<EntryKey="DES_TAG_CA_SHIELD_DES"Val="The amout of Shielding Points during a challenge. These normally need to be taken down first before Hit Points are affected by Damage."/>
<EntryKey="DES_TAG_CHOSEN"Val="Chosen"/>
<EntryKey="DES_TAG_CHOSEN_DES"Val="This character is the gods' chosen. They are immune to mental death and less likely to be kidnapped, but if they die your time is up."/>
<EntryKey="DES_TAG_HALF_RACE"Val="Half-Breed"/>
<EntryKey="DES_TAG_HALF_RACE_DES"Val="When the different people of Thea intermingle, the results can vary. For some, the child will become purely of one race, but for humans, the children can remain human and carry only some traits of their 'other' parent."/>
<EntryKey="DES_TAG_WOODFOLK"Val="Wood Folk"/>
<EntryKey="DES_TAG_WOODFOLK_DES"Val="Beings who are attuned to the forest."/>
<EntryKey="DES_TAG_DAMAGE_LOW_BLOODY_SUMMON_ONCE_DES"Val="Summons a character to the battlefield at the cost of 20% of the caster's current Health. Only one copy of this character is permitted on the battlefield at any time."/>
<EntryKey="DES_TAG_DAMAGE_NORMAL_STUN_DES"Val="Regular damage that also increases the affected target's Delay, causing it to act later in the Fight Order queue."/>
<EntryKey="DES_SUBRACE_HUM_YOUNG_WITCH"Val="Human - Young Witch"/>
<EntryKey="DES_SUBRACE_HUM_WITCH_DES"Val="A wise woman, knowing of the mystical ways but often practicing dark magic that taints the soul and body. This is why witches, even those barely adult, can resemble old women. The young witch completed her trials, but was deemed in need of further learning. "/>
<EntryKey="DES_SUBRACE_HUM_GUSLA_DES"Val="Some boys never reach the rank of volh, instead they become gusla, a lesser magic user, focused more on research and rituals, than the raw power of magic. Only boys can become gusla."/>
<EntryKey="DES_SUBRACE_HUM_VOLH_DES"Val="A mystic gifted with the power of foresight and the unnatural gift of creating the unliving. Only human boys can become the volh. Even though the gods have allowed their return into grace, many zercas and witches remain sceptical."/>
<EntryKey="DES_SUBRACE_HUM_ELDER_VOLH_DES"Val="A mystic gifted with the power of foresight and the unnatural gift of creating the unliving. Only human boys can become the volh. Even though the gods have allowed their return into grace, many zercas and witches remain sceptical."/>
<EntryKey="DES_SUBRACE_GOB_SKIRMISHER_DES"Val="Light footed and agile, while not as tough as typical warriors they are still fierce and unpredictable. They can have authority issues due to their training in separate autonomous cells. But if their clan is in danger, skirmishers are the ones to fight the long-term battles. "/>
<EntryKey="DES_SUBRACE_DWARF_WARMASTER_DES"Val="Chiselled in stone and metal the warmasters are ancient, steadfast and unmovable."/>
<EntryKey="DES_SUBRACE_DWARF_WARMASTER_DES"Val="Chiselled in stone and metal the warmasters are ancient, steadfast and unmovable. Dwarven warriors are feared and respected by all who know what is good for them."/>
<EntryKey="DES_SUBRACE_DWARF_YOUNG_SMITH"Val="Dwarf Young Smith"/>
<EntryKey="DES_SUBRACE_DWARF_SMITH_DES"Val="There are no blacksmiths that can call themselves equal to the ancient masters of the dwarven metal arts. Apart from their craft they also often hold positions of leadership as great tacticians and sometimes orators."/>
<EntryKey="DES_SUBRACE_DWARF_CLANLESS_SMITH_TRAIT_DES"Val="A dwarven smith with a dark past. Dwarves are driven by their sense of personal honour, thus some become clanless when they feel they failed their dwarven kin. Redemption can take time, it may never come, but a clanless dwarf will strive to achieve it still."/>
<EntryKey="DES_SUBRACE_DWARF_RUNEMASTER_DES"Val="The runemaster is a title given to the eldest, wisest of the dwarven smith masters who know the ancient, secret arts of carving runes."/>
<EntryKey="DES_SUBRACE_LIGHT_SICK_WARRAKUS_DES"Val="The origin or nature of the warrakus is unclear. It is a creature of pure metal and yet it is animated. Some call it demon work, curse, others whisper of dwarven handiwork. The light seems unable to claim them, but it does weaken the metal."/>
<EntryKey="DES_SUBRACE_DWARF_WARRIOR_IRON_STORM_DES"Val="Iron Storm is a young warrior of stone and iron who has proven his unshaken loyalty to the dwarven kin time and again. If he agrees to join you it is to show your young gods what a true dwarf is made of."/>
<EntryKey="DES_SUBRACE_DARK_TOTEM_DES"Val="Iron Storm is a young warrior of stone and iron who has proven his unshaken loyalty to the dwarven kin time and again. If he agrees to join you it is to show your young gods what a true dwarf is made of."/>
<EntryKey="DES_SUBRACE_NONE"Val="No Class"/>
<EntryKey="DES_SUBRACE_NONE_DES"Val="This is a concept and has no class."/>
<EntryKey="DES_CLUB_2H_DES"Val="A big, heavy and quite unwieldy weapon but it's smashing power is hard to match. Can deal splash damage around the main target. Requires both hands."/>
<EntryKey="DES_CLUB_2H_DES"Val="A big, heavy and quite unwieldy weapon but its smashing power is hard to match. Can deal splash damage around the main target. Requires both hands."/>
<EntryKey="DES_CLUB_2H_IRON"Val="Iron Mallet"/>
<EntryKey="DES_CLUB_2H_GOLD"Val="Golden Mallet"/>
<EntryKey="DES_CLUB_2H_STEEL"Val="Steel Mallet"/>
@ -2302,7 +2320,7 @@
<EntryKey="DES_TECH_THROWN_SPEARS_2_DES"Val="Further increase your proficiency in crafting Thrown Spears. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-THROWN_SPEARS_2}% bonus to Essence."/>
<EntryKey="DES_TECH_JEWELLERY"Val="Jewellery"/>
<EntryKey="DES_TECH_JEWELLERY_DES"Val="Allows you to craft Jewellery which provides passive bonuses."/>
<EntryKey="DES_TECH_JEWELLERY_DES"Val="Allows you to craft Jewellery which provides passive bonuses or extra skills."/>
<EntryKey="DES_TECH_JEWELLERY_1_DES"Val="Increase your proficiency in crafting Jewellery. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-JEWELLERY_1}% bonus to Essence."/>
<EntryKey="DES_SKILL_WEAK_ADD_CRAFTING_TOOL_DES"Val="Provides a bonus to Crafting attribute when equipped."/>
@ -2591,6 +2609,8 @@
<EntryKey="DES_SKILL_RACE_NIGHT_DEMON_DES"Val="The character is a night demon. They receive a bonus to Faith and a special Mental attack. They are weak during the day and stronger during the night."/>
<EntryKey="DES_SKILL_RACE_UNLI"Val="Unliving"/>
<EntryKey="DES_SKILL_RACE_UNLI_DES"Val="The character is an unliving. Awakened by a mystical call and given a new life-force. They are dead, so it does make them physically tougher. "/>
<EntryKey="DES_SKILL_RACE_UNLI_SPIDER_DES"Val="The character is an unliving spider. Awakened by a mystical call and given a new life-force. It is dead, so it does make them physically tougher and eight hair-covered legs with more eyes than you can count will surely come in handy when performing manual tasks."/>
<EntryKey="DES_SKILL_RACE_DRAGON"Val="Dragon"/>
<EntryKey="DES_SKILL_RACE_DRAGON_DES"Val="The character is a dragon. An ancient, intelligent beast feared throughout the ages. Known to like gold, gems and virgins. "/>
<EntryKey="DES_SKILL_MORNING_PILL_DES"Val="Here, this will refresh your breath. 100% poison-free, approved by professional herbalists.\n<size=50%>Disclaimer: For a full list of possible side-effects consult your local health practitioner. Never exceed the recommended dose.<size=100%>"/>
<EntryKey="DES_SKILL_DARK_BLOOD_SHIELD"Val="Shield of Dark Blood"/>
<EntryKey="DES_SKILL_DARK_BLOOD_SHIELD_DES"Val="Sacrifice your Faith to protect your allies."/>
<EntryKey="DES_SKILL_DARK_AURA"Val="Dark Aura"/>
<EntryKey="DES_SKILL_DARK_AURA_DES"Val="With dark energy filling the veins, you can materialise an aura that feels threatening to spirits."/>
<EntryKey="DES_SKILL_DARK_HEART_DES"Val="Those who dare to embrace the darkness and let it into their hearts can gain protection in the world of spirits."/>
<EntryKey="DES_SKILL_DARK_TOTEM_DES"Val="Summon Dark Totem to your aid. Its dark magic will soak up wounds dealt to any ally as long as it is alive."/>
<EntryKey="DES_SKILL_DARK_SHIFT_DES"Val="You can bend the reality for two allies, filling them with dark energy. This switches their initiative and gives them dark shielding protection."/>
<EntryKey="DES_SKILL_DARK_CLAW"Val="Dark Claw"/>
<EntryKey="DES_SKILL_DARK_CLAW_DES"Val="You are able to conjure a bear claw out of the dark energy within you, sharp enough to slice your enemies like carrots."/>
<EntryKey="DES_SKILL_UNSTABLE_CREATION_DES"Val="Your creation is alive! It will serve you for 5 turns (unless it dies earlier). It suffers Health damage each turn."/>
<EntryKey="DES_SKILL_EARTH_VISION_DES"Val="Touching the land, you feel everything that is further than human vision."/>
<EntryKey="DES_SKILL_FIRE_GIFT"Val="Fire Gift"/>
<EntryKey="DES_SKILL_FIRE_GIFT_DES"Val="Fire of the forge burns inside of your soul. It is now easier to shape new object but you gathering materials takes longer."/>
<EntryKey="DES_SKILL_KNOWLEDGE_ARMOR_DES"Val="You see the blow before it falls. You cannot prevent it but you can focus your mind to lessen the pain."/>
<EntryKey="DES_SUBSKILL_SUMMON_UNLIVING_RAT_DES"Val="{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon 2 Unliving to a melee spot on your side of the battlefield."/>
<EntryKey="DES_SUBSKILL_SUMMON_UNLIVING_ARCHERS_ITEM_DES"Val="{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon 2 Unliving archers to a ranged spot on your side of the battlefield."/>
<EntryKey="DES_SUBSKILL_SUMMON_UNLIVING_ARCHERS_ITEM_DES"Val="{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon 2 Unliving archers to a ranged or melee spot on your side of the battlefield."/>
<EntryKey="DES_SUBSKILL_SUMMON_WILD_BEAST_DES"Val="{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon 1 - 2 Beasts to melee spots on your side of the battlefield."/>
<EntryKey="DES_SUBSKILL_BLOODY_SUMMON_WEREWOLF_DES"Val="{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon a Werewolf to a melee spot on your side of the battlefield. The caster loses half of their current Health."/>
<EntryKey="DES_SUBSKILL_SUMMON_DARK_TOTEM_DES"Val="{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon a Dark Totem to a random spot on your side of the battlefield."/>
<EntryKey="DES_SUBSKILL_RETALIATION_DMG_PER_DES"Val="Each attacker that hits this character with normal attack, receives damage based on the characer's Perception."/>
<EntryKey="DES_SUBSKILL_RETALIATION_DMG_PER_DES"Val="Each attacker that hits this character with a normal attack, receives damage based on the character's Perception."/>
<EntryKey="DES_SUBSKILL_RETALIATION_DMG_MIST_DES"Val="Each attacker that hits this character with a normal attack, receives damage based on the character's Mysticism."/>
<EntryKey="DES_SUBSKILL_RETALIATION_DMG_DES"Val="Each attacker that hits this character receives damage based on the character's Primary Combat Attributes."/>
<EntryKey="DES_SUBSKILL_HEAL_ON_DMG"Val="Brush It Off"/>
@ -3150,6 +3207,8 @@
<EntryKey="DES_SUBSKILL_BLOOD_BROTHERHOOD_DES"Val="Decreases Delay of wounded ally and boosts their combat attributes."/>
<EntryKey="DES_SUBSKILL_POISON_HEAL_DES"Val="If another skill would deal poison damage to you which does not kill you, you will regenerate health equal to the damage received."/>
<EntryKey="DES_SUBSKILL_BUILDING_SIGHT_RANGE"Val="Increase Village Sight Range"/>
<EntryKey="DES_SUBSKILL_BUILDING_SIGHT_RANGE_DES"Val="Increase Sight Range of the village."/>
<EntryKey="DES_SUBSKILL_BUILDING_GATHERING_RANGE"Val="Increase Village Gathering Range"/>
<EntryKey="DES_RITUAL_UPGRADE_IDOL_DES"Val="Allows you to change the village's Idol. Use better resources to get better results (consult Idol crafting recipe). Adds 1 revive token to Guardian Demon or revives it if it is dead.\n\nWarning - do not perform outside the village, it won't work and you will lose resources."/>
<EntryKey="DES_MYSTICAL_KNOWLEDGE_DES"Val="[PLACECHOLDER] Each character get random tag like TAG-WARRIOR, TAG-CRAFTSMAN, TAG-GATHERER, TAG-HUNTER, TAG-HEALER, TAG-MAGIC_USER."/>
<EntryKey="DES_SHOULDERS_POWER_DES"Val="[PLACECHOLDER] Give 10% personal carry more."/>
<EntryKey="DES_FIRE_GIFT"Val="Fire Gift"/>
<EntryKey="DES_FIRE_GIFT_DES"Val="[PLACECHOLDER] Give +10% (minimal 3 points) of Crafting for worst Crafters and -5% (minimal 2 points) of Gathering from best Gatherers."/>
<EntryKey="DES_MAGIC_POWDER"Val="Magic Powder"/>
<EntryKey="DES_MAGIC_POWDER_DES"Val="[PLACECHOLDER] Instant pHeal each player character in world."/>
<EntryKey="DES_CABBAGE_FIELD"Val="Grow the Cabbage"/>
<EntryKey="DES_CABBAGE_FIELD_DES"Val="[PLACECHOLDER] Give one child."/>
<EntryKey="DES_RITUAL_MOON_BRIDGE_DES"Val="Upon completion, instantly transports all people and their cargo to another group located the closest to them."/>
<EntryKey="DES_RITUAL_MYSTICAL_KNOWLEDGE_DES"Val="[PLACECHOLDER] Each character get random tag like TAG-WARRIOR, TAG-CRAFTSMAN, TAG-GATHERER, TAG-HUNTER, TAG-HEALER, TAG-MAGIC_USER."/>
<EntryKey="DES_TRAIT_SOLAR_POWERED_DES"Val="Your characters regenerate 1 additional Health, Sanity and Faith during the day but lose 1 Sanity during the night."/>
<EntryKey="DES_TRAIT_JUMPING_FISH_DES"Val="Groups travelling by sea receive two fish each turn."/>
<EntryKey="DES_TRAIT_NEW_DAY"Val="New Day"/>
<EntryKey="DES_TRAIT_NEW_DAY_DES"Val="Each morning your characters get +10% Health/Sanity/Faith and 2 extra Movement Points for 3 turns."/>
<EntryKey="DES_TRAIT_NEW_DAY_DES"Val="Each morning your characters get +10% Health also get 2 extra Movement Points for 3 turns. Rest of day characters have only Health bonus."/>
<EntryKey="DES_TRAIT_EAGLE_EYE"Val="Eagle Eye"/>
<EntryKey="DES_TRAIT_EAGLE_EYE_DES"Val="Your followers get +1 range of sight."/>
<EntryKey="DES_TOOLTIP_LOW_FUEL_DES"Val="One of your groups has 3 or less turns of fuel left.\n\nClick to open this group's inventory."/>
<EntryKey="DES_TOOLTIP_LOW_HEALTH"Val="Low Health Alert"/>
<EntryKey="DES_TOOLTIP_LOW_HEALTH_DES"Val="One or more characters has below 30% Health and may die. Set up a camp to speed up health recovery.\n\nClick to open the affected group's inventory."/>
<EntryKey="DES_TOOLTIP_LOW_HEALTH_DES"Val="One or more characters has below 30% Health and may die. If the Health drops to 0, the character will not participate in any challenges. Set up a camp to speed up health recovery.\n\nClick to open the affected group's inventory."/>
<EntryKey="DES_TOOLTIP_LOW_SANITY_DES"Val="One or more characters has below 30% Sanity and their morale is decreased. Their damage is lowered and there's a chance they will leave your group.\n\nImprove their Morale by providing varied food.\n\nClick to open the affected group's inventory."/>
<EntryKey="DES_TOOLTIP_LOW_SANITY_DES"Val="One or more characters has below 30% Sanity and their morale is decreased. Their damage is lowered and there's a chance they will leave your group.\n\nImprove their Morale by providing varied food.\n\nClick to open the affected group's inventory."/>
<EntryKey="DES_TOOLTIP_LOW_FAITH_DES"Val="One or more characters below 30% Faith and are poisoned by magic. They will receive damage equal to portion of their health each turn. Perform the Spiritual Healing ritual and/or improve Morale to regenerate Faith.\n\nClick to open the affected group's inventory."/>
<EntryKey="DES_TOOLTIP_LOW_FAITH_DES"Val="One or more characters below 30% Faith and are poisoned by magic. They will receive damage equal to portion of their health each turn. If the Faith drops to 0, the character will not participate in any challenges. Perform the Spiritual Healing ritual and/or improve Morale to regenerate Faith.\n\nClick to open the affected group's inventory."/>
<EntryKey="DES_TOOLTIP_LOW_MORALE_DES"Val="One or more characters feels their Morale is very low may leave to look for a better future away from you. Provide varied meals, let them rest in comfy beds and keep their Sanity high to recover Morale.\n\nClick to open the affected group's inventory."/>
<EntryKey="DES_TOOLTIP_LOW_MORALE_DES"Val="One or more characters feels their Morale is very low may leave to look for a better future away from you. Provide varied meals, let them rest and keep their Sanity high to recover Morale.\n\nClick to open the affected group's inventory."/>
<EntryKey="DES_TOOLTIP_OVERBURDENED_CHAR"Val="Overburdened Character Alert"/>
<EntryKey="DES_TOOLTIP_OVERBURDENED_CHAR_DES"Val="One or more characters has equipped items that weigh more than they can handle. They will suffer penalties until they take off some of that stuff.\n\nClick to open the affected group's inventory."/>
<EntryKey="DES_TOOLTIP_OVERBURDENED_GROUP"Val="Overburdened Group Alert"/>
@ -3882,6 +3970,8 @@
<EntryKey="DES_TOOLTIP_REPLAY_VO_DES"Val="Replay the narration of the current paragraph."/>
<EntryKey="DES_TOOLTIP_MORALE"Val="Morale Gain"/>
<EntryKey="DES_TOOLTIP_MORALE_DES"Val="The amount of Morale gained from food each turn. Each character gets +1 Morale per turn for each type of food present in the group's inventory."/>
<EntryKey="DES_TOOLTIP_VILLAGE_INFO"Val="Village Information (V)"/>
<EntryKey="DES_TOOLTIP_VILLAGE_INFO_DES"Val="Opens the Village Info screen where you can see all production tasks at a glance, along with any buildings and ships in your settlement."/>
msgid "This character is the gods' chosen. They are immune to mental death and less likely to be kidnapped, but if they die your time is up."
msgstr ""
#. DES_TAG_HALF_RACE
msgid "Half-Breed"
msgstr ""
#. DES_TAG_HALF_RACE_DES
msgid "When the different people of Thea intermingle, the results can vary. For some, the child will become purely of one race, but for humans, the children can remain human and carry only some traits of their 'other' parent."
msgstr ""
#. DES_TAG_WOODFOLK
msgid "Wood Folk"
msgstr ""
@ -719,7 +727,7 @@ msgid "Shield"
msgstr ""
#. DES_TAG_DAMAGE_SHIELD_DES
msgid "Shielding."
msgid "Shielding in all types of challenges."
msgstr ""
#. DES_TAG_DAMAGE_SHIELD_P
@ -794,6 +802,14 @@ msgstr ""
msgid "Decreases Shielding."
msgstr ""
#. DES_TAG_DAMAGE_SHIFT_DELAY_SHIELD
msgid "Delay Swap and Shield"
msgstr ""
#. DES_TAG_DAMAGE_SHIFT_DELAY_SHIELD_DES
msgid "Exchange Delay of two targets and increase their Shielding."
msgstr ""
#. DES_TAG_DAMAGE_NORMAL_STUN
msgid "Stun"
msgstr ""
@ -977,6 +993,22 @@ msgstr ""
msgid "Damage reduced if the target has armour."
msgstr ""
#. DES_TAG_DAMAGE_SOAK_DAMAGE
msgid "Soak Damage"
msgstr ""
#. DES_TAG_DAMAGE_SOAK_DAMAGE_DES
msgid "All damage dealt to allies is dealt to the skill owner instead, as long as they are alive."
msgstr ""
#. DES_TAG_DAMAGE_RESIST_POISON
msgid "Resist Poison"
msgstr ""
#. DES_TAG_DAMAGE_RESIST_POISON_DES
msgid "Grants resistance to any form of poison damage."
msgstr ""
#. DES_TAG_DAMAGE_TRUE
msgid "True Damage"
msgstr ""
@ -2715,6 +2747,29 @@ msgstr ""
msgid "A wise woman, knowing of the mystical ways but often practicing dark magic that taints the soul and body. This is why witches, even those barely adult, can resemble old women. The young witch completed her trials, but was deemed in need of further learning. "
msgstr ""
#. DES_SUBRACE_HUM_GUSLA
msgid "Human - Gusla"
msgstr ""
#. DES_SUBRACE_HUM_GUSLA_DES
msgid "Some boys never reach the rank of volh, instead they become gusla, a lesser magic user, focused more on research and rituals, than the raw power of magic. Only boys can become gusla."
msgid "A mystic gifted with the power of foresight and the unnatural gift of creating the unliving. Only human boys can become the volh. Even though the gods have allowed their return into grace, many zercas and witches remain sceptical."
msgstr ""
#. DES_SUBRACE_HUM_ELDER_VOLH
msgid "Human - Elder Volh"
msgstr ""
#. DES_SUBRACE_HUM_BANDIT_ARCHER
msgid "Human Bandit Archer"
msgstr ""
@ -3004,7 +3059,7 @@ msgid "Dwarf Warmaster"
msgstr ""
#. DES_SUBRACE_DWARF_WARMASTER_DES
msgid "Chiselled in stone and metal the warmasters are ancient, steadfast and unmovable."
msgid "Chiselled in stone and metal the warmasters are ancient, steadfast and unmovable. Dwarven warriors are feared and respected by all who know what is good for them."
msgstr ""
#. DES_SUBRACE_DWARF_SMITH
@ -3024,7 +3079,7 @@ msgid "Clanless Dwarf Smith"
msgstr ""
#. DES_SUBRACE_DWARF_CLANLESS_SMITH_TRAIT_DES
msgid "."
msgid "A dwarven smith with a dark past. Dwarves are driven by their sense of personal honour, thus some become clanless when they feel they failed their dwarven kin. Redemption can take time, it may never come, but a clanless dwarf will strive to achieve it still."
msgstr ""
#. DES_SUBRACE_DWARF_RUNEMASTER
@ -3808,7 +3863,10 @@ msgstr ""
msgid "Called into the unlife by foul magic, they are ever more vile and disease ridden than their living kin."
msgid "Iron Storm is a young warrior of stone and iron who has proven his unshaken loyalty to the dwarven kin time and again. If he agrees to join you it is to show your young gods what a true dwarf is made of."
msgid "A big, heavy and quite unwieldy weapon but it's smashing power is hard to match. Can deal splash damage around the main target. Requires both hands."
msgid "A big, heavy and quite unwieldy weapon but its smashing power is hard to match. Can deal splash damage around the main target. Requires both hands."
msgstr ""
#. DES_CLUB_2H_IRON
@ -9480,7 +9558,7 @@ msgid "Further increase your proficiency in crafting Thrown Spears. You will be
msgstr ""
#. DES_TECH_JEWELLERY_DES
msgid "Allows you to craft Jewellery which provides passive bonuses."
msgid "Allows you to craft Jewellery which provides passive bonuses or extra skills."
msgstr ""
#. DES_TECH_JEWELLERY_1
@ -9717,7 +9795,7 @@ msgstr ""
msgid "Craftsman's Aid "
msgstr ""
#. DES_SKILL_WEAK_ADD_CRAFTING_TOOL
#. DES_SKILL_WEAK_CRAFTING_TOOL
msgid "Worker's Aid "
msgstr ""
@ -10541,7 +10619,10 @@ msgstr ""
msgid "A curse of the soul that weakens your mysticism and destiny. Curses last until removed."
msgid "The character is an unliving. Awakened by a mystical call and given a new life-force. They are dead, so it does make them physically tougher. "
msgstr ""
#. DES_SKILL_RACE_UNLI_SPIDER_DES
msgid "The character is an unliving spider. Awakened by a mystical call and given a new life-force. It is dead, so it does make them physically tougher and eight hair-covered legs with more eyes than you can count will surely come in handy when performing manual tasks."
msgstr ""
#. DES_SKILL_RACE_DRAGON_DES
msgid "The character is a dragon. An ancient, intelligent beast feared throughout the ages. Known to like gold, gems and virgins. "
msgstr ""
@ -11050,10 +11141,7 @@ msgstr ""
msgid "Blessed by your God you see further for a moment."
"Here, this will refresh your breath. 100% poison-free, approved by professional herbalists.\n"
"<size=50%>Disclaimer: For a full list of possible side-effects consult your local health practitioner. Never exceed the recommended dose.<size=100%>"
msgstr ""
#. DES_SKILL_DARK_BLOOD_SHIELD
msgid "Shield of Dark Blood"
msgstr ""
#. DES_SKILL_DARK_BLOOD_SHIELD_DES
msgid "Sacrifice your Faith to protect your allies."
msgstr ""
#. DES_SKILL_DARK_AURA
msgid "Dark Aura"
msgstr ""
#. DES_SKILL_DARK_AURA_DES
msgid "With dark energy filling the veins, you can materialise an aura that feels threatening to spirits."
msgstr ""
#. DES_SKILL_DARK_HEART
msgid "Dark Heart"
msgstr ""
#. DES_SKILL_DARK_HEART_DES
msgid "Those who dare to embrace the darkness and let it into their hearts can gain protection in the world of spirits."
msgstr ""
#. DES_SKILL_DARK_KNOWLEDGE
msgid "Dark Knowledge"
msgstr ""
#. DES_SKILL_DARK_KNOWLEDGE_DES
msgid "Your fascination with the darkness gives a you better understanding of the spiritual world."
msgstr ""
#. DES_SKILL_DARK_TOTEM_DES
msgid "Summon Dark Totem to your aid. Its dark magic will soak up wounds dealt to any ally as long as it is alive."
msgid "You can bend the reality for two allies, filling them with dark energy. This switches their initiative and gives them dark shielding protection."
msgstr ""
#. DES_SKILL_DARK_CLAW
msgid "Dark Claw"
msgstr ""
#. DES_SKILL_DARK_CLAW_DES
msgid "You are able to conjure a bear claw out of the dark energy within you, sharp enough to slice your enemies like carrots."
msgstr ""
#. DES_SKILL_UNSTABLE_CREATION
msgid "Unstable Creation"
msgstr ""
#. DES_SKILL_UNSTABLE_CREATION_DES
msgid "Your creation is alive! It will serve you for 5 turns (unless it dies earlier). It suffers Health damage each turn."
msgid "Start with 20 Experience Points divided equally between all members of your group."
msgstr ""
#. DES_TRAIT_SMARTER_EVERY_DAY_DES
msgid "Each day each of your characters receive 0.2 Experience Points."
msgstr ""
#. DES_TRAIT_SOLAR_POWERED_DES
msgid "Your characters regenerate 1 additional Health, Sanity and Faith during the day but lose 1 Sanity during the night."
msgstr ""
@ -14228,7 +14566,7 @@ msgid "New Day"
msgstr ""
#. DES_TRAIT_NEW_DAY_DES
msgid "Each morning your characters get +10% Health/Sanity/Faith and 2 extra Movement Points for 3 turns."
msgid "Each morning your characters get +10% Health also get 2 extra Movement Points for 3 turns. Rest of day characters have only Health bonus."
msgstr ""
#. DES_TRAIT_EAGLE_EYE_DES
@ -14349,7 +14687,7 @@ msgstr ""
#. DES_TOOLTIP_LOW_HEALTH_DES
msgid ""
"One or more characters has below 30% Health and may die. Set up a camp to speed up health recovery.\n"
"One or more characters has below 30% Health and may die. If the Health drops to 0, the character will not participate in any challenges. Set up a camp to speed up health recovery.\n"
"\n"
"Click to open the affected group's inventory."
msgstr ""
@ -14360,7 +14698,7 @@ msgstr ""
#. DES_TOOLTIP_LOW_SANITY_DES
msgid ""
"One or more characters has below 30% Sanity and their morale is decreased. Their damage is lowered and there's a chance they will leave your group.\n"
"One or more characters has below 30% Sanity and their morale is decreased. Their damage is lowered and there's a chance they will leave your group.\n"
"\n"
"Improve their Morale by providing varied food.\n"
"\n"
@ -14373,7 +14711,7 @@ msgstr ""
#. DES_TOOLTIP_LOW_FAITH_DES
msgid ""
"One or more characters below 30% Faith and are poisoned by magic. They will receive damage equal to portion of their health each turn. Perform the Spiritual Healing ritual and/or improve Morale to regenerate Faith.\n"
"One or more characters below 30% Faith and are poisoned by magic. They will receive damage equal to portion of their health each turn. If the Faith drops to 0, the character will not participate in any challenges. Perform the Spiritual Healing ritual and/or improve Morale to regenerate Faith.\n"
"\n"
"Click to open the affected group's inventory."
msgstr ""
@ -14384,7 +14722,7 @@ msgstr ""
#. DES_TOOLTIP_LOW_MORALE_DES
msgid ""
"One or more characters feels their Morale is very low may leave to look for a better future away from you. Provide varied meals, let them rest in comfy beds and keep their Sanity high to recover Morale.\n"
"One or more characters feels their Morale is very low may leave to look for a better future away from you. Provide varied meals, let them rest and keep their Sanity high to recover Morale.\n"
"\n"
"Click to open the affected group's inventory."
msgstr ""
@ -15398,6 +15736,14 @@ msgstr ""
msgid "The amount of Morale gained from food each turn. Each character gets +1 Morale per turn for each type of food present in the group's inventory."
msgstr ""
#. DES_TOOLTIP_VILLAGE_INFO
msgid "Village Information (V)"
msgstr ""
#. DES_TOOLTIP_VILLAGE_INFO_DES
msgid "Opens the Village Info screen where you can see all production tasks at a glance, along with any buildings and ships in your settlement."
You hear your grandma's voice coming from the house:
'Bring me a jar of pickles dear, they're in the cellar. Just watch out for them pesky rats, they get pretty big this time of year'.
You grab your sword, though a mouse trap would probably be more appropriate.
[/STORY]
[OUT]Tell your nan you'll go straight away. Head to the cellar, prepared to face the rats.
[/NODE]
+[NODE]3
[STORY]
Just as nan warned you, there are rats here. You hesitate and hear the trusted voice of your friend, Theodore:
'You are about to start a challenge lad. What is a challenge, you'll ask me? Well, a challenge is a way of resolving conflicts or problems in this world. Sometimes it will be a conflict between your group and an enemy group, other times it will be an attempt to solve a puzzle or simply a test of strength. Challenges take the form of a card game. As the gods themselves were playing with our fate, you see.'
[/STORY]
[OUT]A card game? Like a regular blackjack?
[/NODE]
+[NODE]6
[STORY]
You're not going to give up that easily, are you?
[/STORY]
[OUT]Try again.
[OUT]Run away to Main Menu.
[/NODE]
+[NODE]7
[STORY]
The rats are dead and the pickles are yours at last. Proud of yourself, you bring the jar back to grandma.
'Your ankle is bleeding Yanek, are you okay?'- she asks.
You shrug and assure her you're good. Grandma gives you that patronising, nan look:
'Better take a suit of armour next time dear, one day you'll scratch your legs off! Anyway, be a dearie and go check what attracts those nasty critters to our cellar, eh? If grandpa's spilled some pear compote again...'
[/STORY]
[OUT]Go back to the cellar.
[/NODE]
+[NODE]9
[STORY]
You open the cellar door again, prepared to clean the rat corpses away and be done with it, when you sense movement. In a dark corner, you notice a familiar shape, although much bigger than usual. A pine cone? You look closer and notice that a set of beady yellow eyes is looking you up and down and a row of sharp teeth glares at you in a smile.
[/STORY]
[OUT]Could this be a pineconette?
[/NODE]
+[NODE]10
[STORY]
You faintly recall some stories you've heard about woodland spirits looking like pine cones. They are sure to know a bit of magic but rarely bother humans outside of the forest. What is this one doing here you can't tell, but it's your grandma's cellar after all, and no pinecone will munch on her winter supplies!
As you march confidently to kick the creature out, sword drawn, its eyes start glowing and a high-pitched shout hurts your ears. You tighten the grip on your sword only to notice that it crumbles away to dust.
What trickery is this? - you ask yourself, but no answer follows and the pineconette attacks you with its magic.
[/STORY]
[OUT]Defend yourself!
[/NODE]
+[NODE]12
[STORY]
Ok, this wasn't supposed to happen. Have you cheated? The whole purpose of this tutorial was to teach you how to run away. What are you doing in the tutorial area anyway, eh? Go smash some orc skulls and stop pretending you don't know how to play.
[/STORY]
[OUT]Leave...
[/NODE]
+[NODE]13
[STORY]
You black out, but Theodores' voice wakes you:
'Well, you were asking for it, you know? Fighting a spiritual challenge without a specialist? Facing a much stronger enemy is rarely a good idea. When odds are stacked against you, running away or surrendering could be the best option. Sure, you might get a bruise or lose some morale, but it's still better than outright losing. Remember that lesson for the future!'
[/STORY]
[OUT]Aww, my head...
[/NODE]
+[NODE]14
[STORY]
You snap out of the half-hypnotic state the pineconette has put you in and manage to rush out of the cellar and lock the door behind you. You run to your nan and scream a pineconette is attacking your house. Grandma raises her brow at you:
'Is? You mean you left it there? By Svarog's might... In my days we stoked fires with cones, you youngsters are so timid. Fine, I'll deal with it myself. After dinner that is. I suppose you were a smart lad to escape instead of getting your bottom whacked.'
[/STORY]
[OUT]End
[/NODE]
+[NODE]15
[STORY]
'Nothing of that sort, lad. The cards you play represent *you*, with all your strengths, weaknesses and abilities. That sword you've got there - you can use it against the rats and you will gain skill in the card game because of it.'
[/STORY]
[OUT]Phew, you thought for a minute there you could get hurt from this challenge business?
[/NODE]
+[NODE]16
[STORY]
'Sure you can, lad! The wounds you get during a challenge are as real as that jar of pickles you're about to fetch. If you're not careful, you'll have to spend the next week at the healer's hut, or your mind or spirit may suffer. Better be careful!
If you see this symbol: <sprite name=ChallengePhysical> - it means that answer leads to a challenge. The number next to it, between 1 and 10, indicates difficulty.'
You're never quite sure how and when Theo comes and goes, but here you are - standing in front of grandma's cellar, ready for anything.
[/STORY]
[OUT]Open the door and fight your way to the jar of pickles.
[OUT]Head back, you've got more important things to do. [EXIT TO MAIN MENU]
[/NODE]
[/EVENT]
-- [EVENT] --Tutorial2(1)
+[NODE]2
[STORY]
'Thank you, brave adventurers!' - grandma tries her best to say it in as deep and smooth voice as she can, but still sounds more like the big bad wolf: 'The princess is safe. Here is your map to the treasure.'
You squeak with joy and jump up vigorously, almost knocking over granny's rocking chair. When you finally settle down, she continues:
'When the heroes look closer at the map, they realise, that it's all mixed up. They will have to solve the puzzle to get to the treasure.'
She gives you one of her serious looks:
'But it's only a story, right? Now off to bed you two!'
[/STORY]
[OUT]Wait for nan to leave and look at the map.
[/NODE]
+[NODE]3
[STORY]
You hear Theodore's voice again:
'Challenges can also be used to test your group's intellectual abilities. But unlike when you faced the rats, this time, you will be challenged by a concept.
"Concepts" is a general term and covers all situations where you do not fight against characters. Climbing a cliff, spotting danger, solving a puzzle or performing a ritual are all examples of a challenge versus concept.
Concepts are represented by cards just as characters are, but in all concept challenges only the natural abilities of your characters count. Any equipment they have is disregarded. Other rules remain the same.
Each time you see a symbol with cards black inside like this - <sprite name="MentalConceptChallengeIcon"> - it means it is a challenge against a concept.'
[/STORY]
[OUT]Okay, begin the mental challenge.
[/NODE]
+[NODE]5
[STORY]
You hear nan laugh behind you:
'Well done my little adventurers! There, in the middle of a meadow, you see a table, full of goodies!"
And having said that, granny produces a bowl of fruit and beetle jelly - your favourites.
'Now, this time, off to bed, for real!'
But, as usual, there's only one answer one can expect...
[/STORY]
[OUT]Noooo... one more story! Pleeeease!
[/NODE]
+[NODE]6
[STORY]
Nan sighs. Knowing that it's late and seeing how hard you tried, she gives you some clues and you feel smarter. She asks:
'I know I said bedtime before, but do you want to try again?'
[/STORY]
[OUT]Yes.
[OUT]No.
[OUT]Fall asleep. [EXIT TO MENU]
[/NODE]
+[NODE]9
[STORY]
'Okay, it's getting late, time for bed.' - says grandma and closes her book:
'Make sure you wash your feet!'
But, as usual, there's only one answer one can expect...
[/STORY]
[OUT]Noooo... one more story! Pleeeease!
[/NODE]
+[NODE]10
[STORY]
Nan takes a deep breath, she looks tired herself but determined to keep her authority:
'Now you listen to me rascals, if you want to hear another story, it will be tomorrow. You want night demons or wolves to come snatch you up for being naughty?'
You look at each other. The threat of the night mares, or worse, chills your bones, but winning with nan would be so exciting.
[/STORY]
[OUT]Story! Story! Story!
[/NODE]
+[NODE]12
[STORY]
You really thought you had her, but then she pulls the old nan card, leans back in her chair, and closes her eyes and snores.
Quietly, you slide the book from her hands, hoping to find another story.
As the moon shines through your window, you hear wolves howling in the distance and the wind rustling in the yard...
[/STORY]
[OUT]The End.
[/NODE]
+[NODE]13
[STORY]
That nan is no joker. She crosses her arms and raises her brow at you and you know the fun is over. You rush to bed obediently.
As the moon shines through your window, you hear wolves howling in the distance and the wind rustling in the yard...
[/STORY]
[OUT]The End.
[/NODE]
[/EVENT]
-- [EVENT] --Tutorial3(2)
+[NODE]2
[STORY]
Drunk and jolly you make your way home from a good game of dice. A heavy purse jingles at your belt. The sun is setting but the air is still warm, so the long walk home doesn't bother you.
The path leads through a small woodland and as you were about to take the last turn towards home, some ruffians jump out from behind a bush:
'Your money or your lives!' - shouts the smallest of them with a squeaky voice.
[/STORY]
[OUT]Your dwarven pride is slightly wounded at this brazen display of ignorance. Tell them to beat it before they spoil your good day.
[/NODE]
+[NODE]3
[STORY]
They look at each other and then back at your sack of coins.
'We ain't scared of your kind, we'll take ya!'
They are either brave, stupid or desperate.
[/STORY]
[OUT]Fight!
[/NODE]
+[NODE]5
[STORY]
You beat their silly arses to a pulp and make them run:
'Sorry, sorry master dwarf, we'll go now!'
You return home, and hopefully, confident enough to face any challenge Thea may throw you.
[/STORY]
[OUT]Watch them leave.
[/NODE]
+[NODE]6
[STORY]
Congratulations!
You have completed our tutorial and learnt the basics of our card game mechanics. Remember, you can always replay this if you need to refresh any information.
Your wounds were too grave and so the gates to the underwolds open to take your soul.
[/STORY]
[OUT]Depart.
[OUT]Depart.
[/NODE]
+[NODE]4
[STORY]
'YOU ARE MY CHOSEN HOW DARE YOU DIE!'
The lady of death clutches a corpse and thrusts your soul into it, commanding you to go on.
[/STORY]
[OUT]Bow and leave.
[/NODE]
[/EVENT]
-- [EVENT] --Death_(1)
+[NODE]2
[STORY]
Your wounds were too grave and so the gates to the underwolds open to take your soul.
[/STORY]
[OUT]Depart.
[OUT]Depart.
[OUT]Depart.
[/NODE]
+[NODE]4
[STORY]
'YOU ARE MY CHOSEN HOW DARE YOU DIE!'
The lady of death clutches a corpse and thrusts your soul into it, commanding you to go on.
[/STORY]
[OUT]Bow and leave.
[/NODE]
[/EVENT]
-- [EVENT] --Chosen death_(2)
+[NODE]2
[STORY]
You allowed your chosen to die! Without the divine bond, you will no longer have any power or influence over the world, thus your reign will end.
Thankfully, you have one more chance to remain in the game. Call upon the spirit of the Cosmic Tree itself and ask for the soul of your chosen to be returned to you.
Remember, the price is high and it will get higher every time you abuse your divine power like this.
[/STORY]
[OUT]Pay with two lives to return the one.
[OUT]Pay with four lives to return the one.
[OUT]Pay with six lives to return the one.
[OUT]Pay with eight lives to return the one.
[OUT]Pay with ten lives to return the one.
[OUT]Pay with fifteen lives to return the one.
[OUT]Pay with twenty lives to return the one.
[OUT]You cannot or will not pay. It is time to end this journey.
[OUT]Use the divine power of the cosmic seed to return your chosen!
[/NODE]
+[NODE]4
[STORY]
You paid your bloody dues and the spirit of your chosen is returned, now pray that it comes back in the right flesh...
[/STORY]
[OUT]Await your chosen.
[/NODE]
[/EVENT]
-- [EVENT] --Chosen death 2(3)
+[NODE]2
[STORY]
You allowed your chosen to die! Without the divine bond, you will no longer have any power or influence over the world, thus your reign will end.
Thankfully, you have one more chance to remain in the game. Call upon the spirit of the Cosmic Tree itself and ask for the soul of your chosen to be returned to you.
Remember, the price is high and it will get higher every time you abuse your divine power like this.
[/STORY]
[OUT]Pay with two lives to return the one.
[OUT]Pay with four lives to return the one.
[OUT]Pay with six lives to return the one.
[OUT]Pay with eight lives to return the one.
[OUT]Pay with ten lives to return the one.
[OUT]Pay with fifteen lives to return the one.
[OUT]Pay with twenty lives to return the one.
[OUT]You cannot or will not pay. It is time to end this journey.
[OUT]Use the divine power of the cosmic seed to return your chosen!
[/NODE]
+[NODE]4
[STORY]
You paid your bloody dues and the spirit of your chosen is returned, now pray that it comes back in the right flesh...
[/STORY]
[OUT]Await your chosen.
[/NODE]
[/EVENT]
-- [EVENT] --Mental Death(4)
+[NODE]2
[STORY]
Damn the gods and their divine games! The strain of this dark world is too much and so you have abandoned you duties in search for a more peaceful life.
[/STORY]
[OUT]Depart.
[/NODE]
[/EVENT]
-- [EVENT] --Death at sea(5)
+[NODE]2
[STORY]
Your wounds were too grave and so the gates to the underwolds open to take your soul.
[/STORY]
[OUT]Depart.
[OUT]Depart.
[OUT]Depart.
[/NODE]
+[NODE]4
[STORY]
'YOU ARE MY CHOSEN HOW DARE YOU DIE!'
The lady of death clutches a corpse and thrusts your soul into it, commanding you to go on.
[/STORY]
[OUT]Bow and leave.
[/NODE]
[/EVENT]
-- [EVENT] --Chosen death 2 Sea(6)
+[NODE]2
[STORY]
You allowed your chosen to die! Without the divine bond, you will no longer have any power or influence over the world, thus your reign will end.
Thankfully, you have one more chance to remain in the game. Call upon the spirit of the Cosmic Tree itself and ask for the soul of your chosen to be returned to you.
Remember, the price is high and it will get higher every time you abuse your divine power like this.
[/STORY]
[OUT]Pay with two lives to return the one.
[OUT]Pay with four lives to return the one.
[OUT]Pay with six lives to return the one.
[OUT]Pay with eight lives to return the one.
[OUT]Pay with ten lives to return the one.
[OUT]Pay with fifteen lives to return the one.
[OUT]Pay with twenty lives to return the one.
[OUT]You cannot or will not pay. It is time to end this journey.
[/NODE]
+[NODE]4
[STORY]
You paid your bloody dues and the spirit of your chosen is returned, now pray that it comes back in the right flesh...
[/STORY]
[OUT]Await your chosen.
[/NODE]
[/EVENT]
-- [EVENT] --Mental Death Sea(7)
+[NODE]2
[STORY]
Damn the gods and their divine games! The strain of this dark world is too much and so you have abandoned you duties in search for a more peaceful life.
@ -1073,8 +1073,8 @@ The tree spits out a tiny acorn.
The tree spits out a tiny acorn.
[/STORY]
[OUT]Take the acorn. Use your forest power to plant it properly and thus allow for the leshy's eventual rebirth.
[OUT]This is valuable -- risky, but valuable. Take the acorn.
[OUT]This is valuable -- risky, but valuable. Take the acorn.
[OUT]This is valuable - risky, but valuable. Take the acorn.
[OUT]This is valuable - risky, but valuable. Take the acorn.
[OUT]Leave the acorn be, and gather whatever wood is left here.
[/NODE]
@ -1115,7 +1115,7 @@ You plant the acorn and know you did well when tiny roots delve into the ground
+[NODE]15
[STORY]
You meditate and become one with the forest, singing its song and listening to its heartbeat. In tune with nature, you tug ever so gently on the woodland?s life force and weave it back into the fallen leshy.
You meditate and become one with the forest, singing its song and listening to its heartbeat. In tune with nature, you tug ever so gently on the woodland's life force and weave it back into the fallen leshy.
You see tiny roots sprout from under the fallen log, and you know the leshy will rise again someday soon.
@ -3300,7 +3300,7 @@ Their true essence was of course not lost. It is what held the world intact, des
My last blessing to you may reveal itself when one of your children turns adult. But as I see, your path here has already unlocked your might, so go forth, my chosen, and choose your path in my name.'
Lada's enchanting vice sweetens the air as she walks off, leaving you alone, with a last gift placed at your feet.
Lada's enchanting voice sweetens the air as she walks off, leaving you alone, with a last gift placed at your feet.
@ -218,9 +218,9 @@ The weaves of magic are natural to all elves, yet the path of the magic user is
[/STORY]
[OUT]Begin the trials for a mage.
[OUT]Go back to the choices.
[OUT]Begin the trials for a druid.
[OUT][Perception and strength] The child is has physical prowess, perhaps the path of a warrior is their destiny.
[OUT]Teach the elven child some good old trade.
[/NODE]
+[NODE]4
@ -562,6 +562,13 @@ By the will of stone and metal, your dwarven child proved to be a prodigy and ha
[OUT]Rejoice!
[/NODE]
+[NODE]39
[STORY]
The trials proved too much, perhaps their bond to the non-dwarven gods interfered with the sacred rites of passage. The child matures but perishes from the shame.
[/STORY]
[OUT]Mourn their passing.
[/NODE]
[/EVENT]
-- [EVENT] --GroupSpiritAttack(9)
@ -1368,6 +1375,8 @@ But this path is never easy. You must now choose what journey the young one will
[OUT][Triglav's path] Allow your divine fate to transform the child.
[OUT][Dzievanna's path] Allow your divine fate to transform the child.
[OUT][Horz's path] Allow your divine fate to transform the child.
[OUT][Mysticism, chance and male] Your child was born with the mark of the mystical. This path is dark and dangerous.
[OUT][Mysticism, chance and male] Your child was born with the mark of the mystical. This path is dark and dangerous.
[/NODE]
+[NODE]3
@ -1426,7 +1435,7 @@ The child is youth no more, today they join the proud ranks of the hunters.
+[NODE]11
[STORY]
The path the zerca is a spiritual one. There are few physical dangers, yet the chance of success is slim without proper training.
The path of the zerca is a spiritual one. There are few physical dangers, yet the chance of success is slim without proper training.
[/STORY]
[OUT]Begin the trials.
[OUT]Begin the trials.
@ -1711,6 +1720,7 @@ The child is youth no more, today they join the proud calling of the healer.
Your child was gifted in magic, alas, a jealous witch found it and cursed it to live as a rat!
[/STORY]
[OUT]Welcome them back.
[OUT]Welcome them back.
[/NODE]
+[NODE]59
@ -1777,7 +1787,7 @@ The child is youth no more, today they join the proud calling of the healer.
+[NODE]70
[STORY]
The path the zerca is a spiritual one. There are few physical dangers, yet the chance of success is slim without proper training.
The path of the zerca is a spiritual one. There are few physical dangers, yet the chance of success is slim without proper training.
[/STORY]
[OUT]Begin the trials.
[OUT]Begin the trials.
@ -1852,6 +1862,74 @@ Your child was gifted in magic, alas, a jealous witch found it and cursed it to
[OUT]Welcome them back.
[/NODE]
+[NODE]92
[STORY]
The young boy must follow the volh into the depths of the greyworld and resist the temptation of power if they are to re-emerge as your kin.
[/STORY]
[OUT][Magic user or Magic divine path] Guide the young one.
[OUT]Begin the trials.
[OUT]Begin the trials.
[OUT]Begin the trials.
[OUT]Begin the trials.
[OUT]Begin the trials.
[OUT]Begin the trials.
[/NODE]
+[NODE]94
[STORY]
The boy is youth no more, today they join the dark path of the infamous volh.
[/STORY]
[OUT]Rejoice.
[/NODE]
+[NODE]95
[STORY]
The boy is youth no more, today they join the dark path of the infamous volh.
[/STORY]
[OUT]Rejoice.
[/NODE]
+[NODE]96
[STORY]
The child strays and the greyworld strips their flesh away leaving only the bones. Still, they return to you.
[/STORY]
[OUT]Rejoice.
[/NODE]
+[NODE]98
[STORY]
The boy was not strong enough to become a volh, but they can serve as a gusla instead.
[/STORY]
[OUT]Rejoice.
[/NODE]
+[NODE]99
[STORY]
Your child was gifted in magic, alas, a jealous witch could not accept the return of the volh and cursed them to live as a bat!
[/STORY]
[OUT]Welcome them back.
[/NODE]
+[NODE]100
[STORY]
The boy was not strong enough to become a volh, and their trials proved very bad, but they can serve as a gusla instead.
[/STORY]
[OUT]Rejoice.
[/NODE]
+[NODE]101
[STORY]
The young boy must follow the volh into the depths of the greyworld and resist the temptation of power if they are to re-emerge as your kin.
[/STORY]
[OUT][Magic user or Magic divine path] Guide the young one.
[OUT]Begin the trials.
[OUT]Begin the trials.
[OUT]Begin the trials.
[OUT]Begin the trials.
[OUT]Begin the trials.
[OUT]Begin the trials.
[/NODE]
[/EVENT]
-- [EVENT] --Childgrowingup__Sea(24)
@ -2369,3 +2447,599 @@ Your child was gifted in magic, alas, a jealous witch found it and cursed it to
[/EVENT]
-- [EVENT] --Childgrowingup Sea2(25)
+[NODE]2
[STORY]
The traumatic events of the last few days made it clear your child is child no more. They now face the time of the croppings, the rite of passage into adulthood.
But this path is never easy. You must now choose what journey the young one will take before, gods willing, they may return to you as an adult.
[/STORY]
[OUT][Strength or chance]Your child is strong, they will follow the path of warrior.
[OUT][Perception] Your child is perceptive, they can become a hunter.
[OUT][Wisdom and chance] The child is wise beyond its years, they could train to become the spiritual leader of your flock, a zerca.
[OUT][Wits and chance]Life of banditry is an unorthodox path to send your child on, but this world is harsh, and you need hardened folk.
[OUT]A good craft is what you want your child to learn
[OUT]Gatherers are always needed and the training is less perilous.
[OUT][Chance]Your child has always been different. Allow fate to guide their path completely.
[OUT][Mysticism, chance and female] Your child was born with the mark of a witch. This path is dark and dangerous.
[OUT][Intelligence] Your child is learned, perhaps they can become a healer.
[OUT][Mysticism, chance and female] Your child was born with the mark of a witch. This path is dark and dangerous.
[OUT][Wisdom and chance] The child is wise beyond its years, they could train to become the spiritual leader of your flock, a zerca.
[OUT][Wits and chance]Life of banditry is an unorthodox path to send your child on, but this world is harsh, and you need hardened folk.
[OUT][Nature's path] You chose to strengthen your link to Nature, thus your child can be transformed into a forest demon, if the fates are kind of course...
[OUT][Marovit's path] Allow your divine fate to transform the child.
[OUT][Lada's path] Allow your divine fate to transform the child.
[OUT][Svarog's path] Allow your divine fate to transform the child.
[OUT][Stribog's path] Allow your divine fate to transform the child.
[OUT][Zorya's path] Allow your divine fate to transform the child.
[OUT][Nyia's path] Allow your divine fate to transform the child.
[OUT][Triglav's path] Allow your divine fate to transform the child.
[OUT][Dzievanna's path] Allow your divine fate to transform the child.
[OUT][Horz's path] Allow your divine fate to transform the child.
[OUT][Mysticism, chance and male] Your child was born with the mark of the mystical. This path is dark and dangerous.
[OUT][Mysticism, chance and male] Your child was born with the mark of the mystical. This path is dark and dangerous.
[/NODE]
+[NODE]3
[STORY]
The trials for a fighter are tough and dangerous. The child must prove their mantle in the wild and hold its own against stronger challengers.
[/STORY]
[OUT]Begin the trials.
[OUT]Begin the trials.
[OUT]Begin the trials.
[/NODE]
+[NODE]4
[STORY]
The child is youth no more, today they join the proud ranks of the warrior caste.
[/STORY]
[OUT]Rejoice.
[/NODE]
+[NODE]6
[STORY]
The child is youth no more, today they join the proud ranks of the warrior caste.
[/STORY]
[OUT]Rejoice.
[/NODE]
+[NODE]7
[STORY]
The child failed its trials and risks grave danger.
[/STORY]
[OUT]Await to see their fate.
[OUT]Await to see their fate.
[/NODE]
+[NODE]8
[STORY]
The journey of the hunter is dark and filled with danger lurking at every corner.
[/STORY]
[OUT]Begin the trials.
[OUT]Begin the trials.
[OUT]Begin the trials.
[/NODE]
+[NODE]9
[STORY]
The child is youth no more, today they join the proud ranks of the hunters.
[/STORY]
[OUT]Rejoice.
[/NODE]
+[NODE]10
[STORY]
The child is youth no more, today they join the proud ranks of the hunters.
[/STORY]
[OUT]Rejoice.
[/NODE]
+[NODE]11
[STORY]
The path the zerca is a spiritual one. There are few physical dangers, yet the chance of success is slim without proper training.
[/STORY]
[OUT]Begin the trials.
[OUT]Begin the trials.
[OUT]Begin the trials.
[OUT]Begin the trials.
[/NODE]
+[NODE]12
[STORY]
The child is youth no more, today they join the proud calling of the zerca.
[/STORY]
[OUT]Rejoice.
[/NODE]
+[NODE]13
[STORY]
The child is youth no more, today they join the proud calling of the zerca.
[/STORY]
[OUT]Rejoice.
[/NODE]
+[NODE]14
[STORY]
The child perished.
[/STORY]
[OUT]Give burial rites to the youth.
[/NODE]
+[NODE]15
[STORY]
The child was lost for many months. In time they return to you, changed - rugged and sick with the ailments of the cursed scavengers.
[/STORY]
[OUT]It must be the will of the gods, rejoice at the child's return as an adult.
[/NODE]
+[NODE]16
[STORY]
The trials for a bandit are tough and dangerous. The child must prove their mantle among the ruffians of this world and find the guts to return to you afterwards.
[/STORY]
[OUT]Begin the trials.
[OUT]Begin the trials.
[OUT]Begin the trials.
[OUT]Begin the trials.
[/NODE]
+[NODE]17
[STORY]
The child failed its trials and risks grave danger.
[/STORY]
[OUT]Await to see their fate.
[OUT]Await to see their fate.
[/NODE]
+[NODE]18
[STORY]
The child is youth no more, today they join the dubious ranks of banditry.
[/STORY]
[OUT]Rejoice.
[/NODE]
+[NODE]19
[STORY]
The child is youth no more, today they join the dubious ranks of banditry...
[/STORY]
[OUT]Rejoice.
[/NODE]
+[NODE]20
[STORY]
The child begun to train to be a bandit, but they died horribly at the hands of the ruffians.
[/STORY]
[OUT]Mourn the child's failure and move on.
[/NODE]
+[NODE]21
[STORY]
The child failed its trials and the consequences can often be dire for such a young mind.
[/STORY]
[OUT]Await to see their fate.
[OUT]Await to see their fate.
[OUT]Await to see their fate.
[/NODE]
+[NODE]22
[STORY]
The youth was so depressed by their failure, they wandered off and never returned.
[/STORY]
[OUT]Mourn the child's failure and move on.
[/NODE]
+[NODE]23
[STORY]
The child could not become what they were meant to, but they showed great skill as a gatherer instead.
[/STORY]
[OUT]Rejoice.
[/NODE]
+[NODE]24
[STORY]
The child is shamed by its failure and never amounts to much in their life.
They do however procreate with a goblin and leave their progeny for your care.
[/STORY]
[OUT]Rejoice...
[/NODE]
+[NODE]25
[STORY]
The path of craftsmanship is not filled with physical danger, but it is a gruelling and demanding path still.
[/STORY]
[OUT]Begin the trials.
[OUT]Begin the trials.
[OUT]Begin the trials.
[OUT]Begin the trials.
[/NODE]
+[NODE]26
[STORY]
The child is youth no more, today they join the proud profession of craftsmanship.
[/STORY]
[OUT]Rejoice.
[/NODE]
+[NODE]27
[STORY]
The child is youth no more, today they join the proud profession of craftsmanship.
[/STORY]
[OUT]Rejoice.
[/NODE]
+[NODE]28
[STORY]
The child failed their trials and the consequences can often be dire for such a young mind.
[/STORY]
[OUT]Await to see their fate.
[OUT]Await to see their fate.
[OUT]Await to see their fate.
[/NODE]
+[NODE]30
[STORY]
The path of gatherers is not filled with physical danger, but it is a gruelling and demanding path still.
[/STORY]
[OUT]Begin the trials.
[OUT]Begin the trials.
[OUT]Begin the trials.
[/NODE]
+[NODE]31
[STORY]
The child is youth no more, today they join the proud profession of the gatherers.
[/STORY]
[OUT]Rejoice.
[/NODE]
+[NODE]32
[STORY]
The child is youth no more, today they join the proud profession of the gatherers.
[/STORY]
[OUT]Rejoice.
[/NODE]
+[NODE]34
[STORY]
The path of fate is ever spinning in chaos. The child is sent away into darkness and from it they will emerge anew.
[/STORY]
[OUT]Begin their trials.
[/NODE]
+[NODE]36
[STORY]
Your child was actually a changeling!
It has now grown into a demon, but they are just as loyal to you and your gods as before.
[/STORY]
[OUT]Rejoice!
[/NODE]
+[NODE]37
[STORY]
Your child was actually a changeling!
It has now grown into a demon, but they are just as loyal to you and your gods as before.
[/STORY]
[OUT]Rejoice!
[/NODE]
+[NODE]39
[STORY]
Your child was actually a changeling, or rather, it was cursed to live under a false form.
Upon the path of fate their true visage returned, but they are ever loyal to your cause and kin.
[/STORY]
[OUT]Rejoice!
[/NODE]
+[NODE]40
[STORY]
Alas, your child walked the path of fate and fate did not have good things in store.
They do not speak of what befell them, but they return weakened and depressed but also accompanied by a rat friend.
[/STORY]
[OUT]Rejoice that they have returned alive.
[/NODE]
+[NODE]41
[STORY]
Your child was actually a changeling, or rather, it was cursed to live under a false form.
Upon the path of fate their true visage returned, but they are ever loyal to your cause and kin.
[/STORY]
[OUT]Rejoice!
[/NODE]
+[NODE]49
[STORY]
The young witch must enter the greyworld and seek her destiny within.
[/STORY]
[OUT][Magic user or Magic divine path] Guide the young witch.
[OUT]Begin the trials.
[OUT]Begin the trials.
[OUT]Begin the trials.
[OUT]Begin the trials.
[OUT]Begin the trials.
[OUT]Begin the trials.
[/NODE]
+[NODE]51
[STORY]
The child is youth no more, today they join the dark path of witchery.
[/STORY]
[OUT]Rejoice.
[/NODE]
+[NODE]52
[STORY]
The child is youth no more, today they join the dark path of witchery.
[/STORY]
[OUT]Rejoice.
[/NODE]
+[NODE]53
[STORY]
The child strays and the greyworld strips their flesh away leaving only an angry spirit. Still, they return to you.
[/STORY]
[OUT]Rejoice.
[/NODE]
+[NODE]54
[STORY]
The child is youth no more, today they join the dark path of witchery, but not without paying great price for the dark arts.
[/STORY]
[OUT]Rejoice.
[/NODE]
+[NODE]55
[STORY]
The path the healer is not physically challenging, yet not many have the wisdom or persistence to succeed.
[/STORY]
[OUT]Begin the trials.
[OUT]Begin the trials.
[OUT]Begin the trials.
[OUT]Begin the trials.
[/NODE]
+[NODE]56
[STORY]
The child is youth no more, today they join the proud calling of the healer and thanks to the path of Harmony, fate smiles at them on this day.
[/STORY]
[OUT]Rejoice.
[/NODE]
+[NODE]57
[STORY]
The child is youth no more, today they join the proud calling of the healer.
[/STORY]
[OUT]Rejoice.
[/NODE]
+[NODE]58
[STORY]
Your child was gifted in magic, alas, a jealous witch found it and cursed it to live as a rat!
[/STORY]
[OUT]Welcome them back.
[OUT]Welcome them back.
[/NODE]
+[NODE]59
[STORY]
The child is youth no more, today they join the dark path of witchery.
[/STORY]
[OUT]Rejoice.
[/NODE]
+[NODE]60
[STORY]
The child is youth no more, today they join the proud calling of the zerca.
[/STORY]
[OUT]Rejoice.
[/NODE]
+[NODE]61
[STORY]
The child begun to train to be a bandit, but they never did return to the flock.
[/STORY]
[OUT]Mourn the child's failure and move on.
[/NODE]
+[NODE]64
[STORY]
The youth was so depressed by their failure, they wandered off and never returned.
[/STORY]
[OUT]Mourn the child's failure and move on.
[/NODE]
+[NODE]66
[STORY]
The child perished.
[/STORY]
[OUT]Give burial rites to the youth.
[/NODE]
+[NODE]67
[STORY]
The child is youth no more, today they join the dubious ranks of banditry...
[/STORY]
[OUT]Rejoice.
[/NODE]
+[NODE]68
[STORY]
The young witch must enter the greyworld and seek her destiny within.
[/STORY]
[OUT][Magic user] Guide the young witch.
[OUT]Begin the trials.
[OUT]Begin the trials.
[OUT]Begin the trials.
[OUT]Begin the trials.
[OUT]Begin the trials.
[OUT]Begin the trials.
[/NODE]
+[NODE]69
[STORY]
The child is youth no more, today they join the proud calling of the healer.
[/STORY]
[OUT]Rejoice.
[/NODE]
+[NODE]70
[STORY]
The path the zerca is a spiritual one. There are few physical dangers, yet the chance of success is slim without proper training.
[/STORY]
[OUT]Begin the trials.
[OUT]Begin the trials.
[OUT]Begin the trials.
[OUT]Begin the trials.
[/NODE]
+[NODE]71
[STORY]
The trials for a bandit are tough and dangerous. The child must prove their mantle among the ruffians of this world and find the guts to return to you afterwards.
[/STORY]
[OUT]Begin the trials.
[OUT]Begin the trials.
[OUT]Begin the trials.
[OUT]Begin the trials.
[/NODE]
+[NODE]72
[STORY]
The path of fate is ever spinning in chaos. The child is sent away into the forest and from it they will emerge anew.
[/STORY]
[OUT]Begin their trials.
[/NODE]
+[NODE]74
[STORY]
Nature transformed your child into a forest demon.
But they are just as loyal to you and your gods as before.
[/STORY]
[OUT]Rejoice!
[/NODE]
+[NODE]75
[STORY]
Nature transformed your child into a forest demon.
But they are just as loyal to you and your gods as before.
[/STORY]
[OUT]Rejoice!
[/NODE]
+[NODE]76
[STORY]
Nature transformed your child into a forest demon.
But they are just as loyal to you and your gods as before.
[/STORY]
[OUT]Rejoice!
[/NODE]
+[NODE]77
[STORY]
Nature did not transform your child into its demon, instead they will now walk the path of beast.
But they are just as loyal to you and your gods as before.
[/STORY]
[OUT]Rejoice!
[/NODE]
+[NODE]78
[STORY]
The child is youth no more, today they join the proud profession of craftsmanship and because you chose the path of Light, they are more skilled than usual.
[/STORY]
[OUT]Rejoice.
[/NODE]
+[NODE]88
[STORY]
Your child was gifted in magic, alas, a jealous witch found it and cursed it to live as a spider!
[/STORY]
[OUT]Welcome them back.
[/NODE]
+[NODE]92
[STORY]
The young boy must follow the volh into the depths of the greyworld and resist the temptation of power if they are to re-emerge as your kin.
[/STORY]
[OUT][Magic user or Magic divine path] Guide the young one.
[OUT]Begin the trials.
[OUT]Begin the trials.
[OUT]Begin the trials.
[OUT]Begin the trials.
[OUT]Begin the trials.
[OUT]Begin the trials.
[/NODE]
+[NODE]94
[STORY]
The boy is youth no more, today they join the dark path of the infamous volh.
[/STORY]
[OUT]Rejoice.
[/NODE]
+[NODE]95
[STORY]
The boy is youth no more, today they join the dark path of the infamous volh.
[/STORY]
[OUT]Rejoice.
[/NODE]
+[NODE]96
[STORY]
The child strays and the greyworld strips their flesh away leaving only the bones. Still, they return to you.
[/STORY]
[OUT]Rejoice.
[/NODE]
+[NODE]98
[STORY]
The boy was not strong enough to become a volh, but they can serve as a gusla instead.
[/STORY]
[OUT]Rejoice.
[/NODE]
+[NODE]99
[STORY]
Your child was gifted in magic, alas, a jealous witch could not accept the return of the volh and cursed them to live as a bat!
[/STORY]
[OUT]Welcome them back.
[/NODE]
+[NODE]100
[STORY]
The boy was not strong enough to become a volh, and their trials proved very bad, but they can serve as a gusla instead.
[/STORY]
[OUT]Rejoice.
[/NODE]
+[NODE]101
[STORY]
The young boy must follow the volh into the depths of the greyworld and resist the temptation of power if they are to re-emerge as your kin.
[/STORY]
[OUT][Magic user or Magic divine path] Guide the young one.
@ -2215,6 +2215,7 @@ The golden chest lies on the cave's floor. You cannot get the girl without attac
[OUT]Attack!
[OUT][Magic user]Krakens are creatures of magic. Attack it in the spirit realms!
[OUT]Leave.
[OUT]Tell the kraken to let the girl go, after all, he owes you for that time you helped him out!
[/NODE]
+[NODE]5
@ -2283,6 +2284,19 @@ The chest breaks into pieces, destroying the map forever.
[OUT]Leave.
[/NODE]
+[NODE]28
[STORY]
The kraken nods nad swims away so you rescue the girl, who turns out to be a syrin. She collapses unconscious and only manages to whisper:
'Only home can cure me...'
When you examine the chest, you see a map carved on top. It must lead to this home the girl spoke of. The chest does not seem to have a way to open it - no locks, hinges, or other signs of how it works.
[/STORY]
[OUT][Goblin or dwarf]Abandon the girl but take the treasure. Figure out a way to open it.
[OUT]Leave the syrin to her fate. Bash open the chest and collect the loot.
[OUT]Take the syrin back 'home' as the girl asked.
[/NODE]
[/EVENT]
-- [EVENT] --Sea Haven 4(25)
@ -6303,7 +6317,7 @@ You are defeated and the man laughs at you:
+[NODE]10
[STORY]
'Oh, we really must learn new ways of introduction, it seems. No, I am Koshei, another one of the six. Somewhat less interested in the reservation of the mystical arts and more bothered about getting my own back to where they were.
'Oh, we really must learn new ways of introduction, it seems. No, I am Koshei, another one of the six. Somewhat less interested in the preservation of the mystical arts and more bothered about getting my own powers back to where they were.
Your friend is feeding that goal, so you see, there is nothing you can do here.'
[/STORY]
@ -7902,7 +7916,7 @@ You did a good job as bait, but not without some severe wounds. To save your lif
'You fought well and gave us the opportunity to take what we came here for. Here is a small reward. I am sorry your animal died.'
@ -65,6 +65,13 @@ The village seems frozen in time. The people move so slowly you can barely see i
[OUT]Nothing to do for now, leave.
[/NODE]
+[NODE]32
[STORY]
The lightbringers turn to you in anger, but they suddenly simply collapse. The destruction of the light-beast is working.
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]
-- [EVENT] --ArmyLight(1)
@ -182,3 +189,143 @@ The village seems frozen in time. The people move so slowly you can barely see i
[/EVENT]
-- [EVENT] --Village Very Small(3)
+[NODE]2
[STORY]
You come to a settlement claimed by the light. Its folk roam the streets in unison, working, crafting, ploughing the fields, all in silence, all together.
When they spot you, they approach:
'You have come to join us?'
[/STORY]
[OUT]No, tell them you have come to talk and perhaps establish a friendship.
[/NODE]
+[NODE]3
[STORY]
'You are either one of us, or you are not. Come . . .'
Light wisps begin to circle you, their cold heat on your skin and burning icicles touching your guts in an attempt at joining.
[/STORY]
[OUT]Refuse and leave quickly.
[OUT][Turmoil or Light]This is an abomination that defies both turmoil (seeking to tame it) and light (abusing its power). Attack head on!
[OUT][Magic or Nature]This force seems immaterial. Call upon your domain and face these fiends with your spirit!
[OUT][Harmony or Intellect]Show them the strength of your mind, a will that will not be bent.
[/NODE]
+[NODE]6
[STORY]
You destroy the lightbringers and the village burns, as if the light will not allow you a full victory.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]8
[STORY]
You are badly beaten and forced to flee. One or more of your folk could fall under their dominion . . .
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]13
[STORY]
Your resistance wakens something within the taken folk and they banish the light from their souls! Alas, their bodies are too weak and burnt out to survive without the hive mind and they fall dead, but free.
The village itself burns as if the light would not abide your victory.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]18
[STORY]
'Bringer of light, come, see us. One day you will join. For now some us may wish to travel with you.'
[/STORY]
[OUT]See the light village.
[/NODE]
+[NODE]19
[STORY]
The village seems frozen in time. The people move so slowly you can barely see it. Yet they all seem really happy.
[/STORY]
[OUT]Have your spirit healed.
[OUT]Have your mental health cured.
[OUT]Remove curses.
[OUT]Recruit lightbringers.
[OUT]Nothing to do for now, leave.
[/NODE]
+[NODE]32
[STORY]
The lightbringers turn to you in anger, but they suddenly simply collapse. The destruction of the light-beast is working.
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]
-- [EVENT] --Nest(4)
+[NODE]2
[STORY]
You come to a place claimed by the light. There are creatures and people here, all standing together, staring into space.
When they spot you, they approach:
'You have come to join us?'
[/STORY]
[OUT]No, tell them you have come to talk and perhaps establish a friendship.
[/NODE]
+[NODE]3
[STORY]
'You are either one of us, or you are not. Come . . .'
Light wisps begin to circle you, their cold heat on your skin and burning icicles touching your guts in an attempt at joining.
[/STORY]
[OUT]Refuse and leave quickly.
[OUT][Turmoil or Light]This is an abomination that defies both turmoil (seeking to tame it) and light (abusing its power). Attack head on!
[OUT][Magic or Nature]This force seems immaterial. Call upon your domain and face these fiends with your spirit!
[OUT][Harmony or Intellect]Show them the strength of your mind, a will that will not be bent.
[/NODE]
+[NODE]6
[STORY]
You destroy the lightbringers and the nest burns, as if the light will not allow you a full victory.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]8
[STORY]
You are badly beaten and forced to flee. One or more of your folk could fall under their dominion . . .
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]13
[STORY]
Your resistance wakens something within the taken folk and they banish the light from their souls! Alas, their bodies are too weak and burnt out to survive without the hive mind and they fall dead, but free.
The nest itself burns as if the light would not abide your victory.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]18
[STORY]
'Bringer of light, come, see us. One day you will join. For now we thank you for your aid.'
[/STORY]
[OUT]Leave them be.
[OUT]Attack!
[/NODE]
+[NODE]32
[STORY]
A group of the lightbringers approaches, but they suddenly simply collapse. The destruction of the light-beast is working.
@ -600,7 +600,7 @@ Oh, and do you know what it means that you are chosen?'
+[NODE]4
[STORY]
'Good. Finally, my first task for you, cook or find me some more food please. To do it, set up camp and choose nice stone oven icon to Cook (later you can also craft high tier, 4+, materials there), or the basket to Gather food from the land.
'Good. Finally, my first task for you, cook or find me some more food please. To do it, set up camp and choose the nice stone oven icon to Cook (later you can also craft high tier, 4+, materials there), or the basket to Gather food from the land.
'You are no friends of ours, so you will pay extra.'
[/STORY]
[OUT]Trade.
[OUT]Come back another time.
[/NODE]
+[NODE]11
[STORY]
'You waste our time, go.'
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]
-- [EVENT] --NightdemonsVillage(1)
+[NODE]2
[STORY]
You enter the territory claimed by the night demons. You see werewolves and strigas skulk in the shadows, watching you with hungry eyes:
'Have you come to offer your tasty blood, or flesh maybe?'
[/STORY]
[OUT][Horz or Zorya] As masters of moon and the stars, claim your affinity with the children of the night.
[OUT]Ask if you can enter and explore?
[OUT]Leave.
[OUT][Friend or night demon] Say that you accept any dangers that may befall you here and would like to enter regardless.
[/NODE]
+[NODE]3
[STORY]
You enter the territory claimed by the night demons. You feel many eyes upon you and a deep growl greets you:
'Have you come to feed our bloodlust, enemy of the night?'
[/STORY]
[OUT]Attack!
[OUT]Attack!
[OUT]Leave.
[/NODE]
+[NODE]4
[STORY]
The inhabitants of this place begin circling you and you feel terribly exposed to their hunger.
'You carry much silver, mithril, or other material that was borne of the faul metals that hurt us and come here. Leave.'
[/STORY]
[OUT]Better leave.
[OUT]Attack!
[OUT]Attack!
[/NODE]
+[NODE]7
[STORY]
'You are friends, for now. So, you may enter at your own peril.'
[/STORY]
[OUT]Ask around for anything of interest.
[OUT]Ask if they would trade with you?
[OUT]There are some werewolves in a fighting ring, go see them.
[OUT]Visit the pleasure houses.
[/NODE]
+[NODE]11
[STORY]
'I accept your offering and will summon the unliving to your service.'
[/STORY]
[OUT]Leave.
[OUT]Leave.
[/NODE]
+[NODE]12
[STORY]
'You have proven friends to us so far, yes, we will trade with you.'
[/STORY]
[OUT]Trade.
[/NODE]
+[NODE]15
[STORY]
The night beasts are brawling to prove their worth. You are welcome to join if you dare.
Close by, a striga master is showing off his mystical powers.
[/STORY]
[OUT][One time only] Test your brawn against a werewolf. Two of your strongest will fight.
[OUT][One time only] Test your brawn against a werewolf. One of your strongest will fight.
[OUT]You have either exhausted your chances for a challenge, or this just isn't your time. Go back.
[OUT][One time only] Challenge the striga master, one on one.
[/NODE]
+[NODE]16
[STORY]
'It is your lucky day, you may enter, at your own risk.'
[/STORY]
[OUT]Ask if they would trade with you?
[OUT]Visit the pleasure houses.
[OUT]The pleasure house is busy, come back later.
[/NODE]
+[NODE]18
[STORY]
You enter the dark rooms of the pleasure house and an exotic dancer that seems part spirit part flesh entertains you.
Your spirt is restored but you feel some of your blood was drained and this left you ailing.
[/STORY]
[OUT]Thank them, rest and leave.
[/NODE]
+[NODE]19
[STORY]
You got drunk in a night demon pleasure house, when you wake, you are covered in wolf fur and rather rough 'love bites'... but you do feel renewed.
[/STORY]
[OUT]Thank them, rest and leave.
[/NODE]
+[NODE]20
[STORY]
You got drunk in a night demon pleasure house, when you wake, you are covered in wolf fur and rather rough 'love bites'... You do not feel very well, but it was certainly a night to remember, or was it?
[/STORY]
[OUT]Leave...
[/NODE]
+[NODE]21
[STORY]
You got drunk in a night demon pleasure house, when you wake, you are covered in wolf fur and rather rough 'love bites'... And one wolf seems to now think you're its daddy.
[/STORY]
[OUT]Leave...
[/NODE]
+[NODE]22
[STORY]
You got drunk in a night demon pleasure house, when you wake, you are covered in wolf fur and rather rough 'love bites'... and when you look down at yourself - you're a striga!
[/STORY]
[OUT]Leave...
[/NODE]
+[NODE]28
[STORY]
The night demons are slain and you hear a dreadful howling in the distance...
But then again, you are chosen of Horz, an alpha of the moon. it is your right to claim these beasts if you so wish and you know those who witnessed it will respect you.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]31
[STORY]
The night beasts defeat you and claim their blood price for your attack.
[/STORY]
[OUT]Leave.
[OUT]Leave.
[/NODE]
+[NODE]36
[STORY]
'No, leave. Return with those who are friends of the night, perhaps then we will listen.'
[/STORY]
[OUT]Better leave.
[OUT]Attack!
[OUT]Attack!
[/NODE]
+[NODE]37
[STORY]
'It is your lucky day, you call nature your master and we respect that. You may enter, at your own risk.'
[/STORY]
[OUT]Ask if they would trade with you?
[OUT]Visit the pleasure houses.
[/NODE]
+[NODE]38
[STORY]
From within the shadows they speak to you:
'You are chosen of the night. We want to be in your pack.'
[/STORY]
[OUT]Accept whoever it is that wants to join.
[OUT]Refuse politely.
[/NODE]
+[NODE]44
[STORY]
The night demons are slain and you hear a dreadful howling in the distance...
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]48
[STORY]
The werewolf yields to your strength and gives you trophies as reward for your victory.
His pack howls in your honour.
[/STORY]
[OUT]Offer to drink with your opponent for a battle well fought.
[OUT]Ask for one of you to be turned into a child of the moon like him!
[OUT]Ask for one of you to be turned into a child of the moon like him!
[/NODE]
+[NODE]49
[STORY]
Night demons gather and bow before your challenge. A werewolf enters the ring and bares his razor-sharp teeth in an invitation.
[/STORY]
[OUT]Begin.
[/NODE]
+[NODE]50
[STORY]
You are defeated and must bow down to the victor.
'You fought well, but you are yet be a true night child. Now, if you still stand, let us drink together!'
[/STORY]
[OUT]Drink if you still can...
[/NODE]
+[NODE]52
[STORY]
One of the challengers wakes with the next full moon as child of the night!
[/STORY]
[OUT]Praise Horz.
[/NODE]
+[NODE]56
[STORY]
'Agreed, you deserve to join our ranks, for Horz!'
One of the challengers wakes with the next full moon as child of the night!
[/STORY]
[OUT]Praise Horz.
[/NODE]
+[NODE]57
[STORY]
'You give up? Coward. Begone from my sight.'
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]58
[STORY]
Night demons gather and bow before your challenge. A werewolf enters the ring and bares his razor-sharp teeth in an invitation.
[/STORY]
[OUT]Begin.
[/NODE]
+[NODE]60
[STORY]
You are defeated and must bow down to the victor.
'You fought well, but you are yet be a true night child. Now, if you still stand, let us drink together!'
[/STORY]
[OUT]Drink if you still can...
[/NODE]
+[NODE]62
[STORY]
One of the challengers wakes with the next full moon as child of the night!
[/STORY]
[OUT]Praise Horz.
[/NODE]
+[NODE]63
[STORY]
The werewolf yields to your strength and gives you trophies as reward for your victory.
His pack howls in your honour.
[/STORY]
[OUT]Offer to drink with your opponent for a battle well fought.
[OUT]Ask to be turned into a child of the moon like him!
[/NODE]
+[NODE]64
[STORY]
'Agreed, you deserve to join our ranks, for Horz!'
One of the challengers wakes with the next full moon as child of the night!
[/STORY]
[OUT]Praise Horz.
[/NODE]
+[NODE]65
[STORY]
There is a necromancer staying in the settlement. They can offer you your very own unliving companion, for a price.
[/STORY]
[OUT]Offer some pets as payment (you need to have 15).
[OUT]Offer a child.
[OUT]Offer a party member, including adults.
[/NODE]
+[NODE]68
[STORY]
'Hmm, not my typical price, but I will accept it, this once.'
[/STORY]
[OUT]Pay.
[/NODE]
+[NODE]70
[STORY]
'You have enchanted my heart with your masterful skill. I bow to your superior power and your baffling beauty.
Will you agree to me my mistress of the night? One sweet bite and your world will become changed forever!'
[/STORY]
[OUT][Elf] Alas, elves cannot accept such dark gifts. Thank him all the same.
[OUT]Accept the offer.
[OUT]Decline politely and leave.
[OUT]Accept the offer.
[/NODE]
+[NODE]71
[STORY]
'Challenge me? How delightful. Let us dance my dear.'
[/STORY]
[OUT]Begin.
[/NODE]
+[NODE]72
[STORY]
'Ah, yes, children of light. Such a shame, still. I am enamoured and so shall gift you a servant so they may remind you of me. From now on, you shall be able to summon a werewolf mutt and he will be your to command. Now fare thee well, my love!'
[/STORY]
[OUT]Thank him and leave, this is getting awkward.
[/NODE]
+[NODE]74
[STORY]
You become the mistress of the night. The striga master is exhausted from the ritual, so it is a good time to go.
[/STORY]
[OUT]Leave, but promise to visit...
[/NODE]
+[NODE]75
[STORY]
'Wonderful, yes, your power is great and I am impressed. I bow to your superiority, friend. Here, a reward for your challenge.'
[/STORY]
[OUT]Thank him and leave.
[OUT]Ask to be turned into a striga master!
[OUT]Ask to be turned into a common striga.
[/NODE]
+[NODE]76
[STORY]
'Yes, you shall become a brother of mine. Agreed.'
[/STORY]
[OUT]Thank him and leave.
[/NODE]
+[NODE]77
[STORY]
'Yes, you shall become a child of mine. Agreed.'
[/STORY]
[OUT]Thank him and leave.
[/NODE]
+[NODE]78
[STORY]
'And so, you bow down to my superior power, good...
[/STORY]
[OUT]Accept your defeat.
[OUT]Accept your defeat.
[OUT]Accept your defeat.
[/NODE]
+[NODE]79
[STORY]
'Despite your failure, you have enchanted my heart with your baffling beauty. You will be my mistress of the night. One sweet bite and your world will become changed forever!'
You become the mistress of the night. The striga master is exhausted from the ritual, so it is a good time to go.
[/STORY]
[OUT]You don't seem to have too much choice. Nod.
[/NODE]
+[NODE]81
[STORY]
'Also, you shall become a child of mine and serve the night.'
[/STORY]
[OUT]You don't seem to have too much choice. Nod.
[/NODE]
+[NODE]82
[STORY]
You got drunk in a night demon pleasure house, when you wake, you are covered in wolf fur and rather rough 'love bites'... and when you look down at yourself - you're a werewolf!
[/STORY]
[OUT]Leave...
[/NODE]
+[NODE]83
[STORY]
You got drunk in a night demon pleasure house, when you wake, you are covered in wolf fur and rather rough 'love bites'.
[/STORY]
[OUT]Leave...
[/NODE]
+[NODE]84
[STORY]
'You have proven friendly to us so far, yes, we will trade with you.'
[/STORY]
[OUT]Trade.
[/NODE]
+[NODE]85
[STORY]
'Yes, the night mates, bonded forever and you call one of them your alpha, good. Enter, enjoy the night!'
[/STORY]
[OUT]Ask around for anything of interest.
[OUT]Ask if they would trade with you?
[OUT]There are some werewolves in a fighting ring, go see them.
[OUT]Visit the pleasure houses.
[OUT]A few children of the night keep watching you. Approach them.
[/NODE]
+[NODE]87
[STORY]
'No deal, time to depart?'
[/STORY]
[OUT]Better leave.
[OUT]Visit the pleasure houses.
[OUT]There are some werewolves in a fighting ring, go see them.
[OUT]Ask if they would trade with you?
[/NODE]
+[NODE]90
[STORY]
Someone you once lost to the night demons has returned to you, albeit, changed.
[/STORY]
[OUT]Take them with you and leave.
[/NODE]
+[NODE]92
[STORY]
'Ah, it seems you were only able to become a lesser child of the night, still, we are bound now!'
[/STORY]
[OUT]Leave, but promise to visit...
[/NODE]
+[NODE]93
[STORY]
'Agreed, you deserve to join our ranks, for Horz!'
One of the challengers wakes with the next full moon as child of the night!
[/STORY]
[OUT]Praise Horz.
[/NODE]
+[NODE]95
[STORY]
'Agreed.'
[/STORY]
[OUT]Trade.
[/NODE]
[/EVENT]
-- [EVENT] --ArmyNightDemon_(2)
+[NODE]2
[STORY]
Beasts of the night are stalking you!
[/STORY]
[OUT]Greet your allies.
[OUT]Stay cautious, but speak to them.
[OUT]Use silver, or better metal, to intimidate them into backing down!
[OUT]Fight!
[OUT]Move away.
[/NODE]
+[NODE]3
[STORY]
'Apologies, friends. We did not recognise you. Greetings and well wishes.'
[/STORY]
[OUT]Ask if they want to trade.
[OUT]Leave.
[/NODE]
+[NODE]11
[STORY]
They do not answer, they keep coming towards you.
[/STORY]
[OUT]Leave.
[OUT]Use silver, or better metal, to intimidate them into backing down!
[OUT]Fight!
[OUT]Face the night beasts with spirit to gain their respect.
[/NODE]
+[NODE]17
[STORY]
You defeat the night beasts.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]19
[STORY]
The night beats defeat you and feast on your blood and life essence before you manage to escape.
[/STORY]
[OUT]Run.
[/NODE]
+[NODE]25
[STORY]
The night demons cower before you and skulk back into the shadows.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]28
[STORY]
You defeat the night beasts and they are impressed with your understanding of the mystical ways.
'You are accompanied by beasts that serve you, and I sense they do so willingly, else I would liberate them. But their potential is not fully unlocked in your presence. For a fee, they will walk the druid path with us and thus become more.'
[Training your pet will raise to fourth rank and you can only train one pet at a time]
[Training your pet will only raise it to fourth rank, with only a small chance for higher and you can only train one pet at a time]
@ -1713,7 +1713,7 @@ You stand before the tree sapling again.
+[NODE]45
[STORY]
'One voice speaks to you today, but all divine eye are upon you, Chosen. All of you who listened today are marked and WATCHED by their divine guardians.
'One voice speaks to you today, but all divine eyes are upon you, Chosen. All of you who listened today are marked and WATCHED by their divine guardians.
The cosmic pantheon has many voices, but we are all one, lest we are all gone.'
[/STORY]
@ -5532,6 +5532,8 @@ Before you are able to answer fully, the Alchemist wraps his hands around the re
[STORY]
You enter the dwarven prison once more and find it changed. The tunnels are darker, the air heavier, and you see only one path ahead of you, likely leading into a trap.
[/STORY]
[OUT]Meet Ail'yleth first and then prepare yourself spiritually and attack the creatures in the spirit realm.
[OUT]Meet Ail'yleth to attack together.
[OUT]Keep your weapons at the ready and go in.
[OUT][Magic user]Prepare yourself spiritually and attack the creatures in the spirit realm.
[/NODE]
@ -5590,7 +5592,7 @@ You defeat the creatures and, in death, they breathe a sigh of relief as their l
[STORY]
As you enter one of the cells, a trap door opens beneath your feet and you fall down into a dark space with squishy debris under your feet. You hear the sound of stone slowly moving somewhere nearby.
[/STORY]
[OUT][Dwarf or goblin]A classic trap -- the walls are going to squash you, and your guts would normally feed whatever beasts still lived here. There is usually a hidden safety switch, so find it!
[OUT][Dwarf or goblin]A classic trap - the walls are going to squash you, and your guts would normally feed whatever beasts still lived here. There is usually a hidden safety switch, so find it!
[OUT][Perception or night creatures]The walls are moving! Try to find a way out, quickly.
[OUT]Get your bearings and try to find out where you are.
"You hear your grandma's voice coming from the house:\n"
"'Bring me a jar of pickles dear, they're in the cellar. Just watch out for them pesky rats, they get pretty big this time of year'.\n"
"You grab your sword, though a mouse trap would probably be more appropriate."
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]2@@[OUT]1
msgid "Tell your nan you'll go straight away. Head to the cellar, prepared to face the rats."
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]3@@[STORY]
msgid ""
"Just as nan warned you, there are rats here. You hesitate and hear the trusted voice of your friend, Theodore:\n"
"'You are about to start a challenge lad. What is a challenge, you'll ask me? Well, a challenge is a way of resolving conflicts or problems in this world. Sometimes it will be a conflict between your group and an enemy group, other times it will be an attempt to solve a puzzle or simply a test of strength. Challenges take the form of a card game. As the gods themselves were playing with our fate, you see.'"
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]3@@[OUT]1
msgid "A card game? Like a regular blackjack?"
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]6@@[STORY]
msgid "You're not going to give up that easily, are you?"
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]6@@[OUT]1
msgid "Try again."
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]6@@[OUT]2
msgid "Run away to Main Menu."
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]7@@[STORY]
msgid ""
"The rats are dead and the pickles are yours at last. Proud of yourself, you bring the jar back to grandma.\n"
"'Your ankle is bleeding Yanek, are you okay?'- she asks.\n"
"You shrug and assure her you're good. Grandma gives you that patronising, nan look:\n"
"'Better take a suit of armour next time dear, one day you'll scratch your legs off! Anyway, be a dearie and go check what attracts those nasty critters to our cellar, eh? If grandpa's spilled some pear compote again...'"
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]7@@[OUT]1
msgid "Go back to the cellar."
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]9@@[STORY]
msgid "You open the cellar door again, prepared to clean the rat corpses away and be done with it, when you sense movement. In a dark corner, you notice a familiar shape, although much bigger than usual. A pine cone? You look closer and notice that a set of beady yellow eyes is looking you up and down and a row of sharp teeth glares at you in a smile."
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]9@@[OUT]1
msgid "Could this be a pineconette?"
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]10@@[STORY]
msgid ""
"You faintly recall some stories you've heard about woodland spirits looking like pine cones. They are sure to know a bit of magic but rarely bother humans outside of the forest. What is this one doing here you can't tell, but it's your grandma's cellar after all, and no pinecone will munch on her winter supplies!\n"
"As you march confidently to kick the creature out, sword drawn, its eyes start glowing and a high-pitched shout hurts your ears. You tighten the grip on your sword only to notice that it crumbles away to dust.\n"
"What trickery is this? - you ask yourself, but no answer follows and the pineconette attacks you with its magic."
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]10@@[OUT]1
msgid "Defend yourself!"
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]12@@[STORY]
msgid "Ok, this wasn't supposed to happen. Have you cheated? The whole purpose of this tutorial was to teach you how to run away. What are you doing in the tutorial area anyway, eh? Go smash some orc skulls and stop pretending you don't know how to play."
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]12@@[OUT]1
msgid "Leave..."
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]13@@[STORY]
msgid ""
"You black out, but Theodores' voice wakes you:\n"
"'Well, you were asking for it, you know? Fighting a spiritual challenge without a specialist? Facing a much stronger enemy is rarely a good idea. When odds are stacked against you, running away or surrendering could be the best option. Sure, you might get a bruise or lose some morale, but it's still better than outright losing. Remember that lesson for the future!'"
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]13@@[OUT]1
msgid "Aww, my head..."
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]14@@[STORY]
msgid ""
"You snap out of the half-hypnotic state the pineconette has put you in and manage to rush out of the cellar and lock the door behind you. You run to your nan and scream a pineconette is attacking your house. Grandma raises her brow at you:\n"
"'Is? You mean you left it there? By Svarog's might... In my days we stoked fires with cones, you youngsters are so timid. Fine, I'll deal with it myself. After dinner that is. I suppose you were a smart lad to escape instead of getting your bottom whacked.'"
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]14@@[OUT]1
msgid "End"
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]15@@[STORY]
msgid "'Nothing of that sort, lad. The cards you play represent *you*, with all your strengths, weaknesses and abilities. That sword you've got there - you can use it against the rats and you will gain skill in the card game because of it.'"
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]15@@[OUT]1
msgid "Phew, you thought for a minute there you could get hurt from this challenge business?"
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]16@@[STORY]
msgid ""
"'Sure you can, lad! The wounds you get during a challenge are as real as that jar of pickles you're about to fetch. If you're not careful, you'll have to spend the next week at the healer's hut, or your mind or spirit may suffer. Better be careful!\n"
"If you see this symbol: <sprite name=ChallengePhysical> - it means that answer leads to a challenge. The number next to it, between 1 and 10, indicates difficulty.'\n"
"You're never quite sure how and when Theo comes and goes, but here you are - standing in front of grandma's cellar, ready for anything."
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]16@@[OUT]1
msgid "Open the door and fight your way to the jar of pickles."
msgstr ""
#. -- [EVENT] --Tutorial1(0)@@+[NODE]16@@[OUT]2
msgid "Head back, you've got more important things to do. [EXIT TO MAIN MENU]"
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]2@@[STORY]
msgid ""
"'Thank you, brave adventurers!' - grandma tries her best to say it in as deep and smooth voice as she can, but still sounds more like the big bad wolf: 'The princess is safe. Here is your map to the treasure.'\n"
"You squeak with joy and jump up vigorously, almost knocking over granny's rocking chair. When you finally settle down, she continues:\n"
"'When the heroes look closer at the map, they realise, that it's all mixed up. They will have to solve the puzzle to get to the treasure.'\n"
"She gives you one of her serious looks:\n"
"'But it's only a story, right? Now off to bed you two!'"
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]2@@[OUT]1
msgid "Wait for nan to leave and look at the map."
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]3@@[STORY]
msgid ""
"You hear Theodore's voice again:\n"
"'Challenges can also be used to test your group's intellectual abilities. But unlike when you faced the rats, this time, you will be challenged by a concept.\n"
"\"Concepts\" is a general term and covers all situations where you do not fight against characters. Climbing a cliff, spotting danger, solving a puzzle or performing a ritual are all examples of a challenge versus concept.\n"
"Concepts are represented by cards just as characters are, but in all concept challenges only the natural abilities of your characters count. Any equipment they have is disregarded. Other rules remain the same.\n"
"Each time you see a symbol with cards black inside like this - <sprite name=\"MentalConceptChallengeIcon\"> - it means it is a challenge against a concept.'"
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]3@@[OUT]1
msgid "Okay, begin the mental challenge."
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]5@@[STORY]
msgid ""
"You hear nan laugh behind you:\n"
"'Well done my little adventurers! There, in the middle of a meadow, you see a table, full of goodies!\"\n"
"And having said that, granny produces a bowl of fruit and beetle jelly - your favourites.\n"
"'Now, this time, off to bed, for real!'\n"
"But, as usual, there's only one answer one can expect..."
msgstr ""
#. #-#-#-#-# ChallengeTutorials.pot #-#-#-#-#
#. -- [EVENT] --Tutorial2(1)@@+[NODE]5@@[OUT]1
#. #-#-#-#-# ChallengeTutorials.pot #-#-#-#-#
#. -- [EVENT] --Tutorial2(1)@@+[NODE]9@@[OUT]1
msgid "Noooo... one more story! Pleeeease!"
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]6@@[STORY]
msgid ""
"Nan sighs. Knowing that it's late and seeing how hard you tried, she gives you some clues and you feel smarter. She asks:\n"
"'I know I said bedtime before, but do you want to try again?'"
msgstr ""
#. #-#-#-#-# ChallengeTutorials.pot #-#-#-#-#
#. -- [EVENT] --Tutorial2(1)@@+[NODE]6@@[OUT]1
#. #-#-#-#-# ChallengeTutorials.pot #-#-#-#-#
#. -- [EVENT] --Tutorial3(2)@@+[NODE]8@@[OUT]1
msgid "Yes."
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]6@@[OUT]2
msgid "No."
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]6@@[OUT]3
msgid "Fall asleep. [EXIT TO MENU]"
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]9@@[STORY]
msgid ""
"'Okay, it's getting late, time for bed.' - says grandma and closes her book:\n"
"'Make sure you wash your feet!'\n"
"But, as usual, there's only one answer one can expect..."
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]10@@[STORY]
msgid ""
"Nan takes a deep breath, she looks tired herself but determined to keep her authority:\n"
"'Now you listen to me rascals, if you want to hear another story, it will be tomorrow. You want night demons or wolves to come snatch you up for being naughty?'\n"
"You look at each other. The threat of the night mares, or worse, chills your bones, but winning with nan would be so exciting."
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]10@@[OUT]1
msgid "Story! Story! Story!"
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]12@@[STORY]
msgid ""
"You really thought you had her, but then she pulls the old nan card, leans back in her chair, and closes her eyes and snores.\n"
"Quietly, you slide the book from her hands, hoping to find another story.\n"
"As the moon shines through your window, you hear wolves howling in the distance and the wind rustling in the yard..."
msgstr ""
#. #-#-#-#-# ChallengeTutorials.pot #-#-#-#-#
#. -- [EVENT] --Tutorial2(1)@@+[NODE]12@@[OUT]1
#. #-#-#-#-# ChallengeTutorials.pot #-#-#-#-#
#. -- [EVENT] --Tutorial2(1)@@+[NODE]13@@[OUT]1
msgid "The End."
msgstr ""
#. -- [EVENT] --Tutorial2(1)@@+[NODE]13@@[STORY]
msgid ""
"That nan is no joker. She crosses her arms and raises her brow at you and you know the fun is over. You rush to bed obediently.\n"
"As the moon shines through your window, you hear wolves howling in the distance and the wind rustling in the yard..."
msgstr ""
#. -- [EVENT] --Tutorial3(2)@@+[NODE]2@@[STORY]
msgid ""
"Drunk and jolly you make your way home from a good game of dice. A heavy purse jingles at your belt. The sun is setting but the air is still warm, so the long walk home doesn't bother you.\n"
"The path leads through a small woodland and as you were about to take the last turn towards home, some ruffians jump out from behind a bush:\n"
"'Your money or your lives!' - shouts the smallest of them with a squeaky voice."
msgstr ""
#. -- [EVENT] --Tutorial3(2)@@+[NODE]2@@[OUT]1
msgid "Your dwarven pride is slightly wounded at this brazen display of ignorance. Tell them to beat it before they spoil your good day."
msgstr ""
#. -- [EVENT] --Tutorial3(2)@@+[NODE]3@@[STORY]
msgid ""
"They look at each other and then back at your sack of coins.\n"
"'We ain't scared of your kind, we'll take ya!'\n"
"They are either brave, stupid or desperate."
msgstr ""
#. -- [EVENT] --Tutorial3(2)@@+[NODE]3@@[OUT]1
msgid "Fight!"
msgstr ""
#. -- [EVENT] --Tutorial3(2)@@+[NODE]5@@[STORY]
msgid ""
"You beat their silly arses to a pulp and make them run:\n"
"'Sorry, sorry master dwarf, we'll go now!'\n"
"You return home, and hopefully, confident enough to face any challenge Thea may throw you."
msgstr ""
#. -- [EVENT] --Tutorial3(2)@@+[NODE]5@@[OUT]1
msgid "Watch them leave."
msgstr ""
#. -- [EVENT] --Tutorial3(2)@@+[NODE]6@@[STORY]
msgid ""
"Congratulations!\n"
"You have completed our tutorial and learnt the basics of our card game mechanics. Remember, you can always replay this if you need to refresh any information.\n"
"Now go face the real Thea, if you dare!"
msgstr ""
#. -- [EVENT] --Tutorial3(2)@@+[NODE]6@@[OUT]1
msgid "End tutorial and return to the Main Menu"
msgstr ""
#. -- [EVENT] --Tutorial3(2)@@+[NODE]8@@[STORY]
msgid ""
"Ouch, dwarf or no dwarf, they beat you badly!\n"
"For now, you have been healed.\n"
"Would you like a rematch?"
msgstr ""
#. -- [EVENT] --Tutorial3(2)@@+[NODE]8@@[OUT]2
msgid "No, they beat me, but I get the rules now."
msgid "This is valuable -- risky, but valuable. Take the acorn."
msgid "This is valuable - risky, but valuable. Take the acorn."
msgstr ""
#. -- [EVENT] --Leshy2(8)@@+[NODE]7@@[OUT]4
@ -1534,7 +1534,7 @@ msgstr ""
#. -- [EVENT] --Leshy2(8)@@+[NODE]15@@[STORY]
msgid ""
"You meditate and become one with the forest, singing its song and listening to its heartbeat. In tune with nature, you tug ever so gently on the woodland?s life force and weave it back into the fallen leshy.\n"
"You meditate and become one with the forest, singing its song and listening to its heartbeat. In tune with nature, you tug ever so gently on the woodland's life force and weave it back into the fallen leshy.\n"
"You see tiny roots sprout from under the fallen log, and you know the leshy will rise again someday soon.\n"
"You can now gather fallen wood without dishonour."
msgid "'Did they take our memories, or did we lose them as our strength wavered? Or did we simply forget you, for it was not yet time for us to know you? They needed to take our power, and we gave it freely, but nothing comes without a price. There is no happiness without sorrow, my chosen child.'"
msgstr ""
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Lada(12)@@+[NODE]16@@[STORY]
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Lada(12)@@+[NODE]21@@[STORY]
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --__Lada(21)@@+[NODE]16@@[STORY]
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --__Lada(21)@@+[NODE]21@@[STORY]
msgid ""
"'Now you and me both, we are free. I shall resume my divine duties in full, as whatever your choices may yet be, there are ever greater perils in our realms.\n"
"My last blessing to you may reveal itself when one of your children turns adult. But as I see, your path here has already unlocked your might, so go forth, my chosen, and choose your path in my name.'\n"
"Lada's enchanting vice sweetens the air as she walks off, leaving you alone, with a last gift placed at your feet."
"Lada's enchanting voice sweetens the air as she walks off, leaving you alone, with a last gift placed at your feet."
msgstr ""
#. #-#-#-#-# Divine.pot #-#-#-#-#
@ -4766,6 +4759,18 @@ msgid ""
"Now, speak your questions, my champion, for we do not have much time here.'"
msgstr ""
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Lada(12)@@+[NODE]21@@[STORY]
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --__Lada(21)@@+[NODE]16@@[STORY]
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --__Lada(21)@@+[NODE]21@@[STORY]
msgid ""
"'Now you and me both, we are free. I shall resume my divine duties in full, as whatever your choices may yet be, there are ever greater perils in our realms.\n"
"My last blessing to you may reveal itself when one of your children turns adult. But as I see, your path here has already unlocked your might, so go forth, my chosen, and choose your path in my name.'\n"
"Lada's enchanting vice sweetens the air as she walks off, leaving you alone, with a last gift placed at your feet."
msgstr ""
#. -- [EVENT] --Lada(12)@@+[NODE]22@@[OUT]1
msgid "Choose Intellect and thus increase the chances of your children growing to be zerca."
"You sneak in and take the chest without the beast noticing. As you get out and examine your treasure, you see a map carved on top. It must lead to this home the girl spoke of.\n"
@ -3126,15 +3130,24 @@ msgid ""
"When you examine the chest, you see a map carved on top. It must lead to this home the girl spoke of. The chest does not seem to have a way to open it - no locks, hinges, or other signs of how it works."
"The kraken nods nad swims away so you rescue the girl, who turns out to be a syrin. She collapses unconscious and only manages to whisper:\n"
"'Only home can cure me...'\n"
"When you examine the chest, you see a map carved on top. It must lead to this home the girl spoke of. The chest does not seem to have a way to open it - no locks, hinges, or other signs of how it works."
"'Oh, we really must learn new ways of introduction, it seems. No, I am Koshei, another one of the six. Somewhat less interested in the reservation of the mystical arts and more bothered about getting my own back to where they were.\n"
"'Oh, we really must learn new ways of introduction, it seems. No, I am Koshei, another one of the six. Somewhat less interested in the preservation of the mystical arts and more bothered about getting my own powers back to where they were.\n"
"Your friend is feeding that goal, so you see, there is nothing you can do here.'"
msgstr ""
@ -8901,6 +8921,5 @@ msgstr ""
msgid ""
"You did a good job as bait, but not without some severe wounds. To save your life, the warriors had to kill the rabbit, and they lost more men:\n"
"'You fought well and gave us the opportunity to take what we came here for. Here is a small reward. I am sorry your animal died.'\n"
#. -- [EVENT] --Village Very Small(3)@@+[NODE]2@@[STORY]
msgid ""
"You come to a settlement claimed by the light. Its folk roam the streets in unison, working, crafting, ploughing the fields, all in silence, all together.\n"
"When they spot you, they approach:\n"
@ -12,6 +14,10 @@ msgstr ""
#. -- [EVENT] --VillageSmall(0)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Lightbringers.pot #-#-#-#-#
#. -- [EVENT] --VillageLarge(2)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Lightbringers.pot #-#-#-#-#
#. -- [EVENT] --Village Very Small(3)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Lightbringers.pot #-#-#-#-#
#. -- [EVENT] --Nest(4)@@+[NODE]2@@[OUT]1
msgid "No, tell them you have come to talk and perhaps establish a friendship."
#. -- [EVENT] --Village Very Small(3)@@+[NODE]13@@[STORY]
msgid ""
"Your resistance wakens something within the taken folk and they banish the light from their souls! Alas, their bodies are too weak and burnt out to survive without the hive mind and they fall dead, but free.\n"
"The village itself burns as if the light would not abide your victory."
#. -- [EVENT] --Village Very Small(3)@@+[NODE]32@@[STORY]
msgid "The lightbringers turn to you in anger, but they suddenly simply collapse. The destruction of the light-beast is working."
msgstr ""
#. -- [EVENT] --ArmyLight(1)@@+[NODE]2@@[STORY]
msgid ""
"A group of folk taken by the light scourge approaches you - lightbringers, as they are now known.\n"
@ -194,10 +269,41 @@ msgid ""
"They move away."
msgstr ""
#. #-#-#-#-# Lightbringers.pot #-#-#-#-#
#. -- [EVENT] --ArmyLight(1)@@+[NODE]27@@[OUT]1
#. #-#-#-#-# Lightbringers.pot #-#-#-#-#
#. -- [EVENT] --Nest(4)@@+[NODE]18@@[OUT]2
msgid "Attack!"
msgstr ""
#. #-#-#-#-# Lightbringers.pot #-#-#-#-#
#. -- [EVENT] --ArmyLight(1)@@+[NODE]30@@[STORY]
#. #-#-#-#-# Lightbringers.pot #-#-#-#-#
#. -- [EVENT] --Nest(4)@@+[NODE]32@@[STORY]
msgid "A group of the lightbringers approaches, but they suddenly simply collapse. The destruction of the light-beast is working."
msgstr ""
#. -- [EVENT] --Nest(4)@@+[NODE]2@@[STORY]
msgid ""
"You come to a place claimed by the light. There are creatures and people here, all standing together, staring into space.\n"
"When they spot you, they approach:\n"
"'You have come to join us?'"
msgstr ""
#. -- [EVENT] --Nest(4)@@+[NODE]6@@[STORY]
msgid "You destroy the lightbringers and the nest burns, as if the light will not allow you a full victory."
msgstr ""
#. -- [EVENT] --Nest(4)@@+[NODE]13@@[STORY]
msgid ""
"Your resistance wakens something within the taken folk and they banish the light from their souls! Alas, their bodies are too weak and burnt out to survive without the hive mind and they fall dead, but free.\n"
"The nest itself burns as if the light would not abide your victory."
msgstr ""
#. -- [EVENT] --Nest(4)@@+[NODE]18@@[STORY]
msgid "'Bringer of light, come, see us. One day you will join. For now we thank you for your aid.'"
"'Good. Finally, my first task for you, cook or find me some more food please. To do it, set up camp and choose nice stone oven icon to Cook (later you can also craft high tier, 4+, materials there), or the basket to Gather food from the land.\n"
"'Good. Finally, my first task for you, cook or find me some more food please. To do it, set up camp and choose the nice stone oven icon to Cook (later you can also craft high tier, 4+, materials there), or the basket to Gather food from the land.\n"
"'You are accompanied by beasts that serve you, and I sense they do so willingly, else I would liberate them. But their potential is not fully unlocked in your presence. For a fee, they will walk the druid path with us and thus become more.'\n"
"[Training your pet will raise to fourth rank and you can only train one pet at a time]"
"[Training your pet will only raise it to fourth rank, with only a small chance for higher and you can only train one pet at a time]"
"'One voice speaks to you today, but all divine eye are upon you, Chosen. All of you who listened today are marked and WATCHED by their divine guardians.\n"
"'One voice speaks to you today, but all divine eyes are upon you, Chosen. All of you who listened today are marked and WATCHED by their divine guardians.\n"
"The cosmic pantheon has many voices, but we are all one, lest we are all gone.'"
msgstr ""
@ -7296,7 +7293,10 @@ msgstr ""
msgid "As you enter one of the cells, a trap door opens beneath your feet and you fall down into a dark space with squishy debris under your feet. You hear the sound of stone slowly moving somewhere nearby."
msgid "[Dwarf or goblin]A classic trap - the walls are going to squash you, and your guts would normally feed whatever beasts still lived here. There is usually a hidden safety switch, so find it!"
msgstr ""
@ -7638,10 +7638,18 @@ msgid "You enter the dwarven prison once more and find it changed. The tunnels a
msgid "[Dwarf or goblin]A classic trap -- the walls are going to squash you, and your guts would normally feed whatever beasts still lived here. There is usually a hidden safety switch, so find it!"
"'One voice speaks to you today, but all divine eye are upon you, Chosen. All of you who listened today are marked and WATCHED by their divine guardians.\n"
"The cosmic pantheon has many voices, but we are all one, lest we are all gone.'"