some wood, so you may heal when camping. My advice is to explore, learn the ropes, and only then decide if you wish to set up a settlement.'" msgstr "" #. QUEST_THEO_VISIT2_DES @@ -542,7 +542,7 @@ msgid "Theodore has once again visited you." msgstr "" #. QUEST_THEO_TUTORIAL_DES -msgid "The messenger asked you to find a Slavyan village where an ex-chosen needs to be taught a lesson. you should find the village on your map." +msgid "The messenger asked you to find a Slavyan village where an ex-chosen needs to be taught a lesson. You should find the village on your map." msgstr "" #. QUEST_THEO_FOODTASK @@ -550,7 +550,7 @@ msgid "Theodore showed up to give you some more advice." msgstr "" #. QUEST_THEO_FOODTASK_DES -msgid "You were tasked with gathering or cooking some more food, as this is a crucial skill in surviving Thea. He also reminded you that the death of the chosen will mean the end for all." +msgid "You were tasked with gathering or cooking more food, since this is a crucial skill in surviving Thea. He also reminded you that the death of the chosen will mean the end for all." msgstr "" #. QUEST_THEO_WITCH @@ -582,15 +582,15 @@ msgid "You found the village where Theodore sent you." msgstr "" #. QUEST_THEO_HERESY_DES -msgid "The villagers gave you the location of Zbigniev, the fallen chosen, but all they could say was 'go that way'. So you must search for him nearby." +msgid "The villagers pointed you towards the location of Zbigniev, the fallen chosen, but all they could say was 'go that way'. You must search for him nearby." msgstr "" #. QUEST_THEO_HERESY2_DES -msgid "You destroyed the village and Theodore seems pleased with the firm message this sends to any other non-believers. He said it is time for him to disappear, he told you to keep an eye out for the lightbringers, and that in time, you find clues to your next task." +msgid "You destroyed the village and Theodore seems pleased with the firm message this sends to other nonbelievers. He said it is time for him to disappear. He told you to keep an eye out for the lightbringers, and that in time, you will find clues to your next task." msgstr "" #. QUEST_THEO_HERESY3_DES -msgid "You attacked the villagers but failed, you must return when you're better prepared." +msgid "You attacked the villagers but failed. You must return when you're better prepared." msgstr "" #. QUEST_THEO_ZBIGNIEV @@ -598,7 +598,7 @@ msgid "You found Zbigniev, the fallen chosen who seemed very angry with the gods msgstr "" #. QUEST_THEO_ZBIGNIEV_DES -msgid "You dealt with the heretic and Theodore appeared to speak to you. He said it is time for him to disappear, he told you to keep an eye out for the lightbringers, and that in time, you will find clues to your next task." +msgid "You dealt with the heretic and Theodore appeared to speak to you. He said it is time for him to disappear. He told you to keep an eye out for the lightbringers, and that in time, you will find clues to your next task." msgstr "" #. QUEST_DIVINELOGBOOK @@ -622,39 +622,39 @@ msgid "But you cannot proceed without the chosen being present." msgstr "" #. QUEST_DIV_PATH_ONEA_DES -msgid "The placed proved to be the fallen temple of Jarillo, a forgotten god. He spoke to you of Perun, the father of the pantheon, and he urged you to discover what become of the god of thunder, so that your own divine path may become clearer. You are to go to the ice lands, there you will find your next task." +msgid "The placed proved to be the fallen temple of Jarillo, a forgotten god. He spoke to you of Perun, the father of the pantheon, and he urged you to discover what become of the god of thunder, so that your own divine path may become clearer. You are to go to the ice lands, where you will find your next task." msgstr "" #. QUEST_DIV_PATH_ONEB_DES -msgid "The placed proved to be one of the divine roots of the old goddess Mokosh. Some lightbringers were assaulting the root, and so you had to deal with them. When you touched the root, you knew you must seek out another such place and discover the truth of Mokosh's fate so that your own divine path may become clearer. You are to go to the Ancient Forest; there you will find your next task." +msgid "The place proved to be one of the divine roots of the old goddess Mokosh. Some lightbringers were assaulting the root, and you had to deal with them. When you touched the root, you knew you must seek out another such place and discover the truth of Mokosh's fate so that your own divine path may become clearer. You are to go to the ancient forest; there you will find your next task." msgstr "" #. QUEST_DIV_PATH_ONEC_DES -msgid "It turned out you interrupted a sabbath of witches, loyal to the old god and father of human witchcraft, Veles. You must seek out the resting place of Veles and discover the truth of his fate so that your own divine path may become clearer. You are to go to the Ancient Forest; there you will find your next task." +msgid "You interrupted a sabbath of witches, loyal to the old god and father of human witchcraft, Veles. You must seek out the resting place of Veles and discover the truth of his fate so that your own divine path may become clearer. You are to go to the ancient forest; there you will find your next task." msgstr "" #. QUEST_DIV_PATH_TWOCMAROVIT_DES -msgid "The placed proved to be the resting place of the old god, Veles, and as such, one of the gates to the underworlds guarded by a zmey. When you spoke to the zmey he told you that you must now seek out and release your own god to complete your journey as chosen. Find Marovit's trail in the lands of darkness." +msgid "The place proved to be the resting place of the old god, Veles, and one of the gates to the underworlds guarded by a zmey. When you spoke to the zmey, he told you that you must now seek out and release your own god to complete your journey as chosen. Find Marovit's trail in the lands of darkness." msgstr "" #. QUEST_DIV_PATH_TWOCZORYA_DES -msgid "The placed proved to be the resting place of the old god, Veles, and as such, one of the gates to the underworlds guarded by a zmey. When you spoke to the zmey he told you that you must now seek out and release your own god to complete your journey as chosen. Find Zorya's trail in the volcanic lands." +msgid "The place proved to be the resting place of the old god, Veles, and one of the gates to the underworlds guarded by a zmey. When you spoke to the zmey, he told you that you must now seek out and release your own god to complete your journey as chosen. Find Zorya's trail in the volcanic lands." msgstr "" #. QUEST_DIV_PATH_TWOCNYIA_DES -msgid "The placed proved to be the resting place of the old god, Veles, and as such, one of the gates to the underworlds guarded by a zmey. When you spoke to the zmey he told you that you must now seek out and release your own god to complete your journey as chosen. Find Nyia's trail in the lands of darkness or Metal." +msgid "The place proved to be the resting place of the old god, Veles, and one of the gates to the underworlds guarded by a zmey. When you spoke to the zmey, he told you that you must now seek out and release your own god to complete your journey as chosen. Find Nyia's trail in the lands of darkness or metal." msgstr "" #. QUEST_DIV_PATH_TWOCHORZ_DES -msgid "The placed proved to be the resting place of the old god, Veles, and as such, one of the gates to the underworlds guarded by a zmey. When you spoke to the zmey he told you that you must now seek out and release your own god to complete your journey as chosen. Find Horz's trail in the volcanic lands." +msgid "The place proved to be the resting place of the old god, Veles, and one of the gates to the underworlds guarded by a zmey. When you spoke to the zmey, he told you that you must now seek out and release your own god to complete your journey as chosen. Find Horz's trail in the volcanic lands." msgstr "" #. QUEST_DIV_PATH_TWOCLADA_DES -msgid "The placed proved to be the resting place of the old god, Veles, and as such, one of the gates to the underworlds guarded by a zmey. When you spoke to the zmey he told you that you must now seek out and release your own god to complete your journey as chosen. Find Lada's trail in the lands of the Ancient Forest or the ice plains." +msgid "The place proved to be the resting place of the old god, Veles, and one of the gates to the underworlds guarded by a zmey. When you spoke to the zmey, he told you that you must now seek out and release your own god to complete your journey as chosen. Find Lada's trail in the lands of the ancient forest or the ice plains." msgstr "" #. QUEST_DIV_PATH_TWOC_DES -msgid "The placed proved to be the resting place of the old god, Veles, and as such, one of the gates to the underworlds guarded by a zmey. Alas, you were defeated in battle, so must return better prepared." +msgid "The place proved to be the resting place of the old god, Veles, and one of the gates to the underworlds guarded by a zmey. Alas, you were defeated in battle. Return when you are better prepared." msgstr "" #. QUEST_DIV_PATH_ALLPATHS2 @@ -662,11 +662,11 @@ msgid "You found the divine location where your chosen's path may continue." msgstr "" #. QUEST_DIV_PATH_ONEB1_DES -msgid "The placed proved to be one of the divine roots of the old goddess Mokosh. Some lightbringers were assaulting the root and you were defeated by them. Return when you are ready for the challenge." +msgid "The place proved to be one of the divine roots of the old goddess Mokosh. Some lightbringers were assaulting the root and you were defeated by them. Return when you are ready for the challenge." msgstr "" #. QUEST_DIV_PATH_TWOA_DES -msgid "You found the rod of Perun, but failed to release it. You must return when you are better prepared." +msgid "You found the rod of Perun but failed to release it. You must return when you are better prepared." msgstr "" #. QUEST_DIV_PATH_TWOAZORYA_DES @@ -678,7 +678,7 @@ msgid "You found the rod of Perun and released it from the giant's grasp. The vo msgstr "" #. QUEST_DIV_PATH_TWOASVAROG_DES -msgid "You found the rod of Perun and released it from the giant's grasp. The voice of the old god spoke to you and commanded you go seek out your own god's fate now, to complete your journey. Find Svarog's trail in the lands of Metal. " +msgid "You found the rod of Perun and released it from the giant's grasp. The voice of the old god spoke to you and commanded you go seek out your own god's fate now, to complete your journey. Find Svarog's trail in the lands of metal. " msgstr "" #. QUEST_DIV_PATH_TWOASTRIBOG_DES @@ -686,15 +686,15 @@ msgid "You found the rod of Perun and released it from the giant's grasp. The vo msgstr "" #. QUEST_DIV_PATH_TWOB_DES -msgid "You found another root of a Mokosh tree, but failed to interact with it properly. You must return when you are better prepared." +msgid "You found another root of a Mokosh tree but failed to interact with it properly. You must return when you are better prepared." msgstr "" #. QUEST_DIV_PATH_TWOB1_DES -msgid "You found another root of a Mokosh tree, but decided to attack its keeper and destroy it. The divine path is now closed to you." +msgid "You found another root of a Mokosh tree but decided to attack its keeper and destroy it. The divine path is now closed to you." msgstr "" #. QUEST_DIV_PATH_TWOBDZIEVANNA_DES -msgid "You found another root of a Mokosh tree and you offered appropriate tribute so that its divine power blessed you. Through the leshy, the earth-mother urged you to seek out your own god now and thus end your journey as chosen. Find Dzievanna's trail in the lands of the Ancient Forest." +msgid "You found another root of a Mokosh tree and offered appropriate tribute so that its divine power blessed you. Through the leshy, the earth-mother urged you to seek out your own god now and thus end your journey as chosen. Find Dzievanna's trail in the lands of the ancient forest." msgstr "" #. QUEST_DIV_PATH_TWOBHORZ_DES @@ -702,23 +702,23 @@ msgid "You found another root of a Mokosh tree and you offered appropriate tribu msgstr "" #. QUEST_DIV_PATH_TWOBTRIGLAV_DES -msgid "You found another root of a Mokosh tree and you offered appropriate tribute so that its divine power blessed you. Through the leshy, the earth-mother urged you to seek out your own god now and thus end your journey as chosen. Find Triglav's trail in the volcanic lands." +msgid "You found another root of a Mokosh tree and offered appropriate tribute so that its divine power blessed you. Through the leshy, the earth-mother urged you to seek out your own god now and thus end your journey as chosen. Find Triglav's trail in the volcanic lands." msgstr "" #. QUEST_DIV_PATH_TWOBNYIA_DES -msgid "You found another root of a Mokosh tree and you offered appropriate tribute so that its divine power blessed you. Through the leshy, the earth-mother urged you to seek out your own god now and thus end your journey as chosen. Find Nyia's trail in the lands of Darkness or Metal." +msgid "You found another root of a Mokosh tree and offered appropriate tribute so that its divine power blessed you. Through the leshy, the earth-mother urged you to seek out your own god now and thus end your journey as chosen. Find Nyia's trail in the lands of darkness or metal." msgstr "" #. QUEST_DIV_PATH_TWOBLADA_DES -msgid "You found another root of a Mokosh tree and you offered appropriate tribute so that its divine power blessed you. Through the leshy, the earth-mother urged you to seek out your own god now and thus end your journey as chosen. Find Lada's trail in the lands of the Ancient Forest or the ice plains." +msgid "You found another root of a Mokosh tree and offered appropriate tribute so that its divine power blessed you. Through the leshy, the earth-mother urged you to seek out your own god now and thus end your journey as chosen. Find Lada's trail in the lands of the ancient forest or the ice plains." msgstr "" #. QUEST_DIV_PATH_TWOBSTRIBOG_DES -msgid "You found another root of a Mokosh tree and you offered appropriate tribute so that its divine power blessed you. Through the leshy, the earth-mother urged you to seek out your own god now and thus end your journey as chosen. Find Stribog's trail while sailing the seas." +msgid "You found another root of a Mokosh tree and offered appropriate tribute so that its divine power blessed you. Through the leshy, the earth-mother urged you to seek out your own god now and thus end your journey as chosen. Find Stribog's trail while sailing the seas." msgstr "" #. QUEST_DIV_MAROVIT -msgid "You have followed the divine path and found Marovit's avatar." +msgid "You followed the divine path and found Marovit's avatar." msgstr "" #. QUEST_DIV_ALLGODS_DES @@ -726,7 +726,7 @@ msgid "You have completed your divine path of the chosen. As reward, your childr msgstr "" #. QUEST_DIV_ALLGODSs_DES -msgid "You have completed your divine path of the chosen. As reward, your children will now have a chance to grow up into an unusual creature, blessed by your god." +msgid "You have completed your divine path of the chosen. As reward, your children will now have a chance to grow up into unusual creatures, blessed by your god." msgstr "" #. QUEST_DIV_SVAROG @@ -734,50 +734,51 @@ msgid "You have followed the divine path and found Svarog's avatar." msgstr "" #. QUEST_DIV_LADA_DES -msgid "You were violent and so disrespectful to your Lady's path. She deemed you unworthy. Your divine path has ended, you can only hope you will redeem yourself in Her eyes one day." +msgid "You were violent and disrespectful to your Lady's path. She deemed you unworthy. Your divine path has ended, and you can only hope you will redeem yourself in Her eyes one day." msgstr "" -#. #-#-#-#-# DATABASE_QUEST_LOCALIZATION.pot.tmp #-#-#-#-# #. QUEST_DIV_LADA -#. #-#-#-#-# DATABASE_QUEST_LOCALIZATION.pot.tmp #-#-#-#-# +msgid "You followed the divine path and found Lada's avatar." +msgstr "" + #. QUEST_DIV_DZIEVANNA -msgid "You have followed the divine path and found Lada's avatar." +msgid "You followed the divine path and found Dzievanna's avatar." msgstr "" #. QUEST_DIV_DZIEVANNA_DES -msgid "You destroyed nature's children for no reason and thus disrespected you goddess. She deemed you unworthy. Your divine path has ended, you can only hope you will redeem yourself in Her eyes one day." +msgid "You destroyed nature's children for no reason and thus disrespected your goddess. She deemed you unworthy. Your divine path has ended, and you can only hope you will redeem yourself in Her eyes one day." msgstr "" #. QUEST_DIV_HORZ -msgid "You have followed the divine path and found Horz's avatar." +msgid "You followed the divine path and found Horz's avatar." msgstr "" #. QUEST_DIV_HORZ_DES -msgid "You attack the night children and then lost, showing only weakness. You are not the pack leader Horz hoped for and so this is where your chosen's path ended. You can only hope you will show your worth through all your actions from now on..." +msgid "You attacked the night children and lost, showing only weakness. You are not the pack leader Horz hoped for and this is where your chosen's path ended. You can only hope you will show your worth through all your actions from now on..." msgstr "" #. QUEST_DIV_STRIBOG -msgid "You have followed the divine path and found Stribog's avatar." +msgid "You followed the divine path and found Stribog's avatar." msgstr "" #. QUEST_DIV_TRIGLAV -msgid "You have followed the divine path and found Triglav's avatar." +msgid "You followed the divine path and found Triglav's avatar." msgstr "" #. QUEST_DIV_ZORYA -msgid "You have followed the divine path and found Zorya's avatar." +msgid "You followed the divine path and found Zorya's avatar." msgstr "" #. QUEST_DIV_ZORYA_DES -msgid "You have failed to unchain your goddess' essence. You do still feel your connection to Zorya, she is not gone, but you also know you have failed your final task and will not receive any last blessings." +msgid "You failed to unchain the essence of your goddess. You still feel your connection to Zorya and know she is not gone, but you also know you have failed your final task and will not receive any last blessings." msgstr "" #. QUEST_DIV_NYIA -msgid "You have followed the divine path and found Nyia's avatar." +msgid "You followed the divine path and found Nyia's avatar." msgstr "" #. QUEST_DIV_NYIA_DES -msgid " You know that you have failed your goddess and you will have to prove your worth with what gifts you already received on this journey. " +msgid " You know that you failed your goddess and you will have to prove your worth with the gifts you already received on this journey." msgstr "" #. QUEST_LOG1 @@ -801,11 +802,11 @@ msgid "Bohdan asked you to track down his two wayward granddaughters who have ru msgstr "" #. QUEST_BOHDAN2_DES -msgid "You killed Bohdan and his troll and you loot the place." +msgid "You killed Bohdan and his troll, and you loot the place." msgstr "" #. QUEST_BOHDAN3_DES -msgid "You attacked Bohdan, but he and his troll friend beat you badly and chase you away." +msgid "You attacked Bohdan, but he and his troll friend beat you badly and chased you away." msgstr "" #. QUEST_BOHDAN4_DES @@ -821,7 +822,7 @@ msgid "You found the pond where Bohdan's granddaughters may be." msgstr "" #. QUEST_POND_DES -msgid "You found the girls and made sure they go back to Bohdan. Go back to the smithy for your reward." +msgid "You found the girls and made sure they went back to Bohdan. Go back to the smithy for your reward." msgstr "" #. QUEST_POND2_DES @@ -833,19 +834,19 @@ msgid "There were some rusalka trying to entrance you." msgstr "" #. QUEST_POND3_DES -msgid "You found the girls and supported their decision to stay and become rusalka by drowning some children. Return to the smithy to tell Bohdan of his granddaughters decision." +msgid "You found the girls and supported their decision to stay and become rusalka by drowning some children. Return to the smithy to tell Bohdan of his granddaughters' decision." msgstr "" #. QUEST_BOHDANCAVE -msgid "You found the cave where Bohdan's granddaughters may be." +msgid "You found the cave where Bohdan's granddaughters might be." msgstr "" #. QUEST_BOHDANCAVE_DES -msgid "You managed to get the girls out before some angry trolls killed them. Go back to Bohdan for your reward." +msgid "You managed to get the girls out before angry trolls killed them. Go back to Bohdan for your reward." msgstr "" #. QUEST_BOHDANCAVE2_DES -msgid "You managed to get one of the girls out before some angry trolls killed them both. Go back to Bohdan for your reward." +msgid "You managed to get one of the girls out before angry trolls killed them both. Go back to Bohdan for your reward." msgstr "" #. QUEST_BOHDANCAVE3_DES @@ -865,7 +866,7 @@ msgid "You were visited by a skshack, Leopold." msgstr "" #. QUEST_LEO_DES -msgid "The house demon begged for your help else he may be forced to steal from you again. He asked for you to gain entrance into a demon game and win it for him. To do so, you must search for one of his demon friends first and gain their help." +msgid "The house demon begged for your help or he may be forced to steal from you again. He asked you to gain entrance into a demon game and win it for him. To do so, you must search for one of his demon friends first and gain their help." msgstr "" #. QUEST_LEO2_DES @@ -881,31 +882,31 @@ msgid "A hochlick came to you offering a deal." msgstr "" #. QUEST_LEO_HOCH_DES -msgid "The hochlick wanted you to kill Leopold the next time he appears, in exchange they will offer a reward. You agreed." +msgid "The hochlick wanted you to kill Leopold the next time he appears. In exchange it will offer a reward. You agreed." msgstr "" #. QUEST_LEO_HOCH2_DES -msgid "The hochlick wanted you to kill Leopold the next time he appears, in exchange they will offer a reward. You declined." +msgid "The hochlick wanted you to kill Leopold the next time he appears. In exchange it will offer a reward. You declined." msgstr "" #. QUEST_LEO_HOCH3_DES -msgid "The hochlick wanted you to kill Leopold the next time he appears, in exchange they will offer a reward. You killed the hochlick." +msgid "The hochlick wanted you to kill Leopold the next time he appears. In exchange it will offer a reward. You killed the hochlick." msgstr "" #. QUEST_LEO_KILL_DES -msgid "You killed Leopold and got your reward from the hohlick." +msgid "You killed Leopold and got your reward from the hochlick." msgstr "" #. QUEST_LEO_KILL2_DES -msgid "You failed to kill Leopold, he run off and asked you to play the demon game for him anyway. If you visited the dola or cmuch, you will soon find the entrance to the game." +msgid "You failed to kill Leopold. He asked you to play the demon game for him anyway and ran off. If you visited the dola or cmuch, you will soon find the entrance to the game." msgstr "" #. QUEST_LEO_KILL3_DES -msgid "You did not kill Leopold like the hohlick asked, so you still need to play the demon game. If you visited the dola or cmuch, you will soon find the entrance to the game. " +msgid "You did not kill Leopold like the hochlick asked, so you still need to play the demon game. If you visited the dola or cmuch, you will soon find the entrance to the game. " msgstr "" #. QUEST_LEO_HOCH4_DES -msgid "You agreed to sell Leopold into servitude after you win the demon game. In exchange the hochlick will offer a reward. So you must now seek out the game. If you visited the dola or cmuch, you will soon find the entrance to the game. " +msgid "You agreed to sell Leopold into servitude after you win the demon game. In exchange, the hochlick will offer a reward. You must now seek out the game. If you visited the dola or cmuch, you will soon find the entrance to the game. " msgstr "" #. QUEST_LEO_HOCHEND @@ -929,11 +930,11 @@ msgid "You entered the Kurv Game." msgstr "" #. QUEST_LEO_GAME_DES -msgid "You killed all the demons, but Leopold seemed very ungrateful and simply run off saying humans are bloody. Still, no more thieving from him." +msgid "You killed all the demons, but Leopold seemed very ungrateful and simply ran off saying 'humans are bloody'. Still, no more thieving from him." msgstr "" #. QUEST_LEO_GAME2_DES -msgid "You tried to kill the demons, but failed badly. You're not sure what happens now." +msgid "You tried to kill the demons but failed badly. You're not sure what happens now." msgstr "" #. QUEST_LEO_GAME3_DES @@ -941,7 +942,7 @@ msgid "You won the game and asked for Leopold's freedom. No more thievery and on msgstr "" #. QUEST_LEO_GAME4_DES -msgid "You won the game but condemned Leopold to servitude. After all the little bastard stole from you." +msgid "You won the game but condemned Leopold to servitude. After all, the little bastard stole from you." msgstr "" #. QUEST_LEO_GAME5_DES @@ -953,11 +954,11 @@ msgid "You found the swamp where Leopold's cmuch friend lives." msgstr "" #. QUEST_LEO_CMUCH_DES -msgid "The demon greed to help, so you must now wait until a doorway into the game appears to you." +msgid "The demon agreed to help, so you must now wait until a doorway into the game appears to you." msgstr "" #. QUEST_LEO_CMUCH2_DES -msgid "You killed the cmuch, so not much chance for his help now... Perhaps Leopold will appear again and offer another option." +msgid "You killed the cmuch, so not much chance for its help now.... Perhaps Leopold will appear again and offer another option." msgstr "" #. QUEST_LEO_DOLA @@ -969,23 +970,23 @@ msgid "You failed to get the dola's help. Perhaps Leopold will appear again and msgstr "" #. QUEST_LEO_GAME6_DES -msgid "You trusted a demon to aid you, but they tricked you instead and had Leopold condemned to servitude. But the skshack did exlude you from the game at least." +msgid "You trusted a demon to aid you, but it tricked you instead and had Leopold condemned to servitude. But the skshack did exclude you from the game, at least." msgstr "" #. QUEST_LOG3 -msgid "Alphaclans" +msgid "Alpha clans" msgstr "" #. QUEST_ALPHACLANS -msgid "You have discovered the main settlement of the Alphaclans" +msgid "You have discovered the main settlement of the alpha clans." msgstr "" #. QUEST_ALPHACLANS_DES -msgid "The orcs are traditionally a nomadic, clan-based society, rules by clan matriarchs. The alpha matriarch is in charge of all the clans, and it she who holds power in the settled orc villages. Orcs despise cowardice, so think twice before you choose to surrender in their presence. \r" +msgid "The orcs are traditionally a nomadic clan-based society, ruled by clan matriarchs. The alpha matriarch oversees all the clans, and she holds power in the settled orc villages. Orcs despise cowardice, so think twice before you choose to surrender in their presence." msgstr "" #. QUEST_ALPHACLANSARMY -msgid "You have come across an Alphaclans band. This may mean their settlement lies nearby." +msgid "You have come across an alpha clans band. This may mean their settlement lies nearby." msgstr "" #. QUEST_LOG4 @@ -993,11 +994,11 @@ msgid "Slavyans" msgstr "" #. QUEST_SLAYVANS -msgid "You have discovered the main settlement of the Slavyans" +msgid "You discovered the main settlement of the Slavyans." msgstr "" #. QUEST_SLAVYANS_DES -msgid "The Slavyans are the largest, stable community of humans who like you, worship the Cosmic Tree Pantheon. Some of your own folk have likely come from a Slavyan village before they were thrown into the path of the chosen and forced to forge their own path. Slavyans accept all trade goods, and once friendly, you will be able to recruit up to two humans from the tavern." +msgid "The Slavyans are the largest, most stable community of humans who worship the Cosmic Tree Pantheon. Some of your own folk likely came from a Slavyan village before they were thrown into the path of the chosen and forced to forge their own path. Slavyans accept all trade goods, and once friendly, you will be able to recruit up to two humans from the tavern." msgstr "" #. QUEST_SLAVYANARMY @@ -1009,11 +1010,11 @@ msgid "Scavengers." msgstr "" #. QUEST_SCAVENGERS -msgid "You have discovered the main settlement of the Scavengers" +msgid "You have discovered the main settlement of the scavengers." msgstr "" #. QUEST_SCAVENGERS_DES -msgid "They are the second largest human community, but they are not followers of the pantheon. As the story goes, Scavengers were folk who displeased the gods and thus never received their protection during the days of Darkness. As such, they became wilder, often ridden with disease and madness. These days they are able to form more controlled societies and are known for slave trade across the land. You may be able to acquire some slaves from them, or even sell your own people." +msgid "They are the second largest human community, but they are not followers of the pantheon. As the story goes, scavengers were folk who displeased the gods and thus never received their protection during the days of Darkness. They became wilder, often ridden with disease and madness. These days they form more organised societies and are known for slave trade across the land. You may be able to acquire some slaves from them, or even sell your own people." msgstr "" #. QUEST_LOG6 @@ -1021,7 +1022,7 @@ msgid "The Glass King" msgstr "" #. QUEST_KS_GLASSK -msgid "You found the ruins of an old city, covered in ice so clear that it looks almost like glass." +msgid "You found the ruins of an old city, covered in ice so clear that it almost looks like glass." msgstr "" #. QUEST_KS_GLASSK_DES @@ -1041,7 +1042,7 @@ msgid "You were defeated by the glass king and chased away from his land." msgstr "" #. QUEST_KS_GLASSKCH_DES -msgid "Within, there was a demon-child with the face attached to their body. You convinced the glass king to face the demon child you found, as you suspect it is his own son. The king listened and asked you to come back to him for your reward." +msgid "Within, there was a demon-child with the face attached to its body. You convinced the glass king to confront the demon child you found, as you suspect it is his own son. The king listened and asked you to come back to him for your reward." msgstr "" #. QUEST_KS_GLASSKCH @@ -1049,11 +1050,11 @@ msgid "You found the place where the glass king sent you for his face." msgstr "" #. QUEST_KS_GLASSKCH1_DES -msgid "Within, there was a demon-child with the face attached to their body. You failed to convince the glass king to face this child, as his own son, and the king decided not to give you any rewards. You left the place." +msgid "Within, there was a demon-child with the face attached to its body. You failed to convince the glass king to confront this child, his own son, and the king decided not to give you any reward. You left the place." msgstr "" #. QUEST_KS_GLASSKCH2_DES -msgid "Within, there was a demon-child with the face attached to their body. You killed the child, and yet the curse remained so the king did not offer any rewards." +msgid "Within, there was a demon-child with the face attached to its body. You killed the child, and yet the curse remained so the king did not offer any reward." msgstr "" #. QUEST_KS_GLASSKCH3_DES @@ -1061,11 +1062,11 @@ msgid "You were defeated and get no reward." msgstr "" #. QUEST_KS_GLASSKCH4_DES -msgid "You killed the demon-child and carried their body back to the glass king. But upon seeing the body the king wept and exclaimed this was his son. The city turned black and you had to flee." +msgid "You killed the demon-child and carried its body back to the glass king. But upon seeing the body the king wept and exclaimed this was his son. The city turned black and you had to flee." msgstr "" #. QUEST_KS_GLASSKSPWN -msgid "You return to the ruins of an old city, covered in ice so clear that it looks almost like glass." +msgid "You return to the ruins of an old city, covered in ice so clear that it almost looks like glass." msgstr "" #. QUEST_KS_GLASSKSPWN_DES @@ -1081,19 +1082,19 @@ msgid "Fli Catapult" msgstr "" #. QUEST_KS_FLI -msgid "You found the construction site of the Fli Catapult" +msgid "You found the construction site of the Fli Catapult." msgstr "" #. QUEST_KS_FLI_DES -msgid "One of the goblin developers is known to work around the clock, so the others asked you to get a special brew for him." +msgid "One of the goblin developers works around the clock, so the others asked you to get a special brew or potion for him." msgstr "" #. QUEST_KS_FLI2_DES -msgid "A group of devoted goblin developers are constructing a complex machine called the Fli Catapult. You were not interested in helping out so you left." +msgid "A group of devoted goblin developers are constructing a complex machine called the Fli Catapult. You were not interested in helping out, so you left." msgstr "" #. QUEST_KS_FLI3_DES -msgid "A group of devoted goblin developers are constructing a complex machine called the Fli Catapult. You stole some of their stuff and run away with it." +msgid "A group of devoted goblin developers are constructing a complex machine called the Fli Catapult. You stole some of their stuff and ran away with it." msgstr "" #. QUEST_KS_FLI4_DES @@ -1109,15 +1110,15 @@ msgid "One of the Fli Catapult goblins approached you." msgstr "" #. QUEST_KS_FLISPWNTWO_DES -msgid "Avix told you the others have moved to a new, secret, location. She thanked you for the potions and left a reward." +msgid "Avix told you the others have moved to a new secret location. She thanked you for the potions and left a reward." msgstr "" #. QUEST_KS_FLISPWNONE -msgid "You find the cave where you were told to look for a shaman that can give you a potion for the goblin, Khax." +msgid "You find the cave where you were told to look for a shaman who can give you a potion for the goblin, Khax." msgstr "" #. QUEST_KS_FLISPWNONE_DES -msgid "You paid the price the shaman asked for and he promised to deliver the potions to the goblins. Try looking for the Fli Catapult again to get your reward." +msgid "You paid the price the shaman asked for and he promised to deliver the potions to the goblins. Look for the Fli Catapult again to get your reward." msgstr "" #. QUEST_KS_FLISPWNONE2_DES @@ -1129,11 +1130,11 @@ msgid "Vanero" msgstr "" #. QUEST_KS_VANERO -msgid "Vanero, the spider silk and robe trader offered his wares to you." +msgid "Vanero, the spider silk and robe trader, offered his wares to you." msgstr "" #. QUEST_KS_VANERO_DES -msgid "He moved away after you concluded your business." +msgid "He left after you concluded your business." msgstr "" #. QUEST_KS_VANERO2_DES @@ -1141,7 +1142,7 @@ msgid "You killed him and looted his wares." msgstr "" #. QUEST_KS_VANERO3_DES -msgid "You tried to kill him but you were defeated and had to pay for your attack." +msgid "You tried to kill him, but you were defeated and had to pay for your attack." msgstr "" #. QUEST_KS_VANERO_SP @@ -1149,15 +1150,15 @@ msgid "You met a young girl, Suri." msgstr "" #. QUEST_KS_VANERO_SP_DES -msgid "She asked you to avenge her family and you agreed to help her. She said she will lead you to where the murderers are." +msgid "She asked you to avenge her family and you agreed to help her. She said she will lead you to the murderers." msgstr "" #. QUEST_KS_VANERO_SP2_DES -msgid "She asked you to avenge her family but it turned out you already killed the murderers - they were the robe traders. Suri gave you a reward and left." +msgid "She asked you to avenge her family, but it turned out you already killed the murderers - they were the robe traders. Suri gave you a reward and left." msgstr "" #. QUEST_KS_VANERO_SP3_DES -msgid "She asked you to avenge her family but you were not interested and left." +msgid "She asked you to avenge her family, but you were not interested and left." msgstr "" #. QUEST_KS_VANERO_TWO @@ -1181,7 +1182,7 @@ msgid "You convinced the two sides to talk and find common ground. They were gra msgstr "" #. QUEST_KS_VANERO_TWO5_DES -msgid "You fought and lost and you were forced to flee, so you never did find out how the conflict ended." +msgid "You fought and lost. You were forced to flee, so you never found out how the conflict ended." msgstr "" #. QUEST_LOG9 @@ -1197,7 +1198,7 @@ msgid "But you decided to leave." msgstr "" #. QUEST_KS_ZLOS2_DES -msgid "You killed the villagers and you decided to take on the cursed girl yourself, claiming you can handle it. Zloslava is now your problem, or blessing, depending on how fate will see it." +msgid "You killed the villagers and you decided to take on the cursed girl yourself, claiming you could handle it. Zloslava is now your problem, or blessing, depending on how fate will see it." msgstr "" #. QUEST_KS_ZLOS3_DES @@ -1205,11 +1206,11 @@ msgid "You killed the villagers and you decided to leave the girl behind." msgstr "" #. QUEST_KS_ZLOS4_DES -msgid "You tried to kill the villagers, but failed and had to run away." +msgid "You tried to kill the villagers but failed and had to run away." msgstr "" #. QUEST_KS_ZLOS5_DES -msgid "You assisted the father in cleansing the curse, he was very grateful to you that his daughter is now free, even if she is not alive." +msgid "You assisted the father in cleansing the curse. He was very grateful to you that his daughter is now free, even if she is not alive." msgstr "" #. QUEST_KS_ZLOS6_DES @@ -1217,7 +1218,7 @@ msgid "You allowed the father to kill the cursed child and the villagers were gr msgstr "" #. QUEST_KS_ZLOS7_DES -msgid "You tried to cleanse the curse from the child, but failed to do it properly and so the child became a wraith." +msgid "You tried to cleanse the curse from the child, but you failed to do it properly and so the child became a wraith." msgstr "" #. QUEST_LOG10 @@ -1233,19 +1234,19 @@ msgid "But you decided to ignore her." msgstr "" #. QUEST_KS_SEA2_DES -msgid "But a kraken devoured her and you did not pursue." +msgid "But a kraken devoured her, and you did not pursue." msgstr "" #. QUEST_KS_SEA3_DES -msgid "She told you of the treasure chest and how it must be taken to her home, or else her people will suffer. But a kraken devoured her. You decided to try and track the beast to see if you can help and you think you can find where it went once you land on the shore." +msgid "She told you about the treasure chest and how it must be taken to her home, or else her people will suffer. But a kraken devoured her. You decided to try to track the beast to see if you can help and you think you can find where it went once you land on the shore." msgstr "" #. QUEST_KS_SEA4_DES -msgid "But a kraken devoured her and you could not pursue." +msgid "But a kraken devoured her, and you could not pursue." msgstr "" #. QUEST_KS_SEASHORE -msgid "You found the kraken who kidnaped a girl at sea." +msgid "You found the kraken that kidnapped a girl at sea." msgstr "" #. QUEST_KS_SEASHORE_DES @@ -1253,11 +1254,11 @@ msgid "You spotted the kraken's hideout in a cave nearby." msgstr "" #. QUEST_KS_SEASHORE2_DES -msgid "You stole the chest from the kraken when he was busy with the girl, and you were able to recover some loot." +msgid "You stole the chest from the kraken while it was busy devouring the girl, and you were able to recover some loot." msgstr "" #. QUEST_KS_SEASHORE3_DES -msgid "You stole the chest from the kraken when he was busy with the girl, and you decided to carry it back to her home as she begged you to do. The location should become visible to you as you get closer." +msgid "You stole the chest from the kraken while it was busy devouring the girl, and you decided to carry it back to her home as she begged you to do. The location should become visible to you as you get closer." msgstr "" #. QUEST_KS_SEASHORE4_DES @@ -1297,19 +1298,19 @@ msgid "You found the tower of Koshei, where he took your wise one." msgstr "" #. QUEST_KS_KOSHEITASK_DES -msgid "It turned out the Koshei is an immortal being. He needs a witch's life essence for his rituals and so he was not willing to give up his prey. You must try to search for help if you hope to rescue your friend." +msgid "It turned out Koshei is an immortal being. He needs a witch's life essence for his rituals and so he was not willing to give up his prey. You must search for help if you hope to rescue your friend." msgstr "" #. QUEST_KS_KOSHEIWITCH -msgid "You found a witch that knows Koshei." +msgid "You found a witch who knows Koshei." msgstr "" #. QUEST_KS_KOSHEIWITCH_DES -msgid "She proved to be the man's ex, and so she agreed to tell you of a way t kill the immortal. You must search for a chest, where he locked his life away." +msgid "She proved to be the man's ex, and she agreed to tell you of a way to kill the immortal. You must search for a chest where he locked his life away." msgstr "" #. QUEST_KS_KOSHEIWITCH2_DES -msgid "She proved to be the man's ex, but was not willing to help in hurting him. Instead, she told you of another witch you may capture and exchange for your friend. She marked the location of the rival witch on your map." +msgid "She proved to be the man's ex, but she was not willing to hurt him. Instead, she told you of another witch you can capture and exchange for your friend. She marked the location of the rival witch on your map." msgstr "" #. QUEST_KS_KOSHEIWITCH3_DES @@ -1341,7 +1342,7 @@ msgid "The witch proved to be honourable and good and she agreed to lay down her msgstr "" #. QUEST_KS_KOSHEIWITCHTWO3_DES -msgid "You captured her and must now find the Koshei again." +msgid "You captured her and must now find Koshei again." msgstr "" #. QUEST_KS_KOSHEITREE @@ -1349,15 +1350,15 @@ msgid "You found the tree where Koshei's life was hidden." msgstr "" #. QUEST_KS_KOSHEITREE_DES -msgid "You unlocked the chest and destroyed what was within, thus ending the unnatural life of the Koshei and rescuing your friend." +msgid "You unlocked the chest and destroyed what was within, thus ending the unnatural life of Koshei and rescuing your friend." msgstr "" #. QUEST_LOG12 -msgid "The bunny man" +msgid "The bunny man." msgstr "" #. QUEST_KS_BUNNYMAN -msgid "You came across an odd fella in distress." +msgid "You came across an odd fella in distress. His name is Tobiasz." msgstr "" #. QUEST_KS_BUNNYMAN_DES @@ -1365,11 +1366,11 @@ msgid "He begged you to find his lost bunny and you agreed." msgstr "" #. QUEST_KS_BUNNYMAN2_DES -msgid "He begged you to find his lost bunny but you killed the crazy man instead." +msgid "He begged you to find his lost bunny, but you killed the crazy man instead." msgstr "" #. QUEST_KS_BUNNYMAN3_DES -msgid "He begged you to find his lost bunny but you decided to just leave." +msgid "He begged you to find his lost bunny, but you decided to just leave." msgstr "" #. #-#-#-#-# DATABASE_QUEST_LOCALIZATION.pot.tmp #-#-#-#-# @@ -1380,19 +1381,19 @@ msgid "You tracked the bunny's possible location." msgstr "" #. QUEST_KS_BUNNYMANONE_DES -msgid "You discovered a pack of wolves, desperate for you to take the bunny away as they say it is a cursed creature and who try catching it die. You eventually managed to get the little bugger. Better go find the bunny man." +msgid "You discovered a pack of wolves, desperate for you to take the bunny away. They said it is a cursed creature and those who try catching it die. You eventually managed to get the little bugger. Better go find the bunny man." msgstr "" #. QUEST_KS_BUNNYMANONE2_DES -msgid "You discovered a pack of wolves, desperate for you to take the bunny away as they say it is a cursed creature and who try catching it die. They were right, the little shit kept hurting you, so you gave up and abandoned the quest." +msgid "You discovered a pack of wolves, desperate for you to take the bunny away. They said it is a cursed creature and those who try catching it die. They were right! The little shit kept hurting you, so you gave up and abandoned the quest." msgstr "" #. QUEST_KS_BUNNYMANONE3_DES -msgid "You discovered a pack of wolves, desperate for you to take the bunny away as they say it is a cursed creature and who try catching it die. They were right, the little shit kept hurting you, so you killed it." +msgid "You discovered a pack of wolves, desperate for you to take the bunny away. They said it is a cursed creature and those who try catching it die. They were right! The little shit kept hurting you, so you killed it." msgstr "" #. QUEST_KS_BUNNYMANTWO_DES -msgid "The bunny was long dead and used as ornament for some rusalkas who served an old man. You freed the rusalkas, but that did mean no bunny. They gave you a bunny goat instead, so you can find the bunny man and try to trick him." +msgid "The bunny was long dead and used as ornament for some rusalkas who served an old man. You freed the rusalkas. They gave you a bunny goat instead, so you can find the bunny man and try to trick him." msgstr "" #. QUEST_KS_BUNNYMANTWO2_DES @@ -1424,7 +1425,7 @@ msgid "You returned the bunny-goat to Tobiasz and he accepted it." msgstr "" #. QUEST_KS_BUNNYMANTWO6_DES -msgid "You returned the bunny-goat to Tobiasz be he did not buy it and left." +msgid "You returned the bunny-goat to Tobiasz but he did not buy it and left." msgstr "" #. QUEST_LOG13 @@ -1444,7 +1445,7 @@ msgid "The baker was having some trouble with a nasty spirit haunting his oven. msgstr "" #. QUEST_KS_BAKER3_DES -msgid "The baker was having some trouble with a nasty spirit haunting his oven. You tried banishing the spirit but failed and so you had to leave quickly before the dwarf took his anger out on you." +msgid "The baker was having some trouble with a nasty spirit haunting his oven. You tried banishing the spirit but failed, and so you had to leave quickly before the dwarf took his anger out on you." msgstr "" #. QUEST_KS_BAKER4_DES @@ -1496,15 +1497,15 @@ msgid "You found a goldfish." msgstr "" #. QUEST_MISC_GOLDFISH_DES -msgid "You helped her and she told you of a location for hidden treasure in some old castle ruins." +msgid "You helped her, and she told you of a location for hidden treasure in some old castle ruins." msgstr "" #. QUEST_MISC_GOLDFISH2_DES -msgid "You helped her and she told you of a location for hidden treasure in some old castle ruins and she tipped you to sing a lullaby if you encounter a child ghost on your way." +msgid "You helped her, and she told you about a location of hidden treasure in some old castle ruins. She tipped you that a way to avoid trouble is to sing a lullaby if you encounter a child ghost on your way." msgstr "" #. QUEST_MISC_GOLDFISH3_DES -msgid "The fish was dying and you demanded a reward for saving it from her sister. The sister agreed and threw in a location of some treasure." +msgid "The fish was dying, and in return for saving her you demanded a reward from her sister. The sister agreed and threw in a location of some treasure." msgstr "" #. QUEST_MISC_GOLDFISHSPWNONE @@ -1512,15 +1513,15 @@ msgid "You found the castle ruins." msgstr "" #. QUEST_MISC_GOLDFISHSPWNONE_DES -msgid "And explored its depths as much as it was possible." +msgid "And explored its depths as much as possible." msgstr "" #. QUEST_MISC_GOLDFISHSPWNONE3_DES -msgid "But all you find is some angry ghosts. You did uncover another treasure trail though, maybe you will have more luck there." +msgid "But all you found are some angry ghosts. You did uncover another treasure trail, so maybe you will have more luck there." msgstr "" #. QUEST_MISC_GOLDFISHSPWNONE4_DES -msgid "But all you find is some angry ghosts." +msgid "But all you found are some angry ghosts." msgstr "" #. QUEST_MISC_GOLDFISHSPWNTWO @@ -1540,11 +1541,11 @@ msgid "Goblin killer" msgstr "" #. QUEST_MISC3_GOBKILL -msgid "You came across some goblins who asked you for help as they were being chased by a goblin killer." +msgid "You came across some goblins who asked you for help, since they were being chased by a goblin killer." msgstr "" #. QUEST_MISC3_GOBKILL_DES -msgid "You realised they were not truthfull and when confronted, they told you it was them who murdered the man's village in the first place. You left them to their fate." +msgid "You realised they were not truthful. When confronted, they told you they murdered people in the man's village. You left them to their fate." msgstr "" #. QUEST_MISC3_GOBKILL2_DES @@ -1552,7 +1553,7 @@ msgid "You agreed to track down the man who is chasing them." msgstr "" #. QUEST_MISC3_GOBKILL3_DES -msgid "You realised they were not truthfull and when confronted, they told you it was them who murdered the man's village in the first place. Reluctantly, you still agreddd to search for the man and try to help them." +msgid "You realised they were not truthful. When confronted, they told you they murdered people in the man's village. Reluctantly, you still agreed to search for the man and try to help them." msgstr "" #. QUEST_MISC3_GOBKILL4_DES @@ -1576,7 +1577,7 @@ msgid "You killed the notorious brute and many goblins sent you gifts in thanks. msgstr "" #. QUEST_MISC3_GOBKILLSPWNONE3_DES -msgid "He and his band were adamant all goblins must die, seeing as you weree not their prey, they left to track down their target." +msgid "He and his band were adamant all goblins must die. Since you were not their prey, they left to track down their target." msgstr "" #. QUEST_MISC3_GOBKILLSPWNONE4_DES @@ -1584,7 +1585,7 @@ msgid "You tried to kill them, but you were beaten instead." msgstr "" #. QUEST_MISC3_GOBKILLSPWNONE5_DES -msgid "You convinced the goblin killer and one way or another, convinced them not to pursue the goblins." +msgid "You convinced the goblin killer not to pursue the goblins." msgstr "" #. QUEST_MISC3_GOBKILLSPWNONE6_DES @@ -1594,3 +1595,203 @@ msgstr "" #. QUEST_MISC3_GOBKILLSPWNONE7_DES msgid "You helped them to track down the goblins and they were grateful." msgstr "" + +#. QUEST_LOG16 +msgid "Helping Slavyans" +msgstr "" + +#. QUEST_H_SLAVYANS +msgid "You asked if you could help with any tasks in the Slavyan village." +msgstr "" + +#. QUEST_H_SLAVYANS_DES +msgid "The Slavyans sent you to deal with some trouble. Take care of the task. " +msgstr "" + +#. QUEST_LOG17 +msgid "Helping Scavengers" +msgstr "" + +#. QUEST_H_SCAVENGERS +msgid "You asked if you could help with any tasks in the scavenger village." +msgstr "" + +#. QUEST_H_SCAVENGERS_DES +msgid "The scavengers sent you to deal with some trouble. Take care of the task. " +msgstr "" + +#. QUEST_LOGVOLH +msgid "Volh Curse" +msgstr "" + +#. QUEST_LOG_RATCURSE +msgid "Rat Curse" +msgstr "" + +#. QUEST_VOLH_RATCURSE +msgid "You discovered and aided the witch who once cursed you to a life as vermin." +msgstr "" + +#. QUEST_VOLH_RATCURSE_DES +msgid "She sent you to find a way to undo the curse." +msgstr "" + +#. QUEST_VOLH_RATCURSE_ELF +msgid "You found the elf who could undo your rat curse." +msgstr "" + +#. QUEST_VOLH_RATCURSE_ELF_DES +msgid "You attacked them and forced them to help, but they turned you into a snake instead." +msgstr "" + +#. QUEST_VOLH_RATCURSE_ELF_DES2 +msgid "You attacked them and forced them to help. They did so and died from exhaustion." +msgstr "" + +#. QUEST_VOLH_RATCURSE_ELF_DES3 +msgid "They agreed to help you and undid the curse." +msgstr "" + +#. QUEST_V_DARKV +msgid "You heard some commotion nearby." +msgstr "" + +#. QUEST_V_DARKV_DES +msgid "It sounded like a fight, perhaps it is worth checking out." +msgstr "" + +#. QUEST_V_DARKV_ONE +msgid "You found a village assailed by the unliving." +msgstr "" + +#. QUEST_V_DARKV_ONE_DES +msgid "You destroyed the unliving, and you were told they were brought to unlife by Ivan, a boy from their village with a gift of the mystical. They told you the boy is likely to do more damage and he's escaped to the lands of darkness. You get the sense time may be of essence if you wish to help the child." +msgstr "" + +#. QUEST_V_DARKV_ONE_DES1 +msgid "You were badly beaten and forced to flee." +msgstr "" + +#. QUEST_V_DARKV_ONE_DES2 +msgid "You decided it is none of your business after all." +msgstr "" + +#. QUEST_V_DARKV_TWO +msgid "You arrived in the lands of darkness." +msgstr "" + +#. QUEST_V_DARKV_TWO_DES +msgid "There were rumours of a person calling up the unliving, it may be the boy, Ivan." +msgstr "" + +#. QUEST_V_DARKV_THREE +msgid "You found Ivan in the clutches of darkness, with his teacher dead at his feet and the boy himself stuck in the greyworld." +msgstr "" + +#. QUEST_V_DARKV_THREE_DES +msgid "You managed to rescue the boy from the greyworld. There may be some of his minions still running lose, but the boy will not meddle in necromancy anymore." +msgstr "" + +#. QUEST_V_DARKV_THREE_DES2 +msgid "You managed to stop the darkness and any more unliving fiends, but the boy did not survive." +msgstr "" + +#. QUEST_V_DARKV_THREE_DES3 +msgid "You failed to kill, or aid the boy, whatever darkness he fell into, he is free to spread it now..." +msgstr "" + +#. QUEST_V_DARKV_THREE_DES4 +msgid "You decided this is none of your business." +msgstr "" + +#. QUEST_V_DARKV_THREE_DES5 +msgid "You killed the boy and stopped his darkness from spreading." +msgstr "" + +#. QUEST_V_DARKV_THREE2 +msgid "You found Ivan grown and changed, standing amongst the corpses of his many victims." +msgstr "" + +#. QUEST_V_DARKV_THREE2_DES +msgid "He has defeated you and left you drained of spirit, but at least he does not kill you." +msgstr "" + +#. QUEST_V_DARKV_THREE2_DES2 +msgid "You defeat him and stop his minions from killing more people." +msgstr "" + +#. QUEST_V_DARKV_THREE2_DES3 +msgid "You intimidated Ivan into submission and told him he will serve you and the gods now to repent. He agreed and joined you." +msgstr "" + +#. QUEST_V_DARKV_THREE2_DES3 +msgid "You failed to reason with Ivan and was forced to run for your lives." +msgstr "" + +#. QUEST_LOG_CARAVAN +msgid "Village visitors." +msgstr "" + +#. QUEST_V_CARAVAN +msgid "A caravan visited your village." +msgstr "" + +#. QUEST_V_CARAVAN_DES +msgid "You let them stay, so they shared their food and stories and left you a map to a treasure." +msgstr "" + +#. QUEST_V_CARAVAN_DES2 +msgid "You killed them, but found a map to a treasure too." +msgstr "" + +#. QUEST_V_CARAVAN_DES3 +msgid "You killed them." +msgstr "" + +#. QUEST_V_CARAVAN_DES4 +msgid "You asked to move on." +msgstr "" + +#. QUEST_V_CARAVAN2 +msgid "You found the site from the treasure map." +msgstr "" + +#. QUEST_V_CARAVAN2_DES +msgid "You took what you could and left." +msgstr "" + +#. QUEST_VOLH_RATCURSE_RATS +msgid "You found the rat's nest that the witch sent you to destroy." +msgstr "" + +#. QUEST_VOLH_RATCURSE_RATS_DES +msgid "But it turned out they were cursed by her, just like you. They begged for mercy and so you let them live." +msgstr "" + +#. QUEST_VOLH_RATCURSE_RATS_DES2 +msgid "You killed them and your curse was lifted." +msgstr "" + +#. QUEST_VOLH_RATCURSE_RATS_DES3 +msgid "You killed them but failed to lift the curse." +msgstr "" + +#. QUEST_VOLH_RATCURSE_RATS_DES4 +msgid "You attacked them, but they won and took your blood instead." +msgstr "" + +#. QUEST_V_DARKV_MAD +msgid "Ivan and his unliving minions attack your village!" +msgstr "" + +#. QUEST_V_DARKV_MAD_DES +msgid "You managed to finally defeat him" +msgstr "" + +#. QUEST_V_DARKV_MAD_DES2 +msgid "He defeated you." +msgstr "" + +#. QUEST_V_DARKV_MAD_DES3 +msgid "You paid a blood price and they left, for now... Perhaps you should try to seek him out before he returns." +msgstr "" diff --git a/Database/pot/DATABASE_UI_LOCALIZATION.pot b/Database/pot/DATABASE_UI_LOCALIZATION.pot index 208a7cc..48b9684 100644 --- a/Database/pot/DATABASE_UI_LOCALIZATION.pot +++ b/Database/pot/DATABASE_UI_LOCALIZATION.pot @@ -14,7 +14,7 @@ msgid ""Example"" msgstr "" #. UI_GREET_PLAYER -msgid "Greetings {SCRIPT:UIS_GetCurentPlayerName}!" +msgid "Greetings, {SCRIPT:UIS_GetCurentPlayerName}!" msgstr "" #. UI_YOU_ARE_ABOUT_TO_DELETE_PROFILE @@ -3349,7 +3349,7 @@ msgid "Crafting is 25% faster" msgstr "" #. UI_AUTUMN_EFFECT2 -msgid "Enemies are as aggressive as during the night" +msgid "Enemies are as aggressive during the day as they are during the night" msgstr "" #. UI_WINTER_EFFECT1 @@ -3828,3 +3828,23 @@ msgstr "" #. UI_BUG_REPORTING_FEATURE_NOT_AVALIABLE msgid "Sorry, the bug reporting feature is not available at the moment." msgstr "" + +#. UI_REINFORCEMENTS +msgid "Reinforcements Range" +msgstr "" + +#. UI_6_HEX +msgid "6 Hexes" +msgstr "" + +#. UI_3_HEX +msgid "3 Hexes" +msgstr "" + +#. UI_SAME_SPOT +msgid "Same Hex Only" +msgstr "" + +#. UI_FORFEIT +msgid "Forfeit" +msgstr "" diff --git a/Modules/game_files/Abandoned House.txt b/Modules/game_files/Abandoned House.txt new file mode 100644 index 0000000..4efb0db --- /dev/null +++ b/Modules/game_files/Abandoned House.txt @@ -0,0 +1,1173 @@ +-- [EVENT] --Abandoned housediff2(0) ++[NODE]6 +[STORY] +You come across a seemingly abandoned dwelling. +[/STORY] +[OUT]Investigate. +[OUT]Investigate. +[/NODE] + +[/EVENT] + +-- [EVENT] --Old tavern(1) ++[NODE]2 +[STORY] +You spot an abandoned house. As you come closer, you see a sturdy old tavern built of stone. From the overgrown greenery, unused yard, and broken wooden doors, you assume it is abandoned. +[/STORY] +[OUT]Go in. +[OUT]Go in. +[OUT]Leave. +[/NODE] + ++[NODE]4 +[STORY] +The old inn smells of rot and trash. But you find a hidden trap door under the floorboards. +[/STORY] +[OUT]Use your tools to open the trap door. +[OUT]Break the door open. +[OUT]Leave. +[OUT]Break the door open. +[/NODE] + ++[NODE]10 +[STORY] +You smash the trap door, but the impact also collapses some of the floor beneath you, and you fall into a dark cellar. + +Your fall was softened by a swarm of slithering, angry vipers! +[/STORY] +[OUT]Attack! +[OUT]Run away! +[/NODE] + ++[NODE]13 +[STORY] +You open the trap door skilfully, and you see a nest of vipers slithering in the cellar below. There is also a chest right beneath the entrance. +[/STORY] +[OUT]Try to fish out the chest using ropes and tools. +[OUT]Drop down some torches to keep the snakes away, then grab the chest before they attack. +[OUT][Nature or Intellect] Figure out how to trick the snakes. +[OUT]Just jump down and kill the snakes. +[/NODE] + ++[NODE]15 +[STORY] +The rats lie dead and you are free to take the stash. +[/STORY] +[OUT]Gather the loot and leave. +[/NODE] + ++[NODE]16 +[STORY] +The flute calms the snakes into submission, and you are free to take the chest hidden in the cellar. +[/STORY] +[OUT]Loot the chest and leave. +[/NODE] + ++[NODE]21 +[STORY] +You kill all the vipers and now can take the chest hidden in the cellar. +[/STORY] +[OUT]Loot the chest and leave. +[/NODE] + ++[NODE]22 +[STORY] +You carefully place several burning torches so the snakes hide in the corners away from the chest, making it easy for you to take it. +[/STORY] +[OUT]Loot the chest and leave. +[/NODE] + ++[NODE]23 +[STORY] +You try to scare the snakes with fire, but they are angry enough not to care. They swarm you like crazy and force you to retreat! +[/STORY] +[OUT]Run away. +[/NODE] + ++[NODE]24 +[STORY] +The snakes prove too vicious. They swarm you like crazy and force you to retreat! + +[/STORY] +[OUT]Run away. +[/NODE] + ++[NODE]29 +[STORY] +Most of this old inn has rotted away, but you find a secret hidey-hole behind the kitchen stove. + +You see something stashed within, but you also see a pack of rats sleeping on top. + +[/STORY] +[OUT]You know how to deal with rats. Take out your flute and charm them. +[OUT]Attack! +[OUT]Figure out where best to lay traps for the rats. +[OUT][Witch]Take out a few smelly herbs, burn them, and enchant the rats to your servitude. +[OUT]Leave. +[/NODE] + ++[NODE]30 +[STORY] +You get the chest out safe and sound. +[/STORY] +[OUT]Take the goods and leave. +[/NODE] + ++[NODE]32 +[STORY] +You jump down and try to take the chest, but it's rotten and falls apart in your hands, revealing only dust inside. + +The angry snakes snap at you as you climb back up. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]34 +[STORY] +You get the chest out safe and sound. +[/STORY] +[OUT]Take the goods and leave. +[/NODE] + ++[NODE]37 +[STORY] +You break the door open and see a dark cellar beneath. You also realise the floor is slithering with a swarm of angry vipers. + +You spot a chest tucked away in the corner. +[/STORY] +[OUT]You know how to deal with snakes. Take out your flute and charm them. +[OUT]Attack! +[OUT]Through nature of intellect, figure out how to trick the snakes. +[OUT]Leave. +[/NODE] + ++[NODE]43 +[STORY] +You enchant the rats, and one of them wants to stay with you! + +You also get the stash. +[/STORY] +[OUT]Gather the loot and leave. +[/NODE] + ++[NODE]45 +[STORY] +You enchant the rats, and they stay away as you take the stash. +[/STORY] +[OUT]Gather the loot and leave. +[/NODE] + ++[NODE]46 +[STORY] +The rats go into a frenzy and another swarm joins them from a tunnel. You are forced to flee! +[/STORY] +[OUT]Run away. +[/NODE] + ++[NODE]53 +[STORY] +The flute calms the rats into submission, and you are free to take the chest hidden in the cellar. +[/STORY] +[OUT]Loot the chest and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Haunted house(2) ++[NODE]2 +[STORY] +You come across a secluded old hut that has seen better days. + +The doors are ajar and rattling in the wind, and cobwebs and shrubbery have covered most walls. +[/STORY] +[OUT]You sense a presence in the house. Observe it carefully for more signs. +[OUT]Go in. +[OUT]Leave. +[/NODE] + ++[NODE]4 +[STORY] +The presence is faint, fleeting, but you sense a lot of anger and confusion. + +This will likely be a spirit. +[/STORY] +[OUT]Go inside. +[OUT]Leave. +[/NODE] + ++[NODE]5 +[STORY] +As soon as you step into the house, the doors and shutters slam shut, leaving you in darkness. + +A creaking noise comes from above. + +As you light your torches, you see a ladder leading up to a small landing. +[/STORY] +[OUT]Consider what type of spirit presence you're dealing with. +[OUT]Try to break out of here. +[OUT]Try to break out of here. +[/NODE] + ++[NODE]6 +[STORY] +This house is clearly haunted. You can try to cleanse it by facing the spirits on their ground, but this ritual may be dangerous. + +You can also attempt to find whatever binds the ghost to this place and destroy it. Of course, you could just try to force your way out, too. +[/STORY] +[OUT][Goblin shaman or ghost]Enter the greyworld and defeat the angered spirit there. +[OUT]Perform the ritual and face the spirits. +[OUT]Look for whatever holds the spirit in this house. +[OUT]Try to break out by force. +[/NODE] + ++[NODE]7 +[STORY] +As you try to find a way out, you discover a cellar and run in, hoping to find another exit. Instead, you hear voices and see flickers of spiritual presence: + +'Stay, stay with us, play with us, we are lonely...' +[/STORY] +[OUT]Attack! +[OUT]Run back up and try to force your way out! +[/NODE] + ++[NODE]12 +[STORY] +You try to break the doors, then the shutters, but they seem indestructible. With your every blow, the house creaks louder and inanimate objects begin to levitate and hit you! + +Pots, pans, chairs, and bones of the dead all fly at you like crazy! + +But you finally see a crack in the wooden structure. +[/STORY] +[OUT]Keep hitting it! +[/NODE] + ++[NODE]16 +[STORY] +You begin your search. The creaking gets louder and more menacing with every step. It now sounds like a rocking chair. + +A few times, you swear you see a figure clad in a black dress. + +On the bottom floor, by the doors and shutters, you find the remains of some poor souls who were trying to get out. + +[/STORY] +[OUT]Go up the ladder. +[OUT]Try to break out by force. +[/NODE] + ++[NODE]23 +[STORY] +You try to break the doors, then the shutters, but they seem indestructible. With your every blow, the house creaks louder and inanimate objects begin to levitate and hit you! + +Pots, pans, chairs, and bones of the dead all fly at you like crazy! + +But you finally see a crack in the wooden structure. +[/STORY] +[OUT]Keep hitting it! +[/NODE] + ++[NODE]26 +[STORY] +The dark spirit is defeated, and the house becomes just another old wreck. +[/STORY] +[OUT]Gather what you can and leave. +[/NODE] + ++[NODE]28 +[STORY] +Your efforts to defeat this cursed house proved futile. Whatever you tried kept failing, and you felt like you had been stuck here for weeks. Finally, you feel smoke. You start choking badly, and you feel your spirit assaulted as you see that the house is on fire. You hear: + +'Burn, burn, you cursed house!' + +In a moment of clarity, you are able to run out. Whoever burned the house saved your skins, but they did not stay to take the praise. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]29 +[STORY] +You finally break the shutters open and run out, but some of the flying objects follow you and hit you hard. Worse, the spirit presence leaves a deep mark on your souls. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]33 +[STORY] +You push through the resistance and destroy the rocking chair by flame. + +The house exhales with a deep breath of fresh air, and the shutters and doors open. + +You find several more bodies of less-fortunate visitors. +[/STORY] +[OUT]Bury the bodies and gather their belongings. +[/NODE] + ++[NODE]37 +[STORY] +You finally break the shutters open and run out. Some of the flying objects follow you, but they collapse once outside. + +[/STORY] +[OUT]Gather the objects and leave this place. +[/NODE] + ++[NODE]50 +[STORY] +In the dim light of your torch, you see a wooden rocking chair, moving on its own. + +The air here is cold and heavy. + +The menacing presence you felt throughout the house is much stronger here. It is pushing you away from the chair. +[/STORY] +[OUT]Stand firm and try to destroy the chair! +[OUT]Stand firm and try to destroy the chair! +[OUT]Try to break out by force. +[/NODE] + ++[NODE]53 +[STORY] +You kill the spirits and discover a way out through the cellar. + +You find a stash of goods abandoned here by someone who also tried to escape. From the bloodstains, you don't think they made it. + +[/STORY] +[OUT]Take the stash and leave this place. +[/NODE] + +[/EVENT] + +-- [EVENT] --Crazy house demon(3) ++[NODE]2 +[STORY] +You find an old house overgrown with greenery. +[/STORY] +[OUT]Go in carefully. +[OUT]Check for tracks before going in. +[OUT]Get through the shrubbery. +[OUT]Leave. +[/NODE] + ++[NODE]4 +[STORY] +As you try to get through the shrubbery and vines, you are stung by a poison plant. + +But the way in is clear now. + +[/STORY] +[OUT]Go inside. +[OUT]Leave. +[/NODE] + ++[NODE]5 +[STORY] +There are no tracks to suggest that anyone came in or out in a long time. You also spot some poisonous vines on the house, so you must be careful making your way in. +[/STORY] +[OUT]Go in, carefully. +[OUT]Leave. +[/NODE] + ++[NODE]6 +[STORY] +You enter a nicely kept family house. There's a stove, table, bedding up on a ledge, pottery, and hay on the floor - all kept tidy and liveable, yet with no people in sight. +[/STORY] +[OUT]Search the house. +[OUT]Leave. +[/NODE] + ++[NODE]8 +[STORY] +As you rummage through the house, you spot a small, fatty creature with a bushy beard, large, dark eyes, and disproportionately long arms holding a tiny broom. + +It glares at you disapprovingly. +[/STORY] +[OUT]Chase it away. +[OUT]Kill it. +[OUT]Try talking to it. +[OUT]Observe it to determine what sort of demon it may be. +[OUT]Chase it away. +[/NODE] + ++[NODE]10 +[STORY] +You determine that it is a domovnik, a house demon charged with protecting its chosen abode. + +This one is clearly taking its duty above and beyond. + +Perhaps offering it food may snap it out of its current state. +[/STORY] +[OUT]Give it food. +[OUT]Kill it. +[OUT]Chase it away. +[OUT]Chase it away. +[OUT]Talk to it. +[/NODE] + ++[NODE]17 +[STORY] +You chase the creature away and gather up whatever useful stuff is left here. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]19 +[STORY] +The creature runs away from you, but it leaves behind a nauseating stench that makes you sick. + +Still, the house has some useful stuff to take. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]21 +[STORY] +You kill the creature, but just as it dies the whole house collapses on your heads! +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]24 +[STORY] +'You make mess, you make so much mess! Masters will be back, they'll be back...' + +It keeps repeating itself over and over. You fear its little mind is gone. +[/STORY] +[OUT]Clean what you messed up. +[OUT]Kill it. +[OUT]Try to convince it that the master is long gone. +[OUT]Try to convince it that the master is long gone. +[/NODE] + ++[NODE]25 +[STORY] +You clean up after yourselves and leave quietly. + +After leaving, you find a small package in your backpack. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]37 +[STORY] +Within what seems like the remnants of a kitchen, with an old stone stove at its centre, you see broken pots and pans, a long-rotten pantry, and the skeletal remains of several humanoids that clearly died trapped here. +[/STORY] +[OUT]Scout the room to make sure it is safe. +[OUT]Go in closer to see if the remains hold anything valuable. +[OUT]Go in closer to see if the remains hold anything valuable. +[/NODE] + ++[NODE]38 +[STORY] +In the darkest corner of the chamber lurks a creature, its big, round eyes glimmering in the dark. You spot one of its legs with shaggy hair and long crooked claws. You also hear a quiet purr. + +It is clearly watching you. +[/STORY] +[OUT]As a wise one, you know many creatures. Try to figure out what this is. +[OUT]Try to keep out of its way as you loot. You don't want to have to kill it, but you also need resources. +[OUT]Try to keep out of its way as you loot. You don't want to have to kill it, but you also need resources. +[OUT]Just leave. +[/NODE] + ++[NODE]39 +[STORY] +The more you look at the creature, the more you think it is a simple mrucek -- a harmless house demon, gone feral after being trapped here with its dead masters. +[/STORY] +[OUT][Common demon]Try talking to it to show that you mean it no harm and it is now safe to leave. +[OUT][Magic user] Perform a ritual to ease this demon's disturbed soul. +[OUT]Try to keep out of its way as you loot. You don't want to have to kill it, but you also need resources. +[OUT]Try to keep out of its way as you loot. You don't want to have to kill it, but you also need resources. +[OUT]Just leave. +[/NODE] + ++[NODE]40 +[STORY] +There is a loud purr and a rugged catlike creature pounces on you, claws and teeth first. + +You shake it off and it scampers away, leaving you with a few deep cuts and a curse. + +[/STORY] +[OUT]Gather anything useful and leave. +[/NODE] + ++[NODE]41 +[STORY] +There is a loud purr and a rugged catlike creature pounces on you, claws and teeth first. + +You shake it off and it scampers away, leaving you with a few deep cuts and a curse. + +[/STORY] +[OUT]Gather anything useful and leave. +[/NODE] + ++[NODE]44 +[STORY] +You calm the mrucek so well that its body visibly changes, and it now resembles a common cat that will follow you faithfully. + +[/STORY] +[OUT]Great. Gather anything useful and leave. +[/NODE] + ++[NODE]48 +[STORY] +You calm the mrucek so well that its body visibly changes, and it now resembles a common cat, only fluffier and fatter. + +It purrs and disappears through the entrance you made. + +You feel a blessing upon you. +[/STORY] +[OUT]Great. Gather anything useful and leave. +[/NODE] + ++[NODE]49 +[STORY] +The mrucek purrs even louder and pounces on you, claws and teeth first. + +You shake it off and it scampers away, leaving you with a few deep cuts and a curse. + +[/STORY] +[OUT]Gather anything useful and leave. +[/NODE] + ++[NODE]53 +[STORY] +The creature trembles at your words. Its eyes fill with tears and it falls into uncontrollable despair. Within minutes, it lies dead. + +The room suddenly feels uneasy and unwelcoming, and its contents begin to rot away. +[/STORY] +[OUT]Quickly salvage what you can and leave. +[/NODE] + ++[NODE]56 +[STORY] +The creature trembles at your words. Its eyes fill with tears and it bursts into uncontrollable laughter. + +The creature is as mad as they get, so leave it be. + +On your way out, you discover a package left in your backpack. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]57 +[STORY] +The creature accepts the food and, true to its demon obligations, it is released from its former duties. + +It smiles at you and disappears, and the house begins to rot away before your eyes. On your way out, you discover a package left in your backpack. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]58 +[STORY] +The domovnik takes your food and eats it, then chokes and dies! + +The room suddenly feels uneasy and unwelcoming, and its contents begin to rot away. +[/STORY] +[OUT]Quickly salvage what you can and leave. +[/NODE] + ++[NODE]59 +[STORY] +The domovnik takes your food and scuttles away to prepare the meal for its masters. + +It is clearly mad beyond help. + +But it lets you take what you need from the house. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Witch house(4) ++[NODE]2 +[STORY] +You come across an old hut in the woods. At first it seems quite run down, but you spot smoke coming from the chimney. +[/STORY] +[OUT]Call out and see if anyone's home. +[OUT]Call out and see if anyone's home. +[OUT]Sneak up to investigate. +[OUT]Leave. +[/NODE] + ++[NODE]4 +[STORY] +As you approach the house, a set of chimes rings out. It sounds like they are made of silver. + +'Ha! You night demons can stay well away from my house! Hear me!' +[/STORY] +[OUT][Witch]Compliment the house owner on good warding charms. +[OUT]Remark that the silver and charms only weaken you, and you could still go in if you wanted to. But you don't wish her any harm. You only want to talk. +[OUT]Storm in and kill her! +[/NODE] + ++[NODE]5 +[STORY] +Inside the hut you see an old woman hunched over the stove. The room has many dried herbs, strange liquids in vials, wishbones, chicken feet, and all sorts of similar ingredients. +[/STORY] +[OUT]It's a witch. Kill her. +[OUT]It's a witch. Kill her. +[OUT][Witch]Go in to talk, but warn her not to try any funny business. +[OUT]Knock on the door. +[/NODE] + ++[NODE]6 +[STORY] +An old hooded woman answers the door and gestures for you to enter. She then returns to her rocking chair, sits, and says: + +'Come in, come in, strangers. May I offer you hot food? Sweets? Or perhaps some trade?' + +[/STORY] +[OUT]It's a witch. Kill her. +[OUT]It's a witch. Kill her. +[OUT]Go in and speak to her. +[OUT][Witch]Go in to talk, but warn her not to try any funny business. +[/NODE] + ++[NODE]10 +[STORY] +You surprise the old hag and kill her swiftly. Alas, as she dies, she utters a curse on you! + +[/STORY] +[OUT]Plunder the house and leave. +[/NODE] + ++[NODE]11 +[STORY] +You surprise the old hag and kill her swiftly. She tries to curse you before she dies, but you're fast enough to stop her. + +[/STORY] +[OUT]Plunder the house and leave. +[/NODE] + ++[NODE]14 +[STORY] +'I can make a brew with a good kick to it, if you like. Of course, there'll be a price.' +[/STORY] +[OUT]Ask for blessing of the body. [Trade 5 quartz] +[OUT]Ask for blessing of the mind. [Trade 5 topaz] +[OUT]Ask for blessing of the soul. [Trade 5 shadow bone] +[OUT][Magic or Magic User] State your domain of magic or your affinity to the mystical arts, and ask if she would be kind enough to teach you. +[OUT]Offer her food supplies in exchange for some of her wisdom. +[OUT]Ask if you can trade. +[OUT]Leave. +[/NODE] + ++[NODE]15 +[STORY] +The old hag tells you many wise tales. She finishes by saying: + +'And so, if you ever see a pretty lass by the water or think you hear a lovely song at the sea, pray heed my words and pinch yourself three times in the left butt cheek before you go do something silly with one of those seductress demons.' +[/STORY] +[OUT]Thank her for the advice and leave. +[/NODE] + ++[NODE]16 +[STORY] +You hand over the goods, and the hag pricks you with a crude curved dagger. + +She then spits into the blood, picks one of her warts, throws it in and eats the slimy concoction. + +She then throws up violently all over you, and although you are utterly sick, you do feel the effects of the promised blessing. +[/STORY] +[OUT]Thank her and take your leave. +[/NODE] + ++[NODE]17 +[STORY] +You hand over the goods, and the hag pricks you with a crude curved dagger. + +She splatters the blood over a dead rabbit, adds sweat from under her armpit, and spits three times over her right shoulder. + +She then hits you with the rabbit carcass repeatedly, and surprisingly, you begin to feel the desired effect. +[/STORY] +[OUT]Thank her and take your leave. +[/NODE] + ++[NODE]18 +[STORY] +You hand over the goods, and the hag pricks you with a crude curved dagger. + +You await the rest of the ritual, but she just laughs: + +'What, you thought I'd do something weird and nasty? It's all done. The blood did the trick. Till next time.' +[/STORY] +[OUT]Thank her and take your leave. +[/NODE] + ++[NODE]22 +[STORY] +The old hag tells you many fun tales. She finishes with: + +'So now you know, in life, the most precious things are hot water, good teeth, and a soft pillow for your old arse to sit on.' + +Somehow, you do not feel any wiser for it. + +[/STORY] +[OUT]Thank her for the advice and leave. +[OUT]Kill her! +[OUT]Kill her! +[/NODE] + ++[NODE]24 +[STORY] +'Hmm, in the old days I did follow the master, Veles, so I will honour his progeny for tonight. + +Sit, drink, and listen.' + +The old hag tells you many stories before she finally says it is time to go. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]28 +[STORY] +'Ha! Good one. Well met, sister. Now, for strangers I'd play a game of deals and trades and trickery. + +But for you I offer an honest trade between sisters, or I can teach ya some rituals and give ya some herbs, but I'd need some of your spirit energy in exchange. +[/STORY] +[OUT]Trade. +[OUT]Learn some rituals. +[OUT]Thank her for now and leave. +[/NODE] + ++[NODE]30 +[STORY] +You cut your hand, splatter the blood on the cleared ground, and throw three bones each from an unborn child's left hand. + +But the bones do not fall into a pattern, and the voice laughs at you: +'Cheap tricks don't impress me. Go away!' + +[/STORY] +[OUT]Leave. +[OUT]Storm in and kill her! +[/NODE] + ++[NODE]39 +[STORY] +'Bugger off, then. You have no business here.' +[/STORY] +[OUT]Leave. +[OUT]Storm in and kill her! +[/NODE] + ++[NODE]43 +[STORY] +'If you are what I think you are, prove it.' +[/STORY] +[OUT]Perform a simple bone-reading ritual. +[/NODE] + ++[NODE]44 +[STORY] +You cut your hand, splatter the blood on the cleared ground, and throw three bones each from an unborn child's left hand. + +The bones fall into a pattern. +[/STORY] +[OUT]Tell the woman that a dark handsome stranger will come to her door soon. +[/NODE] + ++[NODE]48 +[STORY] +The witch defeats you and lays a curse upon your souls. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]50 +[STORY] +'Well, we traded. Now it's time to leave.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]51 +[STORY] +'Nice tradin' with ya. Bye.' + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]60 +[STORY] +'I can make a brew with a good kick to it, if you like. Of course, there'll be a price.' +[/STORY] +[OUT]Ask for blessing of the body. [Lose 5 quartz] +[OUT]Ask for blessing of the mind. [Lose 5 topaz] +[OUT]Ask for blessing of the soul. [Lose 5 shadow bone] +[OUT]Offer her food supplies in exchange for some of her wisdom. +[OUT]Ask if you can trade. +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Animal or kanibal house(5) ++[NODE]2 +[STORY] +You find an old hut, perhaps a hunting lodge, that has been long abandoned and become overgrown with shrubbery and a tree growing out of its back wall. +[/STORY] +[OUT]Search it. +[OUT]Search it. +[OUT]Search it. +[OUT]Leave. +[/NODE] + ++[NODE]3 +[STORY] +As soon as you step across the threshold, the rotten floorboards break, and you fall down a dark hole. + +As you fall, sticky spiderwebs soften your landing, but as you crash onto a soft, gooey surface, you realise you just crashed into spider eggs, and many red, angry eyes are approaching quickly! +[/STORY] +[OUT]Attack! +[OUT]Try to climb back up! +[OUT][Domain]Inspired by your domain, try to find a quick way to deal with the spiders without a fight. +[/NODE] + ++[NODE]8 +[STORY] +The spiders are dead, but more might be coming. + +You find the remains of other victims caught in the webs. +[/STORY] +[OUT]Gather what you can and climb back up. +[/NODE] + ++[NODE]10 +[STORY] +The spiders overwhelm you and force you to flee. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]12 +[STORY] +You climb up quickly and use a large stone to cover the hole before the spiders can follow. + +In the hut you find very little of use, but the adrenaline of the escape leaves you feeling invigorated. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]14 +[STORY] +You manage to climb up, but the spiders sting you a few times before you get away. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]17 +[STORY] +You light your torches to burn the webs and direct the smoke deeper into the tunnel towards the spiders. + +The spiders keep away from you, but more might be coming. + +You find the remains of other victims caught in the webs. +[/STORY] +[OUT]Gather what you can and climb back up. +[/NODE] + ++[NODE]19 +[STORY] +You try to think of something fast, but the spiders are faster. They swarm you angrily, and all you can do is climb up to safety as quickly as possible. + +[/STORY] +[OUT]Run. + +[/NODE] + ++[NODE]20 +[STORY] +You look through the desolate hut but find nothing of use except a large crow's nest sitting up on what used to be the chimney. + +Giant crows are dangerous, but they are known to collect trophies of their victims in their nest. +[/STORY] +[OUT]Climb up and try to loot the nest before the occupant returns. +[OUT]Climb up and try to loot the nest before the occupant returns. +[OUT]The roof and old chimney are rickety. Shake the nest down. +[OUT]The roof and old chimney are rickety. Shake the nest down. +[OUT]Giant crows are dangerous. Leave. +[OUT][Crow]Fly up and loot the nest. +[/NODE] + ++[NODE]22 +[STORY] +You climb up and reach for a stash of goods just as a loud screech deafens you and you see black feathers and talons nosediving towards you! +[/STORY] +[OUT]Fight! +[OUT]Run away! +[/NODE] + ++[NODE]24 +[STORY] +You climb up and reach for a stash of goods before the owner comes back. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +You shake the nest down without trouble, but just as you are about to loot it, a loud screech deafens you and you see black feathers and talons nosediving towards you! +[/STORY] +[OUT]Fight! +[OUT]Run away! +[/NODE] + ++[NODE]27 +[STORY] +You shake the nest down without trouble and find a stash of goods hidden among the now-dead baby crows. +[/STORY] +[OUT]Contemplate the senseless death of baby crows. +[OUT]Gather the stash and leave. +[/NODE] + ++[NODE]30 +[STORY] +You feel the destruction of the nest was not in line with nature or the path of harmony. + +[/STORY] +[OUT]Gather the loot in shame and leave. +[/NODE] + ++[NODE]39 +[STORY] +You walk in on a group of ruffians enjoying a nice hunk of humanoid leg by the fire. + +Their hungry eyes fall on you and they rise, weapons raised. + +[/STORY] +[OUT]Attack! +[OUT]Run away! +[OUT]Run away! +[OUT][Night demons]Compliment their meal choice and ask if they have anything to trade. +[OUT][Unliving]Point out that you have no nutritional value and ask to be excused from the table. +[/NODE] + ++[NODE]44 +[STORY] +The turmoil inside you was fuming for a fight, so you feel weakened by this escape. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]45 +[STORY] +You kill the ruffians and find they did not carry much on them. Still, you did end their cannibal ways. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]47 +[STORY] +The ruffians beat you badly. You have to drop your food to stop them from running after you! + +[/STORY] +[OUT]Run. + +[/NODE] + ++[NODE]61 +[STORY] +You fly up and reach for a stash of goods before the owner comes back. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]62 +[STORY] +The crows beat you and chase you away from their nest. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]63 +[STORY] +They look at you knowingly and nod. One comes up with a bloodied pack of goods to trade. +[/STORY] +[OUT]Trade. +[OUT]Thank them for the offer, but leave. +[OUT]Attack! +[OUT]Pretend to leave, then perform a tactical attack. +[/NODE] + ++[NODE]65 +[STORY] +They look at you, scowl, and nod. +[/STORY] +[OUT]Leave. +[OUT]Pretend to leave, then perform a tactical attack. +[/NODE] + +[/EVENT] + +-- [EVENT] --Hidden stash house(6) ++[NODE]2 +[STORY] +You find a small abandoned house. Most of it has collapsed. + +You see signs that someone tried to move the debris to get to something, but their efforts failed. +[/STORY] +[OUT]Move the debris yourself. +[OUT]Move the debris yourself. +[OUT]Leave. +[/NODE] + ++[NODE]5 +[STORY] +You manage to move the debris and find an old cellar. Perhaps this was once a bandit hideout, as it looks like it contains stashed loot. + +Much of the equipment has rotted away, but some is salvageable. +[/STORY] +[OUT]Gather what you can and leave. +[/NODE] + ++[NODE]7 +[STORY] +You manage to move the debris and find several dead bodies -- likely bandits, as they are armed. + +Much of the equipment has rotted away, but some is salvageable. +[/STORY] +[OUT]Gather what you can and leave. +[/NODE] + ++[NODE]8 +[STORY] +You manage to move the debris and find an old cellar. Perhaps this was once a hunter's lodge, as you find many trophies and leathers. + +Much of the equipment has rotted away, but some is salvageable. +[/STORY] +[OUT]Gather what you can and leave. +[/NODE] + ++[NODE]9 +[STORY] +The debris is too heavy, and it is likely that whatever may have been hidden beneath it has been crushed. +[/STORY] +[OUT]Leave. +[OUT]Don't give up. Push yourselves to clear this! +[/NODE] + ++[NODE]16 +[STORY] +You are dead tired, bruised, and hungry, but you finally clear the debris. + +Underneath you find a few dead bodies. +[/STORY] +[OUT]Bury them and take their stuff. +[/NODE] + ++[NODE]17 +[STORY] +You are dead tired, bruised, and hungry, but you finally clear the debris. + +Underneath you find absolutely nothing but the wood you shuffled. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Abandoned housediff4(7) ++[NODE]6 +[STORY] +You come across a seemingly abandoned dwelling. +[/STORY] +[OUT]Investigate. +[OUT]Investigate. +[/NODE] + +[/EVENT] + +-- [EVENT] --Abandoned housediff1(8) ++[NODE]6 +[STORY] +You come across a seemingly abandoned dwelling. +[/STORY] +[OUT]Investigate. +[OUT]Investigate. +[/NODE] + +[/EVENT] + +-- [EVENT] --HiddenStashHouseDiff1(9) ++[NODE]2 +[STORY] +You find a small abandoned house. Most of it has collapsed. + +You see signs that someone tried to move the debris to get to something, but their efforts failed. +[/STORY] +[OUT]Move the debris yourself. +[OUT]Move the debris yourself. +[OUT]Leave. +[/NODE] + ++[NODE]5 +[STORY] +You manage to move the debris and find an old cellar. Perhaps this was once a bandit hideout, as it looks like it contains stashed loot. + +Much of the equipment has rotted away, but some is salvageable. +[/STORY] +[OUT]Gather what you can and leave. +[/NODE] + ++[NODE]7 +[STORY] +You manage to move the debris and find several dead bodies -- likely bandits, as they are armed. + +Much of the equipment has rotted away, but some is salvageable. +[/STORY] +[OUT]Gather what you can and leave. +[/NODE] + ++[NODE]8 +[STORY] +You manage to move the debris and find an old cellar. Perhaps this was once a hunter's lodge, as you find many trophies and leathers. + +Much of the equipment has rotted away, but some is salvageable. +[/STORY] +[OUT]Gather what you can and leave. +[/NODE] + ++[NODE]9 +[STORY] +The debris is too heavy, and it is likely that whatever may have been hidden beneath it has been crushed. +[/STORY] +[OUT]Leave. +[OUT]Don't give up. Push yourselves to clear this! +[/NODE] + ++[NODE]16 +[STORY] +You are dead tired, bruised, and hungry, but you finally clear the debris. + +Underneath you find a few dead bodies. +[/STORY] +[OUT]Bury them and take their stuff. +[/NODE] + ++[NODE]17 +[STORY] +You are dead tired, bruised, and hungry, but you finally clear the debris. + +Underneath you find absolutely nothing but the wood you shuffled. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Abandoned housediff3(10) ++[NODE]6 +[STORY] +You come across a seemingly abandoned dwelling. +[/STORY] +[OUT]Investigate. +[OUT]Investigate. +[/NODE] + +[/EVENT] + diff --git a/Modules/game_files/Alphaclan.txt b/Modules/game_files/Alphaclan.txt index fa2b465..f404fb9 100644 --- a/Modules/game_files/Alphaclan.txt +++ b/Modules/game_files/Alphaclan.txt @@ -4511,7 +4511,7 @@ Your pet returns after a while and seems much better behaved. [STORY] 'So, you seek to improve your familiars, good. Pay me and it shall be done.' -[Training your pet will only raise it to fourth rank, no higher and you can only train one pet at a time] +[Training your pet will raise it to fourth or fifth rank and you can only train one pet at a time] [/STORY] [OUT]Yes, give a cat to be trained. [OUT]Yes, give a spider to be trained. diff --git a/Modules/game_files/ChallengeTutorials.txt b/Modules/game_files/ChallengeTutorials.txt new file mode 100644 index 0000000..23e5565 --- /dev/null +++ b/Modules/game_files/ChallengeTutorials.txt @@ -0,0 +1,278 @@ +-- [EVENT] --Tutorial1(0) ++[NODE]2 +[STORY] +'Yanek, Yanek! Come over here lad!' +You hear your grandma's voice coming from the house: +'Bring me a jar of pickles dear, they're in the cellar. Just watch out for them pesky rats, they get pretty big this time of year'. + +You grab your sword, though a mouse trap would probably be more appropriate. + + +[/STORY] +[OUT]Tell your nan you'll go straight away. Head to the cellar, prepared to face the rats. +[/NODE] + ++[NODE]3 +[STORY] +Just as nan warned you, there are rats here. You hesitate and hear the trusted voice of your friend, Theodore: + +'You are about to start a challenge lad. What is a challenge, you'll ask me? Well, a challenge is a way of resolving conflicts or problems in this world. Sometimes it will be a conflict between your group and an enemy group, other times it will be an attempt to solve a puzzle or simply a test of strength. Challenges take the form of a card game. As the gods themselves were playing with our fate, you see.' + +[/STORY] +[OUT]A card game? Like a regular blackjack? +[/NODE] + ++[NODE]6 +[STORY] +You're not going to give up that easily, are you? +[/STORY] +[OUT]Try again. +[OUT]Run away to Main Menu. +[/NODE] + ++[NODE]7 +[STORY] +The rats are dead and the pickles are yours at last. Proud of yourself, you bring the jar back to grandma. + +'Your ankle is bleeding Yanek, are you okay?'- she asks. +You shrug and assure her you're good. Grandma gives you that patronising, nan look: + +'Better take a suit of armour next time dear, one day you'll scratch your legs off! Anyway, be a dearie and go check what attracts those nasty critters to our cellar, eh? If grandpa's spilled some pear compote again...' + +[/STORY] +[OUT]Go back to the cellar. +[/NODE] + ++[NODE]9 +[STORY] +You open the cellar door again, prepared to clean the rat corpses away and be done with it, when you sense movement. In a dark corner, you notice a familiar shape, although much bigger than usual. A pine cone? You look closer and notice that a set of beady yellow eyes is looking you up and down and a row of sharp teeth glares at you in a smile. +[/STORY] +[OUT]Could this be a pineconette? +[/NODE] + ++[NODE]10 +[STORY] +You faintly recall some stories you've heard about woodland spirits looking like pine cones. They are sure to know a bit of magic but rarely bother humans outside of the forest. What is this one doing here you can't tell, but it's your grandma's cellar after all, and no pinecone will munch on her winter supplies! +As you march confidently to kick the creature out, sword drawn, its eyes start glowing and a high-pitched shout hurts your ears. You tighten the grip on your sword only to notice that it crumbles away to dust. +What trickery is this? - you ask yourself, but no answer follows and the pineconette attacks you with its magic. + +[/STORY] +[OUT]Defend yourself! +[/NODE] + ++[NODE]12 +[STORY] +Ok, this wasn't supposed to happen. Have you cheated? The whole purpose of this tutorial was to teach you how to run away. What are you doing in the tutorial area anyway, eh? Go smash some orc skulls and stop pretending you don't know how to play. +[/STORY] +[OUT]Leave... +[/NODE] + ++[NODE]13 +[STORY] +You black out, but Theodores' voice wakes you: + +'Well, you were asking for it, you know? Fighting a spiritual challenge without a specialist? Facing a much stronger enemy is rarely a good idea. When odds are stacked against you, running away or surrendering could be the best option. Sure, you might get a bruise or lose some morale, but it's still better than outright losing. Remember that lesson for the future!' + +[/STORY] +[OUT]Aww, my head... +[/NODE] + ++[NODE]14 +[STORY] +You snap out of the half-hypnotic state the pineconette has put you in and manage to rush out of the cellar and lock the door behind you. You run to your nan and scream a pineconette is attacking your house. Grandma raises her brow at you: + +'Is? You mean you left it there? By Svarog's might... In my days we stoked fires with cones, you youngsters are so timid. Fine, I'll deal with it myself. After dinner that is. I suppose you were a smart lad to escape instead of getting your bottom whacked.' +[/STORY] +[OUT]End +[/NODE] + ++[NODE]15 +[STORY] +'Nothing of that sort, lad. The cards you play represent *you*, with all your strengths, weaknesses and abilities. That sword you've got there - you can use it against the rats and you will gain skill in the card game because of it.' +[/STORY] +[OUT]Phew, you thought for a minute there you could get hurt from this challenge business? +[/NODE] + ++[NODE]16 +[STORY] +'Sure you can, lad! The wounds you get during a challenge are as real as that jar of pickles you're about to fetch. If you're not careful, you'll have to spend the next week at the healer's hut, or your mind or spirit may suffer. Better be careful! + +If you see this symbol: - it means that answer leads to a challenge. The number next to it, between 1 and 10, indicates difficulty.' + +You're never quite sure how and when Theo comes and goes, but here you are - standing in front of grandma's cellar, ready for anything. +[/STORY] +[OUT]Open the door and fight your way to the jar of pickles. +[OUT]Head back, you've got more important things to do. [EXIT TO MAIN MENU] +[/NODE] + +[/EVENT] + +-- [EVENT] --Tutorial2(1) ++[NODE]2 +[STORY] +'Thank you, brave adventurers!' - grandma tries her best to say it in as deep and smooth voice as she can, but still sounds more like the big bad wolf: 'The princess is safe. Here is your map to the treasure.' + +You squeak with joy and jump up vigorously, almost knocking over granny's rocking chair. When you finally settle down, she continues: + +'When the heroes look closer at the map, they realise, that it's all mixed up. They will have to solve the puzzle to get to the treasure.' + +She gives you one of her serious looks: + + 'But it's only a story, right? Now off to bed you two!' + +[/STORY] +[OUT]Wait for nan to leave and look at the map. +[/NODE] + ++[NODE]3 +[STORY] +You hear Theodore's voice again: + +'Challenges can also be used to test your group's intellectual abilities. But unlike when you faced the rats, this time, you will be challenged by a concept. + +"Concepts" is a general term and covers all situations where you do not fight against characters. Climbing a cliff, spotting danger, solving a puzzle or performing a ritual are all examples of a challenge versus concept. + +Concepts are represented by cards just as characters are, but in all concept challenges only the natural abilities of your characters count. Any equipment they have is disregarded. Other rules remain the same. + +Each time you see a symbol with cards black inside like this - - it means it is a challenge against a concept.' + +[/STORY] +[OUT]Okay, begin the mental challenge. +[/NODE] + ++[NODE]5 +[STORY] +You hear nan laugh behind you: + +'Well done my little adventurers! There, in the middle of a meadow, you see a table, full of goodies!" + +And having said that, granny produces a bowl of fruit and beetle jelly - your favourites. + +'Now, this time, off to bed, for real!' + +But, as usual, there's only one answer one can expect... +[/STORY] +[OUT]Noooo... one more story! Pleeeease! +[/NODE] + ++[NODE]6 +[STORY] +Nan sighs. Knowing that it's late and seeing how hard you tried, she gives you some clues and you feel smarter. She asks: + +'I know I said bedtime before, but do you want to try again?' +[/STORY] +[OUT]Yes. +[OUT]No. +[OUT]Fall asleep. [EXIT TO MENU] +[/NODE] + ++[NODE]9 +[STORY] +'Okay, it's getting late, time for bed.' - says grandma and closes her book: + +'Make sure you wash your feet!' + +But, as usual, there's only one answer one can expect... +[/STORY] +[OUT]Noooo... one more story! Pleeeease! +[/NODE] + ++[NODE]10 +[STORY] +Nan takes a deep breath, she looks tired herself but determined to keep her authority: + +'Now you listen to me rascals, if you want to hear another story, it will be tomorrow. You want night demons or wolves to come snatch you up for being naughty?' + +You look at each other. The threat of the night mares, or worse, chills your bones, but winning with nan would be so exciting. + +[/STORY] +[OUT]Story! Story! Story! +[/NODE] + ++[NODE]12 +[STORY] +You really thought you had her, but then she pulls the old nan card, leans back in her chair, and closes her eyes and snores. +Quietly, you slide the book from her hands, hoping to find another story. +As the moon shines through your window, you hear wolves howling in the distance and the wind rustling in the yard... + +[/STORY] +[OUT]The End. +[/NODE] + ++[NODE]13 +[STORY] +That nan is no joker. She crosses her arms and raises her brow at you and you know the fun is over. You rush to bed obediently. + +As the moon shines through your window, you hear wolves howling in the distance and the wind rustling in the yard... + +[/STORY] +[OUT]The End. +[/NODE] + +[/EVENT] + +-- [EVENT] --Tutorial3(2) ++[NODE]2 +[STORY] +Drunk and jolly you make your way home from a good game of dice. A heavy purse jingles at your belt. The sun is setting but the air is still warm, so the long walk home doesn't bother you. + +The path leads through a small woodland and as you were about to take the last turn towards home, some ruffians jump out from behind a bush: + +'Your money or your lives!' - shouts the smallest of them with a squeaky voice. + +[/STORY] +[OUT]Your dwarven pride is slightly wounded at this brazen display of ignorance. Tell them to beat it before they spoil your good day. +[/NODE] + ++[NODE]3 +[STORY] +They look at each other and then back at your sack of coins. + +'We ain't scared of your kind, we'll take ya!' + +They are either brave, stupid or desperate. +[/STORY] +[OUT]Fight! +[/NODE] + ++[NODE]5 +[STORY] +You beat their silly arses to a pulp and make them run: + +'Sorry, sorry master dwarf, we'll go now!' + +You return home, and hopefully, confident enough to face any challenge Thea may throw you. + + +[/STORY] +[OUT]Watch them leave. +[/NODE] + ++[NODE]6 +[STORY] +Congratulations! + +You have completed our tutorial and learnt the basics of our card game mechanics. Remember, you can always replay this if you need to refresh any information. + +Now go face the real Thea, if you dare! + + + +[/STORY] +[OUT]End tutorial and return to the Main Menu +[/NODE] + ++[NODE]8 +[STORY] +Ouch, dwarf or no dwarf, they beat you badly! + +For now, you have been healed. + +Would you like a rematch? +[/STORY] +[OUT]Yes. +[OUT]No, they beat me, but I get the rules now. +[/NODE] + +[/EVENT] + diff --git a/Modules/game_files/Death.txt b/Modules/game_files/Death.txt new file mode 100644 index 0000000..6acc877 --- /dev/null +++ b/Modules/game_files/Death.txt @@ -0,0 +1,168 @@ +-- [EVENT] --Death(0) ++[NODE]2 +[STORY] +Your wounds were too grave and so the gates to the underwolds open to take your soul. +[/STORY] +[OUT]Depart. +[OUT]Depart. +[/NODE] + ++[NODE]4 +[STORY] +'YOU ARE MY CHOSEN HOW DARE YOU DIE!' + +The lady of death clutches a corpse and thrusts your soul into it, commanding you to go on. +[/STORY] +[OUT]Bow and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Death_(1) ++[NODE]2 +[STORY] +Your wounds were too grave and so the gates to the underwolds open to take your soul. +[/STORY] +[OUT]Depart. +[OUT]Depart. +[OUT]Depart. +[/NODE] + ++[NODE]4 +[STORY] +'YOU ARE MY CHOSEN HOW DARE YOU DIE!' + +The lady of death clutches a corpse and thrusts your soul into it, commanding you to go on. +[/STORY] +[OUT]Bow and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Chosen death_(2) ++[NODE]2 +[STORY] +You allowed your chosen to die! Without the divine bond, you will no longer have any power or influence over the world, thus your reign will end. + +Thankfully, you have one more chance to remain in the game. Call upon the spirit of the Cosmic Tree itself and ask for the soul of your chosen to be returned to you. + +Remember, the price is high and it will get higher every time you abuse your divine power like this. +[/STORY] +[OUT]Pay with two lives to return the one. +[OUT]Pay with four lives to return the one. +[OUT]Pay with six lives to return the one. +[OUT]Pay with eight lives to return the one. +[OUT]Pay with ten lives to return the one. +[OUT]Pay with fifteen lives to return the one. +[OUT]Pay with twenty lives to return the one. +[OUT]You cannot or will not pay. It is time to end this journey. +[OUT]Use the divine power of the cosmic seed to return your chosen! +[/NODE] + ++[NODE]4 +[STORY] +You paid your bloody dues and the spirit of your chosen is returned, now pray that it comes back in the right flesh... +[/STORY] +[OUT]Await your chosen. +[/NODE] + +[/EVENT] + +-- [EVENT] --Chosen death 2(3) ++[NODE]2 +[STORY] +You allowed your chosen to die! Without the divine bond, you will no longer have any power or influence over the world, thus your reign will end. + +Thankfully, you have one more chance to remain in the game. Call upon the spirit of the Cosmic Tree itself and ask for the soul of your chosen to be returned to you. + +Remember, the price is high and it will get higher every time you abuse your divine power like this. +[/STORY] +[OUT]Pay with two lives to return the one. +[OUT]Pay with four lives to return the one. +[OUT]Pay with six lives to return the one. +[OUT]Pay with eight lives to return the one. +[OUT]Pay with ten lives to return the one. +[OUT]Pay with fifteen lives to return the one. +[OUT]Pay with twenty lives to return the one. +[OUT]You cannot or will not pay. It is time to end this journey. +[OUT]Use the divine power of the cosmic seed to return your chosen! +[/NODE] + ++[NODE]4 +[STORY] +You paid your bloody dues and the spirit of your chosen is returned, now pray that it comes back in the right flesh... +[/STORY] +[OUT]Await your chosen. +[/NODE] + +[/EVENT] + +-- [EVENT] --Mental Death(4) ++[NODE]2 +[STORY] +Damn the gods and their divine games! The strain of this dark world is too much and so you have abandoned you duties in search for a more peaceful life. +[/STORY] +[OUT]Depart. +[/NODE] + +[/EVENT] + +-- [EVENT] --Death at sea(5) ++[NODE]2 +[STORY] +Your wounds were too grave and so the gates to the underwolds open to take your soul. +[/STORY] +[OUT]Depart. +[OUT]Depart. +[OUT]Depart. +[/NODE] + ++[NODE]4 +[STORY] +'YOU ARE MY CHOSEN HOW DARE YOU DIE!' + +The lady of death clutches a corpse and thrusts your soul into it, commanding you to go on. +[/STORY] +[OUT]Bow and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Chosen death 2 Sea(6) ++[NODE]2 +[STORY] +You allowed your chosen to die! Without the divine bond, you will no longer have any power or influence over the world, thus your reign will end. + +Thankfully, you have one more chance to remain in the game. Call upon the spirit of the Cosmic Tree itself and ask for the soul of your chosen to be returned to you. + +Remember, the price is high and it will get higher every time you abuse your divine power like this. +[/STORY] +[OUT]Pay with two lives to return the one. +[OUT]Pay with four lives to return the one. +[OUT]Pay with six lives to return the one. +[OUT]Pay with eight lives to return the one. +[OUT]Pay with ten lives to return the one. +[OUT]Pay with fifteen lives to return the one. +[OUT]Pay with twenty lives to return the one. +[OUT]You cannot or will not pay. It is time to end this journey. +[/NODE] + ++[NODE]4 +[STORY] +You paid your bloody dues and the spirit of your chosen is returned, now pray that it comes back in the right flesh... +[/STORY] +[OUT]Await your chosen. +[/NODE] + +[/EVENT] + +-- [EVENT] --Mental Death Sea(7) ++[NODE]2 +[STORY] +Damn the gods and their divine games! The strain of this dark world is too much and so you have abandoned you duties in search for a more peaceful life. +[/STORY] +[OUT]Depart. +[/NODE] + +[/EVENT] + diff --git a/Modules/game_files/Demon encounters.txt b/Modules/game_files/Demon encounters.txt index ca12bdc..8736582 100644 --- a/Modules/game_files/Demon encounters.txt +++ b/Modules/game_files/Demon encounters.txt @@ -1073,8 +1073,8 @@ The tree spits out a tiny acorn. The tree spits out a tiny acorn. [/STORY] [OUT]Take the acorn. Use your forest power to plant it properly and thus allow for the leshy's eventual rebirth. -[OUT]This is valuable -- risky, but valuable. Take the acorn. -[OUT]This is valuable -- risky, but valuable. Take the acorn. +[OUT]This is valuable - risky, but valuable. Take the acorn. +[OUT]This is valuable - risky, but valuable. Take the acorn. [OUT]Leave the acorn be, and gather whatever wood is left here. [/NODE] @@ -1115,7 +1115,7 @@ You plant the acorn and know you did well when tiny roots delve into the ground +[NODE]15 [STORY] -You meditate and become one with the forest, singing its song and listening to its heartbeat. In tune with nature, you tug ever so gently on the woodland?s life force and weave it back into the fallen leshy. +You meditate and become one with the forest, singing its song and listening to its heartbeat. In tune with nature, you tug ever so gently on the woodland's life force and weave it back into the fallen leshy. You see tiny roots sprout from under the fallen log, and you know the leshy will rise again someday soon. diff --git a/Modules/game_files/Divine.txt b/Modules/game_files/Divine.txt index 6166d0d..674709c 100644 --- a/Modules/game_files/Divine.txt +++ b/Modules/game_files/Divine.txt @@ -3300,7 +3300,7 @@ Their true essence was of course not lost. It is what held the world intact, des My last blessing to you may reveal itself when one of your children turns adult. But as I see, your path here has already unlocked your might, so go forth, my chosen, and choose your path in my name.' -Lada's enchanting vice sweetens the air as she walks off, leaving you alone, with a last gift placed at your feet. +Lada's enchanting voice sweetens the air as she walks off, leaving you alone, with a last gift placed at your feet. [/STORY] [OUT]Take your gift. [/NODE] diff --git a/Modules/game_files/Earthbound.txt b/Modules/game_files/Earthbound.txt index 7720106..6c9c3f5 100644 --- a/Modules/game_files/Earthbound.txt +++ b/Modules/game_files/Earthbound.txt @@ -2802,7 +2802,7 @@ The dwarves run to their side and start rummaging and digging. +[NODE]9 [STORY] -'Ah, your ?gods,? aye, that light of yours seems like an honourable sort of path. +'Ah, your 'gods', aye, that light of yours seems like an honourable sort of path. We ain't that fussed about kickin' your butts, so you can wait till we're done, then take what is left.' [/STORY] @@ -3169,7 +3169,7 @@ And by the time he finishes, you realise you were robbed as you see the drake fl -- [EVENT] --DragonLootSpwn(20) +[NODE]2 [STORY] -You spot a dragon -- the one who stole from you! +You spot a dragon - the one who stole from you! [/STORY] [OUT]Attack! [OUT]Face the dragon in a battle of spirits! diff --git a/Modules/game_files/Forestdemons.txt b/Modules/game_files/Forestdemons.txt index 25ac336..451e2f6 100644 --- a/Modules/game_files/Forestdemons.txt +++ b/Modules/game_files/Forestdemons.txt @@ -34,7 +34,7 @@ You enter the territory claimed by the forest demons. You feel many eyes upon yo 'What seek you here, stranger? We do not like outsiders lurking here.' [/STORY] [OUT][Wood folk or wisdom or friend] Offer the forest guardians a tribute to appease their anger. -[OUT]Ask if there is anything you can help with? +[OUT]Ask if you can enter and explore? [OUT]Leave. [/NODE] diff --git a/Modules/game_files/Generic.txt b/Modules/game_files/Generic.txt index 0d6e254..41652fa 100644 --- a/Modules/game_files/Generic.txt +++ b/Modules/game_files/Generic.txt @@ -218,9 +218,9 @@ The weaves of magic are natural to all elves, yet the path of the magic user is [/STORY] [OUT]Begin the trials for a mage. -[OUT]Go back to the choices. [OUT]Begin the trials for a druid. [OUT][Perception and strength] The child is has physical prowess, perhaps the path of a warrior is their destiny. +[OUT]Teach the elven child some good old trade. [/NODE] +[NODE]4 @@ -562,6 +562,13 @@ By the will of stone and metal, your dwarven child proved to be a prodigy and ha [OUT]Rejoice! [/NODE] ++[NODE]39 +[STORY] +The trials proved too much, perhaps their bond to the non-dwarven gods interfered with the sacred rites of passage. The child matures but perishes from the shame. +[/STORY] +[OUT]Mourn their passing. +[/NODE] + [/EVENT] -- [EVENT] --GroupSpiritAttack(9) @@ -1368,6 +1375,8 @@ But this path is never easy. You must now choose what journey the young one will [OUT][Triglav's path] Allow your divine fate to transform the child. [OUT][Dzievanna's path] Allow your divine fate to transform the child. [OUT][Horz's path] Allow your divine fate to transform the child. +[OUT][Mysticism, chance and male] Your child was born with the mark of the mystical. This path is dark and dangerous. +[OUT][Mysticism, chance and male] Your child was born with the mark of the mystical. This path is dark and dangerous. [/NODE] +[NODE]3 @@ -1426,7 +1435,7 @@ The child is youth no more, today they join the proud ranks of the hunters. +[NODE]11 [STORY] -The path the zerca is a spiritual one. There are few physical dangers, yet the chance of success is slim without proper training. +The path of the zerca is a spiritual one. There are few physical dangers, yet the chance of success is slim without proper training. [/STORY] [OUT]Begin the trials. [OUT]Begin the trials. @@ -1711,6 +1720,7 @@ The child is youth no more, today they join the proud calling of the healer. Your child was gifted in magic, alas, a jealous witch found it and cursed it to live as a rat! [/STORY] [OUT]Welcome them back. +[OUT]Welcome them back. [/NODE] +[NODE]59 @@ -1777,7 +1787,7 @@ The child is youth no more, today they join the proud calling of the healer. +[NODE]70 [STORY] -The path the zerca is a spiritual one. There are few physical dangers, yet the chance of success is slim without proper training. +The path of the zerca is a spiritual one. There are few physical dangers, yet the chance of success is slim without proper training. [/STORY] [OUT]Begin the trials. [OUT]Begin the trials. @@ -1852,6 +1862,74 @@ Your child was gifted in magic, alas, a jealous witch found it and cursed it to [OUT]Welcome them back. [/NODE] ++[NODE]92 +[STORY] +The young boy must follow the volh into the depths of the greyworld and resist the temptation of power if they are to re-emerge as your kin. +[/STORY] +[OUT][Magic user or Magic divine path] Guide the young one. +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[/NODE] + ++[NODE]94 +[STORY] +The boy is youth no more, today they join the dark path of the infamous volh. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]95 +[STORY] +The boy is youth no more, today they join the dark path of the infamous volh. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]96 +[STORY] +The child strays and the greyworld strips their flesh away leaving only the bones. Still, they return to you. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]98 +[STORY] +The boy was not strong enough to become a volh, but they can serve as a gusla instead. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]99 +[STORY] +Your child was gifted in magic, alas, a jealous witch could not accept the return of the volh and cursed them to live as a bat! +[/STORY] +[OUT]Welcome them back. +[/NODE] + ++[NODE]100 +[STORY] +The boy was not strong enough to become a volh, and their trials proved very bad, but they can serve as a gusla instead. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]101 +[STORY] +The young boy must follow the volh into the depths of the greyworld and resist the temptation of power if they are to re-emerge as your kin. +[/STORY] +[OUT][Magic user or Magic divine path] Guide the young one. +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[/NODE] + [/EVENT] -- [EVENT] --Childgrowingup__Sea(24) @@ -2369,3 +2447,599 @@ Your child was gifted in magic, alas, a jealous witch found it and cursed it to [/EVENT] +-- [EVENT] --Childgrowingup Sea2(25) ++[NODE]2 +[STORY] +The traumatic events of the last few days made it clear your child is child no more. They now face the time of the croppings, the rite of passage into adulthood. + +But this path is never easy. You must now choose what journey the young one will take before, gods willing, they may return to you as an adult. +[/STORY] +[OUT][Strength or chance]Your child is strong, they will follow the path of warrior. +[OUT][Perception] Your child is perceptive, they can become a hunter. +[OUT][Wisdom and chance] The child is wise beyond its years, they could train to become the spiritual leader of your flock, a zerca. +[OUT][Wits and chance]Life of banditry is an unorthodox path to send your child on, but this world is harsh, and you need hardened folk. +[OUT]A good craft is what you want your child to learn +[OUT]Gatherers are always needed and the training is less perilous. +[OUT][Chance]Your child has always been different. Allow fate to guide their path completely. +[OUT][Mysticism, chance and female] Your child was born with the mark of a witch. This path is dark and dangerous. +[OUT][Intelligence] Your child is learned, perhaps they can become a healer. +[OUT][Mysticism, chance and female] Your child was born with the mark of a witch. This path is dark and dangerous. +[OUT][Wisdom and chance] The child is wise beyond its years, they could train to become the spiritual leader of your flock, a zerca. +[OUT][Wits and chance]Life of banditry is an unorthodox path to send your child on, but this world is harsh, and you need hardened folk. +[OUT][Nature's path] You chose to strengthen your link to Nature, thus your child can be transformed into a forest demon, if the fates are kind of course... +[OUT][Marovit's path] Allow your divine fate to transform the child. +[OUT][Lada's path] Allow your divine fate to transform the child. +[OUT][Svarog's path] Allow your divine fate to transform the child. +[OUT][Stribog's path] Allow your divine fate to transform the child. +[OUT][Zorya's path] Allow your divine fate to transform the child. +[OUT][Nyia's path] Allow your divine fate to transform the child. +[OUT][Triglav's path] Allow your divine fate to transform the child. +[OUT][Dzievanna's path] Allow your divine fate to transform the child. +[OUT][Horz's path] Allow your divine fate to transform the child. +[OUT][Mysticism, chance and male] Your child was born with the mark of the mystical. This path is dark and dangerous. +[OUT][Mysticism, chance and male] Your child was born with the mark of the mystical. This path is dark and dangerous. +[/NODE] + ++[NODE]3 +[STORY] +The trials for a fighter are tough and dangerous. The child must prove their mantle in the wild and hold its own against stronger challengers. +[/STORY] +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[/NODE] + ++[NODE]4 +[STORY] +The child is youth no more, today they join the proud ranks of the warrior caste. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]6 +[STORY] +The child is youth no more, today they join the proud ranks of the warrior caste. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]7 +[STORY] +The child failed its trials and risks grave danger. +[/STORY] +[OUT]Await to see their fate. +[OUT]Await to see their fate. +[/NODE] + ++[NODE]8 +[STORY] +The journey of the hunter is dark and filled with danger lurking at every corner. +[/STORY] +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[/NODE] + ++[NODE]9 +[STORY] +The child is youth no more, today they join the proud ranks of the hunters. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]10 +[STORY] +The child is youth no more, today they join the proud ranks of the hunters. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]11 +[STORY] +The path the zerca is a spiritual one. There are few physical dangers, yet the chance of success is slim without proper training. +[/STORY] +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[/NODE] + ++[NODE]12 +[STORY] +The child is youth no more, today they join the proud calling of the zerca. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]13 +[STORY] +The child is youth no more, today they join the proud calling of the zerca. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]14 +[STORY] +The child perished. +[/STORY] +[OUT]Give burial rites to the youth. +[/NODE] + ++[NODE]15 +[STORY] +The child was lost for many months. In time they return to you, changed - rugged and sick with the ailments of the cursed scavengers. +[/STORY] +[OUT]It must be the will of the gods, rejoice at the child's return as an adult. +[/NODE] + ++[NODE]16 +[STORY] +The trials for a bandit are tough and dangerous. The child must prove their mantle among the ruffians of this world and find the guts to return to you afterwards. +[/STORY] +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[/NODE] + ++[NODE]17 +[STORY] +The child failed its trials and risks grave danger. +[/STORY] +[OUT]Await to see their fate. +[OUT]Await to see their fate. +[/NODE] + ++[NODE]18 +[STORY] +The child is youth no more, today they join the dubious ranks of banditry. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]19 +[STORY] +The child is youth no more, today they join the dubious ranks of banditry... +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]20 +[STORY] +The child begun to train to be a bandit, but they died horribly at the hands of the ruffians. +[/STORY] +[OUT]Mourn the child's failure and move on. +[/NODE] + ++[NODE]21 +[STORY] +The child failed its trials and the consequences can often be dire for such a young mind. +[/STORY] +[OUT]Await to see their fate. +[OUT]Await to see their fate. +[OUT]Await to see their fate. +[/NODE] + ++[NODE]22 +[STORY] +The youth was so depressed by their failure, they wandered off and never returned. +[/STORY] +[OUT]Mourn the child's failure and move on. +[/NODE] + ++[NODE]23 +[STORY] +The child could not become what they were meant to, but they showed great skill as a gatherer instead. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]24 +[STORY] +The child is shamed by its failure and never amounts to much in their life. + +They do however procreate with a goblin and leave their progeny for your care. +[/STORY] +[OUT]Rejoice... +[/NODE] + ++[NODE]25 +[STORY] +The path of craftsmanship is not filled with physical danger, but it is a gruelling and demanding path still. +[/STORY] +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[/NODE] + ++[NODE]26 +[STORY] +The child is youth no more, today they join the proud profession of craftsmanship. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]27 +[STORY] +The child is youth no more, today they join the proud profession of craftsmanship. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]28 +[STORY] +The child failed their trials and the consequences can often be dire for such a young mind. +[/STORY] +[OUT]Await to see their fate. +[OUT]Await to see their fate. +[OUT]Await to see their fate. +[/NODE] + ++[NODE]30 +[STORY] +The path of gatherers is not filled with physical danger, but it is a gruelling and demanding path still. +[/STORY] +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[/NODE] + ++[NODE]31 +[STORY] +The child is youth no more, today they join the proud profession of the gatherers. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]32 +[STORY] +The child is youth no more, today they join the proud profession of the gatherers. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]34 +[STORY] +The path of fate is ever spinning in chaos. The child is sent away into darkness and from it they will emerge anew. +[/STORY] +[OUT]Begin their trials. +[/NODE] + ++[NODE]36 +[STORY] +Your child was actually a changeling! + +It has now grown into a demon, but they are just as loyal to you and your gods as before. +[/STORY] +[OUT]Rejoice! +[/NODE] + ++[NODE]37 +[STORY] +Your child was actually a changeling! + +It has now grown into a demon, but they are just as loyal to you and your gods as before. +[/STORY] +[OUT]Rejoice! +[/NODE] + ++[NODE]39 +[STORY] +Your child was actually a changeling, or rather, it was cursed to live under a false form. + +Upon the path of fate their true visage returned, but they are ever loyal to your cause and kin. +[/STORY] +[OUT]Rejoice! +[/NODE] + ++[NODE]40 +[STORY] +Alas, your child walked the path of fate and fate did not have good things in store. + +They do not speak of what befell them, but they return weakened and depressed but also accompanied by a rat friend. +[/STORY] +[OUT]Rejoice that they have returned alive. +[/NODE] + ++[NODE]41 +[STORY] +Your child was actually a changeling, or rather, it was cursed to live under a false form. + +Upon the path of fate their true visage returned, but they are ever loyal to your cause and kin. +[/STORY] +[OUT]Rejoice! +[/NODE] + ++[NODE]49 +[STORY] +The young witch must enter the greyworld and seek her destiny within. +[/STORY] +[OUT][Magic user or Magic divine path] Guide the young witch. +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[/NODE] + ++[NODE]51 +[STORY] +The child is youth no more, today they join the dark path of witchery. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]52 +[STORY] +The child is youth no more, today they join the dark path of witchery. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]53 +[STORY] +The child strays and the greyworld strips their flesh away leaving only an angry spirit. Still, they return to you. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]54 +[STORY] +The child is youth no more, today they join the dark path of witchery, but not without paying great price for the dark arts. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]55 +[STORY] +The path the healer is not physically challenging, yet not many have the wisdom or persistence to succeed. +[/STORY] +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[/NODE] + ++[NODE]56 +[STORY] +The child is youth no more, today they join the proud calling of the healer and thanks to the path of Harmony, fate smiles at them on this day. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]57 +[STORY] +The child is youth no more, today they join the proud calling of the healer. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]58 +[STORY] +Your child was gifted in magic, alas, a jealous witch found it and cursed it to live as a rat! +[/STORY] +[OUT]Welcome them back. +[OUT]Welcome them back. +[/NODE] + ++[NODE]59 +[STORY] +The child is youth no more, today they join the dark path of witchery. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]60 +[STORY] +The child is youth no more, today they join the proud calling of the zerca. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]61 +[STORY] +The child begun to train to be a bandit, but they never did return to the flock. +[/STORY] +[OUT]Mourn the child's failure and move on. +[/NODE] + ++[NODE]64 +[STORY] +The youth was so depressed by their failure, they wandered off and never returned. +[/STORY] +[OUT]Mourn the child's failure and move on. +[/NODE] + ++[NODE]66 +[STORY] +The child perished. +[/STORY] +[OUT]Give burial rites to the youth. +[/NODE] + ++[NODE]67 +[STORY] +The child is youth no more, today they join the dubious ranks of banditry... +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]68 +[STORY] +The young witch must enter the greyworld and seek her destiny within. +[/STORY] +[OUT][Magic user] Guide the young witch. +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[/NODE] + ++[NODE]69 +[STORY] +The child is youth no more, today they join the proud calling of the healer. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]70 +[STORY] +The path the zerca is a spiritual one. There are few physical dangers, yet the chance of success is slim without proper training. +[/STORY] +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[/NODE] + ++[NODE]71 +[STORY] +The trials for a bandit are tough and dangerous. The child must prove their mantle among the ruffians of this world and find the guts to return to you afterwards. +[/STORY] +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[/NODE] + ++[NODE]72 +[STORY] +The path of fate is ever spinning in chaos. The child is sent away into the forest and from it they will emerge anew. +[/STORY] +[OUT]Begin their trials. +[/NODE] + ++[NODE]74 +[STORY] +Nature transformed your child into a forest demon. + +But they are just as loyal to you and your gods as before. +[/STORY] +[OUT]Rejoice! +[/NODE] + ++[NODE]75 +[STORY] +Nature transformed your child into a forest demon. + +But they are just as loyal to you and your gods as before. +[/STORY] +[OUT]Rejoice! +[/NODE] + ++[NODE]76 +[STORY] +Nature transformed your child into a forest demon. + +But they are just as loyal to you and your gods as before. +[/STORY] +[OUT]Rejoice! +[/NODE] + ++[NODE]77 +[STORY] +Nature did not transform your child into its demon, instead they will now walk the path of beast. + +But they are just as loyal to you and your gods as before. +[/STORY] +[OUT]Rejoice! +[/NODE] + ++[NODE]78 +[STORY] +The child is youth no more, today they join the proud profession of craftsmanship and because you chose the path of Light, they are more skilled than usual. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]88 +[STORY] +Your child was gifted in magic, alas, a jealous witch found it and cursed it to live as a spider! +[/STORY] +[OUT]Welcome them back. +[/NODE] + ++[NODE]92 +[STORY] +The young boy must follow the volh into the depths of the greyworld and resist the temptation of power if they are to re-emerge as your kin. +[/STORY] +[OUT][Magic user or Magic divine path] Guide the young one. +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[/NODE] + ++[NODE]94 +[STORY] +The boy is youth no more, today they join the dark path of the infamous volh. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]95 +[STORY] +The boy is youth no more, today they join the dark path of the infamous volh. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]96 +[STORY] +The child strays and the greyworld strips their flesh away leaving only the bones. Still, they return to you. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]98 +[STORY] +The boy was not strong enough to become a volh, but they can serve as a gusla instead. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]99 +[STORY] +Your child was gifted in magic, alas, a jealous witch could not accept the return of the volh and cursed them to live as a bat! +[/STORY] +[OUT]Welcome them back. +[/NODE] + ++[NODE]100 +[STORY] +The boy was not strong enough to become a volh, and their trials proved very bad, but they can serve as a gusla instead. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]101 +[STORY] +The young boy must follow the volh into the depths of the greyworld and resist the temptation of power if they are to re-emerge as your kin. +[/STORY] +[OUT][Magic user or Magic divine path] Guide the young one. +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[/NODE] + +[/EVENT] + +-- [EVENT] --Summon Death(26) ++[NODE]2 +[STORY] +Your summoned ally has expired. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + diff --git a/Modules/game_files/KS Events.txt b/Modules/game_files/KS Events.txt index 004e193..efe5e87 100644 --- a/Modules/game_files/KS Events.txt +++ b/Modules/game_files/KS Events.txt @@ -2215,6 +2215,7 @@ The golden chest lies on the cave's floor. You cannot get the girl without attac [OUT]Attack! [OUT][Magic user]Krakens are creatures of magic. Attack it in the spirit realms! [OUT]Leave. +[OUT]Tell the kraken to let the girl go, after all, he owes you for that time you helped him out! [/NODE] +[NODE]5 @@ -2283,6 +2284,19 @@ The chest breaks into pieces, destroying the map forever. [OUT]Leave. [/NODE] ++[NODE]28 +[STORY] +The kraken nods nad swims away so you rescue the girl, who turns out to be a syrin. She collapses unconscious and only manages to whisper: + +'Only home can cure me...' + +When you examine the chest, you see a map carved on top. It must lead to this home the girl spoke of. The chest does not seem to have a way to open it - no locks, hinges, or other signs of how it works. +[/STORY] +[OUT][Goblin or dwarf]Abandon the girl but take the treasure. Figure out a way to open it. +[OUT]Leave the syrin to her fate. Bash open the chest and collect the loot. +[OUT]Take the syrin back 'home' as the girl asked. +[/NODE] + [/EVENT] -- [EVENT] --Sea Haven 4(25) @@ -6303,7 +6317,7 @@ You are defeated and the man laughs at you: +[NODE]10 [STORY] -'Oh, we really must learn new ways of introduction, it seems. No, I am Koshei, another one of the six. Somewhat less interested in the reservation of the mystical arts and more bothered about getting my own back to where they were. +'Oh, we really must learn new ways of introduction, it seems. No, I am Koshei, another one of the six. Somewhat less interested in the preservation of the mystical arts and more bothered about getting my own powers back to where they were. Your friend is feeding that goal, so you see, there is nothing you can do here.' [/STORY] @@ -7902,7 +7916,7 @@ You did a good job as bait, but not without some severe wounds. To save your lif 'You fought well and gave us the opportunity to take what we came here for. Here is a small reward. I am sorry your animal died.' They depart. -113 + [/STORY] [OUT]Leave. diff --git a/Modules/game_files/Lightbringers.txt b/Modules/game_files/Lightbringers.txt index 79b52ab..8dfe503 100644 --- a/Modules/game_files/Lightbringers.txt +++ b/Modules/game_files/Lightbringers.txt @@ -65,6 +65,13 @@ The village seems frozen in time. The people move so slowly you can barely see i [OUT]Nothing to do for now, leave. [/NODE] ++[NODE]32 +[STORY] +The lightbringers turn to you in anger, but they suddenly simply collapse. The destruction of the light-beast is working. +[/STORY] +[OUT]Leave. +[/NODE] + [/EVENT] -- [EVENT] --ArmyLight(1) @@ -182,3 +189,143 @@ The village seems frozen in time. The people move so slowly you can barely see i [/EVENT] +-- [EVENT] --Village Very Small(3) ++[NODE]2 +[STORY] +You come to a settlement claimed by the light. Its folk roam the streets in unison, working, crafting, ploughing the fields, all in silence, all together. + +When they spot you, they approach: + +'You have come to join us?' +[/STORY] +[OUT]No, tell them you have come to talk and perhaps establish a friendship. +[/NODE] + ++[NODE]3 +[STORY] +'You are either one of us, or you are not. Come . . .' + +Light wisps begin to circle you, their cold heat on your skin and burning icicles touching your guts in an attempt at joining. +[/STORY] +[OUT]Refuse and leave quickly. +[OUT][Turmoil or Light]This is an abomination that defies both turmoil (seeking to tame it) and light (abusing its power). Attack head on! +[OUT][Magic or Nature]This force seems immaterial. Call upon your domain and face these fiends with your spirit! +[OUT][Harmony or Intellect]Show them the strength of your mind, a will that will not be bent. +[/NODE] + ++[NODE]6 +[STORY] +You destroy the lightbringers and the village burns, as if the light will not allow you a full victory. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]8 +[STORY] +You are badly beaten and forced to flee. One or more of your folk could fall under their dominion . . . +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +Your resistance wakens something within the taken folk and they banish the light from their souls! Alas, their bodies are too weak and burnt out to survive without the hive mind and they fall dead, but free. + +The village itself burns as if the light would not abide your victory. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +'Bringer of light, come, see us. One day you will join. For now some us may wish to travel with you.' +[/STORY] +[OUT]See the light village. +[/NODE] + ++[NODE]19 +[STORY] +The village seems frozen in time. The people move so slowly you can barely see it. Yet they all seem really happy. + + +[/STORY] +[OUT]Have your spirit healed. +[OUT]Have your mental health cured. +[OUT]Remove curses. +[OUT]Recruit lightbringers. +[OUT]Nothing to do for now, leave. +[/NODE] + ++[NODE]32 +[STORY] +The lightbringers turn to you in anger, but they suddenly simply collapse. The destruction of the light-beast is working. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Nest(4) ++[NODE]2 +[STORY] +You come to a place claimed by the light. There are creatures and people here, all standing together, staring into space. + +When they spot you, they approach: + +'You have come to join us?' +[/STORY] +[OUT]No, tell them you have come to talk and perhaps establish a friendship. +[/NODE] + ++[NODE]3 +[STORY] +'You are either one of us, or you are not. Come . . .' + +Light wisps begin to circle you, their cold heat on your skin and burning icicles touching your guts in an attempt at joining. +[/STORY] +[OUT]Refuse and leave quickly. +[OUT][Turmoil or Light]This is an abomination that defies both turmoil (seeking to tame it) and light (abusing its power). Attack head on! +[OUT][Magic or Nature]This force seems immaterial. Call upon your domain and face these fiends with your spirit! +[OUT][Harmony or Intellect]Show them the strength of your mind, a will that will not be bent. +[/NODE] + ++[NODE]6 +[STORY] +You destroy the lightbringers and the nest burns, as if the light will not allow you a full victory. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]8 +[STORY] +You are badly beaten and forced to flee. One or more of your folk could fall under their dominion . . . +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +Your resistance wakens something within the taken folk and they banish the light from their souls! Alas, their bodies are too weak and burnt out to survive without the hive mind and they fall dead, but free. + +The nest itself burns as if the light would not abide your victory. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +'Bringer of light, come, see us. One day you will join. For now we thank you for your aid.' +[/STORY] +[OUT]Leave them be. +[OUT]Attack! +[/NODE] + ++[NODE]32 +[STORY] +A group of the lightbringers approaches, but they suddenly simply collapse. The destruction of the light-beast is working. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + diff --git a/Modules/game_files/Misc Encounters 2.txt b/Modules/game_files/Misc Encounters 2.txt index 52c61dc..d1f5b17 100644 --- a/Modules/game_files/Misc Encounters 2.txt +++ b/Modules/game_files/Misc Encounters 2.txt @@ -600,7 +600,7 @@ Oh, and do you know what it means that you are chosen?' +[NODE]4 [STORY] -'Good. Finally, my first task for you, cook or find me some more food please. To do it, set up camp and choose nice stone oven icon to Cook (later you can also craft high tier, 4+, materials there), or the basket to Gather food from the land. +'Good. Finally, my first task for you, cook or find me some more food please. To do it, set up camp and choose the nice stone oven icon to Cook (later you can also craft high tier, 4+, materials there), or the basket to Gather food from the land. This is making me hungry, so hurry up!' diff --git a/Modules/game_files/Nightdemons.txt b/Modules/game_files/Nightdemons.txt new file mode 100644 index 0000000..6ebb748 --- /dev/null +++ b/Modules/game_files/Nightdemons.txt @@ -0,0 +1,526 @@ +-- [EVENT] --NightdemonsTradeadv(0) ++[NODE]2 +[STORY] +The trader's stalls stand open for you + + +[/STORY] +[OUT]Trade. +[OUT]Trade. +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]7 +[STORY] +'You are no friends of ours, so you will pay extra.' +[/STORY] +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]11 +[STORY] +'You waste our time, go.' +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --NightdemonsVillage(1) ++[NODE]2 +[STORY] +You enter the territory claimed by the night demons. You see werewolves and strigas skulk in the shadows, watching you with hungry eyes: + +'Have you come to offer your tasty blood, or flesh maybe?' +[/STORY] +[OUT][Horz or Zorya] As masters of moon and the stars, claim your affinity with the children of the night. +[OUT]Ask if you can enter and explore? +[OUT]Leave. +[OUT][Friend or night demon] Say that you accept any dangers that may befall you here and would like to enter regardless. +[/NODE] + ++[NODE]3 +[STORY] +You enter the territory claimed by the night demons. You feel many eyes upon you and a deep growl greets you: + +'Have you come to feed our bloodlust, enemy of the night?' + + +[/STORY] +[OUT]Attack! +[OUT]Attack! +[OUT]Leave. +[/NODE] + ++[NODE]4 +[STORY] +The inhabitants of this place begin circling you and you feel terribly exposed to their hunger. + +'You carry much silver, mithril, or other material that was borne of the faul metals that hurt us and come here. Leave.' +[/STORY] +[OUT]Better leave. +[OUT]Attack! +[OUT]Attack! +[/NODE] + ++[NODE]7 +[STORY] +'You are friends, for now. So, you may enter at your own peril.' +[/STORY] +[OUT]Ask around for anything of interest. +[OUT]Ask if they would trade with you? +[OUT]There are some werewolves in a fighting ring, go see them. +[OUT]Visit the pleasure houses. +[/NODE] + ++[NODE]11 +[STORY] +'I accept your offering and will summon the unliving to your service.' +[/STORY] +[OUT]Leave. +[OUT]Leave. +[/NODE] + ++[NODE]12 +[STORY] +'You have proven friends to us so far, yes, we will trade with you.' +[/STORY] +[OUT]Trade. +[/NODE] + ++[NODE]15 +[STORY] +The night beasts are brawling to prove their worth. You are welcome to join if you dare. + +Close by, a striga master is showing off his mystical powers. +[/STORY] +[OUT][One time only] Test your brawn against a werewolf. Two of your strongest will fight. +[OUT][One time only] Test your brawn against a werewolf. One of your strongest will fight. +[OUT]You have either exhausted your chances for a challenge, or this just isn't your time. Go back. +[OUT][One time only] Challenge the striga master, one on one. +[/NODE] + ++[NODE]16 +[STORY] +'It is your lucky day, you may enter, at your own risk.' +[/STORY] +[OUT]Ask if they would trade with you? +[OUT]Visit the pleasure houses. +[OUT]The pleasure house is busy, come back later. +[/NODE] + ++[NODE]18 +[STORY] +You enter the dark rooms of the pleasure house and an exotic dancer that seems part spirit part flesh entertains you. + +Your spirt is restored but you feel some of your blood was drained and this left you ailing. +[/STORY] +[OUT]Thank them, rest and leave. +[/NODE] + ++[NODE]19 +[STORY] +You got drunk in a night demon pleasure house, when you wake, you are covered in wolf fur and rather rough 'love bites'... but you do feel renewed. +[/STORY] +[OUT]Thank them, rest and leave. +[/NODE] + ++[NODE]20 +[STORY] +You got drunk in a night demon pleasure house, when you wake, you are covered in wolf fur and rather rough 'love bites'... You do not feel very well, but it was certainly a night to remember, or was it? +[/STORY] +[OUT]Leave... +[/NODE] + ++[NODE]21 +[STORY] +You got drunk in a night demon pleasure house, when you wake, you are covered in wolf fur and rather rough 'love bites'... And one wolf seems to now think you're its daddy. +[/STORY] +[OUT]Leave... +[/NODE] + ++[NODE]22 +[STORY] +You got drunk in a night demon pleasure house, when you wake, you are covered in wolf fur and rather rough 'love bites'... and when you look down at yourself - you're a striga! +[/STORY] +[OUT]Leave... +[/NODE] + ++[NODE]28 +[STORY] +The night demons are slain and you hear a dreadful howling in the distance... + +But then again, you are chosen of Horz, an alpha of the moon. it is your right to claim these beasts if you so wish and you know those who witnessed it will respect you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]31 +[STORY] +The night beasts defeat you and claim their blood price for your attack. +[/STORY] +[OUT]Leave. +[OUT]Leave. +[/NODE] + ++[NODE]36 +[STORY] +'No, leave. Return with those who are friends of the night, perhaps then we will listen.' +[/STORY] +[OUT]Better leave. +[OUT]Attack! +[OUT]Attack! +[/NODE] + ++[NODE]37 +[STORY] +'It is your lucky day, you call nature your master and we respect that. You may enter, at your own risk.' +[/STORY] +[OUT]Ask if they would trade with you? +[OUT]Visit the pleasure houses. +[/NODE] + ++[NODE]38 +[STORY] +From within the shadows they speak to you: + +'You are chosen of the night. We want to be in your pack.' +[/STORY] +[OUT]Accept whoever it is that wants to join. +[OUT]Refuse politely. +[/NODE] + ++[NODE]44 +[STORY] +The night demons are slain and you hear a dreadful howling in the distance... +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]48 +[STORY] +The werewolf yields to your strength and gives you trophies as reward for your victory. + +His pack howls in your honour. +[/STORY] +[OUT]Offer to drink with your opponent for a battle well fought. +[OUT]Ask for one of you to be turned into a child of the moon like him! +[OUT]Ask for one of you to be turned into a child of the moon like him! +[/NODE] + ++[NODE]49 +[STORY] +Night demons gather and bow before your challenge. A werewolf enters the ring and bares his razor-sharp teeth in an invitation. +[/STORY] +[OUT]Begin. +[/NODE] + ++[NODE]50 +[STORY] +You are defeated and must bow down to the victor. + +'You fought well, but you are yet be a true night child. Now, if you still stand, let us drink together!' +[/STORY] +[OUT]Drink if you still can... +[/NODE] + ++[NODE]52 +[STORY] +One of the challengers wakes with the next full moon as child of the night! +[/STORY] +[OUT]Praise Horz. +[/NODE] + ++[NODE]56 +[STORY] +'Agreed, you deserve to join our ranks, for Horz!' + +One of the challengers wakes with the next full moon as child of the night! +[/STORY] +[OUT]Praise Horz. +[/NODE] + ++[NODE]57 +[STORY] +'You give up? Coward. Begone from my sight.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]58 +[STORY] +Night demons gather and bow before your challenge. A werewolf enters the ring and bares his razor-sharp teeth in an invitation. +[/STORY] +[OUT]Begin. +[/NODE] + ++[NODE]60 +[STORY] +You are defeated and must bow down to the victor. + +'You fought well, but you are yet be a true night child. Now, if you still stand, let us drink together!' +[/STORY] +[OUT]Drink if you still can... +[/NODE] + ++[NODE]62 +[STORY] +One of the challengers wakes with the next full moon as child of the night! +[/STORY] +[OUT]Praise Horz. +[/NODE] + ++[NODE]63 +[STORY] +The werewolf yields to your strength and gives you trophies as reward for your victory. + +His pack howls in your honour. +[/STORY] +[OUT]Offer to drink with your opponent for a battle well fought. +[OUT]Ask to be turned into a child of the moon like him! +[/NODE] + ++[NODE]64 +[STORY] +'Agreed, you deserve to join our ranks, for Horz!' + +One of the challengers wakes with the next full moon as child of the night! +[/STORY] +[OUT]Praise Horz. +[/NODE] + ++[NODE]65 +[STORY] +There is a necromancer staying in the settlement. They can offer you your very own unliving companion, for a price. +[/STORY] +[OUT]Offer some pets as payment (you need to have 15). +[OUT]Offer a child. +[OUT]Offer a party member, including adults. +[/NODE] + ++[NODE]68 +[STORY] +'Hmm, not my typical price, but I will accept it, this once.' +[/STORY] +[OUT]Pay. +[/NODE] + ++[NODE]70 +[STORY] +'You have enchanted my heart with your masterful skill. I bow to your superior power and your baffling beauty. + +Will you agree to me my mistress of the night? One sweet bite and your world will become changed forever!' +[/STORY] +[OUT][Elf] Alas, elves cannot accept such dark gifts. Thank him all the same. +[OUT]Accept the offer. +[OUT]Decline politely and leave. +[OUT]Accept the offer. +[/NODE] + ++[NODE]71 +[STORY] +'Challenge me? How delightful. Let us dance my dear.' +[/STORY] +[OUT]Begin. +[/NODE] + ++[NODE]72 +[STORY] +'Ah, yes, children of light. Such a shame, still. I am enamoured and so shall gift you a servant so they may remind you of me. From now on, you shall be able to summon a werewolf mutt and he will be your to command. Now fare thee well, my love!' +[/STORY] +[OUT]Thank him and leave, this is getting awkward. +[/NODE] + ++[NODE]74 +[STORY] +You become the mistress of the night. The striga master is exhausted from the ritual, so it is a good time to go. +[/STORY] +[OUT]Leave, but promise to visit... +[/NODE] + ++[NODE]75 +[STORY] +'Wonderful, yes, your power is great and I am impressed. I bow to your superiority, friend. Here, a reward for your challenge.' +[/STORY] +[OUT]Thank him and leave. +[OUT]Ask to be turned into a striga master! +[OUT]Ask to be turned into a common striga. +[/NODE] + ++[NODE]76 +[STORY] +'Yes, you shall become a brother of mine. Agreed.' +[/STORY] +[OUT]Thank him and leave. +[/NODE] + ++[NODE]77 +[STORY] +'Yes, you shall become a child of mine. Agreed.' +[/STORY] +[OUT]Thank him and leave. +[/NODE] + ++[NODE]78 +[STORY] +'And so, you bow down to my superior power, good... +[/STORY] +[OUT]Accept your defeat. +[OUT]Accept your defeat. +[OUT]Accept your defeat. +[/NODE] + ++[NODE]79 +[STORY] +'Despite your failure, you have enchanted my heart with your baffling beauty. You will be my mistress of the night. One sweet bite and your world will become changed forever!' + +You become the mistress of the night. The striga master is exhausted from the ritual, so it is a good time to go. +[/STORY] +[OUT]You don't seem to have too much choice. Nod. +[/NODE] + ++[NODE]81 +[STORY] +'Also, you shall become a child of mine and serve the night.' +[/STORY] +[OUT]You don't seem to have too much choice. Nod. +[/NODE] + ++[NODE]82 +[STORY] +You got drunk in a night demon pleasure house, when you wake, you are covered in wolf fur and rather rough 'love bites'... and when you look down at yourself - you're a werewolf! +[/STORY] +[OUT]Leave... +[/NODE] + ++[NODE]83 +[STORY] +You got drunk in a night demon pleasure house, when you wake, you are covered in wolf fur and rather rough 'love bites'. +[/STORY] +[OUT]Leave... +[/NODE] + ++[NODE]84 +[STORY] +'You have proven friendly to us so far, yes, we will trade with you.' +[/STORY] +[OUT]Trade. +[/NODE] + ++[NODE]85 +[STORY] +'Yes, the night mates, bonded forever and you call one of them your alpha, good. Enter, enjoy the night!' +[/STORY] +[OUT]Ask around for anything of interest. +[OUT]Ask if they would trade with you? +[OUT]There are some werewolves in a fighting ring, go see them. +[OUT]Visit the pleasure houses. +[OUT]A few children of the night keep watching you. Approach them. +[/NODE] + ++[NODE]87 +[STORY] +'No deal, time to depart?' +[/STORY] +[OUT]Better leave. +[OUT]Visit the pleasure houses. +[OUT]There are some werewolves in a fighting ring, go see them. +[OUT]Ask if they would trade with you? +[/NODE] + ++[NODE]90 +[STORY] +Someone you once lost to the night demons has returned to you, albeit, changed. +[/STORY] +[OUT]Take them with you and leave. +[/NODE] + ++[NODE]92 +[STORY] +'Ah, it seems you were only able to become a lesser child of the night, still, we are bound now!' +[/STORY] +[OUT]Leave, but promise to visit... +[/NODE] + ++[NODE]93 +[STORY] +'Agreed, you deserve to join our ranks, for Horz!' + +One of the challengers wakes with the next full moon as child of the night! +[/STORY] +[OUT]Praise Horz. +[/NODE] + ++[NODE]95 +[STORY] +'Agreed.' +[/STORY] +[OUT]Trade. +[/NODE] + +[/EVENT] + +-- [EVENT] --ArmyNightDemon_(2) ++[NODE]2 +[STORY] +Beasts of the night are stalking you! +[/STORY] +[OUT]Greet your allies. +[OUT]Stay cautious, but speak to them. +[OUT]Use silver, or better metal, to intimidate them into backing down! +[OUT]Fight! +[OUT]Move away. +[/NODE] + ++[NODE]3 +[STORY] +'Apologies, friends. We did not recognise you. Greetings and well wishes.' +[/STORY] +[OUT]Ask if they want to trade. +[OUT]Leave. +[/NODE] + ++[NODE]11 +[STORY] +They do not answer, they keep coming towards you. +[/STORY] +[OUT]Leave. +[OUT]Use silver, or better metal, to intimidate them into backing down! +[OUT]Fight! +[OUT]Face the night beasts with spirit to gain their respect. +[/NODE] + ++[NODE]17 +[STORY] +You defeat the night beasts. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]19 +[STORY] +The night beats defeat you and feast on your blood and life essence before you manage to escape. +[/STORY] +[OUT]Run. +[/NODE] + ++[NODE]25 +[STORY] +The night demons cower before you and skulk back into the shadows. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]28 +[STORY] +You defeat the night beasts and they are impressed with your understanding of the mystical ways. + +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + diff --git a/Modules/game_files/Sea Encounters.txt b/Modules/game_files/Sea Encounters.txt index 9541550..d0a3434 100644 --- a/Modules/game_files/Sea Encounters.txt +++ b/Modules/game_files/Sea Encounters.txt @@ -945,6 +945,13 @@ The rocks prove to be razor sharp and the waters not as calm as you thought. You [OUT]Leave. [/NODE] ++[NODE]16 +[STORY] +You swim ahead and manage get to the debris and gather what you can safely. +[/STORY] +[OUT]Leave. +[/NODE] + [/EVENT] -- [EVENT] --SeaDiff1(8) @@ -993,6 +1000,13 @@ The rocks prove to be razor sharp and the waters not as calm as you thought. You [OUT]Leave. [/NODE] ++[NODE]16 +[STORY] +You swim ahead and manage get to the debris and gather what you can safely. +[/STORY] +[OUT]Leave. +[/NODE] + [/EVENT] -- [EVENT] --SeaStormDiff5(13) @@ -1379,5 +1393,12 @@ The rocks prove to be razor sharp and the waters not as calm as you thought. You [OUT]Leave. [/NODE] ++[NODE]16 +[STORY] +You swim ahead and manage get to the debris and gather what you can safely. +[/STORY] +[OUT]Leave. +[/NODE] + [/EVENT] diff --git a/Modules/game_files/Slavyan.txt b/Modules/game_files/Slavyan.txt index 8b09f3d..d51e64d 100644 --- a/Modules/game_files/Slavyan.txt +++ b/Modules/game_files/Slavyan.txt @@ -1185,6 +1185,7 @@ When you are friends, visit the tavern to recruit people. [OUT]Visit the tavern to gamble, drink or recruit once you are friends. [OUT]Visit the food stalls. [OUT]Attack! +[OUT]You have folk that may want to join the Slavyans. Leave them here. [/NODE] +[NODE]5 @@ -4366,3 +4367,14 @@ You got into a fight and discovered hidden strength within you. Unfortunately, t [/EVENT] +-- [EVENT] --Giving up people(32) ++[NODE]2 +[STORY] +Your kin happily joins the Slavyan village, and you even get some moonshine in return. +[/STORY] +[OUT]Wish them well and leave. +[OUT]Actually, ask them to stay with you! +[/NODE] + +[/EVENT] + diff --git a/Modules/game_files/SpiritTalkers.txt b/Modules/game_files/SpiritTalkers.txt index 1247306..4e9b534 100644 --- a/Modules/game_files/SpiritTalkers.txt +++ b/Modules/game_files/SpiritTalkers.txt @@ -3319,7 +3319,7 @@ Your pet returns after a while and seems much better behaved. [STORY] 'Oi. You travel with spirit companions. For a fee, I go into greyworld and I give your spirits more mojo, eh?' -[Training your pet will only raise it to fourth rank, no higher and you can only train one pet at a time] +[Training your pet will only raise it to fourth rank, with only a small chance for higher and you can only train one pet at a time] [/STORY] [OUT]Yes, give a ghost to be trained. [OUT]Yes, give a wraith to be trained. diff --git a/Modules/game_files/VOLH DLC.txt b/Modules/game_files/VOLH DLC.txt new file mode 100644 index 0000000..ba7e1c1 --- /dev/null +++ b/Modules/game_files/VOLH DLC.txt @@ -0,0 +1,3120 @@ +-- [EVENT] --Dark Volh(0) ++[NODE]2 +[STORY] +You see a small hamlet assailed by the unliving! +[/STORY] +[OUT]Help them out and attack the unliving! +[OUT]None of your business. Leave. +[OUT][Male witch]These unliving were summoned here -- you can feel it. Try breaking their bond with your own ritual. +[OUT][Necromancer]Some untrained youth clearly summoned these skeletons. Command them to cease, and track the culprit. +[/NODE] + ++[NODE]7 +[STORY] +The skeletons collapse, their unnatural bond to life broken. You sense a faint trail of their young master, for you know for certain it is a mere child that played with the dark art. +The trail leads deep into the greyworld, a land of neither living nor dead. +[/STORY] +[OUT]Ask the villagers what happened here. +[/NODE] + ++[NODE]10 +[STORY] +You eventually break the bond that held the unliving here, but the foul magic that awakened them was wild, uncontrolled, and it stung back. + +[/STORY] +[OUT]Ask the villagers what happened here. +[/NODE] + ++[NODE]11 +[STORY] +You destroy the unliving scourge and burn their bones to ash to make sure they do not rise again. + +[/STORY] +[OUT]Ask the villagers what happened here. +[/NODE] + ++[NODE]12 +[STORY] +You are badly beaten and forced to flee for now. +[/STORY] +[OUT]Run. +[/NODE] + ++[NODE]14 +[STORY] +A village elder speaks to you: +'It was our boy, Ivan... he was born with the dark mark, and you see, before, we made sure he was never taught magic, but now, the volh came, said they will teach him, said the gods sent them. So we let them, but the boy, he, he made a mockery of the dead simply to impress his friends... poor Viola, she was killed by one of the fiends...' +[/STORY] +[OUT]Does he know where the boy is now? +[OUT]Is the volh who was teaching him still here? +[/NODE] + ++[NODE]15 +[STORY] +'His teacher said the boy went into some ghost place. We don't know. It is in the lands of the goblins, the darkness islands. That's all I know.' +[/STORY] +[OUT]Nod and say that perhaps you will try to seek out this troubled youth before he makes more unliving. +[OUT]Nod and say that perhaps you will try to seek out this troubled youth before he makes more unliving. +[/NODE] + ++[NODE]16 +[STORY] +'No, the bastard went and left us to our fates! Said something about having to find the boy fast, about bad consequences given more time.' +[/STORY] +[OUT]Does he know where the boy is now? +[/NODE] + ++[NODE]17 +[STORY] +'You do what you want. We'll be on our way to find safer parts, and we'll have none of that boy-learning-magic silliness in the future!' +They give your own volh some dirty looks before they hurry away. +[/STORY] +[OUT]Wish them well and leave. +[/NODE] + ++[NODE]18 +[STORY] + 'You do what you want. We'll be on our way to find safer parts, and we'll have none of that boy-learning-magic silliness in the future!' +The folk move away and leave you a small gift in thanks for helping. + +[/STORY] +[OUT]Wish them well and leave. +[/NODE] + ++[NODE]22 +[STORY] +The skeletons collapse, their unnatural bond to life broken. You sense a faint trail of their young master, for you know for certain it is a mere child that played with the dark art. +The trail leads deep into the greyworld, a land of neither living nor dead. +[/STORY] +[OUT]Ask the villagers what happened here. +[/NODE] + +[/EVENT] + +-- [EVENT] --Dark Volh Start(1) ++[NODE]2 +[STORY] +You hear the sounds of a fight and see torchlight up ahead. Likely a small settlement. +[/STORY] +[OUT]Mark it on your map. +[/NODE] + +[/EVENT] + +-- [EVENT] --Dark Volh Trail(2) ++[NODE]2 +[STORY] +You heard rumours of the unliving roaming nearby, and of a boy who seemed to control them. This may be the child you were looking for. +[/STORY] +[OUT]Track him. +[/NODE] + +[/EVENT] + +-- [EVENT] --Dark Volh Spwn(3) ++[NODE]2 +[STORY] +You see the place where the veil between the greyworld -- a land of the spirits and pure magic -- and this one has thinned to the point of merging. +It is here that you spot the body of an old volh and a young boy crying over it. The boy's body is part ethereal and the veins on his round face are blackened and pulsating. +[/STORY] +[OUT][Male witch only]This boy's croppings are clearly going astray. He is lost and driven towards darkness. Try to speak to him calmly. +[OUT][Shaman or spirit only]This poor human is clearly trapped in the greyworld, and the stupid human male witch was not able to guide him through properly. Spirits need to be respected, not forced towards obedience. Speak to the spirits and ask them to let the boy go, to allow him to choose his path freely. +[OUT][Magic user]A lot of dark energies are cumulating here. Try to calm this storm before it blows up, even if it will put the child in more danger. +[OUT][Witch]A typical outcome of human or orc males trying to meddle in what is not their forte! Kill the child swiftly so it does not suffer or bring more darkness here. +[OUT]Try to speak to the child. +[OUT]Attack! +[OUT]Leave them be. This is none of your business. +[/NODE] + ++[NODE]5 +[STORY] +The boy looks up, black tears running down his pale cheeks: +'I'm sorry, I never meant to... he said it was okay, he said it was safe, to come to him, but then the spirits told me to take more of the dark, and more and more, and it was so good... but now he's dead.' +The boy whimpers. +[/STORY] +[OUT][Male witch only]The boy needs to complete his path, and you must become his guide. Speak the volh rites of passage to try to aid the child. +[OUT]Kill the boy, for his path is darkened already, and it will be hard to keep him away from it even if you were to help him now. +[OUT][Magic user]Mystical powers are swirling with chaos here. Try to cleanse the place so the child may be saved from destruction or utter darkness. +[OUT]Try to physically pull the boy away from this place of magic, even though you know this is the riskiest path. +[OUT]Leave them be. This is none of your business. +[/NODE] + ++[NODE]9 +[STORY] +You speak the words and as the boy hears them, he rises and walks the path, becoming more and more corporeal with every step. +You see the darkness seep out of his body, although you suspect that he will remain tainted always. He collapses as he fully exits the greyworld. +You, however, feel that you have now become a true volh, as you have proven that you can be a mentor to the young boy. +[/STORY] +[OUT]Wait for the boy to wake up. +[/NODE] + ++[NODE]10 +[STORY] +The child wakes. His body and mind have reverted to his younger self, so perhaps he will yet have a chance to grow up into a volh one day. +[/STORY] +[OUT]Ask him what happened here and back in the village. +[/NODE] + ++[NODE]11 +[STORY] +'I... I am not sure. It was so dark and confusing. So many voices, all telling me to do stuff. And then I had friends, so many friends, they would do what I wanted... until they didn't, until they did bad things and I couldn't stop them... oh no, oh no, you have to stop him -- my dragon! He is out there and I think he means to destroy many more villages!' +[/STORY] +[OUT]Ask the boy where the dragon is, and leave together. +[OUT]Ask the boy where the dragon is, but leave him here -- he needs to find his own way from now on. +[/NODE] + ++[NODE]14 +[STORY] +As you approach the child with deadly intent, you feel the earth tremble, and from beneath, a bony claw emerges, followed by a full-grown unliving dragon! +[/STORY] +[OUT]Fight! +[/NODE] + ++[NODE]15 +[STORY] +Whatever you tried, it did not work. The boy continues to inhale darkness, and it twists his little body until he becomes a grown man. +He looks back at you and smiles, then tears through the veil and walks out, far away from your reach. +[/STORY] +[OUT]Try to follow him. +[/NODE] + ++[NODE]16 +[STORY] +You kill the dragon and see the boy collapse while he is still trapped in the greyworld. His body goes limp and spirits tear it apart. Then the rift to the spirit world closes. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]20 +[STORY] +You speak the words and as the boy hears them, he rises and walks the path, becoming more and more corporeal with every step. +You see the darkness seep out of his body, although you suspect that he will remain tainted always. He collapses as he fully exits the greyworld. + +[/STORY] +[OUT]Wait for the boy to wake up. +[/NODE] + ++[NODE]22 +[STORY] +The spirits listen to your plea and agree to let the boy go. He rises and walks the path, becoming more and more corporeal with every step. +You see the darkness seep out of his body, although you suspect that he will remain tainted always. He collapses as he fully exits the greyworld. +[/STORY] +[OUT]Wait for the boy to wake up. +[/NODE] + ++[NODE]27 +[STORY] +You manage to close the rip between this world and the greyworld, calming the dark energies. The child is spat out into our world, unconscious but alive. +You see the darkness seep out of his body, although you suspect that he will remain tainted always. +[/STORY] +[OUT]Wait for the boy to wake up. +[/NODE] + ++[NODE]28 +[STORY] +You manage to close the rip between this world and the greyworld, calming the dark energies. Alas, the boy perishes in the spirit world and emerges as a lost wraith, with no inkling of his former self. It will follow you, but only as a servant. +You do, however, notice an unliving dragon fly by and roar in joy at his newly found freedom. He will likely wreak havoc on the living if unchecked. +[/STORY] +[OUT]Take the wraith and go deal with this unliving dragon. +[/NODE] + ++[NODE]29 +[STORY] +You use the feather of a crow, dipped in the blood of three virgins and carried under your armpit for three full moons. The feather gently floats to the boy, crossing into the greyworld unhindered, and upon touching the child's heart, it kills him instantly. +It also severs any magic links to unclean creatures that the child had called to unlife. The boy's spirit, cleansed and calm, becomes yours to command. +[/STORY] +[OUT]Take the spirit and leave this place. +[/NODE] + ++[NODE]33 +[STORY] +The boy is stuck in the greyworld, a place where spirits dwell and darkness runs amok. All who are gifted in mystical power have to undergo a journey there, but clearly this boy is not doing well. +He looks at you, seeming scared, but he cannot hear you. The child is stuck. You can almost reach him one moment, then he becomes distant again. If you grab him, perhaps you could pull him out by sheer force, although you know full well it is madness to try it... +[/STORY] +[OUT]Pull him out! +[OUT]Kill the boy and end his misery. +[OUT][Magic user]A lot of dark energies are cumulating here. Try to calm this storm before it blows up, even if it will put the child in more danger. +[OUT][Witch]A typical outcome of human or orc males trying to meddle in what is not their forte! Kill the child swiftly so it does not suffer or bring more darkness here. +[OUT]Leave them be. This is none of your business. +[/NODE] + ++[NODE]36 +[STORY] +The dragon defeats you and feeds on your spirit. The boy emerges from the greyworld, changed, and mounts the unliving dragon. They fly away. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]38 +[STORY] +You grab hold of the child and pull while the spirts of the greyworld assail you and push back. You eventually pull the child out, but he is dead. Still, you feel he is at peace now, and you feel his spirit with you. +You do, however, notice an unliving dragon fly by and roar in joy at his newly found freedom. He will likely wreak havoc on the living if unchecked. +[/STORY] +[OUT]Take the wraith and go deal with this unliving dragon. +[/NODE] + ++[NODE]39 +[STORY] +You manage to grab hold of the boy and pull him out through the rift between this world and the greyworld. The child is unconscious, but alive. +You see the darkness seep out of his body, although you suspect that he will remain tainted always. + +[/STORY] +[OUT]Wait for the boy to wake up. +[/NODE] + ++[NODE]46 +[STORY] +You find a ruined village. The houses are rotted away, covered in odd green slime. Dried-up humanoid corpses lie on the floor, twitching, as if about to rise again. +Amongst it all stands a young man, his face pale and gaunt, his veins coursing with black blood. Behind him stands an unliving dragon, feeding on a few remaining humans. +[/STORY] +[OUT][Magic user]Sadly, this is what happens to the volh when they are not guided properly. Attack this necromancer in the spirit realms, and fast, before his power grows even more! +[OUT]Attack! +[OUT]Leave them be. This is none of your business. +[OUT]Try to speak to this person and perhaps reason with him. +[/NODE] + ++[NODE]48 +[STORY] +You destroy Ivan and his minions. Any other unliving he created should now lose their life force and collapse. +The boy's spirit has turned into a wraith and now attaches itself to your service. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]50 +[STORY] +Ivan defeats you and drains your spirit before he flies away on his unliving mount. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]52 +[STORY] +You destroy the rogue volh and his minions. Any other unliving he created should now lose their life force and collapse. +The boy's spirit has turned into a wraith and now attaches itself to your service. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]54 +[STORY] +The man looks at you. His voice is young, despite the wrinkled face and worn-out body: +'You smell of home... why have you come?' +[/STORY] +[OUT][Volh]Say that he clearly failed his cropping and is now on a dark path, but you can try to help him. +[OUT][Witch]Say that you are here to correct a mistake. Say that he either surrenders to you or dies! +[OUT]Tell him you saw what he did in his own village, and he needs to stop or be stopped. +[OUT]Attack! +[/NODE] + ++[NODE]55 +[STORY] +'Why would I ever want to give up my power? In this world, you are either the predator or the prey. All the folk in my village, they were weak. My teacher too, telling me to stay tempered, careful. Fools, all of you. I control dragons now -- dragons!' +A boyish excitement beams from the necromancer, and his creatures turn to you. +[/STORY] +[OUT]Call upon your gods and put the fear of the underworlds into this insufferable child! +[OUT]Attack! +[OUT][Magic user]Sadly, this is what happens to the volh when they are not guided properly. Attack this necromancer in the spirit realms, and fast, before his power grows even more! +[/NODE] + ++[NODE]57 +[STORY] +'Why would I ever want to give up my power? In this world, you are either the predator or the prey. All the folk in my village, they were weak. My teacher too, telling me to stay tempered, careful. Fools, all of you. I control dragons now -- dragons!' +A boyish excitement beams from the necromancer, and his creatures turn to you. +[/STORY] +[OUT]Call upon your gods and put the fear of the underworlds into this insufferable child! +[OUT]Attack! +[OUT][Magic user]Sadly, this is what happens to the volh when they are not guided properly. Attack this necromancer in the spirit realms, and fast, before his power grows even more! +[/NODE] + ++[NODE]58 +[STORY] +The man looks startled by the firmness of your voice, as a child would when being told off by a parent. +'I... I am sorry. I know this is bad, but it was so much fun...' +He snaps his fingers and the dragon and all other unliving collapse in a pile of bones. +[/STORY] +[OUT]Kill the man. He has the mind of a child and the power to raise dragons. +[OUT]Tell the man he will stay with you now and learn to do better. +[OUT]Tell the man he will stay with you now and learn to do better. +[/NODE] + ++[NODE]62 +[STORY] +'Ha ha, how dare you try to threaten me, fools! Time to die!' +[/STORY] +[OUT]Fight. +[OUT]Run away! + +[/NODE] + +[/EVENT] + +-- [EVENT] --Cmok(4) ++[NODE]2 +[STORY] +An enormous bat is trying to nestle atop your house. It has squeezed itself halfway inside, but it is too large to go further. It looks perplexed, but also agitated. +[/STORY] +[OUT][Night demon]This is not a bat -- it is a cmok or cmuk[RV1], a creature that serves the night. Speak to it. +[OUT][Wisdom]This is no bat. It must be a demon, likely a cmok. Try talking to it. +[OUT]Whatever it is, kill it! +[OUT]The beast is bound to destroy your house, but it is formidable. Try to lure it away with food. +[OUT]Leave it be and hope for the best. +[/NODE] + ++[NODE]3 +[STORY] +The creature turns to you and looks angry: +'You -- no, not you! You made us like this, big, clunky... we were house demons, it was warm and nice... now fly at night, alone, take blood, look at moon. I want to be house demon again!' +[/STORY] +[OUT]Say that your kind elevated them from basic simpletons to the scourge of the night, the mighty knights of darkness in service of the moon itself. Would he truly reject that? Ask what brought this on. +[/NODE] + ++[NODE]5 +[STORY] +'Well, I... my striga mistress gone. No purpose. No fun. She was fun. No sad like many night people. House demons get to do naughty things. Me, I must be bloody and scary.' +[/STORY] +[OUT]Say that you met a witch who can curse someone into another form. Perhaps he can find her and ask to be changed. +[OUT][Horz]Say that he should be proud to be a night demon, especially in the service of the lord of the moon himself! +[OUT]Insist that being a night demon is better, for house demons are the lowliest of all. Tell him he should soar the skies proudly! +[OUT]Attack the cmok! +[/NODE] + ++[NODE]6 +[STORY] +You defeat the creature and its body shrinks in death to resemble a funny-looking bat the size of a cat. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]7 +[STORY] +The cmok's eyes turn red as it devours your spirit offering. Its body pulsates with thin green veins, and it moves away from the house and soars into the night sky, bellowing: +'The night calls, nature so strong, no house for me, only night sky.' +It flies away. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]9 +[STORY] +'I am a cmok, house cmok, no cmok, no. I am house demon. So you give me things and I stay here and... yes.' +[/STORY] +[OUT]Politely point out that it is way too big for a house demon. +[OUT]Whatever it is, kill it! +[OUT][Wisdom]The cmok is a night creature that feeds on spirit. Offer it some to leave you be. +[/NODE] + ++[NODE]10 +[STORY] +The cmok's eyes turn red as it devours your spirit offering. Its body pulsates with thin green veins, and it moves away from the house and soars into the night sky, bellowing: +'The night calls, nature so strong, no house for me, only night sky.' +It flies away. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +'Too big, too big!' The creature stretches its wings and thrashes about, damaging your house and much of what is within. +A thick fog of pure darkness is unleashed and leaves you petrified, but the cmok does fly away. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]20 +[STORY] +The creature perks up and takes the food: +'An offering for house demon, yes! I take, I go. I am free...' +The creature leaves you a gift then flies away, clearly very happy. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +The creature persists in trying to nestle in your home. It speaks of wanting to be a house demon, then turns angry and snaps at anyone who comes close. +It asks for favours constantly until one night with a full moon, it flies away, as if called by the moon itself. It leaves you worn out from its antics, but unharmed. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +The creature persists in trying to nestle in your home. It speaks of wanting to be a house demon, then turns angry and snaps at anyone who comes close. +It asks for favours constantly until one night with a full moon, it flies away, as if called by the moon itself. It leaves you with emptied supplies and broken stock, but unharmed. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]28 +[STORY] +The creature persists in trying to nestle in your home. It speaks of wanting to be a house demon, then turns angry and snaps at anyone who comes close. +It asks for favours constantly until one night with a full moon, it flies away, as if called by the moon itself. It seems very happy with your compliance, and leaves you a gift. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]29 +[STORY] +The cmok bows before you and leaps into the air: +'Yes, I am sorry, I will serve and be proud!' +The cmok flies away and leaves you a gift as thanks. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]32 +[STORY] +The cmok bows before you and leaps into the air: +'Yes, I am sorry, I will serve and be proud!' +The cmok flies away and leaves you a gift as thanks. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]33 +[STORY] +'No, no, no! Too big, too big!' The creature stretches its wings and thrashes about, damaging your house and much of what is within. +A thick fog of pure darkness is unleashed and leaves you petrified, but the cmok does fly away. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]34 +[STORY] +The cmok bows before you and leaps into the air: +'Yes, I am sorry, I will serve and be proud!' +The cmok flies away and leaves you a gift as thanks. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Exposure(5) ++[NODE]2 +[STORY] +The summer sun is scorching, enhanced by the unnatural call of the lightbringers. +The heat is making you dizzy and weak. You must seek shelter fast or risk exhaustion. +[/STORY] +[OUT][Hunter or scavenger]You know how to survive such trials. Seek shade, ration your water, and cover your head from the burning. +[OUT][Water demon]This heat threatens to boil you alive! Try to seek shelter fast. +[OUT]Seek shelter. +[/NODE] + ++[NODE]6 +[STORY] +You manage to push through and find shade and water. You rest until the heatwave lessens enough for you to resume travel. +[/STORY] +[OUT]Leave. +[OUT]Leave. +[/NODE] + ++[NODE]7 +[STORY] +You skilfully preserve your energy and find shade and water. You rest until the heatwave lessens enough for you to resume travel. +[/STORY] +[OUT]Leave. +[OUT]Leave. +[/NODE] + ++[NODE]11 +[STORY] +The sun burns so hot that you can barely breathe. Exhausted, you eventually manage to find shade. + +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Cmok lair(6) ++[NODE]2 +[STORY] +Deep within a dark cave, you discover a tomb. Although it is clearly ancient and ruined, you see signs of habitation - lit candles, dustless floors, and an oddly pleasant scent that you cannot quite identify. +The deafening silence of the old place is suddenly broken by a terrible ruckus coming from the adjacent chamber. +[/STORY] +[OUT]Listen in. +[OUT]Ignore it. Use this opportunity to loot the tomb and leave. +[OUT]Leave. +[/NODE] + ++[NODE]3 +[STORY] +The walls here are thick, but the noise seems to be voices, male and female, shouting at each other - something about 'never letting me have fun and being a bore' and 'but you cannot just go and suck anyone you like.' +[/STORY] +[OUT]Interfere in the fight. +[OUT][Hunter]Sneak up to see who is arguing. +[OUT][Night demon]This is clearly the lair of a striga mistress or master -- or both, by the sounds of it. Go speak to them. +[OUT]Attack! +[/NODE] + ++[NODE]4 +[STORY] +You sneak up and see a lavishly furnished bedchamber and two strigas having a fight. The male is cowering in the corner while the female throws stuff at him. There are several humanoid bodies, drained dry, spread out on the floor. +Several larger shapes hang from the cave's ceiling, hidden in the shadows. +[/STORY] +[OUT]Interfere in the fight. +[OUT]Attack! +[/NODE] + ++[NODE]5 +[STORY] +As you move in to interfere, the air suddenly grows cold. The voices quiet down and the two strigas turn to face you. The female speaks: +'Home delivery, how thoughtful...' +The male shouts at her. 'No! This is what I've been saying. You can't devour every life you meet! I'm sick of it!' +The female growls at him and takes a few steps towards you. +[/STORY] +[OUT]Side with the male. Convince the female that sucking everyone she meets seems unhealthy for their relationship, at least, not to mention making friends and keeping their supplies steady. +[OUT]Tell the male that he should not tell his mate what to do. +[OUT]Attack the strigas! +[/NODE] + ++[NODE]7 +[STORY] +'Oh, fine, fine, you win. I will rein it in.' +The female skulks away, and the male bows before you: +'I thank you. It is not wise to give in to the blood urges, else we become mere beasts rather than true servants of the moon. As thanks, I shall tell you of a treasure hidden in the depths of a pond. Beware, though, for a kraken sleeps within.' +[/STORY] +[OUT]Thank him and leave. +[/NODE] + ++[NODE]10 +[STORY] +The mistress laughs in your face and moves towards you, fangs bared. +[/STORY] +[OUT]Leave this place. +[OUT]Attack! +[/NODE] + ++[NODE]13 +[STORY] +The male looks at you, surprised, then shrugs and walks away as his mate lunges at you with her pet cmok at her side! +[/STORY] +[OUT]Run away! +[OUT]Fight! +[/NODE] + ++[NODE]16 +[STORY] +The striga lair is cleared. Within, you find many humanoid remains. +[/STORY] +[OUT]Take what is useful and leave. +[/NODE] + ++[NODE]20 +[STORY] +You loot the place, but you realise too late that you were being watched. A cmok descends from within the cave and attacks! +[/STORY] +[OUT]Fight! +[OUT]Run away, even though you will likely get hurt. +[/NODE] + ++[NODE]22 +[STORY] +As you move in to interfere, the air suddenly grows cold. The voices quiet down and the two strigas turn to face you. The female speaks: +'Home delivery, how thoughtful...' +The male shouts at her. 'No! This is what I've been saying. You can't devour every life you meet! I'm sick of it!' +The female growls at him and takes a few steps towards you. +[/STORY] +[OUT]Tell the striga mistress that she is being disrespectful to the moon lord by overfeeding. +[OUT]Tell the male that he should not tell his mate what to do. +[OUT]Attack the strigas! +[/NODE] + ++[NODE]23 +[STORY] +'Oh, fine, fine, you win. I will rein it in.' +The female skulks away, and the male bows before you: +'I thank you. It is not wise to give in to the blood urges, else we become mere beasts rather than true servants of the moon. As thanks, I shall tell you of a treasure hidden in the depths of a pond. Beware, though, for a kraken sleeps within.' +[/STORY] +[OUT]Thank him and leave. +[/NODE] + ++[NODE]25 +[STORY] +The cmok are powerful minions of the striga and defend their masters well. They defeat you and drain your spirit before allowing you to run. + +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Kraken pond(7) ++[NODE]2 +[STORY] +You find the kraken pond where you were told a great treasure is guarded by the strangely placed sea monster. +[/STORY] +[OUT]Search the pond, but remain ready for a fight. +[OUT]Leave. +[/NODE] + ++[NODE]3 +[STORY] +The surface of the pond is bubbling, and you see small fish scatter and the water level rise as a kraken emerges to stare at you. +[/STORY] +[OUT][Water demon]The kraken is a sea creature. It must be trapped here, and sick from it, surely. Offer to call upon the rivers and your water demon kin to carry the kraken back to the sea. +[OUT][Ice demon]Krakens fall into deep sleep when the water is cold. Cool down the pond and then carefully loot the treasure. +[OUT]Throw someone into the pond. That should keep the beast busy while you loot what you can. +[OUT]Attack! +[OUT]Leave. +[OUT][Magic user]This kraken is out of its element. Dark magic brought it here, and thus dark magic can destroy it. Perform a ritual to banish the sea beast's spirit from this pond. +[/NODE] + ++[NODE]12 +[STORY] +The kraken stares at you, then extends a tentacle and hands you some pearls, sealing the agreement between you two. +You know that, as water kin, you can store the pearls safely within your own body and release them into the sea when you reach a shore. The kraken will then be freed. Of course, you can keep the pearls instead, and the beast will eventually die. +[/STORY] +[OUT]Take the pearls, and keep them safe until you can help the kraken. +[OUT]Keep the pearls, and return in a while to collect the treasure once the beast is dead. +[/NODE] + ++[NODE]16 +[STORY] +You defeat the kraken and loot the treasure it hoarded beneath the waters. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +The kraken defeats you, and you escape only because it cannot leave the pond. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]25 +[STORY] +You come to the kraken pond but find it abandoned - no beast, no treasure, just an ordinary pond. Perhaps someone beat you to it, or maybe the creature found its way back to the sea. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]27 +[STORY] +The kraken gets very angry and lashes out at you, forcing you to step away. +[/STORY] +[OUT]Leave. +[OUT]Attack! +[/NODE] + ++[NODE]28 +[STORY] +The kraken looks dazed and eventually falls into deep slumber as the icy water cuddles it. +You are able to loot some of the treasure that is not covered by the beast. +[/STORY] +[OUT]Take what you can and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Release the kraken(8) ++[NODE]2 +[STORY] +You carry the pearls to the seashore and place them in the water, whispering: 'Release the kraken onto the waves.' +The water bubbles, and you hear something heavy plunge into the depths. The sea goes quiet afterward, but you feel good for doing the deed. + +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Summer Harvest(9) ++[NODE]2 +[STORY] +It's summer and time for the harvest of spring crops. While this is typically a good time for farmers, it is also dangerous, especially now, as the lightbringers twist even the sun itself to do their scorching bidding. +Still, the fruits of your labours must be gathered. +[/STORY] +[OUT]Begin the harvest. +[OUT]Begin the harvest. +[OUT]Begin the harvest. +[OUT]Begin the harvest. +[/NODE] + ++[NODE]3 +[STORY] +Some of the women return from the fields with nasty, festering bites. +[/STORY] +[OUT][Zerca or healer]Examine the bites carefully. +[OUT][Wisdom]Examine the bites carefully. +[OUT]Cut out the affected areas carefully. +[OUT]Leave them be. +[/NODE] + ++[NODE]4 +[STORY] +It is the dziuk -- small, snake-like demons that like to crawl under a victim's skin and lay eggs. They target women so the eggs may actually come to beastly fruition. +[/STORY] +[OUT][Snake]The dziuk are very sensitive to snake venom. Bite the women to get rid of the demon spawn and to protect them in the fields. +[OUT]Apply some lard and speak these words to make the demons leave: 'May you die, shrink, and turn to stone.' This will hurt the affected, but should get rid of the creatures. +[OUT]Cut out the affected areas carefully. +[OUT]These demons can be lethal -- or, worse, they can corrupt and change their host. Still, some welcome the chance for change, and with your knowledge, you can improve their odds of survival. Allow the dziuk larvae to remain. +[/NODE] + ++[NODE]7 +[STORY] +The harvest went well. You gathered the grain and feel blessed by the gods for your work. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]14 +[STORY] +The bites continue festering, and the women become feverish and sick. While you spend time caring for them, you do not manage to harvest much. +Within hours, you see snake-like creatures slithering under the skin of the afflicted, and any attempt to retrieve them causes them to burrow ever deeper into the flesh. One of the women dies in terrible pain, while the other survives, but changed. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]15 +[STORY] +The bites continue festering, and the women become feverish and sick. While you spend time caring for them, you do not manage to harvest much. +Who knows if the women will survive the next few days? +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]16 +[STORY] +The bites continue festering, and the women become feverish and sick. While you spend time caring for them, you do not manage to harvest much. +Within hours, you see snake-like creatures slithering under the skin of the afflicted, and any attempt to retrieve them causes them to burrow ever deeper into the flesh. One of the women eventually births a snake! +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]17 +[STORY] +The bites continue festering, and the women become feverish and sick. While you spend time caring for them, you do not manage to harvest much. +It is unclear if the illness will pass, but for now you can only hope. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]19 +[STORY] +The bites continue festering, and the women become feverish and sick. While you spend time caring for them, you do not manage to harvest much. +Within hours, you see snake-like creatures slithering under the skin of the afflicted, and any attempt to retrieve them causes them to burrow ever deeper into the flesh. One of the women pulls through more quickly, but she is changed. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]20 +[STORY] +The bites continue festering, and the women become feverish and sick. While you spend time caring for them, you do not manage to harvest much. +Within hours, you see snake-like creatures slithering under the skin of the afflicted, and any attempt to retrieve them causes them to burrow ever deeper into the flesh. One of the women dies in terrible pain, while the other survives, but changed. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]21 +[STORY] +The bites continue festering, and the women become feverish and sick. While you spend time caring for them, you do not manage to harvest much. +Within hours, you see snake-like creatures slithering under the skin of the afflicted, and any attempt to retrieve them causes them to burrow ever deeper into the flesh. One of the women pulls through more quickly, but she is changed. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +It took time to cut out the bites from one of the women, and you think some kind of venom has already entered her body, but she looks great and feels her mind becoming sharper! +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]23 +[STORY] +It took time to cut out the bites from one of the women, and you think some kind of venom has already entered her body. She looks a little scary with her scars and an odd, snake-like glare in her eye. But she lives another day. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]25 +[STORY] +It took time to cut out the bites, and you think some kind of venom already entered their bodies, causing more sickness. They look a little scary with their scars and an odd, snake-like glare in their eye. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +It is the dziuk -- small, snake-like demons that like to crawl under a victim's skin and lay eggs. They target women so the eggs may actually come to beastly fruition. +[/STORY] +[OUT][Snake]The dziuk are very sensitive to snake venom. Bite the women to get rid of the demon spawn and to protect them in the fields. +[OUT]Apply some lard and speak these words to make the demons leave: 'May you die, shrink, and turn to stone.' This will hurt the affected, but should get rid of the creatures. +[OUT]Cut out the affected areas carefully. +[OUT]Leave it be. Perhaps the women can overcome this. + +[/NODE] + ++[NODE]27 +[STORY] +A poludnica is spotted roaming the fields at high noon. Harvesting while she is present will be dangerous, and even attacking her may not grant the peace you need. +[/STORY] +[OUT][Zerca or wisdom]The only sure way to be rid of her is to speak in riddles and beat her at her own game. +[OUT]Attack her to buy some time. +[OUT][Poludnica]Ask your sister to leave you be. +[OUT][Child]These demons often seek out children, so stay safe but offer to play with her while the adults do the harvest. +[OUT]Harvest anyway. +[OUT]Skip this harvest. +[/NODE] + ++[NODE]29 +[STORY] +The poludnica is gone and your harvest goes smoothly. The celebrations continue throughout the night to honour the gods and give thanks for a good crop. +[/STORY] +[OUT]Rejoice. +[OUT]Rejoice. +[/NODE] + ++[NODE]32 +[STORY] +The poludnica continues to haunt the fields, and you feel your morale drop. Transfixed by the creature, some folk fall ill from exposure. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]35 +[STORY] +The poludnica is gone and your harvest goes smoothly. The celebrations continue throughout the night to honour the gods and give thanks for a good crop. +[/STORY] +[OUT]Rejoice. +[OUT]Rejoice. +[/NODE] + ++[NODE]36 +[STORY] +You kill the poludnica, but it returns over and over again, leaving your harvest less prosperous than you'd hoped. Still, no one is hurt and you do get some crops. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]37 +[STORY] +The poludnica is gone and your harvest goes smoothly. The celebrations continue throughout the night to honour the gods and give thanks for a good crop. +[/STORY] +[OUT]Leave. +[OUT]Leave. +[/NODE] + ++[NODE]39 +[STORY] +The demon agrees and leaves you be. Eventually, the poludnica is gone and your harvest goes smoothly. The celebrations continue throughout the night to honour the gods and give thanks for a good crop. +Alas, you realise in the morning that one of your children is gone. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]40 +[STORY] +The demon agrees and leaves you be. Eventually, the poludnica is gone and your harvest goes smoothly. The celebrations continue throughout the night to honour the gods and give thanks for a good crop. + +[/STORY] +[OUT]Leave. +[OUT]Leave. +[/NODE] + ++[NODE]42 +[STORY] +The poludnica does not attack, but she pesters you all day long, draining your morale and leaving your harvest less prosperous than you'd hoped. Still, no one is hurt and you do get some crops. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]43 +[STORY] +The harvest is small, but it occurs without incident. You feel blessed by the gods, for peace is a rarity in this land. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]45 +[STORY] +The harvest fails, your people fall ill, and you now remember the failed burning of Marzanna... + +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Autumn Preserves(10) ++[NODE]2 +[STORY] +It is autumn -- time to make use of this summer's harvest and make preserves for the winter. +During this time, one must remain ever vigilant of the house demons who, like you, may wish to stock up for the coming winter. +[/STORY] +[OUT]Make what you can. +[OUT]Make what you can. +[OUT]Make what you can. +[/NODE] + ++[NODE]3 +[STORY] +Soon enough the houses are filled with wonderful smells and the bustle of joyful cooking. But one of your craftspeople looks a bit odd. They keep scratching, taking off their clothes as if the garments are causing pain, and mumbling under their breath. +[/STORY] +[OUT][Zerca]Examine them carefully. +[OUT][Wisdom]Examine them carefully. +[OUT]Beat some sense into them! +[OUT]Leave them be. +[/NODE] + ++[NODE]4 +[STORY] +Due to their erratic behaviour, a sudden and inexplicable obsession with cooking, and the moon being full today, you suspect that a miesiecznik demon is inhabiting your friend's body. +What will likely happen now is that the afflicted person will change their gender and inherit some demon traits. +[/STORY] +[OUT][Demon]Call out the demon's name and command it to leave before it becomes fully merged with the host. +[OUT]Allowing demons to have their way is never safe. Bathe your friend in ice-cold water under the moon, then have them sleep for three nights in an oak barrel tied by red string. This will banish the demon. +[OUT]Beat some sense into them! +[OUT]It is possible that your friend was always a miesiecznik, and that what is happening to them is natural and should be left unhindered. Aid them in becoming whatever they were meant to be. +[/NODE] + ++[NODE]7 +[STORY] +After everyone settles again, you continue preparing the preserves and cooking for the winter stocks. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]14 +[STORY] +You let the miesiecznik be, but alas, the host body proved too weak to handle whatever the change was going to be, and the poor creature perished. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]16 +[STORY] +The miesiecznik changes the craftswoman into a man, but your friend doesn't seem to acknowledge the change -- they simply get on with their work as if nothing had happened. +You continue to pickle the gherkins and cook the jam to stock up for the winter. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]17 +[STORY] +It turns out that your friend is just feeling very, very sick, likely because of an unhappy domovnik playing tricks in your house. +Leaving it to its own devices proved a bad idea, as it was offended by the lack of attention. Later you find that it pissed in all your carefully prepared winter preserves. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]20 +[STORY] +You let the miesiecznik be, but alas, the host body proved too weak to handle whatever the change was going to be, and the poor creature perished. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +You beat the demon out with an oak stick and it leaves your friend alone. Afterward, your friend feels rather good. +You continue to work on the pickles and jam without any further drama. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]23 +[STORY] +You beat the demon out with an oak stick and it leaves your friend alone. Afterward, your friend feels shaken and looks rather bad. +You continue to work on the pickles and jam without any further drama. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]25 +[STORY] +You beat the demon out with an oak stick and it leaves your friend alone. Afterward, they are sick and weakened by this ordeal. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +Due to their erratic behaviour, a sudden and inexplicable obsession with cooking, and the moon being full today, you suspect that a miesiecznik demon is inhabiting your friend's body. +What will likely happen now is that the afflicted person will change their gender and inherit some demon traits. +[/STORY] +[OUT][Demon]Call out the demon's name and command it to leave before it becomes fully merged with the host. +[OUT]Allowing demons to have their way is never safe. Bathe your friend in ice-cold water under the moon, then have them sleep for three nights in an oak barrel tied by red string. This will banish the demon. +[OUT]Beat some sense into them! +[OUT]It is possible that your friend was always a miesiecznik, and that what is happening to them is natural and should be left unhindered. Aid them in becoming whatever they were meant to be. +[/NODE] + ++[NODE]27 +[STORY] +Your work was going well -- the gherkins were prepped to be pickled, and the jam was ready. But when you fetch jars from the cellar, you discover that a cradlepossum has nested there! Rats swarm on the floor and their master lurks in the corner, ready to pounce. You see it has much of your produce already stashed in its sack. +[/STORY] +[OUT][Animal kinship]This demon thinks itself a beast. Try to intimidate the creature and claim this territory as your own. +[OUT]Kill it! +[OUT][Cradlepossum]Ask your fellow demon to leave you be. +[OUT]Ignore the possum and hope it leaves you be. +[/NODE] + ++[NODE]29 +[STORY] +The cradlepossum accepts your dominance and leaves, so you are free to continue your work in peace. The celebrations continue throughout the night to honour the gods and give thanks for a good day's work. +[/STORY] +[OUT]Leave. +[OUT]Leave. +[/NODE] + ++[NODE]32 +[STORY] +The cradlepossum eventually leaves, but it steals much of your food, and, as you later find out, it spread illness too. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]35 +[STORY] +The cradlepossum is gone and your work goes smoothly. The celebrations continue throughout the night to honour the gods and give thanks for a good day's work. +[/STORY] +[OUT]Rejoice. +[OUT]Rejoice. +[/NODE] + ++[NODE]36 +[STORY] +The cradlepossum is gone and your work goes smoothly. The celebrations continue throughout the night to honour the gods and give thanks for a good day's work. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]37 +[STORY] +The cradlepossum nods and leaves your home, so you are free to continue your work in peace. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]39 +[STORY] +You continue your work and ignore the creature. But the cradlepossum is a known thief, and as soon as you let it roam freely, it snatches away your child and disappears. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]42 +[STORY] +The cradlepossum remains nested in your cellar and steals many of your supplies at first. When it eventually leaves, you find a small stash of goods, likely stolen from other folk. Clearly the possum liked being left alone. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]43 +[STORY] +Your stock is not great this year, but the work passes without incident. You feel blessed by the gods, for peace is a rarity in this land. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]46 +[STORY] +The miesiecznik changes the craftsman into a woman, but your friend doesn't seem to acknowledge the change -- they simply get on with their work as if nothing had happened. +You continue to pickle the gherkins and cook the jam to stock up for winter. + +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Marzanna(11) ++[NODE]2 +[STORY] +During the great darkness, winter and night held dominion over the lands. When the sun returned, it became customary to burn the effigy of one of the old goddesses, Marzanna (or Morena, as she was then known), to welcome spring and honour rebirth. +The burning of Marzanna is a simple ritual, but if it should fail, it is a sure sign of calamity. +[/STORY] +[OUT]Begin the burning of Marzanna ritual. +[/NODE] + ++[NODE]3 +[STORY] +The ritual goes smoothly. The effigy is set on fire and put in fresh river water so that both fire and water may cleanse the spirits of darkness and allow for spring to bloom. +You feel blessed by your success, and you are able to harvest some spring crops now. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]7 +[STORY] +The effigy is made of hay, string, and wax, but you did not put it together well, and it falls apart before the flames can cleanse it and call upon spring to come. +You do not feel good about this and are sure the gods are not happy. + +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Pikulik(12) ++[NODE]2 +[STORY] +You see a czort sitting on his goat, looking rather bored. He turns to you: +'Oh, people, yay. Say, you want to sign up for some demon deals? I'll give you some good ones, need to push something at this point, or else...' +[/STORY] +[OUT]Ask what deals he has available. +[OUT]Politely refuse and leave. +[/NODE] + ++[NODE]4 +[STORY] +'I have two right now. One is a simple game of dice with me. You win, you get rewards. You lose, I get a piece of your soul. +Second, I have here a genuine pikulik. This little fella will grant you small amounts of riches and luck as long as it lives -- or as long as you live -- and in return, you feed it your spirit every now and again.' +[/STORY] +[OUT][Demon]Tell the czort it had better tell you about the true price. +[OUT]Take the pikulik. +[OUT]Play the dice game. +[OUT]Politely refuse and leave. +[OUT][Wisdom or intelligence ]Say that demon deals always have a catch, so what is it here? +[/NODE] + ++[NODE]5 +[STORY] +'Right, right, well, the dice is what the dice is, but as you well know, fate favours our kin. But with you here, I say odds are even. +The pikulik, well, my friend, he's a little fella, but very thirsty. Let's just say that he takes the 'selling your soul' business seriously, and I have known folk to die after his services are finished. On the other hand, some lived and became very rich.' +[/STORY] +[OUT]Take the pikulik. +[OUT]Play the dice game. +[OUT]Politely refuse and leave. +[/NODE] + ++[NODE]6 +[STORY] +'Good choice. Here he is, tiny fella, yes. In fact, you will not see him again till his services have ended. +One of you has now been marked as his owner, and that one will receive rewards for a time, and pay the price. Now I can finally leave, cheerio!' +The czort disappears in a puff of red smoke. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]9 +[STORY] +'Bah, you won. I should know better than to play my own kin. Still, deal's a deal. See ya.' +The czort disappears in a puff of red smoke. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]10 +[STORY] +'Bah, you won. How annoying. Still, deal's a deal. See ya.' +The czort disappears in a puff of red smoke. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]11 +[STORY] +'Better luck next time, but it was a good game, so I'll take the spirit payment, and leave you a small gift. Be well!' +The czort disappears in a puff of red smoke. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]14 +[STORY] +'Better luck next time, but it was a good game, so I'll take the spirit payment now. Be well!' +The czort disappears in a puff of red smoke. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]15 +[STORY] +'Right, right, well, the dice is what the dice is, but as you well know, fate favours my kin. But hey, perhaps your gods will help? +The pikulik, well, my friend, he's a little fella, but very thirsty. Let's just say that he takes the 'selling your soul' business seriously, and I have known folk to die after his services are finished. On the other hand, some lived and became very rich.' +[/STORY] +[OUT]Take the pikulik. +[OUT]Play the dice game. +[OUT]Politely refuse and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Pikulik consequence(13) ++[NODE]2 +[STORY] +Your pikulik demon becomes active. It will either bring you luck or take payment. +[/STORY] +[OUT]Await the result. +[/NODE] + ++[NODE]12 +[STORY] +Your pikulik demon has left you now, satisfied with its service and your payment. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Old nanny(14) ++[NODE]2 +[STORY] +'Child rearing ain't an easy job. Your young ones will have to pass a coming-of-age ritual. Some will fail, and some may even perish, but that is how it works. +Each caste has their own requirements and risks, so if you want your little one to become someone special, you'd better take care to train them. Although fate will often laugh at your plans either way.' +[/STORY] +[OUT]Ask what a child needs to become a warrior. +[OUT]Ask what a child needs to become a hunter. +[OUT]Ask what a child needs to become a healer. +[OUT]Ask what a child needs to become a zerca. +[OUT]Ask what a child needs to become a bandit. +[OUT]Ask what a child needs to become a witch. +[OUT]Ask what it means to allow fate to guide your child's path. +[OUT]Ask what a child needs to become a male witch. +[OUT]Ask what a child needs to become a gatherer or crafter. +[OUT]What about non-humans? +[OUT]Ask what happens if they fail. +[OUT]Leave. +[/NODE] + ++[NODE]3 +[STORY] +'Ah yes, them lot, they have their own rules too. Most likely you will need to be friends with their kind first, or else have an adult who can lend their own experience - ya know, a gobbo teaching another gobbo the ways.' +[/STORY] +[OUT]Ask about the goblins. +[OUT]Ask about the elves. +[OUT]Ask about the dwarves. +[OUT]Ask about the orcs. +[/NODE] + ++[NODE]4 +[STORY] +'To become a warrior, a child will need to be strong (3). If the child is very strong (4), they will have a better chance of succeeding.' +[/STORY] +[OUT]Thank her and leave. +[OUT]Ask about another profession. +[/NODE] + ++[NODE]6 +[STORY] +'These jobs are the building blocks of our society. Your child does not need any extra training, and it is the path most likely to succeed without any surprises.' +[/STORY] +[OUT]Thank her and leave. +[OUT]Ask about another profession. +[/NODE] + ++[NODE]7 +[STORY] +'To become a witch, a child will need to be a female strong in magic (4) and have chance on their side (50% to appear). If the child is very strong (7), they will always get the opportunity to attempt the trials. +Having another witch to teach your youngling increases their chance of success.' +[/STORY] +[OUT]Thank her and leave. +[OUT]Ask about another profession. +[/NODE] + ++[NODE]8 +[STORY] +'Ah, the gobbos, yes. I will try to tell you all I know.' +[/STORY] +[OUT]Ask what a child needs to become a skirmisher. +[OUT]Ask what a child needs to become a boar rider. +[OUT]Ask what a child needs to become a beastmaster. +[OUT]Ask what a child needs to become a shaman. +[OUT]Ask what a child needs to become a gatherer or crafter. +[OUT]Ask about another profession. +[OUT]Leave. +[/NODE] + ++[NODE]9 +[STORY] +'It depends, my dearie. Some leave you for a better life. Some return but, tainted by the dark, they became scavengers. Some are twisted by curses. Others simply die.' +[/STORY] +[OUT]Ask about another profession. +[/NODE] + ++[NODE]11 +[STORY] +'To become a skirmisher, a child will need to be strong (4) and have chance on their side (45% to appear). If the child is strong (3) and has kin to teach them or is friends with that faction, they will always get the opportunity to attempt the trials and increase their chance of success.' + +[/STORY] +[OUT]Thank her and leave. +[OUT]Ask about another profession. +[OUT]Ask about another goblin profession. +[/NODE] + ++[NODE]12 +[STORY] +'To become a hunter, a child will need to be perceptive (3). If the child is very perceptive (4), they will also have a better chance of succeeding.' +[/STORY] +[OUT]Thank her and leave. +[OUT]Ask about another profession. +[/NODE] + ++[NODE]14 +[STORY] +'To become a healer, a child will need to be smart (3). +Having another healer to teach your youngling increases their chance of success.' +[/STORY] +[OUT]Thank her and leave. +[OUT]Ask about another profession. +[/NODE] + ++[NODE]15 +[STORY] +'To become a zerca, a child will need to be wise (4) and have chance on their side (65% to appear). If the child is very wise (6), they will always get the opportunity to attempt the trials. +Having another zerca to teach your youngling increases their chance of success.' +[/STORY] +[OUT]Thank her and leave. +[OUT]Ask about another profession. +[/NODE] + ++[NODE]16 +[STORY] +'To become a bandit, a child will need to be fast (3) and have chance on their side (50% to appear).' +[/STORY] +[OUT]Thank her and leave. +[OUT]Ask about another profession. +[/NODE] + ++[NODE]17 +[STORY] +'The path of fate is ever-spinning in chaos. A child will need to have chance on their side (40% to appear) to go through this path.' +[/STORY] +[OUT]Thank her and leave. +[OUT]Ask about another profession. +[/NODE] + ++[NODE]18 +[STORY] +'To become a male witch, the boy needs to be strong in magic (4) and have chance on his side (40% to appear). If the child is very strong (7), he will always get the opportunity to attempt the trials. +Having a magic user to teach your youngling increases their chance of success. But for the option to appear at all, you need to have met a volh in the world first.' +[/STORY] +[OUT]Thank her and leave. +[OUT]Ask about another profession. +[/NODE] + ++[NODE]19 +[STORY] +'To become a boar rider, a child will need to be strong (4) and have chance on their side (25% to appear). If the child is strong (3) and has kin to teach them or is friends with that faction, they will always get the opportunity to attempt the trials and increase their chance of success.' +[/STORY] +[OUT]Thank her and leave. +[OUT]Ask about another profession. +[OUT]Ask about another goblin profession. +[/NODE] + ++[NODE]20 +[STORY] +'To become a beastmaster, a child will need to be strong (4) and have chance on their side (15% to appear). If the child is perceptive (4) and wise (4) and has kin to teach them or is friends with that faction, they will always get the opportunity to attempt the trials and increase their chance of success.' +[/STORY] +[OUT]Thank her and leave. +[OUT]Ask about another profession. +[OUT]Ask about another goblin profession. +[/NODE] + ++[NODE]21 +[STORY] +'To become a shaman, a child will need to be strong in magic (4), have chance on their side (15% to appear), and have a magic user to teach them. If the child is strong in magic (4), has chance on their side (65% to appear[RV2]), and has kin to teach them or is friends with that faction, they will always get the opportunity to attempt the trials.' + +[/STORY] +[OUT]Thank her and leave. +[OUT]Ask about another profession. +[OUT]Ask about another goblin profession. +[/NODE] + ++[NODE]22 +[STORY] +'Ah, the elves, yes. I will try to tell you all I know.' +[/STORY] +[OUT]Ask what a child needs to become a guardian. +[OUT]Ask what a child needs to become a druid. +[OUT]Ask what a child needs to become a mage. +[OUT]Ask what it means to allow fate to guide your child's path. +[OUT]Ask what a child needs to become a gatherer or crafter. +[OUT]Leave. +[/NODE] + ++[NODE]23 +[STORY] +'To become a guardian, a child will need to be strong (3) and very perceptive (7) and have chance on their side (10% to appear). If the child is strong (3) and very perceptive (7) and has magic users (2) to teach them or is friends with that faction, they will have a better chance for this path to appear (70% to appear).' +[/STORY] +[OUT]Thank her and leave. +[OUT]Ask about another profession. +[OUT]Ask about another elf profession. +[/NODE] + ++[NODE]24 +[STORY] +'To become a druid, a child will need to be strong in magic (5), have chance on their side (35% to appear), and have magic users (2) to teach them or be friends with that faction.' +[/STORY] +[OUT]Thank her and leave. +[OUT]Ask about another profession. +[OUT]Ask about another elf profession. +[/NODE] + ++[NODE]25 +[STORY] +'To become a mage, a child will need to be strong in magic (5), have chance on their side (35% plus luck to appear), and have magic users (2) to teach them or be friends with that faction.' +[/STORY] +[OUT]Thank her and leave. +[OUT]Ask about another profession. +[OUT]Ask about another elf profession. +[/NODE] + ++[NODE]26 +[STORY] +'The path of fate is ever-spinning in chaos. A child will need to have chance on their side (20% to appear) to go through this path.' +[/STORY] +[OUT]Thank her and leave. +[OUT]Ask about another profession. +[OUT]Ask about another elf profession. +[/NODE] + ++[NODE]27 +[STORY] +'To become a slugger, a child will need to be strong (6) and have chance on their side (5% to appear). If the child is strong (6) and has kin to teach them or is friends with that faction, they will always get the opportunity to attempt the trials and increase their chance of success.' + +[/STORY] +[OUT]Thank her and leave. +[OUT]Ask about another profession. +[OUT]Ask about another orc profession. +[/NODE] + ++[NODE]28 +[STORY] +'Ah, the orcs, yes. I will try to tell you all I know.' +[/STORY] +[OUT]Ask what a child needs to become a slugger. +[OUT]Ask what a child needs to become a bloodtracker. +[OUT]Ask what a child needs to become a witch. +[OUT]Ask what a child needs to become one with the forest. +[OUT]Ask what a child needs to become a gatherer or crafter. +[OUT]Leave. +[/NODE] + ++[NODE]29 +[STORY] +'To become a bloodtracker, a child will need to be strong (6) and have chance on their side (5% to appear). If the child is perceptive (5) and has kin to teach them or is friends with that faction, they will always get the opportunity to attempt the trials and have increased chances of success.' +[/STORY] +[OUT]Thank her and leave. +[OUT]Ask about another profession. +[OUT]Ask about another orc profession. +[/NODE] + ++[NODE]30 +[STORY] +'To become a witch, a female child will need to have a witch to teach her and have chance on her side (5% to appear). However, if the female child is strong in magic (5), has chance on her side (30% plus luck to appear), and has kin to teach her or is friends with that faction, the trials have increased chances of success.' +[/STORY] +[OUT]Thank her and leave. +[OUT]Ask about another profession. +[OUT]Ask about another orc profession. +[/NODE] + ++[NODE]32 +[STORY] +'To become a matriarch is nearly impossible, my dearie. A female child has to have her kin teach her or be friends with that faction, and even then, she will have only a small chance (5% plus luck) to pass.' + +[/STORY] +[OUT]Thank her and leave. +[OUT]Ask about another profession. +[OUT]Ask about another orc profession. +[/NODE] + ++[NODE]33 +[STORY] +'Ah, the dwarves, yes. I will try to tell you all I know.' +[/STORY] +[OUT]Ask what a child needs to become a smith. +[OUT]Ask what a child needs to become a warmaster. +[OUT]Ask what it means to allow fate to guide your child's path. +[OUT]Ask what a child needs to become a runemaster. +[OUT]Ask what a child needs to become a labourer. +[OUT]Leave. +[/NODE] + ++[NODE]34 +[STORY] +'To become a smith, a male child will need to have chance on his side (20% to appear). If he is a good crafter (12) and also has kin to teach him or is friends with that faction, he will always get the opportunity to attempt the trials and increase his chance of success.' + +[/STORY] +[OUT]Thank her and leave. +[OUT]Ask about another profession. +[OUT]Ask about another dwarven profession. +[/NODE] + ++[NODE]35 +[STORY] +'To become a warmaster, a male child will need to have kin to teach him or be friends with that faction, and have chance on his side (30% to succeed).' +[/STORY] +[OUT]Thank her and leave. +[OUT]Ask about another profession. +[OUT]Ask about another dwarven profession. +[/NODE] + ++[NODE]36 +[STORY] +'The path of fate is ever-spinning in chaos. A child will need to have chance on their side (15% plus luck to appear) to go through this path.' +[/STORY] +[OUT]Thank her and leave. +[OUT]Ask about another profession. +[OUT]Ask about another dwarven profession. +[/NODE] + ++[NODE]37 +[STORY] +'To become a runemaster, a male child will need to have kin to teach him or be friends with that faction, and have chance on his side (10% plus luck to succeed).' + +[/STORY] +[OUT]Thank her and leave. +[OUT]Ask about another profession. +[OUT]Ask about another dwarven profession. +[/NODE] + +[/EVENT] + +-- [EVENT] --Bialun(15) ++[NODE]2 +[STORY] +While crossing a field, you spot a creature watching you. It is small, crooked, and slimy. When your eyes meet, it speaks: +'Will ya lick the slime off me, will ya?' +[/STORY] +[OUT][Wisdom or zerca]Examine it. +[OUT][Demon]Agree to the licking, but ensure that the creature is bound by demon law to repay you well. +[OUT]Refuse and leave. +[OUT]Kill it! +[OUT]Do it. +[/NODE] + ++[NODE]4 +[STORY] +This is a bialun, an odd field demon who absorbs illness from the crops, but then becomes poisoned by it. +Folk tales say that if you lick it clean of the slime, you will be rewarded in riches, but the slime will most certainly be poisonous. And if you gag before you manage to lick it all off, a demon curse may befall you. +[/STORY] +[OUT]Now that you know the facts, buckle up and lick the slime off. +[OUT]Refuse and leave. +[OUT]Kill it! +[/NODE] + ++[NODE]7 +[STORY] +Now that you see it more clearly, this is a bialun demon. It croaks at you through gritted teeth: +'Yes, yes, demon deal. You lick, I give, but lick all! And no cry if it hurts!' +[/STORY] +[OUT]Now that you know the facts, buckle up and lick the slime off. +[OUT]Refuse and leave. +[OUT]Kill it! +[/NODE] + ++[NODE]8 +[STORY] +You manage to lick all the grimy slime off the creature, but you feel the poison coursing through your veins. +The demon smiles in thanks and leaves you a bag of goodies as reward. You can also harvest some really healthy grain here now. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]9 +[STORY] +The slime is disgusting and poisonous, so you gag and cannot clean it all off in one go. +The creature cries out and dies, and you feel a demon curse befall you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]11 +[STORY] +The slime is disgusting and poisonous, so you gag and cannot clean it all off in one go. +The creature cries out and dies, and you feel a demon curse befall you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]12 +[STORY] +You manage to lick all the grimy slime off the creature, but you feel the poison coursing through your veins. +The demon smiles in thanks, and you feel strengthened by this experience. You can also harvest some really healthy grain here now. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +You manage to lick all the grimy slime off the creature, but you feel the poison coursing through your veins, and one of you feels weakened by the experience. +The demon smiles in thanks and leaves you a bag of goodies as reward. You can also harvest some really healthy grain here now. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]14 +[STORY] +You manage to lick all the grimy slime off the creature, but you feel the poison coursing through your veins, and one of you feels weakened by the experience. +The demon smiles in thanks and leaves you a bag of goodies as reward. You can also harvest some really healthy grain here now. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]15 +[STORY] +You manage to lick all the grimy slime off the creature, but you feel the poison coursing through your veins. +The demon smiles in thanks and leaves you a bag of goodies as reward. You can also harvest some really healthy grain here now. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Bludnik(16) ++[NODE]2 +[STORY] +While walking through swamps, you could have sworn you were using a known path, but you realise you've been walking in circles and have no way out. +Only then do you spot an ugly childlike demon laughing at you: 'Pay up or get lost!' +[/STORY] +[OUT][Zerca or wisdom]Take a closer look at this demon to figure out how to deal with it. +[OUT][Swamper]You don't need a demon to lead you out. Tell the creature to leave you be, and then find a new path. +[OUT][Hunter or perception]Ignore the pesky demon and find your own way out. +[OUT]Attack it! +[OUT]Try to find your own way out. +[OUT]Pay up. +[OUT][Magic user]Strong demon magic is at work here. Perform a ritual to cleanse your mind of the fog and dispel the creature's tricks. +[/NODE] + ++[NODE]7 +[STORY] +You have no idea what demon this is, but you do know that your mind is fogged and getting out of here will be hard. +[/STORY] +[OUT]Pay up. +[OUT]Try to find your own way out. +[OUT]Attack it! +[OUT][Hunter or perception]Ignore the pesky demon and find your own way out. +[OUT][Swamper]You don't need a demon to lead you out. Tell the creature to leave you be, and then find a new path. +[OUT][Magic user]Strong demon magic is at work here. Perform a ritual to cleanse your mind of the fog and dispel the creature's tricks. +[/NODE] + ++[NODE]8 +[STORY] +'Good, good. I am a bludnik, at your service. Here is your path -- may it serve you well.' +The demon disappears and you find yourself back on the road you were travelling. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]11 +[STORY] +You try catching the demon, but it's too damn hard to even walk in a straight line. It continues to laugh at you and demands the payment. +[/STORY] +[OUT]Pay up. +[OUT]Try to find your own way out. +[OUT][Hunter or perception]Ignore the pesky demon and find your own way out. +[OUT][Swamper]You don't need a demon to lead you out. Tell the creature to leave you be, and then find a new path. +[OUT][Magic user]Strong demon magic is at work here. Perform a ritual to cleanse your mind of the fog and dispel the creature's tricks. +[/NODE] + ++[NODE]14 +[STORY] +This annoying fella is a bludnik, and once you realize this, the way out is simple. You all bend down, put your heads between your legs to look back at the path you came from, and say: 'This is my way!' +The bludnik laughs once more, then claps his hands and disappears. You find yourselves back on the right path. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]16 +[STORY] +Finding your own way out is exhausting, but your mind is strong, and eventually you break free of the demon enchantment and discover the right path. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]19 +[STORY] +Despite the creature's efforts, you are able to find a way back, so the demon leaves you be. It even leaves you a gift. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]21 +[STORY] +You break the magic that muddled your mind and find yourself back on the right path. The demon laughs and disappears, apparently impressed by your skill. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]23 +[STORY] +Despite the demon's magic, you were born of the swamp, so it tells you how to get out. The demon applauds you and disappears. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]24 +[STORY] +You have no idea how to leave this place and you feel exhausted from trying. +The demon laughs at your efforts. +[/STORY] +[OUT]Pay up. +[OUT]Try to find your own way out. +[OUT]Attack it! +[OUT][Swamper]You don't need a demon to lead you out. Tell the creature to leave you be, and then find a new path. +[OUT][Magic user]Strong demon magic is at work here. Perform a ritual to cleanse your mind of the fog and dispel the creature's tricks. +[/NODE] + ++[NODE]26 +[STORY] +You cannot break whatever demon magic holds you here. +[/STORY] +[OUT]Pay up. +[OUT]Try to find your own way out. +[OUT]Attack it! +[OUT][Hunter or perception]Ignore the pesky demon and find your own way out. +[OUT][Swamper]You don't need a demon to lead you out. Tell the creature to leave you be, and then find a new path. +[/NODE] + ++[NODE]27 +[STORY] +You catch and kill the demon, yet you still have no idea where you are or how to find your path. Everything remains muddled. +[/STORY] +[OUT]Try to find a way out. +[/NODE] + +[/EVENT] + +-- [EVENT] --Pustecki(17) ++[NODE]2 +[STORY] +You find an old cave, or perhaps an abandoned mine - it is hard to tell, as shrubbery and decay have shrouded the truth. +[/STORY] +[OUT]Explore. +[OUT]Leave. +[/NODE] + ++[NODE]4 +[STORY] +You enter the cave and soon see it was indeed a mine once. The tunnels are old and long abandoned, but they were made with tools. +As you go in deeper, you spot signs of metal ore ahead, but just as you are about to walk towards it, you see a bearded old man holding an oil lamp. He crosses your path and seemingly disappears into the walls. +[/STORY] +[OUT][Dwarf or zerca]It is a pustecki, a spirit of the mine. Its appearance is a warning. Speak the spirit's name in respect and thank it for the warning, then leave this place. +[OUT]Keep going to get the metal ore. +[OUT]Try to find the old man. +[OUT]Leave. +[/NODE] + ++[NODE]5 +[STORY] +You leave the mine and find a gift waiting for you outside. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]6 +[STORY] +You find a great spot to get ore and you manage to recover some of it easily, but as you do, the walls and ground begin to shake and the tunnel begins to collapse! +[/STORY] +[OUT]Try to run away! +[/NODE] + ++[NODE]8 +[STORY] +You manage to outrun the collapse and even discover that it unearthed some good stone for you. +[/STORY] +[OUT]Gather it and leave. +[/NODE] + ++[NODE]11 +[STORY] +You barely make it out and feel exhausted from it. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +You look for the man, but as you explore, you find yourself deeper and deeper within the mine. Soon you are lost. +[/STORY] +[OUT]Try to find a way out. +[/NODE] + ++[NODE]15 +[STORY] +You manage to find your way out and even gather more metal ore on the way. + +[/STORY] +[OUT]Gather it and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Domovniks(18) ++[NODE]2 +[STORY] +You spot the signs of some type of domovnik demon looking to settle in your abode. +House demons can be a blessing or a curse upon your house, so you must decide if you will let it in. +[/STORY] +[OUT]Leave out some food and speak well of the demon to encourage it to settle. +[OUT]Keep your doors closed and all thresholds sealed with salt and poppy seeds. Better not risk a bad demon. +[OUT][Zerca]Try to determine which demon it is before deciding. +[/NODE] + ++[NODE]6 +[STORY] +It looks likely to be a diduch. If it likes you, it will live on your threshold, under the lilac tree. +However, these demons are volatile, and if you have any creepy folk or magic users in your village, it may get spooked and become destructive. +[/STORY] +[OUT]You do not have anyone who will upset the creature, so allow it in. +[OUT]You do have some folk who may be an issue, but risk it anyway. +[OUT]It may be risky, but keep your doors closed and all thresholds sealed with salt and poppy seeds. +[/NODE] + ++[NODE]7 +[STORY] +Now that the diduch protects your home, you feel strengthened against those who would harm you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]9 +[STORY] +The diduch is unhappy and taunts those it fears most. It also destroys some of your stock. +Luckily, you know how to deal with it. You make an effigy of the creature from a stack of hay and speak its name three times while hopping on your right foot, and then the demon departs. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +The demon proved to be a diduch, and it liked you enough that it stayed under your lilac tree. +Now that it protects your home, you feel strengthened against those who would harm you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]15 +[STORY] +It is a diduch, and for some reason it is unhappy and taunts some of you. It also destroys some of your stock and spreads illness before it eventually leaves. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]16 +[STORY] +The demon you invited in is a zymk, a humanlike creature with very long arms and legs, barely covered in patchy skin. +You had better give it plenty of good cooked food, or it may bring great misfortune to you. Once let in, it will return several times, demanding the payment. +[/STORY] +[OUT][Witch or male witch]The only sure way to banish such demons is with dark magic. This may be dangerous for you, but try it on the zymk. +[OUT]Give it food. +[OUT]You don't have the cooked food or don't wish to share. Chase the demon away. +[/NODE] + ++[NODE]19 +[STORY] +You banish the zymk without any bad energy lingering. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +You banish the zymk but not without trouble. The dark magic you used drained your spirit, and the demon left you cursed and deformed. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]25 +[STORY] +Well fed, the zymk goes away, and leaves you with good crops and a blessing. But you know it will be back soon. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +You fail to feed the zymk, and it leaves your food stocks rotten and your people ill. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]27 +[STORY] +The house demon is happy to stay with you and brings good fortune. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]29 +[STORY] +The house demon is happy to stay with you and brings good fortune. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]30 +[STORY] +The demon you invited in is a zymk, a humanlike creature with very long arms and legs, barely covered in patchy skin. +You had better give it plenty of good cooked food, or it may bring great misfortune to you. Once let in, it will return several times, demanding the payment. +[/STORY] +[OUT][Witch or male witch]The only sure way to banish such demons is with dark magic. This may be dangerous for you, but try it on the zymk. +[OUT]Give it food. +[OUT]It may be risky, but keep your doors closed and all thresholds sealed with salt and poppy seeds. +[/NODE] + +[/EVENT] + +-- [EVENT] --Spring Offering(19) ++[NODE]2 +[STORY] +Spring is the time of rebirth, so it is time to honour the gods and ask for a fertile summer. +[/STORY] +[OUT]Sacrifice livestock. +[OUT]Give a generous amount of your food. [40%] +[OUT]Give some food. +[OUT]Give nothing. +[/NODE] + +[/EVENT] + +-- [EVENT] --zymk1(20) ++[NODE]2 +[STORY] +The zymk returns for its food. +[/STORY] +[OUT]Leave out some food and speak well of the demon to encourage it to settle. +[OUT]Keep your doors closed and all thresholds sealed with salt and poppy seeds. Better not risk a bad demon. +[/NODE] + ++[NODE]16 +[STORY] +The demon you invited in before is a zymk, a humanlike creature with very long arms and legs, barely covered in patchy skin. +You had better give it plenty of good cooked food, or it may bring great misfortune to you. Once let in, it will return several times, demanding the payment. +[/STORY] +[OUT][Witch or male witch]The only sure way to banish such demons is with dark magic. This may be dangerous for you, but try it on the zymk. +[OUT]Give it food. +[OUT]You don't have the cooked food or don't wish to share. Chase the demon away. +[/NODE] + ++[NODE]19 +[STORY] +You banish the zymk without any bad energy lingering. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +You cannot banish the zymk. The dark magic you used drained your spirit, and the demon left you cursed and deformed. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]25 +[STORY] +Well fed, the zymk goes away, and leaves you with a blessing. But you know it will be back soon. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +You fail to feed the zymk, and it leaves your food stocks rotten and your people ill. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --zymk2(21) ++[NODE]2 +[STORY] +The zymk returns for its food. +[/STORY] +[OUT]Leave out some food and speak well of the demon to encourage it to settle. +[OUT]Keep your doors closed and all thresholds sealed with salt and poppy seeds. Better not risk a bad demon. +[/NODE] + ++[NODE]16 +[STORY] +The demon you invited in is a zymk, a humanlike creature with very long arms and legs, barely covered in patchy skin. +You had better give it plenty of good cooked food, or it may bring great misfortune to you. Once let in, it will return several times, demanding the payment. +[/STORY] +[OUT][Witch or male witch]The only sure way to banish such demons is with dark magic. This may be dangerous for you, but try it on the zymk. +[OUT]Give it food. +[OUT]You don't have the cooked food or don't wish to share. Chase the demon away. +[/NODE] + ++[NODE]19 +[STORY] +You banish the zymk without any bad energy lingering. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +You cannot banish the zymk. The dark magic you used drained your spirit, and the demon left you cursed and deformed. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]25 +[STORY] +Well fed, the zymk goes away, and leaves you with a blessing. But you know it will be back soon. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +You fail to feed the zymk, and it leaves your food stocks rotten and your people ill. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Volh madness(22) ++[NODE]2 +[STORY] +You once accepted a corrupted volh into your fold, and until now, you thought of him as kin. +But on this night, you are assailed by the unliving, and your friend laughs with satisfaction as you bleed and try to react. +[/STORY] +[OUT]Fight! +[OUT]Face them in the spirit world! +[/NODE] + ++[NODE]4 +[STORY] +You defeat the rogue volh, but it was not easy. His angry spirit lingers on as your servant. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]9 +[STORY] +'And you thought you could tame me!' +The volh defeats you and feeds on your spirit before leaving, his childish laughter ringing in your ears for days to come. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +You defeat the rogue volh, but it was not easy. His angry spirit lingers on as your servant. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Volh madness2(23) ++[NODE]2 +[STORY] +You once failed to deal with the problem of an unstable boy who used necromancy. It seems the boy and his minions are attacking your own village now! +[/STORY] +[OUT]Fight! +[OUT]Face them in the spirit world! +[OUT]Beg for mercy. Offer one person as payment to spare the rest. +[/NODE] + ++[NODE]4 +[STORY] +You defeat the rogue volh, Ivan, but it was not easy. His angry spirit lingers on as your servant. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]9 +[STORY] +The volh defeats you and feeds on your spirit before leaving, his childish laughter ringing in your ears for days to come. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +You defeat the rogue volh, but it was not easy. His angry spirit lingers on as your servant. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]15 +[STORY] +The rogue volh agrees. He takes your friend and leaves, for now. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Dark Volh Spwn2(24) ++[NODE]46 +[STORY] +You spot the rogue volh, whom you once tracked after he attacked his own village. +He stands over the dried-up husks of some travellers, and his unliving dragon is still feeding on a couple of others who must have tried to escape. +[/STORY] +[OUT][Magic user]Sadly, this is what happens to the volh when they are not guided properly. Attack this necromancer in the spirit realms, and fast, before his power grows even more! +[OUT]Attack! +[OUT]Leave them be. This is none of your business. +[/NODE] + ++[NODE]48 +[STORY] +You destroy the rogue volh and his minions. Any other unliving he created should now lose their life force and collapse. +The boy's spirit has turned into a wraith and now attaches itself to your service. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]50 +[STORY] +The rogue volh defeats you and feeds on your spirit before flying away on his unliving mount. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]52 +[STORY] +You destroy the rogue volh and his minions. Any other unliving he created should now lose their life force and collapse. +The boy's spirit has turned into a wraith and now attaches itself to your service. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Winter Koliada(25) ++[NODE]2 +[STORY] +Winter is a time for careful reflection in Thea, as the short days and dark nights remain a constant reminder of the days of darkness. +To keep the dark at bay and call out to the sun on the very day when the night is longest, you celebrate szczodre gody and the koliada. +[/STORY] +[OUT][Light]Begin the celebrations in the name of light! +[OUT][Turmoil]Honour the sun in the name of turmoil! +[OUT][Harmony]Praise the sun for harmony. +[OUT][Magic]Honour the sun's power in the name of magic. +[OUT][Nature]Begin the koliada in the name of nature itself! +[OUT][Intellect]Praise the gods and the sun in the name of intellect. +[/NODE] + ++[NODE]3 +[STORY] +To honour light, you burn bonfires that can touch the stars and warm the night skies until the sun can return. +[/STORY] +[OUT]Create the best fire you can! +[/NODE] + ++[NODE]5 +[STORY] +To honour light, you burn bonfires that are as hot as the sun itself, then you walk through them to show your strength. +[/STORY] +[OUT]Walk through the fire! +[/NODE] + ++[NODE]6 +[STORY] +You did your task well and feel the gods are pleased with your efforts. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]14 +[STORY] +You failed your gods and fear the sun itself may take revenge upon you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +Go from house to house and sing tales of the gods and the sun so they may hear you up in the heavens. +[/STORY] +[OUT]Sing the kolendy. +[/NODE] + ++[NODE]21 +[STORY] +Prepare the nectar of the poppy seeds and lilac flowers and perform a ritual dance so the spirits may light your way until the sun comes. +[/STORY] +[OUT]Perform the ritual. +[/NODE] + ++[NODE]23 +[STORY] +Light the gromnica candle and tell tales of the might of the gods, so that it may keep thunder and night away from you until the sun returns. +[/STORY] +[OUT]Begin the tales. +[/NODE] + ++[NODE]25 +[STORY] +Prepare a feast for the gods and, in honour of the might of the sun, remain awake all night, reciting the books of light in penance of the role of the learned in the darkness long ago. +[/STORY] +[OUT]Begin the vigil. + +[/NODE] + +[/EVENT] + +-- [EVENT] --Summer Results(26) ++[NODE]2 +[STORY] +It is time to see if your livestock did well this summer, and much will ride on how well you gifted the gods in the spring. +[/STORY] +[OUT]Check on the animals. +[OUT]Check on the animals. +[/NODE] + ++[NODE]3 +[STORY] +Your animals are doing very well, so you will have good meat this year. +And maybe even some new additions. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]5 +[STORY] +Your animals are doing well, although you feel they could have done better if your spring offerings had been more generous. +Still, you are able to harvest decent amounts of meat and leather. + +[/STORY] +[OUT]Rejoice. +[/NODE] + +[/EVENT] + +-- [EVENT] --caravan(27) ++[NODE]2 +[STORY] +A caravan stops near your settlement. They ask if they can rest a while, and they offer to share some of their food with you. +[/STORY] +[OUT]Invite them in. +[OUT]Attack! +[OUT]It is night and they are strangers. Refuse. +[OUT]It is night and they are strangers. Refuse. +[/NODE] + ++[NODE]3 +[STORY] +You feast together and share food and drink. The travellers regale you with tales of their adventures. +'...and that's when the hochlick bastards left us high and dry with our pants down in the middle of the bog! Ha!' +[/STORY] +[OUT]Keep listening. +[/NODE] + ++[NODE]10 +[STORY] +You kill the travellers and the caravan is yours for the looting. +[/STORY] +[OUT]Gather whatever is useful. +[OUT]Gather whatever is useful. +[/NODE] + ++[NODE]11 +[STORY] +They beat you badly and force you to retreat and lock yourselves in your huts. +They take what they consider fair price for your bad manners, then they leave. +[/STORY] +[OUT]Wait till they move away in case they change their minds. +[/NODE] + ++[NODE]13 +[STORY] +It was a logical and wise choice, and you feel your domain strengthened by it. +[/STORY] +[OUT]Good. Get back to village work. +[/NODE] + ++[NODE]15 +[STORY] +Among the stuff, you discover a map with a spot marked as treasure. +[/STORY] +[OUT]Take the map. Perhaps you can find the place someday. +[OUT]Take the map. Perhaps you can find the place someday. +[/NODE] + ++[NODE]24 +[STORY] +'Well, truth be told, we got wet, cold, and lost, and eventually Stribog guided our path to safety. +Anyways, we've oft spotted places full of adventurin' but we don't always have the means to go, so here, take one of our treasure maps and have fun with it. But don't blame us for any mischief!' +They set out and leave you with food and a map. +[/STORY] +[OUT]Wish them well on their travels. +[OUT]Wish them well on their travels. +[OUT]Ask to trade before they go. +[/NODE] + ++[NODE]26 +[STORY] +'Good trading with you. Now we're off.' +They set out and leave you with food and a map. +[/STORY] +[OUT]Wish them well on their travels. +[OUT]Wish them well on their travels. +[/NODE] + +[/EVENT] + +-- [EVENT] --forest(28) ++[NODE]2 +[STORY] +You found the spot marked on your map as the treasure, but it is a very thick and dark grove that seems quite damp and cold, so searching it will not be easy. +[/STORY] +[OUT]Look for the treasure. +[OUT]Look for the treasure. +[OUT]Look for the treasure. +[/NODE] + ++[NODE]3 +[STORY] +You find nothing more than a cold and some fruit and herbs. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]4 +[STORY] +You search the grove and discover a wolf lair. Perhaps the treasure is hidden within. +[/STORY] +[OUT][Nature or beast]Call upon nature to calm the wolves and allow you to search the cave undisturbed. +[OUT][Nature or beast]Call upon nature to calm the wolves and allow you to search the cave undisturbed. +[OUT]Kill the wolves. +[OUT][Hunter]Set traps and lure the wolves out. +[OUT]Leave. +[/NODE] + ++[NODE]5 +[STORY] +As you search the woods, you find a small clearing, and indeed there is a chest right in the middle, in plain sight. +However, you also spot some gnawed-upon bones lying around as well as fresh bodies of fellow adventurers. +[/STORY] +[OUT]Gather what you can from the bodies before moving to the chest. +[/NODE] + ++[NODE]11 +[STORY] +You may be a friend of nature, but nature has its rules, and these wolves are not about to give up their territory. They stand firm and growl. +[/STORY] +[OUT]Attack! +[OUT]Leave. +[/NODE] + ++[NODE]25 +[STORY] +As you gather the loot, you see some bears circling you. +[/STORY] +[OUT]Attack! +[OUT]Take what you have and run! +[/NODE] + ++[NODE]34 +[STORY] +The bears beat you badly and force you to flee and abandon some stuff. +[/STORY] +[OUT]Run. +[/NODE] + ++[NODE]37 +[STORY] +The wolves lose their patience and attack. +[/STORY] +[OUT]Fight! +[/NODE] + ++[NODE]41 +[STORY] +The wolves beat you badly and force you to flee. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]52 +[STORY] +The wolves accept you as part of nature and allow you to enter, but you feel their eyes upon you with every step. They may change their minds at any point. +You do, however, spot a chest stashed in a hole deep within the cave. +[/STORY] +[OUT]Take what you can quickly and leave. +[OUT]Risk angering the wolves and search the cave more. +[OUT]Risk angering the wolves and search the cave more. +[/NODE] + ++[NODE]58 +[STORY] +You kill the wolves and find the treasure stashed away in the cave. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]59 +[STORY] +You kill the bears and are free to take the chest in peace. +[/STORY] +[OUT]Take the treasure and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --swamps(29) ++[NODE]2 +[STORY] +You found the spot marked on your map as the treasure, but it is a vast swamp that seems quite damp and cold, so searching it will not be easy. +[/STORY] +[OUT]Look for the treasure. +[OUT]Look for the treasure. +[OUT]Look for the treasure. +[/NODE] + ++[NODE]3 +[STORY] +You search the swamps but find nothing apart from a cold and some shrooms. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]6 +[STORY] +You find a spot of dry land with a mound of unnaturally placed stones -- likely the hiding spot for the treasure. +Unfortunately, a group of goblins circles it. One of them spots you and shouts: +'Beat it! We got here first and we not in the mood for fightin'!' +[/STORY] +[OUT]Attack the gobbos! +[OUT]Show them your map and convince them of your ownership of this treasure. +[OUT][Goblin friend]Say that you should share, as friends do. +[OUT]Leave. +[/NODE] + ++[NODE]7 +[STORY] +You spot the treasure chest you are looking for, but it seems there is a pack of swampers playing with it right now. +[/STORY] +[OUT]Kill the swampers quickly, before their parents return. +[OUT]Too risky -- leave. +[/NODE] + ++[NODE]10 +[STORY] +'Ah, yeah, sure. Come help us out and we both get goodies.' +You dig the treasure out and split it evenly. +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]13 +[STORY] +'I guess it looks legit. Fine, we take a small finder's fee and leave you be.' +[/STORY] +[OUT]Agree and let them go. +[OUT]No, it is all yours. Kill them! +[/NODE] + ++[NODE]17 +[STORY] +You kill the goblins and are free to loot the treasure in peace. +[/STORY] +[OUT]Take what you can and leave. +[/NODE] + ++[NODE]22 +[STORY] +You are badly beaten and forced to flee. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]25 +[STORY] +'No, you leave or you die.' +[/STORY] +[OUT]Leave. +[OUT]Attack! +[/NODE] + ++[NODE]42 +[STORY] +You kill the swampers and grab the chest quickly, before any swamp trolls arrive. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]45 +[STORY] +You kill the little swampers, but just as you grab the chest and turn to leave, you see a couple of very angry swamp trolls running and spitting toxic swamp at you! +[/STORY] +[OUT]Run! + +[/NODE] + +[/EVENT] + +-- [EVENT] --Chosen advancement(30) ++[NODE]2 +[STORY] +As you have completed your path of the chosen, you can now advance or even change your career path. +[/STORY] +[OUT][Elf]Train to become a druid. +[OUT][Elf]Train to become a guardian. +[OUT][Dwarf male]Train to become a warmaster. +[OUT][Dwarf male]Train to become a young smith. +[OUT][Dwarf female]Train to become a young smith. As chosen of the gods, you can defy conventions! +[OUT][Orc female]Become a witch. +[OUT][Orc]Train to be a warrior. +[OUT][Goblin]Become a boar rider. +[OUT][Goblin]Train as a shaman. +[OUT][Young zerca]It is time to become a full zerca. +[OUT][Young witch]You have proven worthy and will now be a viedma -- a full witch. +[OUT][Human warrior]Train as a bandit captain. +[OUT][Human]Become a healer. +[OUT][Human female]Become a young witch. +[OUT][Gusla]It is time to become a true volh. +[OUT][Scavenger]Through the divine path, you are healed of the taint that scavengers carry. Become a young zerca so you may spread the good word. +[OUT][Scavenger male]Through the divine path, you are healed of the taint that scavengers carry. Become a gusla. +[OUT]Do not change -- you are happy in your own skin. +[OUT][Snake]Evolve into a royal snake. +[OUT][Spider]Become a spider queen. +[OUT][Rat]Become a cradlepossum. +[OUT][Beast]Be it by fate or birth, you are a beast. But your divine path is strong, so you may now throw yourself in the hands of the gods and emerge renewed. The final form you take will be determined by chance, but it will not be that of a beast. +[OUT][Pineconette]The time has come to become an eldercone. +[OUT][Forest demon]Become a vily. +[OUT][Human male]Become a gusla. +[OUT][Bat]Grow into a cmok! + +[/NODE] + +[/EVENT] + +-- [EVENT] --Rat curse(31) ++[NODE]2 +[STORY] +A group of angry villagers is gathered around a lone hut. They have pitchforks and fire and look ready to burn the place down. +[/STORY] +[OUT]Ask them why. +[OUT]Leave. +[/NODE] + ++[NODE]4 +[STORY] +'We found a wicked witch, and we'll burn her good for all the bad she's done!' +Others nod. You hear them mention curses, bad omens, and evil spirits. The witch in question is hiding inside the hut. You hear her cry and beg for her life, swearing that she never did anything bad. +[/STORY] +[OUT]Try to convince the crowd to calm down and leave. +[OUT]Attack the crowd. +[OUT]Help the angry mob kill the wicked witch. +[OUT][Witch or volh]Use your own magic to connect to the hut and protect the witch inside from the ignorant folk. +[/NODE] + ++[NODE]8 +[STORY] +With the crowd gone, the witch comes out of her hut carefully and hands you a gift in thanks. You instantly recognise her as the one who cursed you and turned you into a rat! +[/STORY] +[OUT]Demand that she remove your curse, now! +[OUT]Kill her! +[/NODE] + ++[NODE]9 +[STORY] +The witch shows no remorse and shrugs: +'Breaking curses is not the same as dishing them out, my dearie. But you did save my bacon, so I can try to help you out. It will not be easy.' +[/STORY] +[OUT]Ask her to try anyway. +[OUT]Actually, being a rat is not so bad. Thank her for the new perspective, and ask for another payment for saving her life. +[OUT]Kill her! +[OUT][Witch]Demand that she give you a clipping of her armpit hair and two toenails, and tell her to spit over her left shoulder three times so you can catch it. This will make a potion to break the curse for sure. +[OUT][Gusla or volh]Demand that she give you a clipping of her armpit hair and two toenails, and tell her to spit over her left shoulder three times so you can catch it. This will make a potion to break the curse for sure. + [ID]-350998459[TXT]'Now, now, I told the others, but at least you already know, I am great at curses, so if you kill me, you will pay!' +[/NODE] + ++[NODE]10 +[STORY] +'Now, now, I told the others, but at least you already know, I am great at curses, so if you kill me, you will pay!' +[/STORY] +[OUT]Kill her anyway. +[OUT]Actually, being a rat is not so bad. Thank her for the new perspective, and ask for another payment for saving her life. +[OUT]Nod. Agree to try her way to get rid of the curse. +[/NODE] + ++[NODE]11 +[STORY] +You kill the witch but feel her curses fall hard on you. But it turns out that her death lifted the vermin curse. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +'Well, when I curse someone, I do it well and good, so there are only two ways I know of. One is to suck out the bad magic. Of course, not anyone can suck like that. But I know of an elf nearby who can, although how you will convince them to touch a rat is your problem. +The other way is a tad bloodier. You need to kill some rats - a specific bunch, to be precise - then smear their blood on yourself, walk backwards to the stone circle, and finally, bathe in human blood under the full moon.' +[/STORY] +[OUT]Go look for the elf. +[OUT]Kill some rats. +[/NODE] + ++[NODE]14 +[STORY] +You join in and burn the witch hut, but not before you hear her crooked voice utter a curse upon all of you! +And only now, you realise that the voice is that of the witch who cursed you into a rat at your croppings. +[/STORY] +[OUT][Witch or volh]You have a small window of opportunity to break the curse and escape this new one. Act now. +[OUT][Magic user]Try to ward off this curse. You know already this witch means business. +[OUT]Look around to check if folk are turning into rats. +[/NODE] + ++[NODE]16 +[STORY] +Indeed, many people in the crowd around you begin to squeal and transform into vermin. Alas, one of your own also falls prey to the curse! +[/STORY] +[OUT]Run away! + +[/NODE] + ++[NODE]17 +[STORY] +Indeed, many people in the crowd around you begin to squeal and transform into vermin, but none of your own has turned yet. +[/STORY] +[OUT]Run away! + +[/NODE] + ++[NODE]18 +[STORY] +Indeed, many people in the crowd around you begin to squeal and transform into vermin, but none of your own has turned. Better yet, it seems that your own rat curse has reacted to this new one and turned you into human form! +[/STORY] +[OUT]Leave before something else happens here. +[/NODE] + ++[NODE]21 +[STORY] +You ward off the curse and are able to flee this place safely. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +Indeed, many people in the crowd around you begin to squeal and transform into vermin, but none of your own has turned. Better yet, it seems that your own rat curse has reacted to this new one and turned you into human form! +[/STORY] +[OUT]Leave before something else happens here. +[/NODE] + ++[NODE]24 +[STORY] +Many people in the crowd around you begin to squeal and transform into vermin, but you manage to shield yourselves from the worst of it and suffer only from broken spirits - for now. +[/STORY] +[OUT]Run away! + +[/NODE] + ++[NODE]26 +[STORY] +You fail to deal with the crowd and help the witch, but she used this time to escape. +The people are angry, and you get a few bumps and bruises as they chase you away. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]27 +[STORY] +You get badly beaten and chased away. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]29 +[STORY] +'Bah, you know this will take some of my power, but I suppose I do owe the rat, and you are a sister. Here, enjoy. Don't blame me if the undoing of the curse doesn't return one exactly to what they were. But they won't be a rat, that's for sure.' +She follows your instructions to the letter and even aids you in preparing the potion. Now all you must do is drink it and not throw up. You only get one go. +[/STORY] +[OUT][Cursed rat only]Drink up. +[OUT]Try a different way. +[/NODE] + ++[NODE]31 +[STORY] +'Bah, a man-witch tellin' me what to do... In my day, you were clever enough to hide your mugs! Veles be damned for allowing this. But fair is fair - here.' +She follows your instructions to the letter and even aids you in preparing the potion. Now all you must do is drink it and not throw up. You only get one go. +[/STORY] +[OUT][Cursed rat only]Drink up. +[OUT]Try a different way. +[/NODE] + ++[NODE]32 +[STORY] +The disgusting concoction turns your stomach, but it also undoes the curse! +The witch has taken this opportunity to sneak away, but you are rat no more. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]34 +[STORY] +The disgusting concoction turns your stomach, but it also undoes the curse! +The witch has taken this opportunity to sneak away, but you are rat no more. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]35 +[STORY] +The disgusting concoction turns your stomach, and as you throw up your guts, you hear the laughter of the witch from afar: +'Weak little vermin -- how sad. Be seeing ya!' +She disappears and you are left feeling ill, but oddly strengthened too. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]37 +[STORY] +The witch defeats you, and you feel her curses fall hard on you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]40 +[STORY] +'Ha, who would have thought. Still, I owe ya. Here, another parting gift and I am off. Try not to lose that lovely vermin fur I gifted you!' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]43 +[STORY] +You kill the witch, but feel her curses fall hard on you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]47 +[STORY] +Indeed, many people in the crowd around you begin to squeal and transform into vermin, but none of your own has turned. Better yet, it seems that your own rat curse has reacted to this new one and turned you into human form! +[/STORY] +[OUT]Leave before something else happens here. +[/NODE] + +[/EVENT] + +-- [EVENT] --Rat curse elf spwn(32) ++[NODE]2 +[STORY] +You find the elf who can undo your rat curse. They are sitting by a tree and seem to be meditating. +[/STORY] +[OUT]Apologise for the intrusion and explain your situation. +[OUT]Leave. +[OUT]Attack! +[/NODE] + ++[NODE]3 +[STORY] +They turn to you and speak: +'You disturb my thoughts to inform me of your mundane troubles? How typical of your kind. Why does it matter if your form is human or vermin? It is but a tiny difference, no?' +[/STORY] +[OUT]Say that rats are very squishy, and because you serve the gods, you'd really rather be more useful. +[OUT]Admit that walking as a beast is not so bad. Nevertheless, you seek to serve, and this form is limited. +[OUT][Elf]Tell your brethren that the life of a beast is indeed noble, yet in this case, it is the work of an unnatural taint and should be cleansed. +[/NODE] + ++[NODE]4 +[STORY] +'Hmm, yes, you make a strong point, as one would expect. It disgusts me that I should ever be brought to use such folk tricks, yet I cannot deny that my mouth is gifted.' +The elf kneels down to reach the rat, licks their fur, and begins to suck away the dark taint. As they do so, the vermin's body slowly turns back into human form. +[/STORY] +[OUT]Await the results. +[OUT]Await the results. +[/NODE] + ++[NODE]5 +[STORY] +'Perhaps. Nonetheless, I am in no way inclined to touch the vermin -- it is beneath me.' +[/STORY] +[OUT]Try to convince them that it is the right thing to do. +[OUT]Attack the arrogant fool. +[OUT]Ask if there is any price you can pay them for the deed. +[OUT]Come back another time. +[/NODE] + ++[NODE]8 +[STORY] +You find the elf who can undo the rat curse. They are sitting by a tree and seem to be meditating. But you do not have your rat friend with you, so there is no point in approaching. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +Your spirit is weakened, but you are vermin no more! +The elf looks pale and sickly. They turn away from you, ashamed, and you know it is time to leave. +[/STORY] +[OUT]Bow in thanks and depart. +[OUT][Orc]Laugh at the elf as you leave. +[/NODE] + ++[NODE]17 +[STORY] +'Hmm, yes, you make a strong point, as one would expect. It disgusts me that I should ever be brought to use such folk tricks, yet I cannot deny that my mouth is gifted.' +The elf kneels down to reach the rat, licks their fur, and begins to suck away the dark taint. As they do so, the vermin's body slowly turns back into human form. +[/STORY] +[OUT]Await the results. +[OUT]Await the results. +[/NODE] + ++[NODE]18 +[STORY] +'I am not interested in material gain. I suppose I do need a servant, so you can leave me a child and I will then suck your rat.' +[/STORY] +[OUT]Accept. +[OUT]Try to convince them that it is the right thing to do. +[OUT]Attack the arrogant fool. +[OUT]Come back another time. +[/NODE] + ++[NODE]20 +[STORY] +'Well, let us get on with this humiliation.' +The elf kneels down to reach the rat, licks their fur, and begins to suck away the dark taint. As they do so, the vermin's body slowly turns back into human form. +[/STORY] +[OUT]Await the results. +[OUT]Await the results. +[/NODE] + ++[NODE]21 +[STORY] +'No.' +[/STORY] +[OUT]Attack the arrogant fool. +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +You defeat the elf and they lie at your feet, bleeding. +[/STORY] +[OUT]Demand they undo the curse or die! +[OUT]Kill them. +[/NODE] + ++[NODE]25 +[STORY] +The elf nods and begins to slowly lick and then suck on the rat. The vermin begins to twist and turn. +[/STORY] +[OUT]Await the result. +[/NODE] + ++[NODE]27 +[STORY] +The rat's body changes, but not into their human form. Instead, they become a snake. The elf smiles with satisfaction as they die. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]30 +[STORY] +The rat turns into a human form, but the elf perishes from the effort. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]31 +[STORY] +You are defeated and forced to flee, never to find the elf again. + +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Rat Curse Rats spwn(33) ++[NODE]2 +[STORY] +You track down the nest of rats the witch said you had to kill to break your curse. As you approach, you hear a quiet squeak: +'Oh no, we saw you talking to her. Have you come to kill us? Please don't -- we're a family, once human like you, and she cursed us!' +[/STORY] +[OUT]Kill them anyway. It is you or them. +[OUT]Leave them be and try to catch that witch again! +[/NODE] + ++[NODE]3 +[STORY] +Come back with your cursed rat and at least one friend. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]4 +[STORY] +You return to where the hut was, but it is gone. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]8 +[STORY] +You kill the rats and cover your vermin fur in their blood. Now you must walk to the stone circle to give more blood in sacrifice. +[/STORY] +[OUT]Walk backwards to the stones. Then take some blood from your friends to aid you. +[OUT]Go find the stones. Then take some blood from your friends to aid you. +[/NODE] + ++[NODE]10 +[STORY] +The blood sacrifice works, and your vermin form twists back into human. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]11 +[STORY] +The blood sacrifice works, and your vermin form twists back into human. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]12 +[STORY] +The blood sacrifice works, and your vermin form twists back into human. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +You failed to follow the instructions. You were supposed to walk backwards to the stone circle. Instead of lifting the curse, you made it worse. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]19 +[STORY] +The rats beat you, and they drain your cursed blood so that their own dark magic may be lifted. +They leave you breathing, but only barely. + +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Volh Return(34) ++[NODE]2 +[STORY] +You come across the ruins of a small human settlement sheltered within a dark grove. +There are no remains of bodies, not even signs of struggle. Instead, it seems as if the people simply left their home. Their material belongings, however, show signs of extreme heat and ash - they are welded together in unnatural ways. +You also see pretty lights flickering nearby. +[/STORY] +[OUT]Approach. +[/NODE] + ++[NODE]3 +[STORY] +The lights are beautiful, enticing. They sing and call to you with their calm and warmth. +You are about to take another step forwards when a man steps into sight and calls out: +'Stop, please. These are svatelko. They seem nice, but they seek to take you and we cannot feed them anymore!' +[/STORY] +[OUT]Ask about the svatelko. +[OUT]Attack the svatelko to show the man you know what they are! [Skip story] +[/NODE] + ++[NODE]4 +[STORY] +'They are the lowest form of the lightbringers, the force that comes from beneath the earth. I know not what this force is, only that when they came, our exile was done and we have returned to aid the gods. +The svatelko and their lot will attack you with spirit, so you must plan ahead to strike them first, or be prepared for the spirit fight when they assail you first.' +The svatelko advance towards you. +[/STORY] +[OUT]Defend yourself with spirit! +[/NODE] + ++[NODE]6 +[STORY] +The svatelko dissolve and the man nods: +'Good, so you are the chosen of the gods, and thus we, the volh, pledge our service to you.' +[/STORY] +[OUT]Who are the volh? +[OUT][Witch]The volh? Does he mean the male witches, banished centuries ago by Veles himself for abusing their power and inevitably falling to darkness due to their uncontrolled temper, stubbornness, and dick-measuring practices? +[OUT]Nod and say you know already. Ask if this means he will join you now. +[/NODE] + ++[NODE]7 +[STORY] +'We are what you may regard as witches, only we are men. You see, after Veles gifted magic to the first viedma and her descendants, he also gifted six men with magic. We are descendants of one of them.' +[/STORY] +[OUT]Right. The Koshei was one of the six, yes? +[OUT]Ask why you have not heard of them before now. +[/NODE] + ++[NODE]8 +[STORY] +'Koshei, yes - an uncle of ours, you could say. Kostek was our father. Not interested in power struggles or grand schemes, he tried living a simple life. Had a wife, and they wanted children badly, but the law forbade this. The six were not supposed to pass on their magic. But the six were good at breaking laws.' +[/STORY] +[OUT]So who banished them? +[/NODE] + ++[NODE]9 +[STORY] +'We were not supposed to be. Kostek was our father. Not interested in power struggles or grand schemes, he tried living a simple life. Had a wife, and they wanted children badly, but the law forbade this. Only the viedma's daughters were meant to be gifted. The six men were not supposed to pass on their magic. But the six were good at breaking laws.' +[/STORY] +[OUT]So who banished them? +[/NODE] + ++[NODE]10 +[STORY] +'The witches were the ones to complain, the zercas were the ones to speak to the gods, and it was by divine decree that we were outlawed. To this day you will not find many volh, and until recently, none would speak of their trade openly, nor teach boys unless we were sure of them.' +[/STORY] +[OUT]Ask what changed. +[/NODE] + ++[NODE]11 +[STORY] +'Although Veles is long gone, we heard his whisper in our dreams. We know many may not accept it, but we were called to serve, and we will do so. +From now on, if a boy shows talent, we will come to teach him. They will become gusla if their magic is weak, or volh if it runs strong.' +[/STORY] +[OUT]Will he stay with you, then? +[OUT]Thank him and leave. +[/NODE] + ++[NODE]12 +[STORY] +'No. We are few, and I must teach many boys and guide those who are already my students. I will come when needed. Now, beware of the lightbringers. Remember, when they attack you they will sting with spirit, so stay vigilant and try to attack first if your mystical power is low.' +[/STORY] +[OUT]Thank him and leave. +[/NODE] + ++[NODE]13 +[STORY] +'As a daughter of the viedma, of course you would see us as such. As if your own kind did not blunder in darkness and meddle with blood magic and curses, eh?' +[/STORY] +[OUT]Tell him it is true, yet it is said the male taint runs even darker! +[/NODE] + ++[NODE]14 +[STORY] +'And when it does, we deal with them, just as you deal with yours!' +The man's veins turn black for a split second before he adds, in a calm voice: +'Let us not argue. Times are dark. We heard whispers from Veles himself bidding us to return and help, and we will do so. Once this light is defeated, we may return to our squabble, dear sister.' +[/STORY] +[OUT]Nod and ask about this voice of Veles he heard. +[/NODE] + ++[NODE]16 +[STORY] +The svatelko dissolve and the man nods: +'Hmm, you lack any decent mystical power, it seems. You must train, for the lightbringers will come, and their favoured attack is spirit. Still, you are the chosen of the gods, and thus we, the volh, pledge our service to you.' +[/STORY] +[OUT]Who are the volh? +[OUT][Witch]The volh? Does he mean the male witches, banished centuries ago by Veles himself for abusing their power and inevitably falling to darkness due to their uncontrolled temper, stubbornness, and dick-measuring practices? +[OUT]Nod and say you know already. Ask if this means he will join you now. +[/NODE] + ++[NODE]18 +[STORY] +'Good, good. So you know the lightbringers will attack you with spirit when they initiate the challenge. And you know that we, the volh, have returned to the land and will from now on teach human boys to walk the path of witchcraft. +I must go now. Luck be with you, chosen ones.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]19 +[STORY] +'Hmm, that was unimpressive to say the least... Still, you said you know... So you know the lightbringers will attack you with spirit when they initiate the challenge. And you know that we, the volh, have returned to the land and will from now on teach human boys to walk the path of witchcraft. +I must go now. Luck be with you, chosen ones.' + +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + diff --git a/Modules/game_files/Woodlandkin.txt b/Modules/game_files/Woodlandkin.txt index 3969c6f..623449d 100644 --- a/Modules/game_files/Woodlandkin.txt +++ b/Modules/game_files/Woodlandkin.txt @@ -4231,7 +4231,7 @@ The shadows whisper: [STORY] 'You are accompanied by beasts that serve you, and I sense they do so willingly, else I would liberate them. But their potential is not fully unlocked in your presence. For a fee, they will walk the druid path with us and thus become more.' -[Training your pet will raise to fourth rank and you can only train one pet at a time] +[Training your pet will only raise it to fourth rank, with only a small chance for higher and you can only train one pet at a time] [/STORY] [OUT]Yes, give a dog to be trained. [OUT]Yes, give a cat to be trained. diff --git a/Modules/game_files/mChapter 1.txt b/Modules/game_files/mChapter 1.txt index a44b612..dfdda9e 100644 --- a/Modules/game_files/mChapter 1.txt +++ b/Modules/game_files/mChapter 1.txt @@ -1713,7 +1713,7 @@ You stand before the tree sapling again. +[NODE]45 [STORY] -'One voice speaks to you today, but all divine eye are upon you, Chosen. All of you who listened today are marked and WATCHED by their divine guardians. +'One voice speaks to you today, but all divine eyes are upon you, Chosen. All of you who listened today are marked and WATCHED by their divine guardians. The cosmic pantheon has many voices, but we are all one, lest we are all gone.' [/STORY] @@ -5532,6 +5532,8 @@ Before you are able to answer fully, the Alchemist wraps his hands around the re [STORY] You enter the dwarven prison once more and find it changed. The tunnels are darker, the air heavier, and you see only one path ahead of you, likely leading into a trap. [/STORY] +[OUT]Meet Ail'yleth first and then prepare yourself spiritually and attack the creatures in the spirit realm. +[OUT]Meet Ail'yleth to attack together. [OUT]Keep your weapons at the ready and go in. [OUT][Magic user]Prepare yourself spiritually and attack the creatures in the spirit realm. [/NODE] @@ -5590,7 +5592,7 @@ You defeat the creatures and, in death, they breathe a sigh of relief as their l [STORY] As you enter one of the cells, a trap door opens beneath your feet and you fall down into a dark space with squishy debris under your feet. You hear the sound of stone slowly moving somewhere nearby. [/STORY] -[OUT][Dwarf or goblin]A classic trap -- the walls are going to squash you, and your guts would normally feed whatever beasts still lived here. There is usually a hidden safety switch, so find it! +[OUT][Dwarf or goblin]A classic trap - the walls are going to squash you, and your guts would normally feed whatever beasts still lived here. There is usually a hidden safety switch, so find it! [OUT][Perception or night creatures]The walls are moving! Try to find a way out, quickly. [OUT]Get your bearings and try to find out where you are. [/NODE] diff --git a/Modules/pot/Abandoned House.pot b/Modules/pot/Abandoned House.pot new file mode 100644 index 0000000..eb33b09 --- /dev/null +++ b/Modules/pot/Abandoned House.pot @@ -0,0 +1,1312 @@ +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Abandoned housediff2(0)@@+[NODE]6@@[STORY] +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Abandoned housediff4(7)@@+[NODE]6@@[STORY] +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Abandoned housediff1(8)@@+[NODE]6@@[STORY] +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Abandoned housediff3(10)@@+[NODE]6@@[STORY] +msgid "You come across a seemingly abandoned dwelling." +msgstr "" + +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Abandoned housediff2(0)@@+[NODE]6@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Abandoned housediff2(0)@@+[NODE]6@@[OUT]2 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Abandoned housediff4(7)@@+[NODE]6@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Abandoned housediff4(7)@@+[NODE]6@@[OUT]2 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Abandoned housediff1(8)@@+[NODE]6@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Abandoned housediff1(8)@@+[NODE]6@@[OUT]2 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Abandoned housediff3(10)@@+[NODE]6@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Abandoned housediff3(10)@@+[NODE]6@@[OUT]2 +msgid "Investigate." +msgstr "" + +#. -- [EVENT] --Old tavern(1)@@+[NODE]2@@[STORY] +msgid "You spot an abandoned house. As you come closer, you see a sturdy old tavern built of stone. From the overgrown greenery, unused yard, and broken wooden doors, you assume it is abandoned." +msgstr "" + +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Old tavern(1)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Old tavern(1)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Haunted house(2)@@+[NODE]2@@[OUT]2 +msgid "Go in." +msgstr "" + +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Old tavern(1)@@+[NODE]2@@[OUT]3 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Old tavern(1)@@+[NODE]4@@[OUT]3 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Old tavern(1)@@+[NODE]29@@[OUT]5 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Old tavern(1)@@+[NODE]32@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Old tavern(1)@@+[NODE]37@@[OUT]4 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Haunted house(2)@@+[NODE]2@@[OUT]3 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Haunted house(2)@@+[NODE]4@@[OUT]2 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Haunted house(2)@@+[NODE]28@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Haunted house(2)@@+[NODE]29@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]2@@[OUT]4 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]4@@[OUT]2 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]5@@[OUT]2 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]6@@[OUT]2 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]17@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]19@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]21@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]25@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]56@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]57@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]59@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Witch house(4)@@+[NODE]2@@[OUT]4 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Witch house(4)@@+[NODE]14@@[OUT]7 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Witch house(4)@@+[NODE]24@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Witch house(4)@@+[NODE]30@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Witch house(4)@@+[NODE]39@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Witch house(4)@@+[NODE]48@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Witch house(4)@@+[NODE]50@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Witch house(4)@@+[NODE]51@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Witch house(4)@@+[NODE]60@@[OUT]6 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]2@@[OUT]4 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]10@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]12@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]14@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]24@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]44@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]45@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]61@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]62@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]65@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Hidden stash house(6)@@+[NODE]2@@[OUT]3 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Hidden stash house(6)@@+[NODE]9@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Hidden stash house(6)@@+[NODE]17@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]2@@[OUT]3 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]9@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]17@@[OUT]1 +msgid "Leave." +msgstr "" + +#. -- [EVENT] --Old tavern(1)@@+[NODE]4@@[STORY] +msgid "The old inn smells of rot and trash. But you find a hidden trap door under the floorboards." +msgstr "" + +#. -- [EVENT] --Old tavern(1)@@+[NODE]4@@[OUT]1 +msgid "Use your tools to open the trap door." +msgstr "" + +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Old tavern(1)@@+[NODE]4@@[OUT]2 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Old tavern(1)@@+[NODE]4@@[OUT]4 +msgid "Break the door open." +msgstr "" + +#. -- [EVENT] --Old tavern(1)@@+[NODE]10@@[STORY] +msgid "" +"You smash the trap door, but the impact also collapses some of the floor beneath you, and you fall into a dark cellar.\n" +"Your fall was softened by a swarm of slithering, angry vipers!" +msgstr "" + +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Old tavern(1)@@+[NODE]10@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Old tavern(1)@@+[NODE]29@@[OUT]2 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Old tavern(1)@@+[NODE]37@@[OUT]2 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Haunted house(2)@@+[NODE]7@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]3@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]39@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]63@@[OUT]3 +msgid "Attack!" +msgstr "" + +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Old tavern(1)@@+[NODE]10@@[OUT]2 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]22@@[OUT]2 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]26@@[OUT]2 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]39@@[OUT]2 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]39@@[OUT]3 +msgid "Run away!" +msgstr "" + +#. -- [EVENT] --Old tavern(1)@@+[NODE]13@@[STORY] +msgid "You open the trap door skilfully, and you see a nest of vipers slithering in the cellar below. There is also a chest right beneath the entrance." +msgstr "" + +#. -- [EVENT] --Old tavern(1)@@+[NODE]13@@[OUT]1 +msgid "Try to fish out the chest using ropes and tools." +msgstr "" + +#. -- [EVENT] --Old tavern(1)@@+[NODE]13@@[OUT]2 +msgid "Drop down some torches to keep the snakes away, then grab the chest before they attack." +msgstr "" + +#. -- [EVENT] --Old tavern(1)@@+[NODE]13@@[OUT]3 +msgid "[Nature or Intellect] Figure out how to trick the snakes." +msgstr "" + +#. -- [EVENT] --Old tavern(1)@@+[NODE]13@@[OUT]4 +msgid "Just jump down and kill the snakes." +msgstr "" + +#. -- [EVENT] --Old tavern(1)@@+[NODE]15@@[STORY] +msgid "The rats lie dead and you are free to take the stash." +msgstr "" + +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Old tavern(1)@@+[NODE]15@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Old tavern(1)@@+[NODE]43@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Old tavern(1)@@+[NODE]45@@[OUT]1 +msgid "Gather the loot and leave." +msgstr "" + +#. -- [EVENT] --Old tavern(1)@@+[NODE]16@@[STORY] +msgid "The flute calms the snakes into submission, and you are free to take the chest hidden in the cellar." +msgstr "" + +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Old tavern(1)@@+[NODE]16@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Old tavern(1)@@+[NODE]21@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Old tavern(1)@@+[NODE]22@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Old tavern(1)@@+[NODE]53@@[OUT]1 +msgid "Loot the chest and leave." +msgstr "" + +#. -- [EVENT] --Old tavern(1)@@+[NODE]21@@[STORY] +msgid "You kill all the vipers and now can take the chest hidden in the cellar." +msgstr "" + +#. -- [EVENT] --Old tavern(1)@@+[NODE]22@@[STORY] +msgid "You carefully place several burning torches so the snakes hide in the corners away from the chest, making it easy for you to take it." +msgstr "" + +#. -- [EVENT] --Old tavern(1)@@+[NODE]23@@[STORY] +msgid "You try to scare the snakes with fire, but they are angry enough not to care. They swarm you like crazy and force you to retreat!" +msgstr "" + +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Old tavern(1)@@+[NODE]23@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Old tavern(1)@@+[NODE]24@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Old tavern(1)@@+[NODE]46@@[OUT]1 +msgid "Run away." +msgstr "" + +#. -- [EVENT] --Old tavern(1)@@+[NODE]24@@[STORY] +msgid "The snakes prove too vicious. They swarm you like crazy and force you to retreat!" +msgstr "" + +#. -- [EVENT] --Old tavern(1)@@+[NODE]29@@[STORY] +msgid "" +"Most of this old inn has rotted away, but you find a secret hidey-hole behind the kitchen stove.\n" +"You see something stashed within, but you also see a pack of rats sleeping on top." +msgstr "" + +#. -- [EVENT] --Old tavern(1)@@+[NODE]29@@[OUT]1 +msgid "You know how to deal with rats. Take out your flute and charm them." +msgstr "" + +#. -- [EVENT] --Old tavern(1)@@+[NODE]29@@[OUT]3 +msgid "Figure out where best to lay traps for the rats." +msgstr "" + +#. -- [EVENT] --Old tavern(1)@@+[NODE]29@@[OUT]4 +msgid "[Witch]Take out a few smelly herbs, burn them, and enchant the rats to your servitude." +msgstr "" + +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Old tavern(1)@@+[NODE]30@@[STORY] +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Old tavern(1)@@+[NODE]34@@[STORY] +msgid "You get the chest out safe and sound." +msgstr "" + +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Old tavern(1)@@+[NODE]30@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Old tavern(1)@@+[NODE]34@@[OUT]1 +msgid "Take the goods and leave." +msgstr "" + +#. -- [EVENT] --Old tavern(1)@@+[NODE]32@@[STORY] +msgid "" +"You jump down and try to take the chest, but it's rotten and falls apart in your hands, revealing only dust inside.\n" +"The angry snakes snap at you as you climb back up." +msgstr "" + +#. -- [EVENT] --Old tavern(1)@@+[NODE]37@@[STORY] +msgid "" +"You break the door open and see a dark cellar beneath. You also realise the floor is slithering with a swarm of angry vipers.\n" +"You spot a chest tucked away in the corner." +msgstr "" + +#. -- [EVENT] --Old tavern(1)@@+[NODE]37@@[OUT]1 +msgid "You know how to deal with snakes. Take out your flute and charm them." +msgstr "" + +#. -- [EVENT] --Old tavern(1)@@+[NODE]37@@[OUT]3 +msgid "Through nature of intellect, figure out how to trick the snakes." +msgstr "" + +#. -- [EVENT] --Old tavern(1)@@+[NODE]43@@[STORY] +msgid "" +"You enchant the rats, and one of them wants to stay with you!\n" +"You also get the stash." +msgstr "" + +#. -- [EVENT] --Old tavern(1)@@+[NODE]45@@[STORY] +msgid "You enchant the rats, and they stay away as you take the stash." +msgstr "" + +#. -- [EVENT] --Old tavern(1)@@+[NODE]46@@[STORY] +msgid "The rats go into a frenzy and another swarm joins them from a tunnel. You are forced to flee!" +msgstr "" + +#. -- [EVENT] --Old tavern(1)@@+[NODE]53@@[STORY] +msgid "The flute calms the rats into submission, and you are free to take the chest hidden in the cellar." +msgstr "" + +#. -- [EVENT] --Haunted house(2)@@+[NODE]2@@[STORY] +msgid "" +"You come across a secluded old hut that has seen better days.\n" +"The doors are ajar and rattling in the wind, and cobwebs and shrubbery have covered most walls." +msgstr "" + +#. -- [EVENT] --Haunted house(2)@@+[NODE]2@@[OUT]1 +msgid "You sense a presence in the house. Observe it carefully for more signs." +msgstr "" + +#. -- [EVENT] --Haunted house(2)@@+[NODE]4@@[STORY] +msgid "" +"The presence is faint, fleeting, but you sense a lot of anger and confusion.\n" +"This will likely be a spirit." +msgstr "" + +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Haunted house(2)@@+[NODE]4@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]4@@[OUT]1 +msgid "Go inside." +msgstr "" + +#. -- [EVENT] --Haunted house(2)@@+[NODE]5@@[STORY] +msgid "" +"As soon as you step into the house, the doors and shutters slam shut, leaving you in darkness.\n" +"A creaking noise comes from above.\n" +"As you light your torches, you see a ladder leading up to a small landing." +msgstr "" + +#. -- [EVENT] --Haunted house(2)@@+[NODE]5@@[OUT]1 +msgid "Consider what type of spirit presence you're dealing with." +msgstr "" + +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Haunted house(2)@@+[NODE]5@@[OUT]2 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Haunted house(2)@@+[NODE]5@@[OUT]3 +msgid "Try to break out of here." +msgstr "" + +#. -- [EVENT] --Haunted house(2)@@+[NODE]6@@[STORY] +msgid "" +"This house is clearly haunted. You can try to cleanse it by facing the spirits on their ground, but this ritual may be dangerous.\n" +"You can also attempt to find whatever binds the ghost to this place and destroy it. Of course, you could just try to force your way out, too." +msgstr "" + +#. -- [EVENT] --Haunted house(2)@@+[NODE]6@@[OUT]1 +msgid "[Goblin shaman or ghost]Enter the greyworld and defeat the angered spirit there." +msgstr "" + +#. -- [EVENT] --Haunted house(2)@@+[NODE]6@@[OUT]2 +msgid "Perform the ritual and face the spirits." +msgstr "" + +#. -- [EVENT] --Haunted house(2)@@+[NODE]6@@[OUT]3 +msgid "Look for whatever holds the spirit in this house." +msgstr "" + +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Haunted house(2)@@+[NODE]6@@[OUT]4 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Haunted house(2)@@+[NODE]16@@[OUT]2 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Haunted house(2)@@+[NODE]50@@[OUT]3 +msgid "Try to break out by force." +msgstr "" + +#. -- [EVENT] --Haunted house(2)@@+[NODE]7@@[STORY] +msgid "" +"As you try to find a way out, you discover a cellar and run in, hoping to find another exit. Instead, you hear voices and see flickers of spiritual presence:\n" +"'Stay, stay with us, play with us, we are lonely...'" +msgstr "" + +#. -- [EVENT] --Haunted house(2)@@+[NODE]7@@[OUT]2 +msgid "Run back up and try to force your way out!" +msgstr "" + +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Haunted house(2)@@+[NODE]12@@[STORY] +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Haunted house(2)@@+[NODE]23@@[STORY] +msgid "" +"You try to break the doors, then the shutters, but they seem indestructible. With your every blow, the house creaks louder and inanimate objects begin to levitate and hit you!\n" +"Pots, pans, chairs, and bones of the dead all fly at you like crazy!\n" +"But you finally see a crack in the wooden structure." +msgstr "" + +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Haunted house(2)@@+[NODE]12@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Haunted house(2)@@+[NODE]23@@[OUT]1 +msgid "Keep hitting it!" +msgstr "" + +#. -- [EVENT] --Haunted house(2)@@+[NODE]16@@[STORY] +msgid "" +"You begin your search. The creaking gets louder and more menacing with every step. It now sounds like a rocking chair.\n" +"A few times, you swear you see a figure clad in a black dress.\n" +"On the bottom floor, by the doors and shutters, you find the remains of some poor souls who were trying to get out." +msgstr "" + +#. -- [EVENT] --Haunted house(2)@@+[NODE]16@@[OUT]1 +msgid "Go up the ladder." +msgstr "" + +#. -- [EVENT] --Haunted house(2)@@+[NODE]26@@[STORY] +msgid "The dark spirit is defeated, and the house becomes just another old wreck." +msgstr "" + +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Haunted house(2)@@+[NODE]26@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Hidden stash house(6)@@+[NODE]5@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Hidden stash house(6)@@+[NODE]7@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Hidden stash house(6)@@+[NODE]8@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]5@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]7@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]8@@[OUT]1 +msgid "Gather what you can and leave." +msgstr "" + +#. -- [EVENT] --Haunted house(2)@@+[NODE]28@@[STORY] +msgid "" +"Your efforts to defeat this cursed house proved futile. Whatever you tried kept failing, and you felt like you had been stuck here for weeks. Finally, you feel smoke. You start choking badly, and you feel your spirit assaulted as you see that the house is on fire. You hear:\n" +"'Burn, burn, you cursed house!'\n" +"In a moment of clarity, you are able to run out. Whoever burned the house saved your skins, but they did not stay to take the praise." +msgstr "" + +#. -- [EVENT] --Haunted house(2)@@+[NODE]29@@[STORY] +msgid "You finally break the shutters open and run out, but some of the flying objects follow you and hit you hard. Worse, the spirit presence leaves a deep mark on your souls." +msgstr "" + +#. -- [EVENT] --Haunted house(2)@@+[NODE]33@@[STORY] +msgid "" +"You push through the resistance and destroy the rocking chair by flame.\n" +"The house exhales with a deep breath of fresh air, and the shutters and doors open.\n" +"You find several more bodies of less-fortunate visitors." +msgstr "" + +#. -- [EVENT] --Haunted house(2)@@+[NODE]33@@[OUT]1 +msgid "Bury the bodies and gather their belongings." +msgstr "" + +#. -- [EVENT] --Haunted house(2)@@+[NODE]37@@[STORY] +msgid "You finally break the shutters open and run out. Some of the flying objects follow you, but they collapse once outside." +msgstr "" + +#. -- [EVENT] --Haunted house(2)@@+[NODE]37@@[OUT]1 +msgid "Gather the objects and leave this place." +msgstr "" + +#. -- [EVENT] --Haunted house(2)@@+[NODE]50@@[STORY] +msgid "" +"In the dim light of your torch, you see a wooden rocking chair, moving on its own.\n" +"The air here is cold and heavy.\n" +"The menacing presence you felt throughout the house is much stronger here. It is pushing you away from the chair." +msgstr "" + +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Haunted house(2)@@+[NODE]50@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Haunted house(2)@@+[NODE]50@@[OUT]2 +msgid "Stand firm and try to destroy the chair!" +msgstr "" + +#. -- [EVENT] --Haunted house(2)@@+[NODE]53@@[STORY] +msgid "" +"You kill the spirits and discover a way out through the cellar.\n" +"You find a stash of goods abandoned here by someone who also tried to escape. From the bloodstains, you don't think they made it." +msgstr "" + +#. -- [EVENT] --Haunted house(2)@@+[NODE]53@@[OUT]1 +msgid "Take the stash and leave this place." +msgstr "" + +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]2@@[STORY] +msgid "You find an old house overgrown with greenery." +msgstr "" + +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]2@@[OUT]1 +msgid "Go in carefully." +msgstr "" + +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]2@@[OUT]2 +msgid "Check for tracks before going in." +msgstr "" + +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]2@@[OUT]3 +msgid "Get through the shrubbery." +msgstr "" + +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]4@@[STORY] +msgid "" +"As you try to get through the shrubbery and vines, you are stung by a poison plant.\n" +"But the way in is clear now." +msgstr "" + +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]5@@[STORY] +msgid "There are no tracks to suggest that anyone came in or out in a long time. You also spot some poisonous vines on the house, so you must be careful making your way in." +msgstr "" + +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]5@@[OUT]1 +msgid "Go in, carefully." +msgstr "" + +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]6@@[STORY] +msgid "You enter a nicely kept family house. There's a stove, table, bedding up on a ledge, pottery, and hay on the floor - all kept tidy and liveable, yet with no people in sight." +msgstr "" + +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]6@@[OUT]1 +msgid "Search the house." +msgstr "" + +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]8@@[STORY] +msgid "" +"As you rummage through the house, you spot a small, fatty creature with a bushy beard, large, dark eyes, and disproportionately long arms holding a tiny broom.\n" +"It glares at you disapprovingly." +msgstr "" + +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]8@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]8@@[OUT]5 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]10@@[OUT]3 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]10@@[OUT]4 +msgid "Chase it away." +msgstr "" + +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]8@@[OUT]2 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]10@@[OUT]2 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]24@@[OUT]2 +msgid "Kill it." +msgstr "" + +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]8@@[OUT]3 +msgid "Try talking to it." +msgstr "" + +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]8@@[OUT]4 +msgid "Observe it to determine what sort of demon it may be." +msgstr "" + +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]10@@[STORY] +msgid "" +"You determine that it is a domovnik, a house demon charged with protecting its chosen abode.\n" +"This one is clearly taking its duty above and beyond.\n" +"Perhaps offering it food may snap it out of its current state." +msgstr "" + +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]10@@[OUT]1 +msgid "Give it food." +msgstr "" + +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]10@@[OUT]5 +msgid "Talk to it." +msgstr "" + +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]17@@[STORY] +msgid "You chase the creature away and gather up whatever useful stuff is left here." +msgstr "" + +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]19@@[STORY] +msgid "" +"The creature runs away from you, but it leaves behind a nauseating stench that makes you sick.\n" +"Still, the house has some useful stuff to take." +msgstr "" + +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]21@@[STORY] +msgid "You kill the creature, but just as it dies the whole house collapses on your heads!" +msgstr "" + +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]24@@[STORY] +msgid "" +"'You make mess, you make so much mess! Masters will be back, they'll be back...'\n" +"It keeps repeating itself over and over. You fear its little mind is gone." +msgstr "" + +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]24@@[OUT]1 +msgid "Clean what you messed up." +msgstr "" + +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]24@@[OUT]3 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]24@@[OUT]4 +msgid "Try to convince it that the master is long gone." +msgstr "" + +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]25@@[STORY] +msgid "" +"You clean up after yourselves and leave quietly.\n" +"After leaving, you find a small package in your backpack." +msgstr "" + +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]37@@[STORY] +msgid "Within what seems like the remnants of a kitchen, with an old stone stove at its centre, you see broken pots and pans, a long-rotten pantry, and the skeletal remains of several humanoids that clearly died trapped here." +msgstr "" + +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]37@@[OUT]1 +msgid "Scout the room to make sure it is safe." +msgstr "" + +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]37@@[OUT]2 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]37@@[OUT]3 +msgid "Go in closer to see if the remains hold anything valuable." +msgstr "" + +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]38@@[STORY] +msgid "" +"In the darkest corner of the chamber lurks a creature, its big, round eyes glimmering in the dark. You spot one of its legs with shaggy hair and long crooked claws. You also hear a quiet purr.\n" +"It is clearly watching you." +msgstr "" + +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]38@@[OUT]1 +msgid "As a wise one, you know many creatures. Try to figure out what this is." +msgstr "" + +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]38@@[OUT]2 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]38@@[OUT]3 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]39@@[OUT]3 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]39@@[OUT]4 +msgid "Try to keep out of its way as you loot. You don't want to have to kill it, but you also need resources." +msgstr "" + +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]38@@[OUT]4 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]39@@[OUT]5 +msgid "Just leave." +msgstr "" + +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]39@@[STORY] +msgid "The more you look at the creature, the more you think it is a simple mrucek -- a harmless house demon, gone feral after being trapped here with its dead masters." +msgstr "" + +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]39@@[OUT]1 +msgid "[Common demon]Try talking to it to show that you mean it no harm and it is now safe to leave." +msgstr "" + +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]39@@[OUT]2 +msgid "[Magic user] Perform a ritual to ease this demon's disturbed soul." +msgstr "" + +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]40@@[STORY] +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]41@@[STORY] +msgid "" +"There is a loud purr and a rugged catlike creature pounces on you, claws and teeth first.\n" +"You shake it off and it scampers away, leaving you with a few deep cuts and a curse." +msgstr "" + +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]40@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]41@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]49@@[OUT]1 +msgid "Gather anything useful and leave." +msgstr "" + +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]44@@[STORY] +msgid "You calm the mrucek so well that its body visibly changes, and it now resembles a common cat that will follow you faithfully." +msgstr "" + +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]44@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]48@@[OUT]1 +msgid "Great. Gather anything useful and leave." +msgstr "" + +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]48@@[STORY] +msgid "" +"You calm the mrucek so well that its body visibly changes, and it now resembles a common cat, only fluffier and fatter.\n" +"It purrs and disappears through the entrance you made.\n" +"You feel a blessing upon you." +msgstr "" + +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]49@@[STORY] +msgid "" +"The mrucek purrs even louder and pounces on you, claws and teeth first.\n" +"You shake it off and it scampers away, leaving you with a few deep cuts and a curse." +msgstr "" + +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]53@@[STORY] +msgid "" +"The creature trembles at your words. Its eyes fill with tears and it falls into uncontrollable despair. Within minutes, it lies dead.\n" +"The room suddenly feels uneasy and unwelcoming, and its contents begin to rot away." +msgstr "" + +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]53@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]58@@[OUT]1 +msgid "Quickly salvage what you can and leave." +msgstr "" + +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]56@@[STORY] +msgid "" +"The creature trembles at your words. Its eyes fill with tears and it bursts into uncontrollable laughter.\n" +"The creature is as mad as they get, so leave it be.\n" +"On your way out, you discover a package left in your backpack." +msgstr "" + +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]57@@[STORY] +msgid "" +"The creature accepts the food and, true to its demon obligations, it is released from its former duties.\n" +"It smiles at you and disappears, and the house begins to rot away before your eyes. On your way out, you discover a package left in your backpack." +msgstr "" + +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]58@@[STORY] +msgid "" +"The domovnik takes your food and eats it, then chokes and dies!\n" +"The room suddenly feels uneasy and unwelcoming, and its contents begin to rot away." +msgstr "" + +#. -- [EVENT] --Crazy house demon(3)@@+[NODE]59@@[STORY] +msgid "" +"The domovnik takes your food and scuttles away to prepare the meal for its masters.\n" +"It is clearly mad beyond help.\n" +"But it lets you take what you need from the house." +msgstr "" + +#. -- [EVENT] --Witch house(4)@@+[NODE]2@@[STORY] +msgid "You come across an old hut in the woods. At first it seems quite run down, but you spot smoke coming from the chimney." +msgstr "" + +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Witch house(4)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Witch house(4)@@+[NODE]2@@[OUT]2 +msgid "Call out and see if anyone's home." +msgstr "" + +#. -- [EVENT] --Witch house(4)@@+[NODE]2@@[OUT]3 +msgid "Sneak up to investigate." +msgstr "" + +#. -- [EVENT] --Witch house(4)@@+[NODE]4@@[STORY] +msgid "" +"As you approach the house, a set of chimes rings out. It sounds like they are made of silver.\n" +"'Ha! You night demons can stay well away from my house! Hear me!'" +msgstr "" + +#. -- [EVENT] --Witch house(4)@@+[NODE]4@@[OUT]1 +msgid "[Witch]Compliment the house owner on good warding charms." +msgstr "" + +#. -- [EVENT] --Witch house(4)@@+[NODE]4@@[OUT]2 +msgid "Remark that the silver and charms only weaken you, and you could still go in if you wanted to. But you don't wish her any harm. You only want to talk." +msgstr "" + +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Witch house(4)@@+[NODE]4@@[OUT]3 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Witch house(4)@@+[NODE]30@@[OUT]2 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Witch house(4)@@+[NODE]39@@[OUT]2 +msgid "Storm in and kill her!" +msgstr "" + +#. -- [EVENT] --Witch house(4)@@+[NODE]5@@[STORY] +msgid "Inside the hut you see an old woman hunched over the stove. The room has many dried herbs, strange liquids in vials, wishbones, chicken feet, and all sorts of similar ingredients." +msgstr "" + +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Witch house(4)@@+[NODE]5@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Witch house(4)@@+[NODE]5@@[OUT]2 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Witch house(4)@@+[NODE]6@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Witch house(4)@@+[NODE]6@@[OUT]2 +msgid "It's a witch. Kill her." +msgstr "" + +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Witch house(4)@@+[NODE]5@@[OUT]3 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Witch house(4)@@+[NODE]6@@[OUT]4 +msgid "[Witch]Go in to talk, but warn her not to try any funny business." +msgstr "" + +#. -- [EVENT] --Witch house(4)@@+[NODE]5@@[OUT]4 +msgid "Knock on the door." +msgstr "" + +#. -- [EVENT] --Witch house(4)@@+[NODE]6@@[STORY] +msgid "" +"An old hooded woman answers the door and gestures for you to enter. She then returns to her rocking chair, sits, and says:\n" +"'Come in, come in, strangers. May I offer you hot food? Sweets? Or perhaps some trade?'" +msgstr "" + +#. -- [EVENT] --Witch house(4)@@+[NODE]6@@[OUT]3 +msgid "Go in and speak to her." +msgstr "" + +#. -- [EVENT] --Witch house(4)@@+[NODE]10@@[STORY] +msgid "You surprise the old hag and kill her swiftly. Alas, as she dies, she utters a curse on you!" +msgstr "" + +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Witch house(4)@@+[NODE]10@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Witch house(4)@@+[NODE]11@@[OUT]1 +msgid "Plunder the house and leave." +msgstr "" + +#. -- [EVENT] --Witch house(4)@@+[NODE]11@@[STORY] +msgid "You surprise the old hag and kill her swiftly. She tries to curse you before she dies, but you're fast enough to stop her." +msgstr "" + +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Witch house(4)@@+[NODE]14@@[STORY] +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Witch house(4)@@+[NODE]60@@[STORY] +msgid "'I can make a brew with a good kick to it, if you like. Of course, there'll be a price.'" +msgstr "" + +#. -- [EVENT] --Witch house(4)@@+[NODE]14@@[OUT]1 +msgid "Ask for blessing of the body. [Trade 5 quartz]" +msgstr "" + +#. -- [EVENT] --Witch house(4)@@+[NODE]14@@[OUT]2 +msgid "Ask for blessing of the mind. [Trade 5 topaz]" +msgstr "" + +#. -- [EVENT] --Witch house(4)@@+[NODE]14@@[OUT]3 +msgid "Ask for blessing of the soul. [Trade 5 shadow bone]" +msgstr "" + +#. -- [EVENT] --Witch house(4)@@+[NODE]14@@[OUT]4 +msgid "[Magic or Magic User] State your domain of magic or your affinity to the mystical arts, and ask if she would be kind enough to teach you." +msgstr "" + +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Witch house(4)@@+[NODE]14@@[OUT]5 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Witch house(4)@@+[NODE]60@@[OUT]4 +msgid "Offer her food supplies in exchange for some of her wisdom." +msgstr "" + +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Witch house(4)@@+[NODE]14@@[OUT]6 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Witch house(4)@@+[NODE]60@@[OUT]5 +msgid "Ask if you can trade." +msgstr "" + +#. -- [EVENT] --Witch house(4)@@+[NODE]15@@[STORY] +msgid "" +"The old hag tells you many wise tales. She finishes by saying:\n" +"'And so, if you ever see a pretty lass by the water or think you hear a lovely song at the sea, pray heed my words and pinch yourself three times in the left butt cheek before you go do something silly with one of those seductress demons.'" +msgstr "" + +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Witch house(4)@@+[NODE]15@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Witch house(4)@@+[NODE]22@@[OUT]1 +msgid "Thank her for the advice and leave." +msgstr "" + +#. -- [EVENT] --Witch house(4)@@+[NODE]16@@[STORY] +msgid "" +"You hand over the goods, and the hag pricks you with a crude curved dagger.\n" +"She then spits into the blood, picks one of her warts, throws it in and eats the slimy concoction.\n" +"She then throws up violently all over you, and although you are utterly sick, you do feel the effects of the promised blessing." +msgstr "" + +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Witch house(4)@@+[NODE]16@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Witch house(4)@@+[NODE]17@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Witch house(4)@@+[NODE]18@@[OUT]1 +msgid "Thank her and take your leave." +msgstr "" + +#. -- [EVENT] --Witch house(4)@@+[NODE]17@@[STORY] +msgid "" +"You hand over the goods, and the hag pricks you with a crude curved dagger.\n" +"She splatters the blood over a dead rabbit, adds sweat from under her armpit, and spits three times over her right shoulder.\n" +"She then hits you with the rabbit carcass repeatedly, and surprisingly, you begin to feel the desired effect." +msgstr "" + +#. -- [EVENT] --Witch house(4)@@+[NODE]18@@[STORY] +msgid "" +"You hand over the goods, and the hag pricks you with a crude curved dagger.\n" +"You await the rest of the ritual, but she just laughs:\n" +"'What, you thought I'd do something weird and nasty? It's all done. The blood did the trick. Till next time.'" +msgstr "" + +#. -- [EVENT] --Witch house(4)@@+[NODE]22@@[STORY] +msgid "" +"The old hag tells you many fun tales. She finishes with:\n" +"'So now you know, in life, the most precious things are hot water, good teeth, and a soft pillow for your old arse to sit on.'\n" +"Somehow, you do not feel any wiser for it." +msgstr "" + +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Witch house(4)@@+[NODE]22@@[OUT]2 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Witch house(4)@@+[NODE]22@@[OUT]3 +msgid "Kill her!" +msgstr "" + +#. -- [EVENT] --Witch house(4)@@+[NODE]24@@[STORY] +msgid "" +"'Hmm, in the old days I did follow the master, Veles, so I will honour his progeny for tonight.\n" +"Sit, drink, and listen.'\n" +"The old hag tells you many stories before she finally says it is time to go." +msgstr "" + +#. -- [EVENT] --Witch house(4)@@+[NODE]28@@[STORY] +msgid "" +"'Ha! Good one. Well met, sister. Now, for strangers I'd play a game of deals and trades and trickery.\n" +"But for you I offer an honest trade between sisters, or I can teach ya some rituals and give ya some herbs, but I'd need some of your spirit energy in exchange." +msgstr "" + +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Witch house(4)@@+[NODE]28@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]63@@[OUT]1 +msgid "Trade." +msgstr "" + +#. -- [EVENT] --Witch house(4)@@+[NODE]28@@[OUT]2 +msgid "Learn some rituals." +msgstr "" + +#. -- [EVENT] --Witch house(4)@@+[NODE]28@@[OUT]3 +msgid "Thank her for now and leave." +msgstr "" + +#. -- [EVENT] --Witch house(4)@@+[NODE]30@@[STORY] +msgid "" +"You cut your hand, splatter the blood on the cleared ground, and throw three bones each from an unborn child's left hand.\n" +"But the bones do not fall into a pattern, and the voice laughs at you:\n" +"'Cheap tricks don't impress me. Go away!'" +msgstr "" + +#. -- [EVENT] --Witch house(4)@@+[NODE]39@@[STORY] +msgid "'Bugger off, then. You have no business here.'" +msgstr "" + +#. -- [EVENT] --Witch house(4)@@+[NODE]43@@[STORY] +msgid "'If you are what I think you are, prove it.'" +msgstr "" + +#. -- [EVENT] --Witch house(4)@@+[NODE]43@@[OUT]1 +msgid "Perform a simple bone-reading ritual." +msgstr "" + +#. -- [EVENT] --Witch house(4)@@+[NODE]44@@[STORY] +msgid "" +"You cut your hand, splatter the blood on the cleared ground, and throw three bones each from an unborn child's left hand.\n" +"The bones fall into a pattern." +msgstr "" + +#. -- [EVENT] --Witch house(4)@@+[NODE]44@@[OUT]1 +msgid "Tell the woman that a dark handsome stranger will come to her door soon." +msgstr "" + +#. -- [EVENT] --Witch house(4)@@+[NODE]48@@[STORY] +msgid "The witch defeats you and lays a curse upon your souls." +msgstr "" + +#. -- [EVENT] --Witch house(4)@@+[NODE]50@@[STORY] +msgid "'Well, we traded. Now it's time to leave.'" +msgstr "" + +#. -- [EVENT] --Witch house(4)@@+[NODE]51@@[STORY] +msgid "'Nice tradin' with ya. Bye.'" +msgstr "" + +#. -- [EVENT] --Witch house(4)@@+[NODE]60@@[OUT]1 +msgid "Ask for blessing of the body. [Lose 5 quartz]" +msgstr "" + +#. -- [EVENT] --Witch house(4)@@+[NODE]60@@[OUT]2 +msgid "Ask for blessing of the mind. [Lose 5 topaz]" +msgstr "" + +#. -- [EVENT] --Witch house(4)@@+[NODE]60@@[OUT]3 +msgid "Ask for blessing of the soul. [Lose 5 shadow bone]" +msgstr "" + +#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]2@@[STORY] +msgid "You find an old hut, perhaps a hunting lodge, that has been long abandoned and become overgrown with shrubbery and a tree growing out of its back wall." +msgstr "" + +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]2@@[OUT]3 +msgid "Search it." +msgstr "" + +#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]3@@[STORY] +msgid "" +"As soon as you step across the threshold, the rotten floorboards break, and you fall down a dark hole.\n" +"As you fall, sticky spiderwebs soften your landing, but as you crash onto a soft, gooey surface, you realise you just crashed into spider eggs, and many red, angry eyes are approaching quickly!" +msgstr "" + +#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]3@@[OUT]2 +msgid "Try to climb back up!" +msgstr "" + +#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]3@@[OUT]3 +msgid "[Domain]Inspired by your domain, try to find a quick way to deal with the spiders without a fight." +msgstr "" + +#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]8@@[STORY] +msgid "" +"The spiders are dead, but more might be coming.\n" +"You find the remains of other victims caught in the webs." +msgstr "" + +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]8@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]17@@[OUT]1 +msgid "Gather what you can and climb back up." +msgstr "" + +#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]10@@[STORY] +msgid "The spiders overwhelm you and force you to flee." +msgstr "" + +#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]12@@[STORY] +msgid "" +"You climb up quickly and use a large stone to cover the hole before the spiders can follow.\n" +"In the hut you find very little of use, but the adrenaline of the escape leaves you feeling invigorated." +msgstr "" + +#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]14@@[STORY] +msgid "You manage to climb up, but the spiders sting you a few times before you get away." +msgstr "" + +#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]17@@[STORY] +msgid "" +"You light your torches to burn the webs and direct the smoke deeper into the tunnel towards the spiders.\n" +"The spiders keep away from you, but more might be coming.\n" +"You find the remains of other victims caught in the webs." +msgstr "" + +#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]19@@[STORY] +msgid "You try to think of something fast, but the spiders are faster. They swarm you angrily, and all you can do is climb up to safety as quickly as possible." +msgstr "" + +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]19@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]47@@[OUT]1 +msgid "Run." +msgstr "" + +#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]20@@[STORY] +msgid "" +"You look through the desolate hut but find nothing of use except a large crow's nest sitting up on what used to be the chimney.\n" +"Giant crows are dangerous, but they are known to collect trophies of their victims in their nest." +msgstr "" + +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]20@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]20@@[OUT]2 +msgid "Climb up and try to loot the nest before the occupant returns." +msgstr "" + +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]20@@[OUT]3 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]20@@[OUT]4 +msgid "The roof and old chimney are rickety. Shake the nest down." +msgstr "" + +#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]20@@[OUT]5 +msgid "Giant crows are dangerous. Leave." +msgstr "" + +#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]20@@[OUT]6 +msgid "[Crow]Fly up and loot the nest." +msgstr "" + +#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]22@@[STORY] +msgid "You climb up and reach for a stash of goods just as a loud screech deafens you and you see black feathers and talons nosediving towards you!" +msgstr "" + +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]22@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]26@@[OUT]1 +msgid "Fight!" +msgstr "" + +#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]24@@[STORY] +msgid "You climb up and reach for a stash of goods before the owner comes back." +msgstr "" + +#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]26@@[STORY] +msgid "You shake the nest down without trouble, but just as you are about to loot it, a loud screech deafens you and you see black feathers and talons nosediving towards you!" +msgstr "" + +#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]27@@[STORY] +msgid "You shake the nest down without trouble and find a stash of goods hidden among the now-dead baby crows." +msgstr "" + +#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]27@@[OUT]1 +msgid "Contemplate the senseless death of baby crows." +msgstr "" + +#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]27@@[OUT]2 +msgid "Gather the stash and leave." +msgstr "" + +#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]30@@[STORY] +msgid "You feel the destruction of the nest was not in line with nature or the path of harmony." +msgstr "" + +#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]30@@[OUT]1 +msgid "Gather the loot in shame and leave." +msgstr "" + +#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]39@@[STORY] +msgid "" +"You walk in on a group of ruffians enjoying a nice hunk of humanoid leg by the fire.\n" +"Their hungry eyes fall on you and they rise, weapons raised." +msgstr "" + +#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]39@@[OUT]4 +msgid "[Night demons]Compliment their meal choice and ask if they have anything to trade." +msgstr "" + +#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]39@@[OUT]5 +msgid "[Unliving]Point out that you have no nutritional value and ask to be excused from the table." +msgstr "" + +#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]44@@[STORY] +msgid "The turmoil inside you was fuming for a fight, so you feel weakened by this escape." +msgstr "" + +#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]45@@[STORY] +msgid "You kill the ruffians and find they did not carry much on them. Still, you did end their cannibal ways." +msgstr "" + +#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]47@@[STORY] +msgid "The ruffians beat you badly. You have to drop your food to stop them from running after you!" +msgstr "" + +#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]61@@[STORY] +msgid "You fly up and reach for a stash of goods before the owner comes back." +msgstr "" + +#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]62@@[STORY] +msgid "The crows beat you and chase you away from their nest." +msgstr "" + +#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]63@@[STORY] +msgid "They look at you knowingly and nod. One comes up with a bloodied pack of goods to trade." +msgstr "" + +#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]63@@[OUT]2 +msgid "Thank them for the offer, but leave." +msgstr "" + +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]63@@[OUT]4 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]65@@[OUT]2 +msgid "Pretend to leave, then perform a tactical attack." +msgstr "" + +#. -- [EVENT] --Animal or kanibal house(5)@@+[NODE]65@@[STORY] +msgid "They look at you, scowl, and nod." +msgstr "" + +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Hidden stash house(6)@@+[NODE]2@@[STORY] +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]2@@[STORY] +msgid "" +"You find a small abandoned house. Most of it has collapsed.\n" +"You see signs that someone tried to move the debris to get to something, but their efforts failed." +msgstr "" + +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Hidden stash house(6)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Hidden stash house(6)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]2@@[OUT]2 +msgid "Move the debris yourself." +msgstr "" + +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Hidden stash house(6)@@+[NODE]5@@[STORY] +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]5@@[STORY] +msgid "" +"You manage to move the debris and find an old cellar. Perhaps this was once a bandit hideout, as it looks like it contains stashed loot.\n" +"Much of the equipment has rotted away, but some is salvageable." +msgstr "" + +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Hidden stash house(6)@@+[NODE]7@@[STORY] +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]7@@[STORY] +msgid "" +"You manage to move the debris and find several dead bodies -- likely bandits, as they are armed.\n" +"Much of the equipment has rotted away, but some is salvageable." +msgstr "" + +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Hidden stash house(6)@@+[NODE]8@@[STORY] +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]8@@[STORY] +msgid "" +"You manage to move the debris and find an old cellar. Perhaps this was once a hunter's lodge, as you find many trophies and leathers.\n" +"Much of the equipment has rotted away, but some is salvageable." +msgstr "" + +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Hidden stash house(6)@@+[NODE]9@@[STORY] +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]9@@[STORY] +msgid "The debris is too heavy, and it is likely that whatever may have been hidden beneath it has been crushed." +msgstr "" + +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Hidden stash house(6)@@+[NODE]9@@[OUT]2 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]9@@[OUT]2 +msgid "Don't give up. Push yourselves to clear this!" +msgstr "" + +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Hidden stash house(6)@@+[NODE]16@@[STORY] +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]16@@[STORY] +msgid "" +"You are dead tired, bruised, and hungry, but you finally clear the debris.\n" +"Underneath you find a few dead bodies." +msgstr "" + +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Hidden stash house(6)@@+[NODE]16@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]16@@[OUT]1 +msgid "Bury them and take their stuff." +msgstr "" + +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Hidden stash house(6)@@+[NODE]17@@[STORY] +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --HiddenStashHouseDiff1(9)@@+[NODE]17@@[STORY] +msgid "" +"You are dead tired, bruised, and hungry, but you finally clear the debris.\n" +"Underneath you find absolutely nothing but the wood you shuffled." +msgstr "" diff --git a/Modules/pot/Alphaclan.pot b/Modules/pot/Alphaclan.pot index f54c678..5d95984 100644 --- a/Modules/pot/Alphaclan.pot +++ b/Modules/pot/Alphaclan.pot @@ -5235,7 +5235,7 @@ msgstr "" #. -- [EVENT] --Creepy Crawlies training(32)@@+[NODE]3@@[STORY] msgid "" "'So, you seek to improve your familiars, good. Pay me and it shall be done.'\n" -"[Training your pet will only raise it to fourth rank, no higher and you can only train one pet at a time]" +"[Training your pet will raise it to fourth or fifth rank and you can only train one pet at a time]" msgstr "" #. -- [EVENT] --Creepy Crawlies training(32)@@+[NODE]3@@[OUT]4 diff --git a/Modules/pot/ChallengeTutorials.pot b/Modules/pot/ChallengeTutorials.pot new file mode 100644 index 0000000..335e258 --- /dev/null +++ b/Modules/pot/ChallengeTutorials.pot @@ -0,0 +1,271 @@ +#. -- [EVENT] --Tutorial1(0)@@+[NODE]2@@[STORY] +msgid "" +"'Yanek, Yanek! Come over here lad!'\n" +"You hear your grandma's voice coming from the house:\n" +"'Bring me a jar of pickles dear, they're in the cellar. Just watch out for them pesky rats, they get pretty big this time of year'.\n" +"You grab your sword, though a mouse trap would probably be more appropriate." +msgstr "" + +#. -- [EVENT] --Tutorial1(0)@@+[NODE]2@@[OUT]1 +msgid "Tell your nan you'll go straight away. Head to the cellar, prepared to face the rats." +msgstr "" + +#. -- [EVENT] --Tutorial1(0)@@+[NODE]3@@[STORY] +msgid "" +"Just as nan warned you, there are rats here. You hesitate and hear the trusted voice of your friend, Theodore:\n" +"'You are about to start a challenge lad. What is a challenge, you'll ask me? Well, a challenge is a way of resolving conflicts or problems in this world. Sometimes it will be a conflict between your group and an enemy group, other times it will be an attempt to solve a puzzle or simply a test of strength. Challenges take the form of a card game. As the gods themselves were playing with our fate, you see.'" +msgstr "" + +#. -- [EVENT] --Tutorial1(0)@@+[NODE]3@@[OUT]1 +msgid "A card game? Like a regular blackjack?" +msgstr "" + +#. -- [EVENT] --Tutorial1(0)@@+[NODE]6@@[STORY] +msgid "You're not going to give up that easily, are you?" +msgstr "" + +#. -- [EVENT] --Tutorial1(0)@@+[NODE]6@@[OUT]1 +msgid "Try again." +msgstr "" + +#. -- [EVENT] --Tutorial1(0)@@+[NODE]6@@[OUT]2 +msgid "Run away to Main Menu." +msgstr "" + +#. -- [EVENT] --Tutorial1(0)@@+[NODE]7@@[STORY] +msgid "" +"The rats are dead and the pickles are yours at last. Proud of yourself, you bring the jar back to grandma.\n" +"'Your ankle is bleeding Yanek, are you okay?'- she asks.\n" +"You shrug and assure her you're good. Grandma gives you that patronising, nan look:\n" +"'Better take a suit of armour next time dear, one day you'll scratch your legs off! Anyway, be a dearie and go check what attracts those nasty critters to our cellar, eh? If grandpa's spilled some pear compote again...'" +msgstr "" + +#. -- [EVENT] --Tutorial1(0)@@+[NODE]7@@[OUT]1 +msgid "Go back to the cellar." +msgstr "" + +#. -- [EVENT] --Tutorial1(0)@@+[NODE]9@@[STORY] +msgid "You open the cellar door again, prepared to clean the rat corpses away and be done with it, when you sense movement. In a dark corner, you notice a familiar shape, although much bigger than usual. A pine cone? You look closer and notice that a set of beady yellow eyes is looking you up and down and a row of sharp teeth glares at you in a smile." +msgstr "" + +#. -- [EVENT] --Tutorial1(0)@@+[NODE]9@@[OUT]1 +msgid "Could this be a pineconette?" +msgstr "" + +#. -- [EVENT] --Tutorial1(0)@@+[NODE]10@@[STORY] +msgid "" +"You faintly recall some stories you've heard about woodland spirits looking like pine cones. They are sure to know a bit of magic but rarely bother humans outside of the forest. What is this one doing here you can't tell, but it's your grandma's cellar after all, and no pinecone will munch on her winter supplies!\n" +"As you march confidently to kick the creature out, sword drawn, its eyes start glowing and a high-pitched shout hurts your ears. You tighten the grip on your sword only to notice that it crumbles away to dust.\n" +"What trickery is this? - you ask yourself, but no answer follows and the pineconette attacks you with its magic." +msgstr "" + +#. -- [EVENT] --Tutorial1(0)@@+[NODE]10@@[OUT]1 +msgid "Defend yourself!" +msgstr "" + +#. -- [EVENT] --Tutorial1(0)@@+[NODE]12@@[STORY] +msgid "Ok, this wasn't supposed to happen. Have you cheated? The whole purpose of this tutorial was to teach you how to run away. What are you doing in the tutorial area anyway, eh? Go smash some orc skulls and stop pretending you don't know how to play." +msgstr "" + +#. -- [EVENT] --Tutorial1(0)@@+[NODE]12@@[OUT]1 +msgid "Leave..." +msgstr "" + +#. -- [EVENT] --Tutorial1(0)@@+[NODE]13@@[STORY] +msgid "" +"You black out, but Theodores' voice wakes you:\n" +"'Well, you were asking for it, you know? Fighting a spiritual challenge without a specialist? Facing a much stronger enemy is rarely a good idea. When odds are stacked against you, running away or surrendering could be the best option. Sure, you might get a bruise or lose some morale, but it's still better than outright losing. Remember that lesson for the future!'" +msgstr "" + +#. -- [EVENT] --Tutorial1(0)@@+[NODE]13@@[OUT]1 +msgid "Aww, my head..." +msgstr "" + +#. -- [EVENT] --Tutorial1(0)@@+[NODE]14@@[STORY] +msgid "" +"You snap out of the half-hypnotic state the pineconette has put you in and manage to rush out of the cellar and lock the door behind you. You run to your nan and scream a pineconette is attacking your house. Grandma raises her brow at you:\n" +"'Is? You mean you left it there? By Svarog's might... In my days we stoked fires with cones, you youngsters are so timid. Fine, I'll deal with it myself. After dinner that is. I suppose you were a smart lad to escape instead of getting your bottom whacked.'" +msgstr "" + +#. -- [EVENT] --Tutorial1(0)@@+[NODE]14@@[OUT]1 +msgid "End" +msgstr "" + +#. -- [EVENT] --Tutorial1(0)@@+[NODE]15@@[STORY] +msgid "'Nothing of that sort, lad. The cards you play represent *you*, with all your strengths, weaknesses and abilities. That sword you've got there - you can use it against the rats and you will gain skill in the card game because of it.'" +msgstr "" + +#. -- [EVENT] --Tutorial1(0)@@+[NODE]15@@[OUT]1 +msgid "Phew, you thought for a minute there you could get hurt from this challenge business?" +msgstr "" + +#. -- [EVENT] --Tutorial1(0)@@+[NODE]16@@[STORY] +msgid "" +"'Sure you can, lad! The wounds you get during a challenge are as real as that jar of pickles you're about to fetch. If you're not careful, you'll have to spend the next week at the healer's hut, or your mind or spirit may suffer. Better be careful!\n" +"If you see this symbol: - it means that answer leads to a challenge. The number next to it, between 1 and 10, indicates difficulty.'\n" +"You're never quite sure how and when Theo comes and goes, but here you are - standing in front of grandma's cellar, ready for anything." +msgstr "" + +#. -- [EVENT] --Tutorial1(0)@@+[NODE]16@@[OUT]1 +msgid "Open the door and fight your way to the jar of pickles." +msgstr "" + +#. -- [EVENT] --Tutorial1(0)@@+[NODE]16@@[OUT]2 +msgid "Head back, you've got more important things to do. [EXIT TO MAIN MENU]" +msgstr "" + +#. -- [EVENT] --Tutorial2(1)@@+[NODE]2@@[STORY] +msgid "" +"'Thank you, brave adventurers!' - grandma tries her best to say it in as deep and smooth voice as she can, but still sounds more like the big bad wolf: 'The princess is safe. Here is your map to the treasure.'\n" +"You squeak with joy and jump up vigorously, almost knocking over granny's rocking chair. When you finally settle down, she continues:\n" +"'When the heroes look closer at the map, they realise, that it's all mixed up. They will have to solve the puzzle to get to the treasure.'\n" +"She gives you one of her serious looks:\n" +"'But it's only a story, right? Now off to bed you two!'" +msgstr "" + +#. -- [EVENT] --Tutorial2(1)@@+[NODE]2@@[OUT]1 +msgid "Wait for nan to leave and look at the map." +msgstr "" + +#. -- [EVENT] --Tutorial2(1)@@+[NODE]3@@[STORY] +msgid "" +"You hear Theodore's voice again:\n" +"'Challenges can also be used to test your group's intellectual abilities. But unlike when you faced the rats, this time, you will be challenged by a concept.\n" +"\"Concepts\" is a general term and covers all situations where you do not fight against characters. Climbing a cliff, spotting danger, solving a puzzle or performing a ritual are all examples of a challenge versus concept.\n" +"Concepts are represented by cards just as characters are, but in all concept challenges only the natural abilities of your characters count. Any equipment they have is disregarded. Other rules remain the same.\n" +"Each time you see a symbol with cards black inside like this - - it means it is a challenge against a concept.'" +msgstr "" + +#. -- [EVENT] --Tutorial2(1)@@+[NODE]3@@[OUT]1 +msgid "Okay, begin the mental challenge." +msgstr "" + +#. -- [EVENT] --Tutorial2(1)@@+[NODE]5@@[STORY] +msgid "" +"You hear nan laugh behind you:\n" +"'Well done my little adventurers! There, in the middle of a meadow, you see a table, full of goodies!\"\n" +"And having said that, granny produces a bowl of fruit and beetle jelly - your favourites.\n" +"'Now, this time, off to bed, for real!'\n" +"But, as usual, there's only one answer one can expect..." +msgstr "" + +#. #-#-#-#-# ChallengeTutorials.pot #-#-#-#-# +#. -- [EVENT] --Tutorial2(1)@@+[NODE]5@@[OUT]1 +#. #-#-#-#-# ChallengeTutorials.pot #-#-#-#-# +#. -- [EVENT] --Tutorial2(1)@@+[NODE]9@@[OUT]1 +msgid "Noooo... one more story! Pleeeease!" +msgstr "" + +#. -- [EVENT] --Tutorial2(1)@@+[NODE]6@@[STORY] +msgid "" +"Nan sighs. Knowing that it's late and seeing how hard you tried, she gives you some clues and you feel smarter. She asks:\n" +"'I know I said bedtime before, but do you want to try again?'" +msgstr "" + +#. #-#-#-#-# ChallengeTutorials.pot #-#-#-#-# +#. -- [EVENT] --Tutorial2(1)@@+[NODE]6@@[OUT]1 +#. #-#-#-#-# ChallengeTutorials.pot #-#-#-#-# +#. -- [EVENT] --Tutorial3(2)@@+[NODE]8@@[OUT]1 +msgid "Yes." +msgstr "" + +#. -- [EVENT] --Tutorial2(1)@@+[NODE]6@@[OUT]2 +msgid "No." +msgstr "" + +#. -- [EVENT] --Tutorial2(1)@@+[NODE]6@@[OUT]3 +msgid "Fall asleep. [EXIT TO MENU]" +msgstr "" + +#. -- [EVENT] --Tutorial2(1)@@+[NODE]9@@[STORY] +msgid "" +"'Okay, it's getting late, time for bed.' - says grandma and closes her book:\n" +"'Make sure you wash your feet!'\n" +"But, as usual, there's only one answer one can expect..." +msgstr "" + +#. -- [EVENT] --Tutorial2(1)@@+[NODE]10@@[STORY] +msgid "" +"Nan takes a deep breath, she looks tired herself but determined to keep her authority:\n" +"'Now you listen to me rascals, if you want to hear another story, it will be tomorrow. You want night demons or wolves to come snatch you up for being naughty?'\n" +"You look at each other. The threat of the night mares, or worse, chills your bones, but winning with nan would be so exciting." +msgstr "" + +#. -- [EVENT] --Tutorial2(1)@@+[NODE]10@@[OUT]1 +msgid "Story! Story! Story!" +msgstr "" + +#. -- [EVENT] --Tutorial2(1)@@+[NODE]12@@[STORY] +msgid "" +"You really thought you had her, but then she pulls the old nan card, leans back in her chair, and closes her eyes and snores.\n" +"Quietly, you slide the book from her hands, hoping to find another story.\n" +"As the moon shines through your window, you hear wolves howling in the distance and the wind rustling in the yard..." +msgstr "" + +#. #-#-#-#-# ChallengeTutorials.pot #-#-#-#-# +#. -- [EVENT] --Tutorial2(1)@@+[NODE]12@@[OUT]1 +#. #-#-#-#-# ChallengeTutorials.pot #-#-#-#-# +#. -- [EVENT] --Tutorial2(1)@@+[NODE]13@@[OUT]1 +msgid "The End." +msgstr "" + +#. -- [EVENT] --Tutorial2(1)@@+[NODE]13@@[STORY] +msgid "" +"That nan is no joker. She crosses her arms and raises her brow at you and you know the fun is over. You rush to bed obediently.\n" +"As the moon shines through your window, you hear wolves howling in the distance and the wind rustling in the yard..." +msgstr "" + +#. -- [EVENT] --Tutorial3(2)@@+[NODE]2@@[STORY] +msgid "" +"Drunk and jolly you make your way home from a good game of dice. A heavy purse jingles at your belt. The sun is setting but the air is still warm, so the long walk home doesn't bother you.\n" +"The path leads through a small woodland and as you were about to take the last turn towards home, some ruffians jump out from behind a bush:\n" +"'Your money or your lives!' - shouts the smallest of them with a squeaky voice." +msgstr "" + +#. -- [EVENT] --Tutorial3(2)@@+[NODE]2@@[OUT]1 +msgid "Your dwarven pride is slightly wounded at this brazen display of ignorance. Tell them to beat it before they spoil your good day." +msgstr "" + +#. -- [EVENT] --Tutorial3(2)@@+[NODE]3@@[STORY] +msgid "" +"They look at each other and then back at your sack of coins.\n" +"'We ain't scared of your kind, we'll take ya!'\n" +"They are either brave, stupid or desperate." +msgstr "" + +#. -- [EVENT] --Tutorial3(2)@@+[NODE]3@@[OUT]1 +msgid "Fight!" +msgstr "" + +#. -- [EVENT] --Tutorial3(2)@@+[NODE]5@@[STORY] +msgid "" +"You beat their silly arses to a pulp and make them run:\n" +"'Sorry, sorry master dwarf, we'll go now!'\n" +"You return home, and hopefully, confident enough to face any challenge Thea may throw you." +msgstr "" + +#. -- [EVENT] --Tutorial3(2)@@+[NODE]5@@[OUT]1 +msgid "Watch them leave." +msgstr "" + +#. -- [EVENT] --Tutorial3(2)@@+[NODE]6@@[STORY] +msgid "" +"Congratulations!\n" +"You have completed our tutorial and learnt the basics of our card game mechanics. Remember, you can always replay this if you need to refresh any information.\n" +"Now go face the real Thea, if you dare!" +msgstr "" + +#. -- [EVENT] --Tutorial3(2)@@+[NODE]6@@[OUT]1 +msgid "End tutorial and return to the Main Menu" +msgstr "" + +#. -- [EVENT] --Tutorial3(2)@@+[NODE]8@@[STORY] +msgid "" +"Ouch, dwarf or no dwarf, they beat you badly!\n" +"For now, you have been healed.\n" +"Would you like a rematch?" +msgstr "" + +#. -- [EVENT] --Tutorial3(2)@@+[NODE]8@@[OUT]2 +msgid "No, they beat me, but I get the rules now." +msgstr "" diff --git a/Modules/pot/Demon encounters.pot b/Modules/pot/Demon encounters.pot index 3d089d2..65320b6 100644 --- a/Modules/pot/Demon encounters.pot +++ b/Modules/pot/Demon encounters.pot @@ -1505,7 +1505,7 @@ msgstr "" #. -- [EVENT] --Leshy2(8)@@+[NODE]7@@[OUT]2 #. #-#-#-#-# Demon encounters.pot #-#-#-#-# #. -- [EVENT] --Leshy2(8)@@+[NODE]7@@[OUT]3 -msgid "This is valuable -- risky, but valuable. Take the acorn." +msgid "This is valuable - risky, but valuable. Take the acorn." msgstr "" #. -- [EVENT] --Leshy2(8)@@+[NODE]7@@[OUT]4 @@ -1534,7 +1534,7 @@ msgstr "" #. -- [EVENT] --Leshy2(8)@@+[NODE]15@@[STORY] msgid "" -"You meditate and become one with the forest, singing its song and listening to its heartbeat. In tune with nature, you tug ever so gently on the woodland?s life force and weave it back into the fallen leshy.\n" +"You meditate and become one with the forest, singing its song and listening to its heartbeat. In tune with nature, you tug ever so gently on the woodland's life force and weave it back into the fallen leshy.\n" "You see tiny roots sprout from under the fallen log, and you know the leshy will rise again someday soon.\n" "You can now gather fallen wood without dishonour." msgstr "" diff --git a/Modules/pot/Divine.pot b/Modules/pot/Divine.pot index ddcb346..702fb18 100644 --- a/Modules/pot/Divine.pot +++ b/Modules/pot/Divine.pot @@ -4718,18 +4718,11 @@ msgstr "" msgid "'Did they take our memories, or did we lose them as our strength wavered? Or did we simply forget you, for it was not yet time for us to know you? They needed to take our power, and we gave it freely, but nothing comes without a price. There is no happiness without sorrow, my chosen child.'" msgstr "" -#. #-#-#-#-# Divine.pot #-#-#-#-# #. -- [EVENT] --Lada(12)@@+[NODE]16@@[STORY] -#. #-#-#-#-# Divine.pot #-#-#-#-# -#. -- [EVENT] --Lada(12)@@+[NODE]21@@[STORY] -#. #-#-#-#-# Divine.pot #-#-#-#-# -#. -- [EVENT] --__Lada(21)@@+[NODE]16@@[STORY] -#. #-#-#-#-# Divine.pot #-#-#-#-# -#. -- [EVENT] --__Lada(21)@@+[NODE]21@@[STORY] msgid "" "'Now you and me both, we are free. I shall resume my divine duties in full, as whatever your choices may yet be, there are ever greater perils in our realms.\n" "My last blessing to you may reveal itself when one of your children turns adult. But as I see, your path here has already unlocked your might, so go forth, my chosen, and choose your path in my name.'\n" -"Lada's enchanting vice sweetens the air as she walks off, leaving you alone, with a last gift placed at your feet." +"Lada's enchanting voice sweetens the air as she walks off, leaving you alone, with a last gift placed at your feet." msgstr "" #. #-#-#-#-# Divine.pot #-#-#-#-# @@ -4766,6 +4759,18 @@ msgid "" "Now, speak your questions, my champion, for we do not have much time here.'" msgstr "" +#. #-#-#-#-# Divine.pot #-#-#-#-# +#. -- [EVENT] --Lada(12)@@+[NODE]21@@[STORY] +#. #-#-#-#-# Divine.pot #-#-#-#-# +#. -- [EVENT] --__Lada(21)@@+[NODE]16@@[STORY] +#. #-#-#-#-# Divine.pot #-#-#-#-# +#. -- [EVENT] --__Lada(21)@@+[NODE]21@@[STORY] +msgid "" +"'Now you and me both, we are free. I shall resume my divine duties in full, as whatever your choices may yet be, there are ever greater perils in our realms.\n" +"My last blessing to you may reveal itself when one of your children turns adult. But as I see, your path here has already unlocked your might, so go forth, my chosen, and choose your path in my name.'\n" +"Lada's enchanting vice sweetens the air as she walks off, leaving you alone, with a last gift placed at your feet." +msgstr "" + #. -- [EVENT] --Lada(12)@@+[NODE]22@@[OUT]1 msgid "Choose Intellect and thus increase the chances of your children growing to be zerca." msgstr "" diff --git a/Modules/pot/Earthbound.pot b/Modules/pot/Earthbound.pot index 6aa31bd..387fccf 100644 --- a/Modules/pot/Earthbound.pot +++ b/Modules/pot/Earthbound.pot @@ -3104,7 +3104,7 @@ msgstr "" #. -- [EVENT] --Dragon dwarf(17)@@+[NODE]9@@[STORY] msgid "" -"'Ah, your ?gods,? aye, that light of yours seems like an honourable sort of path.\n" +"'Ah, your 'gods', aye, that light of yours seems like an honourable sort of path.\n" "We ain't that fussed about kickin' your butts, so you can wait till we're done, then take what is left.'" msgstr "" @@ -3461,11 +3461,8 @@ msgid "" "And by the time he finishes, you realise you were robbed as you see the drake flying away with half your goods!" msgstr "" -#. #-#-#-#-# Earthbound.pot #-#-#-#-# #. -- [EVENT] --DragonLootSpwn(20)@@+[NODE]2@@[STORY] -#. #-#-#-#-# Earthbound.pot #-#-#-#-# -#. -- [EVENT] --DragonTakenSpwn(21)@@+[NODE]2@@[STORY] -msgid "You spot a dragon -- the one who stole from you!" +msgid "You spot a dragon - the one who stole from you!" msgstr "" #. #-#-#-#-# Earthbound.pot #-#-#-#-# @@ -3496,6 +3493,10 @@ msgstr "" msgid "The drake defeats you and flies away." msgstr "" +#. -- [EVENT] --DragonTakenSpwn(21)@@+[NODE]2@@[STORY] +msgid "You spot a dragon -- the one who stole from you!" +msgstr "" + #. -- [EVENT] --Dwarftown(23)@@+[NODE]2@@[STORY] msgid "" "As you enter the dwarven settlement, you realise it is nothing but rubble and bent, melted metal.\n" diff --git a/Modules/pot/Forestdemons.pot b/Modules/pot/Forestdemons.pot index 76b4a5a..9319c5c 100644 --- a/Modules/pot/Forestdemons.pot +++ b/Modules/pot/Forestdemons.pot @@ -62,7 +62,7 @@ msgid "[Wood folk or wisdom or friend] Offer the forest guardians a tribute to a msgstr "" #. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]2@@[OUT]2 -msgid "Ask if there is anything you can help with?" +msgid "Ask if you can enter and explore?" msgstr "" #. -- [EVENT] --ForestDemonVillage(1)@@+[NODE]3@@[STORY] diff --git a/Modules/pot/Generic.pot b/Modules/pot/Generic.pot index 9d3a798..ae1fd61 100644 --- a/Modules/pot/Generic.pot +++ b/Modules/pot/Generic.pot @@ -150,6 +150,8 @@ msgstr "" #. -- [EVENT] --SpirittalkersTradeadv(20)@@+[NODE]11@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --WoodlandKinTradeadv(21)@@+[NODE]11@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Summon Death(26)@@+[NODE]2@@[OUT]1 msgid "Leave." msgstr "" @@ -295,11 +297,14 @@ msgstr "" #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --ElvenChildGrowingup(7)@@+[NODE]2@@[OUT]2 #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --ElvenChildGrowingup(7)@@+[NODE]3@@[OUT]4 +#. -- [EVENT] --ElvenChildGrowingup(7)@@+[NODE]3@@[OUT]3 msgid "[Perception and strength] The child is has physical prowess, perhaps the path of a warrior is their destiny." msgstr "" +#. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --ElvenChildGrowingup(7)@@+[NODE]2@@[OUT]3 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --ElvenChildGrowingup(7)@@+[NODE]3@@[OUT]4 msgid "Teach the elven child some good old trade." msgstr "" @@ -318,10 +323,6 @@ msgid "Begin the trials for a mage." msgstr "" #. -- [EVENT] --ElvenChildGrowingup(7)@@+[NODE]3@@[OUT]2 -msgid "Go back to the choices." -msgstr "" - -#. -- [EVENT] --ElvenChildGrowingup(7)@@+[NODE]3@@[OUT]3 msgid "Begin the trials for a druid." msgstr "" @@ -454,6 +455,22 @@ msgstr "" #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]76@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]77@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]36@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]37@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]39@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]41@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]74@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]75@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]76@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]77@@[OUT]1 msgid "Rejoice!" msgstr "" @@ -540,6 +557,8 @@ msgstr "" #. -- [EVENT] --Childgrowingup__(23)@@+[NODE]3@@[STORY] #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]3@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]3@@[STORY] msgid "The trials for a fighter are tough and dangerous. The child must prove their mantle in the wild and hold its own against stronger challengers." msgstr "" @@ -644,6 +663,30 @@ msgstr "" #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__(23)@@+[NODE]71@@[OUT]4 #. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]92@@[OUT]2 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]92@@[OUT]3 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]92@@[OUT]4 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]92@@[OUT]5 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]92@@[OUT]6 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]92@@[OUT]7 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]101@@[OUT]2 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]101@@[OUT]3 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]101@@[OUT]4 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]101@@[OUT]5 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]101@@[OUT]6 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]101@@[OUT]7 +#. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]3@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]3@@[OUT]2 @@ -733,6 +776,120 @@ msgstr "" #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]71@@[OUT]3 #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]71@@[OUT]4 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]3@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]3@@[OUT]2 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]3@@[OUT]3 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]8@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]8@@[OUT]2 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]8@@[OUT]3 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]11@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]11@@[OUT]2 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]11@@[OUT]3 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]11@@[OUT]4 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]16@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]16@@[OUT]2 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]16@@[OUT]3 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]16@@[OUT]4 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]25@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]25@@[OUT]2 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]25@@[OUT]3 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]25@@[OUT]4 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]30@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]30@@[OUT]2 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]30@@[OUT]3 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]49@@[OUT]2 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]49@@[OUT]3 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]49@@[OUT]4 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]49@@[OUT]5 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]49@@[OUT]6 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]49@@[OUT]7 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]55@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]55@@[OUT]2 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]55@@[OUT]3 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]55@@[OUT]4 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]68@@[OUT]2 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]68@@[OUT]3 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]68@@[OUT]4 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]68@@[OUT]5 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]68@@[OUT]6 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]68@@[OUT]7 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]70@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]70@@[OUT]2 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]70@@[OUT]3 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]70@@[OUT]4 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]71@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]71@@[OUT]2 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]71@@[OUT]3 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]71@@[OUT]4 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]92@@[OUT]2 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]92@@[OUT]3 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]92@@[OUT]4 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]92@@[OUT]5 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]92@@[OUT]6 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]92@@[OUT]7 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]101@@[OUT]2 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]101@@[OUT]3 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]101@@[OUT]4 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]101@@[OUT]5 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]101@@[OUT]6 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]101@@[OUT]7 msgid "Begin the trials." msgstr "" @@ -917,13 +1074,18 @@ msgstr "" msgid "By the will of the stone and metal, your dwarven child proved to be a prodigy and has become one of the youngest runemasters ever recorded in dwarven memory." msgstr "" +#. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --DwarfChildGrowingup(8)@@+[NODE]35@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --DwarfChildGrowingup(8)@@+[NODE]39@@[STORY] msgid "The trials proved too much, perhaps their bond to the non-dwarven gods interfered with the sacred rites of passage. The child matures but perishes from the shame." msgstr "" #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --DwarfChildGrowingup(8)@@+[NODE]35@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --DwarfChildGrowingup(8)@@+[NODE]39@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --OrcChildGrowingup(10)@@+[NODE]30@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --OrcChildGrowingup(10)@@+[NODE]36@@[OUT]1 @@ -1288,6 +1450,8 @@ msgstr "" #. -- [EVENT] --Childgrowingup__(23)@@+[NODE]24@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]24@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]24@@[OUT]1 msgid "Rejoice..." msgstr "" @@ -1519,6 +1683,8 @@ msgstr "" #. -- [EVENT] --Childgrowingup__(23)@@+[NODE]2@@[STORY] #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]2@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]2@@[STORY] msgid "" "The traumatic events of the last few days made it clear your child is child no more. They now face the time of the croppings, the rite of passage into adulthood.\n" "But this path is never easy. You must now choose what journey the young one will take before, gods willing, they may return to you as an adult." @@ -1528,6 +1694,8 @@ msgstr "" #. -- [EVENT] --Childgrowingup__(23)@@+[NODE]2@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]2@@[OUT]1 msgid "[Strength or chance]Your child is strong, they will follow the path of warrior." msgstr "" @@ -1535,6 +1703,8 @@ msgstr "" #. -- [EVENT] --Childgrowingup__(23)@@+[NODE]2@@[OUT]2 #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]2@@[OUT]2 msgid "[Perception] Your child is perceptive, they can become a hunter." msgstr "" @@ -1546,6 +1716,10 @@ msgstr "" #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]2@@[OUT]3 #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]2@@[OUT]11 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]2@@[OUT]3 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]2@@[OUT]11 msgid "[Wisdom and chance] The child is wise beyond its years, they could train to become the spiritual leader of your flock, a zerca." msgstr "" @@ -1557,6 +1731,10 @@ msgstr "" #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]2@@[OUT]4 #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]2@@[OUT]12 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]2@@[OUT]4 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]2@@[OUT]12 msgid "[Wits and chance]Life of banditry is an unorthodox path to send your child on, but this world is harsh, and you need hardened folk." msgstr "" @@ -1564,6 +1742,8 @@ msgstr "" #. -- [EVENT] --Childgrowingup__(23)@@+[NODE]2@@[OUT]5 #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]2@@[OUT]5 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]2@@[OUT]5 msgid "A good craft is what you want your child to learn" msgstr "" @@ -1571,6 +1751,8 @@ msgstr "" #. -- [EVENT] --Childgrowingup__(23)@@+[NODE]2@@[OUT]6 #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]2@@[OUT]6 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]2@@[OUT]6 msgid "Gatherers are always needed and the training is less perilous." msgstr "" @@ -1578,6 +1760,8 @@ msgstr "" #. -- [EVENT] --Childgrowingup__(23)@@+[NODE]2@@[OUT]7 #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]2@@[OUT]7 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]2@@[OUT]7 msgid "[Chance]Your child has always been different. Allow fate to guide their path completely." msgstr "" @@ -1589,10 +1773,17 @@ msgstr "" #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]2@@[OUT]8 #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]2@@[OUT]10 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]2@@[OUT]8 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]2@@[OUT]10 msgid "[Mysticism, chance and female] Your child was born with the mark of a witch. This path is dark and dangerous." msgstr "" +#. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__(23)@@+[NODE]2@@[OUT]9 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]2@@[OUT]9 msgid "[Intelligence] Your child is learned, perhaps they can become a healer." msgstr "" @@ -1600,6 +1791,8 @@ msgstr "" #. -- [EVENT] --Childgrowingup__(23)@@+[NODE]2@@[OUT]13 #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]2@@[OUT]13 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]2@@[OUT]13 msgid "[Nature's path] You chose to strengthen your link to Nature, thus your child can be transformed into a forest demon, if the fates are kind of course..." msgstr "" @@ -1607,6 +1800,8 @@ msgstr "" #. -- [EVENT] --Childgrowingup__(23)@@+[NODE]2@@[OUT]14 #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]2@@[OUT]14 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]2@@[OUT]14 msgid "[Marovit's path] Allow your divine fate to transform the child." msgstr "" @@ -1614,6 +1809,8 @@ msgstr "" #. -- [EVENT] --Childgrowingup__(23)@@+[NODE]2@@[OUT]15 #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]2@@[OUT]15 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]2@@[OUT]15 msgid "[Lada's path] Allow your divine fate to transform the child." msgstr "" @@ -1621,6 +1818,8 @@ msgstr "" #. -- [EVENT] --Childgrowingup__(23)@@+[NODE]2@@[OUT]16 #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]2@@[OUT]16 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]2@@[OUT]16 msgid "[Svarog's path] Allow your divine fate to transform the child." msgstr "" @@ -1628,6 +1827,8 @@ msgstr "" #. -- [EVENT] --Childgrowingup__(23)@@+[NODE]2@@[OUT]17 #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]2@@[OUT]17 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]2@@[OUT]17 msgid "[Stribog's path] Allow your divine fate to transform the child." msgstr "" @@ -1635,6 +1836,8 @@ msgstr "" #. -- [EVENT] --Childgrowingup__(23)@@+[NODE]2@@[OUT]18 #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]2@@[OUT]18 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]2@@[OUT]18 msgid "[Zorya's path] Allow your divine fate to transform the child." msgstr "" @@ -1642,6 +1845,8 @@ msgstr "" #. -- [EVENT] --Childgrowingup__(23)@@+[NODE]2@@[OUT]19 #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]2@@[OUT]19 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]2@@[OUT]19 msgid "[Nyia's path] Allow your divine fate to transform the child." msgstr "" @@ -1649,6 +1854,8 @@ msgstr "" #. -- [EVENT] --Childgrowingup__(23)@@+[NODE]2@@[OUT]20 #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]2@@[OUT]20 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]2@@[OUT]20 msgid "[Triglav's path] Allow your divine fate to transform the child." msgstr "" @@ -1656,6 +1863,8 @@ msgstr "" #. -- [EVENT] --Childgrowingup__(23)@@+[NODE]2@@[OUT]21 #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]2@@[OUT]21 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]2@@[OUT]21 msgid "[Dzievanna's path] Allow your divine fate to transform the child." msgstr "" @@ -1663,9 +1872,22 @@ msgstr "" #. -- [EVENT] --Childgrowingup__(23)@@+[NODE]2@@[OUT]22 #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]2@@[OUT]22 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]2@@[OUT]22 msgid "[Horz's path] Allow your divine fate to transform the child." msgstr "" +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]2@@[OUT]23 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]2@@[OUT]24 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]2@@[OUT]23 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]2@@[OUT]24 +msgid "[Mysticism, chance and male] Your child was born with the mark of the mystical. This path is dark and dangerous." +msgstr "" + #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__(23)@@+[NODE]4@@[STORY] #. #-#-#-#-# Generic.pot #-#-#-#-# @@ -1674,6 +1896,10 @@ msgstr "" #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]4@@[STORY] #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]6@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]4@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]6@@[STORY] msgid "The child is youth no more, today they join the proud ranks of the warrior caste." msgstr "" @@ -1726,6 +1952,16 @@ msgstr "" #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__(23)@@+[NODE]78@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]94@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]95@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]96@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]98@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]100@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]4@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]6@@[OUT]1 @@ -1773,6 +2009,64 @@ msgstr "" #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]69@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]78@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]4@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]6@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]9@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]10@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]12@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]13@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]18@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]19@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]23@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]26@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]27@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]31@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]32@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]51@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]52@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]53@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]54@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]56@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]57@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]59@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]60@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]67@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]69@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]78@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]94@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]95@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]96@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]98@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]100@@[OUT]1 msgid "Rejoice." msgstr "" @@ -1784,6 +2078,10 @@ msgstr "" #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]7@@[STORY] #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]17@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]7@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]17@@[STORY] msgid "The child failed its trials and risks grave danger." msgstr "" @@ -1827,6 +2125,26 @@ msgstr "" #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]28@@[OUT]2 #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]28@@[OUT]3 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]7@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]7@@[OUT]2 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]17@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]17@@[OUT]2 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]21@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]21@@[OUT]2 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]21@@[OUT]3 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]28@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]28@@[OUT]2 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]28@@[OUT]3 msgid "Await to see their fate." msgstr "" @@ -1834,6 +2152,8 @@ msgstr "" #. -- [EVENT] --Childgrowingup__(23)@@+[NODE]8@@[STORY] #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]8@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]8@@[STORY] msgid "The journey of the hunter is dark and filled with danger lurking at every corner." msgstr "" @@ -1845,6 +2165,10 @@ msgstr "" #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]9@@[STORY] #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]10@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]9@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]10@@[STORY] msgid "The child is youth no more, today they join the proud ranks of the hunters." msgstr "" @@ -1852,11 +2176,7 @@ msgstr "" #. -- [EVENT] --Childgrowingup__(23)@@+[NODE]11@@[STORY] #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__(23)@@+[NODE]70@@[STORY] -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]11@@[STORY] -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]70@@[STORY] -msgid "The path the zerca is a spiritual one. There are few physical dangers, yet the chance of success is slim without proper training." +msgid "The path of the zerca is a spiritual one. There are few physical dangers, yet the chance of success is slim without proper training." msgstr "" #. #-#-#-#-# Generic.pot #-#-#-#-# @@ -1871,6 +2191,12 @@ msgstr "" #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]13@@[STORY] #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]60@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]12@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]13@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]60@@[STORY] msgid "The child is youth no more, today they join the proud calling of the zerca." msgstr "" @@ -1882,6 +2208,10 @@ msgstr "" #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]14@@[STORY] #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]66@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]14@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]66@@[STORY] msgid "The child perished." msgstr "" @@ -1893,6 +2223,10 @@ msgstr "" #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]14@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]66@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]14@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]66@@[OUT]1 msgid "Give burial rites to the youth." msgstr "" @@ -1900,6 +2234,8 @@ msgstr "" #. -- [EVENT] --Childgrowingup__(23)@@+[NODE]15@@[STORY] #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]15@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]15@@[STORY] msgid "The child was lost for many months. In time they return to you, changed - rugged and sick with the ailments of the cursed scavengers." msgstr "" @@ -1907,6 +2243,8 @@ msgstr "" #. -- [EVENT] --Childgrowingup__(23)@@+[NODE]15@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]15@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]15@@[OUT]1 msgid "It must be the will of the gods, rejoice at the child's return as an adult." msgstr "" @@ -1918,6 +2256,10 @@ msgstr "" #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]16@@[STORY] #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]71@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]16@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]71@@[STORY] msgid "The trials for a bandit are tough and dangerous. The child must prove their mantle among the ruffians of this world and find the guts to return to you afterwards." msgstr "" @@ -1925,6 +2267,8 @@ msgstr "" #. -- [EVENT] --Childgrowingup__(23)@@+[NODE]18@@[STORY] #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]18@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]18@@[STORY] msgid "The child is youth no more, today they join the dubious ranks of banditry." msgstr "" @@ -1936,6 +2280,10 @@ msgstr "" #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]19@@[STORY] #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]67@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]19@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]67@@[STORY] msgid "The child is youth no more, today they join the dubious ranks of banditry..." msgstr "" @@ -1943,6 +2291,8 @@ msgstr "" #. -- [EVENT] --Childgrowingup__(23)@@+[NODE]20@@[STORY] #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]20@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]20@@[STORY] msgid "The child begun to train to be a bandit, but they died horribly at the hands of the ruffians." msgstr "" @@ -1962,6 +2312,14 @@ msgstr "" #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]61@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]64@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]20@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]22@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]61@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]64@@[OUT]1 msgid "Mourn the child's failure and move on." msgstr "" @@ -1969,6 +2327,8 @@ msgstr "" #. -- [EVENT] --Childgrowingup__(23)@@+[NODE]21@@[STORY] #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]21@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]21@@[STORY] msgid "The child failed its trials and the consequences can often be dire for such a young mind." msgstr "" @@ -1980,6 +2340,10 @@ msgstr "" #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]22@@[STORY] #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]64@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]22@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]64@@[STORY] msgid "The youth was so depressed by their failure, they wandered off and never returned." msgstr "" @@ -1987,6 +2351,8 @@ msgstr "" #. -- [EVENT] --Childgrowingup__(23)@@+[NODE]23@@[STORY] #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]23@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]23@@[STORY] msgid "The child could not become what they were meant to, but they showed great skill as a gatherer instead." msgstr "" @@ -1994,6 +2360,8 @@ msgstr "" #. -- [EVENT] --Childgrowingup__(23)@@+[NODE]24@@[STORY] #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]24@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]24@@[STORY] msgid "" "The child is shamed by its failure and never amounts to much in their life.\n" "They do however procreate with a goblin and leave their progeny for your care." @@ -2003,6 +2371,8 @@ msgstr "" #. -- [EVENT] --Childgrowingup__(23)@@+[NODE]25@@[STORY] #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]25@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]25@@[STORY] msgid "The path of craftsmanship is not filled with physical danger, but it is a gruelling and demanding path still." msgstr "" @@ -2014,6 +2384,10 @@ msgstr "" #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]26@@[STORY] #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]27@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]26@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]27@@[STORY] msgid "The child is youth no more, today they join the proud profession of craftsmanship." msgstr "" @@ -2021,6 +2395,8 @@ msgstr "" #. -- [EVENT] --Childgrowingup__(23)@@+[NODE]28@@[STORY] #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]28@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]28@@[STORY] msgid "The child failed their trials and the consequences can often be dire for such a young mind." msgstr "" @@ -2028,6 +2404,8 @@ msgstr "" #. -- [EVENT] --Childgrowingup__(23)@@+[NODE]30@@[STORY] #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]30@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]30@@[STORY] msgid "The path of gatherers is not filled with physical danger, but it is a gruelling and demanding path still." msgstr "" @@ -2039,6 +2417,10 @@ msgstr "" #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]31@@[STORY] #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]32@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]31@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]32@@[STORY] msgid "The child is youth no more, today they join the proud profession of the gatherers." msgstr "" @@ -2046,6 +2428,8 @@ msgstr "" #. -- [EVENT] --Childgrowingup__(23)@@+[NODE]34@@[STORY] #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]34@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]34@@[STORY] msgid "The path of fate is ever spinning in chaos. The child is sent away into darkness and from it they will emerge anew." msgstr "" @@ -2057,6 +2441,10 @@ msgstr "" #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]34@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]72@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]34@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]72@@[OUT]1 msgid "Begin their trials." msgstr "" @@ -2068,6 +2456,10 @@ msgstr "" #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]36@@[STORY] #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]37@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]36@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]37@@[STORY] msgid "" "Your child was actually a changeling!\n" "It has now grown into a demon, but they are just as loyal to you and your gods as before." @@ -2081,6 +2473,10 @@ msgstr "" #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]39@@[STORY] #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]41@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]39@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]41@@[STORY] msgid "" "Your child was actually a changeling, or rather, it was cursed to live under a false form.\n" "Upon the path of fate their true visage returned, but they are ever loyal to your cause and kin." @@ -2090,6 +2486,8 @@ msgstr "" #. -- [EVENT] --Childgrowingup__(23)@@+[NODE]40@@[STORY] #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]40@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]40@@[STORY] msgid "" "Alas, your child walked the path of fate and fate did not have good things in store.\n" "They do not speak of what befell them, but they return weakened and depressed but also accompanied by a rat friend." @@ -2099,6 +2497,8 @@ msgstr "" #. -- [EVENT] --Childgrowingup__(23)@@+[NODE]40@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]40@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]40@@[OUT]1 msgid "Rejoice that they have returned alive." msgstr "" @@ -2110,6 +2510,10 @@ msgstr "" #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]49@@[STORY] #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]68@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]49@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]68@@[STORY] msgid "The young witch must enter the greyworld and seek her destiny within." msgstr "" @@ -2117,6 +2521,8 @@ msgstr "" #. -- [EVENT] --Childgrowingup__(23)@@+[NODE]49@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]49@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]49@@[OUT]1 msgid "[Magic user or Magic divine path] Guide the young witch." msgstr "" @@ -2132,6 +2538,12 @@ msgstr "" #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]52@@[STORY] #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]59@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]51@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]52@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]59@@[STORY] msgid "The child is youth no more, today they join the dark path of witchery." msgstr "" @@ -2139,6 +2551,8 @@ msgstr "" #. -- [EVENT] --Childgrowingup__(23)@@+[NODE]53@@[STORY] #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]53@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]53@@[STORY] msgid "The child strays and the greyworld strips their flesh away leaving only an angry spirit. Still, they return to you." msgstr "" @@ -2146,6 +2560,8 @@ msgstr "" #. -- [EVENT] --Childgrowingup__(23)@@+[NODE]54@@[STORY] #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]54@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]54@@[STORY] msgid "The child is youth no more, today they join the dark path of witchery, but not without paying great price for the dark arts." msgstr "" @@ -2153,6 +2569,8 @@ msgstr "" #. -- [EVENT] --Childgrowingup__(23)@@+[NODE]55@@[STORY] #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]55@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]55@@[STORY] msgid "The path the healer is not physically challenging, yet not many have the wisdom or persistence to succeed." msgstr "" @@ -2160,6 +2578,8 @@ msgstr "" #. -- [EVENT] --Childgrowingup__(23)@@+[NODE]56@@[STORY] #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]56@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]56@@[STORY] msgid "The child is youth no more, today they join the proud calling of the healer and thanks to the path of Harmony, fate smiles at them on this day." msgstr "" @@ -2171,6 +2591,10 @@ msgstr "" #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]57@@[STORY] #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]69@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]57@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]69@@[STORY] msgid "The child is youth no more, today they join the proud calling of the healer." msgstr "" @@ -2178,17 +2602,31 @@ msgstr "" #. -- [EVENT] --Childgrowingup__(23)@@+[NODE]58@@[STORY] #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]58@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]58@@[STORY] msgid "Your child was gifted in magic, alas, a jealous witch found it and cursed it to live as a rat!" msgstr "" #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__(23)@@+[NODE]58@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]58@@[OUT]2 +#. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__(23)@@+[NODE]88@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]99@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]58@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]88@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]58@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]58@@[OUT]2 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]88@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]99@@[OUT]1 msgid "Welcome them back." msgstr "" @@ -2196,6 +2634,8 @@ msgstr "" #. -- [EVENT] --Childgrowingup__(23)@@+[NODE]61@@[STORY] #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]61@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]61@@[STORY] msgid "The child begun to train to be a bandit, but they never did return to the flock." msgstr "" @@ -2203,6 +2643,8 @@ msgstr "" #. -- [EVENT] --Childgrowingup__(23)@@+[NODE]68@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]68@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]68@@[OUT]1 msgid "[Magic user] Guide the young witch." msgstr "" @@ -2210,6 +2652,8 @@ msgstr "" #. -- [EVENT] --Childgrowingup__(23)@@+[NODE]72@@[STORY] #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]72@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]72@@[STORY] msgid "The path of fate is ever spinning in chaos. The child is sent away into the forest and from it they will emerge anew." msgstr "" @@ -2225,6 +2669,12 @@ msgstr "" #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]75@@[STORY] #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]76@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]74@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]75@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]76@@[STORY] msgid "" "Nature transformed your child into a forest demon.\n" "But they are just as loyal to you and your gods as before." @@ -2234,6 +2684,8 @@ msgstr "" #. -- [EVENT] --Childgrowingup__(23)@@+[NODE]77@@[STORY] #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]77@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]77@@[STORY] msgid "" "Nature did not transform your child into its demon, instead they will now walk the path of beast.\n" "But they are just as loyal to you and your gods as before." @@ -2243,6 +2695,8 @@ msgstr "" #. -- [EVENT] --Childgrowingup__(23)@@+[NODE]78@@[STORY] #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]78@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]78@@[STORY] msgid "The child is youth no more, today they join the proud profession of craftsmanship and because you chose the path of Light, they are more skilled than usual." msgstr "" @@ -2250,9 +2704,87 @@ msgstr "" #. -- [EVENT] --Childgrowingup__(23)@@+[NODE]88@@[STORY] #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]88@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]88@@[STORY] msgid "Your child was gifted in magic, alas, a jealous witch found it and cursed it to live as a spider!" msgstr "" +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]92@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]101@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]92@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]101@@[STORY] +msgid "The young boy must follow the volh into the depths of the greyworld and resist the temptation of power if they are to re-emerge as your kin." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]92@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]101@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]92@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]101@@[OUT]1 +msgid "[Magic user or Magic divine path] Guide the young one." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]94@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]95@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]94@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]95@@[STORY] +msgid "The boy is youth no more, today they join the dark path of the infamous volh." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]96@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]96@@[STORY] +msgid "The child strays and the greyworld strips their flesh away leaving only the bones. Still, they return to you." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]98@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]98@@[STORY] +msgid "The boy was not strong enough to become a volh, but they can serve as a gusla instead." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]99@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]99@@[STORY] +msgid "Your child was gifted in magic, alas, a jealous witch could not accept the return of the volh and cursed them to live as a bat!" +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]100@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]100@@[STORY] +msgid "The boy was not strong enough to become a volh, and their trials proved very bad, but they can serve as a gusla instead." +msgstr "" + #. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]2@@[OUT]9 msgid "[Intelligence]Your child is learned, perhaps they can become a healer." msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]11@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__Sea(24)@@+[NODE]70@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]11@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup Sea2(25)@@+[NODE]70@@[STORY] +msgid "The path the zerca is a spiritual one. There are few physical dangers, yet the chance of success is slim without proper training." +msgstr "" + +#. -- [EVENT] --Summon Death(26)@@+[NODE]2@@[STORY] +msgid "Your summoned ally has expired." +msgstr "" diff --git a/Modules/pot/KS Events.pot b/Modules/pot/KS Events.pot index 31422ce..303c15e 100644 --- a/Modules/pot/KS Events.pot +++ b/Modules/pot/KS Events.pot @@ -3081,6 +3081,10 @@ msgstr "" msgid "[Magic user]Krakens are creatures of magic. Attack it in the spirit realms!" msgstr "" +#. -- [EVENT] --Sea Haven 3(24)@@+[NODE]2@@[OUT]5 +msgid "Tell the kraken to let the girl go, after all, he owes you for that time you helped him out!" +msgstr "" + #. -- [EVENT] --Sea Haven 3(24)@@+[NODE]5@@[STORY] msgid "" "You sneak in and take the chest without the beast noticing. As you get out and examine your treasure, you see a map carved on top. It must lead to this home the girl spoke of.\n" @@ -3126,15 +3130,24 @@ msgid "" "When you examine the chest, you see a map carved on top. It must lead to this home the girl spoke of. The chest does not seem to have a way to open it - no locks, hinges, or other signs of how it works." msgstr "" +#. #-#-#-#-# KS Events.pot #-#-#-#-# #. -- [EVENT] --Sea Haven 3(24)@@+[NODE]17@@[OUT]1 +#. #-#-#-#-# KS Events.pot #-#-#-#-# +#. -- [EVENT] --Sea Haven 3(24)@@+[NODE]28@@[OUT]1 msgid "[Goblin or dwarf]Abandon the girl but take the treasure. Figure out a way to open it." msgstr "" +#. #-#-#-#-# KS Events.pot #-#-#-#-# #. -- [EVENT] --Sea Haven 3(24)@@+[NODE]17@@[OUT]2 +#. #-#-#-#-# KS Events.pot #-#-#-#-# +#. -- [EVENT] --Sea Haven 3(24)@@+[NODE]28@@[OUT]2 msgid "Leave the syrin to her fate. Bash open the chest and collect the loot." msgstr "" +#. #-#-#-#-# KS Events.pot #-#-#-#-# #. -- [EVENT] --Sea Haven 3(24)@@+[NODE]17@@[OUT]3 +#. #-#-#-#-# KS Events.pot #-#-#-#-# +#. -- [EVENT] --Sea Haven 3(24)@@+[NODE]28@@[OUT]3 msgid "Take the syrin back 'home' as the girl asked." msgstr "" @@ -3142,6 +3155,13 @@ msgstr "" msgid "You are badly beaten and forced to flee, and if you ever return, you find the cave abandoned." msgstr "" +#. -- [EVENT] --Sea Haven 3(24)@@+[NODE]28@@[STORY] +msgid "" +"The kraken nods nad swims away so you rescue the girl, who turns out to be a syrin. She collapses unconscious and only manages to whisper:\n" +"'Only home can cure me...'\n" +"When you examine the chest, you see a map carved on top. It must lead to this home the girl spoke of. The chest does not seem to have a way to open it - no locks, hinges, or other signs of how it works." +msgstr "" + #. #-#-#-#-# KS Events.pot #-#-#-#-# #. -- [EVENT] --Sea Haven 4(25)@@+[NODE]2@@[STORY] #. #-#-#-#-# KS Events.pot #-#-#-#-# @@ -7287,7 +7307,7 @@ msgstr "" #. -- [EVENT] --Kochei 2(65)@@+[NODE]10@@[STORY] msgid "" -"'Oh, we really must learn new ways of introduction, it seems. No, I am Koshei, another one of the six. Somewhat less interested in the reservation of the mystical arts and more bothered about getting my own back to where they were.\n" +"'Oh, we really must learn new ways of introduction, it seems. No, I am Koshei, another one of the six. Somewhat less interested in the preservation of the mystical arts and more bothered about getting my own powers back to where they were.\n" "Your friend is feeding that goal, so you see, there is nothing you can do here.'" msgstr "" @@ -8901,6 +8921,5 @@ msgstr "" msgid "" "You did a good job as bait, but not without some severe wounds. To save your life, the warriors had to kill the rabbit, and they lost more men:\n" "'You fought well and gave us the opportunity to take what we came here for. Here is a small reward. I am sorry your animal died.'\n" -"They depart.\n" -"113" +"They depart." msgstr "" diff --git a/Modules/pot/Lightbringers.pot b/Modules/pot/Lightbringers.pot index 17bbeb6..8ea322d 100644 --- a/Modules/pot/Lightbringers.pot +++ b/Modules/pot/Lightbringers.pot @@ -2,6 +2,8 @@ #. -- [EVENT] --VillageSmall(0)@@+[NODE]2@@[STORY] #. #-#-#-#-# Lightbringers.pot #-#-#-#-# #. -- [EVENT] --VillageLarge(2)@@+[NODE]2@@[STORY] +#. #-#-#-#-# Lightbringers.pot #-#-#-#-# +#. -- [EVENT] --Village Very Small(3)@@+[NODE]2@@[STORY] msgid "" "You come to a settlement claimed by the light. Its folk roam the streets in unison, working, crafting, ploughing the fields, all in silence, all together.\n" "When they spot you, they approach:\n" @@ -12,6 +14,10 @@ msgstr "" #. -- [EVENT] --VillageSmall(0)@@+[NODE]2@@[OUT]1 #. #-#-#-#-# Lightbringers.pot #-#-#-#-# #. -- [EVENT] --VillageLarge(2)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# Lightbringers.pot #-#-#-#-# +#. -- [EVENT] --Village Very Small(3)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# Lightbringers.pot #-#-#-#-# +#. -- [EVENT] --Nest(4)@@+[NODE]2@@[OUT]1 msgid "No, tell them you have come to talk and perhaps establish a friendship." msgstr "" @@ -19,6 +25,10 @@ msgstr "" #. -- [EVENT] --VillageSmall(0)@@+[NODE]3@@[STORY] #. #-#-#-#-# Lightbringers.pot #-#-#-#-# #. -- [EVENT] --VillageLarge(2)@@+[NODE]3@@[STORY] +#. #-#-#-#-# Lightbringers.pot #-#-#-#-# +#. -- [EVENT] --Village Very Small(3)@@+[NODE]3@@[STORY] +#. #-#-#-#-# Lightbringers.pot #-#-#-#-# +#. -- [EVENT] --Nest(4)@@+[NODE]3@@[STORY] msgid "" "'You are either one of us, or you are not. Come . . .'\n" "Light wisps begin to circle you, their cold heat on your skin and burning icicles touching your guts in an attempt at joining." @@ -28,6 +38,10 @@ msgstr "" #. -- [EVENT] --VillageSmall(0)@@+[NODE]3@@[OUT]1 #. #-#-#-#-# Lightbringers.pot #-#-#-#-# #. -- [EVENT] --VillageLarge(2)@@+[NODE]3@@[OUT]1 +#. #-#-#-#-# Lightbringers.pot #-#-#-#-# +#. -- [EVENT] --Village Very Small(3)@@+[NODE]3@@[OUT]1 +#. #-#-#-#-# Lightbringers.pot #-#-#-#-# +#. -- [EVENT] --Nest(4)@@+[NODE]3@@[OUT]1 msgid "Refuse and leave quickly." msgstr "" @@ -35,6 +49,10 @@ msgstr "" #. -- [EVENT] --VillageSmall(0)@@+[NODE]3@@[OUT]2 #. #-#-#-#-# Lightbringers.pot #-#-#-#-# #. -- [EVENT] --VillageLarge(2)@@+[NODE]3@@[OUT]2 +#. #-#-#-#-# Lightbringers.pot #-#-#-#-# +#. -- [EVENT] --Village Very Small(3)@@+[NODE]3@@[OUT]2 +#. #-#-#-#-# Lightbringers.pot #-#-#-#-# +#. -- [EVENT] --Nest(4)@@+[NODE]3@@[OUT]2 msgid "[Turmoil or Light]This is an abomination that defies both turmoil (seeking to tame it) and light (abusing its power). Attack head on!" msgstr "" @@ -42,6 +60,10 @@ msgstr "" #. -- [EVENT] --VillageSmall(0)@@+[NODE]3@@[OUT]3 #. #-#-#-#-# Lightbringers.pot #-#-#-#-# #. -- [EVENT] --VillageLarge(2)@@+[NODE]3@@[OUT]3 +#. #-#-#-#-# Lightbringers.pot #-#-#-#-# +#. -- [EVENT] --Village Very Small(3)@@+[NODE]3@@[OUT]3 +#. #-#-#-#-# Lightbringers.pot #-#-#-#-# +#. -- [EVENT] --Nest(4)@@+[NODE]3@@[OUT]3 msgid "[Magic or Nature]This force seems immaterial. Call upon your domain and face these fiends with your spirit!" msgstr "" @@ -49,6 +71,10 @@ msgstr "" #. -- [EVENT] --VillageSmall(0)@@+[NODE]3@@[OUT]4 #. #-#-#-#-# Lightbringers.pot #-#-#-#-# #. -- [EVENT] --VillageLarge(2)@@+[NODE]3@@[OUT]4 +#. #-#-#-#-# Lightbringers.pot #-#-#-#-# +#. -- [EVENT] --Village Very Small(3)@@+[NODE]3@@[OUT]4 +#. #-#-#-#-# Lightbringers.pot #-#-#-#-# +#. -- [EVENT] --Nest(4)@@+[NODE]3@@[OUT]4 msgid "[Harmony or Intellect]Show them the strength of your mind, a will that will not be bent." msgstr "" @@ -56,6 +82,8 @@ msgstr "" #. -- [EVENT] --VillageSmall(0)@@+[NODE]6@@[STORY] #. #-#-#-#-# Lightbringers.pot #-#-#-#-# #. -- [EVENT] --VillageLarge(2)@@+[NODE]6@@[STORY] +#. #-#-#-#-# Lightbringers.pot #-#-#-#-# +#. -- [EVENT] --Village Very Small(3)@@+[NODE]6@@[STORY] msgid "You destroy the lightbringers and the village burns, as if the light will not allow you a full victory." msgstr "" @@ -66,6 +94,8 @@ msgstr "" #. #-#-#-#-# Lightbringers.pot #-#-#-#-# #. -- [EVENT] --VillageSmall(0)@@+[NODE]13@@[OUT]1 #. #-#-#-#-# Lightbringers.pot #-#-#-#-# +#. -- [EVENT] --VillageSmall(0)@@+[NODE]32@@[OUT]1 +#. #-#-#-#-# Lightbringers.pot #-#-#-#-# #. -- [EVENT] --ArmyLight(1)@@+[NODE]27@@[OUT]2 #. #-#-#-#-# Lightbringers.pot #-#-#-#-# #. -- [EVENT] --ArmyLight(1)@@+[NODE]30@@[OUT]1 @@ -75,6 +105,22 @@ msgstr "" #. -- [EVENT] --VillageLarge(2)@@+[NODE]8@@[OUT]1 #. #-#-#-#-# Lightbringers.pot #-#-#-#-# #. -- [EVENT] --VillageLarge(2)@@+[NODE]13@@[OUT]1 +#. #-#-#-#-# Lightbringers.pot #-#-#-#-# +#. -- [EVENT] --Village Very Small(3)@@+[NODE]6@@[OUT]1 +#. #-#-#-#-# Lightbringers.pot #-#-#-#-# +#. -- [EVENT] --Village Very Small(3)@@+[NODE]8@@[OUT]1 +#. #-#-#-#-# Lightbringers.pot #-#-#-#-# +#. -- [EVENT] --Village Very Small(3)@@+[NODE]13@@[OUT]1 +#. #-#-#-#-# Lightbringers.pot #-#-#-#-# +#. -- [EVENT] --Village Very Small(3)@@+[NODE]32@@[OUT]1 +#. #-#-#-#-# Lightbringers.pot #-#-#-#-# +#. -- [EVENT] --Nest(4)@@+[NODE]6@@[OUT]1 +#. #-#-#-#-# Lightbringers.pot #-#-#-#-# +#. -- [EVENT] --Nest(4)@@+[NODE]8@@[OUT]1 +#. #-#-#-#-# Lightbringers.pot #-#-#-#-# +#. -- [EVENT] --Nest(4)@@+[NODE]13@@[OUT]1 +#. #-#-#-#-# Lightbringers.pot #-#-#-#-# +#. -- [EVENT] --Nest(4)@@+[NODE]32@@[OUT]1 msgid "Leave." msgstr "" @@ -82,6 +128,10 @@ msgstr "" #. -- [EVENT] --VillageSmall(0)@@+[NODE]8@@[STORY] #. #-#-#-#-# Lightbringers.pot #-#-#-#-# #. -- [EVENT] --VillageLarge(2)@@+[NODE]8@@[STORY] +#. #-#-#-#-# Lightbringers.pot #-#-#-#-# +#. -- [EVENT] --Village Very Small(3)@@+[NODE]8@@[STORY] +#. #-#-#-#-# Lightbringers.pot #-#-#-#-# +#. -- [EVENT] --Nest(4)@@+[NODE]8@@[STORY] msgid "You are badly beaten and forced to flee. One or more of your folk could fall under their dominion . . ." msgstr "" @@ -89,6 +139,8 @@ msgstr "" #. -- [EVENT] --VillageSmall(0)@@+[NODE]13@@[STORY] #. #-#-#-#-# Lightbringers.pot #-#-#-#-# #. -- [EVENT] --VillageLarge(2)@@+[NODE]13@@[STORY] +#. #-#-#-#-# Lightbringers.pot #-#-#-#-# +#. -- [EVENT] --Village Very Small(3)@@+[NODE]13@@[STORY] msgid "" "Your resistance wakens something within the taken folk and they banish the light from their souls! Alas, their bodies are too weak and burnt out to survive without the hive mind and they fall dead, but free.\n" "The village itself burns as if the light would not abide your victory." @@ -98,6 +150,8 @@ msgstr "" #. -- [EVENT] --VillageSmall(0)@@+[NODE]18@@[STORY] #. #-#-#-#-# Lightbringers.pot #-#-#-#-# #. -- [EVENT] --VillageLarge(2)@@+[NODE]18@@[STORY] +#. #-#-#-#-# Lightbringers.pot #-#-#-#-# +#. -- [EVENT] --Village Very Small(3)@@+[NODE]18@@[STORY] msgid "'Bringer of light, come, see us. One day you will join. For now some us may wish to travel with you.'" msgstr "" @@ -105,6 +159,8 @@ msgstr "" #. -- [EVENT] --VillageSmall(0)@@+[NODE]18@@[OUT]1 #. #-#-#-#-# Lightbringers.pot #-#-#-#-# #. -- [EVENT] --VillageLarge(2)@@+[NODE]18@@[OUT]1 +#. #-#-#-#-# Lightbringers.pot #-#-#-#-# +#. -- [EVENT] --Village Very Small(3)@@+[NODE]18@@[OUT]1 msgid "See the light village." msgstr "" @@ -112,6 +168,8 @@ msgstr "" #. -- [EVENT] --VillageSmall(0)@@+[NODE]19@@[STORY] #. #-#-#-#-# Lightbringers.pot #-#-#-#-# #. -- [EVENT] --VillageLarge(2)@@+[NODE]19@@[STORY] +#. #-#-#-#-# Lightbringers.pot #-#-#-#-# +#. -- [EVENT] --Village Very Small(3)@@+[NODE]19@@[STORY] msgid "The village seems frozen in time. The people move so slowly you can barely see it. Yet they all seem really happy." msgstr "" @@ -119,6 +177,8 @@ msgstr "" #. -- [EVENT] --VillageSmall(0)@@+[NODE]19@@[OUT]1 #. #-#-#-#-# Lightbringers.pot #-#-#-#-# #. -- [EVENT] --VillageLarge(2)@@+[NODE]19@@[OUT]1 +#. #-#-#-#-# Lightbringers.pot #-#-#-#-# +#. -- [EVENT] --Village Very Small(3)@@+[NODE]19@@[OUT]1 msgid "Have your spirit healed." msgstr "" @@ -126,6 +186,8 @@ msgstr "" #. -- [EVENT] --VillageSmall(0)@@+[NODE]19@@[OUT]2 #. #-#-#-#-# Lightbringers.pot #-#-#-#-# #. -- [EVENT] --VillageLarge(2)@@+[NODE]19@@[OUT]2 +#. #-#-#-#-# Lightbringers.pot #-#-#-#-# +#. -- [EVENT] --Village Very Small(3)@@+[NODE]19@@[OUT]2 msgid "Have your mental health cured." msgstr "" @@ -133,6 +195,8 @@ msgstr "" #. -- [EVENT] --VillageSmall(0)@@+[NODE]19@@[OUT]3 #. #-#-#-#-# Lightbringers.pot #-#-#-#-# #. -- [EVENT] --VillageLarge(2)@@+[NODE]19@@[OUT]3 +#. #-#-#-#-# Lightbringers.pot #-#-#-#-# +#. -- [EVENT] --Village Very Small(3)@@+[NODE]19@@[OUT]3 msgid "Remove curses." msgstr "" @@ -140,6 +204,8 @@ msgstr "" #. -- [EVENT] --VillageSmall(0)@@+[NODE]19@@[OUT]4 #. #-#-#-#-# Lightbringers.pot #-#-#-#-# #. -- [EVENT] --VillageLarge(2)@@+[NODE]19@@[OUT]4 +#. #-#-#-#-# Lightbringers.pot #-#-#-#-# +#. -- [EVENT] --Village Very Small(3)@@+[NODE]19@@[OUT]4 msgid "Recruit lightbringers." msgstr "" @@ -147,9 +213,18 @@ msgstr "" #. -- [EVENT] --VillageSmall(0)@@+[NODE]19@@[OUT]5 #. #-#-#-#-# Lightbringers.pot #-#-#-#-# #. -- [EVENT] --VillageLarge(2)@@+[NODE]19@@[OUT]5 +#. #-#-#-#-# Lightbringers.pot #-#-#-#-# +#. -- [EVENT] --Village Very Small(3)@@+[NODE]19@@[OUT]5 msgid "Nothing to do for now, leave." msgstr "" +#. #-#-#-#-# Lightbringers.pot #-#-#-#-# +#. -- [EVENT] --VillageSmall(0)@@+[NODE]32@@[STORY] +#. #-#-#-#-# Lightbringers.pot #-#-#-#-# +#. -- [EVENT] --Village Very Small(3)@@+[NODE]32@@[STORY] +msgid "The lightbringers turn to you in anger, but they suddenly simply collapse. The destruction of the light-beast is working." +msgstr "" + #. -- [EVENT] --ArmyLight(1)@@+[NODE]2@@[STORY] msgid "" "A group of folk taken by the light scourge approaches you - lightbringers, as they are now known.\n" @@ -194,10 +269,41 @@ msgid "" "They move away." msgstr "" +#. #-#-#-#-# Lightbringers.pot #-#-#-#-# #. -- [EVENT] --ArmyLight(1)@@+[NODE]27@@[OUT]1 +#. #-#-#-#-# Lightbringers.pot #-#-#-#-# +#. -- [EVENT] --Nest(4)@@+[NODE]18@@[OUT]2 msgid "Attack!" msgstr "" +#. #-#-#-#-# Lightbringers.pot #-#-#-#-# #. -- [EVENT] --ArmyLight(1)@@+[NODE]30@@[STORY] +#. #-#-#-#-# Lightbringers.pot #-#-#-#-# +#. -- [EVENT] --Nest(4)@@+[NODE]32@@[STORY] msgid "A group of the lightbringers approaches, but they suddenly simply collapse. The destruction of the light-beast is working." msgstr "" + +#. -- [EVENT] --Nest(4)@@+[NODE]2@@[STORY] +msgid "" +"You come to a place claimed by the light. There are creatures and people here, all standing together, staring into space.\n" +"When they spot you, they approach:\n" +"'You have come to join us?'" +msgstr "" + +#. -- [EVENT] --Nest(4)@@+[NODE]6@@[STORY] +msgid "You destroy the lightbringers and the nest burns, as if the light will not allow you a full victory." +msgstr "" + +#. -- [EVENT] --Nest(4)@@+[NODE]13@@[STORY] +msgid "" +"Your resistance wakens something within the taken folk and they banish the light from their souls! Alas, their bodies are too weak and burnt out to survive without the hive mind and they fall dead, but free.\n" +"The nest itself burns as if the light would not abide your victory." +msgstr "" + +#. -- [EVENT] --Nest(4)@@+[NODE]18@@[STORY] +msgid "'Bringer of light, come, see us. One day you will join. For now we thank you for your aid.'" +msgstr "" + +#. -- [EVENT] --Nest(4)@@+[NODE]18@@[OUT]1 +msgid "Leave them be." +msgstr "" diff --git a/Modules/pot/Misc Encounters 2.pot b/Modules/pot/Misc Encounters 2.pot index e6bb70c..4faa0a9 100644 --- a/Modules/pot/Misc Encounters 2.pot +++ b/Modules/pot/Misc Encounters 2.pot @@ -941,7 +941,7 @@ msgstr "" #. -- [EVENT] --TheodoreMIniQuest1(5)@@+[NODE]4@@[STORY] msgid "" -"'Good. Finally, my first task for you, cook or find me some more food please. To do it, set up camp and choose nice stone oven icon to Cook (later you can also craft high tier, 4+, materials there), or the basket to Gather food from the land.\n" +"'Good. Finally, my first task for you, cook or find me some more food please. To do it, set up camp and choose the nice stone oven icon to Cook (later you can also craft high tier, 4+, materials there), or the basket to Gather food from the land.\n" "This is making me hungry, so hurry up!'\n" "He disappears." msgstr "" diff --git a/Modules/pot/Nightdemons.pot b/Modules/pot/Nightdemons.pot index 2e98c46..1c4ebfd 100644 --- a/Modules/pot/Nightdemons.pot +++ b/Modules/pot/Nightdemons.pot @@ -78,7 +78,7 @@ msgid "[Horz or Zorya] As masters of moon and the stars, claim your affinity wit msgstr "" #. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]2@@[OUT]2 -msgid "Ask if there is anything you can help with?" +msgid "Ask if you can enter and explore?" msgstr "" #. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]2@@[OUT]4 diff --git a/Modules/pot/Sea Encounters.pot b/Modules/pot/Sea Encounters.pot index 55a2aa1..ebbc567 100644 --- a/Modules/pot/Sea Encounters.pot +++ b/Modules/pot/Sea Encounters.pot @@ -229,12 +229,16 @@ msgstr "" #. #-#-#-#-# Sea Encounters.pot #-#-#-#-# #. -- [EVENT] --FloatingLoot(7)@@+[NODE]9@@[OUT]1 #. #-#-#-#-# Sea Encounters.pot #-#-#-#-# +#. -- [EVENT] --FloatingLoot(7)@@+[NODE]16@@[OUT]1 +#. #-#-#-#-# Sea Encounters.pot #-#-#-#-# #. -- [EVENT] --FloatingLoot3(12)@@+[NODE]2@@[OUT]3 #. #-#-#-#-# Sea Encounters.pot #-#-#-#-# #. -- [EVENT] --FloatingLoot3(12)@@+[NODE]5@@[OUT]1 #. #-#-#-#-# Sea Encounters.pot #-#-#-#-# #. -- [EVENT] --FloatingLoot3(12)@@+[NODE]9@@[OUT]1 #. #-#-#-#-# Sea Encounters.pot #-#-#-#-# +#. -- [EVENT] --FloatingLoot3(12)@@+[NODE]16@@[OUT]1 +#. #-#-#-#-# Sea Encounters.pot #-#-#-#-# #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]7@@[OUT]1 #. #-#-#-#-# Sea Encounters.pot #-#-#-#-# #. -- [EVENT] --SeaStormDiff5(13)@@+[NODE]11@@[OUT]1 @@ -274,6 +278,8 @@ msgstr "" #. -- [EVENT] --FloatingLoot5(18)@@+[NODE]5@@[OUT]1 #. #-#-#-#-# Sea Encounters.pot #-#-#-#-# #. -- [EVENT] --FloatingLoot5(18)@@+[NODE]9@@[OUT]1 +#. #-#-#-#-# Sea Encounters.pot #-#-#-#-# +#. -- [EVENT] --FloatingLoot5(18)@@+[NODE]16@@[OUT]1 msgid "Leave." msgstr "" @@ -1107,6 +1113,15 @@ msgstr "" msgid "The rocks prove to be razor sharp and the waters not as calm as you thought. You get pretty banged up and swim back to your boat." msgstr "" +#. #-#-#-#-# Sea Encounters.pot #-#-#-#-# +#. -- [EVENT] --FloatingLoot(7)@@+[NODE]16@@[STORY] +#. #-#-#-#-# Sea Encounters.pot #-#-#-#-# +#. -- [EVENT] --FloatingLoot3(12)@@+[NODE]16@@[STORY] +#. #-#-#-#-# Sea Encounters.pot #-#-#-#-# +#. -- [EVENT] --FloatingLoot5(18)@@+[NODE]16@@[STORY] +msgid "You swim ahead and manage get to the debris and gather what you can safely." +msgstr "" + #. #-#-#-#-# Sea Encounters.pot #-#-#-#-# #. -- [EVENT] --FloatingLoot3(12)@@+[NODE]9@@[STORY] #. #-#-#-#-# Sea Encounters.pot #-#-#-#-# diff --git a/Modules/pot/Slavyan.pot b/Modules/pot/Slavyan.pot index c438d71..6926cb6 100644 --- a/Modules/pot/Slavyan.pot +++ b/Modules/pot/Slavyan.pot @@ -1905,6 +1905,8 @@ msgstr "" #. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]37@@[OUT]1 #. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]37@@[OUT]1 +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --Giving up people(32)@@+[NODE]2@@[OUT]1 msgid "Wish them well and leave." msgstr "" @@ -2051,6 +2053,10 @@ msgstr "" msgid "Visit the tavern to gamble, drink or recruit once you are friends." msgstr "" +#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]2@@[OUT]9 +msgid "You have folk that may want to join the Slavyans. Leave them here." +msgstr "" + #. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]18@@[STORY] #. #-#-#-#-# Slavyan.pot #-#-#-#-# @@ -4859,3 +4865,11 @@ msgstr "" #. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]17@@[OUT]1 msgid "Pay for a child." msgstr "" + +#. -- [EVENT] --Giving up people(32)@@+[NODE]2@@[STORY] +msgid "Your kin happily joins the Slavyan village, and you even get some moonshine in return." +msgstr "" + +#. -- [EVENT] --Giving up people(32)@@+[NODE]2@@[OUT]2 +msgid "Actually, ask them to stay with you!" +msgstr "" diff --git a/Modules/pot/SpiritTalkers.pot b/Modules/pot/SpiritTalkers.pot index e70677f..045ed6d 100644 --- a/Modules/pot/SpiritTalkers.pot +++ b/Modules/pot/SpiritTalkers.pot @@ -3821,7 +3821,7 @@ msgstr "" #. -- [EVENT] --Ghost training goblin(26)@@+[NODE]3@@[STORY] msgid "" "'Oi. You travel with spirit companions. For a fee, I go into greyworld and I give your spirits more mojo, eh?'\n" -"[Training your pet will only raise it to fourth rank, no higher and you can only train one pet at a time]" +"[Training your pet will only raise it to fourth rank, with only a small chance for higher and you can only train one pet at a time]" msgstr "" #. -- [EVENT] --Ghost training goblin(26)@@+[NODE]3@@[OUT]1 diff --git a/Modules/pot/VOLH DLC.pot b/Modules/pot/VOLH DLC.pot new file mode 100644 index 0000000..2546cab --- /dev/null +++ b/Modules/pot/VOLH DLC.pot @@ -0,0 +1,3713 @@ +#. -- [EVENT] --Dark Volh(0)@@+[NODE]2@@[STORY] +msgid "You see a small hamlet assailed by the unliving!" +msgstr "" + +#. -- [EVENT] --Dark Volh(0)@@+[NODE]2@@[OUT]1 +msgid "Help them out and attack the unliving!" +msgstr "" + +#. -- [EVENT] --Dark Volh(0)@@+[NODE]2@@[OUT]2 +msgid "None of your business. Leave." +msgstr "" + +#. -- [EVENT] --Dark Volh(0)@@+[NODE]2@@[OUT]3 +msgid "[Male witch]These unliving were summoned here -- you can feel it. Try breaking their bond with your own ritual." +msgstr "" + +#. -- [EVENT] --Dark Volh(0)@@+[NODE]2@@[OUT]4 +msgid "[Necromancer]Some untrained youth clearly summoned these skeletons. Command them to cease, and track the culprit." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Dark Volh(0)@@+[NODE]7@@[STORY] +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Dark Volh(0)@@+[NODE]22@@[STORY] +msgid "" +"The skeletons collapse, their unnatural bond to life broken. You sense a faint trail of their young master, for you know for certain it is a mere child that played with the dark art.\n" +"The trail leads deep into the greyworld, a land of neither living nor dead." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Dark Volh(0)@@+[NODE]7@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Dark Volh(0)@@+[NODE]10@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Dark Volh(0)@@+[NODE]11@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Dark Volh(0)@@+[NODE]22@@[OUT]1 +msgid "Ask the villagers what happened here." +msgstr "" + +#. -- [EVENT] --Dark Volh(0)@@+[NODE]10@@[STORY] +msgid "You eventually break the bond that held the unliving here, but the foul magic that awakened them was wild, uncontrolled, and it stung back." +msgstr "" + +#. -- [EVENT] --Dark Volh(0)@@+[NODE]11@@[STORY] +msgid "You destroy the unliving scourge and burn their bones to ash to make sure they do not rise again." +msgstr "" + +#. -- [EVENT] --Dark Volh(0)@@+[NODE]12@@[STORY] +msgid "You are badly beaten and forced to flee for now." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Dark Volh(0)@@+[NODE]12@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --forest(28)@@+[NODE]34@@[OUT]1 +msgid "Run." +msgstr "" + +#. -- [EVENT] --Dark Volh(0)@@+[NODE]14@@[STORY] +msgid "" +"A village elder speaks to you:\n" +"'It was our boy, Ivan... he was born with the dark mark, and you see, before, we made sure he was never taught magic, but now, the volh came, said they will teach him, said the gods sent them. So we let them, but the boy, he, he made a mockery of the dead simply to impress his friends... poor Viola, she was killed by one of the fiends...'" +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Dark Volh(0)@@+[NODE]14@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Dark Volh(0)@@+[NODE]16@@[OUT]1 +msgid "Does he know where the boy is now?" +msgstr "" + +#. -- [EVENT] --Dark Volh(0)@@+[NODE]14@@[OUT]2 +msgid "Is the volh who was teaching him still here?" +msgstr "" + +#. -- [EVENT] --Dark Volh(0)@@+[NODE]15@@[STORY] +msgid "'His teacher said the boy went into some ghost place. We don't know. It is in the lands of the goblins, the darkness islands. That's all I know.'" +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Dark Volh(0)@@+[NODE]15@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Dark Volh(0)@@+[NODE]15@@[OUT]2 +msgid "Nod and say that perhaps you will try to seek out this troubled youth before he makes more unliving." +msgstr "" + +#. -- [EVENT] --Dark Volh(0)@@+[NODE]16@@[STORY] +msgid "'No, the bastard went and left us to our fates! Said something about having to find the boy fast, about bad consequences given more time.'" +msgstr "" + +#. -- [EVENT] --Dark Volh(0)@@+[NODE]17@@[STORY] +msgid "" +"'You do what you want. We'll be on our way to find safer parts, and we'll have none of that boy-learning-magic silliness in the future!'\n" +"They give your own volh some dirty looks before they hurry away." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Dark Volh(0)@@+[NODE]17@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Dark Volh(0)@@+[NODE]18@@[OUT]1 +msgid "Wish them well and leave." +msgstr "" + +#. -- [EVENT] --Dark Volh(0)@@+[NODE]18@@[STORY] +msgid "" +"'You do what you want. We'll be on our way to find safer parts, and we'll have none of that boy-learning-magic silliness in the future!'\n" +"The folk move away and leave you a small gift in thanks for helping." +msgstr "" + +#. -- [EVENT] --Dark Volh Start(1)@@+[NODE]2@@[STORY] +msgid "You hear the sounds of a fight and see torchlight up ahead. Likely a small settlement." +msgstr "" + +#. -- [EVENT] --Dark Volh Start(1)@@+[NODE]2@@[OUT]1 +msgid "Mark it on your map." +msgstr "" + +#. -- [EVENT] --Dark Volh Trail(2)@@+[NODE]2@@[STORY] +msgid "You heard rumours of the unliving roaming nearby, and of a boy who seemed to control them. This may be the child you were looking for." +msgstr "" + +#. -- [EVENT] --Dark Volh Trail(2)@@+[NODE]2@@[OUT]1 +msgid "Track him." +msgstr "" + +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]2@@[STORY] +msgid "" +"You see the place where the veil between the greyworld -- a land of the spirits and pure magic -- and this one has thinned to the point of merging.\n" +"It is here that you spot the body of an old volh and a young boy crying over it. The boy's body is part ethereal and the veins on his round face are blackened and pulsating." +msgstr "" + +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]2@@[OUT]1 +msgid "[Male witch only]This boy's croppings are clearly going astray. He is lost and driven towards darkness. Try to speak to him calmly." +msgstr "" + +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]2@@[OUT]2 +msgid "[Shaman or spirit only]This poor human is clearly trapped in the greyworld, and the stupid human male witch was not able to guide him through properly. Spirits need to be respected, not forced towards obedience. Speak to the spirits and ask them to let the boy go, to allow him to choose his path freely." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]2@@[OUT]3 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]33@@[OUT]3 +msgid "[Magic user]A lot of dark energies are cumulating here. Try to calm this storm before it blows up, even if it will put the child in more danger." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]2@@[OUT]4 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]33@@[OUT]4 +msgid "[Witch]A typical outcome of human or orc males trying to meddle in what is not their forte! Kill the child swiftly so it does not suffer or bring more darkness here." +msgstr "" + +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]2@@[OUT]5 +msgid "Try to speak to the child." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]2@@[OUT]6 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]46@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]54@@[OUT]4 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]55@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]57@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Cmok lair(6)@@+[NODE]3@@[OUT]4 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Cmok lair(6)@@+[NODE]4@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Cmok lair(6)@@+[NODE]10@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Kraken pond(7)@@+[NODE]3@@[OUT]4 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Kraken pond(7)@@+[NODE]27@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Dark Volh Spwn2(24)@@+[NODE]46@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --caravan(27)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --forest(28)@@+[NODE]11@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --forest(28)@@+[NODE]25@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --swamps(29)@@+[NODE]25@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Rat curse elf spwn(32)@@+[NODE]2@@[OUT]3 +msgid "Attack!" +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]2@@[OUT]7 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]5@@[OUT]5 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]33@@[OUT]5 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]46@@[OUT]3 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Dark Volh Spwn2(24)@@+[NODE]46@@[OUT]3 +msgid "Leave them be. This is none of your business." +msgstr "" + +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]5@@[STORY] +msgid "" +"The boy looks up, black tears running down his pale cheeks:\n" +"'I'm sorry, I never meant to... he said it was okay, he said it was safe, to come to him, but then the spirits told me to take more of the dark, and more and more, and it was so good... but now he's dead.'\n" +"The boy whimpers." +msgstr "" + +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]5@@[OUT]1 +msgid "[Male witch only]The boy needs to complete his path, and you must become his guide. Speak the volh rites of passage to try to aid the child." +msgstr "" + +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]5@@[OUT]2 +msgid "Kill the boy, for his path is darkened already, and it will be hard to keep him away from it even if you were to help him now." +msgstr "" + +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]5@@[OUT]3 +msgid "[Magic user]Mystical powers are swirling with chaos here. Try to cleanse the place so the child may be saved from destruction or utter darkness." +msgstr "" + +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]5@@[OUT]4 +msgid "Try to physically pull the boy away from this place of magic, even though you know this is the riskiest path." +msgstr "" + +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]9@@[STORY] +msgid "" +"You speak the words and as the boy hears them, he rises and walks the path, becoming more and more corporeal with every step.\n" +"You see the darkness seep out of his body, although you suspect that he will remain tainted always. He collapses as he fully exits the greyworld.\n" +"You, however, feel that you have now become a true volh, as you have proven that you can be a mentor to the young boy." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]9@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]20@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]22@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]27@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]39@@[OUT]1 +msgid "Wait for the boy to wake up." +msgstr "" + +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]10@@[STORY] +msgid "The child wakes. His body and mind have reverted to his younger self, so perhaps he will yet have a chance to grow up into a volh one day." +msgstr "" + +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]10@@[OUT]1 +msgid "Ask him what happened here and back in the village." +msgstr "" + +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]11@@[STORY] +msgid "'I... I am not sure. It was so dark and confusing. So many voices, all telling me to do stuff. And then I had friends, so many friends, they would do what I wanted... until they didn't, until they did bad things and I couldn't stop them... oh no, oh no, you have to stop him -- my dragon! He is out there and I think he means to destroy many more villages!'" +msgstr "" + +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]11@@[OUT]1 +msgid "Ask the boy where the dragon is, and leave together." +msgstr "" + +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]11@@[OUT]2 +msgid "Ask the boy where the dragon is, but leave him here -- he needs to find his own way from now on." +msgstr "" + +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]14@@[STORY] +msgid "As you approach the child with deadly intent, you feel the earth tremble, and from beneath, a bony claw emerges, followed by a full-grown unliving dragon!" +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]14@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Cmok lair(6)@@+[NODE]13@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Cmok lair(6)@@+[NODE]20@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Volh madness(22)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Volh madness2(23)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --forest(28)@@+[NODE]37@@[OUT]1 +msgid "Fight!" +msgstr "" + +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]15@@[STORY] +msgid "" +"Whatever you tried, it did not work. The boy continues to inhale darkness, and it twists his little body until he becomes a grown man.\n" +"He looks back at you and smiles, then tears through the veil and walks out, far away from your reach." +msgstr "" + +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]15@@[OUT]1 +msgid "Try to follow him." +msgstr "" + +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]16@@[STORY] +msgid "You kill the dragon and see the boy collapse while he is still trapped in the greyworld. His body goes limp and spirits tear it apart. Then the rift to the spirit world closes." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]16@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]36@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]48@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]50@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]52@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Cmok(4)@@+[NODE]6@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Cmok(4)@@+[NODE]7@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Cmok(4)@@+[NODE]10@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Cmok(4)@@+[NODE]13@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Cmok(4)@@+[NODE]20@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Cmok(4)@@+[NODE]22@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Cmok(4)@@+[NODE]26@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Cmok(4)@@+[NODE]28@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Cmok(4)@@+[NODE]29@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Cmok(4)@@+[NODE]32@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Cmok(4)@@+[NODE]33@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Cmok(4)@@+[NODE]34@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Exposure(5)@@+[NODE]6@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Exposure(5)@@+[NODE]6@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Exposure(5)@@+[NODE]7@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Exposure(5)@@+[NODE]7@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Exposure(5)@@+[NODE]11@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Cmok lair(6)@@+[NODE]2@@[OUT]3 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Cmok lair(6)@@+[NODE]25@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Kraken pond(7)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Kraken pond(7)@@+[NODE]3@@[OUT]5 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Kraken pond(7)@@+[NODE]16@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Kraken pond(7)@@+[NODE]22@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Kraken pond(7)@@+[NODE]25@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Kraken pond(7)@@+[NODE]27@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Release the kraken(8)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]14@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]15@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]16@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]17@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]19@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]20@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]21@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]22@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]23@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]25@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]32@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]37@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]37@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]39@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]40@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]40@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]43@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]45@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Autumn Preserves(10)@@+[NODE]7@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Autumn Preserves(10)@@+[NODE]14@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Autumn Preserves(10)@@+[NODE]16@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Autumn Preserves(10)@@+[NODE]17@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Autumn Preserves(10)@@+[NODE]20@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Autumn Preserves(10)@@+[NODE]22@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Autumn Preserves(10)@@+[NODE]23@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Autumn Preserves(10)@@+[NODE]25@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Autumn Preserves(10)@@+[NODE]29@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Autumn Preserves(10)@@+[NODE]29@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Autumn Preserves(10)@@+[NODE]32@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Autumn Preserves(10)@@+[NODE]37@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Autumn Preserves(10)@@+[NODE]39@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Autumn Preserves(10)@@+[NODE]43@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Autumn Preserves(10)@@+[NODE]46@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Marzanna(11)@@+[NODE]3@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Marzanna(11)@@+[NODE]7@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Pikulik(12)@@+[NODE]6@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Pikulik(12)@@+[NODE]9@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Pikulik(12)@@+[NODE]10@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Pikulik(12)@@+[NODE]11@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Pikulik(12)@@+[NODE]14@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Pikulik consequence(13)@@+[NODE]12@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]2@@[OUT]12 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]8@@[OUT]7 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]22@@[OUT]6 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]28@@[OUT]6 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]33@@[OUT]6 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Bialun(15)@@+[NODE]8@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Bialun(15)@@+[NODE]9@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Bialun(15)@@+[NODE]11@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Bialun(15)@@+[NODE]12@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Bialun(15)@@+[NODE]13@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Bialun(15)@@+[NODE]14@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Bialun(15)@@+[NODE]15@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Bludnik(16)@@+[NODE]8@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Bludnik(16)@@+[NODE]14@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Bludnik(16)@@+[NODE]16@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Bludnik(16)@@+[NODE]19@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Bludnik(16)@@+[NODE]21@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Bludnik(16)@@+[NODE]23@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Pustecki(17)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Pustecki(17)@@+[NODE]4@@[OUT]4 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Pustecki(17)@@+[NODE]5@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Pustecki(17)@@+[NODE]11@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Domovniks(18)@@+[NODE]7@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Domovniks(18)@@+[NODE]9@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Domovniks(18)@@+[NODE]13@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Domovniks(18)@@+[NODE]15@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Domovniks(18)@@+[NODE]19@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Domovniks(18)@@+[NODE]22@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Domovniks(18)@@+[NODE]25@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Domovniks(18)@@+[NODE]26@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Domovniks(18)@@+[NODE]27@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Domovniks(18)@@+[NODE]29@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --zymk1(20)@@+[NODE]19@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --zymk1(20)@@+[NODE]22@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --zymk1(20)@@+[NODE]25@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --zymk1(20)@@+[NODE]26@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --zymk2(21)@@+[NODE]19@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --zymk2(21)@@+[NODE]22@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --zymk2(21)@@+[NODE]25@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --zymk2(21)@@+[NODE]26@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Volh madness(22)@@+[NODE]4@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Volh madness(22)@@+[NODE]9@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Volh madness(22)@@+[NODE]13@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Volh madness2(23)@@+[NODE]4@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Volh madness2(23)@@+[NODE]9@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Volh madness2(23)@@+[NODE]13@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Volh madness2(23)@@+[NODE]15@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Dark Volh Spwn2(24)@@+[NODE]48@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Dark Volh Spwn2(24)@@+[NODE]50@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Dark Volh Spwn2(24)@@+[NODE]52@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Winter Koliada(25)@@+[NODE]14@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --forest(28)@@+[NODE]3@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --forest(28)@@+[NODE]4@@[OUT]5 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --forest(28)@@+[NODE]11@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --forest(28)@@+[NODE]41@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --forest(28)@@+[NODE]58@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --swamps(29)@@+[NODE]3@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --swamps(29)@@+[NODE]6@@[OUT]4 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --swamps(29)@@+[NODE]22@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --swamps(29)@@+[NODE]25@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --swamps(29)@@+[NODE]42@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Rat curse(31)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Rat curse(31)@@+[NODE]11@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Rat curse(31)@@+[NODE]21@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Rat curse(31)@@+[NODE]26@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Rat curse(31)@@+[NODE]27@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Rat curse(31)@@+[NODE]32@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Rat curse(31)@@+[NODE]34@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Rat curse(31)@@+[NODE]35@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Rat curse(31)@@+[NODE]37@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Rat curse(31)@@+[NODE]40@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Rat curse(31)@@+[NODE]43@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Rat curse elf spwn(32)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Rat curse elf spwn(32)@@+[NODE]8@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Rat curse elf spwn(32)@@+[NODE]21@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Rat curse elf spwn(32)@@+[NODE]27@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Rat curse elf spwn(32)@@+[NODE]30@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Rat curse elf spwn(32)@@+[NODE]31@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Rat Curse Rats spwn(33)@@+[NODE]3@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Rat Curse Rats spwn(33)@@+[NODE]4@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Rat Curse Rats spwn(33)@@+[NODE]10@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Rat Curse Rats spwn(33)@@+[NODE]11@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Rat Curse Rats spwn(33)@@+[NODE]12@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Rat Curse Rats spwn(33)@@+[NODE]13@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Rat Curse Rats spwn(33)@@+[NODE]19@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Volh Return(34)@@+[NODE]18@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Volh Return(34)@@+[NODE]19@@[OUT]1 +msgid "Leave." +msgstr "" + +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]20@@[STORY] +msgid "" +"You speak the words and as the boy hears them, he rises and walks the path, becoming more and more corporeal with every step.\n" +"You see the darkness seep out of his body, although you suspect that he will remain tainted always. He collapses as he fully exits the greyworld." +msgstr "" + +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]22@@[STORY] +msgid "" +"The spirits listen to your plea and agree to let the boy go. He rises and walks the path, becoming more and more corporeal with every step.\n" +"You see the darkness seep out of his body, although you suspect that he will remain tainted always. He collapses as he fully exits the greyworld." +msgstr "" + +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]27@@[STORY] +msgid "" +"You manage to close the rip between this world and the greyworld, calming the dark energies. The child is spat out into our world, unconscious but alive.\n" +"You see the darkness seep out of his body, although you suspect that he will remain tainted always." +msgstr "" + +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]28@@[STORY] +msgid "" +"You manage to close the rip between this world and the greyworld, calming the dark energies. Alas, the boy perishes in the spirit world and emerges as a lost wraith, with no inkling of his former self. It will follow you, but only as a servant.\n" +"You do, however, notice an unliving dragon fly by and roar in joy at his newly found freedom. He will likely wreak havoc on the living if unchecked." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]28@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]38@@[OUT]1 +msgid "Take the wraith and go deal with this unliving dragon." +msgstr "" + +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]29@@[STORY] +msgid "" +"You use the feather of a crow, dipped in the blood of three virgins and carried under your armpit for three full moons. The feather gently floats to the boy, crossing into the greyworld unhindered, and upon touching the child's heart, it kills him instantly.\n" +"It also severs any magic links to unclean creatures that the child had called to unlife. The boy's spirit, cleansed and calm, becomes yours to command." +msgstr "" + +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]29@@[OUT]1 +msgid "Take the spirit and leave this place." +msgstr "" + +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]33@@[STORY] +msgid "" +"The boy is stuck in the greyworld, a place where spirits dwell and darkness runs amok. All who are gifted in mystical power have to undergo a journey there, but clearly this boy is not doing well.\n" +"He looks at you, seeming scared, but he cannot hear you. The child is stuck. You can almost reach him one moment, then he becomes distant again. If you grab him, perhaps you could pull him out by sheer force, although you know full well it is madness to try it..." +msgstr "" + +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]33@@[OUT]1 +msgid "Pull him out!" +msgstr "" + +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]33@@[OUT]2 +msgid "Kill the boy and end his misery." +msgstr "" + +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]36@@[STORY] +msgid "The dragon defeats you and feeds on your spirit. The boy emerges from the greyworld, changed, and mounts the unliving dragon. They fly away." +msgstr "" + +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]38@@[STORY] +msgid "" +"You grab hold of the child and pull while the spirts of the greyworld assail you and push back. You eventually pull the child out, but he is dead. Still, you feel he is at peace now, and you feel his spirit with you.\n" +"You do, however, notice an unliving dragon fly by and roar in joy at his newly found freedom. He will likely wreak havoc on the living if unchecked." +msgstr "" + +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]39@@[STORY] +msgid "" +"You manage to grab hold of the boy and pull him out through the rift between this world and the greyworld. The child is unconscious, but alive.\n" +"You see the darkness seep out of his body, although you suspect that he will remain tainted always." +msgstr "" + +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]46@@[STORY] +msgid "" +"You find a ruined village. The houses are rotted away, covered in odd green slime. Dried-up humanoid corpses lie on the floor, twitching, as if about to rise again.\n" +"Amongst it all stands a young man, his face pale and gaunt, his veins coursing with black blood. Behind him stands an unliving dragon, feeding on a few remaining humans." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]46@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]55@@[OUT]3 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]57@@[OUT]3 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Dark Volh Spwn2(24)@@+[NODE]46@@[OUT]1 +msgid "[Magic user]Sadly, this is what happens to the volh when they are not guided properly. Attack this necromancer in the spirit realms, and fast, before his power grows even more!" +msgstr "" + +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]46@@[OUT]4 +msgid "Try to speak to this person and perhaps reason with him." +msgstr "" + +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]48@@[STORY] +msgid "" +"You destroy Ivan and his minions. Any other unliving he created should now lose their life force and collapse.\n" +"The boy's spirit has turned into a wraith and now attaches itself to your service." +msgstr "" + +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]50@@[STORY] +msgid "Ivan defeats you and drains your spirit before he flies away on his unliving mount." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]52@@[STORY] +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Dark Volh Spwn2(24)@@+[NODE]48@@[STORY] +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Dark Volh Spwn2(24)@@+[NODE]52@@[STORY] +msgid "" +"You destroy the rogue volh and his minions. Any other unliving he created should now lose their life force and collapse.\n" +"The boy's spirit has turned into a wraith and now attaches itself to your service." +msgstr "" + +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]54@@[STORY] +msgid "" +"The man looks at you. His voice is young, despite the wrinkled face and worn-out body:\n" +"'You smell of home... why have you come?'" +msgstr "" + +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]54@@[OUT]1 +msgid "[Volh]Say that he clearly failed his cropping and is now on a dark path, but you can try to help him." +msgstr "" + +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]54@@[OUT]2 +msgid "[Witch]Say that you are here to correct a mistake. Say that he either surrenders to you or dies!" +msgstr "" + +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]54@@[OUT]3 +msgid "Tell him you saw what he did in his own village, and he needs to stop or be stopped." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]55@@[STORY] +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]57@@[STORY] +msgid "" +"'Why would I ever want to give up my power? In this world, you are either the predator or the prey. All the folk in my village, they were weak. My teacher too, telling me to stay tempered, careful. Fools, all of you. I control dragons now -- dragons!'\n" +"A boyish excitement beams from the necromancer, and his creatures turn to you." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]55@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]57@@[OUT]1 +msgid "Call upon your gods and put the fear of the underworlds into this insufferable child!" +msgstr "" + +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]58@@[STORY] +msgid "" +"The man looks startled by the firmness of your voice, as a child would when being told off by a parent.\n" +"'I... I am sorry. I know this is bad, but it was so much fun...'\n" +"He snaps his fingers and the dragon and all other unliving collapse in a pile of bones." +msgstr "" + +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]58@@[OUT]1 +msgid "Kill the man. He has the mind of a child and the power to raise dragons." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]58@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]58@@[OUT]3 +msgid "Tell the man he will stay with you now and learn to do better." +msgstr "" + +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]62@@[STORY] +msgid "'Ha ha, how dare you try to threaten me, fools! Time to die!'" +msgstr "" + +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]62@@[OUT]1 +msgid "Fight." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Dark Volh Spwn(3)@@+[NODE]62@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Cmok lair(6)@@+[NODE]13@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Rat curse(31)@@+[NODE]16@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Rat curse(31)@@+[NODE]17@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Rat curse(31)@@+[NODE]24@@[OUT]1 +msgid "Run away!" +msgstr "" + +#. -- [EVENT] --Cmok(4)@@+[NODE]2@@[STORY] +msgid "An enormous bat is trying to nestle atop your house. It has squeezed itself halfway inside, but it is too large to go further. It looks perplexed, but also agitated." +msgstr "" + +#. -- [EVENT] --Cmok(4)@@+[NODE]2@@[OUT]1 +msgid "[Night demon]This is not a bat -- it is a cmok or cmuk[RV1], a creature that serves the night. Speak to it." +msgstr "" + +#. -- [EVENT] --Cmok(4)@@+[NODE]2@@[OUT]2 +msgid "[Wisdom]This is no bat. It must be a demon, likely a cmok. Try talking to it." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Cmok(4)@@+[NODE]2@@[OUT]3 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Cmok(4)@@+[NODE]9@@[OUT]2 +msgid "Whatever it is, kill it!" +msgstr "" + +#. -- [EVENT] --Cmok(4)@@+[NODE]2@@[OUT]4 +msgid "The beast is bound to destroy your house, but it is formidable. Try to lure it away with food." +msgstr "" + +#. -- [EVENT] --Cmok(4)@@+[NODE]2@@[OUT]5 +msgid "Leave it be and hope for the best." +msgstr "" + +#. -- [EVENT] --Cmok(4)@@+[NODE]3@@[STORY] +msgid "" +"The creature turns to you and looks angry:\n" +"'You -- no, not you! You made us like this, big, clunky... we were house demons, it was warm and nice... now fly at night, alone, take blood, look at moon. I want to be house demon again!'" +msgstr "" + +#. -- [EVENT] --Cmok(4)@@+[NODE]3@@[OUT]1 +msgid "Say that your kind elevated them from basic simpletons to the scourge of the night, the mighty knights of darkness in service of the moon itself. Would he truly reject that? Ask what brought this on." +msgstr "" + +#. -- [EVENT] --Cmok(4)@@+[NODE]5@@[STORY] +msgid "'Well, I... my striga mistress gone. No purpose. No fun. She was fun. No sad like many night people. House demons get to do naughty things. Me, I must be bloody and scary.'" +msgstr "" + +#. -- [EVENT] --Cmok(4)@@+[NODE]5@@[OUT]1 +msgid "Say that you met a witch who can curse someone into another form. Perhaps he can find her and ask to be changed." +msgstr "" + +#. -- [EVENT] --Cmok(4)@@+[NODE]5@@[OUT]2 +msgid "[Horz]Say that he should be proud to be a night demon, especially in the service of the lord of the moon himself!" +msgstr "" + +#. -- [EVENT] --Cmok(4)@@+[NODE]5@@[OUT]3 +msgid "Insist that being a night demon is better, for house demons are the lowliest of all. Tell him he should soar the skies proudly!" +msgstr "" + +#. -- [EVENT] --Cmok(4)@@+[NODE]5@@[OUT]4 +msgid "Attack the cmok!" +msgstr "" + +#. -- [EVENT] --Cmok(4)@@+[NODE]6@@[STORY] +msgid "You defeat the creature and its body shrinks in death to resemble a funny-looking bat the size of a cat." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Cmok(4)@@+[NODE]7@@[STORY] +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Cmok(4)@@+[NODE]10@@[STORY] +msgid "" +"The cmok's eyes turn red as it devours your spirit offering. Its body pulsates with thin green veins, and it moves away from the house and soars into the night sky, bellowing:\n" +"'The night calls, nature so strong, no house for me, only night sky.'\n" +"It flies away." +msgstr "" + +#. -- [EVENT] --Cmok(4)@@+[NODE]9@@[STORY] +msgid "'I am a cmok, house cmok, no cmok, no. I am house demon. So you give me things and I stay here and... yes.'" +msgstr "" + +#. -- [EVENT] --Cmok(4)@@+[NODE]9@@[OUT]1 +msgid "Politely point out that it is way too big for a house demon." +msgstr "" + +#. -- [EVENT] --Cmok(4)@@+[NODE]9@@[OUT]3 +msgid "[Wisdom]The cmok is a night creature that feeds on spirit. Offer it some to leave you be." +msgstr "" + +#. -- [EVENT] --Cmok(4)@@+[NODE]13@@[STORY] +msgid "" +"'Too big, too big!' The creature stretches its wings and thrashes about, damaging your house and much of what is within.\n" +"A thick fog of pure darkness is unleashed and leaves you petrified, but the cmok does fly away." +msgstr "" + +#. -- [EVENT] --Cmok(4)@@+[NODE]20@@[STORY] +msgid "" +"The creature perks up and takes the food:\n" +"'An offering for house demon, yes! I take, I go. I am free...'\n" +"The creature leaves you a gift then flies away, clearly very happy." +msgstr "" + +#. -- [EVENT] --Cmok(4)@@+[NODE]22@@[STORY] +msgid "" +"The creature persists in trying to nestle in your home. It speaks of wanting to be a house demon, then turns angry and snaps at anyone who comes close.\n" +"It asks for favours constantly until one night with a full moon, it flies away, as if called by the moon itself. It leaves you worn out from its antics, but unharmed." +msgstr "" + +#. -- [EVENT] --Cmok(4)@@+[NODE]26@@[STORY] +msgid "" +"The creature persists in trying to nestle in your home. It speaks of wanting to be a house demon, then turns angry and snaps at anyone who comes close.\n" +"It asks for favours constantly until one night with a full moon, it flies away, as if called by the moon itself. It leaves you with emptied supplies and broken stock, but unharmed." +msgstr "" + +#. -- [EVENT] --Cmok(4)@@+[NODE]28@@[STORY] +msgid "" +"The creature persists in trying to nestle in your home. It speaks of wanting to be a house demon, then turns angry and snaps at anyone who comes close.\n" +"It asks for favours constantly until one night with a full moon, it flies away, as if called by the moon itself. It seems very happy with your compliance, and leaves you a gift." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Cmok(4)@@+[NODE]29@@[STORY] +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Cmok(4)@@+[NODE]32@@[STORY] +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Cmok(4)@@+[NODE]34@@[STORY] +msgid "" +"The cmok bows before you and leaps into the air:\n" +"'Yes, I am sorry, I will serve and be proud!'\n" +"The cmok flies away and leaves you a gift as thanks." +msgstr "" + +#. -- [EVENT] --Cmok(4)@@+[NODE]33@@[STORY] +msgid "" +"'No, no, no! Too big, too big!' The creature stretches its wings and thrashes about, damaging your house and much of what is within.\n" +"A thick fog of pure darkness is unleashed and leaves you petrified, but the cmok does fly away." +msgstr "" + +#. -- [EVENT] --Exposure(5)@@+[NODE]2@@[STORY] +msgid "" +"The summer sun is scorching, enhanced by the unnatural call of the lightbringers.\n" +"The heat is making you dizzy and weak. You must seek shelter fast or risk exhaustion." +msgstr "" + +#. -- [EVENT] --Exposure(5)@@+[NODE]2@@[OUT]1 +msgid "[Hunter or scavenger]You know how to survive such trials. Seek shade, ration your water, and cover your head from the burning." +msgstr "" + +#. -- [EVENT] --Exposure(5)@@+[NODE]2@@[OUT]2 +msgid "[Water demon]This heat threatens to boil you alive! Try to seek shelter fast." +msgstr "" + +#. -- [EVENT] --Exposure(5)@@+[NODE]2@@[OUT]3 +msgid "Seek shelter." +msgstr "" + +#. -- [EVENT] --Exposure(5)@@+[NODE]6@@[STORY] +msgid "You manage to push through and find shade and water. You rest until the heatwave lessens enough for you to resume travel." +msgstr "" + +#. -- [EVENT] --Exposure(5)@@+[NODE]7@@[STORY] +msgid "You skilfully preserve your energy and find shade and water. You rest until the heatwave lessens enough for you to resume travel." +msgstr "" + +#. -- [EVENT] --Exposure(5)@@+[NODE]11@@[STORY] +msgid "The sun burns so hot that you can barely breathe. Exhausted, you eventually manage to find shade." +msgstr "" + +#. -- [EVENT] --Cmok lair(6)@@+[NODE]2@@[STORY] +msgid "" +"Deep within a dark cave, you discover a tomb. Although it is clearly ancient and ruined, you see signs of habitation - lit candles, dustless floors, and an oddly pleasant scent that you cannot quite identify.\n" +"The deafening silence of the old place is suddenly broken by a terrible ruckus coming from the adjacent chamber." +msgstr "" + +#. -- [EVENT] --Cmok lair(6)@@+[NODE]2@@[OUT]1 +msgid "Listen in." +msgstr "" + +#. -- [EVENT] --Cmok lair(6)@@+[NODE]2@@[OUT]2 +msgid "Ignore it. Use this opportunity to loot the tomb and leave." +msgstr "" + +#. -- [EVENT] --Cmok lair(6)@@+[NODE]3@@[STORY] +msgid "The walls here are thick, but the noise seems to be voices, male and female, shouting at each other - something about 'never letting me have fun and being a bore' and 'but you cannot just go and suck anyone you like.'" +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Cmok lair(6)@@+[NODE]3@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Cmok lair(6)@@+[NODE]4@@[OUT]1 +msgid "Interfere in the fight." +msgstr "" + +#. -- [EVENT] --Cmok lair(6)@@+[NODE]3@@[OUT]2 +msgid "[Hunter]Sneak up to see who is arguing." +msgstr "" + +#. -- [EVENT] --Cmok lair(6)@@+[NODE]3@@[OUT]3 +msgid "[Night demon]This is clearly the lair of a striga mistress or master -- or both, by the sounds of it. Go speak to them." +msgstr "" + +#. -- [EVENT] --Cmok lair(6)@@+[NODE]4@@[STORY] +msgid "" +"You sneak up and see a lavishly furnished bedchamber and two strigas having a fight. The male is cowering in the corner while the female throws stuff at him. There are several humanoid bodies, drained dry, spread out on the floor.\n" +"Several larger shapes hang from the cave's ceiling, hidden in the shadows." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Cmok lair(6)@@+[NODE]5@@[STORY] +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Cmok lair(6)@@+[NODE]22@@[STORY] +msgid "" +"As you move in to interfere, the air suddenly grows cold. The voices quiet down and the two strigas turn to face you. The female speaks:\n" +"'Home delivery, how thoughtful...'\n" +"The male shouts at her. 'No! This is what I've been saying. You can't devour every life you meet! I'm sick of it!'\n" +"The female growls at him and takes a few steps towards you." +msgstr "" + +#. -- [EVENT] --Cmok lair(6)@@+[NODE]5@@[OUT]1 +msgid "Side with the male. Convince the female that sucking everyone she meets seems unhealthy for their relationship, at least, not to mention making friends and keeping their supplies steady." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Cmok lair(6)@@+[NODE]5@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Cmok lair(6)@@+[NODE]22@@[OUT]2 +msgid "Tell the male that he should not tell his mate what to do." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Cmok lair(6)@@+[NODE]5@@[OUT]3 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Cmok lair(6)@@+[NODE]22@@[OUT]3 +msgid "Attack the strigas!" +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Cmok lair(6)@@+[NODE]7@@[STORY] +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Cmok lair(6)@@+[NODE]23@@[STORY] +msgid "" +"'Oh, fine, fine, you win. I will rein it in.'\n" +"The female skulks away, and the male bows before you:\n" +"'I thank you. It is not wise to give in to the blood urges, else we become mere beasts rather than true servants of the moon. As thanks, I shall tell you of a treasure hidden in the depths of a pond. Beware, though, for a kraken sleeps within.'" +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Cmok lair(6)@@+[NODE]7@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Cmok lair(6)@@+[NODE]23@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Volh Return(34)@@+[NODE]11@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Volh Return(34)@@+[NODE]12@@[OUT]1 +msgid "Thank him and leave." +msgstr "" + +#. -- [EVENT] --Cmok lair(6)@@+[NODE]10@@[STORY] +msgid "The mistress laughs in your face and moves towards you, fangs bared." +msgstr "" + +#. -- [EVENT] --Cmok lair(6)@@+[NODE]10@@[OUT]1 +msgid "Leave this place." +msgstr "" + +#. -- [EVENT] --Cmok lair(6)@@+[NODE]13@@[STORY] +msgid "The male looks at you, surprised, then shrugs and walks away as his mate lunges at you with her pet cmok at her side!" +msgstr "" + +#. -- [EVENT] --Cmok lair(6)@@+[NODE]16@@[STORY] +msgid "The striga lair is cleared. Within, you find many humanoid remains." +msgstr "" + +#. -- [EVENT] --Cmok lair(6)@@+[NODE]16@@[OUT]1 +msgid "Take what is useful and leave." +msgstr "" + +#. -- [EVENT] --Cmok lair(6)@@+[NODE]20@@[STORY] +msgid "You loot the place, but you realise too late that you were being watched. A cmok descends from within the cave and attacks!" +msgstr "" + +#. -- [EVENT] --Cmok lair(6)@@+[NODE]20@@[OUT]2 +msgid "Run away, even though you will likely get hurt." +msgstr "" + +#. -- [EVENT] --Cmok lair(6)@@+[NODE]22@@[OUT]1 +msgid "Tell the striga mistress that she is being disrespectful to the moon lord by overfeeding." +msgstr "" + +#. -- [EVENT] --Cmok lair(6)@@+[NODE]25@@[STORY] +msgid "The cmok are powerful minions of the striga and defend their masters well. They defeat you and drain your spirit before allowing you to run." +msgstr "" + +#. -- [EVENT] --Kraken pond(7)@@+[NODE]2@@[STORY] +msgid "You find the kraken pond where you were told a great treasure is guarded by the strangely placed sea monster." +msgstr "" + +#. -- [EVENT] --Kraken pond(7)@@+[NODE]2@@[OUT]1 +msgid "Search the pond, but remain ready for a fight." +msgstr "" + +#. -- [EVENT] --Kraken pond(7)@@+[NODE]3@@[STORY] +msgid "The surface of the pond is bubbling, and you see small fish scatter and the water level rise as a kraken emerges to stare at you." +msgstr "" + +#. -- [EVENT] --Kraken pond(7)@@+[NODE]3@@[OUT]1 +msgid "[Water demon]The kraken is a sea creature. It must be trapped here, and sick from it, surely. Offer to call upon the rivers and your water demon kin to carry the kraken back to the sea." +msgstr "" + +#. -- [EVENT] --Kraken pond(7)@@+[NODE]3@@[OUT]2 +msgid "[Ice demon]Krakens fall into deep sleep when the water is cold. Cool down the pond and then carefully loot the treasure." +msgstr "" + +#. -- [EVENT] --Kraken pond(7)@@+[NODE]3@@[OUT]3 +msgid "Throw someone into the pond. That should keep the beast busy while you loot what you can." +msgstr "" + +#. -- [EVENT] --Kraken pond(7)@@+[NODE]3@@[OUT]6 +msgid "[Magic user]This kraken is out of its element. Dark magic brought it here, and thus dark magic can destroy it. Perform a ritual to banish the sea beast's spirit from this pond." +msgstr "" + +#. -- [EVENT] --Kraken pond(7)@@+[NODE]12@@[STORY] +msgid "" +"The kraken stares at you, then extends a tentacle and hands you some pearls, sealing the agreement between you two.\n" +"You know that, as water kin, you can store the pearls safely within your own body and release them into the sea when you reach a shore. The kraken will then be freed. Of course, you can keep the pearls instead, and the beast will eventually die." +msgstr "" + +#. -- [EVENT] --Kraken pond(7)@@+[NODE]12@@[OUT]1 +msgid "Take the pearls, and keep them safe until you can help the kraken." +msgstr "" + +#. -- [EVENT] --Kraken pond(7)@@+[NODE]12@@[OUT]2 +msgid "Keep the pearls, and return in a while to collect the treasure once the beast is dead." +msgstr "" + +#. -- [EVENT] --Kraken pond(7)@@+[NODE]16@@[STORY] +msgid "You defeat the kraken and loot the treasure it hoarded beneath the waters." +msgstr "" + +#. -- [EVENT] --Kraken pond(7)@@+[NODE]22@@[STORY] +msgid "The kraken defeats you, and you escape only because it cannot leave the pond." +msgstr "" + +#. -- [EVENT] --Kraken pond(7)@@+[NODE]25@@[STORY] +msgid "You come to the kraken pond but find it abandoned - no beast, no treasure, just an ordinary pond. Perhaps someone beat you to it, or maybe the creature found its way back to the sea." +msgstr "" + +#. -- [EVENT] --Kraken pond(7)@@+[NODE]27@@[STORY] +msgid "The kraken gets very angry and lashes out at you, forcing you to step away." +msgstr "" + +#. -- [EVENT] --Kraken pond(7)@@+[NODE]28@@[STORY] +msgid "" +"The kraken looks dazed and eventually falls into deep slumber as the icy water cuddles it.\n" +"You are able to loot some of the treasure that is not covered by the beast." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Kraken pond(7)@@+[NODE]28@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --swamps(29)@@+[NODE]17@@[OUT]1 +msgid "Take what you can and leave." +msgstr "" + +#. -- [EVENT] --Release the kraken(8)@@+[NODE]2@@[STORY] +msgid "" +"You carry the pearls to the seashore and place them in the water, whispering: 'Release the kraken onto the waves.'\n" +"The water bubbles, and you hear something heavy plunge into the depths. The sea goes quiet afterward, but you feel good for doing the deed." +msgstr "" + +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]2@@[STORY] +msgid "" +"It's summer and time for the harvest of spring crops. While this is typically a good time for farmers, it is also dangerous, especially now, as the lightbringers twist even the sun itself to do their scorching bidding.\n" +"Still, the fruits of your labours must be gathered." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]2@@[OUT]3 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]2@@[OUT]4 +msgid "Begin the harvest." +msgstr "" + +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]3@@[STORY] +msgid "Some of the women return from the fields with nasty, festering bites." +msgstr "" + +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]3@@[OUT]1 +msgid "[Zerca or healer]Examine the bites carefully." +msgstr "" + +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]3@@[OUT]2 +msgid "[Wisdom]Examine the bites carefully." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]3@@[OUT]3 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]4@@[OUT]3 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]26@@[OUT]3 +msgid "Cut out the affected areas carefully." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]3@@[OUT]4 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Autumn Preserves(10)@@+[NODE]3@@[OUT]4 +msgid "Leave them be." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]4@@[STORY] +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]26@@[STORY] +msgid "It is the dziuk -- small, snake-like demons that like to crawl under a victim's skin and lay eggs. They target women so the eggs may actually come to beastly fruition." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]4@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]26@@[OUT]1 +msgid "[Snake]The dziuk are very sensitive to snake venom. Bite the women to get rid of the demon spawn and to protect them in the fields." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]4@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]26@@[OUT]2 +msgid "Apply some lard and speak these words to make the demons leave: 'May you die, shrink, and turn to stone.' This will hurt the affected, but should get rid of the creatures." +msgstr "" + +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]4@@[OUT]4 +msgid "These demons can be lethal -- or, worse, they can corrupt and change their host. Still, some welcome the chance for change, and with your knowledge, you can improve their odds of survival. Allow the dziuk larvae to remain." +msgstr "" + +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]7@@[STORY] +msgid "The harvest went well. You gathered the grain and feel blessed by the gods for your work." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]7@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]29@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]29@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]35@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]35@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]36@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]42@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Autumn Preserves(10)@@+[NODE]35@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Autumn Preserves(10)@@+[NODE]35@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Autumn Preserves(10)@@+[NODE]36@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Autumn Preserves(10)@@+[NODE]42@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Winter Koliada(25)@@+[NODE]6@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Summer Results(26)@@+[NODE]3@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Summer Results(26)@@+[NODE]5@@[OUT]1 +msgid "Rejoice." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]14@@[STORY] +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]20@@[STORY] +msgid "" +"The bites continue festering, and the women become feverish and sick. While you spend time caring for them, you do not manage to harvest much.\n" +"Within hours, you see snake-like creatures slithering under the skin of the afflicted, and any attempt to retrieve them causes them to burrow ever deeper into the flesh. One of the women dies in terrible pain, while the other survives, but changed." +msgstr "" + +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]15@@[STORY] +msgid "" +"The bites continue festering, and the women become feverish and sick. While you spend time caring for them, you do not manage to harvest much.\n" +"Who knows if the women will survive the next few days?" +msgstr "" + +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]16@@[STORY] +msgid "" +"The bites continue festering, and the women become feverish and sick. While you spend time caring for them, you do not manage to harvest much.\n" +"Within hours, you see snake-like creatures slithering under the skin of the afflicted, and any attempt to retrieve them causes them to burrow ever deeper into the flesh. One of the women eventually births a snake!" +msgstr "" + +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]17@@[STORY] +msgid "" +"The bites continue festering, and the women become feverish and sick. While you spend time caring for them, you do not manage to harvest much.\n" +"It is unclear if the illness will pass, but for now you can only hope." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]19@@[STORY] +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]21@@[STORY] +msgid "" +"The bites continue festering, and the women become feverish and sick. While you spend time caring for them, you do not manage to harvest much.\n" +"Within hours, you see snake-like creatures slithering under the skin of the afflicted, and any attempt to retrieve them causes them to burrow ever deeper into the flesh. One of the women pulls through more quickly, but she is changed." +msgstr "" + +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]22@@[STORY] +msgid "It took time to cut out the bites from one of the women, and you think some kind of venom has already entered her body, but she looks great and feels her mind becoming sharper!" +msgstr "" + +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]23@@[STORY] +msgid "It took time to cut out the bites from one of the women, and you think some kind of venom has already entered her body. She looks a little scary with her scars and an odd, snake-like glare in her eye. But she lives another day." +msgstr "" + +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]25@@[STORY] +msgid "It took time to cut out the bites, and you think some kind of venom already entered their bodies, causing more sickness. They look a little scary with their scars and an odd, snake-like glare in their eye." +msgstr "" + +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]26@@[OUT]4 +msgid "Leave it be. Perhaps the women can overcome this." +msgstr "" + +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]27@@[STORY] +msgid "A poludnica is spotted roaming the fields at high noon. Harvesting while she is present will be dangerous, and even attacking her may not grant the peace you need." +msgstr "" + +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]27@@[OUT]1 +msgid "[Zerca or wisdom]The only sure way to be rid of her is to speak in riddles and beat her at her own game." +msgstr "" + +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]27@@[OUT]2 +msgid "Attack her to buy some time." +msgstr "" + +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]27@@[OUT]3 +msgid "[Poludnica]Ask your sister to leave you be." +msgstr "" + +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]27@@[OUT]4 +msgid "[Child]These demons often seek out children, so stay safe but offer to play with her while the adults do the harvest." +msgstr "" + +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]27@@[OUT]5 +msgid "Harvest anyway." +msgstr "" + +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]27@@[OUT]6 +msgid "Skip this harvest." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]29@@[STORY] +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]35@@[STORY] +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]37@@[STORY] +msgid "The poludnica is gone and your harvest goes smoothly. The celebrations continue throughout the night to honour the gods and give thanks for a good crop." +msgstr "" + +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]32@@[STORY] +msgid "The poludnica continues to haunt the fields, and you feel your morale drop. Transfixed by the creature, some folk fall ill from exposure." +msgstr "" + +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]36@@[STORY] +msgid "You kill the poludnica, but it returns over and over again, leaving your harvest less prosperous than you'd hoped. Still, no one is hurt and you do get some crops." +msgstr "" + +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]39@@[STORY] +msgid "" +"The demon agrees and leaves you be. Eventually, the poludnica is gone and your harvest goes smoothly. The celebrations continue throughout the night to honour the gods and give thanks for a good crop.\n" +"Alas, you realise in the morning that one of your children is gone." +msgstr "" + +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]40@@[STORY] +msgid "The demon agrees and leaves you be. Eventually, the poludnica is gone and your harvest goes smoothly. The celebrations continue throughout the night to honour the gods and give thanks for a good crop." +msgstr "" + +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]42@@[STORY] +msgid "The poludnica does not attack, but she pesters you all day long, draining your morale and leaving your harvest less prosperous than you'd hoped. Still, no one is hurt and you do get some crops." +msgstr "" + +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]43@@[STORY] +msgid "The harvest is small, but it occurs without incident. You feel blessed by the gods, for peace is a rarity in this land." +msgstr "" + +#. -- [EVENT] --Summer Harvest(9)@@+[NODE]45@@[STORY] +msgid "The harvest fails, your people fall ill, and you now remember the failed burning of Marzanna..." +msgstr "" + +#. -- [EVENT] --Autumn Preserves(10)@@+[NODE]2@@[STORY] +msgid "" +"It is autumn -- time to make use of this summer's harvest and make preserves for the winter.\n" +"During this time, one must remain ever vigilant of the house demons who, like you, may wish to stock up for the coming winter." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Autumn Preserves(10)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Autumn Preserves(10)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Autumn Preserves(10)@@+[NODE]2@@[OUT]3 +msgid "Make what you can." +msgstr "" + +#. -- [EVENT] --Autumn Preserves(10)@@+[NODE]3@@[STORY] +msgid "Soon enough the houses are filled with wonderful smells and the bustle of joyful cooking. But one of your craftspeople looks a bit odd. They keep scratching, taking off their clothes as if the garments are causing pain, and mumbling under their breath." +msgstr "" + +#. -- [EVENT] --Autumn Preserves(10)@@+[NODE]3@@[OUT]1 +msgid "[Zerca]Examine them carefully." +msgstr "" + +#. -- [EVENT] --Autumn Preserves(10)@@+[NODE]3@@[OUT]2 +msgid "[Wisdom]Examine them carefully." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Autumn Preserves(10)@@+[NODE]3@@[OUT]3 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Autumn Preserves(10)@@+[NODE]4@@[OUT]3 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Autumn Preserves(10)@@+[NODE]26@@[OUT]3 +msgid "Beat some sense into them!" +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Autumn Preserves(10)@@+[NODE]4@@[STORY] +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Autumn Preserves(10)@@+[NODE]26@@[STORY] +msgid "" +"Due to their erratic behaviour, a sudden and inexplicable obsession with cooking, and the moon being full today, you suspect that a miesiecznik demon is inhabiting your friend's body.\n" +"What will likely happen now is that the afflicted person will change their gender and inherit some demon traits." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Autumn Preserves(10)@@+[NODE]4@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Autumn Preserves(10)@@+[NODE]26@@[OUT]1 +msgid "[Demon]Call out the demon's name and command it to leave before it becomes fully merged with the host." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Autumn Preserves(10)@@+[NODE]4@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Autumn Preserves(10)@@+[NODE]26@@[OUT]2 +msgid "Allowing demons to have their way is never safe. Bathe your friend in ice-cold water under the moon, then have them sleep for three nights in an oak barrel tied by red string. This will banish the demon." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Autumn Preserves(10)@@+[NODE]4@@[OUT]4 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Autumn Preserves(10)@@+[NODE]26@@[OUT]4 +msgid "It is possible that your friend was always a miesiecznik, and that what is happening to them is natural and should be left unhindered. Aid them in becoming whatever they were meant to be." +msgstr "" + +#. -- [EVENT] --Autumn Preserves(10)@@+[NODE]7@@[STORY] +msgid "After everyone settles again, you continue preparing the preserves and cooking for the winter stocks." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Autumn Preserves(10)@@+[NODE]14@@[STORY] +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Autumn Preserves(10)@@+[NODE]20@@[STORY] +msgid "You let the miesiecznik be, but alas, the host body proved too weak to handle whatever the change was going to be, and the poor creature perished." +msgstr "" + +#. -- [EVENT] --Autumn Preserves(10)@@+[NODE]16@@[STORY] +msgid "" +"The miesiecznik changes the craftswoman into a man, but your friend doesn't seem to acknowledge the change -- they simply get on with their work as if nothing had happened.\n" +"You continue to pickle the gherkins and cook the jam to stock up for the winter." +msgstr "" + +#. -- [EVENT] --Autumn Preserves(10)@@+[NODE]17@@[STORY] +msgid "" +"It turns out that your friend is just feeling very, very sick, likely because of an unhappy domovnik playing tricks in your house.\n" +"Leaving it to its own devices proved a bad idea, as it was offended by the lack of attention. Later you find that it pissed in all your carefully prepared winter preserves." +msgstr "" + +#. -- [EVENT] --Autumn Preserves(10)@@+[NODE]22@@[STORY] +msgid "" +"You beat the demon out with an oak stick and it leaves your friend alone. Afterward, your friend feels rather good.\n" +"You continue to work on the pickles and jam without any further drama." +msgstr "" + +#. -- [EVENT] --Autumn Preserves(10)@@+[NODE]23@@[STORY] +msgid "" +"You beat the demon out with an oak stick and it leaves your friend alone. Afterward, your friend feels shaken and looks rather bad.\n" +"You continue to work on the pickles and jam without any further drama." +msgstr "" + +#. -- [EVENT] --Autumn Preserves(10)@@+[NODE]25@@[STORY] +msgid "You beat the demon out with an oak stick and it leaves your friend alone. Afterward, they are sick and weakened by this ordeal." +msgstr "" + +#. -- [EVENT] --Autumn Preserves(10)@@+[NODE]27@@[STORY] +msgid "Your work was going well -- the gherkins were prepped to be pickled, and the jam was ready. But when you fetch jars from the cellar, you discover that a cradlepossum has nested there! Rats swarm on the floor and their master lurks in the corner, ready to pounce. You see it has much of your produce already stashed in its sack." +msgstr "" + +#. -- [EVENT] --Autumn Preserves(10)@@+[NODE]27@@[OUT]1 +msgid "[Animal kinship]This demon thinks itself a beast. Try to intimidate the creature and claim this territory as your own." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Autumn Preserves(10)@@+[NODE]27@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Bialun(15)@@+[NODE]2@@[OUT]4 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Bialun(15)@@+[NODE]4@@[OUT]3 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Bialun(15)@@+[NODE]7@@[OUT]3 +msgid "Kill it!" +msgstr "" + +#. -- [EVENT] --Autumn Preserves(10)@@+[NODE]27@@[OUT]3 +msgid "[Cradlepossum]Ask your fellow demon to leave you be." +msgstr "" + +#. -- [EVENT] --Autumn Preserves(10)@@+[NODE]27@@[OUT]4 +msgid "Ignore the possum and hope it leaves you be." +msgstr "" + +#. -- [EVENT] --Autumn Preserves(10)@@+[NODE]29@@[STORY] +msgid "The cradlepossum accepts your dominance and leaves, so you are free to continue your work in peace. The celebrations continue throughout the night to honour the gods and give thanks for a good day's work." +msgstr "" + +#. -- [EVENT] --Autumn Preserves(10)@@+[NODE]32@@[STORY] +msgid "The cradlepossum eventually leaves, but it steals much of your food, and, as you later find out, it spread illness too." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Autumn Preserves(10)@@+[NODE]35@@[STORY] +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Autumn Preserves(10)@@+[NODE]36@@[STORY] +msgid "The cradlepossum is gone and your work goes smoothly. The celebrations continue throughout the night to honour the gods and give thanks for a good day's work." +msgstr "" + +#. -- [EVENT] --Autumn Preserves(10)@@+[NODE]37@@[STORY] +msgid "The cradlepossum nods and leaves your home, so you are free to continue your work in peace." +msgstr "" + +#. -- [EVENT] --Autumn Preserves(10)@@+[NODE]39@@[STORY] +msgid "You continue your work and ignore the creature. But the cradlepossum is a known thief, and as soon as you let it roam freely, it snatches away your child and disappears." +msgstr "" + +#. -- [EVENT] --Autumn Preserves(10)@@+[NODE]42@@[STORY] +msgid "The cradlepossum remains nested in your cellar and steals many of your supplies at first. When it eventually leaves, you find a small stash of goods, likely stolen from other folk. Clearly the possum liked being left alone." +msgstr "" + +#. -- [EVENT] --Autumn Preserves(10)@@+[NODE]43@@[STORY] +msgid "Your stock is not great this year, but the work passes without incident. You feel blessed by the gods, for peace is a rarity in this land." +msgstr "" + +#. -- [EVENT] --Autumn Preserves(10)@@+[NODE]46@@[STORY] +msgid "" +"The miesiecznik changes the craftsman into a woman, but your friend doesn't seem to acknowledge the change -- they simply get on with their work as if nothing had happened.\n" +"You continue to pickle the gherkins and cook the jam to stock up for winter." +msgstr "" + +#. -- [EVENT] --Marzanna(11)@@+[NODE]2@@[STORY] +msgid "" +"During the great darkness, winter and night held dominion over the lands. When the sun returned, it became customary to burn the effigy of one of the old goddesses, Marzanna (or Morena, as she was then known), to welcome spring and honour rebirth.\n" +"The burning of Marzanna is a simple ritual, but if it should fail, it is a sure sign of calamity." +msgstr "" + +#. -- [EVENT] --Marzanna(11)@@+[NODE]2@@[OUT]1 +msgid "Begin the burning of Marzanna ritual." +msgstr "" + +#. -- [EVENT] --Marzanna(11)@@+[NODE]3@@[STORY] +msgid "" +"The ritual goes smoothly. The effigy is set on fire and put in fresh river water so that both fire and water may cleanse the spirits of darkness and allow for spring to bloom.\n" +"You feel blessed by your success, and you are able to harvest some spring crops now." +msgstr "" + +#. -- [EVENT] --Marzanna(11)@@+[NODE]7@@[STORY] +msgid "" +"The effigy is made of hay, string, and wax, but you did not put it together well, and it falls apart before the flames can cleanse it and call upon spring to come.\n" +"You do not feel good about this and are sure the gods are not happy." +msgstr "" + +#. -- [EVENT] --Pikulik(12)@@+[NODE]2@@[STORY] +msgid "" +"You see a czort sitting on his goat, looking rather bored. He turns to you:\n" +"'Oh, people, yay. Say, you want to sign up for some demon deals? I'll give you some good ones, need to push something at this point, or else...'" +msgstr "" + +#. -- [EVENT] --Pikulik(12)@@+[NODE]2@@[OUT]1 +msgid "Ask what deals he has available." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Pikulik(12)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Pikulik(12)@@+[NODE]4@@[OUT]4 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Pikulik(12)@@+[NODE]5@@[OUT]3 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Pikulik(12)@@+[NODE]15@@[OUT]3 +msgid "Politely refuse and leave." +msgstr "" + +#. -- [EVENT] --Pikulik(12)@@+[NODE]4@@[STORY] +msgid "" +"'I have two right now. One is a simple game of dice with me. You win, you get rewards. You lose, I get a piece of your soul.\n" +"Second, I have here a genuine pikulik. This little fella will grant you small amounts of riches and luck as long as it lives -- or as long as you live -- and in return, you feed it your spirit every now and again.'" +msgstr "" + +#. -- [EVENT] --Pikulik(12)@@+[NODE]4@@[OUT]1 +msgid "[Demon]Tell the czort it had better tell you about the true price." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Pikulik(12)@@+[NODE]4@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Pikulik(12)@@+[NODE]5@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Pikulik(12)@@+[NODE]15@@[OUT]1 +msgid "Take the pikulik." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Pikulik(12)@@+[NODE]4@@[OUT]3 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Pikulik(12)@@+[NODE]5@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Pikulik(12)@@+[NODE]15@@[OUT]2 +msgid "Play the dice game." +msgstr "" + +#. -- [EVENT] --Pikulik(12)@@+[NODE]4@@[OUT]5 +msgid "[Wisdom or intelligence ]Say that demon deals always have a catch, so what is it here?" +msgstr "" + +#. -- [EVENT] --Pikulik(12)@@+[NODE]5@@[STORY] +msgid "" +"'Right, right, well, the dice is what the dice is, but as you well know, fate favours our kin. But with you here, I say odds are even.\n" +"The pikulik, well, my friend, he's a little fella, but very thirsty. Let's just say that he takes the 'selling your soul' business seriously, and I have known folk to die after his services are finished. On the other hand, some lived and became very rich.'" +msgstr "" + +#. -- [EVENT] --Pikulik(12)@@+[NODE]6@@[STORY] +msgid "" +"'Good choice. Here he is, tiny fella, yes. In fact, you will not see him again till his services have ended.\n" +"One of you has now been marked as his owner, and that one will receive rewards for a time, and pay the price. Now I can finally leave, cheerio!'\n" +"The czort disappears in a puff of red smoke." +msgstr "" + +#. -- [EVENT] --Pikulik(12)@@+[NODE]9@@[STORY] +msgid "" +"'Bah, you won. I should know better than to play my own kin. Still, deal's a deal. See ya.'\n" +"The czort disappears in a puff of red smoke." +msgstr "" + +#. -- [EVENT] --Pikulik(12)@@+[NODE]10@@[STORY] +msgid "" +"'Bah, you won. How annoying. Still, deal's a deal. See ya.'\n" +"The czort disappears in a puff of red smoke." +msgstr "" + +#. -- [EVENT] --Pikulik(12)@@+[NODE]11@@[STORY] +msgid "" +"'Better luck next time, but it was a good game, so I'll take the spirit payment, and leave you a small gift. Be well!'\n" +"The czort disappears in a puff of red smoke." +msgstr "" + +#. -- [EVENT] --Pikulik(12)@@+[NODE]14@@[STORY] +msgid "" +"'Better luck next time, but it was a good game, so I'll take the spirit payment now. Be well!'\n" +"The czort disappears in a puff of red smoke." +msgstr "" + +#. -- [EVENT] --Pikulik(12)@@+[NODE]15@@[STORY] +msgid "" +"'Right, right, well, the dice is what the dice is, but as you well know, fate favours my kin. But hey, perhaps your gods will help?\n" +"The pikulik, well, my friend, he's a little fella, but very thirsty. Let's just say that he takes the 'selling your soul' business seriously, and I have known folk to die after his services are finished. On the other hand, some lived and became very rich.'" +msgstr "" + +#. -- [EVENT] --Pikulik consequence(13)@@+[NODE]2@@[STORY] +msgid "Your pikulik demon becomes active. It will either bring you luck or take payment." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Pikulik consequence(13)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Rat curse elf spwn(32)@@+[NODE]25@@[OUT]1 +msgid "Await the result." +msgstr "" + +#. -- [EVENT] --Pikulik consequence(13)@@+[NODE]12@@[STORY] +msgid "Your pikulik demon has left you now, satisfied with its service and your payment." +msgstr "" + +#. -- [EVENT] --Old nanny(14)@@+[NODE]2@@[STORY] +msgid "" +"'Child rearing ain't an easy job. Your young ones will have to pass a coming-of-age ritual. Some will fail, and some may even perish, but that is how it works.\n" +"Each caste has their own requirements and risks, so if you want your little one to become someone special, you'd better take care to train them. Although fate will often laugh at your plans either way.'" +msgstr "" + +#. -- [EVENT] --Old nanny(14)@@+[NODE]2@@[OUT]1 +msgid "Ask what a child needs to become a warrior." +msgstr "" + +#. -- [EVENT] --Old nanny(14)@@+[NODE]2@@[OUT]2 +msgid "Ask what a child needs to become a hunter." +msgstr "" + +#. -- [EVENT] --Old nanny(14)@@+[NODE]2@@[OUT]3 +msgid "Ask what a child needs to become a healer." +msgstr "" + +#. -- [EVENT] --Old nanny(14)@@+[NODE]2@@[OUT]4 +msgid "Ask what a child needs to become a zerca." +msgstr "" + +#. -- [EVENT] --Old nanny(14)@@+[NODE]2@@[OUT]5 +msgid "Ask what a child needs to become a bandit." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]2@@[OUT]6 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]28@@[OUT]3 +msgid "Ask what a child needs to become a witch." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]2@@[OUT]7 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]22@@[OUT]4 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]33@@[OUT]3 +msgid "Ask what it means to allow fate to guide your child's path." +msgstr "" + +#. -- [EVENT] --Old nanny(14)@@+[NODE]2@@[OUT]8 +msgid "Ask what a child needs to become a male witch." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]2@@[OUT]9 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]8@@[OUT]5 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]22@@[OUT]5 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]28@@[OUT]5 +msgid "Ask what a child needs to become a gatherer or crafter." +msgstr "" + +#. -- [EVENT] --Old nanny(14)@@+[NODE]2@@[OUT]10 +msgid "What about non-humans?" +msgstr "" + +#. -- [EVENT] --Old nanny(14)@@+[NODE]2@@[OUT]11 +msgid "Ask what happens if they fail." +msgstr "" + +#. -- [EVENT] --Old nanny(14)@@+[NODE]3@@[STORY] +msgid "'Ah yes, them lot, they have their own rules too. Most likely you will need to be friends with their kind first, or else have an adult who can lend their own experience - ya know, a gobbo teaching another gobbo the ways.'" +msgstr "" + +#. -- [EVENT] --Old nanny(14)@@+[NODE]3@@[OUT]1 +msgid "Ask about the goblins." +msgstr "" + +#. -- [EVENT] --Old nanny(14)@@+[NODE]3@@[OUT]2 +msgid "Ask about the elves." +msgstr "" + +#. -- [EVENT] --Old nanny(14)@@+[NODE]3@@[OUT]3 +msgid "Ask about the dwarves." +msgstr "" + +#. -- [EVENT] --Old nanny(14)@@+[NODE]3@@[OUT]4 +msgid "Ask about the orcs." +msgstr "" + +#. -- [EVENT] --Old nanny(14)@@+[NODE]4@@[STORY] +msgid "'To become a warrior, a child will need to be strong (3). If the child is very strong (4), they will have a better chance of succeeding.'" +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]4@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]6@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]7@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]11@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]12@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]14@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]15@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]16@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]17@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]18@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]19@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]20@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]21@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]23@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]24@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]25@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]26@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]27@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]29@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]30@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]32@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]34@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]35@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]36@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]37@@[OUT]1 +msgid "Thank her and leave." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]4@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]6@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]7@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]8@@[OUT]6 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]9@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]11@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]12@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]14@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]15@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]16@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]17@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]18@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]19@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]20@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]21@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]23@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]24@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]25@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]26@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]27@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]29@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]30@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]32@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]34@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]35@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]36@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]37@@[OUT]2 +msgid "Ask about another profession." +msgstr "" + +#. -- [EVENT] --Old nanny(14)@@+[NODE]6@@[STORY] +msgid "'These jobs are the building blocks of our society. Your child does not need any extra training, and it is the path most likely to succeed without any surprises.'" +msgstr "" + +#. -- [EVENT] --Old nanny(14)@@+[NODE]7@@[STORY] +msgid "" +"'To become a witch, a child will need to be a female strong in magic (4) and have chance on their side (50% to appear). If the child is very strong (7), they will always get the opportunity to attempt the trials.\n" +"Having another witch to teach your youngling increases their chance of success.'" +msgstr "" + +#. -- [EVENT] --Old nanny(14)@@+[NODE]8@@[STORY] +msgid "'Ah, the gobbos, yes. I will try to tell you all I know.'" +msgstr "" + +#. -- [EVENT] --Old nanny(14)@@+[NODE]8@@[OUT]1 +msgid "Ask what a child needs to become a skirmisher." +msgstr "" + +#. -- [EVENT] --Old nanny(14)@@+[NODE]8@@[OUT]2 +msgid "Ask what a child needs to become a boar rider." +msgstr "" + +#. -- [EVENT] --Old nanny(14)@@+[NODE]8@@[OUT]3 +msgid "Ask what a child needs to become a beastmaster." +msgstr "" + +#. -- [EVENT] --Old nanny(14)@@+[NODE]8@@[OUT]4 +msgid "Ask what a child needs to become a shaman." +msgstr "" + +#. -- [EVENT] --Old nanny(14)@@+[NODE]9@@[STORY] +msgid "'It depends, my dearie. Some leave you for a better life. Some return but, tainted by the dark, they became scavengers. Some are twisted by curses. Others simply die.'" +msgstr "" + +#. -- [EVENT] --Old nanny(14)@@+[NODE]11@@[STORY] +msgid "'To become a skirmisher, a child will need to be strong (4) and have chance on their side (45% to appear). If the child is strong (3) and has kin to teach them or is friends with that faction, they will always get the opportunity to attempt the trials and increase their chance of success.'" +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]11@@[OUT]3 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]19@@[OUT]3 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]20@@[OUT]3 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]21@@[OUT]3 +msgid "Ask about another goblin profession." +msgstr "" + +#. -- [EVENT] --Old nanny(14)@@+[NODE]12@@[STORY] +msgid "'To become a hunter, a child will need to be perceptive (3). If the child is very perceptive (4), they will also have a better chance of succeeding.'" +msgstr "" + +#. -- [EVENT] --Old nanny(14)@@+[NODE]14@@[STORY] +msgid "" +"'To become a healer, a child will need to be smart (3).\n" +"Having another healer to teach your youngling increases their chance of success.'" +msgstr "" + +#. -- [EVENT] --Old nanny(14)@@+[NODE]15@@[STORY] +msgid "" +"'To become a zerca, a child will need to be wise (4) and have chance on their side (65% to appear). If the child is very wise (6), they will always get the opportunity to attempt the trials.\n" +"Having another zerca to teach your youngling increases their chance of success.'" +msgstr "" + +#. -- [EVENT] --Old nanny(14)@@+[NODE]16@@[STORY] +msgid "'To become a bandit, a child will need to be fast (3) and have chance on their side (50% to appear).'" +msgstr "" + +#. -- [EVENT] --Old nanny(14)@@+[NODE]17@@[STORY] +msgid "'The path of fate is ever-spinning in chaos. A child will need to have chance on their side (40% to appear) to go through this path.'" +msgstr "" + +#. -- [EVENT] --Old nanny(14)@@+[NODE]18@@[STORY] +msgid "" +"'To become a male witch, the boy needs to be strong in magic (4) and have chance on his side (40% to appear). If the child is very strong (7), he will always get the opportunity to attempt the trials.\n" +"Having a magic user to teach your youngling increases their chance of success. But for the option to appear at all, you need to have met a volh in the world first.'" +msgstr "" + +#. -- [EVENT] --Old nanny(14)@@+[NODE]19@@[STORY] +msgid "'To become a boar rider, a child will need to be strong (4) and have chance on their side (25% to appear). If the child is strong (3) and has kin to teach them or is friends with that faction, they will always get the opportunity to attempt the trials and increase their chance of success.'" +msgstr "" + +#. -- [EVENT] --Old nanny(14)@@+[NODE]20@@[STORY] +msgid "'To become a beastmaster, a child will need to be strong (4) and have chance on their side (15% to appear). If the child is perceptive (4) and wise (4) and has kin to teach them or is friends with that faction, they will always get the opportunity to attempt the trials and increase their chance of success.'" +msgstr "" + +#. -- [EVENT] --Old nanny(14)@@+[NODE]21@@[STORY] +msgid "'To become a shaman, a child will need to be strong in magic (4), have chance on their side (15% to appear), and have a magic user to teach them. If the child is strong in magic (4), has chance on their side (65% to appear[RV2]), and has kin to teach them or is friends with that faction, they will always get the opportunity to attempt the trials.'" +msgstr "" + +#. -- [EVENT] --Old nanny(14)@@+[NODE]22@@[STORY] +msgid "'Ah, the elves, yes. I will try to tell you all I know.'" +msgstr "" + +#. -- [EVENT] --Old nanny(14)@@+[NODE]22@@[OUT]1 +msgid "Ask what a child needs to become a guardian." +msgstr "" + +#. -- [EVENT] --Old nanny(14)@@+[NODE]22@@[OUT]2 +msgid "Ask what a child needs to become a druid." +msgstr "" + +#. -- [EVENT] --Old nanny(14)@@+[NODE]22@@[OUT]3 +msgid "Ask what a child needs to become a mage." +msgstr "" + +#. -- [EVENT] --Old nanny(14)@@+[NODE]23@@[STORY] +msgid "'To become a guardian, a child will need to be strong (3) and very perceptive (7) and have chance on their side (10% to appear). If the child is strong (3) and very perceptive (7) and has magic users (2) to teach them or is friends with that faction, they will have a better chance for this path to appear (70% to appear).'" +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]23@@[OUT]3 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]24@@[OUT]3 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]25@@[OUT]3 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]26@@[OUT]3 +msgid "Ask about another elf profession." +msgstr "" + +#. -- [EVENT] --Old nanny(14)@@+[NODE]24@@[STORY] +msgid "'To become a druid, a child will need to be strong in magic (5), have chance on their side (35% to appear), and have magic users (2) to teach them or be friends with that faction.'" +msgstr "" + +#. -- [EVENT] --Old nanny(14)@@+[NODE]25@@[STORY] +msgid "'To become a mage, a child will need to be strong in magic (5), have chance on their side (35% plus luck to appear), and have magic users (2) to teach them or be friends with that faction.'" +msgstr "" + +#. -- [EVENT] --Old nanny(14)@@+[NODE]26@@[STORY] +msgid "'The path of fate is ever-spinning in chaos. A child will need to have chance on their side (20% to appear) to go through this path.'" +msgstr "" + +#. -- [EVENT] --Old nanny(14)@@+[NODE]27@@[STORY] +msgid "'To become a slugger, a child will need to be strong (6) and have chance on their side (5% to appear). If the child is strong (6) and has kin to teach them or is friends with that faction, they will always get the opportunity to attempt the trials and increase their chance of success.'" +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]27@@[OUT]3 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]29@@[OUT]3 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]30@@[OUT]3 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]32@@[OUT]3 +msgid "Ask about another orc profession." +msgstr "" + +#. -- [EVENT] --Old nanny(14)@@+[NODE]28@@[STORY] +msgid "'Ah, the orcs, yes. I will try to tell you all I know.'" +msgstr "" + +#. -- [EVENT] --Old nanny(14)@@+[NODE]28@@[OUT]1 +msgid "Ask what a child needs to become a slugger." +msgstr "" + +#. -- [EVENT] --Old nanny(14)@@+[NODE]28@@[OUT]2 +msgid "Ask what a child needs to become a bloodtracker." +msgstr "" + +#. -- [EVENT] --Old nanny(14)@@+[NODE]28@@[OUT]4 +msgid "Ask what a child needs to become one with the forest." +msgstr "" + +#. -- [EVENT] --Old nanny(14)@@+[NODE]29@@[STORY] +msgid "'To become a bloodtracker, a child will need to be strong (6) and have chance on their side (5% to appear). If the child is perceptive (5) and has kin to teach them or is friends with that faction, they will always get the opportunity to attempt the trials and have increased chances of success.'" +msgstr "" + +#. -- [EVENT] --Old nanny(14)@@+[NODE]30@@[STORY] +msgid "'To become a witch, a female child will need to have a witch to teach her and have chance on her side (5% to appear). However, if the female child is strong in magic (5), has chance on her side (30% plus luck to appear), and has kin to teach her or is friends with that faction, the trials have increased chances of success.'" +msgstr "" + +#. -- [EVENT] --Old nanny(14)@@+[NODE]32@@[STORY] +msgid "'To become a matriarch is nearly impossible, my dearie. A female child has to have her kin teach her or be friends with that faction, and even then, she will have only a small chance (5% plus luck) to pass.'" +msgstr "" + +#. -- [EVENT] --Old nanny(14)@@+[NODE]33@@[STORY] +msgid "'Ah, the dwarves, yes. I will try to tell you all I know.'" +msgstr "" + +#. -- [EVENT] --Old nanny(14)@@+[NODE]33@@[OUT]1 +msgid "Ask what a child needs to become a smith." +msgstr "" + +#. -- [EVENT] --Old nanny(14)@@+[NODE]33@@[OUT]2 +msgid "Ask what a child needs to become a warmaster." +msgstr "" + +#. -- [EVENT] --Old nanny(14)@@+[NODE]33@@[OUT]4 +msgid "Ask what a child needs to become a runemaster." +msgstr "" + +#. -- [EVENT] --Old nanny(14)@@+[NODE]33@@[OUT]5 +msgid "Ask what a child needs to become a labourer." +msgstr "" + +#. -- [EVENT] --Old nanny(14)@@+[NODE]34@@[STORY] +msgid "'To become a smith, a male child will need to have chance on his side (20% to appear). If he is a good crafter (12) and also has kin to teach him or is friends with that faction, he will always get the opportunity to attempt the trials and increase his chance of success.'" +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]34@@[OUT]3 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]35@@[OUT]3 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]36@@[OUT]3 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Old nanny(14)@@+[NODE]37@@[OUT]3 +msgid "Ask about another dwarven profession." +msgstr "" + +#. -- [EVENT] --Old nanny(14)@@+[NODE]35@@[STORY] +msgid "'To become a warmaster, a male child will need to have kin to teach him or be friends with that faction, and have chance on his side (30% to succeed).'" +msgstr "" + +#. -- [EVENT] --Old nanny(14)@@+[NODE]36@@[STORY] +msgid "'The path of fate is ever-spinning in chaos. A child will need to have chance on their side (15% plus luck to appear) to go through this path.'" +msgstr "" + +#. -- [EVENT] --Old nanny(14)@@+[NODE]37@@[STORY] +msgid "'To become a runemaster, a male child will need to have kin to teach him or be friends with that faction, and have chance on his side (10% plus luck to succeed).'" +msgstr "" + +#. -- [EVENT] --Bialun(15)@@+[NODE]2@@[STORY] +msgid "" +"While crossing a field, you spot a creature watching you. It is small, crooked, and slimy. When your eyes meet, it speaks:\n" +"'Will ya lick the slime off me, will ya?'" +msgstr "" + +#. -- [EVENT] --Bialun(15)@@+[NODE]2@@[OUT]1 +msgid "[Wisdom or zerca]Examine it." +msgstr "" + +#. -- [EVENT] --Bialun(15)@@+[NODE]2@@[OUT]2 +msgid "[Demon]Agree to the licking, but ensure that the creature is bound by demon law to repay you well." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Bialun(15)@@+[NODE]2@@[OUT]3 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Bialun(15)@@+[NODE]4@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Bialun(15)@@+[NODE]7@@[OUT]2 +msgid "Refuse and leave." +msgstr "" + +#. -- [EVENT] --Bialun(15)@@+[NODE]2@@[OUT]5 +msgid "Do it." +msgstr "" + +#. -- [EVENT] --Bialun(15)@@+[NODE]4@@[STORY] +msgid "" +"This is a bialun, an odd field demon who absorbs illness from the crops, but then becomes poisoned by it.\n" +"Folk tales say that if you lick it clean of the slime, you will be rewarded in riches, but the slime will most certainly be poisonous. And if you gag before you manage to lick it all off, a demon curse may befall you." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Bialun(15)@@+[NODE]4@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Bialun(15)@@+[NODE]7@@[OUT]1 +msgid "Now that you know the facts, buckle up and lick the slime off." +msgstr "" + +#. -- [EVENT] --Bialun(15)@@+[NODE]7@@[STORY] +msgid "" +"Now that you see it more clearly, this is a bialun demon. It croaks at you through gritted teeth:\n" +"'Yes, yes, demon deal. You lick, I give, but lick all! And no cry if it hurts!'" +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Bialun(15)@@+[NODE]8@@[STORY] +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Bialun(15)@@+[NODE]15@@[STORY] +msgid "" +"You manage to lick all the grimy slime off the creature, but you feel the poison coursing through your veins.\n" +"The demon smiles in thanks and leaves you a bag of goodies as reward. You can also harvest some really healthy grain here now." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Bialun(15)@@+[NODE]9@@[STORY] +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Bialun(15)@@+[NODE]11@@[STORY] +msgid "" +"The slime is disgusting and poisonous, so you gag and cannot clean it all off in one go.\n" +"The creature cries out and dies, and you feel a demon curse befall you." +msgstr "" + +#. -- [EVENT] --Bialun(15)@@+[NODE]12@@[STORY] +msgid "" +"You manage to lick all the grimy slime off the creature, but you feel the poison coursing through your veins.\n" +"The demon smiles in thanks, and you feel strengthened by this experience. You can also harvest some really healthy grain here now." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Bialun(15)@@+[NODE]13@@[STORY] +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Bialun(15)@@+[NODE]14@@[STORY] +msgid "" +"You manage to lick all the grimy slime off the creature, but you feel the poison coursing through your veins, and one of you feels weakened by the experience.\n" +"The demon smiles in thanks and leaves you a bag of goodies as reward. You can also harvest some really healthy grain here now." +msgstr "" + +#. -- [EVENT] --Bludnik(16)@@+[NODE]2@@[STORY] +msgid "" +"While walking through swamps, you could have sworn you were using a known path, but you realise you've been walking in circles and have no way out.\n" +"Only then do you spot an ugly childlike demon laughing at you: 'Pay up or get lost!'" +msgstr "" + +#. -- [EVENT] --Bludnik(16)@@+[NODE]2@@[OUT]1 +msgid "[Zerca or wisdom]Take a closer look at this demon to figure out how to deal with it." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Bludnik(16)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Bludnik(16)@@+[NODE]7@@[OUT]5 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Bludnik(16)@@+[NODE]11@@[OUT]4 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Bludnik(16)@@+[NODE]24@@[OUT]4 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Bludnik(16)@@+[NODE]26@@[OUT]5 +msgid "[Swamper]You don't need a demon to lead you out. Tell the creature to leave you be, and then find a new path." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Bludnik(16)@@+[NODE]2@@[OUT]3 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Bludnik(16)@@+[NODE]7@@[OUT]4 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Bludnik(16)@@+[NODE]11@@[OUT]3 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Bludnik(16)@@+[NODE]26@@[OUT]4 +msgid "[Hunter or perception]Ignore the pesky demon and find your own way out." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Bludnik(16)@@+[NODE]2@@[OUT]4 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Bludnik(16)@@+[NODE]7@@[OUT]3 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Bludnik(16)@@+[NODE]24@@[OUT]3 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Bludnik(16)@@+[NODE]26@@[OUT]3 +msgid "Attack it!" +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Bludnik(16)@@+[NODE]2@@[OUT]5 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Bludnik(16)@@+[NODE]7@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Bludnik(16)@@+[NODE]11@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Bludnik(16)@@+[NODE]24@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Bludnik(16)@@+[NODE]26@@[OUT]2 +msgid "Try to find your own way out." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Bludnik(16)@@+[NODE]2@@[OUT]6 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Bludnik(16)@@+[NODE]7@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Bludnik(16)@@+[NODE]11@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Bludnik(16)@@+[NODE]24@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Bludnik(16)@@+[NODE]26@@[OUT]1 +msgid "Pay up." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Bludnik(16)@@+[NODE]2@@[OUT]7 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Bludnik(16)@@+[NODE]7@@[OUT]6 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Bludnik(16)@@+[NODE]11@@[OUT]5 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Bludnik(16)@@+[NODE]24@@[OUT]5 +msgid "[Magic user]Strong demon magic is at work here. Perform a ritual to cleanse your mind of the fog and dispel the creature's tricks." +msgstr "" + +#. -- [EVENT] --Bludnik(16)@@+[NODE]7@@[STORY] +msgid "You have no idea what demon this is, but you do know that your mind is fogged and getting out of here will be hard." +msgstr "" + +#. -- [EVENT] --Bludnik(16)@@+[NODE]8@@[STORY] +msgid "" +"'Good, good. I am a bludnik, at your service. Here is your path -- may it serve you well.'\n" +"The demon disappears and you find yourself back on the road you were travelling." +msgstr "" + +#. -- [EVENT] --Bludnik(16)@@+[NODE]11@@[STORY] +msgid "You try catching the demon, but it's too damn hard to even walk in a straight line. It continues to laugh at you and demands the payment." +msgstr "" + +#. -- [EVENT] --Bludnik(16)@@+[NODE]14@@[STORY] +msgid "" +"This annoying fella is a bludnik, and once you realize this, the way out is simple. You all bend down, put your heads between your legs to look back at the path you came from, and say: 'This is my way!'\n" +"The bludnik laughs once more, then claps his hands and disappears. You find yourselves back on the right path." +msgstr "" + +#. -- [EVENT] --Bludnik(16)@@+[NODE]16@@[STORY] +msgid "Finding your own way out is exhausting, but your mind is strong, and eventually you break free of the demon enchantment and discover the right path." +msgstr "" + +#. -- [EVENT] --Bludnik(16)@@+[NODE]19@@[STORY] +msgid "Despite the creature's efforts, you are able to find a way back, so the demon leaves you be. It even leaves you a gift." +msgstr "" + +#. -- [EVENT] --Bludnik(16)@@+[NODE]21@@[STORY] +msgid "You break the magic that muddled your mind and find yourself back on the right path. The demon laughs and disappears, apparently impressed by your skill." +msgstr "" + +#. -- [EVENT] --Bludnik(16)@@+[NODE]23@@[STORY] +msgid "Despite the demon's magic, you were born of the swamp, so it tells you how to get out. The demon applauds you and disappears." +msgstr "" + +#. -- [EVENT] --Bludnik(16)@@+[NODE]24@@[STORY] +msgid "" +"You have no idea how to leave this place and you feel exhausted from trying.\n" +"The demon laughs at your efforts." +msgstr "" + +#. -- [EVENT] --Bludnik(16)@@+[NODE]26@@[STORY] +msgid "You cannot break whatever demon magic holds you here." +msgstr "" + +#. -- [EVENT] --Bludnik(16)@@+[NODE]27@@[STORY] +msgid "You catch and kill the demon, yet you still have no idea where you are or how to find your path. Everything remains muddled." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Bludnik(16)@@+[NODE]27@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Pustecki(17)@@+[NODE]13@@[OUT]1 +msgid "Try to find a way out." +msgstr "" + +#. -- [EVENT] --Pustecki(17)@@+[NODE]2@@[STORY] +msgid "You find an old cave, or perhaps an abandoned mine - it is hard to tell, as shrubbery and decay have shrouded the truth." +msgstr "" + +#. -- [EVENT] --Pustecki(17)@@+[NODE]2@@[OUT]1 +msgid "Explore." +msgstr "" + +#. -- [EVENT] --Pustecki(17)@@+[NODE]4@@[STORY] +msgid "" +"You enter the cave and soon see it was indeed a mine once. The tunnels are old and long abandoned, but they were made with tools.\n" +"As you go in deeper, you spot signs of metal ore ahead, but just as you are about to walk towards it, you see a bearded old man holding an oil lamp. He crosses your path and seemingly disappears into the walls." +msgstr "" + +#. -- [EVENT] --Pustecki(17)@@+[NODE]4@@[OUT]1 +msgid "[Dwarf or zerca]It is a pustecki, a spirit of the mine. Its appearance is a warning. Speak the spirit's name in respect and thank it for the warning, then leave this place." +msgstr "" + +#. -- [EVENT] --Pustecki(17)@@+[NODE]4@@[OUT]2 +msgid "Keep going to get the metal ore." +msgstr "" + +#. -- [EVENT] --Pustecki(17)@@+[NODE]4@@[OUT]3 +msgid "Try to find the old man." +msgstr "" + +#. -- [EVENT] --Pustecki(17)@@+[NODE]5@@[STORY] +msgid "You leave the mine and find a gift waiting for you outside." +msgstr "" + +#. -- [EVENT] --Pustecki(17)@@+[NODE]6@@[STORY] +msgid "You find a great spot to get ore and you manage to recover some of it easily, but as you do, the walls and ground begin to shake and the tunnel begins to collapse!" +msgstr "" + +#. -- [EVENT] --Pustecki(17)@@+[NODE]6@@[OUT]1 +msgid "Try to run away!" +msgstr "" + +#. -- [EVENT] --Pustecki(17)@@+[NODE]8@@[STORY] +msgid "You manage to outrun the collapse and even discover that it unearthed some good stone for you." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Pustecki(17)@@+[NODE]8@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Pustecki(17)@@+[NODE]15@@[OUT]1 +msgid "Gather it and leave." +msgstr "" + +#. -- [EVENT] --Pustecki(17)@@+[NODE]11@@[STORY] +msgid "You barely make it out and feel exhausted from it." +msgstr "" + +#. -- [EVENT] --Pustecki(17)@@+[NODE]13@@[STORY] +msgid "You look for the man, but as you explore, you find yourself deeper and deeper within the mine. Soon you are lost." +msgstr "" + +#. -- [EVENT] --Pustecki(17)@@+[NODE]15@@[STORY] +msgid "You manage to find your way out and even gather more metal ore on the way." +msgstr "" + +#. -- [EVENT] --Domovniks(18)@@+[NODE]2@@[STORY] +msgid "" +"You spot the signs of some type of domovnik demon looking to settle in your abode.\n" +"House demons can be a blessing or a curse upon your house, so you must decide if you will let it in." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Domovniks(18)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --zymk1(20)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --zymk2(21)@@+[NODE]2@@[OUT]1 +msgid "Leave out some food and speak well of the demon to encourage it to settle." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Domovniks(18)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --zymk1(20)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --zymk2(21)@@+[NODE]2@@[OUT]2 +msgid "Keep your doors closed and all thresholds sealed with salt and poppy seeds. Better not risk a bad demon." +msgstr "" + +#. -- [EVENT] --Domovniks(18)@@+[NODE]2@@[OUT]3 +msgid "[Zerca]Try to determine which demon it is before deciding." +msgstr "" + +#. -- [EVENT] --Domovniks(18)@@+[NODE]6@@[STORY] +msgid "" +"It looks likely to be a diduch. If it likes you, it will live on your threshold, under the lilac tree.\n" +"However, these demons are volatile, and if you have any creepy folk or magic users in your village, it may get spooked and become destructive." +msgstr "" + +#. -- [EVENT] --Domovniks(18)@@+[NODE]6@@[OUT]1 +msgid "You do not have anyone who will upset the creature, so allow it in." +msgstr "" + +#. -- [EVENT] --Domovniks(18)@@+[NODE]6@@[OUT]2 +msgid "You do have some folk who may be an issue, but risk it anyway." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Domovniks(18)@@+[NODE]6@@[OUT]3 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Domovniks(18)@@+[NODE]30@@[OUT]3 +msgid "It may be risky, but keep your doors closed and all thresholds sealed with salt and poppy seeds." +msgstr "" + +#. -- [EVENT] --Domovniks(18)@@+[NODE]7@@[STORY] +msgid "Now that the diduch protects your home, you feel strengthened against those who would harm you." +msgstr "" + +#. -- [EVENT] --Domovniks(18)@@+[NODE]9@@[STORY] +msgid "" +"The diduch is unhappy and taunts those it fears most. It also destroys some of your stock.\n" +"Luckily, you know how to deal with it. You make an effigy of the creature from a stack of hay and speak its name three times while hopping on your right foot, and then the demon departs." +msgstr "" + +#. -- [EVENT] --Domovniks(18)@@+[NODE]13@@[STORY] +msgid "" +"The demon proved to be a diduch, and it liked you enough that it stayed under your lilac tree.\n" +"Now that it protects your home, you feel strengthened against those who would harm you." +msgstr "" + +#. -- [EVENT] --Domovniks(18)@@+[NODE]15@@[STORY] +msgid "It is a diduch, and for some reason it is unhappy and taunts some of you. It also destroys some of your stock and spreads illness before it eventually leaves." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Domovniks(18)@@+[NODE]16@@[STORY] +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Domovniks(18)@@+[NODE]30@@[STORY] +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --zymk2(21)@@+[NODE]16@@[STORY] +msgid "" +"The demon you invited in is a zymk, a humanlike creature with very long arms and legs, barely covered in patchy skin.\n" +"You had better give it plenty of good cooked food, or it may bring great misfortune to you. Once let in, it will return several times, demanding the payment." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Domovniks(18)@@+[NODE]16@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Domovniks(18)@@+[NODE]30@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --zymk1(20)@@+[NODE]16@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --zymk2(21)@@+[NODE]16@@[OUT]1 +msgid "[Witch or male witch]The only sure way to banish such demons is with dark magic. This may be dangerous for you, but try it on the zymk." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Domovniks(18)@@+[NODE]16@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Domovniks(18)@@+[NODE]30@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --zymk1(20)@@+[NODE]16@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --zymk2(21)@@+[NODE]16@@[OUT]2 +msgid "Give it food." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Domovniks(18)@@+[NODE]16@@[OUT]3 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --zymk1(20)@@+[NODE]16@@[OUT]3 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --zymk2(21)@@+[NODE]16@@[OUT]3 +msgid "You don't have the cooked food or don't wish to share. Chase the demon away." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Domovniks(18)@@+[NODE]19@@[STORY] +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --zymk1(20)@@+[NODE]19@@[STORY] +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --zymk2(21)@@+[NODE]19@@[STORY] +msgid "You banish the zymk without any bad energy lingering." +msgstr "" + +#. -- [EVENT] --Domovniks(18)@@+[NODE]22@@[STORY] +msgid "You banish the zymk but not without trouble. The dark magic you used drained your spirit, and the demon left you cursed and deformed." +msgstr "" + +#. -- [EVENT] --Domovniks(18)@@+[NODE]25@@[STORY] +msgid "Well fed, the zymk goes away, and leaves you with good crops and a blessing. But you know it will be back soon." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Domovniks(18)@@+[NODE]26@@[STORY] +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --zymk1(20)@@+[NODE]26@@[STORY] +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --zymk2(21)@@+[NODE]26@@[STORY] +msgid "You fail to feed the zymk, and it leaves your food stocks rotten and your people ill." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Domovniks(18)@@+[NODE]27@@[STORY] +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Domovniks(18)@@+[NODE]29@@[STORY] +msgid "The house demon is happy to stay with you and brings good fortune." +msgstr "" + +#. -- [EVENT] --Spring Offering(19)@@+[NODE]2@@[STORY] +msgid "Spring is the time of rebirth, so it is time to honour the gods and ask for a fertile summer." +msgstr "" + +#. -- [EVENT] --Spring Offering(19)@@+[NODE]2@@[OUT]1 +msgid "Sacrifice livestock." +msgstr "" + +#. -- [EVENT] --Spring Offering(19)@@+[NODE]2@@[OUT]2 +msgid "Give a generous amount of your food. [40%]" +msgstr "" + +#. -- [EVENT] --Spring Offering(19)@@+[NODE]2@@[OUT]3 +msgid "Give some food." +msgstr "" + +#. -- [EVENT] --Spring Offering(19)@@+[NODE]2@@[OUT]4 +msgid "Give nothing." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --zymk1(20)@@+[NODE]2@@[STORY] +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --zymk2(21)@@+[NODE]2@@[STORY] +msgid "The zymk returns for its food." +msgstr "" + +#. -- [EVENT] --zymk1(20)@@+[NODE]16@@[STORY] +msgid "" +"The demon you invited in before is a zymk, a humanlike creature with very long arms and legs, barely covered in patchy skin.\n" +"You had better give it plenty of good cooked food, or it may bring great misfortune to you. Once let in, it will return several times, demanding the payment." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --zymk1(20)@@+[NODE]22@@[STORY] +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --zymk2(21)@@+[NODE]22@@[STORY] +msgid "You cannot banish the zymk. The dark magic you used drained your spirit, and the demon left you cursed and deformed." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --zymk1(20)@@+[NODE]25@@[STORY] +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --zymk2(21)@@+[NODE]25@@[STORY] +msgid "Well fed, the zymk goes away, and leaves you with a blessing. But you know it will be back soon." +msgstr "" + +#. -- [EVENT] --Volh madness(22)@@+[NODE]2@@[STORY] +msgid "" +"You once accepted a corrupted volh into your fold, and until now, you thought of him as kin.\n" +"But on this night, you are assailed by the unliving, and your friend laughs with satisfaction as you bleed and try to react." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Volh madness(22)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Volh madness2(23)@@+[NODE]2@@[OUT]2 +msgid "Face them in the spirit world!" +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Volh madness(22)@@+[NODE]4@@[STORY] +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Volh madness(22)@@+[NODE]13@@[STORY] +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Volh madness2(23)@@+[NODE]13@@[STORY] +msgid "You defeat the rogue volh, but it was not easy. His angry spirit lingers on as your servant." +msgstr "" + +#. -- [EVENT] --Volh madness(22)@@+[NODE]9@@[STORY] +msgid "" +"'And you thought you could tame me!'\n" +"The volh defeats you and feeds on your spirit before leaving, his childish laughter ringing in your ears for days to come." +msgstr "" + +#. -- [EVENT] --Volh madness2(23)@@+[NODE]2@@[STORY] +msgid "You once failed to deal with the problem of an unstable boy who used necromancy. It seems the boy and his minions are attacking your own village now!" +msgstr "" + +#. -- [EVENT] --Volh madness2(23)@@+[NODE]2@@[OUT]3 +msgid "Beg for mercy. Offer one person as payment to spare the rest." +msgstr "" + +#. -- [EVENT] --Volh madness2(23)@@+[NODE]4@@[STORY] +msgid "You defeat the rogue volh, Ivan, but it was not easy. His angry spirit lingers on as your servant." +msgstr "" + +#. -- [EVENT] --Volh madness2(23)@@+[NODE]9@@[STORY] +msgid "The volh defeats you and feeds on your spirit before leaving, his childish laughter ringing in your ears for days to come." +msgstr "" + +#. -- [EVENT] --Volh madness2(23)@@+[NODE]15@@[STORY] +msgid "The rogue volh agrees. He takes your friend and leaves, for now." +msgstr "" + +#. -- [EVENT] --Dark Volh Spwn2(24)@@+[NODE]46@@[STORY] +msgid "" +"You spot the rogue volh, whom you once tracked after he attacked his own village.\n" +"He stands over the dried-up husks of some travellers, and his unliving dragon is still feeding on a couple of others who must have tried to escape." +msgstr "" + +#. -- [EVENT] --Dark Volh Spwn2(24)@@+[NODE]50@@[STORY] +msgid "The rogue volh defeats you and feeds on your spirit before flying away on his unliving mount." +msgstr "" + +#. -- [EVENT] --Winter Koliada(25)@@+[NODE]2@@[STORY] +msgid "" +"Winter is a time for careful reflection in Thea, as the short days and dark nights remain a constant reminder of the days of darkness.\n" +"To keep the dark at bay and call out to the sun on the very day when the night is longest, you celebrate szczodre gody and the koliada." +msgstr "" + +#. -- [EVENT] --Winter Koliada(25)@@+[NODE]2@@[OUT]1 +msgid "[Light]Begin the celebrations in the name of light!" +msgstr "" + +#. -- [EVENT] --Winter Koliada(25)@@+[NODE]2@@[OUT]2 +msgid "[Turmoil]Honour the sun in the name of turmoil!" +msgstr "" + +#. -- [EVENT] --Winter Koliada(25)@@+[NODE]2@@[OUT]3 +msgid "[Harmony]Praise the sun for harmony." +msgstr "" + +#. -- [EVENT] --Winter Koliada(25)@@+[NODE]2@@[OUT]4 +msgid "[Magic]Honour the sun's power in the name of magic." +msgstr "" + +#. -- [EVENT] --Winter Koliada(25)@@+[NODE]2@@[OUT]5 +msgid "[Nature]Begin the koliada in the name of nature itself!" +msgstr "" + +#. -- [EVENT] --Winter Koliada(25)@@+[NODE]2@@[OUT]6 +msgid "[Intellect]Praise the gods and the sun in the name of intellect." +msgstr "" + +#. -- [EVENT] --Winter Koliada(25)@@+[NODE]3@@[STORY] +msgid "To honour light, you burn bonfires that can touch the stars and warm the night skies until the sun can return." +msgstr "" + +#. -- [EVENT] --Winter Koliada(25)@@+[NODE]3@@[OUT]1 +msgid "Create the best fire you can!" +msgstr "" + +#. -- [EVENT] --Winter Koliada(25)@@+[NODE]5@@[STORY] +msgid "To honour light, you burn bonfires that are as hot as the sun itself, then you walk through them to show your strength." +msgstr "" + +#. -- [EVENT] --Winter Koliada(25)@@+[NODE]5@@[OUT]1 +msgid "Walk through the fire!" +msgstr "" + +#. -- [EVENT] --Winter Koliada(25)@@+[NODE]6@@[STORY] +msgid "You did your task well and feel the gods are pleased with your efforts." +msgstr "" + +#. -- [EVENT] --Winter Koliada(25)@@+[NODE]14@@[STORY] +msgid "You failed your gods and fear the sun itself may take revenge upon you." +msgstr "" + +#. -- [EVENT] --Winter Koliada(25)@@+[NODE]18@@[STORY] +msgid "Go from house to house and sing tales of the gods and the sun so they may hear you up in the heavens." +msgstr "" + +#. -- [EVENT] --Winter Koliada(25)@@+[NODE]18@@[OUT]1 +msgid "Sing the kolendy." +msgstr "" + +#. -- [EVENT] --Winter Koliada(25)@@+[NODE]21@@[STORY] +msgid "Prepare the nectar of the poppy seeds and lilac flowers and perform a ritual dance so the spirits may light your way until the sun comes." +msgstr "" + +#. -- [EVENT] --Winter Koliada(25)@@+[NODE]21@@[OUT]1 +msgid "Perform the ritual." +msgstr "" + +#. -- [EVENT] --Winter Koliada(25)@@+[NODE]23@@[STORY] +msgid "Light the gromnica candle and tell tales of the might of the gods, so that it may keep thunder and night away from you until the sun returns." +msgstr "" + +#. -- [EVENT] --Winter Koliada(25)@@+[NODE]23@@[OUT]1 +msgid "Begin the tales." +msgstr "" + +#. -- [EVENT] --Winter Koliada(25)@@+[NODE]25@@[STORY] +msgid "Prepare a feast for the gods and, in honour of the might of the sun, remain awake all night, reciting the books of light in penance of the role of the learned in the darkness long ago." +msgstr "" + +#. -- [EVENT] --Winter Koliada(25)@@+[NODE]25@@[OUT]1 +msgid "Begin the vigil." +msgstr "" + +#. -- [EVENT] --Summer Results(26)@@+[NODE]2@@[STORY] +msgid "It is time to see if your livestock did well this summer, and much will ride on how well you gifted the gods in the spring." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Summer Results(26)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Summer Results(26)@@+[NODE]2@@[OUT]2 +msgid "Check on the animals." +msgstr "" + +#. -- [EVENT] --Summer Results(26)@@+[NODE]3@@[STORY] +msgid "" +"Your animals are doing very well, so you will have good meat this year.\n" +"And maybe even some new additions." +msgstr "" + +#. -- [EVENT] --Summer Results(26)@@+[NODE]5@@[STORY] +msgid "" +"Your animals are doing well, although you feel they could have done better if your spring offerings had been more generous.\n" +"Still, you are able to harvest decent amounts of meat and leather." +msgstr "" + +#. -- [EVENT] --caravan(27)@@+[NODE]2@@[STORY] +msgid "A caravan stops near your settlement. They ask if they can rest a while, and they offer to share some of their food with you." +msgstr "" + +#. -- [EVENT] --caravan(27)@@+[NODE]2@@[OUT]1 +msgid "Invite them in." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --caravan(27)@@+[NODE]2@@[OUT]3 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --caravan(27)@@+[NODE]2@@[OUT]4 +msgid "It is night and they are strangers. Refuse." +msgstr "" + +#. -- [EVENT] --caravan(27)@@+[NODE]3@@[STORY] +msgid "" +"You feast together and share food and drink. The travellers regale you with tales of their adventures.\n" +"'...and that's when the hochlick bastards left us high and dry with our pants down in the middle of the bog! Ha!'" +msgstr "" + +#. -- [EVENT] --caravan(27)@@+[NODE]3@@[OUT]1 +msgid "Keep listening." +msgstr "" + +#. -- [EVENT] --caravan(27)@@+[NODE]10@@[STORY] +msgid "You kill the travellers and the caravan is yours for the looting." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --caravan(27)@@+[NODE]10@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --caravan(27)@@+[NODE]10@@[OUT]2 +msgid "Gather whatever is useful." +msgstr "" + +#. -- [EVENT] --caravan(27)@@+[NODE]11@@[STORY] +msgid "" +"They beat you badly and force you to retreat and lock yourselves in your huts.\n" +"They take what they consider fair price for your bad manners, then they leave." +msgstr "" + +#. -- [EVENT] --caravan(27)@@+[NODE]11@@[OUT]1 +msgid "Wait till they move away in case they change their minds." +msgstr "" + +#. -- [EVENT] --caravan(27)@@+[NODE]13@@[STORY] +msgid "It was a logical and wise choice, and you feel your domain strengthened by it." +msgstr "" + +#. -- [EVENT] --caravan(27)@@+[NODE]13@@[OUT]1 +msgid "Good. Get back to village work." +msgstr "" + +#. -- [EVENT] --caravan(27)@@+[NODE]15@@[STORY] +msgid "Among the stuff, you discover a map with a spot marked as treasure." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --caravan(27)@@+[NODE]15@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --caravan(27)@@+[NODE]15@@[OUT]2 +msgid "Take the map. Perhaps you can find the place someday." +msgstr "" + +#. -- [EVENT] --caravan(27)@@+[NODE]24@@[STORY] +msgid "" +"'Well, truth be told, we got wet, cold, and lost, and eventually Stribog guided our path to safety.\n" +"Anyways, we've oft spotted places full of adventurin' but we don't always have the means to go, so here, take one of our treasure maps and have fun with it. But don't blame us for any mischief!'\n" +"They set out and leave you with food and a map." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --caravan(27)@@+[NODE]24@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --caravan(27)@@+[NODE]24@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --caravan(27)@@+[NODE]26@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --caravan(27)@@+[NODE]26@@[OUT]2 +msgid "Wish them well on their travels." +msgstr "" + +#. -- [EVENT] --caravan(27)@@+[NODE]24@@[OUT]3 +msgid "Ask to trade before they go." +msgstr "" + +#. -- [EVENT] --caravan(27)@@+[NODE]26@@[STORY] +msgid "" +"'Good trading with you. Now we're off.'\n" +"They set out and leave you with food and a map." +msgstr "" + +#. -- [EVENT] --forest(28)@@+[NODE]2@@[STORY] +msgid "You found the spot marked on your map as the treasure, but it is a very thick and dark grove that seems quite damp and cold, so searching it will not be easy." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --forest(28)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --forest(28)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --forest(28)@@+[NODE]2@@[OUT]3 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --swamps(29)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --swamps(29)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --swamps(29)@@+[NODE]2@@[OUT]3 +msgid "Look for the treasure." +msgstr "" + +#. -- [EVENT] --forest(28)@@+[NODE]3@@[STORY] +msgid "You find nothing more than a cold and some fruit and herbs." +msgstr "" + +#. -- [EVENT] --forest(28)@@+[NODE]4@@[STORY] +msgid "You search the grove and discover a wolf lair. Perhaps the treasure is hidden within." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --forest(28)@@+[NODE]4@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --forest(28)@@+[NODE]4@@[OUT]2 +msgid "[Nature or beast]Call upon nature to calm the wolves and allow you to search the cave undisturbed." +msgstr "" + +#. -- [EVENT] --forest(28)@@+[NODE]4@@[OUT]3 +msgid "Kill the wolves." +msgstr "" + +#. -- [EVENT] --forest(28)@@+[NODE]4@@[OUT]4 +msgid "[Hunter]Set traps and lure the wolves out." +msgstr "" + +#. -- [EVENT] --forest(28)@@+[NODE]5@@[STORY] +msgid "" +"As you search the woods, you find a small clearing, and indeed there is a chest right in the middle, in plain sight.\n" +"However, you also spot some gnawed-upon bones lying around as well as fresh bodies of fellow adventurers." +msgstr "" + +#. -- [EVENT] --forest(28)@@+[NODE]5@@[OUT]1 +msgid "Gather what you can from the bodies before moving to the chest." +msgstr "" + +#. -- [EVENT] --forest(28)@@+[NODE]11@@[STORY] +msgid "You may be a friend of nature, but nature has its rules, and these wolves are not about to give up their territory. They stand firm and growl." +msgstr "" + +#. -- [EVENT] --forest(28)@@+[NODE]25@@[STORY] +msgid "As you gather the loot, you see some bears circling you." +msgstr "" + +#. -- [EVENT] --forest(28)@@+[NODE]25@@[OUT]2 +msgid "Take what you have and run!" +msgstr "" + +#. -- [EVENT] --forest(28)@@+[NODE]34@@[STORY] +msgid "The bears beat you badly and force you to flee and abandon some stuff." +msgstr "" + +#. -- [EVENT] --forest(28)@@+[NODE]37@@[STORY] +msgid "The wolves lose their patience and attack." +msgstr "" + +#. -- [EVENT] --forest(28)@@+[NODE]41@@[STORY] +msgid "The wolves beat you badly and force you to flee." +msgstr "" + +#. -- [EVENT] --forest(28)@@+[NODE]52@@[STORY] +msgid "" +"The wolves accept you as part of nature and allow you to enter, but you feel their eyes upon you with every step. They may change their minds at any point.\n" +"You do, however, spot a chest stashed in a hole deep within the cave." +msgstr "" + +#. -- [EVENT] --forest(28)@@+[NODE]52@@[OUT]1 +msgid "Take what you can quickly and leave." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --forest(28)@@+[NODE]52@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --forest(28)@@+[NODE]52@@[OUT]3 +msgid "Risk angering the wolves and search the cave more." +msgstr "" + +#. -- [EVENT] --forest(28)@@+[NODE]58@@[STORY] +msgid "You kill the wolves and find the treasure stashed away in the cave." +msgstr "" + +#. -- [EVENT] --forest(28)@@+[NODE]59@@[STORY] +msgid "You kill the bears and are free to take the chest in peace." +msgstr "" + +#. -- [EVENT] --forest(28)@@+[NODE]59@@[OUT]1 +msgid "Take the treasure and leave." +msgstr "" + +#. -- [EVENT] --swamps(29)@@+[NODE]2@@[STORY] +msgid "You found the spot marked on your map as the treasure, but it is a vast swamp that seems quite damp and cold, so searching it will not be easy." +msgstr "" + +#. -- [EVENT] --swamps(29)@@+[NODE]3@@[STORY] +msgid "You search the swamps but find nothing apart from a cold and some shrooms." +msgstr "" + +#. -- [EVENT] --swamps(29)@@+[NODE]6@@[STORY] +msgid "" +"You find a spot of dry land with a mound of unnaturally placed stones -- likely the hiding spot for the treasure.\n" +"Unfortunately, a group of goblins circles it. One of them spots you and shouts:\n" +"'Beat it! We got here first and we not in the mood for fightin'!'" +msgstr "" + +#. -- [EVENT] --swamps(29)@@+[NODE]6@@[OUT]1 +msgid "Attack the gobbos!" +msgstr "" + +#. -- [EVENT] --swamps(29)@@+[NODE]6@@[OUT]2 +msgid "Show them your map and convince them of your ownership of this treasure." +msgstr "" + +#. -- [EVENT] --swamps(29)@@+[NODE]6@@[OUT]3 +msgid "[Goblin friend]Say that you should share, as friends do." +msgstr "" + +#. -- [EVENT] --swamps(29)@@+[NODE]7@@[STORY] +msgid "You spot the treasure chest you are looking for, but it seems there is a pack of swampers playing with it right now." +msgstr "" + +#. -- [EVENT] --swamps(29)@@+[NODE]7@@[OUT]1 +msgid "Kill the swampers quickly, before their parents return." +msgstr "" + +#. -- [EVENT] --swamps(29)@@+[NODE]7@@[OUT]2 +msgid "Too risky -- leave." +msgstr "" + +#. -- [EVENT] --swamps(29)@@+[NODE]10@@[STORY] +msgid "" +"'Ah, yeah, sure. Come help us out and we both get goodies.'\n" +"You dig the treasure out and split it evenly." +msgstr "" + +#. -- [EVENT] --swamps(29)@@+[NODE]10@@[OUT]1 +msgid "Thank them and leave." +msgstr "" + +#. -- [EVENT] --swamps(29)@@+[NODE]13@@[STORY] +msgid "'I guess it looks legit. Fine, we take a small finder's fee and leave you be.'" +msgstr "" + +#. -- [EVENT] --swamps(29)@@+[NODE]13@@[OUT]1 +msgid "Agree and let them go." +msgstr "" + +#. -- [EVENT] --swamps(29)@@+[NODE]13@@[OUT]2 +msgid "No, it is all yours. Kill them!" +msgstr "" + +#. -- [EVENT] --swamps(29)@@+[NODE]17@@[STORY] +msgid "You kill the goblins and are free to loot the treasure in peace." +msgstr "" + +#. -- [EVENT] --swamps(29)@@+[NODE]22@@[STORY] +msgid "You are badly beaten and forced to flee." +msgstr "" + +#. -- [EVENT] --swamps(29)@@+[NODE]25@@[STORY] +msgid "'No, you leave or you die.'" +msgstr "" + +#. -- [EVENT] --swamps(29)@@+[NODE]42@@[STORY] +msgid "You kill the swampers and grab the chest quickly, before any swamp trolls arrive." +msgstr "" + +#. -- [EVENT] --swamps(29)@@+[NODE]45@@[STORY] +msgid "You kill the little swampers, but just as you grab the chest and turn to leave, you see a couple of very angry swamp trolls running and spitting toxic swamp at you!" +msgstr "" + +#. -- [EVENT] --swamps(29)@@+[NODE]45@@[OUT]1 +msgid "Run!" +msgstr "" + +#. -- [EVENT] --Chosen advancement(30)@@+[NODE]2@@[STORY] +msgid "As you have completed your path of the chosen, you can now advance or even change your career path." +msgstr "" + +#. -- [EVENT] --Chosen advancement(30)@@+[NODE]2@@[OUT]1 +msgid "[Elf]Train to become a druid." +msgstr "" + +#. -- [EVENT] --Chosen advancement(30)@@+[NODE]2@@[OUT]2 +msgid "[Elf]Train to become a guardian." +msgstr "" + +#. -- [EVENT] --Chosen advancement(30)@@+[NODE]2@@[OUT]3 +msgid "[Dwarf male]Train to become a warmaster." +msgstr "" + +#. -- [EVENT] --Chosen advancement(30)@@+[NODE]2@@[OUT]4 +msgid "[Dwarf male]Train to become a young smith." +msgstr "" + +#. -- [EVENT] --Chosen advancement(30)@@+[NODE]2@@[OUT]5 +msgid "[Dwarf female]Train to become a young smith. As chosen of the gods, you can defy conventions!" +msgstr "" + +#. -- [EVENT] --Chosen advancement(30)@@+[NODE]2@@[OUT]6 +msgid "[Orc female]Become a witch." +msgstr "" + +#. -- [EVENT] --Chosen advancement(30)@@+[NODE]2@@[OUT]7 +msgid "[Orc]Train to be a warrior." +msgstr "" + +#. -- [EVENT] --Chosen advancement(30)@@+[NODE]2@@[OUT]8 +msgid "[Goblin]Become a boar rider." +msgstr "" + +#. -- [EVENT] --Chosen advancement(30)@@+[NODE]2@@[OUT]9 +msgid "[Goblin]Train as a shaman." +msgstr "" + +#. -- [EVENT] --Chosen advancement(30)@@+[NODE]2@@[OUT]10 +msgid "[Young zerca]It is time to become a full zerca." +msgstr "" + +#. -- [EVENT] --Chosen advancement(30)@@+[NODE]2@@[OUT]11 +msgid "[Young witch]You have proven worthy and will now be a viedma -- a full witch." +msgstr "" + +#. -- [EVENT] --Chosen advancement(30)@@+[NODE]2@@[OUT]12 +msgid "[Human warrior]Train as a bandit captain." +msgstr "" + +#. -- [EVENT] --Chosen advancement(30)@@+[NODE]2@@[OUT]13 +msgid "[Human]Become a healer." +msgstr "" + +#. -- [EVENT] --Chosen advancement(30)@@+[NODE]2@@[OUT]14 +msgid "[Human female]Become a young witch." +msgstr "" + +#. -- [EVENT] --Chosen advancement(30)@@+[NODE]2@@[OUT]15 +msgid "[Gusla]It is time to become a true volh." +msgstr "" + +#. -- [EVENT] --Chosen advancement(30)@@+[NODE]2@@[OUT]16 +msgid "[Scavenger]Through the divine path, you are healed of the taint that scavengers carry. Become a young zerca so you may spread the good word." +msgstr "" + +#. -- [EVENT] --Chosen advancement(30)@@+[NODE]2@@[OUT]17 +msgid "[Scavenger male]Through the divine path, you are healed of the taint that scavengers carry. Become a gusla." +msgstr "" + +#. -- [EVENT] --Chosen advancement(30)@@+[NODE]2@@[OUT]18 +msgid "Do not change -- you are happy in your own skin." +msgstr "" + +#. -- [EVENT] --Chosen advancement(30)@@+[NODE]2@@[OUT]19 +msgid "[Snake]Evolve into a royal snake." +msgstr "" + +#. -- [EVENT] --Chosen advancement(30)@@+[NODE]2@@[OUT]20 +msgid "[Spider]Become a spider queen." +msgstr "" + +#. -- [EVENT] --Chosen advancement(30)@@+[NODE]2@@[OUT]21 +msgid "[Rat]Become a cradlepossum." +msgstr "" + +#. -- [EVENT] --Chosen advancement(30)@@+[NODE]2@@[OUT]22 +msgid "[Beast]Be it by fate or birth, you are a beast. But your divine path is strong, so you may now throw yourself in the hands of the gods and emerge renewed. The final form you take will be determined by chance, but it will not be that of a beast." +msgstr "" + +#. -- [EVENT] --Chosen advancement(30)@@+[NODE]2@@[OUT]23 +msgid "[Pineconette]The time has come to become an eldercone." +msgstr "" + +#. -- [EVENT] --Chosen advancement(30)@@+[NODE]2@@[OUT]24 +msgid "[Forest demon]Become a vily." +msgstr "" + +#. -- [EVENT] --Chosen advancement(30)@@+[NODE]2@@[OUT]25 +msgid "[Human male]Become a gusla." +msgstr "" + +#. -- [EVENT] --Chosen advancement(30)@@+[NODE]2@@[OUT]26 +msgid "[Bat]Grow into a cmok!" +msgstr "" + +#. -- [EVENT] --Rat curse(31)@@+[NODE]2@@[STORY] +msgid "A group of angry villagers is gathered around a lone hut. They have pitchforks and fire and look ready to burn the place down." +msgstr "" + +#. -- [EVENT] --Rat curse(31)@@+[NODE]2@@[OUT]1 +msgid "Ask them why." +msgstr "" + +#. -- [EVENT] --Rat curse(31)@@+[NODE]4@@[STORY] +msgid "" +"'We found a wicked witch, and we'll burn her good for all the bad she's done!'\n" +"Others nod. You hear them mention curses, bad omens, and evil spirits. The witch in question is hiding inside the hut. You hear her cry and beg for her life, swearing that she never did anything bad." +msgstr "" + +#. -- [EVENT] --Rat curse(31)@@+[NODE]4@@[OUT]1 +msgid "Try to convince the crowd to calm down and leave." +msgstr "" + +#. -- [EVENT] --Rat curse(31)@@+[NODE]4@@[OUT]2 +msgid "Attack the crowd." +msgstr "" + +#. -- [EVENT] --Rat curse(31)@@+[NODE]4@@[OUT]3 +msgid "Help the angry mob kill the wicked witch." +msgstr "" + +#. -- [EVENT] --Rat curse(31)@@+[NODE]4@@[OUT]4 +msgid "[Witch or volh]Use your own magic to connect to the hut and protect the witch inside from the ignorant folk." +msgstr "" + +#. -- [EVENT] --Rat curse(31)@@+[NODE]8@@[STORY] +msgid "With the crowd gone, the witch comes out of her hut carefully and hands you a gift in thanks. You instantly recognise her as the one who cursed you and turned you into a rat!" +msgstr "" + +#. -- [EVENT] --Rat curse(31)@@+[NODE]8@@[OUT]1 +msgid "Demand that she remove your curse, now!" +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Rat curse(31)@@+[NODE]8@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Rat curse(31)@@+[NODE]9@@[OUT]3 +msgid "Kill her!" +msgstr "" + +#. -- [EVENT] --Rat curse(31)@@+[NODE]9@@[STORY] +msgid "" +"The witch shows no remorse and shrugs:\n" +"'Breaking curses is not the same as dishing them out, my dearie. But you did save my bacon, so I can try to help you out. It will not be easy.'" +msgstr "" + +#. -- [EVENT] --Rat curse(31)@@+[NODE]9@@[OUT]1 +msgid "Ask her to try anyway." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Rat curse(31)@@+[NODE]9@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Rat curse(31)@@+[NODE]10@@[OUT]2 +msgid "Actually, being a rat is not so bad. Thank her for the new perspective, and ask for another payment for saving her life." +msgstr "" + +#. -- [EVENT] --Rat curse(31)@@+[NODE]9@@[OUT]4 +msgid "[Witch]Demand that she give you a clipping of her armpit hair and two toenails, and tell her to spit over her left shoulder three times so you can catch it. This will make a potion to break the curse for sure." +msgstr "" + +#. -- [EVENT] --Rat curse(31)@@+[NODE]9@@[OUT]5 +msgid "[Gusla or volh]Demand that she give you a clipping of her armpit hair and two toenails, and tell her to spit over her left shoulder three times so you can catch it. This will make a potion to break the curse for sure." +msgstr "" + +#. -- [EVENT] --Rat curse(31)@@+[NODE]10@@[STORY] +msgid "'Now, now, I told the others, but at least you already know, I am great at curses, so if you kill me, you will pay!'" +msgstr "" + +#. -- [EVENT] --Rat curse(31)@@+[NODE]10@@[OUT]1 +msgid "Kill her anyway." +msgstr "" + +#. -- [EVENT] --Rat curse(31)@@+[NODE]10@@[OUT]3 +msgid "Nod. Agree to try her way to get rid of the curse." +msgstr "" + +#. -- [EVENT] --Rat curse(31)@@+[NODE]11@@[STORY] +msgid "You kill the witch but feel her curses fall hard on you. But it turns out that her death lifted the vermin curse." +msgstr "" + +#. -- [EVENT] --Rat curse(31)@@+[NODE]13@@[STORY] +msgid "" +"'Well, when I curse someone, I do it well and good, so there are only two ways I know of. One is to suck out the bad magic. Of course, not anyone can suck like that. But I know of an elf nearby who can, although how you will convince them to touch a rat is your problem.\n" +"The other way is a tad bloodier. You need to kill some rats - a specific bunch, to be precise - then smear their blood on yourself, walk backwards to the stone circle, and finally, bathe in human blood under the full moon.'" +msgstr "" + +#. -- [EVENT] --Rat curse(31)@@+[NODE]13@@[OUT]1 +msgid "Go look for the elf." +msgstr "" + +#. -- [EVENT] --Rat curse(31)@@+[NODE]13@@[OUT]2 +msgid "Kill some rats." +msgstr "" + +#. -- [EVENT] --Rat curse(31)@@+[NODE]14@@[STORY] +msgid "" +"You join in and burn the witch hut, but not before you hear her crooked voice utter a curse upon all of you!\n" +"And only now, you realise that the voice is that of the witch who cursed you into a rat at your croppings." +msgstr "" + +#. -- [EVENT] --Rat curse(31)@@+[NODE]14@@[OUT]1 +msgid "[Witch or volh]You have a small window of opportunity to break the curse and escape this new one. Act now." +msgstr "" + +#. -- [EVENT] --Rat curse(31)@@+[NODE]14@@[OUT]2 +msgid "[Magic user]Try to ward off this curse. You know already this witch means business." +msgstr "" + +#. -- [EVENT] --Rat curse(31)@@+[NODE]14@@[OUT]3 +msgid "Look around to check if folk are turning into rats." +msgstr "" + +#. -- [EVENT] --Rat curse(31)@@+[NODE]16@@[STORY] +msgid "Indeed, many people in the crowd around you begin to squeal and transform into vermin. Alas, one of your own also falls prey to the curse!" +msgstr "" + +#. -- [EVENT] --Rat curse(31)@@+[NODE]17@@[STORY] +msgid "Indeed, many people in the crowd around you begin to squeal and transform into vermin, but none of your own has turned yet." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Rat curse(31)@@+[NODE]18@@[STORY] +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Rat curse(31)@@+[NODE]22@@[STORY] +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Rat curse(31)@@+[NODE]47@@[STORY] +msgid "Indeed, many people in the crowd around you begin to squeal and transform into vermin, but none of your own has turned. Better yet, it seems that your own rat curse has reacted to this new one and turned you into human form!" +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Rat curse(31)@@+[NODE]18@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Rat curse(31)@@+[NODE]22@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Rat curse(31)@@+[NODE]47@@[OUT]1 +msgid "Leave before something else happens here." +msgstr "" + +#. -- [EVENT] --Rat curse(31)@@+[NODE]21@@[STORY] +msgid "You ward off the curse and are able to flee this place safely." +msgstr "" + +#. -- [EVENT] --Rat curse(31)@@+[NODE]24@@[STORY] +msgid "Many people in the crowd around you begin to squeal and transform into vermin, but you manage to shield yourselves from the worst of it and suffer only from broken spirits - for now." +msgstr "" + +#. -- [EVENT] --Rat curse(31)@@+[NODE]26@@[STORY] +msgid "" +"You fail to deal with the crowd and help the witch, but she used this time to escape.\n" +"The people are angry, and you get a few bumps and bruises as they chase you away." +msgstr "" + +#. -- [EVENT] --Rat curse(31)@@+[NODE]27@@[STORY] +msgid "You get badly beaten and chased away." +msgstr "" + +#. -- [EVENT] --Rat curse(31)@@+[NODE]29@@[STORY] +msgid "" +"'Bah, you know this will take some of my power, but I suppose I do owe the rat, and you are a sister. Here, enjoy. Don't blame me if the undoing of the curse doesn't return one exactly to what they were. But they won't be a rat, that's for sure.'\n" +"She follows your instructions to the letter and even aids you in preparing the potion. Now all you must do is drink it and not throw up. You only get one go." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Rat curse(31)@@+[NODE]29@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Rat curse(31)@@+[NODE]31@@[OUT]1 +msgid "[Cursed rat only]Drink up." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Rat curse(31)@@+[NODE]29@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Rat curse(31)@@+[NODE]31@@[OUT]2 +msgid "Try a different way." +msgstr "" + +#. -- [EVENT] --Rat curse(31)@@+[NODE]31@@[STORY] +msgid "" +"'Bah, a man-witch tellin' me what to do... In my day, you were clever enough to hide your mugs! Veles be damned for allowing this. But fair is fair - here.'\n" +"She follows your instructions to the letter and even aids you in preparing the potion. Now all you must do is drink it and not throw up. You only get one go." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Rat curse(31)@@+[NODE]32@@[STORY] +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Rat curse(31)@@+[NODE]34@@[STORY] +msgid "" +"The disgusting concoction turns your stomach, but it also undoes the curse!\n" +"The witch has taken this opportunity to sneak away, but you are rat no more." +msgstr "" + +#. -- [EVENT] --Rat curse(31)@@+[NODE]35@@[STORY] +msgid "" +"The disgusting concoction turns your stomach, and as you throw up your guts, you hear the laughter of the witch from afar:\n" +"'Weak little vermin -- how sad. Be seeing ya!'\n" +"She disappears and you are left feeling ill, but oddly strengthened too." +msgstr "" + +#. -- [EVENT] --Rat curse(31)@@+[NODE]37@@[STORY] +msgid "The witch defeats you, and you feel her curses fall hard on you." +msgstr "" + +#. -- [EVENT] --Rat curse(31)@@+[NODE]40@@[STORY] +msgid "'Ha, who would have thought. Still, I owe ya. Here, another parting gift and I am off. Try not to lose that lovely vermin fur I gifted you!'" +msgstr "" + +#. -- [EVENT] --Rat curse(31)@@+[NODE]43@@[STORY] +msgid "You kill the witch, but feel her curses fall hard on you." +msgstr "" + +#. -- [EVENT] --Rat curse elf spwn(32)@@+[NODE]2@@[STORY] +msgid "You find the elf who can undo your rat curse. They are sitting by a tree and seem to be meditating." +msgstr "" + +#. -- [EVENT] --Rat curse elf spwn(32)@@+[NODE]2@@[OUT]1 +msgid "Apologise for the intrusion and explain your situation." +msgstr "" + +#. -- [EVENT] --Rat curse elf spwn(32)@@+[NODE]3@@[STORY] +msgid "" +"They turn to you and speak:\n" +"'You disturb my thoughts to inform me of your mundane troubles? How typical of your kind. Why does it matter if your form is human or vermin? It is but a tiny difference, no?'" +msgstr "" + +#. -- [EVENT] --Rat curse elf spwn(32)@@+[NODE]3@@[OUT]1 +msgid "Say that rats are very squishy, and because you serve the gods, you'd really rather be more useful." +msgstr "" + +#. -- [EVENT] --Rat curse elf spwn(32)@@+[NODE]3@@[OUT]2 +msgid "Admit that walking as a beast is not so bad. Nevertheless, you seek to serve, and this form is limited." +msgstr "" + +#. -- [EVENT] --Rat curse elf spwn(32)@@+[NODE]3@@[OUT]3 +msgid "[Elf]Tell your brethren that the life of a beast is indeed noble, yet in this case, it is the work of an unnatural taint and should be cleansed." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Rat curse elf spwn(32)@@+[NODE]4@@[STORY] +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Rat curse elf spwn(32)@@+[NODE]17@@[STORY] +msgid "" +"'Hmm, yes, you make a strong point, as one would expect. It disgusts me that I should ever be brought to use such folk tricks, yet I cannot deny that my mouth is gifted.'\n" +"The elf kneels down to reach the rat, licks their fur, and begins to suck away the dark taint. As they do so, the vermin's body slowly turns back into human form." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Rat curse elf spwn(32)@@+[NODE]4@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Rat curse elf spwn(32)@@+[NODE]4@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Rat curse elf spwn(32)@@+[NODE]17@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Rat curse elf spwn(32)@@+[NODE]17@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Rat curse elf spwn(32)@@+[NODE]20@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Rat curse elf spwn(32)@@+[NODE]20@@[OUT]2 +msgid "Await the results." +msgstr "" + +#. -- [EVENT] --Rat curse elf spwn(32)@@+[NODE]5@@[STORY] +msgid "'Perhaps. Nonetheless, I am in no way inclined to touch the vermin -- it is beneath me.'" +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Rat curse elf spwn(32)@@+[NODE]5@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Rat curse elf spwn(32)@@+[NODE]18@@[OUT]2 +msgid "Try to convince them that it is the right thing to do." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Rat curse elf spwn(32)@@+[NODE]5@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Rat curse elf spwn(32)@@+[NODE]18@@[OUT]3 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Rat curse elf spwn(32)@@+[NODE]21@@[OUT]1 +msgid "Attack the arrogant fool." +msgstr "" + +#. -- [EVENT] --Rat curse elf spwn(32)@@+[NODE]5@@[OUT]3 +msgid "Ask if there is any price you can pay them for the deed." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Rat curse elf spwn(32)@@+[NODE]5@@[OUT]4 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Rat curse elf spwn(32)@@+[NODE]18@@[OUT]4 +msgid "Come back another time." +msgstr "" + +#. -- [EVENT] --Rat curse elf spwn(32)@@+[NODE]8@@[STORY] +msgid "You find the elf who can undo the rat curse. They are sitting by a tree and seem to be meditating. But you do not have your rat friend with you, so there is no point in approaching." +msgstr "" + +#. -- [EVENT] --Rat curse elf spwn(32)@@+[NODE]13@@[STORY] +msgid "" +"Your spirit is weakened, but you are vermin no more!\n" +"The elf looks pale and sickly. They turn away from you, ashamed, and you know it is time to leave." +msgstr "" + +#. -- [EVENT] --Rat curse elf spwn(32)@@+[NODE]13@@[OUT]1 +msgid "Bow in thanks and depart." +msgstr "" + +#. -- [EVENT] --Rat curse elf spwn(32)@@+[NODE]13@@[OUT]2 +msgid "[Orc]Laugh at the elf as you leave." +msgstr "" + +#. -- [EVENT] --Rat curse elf spwn(32)@@+[NODE]18@@[STORY] +msgid "'I am not interested in material gain. I suppose I do need a servant, so you can leave me a child and I will then suck your rat.'" +msgstr "" + +#. -- [EVENT] --Rat curse elf spwn(32)@@+[NODE]18@@[OUT]1 +msgid "Accept." +msgstr "" + +#. -- [EVENT] --Rat curse elf spwn(32)@@+[NODE]20@@[STORY] +msgid "" +"'Well, let us get on with this humiliation.'\n" +"The elf kneels down to reach the rat, licks their fur, and begins to suck away the dark taint. As they do so, the vermin's body slowly turns back into human form." +msgstr "" + +#. -- [EVENT] --Rat curse elf spwn(32)@@+[NODE]21@@[STORY] +msgid "'No.'" +msgstr "" + +#. -- [EVENT] --Rat curse elf spwn(32)@@+[NODE]22@@[STORY] +msgid "You defeat the elf and they lie at your feet, bleeding." +msgstr "" + +#. -- [EVENT] --Rat curse elf spwn(32)@@+[NODE]22@@[OUT]1 +msgid "Demand they undo the curse or die!" +msgstr "" + +#. -- [EVENT] --Rat curse elf spwn(32)@@+[NODE]22@@[OUT]2 +msgid "Kill them." +msgstr "" + +#. -- [EVENT] --Rat curse elf spwn(32)@@+[NODE]25@@[STORY] +msgid "The elf nods and begins to slowly lick and then suck on the rat. The vermin begins to twist and turn." +msgstr "" + +#. -- [EVENT] --Rat curse elf spwn(32)@@+[NODE]27@@[STORY] +msgid "The rat's body changes, but not into their human form. Instead, they become a snake. The elf smiles with satisfaction as they die." +msgstr "" + +#. -- [EVENT] --Rat curse elf spwn(32)@@+[NODE]30@@[STORY] +msgid "The rat turns into a human form, but the elf perishes from the effort." +msgstr "" + +#. -- [EVENT] --Rat curse elf spwn(32)@@+[NODE]31@@[STORY] +msgid "You are defeated and forced to flee, never to find the elf again." +msgstr "" + +#. -- [EVENT] --Rat Curse Rats spwn(33)@@+[NODE]2@@[STORY] +msgid "" +"You track down the nest of rats the witch said you had to kill to break your curse. As you approach, you hear a quiet squeak:\n" +"'Oh no, we saw you talking to her. Have you come to kill us? Please don't -- we're a family, once human like you, and she cursed us!'" +msgstr "" + +#. -- [EVENT] --Rat Curse Rats spwn(33)@@+[NODE]2@@[OUT]1 +msgid "Kill them anyway. It is you or them." +msgstr "" + +#. -- [EVENT] --Rat Curse Rats spwn(33)@@+[NODE]2@@[OUT]2 +msgid "Leave them be and try to catch that witch again!" +msgstr "" + +#. -- [EVENT] --Rat Curse Rats spwn(33)@@+[NODE]3@@[STORY] +msgid "Come back with your cursed rat and at least one friend." +msgstr "" + +#. -- [EVENT] --Rat Curse Rats spwn(33)@@+[NODE]4@@[STORY] +msgid "You return to where the hut was, but it is gone." +msgstr "" + +#. -- [EVENT] --Rat Curse Rats spwn(33)@@+[NODE]8@@[STORY] +msgid "You kill the rats and cover your vermin fur in their blood. Now you must walk to the stone circle to give more blood in sacrifice." +msgstr "" + +#. -- [EVENT] --Rat Curse Rats spwn(33)@@+[NODE]8@@[OUT]1 +msgid "Walk backwards to the stones. Then take some blood from your friends to aid you." +msgstr "" + +#. -- [EVENT] --Rat Curse Rats spwn(33)@@+[NODE]8@@[OUT]2 +msgid "Go find the stones. Then take some blood from your friends to aid you." +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Rat Curse Rats spwn(33)@@+[NODE]10@@[STORY] +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Rat Curse Rats spwn(33)@@+[NODE]11@@[STORY] +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Rat Curse Rats spwn(33)@@+[NODE]12@@[STORY] +msgid "The blood sacrifice works, and your vermin form twists back into human." +msgstr "" + +#. -- [EVENT] --Rat Curse Rats spwn(33)@@+[NODE]13@@[STORY] +msgid "You failed to follow the instructions. You were supposed to walk backwards to the stone circle. Instead of lifting the curse, you made it worse." +msgstr "" + +#. -- [EVENT] --Rat Curse Rats spwn(33)@@+[NODE]19@@[STORY] +msgid "" +"The rats beat you, and they drain your cursed blood so that their own dark magic may be lifted.\n" +"They leave you breathing, but only barely." +msgstr "" + +#. -- [EVENT] --Volh Return(34)@@+[NODE]2@@[STORY] +msgid "" +"You come across the ruins of a small human settlement sheltered within a dark grove.\n" +"There are no remains of bodies, not even signs of struggle. Instead, it seems as if the people simply left their home. Their material belongings, however, show signs of extreme heat and ash - they are welded together in unnatural ways.\n" +"You also see pretty lights flickering nearby." +msgstr "" + +#. -- [EVENT] --Volh Return(34)@@+[NODE]2@@[OUT]1 +msgid "Approach." +msgstr "" + +#. -- [EVENT] --Volh Return(34)@@+[NODE]3@@[STORY] +msgid "" +"The lights are beautiful, enticing. They sing and call to you with their calm and warmth.\n" +"You are about to take another step forwards when a man steps into sight and calls out:\n" +"'Stop, please. These are svatelko. They seem nice, but they seek to take you and we cannot feed them anymore!'" +msgstr "" + +#. -- [EVENT] --Volh Return(34)@@+[NODE]3@@[OUT]1 +msgid "Ask about the svatelko." +msgstr "" + +#. -- [EVENT] --Volh Return(34)@@+[NODE]3@@[OUT]2 +msgid "Attack the svatelko to show the man you know what they are! [Skip story]" +msgstr "" + +#. -- [EVENT] --Volh Return(34)@@+[NODE]4@@[STORY] +msgid "" +"'They are the lowest form of the lightbringers, the force that comes from beneath the earth. I know not what this force is, only that when they came, our exile was done and we have returned to aid the gods.\n" +"The svatelko and their lot will attack you with spirit, so you must plan ahead to strike them first, or be prepared for the spirit fight when they assail you first.'\n" +"The svatelko advance towards you." +msgstr "" + +#. -- [EVENT] --Volh Return(34)@@+[NODE]4@@[OUT]1 +msgid "Defend yourself with spirit!" +msgstr "" + +#. -- [EVENT] --Volh Return(34)@@+[NODE]6@@[STORY] +msgid "" +"The svatelko dissolve and the man nods:\n" +"'Good, so you are the chosen of the gods, and thus we, the volh, pledge our service to you.'" +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Volh Return(34)@@+[NODE]6@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Volh Return(34)@@+[NODE]16@@[OUT]1 +msgid "Who are the volh?" +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Volh Return(34)@@+[NODE]6@@[OUT]2 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Volh Return(34)@@+[NODE]16@@[OUT]2 +msgid "[Witch]The volh? Does he mean the male witches, banished centuries ago by Veles himself for abusing their power and inevitably falling to darkness due to their uncontrolled temper, stubbornness, and dick-measuring practices?" +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Volh Return(34)@@+[NODE]6@@[OUT]3 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Volh Return(34)@@+[NODE]16@@[OUT]3 +msgid "Nod and say you know already. Ask if this means he will join you now." +msgstr "" + +#. -- [EVENT] --Volh Return(34)@@+[NODE]7@@[STORY] +msgid "'We are what you may regard as witches, only we are men. You see, after Veles gifted magic to the first viedma and her descendants, he also gifted six men with magic. We are descendants of one of them.'" +msgstr "" + +#. -- [EVENT] --Volh Return(34)@@+[NODE]7@@[OUT]1 +msgid "Right. The Koshei was one of the six, yes?" +msgstr "" + +#. -- [EVENT] --Volh Return(34)@@+[NODE]7@@[OUT]2 +msgid "Ask why you have not heard of them before now." +msgstr "" + +#. -- [EVENT] --Volh Return(34)@@+[NODE]8@@[STORY] +msgid "'Koshei, yes - an uncle of ours, you could say. Kostek was our father. Not interested in power struggles or grand schemes, he tried living a simple life. Had a wife, and they wanted children badly, but the law forbade this. The six were not supposed to pass on their magic. But the six were good at breaking laws.'" +msgstr "" + +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Volh Return(34)@@+[NODE]8@@[OUT]1 +#. #-#-#-#-# VOLH DLC.pot #-#-#-#-# +#. -- [EVENT] --Volh Return(34)@@+[NODE]9@@[OUT]1 +msgid "So who banished them?" +msgstr "" + +#. -- [EVENT] --Volh Return(34)@@+[NODE]9@@[STORY] +msgid "'We were not supposed to be. Kostek was our father. Not interested in power struggles or grand schemes, he tried living a simple life. Had a wife, and they wanted children badly, but the law forbade this. Only the viedma's daughters were meant to be gifted. The six men were not supposed to pass on their magic. But the six were good at breaking laws.'" +msgstr "" + +#. -- [EVENT] --Volh Return(34)@@+[NODE]10@@[STORY] +msgid "'The witches were the ones to complain, the zercas were the ones to speak to the gods, and it was by divine decree that we were outlawed. To this day you will not find many volh, and until recently, none would speak of their trade openly, nor teach boys unless we were sure of them.'" +msgstr "" + +#. -- [EVENT] --Volh Return(34)@@+[NODE]10@@[OUT]1 +msgid "Ask what changed." +msgstr "" + +#. -- [EVENT] --Volh Return(34)@@+[NODE]11@@[STORY] +msgid "" +"'Although Veles is long gone, we heard his whisper in our dreams. We know many may not accept it, but we were called to serve, and we will do so.\n" +"From now on, if a boy shows talent, we will come to teach him. They will become gusla if their magic is weak, or volh if it runs strong.'" +msgstr "" + +#. -- [EVENT] --Volh Return(34)@@+[NODE]11@@[OUT]1 +msgid "Will he stay with you, then?" +msgstr "" + +#. -- [EVENT] --Volh Return(34)@@+[NODE]12@@[STORY] +msgid "'No. We are few, and I must teach many boys and guide those who are already my students. I will come when needed. Now, beware of the lightbringers. Remember, when they attack you they will sting with spirit, so stay vigilant and try to attack first if your mystical power is low.'" +msgstr "" + +#. -- [EVENT] --Volh Return(34)@@+[NODE]13@@[STORY] +msgid "'As a daughter of the viedma, of course you would see us as such. As if your own kind did not blunder in darkness and meddle with blood magic and curses, eh?'" +msgstr "" + +#. -- [EVENT] --Volh Return(34)@@+[NODE]13@@[OUT]1 +msgid "Tell him it is true, yet it is said the male taint runs even darker!" +msgstr "" + +#. -- [EVENT] --Volh Return(34)@@+[NODE]14@@[STORY] +msgid "" +"'And when it does, we deal with them, just as you deal with yours!'\n" +"The man's veins turn black for a split second before he adds, in a calm voice:\n" +"'Let us not argue. Times are dark. We heard whispers from Veles himself bidding us to return and help, and we will do so. Once this light is defeated, we may return to our squabble, dear sister.'" +msgstr "" + +#. -- [EVENT] --Volh Return(34)@@+[NODE]14@@[OUT]1 +msgid "Nod and ask about this voice of Veles he heard." +msgstr "" + +#. -- [EVENT] --Volh Return(34)@@+[NODE]16@@[STORY] +msgid "" +"The svatelko dissolve and the man nods:\n" +"'Hmm, you lack any decent mystical power, it seems. You must train, for the lightbringers will come, and their favoured attack is spirit. Still, you are the chosen of the gods, and thus we, the volh, pledge our service to you.'" +msgstr "" + +#. -- [EVENT] --Volh Return(34)@@+[NODE]18@@[STORY] +msgid "" +"'Good, good. So you know the lightbringers will attack you with spirit when they initiate the challenge. And you know that we, the volh, have returned to the land and will from now on teach human boys to walk the path of witchcraft.\n" +"I must go now. Luck be with you, chosen ones.'" +msgstr "" + +#. -- [EVENT] --Volh Return(34)@@+[NODE]19@@[STORY] +msgid "" +"'Hmm, that was unimpressive to say the least... Still, you said you know... So you know the lightbringers will attack you with spirit when they initiate the challenge. And you know that we, the volh, have returned to the land and will from now on teach human boys to walk the path of witchcraft.\n" +"I must go now. Luck be with you, chosen ones.'" +msgstr "" diff --git a/Modules/pot/Woodlandkin.pot b/Modules/pot/Woodlandkin.pot index 7abfbd7..3df144c 100644 --- a/Modules/pot/Woodlandkin.pot +++ b/Modules/pot/Woodlandkin.pot @@ -4888,7 +4888,7 @@ msgstr "" #. -- [EVENT] --Pet Trainer Elf(32)@@+[NODE]3@@[STORY] msgid "" "'You are accompanied by beasts that serve you, and I sense they do so willingly, else I would liberate them. But their potential is not fully unlocked in your presence. For a fee, they will walk the druid path with us and thus become more.'\n" -"[Training your pet will raise to fourth rank and you can only train one pet at a time]" +"[Training your pet will only raise it to fourth rank, with only a small chance for higher and you can only train one pet at a time]" msgstr "" #. -- [EVENT] --Pet Trainer Elf(32)@@+[NODE]3@@[OUT]1 diff --git a/Modules/pot/mChapter 1.pot b/Modules/pot/mChapter 1.pot index 4f1261c..fcf8ccc 100644 --- a/Modules/pot/mChapter 1.pot +++ b/Modules/pot/mChapter 1.pot @@ -3101,12 +3101,9 @@ msgid "" "'READY?'" msgstr "" -#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]45@@[STORY] -#. #-#-#-#-# mChapter 1.pot #-#-#-#-# -#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]45@@[STORY] msgid "" -"'One voice speaks to you today, but all divine eye are upon you, Chosen. All of you who listened today are marked and WATCHED by their divine guardians.\n" +"'One voice speaks to you today, but all divine eyes are upon you, Chosen. All of you who listened today are marked and WATCHED by their divine guardians.\n" "The cosmic pantheon has many voices, but we are all one, lest we are all gone.'" msgstr "" @@ -7296,7 +7293,10 @@ msgstr "" msgid "As you enter one of the cells, a trap door opens beneath your feet and you fall down into a dark space with squishy debris under your feet. You hear the sound of stone slowly moving somewhere nearby." msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --TrappedDwarf6(23)@@+[NODE]10@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --TrappedDwarf6(23)@@+[NODE]63@@[OUT]1 msgid "[Dwarf or goblin]A classic trap - the walls are going to squash you, and your guts would normally feed whatever beasts still lived here. There is usually a hidden safety switch, so find it!" msgstr "" @@ -7638,10 +7638,18 @@ msgid "You enter the dwarven prison once more and find it changed. The tunnels a msgstr "" #. -- [EVENT] --TrappedDwarf6(23)@@+[NODE]51@@[OUT]1 -msgid "Keep your weapons at the ready and go in." +msgid "Meet Ail'yleth first and then prepare yourself spiritually and attack the creatures in the spirit realm." msgstr "" #. -- [EVENT] --TrappedDwarf6(23)@@+[NODE]51@@[OUT]2 +msgid "Meet Ail'yleth to attack together." +msgstr "" + +#. -- [EVENT] --TrappedDwarf6(23)@@+[NODE]51@@[OUT]3 +msgid "Keep your weapons at the ready and go in." +msgstr "" + +#. -- [EVENT] --TrappedDwarf6(23)@@+[NODE]51@@[OUT]4 msgid "[Magic user]Prepare yourself spiritually and attack the creatures in the spirit realm." msgstr "" @@ -7689,10 +7697,6 @@ msgid "" "'Well, I admit, I didn't think ya'd do it. Bravo!'" msgstr "" -#. -- [EVENT] --TrappedDwarf6(23)@@+[NODE]63@@[OUT]1 -msgid "[Dwarf or goblin]A classic trap -- the walls are going to squash you, and your guts would normally feed whatever beasts still lived here. There is usually a hidden safety switch, so find it!" -msgstr "" - #. -- [EVENT] --TrappedDwarf6(23)@@+[NODE]64@@[STORY] msgid "" "With every step you observe the walls and floor that surround you and notice irregularities.\n" @@ -10128,3 +10132,9 @@ msgstr "" #. -- [EVENT] --Army(45)@@+[NODE]27@@[STORY] msgid "'Sure, you fool, but we don't care. Bye.'" msgstr "" + +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]45@@[STORY] +msgid "" +"'One voice speaks to you today, but all divine eye are upon you, Chosen. All of you who listened today are marked and WATCHED by their divine guardians.\n" +"The cosmic pantheon has many voices, but we are all one, lest we are all gone.'" +msgstr ""