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seemingly abandoned dwelling. +[/STORY] +[OUT]Investigate. +[OUT]Investigate. +[/NODE] + +[/EVENT] + +-- [EVENT] --Old tavern(1) ++[NODE]2 +[STORY] +As you come closer, you see a sturdy old tavern built of stone. From the overgrown greenery, unused yard, and broken wooden doors, you assume it is abandoned. +[/STORY] +[OUT]Go in. +[OUT]Go in. +[OUT]Leave. +[/NODE] + ++[NODE]4 +[STORY] +The old inn smells of rot and trash. But you find a hidden trap door under the floorboards. +[/STORY] +[OUT]Use your tools to open the trap door. +[OUT]Break the door open. +[OUT]Leave. +[OUT]Break the door open. +[/NODE] + ++[NODE]10 +[STORY] +You smash the trap door, but the impact also collapses some of the floor beneath you, and you fall into a dark cellar. + +Your fall was softened by a swarm of slithering, angry vipers! +[/STORY] +[OUT]Attack! +[OUT]Run away! +[/NODE] + ++[NODE]13 +[STORY] +You open the trap door skilfully, and you see a nest of vipers slithering in the cellar below. There is also a chest right beneath the entrance. +[/STORY] +[OUT]Try to fish out the chest using ropes and tools. +[OUT]Drop down some torches to keep the snakes away, then grab the chest before they attack. +[OUT]Through nature of intellect, figure out how to trick the snakes. +[OUT]Just jump down and kill the snakes. +[/NODE] + ++[NODE]15 +[STORY] +The rats [R12]lie dead and you are free to take the stash. +[/STORY] +[OUT]Gather the loot and leave. +[/NODE] + ++[NODE]16 +[STORY] +The flute calms the snakes into submission, and you are free to take the chest hidden in the cellar. +[/STORY] +[OUT]Loot the chest and leave. +[/NODE] + ++[NODE]21 +[STORY] +You kill all the vipers and now can take the chest hidden in the cellar. +[/STORY] +[OUT]Loot the chest and leave. +[/NODE] + ++[NODE]22 +[STORY] +You carefully place several burning torches so the snakes hide in the corners away from the chest, making it easy for you to take it. +[/STORY] +[OUT]Loot the chest and leave. +[/NODE] + ++[NODE]23 +[STORY] +You try to scare the snakes with fire, but they are angry enough not to care. They swarm you like crazy and force you to retreat! +[/STORY] +[OUT]Run away. +[/NODE] + ++[NODE]24 +[STORY] +The snakes prove too vicious. They swarm you like crazy and force you to retreat! + +[/STORY] +[OUT]Run away. +[/NODE] + ++[NODE]29 +[STORY] +Most of this old inn has rotted away, but you find a secret hidey-hole behind the kitchen stove. + +You see something stashed within, but you also see a pack of rats sleeping on top. + +[/STORY] +[OUT]You know how to deal with rats. Take out your flute and charm them. +[OUT]Attack! +[OUT]Figure out where best to lay traps for the rats. +[OUT][Witch]Take out a few smelly herbs, burn them, and enchant the rats to your servitude. +[OUT]Leave. +[/NODE] + ++[NODE]30 +[STORY] +You get the chest out safe and sound. +[/STORY] +[OUT]Take the goods and leave. +[/NODE] + ++[NODE]32 +[STORY] +You jump down and try to take the chest, but it's rotten and falls apart in your hands, revealing only dust inside. + +The angry snakes snap at you as you climb back up. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]34 +[STORY] +You get the chest out safe and sound. +[/STORY] +[OUT]Take the goods and leave. +[/NODE] + ++[NODE]37 +[STORY] +You break the door open and see a dark cellar beneath. You also realise the floor is slithering with a swarm of angry vipers. + +You spot a chest tucked away in the corner. +[/STORY] +[OUT]You know how to deal with snakes. Take out your flute and charm them. +[OUT]Attack! +[OUT]Through nature of intellect, figure out how to trick the snakes. +[OUT]Leave. +[/NODE] + ++[NODE]43 +[STORY] +You enchant the rats, and one of them wants to stay with you! + +You also get the stash. +[/STORY] +[OUT]Gather the loot and leave. +[/NODE] + ++[NODE]45 +[STORY] +You enchant the rats, and they stay away as you take the stash. +[/STORY] +[OUT]Gather the loot and leave. +[/NODE] + ++[NODE]46 +[STORY] +The rats go into a frenzy and another swarm joins them from a tunnel. You are forced to flee! +[/STORY] +[OUT]Run away. +[/NODE] + +[/EVENT] + +-- [EVENT] --Haunted house(2) ++[NODE]2 +[STORY] +You come across a secluded old hut that has seen better days. + +The doors are ajar and rattling in the wind, and cobwebs and shrubbery have covered most walls. +[/STORY] +[OUT]You sense a presence in the house. Observe it carefully for more signs. +[OUT]Go in. +[OUT]Leave. +[/NODE] + ++[NODE]4 +[STORY] +The presence is faint, fleeting, but you sense a lot of anger and confusion. + +This will likely be a spirit. +[/STORY] +[OUT]Go inside. +[OUT]Leave. +[/NODE] + ++[NODE]5 +[STORY] +As soon as you step into the house, the doors and shutters slam shut, leaving you in darkness. + +A creaking noise comes from above. + +As you light your torches, you see a ladder leading up to a small landing. +[/STORY] +[OUT]Consider what type of spirit presence you're dealing with. +[OUT]Try to break out of here. +[OUT]Try to break out of here. +[/NODE] + ++[NODE]6 +[STORY] +This house is clearly haunted. You can try to cleanse it by facing the spirits on their ground, but this ritual may be dangerous. + +You can also attempt to find whatever binds the ghost to this place and destroy it. Of course, you could just try to force your way out, too. +[/STORY] +[OUT][Goblin shaman or ghost]Enter the greyworld and defeat the angered spirit there. +[OUT]Perform the ritual and face the spirits. +[OUT]Look for whatever holds the spirit in this house. +[OUT]Try to break out by force. +[/NODE] + ++[NODE]7 +[STORY] +As you try to find a way out, you discover a cellar and run in, hoping to find another exit. Instead, you hear voices and see flickers of spiritual presence: + +'Stay, stay with us, play with us, we are lonely...' +[/STORY] +[OUT]Attack! +[OUT]Run back up and try to force your way out! +[/NODE] + ++[NODE]12 +[STORY] +You try to break the doors, then the shutters, but they seem indestructible. With your every blow, the house creaks louder and inanimate objects begin to levitate and hit you! + +Pots, pans, chairs, and bones of the dead all fly at you like crazy! + +But you finally see a crack in the wooden structure. +[/STORY] +[OUT]Keep hitting it! +[/NODE] + ++[NODE]16 +[STORY] +You begin your search. The creaking gets louder and more menacing with every step. It now sounds like a rocking chair. + +A few times, you swear you see a figure clad in a black dress. + +On the bottom floor, by the doors and shutters, you find the remains of some poor souls who were trying to get out. + +[/STORY] +[OUT]Go up the ladder. +[OUT]Try to break out by force. +[/NODE] + ++[NODE]23 +[STORY] +You try to break the doors, then the shutters, but they seem indestructible. With your every blow, the house creaks louder and inanimate objects begin to levitate and hit you! + +Pots, pans, chairs, and bones of the dead all fly at you like crazy! + +But you finally see a crack in the wooden structure. +[/STORY] +[OUT]Keep hitting it! +[/NODE] + ++[NODE]26 +[STORY] +The dark spirit is defeated, and the house becomes just another old wreck. +[/STORY] +[OUT]Gather what you can and leave. +[/NODE] + ++[NODE]28 +[STORY] +Your efforts to defeat this cursed house proved futile. Whatever you tried kept failing, and you felt like you had been stuck here for weeks. Finally, you feel smoke. You start choking badly, and you feel your spirit assaulted as you see that the house is on fire. You hear: + +'Burn, burn, you cursed house!' + +In a moment of clarity, you are able to run out. Whoever burned the house saved your skins, but they did not stay to take the praise. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]29 +[STORY] +You finally break the shutters open and run out, but some of the flying objects follow you and hit you hard. Worse, the spirit presence leaves a deep mark on your souls. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]33 +[STORY] +You push through the resistance and destroy the rocking chair by flame. + +The house exhales with a deep breath of fresh air, and the shutters and doors open. + +You find several more bodies of less-fortunate visitors. +[/STORY] +[OUT]Bury the bodies and gather their belongings. +[/NODE] + ++[NODE]37 +[STORY] +You finally break the shutters open and run out. Some of the flying objects follow you, but they collapse once outside. + +[/STORY] +[OUT]Gather the objects and leave this place. +[/NODE] + ++[NODE]50 +[STORY] +In the dim light of your torch, you see a wooden rocking chair, moving on its own. + +The air here is cold and heavy. + +The menacing presence you felt throughout the house is much stronger here. It is pushing you away from the chair. +[/STORY] +[OUT]Stand firm and try to destroy the chair! +[OUT]Stand firm and try to destroy the chair! +[OUT]Try to break out by force. +[/NODE] + ++[NODE]53 +[STORY] +You kill the spirits and discover a way out through the cellar. + +You find a stash of goods abandoned here by someone who also tried to escape. From the bloodstains, you don't think they made it. + +[/STORY] +[OUT]Take the stash and leave this place. +[/NODE] + +[/EVENT] + +-- [EVENT] --Crazy house demon(3) ++[NODE]2 +[STORY] +You find an old house overgrown with greenery. +[/STORY] +[OUT]Go in carefully. +[OUT]Check for tracks before going in. +[OUT]Get through the shrubbery. +[OUT]Leave. +[/NODE] + ++[NODE]4 +[STORY] +As you try to get through the shrubbery and vines, you are stung by a poison plant. + +But the way in is clear now. + +[/STORY] +[OUT]Go inside. +[OUT]Leave. +[/NODE] + ++[NODE]5 +[STORY] +There are no tracks to suggest that anyone came in or out in a long time. You also spot some poisonous vines on the house, so you must be careful making your way in. +[/STORY] +[OUT]Go in, carefully. +[OUT]Leave. +[/NODE] + ++[NODE]6 +[STORY] +You enter a nicely kept family house. There's a stove, table, bedding up on a ledge, pottery, and hay on the floor -- all kept tidy and liveable, yet with no people in sight. +[/STORY] +[OUT]Search the house. +[OUT]Leave. +[/NODE] + ++[NODE]8 +[STORY] +As you rummage through the house, you spot a small, fatty creature with a bushy beard, large, dark eyes, and disproportionately long arms holding a tiny broom. + +It glares at you disapprovingly. +[/STORY] +[OUT]Chase it away. +[OUT]Kill it. +[OUT]Try talking to it. +[OUT]Observe it to determine what sort of demon it may be. +[OUT]Chase it away. +[/NODE] + ++[NODE]10 +[STORY] +You determine that it is a domovnik, a house demon charged with protecting its chosen abode. + +This one is clearly taking its duty above and beyond. + +Perhaps offering it food may snap it out of its current state. +[/STORY] +[OUT]Give it food. +[OUT]Kill it. +[OUT]Chase it away. +[OUT]Chase it away. +[OUT]Talk to it. +[/NODE] + ++[NODE]17 +[STORY] +You chase the creature away and gather up whatever useful stuff is left here. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]19 +[STORY] +The creature runs away from you, but it leaves behind a nauseating stench that makes you sick. + +Still, the house has some useful stuff to take. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]21 +[STORY] +You kill the creature, but just as it dies the whole house collapses on your heads! +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]24 +[STORY] +'You make mess, you make so much mess! Masters will be back, they'll be back...' + +It keeps repeating itself over and over. You fear its little mind is gone. +[/STORY] +[OUT]Clean what you messed up. +[OUT]Kill it. +[OUT]Try to convince it that the master is long gone. +[OUT]Try to convince it that the master is long gone. +[/NODE] + ++[NODE]25 +[STORY] +You clean up after yourselves and leave quietly. + +After leaving, you find a small package in your backpack. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]37 +[STORY] +Within what seems like the remnants of a kitchen, with an old stone stove at its centre, you see broken pots and pans, a long-rotten pantry, and the skeletal remains of several humanoids that clearly died trapped here. +[/STORY] +[OUT]Scout the room to make sure it is safe. +[OUT]Go in closer to see if the remains hold anything valuable. +[OUT]Go in closer to see if the remains hold anything valuable. +[/NODE] + ++[NODE]38 +[STORY] +In the darkest corner of the chamber lurks a creature, its big, round eyes glimmering in the dark. You spot one of its legs with shaggy hair and long crooked claws. You also hear a quiet purr. + +It is clearly watching you. +[/STORY] +[OUT]As a wise one, you know many creatures. Try to figure out what this is. +[OUT]Try to keep out of its way as you loot. You don't want to have to kill it, but you also need resources. +[OUT]Try to keep out of its way as you loot. You don't want to have to kill it, but you also need resources. +[OUT]Just leave. +[/NODE] + ++[NODE]39 +[STORY] +The more you look at the creature, the more you think it is a simple mrucek -- a harmless house demon, gone feral after being trapped here with its dead masters. +[/STORY] +[OUT][Common demon]Try talking to it to show that you mean it no harm and it is now safe to leave. +[OUT][Magic user] Perform a ritual to ease this demon's disturbed soul. +[OUT]Try to keep out of its way as you loot. You don't want to have to kill it, but you also need resources. +[OUT]Try to keep out of its way as you loot. You don't want to have to kill it, but you also need resources. +[OUT]Just leave. +[/NODE] + ++[NODE]40 +[STORY] +There is a loud purr and a rugged catlike creature pounces on you, claws and teeth first. + +You shake it off and it scampers away, leaving you with a few deep cuts and a curse. + +[/STORY] +[OUT]Gather anything useful and leave. +[/NODE] + ++[NODE]41 +[STORY] +There is a loud purr and a rugged catlike creature pounces on you, claws and teeth first. + +You shake it off and it scampers away, leaving you with a few deep cuts and a curse. + +[/STORY] +[OUT]Gather anything useful and leave. +[/NODE] + ++[NODE]44 +[STORY] +You calm the mrucek so well that its body visibly changes, and it now resembles a common cat that will follow you faithfully. + +[/STORY] +[OUT]Great. Gather anything useful and leave. +[/NODE] + ++[NODE]48 +[STORY] +You calm the mrucek so well that its body visibly changes, and it now resembles a common cat, only fluffier and fatter. + +It purrs and disappears through the entrance you made. + +You feel a blessing upon you. +[/STORY] +[OUT]Great. Gather anything useful and leave. +[/NODE] + ++[NODE]49 +[STORY] +The mrucek purrs even louder and pounces on you, claws and teeth first. + +You shake it off and it scampers away, leaving you with a few deep cuts and a curse. + +[/STORY] +[OUT]Gather anything useful and leave. +[/NODE] + ++[NODE]53 +[STORY] +The creature trembles at your words. Its eyes fill with tears and it falls into uncontrollable despair. Within minutes, it lies dead. + +The room suddenly feels uneasy and unwelcoming, and its contents begin to rot away. +[/STORY] +[OUT]Quickly salvage what you can and leave. +[/NODE] + ++[NODE]56 +[STORY] +The creature trembles at your words. Its eyes fill with tears and it bursts into uncontrollable laughter. + +The creature is as mad as they get, so leave it be. + +On your way out, you discover a package left in your backpack. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]57 +[STORY] +The creature accepts the food and, true to its demon obligations, it is released from its former duties. + +It smiles at you and disappears, and the house begins to rot away before your eyes. On your way out, you discover a package left in your backpack. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]58 +[STORY] +The domovnik takes your food and eats it, then chokes and dies! + +The room suddenly feels uneasy and unwelcoming, and its contents begin to rot away. +[/STORY] +[OUT]Quickly salvage what you can and leave. +[/NODE] + ++[NODE]59 +[STORY] +The domovnik takes your food and scuttles away to prepare the meal for its masters. + +It is clearly mad beyond help. + +But it lets you take what you need from the house. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Witch house(4) ++[NODE]2 +[STORY] +You come across an old hut in the woods. At first it seems quite run down, but you spot smoke coming from the chimney. +[/STORY] +[OUT]Call out and see if anyone's home. +[OUT]Call out and see if anyone's home. +[OUT]Sneak up to investigate. +[OUT]Sneak up to investigate. +[OUT]Leave. +[/NODE] + ++[NODE]4 +[STORY] +As you approach the house, a set of chimes rings out. It sounds like they are made of silver. + +'Ha! You night demons can stay well away from my house! Hear me!' +[/STORY] +[OUT][Witch]Compliment the house owner on good warding charms. +[OUT]Remark that the silver and charms only weaken you, and you could still go in if you wanted to. But you don't wish her any harm. You only want to talk. +[OUT]Storm in and kill her! +[/NODE] + ++[NODE]5 +[STORY] +Inside the hut you see an old woman hunched over the stove. The room has many dried herbs, strange liquids in vials, wishbones, chicken feet, and all sorts of similar ingredients. +[/STORY] +[OUT]It's a witch. Kill her. +[OUT]It's a witch. Kill her. +[OUT][Witch]Go in to talk, but warn her not to try any funny business. +[OUT]Knock on the door. +[/NODE] + ++[NODE]6 +[STORY] +An old hooded woman answers the door and gestures for you to enter. She then returns to her rocking chair, sits, and says: + +'Come in, come in, strangers. May I offer you hot food? Sweets? Or perhaps some trade?' + +[/STORY] +[OUT]It's a witch. Kill her. +[OUT]It's a witch. Kill her. +[OUT]Go in and speak to her. +[OUT][Witch]Go in to talk, but warn her not to try any funny business. +[/NODE] + ++[NODE]10 +[STORY] +You surprise the old hag and kill her swiftly. Alas, as she dies, she utters a curse on you! + +[/STORY] +[OUT]Plunder the house and leave. +[/NODE] + ++[NODE]11 +[STORY] +You surprise the old hag and kill her swiftly. She tries to curse you before she dies, but you're fast enough to stop her. + +[/STORY] +[OUT]Plunder the house and leave. +[/NODE] + ++[NODE]14 +[STORY] +'I can make a brew with a good kick to it, if you like. Of course, there'll be a price.' +[/STORY] +[OUT]Ask for blessing of the body. [Lose 5 quartz] +[OUT]Ask for blessing of the mind. [Lose 5 topaz] +[OUT]Ask for blessing of the soul. [Lose 5 shadow bone] +[OUT]State your domain of magic or your affinity to the mystical arts, and ask if she would be kind enough to teach you. +[OUT]Offer her food supplies in exchange for some of her wisdom. +[OUT]Ask if you can trade. +[OUT]Leave. +[/NODE] + ++[NODE]15 +[STORY] +The old hag tells you many wise tales. She finishes by saying: + +'And so, if you ever see a pretty lass by the water or think you hear a lovely song at the sea, pray heed my words and pinch yourself three times in the left butt cheek before you go do something silly with one of those seductress demons.' +[/STORY] +[OUT]Thank her for the advice and leave. +[/NODE] + ++[NODE]16 +[STORY] +You hand over the goods, and the hag pricks you with a crude curved dagger. + +She then spits into the blood, picks one of her warts, throws it in and eats the slimy concoction. + +She then throws up violently all over you, and although you are utterly sick, you do feel the effects of the promised blessing. +[/STORY] +[OUT]Thank her and take your leave. +[/NODE] + ++[NODE]17 +[STORY] +You hand over the goods, and the hag pricks you with a crude curved dagger. + +She splatters the blood over a dead rabbit, adds sweat from under her armpit, and spits three times over her right shoulder. + +She then hits you with the rabbit carcass repeatedly, and surprisingly, you begin to feel the desired effect. +[/STORY] +[OUT]Thank her and take your leave. +[/NODE] + ++[NODE]18 +[STORY] +You hand over the goods, and the hag pricks you with a crude curved dagger. + +You await the rest of the ritual, but she just laughs: + +'What, you thought I'd do something weird and nasty? It's all done. The blood did the trick. Till next time.' +[/STORY] +[OUT]Thank her and take your leave. +[/NODE] + ++[NODE]22 +[STORY] +The old hag tells you many fun tales. She finishes with: + +'So now you know, in life, the most precious things are hot water, good teeth, and a soft pillow for your old arse to sit on.' + +Somehow, you do not feel any wiser for it. + +[/STORY] +[OUT]Thank her for the advice and leave. +[OUT]Kill her! +[OUT]Kill her! +[/NODE] + ++[NODE]24 +[STORY] +'Hmm, in the old days I did follow the master, Veles, so I will honour his progeny for tonight. + +Sit, drink, and listen.' + +The old hag tells you many stories before she finally says it is time to go. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]28 +[STORY] +'Ha! Good one. Well met, sister. Now, for strangers I'd play a game of deals and trades and trickery. + +But for you I offer an honest trade between sisters, or I can teach ya some rituals and give ya some herbs, but I'd need some of your spirit energy in exchange. +[/STORY] +[OUT]Trade. +[OUT]Learn some rituals. +[OUT]Thank her for now and leave. +[/NODE] + ++[NODE]30 +[STORY] +You cut your hand, splatter the blood on the cleared ground, and throw three bones each from an unborn child's left hand. + +But the bones do not fall into a pattern, and the voice laughs at you: +'Cheap tricks don't impress me. Go away!' + +[/STORY] +[OUT]Leave. +[OUT]Storm in and kill her! +[/NODE] + ++[NODE]39 +[STORY] +'Bugger off, then. You have no business here.' +[/STORY] +[OUT]Leave. +[OUT]Storm in and kill her! +[/NODE] + ++[NODE]43 +[STORY] +'If you are what I think you are, prove it.' +[/STORY] +[OUT]Perform a simple bone-reading ritual. +[/NODE] + ++[NODE]44 +[STORY] +You cut your hand, splatter the blood on the cleared ground, and throw three bones each from an unborn child's left hand. + +The bones fall into a pattern. +[/STORY] +[OUT]Tell the woman that a dark handsome stranger will come to her door soon. +[/NODE] + ++[NODE]48 +[STORY] +The witch defeats you and lays a curse upon your souls. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]50 +[STORY] +'Well, we traded. Now it's time to leave.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]51 +[STORY] +'Nice tradin' with ya. Bye.' + +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Animal or kanibal house(5) ++[NODE]2 +[STORY] +You find an old hut, perhaps a hunting lodge, that has been long abandoned and become overgrown with shrubbery and a tree growing out of its back wall. +[/STORY] +[OUT]Search it. +[OUT]Search it. +[OUT]Search it. +[OUT]Leave. +[/NODE] + ++[NODE]3 +[STORY] +As soon as you step across the threshold, the rotten floorboards break, and you fall down a dark hole. + +As you fall, sticky spiderwebs soften your landing, but as you crash onto a soft, gooey surface, you realise you just crashed into spider eggs, and many red, angry eyes are approaching quickly! +[/STORY] +[OUT]Attack! +[OUT]Try to climb back up! +[OUT][Domain]Inspired by your domain, try to find a quick way to deal with the spiders without a fight. +[/NODE] + ++[NODE]8 +[STORY] +The spiders are dead, but more might be coming. + +You find the remains of other victims caught in the webs. +[/STORY] +[OUT]Gather what you can and climb back up. +[/NODE] + ++[NODE]10 +[STORY] +The spiders overwhelm you and force you to flee. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]12 +[STORY] +You climb up quickly and use a large stone to cover the hole before the spiders can follow. + +In the hut you find very little of use, but the adrenaline of the escape leaves you feeling invigorated. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]14 +[STORY] +You manage to climb up, but the spiders sting you a few times before you get away. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]17 +[STORY] +You light your torches to burn the webs and direct the smoke deeper into the tunnel towards the spiders. + +The spiders keep away from you, but more might be coming. + +You find the remains of other victims caught in the webs. +[/STORY] +[OUT]Gather what you can and climb back up. +[/NODE] + ++[NODE]19 +[STORY] +You try to think of something fast, but the spiders are faster. They swarm you angrily, and all you can do is climb up to safety as quickly as possible. + +[/STORY] +[OUT]Run. + +[/NODE] + ++[NODE]20 +[STORY] +You look through the desolate hut but find nothing of use except a large crow's nest sitting up on what used to be the chimney. + +Giant crows are dangerous, but they are known to collect trophies of their victims in their nest. +[/STORY] +[OUT]Climb up and try to loot the nest before the occupant returns. +[OUT]Climb up and try to loot the nest before the occupant returns. +[OUT]The roof and old chimney are rickety. Shake the nest down. +[OUT]The roof and old chimney are rickety. Shake the nest down. +[OUT]Giant crows are dangerous. Leave. +[OUT][Crow]Fly up and loot the nest. +[/NODE] + ++[NODE]22 +[STORY] +You climb up and reach for a stash of goods just as a loud screech deafens you and you see black feathers and talons nosediving towards you! +[/STORY] +[OUT]Fight! +[OUT]Run away! +[/NODE] + ++[NODE]24 +[STORY] +You climb up and reach for a stash of goods before the owner comes back. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +You shake the nest down without trouble, but just as you are about to loot it, a loud screech deafens you and you see black feathers and talons nosediving towards you! +[/STORY] +[OUT]Fight! +[OUT]Run away! +[/NODE] + ++[NODE]27 +[STORY] +You shake the nest down without trouble and find a stash of goods hidden among the now-dead baby crows. +[/STORY] +[OUT]Contemplate the senseless death of baby crows. +[OUT]Gather the stash and leave. +[/NODE] + ++[NODE]30 +[STORY] +You feel the destruction of the nest was not in line with nature or the path of harmony. + +[/STORY] +[OUT]Gather the loot in shame and leave. +[/NODE] + ++[NODE]39 +[STORY] +You walk in on a group of ruffians enjoying a nice hunk of humanoid leg by the fire. + +Their hungry eyes fall on you and they rise, weapons raised. + +[/STORY] +[OUT]Attack! +[OUT]Run away! +[OUT]Run away! +[OUT][Night demons]Compliment their meal choice and ask if they have anything to trade. +[OUT][Unliving]Point out that you have no nutritional value and ask to be excused from the table. +[/NODE] + ++[NODE]44 +[STORY] +The turmoil inside you was fuming for a fight, so you feel weakened by this escape. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]45 +[STORY] +You kill the ruffians and find they did not carry much on them. Still, you did end their cannibal ways. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]47 +[STORY] +The ruffians beat you badly. You have to drop your food to stop them from running after you! + +[/STORY] +[OUT]Run. + +[/NODE] + ++[NODE]61 +[STORY] +You fly up and reach for a stash of goods before the owner comes back. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]62 +[STORY] +The crows beat you and chase you away from their nest. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]63 +[STORY] +They look at you knowingly and nod. One comes up with a bloodied pack of goods to trade. +[/STORY] +[OUT]Trade. +[OUT]Thank them for the offer, but leave. +[OUT]Attack! +[OUT]Pretend to leave, then perform a tactical attack. +[/NODE] + ++[NODE]65 +[STORY] +They look at you, scowl, and nod. +[/STORY] +[OUT]Leave. +[OUT]Pretend to leave, then perform a tactical attack. +[/NODE] + +[/EVENT] + +-- [EVENT] --Hidden stash house(6) ++[NODE]2 +[STORY] +You find a small abandoned house. Most of it has collapsed. + +You see signs that someone tried to move the debris to get to something, but their efforts failed. +[/STORY] +[OUT]Move the debris yourself. +[OUT]Move the debris yourself. +[OUT]Leave. +[/NODE] + ++[NODE]5 +[STORY] +You manage to move the debris and find an old cellar. Perhaps this was once a bandit hideout, as it looks like it contains stashed loot. + +Much of the equipment has rotted away, but some is salvageable. +[/STORY] +[OUT]Gather what you can and leave. +[/NODE] + ++[NODE]7 +[STORY] +You manage to move the debris and find several dead bodies -- likely bandits, as they are armed. + +Much of the equipment has rotted away, but some is salvageable. +[/STORY] +[OUT]Gather what you can and leave. +[/NODE] + ++[NODE]8 +[STORY] +You manage to move the debris and find an old cellar. Perhaps this was once a hunter's lodge, as you find many trophies and leathers. + +Much of the equipment has rotted away, but some is salvageable. +[/STORY] +[OUT]Gather what you can and leave. +[/NODE] + ++[NODE]9 +[STORY] +The debris is too heavy, and it is likely that whatever may have been hidden beneath it has been crushed. +[/STORY] +[OUT]Leave. +[OUT]Don't give up. Push yourselves to clear this! +[/NODE] + ++[NODE]16 +[STORY] +You are dead tired, bruised, and hungry, but you finally clear the debris. + +Underneath you find a few dead bodies. +[/STORY] +[OUT]Bury them and take their stuff. +[/NODE] + ++[NODE]17 +[STORY] +You are dead tired, bruised, and hungry, but you finally clear the debris. + +Underneath you find absolutely nothing but the wood you shuffled. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Abandoned housediff4(7) ++[NODE]6 +[STORY] +You come across a seemingly abandoned dwelling. +[/STORY] +[OUT]Investigate. +[OUT]Investigate. +[/NODE] + +[/EVENT] + +-- [EVENT] --Abandoned housediff1(8) ++[NODE]6 +[STORY] +You come across a seemingly abandoned dwelling. +[/STORY] +[OUT]Investigate. +[OUT]Investigate. +[/NODE] + +[/EVENT] + +-- [EVENT] --HiddenStashHouseDiff1(9) ++[NODE]2 +[STORY] +You find a small abandoned house. Most of it has collapsed. + +You see signs that someone tried to move the debris to get to something, but their efforts failed. +[/STORY] +[OUT]Move the debris yourself. +[OUT]Move the debris yourself. +[OUT]Leave. +[/NODE] + ++[NODE]5 +[STORY] +You manage to move the debris and find an old cellar. Perhaps this was once a bandit hideout, as it looks like it contains stashed loot. + +Much of the equipment has rotted away, but some is salvageable. +[/STORY] +[OUT]Gather what you can and leave. +[/NODE] + ++[NODE]7 +[STORY] +You manage to move the debris and find several dead bodies -- likely bandits, as they are armed. + +Much of the equipment has rotted away, but some is salvageable. +[/STORY] +[OUT]Gather what you can and leave. +[/NODE] + ++[NODE]8 +[STORY] +You manage to move the debris and find an old cellar. Perhaps this was once a hunter's lodge, as you find many trophies and leathers. + +Much of the equipment has rotted away, but some is salvageable. +[/STORY] +[OUT]Gather what you can and leave. +[/NODE] + ++[NODE]9 +[STORY] +The debris is too heavy, and it is likely that whatever may have been hidden beneath it has been crushed. +[/STORY] +[OUT]Leave. +[OUT]Don't give up. Push yourselves to clear this! +[/NODE] + ++[NODE]16 +[STORY] +You are dead tired, bruised, and hungry, but you finally clear the debris. + +Underneath you find a few dead bodies. +[/STORY] +[OUT]Bury them and take their stuff. +[/NODE] + ++[NODE]17 +[STORY] +You are dead tired, bruised, and hungry, but you finally clear the debris. + +Underneath you find absolutely nothing but the wood you shuffled. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Abandoned housediff3(10) ++[NODE]6 +[STORY] +You come across a seemingly abandoned dwelling. +[/STORY] +[OUT]Investigate. +[OUT]Investigate. +[/NODE] + +[/EVENT] + diff --git a/Modules/Alphaclan.txt b/Modules/Alphaclan.txt new file mode 100644 index 0000000..0334e95 --- /dev/null +++ b/Modules/Alphaclan.txt @@ -0,0 +1,4304 @@ +-- [EVENT] --OrcKillDwarf(0) ++[NODE]2 +[STORY] +You find the old ruins where the orcs sent you to deal with some dwarves. + +You see signs of humanoid presence, but no dwarves yet. +[/STORY] +[OUT][Hunter or perception]Track the earth diggers. +[OUT]Search the place. +[OUT]Search the place. +[OUT]Come back later. +[/NODE] + ++[NODE]3 +[STORY] +You track the dwarves and find them working on an entrance to an underground structure. They have not spotted you. +[/STORY] +[OUT]Surround the dwarves and make your presence known. +[OUT]You have the advantage, attack! +[/NODE] + ++[NODE]4 +[STORY] +You are ambushed by the dwarves! +[/STORY] +[OUT]Fight! +[OUT]Try to run away. +[/NODE] + ++[NODE]5 +[STORY] +You search the place and finally spot some dwarves. Alas, they spot you too, so you haven't got much time to decide what to do. +[/STORY] +[OUT]Stop, throw up your hands, and say that you do not wish to fight, just to tell them they need to leave. The orcs do not want them here, and they are coming in force! +[OUT]Try to look intimidating and tell them to leave, now. +[OUT]Attack! +[OUT][Dwarf]Ask what they are doing here, so deep into orc territory. +[/NODE] + ++[NODE]16 +[STORY] +You are badly beaten and the orcs have to come to your rescue. They are unimpressed with your 'help.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]19 +[STORY] +'Ah, laddie, it is a tough nugget. We learnt that an old anvil from a renowned smith lies buried here. It is an heirloom, as ya know. We must get it out before those skunks get their green hands on it. Will ya help?' +[/STORY] +[OUT][Crafter or tools]Offer them help. +[OUT]Say that you will help them to make it faster so they can avoid the orcs. +[OUT]Insist that they depart now if they value their lives. +[/NODE] + ++[NODE]20 +[STORY] +You stay for some time and help the dwarves recover the anvil. + +'Stone and metal yer made of, laddies! Our thanks to you. Here, take this and tell those rugged friends of yers that we're gone. And be careful befriendin' their sort -- turmoil runs in their dark veins, that it does!' +[/STORY] +[OUT]Nod and wish them well. +[/NODE] + ++[NODE]23 +[STORY] +'You lassies just skip along and play with yer green fellas. Us here, we got a job to do, and we'll serve up a good beatin' to anyone who interferes.' +[/STORY] +[OUT]Leave them be. +[OUT]Attack! +[/NODE] + ++[NODE]26 +[STORY] +They jump to their feet. You see a couple of burly dwarf fighters stand in your way, weapons at the ready. + +'Oi, you! Beat it, this is our find.' +[/STORY] +[OUT]Convince the dwarves that they are outnumbered. A large pack of orc bloodtrackers are already on their way here, so they'd best leave now. +[OUT]Attack! +[OUT][Dwarf]Ask what they are doing here, so deep into orc territory. +[/NODE] + ++[NODE]35 +[STORY] +'Bah, neither you nor those fools will get this open anyways. We go now, lassie, but we'll be back to whoop ya and yer orc mates well and good!' + +The orcs are pleased when they see the dwarves 'running away,' although they say they'd rather see them in the dirt. You get a reward for a job well done. +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]36 +[STORY] +The orcs don't realize that you helped the dwarves, so they are pleased that you got rid of them. However, they complain that there are no dwarven bodies, which means you did not choose the warrior's path. Still, they leave you a payment. +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]37 +[STORY] +The dwarves are grateful for your help. They stay to recover the anvil, which may take some time. + +[/STORY] +[OUT]Nod and wish them well. +[/NODE] + ++[NODE]39 +[STORY] +The orcs are not happy with your results. They send their own forces to kill the dwarves, and they tell you not to offer help when you do not mean it. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]40 +[STORY] +The orcs are not overjoyed with your 'solution,' but in the end, they stick to your promises and let the dwarves get the anvil. + +'You made an oath while acting for us, and we will not break it. But you are cowards! We will pay you for the job, but we do not make friends with talkers.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]42 +[STORY] +When you inform the orcs of your failure, they are disappointed in your efforts. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]43 +[STORY] +You kill the dwarves. + +The orcs are pleased with your help and offer a small reward. +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]47 +[STORY] +'Ah, laddie, it is a tough nugget. We learnt that an old anvil from a renowned smith lies buried here. It is an heirloom, as ya know. We must get it out before those skunks get their green hands on it. Will ya help?' +[/STORY] +[OUT][Crafter or tools]Offer them help. +[OUT]Say that you will help them to make it faster so they can avoid the orcs. +[OUT]Insist that they depart now if they value their lives. +[OUT][Orc]Show them what those skunk green hands can do. Attack! +[/NODE] + +[/EVENT] + +-- [EVENT] --OrcKillWolves(1) ++[NODE]2 +[STORY] +The alpha clan sent you to get a wolf pack, and you track down the cave where it sleeps. +[/STORY] +[OUT]You know how to handle wolves. Try to figure it out. +[OUT][Hunter]Track the wolves. +[OUT][Nature]Try to reach the wolves' inner spirit to calm them in the name of nature. +[OUT][Striga master or mistress]You sense a minion of the night here. Call out to them, and make them heed your command! +[OUT]Attack! +[OUT]Use meat to try to lure some young pups to the orc village. +[OUT]Come back later. +[/NODE] + ++[NODE]3 +[STORY] +You observe the pack and quickly notice they are not mere wolves. They act with irregularities known only to humans -- all, or at least some, here are werewolves. +[/STORY] +[OUT][Werewolf]Run with the pack, speak to the alpha, and see if he'll send some of his wolves to serve the orcs. +[OUT][Werewolf]Run with the pack, speak to the alpha, and see if he'll send some of his wolves to serve the orcs. +[OUT]Speak to the alpha werewolf, and convince him that his small pack will be served best if he lets some wolves go to the orcs. +[OUT][Night demon or strength]Try to claim this territory for yourself. Perhaps they will back away if they judge you to be stronger. +[OUT]Attack! +[/NODE] + ++[NODE]4 +[STORY] +You observe the pack and quickly notice they are not mere wolves. They act with irregularities known only to humans -- all, or at least some, here are werewolves. + +You can try to set traps to capture some wolves, but if the werewolves catch you, it may prove lethal. +[/STORY] +[OUT]Trap the wolves. +[OUT]Just kill them the old-fashioned way. +[OUT]You know how to handle wolves. Try to figure it out. +[OUT][Nature]Try to reach the wolves' inner spirit to calm them in the name of nature. +[OUT][Striga master or mistress]You sense a minion of the night here. Call out to them, and make them heed your command! +[/NODE] + ++[NODE]7 +[STORY] +You run with the pack and speak of the orc clans. The alpha agrees to give it a try and send some of his wolves to serve the alpha clans. + +The orcs are impressed with your results -- an alliance with a werewolf pack is a great boon for them. They honour you and leave gifts. + +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]17 +[STORY] +The werewolves bow to your dominance and leave, and you manage to get a few young wolves for the orcs. + +The alpha clan is happy with your work. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +You manage to get several young pups for the orcs and trap a few adults too. Luckily for you, only the adult wolves bite back a bit. + +The orcs are impressed with your competence. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]20 +[STORY] +You give the meat away and lead the animals to the orc village. +[/STORY] +[OUT]Good. +[OUT]Good. +[/NODE] + ++[NODE]21 +[STORY] +You lure some pups to the village, but you soon realise they are no mere wolves but werewolves. The pack attacks the orcs to take back their young. + +The orcs enjoyed the challenge of the fight, but they are unimpressed with your poor knowledge. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +You lure some pups to the orc village and the alpha clan is happy with your work, although they say that you chose the cowardly way. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]25 +[STORY] +You slay the wolves, but enough pups survive to take back to the orcs. + +The alpha clan laughs, saying they had bet on whether you'd find out they were werewolves in time, but they are pleased with both the pups and your warrior ways. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +You are defeated and eventually the folk who asked for your help deal with the problem themselves, so you do not gain any friendship. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]32 +[STORY] +'Argh, words, human words. We are free, we stay free!' + +The pack starts to circle your position. +[/STORY] +[OUT]Give up. +[OUT]Use meat to try to lure some young pups to the orc village. +[OUT]Attack! +[/NODE] + ++[NODE]33 +[STORY] +Your scheming fails. You are assailed by the werewolves and the orcs have to save your skin. They laugh at your failure. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]34 +[STORY] +'There is wisdom in growing the pack.' + +The alpha werewolf howls in agreement and vows to take some young wolves to serve with the orcs. + +The orcs are impressed with your results -- an alliance with a werewolf pack is a great boon for them. They honour you and leave gifts. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]37 +[STORY] +The orcs laugh at your incompetence and you lose their respect. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]42 +[STORY] +You run with the pack and tell them about the orcs, but in turn they tell you of their freedom and lust for life. You hear their call and before you know it, you take part in a hunt for the alpha clans. + +The orcs cherish the challenge you brought and praise your iron will, so you still gain some of their friendship. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]50 +[STORY] +A werewolf alpha answers the call and bows down to your command and kinship. The pack sends some wolves with you to serve the orcs. + +The alpha clan is happy with your work. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]52 +[STORY] +You slay the pack, and there aren't any good wolves left to take back to the orcs. + +The alpha clan laughs at your incompetence as beast masters, but they value your warrior spirit. You gain a little friendship. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]54 +[STORY] +Just as you depart, one of the werewolves howls and whispers your way: +'One of you is of our blood, and now that you hear my call, you shall awaken. + +If you wish, come seek us, pup. If not, good hunting to you.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]56 +[STORY] +You manage to get several young pups for the orcs and trap a few adults too, but the werewolves catch on to what you are doing, and you barely escape their full wrath. + +The orcs are impressed with your competence. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --AlphaclansTradesmall(2) ++[NODE]2 +[STORY] +The trader's stalls stand open for you. + +[/STORY] +[OUT]Trade. +[OUT]Trade. +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]7 +[STORY] +'You are no friends of ours, so we won't take food as payment and you'll have to pay us extra first.' +[/STORY] +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]11 +[STORY] +'Good trading. Now go, fight your enemies!' +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --AlphaclansTrademedium(3) ++[NODE]2 +[STORY] +The trader's stalls stand open for you. + +[/STORY] +[OUT]Trade. +[OUT]Trade. +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]7 +[STORY] +'You are no friends of ours, so you'll have to pay us extra first.' +[/STORY] +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]11 +[STORY] +'Good trading. Now go, fight your enemies!' +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --AlphaclansTradeadv(4) ++[NODE]2 +[STORY] +The trader's stalls stand open for you. + +[/STORY] +[OUT]Trade. +[OUT]Trade. +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]7 +[STORY] +'You are no friends of ours, so we won't take food as payment and you'll have to pay us extra first.' +[/STORY] +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]11 +[STORY] +'Good trading. Now go, fight your enemies!' +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --AlphaclansVillageSmall(5) ++[NODE]2 +[STORY] +'If you value your skins, speak fast, or die faster! Why are you here?' +[/STORY] +[OUT]Ask if there is anything you can help with. +[OUT]Say that you just came to rest and visit. +[OUT]Ask if you can buy some wolves. +[OUT]Trade. +[OUT]Leave. +[/NODE] + ++[NODE]5 +[STORY] +'You're no friends of ours, so you'd best move along or you will taste our blades.' + +You see armed orcs gathering. +[/STORY] +[OUT]Attack! +[OUT]Leave. +[OUT]Stand firm and say that you wish to prove your worth by showing your physical prowess. +[/NODE] + ++[NODE]6 +[STORY] +The village lies destroyed, and the spoils are yours. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]10 +[STORY] +'Some of our folk have gone missing, and we think a pack of wolves may have become too arrogant. We'd send our bloodtrackers, obviously, but since you want to play for us, maybe you should go.' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]11 +[STORY] +'Come, sit by the fires, train with us, or see the medicine woman if you dare! There are also men who will serve your needs, if you like?' +[/STORY] +[OUT]Pay to get physical wounds healed. +[OUT]Pay to get mental wounds healed. +[OUT]Pay to have poison removed. +[OUT]Ask if there's an orc witch who can heal spiritual ailments. +[OUT]A bloodtracker is demonstrating their prowess. Join them, and perhaps you can learn a trick or two. +[OUT]Come back another day. +[/NODE] + ++[NODE]19 +[STORY] +'There is a small lava pit not too far. Many of our warrior women went to pay respects to the fires, but none returned. We've got a lot of trouble setting up this small settlement, so if you really want to help, go see where our warriors went.' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]21 +[STORY] +'You want to prove yourselves? Good. Do it!' +[/STORY] +[OUT]Ask if anything needs killing. +[OUT]You have a lot of wood on you. Ask if they need some. +[OUT]You see that they are in need of metal. Tell them you're willing to give away some of yours. +[OUT]There is nothing to do here for now. Come back another day. +[OUT]Ask if anything needs killing. +[/NODE] + ++[NODE]22 +[STORY] +'Some pointy ears are hanging around our woods, and we want them gone. You prove yourself to us that way.' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]26 +[STORY] +'I can take the darkness away from you, but you must pay. Magic comes at a price. Healing the spirit is easier, but curses, well, they are nasty things, and they'll cost you more -- it will cost you blood. Oh, and I do not heal males.' +[/STORY] +[OUT][Witch]Say that you only need your sister's aid. You'll pay the price yourself and promise not to burden her. +[OUT]Agree to pay the price to remove curses. +[OUT]Ask to have your spirit wounds healed. +[OUT][Orc]Ask her for the traditional orc spirit healing for both curses and spirit wounds. +[/NODE] + ++[NODE]29 +[STORY] +The witch says, 'Bah, should've said so, sister. I wouldn't have tried to sell you the price crap, ha. Let's get to it.' + +Together, you remove any curses you had and you heal the spirit. + +[/STORY] +[OUT]Thank her and leave. +[/NODE] + ++[NODE]37 +[STORY] +'You give us your goods, recognising our superiority, good! +We can spare some of our scraps for you.' +[/STORY] +[OUT]Wish them well and leave. +[/NODE] + ++[NODE]40 +[STORY] +'We have some good wolves, but be sure you can tame them -- they are no pets. They are beasts that may become your companion!' +[/STORY] +[OUT]Buy a wolf. +[/NODE] + ++[NODE]47 +[STORY] +'Yeah, we do have a task for your type. Go to the old ruins, where we used to live, before the Shattering broke it all. Dig up an iron idol. It's important to us, but we haven't had time to go ourselves. Prove yourself.' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]50 +[STORY] +'Ha! You sure are tough bastards. Fine, come along, but we're watching you!' +[/STORY] +[OUT]Ask to trade. +[OUT]Offer to do something for them to prove your goodwill. +[OUT]Offer to do something for them to prove your goodwill. +[/NODE] + ++[NODE]53 +[STORY] +'You are weaklings, not worth our time. Go!' +[/STORY] +[OUT]Attack! +[OUT]Leave. +[/NODE] + ++[NODE]71 +[STORY] +'You walk an odd path, but I suppose you are of our blood, so yes, I will heal your spirit with flame that would kill the others. + +Your friends can still pay me if they need healing.' + +[/STORY] +[OUT]Thank them and leave. +[OUT]Agree to pay the price to remove curses. +[OUT]Ask to have your spirit wounds healed. +[OUT][Witch]Say that you only need your sister's aid. You'll pay the price yourself and promise not to burden her. +[/NODE] + ++[NODE]75 +[STORY] +'Either we do not have any work for you, or you or your kin are already set on a path to aid us. Finish that path before you ask for new tasks.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]77 +[STORY] +'Feeling sad, are we? Come, I will make you forget sadness!' + +A huge orc woman approaches you with an iron rod. +[/STORY] +[OUT]Pay to get mental wounds healed. +[OUT]Perhaps not. Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --AlphaclansVillageMed(6) ++[NODE]2 +[STORY] +'Halt? Oh, you, you may enter.' +[/STORY] +[OUT]Ask if there is anything you can help with. +[OUT]Say that you just came to rest and visit. +[OUT]Say that you know orcs have the best wolf packs, and ask if you can buy one. +[OUT]Trade. +[OUT]Leave. +[/NODE] + ++[NODE]5 +[STORY] +'You're no friends of ours, so you'd best move along or you will taste our blades.' + +You see armed orcs gathering. +[/STORY] +[OUT]Attack! +[OUT]Leave. +[OUT]Stand firm and say that you wish to prove your worth by showing your physical prowess. +[/NODE] + ++[NODE]6 +[STORY] +The village lies destroyed, and the spoils are yours. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]10 +[STORY] +'Dwarves seem to think they can dig wherever they like, as if all the earth is theirs. Tell them to beat it before we take the time to go say it ourselves!' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]11 +[STORY] +'Come, sit by the fires, train with us, or see the medicine woman if you dare! There are also men who will serve your needs, if you like?' +[/STORY] +[OUT]Pay to get physical wounds healed. +[OUT]Pay to get mental wounds healed. +[OUT]Pay to have poison removed. +[OUT]Ask if there's a witch orc who can heal spiritual ailments. +[OUT]A bloodtracker is demonstrating their prowess. Join them, and perhaps you can learn a trick or two. +[OUT]Come back another day. +[OUT][Female]Say you would like those manly services they mentioned. +[OUT][Male]Say you would like those manly services they mentioned. +[/NODE] + ++[NODE]19 +[STORY] +'Some force defiled our funeral pyres. Orc bones rose from the ash and cannot settle. You will prove your honour if you deal with them.' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]21 +[STORY] +'You want to prove yourselves? Good. Do it!' +[/STORY] +[OUT]Ask if anything needs killing. +[OUT]You have a lot of wood on you. Ask if they need some. +[OUT]You see that they are in need of metal. Tell them you're willing to give away some of yours. +[OUT]There is nothing to do here for now. Come back another day. +[OUT]Are there any places of interest around here? +[OUT]Ask if anything needs killing. +[/NODE] + ++[NODE]22 +[STORY] +'There are some clan-less orcs not too far from here -- stubborn lot, won't leave. You make them go, yes? They are . . . a problem for me. Perhaps outsider presence will help matters.' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]26 +[STORY] +'I can take the darkness away from you, but you must pay. Magic comes at a price. Healing the spirit is easier, but curses, well, they are nasty things, and they'll cost you more -- it will cost you blood. Oh, and I do not heal males.' +[/STORY] +[OUT][Witch]Say that you only need your sister's aid. You'll pay the price yourself and promise not to burden her. +[OUT]Agree to pay the price to remove curses. +[OUT]Ask to have your spirit wounds healed. +[OUT][Orc]Ask her for the traditional orc spirit healing for both curses and spirit wounds. +[/NODE] + ++[NODE]29 +[STORY] +The witch says, 'Bah, should've said so, sister. I wouldn't have tried to sell you the price crap, ha. Let's get to it.' + +Together, you remove any curses you had and you heal the spirit. + +[/STORY] +[OUT]Thank her and leave. +[/NODE] + ++[NODE]37 +[STORY] +'You give us your goods, recognising our superiority, good! +We can spare some of our scraps for you.' +[/STORY] +[OUT]Wish them well and leave. +[/NODE] + ++[NODE]40 +[STORY] +'We have some good wolves, but be sure you can tame them -- they are no pets. They are beasts that may become your companion!' +[/STORY] +[OUT]Buy a wolf. +[/NODE] + ++[NODE]47 +[STORY] +'Goblin scum set up camp nearby. Looks like they mean to stay. We don't appreciate this. You want to prove yourselves to us, you go and kill them!' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]50 +[STORY] +'Ha! You sure are tough bastards. Fine, come along, but we're watching you!' +[/STORY] +[OUT]Ask to trade. +[OUT]Offer to do something for them to prove your goodwill. +[OUT]Offer to do something for them to prove your goodwill. +[/NODE] + ++[NODE]53 +[STORY] +'You are weaklings, do not waste our time. Leave!' +[/STORY] +[OUT]Attack! +[OUT]Leave. +[/NODE] + ++[NODE]71 +[STORY] +'You walk an odd path, but I suppose you are of our blood, so yes, I will heal your spirit with flame that would kill the others. + +Your friends can still pay me if they need healing.' + +[/STORY] +[OUT]Thank them and leave. +[OUT]Agree to pay the price to remove curses. +[OUT]Ask to have your spirit wounds healed. +[OUT][Witch]Say that you only need your sister's aid. You'll pay the price yourself and promise not to burden her. +[/NODE] + ++[NODE]74 +[STORY] +'You proved yourselves and we can't search it all. Sure, there are some places worth your metal. Go knock ourselves out.' +[/STORY] +[OUT]Nod in agreement. +[OUT]Leave. +[/NODE] + ++[NODE]79 +[STORY] +'Some demon scum are causing trouble. You want to prove your worth, you go deal with them.' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]87 +[STORY] +Several orc males come parading their muscles for your admiration. When they see you are male, they hesitate, but the females gesture for them to obey. + +They shrug as if to say 'Whatever' and your chosen one allows himself to be taken by the hair to the tent. + +Steaming sex is not just a metaphor for orcs, as you make love atop a bed of hot coals! +[/STORY] +[OUT]Wish them well and depart. +[/NODE] + ++[NODE]88 +[STORY] +Several orc males come parading their muscles for your admiration, and your chosen one allows himself to be taken by the hair to the tent. + +Steaming sex is not just a metaphor for orcs, as you make love atop a bed of hot coals! +[/STORY] +[OUT]Wish them well and depart. +[/NODE] + ++[NODE]92 +[STORY] +'Feeling sad, are we? Come, I will make you forget sadness!' + +A huge orc woman approaches you with an iron rod. +[/STORY] +[OUT]Pay to get mental wounds healed. +[OUT]Perhaps not. Leave. +[/NODE] + ++[NODE]94 +[STORY] +'Either we do not have any work for you, or you or your kin are already set on a path to aid us. Finish that path before you ask for new tasks.' +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --OrcKillOrcs(7) ++[NODE]2 +[STORY] +You find the place where you were sent to deal with banished orcs that are making trouble for the alpha clan, but for some reason the alphas don't want to deal with it themselves. +[/STORY] +[OUT][Orc or bandit]You know how to deal with ruffians -- you dabbled in such a life too. Speak to them. +[OUT][Turmoil]Shout at the orcs and shake them into action. Say that they have been sitting here, clan-less and bored, like scholars. They need to move on, fight, challenge the world! +[OUT]Bribe the orcs to leave. +[OUT]Attack! +[OUT]Come back later. +[OUT][Orc matriarch]Order them to heel before your authority! +[OUT]Go speak to them, and ask why they will not leave these lands if they are banished. +[OUT][Harmony]Convince the banished orcs that it is wiser to leave than to face you or later face the other orcs too. +[/NODE] + ++[NODE]3 +[STORY] +You come to the banished camp and spot several orcs. They look thin and tired, so there may be room for negotiation, although it is never certain with those so filled with turmoil. +[/STORY] +[OUT][Orc]Convince your kin that they need to seek out challenges and bring home blood trophies to regain honour, not sit here and cry like babes! +[OUT][Orc]Convince your kin that they need to seek out challenges and bring home blood trophies to regain honour, not sit here and cry like babes! +[OUT][Bandit or orc]Convince your kin that they need to seek out challenges and bring home blood trophies to regain honour, not sit here and cry like babes! +[OUT][Bandit]Barter with them. Explain that their days of a senseless, honour-bound life are gone, so it's time to think of the next good meal and proper challenge. Perhaps you can pay them to go and seek adrenaline elsewhere. +[OUT]You still have the element of surprise, attack! +[/NODE] + ++[NODE]7 +[STORY] +'Yes, yes! You are right, we are worthless scum, we must go and fight! For honour!' + +The alpha clan is impressed with your swift resolution. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]17 +[STORY] +'Yes, yes! You are right, we are worthless scum, we must go and fight! For honour!' + +The alpha clan is not known to favour peaceful resolution, but this time, they seem very happy with your result and they reward you well. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]20 +[STORY] +'Taking goods from a clan-less lot -- never thought that day would come. But my men are starving, and the alpha clan is keeping us away from resources. It is time to move.' +[/STORY] +[OUT]Good. +[OUT]Good. +[/NODE] + ++[NODE]21 +[STORY] +You are about to report your success when you learn that the clan-less orcs attacked the alpha clan in a desperate attempt for a glorious death. + +The orcs are pleased with how it ended, the problem gone and their brethren dead with honour. They reward you well. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +The clan-less orcs leave, their honour soiled even more. + +The alpha clan seems saddened by this, and they do not respect your bribery, but they give you a reward for a job done. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]25 +[STORY] +You kill the orcs and report back, but the alpha clan is angered: + +'If we wanted to kill 'em, we'd go and kill 'em ourselves! Bah. I suppose it is hard to resist the blood call, but of all the times to be like us . . .' + +They leave you a reward, but your friendship doesn't grow much. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +You are beaten and the orcs laugh at your honourless defeat. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]32 +[STORY] +'Ha ha, good try, pups, good try. Tell your bitch matriarch she has to try harder though, because we ain't moved by silver tongues.' +[/STORY] +[OUT]Give up. +[OUT]Pay them off. +[OUT]Attack! +[OUT]Ask them why they will not leave these lands if they are banished. +[/NODE] + ++[NODE]34 +[STORY] +'Yes, yes! You are right, we are worthless scum, we must go and fight. For honour!' + +The alpha clan is not known to favour peaceful resolution, but this time, they seem very happy with your result and they reward you well. + +[/STORY] +[OUT]Leave. +[OUT]Leave. +[/NODE] + ++[NODE]37 +[STORY] +The alpha clan heard of your cowardice and laughs at your puny gods. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]42 +[STORY] +'Bah, shut your trap, you turncoat! We'll practise our blades on your traitor skin!' + +The orcs attack. +[/STORY] +[OUT]Fight. +[/NODE] + ++[NODE]44 +[STORY] +'Deal's a deal. Solid trading with you.' + +They move on and the orcs are content with your approach. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]45 +[STORY] +'Eh, maybe you are right. It is time to stop the games and claim our turf as bandits. So you pay us to go, and we even trade with you as well, how's that for honour amongst thieves, eh?' +[/STORY] +[OUT]Agree to trade and pay. +[OUT]Refuse. +[/NODE] + ++[NODE]48 +[STORY] +'We do not fear you, nor the so-called honoured orcs! We stay.' +[/STORY] +[OUT]Give up. +[OUT]Just attack them. +[/NODE] + ++[NODE]51 +[STORY] +'Ha, sending an inferior matriarch to deal with me, shameless bitch! You taste our blades and tell her the flavour!' + +They attack with greater ferocity! +[/STORY] +[OUT]Fight! +[OUT]Run away. +[/NODE] + ++[NODE]54 +[STORY] +An orc matriarch turns your way. She is old, which is not something you see often amongst the orc clans: + +'We stay because we choose to. The young pups can come and ask themselves. We are heroes of the blood-times. We were cast out for breaking clan rules, yet our names remain carved in blood and sweat as honourable. The pups do not know what to do about that, ha!' +[/STORY] +[OUT][Orc]Why doesn't the alpha clan ask for an honour fight? Surely that would settle the matter well enough. +[OUT]Say that you imagined orcs would have some bloody way to deal with this themselves. Surely she isn't that scary for a whole clan? +[/NODE] + ++[NODE]55 +[STORY] +'Would it, though? The young Walker in Blood, the alpha matriarch, she is wise, you see. If her woman fails an honour fight to a clan-less old fart like me, ha ha. + +She could risk sending a male, and then a defeat would be blamed on his balls, but sending an inferior challenger to face a hero? She could come herself -- she'd likely whoop my arse -- but then it is too much honour for me. Poor thing, ha ha!' +[/STORY] +[OUT]So why send you, then? Isn't it also a problem? +[/NODE] + ++[NODE]56 +[STORY] +'Suppose it's an interesting choice. Clever bitch. You're outsiders, but you seek to gain her favour, yes? It is our custom to allow outsiders to prove themselves. So, if you win, good, she got rid of us and got herself a strong ally. If you lose, it is no skin off her back.' +[/STORY] +[OUT]In that case, demand that she stands against one of your challengers in an honour fight, and if you win, they have to leave! +[OUT]Say that this whole thing seems rather honourless on her part. Sitting here, waiting, playing games with the honour of an alpha matriarch. Surely a hero would rather seek more glory and return triumphant? +[OUT]Enough talk, attack them! +[/NODE] + ++[NODE]57 +[STORY] +'Hardly, and yet yes. We would typically solve this by an honour fight. One on one, best blade wins.' +[/STORY] +[OUT]So that would solve the issue here, yes? +[/NODE] + ++[NODE]58 +[STORY] +'Would it, though? The young Walker in Blood, the alpha matriarch, she is wise, you see. If her woman fails an honour fight to a clan-less old fart like me, ha ha. + +She could risk sending a male, and then a defeat would be blamed on his balls, but sending an inferior challenger to face a hero? She could come herself -- she'd likely whoop my arse -- but then it is too much honour for me. Poor thing, ha ha!' +[/STORY] +[OUT]So why send you, then? Isn't it also a problem? +[/NODE] + ++[NODE]60 +[STORY] +You open your mouth to speak, but one of the orcs spits at you: + +'I smell the stagnation of harmony on your breath! I thank you, for you have stirred my warrior blood from this rot. Now, you run or you die!' +[/STORY] +[OUT]Attack! +[OUT]Run away. +[/NODE] + ++[NODE]61 +[STORY] +'You offer us things to go away quietly, like some goblin scum? How dare you offend our honour! Die!' +[/STORY] +[OUT]Run away. +[OUT]Attack! +[/NODE] + ++[NODE]65 +[STORY] +You surrender, and the orcs laugh in your face: + +'Cowardly pups, this is what your puny gods have to offer? You die or you win -- no surrender!' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]66 +[STORY] +You surrender, and the orcs laugh in your face: + +'Cowardly pups, this will taint the alpha matriarch's precious honour, ha ha! Sending such spineless sods after me. Go, crawl away.' + +The alpha clan does not speak to you for a time. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]67 +[STORY] +The orcs are beaten and the matriarch speaks with her last breath: + +'For blood and honour. Thank you for giving us death in battle. And because you did not challenge me properly, that alpha bitch doesn't get her best win. Ha!' + +She dies, and later the alpha matriarch takes the news with calm anger. You gain some respect for the win, but not as much as you could have with a proper challenge. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]68 +[STORY] +You defeat the matriarch and she kneels before you, bleeding and likely taking her last breath: + +'For blood and honour, you are the children of Zorza! I die well, and that young bitch may yet be a worthy matriarch if she sent you. Die with honour, friend.' + +The rest of the clan-less pay their respect to you and leave. The alpha clan is impressed with your deed and rewards you for it. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]69 +[STORY] +'Well, there you go. Her honour is intact, she can shun you for bein' useless, and we stay. I wonder what she'll think of next. Blood and honour be with you -- you fought well.' + +The alpha clan does not speak to you for a time. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]71 +[STORY] +'No.' +[/STORY] +[OUT]Give up. +[OUT]In that case, demand that she stands against one of your challengers in an honour fight, and if you win, they have to leave! +[OUT]Attack! +[/NODE] + ++[NODE]72 +[STORY] +'The wisdom of youth, or is it those gods of yours? We have become old farts sittin' here. Time to end the games. We move out, and we'll show those youngsters how heroes die!' + +They leave, and the alpha clan is unusually happy with this peaceful resolution. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --OrcKillsmallLava(8) ++[NODE]2 +[STORY] +You approach the lava pit where the orcs said their people keep disappearing. +[/STORY] +[OUT][Hunter or perception]Check the tracks. +[OUT]Search the place. +[OUT]Search the place. +[OUT]Come back later. +[/NODE] + ++[NODE]3 +[STORY] +The lava pit seems normal at first, but you notice irregular movements, and then you realise there are many little red eyes watching you from the pit. +[/STORY] +[OUT]Keep your distance and try to find the missing orcs -- or their remains. +[OUT]Attack! +[/NODE] + ++[NODE]4 +[STORY] +You are ambushed by lava rockers! +[/STORY] +[OUT]Fight! +[OUT]Try to run away. +[/NODE] + ++[NODE]5 +[STORY] +You search the place and the lava pit seems ordinary, but just as you are about to leave, you see a safe path form across the pit. In the centre, a magnificent blade held by a stone hand waits for you. +[/STORY] +[OUT]Go get the weapon! +[OUT]Blindly attack the lava pit. Something is clearly here! +[OUT]Leave and tell the orcs what you found. +[/NODE] + ++[NODE]16 +[STORY] +You are badly beaten and forced to flee, and the orcs laugh at your cowardice. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]19 +[STORY] +'Orcs come, take challenge, lose. Now they be lava.' + +The troll shows a necklace of orc tusks. +[/STORY] +[OUT][Runemaster]This reminds you of old dwarven traditions, where a rock or lava troll would be the guardian of a magnificent blade. And trolls get very obsessed with a given job. +[OUT]Thank the troll for the truth and go report it to the orcs. +[OUT]Attack in revenge for the fallen! +[/NODE] + ++[NODE]20 +[STORY] +The lava troll stares at you, then answers: + +'You master. I do job well. None got the weapon yet.' +[/STORY] +[OUT]Say that he's done the job well indeed. Now you have come to get the weapon. +[/NODE] + ++[NODE]23 +[STORY] +'Orcs come, take challenge, lose. Now they be lava. Now you join?' + +The troll shows a necklace of orc tusks. +[/STORY] +[OUT]Leave them be. +[OUT]Attack! +[/NODE] + ++[NODE]26 +[STORY] +You circle the pit a few times, the red eyes still watchful. You see no sign of orcs. But you hear a voice booming from the lava: + +'You face me? You get the rewards?' + +You see a great weapon emerge from the fire, and a path forms, leading you into the centre of the pit. +[/STORY] +[OUT]Say that you are only here to find the missing orcs, and you do not wish to enter into any challenge. +[OUT]Attack! +[OUT][Orc]A challenge? Yes, accept it! +[OUT][Light]These creatures emanate the light of Svarog's forge. Ask them where the orcs are. +[OUT]Ask what this challenge will be. +[OUT]Accept the challenge. +[OUT][Wisdom]Go back and tell the orcs about this. Say that your honour forbade you to take the challenge, as it was made on their turf, and their own men clearly fell to it. +[/NODE] + ++[NODE]36 +[STORY] +'Agreed. Now I go.' + +The troll sinks into the lava pit, and the red eyes follow him. + +The orcs are relieved that their kin died in combat, although they are quietly unhappy that you managed to best the beast. But they honour their deal and your friendship grows. +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]37 +[STORY] +The orcs are glad to know what has befallen their comrades: + +'Died in battle, good! Guess it was too much to expect you folks to give that troll a whooping -- we'll just go do it ourselves. Here, your reward.' +[/STORY] +[OUT]Nod and wish them well. +[/NODE] + ++[NODE]42 +[STORY] +The orcs laugh at your surrender and call you cowardly. + +They are pleased that their brethren chose a fiery death over escape. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]43 +[STORY] +You kill the rockers and find the remains of orcs within the lava pit, as well as a dead lava troll. The last missing orc must have killed it but died also. + +The orcs are pleased to know of their kin's heroic deeds and your revenge. +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]47 +[STORY] +You speak of light and Svarog and a voice finally answers: + +'You smell of the forge fires. You solid. Orcs are fire too, they fail challenge, they honoured on my neck now. You do challenge, you get reward. + +And because you light, I no trap you. Choose now.' +[/STORY] +[OUT][Runemaster]This reminds you of old dwarven traditions, where a rock or lava troll would be the guardian of a magnificent blade. And trolls get very obsessed with a given job. +[OUT]Evoke your divine domain and demand that the troll gives you the weapon! +[OUT]Accept the challenge. +[OUT]Decline and leave. +[OUT]Say that you are only here to find the missing orcs, and you do not wish to enter into any challenge. +[/NODE] + ++[NODE]56 +[STORY] +'You come, you see. Challenge?' +[/STORY] +[OUT]Accept the challenge. +[OUT]Say that you are only here to find the missing orcs, and you do not wish to enter into any challenge. +[OUT][Light]These creatures emanate the light of Svarog's forge. Ask them where the orcs are. +[OUT]Attack! +[OUT][Wisdom]Go back and tell the orcs about this. Say that your honour forbade you to take the challenge, as it was made on their turf, and their own men clearly fell to it. +[/NODE] + ++[NODE]57 +[STORY] +You enter the lava pit, and as you follow the path to the centre, it disappears behind you, leaving you encircled by fire. + +Many red eyes emerge from the fire -- lava rockers and then their mama comes forth, her fiery neck covered with orc tusks. +[/STORY] +[OUT]Fight! +[OUT]Try to escape! +[/NODE] + ++[NODE]61 +[STORY] +You turn back, but you're burned and the troll still stands before you! +[/STORY] +[OUT]Fight! +[OUT]Try to escape! +[/NODE] + ++[NODE]65 +[STORY] +The orcs laugh at your surrender and call you cowardly. + +They are pleased that their brethren chose a fiery death over escape. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]66 +[STORY] +The orc matriarch is impressed: + +'Yes, a wise choice indeed. It would look foul on my small clan if outsiders dealt with it when my own women could not. + +Here, a reward and my gratitude!' +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]67 +[STORY] +'Agreed. Now I go.' + +The troll sinks into the lava pit, and the red eyes follow him. + +The orcs are relieved that their kin died in combat, although they are quietly unhappy that you managed to best the beast. But they honour their deal and your friendship grows. +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]68 +[STORY] +The orcs laugh at your cowardice and say they will face whatever hides in the flames themselves. + +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --OrcKillsmallRuins(9) ++[NODE]2 +[STORY] +You find the ruins where the orcs asked you to dig out a clan heirloom. +[/STORY] +[OUT][Dwarf or perception]Take a closer look. +[OUT]Search for the right building. +[OUT]Search for the right building. +[OUT]Come back later. +[/NODE] + ++[NODE]3 +[STORY] +You identify the building they asked you to dig into, and you notice several weak spots that will make your work easier. +[/STORY] +[OUT]You have tools that will improve your chances here. Start digging. +[OUT]Dig. +[OUT][Orc]You spot a group of humans on your way here -- nomads. Go convince them to do this boring work, or your kin will never respect you! +[/NODE] + ++[NODE]4 +[STORY] +As you search for the building, you are ambushed by bandits! +[/STORY] +[OUT]Fight! +[OUT]Try to run away. +[/NODE] + ++[NODE]5 +[STORY] +You find the building where you were told to dig. Some of it was stone built and seems to have collapsed due to a tremor. +[/STORY] +[OUT]You have tools that will improve your chances here. Start digging. +[OUT]Dig. +[OUT][Orc]You spot a group of humans on your way here -- nomads. Go convince them to do this boring work, or your kin will never respect you! +[/NODE] + ++[NODE]16 +[STORY] +You stink, your body aches, and some of you may have gotten a disease from the corrupted soil. + +The orcs laugh at your failure to perform this menial task. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]19 +[STORY] +You dig through several layers of rubble and dirt and realise that this building was likely some type of bath house or outhouse, although why it would be stone built, you do not know. + +The wood, stone, and earth all stink like hell and now so do you. But you do uncover a skeleton holding an iron idol. + +[/STORY] +[OUT]Take it back to the orcs. +[/NODE] + ++[NODE]23 +[STORY] +The nomads feel intimidated enough to do your bidding. + +When you return triumphant with the iron idol in hand, the orcs are impressed with you and reward you well. +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]35 +[STORY] +The orcs laugh and mock you for doing such a menial task. + +'That old witch, she was an oddball, yeah. She built this really big shithouse 'cause she was scared of the bies coming for her, then the damned thing killed her when the earth shook. None of us was willin' to go dig it up on account of the shittiness, but thanks!' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]42 +[STORY] +When you inform the orcs of your failure, they laugh in your face and mock you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]60 +[STORY] +You kill the bandits and find that they must have dug out the orc treasure, as you discover the iron clan idol you were asked to bring back. + +The orcs are strangely surprised by your valiant success. They say the gods must indeed light your path -- the path of the warrior. +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]69 +[STORY] +The nomads don't just laugh at you -- their archers pepper you with arrows and you are forced to flee the site. +[/STORY] +[OUT]Run. +[/NODE] + +[/EVENT] + +-- [EVENT] --OrcKilladvOrcSkel(10) ++[NODE]2 +[STORY] +You approach the graveyard where the alpha clan sent you to deal with some skeletons. +[/STORY] +[OUT]Attack! +[OUT][Wisdom and hunter]The orc skeletons seem bound to a particular spot. Set some fire traps and burn those unliving orcs to cinders. +[OUT][Magic user]You know how to deal with an unliving scourge. Prepare a ritual. +[OUT][Unliving]No need to kill. Tell your unliving brethren to abandon the area. +[OUT][Turmoil]This is a battlefield of old. You can sense the turmoil soaked deep into the ground. Honour the fallen by battle! +[OUT]Investigate this place. +[OUT][Skeleton]Go in alone and convince your kin to leave here. +[OUT][Skeleton]Go in alone and convince your kin to leave here. +[OUT][Skeleton]Go in alone and convince your kin to leave here. +[OUT]Come back another time. +[/NODE] + ++[NODE]7 +[STORY] +You prepare a ritual that should disrupt the dark magic that animates these bones. This will make destroying them much easier. Now that they are wakened, you can face them in the spirit realm and thus completely destroy the dark magic. + +[/STORY] +[OUT]Kill the ones that are left the old-fashioned way. Attack! +[OUT]Destroy the dark source. +[OUT]This challenge is too great. Abandon it. +[OUT][Unliving]No need to kill. Tell your unliving brethren to abandon the area. +[/NODE] + ++[NODE]9 +[STORY] +You speak to your skeletal kin. They listen and take strength from your divine influence despite their life force being held by the dark magic that animates them. + +They are not awakened like you, but your words made them want to break free. You see them fighting an internal battle, and in the end, they win -- collapsing on the floor, lifeless and free again. +[/STORY] +[OUT]Inform the orcs. +[/NODE] + ++[NODE]10 +[STORY] +You go in and speak to the unliving orcs, but they are not awakened like you. They follow some master's dark path and move towards you aggressively. +[/STORY] +[OUT]Try to get away. +[OUT]Attack! +[/NODE] + ++[NODE]11 +[STORY] +You speak to your skeletal kin. They listen and take strength from your divine influence despite their life force being held by the dark magic that animates them. + +Your brethren beg you to come with them, to guide them away from the dark and onto a better path. They are not ready to join others and need you to leave with them. +[/STORY] +[OUT]Agree to take on the responsibility. [Lose one skeleton] +[OUT]Do not allow your friend to leave! +[/NODE] + ++[NODE]18 +[STORY] +You set the traps and the orc skeletons burn to ash. + +The orcs thank you for freeing their fallen, and leave a reward. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]25 +[STORY] +The skeletons and their dark master lie dead, but his body dissolves into thick smoke before you can inspect it further. + +You also find a wraith, likely the product of whatever dark arts were performed here. It may want to stay with you. +[/STORY] +[OUT]Take the wraith. +[OUT]Kill the wraith, as it's clearly an instrument of this evil! +[/NODE] + ++[NODE]28 +[STORY] +The orc skeletons defeat your efforts and swarm you. The orcs have to come to your rescue and they are not impressed with your 'help.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]39 +[STORY] +You are distraught at the decision, but you listen to your friends in this and say your farewells to the skeletons. + +They leave, but some already grumble that the old way was better and that they should find a necromancer to serve. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]49 +[STORY] +These unliving bones must have been away from their master for a long time. They listen to your commands as if they were yearning for someone to give one. + +They move away, but the orcs are displeased that you did not end their fallen's suffering. +[/STORY] +[OUT]You spot a wraith trapped here too, and it wants to attach itself to you. +[OUT]Leave. +[/NODE] + ++[NODE]50 +[STORY] +These unliving bones must have been away from their master for a long time. They listen to your commands as if they were yearning for someone to give one. + +The orcs are not happy that you did not end their kin's unnatural state, but you did free them from bondage, and that is appreciated. +[/STORY] +[OUT]You spot a wraith trapped here too, and it wants to attach itself to you. +[OUT]Leave. +[/NODE] + ++[NODE]52 +[STORY] +As you go in closer, you see the ruins of an old arena, and within it, several unliving corpses are fighting. A figure clad in black robes stands above them and watches intensely with one arm raised high above his head. +[/STORY] +[OUT][Magic user or magic]Approach this odd menagerie and try to sense what magic is at work here. +[OUT]Attack! +[OUT][Orc or Turmoil]Something smells rotten here. Go in closer. +[OUT]Abandon this task. +[/NODE] + ++[NODE]56 +[STORY] +The unliving orcs beat you badly and force you to flee. The orcs have to come to your rescue and they are not impressed with your 'help.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]58 +[STORY] +The alpha clan does not speak much of this event, especially of the necromancer, saying only that he never should have lived to become one. + +They thank you for getting rid of the scourge, and leave a reward. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]62 +[STORY] +Neither the man in the arena nor the orc skeletons react to you. Whatever this is, they are entirely enthralled. + +You sense strong turmoil magic here, and you think whatever this ritual is, it is clearly necromancy! +[/STORY] +[OUT]Attack now while he is busy. +[OUT][Orc witch or matriarch]This is no mere man -- it is an orc male, daring to practise necromancy! Charge at him. +[OUT][Orc witch or matriarch]This is no mere man -- it is an orc male, daring to practise necromancy! Charge at him. +[OUT]Prepare a ritual to face these fiends in the spirit world! +[/NODE] + ++[NODE]64 +[STORY] +You destroy the binding spell and the unliving orcs collapse in a pile of bones. + +The orcs thank you for freeing their fallen, and leave a reward. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]68 +[STORY] +You destroy the skeletons and burn the remains so they do not rise again. + +The orcs thank you for freeing their fallen, and leave a reward. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]74 +[STORY] +The wraith does not speak, but gestures that it will now serve you. +[/STORY] +[OUT]Take the wraith and leave. +[/NODE] + ++[NODE]78 +[STORY] +'No!' The necromancer turns at the last minute, shouts a power word, and disappears, taken by dark tendrils into the shadows. + +The skeletons collapse, freed from his domain, and you burn them to make sure he cannot take control again. +[/STORY] +[OUT]Search the place. +[/NODE] + ++[NODE]79 +[STORY] +The orc turns to you and tries to cast a spell to escape, but you get to him first. +[/STORY] +[OUT]Attack! +[/NODE] + ++[NODE]82 +[STORY] +Neither the man in the arena nor the orc skeletons react to you. Whatever this is, they are entirely enthralled. + +You sense strong turmoil magic here, and you think whatever this ritual is, it controls these skeletons. +[/STORY] +[OUT]Attack now while he is busy. +[OUT][Orc witch or matriarch]This is no mere man -- it is an orc male, daring to practise necromancy! Charge at him. +[OUT][Orc witch or matriarch]This is no mere man -- it is an orc male, daring to practise necromancy! Charge at him. +[/NODE] + ++[NODE]84 +[STORY] +You discover remnants of a ritual and sense an uneasy energy in the air, making you ill. + +You also find a wraith, likely the product of whatever dark arts were performed here. It seems to want to stay with you. +[/STORY] +[OUT]Take the wraith. +[OUT]Kill the wraith, as it's clearly an instrument of this evil! +[/NODE] + ++[NODE]86 +[STORY] +The orcs thank you for freeing their fallen, and leave a reward. +[/STORY] +[OUT]You spot a wraith trapped here too, and it wants to attach itself to you. +[OUT]Leave. +[/NODE] + ++[NODE]88 +[STORY] +You speak to your skeletal kin. They listen and take strength from your divine influence despite their life force being held by the dark magic that animates them. + +Your brethren beg you to come with them, to guide them away from the dark and onto a better path. They are not ready to join others and need you to leave with them. +[/STORY] +[OUT]Agree to take on the responsibility. [Lose one skeleton] +[OUT]Do not allow your friend to leave! +[/NODE] + ++[NODE]90 +[STORY] +The orcs are not happy that you did not end their kin's unnatural state, but you did free them from bondage, and that is appreciated. +[/STORY] +[OUT]You spot a wraith trapped here too, and it wants to attach itself to you. +[OUT]Leave. +[/NODE] + ++[NODE]91 +[STORY] +You find the remains of the skeletons. + +You also find a wraith, likely the product of whatever dark arts were performed here. It may want to stay with you. +[/STORY] +[OUT]Take the wraith. +[OUT]Kill the wraith, as it's clearly an instrument of this evil! +[/NODE] + +[/EVENT] + +-- [EVENT] --OrcKillsmallElves(11) ++[NODE]2 +[STORY] +You find the place where the orcs said elves are roaming. It is a small patch of woodland, but as soon as you enter, you feel an oddly calming energy. +[/STORY] +[OUT]You know forest folk. Go in and search for the elder kin. +[OUT][Rusalka or syrin]The elves have a soft spot for the arts. Sing them a song they cannot ignore and lead them away from this place. +[OUT][Nature or Harmony]Speak up and ask the elves to leave this place, as the orcish way of turmoil will surely bring conflict soon. +[OUT]Ask if there is any price they would accept for leaving here in peace, as you do not wish to fight. +[OUT]Attack! +[OUT]Come back later. +[OUT][Orc]Pansy elves thinking this is their land again. Attack them! +[/NODE] + ++[NODE]3 +[STORY] +You find a small sapling of a silver oak tree, and you sense the elves are watching you approach. +[/STORY] +[OUT][Elf]Say that you can see your kin are here to watch over the silver oak, but advise them to take the sapling and find safer grounds, because the orcs are brutes and will likely not leave them be. +[OUT][Elf]Say that you can see your kin are here to watch over the silver oak, but advise them to take the sapling and find safer grounds, because the orcs are brutes and will likely not leave them be. +[OUT][Forest demon]Tell your fellow wood folk that you can see they are here to care for this sapling, yet it is futile in such a small forest and with brutish orcs at the doorstep. +[OUT]Ask if there is any price they would accept for leaving here in peace, as you do not wish to fight. +[OUT][Orc]Pansy elves thinking this is their land again. Attack them! +[OUT]Attack! +[/NODE] + ++[NODE]4 +[STORY] +Your song is beautiful and entrancing. The elves indeed follow the tune out of the forest, although you are unsure how permanent this solution is. +[/STORY] +[OUT]Watch them leave. +[/NODE] + ++[NODE]7 +[STORY] +'Yes, your words are wise indeed, and we shall heed them. Do be watchful with whom you make friends, though. One should not have to face one's own kin in struggle when the wrong side is chosen.' + +They bow and begin preparations to leave. The orcs are sad that you did not kill the elves, but you did get rid of them, so you gain some friendship. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +The elves stay away long enough for you to claim your reward from the orcs. + +[/STORY] +[OUT]Good. Leave. +[/NODE] + ++[NODE]17 +[STORY] +'Agreed, their way is one of chaos and destruction, and we do not wish to engage. We thank thee for the warning, friend. Be well.' + +They disappear back into the woodland and leave soon after. The orcs are sad that you did not kill the elves, but you did get rid of them, so you gain some friendship. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +The elves return soon after the song ends, so the orcs are unimpressed with your trickery. + +But they too enjoyed your song, so you gain a bit of friendship. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]25 +[STORY] +You slay the elves and the orcs seem very happy. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]32 +[STORY] +'You speak with wisdom, yet we cannot leave this sapling here, nor is it ready to be taken away. We must remain.' +[/STORY] +[OUT]Give up. +[OUT]Say that you will try to stall the orcs long enough for the elves to move the young sapling away. +[OUT]Attack! +[/NODE] + ++[NODE]34 +[STORY] +'Yes, your words are wise indeed, and we shall heed them. Do be watchful with whom you make friends, though. One should not have to face one's own kin in struggle when the wrong side is chosen.' + +They bow and begin preparations to leave. The orcs are sad that you did not kill the elves, but you did get rid of them, so you gain some friendship. +[/STORY] +[OUT]Leave. +[OUT]Leave. +[/NODE] + ++[NODE]37 +[STORY] +The orcs mock your failure and laugh in your face. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]42 +[STORY] +'Yes, your words are wise indeed, and we shall heed them. Do be watchful with whom you make friends, though. One should not have to face one's own kin in struggle when the wrong side is chosen.' + +They bow and begin preparations to leave. + +The orcs are happy that you got rid of them and reward you. +[/STORY] +[OUT]Fight. +[/NODE] + ++[NODE]44 +[STORY] +The elves honour their deal and soon depart. + +The orcs are sad that you did not kill the elves, but you did get rid of them, so you gain some friendship. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]45 +[STORY] +'It is not our way to be bought, yet we sense that you possess something we need. If you trade us five of your diamonds, we will be able to perform a ritual and thus leave this place in haste, just as you wish.' +[/STORY] +[OUT]Agree. +[OUT]Refuse. +[/NODE] + ++[NODE]48 +[STORY] +'They may be of chaos, but we do not bend to the whims of turmoil. We will remain.' +[/STORY] +[OUT]Give up. +[OUT]Ask if there is any price they would accept for leaving here in peace, as you do not wish to fight. +[OUT]Attack! +[/NODE] + ++[NODE]58 +[STORY] +'This will be a great boon indeed. We thank thee, forest child. We will attempt to leave with haste.' + +[/STORY] +[OUT]Try to convince the orcs that they should wait. +[OUT]Lie to the orcs to try to buy time. +[/NODE] + ++[NODE]60 +[STORY] +'Bah, arrogant arseholes, the lot of you! This is our turf. They have no right to ask for more time.' + +The orcs go to deal with the elves themselves, and your friendship with them suffers greatly. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]61 +[STORY] +'Bah, you made deals on our behalf, so we will honour them. As long as those arrogant pointy ears are gone soon, we're happy.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]63 +[STORY] +You tell the orcs that you chased the elves away, and they believe you. Luckily, they don't go to check. + +They are sad that you did not kill the elves, but you did get rid of them, so you gain some friendship. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]64 +[STORY] +'Lying scum, begone before we kill you!' + +The orcs go to deal with the elves themselves, and your friendship with them suffers greatly. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --OrcKillKarakandza(12) ++[NODE]2 +[STORY] +You find the spot where the orcs said demons are bothering them. +[/STORY] +[OUT]You have some knowledge of the mystical world and demons. Take a closer look. +[OUT][Wisdom]Demons like games, so play a game with them. +[OUT][Intellect]Try to tap into the wisdom of your domain to find a way to outsmart these creatures. +[OUT][Karakandza]Claim this village as your turf! +[OUT]Attack! +[OUT]Come back later. +[/NODE] + ++[NODE]3 +[STORY] +You now see these are karakandza, nasty common demons whose tricks can be lethal. They are often found digging their way to the roots of the cosmic tree, forever trying to cause mischief even to the gods. +[/STORY] +[OUT][Common demon]Try to out-trick your demon kin and make them leave here. +[OUT][Common demon]Try to out-trick your demon kin and make them leave here. +[OUT]Speak to the demons. Try to convince them that the orcs are too much trouble, and they should search for human villages instead. +[OUT]Use your knowledge of demons to trick them into leaving and pursuing another village instead. +[OUT]Attack! +[OUT]Karakandza are demons who feed on spirit. Offer them your own spirit so they leave. +[/NODE] + ++[NODE]4 +[STORY] +The karakandza agree to a game of pure chance, fifty-fifty. The demons will take some of your spirit if you lose, but you know these are nasty creatures, and you feel their luck is not as strong as yours. +[/STORY] +[OUT]Agree to play -- the gods are on your side, after all. +[OUT]Just kill them the old-fashioned way. +[OUT]Karakandza are demons who feed on spirit. Offer them your own spirit so they leave. +[/NODE] + ++[NODE]7 +[STORY] +You spin a tall tale about the orcs being boring and less prone to demon laws. You point out that humans have always been the thing and say you know of just the right village, ripe for the taking, and you point them in a fake direction. + +They buy it, and you hope they won't find you later. + +The orcs say that you proved your skill with trickery, not honour, so they are not very impressed. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]17 +[STORY] +These creatures are trickster demons. You lure them into a game, and when you win they agree to leave as their demon laws command. + +The orcs do not like trickery, but they are impressed with the power of your domain, so you gain some respect. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +The dice were rolled, fate spoke, and the demons depart as agreed. + +The orcs dislike playing games with demons, but they understand your trust in fate, so you gain some respect. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]21 +[STORY] +You are about to report your success to the orcs when you discover that the karakandza tricked you because you were not precise enough in your deal. They left but came back the next day. + +The orcs laugh at your failure, but that gains you a bit of their friendship, at least. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +The karakandza go away, but the orcs say all you proved is your stupidity, giving away your own strength to those creatures instead of killing them. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]25 +[STORY] +The demons are slain, and the orcs are suitably impressed with your deeds. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +You are badly beaten and forced to flee. The orcs laugh at your failure. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]32 +[STORY] +You are not successful, so the demons stay. +[/STORY] +[OUT]Give up. +[OUT]Karakandza are demons who feed on spirit. Offer them your own spirit so they leave. +[OUT]Attack! +[/NODE] + ++[NODE]34 +[STORY] +You convince the karakandza to go, although you suspect that the next Slavyan village will not be happy. + +The orcs say it is good that the demons are gone, but it hardly showed your honour to send them to another place. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]37 +[STORY] +The orcs mock your failure and laugh in your face. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]42 +[STORY] +You spin a tall tale about the orcs being boring and less prone to demon laws. You point out that humans have always been the thing. But the karakandza take it as a sign to make their presence more malicious and begin outright attacks on the orc settlement. + +The orcs are glad they can finally have a real fight, so they are happy with your resolution. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]50 +[STORY] +You make your claim and your kin accepts it. + +The orcs are impressed by the show of strength. + +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --OrcKillBies(13) ++[NODE]2 +[STORY] +You find the spot where the orcs said demons are bothering them. +[/STORY] +[OUT]You have some knowledge of the mystical world and demons. Take a closer look. +[OUT][Hunter]Track the demons. +[OUT][Harmony or Light]This creature reeks of darkness. Call upon your domain to banish it to the spirit realms where it belongs. +[OUT][Night demon]Claim this village as your turf! +[OUT]Find them and attack! +[OUT]Offer the demons your own life force, but beware -- you do not know exactly what they may take! +[OUT]Speak to the demons, and say that your gods bid them to leave this place! +[OUT]Come back later. +[/NODE] + ++[NODE]3 +[STORY] +You witness a lone wolf succumb to a dark force and become possessed -- it is the bies that lurks here. +[/STORY] +[OUT][Witch]The bies are often akin to your kind. Commune with them, and ask them to leave this turf to you. +[OUT][Witch]The bies are often akin to your kind. Commune with them, and ask them to leave this turf to you. +[OUT]Speak to the demons, and say that your gods bid them to leave this place! +[OUT]The bies is a creature only partly physical, so face it in the spirit realms! +[OUT]Attack! +[OUT]Offer your own spirit, mind, and body to feed the demons in exchange for leaving this place. +[/NODE] + ++[NODE]4 +[STORY] +You observe the demons and discover they possess other life forms and are especially fond of wolves. You can try to lure them into a trap as you would a beast -- their bodies may still react on instinct. + +If it goes wrong, though, you may be putting yourself in a lot of danger. +[/STORY] +[OUT]Yes, do it. +[OUT]Just kill them the old-fashioned way. +[/NODE] + ++[NODE]7 +[STORY] +'A sister of the dark arts. Yes. We will bow to your request, but perhaps one day we too will ask such favour. Be well, little witch.' + +The orcs respect the bies and witchcraft, bowing to your superiority. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +The bies trick you instead and you are attacked! + +[/STORY] +[OUT]Fight. +[/NODE] + ++[NODE]17 +[STORY] +The bies are banished from the physical realm, at least for now. + +The orcs are impressed by your power. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +Your plan works and you kill the demons. + +The orcs, especially their bloodtrackers, like your style and you gain much respect. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]20 +[STORY] +You gave your own spirit, mind, and heart and the bies leave. +[/STORY] +[OUT]Good. +[OUT]Good. +[/NODE] + ++[NODE]21 +[STORY] +Alas, just as you are about to report your successful mission, you discover that the bies were still hungry and returned. + +The orcs laugh at your stupidity in offering so much instead of killing the fiends. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +You got rid of the bies, but the orcs laugh at your stupidity in offering so much instead of killing the fiends. + +You gain some friendship for making them laugh, though. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]25 +[STORY] +The bies are slain and the orcs accept this as proof of your brawn. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +You are badly beaten and forced to flee. The orcs laugh at your failure. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]32 +[STORY] +You are unconvincing, and the demons stay. +[/STORY] +[OUT]Give up. +[OUT]Offer your own spirit, mind, and body to feed the demons in exchange for leaving this place. +[OUT]Just attack them! +[/NODE] + ++[NODE]33 +[STORY] +Your scheming fails, and you are assailed by the bies. + +The orcs mock your failure and laugh in your face. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]34 +[STORY] +The bies bow down to your divine command and leave this area. + +The orcs are impressed by the might of your gods. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]37 +[STORY] +The orcs mock your failure and laugh in your face. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]42 +[STORY] +You speak to the bies, but it is you who bows down to their will. They possess your body and you are lost in dark ecstasy for a time. + +The orcs respect witchcraft, so they are unsure of what to make of this. You gain some wary respect from them. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]50 +[STORY] +You make your claim and your kin accepts it. + +The orcs are impressed, as they like the show of strength. + +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --OrcKilladvGoblins(14) ++[NODE]2 +[STORY] +You come across the goblin encampment that the orcs want you to get rid of. +[/STORY] +[OUT][Hunter or perception]Sneak up on them. +[OUT]Search the place. +[OUT]Search the place. +[OUT]Come back later. +[/NODE] + ++[NODE]3 +[STORY] +You see the goblins are indeed setting up a small settlement here. There are guards posted and small huts being built by some workers. You also hear the distinct squeak of wild boars nearby. + +The guards have not spotted you yet. +[/STORY] +[OUT]Approach them, weapons at the ready. +[OUT]You have the advantage, attack! +[OUT][Orc]Filthy little buggers, kill them! +[OUT][Hunter or intelligence]Play a long game. Set up some traps and poison their water. Stir up a lot of small trouble so they want to leave on their own. +[/NODE] + ++[NODE]4 +[STORY] +You are ambushed by the goblins, and you realise they prepared a ritual that draws you into the spirit world! +[/STORY] +[OUT]Fight! +[OUT]Try to run away. +[/NODE] + ++[NODE]5 +[STORY] +You search the place and finally spot some goblins. Alas, they spot you too, so you haven't got much time to decide what to do. +[/STORY] +[OUT]Stop, throw up your hands, and say that you do not wish to fight, just to tell them they need to leave, as the orcs do not want them here. +[OUT]Try to look intimidating and tell them to beat it! +[OUT]Attack! +[OUT][Goblin]Say that the bastard orcs won't let them off easy. They are even determined enough to send outsiders to do the job. +[/NODE] + ++[NODE]16 +[STORY] +You are badly beaten and the orcs have to come to your rescue. They are unimpressed with your 'help.' + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]19 +[STORY] +'Ah, you right, yes. They always bully us, even in the old days. But this here place is a gate to the greyworld, it is our duty to keep it safe. What we do?' + +[/STORY] +[OUT][Shaman]Offer your help to close the gateway so the orcs cannot defile it, then help them move out. +[OUT]Insist that they depart within a day for their own safety. +[OUT]Say that you will not force them to leave, even if this angers the orc brutes! This site should be protected. +[/NODE] + ++[NODE]23 +[STORY] +'This site is sacred, gateway to greyworld, you go now!' + +The goblins are determined to stay. +[/STORY] +[OUT]Leave them be. +[OUT]Attack! +[/NODE] + ++[NODE]26 +[STORY] +The goblins jump to their feet, weapons only half drawn: + +'Oi, what you want here? You sent by those bullies, alpha clan? You tell 'em we stay, 'cause this is not their turf only. There's sacred spirit ground here and we stay!' +[/STORY] +[OUT]Admit that yes, you were told to get rid of the goblins. Say that it would be best to move along. Surely this is not a safe area to settle. +[OUT]Attack! +[OUT][Goblin]Say that the bastard orcs won't let them off easy. They are even determined enough to send outsiders to do the job. +[/NODE] + ++[NODE]35 +[STORY] +The goblins depart with a heavy heart, warning you to stay away from this site because the spirits will be angered by this. + +The orcs are pleased with your help and offer a small reward. + +Later, you notice that the area has become infested with wraiths, but that's the orcs' problem now. +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]42 +[STORY] +When you inform the orcs of your failure, they are disappointed in your efforts. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]43 +[STORY] +You kill the warriors and the rest flee. + +The orcs are pleased with your help and offer a small reward. + +Later, you notice that the area has become infested with wraiths, but that's the orcs' problem now. +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]47 +[STORY] +'Ah, you right, yes. They always bully us, even in the old days. But this here place is a gate to the greyworld, it is our duty to keep it safe. What we do?' + +[/STORY] +[OUT][Shaman]Offer your help to close the gateway so the orcs cannot defile it, then help them move out. +[OUT]Insist that they depart within a day for their own safety. +[OUT]Say that you will not force them to leave, even if this angers the orc brutes! This site should be protected. +[/NODE] + ++[NODE]53 +[STORY] +The shamans accept your aid, and together you close the gateway to the spirit greyworld. + +You then aid your kin in departing this land to find a safer place. + +'Our thanks are with you, friend. May the spirits speak well to you always.' +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]55 +[STORY] +As you depart, the chieftain takes you aside: + +'The spirits spoke, and they say you take this child. It has no other. You be good to them.' + +[/STORY] +[OUT]Bow in gratitude and accept the burden as is your goblin duty. +[/NODE] + ++[NODE]56 +[STORY] +As you depart, the chieftain takes you aside: + +'The spirits spoke, and one will join you on your journey.' + +[/STORY] +[OUT]Bow in gratitude and accept the ghost. +[/NODE] + ++[NODE]57 +[STORY] +As you depart, the chieftain takes you aside: + +'The spirits spoke, and one will join you on your journey.' + +[/STORY] +[OUT]Bow in gratitude and accept the ghost. +[/NODE] + ++[NODE]65 +[STORY] +You try explaining your reasons to the orcs, but they do not listen: + +'How dare you! Move aside, and we will go slaughter the vermin ourselves.' +[/STORY] +[OUT]You tried. Let them go. +[OUT]Convince them that this site is safer in goblin hands, or else they will have trouble with ghosts. +[OUT]Kill the orcs! +[/NODE] + ++[NODE]67 +[STORY] +'Ghosts, you say? Yeah, those little green buggers are good with them lot. We let them stay, as long as they make no trouble for us!' + +Both goblins and orcs are content with the compromise you worked out. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]70 +[STORY] +The orcs ignore your pleading and attack the goblins in full force. Many die on both sides, but the orcs know how to fight on their turf, so they win. + +The goblins still appreciated your efforts, but the orcs do not respect failure. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]73 +[STORY] +The orcs are beaten, and you have them under your swords: + +'You win, ha! I guess you earnt the right to protect the gobbos for now.' +[/STORY] +[OUT]Kill the orcs so they cannot hurt the goblins later. +[OUT]Leave them be, and hope honour will keep them at bay long enough for the goblins to get stronger. +[/NODE] + ++[NODE]75 +[STORY] +The orcs beat you first and then attack the goblins in full force. Many die on both sides, but the orcs know how to fight on their turf, so they win. + +The goblins still appreciated your efforts, but the orcs do not respect failure. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]82 +[STORY] +You pester the goblins enough that they abandon plans to settle here. + +The orcs are pleased with your help and offer a small reward. Later, you notice that the area has become infested with wraiths, but that's the orcs' problem now. +[/STORY] +[OUT]Thank them and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Army(15) ++[NODE]2 +[STORY] +An armed group of orcs stands before you. +[/STORY] +[OUT]Greet your allies. +[OUT]Stay cautious, but speak to them. +[OUT]Fight! +[OUT]Intimidate them! +[OUT]Move away. +[/NODE] + ++[NODE]3 +[STORY] +'Ah, good day to you, friends, well met.' +[/STORY] +[OUT]Ask if they want to trade. +[OUT]Have a drink together. +[/NODE] + ++[NODE]11 +[STORY] +'You ain't our enemy, but you ain't our friends neither. Go to our village if you wanna make friends. Now, move away.' +[/STORY] +[OUT]Leave. +[OUT]Fight! +[OUT]Intimidate them! +[/NODE] + ++[NODE]17 +[STORY] +'Fine, fine, here, you take our shit, we back away. No need for fightin' and no hard feelings either, eh?' +[/STORY] +[OUT]Take their stuff and leave. +[/NODE] + ++[NODE]19 +[STORY] +Your threats don't work. You are beaten and chased away. +[/STORY] +[OUT]Run. +[/NODE] + +[/EVENT] + +-- [EVENT] --Cemetery beasts orc(16) ++[NODE]2 +[STORY] +You realise these are no ruins, but a burial ground of an orc clan. + +You see several old pyres and one that is new. You also spot a pack of wolves circling. +[/STORY] +[OUT][Orc]Take a closer look at the pack to see if they have the mark of the starchasers. +[OUT][Orc]Take a closer look at the pack to see if they have the mark of the starchasers. +[OUT]You have the skills to deal with angry beasts. Watch the pack to figure out a way to handle this. +[OUT]Attack the wolves! +[OUT]In the name of Horz, make them bow to you! +[OUT]Leave. +[/NODE] + ++[NODE]4 +[STORY] +These wolves are indeed the starchasers, loyal companions to bloodtrackers, clearly guarding their masters' resting place. + +Their pack leader must be laid to rest here. It is best to leave them be, but if you want to loot the pyres (which is your right), you will need to face the wolves. + +[/STORY] +[OUT]Avoid the pyre belonging to the wolves' former masters, and loot the others as is your right. +[OUT]Kill the wolves. They are of no use once their master is gone. +[/NODE] + ++[NODE]5 +[STORY] +These wolves are indeed the starchasers, loyal companions to bloodtrackers. + +They are left without a pack leader. This is your chance to claim their loyalty, but beware, it may become bloody! +[/STORY] +[OUT]As a bloodtracker, show these wolves your raw will and make them heel! +[OUT]As matriarch, dominate these wolves with your sheer power! +[OUT]Avoid the pyre belonging to the wolves' former masters, and loot the others as is your right. +[OUT]Avoid the pyre belonging to the wolves' former masters, and loot the others as is your right. +[/NODE] + ++[NODE]11 +[STORY] +The wolves are beaten and submit to your charge. + +One of the wolves decides you are its new master. +[/STORY] +[OUT]Good. Gather the loot and leave. +[/NODE] + ++[NODE]12 +[STORY] +The wolves are beaten and submit to your charge. + +This pack will continue to roam, but you will be able to call on its aid. + + +[/STORY] +[OUT]Good. Gather the loot and leave. +[/NODE] + ++[NODE]13 +[STORY] +The wolves do not submit, and you barely escape their wrath. +[/STORY] +[OUT]To zmey with them! Attack instead! +[OUT]Keep running. +[/NODE] + ++[NODE]16 +[STORY] +You realise these wolves are feral, angry, and starving -- a dangerous combination. + +They will respond only to brute force or domination. +[/STORY] +[OUT]As a night demon, intimidate the beasts. +[OUT]Use your knowledge of wolves to dominate the pack! +[OUT][Nature] Try to reach the wolves' inner spirit to calm them in the name of nature. +[OUT]Leave. +[/NODE] + ++[NODE]24 +[STORY] +You defeat the wolves and are free to loot the funeral pyres. + +One of the wolves decides you are the new alpha, so now you can call on its aid. + +[/STORY] +[OUT]Good. Gather the loot and leave. +[/NODE] + ++[NODE]25 +[STORY] +You kill the wolves and are free to loot the funeral pyres. +[/STORY] +[OUT]Good. Gather the loot and leave. +[/NODE] + ++[NODE]29 +[STORY] +The wolves are beaten and submit to your charge. + +One of the wolves decides you are its new master. +[/STORY] +[OUT]Good. Gather the loot and leave. +[/NODE] + ++[NODE]30 +[STORY] +The wolves are beaten and submit to your charge. + +This pack will continue to roam, but you may be able to call on its aid. + +[/STORY] +[OUT]Good. Gather the loot and leave. +[/NODE] + ++[NODE]31 +[STORY] +The wolves submit to your charge. + +This pack will continue to roam, but you are free to loot the pyres. + +[/STORY] +[OUT]Good. Gather the loot and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Unliving(17) ++[NODE]2 +[STORY] +As you explore, you notice long-dead humanoid remains scattered all over the place. + +They look larger than human, possibly orcish. +[/STORY] +[OUT]Leave the bones be and continue searching for loot. +[OUT][Orc]Prepare funeral pyres so the dead may be honoured. +[OUT][Orc]Prepare funeral pyres so the dead may be honoured. +[OUT]Bury the bodies out of respect first. +[OUT]Bury the bodies out of respect first. +[OUT]Bury the bodies out of respect first. +[OUT]The unnatural forces binding these unliving are still weak. Try to break this bond and thus free their souls. +[OUT]Leave the bones be and continue searching for loot. +[OUT]Leave this place. +[/NODE] + ++[NODE]4 +[STORY] +The ritual works, and you free the unliving souls. +[/STORY] +[OUT]Search the ruins. +[OUT]Search the ruins. +[/NODE] + ++[NODE]5 +[STORY] +The funeral pyres burn high and you utter the guttural charge command so the souls of the fallen may rise in their final call to battle. + +Your spirits are lifted as you feel the presence of the fallen now at peace. +[/STORY] +[OUT]Good. Continue checking the ruins for any usable loot. +[OUT]Good. Continue checking the ruins for any usable loot. +[/NODE] + ++[NODE]7 +[STORY] +The funeral pyres burn high and you utter the guttural charge command so the souls of the fallen may rise in their final call to battle. +[/STORY] +[OUT]Good. Continue checking the ruins for any usable loot. +[OUT]Good. Continue checking the ruins for any usable loot. +[/NODE] + ++[NODE]8 +[STORY] +You bury the bodies according to your custom. Alas, you feel the spirits' heavy unrest in the air, and your own souls feel burdened by it. + +[/STORY] +[OUT]Continue searching the ruins. +[OUT]Continue to search for anything useful. +[/NODE] + ++[NODE]9 +[STORY] +You bury the bodies according to your custom, but perhaps the fallen orcs did not like it, as they rise to attack you! +[/STORY] +[OUT]Fight! +[OUT]Run away! +[OUT]Speak to your unliving kin to calm their anger and offer aid. +[OUT]As nature and harmony sway your soul, use your domain to weaken these unliving before killing them for good! +[/NODE] + ++[NODE]10 +[STORY] +You bury the bodies according to your custom and no unliving rise to kill you, so you likely did well. +[/STORY] +[OUT]Continue to search for anything useful. +[OUT]Continue to search for anything useful. +[/NODE] + ++[NODE]12 +[STORY] +'We... we cannot rest. The dark pulls at us, keeps us here... fire, fire to our bones!' + +One of the unliving connects with your mind, and suddenly you know the proper orcish way to lay them to rest. +[/STORY] +[OUT]Create a funeral pyre and lead the unliving to it, as is their wish. +[OUT]As nature and harmony sway your soul, use your domain to weaken these unliving before killing them for good! +[OUT]As nature and harmony sway your soul, use your domain to weaken these unliving before killing them for good! +[OUT]Just kill the unliving. +[/NODE] + ++[NODE]14 +[STORY] +You defeat the unliving after they were weakened by your domain's intervention. However, it dawns on you that you had a peaceful way of resolving this, so your spirits suffer for this act of violence. +[/STORY] +[OUT]Damn. Keep searching the ruins for loot. +[OUT]Damn. Keep searching the ruins for loot. +[/NODE] + ++[NODE]15 +[STORY] +Your efforts are futile and the unliving attack! +[/STORY] +[OUT]Fight! +[OUT]Run away. +[/NODE] + ++[NODE]18 +[STORY] +With the dead, well, dead again, you can now search the ruins in peace. +[/STORY] +[OUT]Gather up what you can and leave. +[OUT]Gather up what you can and leave. +[/NODE] + ++[NODE]19 +[STORY] +The unliving overwhelm you and force you to run for your lives. +[/STORY] +[OUT]Run. + +[/NODE] + ++[NODE]21 +[STORY] +As you search the old rubble, you hear the voice of a female orc: + +'We witnessed from afar your honourable deed, as expected from a sister, of course. Here, we found some loot that we cannot carry on the long road ahead. Take it and serve the gods well!' +[/STORY] +[OUT]Pound your chest in thanks and bid them farewell. Finish checking the ruins and leave. +[/NODE] + ++[NODE]26 +[STORY] +As you are about to depart, you hear the roaring voice of an orc warrior bellowing at you: + +'You showed our warriors respect and did not let their defiled bodies walk as unliving scourges. Here, have this as our thanks.' +[/STORY] +[OUT]Thank them and depart. +[/NODE] + ++[NODE]27 +[STORY] +As you are about to depart, you hear the roaring voice of an orc warrior bellowing at you: + +'You showed our warriors respect and did not let their defiled bodies walk as unliving scourges. Here, have this as our thanks.' +[/STORY] +[OUT]Gather up what you can and leave. +[/NODE] + ++[NODE]33 +[STORY] +Before you can take your treasure, you hear the roaring voice of an orc warrior bellowing at you: + +'We claim this ruin as our turf, as marked by our fallen kin!' + +[/STORY] +[OUT]Keep listening. Best not to further enrage an already angry orc. +[/NODE] + ++[NODE]35 +[STORY] +You help dig out the bodies and make proper funeral pyres in accordance with orc customs. +[/STORY] +[OUT]Good. Take your loot and leave. +[/NODE] + ++[NODE]36 +[STORY] +You help dig out the bodies and make proper funeral pyres in accordance with orc customs. + +The orcs appreciate your aid, and add some metals as a reward before they bid you farewell. +[/STORY] +[OUT]Good. Take your loot and leave. +[/NODE] + ++[NODE]39 +[STORY] +The orc warrior growls, her sharp, exposed teeth glimmering at you, but then she laughs: + +'Ha! You have a warrior heart and you respected our fallen. You may leave, and may your path be filled with good enemies and strong friends.' +[/STORY] +[OUT]Wish them well too and leave. +[/NODE] + ++[NODE]40 +[STORY] +'You fought well for weakling fleshies. You have tits! Good. + +All this fighting got me hungry. Leave your food, leave the loot, and you're free to go.' +[/STORY] +[OUT]Praise their honour and leave. +[OUT]Leave. +[/NODE] + ++[NODE]41 +[STORY] +Whoever these dead folks were, their killers took off with much of what was usable here, but you still see some salvageable resources and a few scattered weapons that may be good. +[/STORY] +[OUT]Take the stuff and leave. +[/NODE] + ++[NODE]42 +[STORY] +You gather up what little is left in the ruins, but just as you lift a skeleton to pick up its sword, you hear footsteps behind you and see some unliving! +[/STORY] +[OUT]Fight! +[OUT]Run away! +[OUT]Speak to your unliving kin to calm their anger and offer aid. +[OUT]As nature and harmony sway your soul, use your domain to weaken these unliving before killing them for good! +[/NODE] + ++[NODE]43 +[STORY] +'But I tell you what, you showed respect to the dead, even though you buried them instead of burnin'... So help us dig them out and make funeral pyres and you can keep half of the loot.' +[/STORY] +[OUT]Agree to help with the bodies. +[OUT]Agree to help with the bodies. +[OUT][Turmoil] As turmoil is your path, stand firm and say you will not yield to their demands. The loot is yours, and if they think otherwise, they can fight you for it. +[OUT][Turmoil] As turmoil is your path, stand firm and say you will not yield to their demands. The loot is yours, and if they think otherwise, they can fight you for it. +[/NODE] + ++[NODE]45 +[STORY] +'So you surrender... weak, cowardly, and you claim to follow the path of turmoil, do you? Pathetic.' + +The warrior spits in your face and her men kick you out of the ruins, taking away your loot but, surprisingly, not your equipment. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]46 +[STORY] +'Ah, true warriors, good! Do with us as you will. We yield to your swords!' +[/STORY] +[OUT]Kill them all and take their stuff. +[OUT]Take only the loot you found in the ruins, and leave the orcs be. + +[/NODE] + ++[NODE]55 +[STORY] +The funeral pyres burn high and you utter the guttural charge command so the souls of the fallen may rise in their final call to battle. + +Your spirits are lifted as you feel the presence of the fallen now at peace. +[/STORY] +[OUT]Good. Continue checking the ruins for any usable loot. +[OUT]Good. Continue checking the ruins for any usable loot. +[/NODE] + +[/EVENT] + +-- [EVENT] --Traps(18) ++[NODE]2 +[STORY] +You find the scattered remains of an old orcish settlement. + +In the old days, the clans were mostly nomadic, so this is a rare find. + +You soon realise that the area is riddled with traps, surely protecting something farther in. +[/STORY] +[OUT]The traps are old. Simply smash them. +[OUT]The traps are old. Simply smash them. +[OUT][Intellect]Allow intellect to clear your mind and find a path through these traps. +[OUT][Intellect]Allow intellect to clear your mind and find a path through these traps. +[OUT]You're a craftsman. Use your skills to disarm these traps. +[OUT]You're a craftsman. Use your skills to disarm these traps. +[OUT]Leave. +[/NODE] + ++[NODE]9 +[STORY] +You destroy most of the traps, but some leave you with cuts and bruises. +[/STORY] +[OUT]Search the ruins. +[/NODE] + ++[NODE]11 +[STORY] +The traps may be old, but there are just too many. You leave with cuts and bruises and nothing more. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]19 +[STORY] +There are not a lot of valuables here, but you manage to gather some useful resources. + +[/STORY] +[OUT]Gather what you found and leave. +[/NODE] + ++[NODE]20 +[STORY] +You discover a buried chest with some of its contents still intact. + +[/STORY] +[OUT]Gather what you found and leave. +[/NODE] + ++[NODE]29 +[STORY] +You see a safe path that will take you to the centre of these ruins. + +[/STORY] +[OUT]Search the place. +[OUT]Search the place. +[/NODE] + ++[NODE]30 +[STORY] +You disarm the traps without trouble. + +[/STORY] +[OUT]Search the place. +[OUT]Search the place. +[/NODE] + ++[NODE]31 +[STORY] +You see a safe path that will take you to the centre of these ruins. + +[/STORY] +[OUT]Search the place. +[OUT]Search the place. +[/NODE] + ++[NODE]32 +[STORY] +Your mind remains muddled, and you feel depressed by it. + +[/STORY] +[OUT]Leave. +[OUT]The traps are old. Simply smash them. +[/NODE] + ++[NODE]34 +[STORY] +You disarm the traps without trouble. + +[/STORY] +[OUT]Search the place. +[OUT]Search the place. +[/NODE] + +[/EVENT] + +-- [EVENT] --Orc guardians(19) ++[NODE]2 +[STORY] +You find the scattered remains of an old orcish settlement. + +In the old days, the clans were mostly nomadic, so this is a rare find. + +As you search the crude yet sturdy old structures, you spot a group of orcs also arriving here. +[/STORY] +[OUT][Orc]Assert the right of the strongest to claim this find. +[OUT][Orc]Try talking to your kin. +[OUT]Shout to them that like the daughters of Zorya that rule their own clans, you too follow the warrior goddess and thus have the right to these spoils! +[OUT][Harmony] In the name of harmony, try to talk to them. +[OUT]Try to negotiate. +[OUT]Attack! +[OUT]Leave. +[/NODE] + ++[NODE]10 +[STORY] +'Ah, the misguided children of our mistress, yes! + +You allow men in your ranks as equals. This belittles you, but perhaps one day you will learn. + +This is no mere ruin, but a proving ground of old. If you wish to seek rewards here, you will face our spirit, and we'll see if you're true.' + +[/STORY] +[OUT]Agree to take part in a spirit ritual. +[OUT]Refuse and attack! +[OUT]Decline and leave. +[/NODE] + ++[NODE]13 +[STORY] +'Ah, the claim right, yes. One of you against one of ours. Females only, of course -- I would not disrespect you with a male.' + +[/STORY] +[OUT]You are orc and you are female. Agree! +[OUT]An orc is an orc. Insist that an orc male will face them! +[OUT]You have no orc female, but any female can do this! +[OUT]Refuse and attack instead! +[OUT]Refuse and leave. +[/NODE] + ++[NODE]25 +[STORY] +'Shut your traps before we shut them! This is our spot, so beat it!' +[/STORY] +[OUT]Pompous bastards. Attack them instead! +[OUT]Leave. +[/NODE] + ++[NODE]27 +[STORY] +'Oh, just stop yapping! We do not waste our blades on talkers. + +Go, search the outskirts and be glad of the scraps you find there. It is an honour we don't allow easily.' +[/STORY] +[OUT]Thank them and leave. +[OUT]Pompous bastards. Attack them instead! +[/NODE] + ++[NODE]29 +[STORY] +'Ha! Good female brawn, yes, you understand, and you did well by beating me! This land is yours to loot.' +[/STORY] +[OUT]Thank them and start exploring. +[OUT]Allow the orcs to search the outer parts of the land. They fought well and deserve the honour. +[/NODE] + ++[NODE]37 +[STORY] +An orc shaman steps up and feeds you a wretched concoction that tastes of metal and dirt. + +The orcs begin a strange warrior dance and you try your best to join in, asking Zorya's guidance as you do so. +[/STORY] +[OUT]Open your souls to Zorya's path and show those orcs you are true. +[OUT]Decline and leave. +[/NODE] + ++[NODE]41 +[STORY] +'Surender!' + +The orcs spit, turn away from you, and wait for you to leave in shame. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]42 +[STORY] +'Well fought! But these other gods of yours clearly weaken your body and mind, friend. Only Zorya can make you true! + +We won, so it is our turf, but you can search the outer rim. You earned it.' +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]44 +[STORY] +'Argh, I will not yield to a male equal. Of course, I was going easy on you. + +But fair is fair, you have proven your worth, and you shame me. This land is yours to loot.' +[/STORY] +[OUT]Thank them and start exploring. +[OUT]Allow the orcs to search the outer parts of the land. They fought well and deserve the honour. +[/NODE] + ++[NODE]45 +[STORY] +'Surrender! You male piece of shit, how dare you dishonour orc blood so!' + +The orc spits in your face with disgust, then growls at you, her fists clenched. +[/STORY] +[OUT]Leave. +[OUT]Pompous bastards. Attack them instead! +[/NODE] + ++[NODE]48 +[STORY] +You kill the orcs, and the ruins now lie before you for the looting! +[/STORY] +[OUT]Gather the loot and leave. +[/NODE] + ++[NODE]51 +[STORY] +'Yes! Your spirits are strong, and turmoil runs deep in your souls, so we accept your kinship. + +We will search these ruins side by side.' +[/STORY] +[OUT]Agree and begin the exploration. +[/NODE] + ++[NODE]53 +[STORY] +'Your spirit is weak. If you do follow Zorya, you have much yet to learn. + +This land is ours to loot. Leave.' +[/STORY] +[OUT]Leave. +[OUT]Pompous bastards. Attack them instead! +[/NODE] + +[/EVENT] + +-- [EVENT] --Darknessdiff5(20) ++[NODE]2 +[STORY] +You search the old ruins until you realise that a dark, foreboding mist is descending upon this place. + +The black mist is a dreaded remnant of the days of darkness. +[/STORY] +[OUT]Call upon light or harmony to protect you from this dark power. +[OUT]Call upon light or harmony to protect you from this dark power. +[OUT]Call upon turmoil or magic to shield you from the darkness. +[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit! +[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit! +[OUT]Run away. +[OUT]Try to sneak quickly past the mist to get to the possible loot in these ruins. +[OUT][Shadow elf]The black mist is no danger to you. Walk through it and finish searching the ruins. +[OUT][Shadow elf]The black mist is no danger to you. Walk through it and finish searching the ruins. +[/NODE] + ++[NODE]13 +[STORY] +Alas, your divine domain serves only as a beacon for the black mist to strike. + +You are engulfed by its dark clutches, which tear deep into your soul with dread and madness! +[/STORY] +[OUT]Do not let this darkness win. Gather your spirit and fight it! +[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit! +[OUT]Run away. +[/NODE] + ++[NODE]14 +[STORY] +Your domain shields you as the dreaded mist tries to claw its way into your very souls. + +Still uneasy from the experience, you can try to search this place for loot and hope the mist won't come after you again. + +[/STORY] +[OUT]Take what you find and leave. +[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit! +[OUT]Run away. +[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit! +[/NODE] + ++[NODE]23 +[STORY] +The black mist cannot be beaten easily. Before you know it, deep, penetrating darkness engulfs you in its cold clutches and tears at your mind and soul. + +[/STORY] +[OUT]Run! +[/NODE] + ++[NODE]26 +[STORY] +You defeat the darkness and can now attempt to siphon its power. +[/STORY] +[OUT]Siphon the energy. +[OUT]Siphon the energy. +[OUT]Siphon the energy. +[OUT]Siphon the energy. +[OUT]Do not risk meddling with the mist. Search the ruins for loot. +[OUT]Do not risk meddling with the mist. Search the ruins for loot. +[/NODE] + ++[NODE]27 +[STORY] +By the skin of your teeth you manage to avoid the mist, although you still feel some dread lingering, and you find a decent stash of goods for looting. +[/STORY] +[OUT]Gather any loot you find and leave. +[/NODE] + ++[NODE]29 +[STORY] +You siphon some of the dark energy safely, protected by the divine domain of magic. + +[/STORY] +[OUT]Check the ruins for any loot and leave. +[OUT]Check the ruins for any loot and leave. +[/NODE] + ++[NODE]30 +[STORY] +You try to siphon the dark energy, but it does not sit well with your divine domain. + +A spirit sickness befalls you. + +[/STORY] +[OUT]Check the ruins for any loot and leave. +[OUT]Check the ruins for any loot and leave. +[/NODE] + ++[NODE]31 +[STORY] +You siphon some of the dark energy safely. +[/STORY] +[OUT]Check the ruins for any loot and leave. +[OUT]Check the ruins for any loot and leave. +[/NODE] + ++[NODE]32 +[STORY] +The dark mist destroys most of what once stood here, but you find a fairly fresh corpse to loot. +[/STORY] +[OUT]Take the stuff and leave. +[/NODE] + ++[NODE]35 +[STORY] +Your domain shields you as the dreaded mist tries to claw its way into your very souls. + +Still uneasy from the experience, you can try to search this place for loot and hope the mist won't come after you again. + +[/STORY] +[OUT]Take what you find and leave. +[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit! +[OUT]Run away. +[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit! +[/NODE] + ++[NODE]37 +[STORY] +The power of darkness seeps into your spirit, strengthening it from within. +[/STORY] +[OUT]Good. Gather any loot you find and leave. +[/NODE] + ++[NODE]39 +[STORY] +You try to siphon the dark energy, but darkness is a fickle friend. + +A spirit sickness befalls you. + +[/STORY] +[OUT]Check the ruins for any loot and leave. +[OUT]Check the ruins for any loot and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Bear cave(21) ++[NODE]2 +[STORY] +You come across a cave. Its entrance looks like it was once inhabited, but it is now overgrown and dark. +[/STORY] +[OUT]Scout the cave first. +[OUT]Go in. +[OUT]Leave. +[/NODE] + ++[NODE]4 +[STORY] +You scout the cave and see bear tracks. Oddly, you only spot the tracks within the cave, never outside. + +As you peer deeper in, you see a broken wheelbarrow, some other tattered equipment, and a sleeping bear. +[/STORY] +[OUT]Attack! +[OUT][Animal kin or Nature] You sense something odd about the creature. Observe it awhile longer. +[OUT]Sneak past it to gather whatever usable loot lies in the cave. +[OUT]Sneak past it to gather whatever usable loot lies in the cave. +[/NODE] + ++[NODE]5 +[STORY] +You enter the cave. It is dark and damp, but there are signs of humanoid life, broken furniture, and a crooked wheelbarrow. + +Before you can investigate further, you spot a bear. It looks at you and shakes its head and paws, as if trying to wave you away. Then it stops. You hear more roaring and the bear charges! +[/STORY] +[OUT]Fight. +[OUT]Run away! +[OUT]Run away! +[/NODE] + ++[NODE]8 +[STORY] +The bears beat you badly and force you to flee. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]15 +[STORY] +You kill the bear and its pack, and you are free to loot the cave. +[/STORY] +[OUT]One of the younger bears survives and now follows your lead. Leave. +[OUT]Leave. +[/NODE] + ++[NODE]17 +[STORY] +'Cursed bearskin, wheelbarrow, daddy, prison, witch help, bears scary.' + +The bear's voice sounds like a child speaking, and you guess that it has been cursed. The bear points to a small bear figurine you now see on the floor. +[/STORY] +[OUT]Destroy the figurine. +[OUT]Destroy the figurine. +[OUT]Unravel the figurine's magic carefully before destroying it. +[/NODE] + ++[NODE]18 +[STORY] +The bear stirs and wakes, but does not seem to smell or notice you. Instead it sits there, staring at the floor. +[/STORY] +[OUT]Try speaking to the bear. +[OUT]Attack! +[OUT]Sneak past it to gather whatever usable loot lies in the cave. +[OUT][Magic user]You sense a strong presence of magic from the bear. Perform a ritual of cleansing to reveal any hidden mystical weaves. +[OUT]Sneak past it to gather whatever usable loot lies in the cave. +[/NODE] + ++[NODE]19 +[STORY] +The bear looks up at you, its big brown eyes tearful. It grunts and growls, neither humanoid language nor the tongue of the wild, but a strange mix of the two. + +[/STORY] +[OUT]Try to figure out what the bear is saying. +[/NODE] + ++[NODE]21 +[STORY] +You identify a small bear figurine as the totem to which the bear's curse is bound. + +Your ritual slowly unravels the magic weaves and reveals old, dark magic at hand here. +[/STORY] +[OUT]Continue to cleanse the cave. +[/NODE] + ++[NODE]23 +[STORY] +You sneak past the bear and gather up some resources. + +Among the stuff is a small bear figurine, which broke when you left the threshold of the cave. As you look back, you see the bear twist and die in terrible pain. +[/STORY] +[OUT]As you move away, a ghost seems to have attached itself to your service. +[OUT]Leave. +[/NODE] + ++[NODE]24 +[STORY] +The crushed figurine turns to flesh and blood and, as it dies, so does the bear. However, the animal slowly turns into a young girl wearing extravagant clothes. Her body decays in minutes until there are only bones left. + +[/STORY] +[OUT]Lay the bones to rest. +[/NODE] + ++[NODE]25 +[STORY] +A spirit appears, bows in a funny sort of way, and says: 'I thank thee, kind knights of the realm. You did me a great service by rescuing me from a wicked curse. I hope my remains will provide reward for your knightly services.' + +[/STORY] +[OUT]Ask the ghost for its story. +[OUT]The ghost will now aid you in need as well. Nod and gather the riches from the bones. +[OUT]Nod and gather the riches from the bones. +[/NODE] + ++[NODE]28 +[STORY] +The crushed figurine turns to flesh and blood and, as it dies, so does the bear. It screams in pain in a girl's voice. + +All signs of its humanity disappear and the animal becomes just that -- a beast. + +It is, however, free to leave the cave and it does so, looking back at you with a final glimmer of human gratitude, or perhaps sadness. + +[/STORY] +[OUT]The bear will come to your side when you need it. +[OUT]Gather whatever usable remains you can, and leave. +[/NODE] + ++[NODE]31 +[STORY] +You carefully untangle the magic from the bear figurine and feel its tight grip on the bear weaken. + +But the curse is ancient, and there is no time for proper rituals. + +All you can do is choose the fate of the bear. Either allow it to die, and let its human spirit be freed from its bonds. Or let the bear live, but it will be a beast, and no sentience will remain. +[/STORY] +[OUT]Choose to release the human spirit. +[OUT]Choose to let the bear live. +[/NODE] + ++[NODE]32 +[STORY] +The animal slowly turns into a young girl wearing extravagant clothes. Her body decays in minutes until there are only bones left. + +[/STORY] +[OUT]Lay the bones to rest. +[/NODE] + ++[NODE]33 +[STORY] +'I was once a lady, a princess. Daddy did not like me leaving the castle. He said it was getting dark, with beasty folk everywhere. You are not safe, he said, you must stay in the tower.' +[/STORY] +[OUT]Stay silent. +[OUT]Ask what a princess is, exactly. It does not sound like a Slavyan role. +[/NODE] + ++[NODE]34 +[STORY] +'I stayed, but it was so boring. A lady in waiting came once. She was pretty. She told me she would make it so I could roam all the lands free, strong, and safe from any dangers. I clapped my hands and agreed to her terms, even though they were peculiar.' +[/STORY] +[OUT]Peculiar? +[/NODE] + ++[NODE]35 +[STORY] +'She said to ask for a wheelbarrow and bearskin from my father, to tell him it was my greatest wish, which he must grant with a blessing. And of course, Daddy did. + +She told me to wear the bearskin, ride the wheelbarrow, and think of the wild woods. I did.' +[/STORY] +[OUT]Ask if that is when she was turned into a bear. +[/NODE] + ++[NODE]36 +[STORY] +'Yes. But she lied, she lied so. I was trapped again, but now I was alone in the skin of a beast. Other bears would come, do things... bring nasty flesh, and my bestial body devoured it like candy...' + +The princess weeps. + +[/STORY] +[OUT]Ask what happened to the witch. +[/NODE] + ++[NODE]37 +[STORY] +'She came a few times at first, laughed at me, said my daddy deserved it, that all his might would not bring me back, for he would never find his princess, only a bear in a cave.' +[/STORY] +[OUT]Ask if her father ever found her. +[/NODE] + ++[NODE]38 +[STORY] +The ghost nods sadly. 'In a way. His hunters came, saw my things in this cave, and thought the bear ate the princess. They wanted to hurt me, so I and the bears, we... we ate them...' + +The ghost sobs again. +[/STORY] +[OUT]Comfort her and tell her she is now free. +[OUT]Ask if she knows where the witch is now. +[/NODE] + ++[NODE]39 +[STORY] +The ghost looks at you and nods, although you can see it remains tormented. + +It slowly fades away, leaving you in the empty cave. +[/STORY] +[OUT]The ghost will now aid you in need as well. Nod and gather the riches from the bones. +[OUT]Nod and gather the riches from the bones. +[/NODE] + ++[NODE]40 +[STORY] +'Yes, now that you have freed me, I sense her foul presence. The wretched thing dwells not far from here.' + +She shivers in anger. +[/STORY] +[OUT]Comfort her and tell her she is now free. +[/NODE] + ++[NODE]42 +[STORY] +'A daughter to a king, of course. Peasants do ask the funniest questions. + +Or is it that the dark I felt outside has taken even kings and queens, just like the evil witch said? + +Matters little now. I shall continue my story uninterrupted.' +[/STORY] +[OUT]Nod. +[/NODE] + ++[NODE]43 +[STORY] +The bear screams out in pain in a girl's voice. + +All signs of its humanity disappear and the animal becomes just that -- a beast. + +It is, however, free to leave this cave and it does so, looking back at you with a final glimmer of human gratitude, or perhaps sadness. + +[/STORY] +[OUT]The bear will come to your side when you need it. +[OUT]Gather whatever usable remains you can, and leave. +[/NODE] + ++[NODE]45 +[STORY] +The curse is ancient, too strong to be truly undone. + +But you can destroy it, which will free the spirit of the human trapped inside. + +Or you can balance the union of bear and human. The form will remain animal, but the spirit will be human and in control. However, this path has a risk of failing and turning the trapped person into a pure beast. + +[/STORY] +[OUT]Choose to release the human spirit. +[OUT]Choose the path of the bear. +[OUT]Choose the path of the bear. +[/NODE] + ++[NODE]46 +[STORY] +The bear screams out in pain in a girl's voice. + +All signs of its humanity disappear and the animal becomes just that -- a beast. + +It is, however, free to leave this cave and it does so, looking back at you with a final glimmer of human gratitude, or perhaps sadness. + +[/STORY] +[OUT]The bear will come to your side when you need it. +[OUT]Gather whatever usable remains you can, and leave. +[/NODE] + ++[NODE]47 +[STORY] +The bear screams out in pain in a girl's voice, but when it stops, it looks at you, confused: + +'What... what have you done to me? I am a beast now, truly? But then... I am free...' + +[/STORY] +[OUT]Ask the bear for its story. +[OUT]The bear decides to join you, as it does not want to stay out in the wilderness alone. Leave together. +[OUT]The bear leaves but the cave holds remains of others who lived here before. Take what you can and leave. +[/NODE] + ++[NODE]51 +[STORY] +'Yes, I am free. In this skin... forever...' + +[/STORY] +[OUT]The bear decides to join you, as it does not want to stay out in the wilderness alone. Leave together. +[OUT]The bear leaves but the cave holds remains of others who lived here before. Take what you can and leave. +[/NODE] + ++[NODE]52 +[STORY] +As you try to unravel the bear's mystery, you are surprised by more animals, angry and territorial, which chase you away. +[/STORY] +[OUT]Attack! +[OUT]Leave. +[/NODE] + ++[NODE]56 +[STORY] +You sneak in and gather some goods, but the bears wake and attack you viciously, forcing you to flee. + +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Animal or kanibal house(22) ++[NODE]2 +[STORY] +You find an old hut, perhaps a hunting lodge, that has been long abandoned and become overgrown with shrubbery and a tree growing out of its back wall. +[/STORY] +[OUT]Search it. +[OUT]Search it. +[OUT]Search it. +[OUT]Leave. +[/NODE] + ++[NODE]3 +[STORY] +As soon as you step across the threshold, the rotten floorboards break, and you fall down a dark hole. + +As you fall, sticky spiderwebs soften your landing, but as you crash onto a soft, gooey surface, you realise you just crashed into spider eggs, and many red, angry eyes are approaching quickly! +[/STORY] +[OUT]Attack! +[OUT]Try to climb back up! +[OUT][Intellect or Nature ]Inspired by your domain, try to find a quick way to deal with the spiders without a fight. +[/NODE] + ++[NODE]8 +[STORY] +The spiders are dead, but more might be coming. You find the remains of other victims caught in the webs. +[/STORY] +[OUT]Gather what you can and climb back up. +[/NODE] + ++[NODE]10 +[STORY] +The spiders overwhelm you and force you to flee. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]12 +[STORY] +You climb up quickly and use a large stone to cover the hole before the spiders can follow. + +In the hut you find very little of use, but the adrenaline of the escape leaves you feeling invigorated. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]14 +[STORY] +You manage to climb up, but the spiders sting you a few times before you get away. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]17 +[STORY] +You light your torches to burn the webs and direct the smoke deeper into the tunnel towards the spiders. + +The spiders keep away from you, but more might be coming. + +You find the remains of other victims caught in the webs. +[/STORY] +[OUT]Gather what you can and climb back up. +[/NODE] + ++[NODE]19 +[STORY] +You try to think of something fast, but the spiders are faster. They swarm you angrily, and all you can do is climb up to safety as quickly as possible. + +[/STORY] +[OUT]Run. +[/NODE] + ++[NODE]20 +[STORY] +You look through the desolate hut but find nothing of use except a large crow's nest sitting up on what used to be the chimney. + +Giant crows are dangerous, but they are known to collect trophies of their victims in their nest. +[/STORY] +[OUT]Climb up and try to loot the nest before the occupant returns. +[OUT]Climb up and try to loot the nest before the occupant returns. +[OUT]The roof and old chimney are rickety. Shake the nest down. +[OUT]The roof and old chimney are rickety. Shake the nest down. +[OUT]Giant crows are dangerous. Leave. +[OUT][Crow]Fly up and loot the nest. +[/NODE] + ++[NODE]22 +[STORY] +You climb up and reach for a stash of goods just as a loud screech deafens you and you see black feathers and talons nosediving towards you! +[/STORY] +[OUT]Fight! +[OUT]Run away! +[/NODE] + ++[NODE]24 +[STORY] +You climb up and reach for a stash of goods before the owner comes back. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +You shake the nest down without trouble, but just as you are about to loot it, a loud screech deafens you and you see black feathers and talons nosediving towards you! +[/STORY] +[OUT]Fight! +[OUT]Run away! +[/NODE] + ++[NODE]27 +[STORY] +You shake the nest down without trouble and find a stash of goods hidden among the now-dead baby crows. +[/STORY] +[OUT]Contemplate the senseless death of baby crows. +[OUT]Gather the stash and leave. +[/NODE] + ++[NODE]30 +[STORY] +You feel the destruction of the nest was not in line with nature or the path of harmony. + +[/STORY] +[OUT]Gather the loot in shame and leave. +[/NODE] + ++[NODE]39 +[STORY] +You walk in on a group of ruffians enjoying a nice hunk of humanoid leg by the fire. + +Their hungry eyes fall on you and they rise, weapons raised. + +[/STORY] +[OUT]Attack! +[OUT]Run away! +[OUT]Run away! +[OUT][Night demons]Compliment their meal choice and ask if they have anything to trade. +[OUT][Unliving]Point out that you have no nutritional value and ask to be excused from the table. +[/NODE] + ++[NODE]44 +[STORY] +The turmoil inside you was fuming for a fight, so you feel weakened by this escape. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]45 +[STORY] +You kill the ruffians and find they did not carry much on them. Still, you did end their cannibal ways. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]47 +[STORY] +The ruffians beat you badly. You have to drop your food to stop them from running after you! + +[/STORY] +[OUT]Run. +[/NODE] + ++[NODE]61 +[STORY] +You fly up and reach for a stash of goods before the owner comes back. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]62 +[STORY] +The crows beat you and chase you away from their nest. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]63 +[STORY] +They look at you knowingly and nod. One comes up with a bloodied pack of goods to trade. +[/STORY] +[OUT]Trade. +[OUT]Thank them for the offer, but leave. +[OUT]Attack! +[OUT]Pretend to leave, then perform a tactical attack. +[/NODE] + ++[NODE]65 +[STORY] +They look at you, scowl, and nod. +[/STORY] +[OUT]Leave. +[OUT]Pretend to leave, then perform a tactical attack. +[/NODE] + +[/EVENT] + +-- [EVENT] --OrcMap(23) ++[NODE]2 +[STORY] +There's something interesting on the horizon. +[/STORY] +[OUT]Investigate. +[OUT]Investigate. +[OUT]Investigate. +[OUT]Investigate. +[OUT]Investigate. +[OUT]Investigate. +[OUT]Investigate. +[OUT]Investigate. +[OUT]Investigate. +[/NODE] + +[/EVENT] + +-- [EVENT] --Orc loot(24) ++[NODE]2 +[STORY] +You find the scattered remains of an old orcish settlement. + +In the old days, the clans were mostly nomadic, so this is a rare find. + +The remains seem entirely abandoned. +[/STORY] +[OUT]Search. +[/NODE] + +[/EVENT] + +-- [EVENT] --Wolves(25) ++[NODE]2 +[STORY] +Caught off guard by a hurricane, you find a cave you can take shelter in. +[/STORY] +[OUT]Take cover in the cave. +[OUT]Brave the hurricane. +[OUT]Brave the hurricane. +[/NODE] + ++[NODE]3 +[STORY] +You take cover in the cave, but you soon realise you are not alone. A set of hungry wolf eyes is staring at you, and more wolves are sleeping inside. Worse yet, you spot some shapes that indicate werewolves lead this pack. +[/STORY] +[OUT]Attack! +[OUT]Focus on your divine domain for guidance. +[OUT][Night demon] Call out to your kin and ask for shelter. +[OUT][Horz] Dominate these werewolves, make them bow to you! +[OUT]Brave the hurricane. +[OUT]Brave the hurricane. +[/NODE] + ++[NODE]5 +[STORY] +You try to push through and outrun the hurricane, but it throws you about a few times before you manage it. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]7 +[STORY] +The howling of wolves fills the cave. Snarls and growling follow, but eventually the pack moves deeper into the cave, allowing you to take shelter in peace. + +There is a chance that some of the wolves may decide to follow your pack now. +[/STORY] +[OUT]Wait till the hurricane ends and leave. +[/NODE] + ++[NODE]8 +[STORY] +The howling of wolves fills the cave. Snarls and growling follow, but eventually the pack moves deeper into the cave, allowing you to take shelter in peace. + +There is a chance that some of the wolves may decide to follow your pack now. + +[/STORY] +[OUT]Wait till the hurricane ends and leave. +[/NODE] + ++[NODE]11 +[STORY] +You feel the influence of turmoil and nature, and you know you must dominate these werewolves as an alpha would. Only the strongest may lead. +[/STORY] +[OUT]Face the wolves. +[OUT]Fight normally. +[/NODE] + ++[NODE]15 +[STORY] +You kill the werewolves and you're free to take shelter in the cave. + +You even discover a small amount of good stone within. +[/STORY] +[OUT]Leave when the storm is over. +[/NODE] + ++[NODE]18 +[STORY] +You beat the werewolves. The rest of the pack submits to your dominance and leaves. +[/STORY] +[OUT]Leave when the storm is over. +[OUT]Leave when the storm is over. +[/NODE] + ++[NODE]19 +[STORY] +The werewolves beat you badly and chase you away from their turf. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]21 +[STORY] +You discover a young wolf still alive and willing to join your pack. +[/STORY] +[OUT]Take the wolf and leave. +[/NODE] + ++[NODE]27 +[STORY] +The wolves snarl and growl at you, snapping their angry jaws. + +You must either face them or turn back into the hurricane. +[/STORY] +[OUT]Fight. +[OUT]Face the hurricane. +[/NODE] + +[/EVENT] + +-- [EVENT] --Witch house(26) ++[NODE]2 +[STORY] +You come across an old hut in the woods. At first it seems quite run down, but you spot smoke coming from the chimney. +[/STORY] +[OUT]Call out and see if anyone's home. +[OUT]Call out and see if anyone's home. +[OUT]Sneak up to investigate. +[OUT]Sneak up to investigate. +[OUT]Leave. +[/NODE] + ++[NODE]4 +[STORY] +As you approach the house, a set of chimes rings out. It sounds like they are made of silver. + +'Ha! You night demons can stay well away from my house! Hear me!' +[/STORY] +[OUT][Witch]Compliment the house owner on good warding charms. +[OUT]Remark that the silver and charms only weaken you, and you could still go in if you wanted to. But you don't wish her any harm. You only want to talk. +[OUT]Storm in and kill her! +[/NODE] + ++[NODE]5 +[STORY] +Inside the hut you see an old woman hunched over the stove. The room has many dried herbs, strange liquids in vials, wishbones, chicken feet, and all sorts of similar ingredients. +[/STORY] +[OUT]It's a witch. Kill her. +[OUT]It's a witch. Kill her. +[OUT][Witch]Go in to talk, but warn her not to try any funny business. +[OUT]Knock on the door. +[/NODE] + ++[NODE]6 +[STORY] +An old hooded woman answers the door and gestures for you to enter. She then returns to her rocking chair, sits, and says: + +'Come in, come in, strangers. May I offer you hot food? Sweets? Or perhaps some trade?' + +[/STORY] +[OUT]It's a witch. Kill her. +[OUT]It's a witch. Kill her. +[OUT]Go in and speak to her. +[OUT][Witch]Go in to talk, but warn her not to try any funny business. +[/NODE] + ++[NODE]10 +[STORY] +You surprise the old hag and kill her swiftly. Alas, as she dies, she utters a curse on you! + +[/STORY] +[OUT]Plunder the house and leave. +[/NODE] + ++[NODE]11 +[STORY] +You surprise the old hag and kill her swiftly. She tries to curse you before she dies, but you're fast enough to stop her. + +[/STORY] +[OUT]Plunder the house and leave. +[/NODE] + ++[NODE]14 +[STORY] +'I can make a brew with a good kick to it, if you like. Of course, there'll be a price.' +[/STORY] +[OUT]Ask for blessing of the body. [Lose 5 quartz] +[OUT]Ask for blessing of the mind. [Lose 5 topaz] +[OUT]Ask for blessing of the soul. [Lose 5 shadow bone] +[OUT]State your domain of magic or your affinity to the mystical arts, and ask if she would be kind enough to teach you. +[OUT]Offer her food supplies in exchange for some of her wisdom. +[OUT]Ask if you can trade. +[OUT]Leave. +[/NODE] + ++[NODE]15 +[STORY] +The old hag tells you many wise tales. She finishes by saying: + +'And so, if you ever see a pretty lass by the water or think you hear a lovely song at the sea, pray heed my words and pinch yourself three times in the left butt cheek before you go do something silly with one of those seductress demons.' +[/STORY] +[OUT]Thank her for the advice and leave. +[/NODE] + ++[NODE]16 +[STORY] +You hand over the goods, and the hag pricks you with a crude curved dagger. + +She then spits into the blood, picks one of her warts, throws it in and eats the slimy concoction. + +She then throws up violently all over you, and although you are utterly sick, you do feel the effects of the promised blessing. +[/STORY] +[OUT]Thank her and take your leave. +[/NODE] + ++[NODE]17 +[STORY] +You hand over the goods, and the hag pricks you with a crude curved dagger. + +She splatters the blood over a dead rabbit, adds sweat from under her armpit, and spits three times over her right shoulder. + +She then hits you with the rabbit carcass repeatedly, and surprisingly, you begin to feel the desired effect. +[/STORY] +[OUT]Thank her and take your leave. +[/NODE] + ++[NODE]18 +[STORY] +You hand over the goods, and the hag pricks you with a crude curved dagger. + +You await the rest of the ritual, but she just laughs: + +'What, you thought I'd do something weird and nasty? It's all done. The blood did the trick. Till next time.' +[/STORY] +[OUT]Thank her and take your leave. +[/NODE] + ++[NODE]22 +[STORY] +The old hag tells you many fun tales. She finishes with: + +'So now you know, in life, the most precious things are hot water, good teeth, and a soft pillow for your old arse to sit on.' + +Somehow, you do not feel any wiser for it. + +[/STORY] +[OUT]Thank her for the advice and leave. +[OUT]Kill her! +[OUT]Kill her! +[/NODE] + ++[NODE]24 +[STORY] +'Hmm, in the old days I did follow the master, Veles, so I will honour his progeny for tonight. + +Sit, drink, and listen.' + +The old hag tells you many stories before she finally says it is time to go. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]28 +[STORY] +'Ha! Good one. Well met, sister. Now, for strangers I'd play a game of deals and trades and trickery. + +But for you I offer an honest trade between sisters, or I can teach ya some rituals and give ya some herbs, but I'd need some of your spirit energy in exchange. +[/STORY] +[OUT]Trade. +[OUT]Learn some rituals. +[OUT]Thank her for now and leave. +[/NODE] + ++[NODE]30 +[STORY] +You cut your hand, splatter the blood on the cleared ground, and throw three bones each from an unborn child's left hand. + +But the bones do not fall into a pattern, and the voice laughs at you: +'Cheap tricks don't impress me. Go away!' + +[/STORY] +[OUT]Leave. +[OUT]Storm in and kill her! +[/NODE] + ++[NODE]39 +[STORY] +'Bugger off, then. You have no business here.' +[/STORY] +[OUT]Leave. +[OUT]Storm in and kill her! +[/NODE] + ++[NODE]43 +[STORY] +'If you are what I think you are, prove it.' +[/STORY] +[OUT]Perform a simple bone-reading ritual. +[/NODE] + ++[NODE]44 +[STORY] +You cut your hand, splatter the blood on the cleared ground, and throw three bones each from an unborn child's left hand. + +The bones fall into a pattern. +[/STORY] +[OUT]Tell the woman that a dark handsome stranger will come to her door soon. +[/NODE] + ++[NODE]48 +[STORY] +The witch defeats you and lays a curse upon your souls. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]50 +[STORY] +'Well, we traded. Now it's time to leave.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]51 +[STORY] +'Nice tradin' with ya. Bye.' + +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --OrcMain(27) ++[NODE]2 +[STORY] +You are sent to speak to an orc witch. Her name -- Eater of Souls -- strikes fear and respect in the hearts of those you speak to. As she approaches you, others cower away: + +'You come asking about the big light, yes? Those foul lightbringers that kill so many of our orc kin. But why should I say anything to the likes of you? What are your gods to me?' +[/STORY] +[OUT][Zorya]It is Zorya's or Zorza's will that this must be resolved! +[OUT]Out of all the peoples of Slavya, it is the orcs who most share the pantheon with humans, only in different hierarchies. Surely your god can see eye to eye on this? +[/NODE] + ++[NODE]3 +[STORY] +'Bah, yes! You are right -- we fight for the same mistress, so I won't beat around the bush. In truth, I had visions of the champion coming, and I serve as you do. Even if it means talking about an uncomfortable past.' +[/STORY] +[OUT]So this past can help? +[/NODE] + ++[NODE]4 +[STORY] +'Perhaps. You see, we are not learned like your scholars, nor long-lived like the pointy ears and stone folk, and we do not commune with spirits as well as the green midgets. + +But we are born of darkness and chaos. We sense it, it speaks to us. And it tells us this light seeks to burn us to the bone.' +[/STORY] +[OUT]But do they know how to trap the light again and restore this earth-heart? +[/NODE] + ++[NODE]5 +[STORY] +'No. I do not. And as much as we listen to the whispers, our blood boils and we seek to fight. + +But to fight, we need a weapon. Just as the pointy ears were cursed by darkness before the Awakening, we are now weakened by this light.' +[/STORY] +[OUT]Does she know of such a weapon? +[/NODE] + ++[NODE]6 +[STORY] +'I know of one who walks the dark path beyond even my understanding. I should know -- he is my pup. + +He meddles with the forces of death and life, and delves into darkness so deep. Foolish, foolish youth. But he tried to speak to me. Tried to tell me. I will not dishonour my alpha and talk to Shame Bringer, but you should. ' +[/STORY] +[OUT][Orc]A male who wields magic? Why is he alive? +[OUT]Thank her for the information and leave. +[/NODE] + ++[NODE]7 +[STORY] +'Argh! Do not assume to question me. I left him alone on the burning plains. He was supposed to die, but he did not. He may be shameful, but he has earnt his life, and any who tells me otherwise will taste my blade!' +[/STORY] +[OUT]Thank her for the information and leave. +[/NODE] + ++[NODE]10 +[STORY] +'Yes, you may be misguided in not recognising Zorza as your alpha goddess, but you honour her and the hunt master well enough. In truth, I had visions of the champion coming, and I serve as you do. Even if it means talking about an uncomfortable past.' +[/STORY] +[OUT]So this past can help? +[/NODE] + +[/EVENT] + +-- [EVENT] --Necromancer(28) ++[NODE]2 +[STORY] +You approach the tower of Shame Bringer, the orc who supposedly has a way to beat this growing light. + +The place is unremarkable -- a single stone-built tower. The only oddity is the lack of any visible entrance. +[/STORY] +[OUT]Walk up to the tower and tell the orc you were sent here by the goblin shamans. +[OUT]Walk up to the tower and tell the orc you were sent here by Eater of Souls, his mother. +[/NODE] + ++[NODE]3 +[STORY] +An orc male comes out of the tower as if he just walked through the stone. + +'The shamans? Interesting. I did not calculate for such an outcome, though now that you mention it, it does make sense. They too are creatures woven from chaos, magic, and darkness more than light and harmony.' +[/STORY] +[OUT]Does he know how to stop the light? +[OUT]Ask him what his story is. Male orcs who use magic are not common. +[OUT]Implore the orc to tell you how to defeat the light in the simplest possible terms. You have no time for stories and do not care for his motives. +[/NODE] + ++[NODE]4 +[STORY] +'No, we are not. When talent for the mystical shows in a male, the mother is supposed to kill the child. + +Mine is the alpha's best witch. She was granted permission to leave my fate in the hands of chance. And chance favoured me, it seems. I was abandoned to die on the burning plains, but I survived. I called out for death to claim me. Instead it let me live.' +[/STORY] +[OUT][Nyia]Death answered? How so? +[OUT]So what is it that he does? +[/NODE] + ++[NODE]5 +[STORY] +'It was not your mistress, if that is what you ask. It was a lady clad in dark feathers. Death and winter followed her every step. Sadness and wisdom wrapped her neck. + +She said I must use my wits to survive, and only then will the kingdom of death listen to my command. I found myself drowning in darkness and her voice guided me back.' +[/STORY] +[OUT]So what is it that he does? +[/NODE] + ++[NODE]6 +[STORY] +'I am what others call a necromancer. A crude word, but it will suffice. I have mastered the art of undeath. My creatures walk this earth and do my bidding, but there is so much more. + +I delve into the realms of death. I stare into the face of darkness and walk the many paths of chaos.' +[/STORY] +[OUT][Nyia]He claims to have been saved by a lady of death, but necromancy is an affront to the natural circle! +[OUT]How can necromancy help stop the Shattering? +[/NODE] + ++[NODE]7 +[STORY] +'Yes. And she knew it, too, when she saved my life. She could have set me on a path of her choosing, but she did not, claiming that I must make my own fate. + +She has never appeared to me again, but I choose to believe that my path is just as much a part of the circle of life as anything. And now we are here, me holding dark answers, you seeking them.' +[/STORY] +[OUT]How can necromancy help stop the Shattering? +[/NODE] + ++[NODE]8 +[STORY] +'My art of necromancy cannot help directly, but I can. I have learnt a truth. Only darkness can defeat this light. Think on it. + +After the Awakening, we had peace in the grey times, where neither the light nor the dark overwhelmed -- a truce. And yes, the black mist's presence will often cause chaos, but it was good.' +[/STORY] +[OUT]What is he talking about? +[/NODE] + ++[NODE]9 +[STORY] +'The cosmic tree was neither saved nor burned. It remained in stasis as it was. And this worked -- until the lightbringers came. Someone did not like the new truce. So they released the light. + +I can tell you how to make a heart of darkness. Plant it in the earth-cave and destroy the light-beast for good.' +[/STORY] +[OUT]For good? +[/NODE] + ++[NODE]10 +[STORY] +'Yes, the heart will not only slay the host flesh, but also corrupt the light altogether. Some will survive, but not enough to cause trouble. The darkness that still lingers in this world will be enough to keep it in check, maybe even defeat it in time.' +[/STORY] +[OUT]So he is proposing sabotage? A fake heart designed to destroy, not restore, the old ways? +[OUT]And the Shattering? +[/NODE] + ++[NODE]11 +[STORY] +'Yes.' +[/STORY] +[OUT]Will this not bring back the age of darkness? +[OUT]How can this heart of darkness be made? +[OUT]This whole plan is dangerous and cannot be allowed to succeed. Attack the necromancer! +[/NODE] + ++[NODE]12 +[STORY] +'Not entirely, no. The cosmic tree is alive from what I gather, no? I mean, you do serve the gods and they do rely on it. + +So the core of darkness will remain at bay. Only what is left here with us will strengthen. It will be a change. It may in fact affect the pointy ears.' +[/STORY] +[OUT]How? +[/NODE] + ++[NODE]13 +[STORY] +'They are born of light as we are of darkness. They will likely suffer the curse again. But they survived once, so I am sure they can make it again.' +[/STORY] +[OUT]How can this heart of darkness be made? +[/NODE] + ++[NODE]14 +[STORY] +'In short, make a heart of darkness that will corrupt light and destroy much of it. Darkness will be able to fight off the rest and the Shattering should cease, as it is caused by the lightbringers escaping the earth's core.' +[/STORY] +[OUT]So he is proposing sabotage? A fake heart designed to destroy, not restore, the old ways? +[/NODE] + ++[NODE]15 +[STORY] +'The earth shatters as the lightbringers escape the core and come up topside. With the light corrupted, the tremors should stop in time.' +[/STORY] +[OUT]So he is proposing sabotage? A fake heart designed to destroy, not restore, the old ways? +[OUT]Why is he seeking to aid you? +[/NODE] + ++[NODE]16 +[STORY] +'The mroki were once giants, you know? They were changed by darkness and over time became something entirely new. But their hearts, infused with my magic, will trick the mechanism in the living cave into thinking it is a giant's heart. + +You will of course need to defeat the light-beast that now guards the chamber. But if you agree, I will aid you. And remember, not every mroki will have a heart, so it may take some hunting.' +[/STORY] +[OUT]Agree and go hunt for some mroki. They can be found in the darkness, in volcanic biomes,. +[OUT]Refuse and leave. +[/NODE] + ++[NODE]20 +[STORY] +'Pride? Wanting to impress my heartless mother? Or pure survival, maybe. After all, I am master of darkness -- dominance of light or even pure balance are not my friends. If you go my way, I will be stronger, of course.' +[/STORY] +[OUT]So he is proposing sabotage? A fake heart designed to destroy, not restore, the old ways? +[/NODE] + ++[NODE]21 +[STORY] +An orc male comes out of the tower as if he just walked through the stone. + +'So, she did listen, but she was too cowardly to come! Or is it a sign of her brilliance that also resides within me that she should use the champions of other gods to do her bidding? It matters not, for you are here, willing to listen.' +[/STORY] +[OUT]Does he know how to stop the light? +[OUT]Ask him what his story is. Male orcs who use magic are not common. +[OUT]Implore the orc to tell you how to defeat the light in the simplest possible terms. You have no time for stories and do not care for his motives. +[/NODE] + ++[NODE]23 +[STORY] +The necromancer's body turns to dark mist and dissolves. You must find other ways to stop the Shattering. + +Perhaps you can go back to the red cave and speak to the Alchemist again, rescue that dwarf from a prison or seek aid from elves or dwarves. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +'Fools, blind fools!' + +The necromancer defeats you and curses your names. He then disappears with his tower. You must find other ways to stop the Shattering. + +Perhaps you can go back to the red cave and speak to the Alchemist again. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]30 +[STORY] +'Fools, blind fools!' + +The necromancer disappears with his tower. You must find other ways to stop the Shattering. + +Perhaps you can go back to the red cave and speak to the Alchemist again, rescue that dwarf from a prison or seek aid from elves or dwarves. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]31 +[STORY] +'You find a tower, within there are bones and signs of occupancy, but whoever lived here is long gone.' +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --OrcTown(29) ++[NODE]2 +[STORY] +The orc encampment is full of ash and bones of the fallen. It looks like the lightbringers came here after their power increased. + +The place is dead. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + diff --git a/Modules/Animal attack.txt b/Modules/Animal attack.txt new file mode 100644 index 0000000..dc73539 --- /dev/null +++ b/Modules/Animal attack.txt @@ -0,0 +1,558 @@ +-- [EVENT] --Animal attack2(0) ++[NODE]2 +[STORY] +Your journey is interrupted. +[/STORY] +[OUT]See what is happening. +[OUT]See what is happening. +[OUT]See what is happening. +[OUT]See what is happening. +[/NODE] + +[/EVENT] + +-- [EVENT] --Spiders everywhere(1) ++[NODE]2 +[STORY] +As you cross the woodland in search of good resources, you notice that the trees are covered in thick cobwebs. +[/STORY] +[OUT][Turmoil]Embrace fate and charge ahead. +[OUT][Nature]Trust in whatever nature decides to throw in your path. +[OUT]Why wait? Charge in and seek out the spiders to kill them! +[OUT][Hunter]Find a safe path. +[OUT]Find an alternate path. +[OUT]Find an alternate path. +[OUT]Leave altogether. +[/NODE] + ++[NODE]4 +[STORY] +A spider queen stands in your way, be it by chance or fate -- both lie within your domain's reach. + +[/STORY] +[OUT]Stay true to your path and attack! +[OUT]Actually, no. Leave. +[/NODE] + ++[NODE]6 +[STORY] +Nature was kind this time, and although you did spot several giant spiders, they did not attack, sensing that you wish them no harm. + +You are free to gather the goods. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]7 +[STORY] +You find a safe path between the webs, and you reach the grove you were searching for to gather some wood and supplies. + +You also spot the spider nest. +[/STORY] +[OUT]Go kill the spiders! +[OUT][Hunter]Set a trap. +[OUT]Gather what you came for and leave. +[/NODE] + ++[NODE]9 +[STORY] +You fight your way through the spiderwebs and find some dead bodies of those who were not so lucky. Eventually, you reach the grove where you look for the resources. +[/STORY] +[OUT]Gather what you can and leave. +[/NODE] + ++[NODE]15 +[STORY] +The spiders are dead. You find the remains of some unfortunate souls taken by the beasts. +[/STORY] +[OUT]Gather what you can and leave. +[/NODE] + ++[NODE]16 +[STORY] +The spiders beat you badly and force you to flee. Nasty spider bites linger as you run. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]29 +[STORY] +The spider queen lies at your feet as a trophy and sign of your prowess. You feel empowered by your domain. + +Afterwards, you reach the grove where you look for the resources. +[/STORY] +[OUT]Gather what you can and leave. +[/NODE] + ++[NODE]30 +[STORY] +You find another path, but some of the spiders still come after you. You take a few nasty bites before you get away. + +You do, however, reach the grove and gather some wood. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]31 +[STORY] +The trap works well. Some spiders lie dead, and the others run off. You find the remains of some unfortunate souls taken by the beasts. +[/STORY] +[OUT]Gather what you can and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Wolves(2) ++[NODE]2 +[STORY] +As night falls, you hear the howling of wolves likely out on the prowl. +[/STORY] +[OUT][Night demon]Command these wolves to obey your alpha howl! +[OUT][Wolf]Howl back and signal that your pack is not here to challenge them. +[OUT]Stand firm and fight! +[OUT][Hunter]Set a wolf trap. +[OUT]Run away. +[OUT]Run away. +[/NODE] + ++[NODE]3 +[STORY] +Your presence screams dominance into the night, and the wolves heel to your will. + +They also abandon the prey they already caught. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]4 +[STORY] +You howl and the other pack responds in kind. + +They circle around you but do not attack. You can either try to dominate them or leave their hunting grounds. +[/STORY] +[OUT]Dominate. +[OUT]Leave. +[/NODE] + ++[NODE]5 +[STORY] +The hunted becomes the hunter as you stalk the wolf pack quietly. You pick off a few stragglers, so the pack should be easier to deal with now. +[/STORY] +[OUT]Attack! +[OUT]Lead the wolves into a trap. +[/NODE] + ++[NODE]7 +[STORY] +The wolves are gaining on you, so you are forced to drop some of your food to escape. +[/STORY] +[OUT]Run. + +[/NODE] + ++[NODE]15 +[STORY] +The wolves beat you badly and force you to flee. Some of your wounds become infected. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]23 +[STORY] +Your presence screams dominance into the night, and the wolves heel to your will. + +They also abandon the prey they already caught. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]24 +[STORY] +You fail to dominate the pack and they chase you off their hunting ground, wounded but not dead. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Wild boars(3) ++[NODE]2 +[STORY] +As you cross the woodland, you come across some wild piglets. +[/STORY] +[OUT]Where there are piglets, there's surely an overprotective mother nearby. Cautiously observe the area. +[OUT][Beastmaster]Wild piglets are perfect for taming, but first you must lure one out without it alerting its mother. +[OUT][Hunter]A mama boar is surely nearby. Set a trap so you separate the pack and only hunt a smaller batch. +[OUT]Go in closer to try to capture the piglets. +[OUT]Go in closer to try to capture the piglets. +[OUT]Leave. +[/NODE] + ++[NODE]3 +[STORY] +Sure enough, you soon spot a small pack of older boars rummaging through the foliage. +[/STORY] +[OUT]It is harmful to the herd to kill piglets or the mother. Instead, separate the weaker males to hunt them. +[OUT]Better not risk harming the young. Circle around the pack and leave. +[OUT]It is harmful to the herd to kill piglets or the mother. Instead, separate the weaker males to hunt them. +[/NODE] + ++[NODE]5 +[STORY] +You lure away a strong piglet and train it to become your very own boar. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +You try to catch the piglets, but a pack of angry boars charges you instead. + +Luckily, you are able to fight them off. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]27 +[STORY] +The boars beat you badly and force you to flee. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]29 +[STORY] +You try to separate the pack, but you fail and are forced to kill the mother and the young. + +This is not the way of nature, but you do get more meat and leather. +[/STORY] +[OUT]Leave. +[OUT]Leave. +[/NODE] + ++[NODE]32 +[STORY] +No matter how hard you try, those little piglets are determined to stick together, close to their mother. You're worn out when you hear the grunts of the old boar and are forced to back away. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]38 +[STORY] +It is harmful to the herd to kill piglets or the mother, so you feel the burden of your disrespect for nature. +[/STORY] +[OUT]Leave. +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Lightbirds(4) ++[NODE]2 +[STORY] +You see a dark cloud approaching at an oddly high speed. +[/STORY] +[OUT]Scout ahead. +[OUT]Scout ahead. +[OUT]Brace yourself for whatever this is. +[OUT]Run away. +[/NODE] + ++[NODE]4 +[STORY] +You notice that it is a flock of crows heading your way, but they are not behaving naturally. + +They do not follow wind currents, instead moving through the sky like an ugly hammer, nor do they communicate with one another, instead flying in eerie silence. Their typically beady black eyes emit a dull white glow. +[/STORY] +[OUT]Attack these abominations! +[OUT][Turmoil and Magic]This is a perversion of light, and as such, your domain suffers a strain. But you also have a keen sense of the source and can try to fight it with your spirit. +[OUT]Run away. +[/NODE] + ++[NODE]5 +[STORY] +A flock of crows descends upon you, but they are not behaving naturally. + +They do not follow wind currents, instead moving through the sky like an ugly hammer, nor do they communicate with one another, instead flying in eerie silence. Their typically beady black eyes emit a dull white glow. + +You feel a curse take you even before they attack. +[/STORY] +[OUT]Fight! +[/NODE] + ++[NODE]11 +[STORY] +The birds beat you badly and force you to flee, but strangely, they also wound your spirit. A heavy white light tangles your souls and does not let go easily. +[/STORY] +[OUT]Run away. +[/NODE] + ++[NODE]16 +[STORY] +Whatever power holds these birds is strong and unrelenting. It burns deep into your soul, seeking to cleanse you of all that you are. + +You escape, but your spirit suffers. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +You banish whatever force holds these crows. Some of the birds fall dead at your feet, while others fly away, confused. And some may want to stay with you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +You defeat the odd birds, and as their bodies fall, some of them burn out from the inside, while others that survived look confused and dazed. And some may want to stay with you. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]23 +[STORY] + You defeat the odd birds, and as their bodies fall, some of them burn out from the inside, while others that survived look confused and dazed. And some may want to stay with you. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]24 +[STORY] +You notice that it is a flock of crows heading your way, but they are not behaving naturally. + +They do not follow wind currents, instead moving through the sky like an ugly hammer, nor do they communicate with one another, instead flying in eerie silence. Their typically beady black eyes emit a dull white glow. You feel an odd burning sensation from your domain, an unnatural pull towards the light. +[/STORY] +[OUT]Attack these abominations! +[OUT][Light]This is a perversion of your domain. Try to fight it off with willpower. +[OUT][Turmoil and Magic]This is a perversion of light, and as such, your domain suffers a strain. But you also have a keen sense of the source and can try to fight it with your spirit. +[OUT]Run away. +[/NODE] + +[/EVENT] + +-- [EVENT] --Rat nest(5) ++[NODE]2 +[STORY] +You fall into an underground tunnel and realise it is a nest filled with bones, excrement, and rats, plenty of rats. +[/STORY] +[OUT]Attack! +[OUT]Send in the cats and dogs to deal with this nuisance. +[OUT][Wisdom]You know a trick or two when it comes to rats. Chase them away. +[OUT][Rat]Tell your fellow vermin that you're only here to say hi, and leave them be. +[OUT]Try to climb back up quickly. +[/NODE] + ++[NODE]8 +[STORY] +Whether you use a flute playing the right tune or the quiet whisper of the animal tongue, you chase the vermin away. + +You also find the remains of a lone adventurer holding a flute. Clearly, he did not know his rat tunes. +[/STORY] +[OUT]Gather what you can and leave. +[/NODE] + ++[NODE]12 +[STORY] +You clear this nest and find the remains of a lone adventurer holding a flute. Clearly, he did not know his rat tunes. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +The rats swarm you and force you to flee. You suffer a few infected bites on your way up. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]21 +[STORY] +You notice a young rat stayed behind and is hovering nearby. Perhaps it could be trained, but it could also be rabid, and you'll get ill. +[/STORY] +[OUT]Try to train it. +[OUT]Try to train it. +[OUT]Kill it and leave. +[/NODE] + ++[NODE]22 +[STORY] +The rats nod and let you leave without trouble. You even get a gift from them. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]23 +[STORY] +Your pets go in and do their business clearing the nest of vermin. +[/STORY] +[OUT]Gather what you can and climb back up. +[/NODE] + +[/EVENT] + +-- [EVENT] --Sweet honey(6) ++[NODE]2 +[STORY] +As you cross the plains, you spot a busy beehive full of honey and nectar. It could be very nutritious, perhaps even cure some wounds. +[/STORY] +[OUT][Bee]Demand that the honey be given to you, now. +[OUT][Druid]Ask the bees for the pleasure of their honey. +[OUT]Attack! +[OUT][Hunters and gatherers]You know how to smoke out these stingers so you can loot the hive. +[OUT]Go around the hive and leave. +[/NODE] + ++[NODE]3 +[STORY] +The bees back down and allow you to take a share of the spoils. + +Another younger bee, perhaps a queen to be, observes you with a spark of challenge in her eyes. +[/STORY] +[OUT]Accept her challenge, bee to bee. [Queen bee only] +[OUT]Drink the nectar and honey. +[OUT]Drink the nectar and honey. +[/NODE] + ++[NODE]4 +[STORY] +The bees buzz around you as if assessing the sincerity of your words, and some sting you. But when they see you remain calm, they allow you to sample their goods. +[/STORY] +[OUT]Drink the nectar and honey. +[OUT]Drink the nectar and honey. +[OUT]As the bees let their guard down, you can perform a ritual that will daze the stingers and allow you to rob their hive properly. +[/NODE] + ++[NODE]8 +[STORY] +You set up the trap and light the fires to create the smoke. Now you just need to figure out the right wind direction and time to spring your trap. +[/STORY] +[OUT]Set the trap. +[OUT]Actually, just attack instead! +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +As a druid, you feel dirty for betraying your nature so. + +Still, that's what you get for pairing up with a witch. The hive stands open for looting now, and you discover that the bees have hoarded some amber here. +[/STORY] +[OUT]Drink the nectar and honey. +[/NODE] + ++[NODE]29 +[STORY] +Despite this being an unfair duel, you know the way of your kin is such. You won, so they honour you and give you gifts. +[/STORY] +[OUT]Accept and leave. +[/NODE] + ++[NODE]33 +[STORY] +The hive stands open for looting now. The honey nectar heals your wounds, and you discover that the bees have hoarded some amber here. +[/STORY] +[OUT]Drink the nectar and honey. +[/NODE] + ++[NODE]35 +[STORY] +The bees go into a frenzy and sting you badly. A heavy illness lingers as you run away. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Night bat atack(7) ++[NODE]2 +[STORY] +A swarm of bats descends upon you out of nowhere! +[/STORY] +[OUT][Turmoil]The sudden flush of excitement feeds your domain and makes your heart beat faster. Attack! +[OUT][Night demon]Demand obedience from the flying rodents! +[OUT][Perception]Stay still and allow them to fly past, even if it means taking a few scrapes. Try to spot exactly where they came from. +[OUT]Fight! +[OUT]Run away! +[OUT]Run away! +[/NODE] + ++[NODE]7 +[STORY] +The bats swarm you and feed on your blood, leaving some of you diseased. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]9 +[STORY] +You kill the bats without much trouble. +[/STORY] +[OUT][Perception]You scout the place where the bats came from. +[OUT]Leave. +[/NODE] + ++[NODE]15 +[STORY] +The bats fly past you, leaving some scratches, and you see a small, hidden entrance to a cave. +[/STORY] +[OUT]Investigate. +[OUT]Investigate. +[/NODE] + ++[NODE]16 +[STORY] +You carefully sneak in and discover a rabid bear raging inside. A decent-looking weapon is lodged in its side, but the wound is old and not likely to slow its attack. +[/STORY] +[OUT]Attack! +[OUT]Leave. +[/NODE] + ++[NODE]17 +[STORY] +You find the cave empty, although there are signs of something big passing through it -- likely what scared the bats. + +You find a stash of good stone. +[/STORY] +[OUT]Gather what you can and leave. +[/NODE] + ++[NODE]19 +[STORY] +The bear is dead, and you can claim the weapon lodged in its side. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]21 +[STORY] +You see a small, hidden entrance to a cave. +[/STORY] +[OUT]Investigate. +[OUT]Investigate. +[/NODE] + ++[NODE]22 +[STORY] +The bats obey your night call and clear away. +[/STORY] +[OUT][Perception]You scout the place where the bats came from. +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Animal attack1(8) ++[NODE]2 +[STORY] +Your journey is interrupted. +[/STORY] +[OUT]See what is happening. +[OUT]See what is happening. +[OUT]See what is happening. +[/NODE] + +[/EVENT] + diff --git a/Modules/Bandits attack.txt b/Modules/Bandits attack.txt new file mode 100644 index 0000000..0c5eb26 --- /dev/null +++ b/Modules/Bandits attack.txt @@ -0,0 +1,1659 @@ +-- [EVENT] --Orc bandits(0) ++[NODE]6 +[STORY] +The bandits seem satisfied with free loot. They do not pursue. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]9 +[STORY] +You try running, but they are gaining on you fast. + +[/STORY] +[OUT]Drop some of your bags and run away. +[/NODE] + ++[NODE]13 +[STORY] +The orcs are dead, and their loot is yours. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]15 +[STORY] +The orcs take much of your belongings but leave you alive. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]21 +[STORY] +The matriarch watches you with an uncomfortable intensity. + +'You -- you are so nasty-looking. I like it. + +Mate with me, and you will not regret it.' + +[/STORY] +[OUT]Agree. +[OUT]Decline. +[OUT]Attack! +[/NODE] + ++[NODE]24 +[STORY] +You are ambushed by orc bandits! + +[/STORY] +[OUT][Orc matriarch]Order them to heel before your authority! +[OUT][Orc matriarch]Order them to heel before your authority! +[OUT][Orc]Growl a battle cry and charge! +[OUT]Fight! +[OUT][Zorya]In Zorya's name, demand respect! +[OUT]Try to parley with them. +[OUT]Drop some of your bags and run away. +[OUT]Run away! +[OUT]Run away! +[/NODE] + ++[NODE]25 +[STORY] +'We are free from your tyranny, matriarch! We are the clanless, and we will never heel again!' + +They attack with greater ferocity! + +[/STORY] +[OUT]Fight! +[/NODE] + ++[NODE]26 +[STORY] +'Argh... even out here, even though we're clanless, we still have honour. We bow to your rank, matriarch.' + +The orcs leave, each dropping something as penance for their dishonour. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]27 +[STORY] +You see the orcs hesitate when you invoke Zorya's name. + +But you also know that your goddess is one of combat and valour, so they are unlikely to stop and talk on her account. + +[/STORY] +[OUT]In the name of Zorya, attack them! +[OUT]Use this chance to flee. +[/NODE] + ++[NODE]31 +[STORY] +'Good tradin' with you. Fire in your hearts!' + +They walk off. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]32 +[STORY] +'We're not a charity, so drop some of your shit or get beaten.' + +[/STORY] +[OUT]Say that you do not have enough for the fee. [Lose 10% equipment] +[OUT]Attack! +[/NODE] + ++[NODE]37 +[STORY] +'Your tongues wag well. Pay us a small fee, and we can trade with you.' + +[/STORY] +[OUT]Agree. +[OUT]Say that you do not have enough for the fee. [Lose 10% equipment] +[OUT]Attack! +[/NODE] + ++[NODE]38 +[STORY] +You are now painfully aware of orc mating rituals, yet you are also pleasantly surprised by the matriarch's predatory prowess. + +The bandits depart. + +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Slavers ambush(1) ++[NODE]2 +[STORY] +You are ambushed by grisly looking bandits who circle you like vultures: + +'So what do we have here? Healthy-looking bunch. Fetch us a good price.' +[/STORY] +[OUT]Try to break through their lines and run away! +[OUT]Attack! +[OUT]Try reasoning with them. +[OUT]Attempt to use your charm on them. +[/NODE] + ++[NODE]6 +[STORY] +You run away and leave the scoundrels behind. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]8 +[STORY] +You kill the slavers and search for any captives, but you find that some people must have escaped during the fighting. + +Still, some may decide to join you. +[/STORY] +[OUT]Search for anyone who may still be here, then leave. +[OUT]Search for anyone who may still be here, then leave. +[OUT]Search for anyone who may still be here, then leave. +[OUT]Search for anyone who may still be here, then leave. +[OUT]Search for anyone who may still be here, then leave. +[/NODE] + ++[NODE]13 +[STORY] +You barely get away, but not without bruises and having to abandon some bags. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]15 +[STORY] +'Grown-ups make more trouble than they're worth. Stay down and thank your gods we're not in a killin' mood today.' +[/STORY] +[OUT]Stay down and wait for them to leave. +[/NODE] + ++[NODE]19 +[STORY] +'Oi, this one will bring an extra good price. Yeah, yeah, fuck the young ones, let's take this one!' + +They draw in closer. +[/STORY] +[OUT]Try to break through their lines and run away! +[OUT]Attack! +[/NODE] + ++[NODE]21 +[STORY] +'Your lucky day, pretty face. You're coming with us. The rest of you, stay down, or we'll skin you.' + +[/STORY] +[OUT]Stay down and wait for them to leave. +[/NODE] + ++[NODE]27 +[STORY] +'Guess we've been known to do honest business of this. How about you sell us a kid, eh? We'll pay good gold and add this here mangy dog.' + +He points to a wolf by his side. +[/STORY] +[OUT]Agree. [Lose one child] +[OUT]Decline and offer to pay them to go away. +[OUT]Use this distraction as an opportunity to make a run for it! +[OUT]Use this distraction as an opportunity to make a run for it! +[OUT]Now that they don't expect it, attack! +[/NODE] + ++[NODE]33 +[STORY] +'Guess we've been a bit overburdened as it is. Tell ya what, how about you become customers instead? You pay us, we give you a child -- healthy, obedient, good as new.' + +[/STORY] +[OUT]Agree. Pay them first, then you will receive the child. +[OUT]Decline and offer to pay them to go away. +[OUT]Use this distraction as an opportunity to make a run for it! +[OUT]Use this distraction as an opportunity to make a run for it! +[OUT]Now that they don't expect it, attack! +[/NODE] + ++[NODE]39 +[STORY] +You slaughter the slavers, and those who survived flee. + +Their cages look mostly empty, but maybe you can still find and free some folk. +[/STORY] +[OUT]Search them, get what you can, and leave. +[/NODE] + ++[NODE]45 +[STORY] +'Guess we've been known to do honest business of this. How about you sell us a kid, eh? We'll pay good gold and add this here mangy dog.' + +He points to a wolf by his side. +[/STORY] +[OUT]Agree. [Lose one child] +[OUT]Decline and offer to pay them to go away. +[OUT]Use this distraction as an opportunity to make a run for it! +[OUT]Use this distraction as an opportunity to make a run for it! +[OUT]Now that they don't expect it, attack! +[/NODE] + ++[NODE]46 +[STORY] +'And we ain't in the kindly mood. We'll take ya by the skin, we will...' + +The slavers become agitated with excitement as they threaten you, and you have a slim chance to escape. +[/STORY] +[OUT]Run away! +[/NODE] + +[/EVENT] + +-- [EVENT] --Goblin bandits(2) ++[NODE]2 +[STORY] +You're ambushed by goblin bandits! + +[/STORY] +[OUT]Fight! +[OUT]Agree to give up some of your things. +[OUT][Goblin]Try to parley with the bandits. +[OUT][Magic or Intellect] In Marovit's name, and that of your domain, compel them to leave you alone. +[OUT]Try to talk them out of it. +[/NODE] + ++[NODE]6 +[STORY] +'Eh, me think it is never good to crap on your own. What can you offer?' + +[/STORY] +[OUT]Use this distraction as an opportunity to attack! +[OUT]Offer to throw them a party with good food, drink, and rest to fuel them for future banditry. +[OUT]Convince them that the bandit life is unwise in the eyes of the goblin gonefathers. +[/NODE] + ++[NODE]8 +[STORY] +'Oh, why not, let us gobbos break bread. Here, have some herbs to make the party better.' + +[/STORY] +[OUT]Party with the goblins. +[/NODE] + ++[NODE]12 +[STORY] +'Bah, why we care about your gods? Even if they're gobbos, we ain't bothered. + +Now shell out or get beat!' + +[/STORY] +[OUT][Wise ones]Speak once again of Marovit's might, of his dominion over magic, of his power over nightmares and the spirit world. +[OUT][Orc]Growl at them and say that if they don't respect Marovit, you will make them eat their own green guts. +[OUT][Orc]Growl at them and say that if they don't respect Marovit, you will make them eat their own green guts. +[OUT]Agree to give up some of your things. +[OUT]Fight! +[OUT]Try to talk them out of it. +[/NODE] + ++[NODE]13 +[STORY] +'Ah, you so right, man, we go do this thing, but we're not happy. + +You shame us. We go back to our tribe.' + +Before they depart, they leave some of their stolen loot for you. +[/STORY] +[OUT]Invite them to eat and drink before they depart. +[OUT]Invite them to eat and drink before they depart. +[OUT]Ask them to trade. +[/NODE] + ++[NODE]14 +[STORY] +The goblins nod and listen, then nod more... + +'Yeah, yeah, we bad, we go away now.' + +They leave, but you realise too late that they robbed you while you were talking! + +[/STORY] +[OUT]Damn it. +[/NODE] + ++[NODE]16 +[STORY] +You kill the bandits and are free to loot their bodies. + +[/STORY] +[OUT]A boar decides to stay with you. +[OUT]Leave. +[/NODE] + ++[NODE]17 +[STORY] +The goblins beat you badly and take most of your bags of equipment. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]20 +[STORY] +'You show us good times, you show us wisdom. Our boar will stay and serve you for a bit. Be well, and may gonefathers watch over you.' + +[/STORY] +[OUT]Bid them farewell. +[/NODE] + ++[NODE]24 +[STORY] +'Eh, maybe you're right, like. Yeah. + +We'll just go...' + +[/STORY] +[OUT]Let them leave. +[OUT]Use this distraction as an opportunity to attack! +[/NODE] + ++[NODE]25 +[STORY] +'Eh, maybe you're right, like. Yeah. + +We'll just go...' + +[/STORY] +[OUT]Let them leave. +[OUT]Use this distraction as an opportunity to attack! +[/NODE] + ++[NODE]26 +[STORY] +'You fucking barbarian pigs! Always bullying us. Die!' + +[/STORY] +[OUT]Fight! +[/NODE] + ++[NODE]27 +[STORY] +'Bah, you do talk so well. Our bandit code won't let us just leave, but if you give us some of your food, or stuff of your choosing, we will go and not bother you anymore.' + +Share some food and drink to mark this truce. +[/STORY] +[OUT]Agree to give up some of your chosen things. +[OUT]Agree to lose 40% of your food. +[OUT]Use this distraction as an opportunity to attack! +[/NODE] + ++[NODE]31 +[STORY] +'What, changed your minds, eh? We'll just take what we like, then!' + +[/STORY] +[OUT]Lose some equipment. +[OUT]Go back to trade. +[/NODE] + ++[NODE]35 +[STORY] +'You show us good times, you show us wisdom. Our boar will stay and serve you for a bit. Be well, and may gonefathers watch over you.' + +[/STORY] +[OUT]Bid them farewell. +[/NODE] + +[/EVENT] + +-- [EVENT] --Dwarven bandits(3) ++[NODE]2 +[STORY] +A band of dwarven bandits stands in your way: + +'Halt! This bit of road here is ours, but you're in luck -- all we need today's your food. + +Drop it and yer free to go.' +[/STORY] +[OUT][Dwarf]Say that you will give up your food if they win a drinking contest. +[OUT][Svarog] Assert your kinship with the dwarves through the lord of light. +[OUT][Svarog] Assert your kinship with the dwarves through the lord of light. +[OUT]In the name of light and turmoil, attack the dishonourable dwarves. +[OUT]Attack! +[OUT]They don't seem too committed to this. Try talking them out of it. +[OUT][Bandit]Question their bandit ways if all they take is food. +[OUT]Give up the food. +[/NODE] + ++[NODE]4 +[STORY] +'Aye, I see the mark of the great blacksmith upon you. Shite land on my head if I care for that shit. + +You give us the food, laddies, or get a beatin', Svarog or no Svarog.' +[/STORY] +[OUT]Attack! +[OUT][Bandit]Question their bandit ways if all they take is food. +[OUT]Give up the food. +[/NODE] + ++[NODE]8 +[STORY] +'Haugh... yes, you are one tough son of the stone!' + +The other bandits nod in agreement, pat you on the back, and let you be on your way. + +'Aye, I see the mark of the great blacksmith upon you. Shite. We'd rather eat dirt than dishonour one human who knows his smithing.' + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]9 +[STORY] +'Bah, ya drink well, but not well enough, eh? Ha! + +Deal's a deal, so we'll have some of that food before ya be on your way, laddies.' +[/STORY] +[OUT]Leave the food and go. +[/NODE] + ++[NODE]15 +[STORY] +You kill the bandits and take their loot. +[/STORY] +[OUT]Leave. +[OUT]Leave. +[/NODE] + ++[NODE]16 +[STORY] +The bandits beat you badly and take your food and equipment, but at least they leave you breathing. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]21 +[STORY] +'Aye, ya got us. We ain't cut out to be beatin' folk for no reason. + +We're banished, but we still have our honour. Thank ya for reminding us. + +If you like, we'll trade with ya, eh?' + +The dwarves also leave a small gift in thanks. +[/STORY] +[OUT]Agree to trade. +[OUT]Talk, drink, and leave. +[/NODE] + ++[NODE]22 +[STORY] +'Enough talkin' -- we're takin the food, now!' +[/STORY] +[OUT]Give up the food. +[OUT]Attack! +[/NODE] + ++[NODE]33 +[STORY] +'Hold on there, laddie, what in the bearded sage's sake gives you the right to judge? We do our banditin' as we bloody well like!' +[/STORY] +[OUT]Assert that it is certainly not the right way and that you can in fact school them, for a fee. +[OUT]Attack! +[OUT]Give up the food. +[/NODE] + ++[NODE]34 +[STORY] +'Aye, I see the mark of the great blacksmith upon you. Shite. We'd rather eat dirt than dishonour one human who knows his smithing.' + + +[/STORY] +[OUT]Say that Svarog is the god of fires and light, not a human. +[OUT]Say that you will give them some food. +[OUT]Nod and leave. +[/NODE] + ++[NODE]35 +[STORY] +'Oi, don't get yer undies in a twist, story goes that he was once human, that's all I am sayin'.' + +[/STORY] +[OUT]Say that you will give them some food. +[OUT]Nod and leave. +[/NODE] + ++[NODE]36 +[STORY] +'Ah, the shame of it all! I spit on those blasted light-wraiths five times over for taking our homes and forcin' us into a life like this.' + +They accept your gift with humility and leave a small token of their thanks in exchange. +[/STORY] +[OUT]Ask more about the light-wraiths. +[OUT]Nod and leave. +[/NODE] + ++[NODE]37 +[STORY] +'No idea, laddies, no idea. Came when the sun was as bright as ever and scorched our small hamlet, that they did. Took some of our kin, put a strange kind of spell on them. Others just burned from inside and died when the wraiths touched them. + +Nasty business, I tell ya. So we ran, and we're banished now.' +[/STORY] +[OUT]Ask them where their hamlet used to be. Maybe you'll investigate one day. +[OUT]Nod and leave. +[/NODE] + ++[NODE]43 +[STORY] +'Ya make a bloody good point there, laddie. We ain't used to this. We were honest folk till our homes got burnt and, well, we are banished now, and banditry's our lot. + +Here, take this payment, and teach us to do it right!' +[/STORY] +[OUT]Nod and teach them the ways of assertiveness, intimidation, and brutality. +[/NODE] + ++[NODE]44 +[STORY] +'Yeah, yeah, right you are, too soft -- that's what we've been! + +The food, now!' +[/STORY] +[OUT]Give up the food. +[OUT]Attack! +[/NODE] + ++[NODE]47 +[STORY] +'Nothin left of it now, but be wary -- you may come across those light-wraiths if you go that way.' + +[/STORY] +[OUT]Nod and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Elven bandits(4) ++[NODE]2 +[STORY] +You are ambushed by elven bandits! +[/STORY] +[OUT][Elf] Remind them of ancient elven laws that forbid doing harm to one another. +[OUT][Leshy]Call the elves to heel. They are children of the forest and should bow to you! +[OUT][Beautiful]Flutter your eyelashes like crazy. +[OUT]Abandon some of your packs and run for it. +[OUT]Abandon some of your packs and run for it. +[OUT]Try reasoning with the bandits. +[OUT]Attack! +[/NODE] + ++[NODE]4 +[STORY] +'This world has shattered many ancient laws. Our woodland was tarnished by the human blight, burned, harvested, and left in tatters. + +We now take what we desire from those who are weak. It is... refreshing.' +[/STORY] +[OUT]Insist that this is not the way of harmony nor the path of light and nature, all of which they should respect! +[OUT]Scorn them for losing honour and soul for greed. +[OUT]Agree to give them some food, but nothing more. +[OUT]Use this opportunity to try talking sense into them. +[OUT]Attack! +[/NODE] + ++[NODE]7 +[STORY] +You abandon the packs, but the elves fire a few arrows at you. + +[/STORY] +[OUT]Keep running. +[/NODE] + ++[NODE]8 +[STORY] +You kill the elves. +[/STORY] +[OUT]Gather the loot and leave. +[OUT]Gather the loot and leave. +[/NODE] + ++[NODE]9 +[STORY] +The elven bandits beat you badly and take some of your belongings. Luckily, they leave you alive. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]19 +[STORY] +'Perhaps we can come to a more amicable arrangement. We may have strayed from our path thus far, yet it is no reason to abandon all civility. + +You will pay us a small fee, and in exchange, you may trade with us.' +[/STORY] +[OUT]Agree to the fee and trade. +[OUT]Change your mind and attack! +[/NODE] + ++[NODE]21 +[STORY] +'The offer has now expired. We shall take a reasonable ransom but leave you intact. I advise you to take this offering.' +[/STORY] +[OUT]Agree and lose some items. +[OUT]Change your mind and attack! +[/NODE] + ++[NODE]23 +[STORY] +'Your words are as empty as our souls, and your wits as dull as a mortal's life.' + +The elves disappear into the woods, and you realise they robbed you blind! +[/STORY] +[OUT]Damn it. +[OUT]Try to catch them! +[/NODE] + ++[NODE]24 +[STORY] +'You shame us. For the child deities to look down upon us with such righteous disdain... This is painful. + +You have not broken our laws, you have not trespassed on our sacred land, yet we seek violence like common orcs.' +[/STORY] +[OUT]Tell them it is time to return to the right path. +[OUT]Scorn them for losing honour and soul for greed. +[OUT]Attack! +[/NODE] + ++[NODE]26 +[STORY] +You see great despair in their eyes. Some simply drop their weapons to the ground and walk off. + +[/STORY] +[OUT]Gather what they left and leave. +[/NODE] + ++[NODE]29 +[STORY] +'We thank thee, brethren, for you have restored harmony to our lost souls. + +We must now find our way back to the light. May the grace of your pantheon fall upon you.' + +The elves leave you a gift and depart. +[/STORY] +[OUT]Bid them farewell. +[OUT]Bid them farewell. +[/NODE] + ++[NODE]33 +[STORY] +The elven bandits waver in their violent resolve. They nod in agreement. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]34 +[STORY] +The elves are mesmerized by your beauty. + +[/STORY] +[OUT]Insist that this is not the way of harmony nor the path of light and nature, all of which they should respect! +[OUT]Use this opportunity to try talking sense into them. +[OUT]They are distracted -- attack! +[/NODE] + ++[NODE]35 +[STORY] +The elves stop in their tracks, taken aback by your strong words. +[/STORY] +[OUT]Insist that this is not the way of harmony nor the path of light and nature, all of which they should respect! +[OUT]Use this opportunity to try talking sense into them. +[OUT]They are distracted -- attack! +[/NODE] + ++[NODE]36 +[STORY] +'Your beauty soothed our souls and reminded us of the folly of our ways, for this life may be fleeting and wrought with despair, yet such delicate flowers endure and bloom in the dirt. We thank thee.' + +The elves leave you a gift and depart. +[/STORY] +[OUT]Bid them farewell. +[OUT]Bid them farewell. +[/NODE] + ++[NODE]41 +[STORY] +Instead of inspiring change, you have broken their spirit. You see great despair in their eyes. Some simply drop their weapons to the ground and walk off. + +You feel the weight of their despair fall upon you, and this failure cuts your elven soul deeply. + +But they do leave you alone. + +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Scavengers attack(5) ++[NODE]2 +[STORY] +You are ambushed by a band of crazed scavengers, clearly driven to take more risk than usual. +[/STORY] +[OUT]Fight! +[OUT]Try to run away. +[OUT]Stand firm and intimidate them with your brawny muscle. +[OUT]Drop some of your equipment and run away. +[/NODE] + ++[NODE]6 +[STORY] +You face them head on, raise your weapons, and flex your muscles. + +The scavengers look very unsure of themselves now. Some even leave. +[/STORY] +[OUT]Use this chance to attack them. +[OUT]Convince them it is best if they leave, now. +[/NODE] + ++[NODE]17 +[STORY] +The scavengers beat you badly, and you barely escape their savagery as they try to rip anything you have off you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +'Right, right, right, you big, big, scary, we leave you, leave you, yeah, look, we leave our things, you take, you go, you leave us be...' + +They back away and even drop some things. +[/STORY] +[OUT]Leave. +[OUT]Use this opportunity to attack a smaller pack! +[/NODE] + ++[NODE]22 +[STORY] +'You give us your stuff, give it, give it, give it!' + +While they talk, you use the opportunity to run from the crazed pack, but not without losing a few bags. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +You barely got away, not without bruises and not without losing a few bags. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]27 +[STORY] +You run away without trouble. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]32 +[STORY] +You defeat the scavengers. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Striga bandits(6) ++[NODE]2 +[STORY] +Your camp is besieged by a group of humanoids lurking in the darkness. + +'Keep calm and we shall all get what we want tonight.' +[/STORY] +[OUT]Attack! +[OUT]Stay calm and listen to what they have to say. +[OUT][Night demons]Tell the strigas to come out and speak plainly. +[OUT]Run away! +[OUT]Run away! +[/NODE] + ++[NODE]4 +[STORY] +The night demons take your blood, but as agreed, not enough to kill you. + +You may suffer weakness from this, but they leave you be. +[/STORY] +[OUT]Leave. +[OUT]Leave. +[/NODE] + ++[NODE]6 +[STORY] +The lesser strigas shudder and step back. The other one speaks from the dark again: + +'Such malice from one of our own. How sad. We leave you be, then, servants of light...' +[/STORY] +[OUT]Leave. +[OUT]Apologise for the outburst and ask what exchange he meant earlier. +[/NODE] + ++[NODE]7 +[STORY] +You run away, but not without severe blood loss. The creatures were fast and agile in their feasting. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]10 +[STORY] +You kill the strigas and loot their bodies. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]12 +[STORY] +The strigas assault you angrily after you fail to comply with their demands. + +You hear whispers of 'Horz's pack' and, despite their threats, they do not drain you to death. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]14 +[STORY] +A figure steps into the light for only the briefest moment. He is tall, foreboding, and bestially alluring. + +'You will give us some of your blood, and we will not harm you beyond that. Resist, and we shall devour you whole.' + +He steps back into darkness, and his minions step forwards, baring their fangs. +[/STORY] +[OUT]Attack! +[OUT]Assert that you are no mere traveller, but a servant of Horz's pack, so they should step away. +[OUT]Agree to give some blood. +[/NODE] + ++[NODE]15 +[STORY] +A figure steps into the light for only the briefest moment. He is tall, foreboding, and bestially alluring. + +'Ah, a fellow night walker. Hmm, perhaps we can make this exchange even more civil, then?' +[/STORY] +[OUT]Ask what exchange. +[OUT]Tell him to back off or die. +[OUT]In the name of light, tell the striga to leave. +[/NODE] + ++[NODE]16 +[STORY] +'I concluded that my cattle are wearing thin. First darkness spoilt the lot, and now this wretched Shattering with its light-wraiths is destroying your fragile societies.' +[/STORY] +[OUT]Nod and listen. +[/NODE] + ++[NODE]17 +[STORY] +'And so, I have decided a measured approach is more sustainable. I have trained my feral pack to obey. + +We ambush warm-blooded folk, taking only the blood we need. We feast on their flesh only if they resist -- leaving it up to fate, if you will.' +[/STORY] +[OUT]Approve of their practical approach and state that your own ways have become tame to help you survive with people. +[OUT]Question the truth of his words. +[OUT]Affirm that Horz would approve of such measured control. +[OUT]Approve of their practical approach and state that your own ways have become tame to help you survive with people. +[/NODE] + ++[NODE]18 +[STORY] +'Yes, you smell of the human gods. The lord of night is our master too, of course. + +So how about you let us have some blood, and perhaps some meat, if you have any? And we will offer a trade.' +[/STORY] +[OUT]Agree to give blood and trade. +[OUT]Decline giving blood, but part on good terms. +[/NODE] + ++[NODE]19 +[STORY] +'Think what you like, but from what I smell, you too follow a less savage way, for you serve the human pantheon. + +The lord of night is our master too, of course. In that, at least, we can find common ground. + +So how about you let us have some blood, and perhaps some meat, if you have any? And we will offer a trade.' +[/STORY] +[OUT]Agree to give blood and trade. +[OUT]Decline giving blood, but part on good terms. +[/NODE] + ++[NODE]23 +[STORY] +'As you wish. May the moon strengthen you.' + +The strigas disappear into the night, and you feel the night lord's blessing upon you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]24 +[STORY] +'Such raw, bestial power in your words. Such beauty in your every move. + +I will be yours to command if you let me taste you, just once...' +[/STORY] +[OUT]Agree. +[OUT]Agree. +[OUT]Decline and tell him to leave. +[/NODE] + ++[NODE]25 +[STORY] +'You taste like the moon itself. Clearly you serve our master's pack. + +Until we meet again, my love...' + +You feel changed by the embrace of the striga master. You feel his presence at every full moon from now on. +[/STORY] +[OUT]Bid him farewell and leave. +[/NODE] + ++[NODE]27 +[STORY] +'You taste like the moon itself. Clearly you serve our master's pack. + +I will follow that path also. My servant will keep you safe until we meet again, my love...' +[/STORY] +[OUT]Bid him farewell and leave. +[OUT]Bid him farewell and leave. +[/NODE] + ++[NODE]29 +[STORY] +'As you wish...' + +The striga disappear, but you feel watched at every full moon thereafter. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]34 +[STORY] +The strigas listen to your words and back away quietly into the night. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Human bandits(7) ++[NODE]2 +[STORY] +You are ambushed by bandits: + +'Your goods or your lives!' +[/STORY] +[OUT]Attack! +[OUT][Bandit]Suggest a fair trade instead, with you throwing in a bit extra -- less risk for both parties. +[OUT]Give the captain your best smile. +[OUT]Try to parley with them. +[OUT]Run away! +[OUT]Run away! +[/NODE] + ++[NODE]4 +[STORY] +'Heh, I guess it won't do us no harm, so why not?' +[/STORY] +[OUT]Trade. +[/NODE] + ++[NODE]5 +[STORY] +'Huh, yeah, well, I mean, you're kind of cute, so what do you have in mind? I mean, if you fancy a little time to ourselves on the side, my men will leave you be, sure.' +[/STORY] +[OUT]Agree to go with the captain. +[OUT]Play the damsel in distress who does not want to succumb to such base behaviours. +[OUT]Say that perhaps one day you might, but for now how about the two of you just trade goods instead of spilling blood? +[/NODE] + ++[NODE]6 +[STORY] +'Well, I guess I can be convinced to let you pay a smaller fee, and we can even do some trading. Best I can do.' +[/STORY] +[OUT]Agree to the trade. +[OUT]Attack! +[/NODE] + ++[NODE]8 +[STORY] +You manage to run, but not without bruises and lost bags as the bandits chase you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]9 +[STORY] +You kill the bandits and loot their bodies when you discover not only one if alive, but it is a child of yours that was once lost to the bandit trials. + +They plead with you to take them back, saying the bandits made them stay. +[/STORY] +[OUT]Take the youth with you. +[/NODE] + ++[NODE]11 +[STORY] +Among other things, you find a treasure map. +[/STORY] +[OUT]Take it. +[/NODE] + ++[NODE]13 +[STORY] +You are beaten badly and forced to flee to tend to your poisoned wounds. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]17 +[STORY] +'What, no tradin'? In that case, we will take a bit of what we like and let you go scot-free, deal?' +[/STORY] +[OUT]Agree. +[OUT]Attack! +[/NODE] + ++[NODE]20 +[STORY] +'Oh, right, yes, I mean no, I'd never! Well, here, this is for you and maybe, you know, maybe we could find each other sometime soon, go out for a dinner?' +[/STORY] +[OUT]Smile, nod, take his stuff, and leave. +[/NODE] + ++[NODE]21 +[STORY] +'Oh, right, yes, I mean, will you promise to see me again soon? + +Anyway, for banditry's sake, I can't just let you go. I mean, my reputation and all. + +But you pay us extra and we'll trade. This way we're both happy. Well, sort of -- I'd be happier if you came to the side with me.' +[/STORY] +[OUT]Smile and agree to the trade. +[OUT]Agree to go with the captain. +[OUT]Play the damsel in distress who does not want to succumb to such base behaviours. +[OUT]Attack! +[/NODE] + ++[NODE]23 +[STORY] +'Sorry, babe, but you gotta pay up, or I gotta do my rough thing. We'll take some of those bags of yours and you can go, just 'cause your pretty face... made my day shine and all.' + +He looks slightly embarrassed, and his men snicker at him. +[/STORY] +[OUT]Give away the stuff. +[OUT]Attack! +[/NODE] + ++[NODE]26 +[STORY] +You go into some tall shrubbery, and the captain makes sure the men are out of sight: + +'Right, listen, I have a reputation, you know, one has to be the alpha in these packs. But I ain't no rapey person. So if you like, we can just sit here, moan a bit, pretend we did the deed, and part ways.' +[/STORY] +[OUT]Kiss the captain passionately and have some fun. +[OUT]Say you appreciate the candour, and play pretend as he said. +[/NODE] + ++[NODE]27 +[STORY] +'Bit awkward, isn't it... tell ya what, want to trade while we sit here?' + +[/STORY] +[OUT]Trade. +[OUT]Decline, wait out the appropriate time for the ruse to work, and leave. +[/NODE] + ++[NODE]29 +[STORY] +The captain returns to the crew, looking pleased and raunchy. They make some crude jokes, but they walk away as promised. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]31 +[STORY] +The captain is pleasantly taken aback by your advances and willingly lets you take charge. You spend a passionate hour together until the bored bandits start to complain loudly. + +The captain turns to you. + +'Well, as promised, you're free to go... and, eh, maybe we'll meet again, soon?' +[/STORY] +[OUT]Say that it was nice, but it was a one-time thing only. +[OUT]Say that you hope so as well. +[OUT]Say that you hope so as well. +[OUT]Say that you hope so as well. +[OUT]Say that you hope so as well. +[/NODE] + ++[NODE]32 +[STORY] +The captain nods, his face saddened. + +The bandits depart as promised, and you find a small gift left for you. +[/STORY] +[OUT]Leave. +[OUT]Leave. +[/NODE] + ++[NODE]34 +[STORY] +You are about to part ways when the captain turns to you: + +'I cannot leave. You, you are like a ray of sunshine gleaming onto precious gems, making them even prettier, making everything better! I will stay by your side, so help me the gods.' + +[/STORY] +[OUT]Leave together. +[/NODE] + ++[NODE]35 +[STORY] +'You have the gift of the gab, I'll give you that, but I am not buying it, pretty. Shell out or take a beating.? +[/STORY] +[OUT]Allow the bandits to take some of your things. +[OUT]Attack! +[/NODE] + ++[NODE]36 +[STORY] +You are about to part ways when the captain turns to you: + +'I just can't get you out my head, pretty. What say you to comin' with us? Can't offer much, but we'll have us some good fun and sharp eyes here, they always wanted to stay, settle down, so you'll get them to do that good work of yours, a swap, eh?' + +[/STORY] +[OUT]Decline. +[OUT]Agree to the switch. Run into the captain's arms and walk off towards your new adventure. +[/NODE] + ++[NODE]37 +[STORY] +The captain nods, his face saddened. + +The bandits depart as promised, and you find a small gift left for you, carried by a faithful dog. +[/STORY] +[OUT]Leave. +[OUT]Leave. +[/NODE] + ++[NODE]41 +[STORY] +'Sorry, mate, but you gotta pay up, or I gotta do my rough thing. We'll take some of those bags of yours now.' + +[/STORY] +[OUT]Give away the stuff. +[OUT]Attack! +[/NODE] + ++[NODE]45 +[STORY] +You never did see your lover boy again, but some months later, as your child arrives, you realise that you will never forget the scoundrel. +[/STORY] +[OUT]Celebrate. +[/NODE] + ++[NODE]47 +[STORY] +You kill the bandits and loot their bodies. +[/STORY] +[OUT]Gather what you find. +[/NODE] + +[/EVENT] + +-- [EVENT] --Bandits attack(8) +[/EVENT] + +-- [EVENT] --Orc bandit child(9) ++[NODE]2 +[STORY] +You see an orc female approaching with a child. + +'Ah you, the god followers. I come with a message from my sister, who bedded one of you several months ago.' + +[/STORY] +[OUT]Say that the one who mated with the orc is not here. +[OUT]Acknowledge that it was you. +[/NODE] + ++[NODE]3 +[STORY] +'I do not care. My sister sent me to show you the pup. It is custom that the father or his kin should bless it.' + +[/STORY] +[OUT][Orc]Give the father blessing and ask what gender the child is. +[OUT][Orc]Give the father blessing and ask what gender the child is. +[OUT]Agree. +[/NODE] + ++[NODE]4 +[STORY] +The orc shows you an orc child, grown far beyond what you'd expect from its age. + +You make the gesture of a blessing, as directed by the female. She nods: + +'Good.' + +[/STORY] +[OUT]Ask what happens now. +[OUT]Ask what happens now. +[/NODE] + ++[NODE]5 +[STORY] +'Now you take the brat and do with it as you like. Its mongrel blood would have served well, but it looks too human and likely may turn out male. + +We have no use for such a pup. + +Fire and steel!' + +[/STORY] +[OUT]Fire and steel. +[OUT]Fire and steel. +[/NODE] + ++[NODE]6 +[STORY] +'A mongrel child she may be, but she is a girl, so she will be a sister. Who knows, she may prove your blood proud one day. + +And for this, we bring you the father-price. It is custom. Take it. + +Fire and steel!' + +[/STORY] +[OUT]Fire and steel. +[OUT]Object and fight for the child! +[/NODE] + ++[NODE]7 +[STORY] +'Although it is strangely unclear still, the mongrel is most likely a boy, so you will take him now.' + +She hands you the child and walks off. + +[/STORY] +[OUT]Nod in agreement, as is custom. +[/NODE] + ++[NODE]8 +[STORY] +'It is a strong girl. She will make her mother proud and thus the father's blood will bring honour to our clan. + +Take this father-price as a mark of a father's duty done well. + +Fire and steel!' + +[/STORY] +[OUT]Fire and steel. +[OUT]Object and fight for the child! +[/NODE] + ++[NODE]10 +[STORY] +'Customs must be obeyed. You will risk the child's life in combat?' + +She gestures to the child she carries, showing no signs of cutting it down for combat. + +[/STORY] +[OUT]Let her go. +[/NODE] + +[/EVENT] + +-- [EVENT] --Unliving ruins spwn(10) ++[NODE]2 +[STORY] +As you explore, you notice long-dead humanoid remains scattered all over the place. + +They look larger than human, possibly orcish. +[/STORY] +[OUT]Leave the bones be and continue searching for loot. +[OUT][Orc]Prepare funeral pyres so the dead may be honoured. +[OUT][Orc]Prepare funeral pyres so the dead may be honoured. +[OUT]Bury the bodies out of respect first. +[OUT]Bury the bodies out of respect first. +[OUT]Bury the bodies out of respect first. +[OUT]The unnatural forces binding these unliving are still weak. Try to break this bond and thus free their souls. +[OUT]Leave the bones be and continue searching for loot. +[OUT]Leave this place. +[/NODE] + ++[NODE]4 +[STORY] +The ritual works, and you free the unliving souls. +[/STORY] +[OUT]Search the ruins. +[OUT]Search the ruins. +[/NODE] + ++[NODE]5 +[STORY] +The funeral pyres burn high, and you utter the guttural charge command so the souls of the fallen may rise up in their final call to battle. + +Your spirits are lifted as you feel the presence of the fallen now at peace. +[/STORY] +[OUT]Good. Continue checking the ruins for any usable loot. +[OUT]Good. Continue checking the ruins for any usable loot. +[/NODE] + ++[NODE]7 +[STORY] +The funeral pyres burn high, and you utter the guttural charge command so the souls of the fallen may rise up in their final call to battle. +[/STORY] +[OUT]Good. Continue checking the ruins for any usable loot. +[OUT]Good. Continue checking the ruins for any usable loot. +[/NODE] + ++[NODE]8 +[STORY] +You bury the bodies according to your custom, but alas, the air is heavy with the unrest of the spirits, and your own souls feel burdened by it. + +[/STORY] +[OUT]Continue searching the ruins. +[OUT]Continue to search for anything useful. +[/NODE] + ++[NODE]9 +[STORY] +You bury the bodies according to your custom, but perhaps the fallen orcs did not like it, as they rise up to attack you! +[/STORY] +[OUT]Fight! +[OUT]Run away! +[OUT][Unliving]Speak to your unliving kin to calm their anger and offer aid. +[OUT]As nature and harmony sway your soul, use your domain to weaken these unliving before killing them for good! +[/NODE] + ++[NODE]10 +[STORY] +You bury the bodies according to your custom and no unliving rise to kill you, so you likely did well. +[/STORY] +[OUT]Continue to search for anything useful. +[OUT]Continue to search for anything useful. +[/NODE] + ++[NODE]12 +[STORY] +'We... we cannot rest. The dark pulls at us, keeps us here... fire, fire to our bones!' + +One of the unliving connects with your mind, and suddenly you know the proper orcish way to lay them to rest. +[/STORY] +[OUT]Create a funeral pyre and lead the unliving to it, as is their wish. +[OUT]As nature and harmony sway your soul, use your domain to weaken these unliving before killing them for good! +[OUT]As nature and harmony sway your soul, use your domain to weaken these unliving before killing them for good! +[OUT]Just kill the unliving. +[/NODE] + ++[NODE]14 +[STORY] +You defeat the unliving after they were weakened by your domain's intervention. However, it dawns on you that you had a peaceful way of resolving this, so your spirits suffer for this act of violence. +[/STORY] +[OUT]Damn. Keep searching the ruins for loot. +[OUT]Damn. Keep searching the ruins for loot. +[/NODE] + ++[NODE]15 +[STORY] +Your efforts are futile and the unliving attack! +[/STORY] +[OUT]Fight! +[OUT]Run away. +[/NODE] + ++[NODE]18 +[STORY] +With the dead, well, dead again, you can now search the ruins in peace. +[/STORY] +[OUT]Gather up what you can and leave. +[OUT]Gather up what you can and leave. +[/NODE] + ++[NODE]19 +[STORY] +The unliving overwhelm you and force you to run for your lives. +[/STORY] +[OUT]Run. + +[/NODE] + ++[NODE]21 +[STORY] +As you search the old rubble, you hear the voice of a female orc: + +'We witnessed from afar your honourable deed, as expected from a sister, of course. Here, we found some loot that we cannot carry on the long road ahead. Take it and serve the gods well!' +[/STORY] +[OUT]Pound your chest in thanks and bid them farewell. Finish checking the ruins and leave. +[/NODE] + ++[NODE]26 +[STORY] +As you are about to depart, you hear the roaring voice of an orc warrior bellowing at you: + +'You showed our warriors respect and did not let their defiled bodies walk as unliving scourges. Here, have this as our thanks.' +[/STORY] +[OUT]Thank them and depart. +[/NODE] + ++[NODE]27 +[STORY] +As you are about to depart, you hear the roaring voice of an orc warrior bellowing at you: + +'You showed our warriors respect and did not let their defiled bodies walk as unliving scourges. Here, have this as our thanks.' +[/STORY] +[OUT]Gather up what you can and leave. +[/NODE] + ++[NODE]33 +[STORY] +Before you can take your treasure, you hear an orc warrior bellowing at you: + +'We claim this ruin as our turf, as marked by our fallen kin!' + +[/STORY] +[OUT]Keep listening. Best not to further enrage an already angry orc. +[/NODE] + ++[NODE]35 +[STORY] +You help dig out the bodies and make proper funeral pyres in accordance with orc customs. +[/STORY] +[OUT]Good. Take your loot and leave. +[/NODE] + ++[NODE]36 +[STORY] +You help dig out the bodies and make proper funeral pyres in accordance with orc customs. + +The orcs appreciate your aid and add some metals as reward before they bid you farewell. + +[/STORY] +[OUT]Good. Take your loot and leave. +[/NODE] + ++[NODE]39 +[STORY] +The orc warrior growls, her sharp, exposed teeth glimmering at you, but then she laughs: + +'Ha! You have a warrior heart and you respected our fallen. You may leave, and may your path be filled with good enemies and strong friends.' +[/STORY] +[OUT]Wish them well too and leave. +[/NODE] + ++[NODE]40 +[STORY] +'You fought well for weakling fleshies. You have tits! Good. + +All this fighting got me hungry. Leave your food, leave the loot, and you're free to go.' +[/STORY] +[OUT]Praise their honour and leave. +[OUT]Leave. +[/NODE] + ++[NODE]41 +[STORY] +Whoever these dead folks were, their killers took off with much of what was usable here, but you still see some salvageable resources and a few scattered weapons that may be good. +[/STORY] +[OUT]Take the stuff and leave. +[/NODE] + ++[NODE]42 +[STORY] +You gather up what little is left in the ruins, but you hear footsteps behind you and see some of the unliving rising! +[/STORY] +[OUT]Fight! +[OUT]Run away! +[OUT][Unliving]Speak to your unliving kin to calm their anger and offer aid. +[OUT]As nature and harmony sway your soul, use your domain to weaken these unliving before killing them for good! +[/NODE] + ++[NODE]43 +[STORY] +'But I tell you what, you showed respect to the dead, even though you buried them instead of burnin'... So help us dig them out and make funeral pyres and you can keep half of the loot.' +[/STORY] +[OUT]Agree to help with the bodies. +[OUT]Agree to help with the bodies. +[OUT][Turmoil] As turmoil is your path, stand firm and say you will not yield to their demands. The loot is yours, and if they think otherwise, they can fight you for it. +[OUT][Turmoil] As turmoil is your path, stand firm and say you will not yield to their demands. The loot is yours, and if they think otherwise, they can fight you for it. +[/NODE] + ++[NODE]45 +[STORY] +'So you surrender... weak, cowardly, and you claim to follow the path of turmoil, do you? Pathetic.' + +The warrior spits in your face and her men kick you out of the ruins, taking away your loot but, surprisingly, not your equipment. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]46 +[STORY] +'Ah, true warriors, good! Do with us as you will. We yield to your swords!' +[/STORY] +[OUT]Kill them all and take their stuff. +[OUT]Take only the loot you found in the ruins, and leave the orcs be. + +[/NODE] + ++[NODE]55 +[STORY] +The funeral pyres burn high, and you utter the guttural charge command so the souls of the fallen may rise up in their final call to battle. + +Your spirits are lifted as you feel the presence of the fallen now at peace. +[/STORY] +[OUT]Good. Continue checking the ruins for any usable loot. +[OUT]Good. Continue checking the ruins for any usable loot. +[/NODE] + +[/EVENT] + +-- [EVENT] --KidnappedSpwn(11) ++[NODE]2 +[STORY] +You track down the scoundrels who absconded with your kin! +[/STORY] +[OUT][Turmoil]Charge! +[OUT][Harmony]Speak to them, as peace is always preferable. +[OUT][Intellect]Observe them and find an advantage. +[OUT][Light]In the name of justice, smite them now! +[OUT][Nature and magic]Take time to investigate. Perhaps you will find an angle here. +[OUT]Come back later. +[/NODE] + ++[NODE]4 +[STORY] +You kill the scum and rescue your kin, along with any other loot they may have had. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]7 +[STORY] +You are badly beaten and forced to flee. Your kidnapped folk is lost for good. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]12 +[STORY] +'Bah, stop yammering about your bloody gods already. Leave or die!' +[/STORY] +[OUT]Leave. +[OUT]Attack! +[/NODE] + ++[NODE]13 +[STORY] +'Bah, stop yammering about your bloody gods already. Fine, have the pretty face back. Just go!' + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]14 +[STORY] +You watch their camp, note their patterns, and overhear that they are searching for metals, especially gold. They might be open to trading. +[/STORY] +[OUT]Try to convince them to trade. +[OUT][Hunter]Attack, but sneak up on them and set a trap to make the fight easier. +[OUT]You do not have enough gold to make deals. Attack! +[OUT][Harmony]Speak to them, as peace is always preferable. +[OUT]Come back later. +[OUT][Bandit]Approach them as a friend and offer to trade food for the child. +[/NODE] + ++[NODE]16 +[STORY] +'Bah, you're a clever one, ain't ya? Fine, we do like gold, and we'd rather not get into a scrap if we can avoid it.' + +[/STORY] +[OUT]Agree to the trade. +[OUT]Attack instead! +[/NODE] + ++[NODE]19 +[STORY] +The bandits do as they promised and give your kin back. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +'Bah, you're a clever one, ain't ya? Fine, we do like gold, and we'd rather not get into a scrap if we can avoid it.' + +[/STORY] +[OUT]Agree to the trade. +[OUT]Attack instead! +[/NODE] + ++[NODE]23 +[STORY] +You watch their camp, note their patterns, and notice they are looking rather worse for wear when it comes to food and drink. They might be open to trading. +[/STORY] +[OUT]Try to trade with them for food. +[OUT][Hunter]Attack, but sneak up on them and set a trap to make the fight easier. +[OUT]You do not have enough food to make deals. Attack! +[OUT][Harmony]Speak to them, as peace is always preferable. +[OUT]Come back later. +[OUT][Bandit]Approach them as a friend and offer to trade food for the child. +[/NODE] + +[/EVENT] + +-- [EVENT] --BanditsAttackDiff2(12) +[/EVENT] + +-- [EVENT] --BanditsAttackDiff7(13) +[/EVENT] + diff --git a/Modules/CampEncounters.txt b/Modules/CampEncounters.txt new file mode 100644 index 0000000..864773c --- /dev/null +++ b/Modules/CampEncounters.txt @@ -0,0 +1,650 @@ +-- [EVENT] --CampEvents(0) +[/EVENT] + +-- [EVENT] --NightMares(1) ++[NODE]2 +[STORY] +As you fall asleep at your campsite, your dreams become heavy and unsettling. As you toss and turn, you feel more and more unsettled as your deepest, darkest fears become real and hold you trapped within the nightmare. +[/STORY] +[OUT]Try to wake up. +[/NODE] + ++[NODE]4 +[STORY] +You slowly wake and in the state of half-waking, you see mares sitting on your chests, siphoning your spirits. + +As soon as you regain full consciousness, the demons are gone, but you still feel a deep chill run down your spines. +[/STORY] +[OUT]Get it together and move on. +[/NODE] + ++[NODE]5 +[STORY] +You try to wake and in the state of half-waking, you see mares sitting on your chests, siphoning your spirits. + +The surge of panic feeds the demons and you fall back into tormented slumber, knowing they will have their way. + +When morning comes, you are released, but you are wrecked and exhausted. +[/STORY] +[OUT]Get it together and move on. +[/NODE] + ++[NODE]11 +[STORY] +You try to wake and in the state of half-waking, you see mares sitting on your chests, siphoning your spirits. + +The surge of panic feeds the demons and you fall back into tormented slumber, knowing they will have their way. + +For one of you, this night will be the last in the realms of mortal flesh. +[/STORY] +[OUT]Get it together and move on. +[/NODE] + +[/EVENT] + +-- [EVENT] --Ignis fatuus(2) ++[NODE]2 +[STORY] +As you sit by the campfire, some of the sparks from the flame begin to dance in the air. They move away from the bonfire and become glimmers in the night. + +They seem to want you to follow them somewhere. +[/STORY] +[OUT]Follow the glimmers. +[OUT]Follow the glimmers. +[OUT]Follow the glimmers. +[OUT]Stay put. +[/NODE] + ++[NODE]3 +[STORY] +You follow the glimmers for a short while and find yourself unexpectedly stuck in a bog! + +The lights turned out to be flickers, mischievous little buggers always looking for a chance to lead people astray. + +You get out, but you're tired and catch a cold. +[/STORY] +[OUT]Get back to camp. +[/NODE] + ++[NODE]4 +[STORY] +The glimmers lead you to an old crypt. +[/STORY] +[OUT]Say a prayer to Nyia, the goddess of death, for the souls to be at rest. Then search this place. +[OUT]Say a prayer to Nyia, the goddess of death, for the souls to be at rest. Then search this place. +[OUT]Say a prayer to Nyia, the goddess of death, for the souls to be at rest. Then search this place. +[/NODE] + ++[NODE]5 +[STORY] +The glimmers guide you to a path that is not only abundant in fruit, but also may prove a useful shortcut on your journey onwards. + +[/STORY] +[OUT]Get back to camp. +[/NODE] + ++[NODE]8 +[STORY] +Your prayer does not satisfy the angered spirits that dwell here still. + +The wraiths slowly materialise before you, seeking to take your souls. +[/STORY] +[OUT]Attack! +[OUT][Goblin Shaman or Wraith]Convince the wraiths to allow you to set them free. +[OUT][Magic users]Battle the wraiths with your spirit. +[OUT]Get back to camp -- this seems too dangerous. +[/NODE] + ++[NODE]11 +[STORY] +You defeat the wraiths and they dissolve into nothingness. A few linger and some may even stay with you, but they now pose no danger. + +You're free to search this site in peace. +[/STORY] +[OUT]Gather what you can and leave. +[/NODE] + ++[NODE]12 +[STORY] +You are defeated and feel your spirit weaken as you are forced to flee. +[/STORY] +[OUT]Run back to your camp. +[/NODE] + ++[NODE]18 +[STORY] +Your prayer clearly appeased the spirits here, as you feel the air lighten and sense the passing of trapped souls. There is a chance one such soul may join you. + +You are free to search this site now. +[/STORY] +[OUT]Gather what you can and leave. +[/NODE] + ++[NODE]20 +[STORY] +Your prayer clearly appeased the spirits here, as you feel the air lighten and sense the passing of trapped souls. There is a chance one such soul may join you. + +You are free to search this site now. +[/STORY] +[OUT]Gather what you can and leave. +[/NODE] + ++[NODE]23 +[STORY] +The wraiths stop and nod in agreement. You perform the prayer to Nyia once more and this time, the power of the goddess flows through you and engulfs the spirits in its dark, empty embrace. + +A few linger and some may even stay with you, but they now pose no danger. +[/STORY] +[OUT]Gather what you can and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --StrangeChest(3) ++[NODE]2 +[STORY] +As you clear the land to make a better campsite, you uncover a heavy ironclad chest, likely unearthed here by the Shattering. It is bound in chains and has some odd foreign symbols on it. +[/STORY] +[OUT][Runemaster]These are no symbols, they are ancient runes -- not dwarven, but certainly trying to imitate your kin's craft. Try to decipher these runes. +[OUT][Wraith]You sense a fellow wraith trapped within this object. Take a closer look. +[OUT][Magic domain and users]Strong magic resides in this object. If you are to set up camp here, you'd better deal with it first. Take a closer look. +[OUT][Wisdom]Try to figure out what this writing may mean. +[OUT]Open the chest. +[OUT]Leave it be and set up camp a bit farther away. +[/NODE] + ++[NODE]4 +[STORY] +You remove the chains, but the chest remains closed. You hear a slow, malicious hissing. +[/STORY] +[OUT]Attempt to carefully extract whatever is inside without further damaging the chest and hopefully before the hissing gets worse. +[OUT]Attempt to carefully extract whatever is inside without further damaging the chest and hopefully before the hissing gets worse. +[OUT]Try to smash it quickly and grab what you can before whatever is hissing comes your way. +[OUT]Try to smash it quickly and grab what you can before whatever is hissing comes your way. +[/NODE] + ++[NODE]6 +[STORY] +These runes are meant to work as protection for whatever lies within the chest. They are binding runes, so opening the chest will release the guardians -- most likely, wraiths. + +The chains work as a trigger. When broken, they will begin the process of releasing the wraiths. +[/STORY] +[OUT]Despite the magic protection, the chest is very old and has many weak spots. Try to open the chest without breaking the chains. +[OUT]Despite the magic protection, the chest is very old and has many weak spots. Try to open the chest without breaking the chains. +[OUT]Now that you know what this is, try to perform a cleansing ritual to release the wraiths, thus making it safe to open the chest. +[OUT][Wraith]Remove the chains and speak to your kind to calm them. Convince them that they don't need to follow whatever force bound them here. Instead, they can be free! +[/NODE] + ++[NODE]7 +[STORY] +You carefully chip away at the side of the chest and create an opening without touching the chains or breaking the runes. + +[/STORY] +[OUT]Grab what you can and leave. +[/NODE] + ++[NODE]8 +[STORY] +You carefully chip away at the side of the chest and create an opening. Alas, you accidentally break one of the runes, and the chains break without you even touching them. + +Wraiths appear and descend upon you! + +[/STORY] +[OUT]Fight! +[OUT][Wraith]Speak to your kind to calm them. Convince them that they don't need to follow whatever force bound them here. Instead, they can be free! +[OUT]Abandon the chest and try to flee. +[OUT]Abandon the chest and try to flee. +[/NODE] + ++[NODE]10 +[STORY] +You smash the chest, and a pack of angered wraiths appears before you and attacks! +[/STORY] +[OUT]Fight! +[OUT]Attack them with your willpower. +[OUT]Grab what you can and run for it. +[/NODE] + ++[NODE]17 +[STORY] +The wraiths are no more, and now you are free to loot the chest safely. +[/STORY] +[OUT]Gather what is inside and leave. +[/NODE] + ++[NODE]19 +[STORY] +You try to carefully extract whatever is in the chest without doing further damage, but you fail. The thing shatters in your hands, releasing a pack of angered wraiths before you! +[/STORY] +[OUT]Fight! +[OUT]Attack them with your willpower. +[OUT]Grab what you can and run for it. +[/NODE] + ++[NODE]20 +[STORY] +You smash the chest and can grab some loot quickly. + +But you see a pack of angered wraiths forming before you. +[/STORY] +[OUT]Fight! +[OUT]Attack them with your willpower. +[OUT]Grab what you can and run for it. +[OUT]Grab what you can and run for it. +[/NODE] + ++[NODE]21 +[STORY] +You carefully break away the side of the chest without causing further damage, and you grab some of the stuff from the inside. + +The hissing gets louder, however, and you see wraiths forming before you. + +[/STORY] +[OUT]Fight! +[OUT]Attack them with your willpower. +[OUT]Grab what you can and run for it. +[OUT]Grab what you can and run for it. +[/NODE] + ++[NODE]26 +[STORY] +The ancient protection spell proved too powerful for you. The wraiths assault your spirit and force you to flee before you are lost entirely. +[/STORY] +[OUT]Run. + +[/NODE] + ++[NODE]30 +[STORY] +These runes are meant to work as protection for whatever lies within the chest. They are binding runes, so opening the chest will release the guardians -- most likely, wraiths. + +The chains work as a trigger. When broken, they will begin the process of releasing the wraiths. + +Luckily, you know how to break the protection safely. +[/STORY] +[OUT]Open the chest and take what is inside. +[/NODE] + ++[NODE]32 +[STORY] +'Yes, thank you! We are free now... or can we follow you, perhaps?' + +An argument ensues among the wraiths. Most disappear, but some may choose to stay with you instead. + +You are free to loot the chest safely now. +[/STORY] +[OUT]Gather what is inside and leave. +[/NODE] + ++[NODE]35 +[STORY] +The wraiths listen. Some look interested, but others are too far gone, angry and bewildered by centuries of captivity. The two groups fight among each other. You feel your own spirit assaulted and you are forced to flee. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]37 +[STORY] +The ritual worked, and the wraiths are free of their bonds. The chest is now safe for looting. + +[/STORY] +[OUT]Gather what is inside and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Night attack(4) ++[NODE]2 +[STORY] +You are rudely awakened by a rabble of folk slowly descending upon your campsite. At first, they seem like mere bandits, but you see their eyes are bloodshot, their faces twisted in an angry grimace, and their mouths foaming. +[/STORY] +[OUT]Attack! +[OUT][Scavenger]Take a closer look. +[OUT][Harmony and intellect]They seem ailing, yet still human. Perhaps there is a way to help them rather than kill them. Try capturing them alive. +[OUT]Take a risk and find another way to deal with them. +[OUT]Grab whatever you can in haste and run away. +[OUT]Grab whatever you can in haste and run away. +[OUT]Grab whatever you can in haste and run away. +[/NODE] + ++[NODE]7 +[STORY] +You kill all the scavengers. Their bodies are covered with boils and seeping with odd green ooze. + +[/STORY] +[OUT]Get what you can off them safely and leave. +[OUT]Investigate the bodies. +[OUT]Bury the bodies and leave. +[/NODE] + ++[NODE]8 +[STORY] +The scavengers overwhelm you and force you to flee, abandoning some of your goods. + +You also feel sick afterwards. They must have infected you with something. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]9 +[STORY] +The scavengers lie dead. You were lucky enough not to get infected by their strange illness. + +A couple of their pets may want to tag along with you, but they may be infected. +[/STORY] +[OUT]Take the pets. +[OUT]Kill the pets to be safe. +[/NODE] + ++[NODE]11 +[STORY] +The scabs and boils are so bad that these folks should have died long before now. You suspect an unnatural illness, and thus you know the bodies must be decapitated, hands and feet bound, and then burned to make sure they stay dead. +[/STORY] +[OUT]Perform the special rite and leave. +[/NODE] + ++[NODE]25 +[STORY] +They are your kin, but far gone with the dark sickness, a remnant of the age of darkness past. If you could capture them, perhaps they could yet be cured, as you have been by following the gods. + +But beware -- their madness is more than mental, for they spread toxin and disease too. +[/STORY] +[OUT]Try capturing them. +[OUT]Lure them into a trap. +[/NODE] + ++[NODE]27 +[STORY] +They seem ailing, yet still human. Perhaps there is a way to help them rather than kill them. +[/STORY] +[OUT]Try capturing them by force. +[OUT]Lure them into a trap. +[/NODE] + ++[NODE]29 +[STORY] +You capture the scavengers safely and, indeed, you find they are feverish and sick. + +[/STORY] +[OUT][Medic]Use medicine to help them out. +[OUT][Magic user]This illness reeks of darkness. Prepare a ritual to try to cleanse their minds. +[OUT][Light]Your domain can ease their pain. +[OUT][Elf]You have witnessed this dark taint upon your own kind as well. Use your spirit and your connection to the light to help them. +[OUT]Do your best to help them out. Use your connection to the gods to try to light their dark path. +[/NODE] + ++[NODE]30 +[STORY] +Not all minds and bodies are strong enough to survive this taint, and even with your help, some of the victims pass away. + +But others show signs of recovery, or at least improvement. They regain some semblance of their mind and are thankful for your aid. + +Perhaps some will choose to stay with you. Even if they do not, they leave what they can in thanks. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]31 +[STORY] +Light surges through the ailing bodies and decayed souls, and you feel them slowly healing. + +For some, the journey may yet prove too much. But you have given them a chance. The scavengers regain some semblance of their mind and are thankful for your aid. + +Perhaps some will choose to stay with you. Even if they do not, they leave what they can in thanks. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]34 +[STORY] +Some of the disease spreads to you, but nothing life-threatening. + +You do your best to help, but most of the victims are too far gone and die. The few who survive show signs of recovery, or at least improvement. They regain some semblance of their mind and are thankful for your aid. + +Perhaps some will choose to stay with you. Even if they do not, they leave what they can in thanks. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]35 +[STORY] +Some of the disease spreads to you, but nothing life-threatening. You do your best to help, but the victims are too far gone and die. You know that you have made their deaths more peaceful at the very least, and for that, you feel relief. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]38 +[STORY] +Some of the disease spreads to you, and you fail to properly capture the scavengers. Many run away, and those you catch are too far gone to be helped, and die. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]42 +[STORY] +They seem ailing, yet still human. Perhaps there is a way to help them rather than kill them. +[/STORY] +[OUT]Try capturing them by force. +[OUT]Lure them into a trap. +[/NODE] + +[/EVENT] + +-- [EVENT] --Werwolf attack(5) ++[NODE]2 +[STORY] +As you set up camp at night, you hear the howling of wolves around you. Some of it is worryingly guttural, almost manlike. +[/STORY] +[OUT][Night demon]Call out into the night. +[OUT][Horz]Demand obedience from these night hunters in the name of the moon lord himself. +[OUT][Hunter]Listen to the howls; there seems to be more here than an attack. +[OUT][Wisdom]You have some silver. Use it to create a protective circle. +[OUT]Gather your things quickly and try to run. +[OUT]Stand firm and fight! +[/NODE] + ++[NODE]4 +[STORY] +The pack bows down in respect of the night lord. One of the lesser wolves considers staying with you. + +A lone werewolf walks into view. He is holding his side and you see a silver dagger lodged in it. He collapses before you. + +[/STORY] +[OUT]Take the dagger out and try to help him. +[OUT]Let him die and loot the body after. +[/NODE] + ++[NODE]7 +[STORY] +You slay the beasts and their bodies shift to human form. A stray wolf, now without a pack, stays to follow you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +The werewolves are agitated by your efforts and charge! +[/STORY] +[OUT]Defend. +[OUT]One of us will stay behind and sacrifice their life to save the rest! +[OUT]Leave one child behind, and maybe they will let the rest of us go! +[/NODE] + ++[NODE]19 +[STORY] +The pack retreats, leaving you to help the wounded werewolf. + +It has a silver blade lodged in its side, and the wound is festering with an odd taint. +[/STORY] +[OUT]Help the werewolf. +[OUT]Leave it to die. +[/NODE] + ++[NODE]24 +[STORY] +The brave soul charges the pack of werewolves. The creatures respect the warrior's honour and do not chase the rest of you. +[/STORY] +[OUT]Keep running. +[OUT]Keep running. +[/NODE] + ++[NODE]25 +[STORY] +You leave the crying child behind and run. +[/STORY] +[OUT]Keep running. +[OUT]Keep running. +[OUT]Keep running. +[OUT]Keep running. +[/NODE] + ++[NODE]28 +[STORY] +Your brave friend returns to you, changed, but ever loyal! +[/STORY] +[OUT]Great, welcome them. +[/NODE] + ++[NODE]29 +[STORY] +The werewolves seem even more infuriated by your barbaric ways and they attack viciously, growling: + +'Filthy beasts, sacrificing your own young!' + +You run, but not without getting mauled badly. +[/STORY] +[OUT]Keep running. +[/NODE] + ++[NODE]32 +[STORY] +You run away, but many moons later, a wolf -- one of the children -- comes back to its home, and despite your abandonment, wants to stay with you. +[/STORY] +[OUT]Great, welcome them. +[/NODE] + ++[NODE]33 +[STORY] +The howling quiets, and a lone werewolf walks into view. He is holding his side, and you see a silver dagger lodged in it. He collapses before you. +[/STORY] +[OUT]Take the dagger out and try to help him. +[OUT]Let him die and loot the body after. +[/NODE] + ++[NODE]34 +[STORY] +You hear the wolves circling you, but they do not attack. + +The pack is clearly angered, yet also desperate. As you observe, you notice a werewolf among them, wounded, perhaps dying, yet still distrustful of your presence. +[/STORY] +[OUT]Attack! +[OUT]Stay safe within the silver circle and wait for them to leave. +[OUT][Animal kinship]Try to show that you wish to help the wounded beast. +[/NODE] + ++[NODE]35 +[STORY] +You hear the wolves circling you, but they do not attack. + +The pack is clearly angered, yet also desperate. As you observe, you notice a werewolf among them, wounded, perhaps dying, yet still distrustful of your presence. +[/STORY] +[OUT]Attack! +[OUT]Stay safe within the silver circle and wait for them to leave. +[OUT][Animal kinship]Try to show that you wish to help the wounded beast. +[OUT]These are no mere beasts, yet they are still guided by instinct. The werewolf is wounded, and the pack seeks help. Try to convince them that you mean no harm and will try to aid them. +[/NODE] + ++[NODE]36 +[STORY] +You remain within the circle, and eventually the pack skulks away into the darkness. It was a restless night, but your resolve strengthens. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]40 +[STORY] +The werewolf pack respects that you yield to their power, and they leave you be without any further harm. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]43 +[STORY] +The dagger proves more than just silver. It was clearly cursed, as it turns to ash when you take it out. You are struck by remnants of a spell, but no curse lingers on you. + +Your healer tends to the wounds. The werewolf should recover in no time. +[/STORY] +[OUT]Good. Leave him for the pack to reclaim. +[/NODE] + ++[NODE]44 +[STORY] +The pack howls in thanks, and you find a stash left for you as a reward. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]45 +[STORY] +The dagger proves more than just silver. It was clearly cursed, as it turns to ash when you take it out. You are struck by remnants of a spell, and a curse lingers upon you too. + +You do your best with the creature's wounds. The werewolf should recover in time. +[/STORY] +[OUT]Good. Leave him for the pack to reclaim. +[/NODE] + ++[NODE]46 +[STORY] +The dagger proves more than just silver. It was clearly cursed, as it turns to ash when you take it out. You are struck by remnants of a spell, but no curse lingers on you. + +You do your best with the creature's wounds. The werewolf should recover in time. +[/STORY] +[OUT]Good. Leave him for the pack to reclaim. +[/NODE] + ++[NODE]48 +[STORY] +You wait until the werewolf dies. The pack howls in the darkness from despair, but for some reason they do not attack you. + +You soon discover that the dagger that was lodged in the werewolf's side was in fact cursed, and some of its ill effects may reach you. +[/STORY] +[OUT]Leave. +[OUT]Leave. +[/NODE] + ++[NODE]51 +[STORY] +The pack snarls and paces around you, not willing to trust a stranger. + +You do, however, have a window to escape now. +[/STORY] +[OUT]Run. + +[OUT]Attack! +[/NODE] + ++[NODE]55 +[STORY] +You are strong and agile, so you outrun the wolves, although it is exhausting. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]57 +[STORY] +You outrun the wolves, although it is exhausting. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]58 +[STORY] +You outrun the wolves, although it is exhausting, and you have to drop some bags on the way. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + diff --git a/Modules/Cave.txt b/Modules/Cave.txt new file mode 100644 index 0000000..b563409 --- /dev/null +++ b/Modules/Cave.txt @@ -0,0 +1,1623 @@ +-- [EVENT] --Cave2(0) ++[NODE]2 +[STORY] +You see a point of interest ahead. +[/STORY] +[OUT]Investigate. +[OUT]Investigate. +[OUT]Investigate. +[/NODE] + +[/EVENT] + +-- [EVENT] --Wolves(1) ++[NODE]2 +[STORY] +Caught off guard by a hurricane, you find a cave you can take shelter in. +[/STORY] +[OUT]Take cover in the cave. +[OUT]Brave the hurricane. +[OUT]Brave the hurricane. +[/NODE] + ++[NODE]3 +[STORY] +You take cover in the cave, but you soon realise you are not alone. A set of hungry wolf eyes is staring at you, and more wolves are sleeping inside. +[/STORY] +[OUT]Attack! +[OUT]Focus on your divine domain for guidance. +[OUT][Beast] As a beast of the wild yourself, dominate the wolves into submission. +[OUT][Beast master/Druid]Mark your territory and intimidate the wolves into backing down. +[OUT]Brave the hurricane. +[OUT]Brave the hurricane. +[/NODE] + ++[NODE]5 +[STORY] +You try to push through and outrun the hurricane, but it throws you about a few times before you manage it. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]7 +[STORY] +The howling of wolves fills the cave. Snarls and growling follow, but eventually the pack moves deeper into the cave, allowing you to take shelter in peace. + +There is a chance that some of the wolves may decide to follow your pack now. +[/STORY] +[OUT]Wait till the hurricane ends and leave. +[/NODE] + ++[NODE]8 +[STORY] +The howling of wolves fills the cave. Snarls and growling follow, but eventually the pack moves deeper into the cave, allowing you to take shelter in peace. + +There is a chance that some of the wolves may decide to follow your pack now. + +[/STORY] +[OUT]Wait till the hurricane ends and leave. +[/NODE] + ++[NODE]11 +[STORY] +You feel the influence of turmoil and nature, and you know you must dominate these wolves as an alpha would. Only the strongest may lead. +[/STORY] +[OUT]Face the wolves. +[OUT]Fight normally. +[/NODE] + ++[NODE]15 +[STORY] +You kill the wolves and you're free to take shelter in the cave. + +You even discover a small amount of good stone within. +[/STORY] +[OUT]Leave when the storm is over. +[/NODE] + ++[NODE]18 +[STORY] +You beat the wolves. The rest of the pack submits to your dominance and leaves. +[/STORY] +[OUT]Leave when the storm is over. +[OUT]Leave when the storm is over. +[/NODE] + ++[NODE]19 +[STORY] +The wolves beat you badly and chase you away from their turf. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]21 +[STORY] +You discover a young wolf still alive and willing to join your pack. +[/STORY] +[OUT]Take the wolf and leave. +[/NODE] + ++[NODE]27 +[STORY] +The wolves snarl and growl at you, snapping their angry jaws. + +You must either face them or turn back into the hurricane. +[/STORY] +[OUT]Fight. +[OUT]Face the hurricane. +[/NODE] + +[/EVENT] + +-- [EVENT] --Shrine(2) ++[NODE]2 +[STORY] +You come across an old cave, its entrance revealed in a recent shattering. +[/STORY] +[OUT]Check the cave. +[OUT]Leave. +[/NODE] + ++[NODE]4 +[STORY] +Within the cave, you see scattered bones of the fallen lying before an open arch. Beyond it, you spot a shrine of some sort. + +The skeletal remains are clad in different clothing and equipment, and some are older than others, suggesting that more than one party attempted to enter this place. +[/STORY] +[OUT][Magic user or mysticism] Whatever killed these folk smells of magic, so remain vigilant. +[OUT]Go in closer to search the place. +[OUT]Remove the bones first and give them a proper burial. +[OUT]Remove the bones first and give them a proper burial. +[OUT]Remove the bones first and give them a proper burial. +[/NODE] + ++[NODE]6 +[STORY] +You sense the very strong presence of dark magic -- necromancy. The power seeks to control the unliving bodies for its own unclean purposes. + +The shrine within, however, seems to honour the goddess Nyia. The presence of necromancy in her place of worship is blasphemy. + +[/STORY] +[OUT]Face the unliving fiends in a battle of the spirits to destroy their master's hold. +[OUT][Magic user] Perform a ritual of cleansing that may allow you to shield this place from the necromancer's power. +[OUT]Place protective wards, but face the unliving head on. It may not cleanse the place forever, but it will do the job for now. Attack! +[OUT]Leave. +[/NODE] + ++[NODE]8 +[STORY] +The unliving lie still, the dark bonds released, and the necromancer's power diminished. + +The arch leading to the shrine shimmers with a blue light, and you know you may now enter. +[/STORY] +[OUT]Enter the shrine. +[/NODE] + ++[NODE]9 +[STORY] +Whatever holds these unliving here is too strong for you. The unliving swarm you, forcing you to flee, but as you leave, the cave's entrance collapses, so they cannot chase you. It is as if the gods protected you as you left. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]12 +[STORY] +You search the bones and approach the arched portal, but a force unseen prevents you from entering. + +The air stirs, and before you, the skeletons rise and attack! +[/STORY] +[OUT]Fight! +[OUT]Run away. +[/NODE] + ++[NODE]15 +[STORY] +You gather the bones for burial, but you realise too late that a dark curse binds the spirits to the dead bodies, and now the angered wraiths lash out at you! +[/STORY] +[OUT]Fight! +[/NODE] + ++[NODE]16 +[STORY] +As the chosen of Nyia, you feel her satisfaction as you perform the correct rites to honour death. + +The bodies lie still, and you may now enter the shrine hidden deep within the cave. +[/STORY] +[OUT]Enter the shrine. +[/NODE] + ++[NODE]20 +[STORY] +You feel good about your deed, and you are left to gather whatever the unliving carried with them. + +[/STORY] +[OUT]Enter the shrine within the cave. +[OUT]You realise that when you burned the remains, the cave's entrance shook and collapsed. Gather up the loot from the dead and rubble from the cave and leave. +[/NODE] + ++[NODE]24 +[STORY] +The skeletons lie still once more. Whatever foul magic animated them seems to have drained away for now. + +The arch leading to the shrine shimmers with a blue light and you know you may now enter. +[/STORY] +[OUT]Enter the shrine. +[/NODE] + ++[NODE]28 +[STORY] +The unliving are vanquished, but whatever dark force kept them trapped here exploded and buried the cave's entrance before you could explore what lay inside. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]32 +[STORY] +Within the shrine you feel the grace of Nyia upon you. + +You also see a fountain of white ash falling from the cave's wall onto the ground. + +You have heard that touching this death-ash may bring fortune, but it may also bring calamity. +[/STORY] +[OUT]Leave. +[OUT]Touch the ash before leaving. +[/NODE] + ++[NODE]41 +[STORY] +The arch leading to the shrine shimmers with a blue light and you know you may now enter. + +[/STORY] +[OUT]Enter the shrine. +[/NODE] + +[/EVENT] + +-- [EVENT] --Batcave(3) ++[NODE]2 +[STORY] +You come across a cave and your scouts report that it has tunnels deep inside, which may hold mysteries. +[/STORY] +[OUT][Hunter or perception] Check the area before going in. +[OUT]Go in. +[OUT]Leave. +[/NODE] + ++[NODE]8 +[STORY] +You go into the cave to see if it has good minerals within. But you are also startled by a nest of angry bats! +[/STORY] +[OUT]Attack! +[OUT]Run away! +[/NODE] + ++[NODE]9 +[STORY] +You spot no recent humanoid activity, nor any large animal tracks. + +The cave does have good minerals within. You also see bat droppings, so you expect to find a nest. +[/STORY] +[OUT]Attack! +[OUT]Wait till nightfall, then try to sneak in while the bats are out feeding. +[OUT]Wait till nightfall, then try to sneak in while the bats are out feeding. +[/NODE] + ++[NODE]15 +[STORY] +The bats beat you badly and force you to flee. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +At nightfall, the bats set out for their feeding, and you sneak in to take what you can from the cave. + +Alas, the bats must have spotted you. They return and swarm you! +[/STORY] +[OUT]Attack! +[OUT]Run away! +[/NODE] + ++[NODE]19 +[STORY] +You kill the bats and are free to explore. +[/STORY] +[OUT]Search the cave. +[OUT]Search the cave, gather the loot, and leave. +[/NODE] + ++[NODE]20 +[STORY] +Deep within the cave, hidden away from sight, you discover the remains of a man clothed in heavy armour, black as night, a cape of some sort, and a hat with pointed bits, almost like a bat. You also find several odd mechanical gadgets, all rusty and broken now, but at least you can get some metal from the odd fellow. + +[/STORY] +[OUT]Gather the loot and leave. +[/NODE] + ++[NODE]23 +[STORY] +At nightfall, the bats set out for their feeding, and you sneak in to take what you can from the cave. +[/STORY] +[OUT]Search the cave. +[OUT]Search the cave, gather the loot, and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Bear cave(4) ++[NODE]2 +[STORY] +You come across a cave. Its entrance looks like it was once inhabited, but it is now overgrown and dark. +[/STORY] +[OUT]Scout the cave first. +[OUT]Go in. +[OUT]Leave. +[/NODE] + ++[NODE]4 +[STORY] +You scout the cave and see bear tracks. Oddly, you only spot the tracks within the cave, never outside. + +As you peer deeper in, you see a broken wheelbarrow, some other tattered equipment, and a sleeping bear. +[/STORY] +[OUT]Attack! +[OUT][Animal kin or Nature] You sense something odd about the creature. Observe it awhile longer. +[OUT]Sneak past it to gather whatever usable loot lies in the cave. +[OUT]Sneak past it to gather whatever usable loot lies in the cave. +[/NODE] + ++[NODE]5 +[STORY] +You enter the cave. It is dark and damp, but there are signs of humanoid life, broken furniture, and a crooked wheelbarrow. + +Before you can investigate further, you spot a bear. It looks at you and shakes its head and paws, as if trying to wave you away. Then it stops. You hear more roaring and the bear charges! +[/STORY] +[OUT]Fight. +[OUT]Run away! +[OUT]Run away! +[/NODE] + ++[NODE]8 +[STORY] +The bears beat you badly and force you to flee. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]15 +[STORY] +You kill the bear and its pack, and you are free to loot the cave. +[/STORY] +[OUT]One of the younger bears survives and now follows your lead. Leave. +[OUT]Leave. +[/NODE] + ++[NODE]17 +[STORY] +'Cursed bearskin, wheelbarrow, daddy, prison, witch help, bears scary.' + +The bear's voice sounds like a child speaking, and you guess that it has been cursed. The bear points to a small bear figurine you now see on the floor. +[/STORY] +[OUT]Destroy the figurine. +[OUT]Destroy the figurine. +[OUT]Unravel the figurine's magic carefully before destroying it. +[/NODE] + ++[NODE]18 +[STORY] +The bear stirs and wakes, but does not seem to smell or notice you. Instead it sits there, staring at the floor. +[/STORY] +[OUT]Try speaking to the bear. +[OUT]Attack! +[OUT]Sneak past it to gather whatever usable loot lies in the cave. +[OUT][Magic user]You sense a strong presence of magic from the bear. Perform a ritual of cleansing to reveal any hidden mystical weaves. +[OUT]Sneak past it to gather whatever usable loot lies in the cave. +[/NODE] + ++[NODE]19 +[STORY] +The bear looks up at you, its big brown eyes tearful. It grunts and growls, neither humanoid language nor the tongue of the wild, but a strange mix of the two. + +[/STORY] +[OUT]Try to figure out what the bear is saying. +[/NODE] + ++[NODE]21 +[STORY] +You identify a small bear figurine as the totem to which the bear's curse is bound. + +Your ritual slowly unravels the magic weaves and reveals old, dark magic at hand here. +[/STORY] +[OUT]Continue to cleanse the cave. +[/NODE] + ++[NODE]23 +[STORY] +You sneak past the bear and gather up some resources. + +Among the stuff is a small bear figurine, which broke when you left the threshold of the cave. As you look back, you see the bear twist and die in terrible pain. +[/STORY] +[OUT]As you move away, a ghost seems to have attached itself to your service. +[OUT]Leave. +[/NODE] + ++[NODE]24 +[STORY] +The crushed figurine turns to flesh and blood and, as it dies, so does the bear. However, the animal slowly turns into a young girl wearing extravagant clothes. Her body decays in minutes until there are only bones left. + +[/STORY] +[OUT]Lay the bones to rest. +[/NODE] + ++[NODE]25 +[STORY] +A spirit appears, bows in a funny sort of way, and says: 'I thank thee, kind knights of the realm. You did me a great service by rescuing me from a wicked curse. I hope my remains will provide reward for your knightly services.' + +[/STORY] +[OUT]Ask the ghost for its story. +[OUT]The ghost will now aid you in need as well. Nod and gather the riches from the bones. +[OUT]Nod and gather the riches from the bones. +[/NODE] + ++[NODE]28 +[STORY] +The crushed figurine turns to flesh and blood and, as it dies, so does the bear. It screams in pain in a girl's voice. + +All signs of its humanity disappear and the animal becomes just that -- a beast. + +It is, however, free to leave the cave and it does so, looking back at you with a final glimmer of human gratitude, or perhaps sadness. + +[/STORY] +[OUT]The bear will come to your side when you need it. +[OUT]Gather whatever usable remains you can, and leave. +[/NODE] + ++[NODE]31 +[STORY] +You carefully untangle the magic from the bear figurine and feel its tight grip on the bear weaken. + +But the curse is ancient, and there is no time for proper rituals. + +All you can do is choose the fate of the bear. Either allow it to die, and let its human spirit be freed from its bonds. Or let the bear live, but it will be a beast, and no sentience will remain. +[/STORY] +[OUT]Choose to release the human spirit. +[OUT]Choose to let the bear live. +[/NODE] + ++[NODE]32 +[STORY] +The animal slowly turns into a young girl wearing extravagant clothes. Her body decays in minutes until there are only bones left. + +[/STORY] +[OUT]Lay the bones to rest. +[/NODE] + ++[NODE]33 +[STORY] +'I was once a lady, a princess. Daddy did not like me leaving the castle. He said it was getting dark, with beasty folk everywhere. You are not safe, he said, you must stay in the tower.' +[/STORY] +[OUT]Stay silent. +[OUT]Ask what a princess is, exactly. It does not sound like a Slavyan role. +[/NODE] + ++[NODE]34 +[STORY] +'I stayed, but it was so boring. A lady in waiting came once. She was pretty. She told me she would make it so I could roam all the lands free, strong, and safe from any dangers. I clapped my hands and agreed to her terms, even though they were peculiar.' +[/STORY] +[OUT]Peculiar? +[/NODE] + ++[NODE]35 +[STORY] +'She said to ask for a wheelbarrow and bearskin from my father, to tell him it was my greatest wish, which he must grant with a blessing. And of course, Daddy did. + +She told me to wear the bearskin, ride the wheelbarrow, and think of the wild woods. I did.' +[/STORY] +[OUT]Ask if that is when she was turned into a bear. +[/NODE] + ++[NODE]36 +[STORY] +'Yes. But she lied, she lied so. I was trapped again, but now I was alone in the skin of a beast. Other bears would come, do things... bring nasty flesh, and my bestial body devoured it like candy...' + +The princess weeps. + +[/STORY] +[OUT]Ask what happened to the witch. +[/NODE] + ++[NODE]37 +[STORY] +'She came a few times at first, laughed at me, said my daddy deserved it, that all his might would not bring me back, for he would never find his princess, only a bear in a cave.' +[/STORY] +[OUT]Ask if her father ever found her. +[/NODE] + ++[NODE]38 +[STORY] +The ghost nods sadly. 'In a way. His hunters came, saw my things in this cave, and thought the bear ate the princess. They wanted to hurt me, so I and the bears, we... we ate them...' + +The ghost sobs again. +[/STORY] +[OUT]Comfort her and tell her she is now free. +[OUT]Ask if she knows where the witch is now. +[/NODE] + ++[NODE]39 +[STORY] +The ghost looks at you and nods, although you can see it remains tormented. + +It slowly fades away, leaving you in the empty cave. +[/STORY] +[OUT]The ghost will now aid you in need as well. Nod and gather the riches from the bones. +[OUT]Nod and gather the riches from the bones. +[/NODE] + ++[NODE]40 +[STORY] +'Yes, now that you have freed me, I sense her foul presence. The wretched thing dwells not far from here.' + +She shivers in anger. +[/STORY] +[OUT]Comfort her and tell her she is now free. +[/NODE] + ++[NODE]42 +[STORY] +'A daughter to a king, of course. Peasants do ask the funniest questions. + +Or is it that the dark I felt outside has taken even kings and queens, just like the evil witch said? + +Matters little now. I shall continue my story uninterrupted.' +[/STORY] +[OUT]Nod. +[/NODE] + ++[NODE]43 +[STORY] +The bear screams out in pain in a girl's voice. + +All signs of its humanity disappear and the animal becomes just that -- a beast. + +It is, however, free to leave this cave and it does so, looking back at you with a final glimmer of human gratitude, or perhaps sadness. + +[/STORY] +[OUT]The bear will come to your side when you need it. +[OUT]Gather whatever usable remains you can, and leave. +[/NODE] + ++[NODE]45 +[STORY] +The curse is ancient, too strong to be truly undone. + +But you can destroy it, which will free the spirit of the human trapped inside. + +Or you can balance the union of bear and human. The form will remain animal, but the spirit will be human and in control. However, this path has a risk of failing and turning the trapped person into a pure beast. + +[/STORY] +[OUT]Choose to release the human spirit. +[OUT]Choose the path of the bear. +[OUT]Choose the path of the bear. +[/NODE] + ++[NODE]46 +[STORY] +The bear screams out in pain in a girl's voice. + +All signs of its humanity disappear and the animal becomes just that -- a beast. + +It is, however, free to leave this cave and it does so, looking back at you with a final glimmer of human gratitude, or perhaps sadness. + +[/STORY] +[OUT]The bear will come to your side when you need it. +[OUT]Gather whatever usable remains you can, and leave. +[/NODE] + ++[NODE]47 +[STORY] +The bear screams out in pain in a girl's voice, but when it stops, it looks at you, confused: + +'What... what have you done to me? I am a beast now, truly? But then... I am free...' + +[/STORY] +[OUT]Ask the bear for its story. +[OUT]The bear decides to join you, as it does not want to stay out in the wilderness alone. Leave together. +[OUT]The bear leaves but the cave holds remains of others who lived here before. Take what you can and leave. +[/NODE] + ++[NODE]51 +[STORY] +'Yes, I am free. In this skin... forever...' + +[/STORY] +[OUT]The bear decides to join you, as it does not want to stay out in the wilderness alone. Leave together. +[OUT]The bear leaves but the cave holds remains of others who lived here before. Take what you can and leave. +[/NODE] + ++[NODE]52 +[STORY] +As you try to unravel the bear's mystery, you are surprised by more animals, angry and territorial, which chase you away. +[/STORY] +[OUT]Attack! +[OUT]Leave. +[/NODE] + ++[NODE]56 +[STORY] +You sneak in and gather some goods, but the bear wakes and attacks you viciously, forcing you to flee. + +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Treasurer(5) ++[NODE]2 +[STORY] +You found an old abandoned mine. One of the shafts seems to lead deep inside and is still intact. +[/STORY] +[OUT]Search the mine. +[OUT]Leave. +[/NODE] + ++[NODE]5 +[STORY] +The mine's resources look depleted, but not entirely gone. It looks like you can still gather some. +[/STORY] +[OUT]Mine the resources. +[OUT]Leave. +[/NODE] + ++[NODE]7 +[STORY] +As you dig in, you see a light approach. It is what looks like a short, chubby old man with a grey beard, gold hair, and unnaturally large, white eyes. + +He stares at you. + +[/STORY] +[OUT]Say hello. +[OUT]Kill it! +[OUT]Kill it! +[OUT]Try to figure out what this creature may be. +[/NODE] + ++[NODE]9 +[STORY] +'Yes, yes, hello indeed. But what in the underworlds are you doing in my tunnel?' +[/STORY] +[OUT]Say that you seek to mine the resources. +[OUT]Apologise and ask if you can mine here. +[/NODE] + ++[NODE]10 +[STORY] +You attack the creature, but before you reach him, he dissolves into golden ash. You hear his laughter ringing in your ears. + +There is a stash of goods you can grab that doesn't need mining. +[/STORY] +[OUT]Keep mining. +[OUT]Gather what you can and leave. +[/NODE] + ++[NODE]11 +[STORY] +You attack the creature, but before you reach him, he dissolves into golden ash. You hear his laughter ringing in your ears. + +You hear the rolling of stones, and soon you see a pack of rockers coming your way! +[/STORY] +[OUT]Fight. +[OUT]Run away. +[/NODE] + ++[NODE]14 +[STORY] +You think this may be a skarbnik, or treasurer demon. Very possessive, but also keen on flattery. If you outsmart him, he may reward you handsomely, but if you fail, he will likely take nasty revenge. +[/STORY] +[OUT]Speak praises for the demon. +[OUT]Kill it! +[OUT]Kill it! +[OUT]Say hello. +[/NODE] + ++[NODE]16 +[STORY] +You feel the ground shake and you are forced to flee before the tunnel collapses. +[/STORY] +[OUT]Run away. +[OUT]Run away. +[/NODE] + ++[NODE]17 +[STORY] +The creature giggles. You feel the ground shake and you are forced to flee before the tunnel collapses. +[/STORY] +[OUT]Run away. +[OUT]Run away. +[/NODE] + ++[NODE]18 +[STORY] +'You give me half your food, I give you good minerals. And no, I will not say exactly how much of what. Deal?' +[/STORY] +[OUT]Agree. [Lose 50% food] +[OUT]Kill it. +[OUT]Kill it. +[/NODE] + ++[NODE]22 +[STORY] +You defeat the rockers, but the whole mine begins to shake. You grab some stone on your way out, but you cannot stay and mine. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]23 +[STORY] +You are beaten badly and forced to flee. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]28 +[STORY] +With the treasurer's help, you gather some good minerals. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]34 +[STORY] +'No.' + +You see gold nuggets fall out of the creature's beard as he shakes his fist at you. +[/STORY] +[OUT]Insist that you will mine what you can and leave. +[OUT]Insist that you will mine what you can and leave. +[OUT]Nod, but ask if maybe he will trade instead. +[OUT]Nod, but ask if maybe he will trade instead. +[OUT]Kill it! +[OUT]Kill it! +[/NODE] + ++[NODE]35 +[STORY] +The creature giggles. You feel the ground shake and you are forced to flee before the tunnel collapses. +[/STORY] +[OUT]Run away. +[OUT]Run away. +[/NODE] + ++[NODE]38 +[STORY] +'Ah, yes, I am fabulous, obviously, and yes, you are so unfortunate not to be me. Oh dear, oh dear, I do feel bad for you. Here, a present to cheer you up. Now go, go, I must polish my gold and shine my gems...' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]42 +[STORY] +'Nasty, nasty creatures you are, coming here to trick me!' + +The ground beneath you shakes and you feel a curse upon you! +[/STORY] +[OUT]Run away. +[OUT]Run away. +[/NODE] + +[/EVENT] + +-- [EVENT] --Witchhousespwn(6) ++[NODE]2 +[STORY] +You come across an old hut in the woods. At first it seems quite run down, but you spot smoke coming from the chimney. +[/STORY] +[OUT]Call out and see if anyone's home. +[OUT]Call out and see if anyone's home. +[OUT]Sneak up to investigate. +[OUT]Sneak up to investigate. +[OUT]Leave. +[/NODE] + ++[NODE]4 +[STORY] +As you approach the house, a set of chimes rings out. It sounds like they are made of silver. + +'Ha! You night demons can stay well away from my house! Hear me!' +[/STORY] +[OUT][Witch]Compliment the house owner on good warding charms. +[OUT]Remark that the silver and charms only weaken you, and you could still go in if you wanted to. But you don't wish her any harm. You only want to talk. +[OUT]Storm in and kill her! +[/NODE] + ++[NODE]5 +[STORY] +Inside the hut you see an old woman hunched over the stove. The room has many dried herbs, strange liquids in vials, wishbones, chicken feet, and all sorts of similar ingredients. +[/STORY] +[OUT]It's a witch. Kill her. +[OUT]It's a witch. Kill her. +[OUT][Witch]Go in to talk, but warn her not to try any funny business. +[OUT]Knock on the door. +[/NODE] + ++[NODE]6 +[STORY] +An old hooded woman answers the door and gestures for you to enter. She then returns to her rocking chair, sits, and says: + +'Come in, come in, strangers. May I offer you hot food? Sweets? Or perhaps some trade?' + +[/STORY] +[OUT]It's a witch. Kill her. +[OUT]It's a witch. Kill her. +[OUT]Go in and speak to her. +[OUT][Witch]Go in to talk, but warn her not to try any funny business. +[/NODE] + ++[NODE]10 +[STORY] +You surprise the old hag and kill her swiftly. Alas, as she dies, she utters a curse on you! + +[/STORY] +[OUT]Plunder the house and leave. +[/NODE] + ++[NODE]11 +[STORY] +You surprise the old hag and kill her swiftly. She tries to curse you before she dies, but you're fast enough to stop her. + +[/STORY] +[OUT]Plunder the house and leave. +[/NODE] + ++[NODE]14 +[STORY] +'I can make a brew with a good kick to it, if you like. Of course, there'll be a price.' +[/STORY] +[OUT]Ask for blessing of the body. [Lose 5 quartz] +[OUT]Ask for blessing of the mind. [Lose 5 topaz] +[OUT]Ask for blessing of the soul. [Lose 5 shadow bone] +[OUT]State your domain of magic or your affinity to the mystical arts, and ask if she would be kind enough to teach you. +[OUT]Offer her food supplies in exchange for some of her wisdom. +[OUT]Ask if you can trade. +[OUT]Leave. +[/NODE] + ++[NODE]15 +[STORY] +The old hag tells you many wise tales. She finishes by saying: + +'And so, if you ever see a pretty lass by the water or think you hear a lovely song at the sea, pray heed my words and pinch yourself three times in the left butt cheek before you go do something silly with one of those seductress demons.' +[/STORY] +[OUT]Thank her for the advice and leave. +[/NODE] + ++[NODE]16 +[STORY] +You hand over the goods, and the hag pricks you with a crude curved dagger. + +She then spits into the blood, picks one of her warts, throws it in and eats the slimy concoction. + +She then throws up violently all over you, and although you are utterly sick, you do feel the effects of the promised blessing. +[/STORY] +[OUT]Thank her and take your leave. +[/NODE] + ++[NODE]17 +[STORY] +You hand over the goods, and the hag pricks you with a crude curved dagger. + +She splatters the blood over a dead rabbit, adds sweat from under her armpit, and spits three times over her right shoulder. + +She then hits you with the rabbit carcass repeatedly, and surprisingly, you begin to feel the desired effect. +[/STORY] +[OUT]Thank her and take your leave. +[/NODE] + ++[NODE]18 +[STORY] +You hand over the goods, and the hag pricks you with a crude curved dagger. + +You await the rest of the ritual, but she just laughs: + +'What, you thought I'd do something weird and nasty? It's all done. The blood did the trick. Till next time.' +[/STORY] +[OUT]Thank her and take your leave. +[/NODE] + ++[NODE]22 +[STORY] +The old hag tells you many fun tales. She finishes with: + +'So now you know, in life, the most precious things are hot water, good teeth, and a soft pillow for your old arse to sit on.' + +Somehow, you do not feel any wiser for it. + +[/STORY] +[OUT]Thank her for the advice and leave. +[OUT]Kill her! +[OUT]Kill her! +[/NODE] + ++[NODE]24 +[STORY] +'Hmm, in the old days I did follow the master, Veles, so I will honour his progeny for tonight. + +Sit, drink, and listen.' + +The old hag tells you many stories before she finally says it is time to go. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]28 +[STORY] +'Ha! Good one. Well met, sister. Now, for strangers I'd play a game of deals and trades and trickery. + +But for you I offer an honest trade between sisters, or I can teach ya some rituals and give ya some herbs, but I'd need some of your spirit energy in exchange. +[/STORY] +[OUT]Trade. +[OUT]Learn some rituals. +[OUT]Thank her for now and leave. +[/NODE] + ++[NODE]30 +[STORY] +You cut your hand, splatter the blood on the cleared ground, and throw three bones each from an unborn child's left hand. + +But the bones do not fall into a pattern, and the voice laughs at you: +'Cheap tricks don't impress me. Go away!' + +[/STORY] +[OUT]Leave. +[OUT]Storm in and kill her! +[/NODE] + ++[NODE]39 +[STORY] +'Bugger off, then. You have no business here.' +[/STORY] +[OUT]Leave. +[OUT]Storm in and kill her! +[/NODE] + ++[NODE]43 +[STORY] +'If you are what I think you are, prove it.' +[/STORY] +[OUT]Perform a simple bone-reading ritual. +[/NODE] + ++[NODE]44 +[STORY] +You cut your hand, splatter the blood on the cleared ground, and throw three bones each from an unborn child's left hand. + +The bones fall into a pattern. +[/STORY] +[OUT]Tell the woman that a dark handsome stranger will come to her door soon. +[/NODE] + ++[NODE]48 +[STORY] +The witch defeats you and lays a curse upon your souls. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]50 +[STORY] +'Well, we traded. Now it's time to leave.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]51 +[STORY] +'Nice tradin' with ya. Bye.' + +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --DragonCave(7) ++[NODE]2 +[STORY] +You come across a cave. It looks like it was once inhabited, but the entrance is now overgrown and dark. +[/STORY] +[OUT][Hunters or perception] Scout the cave first. +[OUT]Go in. +[OUT]Leave. +[/NODE] + ++[NODE]4 +[STORY] +You scout the cave and quickly realise that a large beast must reside here. There are huge claw marks on the walls, and you find several old, discarded scales, most likely from a dragon. +[/STORY] +[OUT]Attack! +[OUT][Magic or magic user]Strong magic emanates from within the cave. If a dragon lives here, it is likely protected by a spell while it sleeps. Keep a safe distance, but go in and have a closer look. +[OUT]Sneak past it to gather whatever usable loot lies in the cave. +[OUT]Sneak past it to gather whatever usable loot lies in the cave. +[OUT]Leave. +[/NODE] + ++[NODE]5 +[STORY] +You go in and realise all too late that you stand before a dragon! + +It has just woken, but it looks ready to devour you. +[/STORY] +[OUT]Fight. +[OUT]Run away! +[OUT]Drop some bags in an attempt to distract the drake, and then run. +[/NODE] + ++[NODE]8 +[STORY] +The dragon beats you badly and forces you to flee, abandoning some of your goods to save your lives. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]15 +[STORY] +You slay the dragon and are free to loot the cave. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]17 +[STORY] +'Oh, I see. Well, I say well done, dear chap. I am rather tired still, and the magic must be weak if you made it this far. + +Here, a small payment for services rendered. Now do be so kind as to do your work quietly. I would rather not have to devour such a useful critter as yourself.' +[/STORY] +[OUT]Perform a ritual that will emit magic so the dragon thinks you did your job. +[OUT]Perform a ritual that will emit magic so the dragon thinks you did your job. +[OUT]Pray to your domain and ask for an intervention, else the beast may see through your lies. +[/NODE] + ++[NODE]18 +[STORY] +You come a bit closer and soon see a sleeping drake, coiled atop a pile of old rubble that likely hides treasures. + +The glow of potent magic strikes you hard now. If you go any farther, it will wake the beast. +[/STORY] +[OUT]Try speaking to the dragon. +[OUT]Attack! +[OUT]Sneak past it to gather whatever usable loot lies in the cave. +[OUT]Try to shield yourself from the spell, and then steal some of the treasures before the dragon wakes. +[OUT]Sneak past it to gather whatever usable loot lies in the cave. +[/NODE] + ++[NODE]19 +[STORY] +The dragon lifts its head slowly as it wakes: + +'Why do you disturb my slumber?' + +[/STORY] +[OUT]Try to convince the dragon that you were merely checking the strength of the spell, and that if he pays you, you will ensure that he can sleep well for many more years. +[OUT]Say that you were simply interested in speaking to a dragon. +[/NODE] + ++[NODE]21 +[STORY] +Your shielding works, and you are able to carry off some loot before the beast wakes. +[/STORY] +[OUT]Continue to cleanse the cave. +[/NODE] + ++[NODE]23 +[STORY] +You sneak past the dragon and gather up some resources. You can't grab too much so as not to risk waking the beast, but you get a chest and some gems. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]24 +[STORY] +You perform the ritual and the beast seems none the wiser. You are free to leave with your loot. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]28 +[STORY] +You perform a ritual and it seems to work at first, but then the beast fidgets and grumbles at you: + +'I say! I am an elder beast weaved from magic itself. Using common trickery, on me!' + +It rises, and you'd better run fast before it fully wakes. + +[/STORY] +[OUT]Try to run. +[OUT]Drop some bags in an attempt to distract the drake, and then run. +[/NODE] + ++[NODE]31 +[STORY] +You perform the prayer and the dragon seems satisfied. In fact, you feel some of his magic gifted to you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]43 +[STORY] +'How refreshing to meet business-minded folk. Now, please depart, as I am a kindly old fella, but only to a point.' + +The dragon takes his prize and shows his teeth to encourage your swift retreat. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]45 +[STORY] +The dragon speaks beautifully; his voice resounds with ancient wisdom and charisma, and his natural aura is entrancing. + +So much so that you do not notice quickly enough what he is doing. He grabs the beautiful object of his attention and flies away! + +[/STORY] +[OUT]Choose to release the human spirit. +[/NODE] + ++[NODE]46 +[STORY] +The dragon speaks beautifully; his voice resounds with ancient wisdom and charisma, and his natural aura is entrancing. + +When you depart, you feel wiser. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]47 +[STORY] +'Ooh, you are pretty. I suppose I can spare some of my time for such a face. Let me tell you a tale of heroic deeds, gallant adventures, and of course budding romance.' + +[/STORY] +[OUT]Listen. +[/NODE] + ++[NODE]51 +[STORY] +'Well, I am getting a tad peckish. If you feed me, I will grant you treasures. + +I will accept a few pets, a tasty young one, or a fresh-looking virgin -- or, well, someone who can pass as one. I have learned long ago to let go of that expectation. Or I suppose I will take meat, but I won't give you as good a reward for it.' + +[/STORY] +[OUT]Feed three pets to him. +[OUT]Give him one child. +[OUT]Sacrifice one pretty person. +[OUT]Give him meat. +[/NODE] + ++[NODE]52 +[STORY] +You meddle with the spell and it backfires. Worse yet, the dragon stirs and turns your way! +[/STORY] +[OUT]Attack! +[OUT]Run away! +[/NODE] + ++[NODE]56 +[STORY] +You sneak in and start gathering some goods, but a powerful spell pushes you out and you hear the angry beast waking! +[/STORY] +[OUT]Leave. +[OUT]Attack! +[/NODE] + ++[NODE]63 +[STORY] +'Well, that is mighty civilised of you. However, may I point out the fallacy of such a wish? Not to brag, but I am rather skilled at devouring creatures such as yourself, and truth be told, I sometimes cannot help but do it...' +[/STORY] +[OUT][Beautiful]Implore the drake to spare some time for you, for he is such a handsome beast and surely has many stories to tell. +[OUT]Ask the dragon if he would be willing to trade with you for some of the goods he surely has. +[OUT]Say that you are well aware of his greatness and, as such, you know him to be an honourable creature. Tell him that his infinite wisdom and beauty are too much to resist for such simple folk as you. +[/NODE] + ++[NODE]66 +[STORY] +You escape and feel strengthened by it. Luckily for you, the dragon seems uninterested in chasing you beyond his cave. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]76 +[STORY] +'How refreshing to meet business-minded folk. Now, please depart, as I am a kindly old fella, but only to a point.' + +The dragon takes his prize and shows his teeth to encourage your swift retreat. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]80 +[STORY] +'Well, I say, you do know what is good for you, that's for sure. + +I suppose I can spare a little time telling you my tales. Why not? Let me tell you a tale of heroic deeds, gallant adventures, and of course budding romance.' +[/STORY] +[OUT]Listen. +[/NODE] + ++[NODE]83 +[STORY] +The dragon speaks beautifully; his voice resounds with ancient wisdom and charisma, and his natural aura is entrancing. + +And by the time he finishes, you realise you were robbed as you see the drake flying away with half your goods! + +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --DragonLootSpwn(8) ++[NODE]2 +[STORY] +You spot a dragon -- the one who stole from you! +[/STORY] +[OUT]Attack! +[OUT]Face the dragon in a battle of spirits! +[OUT]Do nothing for now and leave. +[/NODE] + ++[NODE]4 +[STORY] +The dragon lies slain and you reclaim what is yours. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]7 +[STORY] +The drake defeats you and flies away. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --DragonTakenSpwn(9) ++[NODE]2 +[STORY] +You spot a dragon -- the one who stole from you! +[/STORY] +[OUT]Attack! +[OUT]Face the dragon in a battle of spirits! +[OUT]Do nothing for now and leave. +[/NODE] + ++[NODE]4 +[STORY] +The dragon lies slain and you reclaim what is yours. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]7 +[STORY] +The drake defeats you and flies away. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --CaveDiff8(10) ++[NODE]2 +[STORY] +You see a point of interest ahead. +[/STORY] +[OUT]Investigate. +[/NODE] + +[/EVENT] + +-- [EVENT] --Cave3(11) ++[NODE]2 +[STORY] +You see a point of interest ahead. +[/STORY] +[OUT]Investigate. +[OUT]Investigate. +[/NODE] + +[/EVENT] + +-- [EVENT] --Borowy(12) ++[NODE]2 +[STORY] +You accidentally step onto a bee's nest and as you try to run you see a cave you could run into. +[/STORY] +[OUT]Enter the cave. +[OUT]Brave the bees. +[OUT]Brave the bees. +[/NODE] + ++[NODE]3 +[STORY] +You take cover in the cave, but you soon realise you are not alone, there is wounded bear trapped by some rocks. It looks at you pleadingly. +[/STORY] +[OUT]Kill it. +[OUT][Forest demon] This is no bear, this is a borowy, one of the leshy guardians of the forests. Try to rescue him. +[OUT][Animal kinship] Examine this bear. +[OUT]Ignore the bear and see if there is anything worth gathering in this cave. +[/NODE] + ++[NODE]5 +[STORY] +You try to push through and outrun the bees, but you get stung a bit before you make it. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]7 +[STORY] +The cave doesn't hold much, some moss, old bones and shrooms. +[/STORY] +[OUT]Leave once the bees are gone. +[/NODE] + ++[NODE]11 +[STORY] +This is no bear, this is a borowy, one of the leshy guardians of the forests that is known to sometimes take on the form of a bear. +[/STORY] +[OUT]Try to rescue him. +[OUT]Kill it. +[OUT]Ignore the bear and see if there is anything worth gathering in this cave. +[/NODE] + ++[NODE]15 +[STORY] +The bear was protected by some pineconettes, but you kill them too, without trouble. + +When you walk through the forests later, you feel a chill down your spine. + +[/STORY] +[OUT]Leave once the bees are gone. +[/NODE] + ++[NODE]18 +[STORY] +You lift the stones and the bear lifts its head and speaks: + +'I thank you. This cave is soon to collapse, so I feared I would die in here before my flock could come rescue me. Be well, friend, and my forest be home to you.' + +He slowly hobbles away. + +[/STORY] +[OUT]Leave. +[OUT]Leave. +[OUT]Ask him what he is, clearly not just a bear? +[/NODE] + ++[NODE]19 +[STORY] +This cave was very unstable, you tried to move the stones, but the whole thing collapsed and you barely got out. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]21 +[STORY] +A young bear appears not long after, and it is obediently following you. Must be a reward from the rescued creature. +[/STORY] +[OUT]Take the bear and leave. +[/NODE] + ++[NODE]35 +[STORY] +This is no ordinary bear, it is some kind of demon. Weather good, or bad, you do not know. +[/STORY] +[OUT]Try to rescue him. +[OUT]Kill it. +[OUT]Ignore the bear and see if there is anything worth gathering in this cave. +[/NODE] + ++[NODE]37 +[STORY] +He stops and turns to you to answer: + +'Just a bear? We are the beast of creatures. Still, I am many things, bear being but one. Borowy some call me, in these lands, you likely know us as leshy, albeit technically they are cousins of ours. + +Now I must go, my forest awaits.' + +[/STORY] +[OUT]Wish him well and leave. +[OUT]Wish him well and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --CaveDiff1(13) +[/EVENT] + +-- [EVENT] --Mammon(14) ++[NODE]2 +[STORY] +You find an old cave, that goes deep into the ground. It seems abandoned at first, but the deeper you go the more you feel a warmth touching your skin and soon, see the glow of light. +[/STORY] +[OUT][Hunter or perception] Try to scout ahead. +[OUT]Go in. +[OUT]Leave. +[/NODE] + ++[NODE]3 +[STORY] +You observe the floor and the walls and examine the tracks and you conclude there have been persons who came this way, but always less tracks leading back out. + +You scouted a room ahead, but cannot see within without entering. + +[/STORY] +[OUT]Go in. +[OUT]Leave. +[/NODE] + ++[NODE]5 +[STORY] +The cave is vast within this chamber, as if grown unnaturally. You see a waterfall at the far end a stream running through and throughout this cave, you see gold, gems and all sorts of riches scattered around in mounds. + +A voice speaks: + +'Welcome, come hither, rest be done with thy worries.' + +[/STORY] +[OUT]Talk to this voice, ask it who they are? +[OUT][Magic user] Keep your wits at the ready, you feel the tingling of mysticl forces here. Ask the voice who they are? +[/NODE] + ++[NODE]6 +[STORY] +'Me? I am called many things, Mammon is one that is old, let us address me so. + +Now my gallant guest. Does thy heart desire wealth? For as you can see, tis in abundance in my humble abode and thine for the taking if thy so wishes?' + +[/STORY] +[OUT]He wants to give you riches, why? What is the catch? +[OUT][Wisdom or zerca] Mammon? You have not heard of such a demon, who is he? +[/NODE] + ++[NODE]7 +[STORY] +'Me? I am called many things, Mammon is one that is old, let us adress me so. + +Now me gallant guest. Does thy heart desire wealth? For as you can see, tis in abudance in my humble abode and thine for the taking if it thy so wishes?' +[/STORY] +[OUT]He wants to give you riches, why? What is the catch? +[OUT][Wisdom or zerca] Mammon? You have not heard of such a demon, who is he? +[/NODE] + ++[NODE]8 +[STORY] +'A demon I will be called in another world, a god was I hailed in yet another time. It matters not. Drakes call me villain for I trample on their path, treasurers cower before me as I master what they can only mimic. Now, does thy desire wealth? Will it not soothe your troubles, forge weapons of protection and lead you to better serve your masters?' +[/STORY] +[OUT]He wants to give you riches, why? What is the catch? +[/NODE] + ++[NODE]9 +[STORY] +'I will give thy wealth if thau giveth me a life. One of you remain here and become part of my treasury, the other, walk away with riches. + +Will it not soothe your troubles, forge weapons for protection and lead you to better serve your masters?' +[/STORY] +[OUT]How much wealth? +[OUT]Refuse it all. Leave. +[OUT]Agree. +[OUT][Magic user] Focus on this voice. +[OUT]Try to just take the gold and leave. +[/NODE] + ++[NODE]10 +[STORY] +'Enough for a better start, but not so much as to render your heroic adventures meaningless. Champion. + +Thy wealth will be in the hands of fate if thy walks this path with me. + +Or, I have another proposal, one that will promise some wealth, though not as much.' + +[/STORY] +[OUT]What proposal? +[OUT]Refuse it all. Leave. +[OUT]Agree to trade one person. +[OUT]Try to just take the gold and leave. +[/NODE] + ++[NODE]12 +[STORY] +'How delightful it is, even for the chosen of the gods to follow my path instead. Here, your virtue lost your cofers grown, my heart filed with joy. Farewell.' + +Your companion is drawn towards the voice and as soon as they touch the flowing stream the collapse into a pile of gold. A small sachet is leaft for you to take and then the whole cave become just an abandoned, old chamber. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +'You may search this cave for that which is my most precious treasure. If thy fate is strong, it shall be rewarded, yes? If it is not, thy life will be forfeit.' + +He points to a skeleton in full armour. + +[/STORY] +[OUT]Who was he then? +[OUT]Agree to search for this greatest treasure. +[OUT]Refuse it all. Leave. +[OUT]Agree to trade one person. +[/NODE] + ++[NODE]14 +[STORY] +'A knight who once left my cave proving his great virtue, but here, he never did leave. So, what path will thy gods guide you on?' +[/STORY] +[OUT]Agree to search for this greatest treasure. +[OUT]Refuse it all. Leave. +[OUT]Agree to trade one person. +[/NODE] + ++[NODE]17 +[STORY] +Whatever this being is, they are not here physically, instead they have attahed themselves with their spirit. + +You can try to assult this spirit, and thus likely sever the connection. +[/STORY] +[OUT]No, go back to talking to it. +[OUT]Yes, do it. +[/NODE] + ++[NODE]19 +[STORY] +You sever the connection and the cave is transformed into an old, mouldy place. The gold and all the wealth is gone too, but you do see several remains, including one of a warrior clad in full armour. +[/STORY] +[OUT]Take what you can and leave. +[/NODE] + ++[NODE]23 +[STORY] +Whatever creature this was, it struck back and drained your spirit. + +When you regain composure, the cave is transformed into an old, mouldy place with no trace of the gold or anything else. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +'A virtous hero, my my. Thy followeth the path of some brave knights to come. Very well. Begone.' + +A bright light blinds you. When you regain composure, the cave is transformed into an old, mouldy place with no trace of the gold or anythig elese. But you feel your souls cleansed. + + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]28 +[STORY] +As soon as you touch the treasures you feel a sharp pain sting your very soul. But you were about to grab a big bag of treasure. The voice booms: + +'Yes, yes, the call of wealth, forever so loud and beautiful, come, come take more!' + +[/STORY] +[OUT]Try to take it and run out. +[OUT]Leave the treasure and run out of this cave. +[/NODE] + ++[NODE]30 +[STORY] +One of you turns into a pile of gold before your eyes! + +You hear laughter all around you. Your body begins to feel odd. +[/STORY] +[OUT]Leave the treasure and run out of this cave. +[/NODE] + ++[NODE]35 +[STORY] +You search through the treasures, but they all seem the same, rich, opulent, extravagant. + +But you spot a mirror, and while it is ornate, you notice it is placed slightly apart form all the clutter and the ground beneath it seems worn, as if it is a spot well used. + + + +[/STORY] +[OUT]Point to the mirror as the most treasured of possesions. +[/NODE] + ++[NODE]36 +[STORY] +You search through the treasures, but they all seem the same, rich, opulent, extravagant. You find a book placed on a pedestal. You pint to it and the voice answers: + +'Alas, no. I treasure all my wealth equally. Thy have not discovered the one that is not so. Come now, stay with me for eternity as penance.' + +[/STORY] +[OUT]Try to run away! +[OUT]Try to run away! +[/NODE] + ++[NODE]38 +[STORY] +'Observant, yes. You shall be rewarded for your good eye. Fare thee well.' +[/STORY] +[OUT]Ask him why it is so precious? +[OUT]Nod and leave. +[/NODE] + ++[NODE]41 +[STORY] +'I love myself most, yes? Or do I gaze upon the once mortal face and ponder my own frailty? Or perhaps I cherish my beauty above all. Ha-ha. Be well, young god spawn.' + +The cave turns into an ordinary chamber. + +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + diff --git a/Modules/Cemetery.txt b/Modules/Cemetery.txt new file mode 100644 index 0000000..79cc6d7 --- /dev/null +++ b/Modules/Cemetery.txt @@ -0,0 +1,4808 @@ +-- [EVENT] --Cemetery gob ghost(0) ++[NODE]2 +[STORY] +The burial ground is eerie and still. You realise there are no animals, and even the wind goes still here. + +One of the graves looks particularly odd. +[/STORY] +[OUT][Goblin]This is goblin ground; a goblin should investigate. +[OUT][Ghost]Ghosts can sense each other. There's a spirit here somewhere. +[OUT]Your godly connection to the domain of magic shivers. Threads of the greyworld from whence spirits come linger here. Use a ritual to call upon the lost souls. +[OUT]Investigate the grave. +[OUT]Threads of the greyworld from whence spirits come linger here. Use a ritual to call upon the lost souls. +[OUT]Leave. +[/NODE] + ++[NODE]3 +[STORY] +You walk over and sense there is a spirit trapped here. It sees you and speaks: + +'Help, friend.' +[/STORY] +[OUT][Goblin shaman]Ask if he is a spirit of the greyworld, not just a lost soul. +[OUT]You should have listened to the shamans more. Ask if he is a ghost or something else. +[/NODE] + ++[NODE]4 +[STORY] +You focus and immediately know there is a ghostly presence. It speaks to you: + +'Help me, ethereal friend. Though we are not the same, surely you can hear my plea?' +[/STORY] +[OUT]Tell him that he seems different from you, as if he were never a living being in the first place. +[/NODE] + ++[NODE]8 +[STORY] +A spirit emerges and speaks to you: + +'Help me...' +[/STORY] +[OUT]Ask why they need help. +[OUT]Shrug and ask why you should care. +[OUT]Attack the ghost! +[/NODE] + ++[NODE]10 +[STORY] +The air is stale and cold, and you realise that everything around you slowly drains of colour, turning grey. + +You see flickers of a ghostly figure, its arms outstretched, its mouth open in a silent scream. +[/STORY] +[OUT]Attack the ghost! +[OUT]Run away! +[/NODE] + ++[NODE]14 +[STORY] +The spirit shifted from existence, so your weapons proved useless. + +You feel some life drained from you, but as you stumble outside the boundaries of the grave site to escape, you realise the angry soul cannot pursue. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +'Yes, spirit walker, that I am. I was easing the passing for one of your kind, but a ray of light washed over this ground and froze all time and space. I am trapped here for eternity!' +[/STORY] +[OUT]Ask what traps him here. +[OUT]Ask about the greyworld. Tell the ghost your shaman training was short-lived when you were called to serve the cosmic pantheon. +[/NODE] + ++[NODE]19 +[STORY] +'I am no ghost -- that is, not a soul of the once living, but a spirit from the greyworld. I was easing the passing for one of your kind, but a ray of light washed over this ground and froze all time and space. I am trapped here for eternity!' +[/STORY] +[OUT]Thank them for the answer and return to the matter at hand. +[OUT]Ask about the greyworld. +[/NODE] + ++[NODE]20 +[STORY] +'I have no time for lessons. Mortals confuse the greyworld with their afterlife. Spirit walkers call it the in-between, and others say we reflect your reality, an imprint of your emotions and experiences.' + + +[/STORY] +[OUT]So which is the right answer? +[OUT]Thank them for the answer and return to the matter at hand. +[/NODE] + ++[NODE]21 +[STORY] +'I am not an old spirit. I know not the answer. The greyworld is where I live. Your souls travel through our world sometimes, yes, and some even stay if we let them. Others go further. That is all I know.' +[/STORY] +[OUT]Thank them for explaining. +[/NODE] + ++[NODE]22 +[STORY] +'As I said before, I am trapped by the stifling power of the lightbringers -- their scorching souls be damned. It is as if time itself yielded to their stagnation. + +The only thing I can think of is a burst of darkness to free me. And I do sense some unliving souls nearby. Their unnatural binding to life will suffice, but you must kill them for me first. Please.' +[/STORY] +[OUT]Offer to capture the spirit's essence and carry it to a nearby place of power where you can attempt to truly free them. But you know this may destroy the spirit if it goes wrong. +[OUT][Goblin shaman]This binding is made of darkness. You sense it well. Agree to perform a ritual, but warn the spirit that turmoil is chaos, and the effects may vary. +[OUT]You do sense the trembling of turmoil in the air. Agree to perform a ritual, but warn the spirit that turmoil is chaos, and the effects may vary. +[OUT]You do sense the trembling of turmoil in the air. Agree to perform a ritual, but warn the spirit that turmoil is chaos, and the effects may vary. +[OUT]Fight the unliving. +[OUT]No, it is too risky. Leave. +[/NODE] + ++[NODE]24 +[STORY] +'I am no ghost -- that is, not a soul of the once living, but a spirit from the greyworld. I was easing the passing for one of your kind, but a ray of light washed over this ground and froze all time and space. I am trapped here for eternity!' +[/STORY] +[OUT]Ask what can be done. +[OUT]Ask about the greyworld. +[/NODE] + ++[NODE]25 +[STORY] +'I... don't know, I suppose. I can't even say that I would care if the situation were reversed. + +Still, I beg your help. If you succeed, I will reward you, I promise!' +[/STORY] +[OUT]Tell them to be more specific: what reward? And why should you trust that you will get it? +[OUT]Nod and ask what help is needed here. +[OUT]Decline and leave. +[/NODE] + ++[NODE]26 +[STORY] +'Again, I have no answer. My reward will depend on how I fare from this ordeal. My powers may be diminished, but at the very least, I will bestow a blessing upon you.' +[/STORY] +[OUT]Nod and ask what help is needed here. +[OUT]Decline and leave. +[/NODE] + ++[NODE]29 +[STORY] +'Risk be damned, my friends. Let's go to this place of power of yours!' +[/STORY] +[OUT]Capture the spirit's essence and carry it with you. +[/NODE] + ++[NODE]32 +[STORY] +'Risk be damned, my friends. Please do it.' +[/STORY] +[OUT]Perform the ritual and call upon turmoil. +[OUT]Decline -- it is too risky. +[/NODE] + ++[NODE]35 +[STORY] +The essence of turmoil seeps through you and touches the spirit, breaking it free of the now-visible strand of stifling light. But it does not stop there. It twists the ghostly figure, turning it into an animal. + +The creature stares at you in dismay. +[/STORY] +[OUT]Say that you did warn them of side effects. Offer to let the animal come with you. +[/NODE] + ++[NODE]38 +[STORY] +The essence of turmoil seeps through you and touches the spirit, breaking it free of the now-visible strand of stifling light. + +'Thank you, spirit walker. Your kind is forever our kin. May we meet again in the greypaths.' +[/STORY] +[OUT]The spirit adds that you may call upon it in need from now on. Nod and take your leave. +[OUT]Nod, dig the goods out, and take your leave. +[/NODE] + ++[NODE]43 +[STORY] +The domains of turmoil and magic, or the pure force of those who know mystical secrets, can call upon the power of darkness and counteract the light that is keeping the spirit still. + +The spirit nods in agreement. +[/STORY] +[OUT]Begin the ritual. +[OUT]Decline -- it is too risky. +[/NODE] + ++[NODE]45 +[STORY] +The essence of darkness seeps through you and touches the spirit, breaking it free of the now-visible strand of stifling light. + +'You did it! Thank you, thank you so much. Here, dig in this spot, for I know there is treasure to be found.' +[/STORY] +[OUT]The spirit adds that you may call upon it in need from now on. Nod and take your leave. +[OUT]Nod, dig the goods out, and take your leave. +[/NODE] + ++[NODE]46 +[STORY] +You defeat the unliving and the spirit drains some force from their vanquished corpses. It seems to regain a more physical or at least stronger form: + +'You did it! Thank you, thank you so much. You can call upon my aid from now on.' +[/STORY] +[OUT]Nod and take your leave. +[/NODE] + ++[NODE]48 +[STORY] +You defeat the light-wraiths [R1]and the dwarven [R2]spirit seems to regain a more physical or at least stronger form: + +'You did it! Thank you, thank you so much. Here, dig in this spot, for I know there is treasure to be found.' +[/STORY] +[OUT]Nod, dig the goods out, and take your leave. +[/NODE] + ++[NODE]51 +[STORY] +You failed. The spirit dissolves and there's nothing more you can do. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --cemetery basediff3(1) +[/EVENT] + +-- [EVENT] --Cemetery goblin D3(2) ++[NODE]3 +[STORY] +You discover a goblin cemetery. +[/STORY] +[OUT]Have a closer look. +[OUT]Have a closer look. +[OUT]Have a closer look. +[OUT]Have a closer look. +[OUT]Have a closer look. +[OUT]Have a closer look. +[/NODE] + +[/EVENT] + +-- [EVENT] --Cemetery skeletons(3) ++[NODE]2 +[STORY] +As you enter the burial grounds, you feel the earth shift and notice bony hands coming out of the ground! +[/STORY] +[OUT]Sense the weaves of magic in this area. +[OUT][Nature] These unliving defy the lore of nature. Find a way to destroy them. +[OUT][Unliving] Speak to your kin. Perhaps they too are awakened and not merely puppets of dark magic. +[OUT]Attack! +[OUT]Run away! +[/NODE] + ++[NODE]12 +[STORY] +The bones are laid to their final rest. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +The bones are laid to their final rest. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]14 +[STORY] +The bones are laid to their final rest. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]15 +[STORY] +The bones are laid to their final rest. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]16 +[STORY] +You sense these skeletal forms are controlled by a dark spell, but one that is not fresh. It may be possible to break it, but only if you have strong magic on your side. +[/STORY] +[OUT]Try to release the skeletons from their dark magic bondage. +[OUT]Attack! +[OUT]Run away! +[OUT]It may go against the laws of nature's domain, but bind the skeletons to your own service! +[/NODE] + ++[NODE]18 +[STORY] +This unliving abomination mocks the laws of nature. You should try to relieve their eternal suffering. +[/STORY] +[OUT]Use a ritual to break the dark magic binding these poor bodies into servitude. +[OUT]It may go against the laws of nature's domain, but bind the skeletons to your own service! +[OUT]Attack! +[/NODE] + ++[NODE]21 +[STORY] +The domains of nature and harmony stand against enslaving dead flesh to one's will. + +Your ritual dissolves, and the bones collapse at peace. You feel a sickness upon you. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +The ritual works, and you gain the servitude of an unliving fiend. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]23 +[STORY] +The binding ritual seems to work, but then a burst of uncontrolled energy destroys the unliving. + +However, a wraith is born out of the force and it now follows you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]24 +[STORY] +The rituals do not work, and you barely escape from the unliving. + +[/STORY] +[OUT]Run away. +[/NODE] + ++[NODE]27 +[STORY] +The bones are laid to their final rest. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]30 +[STORY] +The bones are laid to their final rest. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]33 +[STORY] +'You, you friend. Friend go, we not tear flesh.' + +The unliving turn and walk away, but one of them leaves his weapons for you, and you see a glimmer of awakening in his eyes. +[/STORY] +[OUT]Good, leave. +[/NODE] + ++[NODE]34 +[STORY] +'You, you friend. Friend go, we not tear flesh.' + +The skeletons move away, but one stays behind: 'You, you serve no more. Me, me serve you.' + +This may not be the awakening you hoped for, but it's a first step. The skeleton now serves you. +[/STORY] +[OUT]Good, leave. +[/NODE] + ++[NODE]35 +[STORY] +The skeletons continue coming at you mindlessly and some arrows fly your way. + +[/STORY] +[OUT]Just leave this place. +[OUT]Attack them! +[/NODE] + ++[NODE]42 +[STORY] +The bones are laid to their final rest. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]47 +[STORY] +The skeletons beat you badly and you barely escape. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Cemetery loot(4) ++[NODE]2 +[STORY] +The cemetery is quiet and empty. You see an unburied body on the ground clutching a stash of goods. +[/STORY] +[OUT]Grab the stash. +[OUT]Take the stash and bury the corpse. +[OUT]Take the stash and bury the corpse. +[OUT]Leave. +[/NODE] + ++[NODE]5 +[STORY] +As you grab the stash, the decaying hand that held it grabs you and digs in deep before falling lifeless again. You feel a foul force has touched you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]8 +[STORY] +You try to bury the corpse, but clearly you have offended its spirit somehow. You feel its anger reaching from the beyond and cursing you! +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --cem goblin trinketDiff3(5) ++[NODE]2 +[STORY] +You see a strange trinket at one of the burial sites. +[/STORY] +[OUT][Goblin]Try to work out the right combination for this trinket. +[OUT]The trinket seems to hold a puzzle. Take a closer look. +[OUT]The trinket seems to hold a puzzle. Take a closer look. +[OUT][Orc]You don't have a clue what this is but try fiddling with it. +[OUT]You don't have a clue what this is but try fiddling with it. +[OUT]Whatever this is, try to pry it open. +[OUT]Just leave it be. +[/NODE] + ++[NODE]3 +[STORY] +The qizicons [R3]are an old goblin tradition dating back to the old country -- a fabled place of your kind's origin. A trinket master, or shaman as you now call them, will leave such an object as a sign of their legacy. This one doesn't look too complicated, but it may be booby-trapped. +[/STORY] +[OUT]Try to open it. +[OUT]No, it is too dangerous. Leave. +[/NODE] + ++[NODE]6 +[STORY] +The thing explodes when you hit it! You suffer some burns, but you may yet recover some goods. +[/STORY] +[OUT]Gather what is intact inside and leave. +[OUT]Gather what is intact inside and leave. +[/NODE] + ++[NODE]18 +[STORY] +You were so close, but you turn the wrong lever and the whole thing explodes in your hands! +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]19 +[STORY] +You read of old goblin customs where shamans would leave objects behind to trick any grave looters. Or was it to pass on some of their legacy? In either case, whatever the object may hold, it is likely rigged against tampering. +[/STORY] +[OUT]Try to open it. +[OUT]Open it forcefully. +[OUT]Leave. +[/NODE] + ++[NODE]23 +[STORY] +You fail and a message in smoke puffs out: + +'Ha! Stupid orc.' + +The contraption then explodes. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Cemetery gob ghost2(6) ++[NODE]2 +[STORY] +The burial ground is eerie and still. You realise there are no animals, and even the wind goes still here. + +One of the graves looks particularly odd. +[/STORY] +[OUT][Goblin]This is goblin ground; a goblin should investigate. +[OUT][Ghost]Ghosts can sense each other. There's a spirit here somewhere. +[OUT]The deathly silence cannot be good. Prepare a warding ritual and investigate. +[OUT]Investigate the grave. +[/NODE] + ++[NODE]3 +[STORY] +You walk over and sense there is a goblin spirit roaming this burial site. Strangely, it feels trapped -- goblins typically change into spirit form and become part of the greyworld, and as such, they do not go to the human underworlds. +[/STORY] +[OUT]Draw basic spirit runes to summon the spirit and speak to it. Ask why its soul still lingers here. +[OUT]Just attack them! +[OUT]Perform a cleansing ritual to be rid of the dark magic. +[OUT]Leave. +[/NODE] + ++[NODE]4 +[STORY] +You sense there is a goblin soul stuck here, which is odd as goblins tend to change into spirit forms and live in the greyworld. + +Worse yet, you begin to feel a dark necromantic spell holding any soul that comes here. Luckily, you are awakened and strengthened by your god, but it will still be hard to leave. +[/STORY] +[OUT]Use magic to perform a cleansing ritual and free all souls that are trapped here. +[OUT]Convince the souls trapped here to join you and give you power to push through and escape. +[OUT]Leave while you can. +[OUT]Attack the spirits. Their destruction may allow you to break this curse. +[/NODE] + ++[NODE]5 +[STORY] +You sense the weaves of necromantic magic in this place. They are likely holding any souls trapped and maybe even in servitude. + +[/STORY] +[OUT]Do a cleansing ritual. +[OUT]Attack! +[OUT]Leave. +[/NODE] + ++[NODE]6 +[STORY] +'You, shaman? Tell me why this is happening!' + +The spirit wails in pain. + +You feel this whole burial ground is tainted with necromantic magic that is blocking them from reaching the greyworld or even fully turning into spirit forms. + +[/STORY] +[OUT]Perform a cleansing ritual to be rid of the dark magic. +[OUT]The dark magic is very strong. Offer to push one soul through the veil. +[OUT] Your magic is not strong enough to risk it. Fight the ghosts to at least weaken their presence here. +[OUT]Leave. +[/NODE] + ++[NODE]9 +[STORY] +The cleansing lifts a heavy veil of dark energy from this burial site, and you feel the goblin souls slowly passing into the greyworld as they should. + +You feel your faith rising, and one of the changed spirits chooses to become your ally. +[/STORY] +[OUT]Good, leave. +[/NODE] + ++[NODE]10 +[STORY] +The cleansing lifts a heavy veil of dark energy from this burial site, and you feel the goblin souls slowly passing into the greyworld as they should. + +You feel your faith rising. +[/STORY] +[OUT]Good, leave. +[/NODE] + ++[NODE]14 +[STORY] +You force yourself through the necromantic barrier and push the soul into the greyworld. You glimpse the soul changing into a spirit as it should, and you feel its blessing upon you. +[/STORY] +[OUT]Good, leave. +[/NODE] + ++[NODE]18 +[STORY] +You convince the other souls to merge with you, and together you push through the dark spell. + +One of the souls, now changed into its rightful spirit form, decides to become your ally. +[/STORY] +[OUT]Good, leave. +[/NODE] + ++[NODE]19 +[STORY] +You convince the other souls to merge with you and together you push through the dark spell. + +[/STORY] +[OUT]Good, leave. +[/NODE] + ++[NODE]23 +[STORY] +You defeat the lost souls, and one of them attaches itself to you in servitude. + +[/STORY] +[OUT]Good, leave. +[/NODE] + ++[NODE]25 +[STORY] +This place seems eerie and unpleasant. Ghosts appear before you, wailing and stretching their arms to get to you. You must try to resist their pull or they may possess your very soul. +[/STORY] +[OUT]Attack! +[OUT]Try to resist with your spirit. +[OUT]Try to resist with your spirit. +[OUT]Try to resist with your spirit. +[OUT]Resist with the power of your mind. +[OUT]Resist with the power of your mind. +[OUT]Resist with the power of your mind. +[/NODE] + ++[NODE]28 +[STORY] +Your spirit is strong, and the ghostly assailants cannot break it. You feel strengthened by this ordeal. +[/STORY] +[OUT]Good, leave. +[/NODE] + ++[NODE]29 +[STORY] +Your spirit is strong, and the ghostly assailants cannot break it. You feel strengthened by this ordeal. +[/STORY] +[OUT]Good, leave. +[/NODE] + ++[NODE]30 +[STORY] +You manage to escape the ghosts, but your soul feels tainted. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]31 +[STORY] +Your mind is strong and cannot be broken, especially when guided by your divine domain. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]32 +[STORY] +Your mind is strong and cannot be broken. The ghosts give up. +[/STORY] +[OUT]Good, leave. +[/NODE] + ++[NODE]35 +[STORY] +Defeated, you are forced to flee this place. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]37 +[STORY] +You manage to escape the ghosts, but your soul feels tainted. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Cemetery dwarf(7) ++[NODE]3 +[STORY] +You discover a dwarven cemetery. +[/STORY] +[OUT]Have a closer look. +[OUT]Have a closer look. +[OUT]Have a closer look. +[OUT]Have a closer look. +[OUT]Have a closer look. +[OUT]Have a closer look. +[/NODE] + +[/EVENT] + +-- [EVENT] --Cem dwarf guard(8) ++[NODE]2 +[STORY] +You enter the old cave and see statues of dwarves, but among them stand several guards. +[/STORY] +[OUT][Dwarf]Welcome your kinsmen. +[OUT][Light]Offer a welcome in the name of light. +[OUT][Harmony]Greet the dwarven guards with words of peace. +[OUT]Attack! +[OUT]Convince the guards to let you in. +[OUT]Leave. +[/NODE] + ++[NODE]3 +[STORY] +'Stone heart and iron soul brethren, what seek you here?' +[/STORY] +[OUT]Say that you are here to pay your respects to the fallen. +[OUT]Tell them you are seeking resources to strengthen your hearth. +[/NODE] + ++[NODE]4 +[STORY] +'You may enter and seek the praise of the stone and iron. If worthy, you will be rewarded.' + +They show you a stone ring. You know you must enter and be judged by the stone and iron spirit. +[/STORY] +[OUT]Enter the ring. +[OUT]Decline and leave. +[OUT]Ask to trade with your brothers. +[/NODE] + ++[NODE]7 +[STORY] +'Were you an outsider, our hammers would speak to such a request. But you are stone and iron brethren, so you may take up a challenge and be judged by the elders. If they deem it so, you will gain your rewards.' + +They show you a stone ring. You know you must enter and be judged by the stone and iron spirit. +[/STORY] +[OUT]Enter the ring. +[OUT]Decline and leave. +[OUT]Ask to trade with your brothers. +[/NODE] + ++[NODE]9 +[STORY] +'You are no stone and iron brethren, but the light of the forge lights your path. You may enter. What do you seek here?' +[/STORY] +[OUT]Say that you are here to pay your respects to the fallen. +[OUT]Admit you are searching for resources. +[/NODE] + ++[NODE]10 +[STORY] +'You are no stone and iron brethren, but the path of harmony guides you, and we will not stand in its peaceful way with war. You may enter. What do you seek here?' +[/STORY] +[OUT]Say that you are here to pay your respects to the fallen. +[OUT]Admit you are searching for resources. +[/NODE] + ++[NODE]12 +[STORY] +'You are no stone or iron brethren, and we feel no affinity to your plea, yet you spoke well. You may enter. What is it that you seek?' +[/STORY] +[OUT]Say that you are here to pay your respects to the fallen. +[OUT]Admit you are searching for resources. +[/NODE] + ++[NODE]14 +[STORY] +'You are no stone or iron brethren, and we feel no affinity to your plea. Leave this place or die!' +[/STORY] +[OUT]Attack! +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +'This is no place for idle wandering and no place for strangers. But times are anew, so perhaps the spirits of old may honour you. You may enter, but you will face trial, and if you fail, the punishment will be swift.' + +They show you a stone ring. You know you must enter and be judged by the stone and iron spirit. +[/STORY] +[OUT]Enter the ring. +[OUT]Decline and leave. +[OUT]Attack! +[OUT]Offer to trade instead. +[/NODE] + ++[NODE]24 +[STORY] +'These are new days and our purpose is old. Your words ring true, and it was brave to speak them to us. We will allow you to enter and face a trial as if you were one of ours. More we cannot do. Beware, for if you fail, well...' + +They show you a stone ring. You know you must enter and be judged by the stone and iron spirit. +[/STORY] +[OUT]Enter the ring. +[OUT]Decline and leave. +[OUT]Attack! +[OUT]Offer to trade instead. +[/NODE] + ++[NODE]26 +[STORY] +'Ha, ha! What? It was no jest you spoke? Go away now, before you taste our stone and iron!' +[/STORY] +[OUT]Fine, leave. +[OUT]Attack! +[/NODE] + ++[NODE]29 +[STORY] +You were not deemed worthy and are weakened. + +'Ah, worry not, for few pass the trials. Stone and iron be with you on your way.' +[/STORY] +[OUT]Nod and leave. +[/NODE] + ++[NODE]33 +[STORY] +They show you a stone ring. You know you must enter and be judged by the stone and iron spirit. +[/STORY] +[OUT]Enter the ring. +[OUT]Decline and leave. +[OUT]Attack! +[/NODE] + ++[NODE]34 +[STORY] +You defeat the guardians. Within the underground structure, you find a stone ring -- empty, quiet. + + +[/STORY] +[OUT]Go in and gather some of the stone. +[OUT]Better just leave now. +[/NODE] + ++[NODE]39 +[STORY] +'Always good to trade with honest kin. Now will you face the stone and iron inside?' + +They show you a stone ring. You know you must enter and be judged by the stone and iron spirit. +[/STORY] +[OUT]Enter the ring. +[OUT]Decline and leave. +[/NODE] + ++[NODE]40 +[STORY] +The ancient spirit within the earth judges you worthy of its abundance. You gain a blessing and a small gift. +[/STORY] +[OUT]Give thanks and leave. +[/NODE] + ++[NODE]44 +[STORY] +You were not deemed worthy and are weakened. + +'Bah. It was always a long shot for a stranger to pass. Put some herbs on it -- may help ya. Now leave.' +[/STORY] +[OUT]Nod and leave. +[/NODE] + ++[NODE]45 +[STORY] +'Good tradin' with ya. Now be off.' + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]46 +[STORY] +You are beaten badly and forced to flee. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Cemetery dwrockers(9) ++[NODE]3 +[STORY] +You enter an old underground chamber, made accessible when the earth moved, and you see what must have been a dwarf cemetery. It now stands in ruins. Worse yet, whatever remains is being vigorously eaten by a pack of small stone creatures, likely rockers! + +[/STORY] +[OUT][Dwarf]Defilers of sacred grounds. Attack! +[OUT][Dwarf]Command the stone creatures to obey. +[OUT]Attack! +[OUT]Try talking to the creatures. +[OUT][Domain]Allow your domain to guide you and figure out why the creatures are so agitated. +[OUT]Better not mess with dwarven graves or rockers. Leave. +[/NODE] + ++[NODE]10 +[STORY] +You destroy the rockers and feel the spirits of the elders looking down on you in thanks. Even though these were creatures of stone, they were clearly mad to attack a sacred ground. + +One of the statues presents you with a weapon in reward! +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]11 +[STORY] +You destroy the rockers and feel the spirits of the elders looking down on you in thanks. Even though these were creatures of stone, they were clearly mad to attack a sacred ground. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +There are too many of them -- oh, the shame! Your dwarven pride suffers, but they were creatures of stone, so maybe it was meant to be. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]15 +[STORY] +The rockers hear you and look terrified. One of them rolls over to you and cries: +'You, you small stone people, you help? Me want papa and mamma back. We eat and eat, but can't eat down...' + +The rocker cries pebbles, and the others join in. +[/STORY] +[OUT]Look around and try to help them. +[OUT]Just chase them away! +[/NODE] + ++[NODE]16 +[STORY] +The rockers are so scared of you that they roll out without any resistance. There's a lot of stone here that you can salvage without disrespecting the graves. +[/STORY] +[OUT]Gather up the stones, pay your respects to the elders, and leave. +[/NODE] + ++[NODE]17 +[STORY] +You see large metal gates on the ground. This is where the little ones think their parents are. Since they cannot chew through metal yet, they tried eating all around. + +The gates are actually not that hard to open, but these rockers are clearly too young to think much. +[/STORY] +[OUT]Open the gates for them. +[OUT]Open the gates for them. +[/NODE] + ++[NODE]18 +[STORY] +You move one of the gate doors and see only ground and rock, but the little ones get excited. They lunge into the rocks and within minutes disappear into the depths. Perhaps with years of digging, one could follow them, but then again, they did say troll parents await them. + +There is plenty of stone for you to gather without disrespecting the elders, so perhaps it is best to leave it be. +[/STORY] +[OUT]Gather up the stones, pay your respects to the elders, and leave. +[/NODE] + ++[NODE]19 +[STORY] +You try to lift one of the gate doors, and the rockers spill under it as soon as you move it off the ground. Alas, the gate is too heavy and the walls too unstable. The whole thing collapses, crushing the little creatures and wounding you in the process. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]20 +[STORY] +The rockers seem to be trying to eat their way underneath fallen metal gates. The gates would be easy for you to move or open and the creatures seem preoccupied, but there could be some risk. You could also scavenge stone away from the rockers without disturbing the burial ground any further. +[/STORY] +[OUT]Open the gates for them. +[OUT]Open the gates for them. +[OUT]Just gather some stone and leave. +[/NODE] + ++[NODE]22 +[STORY] +You have no idea why the rockers are in such a frenzy. But there's a lot of potential loot to gather here. +[/STORY] +[OUT]Attack! +[OUT]Better just leave. +[/NODE] + ++[NODE]24 +[STORY] +The rockers hear you and look terrified. One of them rolls over to you and cries: +'You, you small stone people, you help? Me want papa and mamma back. We eat and eat, but can't eat down...' + +The rocker cries pebbles, and the others join in. +[/STORY] +[OUT]Look around and try to help them. +[OUT]Just chase them away! +[/NODE] + ++[NODE]25 +[STORY] +The rockers get even more agitated and violent, but do not respond to you. +[/STORY] +[OUT]Attack! +[OUT]Well, better leave this place, even though the ancestors may get angry. +[/NODE] + ++[NODE]27 +[STORY] +The rockers get even more agitated and violent, but do not respond to you. +[/STORY] +[OUT]Attack! +[OUT]Better just leave. +[/NODE] + ++[NODE]34 +[STORY] +You are badly beaten and forced to flee. + +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --cemetery graverob(10) ++[NODE]2 +[STORY] +Despite its first appearance, this seems to be an old dwarven burial ground -- an unusual find. You spot a rugged group of grave robbers who got here before you! +[/STORY] +[OUT][Dwarf]Attack the defilers of sacred ground! +[OUT]Attack! +[OUT]Try talking to them. Maybe you can share the spoils. +[OUT]Wait till they leave. +[OUT]Leave. +[/NODE] + ++[NODE]5 +[STORY] +The grave robbers destroy much of the burial ground, then suddenly grab their stuff and skulk away in haste. +[/STORY] +[OUT][Zerca or dwarf]Perform the correct burial rites to appease the disturbed spirits here. +[OUT]Try to repair the burial ground to honour the dead. +[OUT]Try to repair the burial ground to honour the dead. +[OUT]See if they left anything to loot. +[OUT]See if they left anything to loot. +[/NODE] + ++[NODE]7 +[STORY] +You perform the appropriate rituals and make the ground sacred again. You feel the spirits that linger are still angry, but not at you. +[/STORY] +[OUT]Gather some stone that was left loose, and leave. +[/NODE] + ++[NODE]10 +[STORY] +You try to repair the burial site, but you feel the spirits that linger are angry, and they lash out at you! +[/STORY] +[OUT]Try performing a ritual to calm the spirits. +[OUT]Just leave this place. +[OUT]Attack! +[/NODE] + ++[NODE]11 +[STORY] +You perform the appropriate rituals and make the ground sacred again. You feel the spirits that linger are still angry, but not at you. +[/STORY] +[OUT]Gather some stone that was left loose, and leave. +[/NODE] + ++[NODE]17 +[STORY] +You perform the appropriate rituals and make the ground sacred again. You feel the spirits that linger are still angry, but not at you. +[/STORY] +[OUT]Gather some stone that was left loose, and leave. +[/NODE] + ++[NODE]19 +[STORY] +The angered ghosts leave you depleted, but they do not follow you as you flee. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]20 +[STORY] +You realise the grave robbers left because angry ghosts rose up, and now they are ready to attack! +[/STORY] +[OUT]Fight! +[OUT]Run away! +[/NODE] + ++[NODE]23 +[STORY] +You lost, and the grave robbers rob you as well! + +Getting your stuff back while butt naked won't be easy. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]29 +[STORY] +'What? You mean instead of stickin' ya, lettin' ya take stuff?' +[/STORY] +[OUT][Harmony]As harmony is your path, say that you seek peace, not violence. +[OUT]Confirm. +[OUT][Dwarf]Shake your fist at them and say that no, you mean you will not kill them if they leave now! +[/NODE] + ++[NODE]30 +[STORY] +You gather the loot, but you soon realise that whatever spirits these grave robbers unsettled, they are equally unimpressed with you. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]33 +[STORY] +You destroy the grave robbers and put the graves back as they should be. + +You feel the spirits of metal and stone favour you. +[/STORY] +[OUT]Bow to the spirits in thanks. +[OUT]Bow to the spirits in thanks. +[/NODE] + ++[NODE]35 +[STORY] +With the grave robbers gone, you put the graves back as they should be. + +You feel the spirits of metal and stone favour you. +[/STORY] +[OUT]Bow to the spirits in thanks. +[OUT]Bow to the spirits in thanks. +[/NODE] + ++[NODE]39 +[STORY] +'You talk and talk, but we ain't no talkers, so just leave us be or get your teeth smashed!' +[/STORY] +[OUT]Attack! +[OUT]Leave. +[/NODE] + ++[NODE]42 +[STORY] +You are badly beaten and forced to flee. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]44 +[STORY] +'I guess there's lots of lootin' to do here. We go that way, you go there.' +[/STORY] +[OUT]Agree and loot your area. +[OUT]Agree and loot your area. +[/NODE] + ++[NODE]48 +[STORY] +'All right, all right, mister dwarf, we'll go. Sorry...' +[/STORY] +[OUT]Allow them to leave. Remake the burial ground. +[/NODE] + +[/EVENT] + +-- [EVENT] --Cem dwarf ghost(11) ++[NODE]2 +[STORY] +This foreboding grave site must have been exposed when the earth moved. Stone and metal statues of fallen dwarves stand tall and proud, despite any damage. + +And yet, apart from the expected damage, you see some of the graves were clearly robbed! The air here is cold and threatening. +[/STORY] +[OUT][Dwarf]This dishonour requires blood! Rush in and see who is responsible. +[OUT][Ghost]Ghosts can sense each other. There's a spirit here somewhere. +[OUT]Investigate the grave. +[OUT]You sense the weaves of magic here -- perhaps a spirit presence. Perform a ritual to call upon this presence. +[OUT][Goblin shaman]There is a spirit presence here -- a strange one, but unmistakable. Try speaking to it. +[OUT]Leave. +[/NODE] + ++[NODE]3 +[STORY] +You walk over and sense that something is watching you. From one of the statues a voice speaks up: 'Who goes there? Friend or foe? Speak ya fast!' +[/STORY] +[OUT][Runemaster]A stone spirit! Say that you are kindred souls. +[OUT]Say you are a friend. +[/NODE] + ++[NODE]4 +[STORY] +You focus and immediately know there is a ghostly presence. It speaks to you: + +'Help me, ethereal friend. Though we are not the same, surely you can hear my plea?' +[/STORY] +[OUT]Ask how they are different from you. +[OUT]Ask how you can help. +[/NODE] + ++[NODE]8 +[STORY] +A spirit emerges and speaks to you: + +'Help me...' +[/STORY] +[OUT]Ask what help they need. +[OUT]Why should you care? +[OUT]Attack the ghost! +[/NODE] + ++[NODE]10 +[STORY] +The air is stale and cold, and you realise that everything around you slowly drains of colour, turning grey. + +You see flickers of a ghostly figure, its arms outstretched, its mouth open in a silent scream. +[/STORY] +[OUT]Attack the ghost! +[OUT][Mysticism] You sense the weaves of magic here -- perhaps a spirit presence. Perform a ritual to call upon this presence. +[OUT]Run away! +[/NODE] + ++[NODE]14 +[STORY] +The spirit shifted from existence, so your weapons proved useless. + +You feel some life drained from you, but as you stumble outside the boundaries of the grave site to escape, you realise the angry soul cannot pursue. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +'A stone and iron son, good!' + +The stone statue becomes animated and turns to you. + +'A runesmith, no less! Can you forge me a new deathstone, so that I may be free? No, not enough time, I suppose.' +[/STORY] +[OUT]Ask who is holding the spirit here. +[OUT]Ask about deathstones. +[OUT]Say you have never met a stone spirit before, only heard about them. +[/NODE] + ++[NODE]19 +[STORY] +'A stone and iron son, good! You can help. You can kill those honourless buggers that hold me here!' +[/STORY] +[OUT]Ask who is holding the spirit here. +[OUT]Ask what he is. +[/NODE] + ++[NODE]20 +[STORY] +'Aye, aye, deathstone. Only the runesmiths of old know them well. But in short, it is the rune stone that binds me in my form, makes me a guardian. It should be lodged where my heart was, but as you see, it is gone, so my power fades.' +[/STORY] +[OUT]Say you have never met a stone spirit before, only heard about them. +[OUT]Ask who is holding the spirit here. +[/NODE] + ++[NODE]21 +[STORY] +'I am weak, and you are no kin of mine... please help...' +[/STORY] +[OUT]So what can be done? +[/NODE] + ++[NODE]22 +[STORY] +'Filthy grave robbers came and defiled our forefathers. Lucky bastards took the deathstone before I was able to fully awaken. Now they are trapped in a tomb, but they hold my deathstone. We're at an impasse.' +[/STORY] +[OUT][Orc witch]Offer to perform a ritual instead. It will give the spirit enough power to sort this out themselves. +[OUT]Offer to perform a ritual instead. It will give the spirit enough power to sort this out themselves. +[OUT]Agree to go in and fight the grave robbers. +[OUT]Say that you are sorry, but you will not risk it. Leave. +[/NODE] + ++[NODE]24 +[STORY] +'My deathstone, my heart... stolen... gone... ' +[/STORY] +[OUT]So what can be done? +[OUT]Deathstone? +[/NODE] + ++[NODE]25 +[STORY] +The spirit remains silent, its presence flickering in and out of focus. You feel a buildup of dark energies. +[/STORY] +[OUT]Ask what help they need. +[OUT]Leave. +[/NODE] + ++[NODE]29 +[STORY] +'Stone spirit is one name I am given, and a good one, I say. From what I gather, and knowin' was not my strength, I was once a fallen warrior, my soul so strong it wished to remain and serve, so great smiths forged me a stone heart -- the deathstone -- and thus made me guardian of this burial ground. + +[/STORY] +[OUT]Ask who is holding the spirit here. +[OUT]Ask about deathstones. +[/NODE] + ++[NODE]30 +[STORY] +'Aye! Risk is good. It is bad that I will leave my place of duty, but if we succeed, I will return strong again!' +[/STORY] +[OUT]Capture the willing essence. +[/NODE] + ++[NODE]33 +[STORY] +'Bah, filthy orc magic to meddle with my soul. Eh!' +[/STORY] +[OUT]Grunt something offensive about their stone brain in return, but perform the ritual. +[OUT]'Who are you calling filth, you stone brain can of rubble?' Attack the ghost instead. +[/NODE] + ++[NODE]35 +[STORY] +You jump to attack the dwarven ghost, but realise you are facing the grave robbers he needed someone to dispose of. The damned rockbrain has tricked you. +[/STORY] +[OUT]Fight! +[/NODE] + ++[NODE]36 +[STORY] +A spirit emerges and speaks to you: + +'Help me...' +[/STORY] +[OUT]Ask what help they need. +[OUT]Ask what sort of spirit presence they are. +[OUT]Attack the ghost! +[/NODE] + ++[NODE]38 +[STORY] +You defeat the spirits that assailed you. The ground shakes and the cemetery, with its statues and underground chambers, collapses. You hear screams of dying people from one such chamber... but at least there is extra loot to gather. +[/STORY] +[OUT]Gather what you can and leave. +[/NODE] + ++[NODE]40 +[STORY] +The grave robbers lie dead, and you find a stone covered in runes -- the deathstone. The guardian spirit calls out to you: + +'Have you got it? Put it in my chest, quickly.' +[/STORY] +[OUT]Put the deathstone into the dwarven statue's chest. +[OUT]Destroy the deathstone. +[/NODE] + ++[NODE]41 +[STORY] +'Thank you,' the spirit whispers as the stone absorbs its heart and the statue grows quiet. + +The ground shakes, and from under a stone comes a gift for you. +[/STORY] +[OUT]Nod and take your leave. +[/NODE] + ++[NODE]42 +[STORY] +The earth shakes beneath your feet as the stone crumbles. You see the spirit released, but it is angered. + +The cemetery falls to ruin -- nothing but rubble left. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]45 +[STORY] +You are defeated and forced to flee. As you run, you see the guardian statue collapse into rubble and hear the spirit cry out in despair. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]48 +[STORY] +The ritual worked. You called upon your divine link and weaved the magic around you to strengthen the stone spirit. + +You see the statue move faster than any stone should. It rushes into the nearby catacombs, and you hear the cries of dying grave robbers. + +[/STORY] +[OUT]Wait. +[/NODE] + ++[NODE]49 +[STORY] +The statue returns to its place, and you see its chest now has a runestone inside. + +'Thank you. I will sleep now. Dare not rob this place, but instead take whatever the scum left, and this gift as my thanks.' +[/STORY] +[OUT]Nod, gather the loot, and leave. +[/NODE] + ++[NODE]51 +[STORY] +The ritual failed and instead caused the spirit harm. The ground shakes, the catacombs collapse, and screams of dying grave robbers reach you as you run. You see the guardian statue collapse into rubble and hear the spirit cry out in despair. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --smith ghost(12) ++[NODE]2 +[STORY] +What you thought was a cemetery is actually much more. You enter the ancient ruins of a dwarven city, now unearthed and exposed to the surface. Fallen statues, crumbled and forlorn yet still imposing, gaze upon you as you wander the silent streets. + +[/STORY] +[OUT][Dwarf]You know the layout well. Explore the ruins. +[OUT]Search the ruins for loot or anything of interest. +[OUT]Search the ruins for loot or anything of interest. +[OUT]Search the ruins for loot or anything of interest. +[OUT]Leave. +[/NODE] + ++[NODE]4 +[STORY] +You soon realise this is only a small part of a greater city clearly pushed out by the Shattering. You also see that it has been looted many times already. + +Still, you think this was the craftsman district, so you know where to look for the great forge, the artisan workshop, and the runemaster's study. +[/STORY] +[OUT]Go to the forge. +[OUT]Go to the workshop. +[OUT]Go to the study. +[/NODE] + ++[NODE]5 +[STORY] +You find the great forge mostly in ruins, but you know that the real forge would have been hidden away deep within, so you can try to search for the entrance. +[/STORY] +[OUT][Smith]You know exactly where to find it. Go in. +[OUT]Look for the entrance. +[/NODE] + ++[NODE]6 +[STORY] +Among the rubble and dust of the fallen main hall, behind the remains of a giant anvil, you find the passage leading deeper into the city, where you discover the master smith's forge. + +The place is abandoned, cleared out not by looters but likely by the owner, although you spot several tools and resources you can still salvage. + +As you start collecting the loot, you hear a faint, dull thud that becomes more and more regular. +[/STORY] +[OUT]Investigate. +[/NODE] + ++[NODE]8 +[STORY] +You are now sure you hear the sounds of a working forge, the smelting of metal, and the drumming of the hammer. You even smell the hot coals. + +You blink, and suddenly you find yourself in that forge! A blacksmith here works on something with his back to you. +[/STORY] +[OUT]Attack! +[OUT]Politely ask the smith what this place is and how you got here. +[/NODE] + ++[NODE]9 +[STORY] +'Ah, it is a long story, laddie.' + +As the smith turns to you, you see a dwarven corpse that has been partially eaten by bugs, its eye sockets empty and dark, jaw hanging by a thread, rotten flesh falling off. +[/STORY] +[OUT]Exclaim your outrage at the fate of your brother. +[OUT]Say that he has clearly been here a while, perhaps taking his duties a tad too seriously. +[OUT]Ignore his looks and ask how you got here when just a moment before you were standing in old ruins. +[/NODE] + ++[NODE]10 +[STORY] +'Brother... I had not hoped to be called that again. Like I said, 'tis a long tale, and you be alive and wantin' to be on your way. So I can tell ya the gist of it, if you like?' +[/STORY] +[OUT]Say that you have time to hear the full story. +[OUT]Yes, say that you'd like the short version. +[/NODE] + ++[NODE]11 +[STORY] +'This city was once the marvel of the underkingdoms, and me, I was a young and ambitious master's apprentice. Sure, I was good, but I was mostly cocky and thought myself touched by the great smiths.' +[/STORY] +[OUT]Say that's often the way of youth. +[/NODE] + ++[NODE]12 +[STORY] +'Like I said, 'tis a long tale, and you be alive and wantin' to be on your way. So I can tell ya the gist of it, if you like?' +[/STORY] +[OUT]Say that you have time to hear the full story. +[OUT]Yes, say that you'd like the short version. +[/NODE] + ++[NODE]13 +[STORY] +'Heh, well, I'll be honest with ya, laddie, I pulled you here because I'm a selfish sort. + +Like I said, 'tis a long tale, and you be alive and wantin' to be on your way. So I can tell ya the gist of it, if you like?' +[/STORY] +[OUT]Say that you have time to hear the full story. +[OUT]Yes, say that you'd like the short version. +[/NODE] + ++[NODE]14 +[STORY] +'Aye, you're right there. I boasted my skill and climbed the ladder, oh, I did, laddies. And in time my master was so sick of me he sent me off to the surface to learn and prove my worth.' +[/STORY] +[OUT]So you lived up top, with us? +[/NODE] + ++[NODE]15 +[STORY] +'That I did. I lived through the dark times, and in time, I forgot about the underkingdoms, or at least I no longer felt the call. I grew ever more ambitious and proud. Calling myself the master smith of all times, bragging about how I was the best.' +[/STORY] +[OUT]Continue. +[/NODE] + ++[NODE]16 +[STORY] +'I got... entangled in some, well, personal stuff, and to cut this tale short, a demon calling himself the treasurer called my bluff.' +[/STORY] +[OUT]Bluff? So you weren't that great after all? +[/NODE] + ++[NODE]17 +[STORY] +'Bah, I was. Still am! But... well, he played me, okay? He commissioned me to craft a runic mithril cage. It was to be delicate, intricate and light, yet sturdy enough to hold even a dragon! It was to be a masterpiece, you see?' +[/STORY] +[OUT]'Impressive.' Wait for him to continue. +[/NODE] + ++[NODE]18 +[STORY] +'Ah, my laddie, it was, it is, a thing of beauty and skill! But here's the snag. The creature didn't just commission me.' +[/STORY] +[OUT]Oh? +[/NODE] + ++[NODE]19 +[STORY] +'He made me a bet. Said if I do it in three months, I will get riches and recognition beyond my dreams. If I lose, however, I will forever serve as his smith.' + +[/STORY] +[OUT]So you lost? +[/NODE] + ++[NODE]20 +[STORY] +'Aye, the damned trickster. Just as I was about to finish, he stole a vital piece of runic stone that was needed to complete the cage. Without it, I could not finish, for the cage will never hold a dragon.' +[/STORY] +[OUT]Isn't that cheating? +[/NODE] + ++[NODE]21 +[STORY] +'Tell that to the bloody demon! The rules never said he couldn't interfere. Or, as he put it, 'You should have watched your materials better, old man!' Oh, that fiend!' +[/STORY] +[OUT]So why are you here? +[/NODE] + ++[NODE]22 +[STORY] +'I know where the fiend dwells, but I cannot go, obviously. If ya go and kill it, I will be free! And thankful, of course. My smithy will die with my spirit, but if you do the deed, you will find abundant gifts from me in the rubble! + +And here, have this as an incentive.' + +[/STORY] +[OUT]Agree. +[OUT]Decline, loot this place, and leave. +[/NODE] + ++[NODE]23 +[STORY] +'Well, I was a master blacksmith in my youth, or so I believed. I boasted and boasted, and in search of more knowledge I even ventured outside the underkingdoms.' + +[/STORY] +[OUT]So you lived up top, with us? +[/NODE] + ++[NODE]24 +[STORY] +'Aye, I did. I lived through the dark times and had me a good life, but then came the demon with his trickster ways.' +[/STORY] +[OUT]Right, as demons usually are? +[/NODE] + ++[NODE]25 +[STORY] +'It made me a bet -- make him a wondrous cage light as feather, pretty as an elf, and strong enough to hold a dragon. Do it in three months and fame and riches would be mine!' +[/STORY] +[OUT]So naturally, you took the bait? +[/NODE] + ++[NODE]26 +[STORY] +'Right you are again. The little bastard stole a vital part on the night before I finished. And so, I am bound to serve it for an eternity.' +[/STORY] +[OUT]So why are you here? +[/NODE] + ++[NODE]27 +[STORY] +Among the rubble and dust of the fallen main hall, behind the remains of a giant anvil, you find the passage leading deeper into the city, where you discover the master smith's forge. + +The place is abandoned, cleared out not by looters but likely by the owner, although you spot several tools and resources you can still salvage. + +As you start collecting the loot, you hear a faint, dull thud that becomes more and more regular. +[/STORY] +[OUT]Investigate. +[/NODE] + ++[NODE]28 +[STORY] +Among the rubble and dust of the fallen main hall, behind the remains of a giant anvil, you find the passage leading deeper into the city, where you discover the master smith's forge. + +The place is abandoned, cleared out not by looters but likely by the owner, although you spot several tools and resources you can still salvage. + +You hear a strange rummaging in the corner, and you realise you're being watched by some unliving! +[/STORY] +[OUT]Attack! +[OUT]Run away! +[/NODE] + ++[NODE]30 +[STORY] +The bones are crushed and lifeless, as they should be. You are free to loot the forge now. +[/STORY] +[OUT]Gather what you can and leave. +[/NODE] + ++[NODE]32 +[STORY] +You are defeated and forced to flee. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]34 +[STORY] +You come to a place where some kind of craftsman's workstation must have stood once. Ornate tables hold the remains of odd tools and trinkets. Many wonderful stone and metal statues still stand here. +[/STORY] +[OUT][Dwarf]An artisan workshop. Take only what is left lying around. Do not touch the statues. +[OUT]Gather whatever you can salvage here. +[/NODE] + ++[NODE]35 +[STORY] +You gather up what you can, but when you pilfer the statues, a mechanism comes to life that locks you in the chamber! +[/STORY] +[OUT][Smith]Find the opening handle and leave. +[OUT]Try to figure out how to open it. +[OUT]Bash it open. +[/NODE] + ++[NODE]36 +[STORY] +No matter how hard you hit, the stone remains unmovable. +[/STORY] +[OUT]Try to figure out how to open it. +[/NODE] + ++[NODE]38 +[STORY] +After many hours, you finally open the doors and leave the wretched place. + +The rest of the ruins have already been scavenged. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]39 +[STORY] +It took what felt like days to figure out the opening sequence. By the time the doors open, you are exhausted, hungry, and ill. Worse yet, as you prepare to leave, you see the doors start to close again, so you run out, abandoning most of what you looted. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]45 +[STORY] +You come to a closed metal-clad door. Upon the stones in the wall you see many runes carved deep into the surface. +[/STORY] +[OUT][Runemaster]Speak the passphrase and enter the runesmith's workshop. +[OUT]Try to break the magic binding this door shut. +[OUT]You have no folk skilled enough in mysticism. Leave. +[/NODE] + ++[NODE]46 +[STORY] +Within the chamber you see a wide, empty space. Whatever was here has been looted or taken by the owner. + +Strangely, however, you find a stone mannequin wearing robes and holding a dwarven weapon. There is a note: 'You got in, so help yourself.' +[/STORY] +[OUT]Take the present and leave. +[/NODE] + ++[NODE]49 +[STORY] +You cannot enter, and the runes seep some life force out of you, forcing you to flee. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]52 +[STORY] +Alas, you do not find anything. Perhaps it was destroyed or you were mistaken. Tired, you leave the ruins. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]58 +[STORY] +The dwarf sighs, then disappears. The forge is empty. +[/STORY] +[OUT]Loot it and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Cemetery Human D3(13) ++[NODE]3 +[STORY] +You discover the ruins of an ancient human cemetery, one where burial was clearly the custom. There are gravestones with faded markings and even some large stone crypts. +[/STORY] +[OUT]Have a closer look. +[OUT]Have a closer look. +[OUT]Have a closer look. +[OUT]Have a closer look. +[OUT]Have a closer look. +[OUT]Have a closer look. +[OUT]Have a closer look. +[/NODE] + +[/EVENT] + +-- [EVENT] --Cemetery hum ghost(14) ++[NODE]2 +[STORY] +Near the gravestones that tell the tale of the old days, you find a spot where a single slab of sandstone lies with some very faint and unreadable markings on it. Something draws your attention towards it. +[/STORY] +[OUT]Investigate. +[OUT]Investigate. +[OUT]Investigate. +[OUT]Leave. +[/NODE] + ++[NODE]3 +[STORY] +The placement of the stone and the faded markings look to you like some sort of warding symbols, suggesting that whoever was buried here was an undesirable, but also feared. Were the wards meant to protect whoever lies here, or the other way around? Alas, this is unclear. +[/STORY] +[OUT]Search for anything usable. +[/NODE] + ++[NODE]4 +[STORY] +This seems likely to be a place of burial for outcasts, criminals, those who were unwanted in a community, or perhaps those too poor to get a proper burial. As you get closer, you get a fleeting feeling of unease -- dark magics could be in play here... +[/STORY] +[OUT]Search for anything usable. +[/NODE] + ++[NODE]5 +[STORY] + This seems likely to be a place of burial for outcasts, criminals, those who were unwanted in a community, or perhaps those too poor to get a proper burial. +[/STORY] +[OUT]Search for anything usable. +[/NODE] + ++[NODE]7 +[STORY] +'You, you there, live one! Come here. I need a favour and you seem the sort to listen.' + +You realise the sound is coming from the stone slab. As you turn towards it, you can see the outlines of a ghostly figure. +[/STORY] +[OUT][Ghost]Tell him to speak plainly, without the drama. Ask him why he is here. +[OUT][Goblin shaman]You sense this ghost is bound to the gravestone. Ask him why. +[OUT]Ask him what his problem is. +[OUT]Attack! +[OUT]Leave him to his fate. +[/NODE] + ++[NODE]8 +[STORY] +'Well, you know, cemeteries, dead folk, after the gates to the underworlds were shut for centuries and then that god of yours, Veles, disappeared, we're quite overcrowded here, you know. + +But say, ghost to ghost, will you help me out?' +[/STORY] +[OUT]Say that you see he is stuck here, and ask why. +[/NODE] + ++[NODE]10 +[STORY] +'A specialist, great. Yes, I am stuck here because some vengeful sod trapped my poor spirit in this place. Dark magic, poor taste, you pick...' +[/STORY] +[OUT]Tell him you see through his lie. Ask for the truth. +[OUT]Attack! +[OUT]Leave him to his fate. +[OUT]Agree to try a ritual to free him. +[OUT]Agree to smash the gravestone and see if that frees him. +[OUT]Agree to smash the gravestone and see if that frees him. +[/NODE] + ++[NODE]11 +[STORY] +You break the spirit free of its bonds, and as it is set free, you see an evil glimmer in its eye. Several other wraith-like spirits appear and join their long-lost master. + +An air of darkness follows the ghost as it disappears, leaving you cursed. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]12 +[STORY] +You fail to perform the ritual and the spirit shifts into an angry wraith. 'Useless lumps of meat!' + +You feel weakened, but perhaps it is good that the ghost remained trapped. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +'Oh, fine, fine -- yes, I was a wretched soul. A murderous villain I was called, damned to eternity shackled to this stone. Can you imagine the boredom? Just let me leave and I will reward you -- I promise.' +[/STORY] +[OUT]Agree to try a ritual to free him. +[OUT]Agree to smash the gravestone and see if that frees him. +[OUT]Strengthen the ritual to make sure he stays where he is. +[OUT]Attack! +[OUT]Leave him to his fate. +[OUT]Agree to smash the gravestone and see if that frees him. +[/NODE] + ++[NODE]14 +[STORY] +You strengthen the ritual binding the spirit here. It skulks away into the shadows, unable to do anything to stop you. You feel a wave of good energy fall upon you -- an aftereffect of the original spell, you think. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]21 +[STORY] +You fail to strengthen the ritual and feel depleted from the attempt. + +The ghost is angered and lashes out at you, forcing you to leave. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]23 +[STORY] +'You know, in the old days, I would have thrown a curse on you and gathered my dark minions to reap death and destruction on the lands. But all my time in solitude taught me a lesson. I will serve you awhile instead.' +[/STORY] +[OUT]Nod and leave. +[/NODE] + ++[NODE]25 +[STORY] +You kill the ghost, but you suspect it will eventually return here. Still, it is gone for now. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +The ghost defeats you and leaves you cursed as you run away from its range. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]28 +[STORY] +You smash the gravestone to pieces, but the ghost remains bound to this place. Clearly, brute force will not break this curse. + +The ghost skulks away, cursing at you, and you see a glimmer of malice in its dead eyes. + +You feel your spirit fatigued from the effort. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]31 +[STORY] +You break the spirit free of its bonds, and as it is set free, you see an evil glimmer in its eye. Several other wraith-like spirits appear and join their long-lost master. + +An air of darkness follows the ghost as it disappears, leaving you cursed. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]32 +[STORY] +'I guess you could call my troubles your typical ghost conundarumum, eh, problem. We... I mean, I am stuck here because some vengeful sod trapped my poor spirit in this place.' +[/STORY] +[OUT]Tell him you see through his lie. Ask for the truth. +[OUT]Attack! +[OUT]Leave him to his fate. +[OUT]Agree to try a ritual to free him. +[OUT]Agree to smash the gravestone and see if that frees him. +[OUT]Agree to smash the gravestone and see if that frees him. +[/NODE] + ++[NODE]33 +[STORY] +'A specialist, great. Yes, I am stuck here because some vengeful sod trapped my poor spirit in this place. Dark magic, poor taste, you pick...' +[/STORY] +[OUT]Tell him you see through his lie. Ask for the truth. +[OUT]Attack! +[OUT]Leave him to his fate. +[OUT]Agree to try a ritual to free him. +[OUT]Agree to smash the gravestone and see if that frees him. +[OUT]Agree to smash the gravestone and see if that frees him. +[/NODE] + +[/EVENT] + +-- [EVENT] --Cemetery hum mix(15) ++[NODE]2 +[STORY] +You enter an ancient human graveyard. Here, you feel the presence of otherworldly beings lingering in dark corners, but they do not react to you in any way. +[/STORY] +[OUT]Good. Look for useful resources without disturbing the dead. +[OUT]Good. Look for useful resources without disturbing the dead. +[OUT]Good. Look for useful resources without disturbing the dead. +[OUT]Leave. +[/NODE] + ++[NODE]3 +[STORY] +The cemetery looks like it's been looted many times before. There's some rubble and dirt. + +You do, however, find a faded pentagram and a dead body that is not buried. Among its rotten belongings, you find a map drawn on a piece of leather. +[/STORY] +[OUT]Take the map and leave. +[OUT]Take the map and leave. +[/NODE] + ++[NODE]6 +[STORY] +The cemetery looks like it's been looted many times before. There's some rubble and dirt. + +You find one large crypt that could still hold some mysteries, but you'd need to move a large slab of stone to get in. +[/STORY] +[OUT]You're strong enough to move the slab without much effort. +[OUT]Try to move the slab. +[OUT]Leave. +[/NODE] + ++[NODE]8 +[STORY] +You move the slab and enter a dark crypt. + +As you step inside, candles light up along your path and, within, you find a stone coffin. Around it, in various alcoves, you see statues wearing jewellery, ornamental objects, and even ceremonial weaponry. Some of it is likely too old to use, but some can be salvaged. +[/STORY] +[OUT]Sneak in and loot the place quickly. +[OUT]Sneak in and loot the place quickly. +[OUT]Sneak in and loot the place quickly. +[OUT]Attack whatever lies in the coffin. +[OUT]Attack whatever lies in the coffin. +[/NODE] + ++[NODE]11 +[STORY] +The crypt remains untouched and the effort leaves you exhausted. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +You feel the air tense around you and a dread runs down your spine, but you sneak in and grab as much as you can before anything happens. +[/STORY] +[OUT]Good, take the stuff and leave. +[OUT]Good, take the stuff and leave. +[/NODE] + ++[NODE]16 +[STORY] +You feel the air tense around you and a dread runs down your spine. You see nothing, but you feel a dark curse attacking you! +[/STORY] +[OUT]Defend yourselves. +[/NODE] + ++[NODE]18 +[STORY] +You feel the air tense around you and a dread runs down your spine, but you sneak in and grab as much as you can before anything happens. +[/STORY] +[OUT]Good, take the stuff and leave. +[OUT]Good, take the stuff and leave. +[/NODE] + ++[NODE]19 +[STORY] +Whatever dark force tried breaking you, it fails and retreats from whence it came. + +[/STORY] +[OUT]Gather what you can and leave. +[/NODE] + ++[NODE]23 +[STORY] +You open the crypt and stab whatever was inside. It looks like a very dead body and now it is, er, deader. +[/STORY] +[OUT]Good. Loot the place and leave. +[/NODE] + ++[NODE]25 +[STORY] +The striga that lay within met its true death. The tomb lies open for your looting. +[/STORY] +[OUT]Gather what you can and leave. +[/NODE] + ++[NODE]26 +[STORY] +You are beaten badly, your blood drawn, your souls weakened, but you manage to run away before death followed. +[/STORY] +[OUT]Leave. +[OUT]Leave. +[/NODE] + ++[NODE]27 +[STORY] +The cemetery looks like it's been looted many times before. There's some rubble and dirt. + +You also notice a creature burrowing under one of the gravestones. + +[/STORY] +[OUT]Take a closer look to try to identify it. +[OUT]Attack! +[OUT]Leave it be. +[OUT][Unliving]You feel a weaker form of the unliving here. Try to dominate it into servitude. +[/NODE] + ++[NODE]28 +[STORY] +These are unliving vermin! +[/STORY] +[OUT]Kill them! +[OUT]Lure them away with some food and a bit of your blood. Then loot the grave they were digging. +[OUT]Leave. +[OUT][Unliving]You feel a weaker form of the unliving here. Try to dominate it into servitude. +[/NODE] + ++[NODE]35 +[STORY] +The rats beat you badly and you are forced to flee. Some of you are infected by the unliving vermin. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]43 +[STORY] +A dark, foreboding force clasps at your souls, corrupting them from within. You feel soiled, violated. + +You manage to force yourself out of this place, but not without scars. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]45 +[STORY] +You move the slab and enter a dark crypt. + +As you step inside, candles light up along your path and, within, you find a stone coffin. Around it, in various alcoves, you see statues wearing jewellery, ornamental objects, and even ceremonial weaponry. Some of it is likely too old to use, but some can be salvaged. + +[/STORY] +[OUT]Sneak in and loot the place quickly. +[OUT]Sneak in and loot the place quickly. +[OUT]Sneak in and loot the place quickly. +[OUT]Attack whatever lies in the coffin. +[OUT]Attack whatever lies in the coffin. +[/NODE] + ++[NODE]46 +[STORY] +Alas, for one of you, the wounds were deadly -- or so it seemed, until you rose up as a nightwalker, a striga. Fortunately, your connection to the cosmic pantheon remains strong, so you are free to follow your own path again. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]50 +[STORY] +Your plan works, but the stuff you loot is infected with some nasty rat disease. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]52 +[STORY] +You dominate the unliving rats swarming the grave, but they are too scared for servitude. They simply scamper off into the shadows. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --cemetery hum striga(16) ++[NODE]2 +[STORY] +You enter an ancient grave site, long forgotten by mankind. Among old, decrepit gravestones, you find a large crypt, crushed by a fallen tree. The entrance stands ajar and cold darkness looms within... +[/STORY] +[OUT]Go in. +[OUT]No time to explore. Just leave. +[/NODE] + ++[NODE]3 +[STORY] +Within the crypt is a single stone coffin. The chamber is dark and covered in dust, decay, and spiderwebs, but you notice a pentagram carved into the floor and a thick silver chain that holds the coffin secure. + +[/STORY] +[OUT]Consider this setup carefully. +[OUT]Consider this setup carefully. +[OUT][Striga]You sense something familiar. Get in closer to have a look. +[OUT]Take the silver chain and leave quickly before anything comes out. +[OUT]Open the crypt and see what happens. Be ready for a fight. +[/NODE] + ++[NODE]4 +[STORY] +Some of the symbols used on the pentagram and the chain point towards an unliving fiend being laid here, most likely a striga. + +[/STORY] +[OUT]Use a magic ritual of your own to strengthen the pentagram's magic, leaving you free to take the silver chain. +[OUT]Create a protective circle of fire and take the silver chain, then open the coffin to see what lies inside. +[/NODE] + ++[NODE]5 +[STORY] +You study the pentagram and find that it was infused with the power of light to hold something of great darkness within. + +Considering the presence of the silver chain, you believe an unliving creature may lie within. +[/STORY] +[OUT]Use a magic ritual of your own to strengthen the pentagram's magic, leaving you free to take the silver chain. +[OUT]Better just leave it be. +[OUT]Try to figure out how to secure the coffin without the chain -- it is good silver, after all. +[OUT]Open the coffin and kill whatever lies inside. It must be weakened, anyway! +[OUT]Use a ritual to protect yourselves, and then attack the fiend! +[OUT]Open the crypt and see what happens. Be ready for a fight. +[/NODE] + ++[NODE]12 +[STORY] +You determine that the load-bearing columns in this crypt are barely standing, and that with a little effort, you can collapse this place on your way out. That way, whatever lies inside should be killed and you'll have the silver. + +In theory... +[/STORY] +[OUT]Do it. +[OUT]Do it. +[/NODE] + ++[NODE]15 +[STORY] +There doesn't seem to be a way to get the silver chain safely. +[/STORY] +[OUT]Just leave. +[OUT]Open the coffin and kill whatever is inside! +[OUT]Use a ritual to protect yourselves, and then attack the fiend! +[OUT]Open the crypt and see what happens. Be ready for a fight. +[OUT]Open the coffin and kill whatever is inside! +[/NODE] + ++[NODE]16 +[STORY] +You create a ring of fire, hold on to the chain, and open the crypt. Within is a dried-up striga master, his eyes red with hunger and rage, and the iron and silver chains holding him broken. You have no more than a few breaths before he lunges at you! +[/STORY] +[OUT]Close the lid and put the chain around it! +[OUT]Kill the striga! +[OUT]Take the chain and run for it! +[OUT]Take the chain and run for it! +[/NODE] + ++[NODE]18 +[STORY] +You shudder in pain when you come close to the protective runes. There is no doubt -- a fellow striga is trapped within, one likely still driven by bloodlust. +[/STORY] +[OUT]Wild strigas are dangerous. Better to put it out of its misery. Kill it while it is weakened. +[OUT]Open the coffin and talk to the striga. +[OUT]Try to figure out how to secure the coffin without the chain -- it is good silver, after all. +[/NODE] + ++[NODE]19 +[STORY] +While your striga friend stands back, you dismantle the protection and free what sleeps within. + +A thirsty bloodsucker emerges, hissing, 'Blood, blood!' + +It will be tough to talk to the striga in this state. +[/STORY] +[OUT]You are supreme. Dominate him! +[OUT]Convince him you are a friend. +[OUT]Attack! +[/NODE] + ++[NODE]25 +[STORY] +'Yes, oh great one, I serve your superior will.' + +Despite its words, you know a striga won't stay obedient for long. + +He leaves you all his equipment as a sign of honour, though. +[/STORY] +[OUT]Bid it to leave you a servant in its stead. +[/NODE] + ++[NODE]30 +[STORY] +The creature does not attack you, but scampers off into the distance. + +You are free to take the loot. +[/STORY] +[OUT]Good, now leave this place. +[/NODE] + ++[NODE]31 +[STORY] +The striga's eyes turn red, its posture grows, and you feel a presence of greatness and power. You kneel before your superior and allow it to taste your blood as tribute. + +When you regain your willpower, the master is gone, and you feel your blood corrupted. + +[/STORY] +[OUT]Leave this place. +[/NODE] + ++[NODE]32 +[STORY] +'No more, oh great one, no more. I live to serve.' + +The striga turns into its bat form and remains to serve you. +[/STORY] +[OUT]Good, take the loot and leave. +[/NODE] + ++[NODE]36 +[STORY] +'No more, oh great one, no more. I live to serve.' + +You beat the striga into submission and can now call upon its services. +[/STORY] +[OUT]Good, take the loot and leave. +[/NODE] + ++[NODE]37 +[STORY] +At first it seems the coffin holds nothing more than a dried-up striga body, but before you know it, you hear a voice in your head: 'Kneel before me, vermin! Serve my appetites!' + +[/STORY] +[OUT]Try to resist this power! +[OUT]Your faith is strong, and you're not easily broken. +Attack it! +[OUT]Your faith is strong, and you're not easily broken. Run away! +[OUT]Obey the call. +[/NODE] + ++[NODE]42 +[STORY] +You were too slow and clumsy and while you were busy looting the chain, a powerful striga escaped, draining some of your blood on its way out! +[/STORY] +[OUT]Damn it. Leave. +[/NODE] + ++[NODE]52 +[STORY] +The striga's eyes turn red, its posture grows, and you feel a presence of greatness and power. You kneel before your superior and allow it to taste your blood as tribute. + +When you regain your willpower, the master is gone, and you feel your blood corrupted. + +[/STORY] +[OUT]Leave this place. +[/NODE] + ++[NODE]53 +[STORY] +You resist, and the beast runs away in fear, leaving you free to loot the crypt. +[/STORY] +[OUT]Good, take the loot and leave. +[OUT]Good, take the loot and leave. +[/NODE] + ++[NODE]54 +[STORY] +You thought you were safe, but your ritual clearly failed, as a striga climbs out of its crypt and sucks your blood before running away! +[/STORY] +[OUT]Damn it. Leave. +[/NODE] + ++[NODE]56 +[STORY] +The striga almost gets you, but fortunately it's only able to slash at you a few times before you run out of the cemetery. For some reason, it cannot follow. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]64 +[STORY] +You open the lid and face a striga master, its eyes red with hunger, its claws ready to rip your body apart. + +You stab it repeatedly before it can rise fully, but it put up a fight and left you bleeding. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --cemetery hum unliv(17) ++[NODE]2 +[STORY] +As soon as you enter the grave site, you feel something is amiss. Many of the gravestones are crushed and the earth beneath them has been moved. + +It could be grave robbers, but it could be something more... +[/STORY] +[OUT]Investigate. +[OUT]Investigate. +[OUT]Leave. +[/NODE] + ++[NODE]4 +[STORY] +You go in closer and notice a figure sitting on a gravestone, crying. The figure shifts its shape from a black cat to a mouse to a ghostly visage of a woman and back again. +[/STORY] +[OUT][Demon or zerca]Try to figure out what creature this may be. +[OUT][Magic users]You sense some magic here. Take a closer look. +[OUT][Harmony]Your connection to the divine tingles. Time to investigate. +[OUT][Nature]You feel something unnatural. Investigate. +[OUT]Black cats and mice are often signs of witchery. Best approach with caution. +[OUT]Black cats and mice are often signs of witchery. Kill the creature! +[/NODE] + ++[NODE]5 +[STORY] +You spot a couple of unliving corpses coming in and out of a crypt. There may be more inside, as you see many tracks around the place. +[/STORY] +[OUT]Attack! +[OUT][Unliving]These seem to be awakened, like you, or at least acting with more purpose than usual. Go in to talk to them. +[OUT]Better just leave. +[/NODE] + ++[NODE]7 +[STORY] +Drawing on your special rare knowledge, you recognise what's happening. These forms together suggest that this may be a dola demon. They are usually guardians, especially fond of protecting young ones and bringing good fortune to those they choose. It is odd to find one here, alone. +[/STORY] +[OUT]Ask what the dola is doing here. +[OUT]Attack! +[/NODE] + ++[NODE]9 +[STORY] +'You, you're living... good... or no? No, bad... they will feed on you! Oh, no!' + +You hear movement accompanied by unnatural groans. You soon see the first unliving bodies looming behind a crypt. They haven't noticed you yet. + +[/STORY] +[OUT]Figure out a way to wake up the dola and remind it of its duty to protect. +[OUT]The binding of these unliving is very weak and fresh. Use a cleansing ritual to break the bond and thus destroy them. +[OUT]Attack! +[OUT]Run away! +[/NODE] + ++[NODE]10 +[STORY] +Cats and mice are often familiars of witches or demons. More disturbingly, you sense a growing weave of magic coming your way. + +Judging from the setting, you suspect that the unliving roam these grounds! + +[/STORY] +[OUT]Speak out to see if anyone hides here. +[OUT]Attack the creature and whatever minions it may have. +[/NODE] + ++[NODE]11 +[STORY] +You sense the overwhelming power of harmony, twisted and unnatural. Something is very wrong here; the laws of harmony and nature are being broken! + +The figure sees you and speaks: 'You, you're living... good... or no? No, bad... they will feed on you! Oh, no!' + +[/STORY] +[OUT]Perform a dance of nature and harmony to try to bring this creature back from its torment. +[OUT]Attack! +[OUT]Leave this place of unnatural turmoil. +[/NODE] + ++[NODE]15 +[STORY] +'A dola, dola... yes. Oh, no, what happened here? I, I just wanted my charge to be safe, living, but he wasn't. He was here, so cold, so I tried, but they all come out wrong!' +[/STORY] +[OUT]So she made the unliving? +[/NODE] + ++[NODE]16 +[STORY] +'I just, I gave them my light... but it went wrong, it made them come to life, but all wrong... and I tried and tried... + +Strike me down. It should take them too. I see no other way.' + +[/STORY] +[OUT]Agree to her request. Strike her down. +[OUT]You know a simple ritual to banish the dola without killing it, but the magic is known to backfire sometimes. Still, it's a risk worth taking. +[OUT]You know a simple ritual to banish the dola without killing it, but the magic is known to backfire sometimes. Still, it's a risk worth taking. +[OUT]You know a simple ritual to banish the dola without killing it, but the magic is known to backfire sometimes. Still, it's a risk worth taking. +[OUT]Kill the unliving only. Tell the dola to leave here and never do this again. +[/NODE] + ++[NODE]17 +[STORY] +The dola dies quietly, and with it, the unliving bodies that were coming your way collapse. + +The remaining light of the dola leaves a blessing upon you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]20 +[STORY] +The ritual banished the dola, but it did not destroy the unliving. A small group remains, frenzied and bloodthirsty. Fortunately, they run off into the distance. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]21 +[STORY] +The ritual works and the dola slowly dissolves into light energy. The unliving corpses collapse on the ground. Before vanishing, the dola leaves a blessing upon you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +The ritual seems to work as the unliving collapse on the ground and the dola begins to disappear, but you see her form twist and turn in silent agony! + +You feel a curse upon you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]24 +[STORY] +The dola suddenly looks more composed, tears in her eyes. She speaks: 'I just, I gave them my light... but it went wrong. It made them come to life, but all wrong... and I tried and tried... + +Strike me down. It should take them too. I see no other way.' + +[/STORY] +[OUT]If it is the only way, we must do it. Kill the dola. +[OUT]You know a simple ritual to banish the dola without killing it, but the magic is known to backfire sometimes. Still, it's a risk worth taking. +[OUT]You know a simple ritual to banish the dola without killing it, but the magic is known to backfire sometimes. Still, it's a risk worth taking. +[OUT]You know a simple ritual to banish the dola without killing it, but the magic is known to backfire sometimes. Still, it's a risk worth taking. +[/NODE] + ++[NODE]25 +[STORY] +'A dola... I remember not what that means. My charges, my charges are walking again, and now they must feed. You'd better leave...' + +You notice figures moving in the shadows, slowly but surely making their way towards you. +[/STORY] +[OUT]Run away! +[OUT]Attack! +[/NODE] + ++[NODE]27 +[STORY] +The ritual works and the unliving collapse where they stand. The creature who summoned them cries out as if in pain. + +'Noooo! My charges, dead. I failed... again... worry not my dears, I will make you right again...' + +[/STORY] +[OUT]Kill the demon as well before she summons more unliving. +[OUT]Bind the demon to your service with magic. This is risky, and may end up cursing you but it could work. +[OUT]Bind the demon to your service with magic. This is risky, and may end up cursing you but it could work. +[OUT]Just leave this place. +[/NODE] + ++[NODE]34 +[STORY] +The ritual fails and the unliving corpses move towards you. The demon who seems to control them cries but does nothing to stop them. +[/STORY] +[OUT]Run away! +[OUT]Attack! +[/NODE] + ++[NODE]43 +[STORY] +You kill the unliving and find a human-looking child crying: 'Noooo, mamma, papa, brothers!' + +When you try to talk to the child, it doesn't know what happened, only that its family is gone. +[/STORY] +[OUT]Comfort the child and take it with you. +[OUT]You walk up to the child, but it hisses at you and runs off into a small tunnel. Leave. +[OUT]Comfort the child and take it with you. +[/NODE] + ++[NODE]47 +[STORY] +Apart from the two corpses you saw, you spot three more that look like teenagers. The unliving are doing various chores around the crypt -- gardening, bringing in firewood, and sweeping. + +You also spot someone sitting inside the crypt, playing with dolls on the floor. It's a girl of no more than five. +[/STORY] +[OUT]Attack! +[OUT]Greet your fellow unliving and ask why they have a living child with them. +[/NODE] + ++[NODE]49 +[STORY] +You try to comfort the child, but it is inconsolable. To your dismay, the next night you find it died in its sleep, and its body looks as if it's decades old. + +But you do feel a blessing from an unknown source fall upon you. +[/STORY] +[OUT]Damn. Bury the child and continue onwards. +[/NODE] + ++[NODE]53 +[STORY] +One of the unliving stops and turns to you. It smiles and says in a harsh, throaty voice: + +'Family, yes. Our baby brought us back, now we are a family, forever and ever and a day, and forever we can play... + +Help... please... forever like this...' + +[/STORY] +[OUT]Ask how you can help. +[/NODE] + ++[NODE]54 +[STORY] +The little girl hops out of the crypt and frowns when she sees you, saying: + +'You're strangers! Go away or I'll have my daddy and brothers eat you!' + +The girl's eyes are grey and empty, but you see a doll she carries has human eyes that glisten with bright light. +[/STORY] +[OUT]Keep listening. +[OUT]Kill the girl. +[/NODE] + ++[NODE]55 +[STORY] +'The ground shook and shook, and mummy and daddy and my brothers were shook to death. I cried and cried and a lady came from where the ground shook. She gave me the dolly and said I can have my family back! Now they are back, and we play forever and a day!' +[/STORY] +[OUT]Kill the unliving. +[OUT]Kill the girl. +[OUT]Leave the odd family be. It's not for you to judge. +[OUT]Convince the child to destroy the doll. +[OUT]Convince the child to destroy the doll. +[/NODE] + ++[NODE]56 +[STORY] +You kill the unliving and the dola cries out in pain, but she too disappears, whispering only: 'Perhaps this is best...' +[/STORY] +[OUT]The act of violence does not sit well with harmony. Accept the penance and leave. +[OUT]Leave. +[/NODE] + ++[NODE]59 +[STORY] +You are badly beaten and forced to flee. + + +[/STORY] +[OUT]The act of violence does not sit well with harmony. Accept the defeat and leave. +[OUT]Leave. +[/NODE] + ++[NODE]67 +[STORY] +'So the dolly is bad? Making mummy and daddy ill? Okay, then...' + +She hands you the doll. You destroy it and the unliving fall down, their unnatural life leaving them. The father nods at you in thanks. + +The girl bursts out crying uncontrollably. +[/STORY] +[OUT]Comfort the child and take it with you. +[OUT]You walk up to the child, but she hisses at you and runs off into a small tunnel. +[OUT]Comfort the child and take it with you. +[/NODE] + ++[NODE]68 +[STORY] +You are badly beaten and forced to flee. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]69 +[STORY] +'No, no, no! Now go away!' + +She throws a tantrum and the unliving get agitated. They grunt and walk towards you aggressively. +[/STORY] +[OUT]Attack! +[OUT]Leave. +[/NODE] + ++[NODE]70 +[STORY] +You swing your weapon once and chop the girl's face off with a clean swipe. + +The unliving stand there for a second, staring at you in disbelief. The mother falls on the floor behind her child. The girl then rises -- unliving too. You get the sense the family may still have mixed feelings about you. +[/STORY] +[OUT]Leave before they decide to attack. +[OUT]Demand payment for freeing them from the little girl's strange dominion. +[OUT]Demand payment for freeing them from the little girl's strange dominion. +[/NODE] + ++[NODE]72 +[STORY] +The father speaks up: 'You harm my little girl... but now we feel... hmm... free from something, able to think again. So yes, have this as thanks. But please, go now, my wife may not see it as I do...' +[/STORY] +[OUT]Nod and leave. +[/NODE] + ++[NODE]73 +[STORY] +The unliving charge at you! +[/STORY] +[OUT]Fight! +[OUT]Run away. +[/NODE] + ++[NODE]76 +[STORY] + The binding fails. You leave, but as you do, you hear the dola scream once more, then her voice changes and you see angry wraiths roaming the land. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --cemetery elf(18) ++[NODE]2 +[STORY] +You discover an elven sacred ground, committed to the memory of the dead. +[/STORY] +[OUT]Investigate. +[OUT]Investigate. +[OUT]Investigate. +[/NODE] + +[/EVENT] + +-- [EVENT] --cemetery elf guard(19) ++[NODE]2 +[STORY] +You step in closer and hear a faint rustling of leaves. You look up and see bows aimed at you. + +'What do you seek in this sacred place?' + +[/STORY] +[OUT][Forest folk]State you have come for the blessings of the memory tree, as is your right. +[OUT]Bow in respect and say you have come seeking wisdom from the elves. +[OUT][Orc or turmoil]You feel strangely weakened standing in the presence of the tree. Say you come in peace. +[OUT]Attack the elves and pillage the tree. +[OUT]Say you are merely here out of curiosity. +[OUT]Leave. +[/NODE] + ++[NODE]4 +[STORY] +'Forgive our caution. Some of our kin has moved far from the light and remembers our ways not. Come to the memory tree, then, and ask for your blessings.' +[/STORY] +[OUT]'Thank you.' +[OUT]'Thank you.' +[/NODE] + ++[NODE]5 +[STORY] +'Since you are here, we have a boon to ask. + +A corrupted spirit invades this sacred place, and we are bound not to leave this tree. + +The spirit resides not far away and can only be dealt with there. Will you help? All you need to do is carry this branch to the place. It will trap the evil spirit and prevent it from pestering the memory tree.' +[/STORY] +[OUT]Agree to help. Tell them to point you to where the spirit lies. +[OUT]Decline and leave. +[OUT]Ask why they haven't done it yet. +[/NODE] + ++[NODE]6 +[STORY] +'You follow the right path. You may proceed.' + +You stand by the memory tree and meditate. You hear a faint yet moving song in your head, and the words seem to come from every crystal that hangs before you. +[/STORY] +[OUT]Bow in thanks for the blessing. +[/NODE] + ++[NODE]10 +[STORY] +You stand by the memory tree and meditate. You hear a faint yet moving song in your head, and the words seem to come from every crystal that hangs before you. +[/STORY] +[OUT]Bow in thanks for the blessing. +[/NODE] + ++[NODE]13 +[STORY] +'We can deal with the matter at the next guard change, but that will not be for several cycles yet. It is an annoyance; thus, we saw an opportunity to be rid of it.' +[/STORY] +[OUT]Agree to help. +[OUT]Decline and leave. +[/NODE] + ++[NODE]14 +[STORY] +You come to the place and see a spirit form intertwined with a young sapling. You feel no dark magic from it, but you do sense a lot of anger and fear. + +This is clearly a forest spirit gone rogue rather than a lost soul. Perhaps this is why the elves wished it captured, not killed. +[/STORY] +[OUT][Goblin shaman]The spirit is in a volatile form. You can use a ritual to try to bind it to your service. +[OUT]Use the elf branch. +[OUT]Kill the spirit instead. +[OUT][Forest demon]Give some of your own spirit to help heal this forest creature. +[/NODE] + ++[NODE]19 +[STORY] +The forest spirit twists in agony from your ritual and transforms into a wraith, but it will serve you now. + +There is an ominous rustling of leaves and you sense a curse fall upon you, likely for breaking your word. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]20 +[STORY] +The forest spirit responds to your bidding. It transforms into its demon form and will now serve you. + +There is an ominous rustling of leaves, and you think you'd better leave the forest before the elven guards decide you broke your word. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]23 +[STORY] +You bind the spirit and return it to the guards. They thank you and leave you gifts from the memory tree. +[/STORY] +[OUT]Give thanks and leave. +[/NODE] + ++[NODE]26 +[STORY] +You kill the spirit, or rather spirits [R4]that proved to be pineconettes. + +You feel a growing, heavy stare of the forest itself upon you. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]27 +[STORY] +You fail to kill the spirit and you feel a growing, heavy stare of the forest itself upon you. + +You get the sense that you are lucky the elf guards cannot leave their post. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]28 +[STORY] +'Strange words coming from you. You follow a path of turmoil and warmongering. It is not welcome in this place. + +If you wish to stay, you may be judged harshly by the memories and risk your spirit, but we will allow you to touch the tree if you wish.' +[/STORY] +[OUT]Agree to be tested. +[OUT]Agree to be tested. +[OUT]Decline and leave. +[OUT]Attack instead! +[/NODE] + ++[NODE]29 +[STORY] +You reach for the tree and feel its energy reaching back. It is full of light and calmness, serenity... dull, stifling, suffocating, tugging at the very fibre of turmoil within you! + +You manage to step back, but you feel a deep burning within. +[/STORY] +[OUT]Leave. +[OUT]Attack! +[/NODE] + ++[NODE]30 +[STORY] +You reach for the tree and feel its energy reaching back. It is full of light and calmness, serenity. + +One of the crystals floats towards you and shares its wisdom with you. +[/STORY] +[OUT]Great. Pay your respects and leave. +[/NODE] + ++[NODE]33 +[STORY] +You kill the guardians and try to loot the tree of its crystals, but most simply turn to dust when you touch them. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]34 +[STORY] +You kill the guardians and try to loot the tree of its crystals, but each one you touch turns to dust, and you feel a sickness befall you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]35 +[STORY] +You lose and although the elves let you leave, you feel a heavy curse upon you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]36 +[STORY] +You kill the guardians and try to loot the tree of its crystals, but each one you touch simply turns to dust. + +With every disappearing crystal, you feel a stain on your elven soul. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]44 +[STORY] +The ritual fails, and the creature dies in great torment. The woodland close to it withers away also. You get the sense that you are lucky the elf guards cannot leave their post. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]48 +[STORY] +Something went wrong. The branch twisted into a dried-up piece of coal, and the spirit seems to have grown more unruly. When you report back, the guards nod solemnly: + +'You did what you could. We should not have asked this of a stranger. Fare thee well, traveller. We must focus on protecting the memory tree now until our guard change.' +[/STORY] +[OUT]Bow and leave. +[/NODE] + ++[NODE]56 +[STORY] +'You are a stranger here. Still, the memory tree is a place of contemplation for all. + +If you wish to stay, you may be judged harshly by the memories and risk your spirit, but we will allow you to touch the tree if you wish.' +[/STORY] +[OUT]Agree to be tested. +[OUT]Agree to be tested. +[OUT]Decline and leave. +[/NODE] + ++[NODE]57 +[STORY] +You reach for the tree and feel its energy reaching back. It is full of light and calmness, serenity... dull, stifling, suffocating, tugging at the very fibre of turmoil within you! + +You manage to step back, but you feel a deep burning within. +[/STORY] +[OUT]Leave. +[OUT]Attack! +[/NODE] + ++[NODE]60 +[STORY] +You sacrifice your own spirit and the woodland creature slowly regains control. +[/STORY] +[OUT]Give thanks and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --cemetery elf ghost(20) ++[NODE]2 +[STORY] +You come closer to the tree and look at the various crystals beaming among the leaves. + +You hear a faint song as if whispered from within the tree itself. +[/STORY] +[OUT]Listen to the song but stay vigilant. +[OUT]Listen to the beautiful song. +[/NODE] + ++[NODE]3 +[STORY] +The melody is entrancing, but you know this may be dangerous. You focus and see a ghostly figure sitting on a branch and looking at you with a pleasant smile: + +'So your will is not a plaything. Good. What seek you here, stranger?' +[/STORY] +[OUT][Elf]Welcome the forest kin as one of your own. +[OUT]Say you have come to admire the beauty of this place. +[OUT]Say these crystals looked abandoned, so you wished to have them. +[OUT]Attack the apparition! +[OUT]Attack the apparition! +[/NODE] + ++[NODE]4 +[STORY] +You get lost in the song and don't even realise that you no longer see the tree. In fact, what tree? + +You hear a final whisper in your head. + +'Weary travellers, hear my song, and may your spirit remain ever strong.' + +You feel weakened and disoriented, yet you also feel positive. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]5 +[STORY] +'Ah, of course, my apologies. Physical senses in this form are still a mystery to me. What do you seek, brethren? Have you come for the ever-sleep?' +[/STORY] +[OUT]Say that you are not yet ready to leave the physical plane, merely here to pay your respects. +[OUT]Tell them you are young and do not recall the ever-sleep. +[OUT]Remind them you are forest kin, but not elven. Ask about this ever-sleep. +[/NODE] + ++[NODE]6 +[STORY] +'I came for the ever-sleep, but my soul was tainted with darkness. As such, it could not join in the light. Instead, I am stuck here, guarding the memory tree until I am cleansed.' +[/STORY] +[OUT]Ask if they need aid. +[OUT]Yes, you have heard of your kin cursed by darkness, shadow kin. Wish them good fortune in cleansing their taint and ask if you can obtain a blessing from the memory tree. +[OUT]Apologise for your ignorance, but ask what the memory tree is. +[/NODE] + ++[NODE]7 +[STORY] +'I thank you, brethren, but I do not. The cleansing must proceed unaided for it to be true. But I feel that you follow the path of the mortal gods instead of ours. How odd.' + +[/STORY] +[OUT]Confirm that you follow the path of the cosmic pantheon, for they are guardians of balance. Affirm that this is still the goal of all elves. +[/NODE] + ++[NODE]8 +[STORY] +'True, you are elven even if somewhat misguided, and thus I can offer you a boon. Pick one of the memory crystals and take its blessings with you. + +I will also allow you to reach for the ones up top, which carry greater blessings, but you must face a challenge to take them.' +[/STORY] +[OUT]Accept the memory crystal and say you will not face the challenge this day. Thank him and depart. +[OUT]Thank him for the offer and face the challenge. +[/NODE] + ++[NODE]13 +[STORY] +'You are elven, and you speak plainly with me, and thus I can offer you a boon. Pick one of the memory crystals and take its blessings with you. + +I will also allow you to reach for the ones up top, which carry greater blessings, but you must face a challenge to take them.' +[/STORY] +[OUT]Accept the memory crystal and say you will not face the challenge this day. Thank him and depart. +[OUT]Thank him for the offer and face the challenge. +[/NODE] + ++[NODE]14 +[STORY] +'Such desires can lead you astray, young one. Be wary of them. + +Yet I do not sense malice in your intent, so I will allow you to face a challenge of your wits or spirits. If either proves to my liking, I will grant you the boon from the memory tree.' +[/STORY] +[OUT]What is this memory tree? +[OUT]Agree to face the spirit challenge. +[OUT]Agree to face the mental challenge. +[/NODE] + ++[NODE]15 +[STORY] +'The memory tree is a place of remembrance for those elven souls who chose ever-sleep. Before joining the light, they cry a single tear for the material lives they lived here, and they leave those tears to be remembered by. This is what you see here. + +The tears can grant boons if given by a guardian willingly.' +[/STORY] +[OUT]Agree to face the spirit challenge. +[OUT]Agree to face the mental challenge. +[OUT]Attack the apparition! +[OUT]Attack the apparition! +[/NODE] + ++[NODE]16 +[STORY] +'Seeking knowledge is not a matter for forgiveness, but admiration. + +The memory tree is a place of remembrance for those elven souls who chose ever-sleep. Before joining the light, they cry a single tear for the material lives they lived here, and they leave those tears to be remembered by. This is what you see here. + +The tears can grant boons if given by a guardian willingly.' +[/STORY] +[OUT]Ask if they need aid in their cleansing. +[OUT]Wish them good fortune in cleansing their taint and ask if you can obtain a blessing from the memory tree. +[/NODE] + ++[NODE]17 +[STORY] +'This is the consequence of following these mortal gods, my young brethren. Be cautious on your path. + +The ever-sleep is when we decide to shed our material shells and rejoin the ever-light from whence we came.' +[/STORY] +[OUT]Say that you are not yet ready to leave the physical plane, merely here to pay your respects. +[/NODE] + ++[NODE]18 +[STORY] +You attack the ghostly figure, but all you hear is laughter. Instead of the ghost, the forest comes to life and strikes back at you! +[/STORY] +[OUT]Fight! +[/NODE] + ++[NODE]20 +[STORY] +You attack the ghostly figure to no avail and find yourselves assailed by strong magic! +[/STORY] +[OUT]Defend yourselves! +[/NODE] + ++[NODE]25 +[STORY] +'A bold claim indeed, stranger! And pray, why would I allow such a deed? These are no trinkets, but tears of those gone to their ever-sleep. Will you defile their memory?' +[/STORY] +[OUT]Admit you were in search of resources. +[OUT]Attack the apparition! +[OUT]Attack the apparition! +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +'No. Your boldness has endeared itself to my soul. You seek to survive, and I sympathise. I will allow you to take a challenge of spirit, a hard one. If you pass, you may be granted a boon. Otherwise, leave here, now.' +[/STORY] +[OUT]Agree to be tested. +[OUT]Decline and leave. +[/NODE] + ++[NODE]32 +[STORY] +'This is the consequence of following these mortal gods, my young brethren. Be cautious on your path. + +The ever-sleep is when we decide to shed our material shells and rejoin the ever-light from whence we came.' +[/STORY] +[OUT]Say that you are not yet ready to leave the physical plane, merely here to pay your respects. +[/NODE] + ++[NODE]35 +[STORY] +The memory tree deems you unworthy, and your soul feels wounded from its rejection. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]38 +[STORY] +You have defeated the guardians that rose to fight you. The memory tree stands unguarded. +[/STORY] +[OUT]You are satisfied with your win. Time to leave. +[OUT]Take the crystals from the tree. They may be worth something. +[OUT]Take the crystals and chop down the tree. +[/NODE] + ++[NODE]42 +[STORY] +You are badly beaten and forced to flee. You feel the forest's anger upon you. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --cemetery elf statue(21) ++[NODE]2 +[STORY] +You come closer to the tree and realise that out of one of the roots grows a figure of an elf -- a wooden statue, lifelike yet clearly static. It has several ornaments made of precious stones and metals, including a tiara, some rings, and a decorative chest piece. +[/STORY] +[OUT]You feel your divine connection pulling you towards the statue. Touch it. +[OUT][Elf]Sing the ever-sleep song to soothe your elven brethren on their journey. +[OUT]You sense faint remnants of life within the woodwork -- a spirit almost crossed over, perhaps? Meditate in respect for this soul. +[OUT][Dwarf]As statues go, this one was not made by mortal hands. Examine the craft. +[OUT]Take the precious stuff out. +[OUT]Take the precious stuff out. +[OUT]Pay your respects and leave. +[/NODE] + ++[NODE]3 +[STORY] +When you touch the statue, you feel it tugging at your bond to the gods. + +There is an emptiness inside the sleeping elf, and your domain seems to correspond to what is missing. You feel that you would be able to feed this emptiness, but it may be risky. +[/STORY] +[OUT]Give some of your spirit so that this soul may cross over in peace. +[OUT]Pillage the goods from the statue. +[OUT]Pillage the goods from the statue. +[OUT]Do not offer your spirit, but pay your respects before leaving here. +[/NODE] + ++[NODE]4 +[STORY] +The carving is too delicate, the design too imperfect in its absolute perfection. This must the sacred elven ever-sleep. Like some of your own ancient kin who fall to stone upon death, the elves are said to choose their time of death and turn into statues before their spirit forms float away. +[/STORY] +[OUT]Create a small stone carving and add it to this statue in honour of the soul that is passing. +[OUT]Pillage the goods from the statue. +[OUT]Pillage the goods from the statue. +[/NODE] + ++[NODE]5 +[STORY] +You try to take the statue apart, but its eyes open and a ray of stifling bright light engulfs you in its burning blaze. +[/STORY] +[OUT]Try to resist. +[OUT]Run away. +[/NODE] + ++[NODE]9 +[STORY] +You know this statue to be an elf who entered the ever-sleep but did not shed their physical shell entirely. The elven kin can remain for centuries in this state, still aware of what happens around them and able to awaken if needed but resting and contemplating at the same time. + +The ever-sleep song soothes such sleepers and tells them of your own life path. +[/STORY] +[OUT]Continue the song before leaving. +[OUT]Brethren or not, they have precious stones. Loot the sleeping elf. +[OUT]Brethren or not, they have precious stones. Loot the sleeping elf. +[/NODE] + ++[NODE]12 +[STORY] +You ravage the sleeping elf and see their face fall to sadness. Your spirit sinks at your deeds, but you get the precious stones. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +You feel an energy trying to escape from this plane, but you also sense a stifling force keeping it unnaturally trapped. + +You can attempt a ritual to help free this soul, but if you fail, it could harm you. +[/STORY] +[OUT]Attempt the ritual. +[OUT]Pay your respects and leave. +[OUT]Pillage the goods from the statue. +[OUT]Pillage the goods from the statue. +[/NODE] + ++[NODE]19 +[STORY] +As you touch the stone to try to defile it, the figure opens its eyes, gasps, and turns to silver ash. + +Your elven souls are wounded by the disrespect you showed, but you gather up some silver... +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]25 +[STORY] +You ravage the sleeping elf and see their face fall to sadness. Your spirit sinks at your deeds, but you get the precious stones. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +The light scorches your soul and leaves it scarred. You are forced to run before you lose yourself to the blaze. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]27 +[STORY] +As you touch the stone to try to defile it, the figure opens its eyes, gasps, and turns to silver ash. + +Any elven souls are wounded by the disrespect you showed, but you gather up some silver... +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]29 +[STORY] +You open your spirit and, through the connection of the divine, the force flows into the sleeping elven soul. The statue looks at peace and then slowly, before your eyes, it turns to silver ash. + +You feel that you can take whatever the soul left for you without being disrespectful. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]36 +[STORY] +Your ritual disrupts whatever held the soul here. The statue looks at peace and then slowly, before your eyes, it turns to silver ash. + +You feel that you can take whatever the soul left for you without being disrespectful. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]38 +[STORY] +Your ritual backfires, and you see a blaze of bright light scorch the statue. Its fleeting soul gasps in a mute scream before it disappears forever. + +Any who know of elven cultures are struck by the finality of this death. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --cemetery orc D5(22) ++[NODE]3 +[STORY] +You discover an orc burial ground. The setup is simple and pragmatic. There are funeral pyres and signs of a feast. Some pyres have ornaments and even basic weaponry, but they are clearly ornamental, rather than the good stuff. +[/STORY] +[OUT]Have a closer look. +[OUT]Have a closer look. +[OUT]Have a closer look. +[OUT]Have a closer look. +[OUT]Have a closer look. +[/NODE] + +[/EVENT] + +-- [EVENT] --cemetery orc witch(23) ++[NODE]2 +[STORY] +You move in closer. One of the funeral pyres seems like it may be fresh, as dark smoke lingers still. + +[/STORY] +[OUT][Domain]Your god's domain feels weakened here, as if the world is swirling with turmoil and darkness! Focus on your domain to investigate this. +[OUT][Domain]Your domain is strong here and you feel a pull towards the dark smoke, yet you know it may be perilous. Open yourself up and try to sense what you're facing. +[OUT] [Orc witch]The funeral pyre has the ornaments of a witch and the smoke is not smoke at all. Prepare a ritual to approach it safely. +[OUT][Orc]The funeral pyre has ornaments for a witch burial -- better approach carefully. +[OUT]There's a definite sense of magic here -- dark, chaotic, unsettling magic. Prepare wards before moving closer. +[OUT]Move in closer. +[OUT]Seems dangerous -- better leave. +[/NODE] + ++[NODE]5 +[STORY] +You are now sure the smoke is a manifestation of darkness in its pure, unnatural form. It will seek to corrupt or destroy anything it touches, and it is reaching out to you! + +Since the power of your domain is directly opposed to this force, you can try to destroy it completely, but it will be hard. +[/STORY] +[OUT]Unnatural darkness like this cannot be left to run amok. Prepare a ritual of light and harmony to lock it away! +[OUT]This fight is too great for now. Leave this place. +[/NODE] + ++[NODE]7 +[STORY] +The smoke is clearly the darkness itself, and it vibrates with turmoil and dark magic, seeking to be released or devour whatever comes its way. + +This manifestation is unnaturally strong and can be very dangerous, but since you are attuned to it, you could try to harness it safely. It won't be easy. +[/STORY] +[OUT]Yes, try to harness the energy. +[OUT]No, it will be safer and easier to lock it away. +[OUT]The task is too great for now. Leave this place. +[/NODE] + ++[NODE]10 +[STORY] +You pushed the dark force back and locked it away safely. + +You find an object of power that was causing this corruption. It is now cleansed and bound to your service. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]11 +[STORY] +You pushed the dark force back and locked it away safely. + +The now-cleansed funeral pyre glows with faint green light for a second, and you sense that whoever was laid to rest here has blessed you with a gift. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +You failed to tame this wild power, and it lashes out at you! You manage to escape, but you feel a taint upon your soul. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]17 +[STORY] +Your rituals worked well, capturing the rogue darkness and harnessing its turbulent force for yourself. You safely banish the rest into oblivion. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +Your rituals worked well, capturing the rogue darkness and harnessing its turbulent force for yourself. You safely banish the rest into oblivion. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]19 +[STORY] +A fellow witch was laid to rest here, but her magic clearly was not secured. Perhaps due to a violent death or a curse from a rival -- whatever the cause, a heavy, lingering, hungry darkness lurks here. + +But its power can be harnessed and used with more balance. It won't be easy but it can be done. +[/STORY] +[OUT]Yes, try to harness the energy. +[OUT]No, it will be safer and easier to lock it away. +[OUT]The task is too great for now. Leave this place. +[/NODE] + ++[NODE]20 +[STORY] +You sense a strong concentration of darkness and know that the smoke is not smoke at all. + +You can try to perform a magic ritual to banish the darkness from this place. +[/STORY] +[OUT]Yes, try to banish the darkness. It cannot be left to run amok. +[OUT]No, this task is too hard for now. Leave. +[/NODE] + ++[NODE]22 +[STORY] +You come closer, but before long you realise you are surrounded by growing, unnatural darkness! + +Dread fills your souls and terror follows suit. +[/STORY] +[OUT]Try to stay and fight it off! +[OUT]Run away! +[/NODE] + ++[NODE]24 +[STORY] +You manage to stay safe and sane, and some of you even feel your wills strengthened from the ordeal. +[/STORY] +[OUT]Gather any loot and leave. +[/NODE] + ++[NODE]33 +[STORY] +From the markings, you gather that an orc witch was laid to rest here. Every orc knows it can be deadly to stick around when a witch is taken by the flame. + +You know which of the weapons laid here are proper and which are mere honour symbols. You grab them as is your clan-right. +[/STORY] +[OUT]Perform the last journey rite quickly to pay your respects, then leave. +[/NODE] + ++[NODE]40 +[STORY] +Your rituals worked well, capturing the rogue darkness and harnessing its turbulent force for yourself. You safely banish the rest into oblivion. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --cemetery orc ghost(24) ++[NODE]2 +[STORY] +As you examine the funeral pyres, you realise they are very old and have nothing of use, but you see a figure hunched by one of them. + +The figure turns to you. It is a ghost. + +'Oh, live ones, want to play a game?' +[/STORY] +[OUT][Orc]Reply with indignation that this is orc ground, and the only games would be blood games! +[OUT]Ask what game they mean. +[OUT]Attack! +[OUT]Leave. +[/NODE] + ++[NODE]3 +[STORY] +The ghost shrugs -- at least, it tries, but its ethereal body just flickers a bit. + +'Oh, orcs. I guess I should be all about the "Argh, stay away from our burial site, argh..." + +You wanna play a game or no?' +[/STORY] +[OUT]Insist this is a corruption of your culture. +[OUT]Ask what game they mean. +[OUT]Attack the abomination! +[/NODE] + ++[NODE]4 +[STORY] +The ghost rolls its empty eye sockets at you. + +'I am a spirit, a soul trapped here, tied to this place by the powers that be, formless, bored and very much aware of the futility of clinging to my old self. You'd be surprised how philosophical one gets when stuck contemplating life in a lifeless form for eternity.' + +[/STORY] +[OUT]And playing games is their deep philosophical answer? +[OUT]Attack the abomination! +[/NODE] + ++[NODE]8 +[STORY] +'You have an oak tree, ancient and tall, and you need wood for your fire. What will you take to cut it down?? +[/STORY] +[OUT]An axe. +[OUT]An axe. +[OUT]A witch. +[OUT]A witch. +[OUT]A friend. +[OUT]A friend. +[OUT]All three. +[OUT]All three. +[/NODE] + ++[NODE]9 +[STORY] +'Simplicity is often the key to success. An axe will crush any demons or pointy ears and cut the wood.' +[/STORY] +[OUT]Is that it? The game? +[/NODE] + ++[NODE]10 +[STORY] +'Yes, that was it. You may leave.' +[/STORY] +[OUT]Leave this place. +[OUT]But it was stupid. What was the lesson? +[/NODE] + ++[NODE]11 +[STORY] +'The most obvious choice -- how disappointing.' +[/STORY] +[OUT]Is that it? The game? +[/NODE] + ++[NODE]12 +[STORY] +'Ah, yes, you bring wisdom with you, good.' +[/STORY] +[OUT]Is that it? The game? +[/NODE] + ++[NODE]13 +[STORY] +'And what, are you going to chop with her? I hear witches are rather blunt. Stupid.' +[/STORY] +[OUT]Is that it? The game? +[/NODE] + ++[NODE]14 +[STORY] +'Ah, yes, clever cogs, your friend could be a woodcutter, no?' +[/STORY] +[OUT]Is that it? The game? +[/NODE] + ++[NODE]15 +[STORY] +'So vague, uninspiring...' +[/STORY] +[OUT]Is that it? The game? +[/NODE] + ++[NODE]16 +[STORY] +'Ah, yes, the safe answer, but wise, for the axe will cut the wood, the witch will protect you from forest magics, and a friend is always good.' +[/STORY] +[OUT]Is that it? The game? +[/NODE] + ++[NODE]17 +[STORY] +'So safe, so seemingly clever... how boring.' +[/STORY] +[OUT]Is that it? The game? +[/NODE] + ++[NODE]23 +[STORY] +'Why, do you think everything in life has to have logic or meaning?' +[/STORY] +[OUT]And that's it? +[/NODE] + ++[NODE]24 +[STORY] +'It is.' +[/STORY] +[OUT]Ask what game they mean. +[OUT]Attack the abomination! +[/NODE] + ++[NODE]25 +[STORY] +'I ask a question and thus pass on knowledge acquired through decades in this unliving state. No trickery, I am no demon, just a game. + +It can teach you good or bad things about life, mind you.' +[/STORY] +[OUT]Ask what game they mean. +[OUT]Kill it! +[OUT]Leave. +[/NODE] + ++[NODE]32 +[STORY] +'So you yield to my power, good! + +Now leave me be, I am in no mood for your antics.' The ghost disappears. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]33 +[STORY] +You approach the pyres and see an orc skeleton sitting by a stone slab, rolling dice. The dice are made of bone and amber, and the cup looks like orc skin. + +[/STORY] +[OUT]Attack it! +[OUT][Skeleton]Greet your skeletal friend and ask what it is playing. +[OUT][Orc]Ask this fiend why it sits on the sacred grounds. +[OUT][Demon]With a demon by your side, trickery is no problem. Play. +[OUT]Agree to play. +[OUT]Seems like a waste of time. Leave. +[/NODE] + ++[NODE]38 +[STORY] +'Fiend? Who are you calling a fiend, filth? + +I sit here guarding this place, even though I could bugger off and do all sorts, and my own kin throws dirt at me!' +[/STORY] +[OUT]How dare it insult you? Attack! +[OUT]Nod to acknowledge that it has a point. Ask why it isn't attacking. +[OUT]Leave. +[OUT]Ask why it sits here. +[/NODE] + ++[NODE]39 +[STORY] +'Why? Should I? Do you intend to loot the pyres or piss on the bones or something? No? Then let's play a game of dice, for I am bored.' +[/STORY] +[OUT][Intellect]A game of dice is simply a matter of probabilities, and chance is no stranger to your god's domain. Play. +[OUT][Demon]With a demon by your side, trickery is no problem. Play. +[OUT]Play. +[OUT]Yes, you would like to loot. Attack! +[/NODE] + ++[NODE]40 +[STORY] +Logic and intellect are your weapons, so with every roll you predict the next move. + +But the skeleton doesn't seem to mind this divine intervention. + +You roll many turns until the final roll that will decide the winner. +[/STORY] +[OUT]Despite your sharp mind, chance has its way. You lose and realise too late that some of your belongings are gone. When you turn to face the skeleton, it is nowhere to be found. Leave. +[OUT]Chance has its way with you for a time, but then you turn the tables and win. The skeleton simply nods, and you feel different after the experience. Leave. +[OUT]Your game is flawless. You win, and the skeleton looks impressed. It hands you the dice as a reward and adds another gift. Nod in thanks and leave. +[OUT]The game is a draw. The skeleton nods in thanks for the time well spent, then ignores you. Leave. +[/NODE] + ++[NODE]41 +[STORY] +Playing against demons is a sure way to lose one's soul, but the skeleton seems beyond such concerns. The game begins. + +You roll many turns until the final roll that will decide the winner. +[/STORY] +[OUT]You cheat your way to victory and the skeleton looks impressed. It hands you the dice as a reward, then leaves. Nod in thanks and leave. +[OUT]Despite your sharp mind, chance has its way. You lose and realise too late that some of your belongings are gone. When you turn to face the skeleton, it is nowhere to be found. Leave. +[OUT]The game is a draw. The skeleton nods in thanks for the time well spent, then ignores you. Leave. +[/NODE] + ++[NODE]42 +[STORY] +You roll many turns until the final roll that will decide the winner. +[/STORY] +[OUT]Despite your sharp mind, chance has its way. You lose and realise too late that some of your belongings are gone. When you turn to face the skeleton, it is nowhere to be found. Leave. +[OUT]Chance has its way with you for a time, but then you turn the tables and win. The skeleton simply nods, and you feel different after the experience. Leave. +[OUT]Your game is flawless. You win, and the skeleton looks impressed. It hands you the dice as a reward, then leaves. Leave. +[OUT]The game is a draw. The skeleton nods in thanks for the time well spent, then ignores you. Leave. +[/NODE] + ++[NODE]48 +[STORY] +'A fellow awakened bone man! Nice to meet you. + +You wanna play a game of dice? I hope you don't mind the garish materials -- my dark sense of humour, I am afraid.' + +He shakes the orc leather cup that holds the bone dice. +[/STORY] +[OUT]Disgusting. Attack! +[OUT]Agree to play. +[OUT]Ask why he sits here. +[/NODE] + ++[NODE]49 +[STORY] +'I woke up in the pyre, alive -- or, well, you know what I mean. So I decided my duty is to sit here and guard this place. I was one of the matriarch daughters and her ashes lie here, so I will guard her. + +But it is boring, so I like to play games.' +[/STORY] +[OUT]Agree to play. +[OUT]Decline and leave. +[OUT]How un-orcish. Attack! +[/NODE] + ++[NODE]53 +[STORY] +'Good, good. Let's have some fun. Roll the dice.' +[/STORY] +[OUT] [Intellect]A game of dice is simply a matter of probabilities, and chance is no stranger to your god's domain. Play. +[OUT][Demon]With a demon by your side, trickery is no problem. Play. +[OUT]Play. +[/NODE] + ++[NODE]69 +[STORY] +As you get up to leave, you suddenly realise that more time has passed than you thought, and you see markings on your body that were not there before. + +You wonder what the creature may have done to you. The orc skeleton, however, is gone. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]70 +[STORY] +'Pathetic. You call me a bad orc, ha! I shall feed on your spirit but let you leave, weaklings.' +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --place of power spaw(25) ++[NODE]2 +[STORY] +You come to a seemingly unassuming spot where a single crooked tree stands over a tiny pond. + +There is an overwhelming sense of tranquillity the closer you get to the pond, and those sensitive to the weaves of magic know this to be an old place of power. + +If you're a magic user, you can perform some rituals here. +[/STORY] +[OUT]What is a place of power, exactly? +[OUT]Take the spirit essence of the dwarf and try to release him here. +[OUT]Ignore the dwarves' fate, leave.[R5] +[/NODE] + ++[NODE]3 +[STORY] +Places of power are spots where an unusual spiritual or magical presence has left a lasting mark. They can come in many forms. +[/STORY] +[OUT]Like what? +[OUT]Take the spirit essence of the dwarf and try to release him here. +[/NODE] + ++[NODE]4 +[STORY] +They can be places where the connection to the greyworld -- the realm of the spirits -- is strong, or where a spirit decided to dwell and aid the living. + +They can also be places where extreme events occurred, creating emotional imprints, or perhaps great magical deeds that left behind traces. They can be places where great mages resided, letting their magic seep into the very soil. + +The list goes on. +[/STORY] +[OUT]Take the spirit essence of the dwarf and try to release him here. +[/NODE] + ++[NODE]5 +[STORY] +You take the dwarven spirit and place it carefully into the small pond by the tree. You feel that the waters are blessed by an elder spirit and can indeed free the dwarf. + +But, if done improperly, the ritual can cost you your own faith. + +You feel that you could also try to bind the spirit to you instead of freeing it. +[/STORY] +[OUT]Release the spirit. +[OUT]Bind the spirit. +[OUT]Come back later. +[/NODE] + ++[NODE]8 +[STORY] +Binding a spirit against its will is filthy business. You succeed, but you feel your soul weakened by the deed. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]9 +[STORY] +Your ritual succeeds, but the spirit proves too strong for binding. You do, however, feel that you've learned a lot from the ritual. +[/STORY] +[OUT]Good, leave. +[/NODE] + ++[NODE]10 +[STORY] +The ritual works, but the forceful binding of an unwilling dwarven spirit is dreadfully dishonourable. + +The dwarves in your party feel the brunt of their shame. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]11 +[STORY] +The dwarven spirit is now bound to servitude. +[/STORY] +[OUT]Good, leave. +[/NODE] + ++[NODE]17 +[STORY] +The ritual works and the ancient spirit from the pond unlocks the bonds that held the dwarven soul captive. The freed dwarf pounds his hand on his chest: + +'You kept your word, and I deem you worthy of my services. The graveyard be fine for a time.' +[/STORY] +[OUT]Great. Now leave together. +[/NODE] + ++[NODE]18 +[STORY] +The ritual works and the ancient spirit from the pond unlocks the bonds that held the dwarven soul captive. The freed dwarf pounds his hand on his chest: + +'You kept your word, and now I must return to my duties. May stone and iron ever be with ya!' +[/STORY] +[OUT]Great. Leave. +[/NODE] + ++[NODE]27 +[STORY] +You come to a place of power. It is ever present and clear, but alas, you are not the one who carries the ghost essence, so you cannot do anything here. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]30 +[STORY] +Your efforts fail, and the ritual drains a lot out of you. + +The dwarves in your party feel the brunt of their shame. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Dwarf demon spwn(26) ++[NODE]2 +[STORY] +You come to a small shack where you were told the demon that enslaved the dwarf smith dwells. + +As you approach, you feel a concentration of darkness within. +[/STORY] +[OUT]Go in. +[OUT]Ignore the dwarven request and leave. +[/NODE] + ++[NODE]5 +[STORY] +Inside, the house is abandoned, decaying, and dark -- so dark, in fact, that no manner of light illuminates it. + +A voice croaks: 'I smell nothing of use for me, so leave me be, or I'll devour you just for fun!' +[/STORY] +[OUT]Turmoil and magic can both cut through darkness. Use your domain to see the truth here. +[OUT]Nature and intellect do not bend easily to trickery, and you sense truth concealed. Try to see through it. +[OUT]Harmony and light do not fare well under the pressure of darkness. Yet here, you do not feel weakened. Try to see through the deception. +[/NODE] + ++[NODE]7 +[STORY] +The dark veil drops and behind it sits nothing more than a karakandza demon. + +It stares at you in fear. 'Ehmmm, I was not prepared for fighting. Can we make a deal?' +[/STORY] +[OUT]No deals. Kill it. +[OUT]What deal? +[/NODE] + ++[NODE]8 +[STORY] +'I'll give you some of the goods that dwarf smith's been making for me. I'll even throw in a little something extra -- goodwill and all that...' + +[/STORY] +[OUT]Agree only if he lets the dwarf free. +[OUT]Agree to the deal, ignoring the dwarf's fate. +[OUT]No deals. Kill it. +[/NODE] + ++[NODE]9 +[STORY] +'The deal's sealed.' + +The demon claps its hands and disappears, leaving you the promised goods -- and, you hope, nothing more... +[/STORY] +[OUT]Leave. +[OUT]Leave. +[/NODE] + ++[NODE]11 +[STORY] +'You can either have the dwarf freed or have my goodies, and before you waste your time with death threats, that's all I can offer.' +[/STORY] +[OUT]Deal for the dwarf's freedom. +[OUT]Agree to the deal, ignoring the dwarf's fate. +[OUT]No deals. Kill it. +[/NODE] + ++[NODE]12 +[STORY] +The creature looks angry, but nods and claps its hands. It then disappears. + +When you go back to the dwarf, the smithy is collapsed in rubble, and all you find is a very old stone skeleton. + +But, as promised, the skeleton has some good loot waiting for you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]15 +[STORY] +The creature dissolves into green goo as you strike it. It is probably dead. + +When you go back to the dwarf, the smithy is collapsed in rubble, and all you find is a very old stone skeleton. + +But, as promised, the skeleton has some good loot waiting for you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]17 +[STORY] +Before you can figure it out, you feel the overwhelming presence of true darkness. Whoever was trying to trick you managed to summon the real thing, probably. +[/STORY] +[OUT]Leave! +[/NODE] + +[/EVENT] + +-- [EVENT] --Cemetery beasts orc(27) ++[NODE]2 +[STORY] +You realise these are no ruins, but a burial ground of an orc clan. + +You see several old pyres and one that is new. You also spot a pack of wolves circling. +[/STORY] +[OUT][Orc]Take a closer look at the pack to see if they have the mark of the starchasers. +[OUT][Orc]Take a closer look at the pack to see if they have the mark of the starchasers. +[OUT]You have the skills to deal with angry beasts. Watch the pack to figure out a way to handle this. +[OUT]Attack the wolves! +[OUT]In the name of Horz, make them bow to you! +[OUT]Leave. +[/NODE] + ++[NODE]4 +[STORY] +These wolves are indeed the starchasers, loyal companions to bloodtrackers, clearly guarding their masters' resting place. + +Their pack leader must be laid to rest here. It is best to leave them be, but if you want to loot the pyres (which is your right), you will need to face the wolves. + +[/STORY] +[OUT]Avoid the pyre belonging to the wolves' former masters, and loot the others as is your right. +[OUT]Kill the wolves. They are of no use once their master is gone. +[/NODE] + ++[NODE]5 +[STORY] +These wolves are indeed the starchasers, loyal companions to bloodtrackers. + +They are left without a pack leader. This is your chance to claim their loyalty, but beware, it may become bloody! +[/STORY] +[OUT]As a bloodtracker, show these wolves your raw will and make them heel! +[OUT]As matriarch, dominate these wolves with your sheer power! +[OUT]Avoid the pyre belonging to the wolves' former masters, and loot the others as is your right. +[OUT]Avoid the pyre belonging to the wolves' former masters, and loot the others as is your right. +[/NODE] + ++[NODE]11 +[STORY] +The wolves are beaten and submit to your charge. + +One of the wolves decides you are its new master. +[/STORY] +[OUT]Good. Gather the loot and leave. +[/NODE] + ++[NODE]12 +[STORY] +The wolves are beaten and submit to your charge. + +This pack will continue to roam, but you will be able to call on its aid. + + +[/STORY] +[OUT]Good. Gather the loot and leave. +[/NODE] + ++[NODE]13 +[STORY] +The wolves do not submit, and you barely escape their wrath. +[/STORY] +[OUT]To zmey with them! Attack instead! +[OUT]Keep running. +[/NODE] + ++[NODE]16 +[STORY] +You realise these wolves are feral, angry, and starving -- a dangerous combination. + +They will respond only to brute force or domination. +[/STORY] +[OUT]As a night demon, intimidate the beasts. +[OUT]Use your knowledge of wolves to dominate the pack! +[OUT][Nature] Try to reach the wolves' inner spirit to calm them in the name of nature. +[OUT]Leave. +[/NODE] + ++[NODE]24 +[STORY] +You defeat the wolves and are free to loot the funeral pyres. + +One of the wolves decides you are the new alpha, so now you can call on its aid. + +[/STORY] +[OUT]Good. Gather the loot and leave. +[/NODE] + ++[NODE]25 +[STORY] +You kill the wolves and are free to loot the funeral pyres. +[/STORY] +[OUT]Good. Gather the loot and leave. +[/NODE] + ++[NODE]29 +[STORY] +The wolves are beaten and submit to your charge. + +One of the wolves decides you are its new master. +[/STORY] +[OUT]Good. Gather the loot and leave. +[/NODE] + ++[NODE]30 +[STORY] +The wolves are beaten and submit to your charge. + +This pack will continue to roam, but you may be able to call on its aid. + +[/STORY] +[OUT]Good. Gather the loot and leave. +[/NODE] + ++[NODE]31 +[STORY] +The wolves submit to your charge. + +This pack will continue to roam, but you are free to loot the pyres. + +[/STORY] +[OUT]Good. Gather the loot and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Witch house(28) ++[NODE]2 +[STORY] +You come across an old hut in the woods. At first it seems quite run down, but you spot smoke coming from the chimney. +[/STORY] +[OUT]Call out and see if anyone's home. +[OUT]Call out and see if anyone's home. +[OUT]Sneak up to investigate. +[OUT]Sneak up to investigate. +[OUT]Leave. +[/NODE] + ++[NODE]4 +[STORY] +As you approach the house, a set of chimes rings out. It sounds like they are made of silver. + +'Ha! You night demons can stay well away from my house! Hear me!' +[/STORY] +[OUT][Witch]Compliment the house owner on good warding charms. +[OUT]Remark that the silver and charms only weaken you, and you could still go in if you wanted to. But you don't wish her any harm. You only want to talk. +[OUT]Storm in and kill her! +[/NODE] + ++[NODE]5 +[STORY] +Inside the hut you see an old woman hunched over the stove. The room has many dried herbs, strange liquids in vials, wishbones, chicken feet, and all sorts of similar ingredients. +[/STORY] +[OUT]It's a witch. Kill her. +[OUT]It's a witch. Kill her. +[OUT][Witch]Go in to talk, but warn her not to try any funny business. +[OUT]Knock on the door. +[/NODE] + ++[NODE]6 +[STORY] +An old hooded woman answers the door and gestures for you to enter. + +She then goes back in, sits in her rocking chair, and calls out to you. 'Come in, come in, strangers. May I offer you hot food? Sweets? Or perhaps some trade?' + +[/STORY] +[OUT]It's a witch. Kill her. +[OUT]It's a witch. Kill her. +[OUT]Go in and speak to her. +[OUT][Witch]Go in to talk, but warn her not to try any funny business. +[/NODE] + ++[NODE]10 +[STORY] +You surprise the old hag and kill her swiftly. Alas, as she dies, she utters a curse on you! + +[/STORY] +[OUT]Plunder the house and leave. +[/NODE] + ++[NODE]11 +[STORY] +You surprise the old hag and kill her swiftly. She tries to curse you before she dies, but you're fast enough to stop her. + +[/STORY] +[OUT]Plunder the house and leave. +[/NODE] + ++[NODE]14 +[STORY] +'I can make a brew with a good kick to it, if you like. Of course, there'll be a price.' +[/STORY] +[OUT]Ask for blessing of the body. [Lose 5 quartz] +[OUT]Ask for blessing of the mind. [Lose 5 topaz] +[OUT]Ask for blessing of the soul. [Lose 5 shadow bone] +[OUT]State your domain of magic or your affinity to the mystical arts, and ask if she would be kind enough to teach you. +[OUT]Offer her food supplies in exchange for some of her wisdom. +[OUT]Ask if you can trade. +[OUT]Leave. +[/NODE] + ++[NODE]15 +[STORY] +The old hag tells you many wise tales. She finishes by saying: + +'And so, if you ever see a pretty lass by the water or think you hear a lovely song at the sea, pray heed my words and pinch yourself three times in the left butt cheek before you go do something silly with one of those seductress demons.' +[/STORY] +[OUT]Thank her for the advice and leave. +[/NODE] + ++[NODE]16 +[STORY] +You hand over the goods, and the hag pricks you with a crude curved dagger. + +She then spits into the blood, picks one of her warts, throws it in and eats the slimy concoction. + +She then throws up violently all over you, and although you are utterly sick, you do feel the effects of the promised blessing. +[/STORY] +[OUT]Thank her and take your leave. +[/NODE] + ++[NODE]17 +[STORY] +You hand over the goods, and the hag pricks you with a crude curved dagger. + +She splatters the blood over a dead rabbit, adds sweat from under her armpit, and spits three times over her right shoulder. + +She then hits you with the rabbit carcass repeatedly, and surprisingly, you begin to feel the desired effect. +[/STORY] +[OUT]Thank her and take your leave. +[/NODE] + ++[NODE]18 +[STORY] +You hand over the goods, and the hag pricks you with a crude curved dagger. + +You await the rest of the ritual, but she just laughs: + +'What, you thought I'd do something weird and nasty? It's all done. The blood did the trick. Till next time.' +[/STORY] +[OUT]Thank her and take your leave. +[/NODE] + ++[NODE]22 +[STORY] +The old hag tells you many fun tales. She finishes with: + +'So now you know, in life, the most precious things are hot water, good teeth, and a soft pillow for your old arse to sit on.' + +Somehow, you do not feel any wiser for it. + +[/STORY] +[OUT]Thank her for the advice and leave. +[OUT]Kill her! +[OUT]Kill her! +[/NODE] + ++[NODE]24 +[STORY] +'Hmm, in the old days I did follow the master, Veles, so I will honour his progeny for tonight. + +Sit, drink, and listen.' + +The old hag tells you many stories before she finally says it is time to go. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]28 +[STORY] +'Ha! Good one. Well met, sister. Now, for strangers I'd play a game of deals and trades and trickery. + +But for you I offer an honest trade between sisters, or I can teach ya some rituals and give ya some herbs, but I'd need some of your spirit energy in exchange. +[/STORY] +[OUT]Trade. +[OUT]Learn some rituals. +[OUT]Thank her for now and leave. +[/NODE] + ++[NODE]30 +[STORY] +You cut your hand, splatter the blood on the cleared ground, and throw three bones each from an unborn child's left hand. + +But the bones do not fall into a pattern, and the voice laughs at you: +'Cheap tricks don't impress me. Go away!' + +[/STORY] +[OUT]Leave. +[OUT]Storm in and kill her! +[/NODE] + ++[NODE]39 +[STORY] +'Bugger off, then. You have no business here.' +[/STORY] +[OUT]Leave. +[OUT]Storm in and kill her! +[/NODE] + ++[NODE]43 +[STORY] +'If you are what I think you are, prove it.' +[/STORY] +[OUT]Perform a simple bone-reading ritual. +[/NODE] + ++[NODE]44 +[STORY] +You cut your hand, splatter the blood on the cleared ground, and throw three bones each from an unborn child's left hand. + +The bones fall into a pattern. +[/STORY] +[OUT]Tell the woman that a dark handsome stranger will come to her door soon. +[/NODE] + ++[NODE]48 +[STORY] +The witch defeats you and lays a curse upon your souls. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]50 +[STORY] +'Well, we traded. Now it's time to leave.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]51 +[STORY] +'Nice tradin' with ya. Bye.' + +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Underground(29) ++[NODE]2 +[STORY] +You find the ruins long abandoned and looted many times over. Just as you are about to give up, you discover a hidden entrance to an underground chamber, protected by a huge, heavy slab of stone that once may have been a doorway. +[/STORY] +[OUT]You have some craft tools. Use them to try to pry this entrance open. +[OUT]As knowledge is your guide, think of a way to use levers and open this thing. +[OUT]As knowledge is your guide, think of a way to use levers and open this thing. +[OUT]Use your muscle to break through. +[OUT]Use your muscle to break through. +[OUT]Leave. +[/NODE] + ++[NODE]3 +[STORY] +With tools in hand, you manage to find the hinges and pry the old stone slab open. + +You see a dark corridor leading deeper down. The air is stale, and the darkness seems to stare back at you. + +[/STORY] +[OUT]Go in. +[OUT]Actually, it looks too scary. Just leave. +[/NODE] + ++[NODE]4 +[STORY] +You find a way to open the slab using brains over brawn. + +You see a dark corridor leading deeper down. The air is stale, and the darkness seems to stare back at you. +[/STORY] +[OUT]Go in. +[/NODE] + ++[NODE]7 +[STORY] +The stone slab cracks under the pressure of your brawn, but it crumbles so utterly that you fall into the corridor with the rubble. + +You see a dark corridor leading deeper down. The air is stale, and the darkness seems to stare back at you. +[/STORY] +[OUT]Go in deeper. +[/NODE] + ++[NODE]10 +[STORY] +The stone breaks under your assault, and the way in is clear. + +You see a dark corridor leading deeper down. The air is stale, and the darkness seems to stare back at you. +[/STORY] +[OUT]Go in. +[OUT]Actually, it looks too scary. Just leave. +[/NODE] + ++[NODE]12 +[STORY] +You descend down the winding corridor until you reach a chamber with six stone columns. Between them are alcoves with granite chests and vases. +[/STORY] +[OUT]Search the chamber. +[OUT]Search the chamber. +[OUT]Actually, it looks too scary. Just leave. +[/NODE] + ++[NODE]15 +[STORY] +You spot the silhouettes of humanoid creatures hanging from the ceiling by the columns. + +They have spotted you as well... +[/STORY] +[OUT]Use your knowledge of demon lore to identify these creatures. +[OUT]Focus on your divine domain to figure this out. +[OUT]These creatures are clearly some of your demon kin. Consider how to resolve the situation. +[OUT]Attack! +[OUT]Run away. +[/NODE] + ++[NODE]16 +[STORY] +As you walk into the chamber, you are ambushed by creatures that fall from the ceiling upon you! +[/STORY] +[OUT]Focus on your divine domain to figure this out. +[OUT]Fight! +[OUT]Run, even though you may take some damage. +[/NODE] + ++[NODE]17 +[STORY] +Striga are unliving fiends known not only to drink the blood of the living but also to devour their entrails! + +[/STORY] +[OUT]Attack them with the aid of light or harmony! +[OUT]Attack! +[OUT]Run away. +[OUT][Bloodless creatures]Since the strigas are after blood, bloodless creatures should be able to sneak in and out without trouble. +[/NODE] + ++[NODE]18 +[STORY] +You sense that these creatures are of the night, tainted by darkness. As such, you can call upon your domain to give you strength to fight them. +[/STORY] +[OUT]Attack them with the aid of light or harmony! +[OUT]Run away. +[/NODE] + ++[NODE]19 +[STORY] +The striga are cursed souls who need to feed on the blood of the living to survive. They were clearly locked in here for a long time and are now starving. + +If you give them blood, they will let you loot in peace. +[/STORY] +[OUT]Give them some of your blood. +[OUT]Give them some of your blood. +[OUT]Attack them with the aid of light or harmony! +[OUT]Attack! +[OUT]Run away. +[/NODE] + ++[NODE]20 +[STORY] +You speak to your kin and give them some of your blood. + +The strigas honour the deal. You can loot in peace. +[/STORY] +[OUT]Great. Gather the loot and leave. +[/NODE] + ++[NODE]21 +[STORY] +You speak to your kin and give them some of your blood, but this act is unnatural and conflicts with one of your divine domains. + +You feel weakened in spirit, but the striga honour the deal. You can loot in peace. + +[/STORY] +[OUT]Gather the loot and leave. +[/NODE] + ++[NODE]35 +[STORY] +The striga are dead and the chamber yours to pilfer. +[/STORY] +[OUT]Great. Gather the loot and leave. +[/NODE] + ++[NODE]39 +[STORY] +You find a way to open the slab using brains over brawn. + +You see a dark corridor leading deeper down. The air is stale, and the darkness seems to stare back at you. +[/STORY] +[OUT]Go in. +[/NODE] + ++[NODE]40 +[STORY] +No matter how much you try, the old stone slab will not move. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]41 +[STORY] +You carefully sneak in. The strigas stir, their red eyes following you, but they do not attack. +[/STORY] +[OUT]Great. Gather the loot and leave. +[/NODE] + ++[NODE]42 +[STORY] +The strigas tear your flesh and feast on your blood even as you run for your lives. + +[/STORY] +[OUT]Run. + +[/NODE] + +[/EVENT] + +-- [EVENT] --cemetery basediff6(30) +[/EVENT] + +-- [EVENT] --Cemetery skeletons2(31) ++[NODE]2 +[STORY] +As you enter the burial grounds, you feel the earth shift and notice bony hands coming out of the ground! +[/STORY] +[OUT]Sense the weaves of magic in this area. +[OUT][Nature] These unliving defy the lore of nature. Find a way to destroy them. +[OUT][Unliving] Speak to your kin. Perhaps they too are awakened and not merely puppets of dark magic. +[OUT]Attack! +[OUT]Run away! +[/NODE] + ++[NODE]12 +[STORY] +The bones are laid to their final rest. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +The bones are laid to their final rest. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]14 +[STORY] +The bones are laid to their final rest. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]15 +[STORY] +The bones are laid to their final rest. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]16 +[STORY] +You sense these skeletal forms are controlled by a dark spell, but one that is not fresh. It may be possible to break it, but only if you have strong magic on your side. +[/STORY] +[OUT]Try to release the skeletons from their dark magic bondage. +[OUT]Attack! +[OUT]Run away! +[OUT]It may go against the laws of nature's domain, but bind the skeletons to your service! +[/NODE] + ++[NODE]18 +[STORY] +These unliving abominations mock the laws of nature. You should oppose them. +[/STORY] +[OUT]Use a ritual to break the dark magic binding these poor bodies into servitude. +[OUT]It may go against the laws of nature's domain, but bind the skeletons to your service! +[OUT]Attack! +[/NODE] + ++[NODE]21 +[STORY] +The domains of nature and harmony stand against enslaving the dead to one's will. + +Your ritual dissolves and the bones collapse at peace. You feel a sickness upon you. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +The ritual works and you gain the servitude of an unliving fiend. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]23 +[STORY] +The binding ritual seems to work, but then a burst of uncontrolled energy destroys the unliving. + +However, a wraith is born out of the force and it now follows you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]24 +[STORY] +The ritual does not work and you barely escape from the unliving. + +[/STORY] +[OUT]Run away. +[/NODE] + ++[NODE]27 +[STORY] +The bones are laid to their final rest. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]30 +[STORY] +The bones are laid to their final rest. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]33 +[STORY] +'You, you friend. Friend go, we not tear flesh.' + +The unliving turn and walk away. One of them leaves its weapons for you and you see a glimmer of awakening in its eyes... +[/STORY] +[OUT]Good, leave. +[/NODE] + ++[NODE]34 +[STORY] +'You, you friend. Friend go, we not tear flesh.' + +The skeletons move away, but one stays behind: +'You, you serve no more. Me, me serve you.' + +This may not be the awakening you hoped for, but it's a first step. The skeleton now serves you. +[/STORY] +[OUT]Good, leave. +[/NODE] + ++[NODE]35 +[STORY] +The skeletons continue towards you mindlessly and some arrows fly your way. + +[/STORY] +[OUT]Just leave this place. +[OUT]Attack them! +[/NODE] + ++[NODE]42 +[STORY] +The bones are laid to their final rest. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]47 +[STORY] +The skeletons beat you badly and you barely escape. + +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --CemeteryGraverob6(32) ++[NODE]2 +[STORY] +Despite its first appearance, this seems to be an old dwarven burial ground -- an unusual find. You spot a rugged group of grave robbers who got here before you! +[/STORY] +[OUT][Dwarf]Attack the defilers of sacred ground! +[OUT]Attack! +[OUT]Try talking to them. Maybe you can share the spoils. +[OUT]Wait till they leave. +[OUT]Leave. +[/NODE] + ++[NODE]5 +[STORY] +The grave robbers destroy much of the burial ground, then suddenly grab their stuff and skulk away in haste. +[/STORY] +[OUT][Zerca or dwarf]Perform the correct burial rites to appease the disturbed spirits here. +[OUT]Try to repair the burial ground to honour the dead. +[OUT]Try to repair the burial ground to honour the dead. +[OUT]See if they left anything to loot. +[OUT]See if they left anything to loot. +[/NODE] + ++[NODE]7 +[STORY] +You perform the appropriate rituals and make the ground sacred again. You feel the spirits that linger are still angry, but not at you. +[/STORY] +[OUT]Gather some stone that was left loose, and leave. +[/NODE] + ++[NODE]10 +[STORY] +You try to repair the burial site, but you feel the spirits that linger are angry, and they lash out at you! +[/STORY] +[OUT][Magic user] Try performing a ritual to calm the spirits. +[OUT]Just leave this place. +[OUT]Attack! +[/NODE] + ++[NODE]11 +[STORY] +You perform the appropriate rituals and make the ground sacred again. You feel the spirits that linger are still angry, but not at you. +[/STORY] +[OUT]Gather some stone that was left loose, and leave. +[/NODE] + ++[NODE]17 +[STORY] +You perform the appropriate rituals and make the ground sacred again. You feel the spirits that linger are still angry, but not at you. +[/STORY] +[OUT]Gather some stone that was left loose, and leave. +[/NODE] + ++[NODE]19 +[STORY] +The angered wraiths leave you depleted, but they do not follow you as you flee. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]20 +[STORY] +You realise the grave robbers left because angry ghosts rose up, and now they are ready to attack! +[/STORY] +[OUT]Fight! +[OUT]Run away! +[/NODE] + ++[NODE]23 +[STORY] +You lost, and the grave robbers rob you as well! + +Getting your stuff back while butt naked won't be easy. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]29 +[STORY] +'What? You mean instead of stickin' ya, lettin' ya take stuff?' +[/STORY] +[OUT][Harmony]As harmony is your path, say that you seek peace, not violence. +[OUT]Confirm. +[OUT][Dwarf]Shake your fist at them and say that no, you mean you will not kill them if they leave now! +[/NODE] + ++[NODE]30 +[STORY] +You gather the loot, but you soon realise that whatever spirits these grave robbers unsettled, they are equally unimpressed with you. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]33 +[STORY] +You destroy the grave robbers and put the graves back as they should be. + +You feel the spirits of metal and stone favour you. +[/STORY] +[OUT]Bow to the spirits in thanks. +[OUT]Bow to the spirits in thanks. +[/NODE] + ++[NODE]35 +[STORY] +With the grave robbers gone, you put the graves back as they should be. + +You feel the spirits of metal and stone favour you. +[/STORY] +[OUT]Bow to the spirits in thanks. +[OUT]Bow to the spirits in thanks. +[/NODE] + ++[NODE]39 +[STORY] +'You talk and talk, but we ain't no talkers, so just leave us be or get your teeth smashed!' +[/STORY] +[OUT]Attack! +[OUT]Leave. +[/NODE] + ++[NODE]42 +[STORY] +You are badly beaten and forced to flee. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]44 +[STORY] +'I guess there's lots of lootin' to do here. We go that way, you go there.' +[/STORY] +[OUT]Agree and loot your area. +[OUT]Agree and loot your area. +[/NODE] + ++[NODE]48 +[STORY] +'All right, all right, mister dwarf, we'll go. Sorry...' +[/STORY] +[OUT]Allow them to leave. Remake the burial ground. +[/NODE] + ++[NODE]60 +[STORY] +You defeat the wraiths and your spirit is lifted by the deed. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --CemGoblinTrinketDiff4(33) ++[NODE]2 +[STORY] +You see a strange trinket at one of the burial sites. +[/STORY] +[OUT][Goblin]Try to work out the right combination for this trinket. +[OUT]The trinket seems to hold a puzzle. Take a closer look. +[OUT]The trinket seems to hold a puzzle. Take a closer look. +[OUT][Orc]You don't have a clue what this is but try fiddling with it. +[OUT]You don't have a clue what this is but try fiddling with it. +[OUT]Whatever this is, try to pry it open. +[OUT]Just leave it be. +[/NODE] + ++[NODE]3 +[STORY] +The qizicons are an old goblin tradition dating back to the old country -- a fabled place of your kind's origin. A trinket master, or shaman as you now call them, will leave such an object as a sign of their legacy. This one doesn't look too complicated, but it may be booby-trapped. +[/STORY] +[OUT]Try to open it. +[OUT]No, it is too dangerous. Leave. +[/NODE] + ++[NODE]6 +[STORY] +The thing explodes when you hit it! You suffer some burns, but you may yet recover some goods. +[/STORY] +[OUT]Gather what is intact inside and leave. +[OUT]Gather what is intact inside and leave. +[/NODE] + ++[NODE]18 +[STORY] +You were so close, but you turn the wrong lever and the whole thing explodes in your hands! +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]19 +[STORY] +You read of old goblin customs where shamans would leave objects behind to trick any grave looters. Or was it to pass on some of their legacy? In either case, whatever the object may hold, it is likely rigged against tampering. +[/STORY] +[OUT]Try to open it. +[OUT]Open it forcefully. +[OUT]Leave. +[/NODE] + ++[NODE]23 +[STORY] +You fail and a message in smoke puffs out: + +'Ha! Stupid orc.' + +The contraption then explodes. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Cemetery lootOrc(34) ++[NODE]2 +[STORY] +The cemetery is quiet and empty. You see an unburied body on the ground clutching a stash of goods. +[/STORY] +[OUT]Grab the stash. +[OUT][Orc] Place the body on a pyre and call out to the warrior's soul to face its last battle in honour. Take the stash of goods after, the dead do not need it. +[OUT]Take the stash and bury the corpse. +[OUT]Take the stash and bury the corpse. +[/NODE] + ++[NODE]5 +[STORY] +As you grab the stash, the decaying hand that held it grabs you and digs in deep before falling lifeless again. You feel a foul force has touched you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]8 +[STORY] +You try to bury the corpse, but clearly you have offended its spirit somehow. You feel its anger reaching from the beyond and cursing you! +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Cemetery loot Gob(35) ++[NODE]2 +[STORY] +The cemetery is quiet and empty. You see an unburied body on the ground clutching a stash of goods. +[/STORY] +[OUT]Grab the stash. +[OUT][Shaman] Appease the spirit of the fallen, before taking their loot. +[OUT]Take the stash and bury the corpse. +[OUT]Take the stash and bury the corpse. +[/NODE] + ++[NODE]5 +[STORY] +As you grab the stash, the decaying hand that held it grabs you and digs in deep before falling lifeless again. You feel a foul force has touched you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]8 +[STORY] +You try to bury the corpse, but clearly you have offended its spirit somehow. You feel its anger reaching from the beyond and cursing you! +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Hum Cem Diff1(36) ++[NODE]2 +[STORY] +You discover the ruins of an ancient human cemetery, one where burial was clearly the custom. There are gravestones with faded markings and even some large stone crypts. +[/STORY] +[OUT]Search the place. +[OUT]Search the place. +[OUT]Search the place. +[OUT]Search the place. +[OUT]Search the place. +[OUT]Leave. +[/NODE] + ++[NODE]4 +[STORY] +You're ambushed by a scruffy scavenger: + +'Oi, you, this is mine, die!' +[/STORY] +[OUT]Defend yourself! +[/NODE] + ++[NODE]7 +[STORY] +You defeat your enemy and search the rest of this site in peace. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]10 +[STORY] +You're ambushed by a bog bies that has its lair here! + +[/STORY] +[OUT]Defend yourself! +[/NODE] + ++[NODE]14 +[STORY] +The creatures beat you badly and you barely escape. Worse yet, this place was clearly toxic as you feel ill afterwards. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]16 +[STORY] +You're ambushed by a bog bies that has its lair here and worse yet, it attacks you with its spirit! + +[/STORY] +[OUT]Defend yourself! +[/NODE] + ++[NODE]19 +[STORY] +You're ambushed by a lone befuddler, who seems very out of pace here, yet angry and clearly determined to take it out on you! + +[/STORY] +[OUT]Defend yourself! +[OUT]Try to reason with him! +[/NODE] + ++[NODE]23 +[STORY] +'Oh, I am sorry. I was just... lost. Your beautiful visage snapped me out of this wretched trans. Thank you for calming me down. I must go search for my pond now. Here, a gift for your kind deed.' +[/STORY] +[OUT]Thank him and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Cemetery loot Dw(37) ++[NODE]2 +[STORY] +The cemetery is quiet and empty. You see an unburied body on the ground clutching a stash of goods. +[/STORY] +[OUT]Grab the stash. +[OUT][Dwarf] Covert he bones in stone so they may return to the earth. +[OUT]Take the stash and bury the corpse. +[OUT]Take the stash and bury the corpse. +[/NODE] + ++[NODE]5 +[STORY] +As you grab the stash, the decaying hand that held it grabs you and digs in deep before falling lifeless again. You feel a foul force has touched you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]8 +[STORY] +You try to bury the corpse, but clearly you have offended its spirit somehow. You feel its anger reaching from the beyond and cursing you! +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + diff --git a/Modules/ChallengeTutorials.txt b/Modules/ChallengeTutorials.txt new file mode 100644 index 0000000..452e31f --- /dev/null +++ b/Modules/ChallengeTutorials.txt @@ -0,0 +1,274 @@ +-- [EVENT] --Tutorial1(0) ++[NODE]2 +[STORY] +'Yanek, Yanek! Come over here lad!' +You hear your grandma's voice coming from the house: +'Bring me a jar of pickles dear, they're in the cellar. Just watch out for them pesky rats, they get pretty big this time of year'. + +You grab your sword, though a mouse trap would probably be more appropriate. + + +[/STORY] +[OUT]Tell your nan you'll go straight away. Head to the cellar, prepared to face the rats. +[/NODE] + ++[NODE]3 +[STORY] +Just as nan warned you, there are rats here. You hesitate and hear the trusted voice of your friend, Theodore: + +'You are about to start a challenge lad. What is a challenge? You'll ask me. Well, a challenge is a way of resolving conflicts or problems in this world. Sometimes it will be a conflict between your group and an enemy group, other times it will be an attempt to solve a puzzle or simply a test of strength. Challenges take the form of a card game. As the gods themselves were playing with our fate, you see.' + +[/STORY] +[OUT]A card game? Like a regular blackjack? +[/NODE] + ++[NODE]6 +[STORY] +You're not going to give up that easily, are you? +[/STORY] +[OUT]Try again. +[OUT]Run away to Main Menu. +[/NODE] + ++[NODE]7 +[STORY] +The rats are dead and the pickles are yours at last. Proud of yourself, you bring the jar back to grandma. + +'Your ankle is bleeding Yanek, are you okay?'- she asks. +You shrug and assure her you're good. Grandma gives you that patronising, nan look: + +'Better take a suit of armour next time dear, one day you'll scratch your legs off! Anyway, be a dearie and go check what attracts those nasty critters to our cellar, eh? If grandpa's spilled some pear compote again...' + +[/STORY] +[OUT]Go back to the cellar. +[/NODE] + ++[NODE]9 +[STORY] +You open the cellar door again, prepared to clean the rat corpses away and be done with it, when you sense movement. In a dark corner, you notice a familiar shape, although much bigger than usual. A pine cone? You look closer and notice that a set of beady yellow eyes is looking you up and down and a row of sharp teeth glares at you in a smile. +[/STORY] +[OUT]Could this be a pineconette? +[/NODE] + ++[NODE]10 +[STORY] +You faintly recall some stories you've heard about woodland spirits looking like pine cones. They are sure to know a bit of magic but rarely bother humans outside of the forest. What is this one doing here you can't tell, but it's your grandma's cellar after all, and no pinecone will munch on her winter supplies! +As you march confidently to kick the creature out, sword drawn, its eyes start glowing and a high-pitched shout hurts your ears. You tighten the grip on your sword only to notice that it crumbles away to dust. +What trickery is this? - you ask yourself, but no answer follows and the pineconette attacks you with its magic. + +[/STORY] +[OUT]Defend yourself! +[/NODE] + ++[NODE]12 +[STORY] +Ok, this wasn't supposed to happen. Have you cheated? The whole purpose of this tutorial was to teach you how to run away. What are you doing in the tutorial area anyway, eh? Go smash some orc skulls and stop pretending you don't know how to play. +[/STORY] +[OUT]Leave... +[/NODE] + ++[NODE]13 +[STORY] +You black out, but Theodores' voice wakes you: + +'Well, you were asking for it, you know? Fighting a spiritual challenge without a specialist? Facing a much stronger enemy is rarely a good idea. When odds are stacked against you, running away or surrendering could be the best option. Sure, you might get a bruise or lose some morale, but it's still better than outright losing. Remember that lesson for the future!' + +[/STORY] +[OUT]Aww, my head... +[/NODE] + ++[NODE]14 +[STORY] +You snap out of the half-hypnotic state the pineconette has put you in and manage to rush out of the cellar and lock the door behind you. You run to your nan and scream a pineconette is attacking your house. Grandma raises her brow at you: + +'Is? You mean you left it there? By Svarog's might... In my days we stoked fires with cones, you youngsters are so timid. Fine, I'll deal with it myself. After dinner that is. I suppose you were a smart lad to escape instead of getting your bottom whacked.' +[/STORY] +[OUT]End +[/NODE] + ++[NODE]15 +[STORY] +'Nothing of that sort, lad. The cards you play represent *you*, with all your strengths, weaknesses and abilities. That sword you've got there - you can use it against the rats and you will gain skill in the card game because of it.' +[/STORY] +[OUT]Phew, you thought for a minute there you could get hurt from this challenge business? +[/NODE] + ++[NODE]16 +[STORY] +'Sure you can, lad! The wounds you get during a challenge are as real as that jar of pickles you're about to fetch. If you're not careful, you'll have to spend the next week at the healer's hut, or your mind or spirit may suffer. Better be careful!' + +You're never quite sure how and when Theo comes and goes, but here you are - standing in front of grandma's cellar, ready for anything. +[/STORY] +[OUT]Open the door and fight your way to the jar of pickles. +[OUT]Head back, you've got more important things to do. [EXIT TO MAIN MENU] +[/NODE] + +[/EVENT] + +-- [EVENT] --Tutorial2(1) ++[NODE]2 +[STORY] +'Thank you, brave adventurers!' - grandma tries her best to say it in as deep and smooth voice as she can, but still sounds more like the big bad wolf: 'The princess is safe. Here is your map to the treasure.' + +You squeak with joy and jump up vigorously, almost knocking over granny's rocking chair. When you finally settle down, she continues: + +'When the heroes look closer at the map, they realise, that it's all mixed up. They will have to solve the puzzle to get to the treasure.' + +She gives you one of her serious looks: + + 'But it's only a story, right? Now off to bed you two!' + +[/STORY] +[OUT]Wait for nan to leave and look at the map. +[/NODE] + ++[NODE]3 +[STORY] +You hear Theodore's voice again: + +'Challenges can also be used to test your group's intellectual abilities. But unlike when you faced the rats, this time, you will be challenged by a concept. + +"Concepts" is a general term and covers all situations where you do not fight against characters. Climbing a cliff, spotting danger, solving a puzzle or performing a ritual are all examples of a challenge versus concept. + +Concepts are represented by cards just as characters are, but in all concept challenges only the natural abilities of your characters count. Any equipment they have is disregarded. Other rules remain the same.' + +[/STORY] +[OUT]Okay, begin the mental challenge. +[/NODE] + ++[NODE]5 +[STORY] +You hear nan laugh behind you: + +'Well done my little adventurers! There, in the middle of a meadow, you see a table, full of goodies!" + +And having said that, granny produces a bowl of fruit and beetle jelly - your favourites. + +'Now, this time, off to bed, for real!' + +But, as usual, there's only one answer one can expect... +[/STORY] +[OUT]Noooo... one more story! Pleeeease! +[/NODE] + ++[NODE]6 +[STORY] +Nan sighs. Knowing that it's late and seeing how hard you tried, she gives you some clues and you feel smarter. She asks: + +'I know I said bedtime before, but do you want to try again?' +[/STORY] +[OUT]Yes. +[OUT]No. +[OUT]Fall asleep. [EXIT TO MENU] +[/NODE] + ++[NODE]9 +[STORY] +'Okay, it's getting late, time for bed.' - says grandma and closes her book: + +'Make sure you wash your feet!' + +But, as usual, there's only one answer one can expect... +[/STORY] +[OUT]Noooo... one more story! Pleeeease! +[/NODE] + ++[NODE]10 +[STORY] +Nan takes a deep breath, she looks tired herself but determined to keep her authority: + +'Now you listen to me rascals, if you want to hear another story, it will be tomorrow. You want night demons or wolves to come snatch you up for being naughty?' + +You look at each other. The threat of the night mares, or worse, chills your bones, but winning with nan would be so exciting. + +[/STORY] +[OUT]Story! Story! Story! +[/NODE] + ++[NODE]12 +[STORY] +You really thought you had her, but then she pulls the old nan card, leans back in her chair, and closes her eyes and snores. +Quietly, you slide the book from her hands, hoping to find another story. +As the moon shines through your window, you hear wolves howling in the distance and the wind rustling in the yard... + +[/STORY] +[OUT]The End. +[/NODE] + ++[NODE]13 +[STORY] +That nan is no joker. She crosses her arms and raises her brow at you and you know the fun is over. You rush to bed obediently. + +As the moon shines through your window, you hear wolves howling in the distance and the wind rustling in the yard... + +[/STORY] +[OUT]The End. +[/NODE] + +[/EVENT] + +-- [EVENT] --Tutorial3(2) ++[NODE]2 +[STORY] +Drunk and jolly you make your way home from a good game of dice. A heavy purse jingles at your belt. The sun is setting but the air is still warm, so the long walk home doesn't bother you. + +The path leads through a small woodland and as you were about to take the last turn towards home, some ruffians jump out from behind a bush: + +'Your money or your lives!' - shouts the smallest of them with a squeaky voice. + +[/STORY] +[OUT]Your dwarven pride is slightly wounded at this brazen display of ignorance. Tell them to beat it before they spoil your good day. +[/NODE] + ++[NODE]3 +[STORY] +They look at each other and then back at your sack of coins. + +'We ain't scared of your kind, we'll take ya!' + +They are either brave, stupid or desperate. +[/STORY] +[OUT]Fight! +[/NODE] + ++[NODE]5 +[STORY] +You beat their silly arses to a pulp and make them run: + +'Sorry, sorry master dwarf, we'll go now!' + +You return home, and hopefully, confident enough to face any challenge Thea may throw you. + + +[/STORY] +[OUT]Watch them leave. +[/NODE] + ++[NODE]6 +[STORY] +Congratulations! + +You have completed our tutorial and learnt the basics of our card game mechanics. Remember, you can always replay this if you need to refresh any information. + +Now go face the real Thea, if you dare! + + + +[/STORY] +[OUT]End tutorial and return to the Main Menu +[/NODE] + ++[NODE]8 +[STORY] +Ouch, dwarf or no dwarf, they beat you badly! + +For now, you have been healed. + +Would you like a rematch? +[/STORY] +[OUT]Yes. +[OUT]No, they beat me, but I get the rules now. +[/NODE] + +[/EVENT] + diff --git a/Modules/Children.txt b/Modules/Children.txt new file mode 100644 index 0000000..b3a2916 --- /dev/null +++ b/Modules/Children.txt @@ -0,0 +1,290 @@ +-- [EVENT] --StorkHum(0) ++[NODE]2 +[STORY] +Two of you enjoy some time together, perhaps you are friends perhaps more. + +But the ever-vigilant and slightly over enthusiastic stork is spotted nearby and as sure as death, a child is brought to you soon after. + +[/STORY] +[OUT]Rejoice. +[/NODE] + +[/EVENT] + +-- [EVENT] --StorkGob(1) ++[NODE]2 +[STORY] +The nights are long and lonely, some of you find comfort in each other's company. + + +But the ever-vigilant and slightly over enthusiastic stork is spotted nearby and as sure as death, a child is brought to you soon after. + +[/STORY] +[OUT]Rejoice. +[/NODE] + +[/EVENT] + +-- [EVENT] --StorkOrcMix(2) ++[NODE]2 +[STORY] +The nights are long and lonely, some of you find comfort in each other's company. + + +But the ever-vigilant and slightly over enthusiastic stork is spotted nearby and as sure as death, a child is brought to you soon after. + +[/STORY] +[OUT]Rejoice. +[OUT]Rejoice. +[/NODE] + +[/EVENT] + +-- [EVENT] --StorkOrcMix2(3) ++[NODE]2 +[STORY] +The nights are long and lonely, some of you find comfort in each other's company. + + +But the ever-vigilant and slightly over enthusiastic stork is spotted nearby and as sure as death, a child is brought to you soon after. + +[/STORY] +[OUT]Rejoice. +[OUT]Rejoice. +[/NODE] + +[/EVENT] + +-- [EVENT] --StorkOrc(4) ++[NODE]2 +[STORY] +The nights are long and lonely, some of you find comfort in each other's company. + + +But the ever-vigilant and slightly over enthusiastic stork is spotted nearby and as sure as death, a child is brought to you soon after. + +[/STORY] +[OUT]Rejoice. +[/NODE] + +[/EVENT] + +-- [EVENT] --StorkElf(5) ++[NODE]2 +[STORY] +Elves are notoriously elitist in their choice of mates but it seems a person of beauty has caught one's eye. + +Elven children are born out of a mystical bond, and it seems two of your own folk have enjoyed such a connection. + +The effects of such a union can vary, but a child soon arrives. +[/STORY] +[OUT]Rejoice. +[OUT]Rejoice. +[/NODE] + +[/EVENT] + +-- [EVENT] --StorkGobMix(6) ++[NODE]2 +[STORY] +The nights are long and lonely, some of you find comfort in each other's company. + + +But the ever-vigilant and slightly over enthusiastic stork is spotted nearby and as sure as death, a child is brought to you soon after. + +[/STORY] +[OUT]Rejoice. +[OUT]Rejoice. +[/NODE] + +[/EVENT] + +-- [EVENT] --StorkGobMix2(7) ++[NODE]2 +[STORY] +The nights are long and lonely, some of you find comfort in each other's company. + + +But the ever-vigilant and slightly over enthusiastic stork is spotted nearby and as sure as death, a child is brought to you soon after. + +[/STORY] +[OUT]Rejoice. +[OUT]Rejoice. +[/NODE] + +[/EVENT] + +-- [EVENT] --StorkDwarfRus(8) ++[NODE]2 +[STORY] +Dwarven fascination with h the unique beauty of rusalkas has long been a fact. And well, your own dwarf and water demonette decided to explore those long-time traditions. + +A stork heralds a child from the union, but who this child will be is a mystery. +[/STORY] +[OUT]Rejoice. +[OUT]Rejoice. +[OUT]Rejoice. +[OUT]Rejoice. +[/NODE] + ++[NODE]5 +[STORY] +Contrary to all known lore and dwarven custom, a dwarf child, grown beyond the rock infancy, comes along and you know it is yours. +[/STORY] +[OUT]Take them in. +[/NODE] + ++[NODE]7 +[STORY] +Rusalkas are known to lure males and thus procreate, yet it is so very rare to happen with non-humans. Still, the fates bless you and a young rusalka, you daughter, appears from the lake. +[/STORY] +[OUT]Take her in. +[/NODE] + ++[NODE]8 +[STORY] +Rusalkas are known to lure males and thus procreate, yet it is so very rare to happen with non-humans. Still, the fates bless you and a young befuddler, your son and a male spawn of the rusalka comes out of the lake. +[/STORY] +[OUT]Take him in. +[/NODE] + ++[NODE]10 +[STORY] +Rusalkas are known to lure males and thus procreate, yet it is so very rare to happen with non-humans. + +Oddly enough, a human looking child is born to the rusalka, but one that carries traits from both their parents. +[/STORY] +[OUT]Take them in. +[/NODE] + +[/EVENT] + +-- [EVENT] --CabbagePatch(9) ++[NODE]2 +[STORY] +A couple of your folk found themselves a child in the cabbage patch! + +[/STORY] +[OUT]Rejoice. +[/NODE] + +[/EVENT] + +-- [EVENT] --CabbagePatchMix3(10) ++[NODE]2 +[STORY] +A couple of your folk found themselves a child in the cabbage patch! + +[/STORY] +[OUT]Rejoice. +[OUT]Rejoice. +[/NODE] + +[/EVENT] + +-- [EVENT] --StorkGobMixDiff2(11) ++[NODE]2 +[STORY] +Despite the rough differences in culture, love knows no bound and under the watchful eye of Lada some feisty lovemaking breaks the monotony of life. + +A stork is spotted nearby and as sure as death, a child is brought to the happy couple soon after. +[/STORY] +[OUT]Rejoice. +[OUT]Rejoice. +[/NODE] + +[/EVENT] + +-- [EVENT] --StorkGobMix2Diff2(12) ++[NODE]2 +[STORY] +Despite the rough differences in culture, love knows no bound and under the watchful eye of Lada some feisty lovemaking breaks the monotony of life. + +A stork is spotted nearby and as sure as death, a child is brought to the happy couple soon after. +[/STORY] +[OUT]Rejoice. +[OUT]Rejoice. +[/NODE] + +[/EVENT] + +-- [EVENT] --StorkOrcMixDiff5(13) ++[NODE]2 +[STORY] +Despite the rough differences in culture, love knows no bounds and under the watchful eye of Lada some feisty lovemaking breaks the monotony of life. + +A stork is spotted nearby and as sure as death, a child is brought to the happy couple soon after. +[/STORY] +[OUT]Rejoice. +[OUT]Rejoice. +[/NODE] + +[/EVENT] + +-- [EVENT] --StorkOrcMix2Diff5(14) ++[NODE]2 +[STORY] +Despite the rough differences in culture, love knows no bound and under the watchful eye of Lada some feisty lovemaking breaks the monotony of life. + +A stork is spotted nearby and as sure as death, a child is brought to the happy couple soon after. +[/STORY] +[OUT]Rejoice. +[OUT]Rejoice. +[/NODE] + +[/EVENT] + +-- [EVENT] --StorkOrcDiff7(15) ++[NODE]2 +[STORY] +The nights are long and lonely, some of you find comfort in each other's arms. + +A stork is spotted nearby and as sure as death, a child is brought to the happy couple soon after. +[/STORY] +[OUT]Rejoice. +[/NODE] + +[/EVENT] + +-- [EVENT] --__StorkGob(16) ++[NODE]2 +[STORY] +The nights are long and lonely, some of you find comfort in each other's arms. + +A stork is spotted nearby and as sure as death, a child is brought to the happy couple soon after. +[/STORY] +[OUT]Rejoice. +[/NODE] + +[/EVENT] + +-- [EVENT] --__StorkGobMix(17) ++[NODE]2 +[STORY] +The nights are long and lonely, some of you find comfort in each other's company. + + +But the ever-vigilant and slightly over enthusiastic stork is spotted nearby and as sure as death, a child is brought to you soon after. + +[/STORY] +[OUT]Rejoice. +[OUT]Rejoice. +[/NODE] + +[/EVENT] + +-- [EVENT] --__StorkGobMix2(18) ++[NODE]2 +[STORY] +The nights are long and lonely, some of you find comfort in each other's company. + + +But the ever-vigilant and slightly over enthusiastic stork is spotted nearby and as sure as death, a child is brought to you soon after. + +[/STORY] +[OUT]Rejoice. +[OUT]Rejoice. +[/NODE] + +[/EVENT] + diff --git a/Modules/Death.txt b/Modules/Death.txt new file mode 100644 index 0000000..c4565d6 --- /dev/null +++ b/Modules/Death.txt @@ -0,0 +1,20 @@ +-- [EVENT] --Death(0) ++[NODE]2 +[STORY] +Your wounds were too grave and so the gates to the underwolds open to take your soul. +[/STORY] +[OUT]Depart. +[OUT]Depart. +[/NODE] + ++[NODE]4 +[STORY] +'YOU ARE MY CHOSEN HOW DARE YOU DIE!' + +The lady of death clutches a corpse and thrusts your soul into it, commanding you to go on. +[/STORY] +[OUT]Bow and leave. +[/NODE] + +[/EVENT] + diff --git a/Modules/Demon encounters.txt b/Modules/Demon encounters.txt new file mode 100644 index 0000000..a7667d9 --- /dev/null +++ b/Modules/Demon encounters.txt @@ -0,0 +1,2089 @@ +-- [EVENT] --demon encoun base(0) +[/EVENT] + +-- [EVENT] --water demons(1) ++[NODE]2 +[STORY] +You stand by the water and sense you are not alone. +[/STORY] +[OUT]Investigate. +[OUT]Investigate. +[OUT]Investigate. +[/NODE] + +[/EVENT] + +-- [EVENT] --Rusalka(2) ++[NODE]2 +[STORY] +You hear a beautiful flute melody and see three women wearing sparse white garments whirling around in a circle. + +Their energy and laughter are infectious, and they beckon you to come join them. +[/STORY] +[OUT][Rusalka]Dance with your sisters. +[OUT][Befuddler]Stand aside and try to join in. +[OUT][Vodnik]Join the rusalkas -- after all, they are your subjects. +[OUT][Demon]Stay alert for trickery, but join in. +[OUT]Intellect and nature dictate that this may be a trap. Remain cautious but join them. +[OUT]The melody is so sublime, the dancers so exquisite -- go, dance, forget your worries. +[/NODE] + ++[NODE]3 +[STORY] +You join in and twist and twirl till your head spins with stars. Your sisters welcome you: + +'We feel you are changed, yet not fully estranged, your new path is dry, for this we cry, but we will dance with no backward glance.' +[/STORY] +[OUT]Dance away like you did in your youth, and accept any blessings or trickery that may come of it. +[OUT]Dance away like you did in your youth, and accept any blessings or trickery that may come of it. +[OUT]Dance away like you did in your youth, and accept any blessings or trickery that may come of it. +[OUT]You don't need the competition. Attack! +[/NODE] + ++[NODE]7 +[STORY] +You come closer and clap your hands in rhythm, remembering your childhood games. + +The rusalkas finally see you and sing: + +'A child of ours, a child so wrong, neither pretty nor strong, yet somehow do you belong?' + +You know the dance can give powerful gifts, but for you, it can also bring pain. + +[/STORY] +[OUT]Focus on remembering the right dance. +[OUT]Answer that you are no longer judged by their harsh ways. The gods give you strength now. +[OUT]Answer that you are no longer judged by their harsh ways. The gods give you strength now. +[OUT]This brings back childhood trauma. Attack! +[/NODE] + ++[NODE]10 +[STORY] +The rusalkas accept you into their circle and you feel their blessings, but then they turn on you and sing: + +'A child of ours once you were, but now another's mark you bear. Begone, wretched fruit of our loins!' + +You feel your spirits drain as your kin once more rejects you, but you have also learned a harsh lesson not to trust them again. +[/STORY] +[OUT]Leave. +[OUT]Attack! +[/NODE] + ++[NODE]14 +[STORY] +The rusalkas turn nasty and sing: + +'A child of ours once you were, but now another's mark you bear. Begone, wretched fruit of our loins!' + +You feel your spirits drain and your body weaken as your kin once more rejects you. +[/STORY] +[OUT]Leave. +[OUT]Attack! +[/NODE] + ++[NODE]17 +[STORY] +'A sister's pity left your ugly heart beating, but your twisted face is a disgrace. Begone!' +[/STORY] +[OUT]Leave. +[OUT]Attack! +[/NODE] + ++[NODE]19 +[STORY] +'A sister's pity left your ugly heart beating, so let's dance this moment, however fleeting.' + +The rusalkas allow you to join them in the dance, and you feel a blessing from it. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]24 +[STORY] +You try to join, but the rusalkas stop and glare at you. + +'A water master you may be, a lord of lake and even sea, but here we are creatures free, so please, do flee.' +[/STORY] +[OUT][Vodnik]They will not speak to you this way. Intimidate your underlings. +[OUT][Vodnik]It is good to see such free spirits. And that one rusalka, so pretty. Tell her you are in awe of her beauty. +[OUT]This is unacceptable. Attack! +[OUT]Leave them be. +[/NODE] + ++[NODE]30 +[STORY] +The rusalkas turn nasty and sing: + +'A master indeed is what we need? We only ever needed your wet seed and now we'll watch you bleed!' + +[/STORY] +[OUT]Leave. +[OUT]This is unacceptable. Attack! +[/NODE] + ++[NODE]31 +[STORY] +'Your words are nice, yet your manhood remains a vice. Out of our breeding time, it will not entice. Be well.' +[/STORY] +[OUT]Leave. +[OUT]This is unacceptable. Attack! +[/NODE] + ++[NODE]32 +[STORY] +The rusalkas accept you into their circle, and the one you flattered takes you aside into the waters, whispering, + +'It is not yet my time to mate, but your mastery may this rule negate.' + +[/STORY] +[OUT]Flattery gets you everywhere, it seems, as the rusalka joins your path. Leave together. +[OUT]It seems your meddling with human gods has changed you, and from this union the rusalka brings you an unwanted befuddler child. Leave. +[OUT]Leave. +[/NODE] + ++[NODE]33 +[STORY] +The rusalkas accept you into their circle and you feel its blessings, but then they turn on you and sing: + +'A master indeed is what we need? We only ever needed your wet seed and now we'll watch you bleed!' + +These trickster ladies let you win so you'll land in their embrace. You feel your spirit drained. +[/STORY] +[OUT]Leave. +[OUT]This is unacceptable. Attack! +[/NODE] + ++[NODE]34 +[STORY] +You approach the women and the melody becomes more seductive with every step. + +Luckily, you were prepared for such trickery, so the charm has no real hold over you -- for now. + +You are aware that if you last through a whole dance, you could be rewarded. +[/STORY] +[OUT]Keep your wits about you and dance with the rusalkas. +[OUT]Use magic to ward you from this charm, then dance with the rusalkas. +[OUT]Attack! +[OUT]Too great a risk. Just leave. +[/NODE] + ++[NODE]43 +[STORY] +Were you fighting just now? + +The melody is so sweet, the air smells of lilies and fresh water, and the nymphs move like flower petals on the lake... + +You dance and dance and dance until your very spirit is drained... +[/STORY] +[OUT]Dancing is great... +[/NODE] + ++[NODE]45 +[STORY] +The pretty ladies dance so nicely, and the melody is so sweet. But as you dance and dance, you feel something is wrong. Before the demons can siphon your life force, you break free. + +The demonettes are gone, and you even feel you gained something here. +[/STORY] +[OUT]Good, leave. +[/NODE] + ++[NODE]47 +[STORY] +The melody is so sweet, the air smells of lilies and fresh water, and the nymphs move like flower petals on the lake... + +You dance and dance and dance until your very spirit is drained... +[/STORY] +[OUT]Dancing is great... +[/NODE] + ++[NODE]48 +[STORY] +The rusalkas accept you into their circle and you feel its blessings, but then they turn on you and sing: + +'A child of ours once you were, you may now be other, but we do not care as you dance with the water's flair!' + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]52 +[STORY] +The rusalkas accept you into their circle and you feel empowered by their dance. + +Afterwards they bow to you and apologise for their rudeness. They honour you as the king of the waters. + +[/STORY] +[OUT]One of the rusalkas yields to your dominance and decides to follow your lead. Leave together. +[OUT]Leave. +[/NODE] + ++[NODE]59 +[STORY] +The demons' trickery fails, and you see the real faces of the dancing nymphs. + +They run off, angry, and you feel wiser for surviving this encounter. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Vodnik(3) ++[NODE]2 +[STORY] +You find a small, secluded pond surrounded by high grass and weeping willows bowing their sorrowful heads into the silvery surface. + +There is a figure sitting on the shore, hunched and clearly deep in thought and concern. +[/STORY] +[OUT][Water demon]Ask if this pond belongs to the vodnik. +[OUT]Approach the man. +[OUT]The man seems suspicious. Attack him! +[OUT]Leave. +[/NODE] + ++[NODE]3 +[STORY] +The man turns to you, and you see he is a vodnik, with green hair and fishy eyes. He looks at you with sadness: + +'Mine? Yes, yes. But the bear, the bear is all wrong, I don't know what to do...' +[/STORY] +[OUT]Ask if he means the Plough. And why would he say the stars are broken? +[OUT]Offer to help in exchange for a demon deal -- a favour he will be bound to. +[/NODE] + ++[NODE]4 +[STORY] +The vodnik points to the surface of the pond and you see the reflection of the Plough, but it is missing one star. + +'The star is hiding from me. It won't come. I don't know what to do!' +[/STORY] +[OUT][Light]Offer to call upon the light domain to gain the star's attention. +[OUT]This seems to be pointless. Leave. +[OUT]In the name of Zorya, the stars do as they will. Tell the demon to stop fretting. +[OUT]Ask him to explain where exactly the problem lies. +[OUT]Agree to help with this 'problem.' But ask what you can do. +[OUT][Vodnik]He simply needs to do the star dance properly so the bear star is called and the beast kept at bay. Tell him there is no need to fret and that you are willing to aid him. +[OUT]Attack! +[/NODE] + ++[NODE]5 +[STORY] +'No, no, you don't understand. All the bear's stars must touch the surface of the pond, else a beast will rise from beyond!' +[/STORY] +[OUT][Turmoil]As turmoil demands it, face this beast! +[OUT][Zorya or Light]Say you will demand that the star show itself to the vodnik. +[OUT]By the will of Zorya, wait for the beast to come! +[OUT]Agree to face the beast that comes. +[OUT]This seems to be pointless. Leave. +[OUT]Agree to help with this 'problem.' But ask what you can do. +[OUT][Vodnik]He simply needs to do the star dance properly so the bear star is called and the beast kept at bay. Tell him there is no need to fret and that you are willing to aid him. +[/NODE] + ++[NODE]6 +[STORY] +You wait, ready for battle, and indeed, soon the waters stir and a beast lunges at you! +[/STORY] +[OUT]Fight! +[OUT]Actually, retreat... +[/NODE] + ++[NODE]9 +[STORY] +You call upon the light in the night sky and the missing star responds. Its gentle yet sharp gaze touches the pond, and the vodnik claps three times with joy. With each clap he leaves a reward for your efforts before he disappears into the waters. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]10 +[STORY] +You fail, and the vodnik cries and claps six times: + +'Now I must make a sacrifice to keep the beast at bay. Stupid, stupid star. Begone, you!' + +He disappears into the waters. +[/STORY] +[OUT]Damn it. +[/NODE] + ++[NODE]16 +[STORY] +'Well, you could try calling the star, I suppose. I couldn't do it on my own. + +We need to hold hands and hop from one star to the other on one leg, with one eye covered, while singing to the stars. Will you do it?' +[/STORY] +[OUT]Hop on the stars? +[OUT]Agree and accept the physical challenge. +[OUT]Decline and leave him be. +[/NODE] + ++[NODE]17 +[STORY] +'Yes, the stars, on the water, obviously. Worry not, for if you hold my hand, you will not fall into the abyss of the pond. But if you should falter in any way...' +[/STORY] +[OUT]Agree and accept the physical challenge. +[OUT]Decline and leave him be. +[/NODE] + ++[NODE]20 +[STORY] +'Of course, with your help we can do it!' + +You take each other's hands and hop on one leg while closing your right eye and singing to the stars. + +The starlight returns and you feel its blessings upon you. +[/STORY] +[OUT]Great! Say your goodbyes and leave. +[/NODE] + ++[NODE]23 +[STORY] +'Oh, you devious thing. Upon the bear star, I agree, and if I lie it will be the end of me. Happy? Now how will you help?' +[/STORY] +[OUT]Offer to call upon the light domain to gain the star's attention. +[OUT]This seems to be pointless. Leave. +[OUT]In the name of Zorya, the stars do as they will. Tell the demon to stop fretting. +[OUT]'What? Why is it a problem?' +[OUT]Agree to help with this 'problem.' But ask what you can do. +[OUT][Vodnik]He simply needs to do the star dance properly so the bear star is called and the beast kept at bay. Tell him there is no need to fret and that you are willing to aid him. +[OUT]Attack! +[/NODE] + ++[NODE]25 +[STORY] +'Ah, visitors... pray come here and help, for I have a conundrum to solve, and the matter is grave indeed.' + +You feel you cannot possibly refuse... +[/STORY] +[OUT]'I feel your unnatural pull on my willpower. Speak now or no help will come to you!' +[OUT]Try to resist this strange pull. +[/NODE] + ++[NODE]27 +[STORY] +'Bah, you are strong in spirit, and I have no time for games. Alas, the bear up in the sky -- one of its paws is missing!' +[/STORY] +[OUT]Offer to help in exchange for a demon deal -- a favour he will be bound to. +[OUT]'What? Why is it a problem?' +[OUT]This seems to be pointless. Leave. +[OUT]Attack! +[/NODE] + ++[NODE]28 +[STORY] +Despite the vodnik's silver tongue and magic weaves, you are not fooled. The creature cries out in disappointment and disappears in the waters, but you feel an ominous presence as you too leave the area. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]30 +[STORY] +You failed, and you felt compelled to come to the vodnik's aid. First he made you jump and dance, then swim in the pond with no clothes, then sing and clap hands with him, and then he finally left you alone, but you feel utterly drained. + +The vodnik seems pleased as he disappears. 'Yes, yes, tragedy averted, thanks.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]41 +[STORY] +You take hold of the vodnik and, for a time, as your bodies lift from the ground, you think he really will take you to the stars. Instead, the strange dance takes place on the pond, where you hop from one star-reflection to the other. + +'Yes, yes, we're doing it!' +[/STORY] +[OUT]Keep your concentration. +[/NODE] + ++[NODE]42 +[STORY] +When you reach the last star-reflection, you look up and see a beautiful rising light shine very brightly on the vodnik. + +The demon smiles and bows first to the star, then to you. + +'Thank you, I must go now and be with my star, but here, your reward!' +[/STORY] +[OUT]Wish him well and leave. +[/NODE] + ++[NODE]44 +[STORY] +You take hold of the vodnik and, for a time, as your bodies lift from the ground, you think he really will take you to the stars. Instead, the strange dance takes place on the pond, where you hop from one star-reflection to the other. + +Alas, it is not as easy as it looks, and you are unable to keep up with the demon. +[/STORY] +[OUT]Try to stop and get back to shore. +[/NODE] + ++[NODE]45 +[STORY] +'It is good you know your weakness, for if you fell or stayed behind, it would be hard for me to help you. Now, leave, please, I must try to finish in peace.' + +He takes you back to the shore and, other than feeling exhausted, you're fine. +[/STORY] +[OUT]Nod and leave. +[/NODE] + ++[NODE]49 +[STORY] +You take hold of the vodnik and, for a time, as your bodies lift from the ground, you think he really will take you to the stars. Instead, the strange dance takes place on the pond, where you hop from one star-reflection to the other. + +Alas, it is not as easy as it looks. You lose your balance and fall behind. The vodnik moves away, and it feels like you are falling! +[/STORY] +[OUT]Try to hold on. +[/NODE] + ++[NODE]50 +[STORY] +The pond swallows you in its black belly, and for a time you think you may be done for. You see a menacing pair of red eyes staring at you from the depths. + +Then a light pulls you out and throws you to the shore. + +The vodnik is nowhere to be seen, but you do see an extra star in the sky. +[/STORY] +[OUT]Leave this place. +[/NODE] + +[/EVENT] + +-- [EVENT] --Utopiec(4) ++[NODE]2 +[STORY] +You come close to the shore of a body of water and spot a group of humanoid creatures with fins, beady eyes, and scales. + +They are huddling over a shipwreck and you see human bodies at their feet. +[/STORY] +[OUT][Utopiec]Greet your kin. +[OUT]Try to identify these creatures. +[OUT]Attack them! +[OUT]Leave. +[/NODE] + ++[NODE]3 +[STORY] +'Friend... you speak the mortal speak... hard it is, unpleasant to the inside hearing. + +Our battle stopped now, we take what is ours. You take not, you are no more water lords.' +[/STORY] +[OUT]Confirm that you walk the path of mortal gods now because they serve you all. Convince them of your sincerity. +[OUT]Nod and leave. +[OUT]Kin or not, the loot is yours. Attack! +[/NODE] + ++[NODE]6 +[STORY] +'No, be off!' +[/STORY] +[OUT]Fine, leave. +[OUT]Kin or not, the loot is yours. Attack! +[/NODE] + ++[NODE]12 +[STORY] +These are clearly utopiec demons, lesser water fiends who often serve vodniks and rusalkas. They are very capricious. + +Like many demons, they often use games and riddles to play with their potential prey, and this can be used against them. + +[/STORY] +[OUT]Offer to play a game with the utopiec for the loot. +[OUT]Attack them! +[/NODE] + ++[NODE]14 +[STORY] +You win the game! Bound by demon laws, the utopiec leave you the wreckage, but as capricious as they are, they sink it and send small water creatures to bite you as you retrieve the stuff. +[/STORY] +[OUT]Gather the loot and leave. +[/NODE] + ++[NODE]16 +[STORY] +You lose the game. According to demon laws, the utopiec should take their wreckage, but because they are capricious, they do not. + +'The game good, you play good, you take floating flesh and its stuff.' +[/STORY] +[OUT]Good, leave. +[/NODE] + ++[NODE]19 +[STORY] +You lose the game. Bound by demon laws, the utopiec take their wreckage and also leave you with a nasty rash from gods know where. + +[/STORY] +[OUT]Leave! +[/NODE] + ++[NODE]21 +[STORY] +'Weak mortals, silly, why so much anger? Good fighting, me thinks... Bye bye.' + +The utopiec beat you, and as they stand triumphant, they not only leave you be, but also leave you some of the loot from the wreckage. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]25 +[STORY] +'You say truth to us, this is good. Maybe your gods do mean well, as say you. + +Here, we share our loot. Peace with you.' +[/STORY] +[OUT]Thank them and gather your share. +[/NODE] + ++[NODE]29 +[STORY] +'You no friend no more, you traitor scum.' + +The utopiec spit at you and depart. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]32 +[STORY] +You win the game! Bound by demon laws, the utopiec leave you the wreckage. +[/STORY] +[OUT]Gather the loot and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --goldfish(5) ++[NODE]2 +[STORY] +You come across a small watering hole. There's nothing particularly special about it, but you see a small grey fish flopping about on the shore, dying. +[/STORY] +[OUT][Perception] There is something fishy here. Take a closer look. +[OUT]You sense the presence of your kin. Take a closer look. +[OUT]Take the fish to eat it. +[OUT]Poor thing. Throw the fish back into the water. +[OUT]Ignore it. Leave. +[/NODE] + ++[NODE]4 +[STORY] +Some of the fish's grey scales have a faint glimmer of gold on them, and it looks like it's trying to whisper to you. +[/STORY] +[OUT]Must be a goldfish. Folk tales say throwing it back into the water may grant you wishes. Pick it up. +[OUT]Poor thing. Throw the fish back into the water. +[/NODE] + ++[NODE]5 +[STORY] +True to your senses, you recognise that this is a minor luck demon, commonly known to mortals as a goldfish. + +You know the best way to get a good deal is to negotiate before helping it, but it appears to be in very bad shape. +[/STORY] +[OUT]Before throwing it into the water, negotiate terms! +[OUT]Poor thing. Throw the fish back into the water. +[/NODE] + ++[NODE]6 +[STORY] +You pick up the goldfish, and it speaks to you: +'I... am... dying... throw me into the water, please...' +[/STORY] +[OUT]Demand your three wishes first. +[OUT]Poor thing. Throw the fish back into the water. +[/NODE] + ++[NODE]7 +[STORY] +You throw the fish back into the water, and within moments, it wriggles back to life. Its grey scales now flicker with a golden shimmer, and its tail extends with a flourish. + +'You saved me! Thank you. I am afraid I cannot offer my usual wishes, as you did not negotiate before the rescue -- mean, I know, but what can you do? Rules are rules.' +[/STORY] +[OUT]Ask if another reward is in order. +[OUT]Say it was your pleasure to help out and you require no reward. +[OUT]No wishes? Demand that you are owed some. +[/NODE] + ++[NODE]8 +[STORY] +'I cannot say, as this is another rule I am bound by. But see these three water lilies. Choose one, and the reward will await you. Now be well, friends!' +[/STORY] +[OUT]Choose one. +[OUT]Choose one. +[OUT]Choose one. +[/NODE] + ++[NODE]9 +[STORY] +'I am... too... weak...' +[/STORY] +[OUT]Stand firm -- no wishes, no water. +[OUT]Poor thing. Throw the fish back into the water. +[/NODE] + ++[NODE]10 +[STORY] +'Oh, fine! I agree. Three minor wishes I will grant to thee!' +[/STORY] +[OUT]Why minor? +[OUT]Some resources. +[OUT]Weapons. +[OUT]A resource, a weapon, and a surprise. +[OUT]Riches, wisdom, and strength. +[OUT]Demand her demonic protection, for you know your kin must obey such bonds! +[/NODE] + ++[NODE]14 +[STORY] +'I am a fish! What do you think I could do? World peace? Kingdoms? Why the fuck would I sit here in a pond if I could do that? Hurry, my arse is dry! + +And nothing too fancy, else I will bite you.' +[/STORY] +[OUT]Some resources. +[OUT]Weapons. +[OUT]A resource, a weapon, and a surprise. +[OUT]Riches, wisdom, and strength. +[OUT]Demand her demonic protection, for you know your kin must obey such bonds! +[OUT]Screw simple -- demand the power of the gods! +[/NODE] + ++[NODE]15 +[STORY] +'Ah, shite, there's always one who will go there. As you wish... + +Here's the formula I'm supposed to say: +Gods ascend through understanding and the will to become. Thus, by making the wish, you have proven yourself forever unworthy. + +And here's one from me: those pompous bastards dislike mortals trying back doors, so any fool who tries gets cursed. I did warn you!' +[/STORY] +[OUT]Damn it... +[/NODE] + ++[NODE]20 +[STORY] +'A bargain was made, and thus my oaths are honoured. + +I don't do returns or accept complaints. What you have is it. Bye.' + +[/STORY] +[OUT]Nod and leave. +[/NODE] + ++[NODE]25 +[STORY] +You eat the fish. It is small and bony but surprisingly tasty. +[/STORY] +[OUT]Leave. +[OUT]Leave. +[/NODE] + ++[NODE]30 +[STORY] +'Hmm, odd mortal. Have it your way, sucker.' + +The fish disappears. +[/STORY] +[OUT]Leave. +[OUT]Leave. +[/NODE] + ++[NODE]32 +[STORY] +'Nope, no wishes for you. Hurry, time's ticking, you only have a choice of two rewards now. +[/STORY] +[OUT]Choose one. +[OUT]Choose one. +[/NODE] + +[/EVENT] + +-- [EVENT] --forest demons(6) ++[NODE]2 +[STORY] +You enter an old woodland and feel the presence of more than just wildlife here. +[/STORY] +[OUT]Investigate. +[OUT]Investigate. +[OUT]Investigate. +[/NODE] + +[/EVENT] + +-- [EVENT] --Leshy(7) ++[NODE]2 +[STORY] +As you go deeper into the forest, you see it is damaged, and you hear the cries of creatures all around. +[/STORY] +[OUT][Nature] Nature is your domain, be it by gods or skill. Listen to the forest and hear its woes. +[OUT]Carefully investigate. +[/NODE] + ++[NODE]4 +[STORY] +You see the forest has undergone a dramatic change of some sort. There are rocks sticking out of the ground, abruptly broken trees, holes and gaps, and areas of swamp that were not here before, judging from the plant types. + +In one of the swamp patches, you notice a half-submerged tree that you identify as a leshy, an ancient guardian of the forests. +[/STORY] +[OUT][Leshy]Ask your brother what is amiss here. +[OUT]Ask the forest guardian how you can help. +[OUT]Ask him how a leshy got stuck in a swamp? +[OUT]Leave. +[OUT]Leshy wood is good wood. Kill it! +[OUT]This is pointless. Pick up any valuable wood and leave. +[/NODE] + ++[NODE]5 +[STORY] +'Treefolk, oof soorts, yoou areee, yeees... Hmmm... + +Maadness, yoou aask? It aalll begaan...' + + +[/STORY] +[OUT]Stop him before he goes on, and remind the leshy that he is almost sunk into the swamp. +[OUT]This is pointless. Pick up any valuable wood and leave. +[/NODE] + ++[NODE]6 +[STORY] +'Haaste, indeeed, hoow saad. Pleease, doo help... + +And if yoou cannot help mee, aat leaast chaase the fiend whoo did this to my poor foorest. + +He went thaat waaay!' +[/STORY] +[OUT]You are strong enough to pull the leshy out, so do it. +[OUT]Try to pull the leshy out by force. +[OUT]Tell the leshy you are not strong enough to pull him out, but you will seek revenge. Run after whoever did this. +[OUT]Tell the leshy you are not strong enough to pull him out, but you will seek revenge. Run after whoever did this. +[/NODE] + ++[NODE]8 +[STORY] +You pull the leshy out of the swamp. + +'Thaank yoou, frieend. I am weak noow and will sleeep. The birds will tell you what happened heere if you wish. If noot, faare thee well, aand have the bodies of my fallen forest as reward.' +[/STORY] +[OUT]Stay to listen to the tale. +[OUT]Accept the gifts with thanks and leave. +[/NODE] + ++[NODE]10 +[STORY] +You track down a lone figure, clad in long robes and carrying a heavy staff. + +The figure sits on a stone and does not seem to notice you. +[/STORY] +[OUT]Sneak up and kill them! +[OUT]Attack! +[OUT]Ask them why they destroyed the forest. +[OUT][Mysticism]Sense what magic they wield, for it is obvious that they wield some. +[/NODE] + ++[NODE]12 +[STORY] +Alas, you fail to track the culprit. +[/STORY] +[OUT]Damn it. leave. +[/NODE] + ++[NODE]15 +[STORY] +The leshy's entrapment stopped him from unleashing his full fury, but as you try to collect the wood, you are assailed by birds, squirrels, and even acorns. + +If there were any valuable wood here, it seems to have disappeared under a blanket of moving shrubbery. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]16 +[STORY] +'Hmmm... + +Maadness, you aask, it aall begaan... loong ago, likely befoore your birth froom the looks of your fresh skinn...' + +[/STORY] +[OUT]Ask the forest guardian how you can help. +[OUT]This is pointless. Pick up any valuable wood and leave. +[OUT]Leshy wood is good wood. Kill it! +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +'Ooh, yoou choose tooo speak the mortaal taalk, hoow ooodd. + +Hmmm... Maadness, you aask, it aall beguun...' + +[/STORY] +[OUT]Apologise for the undue haste, but ask if you can aid the leshy, as it looks like he doesn't have much time left. +[OUT]This is pointless. Pick up any valuable wood and leave. +[/NODE] + ++[NODE]19 +[STORY] +The forest is odd. It has rocks, holes, and random patches of swampy areas. + +In one such area, you spot a large, living tree half submerged in mud, struggling to get free but sinking deeper. +[/STORY] +[OUT]You are strong enough to pull the leshy out, so do it. +[OUT]Try to pull the leshy out by force. +[OUT]Leshy wood is good wood. Kill it! +[OUT]Try to pick up any valuable wood and leave. +[OUT]Leave. +[/NODE] + ++[NODE]21 +[STORY] +You pull the leshy out of the swamp. + +'Thaank yoou, frieend. I am weak noow and will sleeep. The birds will tell you what happened heere if you wish. If noot, faare thee well, aand have the bodies of my fallen forest as reward.' +[/STORY] +[OUT]Stay to listen to the tale. +[OUT]Accept the gifts with thanks and leave. +[/NODE] + ++[NODE]22 +[STORY] +The leshy falls into slumber. His face disappears in the tree bark, and soon he looks like an old, ordinary oak tree. + +But the birds begin to sing, and you can make out some of the words... +[/STORY] +[OUT]Listen. +[/NODE] + ++[NODE]23 +[STORY] +'A figure, a monster, a man, a beast... came, flew, wondered, arrived! + +Foul smell, noises, ground shaking, skies falling! + +Dead, dead birds, dead plants, death and change!' + +These words are repeated in various orders. The birds also seem to point in a direction. +[/STORY] +[OUT]No need to get involved with whoever could cause this much change. Leave. +[OUT]Follow the direction. +[OUT]Follow the direction. +[/NODE] + ++[NODE]25 +[STORY] +You feel the presence of pure turmoil and heavy darkness within this person. +[/STORY] +[OUT]Sneak up and kill them. +[OUT]Attack! +[OUT]Ask them why they destroyed the forest. +[OUT]Perform a ritual of light to destroy the darkness! +[OUT][Shadow elf]Speak to your brethren. Offer a cleansing ritual that will soothe and give greater control over the turmoil within. +[OUT][Shadow elf]Say that you too were tormented once, but upon joining the path of the cosmic tree, you found balance. Tell them it is possible. +[OUT][Elf]Shadowkin, cursed by darkness long ago, unable to return to light. Offer them your own spirit force to help them achieve balance of light and turmoil, as you achieved when you joined the cosmic path of the gods. +[OUT][Elf]Shadowkin, cursed by darkness long ago, unable to return to light. Offer them your own spirit force to help keep the turmoil at bay. +[/NODE] + ++[NODE]27 +[STORY] +You sneak up on the figure and strike it down! + +The body withers away into dust and a release of strong turmoil magic shakes the ground, but it dissolves safely. The body turns to black ash, although you also discover specks of silver dust in it. + +[/STORY] +[OUT]Good, leave. +[/NODE] + ++[NODE]28 +[STORY] +The body withers away into dust and a release of strong turmoil magic shakes the ground, but it dissolves safely. The body turns to black ash, although you also discover specks of silver dust in it. + +[/STORY] +[OUT]Good, leave. +[/NODE] + ++[NODE]31 +[STORY] +The figure turns to you. You now see their features as thin -- gaunt, even -- their eyes empty and black, their skin covered in black veins. Despite this damage, you recognise the figure as an elf. They speak in a slow, tired voice: + +'I was only trying to rest, to feel the connection... but all I can do is destroy. Leave before I destroy you as well...' +[/STORY] +[OUT]You feel tendrils of dark magic assailing you. Attack with magic! +[OUT]Speak to the elf's elder nature, demanding that they stand tall and face this corruption. +[OUT]Attack! +[OUT][Elf]Shadowkin, cursed by darkness long ago, unable to return to light. Offer them your own spirit force to help them achieve balance of light and turmoil, as you achieved when you joined the cosmic path of the gods. +[OUT][Elf]Shadowkin, cursed by darkness long ago, unable to return to light. Offer them your own spirit force to help keep the turmoil at bay. +[OUT][Shadow elf]Speak to your brethren. Offer a cleansing ritual that will soothe and give greater control over the turmoil within. +[OUT][Shadow elf]Say that you too were tormented once, but upon joining the path of the cosmic tree, you found balance. Tell them it is possible. +[/NODE] + ++[NODE]33 +[STORY] +'You failed, you failed, WHY! Fools... + +You now identify the figure as some sort of elf, although one covered in dark, pulsating veins, with empty, black eyes and a gaunt, nearly lifeless body. The elf walks off, and you feel a heavy curse falling upon you. +[/STORY] +[OUT]Damn it. Leave. +[/NODE] + ++[NODE]34 +[STORY] +'You thirst for blood, then cower in fear, meek and cowardly...' + +The figure leaves, and the ground beneath you shakes. The air grows icy cold and the skies darken as black mist infects your souls! +[/STORY] +[OUT]Run away! +[/NODE] + ++[NODE]40 +[STORY] +Your ritual calls upon the threads of magic as well as your connection to the cosmic pantheon. + +A force of pure light strikes the figure, and you sense that they did not resist. In fact, you feel they aided your efforts. + +The light burns the flesh and soul of the creature, leaving only black ash, although you discover specks of silver dust in it. +[/STORY] +[OUT]Good, leave. +[/NODE] + ++[NODE]42 +[STORY] +'Mere words cannot cleanse me, but you have awakened some hope within my heart. I will go where I can do no damage, and I will try for control once more. Perhaps even follow this path of yours... You have my thanks.' + +They leave behind a gift and depart. +[/STORY] +[OUT]Nod and leave. +[/NODE] + ++[NODE]45 +[STORY] +The figure does not respond to your words, only looks at you with despair. They move away from you quickly, but you feel their dark energy lingering on your souls. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]48 +[STORY] +You use your connection to the gods and your own shadow nature to give your kin balance, though you feel your own spirit wounded from the effort. They rise and bow in your honour: + +'You gave me a breath of life that I thought was extinguished. I had always assumed that if I could not be elven, I could be nothing, but this is not true. Thank you.' + +The shadowkin bows again, hands you a gift, and then disappears into the dark. +[/STORY] +[OUT]Nod and leave. +[/NODE] + ++[NODE]49 +[STORY] +'Mere words cannot cleanse me, but you have awakened some hope within my heart. I will go where I can do no damage, and I will try for control once more. Perhaps even follow this path of yours... You have my thanks.' + +[/STORY] +[OUT]Nod and leave. +[/NODE] + ++[NODE]53 +[STORY] +Seeing that your own connection to turmoil does not overwhelm your being, the shadowkin bows in acceptance of your gift. + +You connect your spirits and feel your soul draining into theirs. +[/STORY] +[OUT]Continue to heal them. +[OUT]Change your mind. Tell them they must find their own path, and then leave. +[/NODE] + ++[NODE]55 +[STORY] +'Your wisdom and sacrifice humble me, brethren. I wish to follow the path that gave my once arrogant and stubborn kin this much balance and freedom.' +[/STORY] +[OUT]Leave together. +[OUT]Refuse them. Say they must learn their own path, and then leave. +[/NODE] + ++[NODE]57 +[STORY] +'You gave me a breath of life that I thought was extinguished. It warms my heart to see that my brethren have not yet abandoned us entirely. I thank thee.' + +The shadowkin bows again, hands you a gift, and then disappears into the dark. +[/STORY] +[OUT]Nod and leave. +[/NODE] + ++[NODE]58 +[STORY] +Seeing that your own connection to turmoil does not overwhelm your being, the shadowkin bows in acceptance of your gift. + +You connect your spirits and feel your soul draining into theirs. +[/STORY] +[OUT]Continue to heal them. +[OUT]Change your mind. Tell them they must find their own path, and then leave. +[/NODE] + ++[NODE]61 +[STORY] +Some pineconettes and forest fairies try to defend the old leshy, but you kill them too. + +[/STORY] +[OUT]Gather the wood and leave. +[/NODE] + ++[NODE]66 +[STORY] +You struggle to pull the leshy out, but your efforts only make it worse. The forest guardian sinks before your eyes, but as he does, he exclaims, 'Yoou diiid...' + +If only the leshy had spoken faster. You'll never know if he wanted to say you tried or was angry that you made it worse. Either way, the situation leaves you feeling sad. + +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Leshy2(8) ++[NODE]2 +[STORY] +You enter the forest and discover a hastily abandoned woodcutter camp. + +There is an overly large chunk of a tree that has been chopped down but not yet fully worked. You see a face, in great pain, staring back at you from the tree trunk! +[/STORY] +[OUT]Speak to it. +[OUT][Forest demon]You look in dismay upon the face of a dying leshy. Compel him to tell you what fiend did this so you may exact revenge! +[OUT][Druid or leshy]Attempt to spark life back into the leshy. +[OUT]A nearly dead tree spirit? Good, leave it to die and gather the wood. +[OUT]It may be nearly dead, but better just let it be. Leave. +[/NODE] + ++[NODE]5 +[STORY] +'Huumph, hamph... hmmm.... Woords... difficult... aacorn.... plaant... haaastily...' + +The tree spits out a tiny acorn. +[/STORY] +[OUT]Take the acorn. Use your forest power to plant it properly and thus allow for the leshy's eventual rebirth. +[OUT]Plant the acorn and hope for the best. +[OUT]Plant the acorn and hope for the best. +[OUT]This seems valuable. Take the acorn. +[/NODE] + ++[NODE]7 +[STORY] +'Huumph, hamph... hmmm.... Woords... difficult... aacorn.... plaant... haaastily...' + +The tree spits out a tiny acorn. +[/STORY] +[OUT]Take the acorn. Use your forest power to plant it properly and thus allow for the leshy's eventual rebirth. +[OUT]This is valuable -- risky, but valuable. Take the acorn. +[OUT]This is valuable -- risky, but valuable. Take the acorn. +[OUT]Leave the acorn be, and gather whatever wood is left here. +[/NODE] + ++[NODE]8 +[STORY] +You plant the acorn and know you did well. Your spirits are lifted and wits renewed. +[/STORY] +[OUT]Good, leave. +[/NODE] + ++[NODE]9 +[STORY] +You take the acorn for yourself, and although it soon dies, its life force lingers and gives you clarity of mind. +[/STORY] +[OUT]Good, leave. +[/NODE] + ++[NODE]11 +[STORY] +You take the acorn for yourself, and although it soon dies, its life force lingers and makes you weak with disease. However, the acorn was able to summon a lesser demon to help you. +[/STORY] +[OUT]Good, leave. +[/NODE] + ++[NODE]13 +[STORY] +You plant the acorn and know you did well when tiny roots delve into the ground before the ground swallows the seed. Your spirits are lifted by the deed. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]14 +[STORY] +You plant the acorn and know you did well when tiny roots delve into the ground before the ground swallows the seed. Your spirits are lifted and wits renewed, but you also realise the acorn borrowed some of your life force to achieve this. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]15 +[STORY] +You meditate and become one with the forest, singing its song and listening to its heartbeat. In tune with nature, you tug ever so gently on the woodland?s life force and weave it back into the fallen leshy. + +You see tiny roots sprout from under the fallen log, and you know the leshy will rise again someday soon. + +You can now gather fallen wood without dishonour. +[/STORY] +[OUT]A pineconette joins you. Leave together. +[OUT]Great. Leave him to rest now. +[/NODE] + ++[NODE]18 +[STORY] +You meditate and become one with the forest, singing its song and listening to its heartbeat. + +Alas, it is too late for the fallen leshy to ever rise again. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]20 +[STORY] +You gather the precious remains of the leshy and ignore the spirit's cries of pain. + +You feel the wind whistle with a sharp sting and the birds sing with a sad scowl. + +[/STORY] +[OUT]Leave. +[OUT]Leave. +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Pineconettes(9) ++[NODE]2 +[STORY] +You walk through the forest and realise that the shrubbery beneath your feet is in turmoil as if it was alive. +[/STORY] +[OUT][Forest demon]Speak to the forest folk and ask what is amiss here. +[OUT]Tread carefully and stay vigilant. +[OUT]Trample whatever is beneath you. +[/NODE] + ++[NODE]3 +[STORY] +Various pineconettes -- little sprites of the woodland -- perk up and speak: + +'Ah, forest folk.' + +'Holly crickets, good you spoke, sorry.' + +'What are you sorry for? We didn't do anything.' + +'Yeah, we were gonna...' + +[/STORY] +[OUT]Nod and ask whether there is any forest news. +[OUT]Nod and ask whether there is any forest news. +[/NODE] + ++[NODE]4 +[STORY] +'Oh, yeah, go to that grove yonder. Our elders went to be evergreen, so for a short time, you can have good fortune there. + +Just don't pick them! Just kidding, I know you wouldn't.' +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]7 +[STORY] +'Nothing much, but there's a bad bear lives over yonder. He ate a bunch of us! Kill it, maybe?' +[/STORY] +[OUT]Agree. Go attack the bear. +[OUT]Decline to interfere in the natural affairs of the forest. Leave. +[OUT]Try to tame the bear instead so it will not eat the pineconettes again. +[/NODE] + ++[NODE]13 +[STORY] +The bear submits to you, and you may now call on its prowess! + +The pineconettes are happy: + +'Thank you, yay!' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]15 +[STORY] +The bear submits to you, and you may now call on its prowess! + +The pineconettes are happy: + +'Thank you, yay!' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]16 +[STORY] +You tamed the bear's nature, and it will now respect the forest folk. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]19 +[STORY] +You take a few measured steps and see various small creatures rumbling about in the shrubbery, clearly trying to make a lot of noise. +[/STORY] +[OUT]Ask if they are okay. +[OUT]Kill the critters! +[/NODE] + ++[NODE]20 +[STORY] +'Oh, crap, they saw us!' + +'Um, eh... we're in trouble.' + +'Yes, trouble. Squirrel trouble.' + +'Squirrel? Really.' + +'Yeah... nasty things, they eat mushrooms and pinecones and acorns, yeah...' + +[/STORY] +[OUT]Agree to kill some squirrels. Ask for directions. +[OUT]Decline. +[OUT]Agree to kill some squirrels. Ask for directions. +[/NODE] + ++[NODE]21 +[STORY] +A couple of little creatures similar to pinecones and mushrooms pipe up and show themselves: + +'Pineconettes, that's what you call us. And, well, if you catch the squirrels, we'll give you treasure.' +[/STORY] +[OUT]Threaten the creatures into giving you the treasure in exchange for their lives. +[/NODE] + ++[NODE]23 +[STORY] +You stomp around, trying to squash the creatures, but you're not sure if you got them or just trampled some shrubbery. Still, at least it is quiet now. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]24 +[STORY] +The creatures point you to where the evil squirrels live. + +The way leads through an ever-darker grove with tall, dry pine trees towering above and an eerie air of stillness, broken suddenly by a loud crunch! +[/STORY] +[OUT]Duck down. +[OUT]Duck down. +[OUT]Duck down. +[/NODE] + ++[NODE]26 +[STORY] +You're very agile, so you duck out of the way and see that you were about to be bombarded with blueberry juice bombs, spiderweb balls, and honey darts. It would have made a right mess of your clothes. + +You hear snickering from the shrubbery, but you also find a gift with a 'Thanks for playing' message. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]27 +[STORY] +You duck out of the way and see that you were about to be bombarded with blueberry juice bombs, spiderweb balls, and honey darts. It would have made a right mess of your clothes. + +You hear snickering from the shrubbery, but you also find a gift with a 'Thanks for playing' message. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]28 +[STORY] +You fail to duck in time as a barrage of blueberry juice bombs, spiderweb balls, and honey darts flies your way. It makes a right mess of your clothes, and some of it makes you sick. + +You hear snickering from the shrubbery, but you also find a gift with a 'Thanks for playing' message. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]30 +[STORY] +'Okay, okay, joke's over, here -- have some of our treasure. Now please leave.' + +'Yeah, yeah, go, scary person, go.' +[/STORY] +[OUT]Say that was a good choice. Take the stuff and leave. +[OUT]Attack! +[/NODE] + ++[NODE]31 +[STORY] +You stomp around, trying to squash the creatures, but you're not sure if you got them or just trampled some shrubbery. Still, at least it is quiet now. +[/STORY] +[OUT]Good. +[/NODE] + ++[NODE]33 +[STORY] +You soon realise that you're talking to yourself, as the forest is quiet and the shrubbery motionless. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]35 +[STORY] +'Yeah, yeah, kill them!' +'What, no? They're forest folk.' +'Shush, you, they eat us!' +[/STORY] +[OUT]Agree to go kill the squirrels. +[OUT]Agree to go kill the squirrels. +[/NODE] + ++[NODE]36 +[STORY] +You follow the path to where the evil squirrels should be, but all you find is a terrified hairy critter with big yellow eyes, greenish fur, bird's wings, and a god-awful stench. Before you can react, the creature flings a stink bomb at you, then runs off. You hear laughter underneath your feet. +[/STORY] +[OUT]? +[/NODE] + ++[NODE]37 +[STORY] +'Yaya, you chased it away, good large person you are!' + +'Ha ha, it stink-bombed them, ha ha!' + +'Shh, they're big, they may eat us.' + +The little creatures scurry off into their forest home. +[/STORY] +[OUT]Damn the little tricksters. Leave. +[OUT]Try to stomp out these creatures! +[/NODE] + ++[NODE]38 +[STORY] +You find the offending rodents and discover they are actually rabid squirrels. + +You manage to kill them quickly, but you get a few bites that could become infected. + +The little creatures that 'hired' you are nowhere to be found, but you find a good stash of supplies waiting for you. +[/STORY] +[OUT]Damn the little tricksters. Leave. +[/NODE] + ++[NODE]41 +[STORY] +The bear is a beast of the wild and cannot be tamed. Exhausted from the attempt, you are forced to flee. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]42 +[STORY] +The bear is defeated. The pineconettes are happy: + +'Thank you, yay!' +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Shroom circle(10) ++[NODE]2 +[STORY] +Among a small grouping of trees, you discover a circle of multicoloured mushrooms that emit a subtle yellow glow. +[/STORY] +[OUT][Forest folk] You sense the power of forest sprites within. Go closer to ask for good fortune. +[OUT]Go in closer to investigate. +[/NODE] + ++[NODE]3 +[STORY] +As a creature of the woodland, you know the circle will give you blessings. + +But you could also try a more challenging path known as a greenwalk: entering the spiritual path of the forest and becoming one with it through this place of power. +[/STORY] +[OUT]Try the greenwalk. +[OUT]Take only the blessings. +[/NODE] + ++[NODE]11 +[STORY] +You come closer and feel the yellow glow surround you. For those akin to nature, the glow is pleasant, but for others it may bring harm. + +When you try to step forwards, you feel a physical resistance, testing your spiritual resolve. +[/STORY] +[OUT]Attempt the trial. +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Swamp demons(11) ++[NODE]2 +[STORY] +You enter the swamps, where the air is thick with lingering darkness. +[/STORY] +[OUT]Continue onwards. +[OUT]Continue onwards. +[OUT]Continue onwards. +[OUT]Continue onwards. +[/NODE] + +[/EVENT] + +-- [EVENT] --hohlicks(12) ++[NODE]2 +[STORY] +A low-hanging mist obscures the eerie swamps before you. + +It is dark, and you can barely see your path, but there seems to be a light flickering in the distance -- a campsite, perhaps? +[/STORY] +[OUT]Follow the lights. +[OUT]Stay on your path. +[/NODE] + ++[NODE]4 +[STORY] +You walk towards the flickering light, deeper and deeper into the swamps. Yet you seem to get no closer to the source. +[/STORY] +[OUT]Consider what this may be. +[OUT]Keep going. +[OUT]Try to turn around. +[/NODE] + ++[NODE]5 +[STORY] +Now that you think about it, these must be hochlicks or their cousins, jack-o-lanterns, tricky little things that like to lure folk into all sorts of trouble with their lantern-like butts. + +They have been known to hoard loot from unfortunates who fall to their trickery. +[/STORY] +[OUT]Play dead and wait for them to come and investigate. +[OUT]Try to turn around. +[/NODE] + ++[NODE]6 +[STORY] +You pretend to fall into the swamp and scream your dying words. Silence falls, and soon, the lights flicker ever closer. + +A swarm of tiny lights arrives, accompanied by a few larger hochlicks. + +'Dead, dead, is it dead?' +'Why, oh why!' +'No fun, this no fun. Does it have shiny gold?' +[/STORY] +[OUT]Attack! +[OUT]Intimidate them. +[/NODE] + ++[NODE]8 +[STORY] +The challenge proved to be in catching the buggers, but once caught, they are easy enough to kill. + +You find some odd things they carried, but no real treasure. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]11 +[STORY] +'No, scary big folk, no kill us!' + +The creatures scatter in a panic and drop whatever they carried to appease your anger. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]12 +[STORY] +Your efforts prove futile and exhausting. Not only did you not deal with the hochlicks, but it took hours to find your way back to a safe path. You are cold, weak, and tired. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]15 +[STORY] +Hours go by. The swamp gets darker and colder, the lights disappear, and you find yourself sinking in quicksand! +[/STORY] +[OUT]Try to climb out before it sucks you in too deep. +[OUT]Stay calm and find a safe way to get out. +[/NODE] + ++[NODE]17 +[STORY] +You pull yourself out of the bog before it sucks you in completely. + +You hear laughter and see the flickering lights disappear. But you also discover the remains of a less fortunate soul, and you were able to retrieve them too. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]21 +[STORY] +Eventually, you make it out of the bog, but it was a draining ordeal, and you feel exhausted. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]25 +[STORY] +The path you thought you came in on is sunken, the mist obscures your sight, and mosquitoes bug you at every step. You walk in circles for hours and feel mentally exhausted, but eventually you discover not only a way back, but also a sunken chest of goods thrown ashore by the shifts of the earth. +[/STORY] +[OUT]Gather what you can and leave. +[/NODE] + ++[NODE]26 +[STORY] +The path you thought you came in on is sunken, the mist obscures your sight, and mosquitoes bug you at every step. You walk in circles for hours and feel mentally exhausted. + +Eventually, you find the way out. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Cmuch(13) ++[NODE]2 +[STORY] +As you walk carefully through the muddy swamps, you hear a rustling nearby. +[/STORY] +[OUT]Investigate. +[OUT]Leave. +[/NODE] + ++[NODE]3 +[STORY] +In a puddle of mud, you see an overgrown toad-like creature with large warts, big yellow eyes, and a gaping wound on its hind leg. + +It cries in pain, but upon seeing you, it tries, unsuccessfully, to run away. +[/STORY] +[OUT]Try to help it. +[OUT]Kill it. +[OUT]Leave. +[/NODE] + ++[NODE]6 +[STORY] +As a healer, you're used to all sorts of strange creatures in need, so you are able to patch up this one with no trouble. + +The patient still looks scared of you, but it nods in thanks as its leg feels better. + +Some of its blood spilled on you, and while it stings and burns, it also heals any wounds you may have. +[/STORY] +[OUT]Patch it up as best you can and leave it in peace. +[/NODE] + ++[NODE]7 +[STORY] +As a wise one, you have heard of the cmuch, a shy swamp demon with a bad reputation for poisoning. + +Its real nature is more complex. Although it is true that the cmuch is attracted by weak, wounded folk and that its touch may kill such a person, it may also heal and strengthen. +[/STORY] +[OUT]Patch it up as best you can and leave it in peace. +[OUT]Stay away -- it may poison you. +[OUT]Kill it. +[/NODE] + ++[NODE]11 +[STORY] +It looks like a toad, but it is likely a swamp demon known as a cmuch. They kill folk who are wounded or weak. Or at least that's what you heard. +[/STORY] +[OUT]Help it anyway. +[OUT]Kill it. +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +The creature dies, and from its spores explodes a toxic green slime. It stings and burns where it lands on you, but it also heals any open wounds you have. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]15 +[STORY] +The creature dies, and from its spores explodes a toxic green slime. It stings and burns badly. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Lone befuddler(14) ++[NODE]2 +[STORY] +As you wander through the swamps, you come across a small pond and spot a young man half submerged in the water. + +He does not see you yet and seems deep in thought. +[/STORY] +[OUT][Befuddler]Greet your brother. +[OUT][Water demon]A befuddler, a failed child of the rusalka. Shameful thing. Speak to him. +[OUT]Approach him and talk. +[OUT]Attack! +[OUT]Leave. +[/NODE] + ++[NODE]3 +[STORY] +He turns and smiles, a sad, forlorn kind of smile: + +'Brother. It is rare to meet one such as us. I suppose I may drop the pretence now.' + +[/STORY] +[OUT]Ask what he is doing here. +[/NODE] + ++[NODE]4 +[STORY] +'What we always do: try to impress the mothers. + +You know -- lure some females to reproduce with, or males to bedazzle, anything to show I am useful.' +[/STORY] +[OUT]Nod with understanding and ask how it's been going. +[OUT]Say that this is not the only way to live, that he doesn't have to impress the mothers but can just live his own life. +[/NODE] + ++[NODE]6 +[STORY] +He looks down into the water and sheds a tear: + +'Most die... some run away...' +[/STORY] +[OUT]Say that this is not the only way to live, that he doesn't have to impress the mothers but can just live his own life. +[OUT]He cannot be allowed to continue. Attack! +[OUT]Tell him practise makes perfect and wish him good fortune. +[/NODE] + ++[NODE]7 +[STORY] +'Thank you, brother, I will keep trying. Would you like to trade? I have gathered some things from those who... you know...' +[/STORY] +[OUT]Yes, trade. +[OUT]No, say your farewells and leave. +[/NODE] + ++[NODE]9 +[STORY] +'I must go now. I feel a maiden approach on the other side of the pond. Farewell, brother!' +[/STORY] +[OUT]Wave goodbye and leave. +[/NODE] + ++[NODE]14 +[STORY] +'Beautiful stranger, how your presence gladdens my lonely heart.' + +You sense an enchantment weaved into every sweet word that the boy utters. But you are strong, so you can talk to him without ill effects -- at least for now. +[/STORY] +[OUT]Tell him you sense his trickery and that he'd best stop it now. +[OUT]He cannot be allowed to continue. Attack! +[/NODE] + ++[NODE]15 +[STORY] +'Oh, I see. So, you walk another path, away from the judgement of the mothers? How wonderful! Yes, I will try it too. Thank you! Please accept this gift.' +[/STORY] +[OUT]Thank it and leave. +[/NODE] + ++[NODE]16 +[STORY] +'I am sorry, I was only trying to prove myself to the mothers. They left me to die, they said I was wrong, a male, neither of the father's kin nor truly of the mothers.' +[/STORY] +[OUT]Ask more about this custom and the mothers. +[OUT]Nod, but say it is none of your business. You just don't take kindly to trickery. +[/NODE] + ++[NODE]17 +[STORY] +'Yes, I am sorry. Here, you took the time to talk, not fight. It is kind, so have this gift as my thanks.' +[/STORY] +[OUT]Thank it and leave. +[/NODE] + ++[NODE]18 +[STORY] +'The rusalka are beautiful and kind, but they can be cold and mean too. Only females turn into nymphs. Males turn into the father's kin, die, or very rarely, they become like me, a befuddler.' +[/STORY] +[OUT]Nod and wait for more. +[OUT]Nod, but say it is none of your business. You just don't take kindly to trickery. +[/NODE] + ++[NODE]19 +[STORY] +'We have some of our mother's charm, but it goes wrong. We lure females, but the children or the mates themselves die horribly. We are broken. But I am practising, and maybe I can do better.' +[/STORY] +[OUT]Nod, but say it is none of your business. You just don't take kindly to trickery. +[OUT]He cannot be allowed to continue. Attack! +[/NODE] + ++[NODE]20 +[STORY] +'Beautiful stranger, how your presence gladdens my lonely heart.' + +His sweet words and melodic whispers are so enticing, you feel like joining him in the pond. +[/STORY] +[OUT]Yes, join him. Why not? +[OUT]Try to resist. +[/NODE] + ++[NODE]24 +[STORY] +'That's nice for you, but I want mothers to like me... I feel a maiden approach on the other side of the pond. Farewell, brother!' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +You talk and talk, and before you realise it, you find yourself swept away by the boy's pure charm. + +Your spirit is drained and your body weakened before you manage to wrestle free and escape. + +[/STORY] +[OUT]Leave. +[OUT]Leave. +[/NODE] + ++[NODE]27 +[STORY] +A long time after the offending encounter, you walk past a pond and see a reflection of yourself with a child. + +The child then walks out of the pond and you know instinctively it is yours, somehow... +[/STORY] +[OUT]Leave together. +[/NODE] + ++[NODE]28 +[STORY] +You talk and talk, and before you realise it, you find yourself swept away by the boy's pure charm. + +By the time you come to your senses, the young man is gone. You feel your spirit drained, but other than that, you had a great time. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]30 +[STORY] +'Beautiful stranger, how your presence gladdens my lonely heart.' + +His sweet words and melodic whispers are so enticing, you feel like joining him in the pond. +[/STORY] +[OUT]Yes, join him. Why not? +[OUT]Try to resist. +[/NODE] + ++[NODE]31 +[STORY] +'Beautiful stranger, how your presence gladdens my lonely heart.' + +His sweet words and melodic whispers are enticing but also slightly over the top. The young man looks sad: + +'You're not coming in? It didn't work?' +[/STORY] +[OUT]Ask him what he means. +[OUT]He clearly meant to trick you. Attack! +[/NODE] + ++[NODE]32 +[STORY] +'I am sorry, I was only trying to prove myself to the mothers. They left me to die, they said I was wrong, a male, neither of the father's kin nor truly of the mothers.' +[/STORY] +[OUT]Nod, but say it is none of your business. You just don't take kindly to trickery. +[OUT]He clearly meant to trick you. Attack! +[/NODE] + ++[NODE]33 +[STORY] +'Yes, I am sorry. Here, you took the time to talk, not fight. It is kind, so have this gift as my thanks.' +[/STORY] +[OUT]Thank it and leave. +[/NODE] + ++[NODE]34 +[STORY] +He turns and looks at you cautiously, then smiles in resignation: + +'It is rare to meet one such as me, although I suppose you do not see me as kin. Still, we are both water folk. I suppose I may drop the pretence now.' + +[/STORY] +[OUT]Ask what he is doing here. +[/NODE] + ++[NODE]35 +[STORY] +The creature is dead and its few belongings are now yours. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]37 +[STORY] +The demon beats you badly and forces you to flee. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --vily(15) ++[NODE]2 +[STORY] +You see before you some young saplings of elven wood. + +However, as you look up at the tree crowns, you see several bird-like figures sleeping, huddled together in a circle. + +Tiny swirls of wind dance around them, so you believe they must be the vily, wind demonettes and often forest guardians. +[/STORY] +[OUT]It is said that the bodies of dead vily turn into dryad wood. Attack the creatures! +[OUT]Try to sneak past the vily to get to the elven wood. +[OUT][Vily]Speak to your sisters and ask them for free passage. +[OUT]Whisper the greensong to appease the guardians and take only a little of the wood, so as not to destroy the forest's balance. +[OUT]Leave. +[/NODE] + ++[NODE]10 +[STORY] +The vily wake with a fury, wanting to punish you, but the greensong appeases them in the end, leaving you free to take the spoils. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]11 +[STORY] +The vily wake with a fury and swoop down, wanting to punish you for trespassing! + +You have a chance to escape, but not without a price. +[/STORY] +[OUT]Run away! +[OUT]Stay and fight them! +[/NODE] + ++[NODE]16 +[STORY] +The vily do not reply, and you know they are in a state of frenzy that cannot be easily calmed. But they let you pass and even collect some of the elven wood. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]20 +[STORY] +The vily wake with a fury and swoop down, wanting to punish you for trespassing. You barely escape with your lives. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]21 +[STORY] +You sneak past the sleeping forest guardians and gather the elven wood. + +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --swamper attack(16) ++[NODE]2 +[STORY] +As you travel through the swamps, you fall into a small bog. Within seconds you are swarmed by a mass of bulky, mud-like creatures that spit toxic goo at you! +[/STORY] +[OUT]Try to run away. +[OUT]Remain calm and look for a way out. +[/NODE] + ++[NODE]6 +[STORY] +You run away, and although you got some nasty stings, you feel invigorated too. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]8 +[STORY] +These are clearly swampers -- the younglings of mud trolls. They can be very dangerous in a swarm, but they are quite meek and typically friendly unless provoked. + +You stand still and take a few hits but make no threatening moves. The swampers stop bombarding you and scatter. + +Surprisingly, the swamper spit cured any wounds you may have had. + +[/STORY] +[OUT]You also spot the remains of their troll parent. Gather the loot and leave. +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +The small mud creatures beat you, then scatter. To your dismay, you see the silhouettes of two mud trolls moving your way! + +You have to drop some bags to escape. +[/STORY] +[OUT]Drop the bags and run. +[/NODE] + ++[NODE]15 +[STORY] +These are clearly swampers -- the younglings of mud trolls. They can be very dangerous in a swarm, but they are quite meek and typically friendly unless provoked. + +You try to stay calm and still, but the little creatures are terrified of you. They bombard you with a lot of their toxic mud before running away. + +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Dwarven bandits(17) ++[NODE]2 +[STORY] +A band of dwarven bandits stands in your way: + +'Halt! This bit of road here is ours, but you're in luck -- all we need today's your food. + +Drop it and yer free to go.' +[/STORY] +[OUT][Dwarf]Say that you will give up your food if they win a drinking contest. +[OUT]Assert your kinship with the dwarves through the lord of light. +[OUT]Assert your kinship with the dwarves through the lord of light. +[OUT]In the name of light and turmoil, attack the dishonourable dwarves. +[OUT]Attack! +[OUT]They don't seem too committed to this. Try talking them out of it. +[OUT][Bandit]Question their bandit ways if all they take is food. +[OUT]Give up the food. +[/NODE] + ++[NODE]4 +[STORY] +'Aye, I see the mark of the great blacksmith upon you. Shite land on my head if I care for that shit. + +You give us the food, laddies, or get a beatin', Svarog or no Svarog.' +[/STORY] +[OUT]Attack! +[OUT][Bandit]Question their bandit ways if all they take is food. +[OUT]Give up the food. +[/NODE] + ++[NODE]8 +[STORY] +'Haugh... yes, you are one tough son of the stone!' + +The other bandits nod in agreement, pat you on the back, and let you be on your way. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]9 +[STORY] +'Bah, ya drink well, but not well enough, eh? Ha! + +Deal's a deal, so we'll have some of that food before ya be on your way, laddies.' +[/STORY] +[OUT]Leave the food and go. +[/NODE] + ++[NODE]15 +[STORY] +You kill the bandits and take their loot. +[/STORY] +[OUT]Leave. +[OUT]Leave. +[/NODE] + ++[NODE]16 +[STORY] +The bandits beat you badly and take your food and equipment, but at least they leave you breathing. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]21 +[STORY] +'Aye, ya got us. We ain't cut out to be beatin' folk for no reason. + +We're banished, but we still have our honour. Thank ya for reminding us. + +If you like, we'll trade with ya, eh?' + +The dwarves also leave a small gift in thanks. +[/STORY] +[OUT]Agree to trade. +[OUT]Talk, drink, and leave. +[/NODE] + ++[NODE]22 +[STORY] +'Enough talkin' -- we're takin the food, now!' +[/STORY] +[OUT]Give up the food. +[OUT]Attack! +[/NODE] + ++[NODE]33 +[STORY] +'Hold on there, laddie, what in the bearded sage's sake gives you the right to judge? We do our banditin' as we bloody well like!' +[/STORY] +[OUT]Assert that it is certainly not the right way and that you can in fact school them, for a fee. +[OUT]Attack! +[OUT]Give up the food. +[/NODE] + ++[NODE]34 +[STORY] +'Aye, I see the mark of the great blacksmith upon you. Shite. We'd rather eat dirt than dishonour one human who knows his smithing.' + +[/STORY] +[OUT]Say that Svarog is the god of fires and light, not a human. +[OUT]Say that you will give them some food. +[OUT]Nod and leave. +[/NODE] + ++[NODE]35 +[STORY] +'Oi, don't get yer undies in a twist, story goes that he was once human, that's all I am sayin'.' +[/STORY] +[OUT]Say that you will give them some food. +[OUT]Nod and leave. +[/NODE] + ++[NODE]36 +[STORY] +'Ah, the shame of it all! I spit on those blasted light-wraiths five times over for taking our homes and forcin' us into a life like this.' + +They accept your gift with humility and leave a small token of their thanks in exchange. +[/STORY] +[OUT]Ask more about the light-wraiths. +[OUT]Nod and leave. +[/NODE] + ++[NODE]37 +[STORY] +'No idea, laddies, no idea. Came when the sun was as bright as ever and scorched our small hamlet, that they did. Took some of our kin, put a strange kind of spell on them. Others just burned from inside and died when the wraiths touched them. + +Nasty business, I tell ya. So we ran, and we're banished now.' +[/STORY] +[OUT]Ask them where their hamlet used to be. Maybe you'll investigate one day. +[OUT]Nod and leave. +[/NODE] + ++[NODE]43 +[STORY] +'Ya make a bloody good point there, laddie. We ain't used to this. We were honest folk till our homes got burnt and, well, we are banished now, and banditry's our lot. + +Here, take this payment, and teach us to do it right!' +[/STORY] +[OUT]Nod and teach them the ways of assertiveness, intimidation, and brutality. +[/NODE] + ++[NODE]44 +[STORY] +'Yeah, yeah, right you are, too soft -- that's what we've been! + +The food, now!' +[/STORY] +[OUT]Give up the food. +[OUT]Attack! +[/NODE] + ++[NODE]47 +[STORY] +'Nothin left of it now, but be wary -- you may come across those light-wraiths if you go that way.' + +[/STORY] +[OUT]Nod and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --DemonBaseDiff1(18) +[/EVENT] + diff --git a/Modules/Earthbound.txt b/Modules/Earthbound.txt new file mode 100644 index 0000000..445fde9 --- /dev/null +++ b/Modules/Earthbound.txt @@ -0,0 +1,3564 @@ +-- [EVENT] --EarthboundTradesmall(0) ++[NODE]2 +[STORY] +The trader's stalls stand open for you. + +[/STORY] +[OUT]Trade. +[OUT]Trade. +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]7 +[STORY] +'You are no friends of ours, so we won't take food as payment and you'll have to pay us extra first.' +[/STORY] +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]11 +[STORY] +'Good trading with ya. May your fires never die.' +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --EarthboundTrademedium(1) ++[NODE]2 +[STORY] +The trader's stalls stand open for you. + +[/STORY] +[OUT]Trade. +[OUT]Trade. +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]7 +[STORY] +'You are no friends of ours, so we won't take food as payment and you'll have to pay us extra first.' +[/STORY] +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]11 +[STORY] +'Good trading with ya. May your fires never die.' +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --EarthboundTradeadv(2) ++[NODE]2 +[STORY] +The trader's stalls stand open for you. + +[/STORY] +[OUT]Trade. +[OUT]Trade. +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]7 +[STORY] +'You are no friends of ours, so we won't take food as payment and you'll have to pay us extra first.' +[/STORY] +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]11 +[STORY] +'Good trading with ya. May your fires never die.' +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --EarthboundVillageSmall(3) ++[NODE]2 +[STORY] +'Welcome, what ya looking for, laddies?' + +[/STORY] +[OUT]Ask if there is anything you can help with. +[OUT]Say that you just came to rest and visit. +[OUT]Ask if you can buy some trained bears from them. +[OUT]Trade. +[OUT]Leave. +[OUT]Ask if you can visit the ancient forge they have here. +[/NODE] + ++[NODE]5 +[STORY] +'You're no friends of ours, so you best move along or you will taste our blades, mate.' + +You see armed dwarves gathering. +[/STORY] +[OUT]Attack! +[OUT]Leave. +[OUT]Say that you mean them no harm. You just want to talk and visit. +[/NODE] + ++[NODE]6 +[STORY] +The village lies destroyed, and the spoils are yours. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]10 +[STORY] +'Say, we do have us a wee problem, yes. Our men keep going off to this one rock and they never return. I sent several patrols already, but none have come back. We're small, so we don't have more to spare. Please, can you go check?' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]11 +[STORY] +'Sure, come, sit and drink bimber moonshine. + +If yer in luck, a healer may take a look at yer wounds.' +[/STORY] +[OUT]Pay to get physical wounds healed. +[OUT]Pay to get mental wounds healed. +[OUT]Pay to have poison removed. +[OUT]Ask if there's a runemaster who can heal spiritual ailments. +[OUT]An old dwarf sits and shares dwarven moonshine with whoever wants to listen to his tall tales. Join him. +[OUT]Come back another day. +[OUT]Ask if a fellow runemaster is present to aid you with healing spirit wounds. +[OUT]Pay to get mental wounds healed. +[/NODE] + ++[NODE]19 +[STORY] +'Aye, you want to prove your mantle to us, eh? Well, we did spot an orc band roaming not too far from here. We ain't sure what they're up to, but we'd rather they be up to it somewhere else. You get my meaning?' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]21 +[STORY] +'Help, eh? Sure, why not.' +[/STORY] +[OUT]Ask if there is any trouble in the area they need help with. +[OUT]You have a lot of wood on you. Ask if they need some. +[OUT]You suspect they are in need of gemstones. Say that you're willing to give away some of yours. +[OUT]There is nothing to do here for now. Come back another day. +[OUT]Ask if there is any trouble in the area they need help with. +[/NODE] + ++[NODE]22 +[STORY] +'Damned bandits are botherin' our folk again. We're small, so I don't have the men to spare. Ya wanna be friendly with us, go deal with the ruffians!' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]26 +[STORY] +'Us dwarves, we do not play well with magic. Our runemasters are rare, and they can only heal the spirit of our own kind.' +[/STORY] +[OUT][Dwarf]Ask for the healing. +[OUT]Nod in understanding. +[/NODE] + ++[NODE]37 +[STORY] +'Aye, yer godly folk, that much is clear. Our thanks to ya, friend. + +We cannot give much, but here, have what we can spare.' +[/STORY] +[OUT]Wish them well and leave. +[/NODE] + ++[NODE]40 +[STORY] +'Aye, we do have some good animals you can buy, but they ain't cheap.' +[/STORY] +[OUT]Buy a bear. +[/NODE] + ++[NODE]47 +[STORY] +'We have a simple task for ya, if yer really honest 'bout that friendship with us. We're short on manpower and we need someone to clear some tunnel for us. Go there, and make sure my men can go in and dig safely.' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]50 +[STORY] +'Bah, ya talk a good talk. Come in, but we're watching ya!' +[/STORY] +[OUT]Ask to trade. +[OUT]Offer to do something for them to prove your goodwill. +[OUT]Offer to do something for them to prove your goodwill. +[/NODE] + ++[NODE]53 +[STORY] +'Beat it, or ya'll regret ever comin' this way!' +[/STORY] +[OUT]Attack! +[OUT]Leave. +[/NODE] + ++[NODE]71 +[STORY] +The runemaster comes out carrying a heavy metal-bound book and many vials. He gestures towards a chair: + +'Sit, brother. I will cleanse your stone spirit of any impurities, be they curse or ailment.' + +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]76 +[STORY] +'Ya can go see it, but the old forge master is a whimsical type, so ya best be on guard and behave. Not every mark of respect gets accepted.' +[/STORY] +[OUT][Nature]Nature and fire do not mix too well. You feel constrained within these hot, dusty walls. Nevertheless, offer a blessing of the wild. +[OUT][Harmony]Harmony has no affinity for the heat of battle or the art of smithing. In fact, this is where weapons are made. Still, offer a blessing. +[OUT][Light]Call upon the power of the light to pay tribute to this place of your worship. +[OUT][Intellect]The forge masters and rune keepers are known to have sharp minds. Bow in honour of their vast knowledge. +[OUT][Magic]Dwarves are not attuned to the weaves of magic, yet their runemasters found a way to carve mystical force into stone and metal. Meditate and leave a blessing of your domain for their runemaster. +[OUT][Turmoil]This is where true blades are made. Call out to turmoil in a battlecry to honour this sacred place! +[OUT]Keep your distance and admire the site from afar before leaving. +[/NODE] + ++[NODE]77 +[STORY] +'Either we do not have any work for you, or you or your kin are already set on a path to aid us, so finish that before you ask for new tasks.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]86 +[STORY] +'Ah, as you know, brother, us dwarves, we do not play well with magic, and our trade as runemasters is rare. We can only heal the spirit of our own kind. + +But since you are here, this will go easy.' +[/STORY] +[OUT][Dwarf]Ask for the healing. +[OUT]Nod in understanding. +[/NODE] + ++[NODE]87 +[STORY] +'We don't have any of those wise arses to talk to ya, make ya feel all good inside. But we do have good spirits, warm food, and tales of good times past. + +No guarantees, but we ain't chargin' for it either.' +[/STORY] +[OUT]Give it a go. +[/NODE] + ++[NODE]88 +[STORY] +Your mind is a little rested, but the food and drink made you sick too. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]91 +[STORY] +'We don't have any of those wise arses to talk to ya, make ya feel all good inside. But we do have good spirits, warm food, and tales of good times past. + +No guarantees, but we ain't chargin' for it either.' +[/STORY] +[OUT]Give it a go. +[/NODE] + ++[NODE]93 +[STORY] +'Ya best run before we kill ya all!' + +The dwarves take your goods and watch you run. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]94 +[STORY] +The forge master's voice booms at you: + +'What ya doing!? My forge is no place for plant-lovin' folk spreadin' words of fluffiness. Go away!' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]95 +[STORY] +The forge master's voice booms at you: + +'What ya doing!? My forge is no place for peace-lovin' folk spreadin' words of fluffiness. Go away!' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]97 +[STORY] +The forge master's voice booms at you: + +'Ah, children of light, good. Yer blessin' is well received. May the fires never die for ya!' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]98 +[STORY] +The forge master's voice booms at you: + +'Ah, children of turmoil, good. Yer blessin' is well received. May the fires never die for ya!' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]99 +[STORY] +The forge master's voice booms at you: + +'The path of wisdom -- rarely do folk see it in my work. I thank ya. May the fires never die for ya!' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]100 +[STORY] +The forge master's voice booms at you: + +'Ya keep yer magic away from my forge, ya hear? But no curses, right? Just leave.' +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --EarthboundVillageMed(4) ++[NODE]2 +[STORY] +'Welcome, what ya looking for, laddies?' + +[/STORY] +[OUT]Ask if there is anything you can help with. +[OUT]Say that you just came to rest and visit. +[OUT]Ask if you can buy some trained bears from them. +[OUT]Trade. +[OUT]Leave. +[OUT]Ask if you can visit the ancient forge they have here. +[OUT]Someone is waving at you, go check it out. +[/NODE] + ++[NODE]5 +[STORY] +'Yer no friends of ours, so ya best move along, or ya will taste our blades, lassies.' + +You see armed dwarves gathering. +[/STORY] +[OUT]Attack! +[OUT]Leave. +[OUT]Say that you mean them no harm. You just want to talk and visit. +[/NODE] + ++[NODE]6 +[STORY] +The village lies destroyed, and the spoils are yours. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]10 +[STORY] +'Aye, we do have a wee problem. Some armoured bears escaped our handlers. Nasty beasties, they are. We ain't thinking to have them back, at least not easily, but see if ya can do anythin' about them, eh?' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]11 +[STORY] +'Sure, come, sit and drink bimber moonshine. + +If yer in luck, a healer may take a look at yer wounds.' +[/STORY] +[OUT]Pay to get physical wounds healed. +[OUT]Pay to get mental wounds healed. +[OUT]Pay to have poison removed. +[OUT]Ask if there's a runemaster who can heal spiritual ailments. +[OUT]An old dwarf sits and shares dwarven moonshine with whoever wants to listen to his tall tales. Join him. +[OUT]Come back another day. +[OUT]Ask if a fellow runemaster is present to aid you with healing spirit wounds. +[OUT]Pay to get mental wounds healed. +[/NODE] + ++[NODE]19 +[STORY] +'Aye, you want to prove your mantle to us, eh? Well, we did spot an orc band roaming not too far from here. We ain't sure what they're up to, but we'd rather they be up to it somewhere else. You get my meaning?' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]21 +[STORY] +'Help, eh? Sure, why not.' +[/STORY] +[OUT]Ask if there is any trouble in the area they need help with. +[OUT]You have a lot of wood on you. Ask if they need some. +[OUT]You see they are in need of gemstones. Say that you're willing to give away some of yours. +[OUT]There is nothing to do here for now. Come back another day. +[OUT]Ask if there is anything causing them trouble in the area? +[OUT]Ask if there are any places of interest around here. +[/NODE] + ++[NODE]22 +[STORY] +'Now, you may be just the laddies we need. There's an ancient forge that belongs to us, but something claimed it and warded it against dwarf kind, so now we can't enter. The bloody cheek of it! Go find out who did this and kill the bugger!' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]26 +[STORY] +'Us dwarves, we do not play well with magic. Our runemasters are rare, and they can only heal the spirit of our own kind.' +[/STORY] +[OUT][Dwarf]Ask for the healing. +[OUT]Nod in understanding. +[/NODE] + ++[NODE]37 +[STORY] +'Aye, yer godly folk, that much is clear. Our thanks to ya, friend. + +We cannot give much, but here, have what we can spare.' +[/STORY] +[OUT]Wish them well and leave. +[/NODE] + ++[NODE]40 +[STORY] +'Aye, we do have some good animals you can buy, but they ain't cheap.' +[/STORY] +[OUT]Buy a bear. +[/NODE] + ++[NODE]47 +[STORY] +'We have a simple task for ya, if yer really honest 'bout that friendship with us. We're short on manpower and we need someone to clear some tunnel for us. Go there, and make sure my men can go in and dig safely.' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]50 +[STORY] +'Bah, ya talk a good talk. Come in, but we're watching ya!' +[/STORY] +[OUT]Ask to trade. +[OUT]Offer to do something for them to prove your goodwill. +[OUT]Offer to do something for them to prove your goodwill. +[/NODE] + ++[NODE]53 +[STORY] +'Beat it, or ya'll regret ever comin' this way!' +[/STORY] +[OUT]Attack! +[OUT]Leave. +[/NODE] + ++[NODE]71 +[STORY] +The runemaster comes out carrying a heavy metal-bound book and many vials. He gestures towards a chair: + +'Sit, brother. I will cleanse your stone spirit of any impurities, be they curse or ailment.' + +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]77 +[STORY] +'Either we do not have any work for you, or you or your kin are already set on a path to aid us, so finish that before you ask for new tasks.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]87 +[STORY] +'Typically, we don't like strangers poking around on our land. But I guess ya earnt the right. + +There's plenty of old ruins and places we ain't had a chance to scout, so knock yourself out.' +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]91 +[STORY] +'Us and rock trolls, we have a complicated relationship. We're often friendly-like, but ya know, not always. A couple of big bastards set up camp in a ruin we want to explore, and they bloody ate our patrol! Now, we'd go see why they're being dicks like that, but we ain't got the manpower. Ya go check for us, eh?' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]92 +[STORY] +'We killed a bunch of orcs a while back -- it'd be a century almost, now. Lately those buggers've come back to life and keep botherin' our patrols. We ain't got time to kill the same enemy twice. Ya wanna be our mates, ya go do it.' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]95 +[STORY] +'Ah, as you know, brother, us dwarves, we do not play well with magic, and our trade as runemasters is rare. We can only heal the spirit of our own kind. + +But since you are here, this will go easy.' +[/STORY] +[OUT][Dwarf]Ask for the healing. +[OUT]Nod in understanding. +[/NODE] + ++[NODE]96 +[STORY] +We don't have any of those wise arses to talk to ya, make ya feel all good inside. But we do have good spirits, warm food, and tales of good times past. + +No guarantees, but we ain't chargin' for it either.' +[/STORY] +[OUT]Give it a go. +[/NODE] + ++[NODE]97 +[STORY] +Your mind is a little rested, but the food and drink made you sick too. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]99 +[STORY] +We don't have any of those wise arses to talk to ya, make ya feel all good inside. But we do have good spirits, warm food, and tales of good times past. + +No guarantees, but we ain't chargin' for it either.' +[/STORY] +[OUT]Give it a go. +[/NODE] + ++[NODE]100 +[STORY] +'Ya best run before we kill ya all!' + +The dwarves take your goods and watch you run. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]102 +[STORY] +'Ya can go see it, but the old forge master is a whimsical type, so ya best be on guard and behave. Not every mark of respect gets accepted.' +[/STORY] +[OUT][Nature]Nature and fire do not mix too well. You feel constrained within these hot, dusty walls. Nevertheless, offer a blessing of the wild. +[OUT][Harmony]Harmony has no affinity for the heat of battle or the art of smithing. In fact, this is where weapons are made. Still, offer a blessing. +[OUT][Light]Call upon the power of the light to pay tribute to this place of your worship. +[OUT][Intellect]The forge masters and rune keepers are known to have sharp minds. Bow in honour of their vast knowledge. +[OUT][Magic]Dwarves are not attuned to the weaves of magic, yet their runemasters found a way to carve mystical force into stone and metal. Meditate and leave a blessing of your domain for their runemaster. +[OUT][Turmoil]This is where true blades are made. Call out to turmoil in a battlecry to honour this sacred place! +[OUT]Keep your distance and admire the site from afar before leaving. +[/NODE] + ++[NODE]103 +[STORY] +The forge master's voice booms at you: + +'What ya doing!? My forge is no place for plant-lovin' folk spreadin' words of fluffiness. Go away!' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]104 +[STORY] +The forge master's voice booms at you: + +'What ya doing!? My forge is no place for peace-lovin' folk spreadin' words of fluffiness. Go away!' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]105 +[STORY] +The forge master's voice booms at you: + +'Ah, children of light, good. Yer blessin' is well received. May the fires never die for ya!' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]106 +[STORY] +The forge master's voice booms at you: + +'Ah, children of turmoil, good. Yer blessin' is well received. May the fires never die for ya!' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]108 +[STORY] +The forge master's voice booms at you: + +'The path of wisdom -- rarely do folk see it in my work. I thank ya. May the fires never die for ya!' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]109 +[STORY] +The forge master's voice booms at you: + +'Ya keep yer magic away from my forge, ya hear? But no curses, right? Just leave.' +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --DwarfKillsmallSyrin(5) ++[NODE]2 +[STORY] +You find the lone rock upon which the syrin have nested. Even from afar you hear their sweet song and just as the dwarves said, it is hard to resist. +[/STORY] +[OUT][Demon]These demon tricks do not work on you. Approach the syrin. +[OUT][Female]The syrin lure males, but your own senses remain strong. Sneak in closer to have a better look at the syrin. +[OUT][Rusalka]Ah, those syrin are known for their screechy voices, but so are you. Sing your own tune and see who is better. +[OUT]Approach carefully. +[OUT]Approach carefully. +[OUT]Come back later. +[/NODE] + ++[NODE]3 +[STORY] +You come up to the rock and see the syrin, a bird-like demonette, smiling at you: + +'Oh, demon kind, how swell. Come to hear my song? My usual audience has gone deaf . . .' + +She gestures towards a couple of stone dwarven statues standing nearby, posed in admiration of the syrin. You also spot movement in the shadows. There may be more than one syrin here. +[/STORY] +[OUT]Ask if those are the missing dwarves. What did she do to them? +[OUT]Attack! +[/NODE] + ++[NODE]4 +[STORY] +You go in determined to stay alert, but the song is so sweetly sorrowful . . . +[/STORY] +[OUT]Fight it! +[OUT]Try to run away. +[/NODE] + ++[NODE]5 +[STORY] +For a short time, the song is entirely entrancing and drains your spirit, but you overcome it. +[/STORY] +[OUT]Stay focused and approach the syrin. +[OUT]Attack! +[/NODE] + ++[NODE]16 +[STORY] +You are entranced, and some dwarven women have to come rescue you from the clutches of the syrin. They are unimpressed with your 'help.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]19 +[STORY] +'Yes, perhaps you are right. Perhaps a price for our loss has been paid by those who stand here. Their stone faces will pay tribute to our fallen sister-mother. We will leave now.' +[/STORY] +[OUT]Report back to the dwarves. +[/NODE] + ++[NODE]20 +[STORY] +Your sorrowful song carries over the hills and mountains, and soon many dwarves, even those far away, turn to stone. + +When your sorrow is satisfied, you and your sisters part ways. +[/STORY] +[OUT]Nod and wish them well. +[/NODE] + ++[NODE]23 +[STORY] +The syrin are unmoved and their song becomes ever louder, threatening to reach the dwarven village soon. +[/STORY] +[OUT]Leave them be. +[OUT]Attack! +[/NODE] + ++[NODE]26 +[STORY] +'Do? Nothing, as such. Dwarves are made of stone at heart. My song broke their heart, and thus to stone they turned in their sorrow. Hardly my fault.' +[/STORY] +[OUT]Ask her to stop singing. Enough dwarves have lost their lives. +[OUT]Attack! +[OUT][Syrin or alkhonost]Ask your sisters why they sing the mourning song here. +[OUT][Demon]Demons are bound by the laws of fate. Invoke demon laws to play a game of chance. If they lose, they have to leave. If they win, you pay with your own spirit. +[/NODE] + ++[NODE]36 +[STORY] +The dwarves are enraged by your dishonour in changing sides and killing their brothers. You lose much of their respect. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]37 +[STORY] +The dwarves appreciate that you got rid of the syrin, but they would have preferred to avenge their fallen brothers, so your friendship grows only a little. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]40 +[STORY] +The dwarves appreciate that you got rid of the syrin, and even though they would have preferred to avenge their brothers, they recognise that this is a win. + +They leave a reward for your good deeds and offer food and ale to celebrate. +[/STORY] +[OUT]Thank them, partake in the drinking, and leave. +[/NODE] + ++[NODE]42 +[STORY] +When you inform the dwarves of your failure, they are disappointed in your efforts. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]43 +[STORY] +You defeat the syrin and their damned song. + +The dwarves are pleased that you avenged their brothers' death. They leave a reward for your good deeds and offer food and ale to celebrate. +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]47 +[STORY] +'We lost our sister-mother. She died, struck by a dwarven hammer. They did not mean it. She was sick and attacked them. Yet our sorrow remains, and they need to pay.' +[/STORY] +[OUT]Agree and join your syrin sisters in the mourning song, for losing a sister-mother is the gravest of losses for your kind. +[OUT]Ask her to stop singing. Enough dwarves have lost their lives. +[/NODE] + ++[NODE]53 +[STORY] +You come up to the rock and see the syrin, a bird-like demonette, smiling at you: + +'Ah, the fairer sex. I suppose at least with you I can speak -- not like them.' + +She gestures towards a couple of stone dwarven statues standing nearby, posed in admiration of the syrin. You also spot movement in the shadows. There may be more than one syrin here. +[/STORY] +[OUT]Ask if those are the missing dwarves. What did she do to them? +[OUT]Attack! +[/NODE] + ++[NODE]55 +[STORY] +Chance did not favour you. The syrin win and take your spirit. They also remain to taunt the dwarves. +[/STORY] +[OUT]Leave. +[OUT]Attack! +[/NODE] + ++[NODE]56 +[STORY] +The dwarves appreciate that you got rid of the syrin, and even though they would have preferred to avenge their brothers, they recognise that this is a win. + +They leave a reward for your good deeds and offer food and ale to celebrate. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]57 +[STORY] +The dwarves appreciate that you got rid of the syrin, but they would have preferred to avenge their fallen brothers, so your friendship grows only a little. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]60 +[STORY] +The syrin fly down from the rock and join you in your song: + +'Bravo, sisters, bravo! Our tune was in mourning for our sister-mother, slain by the dwarves. But your valiant melody cast away our melancholy. We will leave this place be. May the gods of song stay with you.' +[/STORY] +[OUT]Thank them and report your success to the dwarves. +[/NODE] + ++[NODE]63 +[STORY] +You come up to the rock and see the syrin, a bird-like demonette, smiling at you: + +'I like you. You hear my song, yet you remain strong -- not like them.' + +She gestures towards a couple of stone dwarven statues standing nearby, posed in admiration of the syrin. You also spot movement in the shadows. There may be more than one syrin here. +[/STORY] +[OUT]Ask if those are the missing dwarves. What did she do to them? +[/NODE] + ++[NODE]65 +[STORY] +You defeat the syrin and their damned song, and they fly away in a panic. + +The dwarves are pleased that you avenged their brothers' death in a way. They leave a reward for your good deeds and offer food and ale to celebrate. +[/STORY] +[OUT]Thank them and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --DwarfKillsmallBandits(6) ++[NODE]2 +[STORY] +You come across the place where bandits were spotted in the past. +You see some signs of humanoid presence, but all the signs are old. +[/STORY] +[OUT][Hunter or perception]Track the bandits. +[OUT]Look for the bandits. +[OUT]Look for the bandits. +[OUT]Come back later. +[/NODE] + ++[NODE]3 +[STORY] +You sneak up on the bandits and see that they are a diverse bunch. They are celebrating their latest job. This may be a good time to get rid of them. +[/STORY] +[OUT]Surround them and make your presence known. +[OUT]You have the advantage, attack! +[/NODE] + ++[NODE]4 +[STORY] +You are ambushed by the bandits! +[/STORY] +[OUT]Fight! +[OUT]Try to run away. +[/NODE] + ++[NODE]5 +[STORY] +You search the place and finally spot some bandits. Alas, they spot you too, so you haven't got much time to decide what to do. +[/STORY] +[OUT]Stop, throw up your hands, and say that you do not wish to fight, just to bring a message that they need to leave, as the dwarves do not want them here. +[OUT]Try to look intimidating and tell them to beat it! +[OUT]Attack! +[OUT][Bandit]Tell them the dwarves are getting ready to move in hard on them. Say that you'll pay them a bit, and that way they can leave while keeping their thief honour in place. +[OUT][Attractive]Flaunt your booty and say that surely a deal can be made for them to leave. +[/NODE] + ++[NODE]16 +[STORY] +You are badly beaten and the dwarves have to come to your rescue. They are unimpressed with your 'help.' + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]19 +[STORY] +'Well, I guess we can be convinced, but if you pay a smaller fee, we can go and even do some trading. What do you say?' +[/STORY] +[OUT]Agree, trade. +[OUT]Attack! +[OUT]Leave them be. +[/NODE] + ++[NODE]23 +[STORY] +'Blah, blah, blah. Gods have mercy on us if you're their person. Just leave us be and we ain't gonna beat ya. Go.' +[/STORY] +[OUT]Leave them be. +[OUT]Attack! +[OUT]Offer to pay them 40 credits to leave. +[/NODE] + ++[NODE]26 +[STORY] +The bandits rise and grab their weapons: + +'What ya want here? Need us to whoop your arse or somethin'?' +[/STORY] +[OUT]Threaten the bandits and say that even if they beat you, the dwarves will be next to come, and they will knock the life out of them! +[OUT]Attack! +[OUT][Bandit]Tell them the dwarves are getting ready to move in hard on them. Say that you'll pay them a bit, and that way they can leave while keeping their thief honour in place. +[OUT][Attractive]Flaunt your booty and say that surely a deal can be made for them to leave. +[/NODE] + ++[NODE]39 +[STORY] +The dwarves are unhappy that you let criminals go free. They have to go find them now, and that is not what they asked for. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]40 +[STORY] +The dwarves are impressed with how quickly you got rid of the troublemakers, although they are not entirely happy that criminals got off scot-free. + +Still, your friendship grows. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]42 +[STORY] +When you inform the dwarves of your failure, they are disappointed in your incompetence. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]43 +[STORY] +You kill all the bandits. + +The dwarves are pleased with your help and offer a small reward. +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]47 +[STORY] +'Bah, why not. Them dwarves are not easy when they get real angry. Time to move on.' + +[/STORY] +[OUT]Trade with them and leave. +[/NODE] + ++[NODE]54 +[STORY] +'What, no tradin'? In that case, we stay.' +[/STORY] +[OUT]Leave them be. +[OUT]Attack! +[OUT]Offer to pay them 40 credits to leave. +[/NODE] + ++[NODE]55 +[STORY] +The bandits keep to their word and move out. +[/STORY] +[OUT]Report your success. +[/NODE] + ++[NODE]60 +[STORY] +The bandits rise and grab their weapons: + +'What are you yammering about? You think just 'cause we're bandits we always go for pretty faces? Beat it!' + +You hear faint whispers of 'Glad the captain isn't here, else their trick would've worked.' +[/STORY] +[OUT]Threaten the bandits and say that even if they beat you, the dwarves will be next to come, and they will knock the life out of them! +[OUT]Attack! +[OUT][Bandit]Tell them the dwarves are getting ready to move in hard on them. Say that you'll pay them a bit, and that way they can leave while keeping their thief honour in place. +[/NODE] + +[/EVENT] + +-- [EVENT] --DwarfKillsmallOrc(7) ++[NODE]2 +[STORY] +You find the place where the dwarves sent you to get rid of some orcs. +[/STORY] +[OUT][Hunter or perception]Track the orcs. +[OUT]Search the place. +[OUT]Search the place. +[OUT]Come back later. +[/NODE] + ++[NODE]3 +[STORY] +You see the orcs licking their wounds after a battle with a rock troll that now lies dead at their feet. + +Luckily for you, there seem to be only a few with weapons at the ready. +[/STORY] +[OUT]Surround the orcs and make your presence known. +[OUT]You have the advantage, attack! +[/NODE] + ++[NODE]4 +[STORY] +You are ambushed by the orcs! +[/STORY] +[OUT]Fight! +[OUT]Try to run away. +[/NODE] + ++[NODE]5 +[STORY] +You search the place and finally spot some orcs. Alas, they spot you too, so you haven't got much time to decide what to do. +[/STORY] +[OUT]Stop, throw up your hands, and say that you do not wish to fight, just to tell them they need to leave, as the dwarves do not want them causing trouble here. +[OUT]Orcs respect strength. Show your power and convince them to leave this place before the dwarves come. +[OUT]Attack! +[OUT][Orc]Praise the clan for their victory over the troll. Say that the puny dwarves see them as a threat, so they sent you to do their job. +[/NODE] + ++[NODE]16 +[STORY] +You are badly beaten and the dwarves have to come to your rescue. They are unimpressed with your 'help.' + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]19 +[STORY] +'Ha! Of course they see us as a threat, and so they should, the rock heads. I look forward to the day we can meet in honourable battle. + +Still, we are no raiding party. We're bloodtrackers, here to get a trophy, and we got it. We need to heal up now and rest. Then we move out. I give my honour-word we will not bother the stone town.' +[/STORY] +[OUT][Healer or cmuch]Offer them help in healing. +[OUT]Nod and say that you will carry the message to the dwarves. Wish them good enemies and sharp blades on their way home. +[OUT]Insist that they depart within a day. +[OUT]Insist that they depart within a day. +[/NODE] + ++[NODE]20 +[STORY] +You stay for some time and help the orcs heal. + +'Zorza smile on you and make your blades sharp, friends. We go now. You tell the shorties they are safe, ha ha!' +[/STORY] +[OUT]Nod and wish them well. +[/NODE] + ++[NODE]23 +[STORY] +'We have wounded warriors, so we ain't moving. You face us with swords, or you go!' +[/STORY] +[OUT]Leave them be. +[OUT]Attack! +[/NODE] + ++[NODE]26 +[STORY] +The matriarch stands tall and speaks: +'Halt! Come no further or meet the fate of this troll. We may look battered to you, but we are orc, and we will fight to the death!' +[/STORY] +[OUT]Admit that you were sent here by the dwarves, who are concerned about orc activity so close to the settlement. +[OUT]Attack! +[OUT][Orc]Praise the clan for their victory over the troll. Say that the puny dwarves see them as a threat, so they sent you to do their job. +[/NODE] + ++[NODE]35 +[STORY] +'So this is what my word means to you and those shorties, eh? You may be worthless scum, but I am a woman of my word. I said we did not come here to make trouble with the dwarves, and I meant it. We go. But you best hope we do not meet again, scum.' +[/STORY] +[OUT]Report back to the dwarves. +[/NODE] + ++[NODE]36 +[STORY] +The dwarves admire your lawful ways: + +'Aye, laddies, good on ya. The orcs not only were wounded but also gave their word, so it was wise to give them aid. Even if they are stinking dogs.' + +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]37 +[STORY] +You stay a while to help out, then leave to report back. + +'Zorza smile on you and make your blades sharp, friends. We go now. You tell the shorties they are safe, ha ha!' +[/STORY] +[OUT]Nod and wish them well. +[/NODE] + ++[NODE]39 +[STORY] +The dwarves look angry: + +'She gave her honour-word and ya chased her away? With wounded warriors who had just battled a troll? Where's your honour, lassie?' + +Your friendship does not grow. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]40 +[STORY] +The dwarves look angry: + +'She gave her honour-word and ya chased her away? With wounded warriors who had just battled a troll? Where's your honour, lassie?' + +Your friendship does not grow, but they pay you for the job, as agreed. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]42 +[STORY] +When you inform the dwarves of your failure, they are disappointed in your efforts. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]43 +[STORY] +You kill all the orcs. + +The dwarves are pleased with your help and offer a small reward. +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]47 +[STORY] +'Ha! Of course they see us as a threat, and so they should, the rock heads. I look forward to the day we can meet in honourable battle. + +Still, we are no raiding party. We're bloodtrackers, here to get a trophy, and we got it. We need to heal up now and rest. Then we move out. I give my honour-word we will not bother the stone town.' +[/STORY] +[OUT][Healer or cmuch]Offer them help in healing. +[OUT]Nod and say that you will carry the message to the dwarves. Wish them good enemies and sharp blades on their way home. +[OUT]Insist that they depart within a day. +[OUT]Insist that they depart within a day. +[/NODE] + ++[NODE]53 +[STORY] +'So this is what my word means to you and those shorties, eh? You may be worthless scum, but I am a woman of my word. I said we did not come here to make trouble with the dwarves, and I meant it. So either you face us in battle, or we stay to heal!' + +[/STORY] +[OUT]Attack! +[OUT]Leave them be. +[/NODE] + ++[NODE]54 +[STORY] +'What, those rock heads can't deal with their own shit now? Or do they mean to disrespect us by sending you lot?' +[/STORY] +[OUT][Dwarf]How dare they accuse your kin of such petty games? State clearly that this is what you say it is: a polite request for them to move away from this land. +[OUT]Say that dwarves are not known for playing such games. They just want the orcs gone from their territory. +[OUT][Orc]Praise the clan for their victory over the troll. Say that the puny dwarves see them as a threat, so they sent you to do their job. +[/NODE] + ++[NODE]56 +[STORY] +The dwarves look angry: + +'She gave her honour-word and ya chased her away? With wounded warriors who had just battled a troll? Where's your honour, lassie?' + +Your friendship does not grow. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]58 +[STORY] +You kill all the orcs and report back. But the dwarves are very angry! + +'They gave you their honour-word, they were wounded, and you killed them in our name! You lassies have no pride. Ya best leave us now.' +[/STORY] +[OUT]Thank them and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --DwarfKillMedBear(8) ++[NODE]2 +[STORY] +You approach the area where the pack of armoured bears the dwarves lost is now roaming free and wreaking havoc. +[/STORY] +[OUT]You know how to handle bears. Try to figure it out. +[OUT][Hunter]Track the bears. +[OUT][Nature or Intellect]Use your mental prowess to figure out what to do. +[OUT][Bear]Dominate the bears. +[OUT]Find them and attack! +[OUT]Use your own food to lure these animals away from the territory and hope they won't come back. +[OUT]Come back later. +[OUT][Orc]Bear wrestling time! +[OUT][Orc]Bear wrestling time! +[/NODE] + ++[NODE]3 +[STORY] +You get in closer and observe several armoured bears roaming the place angrily. +[/STORY] +[OUT][Dwarf]Your kin lost control of them, but your folks trained bears for a living. Try to lead them back to the dwarves. +[OUT]You have those who can communicate with bears. Make the beasts obey you. +[OUT]Bears respect territory. Try to figure out a way to mark this land for the dwarves, thus making the bears leave. +[OUT][Hunter]Set a trap for the pack and attack when they are weakened. +[OUT][Hunter]Set a trap for the pack and attack when they are weakened. +[/NODE] + ++[NODE]4 +[STORY] +Stalk the bears and pick them off one by one, making the rest flee. + +[/STORY] +[OUT]Yes, do it. +[/NODE] + ++[NODE]7 +[STORY] +You wrestle the alpha bear and break its neck with your bare hands, and the others submit to your dominance. + +The bears even return to the dwarves, who are impressed with your skill. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +One of the wounded bears lashes out at you in a dying frenzy. + +[/STORY] +[OUT]Put them down. +[/NODE] + ++[NODE]17 +[STORY] +You mark the territory and harass the pack until they move on. + +You got rid of the problem as you were asked, so the dwarves are grateful. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +You got rid of the problem and the dwarves are pleased. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]20 +[STORY] +You gave the food away and led the animals to another spot. +[/STORY] +[OUT]Good. +[OUT]Good. +[/NODE] + ++[NODE]21 +[STORY] +'Bah, ya feed the beasties, lassie, they'll come for more. Foolish.' + +The dwarves are not impressed. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +You got rid of the bears, and the dwarves are happy with your work. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]25 +[STORY] +You got rid of the problem as you were asked, and your friendship will surely grow. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +You are defeated and eventually the folk who asked for your help deal with the problem themselves, so you do not gain any friendship. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]32 +[STORY] +You are unconvincing, and the beasts stay. +[/STORY] +[OUT]Give up. +[OUT]Use your own food to lure these animals away from the territory and hope they won't come back. +[OUT]Just attack them! +[/NODE] + ++[NODE]33 +[STORY] +Your scheming fails, and you are assailed by the bears. + +The dwarves hear your screams and come to your aid. They have to kill the bears themselves and are angry at having to spare the time. You do not gain any friendship. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]34 +[STORY] +The bears bow to your dominance and agree to go back to the dwarves. Perhaps one even decides to stay with you. + +The dwarves are very happy with your work. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]37 +[STORY] +The dwarves are unimpressed with your failure. They have to kill the bears themselves and are angry at having to spare the time. You do not gain any friendship. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]42 +[STORY] +The bear wrestling goes badly, and the dwarves laugh their arses off at your failure. They leave you some jewellery, saying that lasses look good in trinkets. + +You gain some friendship only through your shame. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]50 +[STORY] +The bears bow to your dominance and agree to go back to the dwarves. Perhaps one even decides to stay with you. + +The dwarves are very happy with your work. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]51 +[STORY] +You approach the bears and remain as calm as stone as you mount one of them and ride out its rage. The others bow to your dominance, and all go back to the dwarves. + +The earthbound are very pleased with your work and reward you for it. + +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --DwarfKillMedTrolls(9) ++[NODE]2 +[STORY] +You find the cave where the dwarves asked you to check on some rock trolls. +[/STORY] +[OUT][Hunter or perception]Track the trolls. +[OUT]Search the place. +[OUT]Search the place. +[OUT]Come back later. +[/NODE] + ++[NODE]3 +[STORY] +You see one or more trolls and several rockers huddled over something and arguing: + +'How long yet?' +'Loong, quiet.' +'We go now? We go?' +'No!' + +[/STORY] +[OUT]Approach the troll and ask what all the commotion is about. +[OUT]You have the advantage, attack! +[/NODE] + ++[NODE]4 +[STORY] +You are ambushed by the trolls! +[/STORY] +[OUT]Fight! +[OUT]Try to run away. +[OUT]Try to run away. +[/NODE] + ++[NODE]5 +[STORY] +You search the place and finally spot some trolls. Alas, they spot you too, so you haven't got much time to decide what to do. +[/STORY] +[OUT]Stop, throw up your hands, and say that you do not wish to fight, just to tell them they need to leave, as the dwarves do not want them here. +[OUT]Attack! +[OUT][Dwarf]An awakening of the wee ones! Tell the trolls that you are honoured to be here and witness it. +[OUT]Try to run away. +[OUT]Try to run away. +[/NODE] + ++[NODE]16 +[STORY] +You are badly beaten and the dwarves have to come to your rescue. They are unimpressed with your 'help.' + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]19 +[STORY] +'We do not go, we have young that wait to be awakened. If we go now, they die. Why you listen to little stone people? Why they want us go? We only eat them ones that come and poke us!' +[/STORY] +[OUT][Magic user]Offer to help them awaken their young with a ritual, then they can leave without further delay. +[OUT]Say that they do not need to leave. You will explain their situation to the dwarves. +[OUT]Insist that they depart within a day. +[OUT]Offer to give them lots of food. You heard that helps trolls grow, so maybe it will help with the little ones. +[/NODE] + ++[NODE]20 +[STORY] +You stay for some time and help the trolls with the ritual to awaken the rockers. + +When the time comes, the trolls keep you at bay, so you still don't know exactly how little trolls hatch, only that it requires magic and the presence of the adults. + +They take the young, leave you a reward, and slowly move away. +[/STORY] +[OUT]Nod and wish them well. +[/NODE] + ++[NODE]23 +[STORY] +'You little people, you go, you tell little stone people we go when we want to go.' +[/STORY] +[OUT]Leave them be. +[OUT]Attack! +[/NODE] + ++[NODE]26 +[STORY] +They turn to you and you notice a skshack sitting quietly in the middle of all the rocks. The poppa troll speaks: + +'Whaat you want here, little one? You come to help?' +[/STORY] +[OUT][Nature]As trolls are creatures of nature's will, proclaim it is your domain and thus they must leave. +[OUT]Attack! +[OUT][Dwarf]An awakening of the wee ones! Tell the trolls that you are honoured to be here and witness it. +[OUT]Say that the dwarves heard odd noises and had people disappear here, so they asked you to get rid of the trolls. +[/NODE] + ++[NODE]35 +[STORY] +'Sensitive time now, we not need the little stone folk troubling us, so we go. But we are not happy, you tell them that.' +[/STORY] +[OUT]Report to the dwarves. +[/NODE] + ++[NODE]36 +[STORY] +The dwarves say that it is a joyous event for rockers to awaken, and they are pleased that you helped. Your friendship grows. +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]37 +[STORY] +The trolls look at you and nod: + +'Yes, little people, you go, you tell little stone people we go when we want to go.' + +The dwarves say that it is a joyous event for rockers to awaken, and they are pleased that you did not interfere. Your friendship grows. +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]39 +[STORY] +The dwarves are furious that you interrupted a sacred rite of the trolls: + +'Bad luck, lassies, bad luck for us all!' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]40 +[STORY] +The dwarves are furious that you interrupted a sacred rite of the trolls: + +'Bad luck, lassies, bad luck for us all! But maybe we should have told ya, aye. You best go now.' + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]42 +[STORY] +When you inform the dwarves of your failure, they are disappointed with your efforts. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]43 +[STORY] +You kill the trolls, and the dwarves praise you for your courage: + +'Rock trolls are made of the same mould as us, so they're tough nuggets to crack. Well done, ya! Those ones were up to somethin' odd, and we had no time to deal with it.' + +They leave a reward for you. +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]47 +[STORY] +'Little stone people know us well. You can stay, you keep quiet. They be easy to break now.' +[/STORY] +[OUT][Magic user]Offer to help them awaken their young with a ritual, then they can leave without further delay. +[OUT]Say that they do not need to leave. You will explain their situation to the dwarves. +[OUT]Insist that they depart within a day. +[OUT][Dwarven female]Offer to sing the earth song, a lullaby you would sing to your own stone younglings. +[/NODE] + ++[NODE]53 +[STORY] +You are fast on your feet and have good wits about you, so jump away and run to safety. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]55 +[STORY] +'Say, if you're not fighting us, give us food, and we go away!' + +[/STORY] +[OUT]Attack! +[OUT]Agree to give them food. +[OUT][Nature]As trolls are creatures of nature's will, proclaim it is your domain and thus they must leave. +[OUT]Try to run away. +[OUT]Try to run away. +[/NODE] + ++[NODE]59 +[STORY] +You give the trolls food. They take it and huddle over their little rocks again, not allowing you to see anything. + +Soon, you hear tiny voices. The trolls take the young and slowly move away. +[/STORY] +[OUT]Nod and wish them well. +[/NODE] + ++[NODE]60 +[STORY] +You stay and sing the earth song to the rockers, and soon enough you feel their life slowly waking. + +When the time comes, the trolls keep you at bay, so you still don't know exactly how little trolls hatch, but it must be a lot like your own young. + +They take the young, leave you a reward, and slowly move away. +[/STORY] +[OUT]Nod and wish them well. +[/NODE] + ++[NODE]61 +[STORY] +When you inform the dwarves of your failure, they are distraught that you tried to interfere with a rocker awakening. + +Your friendship suffers for it. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]63 +[STORY] +You kill the trolls, but when you report back to the dwarves, they are distraught that you interfered with a rocker awakening, saying that it was a sacred rite. + +'Shame on ya, shame on ya, lassies!' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]65 +[STORY] +You give away your food, but the trolls only pretend to leave. In fact, they settle even closer to the dwarves and cause much trouble. + +The earthbound dwarves are not impressed with your efforts, saying that you should never feed trolls, as they just come back for more! +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]66 +[STORY] +The earthbound dwarves are not impressed with your efforts, saying that you should never feed trolls, as they just come back for more. But they admit that, this time, the trolls seem to be gone for now. So they will pay you for your efforts. +[/STORY] +[OUT]Thank them and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Army(10) ++[NODE]2 +[STORY] +An armed group of dwarves stands before you. +[/STORY] +[OUT]Greet your allies. +[OUT]Stay cautious, but speak to them. +[OUT]Fight! +[OUT]Intimidate them! +[OUT]Move away. +[/NODE] + ++[NODE]3 +[STORY] +'Ah, good day to you, friends, well met.' +[/STORY] +[OUT]Ask if they want to trade. +[OUT]Have a drink together. +[/NODE] + ++[NODE]11 +[STORY] +'You ain't our enemy, but you ain't our friends neither. Go to our village if you wanna make friends. Now, move away.' +[/STORY] +[OUT]Leave. +[OUT]Fight! +[OUT]Intimidate them! +[/NODE] + ++[NODE]17 +[STORY] +'Fine, fine, here, you take our shit, we back away. No need for fightin' and no hard feelings either, eh?' +[/STORY] +[OUT]Take their stuff and leave. +[/NODE] + ++[NODE]19 +[STORY] +Your threats don't work. You are beaten and chased away. +[/STORY] +[OUT]Run. +[/NODE] + +[/EVENT] + +-- [EVENT] --DwarfsmallTunnel(11) ++[NODE]2 +[STORY] +You find the old cave that the dwarves asked you to clear for them. +[/STORY] +[OUT]Start clearing the west tunnels. +[OUT]Begin with the south tunnels. +[OUT]Come back later. +[/NODE] + ++[NODE]3 +[STORY] +The west tunnels are largely uninhabited, so there are no dangers here. But there is a lot of rubble that needs clearing before the dwarves can begin any real work. +[/STORY] +[OUT][Dwarf]You've done this as a youngster many times, so you know the safest and quickest way to get the job done. Do it. +[OUT][Craft and tools]Construct some equipment first to increase your efficiency. +[OUT][Karakandza]Digging tunnels is what you do, so tell the others to stand aside and clear this place yourself. +[OUT][Elf]Digging up rubble, really? No. +[OUT]Dig. +[/NODE] + ++[NODE]6 +[STORY] +You channel your demon nature, and within mere hours the tunnel is clear. + +The dwarves are truly impressed with your work. +[/STORY] +[OUT]Report back to the dwarves. +[/NODE] + ++[NODE]8 +[STORY] +The dwarves find a gold vein when they dig deeper in your tunnel, so they are very thankful for your hard work. + +They reward you well and your friendship grows. +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]9 +[STORY] +You dig and dig and dig till you think it's never-ending. It is tedious and wears on your morale, and it ends with a dangerous collapse of an arch that nearly kills you. + +The dwarves are not impressed with your incompetence. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]10 +[STORY] +The dwarves find a mithril vein when they dig deeper in your tunnel, so they are very thankful for your hard work. + +They reward you well and your friendship grows. +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]11 +[STORY] +The dwarves find a mithril vein when they dig deeper in your tunnel, so they are very thankful for your hard work. + +They reward you well and your friendship grows. +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]20 +[STORY] +You dig and dig and dig till you think it's never-ending. But eventually the tunnels are clear. + +All the other tunnels prove to be dead ends. It is tedious and wears on your morale. +[/STORY] +[OUT]Report back to the dwarves. +[/NODE] + ++[NODE]21 +[STORY] +'Oh, you arrogant pointy ears! You're all lassies, that's what you are. Go play in the forest.' + +The dwarves are not impressed with your incompetence. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +The south tunnels lead deep underground, and you soon come to a chamber where you spot a striga master standing still as stone, but unnervingly observing your every move. +[/STORY] +[OUT]Attack! +[OUT][Magic user]Prepare a ritual and face the master in the spirit world. +[OUT][Striga master or mistress]Demand that they leave this place, now! +[OUT]Abandon the tunnels. +[/NODE] + ++[NODE]24 +[STORY] +The striga master falls and you are able to clear the rest of this cave without further dangers. + +The dwarves are happy with your results and reward you well. +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]27 +[STORY] +The striga master feeds on you before you manage to escape. The dwarves are not impressed with your incompetence. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]29 +[STORY] +One of you wakes the next night as a creature of the moon! +[/STORY] +[OUT]Damn it. +[/NODE] + ++[NODE]33 +[STORY] +The dwarves are grateful for your quick intervention. They reward you well and your friendship grows. +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]34 +[STORY] +You leave the tunnels and report back. The dwarves are not impressed with your incompetence. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --DwarfMedTunnel(12) ++[NODE]2 +[STORY] +You find the old cave that the dwarves asked you to clear for them. +[/STORY] +[OUT]Start clearing the west tunnels. +[OUT]Begin with the south tunnels. +[OUT]Come back later. +[/NODE] + ++[NODE]3 +[STORY] +The west tunnels are largely uninhabited, so there are no dangers here. But there is a lot of rubble that needs clearing before the dwarves can begin any real work. +[/STORY] +[OUT][Dwarf]You've done this as a youngster many times, so you know the safest and quickest way to get the job done. Do it. +[OUT][Craft and tools]Construct some equipment first to increase your efficiency. +[OUT][Karakandza]Digging tunnels is what you do, so tell the others to stand aside and clear this place yourself. +[OUT][Elf]Digging up rubble, really? No. +[OUT]Dig. +[/NODE] + ++[NODE]6 +[STORY] +You channel your demon nature, and within mere hours the tunnel is clear. + +The dwarves are truly impressed with your work. +[/STORY] +[OUT]Report back to the dwarves. +[/NODE] + ++[NODE]8 +[STORY] +The dwarves find a gold vein when they dig deeper in your tunnel, so they are very thankful for your hard work. + +They reward you well and your friendship grows. +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]9 +[STORY] +You dig and dig and dig till you think it's never-ending. It is tedious and wears on your morale, and it ends with a dangerous collapse of an arch that nearly kills you. + +The dwarves are not impressed with your incompetence. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]10 +[STORY] +The dwarves find a mithril vein when they dig deeper in your tunnel, so they are very thankful for your hard work. + +They reward you well and your friendship grows. +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]11 +[STORY] +The dwarves find a mithril vein when they dig deeper in your tunnel, so they are very thankful for your hard work. + +They reward you well and your friendship grows. +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]20 +[STORY] +You dig and dig and dig till you think it's never-ending. But eventually the tunnels are clear. + +All the other tunnels prove to be dead ends. It is tedious and wears on your morale. +[/STORY] +[OUT]Report back to the dwarves. +[/NODE] + ++[NODE]21 +[STORY] +'Oh, you arrogant pointy ears! You're all lassies, that's what you are. Go play in the forest.' + +The dwarves are not impressed with your incompetence. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +The south tunnels lead deep underground, and you soon come to a chamber where you spot an old werewolf sleeping. You suspect that he is not alone here. + +He sleeps in an alcove, and you see that it might be possible to collapse it, but you need to figure out the exact spots where to weaken the structure, or it will collapse on you also. +[/STORY] +[OUT]Attack! +[OUT]Try to collapse it to be rid of the werewolves. +[OUT][Werewolf]Dominate this pack! +[OUT]Abandon the tunnels. +[/NODE] + ++[NODE]24 +[STORY] +The werewolves are gone and you are able to clear the rest of this cave without further dangers. + +The dwarves are happy with your results and reward you well. +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]27 +[STORY] +The werewolves tear into you and their rage is terrifying. You manage to escape only because the pack could not follow you out for some reason. The dwarves are not impressed with your incompetence. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]29 +[STORY] +One of you wakes the next night as a creature of the moon! +[/STORY] +[OUT]Damn it. +[/NODE] + ++[NODE]33 +[STORY] +The pack leaves, bowing to your superiority. The dwarves are grateful for your quick intervention. They reward you well and your friendship grows. +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]34 +[STORY] +You leave the tunnels and report back. The dwarves are not impressed with your incompetence. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --DwarfMedMroki(13) ++[NODE]2 +[STORY] +You spot the ruins of the old forge, and even from afar you see a thick, dark mist hanging low on the ground, still as death. +[/STORY] +[OUT]Approach carefully. +[OUT][Dwarf]You sense the barrier that your brethren spoke of, and you know you will not be able to enter. If you have no companions with you, leave this place for now. +[OUT]Come back later. +[/NODE] + ++[NODE]3 +[STORY] +As you get closer, you hear the sound of a working forge from within the ruined stones. You even feel the warmth of the fires upon your skin. +[/STORY] +[OUT][Light]Call upon your domain to shield you from darkness and lead you to the light within. +[OUT][Turmoil]Call out to the darkness that you feel pulsating all around you. Demand that it face you. +[OUT][Shadow elf]You sense the presence of a mroki, a fellow creature of dark shadows. Speak to it. +[OUT]Call out to whomever resides within. +[OUT]Go in weapons blazing! +[/NODE] + ++[NODE]6 +[STORY] +You call upon the light and it guides you in, past the many wards. + +Within the forge you see a burning furnace, an anvil, and all the trappings you'd expect, but behind the hammer stands a creature of the dark -- a mroki. It looks at you, its empty eyes revealing no emotion: + +'You smell of the light. Are you here to smite me?' +[/STORY] +[OUT]Say that the dwarves asked you to reclaim their ancient forge. It is important to them, so they won't let it go. +[OUT]Yes, kill it in the name of light! +[/NODE] + ++[NODE]7 +[STORY] +You call upon the light and it guides you in, past the many wards. + +Within the forge you see a burning furnace, an anvil, and all the trappings you'd expect, but behind the hammer stands a creature of the dark -- a mroki. It looks at you, its empty eyes revealing no emotion: + +'You smell of the darkness of turmoil. Have you come for a weapon, or do you wish to fight me? One never knows with you chaotic types.' +[/STORY] +[OUT]Say that the dwarves asked you to reclaim their ancient forge. It is important to them, so they won't let it go. +[/NODE] + ++[NODE]8 +[STORY] +You call upon the light and it guides you in, past the many wards. + +Within the forge you see a burning furnace, an anvil, and all the trappings you'd expect, but behind the hammer stands a creature of the dark -- a mroki. It looks at you, its empty eyes revealing no emotion: + +'Dark friend, welcome. How can I aid you?' +[/STORY] +[OUT]Say that the dwarves asked you to reclaim their ancient forge. It is important to them, so they won't let it go. +[/NODE] + ++[NODE]9 +[STORY] +The dark mist rises up to your waist now, and a huge shadow appears and speaks to you: + +'What?' +[/STORY] +[OUT]Say that the dwarves want their forge back. +[OUT]Attack! +[/NODE] + ++[NODE]10 +[STORY] +'I claimed this place and warded it against the nuisance that are the stone folk. Now they send you.' +[/STORY] +[OUT][Intelligence]Ask what he is and why he took the forge. +[OUT]Insist that the forge belongs to the dwarves and they are stubborn. They will surely continue to harass him here. +[/NODE] + ++[NODE]12 +[STORY] +'For you, a mroki is a creature of darkness, and we are that, but how do we come to be? I don't know the answer, but I feel many minds within me. Perhaps those lost to darkness? Or just dark thoughts of those who encountered turmoil in its purest form? In any case, the dwarven mind speaks loudly to me, so I came here to forge weapons. That's all.' +[/STORY] +[OUT]Insist that the forge belongs to the dwarves and they are stubborn. They will surely continue to harass him here. +[OUT][Wisdom]Say that the dwarves pay great respect to their forefathers and fallen heroes. It sounds like the mroki has at least an echo of such a dwarf inside, so you will tell the dwarves of this, and perhaps the two of them can come to an agreement. +[/NODE] + ++[NODE]13 +[STORY] +'I warded against them because they kept coming to fight. If they come to talk, I will listen.' + +The mroki hands you a small gift and goes back to work. +[/STORY] +[OUT]Thank him and go tell the dwarves. +[/NODE] + ++[NODE]15 +[STORY] +'A mroki with memories of a dwarven smith, eh? I'll be damned if it ain't worth seein'. Ya did well, laddie. Keep this up and we'll be mates soon.' +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]16 +[STORY] +'A filthy creature of darkness claims it has the spirit of a dwarven smith? Ridiculous! It is better we destroy the forge entirely than let it spout this nonsense. Ya go away now, lassie!' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]19 +[STORY] +'For you, a mroki is a creature of darkness, and we are that, but how do we come to be? I don't know the answer, but I feel many minds within me. Perhaps those lost to darkness? Or just dark thoughts of those who encountered turmoil in its purest form? In any case, the dwarven mind speaks loudly to me, so I came here to forge weapons. That's all.' +[/STORY] +[OUT]Say that while you sympathise, the dwarves are very possessive of their forges, so the mroki must leave. +[OUT][Wisdom]Say that the dwarves pay great respect to their forefathers and fallen heroes. It sounds like the mroki has at least an echo of such a dwarf inside, so you will tell the dwarves of this, and perhaps the two of them can come to an agreement. +[/NODE] + ++[NODE]20 +[STORY] +'Yes, yes, that we -- or they -- are. I will go, for the voice in my mind does not want to spill dwarven blood. You spoke well. Here, you may have better use of this than me.' + +The mroki hands you a gift, then dissolves into shadow, and you feel the black mist leave with him. +[/STORY] +[OUT]Report back to the dwarves. +[/NODE] + ++[NODE]21 +[STORY] +'A mroki with memories of a dwarven smith, eh? I'll be damned. I ain't sure if that's blasphemy or wisdom. Still, the forge is ours by right. We thank ya for the service, laddie.' +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]23 +[STORY] +'No! I claimed this forge for it is mine, and those children of stone can wait their turn. Leave!' +[/STORY] +[OUT]Attack! +[OUT]Give up. +[/NODE] + ++[NODE]24 +[STORY] +'A shame, lassie, a shame. Ya ain't so useful after all, eh?' + +The dwarves have to deal with the problem themselves, so your friendship does not grow. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +'The forge has been reclaimed and a filthy mroki destroyed. Good. We thank ya for the service, laddie.' +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]29 +[STORY] +You are badly beaten and forced to flee. + +The dwarves have to deal with the problem themselves, so your friendship does not grow. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]30 +[STORY] +'For you, a mroki is a creature of darkness, and we are that, but how do we come to be? I don't know the answer, but I feel many minds within me. Perhaps those lost to darkness? Or just dark thoughts of those who encountered turmoil in its purest form? In any case, the dwarven mind speaks loudly to me, so I came here to forge weapons. That's all.' +[/STORY] +[OUT]Insist that the forge belongs to the dwarves and they are stubborn. They will surely continue to harass him here. +[OUT][Wisdom]Say that the dwarves pay great respect to their forefathers and fallen heroes. It sounds like the mroki has at least an echo of such a dwarf inside, so you will tell the dwarves of this, and perhaps the two of them can come to an agreement. +[/NODE] + ++[NODE]32 +[STORY] +'You know we mroki are creatures moulded from darkness and shadow. You too hear many voices. I feel many minds within me. Perhaps those lost to darkness? Or just dark thoughts of those who encountered turmoil in its purest form? In any case, the dwarven mind speaks loudly to me, so I came here to forge weapons. That's all. But if you ask, I will leave.' +[/STORY] +[OUT]Tell him that the dwarves are stubborn arses and you need to be on good terms with them, so yes, ask your shadow friend to go. +[OUT][Wisdom]Say that the dwarves pay great respect to their forefathers and fallen heroes. It sounds like the mroki has at least an echo of such a dwarf inside, so you will tell the dwarves of this, and perhaps the two of them can come to an agreement. +[/NODE] + ++[NODE]33 +[STORY] +'Yes. I will go, for the voice in my mind does not want to spill dwarven blood. You spoke well. Here, you may have better use of this than me.' + +The mroki hands you a gift, then dissolves into shadow, and you feel the black mist leave with him. +[/STORY] +[OUT]Report back to the dwarves. +[/NODE] + +[/EVENT] + +-- [EVENT] --DwarfKillsMedOrc(14) ++[NODE]2 +[STORY] +You find the place where the dwarves sent you to get rid of some orcs. +[/STORY] +[OUT][Hunter or perception]Track the orcs. +[OUT]Search the place. +[OUT]Search the place. +[OUT]Come back later. +[/NODE] + ++[NODE]3 +[STORY] +You see the orcs licking their wounds after a battle with a rock troll that now lies dead at their feet. + +Luckily for you, there seem to be only a few with weapons at the ready. +[/STORY] +[OUT]Surround the orcs and make your presence known. +[OUT]You have the advantage, attack! +[/NODE] + ++[NODE]4 +[STORY] +You are ambushed by the orcs! +[/STORY] +[OUT]Fight! +[OUT]Try to run away. +[/NODE] + ++[NODE]5 +[STORY] +You search the place and finally spot some orcs. Alas, they spot you too, so you haven't got much time to decide what to do. +[/STORY] +[OUT]Stop, throw up your hands, and say that you do not wish to fight, just to tell them they need to leave, as the dwarves do not want them causing trouble here. +[OUT]Orcs respect strength. Show your power and convince them to leave this place before the dwarves come. +[OUT]Attack! +[OUT][Orc]Praise the clan for their victory over the troll. Say that the puny dwarves see them as a threat, so they sent you to do their job. +[/NODE] + ++[NODE]16 +[STORY] +You are badly beaten and the dwarves have to come to your rescue. They are unimpressed with your 'help.' + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]19 +[STORY] +'Ha! Of course they see us as a threat, and so they should, the rock heads. I look forward to the day we can meet in honourable battle. + +Still, we are no raiding party. We're bloodtrackers, here to get a trophy, and we got it. We need to heal up now and rest. Then we move out. I give my honour-word we will not bother the stone town.' +[/STORY] +[OUT][Healer or cmuch]Offer them help in healing. +[OUT]Nod and say that you will carry the message to the dwarves. Wish them good enemies and sharp blades on their way home. +[OUT]Insist that they depart within a day. +[OUT]Insist that they depart within a day. +[/NODE] + ++[NODE]20 +[STORY] +You stay for some time and help the orcs heal. + +'Zorza smile on you and make your blades sharp, friends. We go now. You tell the shorties they are safe, ha ha!' +[/STORY] +[OUT]Nod and wish them well. +[/NODE] + ++[NODE]23 +[STORY] +'We have wounded warriors, so we ain't moving. You face us with swords, or you go!' +[/STORY] +[OUT]Leave them be. +[OUT]Attack! +[/NODE] + ++[NODE]26 +[STORY] +The matriarch stands tall and speaks: +'Halt! Come no further or meet the fate of this troll. We may look battered to you, but we are orc, and we will fight to the death!' +[/STORY] +[OUT]Admit that you were sent here by the dwarves, who are concerned about orc activity so close to the settlement. +[OUT]Attack! +[OUT][Orc]Praise the clan for their victory over the troll. Say that the puny dwarves see them as a threat, so they sent you to do their job. +[/NODE] + ++[NODE]35 +[STORY] +'So this is what my word means to you and those shorties, eh? You may be worthless scum, but I am a woman of my word. I said we did not come here to make trouble with the dwarves, and I meant it. We go. But you best hope we do not meet again, scum.' +[/STORY] +[OUT]Report back to the dwarves. +[/NODE] + ++[NODE]36 +[STORY] +The dwarves admire your lawful ways: + +'Aye, laddies, good on ya. The orcs not only were wounded but also gave their word, so it was wise to give them aid. Even if they are stinking dogs.' + +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]37 +[STORY] +You stay a while to help out, then leave to report back. + +'Zorza smile on you and make your blades sharp, friends. We go now. You tell the shorties they are safe, ha ha!' +[/STORY] +[OUT]Nod and wish them well. +[/NODE] + ++[NODE]39 +[STORY] +The dwarves look angry: + +'She gave her honour-word and ya chased her away? With wounded warriors who had just battled a troll? Where's your honour, lassie?' + +Your friendship does not grow. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]40 +[STORY] +The dwarves look angry: + +'She gave her honour-word and ya chased her away? With wounded warriors who had just battled a troll? Where's your honour, lassie?' + +Your friendship does not grow, but they pay you for the job, as agreed. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]42 +[STORY] +When you inform the dwarves of your failure, they are disappointed in your efforts. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]43 +[STORY] +You kill all the orcs. + +The dwarves are pleased with your help and offer a small reward. +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]47 +[STORY] +'Ha! Of course they see us as a threat, and so they should, the rock heads. I look forward to the day we can meet in honourable battle. + +Still, we are no raiding party. We're bloodtrackers, here to get a trophy, and we got it. We need to heal up now and rest. Then we move out. I give my honour-word we will not bother the stone town.' +[/STORY] +[OUT][Healer or cmuch]Offer them help in healing. +[OUT]Nod and say that you will carry the message to the dwarves. Wish them good enemies and sharp blades on their way home. +[OUT]Insist that they depart within a day. +[OUT]Insist that they depart within a day. +[/NODE] + ++[NODE]53 +[STORY] +'So this is what my word means to you and those shorties, eh? You may be worthless scum, but I am a woman of my word. I said we did not come here to make trouble with the dwarves, and I meant it. So either you face us in battle, or we stay to heal!' + +[/STORY] +[OUT]Attack! +[OUT]Leave them be. +[/NODE] + ++[NODE]54 +[STORY] +'What, those rock heads can't deal with their own shit now? Or do they mean to disrespect us by sending you lot?' +[/STORY] +[OUT][Dwarf]How dare they accuse your kin of such petty games? State clearly that this is what you say it is: a polite request for them to move away from this land. +[OUT]Say that dwarves are not known for playing such games. They just want the orcs gone from their territory. +[OUT][Orc]Praise the clan for their victory over the troll. Say that the puny dwarves see them as a threat, so they sent you to do their job. +[/NODE] + ++[NODE]56 +[STORY] +The dwarves look angry: + +'She gave her honour-word and ya chased her away? With wounded warriors who had just battled a troll? Where's your honour, lassie?' + +Your friendship does not grow. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]58 +[STORY] +You kill all the orcs and report back. But the dwarves are very angry! + +'They gave you their honour-word, they were wounded, and you killed them in our name! You lassies have no pride. Ya best leave us now.' +[/STORY] +[OUT]Thank them and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --DwarfKillMEdOrcSkel(15) ++[NODE]2 +[STORY] +You approach the graveyard where the earthbound dwarves sent you to deal with some skeletons. +[/STORY] +[OUT]Attack! +[OUT][Wisdom and hunter]The orc skeletons seem bound to a particular spot. Set some fire traps and burn those unliving orcs to cinders. +[OUT][Magic user]You know how to deal with an unliving scourge. Prepare a ritual. +[OUT][Unliving]No need to kill. Tell your unliving brethren to abandon the battlegrounds. +[OUT][Turmoil]This is a battlefield of old. You can sense the turmoil soaked deep into the ground. Honour the fallen by battle! +[OUT]Investigate this place. +[OUT][Skeleton]Go in alone and convince your kin to leave here. +[OUT][Skeleton]Go in alone and convince your kin to leave here. +[OUT][Skeleton]Go in alone and convince your kin to leave here. +[OUT]Come back another time. +[/NODE] + ++[NODE]7 +[STORY] +You prepare a ritual to disrupt the dark magic that animates these bones. This will make destroying them much easier. Now that they are weakened, you can face them in the spirit realm and completely destroy the dark magic. + +[/STORY] +[OUT]Kill the ones that are left the old-fashioned way. Attack! +[OUT]Destroy the dark source. +[OUT]This challenge is too great. Abandon it. +[OUT][Unliving]No need to kill. Tell your unliving brethren to abandon the battlegrounds. +[/NODE] + ++[NODE]9 +[STORY] +You speak to your skeletal kin, and they listen and take strength from your divine influence, despite their life force being held by the dark magic that animates them. + +They are not awakened like you, but your words make them want to break free. You see them fighting an internal battle, and in the end they win -- they collapse on the floor, lifeless and free again. +[/STORY] +[OUT]Inform the orcs. +[/NODE] + ++[NODE]10 +[STORY] +You go in and speak to the unliving orcs, but they are not awakened like you. They follow some master's dark path and move towards you aggressively. +[/STORY] +[OUT]Try to get away. +[OUT]Attack! +[/NODE] + ++[NODE]11 +[STORY] +You speak to your skeletal kin, and they listen and take strength from your divine influence, despite their life force being held by the dark magic that animates them. + +Your brethren beg you to come with them, to guide them away from the dark and onto a better path. They are not ready to join others and need you to leave with them. +[/STORY] +[OUT]Agree to take on the responsibility. [Lose one skeleton] +[OUT]Do not allow your friend to leave! +[/NODE] + ++[NODE]18 +[STORY] +You set the traps and the orc skeletons burn to ash. + +The dwarves thank you for getting rid of the nuisance and they leave a reward. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]25 +[STORY] +The skeletons and their dark master lie dead, but his body dissolves into thick smoke before you can inspect it further. + +You also find a wraith, likely the product of whatever dark arts were performed here. It may want to stay with you. +[/STORY] +[OUT]Take the wraith. +[OUT]Kill the wraith, as it's clearly an instrument of this evil! +[/NODE] + ++[NODE]28 +[STORY] +The orc skeletons defeat your efforts and swarm you. The dwarves have to come to your rescue and are not impressed with your 'help.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]39 +[STORY] +You are distraught at the decision, but you listen to your friends in this and say your farewells to the skeletons. + +They leave, but some already grumble that the old way was better and that they should find a necromancer to serve. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]49 +[STORY] +These unliving bones must have been away from their master for a long time. They listen to your commands as if they were yearning for someone to give one. + +They move away, but the dwarves are angry that you did not kill the scourge. +[/STORY] +[OUT]You spot a wraith trapped here too, and it wants to attach itself to you. +[OUT]Leave. +[/NODE] + ++[NODE]50 +[STORY] +These unliving bones must have been away from their master for a long time. They listen to your commands as if they were yearning for someone to give one. + +They move away, but the dwarves are angry that you did not kill the scourge. As a mark of their honour, they pay you for the job, but your friendship does not grow. +[/STORY] +[OUT]You spot a wraith trapped here too, and it wants to attach itself to you. +[OUT]Leave. +[/NODE] + ++[NODE]52 +[STORY] +As you go in closer, you see the ruins of an old arena, and within, several unliving corpses are fighting. A figure clad in black robes stands above them and watches intensely with one arm raised high above his head. +[/STORY] +[OUT][Magic user or magic]Approach this odd menagerie and try to sense what magic is at work here. +[OUT]Attack! +[OUT][Orc or Turmoil]Something smells rotten here. Go in closer. +[OUT]Abandon this task. +[/NODE] + ++[NODE]56 +[STORY] +The unliving orcs beat you badly and force you to flee. The dwarves have to come to your rescue and are not impressed with your 'help.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]58 +[STORY] +The dwarves are stumped by what that necromancer was, but they've heard of male orc children that use magic being killed because they turn evil, so perhaps it is true after all. + +They thank you for getting rid of the scourge and leave a reward. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]62 +[STORY] +Neither the man in the arena nor the orc skeletons react to you. Whatever this is, they are entirely enthralled. + +You sense strong turmoil magic here, and you think whatever this ritual is, it is clearly necromancy! +[/STORY] +[OUT]Attack now while he is busy. +[OUT][Orc witch or matriarch]This is no mere man -- it is an orc male, daring to practise necromancy! Charge at him. +[OUT][Orc witch or matriarch]This is no mere man -- it is an orc male, daring to practise necromancy! Charge at him. +[OUT]Prepare a ritual to face these fiends in the spirit world! +[/NODE] + ++[NODE]64 +[STORY] +You destroy the binding spell and the unliving orcs collapse in a pile of bones. + +The dwarves thank you for getting rid of the nuisance and they leave a reward. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]68 +[STORY] +You destroy the skeletons and burn the remains so they do not rise again. + +The dwarves thank you for getting rid of the nuisance and they leave a reward. +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]74 +[STORY] +The wraith does not speak, but it gestures that it will now serve you. +[/STORY] +[OUT]Take the wraith and leave. +[/NODE] + ++[NODE]78 +[STORY] +'No!' The necromancer turns at the last minute, shouts a power word, and disappears, taken by dark tendrils into the shadows. + +The skeletons collapse, freed from his domain, so you burn them to make sure he cannot take control again. +[/STORY] +[OUT]Search the place. +[/NODE] + ++[NODE]79 +[STORY] +The orc turns to you and tries to cast a spell to escape, but you get to him first. +[/STORY] +[OUT]Attack! +[/NODE] + ++[NODE]82 +[STORY] +Neither the man in the arena nor the orc skeletons react to you. Whatever this is, they are entirely enthralled. + +You sense strong turmoil magic here, and you think whatever this ritual is, it controls these skeletons. +[/STORY] +[OUT]Attack now while he is busy. +[OUT][Orc witch or matriarch]This is no mere man -- it is an orc male, daring to practise necromancy! Charge at him. +[OUT][Orc witch or matriarch]This is no mere man -- it is an orc male, daring to practise necromancy! Charge at him. +[/NODE] + ++[NODE]84 +[STORY] +You discover remnants of a ritual and sense an uneasy energy in the air, making you ill. + +You also find a wraith, likely the product of whatever dark arts were performed here. It seems to want to stay with you. +[/STORY] +[OUT]Take the wraith. +[OUT]Kill the wraith, as it's clearly an instrument of this evil! +[/NODE] + ++[NODE]86 +[STORY] +They move away, but the dwarves are angry that you did not kill the scourge. As a mark of their honour, they pay you for the job, but your friendship does not grow. +[/STORY] +[OUT]You spot a wraith trapped here too, and it wants to attach itself to you. +[OUT]Leave. +[/NODE] + ++[NODE]88 +[STORY] +You speak to your skeletal kin, and they listen and take strength from your divine influence, despite their life force being held by the dark magic that animates them. + +Your brethren beg you to come with them, to guide them away from the dark and onto a better path. They are not ready to join others and need you to leave with them. +[/STORY] +[OUT]Agree to take on the responsibility. [Lose one skeleton] +[OUT]Do not allow your friend to leave! +[/NODE] + ++[NODE]90 +[STORY] +The dwarves are angry that you did not kill the scourge. As a mark of their honour, they pay you for the job, but your friendship does not grow. +[/STORY] +[OUT]You spot a wraith trapped here too, and it wants to attach itself to you. +[OUT]Leave. +[/NODE] + ++[NODE]91 +[STORY] +You find the remains of the skeletons. + +You also find a wraith, likely the product of whatever dark arts were performed here. It may want to stay with you. +[/STORY] +[OUT]Take the wraith. +[OUT]Kill the wraith, as it's clearly an instrument of this evil! +[/NODE] + +[/EVENT] + +-- [EVENT] --Smithy Temple(16) ++[NODE]2 +[STORY] +Among the rubble and stones, you find several underground pockets where a dwarven city once lay. + +From one such entrance, you see light and hear the thudding of hammer against anvil. +[/STORY] +[OUT][Dwarf]Go forth, but check for hidden traps and runestones. No dwarven smith works unguarded. +[OUT]Go in, carefully. +[OUT]Leave. +[/NODE] + ++[NODE]3 +[STORY] +You enter a large stone chamber with furnaces and anvils spread across it, some fallen to ruin, some still intact. One furnace burns hot with a dwarven blacksmith at the anvil, hard at work. + +He nods at your arrival but does not speak. +[/STORY] +[OUT][Dwarf]Greet the blacksmith according to custom. +[OUT]Speak to the dwarf. Ask him what he is doing here on his own. +[OUT]Kill the smith! +[OUT]Kill the smith! +[OUT]Kill the smith! +[/NODE] + ++[NODE]4 +[STORY] +You strike the dwarven smith and, surprisingly, he turns into rubble with just one hit. + +Children of stone and metal, or worshippers of Svarog[R9], both feel the heavy burden of this dark deed. + +As the smith turns to rubble, so does everything around you, and you are forced to run before you get buried here. + +[/STORY] +[OUT]Take what stone you can salvage and leave. +[/NODE] + ++[NODE]6 +[STORY] +You strike the dwarven smith and, surprisingly, he turns into rubble with just one hit. + +Your souls feel the burden of the deed, which conflicts with one of your divine domains. As the smith turns to rubble, so does everything around you, and you are forced to run before you get buried here. + +[/STORY] +[OUT]Take what stone you can salvage and leave. +[OUT]Take what stone you can salvage and leave. +[/NODE] + ++[NODE]7 +[STORY] +You strike the dwarven smith and, surprisingly, he turns into rubble with just one hit. + +As the smith turns to rubble, so does everything around you, and you are forced to run before you get buried here. + +[/STORY] +[OUT]Take what stone you can salvage and leave. +[OUT]Take what stone you can salvage and leave. +[/NODE] + ++[NODE]12 +[STORY] +'On me own, you say? Hmm. This here is our temple, or as close as for your understanding. I am a smith, and I tend this place. + +Better not dwell here too long, laddies, or the old brothers may take offence at your presence.' +[/STORY] +[OUT]Call upon light and Svarog to give praise to this sacred place. +[OUT]If this is a sacred place, ask if you can pay your respects. +[OUT]Kill the smith! +[OUT]Kill the smith! +[OUT]Kill the smith! +[/NODE] + ++[NODE]13 +[STORY] +'Now that's a sight for sore eyes, aye. Good day to ya, my fellow, good day. + +I'd offer ya ale and mutton, but bein' the smith on duty at this temple, I am bound to keep the fires hot and the anvil busy.' +[/STORY] +[OUT]Nod in understanding of the old dwarven custom and join your kin at his work. +[OUT]Nod in understanding of the old dwarven custom and join your kin at his work. +[/NODE] + ++[NODE]15 +[STORY] +'Ah, the young human smith and his kin -- a good pupil he was, good promise for one not made of stone and metal. + +Come, join me at my work. We shall give honour to the metal, and I guess your gods too. Why not?' +[/STORY] +[OUT]Work with the dwarven smith. +[OUT]Work with the dwarven smith. +[/NODE] + ++[NODE]16 +[STORY] +'Well, I say, not many strangers ask me that. + +Sure, why not, come work with me. If the old brothers deem your work fitting, ya may get yourself a blessing.' +[/STORY] +[OUT]Work with the dwarven smith. +[OUT]Work with the dwarven smith. +[/NODE] + ++[NODE]17 +[STORY] +'The forefather and old brothers like your work indeed. This is what I call good metal! Good on ya. + +Here, carry it with pride. Good travels. Stone and metal be with ya.' + +[/STORY] +[OUT]Take the forged weapon, give thanks to the forefather and the old brothers, and leave the smith to his work. +[/NODE] + ++[NODE]18 +[STORY] +'The forefather and old brothers like your work well enough. Good on ya. + +Here, carry it with pride. Good travels. Stone and metal be with ya.' + +[/STORY] +[OUT]Take the forged weapon, give thanks to the forefather and the old brothers, and leave the smith to his work. +[/NODE] + ++[NODE]24 +[STORY] +'Well, ya tried, that you did. Good on ya. + +Stone and metal be with ya, lassies.' + +[/STORY] +[OUT]Thank the smith and leave. +[OUT]Kill the smith! +[OUT]Kill the smith! +[OUT]Kill the smith! +[/NODE] + ++[NODE]28 +[STORY] +You move forwards carefully and discover several protective runes, but they do not light up. Either they are inactive, or you have been spotted already and the host is letting you pass. +[/STORY] +[OUT]Go forwards. +[/NODE] + ++[NODE]31 +[STORY] +'The forefather and old brothers like your work indeed. This is what I call good metal! Good on ya. + +Here, carry it with pride. Good travels. Stone and metal be with ya.' + +[/STORY] +[OUT]Take the forged weapon, give thanks to the forefather and the old brothers, and leave the smith to his work. +[/NODE] + ++[NODE]32 +[STORY] +'The forefather and old brothers like your work indeed. This is what I call good metal! Good on ya. + +Here, carry it with pride. Good travels. Stone and metal be with ya.' + +[/STORY] +[OUT]Take the forged weapon, give thanks to the forefather and the old brothers, and leave the smith to his work. +[/NODE] + ++[NODE]33 +[STORY] +'The forefather and old brothers like your work well enough. Good on ya. + +Here, carry it with pride. Good travels. Stone and metal be with ya.' + +[/STORY] +[OUT]Take the forged weapon, give thanks to the forefather and the old brothers, and leave the smith to his work. +[/NODE] + +[/EVENT] + +-- [EVENT] --Dragon dwarf(17) ++[NODE]2 +[STORY] +Through a great tear in the ground, you venture into the ruins of a dwarven city. + +It has been destroyed, full of rubble and debris, with the skeletal remains of those who perished here violently. You also see what killed them: + +In the centre of the once-great place, you see the skeletal remains of a dragon and giant intertwined in battle. +[/STORY] +[OUT]Investigate. +[OUT]Take from these titans what you can salvage. +[OUT]Leave. +[/NODE] + ++[NODE]3 +[STORY] +'Oi, ya! Beat it, this is our find!' + +A couple of burly dwarven fighters stand in your way, weapons at the ready. +[/STORY] +[OUT]Attack! +[OUT][Dwarf]Ask them to calm down. Surely you can share in these spoils, as kin should. +[OUT][Light]Call upon light and assert that there is no need to spill blood among like-minded folk. +[OUT][Intellect and harmony]Speak to their common sense. Say that this place is vast and there is enough for all of you to profit without the need for violence. +[OUT]Leave. +[/NODE] + ++[NODE]6 +[STORY] +'Aye, brothers, aye, no need for brawlin'. Tell ya what, you go scavenge that end, we do this end, and whoever salvages more's the winner, eh? Go!' + +The dwarves run to their side and start rummaging and digging. +[/STORY] +[OUT]Go do your side, quick! +[/NODE] + ++[NODE]9 +[STORY] +'Ah, your ?gods,? aye, that light of yours seems like an honourable sort of path. + +We ain't that fussed about kickin' your butts, so you can wait till we're done, then take what is left.' +[/STORY] +[OUT][Dwarf]Ask them to calm down. Surely you can share in these spoils, as kin should. +[OUT]Agree. +[OUT]Try to convince them to split the spoils evenly. +[/NODE] + ++[NODE]11 +[STORY] +You kill the dwarves and now can loot the site in peace. +[/STORY] +[OUT]Take the salvage and leave. +[/NODE] + ++[NODE]14 +[STORY] +The dwarves beat you, but they let you run away, clearly more interested in salvaging than in kicking your butts. +[/STORY] +[OUT]Run away. +[/NODE] + ++[NODE]16 +[STORY] +'Ah, you buggers are good! Well done. Here, have this bit of metal we found. Metal and stone be with ya, laddies!' + +The dwarves collect their smaller pile of salvage and depart, singing dirty songs and cheering for a good day's work. +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]17 +[STORY] +'Ha! We beat ya fair and square, but it was a good contest. Metal and stone strengthen ya, laddies!' + +The dwarves collect their considerably larger pile of salvage and depart, singing dirty songs and cheering for a good day's work. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +'What sort of slivering babes are ya? Give up? Shame, shame on ya, lassies.' + +The dwarves gather their considerably larger pile of salvage and leave, shaking their heads. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]23 +[STORY] +'Bah, ya have one of those silver tongues, ya do! We do our end and ya do yours. Who knows who'll get the better pick, but it seems fair. Metal and stone be with ya, laddies!' + +The dwarves move away to salvage their part. +[/STORY] +[OUT]Great. Search your part and leave. +[OUT]Great. Search your part and leave. +[/NODE] + ++[NODE]25 +[STORY] +'You're gettin' on my nervous side. Ya better leave, now.' +[/STORY] +[OUT]Attack! +[OUT]Leave. +[/NODE] + ++[NODE]28 +[STORY] +A couple of burly dwarven fighters stand in the ruins gathering loot and looking about with angry grimaces. +[/STORY] +[OUT][Dwarf]Greet your kin and ask if you can both share in searching this place. +[OUT][Light]Call upon light and assert that there is no need to spill blood among like-minded folk. +[OUT][Intellect and harmony]Speak to their common sense. Say that this place is vast and there is enough for all of you to profit without the need for violence. +[OUT]Try to convince them to split the spoils evenly. +[OUT]Wait till the dwarves leave and gather what is left. +[OUT]Wait till the dwarves leave and gather what is left. +[OUT]Sneak past the dwarves and loot behind their backs. +[OUT]Ambush them. You have the advantage. +[/NODE] + ++[NODE]31 +[STORY] +You wait until the dwarves depart, but they do not leave much behind. + +Your scout, however, improved their skill. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]32 +[STORY] +You wait until the dwarves leave and gather up what remains to be salvaged. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]48 +[STORY] +You find a spot away from the dwarves, and although it will surely yield less than the main area, you are able to collect your loot safely. +[/STORY] +[OUT]Gather the spoils and leave. +[OUT]Gather the spoils and leave. +[/NODE] + ++[NODE]53 +[STORY] +The dwarves spot you and charge! +[/STORY] +[OUT]Attack! +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Dwarf loot(18) ++[NODE]2 +[STORY] +You find a huge sinkhole and within, you see the rubble of an old city. + +More importantly, there's a chest intact. +[/STORY] +[OUT]Take it. +[/NODE] + +[/EVENT] + +-- [EVENT] --DragonCave(19) ++[NODE]2 +[STORY] +You come across a cave. It looks like it was once inhabited, but the entrance is now overgrown and dark. +[/STORY] +[OUT]Scout the cave first. +[OUT]Go in. +[OUT]Leave. +[/NODE] + ++[NODE]4 +[STORY] +You scout the cave and quickly realise that a large beast must reside here. There are huge claw marks on the walls, and you find several old, discarded scales, most likely from a dragon. +[/STORY] +[OUT]Attack! +[OUT][Magic or magic user]Strong magic emanates from within the cave. If a dragon lives here, it is likely protected by a spell while it sleeps. Keep a safe distance, but go in and have a closer look. +[OUT]Sneak past it to gather whatever usable loot lies in the cave. +[OUT]Sneak past it to gather whatever usable loot lies in the cave. +[/NODE] + ++[NODE]5 +[STORY] +You go in and realise all too late that you stand before a dragon! + +It has just woken, but it looks ready to devour you. +[/STORY] +[OUT]Fight. +[OUT]Run away! +[OUT]Drop some bags in an attempt to distract the drake, and then run. +[/NODE] + ++[NODE]8 +[STORY] +The dragon beats you badly and forces you to flee, abandoning some of your goods to save your lives. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]15 +[STORY] +You slay the dragon and are free to loot the cave. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]17 +[STORY] +'Oh, I see. Well, I say well done, dear chap. I am rather tired still, and the magic must be weak if you made it this far. + +Here, a small payment for services rendered. Now do be so kind as to do your work quietly. I would rather not have to devour such a useful critter as yourself.' +[/STORY] +[OUT]Perform a ritual that will emit magic so the dragon thinks you did your job. +[OUT]Perform a ritual that will emit magic so the dragon thinks you did your job. +[OUT]Pray to your domain and ask for an intervention, else the beast may see through your lies. +[/NODE] + ++[NODE]18 +[STORY] +You come a bit closer and soon see a sleeping drake, coiled atop a pile of old rubble that likely hides treasures. + +The glow of potent magic strikes you hard now. If you go any farther, it will wake the beast. +[/STORY] +[OUT]Try speaking to the dragon. +[OUT]Attack! +[OUT]Sneak past it to gather whatever usable loot lies in the cave. +[OUT]Try to shield yourself from the spell, and then steal some of the treasures before the dragon wakes. +[OUT]Sneak past it to gather whatever usable loot lies in the cave. +[/NODE] + ++[NODE]19 +[STORY] +The dragon lifts its head slowly as it wakes: + +'Why do you disturb my slumber?' + +[/STORY] +[OUT]Try to convince the dragon that you were merely checking the strength of the spell, and that if he pays you, you will ensure that he can sleep well for many more years. +[OUT]Say that you were simply interested in speaking to a dragon. +[/NODE] + ++[NODE]21 +[STORY] +Your shielding works, and you are able to carry off some loot before the beast wakes. +[/STORY] +[OUT]Continue to cleanse the cave. +[/NODE] + ++[NODE]23 +[STORY] +You sneak past the dragon and gather up some resources. You can't grab too much so as not to risk waking the beast, but you get a chest and some gems. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]24 +[STORY] +You perform the ritual and the beast seems none the wiser. You are free to leave with your loot. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]28 +[STORY] +You perform a ritual and it seems to work at first, but then the beast fidgets and grumbles at you: + +'I say! I am an elder beast weaved from magic itself. Using common trickery, on me!' + +It rises, and you'd better run fast before it fully wakes. + +[/STORY] +[OUT]Try to run. +[OUT]Drop some bags in an attempt to distract the drake, and then run. +[/NODE] + ++[NODE]31 +[STORY] +You perform the prayer and the dragon seems satisfied. In fact, you feel some of his magic gifted to you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]43 +[STORY] +'How refreshing to meet business-minded folk. Now, please depart, as I am a kindly old fella, but only to a point.' + +The dragon takes his prize and shows his teeth to encourage your swift retreat. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]45 +[STORY] +The dragon speaks beautifully; his voice resounds with ancient wisdom and charisma, and his natural aura is entrancing. + +So much so that you do not notice quickly enough what he is doing. He grabs the beautiful object of his attention and flies away! + +[/STORY] +[OUT]Choose to release the human spirit. +[/NODE] + ++[NODE]46 +[STORY] +The dragon speaks beautifully; his voice resounds with ancient wisdom and charisma, and his natural aura is entrancing. + +When you depart, you feel wiser. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]47 +[STORY] +'Ooh, you are pretty. I suppose I can spare some of my time for such a face. Let me tell you a tale of heroic deeds, gallant adventures, and of course budding romance.' + +[/STORY] +[OUT]Listen. +[/NODE] + ++[NODE]51 +[STORY] +'Well, I am getting a tad peckish. If you feed me, I will grant you treasures. + +I will accept a few pets, a tasty young one, or a fresh-looking virgin -- or, well, someone who can pass as one. I have learned long ago to let go of that expectation. Or I suppose I will take meat, but I won't give you as good a reward for it.' + +[/STORY] +[OUT]Feed three pets to him. +[OUT]Give him one child. +[OUT]Sacrifice one pretty person. +[OUT]Give him meat. +[/NODE] + ++[NODE]52 +[STORY] +You meddle with the spell and it backfires. Worse yet, the dragon stirs and turns your way! +[/STORY] +[OUT]Attack! +[OUT]Run away! +[/NODE] + ++[NODE]56 +[STORY] +You sneak in and start gathering some goods, but a powerful spell pushes you out and you hear the angry beast waking! +[/STORY] +[OUT]Leave. +[OUT]Attack! +[/NODE] + ++[NODE]63 +[STORY] +'Well, that is mighty civilised of you. However, may I point out the fallacy of such a wish? Not to brag, but I am rather skilled at devouring creatures such as yourself, and truth be told, I sometimes cannot help but do it...' +[/STORY] +[OUT][Beautiful]Implore the drake to spare some time for you, for he is such a handsome beast and surely has many stories to tell. +[OUT]Ask the dragon if he would be willing to trade with you for some of the goods he surely has. +[OUT]Say that you are well aware of his greatness and, as such, you know him to be an honourable creature. Tell him that his infinite wisdom and beauty are too much to resist for such simple folk as you. +[/NODE] + ++[NODE]66 +[STORY] +You escape and feel strengthened by it. Luckily for you, the dragon seems uninterested in chasing you beyond his cave. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]76 +[STORY] +'How refreshing to meet business-minded folk. Now, please depart, as I am a kindly old fella, but only to a point.' + +The dragon takes his prize and shows his teeth to encourage your swift retreat. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]80 +[STORY] +'Well, I say, you do know what is good for you, that's for sure. + +I suppose I can spare a little time telling you my tales. Why not? Let me tell you a tale of heroic deeds, gallant adventures, and of course budding romance.' +[/STORY] +[OUT]Listen. +[/NODE] + ++[NODE]83 +[STORY] +The dragon speaks beautifully; his voice resounds with ancient wisdom and charisma, and his natural aura is entrancing. + +And by the time he finishes, you realise you were robbed as you see the drake flying away with half your goods! + +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --DragonLootSpwn(20) ++[NODE]2 +[STORY] +You spot a dragon -- the one who stole from you! +[/STORY] +[OUT]Attack! +[OUT]Face the dragon in a battle of spirits! +[OUT]Do nothing for now and leave. +[/NODE] + ++[NODE]4 +[STORY] +The dragon lies slain and you reclaim what is yours. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]7 +[STORY] +The drake defeats you and flies away. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --DragonTakenSpwn(21) ++[NODE]2 +[STORY] +You spot a dragon -- the one who stole from you! +[/STORY] +[OUT]Attack! +[OUT]Face the dragon in a battle of spirits! +[OUT]Do nothing for now and leave. +[/NODE] + ++[NODE]4 +[STORY] +The dragon lies slain and you reclaim what is yours. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]7 +[STORY] +The drake defeats you and flies away. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --DwarfPOI(22) +[/EVENT] + +-- [EVENT] --Dwarftown(23) ++[NODE]2 +[STORY] +As you enter the dwarven settlement, you realise it is nothing but rubble and bent, melted metal. + +As you look closer, you see body parts, faces of stone or iron, shattered into pieces and scattered. + +The city is dead. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --DwarfMain(24) ++[NODE]2 +[STORY] +You are led to the town hall, a heavy, stone-built monument of dwarven excellence. There, you are met by a council of elders, including a dwarven female who sits in the back and occasionally nods when the others look to her. +[/STORY] +[OUT]Tell them of your discovery of the red cave and the Alchemist who claims it is the answer to the Shattering. +[/NODE] + ++[NODE]3 +[STORY] +'Aye, we've long been searching for the red cave, as you call it. The Shattering disturbed our tunnels and cities down below, and it will take us decades to find all we lost, and even then that won't be all of it. Trying to keep our young safe, the dwarf wives too -- this has been our priority, but perhaps we were wrong.' +[/STORY] +[OUT]So they admit the Shattering has something to do with them? +[OUT]Do they know how to solve it all? You have time to talk. +[/NODE] + ++[NODE]4 +[STORY] +'Aye, that it does. Something, everything. The earth-heart is the core that connected to the cosmic tree. Only together can they create balance. + +Our grandfather, a great giant of old, one of the first earth-singers, he gave his own heart so that this may happen.' +[/STORY] +[OUT]Why? How was it before the heart? +[OUT]Then why is the earth shattering? +[/NODE] + ++[NODE]5 +[STORY] +'Before the heart was a primal time, one of giants and nature demons. The child of light and its sibling of darkness forever danced their destructive melody. We are not old enough to know more, but this is what was carved in stone. + +When we and the elven kin were brought from the light, we were told we must help tame the children.' +[/STORY] +[OUT]With the cosmic tree? +[OUT]Then why is the earth shattering? +[/NODE] + ++[NODE]6 +[STORY] +'Aye, in some ways. You see, with the tree, and others like it all over Thea, your gods were born also. They were the spawn of the light and dark, but also of the mortal realm. At least this is what our history teaches. I think others say they were born of belief, a need, an outcry of your kin -- silly. They were carved, just like us, for a purpose they may have surpassed, but that was their design.' +[/STORY] +[OUT]But the cosmic tree is guarded by the gods, so why wasn't the heart? +[/NODE] + ++[NODE]7 +[STORY] +'The heart was kept a secret from all. And this is where our duty failed. All else that happened, happened because of our folly.' +[/STORY] +[OUT]How so? +[/NODE] + ++[NODE]8 +[STORY] +'When your gods came and grew in strength, the elven kin decided to let them be stewards of the tree entirely, and some of our youth felt we should do so too. Foolish, rough stones they were! + +When the tree burnt, they went and told your gods that there was hope, that the core was well, so the tree will be reborn no matter what they do up above.' +[/STORY] +[OUT]So they think it was your gods that betrayed the heart? +[/NODE] + ++[NODE]9 +[STORY] +'A secret once spoiled rots away and spreads. We told those young fools. We banished them. We . . . silenced those who knew where to look for the earth-heart. + +And then, when the culprits found their way into the heart chamber, we were no longer prepared, because we trusted in the old safeguards and did not have the grandmasters who could tell us how to change things.' +[/STORY] +[OUT]What of the grandmaster held by the trolls in the prison? The Alchemist said he knew one. +[OUT]Silenced? +[OUT]Do they know who destroyed the heart, and how? +[/NODE] + ++[NODE]10 +[STORY] +'That despicable creature is not a grandmaster! He is sick. He is cruel. And he shall never again have a say in our fate. Leave him be. Leave him to rot. And never trust his dark words!' +[/STORY] +[OUT]Do they know who destroyed the heart, and how? +[/NODE] + ++[NODE]11 +[STORY] +'It matters not. It was some cult. We suspect a greater mind behind it. We care not. + +What we know is we need a new heart, and seeing as we failed so badly before, we will help ya restore things. Our time is passing, and we must accept it.' +[/STORY] +[OUT]Can they forge another heart? +[OUT]But now that you have found the cave, do they not want to be the ones to take care of it? +[/NODE] + ++[NODE]12 +[STORY] +'We searched for the cave, but we've also been preparing for this question. We could forge ya a stone heart, sure. But without a giant -- and they are all asleep once more -- it would be too weak. + +Go to the ice lands, seek out the old dziad mroz.' + +[/STORY] +[OUT]What for? Kill him and take his heart? +[/NODE] + ++[NODE]13 +[STORY] +'We will help. But as I said, the Shattering tore our world asunder in ways I cannot explain. + +We are rebuilding, or surviving. But we cannot and will not endanger what we saved, not even for the earth-heart. Perhaps we learnt from you mortals, but our family comes before other duties.' +[/STORY] +[OUT][Dwarf]Bow in understanding and thank them for doing what they can for dwarf kind. Even though you are too young to know the secrets, you know full well that the safety of the young ones and the dwarf wives must come first. +[/NODE] + ++[NODE]14 +[STORY] +'Aye, I am glad your time with the gods didn't make ya forget.' +[/STORY] +[OUT]Can they forge another heart? +[/NODE] + ++[NODE]15 +[STORY] +'The earth shatters because the giant's heartbeat gave it natural rhythm. But more than that, it is the child of light trying to escape its underground confines, just as darkness did ages ago. Think of it this way -- there was a plug that held things together, and now there is a hole, but a small one, too small for the enormous power that seeks a way out. So it is making its own cracks. You need a new plug, else it will keep going.' +[/STORY] +[OUT]How was it before the heart? +[/NODE] + ++[NODE]16 +[STORY] +'What? No, are ya crazy, laddie? Dziad mroz has no heart. That is the point of him. + +We need whatever gives him life -- the substitute. We tried asking him, we tried beating him up. Nothing works. Perhaps ya will have greater luck. Fate seems to favour your lot.' +[/STORY] +[OUT]What happened once you got this secret of his? +[/NODE] + ++[NODE]17 +[STORY] +'We failed to guard the first heart -- one from the giant. We then lost the entrance to the red cave, and it seems fate likes ya more. The Shattering destroyed our homes beneath, and we need to stay put. So we cannot solve it ourselves, but we will help ya. + +Go look for a dziad mroz in the ice lands.' +[/STORY] +[OUT]What for? Kill him and take his heart? +[/NODE] + ++[NODE]20 +[STORY] +'We will send people to this Alchemist of yours, into the red cave. We will find a way into the heart chamber and prepare a new heart rune that will need attuning to the power ya will hopefully bring back for us. + +And if we can, we will send folk to help ya along the way and help with the light-beast at the end. Now go. Find the dziad mroz.' +[/STORY] +[OUT]Go look for the dziad mroz, then. Leave. +[/NODE] + ++[NODE]21 +[STORY] +'. . .' +[/STORY] +[OUT]What of the grandmaster held by the trolls in the prison? The Alchemist said he knew one. +[OUT]Do they know who destroyed the heart, and how? +[/NODE] + +[/EVENT] + +-- [EVENT] --DziadMroz(25) ++[NODE]2 +[STORY] +You find the dziad mroz that the dwarves sent you to seek out. He stands watching you silently. But a young girl, made of ice, approaches you: + +'You are searching for grandfather? Why?' +[/STORY] +[OUT]Explain what the dwarves told you. Ask for their help to stop the Shattering. +[OUT]Attack! +[/NODE] + ++[NODE]3 +[STORY] +The dziad mroz remains still, and the girl answers after a pause: + +'Yes. So they said, many times. We do not share our secrets -- something the dwarves should have learnt, no? Go away, before my sisters decide to play with you.' +[/STORY] +[OUT][Demon]Dziad mroz is an ancient demon, but still a demon and bound by your laws. Challenge it to a game of wits. +[OUT][Harmony or Intellect]Call upon your domain for inspiration. All demons are weaved from darkness. When this light breaks loose completely, not even these ice plains will remain untouched. Tell the dziad mroz his ice granddaughters will surely melt away under the burning gaze of the lightbringers. +[OUT][Magic user or Magic]Demons, especially the ancient ones, are ruled by mystical powers and demon laws. Challenge the demon to a spiritual game. +[OUT]All demons are weaved from darkness. When this light breaks loose completely, not even these ice plains will remain untouched. Tell the dziad mroz his ice granddaughters will surely melt away under the burning gaze of the lightbringers. +[OUT]Attack! +[/NODE] + ++[NODE]5 +[STORY] +You kill the dziad mroz. But his heart simply melts away and dead demons cannot give you answers. +[/STORY] +[OUT]Move out. +[/NODE] + ++[NODE]6 +[STORY] +'Yes. You have mastered my nature.' An old, deep voice now speaks through the young girl. + +'A conundrum I long feared. Bound by nature as I am, as we all are, I must now betray what is most precious to me.' +[/STORY] +[OUT]Say you care little for his moral troubles. You need this information. +[OUT]Promise that you will not divulge this secret beyond what is needed to stop the Shattering. +[/NODE] + ++[NODE]7 +[STORY] +'You bested me in a challenge, so I must speak the truth now. + +It is a lie that I live with no heart -- I simply gave it away long ago. And then later, much later, I found a way so that my frozen heart would allow my love a life she always wanted. If I give you this secret, she will have to suffer again.' +[/STORY] +[OUT]She? +[/NODE] + ++[NODE]8 +[STORY] +'She was once lady of winter, but also mistress of rebirth -- the circle of life and death. Every spring day she would have to die so the circle could continue. + +So I found a way. I became the winter myself, forsaking all spring, forsaking my heart -- and my heart was that of spring, of hope. So yes, you can use it, for it has great power.' +[/STORY] +[OUT]And that love of yours will have to return to her role? +[/NODE] + ++[NODE]9 +[STORY] +'Yes, she will once again need to die for us. And I, I will become even more of an ice creature. + +But you see, she told me this when I did what I did. She laughed and said the wheel will turn no matter what I do. She thanked me for the short respite I gave her and walked off, free. Till now.' +[/STORY] +[OUT]What is her name? +[/NODE] + ++[NODE]10 +[STORY] +'That secret I will keep. Now, once you take my heart, I will not know you, so when we meet again, my cold anger will run deep. Try to stay away. You see me as one here, but I am water. I do not die. I come again. I come as many. + +And when my heart keeps this prison and my Lady is forced to suffer again, winter may lash out for a time, it may change your world.' +[/STORY] +[OUT]Keep listening. +[/NODE] + ++[NODE]11 +[STORY] +The dziad mroz points towards an icicle and walks away. When you get to it, you see a single snowdrop inside. + +One of you reaches for the icicle and the frost chills them to the bone. +[/STORY] +[OUT]Hold on to the ice heart. +[/NODE] + ++[NODE]13 +[STORY] +The ice reaches so deep into your soul that it never lets go. You awake as a sniezynka, your heart frozen, your mind cold. Only through your faith do you retain your sense of self, despite the daunting, ever-present call of the winter grandfather. + +You hold the frozen snowdrop and can now take it to the red cave for the dwarves. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]14 +[STORY] +The ice reaches so deep into your soul, it feels as if it will never let go. But eventually, your divine connections force the ice out and you feel yourself again. Only your spirit and mind feel weakened. + +You hold the frozen snowdrop and can now take it to the red cave for the dwarves. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]16 +[STORY] +'No. I am bound by eternal promise never to give up what you seek. Search elsewhere. Kill me. But you will not succeed here.' +[/STORY] +[OUT]Give up. +[OUT]Kill him! +[/NODE] + ++[NODE]17 +[STORY] +The dwarf who sent you here approaches: + +'Ai, this was always a long shot. Ya best seek answers with others now, my kin is stuck in their ways, they will take forever to discuss this matter and come up with a new plan. Good fortune to ya, laddie, iron and stone.' + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]19 +[STORY] +The dwarf who sent you here approaches: + +'Ai, this was always a long shot. Ya best seek answers with others now, my kin is stuck in their ways, they will take forever to discuss this matter and come up with a new plan. Good fortune to ya, laddie, iron and stone.' + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]21 +[STORY] +You are defeated and one of you is frozen to death. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]24 +[STORY] +'Yes. You speak well.' An old, deep voice now speaks through the young girl. + +'A conundrum I long feared. Bound by nature as I am, as we all are, I must now betray what is most precious to me.' +[/STORY] +[OUT]Say you care little for his moral troubles. You need this information. +[OUT]Promise that you will not divulge this secret beyond what is needed to stop the Shattering. +[/NODE] + ++[NODE]26 +[STORY] +'I... don't know how to thank you for this. You shall be friend to me always. One of my granddaughters will accompany you so you may fulfil your task, without hurting my love. Fare thee well, god-child.' +[/STORY] +[OUT]Wish him well too. +[/NODE] + ++[NODE]28 +[STORY] +'There is a final price. One of you must retrieve my heart, and when they do, they may come out changed forever.' +[/STORY] +[OUT]Accept the terms. +[OUT]Say that you will look for other ways. This one seems cruel. +[/NODE] + +[/EVENT] + +-- [EVENT] --Dwarf Apprentice(26) ++[NODE]2 +[STORY] +A dwarven smith waves you over: + +'Ya proved your stone will and metal arm to us, some of our youngsters find ya interestin'. We gave them permission to join ya if they wish.' + +[/STORY] +[OUT]Go ask if there is anyone interested. +[OUT]Go ask if there is anyone interested. +[OUT]Go ask if there is anyone interested. +[OUT]The doesn't seem anyone interested to join you right now. +[/NODE] + ++[NODE]8 +[STORY] +A young smith looks your way. But they ask that you pay for their services. +[/STORY] +[OUT]Pay them. +[OUT]No, leave. +[/NODE] + ++[NODE]9 +[STORY] +A labourer looks your way. But they ask that you pay for their services. +[/STORY] +[OUT]Pay them. +[OUT]No, leave. +[/NODE] + ++[NODE]10 +[STORY] +A dwarven child is permitted to join your village so they may truly learn your customs. +[/STORY] +[OUT]Welcome them. +[/NODE] + +[/EVENT] + diff --git a/Modules/Encounter races.txt b/Modules/Encounter races.txt new file mode 100644 index 0000000..cd0c432 --- /dev/null +++ b/Modules/Encounter races.txt @@ -0,0 +1,1060 @@ +-- [EVENT] --EncounterRacesDiff2(0) ++[NODE]2 +[STORY] +Someone approaches you. +[/STORY] +[OUT]Stay alert. +[OUT]Stay alert. +[/NODE] + +[/EVENT] + +-- [EVENT] --Goblin travelers(1) ++[NODE]2 +[STORY] +As you're about to set up camp, a group of goblin travellers approaches, asking for shelter. +[/STORY] +[OUT][Goblin]Greet your kin and welcome them to your camp. +[OUT][Orc]Intimidate them into giving you their stuff or else you'll attack. +[OUT]Welcome them to your camp. We should be helping one another. +[OUT]It is the way of harmony to help. Invite them and share food. +[OUT]Welcome them to your camp. We should be helping one another. +[OUT]Welcome them to your camp. We should be helping one another. +[OUT]Welcome them to your camp. We should be helping one another. +[OUT]Attack! +[OUT]Refuse. You will not share bread with strangers. +[OUT]Refuse. You will not share bread with strangers. +[OUT]Refuse. You will not share bread with strangers. +[/NODE] + ++[NODE]3 +[STORY] +The goblins sit by the fire and share stories with you. They pass around a strange weed, and soon you see visions of the spirits they speak of. + +[/STORY] +[OUT]Thank them. +[/NODE] + ++[NODE]6 +[STORY] +The goblins sit by the fire and share stories with you. They pass around a strange weed, and soon you see visions of the spirits they speak of. + +There is a chance the spirits imparted wisdom to you as well. + +[/STORY] +[OUT]Thank them. +[/NODE] + ++[NODE]8 +[STORY] +The goblins sit by the fire and share stories with you. They pass around a strange weed, and soon you see visions of the spirits they speak of. + +And then you realise you drifted off while they robbed you and ran off! +[/STORY] +[OUT]Catch them and kill them! +[OUT]Damned thieves. Leave. +[/NODE] + ++[NODE]10 +[STORY] +You kill the goblins and loot their bodies. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]11 +[STORY] +The goblins beat you and take some of your things, but they leave you alive, at least. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +The goblins sit by the fire and share stories with you. They pass around a strange weed, and soon you see visions of the spirits they speak of. + +There is a chance the spirits imparted wisdom to you as well. + +[/STORY] +[OUT]Thank them. +[/NODE] + ++[NODE]24 +[STORY] +It is wise to stay cautious. You feel your domain strengthen. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +The goblins sit by the fire and share stories with you. They pass around a strange weed, and soon you see visions of the spirits they speak of. + +They like your company so much, they give you a stash of the weed and one of their puppies before they leave. + +[/STORY] +[OUT]Thank them. +[/NODE] + ++[NODE]28 +[STORY] +'Oi, oi, easy there, fellas, easy. Here, have some of our stuff. And we, just, we go over there, yeah?' + +As the goblins walk off, you hear a lot of swearing. +[/STORY] +[OUT]Take their stuff and continue setting up camp. +[/NODE] + ++[NODE]31 +[STORY] +'Oh, yes, here we go. You big, you strong, you beat up the gobbos, make you feel better, eh? Stupid oafs. + +We leave you be!' + +They walk off. +[/STORY] +[OUT]Let them go. +[OUT]Attack! +[/NODE] + ++[NODE]34 +[STORY] +The goblins sit by the fire and share stories with you. They pass around a strange weed, and soon you see visions of the spirits they speak of. + +You realise, however, that the stuff they shared was pretty strong, and you all feel very ill. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]35 +[STORY] +You refuse and they walk off, but in the morning, you realise they must have sneaked back and stolen some of your stuff! +[/STORY] +[OUT]Catch them and kill them! +[OUT]Damned thieves. Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Old orcs(2) ++[NODE]2 +[STORY] +A group of elderly looking orcs approaches your camp. They show their hands in a gesture of peace, but they do still have weapons by their side. +[/STORY] +[OUT]Wait until they approach to see what they want. +[OUT]Stand firm and show them your weapons so they go on their way. +[OUT]Stand firm and show them your weapons so they go on their way. +[OUT]Stand firm and show them your weapons so they go on their way. +[OUT]Attack! +[/NODE] + ++[NODE]3 +[STORY] +'Good travels to you! May we join you and share meat and spirits?' +[/STORY] +[OUT][Orc]Nod, but ask them why a group of elders is not trying to die in the pits, but instead wandering the roads looking for friends. +[OUT]Agree. +[OUT]Refuse. It is never safe to trust strangers, especially not armed ones. +[OUT]Refuse. It is never safe to trust strangers, especially not armed ones. +[OUT]Attack! +[/NODE] + ++[NODE]9 +[STORY] +The group sits by the fire and passes along some dried meat and strong spirits: + +'I am Broken Night Walker. It is an honour to drink and eat together. This way, we are not enemies. The rite of journey binds us. Would you youngsters like to hear some elder wisdom?' + +[/STORY] +[OUT][Orc]Say that you think they will ask you now: what is best in life?[R15] +[OUT][Elf]Assert that you are hardly a 'youngster' yourself. +[OUT]Agree, and ask if this means some kind of combat. +[OUT]Decline respectfully. +[/NODE] + ++[NODE]10 +[STORY] +The orcs are dead. +[/STORY] +[OUT]Gather their loot and leave. +[/NODE] + ++[NODE]12 +[STORY] +The elderly orcs beat you badly and take some of your stuff, but they spare your lives. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]15 +[STORY] +'Ha, if only we were younger, we could have ourselves a good old beating. But no, you have not offended our honour, nor we yours. + +We are elder, a rarity for our kind, I'll have you know. + +We simply ask you: what is best in life?? +[/STORY] +[OUT]Warm soup, good teeth, and a strong bladder. +[OUT]Warm soup, good teeth, and a strong bladder. +[OUT]To go through life at peace with yourself. +[OUT]To go through life at peace with yourself. +[OUT]To crush your enemies, see them driven before you, and hear the lamentations of their men. +[OUT]To crush your enemies, see them driven before you, and hear the lamentations of their men. +[/NODE] + ++[NODE]16 +[STORY] +After resting awhile, the orcs move on, leaving you a small thank-you gift. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]17 +[STORY] +'Yes, yes, a warm meal, teeth to eat it with, and a bladder that won't make you piss yourself -- that is what you treasure in old age. + +And before you ask, it is not what most of our kind believes, but we are clanless, have been for decades. We found ourselves on a different path.' +[/STORY] +[OUT]Thank them for their wisdom. +[/NODE] + ++[NODE]18 +[STORY] +'Stuff your stomachs with food, shit under yourselves, and die in a feather bed, eh? Never! + +Eat only the flesh of what you killed, fuck whomever you can, and respect a good enemy, for only they can give you honourable death!' + +[/STORY] +[OUT]Agree to disagree. +[OUT]Argue your point. +[/NODE] + ++[NODE]19 +[STORY] +'True, in our old age, we seek to be at peace, to end the turmoil and rest. + +And before you ask, it is not what most of our kind believes, but we are clanless, have been for decades. We found ourselves on a different path.' +[/STORY] +[OUT]Thank them for their wisdom. +[/NODE] + ++[NODE]22 +[STORY] +'It is what we once thought, believed, lived by. + +But is it true? And do you believe it, or did you say so to please our old ears? + +Our lesson, then, is: if an old orc can say peace is not a lie, anything in life can change.' +[/STORY] +[OUT]Thank them for their wisdom. +[/NODE] + ++[NODE]24 +[STORY] +'Yes, yes! Ah, good, you already know the path to glory! + +You do not need our wisdom, then, but you may need a good blade to practise what we preach!' + +The orc hands you her weapon. +[/STORY] +[OUT]Thank them for their wisdom. +[/NODE] + ++[NODE]27 +[STORY] +'Good, I feared your time with the human gods may have tamed your spirits. So, answer me?' +[/STORY] +[OUT]Warm soup, good teeth, and a strong bladder. +[OUT]Warm soup, good teeth, and a strong bladder. +[OUT]To go through life at peace with yourself. +[OUT]To go through life at peace with yourself. +[OUT]To crush your enemies, see them driven before you, and hear the lamentations of their men. +[OUT]To crush your enemies, see them driven before you, and hear the lamentations of their men. +[/NODE] + ++[NODE]30 +[STORY] +Your clarity of mind sits well with the domain of intellect. + +You feel strengthened. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]33 +[STORY] +You see a flash of fire in their eyes, but the one who leads them holds out her hand: + +'We are on a journey and will find honour in death, but not here. That is all we will say.' +[/STORY] +[OUT]Nod again, and gesture for them to sit. +[OUT]Growl at their breaking of tradition. +[/NODE] + ++[NODE]34 +[STORY] +'You are not one to speak, follower of human deities. + +We honour our ways. We are elder. You'll be wise to clench your teeth and listen, pup!' +[/STORY] +[OUT]Nod, and gesture for them to sit. +[OUT]Tell them it is time they earned their death honour. Attack! +[/NODE] + ++[NODE]35 +[STORY] +'Bah, you surprise me, young one. Somehow I feel it is we who are being tested here. + +You'd like me to say now, NO! That is wisdom for weaklings! + +But a warm meal, teeth to eat it with, and a bladder that won't make you piss yourself -- that is what you treasure in old age.' +[/STORY] +[OUT]Question their honour and heritage. Ask where they come from. +[OUT]Agree. Say that you too have found a wiser path in life through the cosmic pantheon. Thank them and wish them well on their journey. +[/NODE] + ++[NODE]36 +[STORY] +'You mock us, mongrel pup! You'd be wise to respect age, for I have skinned and mounted many a youngster like yourself, and I am not done yet!' +[/STORY] +[OUT]Apologise. Give the correct answer: crush your enemies, see them driven before you, and hear the lamentations of their men! +[OUT]Assert that your answer is the right one, for you have changed your path. +[/NODE] + ++[NODE]37 +[STORY] +'Ha, I suppose this was easy enough, but I did worry that your human pantheon had stifled the fire within you. + +Yes, pup, and do you know the true meaning behind it yet?' +[/STORY] +[OUT]Stay forever in motion, embrace change, and spit on peace and stagnation. +[OUT]Say that the meaning is literal. +[/NODE] + ++[NODE]38 +[STORY] +'Good, good. We are on our way to fight a final battle. + +Our young were slain. We go to avenge our clan and die in fire. But you, you go with our blessing and our wisdom. Tear your enemies apart and burn your friends with passion!' + +The orcs leave, and later you find they left you a gift. +[/STORY] +[OUT]Bow in respect of the elders. +[OUT]Bow in respect of the elders. +[/NODE] + ++[NODE]39 +[STORY] +'Hmm, you have a ways to go yet, but your spirit is true. + +Our young were slain. We go to avenge our clan and die in fire. But you, you go with our blessing and our wisdom. Tear your enemies apart and burn your friends with passion!' + +The orcs leave, and later you find they left you a gift. +[/STORY] +[OUT]Bow in respect of the elders. +[OUT]Bow in respect of the elders. +[/NODE] + ++[NODE]42 +[STORY] +'You're young, and your fire burns bright. Yet you too walk a path apart from your clan, no? + +We are clanless, have been for many decades. And we had to learn that the old ways are not the only path. + +So this is our wisdom for you. Soothe your fires, extinguish them if you can, and perhaps peace will be your reward.' +[/STORY] +[OUT]Spit in their face and tell them to leave, now! +[OUT]Attack them for this insolence! +[OUT]Agree and thank them for the lesson. +[/NODE] + ++[NODE]44 +[STORY] +The orcs only nod and move away. You see one of them is struggling not to hit you, but he follows his matriarch out. + +Despite the abrupt ending, you feel you have learned a valuable lesson today: not all of your kin are sane. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]46 +[STORY] +The elderly orcs have earned their death honour now! +[/STORY] +[OUT]Commit them to the funeral pyres. +[/NODE] + ++[NODE]48 +[STORY] +'Young, insolent pups! + +But you fought well. You have fire in your souls and it makes us proud, even though we walk another path. May peace be with you.' + +The last words are spoken with much amusement, as the orcs know they sting you hard. The orcs walk off, but they take one weapon from you. +[/STORY] +[OUT]Leave in shame. +[/NODE] + ++[NODE]49 +[STORY] +'Bah, you surprise me, young one. Somehow I feel it is we who are being tested here. + +You'd like me to say now, NO! That is wisdom for weaklings! + +But peace is not a lie.' +[/STORY] +[OUT]Question their honour and heritage. Ask where they come from. +[OUT]Agree. Say that you too have found a wiser path in life through the cosmic pantheon. Thank them and wish them well on their journey. +[/NODE] + ++[NODE]50 +[STORY] +'Bah, you surprise me, young one. I thought following the human gods may have changed you for the better. + +The constant turmoil, the warring, the change -- these are not the only ways.' +[/STORY] +[OUT]Agree. Say that you too have found a wiser path in life through the cosmic pantheon. Thank them and wish them well on their journey. +[/NODE] + ++[NODE]51 +[STORY] +'Bah, it's a matter of seeing, isn't it? For your kind, you look young to me, with none of the dark taint from days of darkness. So, what, a few centuries at best? Baby by your standards, no? + +I am messing with you. Now, you want to listen to old orc wisdoms, or no?' +[/STORY] +[OUT]Agree, and ask if this means some kind of combat. +[OUT]Decline respectfully. +[/NODE] + ++[NODE]52 +[STORY] +'Ha, if only we were younger, we could have ourselves a good old beating. But no, you have not offended our honour, nor we yours. + +We are elder -- well, maybe not for you, but still -- a rarity for our kind, I'll have you know. We simply ask you: what is best in life?? +[/STORY] +[OUT]To go through life at peace with yourself. +[OUT]To go through life at peace with yourself. +[OUT]To crush your enemies, see them driven before you, and hear the lamentations of their men. +[/NODE] + ++[NODE]53 +[STORY] +'Ha, somehow I guessed you long-ears would go for that. + +But what is peace if not stagnation, eh? If your harmony and light prevailed, as it seeks to do now, we would all be empty husks. + +Change, conflict, passion -- only if you accept them will you achieve your peace, my long-living friend.' + +[/STORY] +[OUT]Bow in thanks for the lesson. +[OUT]Smile and assert that ones as crude and short-lived as they cannot seek to teach you anything true. +[OUT]Smile and assert that ones as crude and short-lived as they cannot seek to teach you anything true. +[/NODE] + ++[NODE]54 +[STORY] +The orc shrugs her shoulders and continues to tell orcish stories till they all go to sleep. + +You are surprised they did not take offence nor offer any verbal riposte. This act proved a more valuable lesson than their words. +[/STORY] +[OUT]Leave. +[OUT]Attack them! +[/NODE] + ++[NODE]55 +[STORY] +'You fucking pointy-eared snobs never change! We try to be all civil-like, pass on life lessons, but all you can do is spit on us. So now we will show you what you expected, scum!' + +They charge at you! +[/STORY] +[OUT]Fight! +[/NODE] + ++[NODE]56 +[STORY] +'Indeed, we have come to understand just that. + +By the faint twitch in your brow, elder one, I assume your surprise. As you walk the path of the human deities, so did we find that path. Balance is what we seek. + +But remember, creature of harmony, balance only happens when you also allow the other side in.' +[/STORY] +[OUT]Bow in thanks for the lesson. +[/NODE] + ++[NODE]58 +[STORY] +'Ha, I'd never guess you long-ears would go for that. + +But what is peace if not stagnation, eh? If your harmony and light prevailed, as it seeks to do now, we would all be empty husks. + +But change, conflict, passion -- only if you accept them will we achieve true glory!' + +[/STORY] +[OUT]Bow in thanks for the lesson. +[OUT]Smile and assert that ones as crude and short-lived as they cannot seek to teach you anything true. +[OUT]Smile and assert that ones as crude and short-lived as they cannot seek to teach you anything true. +[/NODE] + ++[NODE]59 +[STORY] +'You are young and follow those smooth-talking gods of yours, but you have Zorya, you have Triglav, you have Horz, so you listen to them, pup! Do not let your hearts go soft or the enemy will destroy us all!' +[/STORY] +[OUT]Agree to disagree. +[OUT]Insist that warfare is not wisdom, only a means one must sometimes use. +[/NODE] + ++[NODE]60 +[STORY] +You see the old orc's eyes blaze as she clenches her fist, but she exhales and only adds: + +'You asked for our wisdom, and we gave it. You are not our enemy. We seek our death honour elsewhere. We should rest now, for you never know what the light may bring in the morn.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]64 +[STORY] +'Shame, shame on you, pup. You will die an honourless death; the mothers will not embrace you, and Zorya will never hunt by your side. Shame...' +[/STORY] +[OUT]Agree to disagree. +[OUT]Attack them! +[/NODE] + ++[NODE]66 +[STORY] +The orcs take your stance as a challenge and charge! +[/STORY] +[OUT]Defend yourself! +[/NODE] + ++[NODE]67 +[STORY] +'Peace. Sing songs and hold hands like the pinty ears, eh? Never! + +Eat only the flesh of what you killed, fuck whomever you can, and respect a good enemy, for only they can give you honourable death!' + +[/STORY] +[OUT]Agree to disagree. +[OUT]Argue your point. +[/NODE] + +[/EVENT] + +-- [EVENT] --Elves(3) ++[NODE]2 +[STORY] +As you set up camp, a group of elves approach you carefully. Most of the group is carried on stretchers, ill. + +'May we seek shelter at your side?' +[/STORY] +[OUT][Harmony]As the path of harmony dictates, ask them in. +[OUT]Invite them in. +[OUT]Tell the strangers they must camp elsewhere, as you will not endanger your own. +[OUT]Tell the strangers they must camp elsewhere, as you will not endanger your own. +[OUT]It is the strongest who will survive in this world. Attack! +[/NODE] + ++[NODE]4 +[STORY] +'I thank thee, friends. I feel you walk the path of harmony or light. This is good. + +My brethren were assaulted by necromancy, and a curse now blights their light. We do not have a mage with us, thus we make haste to our home. Alas, I do not think they have that much time left.' +[/STORY] +[OUT][Elf mage]This curse is made of darkness. Use your elven light and mastery of magic to try to cleanse your brethren, even if it hurts you. +[OUT][Striga masters]Say that you can smell the curse and you know it well. You can take it. +[OUT][Magic users]Since it is a curse, offer to try to break it with a cleansing ritual. +[OUT]Offer them a place to rest, for you cannot do anything more. +[OUT]Offer them a place to rest, for you cannot do anything more. +[OUT]Tell them they must leave, for you do not have wise ones and you do not want a curse. +[OUT]Tell them they must leave, for you do not have wise ones and you do not want a curse. +[/NODE] + ++[NODE]6 +[STORY] +The path of intellect or nature is not driven by sympathy. You feel strengthened by your resolve. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]8 +[STORY] +You kill the elves and feel not only that turmoil has protected you from a curse these enemies carried, but also that you have been blessed by this swift act of conflict. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]9 +[STORY] +You are defeated. The elves depart and do not seek to kill you, but a curse they carried rubbed off on you during combat. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]10 +[STORY] +You kill the elves. Alas, their souls were inflicted with a dark curse, and some of it now clings to your spirits! + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]11 +[STORY] +You kill the elves. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +Despite your best efforts, the curse is too strong. Several of the elves perish, their bodies turning to silver dust, and you sing the song of life to speed them on their journey to light. + +Worse yet, a weaker remnant of the curse now ails you. Your surviving kin depart in a sombre mood, but they leave you a parting gift as thanks. + +[/STORY] +[OUT]Bid them farewell. +[/NODE] + ++[NODE]14 +[STORY] +The dark curse breaks under your assault, and your brethren soon recover their vitality. + +Hastened by duty, they depart, but they leave you with a blessing and gifts. + +[/STORY] +[OUT]Bid them farewell. +[OUT]Bid them farewell. +[/NODE] + ++[NODE]16 +[STORY] +The elves bow in thanks and tend to their sick. Alas, none of the afflicted lasts the night, and a remnant of the curse lingers on you! + +The elves apologise and depart in grief, leaving only some supplies behind. + +[/STORY] +[OUT]Leave. +[OUT]Attack them! +[/NODE] + ++[NODE]17 +[STORY] +The elves bow in thanks and tend to their sick. Alas, none of the afflicted lasts the night. Their bodies turn to silver dust, and their kin sing a beautifully sorrowful song that fills your hearts with hope. + +The elves apologise and depart in grief, leaving some supplies and a gift. + +[/STORY] +[OUT]Among the gifts, you discover a pet. Take it in. +[OUT]Leave. +[/NODE] + ++[NODE]21 +[STORY] +You take the burning coals from the fire. To cleanse the soul with light, you cover the sick with oak leaves and dirt. To ask mother earth her blessing, you mix your saliva with three fingernails of an elder and the blood of an animal, and you drink it. + +The elves look at you with an air of confusion and disgust, but when their brethren rise, cleansed and healed, they bow to you and leave you gifts in thanks. + +[/STORY] +[OUT]Bid them farewell. +[OUT]Bid them farewell. +[/NODE] + ++[NODE]26 +[STORY] +The elves look at you with distrust, but nod. + +You sit by the cursed elfkin and let out your leech tongue into their necks. By taking their blood, you also take the curse. + +The blood hurts you, but you have cured them. +[/STORY] +[OUT]Demand payment. +[OUT]Tell the elves their kin will be well now. +[/NODE] + ++[NODE]28 +[STORY] +The elf who asked your aid scowls at you, but nods. + +'You have taken the darkness upon yourself, despite the hurt our blood caused you. This shall be remembered and rewarded.' + +They place a pack at your feet. +[/STORY] +[OUT]Bid them farewell. +[/NODE] + ++[NODE]29 +[STORY] +'You have taken the darkness upon yourself, despite the hurt our blood caused you. This shall be remembered and rewarded.' + +They place a pack at your feet. +[/STORY] +[OUT]Bid them farewell. +[/NODE] + ++[NODE]30 +[STORY] +'I thank thee, friends. + +My brethren were assaulted by necromancy, and a curse now blights their light. We do not have a mage with us, thus we make haste to our home. Alas, I do not think they have that much time left.' + +[/STORY] +[OUT][Elf mage]This cure is made of darkness. Use your elven light and mastery of magic to try to cleanse your brethren, even if it hurts you. +[OUT][Striga masters]Say that you can smell the curse and you know it well. You can take it. +[OUT][Magic users]Since it is a curse, offer to try to break it with a cleansing ritual. +[OUT]Offer them a place to rest, for you cannot do anything more. +[OUT]Offer them a place to rest, for you cannot do anything more. +[OUT]Tell them they must leave, for you do not have wise ones and you do not want a curse. +[OUT]Tell them they must leave, for you do not have wise ones and you do not want a curse. +[OUT]It is the strongest who will survive in this world. Attack! +[/NODE] + +[/EVENT] + +-- [EVENT] --Old humans(4) ++[NODE]2 +[STORY] +A group of elderly humans approaches you. +[/STORY] +[OUT]Invite them to join you. +[OUT]Kill them. +[OUT]Kill them. +[OUT]Tell them to move along. +[/NODE] + ++[NODE]3 +[STORY] +'Ah, thank you, it is good to see some common courtesy in this troubled world. + +I am Professor Wilkoglov, and these are my colleagues. We are scholars, you see. If you let us stay with you awhile and feed us, we will teach you a thing or two.' +[/STORY] +[OUT]Ask more about scholars. +[OUT][Zerca]Say that you are honoured to welcome them. +[OUT][Elf]Say that you respect their endeavours, yet you remember a time when it was scholars who doomed the world to darkness. +[OUT]Agree. [Lose 30% food] +[OUT]Agree. [Lose 30% food] +[OUT]Decline. +[OUT]Decline. +[/NODE] + ++[NODE]4 +[STORY] +You kill the elderly folk with no trouble. + +You find books written in a dialect unknown to you and some basic supplies. + +[/STORY] +[OUT]Leave. +[OUT]Leave. +[OUT]Leave. +[/NODE] + ++[NODE]7 +[STORY] +You kill the elderly folk without trouble, but their violent deaths twist their souls into wraiths! + +[/STORY] +[OUT]Fight! +[OUT]Face them in the spirit world. +[/NODE] + ++[NODE]13 +[STORY] +On the path of harmony, such senseless violence taints your spirit. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +You defeat the wraiths and their souls are destroyed. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]19 +[STORY] +You defeat the wraiths. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +On the path of intellect and magic, knowledge is gold. + +You feel depressed for losing your chance to gain wisdom. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]25 +[STORY] +The scholars stay awhile and pass on what knowledge they can before they move on. + +[/STORY] +[OUT]Leave. +[OUT]Leave. +[/NODE] + ++[NODE]27 +[STORY] +The scholars stay awhile and pass on what knowledge they can before they move on. + +They also leave a gift. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]32 +[STORY] +After the welcome you gave, one of the wise ones decides to stay with you. +[/STORY] +[OUT]Great, welcome them. +[/NODE] + ++[NODE]35 +[STORY] +The scholars stay awhile and pass on what knowledge they can before they move on. + +[/STORY] +[OUT]Leave. +[OUT]Leave. +[/NODE] + ++[NODE]36 +[STORY] +The wraiths' primal anger proves overwhelming. Fortunately, in their fresh confusion, they wander off seeking new victims, leaving you behind. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]39 +[STORY] +'Our world was not always in such turmoil. Centuries ago, before darkness came, we had cities, universities! + +Now, since creatures of the night hunt our dreams and the light of day seeks to burn our souls while the earth continues to shatter -- well, there's little time for knowledge. Yet we endure. As learned men and women, we gather knowledge and write it down.' +[/STORY] +[OUT]Ask what for. +[/NODE] + ++[NODE]40 +[STORY] +'For the future, of course. Once the world returns to a semblance of balance, we will once more require knowledge! It is our best weapon, our only saviour, our grace...' + +He trails off. +[/STORY] +[OUT]Nod. +[/NODE] + ++[NODE]42 +[STORY] +'Ah, a zerca, priest of the great gods of the pantheon. You, my friend, could likely answer many of our quarrels. + +Let us exchange knowledge, then, shall we? And we will require only very basic food and board.' +[/STORY] +[OUT]Agree. [Lose 20% food] +[OUT]Say you cannot afford to lose the food. +[/NODE] + ++[NODE]43 +[STORY] +The professor frowns, and the others shake their heads vigorously. + +'Propaganda, that is all. It was never quite proven. At least, there are no physical sources to suggest such a direct cause and effect -- perhaps a dash of meddling, some misguided experiments...' + +[/STORY] +[OUT]Insist that you know your history. +[OUT]Let them off. +[/NODE] + ++[NODE]44 +[STORY] +'Well, I say, your elven brains are bound to suffer from all that light and stagnation, you know. You have very little turmoil in you. This does not bode well for your progress, thus your minds can muddle the truth, yes...' +[/STORY] +[OUT]Tell them politely that it is their minds that are fogged by age and decay. +[OUT]Tell them you will not tolerate such stupidity and ask them to leave. +[/NODE] + ++[NODE]45 +[STORY] +'In any case, would you like our schooling or not?' +[/STORY] +[OUT]Agree. [Lose 30% food] +[OUT]Say you cannot afford to lose the food. +[OUT]Agree. [Lose 30% food] +[/NODE] + ++[NODE]47 +[STORY] +'If you let us stay with you awhile and feed us, we will teach you a thing or two.' +[/STORY] +[OUT]Ask more about scholars. +[OUT][Zerca]Say that you are honoured to welcome them. +[OUT][Elf]Say that you respect their endeavours, yet you remember a time when it was scholars who doomed the world to darkness. +[OUT]Agree. [Lose 30% food] +[OUT]Agree. [Lose 30% food] +[OUT]Decline. +[OUT]Decline. +[/NODE] + ++[NODE]48 +[STORY] +'Yes, of course, hard times everywhere. Well, then, we will rest and move on. May wisdom guide your path. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --EncounterRacesDiff5(5) ++[NODE]2 +[STORY] +Someone approaches you. +[/STORY] +[OUT]Stay alert. +[OUT]Stay alert. +[OUT]Stay alert. +[/NODE] + +[/EVENT] + +-- [EVENT] --Goblin travelersDiff2(6) ++[NODE]2 +[STORY] +As you're about to set up camp, a group of goblin travellers approaches, asking for shelter. +[/STORY] +[OUT][Goblin]Greet your kin and welcome them to your camp. +[OUT][Orc]Intimidate them into giving you their stuff or else you'll attack. +[OUT]Welcome them to your camp. We should be helping one another. +[OUT]It is the way of harmony to help. Invite them and share food. +[OUT]Welcome them to your camp. We should be helping one another. +[OUT]Welcome them to your camp. We should be helping one another. +[OUT]Welcome them to your camp. We should be helping one another. +[OUT]Attack! +[OUT]Refuse. You will not share bread with strangers. +[OUT]Refuse. You will not share bread with strangers. +[OUT]Refuse. You will not share bread with strangers. +[/NODE] + ++[NODE]3 +[STORY] +The goblins sit by the fire and share stories with you. They pass around a strange weed, and soon you see visions of the spirits they speak of. + +[/STORY] +[OUT]Thank them. +[/NODE] + ++[NODE]6 +[STORY] +The goblins sit by the fire and share stories with you. They pass around a strange weed, and soon you see visions of the spirits they speak of. + +There is a chance the spirits imparted wisdom to you as well. + +[/STORY] +[OUT]Thank them. +[/NODE] + ++[NODE]8 +[STORY] +The goblins sit by the fire and share stories with you. They pass around a strange weed, and soon you see visions of the spirits they speak of. + +And then you realise you drifted off while they robbed you and ran off! +[/STORY] +[OUT]Catch them and kill them! +[OUT]Damned thieves. Leave. +[/NODE] + ++[NODE]10 +[STORY] +You kill the goblins and loot their bodies. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]11 +[STORY] +The goblins beat you and take some of your things, but they leave you alive, at least. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +The goblins sit by the fire and share stories with you. They pass around a strange weed, and soon you see visions of the spirits they speak of. + +There is a chance the spirits imparted wisdom to you as well. + +[/STORY] +[OUT]Thank them. +[/NODE] + ++[NODE]24 +[STORY] +It is wise to stay cautious. You feel your domain strengthen. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +The goblins sit by the fire and share stories with you. They pass around a strange weed, and soon you see visions of the spirits they speak of. + +They like your company so much, they give you a stash of the weed and one of their puppies before they leave. + +[/STORY] +[OUT]Thank them. +[/NODE] + ++[NODE]28 +[STORY] +'Oi, oi, easy there, fellas, easy. Here, have some of our stuff. And we, just, we go over there, yeah?' + +As the goblins walk off, you hear a lot of swearing. +[/STORY] +[OUT]Take their stuff and continue setting up camp. +[/NODE] + ++[NODE]31 +[STORY] +'Oh, yes, here we go. You big, you strong, you beat up the gobbos, make you feel better, eh? Stupid oafs. + +We leave you be!' + +They walk off. +[/STORY] +[OUT]Let them go. +[OUT]Attack! +[/NODE] + ++[NODE]34 +[STORY] +The goblins sit by the fire and share stories with you. They pass around a strange weed, and soon you see visions of the spirits they speak of. + +You realise, however, that the stuff they shared was pretty strong, and you all feel very ill. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]35 +[STORY] +You refuse and they walk off, but in the morning, you realise they must have sneaked back and stolen some of your stuff! +[/STORY] +[OUT]Catch them and kill them! +[OUT]Damned thieves. Leave. +[/NODE] + +[/EVENT] + diff --git a/Modules/Forestdemons.txt b/Modules/Forestdemons.txt new file mode 100644 index 0000000..5c359ca --- /dev/null +++ b/Modules/Forestdemons.txt @@ -0,0 +1,254 @@ +-- [EVENT] --ForestdemonsTradeadv(0) ++[NODE]2 +[STORY] +The forest demons bring out various items they 'acquired' from those who trespass on their land. +[/STORY] +[OUT]Trade. +[OUT]Trade. +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]7 +[STORY] +'You are no friends of ours, we do not like this exchange, so you will give more.' +[/STORY] +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]11 +[STORY] +'Now, begone from our land.' +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --ForestDemonVillage(1) ++[NODE]2 +[STORY] +You enter the territory claimed by the forest demons. You feel many eyes upon you. + +'What seek you here, stranger? We do not like outsiders lurking here.' +[/STORY] +[OUT][Wood folk or wisdom or friend] Offer the forest guardians a tribute to appease their anger. +[OUT]Ask if there is anything you can help with? +[OUT]Leave. +[/NODE] + ++[NODE]3 +[STORY] +You enter the territory claimed by the forest demons. You feel many eyes upon you. + +'Leave our land before the forest's anger devours you, outsider! + + +[/STORY] +[OUT]Attack! +[OUT]Attack! +[OUT]Leave. +[/NODE] + ++[NODE]4 +[STORY] +The longer you linger here, the more you feel the forest's heavy toll upon your morale. + +'You come here carrying so much old wood! You dare ask our favour. Leave.' +[/STORY] +[OUT]Better leave. +[OUT]Attack! +[OUT]Attack! +[/NODE] + ++[NODE]6 +[STORY] +The longer you linger here, the more you feel the forest's heavy toll upon your morale. + +'You, you and your kind always come with filthy axes, always burn and cut! Begone and may your bodies rot away.' +[/STORY] +[OUT]Better leave. +[OUT]Attack! +[OUT]Attack! +[/NODE] + ++[NODE]7 +[STORY] +'What will you offer?' +[/STORY] +[OUT]Food offering, made of your own, cooked produce. +[OUT]The offering of house animals, in payment of any wildlife that you hunted or will hunt. +[OUT]Axes to show you do not mean to defile the forest with them. +[OUT]Attack! +[OUT]Attack! +[OUT]Leave. +[/NODE] + ++[NODE]11 +[STORY] +'We accept your offering. You may enter and if any of my spirits wish it, they may bestow blessings on you.' +[/STORY] +[OUT]Ask if they would trade with you? +[OUT]Await to see if the spirits will bless you in any way. +[/NODE] + ++[NODE]12 +[STORY] +'You have proven friends to us so far, yes, we will trade with you.' +[/STORY] +[OUT]Trade. +[/NODE] + ++[NODE]15 +[STORY] +'We accept your offering. You may enter and if any of my spirits wish it, they may bestow blessings on you.' +[/STORY] +[OUT]Ask if they would trade with you? +[OUT]Await to see if the spirits will bless you in any way. +[OUT]A voice beckons you, go see what they want? +[/NODE] + ++[NODE]16 +[STORY] +'We accept your presence here. You may enter and if any of my spirits wish it, they may bestow blessings on you.' +[/STORY] +[OUT]Ask if they would trade with you? +[OUT]Await to see if the spirits will bless you in any way. +[/NODE] + ++[NODE]18 +[STORY] +'Your spirit is ailing, we will take this taint from you.' +[/STORY] +[OUT]Thank them, rest and leave. +[/NODE] + ++[NODE]19 +[STORY] +'Your body is ailing, we will take this taint from you.' +[/STORY] +[OUT]Thank them, rest and leave. +[/NODE] + ++[NODE]20 +[STORY] +You sit and watch the forest as it bustles with life and it is very relaxing. The forest whispers in your ear: + +'Leshy, Borowy, our guardian, can take many forms, bear being but one. This one will accompany you, perhaps teach you the ways of the forest, friend.' +[/STORY] +[OUT]Thank them, rest and leave. +[/NODE] + ++[NODE]21 +[STORY] +You sit and watch the forest as it bustles with life and it is very relaxing. +[/STORY] +[OUT]Thank them, rest and leave. +[/NODE] + ++[NODE]22 +[STORY] +You sit and watch the forest as it bustles with life and it is very relaxing. +[/STORY] +[OUT]Thank them, rest and leave. +[/NODE] + ++[NODE]28 +[STORY] +The forest demons are slain and you hear a dreadful whisper of the woodland around you... +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]31 +[STORY] +The forest defeats you and you barely escape with your lives as the trees and creatures tear into your flesh. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]36 +[STORY] +The longer you linger here, the more you feel the forest's heavy toll upon your morale. + +'No, leave. Return with those who know of the forest, perhaps then we will listen.' +[/STORY] +[OUT]Better leave. +[OUT]Attack! +[OUT]Attack! +[/NODE] + ++[NODE]37 +[STORY] +'We accept your presence here. You may enter and if any of my spirits wish it, they may bestow blessings on you.' +[/STORY] +[OUT]Ask if they would trade with you? +[OUT]Await to see if the spirits will bless you in any way. +[/NODE] + ++[NODE]38 +[STORY] +From within the forest they speak to you: + +'Your pantheon calls Dievanna their daughter, and nature is one of your domains. I wish to join your path and learn more these gods who made you friends of the forest.' +[/STORY] +[OUT]Accept whoever it is that wants to join. +[OUT]Refuse politely. +[/NODE] + +[/EVENT] + +-- [EVENT] --ArmyForestDemon(2) ++[NODE]2 +[STORY] +The forest is moving towards you and it doesn't look too happy, you feel your spirit assailed by them. +[/STORY] +[OUT]Greet your allies. +[OUT]Stay cautious, but speak to them. +[OUT]Fight! +[OUT]Defend your spirit! +[OUT]Move away. +[/NODE] + ++[NODE]3 +[STORY] +'Apologies, friends. We did not recognise you. Greetings and well wishes.' +[/STORY] +[OUT]Ask if they want to trade. +[OUT]Meditate together. +[/NODE] + ++[NODE]11 +[STORY] +They do not answer, they keep coming towards you. +[/STORY] +[OUT]Leave. +[OUT]Fight! +[OUT]Defend your spirit! +[/NODE] + ++[NODE]17 +[STORY] +You destroy the forest demons and their bodies shatter. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]19 +[STORY] +The forest drains your spirit but allows you to run. You lose some of your things on the way. +[/STORY] +[OUT]Run. +[/NODE] + ++[NODE]25 +[STORY] +You defeat the forest demons. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + diff --git a/Modules/Generic.txt b/Modules/Generic.txt new file mode 100644 index 0000000..38b2d65 --- /dev/null +++ b/Modules/Generic.txt @@ -0,0 +1,1180 @@ +-- [EVENT] --GroupHumanoid(0) ++[NODE]2 +[STORY] +An armed group approaches. +[/STORY] +[OUT]Fight! +[OUT]Intimidate them! +[OUT]Move away. +[OUT]Convince them to trade. +[/NODE] + ++[NODE]19 +[STORY] +Your words don't work. You are beaten and chased away. +[/STORY] +[OUT]Run. +[/NODE] + +[/EVENT] + +-- [EVENT] --GroupBeast(1) ++[NODE]2 +[STORY] +A pack of beasts approaches. +[/STORY] +[OUT]Fight! +[OUT]Intimidate them! +[OUT]Move away. +[OUT][Beast] Howl at the moon together, buzz to a common tune, or simply run in unison with your kin for a time before asking them to move along. +[OUT][Hunter] Stalk the beasts and hunt them down! +[/NODE] + ++[NODE]19 +[STORY] +Your threats don't work. You are beaten and chased away. +[/STORY] +[OUT]Run. +[/NODE] + ++[NODE]28 +[STORY] +You won! +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]32 +[STORY] +You failed and beasts chase you away. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --GroupMythical(2) ++[NODE]2 +[STORY] +A mythical creature crosses your path! +[/STORY] +[OUT]Fight! +[OUT]Convince them you are god's chosen and should be respected as such! +[OUT]Move away. +[OUT][Mythical]Roar in mutual respect and recognition of kinship. Then ask them to move along from your turf. +[OUT]Face them as a spiritual challenge. +[/NODE] + ++[NODE]19 +[STORY] +You fail. You are beaten and chased away. +[/STORY] +[OUT]Run. +[/NODE] + ++[NODE]30 +[STORY] +You won! +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]31 +[STORY] +You were badly beaten and forced to flee. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]32 +[STORY] +You convinced the creature to leave you alone! +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]33 +[STORY] +You defeated the creature and as its soul shatters so does its body. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --GroupTroll(3) ++[NODE]2 +[STORY] +You see trolls! +[/STORY] +[OUT]Fight! +[OUT]Intimidate them! +[OUT]Move away. +[OUT][Troll] Grunt in greeting to your kin and ask them to move along from your territory. +[OUT]Bribe them with loads of food! +[/NODE] + ++[NODE]19 +[STORY] +You fail. You are beaten and chased away. +[/STORY] +[OUT]Run. +[/NODE] + ++[NODE]28 +[STORY] +The trolls abandon some goods as they leave. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --GroupSocialAttack(4) ++[NODE]2 +[STORY] +Be it a monologue of great importance, a beautiful song, or a seductive lyric, a someone is trying to entrance you with their silver tongues. +[/STORY] +[OUT]Attack! +[OUT]Resist their entrancing charms and try to intimidate them instead! +[OUT]Move away. +[OUT][Demon]Listen attentively, give praise, and part ways as friends. +[OUT][Magic user]Defend yourself by the strength of your spirit. +[/NODE] + ++[NODE]19 +[STORY] +You fail. Your mind feels muddled and your spirit cursed. +[/STORY] +[OUT]Run. +[/NODE] + +[/EVENT] + +-- [EVENT] --GroupPhysicalDemon(5) ++[NODE]2 +[STORY] +A demon is approaching you aggressively. +[/STORY] +[OUT]Attack! +[OUT]Try intimidation! +[OUT]Move away. +[OUT][Strength]Stand firm and do not let them enter your territory. +[OUT][Magic user]Defend yourself by the strength of your spirit. +[/NODE] + ++[NODE]19 +[STORY] +You fail. Your mind feels muddled and your spirit cursed. +[/STORY] +[OUT]Run. +[/NODE] + +[/EVENT] + +-- [EVENT] --GroupUnliving(6) ++[NODE]2 +[STORY] +You are assailed by the unliving! +[/STORY] +[OUT]Fight! +[OUT]Intimidate them! +[OUT]Move away. +[OUT][Unliving]Spread your unliving flesh or scent on your allies so your kin will think you're all friends. +[/NODE] + ++[NODE]19 +[STORY] +Your threats don't work. You are beaten and chased away. +[/STORY] +[OUT]Run. +[/NODE] + +[/EVENT] + +-- [EVENT] --ElvenChildGrowingup(7) ++[NODE]2 +[STORY] +Your elven child will not be deemed adult amongst its eleven kin for many decades yet, but they have reached the time of growth. + +As such, they will undergo the croppings - a coming of age ceremony. + +But this path is never easy. You must now choose what journey the young one will take before, gods willing, they may return to you as an adult. + + +[/STORY] +[OUT]You have skilled wise ones with you, and so they can cultivate the art of mysticism int his young one. +[OUT]The child is strong, perhaps it will grow to become a fighter. +[OUT]Teach the elven child some good old trade. +[/NODE] + ++[NODE]3 +[STORY] +The weaves of magic are natural to all elves, yet the path of the magic user is wrought with dark dangers, especially for an elven child raised outside their own kind. + + +[/STORY] +[OUT]Begin the trials. +[/NODE] + ++[NODE]4 +[STORY] +Your elven youth was clearly destined to walk the mystical path as they return to you as a mage. + +The trials were tough and they are not as strong as a fully-fledged adult yet, but in time, surely, they will become great! +[/STORY] +[OUT]Rejoice! +[/NODE] + ++[NODE]5 +[STORY] +Your elven youth was clearly destined to walk the mystical path as they return to you as a mage. + +The child returns an elven druid. And while they are now often at odds with village life, they remain loyal to the gods and their family. +[/STORY] +[OUT]Rejoice! +[/NODE] + ++[NODE]6 +[STORY] +Your elven youth was clearly destined to walk the mystical path as they return to you as a young magic user, not yet a fully-fledged mage, but with time, who knows. + + +[/STORY] +[OUT]Rejoice! +[/NODE] + ++[NODE]9 +[STORY] +The child entered their trials but the darkness that comes with learning magic proved too strong. + +The youngster falls, their skin turns grey, their veins black and soon, madness takes their mind. +[/STORY] +[OUT]Try to make their last days comfortable. There is nothing more to do. +[/NODE] + ++[NODE]11 +[STORY] +Just as you thought the child gone, they return to you, changed but no longer torn by the darkness - a shadow elf. +[/STORY] +[OUT]Welcome them back to the fold! +[/NODE] + ++[NODE]14 +[STORY] +The trials to become a worker are often the safest, but for an elven child the call of their own kin may prove strong when they are told to perform mundane tasks. + +Still, it is a worthwhile journey and should be taken with pride. +[/STORY] +[OUT]Begin the trials. +[/NODE] + ++[NODE]15 +[STORY] +The elven youth set out obediently to perform their trials but they never return to you. + +Many years later you receive word of their journey taking them too far away lands and their hope to return soon, but in elven time, it may not be in your lifetime. +[/STORY] +[OUT]Rejoice at their wellbeing, but mourn the loss of their kinship. +[/NODE] + ++[NODE]17 +[STORY] +The trials are successful and the elven child grows into a youth under your watchful eye. +[/STORY] +[OUT]Rejoice! +[/NODE] + ++[NODE]18 +[STORY] +The trials are successful and the elven child grows into a youth under your watchful eye. +[/STORY] +[OUT]Rejoice! +[/NODE] + ++[NODE]20 +[STORY] +The trials for a fighter are tough and dangerous. The child must prove their mantle int he wild and hold its own against stronger challengers. +[/STORY] +[OUT]Begin the trials. +[/NODE] + ++[NODE]22 +[STORY] +The elven youth set out obediently to perform their trials but they never return to you. + +Many years later you receive word of their journey taking them too far away lands and their hope to return soon, but in elven time, it may not be in your lifetime. +[/STORY] +[OUT]Rejoice at their wellbeing, but mourn the loss of their kinship. +[/NODE] + ++[NODE]23 +[STORY] +The trials are successful and the elven child grows into a youth under your watchful eye. +[/STORY] +[OUT]Rejoice! +[/NODE] + ++[NODE]24 +[STORY] +The child does not do well in their trials. They return to you rugged and depressed, whispering of blood and rape. + +They were clearly strengthened by whatever happened, but their mind and soul remain scarred. +[/STORY] +[OUT]Rejoice at their safe return. +[/NODE] + ++[NODE]25 +[STORY] +Your elven child was due to become adult, at least by your mortal count, but it quickly became apparent they were never elven in the first place, but rather a forest creature disguised by a spell. + + +[/STORY] +[OUT]See the child's true nature. +[/NODE] + ++[NODE]27 +[STORY] +The child becomes a vily and returns home to you, changed but ever loyal. +[/STORY] +[OUT]Rejoice! +[/NODE] + ++[NODE]28 +[STORY] +The child becomes a forest fairy and returns home to you, changed but ever loyal. +[/STORY] +[OUT]Rejoice! +[/NODE] + +[/EVENT] + +-- [EVENT] --DwarfChildGrowingup(8) ++[NODE]2 +[STORY] +Your dwarven child is about to become adult, at least by the short-living standards. As such, they will undergo the croppings - a coming of age ceremony. + +But this path is never easy. You must now choose what journey the young one will take before, gods willing, they may return to you as an adult. + + +[/STORY] +[OUT][Dwarf] Guide your child to your kin and ask them for training. This will risk the child staying with their dwarven kin, but if they decide to return to you, they will surely be stronger for it! +[OUT]The child is strong, perhaps it will grow to become a fighter. +[OUT]Teach the child some good old trade. +[/NODE] + ++[NODE]3 +[STORY] +You come to the dwarven town and your young one is taken in for the earth and metal trials. + +[/STORY] +[OUT]Begin the trials. +[OUT]Go back to selection. +[/NODE] + ++[NODE]5 +[STORY] +By the will of the stone and metal, your dwarven child proved to be a prodigy and has become one of the youngest smiths, especially for one raised outside dwarven cities. +[/STORY] +[OUT]Rejoice! +[/NODE] + ++[NODE]6 +[STORY] +By the will of the stone and metal, your dwarven child proved to be a talented labourer, far surpassing their peers. + +[/STORY] +[OUT]Rejoice! +[/NODE] + ++[NODE]9 +[STORY] +The child decided to remain with their own kin. +[/STORY] +[OUT]Accept their choice. +[/NODE] + ++[NODE]14 +[STORY] +The trials to become a worker are often the safest, but for a dwarven child the call of their own kin may prove strong when they begin to mature. + +Still, it is a worthwhile journey and should be taken with pride. +[/STORY] +[OUT]Begin the trials. +[OUT]Go back to selection. +[/NODE] + ++[NODE]15 +[STORY] +The dwarven child did indeed grow into a strong youth, but the call of the stone and metal proved too strong to ignore and they left you to be with their dwarven kin. +[/STORY] +[OUT]Rejoice at their wellbeing, but mourn the loss of their kinship. +[/NODE] + ++[NODE]17 +[STORY] +The trials are successful and the dwarven child grows into a youth under your watchful eye. +[/STORY] +[OUT]Rejoice! +[/NODE] + ++[NODE]18 +[STORY] +The trials are successful and the dwarven child grows into a youth under your watchful eye. +[/STORY] +[OUT]Rejoice! +[/NODE] + ++[NODE]20 +[STORY] +The trials for a fighter are tough and dangerous. The child must prove their mantle int he wild and hold its own against stronger challengers. +[/STORY] +[OUT]Begin the trials. +[/NODE] + ++[NODE]23 +[STORY] +By the will of the stone and metal, your dwarven child proved to be a talented warmaster. +[/STORY] +[OUT]Rejoice! +[/NODE] + ++[NODE]24 +[STORY] +The child does not do well in their trials. They return to you rugged and depressed, whispering of blood and rape. + +They become a labourer, but even in that they remain weak. +[/STORY] +[OUT]Rejoice at their safe return. +[/NODE] + ++[NODE]25 +[STORY] +Your dwarven child was due to become adult, at least by your mortal count, but it quickly became apparent they were never dwarven in the first place, but rather a creature of stone hidden by a spell! + +[/STORY] +[OUT]See the child's true nature. +[/NODE] + ++[NODE]27 +[STORY] +The child becomes a rocker and returns home to you, changed but ever loyal. + +It will one day, in a few decades, become a rock troll. +[/STORY] +[OUT]Rejoice! +[/NODE] + ++[NODE]28 +[STORY] +The child becomes a lava rocker and returns home to you, changed but ever loyal. + +It will one day, in a few decades, become a lava troll. +[/STORY] +[OUT]Rejoice! +[/NODE] + ++[NODE]30 +[STORY] +The harsh teachings of stone and metal claimed the life of the youth! +[/STORY] +[OUT]Mourn their passing. +[/NODE] + ++[NODE]31 +[STORY] +By the will of the stone and metal, your dwarven child proved to be a prodigy and has become one of the youngest runemasters ever recorded in dwarven memory. +[/STORY] +[OUT]Rejoice! +[/NODE] + ++[NODE]32 +[STORY] +By the will of the stone and metal, your dwarven child proved to be a warrior. +[/STORY] +[OUT]Rejoice! +[/NODE] + +[/EVENT] + +-- [EVENT] --Childgrowingup_(9) ++[NODE]2 +[STORY] +The traumatic events of the last few days made it clear your child is child no more. They now face the time of the croppings, the rite of passage into adulthood. + +But this path is never easy. You must now choose what journey the young one will take before, gods willing, they may return to you as an adult. +[/STORY] +[OUT][Strength and chance]Your child is strong, they will follow the path of warrior. +[OUT][Perception and chance] Your child is perceptive, they can become a hunter. +[OUT][Wisdom and chance] The child is wise beyond its years, they could train to become the spiritual leader of your flock, a zerca. +[OUT][Wits and chance]Life of banditry is an unorthodox path to send your child on, but this world is harsh, and you need hardened folk. +[OUT]A good craft is what you want your child to learn +[OUT]Gatherers are always needed and the training is less perilous. +[OUT][Chance]Your child has always been different. Allow fate to guide their path completely. +[OUT][Mysticism, chance and female] Your child was born with the mark of a witch. This path is dark and dangerous. +[OUT][Wisdom and chance]Your child is learned, perhaps they can become a healer. +[/NODE] + ++[NODE]3 +[STORY] +The trials for a fighter are tough and dangerous. The child must prove their mantle in the wild and hold its own against stronger challengers. +[/STORY] +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[/NODE] + ++[NODE]4 +[STORY] +The child is youth no more, today they join the proud ranks of the warrior caste. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]6 +[STORY] +The child is youth no more, today they join the proud ranks of the warrior caste. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]7 +[STORY] +The child failed its trials and risks grave danger. +[/STORY] +[OUT]Await to see their fate. +[OUT]Await to see their fate. +[/NODE] + ++[NODE]8 +[STORY] +The journey of the hunter is dark and filled with danger lurking at every corner. +[/STORY] +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[/NODE] + ++[NODE]9 +[STORY] +The child is youth no more, today they join the proud ranks of the hunters. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]10 +[STORY] +The child is youth no more, today they join the proud ranks of the hunters. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]11 +[STORY] +The path the zerca is a spiritual one. There are few physical dangers, yet the chance of success is slim without proper training. +[/STORY] +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[/NODE] + ++[NODE]12 +[STORY] +The child is youth no more, today they join the proud calling of the zerca. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]13 +[STORY] +The child is youth no more, today they join the proud calling of the zerca. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]14 +[STORY] +The child perished. +[/STORY] +[OUT]Give burial rites to the youth. +[/NODE] + ++[NODE]15 +[STORY] +The child was lost for many months. In time they return to you, changed - rugged and sick with the ailments of the cursed scavengers. +[/STORY] +[OUT]It must be the will of the gods, rejoice at the child's return as an adult. +[/NODE] + ++[NODE]16 +[STORY] +The trials for a bandit are tough and dangerous. The child must prove their mantle among the ruffians of this world and find the guts to return to you afterwards. +[/STORY] +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[/NODE] + ++[NODE]17 +[STORY] +The child failed its trials and risks grave danger. +[/STORY] +[OUT]Await to see their fate. +[OUT]Await to see their fate. +[/NODE] + ++[NODE]18 +[STORY] +The child is youth no more, today they join the dubious ranks of banditry. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]19 +[STORY] +The child is youth no more, today they join the dubious ranks of banditry... +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]20 +[STORY] +The child begun to train to be a bandit, but they never did return to the flock. +[/STORY] +[OUT]Mourn the child's failure and move on. +[/NODE] + ++[NODE]21 +[STORY] +The child failed its trials and the consequences can often be dire for such a young mind. +[/STORY] +[OUT]Await to see their fate. +[OUT]Await to see their fate. +[OUT]Await to see their fate. +[/NODE] + ++[NODE]22 +[STORY] +The youth was so depressed by their failure, they wandered off and never returned. +[/STORY] +[OUT]Mourn the child's failure and move on. +[/NODE] + ++[NODE]23 +[STORY] +The child could not become what they were meant to, but they showed great skill as a gatherer instead. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]24 +[STORY] +The child is shamed by its failure and never amounts to much in their life. + +They do however procreate with a goblin and leave their progeny for your care. +[/STORY] +[OUT]Rejoice... +[/NODE] + ++[NODE]25 +[STORY] +The path of craftsmanship is not filled with physical danger, but it is a gruelling and demanding path still. +[/STORY] +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[/NODE] + ++[NODE]26 +[STORY] +The child is youth no more, today they join the proud profession of craftsmanship. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]27 +[STORY] +The child is youth no more, today they join the proud profession of craftsmanship. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]28 +[STORY] +The child failed their trials and the consequences can often be dire for such a young mind. +[/STORY] +[OUT]Await to see their fate. +[OUT]Await to see their fate. +[OUT]Await to see their fate. +[/NODE] + ++[NODE]30 +[STORY] +The path of gatherers is not filled with physical danger, but it is a gruelling and demanding path still. +[/STORY] +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[/NODE] + ++[NODE]31 +[STORY] +The child is youth no more, today they join the proud profession of the gatherers. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]32 +[STORY] +The child is youth no more, today they join the proud profession of the gatherers. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]34 +[STORY] +The path of fate is ever spinning in chaos. The child is sent away into darkness and from it they will emerge anew. +[/STORY] +[OUT]Begin their trials. +[/NODE] + ++[NODE]36 +[STORY] +Your child was actually a changeling! + +It has now grown into a demon, but they are just as loyal to you and your gods as before. +[/STORY] +[OUT]Rejoice! +[/NODE] + ++[NODE]37 +[STORY] +Your child was actually a changeling! + +It has now grown into a demon, but they are just as loyal to you and your gods as before. +[/STORY] +[OUT]Rejoice! +[/NODE] + ++[NODE]39 +[STORY] +Your child was actually a changeling, or rather, it was cursed to live under a false form. + +Upon the path of fate their true visage returned, but they are ever loyal to your cause and kin. +[/STORY] +[OUT]Rejoice! +[/NODE] + ++[NODE]40 +[STORY] +Alas, your child walked the path of fate and fate did not have good things in store. + +They do not speak of what befell them, but they return weakened and depressed. +[/STORY] +[OUT]Rejoice that they have returned alive. +[/NODE] + ++[NODE]41 +[STORY] +Your child was actually a changeling, or rather, it was cursed to live under a false form. + +Upon the path of fate their true visage returned, but they are ever loyal to your cause and kin. +[/STORY] +[OUT]Rejoice! +[/NODE] + ++[NODE]42 +[STORY] +The traumatic events of the last few days made it clear your child is child no more. They now face the time of the croppings, the rite of passage into adulthood. + +But this path is never easy. You must now choose what journey the young one will take before, gods willing, they may return to you as an adult. +[/STORY] +[OUT]Your child is goblin, you have no idea what the trials will bring, but do your best to teach it. +[/NODE] + ++[NODE]44 +[STORY] +The goblin youngster grew into a capable worker under your care. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]45 +[STORY] +The goblin youngster grew into a capable worker under your care. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]46 +[STORY] +The goblin youngster grew into a capable fighter with a clear affinity for beast training too. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]48 +[STORY] +The goblin youngster grew into a capable fighter. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]49 +[STORY] +The young witch must enter the greyworld and seek her destiny within. +[/STORY] +[OUT][Magic user] Guide the young witch. +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[/NODE] + ++[NODE]51 +[STORY] +The child is youth no more, today they join the dark path of witchery. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]52 +[STORY] +The child is youth no more, today they join the dark path of witchery. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]53 +[STORY] +The child strays and the greyworld strips their flesh away leaving only an angry spirit. Still, they return to you. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]54 +[STORY] +The child is youth no more, today they join the dark path of witchery, but not without paying great price for the dark arts. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]55 +[STORY] +The path the healer is not physically challenging, yet not many have the wisdom or persistence to succeed. +[/STORY] +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[/NODE] + ++[NODE]56 +[STORY] +The child is youth no more, today they join the proud calling of the healer. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]57 +[STORY] +The child is youth no more, today they join the proud calling of the healer. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]58 +[STORY] +Your child was gifted in magic, alas, a jealous witch found it and cursed it to live as a rat! +[/STORY] +[OUT]Welcome them back. +[/NODE] + +[/EVENT] + +-- [EVENT] --GroupSpiritAttack(10) ++[NODE]2 +[STORY] +You suddenly feel the winds of mystical powers surround you and you know you are caught in some ritual! +[/STORY] +[OUT]Attack! +[OUT]Fight back in the spirit world! +[OUT]Move away. +[OUT][Demon]Listen attentively, give praise, and part ways as friends. +[OUT][Magic user]Defend yourself by the strength of your spirit. +[/NODE] + ++[NODE]19 +[STORY] +You fail. Your mind feels muddled and your spirit cursed. +[/STORY] +[OUT]Run. +[/NODE] + +[/EVENT] + +-- [EVENT] --OrcChildGrowingup(11) ++[NODE]2 +[STORY] +Your orc child is about to become adult, at least by the short-living standards. As such, they will undergo the croppings - a coming of age ceremony. + +But this path is never easy. You must now choose what journey the young one will take before, gods willing, they may return to you as an adult. + + +[/STORY] +[OUT][Orc] Guide your child to your kin and ask them for training. This will risk the child staying with their clan but if they decide to return to you, they will surely be stronger for it! +[OUT]The child is strong, perhaps it will grow to become a fighter. +[OUT]Teach the child some good old trade. +[OUT][Witch] Teach the child the dark path of witchcraft. +[/NODE] + ++[NODE]3 +[STORY] +The orc clan accepts the child for the trials of fire. + + +[/STORY] +[OUT]Begin the trials. +[/NODE] + ++[NODE]5 +[STORY] +The child is ruthless and stealthy, it becomes a bloodtracker. +[/STORY] +[OUT]Rejoice! +[/NODE] + ++[NODE]6 +[STORY] +The orcs deem your child useless, but they actually grow into a skilled crafter. + +[/STORY] +[OUT]Rejoice! +[/NODE] + ++[NODE]9 +[STORY] +The child is accepted into the clan and does not return to yours. +[/STORY] +[OUT]Accept their choice. +[/NODE] + ++[NODE]14 +[STORY] +The trials to become a worker are often the safest, but for an orc child this may not be an easy path to accept. + +[/STORY] +[OUT]Begin the trials. +[/NODE] + ++[NODE]15 +[STORY] +The orc resented you teaching them to become a mere worker, they left to search for orc clans. +[/STORY] +[OUT]Accept their choice. +[/NODE] + ++[NODE]17 +[STORY] +The orc child learns to become a worker, but they seem to resent you for it... +[/STORY] +[OUT]Rejoice! +[/NODE] + ++[NODE]18 +[STORY] +The orc child learns to become a worker, but they seem to resent you for it... +[/STORY] +[OUT]Rejoice! +[/NODE] + ++[NODE]20 +[STORY] +The trials for a fighter are tough and dangerous. The child must prove their mantle int he wild and hold its own against stronger challengers. +[/STORY] +[OUT]Begin the trials. +[/NODE] + ++[NODE]23 +[STORY] +The orc child proves their worth as a warrior, but their path was difficult and left scars. +[/STORY] +[OUT]Rejoice! +[/NODE] + ++[NODE]24 +[STORY] +The child does not do well in their trials. They return to you rugged and depressed, whispering of blood and rape. + +They become a labourer, but even in that they remain weak. +[/STORY] +[OUT]Rejoice at their safe return. +[/NODE] + ++[NODE]30 +[STORY] +The harsh trials of the fighter claimed the life of the youth! +[/STORY] +[OUT]Mourn their passing. +[/NODE] + ++[NODE]31 +[STORY] +Your child is no mere orc, she is a matriarch! But despite this honour she chose to come back to the path of the cosmic tree. +[/STORY] +[OUT]Rejoice! +[/NODE] + ++[NODE]33 +[STORY] +The orc child proves their worth as a bloodtracker, but their path was difficult and left scars. +[/STORY] +[OUT]Rejoice! +[/NODE] + ++[NODE]34 +[STORY] +The orc child proves their worth as a witch, but her journey was not easy and left many scars. +[/STORY] +[OUT]Rejoice! +[/NODE] + ++[NODE]36 +[STORY] +Darkness claimed the soul of your child and the youth perished soon after. +[/STORY] +[OUT]Mourn their passing. +[/NODE] + ++[NODE]37 +[STORY] +Darkness claimed the soul of your child and they return to you as wraith. +[/STORY] +[OUT]Rejoice at their return. +[/NODE] + +[/EVENT] + +-- [EVENT] --Nest Generic All(12) ++[NODE]2 +[STORY] +You find the nesting ground of the creatures roaming this land. + + +[/STORY] +[OUT]Clear this nest. +[OUT]Leave. +[/NODE] + ++[NODE]6 +[STORY] +The nest is cleared and so you should have some peace, for now. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]8 +[STORY] +You were badly beaten and forced to flee. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Nest Beast (13) ++[NODE]2 +[STORY] +You find a beast lair. + + +[/STORY] +[OUT]Clear this lair. +[OUT][Animal kin or hunter] You know how to handle beasts, smoke them out of here. It may leave less loot but they'll be gone. +[OUT]Leave. +[/NODE] + ++[NODE]6 +[STORY] +The nest is cleared and so you should have some peace, for now. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]8 +[STORY] +You were badly beaten and forced to flee. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]11 +[STORY] +The beasts abandon their lair, so you should have some peace now. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Nest Unliving(14) ++[NODE]2 +[STORY] +You find a haunted lair, filled with the roaming unliving. + +[/STORY] +[OUT]Clear this lair. +[OUT][Magic user] Attack them spiritually. +[OUT]Leave. +[/NODE] + ++[NODE]6 +[STORY] +The unliving are destroyed and so you should have some peace, for now. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]8 +[STORY] +You were badly beaten and forced to flee. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Nest Demon(15) ++[NODE]2 +[STORY] +You find a demon nest, which in itself is an oddity. Clearly something drives those demons to congregate here and roam the territory. + +[/STORY] +[OUT]Clear this lair. +[OUT][Magic user] Attack them spiritually. +[OUT]Ask them why they are acting like this, it is not common for demons to behave lie common beast? +[OUT]Leave. +[/NODE] + ++[NODE]6 +[STORY] +The nest lies destroyed and so you should have some peace, for now. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]8 +[STORY] +You were badly beaten and forced to flee. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]14 +[STORY] +They do not answer, as if enthralled by some spell. But your words give them pause and they abandon this nest in silence. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + diff --git a/Modules/Icedemons.txt b/Modules/Icedemons.txt new file mode 100644 index 0000000..cbf641a --- /dev/null +++ b/Modules/Icedemons.txt @@ -0,0 +1,188 @@ +-- [EVENT] --IcedemonsTradesmall(0) ++[NODE]2 +[STORY] +The trader's stalls stand open for you + + +[/STORY] +[OUT]Trade. +[OUT]Trade. +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]7 +[STORY] +'You are no friends of ours, so you'll have to pay us extra first.' +[/STORY] +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]11 +[STORY] +'Good trading with you. Gods be with you.' +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --IcedemonsTrademedium(1) ++[NODE]2 +[STORY] +The trader's stalls stand open for you + +[/STORY] +[OUT]Trade. +[OUT]Trade. +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]7 +[STORY] +'You are no friends of ours, so you'll have to pay us extra first.' +[/STORY] +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]11 +[STORY] +'You leave now.' +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --IcedemonsTradeadv(2) ++[NODE]2 +[STORY] +The trader's stalls stand open for you + + +[/STORY] +[OUT]Trade. +[OUT]Trade. +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]7 +[STORY] +'You are no friends of ours, so you'll have to pay us extra first.' +[/STORY] +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]11 +[STORY] +'You leave now.' +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --IceVillage(3) ++[NODE]3 +[STORY] +You find a place hidden from plain sight and within you spot ice demons congregating. + +It is hard to call it a settlement, but likely as close as they get to one. +[/STORY] +[OUT]Try to speak to them. +[OUT]Attack! +[/NODE] + ++[NODE]4 +[STORY] +You get no answer, only several icy looks. +[/STORY] +[OUT]As friend, ask to trade. +[OUT]Leave. +[OUT]Attack! +[/NODE] + ++[NODE]7 +[STORY] +You find a place hidden from plain sight and within you spot ice demons congregating. + +It is hard to call it a settlement, but likely as close as they get to one. They spot you and attack! +[/STORY] +[OUT]Defend yourself! +[OUT]Run! +[/NODE] + ++[NODE]8 +[STORY] +The ice city is destroyed. Its inhabitants shatter into icicles. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]11 +[STORY] +The ice demons defeat you and take a life as payment for your attack. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --ArmyIceDemon_(4) ++[NODE]2 +[STORY] +Ice demons are stalking you! +[/STORY] +[OUT]Greet your allies. +[OUT]Stay cautious, but speak to them. +[OUT]Fight with spirit. +[OUT]Fight! +[OUT]Move away. +[/NODE] + ++[NODE]3 +[STORY] +'Apologies, friends. We did not recognise you. Greetings and well wishes.' +[/STORY] +[OUT]Ask if they want to trade. +[OUT]Leave. +[/NODE] + ++[NODE]11 +[STORY] +They do not answer, they keep coming towards you. +[/STORY] +[OUT]Leave. +[OUT]Fight with spirit. +[OUT]Fight! +[/NODE] + ++[NODE]17 +[STORY] +You defeat the ice demons. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]19 +[STORY] +The ice demons defeat you and feast on your blood and life essence before you manage to escape. +[/STORY] +[OUT]Run. +[/NODE] + ++[NODE]25 +[STORY] +Your spirit was stronger. The demons perish. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + diff --git a/Modules/Lightbringers.txt b/Modules/Lightbringers.txt new file mode 100644 index 0000000..a960383 --- /dev/null +++ b/Modules/Lightbringers.txt @@ -0,0 +1,184 @@ +-- [EVENT] --VillageSmall(0) ++[NODE]2 +[STORY] +You come to a settlement claimed by the light. Its folk roam the streets in unison, working, crafting, ploughing the fields, all in silence, all together. + +When they spot you, they approach: + +'You have come to join us?' +[/STORY] +[OUT]No, tell them you have come to talk and perhaps establish a friendship. +[/NODE] + ++[NODE]3 +[STORY] +'You are either one of us, or you are not. Come . . .' + +Light wisps begin to circle you, their cold heat on your skin and burning icicles touching your guts in an attempt at joining. +[/STORY] +[OUT]Refuse and leave quickly. +[OUT][Turmoil or Light]This is an abomination that defies both turmoil (seeking to tame it) and light (abusing its power). Attack head on! +[OUT][Magic or Nature]This force seems immaterial. Call upon your domain and face these fiends with your spirit! +[OUT][Harmony or Intellect]Show them the strength of your mind, a will that will not be bent. +[/NODE] + ++[NODE]6 +[STORY] +You destroy the lightbringers and the village burns, as if the light will not allow you a full victory. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]8 +[STORY] +You are badly beaten and forced to flee. One or more of your folk could fall under their dominion . . . +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +Your resistance wakens something within the taken folk and they banish the light from their souls! Alas, their bodies are too weak and burnt out to survive without the hive mind and they fall dead, but free. + +The village itself burns as if the light would not abide your victory. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +'Bringer of light, come, see us. One day you will join. For now some us may wish to travel with you.' +[/STORY] +[OUT]See the light village. +[/NODE] + ++[NODE]19 +[STORY] +The village seems frozen in time. The people move so slowly you can barely see it. Yet they all seem really happy. + + +[/STORY] +[OUT]Have your spirit healed. +[OUT]Have your mental health cured. +[OUT]Remove curses. +[OUT]Recruit lightbringers. +[OUT]Nothing to do for now, leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --ArmyLight(1) ++[NODE]2 +[STORY] +A group of folk taken by the light scourge approaches you -- lightbringers, as they are now known. + +They do not speak. They seek only to bring you into their commune with the light-mind. +[/STORY] +[OUT]Speak to them. +[OUT]Fight! +[OUT]Face them with your spirit! +[OUT]Move away. +[/NODE] + ++[NODE]17 +[STORY] +You destroy the lightbringers and their bodies turn to ash. +[/STORY] +[OUT]Take their stuff and leave. +[/NODE] + ++[NODE]19 +[STORY] +Your spirit is too weak. The lightbringers assail you, and you barely escape -- and perhaps some of you do not . . . +[/STORY] +[OUT]Run. +[/NODE] + ++[NODE]27 +[STORY] +'You, yu gave more light. You will join when you are ready...' + +They move away. +[/STORY] +[OUT]Attack! +[OUT]Leave. +[/NODE] + ++[NODE]30 +[STORY] +A group of the lightbringers approaches, but they suddenly simply collapse. The destruction of the light-beast is working. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --VillageLarge(2) ++[NODE]2 +[STORY] +You come to a settlement claimed by the light. Its folk roam the streets in unison, working, crafting, ploughing the fields, all in silence, all together. + +When they spot you, they approach: + +'You have come to join us?' +[/STORY] +[OUT]No, tell them you have come to talk and perhaps establish a friendship. +[/NODE] + ++[NODE]3 +[STORY] +'You are either one of us, or you are not. Come . . .' + +Light wisps begin to circle you, their cold heat on your skin and burning icicles touching your guts in an attempt at joining. +[/STORY] +[OUT]Refuse and leave quickly. +[OUT][Turmoil or Light]This is an abomination that defies both turmoil (seeking to tame it) and light (abusing its power). Attack head on! +[OUT][Magic or Nature]This force seems immaterial. Call upon your domain and face these fiends with your spirit! +[OUT][Harmony or Intellect]Show them the strength of your mind, a will that will not be bent. +[/NODE] + ++[NODE]6 +[STORY] +You destroy the lightbringers and the village burns, as if the light will not allow you a full victory. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]8 +[STORY] +You are badly beaten and forced to flee. One or more of your folk could fall under their dominion . . . +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +Your resistance wakens something within the taken folk and they banish the light from their souls! Alas, their bodies are too weak and burnt out to survive without the hive mind and they fall dead, but free. + +The village itself burns as if the light would not abide your victory. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +'Bringer of light, come, see us. One day you will join. For now some us may wish to travel with you.' +[/STORY] +[OUT]See the light village. +[/NODE] + ++[NODE]19 +[STORY] +The village seems frozen in time. The people move so slowly you can barely see it. Yet they all seem really happy. + + +[/STORY] +[OUT]Have your spirit healed. +[OUT]Have your mental health cured. +[OUT]Remove curses. +[OUT]Recruit lightbringers. +[OUT]Nothing to do for now, leave. +[/NODE] + +[/EVENT] + diff --git a/Modules/MiscEncounters.txt b/Modules/MiscEncounters.txt new file mode 100644 index 0000000..0e39873 --- /dev/null +++ b/Modules/MiscEncounters.txt @@ -0,0 +1,4501 @@ +-- [EVENT] --DemonEncounterBase(0) +[/EVENT] + +-- [EVENT] --goldfish_(1) ++[NODE]2 +[STORY] +As you stop to refill your water supplies, you find a fish with a golden tail trapped in the shallow waters, thrashing about. +[/STORY] +[OUT]If this is a goldfish, they are known to have magical properties. Speak to it. +[OUT]Ignore the fish. +[OUT]Ignore the fish. +[OUT]Help the fish back into the deeper water. +[OUT]Help the fish back into the deeper water. +[OUT]Help the fish back into the deeper water. +[OUT]Eat the fish. +[OUT]Eat the fish. +[/NODE] + ++[NODE]3 +[STORY] +As far as you can tell, the fish is in fact a goldfish. From the waters, another fish pops out, exclaiming: + +'My sister is too weak and she will not last long. Pray help her, quick!' + +[/STORY] +[OUT]Ask for the traditional wish first. +[OUT]Do as the fish bids you. Free her sister. +[OUT]Ask if you will get double the wishes since you're helping both fish. +[/NODE] + ++[NODE]4 +[STORY] +'Fishsticks and draughts! You have not caught me; thus, I am not bound to grant you a wish, and she is too weak for the bargain. Perhaps she will when she is freed.' +[/STORY] +[OUT]Rebuke the fish for trying to lie and bend demon law. +[OUT]Free the dying fish. +[OUT]Refuse to free the fish unless you get a wish. +[/NODE] + ++[NODE]5 +[STORY] +'Oh, fine, fine, if you're so wise, why did you ask? + +She is too weak, so when you rescue her, you will do so without the deal.' +[/STORY] +[OUT]Free the dying fish anyway. +[OUT]Refuse to free the fish unless you get a wish. +[/NODE] + ++[NODE]6 +[STORY] +The fish regains its strength almost as soon as it is free to swim. It jumps and speaks to you: + +'Thank you, kind strangers. You released me without the promise of reward, and this is rare. I am bound by laws and cannot grant you a wish, but I can tell you a secret. Do you want to hear it?' + +[/STORY] +[OUT]Yes. Ask for the secret. +[OUT]No. Decline politely and be on your way. +[/NODE] + ++[NODE]7 +[STORY] +The trapped fish dies and her sister scorns you: + +'I cannot grant wishes, but I can curse those whom I judge unworthy, and you bastards qualify. Hope your bits fall off!' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]8 +[STORY] +'See that lake there? It is called Mokre, which means wet in the old tongue. + +You'd think any lake would be wet, yeah?' +[/STORY] +[OUT]Confirm and wait to hear more of the story. +[/NODE] + ++[NODE]9 +[STORY] +'Exactly. Now, I am not at liberty to disclose the full implications of the aforementioned name. But if you swim to the middle of the lake, you may or may not find some old castle ruins. + +Beware though, for it is a Wet Lake...' +[/STORY] +[OUT]Convince the fish to be a bit more specific. +[OUT]Nod and leave to find the ruins it spoke of. +[OUT]Thank the fish for the useless secret and leave this place. +[/NODE] + ++[NODE]13 +[STORY] +'Oh, darn it, I'm gonna be buried in paperwork for this, but fine. + +There's an old castle ruin of blacksword knights, so treasures are likely. But as you swim there, you will hear the weeping of a child.' + +[/STORY] +[OUT]Wait to hear more. +[/NODE] + ++[NODE]14 +[STORY] +'This spirit child died an awful death, as one might expect, and in its death, it can be very unruly. + +But as you saved me, I will reveal this: sing it a lullaby as you swim past, and you will soothe its weeping and pass into the ruins safely. Beware, though, for there may be more physical adversaries inside!' +[/STORY] +[OUT]Thank the fish for its information and leave. +[/NODE] + ++[NODE]15 +[STORY] +'Alas, despite your golden hearts, I am bound by countless clauses preventing me from divulging more information on the matter. + +For instance, a clause forbids me to speak of any possible child spirits that may or may not guard fallen castles filled with treasures. Now, fare thee well!' +[/STORY] +[OUT]Thank the fish for its information and leave. +[/NODE] + ++[NODE]16 +[STORY] +You refill your water and leave the fish to its fate. + +Later that day, you feel sick. Was it the fish or just bad luck? Who knows? +[/STORY] +[OUT]Damn it. +[/NODE] + ++[NODE]18 +[STORY] +You help the fish into the water and it swims away, flicking its golden tail at you. + +You turn away to leave and feel a blessing fall upon you. +[/STORY] +[OUT]All right, then, leave. +[/NODE] + ++[NODE]19 +[STORY] +You help the fish into the water and it swims away, flicking its golden tail at you. + +[/STORY] +[OUT]All right, then, leave. +[/NODE] + ++[NODE]20 +[STORY] +The fish regains its strength almost as soon as it is free to swim. It jumps and speaks to you: + +'Thank you, kind strangers. You released me without the promise of reward, and this is rare. I am bound by laws and cannot grant you a wish, but I can tell you a secret. Do you want to hear it?' + +[/STORY] +[OUT]Yes. Ask for the secret. +[OUT]No. Decline politely and be on your way. +[/NODE] + ++[NODE]21 +[STORY] +You eat the fish and feel awfully sick afterwards! +[/STORY] +[OUT]Damn it. +[/NODE] + ++[NODE]22 +[STORY] +You eat the fish and feel great. It was better than any fish you've ever tasted. +[/STORY] +[OUT]All right, then, leave. +[/NODE] + ++[NODE]25 +[STORY] +'Rules be damned, my sister's life means more! I will give you my own life force and throw in the location of a treasure I know of. Deal?' +[/STORY] +[OUT]Accept and help the other fish. +[OUT]Decline and demand a wish! +[/NODE] + +[/EVENT] + +-- [EVENT] --blackswords spwn(2) ++[NODE]2 +[STORY] +You see among the low-hanging mist two islands on the lake. + +Most likely, that is where you can access any castle ruins the fish spoke of. + +Strangely, there is a small boat waiting for you at the shore. It is built of fish scales and has a golden tail. +[/STORY] +[OUT]Take the boat to the islands, but be prepared to sing the lullaby to the child spirit, just as the fish warned you. +[OUT]Take the boat to the centre of the lake and search for the castle ruins the fish mentioned. +[/NODE] + ++[NODE]3 +[STORY] +As you approach the islands, you hear the faint yet growing sobbing of a young child, intertwined with an unnatural wailing that chills your bones. +[/STORY] +[OUT]Sing the lullaby to appease the child spirit. +[OUT][Magic user] Sing the lullaby and combine it with your own knowledge of the spirits to invoke a binding ritual. +[/NODE] + ++[NODE]4 +[STORY] +As you approach the islands, you hear the faint yet growing sobbing of a young child, intertwined with an unnatural wailing that chills your bones. + +A thick fog engulfs you, and the cries turn to unbearable shrieks. + +You see ghostly forms in the fog. +[/STORY] +[OUT]Attack the ghosts! +[OUT][Magic user] Try to use a binding ritual to cast away these evil spirits. +[OUT]Run away! +[/NODE] + ++[NODE]7 +[STORY] +As you quietly sing the lullaby, the sobbing ceases and the fog in the lake disperses. + +You now see that one of the islands has a stone-built entrance to an ancient ruin. + +The other holds the remains of a small farmer's hut. +[/STORY] +[OUT]Go to the castle ruins directly. +[OUT]Check the farmer's hut first. +[/NODE] + ++[NODE]8 +[STORY] +The entrance looks like old cellar doors or some other utility passage, for it is filled with the remains of caskets, woven baskets, and containers of perishable goods. + +The contents, at first glance preserved in their entirety, fall into dust when touched. +[/STORY] +[OUT]Enter the ruins and go in further. +[/NODE] + ++[NODE]9 +[STORY] +Within the castle ruins, most corridors and rooms are submerged and buried in mud. But there are three paths still intact and miraculously dry. +[/STORY] +[OUT]Go down the eastern path. +[OUT]Go down the western path. +[OUT]Go down the southern path. +[/NODE] + ++[NODE]10 +[STORY] +The little house is empty and cold, its floors dusty, and the air heavy. + +Upon scraps of old bedding, you see the ghostly boy rocking and humming the tune you sung him. + +He looks up, and blood spills out of his mouth when he tries to speak. + +[/STORY] +[OUT]Better leave the spirit alone. Go to the castle. +[OUT]Commune with the spirit, as is your gift. Ask the boy his woes. +[/NODE] + ++[NODE]12 +[STORY] +'You, you can speak to me? No one ever can. They just run and scream when I try to talk to them.' +[/STORY] +[OUT]Explain to the ghost that his spirit energy is manifesting as an attack because of how much anger or sorrow he has. +[/NODE] + ++[NODE]13 +[STORY] +'Oh, I see. I didn't know. All I ever wanted is to ask people to find my mommy.' +[/STORY] +[OUT]Ask if you can help find his mother. +[/NODE] + ++[NODE]14 +[STORY] +'It was so long ago... I was a boy, hungry, afraid. My mommy was dying without food, and the knights, they took everything and sat in their castle. + +I went to ask them for food, went on the bridge, said my mommy was hungry, then my stomach hurt, so cold, so dull... + +Then I was here, alone, and everything was gone.' +[/STORY] +[OUT]The child ghost is clearly bound here because he is looking for his mother. Try to find her remains in the house. +[/NODE] + ++[NODE]15 +[STORY] +Your ritual bound the child spirit and bent it to your will. Its form flickers from that of a young boy of no more than six, playing happily with a wooden horse alongside a mother, to a starving child clenching its stomach beside a barely living woman, and then you see the face of a knight in armour, laughing. + +The reel of emotions and memories plays over and over. +[/STORY] +[OUT]Continue to explore the castle ruins now. +[OUT]The child spirit must be bound here by an anchor. Look for something in the house that you can use to release its tormented soul. +[/NODE] + ++[NODE]16 +[STORY] +The spirits of this place become ever more enraged! + +You are cast away from this place, your own spirit wounded. The islands disappear from your view forever. +[/STORY] +[OUT]Leave this place. +[/NODE] + ++[NODE]19 +[STORY] +Either the fish lied or your singing skills suck, because the spirits of this place become enraged and assault you! + +You are cast away from this place, your own spirit wounded. The islands disappear from your view forever. +[/STORY] +[OUT]Leave this place. +[/NODE] + ++[NODE]20 +[STORY] +You find a chamber that could have been an armoury. As with the foods before, anything you touch turns to dust, except for a single large chest. Its heavy stone design and the runes carved onto the lock tell you that it was made by dwarves. +[/STORY] +[OUT]Open the chest. +[/NODE] + ++[NODE]21 +[STORY] +A piece of parchment smelling of the fields retracts from the lock mechanism with a space at the bottom and a quill for you to write with. Apparently, you are meant to answer the riddle it poses: + +Four dilly-dandies +Four stick standies +Two crookers +Two lookers +And a wig wag +[/STORY] +[OUT]Use your knowledge to decipher this riddle. +[OUT]A mamuna -- dilly dandies sound like her hanging teats. +[OUT]An animal? -- four stick standies sound like four legs, and lookers like two eyes. +[OUT]A bies? The crookers could be teeth, and a wig wag may be a tail. +[/NODE] + ++[NODE]22 +[STORY] +You are able to decipher the old tongue further: + +Four dilly-dandies (teats on the udder) +Four stick standies (legs) +Two crookers (horns) +Two lookers (eyes) +And a wig wag (tail) +[/STORY] +[OUT]Cow? +[OUT]Dog? +[OUT]A bies bitch? +[/NODE] + ++[NODE]23 +[STORY] +You find a chamber that could have been an armoury. As with the foods before, anything you touch turns to dust, except for a single large chest. Its heavy stone design and the runes carved onto the lock tell you that it was made by dwarves. +[/STORY] +[OUT]Open the chest. +[/NODE] + ++[NODE]24 +[STORY] +I am all on my own, +Wounded by iron weapons and scarred by swords. +I often see battle. +I am tired of fighting. +I do not expect to be allowed to retire from warfare +Before I am completely done for. +At the wall of the city, I am knocked about +And bitten again and again. +Hard-edged things made by the blacksmith's hammer attack me. +Each time I wait for something worse. +I have never been able to find a doctor who could make me better +Or give me medicine made from herbs. +Instead the sword gashes all over me grow bigger day and night. +[/STORY] +[OUT]A dummy. +[OUT]A shield. +[OUT]A sword. +[/NODE] + ++[NODE]25 +[STORY] +A piece of parchment, hot to the touch, retracts from the lock mechanism with a space at the bottom and a quill for you to write with. Apparently, you are meant to answer the riddle it poses. +[/STORY] +[OUT]Read the riddle +[/NODE] + ++[NODE]28 +[STORY] +A piece of parchment, wet to the touch, retracts from the lock mechanism with a space at the bottom and a quill for you to write with. Apparently, you are meant to answer the riddle it poses. +[/STORY] +[OUT]Read the riddle +[/NODE] + ++[NODE]29 +[STORY] +The letters on the parchment shift: + +'Aye, poor lassies, dumb as oxen you are. Be on your way now!' + +The parchment burns to ash and the chest remains locked. +[/STORY] +[OUT]Just leave this place. +[OUT]Bash the chest open! +[OUT]Bash the chest open! +[OUT]Bash the chest open! +[/NODE] + ++[NODE]30 +[STORY] +As soon as you leave this place, the low-hanging fog thickens, and you know you will not find your way here again. +[/STORY] +[OUT]Continue your journey. +[/NODE] + ++[NODE]32 +[STORY] +Either you have dwarven know-how or you're just that strong, but the chest lies wide open for the looting! +[/STORY] +[OUT]Take the treasure and leave. +[/NODE] + ++[NODE]33 +[STORY] +The runes on the chest glow angrily, but your wit and strength prove superior. The chest lies wide open for the looting! +[/STORY] +[OUT]Take the treasure and leave. +[/NODE] + ++[NODE]34 +[STORY] +The runes on the chest glow angrily, and with every hit you feel the room grow hotter! + +You realise just in time that you are about to be devoured by flames, and you run for your life. + +[/STORY] +[OUT]Keep running. +[/NODE] + ++[NODE]35 +[STORY] +The letters on the parchment shift: + +'Ya almost had it, laddies, almost. Have yourself a pressie from us.' + +The parchment burns to ash and a small compartment with a pouch of coins opens. +[/STORY] +[OUT]Take the coins and leave. +[OUT]Bash the chest open! +[OUT]Bash the chest open! +[OUT]Bash the chest open! +[/NODE] + ++[NODE]36 +[STORY] +The letters on the parchment shift: + +'Well done, laddies! Here be your treasures, iron and stone to ya!' + +The chest opens. +[/STORY] +[OUT]Take the treasure and leave. +[/NODE] + ++[NODE]37 +[STORY] +You do not find any human remains in the house, but you discover a perfectly preserved wooden horse, and you realise the spirit child holds one just like it. + +The boy's eyes light up and he speaks: +'My horsie, you found it. Let's go and tell mommy!' + +The spirit disappears but leaves a trail you can follow. +[/STORY] +[OUT]Leave this place to follow the trail. +[OUT]Explore the castle ruins first. +[/NODE] + ++[NODE]38 +[STORY] +My home is not quiet but I am not loud. +The lord has meant us to journey together. +I am faster than he and sometimes stronger, +But he keeps on going for longer. +Sometimes I rest but he runs on. +For as long as I am alive, I live in him. +If we part from one another +It is I who will die. +[/STORY] +[OUT]A demon of the winds, like the vily -- without its lord, the wind, it cannot thrive. +[OUT]A fish in the river -- its lord gives it life and flows continuously. +[OUT]A chosen of the gods, like yourself, surely! +[/NODE] + ++[NODE]39 +[STORY] +You try to swim to the other island, but just as the spirit child disappeared, so did the island... +[/STORY] +[OUT]Leave this place to follow the trail. +[/NODE] + ++[NODE]41 +[STORY] +'You, you can speak to me? No one ever can. They just run and scream when I try to talk to them.' +[/STORY] +[OUT]Explain to the ghost that his spirit energy is manifesting as an attack because of how much anger or sorrow he has. +[/NODE] + ++[NODE]42 +[STORY] +The spirits are defeated and retreat. You are free to explore this place. +[/STORY] +[OUT]Continue to explore the castle ruins now. +[/NODE] + +[/EVENT] + +-- [EVENT] --blackswords2 spwn(3) ++[NODE]2 +[STORY] +Not far from the cursed lake, you discover the remains of what could have been a small village. + +Only moss-covered rubble remains, except for a single slab of stone, surrounded by a circle made of dark granite pebbles. + +The child spirit sits by the stone, weeping. +[/STORY] +[OUT]Go in closer. +[OUT]Collect the granite. It's a good resource. +[/NODE] + ++[NODE]3 +[STORY] +As you approach, the spirit looks up and you see through its eyes: + +Upon the stone slab there is a woman chained, naked, with burn marks and open whipping wounds. She is the boy's mother you saw before. + +Knights in black armour with white crosses embroidered on their chest stand in a circle, chanting. + +The woman screams her last in agony. The vision breaks. You still feel the presence of those black knights around you. +[/STORY] +[OUT]This is clearly a place of power, where remnants of old magic linger. Use your knowledge of magic to try to determine more. +[OUT]Whatever this place was, it reeks of evil. Destroy the circle and burn the ground. +[/NODE] + ++[NODE]4 +[STORY] +The vision reminds you of old witch-burning rites used especially by western folk. + +As you recall, they were often used against any who defied the laws of the knight orders. Still, witchcraft is a true threat in the wrong hands. + +Spirits of the supposed witch and her jailers are clearly still bound here. +[/STORY] +[OUT]Consider your options. +[/NODE] + ++[NODE]5 +[STORY] +The two spirit groups are in opposition to each another. Freeing one group will be much easier. + +[/STORY] +[OUT]Free the witch and thus hopefully also her poor son. +[OUT]Free the knights. After all, they usually served a higher cause. +[OUT]Try to free both anyway. Whatever they all did in life, surely it is time for them to rest. +[OUT]Come back another time. +[OUT]Whatever this place was, it reeks of evil. Destroy the circle and burn the ground. +[/NODE] + ++[NODE]10 +[STORY] +You destroy the granite circle and burn the ground around the stone slab to cleanse it. + +There is a massive release of energy that knocks you out for a few minutes. +[/STORY] +[OUT]Gather yourself up and see what has happened. +[OUT]Gather yourself up and see what has happened. +[/NODE] + ++[NODE]11 +[STORY] +The place of power is destroyed, but the spirits are no less active, only freed from their confines! + +You hear the screams of the burning woman, the wailing of the child, and the laughter of the knights until your ears bleed in pain. +[/STORY] +[OUT]Leave this place, quickly. +[/NODE] + ++[NODE]13 +[STORY] +The place of power is destroyed. You hear the wails of the knights as they fade away and the joyous cries of the woman reunited with her child at last. + +There is an unnerving air of dark magic about her, but she is clearly grateful to you and leaves a reward before she disappears with her boy. +[/STORY] +[OUT]Take the reward and leave. +[/NODE] + ++[NODE]16 +[STORY] +You take the stones and feel a cold rush upon you. + +Spirits waken and circle you in anger. They are clad in black armour and chant something in a tongue you do not know. +[/STORY] +[OUT]Attack them! +[OUT]Run away! +[/NODE] + ++[NODE]18 +[STORY] +The place of power is destroyed. You hear the wails of the knights as they fade away and the joyous cries of a woman who appears beside the child spirit who led you here. + +There is an unnerving air of dark magic about her, but she is clearly grateful to you and leaves a reward before she disappears with her boy. +[/STORY] +[OUT]Take the reward and leave. +[/NODE] + ++[NODE]19 +[STORY] +The place of power is destroyed, but the spirits who were bound here are no less active, only freed from their confines! + +You hear the screams of a woman, the wailing of the child, and the laughter of the knights until your ears bleed in pain. +[/STORY] +[OUT]Leave this place, quickly. +[/NODE] + ++[NODE]20 +[STORY] +As you cleanse the site and banish the spirits of the knights into the eternal abyss, you stand before the witch-burning once more. This time, your vision seems clearer, untainted by the boy's whims. +[/STORY] +[OUT]Watch the scene. +[OUT]Whatever the past held, it is of no value now. Simply collect your reward from the spirits you helped and leave. +[/NODE] + ++[NODE]21 +[STORY] +You see the woman chained to the stone. Even worse, you see the whole village burnt and filled with bodies. + +But you also see many of the knights wounded, torn by some clawed monsters. + +You also sense the presence of great evil within the woman's heart. + +[/STORY] +[OUT]Continue watching. +[/NODE] + ++[NODE]22 +[STORY] +You see one of the knights plunge a clawed glove into her chest and take out her blackened heart as it still beats: + +'Begone, witch! You and your evil spawn will tarnish this land no longer.' + +[/STORY] +[OUT]Continue watching. +[/NODE] + ++[NODE]23 +[STORY] +The woman screams: + +'I curse you and your sadistic order. For the death of my beloved son, for the suffering upon my kin, I curse you to hear the cries of my child and drown in his tears forever!' +[/STORY] +[OUT]Continue watching. +[/NODE] + ++[NODE]24 +[STORY] +You see the village fall into ruin and the castle sink into the Wet Lake. You hear the weeping of the spirit boy tear the knights' ears until they all die. + +The scene fades. You hear the righteous cries of the fallen knights and the thankful laughter of the witch and her son. + +The spirits you released leave a boon for you before they disappear. +[/STORY] +[OUT]Take the reward and leave. +[/NODE] + ++[NODE]25 +[STORY] +You see the woman chained to the stone. Even worse, you see the whole village burnt and filled with bodies. You see children struck through with swords, men decapitated, and women piled up, naked, defiled. + +Although you sense the presence of evil from the boy's mother, you do not sense the same from all who lie dead before you. + +[/STORY] +[OUT]Continue watching. +[/NODE] + ++[NODE]26 +[STORY] +You see one of the knights plunge a clawed glove into her chest with a wicked smile and take out her blackened heart as it still beats: + +'Begone, witch! You and your evil spawn will tarnish this land no longer.' + +[/STORY] +[OUT]Continue watching. +[/NODE] + ++[NODE]27 +[STORY] +As you cleanse the site and banish the spirits of the knights into the eternal abyss, you stand before the witch-burning once more. This time, your vision seems clearer, untainted by the boy's whims. +[/STORY] +[OUT]Watch the scene. +[OUT]Whatever the past held, it is of no value now. Simply collect your reward from the spirits you helped and leave. +[/NODE] + ++[NODE]30 +[STORY] +As you cleanse the site and banish the spirits of the knights into the eternal abyss, you stand before the witch-burning once more. This time, your vision seems clearer, untainted by the boy's whims. +[/STORY] +[OUT]Watch the scene. +[OUT]Whatever the past held, it is of no value now. Simply collect your reward from the spirits you helped and leave. +[/NODE] + ++[NODE]31 +[STORY] +You see the woman chained to the stone. Even worse, you see the whole village burnt and filled with bodies. + +You see children struck through with swords, men decapitated, and women piled up, naked, defiled. + +But you also sense the unmistakable, palpable presence of evil emanating from the boy's mother. You see that many of the knights bear scars of combat with clawed creatures, and none of them bear a smile -- just a heavy burden of duty. + +[/STORY] +[OUT]Continue watching. +[/NODE] + ++[NODE]32 +[STORY] +You see one of the knights plunge a clawed glove into her chest with a wicked smile and take out her blackened heart as it still beats: + +'Begone, witch! You and your evil spawn will tarnish this land no longer.' + +[/STORY] +[OUT]Continue watching. +[/NODE] + ++[NODE]33 +[STORY] +The woman screams: + +'I curse you and your sadistic order. For the death of my beloved son, for the suffering upon my kin, I curse you to hear the cries of my child and drown in his tears forever!' +[/STORY] +[OUT]Continue watching. +[/NODE] + ++[NODE]34 +[STORY] +You see the village fall into ruin and the castle sink into the Wet Lake. You hear the weeping of the spirit boy tear the knights' ears until they all die. + +The scene fades. And you now sense the peaceful passing of both sides, no longer locked in their cycle of hatred. + +The spirits you released leave a boon for you before they disappear. +[/STORY] +[OUT]Take the reward and leave. +[/NODE] + ++[NODE]35 +[STORY] +You see the village fall into ruin and the castle sink into the Wet Lake. You hear the weeping of the spirit boy tear the knights' ears until they all die. + +The scene fades. You hear the solemn vows of fealty and loyalty from the knight order and the desperate cries of the witch and her spawn. The spirits you released leave a boon for you before they disappear. +[/STORY] +[OUT]Take the reward and leave. +[/NODE] + ++[NODE]36 +[STORY] +The vision, sent by those who you banished to the eternal abyss, shatters and you see only its final result in the real world. +[/STORY] +[OUT]Continue watching. +[/NODE] + ++[NODE]37 +[STORY] +The vision, sent by those who you banished to the eternal abyss, shatters and you see only its final result in the real world. +[/STORY] +[OUT]Continue watching. +[/NODE] + ++[NODE]38 +[STORY] +The woman screams: + +'I curse you and your sadistic order. For the death of my beloved son, for the suffering upon my kin, I curse you to hear the cries of my child and drown in his tears forever!' +[/STORY] +[OUT]Continue watching. +[/NODE] + ++[NODE]39 +[STORY] +Your efforts fail, and whatever dark force resides here throws you to the side and cloaks the place from mortal eyes once more. + +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Bear snake and cat(4) ++[NODE]2 +[STORY] +As you travel through a woodland, you hear the cries of a man: + +'Help, please, someone, help me!' + +They are faint but come from somewhere close. +[/STORY] +[OUT]Ask him where he is and look for the man. +[OUT]Ignore the cries and leave. +[/NODE] + ++[NODE]4 +[STORY] +'I fell down into a cave, please, kind folks, help! I come from a wealthy clan. I will give you many goods in reward...' + +The man's voice is fading. + +You find the hole where the man must have fallen and you hear him from below, but it is too dark and deep to see anything, and even throwing a torch down does not help. +[/STORY] +[OUT]Get some ropes out and throw them to the man. +[OUT]Ignore the cries and leave. +[OUT]Ask why he is here alone if he comes from a rich clan. +[/NODE] + ++[NODE]5 +[STORY] +'I'm a scout, a hunter. I was to search this area for resources... my fellow died in the fall... I can still hear his cries... oh, please get me out...' + +The last words are barely audible. +[/STORY] +[OUT]Get some ropes out and throw them to the man. +[OUT]Ignore the cries and leave. +[/NODE] + ++[NODE]6 +[STORY] +You throw the line down and feel the weight of a man. + +[/STORY] +[OUT]Pull him out. +[OUT]Pull him out. +[/NODE] + ++[NODE]7 +[STORY] +You pull and pull and out comes a huge snake wrapped around the rope! + +It hisses and whirls but slides away into the wilderness. +[/STORY] +[OUT]Call out to the man. +[OUT]Damn this man and leave this place. +[/NODE] + ++[NODE]8 +[STORY] +You pull and pull and out comes a huge snake wrapped around the rope! + +It hisses and whirls and bites you before slithering away! +[/STORY] +[OUT]Call out to the man. +[OUT]Damn this man and leave this place. +[/NODE] + ++[NODE]9 +[STORY] +The man's voice is strained: + +'I... I didn't see a rope, please... please save me... ' +[/STORY] +[OUT]Pull him out. +[OUT]Pull him out. +[OUT]Damn this man and leave this place. +[/NODE] + ++[NODE]10 +[STORY] +You pull at the rope, and this time it is heavy. You think you see the man's furry coat as you drag him out, but it is a bear and it attacks! +[/STORY] +[OUT]Fight! +[OUT]Run away! +[/NODE] + ++[NODE]12 +[STORY] +You pull at the rope and it seems rather light. A black cat scrabbles up the line and jumps away from you, hissing! +[/STORY] +[OUT]Call out to the man angrily! +[OUT]Damn this man and leave this place. +[/NODE] + ++[NODE]13 +[STORY] +The bear is dead, but the man is still trapped in the hole. You hear him whimpering. +[/STORY] +[OUT]Call out to the man angrily! +[OUT]Damn this man and leave this place. +[/NODE] + ++[NODE]14 +[STORY] +The bear mauls you, then scampers off. + +But the man is still trapped in the hole. You hear him whimpering. +[/STORY] +[OUT]Call out to the man angrily! +[OUT]Damn this man and leave this place. +[/NODE] + ++[NODE]15 +[STORY] +'I never reached your rope... I don't know what these animals were... help me, I will give you rewards beyond measure, I swear...' +[/STORY] +[OUT]Try pulling him out one last time, carefully! +[/NODE] + ++[NODE]16 +[STORY] +This time, it is indeed an older man, bearded, exhausted, and ragged. Yet his clothes are of superior quality and his hand ordained with jewelled rings. + +He turns one of the rings and reaches out towards the moon, then disappears without even saying thank you! +[/STORY] +[OUT]Swear at the ungrateful sod and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --BearSnakeCat2spwn(5) ++[NODE]2 +[STORY] +You come across a caravan of wealthy traders. They approach and ask to talk, but you recognise one of them as the man you saved from the hole, who never even said thanks! +[/STORY] +[OUT]Talk to the traders anyway. See what the man has to say for himself. +[OUT]Talk to the traders and demand your rewards! +[OUT]Attack the caravan! +[/NODE] + ++[NODE]3 +[STORY] +The man you saved does not speak to you. He hides in the back, avoiding your gaze. Their leader approaches: + +'Ah, travellers, well met! I am afraid we are on the way to resupply, but we still have a few trinkets if you wish to trade with us.' +[/STORY] +[OUT]Tell them the story of the hole, but do it in a diplomatic way. +[OUT]Tell the story and demand retribution and explanation! +[OUT]Say nothing of the adventure with the hole and the animals. Ask what they have to offer, and trade with them. +[/NODE] + ++[NODE]6 +[STORY] +You see the man protest. 'Liars and braggarts! How dare they shame me!' + +But the leader looks unimpressed: + +'It sounds like truth. You were gone for days, you returned dishevelled and weathered, and your story was full of shit. I will pay for my son's life. He will pay for his dishonesty later.' + +[/STORY] +[OUT]Accept the terms. +[/NODE] + ++[NODE]7 +[STORY] +The son is taken away by guards, his shoulders slumped in shame. + +The father calls for a chest of goods to be handed to you: + +'I thank you for your deed. My son is troublesome, and he has a tendency towards ill fortune. This is why I bought the moon ring for him, thinking he can escape all trouble. Alas, even with that, he can fail.' +[/STORY] +[OUT]Thank him for the reward. +[OUT]Ask if you can still trade. +[/NODE] + ++[NODE]10 +[STORY] +You see the man protest. 'Liars and braggarts! How dare they shame me!' + +The leader turns to you, angry: +'We come to you in goodwill, and you dare to offend my son! Begone, before we whip your arses!' +[/STORY] +[OUT]Leave this ungrateful bunch. +[OUT]Attack them! +[/NODE] + ++[NODE]14 +[STORY] +You see the man protest. 'Liars and braggarts! How dare they shame me!' + +The leader stops him with a raised hand, then speaks to you: + +'You are clearly angered by my son's cowardice, and from the sounds of it, rightfully so. I want no enemies, so take this chest of goods and have my wayward son's sword as recompense!' +[/STORY] +[OUT]Thank him for the reward. +[OUT]Ask if you can still trade. +[/NODE] + ++[NODE]15 +[STORY] +You kill the guards, but the main body of the caravan gets away, along with the cowardly bastard you once helped. Still, they abandoned a lot of goods as they fled. +[/STORY] +[OUT]Good, take the loot and go. +[/NODE] + ++[NODE]16 +[STORY] +You are beaten and robbed, but at least they leave you alive. +[/STORY] +[OUT]Leave quick before they change their minds. +[/NODE] + ++[NODE]17 +[STORY] +'Good trading with you. May the road keep you safe and the path remain clear.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +A caravan approaches. They call wearily to you: + +'Good road to you, stranger. May we impose on your time?' +[/STORY] +[OUT]Nod and listen to what they want to say. +[OUT]Decline and leave. +[/NODE] + ++[NODE]22 +[STORY] +'We were searching for our chieftain's son. He got lost a ways back. We found him dead in a hole. + +Tales are important to us. A spirit cannot truly rest if their death tale is not told. I do not suppose you know anything of a man in a hole?' +[/STORY] +[OUT]Tell them you did encounter such a man, and he was a trickster so you left him to rot. +[OUT]Say that you came across a man trapped in a hole, and you witnessed his death heroically fighting a bear. +[OUT]Deny ever seeing such a man. +[/NODE] + ++[NODE]24 +[STORY] +'You just left? How cruel indeed. It is with great sadness that we must now take revenge, for honour and for his spirit to know peace.' + +They draw weapons. +[/STORY] +[OUT]Attack! +[OUT]Try to run away. +[/NODE] + ++[NODE]25 +[STORY] +'Your words ring true, and we thank you, for now the story can be completed. Here, have this token of our thanks. We can also offer good trade to you.' +[/STORY] +[OUT]Agree and trade with them. +[/NODE] + ++[NODE]28 +[STORY] +'I see. Sadness ensues. We will try to find peace for his spirit through another journey. + +Would you like to trade?' +[/STORY] +[OUT]Agree and trade with them. +[/NODE] + ++[NODE]30 +[STORY] +'That does not sound like the man I knew. He was the chieftain's son, but he was a scoundrel and a coward. He'd sooner try to bed a bear than fight with it. This means you had a hand in his death, and we must now defend his honour!' + +They draw weapons. +[/STORY] +[OUT]Attack! +[OUT]Try to run away. +[/NODE] + ++[NODE]32 +[STORY] +'Good trading with you. May the road keep you safe and the path remain clear.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]35 +[STORY] +You slay the nomads and their caravan is yours. You discover they were here on a rescue mission, not trade, but you still find some good produce. +[/STORY] +[OUT]Gather the goods and leave. +[/NODE] + ++[NODE]36 +[STORY] +They beat you badly and force you to abandon some of your goods to get away. +[/STORY] +[OUT]Run. +[/NODE] + +[/EVENT] + +-- [EVENT] --Czart and Mazur(6) ++[NODE]2 +[STORY] +A terrible storm with violent flashes of bright light catches you on the open road. + +Luckily, you see the ruins of an old manor house, perhaps even a small castle back in the day. Its walls are sturdy enough to give good shelter. +[/STORY] +[OUT]Take cover! +[OUT]Stay your path and try to brave the storm. +[OUT]Stay your path and try to brave the storm. +[/NODE] + ++[NODE]4 +[STORY] +You withstand the physical assault without much trouble, but the bright light seeks to cleanse your spirit of all turmoil. You must resist it! +[/STORY] +[OUT]Stay focused and fight it. +[/NODE] + ++[NODE]5 +[STORY] +The physical assault weakens your resolve, and the bright light seeks to cleanse your spirit of all turmoil. You must resist it! +[/STORY] +[OUT]Stay focused and fight it. +[/NODE] + ++[NODE]7 +[STORY] +You persevere and feel strengthened. +[/STORY] +[OUT]Good. Leave. +[/NODE] + ++[NODE]8 +[STORY] +Your spirit is assaulted and weakened, but the storm passes. +[/STORY] +[OUT]Damn. Leave. +[/NODE] + ++[NODE]9 +[STORY] +You hide in the old ruins and the storm rages outside, yet does not enter this place. + +However, you hear a forceful, bellowing voice: + +'This is MY home! How dare you intrude!' + +[/STORY] +[OUT]Ask who is speaking. Insist that you are no threat -- you only wish shelter. +[OUT]Ignore the voice and try to wait out the storm. +[/NODE] + ++[NODE]10 +[STORY] +'I am a chort! I am the master here. Go now before you bear my anger!' +[/STORY] +[OUT]Ask what a chort is. +[OUT]Insist that you must stay here and hide. +[OUT]Offer your companionship, a good song, a tall tale, and laughter! +[OUT]Attack this chort. +[/NODE] + ++[NODE]11 +[STORY] +'Well, a chort, czart, czort, hmm -- devils some call us, or will call us, I never know. + +I am me.' +[/STORY] +[OUT]Insist that you must stay here and hide! +[OUT]Offer your companionship, a good song, a tall tale, and laughter! +[OUT]Attack this chort. +[/NODE] + ++[NODE]14 +[STORY] +'Bah, what in the underworlds do I care. Stay. + +But since you're here, will you play a game of cards with me?' +[/STORY] +[OUT]Yes. +[OUT]Yes. +[OUT]Yes. +[OUT]No. +[/NODE] + ++[NODE]15 +[STORY] +Since he is a demon, you know he is up to some tricks, so you use your own to win. He laughs and rubs his red belly: + +'Ha! Well done. A deal is a deal is a deal.' + +The chort disappears, the castle stands empty, and the storm is gone. But you get a reward for your game. +[/STORY] +[OUT]Good. Leave. +[/NODE] + ++[NODE]17 +[STORY] +You play cards and despite being good at it, you lose every hand. + +It seems like the game takes hours, days... you feel weakened, your spirit diminished, as if drained. + +The chort disappears, the castle stands empty, and the storm is gone. +[/STORY] +[OUT]Damn. Leave. +[/NODE] + ++[NODE]18 +[STORY] +You play cards and despite feeling that the chort isn't playing by the rules, you manage to win. He laughs and rubs his red belly: + +'Ha! Well done. A deal is a deal is a deal.' + +The chort disappears, the castle stands empty, and the storm is gone. But you get a reward for your game. +[/STORY] +[OUT]Good. Leave. +[/NODE] + ++[NODE]19 +[STORY] +The chort agrees to let you stay but makes you play a card game. + +It seems like the game takes hours, days... you feel weakened, your spirit diminished, as if drained. + +The chort disappears, the castle stands empty, and the storm is gone. +[/STORY] +[OUT]Damn. Leave. +[/NODE] + ++[NODE]21 +[STORY] +The chort is bewitched by your song and music: + +'Wonderful, wonderful! Will you not teach me how to play?' +[/STORY] +[OUT]Agree. +[OUT]Agree. +[OUT]Refuse. +[/NODE] + ++[NODE]22 +[STORY] +You teach the chort to play music and he is enthralled with it. He disappears but leaves you with parting gifts. + +The storm outside settles and you are free to go. +[/STORY] +[OUT]Good. Leave. +[/NODE] + ++[NODE]23 +[STORY] +You sit and wait for the storm to pass, and all seems fine at first. Then you notice strange goings-on. Things in your pack move around, the walls of the old manor house seemingly switch places, and you hear the sounds of people talking behind a corner only to find emptiness. + +You try to leave, but hours have passed in this limbo, and your spirit is diminished... +[/STORY] +[OUT]Damn. leave. +[/NODE] + ++[NODE]24 +[STORY] +You teach the chort to play music and he is enthralled with it. But being a fickle demon, he tricks you into playing his games. + +You feel that long hours if not days have passed in this place, and your spirit feels tattered. But at least the chort rewards you for your tutelage! + +The storm outside settles, and you are free to go. +[/STORY] +[OUT]Good. Leave. +[/NODE] + ++[NODE]25 +[STORY] +'How dare you! I am a chort and I demand to know the magic of your tune!' +[/STORY] +[OUT]Agree. +[OUT]Agree. +[OUT]Insist that you carried out your part of the deal and that you will leave now. +[/NODE] + ++[NODE]26 +[STORY] +The chort frowns and disappears in a puff of stinking green smoke. + +You feel sickened by the fumes, but the storm has passed, and you are free to leave. +[/STORY] +[OUT]Good. Leave. +[/NODE] + ++[NODE]27 +[STORY] +The creature lies slain at your feet, and you see the storm has passed as well. + +You are free to continue your travels. +[/STORY] +[OUT]Good. Leave. +[/NODE] + ++[NODE]29 +[STORY] +The chort relishes its victory and bellows in a heavy, inhuman voice: + +'Now you know my power, and you will know my displeasure.' + +The creature disappears in a cloud of red-hot smoke that burns your lungs! +[/STORY] +[OUT]Damn. Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Bociek(7) ++[NODE]2 +[STORY] +You sit down to rest by a tall tree and notice that a stork stands proudly on its top. + +The bird's beak is lowered, and you see that its feathers are ruffled. +[/STORY] +[OUT]Take a closer look. Perhaps it is in trouble. Storks are known to bring good fortune. +[OUT]Take a closer look at the bird. Perhaps it needs help. +[OUT]Just ignore the bird and move to another tree before it shits on you. +[/NODE] + ++[NODE]3 +[STORY] +You climb up the tree carefully so as not to spook the stork and investigate. + +The bird's foot is caught in a metal trap, and this trap is now tangled in the branches of this tree. +[/STORY] +[OUT]You know how to handle animals. Approach the stork carefully, speak to it, and try to remove the trap. +[OUT]Try to free the bird despite the fact that it is likely to panic and hurt you while you try. +[OUT][Nature or Intellect] Call upon your domain to help calm the bird, then try to help. +[/NODE] + ++[NODE]6 +[STORY] +You climb up the tree carefully so as not to spook the stork and investigate. + +The bird's foot is caught in a metal trap, and this trap is not tangled in the branches of this tree. +[/STORY] +[OUT]You know how to handle animals. Approach the stork carefully, speak to it, and try to remove the trap. +[OUT]Try to free the bird despite the fact that it is likely to panic and hurt you while you try. +[OUT]Put it out of its misery. +[/NODE] + ++[NODE]8 +[STORY] +You free the stork, and although its foot is still hurt, at least it is free of the trap. + +The majestic bird circles over you three times, changes direction, and makes another three turns. + +You feel a stork blessing is bestowed upon your kin! +[/STORY] +[OUT]Rejoice. +[OUT]Rejoice. +[OUT]Rejoice. +[/NODE] + ++[NODE]9 +[STORY] +You fail to free the bird. It panics so badly that it leaves scratches and bruises on your body as it tears itself away from the tree, leaving its foot behind! + +You hear it screeching in pain as it flies off, likely to its doom. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]14 +[STORY] +You kill the bird swiftly, ending its struggle. But you feel an air of dread as you do so. Perhaps storks are not just any birds. + +[/STORY] +[OUT]Leave. +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Trapped skashck(8) ++[NODE]2 +[STORY] +As you travel across the plains, you hear a screeching sound from a nearby patch of shrubbery. +[/STORY] +[OUT]Investigate. +[OUT]Leave it be. +[/NODE] + ++[NODE]3 +[STORY] +You come closer and see a small, furry creature with yellow eyes and sharp teeth, its body torn up and trapped in some orc-made snares. +[/STORY] +[OUT]Identify this creature first. +[OUT]Help the little fella out. +[OUT]Leave it be. If orcs left the snares, they may get angry at your meddling. +[OUT]Put it out of its misery. It looks wounded anyway. +[/NODE] + ++[NODE]4 +[STORY] +This is most likely a skshack, a house demon and sometimes a messenger for the divine. + +Leaving it to its fate may be a dangerous move, considering their good nature can be fickle if they are mistreated. +[/STORY] +[OUT]Help the little fella out. +[OUT]Leave it be. If orcs left the snares, they may get angry at your meddling. +[OUT]Put it out of its misery. It looks wounded anyway. +[/NODE] + ++[NODE]6 +[STORY] +You get it free of the snares, but its wounds are clearly infected with some nasty poison. + +The toxic green stuff is spreading fast, and the creature doesn't even cry out anymore. + +This could be contagious. +[/STORY] +[OUT]You have skilled medics and wise men. Try to heal this creature. +[OUT]Do your best to help this creature. +[OUT]You cannot risk this poison. Put the creature out of its misery. +[OUT]Just leave the thing here. It's none of your business and you helped enough already. +[/NODE] + ++[NODE]7 +[STORY] +You leave the creature to its fate. The screeching cries die down until only a quiet whimpering remains. + +Even days later, you can hear it in your sleep as it tugs at your soul, leaving a lasting mark that you hope will result in nothing more than some sleep deprivation. +[/STORY] +[OUT]Leave. +[OUT]Leave. +[/NODE] + ++[NODE]10 +[STORY] +As it dies, the creature's body puffs up and bursts into a cloud of green smoke that engulfs you! + +It disappears just as quickly, but leaves you gagging and coughing. +[/STORY] +[OUT]Leave. +[OUT]Leave. +[/NODE] + ++[NODE]14 +[STORY] +You manage to cure the poison and patch up the wounds, and the creature perks up within minutes: + +'Gosh, that was a close one! I thank you, me dears, I thank you profoundly! Now, it would be tradition to offer up my services as a house demon, for I am a skshack -- but alas, I am otherwise engaged. + +Still, debts owed are a bruise on one's ego, so here -- directions to a lair where valuable gifts await your rescue. Now, so long, friends!' + +And with that, the skshack disappears. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]16 +[STORY] +As it dies, the creature's body puffs up and bursts into a cloud of green smoke that engulfs you! + +It disappears just as quickly, but leaves you gagging and coughing. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --SmeteksPrideSpw(9) ++[NODE]2 +[STORY] +You stumble across a creature lying atop a slab of stone. + +At first he seems to be resting, but as you close in, you see he is breathing heavily and his skin is smouldering under the sun's rays. + +You recognise this to be Smetek, a czort you once helped. + +[/STORY] +[OUT]Try to help the creature. +[OUT]Leave it be. +[/NODE] + ++[NODE]3 +[STORY] +You try to move the czort from the stone, but he is stuck there by an invisible force. + +He moans in pain. + +A skshack appears and speaks to you: +'Leave it be. The mongrel bies broke rules. It's demon lore. Please leave.' +[/STORY] +[OUT]This can only mean the demon broke a deal. Ask if that is the case. +[OUT]Ask the skshack what is happening here. +[/NODE] + ++[NODE]4 +[STORY] +'This czort made a pact to save his own skin. The other side paid its dues, yet this fiend sought to make trouble. Wounded pride, you see.' +[/STORY] +[OUT]Ask more of the pact and how the czart meant to break it. +[OUT]The skshack clearly speaks of your deal. Just leave this creature to the fate it deserves. +[OUT]The deal you made? In that case, kill the fiend! +[/NODE] + ++[NODE]5 +[STORY] +'He hired the services of a kolbuk demon to steal from those who, in his eyes, disrespected him. + +But the kolbuk was a loyal subject, so we were able to put a stop to this infringement!' +[/STORY] +[OUT]Good, demon laws are sacred. Bid the skshack farewell and leave the czort to his well-deserved fate. +[OUT]Invoke the right of the owed party and save the demon's life by vouching for him. +[OUT]No harm came to you and this seems cruel. Demand that the demon be released! +[/NODE] + ++[NODE]6 +[STORY] +'Hmm, you have the right as the other party, I suppose. + +Be wary, though, for if the czort breaks more oaths, it will be on you.' +[/STORY] +[OUT]Agree. +[OUT]Change your mind and leave the czort to his well-deserved fate. +[/NODE] + ++[NODE]8 +[STORY] +The skshack disappears and the czort sits up, no longer held by the spell. + +He looks at you with remorse and does not say anything, only bows and then also disappears. + +[/STORY] +[OUT]Leave. +[OUT]Leave. +[/NODE] + ++[NODE]9 +[STORY] +In the days to come, you receive reports carried by birds or other critters. You read of many broken oaths, of much trickery and mischief spread. + +The last report ends with a final note that says 'problem solved.' + +But the crimes your good deed made possible weigh upon your morale. +[/STORY] +[OUT]Damn it. +[/NODE] + ++[NODE]10 +[STORY] +In the days to come, you hear whispers of a reformed czort working hard to help folk in need. + +You feel your morale lifted to hear of such fruits of your good deed. +[/STORY] +[OUT]Good. +[/NODE] + ++[NODE]12 +[STORY] +'This czort made a pact to save his own skin. The other side paid its dues, yet this fiend sought to make trouble. Wounded pride, you see.' +[/STORY] +[OUT]Ask more of the pact and how the czart meant to break it. +[OUT]The skshack clearly speaks of your deal. Just leave this creature to the fate it deserves. +[OUT]The deal you made? In that case, kill the fiend! +[/NODE] + ++[NODE]13 +[STORY] +The skshack shrugs at you and simply vanishes. You still cannot move the czort. + +The only way to free him now would be to break whatever spell holds him. +[/STORY] +[OUT]Attempt to break the magic. +[OUT]You do not have enough expertise with spiritual matters. Cover the creature from the sun, leave him some water, and depart. +[OUT]Offer the czort a final mercy and kill him. +[/NODE] + ++[NODE]17 +[STORY] +The skshack appears again and frowns at your victory: + +'Be wary, for if the czort breaks more oaths, it will be on you.' +[/STORY] +[OUT]Agree. +[/NODE] + ++[NODE]18 +[STORY] +You could not break the spell, and by the time you finished trying, the czort had expired, smouldering in pain as the sun burned his insides out. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]19 +[STORY] +You execute the czort and see a glimmer of gratitude as he dies from your blade and not the slow, smouldering death the demons had intended. The skshack shrugs at you: + +'I guess that settles it.' Then the skshack vanishes. + +Despite your murderous intent, the czort's final act of gratitude lifted your spirits. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]21 +[STORY] +You go about your business setting up a camp when you realise that some of your food is missing. + +Over the next few days, you notice missing bits of equipment -- a spoon here, a sock there. + +[/STORY] +[OUT]Set up bait and observe. +[OUT]Set up bait and observe. +[/NODE] + ++[NODE]22 +[STORY] +You have keen senses of perception, and you spot a lizard-like little man-thing come from under the earth and drag its treasures back down in the blink of an eye! +[/STORY] +[OUT]Attack the creature! +[OUT]Reason with the fiend. Perhaps it can be intimidated into returning your stuff. +[/NODE] + ++[NODE]23 +[STORY] +It took you many tries to catch the culprit in the act, during which time it took yet more stuff! + +But finally, you spot a lizard-like little man-thing come from under the earth and drag its treasures back down in the blink of an eye! +[/STORY] +[OUT]Attack the creature! +[OUT]Reason with the fiend. Perhaps it can be intimidated into returning your stuff. +[/NODE] + ++[NODE]26 +[STORY] +When attacked, the creature seems to multiply. But it does not help the little fiend, as you killed it. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]28 +[STORY] +The creature is unable or unwilling to speak to you, yet your words clearly left a mark. + +It twists its head and regards you for a time, then hops back into its hole and reemerges with a small bundle. + +It does not give back your food, but it seems satisfied with the trade. +[/STORY] +[OUT]Take the bundle and leave the creature be. +[OUT]Attack the fiend! +[/NODE] + ++[NODE]29 +[STORY] +Whatever the creature is, it is not happy with the attention and not willing to interact in any way. It digs into the ground and does not return. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --The smith and Smetek(10) ++[NODE]2 +[STORY] +The day is clear, yet suddenly before you hangs a singular dark patch of thundering clouds. + +It's moving fast, but it will not cross your path. +[/STORY] +[OUT]Seems interesting. Investigate from a safe distance. +[OUT]Leave it be. +[/NODE] + ++[NODE]4 +[STORY] +You find a spot to observe the clouds and soon see a hairy, two-horned, hoofed creature riding a small yet very sprightly goat and dragging the thundering clouds behind him. + +The creature seems distressed and looking for something. + +[/STORY] +[OUT]This is likely a type of czart, a devious demon. Talk to it, but remain wary. +[OUT]Speak to the creature. Ask what is wrong. +[OUT]Attack it! +[/NODE] + ++[NODE]5 +[STORY] +The czart turns to you, his bloodshot eyes glaring with malice for a flicker of a second, then turning to pain and pleading. + +'Yoouknawlthewoy tohoaler?' +[/STORY] +[OUT][Craft]This czart clearly has a swollen tooth. You've seen enough to know that a good blacksmith can do the job just as well as a healer. Offer to help at a demon price so that it is bound and won't trick you. +[OUT]A what now? Ask it to repeat. +[/NODE] + ++[NODE]6 +[STORY] +'Hoealer... borber will do, jost hurry!' +[/STORY] +[OUT]A healer. Yes, this creature clearly has a toothache, and you do have healers. Offer to help at a demon price so that it is bound and won't trick you. +[OUT]A healer. Tell it you do not know of any. +[/NODE] + ++[NODE]7 +[STORY] +The creature looks unsure but nods its head in agreement. + +You take out some thongs and make quick work of the swollen tooth. +[/STORY] +[OUT]Great. Now ask for the demon deal. +[/NODE] + ++[NODE]8 +[STORY] +'Bah, I wod corse you for your gall, but I am Smetek the czart, and a deal's a deal.' + +The creature grabs a bag from the goat's back and throws it at you, then prepares to ride off, the thundering clouds in tow. +[/STORY] +[OUT]Bid him farewell. +[OUT]Ask about the clouds. +[/NODE] + ++[NODE]10 +[STORY] +The demon nods, so you approach him and carefully remove the offending tooth. + +[/STORY] +[OUT]Great. Ask if he is all right now. +[/NODE] + ++[NODE]11 +[STORY] +The ailing demon turns to you, his bloodshot eyes glaring with malice for a flicker of a second, then turning to pain and pleading. + +'Yoouknawlthewoy tohoaler?' +[/STORY] +[OUT][Craft]This czart clearly has a swollen tooth. You've seen enough to know that a good blacksmith can do the job just as well as a healer. Offer to help at a demon price. +[OUT]A what now? Ask it to repeat. +[/NODE] + ++[NODE]12 +[STORY] +'Better, yas.' + +His eyes flicker with malice once more as he adds, + +'How wold you poy me fur my mercy, then?' + +[/STORY] +[OUT]His mercy? Remind the creature of your services! +[OUT]Show the creature the tooth you removed, and wave the thongs at him to emphasise your deed. +[OUT]Attack the creature! +[/NODE] + ++[NODE]14 +[STORY] +'We are many czorts, we have our tricks. But this Shattering, it creeps me out. So I om moving my lot.' +[/STORY] +[OUT]Ask if he knows more of the Shattering. +[/NODE] + ++[NODE]15 +[STORY] +'No. Just that it bad far demon-kin and flesh-kin alike. It comes from the ground and borns us, borns bod.' + +The chort shudders, hops on the goat, and waves you away. +[/STORY] +[OUT]Okay. Leave. +[/NODE] + ++[NODE]16 +[STORY] +The creature looks unsure but nods its head in agreement. + +You take out some thongs and make quick work of the swollen tooth. +[/STORY] +[OUT]Great. Ask if he is all right now. +[/NODE] + ++[NODE]17 +[STORY] +The creature huffs and puffs at you in pain woven by anger. + +The storm clouds suddenly grow and threaten to engulf you! +[/STORY] +[OUT]Run away! +[OUT]Attack the creature! +[/NODE] + ++[NODE]19 +[STORY] +'Humph.' + +The creature does not add anything, only jumps on the goat and rides off without as much as a thank you! +[/STORY] +[OUT]Damned demon. Leave. +[/NODE] + ++[NODE]21 +[STORY] +The bies called by the czort to fight for him are dead, but the creature himself escaped. +[/STORY] +[OUT]Good. Leave. +[/NODE] + ++[NODE]22 +[STORY] +The bies called by the czort defeats you and forces you to run. The czort laughs and exclaims: + +'Run, run from your folly, and soon I will be jolly!' + +You have a nasty feeling the czort may not be done with you. +[/STORY] +[OUT]Keep running. +[/NODE] + +[/EVENT] + +-- [EVENT] --PickingBlueberries(11) ++[NODE]2 +[STORY] +You walk through a forest and come across a young boy sitting on a log and sobbing. +[/STORY] +[OUT]Approach the boy and ask what is wrong. +[OUT]Leave him be. +[/NODE] + ++[NODE]3 +[STORY] +The boy looks up, startled. He grabs hold of a wicker basket he's carrying and stands up defensively: + +'Who are you?' +[/STORY] +[OUT]Tell him you're just passing by and heard his cries. +[OUT]Tell him you have no patience for talk. Does he want help or not? +[/NODE] + ++[NODE]4 +[STORY] +'I was not crying! I was just... I hit my ankle, yeah. + +But, but... you look strong, and you didn't beat me yet. You wanna help, for real?' +[/STORY] +[OUT]Yes. +[OUT]Perhaps. But ask why he is here on his own. Surely this is not safe? +[/NODE] + ++[NODE]5 +[STORY] +The boy thinks for a few seconds, then nods to himself, + +'All right, you win. You look strong and brave. I need blueberries from this forest for my ma, she's sick-like, and only them berries will help. + +But nasty things live there, so I am afraid to go in.' +[/STORY] +[OUT]Agree to help out. +[OUT]Refuse to help and leave. +[/NODE] + ++[NODE]6 +[STORY] +'I... I run off, okay? There you have it. Happy? + +But the deal is, my ma, she needs blueberries from this forest. She's, ehm... she's ill and only them berries will help. + +But the forest is scary. I am afraid to go in.' +[/STORY] +[OUT]Ask what he is afraid of since he already ran off. +[OUT]Agree to help out. +[OUT]Refuse to help and leave. +[OUT]Say you're a medic and offer to help the mother without those supposed magic berries. +[/NODE] + ++[NODE]7 +[STORY] +'Well, Gran told me there's armies in there! + +Spiders with crosses on their backs, weaving ropes to catch me, ants marching under my feet, and even butterfly soldiers flying over me to sting my eyes! + +And only the blueberry king can take me there safely, but I called and called and he's not here.' +[/STORY] +[OUT]Ah, the blueberry king. A type of pineconette, a forest keeper. Offer to try to summon it for the boy. +[OUT]Agree to battle these creatures to help the mother. +[OUT]Refuse to go into a dangerous forest for berries and rebuke the boy for risking his life, even if it is for a sick mother. Chase him back home and leave. +[/NODE] + ++[NODE]8 +[STORY] +'Really, you'd do that? You can talk to the blueberry king? Wow!' +[/STORY] +[OUT]Attempt a simple summoning ritual to call any forest guardians present. +[OUT]Your spirit is not that strong. Consider other options. +[/NODE] + ++[NODE]10 +[STORY] +'Oh, ugh... well, when I said she was ill... + +You got me. She isn't ill, it's just her birthday and I wanted to do something nice, and she loves them blueberries.' +[/STORY] +[OUT]Rebuke the little rascal, but agree to venture into the forest. +[OUT]Rebuke the little rascal and refuse him. In fact, chase him back to his village before he gets eaten by something! +[/NODE] + ++[NODE]12 +[STORY] +As you pass through the woodland, you notice the bustling life around you -- ants marching heavily under your feet, bees buzzing in the branches, birds chirping and flapping their wings overhead -- but you sense no danger yet. + +You finally come to a clearing where you see an abundance of blueberries. +[/STORY] +[OUT]Gather the berries but remain vigilant. +[OUT]Gather the berries but remain vigilant. +[OUT]Gather the berries but remain vigilant. +[/NODE] + ++[NODE]13 +[STORY] +As you gather the berries, you are attacked by spiders! +[/STORY] +[OUT]Fight! +[/NODE] + ++[NODE]15 +[STORY] +As you gather the berries, you are attacked by snakes! +[/STORY] +[OUT]Fight! +[/NODE] + ++[NODE]17 +[STORY] +You gather the berries, and apart from some bee stings and ant bites, nothing attacks you. + +The boy claps his hands in joy. 'Thank you, kind sirs, thank you!' He grabs the basket and runs home. + +[/STORY] +[OUT]Good deed done. Now leave. +[/NODE] + ++[NODE]21 +[STORY] +You were chased away by the critters! + +The boy cries and runs off home. +[/STORY] +[OUT]Well, you tried. Now leave. +[/NODE] + ++[NODE]23 +[STORY] +A small creature no bigger than a mushroom, with a long grey beard, a pointy hat made of leaves, and a mouth blue with berry juice hops out of the forest and sits on the boy's red hat. The boy remains motionless in fear and wonder, while the critter speaks: + +'You called? I came. Let's hope this won't be lame.' +[/STORY] +[OUT]Ask if he is really a blueberry king. +[OUT]Ask for help collecting blueberries for the boy. +[/NODE] + ++[NODE]24 +[STORY] +'Blueberry king I am -- a fine title, no? I've run this berry gig for years. You have business so?' +[/STORY] +[OUT]Ask if he will help the boy with berries for his mother. +[OUT]Ask if the berries are special somehow, and if so, if you can have some. +[/NODE] + ++[NODE]25 +[STORY] +'To help this boy would be my joy!' +[/STORY] +[OUT][Demon]Confirm that this will incur no demon price on you or the boy. +[OUT]Thank him and tell the boy the good news. +[/NODE] + ++[NODE]26 +[STORY] +The boy claps his hands in thanks, grabs the basket, and runs home. + +'Thank you, kind sirs, thank you!' +[/STORY] +[OUT]Good deed done. Now leave. +[/NODE] + ++[NODE]27 +[STORY] +'The blueberries I grow health and beauty can bestow. But beware of their blue blood flowing, for it may also bring misdoing.' +[/STORY] +[OUT]Ask to get the berries for the boy and yourself. +[OUT]Say you only need berries for the boy, then. +[OUT]Have the berries for yourself only. +[/NODE] + ++[NODE]28 +[STORY] +'Ah, demon friend, yes, nothing is without price, but I am inclined to help children in need if they be honest in their intent. So it is up to the boy.' + +A pack of red squirrels brings you the berries. +[/STORY] +[OUT]Nod and take the berries to the boy. +[OUT]Ask the boy if he speaks true. Say the demon will eat him if he lies. +[/NODE] + ++[NODE]30 +[STORY] +The boy takes the berries and runs off without so much as a thank you. Later you find out the little bugger sold the blueberries to a rich merchant. + +Alas, soon after, the boy's entire family turns into squirrels and runs off into the forest, leaving the child orphaned. +[/STORY] +[OUT]It is never safe to lie to demons. Leave. +[/NODE] + ++[NODE]31 +[STORY] +The boy takes the berries and runs off without so much as a thank you. Later, you find out his mother is well again, and she brings you a bundle of gifts as thanks. +[/STORY] +[OUT]Tell her it was no problem. Leave. +[/NODE] + ++[NODE]33 +[STORY] +The boy bursts out crying again. 'Oh no, no, don't eat me, I was lying! I was gonna sell the berries. Everyone knows the berry king likes kids.' + +The blueberry king snarls and, for a second, turns into a savage giant squirrel. The boy screams and runs off. +[/STORY] +[OUT]Shake your fist at the child. +[/NODE] + ++[NODE]35 +[STORY] +The king turns back into his small form and laughs: 'Well done there, my friends. It never gives me joy to be cruel to a child, but when they break the rules, well... Here, have a few of the berries -- they may reward you well or may just be tasty. Bye!' + +He disappears. +[/STORY] +[OUT]Take the berries and leave. +[/NODE] + ++[NODE]41 +[STORY] +'I am no liar, honest sirs!' +[/STORY] +[OUT]Give him the berries. +[/NODE] + ++[NODE]42 +[STORY] +Nothing happens and the child runs off, spooked by your odd rituals. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]44 +[STORY] +'Ah, try as I may, it will not do, I can only help one of you.' +[/STORY] +[OUT]Say you only need berries for the boy, then. +[OUT]Have the berries for yourself only. +[/NODE] + ++[NODE]45 +[STORY] +'Shame on you, shame indeed for such greed. + +My berries you will have still, but we will see how you then feel. Begone.' + +A pack of red squirrels brings you the berries. +[/STORY] +[OUT]Take the berries. +[OUT]Don't take the berries. Just leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --FairyGodmothers(12) ++[NODE]2 +[STORY] +Hidden within green shrubbery, concealed by the veil of the night but illuminated by the stars, you witness a gathering of four creatures of the spirit world. +[/STORY] +[OUT]Observe some more. +[OUT]Leave them be. +[/NODE] + ++[NODE]3 +[STORY] +They are all looking into a puddle of perfectly clear water. Within, there is a reflection of a small human babe. + +The creatures are small and seem to have wings. One seems to have a squirrel tail. Mostly, they are obscured from your view by an ever-present mist. +[/STORY] +[OUT][Goblin]Ah, goblin lore deals with the spirit realms. Consider what these creatures might be. +[OUT]Consider whether they are demon kind. +[OUT]Just stay quiet and keep watching. +[/NODE] + ++[NODE]4 +[STORY] +These are vrozka, a type of pixie creature -- fickle and fleeting, but generally of good intent towards those they deem worthwhile. + +Some folk used to call them goblins in the olden days because the vrozka is a creature of both the spirit world and the material world, and as such used to be close with goblin kin. + +You were sure they became extinct during the long night. +[/STORY] +[OUT]Speak to them. +[/NODE] + ++[NODE]5 +[STORY] +They seem akin to some house demons you know like bozeta, kransnoludki -- little folk who cared for humans. But it is odd to find them here, and the wings don't fit. Perhaps hochlicks doing some odd magic? +[/STORY] +[OUT]Speak to them. +[OUT]Kill the little pests, whatever they are! +[OUT]Just stay quiet and keep watching. +[/NODE] + ++[NODE]6 +[STORY] +The creatures speak into the water: + +'I will bless you with the grace of a young birch tree.' + +'I will grant you the gleaming gold from the earth's core.' + +'I will bestow upon you the boundless beauty of a spring flower.' + +'And I will make your eyes twinkle with the depth and purity of the oceans.' + +After a pause, the last creature speaks again: + +'I shall deem your heart filled with goodness.' + +[/STORY] +[OUT]Stay still. +[/NODE] + ++[NODE]7 +[STORY] +The forest creatures argue over whose gift was best, but the last one bellows at the others: + +'Quiet! Let the strangers answer your ignorance. What say you?' + +You know she speaks to you now, as you feel her eyes upon you. +[/STORY] +[OUT]Beauty? It will surely help to attract the right mate. +[OUT]Grace of the young birch. It may prove priceless to be so flexible yet strong. +[OUT]The eyes -- their depth will surely be a sign of wisdom. +[OUT]Goodness, to honour the lady Lada. All other gifts will then follow anyway! +[OUT]Goodness, so it may brighten the dark days. +[OUT]They are all worthless. The world is cruel, and neither beauty nor goodness will help. +[OUT]Gold, of course! We can trade, craft. It will set the child up. +[/NODE] + ++[NODE]8 +[STORY] +'Perhaps there is some truth to your words, yet goodness of the heart is the truest gift. + +Beauty of man or flower alike wilts away, birches are nimble but break, bright eyes go blind, and gold can lead to greed and despair.' + +[/STORY] +[OUT]Ask how goodness is any better in this world. +[/NODE] + ++[NODE]9 +[STORY] +If the sun did not give us warmth and hope, it would be a mere ball in the sky. Without goodness, nothing is right, beauty becomes like a scentless flower, love becomes a fire that only burns, and riches only the way to selfishness and greed. + +Goodness will outlast it all and can light the way. + +[/STORY] +[OUT]This creature is clearly deluded. Smile, nod, and move away. +[OUT]Agree. +[OUT]Kill them all to show them how little their goodness means! +[OUT]Agree. +[/NODE] + ++[NODE]10 +[STORY] +'Ah, yes, you do understand! + +Your lady is the embodiment of what I speak and the mother to my kin, for when darkness came, it broke us but for the one sparkle that was Lada's birth and thus our rebirth. Goodness will outlast it all and can light the way. This child will grow and follow your lady, and we will make sure that more will. For now, we leave you.' +[/STORY] +[OUT]Bid them farewell and good luck. +[/NODE] + ++[NODE]11 +[STORY] +'Yes, goodness of the heart is the truest gift. Beauty of man or flower alike wilts away, birches are nimble but break, bright eyes go blind, and gold can lead to greed and despair.' + +The creature presents you with a gift for your right answer. + +[/STORY] +[OUT]Thank her. Bid them farewell and good luck. +[/NODE] + ++[NODE]13 +[STORY] +You walk away, and the creatures ignore you. + +Despite your hasty retreat, the whole encounter leaves you with unnaturally good humour. +[/STORY] +[OUT]Just keep going. +[/NODE] + ++[NODE]14 +[STORY] +You agree wholeheartedly, so you stay, sing songs, and dance. You learn that the babe is a little princess, and you feel like you should also give her gifts. + +You generously donate some of your things for the precious little girl, then leave. +[/STORY] +[OUT]Well, goodness of the heart is the thing! Rejoice and leave. +[/NODE] + ++[NODE]15 +[STORY] +You agree wholeheartedly, so you stay, sing songs, and dance. You learn that the babe is a little princess, and you feel like you should also give her gifts. + +So you write her some songs and poetry. You never even knew you had it in you! The whole thing leaves you feeling great. +[/STORY] +[OUT]Well, goodness of the heart is the thing! Rejoice and leave. +[/NODE] + ++[NODE]16 +[STORY] +You try to kill the creatures, but they disappear in a puff of mist, leaving you feeling bad about yourself and your wicked heart. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]17 +[STORY] +'Oh, an audience, splendid. My younglings need lessons learned. Will you take part in our birth blessing for this little one?' + +[/STORY] +[OUT]A birth blessing? Ask her whether they are vrozka. +[OUT]Ask them first to tell you who they are and what exactly a birth blessing is. +[/NODE] + ++[NODE]18 +[STORY] +'We are, yes. And you are the spirit folk! How splendid. + +You wonder how we still live?' +[/STORY] +[OUT]Yes. Ask for an explanation, as you assumed the vrozka died off during the darkest night. +[/NODE] + ++[NODE]19 +[STORY] +'We were doomed in darkness when it came, but we held on to a sparkle of light that was born -- the lady Lada. + +She is our new mother, for she gave us life anew. + +Now, for the birth blessing of the child, my younglings will each grant a gift, and so will I. We shall see if they know the value of gifts, yes?' +[/STORY] +[OUT]You know vrozka to be honest folk. Agree. +[OUT]Say that you too are a child of Lada. +[/NODE] + ++[NODE]20 +[STORY] +'We are vrozka, pixies, sylvas, many names in many places. + +We are what you call demons. Or spirits, more like. + +The birth blessing is a ceremony of gift giving. This child's parents believe in us, so we will bestow the blessing. + +Will you observe?' +[/STORY] +[OUT]Agree. +[/NODE] + ++[NODE]22 +[STORY] +'How wonderful! Yes, I should have known, marked by the lady you are, indeed. Say, in that case, may I ask a boon of you?' +[/STORY] +[OUT]No. Say you are too busy. But tell her you'd like to watch her ritual now. +[OUT]Yes. +[/NODE] + ++[NODE]23 +[STORY] +'A small matter, yet it grieves my heart. An old friend has fallen ill, and I cannot help. Here, this will lead you to them. Even if you can only give them company in their last hour, I would be very grateful.' +[/STORY] +[OUT]Nod and promise to go when you can. But stay and watch their birth blessing ritual first. +[/NODE] + +[/EVENT] + +-- [EVENT] --GodmothersSpw(13) ++[NODE]2 +[STORY] +You come across an old, dying oak tree. This must be the friend the vrozka spoke of. +[/STORY] +[OUT][Forest folk] You are kin to the forest. Try to sense what ails this ancient tree. +[OUT][Nature] Your deity is of nature, so use your nature domain to sense the tree's peril. +[OUT]It looks like a dying tree. See if you can still use it for firewood. +[OUT]There isn't much you can do but keep the tree company until it passes away, as you promised. +[/NODE] + ++[NODE]3 +[STORY] +You examine the tree. It feels as if some corruption twisted it from within and caused a slow, inevitable death. + +But you are able to release the last of its forest spirit, and for that, you feel a blessing upon you. + +You also know some of the remaining wood will be poisoned, but could be useful as such. +[/STORY] +[OUT]Good. Collect the wood. +[OUT]Leave the oak in peace. It seems wrong to scavenge the corpse of a sacred tree. +[/NODE] + ++[NODE]5 +[STORY] +Some parts of the tree seem usable, but as you try to collect the wood, you feel a sting of poison. + +It is, however, easy to handle now that you know of it. +[/STORY] +[OUT]Collect the wood so that you may get some use out of it. +[/NODE] + ++[NODE]6 +[STORY] +You collect the poisoned wood and leave the old oak to its final days in peace. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]8 +[STORY] +You leave, and although there is no tangible boon, you feel the gratitude of the old spirit. +[/STORY] +[OUT]Good. Leave. +[/NODE] + ++[NODE]9 +[STORY] +You examine the tree. It feels as if some corruption twisted it from within and caused a slow, inevitable death. + +But you are able to release the last of its forest spirit, and for that, you feel a blessing upon you. + +You also know some of the remaining wood will be poisoned, but could be useful as such. +[/STORY] +[OUT]Good. Collect the wood. +[OUT]Use divine intervention to try to heal this oak. +[OUT]Use divine intervention to try to heal this oak. +[/NODE] + ++[NODE]10 +[STORY] +You did it! The oak is cleansed, and although it will take years to heal, now it can live again. + +You feel your god's pleasure upon you. +[/STORY] +[OUT]Good. Leave. +[/NODE] + ++[NODE]11 +[STORY] +The intervention could not heal the ancient oak, but for your attempt, you feel your god's pleasure upon you. + +At least the tree did not die alone, and it is now within your right to claim the wood. +[/STORY] +[OUT]Good. Leave. +[/NODE] + ++[NODE]13 +[STORY] +You sit by the dying ancient tree and feel its life force dwindle until it is but a husk. + +You feel the grace of your lady upon you for your good deed, and now you can also take the wood without disrespecting woodland rules. +[/STORY] +[OUT]Gather the wood and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --DemonEncounterBase2(14) +[/EVENT] + +-- [EVENT] --Babiniec(15) ++[NODE]2 +[STORY] +You come across the remains of what once must have been a prosperous village. + +It stands near a vibrant stream. Many of the homes were made of stone and even the path through the centre is paved. +[/STORY] +[OUT]Walk towards the centre, carefully. +[OUT]Better just leave. +[/NODE] + ++[NODE]3 +[STORY] +As you approach the central square, you see a stone-built well, a bell house, and what looks like a perfectly preserved weaving loom, complete with strands of half-finished spider silk linen, simply standing there on its own. +[/STORY] +[OUT]Search some of the houses, but stay wary. +[/NODE] + ++[NODE]5 +[STORY] +You see a vision of the village of Babiniec, vibrant and bustling, its weaves being sold to traders from all over the island. + +Sitting at the loom is a tall, slender woman with a stern, disturbing face, unnaturally shaped long arms, and beady black eyes. +[/STORY] +[OUT]Allow this vision to flow. +[OUT]Focus on what Nyia wishes you to know. You have no time for visions. +[/NODE] + ++[NODE]6 +[STORY] +You see the folk grow fat in prosperity. You also see them destroy their chrams and abandon prayers. Worse yet, you see them conduct a burial with no respect paid to Nyia. + +Instead you notice idols of foreign deities! Coins being placed onto the eyes of the dead, entrails removed and embalmed... + +[/STORY] +[OUT]Blasphemy! +[/NODE] + ++[NODE]7 +[STORY] +Finally, you see the strange woman still sitting at the loom. On her neck hangs the symbol of Nyia. + +As she weaves with ferocity over seven nights, the town is tangled in a silver web of death that holds them captive as a procession of mares brings plague to this rotten land. + +The vision fades. +[/STORY] +[OUT]Such a strong curse from Lady Death herself is bound to linger. Make your way out of this village. +[/NODE] + ++[NODE]8 +[STORY] +This village disrespected the goddess and worshipped foreign deities on her land. For this they suffered death at the hands of the mares -- plague bearers. + +You sense that you could release the souls now, although you would have to risk your own spirit and perhaps the wrath of your goddess too. + +[/STORY] +[OUT]Such a strong curse from Lady Death herself is bound to linger. Make your way out of this village. +[OUT]Release the poor souls, despite it being contrary to your lady's will. +[/NODE] + ++[NODE]9 +[STORY] +As you leave, you see the figure of an old woman still weaving at the loom, and you find a parting gift in your pack. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]10 +[STORY] +Your spirit was too weak to see the truth of this place, but you feel that Lady Death scorned this land with her curse. + +Your spirit is weakened by this scourge. +[/STORY] +[OUT]Such a strong curse from Lady Death herself is bound to linger. Make your way out of this village. +[/NODE] + ++[NODE]12 +[STORY] +You perform the burial rites and feel a heavy burst of energy shake the ground. + +The bodies burnt, you feel that their souls remain ailing, but in time some of them will now pass through to the underworlds. + +The souls that will be free whisper to you. +[/STORY] +[OUT]As Nyia's chosen, open your soul to this place and learn what befell it. +[OUT]Listen. +[/NODE] + ++[NODE]13 +[STORY] +Within the houses you find bodies of the villagers dried up and frozen in a grimace of terror. Their arms and legs are bound by weaves of spider webbing. +[/STORY] +[OUT]Burn the bodies and perform the proper burial rites. +[OUT]Burn the bodies out of respect for proper burial rites. +[OUT]Search the bodies for loot. +[/NODE] + ++[NODE]14 +[STORY] +The bodies burnt, you feel that their souls remain ailing and bound to this cursed place. Some great force is clearly bent on tormenting them. + +You could try offering up a prayer to ease their passing. +[/STORY] +[OUT]As Nyia's chosen, open your soul to this place and learn what befell it. +[OUT]Try it. +[OUT]No, better just leave. +[/NODE] + ++[NODE]16 +[STORY] +You pray and feel a heavy burst of energy shake the ground. + +The bodies burnt, you feel that their souls remain ailing, but in time they will now pass through to the underworlds. + +As the souls are released, you hear them whisper. +[/STORY] +[OUT]Listen to the whispers. +[OUT]Just leave. +[/NODE] + ++[NODE]17 +[STORY] +They speak of a doom of their own making, of angering Lady Death by worshipping foreign gods. They speak of a lone woman surviving at her loom, weaving their death in honour of Nyia. + +Before you depart, you see a woman working at the loom, her eyes and mouth sewn shut, yet staring at you! +[/STORY] +[OUT]Time to leave this place! Go. +[/NODE] + ++[NODE]19 +[STORY] +Your prayers stirred an ancient curse and your spirit is weakened. Before you depart, you see a woman working at the loom, her eyes and mouth sewn shut, yet staring at you! + +You feel a sickness in your stomach and know it is time to run. +[/STORY] +[OUT]Time to leave this place! Go. +[/NODE] + ++[NODE]20 +[STORY] +You find a lot of good spider silk and some trinkets. + +But, busy in your search, you do not notice as the village becomes engulfed in mist and figures of night mares -- harbingers of plague and death ride through! +[/STORY] +[OUT]Try to outrun them! +[OUT]Attempt to stand and fight. +[/NODE] + ++[NODE]22 +[STORY] +You run away but feel sickness strike some of you. Still, it could have been much worse, as you now sense the clear touch of Lady Death herself upon this place. + +[/STORY] +[OUT]Time to leave this place! Go. +[/NODE] + ++[NODE]23 +[STORY] +You barely get away and feel sickness strike you hard. + +Still, it could have been much worse as you now sense the clear touch of Lady Death herself upon this place. + +[/STORY] +[OUT]Time to leave this place! Go. +[/NODE] + ++[NODE]26 +[STORY] +You defeat the night mares, yet feel a dread in your bones as you sense the presence of Lady Death herself here! + +Some of you may grow stronger from this, but for others, a sickness lingers even as you leave triumphant. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]30 +[STORY] +The souls are released, and you feel that even Nyia agrees with your mercy. +[/STORY] +[OUT]Move on from this place. +[/NODE] + ++[NODE]31 +[STORY] +You release the souls, but you feel the anger of Nyia upon you. + +As you leave, you see the figure of an old woman still weaving at the loom, her face sewn shut, her eyes black beads of emptiness. She points at you, and you feel the sting of a needle upon your bodies. + +Then she disappears. + +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Czort wiezbowy(16) ++[NODE]2 +[STORY] +You come across a small settlement, mostly human. There are several huts huddled together and, surprisingly, also a small sawmill. + +The place is quiet and sombre. Wreaths of herbs hang on the doors, likely to keep some sickness at bay. +[/STORY] +[OUT][Healer]You know how to cure illness. Go into the village and try to help these folks. +[OUT]Stay vigilant and careful, but go in to see what has happened here. +[OUT]You could catch this illness. Better just leave. +[/NODE] + ++[NODE]3 +[STORY] +You enter the settlement and find the people huddled in the largest hut, while the few still well enough to walk tend to them. + +A girl looks up at you and quietly nods in thanks as you try to help. +[/STORY] +[OUT]Try to figure out a cure and tend to the people. +[OUT]You could catch this illness. Better just leave. +[/NODE] + ++[NODE]5 +[STORY] +You enter the settlement and find the people huddled in the largest hut, while the few still well enough to walk tend to them. + +A girl looks up at you and quietly nods in thanks as you try to help. +[/STORY] +[OUT]Try to figure out a cure and tend to the people. +[OUT]You could catch this illness. Better just leave. +[/NODE] + ++[NODE]7 +[STORY] +An old woman, hunched over, hobbles towards you and looks up, her eyes full of wisdom. +'Thank you, strangers, but you best be off. A czort holds us here and you only delayed his trickery.' +[/STORY] +[OUT][Wisdom]Ask why she thinks it is a czort. You know demon lore, and a czort is not known to bring illness. +[OUT]Ask what type of czort did this and how it could be stopped. +[OUT]Agree with the woman. Say your goodbyes and leave. +[/NODE] + ++[NODE]8 +[STORY] +An old woman, hunched over, hobbles towards you and looks up, her eyes full of wisdom. +'Thank you for trying, strangers, but you best be off. A czort did this and no mere medicine will fix it.' + +You do feel a chill run through you, and you'd not expect it this fast from a natural illness. +[/STORY] +[OUT][Wisdom]Ask why she thinks it is a czort. You know demon lore, and a czort is not known to bring illness. +[OUT]Ask what type of czort did this and how it could be stopped. +[OUT]Agree with the woman. Say your goodbyes and leave. +[/NODE] + ++[NODE]10 +[STORY] +The woman spits, 'The czort's ways are devious. I know it is his doing! You see that weeping willow yonder, by the sawmill? + +It was not there when the moon last rose. It is known that czorts love willows, I tell you!' +[/STORY] +[OUT]Ask if anything can be done. +[OUT]Ask more about this czort business. +[/NODE] + ++[NODE]11 +[STORY] +'No one goes to the willow since Janko went and never came back. Then the blight deepened, and now we can barely move. + +Maybe you can go. You look sturdy.' +[/STORY] +[OUT]Sturdy or stupid? Still, agree to go and check this weeping willow for czorts. +[OUT]Refuse -- you've done enough. +[/NODE] + ++[NODE]12 +[STORY] +The woman spits, 'The czort's ways are devious. I know it is his doing! You see that weeping willow yonder, by the sawmill? + +It was not there when the moon last rose. It is known that czorts love willows, I tell you!' +[/STORY] +[OUT]Ask if anything can be done. +[OUT]Ask more about this czort business. +[/NODE] + ++[NODE]13 +[STORY] +'When I was still a lass, my grandpa told me of Gnievko, the brave woodcutter who tricked a czort and got himself this sawmill. + +But czorts dislike being bested. This is their revenge, I tell you.' +[/STORY] +[OUT]How did he best the czort? +[OUT]Say that you've heard enough. Can anything be done about the creature? +[/NODE] + ++[NODE]15 +[STORY] +'Gnievko was out cutting logs for the village and there sat a red stinking czort on a tree, crying and swearing. + +He said ?I curse you human, curse your butt to have warts for eternity, if you do not take me down!? +[/STORY] +[OUT]Keep listening. +[/NODE] + ++[NODE]16 +[STORY] +But Gnievko was wise, and he asked the czort why it couldn't come down. + +The czort wailed and swore, but seeing the man would not budge, he snorted: +?It is a linden tree I sit on, and if I come out of this bag, this tree will burn me!?? +[/STORY] +[OUT]A linden tree is bad for czorts? +[/NODE] + ++[NODE]17 +[STORY] +'Aye, so Gnievko found out. The czort was thrown on the tree by a rival. So Gnievko said to the czort, +?I know your demon kind, your tricks and deals. If I take you down, you will grant me a wish, and I best never see your kind again, hear me??? +[/STORY] +[OUT]Keep listening. +[/NODE] + ++[NODE]18 +[STORY] +The czort agreed and the wish worked, but Gnievko was no fool. Knowing what he knew, the last part of his wish was that only linden trees would surround his village and give him the prosperity he wished for. + +[/STORY] +[OUT]So why was the czort angry? +[/NODE] + ++[NODE]19 +[STORY] +'Czorts, you see, are dastardly folk. They'll do your deals and honour the codes, but then they come back to toy with you. Not always, but often enough. + +But with the lindens here, the bugger could not stay, so he moved on. Till now.' +[/STORY] +[OUT]Why now? How did the willow get here? +[/NODE] + ++[NODE]20 +[STORY] +'That part I do not know. It was just there one day, and that's when our woes began.' +[/STORY] +[OUT]All right. Agree to help them. +[OUT]Refuse -- you've done enough. +[/NODE] + ++[NODE]21 +[STORY] +'The only thing I can think of to help is to take some linden wood with you. Here, have some wicker. You can tie the bastard up with it and throw him away. + +Good luck, friends. May the gods bless you for helping us common folk.' +[/STORY] +[OUT]Take the wicker and go see the willow tree. +[/NODE] + +[/EVENT] + +-- [EVENT] --Czort wierzbowy2(17) ++[NODE]2 +[STORY] +You approach the weeping willow and at first glance it looks like an ordinary tree. + +Perhaps the only oddity is that all the linden trees that once grew around here are now dried-up stumps. +[/STORY] +[OUT][Mysticism]Circle the tree three times, throwing bits of the linden wood you brought, to create a protective barrier. +[OUT][Nature]Open yourself up for divine inspiration. +[OUT][Demon]If one of your demon kin lives here, you should know. Address it. +[OUT]Take the linden wood and approach the tree, weapons at the ready. +[OUT]Come back later. +[/NODE] + ++[NODE]3 +[STORY] +You circle the weeping willow and with each pass you hear a hissing sound. + +On the third turn, a voice shouts, + +'Oi! Off with you and your tricks! It stings, but I am not budging!' +[/STORY] +[OUT]The creature showed its weakness. Now that you are sure the linden works, strengthen the ritual and perform a banishing spell. +[OUT]Take the linden wood and approach the tree, weapons at the ready. +[/NODE] + ++[NODE]5 +[STORY] +Nature speaks back to you and you feel that the weeping willow is twisted and dark inside. It was brought here by magic but another, previous spell is hurting it very badly. + +The other trees around are also suffering, dead or dying. +[/STORY] +[OUT][Mysticism]Circle the tree three times, throwing bits of the linden wood you brought, to create a protective barrier. +[OUT]Take the linden wood and approach the tree, weapons at the ready. +[OUT]Focus on the weeping willow itself. Call upon nature to banish the demon's magic. +[/NODE] + ++[NODE]6 +[STORY] +The willow tree stirs, and a hairy face appears from within. + +'What do you want, eh? This spot is taken!' +[/STORY] +[OUT]Remind the demon that he broke the laws by moving in here despite the deal with Gnievko. +[OUT]Ask the demon to do you a favour and move along. He is hurting those people really badly. +[OUT]Offer him a deal: you won't burn down the tree with him inside if he buggers off now. +[/NODE] + ++[NODE]7 +[STORY] +'Bah! I did no such thing, ha ha! I made a deal with this weeping willow and it came to live here. Now my original deal, you see, stated that no other trees can grow in the village, especially not willows. + +But this one didn't grow here. Ha!' +[/STORY] +[OUT]Remark that it is indeed a clever workaround. +[OUT]Scorn him for nitpicking. Say that the laws of a deal must be honoured. He had his fun -- time to move on. +[OUT]Say that whatever the case may be, he is bending rules and you were asked to get rid of him, so he'd better move along. Shake the linden wood at him. +[/NODE] + ++[NODE]8 +[STORY] +You build a bonfire and burn the linden wood, allowing the smoke to engulf the weeping willow. + +The czort -- a short, stubby, red-haired, goat-like creature -- hops out and tries to flee, but he is bound to the willow and cannot. + +Believing he will burn, he finally relents and gives up his hold on this place. If you wish, you can continue the spell to kill him. +[/STORY] +[OUT]Continue the spell and see the czort destroyed for good. +[OUT]With his hold broken, the czort will now leave. Let him. +[/NODE] + ++[NODE]9 +[STORY] +'Oh, the caring sort, are you? Got yourself some fleshy friends, following their gods, even, eh? + +What's in it for me?' +[/STORY] +[OUT]Offer a gem as payment. +[OUT]Offer him a deal: you won't burn down the tree with him inside if he buggers off now. +[/NODE] + ++[NODE]10 +[STORY] +'Oh, you! How did you know I can't leave this tree? Damned demon traitor, you are. + +You wouldn't do it, would you?' + +[/STORY] +[OUT]Do not admit it was a lucky guess. Just stare at him threateningly. +[OUT]Shrug and say you were just guessing, but now you know his weakness so he'd better go! +[/NODE] + ++[NODE]11 +[STORY] +'Hmm, why not, I was getting bored. See ya!' + +Upon his departure, you discover a stash of some good quality wood. +[/STORY] +[OUT]Great, tell the villagers the good news and be on your way. +[/NODE] + ++[NODE]12 +[STORY] +'Oh, all right, all right! I am leaving. I was getting bored anyway!' + +The demon leaves and the curse will now slowly lift in time. Upon his departure, you discover a stash of some good quality wood. +[/STORY] +[OUT]Great, tell the villagers the good news and be on your way. +[/NODE] + ++[NODE]14 +[STORY] +The willow tree stirs, and a hairy face appears from within. + +'Get out of here, scum!' +[/STORY] +[OUT]Try to reason with the creature. Say that it has done enough and had its fun, so it's time to move on to new deals and new tricks. +[OUT]Tell the creature it is hurting the trees! It will pay now -- attack! +[OUT]It seems too much trouble. Just leave. +[/NODE] + ++[NODE]17 +[STORY] +'I know! Say, since you're being all nice, here -- I got some spare wood from when the other trees died. Can't touch the stuff myself, so you may as well have it.' +[/STORY] +[OUT]Thank him, take the loot, and leave. +[OUT]Remark that you were asked to do a job and those folks are dying. Can he not leave now that he's had his fun? +[OUT]Remark that you were asked to do a job and those folks are dying. Can he not leave now that he's had his fun? +[/NODE] + ++[NODE]19 +[STORY] +He shrugs. 'Well, why not. I am bored. Have the wood anyway, then. See ya!' + +The demon leaves and the curse will now slowly lift in time. +[/STORY] +[OUT]Tell the villagers the good news and leave. +[/NODE] + ++[NODE]20 +[STORY] +'I am not done! You bore me now. Leave or suffer my wrath!' +[/STORY] +[OUT]Attack! +[OUT]Just leave. Not worth your trouble. +[/NODE] + ++[NODE]23 +[STORY] +You kill the demon, and with his dying shrieks, you feel the willow tree regain its natural strength. + +It will likely take a long time for the czort's curse to fully heal, but it will happen eventually. As the wind blows, you hear a faint 'Thank you.' + +You also find a stash of good wood left behind by the demon. +[/STORY] +[OUT]Great, tell the villagers the good news and be on your way. +[/NODE] + ++[NODE]24 +[STORY] +You fail and the czort is not happy. As you run away, you feel the sickness that befell the villagers fall upon you! +[/STORY] +[OUT]Damn the czort. Keep running. +[/NODE] + ++[NODE]28 +[STORY] +The czort shrieks in pain and eventually shrivels away like dried-up fruit. The remains turn into a decent ruby. + +The curse is lifted immediately, and now the people will regain their health quickly. + +You also find a stash of good wood left behind by the demon. +[/STORY] +[OUT]Great, tell the villagers the good news and be on your way. +[/NODE] + ++[NODE]31 +[STORY] +The czort shrieks in pain and disappears in a puff of green smoke that gets into your lungs. What effect this may have, you know not. + +The curse is lifted immediately, and now the people will regain their health quickly. + +You also find a stash of good wood left behind by the demon. +[/STORY] +[OUT]Tell the villagers the good news and be on your way. +[/NODE] + ++[NODE]34 +[STORY] +The weeping willow begins to gently rock, its green hair dancing to the unheard tune of your prayer. + +The tree trunk twists and shrinks in the dance, and from within a hollow, you hear the screams of a dying creature. Blood flows down the tree's bark, but it remains unflinching. + +It then spits out the remains of a czort. +[/STORY] +[OUT]Good. Gather whatever items it had and move on. +[/NODE] + ++[NODE]36 +[STORY] +Your prayers are not strong enough, or perhaps nature is not willing to interfere. + +Your spirit is weakened, and dark magic repels you from returning here. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]42 +[STORY] +'Hmm, why not, I was getting bored. See ya!' + +Upon his departure, you discover a stash of some good quality wood. +[/STORY] +[OUT]Great, tell the villagers the good news and be on your way. +[/NODE] + +[/EVENT] + +-- [EVENT] --czort wierzbowy3(18) ++[NODE]2 +[STORY] +As you wander through the woods, you hear something rummaging in the bushes, then a short, stubby, red-furred creature riding a goat rams into you. + +'Shit, watch where you go!' +[/STORY] +[OUT]Point out that you are the ones being assaulted here. +[OUT]Take out your weapons and growl at the creature. How dare it cross your path like this! +[OUT]Shrug and walk away. +[/NODE] + ++[NODE]3 +[STORY] +'Well, I say, the cheek of it! You were clearly in MY way. + +Bah, who cares. Here, I got you a gift, your ilk once saved my hide, and I repay my debts.' +[/STORY] +[OUT]Do not accept the gift, remembering that this demon assaulted a village because it did not like being bested in a deal. +[OUT]You aren't making any deals with it, so take the gift.[R27] +[OUT]You aren't making any deals with it, so take the gift.[R27] +[/NODE] + ++[NODE]4 +[STORY] +'Oh, fiddlesticks! Fine, be like that.' + +He strides off in a huff. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]5 +[STORY] +You take the bundle and find some goods within, but you also feel a curse befall you. + +The czort strides off, laughing. +[/STORY] +[OUT]Damn the czort! Leave. +[/NODE] + ++[NODE]6 +[STORY] +Perhaps the czort did appreciate your kindness. You take the gift and nothing else happens. + +The czort disappears, smiling. +[/STORY] +[OUT]Great, leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Hailk-gailki(19) ++[NODE]2 +[STORY] +The seawaters stir and swirl before you in irregular circles and sudden bursts. + +[/STORY] +[OUT]As nature's domain is your guide, seek answers from your deity. +[OUT][Wisdom]Your knowledge of the mystical is sound. Try to figure out what this could be. +[OUT]Ignore it, doesn't seem dangerous. +[OUT]Ignore it, doesn't seem dangerous. +[OUT]Get in closer to investigate. +[OUT]Leave this area. +[/NODE] + ++[NODE]3 +[STORY] +These waters are surely disturbed, but you sense that this is not unnatural. + +Creatures of the sea swarm this spot -- hailki-gailki demons they are sometimes called, and a promise of new life lingers here. + +But in these troubled times, you sense these creatures' cycle is being stifled by a strong presence of light energy. +[/STORY] +[OUT][Elf]As elven kin, you are a child of light. Try to use your spirit to help these creatures. +[OUT][Orc]You feel the pressure of this place strongly; the light burns at the tip of your soul. Use your opposing domain to try to break its hold, even if it is more dangerous for you. +[OUT]This concentration of light is unnatural indeed. Try to perform a ritual to cleanse this place. +[OUT]Do not interfere with this. Best leave them be and continue onwards at a distance. +[OUT][Wisdom]What else could you do here? +[OUT]Stay and observe. +[OUT]Stay and observe. +[OUT]Hunt the fish-demons down. +[/NODE] + ++[NODE]6 +[STORY] +These are likely hailki demons, a rare breed of water creatures that are generally harmless on their own but are heralds of a coming hurricane. + +Due to their mating rituals, they come up to the surface only once a decade. But it is said that their eggs are actually gemstones, so some folk try to hunt them for it. +[/STORY] +[OUT]In that case, hunt them down. +[OUT]Leave them be. In fact, wait a bit to make sure others don't come to destroy these rare creatures. +[OUT]Leave them be. In fact, wait a bit to make sure others don't come to destroy these rare creatures. +[OUT]Do not interfere with this. Best leave them be and continue onwards at a distance. +[/NODE] + ++[NODE]8 +[STORY] +You stay and observe as the water continues to swirl and burst. In time you notice small, serpent-like creatures with multicoloured scales and tiny demon horns. + +You realise before long that a hurricane is forming, but the creatures are shielding you from it in thanks for your kindness. + +Your spirits are greatly lifted. +[/STORY] +[OUT]Great, leave. +[/NODE] + ++[NODE]10 +[STORY] +You stay and observe as the water continues to swirl and burst. In time you notice small, serpent-like creatures with multicoloured scales and tiny demon horns. + +You notice a group of fishermen sneaking up to the creatures. They have not seen you yet. +[/STORY] +[OUT]Attack the fishermen! +[OUT]Convince the fishermen not to kill the hailki. +[OUT]Just leave it. This is too much risk for fish. +[/NODE] + ++[NODE]12 +[STORY] +The swirls and sinkholes increase in intensity, and you notice now there may be some sort of serpent-like creatures swarming there. + +You also realise the sea and skies are getting very restless. A storm is coming this way fast! +[/STORY] +[OUT]Best leave here fast, then. +[OUT]Stay and try to hunt for those snakes, even if it means taking some bruises from the wind. +[/NODE] + ++[NODE]13 +[STORY] +The swirls and sinkholes increase in intensity, and you notice now there may be some sort of serpent-like creatures swarming there. + +Before you can see more, a hurricane engulfs you, thrashing you around like puppets before you land on the ground again. +[/STORY] +[OUT]Keep moving to safety. +[/NODE] + ++[NODE]15 +[STORY] +The swirls and sinkholes increase in intensity, and you notice now there may be some sort of serpent-like creatures swarming there. + +The creatures emit a faint light and soon it looks like they're swimming in a rainbow. You continue walking, and your spirits are uplifted. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]19 +[STORY] +You capture several of the serpent-demons. Their light extinguishes when they're out of the water, and the entire pack turns grey and slithers away in silence. + +The light from the serpents lingers on your skin and stings. You have a feeling that you interrupted something important. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]20 +[STORY] +You open yourself to the unnatural concentration of light here and the force moves towards you, leaving the serpent-demons free. + +You see the creatures bustling with life and energy, and the water turns into rainbow from the display of light reflected off their scales. +[/STORY] +[OUT]Wait to see what happens next. +[/NODE] + ++[NODE]22 +[STORY] +You stay and observe as the water continues to swirl and burst. In time you notice small, serpent-like creatures with multicoloured scales and tiny demon horns. + +[/STORY] +[OUT]Keep watching. +[/NODE] + ++[NODE]23 +[STORY] +You soon realise this is a mating ritual, but you also know that something has gone wrong. A bright, stifling light engulfs the serpents and their bustling dance slows, clearly stopping whatever was supposed to happen. + +The serpents swim away, and your spirit is hurt from the light still lingering. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]24 +[STORY] +With the fishermen gone, the serpent-demons continue their odd water dance in peace. + +You do not have time to observe them, but you feel their blessing upon you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +The fishermen beat you badly and force you to flee. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]28 +[STORY] +While you talked, the fishermen captured the serpents and left you standing there looking silly. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]30 +[STORY] +You fail to catch the serpents and you feel their demonic power lashing out at you, forcing you to flee. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]33 +[STORY] +The hailki-gailki continue their mating ritual, and a hurricane forms above your heads, yet you remain protected. + +The light you called your way, however, now engulfs you and threatens to burn your soul. You may siphon some energy from it, but it may also wound you. +[/STORY] +[OUT]Leave before the light does you harm. +[OUT]Stay and try to siphon some energy. +[/NODE] + ++[NODE]38 +[STORY] +You open yourself to the unnatural concentration of light here and the force moves towards you with immense power. +The serpent-demons boil alive as the water bubbles with heat, and you feel your spirit assaulted. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Black cat crossing(20) ++[NODE]2 +[STORY] +A black cat crosses your path. +[/STORY] +[OUT]Spit over your left shoulder seven times before walking onwards. This should stop any bad luck. +[OUT]Stand still until another living being crosses the path. It's the only sure way to avoid the bad luck. +[OUT]Just keep on walking. It's only a cat. +[OUT]Just keep on walking. It's only a cat. +[OUT][Magic user] Black cats are often witches' familiars. Follow the cat to see where it lives. +[OUT]This could be a demon in cat form. Place a small offering of food on the road. If the cat comes to you, it will be good luck. If it walks on, it will bring misfortune. +[OUT]This could be a demon in cat form. Place a small offering of food on the road. If the cat comes to you, it will be good luck. If it walks on, it will bring misfortune. +[/NODE] + ++[NODE]3 +[STORY] +The cat ignores you and continues onwards. + +As far as you know, you should be safe now or maybe even lucky. +[/STORY] +[OUT]Great, leave. +[OUT]Great, leave. +[/NODE] + ++[NODE]6 +[STORY] +The cat skulks around and runs towards a small nondescript house. Hard to say if a witch lives there. +[/STORY] +[OUT]Go in, weapons drawn. +[OUT]Go in, weapons drawn. +[/NODE] + ++[NODE]7 +[STORY] +You stand there on the empty road for a while until an unsuspecting squirrel passes by. + +As far as you know, you should be safe now or maybe even lucky. +[/STORY] +[OUT]Great, leave. +[OUT]Great, leave. +[/NODE] + ++[NODE]10 +[STORY] +You find the house abandoned, covered in cobwebs and dust though some resources remain salvageable. + +The cat sits by the bones of a dead human. It looks at you, pleading. +[/STORY] +[OUT]Burn the bones in accordance with witch customs. +[/NODE] + ++[NODE]11 +[STORY] +The cat watches you perform the ritual, and you feel strange energy fill the air. + +Your souls seem nourished by this deed. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]12 +[STORY] +You find the house infested with rats! +[/STORY] +[OUT]Attack them! +[OUT]Run away! +[/NODE] + ++[NODE]15 +[STORY] +With the rats defeated, you see a very happy cat running off with the meat. + +The house is decrepit and old, with not much to pilfer. +[/STORY] +[OUT]Gather what you can and leave. +[/NODE] + ++[NODE]17 +[STORY] +The cat walked towards you, so you expect luck to come your way soon! +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +The cat walked away, so bad luck may follow! +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Black Cat Luck(21) ++[NODE]2 +[STORY] +Your home is visited by a black cat at night and somehow you know you met this one before. + +It purrs and lingers in your household, avoiding direct contact yet observing you constantly. +[/STORY] +[OUT]The cat seems to favour the nursery. Better go check on the children. +[OUT]Observe the cat to make sure it doesn't do anything bad. +[OUT]Observe the cat to make sure it doesn't do anything bad. +[OUT]Observe the cat to make sure it doesn't do anything bad. +[OUT]Observe the cat to make sure it doesn't do anything bad. +[/NODE] + ++[NODE]3 +[STORY] +The cat clings to one of your children and you realise it was never a cat, but a dola demon seeking to find a new charge to take care of. + +The child will surely grow to be lucky, and the whole household feels the positive effects. +[/STORY] +[OUT]Give the cat some food in thanks. +[/NODE] + ++[NODE]5 +[STORY] +The cat shows you a spot where you dig up a hidden cache of goods. It then goes away. +[/STORY] +[OUT]Give the cat some food in thanks. +[/NODE] + ++[NODE]6 +[STORY] +The cat sits by a person who was unwell, and, in the morning, they feel much better. +[/STORY] +[OUT]Give the cat some food in thanks. +[/NODE] + ++[NODE]7 +[STORY] +The cat runs off when followed, but you realise the fleabag brought all sorts of nasty disease into your home! +[/STORY] +[OUT]Damn the cat. +[/NODE] + ++[NODE]8 +[STORY] +You realise too late that the cat was a witch's familiar and the old hag used it to siphon some of your spirit for her dark arts! + +[/STORY] +[OUT]Damn the cat. +[/NODE] + +[/EVENT] + +-- [EVENT] --Potoplenyk(22) ++[NODE]2 +[STORY] +A full moon hangs heavy atop the calm waters. You set up camp to rest, doing everything the same as always -- check the area, set watch, stay alert. + +Alas, one your children wanders off to throw stones in the water, and with a sudden splash, they disappear beneath the surface of the crystal-clear lake! +[/STORY] +[OUT]Run in and try to get them out! +[/NODE] + ++[NODE]3 +[STORY] +Sitting on a beautifully crafted raft made of seashells and pearls, an amphibian-looking man cries out to the moon: + +'So much you have given, so good my fortune, oh why, oh why won't you grant me this one more boon, lord?' +[/STORY] +[OUT]Disturb him politely to ask if he has seen your child or anything else suspicious in the last few minutes. +[OUT]Shout at the creature and ask where your child is. +[OUT]Attack it. The child is gone and this fiend may know what happened, so a good beating will speed things up! +[/NODE] + ++[NODE]4 +[STORY] +'I beg your pardon, traveller, I was merely voicing my woes to the moon, as it once granted me a great boon, but now keeps me cursed.' + +[/STORY] +[OUT]If he speaks of Horz, the night lord, say that you are also one of his. +[OUT]The child? +[OUT]Attack it. The child is gone and this fiend may know what happened, so a good beating will speed things up! +[/NODE] + ++[NODE]5 +[STORY] +'Horz, Horos of old, yes. The moon master came to me once. I did him a boon and in return he freed me from my vodnik life and made me a potoplenyk, master of the water castle!' +[/STORY] +[OUT]Ask how it is that a god changed his being. +[/NODE] + ++[NODE]6 +[STORY] +'Oh, angry, are we? I guess I understand. Were I able to have a child of mine, I'd be protective too. + +The child is in my castle, deep within the waters, and you will not get to it if I am dead, just in case you were thinking of a forceful act.' +[/STORY] +[OUT][Water demon]Tell him to wipe the smug smile off his face and point out that you are no stranger to the waters! +[OUT]Stay calm. Ask again why he took your child and ask him to give it back. +[OUT]Attack it. The child is gone and this fiend may know what happened, so a good beating will speed things up! +[/NODE] + ++[NODE]7 +[STORY] +You jump into the icy cold waters and search for the child but find nothing, only the dark, quiet depths looking back at you. + +And then you hear an odd whimpering sound farther down the shore. +[/STORY] +[OUT]Go see what it is. +[/NODE] + ++[NODE]8 +[STORY] +'Ah, yes, another effort on your part. Surely it will fail, but what can I do?' +[/STORY] +[OUT]Stay calm. Ask again why he took your child and ask him to give it back. +[OUT]Threaten the creature and tell it you will have your child back, now! +[/NODE] + ++[NODE]9 +[STORY] +'Ah, my bad... I did not truly see you there, hmm, cousin. + +You all have your magic, your ways to get children. I was only trying to do the same, only mine drown and die and never turn into one of me.' +[/STORY] +[OUT]Say that you are not amused by this and he'd better give back the child right now! +[OUT]Tell him you do not need help to get the child back from his underwater home, so he will die now. Attack! +[/NODE] + ++[NODE]10 +[STORY] +'I took your child because I cannot have my own. I thought this time, this time the waters will truly make it mine, but it doesn't look likely. + +And do remember, I am the only one who can bring it back from my underwater lair.' +[/STORY] +[OUT][Water demon]Tell him to wipe the smug smile off his face and point out that you are no stranger to the waters! +[OUT]Attack it. The child is gone and this fiend may know what happened, so a good beating will speed things up! +[OUT][Attractive]Putting on your best smile, convince him that if the child dies it can serve no one, but if he releases it, you will do your best to help -- and you have gods on your side. +[OUT]Ask why he is doing this? +[/NODE] + ++[NODE]12 +[STORY] +'Like I said, I did Horz a boon and he said I am vodnik no more, that I will have my own castle, my own power and nothing to do with my cousins and their duties and hierarchies and such.' +[/STORY] +[OUT]The child, then? +[OUT]Say that your child had better be fine, or the lord Horz will have his scales for it! +[OUT]Attack this fiend now. It will tell you where to find your child with a sword at its throat! +[/NODE] + ++[NODE]13 +[STORY] +'Well, if you must know, the moon lord changed me, that he did, so I am the only one of my kind! Or at least I know of no others, and the usual water demon reproduction doesn't work right for me!' +[/STORY] +[OUT]So he cannot change children into water kin by ritual drowning, then? Nor can he lure females and have them carry his spawn? +[OUT]Say that your child had better be fine, or the lord Horz will have his scales for it! +[OUT]Ask what he means by this. +[OUT]Attack this fiend now. It will tell you where to find your child with a sword at its throat! +[/NODE] + ++[NODE]14 +[STORY] +He frowns: +'Well, no to the first one, they all just become water wrights -- empty, solemn things. + +But to the other... well, look at me! I have no looks to lure a female here, never mind copulate with me.' +[/STORY] +[OUT]Say that your child had better be fine, or the lord Horz will have his scales for it! +[OUT]Suggest that if he gives the child back safely, you can lure someone here for him. +[/NODE] + ++[NODE]15 +[STORY] +'Yes, I sense a divine touch upon your heart. Better not meddle there. + +Have the child back if you must.' + +The demon clicks his fingers and a pack of water wrights brings out your child locked in a huge seashell. It is alive and well, asleep and unaware of the ordeal. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]17 +[STORY] +'Well, typically, water demons drown the folk, children mostly, and they come out like us -- most of them, anyway. But mine never do.' +[/STORY] +[OUT]Say that your child had better be fine, or the lord Horz will have his scales for it! +[OUT]Attack this fiend now. It will tell you where to find your child with a sword at its throat! +[/NODE] + ++[NODE]19 +[STORY] +'It's a deal, cousin! Have your child back, and any others that still live. + +But lure me a female, please!' + +The demon is so excited that he pays you no heed, instead clapping his hands, brushing his tendril hair, and grinning stupidly into the water. +[/STORY] +[OUT]Do as you promised and use your demon wiles to lure a female here for him. +[OUT]Kill him -- the disgusting creature will not have his way! +[OUT]Leave and ignore your deal. This creature does not deserve your help. +[/NODE] + ++[NODE]21 +[STORY] +Your skill at attracting folk works well, and soon an unknowing female finds her way to the lake where the demon awaits. + +He snatches her and they both disappear underwater. Now you understand why he has trouble reproducing, seeing as his mates likely drown. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +'No, no, I don't think you're right. I think this is my castle, my place, my rules. But this has failed me many, many times. + +So let us make a deal. I smelled some orphans not far from here, but too far for a water dweller like me. Bring me those children and I will set yours free -- easy, no?' + +[/STORY] +[OUT]Reluctantly agree. At least it gives you time to come up with a plan. +[OUT]Agree wholeheartedly. +[OUT]Attack this creature. Once it is beaten to a pulp, it will talk! +[/NODE] + ++[NODE]23 +[STORY] +'Here, I marked the spot on this map. See you when you get back. And worry not -- your child is asleep in a shell for now. I never got around to the drowning part. Your presence was distracting.' +[/STORY] +[OUT]Leave to find the children. +[/NODE] + ++[NODE]26 +[STORY] +The creature, which, despite his protestations, seems like just another vodnik demon, lies beaten at your feet. + +'Stop, stop, please!' +[/STORY] +[OUT]Demand the child, now. +[/NODE] + ++[NODE]27 +[STORY] +'Okay, okay, I will just swim down to get it.' +[/STORY] +[OUT]Laugh at his words and press your sword to his throat. Demand that he give back the child now or die. +[OUT]Say that is fine, but you will of course accompany him. +[/NODE] + ++[NODE]28 +[STORY] +'All right, all right, here...' + +The demon clicks his fingers and a pack of utopiec brings out your child locked in a huge seashell. It is alive and well, asleep and unaware of the ordeal. +[/STORY] +[OUT]Now kill the damned fiend and then search his underwater palace too! +[OUT]Let the demon go. You will not dirty your hands any more than you need to. +[OUT]Now kill the damned fiend. +[/NODE] + ++[NODE]29 +[STORY] +You kill the demon and dive underwater to search the castle. + +You realise the structure is slowly sinking into the sea floor -- likely part of the demon's magic. + +But you manage to scavenge some goods before it goes. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]30 +[STORY] +The demon dies and the waters stir for a time, turning murky. + +A strong stench hits your nostrils and makes you ill. But the water also spits out some wreckage. Perhaps you will find something there. +[/STORY] +[OUT]Search the wreckage and leave. +[/NODE] + ++[NODE]33 +[STORY] +The creature, which, despite his protestations, seems like just another vodnik demon, lies beaten at your feet. + +Alas, you suspect your child is being kept deep underwater, and you have little chance of getting to it in time. +[/STORY] +[OUT]Try to dive for the child. +[OUT]Try to dive for the child. +[/NODE] + ++[NODE]34 +[STORY] +You dive deep and discover the remains of an underwater castle. Alas, with the demon's death, the abode has begun to sink into the sea floor. + +You spot the child and a huge treasure chest, but you only have time to grab one... +[/STORY] +[OUT]Grab the child. +[OUT]Grab the treasure. +[/NODE] + ++[NODE]35 +[STORY] +You dive deep and discover the remains of an underwater castle. Alas, with the demon's death, the abode has begun to sink into the sea floor. + +You grab some small loot on your way, but the child is nowhere to be seen. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]38 +[STORY] +You kill the demon and dive to retrieve your child. Deprived of its master, the creature's underwater abode is sinking fast, but you are faster and manage to get some extra loot as well. +[/STORY] +[OUT]Good, now leave. +[/NODE] + ++[NODE]39 +[STORY] +The demon is fierce and defeats you, but he does not kill you. Instead he simply jumps into the water and disappears without a trace. + +Alas, he does not return your child. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]49 +[STORY] +You kill the vodnik while he is distracted. As he dies, the waters turn murky and grey, and a horrible stench hits your nostrils and makes you sick. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Potoplenyk2(23) ++[NODE]2 +[STORY] +Just as the water demon said, you come across a ransacked caravan with empty carts and stripped bodies. Among the rubble sits a lone child, and two dead ones lie beside it. + + +[/STORY] +[OUT]Take the child with you, and go back to the vodnik to fight it! +[OUT]Take the child and give it to the vodnik, as promised. +[OUT]Take the child and leave, do not give it back to the vodnik who sent you here. No point risking a confrontation with the vodnik. +[/NODE] + ++[NODE]4 +[STORY] +The vodnik lies beaten at your feet. + +Alas, you suspect your child is being kept deep underwater, and you have little chance of getting to it in time. +[/STORY] +[OUT]Try to dive for the child. +[OUT]Try to dive for the child. +[/NODE] + ++[NODE]5 +[STORY] +You dive deep and discover the remains of an underwater castle. Alas, with the demon's death, the abode has begun to sink into the sea floor. + +You spot the child and a huge treasure chest, but you only have time to grab one... +[/STORY] +[OUT]Grab the child. +[OUT]Grab the treasure. +[/NODE] + ++[NODE]6 +[STORY] +You dive deep and discover the remains of an underwater castle. Alas, with the demon's death, the abode has begun to sink into the sea floor. + +You grab some small loot on your way, but the child is nowhere to be seen. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]10 +[STORY] +The demon is fierce and defeats you. + +But he does not kill you. Instead he simply jumps into the water and disappears without a trace. + +Alas, he does not return your child, and he also kidnaps the one you saved earlier. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]12 +[STORY] +'Ah, good, good. Here is your young one, safe and sound and even with a blessing from me. Be well, friends.' + +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Rabsik(24) ++[NODE]2 +[STORY] +You come across a small hamlet and see the folk are out in force proceeding with the hanging of a man. + +Cries of 'bandit,' 'scoundrel,' and 'bastard' fly around aplenty. +[/STORY] +[OUT]Go have a closer look and ask someone what is going on. +[OUT]Leave them be, not your business. +[/NODE] + ++[NODE]3 +[STORY] +'Ah, this is Rabsik, a known scoundrel. We caught him stealin' our coin. We're not rich folk, and this gold will feed us for months. So now he's gonna hang good!' +[/STORY] +[OUT]Ask if they are sure they got the right man. Was he caught red-handed? +[OUT]Attack this rabble of farmers. You'll gladly take their gold! +[OUT]Step back and allow justice to take its course. +[OUT][Harmony]Plead for the man's life. Say that there are other ways to punish him, but the goddess Lada teaches us mercy. +[/NODE] + ++[NODE]4 +[STORY] +'Aye, red-handed in our cookie jar! And this scar he has on his cheek, this is Rabsik, all right. In fact, the orcs have a bounty on his head, so we'll get us some of that too!' + +Another man kicks the speaker in the shins and others shake their heads at him. He goes quiet and the crowd returns to the hanging. +[/STORY] +[OUT]A bounty? In that case, tell them to let you have the man or you will kill them all! [Intimidate] +[OUT]Attack this rabble of farmers. You'll gladly take their gold! +[OUT]Step back and allow justice to take its course. +[OUT][Harmony]Plead for the man's life. Say that there are other ways to punish him, but the goddess Lada teaches us mercy. +[/NODE] + ++[NODE]6 +[STORY] +The farmers mumble in anger but take their leave, hiding in their huts. + +You take your prisoner down from the hangman's noose. + +'So, you thinking of selling me to the orcs now?' +[/STORY] +[OUT]Confirm that that is your intention. +[OUT]Say that you may rethink the plan if he has something to offer. +[OUT]Deny it. Tell him you only wanted an excuse to free him. No man should die for gold. +[/NODE] + ++[NODE]7 +[STORY] +'I can take you to my stash, it's all yours. There's some gold, some gems -- not a fortune, but it's all I have.' +[/STORY] +[OUT]Agree. +[OUT]Decline and take him to the orcs for the bounty. +[/NODE] + ++[NODE]8 +[STORY] +'How odd. Not sure what to do with that. I was gonna offer you my loot, then have my buddy eat you up. Now it feels kind of mean. + +I'll get you my stuff, for real, no tricks.' +[/STORY] +[OUT]He was going to trick you? Just kill the weasel. +[OUT]Nod with satisfaction that your good deed may yet turn a dark heart... maybe. +[/NODE] + ++[NODE]9 +[STORY] +You kill the man, and a dying whisper in the old speech lingers on his lips: + +'Debie, debie, kto cie zrebie, +Ten do smierci panem bedzie.' + +(It refers to some old oak, that whomever cuts it will be rich till death.) + +You hear the trees rustle a faint cry as the bandit dies. + +Perhaps you can find this oak tree he spoke of and find his stash. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]10 +[STORY] +You meet with the orc band searching for the bandit. They pay you the bounty and take their prisoner. +[/STORY] +[OUT]Good. Time to leave. +[/NODE] + ++[NODE]13 +[STORY] +You agree to let him lead you, but as soon as he enters the forest, he disappears from your bonds. + +You still hear his voice guiding you, however, so you can still find the loot. +[/STORY] +[OUT]Mark the place of the treasure on your map. +[/NODE] + ++[NODE]15 +[STORY] +Folk justice takes its course and the bandit is hanged, his body left as a warning to all who pass here. A dying whisper in the old speech lingers on the man's lips: + +'Debie, debie, kto cie zrebie, +Ten do smierci panem bedzie.' + +(It refers to some old oak, that whomever cuts it will be rich till death.) + +You hear the trees rustle a faint cry as the bandit dies. Perhaps you can find this oak tree he spoke of and find his stash. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]17 +[STORY] +Reluctantly, the mob agrees with your pleas. You hear whispers of 'We'd better not upset the goddess, that lot looks like they may have her ear.' + +Rabsik, the bandit, looks surprised as you take him down. +[/STORY] +[OUT]Check that he is okay and tell him he'd better choose a different path in the future. +[/NODE] + ++[NODE]19 +[STORY] +The farmers kick your arse and you run for your lives. + +Rotten tomatoes and horse dung fly your way as you do. +[/STORY] +[OUT]Just keep running. +[/NODE] + ++[NODE]20 +[STORY] +The farmers are dead and their gold yours. You can now also collect the bounty on this bandit. + +You take your prisoner down from the hangman's noose. + +'So, you thinking of selling me to the orcs now?' +[/STORY] +[OUT]Confirm that that is your intention. +[OUT]Say that you may rethink the plan if he has something to offer. +[OUT]Deny it. Tell him you only wanted an excuse to free him. No man should die for gold. +[/NODE] + ++[NODE]25 +[STORY] +'Just mind your own backside! Now leave us be.' +[/STORY] +[OUT]Attack! +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +'Hmm, unexpected. Well, if you thought I'd be grateful and give you stuff, sorry, no. But I do thank you, and maybe I've learnt something, eh? Bye.' + +He runs off, but you feel uplifted by the good deed. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Rabsik 2(25) ++[NODE]2 +[STORY] +You come to an old oak tree. Rabsik points at it. + +'Here it is. My treasure chest is hidden in the roots. Should I take it out, or...?' +[/STORY] +[OUT]You are forest folk, and this is no tree -- it is a leshy clearly watching your every move! Call them out on it. +[OUT]Say that Rabsik can take the chest out, but warn him against making any sudden moves. +[OUT]Say that you will take the chest out, but tell him it had better not be a trick. +[/NODE] + ++[NODE]3 +[STORY] +The leshy smiles, his features now clear, + +'Ahhh, youuu broughttt sooome foorest kinn to mee. Here, thisss isss whaaat you were prooomised, yes?' + +The leshy gives you a small chest of loot. The bandit looks annoyed, but does not say anything. +[/STORY] +[OUT]Take the loot and leave. +[OUT]Ask why a leshy is working with a common criminal. +[/NODE] + ++[NODE]4 +[STORY] +He reaches into the roots and the tree swallows him whole. + +Before you have time to react, you realise the roots are shooting up from the ground beneath you, trying to entangle your feet, and you know this tree is a leshy attacking you! +[/STORY] +[OUT]Defend yourself. +[OUT]Try to run away! +[/NODE] + ++[NODE]7 +[STORY] +You kill the leshy and the bandit and take the loot. +[/STORY] +[OUT]Time to leave. +[/NODE] + ++[NODE]8 +[STORY] +You manage to wrangle free and run away, and you hear the bandit's laughter carried in the wind. +[/STORY] +[OUT]Time to leave. +[/NODE] + ++[NODE]9 +[STORY] +The leshy captures you and holds you within his roots for what seems like hours. + +He then spits you out, and you feel your spirit drained. +[/STORY] +[OUT]Time to leave. +[/NODE] + ++[NODE]14 +[STORY] +The leshy does not respond, but Rabsik speaks. + +'Common goals, mutual cooperation -- that sort of thing. My friend here finds himself lacking in, well, lackeys, so I do stuff for him to help the forest, and he helps out with my... trade.' +[/STORY] +[OUT]Tell the leshy it is shameful to aid robbery like this, that nature's domain should remain neutral. +[OUT]Nod and say you wish them good fortune, but they had better not steal from you. +[/NODE] + ++[NODE]15 +[STORY] +The leshy's leaves rustle and a gust of wind almost topples you as he sighs. + +'Neutral isss looonely. I caare not foor goold trinketsss. I caare nooot of thoose who loost them. + +Buut you speak with the voice of nature. I will oobey.' + +The leshy falls into slumber and you know he will not wake for many decades now. +The bandit cries out in anger but runs off. +[/STORY] +[OUT]Good. Now time to leave. +[/NODE] + ++[NODE]16 +[STORY] +He reaches into the roots and the tree swallows him whole. + +But you notice he was not the least bit surprised, and you realise that the tree is a leshy that will likely now attack you! +[/STORY] +[OUT]Attack! +[OUT]Leave. +[/NODE] + ++[NODE]21 +[STORY] +You reach into the roots to take the chest, but you spot just in time that this is no tree, but a leshy! + +The forest demon grabs you, but you have time to catch the bandit and hold your sword to him. + +The bandit holds out his arms: +'Okay, okay, let's not do anything rash. My friend here is just protection, he wasn't going to hurt you.' +[/STORY] +[OUT]Tell the leshy to let you go and surrender the chest, or you will kill the bandit. +[OUT]Let the bandit go as a gesture of goodwill, and say that this is not the way to treat each other. +[OUT]Try to wriggle free from the leshy while still holding his friend hostage. +[OUT]Attack! +[/NODE] + ++[NODE]24 +[STORY] +'Yeees, I agree. Let Rabsik go, and haave the chest heere.' + +The tree produces a wooden chest and places it next to you, then releases its hold over you. +[/STORY] +[OUT]Let Rabsik go, as agreed. +[OUT]Move away from the leshy, then kill Rabsik and run away. +[/NODE] + ++[NODE]25 +[STORY] +You reach into the tree's roots to grab the hidden chest, but instead, you feel the tree grab your arms! + +It is a leshy and it attacks! +[/STORY] +[OUT]Defend yourself. +[OUT]Try to run away! +[/NODE] + ++[NODE]26 +[STORY] +You wriggle free from the leshy's grip. It looks angry, but luckily for you, it is unable to move your way. + +Rabsik, the bandit, cries out: + +'Come now, you're free, let me go!' +[/STORY] +[OUT]Kill the ungrateful sod. +[OUT]Demand your treasure, now. +[OUT]Let him go. +[/NODE] + ++[NODE]32 +[STORY] +'Fine, fine, take it, the chest for me -- a fair exchange. We'll do it all together like.' +[/STORY] +[OUT]Agree, take the chest and release the bandit. +[OUT]Kill the ungrateful sod. +[/NODE] + ++[NODE]33 +[STORY] +The bandit looks puzzled as he runs off and climbs his friend. + +'Yeah, you're odd. So, no hard feelings. Bye.' + +He disappears inside the leshy and the demon remains still, watching you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]34 +[STORY] +The leshy tightens his grip and drains your spirit, but luckily for you, he discards you and allows you to flee. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]36 +[STORY] +The leshy tightens his grip on you. + +'Nooo! Yoou leet himm free, or yoou die!' +[/STORY] +[OUT]Attack the leshy instead! +[OUT]Agree to his terms and let the bandit go. +[/NODE] + ++[NODE]38 +[STORY] +You let Rabsik go and the leshy also releases you. The bandit isn't happy about it, but the demon insists that a deal's a deal. + +Rabsik turns to you: +'So, no hard feelings, let's just part ways.' + +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Rabsik 3(26) ++[NODE]2 +[STORY] +You come to an old oak tree, and you think this is where Rabsik hid his treasure. +[/STORY] +[OUT]You are forest folk, and this is no tree -- it is a leshy watching your every move! Call them out on it. +[OUT]Investigate the site carefully. +[/NODE] + ++[NODE]3 +[STORY] +The leshy smiles, his features now clear. + +'Ahhh, youuu broughttt sooome foorest kinn to mee. Here, thisss isss whaaat you were prooomised, yes?' + +The leshy produces a small chest of loot for you. + +[/STORY] +[OUT]Take the loot and leave. +[OUT]Ask why a leshy is working with a common criminal. +[/NODE] + ++[NODE]4 +[STORY] +As you walk around looking for the hidden loot, you feel the ground move. + +Before you have time to react, you realise that roots are shooting up from the ground beneath you, trying to entangle your feet, and you know this tree is a leshy attacking you! +[/STORY] +[OUT]Defend yourself. +[OUT]Try to run away! +[/NODE] + ++[NODE]7 +[STORY] +You kill the leshy and take the loot. +[/STORY] +[OUT]Time to leave. +[/NODE] + ++[NODE]8 +[STORY] +You manage to wrangle free and run away, and you hear the leshy's laughter in the wind. +[/STORY] +[OUT]Time to leave. +[/NODE] + ++[NODE]9 +[STORY] +The leshy captures you and holds you within his roots for what seems like hours. + +He then spits you out, and you feel your spirit drained. +[/STORY] +[OUT]Time to leave. +[/NODE] + ++[NODE]14 +[STORY] +The leshy frowns and sighs: + +'I haad need of himm, he haad need of me. It waas good.' + +Nod and say it is not your business. Take your gold and leave. +[/STORY] +[OUT]Tell the leshy it is shameful to aid robbery like this, that nature's domain should remain neutral. +[OUT]Nod and say it is not your business. Take your gold and leave. +[/NODE] + ++[NODE]15 +[STORY] +The leshy's leaves rustle and a gust of wind almost topples you as he sighs: + +'Neutral isss looonely. I caare not foor goold trinketsss. I caare nooot of thoose who loost them. Buut you speak with the voice of nature. I will oobey.' + +He falls into slumber and you know he will not wake for many decades now. + +[/STORY] +[OUT]Good. Now time to leave. +[/NODE] + ++[NODE]19 +[STORY] +As you approach, the tree opens its eyes, looks at you, and asks: + +'Where isss Rabsik?' + +[/STORY] +[OUT]Tell him the bandit is dead, but you followed his instructions to get here. +[/NODE] + ++[NODE]20 +[STORY] +'Instruuctioons, youu saay... doubtfuul. Laast trick, hee meant. The fool. Shaame. Loonely timees coome again...' + +[/STORY] +[OUT]Ask what trickery he means. +[OUT]Inquire about the treasure. +[/NODE] + ++[NODE]21 +[STORY] +'Cuut mee down, they saay, and riches be yours till your dying daay.' +[/STORY] +[OUT]Attack! +[OUT]Convince him that no such violence is needed because a leshy has no need for things, surely. +[/NODE] + ++[NODE]23 +[STORY] +'Agreeed. Haave it, haave it aalll.' + +He spits out a chest for you, then falls silent. +[/STORY] +[OUT]Take the loot and leave him be. +[/NODE] + ++[NODE]26 +[STORY] +The leshy remains silent, his features becoming more treelike again. +[/STORY] +[OUT]Attack! +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Sadok (27) ++[NODE]2 +[STORY] +You come across a small hamlet of humans. As you approach, you see the folk downcast and weary, skulking behind closed doors. + +A couple of armed guards stop you: +'Who goes there?' +[/STORY] +[OUT]Tell them you are travelling and mean no harm. +[OUT]Assess their threat level. +[OUT]This is none of your business, so leave. +[/NODE] + ++[NODE]3 +[STORY] +'You'd best move along, then. Our homes are cursed, and we do not want to spread our troubles to others. + +Unless -- are you well versed in such things? Our wise one passed three moons ago, and we have none to guide us.' +[/STORY] +[OUT]Tell them that yes, you are well versed in mystical matters. Ask exactly what befalls them. +[OUT]Say that you are on the path of the gods, so even though you are not wise ones, you may be able to help. +[OUT]Ask if the problem is physical in nature, for you are good with your blades. +[/NODE] + ++[NODE]4 +[STORY] +Judging from the size of the hamlet and the quality of the guards' weapons, you would face five to eight good men before the rest would give up. + +You wonder how they survived on their own here. +[/STORY] +[OUT]Attack! +[OUT]Tell them you are travelling and mean no harm. +[/NODE] + ++[NODE]6 +[STORY] +'Thank the gods! + +Every third night, when the sun sleeps, an unliving corpse comes among us. + +At times it only walks, and wails. + +It destroyed our chram and we think it killed our wise one too.' +[/STORY] +[OUT]Ask if anything odd happened before it appeared. +[OUT]Ask if the problem is physical in nature, for you are good with your blades. +[/NODE] + ++[NODE]7 +[STORY] +'It is hard to say. We had a bad year. + +Poludnica burned our farmers, so our crops were few. + +Then the mory came and brought us sickness. Many died last moon, and many were buried. Then the unliving came.' +[/STORY] +[OUT]Tell the man you can see there is more to the story, so he'd better tell the rest. +[OUT]Say you will stay in the hamlet for three nights and watch for this fiend. +[OUT]If it is unliving, it can be ended with a good blade. Ask if they have tried. +[/NODE] + ++[NODE]8 +[STORY] +'Yes, some of us tried. But it was fast and strong, and many of our best died when the mory came.' +[/STORY] +[OUT]Tell them you will stay for three nights and kill this fiend. +[OUT]Say you will stay in the hamlet for three nights and watch for this fiend. +[/NODE] + ++[NODE]9 +[STORY] +The man nods silently and you settle in to stay. + +On the third night, just as he said, you spot an unliving corpse blundering blindly between the houses. + +Its body flickers from physical to spirit form, and you see no head on its shoulders. +[/STORY] +[OUT]You have prepared rituals to call upon the dead. Use them now to try to determine what this apparition wants. +[OUT][Magic]It is unclear what this creature is, but your connection to the gods may chase it away. Preform a prayer ritual. +[OUT]Whatever this creature is, attack it now before it harms more folk. +[OUT]Actually, this looks too dangerous. Leave these people be. +[OUT][Elf]Take a closer look at this spirit, for you feel some affinity to it. +[OUT][Ghost]Try speaking to your fellow spirit, as it appears to be in pain. +[/NODE] + ++[NODE]10 +[STORY] +'Well... + +The mory, the poludnica before. We blamed Agna -- a, well, a girl from the village. + +So, well... we, we didn't give her medicine when the mory came. It was time for her to go. We buried her proper like, head between the legs so she stayed dead. + +Only she didn't...' +[/STORY] +[OUT]Tell him 'head between the legs' works only during a blood moon on strigas who were born with two rows of teeth. It does not work if she was not one. Ask more about the girl. +[OUT]Tell him that was cruel, and if the girl was not a striga, she may now be a vengeful spirit rather than an unliving. Say you will stay and observe. +[OUT]Say that you understand why they did it, but obviously it did not work. You will deal with this creature if you can. +[/NODE] + ++[NODE]11 +[STORY] +'She... I mean, we never knew if she was a he or a she, one of those. But she was ours, old Yanna birthed her, although the father was never known. + +But when all evils befell us, well, it is known that upior, striga, they live among us and bring bad luck even in life... so anyone who shows signs...' +[/STORY] +[OUT]Tell him that was cruel, and if the girl was not a striga, she may now be a vengeful spirit rather than an unliving. Say you will stay and observe. +[OUT]Say that you understand why they did it, but obviously it did not work. You will deal with this creature if you can. +[/NODE] + ++[NODE]15 +[STORY] +The ritual binds the creature to your hold. It cannot speak, but you see it is lost, in pain and anger. + +You feel it searching for places of the gods, thrashing towards you as well as their champion, but this is out of despair, not evil. +[/STORY] +[OUT]You know that simply banishing this soul may not work. You must go to its grave site. +[OUT]Use your hold to destroy the creature. It may not remain dead forever, but this will work for now. +[/NODE] + ++[NODE]16 +[STORY] +The villagers lead you to the grave. + +They dig out the body, reluctantly. + +You see a body laid to rest with its head severed and placed between the legs, and its hands tied with red rope. +[/STORY] +[OUT]Lay this body to rest with respect. Place the head where it should be, facing west, and untie the hands. Write the name of the girl on a parchment and bury it with her too, so the spirit may find its way here. +[OUT]It is unclear why the striga burial did not work. Best to drive an iron nail through the head and spread salt and poppy seeds into the ground, then turn the body over on its belly. That way, it should not rise again, whatever it is. +[/NODE] + ++[NODE]17 +[STORY] +The creature dissolves screaming and thrashing against an invisible hold. + +The hamlet should remain safe for now. + +The people thank you and give you what they can in reward. +[/STORY] +[OUT]Wish them well and leave. +[/NODE] + ++[NODE]18 +[STORY] +The creature becomes more solid, and a person of unclear gender appears. It looks lost at first, then upon seeing the villagers it twists in anger and pain. +[/STORY] +[OUT][Elf]Speak to it in the elven tongue to soothe its anger. +[OUT]This spirit is clearly elven. Alas, you know little of elven burial rites. Offer it some of your own spirit force. That may help to free it from this state. +[OUT]You know little of elven rites, so lay the body to rest with respect and hope that will help. +[/NODE] + ++[NODE]19 +[STORY] +The spirit seems to calm itself, and as you continue the burial rites, the soul becomes less and less corporeal until it finally dissolves in the air. + +You are unsure if it is truly free, but it seems at peace for now. + +The villagers too are grateful for your aid. +[/STORY] +[OUT]Take your payment and leave. +[/NODE] + ++[NODE]20 +[STORY] +You now see this is a part-elven youth. This is why the folk thought them strange and why a striga burial would only trap the eternal spirit here. You tell the spirit you will now set it free, and it looks at you with hope. +[/STORY] +[OUT]Open your own soul and guide this lost spirit towards the elven light. +[OUT]Open your own soul and guide this lost spirit towards the elven light. +[/NODE] + ++[NODE]21 +[STORY] +You give up your own spirit, and indeed the elven soul seems nourished. Its anger slowly subsides. It bows to you and walks away. You feel a blessing befall you in thanks. + +The villagers too are grateful for your aid. +[/STORY] +[OUT]Take your payment and leave. +[/NODE] + ++[NODE]22 +[STORY] +The spirit seems to calm itself, and as you continue the burial rites, the soul becomes less and less corporeal until it finally dissolves in the air. + +You are unsure if it is truly free, but it seems at peace for now. + +The villagers too are grateful for your aid. +[/STORY] +[OUT]Take your payment and leave. +[/NODE] + ++[NODE]23 +[STORY] +The elven spirit becomes entwined in warm strands of light. You feel the soul released from this corporeal plane and its true essence may now try to reach the western shores for rebirth. + +Some strands touch you as well, and you feel the wisdom of this young-old spirit pass to you. + +The villagers too are grateful for your aid. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]24 +[STORY] +The elven spirit becomes entwined in warm strands of light. You feel the soul released from its corporeal chains, and yet, instead of continuing its journey towards rebirth, the spirit forms into a being of light and joins you! + +The villagers too are grateful for your aid. +[/STORY] +[OUT]Leave together. +[/NODE] + ++[NODE]26 +[STORY] +'The gods, you say? Praise be Lady Luck then. + +Every third night, when the sun sleeps, an unliving corpse comes among us. + +At times it only walks, and wails... It destroyed our chram, and we think it killed our wise one too.' +[/STORY] +[OUT]Ask if anything odd happened before it appeared. +[OUT]Ask if the problem is physical in nature, for you are good with your blades. +[/NODE] + ++[NODE]27 +[STORY] +The prayer works, and your domain binds the creature to your hold. It cannot speak, but you see it is lost, in pain and anger. + +You feel it searching for places of the gods, thrashing towards you as well as their champion, but you also feel this is out of despair, not evil. +[/STORY] +[OUT]You know that simply banishing this soul may not work. You must go to its grave site. +[OUT]Use your hold to destroy the creature. It may not remain dead forever, but this will work for now. +[/NODE] + ++[NODE]28 +[STORY] +The spirit remains elusive. You cannot hold it and you are unsure what kind of spirit it may be. + +The villagers look saddened but not surprised, as if they accept their fate. +[/STORY] +[OUT]Attack the spirit! +[OUT]Explain that you tried your best, and depart. +[/NODE] + ++[NODE]31 +[STORY] +You defeat the angry spirit, and the air in the village becomes clearer. + +You think the forlorn soul may someday return, but it is gone for now. + +The villagers are thankful and offer you what they can as payment. +[/STORY] +[OUT]Accept their gifts and leave. +[/NODE] + ++[NODE]34 +[STORY] +You are badly beaten and forced to flee. You hear the cries of the villagers as you run, and when you look back, the settlement is engulfed in a dark mist. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]36 +[STORY] +You defeat the villagers, and any who survived flee and hide. You loot the village, but you sense there is a malevolent presence here, and if you linger too long it may cause you harm. +[/STORY] +[OUT]Gather what you can and leave. +[/NODE] + ++[NODE]38 +[STORY] +You are badly beaten and forced to flee and abandon some of your stuff to escape. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]39 +[STORY] +'Well, I suppose it may be, you'll see a dead girl comin' and you can try to kill her for us, I mean, make her... more dead?' +[/STORY] +[OUT]Agree. +[/NODE] + ++[NODE]40 +[STORY] +On the third night, just as he said, you spot an unliving corpse blundering blindly between the houses. + +Its body flickers from physical to spirit form, and you see no head on its shoulders. +[/STORY] +[OUT]Attack! +[OUT]Actually, this looks too dangerous. Leave these people be. +[/NODE] + ++[NODE]42 +[STORY] +The creature becomes more solid, and a person of unclear gender appears. It looks lost at first, then upon seeing the villagers it twists in anger and pain. +[/STORY] +[OUT][Elf]Speak to it in the elven tongue to soothe its anger. +[/NODE] + ++[NODE]46 +[STORY] +The spirit wails in pain and anguish. It seems bound by chains to the burial ground, thrashing about but unable to move. + +The villagers will likely not have much peace here, but they should be safe, and they thank you for it. + +[/STORY] +[OUT]Take your payment and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Hidden stash house_(28) ++[NODE]2 +[STORY] +You find a small abandoned house. Most of it has collapsed. + +You see signs that someone tried to move the debris to get to something, but their efforts failed. +[/STORY] +[OUT]Move the debris yourself. +[OUT]Move the debris yourself. +[OUT]Leave. +[/NODE] + ++[NODE]5 +[STORY] +You manage to move the debris and find an old cellar. Perhaps this was once a bandit hideout, as it looks like it contains stashed loot. + +Much of the equipment has rotted away, but some is salvageable. +[/STORY] +[OUT]Gather what you can and leave. +[/NODE] + ++[NODE]7 +[STORY] +You manage to move the debris and find several dead bodies -- likely bandits, as they are armed. + +Much of the equipment has rotted away, but some is salvageable. +[/STORY] +[OUT]Gather what you can and leave. +[/NODE] + ++[NODE]8 +[STORY] +You manage to move the debris and find an old cellar. Perhaps this was once a hunter's lodge, as you find many trophies and leathers. + +Much of the equipment has rotted away, but some is salvageable. +[/STORY] +[OUT]Gather what you can and leave. +[/NODE] + ++[NODE]9 +[STORY] +The debris is too heavy, and it is likely that whatever could hide beneath it has been crushed anyway. +[/STORY] +[OUT]Leave. +[OUT]Don't give up. Push yourselves to clear this! +[/NODE] + ++[NODE]16 +[STORY] +You are dead tired, bruised, and hungry, but you finally clear the debris. + +Underneath you find a few dead bodies. +[/STORY] +[OUT]Bury them and take their stuff. +[/NODE] + ++[NODE]17 +[STORY] +You are dead tired, bruised, and hungry, but you finally clear the debris. + +Underneath you find absolutely nothing but the wood you shuffled. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --DemonEncounterBase3(29) +[/EVENT] + diff --git a/Modules/MiscEncounters2.txt b/Modules/MiscEncounters2.txt new file mode 100644 index 0000000..0b79dc1 --- /dev/null +++ b/Modules/MiscEncounters2.txt @@ -0,0 +1,3271 @@ +-- [EVENT] --SkshackAndHohlick4(0) ++[NODE]2 +[STORY] +You sit down to have your evening meal. +[/STORY] +[OUT][Perception] Your food looks off, check it. +[OUT]Enjoy your food. +[/NODE] + ++[NODE]3 +[STORY] +You relise your food was laced with, well, the droppings of some small creature. + +You spot a small furry creatre running away. +[/STORY] +[OUT]Leopold? Screw that little bastard, kill it! +[OUT]Leopold?! Leave him be and go look for those demons so you can stop this silliness. +[/NODE] + ++[NODE]5 +[STORY] +You realise too late that your food was laced with, well, the droppings of some small creature. + +You feel ill. You also find some brown fur - Leopold? + + +[/STORY] +[OUT]Shake your fist in the air and swear at the demons. +[OUT]Remain calm and leave. Perhaps you should track down those demons Leopold told you about so that he stops these tricks. +[/NODE] + ++[NODE]8 +[STORY] +You killed the demon and as it dies, it exerts a green gooish phlegm that spreads all over you and causes you to gag and likely get ill. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]10 +[STORY] +You lost with a skshack... + +It stares at you in disbelief, laughs, throws up all over you with green gooish phlegm that spreads all over you and causes you to gag and likely get ill. + +As you swear at it, the creature shows the middle finger, but not to you, to someone or something up in the skies. Then it runs off. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]33 +[STORY] +You get the sense you just scored someone some points. +[/STORY] +[OUT]Remain calm and leave. Perhaps you should track down those demons Leopold told you about so that he stops these tricks. +[/NODE] + +[/EVENT] + +-- [EVENT] --TheodoreQuest(1) ++[NODE]2 +[STORY] +'Now that you had a little time to get your bearings, how about doing me and your gods a bit of a favour, eh? + +You'd have to go to a place and deal with some trouble.' +[/STORY] +[OUT]Sure, listen. +[OUT]No, refuse. +[OUT]An important task, yes accept it now. [Skip Story] +[/NODE] + ++[NODE]4 +[STORY] +'As you remember, to set up your first village you will need to find the right spot and gather materials. Or you can just choose the life of a wanderer. + +But either way, there will come a time when the gods ask you to do battle, to solve the Shattering's mystery.' +[/STORY] +[OUT]And what are you to do till then? +[/NODE] + ++[NODE]5 +[STORY] +'For now, your job is to live long enough to face those challenges. Not very glamorous, I know. + +But listen, there is a small village of Slavyans not far from here. And I would ask you to seek them out and help them out of their troubles if you so wish.' +[/STORY] +[OUT]What sort of help? +[/NODE] + ++[NODE]6 +[STORY] +'A final rest from their heresy is not out of the question, but a peaceful resolution would suit us just as well. Your choice.' +[/STORY] +[OUT]Heresy? +[/NODE] + ++[NODE]7 +[STORY] +'Let us just say they do not follow the path of the gods but have strayed into the arms of some fallacy. + +Now, typically, our gods do not care. But the culprit was a chosen, like you. Thus, it is a case of teaching one a lesson...' +[/STORY] +[OUT]Teaching them, or you? +[OUT]Accept this task. +[/NODE] + ++[NODE]8 +[STORY] +He only smiles. +[/STORY] +[OUT]Accept this task. +[/NODE] + +[/EVENT] + +-- [EVENT] --SlavyanVillageSmall(2) ++[NODE]2 +[STORY] +'Well met, friends, now that Zbigniev is no longer troubling you or us, we can welcome you properly.' +[/STORY] +[OUT]Ask if there is anything you can help with. +[OUT]Say you just came to rest and visit. +[OUT]Ask if you can visit the kennels. +[OUT]Trade. +[OUT]Leave. +[OUT]Attack! +[OUT]The tavern is open, visit it. +[OUT]Ask if you can visit the kennels. +[OUT]Visit the food trader. +[/NODE] + ++[NODE]5 +[STORY] +'You best move along. You're no friends of ours.' + +You see armed folk gathering. +[/STORY] +[OUT]Attack! +[OUT]Leave. +[OUT]Say that you mean them no harm -- all you want is to talk and visit. +[/NODE] + ++[NODE]6 +[STORY] +The village lies destroyed, and the spoils are yours. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]10 +[STORY] +'There's always trouble about the place. There's a bunch of vermin nesting nearby. We're small, only setting up. If you help us be rid of them, we'll be very thankful, to be sure.' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]11 +[STORY] +'It will be a cold day in summer before we refuse hospitality to the weary. + +We also have a healer in the village. If they're not busy, they're good with the body and the mind.' +[/STORY] +[OUT]Pay to get physical wounds healed. +[OUT]Pay to get mental wounds healed. +[OUT]Pay to have poison removed. +[OUT]Ask if there's a wise one who can heal spiritual ailments. +[OUT]A zerca is telling the story of the cosmic tree. Go listen to his tale in honour of the gods. +[OUT]Come back another day. +[/NODE] + ++[NODE]19 +[STORY] +'There's always trouble about the place. There's a nice rich beehive nearby. We'd like to get the honey, but we're small, only setting up. If you help us pacify the bees, we'll be very thankful, to be sure.' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]21 +[STORY] +'You lookin' to help a fellow, eh? Sure, there's always trouble.' +[/STORY] +[OUT]Ask if anything needs killing. +[OUT]You have a lot of wood on you. Ask if they need some. +[OUT]You see they are in need of stone, so tell them you're willing to give away some of yours. +[OUT]Come back another day. +[OUT]Ask if anything needs killing. +[/NODE] + ++[NODE]26 +[STORY] +'A witch, that's what you're after, eh? Magic comes at a price. Healing the spirit is easier, but curses, well, they are nasty things. They'll cost you more, cost you blood.' +[/STORY] +[OUT][Witch]Say you only need your sister's aid, and you'll pay the price yourself and promise not to burden her. +[OUT]Agree to pay the price to remove curses. +[OUT]Ask to have your spirit wounds healed. +[/NODE] + ++[NODE]29 +[STORY] +The witch nods. 'Bah, should've said so, sis. I wouldn't try to sell you the price crap, ha. Let's get to it.' + +Together, you remove any curses you had. + +[/STORY] +[OUT]Thank her and leave. +[/NODE] + ++[NODE]37 +[STORY] +'In the name of the cosmic tree itself, you are truly odd folk to offer resources like that. We thank you. + +We cannot give much, but here, have what we can spare.' +[/STORY] +[OUT]Wish them well and leave. +[/NODE] + ++[NODE]40 +[STORY] +'Sure, go right ahead, we may have some pups for you to buy.' + +[/STORY] +[OUT]Buy a dog. +[/NODE] + ++[NODE]50 +[STORY] +'Bah, fine, you look honest enough and you carry the mark of the gods, so we best not anger them lot. + +Come in, but we're watching you!' +[/STORY] +[OUT]Ask to trade. +[OUT]Offer to do something for them to prove your goodwill. +[OUT]Offer to do something for them to prove your goodwill. +[/NODE] + ++[NODE]53 +[STORY] +'Go away!' +[/STORY] +[OUT]Attack! +[OUT]Leave. +[/NODE] + ++[NODE]58 +[STORY] +'Either we do not have any work for you, or you or your kin are already set on a path to aid us. Finish that path before you ask for new tasks. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]63 +[STORY] +'Sure, go right ahead, we may have some pups for you to buy, or we may have something more exotic. It's a one off, for helping us.' + +[/STORY] +[OUT]Buy a trained spider, to aid you in a fight. +[OUT]Buy a cat, it will help with mystical matters and give some mental soothing. +[OUT]Leave. +[/NODE] + ++[NODE]66 +[STORY] +'Sure, go right ahead, we may have some pups for you to buy, or we may have something more exotic. It's a one off, for helping us.' + +[/STORY] +[OUT]Buy a trained spider, to aid you in a fight. +[OUT]Buy a cat, it will help with mystical matters and give some mental soothing. +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --HeresyQuest(3) ++[NODE]2 +[STORY] +You come to a small village, and despite the calm weather outside, you see storm clouds hanging over this settlement and lightning dancing threateningly around the palisade. +[/STORY] +[OUT][Stribog] Ask your lord to calm this storm, so you may enter in peace. +[OUT][Chosen] You feel this storm will not harm you, enter. +[OUT]Attack! +[OUT]Barge in and ask where this chosen who defied gods is exactly? [Skip Story] +[/NODE] + ++[NODE]5 +[STORY] +As you walk in confidently, you see several scared faces looking out of their windows at you. Finally, a small group of villagers comes out to face you: + +'The storm, it listens to you, it seems not to touch you, how?' +[/STORY] +[OUT]Call out Stribog's name. Tell them the gods are clearly displeased and you have come on their behalf. +[OUT]Say the god of the winds protects you. Ask them if perhaps they have angered the gods lately? +[/NODE] + ++[NODE]6 +[STORY] +'Oh, that. It' s not our fault. It's that fool, Zbigniev, he is chosen too, you see, so we listened and he said the Light is good and we must worship it harder than the old gods. He said Svarog was a fool that cannot tame his own domain... And that worshipping Magic and Turmoil was evil... + +We listened...' +[/STORY] +[OUT]Where is this Zbigniev now? +[OUT]No wonder they are cursed, show the them the wrath of the gods, attack! +[OUT][Svarog] How dare they even say this? Were it not for the master of light and home fires, they would be cold and the dark night would return! +[OUT][Turmoil or Magic] They are clearly ignorant fools. Your domain does embrace darkness, but only to an extent, to keep balance within the pantheon. +[OUT][Zorya] They offend your father! Die! +[OUT][Intellect, Light, Nature or Harmony] The emergence of this light is worrying and it most certainly not of divine origin. It must have twisted their chosen. Where is he now? +[/NODE] + ++[NODE]7 +[STORY] +'He has gone to fetch the lightbringers here, he says it will save us. We begged him no to. But we cannot leave, everyone who tries gets hit by lighting. + +It is as if the gods want us to die here...' +[/STORY] +[OUT]Yes, they do. Attack! +[OUT]Ask them to tell you where to look for Zbigniev, perhaps if you deal with him, they will be spared. +[/NODE] + ++[NODE]9 +[STORY] +'Well, I don't know. We listened to a chosen one once before...' +[/STORY] +[OUT]Convince them they must, for their own sake and that of the gods. +[OUT]No wonder they are cursed, show the them the wrath of the gods, attack! +[/NODE] + ++[NODE]11 +[STORY] +'Your logic is sound, chosen. We will not fail the gods again. Here, this is where he went.' + +They hide back in their houses. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]12 +[STORY] +As you walk in confidently, you see several scared faces looking out of their windows at you. Finally, a small group of villagers comes out to face you: + +'The storm, it seems not to touch you, how?' +[/STORY] +[OUT]Say you are chosen. Tell them the gods are clearly displeased and you have come on their behalf. +[OUT]Tell them the gods watch over you. Ask them if perhaps they have angered the gods lately? +[/NODE] + ++[NODE]13 +[STORY] +They cower before your anger, but one of them remains defiant despite it all: + +'He was once the master of sun itself, Light should be his plaything. Instead, this new light comes and tells us it will make us safe and at peace, while your god throws tantrums at our feet!' +[/STORY] +[OUT]Slap him and say he'd better not speak ill of the gods again in your presence. +[OUT]Nod and say that you know full well the games gods play with their chosen and their kin, but both you and they are fated to play along or perish. Ask where this Zbigniev is? +[OUT]Say you are not here to debate divine philosophy with them, but to resolve this issue, where is this Zbigniev? +[/NODE] + ++[NODE]14 +[STORY] +They cower before your anger, but one of them remains defiant despite it all: + +'We are simple folk, we do not understand this balance of yours. Darkness was bad, light is good. We followed it because our chosen said so. It made sense.' +[/STORY] +[OUT]Fools. Show them what darkness can do to heretics. attack! +[OUT]Nod and say that you know full well the games gods play with their chosen and their kin, but both you and they are fated to play along or perish. Ask where this Zbigniev is? +[OUT]Say that you are not interested in their excuses, where is this Zbigniev? +[/NODE] + ++[NODE]15 +[STORY] +The man raises his hand to retaliate, but he is grabbed by the others: + +'Let us not add to our perils, Leszko. And you, just leave us be.' +[/STORY] +[OUT]Ask where you can find Zbigniev. +[/NODE] + ++[NODE]16 +[STORY] +Leave us be! +[/STORY] +[OUT]Leave. +[OUT]Attack! +[/NODE] + ++[NODE]20 +[STORY] +You destroy the village and the storm lessens. + +Those who were left alive run away, relieved they can leave this place now. Some even thank you as they depart. +[/STORY] +[OUT]Tell them they best not anger the gods again! +[/NODE] + ++[NODE]21 +[STORY] +'Well done, chosen. This should teach them a lesson to be sure. + +Now, of course this means you made some enemies and you will not be able to trade with them, or heal in their medicine huts and so on. Still, fate is yours to command.' + +[/STORY] +[OUT]Nod. +[/NODE] + ++[NODE]22 +[STORY] +'Now that you destroyed the heretics, I advise you stay vigilant for any of their friends. + +That is all from me for now, the gods will call upon you again soon enough. For now, try to stay alive!' +[/STORY] +[OUT]Wish him well and leave. +[/NODE] + ++[NODE]26 +[STORY] +You are defeated and chased away. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]30 +[STORY] +They cower before your anger, but one of them remains defiant despite it all: + +'We are simple folk, we do not understand much, but light should be good, this is what we know. Your words are so cold, just like Zbigniev said...' +[/STORY] +[OUT]Fools. Show them what wrath of the gods really means, attack! +[OUT]Nod and say that you know full well the games gods play with their chosen and their kin, but both you and they are fated to play along or perish. Ask where this Zbigniev is? +[OUT]Say that you are not interested in their excuses, where is this Zbigniev? +[/NODE] + ++[NODE]31 +[STORY] +'We said, leave!' +[/STORY] +[OUT]Try to convince them to tell you where Zbigniev is. Tell them this is divine business. +[OUT]Leave. +[OUT]Attack! +[/NODE] + ++[NODE]33 +[STORY] +'Please go look for Zbigniev, we cannot live here normally until the gods are happy, we understand it now.' +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Zbigniev(4) ++[NODE]2 +[STORY] +You track down Zbigniev, the heretic chosen who angered his gods. He spots you too and speaks up: + +'Oh, a new chosen, come to smite me, have you?' +[/STORY] +[OUT]Admit that it is one of the leading options. +[/NODE] + ++[NODE]3 +[STORY] +'Honest, good. Let me tell you though, your puny gods can suck it. I've had enough.' +[/STORY] +[OUT]He sounds really angry and the gods also seem unusually involved, what exactly did he do? +[OUT]Tell him to stop swearing at your gods or you will have to 'smite' him. +[/NODE] + ++[NODE]4 +[STORY] +'I stopped. I was fed up with doing their dirty work. I lived my life and then when light came knocking, I answered, because I like their side better.' +[/STORY] +[OUT]Nod. Say that as a chosen yourself, you will not harm him, for you believe the gods do not want sheep they want folk who believe in their cause and fight because they want to. +[OUT]Tell him he is weak and worthless and the gods have no time for such vermin. An example needs to be set. Kill him! +[OUT]Tell him you can soothe his broken soul, clearly, he has suffered and lost his way. Ask him to allow you to guide him back into divine light. +[/NODE] + ++[NODE]6 +[STORY] +Zbigniev leaves, but he looks less sure of himself. + +Theodore appears: + +'Nature and Intellect, ever the sober companions. You are right, your deity would not wish for you to simply obey, for if the gods were to smite all who stray, well, there would be no lightning left.' +[/STORY] +[OUT]Nod and ask if it was a test for you all along? +[/NODE] + ++[NODE]7 +[STORY] +Zbigniev leaves, but he laughs in your face. + +Theodore appears: +'An interesting choice. Doing nothing. Hmm. I am not convinced the gods had this in mind when they sent you, but who am I to know? + +Now, I leave you to your own devices and the gods will surely call upon your services again. But for now, please stay alive.' + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]8 +[STORY] +'Indeed. Although confronting Zbigniev was needed in other ways too. Many stoves burn in our divine kitchens my darlings. + +Now, I leave you to your own devices and the gods will surely call upon your services again. But for now, please stay alive.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]10 +[STORY] +Zbigniev was surprisingly weak, so you kill him without trouble. + +Theodore appears: + +'Turmoil and Light are aligned in this, those who seek to follow the unnatural path of these lightbringers must surely be destroyed, especially if they were once chosen. Examples need to be made.' +[/STORY] +[OUT]Nod and ask if it was a test for you all along? +[/NODE] + ++[NODE]11 +[STORY] +Zbigniev was surprisingly weak, so you kill him without trouble. + +Theodore appears: +'Well that was always my choice number one, but was it really what your god wanted? A question to ponder. + +Now, I leave you to your own devices and the gods will surely call upon your services again. But for now, please stay alive.' + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]17 +[STORY] +Zbigniev drops down on the floor and swears he will do better. He leaves for the village. + +Theodore appears: + +'Magic and Harmony calling out for the light of the gods to shine upon this wretched soul. Well done. This is surely the best way to show the power of the gods, eh?' +[/STORY] +[OUT]Nod and ask if it was a test for you all along? +[/NODE] + ++[NODE]18 +[STORY] +Zbigniev leaves, but he laughs in your face. + +Theodore appears: +'Well that was always my choice number one, but was it really what your god wanted? A question to ponder. + +Now, I leave you to your own devices and the gods will surely call upon your services again. But for now, please stay alive.' + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]19 +[STORY] +'Get of your mighty horse! You wanna know how a chosen ends up here? I stopped. I was fed up with doing their dirty work. I lived my life and then when light came knocking, I answered, because I like their side better.' +[/STORY] +[OUT]Nod. Say that as a chosen yourself, you will not harm him, for you believe the gods do not want sheep they want folk who believe in their cause and fight because they want to. +[OUT]Tell him he is weak and worthless and the gods have no time for such vermin. An example needs to be set. Kill him! +[OUT]Tell him you can soothe his broken soul, clearly, he has suffered and lost his way. Ask him to allow you to guide him back into divine light. +[/NODE] + +[/EVENT] + +-- [EVENT] --TheodoreMIniQuest1(5) ++[NODE]2 +[STORY] +'So, as tradition has it, your gods sent me to guide your first steps on this new and bewildering island. + +To get us started, check what resources you have near you (there's a toggle right next to the mini map).' +[/STORY] +[OUT]Nod. +[OUT]Tell him you get it now, cook or gather for him some food, right? Bye. +[/NODE] + ++[NODE]3 +[STORY] +'If you have some food and wood, they are always good to stock up on. You need both to heal when camped and you need a variety of foods to better heal your mental wounds and keep morale high.' +[/STORY] +[OUT]Agree. +[/NODE] + ++[NODE]4 +[STORY] +'Finally, my first task for you, cook or find me some more food please. To do it, set up camp and choose that juicy chicken drumstick icon to Cook or the basket to Gather food from the land. + +This is making me hungry, so hurry up!' + +He disappears. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --TheodoreMIniQuest2(6) ++[NODE]2 +[STORY] +'Yummy, well done! And here, one must have a good drink too. Now, the same way you cooked you can also Craft equipment and later buildings in your village. You can also Design recipes to see how they will turn out.' +[/STORY] +[OUT]Keep listening. +[OUT]Go check out an abandoned house, yes, you know. +[/NODE] + ++[NODE]3 +[STORY] +'And don't forget to spend your Research Points, you can see your research tree at the top right corner. + +So now you have this sorted, I know of an abandoned house you can explore. Who knows what mysteries you will uncover there. + +Remember to check your inventory before you venture out!' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]7 +[STORY] +'Oh, and if you made special food you need for something, or more likely, you gathered good wood or better food and you do NOT want it eaten or burnt, make sure to exclude them. You will find a looking glass icon in your camp, on the top, left side or on the radial menu.' +[/STORY] +[OUT]Nod. +[/NODE] + +[/EVENT] + +-- [EVENT] --TheodoresHouse(7) ++[NODE]2 +[STORY] +You find Theodore's abandoned house. It is nestled amongst some trees and looks rather old. +[/STORY] +[OUT]Go in. +[/NODE] + ++[NODE]3 +[STORY] +You find Theodore's abandoned house. It is nestled amongst some trees and looks rather old. + +As soon as you take another step, you realise all the chosen are pulled in with you. +[/STORY] +[OUT]Go in. +[/NODE] + ++[NODE]4 +[STORY] +Inside, the place is surprisingly lived in and well taken care off. There is even a fireplace. + +You hear an old woman's voice croak at you: + +'Well, well, well, dinner guests. How splendid. Do come and stay. Forever. Ha-ha!' +[/STORY] +[OUT]Try to leave. +[/NODE] + ++[NODE]5 +[STORY] +There is no way out, the doors are gone. You will have to face this hag to escape. +[/STORY] +[OUT]Attack! +[OUT][Magic user or mysticism] Use your spirit to dispel this dark magic! +[OUT][Intelligence] Use your mind to get out of this pickle. +[OUT]Speak to her, convince her to let you go. +[/NODE] + ++[NODE]7 +[STORY] +You defeated the witch and hut changes back into an old, decrepit building. + + +[/STORY] +[OUT]Gather any loot. +[/NODE] + ++[NODE]8 +[STORY] +Theodore appears: + +'Well done, well done indeed! As chosen, it is your job to stay alive, you must either dominate the lands or solve the Shattering's mystery, or else all is lost. And for that, you must live. + +I shall be back soon for a final task from me.' + +He disappears. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]10 +[STORY] +You were defeated. But just as the hag was about to hurt you, Theodore appeared and the house changed back into a ruin. +[/STORY] +[OUT]Ask him how he did that? +[/NODE] + ++[NODE]11 +[STORY] +'God's messengers have their ways. So, you were beaten. Not so good, but you will learn, I am sure... or we are all doomed. + +As chosen, it is your job to stay alive, you must either dominate the lands or solve the Shattering's mystery, or else all is lost. And for that, you must live. + +I shall be back soon for a final task from me.' + +He disappears. + + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]19 +[STORY] +The witch laughs: + +'Bah, you are nice. I won't eat you. In fact, here a small gift before I go, chosen.' + +A package is left for you and the hut changes back into and old, decrepit building. + + +[/STORY] +[OUT]Take it. +[/NODE] + ++[NODE]20 +[STORY] +The witch laughs: + +'Bah, you are smart. I won't eat you. In fact, here a small gift before I go, chosen.' + +A package is left for you and the hut changes back into and old, decrepit building. + + +[/STORY] +[OUT]Take it. +[/NODE] + +[/EVENT] + +-- [EVENT] --SlavyanTrademedium(8) ++[NODE]3 +[STORY] +'You are no friends of ours, so we won't take food as payment, and you'll have to pay us extra first.' +[/STORY] +[OUT]Proceed. +[OUT]Come back another time. +[/NODE] + ++[NODE]10 +[STORY] +'Good trading with you. Gods be with you.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]11 +[STORY] +The trader's stalls stand open for you. +[/STORY] +[OUT]Trade. +[OUT]Trade. +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + +[/EVENT] + +-- [EVENT] --SlavKillsmallRats(9) ++[NODE]2 +[STORY] +You find the vermin nest you were sent to clear. +[/STORY] +[OUT]Attack! +[OUT][Hunter]Set traps to lure the rats. +[OUT][Beast master or wisdom]You know that rats are susceptible to a certain flute melody. +[OUT][Druid]No need to kill the rats. Try to coerce them into leaving. +[OUT][Witch]Rats are your cohorts. Dominate the vermin and make them leave. +[OUT]Investigate this rat nest. +[OUT][Rat]Go in alone and convince your vermin kin to leave here. +[OUT][Rat]Go in alone and convince your vermin kin to leave here. +[OUT][Rat]Go in alone and convince your vermin kin to leave here. +[OUT]Come back another time. +[/NODE] + ++[NODE]7 +[STORY] +You play the flute and the rats slowly begin to follow you. Some sink in the water already. You must hold the tune long enough to drown them all. + +[/STORY] +[OUT]Kill the ones left the old-fashioned way. Attack! +[OUT]Keep playing. +[OUT]Come back another time. +[/NODE] + ++[NODE]9 +[STORY] +You barge into the nest and throw your weight around. You speak of the gods and threaten the rats with the might of man and divinity. + +The rats listen and scamper away obediently, leaving you free to loot their nest. +[/STORY] +[OUT]Good, gather what you can. +[/NODE] + ++[NODE]10 +[STORY] +You barge into the nest and throw your weight around. You speak of the gods and threaten the rats with the might of man and divinity. + +But the fat rat in charge is not buying it. You are bitten and thrown out. The nest is unsettled. +[/STORY] +[OUT]Try to walk away calmly. +[/NODE] + ++[NODE]11 +[STORY] +You barge into the nest and throw your weight around. You speak of the gods and threaten the rats with the might of man and divinity. + +The rats are so convinced by your words that they want you to be their new pack master. You would lead your own nest, have many baby rats, and bring the word of the gods to the vermin. +[/STORY] +[OUT]Agree to take on the responsibility. [Lose one rat] +[OUT]Do not allow your rat friend to leave! Kill the female rat that is clearly the architect of this disaster! +[/NODE] + ++[NODE]18 +[STORY] +You set the traps and get rid of the vermin. + +The villagers thank you and give you a reward. +[/STORY] +[OUT]You see a rat lurking. Approach it. +[OUT]Leave. +[/NODE] + ++[NODE]20 +[STORY] +The rat is very young and wounded, but you know how to train rats, so you can take him along with you. +[/STORY] +[OUT]Nice. +[/NODE] + ++[NODE]25 +[STORY] +You find the bodies of many children, but also those of demons and animals. This nest was busy. + +More surprising, you discover in a central space, upon a throne of bones, a common cat, bound in a collar. Was it the master or the victim here? + +It purrs at you. +[/STORY] +[OUT]Take the cat. +[OUT]Kill the cat, for it is clearly the architect of this evil! +[/NODE] + ++[NODE]27 +[STORY] +You set up traps and kill most of the rats, while others scamper away. In one of your traps you discover a cradlepossum -- an overgrown, twisted, vermin-like creature with a large pouch on its front, known to steal away younglings. + +[/STORY] +[OUT]Search the place for survivors. +[/NODE] + ++[NODE]28 +[STORY] +The rats get spooked and swarm you within minutes. The villagers have to come to your rescue and are not impressed with your 'help.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]39 +[STORY] +Your friend is distraught at your actions, but the nest scampers away in fear. +[/STORY] +[OUT]Good. +[/NODE] + ++[NODE]49 +[STORY] +The rats listen and scamper away from the village. Nature and harmony are satisfied by your actions. + +The villagers thank you and give you a reward. +[/STORY] +[OUT]You see a rat lurking. Approach it. +[OUT]Leave. +[/NODE] + ++[NODE]50 +[STORY] +The rats listen and scamper away from the village. + +The villagers thank you and give you a reward. +[/STORY] +[OUT]You see a rat lurking. Approach it. +[OUT]Leave. +[/NODE] + ++[NODE]51 +[STORY] +The rats listen and scamper away from the village. + +The villagers thank you and give you a reward. +[/STORY] +[OUT]You see a rat lurking. Approach it. +[OUT]Leave. +[/NODE] + ++[NODE]52 +[STORY] +You get in closer and observe the rats. You soon realise that they are unusual. They seem to be building a prison of sorts with cages and holes, and you see bodies of their prisoners sticking out. +[/STORY] +[OUT][Hunter]Try to sneak in and set up traps to get rid of the vermin. +[OUT][Druid or beastmaster]Play the flute to call the rats away, then try to rescue whomever you can. +[OUT]Attack the vermin! +[/NODE] + ++[NODE]53 +[STORY] +The villagers thank you for clearing the nest and give you a reward. +[/STORY] +[OUT]You see a rat lurking. Approach it. +[OUT]Leave. +[/NODE] + ++[NODE]56 +[STORY] +The rats beat you badly and force you to flee. The villagers have to come to your rescue and are not impressed with your 'help.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]57 +[STORY] +The nest is cleared. The villagers thank you and give you a reward. +[/STORY] +[OUT]You see a rat lurking. Approach it. +[OUT]Leave. +[/NODE] + ++[NODE]58 +[STORY] +The nest is cleared. The villagers thank you and give you a reward. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]61 +[STORY] +The vermin are dead or running away. One of the bodies, you discover, was a cradlepossum -- an overgrown, twisted, vermin-like creature with a large pouch on its front, known to steal away younglings. + +[/STORY] +[OUT]Search the place for survivors. +[/NODE] + ++[NODE]62 +[STORY] +The rats listen to your tune and obediently abandon their nest. You notice that one of them was actually a cradlepossum -- an overgrown, twisted, vermin-like creature with a large pouch on its front, known to steal away younglings. Most likely, it was not entranced by the flute but rather decided to flee while it could. + +[/STORY] +[OUT]Search the place for survivors. +[/NODE] + ++[NODE]63 +[STORY] +The rats follow the tune and drown. + +The villagers thank you and give you a reward. +[/STORY] +[OUT]You see a rat lurking. Approach it. +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --SlavyanKillsmallBees(10) ++[NODE]2 +[STORY] +You approach the beehive the Slavyans asked you to clear. +[/STORY] +[OUT]Attack! +[OUT][Druid or nature]There's no need for violence. You simply need to ask them to share. +[OUT][Forest folk]Convince the bees to cooperate, as it is always more fruitful in the long run. +[OUT][Beast master]You need to claim this territory. Any beasts will then move away. +[OUT][Hunter]Set up traps to thin the swarm, then attack. +[OUT]Come back later. +[/NODE] + ++[NODE]7 +[STORY] +You find the right spots to mark your territory with a strong, predatory odour. + +The bees soon buzz away and leave their honey behind. +[/STORY] +[OUT]Great. Go tell the villagers. +[/NODE] + ++[NODE]12 +[STORY] +You are badly beaten, and the villagers have to come to your rescue. They are not impressed. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +The bees buzz in unison, listening to your words. + +They agree to cooperate with the human village. If the humans keep away and leave them in peace, the bees will in turn give some of their honey away. + +[/STORY] +[OUT]Agree. +[OUT]Agree. +[/NODE] + ++[NODE]20 +[STORY] +A villager scout was watching you and approaches: + +'I'll be damned. You reasoned with the stingers, but why? We have no desire for the buzzers to live on our doorstep. + +I mean, you meant well. But perhaps next time, do as we ask.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]28 +[STORY] +The bees buzz in anger and turn your way. +[/STORY] +[OUT]Attack! +[OUT]You will be stung, so run. +[/NODE] + ++[NODE]48 +[STORY] +A villager scout was watching you and approaches: + +'I'll be damned. You reasoned with the stingers. Great. I guess we won't mind the buzz if it gets us honey. Thank you, and here, this is your reward.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]50 +[STORY] +A villager scout was watching you and approaches: + +'I'll be damned. You chased them away. Wonderful! Here, have this as thanks.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]51 +[STORY] +You aren't called a beast master for nothing. You scare the bees away. A villager scout was watching you and approaches: + +'I'll be damned. You chased them away. Wonderful! Here, have this as thanks.' +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --TavernSlavyan_(11) ++[NODE]2 +[STORY] +The fires are warm and the ale is good. The tavern is bustling with life and joy. +[/STORY] +[OUT]See if you can recruit anyone. +[OUT][Demon]Do some gambling. +[OUT]Do some gambling. +[OUT]Drink. +[/NODE] + ++[NODE]3 +[STORY] +There are some folks here who may want to join your band, seeing as you are the chosen and all. +[/STORY] +[OUT]Approach a warrior. +[OUT]Approach a hunter. +[OUT]There's a zerca staring at you. Ask him over. +[OUT]There's a bandit sitting in a corner. Approach him. +[OUT]Someone is ushering you over to speak to them. Go see what they want. +[OUT]Someone is ushering you over to speak to them. Go see what they want. +[OUT]There are no more folks who want to join this time. +[/NODE] + ++[NODE]8 +[STORY] +No deal. Better luck next time. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]11 +[STORY] +A fighter is available but requires a payment. +[/STORY] +[OUT]Pay them if you can. +[/NODE] + ++[NODE]12 +[STORY] +A hunter is available but requires a payment. +[/STORY] +[OUT]Pay them if you can. +[/NODE] + ++[NODE]13 +[STORY] +He comes up to you and says he will follow you for free, as you are the chosen! +[/STORY] +[OUT]Welcome them. +[/NODE] + ++[NODE]14 +[STORY] +They say they'll do mercenary work for the right price. +[/STORY] +[OUT]Pay them if you can. +[/NODE] + ++[NODE]17 +[STORY] +An orphan overhears you recruiting and begs for you to take them in. They heard that you are a champion and they want to be one too, apparently. +[/STORY] +[OUT]Welcome them. +[/NODE] + ++[NODE]24 +[STORY] +An orphan overhears you recruiting and begs for you to take them in. They heard that you are a champion and they want to be one too, apparently. +[/STORY] +[OUT]Welcome them. +[/NODE] + ++[NODE]26 +[STORY] +One should never try gambling with demons. You were made for trickery, after all. + +You win, but the folk look at you with suspicion. +[/STORY] +[OUT]Time to go. +[/NODE] + ++[NODE]27 +[STORY] +Lady luck has smiled upon you again. You win. +[/STORY] +[OUT]Time to go. +[/NODE] + ++[NODE]28 +[STORY] +Who needs luck when you have the gods on your side? You win. +[/STORY] +[OUT]Time to go. +[/NODE] + ++[NODE]29 +[STORY] +Alas, luck was not on your side. You lost. +[/STORY] +[OUT]Time to go. +[/NODE] + ++[NODE]30 +[STORY] +You got so drunk, you don't recall much of what happened. But a stork visits you some time later . . . +[/STORY] +[OUT]Good? +[/NODE] + ++[NODE]33 +[STORY] +Slavyans may be known for their drinking, but there simply isn't anyone with a tougher head than a Slavyan dwarf! + +You drink everyone under the table and impress the locals greatly. +[/STORY] +[OUT]Great. Now it's time to leave. +[/NODE] + ++[NODE]34 +[STORY] +Slavyans may be known for their drinking, but you are a Slavyan too, after all, even if not from the same branch. So you drink with them hand in hand and they are impressed. +[/STORY] +[OUT]Great. Now it's time to leave. +[/NODE] + ++[NODE]35 +[STORY] +The Slavyans sure do know how to drink. You do not recall the evening, but you feel its effects painfully . . . +[/STORY] +[OUT]Great. Now it's time to leave. +[/NODE] + ++[NODE]36 +[STORY] +The Slavyans sure do know how to drink. You do not recall the evening, but you feel its effects painfully . . . +[/STORY] +[OUT]Great. Now it's time to leave. +[/NODE] + ++[NODE]37 +[STORY] +You got into a fight and discovered hidden strength within you. Unfortunately, the locals do not appreciate your prowess. You get kicked out of the tavern. +[/STORY] +[OUT]Time to leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Hahlek_(12) ++[NODE]2 +[STORY] +You are woken at night by your own hysterical laughter. Every time you think it has stopped, you feel the tickles again, and they are getting worse each time! +[/STORY] +[OUT][Wisdom or perception]This is surely a demon's work. Try to spot it. +[OUT]You're tough. Stick it out. +[/NODE] + ++[NODE]3 +[STORY] +The creature is really fast and spills some kind of dust on you so you can't see it very well. But you do spot it and you think it may be a hahalek, a trickster demon that, among other things, likes to tickle their prey, sometimes to the death! +[/STORY] +[OUT][Wisdom]House demons like that typically take food as an offering. Throw it some and maybe it will stop. +[OUT][Perception]Observe it. +[OUT][Child]A tickle fight! Jump on the creature and tickle it back. This is so much fun. +[OUT]You're tough. Stick it out. +[/NODE] + ++[NODE]5 +[STORY] +You notice the hahalek silently mimics your laughter and even your grimaces and gestures, as if this is what drives it. Perhaps if you stay still, it will become bored and leave. +[/STORY] +[OUT]Focus your mind on something else and stay still. +[OUT]Try something else. +[/NODE] + ++[NODE]6 +[STORY] +The hahalek jumps for the food and rushes off, leaving you worn out but safe. +[/STORY] +[OUT]Go back to sleep. +[/NODE] + ++[NODE]10 +[STORY] +You stay perfectly still and manage to stop yourself from laughing, and the hahalek does get bored. It huffs and puffs and throws up its arms in disappointment, then leaves. + +Surprisingly, it also leaves a gift for you. Perhaps you impressed it with your wits. +[/STORY] +[OUT]Go back to sleep. +[/NODE] + ++[NODE]11 +[STORY] +You stay perfectly still and manage to stop yourself from laughing at first, but it is too much. You burst out in hysterical fits and the hahalek seems to enjoy it greatly. + +Eventually, it leaves, but some of you feel ill from the encounter. +[/STORY] +[OUT]Go back to sleep. +[/NODE] + ++[NODE]13 +[STORY] +The hahalek mimics your every move and the tickle battle is on. Eventually, you both collapse, exhausted and possibly ill, but the demon seems very happy with you and may leave a gift. +[/STORY] +[OUT]Go back to sleep. +[/NODE] + ++[NODE]21 +[STORY] +You laugh and laugh and your stomachs hurt like all hells, but eventually, whatever this was stops. + +[/STORY] +[OUT]Go back to sleep. +[OUT]Go back to sleep. +[/NODE] + ++[NODE]23 +[STORY] +You laugh and laugh and your stomachs hurt like all hells. Eventually, whatever this was stops, but some of you feel ill afterward. +[/STORY] +[OUT]Go back to sleep. +[/NODE] + +[/EVENT] + +-- [EVENT] --SkshackAndHohlick_(13) ++[NODE]2 +[STORY] +You wake at night to discover a skshack eating your supplies! +[/STORY] +[OUT]Shoo it away! +[OUT]Kill it! +[OUT]Theodore? +[OUT]Yes, yes. He is forced to play a demon game and you must go look for a friend to try and sort it out, or he will be forced to do tricks on you. [Skip Story] +[/NODE] + ++[NODE]3 +[STORY] +The creature spits out his food and almost chokes: + +'Shit, you scared me! I mean, I am so, so sorry for stealing your stuff. Wasn't my idea, swears!' + +[/STORY] +[OUT]Whose idea was it, then? +[/NODE] + ++[NODE]4 +[STORY] +The creature spits out his food and almost chokes: + +'No, no, no! Please don't. I mean, I am so, so sorry for stealing your stuff. Wasn't my idea, swears!' +[/STORY] +[OUT]Whose idea was it, then? +[OUT]Kill it anyway. +[/NODE] + ++[NODE]5 +[STORY] +The creature spits out his food and almost chokes: + +'Shit, you scared me! And no, I am not him. I mean, he is my third cousin on Auntie Wilma's side, three times removed, mind you, but still. You godly types, you always say I am him -- well, no, I am me! Leopold is the name. + +Also, I am so, so sorry for stealing your stuff. Wasn't my idea, swears!' + +[/STORY] +[OUT]Whose idea was it, then? +[/NODE] + ++[NODE]6 +[STORY] +'Aw, I . . . I am not allowed to say directly. Demon laws. But I can tell you this story of mine?' +[/STORY] +[OUT]Fine, listen. +[OUT]Kill it anyway. +[OUT]No, not interested, leave. +[/NODE] + ++[NODE]8 +[STORY] +You kill the demon and as it dies, it expels a green, gooey phlegm that spreads all over you and causes you to gag and likely get ill. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]10 +[STORY] +You lost with a skshack . . . + +It stares at you in disbelief, laughs, and throws up all over you with green, gooey phlegm that spreads all over you and causes you to gag and likely get ill. As you swear at it, the creature shows the middle finger, but not to you -- to someone or something up in the skies. Then it runs off. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]11 +[STORY] +'I was playing a game of Kurv with a couple of mates -- a hochlick, a pineconette, and a tooth fairy fella. + +Well, you likely do not know this, but them tooth fairies, they're real bullies. So, me and Frix, the hochlick, we decided to, you know, teach the bully a lesson, beat him at the game well and good.' +[/STORY] +[OUT]He cheated? +[/NODE] + ++[NODE]12 +[STORY] +'Cheat is such a mortal word. When us demons play, it is more, uh -- who cheats best. + +But yeah, we tried to cheat more, you could say, and together. Only things went wrong.' +[/STORY] +[OUT]The bully found you out and made you steal things? +[/NODE] + ++[NODE]13 +[STORY] +'What? Him? Nah. Tooth fairies are only good for pullin' them teeth out, and I got plenty. That was not the real issue . . . Frix . . . But I can't . . .' + +The skshack starts to choke violently and puffs up. +[/STORY] +[OUT][Demon or wisdom]Calm him down. His demon binding doesn't let him talk about this Frix fella, so clearly, he's the issue. Ask him to tell you how one could get in on this game. +[OUT][Pet Demon]Your pet demon tells you the skshack is cursed or bound by a strong pact. This is why it suffers so. The pet tells you to ask about joining this game, as that is how you will learn more information. +[OUT]Well, you feel for him, but what does it all have to do with you? +[/NODE] + ++[NODE]14 +[STORY] +'Well, you see, I am a pawn now, but those who play, I think you may be the target. So even if you kill me, you'll likely just get jinxed by them lot. And I can't say more. I am already spilling more beans than I should, and only 'cause he pissed me off, that . . .' + +He chokes again. + +'So you help me and I help you, I swears!' +[/STORY] +[OUT][Demon or wisdom]Calm him down. His demon binding doesn't let him talk about this Frix fella, so clearly, he's the issue. Ask him to tell you how one could get in on this game. +[OUT][Pet Demon]Your pet demon tells you the skshack is cursed or bound by a strong pact. This is why it suffers so. The pet tells you to ask about joining this game, as that is how you will learn more information. +[OUT]So how exactly will this affect you? More stealing demons? +[OUT]Kill this thing! +[/NODE] + ++[NODE]15 +[STORY] +'Yes, yes, you know how things work. A curse, a binding. Something. But I am afraid the game is the Kurv catcher, so you know, me and you, we're stuck in it, because someone pointed at you as their "mortal to play with." And only demons can go play . . .' +[/STORY] +[OUT][Demon or pet demon]Offer to go sort it out. +[OUT]How else can you sort this out? +[OUT]So how exactly will this affect you? More stealing demons? +[/NODE] + ++[NODE]16 +[STORY] +'Yeah, and worse, depending on how the games go. They'll want to make you angry, swear a lot, then they get points. So, making you sick, stealing from you, making you trip, step on nails -- all sorts. + +Anyway, can't say more, or the demon laws will burn my tongue.' +[/STORY] +[OUT]So how can you sort this out? +[OUT][Demon or pet demon]Offer to go sort it out. +[OUT]Kill this thing! +[/NODE] + ++[NODE]17 +[STORY] +'Well, only a demon can enter the Kurv game, and even then, only one with an invite. + +I got me two mates who can get you in. One's a cmuch, so he's a shy fella, and it will take some skill to seek him out. The other, she's a dola. Not your typical sort to deal in games, but she knows things, so I am sure she can get you in.' +[/STORY] +[OUT]Will he come with you, then? +[/NODE] + ++[NODE]18 +[STORY] +'Yes, yes, your companion there knows how things work. A curse, a binding. Something. But I am afraid the game is the Kurv catcher, so you know, me and you, we're stuck in it, because someone pointed at you as their "mortal to play with." And only demons can go play . . .' +[/STORY] +[OUT][Demon or pet demon]Offer to go sort it out. +[OUT]How else can you sort this out? +[OUT]So how exactly will this affect you? More stealing demons? +[/NODE] + ++[NODE]19 +[STORY] +'Wish I could -- bound by laws, you see. And if I happen to do nasty shit to you before we sort this out, I truly am sorry and please don't kill me!' + +A green fog appears around the skshack and he disappears, his face slightly panicked. But he leaves behind a map that has an inscription: + +'Choose one friend you will visit.' +[/STORY] +[OUT]Choose the cmuch and leave. +[OUT]Choose the dola and leave. +[/NODE] + ++[NODE]23 +[STORY] +'Well, only a demon can enter the Kurv game, so we got that covered, but we still need an invite. + +I got me two mates who can get you in. One's a cmuch, so he's a shy fella, and it will take some skill to seek him out. The other, she's a dola. Not your typical sort to deal in games, but she knows things, so I am sure she can get you in.' +[/STORY] +[OUT]Will he come with you, then? +[/NODE] + ++[NODE]27 +[STORY] +'Yes, yes, exactly. Go play the game for me, but first get an invitation.' + +'Choose one friend you will visit.' +[/STORY] +[OUT]Choose the cmuch and leave. +[OUT]Choose the dola and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --SAndHDolaSpwn_(14) ++[NODE]2 +[STORY] +Leopold's map leads you to an abandoned house. This is where the dola who may give you an invite to the Kurv game is supposed to dwell. +[/STORY] +[OUT][Demon or wisdom]Dola are friendly demons. Go in and call out to her. +[OUT]Go in carefully. +[OUT]Leave. +[/NODE] + ++[NODE]4 +[STORY] +The dola demon is rare and often goes unseen, for she takes on the shapes of common pets. + +So when you see a black cat staring at you, you suspect it is her. +[/STORY] +[OUT]Tell her of the skshack you met and the Kurv game that you need to get into. +[OUT]Kill the dola! +[/NODE] + ++[NODE]5 +[STORY] +'Ah, that silliness. Yes, I do know of it. But why should I aid you, or that notorious friend of mine who should not have participated in the first place? House demons playing cruel tricks for fun and gambling. The shame.' +[/STORY] +[OUT][Demon]Yes, it is shameful to break demon laws. This is why you need to go there and sort them out. +[OUT][Child]Look at her with those large, sad eyes. +[OUT][Harmony]Dola are known to be guardian spirits and bringers of good fate. Isn't your own domain akin to her nature? +[OUT]Implore her to aid you, for you may not have any other way than killing the poor skshack she calls friend. +[OUT]Say that you really want to help the skshack, and this game sounds awful anyway. +[/NODE] + ++[NODE]6 +[STORY] +You enter the house, and all you find is a black cat staring at you. +[/STORY] +[OUT]Black cats are known witch familiars. Kill it! +[OUT][Witch]This is neither a plain cat nor a witch's familiar. It must be the dola. +[OUT][Animal kin]This is no ordinary cat. Perhaps this is the dola. Speak to it. +[OUT]Black cats are notoriously bad omens, so best stay cautious, but leave it be. +[/NODE] + ++[NODE]7 +[STORY] +'What do you want of me, witch? I rarely consort with your dark kind.' +[/STORY] +[OUT]Why not? +[OUT]Tell her of the skshack you met and the Kurv game that you need to get into. +[/NODE] + ++[NODE]8 +[STORY] +'Your senses are keen. Why do you seek me out?' +[/STORY] +[OUT]Tell her of the skshack you met and the Kurv game that you need to get into. +[/NODE] + ++[NODE]10 +[STORY] +As soon as you attack the creature, you feel faint and find yourself assailed by magic. +[/STORY] +[OUT]Fight it! +[/NODE] + ++[NODE]11 +[STORY] +You fight against the magic that assailed you, but when you look around the house, the dola is gone. + +While a friendly dola is known to watch over children or bring good fortune, an angry one . . . + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]12 +[STORY] +You fight against the magic that assailed you, but when you look around the house, the dola is gone. + +While a friendly dola is known to watch over children or bring good fortune, an angry one . . . +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]14 +[STORY] +'You show restraint even though you clearly mistrust my form. So I will speak to you. Why do you seek me out?' +[/STORY] +[OUT]Tell her of the skshack you met and the Kurv game that you need to get into. +[/NODE] + ++[NODE]15 +[STORY] +'Many forms that I take are used by your dark magic, be it for servitude or rituals. I do not appreciate it. But we are not here to speak of it. Why do you seek me out?' +[/STORY] +[OUT]Tell her of the skshack you met and the Kurv game that you need to get into. +[/NODE] + ++[NODE]17 +[STORY] +'Your argument is sound, and it is my nature to help, which I am sure Leopold knew when he sent you here. I shall aid you, because someone should go and sort those fools out.' +[/STORY] +[OUT]How can she get you in? +[OUT]How can she get you in? +[/NODE] + ++[NODE]18 +[STORY] +'You are a demon already, so all you need is this invitation.' + +She hands you a bloody human tooth. + +'It will show you an entrance when the time for another game comes.' +[/STORY] +[OUT]Thank her and leave. +[/NODE] + ++[NODE]19 +[STORY] +'I will briefly grant you my ability to shift form. This way, the demons will think you are one of my kind, so all you need is this invitation.' + +She hands you a bloody human tooth. + +'It will show you an entrance when the time for another game comes. And my enchantment will work when it needs to, no sooner.' +[/STORY] +[OUT]Thank her and leave. +[/NODE] + ++[NODE]21 +[STORY] +'You dare threaten my friend's life and expect help? Begone, mortal fiend, and do not return.' + +While a friendly dola is known to watch over children or bring good fortune, an angry one . . . +[/STORY] +[OUT]Leave. +[OUT]Attack! +[/NODE] + ++[NODE]24 +[STORY] +'Yes, one of our kind is best suited for this. I shall aid you, because someone should go and sort those fools out.' +[/STORY] +[OUT]How can she get you in? +[OUT]How can she get you in? +[/NODE] + ++[NODE]25 +[STORY] +'Playing nasty tricks on children? I will not stand idly by, my dear. I shall aid you, because someone should go and sort those fools out.' +[/STORY] +[OUT]How can she get you in? +[OUT]How can she get you in? +[/NODE] + ++[NODE]26 +[STORY] +'Playing nasty tricks on children? I will not stand idly by, my dear. I shall aid you, because someone should go and sort those fools out.' +[/STORY] +[OUT]How can she get you in? +[OUT]How can she get you in? +[/NODE] + ++[NODE]27 +[STORY] +'It is typically in my nature to help, and I am pretty sure Leopold sent you here just for that reason. However, I will not interfere on his behalf this time. He must learn to deal with his own mischief. + +Goodbye.' +[/STORY] +[OUT]Leave. +[OUT]Attack! +[/NODE] + ++[NODE]29 +[STORY] +Leopold's map leads you to an abandoned house. This is where the dola who may give you an invite to the Kurv game is supposed to dwell, but it is empty. + +Perhaps she heard of Leopold's death. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --SkshackAndHohlick2_(15) ++[NODE]2 +[STORY] +You wake at night to discover a skshack eating your supplies! +[/STORY] +[OUT]Leopold?! +[OUT]That's it. Kill him! +[/NODE] + ++[NODE]3 +[STORY] +'Ah, yeah, yeah, I did say . . . I can't help it . . . Please go sort the game out, please . . .' + +[/STORY] +[OUT]Tell him to bugger off before you decide to end it by killing him. +[OUT]That's it. Kill him! +[OUT]Admit that you killed the dola, or tried to. It was an accident. +[OUT]Say that you killed off the cmuch. +[OUT]Tell him the dola said he's on his own with this mess. +[/NODE] + ++[NODE]4 +[STORY] +'Yes, yes, I go. Bye.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]5 +[STORY] +'Well, okay then, I suppose I'll seeya around . . .' + +He disappears. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]6 +[STORY] +'Aw, ouch. I . . . well, I am sure you did your best. So, you will go see my cmuch friend instead?' +[/STORY] +[OUT]Yes. +[OUT]No. +[OUT]That's it. Kill him! +[OUT]Killed the cmuch too. +[/NODE] + ++[NODE]8 +[STORY] +You kill the demon and as it dies, it expels a green, gooey phlegm that spreads all over you and causes you to gag and likely get ill. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]10 +[STORY] +You lost with a skshack . . . + +It stares at you in disbelief, laughs, and throws up all over you with green, gooey phlegm that spreads all over you and causes you to gag and likely get ill. As you swear at it, the creature shows the middle finger, but not to you -- to someone or something up in the skies. Then it runs off. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]11 +[STORY] +'Great, great. Perhaps less of the killing thing, eh? ' +[/STORY] +[OUT]Nod and leave. +[OUT]Nod and leave. +[/NODE] + ++[NODE]16 +[STORY] +'All righty, then. Awkward, this. I suppose I'll seeya around . . .' + +He disappears. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]29 +[STORY] +'Aw, ouch. I . . . well, I am sure you had no choice. So, you will go see my dola friend instead?' +[/STORY] +[OUT]Yes. +[OUT]No. +[OUT]That's it. Kill him! +[OUT]Killed the dola too. +[/NODE] + ++[NODE]31 +[STORY] +'Aw, ouch. I . . . bitchy much . . . So, you will go see my cmuch friend instead?' +[/STORY] +[OUT]Yes. +[OUT]No. +[OUT]That's it. Kill him! +[OUT]Killed the cmuch. +[/NODE] + +[/EVENT] + +-- [EVENT] --SAndHCmuchSpwn_(16) ++[NODE]2 +[STORY] +Leopold's directions lead you to a small pond. This is where the ever-elusive cmuch lives. + +From what Leopold said, finding his friend will be the challenge here. +[/STORY] +[OUT][Demon or perception]Cmuch are attuned to suffering. If you hurt yourself and try to make it look and feel real, it may come to you. +[OUT][Cmuch]Your cmuch companion knows all the hideouts. Follow them. +[OUT]Go in carefully and search for the cmuch. +[OUT]Leave. +[/NODE] + ++[NODE]4 +[STORY] +Something moves in a bush nearby. You feel you are being watched. +[/STORY] +[OUT]Tell him of the skshack you met and the Kurv game that you need to get into. +[OUT]Kill the cmuch! +[/NODE] + ++[NODE]5 +[STORY] +You see the cmuch watching you from afar, but still unwilling to come closer. +[/STORY] +[OUT][Demon]Say that you know he is good-natured at heart, so he must help his friend, no? +[OUT]Tell him these demons are hurting you and others for fun. Surely, he'd like to help - if not you, then his own friend? +[OUT]Just try to catch this demon. Leopold said he will help once you face him. +[OUT][Fruit]You heard a rumour that they like fruit. Leave them some and lure and see if they come out. +[OUT][Magic user]Use a ritual to track it. It is a demon, after all. +[/NODE] + ++[NODE]6 +[STORY] +You find several toads, but no cmuch yet. However, you think you've spotted it running from you a few times. +[/STORY] +[OUT]Next time you see that, just run after it. +[OUT]Spend more time looking for it. +[OUT][Magic user]Use a ritual to track it. It is a demon, after all. +[OUT][Fruit]You heard a rumour that they like fruit. Leave them some and see if they come out. +[/NODE] + ++[NODE]11 +[STORY] +Your ritual worked and a cmuch comes closer, reluctantly. + +[/STORY] +[OUT]Tell him of the skshack you met and the Kurv game that you need to get into. +[/NODE] + ++[NODE]12 +[STORY] +Your efforts failed. But you see the little bastard lurking from afar, laughing. +[/STORY] +[OUT]Leave. +[OUT][Fruit]You heard a rumour that they like fruit. Leave them some and see if they come out. +[OUT]Spend more time looking for it. +[OUT]Attack it! +[/NODE] + ++[NODE]14 +[STORY] +Your lure worked and a cmuch comes closer, reluctantly. +[/STORY] +[OUT]Tell him of the skshack you met and the Kurv game that you need to get into. +[/NODE] + ++[NODE]17 +[STORY] +The cmuch comes closer, reluctantly. + +'Fine, they told me I was too slow to play with them, so I will get you in, show them.' +[/STORY] +[OUT]How can he get you in? +[OUT]How can he get you in? +[/NODE] + ++[NODE]18 +[STORY] +'You are a demon already, so all you need is this invitation.' + +He hands you a bloody human tooth. + +'It will show you an entrance when the time for another game comes.' +[/STORY] +[OUT]Thank him and leave. +[/NODE] + ++[NODE]19 +[STORY] +'Well, I suppose I will have to come with you. The tooth will show you the entrance and I will also arrive at that time.' + +He hands you a bloody human tooth. +[/STORY] +[OUT]Thank him and leave. +[/NODE] + ++[NODE]24 +[STORY] +The cmuch comes closer, reluctantly. + +'Fine, they told me I was too slow to play with them, so I will get you in, show them.' +[/STORY] +[OUT]How can he get you in? +[OUT]How can he get you in? +[/NODE] + ++[NODE]29 +[STORY] +You find the cmuch without trouble, and it looks up at you, annoyed. +[/STORY] +[OUT]Tell him of the skshack you met and the Kurv game that you need to get into. +[/NODE] + ++[NODE]30 +[STORY] +'Fine, they told me I was too slow to play with them, so I will get you in, show them.' +[/STORY] +[OUT]How can he get you in? +[OUT]How can he get you in? +[/NODE] + ++[NODE]33 +[STORY] +You catch the little bugger and it settles down, allowing you to talk to it, reluctantly. + +[/STORY] +[OUT]Tell him of the skshack you met and the Kurv game that you need to get into. +[/NODE] + ++[NODE]35 +[STORY] +The cmuch is dead. Not much use for the problem you're having . . . +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]36 +[STORY] +Even though it beat you, the poor thing must have suffered a heart attack from the stress. The cmuch is dead. Not much use for the problem you're having . . . +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --TheGame_(17) ++[NODE]2 +[STORY] +The bloody tooth vibrates in your pocket, and you know the invitation to the Kurv game is active. + +Soon you see a portal, and through it a tavern. +[/STORY] +[OUT][Demon]Go in. +[OUT]Wait for the dola to appear and change you into a demon. +[OUT]Await the cmuch so it can accompany you in. +[/NODE] + ++[NODE]3 +[STORY] +You enter the back room of an ordinary human tavern. But within, you find an unusual crowd. A hochlick, a pineconette, a skshack, and a tooth fairy all sit around a table, hunched over bowls filled with water. There are dice on the table, and an odd scoreboard behind. + +The tooth fairy beckons to you: + +'Don't know you, but you got the tooth, so in you come. Grab a chair and a bowl and we'll deal you in.' +[/STORY] +[OUT]Sit down. +[OUT]Attack this bunch and be done with it! +[/NODE] + ++[NODE]5 +[STORY] +You kill the whole damned party and hope that will stop this ridiculous game. + +[/STORY] +[OUT]Call out to Leopold. +[/NODE] + ++[NODE]6 +[STORY] +The dola appears: + +'So, ready to face those rascals? Please teach them a lesson. Here, the enchantment will work for some time, but try not to stay too long.' + +You don't feel any different, but she swears they will see you as demons. +[/STORY] +[OUT]Go into the tavern. +[/NODE] + ++[NODE]7 +[STORY] +You enter the back room of an ordinary human tavern. But within, you find an unusual crowd. A hochlick, a pineconette, a skshack, and a tooth fairy all sit around a table, hunched over bowls filled with water. There are dice on the table, and an odd scoreboard behind. + +The tooth fairy beckons to you: + +'Don't know you, but you got the tooth, so in you come. Grab a chair and a bowl and we'll deal you in.' +[/STORY] +[OUT]Sit down. +[OUT]Attack this bunch and be done with it! +[OUT]Sit down and say you want to play. No nonsense, just the game -- whatever it is. +[/NODE] + ++[NODE]8 +[STORY] +The cmuch appears: + +'Well, let's go in. I will be hiding after I make the introductions, so don't expect my help after that.' +[/STORY] +[OUT]Go into the tavern. +[/NODE] + ++[NODE]9 +[STORY] +You sit down and are encouraged to roll your dice, which are made of bone. As they fall, an image of a human male appears on the surface. The tooth fairy claps his hands: + +'Good, good, a contestant is drawn. Now, when it is your turn, you roll the dice and see what mischief befalls them. All your demon tricks are allowed, of course.' +[/STORY] +[OUT]Nod as if you know exactly what he means. +[/NODE] + ++[NODE]10 +[STORY] +'The more kurvs and other permitted profanities your man yells, the more points you get. Simple, really. + +Scheming, backstabbing, and trickery are encouraged. Your seat didn't become vacant by chance, ha ha!' + +The others nod, some with enthusiasm, some a bit stressed. The hochlick seems especially worn out. The skshack sitting on your left tilts his bowl to show it to you quietly. +[/STORY] +[OUT]Look in. +[OUT]Say that you are ready to begin the game. +[OUT][Demon]Everyone is thinking you're just some noob. But you spot an opportunity to play your first dirty trick, so do it! +[/NODE] + ++[NODE]11 +[STORY] +The bowl shows one of you! Luckily not sitting in here -- some demon trick, likely from Leopold, shows you camping in a forest and Leopold sneaking up to plant poison ivy in your shoes. +[/STORY] +[OUT]Speak quietly to the skshack. Ask if he knows Leopold. +[OUT]Attack this bunch and be done with it! +[OUT]Say that you are ready to begin the game. +[/NODE] + ++[NODE]12 +[STORY] +'Yeah, Leopold had a thing going with the hochlick, but that winged scoundrel cheated, and now Leo is stuck as a pawn in the game. Listen, if you play and win, I will help and we can free Leo.' +[/STORY] +[OUT]Ask what the stakes are. +[/NODE] + ++[NODE]13 +[STORY] +'Oh, that, well, different things, but mostly the exemption from future games for three years, at least for me. But also, items and such. + +If you fail, you may lose things, or spirit or blood if that stupid fairy wins.' +[/STORY] +[OUT]Ask him if he intends to help in that case. +[/NODE] + ++[NODE]14 +[STORY] +The tooth fairy speaks: + +'So, as a reminder, the more kurvs and other permitted profanities your man yells, the more points you get. Simple, really. + +Roll your dice, figure out the best ways to annoy your mortal, and have fun!' +[/STORY] +[OUT]Use your people skills here to read the others, bluff, and call their bluff too. +[OUT][Magic user]Use magic to influence your game and make it seem like you are winning. +[OUT][Demon]Think of wonderfully mischievous ways to torment your mortal while also cheating your competitors at the table. +[OUT]Attack this bunch and be done with it! +[OUT]Try to play fair and think of ways to make that mortal swear. +[OUT]A skshack is offering his help. Listen. +[/NODE] + ++[NODE]16 +[STORY] +You watch and learn and bluff your way to victory. The other demons are miffed, but admit your dominance. The tooth fairy looks angry but asks: + +'So, a newbie wins. Beginner's luck, to be sure. Here, a reward, and you can name a dozen mortals and demons exempt from the games for three years, as per the rules.' +[/STORY] +[OUT]Exempt? +[OUT]Name your people and Leopold. +[OUT]Name your people only. +[OUT]Name your people, but also say you'd like Leopold to remain bound to the game. +[/NODE] + ++[NODE]17 +[STORY] +'Ya, that's why goody two-shoes like the skshacks and cmuchs play with us, to protect their charges. Softies. But rules are rules.' +[/STORY] +[OUT]Name your people and Leopold. +[OUT]Name your people only. +[/NODE] + ++[NODE]18 +[STORY] +'All righty, deal's sealed. Seeya around, preferably not at the table. I ain't playing with you no more.' +[/STORY] +[OUT]Say your goodbyes to the players. +[/NODE] + ++[NODE]19 +[STORY] +'Interesting indeed. I don't see why not, so deal's sealed. Seeya around, preferably not at the table. I ain't playing with you no more.' + +As the tooth fairy walks off, you see Leopold summoned and put into a cage. He looks your way and smiles as if to say he is happy you won't get hurt anymore. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]21 +[STORY] +'All righty, deal's sealed. Seeya around, preferably not at the table. I ain't playing with you no more.' + +As the tooth fairy walks off, you see Leopold summoned and put into a cage. He looks your way and smiles as if to say he is happy you won't get hurt anymore. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]23 +[STORY] +Despite your best efforts, the tooth fairy made his human swear like a sailor, with broken teeth, spoiled food, and the winner -- spicy hot paste on his right hand that led to some nasty burns in soft places. + +[/STORY] +[OUT]Wait to see what happens now. +[/NODE] + ++[NODE]24 +[STORY] +The winner boasts to you: + +'No beginner's luck for you, ha ha. Now, I take one tooth from you, and you are cursed with bad luck. Till next time.' + +As the tooth fairy walks off, you see Leopold summoned, put into a cage, and carried away. You are left standing in an empty, abandoned tavern. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]29 +[STORY] +You twist your fate with delicate bursts of magic, and your bowl shows a perfect illusion of 'your human' swearing better than any sailor. The other demons are miffed, but admit your dominance. The tooth fairy looks angry but asks: + +'So, a newbie wins. Beginner's luck, to be sure. Here, a reward, and you can name a dozen mortals and demons exempt from the games for three years, as per the rules.' +[/STORY] +[OUT]Exempt? +[OUT]Name your people and Leopold. +[OUT]Name your people only. +[OUT]Name your people, but also say you'd like Leopold to remain bound to the game. +[/NODE] + ++[NODE]31 +[STORY] +You twist your fate and cheat your way to victory like a pro. The other demons are miffed, but admit your dominance. The tooth fairy looks angry but asks: + +'So, a newbie wins. Beginner's luck, to be sure. Here, a reward, and you can name a dozen mortals and demons exempt from the games for three years, as per the rules.' +[/STORY] +[OUT]Exempt? +[OUT]Name your people and Leopold. +[OUT]Name your people only. +[OUT]Name your people, but also say you'd like Leopold to remain bound to the game. +[/NODE] + ++[NODE]32 +[STORY] +The skshack appears, looks at the carnage, and cries out: + +'Oh dear, oh my dear. I never thought you'd sort it like this . . . evil mortals you are . . . Begone!' + +He disappears in a puff of green smoke. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]34 +[STORY] +The creatures beat you and they seem shocked by it, but the tooth fairy regains composure quickly: + +'Why, you fiend. Come into our house with brute force, no cheating, no backstabbing, just brawn. Shame, shame on you! Begone and be cursed by us all!' + +Before you can react, you find yourself in an empty field. No tavern, no demons, no invitation tooth on you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]38 +[STORY] +One of the contestants wasn't looking and you were able to drop blood into their bowl. Blood magic distorts things and should help you win. +[/STORY] +[OUT]Right, look into those bowls, see what they are. +[OUT]Say that you are ready to begin the game. +[/NODE] + ++[NODE]39 +[STORY] +One of the contestants wasn't looking and you were able to drop blood into their bowl. Blood magic distorts things, so it will give you an advantage, but then you realise too late that someone hexed you while you were busy. +[/STORY] +[OUT]Right, look into those bowls, see what they are. +[OUT]Say that you are ready to begin the game. +[/NODE] + ++[NODE]40 +[STORY] +'Yes, I will help, but . . . you have to let me win. Let me take some of your spirit, I become stronger, I win. I can free Leo and can name you as exempt from the games too. You just have to trust me.' +[/STORY] +[OUT]Agree. +[OUT]Decline, say that you will play the game yourself and win. +[/NODE] + ++[NODE]41 +[STORY] +The skshack does win and names you among those exempt from the games, but does not free Leopold. + +'Wow, you are gullible. I win, I take it all, and that idiot Leopold will keep being our bitch. Now, off you go before I change my mind and un-name you.' + +As the tooth fairy walks off, you see Leopold summoned and put into a cage. He looks your way and smiles as if to say he is happy you won't get hurt anymore. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]45 +[STORY] +You surprise even yourself as you make the mortal swear like a sailor with your nasty tricks. The other demons are miffed, but admit your dominance. The tooth fairy looks angry but asks: + +'So, a newbie wins. Beginner's luck, to be sure. Here, a reward, and you can name a dozen mortals and demons exempt from the games for three years, as per the rules.' +[/STORY] +[OUT]Exempt? +[OUT]Name your people and Leopold. +[OUT]Name your people only. +[OUT]Name your people, but also say you'd like Leopold to remain bound to the game. +[/NODE] + ++[NODE]46 +[STORY] +Just as you leave, you find a friendly skshack, perhaps some cousin of Leopold has joined you. +[/STORY] +[OUT]Great. Leave. +[/NODE] + ++[NODE]47 +[STORY] +Just as you leave, a cmuch who sat quietly in the corner walks over to you, remain silent, but follows you around. Clearly, he was impressed with your skill. +[/STORY] +[OUT]Great. Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --hohlick_(18) ++[NODE]2 +[STORY] +'You -- you were sent by Leopold, yeah? Say, maybe I pay you, and you kill that annoying twat. We both happy, eh?' +[/STORY] +[OUT]Why? +[OUT]No. +[OUT]Kill this hochlick instead. +[OUT]Agree. +[/NODE] + ++[NODE]3 +[STORY] +'Why, why? He a stalker, that why. Wants to get into my pants, for a hundred years now! + +So I finally tricked that tooth fairy fella to help me be rid of the idiot, at least for a time. But then you come along . . .' +[/STORY] +[OUT]So he set up Leopold? +[OUT]Agree. +[OUT]Say you will consider it, but for a better reward. +[OUT]No. +[/NODE] + ++[NODE]4 +[STORY] +'You deaf? Yeah, I did. Now, you kill him? I'll give you my wand, it's good, I swear.' +[/STORY] +[OUT]Agree. +[OUT]Killing him seems extreme. Is there another way? +[OUT]Say you will consider it, but for a better reward. +[OUT]No. +[/NODE] + ++[NODE]5 +[STORY] +'I suppose if you win the game, you can ask for Leopold to be the pawn for the next three years. Yeah, that will teach him!' +[/STORY] +[OUT]Can he tell you more about the game? +[/NODE] + ++[NODE]6 +[STORY] +'Nah, that'd be breaking rules, and I am a demon -- we ain't too good with law-breaking. You make your way there, and just be sure to win.' +[/STORY] +[OUT]And your reward? +[/NODE] + ++[NODE]7 +[STORY] +'Oh, that. I'll give it to you if you win, of course. Demon deal is good as gold.' +[/STORY] +[OUT]Nod and leave. +[/NODE] + ++[NODE]8 +[STORY] +'Awesome, I'll give you the wand if you win, of course. Demon deal is good as gold.' +[/STORY] +[OUT]Nod and leave. +[/NODE] + ++[NODE]10 +[STORY] +'Oh fine, fine, I have this goblin kid stashed away. I'll bring it to you.' +[/STORY] +[OUT]Deal. +[/NODE] + ++[NODE]12 +[STORY] +'The wand is cool, I swear. Just get rid of that pest, please!' +[/STORY] +[OUT]Agree. +[OUT]Killing him seems extreme. Is there another way? +[/NODE] + ++[NODE]13 +[STORY] +The creature is dead. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]15 +[STORY] +'Hey, whoa, fine, fine, I go!' + +The creature flies away. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]17 +[STORY] +'Oh c'mon, pretty please? He is such a nuisance.' +[/STORY] +[OUT]Why? +[OUT]No, leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --SkshackAndHohlick3_(19) ++[NODE]2 +[STORY] +You catch Leopold attempting to smear shit on your clothes. +[/STORY] +[OUT]That's it! Kill the little bugger! +[OUT]Tell him what the hochlick said. +[/NODE] + ++[NODE]4 +[STORY] +You kill the skshack and the hochlick flies over: + +'Yes!' + +Then he looks at his dead comrade, and you see tears welling up: + +'Damn, now that it is done . . . annoying, yes, but dead, oh dear . . . Anyway, here's your wand.' +[/STORY] +[OUT]Thank him and leave. +[OUT]What wand? What about the goblin child? +[/NODE] + ++[NODE]6 +[STORY] +'I said I will bring it to you. There it is, see.' + +He points to a child carried by a swarm of hochlicks. + +'Never said I'd GIVE it to you. Here, have a pet instead. You did me a solid.' +[/STORY] +[OUT]Nod and leave. +[OUT]Attack the damned hochlick! +[/NODE] + ++[NODE]8 +[STORY] +You kill the hochlick and have a chance to rescue the goblin child, before more hohlicks take it away. +[/STORY] +[OUT]Good. Leave. +[/NODE] + ++[NODE]10 +[STORY] +The hochlicks beat you badly and curse you before they fly away. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +'Sure, sure, have it, getting way too big for my liking anyway. Off I go, bye.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]14 +[STORY] +'On Lada's good heart, please stop it. Just go play the game. Chill out.' + +He runs off. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]15 +[STORY] +'What? Why would she?' +[/STORY] +[OUT]She? +[/NODE] + ++[NODE]16 +[STORY] +'Did she say she was a he? She likes playing like that, doesn't matter to me. Why would she say so? We've been best friends for a century. I mean, sure, I think she is a swell hochlick, but I never . . .' +[/STORY] +[OUT]Tell him this is none of your business, but you'd rather not kill anyone, so he'd best sort it out. +[OUT]Say you are sorry, but a deal's a deal. Attack! +[/NODE] + ++[NODE]17 +[STORY] +'Just please, go win the game. I swear I will deal with Frix myself.' +[/STORY] +[OUT]Nod and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --SAndHFritzReward_(20) ++[NODE]2 +[STORY] +'You did it, thanks! That fool will bother me no more, at least not for a few years. I'll think of something after. Here, a reward as promised.' + +Frix hands you the gift and flies away. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]5 +[STORY] +'You cruel big folk, preying on us . . . you betrayed poor Leopold so . . . I hate you. I have to give you the stupid wand by law, but I curse you!' + +Frix hands you the gift and flies away. +[/STORY] +[OUT]Leave. +[OUT]But he asked you to do this. +[/NODE] + ++[NODE]6 +[STORY] +'I . . . It's all your fault!' + +The hochlick shouts at you before disappearing. Perhaps it was never Leopold who was having problems . . . +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --LeopoldSpwn_(21) ++[NODE]2 +[STORY] +You come across Leopold: + +'I heard what happened. You really attacked them? Brave. Also horribly violent. Still, even though you were beat, they were so shaken that they suspended the game for now. So, I have time to figure my way out. Thank you. Here's a small gift. Bye.' +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --DwarfSmth2Spwn_(22) ++[NODE]2 +[STORY] +You find the lake where Bohdan's granddaughters may be hiding. +[/STORY] +[OUT]Search for them. +[/NODE] + ++[NODE]3 +[STORY] +You see several women dancing in a circle by the lake. There is a child sitting inside the circle, staring up in awe. + +The sweet melody of their song draws you in . . . +[/STORY] +[OUT][Destiny or magic user]You will not be swayed by their charms this easily. Keep your head clear and approach. +[OUT][Female]The rusalka song is beautiful, but luckily it does not affect females as much. Walk up to them. +[OUT]Follow the pretty song. +[/NODE] + ++[NODE]5 +[STORY] +You walk up to the girls and two of them turn to you, startled. The third one continues her song and dance unperturbed. One of the two speaks up: + +'Hey, you are not supposed to disturb us. Do we have to stop now?' + +She asks the other, who shrugs and looks to the third, who is still ignoring the whole thing. +[/STORY] +[OUT]Ask if they are Eva and Anya, Bohdan's granddaughters. +[/NODE] + ++[NODE]6 +[STORY] +'Oh crap, grandpa sent you? Just tell him to leave us be, we're exploring our roots, finding our true identity. He can't stop us, you know!' +[/STORY] +[OUT]Tell them you were expecting children. +[OUT]Say it is none of your business, but he seemed old and worried, and it would probably be nice to go tell him they are okay. +[/NODE] + ++[NODE]7 +[STORY] +'Yeah, well, both mum and him, they treat us like babies, all the time! They're like so old and grumpy, they just don't get us!' Anya's sister nods vigorously. + +The third rusalka frowns and whispers something to the two sisters. Anya turns to you again: + +'Oh, we have to go now. We must finish this dance properly, like. You best go.' +[/STORY] +[OUT]Inquire what exactly this dance is, and whether it has anything to do with the child sitting here. +[OUT][Wisdom or water demon]Ask if they are going through an initiation by drowning the child so it may be reborn as one of them. +[/NODE] + ++[NODE]8 +[STORY] +'We met this nice demon lady here, and she said that because we're half-breeds, we need to prove we can be rusalkas. Otherwise we're no better than a befuddler bastard -- whatever that means. So we have to try to make this child into one of us.' +[/STORY] +[OUT]Ask why their mother hasn't done this herself. +[OUT][Wisdom or water demon]So they will drown the child? +[OUT]How will they make it one of them? +[OUT]Beat them up and take them back to Bohdan! +[/NODE] + ++[NODE]9 +[STORY] +'Oh, yes, exactly that.' +[/STORY] +[OUT]Ask why their mother hasn't done this herself. +[/NODE] + ++[NODE]10 +[STORY] +'Oh, mum's more of a dwarf wife than a rusalka, ya know. She's like -- the dwarven heritage teaches us to respect life and work with light, create things, and the demon world is dark and dangerous and seductive. She never even took us to the lake, lame.' The sister nods vigorously again, but looks a bit unsure, as if expecting her granddad or mum to pop out at any minute to scold her. +[/STORY] +[OUT]So their mum is a dwarf? +[OUT]Remind them that their grandfather is old and sick, and he was left to watch them. If they do this now, they will dishonour him. +[OUT][Water demon]Tell them they should embrace their demon nature, but beware of falling into dark paths. Tell them of your own journey that led you to serve the cosmic pantheon. +[OUT]Encourage them to follow their nature, as they rightfully should. Step away and go tell Bohdan of this. +[OUT]Beat them up and take them back to Bohdan! +[OUT][Perception]You see that Eva, the quiet sister, looks unsure about what is happening. Speak to her directly and ask if this is really what she wants, or whether it would be better to go back to Bohdan and do things the right way. +[/NODE] + ++[NODE]11 +[STORY] +'Well, yeah, I mean not physically, like, ya know, she is shorter and stockier than us, and our uncles accepted her as one of the family, said she has the stone heart and iron will of a true dwarf wife, or whatever.' +[/STORY] +[OUT]And your father? +[/NODE] + ++[NODE]12 +[STORY] +'That's rusalka business, ya know.' +[/STORY] +[OUT]Ask why their mother hasn't done this herself. +[/NODE] + ++[NODE]13 +[STORY] +'Thanks, so, just tell grandpa we're okay, right? It doesn't mean we don't love him, we're just going this way.' +[/STORY] +[OUT]Say you will do that if you can, then wish them luck and leave. +[/NODE] + ++[NODE]14 +[STORY] +The girls look sad: + +'He died chasing some cultists decades ago. But he never told us to be dwarves, ya know, he said we should follow our hearts like he and mum did. So we are!' +[/STORY] +[OUT]Remind them that their grandfather is old and sick, and he was left to watch them. If they do this now, they will dishonour him. +[OUT][Water demon]Tell them they should embrace their demon nature, but beware of falling into dark paths. Tell them of your own journey that led you to serve the cosmic pantheon. +[OUT]Encourage them to follow their nature, as they rightfully should. Step away and go tell Bohdan of this. +[OUT]Beat them up and take them back to Bohdan! +[OUT][Perception]You see that Eva, the quiet sister, looks unsure about what is happening. Speak to her directly and ask if this is really what she wants, or whether it would be better to go back to Bohdan and do things the right way. +[/NODE] + ++[NODE]15 +[STORY] +The melody of the rusalka song rises again and the demons continue their dance, only this time they move closer and closer to the lake. The child follows sheepishly, and soon you hear a loud plunk as they fall into the deep, dark water. + +It all goes quiet after that, and you no longer see anyone. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]19 +[STORY] +This time Eva, the quiet sister, speaks up: 'I . . . suppose grandpa would feel really hurt, and his honour is already wounded. We can do this another time. Aye. We thank you for reminding us, we will go back now.' She tugs at her sister. + +[/STORY] +[OUT]Look to the other sister to see if she follows. +[/NODE] + ++[NODE]20 +[STORY] +Anya nods and follows her sister. The third rusalka looks rather perplexed at all of this, but she shrugs and also starts to leave. The child remains, confused and about to cry. + +The sisters look ashamed of themselves: + +'Come on, kid, we'll take ya back to your mamma before grandpa whoops our arses for this.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]25 +[STORY] +'We're tired of listenin' to those dwarven tales of honour. We are not dwarves, we're rusalkas. Now go away!' +[/STORY] +[OUT]Leave them be. +[OUT]Beat them up and take them back to Bohdan! +[/NODE] + ++[NODE]27 +[STORY] +You beat up the rusalkas but the third one escapes, taking the child with her. + +The two girls are in tears and will follow you back to Bohdan obediently. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]28 +[STORY] +The rusalkas beat you badly but let you go. Anya shouts at you: + +'Go tell our grandpa that we are grown rusalkas now, and we ain't comin' back till we know what that means.' +[/STORY] +[OUT]Run. +[/NODE] + ++[NODE]30 +[STORY] +This time Eva, the quiet sister, speaks up: 'I . . . suppose you must be right. So, your gods could show us a way? And we don't have to drown the child? We will go back to grandpa and we will learn of your gods instead.' + +[/STORY] +[OUT]Look to the other sister to see if she follows. +[/NODE] + ++[NODE]31 +[STORY] +You come to a small lake and see three rusalkas dancing. Their melody is entrancing, of course. + +You know that if you go in any closer, you risk being drawn in by the magic. +[/STORY] +[OUT][Water demon]Go in and ask them if they are Eva and Anya. +[OUT][Magic user or destiny]You are not easily swayed by such tricks. Go in to ask if they are the girls you are looking for. +[OUT][Female]As far as you know, the rusalkas only affect men. Go ask them about Anya and Eva. +[OUT]Attack! +[/NODE] + ++[NODE]32 +[STORY] +You walk up to the girls and two of them turn to you, startled. The third one continues her song and dance unperturbed. One of the two speaks up: + +'Hey, you are not supposed to disturb us. Do we have to stop now?' + +She asks the other, who shrugs and looks to the third, who is still ignoring the whole thing. +[/STORY] +[OUT]Ask if they are Eva and Anya, Bohdan's granddaughters. +[/NODE] + ++[NODE]33 +[STORY] +You are drawn to the beautiful nymphs, and all you want to do is join their pretty dance. But two of the rusalkas stop their dance and turn to you, startled. The third one continues her song and dance unperturbed. One of the two speaks up: + +'Hey, you are not supposed to be here. Do we have to stop now?' + +She asks the other, who shrugs and looks to the third, who is still ignoring the whole thing. +[/STORY] +[OUT]Ask if they are Eva and Anya, Bohdan's granddaughters. +[/NODE] + ++[NODE]35 +[STORY] +They turn to you: + +'No, we are not them. You are disturbing us, so join us or leave.' +[/STORY] +[OUT]Join the ritual. +[OUT]Leave them be. +[OUT]Attack! +[/NODE] + ++[NODE]38 +[STORY] +You join their spirit dance and feel the soft touch of air on your feet as you graze the smooth surface of the lake together. + +You feel invigorated and the rusalkas leave you a gift also. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]41 +[STORY] +You try to join in but you are obviously out of sync with the spirits of water. + +The rusalkas disappear into the lake. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]42 +[STORY] +They turn to you, changed: + +'You're deaf to our song, but not to our kiss. Come, come play!' +[/STORY] +[OUT]Attack! +[OUT]Say that you are happy to play, just not so rough. +[OUT][Magic user]Attack them with your spirit! +[/NODE] + ++[NODE]44 +[STORY] +The rusalkas lie dead, and judging by the age of these corpses, they were not the young girls you were searching for. +[/STORY] +[OUT]Good. Leave. +[/NODE] + ++[NODE]48 +[STORY] +You do not really remember what happened next. You think you were dancing a lot, then more . . . eventually, the rusalkas leave you be, but you feel used and abused after. + +The apparent age of the water demons suggests that they were not the girls you were looking for. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]49 +[STORY] +'Yes, yes, you are fun after all. We are not the girls you seek, though we did see them walk into a cave, if that helps? Now come, dance, we promise to be gentle!' +[/STORY] +[OUT]Dance with the rusalkas. +[/NODE] + ++[NODE]53 +[STORY] +They turn to you, changed: + +'You're deaf to our song, but not to our kiss. Come, come play!' +[/STORY] +[OUT]Attack! +[OUT]Say that you are happy to play, just not so rough. +[OUT][Magic user]Attack them with your spirit! +[OUT]This is too dangerous, leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --DwarfSmth3Spwn_(23) ++[NODE]2 +[STORY] +You find the cave where Anya and Eva may be hiding, according to their grandfather, Bohdan. +[/STORY] +[OUT]Go in. +[OUT]Come back later. +[/NODE] + ++[NODE]4 +[STORY] +You walk into a large underground chamber that is dark and eerie. In one corner you spot the two girls, huddling over small rocks and singing in Dwarvish. +[/STORY] +[OUT][Dwarf]Are they trying to sing the life song to these rocks? Tell them to stop immediately! +[OUT]Walk up to them and say that it is time to go back to their grandfather, as he is very worried and sent you here. +[/NODE] + ++[NODE]5 +[STORY] +'What, who are ya? And why should we stop? We will make a little dwarf and we'll be dwarf wives then!' +[/STORY] +[OUT]Tell them that is not what will happen. These rocks are not dwarven babies. They can't just take any rock, sing to it, and make a dwarf! +[OUT]Ask if they even know what dwarf wives do, and how you become one. This is some outsider silliness they're playing at here. +[/NODE] + ++[NODE]6 +[STORY] +'Yer wrong, that's what ya are! We saw these little rocks move. They are so little dwarves.' The other sister nods vigorously. +[/STORY] +[OUT]They moved? Oh, no. Tell them to step away from those little rockers now! Their troll parents are bound to be close by. +[/NODE] + ++[NODE]7 +[STORY] +'Grandpa's always treating us like little babies. Well, we ain't. We wanna be proper dwarves now. But our dwarf family says we can't be dwarf wives because we can't sing the song. Well, we listened and we can! If there is one thing rusalkas can do, it's sing.' +[/STORY] +[OUT]But they are rusalkas. Why do they want to be dwarf wives? +[OUT]You're not really interested in this. Bohdan said they need to be back home. Now. +[/NODE] + ++[NODE]8 +[STORY] +'It is our right to choose. Our heritage. I don't know if we will choose it in the end, but we want to have the choice, right? + +Being a dwarf wife is very important also. We want to prove we can do it.' +[/STORY] +[OUT]And singing to these stones will achieve all this? +[/NODE] + ++[NODE]9 +[STORY] +'Well, yeah. I mean, we aren't supposed to tell people, but yeah, these stones are babies, and if we sing to them, they'll grow into real live ones, ya know!' +[/STORY] +[OUT][Perception or wisdom]These rocks do look abnormal, but not really like dwarf children. More like trolls. Little rock trolls. Tell the girls it is time to leave, now! +[OUT]You're not really interested in this. Bohdan said they need to be back home. Now. +[OUT]All right. Allow them to stay. +[/NODE] + ++[NODE]10 +[STORY] +'No, we won't go!' + +You are about to argue with them further when you hear a rhythmic thumping moving this way. You look at the little rocks again, and you now see that they are rockers -- baby trolls! The girls squeak in fear. +[/STORY] +[OUT]Grab the rusalkas and run. +[OUT]Stand firm and fight the trolls! +[/NODE] + ++[NODE]12 +[STORY] +You leave the girls be and walk away, but then you hear a terrible roar and a thumping from the chamber. Those little rocks were likely rockers -- baby trolls -- and the parents will not be nice to those rusalkas. +[/STORY] +[OUT]Turn back and fight the trolls! +[OUT]Try to grab the girls and run before the trolls get you. +[/NODE] + ++[NODE]13 +[STORY] +You manage to escape the trolls, and the girls are in floods of tears. + +'We're sorry. Grandpa's gonna be so mad. We'll go back to him now, we swear. Thank ya for saving us.' +[/STORY] +[OUT]Let them go and say you will come to check on them soon, so they'd better not stray! +[/NODE] + ++[NODE]16 +[STORY] +The trolls hit you with rocks and one of the girls is badly wounded. But you manage to escape through a tunnel that is too small for trolls to follow. The girls are in floods of tears. + +'We're sorry. Grandpa's gonna be so mad. We'll go back to him now, we swear. Thank ya for saving us.' +[/STORY] +[OUT]Let them go and say you will come to check on them soon, so they'd better not stray! +[/NODE] + ++[NODE]22 +[STORY] +The trolls hit you with rocks and one of the girls is eaten by a troll. You manage to escape through a tunnel that is too small for trolls to follow. The remaining sister is hysterical and swears to go back to Bohdan now. + +[/STORY] +[OUT]Take her back to Bohdan. +[/NODE] + ++[NODE]24 +[STORY] +You kill the trolls and the girls are in floods of tears. + +'We're sorry. Grandpa's gonna be so mad. We'll go back to him now, we swear. Thank ya for saving us.' +[/STORY] +[OUT]Let them go and say you will come to check on them soon, so they'd better not stray! +[/NODE] + ++[NODE]25 +[STORY] +'What? Oh, no . . .' + +[/STORY] +[OUT]Grab the rusalkas and run. +[OUT]Stand firm and fight the trolls! +[/NODE] + ++[NODE]27 +[STORY] +'It is not! We do know. They are very wise and revered and they not only give life to little dwarves, they also carve their souls and teach them culture and stuff. See, we do know. Our mum and grandpa told us!' +[/STORY] +[OUT]Tell them that is not what will happen. These rocks are not dwarven babies. They can't just take any rock, sing to it, and make a dwarf! +[/NODE] + ++[NODE]28 +[STORY] +'What? Oh, no . . .' + +[/STORY] +[OUT]Grab the rusalkas and run. +[OUT]Stand firm and fight the trolls! +[/NODE] + ++[NODE]29 +[STORY] +You find that the cave is abandoned -- no recent activity. But as luck has it, you discover a hidden chamber and some long-lost loot within it. +[/STORY] +[OUT]Great. Grab it and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --2RusalkaSmithSpwn_(24) ++[NODE]2 +[STORY] +'You killed grandpa, you monster!' + +Anya and Eva launch at you, their bodies transformed into demon fiends, and you feel it is your spirit that is being attacked. +[/STORY] +[OUT]Defend yourself! +[/NODE] + ++[NODE]4 +[STORY] +You defeat the girls and their bodies oddly turn to stone, as if they were dwarves. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]7 +[STORY] +Your spirit drained, the rusalkas take one of you as their prize! +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --1RusalkaSmithSpwn_(25) ++[NODE]2 +[STORY] +'You killed grandpa, you monster!' + +Anya launches at you, her body transformed into a demon fiend, and you feel it is your spirit that is being attacked. +[/STORY] +[OUT]Defend yourself! +[/NODE] + ++[NODE]4 +[STORY] +You defeat Anya and her body oddly turns to stone. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]7 +[STORY] +Your spirit drained, the rusalkas take one of you as their prize! +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --3RusalkaSmithSpwn_(26) ++[NODE]2 +[STORY] +'You killed grandpa! We never wanted him hurt, you monster!' + +Anya and Eva, together with the other rusalka they befriended, launch at you, their bodies transformed into demon fiends, and you feel it is your spirit that is being attacked. +[/STORY] +[OUT]Defend yourself! +[/NODE] + ++[NODE]4 +[STORY] +You defeat the girls and their bodies oddly turn to stone, as if they were dwarves. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]7 +[STORY] +Your spirit drained, the rusalkas take one of you as their prize! +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --DwarfSmithLegacy_(27) ++[NODE]2 +[STORY] +You come across an impressive stone-built smithy standing proudly in the middle of nowhere. You'd swear you passed by here before and did not spot it. + +Outside stands a young shaven dwarf. Inside, you see the outline of an older, bulkier fellow, hammering away at the anvil. You also spot a large pile of rocks by the entrance. +[/STORY] +[OUT]Approach and speak to the dwarf. +[OUT]Attack! +[/NODE] + ++[NODE]3 +[STORY] +'Oh, visitors. Splendid. I am Bohdan, a master smith. Say, ya haven't seen a couple of wee girls hiding somewhere, or maybe doing some mischief?' +[/STORY] +[OUT]No, you can't say that you have. +[/NODE] + ++[NODE]4 +[STORY] +'Ah, well. How would ya feel about getting hired to find them, eh?' +[/STORY] +[OUT]Why? +[OUT]Agree. So you're looking for dwarven girls? +[/NODE] + ++[NODE]5 +[STORY] +'Well, ya see, my daughter, she asked me to babysit, and, well, I am not as young as I look. I had me a wee nap. I wake up and puff, the little rascals are gone. And Chale here was no help either.' He gives a dirty look towards the pile of rocks. +[/STORY] +[OUT]Chale? +[OUT]So you're looking for dwarven girls? +[/NODE] + ++[NODE]6 +[STORY] +'Not strictly, no. They are more rusalkas. Although I always say Anya has my chin, she does, and Eva has that strong arm any smith should have . . . In any case, they be two human-looking lasses, but I bet ya they went to the caves, the misty swamp, or that blighted lake over there.' +[/STORY] +[OUT]Isn't he going to look? +[OUT]So he had children with a rusalka? +[/NODE] + ++[NODE]7 +[STORY] +He shows you his legs and they are partly turned to stone. + +'Like I said, I am not as spritely as I look. Me and my wifey, we met back in the Awakening days, long, long ago. Now I am slowly turning back to the stone I was carved from. Nature. But I really need my grandbabies safe. I will reward you well!' +[/STORY] +[OUT]Agree to look for them. +[OUT]Decline and leave. +[/NODE] + ++[NODE]8 +[STORY] +'Shh, not too loud! She's old and cranky. She's a rock troll, my best friend for a good few centuries now. But useless at babysitting, it seems.' +[/STORY] +[OUT]So you're looking for dwarven girls? +[/NODE] + ++[NODE]9 +[STORY] +'It isn't what ya call conventional, sure. But ya know how rare dwarf wives are -- well, no ya don't! Not till ya lived as long as me. In any case, yes, I married me Marianna, well, I mean, she was tricked into it and bound by demon law at first, but then we made it work. She's passed now, but our daughter is me greatest treasure, and her wee ones, too!' +[/STORY] +[OUT]Isn't he going to look? +[/NODE] + ++[NODE]14 +[STORY] +'So ya found them rascals. Come in.' +[/STORY] +[OUT]Ask if they have returned yet from the troll cave. +[OUT]Give your condolences and tell him of the troll. +[OUT]Tell him the girls wanted to become true rusalkas by drowning a child. You convinced them otherwise. +[OUT]Tell him the girls wanted to become true rusalkas by drowning a child. You convinced them otherwise. +[OUT]Tell him the girls wanted to become true rusalkas by drowning a child and you did not interfere with their nature. +[OUT]Tell him the girls wanted to become true rusalkas by drowning a child. Since they are part rusalka, perhaps that is okay? +[/NODE] + ++[NODE]15 +[STORY] +'Aye, the dumb rascals got here not long before you. Becoming dwarf wives -- if I ever heard a stupider thing! Them trolls could have had them for lunch. + +In any case, I thank ya, laddies, you saved them and my arse. Here, yer reward.' +[/STORY] +[OUT]Thank him and leave. +[OUT]Ask if he will teach them how to be dwarves without the danger. +[/NODE] + ++[NODE]16 +[STORY] +'Aye, thank you. I know ya did all ya could. Silly girls, going into caves, singing to rocks. I did not teach them well enough.' + +Bohdan sobs. And it is Chale, the rock troll friend, that speaks up: + +'You go now. You help, you get shiny gift. But we need to leave, so you go.' +[/STORY] +[OUT]Nod, thank them, and leave. +[/NODE] + ++[NODE]18 +[STORY] +'Ya dare come here with yer condolences when ya did not save her? I should stick yer head on a pike for my daughter to feast on. Leave us be now.' + +The rock troll, Chale, gets up and slowly moves towards you, their face angry. +[/STORY] +[OUT]Run away. +[OUT]Kill them! +[/NODE] + ++[NODE]21 +[STORY] +'Ya listen to me. I made me choice centuries ago. I am banished, ya see, dishonoured. So I was free to have me a rusalka wife. Now I love me grandchildren, but they ain't no dwarves. They need to be done with this silliness and learn to live like the oddities we all are. That is that. + +Now, excuse me, but I need to knock some sense into some young minds now. You take care of yerselves.' +[/STORY] +[OUT]Thank him and leave. +[/NODE] + ++[NODE]25 +[STORY] +You kill the dwarf and his rock troll friend, but when you try to loot the smithy, it shakes and crumbles and collapses before you can get any good stuff out. + +You also hear someone cry out from within the ground, probably a hidden tunnel. +[/STORY] +[OUT][Dwarf]Try searching for the hidden structure. +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +You find the escape tunnel and a stash of goods. +[/STORY] +[OUT]Great, take it and leave. +[/NODE] + ++[NODE]32 +[STORY] +Bohdan and Chale beat you to a pulp, strip you naked, and let you run for your lives. The smithy then disappears from your view and you cannot return there. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]35 +[STORY] +The smithy looks locked up, but you see a note: + +'Come back when you've found them. Cheers!' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]37 +[STORY] +'Aye, I heard. Drowning little children, just like their grandma . . . + +Well, ya'll be glad to know I aim to knock some sense into those dumb heads of theirs. There'll be no rusalka business under my roof! Oh, and here, your reward as promised.' +[/STORY] +[OUT]Thank him and leave. +[OUT]Ask if perhaps someone should teach them about their heritage -- just maybe in a safer environment. +[/NODE] + ++[NODE]38 +[STORY] +'What, like a nice way to be a water demon, eh? There ain't one. Their grandma drowned three of our wee ones before I talked some sense into her. And I swore to my daughter those ones will stay away from that rubbish! They need to be done with this silliness and learn to live like the oddities we all are. That is that. + +Now, excuse me, but I need to knock some sense into some young minds now. You take care of yerselves.' +[/STORY] +[OUT]Thank him and leave. +[/NODE] + ++[NODE]39 +[STORY] +'Aye, I heard. Drowning little children, just like their grandma . . . + +Well, ya'll be glad to know I aim to knock some sense into those dumb heads of theirs. There'll be no rusalka business under my roof! And ya seem to have got them fired up about that cosmic tree of yours. I will ask a zerca mate to come speak to them. Oh, and here, your reward as promised.' +[/STORY] +[OUT]Thank him and leave. +[OUT]Ask if perhaps someone should teach them about their heritage -- just maybe in a safer environment. +[/NODE] + ++[NODE]40 +[STORY] +'What, like a nice way to be a water demon, eh? There ain't one. Their grandma drowned three of our wee ones before I talked some sense into her. And I swore to my daughter those ones will stay away from that rubbish! They need to be done with this silliness and learn to live like the oddities we all are. That is that. + +Now, excuse me, but I need to knock some sense into some young minds now. You take care of yerselves.' +[/STORY] +[OUT]Thank him and leave. +[OUT]But if they follow the pantheon, those dark urges can be controlled. +[/NODE] + ++[NODE]41 +[STORY] +'Can they now? Cause I've lived me a long time, laddies, and I've seen yer godly types do just as bad'a things. + +Still, as I said, a zerca fellow I know well will come speak to them. Who knows. Now, ya best go. I still need to whoop their arses for all this!' +[/STORY] +[OUT]Thank him and leave. +[/NODE] + ++[NODE]42 +[STORY] +'Aye, I heard. Drowning little children, just like their grandma . . . + +And you, lettin' them do it. Shame on ya! I tried so hard to keep them on the straight and narrow. Ya know their grandma drowned three of our wee ones before I convinced her to try somethin' different . . . + +Just leave me be.' +[/STORY] +[OUT]Leave. +[OUT]What, no reward? Attack! +[/NODE] + ++[NODE]44 +[STORY] +'Aye, I heard. Drowning little children, just like their grandma . . . Ya did the right thing beatin' some sense into their dense heads! + +Well, ya'll be glad to know I aim to knock some sense into those dumb heads of theirs. There'll be no rusalka business under my roof! Oh, and here, your reward as promised.' +[/STORY] +[OUT]Thank him and leave. +[OUT]Ask if perhaps someone should teach them about their heritage -- just maybe in a safer environment. +[/NODE] + +[/EVENT] + +-- [EVENT] --DwarfSpawner_(28) ++[NODE]5 +[STORY] +A building seems to have appeared close to your location. +[/STORY] +[OUT]Interesting, perhaps it is worth looking into. +[/NODE] + +[/EVENT] + +-- [EVENT] --WitchHut1(29) ++[NODE]2 +[STORY] +A witch hut walks over to you on its chicken foot, and a voice booms from within: + +'I smell sweet darkness clutching your souls. And where there is demand, I bring supply. + +Pay, my dearies, and your curses shall be cured!' +[/STORY] +[OUT][Witch]Tell her to stop the sales pitch and just give you a rabbit's foot dipped in a virgin's blood under a half moon during harvest. You can do the rest. +[OUT][Magic user]Ask for a professional discount, as you only need the facilities and some supplies, and you can manage the rest. +[OUT]Agree to pay. +[OUT]Leave. +[/NODE] + ++[NODE]4 +[STORY] +'Bah, right you are, sister. Here, special price for you.' +[/STORY] +[OUT]Pay for one curse. +[OUT]Pay more to have more than one type of curse removed. +[/NODE] + ++[NODE]6 +[STORY] +'Hmm, sounds reasonable. You will pay less, my dearie.' +[/STORY] +[OUT]Pay for one curse. +[OUT]Pay more to have more than one type of curse removed. +[/NODE] + ++[NODE]8 +[STORY] +'Which curse?' +[/STORY] +[OUT]Physical. +[OUT]Mental. +[OUT]Spirit. +[OUT]Leave. +[/NODE] + ++[NODE]15 +[STORY] +'Goody. Pay up and let's do it.' +[/STORY] +[OUT]Pay for one curse. +[OUT]Pay more to have more than one type of curse removed. +[/NODE] + +[/EVENT] + +-- [EVENT] --Divine Skshack(30) ++[NODE]2 +[STORY] +'Hi there, chosen of the gods! I am your very own divine house demon. Here to aid your home and all that. I shall fight for you in the village and sometimes I am able to join you when you are challenged close to the settlement. + +Please do not put me in your party when you leave the village, for I cannot ever leave and with me, neither will you!' + + +[/STORY] +[OUT]A divine house demon, what is that, you look like Theodore? +[OUT]Can you do anything else? +[OUT]Welcome him and carry on with your adventuring. +[/NODE] + ++[NODE]3 +[STORY] +'I am fairly handy around the village, I can craft and gather. And I will become stronger in time. But I cannot leave with you on your travels. I am also cute, right?' +[/STORY] +[OUT]A divine house demon, what is that, you look like Theodore? +[OUT]Welcome him and carry on with your adventuring. +[/NODE] + ++[NODE]4 +[STORY] +'Well spotted, yes, the gods seem to favour our kind, I'm not sure if we should be flattered or pissed off. + +I am a skshack but one given the honour to be bound forever to your lovely home, without a choice... + +Anyway, all good.' + +[/STORY] +[OUT]Can you do anything else? +[OUT]Welcome him and carry on with your adventuring. +[/NODE] + +[/EVENT] + +-- [EVENT] --Food trader(31) ++[NODE]2 +[STORY] +'Welcome to our food stalls. Now food isn't easy to get on our lands, so we will only do a food for food exchange.' +[/STORY] +[OUT]Trade +[OUT]Not today, leave. +[/NODE] + +[/EVENT] + diff --git a/Modules/Natural disaster.txt b/Modules/Natural disaster.txt new file mode 100644 index 0000000..c655fb4 --- /dev/null +++ b/Modules/Natural disaster.txt @@ -0,0 +1,1249 @@ +-- [EVENT] --Natural disaster1(0) ++[NODE]2 +[STORY] +The skies darken, birds fly low, and there's an air of anticipation around you. +[/STORY] +[OUT]Brace yourself. +[OUT]Brace yourself. +[OUT]Brace yourself. +[OUT]Brace yourself. +[/NODE] + +[/EVENT] + +-- [EVENT] --Avalanche(1) ++[NODE]2 +[STORY] +A loud thud followed by tremors catches you in the mountains. An avalanche is likely to follow. +[/STORY] +[OUT][Dwarf]The mountains are your domain. Seek cover. +[OUT][Dwarf]The mountains are your domain. Seek cover. +[OUT][Vily or viatroviec]As the wind is your friend, fly to safety with your kin. +[OUT][Vily or viatroviec]As the wind is your friend, fly to safety with your kin. +[OUT]Try to outrun it. +[OUT]Try to outrun it. +[OUT]Try to outrun it. +[OUT]Scout a safe place to hide out. +[OUT]Scout a safe place to hide out. +[OUT][Orc]The mountains are your domain. Seek cover. +[OUT][Orc]The mountains are your domain. Seek cover. +[/NODE] + ++[NODE]3 +[STORY] +With your expert eye, you find the perfect spot to wait out the coming avalanche. + +Afterwards, you are able to gather some good minerals from the rubble. + +[/STORY] +[OUT]Gather the stone and leave. +[/NODE] + ++[NODE]4 +[STORY] +You fly to safety before the avalanche gets you, and as it subsides, you spot a group of dead travellers who were not so lucky. + +[/STORY] +[OUT]Give them a quick burial and gather their things. +[/NODE] + ++[NODE]5 +[STORY] +With your expert eye and intuition, you find a cave to wait out the coming avalanche. + +Alas, the entrance was not as strong as you judged, and it collapses under the weight of the avalanche. Now you must dig your way out. +[/STORY] +[OUT]Dig out. +[/NODE] + ++[NODE]8 +[STORY] +You dig your way out and even find some good minerals on your way. +[/STORY] +[OUT]Gather the stone and leave. +[/NODE] + ++[NODE]13 +[STORY] +You eventually dig your way out, but it is a tiresome ordeal. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]19 +[STORY] +By the skin of your teeth, you manage to make a safe run for it. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]21 +[STORY] +The avalanche hits strong and fast, threatening to swallow you whole. You manage to find shelter at the last minute, but now you must dig your way out from under the rubble. +[/STORY] +[OUT]Dig out. +[/NODE] + ++[NODE]28 +[STORY] +The avalanche hits strong and fast, threatening to swallow you whole. + +You manage to run away, but not without losing some of your heavier gear. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]32 +[STORY] +You find a cave to wait out the coming avalanche. + +Alas, the entrance was not as strong as you judged, and it collapses under the weight of the avalanche. Now you must dig your way out. +[/STORY] +[OUT]Dig out. +[/NODE] + ++[NODE]34 +[STORY] +You find a ledge where you wait out the avalanche. Alas, the way back up was damaged, and it will be very tricky to find a safe path back. +[/STORY] +[OUT]Plan a safe route. +[/NODE] + ++[NODE]37 +[STORY] +You carefully plan every step and make it back up safe and sound. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]45 +[STORY] +You try to carefully plan every step and make it back up safe and sound. But some of your steps are badly chosen, and some of your equipment falls down the mountain. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]49 +[STORY] +With your pure instinct, you find the perfect spot to wait out the coming avalanche. + +Afterwards, you are able to gather some good minerals from the rubble. + +[/STORY] +[OUT]Gather the stone and leave. +[/NODE] + ++[NODE]50 +[STORY] +You try to fly away before the avalanche hits, but you are swept up in the gust of wind that follows. + +You get away, but not without scrapes and bruises. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]51 +[STORY] +You dig your way out and even find some good minerals on your way. +[/STORY] +[OUT]Gather the stone and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Thunder storm(2) ++[NODE]2 +[STORY] +A sudden storm catches you off guard. Lightning bolts cut through the sky and gusts of wind sweep you off your feet. + +[/STORY] +[OUT][Turmoil]In the name of turmoil's raging power, embrace this storm and ask for the thunder's blessing! +[OUT][Turmoil]In the name of turmoil's raging power, embrace this storm and ask for the thunder's blessing! +[OUT][Nature or Intellect]Respect nature's anger and seek shelter as fast as you can. +[OUT]Take cover. +[OUT]Try to outrun the storm. +[OUT]Try to outrun the storm. +[/NODE] + ++[NODE]4 +[STORY] +You spot a cave that will protect you, but first you must reach it! +[/STORY] +[OUT]Run. +[/NODE] + ++[NODE]5 +[STORY] +You run like the wind and feel that the gods look favourably on you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]9 +[STORY] +You run like the wind and feel that the gods look favourably on you. The cave keeps you safe, and when you leave, you discover some stone and the remains of a less fortunate soul. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]11 +[STORY] +You make it to the cave, but the cold wind and drenching rain seep into this all-too-shallow cover. You end up feeling ill. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]17 +[STORY] +Lightning strikes at your feet and you smell your own burned skin and hair. Yet you feel a surge of power run through you! +[/STORY] +[OUT]Praise the gods and leave. +[/NODE] + ++[NODE]18 +[STORY] +Lightning strikes at your feet and you smell your own burned skin and hair. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]19 +[STORY] +As your domain guides you, you sharpen your minds and find good shelter quickly, knowing that such thunderstorms can be deadly to the unwise. + +[/STORY] +[OUT]Praise the gods and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Flood(3) ++[NODE]2 +[STORY] +As you camp by the water, a flash flood rises unexpectedly! +[/STORY] +[OUT][Water demon]Ride out the flood. +[OUT][Water demon]Ride out the flood. +[OUT]Try to find higher ground. +[OUT]Try to find higher ground. +[OUT]Try to find higher ground. +[/NODE] + ++[NODE]3 +[STORY] +You ride the violent waves as if you were made for it. + +Afterwards, you find some resources that were thrown out onto the shore. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]4 +[STORY] +You ride the violent waves as if you were made for it, but lady nature is angry today and you find it hard to hold on. +[/STORY] +[OUT]Fight the waves. +[/NODE] + ++[NODE]8 +[STORY] +The waters will not be tamed, and you know well enough not to try your luck further. + +You find shelter, but not before the waves bash you against the rugged depths and hard shore. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]12 +[STORY] +You find an old, sturdy oak and climb it. + +Some useful resources also wash up on the shore. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +You run up towards a hill that will protect you, but you have to drop some things to escape the flood. + +Some debris washes on the shore afterwards. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]16 +[STORY] +You are close enough to a hill to reach it in time, although you are drenched and tired and will likely catch a cold. + +Some debris washes up on the shore afterwards. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]25 +[STORY] +You stay strong and the waters yield to you, keeping you safe and invigorated. + +Afterwards, you find some resources that were thrown onto the shore. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Blizzard(4) ++[NODE]2 +[STORY] +A sudden blizzard engulfs you in its icy clutches! +[/STORY] +[OUT][Ice demon]Absorb the icy snow so it cannot do any harm. +[OUT][Ice demon]Absorb the icy snow so it cannot do any harm. +[OUT]Try to push through it. +[OUT]Use some of your wood supply to quickly strengthen your shelter. +[OUT][Dziad mroz]Tell the blizzard to cease, now. +[/NODE] + ++[NODE]3 +[STORY] +You embrace the blizzard and absorb the snow, which strengthens you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]5 +[STORY] +You embrace the blizzard and absorb the snow, but the cold cuts deep and you may find it hard to withstand the pressure. +[/STORY] +[OUT]Stand firm. +[/NODE] + ++[NODE]7 +[STORY] +Despite the unexpected force of the blizzard, you persevere and protect your surroundings. + +You discover the body of a less fortunate soul to loot. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]8 +[STORY] +The blizzard proves too strong. You get nasty frostbite and will likely fall ill from the cold. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]12 +[STORY] +You strengthen your camp with the wood and burn a fire to keep you warm. + +The blizzard also uncovered a small supply of minerals. + +[/STORY] +[OUT]Gather the minerals and leave. +[/NODE] + ++[NODE]13 +[STORY] +You power through the snow and ice and make it to safety. + +You discover the body of a less fortunate soul to loot. + + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +The blizzard obeys and moves away. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]24 +[STORY] +The blizzard proves too strong. You get nasty frostbite and will likely fall ill from the cold, but luckily you have enough herbs to lessen the spread and strength of the illness. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Dirtstorm(5) ++[NODE]2 +[STORY] +A sudden gust of wind heralds the coming of a dirt storm. +[/STORY] +[OUT]Push your way through. +[OUT]Try to find shelter and set up camp to hide from the dirt storm. +[OUT][Scavengers]Your people roam the plains in search of the next opportunity. Find your way to safety quickly. +[OUT][Scavengers]Your people roam the plains in search of the next opportunity. Find your way to safety quickly. +[OUT][Orc]Your people lived on the plains for decades before settling in the volcanic domains. Seek cover as fast as you can. +[OUT][Orc]Your people lived on the plains for decades before settling in the volcanic domains. Seek cover as fast as you can. +[/NODE] + ++[NODE]3 +[STORY] +You quickly seek out a hollow to lie in and wait the dirt storm out. + +It seems like the place you stumbled upon is a beast cemetery, so you may also find some good bones here. +[/STORY] +[OUT]Gather the bones and leave. +[/NODE] + ++[NODE]7 +[STORY] +You dig your way out and discover more than dirt blocked your escape. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]8 +[STORY] +The tunnel is dark and narrow. The dirt seeps in like water, and you cough and choke. + +You dig your way out eventually, but the ordeal is exhausting. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +The dirt gets in everywhere. You choke and struggle, but you persevere and come out stronger for it. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]16 +[STORY] +You find a good spot and set up a strong camp that withstands the sandstorm. + +You also find the wind has blown some remains for you to loot. +[/STORY] +[OUT]Gather the stuff and leave. +[/NODE] + ++[NODE]18 +[STORY] +The dirt gets in everywhere. You choke and struggle, and when you eventually come out to safety, you realise you lost several bags in the storm. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +You find shelter in some old tunnels unearthed in the Shattering, but the dirt storm is so severe, you need to dig your way back out. +[/STORY] +[OUT]Dig. +[/NODE] + ++[NODE]26 +[STORY] +You find shelter in some old tunnels unearthed in the Shattering, but the dirt storm is so severe, you need to dig your way back out. +[/STORY] +[OUT]Dig. +[/NODE] + ++[NODE]27 +[STORY] +You quickly seek out a hollow to lie in and wait the dirt storm out. + +It seems like the place you stumbled upon is a beast cemetery, so you may also find some good bones here. +[/STORY] +[OUT]Gather the bones and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Fire(6) ++[NODE]2 +[STORY] +You smell smoke and feel a heat wave coming your way. It's a fire! +[/STORY] +[OUT][Nature or Harmony]Call upon harmony and nature to ask for rain to soothe this blaze before lives are lost. +[OUT][Forest demon]Command the forest to help you fight the fire. +[OUT][Forest demon]Command the forest to help you fight the fire. +[OUT][Elf]Ask the forest to aid you in fighting this fire. +[OUT]Run away! +[OUT]Run away! +[OUT]Try to put out the fire with water from the nearby pond and sand that surrounds it. +[/NODE] + ++[NODE]3 +[STORY] +The skies darken, clouds amass, and soothing rain falls upon the raging fire. + + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]4 +[STORY] +The forest wakes and moves away from the flame's path so the blaze gradually fizzles out. + +Within the burnt areas, you discover the remains of some less fortunate souls. +[/STORY] +[OUT]Give them a burial and gather their belongings. +[/NODE] + ++[NODE]5 +[STORY] +The forest responds. It will aid you, but you must still fight hard to stop this raging blaze. + +[/STORY] +[OUT]Put the fire out. +[/NODE] + ++[NODE]8 +[STORY] +The forest is saved, and you feel its gratitude fall upon you. + +You can also gather up some of the wood now. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +Despite your best efforts, the blaze engulfs the forest, and you are forced to flee before it kills you as well. + +Some of your equipment is scorched in the flames. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]19 +[STORY] +You run away, and the forest burns behind you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]24 +[STORY] +You run away in time. The forest burns, and, in the ashes, you find the remains of less fortunate souls. +[/STORY] +[OUT]Gather the stuff and leave. +[/NODE] + ++[NODE]26 +[STORY] +You barely escape the blazing fire, but not without losing some bags on the way. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]53 +[STORY] +The forest responds. It will aid you, but you must still fight hard to stop this raging blaze. + +[/STORY] +[OUT]Put the fire out. +[/NODE] + +[/EVENT] + +-- [EVENT] --Qicksands(7) ++[NODE]2 +[STORY] +The path you were on seemed solid and safe, but you realise too late that you stepped into quicksand. +[/STORY] +[OUT]Scout a safe route through the quicksand. +[OUT]Scout a safe route through the quicksand. +[OUT]Try to backtrack quickly. +[OUT]Try to backtrack quickly. +[/NODE] + ++[NODE]4 +[STORY] +You manage to turn back onto solid ground, but you lose some bags on the way. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]7 +[STORY] +You manage to turn back onto solid ground, and the struggle against the quicksand strengthened you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +You do not see a safe path through the quicksand -- at least, not one that is straightforward. But you do see a pattern of rocks spread out in front of you. Some of them seem solid and stable, and others become submerged from time to time. + +[/STORY] +[OUT]Figure out the correct path. +[OUT]Make a quick dash for it. +[/NODE] + ++[NODE]14 +[STORY] +You make it safely onto solid ground again, and along the path you discover the remains of a less fortunate soul, perhaps spat out from the sands. + +[/STORY] +[OUT]Gather their things and leave. +[/NODE] + ++[NODE]18 +[STORY] +You find a safe path and follow it without incident. + +You discover the remains of a less fortunate soul, perhaps spat out from the sands. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]19 +[STORY] +You manage to make your way onto solid ground, but you lose some bags on the way and you feel weakened from the ordeal. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]20 +[STORY] +You dash quickly from rock to rock and onto solid ground again. + +You discover the remains of a less fortunate soul, perhaps spat out from the sands. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]24 +[STORY] +You manage to turn back onto solid ground, but you lose some bags on the way. + +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Lava pits(8) ++[NODE]2 +[STORY] +The air around you gets hotter, the ground trembles, and geysers of hot lava shoot out all around you! +[/STORY] +[OUT][Orc]Use your instincts to lead a way through the lava pits. +[OUT][Orc]Use your instincts to lead a way through the lava pits. +[OUT][Dwarf]You've dealt with lava pits in the mountains. Use your knowledge to find a safe path. +[OUT][Dwarf]You've dealt with lava pits in the mountains. You see a path through some solid rock, but it will require jumping. +[OUT][Lava trolls]Take a lava bath before moving on. +[OUT]Run as fast you can. +[OUT]Run as fast you can. +[OUT]Run as fast you can. +[OUT]Try to tough it out as you move forwards. +[/NODE] + ++[NODE]3 +[STORY] +You skilfully avoid lava spills and even find some good stone on your way to safety. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]4 +[STORY] +You barely make it through, and you were forced to abandon some bags so as not to fall into the molten lava. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]5 +[STORY] +You find a good path, but it leads through a series of rocks that you need to jump on without falling into pits. +[/STORY] +[OUT]Take the path. +[/NODE] + ++[NODE]8 +[STORY] +You skilfully avoid lava spills and even find some good stone on your way to safety. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]14 +[STORY] +You skilfully avoid lava spills and even find some gems on your way to safety. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]19 +[STORY] +You barely make it through, and you were forced to abandon some bags so as not to fall into the molten lava. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]20 +[STORY] +The path you find is perilous, but for you it is a sign of strength to push through it. You are forced to sacrifice some of your goods to avoid falling into pits, but just as you suspected, you find a vein of gemstones hidden within the pits. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]21 +[STORY] +You skilfully avoid lava spills and even find some good stone on your way to safety. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +You breathe in the lava and it gives you strength. You also fish out some good stones. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +The hot air and lava burn your skin, but you brace yourself and avoid the worst of the lava spills and even find some good stone on your way to safety. + + +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Hurricane(9) ++[NODE]2 +[STORY] +A hurricane engulfs you! +[/STORY] +[OUT][Stribog]Demand that the wind cease, now! +[OUT][Wind demons]Rejoice in the wind. Take to the skies and redirect the hurricane so it does not harm your kin. +[OUT][Wind demons]Rejoice in the wind. Take to the skies and redirect the hurricane so it does not harm your kin. +[OUT]Try to find shelter quickly. +[OUT]Try to find shelter quickly. +[/NODE] + ++[NODE]3 +[STORY] +You fly with the wind and feel its cold yet vibrant embrace. + +You command the force of nature to steer away from your path, and it does so willingly. You are able to collect leavings from those who did not withstand the power. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]5 +[STORY] +You fly with the wind and feel its cold yet vibrant embrace. + +You command the force of nature to steer away from your path, but it does not obey fully. You must brace yourself or you'll be swept away. +[/STORY] +[OUT]Stand firm. +[/NODE] + ++[NODE]8 +[STORY] +The hurricane finally bends to your will and moves on. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]12 +[STORY] +You find a crack in the earth where you can wait the hurricane out, but it will take effort to hold steady. +[/STORY] +[OUT]Stay strong. +[/NODE] + ++[NODE]15 +[STORY] +You find a crack in the earth where you can wait the hurricane out. + +And you are in luck, as you have folk strong enough to run fast to get there and hold steady. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +You manage to stay in place and the hurricane passes, leaving some debris behind. +[/STORY] +[OUT]Gather the debris and leave. +[OUT]Gather the debris and leave. +[/NODE] + ++[NODE]25 +[STORY] +You barely hold on as the winds thrash you about. You lose some of your goods, but at least you're alive. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +As a champion of Stribog, you raise your arms and command the wind to obey your master. + +At first you are swept up and carried by the winds as if to your death, but then you feel the embrace of your god within, and the hurricane surrenders to your command and subsides entirely. + +You are strengthened and free to collect the debris. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Natural disaster3(10) ++[NODE]2 +[STORY] +The skies darken, birds fly low, and there's an air of anticipation around you. +[/STORY] +[OUT]Brace yourself. +[OUT]Brace yourself. +[OUT]Brace yourself. +[OUT]Brace yourself. +[OUT]Brace yourself. +[OUT]Brace yourself. +[OUT]Brace yourself. +[/NODE] + +[/EVENT] + +-- [EVENT] --WhispsMist1(11) ++[NODE]2 +[STORY] +As the sun rises high, you feel its gentle warmth on your skin and rejoice at the growing strength of the light over darkness. + +But as you do so, you begin to feel uneasy. The warmth becomes ever more constant, unrelenting. The air stale and oppressive. +[/STORY] +[OUT][Light or Harmony]Focus on your domain and try to find out what is happening here. +[OUT][Intellect or Nature]The unusual is the norm in Thea, and thus one must not panic. Try to move away calmly. +[OUT][Turmoil or Magic]This light is burning you alive! Try to find the source so you can defeat it. +[/NODE] + ++[NODE]3 +[STORY] +As you observe the world around you, you soon see that the sun's rays are full of odd creatures. These light wisps are trying to attach themselves to you with their tentacles, and you sense their attempt to burn through your body and spirit. + +Your domain shields you somewhat, but then, you also feel the call of this warmth, so sweet and promising. +[/STORY] +[OUT]Resist physically and move away. +[OUT]Use the connection to your domain and resist spiritually. +[OUT]Your will shall not be broken. Your mind will repel these fiends. +[/NODE] + ++[NODE]5 +[STORY] +You remain strong, and the creatures' attempts are futile. Seeing their failure, the wisps flicker away towards the sun and disappear. + +You see burnt carcasses of bugs and small critters around you, but you also spot a small pack of oddly paired beings moving away in unison, as if trying to follow the wisps. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]9 +[STORY] +The call of the light proves too strong to resist. For a moment, you let go, you open yourself to the burning warmth and accept the will of the overbearing brightness that calls for you to become one, to let go, to just be... + +You manage to break free, but you feel exhausted, and some of your weaker companions may not be so lucky. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]19 +[STORY] +As you brace yourself against the heat, you soon see that the sun's rays are full of odd creatures. These light wisps are trying to attach themselves to you with their tentacles, and they are burning through your body and spirit. + +The darkness that accompanies turmoil and magic is weak against this foe, but if you resist, your dark power can destroy them. +[/STORY] +[OUT][Turmoil]Resist physically and try to destroy them! +[OUT][Magic]Use the connection to your domain and resist spiritually. +[OUT]Your will shall not be broken. Your mind will repel these fiends. +[/NODE] + ++[NODE]24 +[STORY] +The force of the light proves too strong to resist. For a moment, you feel that your very connection to the gods is being assailed with burning ferocity that seeks to extinguish all remnants of darkness with no regard for the host's life. + +You manage to break free, but you feel your soul marked by this experience. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +You resist the assault, and your domain exudes a burst of darkness that destroys these infernal beings and turns them into obsidian ash. + +You do not know what they were, but their power was unnatural and potent enough to reach your divine connection. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]31 +[STORY] +As you slowly move away, you soon see that the sun's rays are full of odd creatures. These light wisps are trying to attach themselves to you with their tentacles, and they are burning through your body and spirit. + +Your domain remains neutral to this assault, which allows you greater clarity of mind to resist the attack. +[/STORY] +[OUT]Resist physically and move away. +[OUT]Use the connection to your domain and resist spiritually. +[OUT]Your will shall not be broken. Your mind will repel these fiends. +[/NODE] + ++[NODE]38 +[STORY] +You remain strong and balanced, committed to neither light nor darkness in your domain, so the wisps seem unable to reach you. Seeing their failure, the wisps flicker away towards the sun and disappear. + +You see burnt carcasses of bugs and small critters around you, but you also spot a small pack of oddly paired beings moving away in unison, as if trying to follow the wisps. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]44 +[STORY] +The force of the light proves too strong to resist. For a moment, you feel the wisps burning through your body, soul, and mind, seeking to cleanse you, to make you one with the light. + +You manage to break free, and the clarity of your natural domain keeps you mostly unscathed. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --__Avalanche(12) ++[NODE]2 +[STORY] +A loud thud followed by tremors catches you in the mountains. An avalanche is likely to follow. +[/STORY] +[OUT][Dwarf]The mountains are your domain. Seek cover. +[OUT][Dwarf]The mountains are your domain. Seek cover. +[OUT][Vily or viatroviec]As the wind is your friend, fly to safety with your kin. +[OUT][Vily or viatroviec]As the wind is your friend, fly to safety with your kin. +[OUT]Try to outrun it. +[OUT]Try to outrun it. +[OUT]Try to outrun it. +[OUT]Scout a safe place to hide out. +[OUT]Scout a safe place to hide out. +[OUT][Orc]The mountains are your domain. Seek cover. +[OUT][Orc]The mountains are your domain. Seek cover. +[/NODE] + ++[NODE]3 +[STORY] +With your expert eye, you find the perfect spot to wait out the coming avalanche. + +Afterwards, you are able to gather some good minerals from the rubble. + +[/STORY] +[OUT]Gather the stone and leave. +[/NODE] + ++[NODE]4 +[STORY] +You fly to safety before the avalanche gets you, and as it subsides, you spot a group of dead travellers who were not so lucky. + +[/STORY] +[OUT]Give them a quick burial and gather their things. +[/NODE] + ++[NODE]5 +[STORY] +With your expert eye and intuition, you find a cave to wait out the coming avalanche. + +Alas, the entrance was not as strong as you judged, and it collapses under the weight of the avalanche. Now you must dig your way out. +[/STORY] +[OUT]Dig out. +[/NODE] + ++[NODE]8 +[STORY] +You dig your way out and even find some good minerals on your way. +[/STORY] +[OUT]Gather the stone and leave. +[/NODE] + ++[NODE]13 +[STORY] +You eventually dig your way out, but it is a tiresome ordeal. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]19 +[STORY] +By the skin of your teeth, you manage to make a safe run for it. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]21 +[STORY] +The avalanche hits strong and fast, threatening to swallow you whole. You manage to find shelter at the last minute, but now you must dig your way out from under the rubble. +[/STORY] +[OUT]Dig out. +[/NODE] + ++[NODE]28 +[STORY] +The avalanche hits strong and fast, threatening to swallow you whole. + +You manage to run away, but not without losing some of your heavier gear. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]32 +[STORY] +You find a cave to wait out the coming avalanche. + +Alas, the entrance was not as strong as you judged, and it collapses under the weight of the avalanche. Now you must dig your way out. +[/STORY] +[OUT]Dig out. +[/NODE] + ++[NODE]34 +[STORY] +You find a ledge where you wait out the avalanche. Alas, the way back up was damaged, and it will be very tricky to find a safe path back. +[/STORY] +[OUT]Plan a safe route. +[/NODE] + ++[NODE]37 +[STORY] +You carefully plan every step and make it back up safe and sound. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]45 +[STORY] +You try to carefully plan every step and make it back up safe and sound. But some of your steps are badly chosen, and some of your equipment falls down the mountain. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]49 +[STORY] +With your pure instinct, you find the perfect spot to wait out the coming avalanche. + +Afterwards, you are able to gather some good minerals from the rubble. + +[/STORY] +[OUT]Gather the stone and leave. +[/NODE] + ++[NODE]50 +[STORY] +You try to fly away before the avalanche hits, but you are swept up in the gust of wind that follows. + +You get away, but not without scrapes and bruises. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]51 +[STORY] +You dig your way out and even find some good minerals on your way. +[/STORY] +[OUT]Gather the stone and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --__Fire(13) ++[NODE]2 +[STORY] +You smell smoke and feel a heat wave coming your way. It's a fire! +[/STORY] +[OUT][Nature or Harmony]Call upon harmony and nature to ask for rain to soothe this blaze before lives are lost. +[OUT][Forest demon]Command the forest to help you fight the fire. +[OUT][Forest demon]Command the forest to help you fight the fire. +[OUT][Elf]Ask the forest to aid you in fighting this fire. +[OUT]Run away! +[OUT]Run away! +[OUT]Try to put out the fire with water from the nearby pond and sand that surrounds it. +[/NODE] + ++[NODE]3 +[STORY] +The skies darken, clouds amass, and soothing rain falls upon the raging fire. + + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]4 +[STORY] +The forest wakes and moves away from the flame's path so the blaze gradually fizzles out. + +Within the burnt areas, you discover the remains of some less fortunate souls. +[/STORY] +[OUT]Give them a burial and gather their belongings. +[/NODE] + ++[NODE]5 +[STORY] +The forest responds. It will aid you, but you must still fight hard to stop this raging blaze. + +[/STORY] +[OUT]Put the fire out. +[/NODE] + ++[NODE]8 +[STORY] +The forest is saved, and you feel its gratitude fall upon you. You can also gather up some of the wood now. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +Despite your best efforts, the blaze engulfs the forest, and you are forced to flee before it kills you as well. + +Some of your equipment is scorched in the flames. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]19 +[STORY] +You run away, and the forest burns behind you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]24 +[STORY] +You run away in time. The forest burns, and, in the ashes, you find the remains of less fortunate souls. +[/STORY] +[OUT]Gather the stuff and leave. +[/NODE] + ++[NODE]26 +[STORY] +You barely escape the blazing fire, but not without losing some bags on the way. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]53 +[STORY] +The forest responds. It will aid you, but you must still fight hard to stop this raging blaze. + +[/STORY] +[OUT]Put the fire out. +[/NODE] + +[/EVENT] + +-- [EVENT] --__WhispsMist3(14) ++[NODE]2 +[STORY] +As the sun rises high, you feel its gentle warmth on your skin and rejoice at the growing strength of the light over darkness. + +But as you do so, you begin to feel uneasy. The warmth becomes ever more constant, unrelenting. The air stale and oppressive. +[/STORY] +[OUT][Light or Harmony]Focus on your domain and try to find out what is happening here. +[OUT][Intellect or Nature]The unusual is the norm in Thea, and thus one must not panic. Try to move away calmly. +[OUT][Turmoil or Magic]This light is burning you alive! Try to find the source so you can defeat it. +[/NODE] + ++[NODE]3 +[STORY] +As you observe the world around you, you soon see that the sun's rays are full of odd creatures. These light wisps are trying to attach themselves to you with their tentacles, and you sense their attempt to burn through your body and spirit. + +Your domain shields you somewhat, but then, you also feel the call of this warmth, so sweet and promising. +[/STORY] +[OUT]Resist physically and move away. +[OUT]Use the connection to your domain and resist spiritually. +[OUT]Your will shall not be broken. Your mind will repel these fiends. +[/NODE] + ++[NODE]5 +[STORY] +You remain strong, and the creatures' attempts are futile. Seeing their failure, the wisps flicker away towards the sun and disappear. + +You see burnt carcasses of bugs and small critters around you, but you also spot a small pack of oddly paired beings moving away in unison, as if trying to follow the wisps. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]9 +[STORY] +The call of the light proves too strong to resist. For a moment, you let go, you open yourself to the burning warmth and accept the will of the overbearing brightness that calls for you to become one, to let go, to just be... + +You manage to break free, but you feel exhausted, and some of your weaker companions may not be so lucky. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]19 +[STORY] +As you brace yourself against the heat, you soon see that the sun's rays are full of odd creatures. These light wisps are trying to attach themselves to you with their tentacles, and they are burning through your body and spirit. + +The darkness that accompanies turmoil and magic is weak against this foe, but if you resist, your dark power can destroy them. +[/STORY] +[OUT][Turmoil]Resist physically and try to destroy them! +[OUT][Magic]Use the connection to your domain and resist spiritually. +[OUT]Your will shall not be broken. Your mind will repel these fiends. +[/NODE] + ++[NODE]24 +[STORY] +The force of the light proves too strong to resist. For a moment, you feel that your very connection to the gods is being assailed with burning ferocity that seeks to extinguish all remnants of darkness with no regard for the host's life. + +You manage to break free, but you feel your soul marked by this experience. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +You resist the assault, and your domain exudes a burst of darkness that destroys these infernal beings and turns them into obsidian ash. + +You do not know what they were, but their power was unnatural and potent enough to reach your divine connection. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]31 +[STORY] +As you slowly move away, you soon see that the sun's rays are full of odd creatures. These light wisps are trying to attach themselves to you with their tentacles, and they are burning through your body and spirit. + +Your domain remains neutral to this assault, which allows you greater clarity of mind to resist the attack. +[/STORY] +[OUT]Resist physically and move away. +[OUT]Use the connection to your domain and resist spiritually. +[OUT]Your will shall not be broken. Your mind will repel these fiends. +[/NODE] + ++[NODE]38 +[STORY] +You remain strong and balanced, committed to neither light nor darkness in your domain, so the wisps seem unable to reach you. Seeing their failure, the wisps flicker away towards the sun and disappear. + +You see burnt carcasses of bugs and small critters around you, but you also spot a small pack of oddly paired beings moving away in unison, as if trying to follow the wisps. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]44 +[STORY] +The force of the light proves too strong to resist. For a moment, you feel the wisps burning through your body, soul, and mind, seeking to cleanse you, to make you one with the light. + +You manage to break free, and the clarity of your natural domain keeps you mostly unscathed. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + diff --git a/Modules/Nest.txt b/Modules/Nest.txt new file mode 100644 index 0000000..21251a7 --- /dev/null +++ b/Modules/Nest.txt @@ -0,0 +1,424 @@ +-- [EVENT] -- Nest spiders(0) ++[NODE]3 +[STORY] +You spot a spider's nest nearby. It looks very busy and you think you saw the creatures carrying large cocoons inside. +[/STORY] +[OUT]Attack! +[OUT][Spider queen]Intimidate the nest. +[OUT][Beast]Communicate with the nest. +[OUT][Druid]Be like a beast and speak to the spiders. +[OUT]Leave. +[/NODE] + ++[NODE]42 +[STORY] +The spiders are somewhat sentient. Beast to beast, you learn that they raided a nearby village and brought a lot of 'juicy' prizes back to the nest. + +Since they are trying to establish their settlement as more than a nest, they agree to give you some loot in exchange for leaving them alone. They also offer to trade. + +[/STORY] +[OUT]Accept their goods and leave. +[OUT]Accept their goods and trade also. +[OUT]They killed a whole village. Attack! +[/NODE] + ++[NODE]43 +[STORY] +As spider queen, you claim dominance over this mere nest. You order the workers to abandon this site and never return to your territory. They obey. + +Within the nest you find less fortunate folk wrapped in cocoons. + +It is unlikely any of them are still alive, but it's worth checking. +[/STORY] +[OUT]One of the spiders decides to follow you now. Leave together. +[OUT]Check the cocoons, gather what you can, and leave. +[OUT]Check the cocoons, gather what you can, and leave. +[OUT]Check the cocoons, gather what you can, and leave. +[/NODE] + ++[NODE]57 +[STORY] +You destroy the nest and inside, you find less fortunate folk wrapped in cocoons. + +It is unlikely any of them are still alive, but it's worth checking. +[/STORY] +[OUT]Check the cocoons, gather what you can, and leave. +[OUT]Check the cocoons, gather what you can, and leave. +[OUT]Check the cocoons, gather what you can, and leave. +[/NODE] + ++[NODE]61 +[STORY] +You failed to communicate successfully. The nest is agitated and ready to swarm you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]62 +[STORY] +The spiders are somewhat sentient. Beast to beast, you learn that they raided a nearby village and brought a lot of 'juicy' prizes back to the nest. + +Since they are trying to establish their settlement as more than a nest, they offer some goods and say that one of their own will join you as a start to good relations. + +[/STORY] +[OUT]Accept their goodwill and leave. +[OUT]They killed a whole village. Attack! +[/NODE] + ++[NODE]67 +[STORY] +The spiders are somewhat sentient. Beast to beast, you learn that they raided a nearby village and brought a lot of 'juicy' prizes back to the nest. + +Since they are trying to establish their settlement as more than a nest, they agree to give you some loot in exchange for leaving them alone. They also offer to trade. + +[/STORY] +[OUT]Accept their goods and leave. +[OUT]Accept their goods and trade also. +[OUT]They killed a whole village. Attack! +[/NODE] + +[/EVENT] + +-- [EVENT] --Nest rat(1) ++[NODE]2 +[STORY] +The ground beneath your feet collapses and you fall into a tunnel. You soon realise the floor seems to be moving. It's swarming with vermin! +[/STORY] +[OUT]Attack! +[OUT]Try to climb back up quickly. +[OUT]Observe the rats. It seems odd that they do not attack you. +[OUT][Beastmaster or beast]Try to dominate this swarm to do your bidding! +[/NODE] + ++[NODE]6 +[STORY] +The rats fall in line or run off, considering your stature. Soon the nest lies empty for you to loot. +[/STORY] +[OUT]Gather what you can and leave. +[/NODE] + ++[NODE]8 +[STORY] +The rats swarm you and bite angrily, squeaking that they have a master already. + +[/STORY] +[OUT]Leave. +[OUT]Attack! +[/NODE] + ++[NODE]12 +[STORY] +The rat nest is mostly a pile of dung and debris, but you may be able to salvage some goods. +[/STORY] +[OUT]Gather what you can and leave. +[/NODE] + ++[NODE]14 +[STORY] +You climb up but realise you were bitten by rats and the wounds are infected. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]21 +[STORY] +The rats are not having any of it. They swarm you and you are forced to drop some cargo as you run away. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]30 +[STORY] +You are badly beaten and forced to abandon some of your things as you run away. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]31 +[STORY] +The rats seem single-mindedly obsessed with carrying objects deeper into the tunnel. Things like branches, stones, pieces of bodies, bones, and equipment. You also may have spotted a person being carried away by the swarm. + +Some of the rats begin tugging at your feet as if to carry you too, but for now they judge it too hard of a task. +[/STORY] +[OUT][Rat]Stop a group and question them. +[OUT]Follow the rats. +[OUT]Attack! +[OUT][Druid]Become like a rat and speak to them. +[/NODE] + ++[NODE]32 +[STORY] +Farther into the tunnel, you see an obese rat slumped on a throne made of rat droppings, bones, and odd bits. + +Smaller rats swarm around the seat and add new layers. +[/STORY] +[OUT]Attack! +[OUT][Druid]Try talking to the fat rat. It looks at least partly sentient. +[OUT][Witch]Try to dominate the rat. The vermin should be your familiars, not sitting on thrones. +[/NODE] + ++[NODE]33 +[STORY] +'Da boss, man, da boss is hungry, da boss needs stuff for his shiny sit, so we all be strong and deal with ya big folk out there... yes, yes... You rat, you friend, you no tell boss we let tunnels collapse, we give you stuff, yes, yes?' + +[/STORY] +[OUT]Stare at them menacingly. +[OUT]Decline and attack! +[OUT]Agree. +[/NODE] + ++[NODE]34 +[STORY] +'Oyoyoy... you big boss too... you take out prize, a great enemy, we found it, we got it, you have it, you go, you not kill us, you not tell our boss, yes, yes?' +[/STORY] +[OUT]Agree. +[/NODE] + ++[NODE]39 +[STORY] +The rats fall in line or run off, considering your stature. Soon the nest lies empty for you to loot. + +The fat rat in charge bows to your superiority and will follow your lead. +[/STORY] +[OUT]Gather what you can and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Nest(2) ++[NODE]2 +[STORY] +You spot a place of interest. +[/STORY] +[OUT]Investigate. +[OUT]Investigate. +[OUT]Investigate. +[OUT]Investigate. +[/NODE] + +[/EVENT] + +-- [EVENT] --Crow nest(3) ++[NODE]2 +[STORY] +After a violent storm, many trees lie fallen. You see a swarm of crows circling one such tree, and when you get closer, you realise their nest has also fallen, and the birds are trying to move what they can to another tree. +[/STORY] +[OUT][Perception or hunter] You know the nests of giant crows can hide many treasures within. Go in closer to investigate. +[OUT][Leshy]The tree isn't entirely collapsed. Sing to it and restore it to its former self, thus saving the nest too. +[OUT]Out of respect for nature, wait until the crows rescue their young, then investigate. +[OUT]Convince the crows to let you help with the move -- for a price. +[OUT]Attack! +[OUT]Leave. +[/NODE] + ++[NODE]3 +[STORY] +You get in closer and see the debris from the fallen nest. There are several dead chicks, but also many shiny baubles woven into the structure. + +The tree itself is also of good quality. + +The crows continue ferrying the goods somewhere up high. +[/STORY] +[OUT]Attack! +[OUT]Wait till they finish and gather what is left behind. +[OUT]Wait till they finish and gather what is left behind. +[OUT]Sneak up on them between their runs to steal some goods. +[OUT]Convince the crows to let you help with the move -- for a price. +[OUT][Leshy]The tree isn't entirely collapsed. Sing to it and restore it to its former self, thus saving the nest too. +[OUT]Leave. +[/NODE] + ++[NODE]5 +[STORY] +You wait until the chicks are rescued and fly away with the stronger crows. A small group of stragglers remains to clear the nest. Now it is a matter of the strongest taking the spoils. +[/STORY] +[OUT]Attack the weaker crows now. +[OUT]Wait till they finish and gather what is left behind. +[OUT]Wait till they finish and gather what is left behind. +[OUT]Convince the crows to let you help with the move -- for a price. +[/NODE] + ++[NODE]18 +[STORY] +There is little left to gather, but you discover a wounded crow, and when you heal it, the bird decides to follow your path. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]27 +[STORY] +You defeat the crows and loot the nest in peace. + +[/STORY] +[OUT]Take what you can and leave. +[OUT]Take what you can and leave. +[/NODE] + ++[NODE]30 +[STORY] +You sneak up and manage to snatch some goods without the crows' knowledge. After they leave for good, you also gather the remaining wood. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]31 +[STORY] +There is little left to gather, but you discover a wounded crow, and when you heal it, the bird decides to follow your path. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]33 +[STORY] +The crows saw you coming and attacked, forcing you to drop some goods. +[/STORY] +[OUT]Attack! +[OUT]Leave. +[/NODE] + ++[NODE]36 +[STORY] +You whisper in the ancient spirit tongue of the trees, and the old oak stands anew. With the crows' nest back in the crown, the crows begin rebuilding it. + +One of them drops a gift in thanks. +[/STORY] +[OUT]The gift turns out to be a crow to serve you. Leave. +[OUT]Leave. +[/NODE] + ++[NODE]39 +[STORY] +Alas, the tree was too weak to heed your call. It withered away despite your attempt to help. + +You feel greatly saddened by this, but the crows seem to leave you be for now. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]42 +[STORY] +The crows agree to your terms. After you help them secure the nest, they leave you gifts in thanks. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]43 +[STORY] +The angry murder of crows chases you away, forcing you to drop some of your goods to save your lives. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]45 +[STORY] +You discover a wounded crow, and when you heal it, the bird decides to follow your path. + +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Nest snakes(4) ++[NODE]2 +[STORY] +You uncover some underground tunnels. +[/STORY] +[OUT]Throw in some torches first, then investigate. +[OUT]Go in and investigate. +[OUT]Leave. +[/NODE] + ++[NODE]4 +[STORY] +The tunnels were used for a hideout once, or perhaps they are the remnants of a dwarven outpost. Either way, there are clearly some resources here. + +However, you see a nest of vipers sprawling inside, and they see you! +[/STORY] +[OUT][Druid]Calm these snakes end explore the chamber. +[OUT][Druid]Calm these snakes end explore the chamber. +[OUT]Try to climb back up quickly. +[OUT]Attack! +[OUT][Beastmaster]Take out the flute and play. +[/NODE] + ++[NODE]5 +[STORY] +The tunnels were used for a hideout once, or perhaps they are the remnants of a dwarven outpost. Either way, there are clearly some resources here. + +However, you see a nest of vipers sprawling inside. +[/STORY] +[OUT]Use the advantage of surprise and attack! +[OUT][Druid]Calm these snakes end explore the chamber. +[OUT][Druid]Calm these snakes end explore the chamber. +[OUT]Think of a way to outsmart the vipers. +[OUT]Retreat. +[/NODE] + ++[NODE]6 +[STORY] +You stand before the snakes and stretch out your arm, clenching your fist. Then, slowly, you straighten one finger and begin marking circles in the air while whispering in the slithering sound of snake speech. + +The snakes are mesmerised, and you are free to loot this place. + +[/STORY] +[OUT]One of the snakes slithers after you. Leave together. +[OUT]Leave. +[/NODE] + ++[NODE]11 +[STORY] +You stand before the snakes and stretch out your arm, clenching your fist. Then, slowly, you straighten one finger and begin marking circles in the air while whispering in the slithering sound of snake speech. + +The snakes seem entranced for a time, but one of them breaks concentration and snaps at you. Others will follow soon! +[/STORY] +[OUT]Fight! +[OUT]Try to climb back up quickly. +[/NODE] + ++[NODE]18 +[STORY] +With the snakes gone, you are free to loot the place. +[/STORY] +[OUT]Gather what you can and leave. +[/NODE] + ++[NODE]22 +[STORY] +You climb back up, but not without a few bites from the snakes. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +The snakes prove too strong. They swarm you and force you to flee. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]32 +[STORY] +With the right herbs and plants, and a bit of ingenuity, you smoke the snakes out of the tunnel. You are even able to hunt some as they try slithering away in a panic. +[/STORY] +[OUT]Gather what you can and leave. +[/NODE] + ++[NODE]35 +[STORY] +You try to smoke the snakes out, but that only enrages them. They swarm you and force you to retreat. +[/STORY] +[OUT]Attack! +[OUT]Leave. +[/NODE] + ++[NODE]43 +[STORY] +The old goblin traditions of rat catchers live strong in you. Your flute mesmerises the snakes, and you are free to loot the place. +[/STORY] +[OUT]One of the snakes slithers after you. Leave together. +[OUT]Leave. +[/NODE] + +[/EVENT] + diff --git a/Modules/Nightdemons.txt b/Modules/Nightdemons.txt new file mode 100644 index 0000000..a1a9ba8 --- /dev/null +++ b/Modules/Nightdemons.txt @@ -0,0 +1,491 @@ +-- [EVENT] --NightdemonsTradeadv(0) ++[NODE]2 +[STORY] +The trader's stalls stand open for you + + +[/STORY] +[OUT]Trade. +[OUT]Trade. +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]7 +[STORY] +'You are no friends of ours, so you will pay extra.' +[/STORY] +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]11 +[STORY] +'You waste our time, go.' +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --NightdemonsVillage(1) ++[NODE]2 +[STORY] +You enter the territory claimed by the night demons. You see werewolves and strigas skilk in the shadows, watching you with hungry eyes: + +'Have you come to offer your tasty blood, or flesh maybe?' +[/STORY] +[OUT][Horz or Zorya] As masters of moon and the stars, claim your affinity with the children of the night. +[OUT]Ask if there is anything you can help with? +[OUT]Leave. +[OUT][Friend, night demon] Say that you accept any dangers that may befall you here and would like to enter regardless. +[/NODE] + ++[NODE]3 +[STORY] +You enter the territory claimed by the night demons. You feel many eyes upon you and a deep growl greets you: + +'Have you come to feed our bloodlust, enemy of the night?' + + +[/STORY] +[OUT]Attack! +[OUT]Attack! +[OUT]Leave. +[/NODE] + ++[NODE]4 +[STORY] +The inhabitants of this place begin circling you and you feel terribly exposed to their hunger. + +'You carry silver, and come here. Leave.' +[/STORY] +[OUT]Better leave. +[OUT]Attack! +[OUT]Attack! +[/NODE] + ++[NODE]7 +[STORY] +'You are friends, for now. So you may enter at your own peril.' +[/STORY] +[OUT]Ask around for anyythin of interest. +[OUT]Ask if they would trade with you? +[OUT]There are some werewolves in a figting ring, go see them. +[OUT]Visit the pleasure houses. +[/NODE] + ++[NODE]11 +[STORY] +'I accept your offering and will summon the unliving to your service.' +[/STORY] +[OUT]Leave. +[OUT]Leave. +[/NODE] + ++[NODE]12 +[STORY] +'You have proven friends to us so far, yes, we will trade with you.' +[/STORY] +[OUT]Trade. +[/NODE] + ++[NODE]15 +[STORY] +The night beasts are browling to pvove thier worth. You are welcome to join if you dare. + +Closeby, a striga master is showing off his mystical powers. +[/STORY] +[OUT]Test your brawn against a werewolf. Two of your strongest will fight. +[OUT]Test your brawn against a werewolf. One of your strongest will fight. +[OUT]You have either exhausted your chances for a challange, or this just in't your time. Go back. +[OUT]Challenge the striga master, one on one. +[/NODE] + ++[NODE]16 +[STORY] +'It is your lucky day, you may enter, at your won risk.' +[/STORY] +[OUT]Ask if they would trade with you? +[OUT]Visit the pleasure houses. +[/NODE] + ++[NODE]18 +[STORY] +You enetr the dark rooms of the pleasure house and an exotic dancer that seems part spirit part flesh entertains you. + +Your spirt is restored but you feel some of your blood was drained and this left you ailing. +[/STORY] +[OUT]Thank them, rest and leave. +[/NODE] + ++[NODE]19 +[STORY] +You got drunk in a night demon pleasure house, when you wake, you are covered in wolf fur and rather rough 'love bites'... but you do feel renewed. +[/STORY] +[OUT]Thank them, rest and leave. +[/NODE] + ++[NODE]20 +[STORY] +You got drunk in a night demon pleasure house, when you wake, you are covered in wolf fur and rather rough 'love bites'... You do not feel very well, but it was certainly a night to remember, or was it? +[/STORY] +[OUT]Leave... +[/NODE] + ++[NODE]21 +[STORY] +You got drunk in a night demon pleasure house, when you wake, you are covered in wolf fur and rather rough 'love bites'... And one wolf seems to now think you're its daddy. +[/STORY] +[OUT]Leave... +[/NODE] + ++[NODE]22 +[STORY] +You got drunk in a night demon pleasure house, when you wake, you are covered in wolf fur and rather rough 'love bites'... and when you look down at yourself - you're a striga! +[/STORY] +[OUT]Leave... +[/NODE] + ++[NODE]28 +[STORY] +The night demons are slain and you hear a dredful howling in the distance... + +But then again, you are chosen of Horz, an alpha of the moon. it is your right to claim these beasts if you so wish and you know those who witnessed it will respect you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]31 +[STORY] +The night beasts defeat you and claim their blood price for your attack. +[/STORY] +[OUT]Leave. +[OUT]Leave. +[/NODE] + ++[NODE]36 +[STORY] +'No, leave. Return with those who know of the forest, perhaps then we will listen.' +[/STORY] +[OUT]Better leave. +[OUT]Attack! +[OUT]Attack! +[/NODE] + ++[NODE]37 +[STORY] +'It is your lucky day, you call nature your master and we respect that. You may enter, at your own risk.' +[/STORY] +[OUT]Ask if they would trade with you? +[OUT]Visit the pleasure houses. +[/NODE] + ++[NODE]38 +[STORY] +From withing the shadows they speak to you: + +'YOu are chosen of the night. We want to be in your pack.' +[/STORY] +[OUT]Accept whover it is that wants to join. +[OUT]Refuse politely. +[/NODE] + ++[NODE]44 +[STORY] +The night demons are slain and you hear a dredful howling in the distance... +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]48 +[STORY] +The wereworl yealds to your streangth and gives you trophies as reward for your victory. + +His pack howls in your honour. +[/STORY] +[OUT]Offer to drink with your opponent for a battle well fought. +[OUT]Ask for one of you to be turned into a child of the moon like him! +[/NODE] + ++[NODE]49 +[STORY] +Night demons gather and bow before your challenge. A werewolf enters the ring and bares his razor sharp teeth in an invitation. +[/STORY] +[OUT]Begin. +[/NODE] + ++[NODE]50 +[STORY] +You are defeated and must bow down to the victor. + +'You fought well, but you are yet be a true night child. Now, if yu still stand, let us drink together!' +[/STORY] +[OUT]Drink if you still can... +[/NODE] + ++[NODE]52 +[STORY] +One of the challngers wakes witht he next full moon as child of the night! +[/STORY] +[OUT]Praise Horz. +[/NODE] + ++[NODE]56 +[STORY] +'AGreed, you deserve to join our ranks, for Horz!' + +One of the challngers wakes witht he next full moon as child of the night! +[/STORY] +[OUT]Praise Horz. +[/NODE] + ++[NODE]57 +[STORY] +'You give up? COward. Begone from my sight.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]58 +[STORY] +Night demons gather and bow before your challenge. A werewolf enters the ring and bares his razor sharp teeth in an invitation. +[/STORY] +[OUT]Begin. +[/NODE] + ++[NODE]60 +[STORY] +You are defeated and must bow down to the victor. + +'You fought well, but you are yet be a true night child. Now, if yu still stand, let us drink together!' +[/STORY] +[OUT]Drink if you still can... +[/NODE] + ++[NODE]62 +[STORY] +One of the challngers wakes witht he next full moon as child of the night! +[/STORY] +[OUT]Praise Horz. +[/NODE] + ++[NODE]63 +[STORY] +The wereworl yealds to your streangth and gives you trophies as reward for your victory. + +His pack howls in your honour. +[/STORY] +[OUT]Offer to drink with your opponent for a battle well fought. +[OUT]Ask to be turned into a child of the moon like him! +[/NODE] + ++[NODE]64 +[STORY] +'AGreed, you deserve to join our ranks, for Horz!' + +One of the challngers wakes witht he next full moon as child of the night! +[/STORY] +[OUT]Praise Horz. +[/NODE] + ++[NODE]65 +[STORY] +There is a necromancer staying in the settleemnt. They can offer you your very own unliving companion, for a price. +[/STORY] +[OUT]Offer some pets as payment (you need to have 5). +[OUT]Offer a child. +[OUT]Offer a party memeber, including adults. +[/NODE] + ++[NODE]68 +[STORY] +'Hmm, not my typical price, but I will accept it, this once.' +[/STORY] +[OUT]Pay. +[/NODE] + ++[NODE]70 +[STORY] +'You have enchanted my heart with your masterful skill. I bow to your superior power and your baffling beauty. + +Will you agree to me my mistress of the night? One sweet bite and your world will become changed forever!' +[/STORY] +[OUT][Elf] Alas, elves cannot accept such dark gifts. Thank hoim all the same. +[OUT]Accept the offer. +[OUT]Decline politely and leave. +[/NODE] + ++[NODE]71 +[STORY] +'Challenge me? How delightful. Let us dance my dear.' +[/STORY] +[OUT]Begin. +[/NODE] + ++[NODE]72 +[STORY] +'Ah, yes, children of light. Such a shame, still. I am enamoured and so shall gift you a servant so they may remind you of me. From now on, you shall be able to simmon a werewold mutt and he will be your to command. Now fare thee well, my love!' +[/STORY] +[OUT]Thank him and leave, this is getting awkward. +[/NODE] + ++[NODE]74 +[STORY] +You become the nmistress fo the night. The striga master is exhausted fromt he ritual, so it is a good time to go. +[/STORY] +[OUT]Leave, but promise to visit... +[/NODE] + ++[NODE]75 +[STORY] +'Wonderful, yes, your power is great and I am impressed. i bow to your superiority, firend. Here, a reward for your challenge.' +[/STORY] +[OUT]Thank him and leave. +[OUT]Ask to be turned into a striga master! +[OUT]Ask to be turned into a common striga. +[/NODE] + ++[NODE]76 +[STORY] +'Yes, you shall become a brother of mine. Agreed.' +[/STORY] +[OUT]Thank him and leave. +[/NODE] + ++[NODE]77 +[STORY] +'Yes, you shall become a child of mine. Agreed.' +[/STORY] +[OUT]Thank him and leave. +[/NODE] + ++[NODE]78 +[STORY] +'And so you bow down to my superior power, good... +[/STORY] +[OUT]Accept your defeat. +[OUT]Accept your defeat. +[OUT]Accept your defeat. +[/NODE] + ++[NODE]79 +[STORY] +'Despite your failure, you have enchanted my heart with your baffling beauty. You will be my mistress of the night. One sweet bite and your world will become changed forever!' + +You become the nmistress fo the night. The striga master is exhausted fromt he ritual, so it is a good time to go. +[/STORY] +[OUT]You don't seem to have too much chice. Nod. +[/NODE] + ++[NODE]81 +[STORY] +'Also, you shall become a child of mine and serve the night.' +[/STORY] +[OUT]You don't seem to have too much chice. Nod. +[/NODE] + ++[NODE]82 +[STORY] +You got drunk in a night demon pleasure house, when you wake, you are covered in wolf fur and rather rough 'love bites'... and when you look down at yourself - you're a werewolf! +[/STORY] +[OUT]Leave... +[/NODE] + ++[NODE]83 +[STORY] +You got drunk in a night demon pleasure house, when you wake, you are covered in wolf fur and rather rough 'love bites'. +[/STORY] +[OUT]Leave... +[/NODE] + ++[NODE]84 +[STORY] +'You have proven friendly to us so far, yes, we will trade with you.' +[/STORY] +[OUT]Trade. +[/NODE] + ++[NODE]85 +[STORY] +'Yes, the night mates, bonded forever and you call one of them your alpha, good. Enter, enjoy the night!' +[/STORY] +[OUT]Ask around for anyythin of interest. +[OUT]Ask if they would trade with you? +[OUT]There are some werewolves in a figting ring, go see them. +[OUT]Visit the pleasure houses. +[OUT]A few children of the night keep watching you. Approach them. +[/NODE] + ++[NODE]87 +[STORY] +'No deal, time to depart?' +[/STORY] +[OUT]Better leave. +[OUT]Visit the pleasure houses. +[OUT]There are some werewolves in a figting ring, go see them. +[OUT]Ask if they would trade with you? +[/NODE] + ++[NODE]90 +[STORY] +SOmeone you once lost to the night demons has returned to you, albeit, changed. +[/STORY] +[OUT]Take them with you and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --ArmyNightDemon_(2) ++[NODE]2 +[STORY] +Beasts of the night are stalking you! +[/STORY] +[OUT]Greet your allies. +[OUT]Stay cautious, but speak to them. +[OUT]Use silver to intimidate them into backing down! +[OUT]Fight! +[OUT]Move away. +[/NODE] + ++[NODE]3 +[STORY] +'Apologies, friends. We did not recognise you. Greetings and well wishes.' +[/STORY] +[OUT]Ask if they want to trade. +[OUT]Leave. +[/NODE] + ++[NODE]11 +[STORY] +They do not answer, they keep coming towards you. +[/STORY] +[OUT]Leave. +[OUT]Use silver to intimidate them into backing down! +[OUT]Fight! +[/NODE] + ++[NODE]17 +[STORY] +You defeat the night beasts. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]19 +[STORY] +The night beats defeat you and feast on your blood and life essence before you manage to escape. +[/STORY] +[OUT]Run. +[/NODE] + ++[NODE]25 +[STORY] +The night demons cower before you and skulk back into the shadows. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + diff --git a/Modules/Quarry.txt b/Modules/Quarry.txt new file mode 100644 index 0000000..07e4320 --- /dev/null +++ b/Modules/Quarry.txt @@ -0,0 +1,846 @@ +-- [EVENT] --Quarrydiff8(0) ++[NODE]2 +[STORY] +You find an old quarry, seemingly abandoned. +[/STORY] +[OUT]Investigate. +[OUT]Investigate. +[OUT]Investigate. +[/NODE] + +[/EVENT] + +-- [EVENT] --Zmey(1) ++[NODE]3 +[STORY] +As you come closer, you see traces of the past -- broken equipment, abandoned tools, and discarded ore. +[/STORY] +[OUT]Search the area. +[OUT]Search the area. +[OUT]Leave. +[/NODE] + ++[NODE]5 +[STORY] +As you go in deeper, you discover the remains of many humanoids under a layer of thick dust. It looks as if they fought each other in a kind of frenzy that left both sides dead from blood loss and exhaustion. + +You then discover the tracks of something large, slithering, and heavy -- and it burrowed into the rockface nearby. + +[/STORY] +[OUT]Gather whatever you can here and leave quickly. +[OUT]Go into the rockface. +[OUT]Gather whatever you can here and leave quickly. +[/NODE] + ++[NODE]6 +[STORY] +You search the place and find nothing of interest. It still may be possible to gather some of the stone from this place. +[/STORY] +[OUT]Get the stone. +[OUT]Get the stone. +[/NODE] + ++[NODE]7 +[STORY] +You were gathering the resources in peace when you realised you now have your weapon in hand, and you feel more and more inclined to kill someone. + +And worse yet, you sense a powerful drain on your spirit, pulling at you mercilessly. + +You hear mocking laughter bellowing at you. + +[/STORY] +[OUT]Try to control yourself and see who is laughing. +[/NODE] + ++[NODE]8 +[STORY] +'Ssso ssstrong, you've come to pay tribute, have you?' + +A zmey, one of the eldest dragon kin, slithers into view from within a dark cave. +[/STORY] +[OUT]What tribute does it mean? +[OUT]Attack! +[OUT]It is a creature of mystical birth, so fight it with your spirit! +[/NODE] + ++[NODE]10 +[STORY] +You sneak in carefully and even find a few gemstones scattered around. + +But just as you think there is nothing more to find, you hear quiet laughter: + +'Ssso ssstrong, you've come to pay tribute, have you?' + +A zmey, one of the eldest dragon kin, slithers into view. +[/STORY] +[OUT]Attack! +[OUT]It is a creature of mystical birth, so fight it with your spirit! +[OUT]What tribute does it mean? +[/NODE] + ++[NODE]11 +[STORY] +You were gathering the resources in peace when you realised you now have your weapon in hand, and you feel more and more inclined to kill someone. + +You now sense there is a curse upon this place, one that may prove deadly. +[/STORY] +[OUT]Resist this curse. +[OUT]Better just run. +[/NODE] + ++[NODE]14 +[STORY] +You shield yourself from the curse for now, but you know it will not hold for long. You sense a sudden burst of dark, tumorous energy, then you hear laughter coming from a hidden cave: + +'Ssso ssstrong, you've come to pay tribute, have you?' + +A zmey, one of the eldest dragon kin, slithers into view. + +[/STORY] +[OUT]What tribute does it mean? +[OUT]Attack! +[OUT]It is a creature of mystical birth, so fight it with your spirit! +[/NODE] + ++[NODE]17 +[STORY] +'I am not asss greedy asss my drake kin. One life will sssuffice, and it doesss not need to be pure.' + +You think it winked at you. + +'I will allow you to take away their weight in treasssure.' +[/STORY] +[OUT]Attack! +[OUT]It is a creature of mystical birth, so fight it with your spirit! +[OUT]Agree. +[OUT]Try to run away! +[/NODE] + ++[NODE]18 +[STORY] +You sacrifice one of your own, and the zmey takes them into its care with a sly smile. As it slithers away, it spits a gooey toxin in your faces. + +You fall into slumber, but when you wake, you feel strengthened and the promised stone lies beside you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]27 +[STORY] +You sacrifice one of your own, and the zmey takes them into its care with a sly smile. As it slithers away, it spits a gooey toxin in your faces. + +You feel sickened from the spit, and worse yet, you discover only sandstone left as your reward. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]29 +[STORY] +The zmey shrieks in pain as you break its soul. You see a dark spirit escape, but the body lies dead before you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]34 +[STORY] +The zmey is fast and deadly, forcing you to drop some of your goods to squeeze through a tight spot where it cannot follow. You escape by the skin of your teeth, but not without scars. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]35 +[STORY] +You sacrifice one of your own, and the zmey takes them into its care with a sly smile. As it slithers away, it spits a gooey toxin in your faces. + +You fall into slumber, but when you wake, you feel strengthened and the promised stone lies beside you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]36 +[STORY] +'Sssuch sssweet sssorrow in your sssoulsss... You amusssed me. Begone, be free.' + +[/STORY] +[OUT]Run before it changes its mind. +[/NODE] + ++[NODE]37 +[STORY] +The zmey shrieks in pain as you strike it down. The body lies dead before you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]38 +[STORY] +The zmey is fast and deadly, forcing you to drop some of your goods to squeeze through a tight spot where it cannot follow. You escape by the skin of your teeth, but not without scars. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Bandits(2) ++[NODE]2 +[STORY] +Although the place seemed abandoned at first, you see a campfire hidden away among the rocks. +[/STORY] +[OUT]Go in closer to greet the fellow travellers. +[OUT]Scout the campfire. +[OUT]Leave. +[/NODE] + ++[NODE]4 +[STORY] +You discover the campsite was set up by nomads, but they were attacked by bandits who are now scavenging the bodies, and they have spotted you! +[/STORY] +[OUT]To arms! +[OUT]Stand firm, flex your muscle, and tell them to back off, now! [Intimidate] +[OUT]Try to run away. +[OUT]Drop some of your bags to make escape easier. +[/NODE] + ++[NODE]5 +[STORY] +You discover the campsite was set up by nomads, but they were attacked by bandits who are now scavenging the bodies. +[/STORY] +[OUT]Attack the bandits! +[OUT]Use your wits or experience to figure out a trap for the bandits. +[OUT][Bloodtracker]Sniff them out and quietly murder as many as you can. +[OUT][Bloodtracker]Sniff them out and quietly murder as many as you can. +[/NODE] + ++[NODE]8 +[STORY] +As a bloodtracker, you are skilled at hunting prey, any prey. + +You sneak up and silently murder several of the bandits, including the captain, and when the rest realise what is happening, they run away. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]9 +[STORY] +As a bloodtracker, you are skilled at hunting prey, any prey. + +Alas, despite bathing in the blood of your enemies, there are just too many. You retreat as they chase you! +[/STORY] +[OUT]Attack those who are left! +[OUT]Run away! +[/NODE] + ++[NODE]17 +[STORY] +You kill the bandit scum and check the camp. Alas, none of the nomads survived. + +You prepare a makeshift burial before leaving. +[/STORY] +[OUT]Gather what you can and leave. +[OUT]Gather what you can and leave. +[/NODE] + ++[NODE]22 +[STORY] +You kill the bandit scum and check the camp. Alas, none of the nomads survived. + +You prepare a makeshift burial before leaving. +[/STORY] +[OUT]Gather what you can and leave. +[OUT]Gather what you can and leave. +[/NODE] + ++[NODE]29 +[STORY] +You barely get away after dropping some bags to escape. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]34 +[STORY] +'Eh, fine, fine, not worth our trouble. We're off -- you can even scavenge whatever we left here.' + +They carefully back away from you. +[/STORY] +[OUT]Gather what is left and leave. +[/NODE] + ++[NODE]35 +[STORY] +'What the fuck are you doing?' + +They charge! +[/STORY] +[OUT]Fight! +[OUT]Drop some of your bags to make escape easier. +[/NODE] + ++[NODE]37 +[STORY] +The bandits prove themselves stronger. They beat you badly, and you are forced to drop some of your goods to escape. + +[/STORY] +[OUT]Run away. +[/NODE] + +[/EVENT] + +-- [EVENT] --Dragon(3) ++[NODE]2 +[STORY] +Most of this quarry has collapsed into a deep ravine, but there still may be some usable resources here. +[/STORY] +[OUT][Perception]Search the area carefully. +[OUT]Search the quarry. +[OUT]Leave. +[/NODE] + ++[NODE]3 +[STORY] +Your eagle eyes come in handy when you spot, deep within the darkness of the ravine, that the earth seems to move up and down in slow rhythm. + +You then notice a large, dragon-like shape among the stones. +[/STORY] +[OUT]Use the element of surprise and attack! +[OUT]Dragons are creatures born of the mystical force, so challenge it with your spirit and break its soul! +[OUT]Dragons are not mere beasts. Often they are wise and sometimes willing to talk. Approach the dragon and speak to it. +[OUT]Carefully back away. +[/NODE] + ++[NODE]5 +[STORY] +You carefully climb down and search the old quarry. You find little of use but see signs of ore being transported to one spot. + +When you get close, you see a pile of stone, some of it precious, but then you hear a rough, bellowing voice: +'Who wakes me?' + +A red dragon is staring at you. + +[/STORY] +[OUT]To arms! +[OUT]Run for your lives! +[OUT]Remain calm and composed and try to speak to it. +[/NODE] + ++[NODE]9 +[STORY] +You approach the dragon and see its eyes following you with interest. You bow and speak. It listens, then replies, slowly: + +'Very well, a game of riddles will amuse me so. If thy mind is as sharp as my scales, you may be granted a boon.' +[/STORY] +[OUT]Nod. +[/NODE] + ++[NODE]10 +[STORY] +'None of that "what's in my pants" silliness, mind you. Fool me once and all that. A serious game of riddles, nothing less will do.' +[/STORY] +[OUT]Agree and promise to remain true. +[OUT]Actually, politely decline and move away. +[/NODE] + ++[NODE]16 +[STORY] +You barely escape as the dragon lazily breathes fire after you. You get the impression that it didn't give this chase its all. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]19 +[STORY] +The dragon's might proves no exaggeration, and you have a feeling this one was sleepy. + +You do not know why, but the beast allows you to flee, albeit without your bags. +[/STORY] +[OUT]Run. + +[/NODE] + ++[NODE]22 +[STORY] +'Bah, your minds are as dull as you look. How disappointing. Leave me a gift as apology, and I may reward you yet. Otherwise, begone, for you are not worthy of my notice.' + +You feel a great mental strain from this effort and sense it is best to leave quickly. +[/STORY] +[OUT]Offer gold. +[OUT]Offer a person. That should earn you a great reward. +[OUT]Leave quickly before it changes its mind. +[OUT]Attack! +[/NODE] + ++[NODE]27 +[STORY] +Your will has proven stronger than the dragon's, and it breaks before you. Distraught at the defeat, the creature flies away, leaving its lair free to loot. + +[/STORY] +[OUT]Gather what you can and leave before it flies back. +[/NODE] + ++[NODE]28 +[STORY] +'Ahh, how wonderful, you did outsmart me!' + +It flaps its reptile wings so hard in joy that you are thrown against the rock wall. + +'Oh, uh. Apologies. Here is your reward, as promised, although the honour of besting a drake is your true achievement.' + +The dragon falls back asleep. +[/STORY] +[OUT]Take the reward and leave. +[/NODE] + ++[NODE]31 +[STORY] +The dragon is dead and its treasures yours. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]40 +[STORY] +You approach the dragon and see its eyes following you with interest. You bow and speak. It listens, then replies, slowly: + +'Very well, a game of riddles will amuse me so. If thy mind is as sharp as my scales, you may be granted a boon.' +[/STORY] +[OUT]Nod. +[/NODE] + +[/EVENT] + +-- [EVENT] --ScavangersQuarry(4) ++[NODE]2 +[STORY] +Most of this quarry has collapsed into a deep ravine, but there still may be some usable resources here. +[/STORY] +[OUT][Perception]Scout the place first. +[OUT]Search the place. +[OUT]Search the place. +[OUT]Leave. +[/NODE] + ++[NODE]4 +[STORY] +You search through the rubble, but instead of resources, you come across a band of scavengers who don't look happy to share this site. +[/STORY] +[OUT][Scavenger]Speak to your kin. Tell them your lot is bigger and tougher, so they'd better share. +[OUT]Attack! +[OUT]Run away. +[/NODE] + ++[NODE]5 +[STORY] +You search through the rubble of this old quarry and spot traces of gold ore, but you suspect you'd have to dig deep to find anything substantial. +[/STORY] +[OUT][Dwarf]Use your dwarven knowledge to make this dig easier. +[OUT][Dwarf]Use your dwarven knowledge to make this dig easier. +[OUT]Use tools to dig. +[OUT]Dig. +[OUT]Leave. +[/NODE] + ++[NODE]12 +[STORY] +As you try to dig for gold, the earth shifts once more and almost buries you alive. + +You manage to scramble back up to the surface. If there was any gold, it is gone. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]16 +[STORY] +You uncover a good stash of gold and several skeletons of miners who likely died with it. +[/STORY] +[OUT]Gather what you can and leave. +[/NODE] + ++[NODE]25 +[STORY] +With the scavengers gone, you dig through the rubble, but apart from some basic stone, you find the quarry depleted. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]29 +[STORY] +Apart from some stone, you find an abandoned child, locked in a cage and abused. It is grateful for your help and wants to go with you. +[/STORY] +[OUT]Take the child and leave. +[/NODE] + ++[NODE]31 +[STORY] +You try to use the scavengers' superstition and a set of caves and tunnels to trick them into thinking this quarry is haunted. It works, but instead of running away, the scavengers decide to collapse the caves and kill the 'ghosts.' + +You barely make it out alive. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]36 +[STORY] +You search through the rubble but instead of resources, you come across a band of scavengers. They haven't spotted you yet. +[/STORY] +[OUT][Scavenger]Speak to your kin. Tell them your lot is bigger and tougher, so they'd better share. +[OUT]Try to outsmart these scavengers before they see you. +[OUT]Attack! +[OUT]Run away. +[/NODE] + ++[NODE]38 +[STORY] +These old quarries have many caves and burrows, and scavengers are very superstitious. + +You goad them with suspicious sounds and falling rocks until they decide this place is haunted and abandon it, even leaving behind some of their stuff. +[/STORY] +[OUT]Gather what you can. +[/NODE] + ++[NODE]39 +[STORY] +You uncover a good stash of gold and several skeletons of miners who likely died with it. +[/STORY] +[OUT]Gather what you can and leave. +[/NODE] + ++[NODE]43 +[STORY] +The scavengers look spooked and move away: + +'Ya, ya, take yer share, take, take and go.' +[/STORY] +[OUT]Gather up their stuff. +[/NODE] + ++[NODE]45 +[STORY] +There are so many of them, and they look well equipped and aggressive. You think it is best to leave, now. +[/STORY] +[OUT]Run. + +[/NODE] + +[/EVENT] + +-- [EVENT] --Rock troll(5) ++[NODE]2 +[STORY] +Most of this quarry has collapsed into a deep ravine, but there still may be some usable resources here. +[/STORY] +[OUT][Perception]Search the quarry. +[OUT]Search the quarry. +[OUT]Leave. +[/NODE] + ++[NODE]4 +[STORY] +There seems to be a lot of good stone stacked in several big mounds -- perhaps abandoned here, or maybe the Shattering piled it here. + +You start loading the stone when you realise the mounds have moved. They are watching you, and you hear: + +'Do they look tasty to you? Bony, no?' +[/STORY] +[OUT]Run away! +[OUT]Run away! +[OUT]Attack! +[/NODE] + ++[NODE]5 +[STORY] +You are fast on your feet and have good wits about you, so you manage to jump away and run to safety before the rock trolls finish what they have to say. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]8 +[STORY] +You jump to your feet and run for your life. One of the trolls gets in a hit before you escape, but they are not fast enough to pursue. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]11 +[STORY] +'A nature god, you say? Hmmm. Yeah, you smell of trees and stuff, earth too, I suppose. Say, if you're so friendly, give us food, and we won't eat you.' +[/STORY] +[OUT]It is nature's law that the strongest prevail. Fight them! +[OUT]Agree to give them one of you to eat. +[OUT]Agree to give them food in exchange for a little stone.[R16] +[OUT]Demand that they leave you be or they will anger the gods of nature. +[/NODE] + ++[NODE]18 +[STORY] +You defeat the trolls, and the quarry stands open before you. +[/STORY] +[OUT]Gather what you can and leave. +[/NODE] + ++[NODE]22 +[STORY] +Your plan failed, and the trolls look hungry. +[/STORY] +[OUT]Fight! +[OUT]Run away! +[OUT]Run away! +[/NODE] + ++[NODE]24 +[STORY] +The trolls beat you and manage to grab one of you, eating that person alive in front of your very eyes as the rest of you run for your lives. +[/STORY] +[OUT]Run. + +[/NODE] + ++[NODE]26 +[STORY] +'Eh, I am still not sure about those gods of yours, but best be safe than sorry. Take what stone you find -- just not my balls, eh, ha!' +[/STORY] +[OUT]Smile politely and take the stone. +[/NODE] + ++[NODE]28 +[STORY] +'You bore me with your talk. You look tasty!' +[/STORY] +[OUT]Fight! +[OUT]Run away! +[OUT]Run away! +[/NODE] + ++[NODE]31 +[STORY] +There seems to be a lot of good stone stacked in several big mounds -- perhaps abandoned here, or maybe the Shattering piled it here. + +But you notice in time that the mounds have eyes -- rock trolls, for sure -- and they are watching you, pretending to sleep. +[/STORY] +[OUT]Run away! +[OUT]Run away! +[OUT]Attack! +[OUT]Try to outsmart them. +[OUT][Runemaster]In the name of the ancient stone masons that forged you, carve a sleeping rune onto the troll's bodies so you may take what is yours. +[OUT][Nature]As trolls are creatures of nature's will, proclaim it is your domain and thus they must stand aside! +[/NODE] + ++[NODE]32 +[STORY] +While you pretend to go about gathering stone, you carve a sleeping rune onto the unsuspecting trolls and they fall into slumber. + +They will not lie helpless for long, so you'd best hurry. +[/STORY] +[OUT]Gather what you can and leave. +[/NODE] + ++[NODE]35 +[STORY] +'Hmm, I did not see that coming. Nope. You live this long, and you still get surprised. Great. Here, have some stone, seems only fair.' + +Your fellow is taken and torn into three pieces to be devoured. Their bemused face looks at you, dead, as their head rolls down to the ground. + +'All that hair and teeth and gooey eyes, don't like that, you can take it back.' +[/STORY] +[OUT]Gather what you got and leave. +[/NODE] + ++[NODE]36 +[STORY] +You notice that the trolls are still very sleepy. You distract them and run circles around them while others take what stone they can find. +[/STORY] +[OUT]Gather what you can and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Rockers(6) ++[NODE]2 +[STORY] +You stand atop a small cliff, and below you see the remains of a quarry. It looks as if it's been mostly depleted, but you know these places can still hold good resources. +[/STORY] +[OUT]Search the place. +[OUT]Leave. +[/NODE] + ++[NODE]4 +[STORY] +As soon as you climb down, you see the stones below move in unnatural ways. You quickly realise they must be rockers -- young trolls. There is always danger of a parent nearby. + +[/STORY] +[OUT]Better not wait till they grow into trolls. Attack! +[OUT][Dwarf]These wee stone babes deserve to be left in peace. In fact, leave them some food and gather the stone away from the younglings quickly before the rock mama returns. +[OUT][Perception]Take a closer look around before you do anything. +[OUT]Approach them. +[OUT]Approach them. +[OUT]Leave. +[/NODE] + ++[NODE]8 +[STORY] +You check the tracks and realise that some adults may be close by. Still, you see a lot of precious stone here and cannot easily gather it without the rockers noticing. +[/STORY] +[OUT]Better not wait till they grow into trolls. Attack! +[OUT]Try to sneak around the rockers to gather as much as you can. +[OUT][Dwarf]These wee stone babes deserve to be left in peace. In fact, leave them some food and gather the stone away from the younglings quickly before the rock mama returns. +[OUT]Walk up to the rockers. +[OUT]Walk up to the rockers. +[OUT]Leave. +[/NODE] + ++[NODE]9 +[STORY] +The rockers see you approach and panic. They scramble around frantically, causing the whole quarry to shake dangerously. + +You also feel the rumblings of something bigger coming this way. +[/STORY] +[OUT]Attack! +[OUT]Best run away. +[/NODE] + ++[NODE]10 +[STORY] +The rockers see you and get nervous at first, but as you approach without malice, they become curious. Among the shuffle of stone and grunts, you hear: +'Play?' +[/STORY] +[OUT]They have precious stones. Attack! +[OUT]Play with them. +[OUT]Play with them. +[OUT][Dwarf]These wee stone babes deserve to be left in peace. In fact, leave them some food and gather the stone away from the younglings quickly before the rock mama returns. +[/NODE] + ++[NODE]12 +[STORY] +You have strong folk with you, so the play goes well. The rockers are pleased with their playmates and shower you with gifts before they usher you away, gesturing that their parents are about to return. +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]16 +[STORY] +The rockers lie shattered at your feet, and you feel this unnatural, unprovoked killing of the young did not sit well with your domain. + +You also hear the roaring cries of a mama troll rolling your way fast! +[/STORY] +[OUT]Run away! +[OUT]Attack! +[/NODE] + ++[NODE]20 +[STORY] +The rockers beat you badly and force you to flee. +[/STORY] +[OUT]Run. + +[/NODE] + ++[NODE]28 +[STORY] +You have strong folk with you, so the play goes well, although it proves more than just rough. The rockers are pleased with their playmates and shower you with gifts before they usher you away, gesturing that their parents are about to return. +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]29 +[STORY] +The rockers lie shattered at your feet, and you are free to gather the stone. + +However, you hear the roaring cries of a mama troll rolling your way fast! +[/STORY] +[OUT]Run away! +[OUT]Attack! +[/NODE] + ++[NODE]30 +[STORY] +You give the rockers some food and quietly gather some stone on the side. + +The younglings seem very pleased with the gift, and your spirits are lifted. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]31 +[STORY] +You give the rockers some food and quietly gather some stone on the side. + +The younglings seem very pleased with the gift, and your spirits are lifted. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Rockfalling(7) ++[NODE]2 +[STORY] +Most of this quarry has collapsed into a deep ravine, but there still may be some usable resources here. +[/STORY] +[OUT]Try to gather some stone. +[OUT]Leave. +[/NODE] + ++[NODE]4 +[STORY] +You start digging for stone when the earth shifts and one of you gets trapped beneath the stones! +[/STORY] +[OUT]Dig them out. +[OUT]We have craftsmen and tools. Figure out a safe way to dig them out. +[OUT][Dwarf]Such collapses are a daily thing in the mountains, and you know ways to dig them out safely and quickly. +[OUT][Orc]Such things were a daily occurrence where you lived. It is the mark of a true warrior to find their own way out! +[/NODE] + ++[NODE]7 +[STORY] +Mysteries of the earth are your daily dwarven bread, so you safely uncover your kin and manage to find some good resources while you're at it. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]10 +[STORY] +You dig up your friend, but they nearly died and are permanently weakened by this. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]17 +[STORY] +You dig them out and apart from some mental bruising they seem well. You also uncover some stone. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]19 +[STORY] +Alas, the unfortunate soul was not a warrior after all. They don?t make it out, but you honour their brave efforts with a shield dance. + +You do find some stone. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]20 +[STORY] +Alas, the unfortunate soul was not a warrior after all. They don?t make it out, but you honour their brave efforts with a shield dance. + +You do find some stone. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Quarrydiff4(8) ++[NODE]2 +[STORY] +You find an old quarry, seemingly abandoned. +[/STORY] +[OUT]Investigate. +[OUT]Investigate. +[OUT]Investigate. +[OUT]Investigate. +[/NODE] + +[/EVENT] + diff --git a/Modules/Ruins Basic.txt b/Modules/Ruins Basic.txt new file mode 100644 index 0000000..33cf22b --- /dev/null +++ b/Modules/Ruins Basic.txt @@ -0,0 +1,4938 @@ +-- [EVENT] --Ruinshuman(0) ++[NODE]3 +[STORY] +Hidden amid the fog and shrubbery, you discover ancient ruins before you. +[/STORY] +[OUT]Investigate. +[OUT]Investigate. +[OUT]Investigate. +[OUT]Investigate. +[OUT]Investigate. +[OUT]Investigate. +[/NODE] + +[/EVENT] + +-- [EVENT] --Ruinself8(1) ++[NODE]2 +[STORY] +Among the old trees, you discover the long-abandoned remnants of an elven dwelling. +[/STORY] +[OUT]Search the ruins. +[OUT]Search the ruins. +[OUT]Search the ruins. +[OUT]Search the ruins. +[/NODE] + +[/EVENT] + +-- [EVENT] --Ruinsdwarf(2) ++[NODE]2 +[STORY] +You come across the ruins of an ancient city. Most likely this was once a dwarven settlement, spat onto the surface by the Shattering. +[/STORY] +[OUT]Investigate. +[OUT]Investigate. +[OUT]Investigate. +[OUT]Investigate. +[OUT]Investigate. +[OUT]Investigate. +[OUT]Investigate. +[/NODE] + +[/EVENT] + +-- [EVENT] --Ruinsorcs(3) ++[NODE]2 +[STORY] +You discover the remains of an old settlement. +[/STORY] +[OUT]Investigate. +[OUT]Investigate. +[OUT]Investigate. +[OUT]Investigate. +[OUT]Investigate. +[OUT]Investigate. +[/NODE] + +[/EVENT] + +-- [EVENT] --Ruinsgoblin3(4) ++[NODE]2 +[STORY] +You find the remains of a nonhuman settlement deep in the forest. +[/STORY] +[OUT]Investigate. +[OUT]Investigate. +[OUT]Investigate. +[OUT]Investigate. +[/NODE] + +[/EVENT] + +-- [EVENT] --Ruins(5) +[/EVENT] + +-- [EVENT] --Unliving(6) ++[NODE]2 +[STORY] +As you explore, you notice long-dead humanoid remains scattered all over the place. + +They look larger than human, possibly orcish. +[/STORY] +[OUT]Leave the bones be and continue searching for loot. +[OUT][Orc]Prepare funeral pyres so the dead may be honoured. +[OUT][Orc]Prepare funeral pyres so the dead may be honoured. +[OUT]Bury the bodies out of respect first. +[OUT]Bury the bodies out of respect first. +[OUT]Bury the bodies out of respect first. +[OUT]The unnatural forces binding these unliving are still weak. Try to break this bond and thus free their souls. +[OUT]Leave the bones be and continue searching for loot. +[OUT]Leave this place. +[/NODE] + ++[NODE]4 +[STORY] +The ritual works, and you free the unliving souls. +[/STORY] +[OUT]Search the ruins. +[OUT]Search the ruins. +[/NODE] + ++[NODE]5 +[STORY] +The funeral pyres burn high and you utter the guttural charge command so the souls of the fallen may rise in their final call to battle. + +Your spirits are lifted as you feel the presence of the fallen now at peace. +[/STORY] +[OUT]Good. Continue checking the ruins for any usable loot. +[OUT]Good. Continue checking the ruins for any usable loot. +[/NODE] + ++[NODE]7 +[STORY] +The funeral pyres burn high and you utter the guttural charge command so the souls of the fallen may rise in their final call to battle. +[/STORY] +[OUT]Good. Continue checking the ruins for any usable loot. +[OUT]Good. Continue checking the ruins for any usable loot. +[/NODE] + ++[NODE]8 +[STORY] +You bury the bodies according to your custom. Alas, you feel the spirits' heavy unrest in the air, and your own souls feel burdened by it. + +[/STORY] +[OUT]Continue searching the ruins. +[OUT]Continue to search for anything useful. +[/NODE] + ++[NODE]9 +[STORY] +You bury the bodies according to your custom, but perhaps the fallen orcs did not like it, as they rise to attack you! +[/STORY] +[OUT]Fight! +[OUT]Run away! +[OUT]Speak to your unliving kin to calm their anger and offer aid. +[OUT]As nature and harmony sway your soul, use your domain to weaken these unliving before killing them for good! +[/NODE] + ++[NODE]10 +[STORY] +You bury the bodies according to your custom and no unliving rise to kill you, so you likely did well. +[/STORY] +[OUT]Continue to search for anything useful. +[OUT]Continue to search for anything useful. +[/NODE] + ++[NODE]12 +[STORY] +'We... we cannot rest. The dark pulls at us, keeps us here... fire, fire to our bones!' + +One of the unliving connects with your mind, and suddenly you know the proper orcish way to lay them to rest. +[/STORY] +[OUT]Create a funeral pyre and lead the unliving to it, as is their wish. +[OUT]As nature and harmony sway your soul, use your domain to weaken these unliving before killing them for good! +[OUT]As nature and harmony sway your soul, use your domain to weaken these unliving before killing them for good! +[OUT]Just kill the unliving. +[/NODE] + ++[NODE]14 +[STORY] +You defeat the unliving after they were weakened by your domain's intervention. However, it dawns on you that you had a peaceful way of resolving this, so your spirits suffer for this act of violence. +[/STORY] +[OUT]Damn. Keep searching the ruins for loot. +[OUT]Damn. Keep searching the ruins for loot. +[/NODE] + ++[NODE]15 +[STORY] +Your efforts are futile and the unliving attack! +[/STORY] +[OUT]Fight! +[OUT]Run away. +[/NODE] + ++[NODE]18 +[STORY] +With the dead, well, dead again, you can now search the ruins in peace. +[/STORY] +[OUT]Gather up what you can and leave. +[OUT]Gather up what you can and leave. +[/NODE] + ++[NODE]19 +[STORY] +The unliving overwhelm you and force you to run for your lives. +[/STORY] +[OUT]Run. + +[/NODE] + ++[NODE]21 +[STORY] +As you search the old rubble, you hear the voice of a female orc: + +'We witnessed from afar your honourable deed, as expected from a sister, of course. Here, we found some loot that we cannot carry on the long road ahead. Take it and serve the gods well!' +[/STORY] +[OUT]Pound your chest in thanks and bid them farewell. Finish checking the ruins and leave. +[/NODE] + ++[NODE]26 +[STORY] +As you are about to depart, you hear the roaring voice of an orc warrior bellowing at you: + +'You showed our warriors respect and did not let their defiled bodies walk as unliving scourges. Here, have this as our thanks.' +[/STORY] +[OUT]Thank them and depart. +[/NODE] + ++[NODE]27 +[STORY] +As you are about to depart, you hear the roaring voice of an orc warrior bellowing at you: + +'You showed our warriors respect and did not let their defiled bodies walk as unliving scourges. Here, have this as our thanks.' +[/STORY] +[OUT]Gather up what you can and leave. +[/NODE] + ++[NODE]33 +[STORY] +Before you can take your treasure, you hear the roaring voice of an orc warrior bellowing at you: + +'We claim this ruin as our turf, as marked by our fallen kin!' + +[/STORY] +[OUT]Keep listening. Best not to further enrage an already angry orc. +[/NODE] + ++[NODE]35 +[STORY] +You help dig out the bodies and make proper funeral pyres in accordance with orc customs. +[/STORY] +[OUT]Good. Take your loot and leave. +[/NODE] + ++[NODE]36 +[STORY] +You help dig out the bodies and make proper funeral pyres in accordance with orc customs. + +The orcs appreciate your aid, and add some metals as a reward before they bid you farewell. +[/STORY] +[OUT]Good. Take your loot and leave. +[/NODE] + ++[NODE]39 +[STORY] +The orc warrior growls, her sharp, exposed teeth glimmering at you, but then she laughs: + +'Ha! You have a warrior heart and you respected our fallen. You may leave, and may your path be filled with good enemies and strong friends.' +[/STORY] +[OUT]Wish them well too and leave. +[/NODE] + ++[NODE]40 +[STORY] +'You fought well for weakling fleshies. You have tits! Good. + +All this fighting got me hungry. Leave your food, leave the loot, and you're free to go.' +[/STORY] +[OUT]Praise their honour and leave. +[OUT]Leave. +[/NODE] + ++[NODE]41 +[STORY] +Whoever these dead folks were, their killers took off with much of what was usable here, but you still see some salvageable resources and a few scattered weapons that may be good. +[/STORY] +[OUT]Take the stuff and leave. +[/NODE] + ++[NODE]42 +[STORY] +You gather up what little is left in the ruins, but just as you lift a skeleton to pick up its sword, you hear footsteps behind you and see some unliving! +[/STORY] +[OUT]Fight! +[OUT]Run away! +[OUT]Speak to your unliving kin to calm their anger and offer aid. +[OUT]As nature and harmony sway your soul, use your domain to weaken these unliving before killing them for good! +[/NODE] + ++[NODE]43 +[STORY] +'But I tell you what, you showed respect to the dead, even though you buried them instead of burnin'... So help us dig them out and make funeral pyres and you can keep half of the loot.' +[/STORY] +[OUT]Agree to help with the bodies. +[OUT]Agree to help with the bodies. +[OUT][Turmoil] As turmoil is your path, stand firm and say you will not yield to their demands. The loot is yours, and if they think otherwise, they can fight you for it. +[OUT][Turmoil] As turmoil is your path, stand firm and say you will not yield to their demands. The loot is yours, and if they think otherwise, they can fight you for it. +[/NODE] + ++[NODE]45 +[STORY] +'So you surrender... weak, cowardly, and you claim to follow the path of turmoil, do you? Pathetic.' + +The warrior spits in your face and her men kick you out of the ruins, taking away your loot but, surprisingly, not your equipment. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]46 +[STORY] +'Ah, true warriors, good! Do with us as you will. We yield to your swords!' +[/STORY] +[OUT]Kill them all and take their stuff. +[OUT]Take only the loot you found in the ruins, and leave the orcs be. + +[/NODE] + ++[NODE]55 +[STORY] +The funeral pyres burn high and you utter the guttural charge command so the souls of the fallen may rise in their final call to battle. + +Your spirits are lifted as you feel the presence of the fallen now at peace. +[/STORY] +[OUT]Good. Continue checking the ruins for any usable loot. +[OUT]Good. Continue checking the ruins for any usable loot. +[/NODE] + +[/EVENT] + +-- [EVENT] --Underground(7) ++[NODE]2 +[STORY] +You find the ruins long abandoned and looted many times over. Just as you are about to give up, you discover a hidden entrance to an underground chamber, protected by a huge, heavy slab of stone that once may have been a doorway. +[/STORY] +[OUT]You have some craft tools. Use them to try to pry this entrance open. +[OUT]As knowledge is your guide, think of a way to use levers and open this thing. +[OUT]As knowledge is your guide, think of a way to use levers and open this thing. +[OUT]Use your muscle to break through. +[OUT]Use your muscle to break through. +[OUT]Leave. +[/NODE] + ++[NODE]3 +[STORY] +With tools in hand, you manage to find the hinges and pry the old stone slab open. + +You see a dark corridor leading deeper down. The air is stale, and the darkness seems to stare back at you. + +[/STORY] +[OUT]Go in. +[OUT]Actually, it looks too scary. Just leave. +[/NODE] + ++[NODE]4 +[STORY] +You find a way to open the slab using brains over brawn. + +You see a dark corridor leading deeper down. The air is stale, and the darkness seems to stare back at you. +[/STORY] +[OUT]Go in. +[/NODE] + ++[NODE]7 +[STORY] +The stone slab cracks under the pressure of your brawn, but it crumbles so utterly that you fall into the corridor with the rubble. + +You see a dark corridor leading deeper down. The air is stale, and the darkness seems to stare back at you. +[/STORY] +[OUT]Go in deeper. +[/NODE] + ++[NODE]10 +[STORY] +The stone breaks under your assault, and the way in is clear. + +You see a dark corridor leading deeper down. The air is stale, and the darkness seems to stare back at you. +[/STORY] +[OUT]Go in. +[OUT]Actually, it looks too scary. Just leave. +[/NODE] + ++[NODE]12 +[STORY] +You descend down the winding corridor until you reach a chamber with six stone columns. Between them are alcoves with granite chests and vases. + +[/STORY] +[OUT]Search the chamber. +[OUT]Search the chamber. +[OUT]Actually, it looks too scary. Just leave. +[/NODE] + ++[NODE]15 +[STORY] +You spot the silhouettes of humanoid creatures hanging from the ceiling by the columns. + +They have spotted you as well... +[/STORY] +[OUT]Use your knowledge of demon lore to identify these creatures. +[OUT]Focus on your divine domain to figure this out. +[OUT]These creatures are clearly some of your demon kin. Consider how to resolve the situation. +[OUT]Attack! +[OUT]Run away. +[/NODE] + ++[NODE]16 +[STORY] +As you walk into the chamber, you are ambushed by creatures that fall from the ceiling upon you! +[/STORY] +[OUT]Attack them with the aid of light or harmony! +[OUT]Fight! +[OUT]Run, even though you may take some damage. +[/NODE] + ++[NODE]17 +[STORY] +Striga are unliving fiends known not only to drink the blood of the living but also to devour their entrails! + +[/STORY] +[OUT]Attack them with the aid of light or harmony! +[OUT]Attack! +[OUT]Run away. +[OUT][Bloodless creatures]Since the strigas are after blood, bloodless creatures should be able to sneak in and out without trouble. +[/NODE] + ++[NODE]18 +[STORY] +You sense that these creatures are of the night, tainted by darkness. As such, you can call upon your domain to give you strength to fight them. +[/STORY] +[OUT]Attack them with the aid of light or harmony! +[OUT]Run away. +[/NODE] + ++[NODE]19 +[STORY] +The striga are cursed souls who need to feed on the blood of the living to survive. They were clearly locked in here for a long time and are now starving. + +If you give them blood, they will let you loot in peace. +[/STORY] +[OUT]Give them some of your blood. +[OUT]Give them some of your blood. +[OUT]Attack them with the aid of light or harmony! +[OUT]Attack! +[OUT]Run away. +[/NODE] + ++[NODE]20 +[STORY] +You speak to your kin and give them some of your blood. + +The strigas honour the deal. You can loot in peace. +[/STORY] +[OUT]Great. Gather the loot and leave. +[/NODE] + ++[NODE]21 +[STORY] +You speak to your kin and give them some of your blood, but this act is unnatural and conflicts with one of your divine domains. + +You feel weakened in spirit, but the striga honour the deal. You can loot in peace. + +[/STORY] +[OUT]Gather the loot and leave. +[/NODE] + ++[NODE]35 +[STORY] +The striga are dead and the chamber yours to pilfer. +[/STORY] +[OUT]Great. Gather the loot and leave. +[/NODE] + ++[NODE]39 +[STORY] +You find a way to open the slab using brains over brawn. + +You see a dark corridor leading deeper down. The air is stale, and the darkness seems to stare back at you. +[/STORY] +[OUT]Go in. +[/NODE] + ++[NODE]40 +[STORY] +No matter how much you try, the old stone slab will not move. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]41 +[STORY] +You carefully sneak in. The strigas stir, their red eyes following you, but they do not attack. +[/STORY] +[OUT]Great. Gather the loot and leave. +[/NODE] + ++[NODE]42 +[STORY] +The strigas tear your flesh and feast on your blood even as you run for your lives. + +[/STORY] +[OUT]Run. + +[/NODE] + +[/EVENT] + +-- [EVENT] --Robbers(8) ++[NODE]2 +[STORY] +As you scour some old ruins for loot, you notice you're not the first to arrive. + +The other group does not see you yet, but this may change at any moment. +[/STORY] +[OUT]Call upon turmoil and attack whoever dares to stand in your path! +[OUT]Attack! +[OUT]Investigate. +[OUT]Investigate. +[OUT]Investigate. +[OUT]Leave. +[OUT]Attack! +[/NODE] + ++[NODE]3 +[STORY] +As you approach the other group, you realise too late that they are not scavengers, but bandits waiting to ambush you. + +'We're the genero... genral? We're the kind types. We take some of your stuff, we let you leave alive.' + +[/STORY] +[OUT]Agree to give them some of your stuff (to the value of 100). +[OUT]Try to intimidate them. +[OUT]Fight! +[OUT]Bargain with them, bandit to bandit. +[/NODE] + ++[NODE]4 +[STORY] +It looks like these are scavengers -- a rugged, scruffy lot, pillaging what they can from the ruins. + +You took the time to scout, so now you're in a better position for a tactical attack. +[/STORY] +[OUT]Attack! +[OUT][Harmony or Intellect] As your domain dictates, there must be a peaceful way out. These folks look hungry. Offer them food in exchange for letting you search the ruins as well. [Lose 20 food] +[OUT]Approach the scavengers and offer a deal to search the ruins together. +[OUT]Intimidate them. +[OUT]Intimidate them. +[OUT]Just leave them be. +[/NODE] + ++[NODE]10 +[STORY] +'You seem like honest types, and we are hungry. Deal. + +And since we ain't stupid enough to mess with your gods, you can search to the south and west of here. Be careful of the east, though -- the air seems foul there, and two of ours never came back to say what's hiding there.' + +[/STORY] +[OUT]Check the west side. +[OUT]Check the south side. +[OUT]Ignore the warning and explore the east side. +[/NODE] + ++[NODE]12 +[STORY] +You enter the eastern part of the ruins and find that a deep, nasty gash has been torn in the ground beneath you. + +From within, you sense a presence, watching, waiting... + +You feel a warm glow that seems pleasant at first, then becomes stifling, hot, and burning! +[/STORY] +[OUT]Run away! +[OUT]Stay and fight this thing! +[/NODE] + ++[NODE]17 +[STORY] +'I suppose if you give us some food, we can let you search this place. + +Or we could trade with what we found so far.' +[/STORY] +[OUT]Give them some food so you can search. [Lose 20 food] +[OUT]Trade with them and leave. +[OUT]Attack them instead. +[OUT]Actually, just leave. +[/NODE] + ++[NODE]23 +[STORY] +'We go now. You don't kill us!' + +The scavengers look at you and decide the loot is not worth their lives. They run away. + +[/STORY] +[OUT]Good. Gather the loot and leave. +[/NODE] + ++[NODE]28 +[STORY] +'You scary, but you not many. We take you!' +[/STORY] +[OUT]Fight! +[OUT]Run away. +[/NODE] + ++[NODE]29 +[STORY] +'We go now. You don't kill us!' + +The scavengers look at you and decide the loot is not worth their lives. They run away. + +[/STORY] +[OUT]Good. Gather the loot and leave. +[/NODE] + ++[NODE]30 +[STORY] +You scout ahead and discover that it is a group of bandits pretending to scavenge the ruins, but in fact waiting to ambush you! +[/STORY] +[OUT]Attack them with a preemptive strike! +[OUT]Run away. +[OUT]Bargain with them, bandit to bandit. +[OUT]Try to intimidate them. +[/NODE] + ++[NODE]35 +[STORY] +'You think you scary, eh? Think again, scum!' + +While you were talking, they were getting ready to fight, and they launch at you. +[/STORY] +[OUT]Fight! +[OUT]Throw them some of your stuff and run away! +[/NODE] + ++[NODE]38 +[STORY] +You kill the bandits and take their spoils! + +But the ruins were clearly looted many times over already. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]50 +[STORY] +The burning light is overwhelming. It burns your very soul, threatening to dissolve it entirely and bind it to the ever-glowing presence. + +Just as you think you?ll succumb, the light retreats, perhaps still too weak to fully take you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]52 +[STORY] +Your spirit is strong and pushes away the burning light that threatened to devour your very soul. + +At least now you can loot the ruins in peace, although you remain shaken by the experience. +[/STORY] +[OUT]Search the ruins and leave. +[/NODE] + ++[NODE]55 +[STORY] +'You seem like honest types, and we are hungry. Deal. + +And since we ain't stupid enough to mess with your gods, you can search to the south and west of here. Be careful of the east, though -- the air seems foul there, and two of ours never came back to say what's hiding there.' + +[/STORY] +[OUT]Check the west side. +[OUT]Check the south side. +[OUT]Ignore the warning and explore the east side. +[/NODE] + ++[NODE]56 +[STORY] +'Nah, we don't wanna deal with your sort. Beat it!' +[/STORY] +[OUT]Leave. +[OUT]Attack them instead. +[/NODE] + ++[NODE]59 +[STORY] +Your decisive attack destroys the enemy, but you did not notice a small group taking off with what they looted here. + +Still, you are now free to continue searching the ruins. + +[/STORY] +[OUT]Check the west side. +[OUT]Check the south side. +[OUT]Check the east side. +[/NODE] + ++[NODE]60 +[STORY] +You skilfully dispatch the enemy. + +You are now free to continue searching the ruins. + +[/STORY] +[OUT]Check the west side. +[OUT]Check the south side. +[OUT]Check the east side. +[/NODE] + ++[NODE]62 +[STORY] +Defeated, you run for your lives, having to leave behind some of your supplies. +[/STORY] +[OUT]Run. +[/NODE] + ++[NODE]64 +[STORY] +'I guess dealin's more profitable-like, sure. We can trade, or you can bugger off. Call it professional cort... curtsy?' +[/STORY] +[OUT]Agree to trade. +[OUT]Leave. +[OUT]Attack! +[/NODE] + ++[NODE]66 +[STORY] +'Eh, you look burly enough, and we're gettin' tired. Perhaps it's best we give you some of our stuff and you leave us be, eh?' +[/STORY] +[OUT]Agree to take their stuff and let them be. +[OUT]Attack them instead. The fight should be easier now that they're scared! +[/NODE] + ++[NODE]69 +[STORY] +You are sorely beaten and perhaps drop some of your stuff so they won't chase you. + +'Lucky we ain't evil, else we'd take all your things!' +[/STORY] +[OUT]Run. + +[/NODE] + ++[NODE]71 +[STORY] +'I suppose if you give us some food, we can let you search this place. + +Or we could trade with what we found so far.' +[/STORY] +[OUT]Give them some food so you can search. [Lose 20 food] +[OUT]Attack them instead. +[OUT]Actually, just leave. +[/NODE] + ++[NODE]72 +[STORY] +You feel strengthened by your god. + +[/STORY] +[OUT]Attack! +[OUT]Run away. +[/NODE] + +[/EVENT] + +-- [EVENT] --Random demon(9) ++[NODE]2 +[STORY] +Within what seems like the remnants of a kitchen, with an old stone stove at its centre, you see broken pots and pans, a long-rotten pantry, and the skeletal remains of several humanoids that clearly died trapped here. +[/STORY] +[OUT]Scout the room to make sure it is safe. +[OUT]Go in closer to see if the remains hold anything valuable. +[OUT]Go in closer to see if the remains hold anything valuable. +[/NODE] + ++[NODE]3 +[STORY] +Among the mostly looted ruins, you discover an untouched chamber hidden beneath a load of rubble that must have shifted recently. +[/STORY] +[OUT]Investigate. +[OUT]Investigate. +[OUT]Leave. +[/NODE] + ++[NODE]4 +[STORY] +In the darkest corner of the chamber lurks a creature, its big, round eyes glimmering in the dark. You spot one of its legs with shaggy hair and long crooked claws. You also hear a quiet purr. + +It is clearly watching you. +[/STORY] +[OUT]As a wise one, you know many creatures. Try to figure out what this is. +[OUT]Try to keep out of its way as you loot. You don't want to have to kill it, but you also need resources. +[OUT]Try to keep out of its way as you loot. You don't want to have to kill it, but you also need resources. +[OUT]Just leave. +[/NODE] + ++[NODE]5 +[STORY] +The more you look at the creature, the more you think it is a simple mrucek -- a harmless house demon, gone feral after being trapped here with its dead masters. +[/STORY] +[OUT][Common demon]Try talking to it to show that you mean it no harm and it is now safe to leave. +[OUT]Perform a ritual to ease this demon's disturbed soul. +[OUT]Try to keep out of its way as you loot. You don't want to have to kill it, but you also need resources. +[OUT]Try to keep out of its way as you loot. You don't want to have to kill it, but you also need resources. +[OUT]Just leave. +[/NODE] + ++[NODE]7 +[STORY] +You calm the mrucek so well that its body visibly changes, and it now resembles a common cat that will follow you faithfully. + +[/STORY] +[OUT]Great. Gather anything useful and leave. +[/NODE] + ++[NODE]9 +[STORY] +You calm the mrucek so well that its body visibly changes, and it now resembles a common cat, only fluffier and fat. + +It purrs and disappears through the entrance you made. + +You feel a blessing upon you. + +[/STORY] +[OUT]Great. Gather anything useful and leave. +[/NODE] + ++[NODE]10 +[STORY] +The mrucek purrs even louder and then pounces on you, claws and teeth first. + +You shake it off and it scampers away, leaving you with a few deep cuts and a curse. + +[/STORY] +[OUT]Gather anything useful and leave. +[/NODE] + ++[NODE]15 +[STORY] +The mrucek purrs even louder and then pounces on you, claws and teeth first. + +You shake it off and it scampers away, leaving you with a few deep cuts and a curse. +[/STORY] +[OUT]Gather anything useful and leave. +[/NODE] + ++[NODE]17 +[STORY] +There is a loud purr and a rugged catlike creature pounces on you, claws and teeth first. + +You shake it off and it scampers away, leaving you with a few deep cuts and a curse. + +[/STORY] +[OUT]Gather anything useful and leave. +[/NODE] + ++[NODE]18 +[STORY] +This room looks like it could have been an old armoury, and although it was clearly evacuated, there may be some usable leftovers to find. +[/STORY] +[OUT]Scout the room to make sure it is safe. +[OUT]Search the room and gather anything still useful. +[OUT]Search the room and gather anything still useful. +[/NODE] + ++[NODE]19 +[STORY] +In the darkest corner of the chamber lurks a creature, its beady eyes flickering in darkness. + +It is clearly watching you. +[/STORY] +[OUT][Strigas] You sense a striga presence. Try to dominate whatever lurks in the shadows. +[OUT]You sense a creature of the night. In the name of Horz, lord of the moon, call the creature to heel. +[OUT]Attack with a preemptive strike. +[OUT]Keep watching the creature and loot the place, hoping it will not attack. +[OUT]Keep watching the creature and loot the place, hoping it will not attack. +[OUT]Run away. +[/NODE] + ++[NODE]20 +[STORY] +A starved striga bows before your dominance, then offers up the last of its life force for you to devour. +[/STORY] +[OUT]Devour the striga. Then gather up whatever loot you can find here. +[OUT]Leave the creature be. Gather up whatever loot is left and go. +[/NODE] + ++[NODE]21 +[STORY] +A starved striga bows before your dominance, then scampers off through the opening you made. +[/STORY] +[OUT]Gather up whatever loot is left and go. +[/NODE] + ++[NODE]24 +[STORY] +A starved striga lashes out at you, forcing you to abandon the room and run. + +The wounds it left turn out to be infected. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]28 +[STORY] +A starved striga lashes out at you, forcing you to abandon the room and run. + +The wounds it left turn out to be infected. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]29 +[STORY] +There is a loud purr and a rugged catlike creature pounces on you, claws and teeth first. + +You shake it off and it scampers away, leaving you with a few deep cuts and a curse. + +[/STORY] +[OUT]Gather anything useful and leave. +[/NODE] + ++[NODE]31 +[STORY] +You kill the striga and are free to loot the place. +[/STORY] +[OUT]Gather what you found and leave. +[/NODE] + ++[NODE]32 +[STORY] +A starved striga lashes out at you, forcing you to abandon the room and run. + +The wounds it left turn out to be infected. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]33 +[STORY] +The starved striga lashes out at you, forcing you to abandon the room and run. + +The wounds it left turn out to be infected. + +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Darkness(10) ++[NODE]2 +[STORY] +You search the old ruins until you realise that a dark, foreboding mist is descending upon this place. + +The black mist is a dreaded remnant of the days of darkness. +[/STORY] +[OUT]Call upon light or harmony to protect you from this dark power. +[OUT]Call upon light or harmony to protect you from this dark power. +[OUT]Call upon turmoil or magic to shield you from the darkness. +[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit! +[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit! +[OUT]Run away. +[OUT]Try to sneak quickly past the mist to get to the possible loot in these ruins. +[OUT][Shadow elf]The black mist is no danger to you. Walk through it and finish searching the ruins. +[OUT][Shadow elf]The black mist is no danger to you. Walk through it and finish searching the ruins. +[/NODE] + ++[NODE]13 +[STORY] +Alas, your divine domain serves only as a beacon for the black mist to strike. + +You are engulfed by its dark clutches, which tear deep into your soul with dread and madness! +[/STORY] +[OUT]Do not let this darkness win. Gather your spirit and fight it! +[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit! +[OUT]Run away. +[/NODE] + ++[NODE]14 +[STORY] +Your domain shields you as the dreaded mist tries to claw its way into your very souls. + +Still uneasy from the experience, you can try to search this place for loot and hope the mist won't come after you again. + +[/STORY] +[OUT]Take what you find and leave. +[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit! +[OUT]Run away. +[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit! +[/NODE] + ++[NODE]23 +[STORY] +The black mist cannot be beaten easily. Before you know it, deep, penetrating darkness engulfs you in its cold clutches and tears at your mind and soul. + +[/STORY] +[OUT]Run! +[/NODE] + ++[NODE]26 +[STORY] +You defeat the darkness and can now attempt to siphon its power. +[/STORY] +[OUT]Siphon the energy. +[OUT]Siphon the energy. +[OUT]Siphon the energy. +[OUT]Siphon the energy. +[OUT]Do not risk meddling with the mist. Search the ruins for loot. +[OUT]Do not risk meddling with the mist. Search the ruins for loot. +[/NODE] + ++[NODE]27 +[STORY] +By the skin of your teeth you manage to avoid the mist, although you still feel some dread lingering, and you find a decent stash of goods for looting. +[/STORY] +[OUT]Gather any loot you find and leave. +[/NODE] + ++[NODE]29 +[STORY] +You siphon some of the dark energy safely, protected by the divine domain of magic. + +[/STORY] +[OUT]Check the ruins for any loot and leave. +[OUT]Check the ruins for any loot and leave. +[/NODE] + ++[NODE]30 +[STORY] +You try to siphon the dark energy, but it does not sit well with your divine domain. + +A spirit sickness befalls you. + +[/STORY] +[OUT]Check the ruins for any loot and leave. +[OUT]Check the ruins for any loot and leave. +[/NODE] + ++[NODE]31 +[STORY] +You siphon some of the dark energy safely. +[/STORY] +[OUT]Check the ruins for any loot and leave. +[OUT]Check the ruins for any loot and leave. +[/NODE] + ++[NODE]32 +[STORY] +The dark mist destroys most of what once stood here, but you find a fairly fresh corpse to loot. +[/STORY] +[OUT]Take the stuff and leave. +[/NODE] + ++[NODE]35 +[STORY] +Your domain shields you as the dreaded mist tries to claw its way into your very souls. + +Still uneasy from the experience, you can try to search this place for loot and hope the mist won't come after you again. + +[/STORY] +[OUT]Take what you find and leave. +[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit! +[OUT]Run away. +[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit! +[/NODE] + ++[NODE]37 +[STORY] +The power of darkness seeps into your spirit, strengthening it from within. +[/STORY] +[OUT]Good. Gather any loot you find and leave. +[/NODE] + ++[NODE]39 +[STORY] +You try to siphon the dark energy, but darkness is a fickle friend. + +A spirit sickness befalls you. + +[/STORY] +[OUT]Check the ruins for any loot and leave. +[OUT]Check the ruins for any loot and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Crazy elf(11) ++[NODE]2 +[STORY] +As you look up at the trees, you see the remains of an old elven dwelling with fallen rope bridges and abandoned structures that have almost entirely become part of the trees again. + +Who knows what secrets it may hold? +[/STORY] +[OUT]Go up to explore the ruins. +[OUT]Leave. +[/NODE] + ++[NODE]4 +[STORY] +You find many abandoned structures, but they are either empty or impossible to reach. You see one that seems more intact, but the winding stairway is almost entirely collapsed and the tree bark sharp as nails, so it will be a difficult climb. +[/STORY] +[OUT][Wood folk]This is not an obstacle for you. Whisper to the trees so that you may climb up unharmed. +[OUT][Nature] Call upon your domain, to ask the forest for help in this climb. +[OUT]Climb up carefully. +[OUT]Leave. +[/NODE] + ++[NODE]6 +[STORY] +The forest listens and allows you to climb without issue. +[/STORY] +[OUT]Search the place with care. +[OUT]Search the place with care. +[/NODE] + ++[NODE]8 +[STORY] +The forest proves merciful, and you climb without a hitch. + +You stand in a deceptively large, open chamber, its walls made of strange crystal now overgrown with vines and flowers, with remnants of old furniture and art-- fragile and forgotten, yet still beautiful. +[/STORY] +[OUT]Search the place with care. +[OUT]Search the place with care. +[/NODE] + ++[NODE]10 +[STORY] +The climb proves too difficult. The remains of the staircase fall apart, and you see no other way to climb here. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]14 +[STORY] +You climb up and find a series of abandoned tree houses, most now inaccessible and overgrown. + +You find some scattered herbs and pieces of usable wood, but little more. + +But you do hear a strange, disturbing, mumbling sound nearby. +[/STORY] +[OUT]Investigate. +[OUT]Gather what you already have and leave. +[/NODE] + ++[NODE]16 +[STORY] +After searching awhile, you discover a hidden trap door that leads inside a tree trunk. + +Within, you see what once could have been a workshop but is now a hollow, dark room, overgrown with greenery and cobwebs. + +Among it all, you see a lone elf, rocking and mumbling to themselves. +[/STORY] +[OUT][Elf]Speak to them softly in your tongue. Try to calm them. +[OUT]Try talking to them. +[OUT]Put them out of their misery. +[OUT]Put them out of their misery. +[OUT][Forest demon]Use the tongue of the forest to soothe this creature's troubled soul. +[OUT][Orc]Kill it. +[/NODE] + ++[NODE]17 +[STORY] +You walk through the chamber and discover many hidden alcoves, corridors leading to long-destroyed paths, and a small back room. + +Within, you see the remains of tools, vials, herbs, and perhaps even books. + +There's also a nest of crows eagerly watching your every move. +[/STORY] +[OUT]Attack! +[OUT]Intimidate the crows. +[OUT]Intimidate the crows. +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +With the crows gone, you can search the room in peace. +[/STORY] +[OUT]Gather the loot and leave. +[/NODE] + ++[NODE]23 +[STORY] +You are badly beaten and forced to flee. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +The elf stops for a second, turns his head towards you, listens, and then recoils again, mumbling: + +'Light, too much, too much, failed again, failed... burning...' + +The elf is clearly ancient, perhaps from the days of the darkness, judging by the faded scars of the dark curse, but his mind is so very lost. +[/STORY] +[OUT]Offer some of your spirit health to ease his mind and perhaps get him to talk to you. +[OUT]Slap him in the face. It sometimes helps with crazy. +[OUT]Slap him in the face. It sometimes helps with crazy. +[/NODE] + ++[NODE]27 +[STORY] +'Light, too much, too much, failed again, failed... burning...' + +The elf does not seem to acknowledge your presence. +[/STORY] +[OUT]Slap him in the face. It sometimes helps with crazy. +[OUT]Kill the elf. +[OUT]Kill the elf. +[OUT]Just loot the room and leave this strange elf be. +[OUT]Slap him in the face. It sometimes helps with crazy. +[OUT][Orc]Kill it quickly before the crazy rubs off on you. +[/NODE] + ++[NODE]28 +[STORY] +You kill the elf with one precise blow, his weakened body offering no resistance. + +But as the flesh dissolves into dust, it does so with a violent burst of blinding light that scorches both your body and soul! + +[/STORY] +[OUT]Gather up any loot you find and leave. +[/NODE] + ++[NODE]30 +[STORY] +You kill the elf with one precise blow, his weakened body offering no resistance. + +The body turns to silver dust and you feel your soul strengthened by this act of mercy, whether intended or accidental. +[/STORY] +[OUT]Gather up any loot you find and leave. +[/NODE] + ++[NODE]31 +[STORY] +'I... thank thee, kindred spirits, for even this fleeting moment of clarity sings to my soul in the most sublime fancy...' + +He hums a sad, striking melody. + +Then suddenly he twists in pain, eyes glowing with a faint light, rocking again as he screams at you: + +'End this, end this sorrow now, I beg of thee!' +[/STORY] +[OUT]Call upon nature and ask this forest to allow their child the ever-sleep, for in time it may cure his sickened mind. +[OUT]His mind is clearly assaulted by some mystical force. It is too strong to destroy, but you can connect with the elf spiritually and try to shield him. +[OUT]It is not the way of harmony to destroy life, even life that is tormented like this. Call upon your domain to try to shield the poor creature from whatever ails it. +[OUT]Put them out of their misery. +[OUT]Put them out of their misery. +[OUT]Call upon nature and ask this forest to allow their child the ever-sleep, for in time it may cure his sickened mind. +[OUT]The elf may yet recover. It is not your business, so leave him be. Gather up whatever you found so far and depart. +[OUT][Orc]Kill it quickly before the crazy rubs off on you. +[/NODE] + ++[NODE]37 +[STORY] +The forest listens. Vines and roots from the tree engulf the elf in a protective shell. + +His body slowly relaxes, his skin turning more silver until it looks like a serene, perfectly carved statue of a sleeping divine. + +You see a bundle clad in oak leaves. You know this is your reward, be it from the forest or the elf. + +[/STORY] +[OUT]Take the gift and leave. +[/NODE] + ++[NODE]41 +[STORY] +The forest listens. Vines and roots from the tree engulf the elf in a protective shell. + +His body slowly relaxes, his skin turning more silver until it looks like a serene, perfectly carved statue of a sleeping divine. + +You see a bundle clad in oak leaves. You know this is your reward, be it from the forest or the elf. +[/STORY] +[OUT]Take the gift and leave. +[/NODE] + ++[NODE]42 +[STORY] +Your ritual works. You shield the elf's mind from whatever twisted force is assailing him. + +You do not know how long it will last, or if he even knows what has happened, but his body seems more relaxed and still. + +You see a bundle clad in oak leaves. You know this is your reward, be it from the forest or the elf. +[/STORY] +[OUT]Take the gift and leave. +[/NODE] + ++[NODE]44 +[STORY] +Whatever holds this elf's mind and soul is too strong for you. + +The tormented forest kin recoils from you and rocks again, mumbling indistinguishably. +[/STORY] +[OUT]Put them out of their misery. +[OUT]The elf may yet recover. It is not your business, so leave him be. Gather up whatever you found so far and depart. +[OUT]Put them out of their misery. +[OUT][Orc]Kill it quickly before the crazy rubs off on you. +[/NODE] + ++[NODE]50 +[STORY] +The elf looks at you, bewildered: + +'Creature of the dark, turmoil? Chaos? Violence all it speaks, violence... perhaps the light is good, yes, perhaps, perhaps it is time to embrace it...' + +He starts to glow. +[/STORY] +[OUT]Kill the elf. +[OUT]Kill the elf. +[OUT]Better just leave. +[/NODE] + ++[NODE]55 +[STORY] +You kill the elf with one precise blow, his weakened body offering no resistance. + +But as the flesh dissolves into dust, it does so with a violent burst of blinding light that scorches both your body and soul! + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]58 +[STORY] +'So brutal, your kindred, so... simple... Yet a moment's respite... fleeting so...' + +Then suddenly he twists in pain, eyes glowing with a faint light, rocking again as he screams at you: + +'End this, end this sorrow now, I beg of thee!' +[/STORY] +[OUT]Call upon nature and ask this forest to allow their child the ever-sleep, for in time it may cure his sickened mind. +[OUT]His mind is clearly assaulted by some mystical force. It is too strong to destroy, but you can connect with the elf spiritually and try to shield him. +[OUT]It is not the way of harmony to destroy life, even life that is tormented like this. Call upon your domain to try to shield the poor creature from whatever ails it. +[OUT]Put them out of their misery. +[OUT]Put them out of their misery. +[OUT]Call upon nature and ask this forest to allow their child the ever-sleep, for in time it may cure his sickened mind. +[OUT]The elf may yet recover. It is not your business, so leave him be. Gather up whatever you found so far and depart. +[OUT][Orc]Kill it quickly before the crazy rubs off on you. +[/NODE] + ++[NODE]62 +[STORY] +With the crows gone, you can search the room in peace. +[/STORY] +[OUT]Gather the loot and leave. +[/NODE] + ++[NODE]70 +[STORY] +The elf stops for a second, turns his head towards you, listens, and then recoils again, mumbling: + +'Light, too much, too much, failed again, failed... burning...' + +The elf is clearly ancient, perhaps from the days of the darkness, judging by the faded scars of the dark curse, but his mind is so very lost. +[/STORY] +[OUT]Offer some of your spirit health to ease his mind and perhaps get him to talk to you. +[OUT]Slap him in the face. It sometimes helps with crazy. +[OUT]Slap him in the face. It sometimes helps with crazy. +[/NODE] + +[/EVENT] + +-- [EVENT] --Forest attacks(12) ++[NODE]2 +[STORY] +You climb up to explore the elven ruins but hear an unsettling stirring in the forest. Some of the trees seem to be descending upon you! +[/STORY] +[OUT][Leshy]Call upon the forest to heed your will! +[OUT][Wood folk]Speak to the forest and proclaim your elven right to be here. +[OUT][Nature]Affirm your allegiance to the woodland and ask the forest to calm itself. +[OUT]Try to negotiate with the clearly angry forest. +[OUT]Fight! +[OUT][Forest demons]Your kin look very angry. Offer them your spirit health as tribute in exchange for free passage. +[OUT]Run away. +[/NODE] + ++[NODE]5 +[STORY] +You give your spirit essence and the forest calms, for now. + +You're free to search the ruins now. +[/STORY] +[OUT]Finish the exploration quickly and leave. +[/NODE] + ++[NODE]6 +[STORY] +The forest heeds your words and calms its anger, allowing you entry without further resistance. +[/STORY] +[OUT]Finish the exploration and leave. +[/NODE] + ++[NODE]14 +[STORY] +'Yoou smeelll of woodkin, yoou maay passs.' +[/STORY] +[OUT]Finish the exploration and leave. +[/NODE] + ++[NODE]15 +[STORY] +The forest does not listen or respond. Its anger is old and raw! + +[/STORY] +[OUT]Attack! +[OUT]Run away. +[/NODE] + ++[NODE]16 +[STORY] +Although most of the old city is unsalvageable, you find what could be an old stockroom or maybe a weaponsmith's workshop where you find some good resources still intact. +[/STORY] +[OUT]Finish the exploration quickly and leave. +[/NODE] + ++[NODE]19 +[STORY] +The forest guardians lie dead, so you are free to loot the ruins in peace. +[/STORY] +[OUT]Continue searching the ruins. +[/NODE] + ++[NODE]21 +[STORY] +Although most of the old city is unsalvageable, you discover what could have been a craftsman's studio. +[/STORY] +[OUT]Finish the exploration quickly and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Boars goblin(13) ++[NODE]2 +[STORY] +While searching the remains of a goblin settlement, you realise that a pack of wild boars occupies one of the largest remaining huts. +[/STORY] +[OUT][Turmoil or strength] Honour the turmoil of your souls and attack these boars with your bare fists! +[OUT]Attack! +[OUT][Hunter or Nature] Hunting is a thing of nature for you. Do it. +[OUT][Boar rider or beastmaster] Boars are a goblin thing. Get them in line. +[OUT][Boar rider or beastmaster] Boars are a goblin thing. Get them in line. +[OUT]Leave. +[/NODE] + ++[NODE]3 +[STORY] +You stalk the boars and wait for the perfect chance to pick off the weakest ones first, then strike down the rest. +[/STORY] +[OUT]Attack the weakened pack. +[OUT]Intimidate the rest of the pack. +[OUT]Actually, better leave the boars alone. +[/NODE] + ++[NODE]7 +[STORY] +You manage to wrestle one of the boars to the ground and strangle it! + +The others run away at your display of raw power. You feel your spirits lifted by this deed. + +[/STORY] +[OUT]Search the place and leave. +[OUT]Search the place and leave. +[/NODE] + ++[NODE]14 +[STORY] +The hut proved to be the remains of a shaman's lair, but much of it has been destroyed by the boars. + +You find a rack of dried herbs and packs of supplies, suggesting the hut was in use recently. + +[/STORY] +[OUT][Goblin shaman]Search for the lore book. +[OUT]Try to connect to the lingering weaves of magic here. +[OUT]Gather what you can and leave. +[OUT]Gather what you can and leave. +[/NODE] + ++[NODE]19 +[STORY] +You know well the hidey-holes of your tribesmen. You quickly find a leather-bound book filled with mystical knowledge. +[/STORY] +[OUT]Gather what you can and leave. +[OUT]Gather what you can and leave. +[/NODE] + ++[NODE]20 +[STORY] +Your connection to the weaves of magic allows you to soak up the energies gathered here safely. + +You feel your spirit strengthened. + +[/STORY] +[OUT]Gather what you can and leave. +[OUT]Gather what you can and leave. +[/NODE] + ++[NODE]21 +[STORY] +You get on all fours, then squeal and grunt and rummage the dirt threateningly. + +The boars shuffle and leave, bowing their tusks to you. The animals also reveal a few dead bodies for you to loot. +[/STORY] +[OUT]Gather what you can and leave. +[OUT]Gather what you can and leave. +[/NODE] + ++[NODE]30 +[STORY] +The boars are dead, and you are free to search the hut. +[/STORY] +[OUT]Gather what you can and leave. +[OUT]Gather what you can and leave. +[/NODE] + ++[NODE]37 +[STORY] +You spook the boars and they run off into the woods. +[/STORY] +[OUT]Gather what you can and leave. +[OUT]Gather what you can and leave. +[/NODE] + ++[NODE]38 +[STORY] +You manage to wrestle one of the boars to the ground and strangle it! + +One of the others stays and decides to follow you. + +You feel your spirits lifted by this deed. + +[/STORY] +[OUT]Search the place and leave. +[OUT]Search the place and leave. +[/NODE] + ++[NODE]41 +[STORY] +You get on all fours, then squeal and grunt and rummage the dirt threateningly. + +The boars shuffle and grunt back, becoming even more agitated! + +[/STORY] +[OUT]Fight! +[OUT]Better just leave. +[/NODE] + ++[NODE]42 +[STORY] +The boars charge angrily, and you have to drop some food to avoid being trampled! + +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Smithy Temple(14) ++[NODE]2 +[STORY] +Among the rubble and stones, you find several underground pockets where a dwarven city once lay. + +From one such entrance, you see light and hear the thudding of hammer against anvil. +[/STORY] +[OUT][Dwarf]Go forth, but check for hidden traps and runestones. No dwarven smith works unguarded. +[OUT]Go in, carefully. +[OUT]Leave. +[/NODE] + ++[NODE]3 +[STORY] +You enter a large stone chamber with furnaces and anvils spread across it, some fallen to ruin, some still intact. One furnace burns hot with a dwarven blacksmith at the anvil, hard at work. + +He nods at your arrival but does not speak. +[/STORY] +[OUT][Dwarf]Greet the blacksmith according to custom. +[OUT]Speak to the dwarf. Ask him what he is doing here on his own. +[OUT]Kill the smith! +[OUT]Kill the smith! +[OUT]Kill the smith! +[/NODE] + ++[NODE]4 +[STORY] +You strike the dwarven smith and, surprisingly, he turns into rubble with just one hit. + +Children of stone and metal, or worshippers of Svarog[R9], both feel the heavy burden of this dark deed. + +As the smith turns to rubble, so does everything around you, and you are forced to run before you get buried here. + +[/STORY] +[OUT]Take what stone you can salvage and leave. +[/NODE] + ++[NODE]6 +[STORY] +You strike the dwarven smith and, surprisingly, he turns into rubble with just one hit. + +Your souls feel the burden of the deed, which conflicts with one of your divine domains. As the smith turns to rubble, so does everything around you, and you are forced to run before you get buried here. + +[/STORY] +[OUT]Take what stone you can salvage and leave. +[OUT]Take what stone you can salvage and leave. +[/NODE] + ++[NODE]7 +[STORY] +You strike the dwarven smith and, surprisingly, he turns into rubble with just one hit. + +As the smith turns to rubble, so does everything around you, and you are forced to run before you get buried here. + +[/STORY] +[OUT]Take what stone you can salvage and leave. +[OUT]Take what stone you can salvage and leave. +[/NODE] + ++[NODE]12 +[STORY] +'On me own, you say? Hmm. This here is our temple, or as close as for your understanding. I am a smith, and I tend this place. + +Better not dwell here too long, laddies, or the old brothers may take offence at your presence.' +[/STORY] +[OUT]Call upon light and Svarog to give praise to this sacred place. +[OUT]If this is a sacred place, ask if you can pay your respects. +[OUT]Kill the smith! +[OUT]Kill the smith! +[OUT]Kill the smith! +[/NODE] + ++[NODE]13 +[STORY] +'Now that's a sight for sore eyes, aye. Good day to ya, my fellow, good day. + +I'd offer ya ale and mutton, but bein' the smith on duty at this temple, I am bound to keep the fires hot and the anvil busy.' +[/STORY] +[OUT]Nod in understanding of the old dwarven custom and join your kin at his work. +[OUT]Nod in understanding of the old dwarven custom and join your kin at his work. +[/NODE] + ++[NODE]15 +[STORY] +'Ah, the young human smith and his kin -- a good pupil he was, good promise for one not made of stone and metal. + +Come, join me at my work. We shall give honour to the metal, and I guess your gods too. Why not?' +[/STORY] +[OUT]Work with the dwarven smith. +[OUT]Work with the dwarven smith. +[/NODE] + ++[NODE]16 +[STORY] +'Well, I say, not many strangers ask me that. + +Sure, why not, come work with me. If the old brothers deem your work fitting, ya may get yourself a blessing.' +[/STORY] +[OUT]Work with the dwarven smith. +[OUT]Work with the dwarven smith. +[/NODE] + ++[NODE]17 +[STORY] +'The forefather and old brothers like your work indeed. This is what I call good metal! Good on ya. + +Here, carry it with pride. Good travels. Stone and metal be with ya.' + +[/STORY] +[OUT]Take the forged weapon, give thanks to the forefather and the old brothers, and leave the smith to his work. +[/NODE] + ++[NODE]18 +[STORY] +'The forefather and old brothers like your work well enough. Good on ya. + +Here, carry it with pride. Good travels. Stone and metal be with ya.' + +[/STORY] +[OUT]Take the forged weapon, give thanks to the forefather and the old brothers, and leave the smith to his work. +[/NODE] + ++[NODE]24 +[STORY] +'Well, ya tried, that you did. Good on ya. + +Stone and metal be with ya, lassies.' + +[/STORY] +[OUT]Thank the smith and leave. +[OUT]Kill the smith! +[OUT]Kill the smith! +[OUT]Kill the smith! +[/NODE] + ++[NODE]28 +[STORY] +You move forwards carefully and discover several protective runes, but they do not light up. Either they are inactive, or you have been spotted already and the host is letting you pass. +[/STORY] +[OUT]Go forwards. +[/NODE] + ++[NODE]31 +[STORY] +'The forefather and old brothers like your work indeed. This is what I call good metal! Good on ya. + +Here, carry it with pride. Good travels. Stone and metal be with ya.' + +[/STORY] +[OUT]Take the forged weapon, give thanks to the forefather and the old brothers, and leave the smith to his work. +[/NODE] + ++[NODE]32 +[STORY] +'The forefather and old brothers like your work indeed. This is what I call good metal! Good on ya. + +Here, carry it with pride. Good travels. Stone and metal be with ya.' + +[/STORY] +[OUT]Take the forged weapon, give thanks to the forefather and the old brothers, and leave the smith to his work. +[/NODE] + ++[NODE]33 +[STORY] +'The forefather and old brothers like your work well enough. Good on ya. + +Here, carry it with pride. Good travels. Stone and metal be with ya.' + +[/STORY] +[OUT]Take the forged weapon, give thanks to the forefather and the old brothers, and leave the smith to his work. +[/NODE] + +[/EVENT] + +-- [EVENT] --Dragon dwarf(15) ++[NODE]2 +[STORY] +Through a great tear in the ground, you venture into the ruins of a dwarven city. + +It has been destroyed, full of rubble and debris, with the skeletal remains of those who perished here violently. You also see what killed them: + +In the centre of the once-great place, you see the skeletal remains of a dragon and giant intertwined in battle. +[/STORY] +[OUT]Investigate. +[OUT]Take from these titans what you can salvage. +[OUT]Leave. +[/NODE] + ++[NODE]3 +[STORY] +'Oi, ya! Beat it, this is our find!' + +A couple of burly dwarven fighters stand in your way, weapons at the ready. +[/STORY] +[OUT]Attack! +[OUT][Dwarf]Ask them to calm down. Surely you can share in these spoils, as kin should. +[OUT][Light]Call upon light and assert that there is no need to spill blood among like-minded folk. +[OUT][Intellect and harmony]Speak to their common sense. Say that this place is vast and there is enough for all of you to profit without the need for violence. +[OUT]Leave. +[/NODE] + ++[NODE]6 +[STORY] +'Aye, brothers, aye, no need for brawlin'. Tell ya what, you go scavenge that end, we do this end, and whoever salvages more's the winner, eh? Go!' + +The dwarves run to their side and start rummaging and digging. +[/STORY] +[OUT]Go do your side, quick! +[/NODE] + ++[NODE]9 +[STORY] +'Ah, your ?gods,? aye, that light of yours seems like an honourable sort of path. + +We ain't that fussed about kickin' your butts, so you can wait till we're done, then take what is left.' +[/STORY] +[OUT][Dwarf]Ask them to calm down. Surely you can share in these spoils, as kin should. +[OUT]Agree. +[OUT]Try to convince them to split the spoils evenly. +[/NODE] + ++[NODE]11 +[STORY] +You kill the dwarves and now can loot the site in peace. +[/STORY] +[OUT]Take the salvage and leave. +[/NODE] + ++[NODE]14 +[STORY] +The dwarves beat you, but they let you run away, clearly more interested in salvaging than in kicking your butts. +[/STORY] +[OUT]Run away. +[/NODE] + ++[NODE]16 +[STORY] +'Ah, you buggers are good! Well done. Here, have this bit of metal we found. Metal and stone be with ya, laddies!' + +The dwarves collect their smaller pile of salvage and depart, singing dirty songs and cheering for a good day's work. +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]17 +[STORY] +'Ha! We beat ya fair and square, but it was a good contest. Metal and stone strengthen ya, laddies!' + +The dwarves collect their considerably larger pile of salvage and depart, singing dirty songs and cheering for a good day's work. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +'What sort of slivering babes are ya? Give up? Shame, shame on ya, lassies.' + +The dwarves gather their considerably larger pile of salvage and leave, shaking their heads. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]23 +[STORY] +'Bah, ya have one of those silver tongues, ya do! We do our end and ya do yours. Who knows who'll get the better pick, but it seems fair. Metal and stone be with ya, laddies!' + +The dwarves move away to salvage their part. +[/STORY] +[OUT]Great. Search your part and leave. +[OUT]Great. Search your part and leave. +[/NODE] + ++[NODE]25 +[STORY] +'You're gettin' on my nervous side. Ya better leave, now.' +[/STORY] +[OUT]Attack! +[OUT]Leave. +[/NODE] + ++[NODE]28 +[STORY] +A couple of burly dwarven fighters stand in the ruins gathering loot and looking about with angry grimaces. +[/STORY] +[OUT][Dwarf]Greet your kin and ask if you can both share in searching this place. +[OUT][Light]Call upon light and assert that there is no need to spill blood among like-minded folk. +[OUT][Intellect and harmony]Speak to their common sense. Say that this place is vast and there is enough for all of you to profit without the need for violence. +[OUT]Try to convince them to split the spoils evenly. +[OUT]Wait till the dwarves leave and gather what is left. +[OUT]Wait till the dwarves leave and gather what is left. +[OUT]Sneak past the dwarves and loot behind their backs. +[OUT]Ambush them. You have the advantage. +[/NODE] + ++[NODE]31 +[STORY] +You wait until the dwarves depart, but they do not leave much behind. + +Your scout, however, improved their skill. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]32 +[STORY] +You wait until the dwarves leave and gather up what remains to be salvaged. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]48 +[STORY] +You find a spot away from the dwarves, and although it will surely yield less than the main area, you are able to collect your loot safely. +[/STORY] +[OUT]Gather the spoils and leave. +[OUT]Gather the spoils and leave. +[/NODE] + ++[NODE]53 +[STORY] +The dwarves spot you and charge! +[/STORY] +[OUT]Attack! +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Dwarven Guardians(16) ++[NODE]2 +[STORY] +These dwarven ruins look older and darker than usual. There is an air of reverence here that is hard to explain. + +The stone remains look abandoned and forlorn, but you spot a firelight in the distance. +[/STORY] +[OUT]Go forth, carefully. +[OUT]Leave. +[/NODE] + ++[NODE]4 +[STORY] +As you get closer, you realise that the fire comes from several torches held by a small group of heavily armed dwarves battling a pack of unliving. + +The dwarves stand firm, using fire to help them, but the unliving are beginning to swarm them. +[/STORY] +[OUT]Perform a ritual to try to weaken these unliving fiends. +[OUT][Dwarf]Aid your brethren, quick! +[OUT]Help the dwarves! +[OUT][Nature or intellect]Stand aside and let them fight their own battles. +[OUT][Nature or intellect]Stand aside and let them fight their own battles. +[OUT]Wait to see who wins, then get rid of them. +[OUT]Wait to see who wins, then get rid of them. +[OUT][Unliving]Help your kin! +[/NODE] + ++[NODE]9 +[STORY] +It is not your place to interfere in the conflict of others. You feel your domain strengthened by this resolve. + +You are able to grab a few salvageable resources while the combat takes place. + +The dwarves are overwhelmed by the unliving, and now you can face the remaining threat that is running your way. + +[/STORY] +[OUT]Kill the unliving. +[OUT]Leave. +[OUT][Unliving]Try to reason with your kin. +[/NODE] + ++[NODE]12 +[STORY] +The dwarves stop and look at your medic: + +'So first ya stood there watchin' us bleed, and now ya wanna help. Fleshies... Fine, help, we didn't need your puny help to fight.' +[/STORY] +[OUT]Tend to their wounds. +[OUT]While the dwarves are off guard, attack them! +[/NODE] + ++[NODE]13 +[STORY] +'So ya stood there like a bunch of lassies rubbing stones! Bah. Well, ya can be of use now helping us secure these ruins from the unliving filth. This is our heritage and we were charged with guarding it. We'll give ya some of the stuff the filth dropped in payment.' +[/STORY] +[OUT]Agree to help. +[OUT]Tell them it is even less dwarven to whine about having to do your own fighting. Say you will help them work for a fee. +[/NODE] + ++[NODE]18 +[STORY] +'Fine, ya can also salvage these ruins, with care!' +[/STORY] +[OUT]Agree. +[/NODE] + ++[NODE]21 +[STORY] +'Just bugger off, ya weaselly gits! Now!' +[/STORY] +[OUT]Leave. +[OUT]Attack them! +[/NODE] + ++[NODE]24 +[STORY] +'Ya know, many in this world would see our weakness and finish us off. Maybe ya ain't that bad after all. + +Take the shit the undead left, if ya like. + +Here, have this as well, as thanks. Now be off! We have guarding duty to go back to.' +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]30 +[STORY] +You are victorious, and the plunder is yours for the taking! +[/STORY] +[OUT]Good. Leave. +[/NODE] + ++[NODE]41 +[STORY] +'Ya may be cowards, but what's it to us? + +We're wounded, and we have a job to do. If ya help us secure this place, we'll give ya the loot from the unliving filth, deal?' +[/STORY] +[OUT]Agree and help. +[OUT]Decline and leave. +[/NODE] + ++[NODE]44 +[STORY] +Your words fall on deaf ears and you are chased away from the ruins. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]51 +[STORY] +'Ha! That was some good fightin'. + +Not that we needed the help, but we thank ya nonetheless. Say, have the loot from all these dead buggers, as thanks.' +[/STORY] +[OUT]Say it was no problem, and ask what they are doing here. +[OUT]Ask for payment for your good deed. +[OUT]Ask for payment for your good deed. +[/NODE] + ++[NODE]54 +[STORY] +'We were sent here to clear an unliving nest. Those filthy buggers been shitting on our heritage! + +We only have one tunnel to block now. + +Tell ya what, if you help out, we'll give you a bit extra.' +[/STORY] +[OUT]Agree to help. +[/NODE] + ++[NODE]58 +[STORY] +You are defeated and forced to run away! +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]61 +[STORY] +It is not your place to interfere in the conflict of others. You feel your domain strengthened by this resolve. + +You are able to grab a few salvageable resources while the combat takes place. + +The dwarves are victorious and now are running angrily your way. + +[/STORY] +[OUT]Attack the dwarves. +[OUT]Leave. +[OUT]Try to reason with them. +[OUT][Dwarf]Congratulate your brethren on a fight well fought. +[/NODE] + ++[NODE]62 +[STORY] +You are able to grab a few salvageable resources while the combat takes place. + +The dwarves are overwhelmed by the unliving, and now you can face the remaining threat that is running your way. +[/STORY] +[OUT]Kill the unliving. +[OUT]Leave. +[OUT][Unliving]Try to reason with your kin. +[/NODE] + ++[NODE]63 +[STORY] +You are able to grab a few salvageable resources while the combat takes place. + +The dwarves are victorious and now are running angrily your way. +[/STORY] +[OUT]Attack the dwarves. +[OUT]Leave. +[OUT]Try to reason with them. +[OUT]Offer medical help and say that it would not have been honourable to interfere. +[OUT][Dwarf]Congratulate your brethren on a fight well fought. +[/NODE] + ++[NODE]65 +[STORY] +You are victorious, and the plunder is yours for the taking! +[/STORY] +[OUT]Gather the loot and leave. +[/NODE] + ++[NODE]69 +[STORY] +The unliving recognise your kinship and help and wander off. You're free to loot the dwarves and the ruins. +[/STORY] +[OUT]Gather the loot and leave. +[/NODE] + ++[NODE]76 +[STORY] +The dwarf spits. + +'Ya have what we're willin to give, so bugger off.' +[/STORY] +[OUT]Leave. +[OUT]Attack them! +[/NODE] + ++[NODE]80 +[STORY] +'Bah, this world is wretchedly cold. + +Here, have this as payment for your kindness. Metal and stone be with ya.' +[/STORY] +[OUT]Thank them and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Orc guardians(17) ++[NODE]2 +[STORY] +You find the scattered remains of an old orcish settlement. + +In the old days, the clans were mostly nomadic, so this is a rare find. + +As you search the crude yet sturdy old structures, you spot a group of orcs also arriving here. +[/STORY] +[OUT][Orc]Assert the right of the strongest to claim this find. +[OUT][Orc]Try talking to your kin. +[OUT]Shout to them that like the daughters of Zorya that rule their own clans, you too follow the warrior goddess and thus have the right to these spoils! +[OUT]In the name of harmony, try to talk to them. +[OUT]Try to negotiate. +[OUT]Attack! +[OUT]Leave. +[/NODE] + ++[NODE]10 +[STORY] +'Ah, the misguided children of our mistress, yes! + +You allow men in your ranks as equals. This belittles you, but perhaps one day you will learn. + +This is no mere ruin, but a proving ground of old. If you wish to seek rewards here, you will face our spirit, and we'll see if you're true.' + +[/STORY] +[OUT]Agree to take part in a spirit ritual. +[OUT]Refuse and attack! +[OUT]Decline and leave. +[/NODE] + ++[NODE]13 +[STORY] +'Ah, the claim right, yes. One of you against one of ours. Females only, of course -- I would not disrespect you with a male.' + +[/STORY] +[OUT]You are orc and you are female. Agree! +[OUT]An orc is an orc. Insist that an orc male will face them! +[OUT]You have no orc female, but any female can do this! +[OUT]Refuse and attack instead! +[OUT]Refuse and leave. +[/NODE] + ++[NODE]25 +[STORY] +'Shut your traps before we shut them! This is our spot, so beat it!' +[/STORY] +[OUT]Pompous bastards. Attack them instead! +[OUT]Leave. +[/NODE] + ++[NODE]27 +[STORY] +'Oh, just stop yapping! We do not waste our blades on talkers. + +Go, search the outskirts and be glad of the scraps you find there. It is an honour we don't allow easily.' +[/STORY] +[OUT]Thank them and leave. +[OUT]Pompous bastards. Attack them instead! +[/NODE] + ++[NODE]29 +[STORY] +'Ha! Good female brawn, yes, you understand, and you did well by beating me! This land is yours to loot.' +[/STORY] +[OUT]Thank them and start exploring. +[OUT]Allow the orcs to search the outer parts of the land. They fought well and deserve the honour. +[/NODE] + ++[NODE]37 +[STORY] +An orc shaman steps up and feeds you a wretched concoction that tastes of metal and dirt. + +The orcs begin a strange warrior dance and you try your best to join in, asking Zorya's guidance as you do so. +[/STORY] +[OUT]Open your souls to Zorya's path and show those orcs you are true. +[OUT]Decline and leave. +[/NODE] + ++[NODE]41 +[STORY] +'Surender!' + +The orcs spit, turn away from you, and wait for you to leave in shame. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]42 +[STORY] +'Well fought! But these other gods of yours clearly weaken your body and mind, friend. Only Zorya can make you true! + +We won, so it is our turf, but you can search the outer rim. You earned it.' +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]44 +[STORY] +'Argh, I will not yield to a male equal. Of course, I was going easy on you. + +But fair is fair, you have proven your worth, and you shame me. This land is yours to loot.' +[/STORY] +[OUT]Thank them and start exploring. +[OUT]Allow the orcs to search the outer parts of the land. They fought well and deserve the honour. +[/NODE] + ++[NODE]45 +[STORY] +'Surrender! You male piece of shit, how dare you dishonour orc blood so!' + +The orc spits in your face with disgust, then growls at you, her fists clenched. +[/STORY] +[OUT]Leave. +[OUT]Pompous bastards. Attack them instead! +[/NODE] + ++[NODE]48 +[STORY] +You kill the orcs, and the ruins now lie before you for the looting! +[/STORY] +[OUT]Gather the loot and leave. +[/NODE] + ++[NODE]51 +[STORY] +'Yes! Your spirits are strong, and turmoil runs deep in your souls, so we accept your kinship. + +We will search these ruins side by side.' +[/STORY] +[OUT]Agree and begin the exploration. +[/NODE] + ++[NODE]53 +[STORY] +'Your spirit is weak. If you do follow Zorya, you have much yet to learn. + +This land is ours to loot. Leave.' +[/STORY] +[OUT]Leave. +[OUT]Pompous bastards. Attack them instead! +[/NODE] + +[/EVENT] + +-- [EVENT] --Traps(18) ++[NODE]2 +[STORY] +You find the scattered remains of an old orcish settlement. + +In the old days, the clans were mostly nomadic, so this is a rare find. + +You soon realise that the area is riddled with traps, surely protecting something farther in. +[/STORY] +[OUT]The traps are old. Simply smash them. +[OUT]The traps are old. Simply smash them. +[OUT][Intellect]Allow intellect to clear your mind and find a path through these traps. +[OUT][Intellect]Allow intellect to clear your mind and find a path through these traps. +[OUT]You're a craftsman. Use your skills to disarm these traps. +[OUT]You're a craftsman. Use your skills to disarm these traps. +[OUT]Leave. +[/NODE] + ++[NODE]9 +[STORY] +You destroy most of the traps, but some leave you with cuts and bruises. +[/STORY] +[OUT]Search the ruins. +[/NODE] + ++[NODE]11 +[STORY] +The traps may be old, but there are just too many. You leave with cuts and bruises and nothing more. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]19 +[STORY] +There are not a lot of valuables here, but you manage to gather some useful resources. + +[/STORY] +[OUT]Gather what you found and leave. +[/NODE] + ++[NODE]20 +[STORY] +You discover a buried chest with some of its contents still intact. + +[/STORY] +[OUT]Gather what you found and leave. +[/NODE] + ++[NODE]29 +[STORY] +You see a safe path that will take you to the centre of these ruins. + +[/STORY] +[OUT]Search the place. +[OUT]Search the place. +[/NODE] + ++[NODE]30 +[STORY] +You disarm the traps without trouble. + +[/STORY] +[OUT]Search the place. +[OUT]Search the place. +[/NODE] + ++[NODE]31 +[STORY] +You see a safe path that will take you to the centre of these ruins. + +[/STORY] +[OUT]Search the place. +[OUT]Search the place. +[/NODE] + ++[NODE]32 +[STORY] +Your mind remains muddled, and you feel depressed by it. + +[/STORY] +[OUT]Leave. +[OUT]The traps are old. Simply smash them. +[/NODE] + ++[NODE]34 +[STORY] +You disarm the traps without trouble. + +[/STORY] +[OUT]Search the place. +[OUT]Search the place. +[/NODE] + +[/EVENT] + +-- [EVENT] --Orc loot(19) ++[NODE]2 +[STORY] +You find the scattered remains of an old orcish settlement. + +In the old days, the clans were mostly nomadic, so this is a rare find. + +The remains seem entirely abandoned. +[/STORY] +[OUT]Search. +[/NODE] + +[/EVENT] + +-- [EVENT] --Elf Loot(20) ++[NODE]2 +[STORY] +These elven ruins look fairly fresh, seemingly abandoned due to violence rather than age. The elves were evacuated, but you may still find some usable resources. +[/STORY] +[OUT]Gather any loot and leave. +[/NODE] + ++[NODE]3 +[STORY] +You find a chest with some weaponry, but just as you reach for it, an unstable building above you crumbles on you, leaving many bruises. + +Still, you get the chest. +[/STORY] +[OUT]Take the chest. +[/NODE] + +[/EVENT] + +-- [EVENT] --Cemetery beasts orc(21) ++[NODE]2 +[STORY] +You realise that these are no ruins, but the burial ground of an orc clan. + +You see several old pyres and one new. You also spot a pack of wolves circling. +[/STORY] +[OUT][Orc]Take a closer look at the pack to see if they have the mark of the starchasers. +[OUT][Orc]Take a closer look at the pack to see if they have the mark of the starchasers. +[OUT]You have the skills to deal with angry beasts. Watch the pack to figure out a way to handle this. +[OUT]Attack the wolves! +[OUT]In the name of Horz, make them bow to you! +[OUT]Leave. +[/NODE] + ++[NODE]4 +[STORY] +These wolves are indeed the starchasers, loyal companions to bloodtrackers, clearly guarding their masters' resting place. + +Their pack leader must be laid to rest here. It is best to leave them be, but if you want to loot the pyres (which is your right), you will need to face the wolves. + +[/STORY] +[OUT]Kill the wolves. They are of no use once their master is gone. +[OUT]Avoid the pyre belonging to the wolves' former masters, and loot the others as is your right. +[/NODE] + ++[NODE]5 +[STORY] +These wolves are indeed the starchasers, loyal companions to bloodtrackers. + +They are left without a pack leader. This is your chance to claim their loyalty, but beware, it may become bloody! +[/STORY] +[OUT]As a bloodtracker, show these wolves your raw will and make them heel! +[OUT]As matriarch, dominate these wolves with your sheer power! +[OUT]Avoid the pyre belonging to the wolves' former masters, and loot the others as is your right. +[OUT]Kill the wolves. They are of no use once their master is gone. +[/NODE] + ++[NODE]11 +[STORY] +The wolves are beaten and submit to your charge. + +One of the wolves decides you are its new master. +[/STORY] +[OUT]Good. Gather the loot and leave. +[/NODE] + ++[NODE]12 +[STORY] +The wolves are beaten and submit to your charge. + +This pack will continue to roam, but you will be able to call on its aid. + + +[/STORY] +[OUT]Good. Gather the loot and leave. +[/NODE] + ++[NODE]13 +[STORY] +The wolves do not submit, and you barely escape their wrath. +[/STORY] +[OUT]To zmey with them! Attack instead! +[OUT]Keep running. +[/NODE] + ++[NODE]16 +[STORY] +You realise these wolves are feral, angry, and starving -- a dangerous combination. + +They will respond only to brute force or domination. +[/STORY] +[OUT]As a night demon, intimidate the beasts. +[OUT]Use your knowledge of wolves to dominate the pack! +[OUT][Nature] Try to reach the wolves' inner spirit to calm them in the name of nature. +[OUT]Leave. +[/NODE] + ++[NODE]24 +[STORY] +You defeat the wolves and are free to loot the funeral pyres. + +One of the wolves decides you are the new alpha, so now you can call on its aid. + +[/STORY] +[OUT]Good. Gather the loot and leave. +[/NODE] + ++[NODE]25 +[STORY] +You kill the wolves and are free to loot the funeral pyres. +[/STORY] +[OUT]Good. Gather the loot and leave. +[/NODE] + ++[NODE]29 +[STORY] +The wolves are beaten and submit to your charge. + +One of the wolves decides you are its new master. +[/STORY] +[OUT]Good. Gather the loot and leave. +[/NODE] + ++[NODE]30 +[STORY] +The wolves are beaten and submit to your charge. + +This pack will continue to roam, but you may be able to call on its aid. + +[/STORY] +[OUT]Good. Gather the loot and leave. +[/NODE] + ++[NODE]31 +[STORY] +The wolves submit to your charge. + +This pack will continue to roam, but you are free to loot the pyres. + +[/STORY] +[OUT]Good. Gather the loot and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Goblin loot(22) ++[NODE]2 +[STORY] +The goblin ruins are mostly empty, but you discover a hollowed-out tree with a stash inside. +[/STORY] +[OUT]Take it. +[/NODE] + +[/EVENT] + +-- [EVENT] --Human loot(23) ++[NODE]2 +[STORY] +The ruins are old and decrepit, likely already looted many times over, but you never know what hidden secrets you may yet uncover. + +The south area seems less traversed, but also unstable. +[/STORY] +[OUT]Investigate the south. +[OUT]Investigate the south. +[OUT]Investigate the safer areas. +[/NODE] + ++[NODE]3 +[STORY] +You find a hidden cellar -- or, rather, it finds you as you painfully fall through its ceiling onto a hard floor. Still, there is loot to be found here. + + +[/STORY] +[OUT]Gather it. +[/NODE] + +[/EVENT] + +-- [EVENT] --Dwarf loot(24) ++[NODE]2 +[STORY] +You find a huge sinkhole and within, you see the rubble of an old city. + +More importantly, there's a chest intact. +[/STORY] +[OUT]Take it. +[/NODE] + +[/EVENT] + +-- [EVENT] --BeesAttack(25) ++[NODE]3 +[STORY] +Much of these elven ruins have collapsed from their treetop spaces and now lie in pieces beneath your feet. + +Still, they may hold some hidden treasures. From the largest cluster of debris, you hear a loud, thudding buzz. Most likely, there's a beehive here. +[/STORY] +[OUT][Nature]Walk in calmly, with respect and kindness towards the law of nature. +[OUT][Hunter or perception] Scout the area before moving forwards. +[OUT]Try to observe the area before you move in. +[OUT]Try to observe the area before you move in. +[OUT]Attack! +[OUT]Leave. +[/NODE] + ++[NODE]4 +[STORY] +The bees have nested in a large piece of a fallen elven structure. Their presence has likely scared off other looters. + +Some bees have spotted your approach but so far do not attack. +[/STORY] +[OUT]Continue to search the ruins. Remain mindful of the bees. +[OUT]Continue to search the ruins. Remain mindful of the bees. +[OUT]Try to sneak past the bees to loot the place. +[OUT]Leave. +[/NODE] + ++[NODE]5 +[STORY] +The bees have nested in a large piece of a fallen elven structure. Their presence has likely scared off other looters. + +You also notice they are currently very focused on one particular spot. +[/STORY] +[OUT][Hunters]Try to sneak past the bees to loot the place. +[OUT]Try to sneak past the bees to loot the place. +[OUT]Leave. +[OUT]Use the element of surprise and attack! +[/NODE] + ++[NODE]6 +[STORY] +The bees have nested in a large piece of a fallen elven structure. Their presence has likely scared off other looters. + +Alas, you did not notice quickly enough that a swarm is flying your way! +[/STORY] +[OUT]Fight! +[OUT]Run away! +[/NODE] + ++[NODE]7 +[STORY] +The bees surround you but do not attack. You are free to search the fallen building, and even better, the bees offer you some of their sweet honey as well. +[/STORY] +[OUT]Great. Gather what you find and leave. +[/NODE] + ++[NODE]11 +[STORY] +You sneak past the bees and are free to loot in this safer area. +[/STORY] +[OUT]Great. Gather what you find and leave. +[/NODE] + ++[NODE]19 +[STORY] +You destroy the whole hive and discover a wonderful stash of fresh honey. You are also free to loot the fallen building now. +[/STORY] +[OUT]Eat the honey and loot the place. +[OUT]Eat the honey and loot the place. +[OUT]Eat the honey and loot the place. +[/NODE] + ++[NODE]20 +[STORY] +You sneak past the bees and are free to loot in this safer area. +[/STORY] +[OUT]Great. Gather what you find and leave. +[/NODE] + ++[NODE]26 +[STORY] +The rush of sweet honey makes you ill, but hey, it was worth it! +[/STORY] +[OUT]Gather the loot and leave. +[/NODE] + ++[NODE]27 +[STORY] +These bees sure knew how to make honey. You feel strengthened from the sweet nectar. + +[/STORY] +[OUT]Gather the loot and leave. +[/NODE] + ++[NODE]30 +[STORY] +These bees sure knew how to make honey. You feel strengthened from the sweet nectar. +[/STORY] +[OUT]Great. Thank the bees, gather the loot, and leave. +[/NODE] + ++[NODE]41 +[STORY] +The bees have nested in a large piece of a fallen elven structure. Their presence has likely scared off other looters. + +You also notice they are currently very focused on one particular spot. +[/STORY] +[OUT][Hunters]Try to sneak past the bees to loot the place. +[OUT]Try to sneak past the bees to loot the place. +[OUT]Leave. +[OUT]Use the element of surprise and attack! +[/NODE] + ++[NODE]48 +[STORY] +The bees surround you and most of them stay calm, but a few get agitated and sting you. + +Still, you are free to search the fallen building, and even better, the bees offer you some of their sweet honey as well. +[/STORY] +[OUT]Great. Gather what you find and leave. +[OUT]How rude. Attack them! +[/NODE] + ++[NODE]49 +[STORY] +You are noticed. The angry bees swarm you and force you to flee. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Skeletons ruins(26) ++[NODE]2 +[STORY] +The ruins you are about to search have an unsettling stench of decay about them. +[/STORY] +[OUT]Scout the area first. +[OUT]Focus on your domain to see clearly. +[OUT]Search the ruins carefully. +[OUT]Leave. +[/NODE] + ++[NODE]3 +[STORY] +You observe the quiet remains of a once-great city and soon realise that among the fog walk the unliving! +[/STORY] +[OUT]Use the element of surprise and attack! +[OUT]Sneak past them to loot the ruins. +[OUT]Perform a ritual to grant you protection from these fiends. +[OUT][Unliving]Try to reason with your kin. +[OUT][Unliving]Try to reason with your kin. +[OUT]Devise a tactical plan to defeat them. +[/NODE] + ++[NODE]8 +[STORY] +The unliving lie, er, deader, and you're free to loot the ruins in peace. +[/STORY] +[OUT]Search the ruins and leave. +[/NODE] + ++[NODE]9 +[STORY] +The unliving overwhelm you. You are forced to flee. +[/STORY] +[OUT]Run. + +[/NODE] + ++[NODE]12 +[STORY] +Amidst the mist and fallen homes, you are ambushed by the unliving! +[/STORY] +[OUT]Fight! +[OUT]Run away! +[OUT][Unliving]Try to reason with your kin. +[OUT][Unliving]Try to reason with your kin. +[/NODE] + ++[NODE]21 +[STORY] +Your plan worked. The unliving do not notice you. + +[/STORY] +[OUT]Search the ruins and leave. +[/NODE] + ++[NODE]27 +[STORY] +The unliving overwhelm you despite all your plans. You are forced to flee. +[/STORY] +[OUT]Run. + +[/NODE] + ++[NODE]29 +[STORY] +Your words come just in time. The unliving stop in their tracks, look at you for a moment, then nod and walk off aimlessly. +[/STORY] +[OUT]Search the ruins and leave. +[/NODE] + ++[NODE]41 +[STORY] +Through the weaves of magic or the currents of nature's energy, you sense the presence of the unliving here! +[/STORY] +[OUT]Use the element of surprise and attack! +[OUT]Sneak past them to loot the ruins. +[OUT]Perform a ritual to grant you protection from these fiends. +[OUT][Unliving]Try to reason with your kin. +[OUT][Unliving]Try to reason with your kin. +[OUT]Devise a tactical plan to defeat them. +[/NODE] + ++[NODE]44 +[STORY] +The unliving stop and do not attack, but neither do they let you search the ruins. +[/STORY] +[OUT]Use this moment of distraction to attack them! +[OUT]Leave. +[/NODE] + ++[NODE]47 +[STORY] +The unliving lie, er, deader, and you're free to loot the ruins in peace. +[/STORY] +[OUT]Search the ruins and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Hohlick(27) ++[NODE]2 +[STORY] +The site holds the scattered remains of a settlement. Among the rubble, you find a pack of small winged critters with big eyes and tiny teeth. They are burrowing in the rubble. +[/STORY] +[OUT]Kill them. +[OUT]Kill them. +[OUT]Catch them. +[OUT][Skshack]Greet the hochlicks and tell them they'd better not think they can fool you! +[OUT]Examine these creatures carefully before acting. +[OUT]Talk to the creatures. +[OUT]Leave. +[/NODE] + ++[NODE]3 +[STORY] +You kill the creatures without much effort. +[/STORY] +[OUT]Examine the bodies. +[OUT]Search the bodies. +[/NODE] + ++[NODE]4 +[STORY] +You kill some of the creatures, but a few fly up and shout at you: + +'Your teeth will rot and your farts burn, nasty bigfolk!' + +(curse) + +[/STORY] +[OUT]Shake your fists at them, then continue searching the ruins. +[OUT]Shake your fists at them, then continue searching the ruins. +[OUT]Examine the bodies to figure out what they are. +[/NODE] + ++[NODE]5 +[STORY] +You examine the bodies of the critters you killed, and you think they are hochlicks, mischievous little things. It is best to leave their bodies untouched and stay on guard for any more payback. +[/STORY] +[OUT]Continue searching the ruins anyway. +[OUT]Continue searching the ruins anyway. +[OUT]Continue searching the ruins anyway. +[OUT]Perhaps it is best to just leave. +[/NODE] + ++[NODE]6 +[STORY] +As you make your way out of the ruins, you hear a menacing, vibrating buzz behind you. + +You do not stop to see what fate you averted. +[/STORY] +[OUT]Run away! +[OUT]Run away! +[/NODE] + ++[NODE]9 +[STORY] +From the bodies you can tell they were hochlicks, mischievous little things. It is best to leave their bodies untouched. +[/STORY] +[OUT]Leave them be and search the ruins in peace. +[/NODE] + ++[NODE]11 +[STORY] +You think these are hochlicks, mischievous little things prone to leading folk astray in swamps or forests. +[/STORY] +[OUT]Speak to them, but keep your guard up. +[OUT]Try to bribe them with tasty food. +[OUT]Offer them gold in exchange for a favour. This should bind them into a demon deal. +[OUT]Perhaps it is best to just leave. +[OUT]Kill them! +[/NODE] + ++[NODE]12 +[STORY] +You search the bodies and a gooey, bluish ooze explodes on your faces. + +You feel really sick from it. +[/STORY] +[OUT]Have the healers quickly look you over. +[OUT]Search the ruins. +[OUT]Leave. +[/NODE] + ++[NODE]17 +[STORY] +As you rummage through the ruins, your luck fails at every step. Floors and walls collapse, rotten wood breaks in your hands, and treasures turn out to be rusty and useless. + +After many hours of such pointless work, you give up. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +As you search through the rubble of fallen buildings, you spot the winged critters again. They smirk and stick their tongues out at you. + +You are about to chase them away when you realise that they brought friends. + +A swarm of angry bees overwhelms you, forcing you to flee! +[/STORY] +[OUT]Run away! +[/NODE] + ++[NODE]19 +[STORY] +As you rummage through the ruins, your luck fails at every step. Floors and walls collapse, rotten wood breaks in your hands, and treasures turn out to be rusty and useless. + +Eventually, you gather some resources, but you feel exhausted, and you can swear you hear the laughter of little critters. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]28 +[STORY] +The sickness lingers, and to make things worse, the ruins yield no goods. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]29 +[STORY] +The sickness lingers, and the ruins yield few usable goods. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]31 +[STORY] +Your medics stopped the sickness, leaving you free to explore the ruins. +[/STORY] +[OUT]Gather what you found and leave. +[/NODE] + ++[NODE]40 +[STORY] +You capture the critters and they squeak at you: + +'Nooo, let us gooo, let us gooo, big fella! We will show you treasures, yes?' +[/STORY] +[OUT]Agree to the deal. +[OUT]Agree to the deal. +[OUT]Examine the creatures carefully. +[/NODE] + ++[NODE]43 +[STORY] +The critters lead you to a hatch hidden deep in the shrubbery. + +As you open it eagerly, a swarm of angry bees flies out, stinging you like crazy! + +You hear the hochlicks laugh. But you still find some resources. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]48 +[STORY] +The hochlicks lead you to a chest of decent resources. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]49 +[STORY] +'Ah, you know your stuff, chubby. A deal's a deal. We will show ya a good spot for treasure, with just the minimum chance of slight trouble. Best we can do for ya!' +[/STORY] +[OUT]Agree. +[OUT]Agree. +[OUT]Perhaps it is best to just leave, even though you've lost the treasure. +[OUT]Kill them! +[/NODE] + ++[NODE]62 +[STORY] +'Oh, hi. We're just relaxing here. You know, we got all this treasure, too little to carry it all, so just staying chill for now...' +[/STORY] +[OUT]Pretend you are not interested at all. Ignore them. +[OUT]Ask them to show you this treasure. +[/NODE] + ++[NODE]63 +[STORY] +'Oh, come, come, don't be so mean. We promise to behave. + +It's an honest coin toss. We'll lead you to treasure, but there'll be a chance for some good old mischief. Can't get a more honest offer than this, no sir!' +[/STORY] +[OUT]Agree. +[OUT]Agree. +[OUT]Perhaps it is best to just leave. +[OUT]Kill them! +[/NODE] + ++[NODE]64 +[STORY] +'Yes, yes, come, come.' + +[/STORY] +[OUT]Follow the creatures. +[OUT]Follow the creatures. +[OUT]Follow the creatures. +[OUT]Kill them! +[/NODE] + ++[NODE]65 +[STORY] +'Ah, you know your stuff, chubby. A deal's a deal. We will show ya a good spot for treasure, with just the minimum chance of slight trouble. Best we can do for ya!' +[/STORY] +[OUT]Agree. +[OUT]Agree. +[OUT]Perhaps it is best to just leave, even though you've lost the food. +[OUT]Kill them! +[/NODE] + ++[NODE]66 +[STORY] +'Ah, our furry stinker friend, no fooling you, no. + +Honest to gods, we can show ya treasure. Go there, go, go, we wait for stupid big folk to come here, so take the stuff and beat it, friends!' +[/STORY] +[OUT]Thank them and go collect the goods. +[/NODE] + +[/EVENT] + +-- [EVENT] --Goblin guardians(28) ++[NODE]2 +[STORY] +As you come closer to inspect the ruins, you discover a goblin encampment outside the remains of the only stone building in this place. + +Some folk camped there are asleep, but a shaman is dancing around the bonfire, making strange noises. +[/STORY] +[OUT][Orc]Go kill those little green gits! +[OUT][Goblin]Say hello. +[OUT]Go speak to them. +[OUT]Attack! +[OUT]Leave. +[/NODE] + ++[NODE]5 +[STORY] +You kill the goblins, but when you search the ruins you discover they are eerily empty. + +The only loot you find is from the destroyed campsite. +[/STORY] +[OUT]Gather what you find and leave. +[/NODE] + ++[NODE]6 +[STORY] +A guard stops you, but it is the shaman who slows his dance and speaks to you across the camp: + +'What you want here? We are private folk. This is our land. Leave.' +[/STORY] +[OUT][Ghost]Tell them you were merely curious about these ancient ruins and their presence here. +[OUT]Convince them you are not here to disturb them, but you'd like to explore the ruins. +[OUT]Say that you are skilled in magic and offer to help with whatever ritual they are undertaking. +[OUT]Attack! +[/NODE] + ++[NODE]7 +[STORY] +The shaman slows his dance and speaks to you across the camp: + +'This place was once a great goblin city. Before the dark, even. Many gonefathers walked this soil. I am honouring their spirit passing. + +Will you join me? + +The ritual be dangerous, but as shaman you do not risk much.? +[/STORY] +[OUT]Agree to join. +[OUT]Agree to join. +[OUT]Agree to join. +[OUT]Change your mind and leave. +[/NODE] + ++[NODE]8 +[STORY] +'Ah, a spirit, me sorry, very sorry for the rude words, old one. + +We are here seeking the gonefathers' blessings. This was once a great goblin city and the veil to the greyworld -- your domain -- is thin here. + +Would you like to join? I warn you it isn't always safe. Our gonefathers may be confused -- violent, even.' +[/STORY] +[OUT]Agree. +[OUT]Agree. +[OUT]Agree. +[OUT]Convince them you are not here to disturb them, but you'd like to explore the ruins. +[OUT]Attack! +[OUT]Leave. +[OUT]Say that you are skilled in magic and offer to help with whatever ritual they are undertaking. +[/NODE] + ++[NODE]10 +[STORY] +'Stop your talk, we busy. Leave, please.' +[/STORY] +[OUT]Attack! +[OUT]Leave. +[/NODE] + ++[NODE]11 +[STORY] +You smoke some odd weeds and ingest many shrooms. Then you think you are dancing with the stars. + +You feel a strong mental malady afterwards, yet your spirit was strengthened as well. + +The goblins are gone when you awaken from the dance. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +You smoke some odd weeds and ingest many shrooms. Then you think you are dancing with the stars. + +You feel a strong spiritual malady, as the gonefathers clearly did not approve. + +The goblins are gone when you awaken from the dance. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]14 +[STORY] +You smoke some odd weeds and ingest many shrooms. Then you think you are dancing with the stars. + +You feel a strong mental malady afterwards, yet your spirit was strengthened as well. + +The goblins are gone when you awaken from the dance. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]16 +[STORY] +'Sure, you go see ruins, just keep quiet.' +[/STORY] +[OUT]Explore the ruins. +[/NODE] + ++[NODE]26 +[STORY] +'Hmm, we do not like strangers meddling. But this job big, you smell of magic. I agree.' +[/STORY] +[OUT]Join the ritual. +[OUT]Change your mind and leave. +[/NODE] + ++[NODE]28 +[STORY] +'Well done, friends, the gonefathers have spoken to us, and it seems they deemed you worthy of their wisdom. Here, have this in gratitude. + +Now we must move on. Lady Luck be with you.' + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]30 +[STORY] +'Ayayay, best leave, best leave quick, friends, spirits no happy!' + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]34 +[STORY] +The shaman dance begins slowly and quietly. Strange weeds are smoked, shrooms are ingested, and soon, the two shamans are entranced in a wild spiritual ecstasy. + +The ritual is draining, but the gonefathers dance with you well. + + +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]36 +[STORY] +The shaman dance begins slowly and quietly. Strange weeds are smoked, shrooms are ingested, and soon, the two shamans are entranced in a wild spiritual ecstasy. + +Even though the gonefathers remained silent, you have learned much. The shaman thanks you for your help and leaves you a gift. +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]37 +[STORY] +The shaman dance begins slowly and quietly. Strange weeds are smoked, shrooms are ingested, and soon, the two shamans are entranced in a wild spiritual ecstasy. + +The gonefathers danced with you well. + +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]39 +[STORY] +A guard stops you with a smile: + +'Ah, a fellow spiritchild, welcome. What brings you here?' + +[/STORY] +[OUT]Ask about the ritual of the gonefathers you see the shaman performing. +[OUT]Say that you were merely exploring these ruins. +[OUT]Say that you are skilled in magic and offer to help with whatever ritual they are undertaking. +[/NODE] + ++[NODE]41 +[STORY] +'Ah, I see. + +We are here seeking the gonefathers' blessings. This was once a great goblin city, and the veil to the greyworld -- the spirit domain -- is thin here. + +Would you like to join us? I warn you it isn't always safe. Our gonefathers may be confused -- violent, even.' +[/STORY] +[OUT]Agree to join. +[OUT]Agree to join. +[OUT]Agree to join. +[OUT]Change your mind and leave. +[/NODE] + ++[NODE]42 +[STORY] +'Ah, I see. + +We are here seeking the gonefathers' blessings. This was once the site of a great city, and the veil to the greyworld -- the spirit domain -- is thin here. + +You are a stranger, yet come with kin. We will allow it.' +[/STORY] +[OUT]Join the ritual. +[OUT]Change your mind and leave. +[/NODE] + ++[NODE]44 +[STORY] +The goblins beat you badly and you feel that the shaman has cursed you too! + +[/STORY] +[OUT]Run. +[/NODE] + ++[NODE]46 +[STORY] +When you search the ruins, you discover they are eerily empty. The goblins have made fools of you! + +But when you rush back to the encampment, it is gone as if it were never there. You find a pack of fresh supplies that was left for you, with a note: + +'Sorry, you were so convincing. We couldn't say no...' + +[/STORY] +[OUT]Take the supplies and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Underground dwarf(29) ++[NODE]2 +[STORY] +A fresh, deep chasm in the earth reveals the underground ruins of a dwarven town. + +The climb down is steep and the landing hard, but the ruins may hold many wonders. +[/STORY] +[OUT][Dwarves]Climbing walls is no problem. Climb down. +[OUT]Either you are well versed in rock climbing, or you have wings. Climb down. +[OUT]Use your crafting tools to climb down. +[OUT]Climb down. +[OUT]Leave. +[/NODE] + ++[NODE]3 +[STORY] +You locate a path to climb down easily and find yourself in an old town square. + +There are fallen statues of dwarven heroes and grand buildings, all crumbled and broken. + +You feel a small tremor and know that a big one may follow soon. + +There are three places left intact to explore, and from the dwarven markings, you know what they are. +[/STORY] +[OUT]Explore the workshop. +[OUT]Search the storage building. +[OUT]Risk going in deeper to check the vaults. +[OUT]Explore the workshop. +[OUT]Search the storage building. +[OUT]Risk going in deeper to check the vaults. +[/NODE] + ++[NODE]4 +[STORY] +You locate a path to climb down easily and find yourself in an old town square. + +There are fallen statues of dwarven heroes and grand buildings, all crumbled and broken. + +You feel a small tremor and know that a big one may follow soon. + +There are three places left intact to explore. +[/STORY] +[OUT]Search the first, closest place. +[OUT]Go to the second building. +[OUT]Explore the building farthest away. +[OUT]Search the first, closest place. +[OUT]Go to the second building. +[OUT]Explore the building farthest away. +[/NODE] + ++[NODE]8 +[STORY] +You find a small yet spacious building that was some kind of stonemason's workshop. + +Most of the valuables have been taken already, but you still find some good stone here. +[/STORY] +[OUT]Take the loot and leave for the surface. +[OUT]Take the loot and try searching the storage building. +[OUT]Take what you found and try to loot the vault as well. +[OUT]Take the loot and try searching the storage building. +[OUT]Take what you found and try to loot the vault as well. +[/NODE] + ++[NODE]9 +[STORY] +This building was once some kind of hunter's lodge or perhaps a trophy room. + +It holds leathers and bones from many different creatures. + +[/STORY] +[OUT]Take the loot and leave for the surface. +[OUT]Take the loot and try searching the workshop. +[OUT]Take what you found and try to loot the vault as well. +[OUT]Take the loot and try searching the workshop. +[OUT]Take what you found and try to loot the vault as well. +[/NODE] + ++[NODE]10 +[STORY] +You find the grand entrance to the vaults. The gates are solid stone and metal, with runes carved deep into the surface to ward against intruders. +[/STORY] +[OUT][Runemaster]Disable the runes. +[OUT]The domain of light guides your path as well as the path of any great smith, even a runesmith. Pray for divine intervention to disable the runes. +[OUT]These dwarven runes are heavy with ancient magic. Attempt to break them. +[OUT]Try to force the vault open! +[/NODE] + ++[NODE]15 +[STORY] +You find a small yet spacious building that was some kind of stonemason's workshop. + +Most of the valuables have been taken already, but you still find some good stone here. + +Before you can take a better look elsewhere, a tremor starts, and you are forced to run for it. +[/STORY] +[OUT]Run back to the surface. +[OUT]Run back to the surface. +[/NODE] + ++[NODE]21 +[STORY] +This building was once some kind of hunter's lodge or perhaps a trophy room. + +It holds leathers and bones from many different creatures. + +Before you can take a better look elsewhere, a tremor starts, and you are forced to run for it. + +[/STORY] +[OUT]Run back to the surface. +[OUT]Run back to the surface. +[/NODE] + ++[NODE]22 +[STORY] +You find the grand entrance to the vaults. The gates are solid stone and metal, with runes carved deep into the surface to ward against intruders. + +You see the skeleton of an adventurer who tried their luck at getting in. You grab its pack. + +Before you can take a better look elsewhere, a tremor starts, and you are forced to run for it. + +[/STORY] +[OUT]Run back to the surface. +[OUT]Run back to the surface. +[/NODE] + ++[NODE]32 +[STORY] +You break the runes, and the vault stands open for the taking. + +Within is a chamber that was once surely grand and ornate, but now most of it is collapsed and lies covered in rubble. + +Still there are chests and vases that hold many treasures. + +[/STORY] +[OUT]Take the loot and leave for the surface. +[OUT]Take the loot and try searching the workshop. +[OUT]Take the loot and try searching the storage building. +[OUT]Take the loot and try searching the workshop. +[OUT]Take the loot and try searching the storage building. +[/NODE] + ++[NODE]38 +[STORY] +You find the grand entrance to the vaults. The gates are solid stone and metal, with runes carved deep into the surface to ward against intruders. + +Unfortunately, you venture deep into the ruins, and the tremors catch you fast and strong. + +You get hit by falling debris as you run for your lives. + +[/STORY] +[OUT]Run back to the surface. +[OUT]Run back to the surface. +[/NODE] + ++[NODE]56 +[STORY] +The climb seems impossible. You fall onto a ledge, which saves your life, but before you can try again, another violent tremor collapses whatever lies beneath you, and you barely manage to climb back up in time to survive. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]58 +[STORY] +You hit the vault gates with all you've got and the stone crumbles before you... only to reveal another, thicker layer, mocking your efforts with its pristine strength. + +You can, however, gather up some stone here before the tremors become too violent for you to stick around. +[/STORY] +[OUT]Take the loot and leave for the surface. +[OUT]Take the loot and leave for the surface. +[/NODE] + ++[NODE]61 +[STORY] +The runes are old and powerful. Not only do your attempts fail, but you also feel the runes push back. + +And then the earth begins to shake again, and you must run if you hope to leave this place. +[/STORY] +[OUT]Run back to the surface. +[OUT]Run back to the surface. +[/NODE] + ++[NODE]66 +[STORY] +'QWERTY' sounds a low, stone-like voice in response to your command, and the runes switch off. + +Within is a chamber that was once surely grand and ornate, but now most of it is collapsed and lies covered in rubble. + +Still there are chests and vases that hold many treasures. + +[/STORY] +[OUT]Take the loot and leave for the surface. +[OUT]Take the loot and try searching the workshop. +[OUT]Take the loot and try searching the storage building. +[OUT]Take the loot and try searching the workshop. +[OUT]Take the loot and try searching the storage building. +[/NODE] + ++[NODE]69 +[STORY] +This building was once some kind of hunter's lodge or perhaps a trophy room. + +It holds leathers and bones from many different creatures. + +Before you can take a better look elsewhere, the tremor starts, and you are forced to run for it. + +[/STORY] +[OUT]Run back to the surface. +[OUT]Run back to the surface. +[/NODE] + ++[NODE]71 +[STORY] +You find a small yet spacious building that was some kind of stonemason's workshop. + +Most of the valuables have been taken already, but you still find some good stone here. + +You manage to loot some of it before tremors kick in and everything starts collapsing. +[/STORY] +[OUT]Run back to the surface. +[OUT]Run back to the surface. +[/NODE] + ++[NODE]72 +[STORY] +You find the broken grand entrance to the vaults. The gates were solid stone and metal, with runes carved deep into the surface to ward against intruders. + +The ground shakes heavily here, and you grab a few shiny stones as you run out, hoping not to get crushed by the violent tremors that destroyed this place. +[/STORY] +[OUT]Run back to the surface. +[OUT]Run back to the surface. +[/NODE] + ++[NODE]73 +[STORY] +Whatever chamber lay here before now lies in ruins. Violent tremors tear the ground apart before your eyes. +[/STORY] +[OUT]Run back to the surface. +[OUT]Run back to the surface. +[/NODE] + ++[NODE]75 +[STORY] +You locate a path to climb down easily and find yourself in an old town square. + +There are fallen statues of dwarven heroes and grand buildings, all crumbled and broken. + +You feel a small tremor and know that a big one may follow soon. + +There are three places left intact to explore. +[/STORY] +[OUT]Search the first, closest place. +[OUT]Go to the second building. +[OUT]Explore the building farthest away. +[OUT]Search the first, closest place. +[OUT]Go to the second building. +[OUT]Explore the building farthest away. +[/NODE] + ++[NODE]77 +[STORY] +You find the grand entrance to the vaults. The gates are solid stone and metal, with runes carved deep into the surface to ward against intruders. +[/STORY] +[OUT][Runemaster]Disable the runes. +[OUT]The domain of light guides your path as well as the path of any great smith, even a runesmith. Pray for divine intervention to disable the runes. +[OUT]These dwarven runes are heavy with ancient magic. Attempt to break them. +[OUT]Try to force the vault open! +[/NODE] + +[/EVENT] + +-- [EVENT] --Troll dwarf(30) ++[NODE]2 +[STORY] +You find signs of an old dwarven settlement, much of it likely still underground, but you discover an entrance protected by a huge slab of stone. + +As you try to move the stone, you hear: + +'Oi, what'ya want?' + +The stone turns to face you. +[/STORY] +[OUT][Dwarf]You know how to deal with rock trolls. Attack it. +[OUT][Dwarf]Tell the rock troll you have the right to go in. +[OUT]Attack! +[OUT][Harmony]Draw inspiration from your peaceful domain. Apologise to the rock troll for the intrusion. +[OUT]Apologise to the rock troll for the intrusion. +[OUT]It's a rock troll -- run! +[OUT]It's a rock troll -- run! +[/NODE] + ++[NODE]3 +[STORY] +You scream, the rock troll screams back, you each run in different directions, and the commotion makes all the stones fall over! +[/STORY] +[OUT]Run. +[/NODE] + ++[NODE]8 +[STORY] +You kill the troll, but alas, in death it collapses the tunnel to the ruins entirely! + +Still, you gather some minerals from the entrance itself, and you even find a small diamond deposit. +[/STORY] +[OUT]Gather the goods and leave. +[/NODE] + ++[NODE]9 +[STORY] +The troll beats you badly, and for a moment, you think it will eat you, but it settles for taking all your food and lets you go. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]11 +[STORY] +You kill the troll, but alas, in death it collapses the tunnel to the ruins entirely! + +Still, you gather some minerals from the entrance itself. +[/STORY] +[OUT]Gather the goods and leave. +[/NODE] + ++[NODE]14 +[STORY] +'You have a funny light about you, soothing type... + +You're so nice, can you help an old troll out? I got me a nasty splinter in my back, can't reach it for the life of me!' + +You see a huge two-handed spear stuck in its body. + +[/STORY] +[OUT]Pull it out with pure brawn. +[OUT]Use tools to pull it out. +[/NODE] + ++[NODE]15 +[STORY] +'Who, what? You wake me, little creatures, you poke and probe, make my back ache again, make me hungry!' +[/STORY] +[OUT]Attack it! +[OUT][Dwarf]You know how to deal with rock trolls. Attack it. +[OUT]Tell it you'll give it food if it lets you explore the tunnels. +[OUT]Point out that the troll has a weapon sticking out of its back. +[OUT]Convince the troll that you did it a favour because it was clearly asleep on the job. +[/NODE] + ++[NODE]16 +[STORY] +'Mmm, tasty. You still can't go to the tunnels, but I give you some good stuff, here.' +[/STORY] +[OUT]Thank it and leave. +[/NODE] + ++[NODE]21 +[STORY] +'Ah, yeah, the splinter, can't reach the thing. Say, would you?' +[/STORY] +[OUT]Pull it out with pure brawn. +[OUT]Use tools to pull it out. +[/NODE] + ++[NODE]23 +[STORY] +'Hmm, yeah, you may be on to something here. Thanks! + +Here, have some minerals. You fleshies like that sort of thing. And no, you can't go into the tunnels.' +[/STORY] +[OUT]Thank it and leave. +[/NODE] + ++[NODE]27 +[STORY] +The troll beats you badly, and for a moment, you think it will eat you, but instead it vomits a muddy, greenish goo all over you. + +It mumbles something about indigestion. + +[/STORY] +[OUT]Run. + +[/NODE] + ++[NODE]35 +[STORY] +'Ooh, ahh, nice. Can't let you into the tunnels, but here, have some goodies for your troubles.' + +[/STORY] +[OUT]Thank it and leave. +[/NODE] + ++[NODE]37 +[STORY] +'Argh! You make it worse. I eat you!' +[/STORY] +[OUT]Run away! +[OUT]Run away! +[OUT]Attack it! +[/NODE] + ++[NODE]39 +[STORY] +'Hmm, you are short like them... Alas, I cannot let you in, but I will give you some good stone and metal, as a mark of friendship.' +[/STORY] +[OUT]Agree. +[OUT][Dwarf]You know how to deal with rock trolls. Attack it. +[/NODE] + ++[NODE]44 +[STORY] +'Argh, you make me angry, and hungry!' +[/STORY] +[OUT]Run away! +[OUT]Run away! +[OUT]Attack it! +[/NODE] + +[/EVENT] + +-- [EVENT] --Elven guardians(31) ++[NODE]2 +[STORY] +As you scour the elven ruins, you have the distinct feeling of being watched. Before long, you realise there are many bows aimed your way, and you hear: + +'What seek you here, intruder?' +[/STORY] +[OUT][Forest demon]Demand they put those bows away, for you are a woodland creature and thus their better! +[OUT][Elf]Speak in the elven tongue to try to calm this situation. +[OUT][Orc]Growl some insults at them, and say you'd rather not have to skin an elf today. +[OUT]Try to talk to them. Ask why they are aiming bows at you. +[OUT]Attack! +[OUT]Leave. +[/NODE] + ++[NODE]3 +[STORY] +'We guard a sacred spot, and we will not allow your presence to spoil its serenity. Do not test our resolve.' +[/STORY] +[OUT]Attack! +[OUT]Assert that you follow the path of Dievanna, and say that surely even they respect her as one of their own. +[OUT]Convince them you were only going to take some useful resources from the ruins. You promise not to come close to the sacred place or destroy anything. +[OUT]Ask if you can visit the sacred place. +[/NODE] + ++[NODE]4 +[STORY] +'You follow the children's beliefs as if they were yours. Still, you are kin, so we will speak to you without violence.' +[/STORY] +[OUT]Ask them what they are doing in the ruins. +[/NODE] + ++[NODE]5 +[STORY] +'Dzievva, the huntress, yes, young though she may be, is of our sort. We see now that you are worthy to test your mind and soul in the spring. + +Remember, the spring takes from you before it gives back. + +Go forth, and may she of the forest guide your path.' +[/STORY] +[OUT]Drink from the spring. +[OUT]Drink from the spring. +[OUT]Drink from the spring. +[/NODE] + ++[NODE]9 +[STORY] +The spring water is refreshing and brisk. With every sip you feel your spirit lifted and your body rested. + +The blessings of the spring can be many or none, but you feel wonderful for trying it. + +The elves also grant you permission to search the ruins for usable resources -- without damaging anything, of course. +[/STORY] +[OUT]Give thanks to the spring and gather what you found. +[OUT]Give thanks to the spring and gather what you found. +[/NODE] + ++[NODE]11 +[STORY] +'These ruins are of no use to us. Whatever is left here, you may take and reuse. + +Do not damage the forest, remain far from the sacred spring, and do not disturb us again.' + +They disappear into the forest, but you know you are still being watched. +[/STORY] +[OUT]Gather what you can find here and leave. +[OUT]Gather what you can find here and leave. +[/NODE] + ++[NODE]13 +[STORY] +'The sacred spring will not be disturbed on our watch. Leave now, and do not further test our peaceful resolve, for it is not our natural state.' +[/STORY] +[OUT]Leave. +[OUT]Attack! +[/NODE] + ++[NODE]18 +[STORY] +You kill the elven guardians and are free to loot these ruins. + +However, when you approach the place they guarded, a small running spring, its waters turn black. +[/STORY] +[OUT]Gather what you can find and leave. +[OUT]Drink from the spring anyway. Then gather any loot and leave. +[OUT]Drink from the spring anyway. Then gather any loot and leave. +[OUT]Drink from the spring anyway. Then gather any loot and leave. +[/NODE] + ++[NODE]22 +[STORY] +Despite your defeat, the elves do not pursue you beyond their territory. + +[/STORY] +[OUT]Run away. +[/NODE] + ++[NODE]24 +[STORY] +'We are woodland kin, and this remains our home, at least while we guard the life waters here -- a sacred healing spot. + +As you well know, only the worthy may approach the spring, for it carries great danger as well as the promise of life.' +[/STORY] +[OUT]Assert that you follow the path of Dievanna, and say that surely even they respect her as one of their own. +[OUT]Ask to be allowed the honour of being tested. +[OUT][Wood folk]Ask to be allowed the honour of being tested. +[OUT]Insist that you should be allowed to be tested. +[/NODE] + ++[NODE]25 +[STORY] +'You come here in the presence of orc filth, brethren. They have no respect for nature. They have a constant need for change, movement, violence. + +No, you cannot be granted the boon!' +[/STORY] +[OUT]Assert that you follow the path of Dievanna, and say that surely even they respect her as one of their own. +[OUT]Attack! +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +There is a long pause, during which you sense the elven egos fighting with their sense of duty. Finally, they speak up: + +'Apologies, woodland spirit. You had us confused, for you walk the path of the child gods as if they were your masters.' + +[/STORY] +[OUT]Ignore the slight, and ask why they dwell here still. +[OUT]You will not suffer offense from such saplings as these. Attack! +[/NODE] + ++[NODE]29 +[STORY] +'You show much restraint for rabid pups. How quaint. + +Now, leave. This is no place for mongrels. We guard a sacred spot, and we will not allow your presence to spoil its serenity. Do not test our resolve.' +[/STORY] +[OUT]Attack those pompous long-ears! +[OUT]Assert that you follow the path of Dievanna, and say that surely even they respect her as one of their own. +[OUT]Convince them you were only going to take some useful resources from the ruins. You promise not to come close to the sacred place or destroy anything. +[/NODE] + ++[NODE]30 +[STORY] +'No.' +[/STORY] +[OUT]Attack those pompous long-ears! +[OUT]Leave. +[/NODE] + ++[NODE]31 +[STORY] +'You speak well, and you are one of our own. We see now that you are worthy to test your mind and soul in the spring. + +Remember, the spring takes from you before it gives back. + +Go forth, and may she of the forest guide your path.' +[/STORY] +[OUT]Drink from the spring. +[OUT]Drink from the spring. +[OUT]Drink from the spring. +[/NODE] + ++[NODE]33 +[STORY] +'You speak well. We will make an exception and allow you to test your mind and soul in the spring. Remember, the spring takes from you before it gives back. + +Go forth, and may she of the forest guide your path.' +[/STORY] +[OUT]Drink from the spring. +[OUT]Drink from the spring. +[OUT]Drink from the spring. +[/NODE] + ++[NODE]37 +[STORY] +You kill the elven guardians and are free to loot these ruins. + +However, when you approach the place they guarded, a small running spring, its waters turn black, and you know the guardians must have cursed it with their dying breath. +[/STORY] +[OUT]Gather what you can find and leave. +[OUT]Drink from the spring anyway. Then gather any loot and leave. +[OUT]Drink from the spring anyway. Then gather any loot and leave. +[OUT]Drink from the spring anyway. Then gather any loot and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Darknessdiff5(32) ++[NODE]2 +[STORY] +You search the old ruins until you realise that a dark, foreboding mist is descending upon this place. + +The black mist is a dreaded remnant of the days of darkness. +[/STORY] +[OUT]Call upon light or harmony to protect you from this dark power. +[OUT]Call upon light or harmony to protect you from this dark power. +[OUT]Call upon turmoil or magic to shield you from the darkness. +[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit! +[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit! +[OUT]Run away. +[OUT]Try to sneak quickly past the mist to get to the possible loot in these ruins. +[OUT][Shadow elf]The black mist is no danger to you. Walk through it and finish searching the ruins. +[OUT][Shadow elf]The black mist is no danger to you. Walk through it and finish searching the ruins. +[/NODE] + ++[NODE]13 +[STORY] +Alas, your divine domain serves only as a beacon for the black mist to strike. + +You are engulfed by its dark clutches, which tear deep into your soul with dread and madness! +[/STORY] +[OUT]Do not let this darkness win. Gather your spirit and fight it! +[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit! +[OUT]Run away. +[/NODE] + ++[NODE]14 +[STORY] +Your domain shields you as the dreaded mist tries to claw its way into your very souls. + +Still uneasy from the experience, you can try to search this place for loot and hope the mist won't come after you again. + +[/STORY] +[OUT]Take what you find and leave. +[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit! +[OUT]Run away. +[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit! +[/NODE] + ++[NODE]23 +[STORY] +The black mist cannot be beaten easily. Before you know it, deep, penetrating darkness engulfs you in its cold clutches and tears at your mind and soul. + +[/STORY] +[OUT]Run! +[/NODE] + ++[NODE]26 +[STORY] +You defeat the darkness and can now attempt to siphon its power. +[/STORY] +[OUT]Siphon the energy. +[OUT]Siphon the energy. +[OUT]Siphon the energy. +[OUT]Siphon the energy. +[OUT]Do not risk meddling with the mist. Search the ruins for loot. +[OUT]Do not risk meddling with the mist. Search the ruins for loot. +[/NODE] + ++[NODE]27 +[STORY] +By the skin of your teeth you manage to avoid the mist, although you still feel some dread lingering, and you find a decent stash of goods for looting. +[/STORY] +[OUT]Gather any loot you find and leave. +[/NODE] + ++[NODE]29 +[STORY] +You siphon some of the dark energy safely, protected by the divine domain of magic. + +[/STORY] +[OUT]Check the ruins for any loot and leave. +[OUT]Check the ruins for any loot and leave. +[/NODE] + ++[NODE]30 +[STORY] +You try to siphon the dark energy, but it does not sit well with your divine domain. + +A spirit sickness befalls you. + +[/STORY] +[OUT]Check the ruins for any loot and leave. +[OUT]Check the ruins for any loot and leave. +[/NODE] + ++[NODE]31 +[STORY] +You siphon some of the dark energy safely. +[/STORY] +[OUT]Check the ruins for any loot and leave. +[OUT]Check the ruins for any loot and leave. +[/NODE] + ++[NODE]32 +[STORY] +The dark mist destroys most of what once stood here, but you find a fairly fresh corpse to loot. +[/STORY] +[OUT]Take the stuff and leave. +[/NODE] + ++[NODE]35 +[STORY] +Your domain shields you as the dreaded mist tries to claw its way into your very souls. + +Still uneasy from the experience, you can try to search this place for loot and hope the mist won't come after you again. + +[/STORY] +[OUT]Take what you find and leave. +[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit! +[OUT]Run away. +[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit! +[/NODE] + ++[NODE]37 +[STORY] +The power of darkness seeps into your spirit, strengthening it from within. +[/STORY] +[OUT]Good. Gather any loot you find and leave. +[/NODE] + ++[NODE]39 +[STORY] +You try to siphon the dark energy, but darkness is a fickle friend. + +A spirit sickness befalls you. + +[/STORY] +[OUT]Check the ruins for any loot and leave. +[OUT]Check the ruins for any loot and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Trapsdiff3(33) ++[NODE]2 +[STORY] +You find the scattered remains of an old orcish settlement. + +In the old days, the clans were mostly nomadic, so this is a rare find. + +You soon realise that the area is riddled with traps, surely protecting something farther in. +[/STORY] +[OUT]The traps are old. Simply smash them. +[OUT]The traps are old. Simply smash them. +[OUT][Intellect]Allow intellect to clear your mind and find a path through these traps. +[OUT][Intellect]Allow intellect to clear your mind and find a path through these traps. +[OUT]You're a craftsman. Use your skills to disarm these traps. +[OUT]You're a craftsman. Use your skills to disarm these traps. +[OUT]Leave. +[/NODE] + ++[NODE]9 +[STORY] +You destroy most of the traps, but some leave you with cuts and bruises. +[/STORY] +[OUT]Search the ruins. +[/NODE] + ++[NODE]11 +[STORY] +The traps may be old, but there are just too many. You leave with cuts and bruises and nothing more. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]19 +[STORY] +There are not a lot of valuables here, but you manage to gather some useful resources. + +[/STORY] +[OUT]Gather what you found and leave. +[/NODE] + ++[NODE]20 +[STORY] +You discover a buried chest with some of its contents still intact. + +[/STORY] +[OUT]Gather what you found and leave. +[/NODE] + ++[NODE]29 +[STORY] +You see a safe path that will take you to the centre of these ruins. + +[/STORY] +[OUT]Search the place. +[OUT]Search the place. +[/NODE] + ++[NODE]30 +[STORY] +You disarm the traps without trouble. + +[/STORY] +[OUT]Search the place. +[OUT]Search the place. +[/NODE] + ++[NODE]31 +[STORY] +You see a safe path that will take you to the centre of these ruins. + +[/STORY] +[OUT]Search the place. +[OUT]Search the place. +[/NODE] + ++[NODE]32 +[STORY] +Your mind remains muddled, and you feel depressed by it. + +[/STORY] +[OUT]Leave. +[OUT]The traps are old. Simply smash them. +[/NODE] + ++[NODE]34 +[STORY] +You disarm the traps without trouble. + +[/STORY] +[OUT]Search the place. +[OUT]Search the place. +[/NODE] + +[/EVENT] + +-- [EVENT] --RuinsDiff1(34) +[/EVENT] + +-- [EVENT] --Skeletons ruins_(35) ++[NODE]2 +[STORY] +The ruins you are about to search have an unsettling stench of decay about them. +[/STORY] +[OUT]Scout the area first. +[OUT]Focus on your domain to see clearly. +[OUT]Search the ruins carefully. +[OUT]Leave. +[/NODE] + ++[NODE]3 +[STORY] +You observe the quiet remains of a once-great city and soon realise that among the fog walk the unliving and their breath is exuding toxic cloud. +[/STORY] +[OUT]Use the element of surprise and attack! +[OUT]Sneak past them to loot the ruins. +[OUT]Perform a ritual to grant you protection from these fiends. +[OUT][Unliving]Try to reason with your kin. +[OUT][Unliving]Try to reason with your kin. +[OUT]Devise a tactical plan to defeat them. +[/NODE] + ++[NODE]8 +[STORY] +The unliving lie, er, deader, and you're free to loot the ruins in peace. +[/STORY] +[OUT]Search the ruins and leave. +[/NODE] + ++[NODE]9 +[STORY] +The unliving overwhelm you. You are forced to flee and you may feel ill from their foul stench. +[/STORY] +[OUT]Run. +[/NODE] + ++[NODE]12 +[STORY] +Amidst the mist and fallen homes, you are ambushed by the unliving! +[/STORY] +[OUT]Fight! +[OUT]Run away! +[OUT][Unliving]Try to reason with your kin. +[OUT][Unliving]Try to reason with your kin. +[/NODE] + ++[NODE]21 +[STORY] +Your plan worked. The unliving do not notice you, but you may feel ill from their foul stench. + +[/STORY] +[OUT]Search the ruins and leave. +[/NODE] + ++[NODE]27 +[STORY] +The unliving overwhelm you despite all your plans. You are forced to flee. +[/STORY] +[OUT]Run. +[/NODE] + ++[NODE]29 +[STORY] +Your words come just in time. The unliving stop in their tracks, look at you for a moment, then nod and walk off aimlessly. +[/STORY] +[OUT]Search the ruins and leave. +[/NODE] + ++[NODE]41 +[STORY] +Through the weaves of magic or the currents of nature's energy, you sense the presence of the unliving here! +[/STORY] +[OUT]Use the element of surprise and attack! +[OUT]Sneak past them to loot the ruins. +[OUT]Perform a ritual to grant you protection from these fiends. +[OUT][Unliving]Try to reason with your kin. +[OUT][Unliving]Try to reason with your kin. +[OUT]Devise a tactical plan to defeat them. +[/NODE] + ++[NODE]44 +[STORY] +The unliving stop and do not attack, but neither do they let you search the ruins. +[/STORY] +[OUT]Use this moment of distraction to attack them! +[OUT]Leave. +[/NODE] + ++[NODE]47 +[STORY] +The unliving lie, er, deader, and you're free to loot the ruins in peace. +[/STORY] +[OUT]Search the ruins and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Human loot_(36) ++[NODE]2 +[STORY] +The ruins are old and decrepit, likely already looted many times over, but you never know what hidden secrets you may yet uncover. + +The south area seems less traversed, but also unstable. +[/STORY] +[OUT]Investigate the south. +[OUT]Investigate the south. +[OUT]Investigate the safer areas. +[/NODE] + ++[NODE]3 +[STORY] +You find a hidden cellar -- or, rather, it finds you as you painfully fall through its ceiling onto a hard floor. Still, there is loot to be found here. + + +[/STORY] +[OUT]Gather it. +[/NODE] + +[/EVENT] + +-- [EVENT] --Robbers_(37) ++[NODE]2 +[STORY] +As you scour some old ruins for loot, you notice you're not the first to arrive. + +The other group does not see you yet, but this may change at any moment. +[/STORY] +[OUT][Turmoil] Call upon turmoil and attack whoever dares to stand in your path! +[OUT]Attack! +[OUT]Investigate. +[OUT]Investigate. +[OUT]Investigate. +[OUT]Leave. +[OUT]Attack! +[/NODE] + ++[NODE]3 +[STORY] +As you approach the other group, you realise too late that it is a striga waiting to ambush you! + +[/STORY] +[OUT]Allow it to bite you as you run away! +[OUT]Try to intimidate it. +[OUT]Fight! +[/NODE] + ++[NODE]4 +[STORY] +It looks like these are scavengers -- a rugged, scruffy lot, pillaging what they can from the ruins. + +You took the time to scout, so now you're in a better position for a tactical attack. +[/STORY] +[OUT]Attack! +[OUT][Harmony or intellect] As harmony and intellect dictate, there must be a peaceful way out. These folks look hungry. Offer them food in exchange for letting you search the ruins as well. [Lose 20 food] +[OUT]Approach the scavengers and offer a deal to search the ruins together. +[OUT]You are strong. Intimidate them. +[OUT]Intimidate them. +[OUT]Just leave them be. +[/NODE] + ++[NODE]10 +[STORY] +'You seem like honest types, and we are hungry. Deal. + +And since we ain't stupid enough to mess with your gods, you can search to the south and west of here. Be careful of the east, though -- the air seems foul there, and two of ours never came back to say what's hiding there.' + +[/STORY] +[OUT]Check the west side. +[OUT]Check the south side. +[OUT]Ignore the warning and explore the east side. +[/NODE] + ++[NODE]12 +[STORY] +You enter the eastern part of the ruins and find that a deep, nasty gash has been torn in the ground beneath you. + +From within, you sense a presence, watching, waiting... + +You feel a warm glow that seems pleasant at first, then becomes stifling, hot, and burning! +[/STORY] +[OUT]Run away! +[OUT]Stay and fight this thing! +[/NODE] + ++[NODE]17 +[STORY] +'I suppose if you give us some food, we can let you search this place. + +Or we could trade with what we found so far.' +[/STORY] +[OUT]Give them some food so you can search. [Lose 20 food] +[OUT]Trade with them and leave. +[OUT]Attack them instead. +[OUT]Actually, just leave. +[/NODE] + ++[NODE]23 +[STORY] +'We go now. You don't kill us!' + +The scavengers look at you and decide the loot is not worth their lives. They run away. + +[/STORY] +[OUT]Good. Gather the loot and leave. +[/NODE] + ++[NODE]28 +[STORY] +'You scary, but you not many. We take you!' +[/STORY] +[OUT]Fight! +[OUT]Run away. +[/NODE] + ++[NODE]29 +[STORY] +'We go now. You don't kill us!' + +The scavengers look at you and decide the loot is not worth their lives. They run away. + +[/STORY] +[OUT]Good. Gather the loot and leave. +[/NODE] + ++[NODE]30 +[STORY] +You scout ahead and discover that it is not a group of people, but a striga waiting to ambush you! +[/STORY] +[OUT]Attack them with a preemptive strike! +[OUT]Run away. +[OUT]Try to intimidate them. +[/NODE] + ++[NODE]35 +[STORY] +The striga is not impressed. +[/STORY] +[OUT]Fight! +[OUT]Throw them some of your stuff and run away! +[/NODE] + ++[NODE]38 +[STORY] +The striga runs away, and you find remains of its previous victim. But the ruins were clearly looted many times over already. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]50 +[STORY] +The burning light is overwhelming. It burns your very soul, threatening to dissolve it entirely and bind it to the ever-glowing presence. + +Just as you think you'll succumb, the light retreats, perhaps still too weak to fully take you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]52 +[STORY] +Your spirit is strong and pushes away the burning light that threatened to devour your very soul. + +At least now you can loot the ruins in peace, although you remain shaken by the experience. +[/STORY] +[OUT]Search the ruins and leave. +[/NODE] + ++[NODE]55 +[STORY] +'You seem like honest types, and we are hungry. Deal. + +And since we ain't stupid enough to mess with your gods, you can search to the south and west of here. Be careful of the east, though -- the air seems foul there, and two of ours never came back to say what's hiding there.' + +[/STORY] +[OUT]Check the west side. +[OUT]Check the south side. +[OUT]Ignore the warning and explore the east side. +[/NODE] + ++[NODE]56 +[STORY] +'Nah, we don't wanna deal with your sort. Beat it!' +[/STORY] +[OUT]Leave. +[OUT]Attack them instead. +[/NODE] + ++[NODE]59 +[STORY] +Your decisive attack destroys the enemy, but you did not notice a small group taking off with what they looted here. + +Still, you are now free to continue searching the ruins. + +[/STORY] +[OUT]Check the west side. +[OUT]Check the south side. +[OUT]Check the east side. +[/NODE] + ++[NODE]60 +[STORY] +You skilfully dispatch the enemy. + +You are now free to continue searching the ruins. + +[/STORY] +[OUT]Check the west side. +[OUT]Check the south side. +[OUT]Check the east side. +[/NODE] + ++[NODE]62 +[STORY] +Defeated, you run for your lives, having to leave behind some of your supplies. +[/STORY] +[OUT]Run. +[/NODE] + ++[NODE]66 +[STORY] +The striga runs away, and you find remains of its previous victim. +[/STORY] +[OUT]Take what you can and leave. +[/NODE] + ++[NODE]69 +[STORY] +You are sorely beaten and perhaps drop some of your stuff so they won't chase you. + + +[/STORY] +[OUT]Run. +[/NODE] + ++[NODE]71 +[STORY] +'I suppose if you give us some food, we can let you search this place. + +Or we could trade with what we found so far.' +[/STORY] +[OUT]Give them some food so you can search. [Lose 20 food] +[OUT]Attack them instead. +[OUT]Actually, just leave. +[/NODE] + ++[NODE]72 +[STORY] +You feel strengthened by your god. + +[/STORY] +[OUT]Attack! +[OUT]Run away. +[/NODE] + +[/EVENT] + +-- [EVENT] --Darknessdiff8(38) ++[NODE]2 +[STORY] +You search the old ruins until you realise that a dark, foreboding mist is descending upon this place. + +The black mist is a dreaded remnant of the days of darkness and here, in the lands of the elves, the taint hits with more potency. +[/STORY] +[OUT]Call upon light or harmony to protect you from this dark power. +[OUT]Call upon light or harmony to protect you from this dark power. +[OUT]Call upon turmoil or magic to shield you from the darkness. +[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit! +[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit! +[OUT]Run away. +[OUT]Try to sneak quickly past the mist to get to the possible loot in these ruins. +[OUT][Shadow elf]The black mist is no danger to you. Walk through it and finish searching the ruins. +[OUT][Shadow elf]The black mist is no danger to you. Walk through it and finish searching the ruins. +[/NODE] + ++[NODE]13 +[STORY] +Alas, your divine domain serves only as a beacon for the black mist to strike. + +You are engulfed by its dark clutches, which tear deep into your soul with dread and madness! +[/STORY] +[OUT]Do not let this darkness win. Gather your spirit and fight it! +[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit! +[OUT]Run away. +[/NODE] + ++[NODE]14 +[STORY] +Your domain shields you as the dreaded mist tries to claw its way into your very souls. + +Still uneasy from the experience, you can try to search this place for loot and hope the mist won't come after you again. + +[/STORY] +[OUT]Take what you find and leave. +[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit! +[OUT]Run away. +[OUT][Magic user] You have skilled wise ones with you. Battle this force of the dark with your spirit! +[/NODE] + ++[NODE]23 +[STORY] +The black mist cannot be beaten easily. Before you know it, deep, penetrating darkness engulfs you in its cold clutches and tears at your mind and soul. + +[/STORY] +[OUT]Run! +[/NODE] + ++[NODE]26 +[STORY] +You defeat the darkness and can now attempt to siphon its power. +[/STORY] +[OUT]Siphon the energy. +[OUT]Siphon the energy. +[OUT]Siphon the energy. +[OUT]Siphon the energy. +[OUT]Do not risk meddling with the mist. Search the ruins for loot. +[OUT]Do not risk meddling with the mist. Search the ruins for loot. +[/NODE] + ++[NODE]27 +[STORY] +By the skin of your teeth you manage to avoid the mist, although you still feel some dread lingering, and you find a decent stash of goods for looting. +[/STORY] +[OUT]Gather any loot you find and leave. +[/NODE] + ++[NODE]29 +[STORY] +You siphon some of the dark energy safely, protected by the divine domain of magic. + +[/STORY] +[OUT]Check the ruins for any loot and leave. +[OUT]Check the ruins for any loot and leave. +[/NODE] + ++[NODE]30 +[STORY] +You try to siphon the dark energy, but it does not sit well with your divine domain. + +A spirit sickness befalls you. + +[/STORY] +[OUT]Check the ruins for any loot and leave. +[OUT]Check the ruins for any loot and leave. +[/NODE] + ++[NODE]31 +[STORY] +You siphon some of the dark energy safely. +[/STORY] +[OUT]Check the ruins for any loot and leave. +[OUT]Check the ruins for any loot and leave. +[/NODE] + ++[NODE]32 +[STORY] +The dark mist destroys most of what once stood here, but you find a fairly fresh corpse to loot. +[/STORY] +[OUT]Take the stuff and leave. +[/NODE] + ++[NODE]35 +[STORY] +Your domain shields you as the dreaded mist tries to claw its way into your very souls. + +Still uneasy from the experience, you can try to search this place for loot and hope the mist won't come after you again. + +[/STORY] +[OUT]Take what you find and leave. +[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit! +[OUT]Run away. +[OUT][Magic user] You have skilled wise ones with you. Battle this force of the dark with your spirit! +[/NODE] + ++[NODE]37 +[STORY] +The power of darkness seeps into your spirit, strengthening it from within. +[/STORY] +[OUT]Good. Gather any loot you find and leave. +[/NODE] + ++[NODE]39 +[STORY] +You try to siphon the dark energy, but darkness is a fickle friend. + +A spirit sickness befalls you. + +[/STORY] +[OUT]Check the ruins for any loot and leave. +[OUT]Check the ruins for any loot and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Ruinsgoblin4(39) ++[NODE]2 +[STORY] +You find the remains of a nonhuman settlement deep in the forest. +[/STORY] +[OUT]Investigate. +[OUT]Investigate. +[OUT]Investigate. +[OUT]Investigate. +[OUT]Investigate. +[/NODE] + +[/EVENT] + +-- [EVENT] --MrokiForestAttacks(40) ++[NODE]2 +[STORY] +You climb up to explore the old ruins but hear an unsettling stirring in the forest. Darkness has clearly infected this place and some of the trees seem to be descending upon you accompanied by shadows. +[/STORY] +[OUT][Leshy]Call upon the forest to heed your will! +[OUT][Wood folk]Speak to the forest and proclaim your elven right to be here. +[OUT][Turmoil or Magic] Call upon your connection to the dark and command this forest to stop! +[OUT]Try to negotiate with the clearly angry forest. +[OUT]Fight! +[OUT][Forest demons]Your kin look very angry. Offer them your spirit health as tribute in exchange for free passage. +[OUT]Run away. +[OUT][Shadow Elf] Call out to the shadows and ask them to back down as you are kin. +[/NODE] + ++[NODE]5 +[STORY] +You give your spirit essence and the forest calms, for now. + +You're free to search the ruins now. +[/STORY] +[OUT]Finish the exploration quickly and leave. +[/NODE] + ++[NODE]6 +[STORY] +The forest heeds your words and calms its anger, allowing you entry without further resistance. +[/STORY] +[OUT]Finish the exploration and leave. +[/NODE] + ++[NODE]14 +[STORY] +The shadows retreat and a leshy steps forward: 'The shaadows will come again. Go now, we cannot hold them back.' +[/STORY] +[OUT]Finish the exploration and leave. +[OUT]Ask if you can help the leshy? +[/NODE] + ++[NODE]15 +[STORY] +The forest does not listen or respond. Its anger is old and raw and the shadows feed on it. + +[/STORY] +[OUT]Attack! +[OUT]Run away. +[/NODE] + ++[NODE]16 +[STORY] +Although most of the old city is unsalvageable, you find what could be an old stockroom or maybe a weaponsmith's workshop where you find some good resources still intact. +[/STORY] +[OUT]Finish the exploration quickly and leave. +[/NODE] + ++[NODE]19 +[STORY] +The forest guardians and their shadow companions lie dead, so you are free to loot the ruins in peace. +[/STORY] +[OUT]Continue searching the ruins. +[/NODE] + ++[NODE]21 +[STORY] +Although most of the old city is unsalvageable, you discover what could have been a craftsman's studio. +[/STORY] +[OUT]Finish the exploration quickly and leave. +[/NODE] + ++[NODE]42 +[STORY] +'No, you cannot move my forest and I will not abandon it, even when the darkness consumes and changes. Us, do you see how fast I speak? Sad, so sad. + +But, perhaps change is good? Darkness is not evil, it is just, different. But you best go now, the mroki are very temperamental.' + +[/STORY] +[OUT]Finish the exploration and leave. +[/NODE] + ++[NODE]43 +[STORY] +The forest heeds your words and calms its anger, allowing you entry without further resistance. +[/STORY] +[OUT]Finish the exploration and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --RuinsShadow8(41) ++[NODE]2 +[STORY] +You find the remains of a settlement deep in the dark forest. +[/STORY] +[OUT]Investigate. +[OUT]Investigate. +[OUT]Investigate. +[OUT]Investigate. +[/NODE] + +[/EVENT] + +-- [EVENT] --DarknessLoot(42) ++[NODE]2 +[STORY] +These forest ruins, perhaps elven, look fairly fresh, likely abandoned due to the presence of darkness rather than age. The elves were evacuated, but you may still find some usable resources. +[/STORY] +[OUT]Gather any loot and leave. +[/NODE] + ++[NODE]3 +[STORY] +You find a chest with some weaponry, but just as you reach for it, an unstable building above you crumbles on you, leaving many bruises. + +Still, you get the chest. +[/STORY] +[OUT]Take the chest. +[/NODE] + +[/EVENT] + +-- [EVENT] --MrokiLoot(43) ++[NODE]2 +[STORY] +These forest ruins, perhaps elven, look fairly fresh, likely abandoned due to the presence of darkness rather than age. The elves were evacuated, but you may still find some usable resources. +[/STORY] +[OUT]Gather any loot and leave. +[/NODE] + ++[NODE]3 +[STORY] +You find a chest with some weaponry, but just as you reach for it, an unstable building above you crumbles on you, leaving many bruises. + +Still, you get the chest. +[/STORY] +[OUT]Take the chest. +[/NODE] + ++[NODE]14 +[STORY] +As you enter, you are surprised by some mroki! +[/STORY] +[OUT]Attack! +[OUT][Shadow elf] Ask them to back away, as your kin. +[OUT][Magic user] Face them with your spirit. +[OUT]Run away. +[/NODE] + ++[NODE]17 +[STORY] +You deafeat the shadow kin. +[/STORY] +[OUT]Gather what you can from these ruins. +[/NODE] + ++[NODE]19 +[STORY] +The shadows engulf you and drain your spirit before you manage to run away. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]23 +[STORY] +The mroki back away. +[/STORY] +[OUT]Gather what you can from these ruins. +[/NODE] + ++[NODE]24 +[STORY] +'Shadow child, you forget darkness is chaos, today we choose to stand against you!' +[/STORY] +[OUT]Attack! +[OUT][Magic user] Face them with your spirit. +[OUT]Reason with them. +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +'Fine, we leave you be.' + +They disappear into shadow. + +[/STORY] +[OUT]Gather what you can from these ruins. +[/NODE] + ++[NODE]28 +[STORY] +They do not listen, only advance towards you. +[/STORY] +[OUT]Attack! +[OUT][Magic user] Face them with your spirit. +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --LightAttack1(44) ++[NODE]2 +[STORY] +You come across the ruins of a town, it was torn asunder by the Shattering, clearly, but more than that, there is an odd light beaming from the gash. +[/STORY] +[OUT][Hunter or perception] Search the place carefully. +[OUT]Search the ruins, despite the likely danger. +[OUT]Leave. +[/NODE] + ++[NODE]3 +[STORY] +You find tracks of people all going in one direction, away from this place. But their walk is odd, as if their steps were made in unison, like an army - but you see children, folk with injuries and even dogs following the same pattern. +[/STORY] +[OUT]Follow these tracks. +[OUT]Search this place. +[/NODE] + ++[NODE]4 +[STORY] +You follow the tracks and find a group of folks, their eyes empty with light, their limbs slacking yet not slow. They stare at you and walk away, but a group of light wisps shoots your way! +[/STORY] +[OUT]Defend yourself! +[OUT][Magic user] Fight them off with spirit! +[/NODE] + ++[NODE]7 +[STORY] +You defeat the light creatures and find no trace of the others. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]9 +[STORY] +The light burns your spirit badly. Your connection to the gods shields you however, and so eventually the light disappears. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +You search the ruins but find mostly white ash and some rubble. But the more you linger here, the more you feel an odd burning upon your spirit, as if something is trying to get in. +[/STORY] +[OUT]Resist it! +[/NODE] + ++[NODE]16 +[STORY] +You resist this assault and are able to move away. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --LightAttack4(45) ++[NODE]2 +[STORY] +You come across the ruins of a town, it was torn asunder by the Shattering, clearly, but more than that, there is an odd light beaming from the gash. +[/STORY] +[OUT][Hunter or perception] Search the place carefully. +[OUT]Search the ruins. +[OUT]Leave. +[/NODE] + ++[NODE]3 +[STORY] +You find tracks of people all going in one direction, away from this place. But their walk is odd, as if their steps were made in unison, like an army - but you see children, folk with injuries and even dogs following the same pattern. +[/STORY] +[OUT]Follow these tracks. +[OUT]Search this place. +[/NODE] + ++[NODE]4 +[STORY] +You follow the tracks and find a group of folks, their eyes empty with light, their limbs slacking yet not slow. + +You spot a family running after them, they look rugged and battle worn, but one of their small children is too slow, so they have to stop. They are not light-taken as far as you can tell. +[/STORY] +[OUT]Ask them why they are chasing those light-taken? +[OUT]Pursue the light-taken, ignoring this family. +[/NODE] + ++[NODE]7 +[STORY] +You defeat the light creatures and find their bodies turn to white ash as they collapse. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]9 +[STORY] +The light burns your spirit badly. Your connection to the gods shields you however, and so eventually the light disappears. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +You search the ruins but find mostly white ash and some rubble. But the more you linger here, the more you feel an odd burning upon your spirit, as if something is trying to get in. +[/STORY] +[OUT]Resist it! +[/NODE] + ++[NODE]16 +[STORY] +You resist this assault and are able to move away. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]19 +[STORY] +You run past the family and catch up to the lightbringer group. They turn to you, stretch out their arms and call out: + +'Come, come with us. Leave darkness behind, enter light.' +[/STORY] +[OUT]Fight! +[OUT][Magic user] Fight them off with spirit! +[/NODE] + ++[NODE]20 +[STORY] +'Them light things they offer peace. I met my auntie, she was light-taken and she was so calm and wise. She used to be a right bitchy sort, never smiled. + +We want to join them.' +[/STORY] +[OUT]Convince them to turn away, this light is not of divine origin, attest to it as chosen of the gods. +[OUT][Light] In the name of holy light, scorn them for falling for such unnatural lure. Tell them to turn back. +[OUT]Leave them be, follow the light-taken. +[/NODE] + ++[NODE]22 +[STORY] +They fall to the floor and bow to you: + +'We never meant to anger the gods. We thought light is surely their path. But you speak so well and you bare the sign of chosen. We will go back home. And here a gift for your wisdom.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +They shrug: + +'You're a stranger, you may have the look of a chose, but how do we know you are one, and not demon/ Light is good. We will go. Leave us be.' + +They move on, although the lightbringers are no longer in sight. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Ruinself5(46) ++[NODE]2 +[STORY] +Among the old trees, you discover the long-abandoned remnants of an elven dwelling. +[/STORY] +[OUT]Search the ruins. +[OUT]Search the ruins. +[OUT]Search the ruins. +[OUT]Search the ruins. +[/NODE] + +[/EVENT] + diff --git a/Modules/Scavengers.txt b/Modules/Scavengers.txt new file mode 100644 index 0000000..e6dea39 --- /dev/null +++ b/Modules/Scavengers.txt @@ -0,0 +1,2672 @@ +-- [EVENT] --ScavengersTradesmall(0) ++[NODE]2 +[STORY] +The trader's stalls stand open for you. +[/STORY] +[OUT]Trade. +[OUT]Trade. +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]7 +[STORY] +'You are no friends of ours, so we won't take food as payment and you'll have to pay us extra first.' +[/STORY] +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]11 +[STORY] +'Good trading with you. Gods be with you.' +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --ScavengersTrademedium(1) ++[NODE]2 +[STORY] +The trader's stalls stand open for you. +[/STORY] +[OUT]Trade. +[OUT]Trade. +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]7 +[STORY] +'You are no friends of ours, so we won't take food as payment and you'll have to pay us extra first.' +[/STORY] +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]11 +[STORY] +'Good trading with you. Gods be with you.' +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --ScavengersTradeadv(2) ++[NODE]2 +[STORY] +The trader's stalls stand open for you. +[/STORY] +[OUT]Trade. +[OUT]Trade. +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]7 +[STORY] +'You are no friends of ours, so we won't take food as payment and you'll have to pay us extra first.' +[/STORY] +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]11 +[STORY] +'Good trading with you. Now bugger off.' +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --ScavengersVillageSmall(3) ++[NODE]2 +[STORY] +'You there, what ya want here?' +[/STORY] +[OUT]Ask if there is anything you can help with. +[OUT]Say that you just came to rest and visit. +[OUT]Ask if you can visit the livestock trade. +[OUT]Trade. +[OUT]Leave. +[/NODE] + ++[NODE]5 +[STORY] +'You beat it or we beat you, scum!' + +You see armed folk gathering. +[/STORY] +[OUT]Attack! +[OUT]Leave. +[OUT]Say that you mean them no harm. You only want to talk and visit. +[/NODE] + ++[NODE]6 +[STORY] +The village lies destroyed, and the spoils are yours. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]10 +[STORY] +'Some damned crows sit in a tower nearby. They keep botherin' us and we ain't got the time to get 'em. You deal with it, if ya want.' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]11 +[STORY] +'I suppose you can rest. + +We have us some wise ones here. If they're not busy, they're good with the body and the mind.' +[/STORY] +[OUT]Pay to get physical wounds healed. +[OUT]Pay to get mental wounds healed. +[OUT]Pay to have poison removed. +[OUT]Ask if there's a wise one who can heal spiritual ailments. +[OUT]One of the scavengers is said to be dying of mind rot, and everyone gathers to listen to their dying tales. They sound like a lot of gibberish, but folk seem convinced it is worthwhile. Listen with them. +[OUT]Come back another day. +[/NODE] + ++[NODE]19 +[STORY] +'There's always trouble about the place. There's a nice rich patch of ruins nearby, but stupid bees have set up there. We're small, only setting up, so if you'll help us get them bees, we'll be friends, for sure.' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]21 +[STORY] +'You lookin' to help a fellow, eh? Sure, there's always trouble.' +[/STORY] +[OUT]Ask if anything needs killing. +[OUT]You have a lot of wood on you. Ask if they need some. +[OUT]You see they are in need of stone. Tell them you're willing to give away some of yours. +[OUT]There is nothing to do here for now. Come back another day. +[OUT]Ask if anything needs killing. +[/NODE] + ++[NODE]22 +[STORY] +'Bastard Slavyans set up a settlement near us. Soon they'll come knockin' on our doorstep, sayin' godly stuff and forcin' us to listen. Get rid of them lot and we'll be mates for sure.' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]26 +[STORY] +'A witch, that's what you're after, eh? +Magic comes at a price. Healing the spirit is easier. Curses -- well, they are nasty things, and they'll cost you more. Cost you blood.' +[/STORY] +[OUT][Witch]Say that you only need your sister's aid. You'll pay the price yourself and promise not to burden her. +[OUT]Agree to pay the price. +[OUT]Ask to have your spirit wounds healed. +[/NODE] + ++[NODE]29 +[STORY] +The witch says, 'Bah, should've said so, sis. I wouldn't have tried to sell you the price crap, ha. Let's get to it.' + +Together, you remove any curses you had. + +[/STORY] +[OUT]Thank her and leave. +[/NODE] + ++[NODE]37 +[STORY] +'You weird, you are. But sure, thanks. + +We cannot give much in return 'cause we ain't as odd as you, but here, have what we can spare.' +[/STORY] +[OUT]Wish them well and leave. +[/NODE] + ++[NODE]40 +[STORY] +'Sure thing, let's deal, we may have some live'uns for ya.' + +[/STORY] +[OUT]Buy a surprise livestock. +[/NODE] + ++[NODE]47 +[STORY] +'There's always trouble about the place. Some slimy snakes set up a nest nearby. You kill them, we be friends for sure.' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]50 +[STORY] +'Bah, fine, you look honest enough and you carry the mark of the gods. We best not anger them lot. + +Come in, but we're watching you!' +[/STORY] +[OUT]Ask to trade. +[OUT]Offer to do something for them to prove your goodwill. +[OUT]Offer to do something for them to prove your goodwill. +[/NODE] + ++[NODE]53 +[STORY] +'Beat it!' +[/STORY] +[OUT]Attack! +[OUT]Leave. +[/NODE] + ++[NODE]66 +[STORY] +You are badly beaten and forced to flee. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]67 +[STORY] +'Either we do not have any work for you, or you or your kin are already set on a path to aid us. Finish that path before you ask for new tasks.' +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --ScavengersVillageMed(4) ++[NODE]2 +[STORY] +'You there, what ya want here?' +[/STORY] +[OUT]Ask if there is anything you can help with. +[OUT]Say that you just came to rest and visit. +[OUT]Ask if you can visit the slave trader. +[OUT]Trade. +[OUT]Leave. +[/NODE] + ++[NODE]5 +[STORY] +'You best move along. You're no friends of ours.' + +You see armed folk gathering. +[/STORY] +[OUT]Attack! +[OUT]Leave. +[OUT]Say that you mean them no harm. You only want to talk and visit. +[/NODE] + ++[NODE]6 +[STORY] +The village lies destroyed, and the spoils are yours. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]10 +[STORY] +'Some damned crows sit in a tower nearby. They keep botherin' us and we ain't got the time to get 'em. You deal with it, if ya want.' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]11 +[STORY] +'I suppose you can rest. + +We have us some wise ones here. If they're not busy, they're good with the body and the mind.' +[/STORY] +[OUT]Pay to get physical wounds healed. +[OUT]Pay to get mental wounds healed. +[OUT]Pay to have poison removed. +[OUT]Ask if there's a wise one who can heal spiritual ailments. +[OUT]One of the scavengers is said to be dying of mind rot, and everyone gathers to listen to their dying tales. They sound like a lot of gibberish, but folk seem convinced it is worthwhile. Listen with them. +[OUT]Come back another day. +[/NODE] + ++[NODE]18 +[STORY] +'Sure, knock yourselves out, we ain't got the manpower to check it all.' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]19 +[STORY] +'There's always trouble about the place. There's a nice rich patch of ground to scavenge, but damned rats have set up a nest and keep botherin' us. We're small, only setting up, so if you'll help us pacify the rats, we'll be very thankful, to be sure.' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]21 +[STORY] +'You lookin' to help a fellow, eh? Sure, there's always trouble.' +[/STORY] +[OUT]Ask if anything needs killing. +[OUT]You see they are in need of stone. Tell them you're willing to give away some of yours. +[OUT]You have a lot of wood on you. Ask if they need some. +[OUT]There is nothing to do here for now. Come back another day. +[OUT]Ask if there are any places of interest around here. +[OUT]Ask if anything needs killing. +[/NODE] + ++[NODE]22 +[STORY] +'Filthy gobbos set up camp nearby, and that scum wants our turf, for sure! You go stick them for us.' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]26 +[STORY] +'A witch, that's what you're after, eh? +Magic comes at a price. Healing the spirit is easier. Curses -- well, they are nasty things, and they'll cost you more. Cost you blood.' +[/STORY] +[OUT][Witch]Say that you only need your sister's aid. You'll pay the price yourself and promise not to burden her. +[OUT]Agree to pay the price. +[OUT]Ask to have your spirit wounds healed. +[/NODE] + ++[NODE]29 +[STORY] +The witch says, 'Bah, should've said so, sis. I wouldn't have tried to sell you the price crap, ha. Let's get to it.' + +Together, you remove any curses you had. + +[/STORY] +[OUT]Thank her and leave. +[/NODE] + ++[NODE]37 +[STORY] +'You weird, you are. But sure, thanks. + +We cannot give much in return 'cause we ain't as odd as you, but here, have what we can spare.' +[/STORY] +[OUT]Wish them well and leave. +[/NODE] + ++[NODE]40 +[STORY] +'Sure thing, let's deal, we may have some live'uns for ya.' + +[/STORY] +[OUT]Buy a slave. +[/NODE] + ++[NODE]49 +[STORY] +'Bah, fine, you look honest enough and you carry the mark of the gods. We best not anger them lot. + +Come in, but we're watching you!' +[/STORY] +[OUT]Ask to trade. +[OUT]Offer to do something for them to prove your goodwill. +[OUT]Offer to do something for them to prove your goodwill. +[/NODE] + ++[NODE]51 +[STORY] +'We have issues with predators roaming our turf. You asked if you could help?' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]53 +[STORY] +'Go away!' +[/STORY] +[OUT]Attack! +[OUT]Leave. +[/NODE] + ++[NODE]60 +[STORY] +'Bastard bandits set up a settlement near us. Soon they'll come knockin' on our doorstep, robbin' our shit. Get rid of them lot and we'll be mates for sure.' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]69 +[STORY] +'Spiders took over a place nearby. Go clear it if you like to do stuff so much.' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]73 +[STORY] +You are badly beaten and forced to flee. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]74 +[STORY] +'Either we do not have any work for you, or you or your kin are already set on a path to aid us. Finish that path before you ask for new tasks.' +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --scavKillsmallBees(5) ++[NODE]2 +[STORY] +You come to the place where the scavengers said a beehive is bothering them. +[/STORY] +[OUT]You have folk who know how to deal with bees. Consider your options. +[OUT][Wisdom]You know a bit about bees, so think of a way to deal with them. +[OUT][Nature or Intellect]Use your mental prowess to figure out what to do. +[OUT]Use your food to lure the bees away from the territory and hope they won't come back. +[OUT]Attack! +[OUT]Come back later. +[/NODE] + ++[NODE]3 +[STORY] +You get in closer so you can assess the situation. +[/STORY] +[OUT][Bee]Buzz up to the hive and tell them to leave. +[OUT][Bee]Buzz up to the hive and tell them to leave. +[OUT]Try to communicate with the bees. +[OUT]Bees dislike smoke. Figure out the best place to smoke them out safely. +[OUT]Kill the bees in an easy fight because you know the enemy. [Physical] +[/NODE] + ++[NODE]4 +[STORY] +You could try to use some thick smoke with poisoned poppy seeds. That will suffocate the bees slowly, but it should get rid of them. + +However, if things go wrong, they will get very angry. +[/STORY] +[OUT]Yes, kill them one by one. +[OUT]You have folk who know how to deal with bees. Consider your options. +[OUT]Just kill them the old-fashioned way. +[/NODE] + ++[NODE]7 +[STORY] +You buzz about with the other bees and convince them that this area is not safe. + +You got rid of the problem as you were asked, and your friendship will surely grow. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +The smoke works, but slowly, so you are stung by some angry survivors before the hive dies. + +[/STORY] +[OUT]Good. +[/NODE] + ++[NODE]17 +[STORY] +You find just the right spot and use just the right amount of smoke to get rid of the problem. The bees buzz off and the scavengers should be happy now. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +You got rid of the problem as you were asked, and your friendship will surely grow. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]20 +[STORY] +You give the food away and lead the bees to another spot. +[/STORY] +[OUT]Good. +[OUT]Good. +[/NODE] + ++[NODE]21 +[STORY] +Alas, just as you are about to report your successful mission, you find out that the bees returned to their spot and continued to harass the settlers. They have to deal with the bees themselves, so your friendship does not grow. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +You got rid of the problem as you were asked, and your friendship will surely grow. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]25 +[STORY] +You got rid of the problem as you were asked, and your friendship will surely grow. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +You are defeated and eventually the folk who asked for your help deal with the problem themselves, so you do not gain any friendship. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]32 +[STORY] +You are unconvincing, and the bees stay. +[/STORY] +[OUT]Give up. +[OUT]Use your own food to lure these animals away from the territory and hope they won't come back. +[OUT]Just attack them. [Physical] +[/NODE] + ++[NODE]33 +[STORY] +You fail and the bees go crazy on you! + +The folk who asked for your help hear your screams and come to your aid. They have to kill the wolves themselves and are angry at having to spare the time. You do not gain any friendship. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]34 +[STORY] +The bees listen to reason and decide to relocate. You dealt with the problem as asked, so you gain friendship. +[/STORY] +[OUT]Move out. +[OUT]Leave. +[/NODE] + ++[NODE]35 +[STORY] +A single bee buzzes with friendship for you and stays. +[/STORY] +[OUT]Leave together. +[OUT]No, leave. +[/NODE] + ++[NODE]37 +[STORY] +The scavengers hear of your failure and come to your aid. They have to kill the bees themselves and are angry at having to spare the time. You do not gain any friendship. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]42 +[STORY] +You buzz with the other bees and try to tell them it isn't safe here, but they are angered by your presence and attack! + +[/STORY] +[OUT]Defend yourself. +[/NODE] + +[/EVENT] + +-- [EVENT] --ScavKilladvGobs(6) ++[NODE]2 +[STORY] +You find the makeshift goblin settlement that the scavengers asked you to get rid of. +[/STORY] +[OUT]Go in closer to talk. +[OUT][Hunter or perception]Take a closer look. +[OUT][Magic or intellect]Goblins are known to respect your domain. Try to reason with them. +[OUT]Pay the greenskins to leave. +[OUT]Attack! +[OUT]Come back later. +[/NODE] + ++[NODE]3 +[STORY] +The goblins stand with weapons at the ready: + +'What do you want here? This is our patch of spirit ground, we stay here.' +[/STORY] +[OUT][Goblin]Say that the hummies are being arseholes and want them gone. Ask if they can move along. +[OUT]Tell them the scavengers do not want them as neighbours. Ask them to relocate, now! +[OUT]Goblins don't usually go for bribery, but these guys look worse for wear, so they may accept resources. Ask them if they will leave for a price. +[OUT]Attack! +[/NODE] + ++[NODE]4 +[STORY] +You notice that a lot of the goblins are wounded from a previous fight and are trying to patch themselves up. + +You see a stream from which they are taking water. You could poison it. In this weakened state, they are bound to die painfully. +[/STORY] +[OUT]Poison the stream. +[OUT]Go in closer to talk. +[OUT]Just kill them the old-fashioned way. +[/NODE] + ++[NODE]7 +[STORY] +'Yeah, those soft-skin types, they always so touchy when it comes to turf. We will go, friend. We want no trouble, we had enough with some orcs not far from here, so beware!' + +[/STORY] +[OUT]Thank them for the warning and wish them luck. +[OUT]Offer to party together before they depart. +[/NODE] + ++[NODE]13 +[STORY] +The gobbos die horribly from the poison, but before the last one falls, he shakes his shaman staff and curses your honourless souls! +[/STORY] +[OUT]Damned goblin. Take what you can from them. +[/NODE] + ++[NODE]17 +[STORY] +'I see, yes. You speak well, friend, and those gods of yours understand the mind and the spirit. We leave and give you this token of our friendship. Spirits be with you.' +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]18 +[STORY] +You got rid of the problem as you were asked, and your friendship will surely grow. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]20 +[STORY] +'Yeah, all right, deal's a deal, times are hard and stuff is good, so we move out.' +[/STORY] +[OUT]Good. +[OUT]Good. +[/NODE] + ++[NODE]21 +[STORY] +You are about to report your success when you realise that the goblins have no honour -- they have returned. + +They are eventually beaten by the scavengers without your help, and your friendship suffers for it. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +You got rid of the problem as you were asked, and your friendship will surely grow. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +You are defeated and eventually the scavengers deal with the problem themselves, so you do not gain any friendship. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]32 +[STORY] +'You think you scumbags can come and tell us what to do? Beat it or else!' +[/STORY] +[OUT]Give up. +[OUT]Pay them off. +[OUT]Attack! +[/NODE] + ++[NODE]34 +[STORY] +'Ah, you, those hummies, this place seems to have bad mojo. We go.' + +You dealt with the problem as asked, so you gain friendship. + +[/STORY] +[OUT]Good. +[OUT]Leave. +[/NODE] + ++[NODE]37 +[STORY] +The scavengers hear of your failure. They have to get rid of the goblins themselves and are angry at having to spare the time. You do not gain any friendship. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]44 +[STORY] +'Yeah, you have good vibes, so we go as we said. May spirits be kind to you.' + +The gobbos move on and the scavengers are pleased. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]45 +[STORY] +'Hmm, perhaps. Give us some worthwhile goods and we will leave, and we'll even trade with you on top of that, if you like.' +[/STORY] +[OUT]Agree. +[OUT]Refuse. +[/NODE] + ++[NODE]48 +[STORY] +'Ha! This land's good place, spirits speak well here. We do not leave, you can tell your friends that.' +[/STORY] +[OUT]Give up. +[OUT]Pay them off. +[OUT]Attack! +[/NODE] + ++[NODE]53 +[STORY] +'Now you speak like a true spirit child. Come, let us smoke and dance!' +[/STORY] +[OUT]Party till the morning. +[/NODE] + ++[NODE]55 +[STORY] +You party well. Afterward, the goblins keep to their word and leave. + +The scavengers are pleased with the result. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]56 +[STORY] +You party well -- too well for some. Afterward, the goblins keep to their word and leave. + +The scavengers are pleased with the result. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]57 +[STORY] +You party well. Afterward, the goblins keep to their word and leave. + +The scavengers are pleased with the result. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]60 +[STORY] +The poison does its gruesome job and the scavengers should be happy that their problem is gone. + +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --ScavKillsmallSlav(7) ++[NODE]2 +[STORY] +You find the Slavyan camp that the scavengers asked you to deal with. +[/STORY] +[OUT]Convince the Slavyans that the scavengers aren't worth the trouble and that it would be best to leave. +[OUT][Intellect or Harmony]Convince the Slavyans that fighting is not the way to go here. A truce may prove safer and more profitable for both. +[OUT]Pay the scouts. +[OUT]Attack. +[OUT]Come back later. +[OUT][Hunter or perception]These Slavyans seem determined to hunt for scavengers, so plant false tracks to lead them away from this piece of land. +[/NODE] + ++[NODE]4 +[STORY] +'We thank you, friend, for you saved us time. We Slavyan folk should stick together against those godless types. Good luck to you.' +[/STORY] +[OUT]Wish them well and leave to report your success. +[/NODE] + ++[NODE]13 +[STORY] +As the Slavyans move away, they leave you a gift. +[/STORY] +[OUT]Good. +[/NODE] + ++[NODE]17 +[STORY] +'You speak for gods, so we will listen. We will make peace.' +[/STORY] +[OUT]Leave and report your success. +[OUT]Leave and report your success. +[/NODE] + ++[NODE]18 +[STORY] +You got rid of the problem as you were asked, and your friendship will surely grow. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]20 +[STORY] +'Yeah, all right, deal's a deal, we move out.' +[/STORY] +[OUT]Good. +[OUT]Good. +[/NODE] + ++[NODE]21 +[STORY] +You are about to report your success when you learn that the Slavyans lied to you and continue to pester the scavengers. + +Your friendship suffers for it. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +You got rid of the problem as you were asked, and your friendship will surely grow. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]25 +[STORY] +You got rid of the problem as you were asked, and your friendship will surely grow. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +You are defeated and eventually the scavengers deal with the problem themselves, so you do not gain any friendship. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]32 +[STORY] +You fail to fool the Slavyans. They don't look too impressed with you. +[/STORY] +[OUT]Pay them for this insult and to leave this land. +[OUT]Attack! +[OUT]Leave and admit defeat. +[/NODE] + ++[NODE]34 +[STORY] +Your misdirection works, and the Slavyans move away. + +You dealt with the problem as asked, so you gain friendship. + +[/STORY] +[OUT]Leave. +[OUT]Leave. +[/NODE] + ++[NODE]37 +[STORY] +The scavengers hear of your failure. They have to kill the Slavyans themselves and are angry at having to spare the time. You do not gain any friendship. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]48 +[STORY] +'You talk for the gods, sure, but we got to make a living. You pay us, we leave you and your friends in peace, deal?' +[/STORY] +[OUT]Give up. +[OUT]Pay them off. +[OUT]Just attack them. +[/NODE] + ++[NODE]53 +[STORY] +The scavengers are furious: + +'What? Peace with them lot? Not likely and not what we asked for. You god folk, you all stick together -- begone!' +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --ScavKillsmallSnakes(8) ++[NODE]2 +[STORY] +You find the snake nest the scavengers asked you to deal with. +[/STORY] +[OUT]Attack! +[OUT][Druid or Nature]You know snakes are susceptible to a certain flute melody, so use it to try to lead them away from this place. +[OUT][Forest folk]Convince the snakes to leave. +[OUT][Snake]You need to claim this territory. Any snakes will then move away. +[OUT][Hunter]Set up traps to thin the nest and thus chase the rest away. +[OUT]Come back later. +[/NODE] + ++[NODE]12 +[STORY] +You are badly beaten. The scavengers have to come to your rescue, and they are not impressed. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +You play an entrancing melody and lead the snakes away from this area, and the scavengers are grateful for your aid. + +[/STORY] +[OUT]Leave. +[OUT]Leave. +[/NODE] + ++[NODE]20 +[STORY] +As you are leaving, a snake slithers after you, determined to become part of your group. +[/STORY] +[OUT]Accept the snake and leave together. +[/NODE] + ++[NODE]28 +[STORY] +The snakes hiss in anger and turn your way. +[/STORY] +[OUT]Attack! +[OUT]You will be bitten, but run. +[/NODE] + ++[NODE]50 +[STORY] +Your traps work, and any snakes that get away leave the area quickly. The scavengers appear: + +'I'll be damned, you chased them away. Wonderful! Here, have this as thanks.' +[/STORY] +[OUT]Accept their thanks and leave. +[/NODE] + ++[NODE]51 +[STORY] +Your snake slithers forward and whispers to their kin. Whatever was said, the snakes leave. The scavengers soon appear: + +'I'll be damned, you chased them away. Wonderful! Here, have this as thanks.' +[/STORY] +[OUT]Accept their thanks and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --ScavKillWolves(9) ++[NODE]2 +[STORY] +You approach the area where the pack of wolves you were asked to deal with is said to roam. +[/STORY] +[OUT]You know how to handle wolves. Try to figure it out. +[OUT][Hunter]Track the wolves. +[OUT][Nature or Intellect]Use your mental prowess to figure out what to do. +[OUT][Werewolf]Dominate the wolves. +[OUT]Find them and attack! +[OUT]Use your meat to lure these animals away from the territory and hope they won't come back. +[OUT]Come back later. +[/NODE] + ++[NODE]3 +[STORY] +You spot the pack running together, but they haven't seen you yet. +[/STORY] +[OUT][Wolf]Run with the pack and convince them to move on. +[OUT][Wolf]Run with the pack and convince them to move on. +[OUT]You have those who can communicate with wolves, so make the wolves obey you. +[OUT]Wolves respect territory. Try to figure out a way to mark this land for the scavengers, thus making the wolves leave. +[OUT]Set a trap for the pack and attack when they are weakened. +[/NODE] + ++[NODE]4 +[STORY] +You track the wolves to their lair. It is a cave with only one way in or out. + +You can set a trap here and kill them off one by one. +[/STORY] +[OUT]Yes, do it. +[OUT]Just kill them the old-fashioned way. +[/NODE] + ++[NODE]7 +[STORY] +You run with the wolves and lead them to a better patch of land. They thank you and do not return here. + +You got rid of the problem as you were asked, so the scavengers are grateful. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +Some of the wolves try to get away from your traps and bite you in their dying frenzy. + +[/STORY] +[OUT]Put them down. +[/NODE] + ++[NODE]17 +[STORY] +You mark the territory and harass the pack for a time, so that in the end they move on. + +You got rid of the problem as you were asked, so the scavengers are grateful. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +You got rid of the problem as you were asked, and your friendship will surely grow. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]20 +[STORY] +You give the meat away and lead the animals to another spot. +[/STORY] +[OUT]Good. +[OUT]Good. +[/NODE] + ++[NODE]21 +[STORY] +Alas, just as you are about to report your successful mission, you learn that the animals returned to their spot and continued to harass the settlers. They have to deal with the wolves themselves, so your friendship does not grow. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +You got rid of the problem as you were asked, and your friendship will surely grow. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]25 +[STORY] +You got rid of the problem as you were asked, and your friendship will surely grow. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +You are defeated and eventually the scavengers deal with the problem themselves, so you do not gain any friendship. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]32 +[STORY] +You are unconvincing, so the beasts stay. +[/STORY] +[OUT]Give up. +[OUT]Use your meat to lure these animals away from the territory and hope they won't come back. +[OUT]Just attack them. [Physical] +[/NODE] + ++[NODE]33 +[STORY] +Your scheming fails and you are assailed by the wolf pack. + +The scavengers hear your screams and come to your aid. They have to kill the wolves themselves and are angry at having to spare the time. You do not gain any friendship. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]34 +[STORY] +The wolves bow to your dominance and depart. Perhaps one or two may even decide to stay with you. + +The scavengers are happy with your work. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]37 +[STORY] +The scavengers hear of your failure and come to your aid. They have to kill the bees themselves and are angry at having to spare the time. You do not gain any friendship. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]42 +[STORY] +You run with the wolves and lead them to a better land, but they only take it as increasing their territory. + +You have their gratitude, but the scavengers are not impressed with your 'help.' + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]50 +[STORY] +The wolves bow to your dominance and depart. Perhaps one or two may even decide to stay with you. + +The scavengers are happy with your work. + +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --ScavKilladvRats(10) ++[NODE]2 +[STORY] +You find the vermin nest you were sent to clear. +[/STORY] +[OUT]Attack! +[OUT][Hunter]Set traps and lure the rats into them. +[OUT][Beast master or wisdom]You know that rats are susceptible to a certain flute melody. +[OUT][Druid]No need to kill. Try to coerce the rats to leave. +[OUT][Witch]Rats are your cohort. Dominate the vermin and make them leave. +[OUT]Investigate this rat nest. +[OUT][Rat]Go in alone and convince your vermin kin to leave this place. +[OUT][Rat]Go in alone and convince your vermin kin to leave this place. +[OUT][Rat]Go in alone and convince your vermin kin to leave this place. +[OUT]Come back another time. +[/NODE] + ++[NODE]7 +[STORY] +You play the flute and the rats slowly begin to follow you. Some sink in the water already. You must hold the tune long enough to drown them all. + +[/STORY] +[OUT]Kill the ones that are left the old-fashioned way. Attack! +[OUT]Keep playing. +[OUT]Come back another time. +[/NODE] + ++[NODE]9 +[STORY] +You barge into the nest and throw your weight around. You speak of the gods, hoping to threaten with the might of man and divinity. + +The rats listen and scamper away obediently, leaving you free to loot their nest. +[/STORY] +[OUT]Good, gather what you can. +[/NODE] + ++[NODE]10 +[STORY] +You barge into the nest and throw your weight around. You speak of the gods, hoping to threaten with the might of man and divinity. + +But the fat rat in charge is not buying it. You are bitten and thrown out. The nest is unsettled. +[/STORY] +[OUT]Try to walk away calmly. +[/NODE] + ++[NODE]11 +[STORY] +You barge into the nest and throw your weight around. You speak of the gods, hoping to threaten with the might of man and divinity. + +The rats listen so well, they want you to be their pack master now. You would lead your own nest, have many baby rats, and bring the word of the gods to the vermin. +[/STORY] +[OUT]Agree to take on the responsibility. [Lose one rat] +[OUT]Do not allow your rat friend to leave! Kill the female rat that is clearly the architect of this disaster! +[/NODE] + ++[NODE]18 +[STORY] +You set the traps and get rid of the vermin. + +The villagers thank you and leave a reward. +[/STORY] +[OUT]You see a rat lurking. Approach it. +[OUT]Leave. +[/NODE] + ++[NODE]20 +[STORY] +The rat is very young and wounded, but you know how to train rats, so you can take him along with you. +[/STORY] +[OUT]Leave together. +[/NODE] + ++[NODE]25 +[STORY] +You find many bodies of children, but also demons and animals. Most are dead. This nest was busy. + +What is more surprising, you discover in a central space, upon a throne of bones, a commo cat, bound in a collar. It remains unclear if it was the master or the victim here. + +It purrs at you. +[/STORY] +[OUT]Take the cat. +[OUT]Kill the cat. It's clearly the architect of this evil! +[/NODE] + ++[NODE]27 +[STORY] +You set up traps and kill most of the rats, and the others scamper away. In one of your traps you discover a cradlepossum -- an overgrown, twisted, vermin-like creature with a large pouch on its front, known to steal away younglings. + +[/STORY] +[OUT]Search the place for survivors. +[/NODE] + ++[NODE]28 +[STORY] +The rats get spooked and swarm you within minutes. The scavengers have to come to your rescue and they are not impressed with your 'help.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]39 +[STORY] +Your friend is distraught by your actions but the nest scampers away in fear. +[/STORY] +[OUT]Good. +[/NODE] + ++[NODE]49 +[STORY] +The rats listen and scamper away from the village. Nature and Harmony are satisfied by your actions. The scavengers thank you and leave a reward. +[/STORY] +[OUT]You see a rat lurking. Approach it. +[OUT]Leave. +[/NODE] + ++[NODE]50 +[STORY] +The rats listen and scamper away from the village. + +The villagers thank you and leave a reward. +[/STORY] +[OUT]You see a rat lurking. Approach it. +[OUT]Leave. +[/NODE] + ++[NODE]51 +[STORY] +The rats listen and scamper away from the village. The scavengers thank you and leave a reward. +[/STORY] +[OUT]You see a rat lurking. Approach it. +[OUT]Leave. +[/NODE] + ++[NODE]52 +[STORY] +You get in closer and observe the rats. You soon realise that they are unusual. They seem to be building a prison of sorts -- there are cages and holes, and you see bodies of their prisoners sticking out. + +[/STORY] +[OUT][Hunter]Try to sneak in and set up traps to get rid of the vermin. +[OUT][Druid or beastmaster]Play the flute to call the rats away, then try to rescue whomever you can. +[OUT]Attack the vermin! +[/NODE] + ++[NODE]53 +[STORY] +The villagers thank you for clearing the nest and leave a reward. +[/STORY] +[OUT]You see a rat lurking. Approach it. +[OUT]Leave. +[/NODE] + ++[NODE]56 +[STORY] +The rats beat you badly and force you to flee. The villagers have to come to your rescue and they are not impressed with your 'help.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]57 +[STORY] +The nest is cleared. The villagers thank you and leave a reward. +[/STORY] +[OUT]You see a rat lurking. Approach it. +[OUT]Leave. +[/NODE] + ++[NODE]58 +[STORY] +The nest is cleared. The scavengers thank you and leave a reward. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]61 +[STORY] +The vermin are dead or running away. You discover that one of the bodies was a cradlepossum -- an overgrown, twisted, vermin-like creature with a large pouch on its front, known to steal away younglings. + +[/STORY] +[OUT]Search the place for survivors. +[/NODE] + ++[NODE]62 +[STORY] +The rats listen to your tune and obediently abandon their nest. You discover that one of them was actually a cradlepossum -- an overgrown, twisted, vermin-like creature with a large pouch on its front, known to steal away younglings. Most likely, it was not taken by the flute but rather decided to flee while it could. + +[/STORY] +[OUT]Search the place for survivors. +[/NODE] + ++[NODE]63 +[STORY] +The rats follow the tune and drown. The scavengers thank you and leave a reward. +[/STORY] +[OUT]You see a rat lurking. Approach it. +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --ScavKilladvBand(11) ++[NODE]2 +[STORY] +You spot the bandit camp that the scavengers asked you to clear. +[/STORY] +[OUT][Bandit or intelligence]Try to convince them that neither you nor the scavengers are worth the trouble, and point them to an area where more profit may lie. +[OUT][Intellect and Harmony]Try to parley with the bandits and convince them that fighting will bring no profit now that you are involved. +[OUT]Pay the bandits to leave this place. +[OUT]Attack! +[OUT]Come back later. +[OUT][Hunter or perception]These bandits seem determined to hunt for scavengers. Plant false tracks to lead them away from this piece of land. +[/NODE] + ++[NODE]4 +[STORY] +'I see, yeah, good tip that, thanks. Nothin' worse than wastin' time. Safe travels to you, friend.' +[/STORY] +[OUT]Wish them well and leave. +[/NODE] + ++[NODE]13 +[STORY] +The bandits even leave a gift for you before they go. +[/STORY] +[OUT]Good. +[/NODE] + ++[NODE]17 +[STORY] +'Bah, you talk too much, but you do make sense. We will leave.' +[/STORY] +[OUT]Wish them well and leave. +[/NODE] + ++[NODE]18 +[STORY] +You got rid of the problem as you were asked, and your friendship will surely grow. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]20 +[STORY] +'Yeah, all right, deal's a deal, we move out.' +[/STORY] +[OUT]Good. +[OUT]Good. +[/NODE] + ++[NODE]21 +[STORY] +Turns out there is no honour among thieves -- the bandits return to their turf. + +The scavengers are not happy with you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +You got rid of the problem as you were asked, and your friendship will surely grow. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]25 +[STORY] +You got rid of the problem as you were asked, and your friendship will surely grow. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +You are defeated and eventually the scavengers deal with the problem themselves, so you do not gain any friendship. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]32 +[STORY] +You fail to fool the bandits. They don't look too impressed with you. +[/STORY] +[OUT]Pay them off! +[OUT]Attack! +[OUT]Leave and admit defeat. +[/NODE] + ++[NODE]34 +[STORY] +Your misdirection works and the bandits move away. You dealt with the problem as asked, so you gain friendship. + +[/STORY] +[OUT]Leave. +[OUT]Leave. +[/NODE] + ++[NODE]37 +[STORY] +The scavengers hear of your failure. They have to kill the bandits themselves and are angry at having to spare the time. You do not gain any friendship. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]48 +[STORY] +'True, you do look like more trouble than them lot. Then again, you look well off. You pay us, we move out.' +[/STORY] +[OUT]Give up. +[OUT]Pay them off. +[OUT]Attack! +[/NODE] + +[/EVENT] + +-- [EVENT] --ScavKillCrows(12) ++[NODE]2 +[STORY] +You find the tower where a crow's nest is bothering the scavengers. +[/STORY] +[OUT]You know how to handle crows. Try to figure it out. +[OUT][Hunter]Track the crows. +[OUT][Nature or Intellect]Use your mental prowess to figure out what to do. +[OUT][Crow]Dominate the crows. +[OUT]Find them and attack! +[OUT]Crows like to collect shiny things. Try to bribe them to leave. +[OUT]Come back later. +[/NODE] + ++[NODE]3 +[STORY] +You come closer and observe the birds, trying to find the best way to approach this. +[/STORY] +[OUT][Crow]Fly with the crows and convince them that this is not a safe place for a nest, as the scavengers are determined to explore it. +[OUT][Crow]Fly with the crows and convince them that this is not a safe place for a nest, as the scavengers are determined to explore it. +[OUT]You have those who can communicate with crows, so make them obey you. +[OUT]Set a trap for the crows and attack when they are weakened. +[OUT]Crows respect territory. Try to figure out a way to mark this land for the scavengers, thus making the crows leave. +[/NODE] + ++[NODE]4 +[STORY] +You stalk the crows and pick them out one by one, making the rest flee. + +[/STORY] +[OUT]Yes, do it. +[OUT]Just kill them the old-fashioned way. +[/NODE] + ++[NODE]7 +[STORY] +You fly together and the crows listen to your wisdom and move away from the tower. + +You got rid of the problem as you were asked, so the scavengers are grateful. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +The crows try to fight back and leave you bleeding, but the job gets done. +[/STORY] +[OUT]Good. +[/NODE] + ++[NODE]17 +[STORY] +You mark the territory and harass the crows for a time, so that in the end they move on from the tower. + +You got rid of the problem as you were asked, so the scavengers are grateful. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +You got rid of the problem as you were asked, and your friendship will surely grow. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]20 +[STORY] +The crows take their shiny trinkets and fly away. +[/STORY] +[OUT]Good. +[OUT]Good. +[/NODE] + ++[NODE]21 +[STORY] +Alas, just as you are about to report your successful mission, you learn that the crows returned to their tower. The scavengers have to deal with the problem themselves, so your friendship does not grow. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +You got rid of the problem as you were asked, and your friendship will surely grow. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]25 +[STORY] +You got rid of the problem as you were asked, and your friendship will surely grow. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +You are defeated and eventually the scavengers deal with the problem themselves, so you do not gain any friendship. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]32 +[STORY] +You are unconvincing, so the crows stay. +[/STORY] +[OUT]Give up. +[OUT]Crows like to collect shiny things. Try to bribe them to leave. +[OUT]Just attack them! +[/NODE] + ++[NODE]33 +[STORY] +Your scheming fails and you are assailed by the crows. + +The scavengers hear of your failings and come to your aid. They have to kill the crows themselves and are angry at having to spare the time. You do not gain any friendship. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]34 +[STORY] +The crows bow to your dominance and depart. Perhaps one or two may even decide to stay with you. + +The scavengers are happy with your work. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]37 +[STORY] +The scavengers hear of your failure and come to your aid. They have to kill the crows themselves and are angry at having to spare the time. You do not gain any friendship. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]42 +[STORY] +The crows seem to listen to your wisdom at first, but later you discover they only moved their nest deeper into the tower, making it even more dangerous for the scavengers to loot this place. + +They are not impressed with you. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]50 +[STORY] +The crows bow to your dominance and fly away. Perhaps one even decides to stay with you. + +The scavengers are happy with your work. + +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --ScavKillAdvSpiders(13) ++[NODE]2 +[STORY] +You come to ruins occupied by spiders. These must be the ones the scavengers asked you to clear. +[/STORY] +[OUT]You know how to handle beasts. Try to figure it out. +[OUT][Hunter]Use tracking to find where their nest lies. +[OUT][Druid]Be like a beast and speak to the spiders. +[OUT][Spider queen]Intimidate the nest. +[OUT]Find them and attack! +[OUT]Offer the spider queen food in exchange for them leaving. Say that these ruins will not be peaceful for them anyway with the scavengers seeking to claim them. +[OUT]Come back later. +[/NODE] + ++[NODE]3 +[STORY] +Knowing the habits of beasts, you quickly identify the main nest where the spider queen likely dwells. +[/STORY] +[OUT][Spider]Go speak to your kin and convince them that this is a rubbish place to stay. +[OUT][Spider]Go speak to your kin and convince them that this is a rubbish place to stay. +[OUT]You have those who can communicate with spiders. Talk to them. +[OUT]Spiders dislike smoke, and fire can destroy their webs. +[OUT]Use this advantage to attack! +[/NODE] + ++[NODE]4 +[STORY] +You find the spider queen nestled in a small tunnel in the ruins. You can block the exits and suffocate the spiders with smoke. + +[/STORY] +[OUT]Yes, do it. +[OUT]You know how to handle beasts. Try to figure it out. +[OUT]Offer the spider queen food in exchange for them leaving. Say that these ruins will not be peaceful for them anyway with the scavengers seeking to claim them. +[/NODE] + ++[NODE]7 +[STORY] +You weave a tale of succulent prey and gloriously dark dungeons that would befit such a grand queen. She listens and leaves, looking for greener pastures. + +You got rid of the problem as you were asked, so the scavengers are grateful. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +Some of the spiders try to get away from your trap and bite you in their dying frenzy. + +[/STORY] +[OUT]Put them down. +[/NODE] + ++[NODE]17 +[STORY] +You manage to smoke the spiders out of their nests and burn their webs so they are forced to abandon this territory. + +You got rid of the problem as you were asked, so the scavengers are grateful. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +You got rid of the problem as you were asked, and your friendship will surely grow. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]20 +[STORY] +You give the food away and the spider queen leaves with her nest as promised. +[/STORY] +[OUT]Good. +[OUT]Good. +[/NODE] + ++[NODE]21 +[STORY] +Alas, just as you are about to report your successful mission, you learn that the spiders returned to their spot and continued to harass the settlers. They have to deal with the spiders themselves, so your friendship does not grow. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +You got rid of the problem as you were asked, and your friendship will surely grow. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]25 +[STORY] +You got rid of the problem as you were asked, and your friendship will surely grow. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +You are defeated and eventually the folk who asked for your help deal with the problem themselves, so you do not gain any friendship. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]32 +[STORY] +You are unconvincing, so the spiders stay. +[/STORY] +[OUT]Give up. +[OUT]Offer the spider queen food in exchange for them leaving. Say that these ruins will not be peaceful for them anyway with the scavengers seeking to claim them. +[OUT]Attack! +[/NODE] + ++[NODE]33 +[STORY] +Your scheming fails and you are assailed by the spider queen. + +The scavengers hear your screams and come to your aid. They have to kill the spiders themselves and are angry at having to spare the time. You do not gain any friendship. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]34 +[STORY] +The spider queen bows to your dominance and departs with her spiders. Perhaps one or two may even decide to stay with you. + +The scavengers are happy with your work. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]37 +[STORY] +The scavengers hear of your failure and come to your aid. They have to kill the spiders themselves and are angry at having to spare the time. You do not gain any friendship. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]42 +[STORY] +Your spider tried to convince the others to leave, but the queen's offer was superior, and your friend stayed with their new queen! + +The scavengers have to deal with the problem themselves and are not impressed with your work. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]50 +[STORY] +As spider queen, you claim dominance over a mere nest. You order the workers to abandon this site and never return to your territory. They obey. + +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Army(14) ++[NODE]2 +[STORY] +An armed group of scavengers stands before you. +[/STORY] +[OUT]Greet your allies. +[OUT]Stay cautious, but speak to them. +[OUT]Fight! +[OUT]Intimidate them! +[OUT]Move away. +[OUT]Scavengers are only after stuff, give them some, perhaps you'll make friends. +[/NODE] + ++[NODE]3 +[STORY] +'Ah, you god-folk, good to see ya!' +[/STORY] +[OUT]Ask if they want to trade. +[OUT]Have a drink together. +[/NODE] + ++[NODE]11 +[STORY] +'You ain't our enemy, but you ain't our friends neither. Go to our village if you wanna make friends. Now, move away.' +[/STORY] +[OUT]Leave. +[OUT]Fight! +[OUT]Intimidate them! +[/NODE] + ++[NODE]17 +[STORY] +'Fine, fine, here, you take our shit and we back away. No need for fightin' and no hard feelings either, eh.' +[/STORY] +[OUT]If they left anything of use take it and leave. +[/NODE] + ++[NODE]19 +[STORY] +Your threats don't work. You are beaten and chased away. +[/STORY] +[OUT]Run. +[/NODE] + ++[NODE]25 +[STORY] +You won. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +You were badly beaten and forced to flee. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]27 +[STORY] +'Sure, you fool, but we don't care. Bye.' + + + +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --ScavKillSmallCrows(15) ++[NODE]2 +[STORY] +You find the tower where a crow's nest is bothering the scavengers. +[/STORY] +[OUT]You know how to handle crows. Try to figure it out. +[OUT][Hunter]Track the crows. +[OUT][Nature or Intellect]Use your mental prowess to figure out what to do. +[OUT][Crow]Dominate the crows. +[OUT]Find them and attack! +[OUT]Crows like to collect shiny things. Try to bribe them to leave. +[OUT]Come back later. +[/NODE] + ++[NODE]3 +[STORY] +You come closer and observe the birds, trying to find the best way to approach this. +[/STORY] +[OUT][Crow]Fly with the crows and convince them that this is not a safe place for a nest, as the scavengers are determined to explore it. +[OUT][Crow]Fly with the crows and convince them that this is not a safe place for a nest, as the scavengers are determined to explore it. +[OUT]You have those who can communicate with crows, so make them obey you. +[OUT]Set a trap for the crows and attack when they are weakened. +[OUT]Crows respect territory. Try to figure out a way to mark this land for the scavengers, thus making the crows leave. +[/NODE] + ++[NODE]4 +[STORY] +You stalk the crows and pick them out one by one, making the rest flee. + +[/STORY] +[OUT]Yes, do it. +[OUT]Just kill them the old-fashioned way. +[/NODE] + ++[NODE]7 +[STORY] +You fly together and the crows listen to your wisdom and move away from the tower. + +You got rid of the problem as you were asked, so the scavengers are grateful. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +The crows try to fight back and leave you bleeding, but the job gets done. +[/STORY] +[OUT]Good. +[/NODE] + ++[NODE]17 +[STORY] +You mark the territory and harass the crows for a time, so that in the end they move on from the tower. + +You got rid of the problem as you were asked, so the scavengers are grateful. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +You got rid of the problem as you were asked, and your friendship will surely grow. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]20 +[STORY] +The crows take their shiny trinkets and fly away. +[/STORY] +[OUT]Good. +[OUT]Good. +[/NODE] + ++[NODE]21 +[STORY] +Alas, just as you are about to report your successful mission, you learn that the animals returned to their tower. The scavengers have to deal with the beasts themselves, so your friendship does not grow. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +You got rid of the problem as you were asked, and your friendship will surely grow. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]25 +[STORY] +You got rid of the problem as you were asked, and your friendship will surely grow. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +You are defeated and eventually the folk who asked for your help deal with the problem themselves, so you do not gain any friendship. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]32 +[STORY] +You are unconvincing, so the crows stay. +[/STORY] +[OUT]Give up. +[OUT]Crows like to collect shiny things. Try to bribe them to leave. +[OUT]Just attack them! +[/NODE] + ++[NODE]33 +[STORY] +Your scheming fails and you are assailed by the crows. + +The scavengers hear of your failings and come to your aid. They have to kill the crows themselves and are angry at having to spare the time. You do not gain any friendship. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]34 +[STORY] +The crows bow to your dominance and depart. Perhaps one or two may even decide to stay with you. + +The scavengers are happy with your work. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]37 +[STORY] +The scavengers hear of your failure and come to your aid. They have to kill the crows themselves and are angry at having to spare the time. You do not gain any friendship. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]42 +[STORY] +The crows seem to listen to your wisdom at first, but later you discover they only moved their nest deeper into the tower, making it even more dangerous for the scavengers to loot this place. + +They are not impressed with you. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]50 +[STORY] +The crows bow to your dominance and fly away. Perhaps one even decides to stay with you. + +The scavengers are happy with your work. + +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --ScavangersQuarry(16) ++[NODE]2 +[STORY] +Most of this quarry has collapsed into a deep ravine, but there still may be some usable resources here. +[/STORY] +[OUT][Perception]Scout the place first. +[OUT]Search the place. +[OUT]Search the place. +[OUT]Leave. +[/NODE] + ++[NODE]4 +[STORY] +You search through the rubble, but instead of resources, you come across a band of scavengers who don't look happy to share this site. +[/STORY] +[OUT][Scavenger]Speak to your kin. Tell them your lot is bigger and tougher, so they'd better share. +[OUT]Attack! +[OUT]Run away. +[/NODE] + ++[NODE]5 +[STORY] +You search through the rubble of this old quarry and spot traces of gold ore, but you suspect you'd have to dig deep to find anything substantial. +[/STORY] +[OUT][Dwarf]Use your dwarven knowledge to make this dig easier. +[OUT][Dwarf]Use your dwarven knowledge to make this dig easier. +[OUT]Use tools to dig. +[OUT]Dig. +[OUT]Leave. +[/NODE] + ++[NODE]12 +[STORY] +As you try to dig for gold, the earth shifts once more and almost buries you alive. + +You manage to scramble back up to the surface. If there was any gold, it is gone. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]16 +[STORY] +You uncover a good stash of gold and several skeletons of miners who likely died with it. +[/STORY] +[OUT]Gather what you can and leave. +[/NODE] + ++[NODE]25 +[STORY] +With the scavengers gone, you dig through the rubble, but apart from some basic stone, you find the quarry depleted. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]29 +[STORY] +Apart from some stone, you find an abandoned child, locked in a cage and abused. It is grateful for your help and wants to go with you. +[/STORY] +[OUT]Take the child and leave. +[/NODE] + ++[NODE]31 +[STORY] +You try to use the scavengers' superstition and a set of caves and tunnels to trick them into thinking this quarry is haunted. It works, but instead of running away, the scavengers decide to collapse the caves and kill the 'ghosts.' + +You barely make it out alive. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]36 +[STORY] +You search through the rubble but instead of resources, you come across a band of scavengers. They haven't spotted you yet. +[/STORY] +[OUT][Scavenger]Speak to your kin. Tell them your lot is bigger and tougher, so they'd better share. +[OUT]Try to outsmart these scavengers before they see you. +[OUT]Attack! +[OUT]Run away. +[/NODE] + ++[NODE]38 +[STORY] +These old quarries have many caves and burrows, and scavengers are very superstitious. + +You goad them with suspicious sounds and falling rocks until they decide this place is haunted and abandon it, even leaving behind some of their stuff. +[/STORY] +[OUT]Gather what you can. +[/NODE] + ++[NODE]39 +[STORY] +You uncover a good stash of gold and several skeletons of miners who likely died with it. +[/STORY] +[OUT]Gather what you can and leave. +[/NODE] + ++[NODE]43 +[STORY] +The scavengers look spooked and move away: + +'Ya, ya, take yer share, take, take and go.' +[/STORY] +[OUT]Gather up their stuff. +[/NODE] + ++[NODE]45 +[STORY] +There are so many of them, and they look well equipped and aggressive. You think it is best to leave, now. +[/STORY] +[OUT]Run. + +[/NODE] + +[/EVENT] + +-- [EVENT] --Human loot(17) ++[NODE]2 +[STORY] +The ruins are old and decrepit, likely already looted many times over, but you never know what hidden secrets you may yet uncover. + +The south area seems less traversed, but also unstable. +[/STORY] +[OUT]Investigate the south. +[OUT]Investigate the south. +[OUT]Investigate the safer areas. +[/NODE] + ++[NODE]3 +[STORY] +You find a hidden cellar -- or, rather, it finds you as you painfully fall through its ceiling onto a hard floor. Still, there is loot to be found here. + + +[/STORY] +[OUT]Gather it. +[/NODE] + +[/EVENT] + +-- [EVENT] --Robbers(18) ++[NODE]2 +[STORY] +As you scour some old ruins for loot, you notice you're not the first to arrive. + +The other group does not see you yet, but this may change at any moment. +[/STORY] +[OUT]Call upon turmoil and attack whoever dares to stand in your path! +[OUT]Attack! +[OUT]Investigate. +[OUT]Investigate. +[OUT]Investigate. +[OUT]Leave. +[OUT]Attack! +[/NODE] + ++[NODE]3 +[STORY] +As you approach the other group, you realise too late that they are not scavengers, but bandits waiting to ambush you. + +'We're the genero... genral? We're the kind types. We take some of your stuff, we let you leave alive.' + +[/STORY] +[OUT]Agree to give them some of your stuff (to the value of 100). +[OUT]Try to intimidate them. +[OUT]Fight! +[OUT]Bargain with them, bandit to bandit. +[/NODE] + ++[NODE]4 +[STORY] +It looks like these are scavengers -- a rugged, scruffy lot, pillaging what they can from the ruins. + +You took the time to scout, so now you're in a better position for a tactical attack. +[/STORY] +[OUT]Attack! +[OUT]As harmony and intellect dictate, there must be a peaceful way out. These folks look hungry. Offer them food in exchange for letting you search the ruins as well. [Lose 20 [R7]food] +[OUT]Approach the scavengers and offer a deal to search the ruins together. +[OUT]Intimidate them. +[OUT]Intimidate them. +[OUT]Just leave them be. +[/NODE] + ++[NODE]10 +[STORY] +'You seem like honest types, and we are hungry. Deal. + +And since we ain't stupid enough to mess with your gods, you can search to the south and west of here. Be careful of the east, though -- the air seems foul there, and two of ours never came back to say what's hiding there.' + +[/STORY] +[OUT]Check the west side. +[OUT]Check the south side. +[OUT]Ignore the warning and explore the east side. +[/NODE] + ++[NODE]12 +[STORY] +You enter the eastern part of the ruins and find that a deep, nasty gash has been torn in the ground beneath you. + +From within, you sense a presence, watching, waiting... + +You feel a warm glow that seems pleasant at first, then becomes stifling, hot, and burning! +[/STORY] +[OUT]Run away! +[OUT]Stay and fight this thing! +[/NODE] + ++[NODE]17 +[STORY] +'I suppose if you give us some food, we can let you search this place. + +Or we could trade with what we found so far.' +[/STORY] +[OUT]Give them some food so you can search. [Lose 20 food] +[OUT]Trade with them and leave. +[OUT]Attack them instead. +[OUT]Actually, just leave. +[/NODE] + ++[NODE]23 +[STORY] +'We go now. You don't kill us!' + +The scavengers look at you and decide the loot is not worth their lives. They run away. + +[/STORY] +[OUT]Good. Gather the loot and leave. +[/NODE] + ++[NODE]28 +[STORY] +'You scary, but you not many. We take you!' +[/STORY] +[OUT]Fight! +[OUT]Run away. +[/NODE] + ++[NODE]29 +[STORY] +'We go now. You don't kill us!' + +The scavengers look at you and decide the loot is not worth their lives. They run away. + +[/STORY] +[OUT]Good. Gather the loot and leave. +[/NODE] + ++[NODE]30 +[STORY] +You scout ahead and discover that it is a group of bandits pretending to scavenge the ruins, but in fact waiting to ambush you! +[/STORY] +[OUT]Attack them with a preemptive strike! +[OUT]Run away. +[OUT]Bargain with them, bandit to bandit. +[OUT]Try to intimidate them. +[/NODE] + ++[NODE]35 +[STORY] +'You think you scary, eh? Think again, scum!' + +While you were talking, they were getting ready to fight, and they launch at you. +[/STORY] +[OUT]Fight! +[OUT]Throw them some of your stuff and run away! +[/NODE] + ++[NODE]38 +[STORY] +You kill the bandits and take their spoils! + +But the ruins were clearly looted many times over already. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]50 +[STORY] +The burning light is overwhelming. It burns your very soul, threatening to dissolve it entirely and bind it to the ever-glowing presence. + +Just as you think you?ll succumb, the light retreats, perhaps still too weak to fully take you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]52 +[STORY] +Your spirit is strong and pushes away the burning light that threatened to devour your very soul. + +At least now you can loot the ruins in peace, although you remain shaken by the experience. +[/STORY] +[OUT]Search the ruins and leave. +[/NODE] + ++[NODE]55 +[STORY] +'You seem like honest types, and we are hungry. Deal. + +And since we ain't stupid enough to mess with your gods, you can search to the south and west of here. Be careful of the east, though -- the air seems foul there, and two of ours never came back to say what's hiding there.' + +[/STORY] +[OUT]Check the west side. +[OUT]Check the south side. +[OUT]Ignore the warning and explore the east side. +[/NODE] + ++[NODE]56 +[STORY] +'Nah, we don't wanna deal with your sort. Beat it!' +[/STORY] +[OUT]Leave. +[OUT]Attack them instead. +[/NODE] + ++[NODE]59 +[STORY] +Your decisive attack destroys the enemy, but you did not notice a small group taking off with what they looted here. + +Still, you are now free to continue searching the ruins. + +[/STORY] +[OUT]Check the west side. +[OUT]Check the south side. +[OUT]Check the east side. +[/NODE] + ++[NODE]60 +[STORY] +You skilfully dispatch the enemy. + +You are now free to continue searching the ruins. + +[/STORY] +[OUT]Check the west side. +[OUT]Check the south side. +[OUT]Check the east side. +[/NODE] + ++[NODE]62 +[STORY] +Defeated, you run for your lives, having to leave behind some of your supplies. +[/STORY] +[OUT]Run. + +[/NODE] + ++[NODE]64 +[STORY] +'I guess dealin's more profitable-like, sure. We can trade, or you can bugger off. Call it professional cort... curtsy?' +[/STORY] +[OUT]Agree to trade. +[OUT]Leave. +[OUT]Attack! +[/NODE] + ++[NODE]66 +[STORY] +'Eh, you look burly enough, and we're gettin' tired. Perhaps it's best we give you some of our stuff and you leave us be, eh?' +[/STORY] +[OUT]Agree to take their stuff and let them be. +[OUT]Attack them instead. The fight should be easier now that they're scared! +[/NODE] + ++[NODE]69 +[STORY] +You are sorely beaten and perhaps drop some of your stuff so they won't chase you. + +'Lucky we ain't evil, else we'd take all your things!' +[/STORY] +[OUT]Run. + +[/NODE] + ++[NODE]71 +[STORY] +'I suppose if you give us some food, we can let you search this place. + +Or we could trade with what we found so far.' +[/STORY] +[OUT]Give them some food so you can search. [Lose 20 food] +[OUT]Attack them instead. +[OUT]Actually, just leave. +[/NODE] + ++[NODE]72 +[STORY] +You feel strengthened by your god. + +[/STORY] +[OUT]Attack! +[OUT]Run away. +[/NODE] + +[/EVENT] + +-- [EVENT] --Cemetery hum mix(19) ++[NODE]2 +[STORY] +You enter an ancient human graveyard. Here, you feel the presence of otherworldly beings lingering in dark corners, but they do not react to you in any way. +[/STORY] +[OUT]Good. Look for useful resources without disturbing the dead. +[OUT]Good. Look for useful resources without disturbing the dead. +[OUT]Good. Look for useful resources without disturbing the dead. +[OUT]Leave. +[/NODE] + ++[NODE]3 +[STORY] +The cemetery looks like it's been looted many times before. There's some rubble and dirt. + +You do, however, find a faded pentagram and a dead body that is not buried. Among its rotten belongings, you find a map drawn on a piece of leather. +[/STORY] +[OUT]Take the map and leave. +[OUT]Take the map and leave. +[/NODE] + ++[NODE]6 +[STORY] +The cemetery looks like it's been looted many times before. There's some rubble and dirt. + +You find one large crypt that could still hold some mysteries, but you'd need to move a large slab of stone to get in. +[/STORY] +[OUT]You're strong enough to move the slab without much effort. +[OUT]Try to move the slab. +[OUT]Leave. +[/NODE] + ++[NODE]8 +[STORY] +You move the slab and enter a dark crypt. + +As you step inside, candles light up along your path and, within, you find a stone coffin. Around it, in various alcoves, you see statues wearing jewellery, ornamental objects, and even ceremonial weaponry. Some of it is likely too old to use, but some can be salvaged. +[/STORY] +[OUT]Sneak in and loot the place quickly. +[OUT]Sneak in and loot the place quickly. +[OUT]Sneak in and loot the place quickly. +[OUT]Attack whatever lies in the coffin. +[OUT]Attack whatever lies in the coffin. +[/NODE] + ++[NODE]11 +[STORY] +The crypt remains untouched and the effort leaves you exhausted. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +You feel the air tense around you and a dread runs down your spine, but you sneak in and grab as much as you can before anything happens. +[/STORY] +[OUT]Good, take the stuff and leave. +[OUT]Good, take the stuff and leave. +[/NODE] + ++[NODE]16 +[STORY] +You feel the air tense around you and a dread runs down your spine. You see nothing, but you feel a dark curse attacking you! +[/STORY] +[OUT]Defend yourselves. +[/NODE] + ++[NODE]18 +[STORY] +You feel the air tense around you and a dread runs down your spine, but you sneak in and grab as much as you can before anything happens. +[/STORY] +[OUT]Good, take the stuff and leave. +[OUT]Good, take the stuff and leave. +[/NODE] + ++[NODE]19 +[STORY] +Whatever dark force tried breaking you, it fails and retreats from whence it came. + +[/STORY] +[OUT]Gather what you can and leave. +[/NODE] + ++[NODE]23 +[STORY] +You open the crypt and stab whatever was inside. It looks like a very dead body and now it is, er, deader. +[/STORY] +[OUT]Good. Loot the place and leave. +[/NODE] + ++[NODE]25 +[STORY] +The striga that lay within met its true death. The tomb lies open for your looting. +[/STORY] +[OUT]Gather what you can and leave. +[/NODE] + ++[NODE]26 +[STORY] +You are beaten badly, your blood drawn, your souls weakened, but you manage to run away before death followed. +[/STORY] +[OUT]Leave. +[OUT]Leave. +[/NODE] + ++[NODE]27 +[STORY] +The cemetery looks like it's been looted many times before. There's some rubble and dirt. + +You also notice a creature burrowing under one of the gravestones. + +[/STORY] +[OUT]Take a closer look to try to identify it. +[OUT]Attack! +[OUT]Leave it be. +[OUT][Unliving]You feel a weaker form of the unliving here. Try to dominate it into servitude. +[/NODE] + ++[NODE]28 +[STORY] +These are unliving vermin! +[/STORY] +[OUT]Kill them! +[OUT]Lure them away with some food and a bit of your blood. Then loot the grave they were digging. +[OUT]Leave. +[OUT][Unliving]You feel a weaker form of the unliving here. Try to dominate it into servitude. +[/NODE] + ++[NODE]35 +[STORY] +The rats beat you badly and you are forced to flee. Some of you are infected by the unliving vermin. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]43 +[STORY] +A dark, foreboding force clasps at your souls, corrupting them from within. You feel soiled, violated. + +You manage to force yourself out of this place, but not without scars. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]45 +[STORY] +You move the slab and enter a dark crypt. + +As you step inside, candles light up along your path and, within, you find a stone coffin. Around it, in various alcoves, you see statues wearing jewellery, ornamental objects, and even ceremonial weaponry. Some of it is likely too old to use, but some can be salvaged. + +[/STORY] +[OUT]Sneak in and loot the place quickly. +[OUT]Sneak in and loot the place quickly. +[OUT]Sneak in and loot the place quickly. +[OUT]Attack whatever lies in the coffin. +[OUT]Attack whatever lies in the coffin. +[/NODE] + ++[NODE]46 +[STORY] +Alas, for one of you, the wounds were deadly -- or so it seemed, until you rose up as a nightwalker, a striga. Fortunately, your connection to the cosmic pantheon remains strong, so you are free to follow your own path again. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]50 +[STORY] +Your plan works, but the stuff you loot is infected with some nasty rat disease. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]52 +[STORY] +You dominate the unliving rats swarming the grave, but they are too scared for servitude. They simply scamper off into the shadows. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Batcave(20) ++[NODE]2 +[STORY] +You come across a cave and your scouts report that it has tunnels deep inside, which may hold mysteries. +[/STORY] +[OUT][Hunter or perception] Check the area before going in. +[OUT]Go in. +[OUT]Leave. +[/NODE] + ++[NODE]8 +[STORY] +You go into the cave to see if it has good minerals within. But you are also startled by a nest of angry bats! +[/STORY] +[OUT]Attack! +[OUT]Run away! +[/NODE] + ++[NODE]9 +[STORY] +You spot no recent humanoid activity, nor any large animal tracks. + +The cave does have good minerals within. You also see bat droppings, so you expect to find a nest. +[/STORY] +[OUT]Attack! +[OUT]Wait till nightfall, then try to sneak in while the bats are out feeding. +[OUT]Wait till nightfall, then try to sneak in while the bats are out feeding. +[/NODE] + ++[NODE]15 +[STORY] +The bats beat you badly and force you to flee. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +At nightfall, the bats set out for their feeding, and you sneak in to take what you can from the cave. + +Alas, the bats must have spotted you. They return and swarm you! +[/STORY] +[OUT]Attack! +[OUT]Run away! +[/NODE] + ++[NODE]19 +[STORY] +You kill the bats and are free to explore. +[/STORY] +[OUT]Search the cave. +[OUT]Search the cave, gather the loot, and leave. +[/NODE] + ++[NODE]20 +[STORY] +Deep within the cave, hidden away from sight, you discover the remains of a man clothed in heavy armour, black as night, a cape of some sort, and a hat with pointed bits, almost like a bat. You also find several odd mechanical gadgets, all rusty and broken now, but at least you can get some metal from the odd fellow. + +[/STORY] +[OUT]Gather the loot and leave. +[/NODE] + ++[NODE]23 +[STORY] +At nightfall, the bats set out for their feeding, and you sneak in to take what you can from the cave. +[/STORY] +[OUT]Search the cave. +[OUT]Search the cave, gather the loot, and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --ScavPOI(21) +[/EVENT] + diff --git a/Modules/Shadowkin.txt b/Modules/Shadowkin.txt new file mode 100644 index 0000000..49df027 --- /dev/null +++ b/Modules/Shadowkin.txt @@ -0,0 +1,371 @@ +-- [EVENT] --ShadowKinTradesmall(0) ++[NODE]2 +[STORY] +The trader's stalls stand open for you. + +(tekst dla flawora wstawic dla roznych ras w adv nodach!!!) +[/STORY] +[OUT]Trade. +[OUT]Trade. +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]7 +[STORY] +'You are no friends of ours, so we won't take food as payment and you'll have to pay us extra first.' +[/STORY] +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]11 +[STORY] +'Good trading with you. Gods be with you.' +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --ShadowKinTrademedium(1) ++[NODE]2 +[STORY] +The trader's stalls stand open for you. +[/STORY] +[OUT]Trade. +[OUT]Trade. +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]7 +[STORY] +'You are no friends of ours, so we won't take food as payment and you'll have to pay us extra first.' +[/STORY] +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]11 +[STORY] +'Good trading with you. Gods be with you.' +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --ShadowKinTradeadv(2) ++[NODE]2 +[STORY] +The trader's stalls stand open for you. + +[/STORY] +[OUT]Trade. +[OUT]Trade. +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]7 +[STORY] +'You are no friends of ours, so we won't take food as payment and you'll have to pay us extra first.' +[/STORY] +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]11 +[STORY] +'We are done, please leave us now.' +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --ShadowkinTown(3) ++[NODE]2 +[STORY] +You enter the lands of the shadowkin and you feel the raw presence of darkness here. A thick, low hanging black mist covers the ground to you can never see your feet. And another such layer, albeit thinner, shrouds the sky. A voice from the shadow speaks: + +'Why do you come seeking darkness? Do you wish yourself changed, or are you here to try and cast us out?' + + +[/STORY] +[OUT][Light or harmony] YOu feel extre,mely uneasy here. But assure them you are not an enemy, you simply wish to talka nd visit. +[OUT][Elf] This is where your cursed brethres, the shadow elves now live. This darkness makes you ill. But, say that you are here without prejudice and wish only to visit. +[OUT][Turmil or magic] You feel your domain strong here. Teall the inhabitants you wish to talk and you are not an enemy. +[OUT][Orc] As creature born of darkness, you feel at home here. Say that you are here merely to visit. +[OUT]Tell the voice you wish to enter the settlement, not to fight. +[OUT][Demon] All demons are born of magic and that in turn is steeped in darkness by nature, thus you are not here to fight them wihout reason. +[OUT][Shadow Elf] Say you are here as kin and only wish to visit. +[/NODE] + ++[NODE]3 +[STORY] +'Follower of the path of stagnation. You best stay clear of our heart, or risk yours blackened. Or perhaps that is your wish? + +YOu may enetr, but at your own peril and know that fate is in turmil in our home and we will not aid you if it wishes to play games.' +[/STORY] +[OUT]Go in. +[OUT]Turn back. +[/NODE] + ++[NODE]6 +[STORY] +'A child of light graces us with their presence, do you wish to become shadowkin? Are you curious how we turned out curse into a new path? YOu are welcome to join, darkness is open to all. You could die, of course... + +Enetr, but at your own peril and know that fate is in turmil in our home and we will not aid you if it wishes to play games.' +[/STORY] +[OUT]Go in. +[OUT]Turn back. +[OUT]Say that you do want to be changed into shadow kin. +[OUT]Tell them your elven child will embrace the path of the shadow if their offer is true? +[/NODE] + ++[NODE]7 +[STORY] +Enter then, embrace darkness, brethren and I shall guide you onto your new path. +[/STORY] +[OUT]Proceed. +[OUT]Turn back. +[/NODE] + ++[NODE]9 +[STORY] +Enter then, embrace darkness, brethren and I shall guide our young friend to a dark and beautiful fate. Come child, follow me. +[/STORY] +[OUT]Proceed. +[OUT]Turn back. +[/NODE] + ++[NODE]11 +[STORY] +Darkness weighs heavy on your nature, but you get through and enter the city, situated within a hidden cave. + +Here, you can visit a few places that are open to outsiders. + + +[/STORY] +[OUT]There is a town hall of sorts, where the people pay their dues , they do this by giving away dark energy, so you can actually get rid of your curses this way. +[OUT]A herbalist hut is interested in toxins, they will drain yours, but the procedure isn't entirely safe. +[OUT]A witch is offering to sell some her familiars to you. +[OUT]Simply enjoy the visit, talk to people and rest. +[/NODE] + ++[NODE]13 +[STORY] +'Here, have alook at my lot, some of them young ones are ready to find new masters.' +[/STORY] +[OUT]Buy a cat. +[OUT]Buy a crow. +[OUT]Buy a spider. +[/NODE] + ++[NODE]16 +[STORY] +'Here, have alook at my lot, some of them young ones are ready to find new masters.' +[/STORY] +[OUT]Buy a cat. +[OUT]Buy a crow. +[OUT]Buy a spider. +[OUT]Perhaps another time. Leave. +[/NODE] + ++[NODE]23 +[STORY] +You were blessed when you entered but darkness twisted the light of the blessings and left you empty. + +You can, however, enter the town now. +[/STORY] +[OUT]Enter. +[/NODE] + ++[NODE]25 +[STORY] +Darkness is a force of change and some say, corruption. One of your women had a mark of the dar arts upon her and the black mist awakened it, transforming her into a witch. + +You can, however, enter the town now. +[/STORY] +[OUT]Enter. +[/NODE] + ++[NODE]26 +[STORY] +The black mist seeps deep inot one of your souls, leaving it cursed and you are unable to enter the settlement for now. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]27 +[STORY] +'Ah, fllowers of the darker paths. Good. Beware though, darkness is not one to throw many favours, seeing as you are no firedns of ours, you will still need to facce the black mists whims if you wish to come in.'' +[/STORY] +[OUT]Go in. +[OUT]Turn back. +[/NODE] + ++[NODE]30 +[STORY] +Darkness weighs heavy on your nature, but you get through and enter the city, situated within a hidden cave. + +Here, you can visit a few places that are open to outsiders. + + +[/STORY] +[OUT]There is a town hall of sorts, where the people pay their dues , they do this by giving away dark energy, so you can actually get rid of your curses this way. +[OUT]A herbalist hut is interested in toxins, they will drain yours, but the procedure isn't entirely safe. +[OUT]A witch is offering to sell some her familiars to you. +[OUT]Simply enjoy the visit, talk to people and rest. +[OUT]Speak to the people, perhaps someone would like to join the path of the cosmic tree? +[/NODE] + ++[NODE]31 +[STORY] +'You have proven a friend to the shadows, perhaps one of us will follow you, but only if you make it worth while for all of us. We are not idealists, we need to survive.' +[/STORY] +[OUT]Pay to recruit a shadow elf. +[OUT]Offer an exchange, one of your for one of theirs. +[OUT]Leave. +[/NODE] + ++[NODE]33 +[STORY] +You enter the lands of the shadowkin and you feel the raw presence of darkness here. A thick, low hanging black mist covers the ground to you can never see your feet. And another such layer, albeit thinner, shrouds the sky. A voice from the shadow speaks: + +'Friend, enetr and we shall shield you from our darkness.' +[/STORY] +[OUT]Trade. +[OUT]Visit the town. +[/NODE] + ++[NODE]35 +[STORY] +'Yes, this is acceptable. The young one will learn our ways and one of us will join you.' +[/STORY] +[OUT]Trade. +[/NODE] + ++[NODE]38 +[STORY] +Darkness is a force of change and some say, corruption. One of your women had a mark of the dar arts upon her and the black mist awakened it, transforming her into a witch. + +You can, however, enter the town now. +[/STORY] +[OUT]Enter. +[/NODE] + ++[NODE]39 +[STORY] +The black mist seeps deep inot one of your souls, leaving it cursed and you are unable to enter the settlement for now. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]41 +[STORY] +You enter one of the dark caves and within, a creature of darkness welcomes you. They share thie energy with you and your dark gifts are awakened. You become a witch. + +You can also visit the settlement now. +[/STORY] +[OUT]Enter. +[/NODE] + ++[NODE]42 +[STORY] +'Ah, a child born of darkness, much like us, only more - primal. What do you seek from us? If you are here to visit, enetr, darkness will not harm you, probably...' +[/STORY] +[OUT]One of your orc females has the dark taint of magic upon her, even though sshe is untrained. The shadowkin offer to awaken those gifts ad transform her into a witch. +[OUT]Enter. +[/NODE] + ++[NODE]43 +[STORY] +'Ah, fllowers of the darker paths. Good. Beware though, darkness is not one to throw many favours, seeing as you are no firedns of ours, you will still need to facce the black mists whims if you wish to come in.'' +[/STORY] +[OUT]Go in. +[OUT]Turn back. +[/NODE] + ++[NODE]44 +[STORY] +'You best stay clear of our heart, or risk yours blackened. Or perhaps that is your wish? + +YOu may enetr, but at your own peril and know that fate is in turmil in our home and we will not aid you if it wishes to play games.' +[/STORY] +[OUT]Go in. +[OUT]Turn back. +[/NODE] + ++[NODE]47 +[STORY] +'Welcome shadow kin, this was your home, yet you chose to leave, so be weary of the whimsy of your old family. If you are here to visit, enetr, darkness will not harm you, probably...' +[/STORY] +[OUT]Say you would like one of your elven children to walk the path of shadow. +[OUT]Enter. +[/NODE] + ++[NODE]48 +[STORY] +'Yes, this is acceptable. The young one will learn our ways and one of us will join you.' +[/STORY] +[OUT]Trade. +[/NODE] + +[/EVENT] + +-- [EVENT] --ArmyShadowKin(4) ++[NODE]2 +[STORY] +You realise the shadows are following you! +[/STORY] +[OUT]Greet your allies. +[OUT]Stay cautious, but speak to them. +[OUT]Try to talk your way out of this. +[OUT]Fight! +[OUT]Move away. +[/NODE] + ++[NODE]3 +[STORY] +'Apologies, friends. We did not recognise you. Greetings and well wishes.' +[/STORY] +[OUT]Ask if they want to trade. +[OUT]Meditate together. +[/NODE] + ++[NODE]11 +[STORY] +They do not answer, they keep coming towards you. +[/STORY] +[OUT]Leave. +[OUT]Try to talk your way out of this. +[OUT]Fight! +[/NODE] + ++[NODE]17 +[STORY] +You defeat the shadowkin. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]19 +[STORY] +The shadowkin defeat you and infect you with darkness before you manage to escape. +[/STORY] +[OUT]Run. +[/NODE] + ++[NODE]25 +[STORY] +The shadows move away. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + diff --git a/Modules/Slavyan.txt b/Modules/Slavyan.txt new file mode 100644 index 0000000..4498134 --- /dev/null +++ b/Modules/Slavyan.txt @@ -0,0 +1,4067 @@ +-- [EVENT] --SlavyanTradesmall(0) ++[NODE]2 +[STORY] +The trader's stalls stand open for you. +[/STORY] +[OUT]Trade. +[OUT]Trade. +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]7 +[STORY] +'You are no friends of ours, so we won't take food as payment, and you'll have to pay us extra first.' +[/STORY] +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]11 +[STORY] +'Good trading with you. Gods be with you.' +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --SlavyanTrademedium(1) ++[NODE]3 +[STORY] +'You are no friends of ours, so we won't take food as payment, and you'll have to pay us extra first.' +[/STORY] +[OUT]Proceed. +[OUT]Come back another time. +[/NODE] + ++[NODE]10 +[STORY] +'Good trading with you. Gods be with you.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]11 +[STORY] +The trader's stalls stand open for you. +[/STORY] +[OUT]Trade. +[OUT]Trade. +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + +[/EVENT] + +-- [EVENT] --SlavKillsmallGoblins(2) ++[NODE]2 +[STORY] +You find the place where goblins were supposed to have settled. It is a small but thick grove. + +You see some signs of humanoid presence, but no goblins yet. +[/STORY] +[OUT][Hunter or perception]Track the greenskins. +[OUT]Search the place. +[OUT]Search the place. +[OUT]Come back later. +[/NODE] + ++[NODE]3 +[STORY] +You track the goblins to a small opening where they have set up a camp. It looks more like a travelling settlement than a village as the Slavyans suggested, but there are indeed many goblins here. + +Luckily for you, only a few have weapons at the ready. +[/STORY] +[OUT]Surround the goblins and make your presence known. +[OUT]You have the advantage. Attack! +[/NODE] + ++[NODE]4 +[STORY] +You are ambushed by the goblins! +[/STORY] +[OUT]Fight! +[OUT]Try to run away. +[/NODE] + ++[NODE]5 +[STORY] +You search the place and finally spot some goblins. Alas, they spot you too, so you haven't got much time to choose a plan of action. +[/STORY] +[OUT]Stop, throw up your hands, and say that you do not wish to fight, only to tell them they need to leave because the Slavyans do not want them here. +[OUT]Try to look intimidating and tell them to beat it! +[OUT]Attack! +[OUT][Goblin]Say the hummies are being arseholes and want them gone. Ask if they can move along. +[/NODE] + ++[NODE]16 +[STORY] +You are badly beaten and the Slavyans have to come to your rescue. They are unimpressed with your 'help.' + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]19 +[STORY] +'Right, right, yes of course, we meant no harm, we're not even a large-enough group to truly set up permanent-like. We got robbed, you see. And we have young ones who need rest and healing. But we'll move along now.' +[/STORY] +[OUT][Healer or cmuch]Offer them help in healing. +[OUT]Say that they do not need to leave, and you will explain their situation to the Slavyans. +[OUT]Nod and insist that they depart within a day. +[/NODE] + ++[NODE]20 +[STORY] +You stay for a while and help the goblins heal. + +'Oh, thank you, thank you kindly. We will leave now as promised, but thanks to you we actually have a chance to live on. Here, have this, not much, but all we can give.' +[/STORY] +[OUT]Nod and wish them well. +[/NODE] + ++[NODE]23 +[STORY] +'We have sick children, elderly, so we ain't moving. You face us with swords, or you go!' +[/STORY] +[OUT]Leave them be. +[OUT]Attack! +[/NODE] + ++[NODE]26 +[STORY] +The goblins jump to their feet, weapons only half drawn: + +'Wait, wait, we don't have that much, please misters, please do not harm us.' +[/STORY] +[OUT]Tell them the Slavyans do not want them as neighbours and they must relocate. +[OUT]Attack! +[OUT][Goblin]Say the hummies are being arseholes and want them gone. Ask if they can move along. +[/NODE] + ++[NODE]35 +[STORY] +The goblins depart, carrying their sick and trying to look brave. + +The Slavyans are pleased with your help and offer a small reward. +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]36 +[STORY] +The Slavyans are pleased with your help and offer a small reward. +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]37 +[STORY] +The goblins are grateful for your mercy. They stay to heal their wounds, which may take some time. + +'Oh, thank you, thank you kindly. Here, a small token of thanks.' +[/STORY] +[OUT]Nod and wish them well. +[/NODE] + ++[NODE]39 +[STORY] +The Slavyans, however, are not so happy with the results. They send their own forces to kill the goblins, and they tell you not to offer help unless you mean it. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]40 +[STORY] +The Slavyans are not overjoyed with your 'solution', but in the end, they stick to your promises and let the goblins heal before they leave. + +The villagers leave you a small reward for your services. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]42 +[STORY] +When you inform the Slavyans of your failure, they are disappointed in your efforts. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]43 +[STORY] +You kill the warriors and the rest flee. + +The Slavyans are pleased with your help and offer a small reward. +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]47 +[STORY] +'Right, right, yes of course, we meant no harm, we're not even a large-enough group to truly set up permanent-like. We got robbed, you see. And we have young ones who need rest and healing. But we'll move along now.' +[/STORY] +[OUT][Healer or cmuch]Offer them help in healing. +[OUT]Say that they do not need to leave, and you will explain their situation to the Slavyans. +[OUT]Nod and insist that they depart within a day. +[/NODE] + +[/EVENT] + +-- [EVENT] --SlavKillsmallRats(3) ++[NODE]2 +[STORY] +You find the vermin nest you were sent to clear. +[/STORY] +[OUT]Attack! +[OUT][Hunter]Set traps to lure the rats. +[OUT][Beast master or wisdom]You know that rats are susceptible to a certain flute melody. +[OUT][Druid]No need to kill the rats. Try to coerce them into leaving. +[OUT][Witch]Rats are your cohorts. Dominate the vermin and make them leave. +[OUT]Investigate this rat nest. +[OUT][Rat]Go in alone and convince your vermin kin to leave here. +[OUT][Rat]Go in alone and convince your vermin kin to leave here. +[OUT][Rat]Go in alone and convince your vermin kin to leave here. +[OUT]Come back another time. +[/NODE] + ++[NODE]7 +[STORY] +You play the flute and the rats slowly begin to follow you. Some sink in the water already. You must hold the tune long enough to drown them all. + +[/STORY] +[OUT]Kill the ones left the old-fashioned way. Attack! +[OUT]Keep playing. +[OUT]Come back another time. +[/NODE] + ++[NODE]9 +[STORY] +You barge into the nest and throw your weight around. You speak of the gods and threaten the rats with the might of man and divinity. + +The rats listen and scamper away obediently, leaving you free to loot their nest. +[/STORY] +[OUT]Good, gather what you can. +[/NODE] + ++[NODE]10 +[STORY] +You barge into the nest and throw your weight around. You speak of the gods and threaten the rats with the might of man and divinity. + +But the fat rat in charge is not buying it. You are bitten and thrown out. The nest is unsettled. +[/STORY] +[OUT]Try to walk away calmly. +[/NODE] + ++[NODE]11 +[STORY] +You barge into the nest and throw your weight around. You speak of the gods and threaten the rats with the might of man and divinity. + +The rats are so convinced by your words that they want you to be their new pack master. You would lead your own nest, have many baby rats, and bring the word of the gods to the vermin. +[/STORY] +[OUT]Agree to take on the responsibility. [Lose one rat] +[OUT]Do not allow your rat friend to leave! Kill the female rat that is clearly the architect of this disaster! +[/NODE] + ++[NODE]18 +[STORY] +You set the traps and get rid of the vermin. + +The villagers thank you and give you a reward. +[/STORY] +[OUT]You see a rat lurking. Approach it. +[OUT]Leave. +[/NODE] + ++[NODE]20 +[STORY] +The rat is very young and wounded, but you know how to train rats, so you can take him along with you. +[/STORY] +[OUT]Nice. +[/NODE] + ++[NODE]25 +[STORY] +You find the bodies of many children, but also those of demons and animals. This nest was busy. + +More surprising, you discover in a central space, upon a throne of bones, a common cat, bound in a collar. Was it the master or the victim here? + +It purrs at you. +[/STORY] +[OUT]Take the cat. +[OUT]Kill the cat, for it is clearly the architect of this evil! +[/NODE] + ++[NODE]27 +[STORY] +You set up traps and kill most of the rats, while others scamper away. In one of your traps you discover a cradlepossum -- an overgrown, twisted, vermin-like creature with a large pouch on its front, known to steal away younglings. + +[/STORY] +[OUT]Search the place for survivors. +[/NODE] + ++[NODE]28 +[STORY] +The rats get spooked and swarm you within minutes. The villagers have to come to your rescue and are not impressed with your 'help.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]39 +[STORY] +Your friend is distraught at your actions, but the nest scampers away in fear. +[/STORY] +[OUT]Good. +[/NODE] + ++[NODE]49 +[STORY] +The rats listen and scamper away from the village. Nature and harmony are satisfied by your actions. + +The villagers thank you and give you a reward. +[/STORY] +[OUT]You see a rat lurking. Approach it. +[OUT]Leave. +[/NODE] + ++[NODE]50 +[STORY] +The rats listen and scamper away from the village. + +The villagers thank you and give you a reward. +[/STORY] +[OUT]You see a rat lurking. Approach it. +[OUT]Leave. +[/NODE] + ++[NODE]51 +[STORY] +The rats listen and scamper away from the village. + +The villagers thank you and give you a reward. +[/STORY] +[OUT]You see a rat lurking. Approach it. +[OUT]Leave. +[/NODE] + ++[NODE]52 +[STORY] +You get in closer and observe the rats. You soon realise that they are unusual. They seem to be building a prison of sorts with cages and holes, and you see bodies of their prisoners sticking out. +[/STORY] +[OUT][Hunter]Try to sneak in and set up traps to get rid of the vermin. +[OUT][Druid or beastmaster]Play the flute to call the rats away, then try to rescue whomever you can. +[OUT]Attack the vermin! +[/NODE] + ++[NODE]53 +[STORY] +The villagers thank you for clearing the nest and give you a reward. +[/STORY] +[OUT]You see a rat lurking. Approach it. +[OUT]Leave. +[/NODE] + ++[NODE]56 +[STORY] +The rats beat you badly and force you to flee. The villagers have to come to your rescue and are not impressed with your 'help.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]57 +[STORY] +The nest is cleared. The villagers thank you and give you a reward. +[/STORY] +[OUT]You see a rat lurking. Approach it. +[OUT]Leave. +[/NODE] + ++[NODE]58 +[STORY] +The nest is cleared. The villagers thank you and give you a reward. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]61 +[STORY] +The vermin are dead or running away. One of the bodies, you discover, was a cradlepossum -- an overgrown, twisted, vermin-like creature with a large pouch on its front, known to steal away younglings. + +[/STORY] +[OUT]Search the place for survivors. +[/NODE] + ++[NODE]62 +[STORY] +The rats listen to your tune and obediently abandon their nest. You notice that one of them was actually a cradlepossum -- an overgrown, twisted, vermin-like creature with a large pouch on its front, known to steal away younglings. Most likely, it was not entranced by the flute but rather decided to flee while it could. + +[/STORY] +[OUT]Search the place for survivors. +[/NODE] + ++[NODE]63 +[STORY] +The rats follow the tune and drown. + +The villagers thank you and give you a reward. +[/STORY] +[OUT]You see a rat lurking. Approach it. +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --SlavKillWolves(4) ++[NODE]2 +[STORY] +You approach the area where the pack of wolves you were asked to deal with is said to roam. +[/STORY] +[OUT]You know how to handle wolves. Try to figure it out. +[OUT][Hunter]Track the wolves. +[OUT]Through nature or intellect, use your mental prowess to figure out what to do. +[OUT][Werewolf]Dominate the wolves. +[OUT]Find them and attack! +[OUT]Use your own meat to lure these animals away from the area and hope they won't come back. +[OUT]Come back later. +[/NODE] + ++[NODE]3 +[STORY] +You spot the pack running together. They haven't seen you yet. +[/STORY] +[OUT][Wolf]Run with the pack and convince them to move on. +[OUT][Wolf]Run with the pack and convince them to move on. +[OUT]Your group includes those who can communicate with wolves, so make the creatures obey you. +[OUT]Wolves respect territory. Try to figure out a way to mark this land for the Slavyans, thus making the wolves leave. +[OUT]Set a trap for the pack and attack when they are weakened. +[/NODE] + ++[NODE]4 +[STORY] +You track the wolves to their lair, a cave with only one way in and out. + +You can set a trap here and kill them off one by one. +[/STORY] +[OUT]Yes, do it. +[OUT]Just kill them the old-fashioned way. +[/NODE] + ++[NODE]7 +[STORY] +You run with the wolves and lead them to a better patch of land. They thank you and do not return. + +You got rid of the problem as you were asked, so the Slavyans are grateful. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +Some of the wolves try to get away from your traps and bite you in their dying frenzy. + +[/STORY] +[OUT]Put them down. +[/NODE] + ++[NODE]17 +[STORY] +You mark the territory and harass the pack until they move on. + +You got rid of the problem as you were asked, so the Slavyans are grateful. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +You got rid of the problem as you were asked, and your friendship will surely grow. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]20 +[STORY] +You give the meat away and lead the animals to another spot. +[/STORY] +[OUT]Good. +[OUT]Good. +[/NODE] + ++[NODE]21 +[STORY] +Alas, just as you are about to report your successful mission, you learn that the wolves have returned and continue to harass the settlers. They have to deal with the wolves themselves, so your friendship does not grow. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +You got rid of the problem as you were asked, and your friendship will surely grow. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]25 +[STORY] +You got rid of the problem as you were asked, and your friendship will surely grow. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +You are defeated. Eventually, the folk who asked for your help deal with the problem themselves, so you do not gain any friendship. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]32 +[STORY] +You were unconvincing, and the beasts stay. +[/STORY] +[OUT]Give up. +[OUT]Use your own meat to lure these animals away from the area and hope they won't come back. +[OUT]Just attack them. +[/NODE] + ++[NODE]33 +[STORY] +Your scheming fails, and you are assailed by the wolfpack. + +The folk who asked for your help hear your screams and come to your aid. They kill the wolves themselves and are angry about having to spare the time. You do not gain any friendship. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]34 +[STORY] +The wolves bow to your dominance and depart. Perhaps one or two even decide to stay with you. + +The Slavyans are happy with your work. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]37 +[STORY] +The folk who asked for your help hear of your failure and come to your aid. They kill the wolves themselves and are angry about having to spare the time. You do not gain any friendship. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]42 +[STORY] +You run with the wolves and lead them to a better land, but they take it as increasing their territory. + +You have their gratitude, but the Slavyans are not impressed with your 'help.' + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]50 +[STORY] +The wolves bow to your dominance and depart. Perhaps one or two even decide to stay with you. + +The Slavyans are happy with your work. + +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --SlavKillsmallScav(5) ++[NODE]2 +[STORY] +You find the place where you were sent to deal with some folk attacking the Slavyans. +[/STORY] +[OUT]You know how to deal with ruffians -- you dabbled in that life too. Speak to them. +[OUT]Intimidate the ruffians. Tell them you'll leave none alive unless they go. +[OUT][Intellect and harmony]Convince the scavengers that it is wiser to leave now than to face you or, later, the Slavyans too. +[OUT]Pay the scavengers to leave. +[OUT]Attack! +[OUT]Come back later. +[/NODE] + ++[NODE]3 +[STORY] +You spot the scavengers ahead. They are busy kicking the head of a dead demon as if it were a ball. They haven't seen you yet. +[/STORY] +[OUT][Scavenger]Convince them it isn't worth the trouble to stay here because they'll get whooped either by you or by the Slavyans. Give them a tip on a different village they can hit, one with less protection. +[OUT][Scavenger]Convince them it isn't worth the trouble to stay here because they'll get whooped either by you or by the Slavyans. Give them a tip on a different village they can hit, one with less protection. +[OUT]Barter with them and convince them it is best to leave now, before there is more trouble. +[OUT]Scavengers are after goods, so offer them some in exchange for leaving. +[OUT]You know their tactics, so the fight will be easier. Attack. +[/NODE] + ++[NODE]4 +[STORY] +'Shit, you guys look dangerous, we ain't messin' with you. We're gonna find another spot. Bye.' +[/STORY] +[OUT]Shake your fists at them. +[/NODE] + ++[NODE]7 +[STORY] +'Eh, why not, you one of us, so you good type. See ya around.' + +You got rid of the problem as you were asked, and your friendship will surely grow. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +The scavengers scatter and even leave some of their stuff behind. + +[/STORY] +[OUT]Good. +[/NODE] + ++[NODE]17 +[STORY] +'Yeah, you be right, methinks, you look like trouble, and them lot are growing too. We leave.' + +You dealt with the problem as asked, and you gain friendship. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +You got rid of the problem as you were asked, and your friendship will surely grow. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]20 +[STORY] +'Yeah, all right, deal's a deal, we move out.' +[/STORY] +[OUT]Good. +[OUT]Good. +[/NODE] + ++[NODE]21 +[STORY] +You are about to report your success when you realise that the scavengers have no honour. They return to the village and attack again. + +They are eventually beaten by the villagers without your help, and your friendship suffers for it. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +You got rid of the problem as you were asked, and your friendship will surely grow. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]25 +[STORY] +You got rid of the problem as you were asked, and your friendship will surely grow. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +You are defeated. Eventually, the folk who asked for your help deal with the problem themselves, so you do not gain any friendship. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]32 +[STORY] +'You think you scumbags can come and tell us what to do? Fuck off!' +[/STORY] +[OUT]Give up. +[OUT]Pay them off. +[OUT]Just attack them. +[/NODE] + ++[NODE]34 +[STORY] +'Ah, fine, fine, we ain't gonna shit on our friends? doorstep, we'll find a new patch.' + +You dealt with the problem as asked, and you gain friendship. + +[/STORY] +[OUT]Leave. +[OUT]Leave. +[/NODE] + ++[NODE]37 +[STORY] +The folk who asked for your help hear of your failure and come to your aid. They have to kill the scavengers themselves and are angry about having to spare the time. You do not gain any friendship. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]42 +[STORY] +'Bah, shut your trap, you turncoat! We ain't listenin' to traitors.' + +The scavengers attack. +[/STORY] +[OUT]Fight. +[/NODE] + ++[NODE]44 +[STORY] +'Ah, you sneaky buggers, you know what a bandit wants, good tradin' with ya.' + +They move on, and you gain the friendship of those who sent you here. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]45 +[STORY] +'Give us some of your goods and we'll leave. We'll even trade with ya, if ya like.' +[/STORY] +[OUT]Agree. +[OUT]Refuse. +[/NODE] + ++[NODE]48 +[STORY] +'Yeah, you be right, methinks, you look like trouble, and them lot are growing too. But we ain't goin' for free. Pay us or we face the beatin'.' +[/STORY] +[OUT]Give up. +[OUT]Pay them off. +[OUT]Just attack them. +[/NODE] + +[/EVENT] + +-- [EVENT] --SlavKilladvUndead(6) ++[NODE]2 +[STORY] +You find the small graveyard where the Slavyans think the unliving roam. +[/STORY] +[OUT][Magic user or Magic] Some dark magic may be at work here. Investigate. +[OUT]You have folk who know about the unliving, so take a closer look. +[OUT]Through nature and light, cleanse this place of the foul force that violates the laws of your gods. +[OUT]Attack! +[OUT]Bribe the unliving with meat so they move on. +[OUT]Come back later. +[/NODE] + ++[NODE]3 +[STORY] +You spot several unliving corpses walking in circles around a single gravestone. +[/STORY] +[OUT][Unliving]Ask them to move along or leave the villagers be. +[OUT][Unliving]Ask them to move along or leave the villagers be. +[OUT]Perform a ritual that will keep the unliving trapped here. This is dark magic, so it may cost you something, but it should work. +[OUT]You caught them by surprise, so attack! +[/NODE] + ++[NODE]4 +[STORY] +A stench of dark magic hits your senses and you discover a cursed figurine atop one of the gravestones was causing the unliving to rise. + +It is easy to destroy, but doing so will wound your spirit. +[/STORY] +[OUT]Destroy the object. +[OUT]You have folk who know about the unliving, so take a closer look. +[OUT]Just kill them the old-fashioned way. +[/NODE] + ++[NODE]7 +[STORY] +Turns out the unliving were called here by a cursed object, but your words are able to snap them out of the trance. They are grateful and do as you wish. + +You got rid of the problem as you were asked, and your friendship will surely grow. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +The unliving scatter and even leave some of their stuff behind. + +[/STORY] +[OUT]Good. +[/NODE] + ++[NODE]18 +[STORY] +You got rid of the problem as you were asked, and your friendship will surely grow. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]20 +[STORY] +The smell of fresh meat entices the unliving. You see them thrashing about to get it, and although they had trouble moving away from the graveyard at first, they follow the meat and eventually just wander off. +[/STORY] +[OUT]Good. +[OUT]Good. +[/NODE] + ++[NODE]21 +[STORY] +You are about to report your success when you realise that a dark force is making more bodies rise up, and some of the ones who left return too. + +They are eventually beaten by the villagers without your help, and your friendship suffers for it. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +You got rid of the problem as you were asked, and your friendship will surely grow. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]25 +[STORY] +You got rid of the problem as you were asked, and your friendship will surely grow. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +You are defeated. Eventually, the folk who asked for your help deal with the problem themselves, so you do not gain any friendship. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]32 +[STORY] +Your efforts fail and the unliving turn their attention to you. +[/STORY] +[OUT]Give up. +[OUT]Just attack them. +[/NODE] + ++[NODE]34 +[STORY] +You bind the unliving to this grave site, and unless someone purposefully breaks your work, they will remain here. + +The Slavyans are unsure about how they feel about this new feature, but you did deal with their immediate problem, and they are grateful. + + +[/STORY] +[OUT]Leave. +[OUT]Leave. +[/NODE] + ++[NODE]37 +[STORY] +The folk who asked for your help hear of your failure and come to your aid. They have to kill the unliving themselves and are angry about having to spare the time. You do not gain any friendship. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]42 +[STORY] +Turns out the unliving were called here by a cursed object, but your bond with the gods protects you somewhat. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]52 +[STORY] +Your prayers work. One of the gravestones shatters into dust, and along with it, the unliving fall to the ground. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --SlavyanTradeadv(7) ++[NODE]2 +[STORY] +The trader's stalls stand open for you. +[/STORY] +[OUT]Trade. +[OUT]Trade. +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]7 +[STORY] +'You are no friends of ours, so we won't take food as payment, and you'll have to pay us extra first.' +[/STORY] +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]11 +[STORY] +'Good trading with you. Gods be with you.' +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --SlavyanVillageSmall(8) ++[NODE]2 +[STORY] +'Welcome, what brings you to our humble abode?' +[/STORY] +[OUT]Ask if there is anything you can help with. +[OUT]Say you just came to rest and visit. +[OUT]Ask if you can visit the kennels. +[OUT]Trade. +[OUT]Leave. +[OUT]You're in luck, the tavern is open. Visit it. +[OUT]Visit the food stalls. +[/NODE] + ++[NODE]5 +[STORY] +'You best move along. You're no friends of ours.' + +You see armed folk gathering. +[/STORY] +[OUT]Attack! +[OUT]Leave. +[OUT]Say that you mean them no harm -- all you want is to talk and visit. +[/NODE] + ++[NODE]6 +[STORY] +The village lies destroyed, and the spoils are yours. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]10 +[STORY] +'There's always trouble about the place. There's a bunch of vermin nesting nearby. We're small, only setting up. If you help us be rid of them, we'll be very thankful, to be sure.' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]11 +[STORY] +'It will be a cold day in summer before we refuse hospitality to the weary. + +We also have a healer in the village. If they're not busy, they're good with the body and the mind.' +[/STORY] +[OUT]Pay to get physical wounds healed. +[OUT]Pay to get mental wounds healed. +[OUT]Pay to have poison removed. +[OUT]Ask if there's a wise one who can heal spiritual ailments. +[OUT]A zerca is telling the story of the cosmic tree. Go listen to his tale in honour of the gods. +[OUT]Come back another day. +[/NODE] + ++[NODE]19 +[STORY] +'There's always trouble about the place. There's a nice rich beehive nearby. We'd like to get the honey, but we're small, only setting up. If you help us pacify the bees, we'll be very thankful, to be sure.' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]21 +[STORY] +'You lookin' to help a fellow, eh? Sure, there's always trouble.' +[/STORY] +[OUT]Ask if anything needs killing. +[OUT]You have a lot of wood on you. Ask if they need some. +[OUT]You see they are in need of stone, so tell them you're willing to give away some of yours. +[OUT]There is nothing to do here for now. Come back another day. +[OUT]Ask if anything needs killing. +[/NODE] + ++[NODE]22 +[STORY] +'Yeah, nasty bunch of scoundrels are setting up nearby. We're small, and we're worried they may hit us soon. But if you got them first...' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]26 +[STORY] +'A witch, that's what you're after, eh? Magic comes at a price. Healing the spirit is easier, but curses, well, they are nasty things. They'll cost you more, cost you blood.' +[/STORY] +[OUT][Witch]Say you only need your sister's aid, and you'll pay the price yourself and promise not to burden her. +[OUT]Agree to pay the price to remove curses. +[OUT]Ask to have your spirit wounds healed. +[/NODE] + ++[NODE]29 +[STORY] +The witch nods. 'Bah, should've said so, sis. I wouldn't try to sell you the price crap, ha. Let's get to it.' + +Together, you remove any curses you had. + +[/STORY] +[OUT]Thank her and leave. +[/NODE] + ++[NODE]37 +[STORY] +'In the name of the cosmic tree itself, you are truly odd folk to offer resources like that. We thank you. + +We cannot give much, but here, have what we can spare.' +[/STORY] +[OUT]Wish them well and leave. +[/NODE] + ++[NODE]40 +[STORY] +'Sure, go right ahead, we may have some pups for you to buy.' + +[/STORY] +[OUT]Buy a dog. +[/NODE] + ++[NODE]47 +[STORY] +'There's always trouble about the place. There's a bunch of nasty gobbos camping nearby. Little buggers are looking to stay, and we ain't too happy about them bein' our neighbours. If you were to deal with that, we'd be grateful.' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]50 +[STORY] +'Bah, fine, you look honest enough and you carry the mark of the gods, so we best not anger them lot. + +Come in, but we're watching you!' +[/STORY] +[OUT]Ask to trade. +[OUT]Offer to do something for them to prove your goodwill. +[OUT]Offer to do something for them to prove your goodwill. +[/NODE] + ++[NODE]53 +[STORY] +'Go away!' +[/STORY] +[OUT]Attack! +[OUT]Leave. +[/NODE] + ++[NODE]58 +[STORY] +'Either we do not have any work for you, or you or your kin are already set on a path to aid us. Finish that path before you ask for new tasks. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --SlavyanKillsmallBees(9) ++[NODE]2 +[STORY] +You approach the beehive the Slavyans asked you to clear. +[/STORY] +[OUT]Attack! +[OUT][Druid or nature]There's no need for violence. You simply need to ask them to share. +[OUT][Forest folk]Convince the bees to cooperate, as it is always more fruitful in the long run. +[OUT][Beast master]You need to claim this territory. Any beasts will then move away. +[OUT][Hunter]Set up traps to thin the swarm, then attack. +[OUT]Come back later. +[/NODE] + ++[NODE]7 +[STORY] +You find the right spots to mark your territory with a strong, predatory odour. + +The bees soon buzz away and leave their honey behind. +[/STORY] +[OUT]Great. Go tell the villagers. +[/NODE] + ++[NODE]12 +[STORY] +You are badly beaten, and the villagers have to come to your rescue. They are not impressed. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +The bees buzz in unison, listening to your words. + +They agree to cooperate with the human village. If the humans keep away and leave them in peace, the bees will in turn give some of their honey away. + +[/STORY] +[OUT]Agree. +[OUT]Agree. +[/NODE] + ++[NODE]20 +[STORY] +A villager scout was watching you and approaches: + +'I'll be damned. You reasoned with the stingers, but why? We have no desire for the buzzers to live on our doorstep. + +I mean, you meant well. But perhaps next time, do as we ask.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]28 +[STORY] +The bees buzz in anger and turn your way. +[/STORY] +[OUT]Attack! +[OUT]You will be stung, so run. +[/NODE] + ++[NODE]48 +[STORY] +A villager scout was watching you and approaches: + +'I'll be damned. You reasoned with the stingers. Great. I guess we won't mind the buzz if it gets us honey. Thank you, and here, this is your reward.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]50 +[STORY] +A villager scout was watching you and approaches: + +'I'll be damned. You chased them away. Wonderful! Here, have this as thanks.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]51 +[STORY] +You aren't called a beast master for nothing. You scare the bees away. A villager scout was watching you and approaches: + +'I'll be damned. You chased them away. Wonderful! Here, have this as thanks.' +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --SlavyanVillageMed(10) ++[NODE]2 +[STORY] +'Welcome, what brings you to our humble abode?' +[/STORY] +[OUT]Ask if there is anything you can help with. +[OUT]Say you just came to rest and visit. +[OUT]Ask if you can visit the kennels. +[OUT]Trade. +[OUT]Leave. +[OUT]Visit the tavern. +[OUT]Visit the food stalls. +[/NODE] + ++[NODE]5 +[STORY] +'You best move along. You're no friends of ours.' + +You see armed folk gathering. +[/STORY] +[OUT]Attack! +[OUT]Leave. +[OUT]Say that you mean them no harm -- all you want is to talk and visit. +[/NODE] + ++[NODE]6 +[STORY] +The village lies destroyed, and the spoils are yours. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]10 +[STORY] +'There's always trouble about the place. There's a bunch of vermin nesting nearby. We're small, only setting up. If you help us be rid of them, we'll be very thankful, to be sure.' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]11 +[STORY] +'It will be a cold day in summer before we refuse hospitality to the weary. + +We also have a healer in the village. If they're not busy, they're good with the body and the mind.' +[/STORY] +[OUT]Pay to get physical wounds healed. +[OUT]Pay to get mental wounds healed. +[OUT]Pay to have poison removed. +[OUT]Ask if there's a wise one who can heal spiritual ailments. +[OUT]A zerca is telling the story of the cosmic tree. Go listen to his tale in honour of the gods. +[OUT]Come back another day. +[/NODE] + ++[NODE]18 +[STORY] +'Well, now that you mention it, there's an old cemetery not far, and truth be told, we don't have the means to clear it ourselves. So if you go have a look, it'll help us out for sure.' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]19 +[STORY] +'There's always trouble about the place. Some boars are roaming nearby and causing a lot of trouble. We'd go deal with it, but since you asked...' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]21 +[STORY] +'You lookin' to help a fellow, eh? Sure, there's always trouble.' +[/STORY] +[OUT]Ask if anything needs killing. +[OUT]You see they are in need of stone, so tell them you're willing to give away some of yours. +[OUT]You have a lot of wood on you. Ask if they need some. +[OUT]There is nothing to do here for now. Come back another day. +[OUT]Ask if there are any places of interest around here. +[OUT]Ask if anything needs killing. +[/NODE] + ++[NODE]22 +[STORY] +'Yeah, nasty bunch of scoundrels are setting up nearby. We're small, and we're worried they may hit us soon. But if you got them first...' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]26 +[STORY] +'A witch, that's what you're after, eh? Magic comes at a price. Healing the spirit is easier, but curses, well, they are nasty things. They'll cost you more, cost you blood.' +[/STORY] +[OUT][Witch] Say you only need your sister's aid, and you'll pay the price yourself and promise not to burden her. +[OUT]Agree to pay the price for curing curses. +[OUT]Ask to have your spirit wounds healed. +[/NODE] + ++[NODE]29 +[STORY] +The witch nods. 'Bah, should've said so, sis. I wouldn't try to sell you the price crap, ha. Let's get to it.' + +Together, you remove any curses you had. + +[/STORY] +[OUT]Thank her and leave. +[/NODE] + ++[NODE]37 +[STORY] +'In the name of the cosmic tree itself, you are truly odd folk to offer resources like that. We thank you. + +We cannot give much, but here, have what we can spare.' +[/STORY] +[OUT]Wish them well and leave. +[/NODE] + ++[NODE]40 +[STORY] +'Sure, go right ahead, we may have some pups for you to buy.' + +[/STORY] +[OUT]Buy a dog. +[/NODE] + ++[NODE]49 +[STORY] +'Bah, fine, you look honest enough and you carry the mark of the gods, so we best not anger them lot. + +Come in, but we're watching you!' +[/STORY] +[OUT]Ask to trade. +[OUT]Offer to do something for them to prove your goodwill. +[OUT]Offer to do something for them to prove your goodwill. +[/NODE] + ++[NODE]51 +[STORY] +'We do seem to have a problem with predators roaming our territory. Troublesome lot, and we'd go deal with them ourselves, but you asked if you could help.' +[/STORY] +[OUT]Agree. +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]53 +[STORY] +'Go away!' +[/STORY] +[OUT]Attack! +[OUT]Leave. +[/NODE] + ++[NODE]57 +[STORY] +'Well, now that you mention it, there's an old cemetery not far, and truth be told, we don't have the means to clear it ourselves. So if you go have a look, it'll help us out for sure.' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]60 +[STORY] +'Well, now that you mention it, there's an old grave site not too far. We've been hearing strange noises, moaning and groaning -- and not the good type. We fear the unliving may haunt it, and when they smell our flesh, they're sure to come. Get rid of them.' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]65 +[STORY] +'Either we do not have any work for you, or you or your kin are already set on a path to aid us. Finish that path before you ask for new tasks. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --SlavKillBoars(11) ++[NODE]2 +[STORY] +You approach the area where the pack of boars you were asked to deal with is said to roam. +[/STORY] +[OUT]You know how to handle boars. Try to figure it out. +[OUT][Hunter]Track the boars. +[OUT][Nature or intellect]Use your mental prowess to figure out what to do. +[OUT][Boar rider]Dominate the boars. +[OUT]Find them and attack! +[OUT]Use your food to lure these animals away from the territory and hope they won't come back. +[OUT]Come back later. +[/NODE] + ++[NODE]3 +[STORY] +You get in closer and observe. The boars have some piglets with them, which can make them more aggressive, but may also provide an opportunity. +[/STORY] +[OUT][Beast master or boar rider]Boars are your specialty. Create enough chaos to make them flee, then try to separate and capture the young. +[OUT][Beast master or boar rider]Boars are your specialty. Create enough chaos to make them flee, then try to separate and capture the young. +[OUT]Some in your group can communicate with boars, so try to make them obey you. +[OUT]The sow will be very protective of her piglets. Try to make this area seem too risky a place to raise young. +[OUT]Set a trap for the pack and attack when they are weakened. +[/NODE] + ++[NODE]4 +[STORY] +You stalk the boars and can take them out one by one, then make the rest flee. + +[/STORY] +[OUT]Yes, do it. +[OUT]Just kill them the old-fashioned way. +[/NODE] + ++[NODE]7 +[STORY] +Your plan works to perfection. The herd is chased away, and some younglings are caught. Perhaps you'll be able to train one. + +You got rid of the problem as you were asked, and the Slavyans are grateful. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +One of the wounded boars lashes out at you in a dying frenzy. + +[/STORY] +[OUT]Put them down. +[/NODE] + ++[NODE]17 +[STORY] +You perform a few sneak attacks to harass the herd and create enough trouble that they decide to move on. + +You got rid of the problem as you were asked, and the Slavyans are grateful. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +You got rid of the problem as you were asked, and your friendship will surely grow. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]20 +[STORY] +You give the food away and lead the animals to another spot. +[/STORY] +[OUT]Good. +[OUT]Good. +[/NODE] + ++[NODE]21 +[STORY] +Alas, just as you are about to report your successful mission, you learn that the boars have returned and continue to harass the settlers. They have to deal with them themselves, so your friendship does not grow. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +You got rid of the problem as you were asked, and your friendship will surely grow. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]25 +[STORY] +You got rid of the problem as you were asked, and your friendship will surely grow. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +You are defeated. Eventually, the folk who asked for your help deal with the problem themselves, so you do not gain any friendship. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]32 +[STORY] +You were unconvincing. The beasts stay. +[/STORY] +[OUT]Give up. +[OUT]Use your food to lure these animals away from the territory and hope they won't come back. +[OUT]Just attack them! +[/NODE] + ++[NODE]33 +[STORY] +Your scheming fails and you are assailed by the boars. + +The folk who asked for your help hear your screams and come to your aid. They have to kill the boars themselves and are angry about having to spare the time. You do not gain any friendship. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]34 +[STORY] +The boars bow to your dominance and depart. Perhaps one or two may even decide to stay with you. + +The Slavyans are happy with your work. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]37 +[STORY] +The folk who asked for your help hear of your failure and come to your aid. They kill the boars themselves and are angry about having to spare the time. You do not gain any friendship. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]42 +[STORY] +Your plan backfires. The boars panic and run, but they end up trampling some villagers. You do catch some piglets, though. + +The Slavyans are not impressed with your 'help.' + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]50 +[STORY] +The boars bow to your dominance and depart. Perhaps one or two even decide to stay with you. + +The Slavyans are happy with your work. + +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --SlavKillBears(12) ++[NODE]2 +[STORY] +You approach the area where the pack of bears you were asked to deal with is said to roam. +[/STORY] +[OUT]You know how to handle bears. Try to figure it out. +[OUT][Hunter]Track the bears. +[OUT][Nature or intellect]Use your mental prowess to figure out what to do. +[OUT][Bear]Dominate the bears. +[OUT]Find them and attack! +[OUT]Use your food to lure these animals away from the territory and hope they won't come back. +[OUT]Come back later. +[/NODE] + ++[NODE]3 +[STORY] +You get in closer and observe several bears huddled in a cave. +[/STORY] +[OUT][Orc]Bear wrestling time! +[OUT][Orc]Bear wrestling time! +[OUT]Some of your group can communicate with bears, so try to make them obey you. +[OUT]Bears respect territory. Try to figure out a way to mark this land for the Slavyans, thus making the bears leave. +[OUT]Set a trap for the pack and attack when they are weakened. +[/NODE] + ++[NODE]4 +[STORY] +You stalk the bears and can take them out one by one, then make the rest flee. + +[/STORY] +[OUT]Yes, do it. +[OUT]Just kill them the old-fashioned way. +[/NODE] + ++[NODE]7 +[STORY] +You wrestle the alpha bear and break its neck with your bare hands. The other bears submit to your dominance. + +You got rid of the problem as you were asked, and the Slavyans are grateful. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +One of the wounded bears lashes out at you in a dying frenzy. + +[/STORY] +[OUT]Put them down. +[/NODE] + ++[NODE]17 +[STORY] +You mark the territory and harass the pack until they move on. + +You got rid of the problem as you were asked, so the Slavyans are grateful. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +You got rid of the problem as you were asked, and your friendship will surely grow. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]20 +[STORY] +You give the food away and lead the animals to another spot. +[/STORY] +[OUT]Good. +[OUT]Good. +[/NODE] + ++[NODE]21 +[STORY] +Alas, just as you are about to report your successful mission, you learn that the bears have returned and continue to harass the settlers. They have to deal with them themselves, so your friendship does not grow. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +You got rid of the problem as you were asked, and your friendship will surely grow. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]25 +[STORY] +You got rid of the problem as you were asked, and your friendship will surely grow. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +You are defeated. Eventually, the folk who asked for your help deal with the problem themselves, so you do not gain any friendship. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]32 +[STORY] +You were unconvincing. The beasts stay. +[/STORY] +[OUT]Give up. +[OUT]Use your food to lure these animals away from the territory and hope they won't come back. +[OUT]Just attack them! +[/NODE] + ++[NODE]33 +[STORY] +Your scheming fails and you are assailed by the bears. + +The folk who asked for your help hear your screams and come to your aid. They have to kill the bears themselves and are angry about having to spare the time. You do not gain any friendship. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]34 +[STORY] +The bears bow to your dominance and depart. Perhaps one or two may even decide to stay with you. + +The Slavyans are happy with your work. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]37 +[STORY] +The folk who asked for your help hear of your failure and come to your aid. They kill the bears themselves and are angry about having to spare the time. You do not gain any friendship. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]42 +[STORY] +You wrestle the bear, but the others do not care and wander off, though you don't notice. Later you learn that, angered by your interruption, the bears lashed out at the villagers. + +The Slavyans are not impressed with your 'help.' + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]50 +[STORY] +The bears bow to your dominance and depart. Perhaps one even decides to stay with you. + +The Slavyans are happy with your work. + +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --SlavKilladvRats(13) ++[NODE]2 +[STORY] +You find the vermin nest you were sent to clear. +[/STORY] +[OUT]Attack! +[OUT][Hunter]Set traps to lure the rats. +[OUT][Beast master or wisdom]You know that rats are susceptible to a certain flute melody. +[OUT][Druid]No need to kill the rats. Try to coerce them into leaving. +[OUT][Witch]Rats are your cohorts. Dominate the vermin and make them leave. +[OUT]Investigate this rat nest. +[OUT][Rat]Go in alone and convince your vermin kin to leave here. +[OUT][Rat]Go in alone and convince your vermin kin to leave here. +[OUT][Rat]Go in alone and convince your vermin kin to leave here. +[OUT]Come back another time. +[/NODE] + ++[NODE]7 +[STORY] +You play the flute and the rats slowly begin to follow you. Some sink in the water already. You must hold the tune long enough to drown them all. + +[/STORY] +[OUT]Kill the ones left the old-fashioned way. Attack! +[OUT]Keep playing. +[OUT]Come back another time. +[/NODE] + ++[NODE]9 +[STORY] +You barge into the nest and throw your weight around. You speak of the gods and threaten the rats with the might of man and divinity. + +The rats listen and scamper away obediently, leaving you free to loot their nest. +[/STORY] +[OUT]Good, gather what you can. +[/NODE] + ++[NODE]10 +[STORY] +You barge into the nest and throw your weight around. You speak of the gods and threaten the rats with the might of man and divinity. + +But the fat rat in charge is not buying it. You are bitten and thrown out. The nest is unsettled. +[/STORY] +[OUT]Try to walk away calmly. +[/NODE] + ++[NODE]11 +[STORY] +You barge into the nest and throw your weight around. You speak of the gods and threaten the rats with the might of man and divinity. + +The rats are so convinced by your words that they want you to be their new pack master. You would lead your own nest, have many baby rats, and bring the word of the gods to the vermin. +[/STORY] +[OUT]Agree to take on the responsibility. [Lose one rat] +[OUT]Do not allow your rat friend to leave! Kill the female rat that is clearly the architect of this disaster! +[/NODE] + ++[NODE]18 +[STORY] +You set the traps and get rid of the vermin. + +The villagers thank you and give you a reward. +[/STORY] +[OUT]You see a rat lurking. Approach it. +[OUT]Leave. +[/NODE] + ++[NODE]20 +[STORY] +The rat is very young and wounded, but you know how to train rats, so you can take him along with you. +[/STORY] +[OUT]Nice. +[/NODE] + ++[NODE]25 +[STORY] +You find the bodies of many children, but also those of demons and animals. This nest was busy. + +More surprising, you discover in a central space, upon a throne of bones, a common cat[R19], bound in a collar. Was it the master or the victim here? + +It purrs at you. +[/STORY] +[OUT]Take the cat. +[OUT]Kill the cat, for it is clearly the architect of this evil! +[/NODE] + ++[NODE]27 +[STORY] +You set up traps and kill most of the rats, while others scamper away. In one of your traps you discover a cradlepossum -- an overgrown, twisted, vermin-like creature with a large pouch on its front, known to steal away younglings. + +[/STORY] +[OUT]Search the place for survivors. +[/NODE] + ++[NODE]28 +[STORY] +The rats get spooked and swarm you within minutes. The villagers have to come to your rescue and are not impressed with your 'help.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]39 +[STORY] +Your friend is distraught at your actions, but the nest scampers away in fear. +[/STORY] +[OUT]Good. +[/NODE] + ++[NODE]49 +[STORY] +The rats listen and scamper away from the village. Nature and harmony are satisfied by your actions. + +The villagers thank you and give you a reward. +[/STORY] +[OUT]You see a rat lurking. Approach it. +[OUT]Leave. +[/NODE] + ++[NODE]50 +[STORY] +The rats listen and scamper away from the village. + +The villagers thank you and give you a reward. +[/STORY] +[OUT]You see a rat lurking. Approach it. +[OUT]Leave. +[/NODE] + ++[NODE]51 +[STORY] +The rats listen and scamper away from the village. + +The villagers thank you and give you a reward. +[/STORY] +[OUT]You see a rat lurking. Approach it. +[OUT]Leave. +[/NODE] + ++[NODE]52 +[STORY] +You get in closer and observe the rats. You soon realise that they are unusual. They seem to be building a prison of sorts with cages and holes, and you see bodies of their prisoners sticking out. +[/STORY] +[OUT][Hunter]Try to sneak in and set up traps to get rid of the vermin. +[OUT][Druid or beastmaster]Play the flute to call the rats away, then try to rescue whomever you can. +[OUT]Attack the vermin! +[/NODE] + ++[NODE]53 +[STORY] +The villagers thank you for clearing the nest and give you a reward. +[/STORY] +[OUT]You see a rat lurking. Approach it. +[OUT]Leave. +[/NODE] + ++[NODE]56 +[STORY] +The rats beat you badly and force you to flee. The villagers have to come to your rescue and are not impressed with your 'help.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]57 +[STORY] +The nest is cleared. The villagers thank you and give you a reward. +[/STORY] +[OUT]You see a rat lurking. Approach it. +[OUT]Leave. +[/NODE] + ++[NODE]58 +[STORY] +The nest is cleared. The villagers thank you and give you a reward. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]61 +[STORY] +The vermin are dead or running away. One of the bodies, you discover, was a cradlepossum -- an overgrown, twisted, vermin-like creature with a large pouch on its front, known to steal away younglings. + +[/STORY] +[OUT]Search the place for survivors. +[/NODE] + ++[NODE]62 +[STORY] +The rats listen to your tune and obediently abandon their nest. You notice that one of them was actually a cradlepossum -- an overgrown, twisted, vermin-like creature with a large pouch on its front, known to steal away younglings. Most likely, it was not entranced by the flute but rather decided to flee while it could. + +[/STORY] +[OUT]Search the place for survivors. +[/NODE] + ++[NODE]63 +[STORY] +The rats follow the tune and drown. + +The villagers thank you and give you a reward. +[/STORY] +[OUT]You see a rat lurking. Approach it. +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Army(14) ++[NODE]2 +[STORY] +An armed group of Slavyans stands before you. +[/STORY] +[OUT]Greet your allies. +[OUT]Stay cautious, but speak to them. +[OUT]Fight! +[OUT]Intimidate them! +[OUT]Move away. +[OUT]Convince them you are friendly. +[/NODE] + ++[NODE]3 +[STORY] +'Ah, good day to you, friends, well met.' +[/STORY] +[OUT]Ask if they want to trade. +[OUT]Have a drink together. +[/NODE] + ++[NODE]11 +[STORY] +'You ain't our enemy, but you ain't friends, either. Go to our village if you wanna make friends. Now move away.' +[/STORY] +[OUT]Leave. +[OUT]Fight! +[OUT]Intimidate them! +[OUT]Convince them you are friendly. +[/NODE] + ++[NODE]17 +[STORY] +'Fine, fine, here, take our stuff and we'll back away, no need for fightin' and no hard feelings either, eh.' +[/STORY] +[OUT]If they left anything of use take it and leave. +[/NODE] + ++[NODE]19 +[STORY] +They are not interested in your words. You get chased away and beaten. +[/STORY] +[OUT]Run. +[/NODE] + ++[NODE]25 +[STORY] +'Well, you do seem like the good sort. We'll leave you be.' + +They walk off and you gain some friendship. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --cemetery human(15) ++[NODE]3 +[STORY] +You discover the ruins of an ancient human cemetery, one where burial was clearly the custom. There are gravestones with faded markings and even some large stone crypts. +[/STORY] +[OUT]Have a closer look. +[OUT]Have a closer look. +[OUT]Have a closer look. +[OUT]Have a closer look. +[OUT]Have a closer look. +[/NODE] + +[/EVENT] + +-- [EVENT] --Cemetery hum ghost(16) ++[NODE]2 +[STORY] +Among the old gravestones that tell the tale of the old days, you find a spot where only a single slab of sandstone lies with some very faint and unreadable markings on it. But something draws your attention towards it. +[/STORY] +[OUT]Investigate. +[OUT]Investigate. +[OUT]Investigate. +[OUT]Leave. +[/NODE] + ++[NODE]3 +[STORY] +The placement of the stone and the faded markings, which look to you like some sort of warding signs, suggest that whoever was buried here was an undesirable, but also feared. Was the warding meant to protect whoever lies here, or the other way around? Alas, this is unclear. +[/STORY] +[OUT]Search for anything usable. +[/NODE] + ++[NODE]4 +[STORY] +This seems likely to be a burial place for outcasts, criminals, and those who were otherwise unwanted in a community or perhaps too poor to get a proper burial. + +As you get closer, you have a fleeting feeling of unease. Dark magics could be at play here. +[/STORY] +[OUT]Search for anything usable. +[/NODE] + ++[NODE]5 +[STORY] +This seems likely to be a burial place for outcasts, criminals, and those who were otherwise unwanted in a community or perhaps too poor to get a proper burial. +[/STORY] +[OUT]Search for anything usable. +[/NODE] + ++[NODE]7 +[STORY] +'You, you there, live one! Come here. I need a favour and you seem the sort to listen.' + +You realise the sound is coming from the stone slab. As you turn towards it, you can see the outlines of a ghostly figure. +[/STORY] +[OUT][Ghost]Tell him to speak plainly, without the drama. Ask him why he is here. +[OUT][Goblin shaman]You sense this ghost is bound to the gravestone. Ask him why. +[OUT]Ask him what his problem is. +[OUT]Attack! +[OUT]Leave him to his fate. +[/NODE] + ++[NODE]8 +[STORY] +'Well, you know, cemeteries, dead folk, after the gates to the underworlds were shut for centuries and then that god of yours, Veles, disappeared, we're quite overcrowded here, you know. + +But say, ghost to ghost, will you help me out?' +[/STORY] +[OUT]Say that you see he is stuck here, and ask why. +[/NODE] + ++[NODE]10 +[STORY] +'A specialist, great. Yes, I am stuck here because some vengeful sod trapped my poor spirit in this place. Dark magic, poor taste, you pick...' +[/STORY] +[OUT]Tell him you see through his lie. Ask for the truth. +[OUT]Attack! +[OUT]Leave him to his fate. +[OUT]Agree to try a ritual to free him. +[OUT]Agree to smash the gravestone and see if that frees him. +[OUT]Agree to smash the gravestone and see if that frees him. +[/NODE] + ++[NODE]11 +[STORY] +You break the spirit free of its bonds, and as it is set free, you see an evil glimmer in its eye. Several other wraith-like spirits appear and join their long-lost master. + +An air of darkness follows the ghost as it disappears, leaving you cursed. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]12 +[STORY] +You fail to perform the ritual and the spirit shifts into an angry wraith. 'Useless lumps of meat!' + +You feel weakened, but perhaps it is good that the ghost remained trapped. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +'Oh, fine, fine, yes, I was a wretched soul, murderous villain I was called, damned to eternity tied to this stone. Can you imagine the boredom? + +Just let me leave, and I will reward you, promise.' +[/STORY] +[OUT]Agree to try a ritual to free him. +[OUT]Agree to smash the gravestone and see if that frees him. +[OUT]Strengthen the ritual to make sure he stays where he is. +[OUT]Attack! +[OUT]Leave him to his fate. +[OUT]Agree to smash the gravestone and see if that frees him. +[/NODE] + ++[NODE]14 +[STORY] +You strengthen the ritual binding the spirit here. It skulks away into the shadows, unable to do anything to stop you. You feel a wave of good energy fall upon you -- an aftereffect of the original spell, you think. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]21 +[STORY] +You fail to strengthen the ritual and feel depleted from the attempt. + +The ghost is angered and lashes out at you, forcing you to leave. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]23 +[STORY] +'You know, in the old days, I would have thrown a curse on you and gathered my dark minions to reap death and destruction on the lands. But all my time in solitude taught me a lesson. I will serve you awhile instead.' +[/STORY] +[OUT]Nod and leave. +[/NODE] + ++[NODE]25 +[STORY] +You kill the ghost, but you suspect it will eventually return here. Still, it is gone for now. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +The ghost defeats you and leaves you cursed as you run away from its range. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]28 +[STORY] +You smash the gravestone to pieces, but the ghost remains bound to this place. Clearly, brute force will not break this curse. + +The ghost skulks away, cursing at you, and you see a glimmer of malice in its dead eyes. + +You feel your spirit fatigued from the effort. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]31 +[STORY] +You break the spirit free of its bonds, and as it is set free, you see an evil glimmer in its eye. Several other wraith-like spirits appear and join their long-lost master. + +An air of darkness follows the ghost as it disappears, leaving you cursed. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]32 +[STORY] +'I guess you could call my troubles your typical ghost conundrum -- er, problem. We... I mean, I am stuck here because some vengeful sod trapped my poor spirit in this place.' +[/STORY] +[OUT]Tell him you see through his lie. Ask for the truth. +[OUT]Attack! +[OUT]Leave him to his fate. +[OUT]Agree to try a ritual to free him. +[OUT]Agree to smash the gravestone and see if that frees him. +[OUT]Agree to smash the gravestone and see if that frees him. +[/NODE] + ++[NODE]33 +[STORY] +'A specialist, great. Yes, I am stuck here because some vengeful sod trapped my poor spirit in this place. Dark magic, poor taste, you pick...' +[/STORY] +[OUT]Tell him you see through his lie. Ask for the truth. +[OUT]Attack! +[OUT]Leave him to his fate. +[OUT]Agree to try a ritual to free him. +[OUT]Agree to smash the gravestone and see if that frees him. +[OUT]Agree to smash the gravestone and see if that frees him. +[/NODE] + +[/EVENT] + +-- [EVENT] --Cemetery hum mix(17) ++[NODE]2 +[STORY] +You enter an ancient human graveyard. Here, you feel the presence of otherworldly beings lingering in dark corners, but they do not react to you in any way. +[/STORY] +[OUT]Good. Look for useful resources without disturbing the dead. +[OUT]Good. Look for useful resources without disturbing the dead. +[OUT]Good. Look for useful resources without disturbing the dead. +[OUT]Leave. +[/NODE] + ++[NODE]3 +[STORY] +The cemetery looks like it's been looted many times before. It's mostly rubble and dirt. + +You do, however, find a faded pentagram and a dead body that is not buried. Among its rotten belongings, you find a map drawn on a piece of leather. +[/STORY] +[OUT]Take the map and leave. +[OUT]Take the map and leave. +[/NODE] + ++[NODE]6 +[STORY] +The cemetery looks like it's been looted many times before. It's mostly rubble and dirt. + +You do find one large crypt that could still hold some mysteries, but to get in, you'd need to move the large slab of stone. +[/STORY] +[OUT]You're strong enough to move the slab without much effort. +[OUT]Try to move the slab. +[OUT]Leave. +[/NODE] + ++[NODE]8 +[STORY] +You move the slab and enter a dark crypt. + +As you step inside, candles light up along your path and, within, you find a stone coffin. Around it, in various alcoves, you see statues wearing jewellery, ornamental objects, and even ceremonial weaponry. Some of it is likely too old to use, but some can be salvaged. + +[/STORY] +[OUT]Sneak in and loot the place quickly. +[OUT]Sneak in and loot the place quickly. +[OUT]Sneak in and loot the place quickly. +[OUT]Attack whatever lies in the coffin. +[OUT]Attack whatever lies in the coffin. +[/NODE] + ++[NODE]11 +[STORY] +The crypt remains untouched and the effort leaves you exhausted. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +You feel the air tense around you and a dread runs down your spine, but you sneak in and grab as much as you can before anything happens. +[/STORY] +[OUT]Good, take the stuff and leave. +[OUT]Good, take the stuff and leave. +[/NODE] + ++[NODE]16 +[STORY] +You feel the air tense around you and a dread runs down your spine. You see nothing, but you feel a dark curse attacking you! +[/STORY] +[OUT]Defend yourselves. +[/NODE] + ++[NODE]18 +[STORY] +You feel the air tense around you and a dread runs down your spine, but you sneak in and grab as much as you can before anything happens. +[/STORY] +[OUT]Good, take the stuff and leave. +[OUT]Good, take the stuff and leave. +[/NODE] + ++[NODE]19 +[STORY] +Whatever dark force tried breaking you, it fails and retreats from whence it came. + +[/STORY] +[OUT]Gather what you can and leave. +[/NODE] + ++[NODE]23 +[STORY] +You open the crypt and stab whatever was inside. It looks like a very dead body, and now it?s, er, deader. +[/STORY] +[OUT]Good. Loot the place and leave. +[/NODE] + ++[NODE]25 +[STORY] +The striga that lay within met its true death. The tomb lies open for your looting. +[/STORY] +[OUT]Gather what you can and leave. +[/NODE] + ++[NODE]26 +[STORY] +You are beaten badly, your blood drawn, your souls weakened, but you manage to run away before death followed. +[/STORY] +[OUT]Leave. +[OUT]Leave. +[/NODE] + ++[NODE]27 +[STORY] +The cemetery looks like it's been looted many times before. It's mostly rubble and dirt. + +But you notice a creature burrowing under one of the gravestones. + +[/STORY] +[OUT]Take a closer look to try to identify it. +[OUT]Attack! +[OUT]Leave it be. +[OUT][Unliving]You feel a weaker form of the unliving here. Try to dominate it into servitude. +[/NODE] + ++[NODE]28 +[STORY] +These are unliving vermin! +[/STORY] +[OUT]Kill them! +[OUT]Lure them away with some food and a bit of your blood. Then loot the grave they were digging. +[OUT]Leave. +[OUT][Unliving]You feel a weaker form of the unliving here. Try to dominate it into servitude. +[/NODE] + ++[NODE]35 +[STORY] +The rats beat you badly and you are forced to flee. Some of you are infected by the unliving vermin. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]43 +[STORY] +A dark, foreboding force clasps at your souls, corrupting them from within. You feel soiled, violated. + +You manage to force yourself out of this place, but not without scars. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]45 +[STORY] +You move the slab and enter a dark crypt. + +As you step inside, candles light up along your path and, within, you find a stone coffin. Around it, in various alcoves, you see statues wearing jewellery, ornamental objects, and even ceremonial weaponry. Some of it is likely too old to use, but some can be salvaged. + +[/STORY] +[OUT]Sneak in and loot the place quickly. +[OUT]Sneak in and loot the place quickly. +[OUT]Sneak in and loot the place quickly. +[OUT]Attack whatever lies in the coffin. +[OUT]Attack whatever lies in the coffin. +[/NODE] + ++[NODE]46 +[STORY] +Alas, for one of you, the wounds were deadly -- or so it seemed, until you rose up as a nightwalker, a striga. Fortunately, your connection to the cosmic pantheon remains strong, so you are free to follow your own path again. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]50 +[STORY] +Your plan works, but the stuff you loot is infected with some nasty rat disease. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]52 +[STORY] +You dominate the unliving rats swarming the grave, but they are too scared for servitude. They simply scamper off into the shadows. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --cemetery hum striga(18) ++[NODE]2 +[STORY] +You enter an ancient grave site, long forgotten by mankind. Among old, decrepit gravestones, you find a large crypt, crushed by a fallen tree. The opening stands ajar, and cold darkness looms within. +[/STORY] +[OUT]Go in. +[OUT]Leave. +[/NODE] + ++[NODE]3 +[STORY] +Within the crypt you see a stone coffin. The chamber is dark and covered in dust, decay, and spiderwebs, but you notice a pentagram carved into the floor and a thick chain that holds the coffin secure. + +[/STORY] +[OUT]Consider this setup carefully. +[OUT]Consider this setup carefully. +[OUT][Striga]You sense something familiar. Get in closer to have a look. +[OUT]Take the silver chain and leave quickly before anything comes out. +[OUT]Open the crypt and see what happens. Be ready for a fight. +[/NODE] + ++[NODE]4 +[STORY] +Some of the symbols used on the pentagram and the chain, which you realise is silver, point towards an unliving fiend being laid to rest here -- most likely a striga. + +[/STORY] +[OUT]Use a magic ritual of your own to strengthen the pentagram's magic, leaving you free to take the silver chain. +[OUT]Create a protective circle of fire and use the silver chain, then open the coffin to see what lies inside. +[/NODE] + ++[NODE]5 +[STORY] +You study the pentagram and find that it was infused with the power of light to hold something of great darkness within. + +Considering the presence of the silver chain, you believe an unliving creature may lie within. +[/STORY] +[OUT]Use a magic ritual of your own to strengthen the pentagram's magic, leaving you free to take the silver chain. +[OUT]Better just leave it be. +[OUT]Try to figure out how to secure the coffin without using the chain. It is good silver, after all. +[OUT]Open the coffin and kill whatever lies inside. It must be weak, anyway. +[OUT]Use a ritual to protect yourselves, and then attack the fiend! +[OUT]Open the crypt and see what happens. Be ready for a fight. +[/NODE] + ++[NODE]12 +[STORY] +You figure out that the load-bearing columns in this crypt are barely standing, and that with a little effort, you can collapse this place on your way out. That way, whatever lies inside should be killed and you'll have the silver. + +In theory... +[/STORY] +[OUT]Do it. +[OUT]Do it. +[/NODE] + ++[NODE]15 +[STORY] +There doesn't seem to be a way to get the silver chain safely. +[/STORY] +[OUT]Just leave. +[OUT]Open the coffin and kill whatever is inside! +[OUT]Use a ritual to protect yourselves, and then attack the fiend! +[OUT]Open the crypt and see what happens. Be ready for a fight. +[OUT]Open the coffin and kill whatever is inside! +[/NODE] + ++[NODE]16 +[STORY] +You create a ring of fire, hold on to the chain, and open the crypt. Within you see a dried-up striga master, its eyes red with hunger and rage, and the iron and silver chains holding it, broken -- you have no more than a few breaths before it lunges at you! +[/STORY] +[OUT]Close the lid and put the chain around it! +[OUT]Kill the striga! +[OUT]Take the chain and run for it! +[OUT]Take the chain and run for it! +[/NODE] + ++[NODE]18 +[STORY] +You shudder in pain when you come close to the protective runes. There is no doubt -- a fellow striga is trapped within, one likely still driven by bloodlust. +[/STORY] +[OUT]Wild strigas are dangerous. Better to put it out of its misery. Kill it while it is weakened. +[OUT]Open the coffin and talk to the striga. +[OUT]Try to figure out how to secure the coffin without using the chain. It is good silver, after all. +[/NODE] + ++[NODE]19 +[STORY] +While your striga friend stands back, you dismantle the protection and free what sleeps within. + +A thirsty bloodsucker emerges, hissing, 'Blood, blood!' + +It will be tough to talk to the striga in this state. +[/STORY] +[OUT]You are supreme. Dominate him! +[OUT]Convince him you are a friend. +[OUT]Attack! +[/NODE] + ++[NODE]25 +[STORY] +'Yes, oh great one, I serve your superior will.' + +Despite its words, you know a striga won't stay obedient for long. + +He leaves you all his equipment as a sign of honour, though. +[/STORY] +[OUT]Bid it to leave you a servant in its stead. +[/NODE] + ++[NODE]30 +[STORY] +The creature does not attack you, but scampers off into the distance. + +You are free to take the loot. +[/STORY] +[OUT]Good, now leave this place. +[/NODE] + ++[NODE]31 +[STORY] +The striga's eyes turn red, it looms above you, and you feel the presence of greatness and power. You kneel before your superior and allow it to taste your blood as tribute. + +When you regain your willpower, the master has left, and your blood boils with disease. + +[/STORY] +[OUT]Leave this place. +[/NODE] + ++[NODE]32 +[STORY] +'No more, oh great one, no more. I live to serve.' + +The striga turns into its bat form and remains to serve you. +[/STORY] +[OUT]Good, take the loot and leave. +[/NODE] + ++[NODE]36 +[STORY] +'No more, oh great one, no more. I live to serve.' + +You beat the striga into submission and can now call upon its services. +[/STORY] +[OUT]Good, take the loot and leave. +[/NODE] + ++[NODE]37 +[STORY] +At first it seems the coffin holds nothing more than a dried-up striga body, but before you know it, you hear a voice in your head: 'Kneel before me, vermin! Serve my appetites!' + +[/STORY] +[OUT]Try to resist this power! +[OUT]Your faith is strong, and you're not easily broken. Attack it! +[OUT]Your faith is strong, and you're not easily broken. Run away! +[OUT]Obey the call. +[/NODE] + ++[NODE]42 +[STORY] +You were too slow and clumsy and while you were busy looting the chain, a powerful striga escaped, draining some of your blood on its way out! +[/STORY] +[OUT]Damn it. Leave. +[/NODE] + ++[NODE]52 +[STORY] +The striga's eyes turn red, it looms above you, and you feel the presence of greatness and power. You kneel before your superior and allow it to taste your blood as tribute. + +When you regain your willpower, the master has left, and your blood boils with disease. + +[/STORY] +[OUT]Leave this place. +[/NODE] + ++[NODE]53 +[STORY] +You resist, and the beast runs away in fear, leaving you free to loot the crypt. +[/STORY] +[OUT]Good, take the loot and leave. +[OUT]Good, take the loot and leave. +[/NODE] + ++[NODE]54 +[STORY] +You thought you were safe, but your ritual clearly failed, as a striga climbs out of its crypt and sucks your blood before running away! +[/STORY] +[OUT]Damn it. Leave. +[/NODE] + ++[NODE]56 +[STORY] +The striga almost gets you, but fortunately it's only able to slash at you a few times before you run out of the cemetery. For some reason, it cannot follow. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]64 +[STORY] +You open the lid and face a striga master, its eyes red with hunger, its claws ready to rip your body apart. + +You stab it repeatedly before it can rise fully, but it put up a fight and left you bleeding. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --cemetery hum unliv(19) ++[NODE]2 +[STORY] +As soon as you enter the grave site, you feel something is amiss. + +Many of the gravestones are crushed and the earth beneath them has been moved. + +It could be grave robbers, but it could be more... +[/STORY] +[OUT]Investigate. +[OUT]Investigate. +[OUT]Leave. +[/NODE] + ++[NODE]4 +[STORY] +You go in closer and notice a figure sitting on a gravestone, crying. The figure shifts its shape from a black cat to a mouse to a ghostly visage of a woman and back again. +[/STORY] +[OUT][Demon or zerca]Try to figure out what creature this may be. +[OUT][Magic users]You sense some magic here. Take a closer look. +[OUT][Harmony]Your connection to the divine tingles. Time to investigate. +[OUT][Nature]You feel something unnatural. Investigate. +[OUT]Black cats and mice are often signs of witchery. Best approach with caution. +[OUT]Black cats and mice are often signs of witchery. Kill it! +[/NODE] + ++[NODE]5 +[STORY] +You spot a couple of unliving corpses coming in and out of a crypt. There may be more inside, as you see many tracks around the place. +[/STORY] +[OUT]Attack! +[OUT][Unliving]These seem to be awakened, like you, or at least acting with more purpose than usual. Go in to talk to them. +[OUT]Better just leave. +[/NODE] + ++[NODE]7 +[STORY] +This knowledge is rare, but being who you are, you recognise the signs. These forms together suggest that this may be a dola demon. They are usually guardian demons, especially fond of protecting young ones and bringing good fortune to those they choose. + +It is odd to find one here, alone. +[/STORY] +[OUT]Ask what the dola is doing here. +[OUT]Attack! +[/NODE] + ++[NODE]9 +[STORY] +'You, you're living... good... or no? No, bad... they will feed on you! Oh, no!' + +You hear movement accompanied by unnatural groans. You soon see the first unliving bodies looming behind a crypt. They haven't noticed you yet. + +[/STORY] +[OUT]Figure out a way to wake up the dola and remind it of its duty to protect. +[OUT]The binding of these unliving is very weak and fresh. Use a cleansing ritual to break the bond and thus destroy them. +[OUT]Attack! +[OUT]Run away! +[/NODE] + ++[NODE]10 +[STORY] +Cats and mice are often familiars of witches or demons. More disturbingly, you sense a growing weave of magic coming your way. + +Judging from the setting, you suspect that the unliving roam these grounds! + +[/STORY] +[OUT]Speak out to see if anyone hides here. +[OUT]Attack the creature and whatever minions it may have. +[/NODE] + ++[NODE]11 +[STORY] +You sense the overwhelming power of harmony, twisted and unnatural. Something is very wrong here; the laws of harmony and nature are being broken! The figure sees you and speaks: + +'You, you're living... good... or no? No, bad... they will feed on you! Oh, no!' + +[/STORY] +[OUT]Perform a dance of nature and harmony to try to bring this creature back from its torment. +[OUT]Attack! +[OUT]Leave this place of unnatural turmoil. +[/NODE] + ++[NODE]15 +[STORY] +'A dola, dola... yes. Oh, no, what happened here? I, I just wanted my charge to be safe, living, but he wasn't. He was here, so cold, so I tried, but they all come out wrong!' +[/STORY] +[OUT]So she made the unliving? +[/NODE] + ++[NODE]16 +[STORY] +'I just, I gave them my light... but it went wrong, it made them come to life, but all wrong... and I tried and tried... + +Strike me down. It should take them too. I see no other way.' + +[/STORY] +[OUT]Agree to her request. Strike her down. +[OUT]You know a simple ritual to banish the dola without killing it, but the magic is known to backfire sometimes. Still, it's a risk worth taking. +[OUT]You know a simple ritual to banish the dola without killing it, but the magic is known to backfire sometimes. Still, it's a risk worth taking. +[OUT]You know a simple ritual to banish the dola without killing it, but the magic is known to backfire sometimes. Still, it's a risk worth taking. +[OUT]Kill the unliving only. Tell the dola to leave here and never do this again. +[/NODE] + ++[NODE]17 +[STORY] +The dola dies quietly, and with it, the unliving bodies that were coming your way collapse. + +The remaining light of the dola leaves a blessing upon you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]20 +[STORY] +The ritual banished the dola, but it did not destroy the unliving. A small group remains, frenzied and bloodthirsty. Fortunately, they run off into the distance. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]21 +[STORY] +The ritual works and the dola slowly dissolves into light energy. The unliving corpses collapse on the ground. Before vanishing, the dola leaves a blessing upon you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +The ritual seems to work as the unliving collapse on the ground and the dola begins to disappear, but her form twists and turns in silent agony! + +You feel a curse upon you! +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]24 +[STORY] +The dola suddenly looks more composed, tears in her eyes. She speaks: 'I just, I gave them my light... but it went wrong. It made them come to life, but all wrong... and I tried and tried... + +Strike me down. It should take them too. I see no other way.' + +[/STORY] +[OUT]If it is the only way, we must do it. Kill the dola. +[OUT]You know a simple ritual to banish the dola without killing it, but the magic is known to backfire sometimes. Still, it's a risk worth taking. +[OUT]You know a simple ritual to banish the dola without killing it, but the magic is known to backfire sometimes. Still, it's a risk worth taking. +[OUT]You know a simple ritual to banish the dola without killing it, but the magic is known to backfire sometimes. Still, it's a risk worth taking. +[/NODE] + ++[NODE]25 +[STORY] +'A dola... I remember not what that means. My charges, my charges are walking again, and now they must feed. You'd better leave...' + +You notice figures moving in the shadows, slowly but surely making their way towards you. +[/STORY] +[OUT]Run away! +[OUT]Attack! +[/NODE] + ++[NODE]27 +[STORY] +The ritual works and the unliving collapse where they stand. The creature who summoned them cries out as if in pain. + +'Noooo! My charges, dead. I failed... again... worry not my dears, I will make you right again...' + +[/STORY] +[OUT]Kill the demon as well before she summons more unliving. +[OUT]Bind the demon to your service with magic. This is risky, but it could work. +[OUT]Just leave this place. +[OUT]Just leave this place. +[/NODE] + ++[NODE]34 +[STORY] +The ritual fails and the unliving corpses move towards you. The demon who seems to control them cries, but does nothing to stop it. +[/STORY] +[OUT]Run away! +[OUT]Attack! +[/NODE] + ++[NODE]43 +[STORY] +You kill the unliving and find a human-looking child crying: 'Noooo, mamma, papa, brothers!' + +When you try to talk to the child, it doesn't know what happened, only that its family is gone. +[/STORY] +[OUT]Comfort the child and take it with you. +[OUT]You walk up to the child, but it hisses at you and runs off into a small tunnel. Leave. +[OUT]Comfort the child and take it with you. +[/NODE] + ++[NODE]47 +[STORY] +Apart from the two corpses you saw, you spot three more that look like teenagers. The unliving are doing various chores around the crypt -- gardening, bringing in firewood, and sweeping. + +You also spot someone sitting inside the crypt, playing with dolls on the floor. It's a girl of no more than five. +[/STORY] +[OUT]Attack! +[OUT]Greet your fellow unliving and ask why they have a living child with them. +[/NODE] + ++[NODE]49 +[STORY] +You try to comfort the child, but it is inconsolable. To your dismay, the next night you find it died in its sleep, and its body looks as if it's decades old. + +But you do feel a blessing from an unknown source fall upon you. +[/STORY] +[OUT]Damn. Bury the child and continue onwards. +[/NODE] + ++[NODE]53 +[STORY] +One of the unliving stops and turns to you. It smiles and says in a harsh, throaty voice: + +'Family, yes. Our baby brought us back, now we are a family, forever and ever and a day, and forever we can play... + +Help... please... forever like this...' + +[/STORY] +[OUT]Ask how you can help. +[/NODE] + ++[NODE]54 +[STORY] +The little girl hops out of the crypt and frowns when she sees you, saying: + +'You're strangers! Go away or I'll have my daddy and brothers eat you!' + +The girl's eyes are grey and empty, but you see a doll she carries has human eyes that glisten with bright light. +[/STORY] +[OUT]Keep listening. +[OUT]Kill the girl. +[/NODE] + ++[NODE]55 +[STORY] +'The ground shook and shook, and mummy and daddy and my brothers were shook to death. I cried and cried, and a lady came from where the ground shook. She gave me the dolly and said I can have my family back! Now they are back, and we play forever and a day!' +[/STORY] +[OUT]Kill the unliving. +[OUT]Kill the girl. +[OUT]Leave the odd family be. It's not for you to judge. +[OUT]Convince the child to destroy the doll. +[OUT]Convince the child to destroy the doll. +[/NODE] + ++[NODE]56 +[STORY] +You kill the unliving and the dola cries out in pain, but she too disappears, whispering only: 'Perhaps this is best...' +[/STORY] +[OUT]The act of violence does not sit well with harmony. Accept the penance and leave. +[OUT]Leave. +[/NODE] + ++[NODE]59 +[STORY] +You are badly beaten and forced to flee. + + +[/STORY] +[OUT]The act of violence does not sit well with harmony. Accept the defeat and leave. +[OUT]Leave. +[/NODE] + ++[NODE]67 +[STORY] +'The dolly is bad? Making mummy and daddy ill? Okay, then...' + +She hands you the doll. You destroy it and the unliving fall down, their unnatural life leaving them. The father nods at you in thanks. + +The girl bursts out crying uncontrollably. +[/STORY] +[OUT]Comfort the child and take it with you. +[OUT]You walk up to the child, but she hisses at you and runs off into a small tunnel. +[OUT]Comfort the child and take it with you. +[/NODE] + ++[NODE]68 +[STORY] +You are badly beaten and forced to flee. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]69 +[STORY] +'No, no, no! Now go away!' + +She throws a tantrum and the unliving get agitated. They grunt and walk towards you aggressively. +[/STORY] +[OUT]Attack! +[OUT]Leave. +[/NODE] + ++[NODE]70 +[STORY] +You swing your weapon once and chop the girl's face off with a clean swipe. + +The unliving stand there for a second, staring at you in disbelief. The mother falls on the floor behind her child. The girl then rises -- unliving too. You get the sense the family may still have mixed feelings about you. +[/STORY] +[OUT]Leave before they decide to attack. +[OUT]Demand payment for freeing them from the little girl's strange dominion. +[OUT]Demand payment for freeing them from the little girl's strange dominion. +[/NODE] + ++[NODE]72 +[STORY] +The father speaks up: +'You harm my little girl... but now we feel... hmm... free from something, able to think again. So have this as thanks. But please, go now, my wife may not see it as I do.' +[/STORY] +[OUT]Nod and leave. +[/NODE] + ++[NODE]73 +[STORY] +The unliving charge at you! +[/STORY] +[OUT]Fight! +[OUT]Run away. +[/NODE] + ++[NODE]76 +[STORY] +You leave, but as you do, you hear the dola scream once more, then her voice changes and you see angry wraiths roaming the land. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Cemetery loot(20) ++[NODE]2 +[STORY] +The cemetery is quiet and mostly empty, but you see an unburied body on the ground, clutching a stash of goods. +[/STORY] +[OUT]Grab the stash. +[OUT]Bury the corpse and take its stash. +[OUT]Bury the corpse and take its stash. +[/NODE] + ++[NODE]5 +[STORY] +As you grab the stash, the decaying hand that held it grabs you and digs in deep before falling lifeless again. You feel that a foul force has touched you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]8 +[STORY] +You try to bury the corpse, but you have offended its spirit somehow. You feel its anger reaching from the beyond and cursing you! +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Ruinshuman(21) ++[NODE]3 +[STORY] +You discover some ancient ruins hidden amid fog and shrubbery. +[/STORY] +[OUT]Investigate. +[OUT]Investigate. +[OUT]Investigate. +[OUT]Investigate. +[OUT]Investigate. +[OUT]Investigate. +[/NODE] + +[/EVENT] + +-- [EVENT] --Unliving(22) ++[NODE]2 +[STORY] +As you explore, you notice long-dead humanoid remains scattered all over the place. + +They look larger than human, possibly orcish. +[/STORY] +[OUT]Leave the bones be and continue searching for loot. +[OUT][Orc]Prepare funeral pyres so the dead may be honoured. +[OUT][Orc]Prepare funeral pyres so the dead may be honoured. +[OUT]Bury the bodies out of respect first. +[OUT]Bury the bodies out of respect first. +[OUT]Bury the bodies out of respect first. +[OUT]The unnatural forces binding these unliving are still weak. Try to break this bond and thus free their souls. +[OUT]Leave the bones be and continue searching for loot. +[OUT]Leave this place. +[/NODE] + ++[NODE]4 +[STORY] +The ritual works, and you free the unliving souls. +[/STORY] +[OUT]Search the ruins. +[OUT]Search the ruins. +[/NODE] + ++[NODE]5 +[STORY] +The funeral pyres burn high, and you utter the guttural charge command so the souls of the fallen may rise up in their final call to battle. + +Your spirits are lifted as you feel the presence of the fallen now at peace. +[/STORY] +[OUT]Good. Continue checking the ruins for any usable loot. +[OUT]Good. Continue checking the ruins for any usable loot. +[/NODE] + ++[NODE]7 +[STORY] +The funeral pyres burn high, and you utter the guttural charge command so the souls of the fallen may rise up in their final call to battle. +[/STORY] +[OUT]Good. Continue checking the ruins for any usable loot. +[OUT]Good. Continue checking the ruins for any usable loot. +[/NODE] + ++[NODE]8 +[STORY] +You bury the bodies according to your custom. Alas, you feel the spirits' heavy unrest in the air, and your own souls feel burdened by it. + +[/STORY] +[OUT]Continue searching the ruins. +[OUT]Continue to search for anything useful. +[/NODE] + ++[NODE]9 +[STORY] +You bury the bodies according to your custom, but perhaps the fallen orcs did not like it, as they rise up to attack you! +[/STORY] +[OUT]Fight! +[OUT]Run away! +[OUT]Speak to your unliving kin to calm their anger and offer aid. +[OUT]As nature and harmony sway your soul, use your domain to weaken these unliving before killing them for good! +[/NODE] + ++[NODE]10 +[STORY] +You bury the bodies according to your custom and no unliving rise to kill you, so you likely did well. +[/STORY] +[OUT]Continue to search for anything useful. +[OUT]Continue to search for anything useful. +[/NODE] + ++[NODE]12 +[STORY] +'We... we cannot rest. The dark pulls at us, keeps us here... fire, fire to our bones!' + +One of the unliving connects with your mind, and suddenly you know the proper orcish way to lay them to rest. +[/STORY] +[OUT]Create a funeral pyre and lead the unliving to it, as is their wish. +[OUT]As nature and harmony sway your soul, use your domain to weaken these unliving before killing them for good! +[OUT]As nature and harmony sway your soul, use your domain to weaken these unliving before killing them for good! +[OUT]Just kill the unliving. +[/NODE] + ++[NODE]14 +[STORY] +You defeat the unliving after they were weakened by your domain's intervention. However, it dawns on you that you had a peaceful way of resolving this, so your spirits suffer for this act of violence. +[/STORY] +[OUT]Damn. Keep searching the ruins for loot. +[OUT]Damn. Keep searching the ruins for loot. +[/NODE] + ++[NODE]15 +[STORY] +Your efforts are futile and the unliving attack! +[/STORY] +[OUT]Fight! +[OUT]Run away. +[/NODE] + ++[NODE]18 +[STORY] +With the dead, well, dead again, you can now search the ruins in peace. +[/STORY] +[OUT]Gather up what you can and leave. +[OUT]Gather up what you can and leave. +[/NODE] + ++[NODE]19 +[STORY] +The unliving overwhelm you and force you to run for your lives. +[/STORY] +[OUT]Run. + +[/NODE] + ++[NODE]21 +[STORY] +As you search the old rubble, you hear the voice of a female orc: + +'We witnessed from afar your honourable deed, as expected from a sister, of course. Here, we found some loot that we cannot carry on the long road ahead. Take it and serve the gods well!' +[/STORY] +[OUT]Pound your chest in thanks and bid them farewell. Finish checking the ruins and leave. +[/NODE] + ++[NODE]26 +[STORY] +As you are about to depart, you hear the roaring voice of an orc warrior bellowing at you: + +'You showed our warriors respect and did not let their defiled bodies walk as unliving scourges. Here, have this as our thanks.' +[/STORY] +[OUT]Thank them and depart. +[/NODE] + ++[NODE]27 +[STORY] +As you are about to depart, you hear the roaring voice of an orc warrior bellowing at you: + +'You showed our warriors respect and did not let their defiled bodies walk as unliving scourges. Here, have this as our thanks.' +[/STORY] +[OUT]Gather up what you can and leave. +[/NODE] + ++[NODE]33 +[STORY] +Before you can take your treasure, you hear the roaring voice of an orc warrior bellowing at you: + +'We claim this ruin as our turf, as marked by our fallen kin!' + +[/STORY] +[OUT]Keep listening. Best not to further enrage an already angry orc. +[/NODE] + ++[NODE]35 +[STORY] +You help dig out the bodies and make proper funeral pyres in accordance with orc customs. +[/STORY] +[OUT]Good. Take your loot and leave. +[/NODE] + ++[NODE]36 +[STORY] +You help dig out the bodies and make proper funeral pyres in accordance with orc customs. + +The orcs appreciate your aid, and add some metals as a reward before they bid you farewell. +[/STORY] +[OUT]Good. Take your loot and leave. +[/NODE] + ++[NODE]39 +[STORY] +The orc warrior growls, her sharp, exposed teeth glimmering at you, but then she laughs: + +'Ha! You have a warrior heart and you respected our fallen. You may leave, and may your path be filled with good enemies and strong friends.' +[/STORY] +[OUT]Wish them well too and leave. +[/NODE] + ++[NODE]40 +[STORY] +'You fought well for weakling fleshies. You have tits! Good. + +All this fighting got me hungry. Leave your food, leave the loot, and you're free to go.' +[/STORY] +[OUT]Praise their honour and leave. +[OUT]Leave. +[/NODE] + ++[NODE]41 +[STORY] +Whoever these dead folks were, their killers took off with much of what was usable here, but you still see some salvageable resources and a few scattered weapons that may be good. +[/STORY] +[OUT]Take the stuff and leave. +[/NODE] + ++[NODE]42 +[STORY] +You gather up what little is left in the ruins, but just as you lift a skeleton to pick up its sword, you hear footsteps behind you and see some unliving! +[/STORY] +[OUT]Fight! +[OUT]Run away! +[OUT]Speak to your unliving kin to calm their anger and offer aid. +[OUT]As nature and harmony sway your soul, use your domain to weaken these unliving before killing them for good! +[/NODE] + ++[NODE]43 +[STORY] +'But I tell you what, you showed respect to the dead, even though you buried them instead of burnin'... So help us dig them out and make funeral pyres and you can keep half of the loot.' +[/STORY] +[OUT]Agree to help with the bodies. +[OUT]Agree to help with the bodies. +[OUT][Turmoil] As turmoil is your path, stand firm and say you will not yield to their demands. The loot is yours, and if they think otherwise, they can fight you for it. +[OUT][Turmoil] As turmoil is your path, stand firm and say you will not yield to their demands. The loot is yours, and if they think otherwise, they can fight you for it. +[/NODE] + ++[NODE]45 +[STORY] +'So you surrender... weak, cowardly, and you claim to follow the path of turmoil, do you? Pathetic.' + +The warrior spits in your face and her men kick you out of the ruins, taking away your loot but, surprisingly, not your equipment. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]46 +[STORY] +'Ah, true warriors, good! Do with us as you will. We yield to your swords!' +[/STORY] +[OUT]Kill them all and take their stuff. +[OUT]Take only the loot you found in the ruins, and leave the orcs be. + +[/NODE] + ++[NODE]55 +[STORY] +The funeral pyres burn high, and you utter the guttural charge command so the souls of the fallen may rise up in their final call to battle. + +Your spirits are lifted as you feel the presence of the fallen now at peace. +[/STORY] +[OUT]Good. Continue checking the ruins for any usable loot. +[OUT]Good. Continue checking the ruins for any usable loot. +[/NODE] + +[/EVENT] + +-- [EVENT] --Underground(23) ++[NODE]2 +[STORY] +You find the ruins long abandoned and looted many times over. Just as you are about to give up, you discover a hidden entrance to an underground chamber, protected by a huge, heavy slab of stone that once may have been a doorway. +[/STORY] +[OUT]You have some craft tools. Use them to try to pry this entrance open. +[OUT]As knowledge is your guide, think of a way to use levers and open this thing. +[OUT]As knowledge is your guide, think of a way to use levers and open this thing. +[OUT]Use your muscle to break through. +[OUT]Use your muscle to break through. +[OUT]Leave. +[/NODE] + ++[NODE]3 +[STORY] +With tools in hand, you manage to find the hinges and pry the old stone slab open. + +You see a dark corridor leading deeper down. The air is stale, and the darkness seems to stare back at you. + +[/STORY] +[OUT]Go in. +[OUT]Actually, it looks too scary. Just leave. +[/NODE] + ++[NODE]4 +[STORY] +You find a way to open the slab using brains over brawn. + +You see a dark corridor leading deeper down. The air is stale, and the darkness seems to stare back at you. +[/STORY] +[OUT]Go in. +[/NODE] + ++[NODE]7 +[STORY] +The stone slab cracks under the pressure of your brawn, but it crumbles so utterly that you fall into the corridor with the rubble. + +You see a dark corridor leading deeper down. The air is stale, and the darkness seems to stare back at you. +[/STORY] +[OUT]Go in deeper. +[/NODE] + ++[NODE]10 +[STORY] +The stone breaks under your assault, and the way in is clear. + +You see a dark corridor leading deeper down. The air is stale, and the darkness seems to stare back at you. +[/STORY] +[OUT]Go in. +[OUT]Actually, it looks too scary. Just leave. +[/NODE] + ++[NODE]12 +[STORY] +You descend down the winding corridor until you reach a chamber with six stone columns. Between them are alcoves with granite chests and vases.[R6] + +[/STORY] +[OUT]Search the chamber. +[OUT]Search the chamber. +[OUT]Actually, it looks too scary. Just leave. +[/NODE] + ++[NODE]15 +[STORY] +You spot the silhouettes of humanoid creatures hanging from the ceiling by the columns. + +They have spotted you as well... +[/STORY] +[OUT]Use your knowledge of demon lore to identify these creatures. +[OUT]Focus on your divine domain to figure this out. +[OUT]These creatures are clearly some of your demon kin. Consider how to resolve the situation. +[OUT]Attack! +[OUT]Run away. +[/NODE] + ++[NODE]16 +[STORY] +As you walk into the chamber, you are ambushed by creatures that fall from the ceiling upon you! +[/STORY] +[OUT]Focus on your divine domain to figure this out. +[OUT]Fight! +[OUT]Run, even though you may take some damage. +[/NODE] + ++[NODE]17 +[STORY] +Striga are unliving fiends known not only to drink the blood of the living but also to devour their entrails! + +[/STORY] +[OUT]Attack them with the aid of light or harmony! +[OUT]Attack! +[OUT]Run away. +[OUT][Bloodless creatures]Since the strigas are after blood, bloodless creatures should be able to sneak in and out without trouble. +[/NODE] + ++[NODE]18 +[STORY] +You sense that these creatures are of the night, tainted by darkness. As such, you can call upon your domain to give you strength to fight them. +[/STORY] +[OUT]Attack them with the aid of light or harmony! +[OUT]Run away. +[/NODE] + ++[NODE]19 +[STORY] +The striga are cursed souls who need to feed on the blood of the living to survive. They were clearly locked in here for a long time and are now starving. + +If you give them blood, they will let you loot in peace. +[/STORY] +[OUT]Give them some of your blood. +[OUT]Give them some of your blood. +[OUT]Attack them with the aid of light or harmony! +[OUT]Attack! +[OUT]Run away. +[/NODE] + ++[NODE]20 +[STORY] +You speak to your kin and give them some of your blood. + +The strigas honour the deal. You can loot in peace. +[/STORY] +[OUT]Great. Gather the loot and leave. +[/NODE] + ++[NODE]21 +[STORY] +You speak to your kin and give them some of your blood, but this act is unnatural and conflicts with one of your divine domains. + +You feel weakened in spirit, but the striga honour the deal. You can loot in peace. + +[/STORY] +[OUT]Gather the loot and leave. +[/NODE] + ++[NODE]35 +[STORY] +The striga are dead and the chamber yours to pilfer. +[/STORY] +[OUT]Great. Gather the loot and leave. +[/NODE] + ++[NODE]39 +[STORY] +You find a way to open the slab using brains over brawn. + +You see a dark corridor leading deeper down. The air is stale, and the darkness seems to stare back at you. +[/STORY] +[OUT]Go in. +[/NODE] + ++[NODE]40 +[STORY] +No matter how much you try, the old stone slab will not move. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]41 +[STORY] +You carefully sneak in. The strigas stir, their red eyes following you, but they do not attack. +[/STORY] +[OUT]Great. Gather the loot and leave. +[/NODE] + ++[NODE]42 +[STORY] +The strigas tear your flesh and feast on your blood even as you run for your lives. + +[/STORY] +[OUT]Run. + +[/NODE] + +[/EVENT] + +-- [EVENT] --Robbers(24) ++[NODE]2 +[STORY] +As you scour some old ruins for loot, you notice you're not the first to arrive. + +The other group does not see you yet, but this may change at any moment. +[/STORY] +[OUT]Call upon turmoil and attack whoever dares to stand in your path! +[OUT]Attack! +[OUT]Investigate. +[OUT]Investigate. +[OUT]Investigate. +[OUT]Leave. +[OUT]Attack! +[/NODE] + ++[NODE]3 +[STORY] +As you approach, you realise too late that these are not scavengers, but bandits waiting to ambush you. + +'We're the generu... genr... eh, kind types. Anyway, we take some of your stuff, we let you leave alive.' + +[/STORY] +[OUT]Agree to give them some of your stuff (to the value of 100). +[OUT]Try to intimidate them. +[OUT]Fight! +[OUT]Bargain with them, bandit to bandit. +[/NODE] + ++[NODE]4 +[STORY] +It looks like these are scavengers -- a rugged, scruffy lot, pillaging what they can from the ruins. + +You took the time to scout, so now you're in a better position for a tactical attack. +[/STORY] +[OUT]Attack! +[OUT]As harmony and intellect dictate, there must be a peaceful way out. These folks look hungry. Offer them food in exchange for letting you search the ruins as well. [Lose 20 [R7]food] +[OUT]Approach the scavengers and offer a deal to search the ruins together. +[OUT]Intimidate them. +[OUT]Intimidate them. +[OUT]Just leave them be. +[/NODE] + ++[NODE]10 +[STORY] +'You seem like honest types, and we are hungry. Deal. + +And since we ain't stupid enough to mess with your gods, you can search to the south and west of here. Be careful of the east, though -- the air seems foul there, and two of ours never came back to say what's hiding there.' + +[/STORY] +[OUT]Check the west side. +[OUT]Check the south side. +[OUT]Ignore the warning and explore the east side. +[/NODE] + ++[NODE]12 +[STORY] +You enter the eastern part of the ruins and find that a deep, nasty gash has been torn in the ground beneath you. + +From within, you sense a presence, watching, waiting... + +You feel a warm glow that seems pleasant at first, then becomes stifling, hot, and burning! +[/STORY] +[OUT]Run away! +[OUT]Stay and fight this thing! +[/NODE] + ++[NODE]17 +[STORY] +'I suppose if you give us some food, we can let you search this place. + +Or we could trade with what we found so far.' +[/STORY] +[OUT]Give them some food so you can search. [Lose 20 food] +[OUT]Trade with them and leave. +[OUT]Attack them instead. +[OUT]Actually, just leave. +[/NODE] + ++[NODE]23 +[STORY] +'We go now. You don't kill us!' + +The scavengers look at you and decide the loot is not worth their lives. They run away. + +[/STORY] +[OUT]Good. Gather the loot and leave. +[/NODE] + ++[NODE]28 +[STORY] +'You scary, but you not many. We take you!' +[/STORY] +[OUT]Fight! +[OUT]Run away. +[/NODE] + ++[NODE]29 +[STORY] +'We go now. You don't kill us!' + +The scavengers look at you and decide the loot is not worth their lives. They run away. + +[/STORY] +[OUT]Good. Gather the loot and leave. +[/NODE] + ++[NODE]30 +[STORY] +You scout ahead and discover that it is a group of bandits pretending to scavenge the ruins, but in fact waiting to ambush you! +[/STORY] +[OUT]Attack them with a preemptive strike! +[OUT]Run away. +[OUT]Bargain with them, bandit to bandit. +[OUT]Try to intimidate them. +[/NODE] + ++[NODE]35 +[STORY] +'You think you scary, eh? Think again, scum!' + +While you were talking, they were getting ready to fight, and they launch at you. +[/STORY] +[OUT]Fight! +[OUT]Throw them some of your stuff and run away! +[/NODE] + ++[NODE]38 +[STORY] +You kill the bandits and take their spoils! + +But the ruins were clearly looted many times over already. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]50 +[STORY] +The burning light is overwhelming. It burns your very soul, threatening to dissolve it entirely and bind it to the ever-glowing presence. + +Just as you think you?ll succumb, the light retreats, perhaps still too weak to fully take you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]52 +[STORY] +Your spirit is strong and pushes away the burning light that threatened to devour your very soul. + +At least now you can loot the ruins in peace, although you remain shaken by the experience. +[/STORY] +[OUT]Search the ruins and leave. +[/NODE] + ++[NODE]55 +[STORY] +'You seem like honest types, and we are hungry. Deal. + +And since we ain't stupid enough to mess with your gods, you can search to the south and west of here. Be careful of the east, though -- the air seems foul there, and two of ours never came back to say what's hiding there.' + +[/STORY] +[OUT]Check the west side. +[OUT]Check the south side. +[OUT]Ignore the warning and explore the east side. +[/NODE] + ++[NODE]56 +[STORY] +'Nah, we don't wanna deal with your sort. Beat it!' +[/STORY] +[OUT]Leave. +[OUT]Attack them instead. +[/NODE] + ++[NODE]59 +[STORY] +Your decisive attack destroys the enemy, but you did not notice a small group taking off with what they looted here. + +Still, you are now free to continue searching the ruins. + +[/STORY] +[OUT]Check the west side. +[OUT]Check the south side. +[OUT]Check the east side. +[/NODE] + ++[NODE]60 +[STORY] +You skilfully dispatch the enemy. + +You are now free to continue searching the ruins. + +[/STORY] +[OUT]Check the west side. +[OUT]Check the south side. +[OUT]Check the east side. +[/NODE] + ++[NODE]62 +[STORY] +Defeated, you run for your lives, having to leave behind some of your supplies. +[/STORY] +[OUT]Run. + +[/NODE] + ++[NODE]64 +[STORY] +'I guess dealin's more profitable-like, sure. We can trade, or you can bugger off. Call it professional cort... curtsy?' +[/STORY] +[OUT]Agree to trade. +[OUT]Leave. +[OUT]Attack! +[/NODE] + ++[NODE]66 +[STORY] +'Eh, you look burly enough, and we're gettin' tired. Perhaps it's best we give you some of our stuff and you leave us be, eh?' +[/STORY] +[OUT]Agree to take their stuff and let them be. +[OUT]Attack them instead. The fight should be easier now that they're scared! +[/NODE] + ++[NODE]69 +[STORY] +You are sorely beaten and perhaps drop some of your stuff so they won?t chase you. + +'Lucky we ain't evil, else we'd take all your things!' +[/STORY] +[OUT]Run. + +[/NODE] + ++[NODE]71 +[STORY] +'I suppose if you give us some food, we can let you search this place. + +Or we could trade with what we found so far.' +[/STORY] +[OUT]Give them some food so you can search. [Lose 20 food] +[OUT]Attack them instead. +[OUT]Actually, just leave. +[/NODE] + ++[NODE]72 +[STORY] +You feel strengthened by your god. + +[/STORY] +[OUT]Attack! +[OUT]Run away. +[/NODE] + +[/EVENT] + +-- [EVENT] --Darkness(25) ++[NODE]2 +[STORY] +You search the old ruins until you realise that a dark, foreboding mist is descending upon this place. + +The black mist is a dreaded remnant of the days of darkness. +[/STORY] +[OUT]Call upon light or harmony to protect you from this dark power. +[OUT]Call upon light or harmony to protect you from this dark power. +[OUT]Call upon turmoil or magic to shield you from the darkness. +[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit! +[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit! +[OUT]Run away. +[OUT]Try to sneak quickly past the mist to get to the possible loot in these ruins. +[OUT][Shadow elf]The black mist is no danger to you. Walk through it and finish searching the ruins. +[OUT][Shadow elf]The black mist is no danger to you. Walk through it and finish searching the ruins. +[/NODE] + ++[NODE]13 +[STORY] +Alas, your divine domain serves only as a beacon for the black mist to strike. + +You are engulfed by its dark clutches, which tear deep into your soul with dread and madness! +[/STORY] +[OUT]Do not let this darkness win. Gather your spirit and fight it! +[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit! +[OUT]Run away. +[/NODE] + ++[NODE]14 +[STORY] +Your domain shields you as the dreaded mist tries to claw its way into your very souls. + +Still uneasy from the experience, you can try to search this place for loot and hope the mist won't come after you again. + +[/STORY] +[OUT]Take what you find and leave. +[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit! +[OUT]Run away. +[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit! +[/NODE] + ++[NODE]23 +[STORY] +The black mist cannot be beaten easily. Before you know it, deep, penetrating darkness engulfs you in its cold clutches and tears at your mind and soul. + +[/STORY] +[OUT]Run! +[/NODE] + ++[NODE]26 +[STORY] +You defeat the darkness and can now attempt to siphon its power. +[/STORY] +[OUT]Siphon the energy. +[OUT]Siphon the energy. +[OUT]Siphon the energy. +[OUT]Siphon the energy. +[OUT]Do not risk meddling with the mist. Search the ruins for loot. +[OUT]Do not risk meddling with the mist. Search the ruins for loot. +[/NODE] + ++[NODE]27 +[STORY] +By the skin of your teeth you manage to avoid the mist, although you still feel some dread lingering, and you find a decent stash of goods for looting. +[/STORY] +[OUT]Gather any loot you find and leave. +[/NODE] + ++[NODE]29 +[STORY] +You siphon some of the dark energy safely, protected by the divine domain of magic. + +[/STORY] +[OUT]Check the ruins for any loot and leave. +[OUT]Check the ruins for any loot and leave. +[/NODE] + ++[NODE]30 +[STORY] +You try to siphon the dark energy, but it does not sit well with your divine domain. + +A spirit sickness befalls you. + +[/STORY] +[OUT]Check the ruins for any loot and leave. +[OUT]Check the ruins for any loot and leave. +[/NODE] + ++[NODE]31 +[STORY] +You siphon some of the dark energy safely. +[/STORY] +[OUT]Check the ruins for any loot and leave. +[OUT]Check the ruins for any loot and leave. +[/NODE] + ++[NODE]32 +[STORY] +The dark mist destroys most of what once stood here, but you find a fairly fresh corpse to loot. +[/STORY] +[OUT]Take the stuff and leave. +[/NODE] + ++[NODE]35 +[STORY] +Your domain shields you as the dreaded mist tries to claw its way into your very souls. + +Still uneasy from the experience, you can try to search this place for loot and hope the mist won't come after you again. + +[/STORY] +[OUT]Take what you find and leave. +[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit! +[OUT]Run away. +[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit! +[/NODE] + ++[NODE]37 +[STORY] +The power of darkness seeps into your spirit, strengthening it from within. +[/STORY] +[OUT]Good. Gather any loot you find and leave. +[/NODE] + ++[NODE]39 +[STORY] +You try to siphon the dark energy, but darkness is a fickle friend. + +A spirit sickness befalls you. + +[/STORY] +[OUT]Check the ruins for any loot and leave. +[OUT]Check the ruins for any loot and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Human loot_(26) ++[NODE]2 +[STORY] +The ruins are old and decrepit, likely already looted many times over, but you never know what hidden secrets you may yet uncover. + +The south area seems less traversed, but also unstable. +[/STORY] +[OUT]Investigate the south. +[OUT]Investigate the south. +[OUT]Investigate the safer areas. +[/NODE] + ++[NODE]3 +[STORY] +You find a hidden cellar -- or, rather, it finds you as you painfully fall through its ceiling onto a hard floor. + +[/STORY] +[OUT]Damn it. +[/NODE] + +[/EVENT] + +-- [EVENT] --Random demon_(27) ++[NODE]2 +[STORY] +Within what seems like the remnants of a kitchen, with an old stone stove at its centre, you see broken pots and pans, a long-rotten pantry, and the skeletal remains of several humanoids that clearly died trapped here. +[/STORY] +[OUT]Scout the room to make sure it is safe. +[OUT]Go in closer to see if the remains hold anything valuable. +[OUT]Go in closer to see if the remains hold anything valuable. +[/NODE] + ++[NODE]3 +[STORY] +Among the mostly looted ruins, you discover an untouched chamber hidden beneath a load of rubble that must have shifted recently. +[/STORY] +[OUT]Investigate. +[OUT]Investigate. +[OUT]Leave. +[/NODE] + ++[NODE]4 +[STORY] +In the darkest corner of the chamber lurks a creature, its big, round eyes glimmering in the dark. You spot one of its legs with shaggy hair and long crooked claws. You also hear a quiet purr. + +It is clearly watching you. +[/STORY] +[OUT]As a wise one, you know many creatures. Try to figure out what this is. +[OUT]Try to keep out of its way as you loot. You don't want to have to kill it, but you also need resources. +[OUT]Try to keep out of its way as you loot. You don't want to have to kill it, but you also need resources. +[OUT]Just leave. +[/NODE] + ++[NODE]5 +[STORY] +The more you look at the creature, the more you think it is a simple mrucek -- a harmless house demon, gone feral after being trapped here with its dead masters. +[/STORY] +[OUT][Common demon]Try talking to it to show that you mean it no harm and it is now safe to leave. +[OUT]Perform a ritual to ease this demon's disturbed soul. +[OUT]Try to keep out of its way as you loot. You don't want to have to kill it, but you also need resources. +[OUT]Try to keep out of its way as you loot. You don't want to have to kill it, but you also need resources. +[OUT]Just leave. +[/NODE] + ++[NODE]7 +[STORY] +You calm the mrucek so well that its body visibly changes, and it now resembles a common cat that will follow you faithfully. + +[/STORY] +[OUT]Great. Gather anything useful and leave. +[/NODE] + ++[NODE]9 +[STORY] +You calm the mrucek so well that its body visibly changes, and it now resembles a common cat, only fluffier and fat. + +It purrs and disappears through the entrance you made. + +You feel a blessing upon you. + +[/STORY] +[OUT]Great. Gather anything useful and leave. +[/NODE] + ++[NODE]10 +[STORY] +The mrucek purrs even louder and pounces on you, claws and teeth first. + +You shake it off and it scampers away, leaving you with a few deep cuts and a curse. + +[/STORY] +[OUT]Gather anything useful and leave. +[/NODE] + ++[NODE]15 +[STORY] +The mrucek purrs even louder and then pounces on you, claws and teeth first. + +You shake it off and it scampers away, leaving you with a few deep cuts and a curse.[R22] +[/STORY] +[OUT]Gather anything useful and leave. +[/NODE] + ++[NODE]17 +[STORY] +There is a loud purr and a rugged catlike creature pounces on you, claws and teeth first. + +You shake it off and it scampers away, leaving you with a few deep cuts and a curse. + +[/STORY] +[OUT]Gather anything useful and leave. +[/NODE] + ++[NODE]18 +[STORY] +This room looks like it could have been an old armoury, and although it was clearly evacuated, there may be some usable leftovers to find. +[/STORY] +[OUT]Scout the room to make sure it is safe. +[OUT]Search the room and gather anything still useful. +[OUT]Search the room and gather anything still useful. +[/NODE] + ++[NODE]19 +[STORY] +In the darkest corner of the chamber lurks a creature, its beady eyes flickering in darkness. + +It is clearly watching you. +[/STORY] +[OUT][Strigas] You sense a striga presence. Try to dominate whatever lurks in the shadows. +[OUT]You sense a creature of the night. In the name of Horz, lord of the moon, call the creature to heel. +[OUT]Attack with a preemptive strike. +[OUT]Keep watching the creature and loot the place, hoping it will not attack. +[OUT]Keep watching the creature and loot the place, hoping it will not attack. +[OUT]Run away. +[/NODE] + ++[NODE]20 +[STORY] +A starved striga bows before your dominance, then offers up the last of its life force for you to devour. +[/STORY] +[OUT]Devour the striga. Then gather up whatever loot you can find here. +[OUT]Leave the creature be. Gather up whatever loot is left and go. +[/NODE] + ++[NODE]21 +[STORY] +A starved striga bows before your dominance, then scampers off through the opening you made. +[/STORY] +[OUT]Gather up whatever loot is left and go. +[/NODE] + ++[NODE]24 +[STORY] +A starved striga lashes out at you, forcing you to abandon the room and run. + +The wounds it left turn out to be infected. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]28 +[STORY] +A starved striga lashes out at you, forcing you to abandon the room and run. + +The wounds it left turn out to be infected. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]29 +[STORY] +There is a loud purr and a rugged catlike creature pounces on you, claws and teeth first. + +You shake it off and it scampers away, leaving you with a few deep cuts and a curse. + +[/STORY] +[OUT]Gather anything useful and leave. +[/NODE] + ++[NODE]31 +[STORY] +You kill the striga and are free to loot the place. +[/STORY] +[OUT]Gather what you found and leave. +[/NODE] + ++[NODE]32 +[STORY] +A starved striga lashes out at you, forcing you to abandon the room and run. + +The wounds it left turn out to be infected. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]33 +[STORY] +The starved striga lashes out at you, forcing you to abandon the room and run. + +The wounds it left turn out to be infected. + +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --TavernSlavyan_(28) ++[NODE]2 +[STORY] +The fires are warm and the ale is good. The tavern is bustling with life and joy. +[/STORY] +[OUT]See if you can recruit anyone. +[OUT][Demon]Do some gambling. +[OUT]Do some gambling. +[OUT]Drink. +[/NODE] + ++[NODE]3 +[STORY] +There are some folks here who may want to join your band, seeing as you are the chosen and all. +[/STORY] +[OUT]Approach a warrior. +[OUT]Approach a hunter. +[OUT]There's a zerca staring at you. Ask him over. +[OUT]There's a bandit sitting in a corner. Approach him. +[OUT]Someone is ushering you over to speak to them. Go see what they want. +[OUT]Someone is ushering you over to speak to them. Go see what they want. +[OUT]There are no more folks who want to join this time. +[/NODE] + ++[NODE]8 +[STORY] +No deal. Better luck next time. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]11 +[STORY] +A fighter is available but requires a payment. +[/STORY] +[OUT]Pay them if you can. +[/NODE] + ++[NODE]12 +[STORY] +A hunter is available but requires a payment. +[/STORY] +[OUT]Pay them if you can. +[/NODE] + ++[NODE]13 +[STORY] +He comes up to you and says he will follow you for free, as you are the chosen! +[/STORY] +[OUT]Welcome them. +[/NODE] + ++[NODE]14 +[STORY] +They say they'll do mercenary work for the right price. +[/STORY] +[OUT]Pay them if you can. +[/NODE] + ++[NODE]17 +[STORY] +An orphan overhears you recruiting and begs for you to take them in. They heard that you are a champion and they want to be one too, apparently. +[/STORY] +[OUT]Welcome them. +[/NODE] + ++[NODE]24 +[STORY] +An orphan overhears you recruiting and begs for you to take them in. They heard that you are a champion and they want to be one too, apparently. +[/STORY] +[OUT]Welcome them. +[/NODE] + ++[NODE]26 +[STORY] +One should never try gambling with demons. You were made for trickery, after all. + +You win, but the folk look at you with suspicion. +[/STORY] +[OUT]Time to go. +[/NODE] + ++[NODE]27 +[STORY] +Lady luck has smiled upon you again. You win. +[/STORY] +[OUT]Time to go. +[/NODE] + ++[NODE]28 +[STORY] +Who needs luck when you have the gods on your side? You win. +[/STORY] +[OUT]Time to go. +[/NODE] + ++[NODE]29 +[STORY] +Alas, luck was not on your side. You lost. +[/STORY] +[OUT]Time to go. +[/NODE] + ++[NODE]30 +[STORY] +You got so drunk, you don't recall much of what happened. But a stork visits you some time later . . . +[/STORY] +[OUT]Good? +[/NODE] + ++[NODE]33 +[STORY] +Slavyans may be known for their drinking, but there simply isn't anyone with a tougher head than a Slavyan dwarf! + +You drink everyone under the table and impress the locals greatly. +[/STORY] +[OUT]Great. Now it's time to leave. +[/NODE] + ++[NODE]34 +[STORY] +Slavyans may be known for their drinking, but you are a Slavyan too, after all, even if not from the same branch. So you drink with them hand in hand and they are impressed. +[/STORY] +[OUT]Great. Now it's time to leave. +[/NODE] + ++[NODE]35 +[STORY] +The Slavyans sure do know how to drink. You do not recall the evening, but you feel its effects painfully . . . +[/STORY] +[OUT]Great. Now it's time to leave. +[/NODE] + ++[NODE]36 +[STORY] +The Slavyans sure do know how to drink. You do not recall the evening, but you feel its effects painfully . . . +[/STORY] +[OUT]Great. Now it's time to leave. +[/NODE] + ++[NODE]37 +[STORY] +You got into a fight and discovered hidden strength within you. Unfortunately, the locals do not appreciate your prowess. You get kicked out of the tavern. +[/STORY] +[OUT]Time to leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Food trader(29) ++[NODE]2 +[STORY] +'Welcome to our food stalls. Now food isn't easy to get on our lands, so we will only do a food for food exchange.' +[/STORY] +[OUT]Trade +[OUT]Not today, leave. +[/NODE] + +[/EVENT] + diff --git a/Modules/SpiritTalkers.txt b/Modules/SpiritTalkers.txt new file mode 100644 index 0000000..361f7b6 --- /dev/null +++ b/Modules/SpiritTalkers.txt @@ -0,0 +1,3183 @@ +-- [EVENT] --SpiritKillShelf(0) ++[NODE]2 +[STORY] +You find the place where intruders are supposed to have settled. It is a small but thick grove. + +You do see some signs of humanoid presence. +[/STORY] +[OUT][Hunter or perception]Track the intruders. +[OUT]Search the place. +[OUT]Search the place. +[OUT]Come back later. +[/NODE] + ++[NODE]3 +[STORY] +You track the intruders to a small cave. Within you spot some movement, and only in time do you realise they are shadow elves stalking about nervously. + +Luckily for you, there seem to be only a few with weapons at the ready. +[/STORY] +[OUT]Surround the shadow folk and make your presence known. +[OUT]You have the advantage, attack! +[/NODE] + ++[NODE]4 +[STORY] +You are ambushed by shadow elves! +[/STORY] +[OUT]Fight! +[OUT]Try to run away. +[/NODE] + ++[NODE]5 +[STORY] +You search the place and finally spot some shadow elves. Alas, they spot you too, so you haven't got much time to decide what to do. +[/STORY] +[OUT]Stop, throw up your hands, and say that you do not wish to fight, just to tell them they need to leave, as the goblins do not want them here. +[OUT][Strength]Try to look intimidating and tell them to beat it! +[OUT]Attack! +[OUT][Shadow elf]Ask your kin why they linger here, where they are not wanted. +[/NODE] + ++[NODE]16 +[STORY] +You are badly beaten and the goblins have to come to your rescue. They are unimpressed with your 'help.' + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]19 +[STORY] +'We were merely visiting places of power where the dark yet dwells. Goblins are naturally resilient to it, so they often settle in these odd dark spots filled with mystical energy. + +We are not here to argue with the little folk. In any case, we only wish to harvest some of the force. We will move on soon.' +[/STORY] +[OUT][Magic user or Magic]Ask if you can watch their rituals and perhaps even aid one another. +[OUT]Agree to allow them to stay and finish their rituals if they promise that no harm will come to the goblins. +[OUT]Insist that they depart within a day regardless. This is not their land. +[OUT][Goblin]Who are they calling little folk?! +[/NODE] + ++[NODE]20 +[STORY] +'Yes, you may.' + +You join the shadow elves as they perform their ritual dance of the many shadows. As they move in utter silence, their bodies become one with the dark, and you feel the energy and mystical forces of darkness flowing freely, yet under control. + +The shadows eventually disappear, but you feel their ritual touching you as well. +[/STORY] +[OUT]Wish them well and leave. +[/NODE] + ++[NODE]23 +[STORY] +'We came here with a task, and we will not leave. Begone.' +[/STORY] +[OUT]Leave them be. +[OUT]Attack! +[/NODE] + ++[NODE]26 +[STORY] +The shadow elves stop in their tracks and freeze, staring at you. You know most of them are ready to fight, but one speaks: + +'Please, we do not wish to fight. We are merely passing through.' +[/STORY] +[OUT]Attack! +[OUT][Shadow elf]Ask your kin why they linger here, where they are not wanted. +[OUT][Elf]Demand that they leave now. They are a scourge of your kin and they bring darkness into the fold. +[OUT]Tell them the woodland folk do not want them as neighbours, and ask them to relocate, now! +[/NODE] + ++[NODE]35 +[STORY] +The shadow elves depart as promised. The goblins are pleased with your resolution and even leave you a gift. +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]36 +[STORY] +The goblins are pleased with your help, or at least they do not show otherwise, and they offer a small reward. +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]39 +[STORY] +The wood elves are displeased with your help, and when asked why they dislike a peaceful resolution, they do not reply. + +You gain some favour, but not much. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]40 +[STORY] +The elves are pleased with a peaceful resolution and leave you a small reward for your services. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]42 +[STORY] +When you inform the goblins of your failure, they are disappointed in your efforts. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]43 +[STORY] +You kill the shadow elves. + +The goblins are pleased that their troubles are gone. They leave you a reward. +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]47 +[STORY] +'We were merely visiting places of power where the dark yet dwells. Goblins are naturally resilient to it, so they often settle in these odd dark spots filled with mystical energy. + +We are not here to argue with the little folk. In any case, we only wish to harvest some of the force. We will move on soon.' +[/STORY] +[OUT][Magic user or Magic]Ask if you can watch their rituals and perhaps even aid one another. +[OUT]Agree to allow them to stay and finish their rituals if they promise that no harm will come to the goblins. +[OUT]Insist that they depart within a day regardless. This is not their land. +[OUT][Goblin]Who are they calling little folk?! +[/NODE] + ++[NODE]54 +[STORY] +'I meant no offence, apologies. In any case, we only wish to harvest some of the force. We will move on soon.' +[/STORY] +[OUT][Elf or goblin]Soon for an elf, or soon for normal folk? +[/NODE] + ++[NODE]55 +[STORY] +'We cannot make such a promise fully, as our taking of the power may interfere with your friends, but it should not do them much harm.' +[/STORY] +[OUT]Let them proceed. +[OUT]Insist that they depart within a day regardless. This is not their land. +[OUT]Attack! +[/NODE] + ++[NODE]56 +[STORY] +The shadow elves stay and perform their dark rituals. Alas, the goblins are furious, as the spirits in the area are harmed badly and so are some of the shamans! +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]57 +[STORY] +'Soon.' +[/STORY] +[OUT][Magic user or Magic]Ask if you can watch their rituals and perhaps even aid one another. +[OUT]Agree to allow them to stay and finish their rituals if they promise that no harm will come to the goblins. +[OUT]Insist that they depart within a day regardless. This is not their land. +[/NODE] + ++[NODE]58 +[STORY] +'Simply go? Because you ask . . . We will do so, if you allow us to drain a little of your spirit. We won't take much, but we are weakened, so we need to take some.' +[/STORY] +[OUT]Agree. +[OUT]Agree to allow them to stay and finish their rituals if they promise that no harm will come to the goblins. +[OUT]Attack! +[/NODE] + ++[NODE]63 +[STORY] +'You are small and you are people -- it is an accurate description, no? In any case, as I said, we mean no trouble.' +[/STORY] +[OUT][Magic user or Magic]Ask if you can watch their rituals and perhaps even aid one another. +[OUT]Agree to allow them to stay and finish their rituals if they promise that no harm will come to the goblins. +[OUT]Insist that they depart within a day regardless. This is not their land. +[/NODE] + +[/EVENT] + +-- [EVENT] --SpiritKillsmallGhost(1) ++[NODE]2 +[STORY] +You find the haunted tree and discover some roaming ghosts thrashing about angrily. + +They seem bound to the tree for now, but you feel their energy spilling out from this boundary. +[/STORY] +[OUT]Attack! +[OUT][Magic user]Perform a ritual to destroy these ghosts. +[OUT][Forest folk or Nature]You know the forest well. Meditate and give strength to the tree so it may devour these spirits. +[OUT][Shaman or ghost]Speak to the ghosts, and convince them to calm down and find a way to leave here in peace. +[OUT][Shaman]Face the ghosts in a battle of spirit and try to send them back to the greyworld safely. +[OUT][Perception]Investigate this place further. +[OUT]Ghost]Go in alone and speak to your kin. +[OUT]Ghost]Go in alone and speak to your kin. +[OUT]Ghost]Go in alone and speak to your kin. +[OUT]Come back another time. +[/NODE] + ++[NODE]7 +[STORY] +You form a circle and connect your own spirit with that of the tree. + +The forest can now destroy these ghosts, although it will not be an easy end for the spirits. + +You will need to give some of your own spirit to complete the ritual. + +[/STORY] +[OUT]Kill the ones that are left the old-fashioned way. Attack! +[OUT]Continue to aid the tree, and give your spirit health. +[OUT]Come back another time. +[/NODE] + ++[NODE]9 +[STORY] +You approach your kin and question their unruly ways. You speak of the danger of misbehaving so close to goblin shamans who can destroy ghosts if they wish to. + +The ghosts explain that a dark object keeps them here and makes them angry. As an awakened ghost, you take the object away and your kin can now leave peacefully. +[/STORY] +[OUT]Report your success. +[/NODE] + ++[NODE]10 +[STORY] +You approach your kin and question their unruly ways. You speak of the danger of misbehaving so close to goblin shamans who can destroy ghosts if they wish to. + +But the ghosts are agitated and barely able to speak to you. They are turning into wraiths. They snarl at you and threaten to attack. +[/STORY] +[OUT]Try to walk away calmly. +[/NODE] + ++[NODE]11 +[STORY] +You approach your kin and question their unruly ways. You speak of the danger of misbehaving so close to goblin shamans who can destroy ghosts if they wish to. + +The ghosts beg you to stay with them and show them the right way. +[/STORY] +[OUT]Agree to take on the responsibility. [Lose one pineconette] +[OUT]Do not allow your friend to leave! +[/NODE] + ++[NODE]18 +[STORY] +Your ritual works and the ghosts are destroyed. + +But when you report back to the goblin folk, they are unhappy with your crude ways, claiming that showing such disrespect towards spirits will earn them much trouble. +[/STORY] +[OUT]A single ghost survived your purge and seems interested in you, but not aggressive. Approach it. +[OUT]Leave. +[/NODE] + ++[NODE]20 +[STORY] +The lone spirit is in awe of your power and wants to join you. +[/STORY] +[OUT]Take it and leave. +[/NODE] + ++[NODE]25 +[STORY] +You search the debris and discover several pineconettes still alive. Most scatter away into the woodland, but one seems to want to stay with you. + +Its eyes seem partially afflicted with the odd light -- or is it just your mind playing tricks? +[/STORY] +[OUT]Take the pineconette with you. +[OUT]The light is unnatural and the demon would surely dread the idea of being infected. Kill it swiftly. +[/NODE] + ++[NODE]27 +[STORY] +You set up traps and kill most of the pineconettes, which turn into white ash. Others scamper away. + +At first, the elves are distraught by your violence, but when they investigate the remains, they agree that perhaps this was the only way. +[/STORY] +[OUT]Search the place for survivors. +[/NODE] + ++[NODE]28 +[STORY] +The ghosts are triggered and swarm you without reason. The goblins have to come to your rescue and are not impressed with your 'help.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]39 +[STORY] +Your friend is depressed by your decision and the ghosts become agitated again. +[/STORY] +[OUT]Try to leave. +[/NODE] + ++[NODE]49 +[STORY] +The ghosts calm down and explain that a dark object keeps them here and makes them angry. You take the object away and now your kin are able to leave peacefully. + +Your domain is satisfied with the peaceful resolution. + +The goblins thank you and leave a reward. +[/STORY] +[OUT]You see a single pineconette lurking. Approach it. +[OUT]Leave. +[/NODE] + ++[NODE]50 +[STORY] +The ghosts calm down and explain that a dark object keeps them here and makes them angry. You take the object away and now your kin are able to leave peacefully. + +The goblins thank you and leave a reward. +[/STORY] +[OUT]You see a rat lurking. Approach it. +[OUT]Leave. +[/NODE] + ++[NODE]52 +[STORY] +You get in closer and notice the pineconettes behaving oddly. Where you thought they were simply being destructive, you now see they were chasing one of their own and are tearing it apart! +[/STORY] +[OUT][Hunter]Try to sneak in and set up traps to get rid of the sick forest demons. +[OUT][Forest folk]Use your affinity to the forest to call out to the demons. Ask the forest to aid you! +[OUT]Attack the pineconettes! +[/NODE] + ++[NODE]53 +[STORY] +The goblins are pleased and leave some gifts for your efforts. +[/STORY] +[OUT]One of the ghosts lingers. Approach it. +[OUT]Leave. +[/NODE] + ++[NODE]56 +[STORY] +The ghosts beat you badly and force you to flee. The goblins have to come to your rescue and are not impressed with your 'help.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]57 +[STORY] +The ghosts are destroyed, but the goblins seem less than happy, as they say it is only a temporary fix when it comes to ghosts. + +Still, they recognise your efforts and you gain some favour. +[/STORY] +[OUT]A single ghost survived your purge and seems interested in you, but not aggressive. Approach it. +[OUT]Leave. +[/NODE] + ++[NODE]58 +[STORY] +The elves leave some gifts for your efforts. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]61 +[STORY] +You destroy the crazed pineconettes and they turn into white ash. + +At first, the elves are distraught by your violence, but when they see the remains, they agree that perhaps this was the only way. + +[/STORY] +[OUT]Search the place for survivors. +[/NODE] + ++[NODE]62 +[STORY] +You see the eyes of the raging pineconettes burn with a bright light, a light that is also consuming their fragile bodies, and yet they still rage on, chasing their brethren who seem normal and unwilling to accept this odd light. + +[/STORY] +[OUT]Keep calling the forest. +[/NODE] + ++[NODE]65 +[STORY] +Your ritual works and the ghosts are destroyed. + +But when you report back to the goblin folk, they are unhappy with your crude ways, claiming that showing such disrespect towards spirits will earn them much trouble. + +Still, they recognise your efforts and you gain some small favour. +[/STORY] +[OUT]A single ghost survived your purge and seems interested in you, but not aggressive. Approach it. +[OUT]Leave. +[/NODE] + ++[NODE]66 +[STORY] +When you call the forest, it responds and the strange pineconettes finally burn through entirely, leaving some grateful survivors behind. + +When you ask them what happened here, they do not know, only that the light tried to take them. + +[/STORY] +[OUT]Help them rejoin the elves in the village. +[/NODE] + +[/EVENT] + +-- [EVENT] --SpiritKillVily_(2) ++[NODE]2 +[STORY] +You approach the area where the rogue forest guardians are said to dwell. + +You see a dark, enclosed grove and you sense many eyes watching you. +[/STORY] +[OUT][Wood folk]Approach with caution and try to speak to the forest guardians. +[OUT][Goblin Shaman]Ask the forest spirits to tell you what is amiss here. +[OUT][Harmony]Evoke the power of Harmony to appease this old spirit's anger. +[OUT][Nature]Call out to your domain to show the forest demons that you are on their side. +[OUT]Attack! +[OUT]Offer your own spirit energy to appease this old creature and have it leave the goblins alone. [Take spirit damage] +[OUT]Come back later. +[/NODE] + ++[NODE]3 +[STORY] +There is certainly a forest spirit here. It speaks up: + +'I claim this patch of woodland, so you best begone!' +[/STORY] +[OUT][Forest demon]Call out to your brethren and remind them that goblins are forest friends too and should not be attacked without reason! +[OUT][Forest demon]Call out to your brethren and remind them that goblins are forest friends too and should not be attacked without reason! +[OUT]Implore the forest guardians to listen to reason. Surely the goblins did nothing to deserve being attacked. +[OUT][Magic user]This forest guardian seems somewhat unhinged. Enter the spirit realm and fight them there so you can bring some sense into the old wood. +[OUT][Orc]These forest demons are out of control. Surround them, plant pyres in the right places, and burn them! It will be a challenge to do it fast enough, but you know how to burn forests. +[OUT]Attack! +[/NODE] + ++[NODE]4 +[STORY] +The spirits tell you that the vily are tainted by an odd, burning light. This makes them more aggressive and unstable. + +The spirits offer to trap the vily's souls in the spirit realm, but this will mean a slow and painful death for them. +[/STORY] +[OUT]Yes, do it. A rogue guardian is dangerous for the forest and the spirits that dwell here. +[OUT][Wood folk]Approach with caution and try to speak to the forest guardians. +[OUT]Give up. Inform the goblins of this. +[OUT]Attack! +[OUT][Harmony]Invoke the power of Harmony to appease this old spirit's anger. +[OUT]Offer your own spirit energy to appease this old creature and have it leave the goblins alone. [Take spirit damage] +[/NODE] + ++[NODE]7 +[STORY] +The forest guardians listen and admit they were being overly protective. They thank you for reminding them. + +The goblins are also grateful for this peaceful resolution and leave you a gift. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +The vily fight back and lash out at you as their souls are dragged into the trap. + +[/STORY] +[OUT]Keep going. +[/NODE] + ++[NODE]17 +[STORY] +You face the vily in the spirit realm and find their auras tainted by burning light, which you help to clear. The forest guardians thank you and promise not to bother the goblins anymore. + +The goblins are very grateful for this peaceful resolution and leave you a gift. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +The goblins are fascinated by what went on here, although they are concerned about the brutality of your act and its long-term effects on the spirit greyworld in this area. + +Your friendship doesn't grow as much as you hoped, but you still get rewarded. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]20 +[STORY] +You gave your spirit to the forest guardians and they move away. +[/STORY] +[OUT]Good. +[OUT]Good. +[/NODE] + ++[NODE]21 +[STORY] +Alas, just as you are about to report your successful mission, you learn that the vily returned to their spot and continued to harass the settlers. They have to deal with the vily themselves, so your friendship does not grow. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +The goblins are grateful for your sacrifice and help. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]25 +[STORY] +You destroy the vily. But when you report back to the goblins, they are not as happy as you expected, saying that forest guardians are best kept appeased. Still, you did your job and your friendship grows a little. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +You are defeated. The goblins hear your screams and come to your aid. They have to kill the forest guardians themselves and are angry at having to do so. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]32 +[STORY] +You are unconvincing and the vily stay put, resolved to fight the goblins. +[/STORY] +[OUT]Give up. +[OUT]Offer your own spirit energy to appease this old creature and have it leave the goblins alone. [Take spirit damage] +[OUT][Orc]These forest demons are out of control. Surround them, plant pyres in the right places, and burn them! It will be a challenge to do it fast enough, but you know how to burn forests. +[OUT]Attack! +[/NODE] + ++[NODE]33 +[STORY] +You fail, and the goblins hear your screams and come to your aid. They have to kill the forest guardians themselves and are angry at having to do so. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]37 +[STORY] +The goblins are not pleased that you're passing on the work. + +They thank you for trying, but you feel their words are less than sincere. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]42 +[STORY] +'Goblins are flesh folk, you serve them too, so you will pay for all the forest pain!' + +The forest guardians attack you, and the goblins have to come to your rescue. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]52 +[STORY] +The vily listen to your words and nod in agreement. They promise not to cause trouble if the goblins stay true to the forests. + +The goblins are very grateful for this peaceful resolution and leave you a gift. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]55 +[STORY] +Your plan works and the forest guardians are too slow to escape the flames. + +The goblins, however, are horrified at the destruction of their land. They whisper something about orcish brutes doing their typical thing. Your friendship does not grow. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]57 +[STORY] +The forest spirits look ashamed of themselves and do not speak, just leave quietly. + +The goblins are very grateful for this peaceful resolution and leave you a gift. + +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --SpiritKilladvWraith(3) ++[NODE]2 +[STORY] +You find the small graveyard where the goblins warned of spirit trouble. +[/STORY] +[OUT][Magic user]Some dark magic may be at work here. Investigate. +[OUT]You have folk who know about the unliving. Take a closer look. +[OUT][Nature or Light]Through nature and light, cleanse this place of the foul force that violates the laws of your gods. +[OUT]Attack! +[OUT][Zerca]These wraiths are bound here, and you happen to know by what ritual. All you need to do is bury some silver in the ground and sacrifice one pet, and the wraiths will bother the goblins no more. Do it. +[OUT]Come back later. +[OUT][Goblin shaman]Enter the greyworld and face the wraiths there so you can release them from this suffering. +[OUT][Goblin or spirit]Wraiths are but lost souls, attached to an emotion, place, or person. Seek whatever might be keeping them bound here. +[/NODE] + ++[NODE]3 +[STORY] +You spot several wraiths walking in circles around a gravestone. +[/STORY] +[OUT][Wraith]Ask them to move along or leave the villagers be. +[OUT][Wraith]Ask them to move along or leave the villagers be. +[OUT][Magic user]Perform a ritual that will keep the unliving trapped here. This is dark magic and may cost you something, but it should work. +[OUT]You got them by surprise, attack! +[OUT][Goblin shaman]Enter the greyworld and face the wraiths there so you can release them from this suffering. +[OUT][Goblin or spirit]Wraiths are but lost souls, attached to an emotion, place, or person. Seek whatever might be keeping them bound here. +[/NODE] + ++[NODE]4 +[STORY] +A stench of dark magic hits your senses, and you discover that a cursed figurine atop one of the gravestones was causing the souls of the dead to linger and twist into wraiths. + +It is easy to destroy but may wound your spirit and most likely will destroy the wraiths in a painful way. +[/STORY] +[OUT]Destroy the object. +[OUT]You have folk who know about the unliving. Take a closer look. +[OUT]Just kill them the old-fashioned way. +[OUT][Goblin or spirit]Wraiths are but lost souls, attached to an emotion, place, or person. Seek whatever might be keeping them bound here. +[OUT][Nature or Light]Through nature and light, cleanse this place of the foul force that violates the laws of your gods. +[OUT][Goblin shaman]Enter the greyworld and face the wraiths there so you can release them from this suffering. +[/NODE] + ++[NODE]7 +[STORY] +Turns out the wraiths were called here by a cursed object, but your words are able to snap them out of the trance. They are grateful and do as you wish. + +The goblins are impressed with your work and thank you. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +The wraiths are destroyed in a shattering flash of pain and anguish. + +The goblin spirit talkers heard the souls' outcries and were saddened by such a brutal resolution. Your friendship suffers. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]20 +[STORY] +You bury the precious metal and sacrifice the life essence of one pet. The wraiths should now stay trapped in the spirit greyworld. +[/STORY] +[OUT]Good. +[OUT]Good. +[/NODE] + ++[NODE]21 +[STORY] +You are about to report your success when you realise that perhaps your knowledge was not entirely accurate. The wraiths remain, and some mischievous demons were attracted by the free metal and now keep stealing from the goblins. + +They are eventually beaten by the spirit talkers without your help, and your friendship suffers for it. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +The goblins are pleasantly surprised, though a bit baffled by your methods. They ask you to stay, tell them more, and share their herbs and shrooms so you may both enjoy the wisdom of spirit visions. + +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]25 +[STORY] +You destroy the wraiths, and the goblins thank you for your efforts, but they murmur something about your lack of knowledge and finesse -- and the wraiths' eventual return. + +Your friendship grows a bit. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +The goblins hear of your failure and come to your aid. They have to kill the wraiths themselves and are angry at having to spare the time. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]32 +[STORY] +Your efforts fail and the wraiths turn their attention to you. +[/STORY] +[OUT]Give up. +[OUT]Attack! +[/NODE] + ++[NODE]34 +[STORY] +You bind the wraiths to this gravesite, and unless someone purposefully breaks your work, they will remain here. + +The goblins like your resolution. You've bought them some time so they can deal with this problem properly later. + +[/STORY] +[OUT]Leave. +[OUT]Leave. +[/NODE] + ++[NODE]37 +[STORY] +The goblins hear of your failure and come to your aid. They have to kill the wraiths themselves and are angry at having to spare the time. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]42 +[STORY] +Turns out the wraiths were called here by a cursed object. Your bond with the gods protects you somewhat, but when you try to release your kin, they are torn apart in great pain. + +The goblins are saddened by the turn of events, but seeing as you are spirit, they appreciate your efforts. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]52 +[STORY] +Your prayers work. One of the gravestones shatters into dust, and along with it the wraiths are released from their binding and disappear peacefully. + +The goblins are impressed with your work and praise 'those hummie gods.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]59 +[STORY] +Your spirit proves strong enough to guide the angry souls towards balance and eventual peace. + +The goblins appreciate your professional intervention and leave a payment. + +[/STORY] +[OUT]Leave. +[OUT]Leave. +[/NODE] + ++[NODE]61 +[STORY] +You find the object -- a gravestone -- and you talk to the wraiths. They tell you this is the resting place of their oppressor. You agree to defile the gravestone, and this appeases the wraiths enough for them to leave. You also spread salt and throw poppy seeds over your left shoulder three times to make sure a new wraith doesn't rise. + +The goblins are impressed with your work and praise 'those hummie gods.' +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --SpiritTalkersVillSmall(4) ++[NODE]2 +[STORY] +'We welcome you, yes, but why do you come?' +[/STORY] +[OUT]Ask if there is anything you can help with. +[OUT]Say that you just came to rest and visit. +[OUT]Ask if you can try to befriend some ghosts that they house here. +[OUT]Trade. +[OUT]Leave. +[/NODE] + ++[NODE]5 +[STORY] +'You stink bad, you no friends of ours, go away!' + +[/STORY] +[OUT]Attack! +[OUT]Leave. +[OUT]Say that you mean them no harm. You just want to talk and visit. +[/NODE] + ++[NODE]6 +[STORY] +The village lies destroyed, and the spoils are yours. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]10 +[STORY] +'Help, eh? Sure, why not. We're small, so we can't do it all. We got ourselves a stray ghost not far from here. Go see if you can deal with it.' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]11 +[STORY] +'You come, you rest, you smoke with us. The shamans have good shrooms too, heal many things -- sometimes make you sick too, but mostly heal.' +[/STORY] +[OUT]Pay to get physical wounds healed. +[OUT]Pay to get mental wounds healed. +[OUT]Pay to have poison removed. +[OUT]Ask the shamans to heal your spirit if they can. +[OUT][Mysticism]A shaman is offering a trip to the greyworld. If you live, you may learn mystical ways. +[OUT]Come back another day. +[OUT]Ask the shamans to heal your spirit if they can. +[OUT]Pay to have poison removed. +[/NODE] + ++[NODE]19 +[STORY] +'Help, eh? Sure, why not. We think some loony forest fairies are taking their tooth fairy job too far. A few good folk gone missing, many lose their teeth at night, uninvited. Please, do go and beat those buggers for us!' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]21 +[STORY] +'You want to help for free? Yes, you can do that, why not?' +[/STORY] +[OUT]Ask if they are having any trouble. +[OUT]You have a lot of good metals on you. Ask if they need some. +[OUT]You have some stones. Ask if they need some. +[OUT]There is nothing to do here for now. Come back another day. +[/NODE] + ++[NODE]22 +[STORY] +'Darkness is part of our world, yes. But too much, not good, no. We are too small to go, but you go. You make the black mist retreat -- not destroy it, mind you! Just make it become less, please.' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]26 +[STORY] +'Yes, yes, your spirit is dirty as a whelp's arse, I smell it. Now, if you have curses on you, that cost more, yes. So you pay, I give you drink and smoke and you no complain if you get a little sick, yes?' +[/STORY] +[OUT][Goblin]Tell him to stop jabbering about the prices and give you the right shrooms, not the tourist stuff. +[OUT][Magic users]Say that you know how to do some of the cleansing, but you require their aid to do it properly. +[OUT]Agree to pay the price to remove curses. [20 precious gems] +[OUT]Ask to have your spirit wounds healed. +[OUT]Say that you do not have the payment. +[/NODE] + ++[NODE]29 +[STORY] +'Gah, I am old, my eyes are cloudy, you git, you wait to say it now, make me look silly. You sit, you eat and be well. + +Your friends, they get good stuff too, but they pay.' +[/STORY] +[OUT]Thank them and leave. +[OUT][Magic users]Say that you know how to do some of the cleansing, but you require their aid to do it properly. +[OUT]Agree to pay the price to remove curses. +[OUT]Ask to have your spirit wounds healed. +[/NODE] + ++[NODE]37 +[STORY] +'You give us free goods, you are odd. We try to give you little something too, we not like debts.' +[/STORY] +[OUT]Wish them well and leave. +[/NODE] + ++[NODE]40 +[STORY] +'I do the spirit talk for you, maybe some soul wants to join to you, maybe no. You pay price, you be nice, we be friends still.' +[/STORY] +[OUT]Try to befriend a ghost. +[/NODE] + ++[NODE]47 +[STORY] +'We do have some, well, intruders. They set up camp not too far and we wish them gone, now.' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]50 +[STORY] +'Agreed, you may enter, for now.' +[/STORY] +[OUT]Ask to trade. +[OUT]Offer to do something for them to prove your goodwill. +[OUT]Offer to do something for them to prove your goodwill. +[/NODE] + ++[NODE]53 +[STORY] +'Leave!' +[/STORY] +[OUT]Attack! +[OUT]Leave. +[/NODE] + ++[NODE]58 +[STORY] +A ghost takes interest in you and will join you if you give him some of your spirit. +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]60 +[STORY] +It is wraiths, not mere ghosts, that answer your call, but their price for bondage is some of your blood. +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]61 +[STORY] +Alas, no ghost wanted to join your ranks this time. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]64 +[STORY] +'Ah, why not say so before? I give you the good stuff, no tourist bullshit. You help with the ritual, so you not pay me. Maybe when my spirit is bad, you do the same. Sit, eat, relax.' + +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]67 +[STORY] +'Either we do not have any work for you, or you or your kin are already set on a path to aid us, so finish that before you ask for new tasks.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]90 +[STORY] +The greyworld is no place for the living, especially not those who are not spirit talkers. Your flesh is torn from your body, your soul twisted and mauled. + +You return changed, angry, and lost. Yet your bond with the divine allows you to persist on your path. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]91 +[STORY] +'Yes, yes, your spirit is dirty as a whelp's arse, I smell it. Now, if you have curses on you, that cost more, yes. So you pay, I give you drink and smoke and you no complain if you get a little sick, yes?' +[/STORY] +[OUT][Goblin]Tell him to stop jabbering about the prices and give you the right shrooms, not the tourist stuff. +[OUT][Magic users]Say that you know how to do some of the cleansing, but you require their aid to do it properly. +[OUT]Agree to pay the price to remove curses. [20 precious gems] +[OUT]Ask to have your spirit wounds healed. +[OUT]Say that you do not have the payment. +[/NODE] + ++[NODE]92 +[STORY] +'Ah yes, the hurting of the heart, eh? Dark world make you cry. We goblin, we smoke this, it make us happy again -- sometimes too happy. You be no goblin, you may not like, but you pay and I let you try, yes?' +[/STORY] +[OUT][Goblin or loyalty]Tell him he smokes too much of it already, seeing as he can't spot his own kin anymore. Take the pipe and share it safely with your friends. +[OUT]Agree. +[OUT]Change your mind and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --SpiritKillFairy(5) ++[NODE]2 +[STORY] +You approach the area where the pack of unruly forest fairies you were asked to deal with is said to roam. +[/STORY] +[OUT]You know how to handle forest sprites. Try to figure it out. +[OUT][Hunter]Stalk these fairies. +[OUT][Leshy]Dominate the fairies and call for obedience! +[OUT]Attack! +[OUT]Come back later. +[OUT]Try to reason with the fairies. Surely this is not the way of forest demons. +[/NODE] + ++[NODE]3 +[STORY] +You get in closer and observe. The forest fairies are huddled together, whispering. Beneath them lies a small mound of teeth, many bloodied and crooked. + +You also spot the body of a goblin, their teeth brutally pulled out, their hands and feet bound. +[/STORY] +[OUT][Forest fairy]Fly up to your folk and tell them they are definitely taking the tooth fairy job too far. +[OUT][Forest fairy]Fly up to your folk and tell them they are definitely taking the tooth fairy job too far. +[OUT]Speak to them and call upon their duty to the forest and demon lore. +[OUT][Leshy]Dominate the fairies and call for obedience! +[OUT][Magic user]You sense some mystical force here. Perhaps it is why they behave so? Try a cleansing ritual. +[OUT][Child]These are tooth fairies for sure! Offer them your baby teeth and ask them to pay, as they should! +[OUT]Kill them! +[/NODE] + ++[NODE]4 +[STORY] +You stalk the fairies and observe as they gather around a mound of pulled teeth and a dead, bound goblin body. + +Your observation will also make it easier to kill them off quietly, one by one. + +[/STORY] +[OUT]Kill them off. +[/NODE] + ++[NODE]7 +[STORY] +The fairies seem agitated and some have an odd, fiery glare in their eyes. But they are very curious about your divine connection and agree to leave this turf in exchange for some god stories. + +When the goblins learn of this, they will surely be happy with your resolution. +[/STORY] +[OUT]Tell them many tales and watch them leave. +[/NODE] + ++[NODE]13 +[STORY] +Some of the fairies fight back and wound you. + +[/STORY] +[OUT]Put them down. +[/NODE] + ++[NODE]18 +[STORY] +The goblins are impressed with your quick and quiet resolution. They now deem you as the fairy stalker. You are not sure if this is an honour or a joke, but they seem happy with your work. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +The fairies beat you badly and the goblins have to come and rescue you. They are not impressed, so you do not gain friendship. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]32 +[STORY] +You are unconvincing, so the fairies continue their odd behaviour. +[/STORY] +[OUT]Give up. +[OUT][Magic user]You sense some mystical force here. Perhaps it is why they behave so? Try a cleansing ritual. +[OUT]Attack! +[/NODE] + ++[NODE]33 +[STORY] +Your scheming fails and you are assailed by the fairies. + +The goblins hear your screams and come to your aid. They have to kill the fairies themselves and are angry at having to spare the time. You do not gain any friendship. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]34 +[STORY] +'Bah, you tricky-tongue big folk, you. Stupid laws, stupid rules. We'll be back!' + +The fairies fly away and the goblins are grateful for your help. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]37 +[STORY] +The goblins appreciate your candour, so you gain some friendship despite the failure. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]42 +[STORY] +You go to talk sense into them, but instead they speak of the addictive joy of possessing more and more teeth . . . Before you know it, you try to pull some of your friends' teeth out. + +The fairies laugh, and eventually the goblins have to come and deal with this problem themselves. They are not impressed with your 'help.' + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]50 +[STORY] +The fairies hear your forest cry and stop in their tracks. Whatever drove them to this craziness has broken, and they bow to your will with apologies. They promise to repair any damage. + +The goblins are pleased with your efforts. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]51 +[STORY] +It turns out there was no mystical force making the fairies misbehave, but you did dispel some power they may have been using to catch their victims. + +'Bah, you tricky-tongue big folk, you. Stupid laws, stupid rules, stupid rituals. We'll be back!' + +The fairies fly away and the goblins are grateful for your help. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]55 +[STORY] +You kill the fairies, and the goblins thank you for dealing with the problem, although they wish you did it more quietly -- angering forest demons is never a good thing. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]56 +[STORY] +The fairies stop in their tracks and stare at you. They confer, then nod in solemn agreement: + +'Fair enough. Not so many kids around these dark days, we like legit teeth more than those. Deal. But it will hurt!' +[/STORY] +[OUT]Aren't they supposed to wait until the teeth fall out and all that? +[OUT]Proceed with the deal. +[OUT]Ask if they are tooth fairies or forest fairies. +[/NODE] + ++[NODE]57 +[STORY] +'Nah, old stuff. Rules change, loopholes happen, supervisors aren't always around . . . all that.' +[/STORY] +[OUT]Proceed with the deal. +[OUT]Ask if they are tooth fairies or forest fairies. +[/NODE] + ++[NODE]58 +[STORY] +'Both, clearly. We dabble. We were born of the woodlands, then folk began to settle, new jobs emerged. We kept both, unlike those house demons -- they get all focused and all.' +[/STORY] +[OUT]Aren't they supposed to wait until the teeth fall out and all that? +[OUT]Proceed with the deal. +[/NODE] + ++[NODE]60 +[STORY] +They take your teeth and fly away happy. The goblins are very grateful for your clever resolution. + +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --SpiritKillBats(6) ++[NODE]2 +[STORY] +You approach the bat cave that the goblins asked you to clear. +[/STORY] +[OUT]You know how to handle beasts. Take a closer look. +[OUT][Hunter]Track the bats. +[OUT][Intellect]Use your mental prowess to figure out what to do. +[OUT][Witch]Bats are your minions, dominate them! +[OUT]Find them and attack! +[OUT]Use your own food to lure these animals away from the territory and hope they won't come back. +[OUT][Night demon]Command the bats to obey the call of the night! +[OUT][Night demon]Command the bats to obey the call of the night! +[OUT]Come back later. +[/NODE] + ++[NODE]3 +[STORY] +Within the cave you spot the bats swarming the tunnels. They seem more agitated than you'd expect, and there is a dead goblin, drained of blood, lying on the ground. +[/STORY] +[OUT][Animal kin]Observe the bats carefully and try to assess what is causing this behaviour. Perhaps you can help them. +[OUT][Nature or Intellect]Seek a divine inspiration to figure out what disturbed these beasts. +[OUT][Hunter]Stalk the bats quietly. +[OUT][Hunter]Set traps to make killing the bats easier. +[OUT]Attack! +[OUT]Use your own food to lure these animals away from the territory and hope they won't come back. +[/NODE] + ++[NODE]4 +[STORY] +You observe the bats and see that some are already dying from the same disease. It seems to be an aggressive strain. You are in a good position to pick them off one by one, but some may bite back and thus you risk contracting the disease yourself. + +[/STORY] +[OUT]Do it -- kill them off one by one. +[OUT][Hunter]Set traps to make killing the bats easier. +[OUT]Attack! +[/NODE] + ++[NODE]7 +[STORY] +The bats heed your call and fall in line. You discover that some of them are gravely ill, and this is why the rest fell into a frenzy. Together, you eliminate the weak ones, and the others begin to behave naturally again. + +The goblins are impressed with your efforts. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +As you anticipated, some bats spot you and try to fight back. + +[/STORY] +[OUT]Keep going. +[/NODE] + ++[NODE]18 +[STORY] +Eventually, you get rid of all the diseased bats. + +The goblins are pleased with your efforts. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]20 +[STORY] +You give the food away and lead the animals to another spot. + +However, these are rabid animals, and not only do they eventually return, but the goblins are not impressed with you allowing the illness to spread on their land. + +Your friendship suffers for it. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]25 +[STORY] +The bats are dead and the goblins are happy with your work. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +The bats beat you badly and some of you get sick. The goblins have to come to your rescue and deal with the problem themselves. + +They are not impressed with your 'help.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]32 +[STORY] +You observe the bats but cannot figure out what is wrong with them. Perhaps they are simply touched by darkness. + +Some of you fall ill from the contact. +[/STORY] +[OUT]Give up. +[OUT]Use your own food to lure these animals away from the territory and hope they won't come back. +[OUT][Hunter]Set traps to make killing the bats easier. +[OUT]Attack! +[/NODE] + ++[NODE]34 +[STORY] +You figure out the source of the bats' crazed behaviour -- an illness caused by a poisoned spring in the cave. + +You have the right herbs to cleanse the water, and the bats soon return to normal. + +Some of you fall ill as a result, but the goblins are very impressed with your work. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]42 +[STORY] +The bats are clearly taken by some unnatural force, as they ignore your call and attack you, spreading their vile disease. The goblins have to come and aid you. + +They are not impressed with your 'help.' + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]50 +[STORY] +The bats hear your voice and feel the touch of your dark spell. They scatter quickly. + +The goblins are happy with your work and allow you to loot the cave before they go in deeper. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]53 +[STORY] +You observe the bats and see that some are already dying from the same disease. It seems to be an aggressive strain. You are in a good position to pick them off one by one, but some may bite back and thus you risk contracting the disease yourself. + +[/STORY] +[OUT]Do it -- kill them off one by one. +[OUT][Hunter]Set traps to kill the rabid bats quickly. It is the safest way to stop them from spreading. +[OUT]Attack! +[OUT]Give up and report back to the goblins. +[/NODE] + ++[NODE]54 +[STORY] +The goblins appreciate your candour, so you do not lose any friendship despite the failure. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --ArmySpiritTalkers(7) ++[NODE]2 +[STORY] +An armed group of spirit talker greenskins stands before you. +[/STORY] +[OUT]Greet your allies. +[OUT]Stay cautious, but speak to them. +[OUT]Fight! +[OUT]Intimidate them! +[OUT]Move away. +[/NODE] + ++[NODE]3 +[STORY] +'Ah, good day to you, friends, well met.' +[/STORY] +[OUT]Ask if they want to trade. +[OUT]Inhale some shrooms together. +[/NODE] + ++[NODE]11 +[STORY] +'You no villain, but no friend of ours either. You go to our tribe, make friends. You leave us be now.' +[/STORY] +[OUT]Leave. +[OUT]Fight! +[OUT]Intimidate them! +[/NODE] + ++[NODE]17 +[STORY] +'Oi, yes, yes, you big, you scary, we leave our stuff, we go. Bye.' +[/STORY] +[OUT]Take their stuff and leave. +[/NODE] + ++[NODE]19 +[STORY] +Your threats don't work. You are beaten and chased away. +[/STORY] +[OUT]Run. +[/NODE] + +[/EVENT] + +-- [EVENT] --SpirittalkersTradesmall(8) ++[NODE]2 +[STORY] +The trader's stalls stand open for you. + +[/STORY] +[OUT]Trade. +[OUT]Trade. +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]7 +[STORY] +'You are no friends of ours, so you'll have to pay us extra first.' + +[/STORY] +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]11 +[STORY] +'Good trading with you. Spirits be with you.' +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --SpirittalkersTrademedium(9) ++[NODE]2 +[STORY] +The trader's stalls stand open for you. + +[/STORY] +[OUT]Trade. +[OUT]Trade. +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]7 +[STORY] +'You are no friends of ours, so you'll have to pay us extra first.' + +[/STORY] +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]11 +[STORY] +'Good trading with you. Spirits be with you.' +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --SpirittalkersTradeadv(10) ++[NODE]2 +[STORY] +The trader's stalls stand open for you. + +[/STORY] +[OUT]Trade. +[OUT]Trade. +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]7 +[STORY] +'You are no friends of ours, so you'll have to pay us extra first.' + +[/STORY] +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]11 +[STORY] +'Good trading with you. Spirits be with you.' +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --RemnantsOfDark(11) ++[NODE]2 +[STORY] +You find the old ruins where the goblins said darkness lingers and quietly grows in strength. + +You can sense the intense stare of chaos and despair seeking to devour you. +[/STORY] +[OUT][Light or Harmony]Call upon your domain to cleanse this place of the dark entirely. The goblins may want to leave some, but it is your duty to be rid of it all! +[OUT][Shadow elf]Become one with the dark mist and redirect it away from this place. This should spread the force and thus stop this supposed growth. +[OUT][Magic users or Magic]Perform a ritual of weakening that will not destroy but only lessen the concentration of darkness here. +[OUT][Wisdom]Consider your options carefully. +[OUT]Try attacking the mist. +[OUT]Come back with more wisdom or those who know of mystical things. +[/NODE] + ++[NODE]3 +[STORY] +The black mist is a force that feeds on spirit. And yet, if one can resist its attack long enough, this will deplete its power considerably. It is very risky, of course. +[/STORY] +[OUT]Enter the mist and try to resist it by the sheer strength of your mind. +[OUT][Light or Harmony]Call upon your domain to cleanse this place of the dark entirely. The goblins may want to leave some, but it is your duty to be rid of it all! +[OUT][Shadow elf]Become one with the dark mist and redirect it away from this place. This should spread the force and thus stop this supposed growth. +[OUT][Magic users or Magic]Perform a ritual of weakening that will not destroy but only lessen the concentration of darkness here. +[/NODE] + ++[NODE]6 +[STORY] +You persevere, and indeed the black mist lessens in intensity and withdraws deeper into the ruins. + +The air lifts and a goblin shaman approaches you: + +'Heh, I never did think you do it. Good, good. We need the dark, we do, but not so much, no. We thank you, here -- you have nice visions from me. Bye.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]7 +[STORY] +The black mist follows your lead, so its hold over this piece of land lessens. + +The air lifts and a goblin shaman approaches you: + +'Heh, I never did think you do it. Good, good. We need the dark, we do, but not so much, no. We thank you, here -- you have nice visions from me. Bye.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]10 +[STORY] +The ritual works, and indeed the black mist lessens in intensity and withdraws deeper into the ruins. + +The air lifts and a goblin shaman approaches you: + +'Heh, I never did think you do it. Good, good. We need the dark, we do, but not so much, no. We thank you, here -- you have nice visions from me. Bye.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]15 +[STORY] +A goblin shaman pulls you out of the black mist: + +'Heh, I never did think you do it. Good, good. We need the dark, we do, but not so much, no. You try, well done. Now bye.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +The ritual works, and indeed the black mist is destroyed by your divine word. + +The air lifts and a goblin shaman approaches you: + +'What?! We need the dark, we do. Not so much, no. But some, yes. You godly folk, you always do this. Go, go.' + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +You charge at the mist and it engulfs you in pure despair. Your feet shake, your jaw tightens, and the nightmares circle you and whisper your darkest thoughts. + +And yet, despite all odds, brute force perseveres. You lash out and the black mist retreats. +[/STORY] +[OUT]Rest. +[/NODE] + ++[NODE]23 +[STORY] +The air lifts and a goblin shaman approaches you: + +'Heh, I never did think you do it. Certainly not like that! Good, good. We need the dark, we do, but not so much, no. We thank you, here -- you have nice visions from me. Bye.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]24 +[STORY] + You charge at the mist and it engulfs you in pure despair. Your feet shake, your jaw tightens, and the nightmares circle you and whisper your darkest thoughts. + +[/STORY] +[OUT]Try to get out! +[/NODE] + +[/EVENT] + +-- [EVENT] --SpiritTalkersVillMed(12) ++[NODE]2 +[STORY] +'We welcome you, yes, but why do you come?' +[/STORY] +[OUT]Ask if there is anything you can help with. +[OUT]Say that you just came to rest and visit. +[OUT]Ask if you can try to befriend some ghosts that they house here. +[OUT]Trade. +[OUT]Leave. +[OUT]Ask if they can show you the greyworld, lands of the spirits. +[OUT]Visit the tavern +[/NODE] + ++[NODE]5 +[STORY] +'You stink bad, you no friends of ours, go away!' + +[/STORY] +[OUT]Attack! +[OUT]Leave. +[OUT]Say that you mean them no harm. You just want to talk and visit. +[/NODE] + ++[NODE]6 +[STORY] +The village lies destroyed, and the spoils are yours. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]10 +[STORY] +'Help, eh? Sure, why not. Some vily demons gone mad on us, attacking our homes for no good reason. Go see what is up with them.' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]11 +[STORY] +'You come, you rest, you smoke with us. The shamans have good shrooms too, heal many things -- sometimes make you sick too, but mostly heal.' +[/STORY] +[OUT]Pay to get physical wounds healed. +[OUT]Pay to get mental wounds healed. +[OUT]Pay to have poison removed. +[OUT]Ask the shamans to heal your spirit if they can. +[OUT][Mysticism]A shaman is offering a trip to the greyworld. If you live, you may learn mystical ways. +[OUT]Come back another day. +[OUT]Ask the shamans to heal your spirit if they can. +[OUT]Pay to have poison removed. +[/NODE] + ++[NODE]19 +[STORY] +'Help, eh? Sure, why not. We normally deal with spirit stuff our own way, but truth be told, we've had real trouble at a graveyard, and we don't have the shamans to send their way soon enough. You go, deal with it, we be friends for sure.' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]21 +[STORY] +'You want to help, eh? Why not.' +[/STORY] +[OUT]Ask if they are having any trouble. +[OUT]You have a lot of good metals on you. Ask if they need some. +[OUT]You have some stones. Ask if they need some. +[OUT]There is nothing to do here for now. Come back another day. +[OUT]Ask if there are places of interest around here. +[/NODE] + ++[NODE]22 +[STORY] +'There is a cave we want to see, but damned bats have become real shits lately. Killed some of our folk, made others ill. Weird stuff. Deal with them lot and we be friends for sure.' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]26 +[STORY] +'Yes, yes, your spirit is dirty as a whelp's arse, I smell it. Now, if you have curses on you, that cost more, yes. So you pay, I give you drink and smoke and you no complain if you get a little sick, yes?' +[/STORY] +[OUT][Goblin]Tell him to stop jabbering about the prices and give you the right shrooms, not the tourist stuff. +[OUT][Magic users]Say that you know how to do some of the cleansing, but you require their aid to do it properly. +[OUT]Agree to pay the price to remove curses. [20 precious gems] +[OUT]Ask to have your spirit wounds healed. +[OUT]Say that you do not have the payment. +[/NODE] + ++[NODE]29 +[STORY] +'Gah, I am old, my eyes are cloudy, you git, you wait to say it now, make me look silly. You sit, you eat and be well. + +Your friends, they get good stuff too, but they pay.' + +[/STORY] +[OUT]Thank them and leave. +[OUT][Magic users]Say that you know how to do some of the cleansing, but you require their aid to do it properly. +[OUT]Agree to pay the price to remove curses. +[OUT]Ask to have your spirit wounds healed. +[/NODE] + ++[NODE]37 +[STORY] +'You give us free goods, you are odd. We try to give you little something too, we not like debts.' +[/STORY] +[OUT]Wish them well and leave. +[/NODE] + ++[NODE]40 +[STORY] +'I do the spirit talk for you, maybe some soul wants to join to you, maybe no. You pay price, you be nice, we be friends still.' +[/STORY] +[OUT]Try to befriend a ghost. +[/NODE] + ++[NODE]47 +[STORY] +'Darkness is part of our world, yes. But too much, not good, no. We are too small to go, but you go. You make the black mist retreat -- not destroy it, mind you! Just make it become less, please.' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]50 +[STORY] +'Agreed, you may enter, for now.' +[/STORY] +[OUT]Ask to trade. +[OUT]Offer to do something for them to prove your goodwill. +[OUT]Offer to do something for them to prove your goodwill. +[/NODE] + ++[NODE]53 +[STORY] +'Leave!' +[/STORY] +[OUT]Attack! +[OUT]Leave. +[/NODE] + ++[NODE]58 +[STORY] +A ghost takes interest in you and will join you if you give him some of your spirit. +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]60 +[STORY] +It is wraiths, not mere ghosts, that answer your call, but their price for bondage is some of your blood. +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]61 +[STORY] +Alas, no ghost wanted to join your ranks this time. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]64 +[STORY] +'Ah, why not say so before? I give you the good stuff, no tourist bullshit. You help with the ritual, so you not pay me. Maybe when my spirit is bad, you do the same. Sit, eat, relax.' + +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]67 +[STORY] +'Either we do not have any work for you, or you or your kin are already set on a path to aid us, so finish that before you ask for new tasks.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]70 +[STORY] +'You ask a lot, even for friend. This be very dangerous for you. But I say yes if you still want?' + +Several shamans gather in a sweat tent filled with strong herbal aromas and hot steam. You are invited in. +[/STORY] +[OUT]Tell them you have reconsidered and will pay your respects to the ritual from afar. +[OUT]Go into the sweat tent to join the shamans in the ritual. +[/NODE] + ++[NODE]88 +[STORY] +'We do have some, well, trouble with our youngsters. They went all wayward on us. Took many hard herbs and shrooms, set up camp, and now they do some strange rituals there. + +We feel the greyworld shaken by this, very bad for spirits. But they do not listen to us, and we cannot spare men to go bring them back. If you go, maybe you do it faster. Better for all that way.' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]91 +[STORY] +'Guess so, yes. We busy with many spirit troubles, so we don't go everywhere. But I heard of some ruined dwellings not far, perhaps good stuff for you there? Who knows.' +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]94 +[STORY] +'Ah yes, the hurting of the heart, eh? Dark world make you cry. We goblin, we smoke this, it make us happy again -- sometimes too happy. You be no goblin, you may not like, but you pay and I let you try, yes?' +[/STORY] +[OUT][Goblin or loyalty]Tell him he smokes too much of it already, seeing as he can't spot his own kin anymore. Take the pipe and share it safely with your friends. +[OUT]Agree. +[OUT]Change your mind and leave. +[/NODE] + ++[NODE]96 +[STORY] +The greyworld is no place for the living, especially not those who are not spirit talkers. Your flesh is torn from your body, your soul twisted and mauled. + +You return changed, angry, and lost. Yet your bond with the divine allows you to persist on your path. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]102 +[STORY] +'Yes, yes, your spirit is dirty as a whelp's arse, I smell it. Now, if you have curses on you, that cost more, yes. So you pay, I give you drink and smoke and you no complain if you get a little sick, yes?' +[/STORY] +[OUT][Goblin]Tell him to stop jabbering about the prices and give you the right shrooms, not the tourist stuff. +[OUT][Magic users]Say that you know how to do some of the cleansing, but you require their aid to do it properly. +[OUT]Agree to pay the price to remove curses. [20 precious gems] +[OUT]Ask to have your spirit wounds healed. +[OUT]Say that you do not have the payment. +[/NODE] + ++[NODE]104 +[STORY] +You enter the tent, smoke a pipe, and drink goblin wine. The shamans chant and dance. Your mind drifts slowly into a state of bliss. + +Through an odd trinket, a looking glass perched atop the dried hand of a hochlick, you get glimpses of another world -- distant, cold, strange. +[/STORY] +[OUT][Nature]Call upon nature to honour the bonds between the goblin folk and the forests of old. +[OUT][Harmony]The shamans seem erratic and happy about it, so you are not sure how much they will accept your domain. Still, ask Harmony to make this ritual more serene. +[OUT][Light]Light does not feel like the natural fit for this ritual, as the greyworld does not suggest a liking of your path. Still, call upon your domain to bless this gathering. +[OUT][Intellect]Remain in quiet contemplation to show your respect and understanding of the ancient ways. +[OUT][Magic]Call upon the weaves of magic to join the shamans in this spiritual journey. +[OUT][Turmoil]Join the shamans in the sweat tent and embrace this new experience with the full exuberance of your domain. +[/NODE] + +[/EVENT] + +-- [EVENT] --RemnantsOfDark2(13) ++[NODE]2 +[STORY] +You find the old ruins where the goblins said darkness lingers and quietly grows in strength. + +You can sense the intense stare of chaos and despair seeking to devour you. +[/STORY] +[OUT][Light or Harmony]Call upon your domain to cleanse this place of the dark entirely. The goblins may want to leave some, but it is your duty to be rid of it all! +[OUT][Shadow elf]Become one with the dark mist and redirect it away from this place. This should spread the force and thus stop this supposed growth. +[OUT][Magic users or Magic]Perform a ritual of weakening that will not destroy but only lessen the concentration of darkness here. +[OUT][Wisdom]Consider your options carefully. +[OUT]Try attacking the mist. +[OUT]Come back with more wisdom or those who know of mystical things. +[/NODE] + ++[NODE]3 +[STORY] +The black mist is a force that feeds on spirit. And yet, if one can resist its attack long enough, this will deplete its power considerably. It is very risky, of course. +[/STORY] +[OUT]Enter the mist and try to resist it by the sheer strength of your mind. +[OUT][Light or Harmony]Call upon your domain to cleanse this place of the dark entirely. The goblins may want to leave some, but it is your duty to be rid of it all! +[OUT][Shadow elf]Become one with the dark mist and redirect it away from this place. This should spread the force and thus stop this supposed growth. +[OUT][Magic users or Magic]Perform a ritual of weakening that will not destroy but only lessen the concentration of darkness here. +[/NODE] + ++[NODE]6 +[STORY] +You persevere, and indeed the black mist lessens in intensity and withdraws deeper into the ruins. + +The air lifts and a goblin shaman approaches you: + +'Heh, I never did think you do it. Good, good. We need the dark, we do, but not so much, no. We thank you, here -- you have nice visions from me. Bye.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]7 +[STORY] +The black mist follows your lead, so its hold over this piece of land lessens. + +The air lifts and a goblin shaman approaches you: + +'Heh, I never did think you do it. Good, good. We need the dark, we do, but not so much, no. We thank you, here -- you have nice visions from me. Bye.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]10 +[STORY] +The ritual works, and indeed the black mist lessens in intensity and withdraws deeper into the ruins. + +The air lifts and a goblin shaman approaches you: + +'Heh, I never did think you do it. Good, good. We need the dark, we do, but not so much, no. We thank you, here -- you have nice visions from me. Bye.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]15 +[STORY] +A goblin shaman pulls you out of the black mist: + +'Heh, I never did think you do it. Good, good. We need the dark, we do, but not so much, no. You try, well done. Now bye.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +The ritual works, and indeed the black mist is destroyed by your divine word. + +The air lifts and a goblin shaman approaches you: + +'What?! We need the dark, we do. Not so much, no. But some, yes. You godly folk, you always do this. Go, go.' + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +You charge at the mist and it engulfs you in pure despair. Your feet shake, your jaw tightens, and the nightmares circle you and whisper your darkest thoughts. + +And yet, despite all odds, brute force perseveres. You lash out and the black mist retreats. +[/STORY] +[OUT]Rest. +[/NODE] + ++[NODE]23 +[STORY] +The air lifts and a goblin shaman approaches you: + +'Heh, I never did think you do it. Certainly not like that! Good, good. We need the dark, we do, but not so much, no. We thank you, here -- you have nice visions from me. Bye.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]24 +[STORY] + You charge at the mist and it engulfs you in pure despair. Your feet shake, your jaw tightens, and the nightmares circle you and whisper your darkest thoughts. + +[/STORY] +[OUT]Try to get out! +[/NODE] + +[/EVENT] + +-- [EVENT] --GobYoungsters(14) ++[NODE]2 +[STORY] +You come to the goblin encampment where the young shamans are said to be overdoing the shrooms and going a bit crazy with the ghosts. + +You were asked to bring them back to the spirit talkers tribe. +[/STORY] +[OUT][Orc]Beat the shit out of the little greenskins. That ought to teach them discipline! +[OUT]Approach them to talk. +[OUT]Beat some sense into them. +[OUT]Kill them! +[OUT]Come back later. +[/NODE] + ++[NODE]4 +[STORY] +'Oi, oi, you come to party with us? If no, then beat it, we discover the truth of the world here, those old gits can leave us be!' + +You see the goblin's eyes are glazed and wide open, his hands twitching, cold sweat covering his green forehead. +[/STORY] +[OUT]Ask them how exactly they are reaching those mysteries of the world. +[OUT][Goblin]Tell them they've overdone it with the weeds and the shrooms, and they are tearing a hole in the greyworld with their 'party.' +[OUT]Say they are ordered to stop whatever they are doing and return home, or else! +[/NODE] + ++[NODE]5 +[STORY] +'Ah, old farts told you we in trouble, yes? Said we go into greyworld too much, we break rules. Pfft. So what if we do? We find many mysteries here. If you let us stay put, we share some with you.' +[/STORY] +[OUT]Why not? Agree to stay and party. What could go wrong? +[OUT]No. Tell them they must go back, as the elders said what they do here is hurting the spirits. +[/NODE] + ++[NODE]6 +[STORY] +'Oh c'mon, we break some rules, sure. But it works, come, join us!' +[/STORY] +[OUT][Goblin shaman]Shake your shaman stick at them and curse their spirit fathers. Warn the youngsters that you will bring the wrath of the forefathers upon them if they do not go home, now! +[OUT]Why not? Agree to stay and party. What could go wrong? +[OUT][Goblin]Say that the spirit fathers will be very angry at this and they must stop now. +[/NODE] + ++[NODE]8 +[STORY] +'We got good shrooms, better weeds, and some help from ghost friends. Ever smoked a ghost? Try it!' +[/STORY] +[OUT]Say they are ordered to stop whatever they are doing and return home, or else! +[OUT]Why not? Agree to stay and party. What could go wrong? +[OUT][Goblin]Tell them they've overdone it with the weeds and the shrooms, and they are tearing a hole in the greyworld with their 'party.' +[OUT][Goblin or ghost]Smoking a ghost? +[/NODE] + ++[NODE]10 +[STORY] +'Oh, entirely consensual, I swear!' + +The goblin looks a bit more nervous now. +[/STORY] +[OUT][Goblin or ghost]Demand that they stop this madness immediately or you will bring the wrath of the forefathers upon them. +[OUT]Beat some sense into them. +[OUT][Goblin shaman]Shake your shaman stick at them and curse their spirit fathers. Warn the youngsters that you will bring the wrath of the forefathers upon them if they do not go home, now! +[OUT]Kill them! +[/NODE] + ++[NODE]11 +[STORY] +'Oi, stop with the curses, man! We go, we go, we will not anger the forefather spirits anymore.' + +The youngsters return home and the spirit talker elders are grateful for your help. +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]13 +[STORY] +You beat the shit out of the young goblins and they beg you to stop: + +'Oi, oi, fine, we go back, we go back!' +[/STORY] +[OUT]Kill them. +[OUT]Let them go on the condition that they go straight back to their elders and never go astray again! +[/NODE] + ++[NODE]15 +[STORY] +You slaughter the goblins and a deathly silence fills the air. You can sense the presence of spirits here, and they are not happy. + +When the spirit talkers find out how you resolved this problem, they are furious and tell you to stay away. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +The goblins beat you and laugh: + +'Ha, mighty warriors you are, beaten by stoned gobbos, eh? Beat it, go to the old farts, tell 'em we stay and have fun!' + +The spirit talkers hear about your failure and are disappointed that you tried to hurt their youngsters. Your friendship does not grow. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]21 +[STORY] +The wayward goblins return to their elders. The spirit talkers are dubious about your methods, but they cannot argue with results. + +Your friendship grows a little and they give you the promised reward. +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]22 +[STORY] +It begins as parties do, with food, drink, smoking, and dancing. But with every puff of the oddly ethereal pipes, you feel yourself leaving this plane and entering the spirit world -- the greyworld. + +For those who are not trained, this is dangerous, but in your state of bliss, who cares? +[/STORY] +[OUT]The spirits? Greyworld, so light, so cool, feeling happy, sad, elated, yes. Keep going, just one more puff . . . +[/NODE] + ++[NODE]25 +[STORY] +For those who do not walk the goblin path, the party ends in much spiritual pain and even physical sickness. + +Even for goblin kin, this was a ghost ride like no other. Only the shamans feel that the benefits outweigh the damage. + +[/STORY] +[OUT]Try to get yourselves together. +[/NODE] + ++[NODE]26 +[STORY] +The goblin upstarts have moved their camp by the time you wake up from the trance. They left you a gift. + +The spirit talker elders hear of your recklessness and are not happy. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]29 +[STORY] +It begins as parties do, with food, drink, smoking, and dancing. But with every puff of the oddly ethereal pipes, you feel yourself leaving this plane and entering the spirit world -- the greyworld. + +For those who are not trained, this is dangerous, but in your state of bliss, who cares? +[/STORY] +[OUT]The spirits? Greyworld, so light, so cool, feeling happy, sad, elated, yes. Keep going, just one more puff . . . +[/NODE] + ++[NODE]30 +[STORY] +'Oi, stop with the curses, man! We go, we go, we will not anger the forefather spirits anymore.' + +The youngsters pretend to heed your words, but in fact they just move their camp so it won't be found again. + +The spirit talker elders appreciate your efforts, but no friendship was gained here. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]32 +[STORY] +'Fine, fine, we go back.' + +The youngsters return home and the spirit talker elders are grateful for your help. They leave you some gifts as thanks. +[/STORY] +[OUT]Thank them and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --GoblinMain(15) ++[NODE]2 +[STORY] +You are sent to speak to the three shamans and find them in a circle of luminescent shrooms: + +'You come to talk of the great light, yes? About time too. Your gods are always so slow to pick up the pieces.' +[/STORY] +[OUT]Perhaps, but what have the goblin spirits done about it? +[OUT]Tell them not to speak ill of the gods you serve! +[/NODE] + ++[NODE]3 +[STORY] +'Ha ha, true that, true. The spirits are even less inclined to meddle. Happy to stay in the greyworld and watch us destroy this side. But us, we do like our physical shells, yes. So, answers that you seek are hard to find.' +[/STORY] +[OUT]Can they provide any? +[/NODE] + ++[NODE]4 +[STORY] +'What we will say may not be liked. We have no answers for the past. Spirits only tell us the light was kept under, just as the dark was kept above. Ancient deals, pacts made between beings long gone.' +[/STORY] +[OUT]But do they know how to trap the light again and restore this earth-heart? +[/NODE] + ++[NODE]5 +[STORY] +'No. Those answers we do not hold. But others we have. If light overwhelms, it burns us all. Humans are more change than stability, and you will hurt too. Only elves and perhaps dwarves may find their place in the light. Our world will be burnt.' +[/STORY] +[OUT]Do they have an alternative? +[/NODE] + ++[NODE]6 +[STORY] +'Us, no. We will not dare speak it. But one does. Go to him. He is alone. He is different. And so he thinks outside of typical bounds. Such thoughts are needed now. + +Here is where the ghosts say he dwells. Beware, for he is not kind, not safe, and not like the divine either, so be nice to him if you want things. Shame Bringer is his name.' +[/STORY] +[OUT][Orc]That's an orc name and not a good one. +[OUT]Thank them for the information and leave. +[/NODE] + ++[NODE]7 +[STORY] +'Yes, he is an outcast of your clans. Like you? No? Perhaps not like you. Unlike others, for sure. Dangerous, full of hate.' +[/STORY] +[OUT]Thank them for the information and leave. +[/NODE] + ++[NODE]10 +[STORY] +'Ha ha, so sensitive. Don't worry, we like your gods. That Marovit fella, he's one of us, after all. Now, answers that you seek are hard to find.' +[/STORY] +[OUT]Can they provide any? +[/NODE] + +[/EVENT] + +-- [EVENT] --GoblinTown(16) ++[NODE]2 +[STORY] +The goblin village is full of ash and bones of the fallen. It looks like the lightbringers came here after their power increased. + +The place is dead. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Old tavern(17) ++[NODE]2 +[STORY] +As you come closer, you see a sturdy old tavern built of stone. From the overgrown greenery, unused yard, and broken wooden doors, you assume it is abandoned. +[/STORY] +[OUT]Go in. +[OUT]Go in. +[OUT]Leave. +[/NODE] + ++[NODE]4 +[STORY] +The old inn smells of rot and trash. But you find a hidden trap door under the floorboards. +[/STORY] +[OUT]Use your tools to open the trap door. +[OUT]Break the door open. +[OUT]Leave. +[OUT]Break the door open. +[/NODE] + ++[NODE]10 +[STORY] +You smash the trap door, but the impact also collapses some of the floor beneath you, and you fall into a dark cellar. + +Your fall was softened by a swarm of slithering, angry vipers! +[/STORY] +[OUT]Attack! +[OUT]Run away! +[/NODE] + ++[NODE]13 +[STORY] +You open the trap door skilfully, and you see a nest of vipers slithering in the cellar below. There is also a chest right beneath the entrance. +[/STORY] +[OUT]Try to fish out the chest using ropes and tools. +[OUT]Drop down some torches to keep the snakes away, then grab the chest before they attack. +[OUT]Through nature of intellect, figure out how to trick the snakes. +[OUT]Just jump down and kill the snakes. +[/NODE] + ++[NODE]15 +[STORY] +The rats [R12]lie dead and you are free to take the stash. +[/STORY] +[OUT]Gather the loot and leave. +[/NODE] + ++[NODE]16 +[STORY] +The flute calms the snakes into submission, and you are free to take the chest hidden in the cellar. +[/STORY] +[OUT]Loot the chest and leave. +[/NODE] + ++[NODE]21 +[STORY] +You kill all the vipers and now can take the chest hidden in the cellar. +[/STORY] +[OUT]Loot the chest and leave. +[/NODE] + ++[NODE]22 +[STORY] +You carefully place several burning torches so the snakes hide in the corners away from the chest, making it easy for you to take it. +[/STORY] +[OUT]Loot the chest and leave. +[/NODE] + ++[NODE]23 +[STORY] +You try to scare the snakes with fire, but they are angry enough not to care. They swarm you like crazy and force you to retreat! +[/STORY] +[OUT]Run away. +[/NODE] + ++[NODE]24 +[STORY] +The snakes prove too vicious. They swarm you like crazy and force you to retreat! + +[/STORY] +[OUT]Run away. +[/NODE] + ++[NODE]29 +[STORY] +Most of this old inn has rotted away, but you find a secret hidey-hole behind the kitchen stove. + +You see something stashed within, but you also see a pack of rats sleeping on top. + +[/STORY] +[OUT]You know how to deal with rats. Take out your flute and charm them. +[OUT]Attack! +[OUT]Figure out where best to lay traps for the rats. +[OUT][Witch]Take out a few smelly herbs, burn them, and enchant the rats to your servitude. +[OUT]Leave. +[/NODE] + ++[NODE]30 +[STORY] +You get the chest out safe and sound. +[/STORY] +[OUT]Take the goods and leave. +[/NODE] + ++[NODE]32 +[STORY] +You jump down and try to take the chest, but it's rotten and falls apart in your hands, revealing only dust inside. + +The angry snakes snap at you as you climb back up. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]34 +[STORY] +You get the chest out safe and sound. +[/STORY] +[OUT]Take the goods and leave. +[/NODE] + ++[NODE]37 +[STORY] +You break the door open and see a dark cellar beneath. You also realise the floor is slithering with a swarm of angry vipers. + +You spot a chest tucked away in the corner. +[/STORY] +[OUT]You know how to deal with snakes. Take out your flute and charm them. +[OUT]Attack! +[OUT]Through nature of intellect, figure out how to trick the snakes. +[OUT]Leave. +[/NODE] + ++[NODE]43 +[STORY] +You enchant the rats, and one of them wants to stay with you! + +You also get the stash. +[/STORY] +[OUT]Gather the loot and leave. +[/NODE] + ++[NODE]45 +[STORY] +You enchant the rats, and they stay away as you take the stash. +[/STORY] +[OUT]Gather the loot and leave. +[/NODE] + ++[NODE]46 +[STORY] +The rats go into a frenzy and another swarm joins them from a tunnel. You are forced to flee! +[/STORY] +[OUT]Run away. +[/NODE] + +[/EVENT] + +-- [EVENT] --Haunted house(18) ++[NODE]2 +[STORY] +You come across a secluded old hut that has seen better days. + +The doors are ajar and rattling in the wind, and cobwebs and shrubbery have covered most walls. +[/STORY] +[OUT]You sense a presence in the house. Observe it carefully for more signs. +[OUT]Go in. +[OUT]Leave. +[/NODE] + ++[NODE]4 +[STORY] +The presence is faint, fleeting, but you sense a lot of anger and confusion. + +This will likely be a spirit. +[/STORY] +[OUT]Go inside. +[OUT]Leave. +[/NODE] + ++[NODE]5 +[STORY] +As soon as you step into the house, the doors and shutters slam shut, leaving you in darkness. + +A creaking noise comes from above. + +As you light your torches, you see a ladder leading up to a small landing. +[/STORY] +[OUT]Consider what type of spirit presence you're dealing with. +[OUT]Try to break out of here. +[OUT]Try to break out of here. +[/NODE] + ++[NODE]6 +[STORY] +This house is clearly haunted. You can try to cleanse it by facing the spirits on their ground, but this ritual may be dangerous. + +You can also attempt to find whatever binds the ghost to this place and destroy it. Of course, you could just try to force your way out, too. +[/STORY] +[OUT][Goblin shaman or ghost]Enter the greyworld and defeat the angered spirit there. +[OUT]Perform the ritual and face the spirits. +[OUT]Look for whatever holds the spirit in this house. +[OUT]Try to break out by force. +[/NODE] + ++[NODE]7 +[STORY] +As you try to find a way out, you discover a cellar and run in, hoping to find another exit. Instead, you hear voices and see flickers of spiritual presence: + +'Stay, stay with us, play with us, we are lonely...' +[/STORY] +[OUT]Attack! +[OUT]Run back up and try to force your way out! +[/NODE] + ++[NODE]12 +[STORY] +You try to break the doors, then the shutters, but they seem indestructible. With your every blow, the house creaks louder and inanimate objects begin to levitate and hit you! + +Pots, pans, chairs, and bones of the dead all fly at you like crazy! + +But you finally see a crack in the wooden structure. +[/STORY] +[OUT]Keep hitting it! +[/NODE] + ++[NODE]16 +[STORY] +You begin your search. The creaking gets louder and more menacing with every step. It now sounds like a rocking chair. + +A few times, you swear you see a figure clad in a black dress. + +On the bottom floor, by the doors and shutters, you find the remains of some poor souls who were trying to get out. + +[/STORY] +[OUT]Go up the ladder. +[OUT]Try to break out by force. +[/NODE] + ++[NODE]23 +[STORY] +You try to break the doors, then the shutters, but they seem indestructible. With your every blow, the house creaks louder and inanimate objects begin to levitate and hit you! + +Pots, pans, chairs, and bones of the dead all fly at you like crazy! + +But you finally see a crack in the wooden structure. +[/STORY] +[OUT]Keep hitting it! +[/NODE] + ++[NODE]26 +[STORY] +The dark spirit is defeated, and the house becomes just another old wreck. +[/STORY] +[OUT]Gather what you can and leave. +[/NODE] + ++[NODE]28 +[STORY] +Your efforts to defeat this cursed house proved futile. Whatever you tried kept failing, and you felt like you had been stuck here for weeks. Finally, you feel smoke. You start choking badly, and you feel your spirit assaulted as you see that the house is on fire. You hear: + +'Burn, burn, you cursed house!' + +In a moment of clarity, you are able to run out. Whoever burned the house saved your skins, but they did not stay to take the praise. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]29 +[STORY] +You finally break the shutters open and run out, but some of the flying objects follow you and hit you hard. Worse, the spirit presence leaves a deep mark on your souls. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]33 +[STORY] +You push through the resistance and destroy the rocking chair by flame. + +The house exhales with a deep breath of fresh air, and the shutters and doors open. + +You find several more bodies of less-fortunate visitors. +[/STORY] +[OUT]Bury the bodies and gather their belongings. +[/NODE] + ++[NODE]37 +[STORY] +You finally break the shutters open and run out. Some of the flying objects follow you, but they collapse once outside. + +[/STORY] +[OUT]Gather the objects and leave this place. +[/NODE] + ++[NODE]50 +[STORY] +In the dim light of your torch, you see a wooden rocking chair, moving on its own. + +The air here is cold and heavy. + +The menacing presence you felt throughout the house is much stronger here. It is pushing you away from the chair. +[/STORY] +[OUT]Stand firm and try to destroy the chair! +[OUT]Stand firm and try to destroy the chair! +[OUT]Try to break out by force. +[/NODE] + ++[NODE]53 +[STORY] +You kill the spirits and discover a way out through the cellar. + +You find a stash of goods abandoned here by someone who also tried to escape. From the bloodstains, you don't think they made it. + +[/STORY] +[OUT]Take the stash and leave this place. +[/NODE] + +[/EVENT] + +-- [EVENT] --Witch house(19) ++[NODE]2 +[STORY] +You come across an old hut in the woods. At first it seems quite run down, but you spot smoke coming from the chimney. +[/STORY] +[OUT]Call out and see if anyone's home. +[OUT]Call out and see if anyone's home. +[OUT]Sneak up to investigate. +[OUT]Sneak up to investigate. +[OUT]Leave. +[/NODE] + ++[NODE]4 +[STORY] +As you approach the house, a set of chimes rings out. It sounds like they are made of silver. + +'Ha! You night demons can stay well away from my house! Hear me!' +[/STORY] +[OUT][Witch]Compliment the house owner on good warding charms. +[OUT]Remark that the silver and charms only weaken you, and you could still go in if you wanted to. But you don't wish her any harm. You only want to talk. +[OUT]Storm in and kill her! +[/NODE] + ++[NODE]5 +[STORY] +Inside the hut you see an old woman hunched over the stove. The room has many dried herbs, strange liquids in vials, wishbones, chicken feet, and all sorts of similar ingredients. +[/STORY] +[OUT]It's a witch. Kill her. +[OUT]It's a witch. Kill her. +[OUT][Witch]Go in to talk, but warn her not to try any funny business. +[OUT]Knock on the door. +[/NODE] + ++[NODE]6 +[STORY] +An old hooded woman answers the door and gestures for you to enter. She then returns to her rocking chair, sits, and says: + +'Come in, come in, strangers. May I offer you hot food? Sweets? Or perhaps some trade?' + +[/STORY] +[OUT]It's a witch. Kill her. +[OUT]It's a witch. Kill her. +[OUT]Go in and speak to her. +[OUT][Witch]Go in to talk, but warn her not to try any funny business. +[/NODE] + ++[NODE]10 +[STORY] +You surprise the old hag and kill her swiftly. Alas, as she dies, she utters a curse on you! + +[/STORY] +[OUT]Plunder the house and leave. +[/NODE] + ++[NODE]11 +[STORY] +You surprise the old hag and kill her swiftly. She tries to curse you before she dies, but you're fast enough to stop her. + +[/STORY] +[OUT]Plunder the house and leave. +[/NODE] + ++[NODE]14 +[STORY] +'I can make a brew with a good kick to it, if you like. Of course, there'll be a price.' +[/STORY] +[OUT]Ask for blessing of the body. [Lose 5 quartz] +[OUT]Ask for blessing of the mind. [Lose 5 topaz] +[OUT]Ask for blessing of the soul. [Lose 5 shadow bone] +[OUT]State your domain of magic or your affinity to the mystical arts, and ask if she would be kind enough to teach you. +[OUT]Offer her food supplies in exchange for some of her wisdom. +[OUT]Ask if you can trade. +[OUT]Leave. +[/NODE] + ++[NODE]15 +[STORY] +The old hag tells you many wise tales. She finishes by saying: + +'And so, if you ever see a pretty lass by the water or think you hear a lovely song at the sea, pray heed my words and pinch yourself three times in the left butt cheek before you go do something silly with one of those seductress demons.' +[/STORY] +[OUT]Thank her for the advice and leave. +[/NODE] + ++[NODE]16 +[STORY] +You hand over the goods, and the hag pricks you with a crude curved dagger. + +She then spits into the blood, picks one of her warts, throws it in and eats the slimy concoction. + +She then throws up violently all over you, and although you are utterly sick, you do feel the effects of the promised blessing. +[/STORY] +[OUT]Thank her and take your leave. +[/NODE] + ++[NODE]17 +[STORY] +You hand over the goods, and the hag pricks you with a crude curved dagger. + +She splatters the blood over a dead rabbit, adds sweat from under her armpit, and spits three times over her right shoulder. + +She then hits you with the rabbit carcass repeatedly, and surprisingly, you begin to feel the desired effect. +[/STORY] +[OUT]Thank her and take your leave. +[/NODE] + ++[NODE]18 +[STORY] +You hand over the goods, and the hag pricks you with a crude curved dagger. + +You await the rest of the ritual, but she just laughs: + +'What, you thought I'd do something weird and nasty? It's all done. The blood did the trick. Till next time.' +[/STORY] +[OUT]Thank her and take your leave. +[/NODE] + ++[NODE]22 +[STORY] +The old hag tells you many fun tales. She finishes with: + +'So now you know, in life, the most precious things are hot water, good teeth, and a soft pillow for your old arse to sit on.' + +Somehow, you do not feel any wiser for it. + +[/STORY] +[OUT]Thank her for the advice and leave. +[OUT]Kill her! +[OUT]Kill her! +[/NODE] + ++[NODE]24 +[STORY] +'Hmm, in the old days I did follow the master, Veles, so I will honour his progeny for tonight. + +Sit, drink, and listen.' + +The old hag tells you many stories before she finally says it is time to go. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]28 +[STORY] +'Ha! Good one. Well met, sister. Now, for strangers I'd play a game of deals and trades and trickery. + +But for you I offer an honest trade between sisters, or I can teach ya some rituals and give ya some herbs, but I'd need some of your spirit energy in exchange. +[/STORY] +[OUT]Trade. +[OUT]Learn some rituals. +[OUT]Thank her for now and leave. +[/NODE] + ++[NODE]30 +[STORY] +You cut your hand, splatter the blood on the cleared ground, and throw three bones each from an unborn child's left hand. + +But the bones do not fall into a pattern, and the voice laughs at you: +'Cheap tricks don't impress me. Go away!' + +[/STORY] +[OUT]Leave. +[OUT]Storm in and kill her! +[/NODE] + ++[NODE]39 +[STORY] +'Bugger off, then. You have no business here.' +[/STORY] +[OUT]Leave. +[OUT]Storm in and kill her! +[/NODE] + ++[NODE]43 +[STORY] +'If you are what I think you are, prove it.' +[/STORY] +[OUT]Perform a simple bone-reading ritual. +[/NODE] + ++[NODE]44 +[STORY] +You cut your hand, splatter the blood on the cleared ground, and throw three bones each from an unborn child's left hand. + +The bones fall into a pattern. +[/STORY] +[OUT]Tell the woman that a dark handsome stranger will come to her door soon. +[/NODE] + ++[NODE]48 +[STORY] +The witch defeats you and lays a curse upon your souls. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]50 +[STORY] +'Well, we traded. Now it's time to leave.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]51 +[STORY] +'Nice tradin' with ya. Bye.' + +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Hidden stash house(20) ++[NODE]2 +[STORY] +You find a small abandoned house. Most of it has collapsed. + +You see signs that someone tried to move the debris to get to something, but their efforts failed. +[/STORY] +[OUT]Move the debris yourself. +[OUT]Move the debris yourself. +[OUT]Leave. +[/NODE] + ++[NODE]5 +[STORY] +You manage to move the debris and find an old cellar. Perhaps this was once a bandit hideout, as it looks like it contains stashed loot. + +Much of the equipment has rotted away, but some is salvageable. +[/STORY] +[OUT]Gather what you can and leave. +[/NODE] + ++[NODE]7 +[STORY] +You manage to move the debris and find several dead bodies -- likely bandits, as they are armed. + +Much of the equipment has rotted away, but some is salvageable. +[/STORY] +[OUT]Gather what you can and leave. +[/NODE] + ++[NODE]8 +[STORY] +You manage to move the debris and find an old cellar. Perhaps this was once a hunter's lodge, as you find many trophies and leathers. + +Much of the equipment has rotted away, but some is salvageable. +[/STORY] +[OUT]Gather what you can and leave. +[/NODE] + ++[NODE]9 +[STORY] +The debris is too heavy, and it is likely that whatever may have been hidden beneath it has been crushed. +[/STORY] +[OUT]Leave. +[OUT]Don't give up. Push yourselves to clear this! +[/NODE] + ++[NODE]16 +[STORY] +You are dead tired, bruised, and hungry, but you finally clear the debris. + +Underneath you find a few dead bodies. +[/STORY] +[OUT]Bury them and take their stuff. +[/NODE] + ++[NODE]17 +[STORY] +You are dead tired, bruised, and hungry, but you finally clear the debris. + +Underneath you find absolutely nothing but the wood you shuffled. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --cem goblin trinket(21) ++[NODE]2 +[STORY] +The house you were here to search proved empty, but behind it, you discover a cemetery. You see a strange trinket at one of the burial sites. +[/STORY] +[OUT][Goblin]Try to work out the right combination for this trinket. +[OUT]The trinket seems to hold a puzzle. Take a closer look. +[OUT]The trinket seems to hold a puzzle. Take a closer look. +[OUT][Orc]You don't have a clue what this is but try fiddling with it. +[OUT]You don't have a clue what this is but try fiddling with it. +[OUT]Whatever this is, try to pry it open. +[OUT]Just leave it be. +[/NODE] + ++[NODE]3 +[STORY] +The qizicons are an old goblin tradition dating back to the old country -- a fabled place of your kind's origin. A trinket master, or shaman as you now call them, will leave such an object as a sign of their legacy. This one doesn't look too complicated, but it may be booby-trapped. +[/STORY] +[OUT]Try to open it. +[OUT]No, it is too dangerous. Leave. +[/NODE] + ++[NODE]6 +[STORY] +The thing explodes when you hit it! You suffer some burns, but you may yet recover some goods. +[/STORY] +[OUT]Gather what is intact inside and leave. +[OUT]Gather what is intact inside and leave. +[/NODE] + ++[NODE]18 +[STORY] +You were so close, but you turn the wrong lever and the whole thing explodes in your hands! +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]19 +[STORY] +You read of old goblin customs where shamans would leave objects behind to trick any grave looters. Or was it to pass on some of their legacy? In either case, whatever the object may hold, it is likely rigged against tampering. +[/STORY] +[OUT]Try to open it. +[OUT]Open it forcefully. +[OUT]Leave. +[/NODE] + ++[NODE]23 +[STORY] +You fail and a message in smoke puffs out: + +'Ha! Stupid orc.' + +The contraption then explodes. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --OldHouseSpwn(22) +[/EVENT] + +-- [EVENT] --Necromancer(23) ++[NODE]2 +[STORY] +You approach the tower of Shame Bringer, the orc who supposedly has a way to beat this growing light. + +The place is unremarkable -- a single stone-built tower. The only oddity is the lack of any visible entrance. +[/STORY] +[OUT]Walk up to the tower and tell the orc you were sent here by the goblin shamans. +[OUT]Walk up to the tower and tell the orc you were sent here by Eater of Souls, his mother. +[/NODE] + ++[NODE]3 +[STORY] +An orc male comes out of the tower as if he just walked through the stone. + +'The shamans? Interesting. I did not calculate for such an outcome, though now that you mention it, it does make sense. They too are creatures woven from chaos, magic, and darkness more than light and harmony.' +[/STORY] +[OUT]Does he know how to stop the light? +[OUT]Ask him what his story is. Male orcs who use magic are not common. +[OUT]Implore the orc to tell you how to defeat the light in the simplest possible terms. You have no time for stories and do not care for his motives. +[/NODE] + ++[NODE]4 +[STORY] +'No, we are not. When talent for the mystical shows in a male, the mother is supposed to kill the child. + +Mine is the alpha's best witch. She was granted permission to leave my fate in the hands of chance. And chance favoured me, it seems. I was abandoned to die on the burning plains, but I survived. I called out for death to claim me. Instead it let me live.' +[/STORY] +[OUT][Nyia]Death answered? How so? +[OUT]So what is it that he does? +[/NODE] + ++[NODE]5 +[STORY] +'It was not your mistress, if that is what you ask. It was a lady clad in dark feathers. Death and winter followed her every step. Sadness and wisdom wrapped her neck. + +She said I must use my wits to survive, and only then will the kingdom of death listen to my command. I found myself drowning in darkness and her voice guided me back.' +[/STORY] +[OUT]So what is it that he does? +[/NODE] + ++[NODE]6 +[STORY] +'I am what others call a necromancer. A crude word, but it will suffice. I have mastered the art of undeath. My creatures walk this earth and do my bidding, but there is so much more. + +I delve into the realms of death. I stare into the face of darkness and walk the many paths of chaos.' +[/STORY] +[OUT][Nyia]He claims to have been saved by a lady of death, but necromancy is an affront to the natural circle! +[OUT]How can necromancy help stop the Shattering? +[/NODE] + ++[NODE]7 +[STORY] +'Yes. And she knew it, too, when she saved my life. She could have set me on a path of her choosing, but she did not, claiming that I must make my own fate. + +She has never appeared to me again, but I choose to believe that my path is just as much a part of the circle of life as anything. And now we are here, me holding dark answers, you seeking them.' +[/STORY] +[OUT]How can necromancy help stop the Shattering? +[/NODE] + ++[NODE]8 +[STORY] +'My art of necromancy cannot help directly, but I can. I have learnt a truth. Only darkness can defeat this light. Think on it. + +After the Awakening, we had peace in the grey times, where neither the light nor the dark overwhelmed -- a truce. And yes, the black mist's presence will often cause chaos, but it was good.' +[/STORY] +[OUT]What is he talking about? +[/NODE] + ++[NODE]9 +[STORY] +'The cosmic tree was neither saved nor burned. It remained in stasis as it was. And this worked -- until the lightbringers came. Someone did not like the new truce. So they released the light. + +I can tell you how to make a heart of darkness. Plant it in the earth-cave and destroy the light-beast for good.' +[/STORY] +[OUT]For good? +[/NODE] + ++[NODE]10 +[STORY] +'Yes, the heart will not only slay the host flesh, but also corrupt the light altogether. Some will survive, but not enough to cause trouble. The darkness that still lingers in this world will be enough to keep it in check, maybe even defeat it in time.' +[/STORY] +[OUT]So he is proposing sabotage? A fake heart designed to destroy, not restore, the old ways? +[OUT]And the Shattering? +[/NODE] + ++[NODE]11 +[STORY] +'Yes.' +[/STORY] +[OUT]Will this not bring back the age of darkness? +[OUT]How can this heart of darkness be made? +[OUT]This whole plan is dangerous and cannot be allowed to succeed. Attack the necromancer! +[/NODE] + ++[NODE]12 +[STORY] +'Not entirely, no. The cosmic tree is alive from what I gather, no? I mean, you do serve the gods and they do rely on it. + +So the core of darkness will remain at bay. Only what is left here with us will strengthen. It will be a change. It may in fact affect the pointy ears.' +[/STORY] +[OUT]How? +[/NODE] + ++[NODE]13 +[STORY] +'They are born of light as we are of darkness. They will likely suffer the curse again. But they survived once, so I am sure they can make it again.' +[/STORY] +[OUT]How can this heart of darkness be made? +[/NODE] + ++[NODE]14 +[STORY] +'In short, make a heart of darkness that will corrupt light and destroy much of it. Darkness will be able to fight off the rest and the Shattering should cease, as it is caused by the lightbringers escaping the earth's core.' +[/STORY] +[OUT]So he is proposing sabotage? A fake heart designed to destroy, not restore, the old ways? +[/NODE] + ++[NODE]15 +[STORY] +'The earth shatters as the lightbringers escape the core and come up topside. With the light corrupted, the tremors should stop in time.' +[/STORY] +[OUT]So he is proposing sabotage? A fake heart designed to destroy, not restore, the old ways? +[OUT]Why is he seeking to aid you? +[/NODE] + ++[NODE]16 +[STORY] +'The mroki were once giants, you know? They were changed by darkness and over time became something entirely new. But their hearts, infused with my magic, will trick the mechanism in the living cave into thinking it is a giant's heart. + +You will of course need to defeat the light-beast that now guards the chamber. But if you agree, I will aid you. And remember, not every mroki will have a heart, so it may take some hunting.' +[/STORY] +[OUT]Agree and go hunt for some mroki. They can be found in the darkness, in volcanic biomes. +[OUT]Refuse and leave. +[/NODE] + ++[NODE]20 +[STORY] +'Pride? Wanting to impress my heartless mother? Or pure survival, maybe. After all, I am master of darkness -- dominance of light or even pure balance are not my friends. If you go my way, I will be stronger, of course.' +[/STORY] +[OUT]So he is proposing sabotage? A fake heart designed to destroy, not restore, the old ways? +[/NODE] + ++[NODE]21 +[STORY] +An orc male comes out of the tower as if he just walked through the stone. + +'So, she did listen, but she was too cowardly to come! Or is it a sign of her brilliance that also resides within me that she should use the champions of other gods to do her bidding? It matters not, for you are here, willing to listen.' +[/STORY] +[OUT]Does he know how to stop the light? +[OUT]Ask him what his story is. Male orcs who use magic are not common. +[OUT]Implore the orc to tell you how to defeat the light in the simplest possible terms. You have no time for stories and do not care for his motives. +[/NODE] + ++[NODE]23 +[STORY] +The necromancer's body turns to dark mist and dissolves. You must find other ways to stop the Shattering. + +Perhaps you can go back to the red cave and speak to the Alchemist again, rescue that dwarf from a prison or seek aid from elves or dwarves. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +'Fools, blind fools!' + +The necromancer defeats you and curses your names. He then disappears with his tower. You must find other ways to stop the Shattering. + +Perhaps you can go back to the red cave and speak to the Alchemist again. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]30 +[STORY] +'Fools, blind fools!' + +The necromancer disappears with his tower. You must find other ways to stop the Shattering. + +Perhaps you can go back to the red cave and speak to the Alchemist again, rescue that dwarf from a prison or seek aid from elves or dwarves. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]31 +[STORY] +'You find a tower, within there are bones and signs of occupancy, but whoever lived here is long gone.' +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --TavernGoblin(24) ++[NODE]2 +[STORY] +The fires are warm and the ale is good. The tavern is bustling with life and joy and loads of shrooms and herbs to smoke. +[/STORY] +[OUT]See if you can recruit anyone. +[OUT][Demon]Do some gambling. +[OUT]Do some gambling. +[OUT]Drink, smoke have some shrooms. +[/NODE] + ++[NODE]3 +[STORY] +There are some folks here who may want to join your band, seeing as you are the chosen and all. +[/STORY] +[OUT]Approach a skirmisher. +[OUT]Approach a beastmaster. +[OUT]Approach a shaman. +[OUT]Approach a boar rider. +[OUT]Someone is ushering you over to speak to them. Go see what they want. +[OUT]Someone is ushering you over to speak to them. Go see what they want. +[OUT]There are no more folks who want to join this time. +[OUT]Approach a worker. +[/NODE] + ++[NODE]8 +[STORY] +No deal. Better luck next time. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]11 +[STORY] +A fighter is available but requires a payment. +[/STORY] +[OUT]Pay them if you can. +[/NODE] + ++[NODE]12 +[STORY] +A beastmaster is available but requires a payment. +[/STORY] +[OUT]Pay them if you can. +[/NODE] + ++[NODE]14 +[STORY] +They say they'll do mercenary work for the right price. +[/STORY] +[OUT]Pay them if you can. +[/NODE] + ++[NODE]17 +[STORY] +An orphan overhears you recruiting and begs for you to take them in. They heard that you are a champion and they want to be one too, apparently. +[/STORY] +[OUT]Welcome them. +[/NODE] + ++[NODE]24 +[STORY] +An orphan overhears you recruiting and begs for you to take them in. They heard that you are a champion and they want to be one too, apparently. +[/STORY] +[OUT]Welcome them. +[/NODE] + ++[NODE]26 +[STORY] +One should never try gambling with demons. You were made for trickery, after all. + +You win, but you realise the spirits were watching you and you feel their displeasure directly. +[/STORY] +[OUT]Time to go. +[/NODE] + ++[NODE]27 +[STORY] +Lady luck has smiled upon you again. You win. +[/STORY] +[OUT]Time to go. +[/NODE] + ++[NODE]28 +[STORY] +Who needs luck when you have the gods on your side? You win. +[/STORY] +[OUT]Time to go. +[/NODE] + ++[NODE]29 +[STORY] +Alas, luck was not on your side. You lost. +[/STORY] +[OUT]Time to go. +[/NODE] + ++[NODE]30 +[STORY] +You smoke some stuff and you do not know what went on, but when you leave you find a goblin child with you. Is it yours? Perhaps, or rather, it is now! +[/STORY] +[OUT]Good? +[/NODE] + ++[NODE]33 +[STORY] +As a witch, you've ingested your share of oddities, so the goblin stuff is no challenge. + +You inhale and ride the wave of spirit visions and impress the locals greatly. + +[/STORY] +[OUT]Great. Now it's time to leave. +[/NODE] + ++[NODE]34 +[STORY] +Goblins are not known for strong heads, and you are Slavyan after all. So you drink and smoke with them hand in hand and they are impressed. +[/STORY] +[OUT]Great. Now it's time to leave. +[/NODE] + ++[NODE]35 +[STORY] +That goblin stuff is weird for sure. You do not recall the evening, but you feel its effects painfully . . . +[/STORY] +[OUT]Great. Now it's time to leave. +[/NODE] + ++[NODE]36 +[STORY] +That goblin stuff is weird for sure. You do not recall the evening, but you feel its effects painfully . . . +[/STORY] +[OUT]Great. Now it's time to leave. +[/NODE] + ++[NODE]37 +[STORY] +You drank and smoked too much, apparently you started insulting the locals for being too short and then trying to fit one into your bag to prove it... + + +[/STORY] +[OUT]Time to leave. +[/NODE] + ++[NODE]39 +[STORY] +A shaman is available but requires a payment. +[/STORY] +[OUT]Pay them if you can. +[/NODE] + ++[NODE]41 +[STORY] +A gatherer and a crafter are available but require a payment. +[/STORY] +[OUT]Pay for a crafter if you can. +[OUT]Pay for a gatherer if you can. +[/NODE] + +[/EVENT] + diff --git a/Modules/VillageEncounters.txt b/Modules/VillageEncounters.txt new file mode 100644 index 0000000..bafeaf3 --- /dev/null +++ b/Modules/VillageEncounters.txt @@ -0,0 +1,2784 @@ +-- [EVENT] --VillageAttackDiff5(0) +[/EVENT] + +-- [EVENT] --Homen(1) ++[NODE]2 +[STORY] +The homen -- an unliving skeletal procession often foretelling death on a large scale -- are seen passing through your village at night. +[/STORY] +[OUT][Nyia]Bow down to your lady's heralds. Whatever dark fate awaits, it is her will. +[OUT][Magic]Call upon your domain to steer the weaves of cruel fate away from your village. +[OUT][Zerca]Call upon the aid of the deities to protect you from this dark sign of calamity to come. +[OUT][Nature and intellect]Approach this problem calmly. +[OUT]Take extra care of your children. Huddle together and try to wait out this procession. +[OUT]Run out and try to attack the homen! +[/NODE] + ++[NODE]6 +[STORY] +Through nature and intellect, you accept the will of fate. You have seen signs of growing sickness over the last few weeks, and you assume this is what the heralds foretold. + +You stand ready to deal with this now. +[/STORY] +[OUT]Try to help the sick. +[/NODE] + ++[NODE]7 +[STORY] +You huddle together for safety, but the fear of the homen drains your resolve. + +Great sickness spreads through the land and takes many lives, especially those of the young. +[/STORY] +[OUT]Accept the will of the gods and do your best to heal the sick. +[/NODE] + ++[NODE]10 +[STORY] +You huddle together for safety, but the fear of the homen drains your resolve. + +Great sickness spreads through the land over the coming weeks, and many of your own fall ill, although you think you did not get the worst of it. Some of your food supplies also go bad. +[/STORY] +[OUT]Accept the will of the gods and do your best to heal the sick. +[/NODE] + ++[NODE]11 +[STORY] +You huddle together for safety, but the fear of the homen drains your resolve. + +Great sickness spreads through the land over the coming weeks, and many of your own fall ill. +[/STORY] +[OUT]Accept the will of the gods and do your best to heal the sick. +[/NODE] + ++[NODE]13 +[STORY] +Altering the weaves of fate is never a safe endeavour, but your gods listen, and you feel the reach of the homen lessen. + +You hear that many villages in your area were struck down with fatal sickness, and you wonder if your own safety made it worse for them. +[/STORY] +[OUT]Give thanks and get back to work. +[/NODE] + ++[NODE]14 +[STORY] +You ask for the protection of the gods or aid in this dark hour of calamity. Your prayer is answered, and you feel strengthened. + +The homen are heralds of death, thus the gods will not change fate, but you feel that yours could have been much worse. +[/STORY] +[OUT]Give thanks and get back to work. +[/NODE] + ++[NODE]20 +[STORY] +The homen are heralds of the gods, and their grim procession cannot be swayed easily. Fate will turn its wheel despite your best efforts. + +Dreadful sickness spreads throughout the land over the next few days, killing hundreds. +[/STORY] +[OUT]Accept the will of the gods and do your best to heal the sick. +[/NODE] + ++[NODE]23 +[STORY] +The homen pass in grim silence, but as they see you bow down, they acknowledge the kinship with a solemn nod. + +[/STORY] +[OUT]Stay silent in respect. +[OUT]Stay silent in respect. +[/NODE] + ++[NODE]25 +[STORY] +The homen move on and show you the way to a great battlefield not far away, where many folks were recently slain. +[/STORY] +[OUT]Give burial rites and gather what you can before returning to your village. +[/NODE] + ++[NODE]28 +[STORY] +The homen move on and, within days, you hear of a great disease wreaking havoc across the land. + +Some of you also fall ill, but you know you were protected from the worst by Nyia. +[/STORY] +[OUT]Give thanks. +[/NODE] + ++[NODE]29 +[STORY] +Your efforts pay off, and although some folk are still ill, you know it could have gone much worse. +[/STORY] +[OUT]Continue helping till the danger passes. +[/NODE] + ++[NODE]30 +[STORY] +The homen are heralds of the gods, and their grim procession cannot be swayed easily. Fate will turn its wheel despite your best efforts. + +Dreadful sickness spreads throughout the land over the next few days, killing hundreds. +[/STORY] +[OUT]Accept the will of the gods and do your best to heal the sick. +[/NODE] + ++[NODE]32 +[STORY] +The homen are but a message from the gods, a projection of your own fears. + +You strike at them, and with every blow you only feel the dread more. +[/STORY] +[OUT]Get back to the village and hope for the best. +[/NODE] + +[/EVENT] + +-- [EVENT] --Bandits near villag(2) ++[NODE]2 +[STORY] +You hear rumours of bandits attacking folk close to your village. They may come here next. +[/STORY] +[OUT]A preemptive strike is best. Go seek them out. +[OUT][Perception]Send out scouts. +[OUT]Try to be as ready as you can. Double the watch and stay alert. +[OUT]Try to be as ready as you can. Double the watch and stay alert. +[OUT]It is best to try to keep the peace and let cool minds prevail. Collect some goods from your village and offer them to the bandits in the hope that they will go away. [Lose 30% of goods] +[OUT]It is best to try to keep the peace and let cool minds prevail. Collect some goods from your village and offer them to the bandits in the hope that they will go away. [Lose 30% of goods] +[/NODE] + ++[NODE]3 +[STORY] +You track the bandits, but they are lying in wait for you and shower you with arrows as you approach. +[/STORY] +[OUT]Fight! +[/NODE] + ++[NODE]4 +[STORY] +The scouts report that the bandits are set up near the village and are getting ready to attack. +[/STORY] +[OUT]Try to ambush them first. Attack! +[OUT]Surround the camp and try to intimidate the bandits into leaving. +[OUT]Now that you know the exact number and time of the attack, go back to the village and stay ready and armed. Perhaps the bandits will leave when they see that you're prepared. +[OUT]Now that you know the exact number and time of the attack, go back to the village and stay ready and armed. Perhaps the bandits will leave when they see that you're prepared. +[/NODE] + ++[NODE]8 +[STORY] +You lock down the village and guard it well enough that the bandits move on. You had to use more resources than usual during this time, but you're all safe. +[/STORY] +[OUT]Get back to work. +[/NODE] + ++[NODE]9 +[STORY] +You seek out the bandits and offer them the payment. Luckily for you, they agree that bloodshed is more risky than free goods. They take the loot and leave you be. +[/STORY] +[OUT]Get back to work. +[/NODE] + ++[NODE]11 +[STORY] +You seek out the bandits and offer the bribe. They take it, but then they laugh in your faces and say they will now take all! +[/STORY] +[OUT]Stand firm and try to change their mind. +[OUT]Fight! +[/NODE] + ++[NODE]13 +[STORY] +Just as you suspected, the bandits arrive within a few days, ready for a fight! + +[/STORY] +[OUT]Defend the village. +[OUT][Harmony]Perhaps harmony is your way, or your looks make your tongue sweeter. Either way, the bandits seem willing to listen. Parley with them. +[OUT]Try to parley with them. +[/NODE] + ++[NODE]19 +[STORY] +You beat the bandits and send them packing. This should keep them at bay for a time. +[/STORY] +[OUT]Take what they carried and get rid of the bodies. +[/NODE] + ++[NODE]22 +[STORY] +'Fine, fine, we're both, eh, formidable sorts, so let's just part ways, gentlemanly like. We'll even throw in a few bits to keep the peace, yeah?' + +They back away. +[/STORY] +[OUT]Agree. +[/NODE] + ++[NODE]27 +[STORY] +'Bah-ha-ha! You folk sure are funny, offering free goods like that. Tell ya what, you give me half of your village?s goods, and we'll go. Otherwise let's get the beating started.' +[/STORY] +[OUT]Fight! +[OUT]Agree. [Lose 50% goods] +[/NODE] + ++[NODE]29 +[STORY] +'Ah, quit your jabbering. Fine, we'll take your shit and go, seems easier than getting our blades wet. You best watch out offering free stuff, though. If word spreads, you'll get yourself some traffic here...' +[/STORY] +[OUT]Leave the stuff and go. +[/NODE] + ++[NODE]32 +[STORY] +'Ah, quit your jabbering. Fine, we'll take your shit and go, seems easier than getting our blades wet. You best watch out offering free stuff, though. If word spreads, you'll get yourself some traffic here...' +[/STORY] +[OUT]Give away the stuff. +[OUT]Attack! +[/NODE] + ++[NODE]36 +[STORY] +Just as you suspected, the bandits arrive within a few days, armed and ready to fight. They are not discouraged by your fortifications. + +[/STORY] +[OUT]Defend the village. +[OUT][Harmony or attractive]Perhaps harmony is your way, or your looks make your tongue sweeter. Either way, the bandits seem willing to listen. Parley with them. +[OUT]Try to parley with them. +[/NODE] + ++[NODE]37 +[STORY] +The bandits beat you badly and take what they can carry when they leave, including a child if they found one! +[/STORY] +[OUT]Stay down and let them leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Lataviec village(3) ++[NODE]2 +[STORY] +Terrible winds rise above your village. You could swear you hear screams and wailing from the skies. +[/STORY] +[OUT][Wisdom]Figure out what unnatural force hides in the winds. +[OUT][Vily or viatroviec]You know full well this storm is unnatural, and you do not sense your own kin at work here. +[OUT]Hide and try to wait out this strange storm. +[OUT]Hide and try to wait out this strange storm. +[OUT]Stand firm and await whatever calamity comes your way. +[/NODE] + ++[NODE]3 +[STORY] +Typically, you would expect vily to ride the storms, but these winds and sounds seem more attached to grieving souls. + +Lataviec is the common name for wandering spirits that died violently and were lost in the winds, forever searching for revenge, unable to take root in any one place. + +[/STORY] +[OUT][Domain]If it is the storm or wind itself that traps the souls, in the name of light and nature, ask the gods for a lightning strike to clear these foul skies. +[OUT][Domain]If it is the storm or wind itself that traps the souls, in the name of light and nature, ask the gods for a lightning strike to clear these foul skies. +[OUT][Magic user]Since this storm is unnatural, perform a ritual to try to ward from it. +[OUT]Brace yourself for the physical manifestation of these souls. +[OUT]Leave food offerings for the spirits in the hope that they go away. [Lose 50% food] +[OUT]Leave food offerings for the spirits in the hope that they go away. [Lose 50% food] +[OUT]Leave food offerings for the spirits in the hope that they go away. [Lose 50% food] +[/NODE] + ++[NODE]5 +[STORY] +You feel an overwhelming drain upon your spirit, the weight of despair and loss, darkness eternal, unquenchable... + +You weather the strange storm indoors, but it ravages through the village, leaving many cuts and bruises and some lost resources. +[/STORY] +[OUT]Thank the skies it is over. +[/NODE] + ++[NODE]7 +[STORY] +The gods answer, and a thunderstorm ensues. Whatever creatures resided within the unnatural clouds are now burned by righteous lightning. + +But the wrath of the skies sees no boundaries, and you too are struck by the raging lightning. +[/STORY] +[OUT]Thank the skies it is over. +[/NODE] + ++[NODE]9 +[STORY] +The gods answer, and a thunderstorm ensues. Whatever creatures resided within the unnatural clouds are now burned by righteous lightning. +[/STORY] +[OUT]Thank the skies it is over. +[/NODE] + ++[NODE]11 +[STORY] +Before long, faces and bodies form in the wind, and a pack of wraiths descends. +[/STORY] +[OUT]Attack! +[OUT][Wraith]Compel your kin to leave you be. Your own sorrow is enough, and they need to find their own. +[OUT][Goblin shaman]Wraiths you can deal with. Rustle up a ritual to capture these wayward souls and hopefully free them. +[OUT]Hide and try to wait out this strange storm. +[OUT]Hide and try to wait out this strange storm. +[/NODE] + ++[NODE]14 +[STORY] +One of your children was attracted to the food laid out for the spirits. Alas, the deranged souls sought sustenance from the youth as they spirited it away into the skies. +[/STORY] +[OUT]Curse the skies. +[/NODE] + ++[NODE]20 +[STORY] +Wind spirits swarm your village. Be it your good offering or pure chance, instead of fear and despair, the spirits bring joy and merriment. + +Invigorated by the blessings, lovemaking and laughter take over the village for many, many hours. + +Fruits of the festivities bloom many months later. + +[/STORY] +[OUT]Thank the skies. +[/NODE] + ++[NODE]21 +[STORY] +The lataviec appreciate your gift. The food is spirited away and the storm ceases, leaving you feeling invigorated. +[/STORY] +[OUT]Thank the skies. +[/NODE] + ++[NODE]23 +[STORY] +The wraiths lie defeated and the skies become clear once more. You spirits are lifted. +[/STORY] +[OUT]Thank the skies it is over. +[/NODE] + ++[NODE]25 +[STORY] +You ward off these unfortunate souls and the winds carry them onwards. +[/STORY] +[OUT]Thank the skies it is over. +[/NODE] + ++[NODE]26 +[STORY] +Whatever tormented souls inhabit these storm clouds, their power is overwhelming. They move away from your village, but they leave a heavy strain upon your soul. +[/STORY] +[OUT]Thank the skies it is over. +[/NODE] + ++[NODE]31 +[STORY] +The fellow wraiths listen and ascend back into the winds to seek out another fate. +[/STORY] +[OUT]Get back to work. +[/NODE] + ++[NODE]32 +[STORY] +You've heard of these wind ghosts: lataviec is the common name for wandering spirits that died violently and were lost in the winds, forever searching for revenge, unable to take root in any one place. + +As with any tormented soul, bribery or magic may be the way to go. + +[/STORY] +[OUT][Light or Nature]If it is the storm or wind itself that traps the souls, in the name of light and nature, ask the gods for a lightning strike to clear these foul skies. +[OUT][Light or Nature]If it is the storm or wind itself that traps the souls, in the name of light and nature, ask the gods for a lightning strike to clear these foul skies. +[OUT]Since this storm is unnatural, perform a ritual to try to ward from it. +[OUT]Brace yourself for the physical manifestation of these souls. +[OUT]Leave food offerings for the spirits in the hope that they go away. [Lose 50% food] +[OUT]Leave food offerings for the spirits in the hope that they go away. [Lose 50% food] +[OUT]Leave food offerings for the spirits in the hope that they go away. [Lose 50% food] +[/NODE] + ++[NODE]34 +[STORY] +You feel an overwhelming drain upon your spirit, the weight of despair and loss, darkness eternal, unquenchable... + +You weather the strange storm indoors, but it ravages through the village, leaving many cuts and bruises and some lost resources. +[/STORY] +[OUT]Thank the skies it is over. +[/NODE] + ++[NODE]36 +[STORY] +Your ritual works, and the souls are unbound from their eternal wandering. Some may even stay with you. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Kikimora village(4) ++[NODE]2 +[STORY] +You are woken up by a terrible racket coming from your chicken coop. + +[/STORY] +[OUT]Investigate. +[OUT]Shut yourselves away in the houses and try to wait it out -- whatever 'it' is. +[/NODE] + ++[NODE]3 +[STORY] +For days the village is plagued with mishaps and trickery. Broken pottery, sour milk from the cows, rotten eggs from the chickens, fights over nonsense, and so on. You feel mentally drained from it and an illness spreads through the village like wildfire. + +You are not sure if whatever ailed you is gone, but it seems to have lessened its grip for now. + +[/STORY] +[OUT]Get back to village life. +[/NODE] + ++[NODE]5 +[STORY] +You check the chicken coop, but you find only wet tracks leading into one of the houses. Inside, behind the stove, you find an odd-looking chicken. On closer inspection, it is more like a shrunken old woman with chicken feet, claws, and a twisted, bird-like face. She sits by what looks like a makeshift loom, weaving out of thin air. + +[/STORY] +[OUT][Wisdom or zerca]Consider the origin of this creature. +[OUT]Offer her some food as payment. Spirits often go for that. +[OUT]Just wait her out and hope for the best. +[/NODE] + ++[NODE]9 +[STORY] +Warding rituals done in haste are never easy or cheap -- you must drain some of your own folks? spirit to achieve it. But you ward the village against the influence of the kikimora and for now, at least, it goes away. + +You are left with the creature's handiwork. +[/STORY] +[OUT]Good. Get back to village life. +[/NODE] + ++[NODE]13 +[STORY] +You know this to be a kikimora, an odd type of twisted homestead spirit that literally weaves bad luck. + +It is really hard to get rid of a kikimora, as she has no physical form to fight, and she refuses to speak to anyone. Bribery or magic may be the only ways, other than hoping for the best. + +[/STORY] +[OUT][Leshy]Scorn the kikimora, for she was once a creature of your forest. Some even call her your like although that part is best left unmentioned. Tell her to get back to the woodland. +[OUT][Mysticism]Perform a ritual to ward your village from the kikimora and hope it will make her leave peacefully. +[OUT][Intellect]Figure out a way to bribe her to leave. +[OUT]Offer up some food as payment. +[OUT]Just wait her out and hope for the best. +[/NODE] + ++[NODE]14 +[STORY] +The kikimora frowns and mumbles under her breath, but she bows down and leaves, whispering only 'You'll regret this, old man, you will...' + +The weave she leaves behind proves to be a decent robe. +[/STORY] +[OUT]Wave goodbye and hope you don't run into her in the forest. +[/NODE] + ++[NODE]17 +[STORY] +For days the village is plagued with mishaps and trickery. Broken pottery, sour milk from the cows, rotten eggs from the chickens, fights over nonsense, and so on. You feel mentally drained from it. + +But eventually, the spirit takes your food and goes away, even leaving a robe it weaved from seemingly invisible thread. + +[/STORY] +[OUT]Good. Get back to village life. +[/NODE] + ++[NODE]18 +[STORY] +For days the village is plagued with mishaps and trickery. Broken pottery, sour milk from the cows, rotten eggs from the chickens, fights over nonsense, and so on. You feel mentally drained from it. + +But eventually, whatever plagued your village is gone, and in a twist of good fortune, your crops improve and your spirits lift. + +[/STORY] +[OUT]Good. Get back to village life. +[/NODE] + ++[NODE]21 +[STORY] +Your efforts fail. For days the village is plagued with mishaps and trickery. Broken pottery, sour milk from the cows, rotten eggs from the chickens, fights over nonsense, and so on. You feel mentally drained from it and an illness spreads through the village like wildfire. + +[/STORY] +[OUT]Get back to village life. +[/NODE] + ++[NODE]24 +[STORY] +You notice this kikimora likes flattery and is very proud of her weaving. You shower her with compliments at every step, and she not only leaves you be but gifts you her finished product. +[/STORY] +[OUT]Good. Get back to village life. +[/NODE] + +[/EVENT] + +-- [EVENT] --White snakes(5) ++[NODE]2 +[STORY] +After some heavy rain, you discover a nest of vipers has slithered its way into your cellar. + +These white snakes seem very aggressive and they're breeding fast. +[/STORY] +[OUT]Attack! +[OUT][Hunter]Scout their nest properly. +[OUT][Druid or beastmaster]Try mesmerising the snakes to lead them away from your homes. +[OUT]Leave them be and hope they slither away as fast as they came. +[/NODE] + ++[NODE]3 +[STORY] +You track the snakes to their source and see they are swarming over a creature they captured, feeding on it and gaining an unnatural vigour and malice. +[/STORY] +[OUT]Use your good position to attack! +[OUT][Hunter]Set a trap to get rid of the vipers safely. +[OUT]Leave them be and hope they slither away as fast as they came. +[/NODE] + ++[NODE]12 +[STORY] +You exterminate the snakes and within the nest, you find a dying demon, a cmuch. The snakes were clearly feeding on it and gaining unnatural prowess. +[/STORY] +[OUT]Try to help it and get rid of the snakes. +[/NODE] + ++[NODE]16 +[STORY] +The snakes prove themselves sneaky and conniving, slithering away into hidey-holes and making your lives miserable for a time. + +Many people suffer toxic bites, and some livestock too. Then, as fast as the snakes came, they disappear. +[/STORY] +[OUT]Get back to work. +[/NODE] + ++[NODE]18 +[STORY] +You try your usual tricks, but these snakes seem unnaturally driven to malice. You get bitten and are forced to back off, although you now know exactly where the nest is and how best to strike at it. +[/STORY] +[OUT]Use your good position to attack! +[OUT][Hunter]Set a trap to get rid of the vipers safely. +[OUT]Leave them be and hope they slither away as fast as they came. +[/NODE] + +[/EVENT] + +-- [EVENT] --Bannik(6) ++[NODE]2 +[STORY] +You hear a scream coming from the banya. + +When you run into the bathhouse, you see a midget old man with an oversized head, wet streaky hair, and elongated arms. He seems busy cleaning the place. + +[/STORY] +[OUT][Wisdom]Take a closer look to determine what creature this may be. +[OUT][Skshack]Go in and say hi to your house demon friend. +[OUT]Try to speak to this stranger. Demand to know what he is doing here. +[OUT]Chase him away! +[OUT]Chase him away! +[OUT]Attack him! +[/NODE] + ++[NODE]3 +[STORY] +It is clearly a bannik, a house demon of sorts, particularly fond of bathhouses. + +If you allow it to stay, you will have to leave it water for bathing every third time the baths are used, and never disturb it. Otherwise the bannik may get angry and drown someone. + +In exchange, it will keep your bathhouse clean and safe, and may even foretell the future. +[/STORY] +[OUT]Allow the bannik to stay and stick to its rules. +[OUT]Attack him! +[OUT]Chase him away! +[OUT]Chase him away! +[/NODE] + ++[NODE]4 +[STORY] +The creature either cannot or will not speak to you. Instead it just goes about making a bath. It looks at you annoyed as it is about to get into the tub. +[/STORY] +[OUT]It is likely some sort of demon, but it does not look deadly -- at least, not yet. Best leave it be, and maybe it will go away after it bathes. +[OUT]It is likely some sort of demon, but it does not look deadly -- at least, not yet. Best leave it be, and maybe it will go away after it bathes. +[OUT]Attack him! +[OUT]Chase him away! +[OUT]Chase him away! +[/NODE] + ++[NODE]9 +[STORY] +You attack the creature and kill its physical form with no trouble. However, the bathwater turns red and remains so for weeks, even with fresh water. + +This causes a spread of illness in your village. +[/STORY] +[OUT]Get back to village life. +[/NODE] + ++[NODE]13 +[STORY] +You allow the creature to remain and try to keep out of its way when it occupies the baths. + +In return, you find the bathhouse always clean, fresh, and filled with vitality. + +Some folk become healthier, some have their future foretold, and there's even a chance that other good demons are attracted here. +[/STORY] +[OUT]Thank the demon and get back to village life. +[/NODE] + ++[NODE]14 +[STORY] +You allow the creature to remain and try to give it food, as you would with other house demons. + +Alas, when you disturb its bath one time, it gets vicious and almost drowns you. + +It leaves, but for weeks afterwards the bathhouse is cursed with ill fortune. +[/STORY] +[OUT]Get back to village life. +[/NODE] + ++[NODE]16 +[STORY] +You chase the creature away, but the very next evening, a pack of utopiec assails your village from within the bathhouse! +[/STORY] +[OUT]Fight. +[/NODE] + ++[NODE]20 +[STORY] +You chase the creature away, but for weeks afterwards, the bathhouse is a place of mishaps and ill fortune. The water keeps turning dirty, the floors are slippery, the herbs turn stinky, the roof leaks, and the steam burns. + +Eventually it goes back to normal, but you feel discouraged by the bad luck. +[/STORY] +[OUT]Get back to village life. +[/NODE] + ++[NODE]23 +[STORY] +You know this to be a bannik, a house demon of sorts, particularly fond of bathhouses. + +It recognises your kinship and waits to see if you will let it stay. After all, this is your turf. + +If you allow it to stay, you will have to leave it water for bathing every third time the baths are used, and never disturb it. Otherwise the bannik may get angry and drown someone. + +In exchange, it will keep your bathhouse clean and safe, and may even foretell the future. + +[/STORY] +[OUT]Allow the bannik to stay and stick to its rules. +[OUT]Ask it politely to leave but wish it well. +[OUT]Chase him away! +[OUT]Chase him away! +[/NODE] + ++[NODE]30 +[STORY] +You allow the bannik to remain and try to keep out of its way when it occupies the baths. + +In return, you find the bathhouse always clean, fresh, and filled with vitality. + +Some folk become healthier, some have their future foretold, and there's even a chance that other good demons are attracted here. +[/STORY] +[OUT]Thank the demon and get back to village life. +[/NODE] + ++[NODE]31 +[STORY] +You allow the bannik to remain and try to keep out of its way when it occupies the baths. + +In return, you find the bathhouse always clean, fresh, and filled with vitality. + +Alas, a child accidentally disturbs the demon while it is bathing, and the bannik nearly drowns it in anger. + +The creature leaves, but the bathhouse spreads a nasty sickness for weeks. +[/STORY] +[OUT]Get back to village life. +[/NODE] + +[/EVENT] + +-- [EVENT] --Owinnik(7) ++[NODE]2 +[STORY] +A sudden scream has you running to the barn, where you find a large black, shaggy cat with shiny eyes. It barks when it sees you. + +[/STORY] +[OUT][Wisdom or zerca]Examine the creature carefully. +[OUT][Skshack]Greet a fellow house demon. +[OUT]Set your dogs on this thing to chase it away! +[OUT]Give it milk and meat to eat. +[OUT]Kill it. +[OUT]Leave it be. +[/NODE] + ++[NODE]3 +[STORY] +The owinnik seems pleased with your efforts. + +Your crops are kept clean and safe, thus increasing yield. And your gatherers feel strengthened too. +[/STORY] +[OUT]Great. Get back to village life. +[/NODE] + ++[NODE]4 +[STORY] +The creature seems a bit miffed and it certainly lets you feel it. + +But it also liked your polite manner, so apart from having to jump through a few hoops to make it feel special, which left you feeling a bit humiliated, your village is safe. + +[/STORY] +[OUT]Good. Get back to village life. +[/NODE] + ++[NODE]6 +[STORY] +The creature shrieks and runs away, dropping some of its stash and hastily throwing a blessing your way, just to make sure you keep the dogs away. +[/STORY] +[OUT]Good. Get back to village life. +[/NODE] + ++[NODE]7 +[STORY] +You attack it, but you feel a strain on your spirit. Worse yet, the creature turns into a swarm of rats that attack you. +[/STORY] +[OUT]Fight! +[/NODE] + ++[NODE]8 +[STORY] +You kill it, and apart from feeling a heavy strain on your spirit, nothing else happens. +[/STORY] +[OUT]Get back to village life. +[/NODE] + ++[NODE]11 +[STORY] +The demon seems offended at your offering, huffing and puffing and barking angrily. + +Most of your food supplies become rotten over the next few days, and you lose some supplies to a fire. +[/STORY] +[OUT]Rescue what you can and get back to village life. +[/NODE] + ++[NODE]20 +[STORY] +This is an owinnik, an odd house demon that cares for the homestead but is extremely critical of the farmer. + +While it can protect you from fires and keep your crops healthy and safe in storage, it can also do the opposite if not shown respect. + +Gift it with grain if you can, or find another way to show your appreciation. +[/STORY] +[OUT]Give it grain. +[OUT]You do not have enough grain to give. Give it other food. +[OUT][Magic user]It is a demon. Offer it your spirit as a sign of respect and a pact. +[OUT]Ask it politely to leave, as you have no means to honour its work. +[/NODE] + ++[NODE]21 +[STORY] +The fellow demon bows to you and asks for permission to join your homestead. + +It is an owinnik, a very particular creature that usually only accepts grain as payment, although you could try to show respect in other ways. They're very full of themselves. +[/STORY] +[OUT]Give it grain. +[OUT]You do not have enough grain and you know any other food will likely offend it, so politely decline its request to join your homestead. +[OUT][Magic user]It is a demon. Offer it your spirit as a sign of respect and a pact. +[/NODE] + ++[NODE]24 +[STORY] +The owinnik seems pleased with your efforts. + +Your crops are kept clean and safe, thus increasing yield. And your gatherers feel strengthened too. +[/STORY] +[OUT]Great. Get back to village life. +[/NODE] + ++[NODE]25 +[STORY] +The owinnik seems somewhat pleased with your efforts. + +Your crops are kept clean and safe, thus increasing yield. And your gatherers feel strengthened too. +[/STORY] +[OUT]Great. Get back to village life. +[/NODE] + ++[NODE]28 +[STORY] +The demon seems offended at your ignorance, huffing and puffing and barking angrily. + +Most of your food supplies become rotten over the next few days, and many folk fall ill. +[/STORY] +[OUT]Rescue what you can and get back to village life. +[/NODE] + ++[NODE]30 +[STORY] +The demon sniffs your offering and decides to accept it. It leaves you with a blessing. +[/STORY] +[OUT]Good. Get back to village life. +[/NODE] + +[/EVENT] + +-- [EVENT] --Old hag(8) ++[NODE]2 +[STORY] +An old woman comes to your gates at night asking for shelter. +[/STORY] +[OUT][Witch]Greet the sister but warn her that you will not abide any dark deeds here. +[OUT][Wisdom]She carries herself with much confidence for a lone traveller. Examine her closer. +[OUT][Magic user]You sense weaves of magic around her. Take a closer look. +[OUT][Baba Yaga]Warn your demon sister that you will not tolerate her vengeful ways here. +[OUT]Invite her in. +[OUT]Invite her in. +[OUT]A lone woman at night? No. Ask her to leave. +[OUT]A lone woman at night? No. Ask her to leave. +[/NODE] + ++[NODE]4 +[STORY] +You allow the woman to stay the night, and when you wake, you find a swarm of rats where you left her. + +You find some of your children spirited away by the rat witch and her minions! +[/STORY] +[OUT]Attack the rats before more children are taken! +[OUT]Let the rats leave. Perhaps you can try to track down the children. +[/NODE] + ++[NODE]13 +[STORY] +You allow the woman to stay the night, and when you wake, she is gone. But she leaves her blessings and even a small gift for your hospitality. +[/STORY] +[OUT]Get back to village life. +[/NODE] + ++[NODE]16 +[STORY] +You kill the remaining rats, so at least no more children are lost. +[/STORY] +[OUT]Send out scouts to try to spot the rat witch. +[/NODE] + ++[NODE]22 +[STORY] +You fail to defeat the vermin, and if you have any more children, some of them are taken by the running rats. + +The rodents also leave you with disease. +[/STORY] +[OUT]Send out scouts to try to spot the rat witch. +[/NODE] + ++[NODE]24 +[STORY] +Her body may look old and crooked, but her eyes are vital and strong and her step sprightly. + +Rabbit foot at the belt, the smell of herbs, fingertips tainted from brewing potions. But also a dark streak, an odd complexion, a wild smile. She is most likely a witch, but there's a chance she may be a baba yaga, a dangerous demon. + +[/STORY] +[OUT]Challenge her in a battle of the spirit. +[OUT]Attack! +[OUT]Allow her in but stay vigilant for trickery. +[OUT]Allow her in but stay vigilant for trickery. +[OUT]Ward the village and tell her to stay away. +[OUT]Ward the village and tell her to stay away. +[/NODE] + ++[NODE]30 +[STORY] +You chase the hag away, but for weeks afterwards, your village is infested with vermin. Disease follows too. +[/STORY] +[OUT]Get rid of the rats and stay strong. +[/NODE] + ++[NODE]31 +[STORY] +The hag shrieks in pain as you defeat her spirit. The body withers away into a shrivelled old corpse. +[/STORY] +[OUT]Get back to village life. +[/NODE] + ++[NODE]33 +[STORY] +The old hag lies dead; her body shrivels away into an old corpse. +[/STORY] +[OUT]Get back to village life. +[/NODE] + ++[NODE]35 +[STORY] +The baba yaga laughs maniacally at your efforts. + +If you have children, some go missing. If you have cats, they follow the hag. You all feel the burden of messing with a baba yaga. +[/STORY] +[OUT]Get back to village life. +[/NODE] + ++[NODE]41 +[STORY] +'Sister! Ha. Good fortune, then, for where I normally go I have me a good chance of getting whipped, burned, or chased away. + +No dark trickery from me, dearie. Just rest and peace. We could trade, though?' +[/STORY] +[OUT]Trade. +[OUT]Propose a duel of the spirit, one witch against another. +[OUT]Wish her a good night and go to sleep. +[/NODE] + ++[NODE]42 +[STORY] +She cocks her head at you and laughs, then cries, then just stares for a time before speaking: + +'Tamed, tamed you are. You sorrow taken? Or hiding only? I wonder. + +A deal. You let me stay and you will have your way.' +[/STORY] +[OUT]Allow her to stay. +[OUT]Allow her to stay. +[OUT]Never trust one of your own. Attack! +[/NODE] + ++[NODE]44 +[STORY] +'Good trading with ya. Now I'm off to sleep. Thank you again for the kindness, sister.' +[/STORY] +[OUT]Propose a duel of the spirit, one witch against another. +[OUT]Wish her a good night and go to sleep. +[/NODE] + ++[NODE]46 +[STORY] +'Ha, good you are, my sister. I'm obviously getting rusty. Here, a gift for the winner. Now I shall sleep.' +[/STORY] +[OUT]Wish her a good night and go to sleep. +[/NODE] + ++[NODE]47 +[STORY] +'Well, you did your best, sis. Many lessons to be learnt still. Now I shall sleep.' +[/STORY] +[OUT]Wish her a good night and go to sleep. +[/NODE] + ++[NODE]52 +[STORY] +The baba yaga stays and seems content to keep to her deal, but upon seeing your child, she goes mad with wild sorrow and kills it in fury before fleeing. +[/STORY] +[OUT]Bury the child. +[/NODE] + ++[NODE]54 +[STORY] +You allow the woman to stay the night, and when you wake, you find a swarm of rats where you left her. + +You find some of your children spirited away by the rat witch and her minions! +[/STORY] +[OUT]Attack the rats before more children are taken! +[OUT]Let the rats leave. Perhaps you can try to track down the children. +[/NODE] + ++[NODE]55 +[STORY] +You chase the hag away, but for weeks afterwards, your village is infested with vermin. Disease follows too. +[/STORY] +[OUT]Get rid of the rats and stay strong. +[/NODE] + +[/EVENT] + +-- [EVENT] --HomenConsequence(9) ++[NODE]2 +[STORY] +Your village is besieged by a group of angry ruffians. They carry torches and seem intent on destroying your homes. +[/STORY] +[OUT]Attack! +[OUT]Try talking to them. Beseech them in the name of the gods to stop. +[/NODE] + ++[NODE]5 +[STORY] +You kill the attackers and discover on their bodies signs of freshly healed illnesses, scars, old boils, and medicines taken for many weeks. + +You realise they must have been struck by the deadly sickness when the homen came and you shielded yourselves. +[/STORY] +[OUT]Give them a burial and get back to work. +[OUT]Throw the bodies out and get back to work. +[/NODE] + ++[NODE]7 +[STORY] +'You, you so-called god-fearing folk! You scum were too cowardly to accept the will of the gods and so WE paid! + +All our children dead in days, our elderly and weak too. This is all who survived, and our days are numbered.' + +They take your food supplies, they throw the torches, but you feel their vengeful spirit weaken as they see the futility of their fate and depart. +[/STORY] +[OUT]Keep away in case they become violent again. Then try to save as much as you can. +[/NODE] + ++[NODE]8 +[STORY] +'The gods, yes, they do seem to favour you. After all, they listened to your will and let us die in your stead when the homen came. + +All our children, our elderly and the weak, all dead while you stayed safe.' + +[/STORY] +[OUT][Healer]Offer to help those who survived. +[OUT]Give them food to help. [Lose 20% food] +[OUT]Tell them it was the will of the gods and only the strongest survive. +[OUT]Say that you are sorry, and offer them a place among you if they choose to accept. +[/NODE] + ++[NODE]13 +[STORY] +It is not the way of harmony to bask in the ill fortune of others. You feel shamed by your attitude. +[/STORY] +[OUT]Get back to work. +[/NODE] + ++[NODE]14 +[STORY] +It is the way of nature and turmoil to allow the strongest to thrive and the weak to perish. You feel strengthened by your resolve, and some of those who dared to judge you may yet see the wisdom of your words. +[/STORY] +[OUT]Get back to work. +[/NODE] + +[/EVENT] + +-- [EVENT] --Ratwitch1(10) ++[NODE]2 +[STORY] +You finally catch the witch who stole your child! +[/STORY] +[OUT]Attack! +[OUT]Intimidate her into giving the child back, now! +[OUT][Witch]You were prepared for this. Burn some wicker, throw three chicken feet at her face, spit seven times over your shoulder, then face her with your spirit! +[/NODE] + ++[NODE]4 +[STORY] +You kill the hag and find a few children in the sack, some sadly dead already. +[/STORY] +[OUT]Rescue those you can and leave. +[/NODE] + ++[NODE]7 +[STORY] +The hag defeats you and runs away with the stolen child, never to be seen again. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]10 +[STORY] +'Oh, bloody underworlds, fine. Have the kid back and leave me be, you goody-two shoes lot.' + +She leaves the child and a growling dog so that she has time to run away. But the dog turns out to be all teeth and no bark, and it seems to want to hang around you now. +[/STORY] +[OUT]Good. Take them and leave. +[/NODE] + ++[NODE]12 +[STORY] +You defeat the witch and she cries out in pain and bows to your dominance. + +Be it the effect of your efforts or her own failsafe, the hag turns into a rat and runs off. She leaves her belongings behind, including a large sack where she kept children, some of whom are already dead. +[/STORY] +[OUT]Rescue those you can and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Ratwitch2(11) ++[NODE]2 +[STORY] +You finally catch the rats that spirited away your child. +[/STORY] +[OUT]Attack! +[OUT][Witch]Try to dominate the vermin from under your evil sister's grasp! +[/NODE] + ++[NODE]4 +[STORY] +You kill the vermin and get your child back. + +You also find the rats were dragging some half-dead cats with them. Perhaps one can be saved. +[/STORY] +[OUT]Rescue those you can and leave. +[/NODE] + ++[NODE]7 +[STORY] +The vermin defeat you and run away with the stolen child, never to be seen again. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]10 +[STORY] +The rats shiver with fear at your command and scamper away, leaving the child free. + +Within the sack they carried, you find other strange trophies. +[/STORY] +[OUT]Good. Take them and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --FatRatwitch3(12) ++[NODE]2 +[STORY] +You finally catch the rats that spirited away your child. But you realise these are no small vermin. These are fat rats and they seem angry and determined to finish their task. +[/STORY] +[OUT]Attack! +[OUT][Hunter]These fat rats are tougher than normal vermin, but you've hunted them before. Set a trap. +[/NODE] + ++[NODE]4 +[STORY] +You kill the vermin and get your child back. + +One of the wounded fat rats seems very impressed with your work. If it survives, it may join you. +[/STORY] +[OUT]Rescue those you can and leave. +[/NODE] + ++[NODE]7 +[STORY] +The vermin defeat you, spread some nasty sickness, and run away with the stolen child, never to be seen again. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]10 +[STORY] +Your trap works and you capture the nasty vermin and free your child. + +One of the wounded fat rats seems very impressed with your work. If it survives, it may join you. + +[/STORY] +[OUT]Good. Take them and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Night mares(13) ++[NODE]2 +[STORY] +As you fall asleep, your dreams become heavy and unsettling. As you toss and turn, you feel more and more unsettled as your deepest, darkest fears become real and hold you trapped within the nightmare. +[/STORY] +[OUT]Try to wake up. +[/NODE] + ++[NODE]4 +[STORY] +You slowly wake and in the state of half-waking, you see mares sitting on your chests, siphoning your spirits. + +As soon as you regain full consciousness, the demons are gone, but you still feel a deep chill run down your spines. +[/STORY] +[OUT]Get it together and move on. +[/NODE] + ++[NODE]5 +[STORY] +You try to wake and in the state of half-waking, you see mares sitting on your chests, siphoning your spirits. + +The surge of panic feeds the demons and you fall back into tormented slumber, knowing they will have their way. When morning comes, you are released, but you are wrecked and exhausted. +[/STORY] +[OUT]Get it together and move on. +[/NODE] + ++[NODE]11 +[STORY] +You try to wake and in the state of half-waking, you see mares sitting on your chests, siphoning your spirits. + +The surge of panic feeds the demons and you fall back into tormented slumber, knowing they will have their way. For one of you, this night will be the last in the realms of mortal flesh. +[/STORY] +[OUT]Get it together and move on. +[/NODE] + +[/EVENT] + +-- [EVENT] --VillageAttackDiff4(14) +[/EVENT] + +-- [EVENT] --Febra(15) ++[NODE]2 +[STORY] +A thick, sickly fog descends upon your village and within a few nights, folk begin to fall ill with a heavy fever. +[/STORY] +[OUT]The mist is surely a herald of the occult. Given your knowledge, consider what may be afoot here. +[OUT]The air carries the taste of the mystical here. Your god's domain may shed more light on what befalls your homes. +[OUT][Perception]This is surely a bad omen, but without wise ones, it is hard to decipher. Observe the mist in the hopes of finding clues. +[OUT]There are too many possible bad fiends to narrow them down without mystical knowledge, so gather the sick and care for them the best you can. +[/NODE] + ++[NODE]3 +[STORY] +The fevered folk speak strange names, twelve of them, over and over again. This and the mist make you sure a febra has come from beneath the earth. + +The febra are twelve sisters of sickness. You need to know the name of the one who is here to banish it. +[/STORY] +[OUT]Perform a ritual to force the name of the demon out of the sick ones. +[OUT][Perception]You also know the demons come from a hole in the ground. Track this hole and attack the demons head on! +[OUT][Healer]Try to cure the people and the demon will pass on. +[OUT]You may not have good healers, but it still feels safer to try to cure the sick and hope the demon goes away. +[OUT]Speak to the mist and offer a sacrifice to stop this! +[/NODE] + ++[NODE]4 +[STORY] +You find a deep, dark hole near a sacred oak. + +You see the essence of a demon -- a skeletal, deformed creature -- bound to an angry pack of the bies. + +You kill the bies and will likely banish the skeletal demon too. +[/STORY] +[OUT]Attack! +[OUT]Actually, you have good medics, so just cure the people and the demon will pass on. +[OUT]You may not have good doctors, but it still feels safer to try to cure the sick and hope the demon goes away. +[OUT]Speak to the mist and offer a sacrifice to stop this! +[/NODE] + ++[NODE]5 +[STORY] +The fevered folk weaken by the hour; their flesh seems to slowly rot away before your eyes. + +[/STORY] +[OUT][Healer]Try to cure the people and the demon will pass on. +[OUT]You may not have good healers, but it still feels safer to try to cure the sick and hope the demon goes away. +[OUT]Speak to the mist and offer a sacrifice to stop this! +[/NODE] + ++[NODE]7 +[STORY] +The name is known to you! + +Anabandaris, the ninth sister, the plague mistress of the rotting. Now you must banish her. + +[/STORY] +[OUT]Perform the banishing! +[/NODE] + ++[NODE]8 +[STORY] +The name is written on parchment soaked in the sweat of the ill. + +Anabandaris +Anabandari +Anabandar +Anabanda +Anaband +Anaban +Anaba +Anab +Ana + +With every utterance cut shorter, you feel the demon's hold weaken. + +[/STORY] +[OUT]Push on! +[/NODE] + ++[NODE]9 +[STORY] +The ill gasp for air, but the febra grows weaker as the last of its name is spoken. + +An! + +You thrust the parchment into cleansing flames, and the demon is banished! +[/STORY] +[OUT]Good, now tend to the ill. +[/NODE] + ++[NODE]12 +[STORY] +You find a deep, dark hole near a sacred oak. + +You see the essence of the febra demon -- a skeletal, deformed creature -- bound to an angry pack of the bies. + +You kill the bies and will likely banish the febra too. +[/STORY] +[OUT]Attack! +[OUT]Both options seem very hard, but you have good medics, so just cure the people and the demon will pass on. +[OUT]You may not have good doctors, but it still feels safer to try to cure the sick and hope the demon goes away. +[OUT]Speak to the mist and offer a sacrifice to stop this! +[/NODE] + ++[NODE]15 +[STORY] +You kill the bies, and the demon that brought sickness to your homes disappears. + +The fever lets up within hours. +[/STORY] +[OUT]Good. +[/NODE] + ++[NODE]16 +[STORY] +You have wounded the bies, and its master clearly did not like it. Both disappear from your village. + +But you did not kill the demon, and thus many of your folk fall gravely ill. Some may even die. +[/STORY] +[OUT]Do your best to help the sick. +[/NODE] + ++[NODE]19 +[STORY] +Whatever evil this is, it is better to sacrifice one than risk many. Give a person, be it child or adult, to appease the demon. +[/STORY] +[OUT]Child. +[OUT]Adult. +[OUT]No, attack! +[/NODE] + ++[NODE]22 +[STORY] +You fight the fever tooth and nail, and despite the efforts of a demon fiend, you all remain alive! + +[/STORY] +[OUT]Stay strong and wait for the febra to pass. +[/NODE] + ++[NODE]23 +[STORY] +You fight the fever tooth and nail, and despite the efforts of a demon fiend, you all remain alive! + +[/STORY] +[OUT]Stay strong and wait for the febra to pass. +[/NODE] + ++[NODE]24 +[STORY] +Despite your best efforts, many people fall gravely ill and, in the night, you see the face of a skeletal, deformed creature skulking in the mist, feeding on the pain. +[/STORY] +[OUT]Stay strong and wait for the febra to pass. +[/NODE] + ++[NODE]27 +[STORY] +Despite your best efforts, many people fall gravely ill and, in the night, you see the face of a skeletal, deformed creature skulking in the mist, feeding on the pain. +[/STORY] +[OUT]Do your best to help the sick. +[/NODE] + ++[NODE]30 +[STORY] +Your blood sacrifice appeases the febra and the demon procession moves on. + +One of the wraiths stays with you, in thanks for your understanding of the circle of life. +[/STORY] +[OUT]Mourn your dead but welcome the new soul wishing to follow the god's path. +[/NODE] + +[/EVENT] + +-- [EVENT] --Gadzon(16) ++[NODE]2 +[STORY] +Your cow gave very little milk over the last few days, and it looks sickly. +[/STORY] +[OUT]You speak the tongue of beasts. Go see what is happening. +[OUT][Perception]Observe the cow for a few days to see what is happening. +[OUT]Keep the cow in the house and try to see what is wrong. +[/NODE] + ++[NODE]3 +[STORY] +Cows are not known for their eloquence, but you gather from the animal that a 'friend' has been visiting her. This friend apparently needs her, and soon she will feel much better and the two of them will be happy. +[/STORY] +[OUT]The fiend sounds like it may be a demon. Figure out what kind. +[OUT]Set a trap for the culprit and kill it before it harms the cow further. +[/NODE] + ++[NODE]4 +[STORY] +Late at night you spot movement in the barn. You hear a rustling of the hay and, finally, you spot an elongated worm with beady black eyes and a long tubular mouth. + +It suckles from the cow, but as soon as it spots movement from you, it slithers away. +[/STORY] +[OUT]The fiend sounds like it may be a demon. Figure out what kind. +[OUT]Set a trap for the culprit and kill it before it harms the cow further. +[/NODE] + ++[NODE]5 +[STORY] +Despite being kept indoors, the cow continues to weaken until, one day, it wakes with an abundance of milk, overflowing to the brim. It also looks much healthier. + +But on its neck, you spot an elongated worm, with beady black eyes and a long tubular mouth. It is almost as if it has become part of the cow. +[/STORY] +[OUT]Well, there is a lot of extra milk now, and the cow seems better, so leave the creature be. +[OUT]Well, there is a lot of extra milk now, and the cow seems better, so leave the creature be. +[OUT]Kill this worm! +[OUT]Kill this worm! +[/NODE] + ++[NODE]6 +[STORY] +This is a rare demon, a gadzon. Someone has cursed your home and awakened the worm. + +It will feed on the cow until the two become one. The cow will grow stronger and give lots of milk, have good calves, and bring good fortune to your farmers. + +[/STORY] +[OUT]Consider the side effects. This is a demon, after all. +[/NODE] + ++[NODE]7 +[STORY] +Once the cow and the gadzon are merged, both will die if either is killed. + +The gadzon may also decide to infest a sentient being -- typically a child or a weakened person -- by crawling inside its intestines. There, it will fester and may cause illness or death. + +This is why folks typically prefer to kill it fast. + +[/STORY] +[OUT]Think of ways to outsmart it. +[/NODE] + ++[NODE]9 +[STORY] +The creature proves extremely alert, so trapping it is not an easy task. But once you catch the gadzon, you have no trouble killing the fiend. + +The dead gadzon dissolves into gems. + +You can also use the gem carcass to track the fiend who cursed you in the first place. +[/STORY] +[OUT]Good. +[/NODE] + ++[NODE]10 +[STORY] +The creature proves extremely alert, so trapping it is not an easy task. Whenever you make the slightest move, it slithers away into nothingness. + + +[/STORY] +[OUT]Damn it. +[/NODE] + ++[NODE]11 +[STORY] +You let the creature be, and the cow seems to flourish. It gives more milk, it gives birth to more healthy calves, and your farm seems more successful for a time. + +Eventually the worm slithers away and the cow dies, but it was a good run. +[/STORY] +[OUT]Good. +[/NODE] + ++[NODE]12 +[STORY] +You let the creature be, and the cow seems to flourish. It gives more milk, it gives birth to more healthy calves, and your farm seems more successful for a time. + +Alas, there's a darker consequence, as one of your people falls gravely ill! +[/STORY] +[OUT]Check to see what ails them. +[/NODE] + ++[NODE]13 +[STORY] +You kill the worm and while the cow seems weakened for a time, it eventually recovers. +[/STORY] +[OUT]Good. +[/NODE] + ++[NODE]14 +[STORY] +You kill the worm and the cow dies as well. Worse yet, much of your food stock seems to dwindle and rot away too. +[/STORY] +[OUT]Damn it. +[/NODE] + ++[NODE]15 +[STORY] +The cow continues to weaken until, one day, it wakes with an abundance of milk, overflowing to the brim. It also looks much healthier. + +But on its neck, you spot an elongated worm, with beady black eyes and a long tubular mouth. It is almost as if it has become part of the cow. +[/STORY] +[OUT]Well, there is a lot of extra milk now, and the cow seems better, so leave the creature be. +[OUT]Well, there is a lot of extra milk now, and the cow seems better, so leave the creature be. +[OUT]Kill this worm! +[OUT]Kill this worm! +[/NODE] + ++[NODE]16 +[STORY] +There is a way to be rid of the gadzon even after infestation, so you could risk it to get extra milk and meat from the cow. But of course, the method does not guarantee success. +[/STORY] +[OUT]Risk the infestation for the chance of good fortune. +[OUT]Kill the gadzon now before it merges with your cow. +[/NODE] + ++[NODE]17 +[STORY] +You kill the gadzon in time, and the cow recovers. + +The dead gadzon dissolves into gems. You can also use the gem carcass to track the fiend who cursed you in the first place. +[/STORY] +[OUT]Good. +[/NODE] + ++[NODE]19 +[STORY] +The gadzon merges with the cow and the animal does indeed grow in strength and productivity. Your fields grow more abundant and you feel lucky. + +Alas, a person soon falls gravely ill, their stomach becoming hard and sickly with the worm sleeping inside. +[/STORY] +[OUT]Use the method to chase away the gadzon. +[/NODE] + ++[NODE]20 +[STORY] +You take the infected person to a nearby lake, and there you say: + +'The water is clear, the water is clean -- oh so good for a swim.' + +And the gadzon worms its way out of the host and slithers into the lake. + +[/STORY] +[OUT]Take care of the infected. +[OUT]Take care of the infected. +[/NODE] + ++[NODE]21 +[STORY] +You take the infected away and although their illness lingers, it is not dangerous, and you know the gadzon will not return. + +[/STORY] +[OUT]Good. +[OUT]Good. +[/NODE] + ++[NODE]22 +[STORY] +You take the infected away, but their illness lingers and several other people also fall ill. However, you know the gadzon will not return. + +[/STORY] +[OUT]Good. +[OUT]Good. +[/NODE] + ++[NODE]25 +[STORY] +You are not sure what is causing the illness, but their stomach is firm and swollen, and they grow thinner every day despite eating a lot. + +In time, the illness passes, but it spreads and may prove fatal to some. +[/STORY] +[OUT]Damn it. +[/NODE] + +[/EVENT] + +-- [EVENT] --Gadzon curse spwn(17) ++[NODE]2 +[STORY] +The dead gadzon's gemstones lead you to a small cave near your village. + +You always assumed it was empty, but you see fresh signs of habitation here. +[/STORY] +[OUT]Use tracking skills to find out more. +[OUT]Investigate. +[/NODE] + ++[NODE]3 +[STORY] +You sneak into the cave and find a single set of humanoid tracks. Deeper in, you discover a campsite. + +You see dried herbs, some rags, bits and pieces, and several things that come from your village! +[/STORY] +[OUT]Sneak in closer to find the culprit. +[/NODE] + ++[NODE]4 +[STORY] +As you go in closer, you see an old woman reading a scroll and talking to her cat: + +'Bah, they got rid of my gadzon, they did, never got the chance to get the good stuff, did we? We'll have to move along, I guess.' +[/STORY] +[OUT]Attack the thief! +[OUT]Speak to the woman and demand your belongings back. +[OUT]She said she is leaving, so leave her be. The stuff she stole is not worth much anyway. +[/NODE] + ++[NODE]8 +[STORY] +You sneak into the cave and discover a campsite. You see dried herbs, some rags, bits and pieces, and several things that come from your village! + +But before you can take them back, you see an old woman with a cat staring at you, and you feel spiritual energy rising: + +'Begone, or I will turn you into toads!' +[/STORY] +[OUT]Defend yourself! +[OUT]Run away! +[/NODE] + ++[NODE]10 +[STORY] +The thieving witch lies beaten and pleads for her life: + +'Please, please, I was just trying to get some things, nothing big, and the gadzon's not always bad, never meant to hurt no one, honest!' +[/STORY] +[OUT]Let her live, but only if she can offer something. +[OUT]Let her live. She's learnt her lesson. +[OUT]Kill her because she endangered your village and stole from you. +[/NODE] + ++[NODE]11 +[STORY] +'Yes, yes, I will pay. The gadzon was not the only demon I captured to serve me. Here, this is a cmuch, it will help you heal.' + +She opens a hidden compartment and shows you a caged cmuch. +[/STORY] +[OUT]Accept and let her live. +[OUT]Kill her because she endangered your village and stole from you. +[/NODE] + ++[NODE]12 +[STORY] +'Thank you, and you won't see me ever again, promise.' + +She scampers away in a hurry. +[/STORY] +[OUT]Tell her you could swear this is not the first time you've dealt with her. +[/NODE] + ++[NODE]13 +[STORY] +'Ehm, no, no. You're mistaken, this time I will not be back, I swear.' +[/STORY] +[OUT]Let her leave, again. +[/NODE] + ++[NODE]16 +[STORY] +'Oh, right. Well, that went easier than I thought. You're odd. Bye.' +[/STORY] +[OUT]Let her go. +[OUT]Tell her you could swear this is not the first time you've dealt with her. +[/NODE] + ++[NODE]18 +[STORY] +'Oh, right. Well, that went easier than I thought. You're odd. I like it. I will bestow my wisdom on you before I go.' +[/STORY] +[OUT]Thank her and wish her well as long as she doesn't come back to steal again. +[OUT]Tell her you could swear this is not the first time you've dealt with her. +[/NODE] + ++[NODE]20 +[STORY] +You kill the witch, and her cat hisses at you madly before dashing away. + +You feel a curse upon you. +[/STORY] +[OUT]Gather what is here and leave. +[/NODE] + ++[NODE]21 +[STORY] +You kill the witch, and her cat looks at you with respect. It seems like it wants to stay with you. +[/STORY] +[OUT]Take it and leave. +[/NODE] + ++[NODE]23 +[STORY] +You kill the witch, and her cat hisses at you madly before dashing away. + +You feel a curse upon you. +[/STORY] +[OUT]Gather what is here and leave. +[/NODE] + ++[NODE]24 +[STORY] +'Yeah, yeah, here, have the treasures back. All junk anyway. You dealt with that gadzon quick, I'll say that for you. + +Say, now that we're buddies, you wanna buy a cmuch demon from me? I will take food, wood, or leather as payment.' +[/STORY] +[OUT]Agree to trade. +[OUT]Tell her you have nothing to trade. Ask her to go now. +[OUT]Tell her you have nothing to trade. Ask her to go now. +[/NODE] + ++[NODE]27 +[STORY] +The witch leaves, but her cat stays behind and seems to want to stay with you now. +[/STORY] +[OUT]Take it and leave. +[/NODE] + ++[NODE]28 +[STORY] +'Good trading with you. Now I am off, and I promise not to bother you again.' +[/STORY] +[OUT]Let her go. +[OUT]Tell her you could swear this is not the first time you've dealt with her. +[/NODE] + ++[NODE]29 +[STORY] +'No way! Finders keepers it is. Leave, or I'll turn you into toads!' +[/STORY] +[OUT]Leave. +[OUT]Attack! +[/NODE] + ++[NODE]31 +[STORY] +The witch beats you badly and forces you to flee! You also feel very ill afterwards. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]32 +[STORY] +'Yeah, yeah, here, have the treasures back. All junk anyway. You dealt with that gadzon quick, I'll say that for you. + +Say, now that we're buddies, you wanna buy a cmuch demon from me? I will take food, wood, or leather as payment.' +[/STORY] +[OUT]Agree to trade. +[OUT]Tell her you have nothing to trade. Ask her to go now. +[OUT]Tell her you have nothing to trade. Ask her to go now. +[/NODE] + +[/EVENT] + +-- [EVENT] --Niespiech(18) ++[NODE]2 +[STORY] +Your village has been unusually sluggish these past few days. + +Folk sleep in, forget to do chores, and wander off midday without purpose. + +Food supplies are beginning to suffer for it, and health issues may follow as dirt and refuse mounts. +[/STORY] +[OUT]Observe the people closely. +[/NODE] + ++[NODE]3 +[STORY] +It soon becomes clear that a pack of house demons called niespiech have settled in your homes. + +These little buggers latch on to anyone trying to do housework or chores and make them lazy and sleepy. +[/STORY] +[OUT][Magic user or zerca] There is an old incantation that is passed from wise one to wise one, and it should do the trick. +[OUT]These things physically latch on to a victim and hold them down. So be fast about your chores so they cannot catch up! +[OUT]Just try to kill the annoying things. +[OUT]They don't sound too dangerous. Just leave them be. +[/NODE] + ++[NODE]4 +[STORY] +'A busy bee I need to be on this cleaning spree. No lazy daisy will keep me hazy. No foreign sloth will keep my cloth from making the broth!' + +The creatures perk up and listen. +[/STORY] +[OUT]Continue the chant and usher them away from your village. +[OUT]Continue the chant and usher them away from your village. +[OUT]Now that you have their attention, perhaps try to use it to your advantage. +[/NODE] + ++[NODE]6 +[STORY] +You catch the creatures one by one and kill them. It takes forever, as your every move is slowed down. + +Over the coming weeks, many small calamities befall your village before calm is restored once more. +[/STORY] +[OUT]Nothing more to do. +[/NODE] + ++[NODE]8 +[STORY] +You muster all the strength you have, and together, you do the chores in the village in record time. + +The niespiech look very unhappy with you, and one by one, they fall away into the shadows. + +[/STORY] +[OUT]Good. +[/NODE] + ++[NODE]10 +[STORY] +Before you realise it, you become just as sluggish and lazy as the rest of the folk in the village. + +Eventually, the demons leave, but you feel weakened by their shenanigans. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]16 +[STORY] +By spreading cow's urine and virgin's tears onto the bedsheets, you can lure these house demons to transform into one that will serve your village. + +But if it goes wrong... +[/STORY] +[OUT]No. Continue the chant and usher them away from your village. +[OUT]No. Continue the chant and usher them away from your village. +[OUT]Yes, try the ritual. +[/NODE] + ++[NODE]18 +[STORY] +The niespiech huddle together under the soiled sheets and out of the tumult comes a mrucek -- a harmless, catlike ball of fur that dwells behind the stove. + +It chases away all the vermin and makes your cats behave very well indeed. Your village morale increases while the mrucek remains your friend. +[/STORY] +[OUT]Good. +[/NODE] + ++[NODE]19 +[STORY] +The niespiech huddle together under the soiled sheets and out of the tumult comes a liho! + +The cursed demon of darkness haunts your people for several days before it is finally chased away. + +Bad luck strikes your people until the fiend goes away. +[/STORY] +[OUT]Damn it. +[/NODE] + ++[NODE]20 +[STORY] +The niespiech stay for several days, and folk feel drained of spirit. + +Eventually, the demons seem to disappear, and you think they appreciated that you left them alone. Whether this will mean good or bad things remains to be seen. +[/STORY] +[OUT]Nothing more to do. +[OUT]Nothing more to do. +[/NODE] + +[/EVENT] + +-- [EVENT] --Cicha Mora(19) ++[NODE]2 +[STORY] +A heavy storm besieges your village for days, and among the rain and the clouds, some people see a figure of a little girl with a crooked face wearing a white dress. + + +[/STORY] +[OUT]Stay alert. +[/NODE] + ++[NODE]3 +[STORY] +Soon it is clear that a cicha mora stalks your homes, tricking children into playing with her while spreading rot and fever. + +Many children fall to her trickery. + +(Dead children may change into bazatka, and live ones attract a dola.) +[/STORY] +[OUT]The cicha mora is a tormented soul. Speak to her as a fellow spirit being. +[OUT]This demon child is rare and dangerous, a death-bringer of sorts. But perhaps there's a way to banish her. Talk to the creature to see if you can learn more. +[OUT][Healer]Take care of the sick. +[OUT]Help the sick children as best you can. +[/NODE] + ++[NODE]5 +[STORY] +The children lived through the fever and a dola spirit was born to watch over their little souls, bringing prosperity and joy. +[/STORY] +[OUT]Great, get back to village life. +[/NODE] + ++[NODE]6 +[STORY] +Your healing was not strong enough for all. The children continue to suffer, and one may not survive the night. +[/STORY] +[OUT]Try your best to care for the sick. +[/NODE] + ++[NODE]7 +[STORY] +The cicha mora does not say anything, but she does stop to look at you, head tilted, eyes wide open and filled with sadness. + +You sense other forms following her in the shadows, and you feel her own form trapped by some heavy curse. +[/STORY] +[OUT]If they are bound by a curse in a spiritual realm, you may at least banish them from this wretched existence. +[OUT][Magic user] Try to lift the curse. +[OUT][Healer]This is too big of a task. Take care of the sick. +[OUT]This is too big of a task. Help the sick children as best you can. +[/NODE] + ++[NODE]11 +[STORY] +The wraiths are defeated, and you feel their essence unbound from their cursed chains. + +One such wraith lingers and may decide to stay by your side. +[/STORY] +[OUT]Good. Tend to the children and get back to work. +[/NODE] + ++[NODE]14 +[STORY] +The ritual works and the curse is lifted. The cicha mora turns into a dola and promises to care for one child. The other wraiths are released from their bonds. + +One such wraith lingers and may decide to stay by your side. +[/STORY] +[OUT]Good. Tend to the children and get back to work. +[/NODE] + ++[NODE]15 +[STORY] +Whatever held these souls was too strong for you, and the cicha mora continues her dark work. + +The children continue to suffer, and one may not survive the night. +[/STORY] +[OUT]Try your best to care for the sick. +[/NODE] + ++[NODE]18 +[STORY] +A child is taken by the illness, but instead of dying, its tormented little soul is reborn as a karakandza demon. + +It does, however, retain its wits, and it stays with you. +[/STORY] +[OUT]Get back to village life. +[/NODE] + +[/EVENT] + +-- [EVENT] --KidnappedSpwn(20) ++[NODE]2 +[STORY] +You track down the scoundrels who absconded with your child! +[/STORY] +[OUT][Turmoil]Charge! +[OUT][Harmony]Speak to them, as peace is always preferable. +[OUT][Intellect]Observe them and find an advantage. +[OUT][Light]In the name of justice, smite them now! +[OUT][Nature and Magic]Take time to investigate. Perhaps you will find an angle here. +[OUT]Come back later. +[/NODE] + ++[NODE]4 +[STORY] +You kill the scum and rescue your child along with any other loot they may have had. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]7 +[STORY] +You are badly beaten and forced to flee. You child is now lost for good. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]12 +[STORY] +'Bah, stop yammering about your bloody gods already. Leave or die!' +[/STORY] +[OUT]Leave. +[OUT]Attack! +[/NODE] + ++[NODE]13 +[STORY] +'Bah, stop yammering about your bloody gods already. Fine, have the brat back. Just go.' + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]14 +[STORY] +You watch their camp, note their patterns, and notice they are looking rather worse for wear when it comes to food and drink. They might be open to trading. +[/STORY] +[OUT]Try to trade with them for food. +[OUT][Hunter]Attack, but sneak up on them and set a trap to make the fight easier. +[OUT]You do not have enough food to make deals. Attack! +[OUT][Harmony]Speak to them, as peace is always preferable. +[OUT]Come back later. +[OUT][Bandit]Approach them as a friend and offer to trade food for the child. +[/NODE] + ++[NODE]16 +[STORY] +'Bah, you're a clever one, ain't ya? Fine, yeah, we do need food, and we'd rather not get into a scrap if we can avoid it.' + +[/STORY] +[OUT]Agree to the trade. +[OUT]Attack instead! +[/NODE] + ++[NODE]19 +[STORY] +The bandits do as they promised and give your child back. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +'Bah, you're a clever one, ain't ya? Fine, yeah, we do need food, and we'd rather not get into a scrap if we can avoid it.' + +[/STORY] +[OUT]Agree to the trade. +[OUT]Attack instead! +[/NODE] + ++[NODE]23 +[STORY] +You watch their camp, note their patterns, and notice they are looking rather worse for wear when it comes to food and drink. They might be open to trading. +[/STORY] +[OUT]Try to convince them to trade for food. +[OUT][Hunter]Attack, but sneak up on them and set a trap to make the fight easier. +[OUT]You do not have enough food to make deals. Attack! +[OUT][Harmony]Speak to them, as peace is always preferable. +[OUT]Come back later. +[OUT][Bandit]Approach them as a friend and offer to trade food for the child. +[/NODE] + +[/EVENT] + +-- [EVENT] --Dwarves(21) ++[NODE]2 +[STORY] +A small group of weary dwarves arrives at your doorstep asking for a place to rest and regain strength. They say they will pay you in stone for some basic supplies. +[/STORY] +[OUT]In the name of light, greet them as honoured guests. +[OUT][Dwarf]Greet them in the dwarven tradition of metal and stone. +[OUT]Invite them in. +[OUT]Invite them in. +[OUT]Refuse. +[OUT]Refuse. +[OUT]Attack! +[/NODE] + ++[NODE]3 +[STORY] +'Unmovable as stone, sharp as mithril. Aye, you do know the old ways, laddies, and we thank you for the hospitality, even if it is so... basic.' + +[/STORY] +[OUT]Basic? +[OUT]Ask if they have anything to trade. +[/NODE] + ++[NODE]6 +[STORY] +Your clarity of mind sits well with the domain of intellect. + +You feel strengthened. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]10 +[STORY] +You kill the dwarves and loot their goods. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]11 +[STORY] +The dwarves beat you badly but at least they leave you alive. + +They do, however, take most of your food. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]23 +[STORY] +'Unmovable as stone, sharp as mithril. Aye, you do know the old ways, laddies, and we thank you for the hospitality.' +[/STORY] +[OUT]Ask what brings them here. +[OUT]Share hospitality with the dwarves. You do not need to hear their stories. +[/NODE] + ++[NODE]24 +[STORY] +'We are on our way back to our settlement. We are earthbound. You see, once we lived deep underground, and we do not take well to being away, out in the open, for this long. So we are weakened.' +[/STORY] +[OUT]Ask why they were travelling at all, in that case. +[OUT]Invite them to rest and share a meal. +[/NODE] + ++[NODE]25 +[STORY] +'We were investigating an old rubble of stones that was once ours, hoping to reclaim some old resources. + +We came into conflict with the banished, those honourless sods. + +So we had to cut the trip short.' +[/STORY] +[OUT]Banished? +[OUT]Ask if they will show you where the ruins are. +[/NODE] + ++[NODE]27 +[STORY] +'Aye, the ones that dishonoured themselves long ago, so now they have no house, and no right to wear a beard.' +[/STORY] +[OUT]Ask if this was not an old law. +[/NODE] + ++[NODE]28 +[STORY] +'Aye, suppose it is for some. We've allowed many back into our families, but then others left, likin' this new surface life, mixin' with strangers and up to all sorts of honourless crap.' +[/STORY] +[OUT]Ask if they are in conflict, then. +[OUT]Invite them to rest and share a meal. +[/NODE] + ++[NODE]29 +[STORY] +'Nothin' as dramatic as that, laddies, nah. Just some old grudges now and then. + +Like those young upstarts that got us in the ruins. They claimed it's their right as much as ours. We disagreed, so metal and stone flew. Ha!' + +[/STORY] +[OUT]Invite them to rest and share a meal. +[OUT]Ask if they will show you where the ruins are. +[/NODE] + ++[NODE]30 +[STORY] +'Take no offence, god follower -- we find most places shabby compared to our once-great cities.' +[/STORY] +[OUT]Ask about those cities. +[OUT]Ask if they have anything to trade. +[OUT]Take offence at being called shabby. +[/NODE] + ++[NODE]31 +[STORY] +'I am sorry, laddies, we do not trade with younglings in their shabby shacks. + +You be kind enough to leave us be now. We paid for our board.' +[/STORY] +[OUT]Leave them be. +[OUT]Take offence. +[OUT]Attack. +[OUT]Try to convince them to be more open. +[OUT][Elf]Remind them that you can hardly be called a 'youngling' by any standards. +[/NODE] + ++[NODE]32 +[STORY] +'Right you are, apologies. I do forget that some of you elderfolk went mad and follow those deities.' +[/STORY] +[OUT]Try to convince them to be more open. +[OUT]Take offence. +[OUT]Attack. +[OUT]Leave them be. +[/NODE] + ++[NODE]33 +[STORY] +The dwarves take the food, leave you the stone, and leave after a short rest. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]34 +[STORY] +'Aye, I did know how to keep my bloody mug shut. + +Listen, I meant no offence. We are what we are, and so are you. Let us leave it here. Stone and metal be with ya.' +[/STORY] +[OUT]Leave them be. +[OUT]Attack. +[OUT]Try to convince them to be more open. +[/NODE] + ++[NODE]36 +[STORY] +'Perhaps I was too hasty in making judgement. Living up on the rock instead of under it has made us weary. + +Here, have a look at our stock.' +[/STORY] +[OUT]Trade. +[OUT]Decline, but thank them for the offer. +[/NODE] + ++[NODE]37 +[STORY] +'Well, that was a waste of a conversation. Stone and metal be with ya.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]40 +[STORY] +The dwarves barely listen to your words. They take the food they traded with you and walk off. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]42 +[STORY] +'Dwarven strongholds, carved deep into the earth's core. Metalworks. All gone, shattered, burnt out by the bright. We will speak of it no more.' +[/STORY] +[OUT]Ask if they have anything to trade. +[/NODE] + ++[NODE]46 +[STORY] +'I will not pretend to like your newfangled ways. These human gods... at least some know how to wield a smith's hammer and respect light, so there's that. + +Tell ya what, we do not do this often with strangers, but we can trade some goods, if you like?' +[/STORY] +[OUT]Trade. +[OUT]Decline politely, and spend the time telling stories and drinking ale. +[/NODE] + ++[NODE]47 +[STORY] +'Bah, why not? You are friends, so you can have a go. Just pay your respects when you're there.' +[/STORY] +[OUT]Invite them to rest and share a meal. +[/NODE] + ++[NODE]50 +[STORY] +'Well met, friends. Stone and metal be with ya.' + +The dwarves depart on their way. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]51 +[STORY] +The dwarves beat you badly but at least they leave you alive. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]52 +[STORY] +A small group of weary dwarves arrives at your doorstep asking for a place to rest and regain strength. +[/STORY] +[OUT]In the name of light, greet them as honoured guests. +[OUT][Dwarf]Greet them in the dwarven tradition of metal and stone. +[OUT]Invite them in. +[OUT]Invite them in. +[OUT]Refuse. +[OUT]Refuse. +[OUT]Attack! +[/NODE] + ++[NODE]53 +[STORY] +'Ah, followers of Svarog's lot, good on ya, laddies, good on ya. + +Tell ya what, give us some food and we'll stay awhile, maybe teach ya some proper craft -- if we find anyone worthy, that is.' +[/STORY] +[OUT]First ask them what they are doing here. +[OUT]Agree. [Lose 20% food] +[OUT]Decline and offer only the place to rest. +[/NODE] + ++[NODE]54 +[STORY] +'Brethren, well met, well met indeed. + +Tell ya what, give us some food and ale, and we'll stay awhile, maybe teach ya some proper craft -- if we find anyone worthy, that is.' +[/STORY] +[OUT]First ask them what they are doing here. +[OUT]Agree. [Lose 20% food] +[OUT]Decline and offer only the place to rest. +[/NODE] + ++[NODE]55 +[STORY] +'Nothin' particular. We're banished rocks, that's what we are. Discarded long ago for bein' too surface-lovin'. + +So we wander, do business, and other sorts.' +[/STORY] +[OUT][Dwarf]Ask if by 'other sorts' they mean banditry. +[OUT]Nod and agree to give food. [Lose 20% food] +[OUT]Say you cannot spare the food, but offer a place to rest. +[/NODE] + ++[NODE]56 +[STORY] +'Direct as metal should be, laddie, eh? Right you are, right you are, we do a wee bit of banditry from time to time. + +You don't worry yourself, though -- we'd never rob our own kin!' + +[/STORY] +[OUT]Nod and agree to give food. [Lose 20% food] +[OUT]Say you cannot spare the food, but offer a place to rest. +[OUT]Attack! +[OUT]Ask if they have any good loot to trade. +[/NODE] + ++[NODE]58 +[STORY] +'Good tradin' with ya. So any thoughts on the offer?' +[/STORY] +[OUT]Say you cannot spare the food, but offer a place to rest. +[OUT]Nod and agree to give food. [Lose 20% food] +[/NODE] + ++[NODE]59 +[STORY] +'Good, good, let's see if anyone here has talent to shape stone and metal.' + +The dwarves stay a while and take on students. Though not everyone is likely to learn smithing, you do feel encouraged by the lessons. + +[/STORY] +[OUT]Thank them for the instruction and bid them good journey. +[OUT]Thank them for the instruction and bid them good journey. +[OUT]Thank them for the instruction and bid them good journey. +[OUT]Thank them for the instruction and bid them good journey. +[/NODE] + ++[NODE]64 +[STORY] +'Understood, times are hard on us all. Stone and metal be with ya nonetheless.' + +The dwarves rest and then move on. +[/STORY] +[OUT]Bid them good journey. +[/NODE] + ++[NODE]66 +[STORY] +'Ah, followers of that cosmic pantheon, eh? Well, why not, that's what I say. We can share some of our dwarven ale in thanks for your hospitality.' + +You drink and laugh and eat well. + +But in the morning, as the dwarves leave, you realise you were robbed! +[/STORY] +[OUT]Try to catch them! +[OUT]Curse the dwarven bandits. +[/NODE] + ++[NODE]67 +[STORY] +'Ah, followers of that cosmic pantheon, eh? Well, why not, that's what I say. + +Tell ya what, give us some food and we'll stay awhile, maybe teach ya some proper craft -- if we find anyone worthy, that is.' +[/STORY] +[OUT]First ask them what they are doing here. +[OUT]Agree. [Lose 20% food] +[OUT]Decline and offer only the place to rest. +[/NODE] + ++[NODE]69 +[STORY] +You kill the bandits and reclaim your goods. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]71 +[STORY] +The bandits beat you and laugh in your face for your failure. + +They do not, however, take any more than before. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]74 +[STORY] +You kill the bandits in a preemptive strike. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]75 +[STORY] +The bandits beat you and laugh in your face for your failure. + +They take some of your equipment. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Dwarven Guardiansspawn(22) ++[NODE]2 +[STORY] +These dwarven ruins look older and darker than usual. There is an air of reverence here that is hard to explain. + +The stone remains look abandoned and forlorn, but you spot a firelight in the distance. +[/STORY] +[OUT]Go forth, carefully. +[OUT]Leave. +[/NODE] + ++[NODE]4 +[STORY] +As you get closer, you realise that the fire comes from several torches held by a small group of heavily armed dwarves battling a pack of unliving. + +The dwarves stand firm, using fire to help them, but the unliving are beginning to swarm them. +[/STORY] +[OUT]Perform a ritual to try to weaken these unliving fiends. +[OUT][Dwarf]Aid your brethren, quick! +[OUT]Help the dwarves! +[OUT][Nature or intellect]Stand aside and let them fight their own battles. +[OUT][Nature or intellect]Stand aside and let them fight their own battles. +[OUT]Wait to see who wins, then get rid of them. +[OUT]Wait to see who wins, then get rid of them. +[OUT][Unliving]Help your kin! +[/NODE] + ++[NODE]9 +[STORY] +It is not your place to interfere in others' conflict, and you feel your domain strengthened by this resolve. + +You are able to grab a few salvageable resources while the combat takes place. + +You see the dwarves overwhelmed by the unliving, and now you can face the remining threat that is running your way. + +[/STORY] +[OUT]Kill the unliving. +[OUT]Leave. +[OUT][Unliving]Try to reason with your kin. +[/NODE] + ++[NODE]12 +[STORY] +The dwarves stop and look at your medic: + +'So first ya stood there watchin' us bleed, and now ya wanna help. Fleshies... Fine, help, we didn't need your puny help to fight.' +[/STORY] +[OUT]Tend to their wounds. +[OUT]While the dwarves are off guard, attack them! +[/NODE] + ++[NODE]13 +[STORY] +'So ya stood there like a bunch of lassies rubbing stones! Bah. Well, ya can be of use now helping us secure these ruins from the unliving filth. This is our heritage and we were charged with guarding it. We'll give ya some of the stuff the filth dropped in payment.' +[/STORY] +[OUT]Agree to help. +[OUT]Tell them it is even less dwarven to whine about having to do your own fighting. Say you will help them work for a fee. +[/NODE] + ++[NODE]18 +[STORY] +'Fine, ya can also salvage these ruins, with care!' +[/STORY] +[OUT]Agree. +[/NODE] + ++[NODE]21 +[STORY] +'Just bugger off, ya weaselly gits! Now!' +[/STORY] +[OUT]Leave. +[OUT]Attack them! +[/NODE] + ++[NODE]24 +[STORY] +'Ya know, many in this world would see our weakness and finish us off. Maybe ya ain't that bad after all. + +Take the shit the undead left, if ya like. + +Here, have this as well, as thanks. Now be off! We have guarding duty to go back to.' +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]30 +[STORY] +You are victorious, and the plunder is yours for the taking! +[/STORY] +[OUT]Good. Leave. +[/NODE] + ++[NODE]41 +[STORY] +'Ya may be cowards, but what's it to us? + +We're wounded, and we have a job to do. If ya help us secure this place, we'll give ya the loot from the unliving filth, deal?' +[/STORY] +[OUT]Agree and help. +[OUT]Decline and leave. +[/NODE] + ++[NODE]44 +[STORY] +Your words fall on deaf ears and you are chased away from the ruins. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]51 +[STORY] +'Ha! That was some good fightin'. + +Not that we needed the help, but we thank ya nonetheless. Say, have the loot from all these dead buggers, as thanks.' +[/STORY] +[OUT]Say it was no problem, and ask what they are doing here. +[OUT]Ask for payment for your good deed. +[OUT]Ask for payment for your good deed. +[/NODE] + ++[NODE]54 +[STORY] +'We were sent here to clear an unliving nest. Those filthy buggers been shitting on our heritage! + +We only have one tunnel to block now. + +Tell ya what, if you help out, we'll give you a bit extra.' +[/STORY] +[OUT]Agree to help. +[OUT]Agree to help. +[/NODE] + ++[NODE]58 +[STORY] +You are defeated and forced to run away! +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]61 +[STORY] +It is not your place to interfere in others' conflict, and you feel your domain strengthened by this resolve. + +You are able to grab a few salvageable resources while the combat takes place. + +You see the dwarves are victorious and running angrily your way. + +[/STORY] +[OUT]Attack the dwarves. +[OUT]Leave. +[OUT]Try to reason with them. +[OUT][Dwarf]Congratulate your brethren on a fight well fought. +[/NODE] + ++[NODE]62 +[STORY] +You are able to grab a few salvageable resources while the combat takes place. + +You see the dwarves overwhelmed by the unliving, and now you can face the remining threat that is running your way. +[/STORY] +[OUT]Kill the unliving. +[OUT]Leave. +[OUT][Unliving]Try to reason with your kin. +[/NODE] + ++[NODE]63 +[STORY] +You are able to grab a few salvageable resources while the combat takes place. + +You see the dwarves are victorious and running angrily your way. +[/STORY] +[OUT]Attack the dwarves. +[OUT]Leave. +[OUT]Try to reason with them. +[OUT]Offer medical help and say that it would not have been honourable to interfere. +[OUT][Dwarf]Congratulate your brethren on a fight well fought. +[/NODE] + ++[NODE]65 +[STORY] +You are victorious, and the plunder is yours for the taking! +[/STORY] +[OUT]Gather the loot and leave. +[/NODE] + ++[NODE]69 +[STORY] +The unliving recognise your kinship and help and wander off. You're free to loot the dwarves and the ruins. +[/STORY] +[OUT]Gather the loot and leave. +[/NODE] + ++[NODE]76 +[STORY] +The dwarf spits. + +'Ya have what we're willin to give, so bugger off.' +[/STORY] +[OUT]Leave. +[OUT]Attack them! +[/NODE] + ++[NODE]80 +[STORY] +'Bah, this world is wretchedly cold. + +Here, have this as payment for your kindness. Metal and stone be with ya.' +[/STORY] +[OUT]Thank them and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --VillageAttackDiff2(23) +[/EVENT] + +-- [EVENT] --VillageAttackDiff1(24) +[/EVENT] + +-- [EVENT] --Latavieckidnappedspw(25) ++[NODE]2 +[STORY] +You spot a group of wind demons, the viatroviec, and you see that they have the child who was stolen from your village not long ago! +[/STORY] +[OUT]Attack! +[OUT]Intimidate them into giving the child back, now! +[OUT][Vily or viatroviec]Implore your wind kin to let your child go! +[/NODE] + ++[NODE]4 +[STORY] +You kill the viatroviec and rescue your child and whatever else those demons took from folks. +[/STORY] +[OUT]Rescue those you can and leave. +[/NODE] + ++[NODE]7 +[STORY] +The viatroviec defeat you and run away with the stolen child, never to be seen again. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]10 +[STORY] +'Very well, have the offspring back and leave us be.' + +They leave the child and whatever else they took from folks. +[/STORY] +[OUT]Good. Take them and leave. +[/NODE] + ++[NODE]12 +[STORY] +Your kin listen to your pleas and abandon the child in a satchel they carried it in. +[/STORY] +[OUT]Take your child and leave. + +[/NODE] + +[/EVENT] + +-- [EVENT] --Hailstorm(26) ++[NODE]2 +[STORY] +A sudden hailstorm catches you off guard. +[/STORY] +[OUT][Vily or Viatroviec]Wind is your domain. Try to use it to shield you from the worst of it. +[OUT][Vily or Viatroviec]Wind is your domain. Try to use it to shield you from the worst of it. +[OUT]Find cover. +[OUT]Find cover. +[OUT]Try to protect the houses and livestock. +[/NODE] + ++[NODE]3 +[STORY] +Wind gathers around you and shields you from the hail. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]7 +[STORY] +Wind gathers around you and shields you from the hail, but you feel its strength rising with every gust, threatening to whisk you away. +[/STORY] +[OUT]Stand strong. +[/NODE] + ++[NODE]8 +[STORY] +You stand against the hailstorm and withstand its power intact. + +You feel strengthened. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]10 +[STORY] +The wind takes you and knocks you about in the terrible hailstorm. Bruised and beaten, you eventually return. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +You find cover quickly and try to secure the house, but the hailstorm ravages your settlement without mercy, threatening to destroy much. +[/STORY] +[OUT]Try to figure out how to protect your goods. +[OUT]Stay in cover. +[/NODE] + ++[NODE]22 +[STORY] +You strengthen your shelter and keep your goods safe. Some of you even learn a thing or two. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]23 +[STORY] +The hailstorm is wild and unforgiving. It leaves you bruised, and you fail to protect your goods from the onslaught. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]25 +[STORY] +You take cover in time and, luckily, the hailstorm is not strong enough to destroy anything. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]30 +[STORY] +The hailstorm leaves you bruised, but you protected all your valuables. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Stork(27) ++[NODE]2 +[STORY] +A stork is spotted in your village, a sure sign of good fortune from the gods. Unless they are displeased with you of course. +[/STORY] +[OUT]Welcome the stork. +[/NODE] + ++[NODE]4 +[STORY] +The stork brought you a child! +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]5 +[STORY] +The stork brought good fortune and your farm animals have some young. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]6 +[STORY] +The stork brought you a child! +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]7 +[STORY] +The stork brought good fortune and blessings from the gods. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]8 +[STORY] +The stork brought good fortune and blessings from the gods. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]9 +[STORY] +The stork brought good fortune and your farms yeald better crops. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]11 +[STORY] +The gods seem unhappy with you and you feel their displeasure deeply. +[/STORY] +[OUT]Try to be better next time. +[/NODE] + +[/EVENT] + +-- [EVENT] --VillageAttackDiff3(28) +[/EVENT] + diff --git a/Modules/Woodlandkin.txt b/Modules/Woodlandkin.txt new file mode 100644 index 0000000..adb5e93 --- /dev/null +++ b/Modules/Woodlandkin.txt @@ -0,0 +1,4214 @@ +-- [EVENT] --WoodKillsmallShelf(0) ++[NODE]2 +[STORY] +You find the place where intruders were supposed to have settled -- a small but thick grove. + +You see some signs of humanoid presence. +[/STORY] +[OUT][Hunter or perception]Track the intruders. +[OUT]Search the place. +[OUT]Search the place. +[OUT]Come back later. +[/NODE] + ++[NODE]3 +[STORY] +You track the intruders to a cave. Within you spot some movement, and in time you realise they are shadow elves stalking about nervously. + +Luckily for you, there seem to be only a few with weapons at the ready. +[/STORY] +[OUT]Surround the shadow folk and make your presence known. +[OUT]You have the advantage. Attack! +[/NODE] + ++[NODE]4 +[STORY] +You are ambushed by shadow elves! +[/STORY] +[OUT]Fight! +[OUT]Try to run away. +[/NODE] + ++[NODE]5 +[STORY] +You search the place and finally spot some shadow elves. Alas, they spot you too. + +[/STORY] +[OUT]Stop, show your hands, and say you do not wish to fight, only to tell them they need to leave, as the elves do not want them here. +[OUT][Strength]Try to look intimidating and tell them to leave this forest! +[OUT]Attack! +[OUT][Shadow elf]Ask your kin why they linger here, where they are not wanted. +[/NODE] + ++[NODE]16 +[STORY] +You are badly beaten, and the elves have to come to your rescue. They are unimpressed with your 'help.' + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]19 +[STORY] +'We were merely visiting sacred places, honouring our past and familial bonds. + +But some of our cleansed kin did not take kindly to our voyage and attacked us. We are wounded and simply need time to heal before we move on. We seek no revenge on the woodland kin. + +We will leave now, if we must.' +[/STORY] +[OUT][Healer or cmuch]Offer them help in healing. +[OUT]Say that they do not need to leave. You will explain their situation to the elves. +[OUT]Nod and insist that they depart within a day. +[/NODE] + ++[NODE]20 +[STORY] +You stay for some time and help the shadow elves heal. + +'We thank you and leave you this gift to repay your kindness. I do not know how you stomach dealing with those arrogant, stagnant fools, but it is your path. Fare thee well.' +[/STORY] +[OUT]Nod and wish them well. +[/NODE] + ++[NODE]23 +[STORY] +'We have wounded friends, so we are not leaving, and you can tell that to those arrogant do-gooders who sent you here.' +[/STORY] +[OUT]Leave them be. +[OUT]Attack! +[/NODE] + ++[NODE]26 +[STORY] +The shadow elves stop in their tracks, staring at you. You know most of them are ready to fight, but one of them speaks: + +'Please, we do not wish to fight. We are merely passing through.' +[/STORY] +[OUT]Attack! +[OUT][Shadow elf]Ask your kin why they linger here, where they are not wanted. +[OUT][Elf]Demand that they leave now, for they are a scourge on your kin and they bring darkness into the fold. +[OUT]Tell them the woodland folk do not want them as neighbours, and ask them to relocate, now! +[/NODE] + ++[NODE]35 +[STORY] +The shadow elves depart, carrying their wounded. + +The elves seem unmoved by this and simply thank you for doing your job well. +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]36 +[STORY] +The woodland kin are pleased with your help, or at least they do not show otherwise. They even offer a small reward. +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]37 +[STORY] +The shadow kin are grateful for your mercy. They stay to heal their wounds, which may take some time. + +[/STORY] +[OUT]Nod and wish them well. +[/NODE] + ++[NODE]39 +[STORY] +The elves are displeased with your resolution, and when asked why, they do not reply directly, only mentioning the taint of darkness and its dangers. + +You gain some favour, but not much. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]40 +[STORY] +The elves are pleased with a peaceful resolution, and they leave you a small reward for your services. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]42 +[STORY] +When you inform the elves of your failure, they are disappointed in your efforts. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]43 +[STORY] +You kill the shadow elves. + +The elves are strangely relieved at your news, despite typically disliking violent resolutions. They leave you a reward. +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]47 +[STORY] +'We were merely visiting sacred places, honouring our past and familial bonds. + +But some of our cleansed kin did not take kindly to our voyage and attacked us. We are wounded and simply need time to heal before we move on. We seek no revenge on the woodland kin.' +[/STORY] +[OUT][Healer or cmuch]Offer them help in healing. +[OUT]Say that they do not need to leave. You will explain their situation to the elves. +[OUT]Nod and insist that they depart within a day. +[/NODE] + +[/EVENT] + +-- [EVENT] --WoodKillsmallPines(1) ++[NODE]2 +[STORY] +You find wayward forest critters, rummaging through the woodland with no apparent purpose beyond destruction. +[/STORY] +[OUT]Attack! +[OUT][Hunter]Set traps to lure the critters. +[OUT][Forest folk]You know forest creatures well, so intimidate the pineconettes into leaving. +[OUT][Forest folk]The elves asked for the pineconettes to be brought back into the fold, so try doing that. +[OUT][Leshy]Pineconettes are your cohorts, so call upon them to obey and cease this nonsense immediately! +[OUT][Perception]Investigate further. +[OUT][Pineconette]Go in alone and speak to your kin. +[OUT][Pineconette]Go in alone and speak to your kin. +[OUT][Pineconette]Go in alone and speak to your kin. +[OUT]Come back another time. +[/NODE] + ++[NODE]7 +[STORY] +You lure the creatures into a corner, change your posture to look more threatening, and whisper that the forest is angry with them. Soon, many of them run away in panic. + +[/STORY] +[OUT]Kill the ones left the old-fashioned way. Attack! +[OUT]Continue the intimidation. +[OUT]Come back another time. +[/NODE] + ++[NODE]9 +[STORY] +You approach your kin and question their unruly ways. You try to speak of the duty to the forest, ancient laws, and commitment. + +The pineconettes listen and promise to behave. +[/STORY] +[OUT]Good, tell them to go join the elves. +[/NODE] + ++[NODE]10 +[STORY] +You approach your kin and question their unruly ways. You try to speak of the duty to the forest, ancient laws, and commitment. + +But the forest spirits are strangely agitated and barely able to talk back. They snarl at you and threaten to attack. +[/STORY] +[OUT]Try to walk away calmly. +[/NODE] + ++[NODE]11 +[STORY] +You approach your kin and question their unruly ways. You try to speak of the duty to the forest, ancient laws, and commitment. + +The pineconettes beg you to stay with them and show them the right way. +[/STORY] +[OUT]Agree to take on the responsibility. [Lose one pineconette] +[OUT]Do not allow your forest friend to leave! +[/NODE] + ++[NODE]18 +[STORY] +You set the traps and get rid of the creatures. + +But when you report back to the elven folk, they are distraught by your violent ways and your friendship suffers. +[/STORY] +[OUT]A single pineconette does, however, seem interested in your strength. Approach it. +[OUT]Leave. +[/NODE] + ++[NODE]20 +[STORY] +The pineconette is wounded, but it will live, so you can take it along with you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]25 +[STORY] +You search the debris and discover several pineconettes still alive. Most scatter into the woodland, but one seems to want to stay with you. + +Its eyes seem partially afflicted with an odd light -- or is it just your mind playing tricks? +[/STORY] +[OUT]Take the pineconette with you. +[OUT]The light is unnatural, and the demon would surely dread the chance of being infected. Kill it swiftly. +[/NODE] + ++[NODE]27 +[STORY] +You set up traps and kill most of the pineconettes, which turn into white ash. Others scamper away. + +At first the elves are distraught by your violence, but when they see the white ash, they agree this was perhaps the only way. +[/STORY] +[OUT]Search the place for survivors. +[/NODE] + ++[NODE]28 +[STORY] +The pineconettes are triggered and swarm you without reason. The elves have to come to your rescue and are not impressed with your 'help.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]39 +[STORY] +Your friend is depressed with your decision and the pineconettes become agitated again. +[/STORY] +[OUT]Try to leave. +[/NODE] + ++[NODE]49 +[STORY] +The pineconettes listen and promise to behave. Nature and harmony are satisfied by your actions. + +The elves thank you and leave a reward. +[/STORY] +[OUT]You see a single pineconette lurking. Approach it. +[OUT]Leave. +[/NODE] + ++[NODE]50 +[STORY] +The pineconettes listen and promise to behave. The elves thank you and leave a reward. +[/STORY] +[OUT]You see a single pineconette lurking. Approach it. +[OUT]Leave. +[/NODE] + ++[NODE]52 +[STORY] +You get in closer and observe the pineconettes behaving oddly. Whereas you thought they were simply being destructive, you now see they are chasing one of their own and tearing it apart! +[/STORY] +[OUT][Hunter]Try to sneak in and set up traps to get rid of the sick forest demons. +[OUT][Forest folk]Use your affinity to the forest to call out to the demons. Ask the forest to aid you! +[OUT]Attack the pineconettes! +[/NODE] + ++[NODE]53 +[STORY] +The elves leave some gifts for your efforts. +[/STORY] +[OUT]You see a single pineconette lurking. Approach it. +[OUT]Leave. +[/NODE] + ++[NODE]56 +[STORY] +The pineconettes beat you badly and force you to flee. The elves have to come to your rescue and are not impressed with your 'help.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]57 +[STORY] +The pineconettes lie dead, their bodies turned to ash. + +But when you report back to the elven folk, they are distraught by your violent ways! +[/STORY] +[OUT]A single pineconette does, however, seem interested in your strength. Approach it. +[OUT]Leave. +[/NODE] + ++[NODE]58 +[STORY] +The elves leave some gifts for your efforts. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]61 +[STORY] +You destroy the crazed pineconettes and they turn into white ash. + +At first the elves are distraught by your violence, but when they see the white ash, they agree this was perhaps the only way. + +[/STORY] +[OUT]Search the place for survivors. +[/NODE] + ++[NODE]62 +[STORY] +You see the eyes of the raging pineconettes burn with a bright light, a light that is consuming their fragile bodies, yet they rage on, chasing their brethren who seem normal and unwilling to accept this odd light. + +[/STORY] +[OUT]Keep calling the forest. +[/NODE] + ++[NODE]65 +[STORY] +You scare the rest away and gather up some wood they left behind. + +But when you report back to the elven folk, they are unimpressed with your scare tactics, which they call bullying. + +Still, they recognise your efforts and you gain some small favour. +[/STORY] +[OUT]A single pineconette does, however, seem interested in your strength. Approach it. +[OUT]Leave. +[/NODE] + ++[NODE]66 +[STORY] +When you call the forest, it responds, and the strange pineconettes finally burn through entirely, leaving some grateful survivors behind. + +When you ask them what happened here, they do not know. They only know the light tried to take them. + +[/STORY] +[OUT]Help them rejoin the elves in the village. +[/NODE] + ++[NODE]67 +[STORY] +The elves leave some gifts for your efforts. +[/STORY] +[OUT]You see a single pineconette lurking. Approach it. +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --WoodKillLeshy(2) ++[NODE]2 +[STORY] +You approach the area where the rogue forest guardians are said to dwell. + +You see a darkened, enclosed grove and sense many eyes watching you. +[/STORY] +[OUT][Wood folk]Approach with caution and try to speak to the forest guardians. +[OUT][Goblin shaman]Ask the forest spirits to tell you what is amiss here. +[OUT][Harmony]Evoke the power of harmony to try to appease this old spirit's anger. +[OUT][Nature]Call out to your domain to show the leshy you are on his side. +[OUT]Attack! +[OUT]Offer your own spirit energy to try to appease this old creature and have it leave the elves alone. [Take spirit damage] +[OUT]Come back later. +[/NODE] + ++[NODE]3 +[STORY] +One of the leshy turns their ancient gaze on you: + +'The little forest childreen caaled you here, yees? We will noot back away. This forest is ours, and theey are pests!' +[/STORY] +[OUT][Leshy]Call out to your brothers and demand they stand down, as it is not their place to attack other forest children when they have done naught to deserve it! +[OUT][Leshy]Call out to your brothers and demand they stand down, as it is not their place to attack other forest children when they have done naught to deserve it! +[OUT]Implore the leshy to listen to reason. Surely the elves are children of the forest too. They cannot have offended him this badly. +[OUT][Magic user]This forest guardian seems somewhat unhinged. Enter the spirit realm and fight him there so you may bring some sense into the old wood. +[OUT][Orc]These forest demons are out of control. Surround them, plant fires in the right places, and burn them! It will be a challenge to do it fast enough, but you know how to burn forests well. +[OUT]Attack! +[/NODE] + ++[NODE]4 +[STORY] +The spirits tell you that the leshy's soul is still stained by the old taint of darkness. This makes him more aggressive and unstable. + +The spirits offer to cut the leshy off from the spirit world for you, but this will mean a slow and painful death for him. +[/STORY] +[OUT]Do it. A rogue guardian is dangerous for the forest and spirits that dwell here. +[OUT][Wood folk]Approach with caution and try to speak to the forest guardians. +[OUT]Give up. Inform the elves of this. +[/NODE] + ++[NODE]7 +[STORY] +The leshy frowns and groans as he listens to your words. It takes time, but the ancient shepherd concedes to your argument and agrees that perhaps the way of the elves is not so bad, and he needs to think less conservatively. + +The elves are very grateful for this peaceful resolution and leave you a gift. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +The leshy does not go easily, and you are wounded by the creature's mad attempts to escape as you try to end it quickly. + +[/STORY] +[OUT]Keep going. +[/NODE] + ++[NODE]17 +[STORY] +You face the leshy in the spirit realm and find his ancient roots stricken with a dark rot, which you help to clear. The forest guardian thanks you and promises not to bother the elves anymore. + +The woodland folk are very grateful for this peaceful resolution and leave you a gift. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +The elves are distraught by the violent death of a forest guardian. They recognise your expertise and know you spoke truly of the danger, but they remain uneasy about your tactics. + +Your friendship doesn't grow as much as you hoped. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]20 +[STORY] +You give your own spirit and the leshy leaves. +[/STORY] +[OUT]Good. +[OUT]Good. +[/NODE] + ++[NODE]21 +[STORY] +Alas, just as you are about to report your successful mission, you find out that the leshy returned to his spot and continued to harass the settlers. They had to deal with it themselves, so your friendship does not grow. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +The elves are concerned about the leshy's mental state, and you feeding him, but they are grateful for your sacrifice and help. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]25 +[STORY] +You destroy the leshy and his demons. But when you report back to the elves, they are distraught by your violent ways and wish they had never asked for your help. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +You are defeated. The elves hear your screams and come to your aid. They have to kill the forest guardian themselves and are angry about having to do so. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]32 +[STORY] +You were unconvincing. The leshy stays put and is resolved to fight the elves. +[/STORY] +[OUT]Give up. +[OUT]Offer your own spirit energy to try to appease this old creature and have it leave the elves alone. [Take spirit damage] +[OUT][Orc]These forest demons are out of control. Surround them, plant fires in the right places, and burn them! It will be a challenge to do it fast enough, but you know how to burn forests well. +[OUT]Attack! +[/NODE] + ++[NODE]33 +[STORY] +Whatever you attempted, the leshy proved too strong and stubborn. The forest demons attack you in force. + +The elves hear your screams and come to your aid. They have to kill the forest guardians themselves and are angry about having to do so. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]37 +[STORY] +The elves are not pleased that you're passing on the work, but they are impressed that you did not resort to brute force, and knowing how stubborn the leshy is, they will step up their own efforts to deal with it. + +They thank you for trying, although you felt an air of 'Of course they couldn't do it.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]42 +[STORY] +The leshy frowns and groans as he listens to your words. But he is not moved: + +'Noo, I will noot bow doown to their newfangled waays. They will leeave my land!' + +The leshy and his flock attack you, and the elves must come to your rescue. They are saddened by your failure, but appreciate the effort. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]52 +[STORY] +The leshy frowns and groans as he listens to your words. It takes time, but the ancient shepherd concedes to your argument and agrees that perhaps the way of the elves is not so bad, and he needs to think less conservatively. + +The elves are very grateful for this peaceful resolution and leave you a gift. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]53 +[STORY] +You destroy the leshy and his demons. But when you report back to the elves, they are distraught by your violent ways. + +Despite their sadness, they recognise that the leshy was not right and perhaps it was the only way. Reluctantly, they leave you a small reward too. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]55 +[STORY] +Your plan works and the old forest guardian is too slow to escape the flames. + +The elves, however, are horrified at the destruction of their land and the brutal killing of an elder guardian. Your friendship does not grow. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]57 +[STORY] +The leshy looks startled -- which in his case looks really unsettling: + +'I... I aam shaamed by such a young thing. I will do better noow.' + +The elves are very grateful for this peaceful resolution and leave you a gift. + +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --WoodKillsmallOrcs(3) ++[NODE]2 +[STORY] +You find the place where you were sent to deal with some orc bandits. +[/STORY] +[OUT]You know how to deal with ruffians -- you dabbled in that life too. Speak to them. +[OUT][Orc Matriarch]Tell them to leave, now! +[OUT][Intellect and harmony]Convince the bandits it is wiser to leave than to face you -- and later face the elves too. +[OUT]Pay the bandits to leave. +[OUT]Attack! +[OUT]Come back later. +[/NODE] + ++[NODE]3 +[STORY] +You come up to the bandit camp and spot several orcs. They look thin and tired, so there may be room for negotiation, although it is never certain with those so filled with turmoil. +[/STORY] +[OUT][Orc]Convince them that bothering a small elven settlement is hardly a worthy challenge. Tell them of other places you've come across where their warrior's honour will be better served. +[OUT][Orc]Convince them that bothering a small elven settlement is hardly a worthy challenge. Tell them of other places you've come across where their warrior's honour will be better served. +[OUT][Bandit]Barter with them. Convince them it is no real challenge to stay with the pansy elves. +[OUT]Bandits are after goods, so offer them some for leaving. +[OUT]You know their tactics, so the fight will be easier. Attack! +[/NODE] + ++[NODE]4 +[STORY] +'Shit, yes, ehm, as you say, this is clearly your turf. Honour to you, blood-mother!' +[/STORY] +[OUT]Watch their every step as they go. +[/NODE] + ++[NODE]7 +[STORY] +'True enough, elves aren't worth our effort, I suppose. We'll leave you be, friends. For honour!' + +You got rid of the problem as you were asked, and your friendship with the elves will surely grow. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +The orcs scatter and even leave some of their stuff behind. + +[/STORY] +[OUT]Good. +[/NODE] + ++[NODE]17 +[STORY] +'Bah, you talk and talk, and so do the pointy ears, coming here bloody talking from the trees, enough! We leave!' + +They move on and the elves are impressed with your peaceful resolution. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +They move on and the elves are impressed with your peaceful resolution. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]20 +[STORY] +'Yeah, all right, deal's a deal, we move out.' +[/STORY] +[OUT]Good. +[OUT]Good. +[/NODE] + ++[NODE]21 +[STORY] +You are about to report your success when you realise the orcs went to the village on their way out and attacked again. + +They were eventually beaten by the elves without your help, and your friendship suffered for it. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +They move on and the elves are impressed with your peaceful resolution. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]25 +[STORY] +You got rid of the problem as you were asked, yet the elves seem disappointed by the bloodshed. + +'They were only following their brutish nature, so death was perhaps inevitable, yet it saddens us that you could not find another way. Still, you did you best.' + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +You are defeated. Eventually, the folk who asked for your help deal with the problem themselves, so you do not gain any friendship. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]32 +[STORY] +'You think you scumbags can come and tell us what to do? Fuck off!' +[/STORY] +[OUT]Give up. +[OUT]Pay them off. +[OUT]Attack! +[/NODE] + ++[NODE]34 +[STORY] +'Agreed! Honour among thieves lives in us. We leave, and may your blades stay sharp!' + +They move on and the elves are impressed with your peaceful resolution. + +[/STORY] +[OUT]Leave. +[OUT]Leave. +[/NODE] + ++[NODE]37 +[STORY] +The elves hear of your failure and come to your aid. They have to kill the orcs themselves, so you gain no friendship. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]42 +[STORY] +'Bah, shut your trap, you turncoat! We'll practise our blades on your traitor skin!' + +The orcs attack. +[/STORY] +[OUT]Fight. +[/NODE] + ++[NODE]44 +[STORY] +'Deal's a deal. Solid trading with you.' + +They move on and the elves are impressed with your peaceful resolution. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]45 +[STORY] +'I suppose bothering the pointy ears has been boring. We'll take some goods and even trade with you. No reason to stick around if we get rich.' +[/STORY] +[OUT]Agree to trade and pay. +[OUT]Refuse. +[/NODE] + ++[NODE]48 +[STORY] +'We do not fear you, nor the pointy-ears! But it does seem like a wasted effort. Yeah, you pay us, and we'll go find better enemies.' +[/STORY] +[OUT]Give up. +[OUT]Pay them off. +[OUT]Just attack them. +[/NODE] + +[/EVENT] + +-- [EVENT] --WoodKilladvWraith(4) ++[NODE]2 +[STORY] +You find the small graveyard where the elves think the unliving roam. +[/STORY] +[OUT]Some dark magic may be at work here. Investigate. +[OUT]Some in your group know about unliving souls. Take a closer look. +[OUT][Nature or light]Cleanse this place of the foul force that violates the laws of your gods. +[OUT]Attack! +[OUT][Zerca]These wraiths are bound here, and you happen to know by what ritual. All you need to do is bury some silver in the ground and sacrifice one pet, and the wraiths will bother the elves no more. Do it. +[OUT]Come back later. +[/NODE] + ++[NODE]3 +[STORY] +You spot several wraiths floating in circles around a single gravestone. +[/STORY] +[OUT][Wraith]Speak to them, and ask them to move along or leave the villagers be. +[OUT][Wraith]Speak to them, and ask them to move along or leave the villagers be. +[OUT]Perform a ritual that will keep the unliving trapped here. This is dark magic, so it may cost you something, but it should work. +[OUT]You got the jump on them. Attack! +[/NODE] + ++[NODE]4 +[STORY] +A stench of dark magic hits your senses, and you discover that a cursed figurine atop one of the gravestones is causing the souls of the dead to linger and twist into wraiths. + +It is easy to destroy, but may wound your spirit. +[/STORY] +[OUT]Destroy the object. +[OUT]You have folk who know about the unliving, so take a closer look. +[OUT]Just kill them the old-fashioned way. +[/NODE] + ++[NODE]7 +[STORY] +It turns out the wraiths were called here by a cursed object, but your words snap them out of the trance. They are grateful and do as you wish. + +You got rid of the problem as you were asked, and your friendship with the elves will surely grow. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +The wrights scatter and even leave some of their stuff behind. + +[/STORY] +[OUT]Good. +[/NODE] + ++[NODE]18 +[STORY] +You got rid of the problem as you were asked, and your friendship with the elves will surely grow. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]20 +[STORY] +You bury the precious metal and sacrifice the life essence of one pet, and the wraiths should now stay trapped in the spirit greyworld. +[/STORY] +[OUT]Good. +[OUT]Good. +[/NODE] + ++[NODE]21 +[STORY] +You are about to report your success when you realise that perhaps your knowledge was not entirely accurate. The wraiths remain, and some mischievous demons were attracted by the free metal and now keep stealing from the elves. + +They are eventually beaten by the elven kin without your help, and your friendship suffers for it. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +You got rid of the problem as you were asked, and your friendship with the elves will surely grow. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]25 +[STORY] +You got rid of the problem as you were asked, and your friendship with the elves will surely grow. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +You are defeated and eventually the elves deal with their problem themselves, so you do not gain any friendship. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]32 +[STORY] +Your efforts fail, and the wraiths turn their attention to you. +[/STORY] +[OUT]Give up. +[OUT]Just attack them. +[/NODE] + ++[NODE]34 +[STORY] +You bind the wraiths to this grave site, and unless someone purposefully breaks your work, they will remain here. + +The elves are unsure how they feel about this development, but you did deal with their immediate problem, and they are grateful. + +[/STORY] +[OUT]Leave. +[OUT]Leave. +[/NODE] + ++[NODE]37 +[STORY] +The elves hear of your failure and come to your aid. They have to kill the wraiths themselves and are angry about having to spare the time. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]42 +[STORY] +It turns out that the wraiths were called here by a cursed object. Your bond with the gods protects you somewhat, but when you try to release your kin, they are torn apart in great pain. + +Nevertheless, you got rid of the problem as you were asked, and your friendship with the elves will surely grow. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]52 +[STORY] +Your prayers work. One of the gravestones shatters into dust, and along with it, the wraiths are released from their binding and disappear. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --WoodkinVillageSmall(5) ++[NODE]2 +[STORY] +'Welcome, what brings you to our humble abode?' +[/STORY] +[OUT]Ask if there is anything you can help with. +[OUT]Say you just came to rest and visit. +[OUT]Ask if you can try to befriend some demons that they house here. +[OUT]Trade. +[OUT]Leave. +[OUT]Ask if you can visit the sacred oak tree to honour it. +[/NODE] + ++[NODE]5 +[STORY] +'It is with regard for your well-being that we ask you to move along, as you are no friend of the elderfolk.' + +You do not see anyone, but you feel watched. +[/STORY] +[OUT]Attack! +[OUT]Leave. +[OUT]Say that you mean them no harm -- all you want is to talk and visit. +[/NODE] + ++[NODE]6 +[STORY] +The village lies destroyed, and the spoils are yours. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]10 +[STORY] +'You seek to aid us -- good. We have unruly forest demons roaming the land. Bring them into the fold and we shall be thankful.' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]11 +[STORY] +'Yes, it has ever been our way to aid the weary. Enter. + +You may seek our healers, or perhaps rejuvenate the mind and spirit, if fortune gives you the chance.' +[/STORY] +[OUT]Pay to get physical wounds healed. +[OUT]Pay to get mental wounds healed. +[OUT]Pay to have poison removed. +[OUT]Ask if their mages are willing to restore your spirit. +[OUT]An elven storyteller begins a colourful ballad of the dark night. Sit, listen, and learn. +[OUT]Come back another day. +[OUT]Ask if their mages are willing to restore your spirit. +[OUT]Pay to have poison removed. +[/NODE] + ++[NODE]19 +[STORY] +'You seek to aid us -- good. There is unrest in a beehive not too far from here. We would like it resolved.' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]21 +[STORY] +'You seek to offer your services. This is acceptable.' +[/STORY] +[OUT]Ask if they are having any trouble. +[OUT]You have a lot of good metals on you. Ask if they need some. +[OUT]You have some precious stones. Ask if they need some. +[OUT]There is nothing to do here for now. Come back another day. +[/NODE] + ++[NODE]22 +[STORY] +'We do have an issue with a band of orcish brutes nearby. They destroy the woodland and bother us too. They seem unable to listen to reason, but perhaps they will listen to you.' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]26 +[STORY] +One of the elves nods and shows you a place to sit. + +'Your soul is tainted and needs cleansing. Curses strain the light of our souls; thus, the price will be high and will strain your minds. Healing your spiritual wounds is easier for me, so I shall not ask much in return.' +[/STORY] +[OUT][Elf]Tilt your head gently in question. +[OUT][Magic users]Say that you know some of the cleansing, but you require their aid to do it properly. +[OUT]Agree to pay the price to remove curses. [20 precious gems] +[OUT]Ask to have your spirit wounds healed. +[OUT]Say that you do not have the payment. +[/NODE] + ++[NODE]29 +[STORY] +The spirit healer smiles. 'Ah, excuse me, I felt the touch of the young gods and did not expect an elder child. + +Sit, rest, and meditate, and your soul shall be cleansed. Your kinsmen will still need to pay, of course.' + +[/STORY] +[OUT]Thank them and leave. +[OUT][Magic users]Say that you know some of the cleansing, but you require their aid to do it properly. +[OUT]Agree to pay the price to remove curses. +[OUT]Ask to have your spirit wounds healed. +[/NODE] + ++[NODE]37 +[STORY] +The elf regards you for a time, and you wonder if they've gone into meditation. + +'I see. The way of your pantheon is most interesting indeed. We accept your gifts graciously. Here, this is a chest of unknown origin I recently found -- it is yours.' +[/STORY] +[OUT]Wish them well and leave. +[/NODE] + ++[NODE]40 +[STORY] +'We do not trade demon lives as pets, but we will allow you to try to befriend a cmuch or skshack, and they may ask a demon-payment from you.' +[/STORY] +[OUT]Agree. +[/NODE] + ++[NODE]47 +[STORY] +'We do have some, well, intruders. They set up camp not too far away and we wish them gone.' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]50 +[STORY] +'Agreed, you may enter, for now.' +[/STORY] +[OUT]Ask to trade. +[OUT]Offer to do something for them to prove your goodwill. +[OUT]Offer to do something for them to prove your goodwill. +[/NODE] + ++[NODE]53 +[STORY] +'Leave!' +[/STORY] +[OUT]Attack! +[OUT]Leave. +[/NODE] + ++[NODE]58 +[STORY] +A cmuch takes interest in you and will join you if you give him some of your spirit. +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]60 +[STORY] +A skshack is interested in joining you: + +'You give me some shinies, and I'll be your pal, eh? +[/STORY] +[OUT]Agree. Give two gems. +[OUT]Decline and leave. +[/NODE] + ++[NODE]61 +[STORY] +Alas, no demon wants to join your ranks at this time. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]64 +[STORY] +'I see. In that case, I will aid you, and you will do the work. Sit, rest, meditate, become one with the forest, and listen to its wisdom.' + +You feel any dark energy slowly drained away. + +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]67 +[STORY] +'Either we do not have any work for you, or you or your kin are already set on a path to aid us. Finish that path before you ask for new tasks.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]68 +[STORY] +One of the elves nods and shows you a place to sit. + +'Your soul is tainted and needs cleansing. Curses strain the light of our souls; thus, the price will be high and will strain your minds. Healing your spiritual wounds is easier for me, so I shall not ask much in return.' +[/STORY] +[OUT][Elf]Tilt your head gently in question. +[OUT][Magic users]Say that you know some of the cleansing, but you require their aid to do it properly. +[OUT]Agree to pay the price to remove curses. [20 precious gems] +[OUT]Ask to have your spirit wounds healed. +[OUT]Say that you do not have the payment. +[/NODE] + ++[NODE]70 +[STORY] +'You may, but be wary, for those who do not walk the elven path may not find it friendly.' +[/STORY] +[OUT][Nature]Call upon nature to honour the ancient oak. +[OUT][Harmony]Ask harmony to soothe the ancient tree and show respect. +[OUT][Light]Call upon the power of the sun to shine upon the tree. +[OUT][Intellect]Remain in quiet contemplation to show your respect and understanding of the ancient ways. +[OUT][Magic]Call upon the weaves of magic to celebrate this symbol of mystical power. +[OUT][Turmoil]Try to remain calm and composed under the heavy stare of the ancient tree. +[OUT]Keep your distance and admire the site from afar before moving on. +[/NODE] + ++[NODE]87 +[STORY] +As you enter the elven settlement, you realise it has changed. The trees are twisted and covered in dark moss, and shadows lurk in every corner. + +This is now a shadow town and its corrupted inhabitants don't seem eager to speak to you. +[/STORY] +[OUT]Leave. +[OUT]Ask them what happened. +[/NODE] + ++[NODE]88 +[STORY] +The shadows whisper: + +'You, you did this. We are cursed now. Many met true death, more will follow . . . others will endure in this corrupted form. Leave us.' + +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --WoodKillsmallBees(6) ++[NODE]2 +[STORY] +You approach the beehive the elves asked you to investigate. It is clearly agitated. +[/STORY] +[OUT]Attack! +[OUT][Druid or nature]There's no need for violence. Go in slowly and see what is wrong here. +[OUT][Forest folk]Speak to the bees to find out what is wrong. +[OUT]Investigate. +[OUT]Come back later. +[/NODE] + ++[NODE]12 +[STORY] +You are badly beaten. The elves have to come to your rescue and are not impressed with your violent ways. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +The bees buzz in unison, listening to your words. + +They tell you there is a bear stuck in their hive, destroying it. They beg you to kill the beast. + +You spot the bear now, and it is indeed stuck, so it will be easy to kill. + +[/STORY] +[OUT]Agree. Kill the bear. +[OUT]Look for another option. +[/NODE] + ++[NODE]20 +[STORY] +You kill the bear and the bees are grateful. + +The elves, however, seem saddened: + +'Was there really no way to avoid senseless death? Still, you did as we asked. I suppose we cannot require more from your sort.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]28 +[STORY] +The bees buzz in anger and turn your way. +[/STORY] +[OUT]Attack! +[OUT]You will be stung, so run. +[/NODE] + ++[NODE]48 +[STORY] +You helped free the bear, and the bees are satisfied and eventually calm down. + +The elves are impressed with your efforts: + +'I confess I did not think your kind would put so much effort into saving the life of a beast. Here, take this with my thanks.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]51 +[STORY] +You attack the hive and kill the bees, and discover a bear trapped inside the hive as well. You manage to kill it too before it can attack you. + +The elves are dismayed at your brutish nature. They pay you as agreed, but you lose much of their respect. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]52 +[STORY] +You could try to free the bear without destroying too much of the hive, but you will likely be injured by both the panicked bees and the hurt bear. +[/STORY] +[OUT]Kill the bear. +[OUT]Free the bear, despite the risks. +[/NODE] + ++[NODE]56 +[STORY] +You get in closer and spot a bear raging inside the hive. Both the bees and the bear seem angered as the bear thrashes about in the hive, destroying it. + +[/STORY] +[OUT]Kill the bear. +[OUT]Kill the bees. +[OUT]This will likely not be a safe plan, but try to lure the bear away from the bees. +[/NODE] + ++[NODE]60 +[STORY] +The bees sting you, and the bear lashes out and you must run for miles to lose it. +[/STORY] +[OUT]Good, report back to the elves. +[/NODE] + ++[NODE]61 +[STORY] +The elder folk are impressed with your efforts: + +'I confess I did not think your kind would put so much effort into saving the life of a beast. Here, take this with my thanks.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]63 +[STORY] +You are badly beaten. The elves have to come to your rescue and are not impressed with your 'help.' +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --WoodkinVillageMed(7) ++[NODE]2 +[STORY] +'Welcome, what brings you to our haven?' +[/STORY] +[OUT]Ask if there is anything you can help with. +[OUT]Say you just came to rest and visit. +[OUT]Ask if you can try to befriend some demons that they house here. +[OUT]Trade. +[OUT]Leave. +[OUT]Ask if you can visit the sacred oak tree to honour it. +[/NODE] + ++[NODE]5 +[STORY] +'It is with regard for your well-being that we ask you to move along, for you are no friend of the elderfolk.' + +You do not see anyone, but you feel watched. +[/STORY] +[OUT]Attack! +[OUT]Leave. +[OUT]Say that you mean them no harm -- all you want is to talk and visit. +[/NODE] + ++[NODE]6 +[STORY] +The village lies destroyed, and the spoils are yours. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]10 +[STORY] +'Dark magic ever lingers in the dark corners of our woodland. We sense necromancy lurking nearby. Seek it out and get rid of it.' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]18 +[STORY] +'Typically, we do not like strangers poking on our land. As friends, you will be granted an exception. + +Elven ruins lie not far from here. If you seek enlightenment, go seek them out, but please, remain respectful of our ancestry.' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]19 +[STORY] +'Remnants of the dark curse ever linger in our woods, so many forest demons and even animals behave oddly, to say the least. + +One such place lies nearby. Seek out what ails our forest and make reparations.' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]21 +[STORY] +'You seek to offer your services. This is acceptable.' +[/STORY] +[OUT]Ask if they are having any trouble. +[OUT]You have a lot of good metals on you. Ask if they need some. +[OUT]You have some precious stones. Ask if they need some. +[OUT]There is nothing to do here for now. Come back another day. +[OUT]Ask if there are any places of interest around here. +[/NODE] + ++[NODE]22 +[STORY] +'We do have an issue with a band of orcish brutes nearby. They destroy the woodland and bother us too. They seem unable to listen to reason, but perhaps they will listen to you.' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]49 +[STORY] +'Agreed, you may enter, for now.' +[/STORY] +[OUT]Ask to trade. +[OUT]Offer to do something for them to prove your goodwill. +[OUT]Offer to do something for them to prove your goodwill. +[/NODE] + ++[NODE]51 +[STORY] +'Remnants of the dark curse ever linger in our woods, so many forest demons and even animals behave oddly, to say the least. + +There is unrest in one part of our precious forest. If you please, go, seek out a solution.' + +[/STORY] +[OUT]Agree. +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]53 +[STORY] +'Leave, now!' +[/STORY] +[OUT]Attack! +[OUT]Leave. +[/NODE] + ++[NODE]57 +[STORY] +'Typically, we do not like strangers poking on our land. As friends, you will be granted an exception. + +A sacred tree lies nearby. If you are judged worthy, you may find enlightenment there. Beware, though, we do not guarantee our kin's affinity to your visit.' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]60 +[STORY] +'An unliving scourge blemishes our land. Cleanse it for us, and our friendship will flourish.' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]65 +[STORY] +The elf regards you for a time, and you wonder if they've gone into meditation. + +'I see. The way of your pantheon is most interesting indeed. We accept your gifts graciously. Here, this is a chest of unknown origin I recently found -- it is yours.' +[/STORY] +[OUT]Wish them well and leave. +[/NODE] + ++[NODE]66 +[STORY] +'Either we do not have any work for you, or you or your kin are already set on a path to aid us. Finish that path before you ask for new tasks.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]67 +[STORY] +'We do not trade demon lives as pets, but we will allow you to try to befriend a cmuch or skshack, and they may ask a demon-payment from you.' +[/STORY] +[OUT]Agree. Give two gems. +[/NODE] + ++[NODE]69 +[STORY] +A skshack is interested in joining you: + +'You give me some shinies, and I'll be your pal, eh? +[/STORY] +[OUT]Agree. Give two gems. +[OUT]Decline and leave. +[/NODE] + ++[NODE]70 +[STORY] +A cmuch takes interest in you and will join you if you give him some of your spirit. +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]71 +[STORY] +Alas, no demon wants to join your ranks at this time. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]79 +[STORY] +'Yes, it has ever been our way to aid the weary. Enter. + +You may seek our healers, or perhaps rejuvenate the mind and spirit, if fortune gives you the chance.' +[/STORY] +[OUT]Pay to get physical wounds healed. +[OUT]Pay to get mental wounds healed. +[OUT]Pay to have poison removed. +[OUT]Pay to have poison removed. +[OUT]An elven storyteller begins a colourful ballad of the dark night. Sit, listen, and learn. +[OUT]Come back another day. +[OUT]Ask if their mages are willing to restore your spirit. +[OUT]Ask if their mages are willing to restore your spirit. +[/NODE] + ++[NODE]82 +[STORY] +One of the elves nods and shows you a place to sit. + +'Your soul is tainted and needs cleansing. Curses strain the light of our souls; thus, the price will be high and will strain your minds. Healing your spiritual wounds is easier for me, so I shall not ask much in return.' +[/STORY] +[OUT][Elf]Tilt your head gently in question. +[OUT][Magic users]Say that you know some of the cleansing, but you require their aid to do it properly. +[OUT]Agree to pay the price to remove curses. [20 precious gems] +[OUT]Ask to have your spirit wounds healed. +[OUT]Say that you do not have the payment. +[/NODE] + ++[NODE]83 +[STORY] +The spirit healer smiles. 'Ah, excuse me, I felt the touch of the young gods and did not expect an elder child. + +Sit, rest, and meditate, and your soul shall be cleansed. Your kinsmen will still need to pay, of course.' + +[/STORY] +[OUT]Thank them and leave. +[OUT][Magic users]Say that you know some of the cleansing, but you require their aid to do it properly. +[OUT]Agree to pay the price to remove curses. +[OUT]Ask to have your spirit wounds healed. +[/NODE] + ++[NODE]84 +[STORY] +'I see. In that case, I will aid you, and you will do the work. Sit, rest, meditate, become one with the forest, and listen to its wisdom.' + +You feel any dark energy slowly drained away. + +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]85 +[STORY] +One of the elves nods and shows you a place to sit. + +'Your soul is tainted and needs cleansing. Curses strain the light of our souls; thus, the price will be high and will strain your minds. Healing your spiritual wounds is easier for me, so I shall not ask much in return.' +[/STORY] +[OUT][Elf]Tilt your head gently in question. +[OUT][Magic users]Say that you know some of the cleansing, but you require their aid to do it properly. +[OUT]Agree to pay the price to remove curses. [20 precious gems] +[OUT]Ask to have your spirit wounds healed. +[OUT]Say that you do not have the payment and leave. +[/NODE] + ++[NODE]87 +[STORY] +'You may, but be wary, for those who do not walk the elven path may not find it friendly.' +[/STORY] +[OUT][Nature]Call upon nature to honour the ancient oak. +[OUT][Harmony]Ask harmony to soothe the ancient tree and show respect. +[OUT][Light]Call upon the power of the sun to shine upon the tree. +[OUT][Intellect]Remain in quiet contemplation to show your respect and understanding of the ancient ways. +[OUT][Magic]Call upon the weaves of magic to celebrate this symbol of mystical power. +[OUT][Turmoil]Try to remain calm and composed under the heavy stare of the ancient tree. +[OUT]Keep your distance and admire the site from afar before moving on. +[/NODE] + ++[NODE]105 +[STORY] +As you enter the elven settlement, you realise it has changed. The trees are twisted and covered in dark moss, and shadows lurk in every corner. + +This is now a shadow town and its corrupted inhabitants don't seem eager to speak to you. +[/STORY] +[OUT]Ask them what happened. +[OUT]Leave. +[/NODE] + ++[NODE]106 +[STORY] +The shadows whisper: + +'You, you did this. We are cursed now. Many met true death, more will follow . . . others will endure in this corrupted form. Leave us.' + +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --WoodKillVily(8) ++[NODE]2 +[STORY] +You approach the area where the pack of unruly vily you were asked to deal with is said to roam. +[/STORY] +[OUT]You know how to handle vily. Try to figure it out. +[OUT][Hunter]Stalk these vily for a time and observe them. +[OUT]Through nature or intellect, use your mental prowess to figure out what to do. +[OUT][Leshy]Dominate the vily and call for obedience! +[OUT]Attack! +[OUT]Come back later. +[/NODE] + ++[NODE]3 +[STORY] +You get in closer and observe. The vily are swirling around a single young sapling. They seem crazed, snapping and hissing at the tree. +[/STORY] +[OUT][Vily and viatroviec]Join their chaotic flight and try to find out what is happening from within. +[OUT][Vily and viatroviec]Join their chaotic flight and try to find out what is happening from within. +[OUT]Speak to the vily. Call upon their duty to the forest! +[OUT][Leshy]Dominate the vily and call for obedience! +[OUT]Set a trap for the pack and attack when they are weakened. +[OUT][Magic user]These vily seem taken by some dark curse. Try to break through it to release them! +[OUT][Leshy]You sense these vily are held by some odd force. Use your forest voice to call for obedience! +[/NODE] + ++[NODE]4 +[STORY] +You stalk the vily and observe a pattern you could follow. But your observation would also make it easy to kill them off one by one, quietly. + +[/STORY] +[OUT]Follow the pattern. +[OUT]Kill them off. +[/NODE] + ++[NODE]7 +[STORY] +You realise that the vily are possessed by some strange spell, but your presence snaps them out of the trance and they become themselves again. + +The winds calm, and the demons return to their duties. The elves are very grateful for your help and the peaceful resolution. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +Some of the vily fight back and wound you. + +[/STORY] +[OUT]Put them down. +[/NODE] + ++[NODE]17 +[STORY] +You figure out that the vily are in a trance and you observe the pattern of their flight for a time. + +This leads you to a small wooden idol, buried nearby. You destroy it and the vily are released. They fly away in shame, but the elves are very grateful for your clever resolution. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +You kill the vily. The elves are shocked by your brutality and tell you not to offer help in the future if killing forest kin is your way. + + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +The vily beat you badly and the elves have to come and rescue you. They are not happy about your violent ways, so you do not gain any favours with them. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]32 +[STORY] +You are unconvincing. The vily continue their odd behaviour. +[/STORY] +[OUT]Give up. +[OUT][Magic user]These vily seem taken by some dark curse. Try to break through it to release them. +[OUT]Attack! +[/NODE] + ++[NODE]33 +[STORY] +Your scheming fails, and you are assailed by the vily. + +The elves hear your screams and come to your aid. They have to kill the vily themselves and are angry about having to spare the time. You do not gain any friendship. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]34 +[STORY] +The vily stop and look at you, shocked at their own behaviour: +'A spell, a nasty spell took us, told us to kill this here... well, in our daze, we thought it was a fiend of darkness. Your words brought us back, and we can fight the curse now. Thank you!' + +The vily fly away and the elves are grateful for your help. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]37 +[STORY] +The elves are glad you did not resort to violence upon your failure. Although they have to deal with the vily themselves, you still gain some friendship. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]42 +[STORY] +You realise that the vily are possessed by some strange spell, and for a time it takes you as well. You ravage the woods with your sisters, killing young saplings that could have grown into leshy one day. + +The elves have to step in and stop you, and they are not impressed with your 'help.' + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]50 +[STORY] +The vily hear your forest cry and stop in their tracks. Whatever drove them to this craziness breaks, and they bow down to your will with apologies. They promise to repair any damage. + +The vily fly away but leave you with a present, and the elves are grateful for your help. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]51 +[STORY] +The vily stop and look at you, shocked at their own behaviour: +'A spell, a nasty spell took us, told us to kill this here... well, in our daze, we thought it was a fiend of darkness. Your words brought us back, and we can fight the curse now. Thank you!' + +The vily fly away but leave you with a present, and the elves are grateful for your help. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]55 +[STORY] +You kill the vily. The elves are shocked by your brutality and tell you not to offer help in the future if killing forest kin is your way. + + +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --WoodKillBears(9) ++[NODE]2 +[STORY] +You approach the area where the pack of bears you were asked to deal with is said to roam. +[/STORY] +[OUT]You know how to handle bears. Try to figure it out. +[OUT][Hunter]Track the bears. +[OUT][Intellect]Use your mental prowess to figure out what to do. +[OUT][Bear]Dominate the bears. +[OUT]Find them and attack! +[OUT]Use your food to lure these animals away from the territory and hope they won't come back. +[OUT][Orc]Bear wrestling time! +[OUT][Orc]Bear wrestling time! +[OUT]Come back later. +[/NODE] + ++[NODE]3 +[STORY] +You get in closer and observe. Several bears nervously pace in a cave. You think they may be rabid, judging from the poor state of their fur and the fact that they are foaming at the mouth. +[/STORY] +[OUT][Animal kin]Try to assess whether any of the bears can still be helped, even if it means risking your own health. +[OUT][Nature or harmony]Seek divine insight to find out if any of the bears can still be helped, even if it means risking your own health. +[OUT][Hunter]Track the bears. +[OUT][Hunter]Set traps and kill the rabid bears quickly. It is the safest way to stop the disease from spreading. +[OUT]Kill the bears. It is the safest way to stop the disease. +[/NODE] + ++[NODE]4 +[STORY] +You stalk the bears and see that some are already dying from rabies. It seems to be an aggressive strain. You also find that the cave entrance where they lie is unstable, so you can trap them within, though it will be a slow death. + +[/STORY] +[OUT]Yes, do it. +[OUT][Hunter]Set traps and kill the rabid bears quickly. It is the safest way to stop the disease from spreading. +[/NODE] + ++[NODE]7 +[STORY] +You wrestle the alpha bear and break its neck with your bare hands. The others submit to your dominance and run away. You realise later they were rabid, but luckily you were not infected. + +The elves are glad that you cleared the cave, but less impressed with your brute force and the fact that the rabies will now continue spreading. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +The cave-in was bigger than you expected, and you were hit by some rocks. + +[/STORY] +[OUT]Step away. +[/NODE] + ++[NODE]18 +[STORY] +You trap the bears and get rid of them safely. + +The elves understand the need to kill rabid animals, but they do not like your cruel methods. Your friendship grows only slightly. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]20 +[STORY] +You give the food away and lead the animals to another spot. + +However, these are rabid animals. Not only do they return eventually, but the elves are not impressed with how you allowed the illness to spread in their forest. + +Your friendship suffers for it. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]25 +[STORY] +You kill the rabid bears and the elves thank you for protecting the forest from this dangerous disease, although they are saddened that none could be saved. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +The bears beat you badly and some of you fall sick. The elves have to come to your rescue and deal with the problem themselves. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]32 +[STORY][R33] +The illness spreads too far, and you are unable to separate the sick bears from the healthy ones. You are bitten and become infected yourselves. +[/STORY] +[OUT]Give up. +[/NODE] + ++[NODE]32 +[STORY] +The illness spreads too far, and you are unable to separate the sick bears from the healthy ones. You are bitten and become infected yourselves. +[/STORY] +[OUT]Give up. +[OUT]Use your food to lure these animals away from the territory and hope they won't come back. +[OUT][Hunter]Set traps and kill the rabid bears quickly. It is the safest way to stop the disease from spreading. +[OUT]Kill the bears. It is the safest way to stop the disease. +[/NODE] + ++[NODE]34 +[STORY] +You figure out which bears are strong enough to fight off the disease, and with help from the elves, you separate them from the ones that need to be put down. + +Some of you fall ill or suffer wounds as a result, but the elves are very impressed with your efforts. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]42 +[STORY] +You try to wrestle the bear, but they are all rabid. You put one down, but the rest swarms you and the elves have to come to your rescue. + +They are not impressed with your 'help.' + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]50 +[STORY] +Some of the bears are rabid and beyond reach, but some listen to your call. Not only do they agree to leave, but they kill their rabid brethren. + +Within the lair, you find some dead boars[R34], but also a few that may yet live. The elves are happy with your work. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]53 +[STORY] +You observe the bears and see that some are already dying from rabies. It seems to be an aggressive strain. You also find that the cave entrance where they lie is unstable, so you can trap them within, though it will be a slow death. + +[/STORY] +[OUT]Yes, do it. +[OUT][Hunter]Set traps and kill the rabid bears quickly. It is the safest way to stop the disease from spreading. +[OUT]Kill the bears. It is the safest way to stop the disease. +[OUT]Report back to the elves. This seems like a larger problem for them to handle. +[/NODE] + ++[NODE]54 +[STORY] +The elves are not pleased that you're passing on the work, but they are impressed that you did not resort to brute force. After they manage to save some bears, they thank you for bringing it to their attention and reward you. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --WoodKilladvSkel(10) ++[NODE]2 +[STORY] +You find the lair of the skeletons the elves wanted you to clear. +[/STORY] +[OUT]Attack! +[OUT][Wisdom and hunter]Set some fire traps and burn those unliving fiends to cinders. +[OUT][Magic user]You know how to deal with an unliving scourge. Prepare a ritual. +[OUT][Unliving]No need to kill. Tell your unliving brethren to abandon these forests. +[OUT][Nature]It is your sad duty to destroy such blemishes. Attack! +[OUT]Investigate this rat nest. +[OUT][Skeleton]Go in alone and convince your kin to leave. +[OUT][Skeleton]Go in alone and convince your kin to leave. +[OUT][Skeleton]Go in alone and convince your kin to leave. +[OUT]Come back another time. +[/NODE] + ++[NODE]7 +[STORY] +You prepare a ritual that weakens the skeletons and binds them within a boundary. This will make killing them much easier, or you can face them in the spirit realm and destroy the dark magic that animates them. + +[/STORY] +[OUT]Kill the ones left the old-fashioned way. Attack! +[OUT]Destroy the source. +[OUT]This challenge is too great. Come back another time. +[/NODE] + ++[NODE]9 +[STORY] +You barge into the lair and throw your weight around. You speak of the gods and threaten with the might of divinity. + +Your kin listens, and they scamper away obediently, leaving you free to loot. +[/STORY] +[OUT]Good, gather what you can. +[/NODE] + ++[NODE]10 +[STORY] +You go in and speak to the unliving, but they are not awakened like you. They follow some master's dark path and move towards you aggressively. +[/STORY] +[OUT]Try to walk away calmly. +[/NODE] + ++[NODE]11 +[STORY] +You barge into the lair and throw your weight around. You speak of the gods and threaten with the might of divinity. + +Your brethren beg you to come with them, to guide them away from the dark and onto a better path. But they are not ready to join others. They need you to leave with them. +[/STORY] +[OUT]Agree to take on the responsibility. [Lose one unliving] +[OUT]Do not allow your friend to leave! +[/NODE] + ++[NODE]18 +[STORY] +You set the traps and the skeletons burn to ash. You also find the remains of a horse cart and dead folk who were attacked by the skeletons. + +The elves thank you for getting rid of the scourge, and leave a reward. +[/STORY] +[OUT]You notice one of the horses alive and watching you. Approach it. +[OUT]Leave. +[/NODE] + ++[NODE]20 +[STORY] +At least one of the horses is well enough to come with you. +[/STORY] +[OUT]Take the horse and leave. +[/NODE] + ++[NODE]25 +[STORY] +You discover the remnants of a ritual and sense an uneasy energy in the air, making you ill. + +You also find a wraith, likely the product of whatever dark arts were performed here. It seems to want to stay with you. +[/STORY] +[OUT]Take the wraith. +[OUT]Kill the wraith. It's clearly an instrument of this evil! +[/NODE] + ++[NODE]27 +[STORY] +You set a trap and the skeletons' odd dance leads them right into it. They lie destroyed, and the body of an old woman lies with them. + +[/STORY] +[OUT]Search the place. +[/NODE] + ++[NODE]28 +[STORY] +The skeletons defeat your efforts and swarm you. The elves have to come to your rescue and are not impressed with your 'help.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]39 +[STORY] +You are distraught by the decision, but you listen to your friends and say your farewells to the skeletons. + +They leave, but some already grumble that the old way was better and that they should find some man-flesh to eat. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]49 +[STORY] +The skeletons listen to you and move away from the forest. Harmony is satisfied by your actions. You also find the remains of a horse cart and dead folk who were attacked by the skeletons. + +The elves are unsure about letting the unnatural scourge go free, but they honour your deal and leave payment. +[/STORY] +[OUT]You notice one of the horses alive and watching you. Approach it. +[OUT]Leave. +[/NODE] + ++[NODE]50 +[STORY] +The skeletons listen to you and move away from the forest. You also find the remains of a horse cart and dead folk who were attacked by the skeletons. + +The elves are unsure about letting the unnatural scourge go free, but they honour your deal and leave payment. +[/STORY] +[OUT]You notice one of the horses alive and watching you. Approach it. +[OUT]Leave. +[/NODE] + ++[NODE]52 +[STORY] +You go in closer and realise the skeletons are doing something odd. They are gathered around in a circle, and seem to be... dancing? There is a live person in the middle, directing this strange spectacle. +[/STORY] +[OUT][Hunter]Use this opportunity as a distraction to sneak up, trap the skeletons in their lair, and burn them all. +[OUT][Magic user]Approach this odd menagerie and try to sense what magic is at work here. +[OUT]Attack! +[/NODE] + ++[NODE]53 +[STORY] +The elves are unsure about letting the unnatural scourge go free, but they honour your deal and leave payment. + +You also find the remains of a horse cart and dead folk who were attacked by the skeletons. +[/STORY] +[OUT]You notice one of the horses alive and watching you. Approach it. +[OUT]Leave. +[/NODE] + ++[NODE]56 +[STORY] +The unliving beat you badly and force you to flee. The elves have to come to your rescue and are not impressed with your 'help.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]58 +[STORY] +The elves thank you for getting rid of the scourge, and leave a reward. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]61 +[STORY] +The skeletons lie destroyed, and the body of an old woman lies with them. + +[/STORY] +[OUT]Search the place. +[/NODE] + ++[NODE]62 +[STORY] +Neither the witch in the middle nor the skeletons react to you. Whatever this is, they are entirely enthralled. + +You sense strong turmoil magic here, and you think whatever this ritual is will eventually destroy all of them -- but you could be wrong. +[/STORY] +[OUT]Attack! +[OUT]Leave them be. +[/NODE] + ++[NODE]64 +[STORY] +You destroy the binding spell and the unliving collapse in a pile of bones. You also find the remains of a horse cart and dead folks who were attacked by the skeletons. + +The elves thank you for getting rid of the scourge, and leave a reward. +[/STORY] +[OUT]You notice one of the horses alive and watching you. Approach it. +[OUT]Leave. +[/NODE] + ++[NODE]68 +[STORY] +The skeletons are destroyed. You also find the remains of a horse cart and dead folks who were attacked by the skeletons. + +The elves thank you for getting rid of the scourge, and leave a reward. +[/STORY] +[OUT]You notice one of the horses alive and watching you. Approach it. +[OUT]Leave. +[/NODE] + ++[NODE]71 +[STORY] +You stay back and watch, and indeed, within hours, the strange dance begins to swallow the skeletons into the ground. The lady in the middle looks at you, smiles, and turns into dirt. + +You feel a blessing of the earth upon you. +[/STORY] +[OUT]Good, gather what you can from the remains and leave. +[/NODE] + ++[NODE]72 +[STORY] +You stay back and watch, and indeed, within hours, the strange dance begins to swallow the skeletons into the ground. The lady in the middle looks at you, smiles, then absorbs the energy left by the unliving and disappears. + +Some of the lingering energy also strengthens you, and a wraith formed from this odd ritual sticks to you. +[/STORY] +[OUT]Good, gather what you can from the remains and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --WoodlandKinTradesmall(11) ++[NODE]2 +[STORY] +The trader's stalls stand open for you. + +[/STORY] +[OUT]Trade. +[OUT]Trade. +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]7 +[STORY] +'We are not yet befriended; thus, we will not offer good terms, but you may trade.' +[/STORY] +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]11 +[STORY] +'Good trading with you. May nature bless you.' +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --WoodlandKinTrademedium(12) ++[NODE]2 +[STORY] +The trader's stalls stand open for you. + +[/STORY] +[OUT]Trade. +[OUT]Trade. +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]7 +[STORY] +'We are not yet befriended; thus, we will not offer good terms, but you may trade.' +[/STORY] +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]11 +[STORY] +'Good trading with you. May nature bless you.' +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --WoodlandKinTradeadv(13) ++[NODE]2 +[STORY] +The trader's stalls stand open for you. + +[/STORY] +[OUT]Trade. +[OUT]Trade. +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]7 +[STORY] +'We are not yet befriended; thus, we will not offer good terms, but you may trade.' +[/STORY] +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]11 +[STORY] +'Good trading with you. May nature bless you.' +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --WoodKilladvOrcs(14) ++[NODE]2 +[STORY] +You find the place where you were sent to deal with some orc bandits that have been destroying the forest and attacking the small settlement. +[/STORY] +[OUT]You know how to deal with ruffians -- you dabbled in that life too. Speak to them. +[OUT][Orc Matriarch]Tell them to leave, now! +[OUT][Intellect and harmony]Convince the bandits it is wiser to leave than to face you -- and later face the elves too. +[OUT]Pay the orcs to leave. +[OUT]Attack! +[OUT]Come back later. +[/NODE] + ++[NODE]3 +[STORY] +You come up to the bandit camp and spot several orcs. They look thin and tired, so there may be room for negotiation, although it is never certain with those so filled with turmoil. +[/STORY] +[OUT][Orc]Convince them that bothering a small elven settlement is hardly a worthy challenge. Tell them of other places you've come across where their warrior's honour will be better served. +[OUT][Orc]Convince them that bothering a small elven settlement is hardly a worthy challenge. Tell them of other places you've come across where their warrior's honour will be better served. +[OUT][Bandit]Barter with them. Convince them it is no real challenge to stay with the pansy elves. +[OUT]Bandits are after goods, so offer them some for leaving. +[OUT]You know their tactics, so the fight will be easier. Attack. +[/NODE] + ++[NODE]4 +[STORY] +'Shit, yes, ehm, as you say, this is clearly your turf. Honour to you, blood-mother!' +[/STORY] +[OUT]Watch their every step as they go. +[/NODE] + ++[NODE]7 +[STORY] +'Agreed. Your honour is strong. We will not challenge it this day.' + +You got rid of the problem as you were asked, and your friendship will surely grow. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +The orcs scatter and even leave some of their stuff behind. + +[/STORY] +[OUT]Good. +[/NODE] + ++[NODE]17 +[STORY] +'Bah, you talk and talk, and so do the pointy ears, coming here bloody talking from the trees, enough! We leave!' + +They move on and the elves are impressed with your peaceful resolution. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +They move on, and the elves are impressed with your peaceful resolution. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]20 +[STORY] +'Yeah, all right, deal's a deal, we move out.' +[/STORY] +[OUT]Good. +[OUT]Good. +[/NODE] + ++[NODE]21 +[STORY] +You are about to report your success when you realise the orcs went to the village on their way out and attacked again. + +They were eventually beaten by the elves without your help, and your friendship suffered for it. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +They move on, and the elves are impressed with your peaceful resolution. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]25 +[STORY] +You got rid of the problem as you were asked, yet the elves seem disappointed by the bloodshed. + +'They were only following their brutish nature, so death was perhaps inevitable, yet it saddens us that you could not find another way. Still, you did you best.' + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +You are defeated and eventually the elves deal with their problem themselves, so you do not gain any friendship. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]32 +[STORY] +'You think you scumbags can come and tell us what to do? Fuck off!' +[/STORY] +[OUT]Give up. +[OUT]Pay them off. +[OUT]Attack! +[/NODE] + ++[NODE]34 +[STORY] +'Agreed. Your honour is strong. We will not challenge it this day. We will leave.' + +They move on, and the elves are impressed with your peaceful resolution. + +[/STORY] +[OUT]Leave. +[OUT]Leave. +[/NODE] + ++[NODE]37 +[STORY] +The elves hear of your failure and come to your aid. They have to kill the orcs themselves and are angry about having to spare the time. You do not gain any friendship. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]42 +[STORY] +'Bah, shut your puny mouth, you turncoat. We'll practise our blades on your traitor skin!' + +The orcs attack. +[/STORY] +[OUT]Fight. +[/NODE] + ++[NODE]44 +[STORY] +'Deal's a deal. Solid trading with you.' + +They move on and the elves are impressed with your peaceful resolution. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]45 +[STORY] +'I suppose bothering the pointy ears has been boring. We'll take some goods and even trade with you. No reason to stick around if we get rich.' +[/STORY] +[OUT]Agree to trade and pay. +[OUT]Refuse. +[/NODE] + ++[NODE]48 +[STORY] +'We do not fear you, nor the pointy-ears! But it does seem like a wasted effort. Yeah, you pay us, and we'll go find better enemies.' +[/STORY] +[OUT]Give up. +[OUT]Pay them off. +[OUT]Just attack them. +[/NODE] + +[/EVENT] + +-- [EVENT] --Crazy elf(15) ++[NODE]2 +[STORY] +As you look up at the trees, you see the remains of an old elven dwelling with fallen rope bridges and abandoned structures that have become almost entirely part of the trees again. + +Who knows what secrets it may hold? +[/STORY] +[OUT]Go up to explore the ruins. +[OUT]Leave. +[/NODE] + ++[NODE]4 +[STORY] +You find many abandoned structures, but they are either empty or impossible to reach. You see one that seems more intact, but the winding stairway is almost entirely collapsed and the tree bark sharp as nails, so it will be a difficult climb. +[/STORY] +[OUT][Wood folk]This is not an obstacle for you. Whisper to the trees so that you may climb up unharmed. +[OUT]As nature is your domain, call upon it to ask the forest for help in this climb. +[OUT]Climb up carefully. +[OUT]Leave. +[/NODE] + ++[NODE]6 +[STORY] +The forest listens and allows you to climb without issue. +[/STORY] +[OUT]Search the place with care. +[OUT]Search the place with care. +[/NODE] + ++[NODE]8 +[STORY] +The forest proves merciful, and you climb without a hitch. + +You stand in a deceptively large, open chamber, its walls made of strange crystal now overgrown with vines and flowers, with remnants of old furniture and art-- fragile and forgotten, yet still beautiful. +[/STORY] +[OUT]Search the place with care. +[OUT]Search the place with care. +[/NODE] + ++[NODE]10 +[STORY] +The climb proves too difficult. The remains of the staircase fall apart, and you see no other way to climb here. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]14 +[STORY] +You climb up and find a series of abandoned tree houses, but most are now inaccessible and overgrown. + +You find some scattered herbs and pieces of usable wood, but little more. But you do hear a strange, disturbing mumbling sound nearby. +[/STORY] +[OUT]Investigate. +[OUT]Gather what you already have and leave. +[/NODE] + ++[NODE]16 +[STORY] +After searching awhile, you discover a hidden trap door that leads inside a tree trunk. + +Within, you see what once could have been a workshop but is now a hollow, dark room, overgrown with greenery and cobwebs. + +Among it all, you see a lone elf, rocking and mumbling to themselves. +[/STORY] +[OUT][Elf]Speak to them softly in your tongue. Try to calm them. +[OUT]Try talking to them. +[OUT]Put them out of their misery. +[OUT]Put them out of their misery. +[OUT][Forest demon]Use the tongue of the forest to soothe this creature's troubled soul. +[OUT][Orc]Kill it. +[/NODE] + ++[NODE]17 +[STORY] +You walk through the chamber and discover many hidden alcoves, corridors leading to long-destroyed paths, and a small back room. + +Within, you see the remains of tools, vials, herbs, and perhaps even books. + +There's also a nest of crows eagerly watching your every move. +[/STORY] +[OUT]Attack! +[OUT]Intimidate the crows. +[OUT]Intimidate the crows. +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +With the crows gone, you search the room in peace. +[/STORY] +[OUT]Gather the loot and leave. +[/NODE] + ++[NODE]23 +[STORY] +You are badly beaten and forced to flee. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +The elf stops for a second, turns his head towards you, listens, and then recoils again, mumbling: + +'Light, too much, too much, failed again, failed... burning...' + +The elf is clearly ancient, perhaps from the days of the darkness, judging by the faded scars of the dark curse, but his mind is so very lost. +[/STORY] +[OUT]Offer some of your spirit health to ease his mind. Maybe he'll talk to you. +[OUT]Slap him in the face. It sometimes helps with crazy. +[OUT]Slap him in the face. It sometimes helps with crazy. +[/NODE] + ++[NODE]27 +[STORY] +'Light, too much, too much, failed again, failed... burning...' + +The elf does not seem to acknowledge your presence. +[/STORY] +[OUT]Slap him in the face. It sometimes helps with crazy. +[OUT]Kill the elf. +[OUT]Kill the elf. +[OUT]Just loot the room and leave this strange elf be. +[OUT]Slap him in the face. It sometimes helps with crazy. +[OUT][Orc]Kill it quickly before the crazy rubs off on you. +[/NODE] + ++[NODE]28 +[STORY] +You kill the elf with one precise blow, his weakened body offering no resistance. + +But as the flesh dissolves into dust, it does so with a violent burst of blinding light that scorches both your body and soul! + +[/STORY] +[OUT]Gather up any loot you find and leave. +[/NODE] + ++[NODE]30 +[STORY] +You kill the elf with one precise blow, his weakened body offering no resistance. + +The body turns to silver dust and you feel your soul strengthened by this act of mercy, whether intended or accidental. +[/STORY] +[OUT]Gather up any loot you find and leave. +[/NODE] + ++[NODE]31 +[STORY] +'I... thank thee, kindred spirits, for even this fleeting moment of clarity sings to my soul in the most sublime fancy.' + +He hums a sad, striking melody. Then suddenly, you see him twist in pain and his eyes glow with a faint light. Rocking again, he screams at you: + +'End this, end this sorrow now, I beg thee!' +[/STORY] +[OUT]Call upon nature and ask this forest to allow their child the ever-sleep, for in time it may cure his sickened mind. +[OUT]His mind is clearly assaulted by some mystical force. It is too strong to destroy, but you can connect with the elf spiritually and try to shield him. +[OUT][Harmony]It is not the way of harmony to destroy life, even tormented life like this. Call upon your domain to try to shield the poor creature from whatever ails him. +[OUT]Put them out of their misery. +[OUT]Put them out of their misery. +[OUT]Call upon nature and ask this forest to allow their child the ever-sleep, for in time it may cure his sickened mind. +[OUT]The elf may yet recover. It is not your business, so leave him be. Gather up whatever you found so far and depart. +[OUT][Orc]Kill it quickly before the crazy rubs off on you. +[/NODE] + ++[NODE]37 +[STORY] +The forest listens. Vines and roots from the tree engulf the elf in a protective shell. + +You see his body slowly relaxing, his skin turning more silver until it looks like a perfectly carved, serene statue of a sleeping divine. + +You see a bundle clad in oak leaves and know this is your reward, be it from the forest or the elf. + +[/STORY] +[OUT]Take the gift and leave. +[/NODE] + ++[NODE]41 +[STORY] +The forest listens. Vines and roots from the tree engulf the elf in a protective shell. + +His body slowly relaxes, his skin turning more silver until it looks like a serene, perfectly carved statue of a sleeping divine. + +You see a bundle clad in oak leaves. You know this is your reward, be it from the forest or the elf. +[/STORY] +[OUT]Take the gift and leave. +[/NODE] + ++[NODE]42 +[STORY] +Your ritual works. You shield the elf's mind from whatever twisted force is assailing him. + +You do not know how long it will last, or if he even knows what has happened, but his body seems more relaxed and still. + +You see a bundle clad in oak leaves. You know this is your reward, be it from the forest or the elf. +[/STORY] +[OUT]Take the gift and leave. +[/NODE] + ++[NODE]44 +[STORY] +Whatever holds this elf's mind and soul is too strong for you. + +The tormented forest kin recoils from you and rocks again, mumbling indistinguishably. +[/STORY] +[OUT]Put them out of their misery. +[OUT]The elf may yet recover. It is not your business, so leave him be. Gather up whatever you found so far and depart. +[OUT]Put them out of their misery. +[OUT][Orc]Kill it quickly before the crazy rubs off on you. +[/NODE] + ++[NODE]50 +[STORY] +The elf looks at you, bewildered: + +'Creature of the dark, turmoil? Chaos? Violence is all it speaks, violence... perhaps the light is good, yes, perhaps, perhaps it is time to embrace it...' + +He starts to glow. +[/STORY] +[OUT]Kill the elf. +[OUT]Kill the elf. +[OUT]Better just leave. +[/NODE] + ++[NODE]55 +[STORY] +You kill the elf with one precise blow, his weakened body offering no resistance. + +But as the flesh dissolves into dust, it does so with a violent burst of blinding light that scorches both your body and soul! + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]58 +[STORY] +'So... brutal, your kindred, so... simple... Yet a moment's respite... fleeting so...' + +Then suddenly, you see him twist in pain and his eyes glow with a faint light. Rocking again, he screams at you: + +'End this, end this sorrow now, I beg thee!' +[/STORY] +[OUT]Call upon nature and ask this forest to allow their child the ever-sleep, for in time it may cure his sickened mind. +[OUT]His mind is clearly assaulted by some mystical force. It is too strong to destroy, but you can connect with the elf spiritually and try to shield him. +[OUT]It is not the way of harmony to destroy life, even life that is tormented like this. Call upon your domain to try to shield the poor creature from whatever ails it. +[OUT]Put them out of their misery. +[OUT]Put them out of their misery. +[OUT]Call upon nature and ask this forest to allow their child the ever-sleep, for in time it may cure his sickened mind. +[OUT]The elf may yet recover. It is not your business, so leave him be. Gather up whatever you found so far and depart. +[OUT][Orc]Kill it quickly before the crazy rubs off on you. +[/NODE] + ++[NODE]62 +[STORY] +With the crows gone, you search the room in peace. +[/STORY] +[OUT]Gather the loot and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Darkness(16) ++[NODE]2 +[STORY] +You search the old ruins until you realise that a dark, foreboding mist is descending upon this place. + +The black mist is a dreaded remnant of the days of darkness. +[/STORY] +[OUT][Light or harmony]Call upon your domain to protect you from this dark power. +[OUT][Light or harmony]Call upon your domain to protect you from this dark power. +[OUT][Turmoil or magic]Call upon your domain to shield you from the darkness. +[OUT][Magic user]You have skilled wise ones with you. Battle this force of the dark with your spirit! +[OUT][Magic user]You have skilled wise ones with you. Battle this force of the dark with your spirit! +[OUT]Run away. +[OUT]Try to sneak quickly past the mist to get to the possible loot in these ruins. +[OUT][Shadow elf]The black mist is no danger to you. Walk through it and finish searching the ruins. +[OUT][Shadow elf]The black mist is no danger to you. Walk through it and finish searching the ruins. +[/NODE] + ++[NODE]13 +[STORY] +Alas, your divine domain serves only as a beacon for the black mist to strike. + +You are engulfed by its dark clutches, which tear deep into your soul with dread and madness! +[/STORY] +[OUT]Do not let this darkness win. Gather your spirit and fight it! +[OUT][Magic user]You have skilled wise ones with you. Battle this force of the dark with your spirit! +[OUT]Run away. +[/NODE] + ++[NODE]14 +[STORY] +Your domain shields you as the dreaded mist tries to claw its way into your very souls. + +Still uneasy from the experience, you can try to search this place for loot and hope the mist won't come after you again. + +[/STORY] +[OUT]Take what you find and leave. +[OUT][Magic user]You have skilled wise ones with you. Battle this force of the dark with your spirit! +[OUT]Run away. +[OUT][Magic user]You have skilled wise ones with you. Battle this force of the dark with your spirit! +[/NODE] + ++[NODE]23 +[STORY] +The black mist cannot be beaten easily. Before you know it, deep, penetrating darkness engulfs you in its cold clutches and tears at your mind and soul. + +[/STORY] +[OUT]Run! +[/NODE] + ++[NODE]26 +[STORY] +You defeat the darkness and can now attempt to siphon its power. +[/STORY] +[OUT]Siphon the energy. +[OUT]Siphon the energy. +[OUT]Siphon the energy. +[OUT]Siphon the energy. +[OUT]Do not risk meddling with the mist. Search the ruins for loot. +[OUT]Do not risk meddling with the mist. Search the ruins for loot. +[/NODE] + ++[NODE]27 +[STORY] +By the skin of your teeth you manage to avoid the mist, although you still feel some dread lingering, and you find a decent stash of goods for looting. +[/STORY] +[OUT]Gather any loot you find and leave. +[/NODE] + ++[NODE]29 +[STORY] +You siphon some of the dark energy safely, protected by the divine domain of magic. + +[/STORY] +[OUT]Check the ruins for any loot and leave. +[OUT]Check the ruins for any loot and leave. +[/NODE] + ++[NODE]30 +[STORY] +You try to siphon the dark energy, but it does not sit well with your divine domain. + +A spirit sickness befalls you. + +[/STORY] +[OUT]Check the ruins for any loot and leave. +[OUT]Check the ruins for any loot and leave. +[/NODE] + ++[NODE]31 +[STORY] +You siphon some of the dark energy safely. +[/STORY] +[OUT]Check the ruins for any loot and leave. +[OUT]Check the ruins for any loot and leave. +[/NODE] + ++[NODE]32 +[STORY] +The dark mist destroys most of what once stood here, but you find a fairly fresh corpse to loot. +[/STORY] +[OUT]Take the stuff and leave. +[/NODE] + ++[NODE]35 +[STORY] +Your domain shields you as the dreaded mist tries to claw its way into your very souls. + +Still uneasy from the experience, you can try to search this place for loot and hope the mist won't come after you again. + +[/STORY] +[OUT]Take what you find and leave. +[OUT][Magic user]You have skilled wise ones with you. Battle this force of the dark with your spirit! +[OUT]Run away. +[OUT][Magic user]You have skilled wise ones with you. Battle this force of the dark with your spirit! +[/NODE] + ++[NODE]37 +[STORY] +The power of darkness seeps into your spirit, strengthening it from within. +[/STORY] +[OUT]Good. Gather any loot you find and leave. +[/NODE] + ++[NODE]39 +[STORY] +You try to siphon the dark energy, but darkness is a fickle friend. + +A spirit sickness befalls you. + +[/STORY] +[OUT]Check the ruins for any loot and leave. +[OUT]Check the ruins for any loot and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Elven guardians(17) ++[NODE]2 +[STORY] +As you scour the elven ruins, you have the distinct feeling of being watched. Before long, you realise there are many bows aimed your way, and you hear: + +'What seek you here, intruder?' +[/STORY] +[OUT][Forest demon]Demand they put those bows away, for you are a woodland creature and thus their better! +[OUT][Elf]Speak in the elven tongue to try to calm this situation. +[OUT][Orc]Growl some insults at them, and say you'd rather not have to skin an elf today. +[OUT]Try to talk to them. Ask why they are aiming bows at you. +[OUT]Attack! +[OUT]Leave. +[/NODE] + ++[NODE]3 +[STORY] +'We guard a sacred spot, and we will not allow your presence to spoil its serenity. Do not test our resolve.' +[/STORY] +[OUT]Attack! +[OUT]Assert that you follow the path of Dievanna, and surely even they respect her as one of their own. +[OUT]Convince them you were only going to take some useful resources from the ruins. You promise not to come close to the sacred place or destroy anything. +[OUT]Ask if you can visit the sacred place. +[/NODE] + ++[NODE]4 +[STORY] +'You follow the children's beliefs as if they were yours. Still, you are kin, so we will speak to you without violence.' +[/STORY] +[OUT]Ask them what they are doing in the ruins. +[/NODE] + ++[NODE]5 +[STORY] +'Dzievva, the huntress, yes, young though she may be, she is of our sort. We can see now that you are worthy to test your mind and soul in the spring. + +Remember, the spring takes from you before it gives back. Go forth, and may she of the forest guide your path.' +[/STORY] +[OUT]Drink from the spring. +[OUT]Drink from the spring. +[OUT]Drink from the spring. +[/NODE] + ++[NODE]9 +[STORY] +The spring water is refreshing and brisk. With every sip you feel your spirit lifted and your body rested. + +The blessings of the spring can be many or none, but you feel wonderful for trying it. + +The elves also grant you permission to search the ruins for usable resources -- without damaging anything, of course. +[/STORY] +[OUT]Give thanks to the spring and gather what you found. +[OUT]Give thanks to the spring and gather what you found. +[/NODE] + ++[NODE]11 +[STORY] +'These ruins are of no use to us. Whatever is left here, you may take and reuse. + +Do not damage the forest, remain far from the sacred spring, and do not disturb us again.' + +They disappear into the forest, but you know you are still being watched. +[/STORY] +[OUT]Gather what you can find here and leave. +[OUT]Gather what you can find here and leave. +[/NODE] + ++[NODE]13 +[STORY] +'The sacred spring will not be disturbed on our watch. Leave now, and do not further test our peaceful resolve, for it is not our natural state.' +[/STORY] +[OUT]Leave. +[OUT]Attack! +[/NODE] + ++[NODE]18 +[STORY] +You kill the elven guardians and are free to loot these ruins. + +However, when you approach the place they guarded, a small running spring, its waters turn black. +[/STORY] +[OUT]Gather what you can find and leave. +[OUT]Drink from the spring anyway. Then gather any loot and leave. +[OUT]Drink from the spring anyway. Then gather any loot and leave. +[OUT]Drink from the spring anyway. Then gather any loot and leave. +[/NODE] + ++[NODE]22 +[STORY] +Despite your defeat, the elves do not pursue you beyond their territory. + +[/STORY] +[OUT]Run away. +[/NODE] + ++[NODE]24 +[STORY] +'We are woodland kin, and this remains our home, at least while we guard the life waters here -- a sacred healing spot. + +As you well know, only the worthy may approach the spring, for it carries great danger as well as the promise of life.' +[/STORY] +[OUT]Assert that you follow the path of Dievanna, and surely even they respect her as one of their own. +[OUT]Ask to be allowed the honour of being tested. +[OUT][Wood folk]Ask to be allowed the honour of being tested. +[OUT]Insist that you should be allowed to be tested. +[/NODE] + ++[NODE]25 +[STORY] +'You come here in the presence of orc filth, brethren. + +They have no respect for nature, just a constant need for change, movement, violence. No, you cannot be granted the boon!' +[/STORY] +[OUT]Assert that you follow the path of Dievanna, and surely even they respect her as one of their own. +[OUT]Attack! +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +There is a long pause, during which you sense the elven egos fighting with their sense of duty. Finally, they speak up: + +'Apologies, woodland spirit. You had us confused, for you walk the path of the child gods as if they were your masters.' + +[/STORY] +[OUT]Ignore the slight and ask why they dwell here still. +[OUT]You will not suffer offense from such saplings as these. Attack! +[/NODE] + ++[NODE]29 +[STORY] +'You show much restraint for a rabid pup. How quaint. + +Now, leave. This is no place for mongrels. We guard a sacred spot, and we will not allow your presence to spoil its serenity. Do not test our resolve.' +[/STORY] +[OUT]Attack those pompous long-ears! +[OUT]Assert that you follow the path of Dievanna, and surely even they respect her as one of their own. +[OUT]Convince them you were only going to take some useful resources from the ruins. You promise not to come close to the sacred place or destroy anything. +[/NODE] + ++[NODE]30 +[STORY] +'No.' +[/STORY] +[OUT]Attack those pompous long-ears! +[OUT]Leave. +[/NODE] + ++[NODE]31 +[STORY] +'You speak well, and you are one of our own. We can see now that you are worthy to test your mind and soul in the spring. + +Remember, the spring takes from you before it gives back. Go forth, and may she of the forest guide your path.' +[/STORY] +[OUT]Drink from the spring. +[OUT]Drink from the spring. +[OUT]Drink from the spring. +[/NODE] + ++[NODE]33 +[STORY] +'You speak well. We will make an exception and allow you to test your mind and soul in the spring. + +Remember, the spring takes from you before it gives back. Go forth, and may she of the forest guide your path.' +[/STORY] +[OUT]Drink from the spring. +[OUT]Drink from the spring. +[OUT]Drink from the spring. +[/NODE] + ++[NODE]37 +[STORY] +You kill the elven guardians and are free to loot these ruins. + +However, when you approach the place they guarded, a small running spring, its waters turn black, and you know the guardians must have cursed it with their dying breath. +[/STORY] +[OUT]Gather what you can find and leave. +[OUT]Drink from the spring anyway. Then gather any loot and leave. +[OUT]Drink from the spring anyway. Then gather any loot and leave. +[OUT]Drink from the spring anyway. Then gather any loot and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Elf Loot(18) ++[NODE]2 +[STORY] +These elven ruins look fairly fresh, seemingly abandoned due to violence rather than age. The elves were evacuated, but you may still find some usable resources. +[/STORY] +[OUT]Gather any loot and leave. +[/NODE] + ++[NODE]3 +[STORY] +You find a chest with some weaponry, but just as you reach for it, an unstable building above crumbles down on you, leaving many bruises. + +Still, you get the chest. +[/STORY] +[OUT]Take the chest. +[/NODE] + +[/EVENT] + +-- [EVENT] --Forest attacks(19) ++[NODE]2 +[STORY] +You climb up to explore the elven ruins but hear an unsettling stirring in the forest. Some of the trees seem to be descending upon you! +[/STORY] +[OUT][Leshy]Call upon the forest to heed your will! +[OUT][Wood folk]Speak to the forest and proclaim your elven right to be here. +[OUT][Nature]Affirm your allegiance to the woodland and ask the forest to calm itself. +[OUT]Try to negotiate with the clearly angry forest. +[OUT]Fight! +[OUT][Forest demons]Your kin look very angry. Offer them your spirit health as tribute in exchange for free passage. +[OUT]Run away. +[/NODE] + ++[NODE]5 +[STORY] +You give your spirit essence and the forest calms, for now... + +You are free to search the ruin. +[/STORY] +[OUT]Finish the exploration quickly and leave. +[/NODE] + ++[NODE]6 +[STORY] +The forest heeds your words and calms its anger, allowing you entry without further resistance. +[/STORY] +[OUT]Finish the exploration and leave. +[/NODE] + ++[NODE]14 +[STORY] +'Agreed, yoou smell of woodkin. Yoou maay passs.' +[/STORY] +[OUT]Finish the exploration and leave. +[/NODE] + ++[NODE]15 +[STORY] +The forest does not listen or respond. Its anger is old and raw! + +[/STORY] +[OUT]Attack! +[OUT]Run away. +[/NODE] + ++[NODE]16 +[STORY] +Although most of the old city is unsalvageable, you find what could be an old stockroom or maybe a weaponsmith's workshop where you find some good resources still intact. +[/STORY] +[OUT]Finish the exploration quickly and leave. +[/NODE] + ++[NODE]19 +[STORY] +The forest guardians lie dead, so you are free to loot the ruins in peace. +[/STORY] +[OUT]Continue searching the ruins. +[/NODE] + ++[NODE]21 +[STORY] +Although most of the old city is unsalvageable, you discover what could have been a craftsman's studio. +[/STORY] +[OUT]Finish the exploration quickly and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --ElvenRuins(20) +[/EVENT] + +-- [EVENT] --cemetery elf guard(21) ++[NODE]2 +[STORY] +You step in closer and hear a faint rustling of leaves. You look up and see some bows aimed at you. + +'What do you seek in this sacred place?' + +[/STORY] +[OUT][Forest folk]State you have come for the blessings of the memory tree, as is your right. +[OUT]Bow in respect and say you have come seeking wisdom from the elves. +[OUT][Orc or turmoil]You feel strangely weakened standing in the presence of the tree. Say you come in peace. +[OUT]Attack the elves and pillage the tree. +[OUT]Say you are merely here out of curiosity. +[OUT]Leave. +[/NODE] + ++[NODE]4 +[STORY] +'Forgive our caution. Some of our kin has moved far from the light and remembers our ways not. Come to the memory tree, then, and ask for your blessings.' +[/STORY] +[OUT]'Thank you.' +[OUT]'Thank you.' +[/NODE] + ++[NODE]5 +[STORY] +'Since you are here, we have a boon to ask. A corrupted spirit invades this sacred place, and we are bound not to leave this tree. The spirit resides not far away and can only be dealt with there. Will you help? + +All you need to do is carry this branch to the place. It will trap the evil spirit and prevent it from pestering the memory tree.' +[/STORY] +[OUT]Agree to help. Tell them to point you to where the spirit lies. +[OUT]Decline and leave. +[OUT]Ask why they haven't done it yet. +[/NODE] + ++[NODE]6 +[STORY] +'You follow the right path. You may proceed.' + +You stand by the memory tree and meditate. You hear a faint yet moving song in your head, and the words seem to come from every crystal that hangs before you. +[/STORY] +[OUT]Bow in thanks for the blessing. +[/NODE] + ++[NODE]10 +[STORY] +You stand by the memory tree and meditate. You hear a faint yet moving song in your head, and the words seem to come from every crystal that hangs before you. +[/STORY] +[OUT]Bow in thanks for the blessing. +[/NODE] + ++[NODE]13 +[STORY] +'We can deal with the matter at the next guard change, but that will not be for several cycles yet. It is an annoyance; thus, we saw an opportunity to be rid of it.' +[/STORY] +[OUT]Agree to help. +[OUT]Decline and leave. +[/NODE] + ++[NODE]14 +[STORY] +You come to the place and see a spirit form intertwined with a young sapling. You feel no dark magic from it, but you do sense a lot of anger and fear. + +This is clearly a forest spirit gone rogue rather than a lost soul. Perhaps this is why the elves wished it captured, not killed. +[/STORY] +[OUT][Goblin shaman]The spirit is in a volatile form. You can use a ritual to try to bind it to your service. +[OUT]Use the elf branch. +[OUT]Kill the spirit instead. +[OUT][Forest demon]Give some of your own spirit to help heal this forest creature. +[/NODE] + ++[NODE]19 +[STORY] +The forest spirit twists in agony from your ritual and transforms into a wraith, but it will serve you now. + +There is an ominous rustling of leaves and you sense a curse fall upon you, likely for breaking your word. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]20 +[STORY] +The forest spirit responds to your bidding. It transforms into its demon form and will now serve you. + +There is an ominous rustling of leaves, and you think you'd better leave the forest before the elven guards decide you broke your word. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]23 +[STORY] +You bind the spirit and return it to the guards. They thank you and leave you gifts from the memory tree. +[/STORY] +[OUT]Give thanks and leave. +[/NODE] + ++[NODE]26 +[STORY] +You kill the spirit -- or rather, the spirits, which proved to be pineconettes. + +You feel a growing, heavy stare of the forest upon you. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]27 +[STORY] +You fail to kill the spirit and feel a growing, heavy stare of the forest upon you. + +You get the sense that you are lucky the elf guards cannot leave their post. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]28 +[STORY] +'Strange words coming from you. You follow a path of turmoil and warmongering. It is not welcome in this place. + +If you wish to stay, you may be judged harshly by the memories and risk your spirit, but we will allow you to touch the tree if you wish.' +[/STORY] +[OUT]Agree to be tested. +[OUT]Agree to be tested. +[OUT]Decline and leave. +[OUT]Attack instead! +[/NODE] + ++[NODE]29 +[STORY] +You reach for the tree and feel its energy reaching back. It is full of light and calmness, serenity... dull, stifling, suffocating, tugging at the very fibre of turmoil within you! + +You manage to step back, but you feel a deep burning within. +[/STORY] +[OUT]Leave. +[OUT]Attack! +[/NODE] + ++[NODE]30 +[STORY] +You reach for the tree and feel its energy reaching back. It is full of light and calmness, serenity. + +One of the crystals floats towards you and shares its wisdom with you. +[/STORY] +[OUT]Great. Pay your respects and leave. +[/NODE] + ++[NODE]33 +[STORY] +You kill the guardians and try to loot the tree of its crystals, but most simply turn to dust when you touch them. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]34 +[STORY] +You kill the guardians and try to loot the tree of its crystals, but each one you touch simply turns into dust, and you feel a sickness befall you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]35 +[STORY] +You lose and although the elves let you leave, you feel a heavy curse upon you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]36 +[STORY] +You kill the guardians and try to loot the tree of its crystals, but each one you touch simply turns into dust. + +With every disappearing crystal, you feel a stain on your elven soul. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]44 +[STORY] +The ritual fails, and the creature dies in great torment. The woodland close to it withers away also. + +You get the sense that you are lucky the elf guards cannot leave their post. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]48 +[STORY] +Something goes wrong, and the branch twists into a dried-up piece of coal, while the spirit seems to grow more unruly. When you report back, the guards nod solemnly: + +'You did what you could. We should not have asked this of a stranger. Fare thee well, traveller. We must focus on protecting the memory tree now, until our guard change.' +[/STORY] +[OUT]Bow and leave. +[/NODE] + ++[NODE]56 +[STORY] +'You are a stranger here. Still, the memory tree is a place of contemplation for all. + +If you wish to stay, you may be judged harshly by the memories and risk your spirit, but we will allow you to touch the tree if you wish.' +[/STORY] +[OUT]Agree to be tested. +[OUT]Agree to be tested. +[OUT]Decline and leave. +[/NODE] + ++[NODE]57 +[STORY] +You reach for the tree and feel its energy reaching back. It is full of light and calmness, serenity... dull, stifling, suffocating, tugging at the very fibre of turmoil within you! + +You manage to step back, but you feel a deep burning within. +[/STORY] +[OUT]Leave. +[OUT]Attack! +[/NODE] + ++[NODE]60 +[STORY] +You sacrifice your own spirit and the woodland creature slowly regains control. +[/STORY] +[OUT]Give thanks and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --cemetery elf ghost(22) ++[NODE]2 +[STORY] +You come closer to the tree and look at the various crystals beaming among the leaves. + +You hear a faint song as if whispered from within the tree itself. +[/STORY] +[OUT]Listen to the song, but stay vigilant. +[OUT]Listen to the beautiful song. +[/NODE] + ++[NODE]3 +[STORY] +The melody is entrancing, but you know this may be dangerous. You focus and see a ghostly figure sitting on a branch and looking at you with a pleasant smile: + +'So, your will is not a plaything. Good. What seek you here, stranger?' +[/STORY] +[OUT][Elf]Welcome the forest kin as one of your own. +[OUT]Say you have come to admire the beauty of this place. +[OUT]Say these crystals looked abandoned, so you wished to have them. +[OUT]Attack the apparition! +[OUT]Attack the apparition! +[/NODE] + ++[NODE]4 +[STORY] +You get lost in the song and don't even realise that you no longer see the tree. In fact, what tree? + +You hear a final whisper in your head. + +'Weary travellers, hear my song, and may your spirit remain ever strong.' + +You feel weakened and disoriented, yet you also feel positive. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]5 +[STORY] +'Ah, of course, my apologies. Physical senses in this form are still a mystery to me. What do you seek, brethren? Have you come for the ever-sleep?' +[/STORY] +[OUT]Say that you are not yet ready to leave the physical plane, merely here to pay your respects. +[OUT]Tell them you are young and do not recall the ever-sleep. +[OUT]Remind them you are forest kin, but not elven. Ask about this ever-sleep. +[/NODE] + ++[NODE]6 +[STORY] +'I came for the ever-sleep, but my soul was tainted with darkness. As such, it could not join in the light. Instead, I am stuck here, guarding the memory tree until I am cleansed.' +[/STORY] +[OUT]Ask if they need aid. +[OUT]Yes, you have heard of your kin cursed by darkness -- shadow kin. Wish them good fortune in cleansing their taint and ask if you can obtain a blessing from the memory tree. +[OUT]Apologise for your ignorance, but ask what the memory tree is. +[/NODE] + ++[NODE]7 +[STORY] +'I thank you, brethren, but I do not. The cleansing must proceed unaided for it to be true. But I feel that you follow the path of the mortal gods instead of ours. How odd.' + +[/STORY] +[OUT]Confirm that you follow the path of the cosmic pantheon, for they are guardians of balance. Affirm that this is still the goal of all elves. +[/NODE] + ++[NODE]8 +[STORY] +'True, you are elven, even if somewhat misguided, and thus I can offer you a boon. Pick one of the memory crystals and take its blessings with you. + +I will also allow you to reach for the ones up top, for they carry greater blessings, but you must face a challenge to take them.' +[/STORY] +[OUT]Accept the memory crystal and say you will not face the challenge this day. Thank him and depart. +[OUT]Thank him for the offer and face the challenge. +[/NODE] + ++[NODE]13 +[STORY] +'You are elven and you speak plainly with me, and thus I can offer you a boon. Pick one of the memory crystals and take its blessings with you. + +I will also allow you to reach for the ones up top, for they carry greater blessings, but you must face a challenge to take them.' +[/STORY] +[OUT]Accept the memory crystal and say you will not face the challenge this day. Thank him and depart. +[OUT]Thank him for the offer and face the challenge. +[/NODE] + ++[NODE]14 +[STORY] +'Such desires can lead you astray, young one, so be wary of them. + +Yet I do not sense malice in your intent, so I will allow you to face a challenge of your wits or spirits. If either proves to my liking, I will grant you the boon from the memory tree.' +[/STORY] +[OUT]What is this memory tree? +[OUT]Agree to face the spirit challenge. +[OUT]Agree to face the mental challenge. +[/NODE] + ++[NODE]15 +[STORY] +'The memory tree is a place of remembrance for elven souls who chose ever-sleep. Before joining the light, they cry a single tear for the material lives they lived here, and they leave those tears to be remembered by. This is what you see here. + +The tears can grant boons if given by a guardian, willingly.' +[/STORY] +[OUT]Agree to face the spirit challenge. +[OUT]Agree to face the mental challenge. +[OUT]Attack the apparition! +[OUT]Attack the apparition! +[/NODE] + ++[NODE]16 +[STORY] +'Seeking knowledge is not a matter for forgiveness, but admiration. + +The memory tree is a place of remembrance for those elven souls who chose ever-sleep. Before joining the light, they cry a single tear for the material lives they lived here, and they leave those tears to be remembered by. This is what you see here. + +The tears can grant boons if given by a guardian willingly.' +[/STORY] +[OUT]Ask if they need aid in their cleansing. +[OUT]Wish them good fortune in cleansing their taint and ask if you can obtain a blessing from the memory tree. +[/NODE] + ++[NODE]17 +[STORY] +'This is the consequence of following these mortal gods, my young brethren. Be cautious on your path. + +The ever-sleep is when we decide to shed our material shells and rejoin the ever-light from whence we came.' +[/STORY] +[OUT]Say that you are not yet ready to leave the physical plane, merely here to pay your respects. +[/NODE] + ++[NODE]18 +[STORY] +You attack the ghostly figure, but all you hear is laughter. Instead of the ghost, the forest comes to life and strikes back at you! +[/STORY] +[OUT]Fight! +[/NODE] + ++[NODE]20 +[STORY] +You attack the ghostly figure to no avail, and instead you find yourselves assailed by strong magic! +[/STORY] +[OUT]Defend yourselves! +[/NODE] + ++[NODE]25 +[STORY] +'A bold claim indeed, stranger! And pray, why would I allow such a deed? These are no trinkets, but tears of those gone to their ever-sleep. Will you defile their memory?' +[/STORY] +[OUT]Admit you were in search of resources. +[OUT]Attack the apparition! +[OUT]Attack the apparition! +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +'No. Your boldness has endeared itself to my soul. You seek to survive, and I sympathise. I will allow you to take a challenge of spirit, a hard one. If you pass, you may be granted a boon. Otherwise, leave here, now.' +[/STORY] +[OUT]Agree to be tested. +[OUT]Decline and leave. +[/NODE] + ++[NODE]32 +[STORY] +'This is the consequence of following these mortal gods, my young brethren. Be cautious on your path. + +The ever-sleep is when we decide to shed our material shells and rejoin the ever-light from whence we came.' +[/STORY] +[OUT]Say that you are not yet ready to leave the physical plane, merely here to pay your respects. +[/NODE] + ++[NODE]35 +[STORY] +The memory tree deems you unworthy, and your soul feels wounded from this rejection. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]38 +[STORY] +You have defeated the guardians that rose to fight you. The memory tree stands unguarded. +[/STORY] +[OUT]You are satisfied with your win. Time to leave. +[OUT]Take the crystals from the tree. They may be worth something. +[OUT]Take the crystals and chop down the tree. +[/NODE] + ++[NODE]42 +[STORY] +You are badly beaten and forced to flee. You feel the forest's anger upon you. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --cemetery elf statue(23) ++[NODE]2 +[STORY] +You come closer to the tree and realise that out of one of the roots grows the figure of an elf -- a wooden statue, lifelike yet clearly static. There are several ornaments made of precious stones and metals on the statue -- a tiara, some rings, and a decorative chest piece. +[/STORY] +[OUT]You feel your divine connection pulling you towards the statue. Touch it. +[OUT][Elf]Sing the ever-sleep song to soothe your elven brethren on their journey. +[OUT]You sense faint remnants of life within the woodwork -- a spirit almost crossed over, perhaps? Meditate in respect for this soul. +[OUT][Dwarf]As statues go, this one was not made by mortal hands. Examine the craft. +[OUT]Take the precious stuff out. +[OUT]Take the precious stuff out. +[OUT]Pay your respects and leave. +[/NODE] + ++[NODE]3 +[STORY] +When you touch the statue, you feel it tugging at your bond to the gods. + +There is an emptiness inside the sleeping elf, and your domain seems to correspond to what is missing. You feel that you would be able to feed this emptiness, but it may be risky. +[/STORY] +[OUT]Give some of your spirit so that this soul may cross over in peace. +[OUT]Pillage the goods from the statue. +[OUT]Pillage the goods from the statue. +[OUT]Do not offer your spirit, but pay your respects before leaving here. +[/NODE] + ++[NODE]4 +[STORY] +The carving is too delicate, the design too imperfect in its absolute perfection. This must the sacred elven ever-sleep. Like some of your own ancient kin who fall to stone upon death, the elves are said to choose their time of death and turn into statues before their spirit forms float away. + +[/STORY] +[OUT]Create a small stone carving and add it to this statue in honour of the soul that is passing. +[OUT]Pillage the goods from the statue. +[OUT]Pillage the goods from the statue. +[/NODE] + ++[NODE]5 +[STORY] +You try to take the statue apart, but its eyes open and a ray of stifling bright light engulfs you in its burning blaze. +[/STORY] +[OUT]Try to resist. +[OUT]Run away. +[/NODE] + ++[NODE]9 +[STORY] +You know this statue to be an elf who entered the ever-sleep but has not shed the physical coil entirely. In such a state, the elven kin can remain for centuries, still aware of what happens around them and able to awaken if needed, but resting and contemplating at the same time. + +The ever-song soothes such sleepers and tells them of your own life path. + +[/STORY] +[OUT]Continue the song before leaving. +[OUT]Brethren or not, they have precious stones. Loot the sleeping elf. +[OUT]Brethren or not, they have precious stones. Loot the sleeping elf. +[/NODE] + ++[NODE]12 +[STORY] +You ravage the sleeping elf and see their face fall to sadness. Your spirit sinks at your deeds, but you get the precious stones. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +You feel an energy trying to escape from this plane, but you also sense a stifling force keeping it unnaturally bound. + +You can attempt a ritual to help free this soul, but if you fail, it could harm you. +[/STORY] +[OUT]Attempt the ritual. +[OUT]Pay your respects and leave. +[OUT]Pillage the goods from the statue. +[OUT]Pillage the goods from the statue. +[/NODE] + ++[NODE]19 +[STORY] +As you touch the stone to try to defile it, the figure opens its eyes, gasps, and turns to silver ash. + +Your elven souls are wounded by the disrespect you showed, but you gather up some silver... +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]25 +[STORY] +You ravage the sleeping elf and see their face fall to sadness. Your spirit sinks at your deeds, but you get the precious stones. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +The light scorches your soul and leaves it scarred. You are forced to run before you lose yourself to the blaze. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]27 +[STORY] +As you touch the stone to try to defile it, the figure opens its eyes, gasps, and turns to silver ash. + +Any elven souls are wounded by the disrespect you showed, but you gather up some silver... +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]29 +[STORY] +You open your spirit and, through the connection of the divine, the force flows into the sleeping elven soul. The statue looks at peace and then slowly, before your eyes, it turns to silver ash. + +You feel that you can take whatever the soul left for you without being disrespectful. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]36 +[STORY] +Your ritual disrupts whatever held the soul here. The statue looks at peace and then slowly, before your eyes, it turns to silver ash. + +You feel that you can take whatever the soul left for you without being disrespectful. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]38 +[STORY] +Your ritual backfires, and you see a blaze of bright light scorch the statue. Its fleeting soul gasps in a mute scream before it disappears forever. + +Any who know of elven cultures are struck by the finality of this death. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --cemetery elf(24) ++[NODE]2 +[STORY] +You discover an elven sacred ground, committed to the memory of the dead. +[/STORY] +[OUT]Investigate. +[OUT]Investigate. +[OUT]Investigate. +[/NODE] + +[/EVENT] + +-- [EVENT] --ArmyWoodkin(25) ++[NODE]2 +[STORY] +An armed group of woodland-kin elves stands before you: + +'Drop your goods and surrender. We do not wish for blood, but neither will we tolerate your presence.' +[/STORY] +[OUT]Greet your allies. +[OUT]Stay cautious, but speak to them. +[OUT]Fight! +[OUT]Assert that if they wish for no bloodshed, they will yield to you, now! +[OUT]Move away. +[OUT]Convince them you are friendly. +[/NODE] + ++[NODE]3 +[STORY] +'Apologies, friends. We did not recognise you. Greetings and well wishes.' +[/STORY] +[OUT]Ask if they want to trade. +[OUT]Meditate together. +[/NODE] + ++[NODE]11 +[STORY] +'We are not enemies, but neither are we friends. If you wish to amend this, go seek out our dwellings.' +[/STORY] +[OUT]Leave. +[OUT]Fight! +[OUT]Assert that if they wish for no bloodshed, they will yield to you, now! +[OUT]Convince them you are friendly. +[/NODE] + ++[NODE]17 +[STORY] +'It seems your brutish nature prevails. We surrender, for we do not wish to harm you.' + +They depart, and some drop their goods before you. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]19 +[STORY] +Your words don't work. You get chased away and beaten. +[/STORY] +[OUT]Run. + +[/NODE] + ++[NODE]26 +[STORY] +'You seem, agreeable. We shall depart. Be well, friends.' +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --ElfMain(26) ++[NODE]2 +[STORY] +'Welcome. I am Nai-ysir, a guardian. I wish to speak to you urgently. It is a troubling time, yes? The lightbringers, as they have become known, are a sign of light's dominance, something we feel very strongly. + +I will admit that many of our kind have either willingly joined them or refuse to act against them. After all, we are born of light.' +[/STORY] +[OUT]So they will not help? +[OUT][Elf]The support is as widespread as that? Isn't this suspicious? The elder kin were sworn to uphold harmony and balance. +[/NODE] + ++[NODE]3 +[STORY] +'The council was called as soon as the earth shattered, of course. A swift decision is needed. They are, however, still deliberating. It may take some time to come to a unanimous decision, you see.' +[/STORY] +[OUT][Elf]The council has been deliberating for decades now, haven't they? +[OUT]How much more time? +[/NODE] + ++[NODE]4 +[STORY] +'One should hope they'll be done in this century. ' The elf gives an odd little giggle, then looks at you and tilts their head: + +'Oh. Yes. For you this may not seem jovial, since you folk are always in such a rush to do everything.' +[/STORY] +[OUT]The world is shattering . . . +[/NODE] + ++[NODE]5 +[STORY] +'Yes, indeed they have, and it may take a few more to reach an agreement. We have not been this divided since before the Awakening. It is troublesome to say the least. + +And since you are kin, I will say that I find it peculiar how the council knew exactly what happened and the ramifications in such detail, almost as if one of them could provide an account . . .' +[/STORY] +[OUT]That is troublesome, yes. But with the world shattering, will they really do nothing now? +[/NODE] + ++[NODE]6 +[STORY] +'It is shattering and will continue to do so for a considerable time. These things do not just happen over a mortal lifetime or two. + +But I did not come out here to offer discouragement. I am concerned that this conflict may harm us. So I would rather help you resolve the matter.' +[/STORY] +[OUT]Good, how? +[/NODE] + ++[NODE]7 +[STORY] +'Yes, many of the eldest who survived darkness, they crave the light, you see. So I believe they are allowing themselves this folly for the sake of nostalgia. Ridiculous as it may be. + +The council was called as soon as the earth shattered, of course. A swift decision is needed. They are, however, still deliberating. It may take some time to come to a unanimous decision, you see.' +[/STORY] +[OUT][Elf]The council has been deliberating for decades now, haven't they? +[/NODE] + ++[NODE]8 +[STORY] +'I should imagine that you need a new heart to replace the earth-heart that was destroyed. And ordinarily, the forest could provide you with an alternative. + +But as I said, this conflict created an impasse. Now, if you were to prove that an elf took active part in the Shattering, that would shake those old fools in the council and give you the support you need.' +[/STORY] +[OUT]And is there such proof? Did elves do it? +[/NODE] + ++[NODE]9 +[STORY] +'Not as a whole, no. But individually -- yes, I believe so. There is a young, rebellious mage, Ail'yleth. She has quite the silver tongue. I am pretty sure she has meddled in this. Here, I marked her hideout on the map. But beware, she has many protectors. And pray you do not fall for her charms!' +[/STORY] +[OUT]Thank them for the information and leave. +[/NODE] + ++[NODE]12 +[STORY] +You take a few steps and you find yourself back in the elven town, Nai-ysir welcomes you: + +'You have returned with Ail'yleth. I did not think it possible. Don't worry we will return you to where you were once we are done here. Alas, I have troubling news, and I feel terrible having to share it after you have already done so much for me.' +[/STORY] +[OUT]What is it? +[/NODE] + ++[NODE]13 +[STORY] +'I have been following your progress. All elves share a faint connection -- a much weaker form of what lightbringers have. In any case, I have informed the council of your success and they are forever stubborn.' +[/STORY] +[OUT]They will not help, even now? +[/NODE] + ++[NODE]14 +[STORY] +Nai-ysir makes an odd face and then speaks as if a child mimicking an adult: + +'We thank thee for this aid you have provided, child of the gods. But it is not our custom to rush to judgement, especially not for our own kin. Ail'yleth will face us, but it will take time to determine our course of action.' +[/STORY] +[OUT]What! +[/NODE] + ++[NODE]15 +[STORY] +'But worry not, I have already assembled allies and won the right for you to address the council with me. Together, I believe we can convince them to -- excuse my language -- move their bottoms!' +[/STORY] +[OUT]Agree and go to the council to make your case. +[OUT][Intelligence]Tell her you will instead prepare a factual account of all the evidence and thus plea with the council on intellectual grounds. +[/NODE] + ++[NODE]16 +[STORY] +The council listens and their speaker turns to you: + +'Nai-ysir, you have chosen your allies well. We believe your cause to be true, and furthermore, we accept culpability of the elven folk in this disaster. As such, we will make the necessary sacrifice to ensure that balance is restored as soon as possible and with the least loss of life.' +[/STORY] +[OUT]Bow in thanks. +[OUT]Tell them it is about time they did something! +[/NODE] + ++[NODE]18 +[STORY] +'Go back to your red cave where the Alchemist awaits. We will provide a new earth-heart as well as aid in defeating the light-beast that sits in the heart chamber. You have our solemn word on this. + +I believe Nai-ysir wishes to accompany you to achieve this goal?' + +The druid nods. +[/STORY] +[OUT]Thank them for the aid and leave. +[OUT][Elf]How exactly are they making this heart? As far as you know, it is not a craft of the elder kin to forge living stone hearts, and the giants are long gone. +[/NODE] + ++[NODE]19 +[STORY] +'You will learn of it in due time. Fear not -- your connection with the gods will shield you from what we must do. We will not say more until the time is right. Go.' + +The council members slowly depart the room and leave you with Nai-ysir. +[/STORY] +[OUT]Leave together. +[/NODE] + ++[NODE]21 +[STORY] +'No, we shall not be swayed by outsiders. We must consider this calmly. Leave us.' + +The council departs and Nai-ysir stands beside you, stunned: + +'I . . . I cannot believe this. Even now they will not act. It means they agree with her. I am sorry. But I will join you and aid you in finding another way!' +[/STORY] +[OUT]Thank her and leave together. Perhaps finding the dwarven prisoner the Alchemist spoke about is your best bet now. +[/NODE] + +[/EVENT] + +-- [EVENT] --ElfMage(27) ++[NODE]2 +[STORY] +You find the lone tree you were told about and follow it to a grand cave by a waterfall. There, you were told the elven mage Ail'yleth lives. +[/STORY] +[OUT]Go in and call out to the mage. +[OUT]Leave. +[/NODE] + ++[NODE]4 +[STORY] +'Welcome. I admit I am surprised my kin felt it necessary to send outsiders here. Then again, I suppose it is a wise move. + +If you fail, their hands are clean, and if you succeed and bring me in, they will take the credit. Yes. I see it now.' +[/STORY] +[OUT]So she admits there is something she can be taken in for? Bringing about the Shattering? +[OUT]Tell her you are not here to play games. Elves may have the leisure of time on their hands, but your people do not. You are here for some answers! +[/NODE] + ++[NODE]5 +[STORY] +'If you think that getting one to admit one's designs is as easy as that, you are somewhat more naive than I had hoped for from a champion of the cosmic tree.' +[/STORY] +[OUT][Light, Nature or Harmony]Call upon your domain and implore Ail'yleth to tell you the truth. +[OUT][Elf]Say that you understand the call of the light, the warmth of its touch, and even the promise of its pure revenge against the darkness that once almost wiped out your kind. But ask her to tell you the truth nonetheless. It is not seemly to lie to one another. +[OUT][Orc]Tell the elven filth she had better tell you what she did, or you will piss darkness all over her shiny face! +[OUT]What is her goal? Does she want the lightbringers to take us all and the Shattering to destroy the land? +[OUT]How did she manage it -- the Shattering, the destruction of the earth-heart? +[OUT]Ask for the briefest possible account of what is going on. You have no time for talk. +[/NODE] + ++[NODE]6 +[STORY] +'Your heart is pure as you follow your divine path, yes. But your pantheon also worships turmoil and magic derived from darkness itself -- and the cold embrace of intellect that during the Awakening led your kin to destroy your very tree. + +So how can one listen to your plea when only a part of you is true?' +[/STORY] +[OUT]What is her goal? Does she want the lightbringers to take us all and the Shattering to destroy the land? +[OUT]And why does she say magic is also dark? +[OUT]How did intellect bring about darkness? +[/NODE] + ++[NODE]7 +[STORY] +'Yes, it is shameful to speak untruth to one's own kin, yet are you such? Did you not forsake our cause when you decided to follow the footsteps of Veles and the young upstart Dievanna who, like you, left our ranks to join Them? + +It is you who has broken the trust, friend, thus I feel no duty to speak truthfully in your presence.' +[/STORY] +[OUT]What is her goal? Does she want the lightbringers to take us all and the Shattering to destroy the land? +[/NODE] + ++[NODE]8 +[STORY] +'Things are rarely as simple as they seem. Yes, the lightbringers seem dangerous to you, but what do they actually do? They unite us in a symphony of light. One mind and many, forever joined. No conflict, no strife. Almost as it was in the primordial light, and trust me, it was glorious. Shedding this physical connection, the flesh and everything that comes with it.' +[/STORY] +[OUT]But isn't that stealing our will, taking our individuality away? +[/NODE] + ++[NODE]9 +[STORY] +A brief shadow of annoyance crosses Ail'yleth's face before she regains her composure: + +'Well, case in point. This is precisely why a cleansing is needed.' +[/STORY] +[OUT][Orc]She wants revenge, nothing more. Tell her you smell the hate on her pretentious skin. Her pretty sweat reeks of anger and loss. How very unlike a creature that pretends to be stoic. +[OUT][Goblin]Not all darkness is bad. One rude orc does not a case make. Goblins have long been friends to the elves. Is she truly fine with condemning your kin too? +[OUT]This light of hers will take many innocent lives. Is she truly fine with that? +[/NODE] + ++[NODE]10 +[STORY] +'Yes, yes! And I appreciate how terrifying it may seem to creatures so used to their mortal coil, but try to expand your mind. + +It isn't taking anything away -- it is simply uniting all in true equality. When did we ever strive for change? What you call progress only brings strife, war, anger, violence, and intolerance. Why have it? Why not settle for one mind in unison, peace?' +[/STORY] +[OUT][Light]It sounds like a perversion of your domain. An extreme that should not be. +[OUT][Light or Harmony]Yes, you can see her point. If lightbringers take all, the world will be safer and more peaceful. +[OUT][Wisdom]It sounds like a lot of bitterness speaks through her. Is this really a quest for the world to find peace, or one to rid herself of mortal emotion, of humanlike connections in favour of one mind that will not distinguish her pain from another, and thus make it all go away? +[OUT]It is controversial, but perhaps she has a point. What is her suggestion, then? If you let the world shatter, how does that bring peace? +[OUT]This is folly -- neither light nor darkness should rule, for the people of Thea will suffer. The gods were charged with safeguarding balance, and you shall follow their path. Did she forget that elves made such vows too? +[/NODE] + ++[NODE]12 +[STORY] +'The world will not shatter if we help the light get out fully. You see, it is the great power of luminescence, trying to tear free from its ancient chains, that is in fact breaking the land. + +But if we facilitate a full release, we shall stop this Shattering you speak of and hasten the path to peace and harmony. Surely your deity will also thrive in this new world, no? Unchained, unburdened from the others who are not pure in their purpose.' +[/STORY] +[OUT]Nod in agreement. +[/NODE] + ++[NODE]13 +[STORY] +'The world will not shatter if we help the light get out fully. You see, it is the great power of luminescence, trying to tear free from its ancient chains, that is in fact breaking the land. + +But if we facilitate a full release, we shall stop this Shattering you speak of and hasten the path to peace and harmony.' +[/STORY] +[OUT]Nod in agreement. +[/NODE] + ++[NODE]14 +[STORY] +Ail'yleth slumps her shoulders and looks away. A single tear runs down her chin and turns to crystal as it falls: + +'Have I truly been so deceived? Did I fall into the trap that I set for others? Your words confuse my purpose. I am no longer certain of my path, and without this certainty, can I commit to it all? No, I cannot. At least not now. Perhaps another way will present itself in due time.' +[/STORY] +[OUT]Will she help you stop this, then? Will she hand herself over to the elves so they may aid you in restoring the earth-heart? +[/NODE] + ++[NODE]15 +[STORY] +Ail'yleth frowns and you see her hand shake: + +'Filth like you is why light needs to burn all! None of your kind will survive the purge. You will not join us in peace and tranquillity, for you do not deserve it. Your words make my conviction certain. Kill me or leave, but I will not aid your lost cause. Light will prevail.' +[/STORY] +[OUT]Apologise for the rudeness, but try to make her see how she will destroy free will by allowing light to take all. Without darkness, what will light even mean? Nothing. Surely, she believes that true peace comes with accepting all, not having it her way? +[OUT]She is beyond reason. Attack her and drag her back to the elves! +[/NODE] + ++[NODE]16 +[STORY] +Ail'yleth frowns and lets out a sigh: + +'Yes, the fate of your kind and some of the elder demon kind does concern me. But is it not worth paying the price? Peace and harmony for this land, the end to suffering, violence, and the corruption of darkness -- is that not a goal worth reaching? Surely light was ever destined to rule over darkness?' +[/STORY] +[OUT][Goblin]Say that your kind has long been committed to the forest folk, to old traditions and the greyworld that holds the spirits of this land. Is she truly going to be the one to destroy the order of things? That sounds like something a creature of turmoil and darkness would relish, not one who serves order. +[OUT]What is her goal? Does she want the lightbringers to take us all and the Shattering to destroy the land? +[OUT]She is beyond reason. Attack her and drag her back to the elves! +[/NODE] + ++[NODE]17 +[STORY] +'Scholars devoted to intellect frowned upon the mystical and sought to rid our world of all magic. If not for my intervention, they would have succeeded in burning the tree and later destroying the seed.' +[/STORY] +[OUT]How so? +[/NODE] + ++[NODE]18 +[STORY] +'They corrupted champions of your gods and had them burn what they thought to be the last seed of the cosmic tree. + +But I managed to convince some fools to destroy the earth-heart in time. The light that escaped helped the cosmic tree to be reborn. You and your gods, you owe me.' +[/STORY] +[OUT]That is not the story you have heard; the cosmic tree was saved by the champions. +[OUT]Nod, but ask what her plans are now. For the land to shatter? +[/NODE] + ++[NODE]19 +[STORY] +'Trust the stories of fallible mortals or those of an eternal being who bore witness to the mortal fallacy that was the burning. I care not which version you trust.' +[/STORY] +[OUT]Nod, but ask what her plans are now. For the land to shatter? +[/NODE] + ++[NODE]20 +[STORY] +'Magic practised by mortals, or near-mortals even, the one that is your divine domain, it comes from darkness. Only elves can harness light for mystical power, which is why we do not grow old, or go insane when we use it. And while I recognise that entropy and change are not evil, they do tend to bring a lot of strife and conflict into the world.' +[/STORY] +[OUT]How did intellect bring about darkness? +[OUT]What is her goal? Does she want the lightbringers to take us all and the Shattering to destroy the land? +[/NODE] + ++[NODE]21 +[STORY] +'Details are of no importance. I saw a need. I sensed that the wheel of mortal life would eventually lead you to darkness again. My kin would once more bear the brunt. + +I found some lost souls, fed them what they needed to hear, and used your own gods to lead the silly sheep to the earth-heart. Once again, people proved how easily corrupted they are.' +[/STORY] +[OUT]But she was the one corrupting them! +[OUT]What is her goal? Does she want the lightbringers to take us all and the Shattering to destroy the land? +[/NODE] + ++[NODE]22 +[STORY] +'That is of no consequence. I showed them a path and fuelled their weak desires, and they followed without question. They defiled the relics of humans, elves, and goblins alike. They destroyed a pillar of balance. For what? A goddess I told them was in need and would reward them when she is freed, when all the while she was free, performing her duties, unaware of the fools.' +[/STORY] +[OUT]What goddess? +[OUT]She sounds awfully proud of her work. That is a lot of spite for an elder kin claiming to favour harmony and peace. +[OUT]What is her goal? Does she want the lightbringers to take us all and the Shattering to destroy the land? +[/NODE] + ++[NODE]23 +[STORY] +'Perhaps. It is the sad truth of every champion that we dabble in what we fight against, no? I have been in this mortal world for too long. I will not lie to myself and say that I do not cherish my victories.' +[/STORY] +[OUT]What is her goal? Does she want the lightbringers to take us all and the Shattering to destroy the land? +[/NODE] + ++[NODE]24 +[STORY] +'Nyia, the one who now bears the duties of Veles and Morena, the newest lady of death -- back then she was merely one of the many daughters, messengers. + +I suppose my ruse did force the death of the old gods, and thus Nyia rose to divinity. In that way, I did not deceive the fools.' +[/STORY] +[OUT]She sounds awfully proud of her work. That is a lot of spite for an elder kin claiming to favour harmony and peace. +[OUT]What is her goal? Does she want the lightbringers to take us all and the Shattering to destroy the land? +[/NODE] + ++[NODE]25 +[STORY] +'Oh no, no, please do not choose that path! I shall go with you to the prison of the dwarven grandmaster. He shall forge a new heart for you. + +For if we go back to my kin and they decide to aid you, they will feel the guilt of my actions, they will seek to bear responsibility. I fear for what they will sacrifice to aid you. Please do not make me go down that path!' +[/STORY] +[OUT]So will she help you get the dwarf out of the prison and reforge an earth-heart? +[OUT]No, Nai-ysir sent you here to bring Ail'yleth to justice, and that is what you will do. +[/NODE] + ++[NODE]26 +[STORY] +'Yes, this I will do. I swear on the evergreen elf-trees and the sacred light that birthed my soul -- I will fulfil this oath and forsake my path of aiding the lightbringers. May my soul turn to darkness if I break this promise.' +[/STORY] +[OUT][Elf]Accept her oath, for you know she cannot break it without consequence. +[OUT]Accept. +[OUT]No, Nai-ysir sent you here to bring Ail'yleth to justice, and that is what you will do. +[/NODE] + ++[NODE]27 +[STORY] +'My lightbringer allies have forsaken me after hearing my change of heart. But even alone, I would rather be killed by you than play any part in bringing my failure back to my home.' +[/STORY] +[OUT]So will she help you get the dwarf out of the prison and reforge an earth-heart? +[OUT]Take her in by force! +[/NODE] + ++[NODE]29 +[STORY] +You beat Ail'yleth and bind her. You can now take her back to the elven city for judgement. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]30 +[STORY] +Ail'yleth defeats you and runs away: + +'You may have changed my mind about the lightbringers, but your own violent ways only deepen my fears for this world. I leave you to your path, and you leave me to mine. Go seek your solutions elsewhere, and leave us elves be.' + +She disappears into the cave. +[/STORY] +[OUT]Leave and try to find a different way, perhaps rescue that dwarf? +[/NODE] + ++[NODE]35 +[STORY] +'Good, yes. Let us go to the prison and free the old grandmaster. He is a runesmith of magnificent skill, but he carries a dark heart, so be wary of him. I will travel by myself and meet you there.' +[/STORY] +[OUT]Thank her and leave. +[/NODE] + ++[NODE]36 +[STORY] +Ail'yleth looks at you with a weary expression: + +'Your words cannot change the centuries of destruction and chaos I have witnessed. I may be called traitor now, but I will bring peace to this land. Leave. I do not wish for any violence here, but I will defend myself if needed.' + +[/STORY] +[OUT]Leave. +[OUT]Attack her! +[/NODE] + ++[NODE]44 +[STORY] +You defeat the elven mage and can drag her back to her kind for judgement -- and then hopefully you will get the help you need from them. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]45 +[STORY] +Ail'yleth defeats you, and her lightbringer allies drain some of your spirit before she allows you to escape: + +'Leave, for I do not wish for more violence here, but I will defend myself if needed.' + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]47 +[STORY] +'Good. In that case you may aid me in ensuring our goals. I know where an entrance to the heart chamber lies and will mark it down for you. I will bring an artefact of the light to the chamber, thus strengthening the light-beast that resides there and so create a wider opening for it to be free. + +I will then create an illusion to shield the chamber from future champions and so give time for the light to truly come out.' +[/STORY] +[OUT]Tell her you will meet her at the cave. +[/NODE] + ++[NODE]50 +[STORY] +'You return, how quaint. Did you come for violence, or to join me in bringing light to the world?' +[/STORY] +[OUT]Yes, you have come to realise she is right. You wish to strengthen the lightbringers and bring peace to this land. +[OUT]Attack! +[OUT]This is folly -- neither light nor darkness should rule, for the people of Thea will suffer. The gods were charged with safeguarding balance, and you shall follow their path. Did she forget that elves made such vows too? +[/NODE] + ++[NODE]52 +[STORY] +'A brief account, yes. I am a champion of light. I wish the lightbringers to succeed so we may all become one, at peace. True equality and harmony. + +I caused the Shattering, but if you follow my plan, the earth will stop breaking in time. Light will rule over darkness once and for all.' +[/STORY] +[OUT][Light]It sounds like a perversion of your domain. An extreme that should not be. +[OUT][Light or Harmony]Yes, you can see her point. If lightbringers take all, the world will be safer and more peaceful. +[OUT][Wisdom]It sounds like a lot of bitterness speaks through her. Is this really a quest for the world to find peace, or one to rid herself of mortal emotion, of humanlike connections in favour of one mind that will not distinguish her pain from another, and thus make it all go away? +[OUT]It is controversial, but perhaps she has a point. What is her suggestion, then? If you let the world shatter, how does that bring peace? +[OUT]This is folly -- neither light nor darkness should rule, for the people of Thea will suffer. The gods were charged with safeguarding balance, and you shall follow their path. Did she forget that elves made such vows too? +[/NODE] + ++[NODE]53 +[STORY] +'Good, yes. Let us go to the prison and free the old grandmaster. He is a runesmith of magnificent skill, but he carries a dark heart, so be wary of him. I will travel by myself and meet you there.' +[/STORY] +[OUT]Thank her and leave. +[/NODE] + ++[NODE]56 +[STORY] +'You find a cave where you were told the elven mage lives, but it is abandoned.' +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --ElfTown(28) ++[NODE]2 +[STORY] +As you enter the elven settlement, you realise it has changed. The trees are twisted and covered in dark moss, and shadows lurk in every corner. + +This is now a shadow town and its corrupted inhabitants don't seem eager to speak to you. +[/STORY] +[OUT]Ask them what happened. +[OUT]Leave. +[/NODE] + ++[NODE]3 +[STORY] +The shadows whisper: + +'You, you did this. We are cursed now. Many met true death, more will follow . . . others will endure in this corrupted form. Leave us.' + +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --__DwarfGuardians(29) ++[NODE]3 +[STORY] +You enter the great chamber where four statues of the heroes of old stand looming over you. One of them speaks as soon as you enter: + +'We waited a long time for one to come to punish our failure. Are you it?' +[/STORY] +[OUT]Say that they can help now by giving up their lives for the making of a new heart. +[OUT]Attack! +[/NODE] + ++[NODE]5 +[STORY] +'You lie! We can sense it. You do not bring a true heart here. You bring the end of what is supposed to be. Turn back or die!' +[/STORY] +[OUT]Attack! +[OUT][Magic user]If they are spirits, you can defeat them in a mystical battle. Attack! +[/NODE] + ++[NODE]7 +[STORY] +'Damn you . . .' + +The stone and metal statues crumble, and you enter the heart chamber where the carcass of a zmey taken by the lightbringers looms over a gaping hole. It goes right into the core of the earth. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]8 +[STORY] +The guardians defeat you and throw you out of their territory. One of you is turned to stone! + +Ail'yleth speak: + +'I will await here for your return if you choose to face them again.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]20 +[STORY] +Ail'yleth brings in her artefact, which you now recognise as one of the cosmic seeds, enhanced with more light. + +She chants a spell and the light-beast grows and spreads. She shouts to you: + +'Let us leave fast, for our task is completed. In time, the fruits of our labour will ripen.' +[/STORY] +[OUT]Run out before the light devours you. +[/NODE] + +[/EVENT] + +-- [EVENT] --LightZmey2(30) ++[NODE]2 +[STORY] +You come to the entrance of the heart cave as directed by Ail'yleth. +[/STORY] +[OUT]Look around for the elf mage. +[/NODE] + ++[NODE]3 +[STORY] +'I am here. But we did encounter a slight complication. The path into the light chamber is guarded by dwarven statues. It seems your Alchemist reactivated the old security network, likely suspecting your change of heart. + +So let us kill those stone fools and proceed to free the beast.' + + +[/STORY] +[OUT]Go forth to face the guardians. +[/NODE] + ++[NODE]8 +[STORY] +The entrance to the light-beast cave is barred. Clearly you needed Ail'yleth to go this way. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]9 +[STORY] +You come back to the cave where Ail'yleth awaits. +[/STORY] +[OUT]Go in. +[/NODE] + +[/EVENT] + +-- [EVENT] --__ElfTown(31) ++[NODE]2 +[STORY] +As you enter the elven settlement, you realise it has changed. The trees are twisted and covered in dark moss, and shadows lurk in every corner. + +This is now a shadow town and its corrupted inhabitants don't seem eager to speak to you. +[/STORY] +[OUT]Ask them what happened. +[OUT]Leave. +[/NODE] + ++[NODE]3 +[STORY] +The shadows whisper: + +'We paid the price for restoring balance. We know you did what had to be done, we aided you willingly. Yet our pain is great, thus we must be allowed time to heal. Be well, friend.' + +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + diff --git a/Modules/mChapter 1.txt b/Modules/mChapter 1.txt new file mode 100644 index 0000000..e2466e9 --- /dev/null +++ b/Modules/mChapter 1.txt @@ -0,0 +1,8117 @@ +-- [EVENT] --Shattering1(0) ++[NODE]2 +[STORY] +Woken by a distant tremor, you rise from the gravel and dust that surrounds you. Mere steps away from you, a deep gash has swallowed the farmhouse that gave you refuge the night before. Dust and debris are all that remains. +[/STORY] +[OUT]Look for survivors. +[OUT]Run away. +[/NODE] + ++[NODE]3 +[STORY] +You search the debris for other survivors. There was a family of six. The little girl gave you her doll to keep you safe at night... +[/STORY] +[OUT]Keep looking! +[OUT]Just leave this place. +[/NODE] + ++[NODE]4 +[STORY] +There are no signs of life. In fact, you realise that it is very quiet and still here, as if time itself has halted. You look down the chasm to check for bodies, but instead of the darkness you expected, you are blinded by a ray of bright light. +[/STORY] +[OUT]Step back. +[/NODE] + ++[NODE]5 +[STORY] +The light dims and before you stands the family. Their bodies are twisted and broken from the Shattering, but they seem unhindered by it, their eyes white and focused, yet empty. Their limbs are loose -- unnaturally relaxed, even. At first you assume they are now unliving, but you can see blood still pumping in their veins and their hearts beating slowly. + +They walk away from you without a word, moving together in unnerving unison. +[/STORY] +[OUT][Harmony or light]Try to call out to them. +[OUT][Turmoil or magic]Observe their movements. +[OUT][Nature or intellect]Stay vigilant. +[/NODE] + ++[NODE]6 +[STORY] +There is a sense of overwhelming harmony, an exuberant blast of light and order that stifles your mind and soul. The gods favour balance, and these people -- or whatever got them -- is destroying it. + +Your bodies freeze and you hear the light calling you, but your bond with the divine keeps you safe for now. +[/STORY] +[OUT]In the name of light, direct action is needed! Attack them to purge this abominable force. +[OUT]In harmony we must trust, even now. Speak to the people: 'Rosa, Vieslav, do you not recognise me? What has happened to you?' +[OUT]It is not wise to meddle with the unknown. Follow them at a distance and observe. +[/NODE] + ++[NODE]7 +[STORY] +An oppressive emanation of light and order pushes against your very being. This light seeks to stifle any magic or darkness, and the order seeks to diminish all turmoil. Your bones twist and your blood boils from the assault! +[/STORY] +[OUT]Attack! +[OUT]Battle these fiends with magic! +[OUT]Stay back and only observe. +[/NODE] + ++[NODE]8 +[STORY] +Whatever these people have become, they are overfilled with the energy of light and harmony. This stifling, unnatural concentration of force is an abomination against both nature and intellect. +[/STORY] +[OUT]It stands against nature. Best be rid of it. Attack. +[OUT]Mystical forces seem to be at work here. Attack them spiritually. +[OUT]Stay back and only observe. +[/NODE] + ++[NODE]9 +[STORY] +Weary from your travels, you come across a small hamlet, and you are invited to rest and eat with the family. + +They also offer their stables as a place to camp if you need to. +[/STORY] +[OUT]Accept their hospitality. +[OUT]Decline and move on. +[/NODE] + ++[NODE]10 +[STORY] +You get a warm meal and are invited to listen to folk tales from the old baba. The children ask you many questions about the wider world, and you are somewhat relieved when it is time to sleep. +[/STORY] +[OUT]Rest. +[/NODE] + ++[NODE]11 +[STORY] +You walk away and set up camp, but you are rudely awakened by a strong tremor. You are hit by some stray rocks and walk about disoriented for a time until you come across a deep gash that has swallowed the farmhouse that offered you refuge the night before. Dust and debris are all that remain. +[/STORY] +[OUT]Look for survivors. +[OUT]Leave. +[/NODE] + ++[NODE]14 +[STORY] +You defeat the family and see their bodies burn to ash as they fall. + +The oppressive light lingers, as if searching for a new host, but it does not approach you, and eventually it disappears. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]16 +[STORY] +You are defeated and your spirit is assaulted. Your divine bond protects you, and eventually the enemy moves away, blindly following some unheard call. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +You try to talk, but they do not engage. Do they even hear you? You are unsure. Instead, they try to embrace you, and their light attempts to engulf you. + +You feel encouraged by your steadfast resolve for peace, but clearly, they do not share your belief. Your divine bond protects you, and eventually the enemy moves away, blindly following some unheard call. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]21 +[STORY] +They continue to walk, occasionally trying to turn to you and reach out with the oppressive light. + +Your divine bond protects you, and eventually the enemy moves away, blindly following some unheard call. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]24 +[STORY] +You defeat the family and see their bodies burn to ash as they fall. + +The oppressive light lingers, as if searching for a new host, but it does not approach you, and eventually it disappears. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --StolenGoods1(1) ++[NODE]2 +[STORY] +You wake to find some of your goods missing! +[/STORY] +[OUT][Perception or hunter] Track the thieves. +[OUT]Such is life. Leave. +[OUT]Track the thieves. +[/NODE] + ++[NODE]3 +[STORY] +With your skill in tracking, the previous night's rain has no impact. + +You know exactly where to look for the thieves, and you know they were likely human, judging by the size and depth of the tracks. +[/STORY] +[OUT]Mark their location on your map and move out. +[/NODE] + ++[NODE]4 +[STORY] +It must have rained in the night, for the tracks have faded. It will be a difficult task. + +[/STORY] +[OUT]Track the scoundrels as quickly as possible. +[/NODE] + ++[NODE]12 +[STORY] +The tracks go cold and end up going around in circles, but eventually you think you find the right direction. +[/STORY] +[OUT]Mark their location on your map and move out. +[/NODE] + +[/EVENT] + +-- [EVENT] --scavengers4(2) ++[NODE]2 +[STORY] +You come across a small settlement, or at least what typically passes as one for scavengers. It is shabby and dark, and smells of rotten flesh. + +[/STORY] +[OUT]Take a closer look, quietly. +[OUT]Charge in! +[/NODE] + ++[NODE]3 +[STORY] +You see people sitting around a badly made fire. There are a few kids -- thin, feral-looking. Some grownups with visible ailments, such as skin growths, missing limbs, scabs, coughing up blood, and such. + +Some of the people have weapons -- five, by your count. +[/STORY] +[OUT]Approach. +[OUT]Attack! +[/NODE] + ++[NODE]6 +[STORY] +The settlement goes quiet and a small group approaches you with weapons drawn. A middle-aged, heavy-set woman rolls in from behind the armed group and speaks, her voice distorted by scabs covering her lips and face: + +'Who're you then? You come to stick us?' + +[/STORY] +[OUT]Say that you do not want to harm them, but you were asked by the red-ridge bandits to get rid of them, and for the sake of divine providence, you must do so. +[OUT]Nod and admit that is what you came here for. Prepare for a fight. +[OUT]Say that you came here to warn them that the bandits have new allies and are about to come and kill them all! +[/NODE] + ++[NODE]8 +[STORY] +'Those filthy buggers! Them lot who take our kin and kill us. Why you doing their dirty work, eh?' +[/STORY] +[OUT][Scavenger]Tell them it's each person for themselves, as it's always been. The bandits offered a deal and you need what they have -- simple. +[OUT]Say that you are on a path of the divine. The bandits have what you need, the red cave, so you need the scavengers to move out if they wish to avoid bloodshed. +[/NODE] + ++[NODE]9 +[STORY] +'Oh, you all high and mighty now, eh? I smell no mind-itching on you, no flesh-itching too? You all good-flesh now, are you? How?' +[/STORY] +[OUT]Say that you follow the gods, so your flesh is healed. Tell them you need to get to a place called the red cave to do a job for the gods. Ask them to help you, and maybe one day their flesh will be healed too. +[/NODE] + ++[NODE]10 +[STORY] +'We do not go nowhere! This is our patch, and if you don't go, we stick you like pigs!' +[/STORY] +[OUT]Show them your mark of the chosen, and try to convince them that the gods will be angry if they do not obey. +[OUT]Just attack! +[/NODE] + ++[NODE]13 +[STORY] +You speak with divine gravity and they cower before you: + +'Okay, okay, please don't make the gods angry at us! This place is shit anyways, we go now.But those bandits, they be bad. Maybe you consider helpin' us instead?' +[/STORY] +[OUT]No. Wait for them to leave and report your success to the bandits. +[OUT]Agree to listen. +[/NODE] + ++[NODE]15 +[STORY] +'You shut your yaps and go shit yourselves now. Go, else we stick ya like pigs!' +[/STORY] +[OUT]Leave. +[OUT]Attack! +[/NODE] + ++[NODE]19 +[STORY] +'So they took you in and you one of them now. Well, nice for you, right? So you will help your own, then?' + +[/STORY] +[OUT]Tell them your old pack is dead, and you go with the god folk now. But ask what they need help with. +[/NODE] + ++[NODE]20 +[STORY] +'Much was taken from us, and we weak, no more strong ones to fight to take back. Can you help?' +[/STORY] +[OUT]Why should you? +[OUT]Say you will consider it, but ask her to speak quickly. [SKIP STORY] +[/NODE] + ++[NODE]21 +[STORY] +'Your bodies look well-fleshed, your eyes speak of food and clean water. We had no such luck. Our grandfathers and their grandfathers before them, they all sick, they weak, they die.' +[/STORY] +[OUT]Yes, you know the dark night well. Our grandfathers banished to walk the land, the sick rivers, the ailing forests, the cursed meats. We lived, but weak and flesh-ill or mind-itched. What of it? +[OUT]No, you do not recall the darkest night. +[/NODE] + ++[NODE]22 +[STORY] +'My family is growing weaker still. The Shattering took our homes again. Your good-flesh folk kill us, your gods leave us to rot. But my kid, my kid was born good-flesh, maybe this brings hope?' +[/STORY] +[OUT]And someone took them +[OUT]Why ask you to do it? +[/NODE] + ++[NODE]23 +[STORY] +'Yes, yes, the other pack, the red ridgers, over the peak there. They took them and took many man-folk, we too weak now... + +If you do this, we have a way into this cave of yours, yes we do!' +[/STORY] +[OUT]What's in it for you? +[OUT]Kidnapping children is a filthy deed. Agree to try to help. +[OUT]Why you? Why not do it themselves? +[/NODE] + ++[NODE]24 +[STORY] +'My younger daughter, Monia, she not so ill, she will birth you children. And we have goods we will give, not so much, most was taken, we have not much... and that cave of yours, you'll be free to go in, no?' + +She gestures towards a pale, thin girl with saggy breasts and bulging abdomen, looking up at you without emotion. +[/STORY] +[OUT]Agree to look for the child and take Monia when you succeed. +[OUT]She doesn't look very happy about it. Ask her if she's okay with the deal. +[OUT]Well, she looks miserable, so at least she can leave here. Agree to look for the child. +[OUT][Scavenger]Take a closer look at your hosts. +[OUT]Say that you will not help in this odd saga. Tell them to leave as agreed, then go report back to the bandits that you solved the problem. +[/NODE] + ++[NODE]25 +[STORY] +'Oh, good, good. You strange people, but good. How odd that is... + +Them bandits, they talk to you, they think you work for them, you give them this -- my rod. You say you kill me, and you poison the buggers! Or just steal our kin back, or slaughter them. Either way, you get your cave, I promise.' + +[/STORY] +[OUT]Leave to face the bandits. +[/NODE] + ++[NODE]26 +[STORY] +'Happy? And? She birthed two whelps already, both died, but third time lucky, eh?' + +The girl herself does not speak. +[/STORY] +[OUT][Scavenger]Take a closer look at your hosts. +[OUT]Agree to look for the child and take Monia when you succeed. +[/NODE] + ++[NODE]27 +[STORY] +You remember the harsh ways of your kind, but you left that life. + +Most people here carry illness of the body and mind, and women are kept as breeding stock. You remember raids where you were sent out to capture healthy women from others. Still, you know this is their way of life, so the girl will come willingly -- or rather, she has no will left to oppose. +[/STORY] +[OUT]This is all foul business. Selling off their own kin as cattle. Purge this place, and kill all the leaders and guards! +[OUT]Agree to look for the child and take Monia when you succeed. +[OUT]Say that you will not help in this odd saga. Tell them to leave as agreed, then go report back to the bandits that you solved the problem. +[/NODE] + ++[NODE]28 +[STORY] +'You one of us, no? You know the shit we eat and live. A good-flesh child is good omen, will bring us health.' +[/STORY] +[OUT]Ask why their chief isn't here to ask, just her. +[OUT]Say you'll consider it, but what is your reward? +[/NODE] + ++[NODE]29 +[STORY] +She frowns at you and wipes snot off her face. 'The chief is angry, out looking for Basha. You come, I speak. Boss listens to his breeder wife.' +[/STORY] +[OUT]What's in it for you? +[/NODE] + ++[NODE]31 +[STORY] +You attack, seeking to kill only those in charge, but you soon realise that everyone stands in defence of the settlement, even the children. +[/STORY] +[OUT]If they all wish to die, then they'll all die. Attack! +[OUT]Ask why they defend those who hurt them. +[/NODE] + ++[NODE]32 +[STORY] +Monia, the promised breeder, speaks to you in reply: + +'This is home, you know this...' +[/STORY] +[OUT]Nod in resignation and say you will look for the boy. +[/NODE] + ++[NODE]36 +[STORY] +'Good, good, thank you! Go, go kill them and bring our kid!' + +[/STORY] +[OUT]Nod. +[/NODE] + ++[NODE]40 +[STORY] +You kill the scavenger guards, and those who survived flee in terror, cursing your name and all your gods. + +The hovel they left behind doesn't promise much, but you are free to search it and report your success to the bandits. +[/STORY] +[OUT]Gather what you can find and leave. +[/NODE] + ++[NODE]43 +[STORY] +You are badly beaten and forced to flee, leaving much of your stuff behind. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]45 +[STORY] +'You again! You're either brave or dumbass, either way, time to die!' +[/STORY] +[OUT]Fight! +[OUT]Run away. +[/NODE] + ++[NODE]49 +[STORY] +The woman in charge spits and curses the bandits: + +'You good-flesh folks, you never too clever. But I guess I was wrong about you. Be thanking you. We go, quickly!' +[/STORY] +[OUT]Wait for them to leave, then report your success to the bandits. +[/NODE] + ++[NODE]50 +[STORY] +'Fast as I can. Those red-ridge buggers, them took our children, last healthy boy we had. + +You stick them, stick them hard for us, find our boy, we reward you. We give you bride, we give you goods, and you get rid of scum and go to your cave.' +[/STORY] +[OUT]Agree to look for the child and take Monia when you succeed. +[OUT]No. You came here to do a job, so attack! +[/NODE] + ++[NODE]51 +[STORY] +'It was before the Awakening, before the sun came back and the gods woke up. Them gods did not care for all, no. Us, we were left to fend for ourselves and the dark ate our flesh and spirit, yes it did.' +[/STORY] +[OUT]Nod and listen. +[/NODE] + ++[NODE]54 +[STORY] +'So, you got our young one, or maybe the bastards are dead'uns? Eh?' +[/STORY] +[OUT]Killed the bandits. +[OUT]Got the child. +[OUT]Neither, they beat you. +[OUT]Attack the scavengers! +[OUT]Tell them you need more time. Leave. +[/NODE] + ++[NODE]55 +[STORY] +'Bah, I be damned to all hells and kiss Nyia's arse for eternity! You went and did it. + +Deal's a deal, we stay away from that cave, you go do what you want with it. We go have us a party now, you come drink with us, you take Monia!' +[/STORY] +[OUT]Thank her and accept the reward. +[OUT]Say you'd rather not take Monia, but thank her all the same. +[/NODE] + ++[NODE]56 +[STORY] +'Well, I be damned for sure, you did it! Come here, child... eh, think it's ours. No matter, looks good-flesh, we take it.' +[/STORY] +[OUT]Does she not know whether this is her child? She made it sound like it was important earlier. +[/NODE] + ++[NODE]57 +[STORY] +'Well, all are mine, as I am the boss mamma, but its brood mamma died of the rot, and I never pay much attention to the whelps till they good for somethin', but this will do. Deal's a deal, here, I show you a passage to the cave you want. I warn you, those bandits will soon know you made deals with us, you best stay away from them. + +Oh, and take Monia, as promised, she good to you. Now best go.' +[/STORY] +[OUT]Thank her and go find the cave. +[/NODE] + ++[NODE]58 +[STORY] +'She be good to you, don't beat her much and we good. Now go, see your cave and make flesh-healthy sprogs. Now we go drink!' +[/STORY] +[OUT]Party with the scavengers before leaving. +[OUT]Leave. +[/NODE] + ++[NODE]59 +[STORY] +'Ah, I see. Well, no other way now for you than keep trying to kill them lot, that way we get revenge and you get your cave. Good luck.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]71 +[STORY] +'Well, all are mine, as I am the boss mamma, but its brood mamma died of the rot, and I never pay much attention to the whelps till they good for somethin', but this will do. Deal's a deal, here, I show you a passage to the cave you want. I warn you, those bandits will soon know you made deals with us, you best stay away from them.' +[/STORY] +[OUT]Thank her and go find the cave. +[/NODE] + ++[NODE]73 +[STORY] +'Bah, I guess you right, she ugly as my butt. Go, see your cave and make flesh-healthy sprogs. But now we go drink!' +[/STORY] +[OUT]Party with the scavengers before leaving. +[OUT]Leave. +[/NODE] + ++[NODE]75 +[STORY] +You see the remains of a scavenger settlement, it is destroyed. perhaps the bandits decided to deal with them after all. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Hahalek1(3) ++[NODE]2 +[STORY] +You track the thieves to this location and find an old abandoned ruin of a house. +[/STORY] +[OUT]Go in, arms at the ready. +[/NODE] + ++[NODE]3 +[STORY] +As you come in closer, you sense the unmistakable presence of a demon here. +[/STORY] +[OUT]Greet him and say that you are here to talk, not play games or fight. +[OUT]Shout and tell the creature to give back your stuff! +[/NODE] + ++[NODE]4 +[STORY] +A creature lurks under the remains of the front door. He skulks at you, then repeats in a mocking tone: + +'Hello there, creature, I wish you no harm. Let's talk.' + +[/STORY] +[OUT]Sigh and say that he must be one of 'those' demons. +[OUT]Tell him to stop, immediately! +[OUT][Demon]His tongue is riddled, likely bound by demon lore. Make him a deal of your own: tell him a riddle, and if he fails to answer, he must speak to you. +[/NODE] + ++[NODE]5 +[STORY] +'Oh crap, you're one of those...' +[/STORY] +[OUT]Tell him to stop, immediately! +[OUT]You know some demon lore, so speak the words: 'I curse you thrice, I bless you twice, and so I pay the speaker's price. Be free to speak to me.' +[OUT]Beat the creature up and tell him to give up your goods! +[/NODE] + ++[NODE]6 +[STORY] +'Stop it immediately!' +[/STORY] +[OUT]Sigh and say that he must be one of 'those' demons. +[OUT]You know some demon lore, so speak the words: 'I curse you thrice, I bless you twice, and so I pay the speaker's price. Be free to speak to me.' +[OUT]Beat the creature up and tell him to give up your goods! +[/NODE] + ++[NODE]10 +[STORY] +The demon lets out a sigh of great relief, but he still looks nervous: + +'You called the lore, I am unbound, for now. Speak quickly, for it does not last much...' +[/STORY] +[OUT]Did he mean long? +[OUT]Ask after your things. +[/NODE] + ++[NODE]11 +[STORY] +The creature shrugs: +'I meant much, but long will be. What do you want of I?' +[/STORY] +[OUT]Ask after your things. +[/NODE] + ++[NODE]12 +[STORY] +'If I did I cannot say. I do what I don't. I am bound.' +[/STORY] +[OUT]But he is a hahalek, a house demon. Why would he leave his house and steal from folk? +[OUT]Kill it! +[/NODE] + ++[NODE]13 +[STORY] +The hahalek looks saddened: + +'I was, twice... The earth shakes, houses die. I bound myself to other services, I cannot say less?' + +[/STORY] +[OUT]Did he mean more? Never mind. Ask if you can take back your things. He doesn't need to be involved, thus he's not breaking his laws. +[/NODE] + ++[NODE]14 +[STORY] +'Oh... hmmm... I am no guardian demon, was bound to take and carry it to the masters, not to guard...' +[/STORY] +[OUT]Take your things from the house. +[/NODE] + ++[NODE]15 +[STORY] +You take stolen goods you find inside the house. There is some extra, clearly taken from others. + +You see a lot of torn-out feathers and fur and specks of blood in the house, and when you look at the hahalek, you see it does look very patchy. +[/STORY] +[OUT]Tell him you have your things back, so you will not kill him, but he had better not steal from you again. +[OUT]Ask the demon why he is bound like this. He does not seem happy or well. +[/NODE] + ++[NODE]16 +[STORY] +'I thank me. I cannot promise. You see, masters, they make the rules, and me, I work.' + +The creature skulks away. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]19 +[STORY] +A creature lurks under the remains of the front door. He skulks at you, then repeats in a mocking tone: + +'Give back what is ours, now!' + +[/STORY] +[OUT]Sigh and say that he must be one of 'those' demons. +[OUT]Tell him to stop, immediately! +[OUT][Demon]His tongue is riddled, likely bound by demon lore. Make him a deal of your own: tell him a riddle, and if he fails to answer, he must speak to you. +[/NODE] + ++[NODE]20 +[STORY] +The creature looks perplexed and tries to break your riddle, but he cannot do it. He squirms and squirms but fails the task. +[/STORY] +[OUT]Tell him a deal is a deal, so now he must speak to you. +[/NODE] + ++[NODE]21 +[STORY] +'I curse you thrice, I bless you twice, and so I pay the speaker's price. Be free to speak to me.' + +It doesn't look like you're getting anywhere with the creature. + +[/STORY] +[OUT]Attack him! +[OUT]Leave him be. +[/NODE] + ++[NODE]23 +[STORY] +It was a hassle to capture the hahalek, but you finally do it, and now he lies at your mercy. + +It is quiet for once. +[/STORY] +[OUT][Demon or zerca]Call upon demon lore -- a life spared is a life bound. Now, this deal does not work on all demons, but try it anyway. +[OUT]Kill him. +[OUT]Spare him and just take back your stuff. +[/NODE] + ++[NODE]24 +[STORY] +'Unbound I am and yet tangled. I cannot serve you, so I may scream now? Speak quick for my tongue is not free for much.' +[/STORY] +[OUT]Did he mean he is not free for long? +[/NODE] + ++[NODE]28 +[STORY] +As the creature dies, he utters a curse: + +'Be it night, be it day, my spirit will stay.' + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]31 +[STORY] +You fail to catch the creature and he runs away. Worse yet, your equipment is nowhere to be seen. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]33 +[STORY] +'I unsaid, the ground shook, broke houses, new job. I am no sad, no happy, I am.' +[/STORY] +[OUT]Nod, wish him well, and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] -- CmuchPrince1(4) ++[NODE]2 +[STORY] +You come to a place torn up by tremors. Surrounded by deep chasms in the ground lies a small patch of swamp. Within sits what looks like a very large toad, perched on a water lily leaf. It croaks a sad melody. +[/STORY] +[OUT][Cmuch]This one looks familiar. Hop over to the toad. +[OUT]Take a closer look. +[OUT]Approach carefully. +[OUT]Kill it! +[/NODE] + ++[NODE]3 +[STORY] +This is most likely a cmuch, a shy swamp demon with a reputation for appearing to lazy or weakened folk and draining their lives. + +[/STORY] +[OUT]Consider the true demon lore. +[OUT]Kill it! +[OUT]Approach carefully. +[/NODE] + ++[NODE]4 +[STORY] +You know this reputation to be false. The creature is in fact drawn to illness and despair and driven to take them upon itself. As a result, the demon is misshapen, forever suffering. + +This one, however, looks unusual. It has golden scales along its neck and long crystal eyelashes that flicker with light with every move. + +[/STORY] +[OUT]Ask your demon kin if he is all right. +[/NODE] + ++[NODE]5 +[STORY] +The creature turns to you and speaks, his voice surprisingly clear and melodic: + +'Oh, oh. You see me! Oh no... but then... maybe you could...' +[/STORY] +[OUT]Ask what he is. +[/NODE] + ++[NODE]6 +[STORY] +'A cmuch, I am. I have no name, I think... not that I can recall. Although now that you mention it, it seems like I should. Hmmm. + +Have you seen my swamp? I lost it...' +[/STORY] +[OUT]How can one lose a swamp? +[OUT]Say that you have little time to talk. Does he need any help? +[/NODE] + ++[NODE]7 +[STORY] +'The earth shook, the holes came, and the swamp was gone. Then everyone left, only me, alone here. And I cannot stomp on dry land, you see. But I know someone who can help. Will you carry me to her?' +[/STORY] +[OUT][Cmuch]A fellow cmuch in need? Yes, agree to help. +[OUT]Agree to help. +[OUT]Tell him that it smells like a trick. +[/NODE] + ++[NODE]8 +[STORY] +'Great, it isn't far, only there. + +And because you were so kind, here -- I hear my spit is good for healing and other stuff.' + +The toad-like creature croaks and spits a green, smelly ball of goo and hands it to you. +[/STORY] +[OUT]Thank him. +[/NODE] + ++[NODE]10 +[STORY] +'No trick, I swear! I am no trickster demon, you know. But a demon, yes, we are bound by deals we make. So you take me to Dobra's hut, and I give you my golden scales, deal?' +[/STORY] +[OUT]Deal. +[OUT]A demon deal for his healing spit, sure. Agree. +[/NODE] + ++[NODE]11 +[STORY] +'Yes, so I hear. Fine. So, deal?' + +The toad-like creature croaks and spits a green, smelly ball of goo and hands it to you. +[/STORY] +[OUT]Deal. +[/NODE] + ++[NODE]12 +[STORY] +You take a few shots at the creature and feel a weave of magic growing. It is not strong, but it will hit you soon! +[/STORY] +[OUT]Fight the magic! +[OUT]Just leave. +[/NODE] + ++[NODE]14 +[STORY] +The magic subsides, and in place of the toad lies the body of a young woman, naked, wearing only a golden necklace and a delicate crystal tiara on her head. The body slowly sinks into the swamp. +[/STORY] +[OUT]Try to take the tiara and necklace. +[/NODE] + ++[NODE]15 +[STORY] +The magic subsides, and in place of the toad lies the body of a young woman, naked, wearing only a golden necklace and a delicate crystal tiara on her head. The body slowly sinks into the swamp. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]16 +[STORY] +You manage to grab the goods before the body sinks into the mud. The tiara turns to water in your hand, but the remains of the golden necklace look interesting. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]20 +[STORY] +This is your own kin, a cmuch. But you see that it is odd. It has golden scales on its neck and its eyelashes seem to be made of crystal. + +It is also unusual for your kin to be sitting in plain sight like this. +[/STORY] +[OUT]Ask him what he is doing here. Why isn't he hiding? +[/NODE] + ++[NODE]21 +[STORY] +'Oh, oh, a cmuch, yes? I thought all were gone! But... you're not the one I met here before... they are all gone, and I cannot leave on dry land!' +[/STORY] +[OUT]What does he mean he can't leave? +[/NODE] + ++[NODE]22 +[STORY] +'No, no, I cannot, I tried...' + +The cmuch hops up to the swamp, and jumps in and out. All seems fine. +[/STORY] +[OUT]Tell him this is all very odd. +[/NODE] + ++[NODE]24 +[STORY] +'Great, it isn't far, only there. + +And because you were so kind, here -- I will share my spit with you and also give you my golden scale! +[/STORY] +[OUT]Thank him and move out. +[/NODE] + ++[NODE]29 +[STORY] +'I am fine, I think. I have no name, or do I? Although now that you mention it, it seems like I should. Hmmm. + +Have you seen my swamp? I lost it...' +[/STORY] +[OUT]How can one lose a swamp? +[/NODE] + ++[NODE]30 +[STORY] +'Hmm, yes, I think. Take me to my friend. She lives in a house, a strange house, over there.' +[/STORY] +[OUT]Agree. +[/NODE] + +[/EVENT] + +-- [EVENT] --CmuchPrincespwn1(5) ++[NODE]2 +[STORY] +The cmuch directs you to an old straw hut sitting on a chicken leg, surrounded by low-hanging mist and the smell of baked cookies and burnt sugar. +[/STORY] +[OUT][Wisdom]This certainly looks like a witch's hut -- could even be a baba yaga. Shout at the toad for leading you here! +[OUT]This doesn't look friendly. Approach cautiously. +[/NODE] + ++[NODE]3 +[STORY] +The cmuch looks scared by your outburst. He gets nervous hiccups: + +'What's a baba yaga? Hick... the lady there? Hick... She is good, she helps us...' + +You feel you are being watched. +[/STORY] +[OUT]Tell whoever resides within the hut that the toad seems to think they will help, and you wish no conflict. +[OUT][Magic user]Say that whatever tricks are at work here, you are no fool. You wish only to hand over the toad. +[OUT][Baba Yaga]Tell your sister to stop messing around and let you in. Ask why this toad thinks she's a friend. +[/NODE] + ++[NODE]4 +[STORY] +'Oh, you do, do you now? Ha ha. Very well. No funny business with you, then. + +You should not linger here, stranger. Leave the toad to my care and go.' +[/STORY] +[OUT]How did the other demons disappear? +[OUT]Leave the toad and swear at the lost time. +[OUT]Attack! +[/NODE] + ++[NODE]5 +[STORY] +'The light came. Earth parted once more and this time, it was not empty inside. + +All who see it are taken or destroyed. No in between with that lot...' +[/STORY] +[OUT]The light did it? +[OUT]How sad. Now, is there a reward for this toad? +[/NODE] + ++[NODE]6 +[STORY] +'That is what I said and saw. A light so bright, it is darkness. If it finds you lacking, you wither away and become air. It devours, it takes, it does not need or want, it does only as it will.' +[/STORY] +[OUT]If it wills, it wants, surely? +[/NODE] + ++[NODE]7 +[STORY] +'Perhaps. All I know is the demons were there one day, then they all changed, filled to the brim, overflowing inside, driven by emptiness, driven to walk away from their nature.' +[/STORY] +[OUT]A force took control of the demons from the swamp? So how is she still here? +[/NODE] + ++[NODE]8 +[STORY] +'A force, perhaps. They saw the light and are gone. + +My hut knows how to hide, so we hid, we watched, we waited. Me and the toad, the only ones left.' +[/STORY] +[OUT]So she has magic protecting her, but the cmuch? +[/NODE] + ++[NODE]9 +[STORY] +'The cmuch? Oh, the toad. Well, it is not as it seems. + +Hmm, it was there, in the middle, saw it all. I doubt its tiny mind comprehends, but if you take its curse away, maybe it could tell you more.' +[/STORY] +[OUT]What curse? +[OUT]All right, whatever this curse is, agree to try to break it. +[/NODE] + ++[NODE]10 +[STORY] +'It is not a cmuch, obviously. It is a cursed thing, and that is why it stayed. The light was too weak to break it, to take it. That is good, or is it?' +[/STORY] +[OUT]Is she asking you? +[/NODE] + ++[NODE]11 +[STORY] +'Not really, no. But you must know, demons are made of magic. We are bound to it, bound to laws stronger than our own will. We cannot break those bonds, not without other bonds, prices, deals, tricks. Those who left, they just left -- how?' +[/STORY] +[OUT]'All right, so you say the toad could tell us more. Can you break its curse? Do we kiss it or something?' +[/NODE] + ++[NODE]12 +[STORY] +You walk towards the house, but within a few minutes you realise you aren't getting any closer. The voice of an old woman speaks to you: + +'What do you seek here, strangers?' +[/STORY] +[OUT]Answer that the toad asked you to bring him here because all his other friends are gone. +[/NODE] + ++[NODE]13 +[STORY] +'Yes, yes, gone they are! All of them...' +[/STORY] +[OUT]How? Why? Does she know? +[OUT]How sad. Now, is there a reward for this toad? +[/NODE] + ++[NODE]14 +[STORY] +'Kiss it, kiss it... yes. That will work.' +[/STORY] +[OUT][Magic user]The kiss will connect us with the curse and then we can try to break free together, yes? +[OUT]A kiss? How is that going to work? +[/NODE] + ++[NODE]15 +[STORY] +'Ah, clever... dangerous... clever you are... I was going to ask for payment, but I see I'm dealing with professionals. So let us just do it, yes?' +[/STORY] +[OUT]Nod in agreement for now. +[/NODE] + ++[NODE]16 +[STORY] +'All who wish to partake will lick the toad three times, then take the sweat from their armpits and mark the creature's face with it. This way I will join you all. The curse will then attack you too. If you succeed, you may break it!' +[/STORY] +[OUT][Demon]And if you fail? +[OUT]And if you fail? +[OUT]And why doesn't she do it? +[/NODE] + ++[NODE]17 +[STORY] +'You're a demon like me, so you risk getting some of the curse on you.' +[/STORY] +[OUT]Perform the ritual kiss. +[OUT]Refuse, leave the toad to the yaga and go. +[/NODE] + ++[NODE]18 +[STORY] +'You will likely be stung by the magic, but nothing more.' +[/STORY] +[OUT]Perform the ritual kiss. +[OUT]Refuse, leave the toad to the yaga and go. +[/NODE] + ++[NODE]19 +[STORY] +'I am a demon, and the curse is of demon origin, so it may hurt me more than you.' +[/STORY] +[OUT][Demon]Remind her that so are you. +[OUT]And if you fail? +[/NODE] + ++[NODE]21 +[STORY] +'A reward? Hardly! Why should I pay for a stinking toad? But leave him here, if you like. It's gotten lonely lately. + +Do you also wish to know what happened to the others?' +[/STORY] +[OUT]No, leave the toad and swear at the lost time. +[OUT]Yes. +[/NODE] + ++[NODE]22 +[STORY] +'I see you are impatient, so I will say it fast. The earth broke, light came out, it was blinding. + +Then all the demons and creatures from the swamp either died or left. The toad is a witness, but he is stupid in this form, so if you want to learn more, you will need to break the curse first.' +[/STORY] +[OUT]Refuse. Tell her it's time for you to go. +[OUT]Agree to give it a go. +[/NODE] + ++[NODE]23 +[STORY] +The curse breaks, and the cmuch turns into a tall young man with golden fins and gills. His eyes sparkle like gems. + +'Thank the waters! That was insufferable!' +[/STORY] +[OUT]Ask if he's a prince. +[OUT]Ask what he is. +[/NODE] + ++[NODE]24 +[STORY] +'A what now? Why would you ask such a thing?' +[/STORY] +[OUT]Tell him the story of the frog and prince. +[OUT]Never mind. Ask him what he is. +[/NODE] + ++[NODE]25 +[STORY] +'I am a vodnik. I was, well, I was courting a rusalka, and it's strictly forbidden, you see... Anyway, her slimy sister turned me into the dumb creature.' +[/STORY] +[OUT]Ask why she cursed him. +[/NODE] + ++[NODE]26 +[STORY] +'Well, how about that. The rusalka who cursed me was a young witch before she was gifted with water-life. She must have thought it funny, the bitch!' +[/STORY] +[OUT]Ask why she cursed him. +[/NODE] + ++[NODE]27 +[STORY] +'Eh, I tried to get it on with another rusalka. It is forbidden, but, well, I am a prince, I suppose you could say. My father is the vodnik who rules over our waters. So I thought I could get away with it.' +[/STORY] +[OUT]Prince, then, after all? Ask for a reward. +[OUT]Prince, then, after all? Ask for a reward. +[/NODE] + ++[NODE]28 +[STORY] +'Yes, yes.' + +He looks playfully at you. + +'So your story speaks of marriage to the prince, right? Or kissing at least? Yeah, no marriage, but I am willing to give you my lips and more, for a night...' + +[/STORY] +[OUT]Agree, spend some time with the vodnik. +[OUT]Politely decline. But insist he pays his dues for the rescue. +[/NODE] + ++[NODE]29 +[STORY] +'Yes, yes. I am not going to marry one of your rugged lot -- you can forget that. But I can give you a few trinkets in thanks.' + +[/STORY] +[OUT]Ask about the disappearing demons. +[OUT]Demand more. +[/NODE] + ++[NODE]30 +[STORY] +'Hmm. It's all so very foggy, my dear. The cmuch was so undignified and dumb. + +I felt a touch of something. It was burning, yet ice cold. Light but in its purest, raw form. It spoke of unison, order, ultimate peace. It sought to touch me, but the curse kept me hidden. The others, they were not so lucky... + +I saw them walk so straight, so depleted of life, yet living. They went towards one of the chasms left by the Shattering, then they were gone.' +[/STORY] +[OUT]Ask him to join you. +[OUT]Thank him and leave. +[/NODE] + ++[NODE]31 +[STORY] +'I am getting irked with your tone. But you saved me, so I'll let it pass.' +[/STORY] +[OUT]Ask about the disappearing demons. +[OUT]Kill the ungrateful wretch! +[/NODE] + ++[NODE]32 +[STORY] +You kill the vodnik without trouble. The witch who stood watching speaks: + +'Well, that defeated the purpose of getting information. I am off now. Good luck to you.' +[/STORY] +[OUT]Stop her and demand more answers! +[OUT]Let her go. +[/NODE] + ++[NODE]34 +[STORY] +'I have none, as I said! This was the only lead. Just keep your eyes open. I am sure this isn't the only place where demons disappeared.' +[/STORY] +[OUT]Nod and leave. +[OUT]Kill her! +[/NODE] + ++[NODE]36 +[STORY] +'Stinking fools, meddling in my business, then this! You're lucky I am no dark demon!' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]38 +[STORY] +'Oh, that's sweet, but no.' +[/STORY] +[OUT]Try to convince him. +[OUT]Say your farewells. +[/NODE] + ++[NODE]39 +[STORY] +The witch who came with you waves goodbye as well: + +'Off I go, then. Did my bit. Hope you get 'em, whoever "them" are...' +[/STORY] +[OUT]Say goodbye and leave. +[/NODE] + ++[NODE]41 +[STORY] +'You have a silver tongue, I'll give you that. I shan't join you, but you can call upon my minions for help when you're in trouble. Farewell. May all the toads turn to princes for you!' +[/STORY] +[OUT]Wish him well and leave. +[/NODE] + ++[NODE]42 +[STORY] +A baba yaga appears, smiles, and embraces you: + +'A yaga, yes! We who are taken by madness should stick together, eh? The toad, yes, you can leave with me, if you like?' +[/STORY] +[OUT]Ask her why this toad is the only demon in the swamps. +[/NODE] + ++[NODE]43 +[STORY] +'Ha ha. No threats, no negotiations, just gave me the toad. Odd folk. + +Here, have a gift for your troubles and go away.' +[/STORY] +[OUT]Nod and leave. +[/NODE] + ++[NODE]46 +[STORY] +The toad is slimy and stinks of the bog. It croaks at you and looks confused: + +'Ehm, hi there. Do I know you?' + +The yaga shrugs and takes the toad away: + +'You tried. Bye.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]50 +[STORY] +'I never could refuse a pretty face... that's what got me into this mess, I suppose. Still, one never learns, it seems. + +Here's my reward, and fare thee well, me lovely friend. If ever you come by my pond, please visit. And do stay away from the wretched light!' +[/STORY] +[OUT]Thank him and leave. +[OUT]Try to convince him to stay with you. +[OUT]Ask about the disappearing demons. +[/NODE] + ++[NODE]55 +[STORY] +'Ah, a wise one, or whatnot. Me, I am a simple demon, a yaga. But that is of no concern to you. + +This here little fella's the only one left of our demons from the swamps, so leave him with me and be on your way, no tricks from me, swear.' +[/STORY] +[OUT]How did the other demons disappear? +[OUT]Leave the toad and swear at the lost time. +[/NODE] + ++[NODE]56 +[STORY] +'I take a wee bit of your blood, then you kiss the toad and I prepare a ritual. You will need to have a strong spirit to help break the curse.' +[/STORY] +[OUT]Agree. +[OUT]Decline. She isn't getting any of your blood! +[/NODE] + ++[NODE]57 +[STORY] +'Oh, fine, fine, don't need it. Just kiss the toad, face the music, that's all.' +[/STORY] +[OUT][Demon]And if you fail? +[OUT]And if you fail? +[OUT]And why doesn't she do it? +[/NODE] + ++[NODE]59 +[STORY] +'I never could refuse a pretty face... that's what got me into this mess, I suppose. Still, one never learns, it seems. + +Here's my reward, and fare thee well, me lovely friend. If ever you come by my pond, please visit. And do stay away from the wretched light!' + +Your time together was great, but later you find yourself feeling a bit fishy... +[/STORY] +[OUT]Take your leave. +[OUT]Try to convince him to stay with you. +[OUT]Ask about the disappearing demons. +[/NODE] + ++[NODE]60 +[STORY] +'I never could refuse a pretty face... that's what got me into this mess, I suppose. Still, one never learns, it seems. + +Here's my reward, and fare thee well, me lovely friend. If ever you come by my pond, please visit. And do stay away from the wretched light!' + +Your time together proved magical, and you feel your destiny strengthened by it. +[/STORY] +[OUT]Thank him and leave. +[OUT]Try to convince him to stay with you. +[OUT]Ask about the disappearing demons. +[/NODE] + ++[NODE]63 +[STORY] +You kill the demon and her body withers away. + +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Dream0(6) ++[NODE]2 +[STORY] +Shaken in your sleep, you wake to find yourself fallen from a hammock onto dry, brittle soil. +[/STORY] +[OUT]What hammock? Look around. +[OUT]Stand up fast and be ready for trouble! +[OUT]You've been here before, skip right to the end! +[/NODE] + ++[NODE]3 +[STORY] +Dazed and displaced, your eyes glaze over a land steeped in dark shadows. + +There is no hammock, no sign of your camp. But there is a dim light flickering ahead. +[/STORY] +[OUT]Follow it. +[/NODE] + ++[NODE]4 +[STORY] +You stand ready for battle but realize your body is weak and worn out. + +The land beneath your feet is scorched and the air heavy with a dark mist. But there is a dim light flickering ahead. +[/STORY] +[OUT]Follow it. +[/NODE] + ++[NODE]6 +[STORY] +You walk towards the light, and with every step, the shadows part beneath your feet and a path is revealed. +[/STORY] +[OUT]Walk it. +[OUT]Avoid the path and try to find your own way. +[/NODE] + ++[NODE]7 +[STORY] +The path leads you to a lone island upon a sea of white sand. + +The island is small enough to hold only one tiny tree sapling, barely grown from the evergreen soil beneath its long silver roots. And yet, its presence is overwhelming as it tugs at the very fabric of your being. + +[/STORY] +[OUT]Approach it. +[/NODE] + ++[NODE]8 +[STORY] +Six stones lie before you, floating in the air. +One is smooth and black with a single rune glowing on it. +One is rough, uncut, woven in green vine. +One is made of red ruby and shaped into a heart. +One is square and seems to have rows of words written upon it. +One is sharp, hot and red with blood. +One is made of glass that reflects a single ray of sunlight, even here. + +You know each stone speaks to the divine domains, and you know approaching them will guide you to your deity. +[/STORY] +[OUT]Choose light and turmoil for Svarog. +[OUT]Choose harmony and intellect for Lada. +[OUT]Choose nature and harmony for Dievanna. +[OUT]Choose harmony and light for Stribog. +[OUT]Choose magic and intellect for Marovit. +[OUT]Choose magic and light for Zorya. +[OUT]Choose magic and nature for Horz. +[OUT]Choose nature, magic, and intellect for Nyia. +[OUT]Choose turmoil, nature, and light for Triglav. +[/NODE] + ++[NODE]9 +[STORY] +You hear the thud of a hammer upon an anvil and feel the warmth of a forge surround you. + +'SO, YOU ARE MY CHOSEN, THEN?' + +[/STORY] +[OUT]Deny it. You did not choose this path! +[OUT]Confirm it. You have always felt you were made for something more! +[/NODE] + ++[NODE]10 +[STORY] +'A reluctant hero, then. Very well. After all, so was my thundering father, once upon a time... + +Be it by design, choice, or pure fate, you are mine. Forged in the fires of my divine will, you are marked to walk my path. + +And if you shall fall, another will take your place, until there are no faithful to call upon.' + +[/STORY] +[OUT]Refuse. +[OUT]Accept this calling. +[/NODE] + ++[NODE]11 +[STORY] +'Ha! I see an iron will and a defiant streak -- direct even in the face of your god. Good, the fates have chosen well. + +Now, your foolishness aside...' +[/STORY] +[OUT]Try to leave. +[/NODE] + ++[NODE]12 +[STORY] +You try to leave and your body burns to ash. You feel it scorching even as you turn to dust. + +Then you are lifted, moulded, and reforged. + +You stand before the tree sapling again. + +'READY?' +[/STORY] +[OUT]Accept this calling. +[/NODE] + ++[NODE]13 +[STORY] +'The mark of fire is not for the cowardly! + +You must stand in defence of the weak. You must take action and fight against your foes. + +You must be my hammer, for the land will soon shatter into oblivion.' +[/STORY] +[OUT]Ask for more information. +[OUT]Accept his bidding. +[/NODE] + ++[NODE]14 +[STORY] +'This is the sacred cosmic tree, our divine home and our blood duty. + +It holds darkness at bay, you see. The crown holds the dark skies where they should be. And while the dark lingers yet in our land, it is no longer all-devouring. + +And yet, the tree stands in peril once more. But more so, we all stand in despair.' + +[/STORY] +[OUT]Ask why the gods need a chosen. +[/NODE] + ++[NODE]15 +[STORY] +'The Shattering that split our land so long ago, we slowed it, but it grows, it lingers, and I fear that from the depths of the chasms comes a new danger.' +[/STORY] +[OUT]Ask why the gods need you, then. +[OUT]Ask what danger. +[/NODE] + ++[NODE]16 +[STORY] +'The gods fight with forces beyond your reach or understanding, but I believe the real fight awaits below, with you. + +Marked by the pantheon, you and those who will join you will find the truth that is clouded from our divine sight.' +[/STORY] +[OUT]Listen. +[/NODE] + ++[NODE]17 +[STORY] +'The gods fight with forces beyond your reach or understanding, but I believe the real fight awaits below, with you. + +Marked by the pantheon, you and those who will join you will find the truth that is clouded from our divine sight.' +[/STORY] +[OUT]Ask what danger. +[OUT]Ask what danger. +[/NODE] + ++[NODE]18 +[STORY] +'It is something old, something hidden, something that beckons me to its grasp. My fires burn ever brighter, the sun grows stronger, and yet even I fear it... + +Our time here grows short. I know not what path you need to take, but I will guide your steps as you will guide my sight. Go. Live. Grow. But do not forget your purpose!' +[/STORY] +[OUT]Kneel in acceptance. +[OUT]Nod defiantly. +[OUT]Ask what of the other gods, other chosen who you feel here with you. +[/NODE] + ++[NODE]19 +[STORY] +'Yes, good. Your heart burns with my iron will and you felt it always. + +Now you must be my hammer amongst the lands of the living.' +[/STORY] +[OUT]Accept this calling. +[/NODE] + ++[NODE]20 +[STORY] +'Yes, a true champion, willing to take up the mantle without fear. Forged you right, that I did. Good.' +[/STORY] +[OUT]Listen. +[/NODE] + ++[NODE]21 +[STORY] +'For the cosmic tree felt the danger and so did our divine parents, Mokosh and Perun, and our eldest siblings, Morena and Veles. The four disappeared, and for a time the earth ceased to break. + +They also shielded the tree, but this has its own side effects.' +[/STORY] +[OUT]Yes? +[/NODE] + ++[NODE]22 +[STORY] +'The tree is protected, but this protection takes strength from us directly, so we cannot give our full strength to our children. + +Once again, it is up to mortals and their allies to restore Thea. + +Marked by the pantheon, you and those who will join you will find the truth that is clouded from our divine sight.' +[/STORY] +[OUT]Ask what danger. +[/NODE] + ++[NODE]23 +[STORY] +'You will find signs, you will see the wrongs of this land. In time, your true purpose will become clear to you. + +Be well, my children!' +[/STORY] +[OUT]Wake up. +[/NODE] + ++[NODE]24 +[STORY] +You walk away, try to wake, but nothing works. Eventually, the path leads you to a lone island upon a sea of white sand. + +The island is small enough to hold only one tiny tree sapling, barely grown from the evergreen soil beneath its long silver roots. +[/STORY] +[OUT]Approach it. +[/NODE] + ++[NODE]25 +[STORY] +You smell the sweetness of flowers and sense the warmth of a lover's embrace. + +'AH, YOU ARE MY CHOSEN?' + +[/STORY] +[OUT]Deny it. You did not choose this path! +[OUT]Confirm it. You have always felt you were made for something more! +[/NODE] + ++[NODE]26 +[STORY] +'A reluctant hero, then. Very well. After all, so was my thundering father, once upon a time... + +Be it by design, choice, or pure fate, you are mine. Born of love and hope, ready to fight for them. + +And if you shall fall, another will take your place, until there are no faithful to call upon.' + +[/STORY] +[OUT]Refuse. +[OUT]Accept this calling. +[/NODE] + ++[NODE]27 +[STORY] +'Yes, good. Your heart burns with my passion and you felt it always. + +Now you must be my herald of hope amongst the lands of the living.' +[/STORY] +[OUT]Accept this calling. +[/NODE] + ++[NODE]28 +[STORY] +'Oh my. I see. All this passion and a defiant streak -- direct even in the face of your god. Good, the fates have chosen well. + +Now, your foolishness aside...' +[/STORY] +[OUT]Try to leave. +[/NODE] + ++[NODE]29 +[STORY] +You try to leave and hear her whisper sweetly in your ear, and you no longer wish to go. After all, why would you ever want to leave the side of the most wonderful being in all creation? + +You stand before the tree sapling again. + +'READY?' +[/STORY] +[OUT]Accept this calling. +[/NODE] + ++[NODE]30 +[STORY] +'The mark of hope is not for the meek, as many may see it. + +You must stand in defence of the weak. You must take action and fight against your foes to shine the way for love to triumph. + +You must be my bearer, for the land will soon shatter into oblivion.' +[/STORY] +[OUT]Ask for more information. +[OUT]Accept their bidding. +[/NODE] + ++[NODE]31 +[STORY] +'It is something old, something hidden, something that beckons me to its grasp. Fires burn ever brighter, the sun grows stronger, and yet it feels wrong. + +Our time here grows short. I know not what path you need to take, but I will guide your steps as you will guide my sight. Go. Live. Grow. But do not forget your purpose!' +[/STORY] +[OUT]Kneel in acceptance. +[OUT]Nod defiantly. +[OUT]Ask what of the other gods, other chosen who you feel here with you. +[/NODE] + ++[NODE]32 +[STORY] +You smell freshness of the wild forest and sense the watchful eye of the huntress upon you. + +'SO YOU ARE MY CHOSEN?' + +[/STORY] +[OUT]Deny it. You did not choose this path! +[OUT]Confirm it. You have always felt you were made for something more! +[/NODE] + ++[NODE]33 +[STORY] +'A reluctant hero, then. Very well. After all, so was our thundering father, once upon a time... + +Be it by design, choice, or pure fate, you are mine. Born of the wild, nature's child, destined to protect its laws. + +And if you shall fall, another will take your place, until there are no faithful to call upon.' + +[/STORY] +[OUT]Refuse. +[OUT]Accept this calling. +[/NODE] + ++[NODE]34 +[STORY] +'Yes, good. You heard the call of the wild and answered even before knowing it was my voice calling. + +Now you must be my arrow amongst the lands of the living.' +[/STORY] +[OUT]Accept this calling. +[/NODE] + ++[NODE]35 +[STORY] +'The mark of the wild is not for everyone. + +You must stand in defence of nature in all its diversity, be it the beauty of the green world or the terror of her wrath. Balance is your calling. + +You must be my bearer, for the land will soon shatter into oblivion.' +[/STORY] +[OUT]Ask for more information. +[OUT]Accept their bidding. +[/NODE] + ++[NODE]36 +[STORY] +You see your body age before your very eyes. Within a few breaths, you approach death, die, decay, become worm food, then are reborn, remade. + +The cycle continues without end and the huntress just stands there, watching. + +You stand before the tree sapling again. + +'READY?' +[/STORY] +[OUT]Accept this calling. +[/NODE] + ++[NODE]37 +[STORY] +You smell seawater and feel the brisk touch of waves upon you. + +'YOU, MY CHOSEN!' + +[/STORY] +[OUT]Deny it. You did not choose this path! +[OUT]Confirm it. You have always felt you were made for something more! +[/NODE] + ++[NODE]38 +[STORY] +'Yes, good. As patron of travellers and master of the winds and seas, I would not like to think my own champion lost or confused. + +Now you must be my herald amongst the lands of the living.' +[/STORY] +[OUT]Accept this calling. +[/NODE] + ++[NODE]39 +[STORY] +'The mark of the wind is wrought with challenge. + +You must try to be the compass by which others find their path, seek balance and peace, but defend them too when needs be. + +You must be my bearer, for the land will soon shatter into oblivion.' +[/STORY] +[OUT]Ask for more information. +[OUT]Accept their bidding. +[/NODE] + ++[NODE]40 +[STORY] +You find yourself dazzled by an array of colours and sensations that you recognise as the weaves of magic. + +'AH, MY CHOSEN, YES?' + +[/STORY] +[OUT]Deny it. You did not choose this path! +[OUT]Confirm it. You have always felt you were made for something more! +[/NODE] + ++[NODE]41 +[STORY] +'Yes, good. You have always felt the oddity of your nature, the mystical weaves that guide your path. Yes. + +Now you must be my catalyst amongst the lands of the living.' +[/STORY] +[OUT]Accept this calling. +[/NODE] + ++[NODE]42 +[STORY] +'A reluctant hero, then. Very well. After all, so was our thundering father, once upon a time... + +Be it by design, choice, or pure fate, you are mine. Born of the wild, nature's child, destined to protect its laws. + +And if you shall fall, another will take your place, until there are no faithful to call upon.' + +[/STORY] +[OUT]Refuse. +[OUT]Accept this calling. +[/NODE] + ++[NODE]43 +[STORY] +'A reluctant hero, then. Very well. After all, so was our thundering father, once upon a time... + +Be it by design, choice, or pure fate, you are mine. Blown by winds of chance into my service, or perhaps born into it? + +And if you shall fall, another will take your place, until there are no faithful to call upon.' + +[/STORY] +[OUT]Refuse. +[OUT]Accept this calling. +[/NODE] + ++[NODE]44 +[STORY] +You try to leave, but with every step the wind brings you the song of death and destruction, the pleas of many lives all laid on your shoulders until the weight is too much to bear... + +Then you are lifted, and within the embrace of the wind, you feel free and right. + +You stand before the tree sapling again. + +'READY?' +[/STORY] +[OUT]Accept this calling. +[/NODE] + ++[NODE]45 +[STORY] +'I speak to you because I can; my siblings are otherwise occupied. But fear not, all of you who listened today are marked and WATCHED by their divine guardians. + +The cosmic pantheon has many voices, but we are all one, lest we are all gone.' +[/STORY] +[OUT]Kneel in acceptance. +[OUT]Nod defiantly. +[/NODE] + ++[NODE]46 +[STORY] +'The mark of the mystical is ever dark and twisted. + +You must try to remain uncorrupted while you delve into the worlds so inhuman. Even if you are no mystic yourself, our link will forever tug at your soul. + +You must be my catalyst, for the land will soon shatter into oblivion.' +[/STORY] +[OUT]Ask for more information. +[OUT]Accept their bidding. +[/NODE] + ++[NODE]47 +[STORY] +You try to leave and feel your very soul assailed by eternal darkness twisting and changing you, corrupting your very being until you become naught but an angry wraith. + +Then, slowly, you are returned to your form, with only a nasty aftertaste in your mouth. + +You stand before the tree sapling again. + +'READY?' +[/STORY] +[OUT]Accept this calling. +[/NODE] + ++[NODE]48 +[STORY] +You hear the clutter of blades clashing, and you are blinded by three stars appearing before you. + +'MY CHOSEN!' + +[/STORY] +[OUT]Deny it. You did not choose this path! +[OUT]Confirm it. You have always felt you were made for something more! +[/NODE] + ++[NODE]49 +[STORY] +'You will find signs, you will see the wrongs of this land. In time, your true purpose will become clear to you. + +Be well, my children!' +[/STORY] +[OUT]Wake up. +[/NODE] + ++[NODE]51 +[STORY] +'Yes, good! You felt the call of the beast, felt your blood rushing into combat, even as you sleep. Yes! + +Now you must be my sharpened spear amongst the lands of the living.' +[/STORY] +[OUT]Accept this calling. +[/NODE] + ++[NODE]52 +[STORY] +'A reluctant servant -- how dare you! Bah, perhaps it is best, for those who are too eager often disappoint... or perhaps I will just eat your heart, that works too. + +Be it by design, choice, or pure fate, you are mine. Born of the stars, destined to fight with honour. + +And if you shall fall, another will take your place, until there are no faithful to call upon.' + +[/STORY] +[OUT]Refuse. +[OUT]Accept this calling. +[/NODE] + ++[NODE]53 +[STORY] +You try to leave and your body burns to white ash, the blazing cold light of the stars piercing your whole being. + +Then you are lifted, moulded, and reborn. + +You stand before the tree sapling again. + +'READY?' +[/STORY] +[OUT]Accept this calling. +[/NODE] + ++[NODE]54 +[STORY] +'The mark of the stars is not for cowards! + +You must stand strong in the face of any enemy, and you must kill them with honour, or die trying. + +You must be my blade, for the land will soon shatter into oblivion.' +[/STORY] +[OUT]Ask for more information. +[OUT]Accept their bidding. +[/NODE] + ++[NODE]55 +[STORY] +You smell the undeniable stench of rotting flesh, and you sense the sorrows of passing souls before you. + +'CHOSEN, but by whom, I wonder? ME?' + +[/STORY] +[OUT]Deny it. You did not choose this path! +[OUT]Confirm it. You have always felt you were made for something more! +[/NODE] + ++[NODE]56 +[STORY] +'Oh, I see. How odd. I never did feel your coming until just now, or did I? + +Yet you felt our bond -- good, useful, wise. + +Now you must be my minion amongst the lands of the living.' +[/STORY] +[OUT]Accept this calling. +[/NODE] + ++[NODE]57 +[STORY] +'Yes, I can certainly sympathise, for I too have no recollection of our bonding. Yet a bond there exists, and we both must serve it. + +Be it by design, choice, or pure fate, you are mine. Cursed follow my path of death, scorned by others, yet needed. + +And if you shall fall, another will take your place, until there are no faithful to call upon.' + +[/STORY] +[OUT]Refuse. +[OUT]Accept this calling. +[/NODE] + ++[NODE]58 +[STORY] +You try to leave, but with every step you sense the presence of the goddess upon you. Her silent lips whispering, her empty eyes watching. A sense of dread and futility overwhelms you. + +You stand before the tree sapling again. + +'Death is the only certainty -- or is it? Still, we must proceed.' +[/STORY] +[OUT]Accept this calling. +[/NODE] + ++[NODE]59 +[STORY] +'The mark of the dead is an unpleasant burden. + +You must respect the laws of nature and guide souls to their end. If it were up to me, this would be all, but they say we must also help the living, aid the other gods. Do so, in my name. + +You must be my hand, for the land will soon shatter into oblivion -- and others seem to think this will not be good.' + +[/STORY] +[OUT]Ask for more information. +[OUT]Accept their bidding. +[/NODE] + ++[NODE]60 +[STORY] +You smell molten lava and taste ash on your teeth. You feel rage fill you up and hear the roar of many warriors. + +'CHOSEN!' + +[/STORY] +[OUT]Deny it. You did not choose this path! +[OUT]Confirm it. You have always felt you were made for something more! +[/NODE] + ++[NODE]61 +[STORY] +'Yes, good! You are no misguided weakling, you KNOW! You were born to serve my might. This is good. + +Now you must be my axe amongst the lands of the living.' +[/STORY] +[OUT]Accept this calling. +[/NODE] + ++[NODE]62 +[STORY] +'What? A coward, a naysayer, a meek mouse born of my lava? NO! YOU WILL OBEY! + +Be it by design, choice, or pure fate, you are mine. Born of the molten rock, bred for one purpose only. + +And if you shall fall, another will take your place, until there are no faithful to call upon.' + +[/STORY] +[OUT]Refuse. +[OUT]Accept this calling. +[/NODE] + ++[NODE]63 +[STORY] +Your body is torn into pieces, burnt, devoured by some mystical force. Then a soothing touch returns you to life, but even that hand of life feels stern and unyielding in its design for you. + +You stand before the tree sapling again. + +'READY!' +[/STORY] +[OUT]Accept this calling. +[/NODE] + ++[NODE]64 +[STORY] +'The mark of the three is not for cowards! + +You were called to heed my fury, feed my fires, and do my bidding. If you fail, all shall burn! + +You must be my weapon, for the land will soon shatter into oblivion -- and only I can decide if such fate is to be!' +[/STORY] +[OUT]Ask for more information. +[OUT]Accept their bidding. +[/NODE] + ++[NODE]65 +[STORY] +You smell fresh blood and the brisk touch of midnight air. You hear the howling of many wolves, and instinctively, you join them, until a single clear voice answers your call. + +'I hear your call, CHOSEN!' + +[/STORY] +[OUT]Deny it. You did not choose this path! +[OUT]Confirm it. You have always felt you were made for something more! +[/NODE] + ++[NODE]66 +[STORY] +'Yes, good. You have always felt the call of the moon, even if you are no night beast. You are a moonchild, no less. + +Now you must be my beta amongst the lands of the living.' +[/STORY] +[OUT]Accept this calling. +[/NODE] + ++[NODE]67 +[STORY] +'A reluctant hero, then. Very well. After all, my own mate is the unruly daughter of the sun, and she too never admits her duties freely! + +Be it by design, choice, or pure fate, you are mine. Born of the night and moon, destined to walk the dark path yet fight for light. + +And if you shall fall, another will take your place, until there are no faithful to call upon.' + +[/STORY] +[OUT]Refuse. +[OUT]Accept this calling. +[/NODE] + ++[NODE]68 +[STORY] +You try to leave, but this is a dream, so your path winds in circles. A large wolf sits and watches you patiently -- laughing? + +You stand before the tree sapling again. + +'READY?' +[/STORY] +[OUT]Accept this calling. +[/NODE] + ++[NODE]69 +[STORY] +'The mark of the night lord is dark and never easy. + +You must honour the call of the moon and the night, but never give in to darkness completely, for your pack is of the cosmic tree. + +Heed my howl, heel to my will, and thus be free and wild!' +[/STORY] +[OUT]Ask for more information. +[OUT]Accept their bidding. +[/NODE] + ++[NODE]70 +[STORY] +'DIRECT, GOOD.' + +You are chosen, you WILL do as the gods will it and soon, once you are settled, a mission of great importance will become clear to you. + +[/STORY] +[OUT]Nod and wake up. +[/NODE] + +[/EVENT] + +-- [EVENT] --WhispsMist1(7) ++[NODE]2 +[STORY] +As the sun rises high, you feel its gentle warmth on your skin and rejoice at the growing strength of the light over darkness. + +But as you do so, you begin to feel uneasy. The warmth becomes ever more constant, unrelenting. The air stale and oppressive. +[/STORY] +[OUT][Light or Harmony]Focus on your domain and try to find out what is happening here. +[OUT][Intellect or Nature]The unusual is the norm in Thea, and thus one must not panic. Try to move away calmly. +[OUT][Turmoil or Magic]This light is burning you alive! Try to find the source so you can defeat it. +[/NODE] + ++[NODE]3 +[STORY] +As you observe the world around you, you soon see that the sun's rays are full of odd creatures. These light wisps are trying to attach themselves to you with their tentacles, and you sense their attempt to burn through your body and spirit. + +Your domain shields you somewhat, but then, you also feel the call of this warmth, so sweet and promising. +[/STORY] +[OUT]Resist physically and move away. +[OUT]Use the connection to your domain and resist spiritually. +[OUT]Your will shall not be broken. Your mind will repel these fiends. +[/NODE] + ++[NODE]5 +[STORY] +You remain strong, and the creatures' attempts are futile. Seeing their failure, the wisps flicker away towards the sun and disappear. + +You see burnt carcasses of bugs and small critters around you, but you also spot a small pack of oddly paired beings moving away in unison, as if trying to follow the wisps. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]9 +[STORY] +The call of the light proves too strong to resist. For a moment, you let go, you open yourself to the burning warmth and accept the will of the overbearing brightness that calls for you to become one, to let go, to just be... + +You manage to break free, but you feel exhausted, and some of your weaker companions may not be so lucky. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]19 +[STORY] +As you brace yourself against the heat, you soon see that the sun's rays are full of odd creatures. These light wisps are trying to attach themselves to you with their tentacles, and they are burning through your body and spirit. + +The darkness that accompanies turmoil and magic is weak against this foe, but if you resist, your dark power can destroy them. +[/STORY] +[OUT][Turmoil]Resist physically and try to destroy them! +[OUT][Magic]Use the connection to your domain and resist spiritually. +[OUT]Your will shall not be broken. Your mind will repel these fiends. +[/NODE] + ++[NODE]24 +[STORY] +The force of the light proves too strong to resist. For a moment, you feel that your very connection to the gods is being assailed with burning ferocity that seeks to extinguish all remnants of darkness with no regard for the host's life. + +You manage to break free, but you feel your soul marked by this experience. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +You resist the assault, and your domain exudes a burst of darkness that destroys these infernal beings and turns them into obsidian ash. + +You do not know what they were, but their power was unnatural and potent enough to reach your divine connection. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]31 +[STORY] +As you slowly move away, you soon see that the sun's rays are full of odd creatures. These light wisps are trying to attach themselves to you with their tentacles, and they are burning through your body and spirit. + +Your domain remains neutral to this assault, which allows you greater clarity of mind to resist the attack. +[/STORY] +[OUT]Resist physically and move away. +[OUT]Use the connection to your domain and resist spiritually. +[OUT]Your will shall not be broken. Your mind will repel these fiends. +[/NODE] + ++[NODE]38 +[STORY] +You remain strong and balanced, committed to neither light nor darkness in your domain, so the wisps seem unable to reach you. Seeing their failure, the wisps flicker away towards the sun and disappear. + +You see burnt carcasses of bugs and small critters around you, but you also spot a small pack of oddly paired beings moving away in unison, as if trying to follow the wisps. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]44 +[STORY] +The force of the light proves too strong to resist. For a moment, you feel the wisps burning through your body, soul, and mind, seeking to cleanse you, to make you one with the light. + +You manage to break free, and the clarity of your natural domain keeps you mostly unscathed. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Alchemist2(8) ++[NODE]2 +[STORY] +As you recover from yet another nasty tremor and look around in the debris for useful resources, you spot an odd-looking man sitting behind a table, surrounded by all sorts of strange contraptions, scrolls, vials, and tools. +[/STORY] +[OUT]Go speak to him. +[OUT]Attack! +[/NODE] + ++[NODE]3 +[STORY] +You charge the lone man and topple him without any trouble. He seems bewildered and looks around as if expecting help. He mumbles: + +'Damned mercs, one tremor and they run off... What... I mean, how can I help you?' +[/STORY] +[OUT]Kill him. +[OUT]Ask him what he is doing here. +[/NODE] + ++[NODE]4 +[STORY] +You approach the man and he looks up at you, puzzled, then looks around for a bit and mumbles: + +'Damned mercs, one tremor and they run off... What... I mean, how can I help you?' +[/STORY] +[OUT]Ask what he is doing here, in the aftermath of a tremor, with all this equipment. +[OUT]Enquire who he is. +[/NODE] + ++[NODE]5 +[STORY] +'Ah, well. I am measuring the tremors -- the strength, how long they last, the frequency with which they occur. Trying to pinpoint the epicentre, you see.' +[/STORY] +[OUT]Why? +[OUT]Ask for the shortest possible account of what is happening here. [SKIP STORY] +[/NODE] + ++[NODE]6 +[STORY] +'Like finding patient zero, I suppose -- that is, a person who fell ill first, or in this case, a place, perhaps. That is the thing that began the disaster, be it disease, curse, act of the gods -- they all tend to have a beginning. Like the burning of the cosmic tree that brought about the darkness centuries ago, yes?' +[/STORY] +[OUT]Ask about the darkness and the burning of this tree. +[OUT]Ask if he found his patient zero. +[/NODE] + ++[NODE]7 +[STORY] +'I am the Alchemist -- or so they call me. In truth, alchemy is but one of my many talents. A renaissance scholar, that's what I am!' +[/STORY] +[OUT]What's a renaissance? +[OUT]Ask for the shortest possible account of what is happening here. +[/NODE] + ++[NODE]8 +[STORY] +'Oh, ah. Never mind, it's a thing from my dreams... + +I am a learned man. In the days before the dark, we were aplenty, but these days we are few. For our part in the whole darkness disaster, it has become somewhat of an unpopular career choice.' +[/STORY] +[OUT]Ask what he is doing here, in the aftermath of a tremor, with all this equipment. +[OUT]Ask for the shortest possible account of what is happening here. +[/NODE] + ++[NODE]9 +[STORY] +'I am looking for the beginning of it all, the catalyst, or the culprit, whatever I find. + +And I am close. But I need to take measurements from within a cave, and it seems occupied by bandits -- a large cohort, uninterested in the fate of the world, you see.' +[/STORY] +[OUT]Ask what needs to be done. +[/NODE] + ++[NODE]10 +[STORY] +'I am close. But I need to take measurements from within a cave, and it seems occupied by bandits -- a large cohort, uninterested in the fate of the world, you see.' +[/STORY] +[OUT]Ask if he knows how to get in. +[/NODE] + ++[NODE]11 +[STORY] +'Ah, well, the not-so-reputable history of my profession. The long and short of it is that scholars meddled with the ways of the gods, thought to rid us all of magic -- bring about an age of reason. Only they didn't account for the gods having an actual world-saving job.' +[/STORY] +[OUT]Keep listening. +[OUT]Ask if he found his patient zero. +[/NODE] + ++[NODE]12 +[STORY] +'The cosmic tree, you see, is the core that makes our Slavyan gods divine. Its roots hold the key to the underworlds, the trunk gives connection to the mortal realms, and the crown, well, that keeps the darkness in check. The tree burnt, the age of darkness consumed us, until the Awakening.' +[/STORY] +[OUT]The Awakening? +[/NODE] + ++[NODE]13 +[STORY] +'Brave champions of the gods restored the tree and thus gave divine power back to the pantheon. Or at least that's the official line. There were rumours of other paths, tales of the tree being reborn despite those faithful failing their task, attempts to keep the dark going, all sorts. And there is talk of gods fighting, disappearing. I do not know more. It is not my area of expertise.' +[/STORY] +[OUT]Ask why then he is investigating the tremors. Is it to do with the tree again? +[OUT]So if the tree is safe now, why are we having problems? Darkness isn't gone -- it still lurks in places, and now the noon light burns so bright and the shakes destroy so much. +[/NODE] + ++[NODE]14 +[STORY] +'No, not directly, I would imagine. But something shattered the earth, and while we survived, the shaking is getting more frequent. I fear we may yet face extinction if we do nothing.' +[/STORY] +[OUT]Enquire if he plans to stop it himself. +[/NODE] + ++[NODE]15 +[STORY] +'Me? Oh, gods no. You will. Or won't. That will be your choice once more, I suppose, as the wheel must turn. + +I am merely taking measurements, looking for clues and happy to share them.' +[/STORY] +[OUT]Why does he say that about you? +[/NODE] + ++[NODE]16 +[STORY] +'I am a learned man, I just know these things...' +[/STORY] +[OUT]Demand a true answer! +[OUT]Nod and ask if he has any real clues, then. +[/NODE] + ++[NODE]17 +[STORY] +He goes quiet for a time, murmurs something under his breath, then replies: + +'I am a scholar, yes, but no stranger to the ways of fate. I see many things, and many are so confusing -- past, present, future. Possibilities spilling over and over. + +And I saw you come to me, and I see you as you are, chosen or what have you -- not merely by your gods, for with those I squabble a lot, but by fate. Now enough of my ramblings, no?' +[/STORY] +[OUT]Nod and ask if he has any real clues, then. +[/NODE] + ++[NODE]18 +[STORY] +'Well, the way I see it, there are a few ways to deal with it. One, try to parley with the lot -- an awful idea, if you ask me, but who knows. Second's obvious, but not my cup of tea -- brute force. And then there's always other ways. Like I heard the scavengers who live nearby hate the bandits -- a feud amongst rabble, heh. Perhaps use that?' +[/STORY] +[OUT]So you need to get rid of the bandits from the cave, or convince them to let him set up camp? +[/NODE] + ++[NODE]19 +[STORY] +'Yes, your grasp of the finer details is impressive. I should also say I tried asking them. Got myself robbed, beaten, and barely escaped with my life. Just so you know the sort you're dealing with, if you choose to help, that is.' +[/STORY] +[OUT]Say you will look into it if you can. +[OUT]Agree to help. +[/NODE] + ++[NODE]23 +[STORY] +You take a swing at him, but he shields himself with a large book, then drops a glass vial on the floor, releasing a toxic cloud that blinds you for a few seconds. + +A group of mercenaries appears by his side and he shouts: 'Finally! What do I pay you for?' + +They charge at you. +[/STORY] +[OUT]Fight! +[/NODE] + ++[NODE]25 +[STORY] +The mercs are dead, and the odd man tries to run but you catch him. He squeals at your feet: + +'Gah, so much blood, you'd think I'd be okay with blood by now... So, can we perhaps talk about this? I am trying to save the world and all...' +[/STORY] +[OUT]Kill him. +[OUT]Listen to him. +[/NODE] + ++[NODE]26 +[STORY] +'I am looking for the beginning of it all -- the Shattering, I mean. I am looking for answers because we're out of time. + +And I am close. But I need to take measurements within a cave, and it seems occupied by bandits -- a large cohort, uninterested in the fate of the world, you see.' +[/STORY] +[OUT]Ask what needs to be done. +[OUT]Kill him. +[/NODE] + ++[NODE]27 +[STORY] +You kill the man and loot his strange table. Among other things, you find a map with a place distinctly marked: 'Stupid bandits unable to grasp the importance of their cave -- need to get in here before all shatters!' +[/STORY] +[OUT]Take what you can and leave. +[/NODE] + ++[NODE]28 +[STORY] +'The giants, ah, yes. There is speculation that the two are related, but in what way, I do not know. Giants did return, but they were put back to sleep, else we'd see them roaming our land still. It's not like they were stealthy about it. + +So some other connection must be hidden from us.' +[/STORY] +[OUT]Ask why then he is investigating the tremors. Is it to do with the tree again? +[/NODE] + ++[NODE]29 +[STORY] +'Ah, the right question, precisely. Why indeed? The tree is saved, but it is clearly weakened again -- perhaps threatened by the Shattering? Gods that once were have disappeared, and others have come to be. And all are trying to learn why this is happening. I suspected giants, of course, but I don't know...' +[/STORY] +[OUT]Giants? +[/NODE] + ++[NODE]33 +[STORY] +The mercenaries beat you badly, and the man you tried to kill speaks: + +'I am called the Alchemist, a scholar of sorts. I've been waiting for you, though I admit I was hoping for less turmoil. Still. Are we good to have a conversation now?' +[/STORY] +[OUT]Yes. +[OUT]No. +[/NODE] + ++[NODE]34 +[STORY] +'Fine, fine, a monologue, then, while I have your undivided attention. + +I am looking for the beginning of it all, the catalyst, or the culprit, whatever I find. + +And I am close. But I need to take measurements within a cave, and it seems occupied by bandits -- a large cohort, uninterested in the fate of the world, you see.' +[/STORY] +[OUT]The mercenaries continue to point weapons at you. Keep listening. +[/NODE] + ++[NODE]35 +[STORY] +'And so, in short, I'll mark the location of said bandits for you, and if you choose to do the world-saving thing, please get them to let me into the red cave. Now, off I go, and try not to die before you serve a purpose -- I mean, those aren't even expensive mercenaries...' + +He leaves with his men. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Bandits3(9) ++[NODE]2 +[STORY] +You come to a mound that looks like a red blemish unnaturally formed from a strange reddish clay. There is a tear in the middle and beyond it you know lies the red-ridger camp. +[/STORY] +[OUT]Go in closer. +[/NODE] + ++[NODE]3 +[STORY] +Just like the Alchemist said, the camp is well situated to repel any attacks, with plenty of natural cover and good line of sight. + +You are not able to spot much from a safe distance, but you see regular patrols of fairly well-armed folk. +[/STORY] +[OUT]Spend more time observing them, then attack! +[OUT]Approach them to talk. +[/NODE] + ++[NODE]5 +[STORY] +As you walk towards the camp, you sense that you are being watched. A small group of ruffians meets you at the edge of the camp. One of the men, a burly-looking human, speaks: + +'It isn't often that folk hand themselves to us, so I'll assume you have business here?' +[/STORY] +[OUT][Strength]Make sure they see your strength, then answer that you wish to gain access to the cave in the red mound. +[OUT][Attractive]Smile and say that you wish only to visit a cave in the red mound. +[OUT][Bandit]Say that you aren't here to piss on their turf, only to go into the red cave. +[OUT]Nod and tell them you need to see the cave in the red mound. +[/NODE] + ++[NODE]6 +[STORY] +'You with that oddball bookworm type? We told him and we'll tell you -- that cave is our turf, no stragglers, no sightseein'.' +[/STORY] +[OUT]Try to haggle with them. Surely there is a price they would accept for entry? +[OUT]Attack! +[/NODE] + ++[NODE]7 +[STORY] +'You speak some sense. No reason to pass on an opportunity when it comes a'knockin'. I tell ya what, there's an old witch hut not too far from here -- a baba yaga, we think, lives there. The cursed thing's been interfering with business and we ain't no spirit folk to deal with such sort. + +Deal with her, and we may let you peek into our cave. + +Or there's another task you can do.' +[/STORY] +[OUT]Keep listening. +[/NODE] + ++[NODE]9 +[STORY] +'I suppose if you go and slaughter those filthy scavengers down by the lake, yeah, that'll be a treat, then we'll let you snoop in the cave all you like. + +I'll mark both on your maps, and you decide which favour you'll do.' +[/STORY] +[OUT]Agree. +[/NODE] + ++[NODE]13 +[STORY] +'Bah, you bore me to death with your word vomit. Just shut your gob. + +I'd kick your butts and be done with it, but we do have us two problems we'd like dealt with, and I ain't gonna cry if you die trying to do them for us.' +[/STORY] +[OUT]Keep listening. +[/NODE] + ++[NODE]14 +[STORY] +'There's an old gold mine, swarming with some demon kind. We don't like meddling with their sort. Get us the mine and we'll talk about the cave. + +Or there's another constant sore up our butts you can help with...' +[/STORY] +[OUT]Keep listening. +[/NODE] + ++[NODE]15 +[STORY] +'Go and slaughter those filthy scavengers down by the lake, yeah, that'll be a treat, then we'll let you snoop in the cave all you like. + +I'll mark both on your maps, and you decide which favour you'll do.' +[/STORY] +[OUT]Agree. +[/NODE] + ++[NODE]19 +[STORY] +'Suppose you look impressive-like, yeah. So we can talk. But, you with that oddball bookworm type? We told him and we'll tell you -- that cave is our turf, no stragglers, no sightseein'.' +[/STORY] +[OUT]Try to haggle with them. Surely there is a price they would accept for entry? +[OUT]Attack! +[/NODE] + ++[NODE]21 +[STORY] +You slaughter most of the bandits. Those who survive run away via hidden passages, swearing revenge upon you. + +You find some goods, and even some cages where livestock and people were held. Some are empty, but perhaps a few may yet be occupied. +[/STORY] +[OUT]Search the place. +[/NODE] + ++[NODE]22 +[STORY] +You find a horse, some dogs, and several bodies of scavengers, including children, although some may yet be alive. +[/STORY] +[OUT]Gather what you can and help the wounded. +[/NODE] + ++[NODE]26 +[STORY] +The Alchemist arrives out of nowhere and looks pleased, ignoring all the bloody carnage and his own ghostly form: + +'Splendid! My oh my, I never did think you'd go this way. + +So, the cave entrance is now clear. I will go in first, make way and mark it for you on the map. Come join me if you want to find out more about the Shattering.' +[/STORY] +[OUT]But you killed him? +[/NODE] + ++[NODE]29 +[STORY] +The bandits beat you badly and force you to flee, taking all of your belongings! + +[/STORY] +[OUT]Keep running. +[OUT]Keep running. +[/NODE] + ++[NODE]30 +[STORY] +As you escape, the Alchemist's ghost approaches you: + +'Yes, it is me, although somewhat changed. And yes, I've been following you. Fat chance of getting in the cave that way now. Here, there's a scavenger camp not too far, and they hate the red-ridge bandits. Perhaps you can get revenge and find me a way in still?' +[/STORY] +[OUT]Nod and leave. +[OUT]Nod and leave. +[/NODE] + ++[NODE]33 +[STORY] +'You again! Die!' + +[/STORY] +[OUT]Fight! +[OUT]Run away! +[/NODE] + ++[NODE]35 +[STORY] +'So you done the deed? No? Bugger off, then. Go do what we asked.' +[/STORY] +[OUT]Fight! +[OUT]Ask about the witch's story. +[OUT]Talk to them about the demons and their side of the story. +[OUT]Leave. +[OUT]Yes, tell them you have been to the places they sent you. +[OUT]Call upon the demons for aid and attack the bandits! +[/NODE] + ++[NODE]37 +[STORY] +'So you done the deed?? +[/STORY] +[OUT]Question the bandits about kidnapping scavenger kids. +[OUT][Lie]Yes, killed the scavengers. +[OUT]Yes, killed the scavengers. +[OUT][Lie]Yes, the mine is theirs. +[OUT]Yes, the mine is theirs. +[OUT][Lie]Yes, the baba yaga is dead. +[OUT]Yes, the baba yaga is dead. +[OUT]Leave. +[OUT]Call upon the demons for aid and attack the bandits! +[/NODE] + ++[NODE]38 +[STORY] +'So, demon tells you a sob story and you come askin' us if we're the evil type? Sure, whatever. Those buggers become worse than pests. Coming to bother us like crazy, they the ones who broke laws first, we just try to keep us lot safe, and prosperous too, sure.' +[/STORY] +[OUT]Ask for more details. How did the demons become crazy? +[OUT]Nod and agree that demons should be dealt with. Leave to do your task. +[OUT]Go back to the demons. They mentioned a way to try to kill those bandits. +[OUT]Call upon the demons for aid and attack the bandits! +[/NODE] + ++[NODE]39 +[STORY] +'All done, eh? That easy, was it? You don't look too beat up for it.' +[/STORY] +[OUT]Convince them you dealt with it. +[OUT][Attractive]Say that your pretty face would never lie. +[/NODE] + ++[NODE]41 +[STORY] +'Beats me, but they started to act out of sorts. House demons swarming our camp and fighting for favour, then turning nasty on each other and us. Those damned tooth-fairy types, pulling our teeth out at night! Karakandza tunnelling beneath us like crazy, searchin' for the tree, they said. Bah, madness. We had to start controlling the lot.' +[/STORY] +[OUT]Say you will deal with the problem as promised. +[OUT]Call upon the demons for aid and attack the bandits! +[/NODE] + ++[NODE]42 +[STORY] +'Everyone's got their tall tale, eh? Some crazy chick told ya we're the cause of all her bad days. Sure, likely we are. Just see how those kids that stay with them filthy scavengers do, will ya? Yeah, didn't think you'd bother. Whatever. We do take them young ones -- we keep some, we sell some, we lose some, that's life.' +[/STORY] +[OUT]Nod, agree this is none of your business, and go back to killing witches. +[OUT][Lie]Actually, the baba yaga is dead. +[/NODE] + ++[NODE]44 +[STORY] +You speak the power word and know that a karakandza will aid you in this fight. +[/STORY] +[OUT]Attack! +[/NODE] + ++[NODE]47 +[STORY] +'Excellent. Now, we said we'd consider letting you in the cave if you did the job, so I'm considering...' +[/STORY] +[OUT]Nod and say you did as you were asked, and all you need is entry to the cave. +[OUT]Tell him he'd better keep his end of the deal! +[/NODE] + ++[NODE]49 +[STORY] +'Bah, you did well. + +Go in, look around the cave to your heart's desire. We ain't gonna bother you or your odd friend.' +[/STORY] +[OUT]Thank him and go inform the Alchemist. +[/NODE] + ++[NODE]52 +[STORY] +'You did well. + +But as I said, we'll consider it. So pay us a good price and we have us a deal.' +[/STORY] +[OUT]Agree, trade. +[OUT]Attack! +[OUT][Beauty]Convince the captain you can make this worth his while. +[/NODE] + ++[NODE]54 +[STORY] +'Deal. Go in, look around the cave to your heart's desire. We ain't gonna bother you or your odd friend.' +[/STORY] +[OUT]Thank him and say you'll check it out. +[OUT]Thank him and go inform the Alchemist. +[/NODE] + ++[NODE]55 +[STORY] +'Oh, ah. Well, if you put it that way... + +Deal. Go in, look around the cave to your heart's desire. We ain't gonna bother you or your odd friend. + +And we can go seal the deal, eh?' +[/STORY] +[OUT]Nod and go make the captain happy. +[OUT]Refuse, say you changed your mind after all. +[/NODE] + ++[NODE]57 +[STORY] +'Excellent. Now, we said we'd consider letting you in the cave if you did the job, so I'm considering...' +[/STORY] +[OUT]Nod and say you did as you were asked, and all you need is entry to the cave. +[OUT]Tell him he'd better keep his end of the deal! +[/NODE] + ++[NODE]58 +[STORY] +'You lying scum, die!' +[/STORY] +[OUT]Fight! +[OUT]Run away! +[/NODE] + ++[NODE]59 +[STORY] +'All done, eh? That easy, was it? You don't look too beat up for it.' +[/STORY] +[OUT]Convince them you dealt with it. +[OUT][Attractive]Say that your pretty face would never lie. +[/NODE] + ++[NODE]60 +[STORY] +'Excellent. Now, we said we'd consider letting you in the cave if you did the job, so I'm considering...' +[/STORY] +[OUT]Nod and say you did as you were asked, and all you need is entry to the cave. +[OUT]Tell him he'd better keep his end of the deal! +[/NODE] + ++[NODE]61 +[STORY] +'Ha! Ha, I say. You've gone and done what I've been trying for a long while. Gods be damned, you're good, you are! + +Go in, look around the cave to your heart's desire. We ain't gonna bother you or your odd friend. Who knows, you might have made us into honest folk yet. Now that we don't have so many scoundrels about, we may settle. Gods be good to you, friend.' +[/STORY] +[OUT]Thank him and go inform the Alchemist. +[OUT]Bear keeps eying you, looking very pleased. He seems to want to follow you. Ask him? +[/NODE] + ++[NODE]62 +[STORY] +'Yeah, you got me there, you did. I mean, I've been trying to follow the gods, but my band here, they're just not god-fearing enough... + +Say, my son is ready to do some banditry out of my shadow. What say you to me coming along with you for a while?' +[/STORY] +[OUT]Agree. Thank him and go inform the Alchemist. +[/NODE] + ++[NODE]63 +[STORY] +'The rod of the old mother, I see. Yes, so they're gone, finally. + +We will of course go and confirm. I am reluctant to trust strangers, but let us drink tonight!' +[/STORY] +[OUT]Use the opportunity of drinking to try to steal away the kidnapped children. +[OUT]Put some poison in their drink, then attack whoever is left. +[OUT]Use the element of surprise and attack! +[OUT]Try to play along with the lie. Perhaps they will not notice the scavengers aren't dead. +[/NODE] + ++[NODE]68 +[STORY] +The poison works well. You slaughter the bandits and those who survive run away via hidden passages, swearing revenge upon you. + +You find some goods, and even some cages where livestock and people were held. Some are empty, but perhaps a few may yet be occupied. +[/STORY] +[OUT]Search the place. +[/NODE] + ++[NODE]69 +[STORY] +You sneak in and manage to rescue the scavenger child, along with a few others. + +They are unusually reluctant to be rescued, so they make a real ruckus and you are forced to run fast before the bandits catch you. There's little chance of them being friendly now. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]71 +[STORY] +'That again. Sure, we get us some prisoners from time to time.' +[/STORY] +[OUT]Why keep prisoners? +[OUT][Lie]We killed the scavengers. +[OUT]Ask if you can buy one prisoner, the scavenger child. You did do the bandits a favour already, after all. +[/NODE] + ++[NODE]72 +[STORY] +'Bah, you and your nosy questions. I guess sometimes we are. Not as a rule, but if we have too many rascals, we do exchange them, sure. Whatever's good for business.' + +[/STORY] +[OUT]No. Say you will come back when the deed is done. Leave. +[OUT][Lie]Actually, we killed the scavengers already. +[/NODE] + ++[NODE]74 +[STORY] +'What ya mean, why? Why do ya ever have prisoners? 'Cause they're not us and they ain't dead. + +Some will die 'cause they're sickly bastards, we hope. Some we sell or somethin', dunno, we will decide.' +[/STORY] +[OUT]Even the children? +[OUT][Lie]Actually, we killed the scavengers already. +[/NODE] + ++[NODE]75 +[STORY] +'S'far as I care, little ones are gonna be big one day. + +But we'll have them looked at, healed maybe. Re-homed, or sometimes kept. Depends on the rascal. Some will die like the others, or make us rich, sure.' +[/STORY] +[OUT]So they are slavers too? +[OUT][Lie]Actually, we killed the scavengers already. +[/NODE] + ++[NODE]77 +[STORY] +'Heh, sure, why not. Though it's a bad deed you're doing, giving them to those bastards again...' + +[/STORY] +[OUT]Why? +[/NODE] + ++[NODE]78 +[STORY] +'Did ya meet them? Garbage sort -- wild, scary types. Eat human flesh, even, that's why the gods don't like 'em and all. But you did us a solid, so we'll sell you the brat.' +[/STORY] +[OUT]Buy the child. +[OUT]Change your mind. Tell them you'll deal with the scavengers after all. +[OUT][Lie]Actually, we killed the scavengers already. +[/NODE] + ++[NODE]82 +[STORY] +The Alchemist arrives out of nowhere and looks pleased, ignoring all the bloody carnage: + +'Splendid! My oh my, I never did think you'd go this way. + +So the cave entrance is now clear. I will go in first, make way and mark it for you on the map. Come join me if you want to find out more about the Shattering.' +[/STORY] +[OUT]Say that you will join him when you can. +[/NODE] + ++[NODE]83 +[STORY] +'Oh, that. Well, yes, let's not reminisce. Time's a wasting, worlds need saving. Off we go, water under the bridge and all that.' + +He rushes off. +[/STORY] +[OUT]Say that you will join him when you can. +[/NODE] + ++[NODE]84 +[STORY] +As you leave, the Alchemist approaches you on the road: + +'Yes, yes, I am alive. Let's not bother with details, bygones be bygones. Well done, I shall meet you at the cave.' + +He departs. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]85 +[STORY] +As you escape, the Alchemist approaches you: + +'Oh my, you went in with a hammer, didn't you... hmm. Fat chance of getting in that way. + +Here, there's a scavenger camp not too far. They hate the red-ridge bandits. Perhaps you can get revenge and find me a way in still?' +[/STORY] +[OUT]Nod and leave. +[OUT]Nod and leave. +[/NODE] + ++[NODE]87 +[STORY] +You fail and the bandits uncover your intent. + +They beat you badly, take all your stuff, and chase you away! + +[/STORY] +[OUT]Keep running. +[OUT]Keep running. +[/NODE] + ++[NODE]89 +[STORY] +You begin to parley, and they promise to let you into the cave, until someone reports that the scavengers are just fine. + +They beat you badly, take all your stuff, and chase you away. No chance for parley now. + +[/STORY] +[OUT]Keep running. +[OUT]Keep running. +[/NODE] + ++[NODE]91 +[STORY] +'Suppose you're one of us, or ya were once, so we can talk. But, you with that oddball bookworm type? We told him and we'll tell you -- that cave is our turf, no stragglers, no sightseein'.' +[/STORY] +[OUT]Try to haggle with them. Surely there is a price they would accept for entry? +[OUT]Attack! +[/NODE] + ++[NODE]95 +[STORY] +The bandits have clearly heard of your deals with the scavengers... + +'You again! Die!' +[/STORY] +[OUT]Leave. +[OUT]Fight! +[/NODE] + +[/EVENT] + +-- [EVENT] --BabaYaga4(10) ++[NODE]2 +[STORY] +You find the witch hut the bandits spoke of. It looks typically odd and crooked, but you also see it is in bad shape. +[/STORY] +[OUT][Witch]A baba yaga does not dwell here, but a fellow witch may. If she does, she isn't very strong, as she can't keep up the illusions of the hut. Call out to the witch. +[OUT][Magic users]Take a closer look, something seems off here. +[OUT]Whatever this is, charge in and attack! +[OUT]Investigate. +[OUT]Come back another time. +[/NODE] + ++[NODE]4 +[STORY] +You hear a lot of rustling in the hut and sense a rise of some force, but much more primal than what your sisters can typically use. You hear a croaking voice: + +'Ha, sister, yes. Well, leave. This is my house and I have no time for... tea, no.' +[/STORY] +[OUT][Demon]This all feels familiar. Call upon a fake witch law that would compel her to let you in. +[OUT]Convince her to let you in, time or no time. Witches should stick together in these hard times. +[OUT]How rude, attack! +[/NODE] + ++[NODE]5 +[STORY] +This type of witch's hut needs strong magic to keep it 'alive,' and whoever occupies this one either doesn't have it or doesn't know how to use it. + +It is very rare to find a witch hut that isn't fully controlled by its witch, so this is an opportunity. +[/STORY] +[OUT]Call out to whoever resides here. Tell them you've come prepared so not to try any magic tricks on you. +[OUT]Try to control this house yourself! +[/NODE] + ++[NODE]6 +[STORY] +'Oh, a law, you say, well. Hmm. Okay, come in...' +[/STORY] +[OUT]Go in. +[/NODE] + ++[NODE]7 +[STORY] +You enter the house and see it is cluttered to the brim with odd bits, broken glass, bits of jewellery, scraps of clothes, and all sorts of things. + +There are also rows of beads hanging from the ceiling, and they are made of teeth. + +A young woman, far too cheerful for a sister of yours, stands in a corner. +[/STORY] +[OUT]Call her out on the lie. Say there is no witch law, and only a fellow demon would believe there was one. +[OUT]Attack! +[/NODE] + ++[NODE]9 +[STORY] +She mumbles something about stupid demons, then speaks up: + +'Yeah, I said so, but they said I am not witch enough to know and laws must be obeyed, stupid little buggers. Come out and face the music!' + +Several small green creatures fly out from her backpack. +[/STORY] +[OUT]Tooth thieves, an odd type of forest folk that dabbles in house demon business, specifically taking teeth for favours. Ask what they're all doing here, and why the bandits sent you here as if they were a menace. +[OUT]Do what you came here for, attack! +[/NODE] + ++[NODE]11 +[STORY] +'Oh, fine. If you must know, I'll tell you why I'm here.' +[/STORY] +[OUT]Yes. +[OUT]Yes, but just tell the short story. [SKIP STORY] +[/NODE] + ++[NODE]12 +[STORY] +'I was one of the kids those bandits kidnapped from scavenger camps. I got away, got lost in a forest. The fairy folk helped me, brought me up, taught me magic. The bandits also killed their folk, you see, they used to live by the red cave. + +We found this house. It has lots of magic. I found a way to pester those bastards. Boils, itchy feet, vomiting, someday maybe more. And when they tried to come here, we even killed some.' +[/STORY] +[OUT]Convince them you don't care about the revenge angle. You just need to go into the red cave, so they need to leave, for good. +[OUT]Say that you understand, and leave them be. +[OUT]This house could be valuable, and the witch isn't being careful now that she's talking to you. Use this opportunity to kill her and her demon friends! +[/NODE] + ++[NODE]13 +[STORY] +'I was one of the kids those bandits kidnapped from scavenger camps. I got away, got lost in a forest. The fairy folk helped me, brought me up, taught me magic, even -- or as much as they could teach a scavenger brat.' +[/STORY] +[OUT]Ask why they did that. +[/NODE] + ++[NODE]14 +[STORY] +'The bandits also killed their folk, you see. They used to live by the red cave. In fact, those thugs are relentless fairy hunters. They catch them and lock them in cages and sell them off as pets!' +[/STORY] +[OUT]But how did they find a way to threaten a camp that strong? +[/NODE] + ++[NODE]15 +[STORY] +'We found this house. It is old, full of magic. Together, we found ways to use it, demon tricks and witch spells. We cause them boils, itchy feet, vomiting, and when they tried to come here, well, that's when the real fun started. We got a few of them in the pot, didn't we, boys?' + +The fairies nod and snicker with the witch, and you notice a big pot full of meat stew. +[/STORY] +[OUT]Convince them you don't care about the revenge angle. You just need to go into the red cave, so they need to leave, for good. +[OUT]Say that you understand, and leave them be. +[OUT]This house could be valuable, and the witch isn't being careful now that she's talking to you. Use this opportunity to kill her and her demon friends! +[OUT]Say that you need to consider your options. +[/NODE] + ++[NODE]17 +[STORY] +You enter the house and see it is cluttered to the brim with odd bits, broken glass, bits of jewellery, scraps of clothes, and all sorts of things. + +There are also rows of beads hanging from the ceiling, and they are made of teeth. + +A young woman, far too cheerful for a witch, stands in a corner. While you sense she has some skill with the mystical arts, you do not think she is a proper witch. +[/STORY] +[OUT]Call her out on the lie. +[OUT]Take another look at this house, as you feel strong magic emanating from it, but it doesn't seem connected to the young woman. +[/NODE] + ++[NODE]18 +[STORY] +She looks nervous, and you sense the house becoming more hostile: + +'I... I am a witch, you know. Even scavengers can be one! And this is my house, and me and my friends own it, so go away!' + +You spot several green flying fairies with mean-looking teeth grinning at you. +[/STORY] +[OUT]Tell her she must be honest with you, now! +[OUT]Since she is a witch and working with demons, attack her with spirit to give her a taste of the real thing! +[/NODE] + ++[NODE]20 +[STORY] +'No! Leave, or share the fate of the brutes who sent you here!' + +The house shifts and shakes, and you feel it becoming very hostile towards you. +[/STORY] +[OUT]Run away. +[OUT]Attack! +[/NODE] + ++[NODE]21 +[STORY] +'I tell you what, you seem like the good sort. You say you serve the gods and I ain't convinced about that, but I do know those buggers down there won't care two bits. + +So if the world needs savin', me and the boys will stay quiet-like for two weeks, make them lot think we're gone. It'll be more fun that way anyhow. Deal?' +[/STORY] +[OUT]Agree. +[OUT]Say that there is too much at stake. You need them really gone. +[OUT]This is wasting time, attack! +[OUT]Say that you need to consider your options. +[/NODE] + ++[NODE]22 +[STORY] +'Sorry, best offer. Take it or leave it.' +[/STORY] +[OUT]Agree. +[OUT]This is wasting time, attack! +[/NODE] + ++[NODE]24 +[STORY] +'Great, good luck savin' the world and all.' +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]25 +[STORY] +'Hmm, good. Maybe you can go and beat the shit out of them, eh? But listen, since you're so good, we're gonna stay low for some time. You can lie to them, tell them you killed us or whatnot, maybe jump their arses then, or just go to your cave. + +In any case, good luck with the world savin'.' +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]28 +[STORY] +This type of witch's hut needs strong magic to keep it 'alive,' and whoever occupies this one either doesn't have it or doesn't know how to use it. + +It is very rare to find a witch hut that isn't fully controlled by its witch, so this is an opportunity. +[/STORY] +[OUT][Witch]Perform a ritual to take charge of this witch's hut. Without it, whoever is inside likely has little power. +[OUT]Call out to the pretend witch and tell her you see through her lies. +[/NODE] + ++[NODE]29 +[STORY] +You charge in to attack, but before you reach the woman, the house shifts and shakes and you feel dizzy. Everything becomes blurry and you are attacked in the spirit world! +[/STORY] +[OUT]Resist this attack! +[OUT]Try to escape! +[/NODE] + ++[NODE]32 +[STORY] +You manage to take control of the house. It is old and dying. There isn't much left, but you can drain it to gain power. + +A girl runs out, surrounded by several green flying creatures, some of whom seem wounded, as if it was them who held the house before: + +'You hurt them, you hurt them, how could you!' +[/STORY] +[OUT]Tell her to calm down before you do the same to her. +[OUT]Kill her and the remaining creatures. +[/NODE] + ++[NODE]33 +[STORY] +'I may not be strong, but I curse you!' + +She cries out and runs away, and the green creatures follow suit. You perform the final ritual to deplete the house and you feel some energy released into you. + +All that is left now is an old shack. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]34 +[STORY] +You kill her and the creatures. You perform the final ritual to deplete the house and you feel some energy released into you. + +All that is left now is an old shack. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]36 +[STORY] +You enter the house and see it is cluttered to the brim with odd bits, broken glass, bits of jewellery, scraps of clothes, and all sorts of things. + +There are also rows of beads hanging from the ceiling, and they are made of teeth. + +A young woman dressed in odd clothes and wearing a backpack full of junk stands in the corner and stares at you. + +'You better have a good excuse to poke your heads into my house, eh?' +[/STORY] +[OUT]Intimidate her into leaving this place. Say that the bandits are set on burning her alive, and they have an even more powerful witch to help them. +[OUT]Try to appeal to her better nature. Explain that you need to get to the red cave, and for that to happen, she needs to leave the bandits alone. +[OUT]Attack! +[/NODE] + ++[NODE]38 +[STORY] +She spits at the ground: + +'Those buggers, I knew they'd come for me good one day! Thanks for the heads up, whoever you are. I may hate them lot, but I ain't sticking around to get dead. Here, my reward for you.' + +[/STORY] +[OUT]Wait for her to leave, then pilfer the house and leave. +[OUT]Ask why she hates the bandits so. +[/NODE] + ++[NODE]39 +[STORY] +'I was one of the kids those bandits kidnapped from scavenger camps. I got away, got lost in a forest. The fairy folk helped me, brought me up, taught me magic. The bandits also killed their folk, you see, they used to live by the red cave. + +We found this house. It has lots of magic. I found a way to pester those bastards. Boils, itchy feet, vomiting, someday maybe more. And when they tried to come here, we even killed some.' +[/STORY] +[OUT]Nod and wait for her to leave. +[/NODE] + ++[NODE]43 +[STORY] +You break away from the assault and run out of the house. Your spirit is weakened, and you suspect that further attempts will end in spiritual combat as well. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]51 +[STORY] +The witch is slain, and the house slowly collapses on itself as if it was connected to the woman. +[/STORY] +[OUT]Leave to inform the bandits. +[/NODE] + ++[NODE]55 +[STORY] +You fail. The house shifts and shakes and you feel it becoming very hostile towards you. +[/STORY] +[OUT]Run away. +[OUT]Attack! +[/NODE] + ++[NODE]57 +[STORY] +'Yes, yes, I will leave forever.' +[/STORY] +[OUT]Tell her how to heal and watch her leave. +[/NODE] + ++[NODE]61 +[STORY] +You kill the witch, but one of her demon friends curses you for it. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]63 +[STORY] +The witch runs away, but you also see one small demon who survived. + +It smiles at you and bows, impressed with your mercy. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]65 +[STORY] +You defeat the young witch and she cries out in pain as her spirit is depleted. + +'No, no, you took it away, no...' + +You know that her spirit can heal eventually, but she doesn't seem to know it. +[/STORY] +[OUT]Tell her you will give her the secret to restoring her spirit if she swears to leave here forever. +[OUT]Kill her. +[/NODE] + ++[NODE]66 +[STORY] +The house is hostile and tries to lure you into a spiritual fight as you approach. Any attempts to fight it by force end in you waving your weapons in thin air. +[/STORY] +[OUT]Fight! +[OUT]Leave. +[/NODE] + ++[NODE]67 +[STORY] +'Sure, we'll give you time.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]68 +[STORY] +'You're back -- nice. Made a decision yet? + +So if the world needs savin', me and the boys will stay quiet-like for two weeks, make them lot think we're gone. It'll be more fun that way anyhow. Deal?' +[/STORY] +[OUT]Convince them you don't care about the revenge angle. You just need to go into the red cave, so they need to leave, for good. +[OUT]Say that you understand, and leave them be. +[OUT]This house could be valuable, and the witch isn't being careful now that she's talking to you. Use this opportunity to kill her and her demon friends! +[/NODE] + ++[NODE]70 +[STORY] +As you approach, you see the house ready for travel. The witch pokes her head out of the window and waves at you: + +'Ha! You did it, well done. Here, catch, a thank-you gift. I am off to a new life now that my enemies are gone. I need to find new ways to entertain myself.' +[/STORY] +[OUT]Wish her well and depart. +[/NODE] + ++[NODE]73 +[STORY] +'So they beat ya, eh? Guess your only chance at world saving's killing them lot. Here, drink this, should help a wee bit. + +I am off, gonna hide for a bit, don't like it when they're agitated. But good luck to ya!' +[/STORY] +[OUT]Thank her and leave. +[/NODE] + ++[NODE]77 +[STORY] +'You seem a know-it-all. I ain't tellin' you nothin' more.' +[/STORY] +[OUT]Convince them to talk with you. +[OUT]Do what you came here for, attack! +[/NODE] + +[/EVENT] + +-- [EVENT] --GoldMine4(11) ++[NODE]2 +[STORY] +You find the entrance to the old gold mine, and from the bright light beaming out at you, you'd guess it is not unoccupied. +[/STORY] +[OUT]Go in carefully. +[OUT]Take a closer look first. +[OUT]Come back later. +[/NODE] + ++[NODE]4 +[STORY] +You enter the tunnel and realise immediately that you are being watched. + +As you move forwards, you see gold ore that shouldn't glimmer but it does, as if it were purified and smelted already. You cannot yet see the light source that could cause such an effect. +[/STORY] +[OUT][Demon]The bandits said demons guard this place. Speak up and appeal to your kinship. +[OUT][Magic user]Focus your mind and soul on this place. Try to sense the source of the unnatural light. +[OUT]Proceed with caution and weapons drawn. +[OUT][Dwarf]Touch this gold ore. There's something very wrong with it, and you know nothing if you don't know your metals. +[/NODE] + ++[NODE]5 +[STORY] +The walls of this mine have plenty of small burrows weaved throughout the structure, and you see faint movement within -- something is watching you. + +As you move forwards, you see gold ore that shouldn't glimmer but it does, as if it were purified and smelted already. You cannot yet see the light source that could cause such an effect. +[/STORY] +[OUT][Demon]The bandits said demons guard this place. Speak up and appeal to your kinship. +[OUT][Dwarf]Touch this gold ore. There's something very wrong with it, and you know nothing if you don't know your metals. +[OUT][Magic user]Focus your mind and soul on this place. Try to sense the source of the unnatural light. +[OUT]Proceed with caution and weapons drawn. +[OUT][Light]Call upon your domain for answers! +[/NODE] + ++[NODE]6 +[STORY] +Several creatures of all shapes and sizes appear before you, only to scatter away again. A lone karakandza demon stands firm and speaks in a slurping, almost growling voice: + +'Hmm, yes. Good. We had us a skshack who served Svarog. He helped us secure this place. Good fella, gone now...' +[/STORY] +[OUT]Ask what they are protecting against -- the bandits? +[/NODE] + ++[NODE]7 +[STORY] +A voice answers from within the walls: + +'You smell like one of us, to be sure, but you also have that human-divine stench about you, so which is it?' +[/STORY] +[OUT]Confirm that you are a servant of the divine. +[OUT]Deny any divine servitude. Say that it was never your choice, just chance. +[OUT]Say that you are demon, nothing more. +[/NODE] + ++[NODE]8 +[STORY] +The gold is warm to the touch and its surface is indeed polished, even though some of it is clearly not mined yet. + +As you run your fingers over the metal, it whispers to you, and you recognise not only dwarven runes but also a touch of Svarog's blessing lingering in these walls. +[/STORY] +[OUT][Runemaster]Try to read the runes. +[OUT][Light]Call upon the lord of light. +[/NODE] + ++[NODE]9 +[STORY] +Your connection to light flares up and blinds you with its sudden burst. + +In this flash, you know instantly that Svarog's touch protects this place. But what is odd is that it protects it from light... +[/STORY] +[OUT][Zerca or elf]Use your knowledge of the gods or light to study this place further. +[OUT]Proceed with caution and weapons drawn. +[OUT]Call out to whomever resides here. Tell them you are here to make a deal, not fight. +[/NODE] + ++[NODE]10 +[STORY] +The runes are strong, but they were clearly made by a young runemaster, or perhaps one in too great a hurry to do their job properly! + +As shoddy a job as it is, the runes are meant to absorb the pure energy of light onto the gold ore and then into the ground. +[/STORY] +[OUT]Proceed with caution and weapons drawn. +[OUT]Call out to whomever resides here. Tell them you are here to make a deal, not fight. +[/NODE] + ++[NODE]11 +[STORY] +This reaches into the eldest scripts before the darkest of nights, before the Awakening. + +You are too young to know more, but you know that this type of protection would only be needed against the strongest of light's emanations. There is of course a chance that creatures of true darkness lie within. After all, they would want light kept away. +[/STORY] +[OUT]Proceed with caution and weapons drawn. +[OUT]Call out to whomever resides here. Tell them you are here to make a deal, not fight. +[/NODE] + ++[NODE]12 +[STORY] +This place is beaming with power, but its source or sources are eluding your grasp. + +The walls seem to be pulsating with weaves of light, yet there is also a sense of stifling, a barrier that holds things tight and keeps something at bay. + +Whoever resides within is likely skilled in mysticism and determined to keep folk out. +[/STORY] +[OUT]Proceed with caution and weapons drawn. +[OUT]Call out to whomever resides here. Tell them you are here to make a deal, not fight. +[/NODE] + ++[NODE]13 +[STORY] +You step in closer, carefully. You hear movement from the walls, and echoes of voices from within: + +'Begone. Leave. Away. Danger. Darkness. Lightness. Leave.' +[/STORY] +[OUT]Say that you know they are trying to keep something at bay here, and perhaps you can help. +[OUT]If they don't wish to talk, keep moving forwards, weapons at the ready! +[/NODE] + ++[NODE]15 +[STORY] +You hear movement from the walls, and echoes of voices from within: + +'Begone. Leave. Away. Danger. Darkness. Lightness. Leave.' +[/STORY] +[OUT]Say that you know they are trying to keep something at bay here, and perhaps you can help. +[OUT]If they don't wish to talk, keep moving forwards, weapons at the ready! +[/NODE] + ++[NODE]17 +[STORY] +Several creatures of all shapes and sizes appear before you, only to scatter away again. A lone karakandza demon stands firm and speaks in a slurping, almost growling voice: + +'You sensed our walls, you know things. Maybe you are worth more alive. What do you know of our barrier?' +[/STORY] +[OUT]Say that you know little, only that it is made to hold something back, perhaps even light itself? If so, ask them why. +[OUT]Tell them that you know they wish to keep light away. Ask them to speak quickly of what they need, as the fate of the world is at stake! [SKIP STORY] +[/NODE] + ++[NODE]18 +[STORY] +'The case is simple. The red-ridge bandits take us, cage us, and sell us. We want them dead. We can help you do the deed, but we need you to do the heavy work. Kill the bandits, and we both get what we want.' +[/STORY] +[OUT]Agree. +[OUT]Disagree. Ask if there is any other way to convince them to leave this mine. +[OUT]Say that you must consider this. +[OUT]Refuse and just attack! +[/NODE] + ++[NODE]19 +[STORY] +'Why, why, you ask? Because it burns and shatters and takes those who are strong. We, karakandza, we once gnawed at the roots of the cosmic tree, and now it is hidden. + +Our friends, house demons, they have few houses to go to as the earth keeps swallowing all. + +Darkness was chased away and lurks only in the corners, so light bites back, bites hard.' +[/STORY] +[OUT]Light is attacking demons? +[/NODE] + ++[NODE]20 +[STORY] +The creature shrugs: + +'I suppose you could say that. It comes and burns, and then those humans by the cave, they catch us, they cage us, they sell us as toys... So we made a fort, we're safe here. Or we were, until the humans started sending their thugs.' +[/STORY] +[OUT]Admit that you are here on their behalf, but only because you need the cave. +[OUT][Demon]Capturing demons, caging them, and selling them as toys! Swear that you will kill every last one of those bastardly bandits! +[/NODE] + ++[NODE]21 +[STORY] +He frowns: + +'Yes, I thought as much, but why do you need a cave so bad?' +[/STORY] +[OUT]Tell them of the Alchemist and his plan to solve the mystery of the Shattering. +[/NODE] + ++[NODE]22 +[STORY] +'Aha. A world-saving thing. Yes, that cave does feel strong, sometimes it calls out to us, sometimes it makes us shudder. And the shakes come from it, that's for sure. + +Still, we can't give you our mine, it is ours, it is a safe haven. But we could help you kill the humans? That way we both get what we want.' +[/STORY] +[OUT]Agree. +[OUT]Disagree. Ask if there is any other way to convince them to leave this mine. +[OUT]Say that you must consider this. +[/NODE] + ++[NODE]24 +[STORY] +'You're a creature of pure dark. You give us ALL of your spirit, yes, all -- or at least close to it. We'll try to leave you some. + +With your darkness, we can hide for a time. Those bandit bastards will think we've left, and with the dark power -- well, we may get our taste of their flesh yet. Win-win.' +[/STORY] +[OUT]Agree. +[OUT]Say that you will kill the bandits after all. +[OUT]Say that you must consider this. +[OUT]Refuse and just attack! +[/NODE] + ++[NODE]26 +[STORY] +'You're a creature of light, elf. You give us ALL of your spirit, yes, all -- or at least close to it. We'll try to leave you some. + +With your light, we can strengthen this place. We have a yaga with us, she'll do us an illusion. Those bandit bastards will think we've left, and with the extra power -- well, we may get our taste of their flesh yet. Win-win.' +[/STORY] +[OUT]Agree. +[OUT]Say that you will kill the bandits after all. +[OUT]Say that you must consider this. +[OUT]Refuse and just attack! +[/NODE] + ++[NODE]27 +[STORY] +'Fine with me. We aren't moving anyway.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]30 +[STORY] +The demons prepare a ritual and take those they need into a tunnel, where they drain their spirit almost to the brink of death! + +The cave's light dims and a cold mist descends: + +'Better go now. You folk don't do well when the mist comes.' +[/STORY] +[OUT]Nod and leave. +[/NODE] + ++[NODE]34 +[STORY] +The demons prepare a ritual and take those they need into a tunnel, where they drain their spirit almost to the brink of death! + +The cave's light grows even stronger, and its heat burns your skin: + +'Better go now. We'll make our spells and wait for those fuckers!' +[/STORY] +[OUT]Nod and leave. +[/NODE] + ++[NODE]35 +[STORY] +'We're hiding here, but we're always looking for new ways to get stronger. Children are useful for our kin, in all sorts of ways. Give us one of yours. + +With their youth, we can do much. We have a yaga with us, she'll do us an illusion. Those bandit bastards will think we've left, and -- well, we may get our taste of their flesh yet. Win-win.' +[/STORY] +[OUT]Agree. +[OUT]Say that you will kill the bandits after all. +[OUT]Say that you must consider this. +[OUT]Refuse and just attack! +[/NODE] + ++[NODE]37 +[STORY] +The demons take their prize. + +The cave's light grows even stronger, and its heat burns your skin: + +'Better go now. We'll make our spells and wait for those fuckers!' +[/STORY] +[OUT]Nod and leave. +[/NODE] + ++[NODE]38 +[STORY] +'We're hiding here, but we're always looking for new ways to get stronger. Life force is useful for our kin, in all sorts of ways. Give us all your pets. + +With their vitality, we can do much. We have a yaga with us, she'll do us an illusion. Those bandit bastards will think we've left, and -- well, we may get our taste of their flesh yet. Win-win.' +[/STORY] +[OUT]Agree. +[OUT]Say that you will kill the bandits after all. +[OUT]Say that you must consider this. +[OUT]Refuse and just attack! +[/NODE] + ++[NODE]40 +[STORY] +'Wonderful. We will hide for now, allow you better access. Beware, though -- we do not make such deals twice, so you make it, you stick to it. You break it, we will never speak again. So you go lie to them, you speak the word and we come to help. Good luck.' +[/STORY] +[OUT]Deal. Leave. +[/NODE] + ++[NODE]42 +[STORY] +'You done the deed? You killed those red-ridge bastards?' +[/STORY] +[OUT]Yes. +[OUT]No. Come back later. +[OUT]No, attack the demons instead! +[/NODE] + ++[NODE]43 +[STORY] +'Ah, the winds of fate throw us as they will. + +We had us a skshack who served Svarog. He helped us secure this place. Good fella, gone now...' +[/STORY] +[OUT]Ask what they are protecting against -- the bandits? +[/NODE] + ++[NODE]44 +[STORY] +'Tricking tricksters is never easy, kin. And if you're here to lie to us, begone!' + +They scatter away and disappear in darkness. +[/STORY] +[OUT]If they don't wish to talk, keep moving forwards, weapons at the ready! +[OUT]Leave. +[/NODE] + ++[NODE]45 +[STORY] +You move in deeper and the bright, hot light of the golden ore tingles, then burns your skin. You feel dizzy from the heat and dazed from the light. + +It is only now that you feel sure this cave is protected by strong powers, made to keep something strong at bay. + +You hear the clutter of claws and snarling getting more aggressive. You know you're surrounded! + +[/STORY] +[OUT]Shout to whomever surrounds you. Convince them you want to make a deal, not fight! +[OUT]Fight! +[OUT]Run away! +[/NODE] + ++[NODE]47 +[STORY] +'You are kin, but you are not us. We will say only that between the light burning us alive and the bastard bandits pestering our folk, we made this place safe and we aren't leaving.' +[/STORY] +[OUT]Convince them you are a friend, and ask them to tell you more. +[OUT]You came here to do a job, kin or no kin. Attack! +[/NODE] + ++[NODE]49 +[STORY] +'Hmm, yes, you seem fair. Like I said, we guard against light and the bastards.' +[/STORY] +[OUT]Why? +[/NODE] + ++[NODE]50 +[STORY] +'Your words smell of deceit. I can taste those red-ridge scumbags on your breath! + +Leave or die!' +[/STORY] +[OUT]Leave to regroup. +[OUT]Attack! +[/NODE] + ++[NODE]52 +[STORY] +'You again. Begone or be dead!' +[/STORY] +[OUT]Attack! +[OUT]Leave. +[/NODE] + ++[NODE]54 +[STORY] +You kill most of the demons and those who survive clear away in a hurry. The mine is empty for the bandits to take, although you see much of the gold ore fade and turn to common stone. +[/STORY] +[OUT]Go report your success to the bandits. +[/NODE] + ++[NODE]57 +[STORY] +'Wonderful news! I admit, I was betting against you. Well, a deal's a deal, here is your reward and a blessing. We've been to that cave -- you'll need to be tough to get in where you need to. Good luck!' + +They scatter off into the tunnels. +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]60 +[STORY] +The demons beat you badly and force you to run, also draining some of your spirit. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]63 +[STORY] +You step in closer, carefully. You hear movement from the walls, and echoes of voices from within: + +'Begone. Leave. Away. Danger. Darkness. Lightness. Leave.' +[/STORY] +[OUT]If they don't wish to talk, keep moving forwards, weapons at the ready! +[/NODE] + ++[NODE]65 +[STORY] +'You do not have anything we need. Children, pets, elven light -- those you can bargain with.' +[/STORY] +[OUT]Say that you will kill the bandits after all. +[OUT]Say that you must consider this. +[OUT]Refuse and just attack! +[/NODE] + ++[NODE]66 +[STORY] +'Wonderful friend! We will hide for now, allow you better access. Beware, though -- we do not make such deals twice, so you make it, you stick to it. You break it, we will never speak again. So you go lie to them, you speak the word and we come to help. Good luck.' +[/STORY] +[OUT]Deal. Leave. +[/NODE] + ++[NODE]67 +[STORY] +'We're hiding here, but we're always looking for new ways to get stronger. Children are useful for our kin, in all sorts of ways. Give us one of yours. + +With their youth, we can do much. We have a yaga with us, she'll do us an illusion. Those bandit bastards will think we've left, and -- well, we may get our taste of their flesh yet. Win-win.' +[/STORY] +[OUT]Agree. +[OUT]Say that you will kill the bandits after all. +[OUT]Say that you must consider this. +[OUT]Refuse and just attack! +[/NODE] + ++[NODE]68 +[STORY] +'We're hiding here, but we're always looking for new ways to get stronger. Life force is useful for our kin, in all sorts of ways. Give us all your pets. + +With their vitality, we can do much. We have a yaga with us, she'll do us an illusion. Those bandit bastards will think we've left, and -- well, we may get our taste of their flesh yet. Win-win.' +[/STORY] +[OUT]Agree. +[OUT]Say that you will kill the bandits after all. +[OUT]Say that you must consider this. +[OUT]Refuse and just attack! +[/NODE] + ++[NODE]69 +[STORY] +'You're back, so let me remind you of our dealings. The case is simple. The red-ridge bandits take us, cage us, and sell us. We want them dead. We can help you do the deed, but we need you to do the heavy work. Kill the bandits, and we both get what we want.' +[/STORY] +[OUT]Agree. +[OUT]Disagree. Ask if there is any other way to convince them to leave this mine. +[OUT]Refuse and just attack! +[/NODE] + +[/EVENT] + +-- [EVENT] --RedCave5(12) ++[NODE]2 +[STORY] +'Fascinating. I've heard of such things. Of course, inanimate yet living is not a thing of myth in Slavya, no, but at this scale? This cave, it has residues of great power, but also echoes of life. + +Alas, I admit, I need help if I am to solve this.' +[/STORY] +[OUT]Ask if you can help. +[OUT][Runemaster]Nod. Bloodstones are a rarity and even you do not know much about them. Say that you will need to consult your kin, and an elder one at that. +[OUT][Elf]Add that you also sense an overwhelming imprint of light here, and the source seems to dwell somewhere much deeper. You will indeed need the counsel of an elder -- a dwarf will do. But an elder-kin master will surely do even better. +[OUT][Dwarf]Admit that this is beyond even your own understanding of stone, and you will need an old stone master to tell you more. +[OUT]Ask him to tell you all this fast. [Skip Story] +[/NODE] + ++[NODE]3 +[STORY] +'Unless you happen to be a dwarven stone master, or perhaps an ancient who still remembers, no. + +We need to search for an expert. I will of course remain here. Study this cave more.' +[/STORY] +[OUT]Ask where to search for such experts. +[/NODE] + ++[NODE]4 +[STORY] +'A blood cave, you say? Yes, makes sense, can you tell me more?' +[/STORY] +[OUT]From what you know, they are the rarest of dwarven caverns, heavily guarded and said to hold the most ancient of secrets. Clearly the Shattering moved this one to the surface, for you could not imagine your kin abandoning it otherwise. But this one also seems wounded, damaged. Something more than the shakes happened here. +[OUT]Say that you will not reveal anything more. An expert is needed and they will decide if outsiders can share in the knowledge. +[/NODE] + ++[NODE]5 +[STORY] +'A burst of light, eh? I will test for that too, then, thank you. Yes, a master of your kind, old enough to have lived in the days before the Awakening -- they may hold such knowledge still. + +Although I would rather hear it from the horse's mouth, as it were. Dwarves seem inevitably involved in this. But your choice.' +[/STORY] +[OUT]Ask where to search for such experts. +[/NODE] + ++[NODE]6 +[STORY] +You finally enter the red cave and you now realise the meaning of its name. + +The walls and floor are rough, layered with blood-red moss and black veins. Faint crimson light lingers beneath this odd canopy, pulsating quietly in slow rhythm. +[/STORY] +[OUT]Wait to see what the Alchemist wants to do. +[OUT]Go in. +[/NODE] + ++[NODE]7 +[STORY] +He stares, his mouth wide open and eyes lit up, and gestures for you to move forwards. + +[/STORY] +[OUT]Go in. +[/NODE] + ++[NODE]8 +[STORY] +You move through this odd tunnel and find several paths, some leading to small alcoves that are clearly used by the bandits as storage. Other paths are entirely collapsed. The only remaining way leads to what looks like an entrance to another, larger tunnel. + +But there is a membrane blocking your way. +[/STORY] +[OUT]Ask the Alchemist what he thinks. +[OUT][Magic users]Examine this barrier. +[OUT][Dwarf or goblin]Search this entrance for a mechanism. +[OUT][Orc or strength] Everything breaks, and this thing will too! +[/NODE] + ++[NODE]9 +[STORY] +The scholar takes his time to study the membrane, then speaks: + +'It is beyond me for now. But the samples tell me it is infused with old magic, yet at the same time is organic. Odd, very odd. + +I see two ways. We can work on a mystical solution or, well, bash it.' +[/STORY] +[OUT][Orc or strength] Force it open. +[OUT][Magic users]Examine this barrier. +[OUT][Dwarf or goblin]Search this entrance for a mechanism. +[OUT]You need someone strong, a magic user or a dwarf or goblin to figure this one out. Come back later. +[/NODE] + ++[NODE]11 +[STORY] +For a time, you are sure the membrane will not break. With every swing, the odd substance simply repairs itself, and the gooey slime stings your skin and hurts your spirit. + +But finally, your force overwhelms the thing, and as you push through it, the barrier collapses in on itself. +[/STORY] +[OUT]Take a look around. +[/NODE] + ++[NODE]13 +[STORY] +You stand in a dark chamber, covered still in the strange moss, but here, you see a deep hole in the middle, the earth and stone around it torn from within. + +And from this hole, cracks spread out like the sun's rays. They are small here, yet you see bright light within and you sense enormous power within, pulsating, spreading. + +And yet, from your divine connection, you also sense that this is a mere outlet, not the source. + +[/STORY] +[OUT]Turn to the Alchemist for answers. +[/NODE] + ++[NODE]14 +[STORY] +The membrane will not break. With every swing, the odd substance simply repairs itself, and the gooey slime stings your skin and hurts your spirit. +[/STORY] +[OUT]Leave and come back when you're ready to face this challenge. +[/NODE] + ++[NODE]17 +[STORY] +You examine the structure of this barrier and sense ancient weaves of magic, combined with a life of its own as well as the artifice of dwarves. + +Through magic, you can weaken the weaves and thus hopefully walk through. +[/STORY] +[OUT]Do it. +[OUT][Dwarf or goblin]Search this entrance for a mechanism. +[OUT][Orc or strength] Force it open. +[/NODE] + ++[NODE]19 +[STORY] +Although magic and other mysteries are clearly at work here, you also spot the unmistakable craft of dwarven smiths. + +You uncover the mechanism that should open the barrier, but it will not be easy to master. +[/STORY] +[OUT]Do it. +[/NODE] + ++[NODE]21 +[STORY] +Carefully, you unravel the complex weaves that keep the barrier up, and the whole thing collapses, allowing you to enter. +[/STORY] +[OUT]Take a look around. +[/NODE] + ++[NODE]22 +[STORY] +Carefully, you study the ancient mechanism and with much care, you find the right combination to make it work. The barrier opens, allowing you to enter. +[/STORY] +[OUT]Take a look around. +[/NODE] + ++[NODE]23 +[STORY] +You try to unravel the complex weaves that hold this barrier, but you cannot, and the effort exhausts your spirit. +[/STORY] +[OUT]Leave and come back when you're ready to face this challenge. +[/NODE] + ++[NODE]25 +[STORY] +The mechanism is ancient and well crafted. You cannot break it, and the effort is exhausting. +[/STORY] +[OUT]Leave and come back when you're ready to face this challenge. +[/NODE] + ++[NODE]27 +[STORY] +'Yes. We need to search for an expert. I will of course remain here. Study this cave more.' +[/STORY] +[OUT]Ask where to search for such experts. +[/NODE] + ++[NODE]29 +[STORY] +'That is an excellent question. I would wager that travelling to the lands of stone and metal where dwarven survivors now dwell is a sure bet. + +Now, you could also look for some elder long-ears -- ehm, elves, that is. Once they're old enough, the likelihood that they meddled in the affairs of the world grows exponentially. Find them in ancient forests. And who knows, maybe goblins or orc know something? Just remember to find their villages, not just random folk.' +[/STORY] +[OUT]Any other options? +[/NODE] + ++[NODE]33 +[STORY] +You enter the red cave. The Alchemist looks up from his many scrolls and vials: + +'Found some answers for us?' +[/STORY] +[OUT]Yes. Tell him you rescued the dwarf. +[OUT]Not yet. Leave. +[OUT]Tell him you got a new heart, made by a sorcerer from the last remaining giants. +[OUT]Say that you agreed on an alliance with the elves. They should arrive here shortly. +[OUT]Say you have been given the heart of ice. +[/NODE] + ++[NODE]36 +[STORY] +'Failing that, I do know a place, but it will be a matter of brute force and likely much more difficult. A dwarven smith of great renown is held captive by trolls. I happen to know where. + +Go, free him, and he will be honour-bound to aid you.' +[/STORY] +[OUT]Thank him for the help and leave to search for the expert. +[/NODE] + ++[NODE]37 +[STORY] +'Fascinating, thank you for sharing your knowledge, friend. And yes, this makes me even more certain that we need dwarven expertise here. Please, go find us a master runesmith.' +[/STORY] +[OUT]Say that you've been out of touch with your kin for a time. Ask where to search for such experts. +[/NODE] + ++[NODE]38 +[STORY] +'Yes, right you are, master dwarf, right you are. But this makes me even more certain that we need dwarven expertise here. Please, go find us a master runesmith.' +[/STORY] +[OUT]Say that you've been out of touch with your kin for a time. Ask where to search for such experts. +[/NODE] + ++[NODE]40 +[STORY] +'I see, a mroki, you say. Yes, I read somewhere that they were indeed giants once. Still . . .' + +He looks at you for a moment, then nods: + +'You are the champions. It is and always will be your choice. I have found the entrance to the earth-cave where you must place the heart. Good luck!' +[/STORY] +[OUT]Thank him and leave. +[/NODE] + ++[NODE]43 +[STORY] +He nods, and as you turn to enter the red cave, the elves arrive. Several of the emissaries are hooded and keep their distance. The one who speaks to you looks pale and sickly: + +'We know where to find the heart chamber and the light-beast that resides within. We will lead the way and together we can set things right.' +[/STORY] +[OUT]Agree to meet them at the heart chamber. +[OUT]Ask if they are okay. +[/NODE] + ++[NODE]44 +[STORY] +'The light-beast drew power from us because of our pure connection to the light. We decided to sever this connection willingly in penance for our kin's folly. + +This sacrifice also allowed us to acquire the heart of the forest from a forest demon. This will do as the new safeguard. And our condition will blindside the beast and help you defeat it. Alas, I am afraid we will not be much use in the fight itself, as we are weakened.' +[/STORY] +[OUT]What does that mean, exactly? +[OUT]Thank them for the sacrifice and agree to meet at the heart chamber. +[/NODE] + ++[NODE]45 +[STORY] +'We have wilfully accepted darkness into our souls. The curse of the old days. Many will perish. Most will turn into shadow kin. But some will endure as we did before. So do not concern yourself with it. The choice was ours to make.' +[/STORY] +[OUT]Thank them for the sacrifice and agree to meet at the heart chamber. +[/NODE] + ++[NODE]46 +[STORY] +'So yer back with the blood, eh? Wasn't sure you had the bollocks to get it. Let us talk -- come to my forge.' + +He leads you into a forge that was not there when you left. +[/STORY] +[OUT]Go to the forge. +[/NODE] + ++[NODE]47 +[STORY] +'Now, the blood will push life into a lifeless form, but it is by far the easiest of prices needed for this.' +[/STORY] +[OUT]Ask him to tell you more of his story. Why was he in the prison? Why didn't other dwarves come to rescue him? He is a grandmaster runesmith, after all. +[OUT]Ask what is needed next. +[OUT]Ask for all the options to be laid out straight. No backstory needed. [Skip Story] +[/NODE] + ++[NODE]48 +[STORY] +You see the smith standing outside the red cave. He has his smithing hammer and several men are watching him. + +'Ya got the blood yet?' +[/STORY] +[OUT]Yes. +[OUT]No. Leave. +[/NODE] + ++[NODE]49 +[STORY] +'I suppose they forgot about poor old me when the earth shook and cities were misplaced. One prison here or there, eh?' +[/STORY] +[OUT][Dwarf]Insist that he cut the bullshit. Dwarves would not forsake a grandmaster, as they are few and far between, almost like a dwarf-wife. +[OUT]But the Alchemist knew where he was? +[/NODE] + ++[NODE]50 +[STORY] +'Bah, I won't fool ya, will I? I am no grandmaster, not anymore. I was dishonoured, my beard torn, my name struck from stone forever. The fools! They did not understand -- the heart, the giant was weak, I had to find ways! It was all for them! ' +[/STORY] +[OUT]So the dwarves decided the prison was his punishment for breaking the dwarven code of ethics? +[/NODE] + ++[NODE]51 +[STORY] +'A learned man, that one, and like you, touched by your gods or what have ya. + +Listen, I was, well, not popular in my last days. Many of my men thought my methods crude or outlandish -- "too much change, Wilfred, you must stick to traditions." Creatures of stone and metal we are, we do not like change, ya see.' +[/STORY] +[OUT]So they left him here because he was not liked? +[/NODE] + ++[NODE]52 +[STORY] +'Ethics! Ha! They are afraid, and they should be. I was able to command stone and bend metal to my will. The warrakus - an accident, a shameful sort - but I could make them again and again. The fools did not listen to reason. My runes are an art that they could not grasp. Stone idiots!' +[/STORY] +[OUT]Ask if he regrets his cruel experiments. +[OUT]Tell him you understand that progress needs sacrifice at times. +[OUT]Did he just call dwarven elders, the very core of your esteemed society, idiots? How dare he! +[/NODE] + ++[NODE]53 +[STORY] +'Yer one to talk! Ya walk with them human gods now, eh? The forefathers ain't so clever for ya either?' +[/STORY] +[OUT]Ask if he regrets his cruel experiments. +[OUT]Tell him you understand that progress needs sacrifice at times. +[OUT]Deny it. Say that you follow the gods but you also respect your old life. The two are not mutually exclusive. +[/NODE] + ++[NODE]54 +[STORY] +'No? Finny that. I'd have said they were. I'd swear no self-respectin' dwarf would pray to a god. So ya see, perspective. I call them idiots, and ya left them and found new fools to follow. Either way, we're both out. + +I will not speak of it more.' +[/STORY] +[OUT]Ask if he regrets his cruel experiments. +[OUT]Tell him you understand that progress needs sacrifice at times. +[/NODE] + ++[NODE]55 +[STORY] +'Bit of this, bit of that, ya know how it is. Priorities, choices. We also live long, so I am sure they would have come back eventually.' +[/STORY] +[OUT]Ask if he regrets his cruel experiments. +[OUT]Tell him you understand that progress needs sacrifice at times. +[/NODE] + ++[NODE]56 +[STORY] +'Cruel, bah! Exceptional, inventive . . . I do not care for suffering or pain, only results. I was there when the giant gave his heart and it opened my mind to such possibilities. I also knew this day could come. I warned the others, implored them to pursue my work, for the giant's heart was vulnerable, but they were too stubborn to listen.' +[/STORY] +[OUT]Giant's heart? +[/NODE] + ++[NODE]57 +[STORY] +'Aye, good. So ya understand the process had no meaning, only the results. I was there when the giant gave his heart and it opened my mind to such possibilities. I also knew this day could come. I warned the others, implored them to pursue my work, for the giant's heart was vulnerable, but they were too stubborn to listen.' +[/STORY] +[OUT]Giant's heart? +[/NODE] + ++[NODE]58 +[STORY] +'Giants once walked the land. They sang the life-song and made mountains grow. Shapers and makers of our land. When other life came to be, the giants slept, but one gave us his heart to safeguard the earth, make it stick together.' +[/STORY] +[OUT]Stick together? +[/NODE] + ++[NODE]59 +[STORY] +'Aye, like the cosmic tree that holds the skies and the dark up in the heavens, the heart was like a . . . hmm, a plug, maybe, to keep the earth from moving and the scorching light of the core down below. + +That's all I know, for I was a young'un then, focused on my work. I did not listen about the bigger things, and later they were locked away, kept secret even from me.' +[/STORY] +[OUT]Ask what is needed now to stop the Shattering. +[/NODE] + ++[NODE]60 +[STORY] +'Kill most of the dwarves so they feed my master rune and thus make an extra-strong heart of the earth to replace the one that was lost. This will weaken the light-beast ya must face. + +Or go kill four dwarven champions in a tomb, then sacrifice yer faith and spirit to feed a much weaker heart that will not help ya in the fight with the final beast.' +[/STORY] +[OUT]Agree to kill the dwarves and thus weaken the lightbringers greatly. Then go face the final challenge. +[OUT]Say that you will not sacrifice the dwarves. Agree to go kill the champions, then come back and give your own spirit to forge the weaker heart. +[/NODE] + ++[NODE]61 +[STORY] +'It depends, really. How much do ya know of the Shattering?' +[/STORY] +[OUT]It broke the world, threatens to keep doing it, and some light creatures came out and keep attacking folk. And the gods want you to deal with it. +[/NODE] + ++[NODE]62 +[STORY] +'Yes, that covers it. In short, there was once a giant's heart that kept the light down under and kept the earth in one piece. + +The heart was broken by some fools. Now we need a new one. And yes, I can make one. But there are no more giants to lend a hand, so I need to improvise. + +And even when I have the heart, ya will still need to slay the light-beast that sits where the heart should be.' +[/STORY] +[OUT]Keep listening. +[/NODE] + ++[NODE]63 +[STORY] +'To forge the heart of earth anew, I need another stone heart -- in fact, many. This is what my kin were made for, sadly, and the time is now. We failed to keep the heart safe. Now our hearts will make a new one. + +If you agree to it, I will distribute a death-rune to my brethren. Once I craft another, the life-rune, it will connect with its dark twin and take power from it. This power will come at the expense of dwarven lives.' +[/STORY] +[OUT]How many lives need to be sacrificed for this? +[/NODE] + ++[NODE]64 +[STORY] +'Many, perhaps most.' +[/STORY] +[OUT]Most dwarves will die, and he is okay with it? +[OUT]Never! +[OUT]Ask Ail'yleth if this is why she convinced you to come here and not the elves. They would have to pay a similar price, right? +[/NODE] + ++[NODE]65 +[STORY] +'You are wise. Yes. This is why. But you do have more than one path here. Both are preferred to the sacrifice of my own kin. Let us not waste time -- make up your mind, champion.' +[/STORY] +[OUT]Most dwarves will die, and he is okay with it? +[OUT]Never! +[/NODE] + ++[NODE]66 +[STORY] +'Aye, like I said, the process is irrelevant, but the results matter. Those old fools need to die anyway. Stuck in their stone ways, metal heads too stubborn to learn. They pay the price for their own arrogance, for it was them that were supposed to keep the earth-heart safe.' +[/STORY] +[OUT]How will their deaths be used? +[/NODE] + ++[NODE]67 +[STORY] +'The heart forged from their sacrifice will not only stop the Shattering, it will also be strong enough to pull the light back into the core. It will weaken all creatures taken by the lightbringers, including the beast that you must slay in order to place the heart where it belongs.' +[/STORY] +[OUT]So he will make the runes, then forge a heart and power it with the deaths of dwarves. Then you will need to slay the light-beast and put the heart in a special place, yes? +[/NODE] + ++[NODE]68 +[STORY] +'Yes. Once the heart is where it should be and the light-beast is banished, things should eventually get back to normal. Until the next genius decides to screw with the world order.' +[/STORY] +[OUT]Agree to take the life force from dwarves to forge a new, stronger heart and keep the light at bay. +[OUT]Refuse and ask for another option. +[/NODE] + ++[NODE]69 +[STORY] +He nods, his eyes darken, and a grin flashes across his stone-cold face: + +'Good, excellent! Yes, I mean. You made the right choice. Now I will finish the forging of the rune.' +[/STORY] +[OUT]How will it affect the dwarves from afar? +[/NODE] + ++[NODE]70 +[STORY] +'I am one of only three grandmasters that live. Even if they choose to forget me, I forged the runes that keep their fires going. The death-rune will be placed by your Alchemist friend in one forge. It is enough to activate all the runes I ever made. + +This grand rune of life will then do the rest.' +[/STORY] +[OUT]Nod and await the result. +[/NODE] + ++[NODE]71 +[STORY] +The grandmaster works at his anvil for several hours, carefully carving an intricate design onto a single, unimpressive slab of stone. + +You notice the tool he uses is dabbed in the druid-tree's blood, and with every stroke a faint red glow briefly lights up the design. The tension is high. +[/STORY] +[OUT]Keep watching. +[/NODE] + ++[NODE]72 +[STORY] +The grandmaster stops, puts the stone away, and begins to clean his tools. The Alchemist appears by your side: + +'I did not interfere with your choice. It was yours to make. Now it is done. No fireworks, no special effects, but the rune is working now. He will place it in the heart he forged, and we will have it ready when the light-beast is slain. I marked the entrance to the tunnels that will take you directly to the creature.' +[/STORY] +[OUT]Nod and leave to find the beast. +[/NODE] + ++[NODE]75 +[STORY] +'I feared ya may be too soft to do the right thing, and since ya own my arse, I will not waste time arguing. + +I can make a weaker heart. You will need to defeat the four great dwarven champions that were supposed to guard the heart in the first place, but failed. With their demise I will forge an inferior rune. It will hold the earth and the light, but it will not weaken the beast that you must slay.' +[/STORY] +[OUT]What was the beast again? +[OUT]Anything else? +[/NODE] + ++[NODE]76 +[STORY] +'I know nothing of it other than what the stone told me and what yer Alchemist found. There is a beast of light that has taken physical form and guards the chest where the heart must lie.' +[/STORY] +[OUT]Anything else? +[/NODE] + ++[NODE]77 +[STORY] +'Yes, your faith will be the price. My rune will take from you what is strongest. Your spirit will suffer immensely, but you will have a chance to heal it in time. So I advise not facing the light-beast until you are feeling better.' +[/STORY] +[OUT]Agree to let the grandmaster forge the weaker rune and use your own faith as the power source. +[/NODE] + ++[NODE]78 +[STORY] +'Good, go bring me the remains of the champions, and I will have the rune ready.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]81 +[STORY] +'Ya got the dwarven guardian remains yet?' +[/STORY] +[OUT]Yes. +[OUT]No. Leave. +[/NODE] + ++[NODE]82 +[STORY] +'Good. I will forge yer heart, and yer Alchemist friend will bring it to ya. + +Fools that ya are, I hope ya can beat the light-beast with this measly thing. Now go -- we marked the entrance to the earth-heart cave for ya.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]85 +[STORY] +'You are back. I have no new insights. +I see two ways. We can work on a mystical solution or, well, bash it.' + +[/STORY] +[OUT][Orc or strength] Force it open. +[OUT][Magic users]Examine this barrier. +[OUT][Dwarf or goblin]Search this entrance for a mechanism. +[OUT]You need someone strong, a magic user or a dwarf or goblin to figure this one out. Come back later. +[/NODE] + ++[NODE]88 +[STORY] +You enter the red cave but find it empty, covered only in silver ash. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]89 +[STORY] +You get back to the red cave. +[/STORY] +[OUT]Look for the dwarf. +[OUT]Look for the Alchemist. +[/NODE] + ++[NODE]90 +[STORY] +He nods, and as you turn to enter the red cave, the dwarves make themselves seen. The Alchemist speaks: + +Yes, I was informed of this and I am glad. We have the entrance to the light-beast's lair marked. Go, end this.' + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]91 +[STORY] +'Either go look for help in other, non-human factions, or go rescue a dwarven master runesmith.' + +He marks the runesmith's location on your map. +[/STORY] +[OUT]Thank him for the help and leave to search for the expert. +[/NODE] + +[/EVENT] + +-- [EVENT] --Ambush1spwn(13) ++[NODE]2 +[STORY] +You are ambushed by the scoundrels that took your goods earlier. +[/STORY] +[OUT]Fight! +[/NODE] + ++[NODE]4 +[STORY] +'No, no, don't kill us! The earth keeps breaking, bandits steal our young ones, we only take to live...' +[/STORY] +[OUT]Kill them. +[OUT]Let them live. +[/NODE] + ++[NODE]5 +[STORY] +'The earth keeps breaking, bandits steal our young ones, so we take what we want! Now, leave us be, or we take you too!' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]6 +[STORY] +'Thank you. We will go now, but because you're kind, we tell you -- watch out in these lands. Demons are actin' weird, the Shattering's wreaking havoc, and red-ridge bandits are claiming more and more turf. Here, have our pup, he'll keep ya safe. Bye.' +[/STORY] +[OUT]Wish them well and leave. +[OUT]Tell them they better never steal from you again, then leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Roamingscavengers6(14) ++[NODE]2 +[STORY] +More and more scavenger groups are roaming these parts lately, and they don't always care if you were once friends. +[/STORY] +[OUT]Greet your allies. +[OUT]Stay cautious, but speak to them. +[OUT]Fight! +[OUT]Intimidate them! +[OUT]Move away. +[/NODE] + ++[NODE]3 +[STORY] +'Ah, good day to you, friends, well met.' +[/STORY] +[OUT]Ask if they want to trade. +[OUT]Have a drink together. +[/NODE] + ++[NODE]11 +[STORY] +'You ain't the enemy, but you ain't friends either. Go to our village if you wanna make friends. Now move away.' +[/STORY] +[OUT]Leave. +[OUT]Fight! +[OUT]Intimidate them! +[/NODE] + ++[NODE]17 +[STORY] +'Fine, fine, here, you take our shit and we back away. No need for fightin', and no hard feelings either, eh.' +[/STORY] +[OUT]Take their stuff and leave. +[/NODE] + ++[NODE]19 +[STORY] +Your threats don't work. You are beaten and chased away. +[/STORY] +[OUT]Run. +[/NODE] + +[/EVENT] + +-- [EVENT] --Roamingbandits6(15) ++[NODE]2 +[STORY] +Angry bandits spot you, and they don't look like they're going to talk. +[/STORY] +[OUT]Fight! +[OUT]Intimidate them! +[OUT]Move away. +[/NODE] + ++[NODE]17 +[STORY] +'Fine, fine, here, you take our shit and we back away. No need for fightin', and no hard feelings either, eh.' +[/STORY] +[OUT]Take their stuff and leave. +[/NODE] + ++[NODE]19 +[STORY] +Your threats don't work. You are beaten and chased away. +[/STORY] +[OUT]Run. +[/NODE] + +[/EVENT] + +-- [EVENT] --ScavengersTradesmall(16) ++[NODE]2 +[STORY] +The trader's stalls stand open for you. +[/STORY] +[OUT]Trade. +[OUT]Trade. +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]7 +[STORY] +'You are no friends of ours, so we won't take food as payment, and you'll have to pay us extra first.' +[/STORY] +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]11 +[STORY] +'Good trading with you. Gods be with you.' +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --SlavyanVillageSmall(17) ++[NODE]2 +[STORY] +'Welcome, come and see how we have changed since our bandit days. We may not be as rich, but we're honest folk now. What brings you here?' +[/STORY] +[OUT]Ask if there is anything you can help with. +[OUT]Say you just came to rest and visit. +[OUT]Ask if you can visit the kennels. +[OUT]Trade. +[OUT]Leave. +[/NODE] + ++[NODE]5 +[STORY] +'You best move along. We are now proper Slavyans, our bandit past is behind us and you are no friend to our folk!' + +You see armed folk gathering. +[/STORY] +[OUT]Attack! +[OUT]Leave. +[OUT]Say that you mean them no harm -- all you want is to talk and visit. +[/NODE] + ++[NODE]6 +[STORY] +The village lies destroyed, and the spoils are yours. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]10 +[STORY] +'There's always trouble about the place. There's a bunch of vermin nesting nearby. We're small, only setting up. If you help us be rid of them, we'll be very thankful, to be sure.' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]11 +[STORY] +'It will be a cold day in summer before we refuse hospitality to the weary. + +We also have a healer in the village. If they're not busy, they're good with the body and the mind.' +[/STORY] +[OUT]Pay to get physical wounds healed. +[OUT]Pay to get mental wounds healed. +[OUT]Pay to have poison removed. +[OUT]Ask if there's a wise one who can heal spiritual ailments. +[OUT]A zerca is telling the story of the cosmic tree. Go listen to his tale in honour of the gods. +[OUT]Come back another day. +[/NODE] + ++[NODE]19 +[STORY] +'There's always trouble about the place. There's a nice rich beehive nearby. We'd like to get the honey, but we're small, only setting up. If you help us pacify the bees, we'll be very thankful, to be sure.' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]21 +[STORY] +'You lookin' to help a fellow, eh? Sure, there's always trouble.' +[/STORY] +[OUT]Ask if anything needs killing. +[OUT]You have a lot of wood on you. Ask if they need some. +[OUT]You see they are in need of stone, so tell them you're willing to give away some of yours. +[OUT]Come back another day. +[OUT]Ask if anything needs killing. +[/NODE] + ++[NODE]22 +[STORY] +'Yeah, nasty bunch of scoundrels are setting up nearby. You've done it before, so go beat them up for us again, will you?' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]26 +[STORY] +'A witch, that's what you're after, eh? Magic comes at a price. Healing the spirit is easier, but curses, well, they are nasty things. They'll cost you more, cost you blood.' +[/STORY] +[OUT][Witch]Say you only need your sister's aid, and you'll pay the price yourself and promise not to burden her. +[OUT]Agree to pay the price to remove curses. +[OUT]Ask to have your spirit wounds healed. +[/NODE] + ++[NODE]29 +[STORY] +The witch nods. 'Bah, should've said so, sis. I wouldn't try to sell you the price crap, ha. Let's get to it.' + +Together, you remove any curses you had. + +[/STORY] +[OUT]Thank her and leave. +[/NODE] + ++[NODE]37 +[STORY] +'In the name of the cosmic tree itself, you are truly odd folk to offer resources like that. We thank you. + +We cannot give much, but here, have what we can spare.' +[/STORY] +[OUT]Wish them well and leave. +[/NODE] + ++[NODE]40 +[STORY] +'Sure, go right ahead, we may have some pups for you to buy.' + +[/STORY] +[OUT]Buy a dog. +[/NODE] + ++[NODE]47 +[STORY] +'There's always trouble about the place. There's a bunch of nasty gobbos camping nearby. Little buggers are looking to stay, and we ain't too happy about them bein' our neighbours. If you were to deal with that, we'd be grateful.' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]50 +[STORY] +'Bah, fine, you look honest enough and you carry the mark of the gods, so we best not anger them lot. + +Come in, but we're watching you!' +[/STORY] +[OUT]Ask to trade. +[OUT]Offer to do something for them to prove your goodwill. +[OUT]Offer to do something for them to prove your goodwill. +[/NODE] + ++[NODE]53 +[STORY] +'Go away!' +[/STORY] +[OUT]Attack! +[OUT]Leave. +[/NODE] + ++[NODE]58 +[STORY] +'Either we do not have any work for you, or you or your kin are already set on a path to aid us. Finish that path before you ask for new tasks. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --SlavyanKillsmallBees(18) ++[NODE]2 +[STORY] +You approach the beehive the Slavyans asked you to clear. +[/STORY] +[OUT]Attack! +[OUT][Druid or nature]There's no need for violence. You simply need to ask them to share. +[OUT][Forest folk]Convince the bees to cooperate, as it is always more fruitful in the long run. +[OUT][Beast master]You need to claim this territory. Any beasts will then move away. +[OUT][Hunter]Set up traps to thin the swarm, then attack. +[OUT]Come back later. +[/NODE] + ++[NODE]7 +[STORY] +You find the right spots to mark your territory with a strong, predatory odour. + +The bees soon buzz away and leave their honey behind. +[/STORY] +[OUT]Great. Go tell the villagers. +[/NODE] + ++[NODE]12 +[STORY] +You are badly beaten, and the villagers have to come to your rescue. They are not impressed. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +The bees buzz in unison, listening to your words. + +They agree to cooperate with the human village. If the humans keep away and leave them in peace, the bees will in turn give some of their honey away. + +[/STORY] +[OUT]Agree. +[OUT]Agree. +[/NODE] + ++[NODE]20 +[STORY] +A villager scout was watching you and approaches: + +'I'll be damned. You reasoned with the stingers, but why? We have no desire for the buzzers to live on our doorstep. + +I mean, you meant well. But perhaps next time, do as we ask.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]28 +[STORY] +The bees buzz in anger and turn your way. +[/STORY] +[OUT]Attack! +[OUT]You will be stung, so run. +[/NODE] + ++[NODE]48 +[STORY] +A villager scout was watching you and approaches: + +'I'll be damned. You reasoned with the stingers. Great. I guess we won't mind the buzz if it gets us honey. Thank you, and here, this is your reward.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]50 +[STORY] +A villager scout was watching you and approaches: + +'I'll be damned. You chased them away. Wonderful! Here, have this as thanks.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]51 +[STORY] +You aren't called a beast master for nothing. You scare the bees away. A villager scout was watching you and approaches: + +'I'll be damned. You chased them away. Wonderful! Here, have this as thanks.' +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --SlavKillsmallGoblins(19) ++[NODE]2 +[STORY] +You find the place where goblins were supposed to have settled. It is a small but thick grove. + +You see some signs of humanoid presence, but no goblins yet. +[/STORY] +[OUT][Hunter or perception]Track the greenskins. +[OUT]Search the place. +[OUT]Search the place. +[OUT]Come back later. +[/NODE] + ++[NODE]3 +[STORY] +You track the goblins to a small opening where they have set up a camp. It looks more like a travelling settlement than a village as the Slavyans suggested, but there are indeed many goblins here. + +Luckily for you, only a few have weapons at the ready. +[/STORY] +[OUT]Surround the goblins and make your presence known. +[OUT]You have the advantage. Attack! +[/NODE] + ++[NODE]4 +[STORY] +You are ambushed by the goblins! +[/STORY] +[OUT]Fight! +[OUT]Try to run away. +[/NODE] + ++[NODE]5 +[STORY] +You search the place and finally spot some goblins. Alas, they spot you too, so you haven't got much time to choose a plan of action. +[/STORY] +[OUT]Stop, throw up your hands, and say that you do not wish to fight, only to tell them they need to leave because the Slavyans do not want them here. +[OUT]Try to look intimidating and tell them to beat it! +[OUT]Attack! +[OUT][Goblin]Say the hummies are being arseholes and want them gone. Ask if they can move along. +[/NODE] + ++[NODE]16 +[STORY] +You are badly beaten and the Slavyans have to come to your rescue. They are unimpressed with your 'help.' + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]19 +[STORY] +'Right, right, yes of course, we meant no harm, we're not even a large-enough group to truly set up permanent-like. We got robbed, you see. And we have young ones who need rest and healing. But we'll move along now.' +[/STORY] +[OUT][Healer or cmuch]Offer them help in healing. +[OUT]Say that they do not need to leave, and you will explain their situation to the Slavyans. +[OUT]Nod and insist that they depart within a day. +[/NODE] + ++[NODE]20 +[STORY] +You stay for a while and help the goblins heal. + +'Oh, thank you, thank you kindly. We will leave now as promised, but thanks to you we actually have a chance to live on. Here, have this, not much, but all we can give.' +[/STORY] +[OUT]Nod and wish them well. +[/NODE] + ++[NODE]23 +[STORY] +'We have sick children, elderly, so we ain't moving. You face us with swords, or you go!' +[/STORY] +[OUT]Leave them be. +[OUT]Attack! +[/NODE] + ++[NODE]26 +[STORY] +The goblins jump to their feet, weapons only half drawn: + +'Wait, wait, we don't have that much, please misters, please do not harm us.' +[/STORY] +[OUT]Tell them the Slavyans do not want them as neighbours and they must relocate. +[OUT]Attack! +[OUT][Goblin]Say the hummies are being arseholes and want them gone. Ask if they can move along. +[/NODE] + ++[NODE]35 +[STORY] +The goblins depart, carrying their sick and trying to look brave. + +The Slavyans are pleased with your help and offer a small reward. +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]36 +[STORY] +The Slavyans are pleased with your help and offer a small reward. +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]37 +[STORY] +The goblins are grateful for your mercy. They stay to heal their wounds, which may take some time. + +'Oh, thank you, thank you kindly. Here, a small token of thanks.' +[/STORY] +[OUT]Nod and wish them well. +[/NODE] + ++[NODE]39 +[STORY] +The Slavyans, however, are not so happy with the results. They send their own forces to kill the goblins, and they tell you not to offer help unless you mean it. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]40 +[STORY] +The Slavyans are not overjoyed with your 'solution', but in the end, they stick to your promises and let the goblins heal before they leave. + +The villagers leave you a small reward for your services. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]42 +[STORY] +When you inform the Slavyans of your failure, they are disappointed in your efforts. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]43 +[STORY] +You kill the warriors and the rest flee. + +The Slavyans are pleased with your help and offer a small reward. +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]47 +[STORY] +'Right, right, yes of course, we meant no harm, we're not even a large-enough group to truly set up permanent-like. We got robbed, you see. And we have young ones who need rest and healing. But we'll move along now.' +[/STORY] +[OUT][Healer or cmuch]Offer them help in healing. +[OUT]Say that they do not need to leave, and you will explain their situation to the Slavyans. +[OUT]Nod and insist that they depart within a day. +[/NODE] + +[/EVENT] + +-- [EVENT] --SlavKillsmallRats(20) ++[NODE]2 +[STORY] +You find the vermin nest you were sent to clear. +[/STORY] +[OUT]Attack! +[OUT][Hunter]Set traps to lure the rats. +[OUT][Beast master or wisdom]You know that rats are susceptible to a certain flute melody. +[OUT][Druid]No need to kill the rats. Try to coerce them into leaving. +[OUT][Witch]Rats are your cohorts. Dominate the vermin and make them leave. +[OUT]Investigate this rat nest. +[OUT][Rat]Go in alone and convince your vermin kin to leave here. +[OUT][Rat]Go in alone and convince your vermin kin to leave here. +[OUT][Rat]Go in alone and convince your vermin kin to leave here. +[OUT]Come back another time. +[/NODE] + ++[NODE]7 +[STORY] +You play the flute and the rats slowly begin to follow you. Some sink in the water already. You must hold the tune long enough to drown them all. + +[/STORY] +[OUT]Kill the ones left the old-fashioned way. Attack! +[OUT]Keep playing. +[OUT]Come back another time. +[/NODE] + ++[NODE]9 +[STORY] +You barge into the nest and throw your weight around. You speak of the gods and threaten the rats with the might of man and divinity. + +The rats listen and scamper away obediently, leaving you free to loot their nest. +[/STORY] +[OUT]Good, gather what you can. +[/NODE] + ++[NODE]10 +[STORY] +You barge into the nest and throw your weight around. You speak of the gods and threaten the rats with the might of man and divinity. + +But the fat rat in charge is not buying it. You are bitten and thrown out. The nest is unsettled. +[/STORY] +[OUT]Try to walk away calmly. +[/NODE] + ++[NODE]11 +[STORY] +You barge into the nest and throw your weight around. You speak of the gods and threaten the rats with the might of man and divinity. + +The rats are so convinced by your words that they want you to be their new pack master. You would lead your own nest, have many baby rats, and bring the word of the gods to the vermin. +[/STORY] +[OUT]Agree to take on the responsibility. [Lose one rat] +[OUT]Do not allow your rat friend to leave! Kill the female rat that is clearly the architect of this disaster! +[/NODE] + ++[NODE]18 +[STORY] +You set the traps and get rid of the vermin. + +The villagers thank you and give you a reward. +[/STORY] +[OUT]You see a rat lurking. Approach it. +[OUT]Leave. +[/NODE] + ++[NODE]20 +[STORY] +The rat is very young and wounded, but you know how to train rats, so you can take him along with you. +[/STORY] +[OUT]Nice. +[/NODE] + ++[NODE]25 +[STORY] +You find the bodies of many children, but also those of demons and animals. This nest was busy. + +More surprising, you discover in a central space, upon a throne of bones, a common cat, bound in a collar. Was it the master or the victim here? + +It purrs at you. +[/STORY] +[OUT]Take the cat. +[OUT]Kill the cat, for it is clearly the architect of this evil! +[/NODE] + ++[NODE]27 +[STORY] +You set up traps and kill most of the rats, while others scamper away. In one of your traps you discover a cradlepossum -- an overgrown, twisted, vermin-like creature with a large pouch on its front, known to steal away younglings. + +[/STORY] +[OUT]Search the place for survivors. +[/NODE] + ++[NODE]28 +[STORY] +The rats get spooked and swarm you within minutes. The villagers have to come to your rescue and are not impressed with your 'help.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]39 +[STORY] +Your friend is distraught at your actions, but the nest scampers away in fear. +[/STORY] +[OUT]Good. +[/NODE] + ++[NODE]49 +[STORY] +The rats listen and scamper away from the village. Nature and harmony are satisfied by your actions. + +The villagers thank you and give you a reward. +[/STORY] +[OUT]You see a rat lurking. Approach it. +[OUT]Leave. +[/NODE] + ++[NODE]50 +[STORY] +The rats listen and scamper away from the village. + +The villagers thank you and give you a reward. +[/STORY] +[OUT]You see a rat lurking. Approach it. +[OUT]Leave. +[/NODE] + ++[NODE]51 +[STORY] +The rats listen and scamper away from the village. + +The villagers thank you and give you a reward. +[/STORY] +[OUT]You see a rat lurking. Approach it. +[OUT]Leave. +[/NODE] + ++[NODE]52 +[STORY] +You get in closer and observe the rats. You soon realise that they are unusual. They seem to be building a prison of sorts with cages and holes, and you see bodies of their prisoners sticking out. +[/STORY] +[OUT][Hunter]Try to sneak in and set up traps to get rid of the vermin. +[OUT][Druid or beastmaster]Play the flute to call the rats away, then try to rescue whomever you can. +[OUT]Attack the vermin! +[/NODE] + ++[NODE]53 +[STORY] +The villagers thank you for clearing the nest and give you a reward. +[/STORY] +[OUT]You see a rat lurking. Approach it. +[OUT]Leave. +[/NODE] + ++[NODE]56 +[STORY] +The rats beat you badly and force you to flee. The villagers have to come to your rescue and are not impressed with your 'help.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]57 +[STORY] +The nest is cleared. The villagers thank you and give you a reward. +[/STORY] +[OUT]You see a rat lurking. Approach it. +[OUT]Leave. +[/NODE] + ++[NODE]58 +[STORY] +The nest is cleared. The villagers thank you and give you a reward. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]61 +[STORY] +The vermin are dead or running away. One of the bodies, you discover, was a cradlepossum -- an overgrown, twisted, vermin-like creature with a large pouch on its front, known to steal away younglings. + +[/STORY] +[OUT]Search the place for survivors. +[/NODE] + ++[NODE]62 +[STORY] +The rats listen to your tune and obediently abandon their nest. You notice that one of them was actually a cradlepossum -- an overgrown, twisted, vermin-like creature with a large pouch on its front, known to steal away younglings. Most likely, it was not entranced by the flute but rather decided to flee while it could. + +[/STORY] +[OUT]Search the place for survivors. +[/NODE] + ++[NODE]63 +[STORY] +The rats follow the tune and drown. + +The villagers thank you and give you a reward. +[/STORY] +[OUT]You see a rat lurking. Approach it. +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --SlavKillsmallScav(21) ++[NODE]2 +[STORY] +You find the place where you were sent to deal with some folk attacking the Slavyans. +[/STORY] +[OUT]You know how to deal with ruffians -- you dabbled in that life too. Speak to them. +[OUT]Intimidate the ruffians. Tell them you'll leave none alive unless they go. +[OUT][Intellect and harmony]Convince the scavengers that it is wiser to leave now than to face you or, later, the Slavyans too. +[OUT]Pay the scavengers to leave. +[OUT]Attack! +[OUT]Come back later. +[/NODE] + ++[NODE]3 +[STORY] +You spot the scavengers ahead. They are busy kicking the head of a dead demon as if it were a ball. They haven't seen you yet. +[/STORY] +[OUT][Scavenger]Convince them it isn't worth the trouble to stay here because they'll get whooped either by you or by the Slavyans. Give them a tip on a different village they can hit, one with less protection. +[OUT][Scavenger]Convince them it isn't worth the trouble to stay here because they'll get whooped either by you or by the Slavyans. Give them a tip on a different village they can hit, one with less protection. +[OUT]Barter with them and convince them it is best to leave now, before there is more trouble. +[OUT]Scavengers are after goods, so offer them some in exchange for leaving. +[OUT]You know their tactics, so the fight will be easier. Attack. +[/NODE] + ++[NODE]4 +[STORY] +'Shit, you guys look dangerous, we ain't messin' with you. We're gonna find another spot. Bye.' +[/STORY] +[OUT]Shake your fists at them. +[/NODE] + ++[NODE]7 +[STORY] +'Eh, why not, you one of us, so you good type. See ya around.' + +You got rid of the problem as you were asked, and your friendship will surely grow. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +The scavengers scatter and even leave some of their stuff behind. + +[/STORY] +[OUT]Good. +[/NODE] + ++[NODE]17 +[STORY] +'Yeah, you be right, methinks, you look like trouble, and them lot are growing too. We leave.' + +You dealt with the problem as asked, and you gain friendship. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +You got rid of the problem as you were asked, and your friendship will surely grow. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]20 +[STORY] +'Yeah, all right, deal's a deal, we move out.' +[/STORY] +[OUT]Good. +[OUT]Good. +[/NODE] + ++[NODE]21 +[STORY] +You are about to report your success when you realise that the scavengers have no honour. They return to the village and attack again. + +They are eventually beaten by the villagers without your help, and your friendship suffers for it. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +You got rid of the problem as you were asked, and your friendship will surely grow. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]25 +[STORY] +You got rid of the problem as you were asked, and your friendship will surely grow. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +You are defeated. Eventually, the folk who asked for your help deal with the problem themselves, so you do not gain any friendship. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]32 +[STORY] +'You think you scumbags can come and tell us what to do? Fuck off!' +[/STORY] +[OUT]Give up. +[OUT]Pay them off. +[OUT]Just attack them. +[/NODE] + ++[NODE]34 +[STORY] +'Ah, fine, fine, we ain't gonna shit on our friends? doorstep, we'll find a new patch.' + +You dealt with the problem as asked, and you gain friendship. + +[/STORY] +[OUT]Leave. +[OUT]Leave. +[/NODE] + ++[NODE]37 +[STORY] +The folk who asked for your help hear of your failure and come to your aid. They have to kill the scavengers themselves and are angry about having to spare the time. You do not gain any friendship. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]42 +[STORY] +'Bah, shut your trap, you turncoat! We ain't listenin' to traitors.' + +The scavengers attack. +[/STORY] +[OUT]Fight. +[/NODE] + ++[NODE]44 +[STORY] +'Ah, you sneaky buggers, you know what a bandit wants, good tradin' with ya.' + +They move on, and you gain the friendship of those who sent you here. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]45 +[STORY] +'Give us some of your goods and we'll leave. We'll even trade with ya, if ya like.' +[/STORY] +[OUT]Agree. +[OUT]Refuse. +[/NODE] + ++[NODE]48 +[STORY] +'Yeah, you be right, methinks, you look like trouble, and them lot are growing too. But we ain't goin' for free. Pay us or we face the beatin'.' +[/STORY] +[OUT]Give up. +[OUT]Pay them off. +[OUT]Just attack them. +[/NODE] + +[/EVENT] + +-- [EVENT] --SlavyanTradeadv(22) ++[NODE]2 +[STORY] +The trader's stalls stand open for you. +[/STORY] +[OUT]Trade. +[OUT]Trade. +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]7 +[STORY] +'You are no friends of ours, so we won't take food as payment, and you'll have to pay us extra first.' +[/STORY] +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]11 +[STORY] +'Good trading with you. Gods be with you.' +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --TrappedDwarf6(23) ++[NODE]2 +[STORY] +You discover the ruins of an ancient city. Within its shattered walls, you spot an entrance to a dungeon. This is where the Alchemist said the dwarven rune grandmaster is held captive by trolls. +[/STORY] +[OUT]Go in. +[/NODE] + ++[NODE]4 +[STORY] +The dungeon was clearly designed to keep some large creatures captive. You spot cells where massive skeletons lie chained to the rock. Some may even belong to dragons. + +[/STORY] +[OUT][Dwarf]Take a closer look at the ruins. +[OUT][Perception or luck]Examine the place carefully. +[OUT][Beast or night demon]Smell your way into the dungeon. +[OUT]Explore the dungeon. +[/NODE] + ++[NODE]5 +[STORY] +You've heard of places built by your dwarven kin to hold mythical monsters. Some say it was done for amusement, but you know it was for learning. The runemasters of old were said to collect those creatures in an attempt to bind their powerful spirits to stone and metal, thus creating runes of magnificent strength -- awful stuff to be sure, but marvellous at the same time. +[/STORY] +[OUT]Head straight for the eastern passageway. You know this is where the main holding cells would have been, so it is likely where the dwarf is kept. +[OUT]Even though there is likely danger, explore some of the cells anyway before trying to rescue the dwarf. You may find something useful here. +[/NODE] + ++[NODE]6 +[STORY] +This place was clearly a prison of some sort, built to hold extremely large creatures, perhaps even dragons. + +Some cells hold the skeletal remains of such monsters, and other cells are empty or contain piles of ash. You also notice that some of the dirt has been disturbed, so you may not be alone in here. + +You uncover some arrows and sigils written in the common tongue that suggest the direction of a central cell, likely where the dwarven prisoner is kept. +[/STORY] +[OUT]Go rescue the prisoner as you came here to do. +[OUT]Explore the old cells first. +[/NODE] + ++[NODE]7 +[STORY] +This place was clearly a prison of some sort, built to hold extremely large creatures, perhaps even dragons. + +Some cells hold the skeletal remains of such monsters, and other cells are empty or contain piles of ash. + +There are several corridors, and you have no indication of where the dwarven prisoner is held. +[/STORY] +[OUT]Try to find your way to the prisoner without detours. +[OUT]Explore the old cells first. +[/NODE] + ++[NODE]8 +[STORY] +This place was clearly a prison of some sort, built to hold extremely large creatures, perhaps even dragons. + +Some cells hold the skeletal remains of such monsters, and other cells are empty or contain piles of ash. + +Your keen sense of smell tells you there are creatures yet living in this underground place, and you also catch the distinct odour of old stone soaked in spirits -- likely the dwarf you are looking for. +[/STORY] +[OUT]Go rescue the prisoner as you came here to do. +[OUT]Explore the old cells first. +[/NODE] + ++[NODE]10 +[STORY] +As you enter one of the cells, a trap door opens beneath your feet and you fall down into a dark space with squishy debris under your feet. You hear the sound of stone slowly moving somewhere nearby. +[/STORY] +[OUT][Dwarf or goblin]A classic trap -- the walls are going to squash you, and your guts would normally feed whatever beasts still lived here. There is usually a hidden safety switch, so find it! +[OUT][Perception or night creatures]The walls are moving! Try to find a way out, quickly. +[OUT]Get your bearings and try to find out where you are. +[/NODE] + ++[NODE]11 +[STORY] +You light your torches or get your eyes used to the dark, and only then do you realise that the walls are closing in on you! + +[/STORY] +[OUT]Use brute force to try to keep the walls from crushing you while you search for a way out. +[OUT][Wisdom]Most of the bones here are crushed, but you spot one that you know belonged to a zmey. Check it quickly. +[OUT][Strength]Hold the walls and move towards the exit, then break it open. +[OUT][Bodyless forms]The trap cannot hurt you and doors cannot keep you. Quickly find a way out for your less fortunate friends. +[/NODE] + ++[NODE]13 +[STORY] +Zmeys are serpent-like dragons, ancient and born of chaos. Their bones are thin but very durable, and lucky for you, one such bone lies beneath your feet. +[/STORY] +[OUT]Use it to slow down the trap and find a way out. +[/NODE] + ++[NODE]15 +[STORY] +You push your way towards what looks like an exit and kick the door open before the deadly walls can crush you. +[/STORY] +[OUT]Try to find that dwarven prisoner now. +[/NODE] + ++[NODE]16 +[STORY] +You manage to make your way to a door before the walls crush the life out of you. You force it open. Lucky for you it was old enough to crumble under pressure. +[/STORY] +[OUT]Try to find that dwarven prisoner now. +[/NODE] + ++[NODE]19 +[STORY] +The walls come closer, your strength fails you, and the door on the other side is locked. You feel your body being squeezed, your intestines shifting, and your bones slowly bending under the pressure. + +It is only through sheer luck or an act of the gods that the mechanism jams before it becomes lethal for you, and eventually you get the locked door open. +[/STORY] +[OUT]Try to find that dwarven prisoner now. +[/NODE] + ++[NODE]20 +[STORY] +You noticed the trap in time to run to what looks like the way out. Once at the door, you still need to get it open. +[/STORY] +[OUT][Strength]Kick it open, fast. +[OUT][Intelligence]You spot hidden hinges and see they are old and rusty. You quickly dismantle the door and run out. +[OUT]Force it open. Then go looking for the dwarf prisoner. +[/NODE] + ++[NODE]21 +[STORY] +You make your way towards the exit, find enough space to squeeze through to the other side, and open the door for your comrades. +[/STORY] +[OUT]Try to find that dwarven prisoner now. +[/NODE] + ++[NODE]23 +[STORY] +You quickly make your way to where you know such a switch is embedded and you stop the trap. You can now collect any goods in peace before moving on. +[/STORY] +[OUT]Try to find that dwarven prisoner now. +[/NODE] + ++[NODE]24 +[STORY] +You make your way into a deep, dark tunnel that collapsed at some point in the past and is now propped up by odd pieces of stone and metal. + +Finally, you get to the end and find a large prison cell. In the middle of this huge space designed for a dragon, you see a lone drunken dwarf, singing and talking to himself: + +'If I were a rich man . . . oh, how did it go? Eh, over the mountain pass? My gold lies? Eh . . .' +[/STORY] +[OUT]Speak to the dwarf, but try to stay alert as there are bound to be guards here, after all. +[OUT][Perception or dwarf]Stay hidden and examine the cell for any weak points, guards, and such. +[/NODE] + ++[NODE]25 +[STORY] +'Guests, here? Oh. Ya best keep yer distance, laddies, else the rock-shits'll have ya for lunch.' +[/STORY] +[OUT]Ask if he means trolls. Where are they? +[OUT]Say you have no time to chat. Tell him you need to get him out so he can help with an urgent matter, a red cave that seems to be key to the Shattering. +[/NODE] + ++[NODE]26 +[STORY] +'They're here. Sleeping, or watchin', who knows . . . Why ya here? Come to laugh at me, eh?' + + + +[/STORY] +[OUT]Ask him why he is here, and for how long. +[OUT]Ask him what this prison was for? +[OUT]Tell him you need to get him out so he can help with an urgent matter, a red cave that seems to be key to the Shattering. +[/NODE] + ++[NODE]27 +[STORY] +'Why? So yer not here to laugh? I was the head of this here prison, a grand old runemaster, grandmaster, me, yes, one of the elders, that was me . . . Then the ground shook, the prisoners got away, and my kin washed their hands of me, said I was crazy. Fools! Afraid to spill some blood. Then the trolls and their lot decided to punish me.' +[/STORY] +[OUT]Ask him what this prison was for? +[OUT]Tell him you need to get him out so he can help with an urgent matter, a red cave that seems to be key to the Shattering. +[/NODE] + ++[NODE]28 +[STORY] +'Research! Knowledge, understanding. Bah. I was never cruel. I loved my subjects, I cared for them. They suffered for the good of dwarf kind! Not that those stone heads deserve it, no, no, they will pay . . .' + +[/STORY] +[OUT]But what sort of knowledge did he need from all those large beasts? +[OUT]Tell him you need to get him out so he can help with an urgent matter, a red cave that seems to be key to the Shattering. +[/NODE] + ++[NODE]29 +[STORY] +The dwarf cowers and turns away from you as he mutters: + +'I . . . I am sorry. I didn't know ya wanted to help. Too late now . . .' + +You are suddenly very aware that the walls around you are not walls. They have eyes, they have mouths and arms, and they are smiling at you: + +'So you want our toy, do you? Play with us first.' +[/STORY] +[OUT]Say you would like to talk about this. +[OUT]Prepare for a fight. +[/NODE] + ++[NODE]30 +[STORY] +'Mythical beasts, powerful demons, troll kind that is so akin to us dwarves. They held their secret and the runes that I was able to craft -- epic! No grandmaster could ever match me, yet they all shied away from it, the shame . . .' +[/STORY] +[OUT]Ask him why he is here, and for how long. +[OUT]Tell him you need to get him out so he can help with an urgent matter, a red cave that seems to be key to the Shattering. +[/NODE] + ++[NODE]31 +[STORY] +The doors to the cell open and the ground beneath your feet changes to slippery mud that pushes you in. From the dark corners you also see several more sets of eyes -- some red hot, some ice cold, all large and angry. +[/STORY] +[OUT][Magic user] Keep talking and ask them if they will release the dwarf. But also, quietly prepare a ritual that will let you attack them in the spirit realms. +[OUT]Ask the trolls why they keep this dwarf here. Perhaps you could pay them for him? +[OUT]Convince them that a long time has passed and you need the help of this dwarf to help stop the Shattering. Tell them they should not be like him, or else they will remain his prisoners for good. +[OUT]Attack! +[OUT]Damn this dwarf run for your lives! +[/NODE] + ++[NODE]32 +[STORY] +Tree roots break through the floor. You hear another voice answer, an old, tired voice: + +'Wee keeep him here, asss hee keept uss. He took pieces of uss, now we cannot leave thiss place, sso he stayss, sufferss with uss.' +[/STORY] +[OUT]Convince them that a long time has passed and you need the help of this dwarf to help stop the Shattering. Tell them they should not be like him, or else they will remain his prisoners for good. +[OUT]Ask them what exactly was done to make them unable to leave. +[OUT]Attack! +[OUT]Damn this dwarf run for your lives! +[/NODE] + ++[NODE]33 +[STORY] +Tree roots break through the floor. You hear another voice answer, an old, tired voice: + +'Wee keeep him here, asss hee keept uss. He took pieces of uss, now we cannot leave thiss place, sso he stayss, sufferss with uss.' +[/STORY] +[OUT]Convince them that a long time has passed and you need the help of this dwarf to help stop the Shattering. Tell them they should not be like him, or else they will remain his prisoners for good. +[OUT]Use the ritual and attack the creatures! +[OUT]Ask them what exactly was done to make them unable to leave. +[OUT]Attack with brute force! +[/NODE] + ++[NODE]34 +[STORY] +The dwarf answers your question: + +'I took their hearts. I needed them, to make one. A magnificent one! They live only as shells, a warrakus, but grander and better! They cannot leave for it is my runes that keep them alive now. And no, I cannot craft them better ones -- these are already marvels beyond your small brain's understanding.' +[/STORY] +[OUT]Tell the creatures that you can see why they keep him here. +[OUT]A warrakus? +[OUT]Use the ritual and attack the creatures! +[OUT]You have a job to do here. Attack the jailers! +[/NODE] + ++[NODE]38 +[STORY] +The troll who first spoke answers you: + +'We are all of the earth, friendss. We should serve as we once did, or we not any good no more. Thiss wass fun, but gamess be over. You take the dwarf, but you promise he not go free! He be evil.' +[/STORY] +[OUT]Make the promise. +[OUT]Say you cannot make such a promise, as he committed no crimes towards you, so you will not imprison him. +[OUT][Dwarf]Make an oath and promise to deliver him to dwarf kind for proper judgement. +[/NODE] + ++[NODE]39 +[STORY] +'You speak for your godss, yess? I can sense it in your tone, smell it on you. You agree to give uss your spirit, lotss of it so we may live. You can take thiss prison master with you.' +[/STORY] +[OUT]Agree to pay the price with your own spirit. +[OUT]Refuse and attack! +[OUT]Promise that he will not go free. +[/NODE] + ++[NODE]40 +[STORY] +As you speak the words of the promise, you feel their unnatural weight and know they are no mere utterance. You are now bound by a demon deal. You do not know the consequence of breaking it, but there will be one. +[/STORY] +[OUT]Take the dwarf back to the red cave. +[/NODE] + ++[NODE]42 +[STORY] +The Alchemist appears en route with a jovial smile: + +'Ha! So you went straight for the fight -- good, good. This old fella's not what you call ethical, but he knows his stuff. Let me take him off your hands now. Come see us in the red cave when you can, and perhaps we will have some answers for you.' + +Before you are able to answer fully, the Alchemist wraps his hands around the rescued grandmaster and breaks open a vial of purple liquid, making them both disappear. You think they went into the greyworld, although only goblin shamans are known to travel that way. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]45 +[STORY] +'Ah, a creation of my peers -- a marvel of metalworks, rune mastery, and something else. Armour that moves and has a heart. Humans often claim they are creatures man made, wizard spells gone wrong, curses, but it is not so. Harnessing life to awaken stone and metal -- the basis of my own work as well.' +[/STORY] +[OUT]Convince them that a long time has passed and you need the help of this dwarf to help stop the Shattering. Tell them they should not be like him, or else they will remain his prisoners for good. +[OUT]Use the ritual and attack the creatures! +[OUT]You have a job to do here. Attack the jailers! +[/NODE] + ++[NODE]46 +[STORY] +'Yess, cruel mind, filled with ambition. Ignorant of the lawss of nature. Payss the price now, and perhapss we are all paying it. Asss you ssay, he likely knowss of the Shattering.' +[/STORY] +[OUT]Convince them that a long time has passed and you need the help of this dwarf to help stop the Shattering. Tell them they should not be like him, or else they will remain his prisoners for good. +[OUT]Use the ritual and attack the creatures! +[OUT]You have a job to do here. Attack the jailers! +[/NODE] + ++[NODE]49 +[STORY] +'NO! Godss or no godss, we do not care for your troubless. You go noow, or we crush you.' +[/STORY] +[OUT]Attack! +[OUT]Leave. +[/NODE] + ++[NODE]51 +[STORY] +You enter the dwarven prison once more and find it changed. The tunnels are darker, the air heavier, and you see only one path ahead of you, likely leading into a trap. +[/STORY] +[OUT]Keep your weapons at the ready and go in. +[OUT][Magic user]Prepare yourself spiritually and attack the creatures in the spirit realm. +[/NODE] + ++[NODE]53 +[STORY] +'The price iss paid. With your stroong sspirit touched by the divine, we maay linger heeere for a time, perhapss even find a way out. Take him, use him. Beware of hiss treachery!' +[/STORY] +[OUT]Thank them and take the dwarf back to the red cave. +[/NODE] + ++[NODE]54 +[STORY] +When you defeat the creatures in the spirit world, their physical bodies turn to dust and bone as if it was only through mystical powers that they yet lived. + +The dwarf breathes a sigh of relief: + +'Well, I admit, I didn't think ya'd do it. Bravo!' +[/STORY] +[OUT]Tell him he is not free yet. He must now help you with the red cave mystery. +[/NODE] + ++[NODE]55 +[STORY] +'Aye, aye, despite what my kin say, I have not forgotten my honour! I will repay my debts, but centuries in this cell have made my brain foggy. Take me to your cave, I will rest and do the work.' +[/STORY] +[OUT]Agree and take him to the red cave. +[/NODE] + ++[NODE]56 +[STORY] +The creatures look at you with mistrust -- clearly dwarven oaths are not especially worthy to them. But they accept nonetheless. As you speak the words of the promise, you feel their unnatural weight and know they are no mere utterance. You are now bound by a demon deal. You do not know the consequence of breaking it, but there will be one. +[/STORY] +[OUT]Take the dwarf back to the red cave. +[/NODE] + ++[NODE]57 +[STORY] +You are defeated and forced to run away. Some of you may have been caught by the angry creatures. +[/STORY] +[OUT]Keep running. +[OUT]Keep running. +[OUT]Keep running. +[/NODE] + ++[NODE]62 +[STORY] +You defeat the creatures and, in death, they breathe a sigh of relief as their long imprisonment ends. The dwarf looks surprised: + +'Well, I admit, I didn't think ya'd do it. Bravo!' +[/STORY] +[OUT]Tell him he is not free yet. He must now help you with the red cave mystery. +[/NODE] + ++[NODE]63 +[STORY] +As you enter one of the cells, a trap door opens beneath your feet and you fall down into a dark space with squishy debris under your feet. You hear the sound of stone slowly moving somewhere nearby. +[/STORY] +[OUT][Dwarf or goblin]A classic trap -- the walls are going to squash you, and your guts would normally feed whatever beasts still lived here. There is usually a hidden safety switch, so find it! +[OUT][Perception or night creatures]The walls are moving! Try to find a way out, quickly. +[OUT]Get your bearings and try to find out where you are. +[/NODE] + ++[NODE]64 +[STORY] +With every step you observe the walls and floor that surround you and notice irregularities. + +Soon you become aware that these tunnels are alive. Eyes are watching you from the shadows, and slow, heavy creaks of movement follow your every step. +[/STORY] +[OUT]Attack! +[OUT]Speak to the dwarf, but remain vigilant of these observers. +[OUT]Damn this dwarf run for your lives! +[/NODE] + ++[NODE]66 +[STORY] +You search a few cells and find some old bones and loads of dust. +[/STORY] +[OUT]Go rescue the prisoner as you came here to do. +[/NODE] + ++[NODE]67 +[STORY] +You search a few cells and find some old bones and loads of dust, but you also realise the air here is poisonous and you feel ill. +[/STORY] +[OUT]Go rescue the prisoner as you came here to do. +[/NODE] + ++[NODE]70 +[STORY] +The Alchemist ghost appears en route with a jovial smile: + +'Ha! So you went straight for the fight -- good, good. This old fella's not what you call ethical, but he knows his stuff. Let me take him off your hands now. Come see us in the red cave when you can, and perhaps we will have some answers for you.' + +Before you are able to answer fully, the Alchemist wraps his hands around the rescued runemaster and breaks open a vial of purple liquid, making them both disappear. You think they went into the greyworld, although only goblin shamans are known to travel that way. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]73 +[STORY] +Ail'yleth meets you inside and joins you. She also brings some spells that should aid you further. + +The dungeon was clearly designed to keep some large creatures captive. You spot cells where massive skeletons lie chained to the rock. Some may even belong to dragons. + +[/STORY] +[OUT][Dwarf]Take a closer look at the ruins. +[OUT][Perception or scout]Examine the place carefully. +[OUT][Beast or night demon]Smell your way into the dungeon. +[OUT]Explore the dungeon. +[/NODE] + ++[NODE]74 +[STORY] +You get out while you can. Perhaps looking for other paths, the elves, dwarves, goblins or orcs may have some answers for you. Maybe search for their villages. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]76 +[STORY] +The elven mage whispers to you: + +'Will leave for now. I shall return when you have the new heart from this dwarf, then we will proceed with our plan. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]77 +[STORY] +You come to where the dwarven prisoner was supposed to be held, but you find the earth parted and only rabble where the entrance once was. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Redcave1(24) ++[NODE]2 +[STORY] +'Ah, yes of course, I was just testing you.' +[/STORY] +[OUT]Ask about the dwarf. +[/NODE] + ++[NODE]3 +[STORY] +'Oh, him. Odd sort of fella. Five minutes in and he wants to test this cave with some dead things. + +In any case, I sent him to a forge to make me a rune. Don't worry - he's under guard.' +[/STORY] +[OUT]So did they discover anything? +[/NODE] + ++[NODE]4 +[STORY] +'Yes, the old sod is mad. He calls this an earth stone cave, says it is one of the arteries of the earth-heart. + +Now what he refers to as the heart sent him off on an anxiety attack. He mumbled to me about the sacred duty failed, stone guards misused, and more importantly, the world breaking.' +[/STORY] +[OUT]Can he get more sense out of the dwarf? +[OUT]Ask him to tell you the short version, as time is of the essence. +[/NODE] + ++[NODE]5 +[STORY] +'In short, all right. An ancient stone heart that is the core of the cosmic tree is missing or destroyed. This causes the earth to break, as far as I can tell. + +This chamber is connected to others like it, life-caves or earth-caves from the earth-heart, and we can use the dwarf to get to the central chamber, where we can try to discover what happened to this heart.' +[/STORY] +[OUT]So what does the dwarf need to reach this inner chamber? +[/NODE] + ++[NODE]6 +[STORY] +'From what I gathered, the cosmic tree is the linchpin that holds divine power, and it is also the guardian against darkness. But what no one knew was that at the core - deep, deep beneath the earth - the roots are connected to a heart, an earth-heart or seed. He does not know why the earth shattered without the heart, but he knows it is connected. + +Now, this heart not only feeds the tree, but also keeps something else at bay -- the dwarf called it the burning light. With the emergence of the lightbringers all over the land, I suspect it is a creature of theirs.' +[/STORY] +[OUT]Keep listening. +[/NODE] + ++[NODE]7 +[STORY] +'These red caves, or life-caves, are like the veins of this heart - living stones. The grandmaster would not say how. He insists it is a dwarven secret and shall not be told. + +But most importantly, judging from this place, he said the heart is gone, dead or stolen. And this set him off like crazy. Couldn't get much more out of him after that.' +[/STORY] +[OUT]Does he know where to find this heart? Or at least where it was taken from? +[/NODE] + ++[NODE]8 +[STORY] +'Yes. The life-caves are connected, so I had the grandmaster carve me a rune to open the passage from here. This will take us to the central chamber where a stone ribcage awaits a new heart. I strongly suspect there to be a creature of light guarding it now. + +And I have been warned that ancient heroes may stand guard, and that even if the heart is gone, they will most likely be only more aggressive in their duty.' +[/STORY] +[OUT]But wouldn't they be dead? +[/NODE] + ++[NODE]9 +[STORY] +'I don't know how the culprits got past them, but no, they stand guard still - something about runes made of mythical hearts that the grandmaster was very proud of.' +[/STORY] +[OUT]So what does the dwarf need to get us to this inner chamber and reforge a heart? +[/NODE] + ++[NODE]10 +[STORY] +'Well, since you embarked on this direct approach, not seeking aid from other factions, I am afraid brute force will be needed again. + +There is a forest, and within it lies a special tree. Some say it is an elven druid who became one with their domain, and that there are more of them in the ancient forests. Who knows? The dwarf wants the blood of the druid-tree.' +[/STORY] +[OUT]Isn't there another way? +[OUT]Agree to go look for the druid-tree. +[/NODE] + ++[NODE]11 +[STORY] +'Not that I know of. But you never know, you've surprised me before.' +[/STORY] +[OUT]Agree to go look for the druid-tree. +[/NODE] + +[/EVENT] + +-- [EVENT] --DruidTree(25) ++[NODE]2 +[STORY] +Although it seemed like only a patch of forest from afar, the closer you get to the druid-tree, the more the woodland seems to grow around you. + +[/STORY] +[OUT][Forest folk or nature]Call out to the trees, as they are clearly aware of your presence here. Ask to be taken to the druid-tree. +[OUT][Hunter or perception]Go look for the druid-tree. +[OUT]Go look for the druid-tree. +[/NODE] + ++[NODE]3 +[STORY] +The forest answers and a path clears before you. At the end of it, you see the druid-tree welcome you with her open arms: + +'Children of the forest, you called and I answered. Although it is a dark desire I sense within you, I cannot ignore it. And yet I am not as willing to part with my existence as one would hope . . .' +[/STORY] +[OUT]Explain that you are here to solve the mystery of the Shattering and restore order. Say that you were told you need her blood for it. +[OUT]Attack! +[/NODE] + ++[NODE]4 +[STORY] +This forest is deliberately hiding the right path from you and would lead you astray were it not for your keen senses. With some effort, you come to a clearing where the druid-tree awaits: + +'Although yours is a dark desire and my guardians beg me to keep you away, there is also a great purpose I sense within you, so I cannot ignore it.' +[/STORY] +[OUT]Say that you need her help to discover why the earth is shattering. +[OUT]Attack! +[/NODE] + ++[NODE]5 +[STORY] +You walk in circles for hours and you know this forest is deliberately hiding the right path from you. Eventually, tired and angry, you come to a clearing where the druid-tree awaits: + +'Although yours is a dark desire and my guardians beg me to keep you away, there is also a great purpose I sense within you, so I cannot ignore it.' +[/STORY] +[OUT]Say that you need her help to discover why the earth is shattering. +[OUT]Attack! +[/NODE] + ++[NODE]8 +[STORY] +You slay the druid-tree and its guardians. The body does not bleed at all -- it is only filled with tree sap and wood. But you find a flesh heart that is pumping with hot red blood. + +[/STORY] +[OUT]Take the heart and leave. +[/NODE] + ++[NODE]10 +[STORY] +'Yes, we have long felt that the heart of the earth has stopped, and when the sister-tree Mokosh disappeared, leaving only her young offspring to watch over us, we knew this day would come.' +[/STORY] +[OUT]Ask if she can tell you more of this earth-heart that stopped beating. +[OUT]If she was ready for it, does she know what is needed, and will she give it to you? +[/NODE] + ++[NODE]11 +[STORY] +'I was willing to aid you, or to listen at least, but you are bathed in darkness and destruction. You are not worthy of this mantle and will be wise never to return here!' + +You feel your spirit drained, then everything goes blurry. When you wake, you stand outside the forest line. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +'I was willing to aid you, or to listen at least, but you are bathed in darkness and destruction! Were you wise enough to stop this bloodshed, or just scared of our might? It matters not. You are weak and pathetic -- begone!' + +You feel your spirit drained and the guardians watching your every move. + +[/STORY] +[OUT]Leave. +[OUT][Wisdom]Apologise profoundly for your mistake. Swear that you did not intend for this bloodshed, but the stakes are so high that you were overwhelmed with passion. +[OUT]Try to convince her that you have learnt your lesson and would never do this again. Implore her to listen to your plea, as the world depends on it! +[/NODE] + ++[NODE]17 +[STORY] +'We have long felt that the heart of the earth has stopped, and when the sister-tree Mokosh disappeared, leaving only her young offspring to watch over us, we knew this day would come. + +I will not give up my own blood for you, but I will send you to a place where you can find it.' +[/STORY] +[OUT]Ask if she can tell you more of this earth-heart that stopped beating. +[OUT]Agree to do what she asks. +[/NODE] + ++[NODE]18 +[STORY] +'You are not worthy of this mantle of the chosen, and you will be wise never to return here!' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]20 +[STORY] +'Matters of the deep earth are not of our realm. They belong to the stone folk. Yet our roots reach deep into the ground, so we sense things. + +The heart was what kept the earth whole. It was a living thing, I think.' +[/STORY] +[OUT]How did it hold the earth together? +[/NODE] + ++[NODE]21 +[STORY] +'That I do not know, but it is likely something to do with the giants of old. They were the ones that sang the song of life, made mountains and fields. They are the fathers of the stone folk you call dwarves. + +So, I imagine, just as the elven kin were given stewardship of the cosmic tree, and that keeps the heavens from falling on us, so too did the dwarves use the heart to keep the earth from collapsing.' +[/STORY] +[OUT]But the cosmic tree is a divine place. Is the earth-heart also? +[/NODE] + ++[NODE]22 +[STORY] +'Yes and no. There are laws older than your gods. While the tree was given to the pantheon, the heart remained hidden even from the divine. + +On the other hand, did Mokosh, mother earth, not know it? Did Veles, the keeper of the tree's roots, not feel it as we do? Doubtful. But they are gone, and the young ones rule. They must make it right.' +[/STORY] +[OUT][Nature]Call upon your domain, touch the roots of the druid-tree, and let the earth speak to you. +[OUT]Nod in agreement. +[OUT]Nod in agreement. +[/NODE] + ++[NODE]23 +[STORY] +You hear the lively bustle of the forest, the quiet concerto of the wind in the leaves, and the thumping of underground water veins rushing ever forwards. + +But you also sense an odd deafening silence -- a dark spot where you feel a rhythm should set the tune for all to follow. +[/STORY] +[OUT]Look up at the druid-tree with understanding. +[/NODE] + ++[NODE]24 +[STORY] +'Now you know, little champion. So we must prevail, and for that, you need my blood, yes?' +[/STORY] +[OUT]Nod and explain the situation. +[/NODE] + ++[NODE]25 +[STORY] +'Because you are of the forest, a child of nature -- if not directly, then by the path of your gods -- I will end my existence for your cause. But I ask a boon of you in return. Will you agree to it?' +[/STORY] +[OUT]Yes. +[OUT]No. +[/NODE] + ++[NODE]26 +[STORY] +'I will hand you a hatchling from my branch, and you will carry it to the ancient forest and give it into the hands of a feral. Beware, Dieva's ferals are not easy to speak to.' +[/STORY] +[OUT]Dieva's ferals? +[OUT]Agree to take this hatchling and find the ferals. But ask how they will know what to do with it. +[OUT][Dievanna]What do these ferals have to do with your lady? +[/NODE] + ++[NODE]27 +[STORY] +'They are like me in many ways. Once they were the elder children, druids. But their devotion to nature grew ever stronger while the laws of your societies grew ever more distant. For me, the call was to connect with the tree, listen, and forever stand guard. For them, it was the call of the wild, the beast within, untamed.' +[/STORY] +[OUT]So they were both elves before? Why are the ferals called Dieva's? +[OUT]Agree to take the hatchling and find the ferals. But ask how they will know what to do with it. +[/NODE] + ++[NODE]28 +[STORY] +'Yes, elf is another name we bore. Dievanna too followed our path, but hers led to divinity. She remains somewhat of a patron to the ferals, I suppose -- a mother-sister.' +[/STORY] +[OUT]Agree to take the hatchling and find the ferals. But ask how they will know what to do with it. +[/NODE] + ++[NODE]29 +[STORY] +'You only need to leave the hatchling close enough so they see it. Do not worry about the rest. Although please do not spook them, for they can be violent. Nature will take its course if you do it right. I will live on or perish -- that is of no consequence -- but my seed needs to find its way into the right hands. + +Now, strike me in the heart and collect your blood. May nature smile upon you and guide you to save us.' +[/STORY] +[OUT]Bow in thanks. +[OUT]Is there no other way to take the blood? +[/NODE] + ++[NODE]30 +[STORY] +She reaches into her belly and tears the flesh to produce an egg-like object encased in tree bark. When you take it, you notice it is warm and pulsating. + +You then take a blade and strike the druid-tree through her chest as asked. Deep red blood trickles out, much darker and thicker than you expected from an elf-like creature. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]31 +[STORY] +'I do not have blood in my veins as humans do. Only my heart beats with the life force of mortals. This is why it is special, and I imagine it is why the dwarven smith needs it to power his creation. Worry not, friend, for I am one with nature, and I do not fear the change.' +[/STORY] +[OUT]Bow in thanks. +[/NODE] + ++[NODE]32 +[STORY] +'Are you worried that you are not the only chosen, children? Fear not -- the ferals follow Dievanna, but they were not made by her. They are like me in many ways. Once they were the elder children, druids. + +But their devotion to nature grew ever stronger while the laws of your societies grew ever more distant. For me, the call was to connect with the tree, listen, and forever stand guard. For them, it was the call of the wild, the beast within, untamed.' +[/STORY] +[OUT]So they were both elves before? Why are the ferals called Dieva's? +[OUT]Agree to take the hatchling and find the ferals. But ask how they will know what to do with it. +[/NODE] + ++[NODE]33 +[STORY] +'No?' +[/STORY] +[OUT]Say that you have no time for favours. You need the blood and you need to go. +[/NODE] + ++[NODE]34 +[STORY] +'How . . . sad. Well, my dear, I NEED and WANT a favour before I willingly give my life away. + +Seeing as you showed your crude nature, my offer has changed. I will not give you my life. But I offer you a chance to get druid-tree blood from another -- one that is lost anyway and needs to be released.' +[/STORY] +[OUT]Say that you would rather do the initial favour. +[OUT]Agree to find this other druid-tree, and ask for details. +[OUT]Attack! +[/NODE] + ++[NODE]35 +[STORY] +'No.' +[/STORY] +[OUT]Agree to find this other druid-tree, and ask for details. +[OUT]Attack! +[/NODE] + ++[NODE]36 +[STORY] +'A druid-tree fell into the hands of dark fiends, mroki and the wretched shadow kin. The tree is dying, for it lacks light and balance. I sense its pain. The corruption is sickening. + +Go, destroy those who did it, and then strike the druid-tree through the heart. It will be a mercy, and your task will be achieved too.' +[/STORY] +[OUT]Say that you will do as she asks, and leave. +[/NODE] + ++[NODE]39 +[STORY] +'Yes, and perhaps. You need my blood, for it can revive the heart that is broken. Because you are of the forest, a child of nature -- if not directly, then by the path of your gods -- I will end my existence for your cause. But I ask a boon of you in return. Will you agree to it?' +[/STORY] +[OUT]Yes. +[OUT]No. +[/NODE] + ++[NODE]41 +[STORY] +'Your plight is indeed great, yet I have learnt to respect the laws of nature. What will come must be. I will not aid you willingly.' +[/STORY] +[OUT]Attack! +[OUT]Leave. +[/NODE] + ++[NODE]46 +[STORY] +'Seeing as you showed your crude nature, my offer has changed. I will not give you my life. But I offer you a chance to get druid-tree blood from another -- one that is lost anyway and needs to be released.' +[/STORY] +[OUT]Agree to find this other druid-tree, and ask for details. +[OUT]Attack! +[/NODE] + ++[NODE]47 +[STORY] +'You come back for more!' + +The forest is ready to fight you. +[/STORY] +[OUT]Apologise profoundly for your mistake. Swear that you did not intend for this bloodshed, but the stakes are so high that you were overwhelmed with passion. +[OUT]Attack! +[OUT]Leave. +[/NODE] + ++[NODE]48 +[STORY] +'I thought I made myself clear. I do not wish to aid you.' +[/STORY] +[OUT]Attack! +[OUT][Nature, Harmony or Light]Implore her to listen to your plea once more. Call upon your divine domain for aid! +[OUT]Leave. +[/NODE] + ++[NODE]50 +[STORY] +The forest is quiet and ordinary. You walk and walk but do not find traces of the druid-tree anywhere. + +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --DruidTreeHatchling(26) ++[NODE]2 +[STORY] +As you walk through the forest, you encounter signs of Dieva's ferals roaming the area. + +You still have the druid-tree hatchling on you, so you could pass it on to them as you were asked. But before you are able to make that decision, an old woman walks up to you. +[/STORY] +[OUT]Ask her what she wants. +[OUT]Avoid her and find a way to hand over the hatchling to the ferals. +[OUT]Ignore the woman and just throw the hatchling away -- you forgot you had it anyway. +[/NODE] + ++[NODE]3 +[STORY] +'Ah, hello there, children. Fancy meeting you here, eh? I noticed you handling that druid-tree hatchling just now and, well, I want to buy it off you.' +[/STORY] +[OUT]Seems like a great coincidence. +[OUT]What is she offering in return? +[OUT]Refuse and find a way to hand over the hatchling to the ferals. +[/NODE] + ++[NODE]4 +[STORY] +The ferals are not known for their kind nature, so when you spot one in the distance, you know not to move any closer without a plan. +[/STORY] +[OUT][Nature]Call upon the forest to guide your path and find a safe place for the hatchling to be found by these ferals. +[OUT][Forest folk]Call upon the forest to guide your path and find a safe place for the hatchling to be found by these ferals. +[OUT][Hunter]Find the best spot to place the hatchling where you think these ferals will find it. +[OUT]Try to find the best spot for this hatchling while keeping your distance from these ferals. +[OUT]Attack the ferals, then let one live and hand it the hatchling. +[/NODE] + ++[NODE]6 +[STORY] +'I will leave you this box of unknown loot. A matter of chance, you see.' +[/STORY] +[OUT]Agree. +[OUT]Refuse and find a way to hand over the hatchling to the ferals. +[/NODE] + ++[NODE]7 +[STORY] +'Chance, fate -- these are all my playthings. Does it matter? I wish to acquire the object, that is all.' +[/STORY] +[OUT]What is she offering in return? +[/NODE] + ++[NODE]12 +[STORY] +The forest guides you to leave the hatchling inside an old tree trunk. From afar, you see the ferals circle it, and you hope they were the ones you were supposed to leave it for. + +You feel the forest approves of your deed as your morale lifts. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]15 +[STORY] +You find a spot to leave the hatchling, but you are not sure if the ferals noticed it. + +In fact, you spot them leaving, and when you try to find the hatchling again, you see only a broken shell and some squirrel tracks. +[/STORY] +[OUT]You did your best. Leave. +[/NODE] + ++[NODE]17 +[STORY] +You beat the ferals and they try to scatter. As they do, you throw them the hatchling and hope they will not think it is another violent attack. + +[/STORY] +[OUT]Watch them go. +[/NODE] + ++[NODE]23 +[STORY] +As the ferals leave, they trample the hatchling. You feel a curse befall you as the wind whispers of broken vows. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]27 +[STORY] +The ferals beat you badly and force you to flee. You realise the hatchling was trampled during the fight. +[/STORY] +[OUT]Run away. +[/NODE] + +[/EVENT] + +-- [EVENT] --DruidTreeMroki(27) ++[NODE]2 +[STORY] +The forest where you were sent on the trail of another druid-tree is dark and steeped in black mist. + +[/STORY] +[OUT][Turmoil or magic]You sense a strong presence of darkness here. Call upon your domain to guide you. +[OUT]Go in carefully. +[/NODE] + ++[NODE]3 +[STORY] +You feel your domain surround you and a path opens through the mist. You walk a while and are met by a shadow elf: + +'What do you seek here, stranger? I sense some affinity to change and dark mists of magic upon you, yet you are not one of us.' +[/STORY] +[OUT][Shadow elf]It is true that you follow the path of the gods now, but you are still shadow kin. Reaffirm this. +[OUT]Tell them of your dire need for the druid-tree. +[OUT]Attack the shadow elf -- after all, this is what the druid-tree asked for! +[/NODE] + ++[NODE]4 +[STORY] +'Ah, the druid-tree and its sad tale, yes. It has fallen deep into a chasm of pure darkness. There it lingers, resistant to the change, yet unable to be free. + +Even we do not go near it.' +[/STORY] +[OUT]Is there a way to get to it safely? +[/NODE] + ++[NODE]5 +[STORY] +'Safely? No. But there are ways. We have been watching it, for it interests us how this ancient thing can withstand the call of the dark when we could not. Do we watch it out of spite, or shame? Both, maybe? + +We are not bothered if you wish to "rescue" it. Go ahead.' +[/STORY] +[OUT]Go find the druid-tree. +[/NODE] + ++[NODE]7 +[STORY] +You approach the place where the shadow kin say the druid-tree lies, but you cannot see it through the thick black mist. + +You are told it lies in a hole, and that it has no strength to climb out on its own. +[/STORY] +[OUT][Shadow elf]The black mist is not as bad for you. Run in for the druid tree, with all the darkness damage, it should be light enough to carry out. +[OUT][Magic user]Prepare a weakening ritual to dispel this mist and get to the tree. +[OUT][Intellect or light]Call upon your domain to cut through this darkness and let you pass. +[OUT][Wisdom]The black mist attacks your mind and causes you to see your worst fears. Steel your mind, stay strong, and concentrate on your divine connection as you walk in and take the druid-tree out. +[OUT]Run in for the druid tree, with all the darkness damage, it should be light enough to carry out. +[/NODE] + ++[NODE]9 +[STORY] +The black mist yields to your strength and you are able to recover the druid-tree. But you see that it is nothing like the one you met earlier. Its roots and trunk are blackened and pulsating with corrosive sap, its elven parts torn to the bone and twisted. It is dying, but you feel its death will take a long, long time. +[/STORY] +[OUT]Shorten its suffering and strike the heart as you were told. +[OUT]Try to carry it to the other druid-tree. Perhaps something can be done after all. +[OUT]Kill it and take its blood. +[/NODE] + ++[NODE]11 +[STORY] +'And yet, you walk in the light. I smell the sweet corruption in you lessened and the heavy hand of the divine children -- those you now call your gods -- embracing you and pushing you towards their own goals. There is no shadow kin amongst you.' +[/STORY] +[OUT]Tell them to get off their high horse and stop pretending the shadow kin have rules. Embracing darkness is all about letting go, after all. +[OUT]They may be right. You are one of the chosen now, walking the path of balance, not darkness. Ask them to consider it as a means of escaping their cursed fate. +[/NODE] + ++[NODE]12 +[STORY] +The shadow elf smiles, and it is an odd, twisted kind of grimace formed by muscles unused in decades. + +'Well, I have been told, indeed. So you need to get to the druid-tree, yes? The shadows told me this much.' +[/STORY] +[OUT]Tell them of your dire need for the druid-tree. +[/NODE] + ++[NODE]13 +[STORY] +'It has fallen deep into a chasm of pure darkness. There it lingers, resistant to the change, yet unable to be free. + +Even we do not go near it, although we could, of course.' +[/STORY] +[OUT]Is there a way to get to it safely? +[OUT][Shadow elf]What would it take to have them bring the druid-tree out for you, or just her blood? +[/NODE] + ++[NODE]14 +[STORY] +The shadow kin lie dead. You search the area and find a spot where heavy black mist hangs. On closer inspection, you do see roots of a large tree coming out of that spot. This is likely where the druid-tree lies. + +But you feel the intensity of the black mist grow, as if the conquered shadow kin have fed its power. +[/STORY] +[OUT]Try to get to the tree. +[/NODE] + ++[NODE]16 +[STORY] +'I suppose we've had our fun. For you, it will not be so hard to get her, so we will help if you pay us. Have a look at what we seek. We'd like some medium armour, diamonds or jewellery, and if you have spirits bound to you, we could use some of those too.' +[/STORY] +[OUT]Trade. +[OUT]Trade your spirit companions. +[/NODE] + ++[NODE]19 +[STORY] +The black mist engulfs you, and your worst fears and nightmares assail your souls till dread turns your bodies stiff. + +Some of you may not leave this place unchanged. +[/STORY] +[OUT]Leave. +[OUT]Leave. +[OUT]Leave. +[/NODE] + ++[NODE]20 +[STORY] +The shadow elves lead you to where the druid-tree lies, engulfed in black mist. + +You are told it lies in a hole, and that it has no strength to climb out on its own. +[/STORY] +[OUT]Run in for the druid tree, with all the darkness damage, it should be light enough to carry out. +[OUT][Magic user]Prepare a weakening ritual to dispel this mist and get to the tree. +[OUT][Intellect or light]Call upon your domain to cut through this darkness and let you pass. +[OUT][Wisdom]The black mist attacks your mind and causes you to see your worst fears. Steel your mind, stay strong, and concentrate on your divine connection as you walk in and take the druid-tree out. +[/NODE] + ++[NODE]27 +[STORY] +You strike the druid-tree through the heart and it bleeds -- thick red blood tainted with specks of black. + +The tree slowly turns still, and you see its twisted face become serene. +[/STORY] +[OUT]Take the blood and leave. +[/NODE] + ++[NODE]28 +[STORY] +You try to move the druid-tree out of the forest, but while its roots allow you to carry it a few feet, they will not extend any farther. When you try to force them, you see more pain on its face. +[/STORY] +[OUT]Shorten its suffering and strike the heart as you were told. +[OUT]Kill it and take its blood. +[/NODE] + ++[NODE]37 +[STORY] +As you go in closer, you are certain you must delve into the mist to retrieve the druid-tree's blood. +[/STORY] +[OUT][Shadow elf]The black mist is not as bad for you. Run in for the druid tree, with all the darkness damage, it should be light enough to carry out. +[OUT][Magic user]Prepare a weakening ritual to dispel this mist and get to the tree. +[OUT][Intellect or light]Call upon your domain to cut through this darkness and let you pass. +[OUT][Wisdom]The black mist attacks your mind and causes you to see your worst fears. Steel your mind, stay strong, and concentrate on your divine connection as you walk in and take the druid-tree out. +[OUT]Run in, grab the druid-tree, and run out. +[/NODE] + ++[NODE]41 +[STORY] +The shadow kin frown at your violence and engulf you in the black mist from whence some of you may return changed. + +They depart this place. +[/STORY] +[OUT]Leave. +[OUT]Leave. +[OUT]Leave. +[/NODE] + ++[NODE]42 +[STORY] +The dark mist is heavy and strains your spirit with every step. You walk a while and are met by a shadow elf: + +'What do you seek here, stranger? I sense some affinity to change and dark mists of magic upon you, yet you are not one of us.' +[/STORY] +[OUT][Shadow elf]It is true that you follow the path of the gods now, but you are still shadow kin. Reaffirm this. +[OUT]Tell them of your dire need for the druid-tree. +[OUT]Attack the shadow elf -- after all, this is what the druid-tree asked for! +[/NODE] + ++[NODE]43 +[STORY] +The shadow elf frowns: + +'Well, as I said, not one of us. What is it that brings you here, stranger?' +[/STORY] +[OUT]Tell them of your dire need for the druid-tree. +[/NODE] + ++[NODE]45 +[STORY] +There is nothing of interest here. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]48 +[STORY] +You return to where the druid-tree lies in black mist. The shadow elves you attacked previously are gone. + +[/STORY] +[OUT]Proceed to the tree. +[/NODE] + +[/EVENT] + +-- [EVENT] --NyiasCult(28) ++[NODE]2 +[STORY] +A group of hooded cultists stands on your path, and you realise they have surrounded you. While a few stand before you, many more lurk behind, and you hear them chanting. +[/STORY] +[OUT]Ask them why they helped you. +[OUT]Ask them why they helped you. +[OUT]Tell them to step away and leave. +[/NODE] + ++[NODE]3 +[STORY] +'You seek to undo what we achieved, yet what we did was not what we intended, so are we foes, or allies bound by common misfortune and the cruel jest played by the divine upon our intentions?' +[/STORY] +[OUT]?? +[OUT]Is he saying they are the ones responsible for the broken heart and the Shattering? If so, how? +[OUT]Tell them you have no time or willingness to listen to long tales. Cut to the chase. +[/NODE] + ++[NODE]4 +[STORY] +'Your puzzled face gives me pause, for I assumed the champion would be told more, but then did we also perhaps gag the divine voice, once again making them puppeteers in their own game? Perhaps, likely yes. Still, what are we to do now when our victory is about to be undone by you, or else you by it?' +[/STORY] +[OUT]Is he saying they are the ones responsible for the broken heart and the Shattering? If so, how? +[OUT]Puppeteers? Weakened? What does he mean? +[/NODE] + ++[NODE]5 +[STORY] +'You, you are champions of Nyia, thus proving we were ultimately not so. But did she trick us? Or were we the ones who unwittingly folded her plans, or were we tools in some other hand? Tell us, please?' +[/STORY] +[OUT]Tell them they were misguided, cheated by elven fanatics who sought to bring the rule of light. Nyia was their tool. +[OUT]Say they were made fools because they are idiots. Nyia would never accept such incompetence, and they were arrogant to think otherwise. +[/NODE] + ++[NODE]6 +[STORY] +'Long, long ago we dreamt of a trapped goddess. A servant of Veles, the old god of the underworlds, but unwanted and left in the darkness, left alone to perish. Her heart was empty, a dark hole, a void so sad. It called to us and we answered. We stole another heart to give to her. + +Sadly, she did not want it, for she was already woken when we came with our gift. She did not even look at us.' +[/STORY] +[OUT]What goddess? +[OUT]Have you got the old heart? +[/NODE] + ++[NODE]7 +[STORY] +'Nyia is her name. If you don't know it yet, that is because she does not like to be known. We will say no more.' +[/STORY] +[OUT]Have you got the old heart? +[/NODE] + ++[NODE]8 +[STORY] +'We took the stone heart from deep, deep in the earth. We used relics of many folk, and a holy hog given by your gods was our main sacrifice -- its blood, blessed as it was, had a lot of light in it and thus broke the seals.' +[/STORY] +[OUT]And then? +[/NODE] + ++[NODE]9 +[STORY] +'We broke sacred seals to take the earth-heart from the ground. It was for a goddess who did not want it. We were tricked by someone. + +Then the earth shook and shook and shook and light came and with it a beast, too much light! You now have the blood and the mad runemaster who can carve you another heart, but it will cost you. Still you must do it, for the light is getting stronger!' +[/STORY] +[OUT]There is a creature of light where the heart was and it grows stronger. Do you know more? +[/NODE] + ++[NODE]10 +[STORY] +'Then the earth shook and shook and shook and light came, too much light! And our goddess does not even know us. She is angered by our deeds, so our kin cannot ever know the peace of dying till this is resolved.' +[/STORY] +[OUT]So what exactly do they want or not want you to do here? +[/NODE] + ++[NODE]11 +[STORY] +'Nothing, everything, who knows? We come to repent and tell you of the light that sits in the hole we once robbed. It grew, it fed, it feeds still. + +With more light, more will be taken until all is one, all is stale and still, but they do not understand that life will end if it is so. We need still and unstill. The dark is not bad, the light is not good, they are.' +[/STORY] +[OUT]There is a creature of light where the heart was and it grows stronger. Do you know more? +[/NODE] + ++[NODE]12 +[STORY] +'No, ask wise folk, but beware of elder forest folk. They are born of light, and they say they serve harmony and balance -- but do they?' +[/STORY] +[OUT]Any other suggestions? +[/NODE] + ++[NODE]13 +[STORY] +'Ah, no, no, we do not have it because she did not want it, so we left it and then it was gone. Taken, maybe? We smelled elves, but why would they take it? We do not know more -- ask them.' +[/STORY] +[OUT]So what do they want from you? +[OUT]How did they take the earth-heart? +[/NODE] + ++[NODE]14 +[STORY] +'The tree burnt once and gods were damaged, then we made the earth shake and maybe did damage again? Else, where did the old ones go?' +[/STORY] +[OUT]Is he saying they are the ones responsible for the broken heart and the Shattering? If so, how? +[/NODE] + ++[NODE]15 +[STORY] +The earth parts and you are stunned by a ray of bright, burning light. From within the gash you see figures climbing out and rushing towards you while you try to get your bearings after the flash. + +[/STORY] +[OUT]Stand firm and brace for combat. +[/NODE] + ++[NODE]16 +[STORY] +'Give back the blood.' + +The many voices, yet one voice, chant as the figures swarm you. But just as you are about to be overwhelmed, hooded figures attack the lightbringers from the flank, giving you space to fight back. +[/STORY] +[OUT]Attack! +[OUT][Magic user]Attack with your spirit! +[/NODE] + ++[NODE]18 +[STORY] +The lightbringers lie defeated, their host bodies burnt to white ash. + +But you are not alone. +[/STORY] +[OUT]Look for the hooded helpers. +[/NODE] + ++[NODE]21 +[STORY] +One of you is taken by the light and you barely escape. The lightbringers take the blood with them too. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +'A child of light seeking to burn us -- how odd. Ever we thought they had no such balls. How funny. Our goddess rose despite it, or perhaps we did release her, since you walk as her champion? Matters not. We served, so we bow to you and leave now.' +[/STORY] +[OUT]Say they were made fools because they are idiots. Nyia would never accept such incompetence, and they were arrogant to think otherwise. +[OUT]Nod and wish them well. +[/NODE] + ++[NODE]28 +[STORY] +'Yes, yes, you are correct, champion -- you speak for her who is cold but wise. We bow to you. We leave and will learn to serve better.' + +They scatter into the shadows. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]29 +[STORY] +'Go ask the stone and metal folk, or maybe the greenskins or their big kin that do not like to be called so. They are not so old, but they know darkness, so perhaps they will know this light too. Or take the blood you have and do the deed you must, whatever price you must pay, yes, yes . . . Now we leave, and you must go.' +[/STORY] +[OUT]Nod in thanks for the help and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --DwarfGuardians(29) ++[NODE]2 +[STORY] +You enter the dwarven tomb where you hope to find the guardians. As you walk down the long, dark stone corridor, you feel this ancient place slowly come to life. + +Oil lamps begin to flicker and guide your path, and the gentle hum of old mechanisms beckons you towards the central chamber. +[/STORY] +[OUT]Go in. +[/NODE] + ++[NODE]3 +[STORY] +You enter the great chamber where four statues of the heroes of old stand looming over you. One of them speaks as soon as you enter: + +'We waited a long time for one to come to punish our failure. Are you it?' +[/STORY] +[OUT]Ask them how they failed to protect the heart. They don't look broken, and the chamber where the heart was is not here, right? +[OUT]Say that they can help now by giving up their lives for the making of a new heart. +[OUT]Attack! +[/NODE] + ++[NODE]4 +[STORY] +'This chamber was once the only way to get into the earth's chest, no matter where you entered or what other path you thought you found. + +But when the giants woke, the earth shifted and some blasted traitors took advantage! They snuck in, circumvented us, and broke the heart right under our noses. There was nothing we could do. Nothing . . .' +[/STORY] +[OUT]Say that they can help now by giving up their lives for the making of a new heart. +[/NODE] + ++[NODE]5 +[STORY] +'If only we could. We stand here, animated, but we are spirits of stone and metal. We endure, we stand guard, but we cannot forfeit our lives even if it was what we desired, chosen of the young gods. + +You do what you must. You do what needs doing!' +[/STORY] +[OUT]Attack! +[OUT][Magic user]If they are spirits, you can defeat them in a mystical battle. Attack! +[OUT][Runemaster]Tell them their oaths demand obedience to the runemasters. Command them to stand down and give up their life essence to honour the stone code! +[OUT][Light]Ask the ancient heroes to do the right thing. This is an affront to true Light, and as servants of the domain, you must all do your part! +[OUT][Intellect]In the name of intellect, point out that their duty can only be done if they concede peacefully and aid your quest. +[/NODE] + ++[NODE]7 +[STORY] +'Thank you . . . go, make it right . . .' + +The stone and metal statues crumble, and you collect the translucent ash for the grandmaster. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]8 +[STORY] +'Come again when you are ready, lassies!' + +One of you is turned to stone as you run out of the tomb. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]12 +[STORY] +They bow before you: + +'Thank you . . . go, make it right . . .' + +The stone and metal statues crumble, and you collect the translucent ash for the grandmaster. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +'Aye, you speak with the vigour of the young gods, and although they are not our deities, we honour their wisdom and stewardship over the land. + +We willingly concede and give our life force for the making of a new earth-heart. Perhaps this was always our fate.' +[/STORY] +[OUT]Bow in honour of their sacrifice. +[/NODE] + +[/EVENT] + +-- [EVENT] --LightZmey(30) ++[NODE]2 +[STORY] +You find the cave where the earth's chest lies, and it is much brighter than you expected. + +The dazzling shine blinds you at first, and even after a time, you still feel dizzy from it. When you enter the final chamber, you see the torn corpse of a zmey, animated by living rays of pulsating light energy brighter than any lightbringer you've seen so far. +[/STORY] +[OUT]Look around for the Alchemist with the heart. +[OUT]Look around for the Alchemist with the heart. +[OUT]Look for the dwarves and the ice heart. +[OUT]Look around for the necromancer who promised to help. +[OUT]Look around for the elves. +[/NODE] + ++[NODE]3 +[STORY] +The Alchemist stands before you: + +'Here, the heart was forged at the greatest of prices. You see how even now it sucks in some of the light. This creature will be weakened now. Go, deal with it.' + +[/STORY] +[OUT]Approach the light-beast. +[OUT]Attack! +[/NODE] + ++[NODE]4 +[STORY] +As you come closer, you hear waves of voices, thousands perhaps, but they all speak in unnerving unison. One leads them and turns to you: + +'Come, join. Be at ease. Cleansed from darkness for good. We will stay till the end of days. Peace, tranquillity. Come.' +[/STORY] +[OUT]Attack! +[OUT][Light and Harmony]Call out to this tortured creature, call upon your domain and demand it ceases its madness. Light is supposed to be harmony, balance, order -- not this! +[OUT][Magic user]Attack it with spirit! +[OUT]Attack! +[OUT][Light and Harmony]Call out to this tortured creature, call upon your domain and demand it ceases its madness. Light is supposed to be harmony, balance, order -- not this! +[OUT][Magic user]Attack it with spirit! +[OUT]Ask what it seeks, why it takes people. Is there an end goal? +[/NODE] + ++[NODE]6 +[STORY] +The light-beast is slain and its body incinerates into white ash. Bright flares explode in all directions, blinding you for a second, but they are quickly sucked in by the heart held by the Alchemist. + +He hands you the stone relic, and you place it on a carved pedestal that resembles a huge ribcage. +[/STORY] +[OUT]Wait to see what happens next. +[/NODE] + ++[NODE]7 +[STORY] +The ribcage vibrates, then slowly it closes to hold its new heart. Blood-filled veins begin to pump through the stone and a slow heartbeat begins its rhythm. + +Thin rays of light trickle in from the walls and ceiling. It will likely take decades for all the excess light to be drawn here, but it should happen. +[/STORY] +[OUT]Ask the Alchemist what happens now. +[OUT]Ask the Alchemist what happens now. +[/NODE] + ++[NODE]8 +[STORY] +'You did it! You found a way to stop the Shattering and push back the lightbringers. This chamber will hide itself, just as the cosmic tree does. The gods can now focus on restoring the land. + +I suppose I am done too, really. An odd thing, to be done with things.' +[/STORY] +[OUT]Ask him to join you. +[OUT]Thank him for the help and depart. +[/NODE] + ++[NODE]9 +[STORY] +The Alchemist stands before you: + +'Here, the heart was forged with compassion, and thus surely worth it. But beware, the beast will not be weakened by it.' + +[/STORY] +[OUT]Approach the light-beast. +[OUT]Attack! +[/NODE] + ++[NODE]11 +[STORY] +The light-beast devours you whole and threatens to tear up your soul with its scorching light. Slowly it feels so safe, warm, tranquil . . . + +Your divine connection shields you just in time to escape, but not everyone was so lucky. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]15 +[STORY] +'Yes, yes, I see no reason not to. Let us go master this land and its dangers, for banishing the light-beast will surely not be the last of our endeavours. Lead on!' +[/STORY] +[OUT]Thank him for the help and depart together. +[OUT]Thank him for the help and depart together. +[/NODE] + ++[NODE]21 +[STORY] +'We . . . we feel your intent, so strong. Balance? That is what you seek. We seek peace, tranquillity for all. But there is too much turmoil and darkness, and the more we push, the more it answers. + +We will listen to your guidance and allow you to restore the heart. Be well, be at peace.' +[/STORY] +[OUT]Bow in thanks and say they made the right choice. +[/NODE] + ++[NODE]22 +[STORY] +As you come closer, you hear waves of voices, thousands perhaps, but they all speak in unnerving unison. One leads them and turns to you: + +'Come, join. Be at ease. Cleansed from darkness for good. We will stay till the end of days. Peace, tranquillity. Come.' +[/STORY] +[OUT]Attack! +[OUT][Magic user]Attack it with spirit! +[OUT]Attack! +[/NODE] + ++[NODE]23 +[STORY] +The light-beast collapses and the energy dissolves slowly. Bright flares explode in all directions, blinding you for a second, but they are quickly sucked in by the heart held by the Alchemist. + +He hands you the stone relic, and you place it on a carved pedestal that resembles a huge ribcage. +[/STORY] +[OUT]Wait to see what happens next. +[/NODE] + ++[NODE]27 +[STORY] +'We seek no end, for there is no end or beginning, only light that unites all. When all is still, all is quiet and tranquil, we will be, forever.' +[/STORY] +[OUT]Attack! +[OUT][Light and Harmony]Call out to this tortured creature, call upon your domain and demand it ceases its madness. Light is supposed to be harmony, balance, order -- not this! +[OUT][Magic user]Attack it with spirit! +[OUT]Attack! +[OUT][Light and Harmony]Call out to this tortured creature, call upon your domain and demand it ceases its madness. Light is supposed to be harmony, balance, order -- not this! +[OUT][Magic user]Attack it with spirit! +[/NODE] + ++[NODE]28 +[STORY] +From the shadows, the necromancer comes out with several minions: + +'Good, you kept your cool and now we can right many wrongs and have a world that is ours, not one dictated by old laws. Let us face this light-beast together.' +[/STORY] +[OUT]Approach the light-beast. +[/NODE] + ++[NODE]29 +[STORY] +You see him approach. +[/STORY] +[OUT]Wait. +[/NODE] + ++[NODE]30 +[STORY] +As you come closer, you hear waves of voices, thousands perhaps, but they all speak in unnerving unison. One leads them and turns to you: + +'Come, join. Be at ease. Cleansed from darkness for good. We will stay till the end of days. Peace, tranquillity. Come.' +[/STORY] +[OUT]Attack! +[OUT][Turmoil and Magic]Draw strength from the heart of darkness you carry and make this light cower before you! Make it think you aim to trap it again and threaten destruction if it does not yield. +[OUT][Magic user]Attack it with spirit! +[/NODE] + ++[NODE]33 +[STORY] +'We . . . we feel your dark power. We cannot allow light to perish. We will surrender to the prison once more.' + +The light releases the carcass of the zmey host and seeps into the hole it came from without realising its impending doom. +[/STORY] +[OUT]Bow in thanks and say they made the right choice. +[/NODE] + ++[NODE]34 +[STORY] +The necromancer urges you to place the heart of darkness onto a carved pedestal that resembles a huge ribcage. +[/STORY] +[OUT]Wait to see what happens next. +[/NODE] + ++[NODE]35 +[STORY] +As the ribcage closes, the dark heart begins to pump its corrupted blood through black veins that now cover the entire cave. The rhythm is uneven and rushed. The Alchemist cries out: + +'What, why? Why choose darkness? I promised I would follow you, but now my job is done. I leave you to your dark work and new friends.' He shoots a dirty look toward the necromancer and departs. +[/STORY] +[OUT]Ask the necromancer what happens now. +[/NODE] + ++[NODE]36 +[STORY] +'Who can say for sure? With darkness comes change and uncertainty. But the lightbringers should suffer now, and in time the Shattering should cease. That was our goal, yes?' +[/STORY] +[OUT]Ask him to stay with you. +[/NODE] + ++[NODE]39 +[STORY] +'Yes, I shall, for you are interesting.' +[/STORY] +[OUT]Depart together. +[/NODE] + ++[NODE]40 +[STORY] +The beast lies defeated. The light releases the carcass of the zmey host and seeps into the hole it came from without realising its impending doom. +[/STORY] +[OUT]Take out the heart of the mroki. +[/NODE] + ++[NODE]42 +[STORY] +You see them approach. +[/STORY] +[OUT]Wait. +[/NODE] + ++[NODE]43 +[STORY] +The emissaries appear, holding a wooden box: + +'This is the new heart. We will place it within the stone chest, but you must defeat the light-beast for us. It will be weakened now, but you must act fast.' +[/STORY] +[OUT]Approach the light-beast. +[/NODE] + ++[NODE]44 +[STORY] +As you come closer, you hear waves of voices, thousands perhaps, but they all speak in unnerving unison. One leads them and turns to you: + +'Come, join. Be at ease. Cleansed from darkness for good. We will stay till the end of days. Peace, tranquillity. Come.' +[/STORY] +[OUT]Attack! +[OUT][Light and Harmony]Call out to this tortured creature, call upon your domain and demand it ceases its madness. Light is supposed to be harmony, balance, order -- not this! +[OUT][Magic user]Attack it with spirit! +[/NODE] + ++[NODE]46 +[STORY] +The light-beast is slain and its body incinerates into white ash. Bright flares explode in all directions, blinding you for a second, but they are quickly sucked in by the heart held by the elves. They place it on a carved pedestal that resembles a huge ribcage. + +But you also see more light drained from the elder kin, and some collapse from the strain. +[/STORY] +[OUT]Turn to Nai-ysir to see if she is okay. +[OUT]Ask the Alchemist and the elves what happens now. +[/NODE] + ++[NODE]47 +[STORY] +Nai-ysir nods, but you see the terror on her face as her kin fall one by one: + +'I . . . I was likely protected by proximity to you and your gods. Let us just finish this, please.' +[/STORY] +[OUT]Ask the Alchemist and the elves what happens now. +[/NODE] + ++[NODE]48 +[STORY] +The elves do not speak, but the Alchemist turns to you: + +'The price was high, but fair. The lightbringers should be weakened straight away, and in time, the Shattering should subside. For now, you've done it. Let us leave this place and allow the elves their space.' +[/STORY] +[OUT]Nod. Ask if he will stay with you. +[OUT]Nod. Ask if he will stay with you. +[/NODE] + ++[NODE]49 +[STORY] +'Well, I would, but I am inclined to go help whatever elf kin is yet alive. You see, my alchemy can cleanse some of the taint, or at least I want to try.' + + +[/STORY] +[OUT]Wish him good luck and depart. +[/NODE] + ++[NODE]50 +[STORY] +'Yes, I will accompany you, at least for a time.' + +[/STORY] +[OUT]Depart together. +[/NODE] + ++[NODE]56 +[STORY] +'We . . . we feel your intent, so strong. Balance? That is what you seek. We seek peace, tranquillity for all. But there is too much turmoil and darkness, and the more we push, the more it answers. + +We will listen to your guidance and allow you to restore the heart. Be well, be at peace.' +[/STORY] +[OUT]Thank them for taking this path. +[/NODE] + ++[NODE]64 +[STORY] +Belze'dhur appears and speaks: + +'Ya did well laddie! Now, let us go kick some Light-Zmey arse and get this here heart in place.' + +[/STORY] +[OUT]Approach the light-beast. +[/NODE] + ++[NODE]67 +[STORY] +As you come closer, you hear waves of voices, thousands perhaps, but they all speak in unnerving unison. One leads them and turns to you: + +'Come, join. Be at ease. Cleansed from darkness for good. We will stay till the end of days. Peace, tranquillity. Come.' +[/STORY] +[OUT]Attack! +[OUT][Light and Harmony]Call out to this tortured creature, call upon your domain and demand it ceases its madness. Light is supposed to be harmony, balance, order -- not this! +[OUT][Magic user]Attack it with spirit! +[/NODE] + ++[NODE]69 +[STORY] +The light-beast is slain and its body incinerates into white ash. Bright flares explode in all directions, blinding you for a second, but they are quickly sucked in by the ice heart held by the Alchemist. + +He hands you the ice relic, and you place it on a carved pedestal that resembles a huge ribcage. +[/STORY] +[OUT]Wait to see what happens next. +[/NODE] + ++[NODE]71 +[STORY] +The ribcage vibrates, then slowly it closes to hold its new heart. Blood-filled veins begin to pump through the stone and a slow heartbeat begins its rhythm. + +Thin rays of light trickle in from the walls and ceiling. It will likely take decades for all the excess light to be drawn here, but it should happen. +[/STORY] +[OUT]Ask the Alchemist what happens now. +[/NODE] + ++[NODE]72 +[STORY] +'You did it! You found a way to stop the Shattering and push back the lightbringers. This chamber will hide itself, just as the cosmic tree does. The gods can now focus on restoring the land. + +I suppose I am done too, really. An odd thing, to be done with things.' +[/STORY] +[OUT]Turn to the dwarves. +[/NODE] + ++[NODE]73 +[STORY] +'Aye, good deed. Repairin' our shameful failure, that's waht ya did. Stone and metal be with ya always.' +[/STORY] +[OUT]Ask the Alchemist to join. +[OUT]Ask the dwarf to join. +[/NODE] + ++[NODE]75 +[STORY] +'Aya, don't mind if I do, laddie. Let's go.' +[/STORY] +[OUT]Thank him for the help and depart together. +[/NODE] + ++[NODE]81 +[STORY] +'We . . . we feel your intent, so strong. Balance? That is what you seek. We seek peace, tranquillity for all. But there is too much turmoil and darkness, and the more we push, the more it answers. + +We will listen to your guidance and allow you to restore the heart. Be well, be at peace.' +[/STORY] +[OUT]Bow in thanks and say they made the right choice. +[/NODE] + ++[NODE]83 +[STORY] +As you come closer, you hear waves of voices, thousands perhaps, but they all speak in unnerving unison. One leads them and turns to you: + +'Come, join. Be at ease. Cleansed from darkness for good. We will stay till the end of days. Peace, tranquillity. Come.' +[/STORY] +[OUT]Attack! +[OUT][Magic user]Attack it with spirit! +[/NODE] + +[/EVENT] + +-- [EVENT] --Theodore1(31) ++[NODE]2 +[STORY] +'Well, hello there, chosen -- welcome into the service of the gods. As a believer myself, I am happy to be the one to guide you.' +[/STORY] +[OUT]Ask who he is, exactly? +[OUT]Tell him to beat it. You may be chosen, but you care little for all this talk! [Skip Story] +[/NODE] + ++[NODE]3 +[STORY] +'Theodore's the name. But little old me is not relevant here. YOU are. + +I am here to tell you of some basic rules and hand over any divine objects that may have been bestowed upon you. First and foremost, the cosmic seed.' +[/STORY] +[OUT]Cosmic seed? +[/NODE] + ++[NODE]4 +[STORY] +'Yes. Thea is far from a land of prosperity. Darkness was defeated long ago, but it is not gone. It lurks in the corners and attacks at night. + +The Shattering tears the earth asunder and a scorching light takes hold of folk without protection.' +[/STORY] +[OUT]How does it relate to the seed? +[/NODE] + ++[NODE]5 +[STORY] +'The seed, and others like it, is a gift of the divine. A piece of the cosmic tree itself. It can grant great boons. It allows you to set up a village and provide divine protection there. + +But if you wish for the life of a traveller, or if you are skilled enough to create another seed one day, this seed can be used to forge divine artefacts or even bring back a comrade from the clutches of death!' +[/STORY] +[OUT]So one cannot build villages without a seed? +[/NODE] + ++[NODE]6 +[STORY] +'Indeed -- you catch on fast! Without the seed, or different means that other factions may possess, a village attracts the cursed light and is taken by it within days. And if somehow that does not happen, terrors of darkness will drive your folk insane. + +This is how it has been in Thea for many centuries now. It is why we struggle still to survive just another day.' +[/STORY] +[OUT]Ask if there is anything else you need to know? +[/NODE] + ++[NODE]7 +[STORY] +'I may pop up now and again to tell you of things, but for now, you must take your first steps into this hostile land. + +Remember to check for resources on the map for Gathering, set up camp for Craft and Cooking, and check your Inventory to make sure you are well equipped. Here have some wood, so you may heal when camping. + +My advice is to explore, learn the ropes, and only then decide on a settlement.' + +[/STORY] +[OUT]Thank him for the advice and leave. +[/NODE] + ++[NODE]8 +[STORY] +'All right, all right. Just remember, without the cosmic seed -- a special divine artefact -- you cannot build a village. You are bestowed one now and may try to gain another later, but they will never be plentiful. So take care where you choose to settle! + +And if you do not want to build a village, you may use the seed to craft a special object or resurrect a fallen friend. Now go, explore and conquer.' +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Lightbringers(32) ++[NODE]2 +[STORY] +You catch the lightbringers who took the druid-blood and one of your people! +[/STORY] +[OUT]Attack! +[OUT][Magic users]Attack with spirit! +[OUT][Hunter]You quickly recognise this area as the old dark-swamps. A place where pockets of darkness linger. Try to lead them into a trap there. +[OUT][Turmoil or Magic]You sense the presence of darkness here, hidden pockets that lurk in the corners. Bait the lightbringers into a trap! +[OUT]Leave. +[/NODE] + ++[NODE]4 +[STORY] +You defeat the lightbringers, and your connection to the divine releases your friend from the light's hold. You also recover the druid-blood. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]6 +[STORY] +The lightbringers overwhelm you, and you barely escape. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]12 +[STORY] +The lightbringers fall for your trap and are caught by the hidden darkness, making them easy to kill while they struggle. Your connection to the divine releases your friend from the light's hold. You also recover the druid-blood. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Mroki(33) ++[NODE]2 +[STORY] +You track down a group of mroki. Perhaps you can harvest their hearts for the necromancer. +[/STORY] +[OUT]Attack! +[OUT][Magic user]Defeat them with spirit! +[/NODE] + ++[NODE]4 +[STORY] +You defeat the mroki, and this time you are able to harvest a heart and store it in a bone casing given to you by the necromancer. + +You can now head to the red cave and find your way into the chamber where the light-beast awaits. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]7 +[STORY] +The mroki defeat you, and the darkness drains your souls before you escape. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --__Mroki(34) ++[NODE]2 +[STORY] +You track down a group of mroki. Perhaps you can harvest their hearts for the necromancer. +[/STORY] +[OUT]Attack! +[OUT][Magic user]Defeat them with spirit! +[/NODE] + ++[NODE]4 +[STORY] +You defeat the mroki, and this time you are able to harvest a heart and store it in a bone casing given to you by the necromancer. + +You can now head to the red cave and find your way into the chamber where the light-beast awaits. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]7 +[STORY] +The mroki defeat you, and the darkness drains your souls before you escape. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --ScavengersVillageSmall(35) ++[NODE]2 +[STORY] +'Oh, it's you, come, come, you see how big we are now, all thanks to you.'' +[/STORY] +[OUT]Ask if there is anything you can help with. +[OUT]Say that you just came to rest and visit. +[OUT]Ask if you can visit the slave trade. +[OUT]Trade. +[OUT]Leave. +[/NODE] + ++[NODE]5 +[STORY] +'You beat it or we beat you, scum!' + +You see armed folk gathering. +[/STORY] +[OUT]Attack! +[OUT]Leave. +[OUT]Say that you mean them no harm. You only want to talk and visit. +[/NODE] + ++[NODE]6 +[STORY] +The village lies destroyed, and the spoils are yours. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]10 +[STORY] +'Some damned crows sit in a tower nearby. They keep botherin' us and we ain't got the time to get 'em. You deal with it, if ya want.' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]11 +[STORY] +'I suppose you can rest. + +We have us some wise ones here. If they're not busy, they're good with the body and the mind.' +[/STORY] +[OUT]Pay to get physical wounds healed. +[OUT]Pay to get mental wounds healed. +[OUT]Pay to have poison removed. +[OUT]Ask if there's a wise one who can heal spiritual ailments. +[OUT]One of the scavengers is said to be dying of mind rot, and everyone gathers to listen to their dying tales. They sound like a lot of gibberish, but folk seem convinced it is worthwhile. Listen with them. +[OUT]Come back another day. +[/NODE] + ++[NODE]19 +[STORY] +'There's always trouble about the place. There's a nice rich patch of ruins nearby, but stupid bees have set up there. We're small, only setting up, so if you'll help us get them bees, we'll be friends, for sure.' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]21 +[STORY] +'You lookin' to help a fellow, eh? Sure, there's always trouble.' +[/STORY] +[OUT]Ask if anything needs killing. +[OUT]You have a lot of wood on you. Ask if they need some. +[OUT]You see they are in need of stone. Tell them you're willing to give away some of yours. +[OUT]Come back another day. +[OUT]Ask if anything needs killing. +[/NODE] + ++[NODE]22 +[STORY] +'Bastard Slavyans set up a settlement near us. Soon they'll come knockin' on our doorstep, sayin' godly stuff and forcin' us to listen. Get rid of them lot and we'll be mates for sure.' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]26 +[STORY] +'A witch, that's what you're after, eh? +Magic comes at a price. Healing the spirit is easier. Curses -- well, they are nasty things, and they'll cost you more. Cost you blood.' +[/STORY] +[OUT][Witch]Say that you only need your sister's aid. You'll pay the price yourself and promise not to burden her. +[OUT]Agree to pay the price. +[OUT]Ask to have your spirit wounds healed. +[/NODE] + ++[NODE]29 +[STORY] +The witch says, 'Bah, should've said so, sis. I wouldn't have tried to sell you the price crap, ha. Let's get to it.' + +Together, you remove any curses you had. + +[/STORY] +[OUT]Thank her and leave. +[/NODE] + ++[NODE]37 +[STORY] +'You weird, you are. But sure, thanks. + +We cannot give much in return 'cause we ain't as odd as you, but here, have what we can spare.' +[/STORY] +[OUT]Wish them well and leave. +[/NODE] + ++[NODE]40 +[STORY] +'Sure thing, let's deal, we may have some live'uns for ya. And don't go lookin' at us like that, we never said we don't do slavery, just that we didn't like them bandits doing it to us.' + +[/STORY] +[OUT]Buy a slave. +[/NODE] + ++[NODE]47 +[STORY] +'There's always trouble about the place. Some slimy gobbos set up camp nearby. You deal with them, we be friends for sure.' +[/STORY] +[OUT]Agree. +[OUT]Decline and leave. +[/NODE] + ++[NODE]50 +[STORY] +'Bah, fine, you look honest enough and you carry the mark of the gods. We best not anger them lot. + +Come in, but we're watching you!' +[/STORY] +[OUT]Ask to trade. +[OUT]Offer to do something for them to prove your goodwill. +[OUT]Offer to do something for them to prove your goodwill. +[/NODE] + ++[NODE]53 +[STORY] +'Beat it!' +[/STORY] +[OUT]Attack! +[OUT]Leave. +[/NODE] + ++[NODE]66 +[STORY] +You are badly beaten and forced to flee. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]67 +[STORY] +'Either we do not have any work for you, or you or your kin are already set on a path to aid us. Finish that path before you ask for new tasks.' +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --ScavengersTradeadv(36) ++[NODE]2 +[STORY] +The trader's stalls stand open for you. +[/STORY] +[OUT]Trade. +[OUT]Trade. +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]7 +[STORY] +'You are no friends of ours, so we won't take food as payment and you'll have to pay us extra first.' +[/STORY] +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]11 +[STORY] +'Good trading with you. Now bugger off.' +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --scavKillsmallBees(37) ++[NODE]2 +[STORY] +You come to the place where the scavengers said a beehive is bothering them. +[/STORY] +[OUT]You have folk who know how to deal with bees. Consider your options. +[OUT][Wisdom]You know a bit about bees, so think of a way to deal with them. +[OUT][Nature or Intellect]Use your mental prowess to figure out what to do. +[OUT]Use your food to lure the bees away from the territory and hope they won't come back. +[OUT]Attack! +[OUT]Come back later. +[/NODE] + ++[NODE]3 +[STORY] +You get in closer so you can assess the situation. +[/STORY] +[OUT][Bee]Buzz up to the hive and tell them to leave. +[OUT][Bee]Buzz up to the hive and tell them to leave. +[OUT]Try to communicate with the bees. +[OUT]Bees dislike smoke. Figure out the best place to smoke them out safely. +[OUT]Kill the bees in an easy fight because you know the enemy. [Physical] +[/NODE] + ++[NODE]4 +[STORY] +You could try to use some thick smoke with poisoned poppy seeds. That will suffocate the bees slowly, but it should get rid of them. + +However, if things go wrong, they will get very angry. +[/STORY] +[OUT]Yes, kill them one by one. +[OUT]You have folk who know how to deal with bees. Consider your options. +[OUT]Just kill them the old-fashioned way. +[/NODE] + ++[NODE]7 +[STORY] +You buzz about with the other bees and convince them that this area is not safe. + +You got rid of the problem as you were asked, and your friendship will surely grow. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +The smoke works, but slowly, so you are stung by some angry survivors before the hive dies. + +[/STORY] +[OUT]Good. +[/NODE] + ++[NODE]17 +[STORY] +You find just the right spot and use just the right amount of smoke to get rid of the problem. The bees buzz off and the scavengers should be happy now. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +You got rid of the problem as you were asked, and your friendship will surely grow. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]20 +[STORY] +You give the food away and lead the bees to another spot. +[/STORY] +[OUT]Good. +[OUT]Good. +[/NODE] + ++[NODE]21 +[STORY] +Alas, just as you are about to report your successful mission, you find out that the bees returned to their spot and continued to harass the settlers. They have to deal with the bees themselves, so your friendship does not grow. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +You got rid of the problem as you were asked, and your friendship will surely grow. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]25 +[STORY] +You got rid of the problem as you were asked, and your friendship will surely grow. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +You are defeated and eventually the folk who asked for your help deal with the problem themselves, so you do not gain any friendship. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]32 +[STORY] +You are unconvincing, and the bees stay. +[/STORY] +[OUT]Give up. +[OUT]Use your own food to lure these animals away from the territory and hope they won't come back. +[OUT]Just attack them. [Physical] +[/NODE] + ++[NODE]33 +[STORY] +You fail and the bees go crazy on you! + +The folk who asked for your help hear your screams and come to your aid. They have to kill the wolves themselves and are angry at having to spare the time. You do not gain any friendship. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]34 +[STORY] +The bees listen to reason and decide to relocate. You dealt with the problem as asked, so you gain friendship. +[/STORY] +[OUT]Move out. +[OUT]Leave. +[/NODE] + ++[NODE]35 +[STORY] +A single bee buzzes with friendship for you and stays. +[/STORY] +[OUT]Leave together. +[OUT]No, leave. +[/NODE] + ++[NODE]37 +[STORY] +The scavengers hear of your failure and come to your aid. They have to kill the bees themselves and are angry at having to spare the time. You do not gain any friendship. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]42 +[STORY] +You buzz with the other bees and try to tell them it isn't safe here, but they are angered by your presence and attack! + +[/STORY] +[OUT]Defend yourself. +[/NODE] + +[/EVENT] + +-- [EVENT] --ScavKillsmallSlav(38) ++[NODE]2 +[STORY] +You find the Slavyan camp that the scavengers asked you to deal with. +[/STORY] +[OUT]Convince the Slavyans that the scavengers aren't worth the trouble and that it would be best to leave. +[OUT][Intellect or Harmony]Convince the Slavyans that fighting is not the way to go here. A truce may prove safer and more profitable for both. +[OUT]Pay the scouts. +[OUT]Attack. +[OUT]Come back later. +[OUT][Hunter or perception]These Slavyans seem determined to hunt for scavengers, so plant false tracks to lead them away from this piece of land. +[/NODE] + ++[NODE]4 +[STORY] +'We thank you, friend, for you saved us time. We Slavyan folk should stick together against those godless types. Good luck to you.' +[/STORY] +[OUT]Wish them well and leave to report your success. +[/NODE] + ++[NODE]13 +[STORY] +As the Slavyans move away, they leave you a gift. +[/STORY] +[OUT]Good. +[/NODE] + ++[NODE]17 +[STORY] +'You speak for gods, so we will listen. We will make peace.' +[/STORY] +[OUT]Leave and report your success. +[OUT]Leave and report your success. +[/NODE] + ++[NODE]18 +[STORY] +You got rid of the problem as you were asked, and your friendship will surely grow. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]20 +[STORY] +'Yeah, all right, deal's a deal, we move out.' +[/STORY] +[OUT]Good. +[OUT]Good. +[/NODE] + ++[NODE]21 +[STORY] +You are about to report your success when you learn that the Slavyans lied to you and continue to pester the scavengers. + +Your friendship suffers for it. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +You got rid of the problem as you were asked, and your friendship will surely grow. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]25 +[STORY] +You got rid of the problem as you were asked, and your friendship will surely grow. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +You are defeated and eventually the scavengers deal with the problem themselves, so you do not gain any friendship. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]32 +[STORY] +You fail to fool the Slavyans. They don't look too impressed with you. +[/STORY] +[OUT]Pay them for this insult and to leave this land. +[OUT]Attack! +[OUT]Leave and admit defeat. +[/NODE] + ++[NODE]34 +[STORY] +Your misdirection works, and the Slavyans move away. + +You dealt with the problem as asked, so you gain friendship. + +[/STORY] +[OUT]Leave. +[OUT]Leave. +[/NODE] + ++[NODE]37 +[STORY] +The scavengers hear of your failure. They have to kill the Slavyans themselves and are angry at having to spare the time. You do not gain any friendship. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]48 +[STORY] +'You talk for the gods, sure, but we got to make a living. You pay us, we leave you and your friends in peace, deal?' +[/STORY] +[OUT]Give up. +[OUT]Pay them off. +[OUT]Just attack them. +[/NODE] + ++[NODE]53 +[STORY] +The scavengers are furious: + +'What? Peace with them lot? Not likely and not what we asked for. You god folk, you all stick together -- begone!' +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --ScavKilladvGobs(39) ++[NODE]2 +[STORY] +You find the makeshift goblin settlement that the scavengers asked you to get rid of. +[/STORY] +[OUT]Go in closer to talk. +[OUT][Hunter or perception]Take a closer look. +[OUT][Magic or intellect]Goblins are known to respect your domain. Try to reason with them. +[OUT]Pay the greenskins to leave. +[OUT]Attack! +[OUT]Come back later. +[/NODE] + ++[NODE]3 +[STORY] +The goblins stand with weapons at the ready: + +'What do you want here? This is our patch of spirit ground, we stay here.' +[/STORY] +[OUT][Goblin]Say that the hummies are being arseholes and want them gone. Ask if they can move along. +[OUT]Tell them the scavengers do not want them as neighbours. Ask them to relocate, now! +[OUT]Goblins don't usually go for bribery, but these guys look worse for wear, so they may accept resources. Ask them if they will leave for a price. +[OUT]Attack! +[/NODE] + ++[NODE]4 +[STORY] +You notice that a lot of the goblins are wounded from a previous fight and are trying to patch themselves up. + +You see a stream from which they are taking water. You could poison it. In this weakened state, they are bound to die painfully. +[/STORY] +[OUT]Poison the stream. +[OUT]Go in closer to talk. +[OUT]Just kill them the old-fashioned way. +[/NODE] + ++[NODE]7 +[STORY] +'Yeah, those soft-skin types, they always so touchy when it comes to turf. We will go, friend. We want no trouble, we had enough with some orcs not far from here, so beware!' + +[/STORY] +[OUT]Thank them for the warning and wish them luck. +[OUT]Offer to party together before they depart. +[/NODE] + ++[NODE]13 +[STORY] +The gobbos die horribly from the poison, but before the last one falls, he shakes his shaman staff and curses your honourless souls! +[/STORY] +[OUT]Damned goblin. Take what you can from them. +[/NODE] + ++[NODE]17 +[STORY] +'I see, yes. You speak well, friend, and those gods of yours understand the mind and the spirit. We leave and give you this token of our friendship. Spirits be with you.' +[/STORY] +[OUT]Thank them and leave. +[/NODE] + ++[NODE]18 +[STORY] +You got rid of the problem as you were asked, and your friendship will surely grow. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]20 +[STORY] +'Yeah, all right, deal's a deal, times are hard and stuff is good, so we move out.' +[/STORY] +[OUT]Good. +[OUT]Good. +[/NODE] + ++[NODE]21 +[STORY] +You are about to report your success when you realise that the goblins have no honour -- they have returned. + +They are eventually beaten by the scavengers without your help, and your friendship suffers for it. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +You got rid of the problem as you were asked, and your friendship will surely grow. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +You are defeated and eventually the scavengers deal with the problem themselves, so you do not gain any friendship. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]32 +[STORY] +'You think you scumbags can come and tell us what to do? Beat it or else!' +[/STORY] +[OUT]Give up. +[OUT]Pay them off. +[OUT]Attack! +[/NODE] + ++[NODE]34 +[STORY] +'Ah, you, those hummies, this place seems to have bad mojo. We go.' + +You dealt with the problem as asked, so you gain friendship. + +[/STORY] +[OUT]Good. +[OUT]Leave. +[/NODE] + ++[NODE]37 +[STORY] +The scavengers hear of your failure. They have to get rid of the goblins themselves and are angry at having to spare the time. You do not gain any friendship. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]44 +[STORY] +'Yeah, you have good vibes, so we go as we said. May spirits be kind to you.' + +The gobbos move on and the scavengers are pleased. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]45 +[STORY] +'Hmm, perhaps. Give us some worthwhile goods and we will leave, and we'll even trade with you on top of that, if you like.' +[/STORY] +[OUT]Agree. +[OUT]Refuse. +[/NODE] + ++[NODE]48 +[STORY] +'Ha! This land's good place, spirits speak well here. We do not leave, you can tell your friends that.' +[/STORY] +[OUT]Give up. +[OUT]Pay them off. +[OUT]Attack! +[/NODE] + ++[NODE]53 +[STORY] +'Now you speak like a true spirit child. Come, let us smoke and dance!' +[/STORY] +[OUT]Party till the morning. +[/NODE] + ++[NODE]55 +[STORY] +You party well. Afterward, the goblins keep to their word and leave. + +The scavengers are pleased with the result. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]56 +[STORY] +You party well -- too well for some. Afterward, the goblins keep to their word and leave. + +The scavengers are pleased with the result. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]57 +[STORY] +You party well. Afterward, the goblins keep to their word and leave. + +The scavengers are pleased with the result. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]60 +[STORY] +The poison does its gruesome job and the scavengers should be happy that their problem is gone. + +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --ScavKillCrows(40) ++[NODE]2 +[STORY] +You find the tower where a crow's nest is bothering the scavengers. +[/STORY] +[OUT]You know how to handle crows. Try to figure it out. +[OUT][Hunter]Track the crows. +[OUT][Nature or Intellect]Use your mental prowess to figure out what to do. +[OUT][Crow]Dominate the crows. +[OUT]Find them and attack! +[OUT]Crows like to collect shiny things. Try to bribe them to leave. +[OUT]Come back later. +[/NODE] + ++[NODE]3 +[STORY] +You come closer and observe the birds, trying to find the best way to approach this. +[/STORY] +[OUT][Crow]Fly with the crows and convince them that this is not a safe place for a nest, as the scavengers are determined to explore it. +[OUT][Crow]Fly with the crows and convince them that this is not a safe place for a nest, as the scavengers are determined to explore it. +[OUT]You have those who can communicate with crows, so make them obey you. +[OUT]Set a trap for the crows and attack when they are weakened. +[OUT]Crows respect territory. Try to figure out a way to mark this land for the scavengers, thus making the crows leave. +[/NODE] + ++[NODE]4 +[STORY] +You stalk the crows and pick them out one by one, making the rest flee. + +[/STORY] +[OUT]Yes, do it. +[OUT]Just kill them the old-fashioned way. +[/NODE] + ++[NODE]7 +[STORY] +You fly together and the crows listen to your wisdom and move away from the tower. + +You got rid of the problem as you were asked, so the scavengers are grateful. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]13 +[STORY] +The crows try to fight back and leave you bleeding, but the job gets done. +[/STORY] +[OUT]Good. +[/NODE] + ++[NODE]17 +[STORY] +You mark the territory and harass the crows for a time, so that in the end they move on from the tower. + +You got rid of the problem as you were asked, so the scavengers are grateful. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +You got rid of the problem as you were asked, and your friendship will surely grow. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]20 +[STORY] +The crows take their shiny trinkets and fly away. +[/STORY] +[OUT]Good. +[OUT]Good. +[/NODE] + ++[NODE]21 +[STORY] +Alas, just as you are about to report your successful mission, you learn that the crows returned to their tower. The scavengers have to deal with the problem themselves, so your friendship does not grow. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +You got rid of the problem as you were asked, and your friendship will surely grow. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]25 +[STORY] +You got rid of the problem as you were asked, and your friendship will surely grow. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +You are defeated and eventually the scavengers deal with the problem themselves, so you do not gain any friendship. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]32 +[STORY] +You are unconvincing, so the crows stay. +[/STORY] +[OUT]Give up. +[OUT]Crows like to collect shiny things. Try to bribe them to leave. +[OUT]Just attack them! +[/NODE] + ++[NODE]33 +[STORY] +Your scheming fails and you are assailed by the crows. + +The scavengers hear of your failings and come to your aid. They have to kill the crows themselves and are angry at having to spare the time. You do not gain any friendship. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]34 +[STORY] +The crows bow to your dominance and depart. Perhaps one or two may even decide to stay with you. + +The scavengers are happy with your work. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]37 +[STORY] +The scavengers hear of your failure and come to your aid. They have to kill the crows themselves and are angry at having to spare the time. You do not gain any friendship. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]42 +[STORY] +The crows seem to listen to your wisdom at first, but later you discover they only moved their nest deeper into the tower, making it even more dangerous for the scavengers to loot this place. + +They are not impressed with you. + +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]50 +[STORY] +The crows bow to your dominance and fly away. Perhaps one even decides to stay with you. + +The scavengers are happy with your work. + +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --ElfMageChoice(41) ++[NODE]2 +[STORY] +'I never do put much stock in mortal words, yet I have hoped for some semblence of integrity from the chosen. + +You either walk my path, or we stand now on opposite sides and must battle, fo I detest treachery above all else.' +[/STORY] +[OUT]Promise you will walk her path and go to the zmey cave right away. +[OUT]Say you would rather join the Alchemist and the dwarf. +[/NODE] + ++[NODE]3 +[STORY] +'A poor choice, child!' + +She attacks and she is not alone! +[/STORY] +[OUT]Fight! +[OUT][Magic user] Attack with your spirit! +[/NODE] + ++[NODE]5 +[STORY] +You kill the mage and she turns into silver ash as she perishes. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]8 +[STORY] +'I detest unneccesary death, so I shall only cripple you so you feel my displeasure at your treachery. + +I no longer feel you pests are worthy of light. I shall retreat and think on this. Goodbye, worms.' + +She walks off and your spirit burns. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]11 +[STORY] +'Good, go seek the cave as I told you, I shall deal with your Alchemist friend.' +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Theodore2(42) ++[NODE]2 +[STORY] +'Welcome, chosen. I can't stay and chat, but I hear you are making progress in solving this whole Shattering business. + +I was sent to give you this and wish you luck. The gods watch over you, bye!' +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --TavernSlavyan_(43) ++[NODE]2 +[STORY] +The fires are warm and the ale is good. The tavern is bustling with life and joy. +[/STORY] +[OUT]See if you can recruit anyone. +[OUT][Demon]Do some gambling. +[OUT]Do some gambling. +[OUT]Drink. +[/NODE] + ++[NODE]3 +[STORY] +There are some folks here who may want to join your band, seeing as you are the chosen and all. +[/STORY] +[OUT]Approach a warrior. +[OUT]Approach a hunter. +[OUT]There's a zerca staring at you. Ask him over. +[OUT]There's a bandit sitting in a corner. Approach him. +[OUT]Someone is ushering you over to speak to them. Go see what they want. +[OUT]Someone is ushering you over to speak to them. Go see what they want. +[OUT]There are no more folks who want to join this time. +[/NODE] + ++[NODE]8 +[STORY] +No deal. Better luck next time. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]11 +[STORY] +A fighter is available but requires a payment. +[/STORY] +[OUT]Pay them if you can. +[/NODE] + ++[NODE]12 +[STORY] +A hunter is available but requires a payment. +[/STORY] +[OUT]Pay them if you can. +[/NODE] + ++[NODE]13 +[STORY] +He comes up to you and says he will follow you for free, as you are the chosen! +[/STORY] +[OUT]Welcome them. +[/NODE] + ++[NODE]14 +[STORY] +They say they'll do mercenary work for the right price. +[/STORY] +[OUT]Pay them if you can. +[/NODE] + ++[NODE]17 +[STORY] +An orphan overhears you recruiting and begs for you to take them in. They heard that you are a champion and they want to be one too, apparently. +[/STORY] +[OUT]Welcome them. +[/NODE] + ++[NODE]24 +[STORY] +An orphan overhears you recruiting and begs for you to take them in. They heard that you are a champion and they want to be one too, apparently. +[/STORY] +[OUT]Welcome them. +[/NODE] + ++[NODE]26 +[STORY] +One should never try gambling with demons. You were made for trickery, after all. + +You win, but the folk look at you with suspicion. +[/STORY] +[OUT]Time to go. +[/NODE] + ++[NODE]27 +[STORY] +Lady luck has smiled upon you again. You win. +[/STORY] +[OUT]Time to go. +[/NODE] + ++[NODE]28 +[STORY] +Who needs luck when you have the gods on your side? You win. +[/STORY] +[OUT]Time to go. +[/NODE] + ++[NODE]29 +[STORY] +Alas, luck was not on your side. You lost. +[/STORY] +[OUT]Time to go. +[/NODE] + ++[NODE]30 +[STORY] +You got so drunk, you don't recall much of what happened. But a stork visits you some time later . . . +[/STORY] +[OUT]Good? +[/NODE] + ++[NODE]33 +[STORY] +Slavyans may be known for their drinking, but there simply isn't anyone with a tougher head than a Slavyan dwarf! + +You drink everyone under the table and impress the locals greatly. +[/STORY] +[OUT]Great. Now it's time to leave. +[/NODE] + ++[NODE]34 +[STORY] +Slavyans may be known for their drinking, but you are a Slavyan too, after all, even if not from the same branch. So you drink with them hand in hand and they are impressed. +[/STORY] +[OUT]Great. Now it's time to leave. +[/NODE] + ++[NODE]35 +[STORY] +The Slavyans sure do know how to drink. You do not recall the evening, but you feel its effects painfully . . . +[/STORY] +[OUT]Great. Now it's time to leave. +[/NODE] + ++[NODE]36 +[STORY] +The Slavyans sure do know how to drink. You do not recall the evening, but you feel its effects painfully . . . +[/STORY] +[OUT]Great. Now it's time to leave. +[/NODE] + ++[NODE]37 +[STORY] +You got into a fight and discovered hidden strength within you. Unfortunately, the locals do not appreciate your prowess. You get kicked out of the tavern. +[/STORY] +[OUT]Time to leave. +[/NODE] + +[/EVENT] + diff --git a/Modules/mSeaEncounters.txt b/Modules/mSeaEncounters.txt new file mode 100644 index 0000000..ce2eba3 --- /dev/null +++ b/Modules/mSeaEncounters.txt @@ -0,0 +1,1352 @@ +-- [EVENT] --SeaFish1(0) ++[NODE]2 +[STORY] +On a shallow reef, you see a shipwreck. +[/STORY] +[OUT]Swim over to check for anything useful. +[OUT]Leave it be. +[/NODE] + ++[NODE]6 +[STORY] +The ship is old but it seems to have belonged to goblins, judging by the style. + +Their handiwork is known to survive harsh conditions, so perhaps you can fing somethning of use. But, there are packs of sea creatures swarming the deck, so you'll need to be rid of them first. +[/STORY] +[OUT]Kill the fish. +[OUT][Hunter] Hunt the fish. +[OUT][Water demon] Salt water is bad. But jump in quick and take what you can, the little fish won't bother you. +[/NODE] + ++[NODE]7 +[STORY] +With the fish gone, you swim to the deck and search for any goods. + +YOu spot a carved chest, and sitting by it, you spot a ghost, staring hoelessly into the deapths of the sea before him. +[/STORY] +[OUT]Take the chest and ignore the ghost. +[OUT]Take the chest but gesture for the ghost to come up and speak to you. +[/NODE] + ++[NODE]9 +[STORY] +The ghost appears on your ship: + +'Why do you call me here? I cannot come with you. I am bound here, because I failed to guide my friends through the spirit storm. They are gone now, but I remain.' +[/STORY] +[OUT][Goblin shaman] Tell him you can bind him to your service instead if he likes? It isn't right that he should be stuck here so long. Even if the penance was deserved. +[OUT]Does he know what he was bound to, perhaps now you are here, he could serve you and so wash away the failure? +[/NODE] + ++[NODE]10 +[STORY] +'Yes, we could try. But I warn you, whatever force keeps me here, it could curse you.' +[/STORY] +[OUT][Magic user] Say you will try to do it the safest way possible. +[OUT]Nod and tell him you will try anyway. +[OUT]Retreat and say that you will not risk it. Bid him farewell. +[/NODE] + ++[NODE]13 +[STORY] +The ghost flisckers and dissapears and you feel a curse upon you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]19 +[STORY] +The fish beat you badly and force you to flee. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +You search the shipwreck and see that it is very fresh, in fact, you can see something, or someone struggling to swim to the surface, but they are being attacked by swarms of nasty fish! +[/STORY] +[OUT]Help them and attack the fish. +[OUT]Throw some meat out from your boat to attract the fish away from the person. +[OUT]Use this opportunity to pillage the shipwreck without fighting the fish. +[/NODE] + ++[NODE]26 +[STORY] +You've heroically rescued... a dog. +[/STORY] +[OUT]Well, good. Loot the ship also and leave. +[/NODE] + ++[NODE]28 +[STORY] +You've heroically rescued... a cat. +[/STORY] +[OUT]Well, good. Loot the ship also and leave. +[/NODE] + ++[NODE]31 +[STORY] +'Yes, you I will serve willingly and I trust you can make this transition safe for us both, let us leave this wretched shipwreck.' +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --SeaFish2(1) ++[NODE]2 +[STORY] +On a shallow reef, you see a shipwreck. +[/STORY] +[OUT]Swim over to check for anything useful. +[OUT]Leave it be. +[/NODE] + ++[NODE]6 +[STORY] +The ship is old but it seems to have belonged to goblins, judging by the style. + +Their handiwork is known to survive harsh conditions, so perhaps you can fing somethning of use. But, there are packs of sea creatures swarming the deck, so you'll need to be rid of them first. +[/STORY] +[OUT]Kill the fish. +[OUT][Hunter] Hunt the fish. +[OUT][Water demon] Salt water is bad. But jump in quick and take what you can, the little fish won't bother you. +[/NODE] + ++[NODE]7 +[STORY] +With the fish gone, you swim to the deck and search for any goods. + +YOu spot a carved chest, and sitting by it, you spot a ghost, staring hoelessly into the deapths of the sea before him. +[/STORY] +[OUT]Take the chest and ignore the ghost. +[OUT]Take the chest but gesture for the ghost to come up and speak to you. +[/NODE] + ++[NODE]9 +[STORY] +The ghost appears on your ship: + +'Why do you call me here? I cannot come with you. I am bound here, because I failed to guide my friends through the spirit storm. They are gone now, but I remain.' +[/STORY] +[OUT][Goblin shaman] Tell him you can bind him to your service instead if he likes? It isn't right that he should be stuck here so long. Even if the penance was deserved. +[OUT]Does he know what he was bound to, perhaps now you are here, he could serve you and so wash away the failure? +[/NODE] + ++[NODE]10 +[STORY] +'Yes, we could try. But I warn you, whatever force keeps me here, it could curse you.' +[/STORY] +[OUT][Magic user] Say you will try to do it the safest way possible. +[OUT]Nod and tell him you will try anyway. +[OUT]Retreat and say that you will not risk it. Bid him farewell. +[/NODE] + ++[NODE]13 +[STORY] +The ghost flisckers and dissapears and you feel a curse upon you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]19 +[STORY] +The fish beat you badly and force you to flee. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +You search the shipwreck and see that it is very fresh, in fact, you can see something, or someone struggling to swim to the surface, but they are being attacked by swarms of nasty fish! +[/STORY] +[OUT]Help them and attack the fish. +[OUT]Throw some meat out from your boat to attract the fish away from the person. +[OUT]Use this opportunity to pillage the shipwreck without fighting the fish. +[/NODE] + ++[NODE]26 +[STORY] +You've heroically rescued... a dog. +[/STORY] +[OUT]Well, good. Loot the ship also and leave. +[/NODE] + ++[NODE]28 +[STORY] +You've heroically rescued... a cat. +[/STORY] +[OUT]Well, good. Loot the ship also and leave. +[/NODE] + ++[NODE]31 +[STORY] +'Yes, you I will serve willingly and I trust you can make this transition safe for us both, let us leave this wretched shipwreck.' +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --SeaFish3(2) ++[NODE]2 +[STORY] +On a shallow reef, you see a shipwreck. +[/STORY] +[OUT]Swim over to check for anything useful. +[OUT]Leave it be. +[/NODE] + ++[NODE]6 +[STORY] +The ship is old but it seems to have belonged to orcs, judging by the crude style. + +Orcs are known for their sturdy metalworks, perhaps something survived this crash. But, there are packs of sea creatures swarming the deck, so you'll need to be rid of them first. +[/STORY] +[OUT]Kill the fish. +[OUT][Hunter] Hunt the fish. +[OUT][Water demon] Salt water is bad. But jump in quick and take what you can, the little fish won't bother you. +[/NODE] + ++[NODE]7 +[STORY] +With the fish gone, you swim to the deck and search for any goods. + +YOu spot several corpses, picked clean by the fish. But you also wee a wraith, aimlessly roaming the deck. +[/STORY] +[OUT]Ignore the wraith and loot what you can. +[OUT]his wraith does not seem instantly agressive, perhaps there is a way to capture it. Go in and try. +[/NODE] + ++[NODE]9 +[STORY] +The ghost appears on your ship: + +'Why do you call me here? I cannot come with you. I am bound here, because I failed to guide my friends through the spirit storm. They are gone now, but I remain.' +[/STORY] +[OUT][Witch] Examine the remains, perhaps someone here controlled the wraith. +[OUT]Examine the wraith, perhaps there is an object here that controlls its existence? +[/NODE] + ++[NODE]10 +[STORY] +YOu do see one of the fallen orcs wield a totem of sorts, this was likely an orc witch and this object may help you control this wraith - or it may hurt you, it is never safe to meddle with dead witch's belongings. +[/STORY] +[OUT][Magic user] Take this totem and try to controll its magic. +[OUT]Take the totem and see what happens. +[OUT]Retreat and just loot this place. +[/NODE] + ++[NODE]13 +[STORY] +The totem pierces your skin and makes you ill while the wraith dissapears. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]19 +[STORY] +The fish beat you badly and force you to flee. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +You search the shipwreck and see that it is very fresh, in fact, you can see something, or someone struggling to swim to the surface, but they are being attacked by swarms of nasty fish! +[/STORY] +[OUT]Help them and attack the fish. +[OUT]Throw some meat out from your boat to attract the fish away from the person. +[OUT]Use this opportunity to pillage the shipwreck without fighting the fish. +[/NODE] + ++[NODE]26 +[STORY] +You've heroically rescued... a trained wolf. +[/STORY] +[OUT]Well, good. Loot the ship also and leave. +[/NODE] + ++[NODE]28 +[STORY] +You've heroically rescued... a trained bear. +[/STORY] +[OUT]Well, good. Loot the ship also and leave. +[/NODE] + ++[NODE]31 +[STORY] +You spot a totem in the hands of a fallen orc witch. You can take it and thus controll this wretched being. +[/STORY] +[OUT]Loot the place and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --HauntedShip(3) ++[NODE]2 +[STORY] +You spot a shipwreck siting atop some rocks. +[/STORY] +[OUT]Investigate. +[OUT]Ignore it. +[/NODE] + ++[NODE]3 +[STORY] +The vessle was large and likely still holds some treasures. +[/STORY] +[OUT][Perception] Observe it. +[OUT][Unliving] Observe it. +[OUT][Magic user] Get a sesne of this ship first. +[OUT]Go in. +[/NODE] + ++[NODE]5 +[STORY] +You spot unnatural movement aboard, it is likely the unliving haunt this ship. +[/STORY] +[OUT][Magic user] Some dark magic lingers here. Prepare a ritual to cleanse this place and thus release these poor souls. +[OUT][Unliving] They will likely only attack warm-blooded creatures, go in carefully and loot the place. +[OUT]Attack! +[OUT]Leave this place. +[/NODE] + ++[NODE]7 +[STORY] +The dark spell is broken and the unliving collapse. Their souls are free now. +[/STORY] +[OUT]Loot the ship and leave. +[/NODE] + ++[NODE]11 +[STORY] +WHatever dark magic is at work here is too strong for you and you feel its power affct you. +[/STORY] +[OUT]Leave. +[OUT]Attack! +[/NODE] + ++[NODE]15 +[STORY] +The unliving are beaten and should not get up for a time. +[/STORY] +[OUT]Loot the ship and leave. +[/NODE] + ++[NODE]17 +[STORY] +The unliving beat you badly and force you to flee. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +You go in and loot the ship wihout the unliving noticing your presence. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]19 +[STORY] +Your unliving kin is bound to this shipwreck. They will attack any living soul that approaches. +[/STORY] +[OUT][Magic user] Some dark magic lingers here. Prepare a ritual to cleanse this place and thus release these poor souls. +[OUT][Unliving] They will likely only attack warm-blooded creatures, go in carefully and loot the place. +[OUT]Attack! +[OUT]Leave this place. +[/NODE] + ++[NODE]20 +[STORY] +The unling are bound by a dark spell to this shipwreck. They will attack any living soul that approaches. +[/STORY] +[OUT][Magic user] Some dark magic lingers here. Prepare a ritual to cleanse this place and thus release these poor souls. +[OUT][Unliving] They will likely only attack warm-blooded creatures, go in carefully and loot the place. +[OUT]Attack! +[OUT]Leave this place. +[/NODE] + ++[NODE]21 +[STORY] +You go in and quiclke realise you are surrounded by the unliving! +[/STORY] +[OUT]Attack! +[OUT]Try to escape. +[/NODE] + ++[NODE]23 +[STORY] +YOu manage to run before they get to you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]28 +[STORY] +You manage to escape but not without scrapes. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]29 +[STORY] +You stopped running, what now? +[/STORY] +[OUT]Keep running! +[OUT]Attack! +[/NODE] + +[/EVENT] + +-- [EVENT] --HauntedShip2(4) ++[NODE]2 +[STORY] +You spot a shipwreck siting atop some rocks. +[/STORY] +[OUT]Investigate. +[OUT]Ignore it. +[/NODE] + ++[NODE]3 +[STORY] +The vessle was large and likely still holds some treasures. +[/STORY] +[OUT][Perception] Observe it. +[OUT][Unliving] Observe it. +[OUT][Magic user] Get a sesne of this ship first. +[OUT]Go in. +[/NODE] + ++[NODE]5 +[STORY] +You spot unnatural movement aboard, it is likely the unliving haunt this ship. +[/STORY] +[OUT][Magic user] Some dark magic lingers here. Prepare a ritual to cleanse this place and thus release these poor souls. +[OUT][Unliving] They will likely only attack warm-blooded creatures, go in carefully and loot the place. +[OUT]Attack! +[OUT]Leave this place. +[/NODE] + ++[NODE]7 +[STORY] +The dark spell is broken and the unliving collapse. Their souls are free now. +[/STORY] +[OUT]Loot the ship and leave. +[/NODE] + ++[NODE]11 +[STORY] +Whatever dark magic is at work here is too strong for you and you feel its power affct you. +[/STORY] +[OUT]Leave. +[OUT]Attack! +[/NODE] + ++[NODE]15 +[STORY] +The unliving are beaten and should not get up for a time. +[/STORY] +[OUT]Loot the ship and leave. +[/NODE] + ++[NODE]17 +[STORY] +The unliving beat you badly and force you to flee. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +You go in and loot the ship wihout the unliving noticing your presence. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]19 +[STORY] +Your unliving kin is bound to this shipwreck. They will attack any living soul that approaches. +[/STORY] +[OUT][Magic user] Some dark magic lingers here. Prepare a ritual to cleanse this place and thus release these poor souls. +[OUT][Unliving] They will likely only attack warm-blooded creatures, go in carefully and loot the place. +[OUT]Attack! +[OUT]Leave this place. +[/NODE] + ++[NODE]20 +[STORY] +The unling are bound by a dark spell to this shipwreck. They will attack any living soul that approaches. +[/STORY] +[OUT][Magic user] Some dark magic lingers here. Prepare a ritual to cleanse this place and thus release these poor souls. +[OUT][Unliving] They will likely only attack warm-blooded creatures, go in carefully and loot the place. +[OUT]Attack! +[OUT]Leave this place. +[/NODE] + ++[NODE]21 +[STORY] +You go in and quiclke realise you are surrounded by the unliving! +[/STORY] +[OUT]Attack! +[OUT]Try to escape. +[/NODE] + ++[NODE]23 +[STORY] +You manage to run before they get to you. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]28 +[STORY] +You manage to escape but not without scrapes. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]29 +[STORY] +You stopped running, what now? +[/STORY] +[OUT]Keep running! +[OUT]Attack! +[/NODE] + +[/EVENT] + +-- [EVENT] --Czytlica(5) ++[NODE]2 +[STORY] +The waters are calm, the skies clear and you hear a faint yet alluring song carried on the waves. +[/STORY] +[OUT][Magic user] There is magic at work here. Prepare yourself for an attack. +[OUT][Water demon or syrin] You know this trick, an enchanted song to lure victims into a trap. Nasty sea creatures copying your mo. Stay ready for this poor excuse of entrapment. +[OUT]Keep going. +[/NODE] + ++[NODE]3 +[STORY] +The closer you get to the song, the stronger you feel the magic that accompanies it and even with the knowledge, you will have to fight this enchantment. + +YOu see several sea dmeons surround your boat and circle as they sing. BEcause you were prepared, you can try to attack the physically also. + + +[/STORY] +[OUT]Fight this enchantment! +[OUT]Attack! +[/NODE] + ++[NODE]6 +[STORY] +The closer you get to the song, the stronger you feel the magic that accompanies it and even with the knowledge, you will have to fight this enchantment. + +YOu see several sea dmeons surround your boat and circle as they sing. BEcause you were prepared, you can try to attack the physically also. + + +[/STORY] +[OUT]Fight them with your own spirit! +[OUT]Attack! +[OUT]Shout out to these sea demonettes and tell them to stop this nonsense, now! +[/NODE] + ++[NODE]7 +[STORY] +YOu break through the enchantment, and see three, very surprised sea demons staring at you. They blink a few times, then smile: + +'You broke free, and so you can see the true faces of us three. May the seas reward you.' + +They smim away but blow you a sweet kiss. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]8 +[STORY] +You kill the sea demons and loot their fishy bodies. Upon examination, they were likely the czytlica, half human females half fish, known to drag their victims to their deep, undwerworld lairs. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]10 +[STORY] +The sea demons swarm your boat and feed on your spirit energy. They also drag one of you into the deapths of the sea! + +But, some time later, the sea carries a child for you, likely born out of the sea demons mischief. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]12 +[STORY] +The sea demons swarm your boat and feed on your spirit energy and try to drag one of you into the waters, but luckily manage only to take a backpack. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]16 +[STORY] +You break through the enchantment, and see three, very surprised sea demons staring at you. They blink a few times, then smile: + +'You broke free, you're like us? But you live in those sad small tear drops you call lakes and rivers. How sad.' + +They swim away but blow you a sweet kiss. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]18 +[STORY] +'You're like us? But you live in those sad small tear drops you call lakes and rivers. How sad. We shall not take you, it would beno fun at all.' + + +[/STORY] +[OUT]Ask them what they are? +[OUT]Swim away. +[/NODE] + ++[NODE]19 +[STORY] +'We are named czytlica, some call us sirens too, but this may be because of your syrin who sings our songs on land. + +The jurata, our queens, claimed the seas when the earth broke, now we are masters here, away from the land and your small ponds.' +[/STORY] +[OUT][Syrin] Yes, it seems you two do share something, although they seem more like your angry sisters alkhonost. Still, wish them well and depart. +[OUT][Vodnik] Preposterous. The underwater is your domain, no queen claims dominin! Rubbish... +[OUT]Nod and thank them for their time then swim away. +[/NODE] + ++[NODE]21 +[STORY] +'We like you, here, have this gift. May the sea waters stay calm for your journey!' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +'We like you, here, have this gift. MAy the sea waters stay calm for your journey!' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]24 +[STORY] +'Would you like to meet our queen and say this to her face? We warn you, it will not be nice?' +[/STORY] +[OUT]Yes, accpet the challenge! +[OUT]No, say you did not mean to offend and thank them for not fighting, all water demons should stick together after all. +[/NODE] + ++[NODE]26 +[STORY] +The jurata queen came in all her sea glory, but in the end she bows to your seniority: + +'I am but a young queen, you a seasoned lord. I shall pay tribute to your domain and watch your ship go safe through my waters. Be well, king.' +[/STORY] +[OUT]Bow to her in thanks. +[OUT]Nod to your subject. +[/NODE] + ++[NODE]28 +[STORY] +The jurata queen came in all her sea glory: + +'I am but a young queen, you a seasoned lord and yet, it is my youth and power that surpases you old traditions! Now, bow to me, or die.' + +Her words carry a command that you know will break you. SHe truly is the queeen of these waters. +[/STORY] +[OUT]Bow down to her and offer tribute. +[OUT]Defy her, even if it means death! +[/NODE] + ++[NODE]30 +[STORY] +'I accept your tribute, prince of the sweet waters. You may leave.' +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]33 +[STORY] +'How bold, and defiant. You will be one of my lovers, yes.' + + SHe clikc her fingers and you follow her into the deapths of your new home, forsaking all else... + +'And you, you nurtured such a specimen, you shall take my child and show it your strange world. now leave.' +[/STORY] +[OUT]Leave, if you have enough folk to do so... +[/NODE] + ++[NODE]37 +[STORY] +You feel the demons have drained some of your spirit while you atlked, but they stopped. + +'You're like us? But you live in those sad small tear drops you call lakes and rivers. How sad. We shall not take you, if you pay us tribute. Or, you dould willingly join us for some fun? We don't guarantee safety though.' They giggle and jump some hoops in the water. + + +[/STORY] +[OUT]Pay if you can. +[OUT]Say you cannot pay, so you will join the 'fun'. +[OUT]Attack! +[/NODE] + ++[NODE]38 +[STORY] +'Good, we accept.' + +[/STORY] +[OUT]Ask them what they are? +[OUT]Swim away. +[/NODE] + ++[NODE]41 +[STORY] +Sea water does not agree with you and you feel sick fromt he mad dance the czytlica demons draw you into. + +You do not recall what happened, next, only that you are happy to have woken up ont he boat again. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]43 +[STORY] +Sea water does not agree with you and you feel sick fromt he mad dance the czytlica demons draw you into. + +You do not recall what happened, next, only that one of you is gone and some time later, the sea carries a child for you, likely born out of the sea demons mischief. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]44 +[STORY] +The closer you get to the song, the stronger you feel the magic that accompanies it and even with the knowledge, you will have to fight this enchantment. + +YOu see several sea dmeons surround your boat and circle as they sing. BEcause you were prepared, you can try to attack the physically also. + + +[/STORY] +[OUT]Fight this enchantmend with your spirit! +[OUT]Try to resist with your mind! +[/NODE] + ++[NODE]47 +[STORY] +YOu break through the enchantment, and see three, very surprised sea demons staring at you. They blink a few times, then smile: + +'You broke free, and so you can see the true faces of us three. May the seas reward you.' + +They smim away but blow you a sweet kiss. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --SeaCzytlica3(6) ++[NODE]2 +[STORY] +On a shallow reef, you see a shipwreck. +[/STORY] +[OUT]Swim over to check for anything useful. +[OUT]Leave it be. +[/NODE] + ++[NODE]6 +[STORY] +The ship is old but it seems to have belonged to orcs, judging by the crude style. + +Orcs are known for their sturdy metalworks, perhaps something survived this crash. But here are some small fish, and a larger shape swimming here. +[/STORY] +[OUT]Kill the creatures. +[OUT][Hunter] Hunt the fish. +[OUT][Water demon] Salt water is bad. But jump in quick and take what you can, the little fish won't bother you. +[OUT]The larger shape seems humanoid, try to call out to it, say you do not wish to fight. +[/NODE] + ++[NODE]7 +[STORY] +The fish turned out to be some sea demon in the shape of part-woman-part-fish. Still, she is dead now and you are free to loot. + +YOu spot several corpses, picked clean by the fish. But you also wee a wraith, aimlessly roaming the deck. +[/STORY] +[OUT]Ignore the wraith and loot what you can. +[OUT]his wraith does not seem instantly agressive, perhaps there is a way to capture it. Go in and try. +[/NODE] + ++[NODE]9 +[STORY] +The wraith observes you but does not attack. It seems almost tiered. It wails and screeches, but so long as you do not come too close it ignores you. +[/STORY] +[OUT][Witch] Examine the remains, perhaps someone here controlled the wraith. +[OUT]Examine the wraith, perhaps there is an object here that controlls its existence? +[/NODE] + ++[NODE]10 +[STORY] +You do see one of the fallen orcs wield a totem of sorts, this was likely an orc witch and this object may help you control this wraith - or it may hurt you, it is never safe to meddle with dead witch's belongings. +[/STORY] +[OUT][Magic user] Take this totem and try to controll its magic. +[OUT]Take the totem and see what happens. +[OUT]Retreat and just loot this place. +[/NODE] + ++[NODE]13 +[STORY] +The totem pierces your skin and makes you ill while the wraith dissapears. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]19 +[STORY] +The fish beat you badly and force you to flee. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +You search the shipwreck and see that it is very fresh, in fact, you can see something, or someone struggling to swim to the surface, but they are being attacked by swarms of nasty fish! +[/STORY] +[OUT]Help them and attack the fish. +[OUT]Throw some meat out from your boat to attract the fish away from the person. +[OUT]Use this opportunity to pillage the shipwreck without fighting the fish. +[/NODE] + ++[NODE]26 +[STORY] +You've heroically rescued... a trained wolf. +[/STORY] +[OUT]Well, good. Loot the ship also and leave. +[/NODE] + ++[NODE]28 +[STORY] +You've heroically rescued... a trained bear. +[/STORY] +[OUT]Well, good. Loot the ship also and leave. +[/NODE] + ++[NODE]31 +[STORY] +You spot a totem in the hands of a fallen orc witch. You can take it and thus controll this wretched being. +[/STORY] +[OUT]Loot the place and leave. +[/NODE] + ++[NODE]36 +[STORY] +The creature swims up to the surface, her body, part-fish-part woman and her voice melodic: + +'You do not wish to harm me? But I was the one who sunk this boat, I assumed you came to avenge them?' +[/STORY] +[OUT][Orc] Now that she mentions it, yes! Attack her. +[OUT]Ask why she stuck around on her own if she thought she will get attacked? +[OUT]Say you do not care, you are here to loot and she best stay away. +[/NODE] + ++[NODE]39 +[STORY] +'I cannot leave. This was my initiation. I did it well, but... Well, I was supposed to bring a certain private part of the captain as trophy - he was a male you see, unusal for orcs - it is a stupid joke of my sisters, but made law by their words spoken officially.' +[/STORY] +[OUT]And? +[/NODE] + ++[NODE]40 +[STORY] +'That damned captain got whif of my task, or maybe it was just chance, but he locked himself in the cabin when the ship went down and there's a bloody ghost there now, and I am not good with ghosts...' +[/STORY] +[OUT]If you go deal withthe ghost, will she pay you? +[OUT]Say you do not care, you are here to loot and she best stay away. +[/NODE] + ++[NODE]41 +[STORY] +'Oh, right, go right ahead then.' + +She swims away. +[/STORY] +[OUT]Loot the place, avoiding any ghosts and leave. +[/NODE] + ++[NODE]42 +[STORY] +'Yes, I will give you a precious artifact I found.' +[/STORY] +[OUT]Agree to go deal withthe ghost. +[/NODE] + ++[NODE]43 +[STORY] +'Good, I leave you the present and will watch from afar. We will not talk again, but I wish you good winds and quiet waters.' She dissapears into the waves and abundle flats your way. + +You swim to the shipwreck and you spot several corpses, picked clean by the fish. But you also wee a wraith, aimlessly roaming the deck. +[/STORY] +[OUT]This wraith does not seem instantly agressive, perhaps there is a way to capture it. Go in and try. +[/NODE] + ++[NODE]44 +[STORY] +The wraith observes you but does not attack. It seems almost tiered. It wails and screeches, but so long as you do not come too close it ignores you. +[/STORY] +[OUT][Witch] Examine the remains, perhaps someone here controlled the wraith. +[OUT]Examine the wraith, perhaps there is an object here that controlls its existence? +[/NODE] + ++[NODE]45 +[STORY] +You do see one of the fallen orcs wield a totem of sorts, this was likely an orc witch and this object may help you control this wraith - or it may hurt you, it is never safe to meddle with dead witch's belongings. +[/STORY] +[OUT][Magic user] Take this totem and try to controll its magic. +[OUT]Take the totem and see what happens. +[/NODE] + ++[NODE]47 +[STORY] +Noone answers. +[/STORY] +[OUT]Kill the creatures. +[OUT][Hunter] Hunt the fish. +[OUT][Water demon] Salt water is bad. But jump in quick and take what you can, the little fish won't bother you. +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --FloatingLoot(7) ++[NODE]2 +[STORY] +You spot some debris floating amongst some sharp rocks. The water is fairly calm but the rocks are very sharp and space betwen them is tight. + +You can try to swim for the potential loot with or without your boat. +[/STORY] +[OUT]Take the boat in, slowly. +[OUT]Swim yourselves. +[OUT]Leave. +[OUT][Water demon] Salt water does not serve you well, but apart form feeling sick from it the swim should be no issue for you. +[/NODE] + ++[NODE]5 +[STORY] +You manouver the boat well enough to get to the debris and gather what you can. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]7 +[STORY] +Your boat gets damaged and sinks! +[/STORY] +[OUT]Swim to the shore as fast as you can! +[/NODE] + ++[NODE]9 +[STORY] +The rocks prove to be razor shaprp and hte waters not as calm as you thought. You get pretty banged up and swim back to your boat. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --SeaDiff1(8) +[/EVENT] + +-- [EVENT] --SeaDiff2(9) +[/EVENT] + +-- [EVENT] --SeaDiff3(10) +[/EVENT] + +-- [EVENT] --SeaDiff4(11) +[/EVENT] + +-- [EVENT] --FloatingLoot3(12) ++[NODE]2 +[STORY] +You spot some debris floating amongst some sharp rocks. The water is fairly calm but the rocks are very sharp and space betwen them is tight. + +You can try to swim for the potential loot with or without your boat. +[/STORY] +[OUT]Take the boat in, slowly. +[OUT]Swim yourselves. +[OUT]Leave. +[OUT][Water demon] Salt water does not serve you well, but apart form feeling sick from it the swim should be no issue for you. +[/NODE] + ++[NODE]5 +[STORY] +You manouver the boat well enough to get to the debris and gather what you can. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]7 +[STORY] +Your boat gets damaged and sinks! +[/STORY] +[OUT]Swim to the shore as fast as you can! +[/NODE] + ++[NODE]9 +[STORY] +The rocks prove to be razor sharp and the waters not as calm as you thought. You get pretty banged up and swim back to your boat and lose some of your eqipment too. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --SeaStormDiff5(13) ++[NODE]2 +[STORY] +As you plough through a stormy patch on the seas, you are cought by an unxpected gust of wind that assails your deck, as if trying to get inside? + +Your boat is becoming really unsteady bacause of this and there are rocks ahead. +[/STORY] +[OUT][Forest demon] Viatroviec? Tell them to calm thmselves and stop embarrasing your kind, then say what is wrong? +[OUT][Wisdom] Observe this strange storm for a while. +[OUT]Manouver the boat, deal with the odd wind after. +[OUT]Attack the wind thing, hope to have it gone before you hit the rocks! +[/NODE] + ++[NODE]3 +[STORY] +The wind calms and your boat is steady again. the viatrovies speaks up: + +'Oh, oh thank the forest a friendly face! I got lost in the winds and blown into ths wretched thing humans call the sea. It is so vast, has no trees... I know I am made of wind, but I was born to roam the land, not this...' +[/STORY] +[OUT]Say you understand, but he cannot just assult any boat he sees, he could have gotten himself or you killed. +[OUT]Tell him to get off your boat now. +[/NODE] + ++[NODE]4 +[STORY] +'Oh, yes. I am sorry. Will you take me home?' +[/STORY] +[OUT]Agree. +[OUT]Agree, but offer him a better home, by your side, in service of the gods that will teach him to be okay even at sea. +[/NODE] + ++[NODE]5 +[STORY] +'Thank you, I will hide below deck, let me out when we reach land. Here, I found it before I got lost here, a gift to say thank you.' +[/STORY] +[OUT]Thank him and continue your journey. +[/NODE] + ++[NODE]7 +[STORY] +'No, no no, you try to trick me, I don't want to stay anymore!' + +He flies away with the wind again, but at least far from your boat. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]9 +[STORY] +'Thank you, I will do as you asy, follow your lead, yes. NAd here, a thing I found before, my first gift to you as new friends.' +[/STORY] +[OUT]Thank him and continue your journey. +[/NODE] + ++[NODE]11 +[STORY] +'FIne, fine, off I go, lost at sea, gone forever, cruel fate...' + +He flies away with the wind again, but at least far from your boat. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]14 +[STORY] +You manage to stear the boat free of the rocks and the odd gust of wind seems to have calmed. You can now see it has a vaguely humanoid shape, likely the viatrovies demon. + +Seeing that it almost made you crush, it cries out an apology and files away. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]16 +[STORY] +You kill what must have been a wind demon, but it took too long and your boat hit some of the rocks. YOu lost some equipment and got some bruises. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]17 +[STORY] +You surrender, just in time to feel your boat hit a rock. The impact makes some of you ill and sime stuff could have fallen overboard. The wind creature shouts: + +'Hey, hey, I never wanted to fight. I just want to get back to land, and this boat will crush if you keep at it. I'll help you, but you got to give my some of your spirit to meke me stronger, let's just swim past the rocks.' +[/STORY] +[OUT]Agree to work with the creature. +[OUT]Refuse, take your chance on the rocks. +[/NODE] + ++[NODE]19 +[STORY] +You lose the fight and your boat gets crushed on the rocks. But at least the wind creature flies away... +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]23 +[STORY] +This could be some demon, as despite the storm, this is not how wind should behave. + +[/STORY] +[OUT]Try calling out to whatever it may be. +[OUT]Atack whatever this is. +[/NODE] + ++[NODE]25 +[STORY] +'You, you speak to me? I am viatrovies. I got lost in the winds and blown into ths wretched thing humans call the sea. It is so vast, has no trees... I know I am made of wind, but I was born to roam the land, not this... I will stop causing you trouble, but will you plese take me home, any land will do.' +[/STORY] +[OUT]Agree to let him stay on the ship and depart on land. +[OUT]No, tell him to leave, now! +[/NODE] + ++[NODE]26 +[STORY] +You fail to manouver your boat and it gets crushed on the rocks. But at least the wind creature flies away... +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]27 +[STORY] +You try to deal with whatever this wind is but it does not calm, your boeat crushes against the rocks. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]29 +[STORY] +The creatures vails in sorrow but flies away. You see the strom swallow it. But your boat is back to normal and you are able to swom away in peace. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]32 +[STORY] +'You are good, you are safe and your Stribog, he is like me, only greater. I come with you now.' +[/STORY] +[OUT]Welcome him. +[/NODE] + ++[NODE]33 +[STORY] +'You are good, you are safe and one of your gods is that of wind, yes? I Come with you now.' +[/STORY] +[OUT]Welcome him. +[/NODE] + ++[NODE]35 +[STORY] +The demon feeds on your spirit and is then able to calm the storm. You swim back out to safety and the creatures speaks again: + +'I have fed I am strong enough to find my home now. I am sorry for the trouble, bye.' + +He flies away. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]37 +[STORY] +The demon turns back to you: + +'YOu are good, you are safe and one of your gods is that of wind, yes? I Come with you now.' +[/STORY] +[OUT]Welcome him. +[/NODE] + ++[NODE]38 +[STORY] +You kill the demona d the winds calm in time for you to manouver your boat to safety. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --CargoShipwreck1(14) ++[NODE]2 +[STORY] +YOu spot the remains of a larger vessel, it was likely a cargo ship of some sorts, slavers or traders. + +The ship is in pieces, there's still some blood in the water and a lot of predatroy sea life circling it. If you get too close, you will have to fight the sea life. +[/STORY] +[OUT][Hunter] Lure the fish away with meat that you have. +[OUT][Water demon] Attract the sea life away from the boat with an enchanted song. +[OUT]Go in and attack! +[OUT]Leave. +[/NODE] + ++[NODE]5 +[STORY] +You lure the predators away fromt he cargo ship and you are free to search it now. +[/STORY] +[OUT]Take what is salvegable and leave. +[OUT]Take what is salvegable and leave. +[/NODE] + ++[NODE]6 +[STORY] +You did lure the predators away, but not without them biting you a good few times. Worse yet, the boat has nothing much of use left on it. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]14 +[STORY] +The sea predators are dead and you are free to search the debris now. +[/STORY] +[OUT]Take what is salvegable and leave. +[OUT]Take what is salvegable and leave. +[/NODE] + ++[NODE]15 +[STORY] +The predators beat you badly and chase you away from their turf. YOu get soaked in water and fall ill after. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --CargoShipwreck3(15) ++[NODE]2 +[STORY] +You spot the remains of a larger vessel, it was likely a cargo ship of some sorts, slavers or traders. + +The ship is in pieces, there's still some blood in the water and you spot a shark circling it. +[/STORY] +[OUT][Hunter] Lure the shark away with meat that you have. +[OUT][Water demon] Swim with the shark. You may not like sea water, but you hear these big fish can be tamed like this. +[OUT]Go in and attack! +[OUT]Leave. +[/NODE] + ++[NODE]5 +[STORY] +You lure the shark away from the cargo ship and you are free to search it now. +[/STORY] +[OUT]Take what is salvegable and leave. +[OUT]Take what is salvegable and leave. +[/NODE] + ++[NODE]6 +[STORY] +The shark eats your meat, sure, but it also ousmarts you and gets a few bites of your flesh too and you have to drop some of your equipment to escape. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]14 +[STORY] +The shark is dead and you are free to search the debris now. +[/STORY] +[OUT]Take what is salvegable and leave. +[OUT]Take what is salvegable and leave. +[/NODE] + ++[NODE]15 +[STORY] +The shark proves too smart and fast and it drags one of you down onto the sea. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]17 +[STORY] +You swim with the shark, but it turns out it is not as fun as they say. The big fish chases you and bites you and the sea water meakes you sick... +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --SeaDiff5(16) +[/EVENT] + +-- [EVENT] --Sea storm(17) ++[NODE]3 +[STORY] +Clouds darken, waves rise -- a storm is coming! +[/STORY] +[OUT][Stribog]Ask your lord to guide you through the storm. +[OUT][Nature]Pray to Stribog to guide you through these rough waters. +[OUT]Pray to Stribog to guide you through these rough waters. +[OUT][Water demon]The sea is a wild place, but you have grown to adapt to it. Jump in the water and guide the ship yourself. +[OUT][Water demon]The sea is a wild place, but you have grown to adapt to it. Jump in the water and guide the ship yourself. +[OUT]Hold on to something and try to weather the storm. +[OUT]Hold on to something and try to weather the storm. +[/NODE] + ++[NODE]5 +[STORY] +These waters are wild and unruly. Even your nature struggles to hold on, although you feel a surge of strength as if the sea itself recognises your kinship. + +You must try to weather this storm. +[/STORY] +[OUT]Stay strong. +[/NODE] + ++[NODE]6 +[STORY] +You hold on and weather the storm well enough, but not without losing some equipment. +[/STORY] +[OUT]Journey on. +[/NODE] + ++[NODE]10 +[STORY] +You hold on and weather the storm. In the deep, troubled waters, you even discover the wreckage of a ship to plunder. +[/STORY] +[OUT]Journey on. +[OUT]Journey on. +[/NODE] + ++[NODE]14 +[STORY] +In the wreckage, you find a dog still clinging to life. +[/STORY] +[OUT]Take the dog, search the wreckage, and leave. +[/NODE] + ++[NODE]21 +[STORY] +The winds favour your path and carry you away from the storm. You feel Stribog's blessing upon you. +[/STORY] +[OUT]Journey on. +[OUT]Journey on. +[OUT]Journey on. +[/NODE] + ++[NODE]23 +[STORY] +The storm does not ease. You feel Stribog's grace has not blessed you on this day. + +You lose some of your equipment and some of you fall ill. +[/STORY] +[OUT]Journey on. +[/NODE] + ++[NODE]28 +[STORY] +You find a path to safety, and in the deep, troubled waters, you discover the wreckage of a ship to plunder. +[/STORY] +[OUT]Journey on. +[OUT]Journey on. +[/NODE] + +[/EVENT] + diff --git a/extract_module.sh b/extract_module.sh new file mode 100755 index 0000000..503c8a0 --- /dev/null +++ b/extract_module.sh @@ -0,0 +1,79 @@ +#!/bin/bash + +# This script is used to extract modules to pot +# then pass the .pot in poedit to merge duplication + +if [[ "$#" -ne 1 ]]; then + echo "Please passe exactly 1 parameter: the txt module" + exit 1 + +fi + +ORIGINAL_TXT=$1 +POT="${ORIGINAL_TXT%%.txt}.pot" + +# Reinit exiting POT +echo > "${POT}" + +comment_event="" +comment_node="" +comment_story="" +comment_out="" +out_incr=1 +story_first_line=0 +while read -r line; do + if [[ ${line} == *"-- [EVENT]"* ]]; then + comment_event="${line}" + elif [[ ${line} == *"+[NODE]"* ]]; then + comment_node="${line}" + elif [[ ${line} == *"[STORY]"* ]]; then + comment_story="${comment_event}@@${comment_node}@@${line}" + #Time for new story, write the comment to pot + echo "#. ${comment_story}" | tr -d '\r' | tr -d '\n' >> "${POT}" + echo >> "${POT}" + story_first_line=1 + elif [[ ${line} == *"[/STORY]"* ]]; then + # we reach end of story, write the empty msgid and reinit the comment_story + echo 'msgstr ""' >> "${POT}" + echo >> "${POT}" + comment_story="" + elif [[ ${line} == *"[OUT]"* ]]; then + comment_out="${comment_event}@@${comment_node}@@[OUT]${out_incr}" + # OUT are one line, let's write it to the pot + echo "#. ${comment_out}" | tr -d '\r' | tr -d '\n' >> "${POT}" + echo >> "${POT}" + echo "msgid \"${line#\[OUT\]}\"" | tr -d '\r' | tr -d '\n' >> "${POT}" + echo >> "${POT}" + echo 'msgstr ""' >> "${POT}" + echo >> "${POT}" + ((out_incr++)) + elif [[ ${line} == *"[/NODE]"* ]]; then + # We reach end of node, reinit + comment_node="" + comment_story="" + comment_out="" + out_incr=1 + elif [[ ${line} == *"[/EVENT]"* ]]; then + # We reach end of event, reinit + comment_event="" + comment_node="" + comment_story="" + comment_out="" + out_incr=1 + elif [[ "${comment_story}" != "" && ${story_first_line} == 1 ]]; then + # If the line has nothing particular, and the comment_story is not empty, it's a story string + # As the story_fist_line is set, it's the first line of the story, add the msgid + echo "msgid \"${line}\"" | tr -d '\r' | tr -d '\n' >> "${POT}" + echo >> "${POT}" + story_first_line=0 + elif [[ ${comment_story} != "" ]]; then + # We are on a multilines story, write it but without the msgid + echo "\"${line}\"" | tr -d '\r' | tr -d '\n' >> "${POT}" + echo >> "${POT}" + else + # It should be a newline, write a newline + # If new are added, we need to deal with it, do not break the file by writing them + echo "" >> "${POT}" + fi + +done < "${ORIGINAL_TXT}" diff --git a/i18n/fr/po/Database/DATABASE_DES_LOCALIZATION.po b/i18n/fr/po/Database/DATABASE_DES_LOCALIZATION.po new file mode 100644 index 0000000..d6b6085 --- /dev/null +++ b/i18n/fr/po/Database/DATABASE_DES_LOCALIZATION.po @@ -0,0 +1,14269 @@ +# Damn3d <74y75y@gmail.com>, 2018. #zanata +# Gaelden , 2018. #zanata +# Lecygne Noir , 2018. #zanata +# Malys , 2018. #zanata +# Xi Riith , 2018. #zanata +# arnaud delph , 2018. #zanata +msgid "" +msgstr "" +"MIME-Version: 1.0\n" +"Content-Transfer-Encoding: 8bit\n" +"Content-Type: text/plain; charset=UTF-8\n" +"PO-Revision-Date: 2018-12-13 05:31+0000\n" +"Last-Translator: Damn3d <74y75y@gmail.com>\n" +"Language-Team: French\n" +"Language: fr\n" +"X-Generator: Zanata 4.6.2\n" +"Plural-Forms: nplurals=2; plural=(n > 1)\n" + +#. DES_TAG_WITS +msgid "Wits" +msgstr "Astuce" + +#. DES_TAG_WITS_DES +msgid "Wits define how quickly the character can act during a challenge." +msgstr "" +"L'Astuce détermine avec quelle rapidité le personnage agira durant un Défi" + +#. DES_TAG_STRENGTH +msgid "Strength" +msgstr "Force" + +#. DES_TAG_STRENGTH_DES +msgid "Primary Physical attribute. Affects carry limits and Health." +msgstr "" +"Caractéristique physique principale. Détermine l'Encombrement max et la " +"Santé du personnage." + +#. DES_TAG_PERCEPTION +msgid "Perception" +msgstr "Perception" + +#. DES_TAG_PERCEPTION_DES +msgid "Secondary Physical attribute. Affects Gathering, Luck and Health." +msgstr "" +"Caractéristique physique secondaire. Détermine les compétences Récolte et " +"Chance ainsi que la Santé du personnage." + +#. DES_TAG_INTELLIGENCE +msgid "Intelligence" +msgstr "Intelligence" + +#. DES_TAG_INTELLIGENCE_DES +msgid "" +"Primary Mental attribute. Affects Research and Crafting abilities and Sanity " +"(mental health)." +msgstr "" +"Caractéristique mentale principale. Détermine les compétences Recherche et " +"Artisanat ainsi que la Santé mentale du personnage." + +#. DES_TAG_WISDOM +msgid "Wisdom" +msgstr "Sagesse" + +#. DES_TAG_WISDOM_DES +msgid "" +"Secondary Mental attribute. Affects Luck, Rituals, Crafting and Gathering " +"abilities and Sanity (mental health)." +msgstr "" +"Caractéristique mentale secondaire. Détermine les compétences Chance, " +"Rituel, Artisanat et Récolte ainsi que la Santé mentale du personnage." + +#. DES_TAG_MYSTICISM +msgid "Mysticism" +msgstr "Mysticisme" + +#. DES_TAG_MYSTICISM_DES +msgid "" +"Primary Spiritual attribute. Affects Research and Rituals abilities and " +"Faith (spiritual health)." +msgstr "" +"Caractéristique spirituelle principale. Détermine les compétences Recherche " +"et Rituel ainsi que la Foi (Santé spirituelle) du personnage." + +#. DES_TAG_DESTINY +msgid "Destiny" +msgstr "Destin" + +#. DES_TAG_DESTINY_DES +msgid "" +"Secondary Spiritual attribute. Affects Gathering, Crafting, Research, " +"Rituals, Luck and Faith (spiritual health)." +msgstr "" +"Caractéristique spirituelle secondaire. Détermine les compétences Récolte, " +"Artisanat, Recherche, Rituel et Chance ainsi que la Foi (Santé spirituelle) " +"du personnage." + +#. DES_TAG_GATHERING +#. DES_TOOLTIP_GATHERING +msgid "Gathering" +msgstr "Récolte" + +#. DES_TAG_GATHERING_DES +msgid "" +"Determines the character's ability to gather materials and the speed at " +"which they do it." +msgstr "Faculté de récolter rapidement des ressources." + +#. DES_TAG_CRAFTING +#. DES_TOOLTIP_CRAFTING +msgid "Crafting" +msgstr "Artisanat" + +#. DES_TAG_CRAFTING_DES +msgid "" +"The ability to create items, buildings, cooking food and blending materials." +msgstr "" +"Faculté de fabriquer des objets, construire, cuisiner et combiner des " +"matériaux." + +#. DES_TAG_RESEARCH +#. DES_TOOLTIP_RESEARCH +msgid "Research" +msgstr "Recherche" + +#. DES_TAG_RESEARCH_DES +msgid "Learning about new things and studying objects and places." +msgstr "" +"Faculté d'apprendre de nouvelles connaissances et d'étudier des objets ou " +"des lieux inconnus." + +#. DES_TAG_LUCK +msgid "Luck" +msgstr "Chance" + +#. DES_TAG_LUCK_DES +msgid "Finding places, characters or trouble." +msgstr "" +"Permet de trouver des lieux et des personnages cachés ou... des ennuis." + +#. DES_TAG_RITUALS +#. DES_TOOLTIP_RITUALS +msgid "Rituals" +msgstr "Rituels" + +#. DES_TAG_RITUALS_DES +msgid "Knowledge about performing rituals." +msgstr "Connaissance des rituels et de leur exécution." + +#. DES_TAG_HEALTH_PHYSICAL +msgid "Health" +msgstr "Santé" + +#. DES_TAG_HEALTH_PHYSICAL_DES +msgid "Reflects physical wellbeing." +msgstr "Reflète la condition physique." + +#. DES_TAG_HEALTH_MENTAL +msgid "Sanity" +msgstr "Santé mentale" + +#. DES_TAG_HEALTH_MENTAL_DES +msgid "Reflects mental wellbeing." +msgstr "Reflète la stabilité mentale." + +#. DES_TAG_HEALTH_SPIRITUAL +msgid "Faith" +msgstr "Foi" + +#. DES_TAG_HEALTH_SPIRITUAL_DES +msgid "Reflects the inner integrity." +msgstr "Reflète l'équilibre intérieur." + +#. DES_TAG_MAX_HEALTH_PHYSICAL +msgid "Max Health" +msgstr "Santé max" + +#. DES_TAG_MAX_HEALTH_PHYSICAL_DES +msgid "" +"The maximum amount of Health the character can have. 1 Health point is " +"recovered each turn, regeneration rate can be increased by camping or " +"visiting a Healer's Hut. Health below 30% poses a death risk." +msgstr "" +"Représente la Santé maximum de ce personnage. Elle se régénère d'un Point " +"par tour, ce qui peut être amélioré en campant ou en se rendant à la hutte " +"du soigneur. Si la Santé descend en dessous des 30%, le personnage risque de " +"mourir." + +#. DES_TAG_MAX_HEALTH_MENTAL +msgid "Max Sanity" +msgstr "Santé mentale max" + +#. DES_TAG_MAX_HEALTH_MENTAL_DES +msgid "" +"The maximum amount of Sanity the character can have. Regeneration of each " +"Sanity point consumes 2 Morale, up to 20% of maximum Sanity per turn. Sanity " +"below 30% poses a risk of the character leaving your group." +msgstr "" +"Représente la Santé mentale maximum de ce personnage. Chaque Point de Santé " +"mentale régénéré diminue le Moral de 2. Un personnage regagne jusqu'à 20% de " +"Santé mentale par tour et risque de quitter le groupe si celle-ci descend en " +"dessous des 30%." + +#. DES_TAG_MAX_HEALTH_SPIRITUAL +msgid "Max Faith" +msgstr "Foi max" + +#. DES_TAG_MAX_HEALTH_SPIRITUAL_DES +msgid "" +"The maximum amount of Faith the character can have. To recover Faith, " +"perform the Spiritual Healing ritual. Spirit below 30% causes gradual Health " +"loss." +msgstr "" +"Représente la Foi maximum de ce personnage. Elle peut être restaurée en " +"pratiquant un rituel de guérison spirituelle. Tant que la Foi d'un " +"personnage est en inférieure à 30%, il subira des dégâts tous les tours." + +#. DES_TAG_SHIELDING +msgid "Shielding" +msgstr "Armure" + +#. DES_TAG_SHIELDING_DES +msgid "" +"The amount of renewable protection the character has during a challenge." +msgstr "" +"Le nombre de Points de Protection du personnage au début de chaque Défi." + +#. DES_TAG_SHIELDING_PHYSICAL +msgid "Physical Armour" +msgstr "Armure physique" + +#. DES_TAG_SHIELDING_PHYSICAL_DES +msgid "" +"The amount of renewable protection the character has during a Physical " +"challenge." +msgstr "" +"Représente le nombre de Points de Protection dont un personnage dispose au " +"début de chaque Défi physique." + +#. DES_TAG_SHIELDING_MENTAL +msgid "Mental Armour" +msgstr "Armure mentale" + +#. DES_TAG_SHIELDING_MENTAL_DES +msgid "" +"The amount of renewable protection the character has during a Mental " +"challenge." +msgstr "" +"Représente le nombre de Points de Protection dont un personnage dispose au " +"début de chaque Défi mental." + +#. DES_TAG_SHIELDING_SPIRITUAL +msgid "Spiritual Armour" +msgstr "Armure spirituelle" + +#. DES_TAG_SHIELDING_SPIRITUAL_DES +msgid "" +"The amount of renewable protection the character has during a Spiritual " +"challenge." +msgstr "" +"Représente le nombre de Points de Protection dont un personnage dispose au " +"début de chaque Défi spirituel." + +#. DES_TAG_DELAY +msgid "Delay" +msgstr "Délai" + +#. DES_TAG_DELAY_DES +msgid "" +"Position in queue during a challenge's fight phase. Based on Wits, Phase and " +"selected skill." +msgstr "" +"Détermine l'ordre d'action lors de la Phase de combat d'un Défi. Dépend de " +"l'Astuce, de la Capacité employée et de la Phase où celle-ci est employée." + +#. DES_TAG_PERSONAL_CARRY_LIMIT +msgid "Personal Carry Limit" +msgstr "Encombrement max" + +#. DES_TAG_PERSONAL_CARRY_LIMIT_DES +msgid "Additional character carry limit." +msgstr "Encombrement max additionnel" + +#. DES_TAG_GROUP_CARRY_LIMIT +msgid "Group Carry Limit" +msgstr "Encomb. max de groupe" + +#. DES_TAG_GROUP_CARRY_LIMIT_DES +msgid "Additional group carry limit." +msgstr "Encomb. max de groupe additionnel" + +#. DES_TAG_ACTION_POINT_AVAILABLE +msgid "Available Action Points" +msgstr "Points d'Action disponibles" + +#. DES_TAG_ACTION_POINT_AVAILABLE_DES +msgid "" +"The remaining amount of Action Points you can spend for playing cards this " +"turn." +msgstr "" +"Le nombre de Points d'Action restants que vous pouvez dépenser pour jouer " +"des cartes ce tour-ci." + +#. DES_TAG_ACTION_POINT_COST +msgid "Action Point Cost" +msgstr "Coût en Point d'Action" + +#. DES_TAG_ACTION_POINT_COST_DES +msgid "The amount of Action Points (AP) required to play this card." +msgstr "Le nombre de Points d'Actions (PA) requis pour jouer cette carte." + +#. DES_TAG_DUPLICATE +msgid "Duplicate" +msgstr "Copie" + +#. DES_TAG_DUPLICATE_DES +msgid "" +"This character has been placed more than once on the battlefield. Each copy " +"has its own action but every time it becomes affected by a skill, all other " +"copies are affected as well. All copies of one character share the same " +"colour." +msgstr "" +"Ce personnage a été placé plus d'une fois sur le champs de bataille. Chaque " +"copie agit indépendamment mais à chaque fois qu'une Capacité affecte une des " +"copies, toutes les autres le sont aussi. Toutes les copies d'un même " +"personnage partagent la même couleur." + +#. DES_TAG_SUMMON +msgid "Summon" +msgstr "Invocation" + +#. DES_TAG_SUMMON_DES +msgid "This character has been summoned and will not exist outside of battle." +msgstr "" +"Ce personnage a été invoqué. Il n'existe pas en dehors du cadre du Défi." + +#. DES_TAG_MOVEMENT_RANGE +msgid "Movement Range" +msgstr "Vitesse de déplacement" + +#. DES_TAG_MOVEMENT_RANGE_DES +msgid "The maximum amount of Movement Points (MP) the character has." +msgstr "Le nombre maximum de Points de Déplacement du personnage." + +#. DES_TAG_SEA_MOVEMENT_RANGE +msgid "Sea Movement Range" +msgstr "Vitesse de navigation" + +#. DES_TAG_SEA_MOVEMENT_RANGE_DES +msgid "The maximum amount of Sea Movement Points (SMP) the character has." +msgstr "Le maximum de Point de Navigation du personnage." + +#. DES_TAG_MORALE +msgid "Morale" +msgstr "Moral" + +#. DES_TAG_MORALE_DES +msgid "" +"How well does the character feel, their level of approval and attitude " +"towards everything around them.\n" +"\n" +"Morale replenishes Sanity and directly depends on food variety. Each food " +"type increases Morale by 1 per turn until it reaches 10x the carried food " +"types, capped at 100." +msgstr "" +"Représente le bien-être général du personnage, son niveau d'approbation et " +"son attitude vis-à-vis de ce qui l'entoure.\n" +"\n" +"Le moral est nécessaire à la régénération de la Santé mentale. Il augmente " +"d'1 point par tour pour chaque variété d'aliment consommée, jusqu'à un " +"maximum de 10 points par tours. Le morale maximum est de 100 points." + +#. DES_TAG_RANGE_OF_SIGHT_DAY +msgid "Range of Sight (Day)" +msgstr "Champ de vision (Jour)." + +#. DES_TAG_RANGE_OF_SIGHT_DAY_DES +msgid "How far away the character can see during Day turns." +msgstr "Distance à laquelle le personnage peut voir pendant le jour." + +#. DES_TAG_RANGE_OF_SIGHT_NIGHT +msgid "Range of Sight (Night)" +msgstr "Champ de vision (Nuit)" + +#. DES_TAG_RANGE_OF_SIGHT_NIGHT_DES +msgid "How far away the character can see during Night turns." +msgstr "Distance à laquelle le personnage peut voir pendant la nuit." + +#. DES_TAG_CA1 +msgid "Primary Attribute" +msgstr "Caractéristique principale" + +#. DES_TAG_CA1_DES +msgid "" +"The primary attribute influencing efficiency in challenges.\n" +"Strength ({ICON:StrengthIcon}) in {COLOR:#E15E5E}Physical " +"Challenges{END_COLOR}\n" +"Intelligence ({ICON:IntelligenceIcon}) in {COLOR:#DFC742}Mental " +"Challenges{END_COLOR}\n" +"Mysticism ({ICON:MysticismIcon}) in {COLOR:#BF73FF}Spiritual " +"Challenges{END_COLOR}" +msgstr "" +"Caractéristique principale qui détermine l'efficacité du personnage pendant " +"un Défi.\n" +"La Force ({ICON:StrengthIcon}) pendant les {COLOR:#E15E5E}Défis " +"Physiques{END_COLOR}\n" +"L'intelligence ({ICON:IntelligenceIcon}) pendant les {COLOR:#DFC742}Défis " +"Mentaux{END_COLOR}\n" +"Le Mysticisme ({ICON:MysticismIcon}) pendant les {COLOR:#BF73FF}Défis " +"Spirituels{END_COLOR}" + +#. DES_TAG_CA2 +msgid "Secondary Attribute" +msgstr "Caractéristique secondaire" + +#. DES_TAG_CA2_DES +msgid "" +"The secondary attribute influencing efficiency in challenges.\n" +"Perception ({ICON:PerceptionIcon}) in {COLOR:#E15E5E}Physical " +"Challenges{END_COLOR}\n" +"Wisdom ({ICON:WisdomIcon}) in {COLOR:#DFC742}Mental Challenges{END_COLOR}\n" +"Destiny ({ICON:DestinyIcon}) in {COLOR:#BF73FF}Spiritual " +"Challenges{END_COLOR}" +msgstr "" +"Caractéristique secondaire qui détermine l'efficacité du personnage pendant " +"un Défi.\n" +"La Perception ({ICON:PerceptionIcon}) pendant les {COLOR:#E15E5E}Défis " +"Physique{END_COLOR}\n" +"La Sagesse ({ICON:WisdomIcon}) pendant les {COLOR:#DFC742}Défis " +"Mentaux{END_COLOR}\n" +"Le Destin ({ICON:DestinyIcon}) pendant les {COLOR:#BF73FF}Défis " +"Spirituels{END_COLOR}" + +#. DES_TAG_CA_MAX_HEALTH +msgid "Max Hit Points" +msgstr "Santé max" + +#. DES_TAG_CA_MAX_HEALTH_DES +msgid "" +"The maximum amount of Hit Points the character can take before they are " +"removed from a challenge." +msgstr "" +"Nombre maximum de blessure qu'un personnage peut encaisser avant d'être " +"retiré d'un Défi." + +#. DES_TAG_CA_HEALTH +msgid "Hit Points" +msgstr "Santé" + +#. DES_TAG_CA_HEALTH_DES +msgid "Current amout of Hit Points during a challenge." +msgstr "" +"Représente la quantité de Santé dont le personnage dispose actuellement." + +#. DES_TAG_CA_SHIELD +#. DES_SKILL_ARMOUR_SKILL +msgid "Armour" +msgstr "Armure" + +#. DES_TAG_CA_SHIELD_DES +msgid "" +"The amout of Shielding Points during a challenge. These normally need to be " +"taken down first before Hit Points are affected by Damage." +msgstr "" +"Représente le nombre de Points de Protection (PP) obtenus lors d'un Défi. " +"Sauf exceptions, les dégâts n'affectent pas la Santé d'un personnage tant " +"qu'il lui reste des PP." + +#. DES_TAG_CHOSEN +msgid "Chosen" +msgstr "" + +#. DES_TAG_CHOSEN_DES +msgid "This character is gods' chosen." +msgstr "" + +#. DES_TAG_TARGET_SELF +msgid "Target - Self" +msgstr "Cible - Utilisateur" + +#. DES_TAG_TARGET_SELF_DES +msgid "The target will be the casting character." +msgstr "La cible sera le personnage utilisant la compétence." + +#. DES_TAG_TARGET_EMPTY_ALLY_SLOT +msgid "Target - Empty Slot" +msgstr "Cible - Emplacement vide" + +#. DES_TAG_TARGET_EMPTY_ALLY_SLOT_DES +msgid "" +"The target has to be an empty card slot in either ally melee or ally ranged " +"row." +msgstr "" +"La cible cible doit être un emplacement vide de la ligne de mêlée ou de tir " +"côté alliés." + +#. DES_TAG_TARGET_EMPTY_ALLY_MELEE_SLOT +msgid "Target - Empty Melee Slot" +msgstr "Cible - Emplacement de mêlée vide" + +#. DES_TAG_TARGET_EMPTY_ALLY_MELEE_SLOT_DES +msgid "The target has to be an empty card slot in ally melee row." +msgstr "La cible doit être un emplacement vide de la ligne de mêlée alliée." + +#. DES_TAG_TARGET_SINGLE_MELEE +#. DES_TAG_TARGET_RANGED_ON_MELEE +msgid "Target - Single Melee" +msgstr "Cible - Attaque de mêlée" + +#. DES_TAG_TARGET_SINGLE_MELEE_DES +msgid "Targets 1 closest enemy from melee row." +msgstr "" + +#. DES_TAG_TARGET_RANGED_ON_MELEE_DES +msgid "Targets 1 closest enemy from ranged." +msgstr "" + +#. DES_TAG_TARGET_RANGED_ENEMY +msgid "Target - Single Ranged" +msgstr "Cible - Attaque à distance" + +#. DES_TAG_TARGET_RANGED_ENEMY_DES +msgid "" +"Targets 1 enemy in melee row in front of the character. If there is none, " +"any enemy on the battlefield can be targeted." +msgstr "" +"Cible l'ennemi situé face à l'attaquant sur la ligne de mêlée adverse. Si " +"une telle cible n'est pas disponible, l'attaquant peut cibler n'importe quel " +"ennemi." + +#. DES_TAG_TARGET_RANGED_ENEMIES +msgid "Target - Multiple Ranged" +msgstr "Cible - Tir multiple" + +#. DES_TAG_TARGET_RANGED_ENEMIES_DES +msgid "" +"Targets 1 or more enemy in melee row in front of the character. If there is " +"none, any enemy on the battlefield can be targeted." +msgstr "" +"Cible 1 ennemi ou plus situé face à l'attaquant sur la ligne de mêlé adverse." +" Si une telle cible n'est pas disponible, l'attaquant peut cibler n'importe " +"quel ennemi." + +#. DES_TAG_TARGET_HORIZONTAL_MELEE_ENEMY +msgid "Target - Horiz. Splash" +msgstr "Cible - Fauchage" + +#. DES_TAG_TARGET_HORIZONTAL_MELEE_ENEMY_DES +msgid "" +"Targets 1 closest enemy and up to 2 enemies standing to their left and right." +"" +msgstr "" +"Cible l'ennemi le plus proche ainsi que ceux situés directement à sa gauche " +"et à sa droite." + +#. DES_TAG_TARGET_VERICAL_MELEE_ENEMY +msgid "Target - Vert. Splash" +msgstr "Cible - Coup perçant" + +#. DES_TAG_TARGET_VERICAL_MELEE_ENEMY_DES +msgid "" +"Targets 1 closest enemy. If the attacker stands in melee row, the attack " +"will splash into another enemy standing behind the main target." +msgstr "" +"Cible l'ennemi le plus proche. Si l'attaquant se trouve sur la ligne de " +"mêlée, le coup touchera également l'ennemi situé derrière la cible initiale." + +#. DES_TAG_TARGET_T_SPLASH_ENEMY +msgid "Target - T-Splash" +msgstr "Cible - Écrasement" + +#. DES_TAG_TARGET_T_SPLASH_ENEMY_DES +msgid "" +"Targets 1 closest enemy and up to 3 enemies standing right next to them." +msgstr "" +"Cible l'ennemi le plus proche ainsi que tous les ennemis qui lui sont " +"directement adjacents." + +#. DES_TAG_TARGET_O_SPLASH_ENEMY +msgid "Target - O-Splash" +msgstr "Cible - Écrasement lourd" + +#. DES_TAG_TARGET_O_SPLASH_ENEMY_DES +msgid "Targets 1 closest enemy and all enemies around the target." +msgstr "" +"Cible l'ennemi le plus proche ainsi que tous les ennemis situés autour de " +"lui." + +#. DES_TAG_TARGET_SELECTED_ENEMY +msgid "Target - Selected Enemy" +msgstr "Cible - Ennemi(s) visé(s)" + +#. DES_TAG_TARGET_SELECTED_ENEMY_DES +msgid "" +"Targets 1 or more selected enemies standing anywhere on the battlefield." +msgstr "" +"Cible 1 ennemi ou plus n'importe où sur le champs de bataille au choix de " +"l'attaquant." + +#. DES_TAG_TARGET_ALL_PLAYED_ENEMY +msgid "Target - Enemies on Battlefield" +msgstr "Cible - Tous les ennemis" + +#. DES_TAG_TARGET_ALL_PLAYED_ENEMY_DES +msgid "Targets all enemies standing anywhere on the battlefield." +msgstr "Cible tous les ennemis présents sur le champs de bataille." + +#. DES_TAG_TARGET_RANDOM_ENEMIES1 +msgid "Target - 1 Random Enemy" +msgstr "Cible - Ennemi aléatoire" + +#. DES_TAG_TARGET_RANDOM_ENEMIES1_DES +msgid "Target is 1 enemy chosen at random." +msgstr "Cible un ennemis déterminé aléatoirement." + +#. DES_TAG_TARGET_RANDOM_ENEMIES2 +msgid "Target - 2 Random Enemies" +msgstr "" + +#. DES_TAG_TARGET_RANDOM_ENEMIES2_DES +msgid "Targets are 1 to 2 enemies chosen at random." +msgstr "Cible un à deux ennemis déterminés aléatoirement." + +#. DES_TAG_TARGET_RANDOM_ENEMIES3 +msgid "Target - 3 Random Enemies" +msgstr "" + +#. DES_TAG_TARGET_RANDOM_ENEMIES3_DES +msgid "Targets are 1 to 3 enemies chosen at random." +msgstr "Cible un à trois ennemis déterminés aléatoirement." + +#. DES_TAG_TARGET_RANDOM_ENEMIES4 +msgid "Target - 4 Random Enemies" +msgstr "" + +#. DES_TAG_TARGET_RANDOM_ENEMIES4_DES +msgid "Targets are 1 to 4 enemies chosen at random." +msgstr "Cible un à quatre ennemis déterminés aléatoirement." + +#. DES_TAG_TARGET_RANDOM_ENEMIES5 +msgid "Target - 5 Random Enemies" +msgstr "" + +#. DES_TAG_TARGET_RANDOM_ENEMIES5_DES +msgid "Targets are 1 to 5 enemies chosen at random." +msgstr "Cible un à cinq ennemis déterminés aléatoirement." + +#. DES_TAG_TARGET_RANDOM_ENEMIES6 +msgid "Target - 6 Random Enemies" +msgstr "" + +#. DES_TAG_TARGET_RANDOM_ENEMIES6_DES +msgid "Targets are 1 to 6 enemies chosen at random." +msgstr "Cible un à six ennemis déterminés aléatoirement." + +#. DES_TAG_TARGET_RANDOM_ALLIES1 +msgid "Target - 1 Random Ally" +msgstr "Cible - Allié aléatoire" + +#. DES_TAG_TARGET_RANDOM_ALLIES1_DES +msgid "Target is 1 ally chosen at random." +msgstr "Cible un allié déterminé aléatoirement." + +#. DES_TAG_TARGET_RANDOM_ALLIES2 +msgid "Target - 2 Random Allies" +msgstr "" + +#. DES_TAG_TARGET_RANDOM_ALLIES2_DES +msgid "Targets are 1 to 2 allies chosen at random." +msgstr "Cible un à deux alliés déterminés aléatoirement." + +#. DES_TAG_TARGET_RANDOM_ALLIES3 +msgid "Target - 3 Random Allies" +msgstr "" + +#. DES_TAG_TARGET_RANDOM_ALLIES3_DES +msgid "Targets are 1 to 3 allies chosen at random." +msgstr "Cible un à trois alliés déterminés aléatoirement." + +#. DES_TAG_TARGET_RANDOM_ALLIES4 +msgid "Target - 4 Random Allies" +msgstr "" + +#. DES_TAG_TARGET_RANDOM_ALLIES4_DES +msgid "Targets are 1 to 4 allies chosen at random." +msgstr "Cible un à quatre alliés déterminés aléatoirement." + +#. DES_TAG_TARGET_RANDOM_ALLIES5 +msgid "Target - 5 Random Allies" +msgstr "" + +#. DES_TAG_TARGET_RANDOM_ALLIES5_DES +msgid "Targets are 1 to 5 allies chosen at random." +msgstr "Cible un à cinq alliés déterminés aléatoirement." + +#. DES_TAG_TARGET_RANDOM_ALLIES6 +msgid "Target - 6 Random Allies" +msgstr "" + +#. DES_TAG_TARGET_RANDOM_ALLIES6_DES +msgid "Targets are 1 to 6 allies chosen at random." +msgstr "Cible un à six alliés déterminés aléatoirement." + +#. DES_TAG_TARGET_SELECTED_ALLIES +msgid "Target - Selected Ally" +msgstr "Cible - Allié(s) visé(s)" + +#. DES_TAG_TARGET_SELECTED_ALLIES_DES +msgid "" +"Targets 1 or more selected allies standing anywhere on the battlefield." +msgstr "" +"Cible 1 allié ou plus n'importe où sur le champs de bataille au choix de " +"l'attaquant." + +#. DES_TAG_TARGET_ALL_ALLIES +msgid "Target - All Allies" +msgstr "Cibles - Tous les alliés" + +#. DES_TAG_TARGET_ALL_ALLIES_DES +msgid "Targets all allies standing anywhere on the battlefield." +msgstr "Cible tous les alliés présents sur le champs de bataille." + +#. DES_TAG_TARGET_SELECTED_AND_HORIZONTAL_ALLIES +msgid "Target - Selected Ally with Splash" +msgstr "Cible - Alliés proches" + +#. DES_TAG_TARGET_SELECTED_AND_HORIZONTAL_ALLIES_DES +msgid "" +"Targets 1 or more selected allies standing anywhere on the battlefield and " +"affects allies standing immediately to the left and right to them." +msgstr "" +"Cible 1 allié ou plus situé(s) n'importe où sur la champs de bataille ainsi " +"que les alliés se trouvant directement à droite et à gauche de la (des) " +"cible(s) initiale(s)." + +#. DES_TAG_TARGET_ATTACKER +msgid "Target - Attacker" +msgstr "Cible - Attaquant" + +#. DES_TAG_TARGET_ATTACKER_DES +msgid "Targets the attacker." +msgstr "Cible le personnage attaquant." + +#. DES_TAG_TARGET_RANDOM_ATTACKERS +msgid "Target - Random Attacker" +msgstr "Cible - Attaquant aléatoire" + +#. DES_TAG_TARGET_RANDOM_ATTACKERS_DES +msgid "Targets a random attacker." +msgstr "Cible un attaquant aléatoire." + +#. DES_TAG_TARGET_BATTLEFIELD_WITHOUT_CASTER +msgid "Target - Battlefield except the caster." +msgstr "Cible - Tous sauf utilisateur" + +#. DES_TAG_TARGET_BATTLEFIELD_WITHOUT_CASTER_DES +msgid "Targets all enemies and allies except the caster." +msgstr "Cible tous les ennemis et les alliés à l'exception de l'utilisateur." + +#. DES_TAG_TARGET_GROUP_SELF +msgid "Target - Group" +msgstr "Cible - Groupe" + +#. DES_TAG_TARGET_GROUP_SELF_DES +msgid "Target the group in possession of this item." +msgstr "Cible le groupe qui détient cet objet." + +#. DES_TAG_DAMAGE_NORMAL +msgid "Normal Damage" +msgstr "Dégâts normaux" + +#. DES_TAG_DAMAGE_NORMAL_DES +msgid "Regular damage with no additional effects." +msgstr "Dégâts normaux sans effet additionnel" + +#. DES_TAG_DAMAGE_HEAL +msgid "Heal" +msgstr "Soin" + +#. DES_TAG_DAMAGE_HEAL_DES +msgid "Increases Hit Points." +msgstr "Restitue une partie de la Santé." + +#. DES_TAG_DAMAGE_GUARDIAN_DEMON +#. DES_SUBSKILL_BUILDING_SUMMON_DEMON +msgid "Summon Guardian Demon" +msgstr "Invocation du Démon protecteur" + +#. DES_TAG_DAMAGE_GUARDIAN_DEMON_DES +msgid "" +"Summons a small immobile house demon to your village to help guard it " +"against any threats." +msgstr "" +"Invoque un petit démon du foyer dans votre village pour vous protéger contre " +"les menaces extérieures." + +#. DES_TAG_DAMAGE_SUMMON +msgid "Summon Creature" +msgstr "Invocation" + +#. DES_TAG_DAMAGE_SUMMON_DES +msgid "Summons a character to the battlefield." +msgstr "Invoque une créature sur le champs de bataille." + +#. DES_TAG_DAMAGE_SUMMON_ONCE_DES +msgid "" +"Summons a character to the battlefield. Only one copy of this character is " +"permitted on the battlefield at any time." +msgstr "" +"Invoque une créature sur le champ de bataille. Un seul exemplaire de cette " +"créature peut être présent sur le champ de bataille." + +#. DES_TAG_DAMAGE_SUMMON_CB_DES +msgid "" +"Summons a character to the battlefield. Caster has to be present on the " +"battlefield." +msgstr "" +"Invoque une créature sur le champ de bataille. L'invocateur doit être " +"présent sur le champ de bataille." + +#. DES_TAG_DAMAGE_SHIELD +#. DES_TAG_SHIELD +#. DES_TAG_SHIELD_DES +#. DES_SHIELD +msgid "Shield" +msgstr "Bouclier" + +#. DES_TAG_DAMAGE_SHIELD_DES +msgid "Increases Shielding." +msgstr "Augmente le nombre de Point de Protection." + +#. DES_TAG_DAMAGE_SHIELD_P +msgid "Physical Shield" +msgstr "Bouclier physique" + +#. DES_TAG_DAMAGE_SHIELD_P_DES +msgid "Increases Shielding in Physical challenges." +msgstr "" +"Augmente le nombre de Points de Protection durant les Défis physiques." + +#. DES_TAG_DAMAGE_SHIELD_P_M +msgid "Physical and Mental Shield" +msgstr "Bouclier physique et mental" + +#. DES_TAG_DAMAGE_SHIELD_P_M_DES +msgid "Increases Shielding in Physical and Mental challenges." +msgstr "" +"Augmente le nombre de Points de Protection durant les Défis physiques et " +"mentaux." + +#. DES_TAG_DAMAGE_SHIELD_M +msgid "Mental Shield" +msgstr "Bouclier mental" + +#. DES_TAG_DAMAGE_SHIELD_M_DES +msgid "Increases Shielding in Mental challenges." +msgstr "Augmente le nombre de Points de Protection durant les Défis mentaux." + +#. DES_TAG_DAMAGE_SHIELD_S +msgid "Spiritual Shield" +msgstr "Bouclier spirituel" + +#. DES_TAG_DAMAGE_SHIELD_S_DES +msgid "Increases Shielding in Spiritual challenges." +msgstr "" +"Augmente le nombre de Points de Protection durant les Défis spirituels." + +#. DES_TAG_DAMAGE_SHIELD_AND_CA12 +msgid "Shield and Buff" +msgstr "Bouclier et Soutien" + +#. DES_TAG_DAMAGE_SHIELD_AND_CA12_DES +msgid "Increases Shielding and Combat Attributes." +msgstr "Augmente le nombre de Points de Protection et la Capacité de Combat." + +#. DES_TAG_DAMAGE_SHIELD_DECREASES_DELAY +msgid "Shield and Speed" +msgstr "Bouclier et Célérité" + +#. DES_TAG_DAMAGE_SHIELD_DECREASES_DELAY_DES +msgid "Increases Shielding and decrease Delay." +msgstr "Augmente le nombre de Points de Protection et diminue le Délai." + +#. DES_TAG_DAMAGE_DESTROY_SHIELD +msgid "Destroy Shield" +msgstr "Perce-armure" + +#. DES_TAG_DAMAGE_DESTROY_SHIELD_DES +msgid "Decreases Shielding." +msgstr "Diminue le nombre de Points de Protection." + +#. DES_TAG_DAMAGE_NORMAL_STUN +msgid "Stun" +msgstr "Étourdissement" + +#. DES_TAG_DAMAGE_NORMAL_STUN_DES +msgid "" +"Regular damage that also increases the affected target's Delay, causing it " +"to act later in the Fight Order queue." +msgstr "" +"Dégâts normaux qui augmentent également le Délai de la cible, ce qui " +"retardera son tour de jeu lors de la Phase de combat." + +#. DES_TAG_DAMAGE_DRAIN_CA_1_CA_2 +msgid "Drain" +msgstr "Drain" + +#. DES_TAG_DAMAGE_DRAIN_CA_1_CA_2_DES +msgid "Drain Combat Attributes from the target and boost your next attack." +msgstr "" +"Absorbe la Capacité de Combat de la cible et améliore votre prochaine " +"attaque." + +#. DES_TAG_DAMAGE_ADD_MORALE +#. DES_SUBSKILL_BUILDING_ADD_MORALE +msgid "Increase Morale" +msgstr "Moral amélioré" + +#. DES_TAG_DAMAGE_ADD_MORALE_DES +msgid "Improves the overall wellbeing of characters." +msgstr "Améliore le bien-être général de vos personnages." + +#. DES_TAG_DAMAGE_ADD_HEALING +#, fuzzy +msgid "Improve Healing" +msgstr "Régénération améliorée" + +#. DES_TAG_DAMAGE_ADD_HEALING_DES +#, fuzzy +msgid "Increase healing speed of characters." +msgstr "Améliore la régénération de la Santé de vos personnages." + +#. DES_TAG_DAMAGE_ADD_XP +#. DES_TAG_DAMAGE_BUILDING_ADD_XP +msgid "Extra XP" +msgstr "XP bonus" + +#. DES_TAG_DAMAGE_ADD_XP_DES +#. DES_TAG_DAMAGE_BUILDING_ADD_XP_DES +msgid "Adds Experience Points each turn." +msgstr "Octroie des Points d'Expérience (XP) tous les tours." + +#. DES_TAG_DAMAGE_BUILDING_SIGHT_RANGE +msgid "Sight Range" +msgstr "Champs de vision" + +#. DES_TAG_DAMAGE_BUILDING_SIGHT_RANGE_DES +msgid "" +"Improves visibility around the village so you will be able to spot enemies " +"from further away." +msgstr "" +"Améliore la visibilité autour du village, ce qui permet de mieux anticiper " +"les attaques ennemies." + +#. DES_TAG_DAMAGE_BUILDING_GATHERING_RANGE +msgid "Gathering Range" +msgstr "Distance de Récolte" + +#. DES_TAG_DAMAGE_BUILDING_GATHERING_RANGE_DES +msgid "" +"Workers will be able to perform gathering on tiles further away from the " +"village." +msgstr "" +"Vos travailleurs seront capables d'exploiter les ressources situées sur des " +"tuiles plus éloignées de votre village." + +#. DES_TAG_DAMAGE_BUILDING_CRAFTING_SLOTS +msgid "Extra Crafting Slots" +msgstr "Emplacements d'Artisanat supplémentaires" + +#. DES_TAG_DAMAGE_BUILDING_CRAFTING_SLOTS_DES +msgid "Increases the number of slots in Crafting tasks." +msgstr "" +"Augmente le nombre de personnages que vous pouvez assigner à une tâche " +"d'Artisanat." + +#. DES_TAG_DAMAGE_BUILDING_GATHERING_SLOTS +msgid "Extra Gathering Slots" +msgstr "Emplacements de Récolte supplémentaires" + +#. DES_TAG_DAMAGE_BUILDING_GATHERING_SLOTS_DES +msgid "Increases the number of slots in Gathering tasks." +msgstr "" +"Augmente le nombre de personnages que vous pouvez assigner à une tâche de " +"Récolte." + +#. DES_TAG_DAMAGE_BUILDING_RESEARCH_SLOTS +msgid "Extra Research Slots" +msgstr "Emplacements de Recherche supplémentaires" + +#. DES_TAG_DAMAGE_BUILDING_RESEARCH_SLOTS_DES +msgid "Increases the number of slots in Research tasks." +msgstr "" +"Augmente le nombre de personnages que vous pouvez assigner à une tâche de " +"Recherche." + +#. DES_TAG_DAMAGE_BUILDING_EXTRA_ESSENCE +msgid "Extra Essence" +msgstr "Essence supplémentaire" + +#. DES_TAG_DAMAGE_BUILDING_EXTRA_ESSENCE_DES +msgid "Provides a bonus to essence for crafts." +msgstr "" +"Accorde un bonus à la quantité d'essence lors de la création d'objets." + +#. DES_TAG_DAMAGE_BUILDING_ADD_PET +msgid "Extra Random Pet" +msgstr "Familier aléatoire supplémentaire" + +#. DES_TAG_DAMAGE_BUILDING_ADD_PET_DES +msgid "" +"A random pet will appear in the affected group's inventory at the start of " +"each season." +msgstr "" +"Un familier aléatoire sera disponible dans l'inventaire de groupe au début " +"de chaque saison." + +#. DES_TAG_DAMAGE_BUILDING_ADD_RP +msgid "Extra RP" +msgstr "PR bonus" + +#. DES_TAG_DAMAGE_BUILDING_ADD_RP_DES +msgid "Adds Research Points each turn." +msgstr "Octroie des Points de Recherche (RP) tous les tours." + +#. DES_TAG_DAMAGE_BUILDING_LOWER_DEAD_CHANCE +msgid "Reduce Chance to Die" +msgstr "Trompe-la-mort" + +#. DES_TAG_DAMAGE_BUILDING_LOWER_DEAD_CHANCE_DES +msgid "" +"Decreases the chance the affected character will die because of wounds." +msgstr "" +"Diminue la probabilité qu'un personnage agonisant périsse de ses blessures." + +#. DES_TAG_DAMAGE_TRUE +msgid "True Damage" +msgstr "Dégâts pures" + +#. DES_TAG_DAMAGE_POISON +msgid "Poison Damage" +msgstr "Poison" + +#. DES_TAG_DAMAGE_AOE +msgid "Area of Effect" +msgstr "Aire d'effet" + +#. DES_TAG_DAMAGE_LIFE_LEECH +msgid "Life Leech" +msgstr "Absorption de vie" + +#. DES_TAG_DAMAGE_SHIELD_LEECH +msgid "Shield Leech" +msgstr "Absorption de bouclier" + +#. DES_TAG_DAMAGE_ADDITIVE +msgid " (Additive)" +msgstr "(Additionnel)" + +#. DES_TAG_DAMAGE_TRUE_ESSENCE_DES +msgid "Bypasses shielding and goes straight into hit points." +msgstr "Ignorent l'armure et affectent directement la Santé." + +#. DES_TAG_DAMAGE_POISON_ESSENCE_DES +msgid "If the target has less than maximum hit points, damage is x1.5." +msgstr "" +"Si la cible ne dispose pas de la totalité de sa Santé, augmente les dégâts " +"de 50%." + +#. DES_TAG_DAMAGE_AOE_ESSENCE_DES +msgid "" +"Melee weapons with AOE: Splash Damage is 75%.\n" +"Ranged weapons: targeting will no longer be blocked by a melee character " +"standing in the front." +msgstr "" +"Arme de mêlée : inflige 75% de dégâts collatéraux .\n" +"Arme de tir : peut cibler n'importe qui même si un ennemi est présent en " +"face sur ligne de mêlée." + +#. DES_TAG_DAMAGE_LIFE_LEECH_ESSENCE_DES +msgid "Returns 20% of the damage dealt as hit points." +msgstr "Restaure une quantité de Santé équivalant à 20% des dégâts causés." + +#. DES_TAG_DAMAGE_SHIELD_LEECH_ESSENCE_DES +msgid "Returns 30% of the damage dealt as shield points." +msgstr "" +"Restaure un nombre de Points de Protection équivalant à 30% des dégâts " +"causés." + +#. DES_TAG_DAMAGE_TRUE_ANCIENT_DES +msgid "Damages both shield and hit points for the full damage amount." +msgstr "" +"La totalité des dégâts est appliquée à la fois aux Points de Protection et à " +"la Santé de la cible." + +#. DES_TAG_DAMAGE_POISON_ANCIENT_DES +msgid "If the target has less than maximum hit points, damage is x2." +msgstr "" +"Si la cible ne dispose pas de la totalité de sa Santé, augmente les dégâts " +"de 100%." + +#. DES_TAG_DAMAGE_AOE_ANCIENT_DES +msgid "" +"Melee weapons with AOE: Splash Damage is 100%.\n" +"Ranged weapons: targeting will no longer be blocked by a melee character " +"standing in the front, increased initiative." +msgstr "" +"Arme de mêlée : inflige 100% de dégâts collatéraux .\n" +"Arme de tir : peut cibler n'importe qui même si un ennemi est présent en " +"face sur ligne de mêlée et diminue le Délai." + +#. DES_TAG_DAMAGE_LIFE_LEECH_ANCIENT_DES +msgid "Returns 30% of the damage dealt as hit points." +msgstr "Restaure une quantité de Santé équivalant à 30% des dégâts causés." + +#. DES_TAG_DAMAGE_SHIELD_LEECH_ANCIENT_DES +msgid "Returns 50% of the damage dealt as shield points." +msgstr "" +"Restaure un nombre de Points de Protection équivalant à 50% des dégâts " +"causés." + +#. DES_TAG_DAMAGE_ADDITIVE_DES +msgid "" +"Final damage value is less dependant on the base attribute. A good choice " +"for characters not proficient in the base attribute." +msgstr "" +"Les dégâts infligés sont moins influencés par les Caractéristiques. Idéal " +"pour un personnage dont la Caractéristique sollicitée est faible." + +#. DES_NEW_LINE_SIGN +msgid "\n" +"\n" +msgstr "\n" +"\n" + +#. DES_TAG_DAMAGE_ADD_CA_1 +msgid "Increase Primary Attribute" +msgstr "Caractéristique principale améliorée" + +#. DES_TAG_DAMAGE_ADD_CA_1_DES +msgid "" +"Gives a bonus to the primary attribute relevant to the challenge you take " +"part in." +msgstr "" +"Améliore la Caractéristique principale. Celle-ci est déterminée en fonction " +"du type Défi.." + +#. DES_TAG_DAMAGE_ADD_CA_2 +msgid "Increase Secondary Attribute" +msgstr "Caractéristique secondaire améliorée" + +#. DES_TAG_DAMAGE_ADD_CA_2_DES +msgid "" +"Gives a bonus to the secondary attribute relevant to the challenge you take " +"part in." +msgstr "" +"Améliore la Caractéristique secondaire. Celle-ci est déterminée en fonction " +"du type Défi." + +#. DES_TAG_DAMAGE_ADD_CA +msgid "Increase Combat Attributes" +msgstr "Capacité de Combat améliorée" + +#. DES_TAG_DAMAGE_ADD_CA_DES +msgid "Gives a bonus attributes relevant to the challenge you take part in." +msgstr "" +"Améliore les Caractéristiques en fonction du type de Défi auquel vous " +"participez." + +#. DES_TAG_DAMAGE_ADD_HEALTH_P_REGENERATION +msgid "[PLACECHOLDER]Increase Physical Health regeneration" +msgstr "[PLACECHOLDER]Améliore la régénération de la Santé physique." + +#. DES_TAG_DAMAGE_ADD_HEALTH_P_REGENERATION_DES +msgid "" +"[PLACECHOLDER]Provides a bonus to regeneration speed physical health types." +msgstr "[PLACECHOLDER]Améliore la régénération de la Santé physique." + +#. DES_TAG_DAMAGE_ADD_MAX_HEALTH +#. DES_TAG_DAMAGE_ADD_MAX_HEALTH_P +msgid "Increase Maximum Health" +msgstr "Santé max globale améliorée" + +#. DES_TAG_DAMAGE_ADD_MAX_HEALTH_DES +msgid "Provides a bonus to maximum all three health types." +msgstr "Augmente votre maximum de Santé et/ou de Santé mentale et/ou de Foi." + +#. DES_TAG_DAMAGE_ADD_MAX_HEALTH_P_DES +msgid "Provides a bonus to maximum Physical health." +msgstr "Augmente la Santé physique max." + +#. DES_TAG_DAMAGE_ADD_MAX_HEALTH_M +msgid "Increase Maximum Sanity" +msgstr "Santé mentale max améliorée." + +#. DES_TAG_DAMAGE_ADD_MAX_HEALTH_M_DES +msgid "Provides a bonus to maximum Mental health." +msgstr "Augmente la Santé mentale max." + +#. DES_TAG_DAMAGE_ADD_MAX_HEALTH_S +msgid "Increase Maximum Faith" +msgstr "Foi max améliorée" + +#. DES_TAG_DAMAGE_ADD_MAX_HEALTH_S_DES +msgid "Provides a bonus to maximum Spiritual health." +msgstr "Augmente la Foi max." + +#. DES_TAG_DAMAGE_ADD_WITS +#. DES_SUBSKILL_ADD_WITS +msgid "Increase Wits" +msgstr "Astuce améliorée" + +#. DES_TAG_DAMAGE_ADD_WITS_DES +msgid "Provides a bonus to the Wits attribute." +msgstr "Améliore la Caractéristique : Astuce" + +#. DES_TAG_DAMAGE_ADD_MAIN_ATT +#. DES_SUBSKILL_ADD_ATTRIBUTES +msgid "Increase Main Attributes" +msgstr "Caractéristiques améliorées" + +#. DES_TAG_DAMAGE_ADD_MAIN_ATT_DES +msgid "" +"Provides a bonus to the main attributes: Wits, Strength, Perception, " +"Intelligence, Wisdom, Mysticism, Destiny." +msgstr "" +"Améliore toutes les Caractéristiques principales : Astuce, Force, " +"Perception, Intelligence, Sagesse, Mysticisme, Destin." + +#. DES_TAG_DAMAGE_ADD_STRENGTH +#. DES_SUBSKILL_ADD_STRENGTH +msgid "Increase Strength" +msgstr "Force améliorée" + +#. DES_TAG_DAMAGE_ADD_STRENGTH_DES +msgid "Provides a bonus to the Strength attribute." +msgstr "Améliore la Caractéristique : Force" + +#. DES_TAG_DAMAGE_ADD_PERCEPTION +#. DES_SUBSKILL_ADD_PERCEPTION +msgid "Increase Perception" +msgstr "Perception améliorée" + +#. DES_TAG_DAMAGE_ADD_PERCEPTION_DES +msgid "Provides a bonus to the Perception attribute." +msgstr "Améliore la Caractéristique : Perception." + +#. DES_TAG_DAMAGE_ADD_INTELLIGENCE +#. DES_SUBSKILL_ADD_INTELLIGENCE +msgid "Increase Intelligence" +msgstr "Intelligence améliorée" + +#. DES_TAG_DAMAGE_ADD_INTELLIGENCE_DES +msgid "Provides a bonus to the Intelligence attribute." +msgstr "Améliore la Caractéristique : Intelligence." + +#. DES_TAG_DAMAGE_ADD_WISDOM +#. DES_SUBSKILL_ADD_WISDOM +msgid "Increase Wisdom" +msgstr "Sagesse améliorée" + +#. DES_TAG_DAMAGE_ADD_WISDOM_DES +msgid "Provides a bonus to the Wisdom attribute." +msgstr "Améliore la Caractéristique : Sagesse." + +#. DES_TAG_DAMAGE_ADD_MYSTICISM +#. DES_SUBSKILL_ADD_MYSTICISM +msgid "Increase Mysticism" +msgstr "Mysticisme amélioré" + +#. DES_TAG_DAMAGE_ADD_MYSTICISM_DES +msgid "Provides a bonus to the Mysticism attribute." +msgstr "Améliore la Caractéristique : Mysticisme." + +#. DES_TAG_DAMAGE_ADD_DESTINY +#. DES_SUBSKILL_ADD_DESTINY +msgid "Increase Destiny" +msgstr "Destin amélioré" + +#. DES_TAG_DAMAGE_ADD_DESTINY_DES +msgid "Provides a bonus to the Destiny attribute." +msgstr "Améliore la Caractéristique : Destin." + +#. DES_TAG_DAMAGE_ADD_GATHERING +#. DES_SKILL_EXTRA_GATHERING +#. DES_SUBSKILL_ADD_GATHERING +#. DES_SUBSKILL_BUILDING_ADD_GATHERING +msgid "Increase Gathering" +msgstr "Récolte améliorée" + +#. DES_TAG_DAMAGE_ADD_GATHERING_DES +msgid "Provides a bonus to the Gathering attribute." +msgstr "Améliore la compétence Récolte." + +#. DES_TAG_DAMAGE_ADD_RESEARCH +#. DES_SKILL_EXTRA_RESEARCH +#. DES_SUBSKILL_ADD_RESEARCH +#. DES_SUBSKILL_BUILDING_ADD_RESEARCH +msgid "Increase Research" +msgstr "Recherche amélioré" + +#. DES_TAG_DAMAGE_ADD_RESEARCH_DES +msgid "Provides a bonus to the Research attribute." +msgstr "Améliore la compétence Recherche." + +#. DES_TAG_DAMAGE_ADD_LUCK +#. DES_SUBSKILL_ADD_LUCK +msgid "Increase Luck" +msgstr "Chance améliorée" + +#. DES_TAG_DAMAGE_ADD_LUCK_DES +msgid "Provides a bonus to the Luck attribute." +msgstr "Améliore la compétence Chance." + +#. DES_TAG_DAMAGE_ADD_RITUALS +#. DES_SUBSKILL_ADD_RITUALS +msgid "Increase Rituals" +msgstr "Rituel amélioré" + +#. DES_TAG_DAMAGE_ADD_RITUALS_DES +msgid "Provides a bonus to the Rituals attribute." +msgstr "Améliore la compétence Rituel." + +#. DES_TAG_DAMAGE_ADD_CRAFTING +#. DES_SKILL_EXTRA_CRAFTING +#. DES_SUBSKILL_ADD_CRAFTING +#. DES_SUBSKILL_BUILDING_ADD_CRAFTING +msgid "Increase Crafting" +msgstr "Artisanat amélioré" + +#. DES_TAG_DAMAGE_ADD_CRAFTING_DES +msgid "Provides a bonus to the Crafting attribute." +msgstr "Améliore la compétence Artisanat." + +#. DES_TAG_DAMAGE_ADD_TASK_EFFICIENCY +msgid "[PLACECHOLDER]Task Efficiency" +msgstr "[PLACECHOLDER]Productivité" + +#. DES_TAG_DAMAGE_ADD_TASK_EFFICIENCY_DES +msgid "" +"[PLACECHOLDER]Provides a bonus to the Gathering, Crafting, Luck, Research " +"and Rituals attribute." +msgstr "" +"[PLACECHOLDER]Améliore les compétences Récolte, Artisanat, Recherche et " +"Rituel ainsi que la Chance." + +#. DES_TAG_DAMAGE_ADD_PERSONAL_CARRY +msgid "Increase Personal Carry" +msgstr "Encombrement max amélioré" + +#. DES_TAG_DAMAGE_ADD_PERSONAL_CARRY_DES +msgid "Provides a bonus to the Personal Carry attribute." +msgstr "" +"Augmente le poids maximum que le personnage peut transporter / équiper." + +#. DES_TAG_DAMAGE_ADD_GROUP_CARRY +msgid "Increase Group Carry" +msgstr "Encomb. max de groupe amélioré" + +#. DES_TAG_DAMAGE_ADD_GROUP_CARRY_DES +msgid "Provides a bonus to the Group Carry attribute." +msgstr "Augmente le poids maximum que le groupe peut transporter." + +#. DES_TAG_DAMAGE_ADD_MOVEMENT_POINTS +msgid "Faster Movement" +msgstr "Marche rapide" + +#. DES_TAG_DAMAGE_ADD_MOVEMENT_POINTS_DES +msgid "Provides a bonus to the Movement Points attribute." +msgstr "Augmente le nombre de Points de Mouvement dont le personnage dispose." + +#. DES_TAG_DAMAGE_ADD_RANGE_OF_SIGHT +msgid "[PLACECHOLDER]Increase Range Of Sight" +msgstr "[PLACECHOLDER]Champs de vision amélioré" + +#. DES_TAG_DAMAGE_ADD_RANGE_OF_SIGHT_DES +msgid "[PLACECHOLDER]Provides a bonus to the Range Of Sight." +msgstr "[PLACECHOLDER]Améliore la portée du Champs de vision" + +#. DES_TAG_DAMAGE_ADD_SEA_MOVEMENT_POINTS +msgid "Faster Sea Movement" +msgstr "Navigation rapide" + +#. DES_TAG_DAMAGE_ADD_SEA_MOVEMENT_POINTS_DES +msgid "Provides a bonus to the Sea Movement Points attribute." +msgstr "" +"Augmente le nombre de Points de Mouvement dont le personnage dispose " +"lorsqu'il est en mer." + +#. DES_TAG_DAMAGE_NIGHT_POWER +#. DES_SUBSKILL_NIGHT_POWER +msgid "Night Power" +msgstr "Puissance nocturne" + +#. DES_TAG_DAMAGE_NIGHT_POWER_DES +msgid "" +"Increases Wits, Strength, Perception, Intelligence, Wisdom, Mysticism and " +"Destiny during night turns." +msgstr "" +"Améliore l'Astuce, la Force, la Perception, l'Intelligence, la Sagesse, le " +"Mysticisme et le Destin durant les tours de nuit." + +#. DES_TAG_DAMAGE_OVERWHELM +#. DES_SUBSKILL_OVERWHELM +msgid "Overwhelm" +msgstr "Attrition" + +#. DES_TAG_DAMAGE_OVERWHELM_DES +msgid "" +"Lowers Combat Attributes and increases Delay of of the target on the " +"Battlefield." +msgstr "" +"Diminue la Capacité de combat et augmente le Délai de la cible lors d'un " +"Défi." + +#. DES_TAG_DAMAGE_SUB_CA_1 +msgid "Decrease Primary Attribute" +msgstr "Caractéristique principale diminuée" + +#. DES_TAG_DAMAGE_SUB_CA_1_DES +msgid "" +"Lower the primary attribute relevant to the challenge you take part in." +msgstr "" +"Diminue la Caractéristique principale. Celle-ci est déterminée en fonction " +"du type de Défi." + +#. DES_TAG_DAMAGE_SUB_CA_2 +msgid "Decrease Secondary Attribute" +msgstr "Caractéristique secondaire diminuée" + +#. DES_TAG_DAMAGE_SUB_CA_2_DES +msgid "" +"Lower the secondary attribute relevant to the challenge you take part in." +msgstr "" +"Diminue la Caractéristique secondaire. Celle-ci est déterminée en fonction " +"du type de Défi." + +#. DES_TAG_DAMAGE_SUB_CA +#. DES_TAG_DAMAGE_SUB_ATTRIBUTES +msgid "Decrease Attributes" +msgstr "Diminue les caractéristiques." + +#. DES_TAG_DAMAGE_SUB_CA_DES +msgid "Lower the attributes relevant to the challenge you take part in." +msgstr "" +"Diminue les caractéristiques principales et secondaire. Celles-ci sont " +"déterminées en fonction du type de Défi." + +#. DES_TAG_DAMAGE_SUB_MAX_HEALTH_P +msgid "Decrease Maximum Health" +msgstr "Santé max diminuée" + +#. DES_TAG_DAMAGE_SUB_MAX_HEALTH_P_DES +msgid "Lower the maximum Physical health." +msgstr "Diminue le nombre maximum de Points de Vie." + +#. DES_TAG_DAMAGE_SUB_MAX_HEALTH_M +msgid "Decrease Maximum Sanity" +msgstr "Santé mentale max diminuée" + +#. DES_TAG_DAMAGE_SUB_MAX_HEALTH_M_DES +msgid "Lower the maximum Mental health." +msgstr "Diminue le nombre maximum de Points de Santé mentale." + +#. DES_TAG_DAMAGE_SUB_MAX_HEALTH_S +msgid "Decrease Maximum Faith" +msgstr "Foi max diminué" + +#. DES_TAG_DAMAGE_SUB_MAX_HEALTH_S_DES +msgid "Lower the maximum Spiritual health." +msgstr "Diminue le nombre maximum de Points de Foi." + +#. DES_TAG_HEALTH_PHYSICAL_REGEN +msgid "Physical Regeneration" +msgstr "Régénération " + +#. DES_TAG_HEALTH_PHYSICAL_REGEN_DES +msgid "The amount of Health regenerated per turn." +msgstr "Le nombre de Points de Vie régénérés par tour" + +#. DES_TAG_HEALTH_MENTAL_REGEN +msgid "Mental Regeneration" +msgstr "Régénération Mentale" + +#. DES_TAG_HEALTH_MENTAL_REGEN_DES +msgid "The amount of Sanity regenerated per turn." +msgstr "Le nombre de Points de Santé mentale régénérés par tour" + +#. DES_TAG_HEALTH_SPIRITUAL_REGEN +msgid "Spiritual Regeneration" +msgstr "Régénération Spirituelle" + +#. DES_TAG_HEALTH_SPIRITUAL_REGEN_DES +msgid "The amount of Faith regenerated per turn." +msgstr "Le nombre de Points de Foie régénérés par tour" + +#. DES_TAG_DAMAGE_SUB_WITS +#. DES_SUBSKILL_SUB_WITS +msgid "Decrease Wits" +msgstr "Astuce diminuée" + +#. DES_TAG_DAMAGE_SUB_WITS_DES +msgid "Lower the Wits attribute." +msgstr "Diminue la Caractéristique : Astuce." + +#. DES_TAG_DAMAGE_SUB_STRENGTH +#. DES_SUBSKILL_SUB_STRENGTH +msgid "Decrease Strength" +msgstr "Force diminuée" + +#. DES_TAG_DAMAGE_SUB_STRENGTH_DES +msgid "Lower the Strength attribute." +msgstr "Diminue la Caractéristique : Force." + +#. DES_TAG_DAMAGE_SUB_PERCEPTION +#. DES_SUBSKILL_SUB_PERCEPTION +msgid "Decrease Perception" +msgstr "Perception diminuée" + +#. DES_TAG_DAMAGE_SUB_PERCEPTION_DES +msgid "Lower the Perception attribute." +msgstr "Diminue la Caractéristique: Perception." + +#. DES_TAG_DAMAGE_SUB_INTELLIGENCE +#. DES_SUBSKILL_SUB_INTELLIGENCE +msgid "Decrease Intelligence" +msgstr "Intelligence diminuée" + +#. DES_TAG_DAMAGE_SUB_INTELLIGENCE_DES +msgid "Lower the Inteligence attribute." +msgstr "Diminue la Caractéristique : Intelligence." + +#. DES_TAG_DAMAGE_SUB_WISDOM +#. DES_SUBSKILL_SUB_WISDOM +msgid "Decrease Wisdom" +msgstr "Sagesse diminuée" + +#. DES_TAG_DAMAGE_SUB_WISDOM_DES +msgid "Lower the Wisdom attribute." +msgstr "Diminue la Caractéristique : Sagesse." + +#. DES_TAG_DAMAGE_SUB_MYSTICISM +#. DES_SUBSKILL_SUB_MYSTICISM +msgid "Decrease Mysticism" +msgstr "Mysticisme diminué" + +#. DES_TAG_DAMAGE_SUB_MYSTICISM_DES +msgid "Lower the Mysticism attribute." +msgstr "Diminue la Caractéristique : Mysticisme." + +#. DES_TAG_DAMAGE_SUB_DESTINY +#. DES_SUBSKILL_SUB_DESTINY +msgid "Decrease Destiny" +msgstr "Destin diminuée" + +#. DES_TAG_DAMAGE_SUB_DESTINY_DES +msgid "Lower the Destiny attribute." +msgstr "Diminue la Caractéristique : Destin." + +#. DES_TAG_DAMAGE_SUB_GATHERING +#. DES_SUBSKILL_SUB_GATHERING +msgid "Decrease Gathering" +msgstr "Récolte diminuée" + +#. DES_TAG_DAMAGE_SUB_GATHERING_DES +msgid "Lower the Gathering attribute." +msgstr "Diminue la compétence Récolte." + +#. DES_TAG_DAMAGE_SUB_CRAFTING +#. DES_SUBSKILL_SUB_CRAFTING +msgid "Decrease Crafting" +msgstr "Artisanat diminué" + +#. DES_TAG_DAMAGE_SUB_CRAFTING_DES +msgid "Lower the Crafting attribute." +msgstr "Diminue la Caractéristique : Artisanat." + +#. DES_TAG_DAMAGE_SUB_PERSONAL_CARRY +msgid "Decrease Personal Carry" +msgstr "Encombrement max diminué" + +#. DES_TAG_DAMAGE_SUB_PERSONAL_CARRY_DES +msgid "Lower the Personal Carry attribute." +msgstr "" +"Diminue le poids le poids maximum que le personnage peut transporter / " +"équiper." + +#. DES_TAG_DAMAGE_SUB_GROUP_CARRY +msgid "Decrease Group Carry" +msgstr "Encomb. max de groupe diminué" + +#. DES_TAG_DAMAGE_SUB_GROUP_CARRY_DES +msgid "Lower the Group Carry attribute." +msgstr "Diminue le poids maximum que le groupe peut transporter." + +#. DES_TAG_DAMAGE_SUB_MOVEMENT_POINTS +#. DES_SUBSKILL_SUB_MOVEMENT +msgid "Decrease Movement Points" +msgstr "Déplacement diminué" + +#. DES_TAG_DAMAGE_SUB_MOVEMENT_POINTS_DES +msgid "Lower the Movement Points attribute." +msgstr "Diminue le nombre Points de Mouvement disponibles." + +#. DES_TAG_DAMAGE_SUB_ATTRIBUTES_DES +msgid "Lower all main attributes." +msgstr "Diminue toutes les Caractéristiques principales." + +#. DES_TAG_DAMAGE_GROW_UP +msgid "Growing Up" +msgstr "Passage à l'âge adulte" + +#. DES_TAG_DAMAGE_GROW_UP_DES +msgid "" +"Shows how many turns need to pass before this child grows into an adult." +msgstr "" +"Indique le nombre de tours avant que cet enfant ne passe à l'âge adulte." + +#. DES_TAG_DAMAGE_INSPIRE +#. DES_SKILL_INSPIRE +#. DES_SUBSKILL_INSPIRE +msgid "Inspire" +msgstr "Inspiration" + +#. DES_TAG_DAMAGE_INSPIRE_DES +#. DES_SUBSKILL_INSPIRE_DES +msgid "" +"Decreases Delay of a selected Ally's action and increases this character's " +"Combat Attributes." +msgstr "Diminue le Délai de l'allié sélectionné sa Capacité de Combat." + +#. DES_TAG_DAMAGE_DECREASES_DELAY +msgid "Decrease Delay" +msgstr "Délai diminué" + +#. DES_TAG_DAMAGE_DECREASES_DELAY_DES +msgid "" +"Decrease Delay of a character on the battlefield, so they will act faster." +msgstr "" +"Diminue le Délai de la cible, ce qui lui permet d'agir plus vite lors de la " +"Phase de combat." + +#. DES_TAG_DAMAGE_INCREASES_DELAY +msgid "Increase Delay" +msgstr "Délai augmenté" + +#. DES_TAG_DAMAGE_INCREASES_DELAY_DES +msgid "" +"Increase Delay of a character on the battlefield, so they will act slower." +msgstr "" +"Diminue le Délai de la cible, ce qui retardera son Tour d'action lors de la " +"Phase de combat." + +#. DES_TAG_DAMAGE_DAY_WEAKNESS +#. DES_SUBSKILL_DAY_WEAKNESS +msgid "Day Weakness" +msgstr "Photophobie" + +#. DES_TAG_DAMAGE_DAY_WEAKNESS_DES +msgid "" +"Decrease Wits, Strength, Perception, Intelligence, Wisdom, Mysticism and " +"Destiny during day turns." +msgstr "" +"Diminue l'Astuce, la Force, la Perception, l'Intelligence, la Sagesse, le " +"Mysticisme et le Destin pendant la journée." + +#. DES_TAG_DAMAGE_CHARACTER_LEAVE_CHANCE +msgid "Leave Chance" +msgstr "Risque de défection" + +#. DES_TAG_DAMAGE_CHARACTER_LEAVE_CHANCE_DES +msgid "This character has low Sanity and is considering to leave you." +msgstr "" +"La Santé mentale de ce personnage est faible, il envisage de vous quitter." + +#. DES_TAG_DAMAGE_CHARACTER_DIE_CHANCE +msgid "Die Chance" +msgstr "Personnage à l'agonie" + +#. DES_TAG_DAMAGE_CHARACTER_DIE_CHANCE_DES +msgid "This character has lowe Health and has a chance to die." +msgstr "La Santé de ce personnage est faible, il risque de succomber." + +#. DES_TAG_DAMAGE_OVERENCUMBERED +#. DES_SKILL_OVERENCUMBERED +#. DES_SUBSKILL_OVERENCUMBERED +msgid "Over Encumbered" +msgstr "Encombré" + +#. DES_TAG_DAMAGE_OVERENCUMBERED_DES +msgid "This character is over encumbered." +msgstr "Ce personnage transporte un équipement trop lourd." + +#. DES_TAG_DAMAGE_MAGIC_POISONING +#. DES_SUBSKILL_MAGIC_POISONING +msgid "Magic Poisoning" +msgstr "Empoisonnement spirituel" + +#. DES_TAG_DAMAGE_MAGIC_POISONING_DES +msgid "This character has low Faith and is poisioned by magic." +msgstr "La Foi de ce personnage est faible, il est empoisonné par la magie. " + +#. DES_TAG_TRIGGER_NONE +msgid "Trigger - None" +msgstr "Déclencheur - Aucun" + +#. DES_TAG_TRIGGER_NONE_DES +msgid "This subskill's trigger is the same as its parent's trigger." +msgstr "" +"Cette Sous-capacité se déclenche en même temps que celle à laquelle elle est " +"associée." + +#. DES_TAG_TRIGGER_PASSIVE +msgid "Trigger - Passive" +msgstr "Déclencheur - Passif" + +#. DES_TAG_TRIGGER_PASSIVE_DES +msgid "Passively changes the character's attributes." +msgstr "Affecte de manière passive le personnage concerné." + +#. DES_TAG_TRIGGER_DO_ATTACK +msgid "Trigger - Attack" +msgstr "Déclencheur - Attaque" + +#. DES_TAG_TRIGGER_DO_ATTACK_DES +#. DES_TAG_TRIGGER_DO_ALTERNATE_ATTACK_DES +msgid "" +"This action places the character on the battlefield. Subskill effects will " +"activate according to Fight Order queue." +msgstr "" +"Cette action place le personnage sur le champs de bataille. Les effets de la " +"Sous-capacité s'activeront lors du Tour d'action du personnage." + +#. DES_TAG_TRIGGER_DO_ALTERNATE_ATTACK +msgid "Trigger - Alternative Attack" +msgstr "Déclencheur - Attaque secondaire" + +#. DES_TAG_TRIGGER_DO_CAST +msgid "Trigger - Cast" +msgstr "Déclencheur - Compétence utilisée" + +#. DES_TAG_TRIGGER_DO_CAST_DES +msgid "" +"This action does not place the character on the battlefield but queues its " +"effect. Subskill effects will activate according to Fight Order queue." +msgstr "" +"Cette action ne place pas le personnage sur le champs de bataille mais " +"s'ajoute à la File d'Action. Les effets s'appliqueront lors de son Tour " +"d'action." + +#. DES_TAG_TRIGGER_DO_CAST_INSTANT +msgid "Trigger - Instant" +msgstr "Déclencheur - Instantané" + +#. DES_TAG_TRIGGER_DO_CAST_INSTANT_DES +msgid "" +"This action does not place the character on the battlefield and immediately " +"triggers its subskill effects." +msgstr "" +"Cette action ne place pas le personnage sur le champs de bataille et " +"déclenche immédiatement les effets de la Sous-capacité." + +#. DES_TAG_TRIGGER_ON_ATTACK +msgid "Trigger - On Primary Attack" +msgstr "Déclencheur - Attaque principale" + +#. DES_TAG_TRIGGER_ON_ATTACK_DES +msgid "" +"Subskill effects are triggered when a character activates any Attack " +"subskill." +msgstr "" +"Les effets de la Sous-capacité se déclenchent quand un personnage utilise " +"n'importe laquelle de ses Sous-capacité d'attaque." + +#. DES_TAG_TRIGGER_ON_ALTERNATE_ATTACK +msgid "Trigger - On Secondary Attack" +msgstr "Déclencheur - Attaque secondaire" + +#. DES_TAG_TRIGGER_ON_ALTERNATE_ATTACK_DES +msgid "" +"Subskill effects are triggered when a character activates any Alternative " +"Attack subskill." +msgstr "" +"Les effets de la Sous-capacité se déclenchent quand un personnage utilise " +"n'importe laquelle de ses Sous-capacité d'attaque secondaire." + +#. DES_TAG_TRIGGER_ON_CAST +msgid "Trigger - On Cast" +msgstr "Déclencheur - Utilisation d'une autre Sous-cap" + +#. DES_TAG_TRIGGER_ON_CAST_DES +msgid "" +"Subskill effects are triggered when a character activates any Cast subskill." +msgstr "" +"Les effets de la Sous-capacité se déclenchent quand un personnage utilise " +"n'importe quelle autre Sous-capacité." + +#. DES_TAG_TRIGGER_ON_CAST_INSTANT +msgid "Trigger - On Instant" +msgstr "Déclencheur - Compétence instantané" + +#. DES_TAG_TRIGGER_ON_CAST_INSTANT_DES +msgid "" +"Subskill effects are triggered when a character activates any Instant " +"subskill." +msgstr "" +"Les effets de la Sous-capacité se déclenchent quand un personnage active une " +"Sous-capacité instantanée." + +#. DES_TAG_TRIGGER_ON_START_CHALLENGE +msgid "Trigger - On Challenge Start" +msgstr "Déclencheur - Début d'un Défi" + +#. DES_TAG_TRIGGER_ON_START_CHALLENGE_DES +msgid "Subskill effects are triggered upon starting a challenge." +msgstr "" +"Les effets de la Sous-capacité se déclenchent au début de chaque Défi." + +#. DES_TAG_TRIGGER_ON_END_CHALLENGE +msgid "Trigger - On Challenge End" +msgstr "Déclencheur - Fin d'un Défi" + +#. DES_TAG_TRIGGER_ON_END_CHALLENGE_DES +msgid "" +"Subskill effects are triggered when a challenge is ending, regardless of " +"results." +msgstr "" +"Les effets de la Sous-capacité se déclenchent quand un Défi se termine, quel " +"que soit son résultat." + +#. DES_TAG_TRIGGER_ON_CARD_PLAY +msgid "Trigger - On Card Play" +msgstr "Déclencheur - Autre carte jouée" + +#. DES_TAG_TRIGGER_ON_CARD_PLAY_DES +msgid "Subskill effects are triggered when another card is played." +msgstr "" +"Les effet de la Sous-capacité se déclenchent quand une autre carte est jouée." +"" + +#. DES_TAG_TRIGGER_ON_DAMAGE +msgid "Trigger - On Damage" +msgstr "Déclencheur - Dégâts reçus" + +#. DES_TAG_TRIGGER_ON_DAMAGE_DES +msgid "Subskill effects are triggered when a character is dealt damage." +msgstr "" +"Les effets de la Sous-capacité se déclenchent quand un personnage subit des " +"dégâts." + +#. DES_TAG_TRIGGER_GROUP_PASSIVE +msgid "Trigger - Group Passive" +msgstr "Déclencheur - Passif de groupe" + +#. DES_TAG_TRIGGER_GROUP_PASSIVE_DES +msgid "Passively changes the attributes of each member of affected group." +msgstr "Affecte le groupe de manière passive." + +#. DES_TAG_TRIGGER_TRIGGER_GROUP_ON_START_TURN +msgid "Trigger - Group On Start Turn" +msgstr "Déclencheur - Début du tour" + +#. DES_TAG_TRIGGER_TRIGGER_GROUP_ON_START_TURN_DES +msgid "Subskill effects are triggered when turn starts." +msgstr "Les effets de la Sous-capacité se déclenchent au début du tour." + +#. DES_TAG_TRIGGER_TRIGGER_GROUP_ON_END_TURN +msgid "Trigger - Group On End Turn" +msgstr "Déclencheur - Fin du tour" + +#. DES_TAG_TRIGGER_TRIGGER_GROUP_ON_END_TURN_DES +msgid "Subskill effects are triggered when turn ends." +msgstr "Les effets de la Sous-capacité se déclenchent à la fin du tour" + +#. DES_TAG_TRIGGER_TRIGGER_GROUP_ON_MOVEMENT +msgid "Trigger - Group On Movement" +msgstr "Déclencheur - Déplacement du groupe" + +#. DES_TAG_TRIGGER_TRIGGER_GROUP_ON_MOVEMENT_DES +msgid "Subskill effects are triggered when the group moves." +msgstr "" +"Les effets de la Sous-capacité se déclenchent quand un groupe se déplace." + +#. DES_TAG_ESSENCE_GRAY +msgid "Gray Essence" +msgstr "Essence grise" + +#. DES_TAG_ESSENCE_GRAY_DES +msgid "" +"Neutral Essence that can be used anywhere, but it doesn't give any special " +"properties." +msgstr "" +"Une essence neutre qui peut être utilisée n'importe où, mais qui ne donne " +"aucune capacité spéciale." + +#. DES_TAG_ESSENCE_WATER +msgid "Water Essence" +msgstr "Essence de l'eau" + +#. DES_TAG_ESSENCE_WATER_DES +msgid "Water Essence Description" +msgstr "Description de l'essence de l'eau" + +#. DES_TAG_ESSENCE_FIRE +msgid "Fire Essence" +msgstr "Essence de feu" + +#. DES_TAG_ESSENCE_FIRE_DES +msgid "Fire Essence Description" +msgstr "Description de l'essence de feu." + +#. DES_TAG_ESSENCE_WIND +msgid "Wind Essence" +msgstr "Essence du vent" + +#. DES_TAG_ESSENCE_WIND_DES +msgid "Wind Essence Description" +msgstr "Description de l'essence du vent" + +#. DES_TAG_ESSENCE_SOUL +msgid "Soul Essence" +msgstr "Essence de l'âme" + +#. DES_TAG_ESSENCE_SOUL_DES +msgid "Soul Essence Description" +msgstr "Description de l'essence de l'âme" + +#. DES_TAG_ESSENCE_EARTH +msgid "Earth Essence" +msgstr "Essence de la terre" + +#. DES_TAG_ESSENCE_EARTH_DES +msgid "Earth Essence Description" +msgstr "Description de l'essence de la terre." + +#. DES_TAG_ESSENCE_MIND +msgid "Mind Essence" +msgstr "Essence de l'esprit" + +#. DES_TAG_ESSENCE_MIND_DES +msgid "Mind Essence Description" +msgstr "Description de l'essence de l'esprit" + +#. DES_TAG_ESSENCE_DARKNESS +msgid "Darkness Essence" +msgstr "Essence de l'ombre" + +#. DES_TAG_ESSENCE_DARKNESS_DES +msgid "Darkness Essence Description" +msgstr "Description de l'essence de l'ombre" + +#. DES_TAG_ESSENCE_LIFE +msgid "Life Essence" +msgstr "Essence de la vie" + +#. DES_TAG_ESSENCE_LIFE_DES +msgid "Life Essence Description" +msgstr "Description de l'essence de la vie" + +#. DES_TAG_ESSENCE_SUNLIGHT +msgid "Sunlight Essence" +msgstr "Essence du soleil" + +#. DES_TAG_ESSENCE_SUNLIGHT_DES +msgid "Sunlight Essence Description" +msgstr "Description de l'essence de la vie" + +#. DES_TAG_ESSENCE_DEMONIC +msgid "Demonic Essence" +msgstr "Essence démoniaque" + +#. DES_TAG_ESSENCE_DEMONIC_DES +msgid "Demonic Essence Description" +msgstr "Description de l'essence démoniaque." + +#. DES_TAG_ESSENCE_DEATH +msgid "Death Essence" +msgstr "Essence de la mort" + +#. DES_TAG_ESSENCE_DEATH_DES +msgid "Death Essence Description" +msgstr "Description de l'essence de la mort." + +#. DES_TAG_ESSENCE_INVENTION +msgid "Invention Essence" +msgstr "Essence de l'invention" + +#. DES_TAG_ESSENCE_INVENTION_DES +msgid "Invention Essence Description" +msgstr "Description de l'essence de l'invention." + +#. DES_TAG_DOMAIN_NEUTRAL +msgid "Domain - Neutral" +msgstr "Domaine - Neutre" + +#. DES_TAG_DOMAIN_NEUTRAL_DES +msgid "Domain - Neutral - Description" +msgstr "Description du domaine Neutre" + +#. DES_TAG_DOMAIN_TURMOIL +msgid "Domain - Turmoil " +msgstr "Domaine - Tourmente" + +#. DES_TAG_DOMAIN_TURMOIL_DES +msgid "" +"Turmoil - divine domain of change and chaos, born of darkness itself, it is " +"often patron to warfare but also progress." +msgstr "" +"Tourmente - le domaine divin du changement et du chaos. Né de l'ombre elle-" +"même, il est souvent associé à la guerre mais également au progrès." + +#. DES_TAG_DOMAIN_HARMONY +msgid "Domain - Harmony" +msgstr "Domaine - Harmonie" + +#. DES_TAG_DOMAIN_HARMONY_DES +msgid "" +"Harmony - divine domain of peace and order often akin to light, patron of " +"diplomacy and tradition, often at odds with chaos." +msgstr "" +"Harmonie - le domaine divin de la paix et de l'ordre souvent associé à la " +"lumière. Domaine maître de la diplomatie et de la tradition, souvent opposé " +"au chaos." + +#. DES_TAG_DOMAIN_LIGHT +msgid "Domain - Light" +msgstr "Domaine - Lumière" + +#. DES_TAG_DOMAIN_LIGHT_DES +msgid "" +"Light - divine domain born out of eternal light, patron of justice and " +"directness, unmovable pillar of truth but also stagnation at times." +msgstr "" +"Lumière - le domaine divin né de la lumière éternelle, soutien de la justice " +"et de la droiture. Il est le pilier inébranlable de la vérité, et parfois " +"aussi de l'immobilisme." + +#. DES_TAG_DOMAIN_MAGIC +msgid "Domain - Magic" +msgstr "Domaine - Magie" + +#. DES_TAG_DOMAIN_MAGIC_DES +msgid "" +"Magic - divine domain of the mystical forces that bind all things. Patron of " +"witchcraft and wisdom often leads close to darkness. " +msgstr "" +"Magie - le domaine divin des forces mystiques qui relient toutes choses. Le " +"chemin de la sorcellerie et de la sagesse n'est jamais très loin de celui " +"qui s'égare dans les ténèbres." + +#. DES_TAG_DOMAIN_NATURE +msgid "Domain - Nature" +msgstr "Domaine - Nature" + +#. DES_TAG_DOMAIN_NATURE_DES +msgid "" +"Nature - divine domain of the natural forces, life, death and rebirth. " +"Patron of forest dwellers, and those who respect the cycle of life." +msgstr "" +"Nature - le domaine divin des forces naturelles : la vie, la mort et le " +"renouveau. Domaine des races de la foret, et de ceux qui respectent le cycle " +"de la vie." + +#. DES_TAG_DOMAIN_INTELLECT +msgid "Domain - Intellect" +msgstr "Domaine - Intelligence" + +#. DES_TAG_DOMAIN_INTELLECT_DES +msgid "" +"Intellect- divine domain of the mind and of knowledge. Patron of logic and " +"cold calculation, often at odds with its own divine providence." +msgstr "" +"Intelligence - le domaine divin de l'esprit et des connaissances. Domaine " +"dont la logique et le pragmatisme semblent en contradiction avec sa nature " +"divine." + +#. DES_TAG_DZIEVANNA +msgid "Dzievanna" +msgstr "Dzievanna" + +#. DES_TAG_DZIEVANNA_DES +msgid "Dzievanna Description" +msgstr "Description de Dzievanna" + +#. DES_TAG_ZORYA +msgid "Zorya" +msgstr "Zorya" + +#. DES_TAG_ZORYA_DES +msgid "Zorya Description" +msgstr "Description de Zorya" + +#. DES_TAG_LADA +msgid "Lada" +msgstr "Lada" + +#. DES_TAG_LADA_DES +msgid "Lada Description" +msgstr "Description de Lada" + +#. DES_TAG_STRIBOG +msgid "Stribog" +msgstr "Stribog" + +#. DES_TAG_STRIBOG_DES +msgid "Stribog Description" +msgstr "Description de Stribog" + +#. DES_TAG_HORZ +msgid "Horz" +msgstr "Horz" + +#. DES_TAG_HORZ_DES +msgid "Horz Description" +msgstr "Description de Horz" + +#. DES_TAG_MAROVIT +msgid "Marovit" +msgstr "Marovit" + +#. DES_TAG_MAROVIT_DES +msgid "Marovit Description" +msgstr "Description de Marovit" + +#. DES_TAG_SVAROG +msgid "Svarog" +msgstr "Svarog" + +#. DES_TAG_SVAROG_DES +msgid "Svarog Description" +msgstr "Description de Svarog" + +#. DES_TAG_TRIGLAV +msgid "Triglav" +msgstr "Triglav" + +#. DES_TAG_TRIGLAV_DES +msgid "Triglav Description" +msgstr "Description de Triglav" + +#. DES_TAG_NYIA +msgid "Nyia" +msgstr "Nyia" + +#. DES_TAG_NYIA_DES +msgid "Nyia Description" +msgstr "Description de Nyia" + +#. DES_TAG_MASTERPIECE_QUALITY +msgid "Masterpiece Quality" +msgstr "Qualité exceptionnelle" + +#. DES_TAG_MASTERPIECE_QUALITY_DES +msgid "Masterpiece Quality Description" +msgstr "Qualité exceptionnelle - Description" + +#. DES_TAG_GOOD_QUALITY +msgid "Good Quality" +msgstr "Bonne qualité" + +#. DES_TAG_GOOD_QUALITY_DES +msgid "Good Quality Description" +msgstr "Bonne qualité - Description" + +#. DES_TAG_NORMAL_QUALITY +msgid "Normal Quality" +msgstr "Qualité moyenne" + +#. DES_TAG_NORMAL_QUALITY_DES +msgid "Normal Quality Description" +msgstr "Qualité moyenne - Description" + +#. DES_TAG_POOR_QUALITY +msgid "Poor Quality" +msgstr "Mauvaise qualité" + +#. DES_TAG_POOR_QUALITY_DES +msgid "Poor Quality Description" +msgstr "Mauvaise qualité - Description" + +#. DES_TAG_TRASH_QUALITY +msgid "Trash Quality" +msgstr "Qualité désastreuse" + +#. DES_TAG_TRASH_QUALITY_DES +msgid "Trash Quality Description" +msgstr "Qualité désastreuse - Description" + +#. DES_TAG_FUEL +#. DES_TOOLTIP_FUEL +msgid "Fuel" +msgstr "Combustible" + +#. DES_TAG_FUEL_DES +msgid "Used to stoke the fire in settlements and camps." +msgstr "Utilisé pour alimenter le feu dans les campements et les villages." + +#. DES_TAG_FOOD +#. DES_TOOLTIP_FOOD +msgid "Food" +msgstr "Nourriture" + +#. DES_TAG_FOOD_DES +msgid "" +"Needed for survival of every character. Varied food increases Morale and " +"provides bonuses." +msgstr "" +"Indispensable à la survie de vos personnage. Une alimentation variée " +"améliore le moral et octroie divers bonus." + +#. DES_TAG_HERB +msgid "Herb" +msgstr "Herbes médicinales" + +#. DES_TAG_HERB_DES +msgid "Used for cooking or medicinal purposes." +msgstr "Utilisées pour la cuisine et pour soigner." + +#. DES_TAG_ITEM +msgid "Item" +msgstr "Objet" + +#. DES_TAG_ITEM_DES +msgid "Item Description" +msgstr "Description de l'objet" + +#. DES_TAG_RESOURCE +msgid "Resource" +msgstr "Ressources" + +#. DES_TAG_RESOURCE_DES +msgid "Used as crafting component." +msgstr "Utilisées comme composants d'artisanat" + +#. DES_TAG_GENDER_MALE +#. DES_TAG_GENDER_MALE_DES +msgid "Male" +msgstr "Mâle" + +#. DES_TAG_GENDER_FEMALE +#. DES_TAG_GENDER_FEMALE_DES +msgid "Female" +msgstr "Femelle" + +#. DES_TAG_GENDER_OTHER +msgid "Other" +msgstr "Autre" + +#. DES_TAG_GENDER_OTHER_DES +msgid "Other refers to a nonhumanoid character's gender." +msgstr "Autre peut qualifier le genre des personnages non humanoïdes" + +#. DES_TAG_CREEPY +msgid "Creepy" +msgstr "Effrayant" + +#. DES_TAG_CREEPY_DES +msgid "This character is creepy." +msgstr "Ce personnage est effrayant." + +#. DES_TAG_ATTRACTIVE +msgid "Attractive" +msgstr "Séduisant" + +#. DES_TAG_ATTRACTIVE_DES +msgid "This character is attractive." +msgstr "Ce personnage est séduisant." + +#. DES_TAG_BEAUTIFUL +msgid "Beautiful" +msgstr "Splendide" + +#. DES_TAG_BEAUTIFUL_DES +msgid "This character is beautiful." +msgstr "Ce personnage est splendide." + +#. DES_TAG_SWORD_1H +msgid "1-Handed Sword" +msgstr "Épée à une main" + +#. DES_TAG_SWORD_1H_DES +msgid "One Handed Sword." +msgstr "Épée à une main" + +#. DES_TAG_SWORD_2H +msgid "2-Handed Sword" +msgstr "Épée à deux mains" + +#. DES_TAG_SWORD_2H_DES +msgid "Two handed sword." +msgstr "Épée à deux mains" + +#. DES_TAG_AXE_1H +msgid "1-Handed Axe" +msgstr "Hache à une main" + +#. DES_TAG_AXE_1H_DES +msgid "One Handed Axe." +msgstr "Hache à une main" + +#. DES_TAG_AXE_2H +msgid "2-Handed Axe" +msgstr "Hache à deux mains" + +#. DES_TAG_AXE_2H_DES +msgid "Two Handed Axe." +msgstr "Hache à deux mains" + +#. DES_TAG_THROWN_SPEARS +#. DES_TAG_THROWN_SPEARS_DES +msgid "Thrown Spears" +msgstr "Javelots" + +#. DES_TAG_CLUB_1H +#. DES_TAG_CLUB_1H_DES +msgid "1-Handed club" +msgstr "Gourdin à une main" + +#. DES_TAG_CLUB_2H +#. DES_TAG_CLUB_2H_DES +msgid "2-Handed club" +msgstr "Gourdin à deux mains" + +#. DES_TAG_POLEARM_1H +#. DES_TAG_POLEARM_1H_DES +msgid "1-Handed Spear" +msgstr "Lance à une main" + +#. DES_TAG_POLEARM_2H +#. DES_TAG_POLEARM_2H_DES +msgid "2-Handed Polearm" +msgstr "Arme d'hast à deux main" + +#. DES_TAG_BOW +#. DES_TAG_BOW_DES +#. DES_BOW +msgid "Bow" +msgstr "Arc" + +#. DES_TAG_SCROLL_1H +#. DES_TAG_SCROLL_1H_DES +msgid "1-Handed Scroll" +msgstr "Parchemin à une main" + +#. DES_TAG_SCROLL_2H +msgid "2-Handed Scroll" +msgstr "Parchemin à deux mains" + +#. DES_TAG_SCROLL_2H_DES +msgid "2-Handed Scroll " +msgstr "Parchemin à deux mains" + +#. DES_TAG_ARTIFACT_1H +msgid "1-Handed Artifact" +msgstr "Artefact à une main" + +#. DES_TAG_ARTIFACT_1H_DES +msgid "1-Handed Artifact " +msgstr "Artefact à une main" + +#. DES_TAG_ARTIFACT_2H +msgid "2-Handed Artifact" +msgstr "Artefact à deux mains" + +#. DES_TAG_ARTIFACT_2H_DES +msgid "2-Handed Artifact " +msgstr "Artefact à deux mains" + +#. DES_TAG_WAND +#. DES_TAG_WAND_DES +#. DES_WAND +msgid "Wand" +msgstr "Baguette" + +#. DES_TAG_ROBES +msgid "Robes" +msgstr "Tunique" + +#. DES_TAG_ROBES_DES +msgid "" +"Robes. Lightweight and unrestrictive, prime choice for mystics and wise ones." +"" +msgstr "" +"Tunique. Très légère et peu encombrante, idéale pour les mystiques et les " +"sages." + +#. DES_TAG_MEDIUM_ARMOUR +#. DES_MEDIUM_ARMOUR +msgid "Medium Armour" +msgstr "Armure légère" + +#. DES_TAG_MEDIUM_ARMOUR_DES +msgid "" +"Medium Armour gives decent protection but isn't too heavy. First choice for " +"scoundrels." +msgstr "" +"L'armure légère fournit une protection décente sans être trop lourde. Idéale " +"pour les canailles." + +#. DES_TAG_HEAVY_ARMOUR +#. DES_HEAVY_ARMOUR +msgid "Heavy Armour" +msgstr "Armure lourde" + +#. DES_TAG_HEAVY_ARMOUR_DES +msgid "" +"Heavy Armour is tough and sturdy giving best protection. First choice for " +"warriors." +msgstr "" +"L'armure lourde, résistante et épaisse, est la meilleure des protections. " +"Idéale pour les guerriers." + +#. DES_TAG_JEWELLERY +#. DES_JEWELLERY +#. DES_TECH_JEWELLERY +msgid "Jewellery" +msgstr "Bijoux" + +#. DES_TAG_JEWELLERY_DES +msgid "" +"Jewellery can be both ornamental and practical, especially when infused with " +"mystical power." +msgstr "" +"Les bijoux peuvent être à la fois ornementaux et très utiles, en particulier " +"quand ils sont imprégnés de pouvoir mystique." + +#. DES_TAG_PET +msgid "Pet" +msgstr "Familier" + +#. DES_TAG_PET_DES +msgid "A loyal companion." +msgstr "Un compagnon loyal." + +#. DES_TAG_BUILDING +#. DES_TAG_BUILDING_DES +msgid "Building" +msgstr "Bâtiment" + +#. DES_TAG_GATHERING_TOOL +#. DES_TAG_GATHERING_TOOL_DES +#. DES_GATHERING_TOOL +msgid "Gathering Tool" +msgstr "Outil de récolte" + +#. DES_TAG_CRAFTING_TOOL +#. DES_TAG_CRAFTING_TOOL_DES +#. DES_CRAFTING_TOOL +msgid "Crafting Tool" +msgstr "Outil d'artisanat" + +#. DES_TAG_DAY +#. DES_TAG_DAY_DES +#. DES_TOOLTIP_DAY +msgid "Day" +msgstr "Jour" + +#. DES_TAG_NIGHT +#. DES_TAG_NIGHT_DES +#. DES_TOOLTIP_NIGHT +msgid "Night" +msgstr "Nuit" + +#. DES_SUBRACE_CHILD_DES +msgid "Little and fragile, needs protection before it can grow into an adult." +msgstr "" +"Petits et fragiles, ils doivent être protégés jusqu'à ce qu'ils atteignent " +"l'âge adulte." + +#. DES_SUBRACE_HUM_CHILD +msgid "Human Child" +msgstr "Humain - Enfant" + +#. DES_SUBRACE_HUM_STRONG1_CHILD +msgid "Human Child - Apprentice Warrior" +msgstr "Enfant humain - Apprenti guerrier" + +#. DES_SUBRACE_HUM_STRONG1_CHILD_DES +msgid "" +"A youngster, needs protection before they can grow into an adult. They are " +"stronger than regular children." +msgstr "" +"Cet enfant doit être protégé jusqu'à ce qu'ils atteigne l'âge adulte. Il est " +"plus fort que les autres enfants." + +#. DES_SUBRACE_HUM_STRONG2_CHILD +msgid "Human Child - Apprentice Hunter" +msgstr "Enfant humain - Apprenti chasseur" + +#. DES_SUBRACE_HUM_STRONG2_CHILD_DES +msgid "" +"A youngster, needs protection before they can grow into an adult. they are " +"more perceptive than younger children." +msgstr "" +"Cet enfant doit être protégé jusqu'à ce qu'ils atteigne l'âge adulte. Ces " +"sens sont plus aiguisés que ceux des autres enfants." + +#. DES_SUBRACE_HUM_WARRIOR +msgid "Human Warrior" +msgstr "Humain - Guerrier" + +#. DES_SUBRACE_HUM_WARRIOR_DES +msgid "Proficient in Physical challenges, strong and tough." +msgstr "Efficaces dans les Défis physiques, forts et endurants." + +#. DES_SUBRACE_HUM_CRAFTSMAN +msgid "Human Craftsman" +msgstr "Humain - Artisan" + +#. DES_SUBRACE_HUM_CRAFTSMAN_DES +msgid "Specialises in crafting items and construction." +msgstr "Spécialisés dans la fabrication d'objet et la construction." + +#. DES_SUBRACE_HUM_GATHERER +msgid "Human Gatherer" +msgstr "Humain - Récolteur" + +#. DES_SUBRACE_HUM_GATHERER_DES +msgid "" +"Swift hands and sharp eyes make them proficient at harvesting resources." +msgstr "" +"L'œil vif et la main leste, ils ont fait de la récolte leur spécialité." + +#. DES_SUBRACE_HUM_HUNTER +msgid "Human Hunter" +msgstr "Humain - Chasseur" + +#. DES_SUBRACE_HUM_HUNTER_DES +msgid "Adept at hunting prey and scouting." +msgstr "Passionnés de chasse et éclaireurs talentueux." + +#. DES_SUBRACE_HUM_YOUNG_ZERCA +msgid "Human Young Zerca" +msgstr "" + +#. DES_SUBRACE_HUM_YOUNG_ZERCA_DES +#. DES_SUBRACE_HUM_ZERCA_DES +msgid "" +"Clerics of the cosmic pantheon, renowned for their wisdom and devotion to " +"the gods." +msgstr "" +"Clercs du panthéon cosmique, reconnus pour leur sagesse et leur dévotion " +"envers les dieux." + +#. DES_SUBRACE_HUM_ZERCA +msgid "Human Zerca" +msgstr "Humain - Zerca" + +#. DES_SUBRACE_HUM_HEALER +msgid "Human Healer" +msgstr "Humain - Guérisseur" + +#. DES_SUBRACE_HUM_HEALER_DES +msgid "A wise one learned in the ways of herbs and cures for the ailing." +msgstr "Sages versés dans l'étude des herbes et soigneurs habiles." + +#. DES_SUBRACE_HUM_WITCH +msgid "Human Witch" +msgstr "Humain - Sorcière" + +#. DES_SUBRACE_HUM_YOUNG_WITCH +msgid "Human - Young Witch" +msgstr "Humain - Sorcière novice" + +#. DES_SUBRACE_HUM_WITCH_DES +msgid "" +"A wise woman, knowing of the mystical ways but often practicing dark magic " +"that taints the soul and body." +msgstr "" +"Femme sage et mystique experte. Elle a aussi recours à la magie noire qui " +"entache le corps et l'esprit." + +#. DES_SUBRACE_HUM_BANDIT_ARCHER +msgid "Human Bandit Archer" +msgstr "Humain - Archer bandit" + +#. DES_SUBRACE_HUM_BANDIT_ARCHER_DES +msgid "An outlaw armed with a bow, preying on the wealthy and weak." +msgstr "" +"Un hors-la-loi armé d'un arc qui s'en prend aux riches et aux faibles." + +#. DES_SUBRACE_HUM_BANDIT_WARRIOR +msgid "Human Bandit Warrior" +msgstr "Humain - Guerrier bandit" + +#. DES_SUBRACE_HUM_BANDIT_WARRIOR_DES +msgid "An outlaw armed with a melee weapon, preying on the wealthy and weak." +msgstr "" +"Un hors-la-loi privilégiant le combat rapproché qui s'en prend aux riches et " +"aux faibles." + +#. DES_SUBRACE_HUM_BANDIT_LEADER +msgid "Human Bandit Leader" +msgstr "Humain - Chef des bandits" + +#. DES_SUBRACE_HUM_BANDIT_LEADER_DES +msgid "" +"A seasoned bandit rascal with a following. Known to have a weakness for " +"pretty faces." +msgstr "" +"Un gredin chevronné et un meneur d'hommes. On dit qu'il a un faible pour les " +"jolies filles." + +#. DES_SUBRACE_HUM_SCAVENGER +msgid "Human Scavenger" +msgstr "Humain - Pillard" + +#. DES_SUBRACE_HUM_SCAVENGER_DES +msgid "" +"Abandoned by the gods long ago and driven to madness, they survive by any " +"means neccessary." +msgstr "" +"Abandonnés des dieux et devenu fous, ils sont prêts à tout pour survivre." + +#. DES_SUBRACE_HUM_SCAVENGER_WITCH +msgid "Human Scavenger Witch" +msgstr "Humain - Sorcière pillarde" + +#. DES_SUBRACE_HUM_SCAVENGER_WITCH_DES +msgid "[PLACECHOLDER] Des of human scav witch." +msgstr "[PLACEHOLDER]Des de Humain - Sorcière pillarde" + +#. DES_SUBRACE_HUM_BANDIT_CAPITAN +msgid "Bandit Captain Bear" +msgstr "Ours, capitaine des bandits" + +#. DES_SUBRACE_HUM_BANDIT_CAPITAN_DES +msgid "[PLACECHOLDER]Des of Bandit Captain Bear" +msgstr "[PLACECHOLDER]Des d'Ours, capitaine des bandits" + +#. DES_SUBRACE_SCAVENGER_BOSS_HANKA +msgid "Scavenger Boss Hanka" +msgstr "Hanka, chef des pillards" + +#. DES_SUBRACE_SCAVENGER_BOSS_HANKA_DES +msgid "[PLACECHOLDER]Des of Scavenger Boss Hanka" +msgstr "[PLACEHOLDER]Des de Hanka, chef des pillards" + +#. DES_SUBRACE_SCAVENGER_MONIA +msgid "Scavenger Monia" +msgstr "Monia la pillarde" + +#. DES_SUBRACE_SCAVENGER_MONIA_DES +msgid "[PLACECHOLDER]Des of Scavenger Monia" +msgstr "[PLACEHOLDER]Des de Monia la pillarde" + +#. DES_SUBRACE_HUM_SCOUNDREL +msgid "Human Scoundrel" +msgstr "Humain - Canaille" + +#. DES_SUBRACE_HUM_SCOUNDREL_DES +msgid "" +"Slightly more sophisticated than their scavenger kin, nevertheless, hide " +"your silverware around them." +msgstr "" +"Légèrement plus sophistiqués que les pillards, mais mieux vaut quand même " +"rien laisser traîner de précieux quand ils sont dans les parages." + +#. DES_SUBRACE_ELF_CHILD +msgid "Elven Child" +msgstr "Elfe - Enfant" + +#. DES_SUBRACE_ELF_GUARDIAN +msgid "Elven Guardian" +msgstr "Elfe - Gardien" + +#. DES_SUBRACE_ELF_GUARDIAN_DES +msgid "Proud protector of the wildlands, swift and vigilant." +msgstr "Fières protecteurs des terres sauvages, rapides et vigilants." + +#. DES_SUBRACE_ELF_FOREST_CRAFTSMAN +msgid "Elven Forest Craftsman" +msgstr "Elfe - Artisan sylvestre" + +#. DES_SUBRACE_ELF_FOREST_CRAFTSMAN_DES +msgid "Adept at crafting beautiful items that many would consider art." +msgstr "" +"Artisans de talent réputés pour leurs créations magnifiques, que beaucoup " +"considèrent comme des œuvres-d'art." + +#. DES_SUBRACE_ELF_FOREST_GATHERER +msgid "Elven Forest Gatherer" +msgstr "Elfe - Cueilleur" + +#. DES_SUBRACE_ELF_FOREST_GATHERER_DES +msgid "Skilled at harvesting resources, nimble but fragile." +msgstr "Doués pour collecter des ressources, agiles mais fragiles." + +#. DES_SUBRACE_ELF_DRUID +msgid "Elven Druid" +msgstr "Elfe - Druide" + +#. DES_SUBRACE_ELF_DRUID_DES +msgid "" +"Wild and animalistic, druids often prefer the company of woodland kin to " +"other humanoids." +msgstr "" +"Sauvages et proches de la nature, les druides préfèrent la compagnie des " +"sylvains à celle des autres humanoïdes." + +#. DES_SUBRACE_ELF_MAGE +msgid "Elven Mage" +msgstr "Elfe - Mage" + +#. DES_SUBRACE_ELF_YOUNG_MAGE +msgid "Elven Young Mage" +msgstr "Elfe - Mage novice" + +#. DES_SUBRACE_ELF_MAGE_DES +msgid "" +"Keepers of ancient lore and masters of the mystical arts. Often more " +"'civilised' than their woodland kin." +msgstr "" +"Gardiens des savoirs ancestraux et maîtres des arts mystiques. Souvent plus " +"\"civilisés\" que leur congénères vivant dans les forêts." + +#. DES_SUBRACE_ELF_SHADOW +msgid "Elven Shadow" +msgstr "Elfe - Sombre" + +#. DES_SUBRACE_ELF_SHADOW_DES +msgid "" +"Corrupted by darkness long ago, a banished caste of assassins more akin to " +"demons of the dark than their own kind." +msgstr "" +"Corrompus par les ténèbres il y a bien longtemps et bannis, les membres de " +"cette caste d'assassins sont plus semblables aux démons qu'à leurs " +"congénères. " + +#. DES_SUBRACE_ORC_CHILD +msgid "Orc Child" +msgstr "Orc - Enfant" + +#. DES_SUBRACE_ORC_MATRIARCH +msgid "Orc Matriarch" +msgstr "Orc - Matriarche" + +#. DES_SUBRACE_ORC_WOUNDED_MATRIARCH +msgid "Orc Wounded Matriarch" +msgstr "Orc - Matriarche blessée" + +#. DES_SUBRACE_ORC_MATRIARCH_DES +msgid "" +"Fierce and ruthless leaders of the orc clans, always ready to kill any who " +"doubt it." +msgstr "" +"Cheftaines féroces et impitoyables du clan des orcs, prêtes à abattre " +"quiconque mettrait son autorité en doute." + +#. DES_SUBRACE_ORC_WITCH +msgid "Orc Witch" +msgstr "Orc - Sorcière" + +#. DES_SUBRACE_ORC_WITCH_DES +msgid "" +" The keeper of old traditions and clan knowledge, the wielder mystical " +"powers, always female of course." +msgstr "" +"Gardiennes des traditions ancestrales et du savoir du clan, détentrices de " +"pouvoirs mystiques. Ce rôle n'échoit qu'aux femmes du clan." + +#. DES_SUBRACE_ORC_SLUGGER +msgid "Orc Slugger" +msgstr "Orc - Tabasseur" + +#. DES_SUBRACE_ORC_SLUGGER_DES +msgid "" +"Bred for killing and honour, strong, muscular and brutish, if there is more " +"to them, you rarely get a chance to find out." +msgstr "" +"Machines à tuer musculeuses et brutales qui ne vivent que pour la gloire du " +"combat. Conseil d'ami: inutile d'essayer de faire plus ample connaissance " +"avec eux." + +#. DES_SUBRACE_ORC_PLODDER_CRAFTSMAN +msgid "Orc Plodder" +msgstr "Orc - Potasseur" + +#. DES_SUBRACE_ORC_PLODDER_CRAFTSMAN_DES +msgid "" +"Not all orcs are destined to be warriors, but only a handful do not fear " +"education. Plodders may be laughed at by their warrior peers, but sometimes " +"their knowledge proves indispensable." +msgstr "" +"Tous les orcs ne deviennent pas forcément des guerriers, mais seule une " +"poignée d'entre eux parvienne à surmonter leur appréhension de " +"l'enseignement. Bien que souvent moqués par leurs pairs, les connaissances " +"des potasseurs s'avèrent parfois indispensables." + +#. DES_SUBRACE_ORC_PLODDER_GATHERER +msgid "Orc Gatherer" +msgstr "Orc - Récolteur" + +#. DES_SUBRACE_ORC_PLODDER_GATHERER_DES +msgid "Strong but not really smart. Still, somebody has to do the dirty work." +msgstr "" +"Forts mais pas très futés. Mais bon, il faut bien que quelqu'un s'occupe des " +"basses besognes." + +#. DES_SUBRACE_ORC_BLOODTRACKER +msgid "Orc Bloodtracker" +msgstr "Orc - Traqueur de sang" + +#. DES_SUBRACE_ORC_BLOODTRACKER_DES +msgid "" +"Trained seekers that can smell blood for miles. Excellent hunters of beast " +"or man. Also skilled at quick, precise kills." +msgstr "" +"Capables de sentir le sang à des kilomètres, ces chasseurs aguerris " +"privilégient les frappes rapides pour abattre leur proie, animale ou humaine." +"" + +#. DES_SUBRACE_GOB_CHILD +msgid "Goblin Child" +msgstr "Gobelin - Enfant" + +#. DES_SUBRACE_GOB_TOILER_CRAFTSMAN +msgid "Goblin Toiler" +msgstr "Gobelin -Tâcheron" + +#. DES_SUBRACE_GOB_TOILER_CRAFTSMAN_DES +msgid "" +"Tinkerers and craftsmen known for their ingenious trinkets, but also great " +"at everyday craftsmanship." +msgstr "" +"Bricoleurs et artisans reconnus pour ses bibelots ingénieux. Assurent " +"également la réparation et l'entretien des équipements." + +#. DES_SUBRACE_GOB_TOILER_GATHERER +msgid "Goblin Toiler Gatherer" +msgstr "Gobelin - Grappilleur" + +#. DES_SUBRACE_GOB_TOILER_GATHERER_DES +msgid "" +"Quick footed and eager to explore, the toilers are skilled at gathering " +"resources for their villages." +msgstr "" +"Bons marcheurs et explorateurs enthousiastes, les grappilleurs assurent le " +"ravitaillent de leur village en ressources." + +#. DES_SUBRACE_GOB_CHIEFTAIN +msgid "Goblin Chieftain" +msgstr "Gobelin - Chef de clan" + +#. DES_SUBRACE_GOB_CHIEFTAIN_DES +msgid "" +"Often referred to simply as da boss, the chieftain leads goblin families by " +"wit and guile. Their status is often reflects in their ever growing body " +"mass and reluctance for any physical exertion." +msgstr "" +"Généralement appelés \"Eul granchef\", les chefs de clan dirigent les " +"familles de gobelins par l'astuce et la ruse. Leur rang social s'illustre " +"souvent par une masse corporelle en constante expansion doublée d'une " +"aversion pour toute forme d'effort physique." + +#. DES_SUBRACE_GOB_TAINTED_SHAMAN +msgid "Tainted Shaman" +msgstr "" + +#. DES_SUBRACE_GOB_TAINTED_SHAMAN_DES +msgid "" +"The shamans are spirit walkers who are said to possess the memories of their " +"forefathers. But sometimes, the forefathers find fault in the young shamans " +"and leave a taint that weakens them. They can travel into the realm of the " +"ghosts - the greyworld, and bring great wisdom or sometimes even greater " +"peril." +msgstr "" + +#. DES_SUBRACE_GOB_SHAMAN +msgid "Goblin Shaman" +msgstr "Gobelin - Chaman" + +#. DES_SUBRACE_GOB_SHAMAN_DES +msgid "" +"The shamans are spirit walkers who are said to possess the memories of their " +"forefathers. They can travel into the realm of the ghosts - the greyworld, " +"and bring great wisdom or sometimes even greater peril." +msgstr "" +"Les chamans sont des voyageurs spirituels réputés pour partager une mémoire " +"commune avec leurs ancêtres. Ils peuvent s'aventurer dans le royaume des " +"fantômes - le monde gris - ramenant avec eux des savoirs ésotériques, " +"parfois au prix de grands périls." + +#. DES_SUBRACE_GOB_BEAST_MASTER +msgid "Goblin Beast Master" +msgstr "Gobelin - Maître des Bêtes" + +#. DES_SUBRACE_GOB_BEAST_MASTER_DES +msgid "" +"Skilled at bending animals to their will, beast masters can often be found " +"with packs of familiars at their side." +msgstr "" +"Dresseurs de talent, les maîtres des bêtes sont suivi partout où ils vont " +"par une véritable ménagerie." + +#. DES_SUBRACE_GOB_BOAR_RIDER +msgid "Goblin Boar Rider" +msgstr "Gobelin - Chevaucheur de Sanglier" + +#. DES_SUBRACE_GOB_BOAR_RIDER_DES +msgid "" +"Elite goblin warriors trained to fight from their boar mounts. The riders " +"often form strong, almost familial bonds with their boars." +msgstr "" +"Guerriers gobelins d'élite entraînés à combattre à dos de sanglier, les " +"chevaucheurs tissent souvent des liens forts, quasi familiaux avec leur " +"monture." + +#. DES_SUBRACE_GOB_SKIRMISHER +msgid "Goblin Skirmisher" +msgstr "Gobelin - Escarmoucheur " + +#. DES_SUBRACE_GOB_SKIRMISHER_DES +msgid "" +"Light footed and agile, while not as tough as typical warriors they are " +"still fierce and unpredictable." +msgstr "" +"Bien que moins endurants le guerrier gobelin moyen, l'agilité et la " +"discrétion des escarmoucheurs en font des combattants féroces et " +"imprévisibles." + +#. DES_SUBRACE_DWARF_CHILD +msgid "Dwarven Child" +msgstr "Nain - Enfant" + +#. DES_SUBRACE_DWARF_WARMASTER +msgid "Dwarf Warmaster" +msgstr "Nain - Maître de Guerre" + +#. DES_SUBRACE_DWARF_WARMASTER_DES +msgid "" +"Chiselled in stone and metal the warmasters are ancient, steadfast and " +"unmovable." +msgstr "" +"Taillés dans la pierre et le métal, les maîtres de guerre sont anciens, " +"inamovibles, inébranlables." + +#. DES_SUBRACE_DWARF_SMITH +msgid "Dwarf Smith" +msgstr "Nain - Forgeron" + +#. DES_SUBRACE_DWARF_YOUNG_SMITH +msgid "Dwarf Young Smith" +msgstr "Nain - Apprenti forgeron" + +#. DES_SUBRACE_DWARF_SMITH_DES +msgid "" +"There are no blacksmiths that can call themselves equal to the ancient " +"masters of the dwarven metal arts. Apart from their craft they also often " +"hold positions of leadership as great tacticians and sometimes orators." +msgstr "" +"Nul forgeron ne saurait égaler les vieux maîtres des arts nains du métal. " +"Outre leur talent d'artisan, ils occupent souvent une position sociale " +"élevée de par leurs talents de tacticien, voir d'orateur. " + +#. DES_SUBRACE_DWARF_RUNEMASTER +msgid "Dwarf Runemaster" +msgstr "Nain - Maître des Runes" + +#. DES_SUBRACE_DWARF_RUNEMASTER_DES +msgid "" +"The runemaster is a title given to the eldest, wisest of the dwarven smith " +"masters who know the ancient, secret arts of carving runes." +msgstr "" +"Le titre de maître des runes n'est accordé qu'aux plus anciens et aux plus " +"sages des maîtres forgerons. Ils connaissent les secrets ancestraux de la " +"taille des runes." + +#. DES_SUBRACE_DWARF_LABORER +msgid "Dwarf Labourer" +msgstr "Nain - Travailleur" + +#. DES_SUBRACE_DWARF_LABORER_DES +msgid "" +"Dwarven labourers are the heart and soul of their community, toiling away " +"day and night and gathering resources vital for their kin." +msgstr "" +"Les ouvriers nains sont le cœur et l'âme de leur communauté, trimant sans " +"relâche pour extraire les ressources tant convoitées par les leurs." + +#. DES_SUBRACE_SPIDER_SPITTING +#. DES_PET_SPIDER_SPITTING +msgid "Spitting Spider" +msgstr "Araignée Cracheuse" + +#. DES_SUBRACE_SPIDER_SPITTING_DES +msgid "Spitting spiders are known for their projectile attack." +msgstr "" +"Les araignées cracheuses doivent leur nom aux projectiles qu'elles utilisent " +"contre leurs ennemis." + +#. DES_SUBRACE_SPIDER_GIANT +msgid "Giant Spider" +msgstr "Araignée Géante" + +#. DES_SUBRACE_SPIDER_GIANT_DES +msgid "" +"Mutated during the time of darkness, these spiders are bulky and large " +"beyond nature." +msgstr "" +"Altérées par les ténèbres de l'âge sombre, ses araignées sont d'une taille " +"et une corpulence contre nature." + +#. DES_SUBRACE_SPIDER_QUEEN +msgid "Spider Queen" +msgstr "Reine araignée" + +#. DES_SUBRACE_SPIDER_QUEEN_DES +msgid "Spider queens are ferocious, large and very territorial." +msgstr "" +"Imposantes par nature, les reines araignées défendent leur territoire avec " +"férocité." + +#. DES_SUBRACE_BEE_BLOOD +msgid "Blood Bee" +msgstr "Abeille de sang" + +#. DES_SUBRACE_BEE_BLOOD_DES +msgid "Changed in the days of darkness these bees are forever blood thirsty." +msgstr "" +"Altérées par les ténèbres de l'âge sombre, ces abeilles ont constamment soif " +"de sang." + +#. DES_SUBRACE_BEE_DRAGON +msgid "Dragon Bee" +msgstr "Abeille dragon" + +#. DES_SUBRACE_BEE_DRAGON_DES +msgid "" +"Dragon bees owe their name to their thick, foreboding armour-like shell and " +"a fierce, fiery temperament." +msgstr "" +"Les abeilles dragons doivent leur nom à leur épaisse carapace semblable à " +"une armure et à leur tempérament farouche." + +#. DES_SUBRACE_BEE_QUEEN +msgid "Queen Bee" +msgstr "Reine abeille" + +#. DES_SUBRACE_BEE_QUEEN_DES +msgid "" +"The queen of the hive, fiercely territorial and protective of her brood." +msgstr "" +"Les reines de l'essaim, prêtes à défendre farouchement leur territoire et " +"leur progéniture." + +#. DES_SUBRACE_SPIDER_BEE_QUEEN +msgid "[PLACECHOLDER] Abomination Queen" +msgstr "[PLACECHOLDER]Reine de l'essaim" + +#. DES_SUBRACE_SPIDER_BEE_QUEEN_DES +msgid "" +"[PLACECHOLDER] It is abomination of spider and bee. She is queen of the hive." +"" +msgstr "" +"[PLACECHOLDER]Cette abomination règne en maître sur les abeilles et les " +"araignées" + +#. DES_SUBRACE_RAT +msgid "Rat" +msgstr "Rat" + +#. DES_SUBRACE_RAT_DES +msgid "" +"Common vermin, spreading disease and often serve as familiars to demons and " +"witches. Can grow to the size of dogs." +msgstr "" +"Vermine très répandue, les rats propagent les maladie et servent de " +"familiers aux démons et aux sorcières. Ils peuvent grossir jusqu'à atteindre " +"la taille d'un chien. " + +#. DES_SUBRACE_RAT_FAT +msgid "Fat Rat" +msgstr "Rat obèse" + +#. DES_SUBRACE_RAT_FAT_DES +msgid "" +"Gluttonous vermin, spreading disease and always seeking to eat more, " +"including humanoid infants or wounded victims." +msgstr "" +"Vermine gloutonne infestée de maladies. Toujours à la recherche de chaire " +"fraîche, les enfants et les blessés sont pour eux des repas potentiels. " + +#. DES_SUBRACE_SNAKE +msgid "Snake" +msgstr "Serpent" + +#. DES_SUBRACE_SNAKE_DES +msgid "Slithering in the shadows ever seeking their next victim." +msgstr "Rampant dans l'ombre, cherchant sans relâche de nouvelles victimes." + +#. DES_SUBRACE_SNAKE_ROYAL +msgid "Royal Snake" +msgstr "Serpent royal" + +#. DES_SUBRACE_SNAKE_ROYAL_DES +msgid "" +"Royal snakes owe their name to their massive size but also a proud, arrogant " +"demeanour. Descendant from the zmey, these can be deadly enemies." +msgstr "" +"Les serpents royaux doivent leurs nom, d'une part à leur taille massive, " +"mais aussi à leur attitude fière et arrogante. Descendants de Zmey, ils " +"peuvent être des ennemis mortels." + +#. DES_SUBRACE_WOLF_STARVING +msgid "Starving Wolf" +msgstr "Loup affamé" + +#. DES_SUBRACE_WOLF_STARVING_DES +msgid "A starving predator is a deadly foe, unpredictable and desperate." +msgstr "Un prédateur affamé est un ennemi mortel, imprévisible et désespéré." + +#. DES_SUBRACE_WOLF +#. DES_PET_WOLF +msgid "Wolf" +msgstr "Loup" + +#. DES_SUBRACE_WOLF_DES +msgid "" +"Roaming the land in packs, wolves are fierce, territorial hunters and known " +"allies of night demons." +msgstr "" +"Parcourant leur territoire en meutes, les loups sont de féroces chasseurs. " +"Ils sont les alliés des démons de la nuit." + +#. DES_SUBRACE_WOLF_ALFA +msgid "Alpha Wolf" +msgstr "Loup alpha" + +#. DES_SUBRACE_WOLF_ALFA_DES +msgid "" +"Alphas are the strongest and most intelligent wolves who lead their packs." +msgstr "" +"Les alphas sont les loups les plus forts et les plus intelligents. Ce sont " +"eux qui mènent la meute." + +#. DES_SUBRACE_YOUNG_BOAR +msgid "Young Boar" +msgstr "Jeune sanglier" + +#. DES_SUBRACE_YOUNG_BOAR_DES +msgid "" +"Hunted for their good meat and leather, but even a young boar can be very " +"dangerous when rattled." +msgstr "" +"Chassés pour leur viande savoureuse et leur cuir, les jeunes sangliers " +"peuvent toutefois s'avérer dangereux quand ils sont acculés." + +#. DES_SUBRACE_BOAR_WILD +msgid "Wild Boar" +msgstr "Sanglier" + +#. DES_SUBRACE_BOAR_WILD_DES +msgid "" +"Wild boars typically travel in packs which makes them formidable prey, even " +"for a skilled hunter." +msgstr "" +"Les sangliers sauvages voyagent généralement en meute. Cela fait d'eux des " +"proies difficiles, même pour les chasseurs expérimentés." + +#. DES_SUBRACE_BOAR_GIANT_WILD +msgid "Giant Wild Boar" +msgstr "Sanglier géant" + +#. DES_SUBRACE_BOAR_GIANT_WILD_DES +msgid "" +"Twisted by darkness long ago, the giant boar is a force of un-nature to be " +"reckoned with." +msgstr "" +"Pervertis par les ténèbres il y a fort longtemps, ses êtres contre-nature " +"constituent de redoutables adversaires." + +#. DES_SUBRACE_BAT +msgid "Bat" +msgstr "Chauve-Souris" + +#. DES_SUBRACE_BAT_DES +msgid "" +"Bloodsucking rats of the night skies, they serve foul forces and spread " +"disease, but some still call them cute." +msgstr "" +"Ces suceurs de sang hantant les cieux nocturnes servent les puissances " +"corrompues et répandent les maladies...dire que certains les trouvent quand " +"même mignonnes!" + +#. DES_SUBRACE_BAT_STRIGA +msgid "Striga Bat" +msgstr "Chauve-souris strige" + +#. DES_SUBRACE_BAT_STRIGA_DES +msgid "" +"The young of a striga, or servants made by their striga masters as a " +"failsafe. Whatever the truth, these unliving fiends are more than mere " +"nuisance. ." +msgstr "" +"Rejetons d'une Strige, ou peut-être transformées par celle-ci en protecteurs " +"serviles. Quoi qu'il en soit, ces engeances mort-vivantes ne doivent pas " +"être sous-estimées." + +#. DES_SUBRACE_CROW_GIANT +msgid "Giant Crow" +msgstr "Corbeau géant" + +#. DES_SUBRACE_CROW_GIANT_DES +msgid "" +"Seen as heralds of wisdom, but also twisted by darkness, giant crows can be " +"a real menace." +msgstr "" +"Dépeints comme les messagers de la sagesse. Corrompus par les ténèbres, les " +"corbeaux géants constituent une menace à ne pas prendre à la légère." + +#. DES_SUBRACE_CROW_ROYAL +msgid "Royal Crow" +msgstr "Corbeau royal" + +#. DES_SUBRACE_CROW_ROYAL_DES +msgid "" +"Royal crows owe their name to their superior stature and elegant demeanour. " +"Some say there were once the chosen messengers of royalty." +msgstr "" +"Les corbeaux royaux doivent leur nom à leur imposante stature et à leurs " +"manières élégantes. Certains disent qu'ils étaient autrefois les messagers " +"des rois." + +#. DES_SUBRACE_BEAR +#. DES_PET_BEAR +msgid "Bear" +msgstr "Ours" + +#. DES_SUBRACE_YOUNG_BEAR +msgid "Young Bear" +msgstr "Jeune ours" + +#. DES_SUBRACE_BEAR_DES +msgid "Let the sleeping bear lie is known as smart advice in Thea." +msgstr "Comme le dit le proverbe \"Il ne faut pas réveiller l'ours qui dort\"." + +#. DES_SUBRACE_BEAR_RABID +msgid "Rabid Bear" +msgstr "Ours enragé" + +#. DES_SUBRACE_BEAR_LIGHT_SICK_RABID +msgid "Light-Sick Rabid Bear" +msgstr "Ours enragé atteint du mal-lumière" + +#. DES_SUBRACE_BEAR_RABID_DES +msgid "" +"Ferocious and mad, rabid bears are unpredictable an extremely dangerous." +msgstr "" +"Féroces et complètement fous, les ours enragés sont imprévisibles et " +"extrêmement dangereux. " + +#. DES_SUBRACE_BEAR_LIGHT_SICK_RABID_DES +msgid "Light sick rabid bears are weakened but no less ferocious." +msgstr "Bien qu'affaiblis, ces ours n'ont rien perdu de leur férocité." + +#. DES_SUBRACE_BEAR_ARMOURED +msgid "Armoured Bear" +msgstr "Ours en armure" + +#. DES_SUBRACE_BEAR_ARMOURED_SMALL +msgid "Small Armoured Bear" +msgstr "Ours nain en armure" + +#. DES_SUBRACE_BEAR_ARMOURED_DES +msgid "It's a bear, wearing armour - yup." +msgstr "C'est un ours, et il porte une armure... voilà voilà!" + +#. DES_SUBRACE_BEAR_ARMOURED_SMALL_DES +msgid " It's a bear, wearing rusty armour - yup." +msgstr "C'est un ours, et il porte une armure. Rouillée. Voilà voilà!" + +#. DES_SUBRACE_SEA_PREDATOR_FISH +msgid "Predator Fish" +msgstr "Poisson prédateur" + +#. DES_SUBRACE_SEA_PREDATOR_FISH_DES +msgid "" +"They may be small, but water is their domain and within it, you are the prey." +"" +msgstr "" +"Ils sont peut-être petits, mais l'eau est leur terrain de chasse et vous " +"êtes leur proie." + +#. DES_SUBRACE_SEA_SHARK +msgid "Shark" +msgstr "Requin" + +#. DES_SUBRACE_SEA_SHARK_DES +msgid "" +"Sharks were once a distant tale for Slavyans, but with the shattering came " +"the sea and with it came these perfect killing machines." +msgstr "" +"L'existence des requins n'était autrefois qu'une légende racontée par les " +"slaviens. Mais avec le Cataclysme vint la mer. Et avec elle, de redoutables " +"machines à tuer." + +#. DES_SUBRACE_SEA_SERPENT +msgid "Sea Serpent" +msgstr "Serpent de mer" + +#. DES_SUBRACE_SEA_SERPENT_DES +msgid "Sea serpents slither silently amongst the waves seeking their prey." +msgstr "" +"Les serpents de mer glissent silencieusement entre les vagues à la recherche " +"d'une proie." + +#. DES_SUBRACE_SEA_CZYTLICA +msgid "Czytlica" +msgstr "Czytlica" + +#. DES_SUBRACE_SEA_CZYTLICA_DES +msgid "" +"Part aquatic part humanoid, all beast. Demons of the sea were not known to " +"Slavyans, now they terrify all." +msgstr "" +"Créatures mi-femmes mi-poissons. Les slaviens ignoraient tout de ses démons " +"des mers, à présent ils les redoutent." + +#. DES_SUBRACE_SEA_JURATA +msgid "Jurata" +msgstr "Jurata" + +#. DES_SUBRACE_SEA_JURATA_DES +msgid "" +"Jurata the queens of the sea, rulers of the czytlica. Part humanoid part " +"aquatic, they hide their cruel nature behind illusionary beauty and serene " +"voice. " +msgstr "" +"Les Juratas sont les reines des mer et des Czytlica. Mi-femmes mi-poissons, " +"elles cachent leur nature cruelle derrière une beauté illusoire et une voix " +"douce." + +#. DES_SUBRACE_KRAKEN +#. DES_GROUP_KRAKEN +msgid "Kraken" +msgstr "Kraken" + +#. DES_SUBRACE_KRAKEN_DES +msgid "" +"Krakens are creatures of dark legends of old, returned after the shattering " +"to once more bring terror to the seas." +msgstr "" +"Les Krakens sont des créatures issues de sombres légendes des temps anciens. " +"Revenus après le Cataclysme, ils font régner la terreur sur les mers." + +#. DES_SUBRACE_DEMON_BABA_YAGA +#. DES_GROUP_BABA_YAGA +msgid "Baba Yaga" +msgstr "Baba Yaga" + +#. DES_SUBRACE_DEMON_BABA_YAGA_DES +msgid "" +"Baba Yaga is one of the oldest Slavyan demons, but her true nature remains " +"hidden. Is it a witch gone too far? An apparition of darkness? Or simply " +"another tormented soul twisted by sorrow?" +msgstr "" +"Baba Yaga est un des démons slaviens les plus anciens, mais sa véritable " +"nature demeure inconnue.Sorcière victime de sa propre ambition? Incarnation " +"des ténèbres? Ou juste une autre âme tourmentée par le désespoir?" + +#. DES_SUBRACE_DEMON_SKSHACK +#. DES_PET_SKSHACK +msgid "Skshack" +msgstr "Skshack" + +#. DES_SUBRACE_DEMON_SKSHACK_DES +msgid "" +"Skshack is a house demon and as such, it can have mischievous nature. He is " +"also known to do the bidding of the gods from time to time." +msgstr "" +"Un Skshack est un démon du foyer et en tant que tel, il est de nature " +"espiègle. Occasionnellement, les dieux font appel à lui pour accomplir leur " +"volontés." + +#. DES_SUBRACE_DIVINE_SKSHACK +msgid "Divine Skshack" +msgstr "Skshack sacré" + +#. DES_SUBRACE_DIVINE_SKSHACK_DES +msgid "" +"Divine Skshack is a house demon and as such, it can have mischievous nature. " +"He is also known to do the bidding of the gods from time to time." +msgstr "" +"Un Skshack sacré est un démon du foyer et en tant que tel, il est de nature " +"espiègle. Occasionnellement, les dieux font appel à lui pour accomplir leur " +"volontés." + +#. DES_SUBRACE_DEMON_POLUDNICA +msgid "Poludnica" +msgstr "Poludnica" + +#. DES_SUBRACE_DEMON_POLUDNICA_DES +msgid "" +"Poludnica, or the midday lady is a field demon who appears at high noon and " +"can cause sudden death to farmers or stray children." +msgstr "" +"Poludnica, ou \"la dame de la mi-journée\" est un démon qui se manifeste " +"dans les champs à midi. Elle s'en prend aux fermiers et des enfants laissés " +"sans surveillance." + +#. DES_SUBRACE_DEMON_KARAKANDZA +msgid "Karakandza" +msgstr "Karakandza" + +#. DES_SUBRACE_DEMON_KARAKANDZA_DES +msgid "" +"An evil-natured midday lady is a field demon who appears at high noon and " +"can cause sudden death to farmers or stray children." +msgstr "" +"La dame de la mi-journée est un démon malveillant qui se manifeste dans les " +"champs à midi. Elle s'en prend aux fermiers et des enfants laissés sans " +"surveillance." + +#. DES_SUBRACE_DEMON_LIGHT_SICK_KARAKANDZA +msgid "Light-Sick Karakandza" +msgstr "Karakandza atteint du mal-lumière" + +#. DES_SUBRACE_DEMON_LIGHT_SICK_KARAKANDZA_DES +msgid " An evil-natured, goblin-like creature but weakened by light-sickness." +msgstr "" +"Une créature malfaisante, semblable à un gobelin. Elle semble affectée par " +"la lumière comme par une maladie." + +#. DES_SUBRACE_DEMON_CMUCH +#. DES_PET_CMUCH +msgid "Cmuch" +msgstr "Cmuch" + +#. DES_SUBRACE_DEMON_CMUCH_DES +msgid "" +"The cmuch is a shy, recluse of a demon. It lives in the swamps and is said " +"to attack weakened or wounded folk, but it is also said to have heling " +"properties." +msgstr "" +"Le Cmuc est un démon timide et reclus qui réside dans les marécages. On " +"raconte qu'il attaque les faibles et les blessés, mais il serait aussi doté " +"de capacités curatives." + +#. DES_SUBRACE_DEMON_BIES +msgid "Bies" +msgstr "Bies" + +#. DES_SUBRACE_DEMON_BIES_DES +msgid "" +"Bies is a dark and foreboding beast that is known to possess its victims and " +"have them wreak havoc upon the land." +msgstr "" +"Bies est une bête sombre et douée de précognition. Il est capable de " +"posséder ses victimes pour les forcer à semer le chaos." + +#. DES_SUBRACE_DEMON_SYRIN +msgid "Syrin" +msgstr "Syrine" + +#. DES_SUBRACE_DEMON_SYRIN_DES +msgid "" +"Part bird, part humanoid, known to sit on rocks by the water and enchant " +"menfolk - for that, they are sometimes confused with the jurata." +msgstr "" +"Mi-femme, mi-oiseaux, les syrines peuvent être aperçues prêt des sources " +"d'eau. Le pouvoir de séduction qu'elles exercent sur les hommes leur vaut " +"parfois d'être confondus avec des juratas." + +#. DES_SUBRACE_DEMON_LIGHT_SICK_SYRIN +msgid "Light-Sick Syrin" +msgstr "" + +#. DES_SUBRACE_DEMON_LIGHT_SICK_SYRIN_DES +msgid "" +"Part bird, part humanoid, known to sit on rocks by the water and enchant " +"menfolk - but this one seems weakened by light sickness." +msgstr "" + +#. DES_SUBRACE_DEMON_ALKONOST +msgid "Alkonost" +msgstr "Alkonoste" + +#. DES_SUBRACE_DEMON_ALKONOST_DES +msgid "" +"Part bird, part humanoid sister of the syrin. Alkonost are very " +"temperamental and known to turn nasty on a whim." +msgstr "" +"Mi-femmes, mi-oiseaux, elles sont les sœurs des syrins. Les alkonostes sont " +"capricieuses par nature : un rien suffit à s'attirer leur courroux." + +#. DES_SUBRACE_DEMON_LIGHT_SICK_ALKONOST +msgid "Light-Sick Alkonost" +msgstr "" + +#. DES_SUBRACE_DEMON_LIGHT_SICK_ALKONOST_DES +msgid "" +"Part bird, part humanoid sister of the syrin. Alkonost are very " +"temperamental and known to turn nasty on a whim and this one is infected " +"with the light sickness." +msgstr "" + +#. DES_SUBRACE_DEMON_CZORT +msgid "Czort" +msgstr "Czort" + +#. DES_SUBRACE_DEMON_CZORT_DES +msgid "[PLACECHOLDER]Des demon Czort." +msgstr "[PLACECHOLDER]Des du démon Czort." + +#. DES_SUBRACE_DEMON_HOHLICK +msgid "Hohlick" +msgstr "Hohlick" + +#. DES_SUBRACE_DEMON_HOHLICK_DES +msgid "[PLACECHOLDER]Des demon Hohlick." +msgstr "[PLACECHOLDER]Des de démon Hohlick." + +#. DES_SUBRACE_FOREST_PINECONETTES +msgid "Pineconettes" +msgstr "Titepomdepin" + +#. DES_SUBRACE_FOREST_PINECONETTES_DES +msgid "" +"Pineconettes are the smallest but also most common of the guardians of the " +"forest. Despite their size, they can become ferociously aggressive when in a " +"pack." +msgstr "" +"Les titepomdepins sont les plus petits mais aussi les plus communs des " +"gardiens de la forêt. Malgré leur taille, elles peuvent se montrer très " +"agressives quand elles sont en groupe." + +#. DES_SUBRACE_FOREST_ELDERCONE +msgid "Eldercone" +msgstr "Cônaïeule" + +#. DES_SUBRACE_FOREST_ELDERCONE_DES +msgid "" +"Thoroughly pissed off pineconettes that have grown to become pretty vicious " +"when needed. Or, wiser, older spirits, depends on your luck." +msgstr "" +"Certaines titepomdepins particulièrement énervées peuvent devenir vicieuses " +"et revanchardes. D'autres au contraire, s'assagissent avec l'âge. Espérons " +"que celles que vous croiserez auront bien tournées." + +#. DES_SUBRACE_FOREST_LESHY +msgid "Leshy" +msgstr "Liéchi" + +#. DES_SUBRACE_FOREST_LESHY_DES +msgid "" +"The leshy is the ancient shepherd of the forest and the grand spirit of the " +"woodlands. They can appear as old, bearded men or walking trees." +msgstr "" +"Les Liéchis sont de grands esprits des bois, bergers ancestraux de la forêt. " +"Ils prennent parfois la forme de vieillards barbus ou d'arbres qui marchent." + +#. DES_SUBRACE_FOREST_DORMANT_LESHY +msgid "Dormant Leshy" +msgstr "Liéchi somnolant" + +#. DES_SUBRACE_FOREST_DORMANT_LESHY_DES +msgid "" +"The dormant leshy is the ancient shepherd of the forest, but this one is not " +"fully awakened from its tree sleep." +msgstr "" +"Un Liéchi somnolant est un berger ancestral de la forêt qui ne s'est pas " +"encore tout à fait tiré de son sommeil." + +#. DES_SUBRACE_FOREST_VILY +msgid " Vily" +msgstr " Vily" + +#. DES_SUBRACE_FOREST_VILY_DES +msgid "" +"Vily are wind demons but also loyal guardians of the woodlands often serving " +"the leshy when needed. They can appear during, or even cause a storm." +msgstr "" +"Les vilys sont des démons du vent. Loyales gardiennes des bois, elles " +"assistent les liéchis en cas de besoin. Elles apparaissent souvent par temps " +"d'orage, quand elles n'en sont pas tout simplement la cause." + +#. DES_SUBRACE_FOREST_VIATROVIEC +msgid "Viatroviec" +msgstr "Viatroviec" + +#. DES_SUBRACE_FOREST_VIATROVIEC_DES +msgid "" +"Viatroviec are spirits of the wind and nature. They often form an alliance " +"with forest demons and serve as guardians alongside their vily sisters." +msgstr "" +"Les viatroviecs sont des esprits du vent et de la nature. Ils s'allient " +"souvent avec leurs sœurs les vilys et d'autres démon des bois lorsque la " +"forêt est menacée." + +#. DES_SUBRACE_NIGHT_WEREWOLF +msgid "Werewolf" +msgstr "Loup-garou" + +#. DES_SUBRACE_NIGHT_WEREWOLF_DES +msgid "" +"Also known as wolf men, werewolves are seen as both blessed by the moon lord " +"and yet cursed with the beast taint." +msgstr "" +"Parfois appelés hommes-loups, les loups-garou sont vus à la fois comme des " +"êtres bénis par le seigneur de la lune et maudis par une corruption bestiale." +"" + +#. DES_SUBRACE_NIGHT_STRIGA +msgid "Striga" +msgstr "Strige" + +#. DES_SUBRACE_NIGHT_STRIGA_DES +msgid "" +"Those born with extra row of teeth, a unibrow, or uncommon organs all risk " +"awakening after death to become striga and haunt their own loved ones." +msgstr "" +"Ceux qui sont nés avec une rangée de dent en plus, des organes difformes, ou " +"un mono-sourcil risquent de devenir des striges après leur mort et de " +"revenir hanter ceux qu'ils aiment." + +#. DES_SUBRACE_NIGHT_LIGHT_SICK_STRIGA +msgid "Light-Sick Striga" +msgstr "Strige atteinte du mal-lumière" + +#. DES_SUBRACE_NIGHT_LIGHT_SICK_STRIGA_DES +msgid "" +"A fiend of the night yet cursed by light, which makes it weaker, but also " +"angrier." +msgstr "" +"Un démon de la nuit maudit par la lumière. Affaibli, sa colère n'en est que " +"plus grande." + +#. DES_SUBRACE_NIGHT_STRIGA_MASTER +msgid "Striga Master" +msgstr "Maître strige" + +#. DES_SUBRACE_NIGHT_LIGHT_SICK_STRIGA_MASTER +msgid "Light-Sick Striga Master" +msgstr "Maître strige atteint du mal-lumière" + +#. DES_SUBRACE_NIGHT_STRIGA_MASTER_DES +msgid "" +"A striga master is adept at hiding their true nature, luring beautiful women " +"to become his eternal brides - or dinner." +msgstr "" +"Le maître strige dissimule habillement sa vraie nature pour mieux charmer " +"les femmes séduisantes. Celles-ci deviennent alors ses fiancées pour " +"l'éternité...ou finissent en repas." + +#. DES_SUBRACE_NIGHT_LIGHT_SICK_STRIGA_MASTER_DES +msgid "" +"A striga master touched by the light-sickness, making him more unstable." +msgstr "" +"Un maître strige rendu malade par la lumière, rendant son comportement " +"erratique." + +#. DES_SUBRACE_NIGHT_STRIGA_MISTRESS +msgid "Striga Mistress" +msgstr "Maîtresse strige" + +#. DES_SUBRACE_NIGHT_LIGHT_SICK_STRIGA_MISTRESS +msgid "Light-Sick Striga Mistress" +msgstr "Maîtresse strige atteinte du mal-lumière" + +#. DES_SUBRACE_NIGHT_STRIGA_MISTRESS_DES +msgid "" +"A striga mistress beguiles unsuspecting men with the illusion of beauty only " +"to lure them as her mates, or her playthings." +msgstr "" +"La beauté des maîtresse strige est aussi charmante qu'illusoire. Les hommes " +"qui s'y laissent prendre finissent totalement soumis aux caprices de ce " +"monstre." + +#. DES_SUBRACE_NIGHT_LIGHT_SICK_STRIGA_MISTRESS_DES +msgid "" +"A striga mistress previously attacked by the lightbringers, she now carries " +"their taint of her dark soul." +msgstr "" +"Blessée par des porte-lumière, l'âme sombre de cette maîtresse strige en est " +"restée profondément marquée." + +#. DES_SUBRACE_NIGHT_CMOK +msgid "Cmok" +msgstr "Cmok" + +#. DES_SUBRACE_NIGHT_CMOK_DES +msgid "" +"The cmok is said to be the stallion of the striga mistress and the doom of " +"those who see it flying in the night." +msgstr "" +"On dit que le Cmok sert de monture aux maîtresses striges. Les malchanceux " +"qui le voient voler la nuit connaissent un destin tragique." + +#. DES_SUBRACE_WATER_VODNIK +msgid "Vodnik" +msgstr "Vodnik" + +#. DES_SUBRACE_WATER_LIGHT_SICK_VODNIK +msgid "Light-Sick Vodnik" +msgstr "Vodnik atteint du mal-lumière" + +#. DES_SUBRACE_WATER_VODNIK_DES +msgid "" +"Formidable and ancient water demon. Once master of the lakes and rivers, now " +"challenged by the appearance of the seas." +msgstr "" +"D'anciens et redoutables démons des eaux. Autrefois maîtres des lacs et des " +"rivières, leur hégémonie est remise en question par l'arrivée des mers." + +#. DES_SUBRACE_WATER_LIGHT_SICK_VODNIK_DES +msgid "" +"Formidable and ancient water demon that fought off an attack from the " +"lightbringers, but not without a price. He is now weaker than his peers." +msgstr "" +"Cet ancien et redoutable démon des eaux est parvenu à repousser une attaque " +"des porte-lumière, mais ses blessures l'on laissé affaibli. " + +#. DES_SUBRACE_WATER_RUSALKA +msgid "Rusalka" +msgstr "Rusalka" + +#. DES_SUBRACE_WATER_RUSALKA_DES +msgid "" +"The rusalkas are equal in beauty and ferocity. Unable to bear offspring " +"without the aid of a human, they are known to lure both children and men for " +"their own, dark desires." +msgstr "" +"Les rusalkas sont aussi belles que féroces. Incapables d'engendrer une " +"descendance sans l'aide d'un humain, on dit qu'elles charment aussi bien les " +"jeunes garçons que les hommes pour assouvir leur sombres désirs." + +#. DES_SUBRACE_WATER_LIGHT_SICK_RUSALKA +msgid "Light-Sick Rusalka" +msgstr "Rusalka atteinte du mal-lumière" + +#. DES_SUBRACE_WATER_LIGHT_SICK_RUSALKA_DES +msgid "" +"The rusalkas are equal in beauty and ferocity. The light-sickness weakens " +"her dark soul, but not her ferocious desires." +msgstr "" +"Les rusalkas sont aussi belles que féroces. Le mal-lumière qui affecte leur " +"âme sombre ne calme en rien leur désirs féroces." + +#. DES_SUBRACE_WATER_UTOPIEC +msgid "Utopiec" +msgstr "Utopiec" + +#. DES_SUBRACE_WATER_UTOPIEC_DES +msgid "" +"Often confused with the drowned, the utopiec are water demons loyal to the " +"vodnik, territorial and less likely to use tricks favouring directness." +msgstr "" +"Souvent confondus avec des noyés, les utopiecs sont des démons des eaux " +"loyaux envers les vodnicks. Contrairement à ces derniers, ils favorisent la " +"confrontation directe lorsqu'ils doivent défendre leur territoire." + +#. DES_SUBRACE_WATER_BEFUDDLER +msgid "Befuddler" +msgstr "Nébuleur" + +#. DES_SUBRACE_WATER_LIGHT_SICK_BEFUDDLER +msgid "Light-Sick Befuddler" +msgstr "Nébuleur atteint du mal-lumière" + +#. DES_SUBRACE_WATER_BEFUDDLER_DES +msgid "" +"Befuddler is the male child of a rusalka, as such he is an abomination, " +"neither man nor water nymph, they are often killed by their own mothers." +msgstr "" +"Les nébuleurs sont les enfants mâles des rusalkas, ce qui fait d'eux des " +"abominations de la nature, ni homme, ni nymphe des eaux. Ils sont souvent " +"tués par leur propre mère." + +#. DES_SUBRACE_WATER_LIGHT_SICK_BEFUDDLER_DES +msgid "" +"Befuddler is the male child of a rusalka, rejected by is mother and now also " +"tainted by light. He is not a happy fella." +msgstr "" +"Les nébuleurs sont les enfants mâles des rusalkas. Rejeté par sa mère, " +"infecté par le mal-lumière, disons simplement que ce nébuleur n'a pas la vie " +"facile." + +#. DES_SUBRACE_ICE_DZIAD_MROZ +msgid "Dziad Mroz" +msgstr "Dziad Mroz" + +#. DES_SUBRACE_ICE_DZIAD_MROZ_DES +msgid "" +"Dziad mroz is an ancient, mysterious creature roaming frozen lands in " +"chilling silence. Seeing one would often herald a nasty winter." +msgstr "" +"Le dziad morz est une créature ancienne et mystérieuse errant sur des terres " +"gelées dans un silence glaçant. En voir un est souvent présage d'un mauvais " +"hivers." + +#. DES_SUBRACE_ICE_SNIEZYNKI +msgid "Sniezynki" +msgstr "Sniezynki" + +#. DES_SUBRACE_ICE_SNIEZYNKI_DES +msgid "" +"Sniezynki are ice demonettes who inhabit frozen lands, they are curious of " +"warm blooded creatures, but can turn icy very quickly." +msgstr "" +"Les Sniezynki sont des démonettes des glaces qui habitent les terres gelées. " +"Elles éprouvent de la curiosité pour les créatures à sang chaud... mais leur " +"accueil peut rapidement se révéler glaçant." + +#. DES_SUBRACE_LIGHT_HUM_CHILD +msgid "Light-sick Human Child" +msgstr "Humain - Enfant atteint du mal-lumière" + +#. DES_SUBRACE_LIGHT_HUM_CHILD_DES +msgid "Light-taken child." +msgstr "Humain - Enfant ravi par la lumière" + +#. DES_SUBRACE_LIGHT_SVIATELKO +msgid "Sviatelko" +msgstr "Sviatelko" + +#. DES_SUBRACE_LIGHT_SVIATELKO_DES +msgid "" +"A seemingly pretty light demon, but used by lightbringers to scout for " +"victims." +msgstr "" +"Ce démon de la lumière plutôt beau en apparence sert en réalité d'éclaireur " +"aux porte-lumière pour repérer leurs victimes" + +#. DES_SUBRACE_LIGHT_LIGHTBRINGER +msgid "Lightbringer" +msgstr "Porte-lumière" + +#. DES_SUBRACE_LIGHT_LIGHTBRINGER_DES +msgid "" +"Mysterious light fiends that seek out the living to assimilate them into " +"their one-mind." +msgstr "" +"Ces mystérieux démons de la lumière cherche à assimiler toute forme de vie " +"au sein d'un seul et unique esprit." + +#. DES_SUBRACE_LIGHT_ENLIGHTENED_HUM_WARRIOR +msgid "Light-sick Human Warrior" +msgstr "Humain - Guerrier atteint du mal-lumière" + +#. DES_SUBRACE_LIGHT_ENLIGHTENED_HUM_WARRIOR_DES +msgid "Light-taken humans are alive and able, but only act in clusters." +msgstr "" +"Les humains ravis par la lumière sont vivants et conservent toutes leurs " +"capacités, mais ils agissent comme une seule entité." + +#. DES_SUBRACE_LIGHT_ENLIGHTENED_DWARF_SMITH +#. DES_SUBRACE_LIGHT_ENLIGHTENED_SPIDER_QUEEN +msgid "Light-sick Dwarf Smith" +msgstr "Nain - Forgeron atteint du mal-lumière" + +#. DES_SUBRACE_LIGHT_ENLIGHTENED_DWARF_SMITH_DES +msgid "Light-taken dwarf." +msgstr "Nain - Ravi par la Lumière" + +#. DES_SUBRACE_LIGHT_ENLIGHTENED_SPIDER_QUEEN_DES +msgid "Dwarven smith taken by the light-mind." +msgstr "Forgeron nain assimilé par l'esprit-lumière." + +#. DES_SUBRACE_UNLI_BROKEN_SKELETON +msgid "Broken Skeleton" +msgstr "Squelette décrépit" + +#. DES_SUBRACE_UNLI_BROKEN_SKELETON_DES +msgid "Rickety, broken skeleton that has seen better unliving days." +msgstr "Même pour un mort-vivant, ce squelette croulant fait peine à voir." + +#. DES_SUBRACE_UNLI_CORPSE +msgid "Unliving Corpse" +msgstr "Zombie" + +#. DES_SUBRACE_UNLI_CORPSE_DES +msgid "Walking corpse called to its unlife by some unnatural power." +msgstr "Un mort qui marche, ramené à la non-vie par des forces occultes." + +#. DES_SUBRACE_UNLI_HUM_SKELETON +msgid "Human Skeleton" +msgstr "Squelette d'humain" + +#. DES_SUBRACE_UNLI_HUM_SKELETON_DES +msgid "" +"Animated bones of a human, called to the unlife to serve some dark power." +msgstr "" +"Des os humains doué de mouvement, ramenés à la non-vie pour servir les " +"forces occultes." + +#. DES_SUBRACE_UNLI_ORC_SKELETON +msgid "Orc Skeleton" +msgstr "Squelette d'orc" + +#. DES_SUBRACE_UNLI_ORC_SKELETON_DES +msgid "" +"Thick, bulky bones of an orc, animated into unlife and just as keen on " +"killing as its living counterpart." +msgstr "" +"Les os épais d'un orc, ramenés à la non-vie et toujours aussi enclins à tuer " +"tout ce qui respire." + +#. DES_SUBRACE_UNLI_TOPIELEC +msgid "Topielec" +msgstr "Topielec" + +#. DES_SUBRACE_UNLI_TOPIELEC_DES +msgid "Unliving corpse of a drowned person." +msgstr "Cadavre mort-vivant d'un noyé." + +#. DES_SUBRACE_UNLI_GHOST +#. DES_PET_GHOST +msgid "Ghost" +msgstr "Fantôme" + +#. DES_SUBRACE_UNLI_GHOST_DES +msgid "" +"The spirit of a person unable or unwilling to cross over into the " +"underworlds." +msgstr "" +"L'esprit d'une personne ne voulant ou ne pouvant pas rejoindre le royaume " +"des morts." + +#. DES_SUBRACE_UNLI_WRAITH +#. DES_PET_WRAITH +msgid "Wraith" +msgstr "Spectre" + +#. DES_SUBRACE_UNLI_WRAITH_DES +msgid "" +"Tormented soul that was torn out of its body and left to roam the land in " +"anger." +msgstr "" +"Une âme tourmentée qui a été séparée de son corps et erre à présent emplie " +"de rancœur." + +#. DES_SUBRACE_UNLI_RAT +msgid "Unliving Rat" +msgstr "Rat mort-vivant" + +#. DES_SUBRACE_UNLI_RAT_DES +msgid "" +"Called into the unlife by foul magic, they are ever more vile and disease " +"ridden than their living kin." +msgstr "" +"Rappelé à la non-vie par une magie corrompue, ils sont encore plus infâmes " +"et contagieux qu'avant leur mort." + +#. DES_SUBRACE_UNLI_SPIDER +msgid "Unliving Spider" +msgstr "Araignée morte-vivante" + +#. DES_SUBRACE_UNLI_SPIDER_DES +msgid "" +"Awakened back to unlife these venomous spider corpses are the stuff of " +"nightmares." +msgstr "" +"Ramenées à la non-vie, ces carcasses d'araignées venimeuses sont des " +"cauchemars incarnés." + +#. DES_SUBRACE_UNLI_DRAGON +msgid "Unliving Dragon" +msgstr "Dragon mort-vivant" + +#. DES_SUBRACE_UNLI_DRAGON_DES +msgid "" +"Once a majestic drake, now the unliving corpse animated by some dark magic." +msgstr "" +"Cette créature autrefois majestueuse n'est plus qu'un gigantesque cadavre mû " +"par la magie noire." + +#. DES_SUBRACE_MYTHICAL_DRAGON +#. DES_SKILL_RACE_DRAGON +#. DES_GROUP_DRAGON +msgid "Dragon" +msgstr "Dragon" + +#. DES_SUBRACE_MYTHICAL_DRAGON_DES +msgid "" +"An ancient and fearsome creature, known to horde gold and seek out virgins." +msgstr "" +"Une créature ancienne et terrifiante. On raconte qu'elles sont attirées par " +"l'or et et les jeunes filles vierges." + +#. DES_SUBRACE_MYTHICAL_ZMEY +#. DES_GROUP_ZMEY +msgid "Zmey" +msgstr "Zmey" + +#. DES_SUBRACE_MYTHICAL_ZMEY_DES +msgid "" +"As old as time itself, Dragons have long been masters of the skies and " +"keepers of greatest treasures. Some really like virgins too." +msgstr "" +"Aussi vieux que le temps lui-même, les dragons ont longtemps été les maîtres " +"des cieux et les gardiens des trésors les plus précieux. Certains ont aussi " +"un fort penchant pour les vierges." + +#. DES_SUBRACE_TROLL_SWAMPER +msgid "Swamper" +msgstr "Fangeux" + +#. DES_SUBRACE_TROLL_SWAMPER_DES +msgid "" +"Small blobs of swamp that can spit and are surprisingly talkative. They are " +"the offspring of mud trolls, although only very few will ever grow into one." +msgstr "" +"Ces petits amoncellements de marécage, capables de cracher, sont étonnamment " +"bavards. Progéniture des trolls de boue, peu d'entre eux grandiront " +"suffisamment pour en devenir un à leur tour." + +#. DES_SUBRACE_TROLL_ICICLES +msgid "Icicles" +msgstr "Glacillards" + +#. DES_SUBRACE_TROLL_ICICLES_DES +msgid "Icicles Description" +msgstr "Description des glacillards" + +#. DES_SUBRACE_TROLL_LAVA_ROCKERS +msgid "Lava Rockers" +msgstr "Lavillons" + +#. DES_SUBRACE_TROLL_LAVA_ROCKERS_DES +msgid "Lava Rockers Description" +msgstr "Description des lavillons" + +#. DES_SUBRACE_TROLL_ROCKERS +msgid "Rockers" +msgstr "Gravailleur" + +#. DES_SUBRACE_TROLL_ROCKERS_DES +msgid "" +"Often seen as swarms of cascading pebbles, rockers are the young of rock " +"trolls. Only some will ever grow into adults, but they are still extremely " +"attached to their parents." +msgstr "" +"À voir ces jeunes troll de pierre dévaler la montagne en bande, on pourrait " +"croire à un éboulement. Seuls quelques-uns atteignent l'âge adulte. Les " +"gravailleurs sont très attachés à leurs parents." + +#. DES_SUBRACE_TROLL_ROCK +msgid "Rock Troll" +msgstr "Troll de pierre" + +#. DES_SUBRACE_TROLL_ROCK_DES +msgid "" +"The most common of trolls. Likes to eat, especially humans. Prone to bribery " +"and guarding bridges for money." +msgstr "" +"L'espèce de troll la plus répandue. Ils adorent manger - surtout les humains." +" Ils acceptent volontiers les pots-de-vin et, contre paiement, ils font " +"d'excellents gardiens de ponts. " + +#. DES_SUBRACE_TROLL_SWAMP +msgid "Swamp Troll" +msgstr "Troll des marais" + +#. DES_SUBRACE_TROLL_SWAMP_DES +msgid "The least violent of troll kind, but no lesss dangerous when pushed." +msgstr "" +"Ces trolls sont moins violents que leurs cousins. Attention quand même à ne " +"pas les pousser à bout." + +#. DES_SUBRACE_TROLL_ICE +msgid "Ice Troll" +msgstr "Troll de glace" + +#. DES_SUBRACE_TROLL_ICE_DES +msgid "Solitary creature seen mainly in the desolate ice plains." +msgstr "" +"Ses créatures solidaires demeurent principalement dans les étendues glacées" + +#. DES_SUBRACE_TROLL_LAVA +msgid "Lava Troll" +msgstr "Troll de lave" + +#. DES_SUBRACE_TROLL_LAVA_DES +msgid "" +"Very aggressive troll, likes to incinerate folks and challenge them to duels." +"" +msgstr "" +"Un troll très agressif qui prend plaisir à incinérer ces victimes. Il ne " +"recule jamais devant un duel." + +#. DES_SUBRACE_DARKNESS_MROKI +#. DES_FACTIONS_MROKI +msgid "Mroki" +msgstr "Mroki" + +#. DES_SUBRACE_DARKNESS_MROKI_DES +msgid "" +"Said to have been a giant during the awakening, taken by darkness and " +"twisted into a creature of the shadows." +msgstr "" +"La légende raconte que cette créature corrompue par les ténèbres était un " +"géant autrefois, au temps du l'Éveil." + +#. DES_SUBRACE_BOSS +msgid "Light-sick Zmey" +msgstr "Zmey atteint du mal-lumière" + +#. DES_SUBRACE_BOSS_DES +msgid "" +"The corpse of a zmey taken by the light beast when it escaped from the core " +"of the earth.." +msgstr "" +"Le corps d'un Zmey possédé par l'esprit-lumière alors que celui-ci " +"s'extrayait des profondeurs de la terre." + +#. DES_SUBRACE_DWARVEN_GUARDIAN_STATUE +msgid "Dwarven Guardian Statue" +msgstr "Statue gardienne naine" + +#. DES_SUBRACE_DWARVEN_GUARDIAN_STATUE_DES +#, fuzzy +msgid "" +"[PLACEHOLDER] Wszystkie cztery statuły wywodzą się z jednej subrasy która " +"jest dość losowa. Dzięki temu będą różne (za każdym razem trochę inne)." +msgstr "" +"[PLACEHOLDER] Wszystkie cztery statuły wywodzą się z jednej subrasy która " +"jest dość losowa. Dzięki temu będą różne (za każdym razem trochę inne)." + +#. DES_SUBRACE_FAIL_SUMMON +msgid "Failed Summon" +msgstr "Invocation ratée" + +#. DES_SUBRACE_FAIL_SUMMON_DES +msgid "" +"This is what you get when you try your hand at summoning something you can't " +"handle." +msgstr "" +"Voilà ce qui arrive quand un conjurateur perd le contrôle sur ce qu'il " +"essaie d'invoquer." + +#. DES_SUBRACE_KRAKEN_TENTACLE +msgid "Kraken Tentacle" +msgstr "Tentacule de Kraken" + +#. DES_SUBRACE_KRAKEN_TENTACLE_DES +msgid "" +"Kraken tentacles have a life of their own and you best avoid their attention." +"" +msgstr "" +"Les tentacules de kraken disposent d'une conscience autonome. Vous feriez " +"mieux de ne pas attirer leur attention." + +#. DES_SUBRACE_DZIEVANNAS_FERAL_1 +#. DES_SUBRACE_DZIEVANNAS_FERAL_2 +msgid "Dzievanna's Feral" +msgstr "Sauvage de Dzievanna" + +#. DES_SUBRACE_DZIEVANNAS_FERAL_1_DES +msgid "" +"Once they were elven druid, now they follow the path of the forest fully." +msgstr "" +"Ils étaient des druides elfes autrefois. Désormais, ils embrassent " +"pleinement la voie de la forêt." + +#. DES_SUBRACE_DZIEVANNAS_FERAL_2_DES +msgid "" +"The call of the wild drove these elven druids to become truly one with " +"nature." +msgstr "" +"L'appel de la nature a conduit ces elfes à ne faire plus qu'un avec celle-ci." +"" + +#. DES_SUBRACE_CRADLE_POSSUM +msgid "Cradle Possum" +msgstr "Opossum des berceaux" + +#. DES_SUBRACE_CRADLE_YOUNG_POSSUM +msgid "Young Cradle Possum" +msgstr "Jeune Opossum des berceaux" + +#. DES_SUBRACE_CRADLE_POSSUM_DES +msgid "A vicious creature known to steal away children." +msgstr "Une créature vicieuse qui kidnappent les enfants." + +#. DES_SUBRACE_ROGGNYR +msgid "Roggnyr" +msgstr "Roggnyr" + +#. DES_SUBRACE_ROGGNYR_DES +#. DES_SUBRACE_MENAVCA_DES +msgid "[PLACEHOLDER]" +msgstr "[PLACEHOLDER]" + +#. DES_SUBRACE_MENAVCA +msgid "Menavca" +msgstr "Menavca" + +#. DES_SUBRACE_BOG_BIES +msgid "Bog Bies" +msgstr "" + +#. DES_SUBRACE_BOG_BIES_DES +msgid "A mysteriour creature found lurkingin the swamps." +msgstr "Une créature mystérieuse qui rode dans les marécages." + +#. DES_SUBRACE_NASAROG +#. DES_GROUP_NECROMANCER +msgid "Necromancer" +msgstr "Nécromancien" + +#. DES_SUBRACE_NASAROG_DES +msgid "" +"Only known as the Necromancer, a figure clad in mystery but clearly in " +"service of your gods, or is he?" +msgstr "" +"Connue seulement sous le titre de Nécromancien, cette entité mystérieuse " +"semble servir les mêmes dieux que vous. Mais est-ce bien le cas ?" + +#. DES_SUBRACE_VIHUR +msgid "Vihur" +msgstr "Vihur" + +#. DES_SUBRACE_VIHUR_DES +msgid "" +"A wind elemental that is often in leagues with witches for some reason." +msgstr "Un élémentaire de vent qui pactise souvent avec les sorcières." + +#. DES_SUBRACE_FOREST_FAIRY +msgid "Forest Fairy" +msgstr "Fée de la forêt" + +#. DES_SUBRACE_FOREST_FAIRY_DES +msgid "" +"These days more commonly known as tooth fairy, a self-imposed re-branding. " +"It is a fierce and often outright mean creature." +msgstr "" +"Ne vous laissez pas berner par leur nom ! Ce sont des créatures farouches, " +"voir carrément méchante. " + +#. DES_SUBRACE_NECROMANCER +msgid "Orc Necromancer" +msgstr "Orc nécromancien" + +#. DES_SUBRACE_NECROMANCER_DES +msgid "" +"A rare creature indeed, as most orc males with magic are killed. Perhaps his " +"profession explains that?" +msgstr "" +"Une créature rare s'il en est. Les orcs mâles doués de magie sont presque " +"systématiquement mis à mort, précisément pour éviter ce genre de dérive." + +#. DES_BEAST +msgid "Beast" +msgstr "" + +#. DES_DEMON +#. DES_SKILL_RACE_DEMON +msgid "Demon" +msgstr "Démon" + +#. DES_RES_WOOD +msgid "Wood" +msgstr "Bois" + +#. DES_RES_WOOD_DES +msgid "Common timber suitable mostly for firewood." +msgstr "Du bois ordinaires utilisé essentiellement pour le chauffage." + +#. DES_RES_DRYAD_WOOD +msgid "Dryad Wood" +msgstr "Bois dryade" + +#. DES_RES_DRYAD_WOOD_DES +msgid "" +"Fabled to be the gift of the dryads. Black wood that releases golden resin " +"when cut. " +msgstr "" +"Les légendes racontent que ce bois noir serait un cadeau des dryades. Il " +"libère de la sève dorée quand on le coupe." + +#. DES_RES_DARK_WOOD +msgid "Dark Wood" +msgstr "Bois sombre" + +#. DES_RES_DARK_WOOD_DES +msgid "" +"Wood from a forest tainted by darkness long ago. If used carefully it can be " +"crafted in many ways." +msgstr "" +"Du bois imprégné par les ténèbres il y a fort longtemps. Utilisé prudemment, " +"il constitue un matériau extrêmement versatile" + +#. DES_RES_ELVEN_WOOD +msgid "Elven Wood" +msgstr "Bois elfique" + +#. DES_RES_ELVEN_WOOD_DES +msgid "" +"Nimble yet resilient, elven wood is a valued resource throughout the lands." +msgstr "Souple mais résistant, le bois elfique est une ressource très prisée." + +#. DES_RES_ANCIENT_WOOD +msgid "Ancient Wood" +msgstr "Bois ancestrale" + +#. DES_RES_ANCIENT_WOOD_DES +msgid "" +"Found in the depths of ancient, elven forests and said to keep the wisdom " +"and memory of the ages past, it is both rare and beautiful." +msgstr "" +"Poussant dans les profondeurs des anciennes forêts elfiques, on dit qu'il " +"conserve la mémoire et la sagesse des temps passés. Un matériau rare et " +"magnifique." + +#. DES_RES_AMBER +msgid "Amber" +msgstr "Ambre" + +#. DES_RES_AMBER_DES +msgid "Fossilized tree resin, commonly used in crafting." +msgstr "De la résine fossilisée fréquemment utilisée en artisanat." + +#. DES_RES_MALACHITE +msgid "Malachite" +msgstr "Malachite" + +#. DES_RES_MALACHITE_DES +msgid "Beautiful green crystal stone, used as an ornament and for crafting." +msgstr "" +"Une magnifique pierre faites de cristaux verts. Elle est utilisée comme " +"ornement et comme composé d'artisanat." + +#. DES_RES_TOPAZ +msgid "Topaz" +msgstr "Topaze" + +#. DES_RES_TOPAZ_DES +msgid "" +"Shiny crystal gemstone. Can come in many colours and is widely used in " +"crafting." +msgstr "" +"Une gemme formé de cristaux brillant. De couleurs variées, elle est " +"fréquemment utilisée par les artisans." + +#. DES_RES_RUBY +msgid "Ruby" +msgstr "Rubis" + +#. DES_RES_RUBY_DES +msgid "" +"Often referred to as the blood-stone, the ruby is a sought-after gemstone. " +"Fable says the hearts of powerful striga turn to ruby upon death." +msgstr "" +"Également appelée pierre de sang, le rubis est une gemme très recherchée. " +"Les légendes racontent que le cœur des striges les plus puissantes se " +"transforme en rubis après leur mort. " + +#. DES_RES_DIAMOND +msgid "Diamond" +msgstr "Diamant" + +#. DES_RES_DIAMOND_DES +msgid "" +"Diamond is not only a girl's best friend, everyone likes it. It's are, tough " +"and beautiful. " +msgstr "" +"Il n'y a pas que es jeunes mariés qui rêvent de recevoir un diamant. Tout le " +"monde l'adore ! Il est aussi beau que résistant." + +#. DES_RES_BONE +msgid "Bone" +msgstr "Os" + +#. DES_RES_BONE_DES +msgid "Bones are a common resource used for crafting." +msgstr "L'os est un matériau d'artisanat basique." + +#. DES_RES_BLOOD_BONE +msgid "Blood Bone" +msgstr "Os de sang" + +#. DES_RES_BLOOD_BONE_DES +msgid "" +"Bones of unfortunates carrying a heavy curse so that their bones bleed even " +"after death." +msgstr "" +"Prélevés sur le squelette de malheureux qui portaient en eux une malédiction " +"si lourde que leurs os continuent de saigner après leur mort." + +#. DES_RES_SHADOW_BONE +msgid "Shadow Bone" +msgstr "Os d'ombre" + +#. DES_RES_SHADOW_BONE_DES +msgid "" +"Bones of creatures so tainted by the dark a shadow seeped deep into their " +"core." +msgstr "" +"Des os de créatures tellement imprégnées par les ténèbres que l'ombre s'est " +"insinuée au plus profond d'eux. " + +#. DES_RES_MONSTER_BONE +msgid "Monster Bone" +msgstr "Os de monstre" + +#. DES_RES_MONSTER_BONE_DES +msgid "" +"Durable and impressive, trophies from slain monsters are used both as " +"ornament and crafting." +msgstr "" +"Résistant et impressionnant, ces trophées prélevés sur de monstres abattus " +"sont utilisé comme ornements ainsi que pour l'artisanat." + +#. DES_RES_DRAGON_BONE +msgid "Dragon Bone" +msgstr "Os de dragon" + +#. DES_RES_DRAGON_BONE_DES +msgid "" +"Rare crafting material and trophy. Sharp as mithril, tough as stone, mighty " +"as the fallen drakes themselves." +msgstr "" +"Trophées et matériaux d'artisanat rares. Coupant comme le mithril, dure " +"comme la pierre, un matériau aussi redoutable que les dragons eux-même." + +#. DES_RES_LEATHER +msgid "Leather" +msgstr "Cuir" + +#. DES_RES_LEATHER_DES +#. DES_RES_IRON_DES +msgid "Commonly used for crafting." +msgstr "Un matériau d'artisanat basique." + +#. DES_RES_SCALED_LEATHER +msgid "Scaled Leather" +msgstr "Cuir écailleux" + +#. DES_RES_SCALED_LEATHER_DES +msgid "More durable than normal leather and has that nice scaly shine to it." +msgstr "" +"Plus résistant que le cuir normal, il est aussi apprécié pour les reflets " +"chatoyants que renvoient les écailles." + +#. DES_RES_FUR_LEATHER +msgid "Fur Leather" +msgstr "Fourrure" + +#. DES_RES_FUR_LEATHER_DES +msgid "" +"Heavier than normal leather, and the fur is great for those long winter " +"nights." +msgstr "" +"Plus épais que le cuir, la fourrure est la meilleurs des protections pendant " +"les longues nuits d'hiver." + +#. DES_RES_ENCHANTED_LEATHER +msgid "Enchanted Leather" +msgstr "Cuir enchanté" + +#. DES_RES_ENCHANTED_LEATHER_DES +msgid "Rare leather, typically found on those who were born of magic." +msgstr "" +"Un cuir rare. Il provient généralement des créatures engendrées par la magie." +"" + +#. DES_RES_MYTHICAL_LEATHER +msgid "Mythical Leather" +msgstr "Cuir mythique" + +#. DES_RES_MYTHICAL_LEATHER_DES +msgid "" +"Found only on the most rare, mythical beasts, valued for its durability and " +"beauty." +msgstr "" +"On le trouve seulement sur les bêtes mythique les plus rares. Recherché pour " +"sa durabilité et sa beauté." + +#. DES_RES_IRON +msgid "Iron" +msgstr "Fer" + +#. DES_RES_GOLD +msgid "Gold" +msgstr "Or" + +#. DES_RES_GOLD_DES +msgid "" +"Not as durable as some metals, but still sought after especially for " +"ornaments, trinkets and jewellery. Bandits and dragons love it." +msgstr "" +"Moins résistant que d'autres métaux, il constitue néanmoins un matériau de " +"choix pour l'ornementation, les bibelots ou la bijouterie. Les bandits et " +"les dragons l'adorent." + +#. DES_RES_STEEL +msgid "Steel" +msgstr "Acier" + +#. DES_RES_STEEL_DES +msgid "As they say, sharp as steel. Good crafting material all around." +msgstr "" +"Fidèle à sa réputation, l'acier est un métal très tranchant. En bref, un " +"matériau de bonne facture." + +#. DES_RES_SILVER +msgid "Silver" +msgstr "Argent" + +#. DES_RES_SILVER_DES +msgid "" +"Apart from its quality as a metal, silver has been known to repel some night " +"demons, especially werewolves." +msgstr "" +"Outre ses qualités en tant que métal, l'argent est aussi connu pour sa " +"capacité à repousser certains démons de la nuit, en particulier les loups-" +"garous." + +#. DES_RES_MITHRIL +msgid "Mithril" +msgstr "Mithril" + +#. DES_RES_MITHRIL_DES +msgid "" +"Rare and sought-after metal sometimes known as dwarven blood, due to their " +"strong affinity for the metal." +msgstr "" +"Un métal rare et recherché, parfois appelé le sang des nains en raison de " +"leur forte affinité avec ce matériau." + +#. DES_RES_SANDSTONE +msgid "Sandstone" +msgstr "Grès" + +#. DES_RES_SANDSTONE_DES +msgid "Commonly used for crafting and building." +msgstr "Un matériau d'artisanat et de construction très commun." + +#. DES_RES_CLAY +msgid "Clay" +msgstr "Argile" + +#. DES_RES_CLAY_DES +msgid "" +"Not the most glamorous, but very versatile and commonly used for craft." +msgstr "" +"Pas le plus glamour des matériaux, mais polyvalent et très utilisé pour des " +"fabrications de toutes sortes." + +#. DES_RES_QUARTZ +msgid "Quartz" +msgstr "Quartz" + +#. DES_RES_QUARTZ_DES +msgid "Good quality stone, also valued for its sharp looks." +msgstr "" +"Une pierre de bonne qualité, également appréciée pour son aspect brut." + +#. DES_RES_GRANITE +msgid "Granite" +msgstr "Granite" + +#. DES_RES_GRANITE_DES +msgid "Very tough and durable, often used for gravestones. " +msgstr "" +"Très résistant et résistant, il est souvent utilisé pour les pierres " +"tombales." + +#. DES_RES_OBSIDIAN +msgid "Obsidian" +msgstr "Obsidienne" + +#. DES_RES_OBSIDIAN_DES +msgid "" +"Also referred to as the black stone, it is fabled to come from the blackened " +"hearts of those corrupted by darkness." +msgstr "" +"Aussi appelé pierre noire, les légendes racontent qu'elle provient du cœur " +"de ceux qui ont été corrompu par les ténèbres." + +#. DES_RES_PURE_STONE +msgid "Pure Stone" +msgstr "Pierre pure" + +#. DES_RES_PURE_STONE_DES +msgid "Pure, unadulterated stone power.\n" +"\n" +"Fits into Stone material category." +msgstr "" +"Un pierre de pouvoir ayant conservé sa pureté intacte.\n" +"\n" +"Type de matériaux : pierre." + +#. DES_RES_ARMOURED_STONE +msgid "Armoured Stone" +msgstr "Pierre renforcée" + +#. DES_RES_ARMOURED_STONE_DES +msgid "" +"Stone, with some armour to boot. Yup.\n" +"\n" +"Fits into Stone and Metal material categories." +msgstr "" +"De la pierre avec un peu d'armure en plus. Yep !\n" +"\n" +"Type de matériaux : métal et pierre." + +#. DES_RES_METAL_COMPOSITE +msgid "Metal Composite" +msgstr "Métal composite" + +#. DES_RES_METAL_COMPOSITE_DES +msgid "" +"Sharper and stronger together, composite metal.\n" +"\n" +"Fits into Metal material category." +msgstr "" +"Un alliage plus coupant et plus fort résistant.\n" +"\n" +"Type de matériaux : métal." + +#. DES_RES_GOLEM_LEATHER +msgid "Golem Leather" +msgstr "Cuir de Golem" + +#. DES_RES_GOLEM_LEATHER_DES +msgid "" +"Tough and durable leather moulded using ancient, foreign techniques.\n" +"\n" +"Fits into Metal and Leather material categories." +msgstr "" +"Un cuir résistant et durable tanné en usant d'anciennes techniques venus de " +"pays lointains.\n" +"\n" +"Type de matériaux : métal et cuir." + +#. DES_RES_COMBAT_LEATHER +msgid "Combat Leather" +msgstr "Cuir de combat" + +#. DES_RES_COMBAT_LEATHER_DES +msgid "" +"Bound by craft masters for extreme durability in combat.\n" +"\n" +"Fits into Leather material category." +msgstr "" +"Assemblé par des artisans experts, il jouit d'une durabilité exceptionnelle " +"au combat.\n" +"\n" +"Type de matériaux : cuir." + +#. DES_RES_SPIKE_LEATHER +msgid "Spike Leather" +msgstr "Cuir épineux" + +#. DES_RES_SPIKE_LEATHER_DES +msgid "" +"First choice for achieving that special, ruffian style.\n" +"\n" +"Fits into Leather and Bone material categories." +msgstr "" +"Un matériaux de choix pour se donner un côté voyou.\n" +"\n" +"Type de matériaux : cuir et os." + +#. DES_RES_RUNE_BONE +msgid "Rune Bone" +msgstr "Os runiques" + +#. DES_RES_RUNE_BONE_DES +msgid "" +"Powerful runes were carved into the bones - the question is, was the " +"recipient alive?\n" +"\n" +"Fits into Bone material category." +msgstr "" +"De puissantes runes ont été gravées sur ces os... possiblement alors leur " +"propriétaire était encore en vie.\n" +"\n" +"Type de matériaux : os." + +#. DES_RES_ENCHANTED_BONE +msgid "Enchanted Bone" +msgstr "Os enchantés" + +#. DES_RES_ENCHANTED_BONE_DES +msgid "" +"Infused with remnants of mystical force, excellent for crafting.\n" +"\n" +"Fits into Bone and Gem material categories." +msgstr "" +"Imprégnés par l'essence d'une force mystique, ces os sont un matériau de " +"choix.\n" +"\n" +"Type de matériaux : os et gemme." + +#. DES_RES_GRANDGEM +msgid "Grandgem" +msgstr "Gemme suprême" + +#. DES_RES_GRANDGEM_DES +msgid "" +"Fused together in perfect, grand harmony.\n" +"\n" +"Fits into Gem material category." +msgstr "" +"Cet ensemble de gemmes fusionnées dégage un sentiment d'harmonie inégalable.\n" +"\n" +"Type de matériaux : Gemme." + +#. DES_RES_CRYSTAL_WOOD +msgid "Crystal Wood" +msgstr "Bois de cristal" + +#. DES_RES_CRYSTAL_WOOD_DES +msgid "" +"Crafted using ancient elven techniques, both beautiful and extremely " +"resilient for wood.\n" +"\n" +"Fits into Gem and Wood material categories." +msgstr "" +"Fabriqué en utilisant d'anciennes techniques elfiques, ce bois allie " +"élégance et résistance.\n" +"\n" +"Type de matériaux : bois et gemme." + +#. DES_RES_SACRED_WOOD +msgid "Sacred Wood" +msgstr "Bois sacré" + +#. DES_RES_SACRED_WOOD_DES +msgid "" +"Made using techniques passed on from forest guardians, it is said to hold " +"their blessing within.\n" +"\n" +"Fits into Wood material category." +msgstr "" +"Obtenu en utilisant des techniques transmises de gardien de la forêt en " +"gardien de la forêt, on dit qu'il porte en lui leur bénédiction.\n" +"\n" +"Type de matériaux : bois." + +#. DES_RES_STONE_WOOD +msgid "Stone Wood" +msgstr "Bois fossile" + +#. DES_RES_STONE_WOOD_DES +msgid "" +"Combined thanks to knowledge of both elves and dwarves to create a truly " +"unique blend.\n" +"\n" +"Fits into Wood and Stone material categories." +msgstr "" +"Ce mélange unique est l'aboutissement du savoir combiné des elfes et des " +"nains.\n" +"\n" +"Type de matériaux : bois et pierre." + +#. DES_RES_PRISTINE_MATTER +msgid "Pristine Matter" +msgstr "Matière primordiale" + +#. DES_RES_PRISTINE_MATTER_DES +msgid "" +"Pristine Matter was developed by alchemists before darkness destroyed " +"civilisation.\n" +"\n" +"Fits into Wood and Stone material categories." +msgstr "" +"La matière primordiale a été créée par des alchimistes bien avant que les " +"ténèbres n'engloutissent la civilisation.\n" +"\n" +"Type de matériaux : bois et pierre." + +#. DES_RES_MOONSTONE +msgid "Moonstone" +msgstr "Pierre de lune" + +#. DES_RES_MOONSTONE_DES +msgid "" +"Moonstone owns its name to the precise moon phases that are needed for its " +"creation.\n" +"\n" +"Fits into Stone and Metal material categories." +msgstr "" +"La pierre de lune est appelée ainsi car elle ne se crée qu'au cours de " +"phases lunaires bien spécifiques.\n" +"\n" +"Type de matériaux : pierre et métal." + +#. DES_RES_SECRET_ALLOY +msgid "Secret Alloy" +msgstr "Alliage secret" + +#. DES_RES_SECRET_ALLOY_DES +msgid "" +"The Secret Alloy is, well, secret.\n" +"\n" +"Fits into Stone and Metal material categories." +msgstr "" +"L'alliage secret demeure entouré de...ben...de secrets.\n" +"\n" +"Type de matériaux : pierre et métal." + +#. DES_RES_IGNEOUS_SPIKE +msgid "Igneous Spike" +msgstr "Pointe Ignée" + +#. DES_RES_IGNEOUS_SPIKE_DES +msgid "" +"Cooling and solidification of specific materials sometimes results in a " +"beautiful crystalline substance like this one.\n" +"\n" +"Fits into Leather and Metal material categories." +msgstr "" +"Le refroidissement et la solidification de certains matériaux spécifiques " +"résultent en de magnifiques substances cristallines comme celle-ci.\n" +"\n" +"Type de matériaux : cuir et métal." + +#. DES_RES_ALCHEMY_SKIN +msgid "Alchemy Skin" +msgstr "Peau alchimique" + +#. DES_RES_ALCHEMY_SKIN_DES +msgid "" +"Alchemy Skin - another secret form of the alchemists of the bygone era.\n" +"\n" +"Fits into Leather and Metal material categories." +msgstr "" +"Encore un secret des alchimistes datant d'une époque révolue.\n" +"\n" +"Type de matériaux : cuir et métal." + +#. DES_RES_MORPH_MATERIAL +msgid "Morph Material" +msgstr "Matériau polymorphe" + +#. DES_RES_MORPH_MATERIAL_DES +msgid "" +"Extremely flexible and mouldable composite.\n" +"\n" +"Fits into Leather and Bone material categories." +msgstr "" +"Un composite à la fois très flexible et malléable.\n" +"\n" +"Type de matériaux : cuir et os." + +#. DES_RES_WYRM_SILK +msgid "Wyrm Silk" +msgstr "Soie de Wyrm" + +#. DES_RES_WYRM_SILK_DES +msgid "" +"It is said that Wyrm Silk is derived form a Zmey in heat - crafters hope it " +"is only a rumour.\n" +"\n" +"Fits into Leather and Bone material categories." +msgstr "" +"On dit que les soies de wyrm sont obtenues à partir de Zmey en rut - les " +"artisans espèrent que ce n'est qu'une rumeur.\n" +"\n" +"Type de matériaux : cuir et os." + +#. DES_RES_FORGOTTEN_ESSENCE +msgid "Forgotten Essence" +msgstr "Essence oubliée" + +#. DES_RES_FORGOTTEN_ESSENCE_DES +msgid "" +"Forgotten Essence... what was it?\n" +"\n" +"Fits into Bone and Gem material categories." +msgstr "" +"Essence oubliée, essence oubliée...rappelez-moi de quoi est ce qu'il s'agit " +"?\n" +"\n" +"Type de matériaux : os et gemmes" + +#. DES_RES_VOID_SPARKLER +msgid "Void Sparkler" +msgstr "Étinceleur du néant " + +#. DES_RES_VOID_SPARKLER_DES +msgid "" +"Dark as the void, bright as the stars.\n" +"\n" +"Fits into Bone and Gem material categories." +msgstr "" +"Sombre comme le néant, brillant comme les étoiles.\n" +"\n" +"Type de matériaux : os et gemmes." + +#. DES_RES_EARTH_CORE +msgid "Earth Core" +msgstr "Cœur de la Terre" + +#. DES_RES_EARTH_CORE_DES +msgid "" +"The ancient secret of obtaining the Earth Core belongs to the dwarves. Some " +"still resent its use outside of dwarven forges.\n" +"\n" +"Fits into Gem and Wood material categories." +msgstr "" +"Le secret ancien qui permet d'obtenir le cœur de la Terre est connus des " +"nains seuls. Certains préféreraient d'ailleurs que son utilisation soit " +"réservée aux forges naines uniquement.\n" +"\n" +"Type de matériaux : bois et gemmes." + +#. DES_RES_LIFE_ROOT +msgid "Life Root" +msgstr "Racine de vie" + +#. DES_RES_LIFE_ROOT_DES +msgid "" +"Life Root's secrets were passed down from the forest folk.\n" +"\n" +"Fits into Gem and Wood material categories." +msgstr "" +"Les secrets de la racine de vie sont transmis au sein des habitats de la " +"forêt.\n" +"\n" +"Type de matériaux : bois et gemmes." + +#. DES_RES_GODS_BRANCH +msgid "God's Branch" +msgstr "Branche divine" + +#. DES_RES_GODS_BRANCH_DES +msgid "" +"God's Branch is said to be passed down directly from the old goddess Mokosh " +"before she dissapeared.\n" +"\n" +"Fits into Wood and Stone material categories." +msgstr "" +"La légende raconte que la branche divine aurait été transmise par l'ancienne " +"déesse Mokosh avant qu'elle ne disparaisse.\n" +"\n" +"Type de matériaux : bois et pierre." + +#. DES_RES_MEAT +msgid "Meat" +msgstr "Viande" + +#. DES_RES_MEAT_DES +msgid "Meat, the basis of diet for any strong-person out there." +msgstr "La viande, le régime de base de tout costaud qui se respecte." + +#. DES_RES_FISH +msgid "Fish" +msgstr "Poisson" + +#. DES_RES_FISH_DES +msgid "" +"Fish has become very common after the shattering flooded the land with sea " +"water." +msgstr "" +"Les poissons sont devenus très communs après que la mer a inondée les terres " +"suite au Cataclysme." + +#. DES_RES_VEGGIES +msgid "Vegetables" +msgstr "Légumes" + +#. DES_RES_VEGGIES_DES +msgid "" +"Vegetables are the basis of a good diet, pickled, stewed, boiled or fresh." +msgstr "" +"Marinés, bouillis, frais ou en ragoût, les légumes sont la base d'une " +"alimentation saine." + +#. DES_RES_HERBS +msgid "Herbs" +msgstr "Herbes" + +#. DES_RES_HERBS_DES +msgid "Herbs are great for cooking and herbalism." +msgstr "Les herbes servent autant pour la cuisine que pour l'herboristerie." + +#. DES_RES_FRUITS +msgid "Fruit" +msgstr "Fruit" + +#. DES_RES_FRUITS_DES +msgid "Fruit - got to get those five-a-day." +msgstr "5 fruits par jours, c'est le secret de la santé !" + +#. DES_RES_GRAIN +msgid "Grain" +msgstr "Céréales" + +#. DES_RES_GRAIN_DES +msgid "Grain may be a bit boring but is very versatile in the kitchen." +msgstr "" +"Les céréales ne sont pas des plus appétissantes, mais il existe beaucoup de " +"façon de les cuisiner." + +#. DES_RES_BEETLE_JELLY +msgid "Beetle Jelly" +msgstr "Gelée de scarabée" + +#. DES_RES_BEETLE_JELLY_DES +msgid "Beetle Jelly - yum." +msgstr "De la gelée de scarabée. Miam miam !" + +#. DES_RES_SPICES +msgid "Spices" +msgstr "Épices" + +#. DES_RES_SPICES_DES +msgid "Spices - there's always time to spice up your life." +msgstr "" +"Les épices. Pour mettre un peu de piment dans votre cuisine et dans votre " +"vie." + +#. DES_RES_NUTS +msgid "Nuts" +msgstr "Noix" + +#. DES_RES_NUTS_DES +msgid "" +"Nuts, crunchy and tasty, just be warned of the squirrels trying to steal " +"them from you." +msgstr "Croquantes et délicieuses. Méfiez-vous des écureuils chapardeurs." + +#. DES_RES_MUSHROOMS +msgid "Mushrooms" +msgstr "Champignons" + +#. DES_RES_MUSHROOMS_DES +msgid "Mushrooms - wild or grown, they taste good and can give you visions." +msgstr "" +"Sauvages ou cultivés, les champignons ont bon goût et peuvent donner des " +"visions." + +#. DES_RES_EGGS +msgid "Eggs" +msgstr "Oeufs" + +#. DES_RES_EGGS_DES +msgid "Eggs, scrambled, boiled, poached - all yummy." +msgstr "Brouillés, pochés, à la coque...toujours délicieux." + +#. DES_RES_COSMIC_SEED +msgid "Cosmic Seed" +msgstr "Graine cosmique" + +#. DES_RES_COSMIC_SEED_DES +msgid "" +"Cosmic Seed is the fruit of the cosmic tree itself, a sacred material given " +"to mortals by the gods to help rebuild Thea." +msgstr "" +"La graine cosmique est le fruit de l'arbre cosmique lui-même, un don des " +"dieux aux mortels pour les aider à reconstruire Théa." + +#. DES_SWORD_1H +msgid "Sword" +msgstr "Épée" + +#. DES_SWORD_1H_DES +msgid "A light, very versatile weapon, suitable for holding in one hand." +msgstr "Une arme légère et polyvalente qui se manie à une main." + +#. DES_SWORD_1H_IRON +msgid "Iron Sword" +msgstr "Épée de fer" + +#. DES_SWORD_1H_GOLD +msgid "Golden Sword" +msgstr "Épée dorée" + +#. DES_SWORD_1H_STEEL +msgid "Steel Sword" +msgstr "Épée d'acier" + +#. DES_SWORD_1H_SILVER +msgid "Silver Sword" +msgstr "Épée d'argent" + +#. DES_SWORD_1H_MITHRILL +msgid "Mithrill Sword" +msgstr "Épée de mithril" + +#. DES_SWORD_1H_WOOD +msgid "Wooden Sword" +msgstr "Épée de bois" + +#. DES_SWORD_1H_DRYAD_WOOD +msgid "Dryad Sword" +msgstr "Épée dryade" + +#. DES_SWORD_1H_DARK_WOOD +msgid "Dark Sword" +msgstr "Épée sombre" + +#. DES_SWORD_1H_ELVEN_WOOD +msgid "Elven Sword" +msgstr "Épée elfique" + +#. DES_SWORD_1H_ANCIENT_WOOD +msgid "Ancient Sword" +msgstr "Épée ancestrale" + +#. DES_SWORD_1H_SANDSTONE +msgid "Sandstone Sword" +msgstr "Épée de grès" + +#. DES_SWORD_1H_CLAY +msgid "Clay Sword" +msgstr "Épée d'argile" + +#. DES_SWORD_1H_QUARTZ +msgid "Quartz Sword" +msgstr "Épée de quartz" + +#. DES_SWORD_1H_GRANITE +msgid "Granite Sword" +msgstr "Épée de granite" + +#. DES_SWORD_1H_OBSIDIAN +msgid "Obsidian Sword" +msgstr "Épée d'obsidienne" + +#. DES_SWORD_1H_BONE +msgid "Bone Sword" +msgstr "Épée d'os" + +#. DES_SWORD_1H_BLOOD_BONE +msgid "Blood Sword" +msgstr "Épée de sang" + +#. DES_SWORD_1H_SHADOW_BONE +msgid "Shadow Sword" +msgstr "Épée d'ombre" + +#. DES_SWORD_1H_MONSTER_BONE +msgid "Monster Sword" +msgstr "Épée monstrueuse" + +#. DES_SWORD_1H_DRAGON_BONE +msgid "Dragon Sword" +msgstr "Épée dragon" + +#. DES_SWORD_1H_ARMOURED_STONE +msgid "Armoured Sword" +msgstr "Épée renforcée" + +#. DES_SWORD_1H_PURE_STONE +msgid "Pure Sword" +msgstr "Épée pure" + +#. DES_SWORD_1H_STONE_WOOD +msgid "Stonewood Sword" +msgstr "Épée de bois fossile" + +#. DES_SWORD_1H_SECRET_ALLOY +msgid "Alloy Sword" +msgstr "Épée en alliage" + +#. DES_SWORD_1H_MOONSTONE +msgid "Moonstone Sword" +msgstr "Épée de pierre de lune" + +#. DES_SWORD_1H_PRISTINE_MATTER +msgid "Pristine Sword" +msgstr "Épée primordiale" + +#. DES_SWORD_1H_GODS_BRANCH +msgid "Gods' Sword" +msgstr "Épée divine" + +#. DES_SWORD_1H_METAL_COMPOSITE +msgid "Composite Sword" +msgstr "Épée composite" + +#. DES_SWORD_1H_GOLEM_LEATHER +msgid "Golem Sword" +msgstr "Épée golem" + +#. DES_SWORD_1H_ALCHEMY_SKIN +msgid "Alchemy Sword" +msgstr "Épée alchimique" + +#. DES_SWORD_1H_IGNEOUS_SPIKE +msgid "Igneous Sword" +msgstr "Épée Ignée" + +#. DES_SWORD_1H_ENCHANTED_BONE +msgid "Enchanted Sword" +msgstr "Épée enchantée" + +#. DES_SWORD_1H_RUNE_BONE +msgid "Runic Sword" +msgstr "Épée runique" + +#. DES_SWORD_1H_SPIKE_LEATHER +msgid "Spiky Sword" +msgstr "Épée épineuse" + +#. DES_SWORD_1H_VOID_SPARKLER +msgid "Sparkling Sword" +msgstr "Épée étincelante" + +#. DES_SWORD_1H_FORGOTTEN_ESSENCE +msgid "Forgotten Sword" +msgstr "Épée oubliée" + +#. DES_SWORD_1H_WYRM_SILK +msgid "Silky Sword" +msgstr "Épée soyeuse" + +#. DES_SWORD_1H_MORPH_MATERIAL +msgid "Morphed Sword" +msgstr "Épée polymorphe" + +#. DES_SWORD_2H +msgid "Greatsword" +msgstr "Épée à deux mains" + +#. DES_SWORD_2H_DES +msgid "A heavier type of sword, requires two hands." +msgstr "Un modèle d'épée plus lourd qui se manie à deux mains." + +#. DES_SWORD_2H_IRON +msgid "Iron Greatsword" +msgstr "Épée de fer à deux mains" + +#. DES_SWORD_2H_GOLD +msgid "Gold Greatsword" +msgstr "Épée d'or à deux mains" + +#. DES_SWORD_2H_STEEL +msgid "Steel Greatsword" +msgstr "Épée d'acier à deux mains" + +#. DES_SWORD_2H_SILVER +msgid "Silver Greatsword" +msgstr "Épée d'argent à deux mains" + +#. DES_SWORD_2H_MITHRILL +msgid "Mithrill Greatsword" +msgstr "Épée de mithril à deux mains" + +#. DES_SWORD_2H_WOOD +msgid "Wood Greatsword" +msgstr "Épée de bois à deux mains" + +#. DES_SWORD_2H_DRYAD_WOOD +msgid "Dryad Greatsword" +msgstr "Épée dryade à deux mains" + +#. DES_SWORD_2H_DARK_WOOD +msgid "Dark Greatsword" +msgstr "Épée sombre à deux mains" + +#. DES_SWORD_2H_ELVEN_WOOD +msgid "Elven Greatsword" +msgstr "Épée elfique à deux mains" + +#. DES_SWORD_2H_ANCIENT_WOOD +msgid "Ancient Greatsword" +msgstr "Épée ancestrale à deux mains" + +#. DES_SWORD_2H_SANDSTONE +msgid "Sandstone Greatsword" +msgstr "Épée de grès à deux mains" + +#. DES_SWORD_2H_CLAY +msgid "Clay Greatsword" +msgstr "Épée d'argile à deux mains" + +#. DES_SWORD_2H_QUARTZ +msgid "Quartz Greatsword" +msgstr "Épée de quartz à deux mains" + +#. DES_SWORD_2H_GRANITE +msgid "Granite Greatsword" +msgstr "Épée de granite à deux mains" + +#. DES_SWORD_2H_OBSIDIAN +msgid "Obsidian Greatsword" +msgstr "Épée d'obsidienne à deux mains" + +#. DES_SWORD_2H_BONE +msgid "Bone Greatsword" +msgstr "Épée d'os à deux mains" + +#. DES_SWORD_2H_BLOOD_BONE +msgid "Blood Greatsword" +msgstr "Épée de sang à deux mains" + +#. DES_SWORD_2H_SHADOW_BONE +msgid "Shadow Greatsword" +msgstr "Épée d'ombre à deux mains" + +#. DES_SWORD_2H_MONSTER_BONE +msgid "Monster Greatsword" +msgstr "Épée monstrueuse à deux mains" + +#. DES_SWORD_2H_DRAGON_BONE +msgid "Dragon Greatsword" +msgstr "Épée dragon à deux mains" + +#. DES_SWORD_2H_ARMOURED_STONE +msgid "Armoured Greatsword" +msgstr "Épée renforcée à deux mains" + +#. DES_SWORD_2H_PURE_STONE +msgid "Pure Greatsword" +msgstr "Épée pure à deux mains" + +#. DES_SWORD_2H_STONE_WOOD +msgid "Stonewood Greatsword" +msgstr "Épée à deux mains en bois fossile" + +#. DES_SWORD_2H_SECRET_ALLOY +msgid "Alloy Greatsword" +msgstr "Épée à deux mains en alliage" + +#. DES_SWORD_2H_MOONSTONE +msgid "Moonstone Greatsword" +msgstr "Épée de pierre de lune à deux mains" + +#. DES_SWORD_2H_PRISTINE_MATTER +msgid "Pristine Greatsword" +msgstr "Épée primordiale à deux mains" + +#. DES_SWORD_2H_GODS_BRANCH +msgid "Gods' Greatsword" +msgstr "Épée divine à deux main" + +#. DES_SWORD_2H_METAL_COMPOSITE +msgid "Composite Greatsword" +msgstr "Épée composite à deux mains" + +#. DES_SWORD_2H_GOLEM_LEATHER +msgid "Golem Greatsword" +msgstr "Épée golem à deux mains" + +#. DES_SWORD_2H_ALCHEMY_SKIN +msgid "Alchemy Greatsword" +msgstr "Épée alchimique à deux mains" + +#. DES_SWORD_2H_IGNEOUS_SPIKE +msgid "Igneous Greatsword" +msgstr "Épée ignée à deux mains" + +#. DES_SWORD_2H_SACRED_WOOD +msgid "Sacred Greatsword" +msgstr "Épée sacrée à deux mains" + +#. DES_SWORD_2H_CRYSTAL_WOOD +msgid "Crystal Greatsword" +msgstr "Épée de cristal à deux mains" + +#. DES_SWORD_2H_LIFE_ROOT +msgid "Living Greatsword" +msgstr "Épée animée à deux mains" + +#. DES_SWORD_2H_EARTH_CORE +msgid "Molten Greatsword" +msgstr "Épée en fusion à deux mains" + +#. DES_SWORD_2H_ENCHANTED_BONE +msgid "Enchanted Greatsword" +msgstr "Épée enchantée à deux mains" + +#. DES_SWORD_2H_RUNE_BONE +msgid "Runic Greatsword" +msgstr "Épée runique à deux mains" + +#. DES_SWORD_2H_SPIKE_LEATHER +msgid "Spiky Greatsword" +msgstr "Épée épineuse à deux mains" + +#. DES_SWORD_2H_VOID_SPARKLER +msgid "Sparkling Greatsword" +msgstr "Épée étincelante à deux mains" + +#. DES_SWORD_2H_FORGOTTEN_ESSENCE +msgid "Forgotten Greatsword" +msgstr "Épée oubliée à deux mains" + +#. DES_SWORD_2H_WYRM_SILK +msgid "Silky Greatsword" +msgstr "Épée soyeuse à deux mains" + +#. DES_SWORD_2H_MORPH_MATERIAL +msgid "Morphed Greatsword" +msgstr "Épée polymorphe à deux mains" + +#. DES_AXE_1H +msgid "Hatchet" +msgstr "Hachette" + +#. DES_AXE_1H_DES +msgid "" +"A small axe, more suited for cutting down trees than fight. Held in one hand." +"" +msgstr "" +"Une petite hache plus adaptée pour couper le bois que pour se battre. Se " +"manie à une main." + +#. DES_AXE_1H_IRON +msgid "Iron Hatchet" +msgstr "Hachette de fer" + +#. DES_AXE_1H_GOLD +msgid "Gold Hatchet" +msgstr "Hachette dorée" + +#. DES_AXE_1H_STEEL +msgid "Steel Hatchet" +msgstr "Hachette d'acier" + +#. DES_AXE_1H_SILVER +msgid "Silver Hatchet" +msgstr "Hachette d'argent" + +#. DES_AXE_1H_MITHRILL +msgid "Mithrill Hatchet" +msgstr "Hachette de mithril" + +#. DES_AXE_1H_BONE +msgid "Bone Hatchet" +msgstr "Hachette d'os" + +#. DES_AXE_1H_BLOOD_BONE +msgid "Blood Hatchet" +msgstr "Hachette de sang" + +#. DES_AXE_1H_SHADOW_BONE +msgid "Shadow Hatchet" +msgstr "Hachette d'ombre" + +#. DES_AXE_1H_MONSTER_BONE +msgid "Monster Hatchet" +msgstr "Hachette monstrueuse" + +#. DES_AXE_1H_DRAGON_BONE +msgid "Dragon Hatchet" +msgstr "Hachette dragon" + +#. DES_AXE_1H_SANDSTONE +msgid "Sandstone Hatchet" +msgstr "Hachette de grès" + +#. DES_AXE_1H_CLAY +msgid "Clay Hatchet" +msgstr "Hachette d'argile" + +#. DES_AXE_1H_QUARTZ +msgid "Quartz Hatchet" +msgstr "Hachette de quartz" + +#. DES_AXE_1H_GRANITE +msgid "Granite Hatchet" +msgstr "Hachette de granite" + +#. DES_AXE_1H_OBSIDIAN +msgid "Obsidian Hatchet" +msgstr "Hachette d'obsidienne" + +#. DES_AXE_1H_ENCHANTED_BONE +msgid "Enchanted Hatchet" +msgstr "Hachette enchantée" + +#. DES_AXE_1H_RUNE_BONE +msgid "Runic Hatchet" +msgstr "Hachette runique" + +#. DES_AXE_1H_SPIKE_LEATHER +msgid "Spiky Hatchet" +msgstr "Hachette épineuse" + +#. DES_AXE_1H_VOID_SPARKLER +msgid "Sparkling Hatchet" +msgstr "Hachette étincelante" + +#. DES_AXE_1H_FORGOTTEN_ESSENCE +msgid "Forgotten Hatchet" +msgstr "Hachette oubliée" + +#. DES_AXE_1H_WYRM_SILK +msgid "Silky Hatchet" +msgstr "Hachette soyeuse" + +#. DES_AXE_1H_MORPH_MATERIAL +msgid "Morphed Hatchet" +msgstr "Hachette polymorphe" + +#. DES_AXE_1H_ARMOURED_STONE +msgid "Armoured Hatchet" +msgstr "Hachette renforcée" + +#. DES_AXE_1H_PURE_STONE +msgid "Pure Hatchet" +msgstr "Hachette pure" + +#. DES_AXE_1H_STONE_WOOD +msgid "Stonewood Hatchet" +msgstr "Hachette de bois fossile" + +#. DES_AXE_1H_SECRET_ALLOY +msgid "Alloy Hatchet" +msgstr "Hachette en alliage" + +#. DES_AXE_1H_MOONSTONE +msgid "Moonstone Hatchet" +msgstr "Hachette de pierre de lune" + +#. DES_AXE_1H_PRISTINE_MATTER +msgid "Pristine Hatchet" +msgstr "Hachette primordiale" + +#. DES_AXE_1H_GODS_BRANCH +msgid "Gods' Hatchet" +msgstr "Hachette divine" + +#. DES_AXE_1H_METAL_COMPOSITE +msgid "Composite Hatchet" +msgstr "Hachette composite" + +#. DES_AXE_1H_GOLEM_LEATHER +msgid "Golem Hatchet" +msgstr "Hachette golem" + +#. DES_AXE_1H_ALCHEMY_SKIN +msgid "Alchemy Hatchet" +msgstr "Hachette alchimique" + +#. DES_AXE_1H_IGNEOUS_SPIKE +msgid "Igneous Hatchet" +msgstr "Hachette ignée" + +#. DES_AXE_2H +msgid "Battle Axe" +msgstr "Hache de bataille" + +#. DES_AXE_2H_DES +msgid "Big and heavy two-handed axe." +msgstr "Lourde hache à deux mains" + +#. DES_AXE_2H_IRON +msgid "Iron Battle Axe" +msgstr "Hache de bataille en fer" + +#. DES_AXE_2H_GOLD +msgid "Gold Battle Axe" +msgstr "Hache de bataille dorée" + +#. DES_AXE_2H_STEEL +msgid "Steel Battle Axe" +msgstr "Hache de bataille en acier" + +#. DES_AXE_2H_SILVER +msgid "Silver Battle Axe" +msgstr "Hache de bataille en argent" + +#. DES_AXE_2H_MITHRILL +msgid "Mithrill Battle Axe" +msgstr "Hache de bataille en mithril" + +#. DES_AXE_2H_BONE +msgid "Bone Battle Axe" +msgstr "Hache de bataille en os" + +#. DES_AXE_2H_BLOOD_BONE +msgid "Blood Battle Axe" +msgstr "Hache de bataille de sang" + +#. DES_AXE_2H_SHADOW_BONE +msgid "Shadow Battle Axe" +msgstr "Hache de bataille d'ombre" + +#. DES_AXE_2H_MONSTER_BONE +msgid "Monster Battle Axe" +msgstr "Hache de bataille monstrueuse" + +#. DES_AXE_2H_DRAGON_BONE +msgid "Dragon Battle Axe" +msgstr "Hache de bataille dragon" + +#. DES_AXE_2H_SANDSTONE +msgid "Sandstone Battle Axe" +msgstr "Hache de bataille en grès" + +#. DES_AXE_2H_CLAY +msgid "Clay Battle Axe" +msgstr "Hache de bataille en argile" + +#. DES_AXE_2H_QUARTZ +msgid "Quartz Battle Axe" +msgstr "Hache de bataille en quartz" + +#. DES_AXE_2H_GRANITE +msgid "Granite Battle Axe" +msgstr "Hache de bataille en granite" + +#. DES_AXE_2H_OBSIDIAN +msgid "Obsidian Battle Axe" +msgstr "Hache de bataille en obsidienne" + +#. DES_AXE_2H_ENCHANTED_BONE +msgid "Enchanted Battle Axe" +msgstr "Hache de bataille enchantée" + +#. DES_AXE_2H_RUNE_BONE +msgid "Runic Battle Axe" +msgstr "Hache de bataille runique" + +#. DES_AXE_2H_SPIKE_LEATHER +msgid "Spiky Battle Axe" +msgstr "Hache de bataille épineuse" + +#. DES_AXE_2H_VOID_SPARKLER +msgid "Sparkling Battle Axe" +msgstr "Hache de bataille étincelante" + +#. DES_AXE_2H_FORGOTTEN_ESSENCE +msgid "Forgotten Battle Axe" +msgstr "Hache de bataille oubliée" + +#. DES_AXE_2H_WYRM_SILK +msgid "Silky Battle Axe" +msgstr "Hache de bataille soyeuse" + +#. DES_AXE_2H_MORPH_MATERIAL +msgid "Morphed Battle Axe" +msgstr "Hache de bataille polymorphe" + +#. DES_AXE_2H_ARMOURED_STONE +msgid "Armoured Battle Axe" +msgstr "Hache de bataille renforcée" + +#. DES_AXE_2H_PURE_STONE +msgid "Pure Battle Axe" +msgstr "Hache de bataille pure" + +#. DES_AXE_2H_STONE_WOOD +msgid "Stonewood Battle Axe" +msgstr "Hache de bataille en bois fossille" + +#. DES_AXE_2H_SECRET_ALLOY +msgid "Alloy Battle Axe" +msgstr "Hache de bataille en alliage" + +#. DES_AXE_2H_MOONSTONE +msgid "Moonstone Battle Axe" +msgstr "Hache de bataille en pierre de lune" + +#. DES_AXE_2H_PRISTINE_MATTER +msgid "Pristine Battle Axe" +msgstr "Hache de bataille primordiale" + +#. DES_AXE_2H_GODS_BRANCH +msgid "Gods' Battle Axe" +msgstr "Hache de bataille divine" + +#. DES_AXE_2H_METAL_COMPOSITE +msgid "Composite Battle Axe" +msgstr "Hache de bataille composite" + +#. DES_AXE_2H_GOLEM_LEATHER +msgid "Golem Battle Axe" +msgstr "Hache de bataille golem" + +#. DES_AXE_2H_ALCHEMY_SKIN +msgid "Alchemy Battle Axe" +msgstr "Hache de bataille alchimique" + +#. DES_AXE_2H_IGNEOUS_SPIKE +msgid "Igneous Battle Axe" +msgstr "Hache de bataille ignée" + +#. DES_CLUB_1H +msgid "Club" +msgstr "Gourdin" + +#. DES_CLUB_1H_DES +msgid "" +"A rather primitive, but still quite effective blunt weapon. Held in one hand." +"" +msgstr "" +"Une arme contondante certes primitive, mais plutôt efficace. Se manie à une " +"main." + +#. DES_CLUB_1H_IRON +msgid "Iron Club" +msgstr "Gourdin de fer" + +#. DES_CLUB_1H_GOLD +msgid "Golden Club" +msgstr "Gourdin doré" + +#. DES_CLUB_1H_STEEL +msgid "Steel Club" +msgstr "Gourdin d'acier" + +#. DES_CLUB_1H_SILVER +msgid "Silver Club" +msgstr "Gourdin d'argent" + +#. DES_CLUB_1H_MITHRILL +msgid "Mithrill Club" +msgstr "Gourdin de mithril" + +#. DES_CLUB_1H_BONE +msgid "Bone Club" +msgstr "Gourdin d'os" + +#. DES_CLUB_1H_BLOOD_BONE +msgid "Blood Club" +msgstr "Gourdin de sang" + +#. DES_CLUB_1H_SHADOW_BONE +msgid "Shadow Club" +msgstr "Gourdin d'ombre" + +#. DES_CLUB_1H_MONSTER_BONE +msgid "Monster Club" +msgstr "Gourdin monstrueux" + +#. DES_CLUB_1H_DRAGON_BONE +msgid "Dragon Club" +msgstr "Gourdin dragon" + +#. DES_CLUB_1H_WOOD +msgid "Wooden Club" +msgstr "Gourdin de bois" + +#. DES_CLUB_1H_DRYAD_WOOD +msgid "Dryad Club" +msgstr "Gourdin dryade" + +#. DES_CLUB_1H_DARK_WOOD +msgid "Dark Club" +msgstr "Gourdin sombre" + +#. DES_CLUB_1H_ELVEN_WOOD +msgid "Elven Club" +msgstr "Gourdin elfique" + +#. DES_CLUB_1H_ANCIENT_WOOD +msgid "Ancient Club" +msgstr "Gourdin ancestrale" + +#. DES_CLUB_1H_SANDSTONE +msgid "Sandstone Club" +msgstr "Gourdin de grès" + +#. DES_CLUB_1H_CLAY +msgid "Clay Club" +msgstr "Gourdin de grès" + +#. DES_CLUB_1H_QUARTZ +msgid "Quartz Club" +msgstr "Gourdin de quartz" + +#. DES_CLUB_1H_GRANITE +msgid "Granite Club" +msgstr "Gourdin de granite" + +#. DES_CLUB_1H_OBSIDIAN +msgid "Obsidian Club" +msgstr "Gourdin d'obsidienne" + +#. DES_CLUB_1H_AMBER +msgid "Amber Club" +msgstr "Gourdin d'ambre" + +#. DES_CLUB_1H_MALACHITE +msgid "Malachite Club" +msgstr "Gourdin de malachite" + +#. DES_CLUB_1H_TOPAZ +msgid "Topaz Club" +msgstr "Gourdin de topaze" + +#. DES_CLUB_1H_RUBY +msgid "Ruby Club" +msgstr "Gourdin de rubis" + +#. DES_CLUB_1H_DIAMOND +msgid "Diamond Club" +msgstr "Gourdin de diamant" + +#. DES_CLUB_1H_ENCHANTED_BONE +msgid "Enchanted Club" +msgstr "Gourdin enchanté" + +#. DES_CLUB_1H_VOID_SPARKLER +msgid "Sparkling Club" +msgstr "Gourdin étincelant" + +#. DES_CLUB_1H_FORGOTTEN_ESSENCE +msgid "Forgotten Club" +msgstr "Gourdin oublié" + +#. DES_CLUB_1H_STONE_WOOD +msgid "Stonewood Club" +msgstr "Gourdin de bois fossile" + +#. DES_CLUB_1H_SACRED_WOOD +msgid "Sacred Club" +msgstr "Gourdin sacré" + +#. DES_CLUB_1H_CRYSTAL_WOOD +msgid "Crystal Club" +msgstr "Gourdin de cristal" + +#. DES_CLUB_1H_PRISTINE_MATTER +msgid "Pristine Club" +msgstr "Gourdin primordial" + +#. DES_CLUB_1H_GODS_BRANCH +msgid "Gods' Club" +msgstr "Gourdin divin" + +#. DES_CLUB_1H_LIFE_ROOT +msgid "Living Club" +msgstr "Gourdin animé" + +#. DES_CLUB_1H_EARTH_CORE +msgid "Molten Club" +msgstr "Gourdin en fusion" + +#. DES_CLUB_1H_METAL_COMPOSITE +msgid "Composite Club" +msgstr "Gourdin composite" + +#. DES_CLUB_1H_ARMOURED_STONE +msgid "Armoured Club" +msgstr "Gourdin renforcé" + +#. DES_CLUB_1H_GOLEM_LEATHER +msgid "Golem Club" +msgstr "Gourdin golem" + +#. DES_CLUB_1H_SECRET_ALLOY +msgid "Alloy Club" +msgstr "Gourdin en alliage" + +#. DES_CLUB_1H_MOONSTONE +msgid "Moonstone Club" +msgstr "Gourdin de pierre de lune" + +#. DES_CLUB_1H_ALCHEMY_SKIN +msgid "Alchemy Club" +msgstr "Gourdin alchimique" + +#. DES_CLUB_1H_IGNEOUS_SPIKE +msgid "Igneous Club" +msgstr "Gourdin igné" + +#. DES_CLUB_1H_PURE_STONE +msgid "Pure Club" +msgstr "Gourdin pure" + +#. DES_CLUB_1H_GRANDGEM +msgid "Grand Club" +msgstr "Gourdin suprême" + +#. DES_CLUB_2H +msgid "Mallet" +msgstr "Marteau de guerre" + +#. DES_CLUB_2H_DES +msgid "" +"A big, heavy and quite unwieldy weapon but it's smashing power is hard to " +"match. Requires both hands." +msgstr "" +"Une arme massive et assez peu maniable, mais il est difficile de rivaliser " +"avec son pouvoir de destruction. Se manie à deux mains." + +#. DES_CLUB_2H_IRON +msgid "Iron Mallet" +msgstr "Marteau de guerre en fer" + +#. DES_CLUB_2H_GOLD +msgid "Golden Mallet" +msgstr "Marteau de guerre dorée" + +#. DES_CLUB_2H_STEEL +msgid "Steel Mallet" +msgstr "Marteau de guerre en acier" + +#. DES_CLUB_2H_SILVER +msgid "Silver Mallet" +msgstr "Marteau de guerre en argent" + +#. DES_CLUB_2H_MITHRILL +msgid "Mithrill Mallet" +msgstr "Marteau de guerre en mithril" + +#. DES_CLUB_2H_BONE +msgid "Bone Mallet" +msgstr "Marteau de guerre en os" + +#. DES_CLUB_2H_BLOOD_BONE +msgid "Blood Mallet" +msgstr "Marteau de guerre de sang" + +#. DES_CLUB_2H_SHADOW_BONE +msgid "Shadow Mallet" +msgstr "Marteau de guerre d'ombre" + +#. DES_CLUB_2H_MONSTER_BONE +msgid "Monster Mallet" +msgstr "Marteau de guerre monstrueux" + +#. DES_CLUB_2H_DRAGON_BONE +msgid "Dragon Mallet" +msgstr "Marteau de guerre dragon" + +#. DES_CLUB_2H_WOOD +msgid "Wooden Mallet" +msgstr "Marteau de guerre en bois" + +#. DES_CLUB_2H_DRYAD_WOOD +msgid "Dryad Mallet" +msgstr "Marteau de guerre dryade" + +#. DES_CLUB_2H_DARK_WOOD +msgid "Dark Mallet" +msgstr "Marteau de guerre sombre" + +#. DES_CLUB_2H_ELVEN_WOOD +msgid "Elven Mallet" +msgstr "Marteau de guerre elfique" + +#. DES_CLUB_2H_ANCIENT_WOOD +msgid "Ancient Mallet" +msgstr "Marteau de guerre ancestrale" + +#. DES_CLUB_2H_SANDSTONE +msgid "Sandstone Mallet" +msgstr "Marteau de guerre en grès" + +#. DES_CLUB_2H_CLAY +msgid "Clay Mallet" +msgstr "Marteau de guerre en argile" + +#. DES_CLUB_2H_QUARTZ +msgid "Quartz Mallet" +msgstr "Marteau de guerre en quartz" + +#. DES_CLUB_2H_GRANITE +msgid "Granite Mallet" +msgstr "Marteau de guerre en granite" + +#. DES_CLUB_2H_OBSIDIAN +msgid "Obsidian Mallet" +msgstr "Marteau de guerre en obsidienne" + +#. DES_CLUB_2H_AMBER +msgid "Amber Mallet" +msgstr "Marteau de guerre en ambre" + +#. DES_CLUB_2H_MALACHITE +msgid "Malachite Mallet" +msgstr "Marteau de guerre en malachite" + +#. DES_CLUB_2H_TOPAZ +msgid "Topaz Mallet" +msgstr "Marteau de guerre en topaze" + +#. DES_CLUB_2H_RUBY +msgid "Ruby Mallet" +msgstr "Marteau de guerre en rubis" + +#. DES_CLUB_2H_DIAMOND +msgid "Diamond Mallet" +msgstr "Marteau de guerre en diamant" + +#. DES_CLUB_2H_ENCHANTED_BONE +msgid "Enchanted Mallet" +msgstr "Marteau de guerre enchanté" + +#. DES_CLUB_2H_VOID_SPARKLER +msgid "Sparkling Mallet" +msgstr "Marteau de guerre étincelant" + +#. DES_CLUB_2H_FORGOTTEN_ESSENCE +msgid "Forgotten Mallet" +msgstr "Marteau de guerre oublié" + +#. DES_CLUB_2H_STONE_WOOD +msgid "Stonewood Mallet" +msgstr "Marteau de guerre en bois fossile" + +#. DES_CLUB_2H_SACRED_WOOD +msgid "Sacred Mallet" +msgstr "Marteau de guerre sacré" + +#. DES_CLUB_2H_CRYSTAL_WOOD +msgid "Crystal Mallet" +msgstr "Marteau de guerre en cristal" + +#. DES_CLUB_2H_PRISTINE_MATTER +msgid "Pristine Mallet" +msgstr "Marteau de guerre primordial" + +#. DES_CLUB_2H_GODS_BRANCH +msgid "Gods' Mallet" +msgstr "Marteau de guerre divin" + +#. DES_CLUB_2H_LIFE_ROOT +msgid "Living Mallet" +msgstr "Marteau de guerre animé" + +#. DES_CLUB_2H_EARTH_CORE +msgid "Molten Mallet" +msgstr "Marteau de guerre en fusion" + +#. DES_CLUB_2H_METAL_COMPOSITE +msgid "Composite Mallet" +msgstr "Marteau de guerre composite" + +#. DES_CLUB_2H_ARMOURED_STONE +msgid "Armoured Mallet" +msgstr "Marteau de guerre renforcé" + +#. DES_CLUB_2H_GOLEM_LEATHER +msgid "Golem Mallet" +msgstr "Marteau de guerre golem" + +#. DES_CLUB_2H_SECRET_ALLOY +msgid "Alloy Mallet" +msgstr "Marteau de guerre en alliage" + +#. DES_CLUB_2H_MOONSTONE +msgid "Moonstone Mallet" +msgstr "Marteau de guerre en pierre de lune" + +#. DES_CLUB_2H_ALCHEMY_SKIN +msgid "Alchemy Mallet" +msgstr "Marteau de guerre alchimique" + +#. DES_CLUB_2H_IGNEOUS_SPIKE +msgid "Igneous Mallet" +msgstr "Marteau de guerre igné" + +#. DES_CLUB_2H_PURE_STONE +msgid "Pure Mallet" +msgstr "Marteau de guerre pure" + +#. DES_CLUB_2H_GRANDGEM +msgid "Grand Mallet" +msgstr "Marteau de guerre suprême" + +#. DES_POLEARM_1H +msgid "Spear" +msgstr "Lance" + +#. DES_POLEARM_1H_DES +msgid "A long, straight stick with a sharp tip. Held in one hand." +msgstr "Un long bâton droit terminé par bout pointu. Se manie à une main." + +#. DES_POLEARM_1H_IRON +msgid "Iron Spear" +msgstr "Lance de fer" + +#. DES_POLEARM_1H_GOLD +msgid "Golden Spear" +msgstr "Lance dorée" + +#. DES_POLEARM_1H_STEEL +msgid "Steel Spear" +msgstr "Lance d'acier" + +#. DES_POLEARM_1H_SILVER +msgid "Silver Spear" +msgstr "Lance d'argent" + +#. DES_POLEARM_1H_MITHRILL +msgid "Mithrill Spear" +msgstr "Lance de mithril" + +#. DES_POLEARM_1H_BONE +msgid "Bone Spear" +msgstr "Lance d'os" + +#. DES_POLEARM_1H_BLOOD_BONE +msgid "Blood Spear" +msgstr "Lance de sang" + +#. DES_POLEARM_1H_SHADOW_BONE +msgid "Shadow Spear" +msgstr "Lance d'ombre" + +#. DES_POLEARM_1H_MONSTER_BONE +msgid "Monster Spear" +msgstr "Lance monstrueuse" + +#. DES_POLEARM_1H_DRAGON_BONE +msgid "Dragon Spear" +msgstr "Lance dragon" + +#. DES_POLEARM_1H_WOOD +msgid "Wooden Spear" +msgstr "Lance de bois" + +#. DES_POLEARM_1H_DRYAD_WOOD +msgid "Dryad Spear" +msgstr "Lance Dryade" + +#. DES_POLEARM_1H_DARK_WOOD +msgid "Dark Spear" +msgstr "Lance sombre" + +#. DES_POLEARM_1H_ELVEN_WOOD +msgid "Elven Spear" +msgstr "Lance Elfique" + +#. DES_POLEARM_1H_ANCIENT_WOOD +msgid "Ancient Spear" +msgstr "Lance ancestrale" + +#. DES_POLEARM_1H_AMBER +msgid "Amber Spear" +msgstr "Lance d'ambre" + +#. DES_POLEARM_1H_MALACHITE +msgid "Malachite Spear" +msgstr "Lance de malachite" + +#. DES_POLEARM_1H_TOPAZ +msgid "Topaz Spear" +msgstr "Lance de topaze" + +#. DES_POLEARM_1H_RUBY +msgid "Ruby Spear" +msgstr "Lance de Rubis" + +#. DES_POLEARM_1H_DIAMOND +msgid "Diamond Spear" +msgstr "Lance de diamant" + +#. DES_POLEARM_1H_SANDSTONE +msgid "Sandstone Spear" +msgstr "Lance de grès" + +#. DES_POLEARM_1H_CLAY +msgid "Clay Spear" +msgstr "Lance d'argile" + +#. DES_POLEARM_1H_QUARTZ +msgid "Quartz Spear" +msgstr "Lance de quartz" + +#. DES_POLEARM_1H_GRANITE +msgid "Granite Spear" +msgstr "Lance de granite" + +#. DES_POLEARM_1H_OBSIDIAN +msgid "Obsidian Spear" +msgstr "Lance d'obsidienne" + +#. DES_POLEARM_1H_ENCHANTED_BONE +msgid "Enchanted Spear" +msgstr "Lance enchantée" + +#. DES_POLEARM_1H_RUNE_BONE +msgid "Runic Spear" +msgstr "Lance runique" + +#. DES_POLEARM_1H_SPIKE_LEATHER +msgid "Spiky Spear" +msgstr "Lance épineuse" + +#. DES_POLEARM_1H_VOID_SPARKLER +msgid "Sparkling Spear" +msgstr "Lance étincelante" + +#. DES_POLEARM_1H_FORGOTTEN_ESSENCE +msgid "Forgotten Spear" +msgstr "Lance oubliée" + +#. DES_POLEARM_1H_WYRM_SILK +msgid "Silky Spear" +msgstr "Lance soyeuse" + +#. DES_POLEARM_1H_MORPH_MATERIAL +msgid "Morphed Spear" +msgstr "Lance polymorphe" + +#. DES_POLEARM_1H_ARMOURED_STONE +msgid "Armoured Spear" +msgstr "Lance renforcée" + +#. DES_POLEARM_1H_SECRET_ALLOY +msgid "Alloy Spear" +msgstr "Lance en alliage" + +#. DES_POLEARM_1H_MOONSTONE +msgid "Moonstone Spear" +msgstr "Lance de pierre de lune" + +#. DES_POLEARM_1H_STONE_WOOD +msgid "Stonewood Spear" +msgstr "Lance de bois fossile" + +#. DES_POLEARM_1H_SACRED_WOOD +msgid "Sacred Spear" +msgstr "Lance sacrée" + +#. DES_POLEARM_1H_CRYSTAL_WOOD +msgid "Crystal Spear" +msgstr "Lance de cristal" + +#. DES_POLEARM_1H_PRISTINE_MATTER +msgid "Pristine Spear" +msgstr "Lance primordiale" + +#. DES_POLEARM_1H_GODS_BRANCH +msgid "Gods' Spear" +msgstr "Lance divine" + +#. DES_POLEARM_1H_LIFE_ROOT +msgid "Living Spear" +msgstr "Lance animée" + +#. DES_POLEARM_1H_EARTH_CORE +msgid "Molten Spear" +msgstr "Lance en fusion" + +#. DES_POLEARM_1H_PURE_STONE +msgid "Pure Spear" +msgstr "Lance pure" + +#. DES_POLEARM_1H_GRANDGEM +msgid "Grand Spear" +msgstr "Lance suprême" + +#. DES_POLEARM_2H +msgid "Polearm" +msgstr "Arme d'hast" + +#. DES_POLEARM_2H_DES +msgid "A long shaft with an axe mounted at the top. Requires both hands." +msgstr "" +"Une longue hampe avec une hache fixée à son extrémité. Se manie à deux mains" + +#. DES_POLEARM_2H_IRON +msgid "Iron Polearm" +msgstr "Arme d'hast en fer" + +#. DES_POLEARM_2H_GOLD +msgid "Gold Polearm" +msgstr "Arme d'hast dorée" + +#. DES_POLEARM_2H_STEEL +msgid "Steel Polearm" +msgstr "Arme d'hast en acier" + +#. DES_POLEARM_2H_SILVER +msgid "Silver Polearm" +msgstr "Arme d'hast en argent" + +#. DES_POLEARM_2H_MITHRILL +msgid "Mithrill Polearm" +msgstr "Arme d'hast en mithril" + +#. DES_POLEARM_2H_BONE +msgid "Bone Polearm" +msgstr "Arme d'hast en os" + +#. DES_POLEARM_2H_BLOOD_BONE +msgid "Blood Polearm" +msgstr "Arme d'hast de sang" + +#. DES_POLEARM_2H_SHADOW_BONE +msgid "Shadow Polearm" +msgstr "Arme d'hast d'ombre" + +#. DES_POLEARM_2H_MONSTER_BONE +msgid "Monster Polearm" +msgstr "Arme d'hast monstrueuse" + +#. DES_POLEARM_2H_DRAGON_BONE +msgid "Dragon Polearm" +msgstr "Arme d'hast dragon" + +#. DES_POLEARM_2H_WOOD +msgid "Wooden Polearm" +msgstr "Arme d'hast en bois" + +#. DES_POLEARM_2H_DRYAD_WOOD +msgid "Dryad Polearm" +msgstr "Arme d'hast dryade" + +#. DES_POLEARM_2H_DARK_WOOD +msgid "Dark Polearm" +msgstr "Arme d'hast sombre" + +#. DES_POLEARM_2H_ELVEN_WOOD +msgid "Elven Polearm" +msgstr "Arme d'hast elfique" + +#. DES_POLEARM_2H_ANCIENT_WOOD +msgid "Ancient Polearm" +msgstr "Arme d'hast ancestrale" + +#. DES_POLEARM_2H_SANDSTONE +msgid "Sandstone Polearm" +msgstr "Arme d'hast en grès" + +#. DES_POLEARM_2H_CLAY +msgid "Clay Polearm" +msgstr "Arme d'hast en argile" + +#. DES_POLEARM_2H_QUARTZ +msgid "Quartz Polearm" +msgstr "Arme d'hast en quartz" + +#. DES_POLEARM_2H_GRANITE +msgid "Granite Polearm" +msgstr "Arme d'hast en granite" + +#. DES_POLEARM_2H_OBSIDIAN +msgid "Obsidian Polearm" +msgstr "Arme d'hast en obsidienne" + +#. DES_POLEARM_2H_ENCHANTED_BONE +msgid "Enchanted Polearm" +msgstr "Arme d'hast enchantée" + +#. DES_POLEARM_2H_METAL_COMPOSITE +msgid "Composite Polearm" +msgstr "Arme d'hast composite" + +#. DES_POLEARM_2H_ARMOURED_STONE +msgid "Armoured Polearm" +msgstr "Arme d'hast enforcée" + +#. DES_POLEARM_2H_GOLEM_LEATHER +msgid "Golem Polearm" +msgstr "Arme d'hast golem" + +#. DES_POLEARM_2H_SECRET_ALLOY +msgid "Alloy Polearm" +msgstr "Arme d'hast en alliage" + +#. DES_POLEARM_2H_MOONSTONE +msgid "Moonstone Polearm" +msgstr "Arme d'hast en pierre de lune" + +#. DES_POLEARM_2H_ALCHEMY_SKIN +msgid "Alchemy Polearm" +msgstr "Arme d'hast alchimique" + +#. DES_POLEARM_2H_IGNEOUS_SPIKE +msgid "Igneous Polearm" +msgstr "Arme d'hast ignée" + +#. DES_POLEARM_2H_STONE_WOOD +msgid "Stonewood Polearm" +msgstr "Arme d'hast en bois fossile" + +#. DES_POLEARM_2H_SACRED_WOOD +msgid "Sacred Polearm" +msgstr "Arme d'hast sacrée" + +#. DES_POLEARM_2H_CRYSTAL_WOOD +msgid "Crystal Polearm" +msgstr "Arme d'hast en cristal" + +#. DES_POLEARM_2H_PRISTINE_MATTER +msgid "Pristine Polearm" +msgstr "Arme d'hast primordiale" + +#. DES_POLEARM_2H_GODS_BRANCH +msgid "Gods' Polearm" +msgstr "Arme d'hast divine" + +#. DES_POLEARM_2H_LIFE_ROOT +msgid "Living Polearm" +msgstr "Arme d'hast animée" + +#. DES_POLEARM_2H_EARTH_CORE +msgid "Molten Polearm" +msgstr "Arme d'hast en fusion" + +#. DES_POLEARM_2H_PURE_STONE +msgid "Pure Polearm" +msgstr "Arme d'hast pure" + +#. DES_BOW_DES +msgid "" +"Bows and crossbows allow attacking from the ranged row. Needs two hands to " +"use." +msgstr "" +"Les arcs et les arbalètes permettent d'attaquer depuis la ligne de combat à " +"distance. Ils se manient à deux mains." + +#. DES_BOW_BONE +msgid "Bone Bow" +msgstr "Arc d'os" + +#. DES_BOW_BLOOD_BONE +msgid "Blood Bow" +msgstr "Arc de sang" + +#. DES_BOW_SHADOW_BONE +msgid "Shadow Bow" +msgstr "Arc d'ombre" + +#. DES_BOW_MONSTER_BONE +msgid "Monster Bow" +msgstr "Arc monstrueux" + +#. DES_BOW_DRAGON_BONE +msgid "Dragon Bow" +msgstr "Arc dragon" + +#. DES_BOW_WOOD +msgid "Wooden Bow" +msgstr "Arc de bois" + +#. DES_BOW_DRYAD_WOOD +msgid "Dryad Bow" +msgstr "Arc dryade" + +#. DES_BOW_DARK_WOOD +msgid "Dark Bow" +msgstr "Arc sombre" + +#. DES_BOW_ELVEN_WOOD +msgid "Elven Bow" +msgstr "Arc elfique" + +#. DES_BOW_ANCIENT_WOOD +msgid "Ancient Bow" +msgstr "Arc ancestrale" + +#. DES_BOW_IRON +msgid "Iron Crossbow" +msgstr "Arbalète de fer" + +#. DES_BOW_GOLD +msgid "Golden Crossbow" +msgstr "Arbalète dorée" + +#. DES_BOW_STEEL +msgid "Steel Crossbow" +msgstr "Arbalète d'acier" + +#. DES_BOW_SILVER +msgid "Silver Crossbow" +msgstr "Arbalète d'argent" + +#. DES_BOW_MITHRILL +msgid "Mithrill Crossbow" +msgstr "Arbalète de mithril" + +#. DES_BOW_AMBER +msgid "Amber Crossbow" +msgstr "Arbalète d'ambre" + +#. DES_BOW_MALACHITE +msgid "Malachite Crossbow" +msgstr "Arbalète de malachite" + +#. DES_BOW_TOPAZ +msgid "Topaz Crossbow" +msgstr "Arbalète de topaze" + +#. DES_BOW_RUBY +msgid "Ruby Crossbow" +msgstr "Arbalète de rubis" + +#. DES_BOW_DIAMOND +msgid "Diamond Crossbow" +msgstr "Arbalète de diamant" + +#. DES_BOW_ENCHANTED_BONE +msgid "Enchanted Bow" +msgstr "Arbalète enchantée" + +#. DES_BOW_RUNE_BONE +msgid "Runic Bow" +msgstr "Arbalète runique" + +#. DES_BOW_SPIKE_LEATHER +msgid "Spiky Bow" +msgstr "Arc épineux" + +#. DES_BOW_VOID_SPARKLER +msgid "Sparkling Bow" +msgstr "Arc étincelant" + +#. DES_BOW_FORGOTTEN_ESSENCE +msgid "Forgotten Bow" +msgstr "Arc oublié" + +#. DES_BOW_WYRM_SILK +msgid "Silky Bow" +msgstr "Arc soyeux" + +#. DES_BOW_MORPH_MATERIAL +msgid "Morphed Bow" +msgstr "Arc polymorphe" + +#. DES_BOW_METAL_COMPOSITE +msgid "Composite Bow" +msgstr "Arc composite" + +#. DES_BOW_ARMOURED_STONE +msgid "Armoured Bow" +msgstr "arc renforcé" + +#. DES_BOW_GOLEM_LEATHER +msgid "Golem Bow" +msgstr "Arc golem" + +#. DES_BOW_SECRET_ALLOY +msgid "Alloy Bow" +msgstr "Arc en alliage" + +#. DES_BOW_MOONSTONE +msgid "Moonstone Bow" +msgstr "Arc de pierre de lune" + +#. DES_BOW_ALCHEMY_SKIN +msgid "Alchemy Bow" +msgstr "Arc alchimique" + +#. DES_BOW_IGNEOUS_SPIKE +msgid "Igneous Bow" +msgstr "Arc igné" + +#. DES_BOW_STONE_WOOD +msgid "Stonewood Bow" +msgstr "Arc de bois fossile" + +#. DES_BOW_SACRED_WOOD +msgid "Sacred Bow" +msgstr "Arc sacré" + +#. DES_BOW_CRYSTAL_WOOD +msgid "Crystal Bow" +msgstr "Arc de cristal" + +#. DES_BOW_PRISTINE_MATTER +msgid "Pristine Bow" +msgstr "Arc primordiale" + +#. DES_BOW_GODS_BRANCH +msgid "Gods' Bow" +msgstr "Arc divin" + +#. DES_BOW_LIFE_ROOT +msgid "Living Bow" +msgstr "Arc animé" + +#. DES_BOW_EARTH_CORE +msgid "Molten Bow" +msgstr "Arc en fusion" + +#. DES_BOW_GRANDGEM +msgid "Grand Bow" +msgstr "Arc suprême" + +#. DES_THROWN_SPEARS +msgid "Javelins" +msgstr "Javelots" + +#. DES_THROWN_SPEARS_DES +msgid "" +"A set of shorter and lighter spears, good for throwing at your enemies." +msgstr "Un ensemble de petites lances légères utilisées comme armes de jet." + +#. DES_THROWN_SPEARS_IRON +msgid "Iron Javelins" +msgstr "Javelots de fer" + +#. DES_THROWN_SPEARS_GOLD +msgid "Golden Javelins" +msgstr "Javelots dorés" + +#. DES_THROWN_SPEARS_STEEL +msgid "Steel Javelins" +msgstr "Javelots d'acier" + +#. DES_THROWN_SPEARS_SILVER +msgid "Silver Javelins" +msgstr "Javelots d'argent" + +#. DES_THROWN_SPEARS_MITHRILL +msgid "Mithrill Javelins" +msgstr "Javelots de mithril" + +#. DES_THROWN_SPEARS_BONE +msgid "Bone Javelins" +msgstr "Javelots d'os" + +#. DES_THROWN_SPEARS_BLOOD_BONE +msgid "Blood Javelins" +msgstr "Javelots de sang" + +#. DES_THROWN_SPEARS_SHADOW_BONE +msgid "Shadow Javelins" +msgstr "Javelots d'ombre" + +#. DES_THROWN_SPEARS_MONSTER_BONE +msgid "Monster Javelins" +msgstr "Javelots monstrueux" + +#. DES_THROWN_SPEARS_DRAGON_BONE +msgid "Dragon Javelins" +msgstr "Javelots dragon" + +#. DES_THROWN_SPEARS_WOOD +msgid "Wooden Javelins" +msgstr "Javelots de bois" + +#. DES_THROWN_SPEARS_DRYAD_WOOD +msgid "Dryad Javelins" +msgstr "Javelots dryades" + +#. DES_THROWN_SPEARS_DARK_WOOD +msgid "Dark Javelins" +msgstr "Javelots sombre" + +#. DES_THROWN_SPEARS_ELVEN_WOOD +msgid "Elven Javelins" +msgstr "Javelots elfiques" + +#. DES_THROWN_SPEARS_ANCIENT_WOOD +msgid "Ancient Javelins" +msgstr "Javelots ancestrale" + +#. DES_THROWN_SPEARS_SANDSTONE +msgid "Sandstone Javelins" +msgstr "Javelots de grès" + +#. DES_THROWN_SPEARS_CLAY +msgid "Clay Javelins" +msgstr "Javelots d'argile" + +#. DES_THROWN_SPEARS_QUARTZ +msgid "Quartz Javelins" +msgstr "Javelots de quartz" + +#. DES_THROWN_SPEARS_GRANITE +msgid "Granite Javelins" +msgstr "Javelots de granite" + +#. DES_THROWN_SPEARS_OBSIDIAN +msgid "Obsidian Javelins" +msgstr "Javelots d'obsidienne" + +#. DES_THROWN_SPEARS_ENCHANTED_BONE +msgid "Enchanted Javelins" +msgstr "Javelots enchantés" + +#. DES_THROWN_SPEARS_RUNE_BONE +msgid "Runic Javelins" +msgstr "Javelots runiques" + +#. DES_THROWN_SPEARS_SPIKE_LEATHER +msgid "Spiky Javelins" +msgstr "Javelots épineux" + +#. DES_THROWN_SPEARS_VOID_SPARKLER +msgid "Sparkling Javelins" +msgstr "Javelots étincelants" + +#. DES_THROWN_SPEARS_FORGOTTEN_ESSENCE +msgid "Forgotten Javelins" +msgstr "Javelots oubliés" + +#. DES_THROWN_SPEARS_WYRM_SILK +msgid "Silky Javelins" +msgstr "Javelots soyeux" + +#. DES_THROWN_SPEARS_MORPH_MATERIAL +msgid "Morphed Javelins" +msgstr "Javelots polymorphes" + +#. DES_THROWN_SPEARS_METAL_COMPOSITE +msgid "Composite Javelins" +msgstr "Javelots composites" + +#. DES_THROWN_SPEARS_ARMOURED_STONE +msgid "Armoured Javelins" +msgstr "Javelots renforcés" + +#. DES_THROWN_SPEARS_GOLEM_LEATHER +msgid "Golem Javelins" +msgstr "Javelots golems" + +#. DES_THROWN_SPEARS_SECRET_ALLOY +msgid "Alloy Javelins" +msgstr "Javelots en alliage" + +#. DES_THROWN_SPEARS_MOONSTONE +msgid "Moonstone Javelins" +msgstr "Javelots de pierre de lune" + +#. DES_THROWN_ALCHEMY_SKIN +msgid "Alchemy Javelins" +msgstr "Javelots alchimiques" + +#. DES_THROWN_IGNEOUS_SPIKE +msgid "Igneous Javelins" +msgstr "Javelots ignés" + +#. DES_THROWN_STONE_WOOD +msgid "Stonewood Javelins" +msgstr "Javelots de bois fossile" + +#. DES_THROWN_PRISTINE_MATTER +msgid "Pristine Javelins" +msgstr "Javelots primordiaux" + +#. DES_THROWN_GODS_BRANCH +msgid "Gods' Javelins" +msgstr "Javelots divins" + +#. DES_THROWN_PURE_STONE +msgid "Pure Javelins" +msgstr "Javelots pures" + +#. DES_ARTIFACT_1H +msgid "Artifact" +msgstr "Artefact" + +#. DES_ARTIFACT_1H_DES +msgid "" +"A small, well-crafted item of cultural importance. It's easy to carry around " +"in one hand." +msgstr "" +"Un petit objet très travaillé avec une forte importance culturelle. Peut " +"être utilisé d'une seule main." + +#. DES_ARTIFACT_1H_WOOD +msgid "Wooden Artifact" +msgstr "Artefact de bois" + +#. DES_ARTIFACT_1H_DRYAD_WOOD +msgid "Dryad Artifact" +msgstr "Artefact dryade" + +#. DES_ARTIFACT_1H_DARK_WOOD +msgid "Dark Artifact" +msgstr "Artefact sombre" + +#. DES_ARTIFACT_1H_ELVEN_WOOD +msgid "Elven Artifact" +msgstr "Artefact elfique" + +#. DES_ARTIFACT_1H_ANCIENT_WOOD +msgid "Ancient Artifact" +msgstr "Artefact ancestrale" + +#. DES_ARTIFACT_1H_AMBER +msgid "Amber Artifact" +msgstr "Artefact d'ambre" + +#. DES_ARTIFACT_1H_MALACHITE +msgid "Malachite Artifact" +msgstr "Artefact de malachite" + +#. DES_ARTIFACT_1H_TOPAZ +msgid "Topaz Artifact" +msgstr "Artefact de topaze" + +#. DES_ARTIFACT_1H_RUBY +msgid "Ruby Artifact" +msgstr "Artefact de rubis" + +#. DES_ARTIFACT_1H_DIAMOND +msgid "Diamond Artifact" +msgstr "Artefact de diamant" + +#. DES_ARTIFACT_1H_LEATHER +msgid "Leather Artifact" +msgstr "Artefact de cuir" + +#. DES_ARTIFACT_1H_SCALED_LEATHER +msgid "Scaled Artifact" +msgstr "Artefact écailleux" + +#. DES_ARTIFACT_1H_FUR_LEATHER +msgid "Fur Artifact" +msgstr "Artefact de fourrure" + +#. DES_ARTIFACT_1H_ENCHANTED_LEATHER +msgid "Dazzling Artifact" +msgstr "Artefact éclatant" + +#. DES_ARTIFACT_1H_MYTHICAL_LEATHER +msgid "Mythical Artifact" +msgstr "Artefact mythique" + +#. DES_ARTIFACT_1H_BONE +msgid "Bone Artifact" +msgstr "Artefact d'os" + +#. DES_ARTIFACT_1H_BLOOD_BONE +msgid "Blood Artifact" +msgstr "Artefact de sang" + +#. DES_ARTIFACT_1H_SHADOW_BONE +msgid "Shadow Artifact" +msgstr "Artefact d'ombre" + +#. DES_ARTIFACT_1H_MONSTER_BONE +msgid "Monster Artifact" +msgstr "Artefact monstrueux" + +#. DES_ARTIFACT_1H_DRAGON_BONE +msgid "Dragon Artifact" +msgstr "Artefact dragon" + +#. DES_ARTIFACT_1H_CRYSTAL_WOOD +msgid "Crystal Artifact" +msgstr "Artefact de cristal" + +#. DES_ARTIFACT_1H_GRANDGEM +msgid "Grand Artifact" +msgstr "Artefact suprême" + +#. DES_ARTIFACT_1H_ENCHANTED_BONE +msgid "Enchanted Artifact" +msgstr "Artefact enchanté" + +#. DES_ARTIFACT_1H_LIFE_ROOT +msgid "Living Artifact" +msgstr "Artefact animé" + +#. DES_ARTIFACT_1H_EARTH_CORE +msgid "Molten Artifact" +msgstr "Artefact en fusion" + +#. DES_ARTIFACT_1H_VOID_SPARKLER +msgid "Sparkling Artifact" +msgstr "Artefact étincelant" + +#. DES_ARTIFACT_1H_FORGOTTEN_ESSENCE +msgid "Forgotten Artifact" +msgstr "Artefact oublié" + +#. DES_ARTIFACT_1H_SPIKE_LEATHER +msgid "Spiky Artifact" +msgstr "Artefact épineux" + +#. DES_ARTIFACT_1H_COMBAT_LEATHER +msgid "Combat Artifact" +msgstr "Artefact de combat" + +#. DES_ARTIFACT_1H_GOLEM_LEATHER +msgid "Golem Artifact" +msgstr "Artefact golem" + +#. DES_ARTIFACT_1H_WYRM_SILK +msgid "Silky Artifact" +msgstr "Artefact soyeux" + +#. DES_ARTIFACT_1H_MORPH_MATERIAL +msgid "Morphed Artifact" +msgstr "Artefact polymorphe" + +#. DES_ARTIFACT_1H_ALCHEMY_SKIN +msgid "Alchemy Artifact" +msgstr "Artefact alchimique" + +#. DES_ARTIFACT_1H_IGNEOUS_SPIKE +msgid "Igneous Artifact" +msgstr "Artefact igné" + +#. DES_ARTIFACT_1H_STONE_WOOD +msgid "Stonewood Artifact" +msgstr "Artefact en bois fossile" + +#. DES_ARTIFACT_1H_SACRED_WOOD +msgid "Sacred Artifact" +msgstr "Artefact sacré" + +#. DES_ARTIFACT_1H_PRISTINE_MATTER +msgid "Pristine Artifact" +msgstr "Artefact primordial" + +#. DES_ARTIFACT_1H_GODS_BRANCH +msgid "Gods' Artifact" +msgstr "Artefact divin" + +#. DES_ARTIFACT_1H_RUNE_BONE +msgid "Runic Artifact" +msgstr "Artefact runique" + +#. DES_ARTIFACT_2H +msgid "Relic" +msgstr "Relique" + +#. DES_ARTIFACT_2H_DES +msgid "Bulky, yet very pretty artifact. Requires both hands to use." +msgstr "Un artefact volumineux mais joli. S'utilise à deux mains" + +#. DES_ARTIFACT_2H_WOOD +msgid "Wood Relic" +msgstr "Relique de bois" + +#. DES_ARTIFACT_2H_DRYAD_WOOD +msgid "Dryad Relic" +msgstr "Relique dryade" + +#. DES_ARTIFACT_2H_DARK_WOOD +msgid "Dark Relic" +msgstr "Relique sombre" + +#. DES_ARTIFACT_2H_ELVEN_WOOD +msgid "Elven Relic" +msgstr "Relique elfique" + +#. DES_ARTIFACT_2H_ANCIENT_WOOD +msgid "Ancient Relic" +msgstr "Relique ancestrale" + +#. DES_ARTIFACT_2H_AMBER +msgid "Amber Relic" +msgstr "Relique d'ambre" + +#. DES_ARTIFACT_2H_MALACHITE +msgid "Malachite Relic" +msgstr "Relique de malachite" + +#. DES_ARTIFACT_2H_TOPAZ +msgid "Topaz Relic" +msgstr " Relique de topaze" + +#. DES_ARTIFACT_2H_RUBY +msgid "Ruby Relic" +msgstr "Relique de rubis" + +#. DES_ARTIFACT_2H_DIAMOND +msgid "Diamond Relic" +msgstr "Relique de diamant" + +#. DES_ARTIFACT_2H_LEATHER +msgid "Leather Relic" +msgstr "Relique de cuir" + +#. DES_ARTIFACT_2H_SCALED_LEATHER +msgid "Scaled Relic" +msgstr "Relique écailleuse" + +#. DES_ARTIFACT_2H_FUR_LEATHER +msgid "Fur Relic" +msgstr "Relique de fourrure" + +#. DES_ARTIFACT_2H_ENCHANTED_LEATHER +msgid "Dazzling Relic" +msgstr "Relique éclatante" + +#. DES_ARTIFACT_2H_MYTHICAL_LEATHER +msgid "Mythical Relic" +msgstr "Relique mythique" + +#. DES_ARTIFACT_2H_IRON +msgid "Iron Relic" +msgstr "Relique de fer" + +#. DES_ARTIFACT_2H_GOLD +msgid "Golden Relic" +msgstr "Relique dorée" + +#. DES_ARTIFACT_2H_STEEL +msgid "Steel Relic" +msgstr "Relique d'acier" + +#. DES_ARTIFACT_2H_SILVER +msgid "Silver Relic" +msgstr "Relique d'argent" + +#. DES_ARTIFACT_2H_MITHRILL +msgid "Mithrill Relic" +msgstr "Relique de mithril" + +#. DES_ARTIFACT_2H_SANDSTONE +msgid "Sandstone Relic" +msgstr "Relique de grès" + +#. DES_ARTIFACT_2H_CLAY +msgid "Clay Relic" +msgstr "Relique d'argile" + +#. DES_ARTIFACT_2H_QUARTZ +msgid "Quartz Relic" +msgstr "Relique de quartz" + +#. DES_ARTIFACT_2H_GRANITE +msgid "Granite Relic" +msgstr "Relique de granite" + +#. DES_ARTIFACT_2H_OBSIDIAN +msgid "Obsidian Relic" +msgstr "Relique d'obsidienne" + +#. DES_ARTIFACT_2H_CRYSTAL_WOOD +msgid "Crystal Relic" +msgstr "Relique de cristal" + +#. DES_ARTIFACT_2H_GRANDGEM +msgid "Grand Relic" +msgstr "Relique suprême" + +#. DES_ARTIFACT_2H_ENCHANTED_BONE +msgid "Enchanted Relic" +msgstr "Relique enchantée" + +#. DES_ARTIFACT_2H_LIFE_ROOT +msgid "Living Relic" +msgstr "Relique animée" + +#. DES_ARTIFACT_2H_EARTH_CORE +msgid "Molten Relic" +msgstr "Relique en fusion" + +#. DES_ARTIFACT_2H_VOID_SPARKLER +msgid "Sparkling Relic" +msgstr "Relique étincelante" + +#. DES_ARTIFACT_2H_FORGOTTEN_ESSENCE +msgid "Forgotten Relic" +msgstr "Relique oubliée" + +#. DES_ARTIFACT_2H_GOLEM_LEATHER +msgid "Golem Relic" +msgstr "Relique golem" + +#. DES_ARTIFACT_2H_ALCHEMY_SKIN +msgid "Alchemy Relic" +msgstr "Relique alchimique" + +#. DES_ARTIFACT_2H_IGNEOUS_SPIKE +msgid "Igneous Relic" +msgstr "Relique ignée" + +#. DES_ARTIFACT_2H_STONE_WOOD +msgid "Stonewood Relic" +msgstr "Relique de bois fossile" + +#. DES_ARTIFACT_2H_PRISTINE_MATTER +msgid "Pristine Relic" +msgstr "Relique primordiale" + +#. DES_ARTIFACT_2H_GODS_BRANCH +msgid "Gods' Relic" +msgstr "Relique divine" + +#. DES_ARTIFACT_2H_ARMOURED_STONE +msgid "Armoured Relic" +msgstr "Relique renforcée" + +#. DES_ARTIFACT_2H_PURE_STONE +msgid "Pure Relic" +msgstr "Relique pure" + +#. DES_ARTIFACT_2H_SECRET_ALLOY +msgid "Alloy Relic" +msgstr "Relique en alliage" + +#. DES_ARTIFACT_2H_MOONSTONE +msgid "Moonstone Relic" +msgstr "Relique de pierre de lune" + +#. DES_ARTIFACT_2H_METAL_COMPOSITE +msgid "Composite Relic" +msgstr "Relique composite" + +#. DES_ROBES +#. DES_ROBES_LEATHER +msgid "Leather Robes" +msgstr "Tunique de cuir" + +#. DES_ROBES_DES +msgid "" +"A simple cloth reinforced with bits of hardened leather. Provides only basic " +"protection but is cheap to produce and lightweight." +msgstr "" +"Un vêtement simple renforcé avec du cuir endurci. N'offre qu'une protection " +"modérée, mais il a l'avantage d'être léger et facile à produire." + +#. DES_ROBES_SCALED_LEATHER +msgid "Scaled Robes" +msgstr "Tunique écailleuse" + +#. DES_ROBES_FUR_LEATHER +msgid "Fur Robes" +msgstr "Tunique de fourrure" + +#. DES_ROBES_ENCHANTED_LEATHER +msgid "Dazzling Robes" +msgstr "Tunique éclatante" + +#. DES_ROBES_MYTHICAL_LEATHER +msgid "Mythical Robes" +msgstr "Tunique mythique" + +#. DES_ROBES_AMBER +msgid "Amber Robes" +msgstr "Tunique d'ambre" + +#. DES_ROBES_MALACHITE +msgid "Malachite Robes" +msgstr "Tunique de malachite" + +#. DES_ROBES_TOPAZ +msgid "Topaz Robes" +msgstr "Tunique de topaze" + +#. DES_ROBES_RUBY +msgid "Ruby Robes" +msgstr "Tunique de rubis" + +#. DES_ROBES_DIAMOND +msgid "Diamond Robes" +msgstr "Tunique de diamant" + +#. DES_ROBES_SPIKE_LEATHER +msgid "Spiky Robes" +msgstr "Tunique épineuse" + +#. DES_ROBES_COMBAT_LEATHER +msgid "Combat Robes" +msgstr "Tunique de combat" + +#. DES_ROBES_GOLEM_LEATHER +msgid "Golem Robes" +msgstr "Tunique golem" + +#. DES_ROBES_WYRM_SILK +msgid "Silky Robes" +msgstr "Tunique soyeuse" + +#. DES_ROBES_MORPH_MATERIAL +msgid "Morphed Robes" +msgstr "Tunique polymorphe" + +#. DES_ROBES_ALCHEMY_SKIN +msgid "Alchemy Robes" +msgstr "Tunique alchimique" + +#. DES_ROBES_IGNEOUS_SPIKE +msgid "Igneous Robes" +msgstr "Tunique ignée" + +#. DES_ROBES_CRYSTAL_WOOD +msgid "Crystal Robes" +msgstr "Tunique de cristal" + +#. DES_ROBES_GRANDGEM +msgid "Grand Robes" +msgstr "Tunique suprême" + +#. DES_ROBES_ENCHANTED_BONE +msgid "Enchanted Robes" +msgstr "Tunique enchantée" + +#. DES_ROBES_LIFE_ROOT +msgid "Living Robes" +msgstr "Tunique animée" + +#. DES_ROBES_EARTH_CORE +msgid "Molten Robes" +msgstr "Tunique en fusion" + +#. DES_ROBES_VOID_SPARKLER +msgid "Sparkling Robes" +msgstr "Tunique étincelante" + +#. DES_ROBES_FORGOTTEN_ESSENCE +msgid "Forgotten Robes" +msgstr "Tunique oubliée" + +#. DES_MEDIUM_ARMOUR_DES +msgid "A suit of armour, sturdy enough to keep you safe." +msgstr "" +"Une armure suffisamment solide pour vous protéger contre la plupart des " +"dangers." + +#. DES_MEDIUM_ARMOUR_LEATHER +msgid "Leather Medium Armour" +msgstr "Armure légère de cuir" + +#. DES_MEDIUM_ARMOUR_SCALED_LEATHER +msgid "Scaled Medium Armour" +msgstr "Armure légère écailleuse" + +#. DES_MEDIUM_ARMOUR_FUR_LEATHER +msgid "Fur Medium Armour" +msgstr "Armure légère de fourrure" + +#. DES_MEDIUM_ARMOUR_ENCHANTED_LEATHER +msgid "Dazzling Medium Armour" +msgstr "Armure légère éclatante" + +#. DES_MEDIUM_ARMOUR_MYTHICAL_LEATHER +msgid "Mythical Medium Armour" +msgstr "Armure légère mythique" + +#. DES_MEDIUM_ARMOUR_BONE +msgid "Bone Medium Armour" +msgstr "Armure légère d'os" + +#. DES_MEDIUM_ARMOUR_BLOOD_BONE +msgid "Blood Medium Armour" +msgstr "Armure légère de sang" + +#. DES_MEDIUM_ARMOUR_SHADOW_BONE +msgid "Shadow Medium Armour" +msgstr "Armure légère d'ombre" + +#. DES_MEDIUM_ARMOUR_MONSTER_BONE +msgid "Monster Medium Armour" +msgstr "Armure légère monstrueuse" + +#. DES_MEDIUM_ARMOUR_DRAGON_BONE +msgid "Dragon Medium Armour" +msgstr "Armure légère dragon" + +#. DES_MEDIUM_ARMOUR_WOOD +msgid "Wood Medium Armour" +msgstr "Armure légère de bois" + +#. DES_MEDIUM_ARMOUR_DRYAD_WOOD +msgid "Dryad Medium Armour" +msgstr "Armure légère dryade" + +#. DES_MEDIUM_ARMOUR_DARK_WOOD +msgid "Dark Medium Armour" +msgstr "Armure légère sombre" + +#. DES_MEDIUM_ARMOUR_ELVEN_WOOD +msgid "Elven Medium Armour" +msgstr "Armure légère elfique" + +#. DES_MEDIUM_ARMOUR_ANCIENT_WOOD +msgid "Ancient Medium Armour" +msgstr "Armure légère ancestrale" + +#. DES_MEDIUM_ARMOUR_IRON +msgid "Iron Medium Armour" +msgstr "Armure légère de fer" + +#. DES_MEDIUM_ARMOUR_GOLD +msgid "Golden Medium Armour" +msgstr "Armure légère dorée" + +#. DES_MEDIUM_ARMOUR_STEEL +msgid "Steel Medium Armour" +msgstr "Armure légère d'acier" + +#. DES_MEDIUM_ARMOUR_SILVER +msgid "Silver Medium Armour" +msgstr "Armure légère d'argent" + +#. DES_MEDIUM_ARMOUR_MITHRILL +msgid "Mithrill Medium Armour" +msgstr "Armure légère de mithril" + +#. DES_MEDIUM_ARMOUR_ENCHANTED_BONE +msgid "Enchanted Medium Armour" +msgstr "Armure légère enchantée" + +#. DES_MEDIUM_ARMOUR_RUNE_BONE +msgid "Runic Medium Armour" +msgstr "Armure légère runique" + +#. DES_MEDIUM_ARMOUR_SPIKE_LEATHER +msgid "Spiky Medium Armour" +msgstr "Armure légère épineuse" + +#. DES_MEDIUM_ARMOUR_VOID_SPARKLER +msgid "Sparkling Medium Armour" +msgstr "Armure légère étincelante" + +#. DES_MEDIUM_ARMOUR_FORGOTTEN_ESSENCE +msgid "Forgotten Medium Armour" +msgstr "Armure légère oubliée" + +#. DES_MEDIUM_ARMOUR_WYRM_SILK +msgid "Silky Medium Armour" +msgstr "Armure légère soyeuse" + +#. DES_MEDIUM_ARMOUR_MORPH_MATERIAL +msgid "Morphed Medium Armour" +msgstr "Armure légère polymorphe" + +#. DES_MEDIUM_ARMOUR_COMBAT_LEATHER +msgid "Combat Medium Armour" +msgstr "Armure légère de combat" + +#. DES_MEDIUM_ARMOUR_GOLEM_LEATHER +msgid "Golem Medium Armour" +msgstr "Armure légère golem" + +#. DES_MEDIUM_ARMOUR_ALCHEMY_SKIN +msgid "Alchemy Medium Armour" +msgstr "Armure légère alchimique" + +#. DES_MEDIUM_ARMOUR_IGNEOUS_SPIKE +msgid "Igneous Medium Armour" +msgstr "Armure légère ignée" + +#. DES_MEDIUM_ARMOUR_STONE_WOOD +msgid "Stonewood Medium Armour" +msgstr "Armure légère de bois fossile" + +#. DES_MEDIUM_ARMOUR_SACRED_WOOD +msgid "Sacred Medium Armour" +msgstr "Armure légère sacrée" + +#. DES_MEDIUM_ARMOUR_CRYSTAL_WOOD +msgid "Crystal Medium Armour" +msgstr "Armure légère de cristal" + +#. DES_MEDIUM_ARMOUR_PRISTINE_MATTER +msgid "Pristine Medium Armour" +msgstr "Armure légère primordiale" + +#. DES_MEDIUM_ARMOUR_GODS_BRANCH +msgid "Gods' Medium Armour" +msgstr "Armure légère divine" + +#. DES_MEDIUM_ARMOUR_LIFE_ROOT +msgid "Living Medium Armour" +msgstr "Armure légère animée" + +#. DES_MEDIUM_ARMOUR_EARTH_CORE +msgid "Molten Medium Armour" +msgstr "Armure légère en fusion" + +#. DES_MEDIUM_ARMOUR_METAL_COMPOSITE +msgid "Composite Medium Armour" +msgstr "Armure légère composite" + +#. DES_MEDIUM_ARMOUR_ARMOURED_STONE +msgid "Armoured Medium Armour" +msgstr "Armure légère renforcée" + +#. DES_MEDIUM_ARMOUR_SECRET_ALLOY +msgid "Alloy Medium Armour" +msgstr "Armure légère en alliage" + +#. DES_MEDIUM_ARMOUR_MOONSTONE +msgid "Moonstone Medium Armour" +msgstr "Armure légère de pierre de lune" + +#. DES_HEAVY_ARMOUR_DES +msgid "" +"Reinforced suit of armour, provides good protection against blows but " +"requires good strength to wear." +msgstr "" +"Une armure renforcée qui procure une protection optimale contre les coups " +"mais nécessite une force élevée pour être portée." + +#. DES_HEAVY_ARMOUR_IRON +msgid "Iron Heavy Armour" +msgstr "Armure lourde de fer" + +#. DES_HEAVY_ARMOUR_GOLD +msgid "Golden Heavy Armour" +msgstr "Armure lourde dorée" + +#. DES_HEAVY_ARMOUR_STEEL +msgid "Steel Heavy Armour" +msgstr "Armure lourde d'acier" + +#. DES_HEAVY_ARMOUR_SILVER +msgid "Silver Heavy Armour" +msgstr "Armure lourde d'argent" + +#. DES_HEAVY_ARMOUR_MITHRILL +msgid "Mithrill Heavy Armour" +msgstr "Armure lourde de mithril" + +#. DES_HEAVY_ARMOUR_BONE +msgid "Bone Heavy Armour" +msgstr "Armure lourde d'os" + +#. DES_HEAVY_ARMOUR_BLOOD_BONE +msgid "Blood Heavy Armour" +msgstr "Armure lourde de sang" + +#. DES_HEAVY_ARMOUR_SHADOW_BONE +msgid "Shadow Heavy Armour" +msgstr "Armure lourde d'ombre" + +#. DES_HEAVY_ARMOUR_MONSTER_BONE +msgid "Monster Heavy Armour" +msgstr "Armure lourde monstrueuse" + +#. DES_HEAVY_ARMOUR_DRAGON_BONE +msgid "Dragon Heavy Armour" +msgstr "Armure lourde dragon" + +#. DES_HEAVY_ARMOUR_SANDSTONE +msgid "Sandstone Heavy Armour" +msgstr "Armure lourde de grès" + +#. DES_HEAVY_ARMOUR_CLAY +msgid "Clay Heavy Armour" +msgstr "Armure lourde d'argile" + +#. DES_HEAVY_ARMOUR_QUARTZ +msgid "Quartz Heavy Armour" +msgstr "Armure lourde de quartz" + +#. DES_HEAVY_ARMOUR_GRANITE +msgid "Granite Heavy Armour" +msgstr "Armure lourde de granite" + +#. DES_HEAVY_ARMOUR_OBSIDIAN +msgid "Obsidian Heavy Armour" +msgstr "Armure lourde d'obsidienne" + +#. DES_HEAVY_ARMOUR_WOOD +msgid "Wood Heavy Armour" +msgstr "Armure lourde de bois" + +#. DES_HEAVY_ARMOUR_DRYAD_WOOD +msgid "Dryad Heavy Armour" +msgstr "Armure lourde dryade" + +#. DES_HEAVY_ARMOUR_DARK_WOOD +msgid "Dark Heavy Armour" +msgstr "Armure lourde sombre" + +#. DES_HEAVY_ARMOUR_ELVEN_WOOD +msgid "Elven Heavy Armour" +msgstr "Armure lourde elfique" + +#. DES_HEAVY_ARMOUR_ANCIENT_WOOD +msgid "Ancient Heavy Armour" +msgstr "Armure lourde ancestrale" + +#. DES_HEAVY_ARMOUR_ENCHANTED_BONE +msgid "Enchanted Heavy Armour" +msgstr "Armure lourde enchantée" + +#. DES_HEAVY_ARMOUR_RUNE_BONE +msgid "Runic Heavy Armour" +msgstr "Armure lourde runique" + +#. DES_HEAVY_ARMOUR_SPIKE_LEATHER +msgid "Spiky Heavy Armour" +msgstr "Armure lourde épineuse" + +#. DES_HEAVY_ARMOUR_VOID_SPARKLER +msgid "Sparkling Heavy Armour" +msgstr "Armure lourde étincelante" + +#. DES_HEAVY_ARMOUR_FORGOTTEN_ESSENCE +msgid "Forgotten Heavy Armour" +msgstr "Armure lourde oubliée" + +#. DES_HEAVY_ARMOUR_WYRM_SILK +msgid "Silky Heavy Armour" +msgstr "Armure lourde soyeuse" + +#. DES_HEAVY_ARMOUR_MORPH_MATERIAL +msgid "Morphed Heavy Armour" +msgstr "Armure lourde polymorphe" + +#. DES_HEAVY_ARMOUR_METAL_COMPOSITE +msgid "Composite Heavy Armour" +msgstr "Armure lourde composite" + +#. DES_HEAVY_ARMOUR_ARMOURED_STONE +msgid "Armoured Heavy Armour" +msgstr "Armure lourde renforcée" + +#. DES_HEAVY_ARMOUR_GOLEM_LEATHER +msgid "Golem Heavy Armour" +msgstr "Armure lourde golem" + +#. DES_HEAVY_ARMOUR_SECRET_ALLOY +msgid "Alloy Heavy Armour" +msgstr "Armure lourde en alliage" + +#. DES_HEAVY_ARMOUR_MOONSTONE +msgid "Moonstone Heavy Armour" +msgstr "Armure lourde de pierre de lune" + +#. DES_HEAVY_ARMOUR_ALCHEMY_SKIN +msgid "Alchemy Heavy Armour" +msgstr "Armure lourde alchimique" + +#. DES_HEAVY_ARMOUR_IGNEOUS_SPIKE +msgid "Igneous Heavy Armour" +msgstr "Armure lourde ignée" + +#. DES_HEAVY_ARMOUR_PURE_STONE +msgid "Pure Heavy Armour" +msgstr "Armure lourde pure" + +#. DES_HEAVY_ARMOUR_STONE_WOOD +msgid "Stonewood Heavy Armour" +msgstr "Armure lourde de bois fossile" + +#. DES_HEAVY_ARMOUR_PRISTINE_MATTER +msgid "Pristine Heavy Armour" +msgstr "Armure lourde primordiale" + +#. DES_HEAVY_ARMOUR_GODS_BRANCH +msgid "Gods' Heavy Armour" +msgstr "Armure lourde divine" + +#. DES_HEAVY_ARMOUR_SACRED_WOOD +msgid "Sacred Heavy Armour" +msgstr "Armure lourde sacrée" + +#. DES_HEAVY_ARMOUR_CRYSTAL_WOOD +msgid "Crystal Heavy Armour" +msgstr " Armure lourde de cristal" + +#. DES_HEAVY_ARMOUR_LIFE_ROOT +msgid "Living Heavy Armour" +msgstr "Armure lourde animée" + +#. DES_HEAVY_ARMOUR_EARTH_CORE +msgid "Molten Heavy Armour" +msgstr "Armure lourde en fusion" + +#. DES_SHIELD_DES +msgid "Provides additional protection when held." +msgstr "Procure une protection supplémentaire quand il est porté." + +#. DES_SHIELD_WOOD +msgid "Wooden Shield" +msgstr "Bouclier de bois" + +#. DES_SHIELD_DRYAD_WOOD +msgid "Dryad Shield" +msgstr "Bouclier dryade" + +#. DES_SHIELD_DARK_WOOD +msgid "Dark Shield" +msgstr "Bouclier sombre" + +#. DES_SHIELD_ELVEN_WOOD +msgid "Elven Shield" +msgstr "Bouclier elfique" + +#. DES_SHIELD_ANCIENT_WOOD +msgid "Ancient Shield" +msgstr "Bouclier ancestrale" + +#. DES_SHIELD_IRON +msgid "Iron Shield" +msgstr "Bouclier de fer" + +#. DES_SHIELD_GOLD +msgid "Golden Shield" +msgstr "Bouclier doré" + +#. DES_SHIELD_STEEL +msgid "Steel Shield" +msgstr "Bouclier d'acier" + +#. DES_SHIELD_SILVER +msgid "Silver Shield" +msgstr "Bouclier d'argent" + +#. DES_SHIELD_MITHRILL +msgid "Mithrill Shield" +msgstr "Bouclier de mithril" + +#. DES_SHIELD_BONE +msgid "Bone Shield" +msgstr "Bouclier d'os" + +#. DES_SHIELD_BLOOD_BONE +msgid "Blood Shield" +msgstr "Bouclier de sang" + +#. DES_SHIELD_SHADOW_BONE +msgid "Shadow Shield" +msgstr "Bouclier d'ombre" + +#. DES_SHIELD_MONSTER_BONE +msgid "Monster Shield" +msgstr "Bouclier monstrueux" + +#. DES_SHIELD_DRAGON_BONE +msgid "Dragon Shield" +msgstr "Bouclier dragon" + +#. DES_SHIELD_METAL_COMPOSITE +msgid "Composite Shield" +msgstr "Bouclier composite" + +#. DES_SHIELD_ARMOURED_STONE +msgid "Armoured Shield" +msgstr "Bouclier renforcé" + +#. DES_SHIELD_GOLEM_LEATHER +msgid "Golem Shield" +msgstr "Bouclier golem" + +#. DES_SHIELD_SECRET_ALLOY +msgid "Alloy Shield" +msgstr "Bouclier en alliage" + +#. DES_SHIELD_MOONSTONE +msgid "Moonstone Shield" +msgstr "Bouclier de pierre de lune" + +#. DES_SHIELD_ALCHEMY_SKIN +msgid "Alchemy Shield" +msgstr "Bouclier alchimique" + +#. DES_SHIELD_IGNEOUS_SPIKE +msgid "Igneous Shield" +msgstr " Bouclier igné" + +#. DES_SHIELD_ENCHANTED_BONE +msgid "Enchanted Shield" +msgstr "Bouclier enchanté" + +#. DES_SHIELD_RUNE_BONE +msgid "Runic Shield" +msgstr "Bouclier runique" + +#. DES_SHIELD_SPIKE_LEATHER +msgid "Spiky Shield" +msgstr "Bouclier épineux" + +#. DES_SHIELD_VOID_SPARKLER +msgid "Sparkling Shield" +msgstr "Bouclier étincelant" + +#. DES_SHIELD_FORGOTTEN_ESSENCE +msgid "Forgotten Shield" +msgstr "Bouclier oublié" + +#. DES_SHIELD_WYRM_SILK +msgid "Silky Shield" +msgstr "Bouclier soyeux" + +#. DES_SHIELD_MORPH_MATERIAL +msgid "Morphed Shield" +msgstr "Bouclier polymorphe" + +#. DES_SHIELD_STONE_WOOD +msgid "Stonewood Shield" +msgstr "Bouclier de bois fossile" + +#. DES_SHIELD_SACRED_WOOD +msgid "Sacred Shield" +msgstr "Bouclier sacré" + +#. DES_SHIELD_CRYSTAL_WOOD +msgid "Crystal Shield" +msgstr "Bouclier de cristal" + +#. DES_SHIELD_PRISTINE_MATTER +msgid "Pristine Shield" +msgstr "Bouclier primordial" + +#. DES_SHIELD_GODS_BRANCH +msgid "Gods' Shield" +msgstr "Bouclier divin" + +#. DES_SHIELD_LIFE_ROOT +msgid "Living Shield" +msgstr "Bouclier animé" + +#. DES_SHIELD_EARTH_CORE +msgid "Molten Shield" +msgstr "Bouclier en fusion" + +#. DES_WAND_DES +msgid "A thin stick said to have magical properties." +msgstr "Court bâton assez fin supposé posséder des propriétés magiques." + +#. DES_WAND_BONE +msgid "Bone Wand" +msgstr "Baguette d'os" + +#. DES_WAND_BLOOD_BONE +msgid "Blood Wand" +msgstr "Baguette de sang" + +#. DES_WAND_SHADOW_BONE +msgid "Shadow Wand" +msgstr "Baguette d'ombre" + +#. DES_WAND_MONSTER_BONE +msgid "Monster Wand" +msgstr "Baguette monstrueuse" + +#. DES_WAND_DRAGON_BONE +msgid "Dragon Wand" +msgstr "Baguette dragon" + +#. DES_WAND_WOOD +msgid "Wooden Wand" +msgstr "Baguette de bois" + +#. DES_WAND_DRYAD_WOOD +msgid "Dryad Wand" +msgstr " Baguette dryade" + +#. DES_WAND_DARK_WOOD +msgid "Dark Wand" +msgstr "Baguette sombre" + +#. DES_WAND_ELVEN_WOOD +msgid "Elven Wand" +msgstr "Baguette elfique" + +#. DES_WAND_ANCIENT_WOOD +msgid "Ancient Wand" +msgstr "Baguette ancestrale" + +#. DES_WAND_AMBER +msgid "Amber Wand" +msgstr "Baguette d'ambre" + +#. DES_WAND_MALACHITE +msgid "Malachite Wand" +msgstr "Baguette de malachite" + +#. DES_WAND_TOPAZ +msgid "Topaz Wand" +msgstr "Baguette de topaze" + +#. DES_WAND_RUBY +msgid "Ruby Wand" +msgstr "Baguette de rubis" + +#. DES_WAND_DIAMOND +msgid "Diamond Wand" +msgstr "Baguette de diamant" + +#. DES_WAND_ENCHANTED_BONE +msgid "Enchanted Wand" +msgstr "Baguette enchantée" + +#. DES_WAND_RUNE_BONE +msgid "Runic Wand" +msgstr "Baguette runique" + +#. DES_WAND_SPIKE_LEATHER +msgid "Spiky Wand" +msgstr "Baguette épineuse" + +#. DES_WAND_VOID_SPARKLER +msgid "Sparkling Wand" +msgstr "Baguette étincelante" + +#. DES_WAND_FORGOTTEN_ESSENCE +msgid "Forgotten Wand" +msgstr "Baguette oubliée" + +#. DES_WAND_WYRM_SILK +msgid "Silky Wand" +msgstr "Baguette soyeuse" + +#. DES_WAND_MORPH_MATERIAL +msgid "Morphed Wand" +msgstr "Baguette polymorphe" + +#. DES_WAND_CRYSTAL_WOOD +msgid "Crystal Wand" +msgstr "Baguette de cristal" + +#. DES_WAND_GRANDGEM +msgid "Grand Wand" +msgstr "Baguette suprême" + +#. DES_WAND_LIFE_ROOT +msgid "Living Wand" +msgstr "Baguette animée" + +#. DES_WAND_EARTH_CORE +msgid "Molten Wand" +msgstr "Baguette en fusion" + +#. DES_WAND_STONE_WOOD +msgid "Stonewood Wand" +msgstr "Baguette de bois fossile" + +#. DES_WAND_SACRED_WOOD +msgid "Sacred Wand" +msgstr "Baguette sacrée" + +#. DES_WAND_PRISTINE_MATTER +msgid "Pristine Wand" +msgstr "Baguette primordiale" + +#. DES_WAND_GODS_BRANCH +msgid "Gods' Wand" +msgstr "Baguette divine" + +#. DES_SCROLL_1H +msgid "Scroll" +msgstr "Parchemin" + +#. DES_SCROLL_1H_DES +msgid "A page of script on decorative rollers. Held in one hand." +msgstr "" +"Une page couverte d'inscriptions reliée à un rouleau décoratif. Se tient à " +"une main" + +#. DES_SCROLL_1H_AMBER +msgid "Amber Scroll" +msgstr "Parchemin d'ambre" + +#. DES_SCROLL_1H_MALACHITE +msgid "Malachite Scroll" +msgstr "Parchemin de malachite" + +#. DES_SCROLL_1H_TOPAZ +msgid "Topaz Scroll" +msgstr "Parchemin de topaze" + +#. DES_SCROLL_1H_RUBY +msgid "Ruby Scroll" +msgstr "Parchemin de rubis" + +#. DES_SCROLL_1H_DIAMOND +msgid "Diamond Scroll" +msgstr "Parchemin de diamant" + +#. DES_SCROLL_1H_LEATHER +msgid "Leather Scroll" +msgstr " Parchemin de cuir" + +#. DES_SCROLL_1H_SCALED_LEATHER +msgid "Scaled Scroll" +msgstr "Parchemin écailleux" + +#. DES_SCROLL_1H_FUR_LEATHER +msgid "Fur Scroll" +msgstr "Parchemin de fourrure" + +#. DES_SCROLL_1H_ENCHANTED_LEATHER +msgid "Dazzling Scroll" +msgstr "Parchemin éclatant" + +#. DES_SCROLL_1H_MYTHICAL_LEATHER +msgid "Mythical Scroll" +msgstr "Parchemin mythique" + +#. DES_SCROLL_1H_WOOD +msgid "Wooden Scroll" +msgstr "Parchemin de bois" + +#. DES_SCROLL_1H_DRYAD_WOOD +msgid "Dryad Scroll" +msgstr "Parchemin dryade" + +#. DES_SCROLL_1H_DARK_WOOD +msgid "Dark Scroll" +msgstr "Parchemin sombre" + +#. DES_SCROLL_1H_ELVEN_WOOD +msgid "Elven Scroll" +msgstr "Parchemin elfique" + +#. DES_SCROLL_1H_ANCIENT_WOOD +msgid "Ancient Scroll" +msgstr "Parchemin ancestrale" + +#. DES_SCROLL_1H_CRYSTAL_WOOD +msgid "Crystal Scroll" +msgstr "Parchemin de cristal" + +#. DES_SCROLL_1H_GRANDGEM +msgid "Grand Scroll" +msgstr "Parchemin suprême" + +#. DES_SCROLL_1H_ENCHANTED_BONE +msgid "Enchanted Scroll" +msgstr "Parchemin enchanté" + +#. DES_SCROLL_1H_LIFE_ROOT +msgid "Living Scroll" +msgstr "Parchemin animé" + +#. DES_SCROLL_1H_EARTH_CORE +msgid "Molten Scroll" +msgstr "Parchemin en fusion" + +#. DES_SCROLL_1H_VOID_SPARKLER +msgid "Sparkling Scroll" +msgstr "Parchemin étincelant" + +#. DES_SCROLL_1H_FORGOTTEN_ESSENCE +msgid "Forgotten Scroll" +msgstr "Parchemin oublié" + +#. DES_SCROLL_1H_SPIKE_LEATHER +msgid "Spiky Scroll" +msgstr "Parchemin épineux" + +#. DES_SCROLL_1H_COMBAT_LEATHER +msgid "Combat Scroll" +msgstr "Parchemin de combat" + +#. DES_SCROLL_1H_GOLEM_LEATHER +msgid "Golem Scroll" +msgstr "Parchemin golem" + +#. DES_SCROLL_1H_WYRM_SILK +msgid "Silky Scroll" +msgstr "Parchemin soyeux" + +#. DES_SCROLL_1H_MORPH_MATERIAL +msgid "Morphed Scroll" +msgstr "Parchemin polymorphe" + +#. DES_SCROLL_1H_ALCHEMY_SKIN +msgid "Alchemy Scroll" +msgstr "Parchemin alchimique" + +#. DES_SCROLL_1H_IGNEOUS_SPIKE +msgid "Igneous Scroll" +msgstr "Parchemin igné" + +#. DES_SCROLL_1H_STONE_WOOD +msgid "Stonewood Scroll" +msgstr "Parchemin de bois fossile" + +#. DES_SCROLL_1H_SACRED_WOOD +msgid "Sacred Scroll" +msgstr "Parchemin sacré" + +#. DES_SCROLL_1H_PRISTINE_MATTER +msgid "Pristine Scroll" +msgstr "Parchemin primordial" + +#. DES_SCROLL_1H_GODS_BRANCH +msgid "Gods' Scroll" +msgstr "Parchemin divin" + +#. DES_SCROLL_2H +msgid "Codex" +msgstr "Codex" + +#. DES_SCROLL_2H_DES +msgid "" +"A book constructed of many pages scribbled with important information. Needs " +"both hands to use." +msgstr "" +"Un livre aux page griffonné d'importants savoirs. S'utilise à deux mains." + +#. DES_SCROLL_2H_AMBER +msgid "Amber Codex" +msgstr "Codex d'ambre" + +#. DES_SCROLL_2H_MALACHITE +msgid "Malachite Codex" +msgstr "Codex de malachite" + +#. DES_SCROLL_2H_TOPAZ +msgid "Topaz Codex" +msgstr "Codex de topaze" + +#. DES_SCROLL_2H_RUBY +msgid "Ruby Codex" +msgstr "Codex de rubis" + +#. DES_SCROLL_2H_DIAMOND +msgid "Diamond Codex" +msgstr "Codex de diamant" + +#. DES_SCROLL_2H_LEATHER +msgid "Leather Codex" +msgstr "Codex de cuir" + +#. DES_SCROLL_2H_SCALED_LEATHER +msgid "Scaled Codex" +msgstr "Codex écailleux" + +#. DES_SCROLL_2H_FUR_LEATHER +msgid "Fur Codex" +msgstr "Codex de fourrure" + +#. DES_SCROLL_2H_ENCHANTED_LEATHER +msgid "Dazzling Codex" +msgstr "Codex éclatant" + +#. DES_SCROLL_2H_MYTHICAL_LEATHER +msgid "Mythical Codex" +msgstr "Codex mythique" + +#. DES_SCROLL_2H_WOOD +msgid "Wooden Codex" +msgstr "Codex de bois" + +#. DES_SCROLL_2H_DRYAD_WOOD +msgid "Dryad Codex" +msgstr "Codex dryade" + +#. DES_SCROLL_2H_DARK_WOOD +msgid "Dark Codex" +msgstr "Codex sombre" + +#. DES_SCROLL_2H_ELVEN_WOOD +msgid "Elven Codex" +msgstr "Codex elfique" + +#. DES_SCROLL_2H_ANCIENT_WOOD +msgid "Ancient Codex" +msgstr "Codex ancestrale" + +#. DES_SCROLL_2H_CRYSTAL_WOOD +msgid "Crystal Codex" +msgstr "Codex de cristal" + +#. DES_SCROLL_2H_GRANDGEM +msgid "Grand Codex" +msgstr "Codex suprême" + +#. DES_SCROLL_2H_ENCHANTED_BONE +msgid "Enchanted Codex" +msgstr "Codex enchanté" + +#. DES_SCROLL_2H_LIFE_ROOT +msgid "Living Codex" +msgstr "Codex animé" + +#. DES_SCROLL_2H_EARTH_CORE +msgid "Molten Codex" +msgstr "Codex en fusion" + +#. DES_SCROLL_2H_VOID_SPARKLER +msgid "Sparkling Codex" +msgstr "Codex étincelant" + +#. DES_SCROLL_2H_FORGOTTEN_ESSENCE +msgid "Forgotten Codex" +msgstr "Codex oublié" + +#. DES_SCROLL_2H_SPIKE_LEATHER +msgid "Spiky Codex" +msgstr "Codex épineux" + +#. DES_SCROLL_2H_COMBAT_LEATHER +msgid "Combat Codex" +msgstr "Codex de combat" + +#. DES_SCROLL_2H_GOLEM_LEATHER +msgid "Golem Codex" +msgstr "Codex golem" + +#. DES_SCROLL_2H_WYRM_SILK +msgid "Silky Codex" +msgstr "Codex soyeux" + +#. DES_SCROLL_2H_MORPH_MATERIAL +msgid "Morphed Codex" +msgstr "Codex polymorphe" + +#. DES_SCROLL_2H_ALCHEMY_SKIN +msgid "Alchemy Codex" +msgstr "Codex alchimique" + +#. DES_SCROLL_2H_IGNEOUS_SPIKE +msgid "Igneous Codex" +msgstr "Codex igné" + +#. DES_SCROLL_2H_STONE_WOOD +msgid "Stonewood Codex" +msgstr "Codex de bois fossile" + +#. DES_SCROLL_2H_SACRED_WOOD +msgid "Sacred Codex" +msgstr "Codex sacré" + +#. DES_SCROLL_2H_PRISTINE_MATTER +msgid "Pristine Codex" +msgstr "Codex primordial" + +#. DES_SCROLL_2H_GODS_BRANCH +msgid "Gods' Codex" +msgstr "Codex divin" + +#. DES_JEWELLERY_DES +msgid "" +"A small decorative item worn for personal adornment, often a symbol of " +"cultural status." +msgstr "" +"Un petit objet décoratif porter comme un ornement. Il sert souvent à " +"indiquer le statut social de son porteur." + +#. DES_JEWELLERY_AMBER +msgid "Amber Jewellery" +msgstr "Bijou en ambre" + +#. DES_JEWELLERY_MALACHITE +msgid "Malachite Jewellery" +msgstr "Bijou en malachite" + +#. DES_JEWELLERY_TOPAZ +msgid "Topaz Jewellery" +msgstr "Bijou en topaze" + +#. DES_JEWELLERY_RUBY +msgid "Ruby Jewellery" +msgstr "Bijou en rubis" + +#. DES_JEWELLERY_DIAMOND +msgid "Diamond Jewellery" +msgstr "Bijou en diamant" + +#. DES_JEWELLERY_LEATHER +msgid "Leather Jewellery" +msgstr "Bijou en cuir" + +#. DES_JEWELLERY_SCALED_LEATHER +msgid "Scaled Jewellery" +msgstr "Bijou écailleux" + +#. DES_JEWELLERY_FUR_LEATHER +msgid "Fur Jewellery" +msgstr "Bijou en fourrure" + +#. DES_JEWELLERY_ENCHANTED_LEATHER +msgid "Dazzling Jewellery" +msgstr "Bijou éclatant" + +#. DES_JEWELLERY_MYTHICAL_LEATHER +msgid "Mythical Jewellery" +msgstr "Bijou mythique" + +#. DES_JEWELLERY_BONE +msgid "Bone Jewellery" +msgstr "Bijou en os" + +#. DES_JEWELLERY_BLOOD_BONE +msgid "Blood Jewellery" +msgstr "Bijou de sang" + +#. DES_JEWELLERY_SHADOW_BONE +msgid "Shadow Jewellery" +msgstr "Bijou d'ombre" + +#. DES_JEWELLERY_MONSTER_BONE +msgid "Monster Jewellery" +msgstr "Bijou monstrueux" + +#. DES_JEWELLERY_DRAGON_BONE +msgid "Dragon Jewellery" +msgstr "Bijou dragon" + +#. DES_JEWELLERY_IRON +msgid "Iron Jewellery" +msgstr "Bijou en fer" + +#. DES_JEWELLERY_GOLD +msgid "Golden Jewellery" +msgstr "Bijou en or" + +#. DES_JEWELLERY_STEEL +msgid "Steel Jewellery" +msgstr "Bijou en acier" + +#. DES_JEWELLERY_SILVER +msgid "Silver Jewellery" +msgstr "Bijou en argent" + +#. DES_JEWELLERY_MITHRILL +msgid "Mithrill Jewellery" +msgstr "Bijou en mithril" + +#. DES_JEWELLERY_CRYSTAL_WOOD +msgid "Crystal Jewellery" +msgstr "Bijou en cristal" + +#. DES_JEWELLERY_GRANDGEM +msgid "Grand Jewellery" +msgstr "Bijou suprême" + +#. DES_JEWELLERY_ENCHANTED_BONE +msgid "Enchanted Jewellery" +msgstr "Bijou enchanté" + +#. DES_JEWELLERY_LIFE_ROOT +msgid "Living Jewellery" +msgstr "Bijou animé" + +#. DES_JEWELLERY_EARTH_CORE +msgid "Molten Jewellery" +msgstr "Bijou en fusion" + +#. DES_JEWELLERY_VOID_SPARKLER +msgid "Sparkling Jewellery" +msgstr "Bijou étincelante" + +#. DES_JEWELLERY_FORGOTTEN_ESSENCE +msgid "Forgotten Jewellery" +msgstr "Bijou oublié" + +#. DES_JEWELLERY_RUNE_BONE +msgid "Runic Jewellery" +msgstr "Bijou runique" + +#. DES_JEWELLERY_SPIKE_LEATHER +msgid "Spiky Jewellery" +msgstr " Bijou épineux" + +#. DES_JEWELLERY_WYRM_SILK +msgid "Silky Jewellery" +msgstr "Bijou soyeux" + +#. DES_JEWELLERY_MORPH_MATERIAL +msgid "Morphed Jewellery" +msgstr "Bijou polymorphe" + +#. DES_JEWELLERY_COMBAT_LEATHER +msgid "Combat Jewellery" +msgstr "Bijou de combat" + +#. DES_JEWELLERY_GOLEM_LEATHER +msgid "Golem Jewellery" +msgstr "Bijou golem" + +#. DES_JEWELLERY_ALCHEMY_SKIN +msgid "Alchemy Jewellery" +msgstr "Bijou alchimique" + +#. DES_JEWELLERY_IGNEOUS_SPIKE +msgid "Igneous Jewellery" +msgstr "Bijou igné" + +#. DES_JEWELLERY_METAL_COMPOSITE +msgid "Composite Jewellery" +msgstr "Bijou composite" + +#. DES_JEWELLERY_ARMOURED_STONE +msgid "Armoured Jewellery" +msgstr "Bijou renforcé" + +#. DES_JEWELLERY_SECRET_ALLOY +msgid "Alloy Jewellery" +msgstr "Bijou en alliage" + +#. DES_JEWELLERY_MOONSTONE +msgid "Moonstone Jewellery" +msgstr "Bijou en pierre de lune" + +#. DES_GATHERING_TOOL_DES +msgid "" +"Gathering is much more efficient when you've got the right tools. Increases " +"Gathering Skill." +msgstr "" +"Les bons outils font les bons récolteurs. Améliore la compétence Récolte." + +#. DES_GATHERING_TOOL_LEATHER +msgid "Leather Gathering Tool" +msgstr "Outil de récolte en cuir" + +#. DES_GATHERING_TOOL_SCALED_LEATHER +msgid "Scaled Gathering Tool" +msgstr "Outil de récolte écailleux" + +#. DES_GATHERING_TOOL_FUR_LEATHER +msgid "Fur Gathering Tool" +msgstr "Outil de récolte en fourrure" + +#. DES_GATHERING_TOOL_ENCHANTED_LEATHER +msgid "Dazzling Gathering Tool" +msgstr "Outil de récolte éclatant" + +#. DES_GATHERING_TOOL_MYTHICAL_LEATHER +msgid "Mythical Gathering Tool" +msgstr "Outil de récolte mythique" + +#. DES_GATHERING_TOOL_WOOD +msgid "Wooden Gathering Tool" +msgstr "Outil de récolte en bois" + +#. DES_GATHERING_TOOL_DRYAD_WOOD +msgid "Dryad Gathering Tool" +msgstr "Outil de récolte dryade" + +#. DES_GATHERING_TOOL_DARK_WOOD +msgid "Dark Gathering Tool" +msgstr "Outil de récolte sombre" + +#. DES_GATHERING_TOOL_ELVEN_WOOD +msgid "Elven Gathering Tool" +msgstr "Outil de récolte elfique" + +#. DES_GATHERING_TOOL_ANCIENT_WOOD +msgid "Ancient Gathering Tool" +msgstr "Outil de récolte ancestral" + +#. DES_GATHERING_TOOL_AMBER +msgid "Amber Gathering Tool" +msgstr "Outil de récolte en ambre" + +#. DES_GATHERING_TOOL_MALACHITE +msgid "Malachite Gathering Tool" +msgstr "Outil de récolte en malachite" + +#. DES_GATHERING_TOOL_TOPAZ +msgid "Topaz Gathering Tool" +msgstr "Outil de récolte en topaze" + +#. DES_GATHERING_TOOL_RUBY +msgid "Ruby Gathering Tool" +msgstr "Outil de récolte en rubis" + +#. DES_GATHERING_TOOL_DIAMOND +msgid "Diamond Gathering Tool" +msgstr "Outil de récolte en diamant" + +#. DES_GATHERING_TOOL_SPIKE_LEATHER +msgid "Spiky Gathering Tool" +msgstr "Outil de récolte épineux" + +#. DES_GATHERING_TOOL_COMBAT_LEATHER +msgid "Combat Gathering Tool" +msgstr "Outil de récolte de combat" + +#. DES_GATHERING_TOOL_GOLEM_LEATHER +msgid "Golem Gathering Tool" +msgstr "Outil de récolte golem" + +#. DES_GATHERING_TOOL_WYRM_SILK +msgid "Silky Gathering Tool" +msgstr "Outil de récolte soyeux" + +#. DES_GATHERING_TOOL_MORPH_MATERIAL +msgid "Morphed Gathering Tool" +msgstr "Outil de récolte polymorphe" + +#. DES_GATHERING_TOOL_ALCHEMY_SKIN +msgid "Alchemy Gathering Tool" +msgstr "Outil de récolte alchimique" + +#. DES_GATHERING_TOOL_IGNEOUS_SPIKE +msgid "Igneous Gathering Tool" +msgstr "Outil de récolte igné" + +#. DES_GATHERING_TOOL_STONE_WOOD +msgid "Stonewood Gathering Tool" +msgstr "Outil de récolte en bois fossile" + +#. DES_GATHERING_TOOL_SACRED_WOOD +msgid "Sacred Gathering Tool" +msgstr "Outil de récolte sacré" + +#. DES_GATHERING_TOOL_CRYSTAL_WOOD +msgid "Crystal Gathering Tool" +msgstr "Outil de récolte en cristal" + +#. DES_GATHERING_TOOL_PRISTINE_MATTER +msgid "Pristine Gathering Tool" +msgstr "Outil de récolte primordial" + +#. DES_GATHERING_TOOL_GODS_BRANCH +msgid "Gods' Gathering Tool" +msgstr "Outil de récolte divin" + +#. DES_GATHERING_TOOL_LIFE_ROOT +msgid "Living Gathering Tool" +msgstr "Outil de récolte animé" + +#. DES_GATHERING_TOOL_EARTH_CORE +msgid "Molten Gathering Tool" +msgstr "Outil de récolte en fusion" + +#. DES_GATHERING_TOOL_GRANDGEM +msgid "Grand Gathering Tool" +msgstr "Outil de récolte suprême" + +#. DES_GATHERING_TOOL_ENCHANTED_BONE +msgid "Enchanted Gathering Tool" +msgstr "Outil de récolte enchanté" + +#. DES_GATHERING_TOOL_VOID_SPARKLER +msgid "Sparkling Gathering Tool" +msgstr "Outil de récolte étincelant" + +#. DES_GATHERING_TOOL_FORGOTTEN_ESSENCE +msgid "Forgotten Gathering Tool" +msgstr "Outil de récolte oublié" + +#. DES_CRAFTING_TOOL_DES +msgid "" +"Crafting is much more efficient when you've got the right tools. Increases " +"Crafting Skill." +msgstr "" +"Les bons outils font les bons artisans. Améliore la compétence Artisanat." + +#. DES_CRAFTING_TOOL_SANDSTONE +msgid "Sandstone Crafting Tool" +msgstr "Outil d'artisanat en grès" + +#. DES_CRAFTING_TOOL_CLAY +msgid "Clay Crafting Tool" +msgstr "Outil d'artisanat en argile" + +#. DES_CRAFTING_TOOL_QUARTZ +msgid "Quartz Crafting Tool" +msgstr "Outil d'artisanat en quartz" + +#. DES_CRAFTING_TOOL_GRANITE +msgid "Granite Crafting Tool" +msgstr "Outil d'artisanat en granite" + +#. DES_CRAFTING_TOOL_OBSIDIAN +msgid "Obsidian Crafting Tool" +msgstr "Outil d'artisanat en obsidienne" + +#. DES_CRAFTING_TOOL_AMBER +msgid "Amber Crafting Tool" +msgstr "Outil d'artisanat en ambre" + +#. DES_CRAFTING_TOOL_MALACHITE +msgid "Malachite Crafting Tool" +msgstr "Outil d'artisanat en malachite" + +#. DES_CRAFTING_TOOL_TOPAZ +msgid "Topaz Crafting Tool" +msgstr "Outil d'artisanat en topaze" + +#. DES_CRAFTING_TOOL_RUBY +msgid "Ruby Crafting Tool" +msgstr "Outil d'artisanat en rubis" + +#. DES_CRAFTING_TOOL_DIAMOND +msgid "Diamond Crafting Tool" +msgstr "Outil d'artisanat en diamant" + +#. DES_CRAFTING_TOOL_IRON +msgid "Iron Crafting Tool" +msgstr "Outil d'artisanat en fer" + +#. DES_CRAFTING_TOOL_GOLD +msgid "Golden Crafting Tool" +msgstr "Outil d'artisanat en or" + +#. DES_CRAFTING_TOOL_STEEL +msgid "Steel Crafting Tool" +msgstr "Outil d'artisanat en acier" + +#. DES_CRAFTING_TOOL_SILVER +msgid "Silver Crafting Tool" +msgstr "Outil d'artisanat en argent" + +#. DES_CRAFTING_TOOL_MITHRILL +msgid "Mithrill Crafting Tool" +msgstr "Outil d'artisanat en mithril" + +#. DES_CRAFTING_TOOL_ARMOURED_STONE +msgid "Armoured Crafting Tool" +msgstr "Outil d'artisanat renforcé" + +#. DES_CRAFTING_TOOL_PURE_STONE +msgid "Pure Crafting Tool" +msgstr "Outil d'artisanat pure" + +#. DES_CRAFTING_TOOL_STONE_WOOD +msgid "Stonewood Crafting Tool" +msgstr "Outil d'artisanat en bois fossile" + +#. DES_CRAFTING_TOOL_SECRET_ALLOY +msgid "Alloy Crafting Tool" +msgstr "Outil d'artisanat en alliage" + +#. DES_CRAFTING_TOOL_MOONSTONE +msgid "Moonstone Crafting Tool" +msgstr "Outil d'artisanat en pierre de lune" + +#. DES_CRAFTING_TOOL_PRISTINE_MATTER +msgid "Pristine Crafting Tool" +msgstr "Outil d'artisanat primordial" + +#. DES_CRAFTING_TOOL_GODS_BRANCH +msgid "Gods' Crafting Tool" +msgstr "Outil d'artisanat divin" + +#. DES_CRAFTING_TOOL_CRYSTAL_WOOD +msgid "Crystal Crafting Tool" +msgstr "Outil d'artisanat en cristal" + +#. DES_CRAFTING_TOOL_GRANDGEM +msgid "Grand Crafting Tool" +msgstr "Outil d'artisanat suprême" + +#. DES_CRAFTING_TOOL_ENCHANTED_BONE +msgid "Enchanted Crafting Tool" +msgstr "Outil d'artisanat enchanté" + +#. DES_CRAFTING_TOOL_LIFE_ROOT +msgid "Living Crafting Tool" +msgstr "Outil d'artisanat animé" + +#. DES_CRAFTING_TOOL_EARTH_CORE +msgid "Molten Crafting Tool" +msgstr "Outil d'artisanat en fusion" + +#. DES_CRAFTING_TOOL_VOID_SPARKLER +msgid "Sparkling Crafting Tool" +msgstr "Outil d'artisanat étincelant" + +#. DES_CRAFTING_TOOL_FORGOTTEN_ESSENCE +msgid "Forgotten Crafting Tool" +msgstr "Outil d'artisanat oublié" + +#. DES_CRAFTING_TOOL_METAL_COMPOSITE +msgid "Composite Crafting Tool" +msgstr "Outil d'artisanat composite" + +#. DES_CRAFTING_TOOL_GOLEM_LEATHER +msgid "Golem Crafting Tool" +msgstr "Outil d'artisanat golem" + +#. DES_CRAFTING_TOOL_ALCHEMY_SKIN +msgid "Alchemy Crafting Tool" +msgstr "Outil d'artisanat alchimique" + +#. DES_CRAFTING_TOOL_IGNEOUS_SPIKE +msgid "Igneous Crafting Tool" +msgstr "Outil d'artisanat igné" + +#. DES_COSMIC_RING +msgid "The Other Ring" +msgstr "L'Anneau de pouvoir" + +#. DES_COSMIC_RING_DES +msgid "" +"Somehow this little ring feels full of energy. Just put it on your finger, " +"you know you want to..." +msgstr "" +"Étrangement, ce petit anneau semble déborder d'énergie. Passez-le au doigt, " +"vous en mourrez d'envie..." + +#. DES_SHIP_SMALL +#. DES_SKILL_SHIP_SMALL +msgid "Raft" +msgstr "Radeau" + +#. DES_SHIP_SMALL_DES +msgid "A basic vessel that will allow you to sail." +msgstr "Une embarcation sommaire qui vous permettra de naviguer." + +#. DES_SHIP_MEDIUM +#. DES_SKILL_SHIP_MEDIUM +msgid "Sailboat" +msgstr "Voilier" + +#. DES_SHIP_MEDIUM_DES +msgid "" +"A decent boat that will allow you to sail and maybe take some supplies too." +msgstr "" +"Un navire décent qui vous permettra de prendre le large en emportant " +"quelques provisions." + +#. DES_SHIP_LARGE +#. DES_SKILL_SHIP_LARGE +msgid "Ship" +msgstr "Bateau" + +#. DES_SHIP_LARGE_DES +msgid "If you're serious about water travel, this is what you want." +msgstr "L'embarcation idéale pour tout navigateur digne de ce nom." + +#. DES_COOKING +msgid "Cooked Food" +msgstr "Plat cuisiné" + +#. DES_COOKING_DES +msgid "Mmmm smells nice!" +msgstr "MMmmmmm ça sent drôlement bon !" + +#. DES_COOKING_MEAT1 +msgid "Sweet Meat" +msgstr "" + +#. DES_COOKING_MEAT1_DES +msgid "" +"Spicy meat with fruits.\n" +"\n" +"Primary ingredients:\n" +"{ICON:Meat} {ICON:Fish} {ICON:BeetleJelly} {ICON:Eggs}\n" +"\n" +"Secondary ingredients:\n" +"{ICON:Fruits} {ICON:Nuts}\n" +"{ICON:Spices} {ICON:Herbs}" +msgstr "" + +#. DES_COOKING_MEAT2 +msgid "Meaty Meals" +msgstr "" + +#. DES_COOKING_MEAT2_DES +msgid "" +"Hearty meat and vegetables recipes.\n" +"\n" +"Primary ingredients:\n" +"{ICON:Meat} {ICON:Fish} {ICON:BeetleJelly} {ICON:Eggs}\n" +"\n" +"Secondary ingredients:\n" +"{ICON:Veggies} {ICON:Grain} {ICON:Mushrooms}\n" +"{ICON:Meat} {ICON:Fish} {ICON:BeetleJelly} {ICON:Eggs}" +msgstr "" + +#. DES_COOKING_VEGGIES1 +msgid "Vegetatian Choice" +msgstr "" + +#. DES_COOKING_VEGGIES1_DES +msgid "" +"Spicy vegetables.\n" +"\n" +"Primary ingredients:\n" +"{ICON:Veggies} {ICON:Grain} {ICON:Mushrooms}\n" +"\n" +"Secondary ingredients:\n" +"{ICON:Veggies} {ICON:Grain} {ICON:Mushrooms}\n" +"{ICON:Spices} {ICON:Herbs}" +msgstr "" + +#. DES_COOKING_VEGGIES2 +msgid "Traditional Menu" +msgstr "" + +#. DES_COOKING_VEGGIES2_DES +msgid "" +"Traditional Slavic dishes.\n" +"\n" +"Primary ingredients:\n" +"{ICON:Veggies} {ICON:Grain} {ICON:Mushrooms}\n" +"\n" +"Secondary ingredients:\n" +"{ICON:Meat} {ICON:Fish} {ICON:BeetleJelly} {ICON:Eggs}\n" +"{ICON:Fruits} {ICON:Nuts}" +msgstr "" + +#. DES_COOKING_FRUITS1 +msgid "Grandma's Treats" +msgstr "" + +#. DES_COOKING_FRUITS1_DES +msgid "" +"Treats for special occasions.\n" +"\n" +"Primary ingredients:\n" +"{ICON:Fruits} {ICON:Nuts}\n" +"\n" +"Secondary ingredients:\n" +"{ICON:Fruits} {ICON:Nuts}\n" +"{ICON:Veggies} {ICON:Grain} {ICON:Mushrooms}" +msgstr "" + +#. DES_COOKING_FRUITS2 +msgid "Goblin Recipes" +msgstr "" + +#. DES_COOKING_FRUITS2_DES +msgid "" +"Dishes and drinks from Goblins' Donoughteet Book.\n" +"\n" +"Primary ingredients:\n" +"{ICON:Fruits} {ICON:Nuts}\n" +"\n" +"Secondary ingredients:\n" +"{ICON:Meat} {ICON:Fish} {ICON:BeetleJelly} {ICON:Eggs}\n" +"{ICON:Spices} {ICON:Herbs}" +msgstr "" + +#. DES_PET_HORSE +#. DES_SKILL_PET_HORSE +msgid "Horse" +msgstr "Cheval" + +#. DES_PET_HORSE_DES +msgid "Loyal steed, treasured companion to any hero." +msgstr "Un magnifique coursier, compagnon fidèle des héros de ce monde." + +#. DES_PET_GOAT +msgid "Carrier Goat" +msgstr "Chèvre de bât" + +#. DES_PET_GOAT_DES +msgid "Tamed goat especially trained to carry your stuff." +msgstr "Une chèvre dressée spécialement pour porter vos affaires." + +#. DES_PET_CAT +msgid "Cat" +msgstr "Chat" + +#. DES_PET_CAT_DES +msgid "Cat allows you to be its loyal servant." +msgstr "Le chat vous autorise à être son loyal serviteur." + +#. DES_PET_DOG +msgid "Dog" +msgstr "Chien" + +#. DES_PET_DOG_DES +msgid "Man's best friend." +msgstr "Le meilleur ami de l'homme." + +#. DES_PET_WOLF_DES +msgid "This wolf decided you're the alpha." +msgstr "Ce loup a décidé que vous étiez son alpha." + +#. DES_PET_BEAR_DES +msgid "Tamed bear, so long as you feed it honey you should be okay." +msgstr "" +"Un ours apprivoisé. Tant que vous lui donné du miel, tout devrait bien se " +"passer..." + +#. DES_PET_BOAR +msgid "Boar" +msgstr "Sanglier" + +#. DES_PET_BOAR_DES +msgid "Trained wild boar." +msgstr "Un sanglier apprivoisé." + +#. DES_PET_SKSHACK_DES +msgid "A friendly house demon who decided you're worthy of its blessings." +msgstr "Un démon du foyer amical qui vous a jugé digne de sa bénédiction." + +#. DES_PET_CMUCH_DES +msgid "" +"A shy and not so pretty demon, but he will bring you good health when " +"befriended." +msgstr "" +"Un démon timide et pas très joli, mais il vous apportera bonne santé si vous " +"en faites un ami." + +#. DES_PET_WRAITH_DES +msgid "Try calling me a pet again, you pathetic bag of flesh!" +msgstr "" +"Traite-moi d'animal de compagnie encore une fois et tu ne vivras pas assez " +"longtemps pour le regretter... espèce de pitoyable de tas de chaire." + +#. DES_PET_GHOST_DES +msgid "" +"Your very own friendly ghost. Can be summoned to aid you in Spiritual " +"challenges." +msgstr "" +"Votre copain fantôme bien à vous ! Il peut être invoqué pour vous assister " +"dans les Défis spirituels." + +#. DES_PET_CROW +msgid "Crow" +msgstr "Corbeau" + +#. DES_PET_CROW_DES +msgid "The best companion for a witch." +msgstr "Le meilleur compagnon des sorcières." + +#. DES_PET_SPIDER_SPITTING_DES +msgid "Your very own creepy crawly friend." +msgstr "Votre petit compagnon...rampant et terrifiant." + +#. DES_IDOL +#. DES_SKILL_IDOL +msgid "Idol" +msgstr "Idole" + +#. DES_IDOL_DES +msgid "A sculpted figure dedicated to a deity. Builds your village." +msgstr "" +"Une sculpture dédiée à une divinité. Construisez-la pour fonder un village." + +#. DES_IDOL_WOOD +msgid "Idol of Wood" +msgstr "Idole de bois" + +#. DES_IDOL_STONE +msgid "Idol of Stone" +msgstr "Idole de pierre" + +#. DES_IDOL_GEMS +msgid "Idol of Gems" +msgstr "Idole de gemmes" + +#. DES_WAREHOUSE +#. DES_SKILL_WAREHOUSE +msgid "Warehouse" +msgstr "Entrepôt" + +#. DES_WAREHOUSE_DES +msgid "" +"Roofed storage space. Increases the number of gathering slots, may also " +"improve gathering skills." +msgstr "" +"Un espace de stockage couvert. Augment le nombre d'Emplacements de Récolte. " +"Peut également conféré un bonus de Récolte aux villageois." + +#. DES_WAREHOUSE_WOOD +msgid "Warehouse of Wood" +msgstr "Entrepôt en bois" + +#. DES_WAREHOUSE_STONE +msgid "Warehouse of Stone" +msgstr "Entrepôt en pierre" + +#. DES_WAREHOUSE_BONE +msgid "Warehouse of Bone" +msgstr "Entrepôt en os" + +#. DES_FORGE +#. DES_SKILL_FORGE +msgid "Forge" +msgstr "Forge" + +#. DES_FORGE_DES +msgid "" +"The only home of every true craftsman. Increases the number of crafting " +"slots and improves crafting skills." +msgstr "" +"La forge est le seul vrai foyer des artisans dignes de ce nom. Augmente le " +"nombre d'Emplacements de d'Artisanat et confère un bonus d'Artisanat aux " +"villageois." + +#. DES_FORGE_METAL +msgid "Forge of Metal" +msgstr "Forge en métal" + +#. DES_FORGE_STONE +msgid "Forge of Stone" +msgstr "Forge en pierre" + +#. DES_FORGE_GEMS +msgid "Forge of Gems" +msgstr "Forge en gemmes" + +#. DES_ARMOURY +#. DES_SKILL_ARMOURY +msgid "Armoury" +msgstr "Armurerie" + +#. DES_ARMOURY_DES +msgid "" +"For storing and maintaining equipment. Increases Shielding of villagers." +msgstr "" +"Sert au stockage et à l'entretien de l'équipement. Améliore la défense des " +"villageois." + +#. DES_ARMOURY_METAL +msgid "Armoury of Metal" +msgstr "Armurerie en métal" + +#. DES_ARMOURY_STONE +msgid "Armoury of Stone" +msgstr "Armurerie en pierre" + +#. DES_ARMOURY_GEMS +msgid "Armoury of Gems" +msgstr "Armurerie en gemmes" + +#. DES_SCHOOL +#. DES_SKILL_SCHOOL +msgid "School" +msgstr "École" + +#. DES_SCHOOL_DES +msgid "Knowledge dwells under its roof. Provides research points each turn." +msgstr "" +"La sagesse réside entre ses murs. Fournit des Points de Recherche à chaque " +"tour." + +#. DES_SCHOOL_WOOD +msgid "School of Wood" +msgstr "École en bois" + +#. DES_SCHOOL_STONE +msgid "School of Stone" +msgstr "École en pierre" + +#. DES_SCHOOL_BONE +msgid "School of Bone" +msgstr "École en os" + +#. DES_DWELLING_BEDS +#. DES_SKILL_DWELLING_BEDS +msgid "Dwelling" +msgstr "Foyer" + +#. DES_DWELLING_BEDS_DES +msgid "" +"Home Sweet Home. A warm and cosy place that ensures your Morale does not " +"fall too low." +msgstr "" +"On est jamais mieux que chez soi ! Un endroit chaleureux et confortable qui " +"vous assure que le Morale ne tombe pas trop bas." + +#. DES_DWELLING_BEDS_WOOD +msgid "Dwelling of Wood" +msgstr "Foyer de bois" + +#. DES_DWELLING_BEDS_STONE +msgid "Dwelling of Stone" +msgstr "Foyer de pierre" + +#. DES_DWELLING_BEDS_LEATHER +msgid "Dwelling of Leather" +msgstr "Foyer de cuir" + +#. DES_HERBALIST_HUT +#. DES_SKILL_HERBALIST_HUT +msgid "Herbalist's Hut" +msgstr "Herboristerie" + +#. DES_HERBALIST_HUT_DES +msgid "" +"The funny smell coming from inside doesn't bother you at all. Improves " +"health regeneration and scares away the greedy claws of death." +msgstr "" +"On finit par s'habituer à l'odeur étrange qui en émane. Améliore la " +"régénération de la santé et protège les blessés des griffes avides de la " +"mort. " + +#. DES_HERBALIST_HUT_BONE +msgid "Herbalist's Hut of Bone" +msgstr "Herboristerie en os" + +#. DES_HERBALIST_HUT_GEMS +msgid "Herbalist's Hut of Gems" +msgstr "Herboristerie en gemmes" + +#. DES_HERBALIST_HUT_LEATHER +msgid "Herbalist's Hut of Leather" +msgstr "Herboristerie en cuir" + +#. DES_COOKING_MEAT_MEAT +msgid "Pulpety" +msgstr "Pulpetys" + +#. DES_COOKING_MEAT_MEAT_DES +msgid "Pulpety, Slavyan meatballs the way granny made it." +msgstr "" +"Des boulettes de viande façon slavienne, cuisinées en suivant la recette de " +"grand-maman !" + +#. DES_COOKING_MEAT_VEGGIES +msgid "Golabki" +msgstr "Golabkis" + +#. DES_COOKING_MEAT_VEGGIES_DES +msgid "Golabki, meat and grain wrapped in cabbage and baked in sauce." +msgstr "" +"Des feuilles de choux farcies avec un mélange viande et de céréales, le tout " +"cuit en sauce." + +#. DES_COOKING_MEAT_FRUITS +msgid "Rolada" +msgstr "Rolada" + +#. DES_COOKING_MEAT_FRUITS_DES +msgid "" +"Rolada is nice chunk of meat rolled with veggies, herbs or anything else you " +"find and baked." +msgstr "" +"De beaux morceaux de viande enroulés avec des légumes, des herbes et un peu " +"tout ce qui tombe sous la main. Le tout est ensuite mis à cuire." + +#. DES_COOKING_MEAT_SPICES +msgid "Grilled Meat" +msgstr "Viande grillée" + +#. DES_COOKING_MEAT_SPICES_DES +msgid "Grilled Meat: nothing beats a good barbeque." +msgstr "Rien ne vaut un bon barbecue." + +#. DES_COOKING_FISH_MEAT +msgid "Baked Fish" +msgstr "Poisson cuit" + +#. DES_COOKING_FISH_MEAT_DES +msgid "Baked Fish: healthy and nutritious." +msgstr "Nourrissant et bon pour la santé." + +#. DES_COOKING_FISH_VEGGIES +msgid "Fish Salad" +msgstr "Salade de poisson" + +#. DES_COOKING_FISH_VEGGIES_DES +msgid "Fish Salad: a lighter option." +msgstr "Une salade de poisson : le menu minceur." + +#. DES_COOKING_FISH_FRUITS +msgid "Fish Cake" +msgstr "Tourte au poisson" + +#. DES_COOKING_FISH_FRUITS_DES +msgid "Fish Cake food of choice for most kids." +msgstr "Un régal pour tous les marmots !" + +#. DES_COOKING_FISH_SPICES +msgid "Grilled Fish" +msgstr "Poisson grillé" + +#. DES_COOKING_FISH_SPICES_DES +msgid "Grilled Fish, fresh from the water and onto the grill, yum." +msgstr "A peine sorti de l'eau direct sur le grill, miam !" + +#. DES_COOKING_EGGS_MEAT +msgid "Fried Egg" +msgstr "Oeufs au plat" + +#. DES_COOKING_EGGS_MEAT_DES +msgid "Fried Egg, best for breakfast." +msgstr "Idéals pour le petit déjeuner." + +#. DES_COOKING_EGGS_VEGGIES +msgid "Quiche" +msgstr "Quiche" + +#. DES_COOKING_EGGS_VEGGIES_DES +msgid "Quiche, egg and any leftovers thrown in, yummy stuff." +msgstr "" +"Des œufs et les restes de la veille. On mélange le tout et c'est prêt. " +"Délicieux." + +#. DES_COOKING_EGGS_FRUITS +msgid "Fruity Custard" +msgstr "Crème aux fruits" + +#. DES_COOKING_EGGS_FRUITS_DES +msgid "Fruity Custard, enough said." +msgstr "De la crème au fruit, tout est dans le nom." + +#. DES_COOKING_EGGS_SPICES +msgid "Scrambled Egg" +msgstr "Oeufs brouillés" + +#. DES_COOKING_EGGS_SPICES_DES +msgid "Scrambled Egg, another breakfast classic." +msgstr "Un autre grand classique pour le petit déjeuner." + +#. DES_COOKING_BEETLEJELLY_MEAT +msgid "Galart" +msgstr "Galart" + +#. DES_COOKING_BEETLEJELLY_MEAT_DES +msgid "Galart is like a jelly with veggies and meat, or fish." +msgstr "Des légumes préparés en gelée avec de la viande ou du poisson." + +#. DES_COOKING_BEETLEJELLY_VEGGIES +msgid "Jellied Greens" +msgstr "Gelée de légumes" + +#. DES_COOKING_BEETLEJELLY_VEGGIES_DES +msgid "Jellied Greens, not exciting, but will feed you." +msgstr "Pas très appétissants, mais nourrissant." + +#. DES_COOKING_BEETLEJELLY_FRUITS +msgid "Pudding" +msgstr "Flan " + +#. DES_COOKING_BEETLEJELLY_FRUITS_DES +msgid "Pudding is yummy." +msgstr "J'adore quand un flan se démoule sans accroc." + +#. DES_COOKING_BEETLEJELLY_SPICES +msgid "Spiced Jelly" +msgstr "Gelée épicée" + +#. DES_COOKING_BEETLEJELLY_SPICES_DES +msgid "Spiced Jelly, well, it's jelly with spices, kind of works." +msgstr "De la gelée, des épices et on est bon !" + +#. DES_COOKING_VEGGIES_MEAT +msgid "Bigos" +msgstr "Bigos" + +#. DES_COOKING_VEGGIES_MEAT_DES +msgid "" +"Bigos is sauerkraut with mushrooms and meat all stewed for hours to make a " +"Slavyan winter classic." +msgstr "" +"Une choucroute aux champignons et à la viande mijotée pendant des heures. Un " +"grand classique des hivers slaviens." + +#. DES_COOKING_VEGGIES_VEGGIES +msgid "Pickles" +msgstr "Cornichons" + +#. DES_COOKING_VEGGIES_VEGGIES_DES +msgid "Pickled gherkins are the best." +msgstr "Les cornichons y qu'ça d'bon !" + +#. DES_COOKING_VEGGIES_FRUITS +msgid "Leczo" +msgstr "Leczo" + +#. DES_COOKING_VEGGIES_FRUITS_DES +msgid "Leczo, veggies, meat and tomato sauce all fried together." +msgstr "Des légumes et de la viande frits dans une sauce tomate." + +#. DES_COOKING_VEGGIES_SPICES +msgid "Grochowka" +msgstr "Grochowka" + +#. DES_COOKING_VEGGIES_SPICES_DES +msgid "" +"Grochowka, wholesome bean soup, best keep at bay after if you're on a date." +msgstr "" +"Une soupe de haricots très complète. À éviter tout de même en cas de rendez-" +"vous galant." + +#. DES_COOKING_GRAIN_MEAT +msgid "Pierogi" +msgstr "Pierogi" + +#. DES_COOKING_GRAIN_MEAT_DES +msgid "Pierogi, a Slavyan classic, dough dumplings with various fillings." +msgstr "" +"Des raviolis avec diverses garnitures. Une spécialité de la cuisine " +"slavienne !" + +#. DES_COOKING_GRAIN_VEGGIES +msgid "Sandwich" +msgstr "Sandwich" + +#. DES_COOKING_GRAIN_VEGGIES_DES +msgid "Sandwich, enough said." +msgstr "C'est un sandwich (si si !)." + +#. DES_COOKING_GRAIN_FRUITS +msgid "Fruit Pie" +msgstr "Tarte aux fruits" + +#. DES_COOKING_GRAIN_FRUITS_DES +msgid "Fruit pie, hot fruit in pastry, yum." +msgstr "" +"Des fruits chauds recouverts d'une savoureuse pâte feuilletée , mmmm.... " + +#. DES_COOKING_GRAIN_SPICES +msgid "Bimber" +msgstr "Tord-boyaux" + +#. DES_COOKING_GRAIN_SPICES_DES +msgid "" +"Dwarf Moonshine, if you ain't a dwarf, you best think twice before you drink " +"it." +msgstr "" +"De l'alcool de fabrication naine. Si vous n'êtes pas un nain, vous feriez " +"mieux d'y réfléchir à deux fois avant d'en boire." + +#. DES_COOKING_MUSHROOMS_MEAT +msgid "Mushroom Gulash" +msgstr "Goulache aux champignons" + +#. DES_COOKING_MUSHROOMS_MEAT_DES +msgid "" +"Mushroom Gulash, anything you had thrown together in a pan and stewed for " +"hours until it tastes good." +msgstr "" +"Vous prenez tout ce qui traîne, vous ajoutez quelques champignons et vous " +"mettez à mijoter jusqu'à ce que ça ait bon gout. " + +#. DES_COOKING_MUSHROOMS_VEGGIES +msgid "Mushroom Bake" +msgstr "Gratin de champignons" + +#. DES_COOKING_MUSHROOMS_VEGGIES_DES +msgid "Mushroom Bake, warning, can cause visions." +msgstr "Attention : peut provoquer des hallucinations." + +#. DES_COOKING_MUSHROOMS_FRUITS +msgid "Mushroom Salad" +msgstr "Salade de champignons" + +#. DES_COOKING_MUSHROOMS_FRUITS_DES +msgid "Mushroom Salad, light and simple." +msgstr "Un plat simple et léger." + +#. DES_COOKING_MUSHROOMS_SPICES +msgid "Fried Mushroom" +msgstr "Champignons frits" + +#. DES_COOKING_MUSHROOMS_SPICES_DES +msgid "Fried Mushroom, not mind blowing, but will feed you." +msgstr "Rien de bouleversant, mais quand même nourrissant." + +#. DES_COOKING_FRUITS_MEAT +msgid "Plum Roast" +msgstr "Prunes rôties" + +#. DES_COOKING_FRUITS_MEAT_DES +msgid "Plum Roast, very sweet and warming." +msgstr "Sucrées et chaudes à la fois." + +#. DES_COOKING_FRUITS_VEGGIES +msgid "Veggie Bake" +msgstr "Gratin de légumes" + +#. DES_COOKING_FRUITS_VEGGIES_DES +msgid "Veggie Bake, if meat is scarce, you gotta eat something." +msgstr "" +"La viande se fait rare, mais il faut quand même bien mangé quelque chose." + +#. DES_COOKING_FRUITS_FRUITS +msgid "Jam" +msgstr "Confiture" + +#. DES_COOKING_FRUITS_FRUITS_DES +msgid "Jam all the sweet goodness of summer fruits in a jar." +msgstr "Toute la douceur de l'été conservée dans un bocal." + +#. DES_COOKING_FRUITS_SPICES +msgid "Goblin Wine" +msgstr "Vin gobelin" + +#. DES_COOKING_FRUITS_SPICES_DES +msgid "" +"Gobbo Wine is known to send you into the ghost-world, there's likely shrooms " +"in it." +msgstr "" +"Ceux qui en on bu raconte avoir étés transportés dans le monde des esprits. " +"Il contient sans doute des champignons." + +#. DES_COOKING_NUTS_MEAT +msgid "Nutty Stew" +msgstr "Ragoût aux noix" + +#. DES_COOKING_NUTS_MEAT_DES +msgid "Nutty Stew, if you do it right, it still has that crunch to it." +msgstr "S'il est réussit, on peut encore sentir le croquant des noix." + +#. DES_COOKING_NUTS_VEGGIES +msgid "Nut Roast" +msgstr "Noix grillées" + +#. DES_COOKING_NUTS_VEGGIES_DES +msgid "Roasted nuts, yum." +msgstr "Elles sont encore meilleures grillées !" + +#. DES_COOKING_NUTS_FRUITS +msgid "Muesli" +msgstr "Muesli" + +#. DES_COOKING_NUTS_FRUITS_DES +msgid "Muesli, breakfast of choice for fancy folk." +msgstr "Le déjeuner préféré des gens à la mode." + +#. DES_COOKING_NUTS_SPICES +msgid "Nut Tincture" +msgstr "Décoction aux noix" + +#. DES_COOKING_NUTS_SPICES_DES +msgid "" +"Nut Tincture. If it does sounds suspiciously then it probably is, so consume " +"at your own risk." +msgstr "" + +#. DES_TECH_SWORDS +msgid "Swords" +msgstr "Épées" + +#. DES_TECH_SWORDS_DES +msgid "" +"Allows you to craft 1- and 2-Handed Swords that also provide shielding.\n" +"\n" +"Sword ({ICON:Handed1}) - very high speed, low damage.\n" +"\n" +"Greatsword ({ICON:Handed2}) - high speed, medium damage, area of effect." +msgstr "" +"Permet de fabriquer des épées à une ou deux main. Les épées sont des armes " +"qui augmentent également la protection de leur porteur.\n" +"\n" +"Épée ({ICON:Handed1}) - Délai très court, dégâts faibles.\n" +"\n" +"Épée à deux mains ({ICON:Handed2}) - Délai court, dégâts moyens, aire " +"d'effet." + +#. DES_TECH_SWORD_1H_1 +msgid "1-Handed Swords - Advanced" +msgstr "Épées à une main améliorées" + +#. DES_TECH_SWORD_1H_1_DES +msgid "" +"Increase your proficiency in crafting 1-Handed Swords. You will be able to " +"use an additional primary and secondary material type and will receive a " +"{SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-SWORD_1H_1}% bonus to Essence." +msgstr "" +"Améliore la qualité des épées à une main que vous fabriquez. Permet " +"d'utiliser un matériau primaire et secondaire supplémentaires et augmente la " +"quantité d'essence lors de la fabrication de {SCRIPT:" +"UIS_GetEssenceGrow,ITEM_TECH-SWORD_1H_1}%." + +#. DES_TECH_SWORD_1H_2 +msgid "1-Handed Swords - Expert" +msgstr "Épées à une main de qualité" + +#. DES_TECH_SWORD_1H_2_DES +msgid "" +"Further increase your proficiency in crafting 1-Handed Swords. You will be " +"able to use an additional primary and secondary material type and will " +"receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-SWORD_1H_2}% bonus to Essence." +"" +msgstr "" +"Améliore encore la qualité des épées à une main que vous fabriquez. Permet " +"d'utiliser un matériau primaire et secondaire supplémentaires et augmente la " +"quantité d'essence lors de la fabrication de {SCRIPT:" +"UIS_GetEssenceGrow,ITEM_TECH-SWORD_1H_2}%" + +#. DES_TECH_SWORD_2H_1 +msgid "2-Handed Swords - Advanced" +msgstr "Épées à deux mains améliorées" + +#. DES_TECH_SWORD_2H_1_DES +msgid "" +"Increase your proficiency in crafting 2-Handed Swords. You will be able to " +"use an additional primary and secondary material type and will receive a " +"{SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-SWORD_2H_1}% bonus to Essence." +msgstr "" +"Améliore la qualité des épées à deux mains que vous fabriquez. Permet " +"d'utiliser un matériau primaire et secondaire supplémentaires et augmente la " +"quantité d'essence lors de la fabrication de {SCRIPT:" +"UIS_GetEssenceGrow,ITEM_TECH-SWORD_2H_1}%" + +#. DES_TECH_SWORD_2H_2 +msgid "2-Handed Swords - Expert" +msgstr "Épée à deux mains de qualité" + +#. DES_TECH_SWORD_2H_2_DES +msgid "" +"Further increase your proficiency in crafting 2-Handed Swords. You will be " +"able to use an additional primary and secondary material type and will " +"receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-SWORD_2H_2}% bonus to Essence." +"" +msgstr "" +"Améliore encore la qualité des épées à deux mains que vous fabriquez. Permet " +"d'utiliser un matériau primaire et secondaire supplémentaires et augmente la " +"quantité d'essence lors de la fabrication de {SCRIPT:" +"UIS_GetEssenceGrow,ITEM_TECH-SWORD_2H_2}%." + +#. DES_TECH_AXES +msgid "Axes" +msgstr "Haches" + +#. DES_TECH_AXES_DES +msgid "" +"Allows you to craft 1- and 2-Handed Axes.\n" +"\n" +"Hatchet ({ICON:Handed1}) - high speed, medium damage.\n" +"\n" +"Battle Axe ({ICON:Handed2}) - high speed, very high damage." +msgstr "" +"Permet de fabriquer des haches à une ou deux mains.\n" +"\n" +"Hachette ({ICON:Handed1}) - Délai court, dégâts moyens.\n" +"\n" +"Hache de bataille ({ICON:Handed2}) - Délai court, dégâts très élevés." + +#. DES_TECH_AXE_1H_1 +msgid "1-Handed Axes - Advanced" +msgstr "Hachettes améliorées" + +#. DES_TECH_AXE_1H_1_DES +msgid "" +"Increase your proficiency in crafting 1-Handed Axes. You will be able to use " +"an additional primary and secondary material type and will receive a {SCRIPT:" +"UIS_GetEssenceGrow,ITEM_TECH-AXE_1H_1}% bonus to Essence." +msgstr "" +"Améliore la qualité des hachettes que vous fabriquez. Permet d'utiliser un " +"matériau primaire et secondaire supplémentaires et augmente la quantité " +"d'essence lors de la fabrication de {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-" +"AXE_1H_1}%." + +#. DES_TECH_AXE_1H_2 +msgid "1-Handed Axes - Expert" +msgstr "Hachettes de qualité" + +#. DES_TECH_AXE_1H_2_DES +msgid "" +"Further increase your proficiency in crafting 1-Handed Axes. You will be " +"able to use an additional primary and secondary material type and will " +"receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-AXE_1H_2}% bonus to Essence." +msgstr "" +"Améliore encore la qualité des hachettes que vous fabriquez. Permet " +"d'utiliser un matériau primaire et secondaire supplémentaires et augmente la " +"quantité d'essence lors de la fabrication de {SCRIPT:" +"UIS_GetEssenceGrow,ITEM_TECH-AXE_1H_2}%." + +#. DES_TECH_AXE_2H_1 +msgid "2-Handed Axes - Advanced" +msgstr "Haches de bataille améliorées" + +#. DES_TECH_AXE_2H_1_DES +msgid "" +"Increase your proficiency in crafting 2-Handed Axes. You will be able to use " +"an additional primary and secondary material type and will receive a {SCRIPT:" +"UIS_GetEssenceGrow,ITEM_TECH-AXE_2H_1}% bonus to Essence." +msgstr "" +"Améliore la qualité des haches de bataille que vous fabriquez. Permet " +"d'utiliser un matériau primaire et secondaire supplémentaires et augmente la " +"quantité d'essence lors de la fabrication de {SCRIPT:" +"UIS_GetEssenceGrow,ITEM_TECH-AXE_2H_2}%." + +#. DES_TECH_AXE_2H_2 +msgid "2-Handed Axes - Expert" +msgstr "Haches de bataille de qualité" + +#. DES_TECH_AXE_2H_2_DES +msgid "" +"Further increase your proficiency in crafting 2-Handed Axes. You will be " +"able to use an additional primary and secondary material type and will " +"receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-AXE_2H_2}% bonus to Essence." +msgstr "" +"Améliore encore la qualité des haches de bataille que vous fabriquez. Permet " +"d'utiliser un matériau primaire et secondaire supplémentaires et augmente la " +"quantité d'essence lors de la fabrication de{SCRIPT:" +"UIS_GetEssenceGrow,ITEM_TECH-AXE_2H_2}%." + +#. DES_TECH_CLUBS +msgid "Clubs" +msgstr "Armes contondantes" + +#. DES_TECH_CLUBS_DES +msgid "" +"Allows you to craft 1- and 2-Handed Clubs that also deal area of effect " +"damage.\n" +"\n" +"Club ({ICON:Handed1}) - low speed, low damage.\n" +"\n" +"Mallet ({ICON:Handed2}) - low speed, high damage." +msgstr "" +"Permet de fabriquer des gourdin à une mains et des marteau de guerre à deux " +"mains. Ces armes infliges des dégâts collatéraux aux ennemis proches.\n" +"\n" +"Gourdin ({ICON:Handed1}) - Délai important, dégâts faibles.\n" +"\n" +"Marteau de guerre ({ICON:Handed2}) - Délai important, dégâts élevés." + +#. DES_TECH_CLUB_1H_1 +msgid "1-Handed Clubs - Advanced" +msgstr "Gourdins améliorés" + +#. DES_TECH_CLUB_1H_1_DES +msgid "" +"Increase your proficiency in crafting 1-Handed Clubs. You will be able to " +"use an additional primary and secondary material type and will receive a " +"{SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-CLUB_1H_1}% bonus to Essence." +msgstr "" +"Améliore la qualité des gourdins que vous fabriquez. Permet d'utiliser un " +"matériau primaire et secondaire supplémentaires et augmente la quantité " +"d'essence lors de la fabrication de {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-" +"CLUB_1H_1}%." + +#. DES_TECH_CLUB_1H_2 +msgid "1-Handed Clubs - Expert" +msgstr "Gourdin de qualité" + +#. DES_TECH_CLUB_1H_2_DES +msgid "" +"Further increase your proficiency in crafting 1-Handed Clubs. You will be " +"able to use an additional primary and secondary material type and will " +"receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-CLUB_1H_2}% bonus to Essence." +msgstr "" +"Améliore encore la qualité des goudins que vous fabriquez. Permet d'utiliser " +"un matériau primaire et secondaire supplémentaires et augmente la quantité " +"d'essence lors de la fabrication de {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-" +"CLUB_1H_2}%." + +#. DES_TECH_CLUB_2H_1 +msgid "2-Handed Clubs - Advanced" +msgstr "Marteaux de guerre améliorés" + +#. DES_TECH_CLUB_2H_1_DES +msgid "" +"Increase your proficiency in crafting 2-Handed Clubs. You will be able to " +"use an additional primary and secondary material type and will receive a " +"{SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-CLUB_2H_1}% bonus to Essence." +msgstr "" +"Améliore la qualité des marteaux de guerre que vous fabriquez. Permet " +"d'utiliser un matériau primaire et secondaire supplémentaires et augmente la " +"quantité d'essence lors de la fabrication de {SCRIPT:" +"UIS_GetEssenceGrow,ITEM_TECH-CLUB_2H_1}%." + +#. DES_TECH_CLUB_2H_2 +msgid "2-Handed Clubs - Expert" +msgstr "Marteaux de guerre de qualité" + +#. DES_TECH_CLUB_2H_2_DES +msgid "" +"Further increase your proficiency in crafting 2-Handed Clubs. You will be " +"able to use an additional primary and secondary material type and will " +"receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-CLUB_2H_2}% bonus to Essence." +msgstr "" +"Améliore encore la qualité des marteaux de guerre que vous fabriquez. Permet " +"d'utiliser un matériau primaire et secondaire supplémentaires et augmente la " +"quantité d'essence lors de la fabrication de {SCRIPT:" +"UIS_GetEssenceGrow,ITEM_TECH-CLUB_2H_2}%." + +#. DES_TECH_POLEARMS +msgid "Polearms" +msgstr "Armes d'hast" + +#. DES_TECH_POLEARMS_DES +msgid "" +"Allows you to craft 1- and 2-Handed Polearms that may also attack from " +"Ranged Row or deal area of effect damage.\n" +"\n" +"Spear ({ICON:Handed1}) - medium speed, low damage.\n" +"\n" +"Polearm ({ICON:Handed2}) - low speed, high damage." +msgstr "" +"Vous permet de fabriquer des lances à une et des armes d'hast à deux mains. " +"Ces armes permettent d'attaquer depuis la ligne de tir ou de transpercer la " +"ligne de mêlée adverse.\n" +"\n" +"Lance ({ICON:Handed1}) - Délai moyenne, dégâts faibles.\n" +"\n" +"Arme d'hast ({ICON:Handed2}) - Délai important, dégât élevés." + +#. DES_TECH_POLEARM_1H_1 +msgid "1-Handed Polearms - Advanced" +msgstr "Lances améliorées" + +#. DES_TECH_POLEARM_1H_1_DES +msgid "" +"Increase your proficiency in crafting 1-Handed Polearms. You will be able to " +"use an additional primary and secondary material type and will receive a " +"{SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-POLEARM_1H_1}% bonus to Essence." +msgstr "" +"Améliore la qualité des lances que vous fabriquez. Permet d'utiliser un " +"matériau primaire et secondaire supplémentaires et augmente la quantité " +"d'essence lors de la fabrication de {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-" +"POLEARM_1H_1}%" + +#. DES_TECH_POLEARM_1H_2 +msgid "1-Handed Polearms - Expert" +msgstr "Lances de qualité" + +#. DES_TECH_POLEARM_1H_2_DES +msgid "" +"Further increase your proficiency in crafting 1-Handed Polearms. You will be " +"able to use an additional primary and secondary material type and will " +"receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-POLEARM_1H_2}% bonus to " +"Essence." +msgstr "" +"Améliore encore la qualité des lances que vous fabriquez. Permet d'utiliser " +"un matériau primaire et secondaire supplémentaires et augmente la quantité " +"d'essence lors de la fabrication de {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-" +"POLEARM_1H_2}%" + +#. DES_TECH_POLEARM_2H_1 +msgid "2-Handed Polearms - Advanced" +msgstr "Armes d'hast améliorées" + +#. DES_TECH_POLEARM_2H_1_DES +msgid "" +"Increase your proficiency in crafting 2-Handed Polearms. You will be able to " +"use an additional primary and secondary material type and will receive a " +"{SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-POLEARM_2H_1}% bonus to Essence." +msgstr "" +"Améliore la qualité des armes d'hast que vous fabriquez. Permet d'utiliser " +"un matériau primaire et secondaire supplémentaires et augmente la quantité " +"d'essence lors de la fabrication de {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-" +"POLEARM_2H_1}%" + +#. DES_TECH_POLEARM_2H_2 +msgid "2-Handed Polearms - Expert" +msgstr "Armes d'hast de qualité" + +#. DES_TECH_POLEARM_2H_2_DES +msgid "" +"Further increase your proficiency in crafting 2-Handed Polearms. You will be " +"able to use an additional primary and secondary material type and will " +"receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-POLEARM_2H_2}% bonus to " +"Essence." +msgstr "" +"Améliore encore la qualité des armes d'hast que vous fabriquez. Permet " +"d'utiliser un matériau primaire et secondaire supplémentaires et augmente la " +"quantité d'essence lors de la fabrication de {SCRIPT:" +"UIS_GetEssenceGrow,ITEM_TECH-POLEARM_2H_2}%" + +#. DES_TECH_SCROLLS +msgid "Scrolls" +msgstr "Parchemins" + +#. DES_TECH_SCROLLS_DES +msgid "" +"Allows you to craft 1- and 2-Handed Scrolls that do not have basic attack " +"skill.\n" +"\n" +"Scroll ({ICON:Handed1}) - low speed, medium damage, 2 additional spells.\n" +"\n" +"Codex ({ICON:Handed2}) - low speed, high damage, 2 additional spells." +msgstr "" + +#. DES_TECH_SCROLL_1H_1 +msgid "1-Handed Scrolls - Advanced" +msgstr "Parchemins à une main améliorés" + +#. DES_TECH_SCROLL_1H_1_DES +msgid "" +"Increase your proficiency in crafting 1-Handed Scrolls. You will be able to " +"use an additional primary and secondary material type and will receive a " +"{SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-SCROLL_1H_1}% bonus to Essence." +msgstr "" +"Améliore la qualité des parchemins à une main que vous fabriquez. Permet " +"d'utiliser un matériau primaire et secondaire supplémentaires et augmente la " +"quantité d'essence lors de la fabrication de {SCRIPT:" +"UIS_GetEssenceGrow,ITEM_TECH-SCROLL_1H_1}%." + +#. DES_TECH_SCROLL_1H_2 +msgid "1-Handed Scrolls - Expert" +msgstr "Parchemins à une main de qualité" + +#. DES_TECH_SCROLL_1H_2_DES +msgid "" +"Further increase your proficiency in crafting 1-Handed Scrolls. You will be " +"able to use an additional primary and secondary material type and will " +"receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-SCROLL_1H_2}% bonus to " +"Essence." +msgstr "" +"Améliore encore la qualité des parchemins à une main que vous fabriquez. " +"Permet d'utiliser un matériau primaire et secondaire supplémentaires et " +"augmente la quantité d'essence lors de la fabrication de {SCRIPT:" +"UIS_GetEssenceGrow,ITEM_TECH-SCROLL_1H_2}%." + +#. DES_TECH_SCROLL_2H_1 +msgid "2-Handed Scrolls - Advanced" +msgstr "Parchemins à deux mains améliorés" + +#. DES_TECH_SCROLL_2H_1_DES +msgid "" +"Increase your proficiency in crafting 2-Handed Scrolls. You will be able to " +"use an additional primary and secondary material type and will receive a " +"{SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-SCROLL_2H_1}% bonus to Essence." +msgstr "" +"Améliore la qualité des parchemins à deux mains que vous fabriquez. Permet " +"d'utiliser un matériau primaire et secondaire supplémentaires et augmente la " +"quantité d'essence lors de la fabrication de {SCRIPT:" +"UIS_GetEssenceGrow,ITEM_TECH-SCROLL_2H_1}%." + +#. DES_TECH_SCROLL_2H_2 +msgid "2-Handed Scrolls - Expert" +msgstr "Parchemins à deux mains de qualité" + +#. DES_TECH_SCROLL_2H_2_DES +msgid "" +"Further increase your proficiency in crafting 2-Handed Scrolls. You will be " +"able to use an additional primary and secondary material type and will " +"receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-SCROLL_2H_2}% bonus to " +"Essence." +msgstr "" +"Améliore encore la qualité des parchemins à deux mains que vous fabriquez. " +"Permet d'utiliser un matériau primaire et secondaire supplémentaires et " +"augmente la quantité d'essence lors de la fabrication de {SCRIPT:" +"UIS_GetEssenceGrow,ITEM_TECH-SCROLL_2H_2}%." + +#. DES_TECH_ARTIFACTS +msgid "Artifacts" +msgstr "Artefacts" + +#. DES_TECH_ARTIFACTS_DES +msgid "" +"Allows you to craft 1- and 2-Handed Artifacts that specialise in Spiritual " +"and Mental challenges dealing area of effect damage.\n" +"\n" +"Artifact ({ICON:Handed1}) - medium speed, low damage.\n" +"\n" +"Relic ({ICON:Handed2}) - medium speed, medium damage, additional spell." +msgstr "" +"Vous permet de fabriquer des artefacts à une main et des reliques deux mains." +" Utilisés essentiellement pour les Défis spirituels et mentaux, ils " +"infligent des dégâts collatéraux aux ennemis proches.\n" +"\n" +"Artefact ({ICON:Handed1}) - Délai moyen, dégâts faibles.\n" +"\n" +"Relique ({ICON:Handed2}) - Délai moyenne, dégâts moyens, 1 sort additionnel" + +#. DES_TECH_ARTIFACT_1H_1 +msgid "1-Handed Artifacts - Advanced" +msgstr "Artefacts améliorés" + +#. DES_TECH_ARTIFACT_1H_1_DES +msgid "" +"Increase your proficiency in crafting 1-Handed Artifacts. You will be able " +"to use an additional primary and secondary material type and will receive a " +"{SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-ARTIFACT_1H_1}% bonus to Essence." +msgstr "" +"Améliore la qualité des artefacts que vous fabriquez. Permet d'utiliser un " +"matériau primaire et secondaire supplémentaires et augmente la quantité " +"d'essence lors de la fabrication de {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-" +"ARTIFACT_1H_1}%." + +#. DES_TECH_ARTIFACT_1H_2 +msgid "1-Handed Artifacts - Expert" +msgstr "Artefacts de qualité" + +#. DES_TECH_ARTIFACT_1H_2_DES +msgid "" +"Further increase your proficiency in crafting 1-Handed Artifacts. You will " +"be able to use an additional primary and secondary material type and will " +"receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-ARTIFACT_1H_2}% bonus to " +"Essence." +msgstr "" +"Améliore encore la qualité des artefacts que vous fabriquez. Permet " +"d'utiliser un matériau primaire et secondaire supplémentaires et augmente la " +"quantité d'essence lors de la fabrication de {SCRIPT:" +"UIS_GetEssenceGrow,ITEM_TECH-ARTIFACT_1H_2}%" + +#. DES_TECH_ARTIFACT_2H_1 +msgid "2-Handed Artifacts - Advanced" +msgstr "Reliques améliorées" + +#. DES_TECH_ARTIFACT_2H_1_DES +msgid "" +"Increase your proficiency in crafting 2-Handed Artifacts. You will be able " +"to use an additional primary and secondary material type and will receive a " +"{SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-ARTIFACT_2H_1}% bonus to Essence." +msgstr "" +"Améliore la qualité des reliques que vous fabriquez. Permet d'utiliser un " +"matériau primaire et secondaire supplémentaires et augmente la quantité " +"d'essence lors de la fabrication de {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-" +"ARTIFACT_2H_1}%." + +#. DES_TECH_ARTIFACT_2H_2 +msgid "2-Handed Artifacts - Expert" +msgstr "Reliques de qualité" + +#. DES_TECH_ARTIFACT_2H_2_DES +msgid "" +"Further increase your proficiency in crafting 2-Handed Artifacts. You will " +"be able to use an additional primary and secondary material type and will " +"receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-ARTIFACT_2H_2}% bonus to " +"Essence." +msgstr "" +"Améliore encore la qualité des reliques que vous fabriquez. Permet " +"d'utiliser un matériau primaire et secondaire supplémentaires et augmente la " +"quantité d'essence lors de la fabrication de {SCRIPT:" +"UIS_GetEssenceGrow,ITEM_TECH-ARTIFACT_2H_2}%" + +#. DES_TECH_RANGED_WEAPONS +msgid "Ranged Weapons" +msgstr "Armes de tir" + +#. DES_TECH_RANGED_WEAPONS_DES +msgid "" +"Allows you to craft Bows, Wands and Thrown Spears that can deal Ranged " +"damage.\n" +"\n" +"Bow - low speed, low damage, can target any enemy.\n" +"\n" +"Thrown Spears - very low speed, high damage.\n" +"\n" +"Wand - very low speed, medium damage, contains a special Spiritual skill." +msgstr "" +"Permet de fabriquer des arcs, des baguettes et des javelots. Ces armes " +"peuvent être utilisées depuis la ligne de tir.\n" +"\n" +"Arcs - Délai court, dégâts faibles, peut cibler n'importe quel ennemi.\n" +"\n" +"Javelots - Délai très court, dégâts élevés.\n" +"\n" +"Baguette - Délai très court, dégâts moyens, octroie une Capacité spirituelle " +"spéciale." + +#. DES_TECH_BOW_1 +msgid "Bows - Advanced" +msgstr "Arcs améliorés" + +#. DES_TECH_BOW_1_DES +msgid "" +"Increase your proficiency in crafting Bows. You will be able to use an " +"additional primary and secondary material type and will receive a {SCRIPT:" +"UIS_GetEssenceGrow,ITEM_TECH-BOW_1}% bonus to Essence." +msgstr "" +"Améliore la qualité des arcs que vous fabriquez. Permet d'utiliser un " +"matériau primaire et secondaire supplémentaires et augmente la quantité " +"d'essence lors de la fabrication de {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-" +"BOW_1}%." + +#. DES_TECH_BOW_2 +msgid "Bows - Expert" +msgstr "Arcs de qualité" + +#. DES_TECH_BOW_2_DES +msgid "" +"Further increase your proficiency in crafting Bows. You will be able to use " +"an additional primary and secondary material type and will receive a {SCRIPT:" +"UIS_GetEssenceGrow,ITEM_TECH-BOW_2}% bonus to Essence." +msgstr "" +"Améliore encore la qualité des arcs que vous fabriquez. Permet d'utiliser un " +"matériau primaire et secondaire supplémentaires et augmente la quantité " +"d'essence lors de la fabrication de {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-" +"BOW_2}%." + +#. DES_TECH_WAND_1 +msgid "Wands - Advanced" +msgstr "Baguettes améliorées" + +#. DES_TECH_WAND_1_DES +msgid "" +"Increase your proficiency in crafting Wands. You will be able to use an " +"additional primary and secondary material type and will receive a {SCRIPT:" +"UIS_GetEssenceGrow,ITEM_TECH-WAND_1}% bonus to Essence." +msgstr "" +"Améliore la qualité des baguettes que vous fabriquez. Permet d'utiliser un " +"matériau primaire et secondaire supplémentaires et augmente la quantité " +"d'essence lors de la fabrication de {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-" +"WAND_1}%." + +#. DES_TECH_WAND_2 +msgid "Wands - Expert" +msgstr "Baguettes de qualité" + +#. DES_TECH_WAND_2_DES +msgid "" +"Further increase your proficiency in crafting Wands. You will be able to use " +"an additional primary and secondary material type and will receive a {SCRIPT:" +"UIS_GetEssenceGrow,ITEM_TECH-WAND_2}% bonus to Essence." +msgstr "" +"Améliore encore la qualité des baguettes que vous fabriquez. Permet " +"d'utiliser un matériau primaire et secondaire supplémentaires et augmente la " +"quantité d'essence lors de la fabrication de {SCRIPT:" +"UIS_GetEssenceGrow,ITEM_TECH-WAND_2}%." + +#. DES_TECH_THROWN_SPEARS_1 +msgid "Thrown Spears - Advanced" +msgstr "Javelots améliorés" + +#. DES_TECH_THROWN_SPEARS_1_DES +msgid "" +"Increase your proficiency in crafting Thrown Spears. You will be able to use " +"an additional primary and secondary material type and will receive a {SCRIPT:" +"UIS_GetEssenceGrow,ITEM_TECH-THROWN_SPEARS_1}% bonus to Essence." +msgstr "" +"Améliore la qualité des javelots que vous fabriquez. Permet d'utiliser un " +"matériau primaire et secondaire supplémentaires et augmente la quantité " +"d'essence lors de la fabrication de {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-" +"THROWN_SPEARS_1}%." + +#. DES_TECH_THROWN_SPEARS_2 +msgid "Thrown Spears - Expert" +msgstr "Javelots de qualité" + +#. DES_TECH_THROWN_SPEARS_2_DES +msgid "" +"Further increase your proficiency in crafting Thrown Spears. You will be " +"able to use an additional primary and secondary material type and will " +"receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-THROWN_SPEARS_2}% bonus to " +"Essence." +msgstr "" +"Améliore encore la qualité des javelots que vous fabriquez. Permet " +"d'utiliser un matériau primaire et secondaire supplémentaires et augmente la " +"quantité d'essence lors de la fabrication de {SCRIPT:" +"UIS_GetEssenceGrow,ITEM_TECH-THROWN_SPEARS_2}%." + +#. DES_TECH_JEWELLERY_DES +msgid "Allows you to craft Jewellery which provides passive bonuses." +msgstr "Permet de fabriquer des bijoux qui octroient un bonus passif." + +#. DES_TECH_JEWELLERY_1 +msgid "Jewellery - Advanced" +msgstr "Bijoux améliorés" + +#. DES_TECH_JEWELLERY_1_DES +msgid "" +"Increase your proficiency in crafting Jewellery. You will be able to use an " +"additional primary and secondary material type and will receive a {SCRIPT:" +"UIS_GetEssenceGrow,ITEM_TECH-JEWELLERY_1}% bonus to Essence." +msgstr "" +"Améliore la qualité des bijoux que vous fabriquez. Permet d'utiliser un " +"matériau primaire et secondaire supplémentaires et augmente la quantité " +"d'essence lors de la fabrication de {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-" +"JEWELLERY_1}%." + +#. DES_TECH_JEWELLERY_2 +msgid "Jewellery - Expert" +msgstr "Bijoux de qualité" + +#. DES_TECH_JEWELLERY_2_DES +msgid "" +"Further increase your proficiency in crafting Jewellery. You will be able to " +"use an additional primary and secondary material type and will receive a " +"{SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-JEWELLERY_2}% bonus to Essence." +msgstr "" +"Améliore encore la qualité des bijoux que vous fabriquez. Permet d'utiliser " +"un matériau primaire et secondaire supplémentaires et augmente la quantité " +"d'essence lors de la fabrication de {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-" +"JEWELLERY_2}%." + +#. DES_TECH_SHIELDS +msgid "Shields" +msgstr "Boucliers" + +#. DES_TECH_SHIELDS_DES +msgid "" +"Allows you to craft Shields which provide both passive Shielding and a skill " +"to increase Shielding during a challenge." +msgstr "" +"Permet de fabriquer des boucliers qui octroient un bonus d'armure ainsi " +"qu'une Capacité utilisable en Défi qui augmente l'armure de la cible." + +#. DES_TECH_SHIELDS_1 +msgid "Shields - Advanced" +msgstr "Boucliers améliorés" + +#. DES_TECH_SHIELDS_1_DES +msgid "" +"Increase your proficiency in crafting Shields. You will be able to use an " +"additional primary and secondary material type and will receive a {SCRIPT:" +"UIS_GetEssenceGrow,ITEM_TECH-SHIELDS_1}% bonus to Essence." +msgstr "" +"Améliore la qualité des boucliers que vous fabriquez. Permet d'utiliser un " +"matériau primaire et secondaire supplémentaires et augmente la quantité " +"d'essence lors de la fabrication de {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-" +"SHIELDS_1}%." + +#. DES_TECH_SHIELDS_2 +msgid "Shields - Expert" +msgstr "Boucliers de qualité" + +#. DES_TECH_SHIELDS_2_DES +msgid "" +"Further increase your proficiency in crafting Shields. You will be able to " +"use an additional primary and secondary material type and will receive a " +"{SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-SHIELDS_2}% bonus to Essence." +msgstr "" +"Améliore encore la qualité des boucliers que vous fabriquez. Permet " +"d'utiliser un matériau primaire et secondaire supplémentaires et augmente la " +"quantité d'essence lors de la fabrication de {SCRIPT:" +"UIS_GetEssenceGrow,ITEM_TECH-SHIELDS_2}%" + +#. DES_TECH_ARMOURS +msgid "Armours" +msgstr "Armures" + +#. DES_TECH_ARMOURS_DES +msgid "" +"Allows you to craft Robes, Light Armours and Heavy Armours.\n" +"\n" +"Robes - low passive Shielding bonus.\n" +"\n" +"Light Armour - medium passive Shielding bonus.\n" +"\n" +"Heavy Armour - high passive Shielding bonus." +msgstr "" +"Vous permet de fabriquer des tuniques, des armures légères et des armures " +"lourdes.\n" +"\n" +"Tunique - Bonus passif de défense faible.\n" +"\n" +"Armure légère - Bonus passif de défense moyen.\n" +"\n" +"Armure lourde - Bonus passif de défense élevé." + +#. DES_TECH_ROBES_1 +msgid "Robes - Advanced" +msgstr "Tuniques améliorées" + +#. DES_TECH_ROBES_1_DES +msgid "" +"Increase your proficiency in crafting Robes. You will be able to use an " +"additional primary and secondary material type and will receive a {SCRIPT:" +"UIS_GetEssenceGrow,ITEM_TECH-ROBES_1}% bonus to Essence." +msgstr "" +"Améliore la qualité des tuniques que vous fabriquez. Permet d'utiliser un " +"matériau primaire et secondaire supplémentaires et augmente la quantité " +"d'essence lors de la fabrication de {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-" +"ROBES_1}%." + +#. DES_TECH_ROBES_2 +msgid "Robes - Expert" +msgstr "Tuniques de qualité" + +#. DES_TECH_ROBES_2_DES +msgid "" +"Further increase your proficiency in crafting Robes. You will be able to use " +"an additional primary and secondary material type and will receive a {SCRIPT:" +"UIS_GetEssenceGrow,ITEM_TECH-ROBES_2}% bonus to Essence." +msgstr "" +"Améliore encore la qualité des tuniques que vous fabriquez. Permet " +"d'utiliser un matériau primaire et secondaire supplémentaires et augmente la " +"quantité d'essence lors de la fabrication de {SCRIPT:" +"UIS_GetEssenceGrow,ITEM_TECH-ROBES_2}%." + +#. DES_TECH_MEDIUM_ARMOUR_1 +msgid "Light Armour - Advanced" +msgstr "Armures légères améliorées" + +#. DES_TECH_MEDIUM_ARMOUR_1_DES +msgid "" +"Increase your proficiency in crafting Light Armour. You will be able to use " +"an additional primary and secondary material type and will receive a {SCRIPT:" +"UIS_GetEssenceGrow,ITEM_TECH-MEDIUM_ARMOUR_1}% bonus to Essence." +msgstr "" +"Améliore la qualité des armures légères que vous fabriquez. Permet " +"d'utiliser un matériau primaire et secondaire supplémentaires et augmente la " +"quantité d'essence lors de la fabrication de {SCRIPT:" +"UIS_GetEssenceGrow,ITEM_TECH-MEDIUM_ARMOUR_1}%." + +#. DES_TECH_MEDIUM_ARMOUR_2 +msgid "Light Armour - Expert" +msgstr "Armures légères de qualité" + +#. DES_TECH_MEDIUM_ARMOUR_2_DES +msgid "" +"Further increase your proficiency in crafting Light Armour. You will be able " +"to use an additional primary and secondary material type and will receive a " +"{SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-MEDIUM_ARMOUR_2}% bonus to Essence." +msgstr "" +"Améliore encore la qualité des armures légères que vous fabriquez. Permet " +"d'utiliser un matériau primaire et secondaire supplémentaires et augmente la " +"quantité d'essence lors de la fabrication de {SCRIPT:" +"UIS_GetEssenceGrow,ITEM_TECH-MEDIUM_ARMOUR_2}%." + +#. DES_TECH_HEAVY_ARMOUR_1 +msgid "Heavy Armour - Advanced" +msgstr "Armures lourdes améliorées" + +#. DES_TECH_HEAVY_ARMOUR_1_DES +msgid "" +"Increase your proficiency in crafting Heavy Armour. You will be able to use " +"an additional primary and secondary material type and will receive a {SCRIPT:" +"UIS_GetEssenceGrow,ITEM_TECH-HEAVY_ARMOUR_1}% bonus to Essence." +msgstr "" +"Améliore la qualité des armures lourdes que vous fabriquez. Permet " +"d'utiliser un matériau primaire et secondaire supplémentaires et augmente la " +"quantité d'essence lors de la fabrication de {SCRIPT:" +"UIS_GetEssenceGrow,ITEM_TECH-HEAVY_ARMOUR_1}%." + +#. DES_TECH_HEAVY_ARMOUR_2 +msgid "Heavy Armour - Expert" +msgstr "Armures lourdes de qualité" + +#. DES_TECH_HEAVY_ARMOUR_2_DES +msgid "" +"Further increase your proficiency in crafting Heavy Armour. You will be able " +"to use an additional primary and secondary material type and will receive a " +"{SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-HEAVY_ARMOUR_2}% bonus to Essence." +msgstr "" +"Améliore encore la qualité des armures lourdes que vous fabriquez. Permet " +"d'utiliser un matériau primaire et secondaire supplémentaires et augmente la " +"quantité d'essence lors de la fabrication de {SCRIPT:" +"UIS_GetEssenceGrow,ITEM_TECH-HEAVY_ARMOUR_2}%." + +#. DES_SKILL_JEWELLERY_SHIELDING +msgid "Protective Pendant" +msgstr "Talisman de protection" + +#. DES_SKILL_JEWELLERY_SHIELDING_DES +msgid "A shiny that provides small amounts of protection." +msgstr "Un bijoux qui octroie un léger bonus de protection." + +#. DES_SKILL_JEWELLERY_FAST_THINKER +#. DES_SKILL_LADA_I_LOVE_YOU +#. DES_TRAIT_MUTUAL_LOVE +msgid "Bright Mind" +msgstr "Talisman de clarté d'esprit" + +#. DES_SKILL_JEWELLERY_FAST_THINKER_DES +msgid "A shiny that provides a small bonus to Wits and Inteligence." +msgstr "Un bijoux qui octroie un léger bonus d'Astuce et d'Intelligence." + +#. DES_SKILL_JEWELLERY_DIVINE_GOAL +msgid "Divine Goal" +msgstr "Talisman de quête divine" + +#. DES_SKILL_JEWELLERY_DIVINE_GOAL_DES +msgid "A shiny that provides a small bonus to Perception and Destiny." +msgstr "Un bijoux qui octroie un léger bonus de Perception et de Destin." + +#. DES_SKILL_JEWELLERY_MYSTICAL_SIGN +msgid "Mystical Sign" +msgstr "Talisman de glyphe mystique" + +#. DES_SKILL_JEWELLERY_MYSTICAL_SIGN_DES +msgid "A shiny that provides a small bonus to Mysticism and Wisdom." +msgstr "Un bijoux qui octroie un léger bonus de Mysticisme et de Sagesse." + +#. DES_SKILL_JEWELLERY_GATHERING +msgid "Gathering Jewel" +msgstr "Bijou du récolteur" + +#. DES_SKILL_JEWELLERY_GATHERING_DES +msgid "A shiny that increases Gathering skill." +msgstr "Un bijoux qui octroie un léger bonus de Récolte." + +#. DES_SKILL_JEWELLERY_CRAFTING +msgid "Crafting Jewel" +msgstr "Bijou de l'artisan" + +#. DES_SKILL_JEWELLERY_CRAFTING_DES +msgid "A shiny that increases Crafting skill." +msgstr "Un bijoux qui octroie un léger bonus d'Artisanat." + +#. DES_SKILL_JEWELLERY_LULLABYE +msgid "Distracting Jewel" +msgstr "Bijoux de distraction" + +#. DES_SKILL_JEWELLERY_LULLABYE_DES +msgid "A shiny that delays enemies." +msgstr "Un bijoux qui augmente le Délai adverse." + +#. DES_SKILL_GATHERING_TOOL +msgid "Forager's Aid" +msgstr "Grâce du récolteur" + +#. DES_SKILL_GATHERING_TOOL_DES +#. DES_SKILL_STRONG_GATHERING_TOOL_DES +msgid "Provides a bonus to Gathering skill when equipped." +msgstr "Améliore la compétence Récolte quand équipé." + +#. DES_SKILL_STRONG_GATHERING_TOOL +msgid "Gatherer's Aid" +msgstr "Don du récolteur" + +#. DES_SKILL_GATHERING_CRAFTING_TOOL +msgid "Tradesman's Aid" +msgstr "Don du marchand" + +#. DES_SKILL_GATHERING_CRAFTING_TOOL_DES +msgid "Provides a bonus to Gathering and Crafting skill when equipped." +msgstr "Améliore les compétences Récolte et Artisanat quand équipé." + +#. DES_SKILL_CRAFTING_TOOL +msgid "Craftsman's Aid" +msgstr "Grâce de l'artisan" + +#. DES_SKILL_CRAFTING_TOOL_DES +msgid "Provides a bonus to Crafting skill when equipped" +msgstr "Améliore la compétence Artisanat quand équipé." + +#. DES_SKILL_STRONG_CRAFTING_TOOL +msgid "Artisan's Aid" +msgstr "Don de l'artisan " + +#. DES_SKILL_STRONG_CRAFTING_TOOL_DES +msgid "Provides a bonus to Crafting skill when equipped." +msgstr "Améliore la compétence Artisanat quand équipé." + +#. DES_SKILL_BLUNT_ATTACK +#. DES_SUBSKILL_BLUNT_ATTACK_M_P_S +msgid "Blunt Attack" +msgstr "Attaque basique" + +#. DES_SKILL_BLUNT_ATTACK_DES +msgid "The most basic form of attack." +msgstr "La plus rudimentaire des attaque." + +#. DES_SKILL_TRASH_ATTACK +msgid "Trash Attack" +msgstr "Arme de fortune" + +#. DES_SKILL_TRASH_ATTACK_DES +msgid "" +"Scavengers are good at gathering stuff, but if needed - they can toss it at " +"an enemy too." +msgstr "" +"Les pillards se débrouillent bien quand il s'agit récupérer du matos, ou de " +"le balancer au visage de l'ennemi." + +#. DES_SKILL_BITE +#. DES_SUBSKILL_BITE +msgid "Bite" +msgstr "Morsure" + +#. DES_SKILL_BITE_DES +msgid "Primary form of attack for beasts." +msgstr "L'attaque de base des bêtes." + +#. DES_SKILL_LEECH_BITE +#. DES_SUBSKILL_LEECH_BITE +msgid "Leech Bite" +msgstr "Succion " + +#. DES_SKILL_LEECH_BITE_DES +msgid "" +"The primary form of attack of blood sucking creatures, which also allows " +"them to recover Health." +msgstr "" +"L'attaque de base des suceurs de sang. Régénère la Santé de l'attaquant." + +#. DES_SKILL_CLAW_HIT +#. DES_SUBSKILL_CLAW_HIT +msgid "Claw Hit" +msgstr "Coup de griffes" + +#. DES_SKILL_CLAW_HIT_DES +msgid "The main form of attack for beasts." +msgstr "L'attaque principale des bêtes." + +#. DES_SKILL_LINE_CHARGE +#. DES_SUBSKILL_LINE_CHARGE +msgid "Line Charge" +msgstr "Charge frontale" + +#. DES_SKILL_LINE_CHARGE_DES +msgid "Charge the lines in front of a character." +msgstr "Le personnage charge les lignes en face en lui." + +#. DES_SKILL_POISON_BITE +msgid "Poisonous Bite" +msgstr "Morsure empoisonnée" + +#. DES_SKILL_POISON_BITE_DES +msgid "Alternative form of attack for beasts." +msgstr "Une attaque secondaire des bêtes." + +#. DES_SKILL_POISON_THROWING_DAGER +#. DES_SUBSKILL_POISON_THROWING_DAGER +msgid "Poison Throwing Dagger" +msgstr "Dague de jet empoisonnée" + +#. DES_SKILL_POISON_THROWING_DAGER_DES +msgid "Poisoned throwing dagger that is used to attack." +msgstr "Une dagues de jet empoisonnée utilisée pour attaquer." + +#. DES_SKILL_SUMMON_DEMON +#. DES_SUBSKILL_SUMMON_DEMON +#. DES_SKILL_SUMMON_DEMON_SPELL +#. DES_SUBSKILL_SUMMON_DEMON_SPELL +msgid "Summon Demon" +msgstr "Invocation démoniaque" + +#. DES_SKILL_SUMMON_DEMON_DES +msgid "Summon a Demon to help you during a challenge." +msgstr "Invoque un démon pour vous aider pendant un Défi." + +#. DES_SKILL_SUMMON_SHAMAN_MINION +#. DES_SUBSKILL_SUMMON_SHAMAN_MINION +msgid "Summon Shaman Minion" +msgstr "Invocation de serviteur chamanique" + +#. DES_SKILL_SUMMON_SHAMAN_MINION_DES +msgid "Summon a Shaman minion to help you during a challenge." +msgstr "" + +#. DES_SKILL_SUMMON_UNLIVING +#. DES_SUBSKILL_SUMMON_UNLIVING +#. DES_SKILL_SUMMON_UNLIVING_SPELL +#. DES_SUBSKILL_SUMMON_UNLIVING_SPELL +msgid "Summon Unliving" +msgstr "Invocation de mort-vivant" + +#. DES_SKILL_SUMMON_UNLIVING_DES +msgid "Summon an Unliving to help you during a challenge." +msgstr "Invoque un mort-vivant pour vous aider pendant un Défi." + +#. DES_SKILL_SUMMON_WILD_BEAST +#. DES_SUBSKILL_SUMMON_WILD_BEAST +#. DES_SKILL_SUMMON_WILD_BEAST_SPELL +#. DES_SUBSKILL_SUMMON_WILD_BEAST_SPELL +msgid "Summon Wild Beast" +msgstr "Invocation de bête sauvage" + +#. DES_SKILL_SUMMON_WILD_BEAST_DES +msgid "Summon a Beast to help you during a challenge." +msgstr "Invoque une bête pour vous aider pendant un Défi." + +#. DES_SKILL_SUMMON_BEE +msgid "Summon a Bee" +msgstr "Invocation d'abeille " + +#. DES_SKILL_SUMMON_BEE_DES +msgid "Summon a Bee to help you during a challenge." +msgstr "Invoque une abeille pour vous aider pendant un Défi." + +#. DES_SKILL_SUMMON_KRAKEN_TENTACLE +msgid "Summon a Tentacle" +msgstr "Invoquer de tentacule" + +#. DES_SKILL_SUMMON_KRAKEN_TENTACLE_DES +msgid "Summon a Tentacle to help you during a challenge." +msgstr "Invoque un tentacule pour vous aider pendant un Défi." + +#. DES_SKILL_TOUGHNESS +msgid "Toughness" +msgstr "Endurance" + +#. DES_SKILL_TOUGHNESS_DES +msgid "Makes you tougher." +msgstr "Vous rends plus résistant." + +#. DES_SKILL_PARRY +msgid "Parry" +msgstr "Parade " + +#. DES_SKILL_PARRY_DES +msgid "" +"Adds extra shielding. Valid in the following challenge types: physical." +msgstr "Améliore l'Armure. Utilisable au cours des Défis physiques." + +#. DES_SKILL_CHILD_GROW_UP +msgid "Child growing up" +msgstr "Passage à l'âge adulte" + +#. DES_SKILL_CHILD_GROW_UP_DES +msgid "This child will grow into an adult once the counter reaches 0." +msgstr "Cet enfant aura atteint l'âge adulte lorsque le compteur atteindra 0." + +#. DES_SKILL_MASTER_LUCK +msgid "Lucky Sod" +msgstr "Chance insolente" + +#. DES_SKILL_MASTER_LUCK_DES +msgid "" +"This character has a special talent for finding things - be it loot or " +"trouble." +msgstr "" +"Ce personnage a un don pour dénicher du butin...et s'attirer des ennuis." + +#. DES_SKILL_MASTER_GATHERER +msgid "Master Gatherer" +msgstr "Maître récolteur" + +#. DES_SKILL_MASTER_GATHERER_DES +msgid "This character specialises in Gathering." +msgstr "Ce personnage est un spécialiste de la Récolte." + +#. DES_SKILL_MASTER_CRAFTSMAN +msgid "Master Craftsman" +msgstr "Maître artisan" + +#. DES_SKILL_MASTER_CRAFTSMAN_DES +msgid "This character specialises in creating items." +msgstr "Ce personnage est un spécialiste de l'Artisanat." + +#. DES_SKILL_GATHERER +msgid "Gatherer" +msgstr "Récolteur" + +#. DES_SKILL_GATHERER_DES +msgid "This character has a knack for Gathering." +msgstr "Ce personnage est doué pour la Récolte." + +#. DES_SKILL_CRAFTSMAN +msgid "Craftsman" +msgstr "Artisan" + +#. DES_SKILL_CRAFTSMAN_DES +msgid "This character has a knack for Crafting." +msgstr "Ce personnage est doué pour l'Artisanat." + +#. DES_SKILL_HORN_IMPALE +#. DES_SUBSKILL_HORN_IMPALE +msgid "Horn Impale" +msgstr "Cornes empaleuses" + +#. DES_SKILL_HORN_IMPALE_DES +msgid "No armour can protect your opponent from this attack." +msgstr "Cette attaque ignore l'Armure ennemie." + +#. DES_SKILL_BOILED_BLOOD +msgid "Boiled Blood" +msgstr "Sang bouillonnant" + +#. DES_SKILL_BOILED_BLOOD_DES +msgid "" +"You blood turns into a weapon against your enemies. Using blood from wounds " +"to burn the attackers." +msgstr "" +"Vous tournez vos blessures à votre avantage. Le sang que vous perdez " +"ébouillante vos agresseurs." + +#. DES_SKILL_HEADBUTT +#. DES_SUBSKILL_HEADBUTT +msgid "Headbutt" +msgstr "Coup de boule" + +#. DES_SKILL_HEADBUTT_DES +msgid "Fast, brutal and unexpected. Create chaos in the enemy's head." +msgstr "Rapide, brutal et inattendu. Désoriente complètement votre ennemi." + +#. DES_SKILL_INSPIRE_DES +msgid "" +"Inspire your allies. They will fight faster and hit harder with your support." +"" +msgstr "" +"Vous inspirez vos alliés. Ils frapperont plus vide et plus fort grâce à " +"votre soutien. " + +#. DES_SKILL_DIZZINESS_POWDER +msgid "Dizziness Powder" +msgstr "Poudre de malaise" + +#. DES_SKILL_DIZZINESS_POWDER_DES +msgid "Enemy hit by the powder gets dizzy and confused." +msgstr "" +"Les ennemis touchée par cette poudre se retrouveront confus et saisis de " +"vertiges." + +#. DES_SKILL_POISON_DUST +#. DES_SUBSKILL_POISON_DUST +msgid "Poison Dust" +msgstr "Poussière empoisonnée" + +#. DES_SKILL_POISON_DUST_DES +msgid "" +"With a little bit of chemistry, you can prepare poison and use it on enemies." +"" +msgstr "" +"Avec un peu de chimie, vous pourrez préparer des poisons et les utiliser " +"contre vos ennemis." + +#. DES_SKILL_GOD_WORD +msgid "Divine Word" +msgstr "Parole divine" + +#. DES_SKILL_GOD_WORD_DES +msgid "" +"The gods speak one word through you and thus crash your oponent's will and " +"spirit." +msgstr "" +"Les dieux parlent au travers de vous. En un mot, la volonté de vos ennemis " +"s'effondre." + +#. DES_SKILL_GHOST_TOUCH +#. DES_SUBSKILL_GHOST_TOUCH +msgid "Ghost Touch" +msgstr "Touché fantomatique" + +#. DES_SKILL_GHOST_TOUCH_DES +msgid "The cold touch of a spirit that chills you to the bone." +msgstr "Le touché froid d'un esprit qui glace jusqu'au sang." + +#. DES_SKILL_RELIABLE_ARGUMENT +#. DES_SUBSKILL_RELIABLE_ARGUMENT +msgid "Reliable Argument" +msgstr "Argument solide" + +#. DES_SKILL_RELIABLE_ARGUMENT_DES +msgid "Your words are wise and based on sound logic." +msgstr "Vos paroles sont sages et d'une logique inébranlable." + +#. DES_SKILL_SOUL_TEAR +msgid "Soul Tear" +msgstr "Déchirement de l'âme" + +#. DES_SKILL_SOUL_TEAR_DES +msgid "A Spiritual attack draining your enemies' soul." +msgstr "Une attaque spirituelle qui absorbe l'âme de vos ennemis." + +#. DES_SKILL_SNEAK_ATTACK +#. DES_SUBSKILL_SNEAK_ATTACK +msgid "Sneak Attack" +msgstr "Attaque sournoise" + +#. DES_SKILL_SNEAK_ATTACK_DES +msgid "Strike an unexpected blow from the shadows." +msgstr "" + +#. DES_SKILL_COUNTER_ATTACK +msgid "Counter Attack" +msgstr "Contre-attaque" + +#. DES_SKILL_COUNTER_ATTACK_DES +msgid "The first enemy that deals damage to you will also receive damage." +msgstr "" + +#. DES_SKILL_POISON_SPIT +#. DES_SUBSKILL_POISON_SPIT +msgid "Poison Spit" +msgstr "Crachat empoisonné" + +#. DES_SKILL_POISON_SPIT_DES +msgid "Spits poison at your enemies." +msgstr "Crachez du poison sur vos ennemis." + +#. DES_SKILL_DIVE_ATTACK +#. DES_SUBSKILL_DIVE_ATTACK +msgid "Dive Attack" +msgstr "Attaque plongeante" + +#. DES_SKILL_DIVE_ATTACK_DES +msgid "Attack from the sky, where the attacker chooses the opponent." +msgstr "En frappant depuis les airs, l'attaquant peut choisir sa cible." + +#. DES_SKILL_FROGS_RAIN +#. DES_SUBSKILL_FROGS_RAIN +msgid "Rain of Frogs" +msgstr "Pluie de grenouilles" + +#. DES_SKILL_FROGS_RAIN_DES +msgid "A rain of frogs falls on your enemies." +msgstr "" + +#. DES_SKILL_ENERGY_EXPLOSION +#. DES_SUBSKILL_ENERGY_EXPLOSION +msgid "Energy Explosion" +msgstr "Explosion d'énergie" + +#. DES_SKILL_ENERGY_EXPLOSION_DES +msgid "An outburst of spirit and mental energy." +msgstr "" + +#. DES_SKILL_PRESENCE +msgid "Presence" +msgstr "Prestance" + +#. DES_SKILL_PRESENCE_DES +msgid "There is something overwelming in your presence." +msgstr "Votre simple présence à quelque-chose de désarmant." + +#. DES_SKILL_WEAKNESS +#. DES_SUBSKILL_WEAKNESS +msgid "Weakness" +msgstr "Affaiblissement" + +#. DES_SKILL_WEAKNESS_DES +msgid "Weakens its opponent after attacking." +msgstr "Vos ennemis sont affaiblis après avoir attaqué." + +#. DES_SKILL_TWO_DAGGERS_THROW +msgid "Two Flying Daggers" +msgstr "" + +#. DES_SKILL_TWO_DAGGERS_THROW_DES +msgid "Throw two daggers at your opponents." +msgstr "" + +#. DES_SKILL_PRIMAL_DESIRE +msgid "Convincing Voice" +msgstr "Ton convaincant" + +#. DES_SKILL_PRIMAL_DESIRE_DES +msgid "You know how to convince another person to give you what you need..." +msgstr "" +"Vous savez comment convaincre les autres de vous donner ce que vous voulez." + +#. DES_SKILL_SHOWING_OFF +msgid "Showing Off" +msgstr "Fanfaronnade" + +#. DES_SKILL_SHOWING_OFF_DES +msgid "" +"In a brawl it will only get your teeth kicked in, but you know how to shine " +"in a conversation." +msgstr "" +"Un jour, votre volubilité si prisée en société pourrait bien vous valoir un " +"coup de poing entre les deux yeux." + +#. DES_SKILL_WAR_SHOUT +#. DES_SUBSKILL_WAR_SHOUT +msgid "War Shout" +msgstr "Hurlement guerrier" + +#. DES_SKILL_WAR_SHOUT_DES +msgid "Step forward with fury and give out an angry shout at your enemy." +msgstr "Vous avancez vers l'ennemi en poussant un hurlement plein de fureur." + +#. DES_SKILL_EVADE_ORDERS +msgid "Battle Orders" +msgstr "Ordre de bataille" + +#. DES_SKILL_EVADE_ORDERS_DES +msgid "" +"A good strategy is possible only if warriors follow the orders of their " +"commander." +msgstr "" +"Une stratégie efficace nécessite que les guerriers suivent les ordre de leur " +"commandant." + +#. DES_SKILL_PROTECTIVE_WORD +msgid "Protective Word" +msgstr "Mot de protection" + +#. DES_SKILL_PROTECTIVE_WORD_DES +msgid "" +"Warn your ally to be reasonable, think rationally or take cover from danger." +msgstr "" +"Vous incitez vos alliés à la prudence, à réfléchir avant d'agir ou à se " +"mettre à couvert." + +#. DES_SKILL_HURRY_UP +msgid "Hurry up!" +msgstr "Du nerf !" + +#. DES_SKILL_HURRY_UP_DES +msgid "Whatever your friend is doing, they need to do it quicker." +msgstr "Quoi que votre fasse, ils est impératif qu'il le fasse plus vite." + +#. DES_SKILL_CORRUPTION +#. DES_SUBSKILL_CORRUPTION +msgid "Corruption" +msgstr "Corruption" + +#. DES_SKILL_CORRUPTION_DES +msgid "A poison for soul and mind." +msgstr "Un poisons pour l'âme et l'esprit." + +#. DES_SKILL_WILL_DRAIN +#. DES_SUBSKILL_WILL_DRAIN +msgid "Will Drain" +msgstr "Drain de volonté" + +#. DES_SKILL_WILL_DRAIN_DES +msgid "Drains Sanity and Faith, leaving an empty shell." +msgstr "" +"Absorbe la Foie et la Santé mentale ennemi jusqu'à ce qu'il ne reste q'une " +"coquille vide." + +#. DES_SKILL_SWARM_STRENGTH +#. DES_SUBSKILL_SWARM_STRENGTH +msgid "Strength of the Swarm" +msgstr "Force de la nuée" + +#. DES_SKILL_SWARM_STRENGTH_DES +msgid "More rats, more problems." +msgstr "Plus de rats, plus de problèmes." + +#. DES_SKILL_HUNTERS_MARK +#. DES_SUBSKILL_HUNTERS_MARK +msgid "Hunter's Mark" +msgstr "Marque du chasseur" + +#. DES_SKILL_HUNTERS_MARK_DES +msgid "Mark your prey to show it to others." +msgstr "Marqué votre proie pour que les autres la localisent." + +#. DES_SKILL_VIGOUR_DRAIN +#. DES_SUBSKILL_VIGOUR_DRAIN +msgid "Drain Vigour" +msgstr "Drain de vigueur" + +#. DES_SKILL_VIGOUR_DRAIN_DES +msgid "" +"Attack that damages your target's combat attributes and makes yours stronger." +"" +msgstr "" +"Une attaque qui affaiblie la Capacités de combat adverse et vous rend plus " +"fort." + +#. DES_SKILL_OVERENCUMBERED_DES +msgid "" +"This character carries too much equipment and is over encumbered. They will " +"drop a random item back to the group's inventory at the end of this turn." +msgstr "" +"Ce personnage porte un équipement trop lourd, il est encombré. À la fin du " +"tour, il posera un de ses équipements dans l'inventaire de groupe." + +#. DES_SKILL_LOW_PHYSICAL_HEALTH +msgid "Chance to die" +msgstr "Risque de décès" + +#. DES_SKILL_LOW_PHYSICAL_HEALTH_DES +msgid "" +"Your Character is below 30% of their physical hp. Regenerate hp or they may " +"die. You regenerate health each turn naturally and get extra regeneration " +"when camping with fire or with unused MP. " +msgstr "" +"Ce personnage dispose de moins de 30% de ses Points de Vie. Soignez le ou il " +"risque de mourir. La Santé ce régénère tout seule à chaque tour. Camper " +"autour d'un feu ou sans se déplacer accélère la guérison." + +#. DES_SKILL_LOW_MENTAL_HEALTH +msgid "Decreased Morale" +msgstr "Démoralisé" + +#. DES_SKILL_LOW_MENTAL_HEALTH_DES +msgid "" +"[PLACECHOLDER]The Character is below 30% of their mental hp. They now suffer " +"a negative damage multiplier and may leave you. You regenerate mental health " +"by changing (trzeba tak to ująć, żeby nie pozostawić wątpliwości, że gracz " +"nie robi tego a morale pali się samoistnie) 2 Morale for each 1 health by " +"consuming it until it regenerate completely." +msgstr "" +"Ce personnage dispose de moins de 30% de ses Points de Santé mentale. Ses " +"dégâts sont diminués et il risque de quitter le groupe. Le personnage perdra " +"2 points de Moral pour chaque PSM régénéré, et ce jusqu'à ce qu'il soit " +"entièrement soigné." + +#. DES_SKILL_LOW_SPIRIT_HEALTH +msgid "[PLACECHOLDER]Poisoned by Magic" +msgstr "[PLACECHOLDER]Intoxiqué par la magie" + +#. DES_SKILL_LOW_SPIRIT_HEALTH_DES +msgid "" +"[PLACECHOLDER]Character is below 30% of his/She spirit hp. He/She now " +"receive physical dmg each turn. You regenerate health by each turn naturally " +"(on 70 Morale) and can be regenerate by ritual in camp/town." +msgstr "" +"[PLACECHOLDER]Ce personnage dispose de moins de 30% de ses Points de Foi. Il " +"perdra désormais des PV à chaque tour. La Foi se régénère chaque tour si le " +"morale est de 70 ou plus ou en effectuant des rituels dans les campements ou " +"les villages." + +#. DES_SKILL_TOXINE +#. DES_SUBSKILL_TOXINE +msgid "Toxine" +msgstr "Toxines" + +#. DES_SKILL_TOXINE_DES +msgid "Toxins rage through your bloodstream, causing damage." +msgstr "" +"Les toxines se déchaînent dans vos veines, vous infligeant des dégâts." + +#. DES_SKILL_ILLNESS +msgid "Illness" +msgstr "Maladie" + +#. DES_SKILL_ILLNESS_DES +msgid "" +"A sickness strikes and weakens you for a time. Lowers movement and all " +"health points." +msgstr "" +"Vous êtes temporairement affaibli pour la maladie. Tous vos types de Santé " +"ainsi que votre déplacement s'en trouvent diminués." + +#. DES_SKILL_CURSE_P +msgid "Physical Curse" +msgstr "Malédiction physique" + +#. DES_SKILL_CURSE_P_DES +msgid "" +"A curse of the body that weakens your max health and slows your movement. " +"Curses last until removed." +msgstr "" +"Diminue votre Santé max et votre Déplacement. Les malédictions perdurent " +"jusqu'à ce qu'elles soient levées." + +#. DES_SKILL_CURSE_M +msgid "Mental Curse" +msgstr "Malédiction mentale" + +#. DES_SKILL_CURSE_M_DES +msgid "" +"A curse of the mind that weakens your intelligence and wisdom. Curses last " +"until removed." +msgstr "" +"Diminue votre Intelligence et votre Sagesse. Les malédictions perdurent " +"jusqu'à ce qu'elles soient levées." + +#. DES_SKILL_CURSE_S +msgid "Spiritual Curse" +msgstr "Malédiction spirituelle" + +#. DES_SKILL_CURSE_S_DES +msgid "" +"A curse of the soul that weakens your mysticism and destiny. Curses last " +"until removed." +msgstr "" +"Diminue votre Mysticisme et votre Destin. Les malédictions durent jusqu'à ce " +"qu'elles soient levées." + +#. DES_SKILL_BLESS_P +msgid "Physical Blessing" +msgstr "Bénédiction physique" + +#. DES_SKILL_BLESS_P_DES +msgid "" +"Blessing of the body, temporarily increases your max physical health and " +"movement." +msgstr "" +"Augmente temporairement votre Santé physique max et votre vitesse de " +"déplacement." + +#. DES_SKILL_BLESS_M +msgid "Mental Blessing" +msgstr "Bénédiction mentale" + +#. DES_SKILL_BLESS_M_DES +msgid "" +"Blessing of the mind, temporarily increases your intelligence and wisdom." +msgstr "Augmente temporairement votre Intelligence et votre Sagesse." + +#. DES_SKILL_BLESS_S +msgid "Spiritual Blessing" +msgstr "Bénédiction spirituelle" + +#. DES_SKILL_BLESS_S_DES +msgid "" +"Blessing of the spirit, temporarily increases your mysticism and destiny." +msgstr "Augmente temporairement votre Mysticisme et votre Destin." + +#. DES_SKILL_MORALE_IMPACT_0 +msgid "Negative Morale" +msgstr "Moral négatif" + +#. DES_SKILL_MORALE_IMPACT_0_DES +msgid "" +"Gloom and doom. Maybe I'd be better off on my own?\n" +"\n" +"This character has Morale below 0. For each point below 0 they have 1% " +"chance to leave your party." +msgstr "" +"Rien ne va plus. Peut-être que je m'en sortirais mieux tout seul ?\n" +"\n" +"Le moral de ce personnage est inférieur à 0. Pour chaque point de moral " +"négatif, il y a 1% de risque qu'il quitte votre groupe." + +#. DES_SKILL_MORALE_IMPACT_1 +msgid "Low Morale" +msgstr "Moral bas" + +#. DES_SKILL_MORALE_IMPACT_1_DES +msgid "" +"This life is hard.\n" +"\n" +"This character has low Morale. Try to improve it before it falls below 0 or " +"they might part ways with your group." +msgstr "" +"La vie est dure.\n" +"\n" +"Le moral de ce personnage est au plus bas. Attention, car si son le moral " +"descend en-dessous de 0, il pourrait décider de vous quitter." + +#. DES_SKILL_MORALE_IMPACT_2 +msgid "Poor Morale" +msgstr "Moral faible" + +#. DES_SKILL_MORALE_IMPACT_2_DES +msgid "I need a drink...\n" +"\n" +"This character's Morale is not too great." +msgstr "" +"J'ai besoin d'un verre...\n" +"\n" +"Le moral de ce personnage n'est pas très bon." + +#. DES_SKILL_MORALE_IMPACT_3 +msgid "Normal Morale" +msgstr "Moral moyen" + +#. DES_SKILL_MORALE_IMPACT_3_DES +msgid "Could be worse, I guess?\n" +"\n" +"This character's Morale is normal." +msgstr "" +"Ça pourrait toujours être pire...\n" +"\n" +"Le moral de ce personnage est dans la moyenne." + +#. DES_SKILL_MORALE_IMPACT_4 +msgid "Fair Morale" +msgstr "Moral décent" + +#. DES_SKILL_MORALE_IMPACT_4_DES +msgid "It's not that bad really.\n" +"\n" +"This character's Morale is fair." +msgstr "" +"Tout ne va pas si mal en fin de compte.\n" +"\n" +"Le moral de ce personnage est un peu au-dessus de la moyenne." + +#. DES_SKILL_MORALE_IMPACT_5 +msgid "Good Morale" +msgstr "Bon moral" + +#. DES_SKILL_MORALE_IMPACT_5_DES +msgid "Starting to enjoy it.\n" +"\n" +"This character's Morale is good." +msgstr "Je commence à me plaire ici !\n" +"\n" +"Le moral de ce personnage est bon." + +#. DES_SKILL_MORALE_IMPACT_6 +msgid "Great Morale" +msgstr "Très bon moral" + +#. DES_SKILL_MORALE_IMPACT_6_DES +msgid "It's my lucky day!\n" +"\n" +"This character's Morale is great." +msgstr "" +"C'est mon jour de chance !\n" +"\n" +"Le moral de ce personnage est au beau fixe." + +#. DES_SKILL_MORALE_IMPACT_7 +msgid "Excellent Morale" +msgstr "Moral excellent" + +#. DES_SKILL_MORALE_IMPACT_7_DES +msgid "Bring it on!\n" +"\n" +"This character's Morale is excellent." +msgstr "" +"Encore une belle journée en perspective !\n" +"\n" +"Le moral de ce personnage est excellent." + +#. DES_SKILL_MORALE_IMPACT_8 +msgid "Fantastic Morale" +msgstr "Moral incroyable" + +#. DES_SKILL_MORALE_IMPACT_8_DES +msgid "Let's celebrate!\n" +"\n" +"This character's Morale is fantastic." +msgstr "Que la fête commence !\n" +"\n" +"Le moral de ce personnage est incroyable." + +#. DES_SKILL_MORALE_IMPACT_9 +msgid "Outstanding Morale" +msgstr "Moral exceptionnel" + +#. DES_SKILL_MORALE_IMPACT_9_DES +msgid "I could move the mountains!\n" +"\n" +"This character's Morale is oustanding." +msgstr "" +"Je me sens capable de soulever les montagnes !\n" +"\n" +"Le moral de ce personnage est exceptionnel." + +#. DES_SKILL_MORALE_IMPACT_10 +msgid "Perfect Morale" +msgstr "Moral optimal" + +#. DES_SKILL_MORALE_IMPACT_10_DES +msgid "" +"Life doesn't get better than this!\n" +"\n" +"This character's Morale is perfect." +msgstr "" +"Je ne vois pas comment je pourrais être plus heureux !\n" +"\n" +"Le moral de ce personnage est à son maximum." + +#. DES_SKILL_RACE_DWARVES +msgid "Dwarf" +msgstr "Nain" + +#. DES_SKILL_RACE_DWARVES_DES +msgid "" +"The character is a dwarf. Their legs are short, so they move slow, but " +"they're healthy as an ox, can carry a human on each shoulder and can craft " +"with their eyes shut." +msgstr "" +"Ce personnage est un Nain. Les nains sont courts sur pattes, ce qui les rend " +"relativement lents. Mais ils ont une santé de fer et peuvent porter un homme " +"sur chaque épaule. Ils savent également fabriquer des objets les yeux fermés." +"" + +#. DES_SKILL_RACE_ELVES +msgid "Elf" +msgstr "Elfe" + +#. DES_SKILL_RACE_ELVES_DES +msgid "" +"The character is an elf. They receives 1 additional Movement Point, Wits " +"bonus heals a little bit every time they receive damage and go Ancestor " +"Voice skill." +msgstr "" +"Ce personnage est un elfe. Il dispose d'un Point de Déplacement additionnel " +"ainsi que d'un bonus à l'Astuce. Ils régénèrent un peu de santé à chaque " +"fois qu'ils sont blessés et peuvent utilisé la Capacité Voix des ancêtres." + +#. DES_SKILL_RACE_ORCS +msgid "Orc" +msgstr "Orc" + +#. DES_SKILL_RACE_ORCS_DES +msgid "The character is an orc. They receive a bonus to Strength." +msgstr "Ce personnage est un orc. Les orcs reçoivent un bonus en Force" + +#. DES_SKILL_RACE_GOBLINS +msgid "Goblin" +msgstr "Gobelin" + +#. DES_SKILL_RACE_GOBLINS_DES +msgid "The character is a goblin. They're better at Research and Rituals." +msgstr "" +"Ce personnage est un gobelin. Les gobelins reçoivent un bonus en Recherche " +"et en Rituels." + +#. DES_SKILL_RACE_DEMON_DES +msgid "" +"The character is a demon. They receive a bonus to Faith and a special Mental " +"attack." +msgstr "" +"Ce personnage est un démon. Les démon ont une meilleure Foie et disposent " +"d'une attaque mentale spéciale." + +#. DES_SKILL_RACE_VILLAGE_DEMON +msgid "Guardian Demon" +msgstr "Démon gardien" + +#. DES_SKILL_RACE_VILLAGE_DEMON_DES +msgid "" +"The character is a Guardian Demon. It is bound to the Idol that brought it " +"to life and sworn to protect it. It will not die permanently for as long as " +"the Idol stands but cannot travel outside the village." +msgstr "" +"Ce personnage est un démon gardien. Il est lié à l'idole qui l'a engendré et " +"il a fait le serment de la protéger. Il ne peut pas mourir définitivement " +"tant que l'idole n'est pas détruite et il ne peut pas quitter le village." + +#. DES_SKILL_RACE_NIGHT_DEMON +msgid "Night Demon" +msgstr "Démon de la nuit" + +#. DES_SKILL_RACE_NIGHT_DEMON_DES +msgid "" +"The character is a night demon. They receive a bonus to Faith and a special " +"Mental attack. They are weak during the day and stronger during the night." +msgstr "" +"Ce personnage est un démon de la nuit. Les démon ont une meilleure Foie et " +"disposent d'une attaque mentale spéciale. Ils sont affaiblis durant la " +"journée et plus forts la nuit." + +#. DES_SKILL_RACE_UNLI +#. DES_GROUP_UNLIVING +#. DES_FACTIONS_UNLIVING +msgid "Unliving" +msgstr "Mort-vivant" + +#. DES_SKILL_RACE_UNLI_DES +msgid "The character is an unliving. They have increased physical shielding." +msgstr "" +"Ce personnage est un mort-vivant. Les mort-vivant ont une armure physique " +"améliorée." + +#. DES_SKILL_RACE_DRAGON_DES +msgid "" +"The character is a dragon. They can regenerate health and reduce an " +"opponent's attributes." +msgstr "" +"Ce personnage est un dragon. Les dragons régénèrent leur santé et peuvent " +"réduire les attributs de leurs adversaires." + +#. DES_SKILL_RACE_TROLL +msgid "Troll" +msgstr "Troll" + +#. DES_SKILL_RACE_TROLL_DES +msgid "The character is a troll and can regenerate physical wounds." +msgstr "" +"Ce personnage est un troll. Il peut régénérer ses blessures physiques." + +#. DES_SKILL_RACE_DARKNESS_CHILDREN +msgid "Child of Darkness" +msgstr "Enfant des ténèbres" + +#. DES_SKILL_RACE_DARKNESS_CHILDREN_DES +msgid "" +"The character is a Child of Darkness. The are stronher during the night." +msgstr "" +"Ce personnage est un enfant des ténèbres. Les enfant des ténèbres sont plus " +"forts la nuit." + +#. DES_SKILL_HORZ_NIGHT_PREDATOR +#. DES_TRAIT_NIGHT_AFFINITY +msgid "Nocturnal Predator" +msgstr "Prédateur Nocturne" + +#. DES_SKILL_HORZ_NIGHT_PREDATOR_DES +msgid "" +"Horz's Trait bonus - this character is stronger during the night and weaker " +"during the day." +msgstr "" +"Trait bonus de Horz : ce personnage est affaibli le jour et plus fort la " +"nuit." + +#. DES_SKILL_DZIEVANNA_ANIMAL_PATH +#. DES_TRAIT_ANIMAL_PATH +msgid "Animal Senses" +msgstr "Perception animale" + +#. DES_SKILL_DZIEVANNA_ANIMAL_PATH_DES +msgid "Dzievanna's Trait bonus - +1.5 Gathering." +msgstr "Trait bonus de Dzievanna : +1,5 en Récolte." + +#. DES_SKILL_ZORYA_WARCRY +#. DES_TRAIT_WARCRY +msgid "War Cry" +msgstr "Cri de guerre" + +#. DES_SKILL_ZORYA_WARCRY_DES +msgid "Zorya's Trait bonus - +2 Wits." +msgstr "Trait bonus de Zonya : +2 en Astuce." + +#. DES_SKILL_LADA_I_LOVE_YOU_DES +msgid "Lada's Trait bonus - +4 Mental Shielding." +msgstr "Trait bonus de Lada : +4 en Armure mentale" + +#. DES_SKILL_STRIBOG_LONG_TRAVEL +#. DES_TRAIT_LONG_TRAVEL +msgid "Favourable Winds" +msgstr "Vents favorables" + +#. DES_SKILL_STRIBOG_LONG_TRAVEL_DES +msgid "Stribog's Trait bonus - +2 MP when travelling on water." +msgstr "Trait bonus de Stribog : +2 Points de Navigation." + +#. DES_SKILL_MAROVIT_NIGHTMARE_GIFT +#. DES_TRAIT_NIGHTMARE_GIFT +msgid "Unshaken Faith" +msgstr "Foi inébranlable" + +#. DES_SKILL_MAROVIT_NIGHTMARE_GIFT_DES +msgid "Marovit's Trait bonus - +4 Spirit Shielding." +msgstr "Trait bonus de Marovit : +4 en Armure spirituelle." + +#. DES_SKILL_SVAROG_MANY_HAMMERS_PATH +#. DES_TRAIT_MANY_HAMMERS_ONE_ANVIL +msgid "Many Hammers, One Anvil" +msgstr "Plusieurs marteau, une seule enclume" + +#. DES_SKILL_SVAROG_MANY_HAMMERS_PATH_DES +msgid "Svarog's Trait bonus - +1.5 Crafting." +msgstr "Trait bonus de Svarog : +1,5 en Artisanat." + +#. DES_SKILL_TRIGLAV_GODS_COMMANDER +#. DES_TRAIT_DIVINE_COMMANDER +msgid "Divine Commander" +msgstr "Commandeur divin" + +#. DES_SKILL_TRIGLAV_GODS_COMMANDER_DES +msgid "Triglav's Trait bonus - +0.4 XP at the end of each turn." +msgstr "Trait bonus de Triglav : +0,4 XP à la fin de chaque tour." + +#. DES_SKILL_SHIP_SMALL_DES +msgid "Allows to sail on seas. Slow with small capacity." +msgstr "Permet de naviguer sur la mer. Embarcation lente et peu spacieuse." + +#. DES_SKILL_SHIP_MEDIUM_DES +msgid "Allows to sail on seas. Fast with medium capacity." +msgstr "Permet de naviguer sur la mer. Embarcation rapide et assez spacieuse." + +#. DES_SKILL_SHIP_LARGE_DES +msgid "Allows to sail on seas. Slow with big capacity." +msgstr "Permet de naviguer sur la mer. Embarcation lente et très spacieuse." + +#. DES_SKILL_COSMIC_SEED +msgid "Cosmic Seed's Root" +msgstr "Racine de la graine cosmique" + +#. DES_SKILL_COSMIC_SEED_DES +msgid "You become the gate of cosmic energy." +msgstr "Vous êtes devenu le réceptacle de l'énergie cosmique." + +#. DES_SKILL_FOREFATHER_STIGMA +msgid "Stigma of the Forefathers" +msgstr "" + +#. DES_SKILL_FOREFATHER_STIGMA_DES +msgid "" +"The stigma you carry is a burden on both your mind and soul. Your " +"Intelligence, Wisdom, Destiny and Mysticism are lowered. Survive this " +"lenghty trial and be freed from it, or perish." +msgstr "" + +#. DES_SKILL_PET_HORSE_DES +msgid "Increases movement and group carry limits." +msgstr "Améliore le déplacement et l'Encomb. max de groupe." + +#. DES_SKILL_PET_GOAT +msgid "Pet Goat" +msgstr "Chèvre de compagnie" + +#. DES_SKILL_PET_GOAT_DES +msgid "Increases group carry limits." +msgstr "Augmente l'Encomb. max de groupe" + +#. DES_SKILL_PET_CAT +msgid "Pet Cat" +msgstr "Chat de compagnie" + +#. DES_SKILL_PET_CAT_DES +msgid "Adds mysticism and mental health." +msgstr "Améliore le Mysticisme et de la Santé mentale" + +#. DES_SKILL_PET_DOG +msgid "Pet Dog" +msgstr "Chien de compagnie" + +#. DES_SKILL_PET_DOG_DES +msgid "Adds perception and mental health." +msgstr "Améliore de la Perception et de la Santé mentale." + +#. DES_SKILL_PET_BOAR +msgid "Pet Boar" +msgstr "Sanglier apprivoisé" + +#. DES_SKILL_PET_BOAR_DES +msgid "Summons a pet boar and adds movement" +msgstr "Invoque un sanglier de compagnie et augmente le Déplacement." + +#. DES_SKILL_PET_SKSHACK +msgid "Pet Skshack" +msgstr "Familier skshack" + +#. DES_SKILL_PET_SKSHACK_DES +msgid "Adds gathering" +msgstr "Améliore la Récolte" + +#. DES_SKILL_PET_CMUCH +msgid "Pet Cmuch" +msgstr "Familier cmuch" + +#. DES_SKILL_PET_CMUCH_DES +msgid "Adds physical health points." +msgstr "Améliore la Santé physique" + +#. DES_SKILL_PET_CROW +msgid "Pet Crow" +msgstr "Corbeau apprivoisé" + +#. DES_SKILL_PET_CROW_DES +msgid "Improves perception and rituals" +msgstr "Améliore la Perception et les Rituels" + +#. DES_SKILL_PET_WOLF +msgid "Pet Wolf" +msgstr "Loup apprivoisé" + +#. DES_SKILL_PET_BEAR +msgid "Pet Bear" +msgstr "Ours apprivoisé" + +#. DES_SKILL_PET_WRAITH +msgid "Pet Wraith" +msgstr "Familier spectre" + +#. DES_SKILL_PET_GHOST +msgid "Pet Ghost" +msgstr "Familier fantôme" + +#. DES_SKILL_PET_SPIDER_SPITTING +msgid "Pet Spitting Spider" +msgstr "Araignée cracheuse apprivoisée" + +#. DES_SKILL_PET_SUMMON_DES +msgid "Summon pet" +msgstr "Invoque un familier" + +#. DES_SKILL_IDOL_DES +msgid "" +"Creates a village and allows villagers to carry out gathering tasks within " +"its range. Base visibility and gathering range is 1 hex." +msgstr "" +"Crée un village et permet aux villageois de récolter les ressources des " +"environs. Le champs de vison et la distance de récolte de base sont d'un " +"hexagone." + +#. DES_SKILL_WAREHOUSE_DES +msgid "" +"Increases Gathering skill and provides extra slots for each Gathering task." +msgstr "" +"Améliore la Récolte de vos villageois personnages et octroie des " +"Emplacements de Récolte supplémentaires." + +#. DES_SKILL_FORGE_DES +msgid "" +"Increases Crafting skill and provides extra slots for each Crafting task." +msgstr "" +"Améliore l'Artisanat de vos villageois et octroie des Emplacements " +"d'Artisanat supplémentaires." + +#. DES_SKILL_ARMOURY_DES +msgid "Provides Physical Shielding bonus to villagers." +msgstr "Vos villageois bénéficient d'une Armure physique" + +#. DES_SKILL_SCHOOL_DES +msgid "Provides Research Points each turn." +msgstr "Génère des Points de Recherche à chaque tour." + +#. DES_SKILL_DWELLING_BEDS_DES +msgid "Provides Morale bonus to villagers." +msgstr "Améliore le Moral de vos villageois" + +#. DES_SKILL_HERBALIST_HUT_DES +msgid "" +"Increases Health regeneration rate and decreases chance to die from wounds." +msgstr "" +"Améliore la régénération de Santé et diminue la probabilité qu'un personnage " +"blessé succombe à ses blessures." + +#. DES_SKILL_EXTRA_MAX_HEALTH_P +#. DES_SUBSKILL_ADD_MAX_HEALTH +#. DES_SUBSKILL_BUILDING_ADD_MAX_HEALTH_P +msgid "Increase Max Health" +msgstr "Santé max améliorée" + +#. DES_SKILL_EXTRA_MAX_HEALTH_P_DES +msgid "" +"This skill is applied by a building. It increases Maximum Physical Hit " +"Points (Health)." +msgstr "" +"Ce bonus est accordé par un bâtiment. Augmente le nombre maximum de Points " +"de Vie." + +#. DES_SKILL_EXTRA_MAX_HEALTH_M +#. DES_SUBSKILL_ADD_MAX_MENTAL +#. DES_SUBSKILL_BUILDING_ADD_MAX_HEALTH_M +msgid "Increase Max Sanity" +msgstr "Santé mentale max améliorée" + +#. DES_SKILL_EXTRA_MAX_HEALTH_M_DES +msgid "" +"This skill is applied by a building. It increases Maximum Mental Hit Points " +"(Sanity)." +msgstr "" +"Ce bonus est accordé par un bâtiment. Augmente le nombre maximum de Point de " +"Santé mentale." + +#. DES_SKILL_EXTRA_MAX_HEALTH_S +#. DES_SUBSKILL_ADD_MAX_SPIRIT +#. DES_SUBSKILL_BUILDING_ADD_MAX_HEALTH_S +msgid "Increase Max Faith" +msgstr "Foi max améliorée" + +#. DES_SKILL_EXTRA_MAX_HEALTH_S_DES +msgid "" +"This skill is applied by a building. It increases Maximum Spiritual Hit " +"Points (Faith)." +msgstr "" +"Ce bonus est accordé par un bâtiment. Augmente le nombre maximum de Points " +"de Foi." + +#. DES_SKILL_EXTRA_GATHERING_DES +msgid "This skill is applied by a building. It increases Gathering ability." +msgstr "Ce bonus est accordé par un bâtiment. Améliore la compétence Récolte." + +#. DES_SKILL_EXTRA_STRONG_GATHERING +msgid "Greatly Inc. Gathering" +msgstr "Récolte grandement améliorée" + +#. DES_SKILL_EXTRA_STRONG_GATHERING_DES +msgid "" +"This skill is applied by a building. It greatly increases Gathering ability." +msgstr "" +"Ce bonus est accordé par un bâtiment. Améliore grandement la compétence " +"Récolte." + +#. DES_SKILL_EXTRA_CRAFTING_DES +msgid "This skill is applied by a building. It increases Crafting ability." +msgstr "" +"Ce bonus est accordé par un bâtiment. Améliore la compétence Artisanat." + +#. DES_SKILL_EXTRA_STRONG_CRAFTING +msgid "Greatly Inc. Crafting" +msgstr "Artisanat grandement améliorée" + +#. DES_SKILL_EXTRA_STRONG_CRAFTING_DES +msgid "" +"This skill is applied by a building. It greatly increases Crafting ability." +msgstr "" +"Ce bonus est accordé par un bâtiment. Améliore grandement la compétence " +"Artisanat." + +#. DES_SKILL_EXTRA_MOVEMENT_RANGE +msgid "Increase MP" +msgstr "Déplacement amélioré" + +#. DES_SKILL_EXTRA_MOVEMENT_RANGE_DES +msgid "This skill is applied by a building. It increases Movement Points." +msgstr "" +"Ce bonus est accordé par un bâtiment. Augmente le nombre de Pont de " +"Déplacement." + +#. DES_SKILL_EXTRA_STRONG_MOVEMENT_RANGE +msgid "Greatly Inc. MP" +msgstr "Déplacement grandement amélioré" + +#. DES_SKILL_EXTRA_STRONG_MOVEMENT_RANGE_DES +msgid "" +"This skill is applied by a building. It greatly increases Movement Points." +msgstr "" +"Ce bonus est accordé par un bâtiment. Augmente grandement le nombre de " +"Point de Déplacement." + +#. DES_SKILL_EXTRA_SHIELDING_P +#. DES_SUBSKILL_BUILDING_ADD_SHIELDING_P +msgid "Increase Physical Shielding" +msgstr "Armure physique améliorée" + +#. DES_SKILL_EXTRA_SHIELDING_P_DES +msgid "This skill is applied by a building. It increases Physical Shielding." +msgstr "Ce bonus est accordé par un bâtiment. Améliore l'Armure physique." + +#. DES_SKILL_EXTRA_SHIELDING_P_M +msgid "Inc. Physical and Mental Shiel." +msgstr "Armure physique et mentale améliorées" + +#. DES_SKILL_EXTRA_SHIELDING_P_M_DES +msgid "" +"This skill is applied by a building. It increases Physical and Mental " +"Shielding." +msgstr "" +"Ce bonus est accordé par un bâtiment. Améliore l'Armure physique et mentale." +"" + +#. DES_SKILL_EXTRA_SHIELDING_P_M_S +msgid "Inc. Physical, Mental and Spirit Shiel." +msgstr "Armure physique, mentale et spirituelle améliorées" + +#. DES_SKILL_EXTRA_SHIELDING_P_M_S_DES +msgid "" +"This skill is applied by a building. It increases Physical, Mental and " +"Spirit Shielding." +msgstr "" +"Ce bonus est accordé par un bâtiment. Améliore l'Armure physique, mentale et " +"spirituelle." + +#. DES_SKILL_EXTRA_STRONG_SHIELDING_P +#. DES_SUBSKILL_BUILDING_ADD_STRONG_SHIELDING_P +msgid "Greatly Inc. Physical Shielding" +msgstr "Armure physique grandement améliorée" + +#. DES_SKILL_EXTRA_STRONG_SHIELDING_P_DES +msgid "" +"This skill is applied by a building. It greatly increases Physical Shielding." +"" +msgstr "" +"Ce bonus est accordé par un bâtiment. Améliore grandement l'Armure physique." + +#. DES_SKILL_EXTRA_RESEARCH_DES +msgid "This skill is applied by a building. It increases Research ability." +msgstr "" +"Ce bonus est accordé par un bâtiment. Améliore le compétence Recherche." + +#. DES_SKILL_EXTRA_STRONG_RESEARCH +msgid "Greatly Inc. Research" +msgstr "Recherche grandement améliorée" + +#. DES_SKILL_EXTRA_STRONG_RESEARCH_DES +msgid "" +"This skill is applied by a building. It greatly increases Research ability." +msgstr "" +"Ce bonus est accordé par un bâtiment. Améliore grandement la compétence " +"Recherche." + +#. DES_SKILL_EXTRA_HEALING +msgid "Increase Regeneration" +msgstr "Régénération améliorée" + +#. DES_SKILL_EXTRA_HEALING_DES +msgid "This skill is applied by a building. It increases Health regeneration." +msgstr "" +"Ce bonus est accordé par un bâtiment. Améliore la régénération de la Santé." + +#. DES_SKILL_EXTRA_STRONG_HEALING +msgid "Greatly Inc. Regeneration" +msgstr "Régénération grandement améliorée" + +#. DES_SKILL_EXTRA_STRONG_HEALING_DES +msgid "" +"This skill is applied by a building. It greatly increases Health " +"regeneration." +msgstr "" +"Ce bonus est accordé par un bâtiment. Améliore grandement la régénération de " +"la Santé." + +#. DES_SUBSKILL_INCREASE_ATTRIBUTE +msgid "Increase Attribute" +msgstr "Compétence/Caractéristique améliorée" + +#. DES_SUBSKILL_INCREASE_ATTRIBUTE_DES +msgid "Provides a bonus to a certain attribute when equipped." +msgstr "Améliore une Compétence ou une Caractéristique une fois équipé." + +#. DES_SUBSKILL_BLUNT_ATTACK_M_P_S_DES +msgid "Single target basic attack from the front row." +msgstr "Une attaque de base à cible unique effectuée depuis ligne de mêlée." + +#. DES_SUBSKILL_GHOST_TOUCH_DES +msgid "" +"Single target basic attack from the front row, attacks any random oponent." +msgstr "" +"Une attaque de base à cible unique effectuée depuis ligne de mêlée. L'ennemi " +"touché est déterminé aléatoirement." + +#. DES_SUBSKILL_ENERGY_DISTURB +msgid "Energy Disturb" +msgstr "Perturbation énergétique" + +#. DES_SUBSKILL_ENERGY_DISTURB_DES +msgid "Single target melee attack from any row." +msgstr "" +"Une attaque de mêlée à cible unique effectuée depuis n'importe quelle ligne." + +#. DES_SUBSKILL_PRIMAL_DESIRE +msgid "Convinving Voice" +msgstr "Voix convaincante" + +#. DES_SUBSKILL_PRIMAL_DESIRE_DES +msgid "Single target, true damage melee attack from the front row." +msgstr "" +"Une attaque à cible unique effectuée depuis ligne de mêlée et infligeant des " +"dégâts purs" + +#. DES_SUBSKILL_WAR_SHOUT_DES +msgid "T-type splash damage, melee attack from the front row." +msgstr "" +"Une attaque de mêlée effectuée depuis ligne de mêlée et infligeant des " +"dégâts collatéraux aux ennemis directement adjacents à la cible initiale." + +#. DES_SUBSKILL_CORRUPTION_DES +msgid "Single target, poison damage melee attack from the front row." +msgstr "" +"Une attaque de mêlée à cible unique effectuée depuis ligne de front et " +"infligeant des dégâts de poison." + +#. DES_SUBSKILL_WILL_DRAIN_DES +msgid "Single target, leech damage melee attack from the front row." +msgstr "" +"Une attaque de mêlée à cible unique effectuée depuis ligne de mêlée. " +"L'attaquant régénère des PV en fonction des dégâts infligés." + +#. DES_SUBSKILL_RELIABLE_ARGUMENT_DES +#. DES_SUBSKILL_SHOWING_OFF_DES +msgid "Single target attack from the front row." +msgstr "Une attaque à cible unique effectuée depuis ligne de mêlée." + +#. DES_SUBSKILL_SHOWING_OFF +msgid "Showing off" +msgstr "Esbroufe " + +#. DES_SUBSKILL_SOUL_TEAR +msgid "Soul Damage" +msgstr "Frappe spirituelle" + +#. DES_SUBSKILL_SOUL_TEAR_DES +msgid "Single target Spiritual attack from any row." +msgstr "" +"Une attaque spirituelle à cible unique effectuée depuis n'importe quelle " +"ligne." + +#. DES_SUBSKILL_RANDOM_BLASTS +#. DES_SUBSKILL_RANDOM_BLASTS3 +#. DES_SUBSKILL_RANDOM_BLASTS5 +msgid "Random Blasts" +msgstr "Déflagrations hasardeuses" + +#. DES_SUBSKILL_RANDOM_BLASTS_DES +msgid "Randomly attacks 1-2 targets." +msgstr "Cible une à deux adversaires déterminés aléatoirement." + +#. DES_SUBSKILL_RANDOM_BLASTS3_DES +msgid "Randomly attacks 1-3 targets." +msgstr "Cible une à trois adversaires déterminés aléatoirement." + +#. DES_SUBSKILL_RANDOM_BLASTS5_DES +msgid "Randomly attacks 1-4 targets." +msgstr "Cible une à quatre adversaires déterminés aléatoirement." + +#. DES_SUBSKILL_POISON_FOG +msgid "Poison Fog" +msgstr "Brouillard empoisonné" + +#. DES_SUBSKILL_POISON_FOG_DES +msgid "Deals Poison Damage to all characters on the battlefield." +msgstr "" +"Inflige des dégâts de poison à tous les personnage présents sur le champs de " +"bataille." + +#. DES_SUBSKILL_TRUE_FOG +msgid "Choking Fog" +msgstr "Brouillard suffocant" + +#. DES_SUBSKILL_TRUE_FOG_DES +msgid "Deals True Damage to all characters on the battlefield." +msgstr "" +"Inflige des dégâts purs à tous les personnages présents sur le champs de " +"bataille." + +#. DES_SUBSKILL_ANCESTOR_VOICE +msgid "Ancestors' Voice" +msgstr "Voix des ancêtres" + +#. DES_SUBSKILL_ANCESTOR_VOICE_DES +msgid "Deals True Damage to up t 4 chosen targets." +msgstr "Inflige des dégâts purs aux ennemis visés. Quatre cibles max." + +#. DES_SUBSKILL_GROUND_SHAKING +msgid "Ground Shake" +msgstr "Secousse" + +#. DES_SUBSKILL_GROUND_SHAKING_DES +msgid "Deal damage to all enemies on the battlefield and apply Stun." +msgstr "" +"Inflige des dégâts à tous les personnages présents sur le champs de bataille " +"et les étourdit." + +#. DES_SUBSKILL_ICE_SPIKE +msgid "Ice Spike" +msgstr "Trait de glace" + +#. DES_SUBSKILL_ICE_SPIKE_DES +msgid "Stun attack and damage to one target." +msgstr "Blesse et étourdit l'ennemi ciblé" + +#. DES_SUBSKILL_LIGHTNING +msgid "Lightning Strike" +msgstr "Frappe foudroyante" + +#. DES_SUBSKILL_LIGHTNING_DES +msgid "Damages two opponents in vertical line." +msgstr "Blesse deux ennemis positionnés l'un derrière l'autre." + +#. DES_SUBSKILL_BLOODY_SACRIFICE +msgid "Sacrificial Blood" +msgstr "Sacrifice de sang" + +#. DES_SUBSKILL_BLOODY_SACRIFICE_DES +msgid "" +"Sacrifice a % of the caster's health and deal damage equal to the amount of " +"health lost, mulitplied by skill power." +msgstr "" + +#. DES_SUBSKILL_EXPLODING_DEAD +msgid "Exploding Dead" +msgstr "Mort explosive" + +#. DES_SUBSKILL_EXPLODING_DEAD_DES +msgid "" +"An opponent killed with this ability explodes, dealing a massive amount of " +"damage to anyone stading next to them." +msgstr "" +"Un ennemi tué en utilisant cette capacité explose en infligeant des dégâts " +"élevés à tous ceux qui l'entourent." + +#. DES_SUBSKILL_BITE_DES +#. DES_SUBSKILL_CON_DEFAULT_MELEE_DES +#. DES_TUT_SUBSKILL_DEFAULT_AXE_DES +msgid "Melee attack, targets a single enemy closest to you." +msgstr "Attaque de mêlée qui cible l'ennemi le plus proche." + +#. DES_SUBSKILL_LEECH_BITE_DES +msgid "" +"Melee attack, targets a single enemy closest to the attacker. The attacker " +"recovers a portion of their health." +msgstr "" +"Attaque de mêlée qui cible l'ennemi le plus proche. L'attaquant régénère une " +"partie de sa Santé." + +#. DES_SUBSKILL_CLAW_HIT_DES +msgid "Melee attack, targets 3 enemies in horizontal line." +msgstr "Attaque de mêlée qui cible trois ennemis alignés horizontalement." + +#. DES_SUBSKILL_LINE_CHARGE_DES +msgid "" +"Melee attack, targets two opponents in a vertical line. Valid in the " +"following challenge types: physical." +msgstr "" +"Attaque de mêlée qui cible deux ennemis situés l'un derrière l'autre. Ne " +"s'applique que dans les Défis physique." + +#. DES_SUBSKILL_POISON_BITE +msgid "Poison Bite" +msgstr "Morsure empoisonnée" + +#. DES_SUBSKILL_POISON_BITE_DES +msgid "Single target melee attack with poison effect." +msgstr "Attaque de mêlée empoisonnée à cible unique." + +#. DES_SUBSKILL_POISON_THROWING_DAGER_DES +msgid "Single target melee or range attack with poison effect." +msgstr "Attaque mêlée ou de tir, empoisonné et à cible unique." + +#. DES_SUBSKILL_REDUCE_OPPONENTS_SHIELDING +msgid "Reduce Shielding" +msgstr "Défense brisée " + +#. DES_SUBSKILL_REDUCE_OPPONENTS_SHIELDING_DES +msgid "Lower Shielding of an opponent standing in front of you." +msgstr "Diminue l'Armure de l'ennemi situé en face." + +#. DES_SUBSKILL_SHIELDS_UP +msgid "Shields Up" +msgstr "Levée de boucliers" + +#. DES_SUBSKILL_SHIELDS_UP_DES +msgid "Increase shielding of a chosen friendly target." +msgstr "Augmente l'Armure de l'allié ciblé." + +#. DES_SUBSKILL_SHIELDS +msgid "Increase Shielding" +msgstr " Armure améliorée" + +#. DES_SUBSKILL_PROTECTION_M_S +msgid "Protection" +msgstr "Protection" + +#. DES_SUBSKILL_PROTECTION_M_S_DES +msgid "Increase shielding of a chosen ally." +msgstr "Augmente l'Armure de l'allié ciblé." + +#. DES_SUBSKILL_PROTECTING_OTHERS +msgid "Protect Others" +msgstr "Protéger les autres" + +#. DES_SUBSKILL_PROTECTING_OTHERS_DES +msgid "Increase Shielding of 1 to 2 selected allies." +msgstr "Augmente l'Armure d'un à deux alliés ciblés." + +#. DES_SUBSKILL_SELF_PROTECTION_M_S +msgid "Self Protection" +msgstr "Se protéger" + +#. DES_SUBSKILL_SELF_PROTECTION_M_S_DES +msgid "Increase Shielding of the caster." +msgstr "Augmente l'Armure de l'utilisateur" + +#. DES_SUBSKILL_ADD_SHIELDING_LIGHT +msgid "Shield Self - Light" +msgstr "Blocage léger" + +#. DES_SUBSKILL_ADD_SHIELDING_LIGHT_DES +msgid "Increase the caster's shielding by a small amount." +msgstr "Augmente légèrement l'Armure de l'utilisateur." + +#. DES_SUBSKILL_ADD_SHIELDING_MEDIUM +msgid "Shield Self - Medium" +msgstr "Blocage moyen" + +#. DES_SUBSKILL_ADD_SHIELDING_MEDIUM_DES +msgid "Increase the caster's shielding by a medium amount." +msgstr "Augmente l'Armure de l'utilisateur." + +#. DES_SUBSKILL_ADD_SHIELDING_LIGHT_P +#. DES_SUBSKILL_ADD_SHIELDING_MEDIUM_P +msgid "Shield Self - Physical" +msgstr "Blocage physique" + +#. DES_SUBSKILL_ADD_SHIELDING_LIGHT_P_DES +msgid "Increase the caster's physical shielding by a small amount." +msgstr "Augmente légèrement l'Armure physique de l'utilisateur." + +#. DES_SUBSKILL_ADD_SHIELDING_MEDIUM_P_DES +msgid "Increase the caster's physical shielding by a medium amount." +msgstr "Augmente l'Armure physique de l'utilisateur." + +#. DES_SUBSKILL_ADD_SHIELDING_MEDIUM_S +msgid "Shield Self - Spirit" +msgstr "Blocage spirituel" + +#. DES_SUBSKILL_ADD_SHIELDING_MEDIUM_S_DES +msgid "Increase the caster's spirit shielding by a medium amount." +msgstr "Augmente l'Armure spirituelle de l'utilisateur." + +#. DES_SUBSKILL_ADD_SHIELDING_HEAVY +msgid "Shield Self - Heavy" +msgstr "Blocage lourd" + +#. DES_SUBSKILL_ADD_SHIELDING_HEAVY_DES +msgid "Increase the caster's shielding by a large amount." +msgstr "Augmente grandement l'Armure de l'utilisateur." + +#. DES_SUBSKILL_ADD_EXTRA_SHIELDING_SELF +msgid "Weapon Block" +msgstr "Parade" + +#. DES_SUBSKILL_ADD_EXTRA_SHIELDING_SELF_DES +msgid "Increase the caster's shielding by small extra amount." +msgstr "Augmente légèrement l'Armure de l'utilisateur." + +#. DES_SUBSKILL_ADD_CHILD_MAGIC_SHIELD +msgid "Child Magic Shield" +msgstr "Protection magique - enfant" + +#. DES_SUBSKILL_ADD_CHILD_MAGIC_SHIELD_DES +msgid "This child is protected." +msgstr "Protège l'enfant ciblé" + +#. DES_SUBSKILL_ADD_SHIELDING +msgid "Add Shielding" +msgstr "Armure améliorée" + +#. DES_SUBSKILL_ADD_SHIELDING_PHYSICAL +msgid "Add Physical Shielding" +msgstr "Armure physique améliorée" + +#. DES_SUBSKILL_ADD_SHIELDING_MENTAL +msgid "Add Mental Shielding" +msgstr "Armure mentale améliorée" + +#. DES_SUBSKILL_ADD_SHIELDING_SPIRIT +msgid "Add Spirit Shielding" +msgstr "Armure spirituelle améliorée" + +#. DES_SUBSKILL_SUMMON_DEMON_DES +msgid "" +"{COLOR:#red}Only one copy of this character is permitted on the battlefield " +"at any time.{END_COLOR}\n" +"Summon a demon to a melee spot on your side of the battlefield." +msgstr "" +"{COLOR:#red}Une seule une copie de ce personnage peut être présente sur le " +"champs de bataille.{END_COLOR}\n" +"Invoque un démon sur un emplacement de mêlée de votre côté du champs de " +"bataille." + +#. DES_SUBSKILL_SUMMON_SHAMAN_MINION_DES +msgid "" +"{COLOR:#red}Only one copy of this character is permitted on the battlefield " +"at any time.{END_COLOR}\n" +"Summon a shaman minion to a melee spot on your side of the battlefield." +msgstr "" +"{COLOR:#red}Une seule une copie de ce personnage peut être présente sur le " +"champs de bataille.{END_COLOR}\n" +"Invoque un serviteur chamanique sur un emplacement de mêlée de votre côté du " +"champs de bataille." + +#. DES_SUBSKILL_SUMMON_UNLIVING_DES +msgid "" +"{COLOR:#red}Only one copy of this character is permitted on the battlefield " +"at any time.{END_COLOR}\n" +"Summon 2 unliving to a melee spot on your side of the battlefield." +msgstr "" +"{COLOR:#red}Une seule une copie de ce personnage peut être présente sur le " +"champs de bataille.{END_COLOR}\n" +"Invoque deux morts-vivants sur un emplacement de mêlée de votre côté du " +"champs de bataille." + +#. DES_SUBSKILL_SUMMON_WILD_BEAST_DES +msgid "" +"{COLOR:#red}Only one copy of this character is permitted on the battlefield " +"at any time.{END_COLOR}\n" +"Summon 1 - 2 beasts to melee spots on your side of the battlefield." +msgstr "" +"{COLOR:#red}Une seule une copie de ce personnage peut être présente sur le " +"champs de bataille.{END_COLOR}\n" +"Invoque une à deux bêtes sur un emplacement de mêlée de votre côté du champs " +"de bataille." + +#. DES_SUBSKILL_SUMMON_BEE +msgid "Summon Bee" +msgstr "Invocation d'abeilles" + +#. DES_SUBSKILL_SUMMON_BEE_DES +msgid "Summon 2 bees to melee spots on your side of the battlefield." +msgstr "" +"Invoque deux abeilles sur des emplacement de mêlée de votre côté du champs " +"de bataille." + +#. DES_SUBSKILL_SUMMON_KRAKEN_TENTACLE +msgid "Summon Tentacle" +msgstr "Invocation de tentacules" + +#. DES_SUBSKILL_SUMMON_KRAKEN_TENTACLE_DES +msgid "" +"{COLOR:#red}Requires the caster to be present on the battlefield.{END_COLOR}\n" +"Summon 4 tentacles to melee spots on your side of the battlefield." +msgstr "" +"{COLOR:#red}L'invocateur doit être présent sur le champs de " +"bataille{END_COLOR}\n" +"Invoque quatre tentacules sur des emplacements de mêlée de votre côté du " +"champs de bataille." + +#. DES_SUBSKILL_SUMMON_PET_WRAITH +msgid "Summon Wraith" +msgstr "Invocation de spectre" + +#. DES_SUBSKILL_SUMMON_PET_GHOST +msgid "Summon Ghost" +msgstr "Invocation de fantôme" + +#. DES_SUBSKILL_SUMMON_PET_WOLF +msgid "Summon Wolf" +msgstr "Invocation de loup" + +#. DES_SUBSKILL_SUMMON_PET_BEAR +msgid "Summon Bear" +msgstr "Invocation d'ours" + +#. DES_SUBSKILL_SUMMON_PET_BOAR +msgid "Summon Boar" +msgstr "Invocation de sanglier" + +#. DES_SUBSKILL_SUMMON_PET_SPIDER_SPITTING +msgid "Summon Spitting Spider" +msgstr "Invocation d'araignée cracheuse" + +#. DES_SUBSKILL_SUMMON_PET_ANIMAL_DES +msgid "" +"{COLOR:#red}Only one copy of this character is permitted on the battlefield " +"at any time.{END_COLOR}\n" +"Summon your pet animal into a free melee slot." +msgstr "" +"{COLOR:#red}Une seule une copie de ce personnage peut être présente sur le " +"champs de bataille.{END_COLOR}\n" +"Invoque votre familier animal sur un emplacement de mêlée de votre côté du " +"champs de bataille." + +#. DES_SUBSKILL_ADD_HEALTH_P_REGENERATION +msgid "Increase Health Regeneration." +msgstr "Régénération améliorée" + +#. DES_SUBSKILL_ADD_ATTRIBUTES_DES +msgid "Increase all attribute." +msgstr "Compétences toutes améliorées" + +#. DES_SUBSKILL_ADD_PERSONAL_CARRY +msgid "Increase Personal Carry Limit" +msgstr "Encombrement max amélioré" + +#. DES_SUBSKILL_ADD_GROUP_CARRY +msgid "Increase Group Carry Limit" +msgstr "Encomb. max de groupe amélioré" + +#. DES_SUBSKILL_ADD_STRONG_GROUP_CARRY +msgid "Greatly incr. Group Carry Limit" +msgstr "Encomb. max de groupe grandement amélioré" + +#. DES_SUBSKILL_ADD_TASK_EFFICIENCY +msgid "Increase Task Efficiency" +msgstr "Productivité améliorée" + +#. DES_SUBSKILL_ADD_RANGE_OF_SIGHT +msgid "Increase Range Of Sight" +msgstr "Champs de vison amélioré" + +#. DES_SUBSKILL_ADD_MOVEMENT +#. DES_SUBSKILL_BUILDING_ADD_MOVEMENT +msgid "Increase Movement Points" +msgstr "Déplacement amélioré" + +#. DES_SUBSKILL_ADD_SEA_MOVEMENT +msgid "Increase Sea Movement Points" +msgstr "Navigation améliorée" + +#. DES_SUBSKILL_ADD_SEA_STRONG_MOVEMENT +msgid "Greatly increase Sea MP" +msgstr "Navigation grandement améliorée" + +#. DES_SUBSKILL_ADD_ADD_XP +#. DES_SUBSKILL_BUILDING_ADD_XP +msgid "Extra Experience Points (XP)" +msgstr "XP bonus" + +#. DES_SUBSKILL_SUB_ATTRIBUTE +#, fuzzy +msgid "Substract/Divide Attribute" +msgstr "Compétence/Caractéristique diminuée/divisée" + +#. DES_SUBSKILL_SUB_MAX_HEALTH +msgid "Decrease Max Health" +msgstr "Santé max diminuée" + +#. DES_SUBSKILL_SUB_MAX_SPIRIT +msgid "Decrease Max Faith" +msgstr "Foi max diminuée" + +#. DES_SUBSKILL_SUB_MAX_MENTAL +msgid "Decrease Max Sanity" +msgstr "Santé mentale max diminuée" + +#. DES_SUBSKILL_SUB_RESEARCH +msgid "Decrease Research" +msgstr "Recherche diminuée" + +#. DES_SUBSKILL_SUB_LUCK +msgid "Decrease Luck" +msgstr "Chance diminuée" + +#. DES_SUBSKILL_SUB_RITUALS +msgid "Decrease Rituals" +msgstr "Rituels diminués" + +#. DES_SUBSKILL_SUB_PERSONAL_CARRY +msgid "Decrease Personal Carry Limit" +msgstr "Encombrement max diminué" + +#. DES_SUBSKILL_SUB_GROUP_CARRY +msgid "Decrease Group Carry Limit" +msgstr "Encomb. max de groupe diminué" + +#. DES_SUBSKILL_CHARACTER_DIE_CHANCE +msgid "Chance to Die" +msgstr "Risque de décés" + +#. DES_SUBSKILL_LEAVE_CHANCE +msgid "Chance To Leave" +msgstr "Risque de défection" + +#. DES_SUBSKILL_DAMAGE_MULTIPLIER +msgid "Damage Multiplier" +msgstr "Multiplicateur de dégâts" + +#. DES_SUBSKILL_NIGHT_PREDATOR +msgid "Night Predator" +msgstr "" + +#. DES_SUBSKILL_MIND_SPIRIT_WEAKNESS +msgid "Mind-Spirit Weaknes" +msgstr "" + +#. DES_SUBSKILL_DAY_BLINDNESS +msgid "Day Blindness" +msgstr "" + +#. DES_SUBSKILL_CHILD_GROW_UP +msgid "Child growing up process" +msgstr "Croissance vers l'âge adulte" + +#. DES_SUBSKILL_CHILD_LESS_CARRY +msgid "Reduced Carry" +msgstr "Emcomb. max amélioré" + +#. DES_SUBSKILL_HORN_IMPALE_DES +msgid "True Damage attack a single target." +msgstr "Attaque à cible unique infligeant des dégâts pures." + +#. DES_SUBSKILL_RETALIATION_DMG_STR +#. DES_SUBSKILL_RETALIATION_DMG +msgid "Retaliation" +msgstr "Représailles " + +#. DES_SUBSKILL_RETALIATION_DMG_STR_DES +msgid "" +"Each attacker that hits this character receives damage based on the " +"character's Strength." +msgstr "" +"Tout ennemi attaquant ce personnage recevra en retour des dégâts " +"proportionnels la force de ce dernier." + +#. DES_SUBSKILL_RETALIATION_DMG_PER +msgid "One-time Retaliation" +msgstr "Dissuasion musclée" + +#. DES_SUBSKILL_RETALIATION_DMG_PER_DES +msgid "" +"The first attacker that hits this character receives damage based on the " +"characer's Perception." +msgstr "" +"Le premier ennemi attaquant ce personnage recevra en retour des dégâts " +"proportionnels la force de ce dernier." + +#. DES_SUBSKILL_RETALIATION_DMG_DES +msgid "" +"Each attacker that hits this character receives damage based on the " +"character's Primary Combat Attributes." +msgstr "" +"Tout ennemi attaquant ce personnage recevra en retour des dégâts " +"proportionnels la capacité de combat de ce dernier." + +#. DES_SUBSKILL_HEAL_ON_DMG +msgid "Brush It Off" +msgstr "Corriace" + +#. DES_SUBSKILL_HEAL_ON_DMG_DES +msgid "Heal straight after recieving damage." +msgstr "Regagne des PV après avoir reçu des dégâts." + +#. DES_SUBSKILL_REGENERATION +msgid "Regeneration" +msgstr "Régénération" + +#. DES_SUBSKILL_REGENERATION_DES +msgid "Regenerate damage." +msgstr "Régénère les dégâts subis." + +#. DES_SUBSKILL_OVERWHELM_DES +msgid "Lower Combat Attributes of all enemies standing on the battlefield." +msgstr "" +"Diminue la Capacité de Combat de tous les ennemis présents sur le champs de " +"bataille." + +#. DES_SUBSKILL_WEAKNESS_DES +msgid "" +"Lower Combat Attributes of the attacked character. Delay up to 2 targets." +msgstr "" + +#. DES_SUBSKILL_TRANSFER_DMG +msgid "Transfer damage" +msgstr "Transfert de dégâts" + +#. DES_SUBSKILL_TRANSFER_DMG_DES +msgid "Transfer damage when wounded." +msgstr "Transfert les dégâts quand le personnage subit des blessures." + +#. DES_SUBSKILL_HEADBUTT_DES +msgid "Attack on a single target that also increases their Delay." +msgstr "Attaque à cible unique qui augmente également le Délai de la cible." + +#. DES_SUBSKILL_BLOOD_BROTHERHOOD +msgid "Brotherhood of Blood " +msgstr "Confrérie du sang" + +#. DES_SUBSKILL_BLOOD_BROTHERHOOD_DES +msgid "Decreases Delay of wounded ally and boosts their combat attributes." +msgstr "" +"Diminue le Délai des alliés blessés et augmente leur Capacité de Combat." + +#. DES_SUBSKILL_HURRY_UP +msgid "Hurry Up!" +msgstr "Du nerf !" + +#. DES_SUBSKILL_HURRY_UP_DES +msgid "Decreases Delay of a selected ally." +msgstr "Réduit le Délai de l'allié ciblée." + +#. DES_SUBSKILL_HURRY_UP_SHIELDING +msgid "Quick, Cover!" +msgstr "À couvert !" + +#. DES_SUBSKILL_HURRY_UP_SHIELDING_DES +msgid "Decreases Delay of a selected ally and improves their Shielding." +msgstr "Réduit le Délai de l'allié ciblée et augmente son Armure." + +#. DES_SUBSKILL_SWARM_STRENGTH_DES +msgid "" +"This character's Combat Attributes will increase by 1 for each character " +"placed on the battlefield after them, including clones." +msgstr "" +"La Capacité de Combat de ce personnage augmentera de 1 pour chaque " +"personnage placé sur le champs de bataille après lui, y compris les copies." + +#. DES_SUBSKILL_ARRIVAL_TRAP_FIRST2 +msgid "Snare" +msgstr "Piège" + +#. DES_SUBSKILL_ARRIVAL_TRAP_FIRST2_DES +msgid "Deals damage to the first 2 enemies played onto the battlefield." +msgstr "" +"Inflige des dégâts aux deux premiers ennemis arrivant sur le champs de " +"bataille. " + +#. DES_SUBSKILL_ARRIVAL_TRAP_MORE_THEN_2 +msgid "Ambush" +msgstr "Embuscade" + +#. DES_SUBSKILL_ARRIVAL_TRAP_MORE_THEN_2_DES +msgid "" +"Deals damage to the each enemy played onto the battlefield, except the first " +"2." +msgstr "" +"Inflige des dégâts à tous les ennemis joués sur le champs de bataille, " +"exceptés les deux premiers." + +#. DES_SUBSKILL_CORPSE_EATER_HEAL_ALL +msgid "Corpse Feast" +msgstr "Festin de cadavre" + +#. DES_SUBSKILL_CORPSE_EATER_HEAL_ALL_DES +msgid "Each killing blow will heal a portion of health of each ally." +msgstr "Chaque coup de grâce régénérera un peu la Santé de chaque allié." + +#. DES_SUBSKILL_CORPSE_EATER_HEAL2 +msgid "Dinner For Two" +msgstr "Dîner pour deux" + +#. DES_SUBSKILL_CORPSE_EATER_HEAL2_DES +msgid "Each killing blow will heal a portion of health of two random allies." +msgstr "" +"Chaque coup de grâce régénérera un peu la Santé de deux alliés aléatoires." + +#. DES_SUBSKILL_DESTROY_SHIELDING +msgid "Shatter Shield" +msgstr "Bouclier brisé" + +#. DES_SUBSKILL_DESTROY_SHIELDING_DES +msgid "Destroy Shielding of a selected character the battlefiled." +msgstr "" +"Détruit l'Armure du personnage désigné présent sur le champs de bataille." + +#. DES_SUBSKILL_DAMAGE_SHIELDING_ALL +msgid "Damage Shields" +msgstr "Boucliers endommagés" + +#. DES_SUBSKILL_DAMAGE_SHIELDING_ALL_DES +msgid "" +"Damage a portion of Shielding of all characters on the battlefiled except " +"for the caster." +msgstr "" +"Réduit l'Armure de tous les personnages présents sur le champs de bataille à " +"l'exception de l'utilisateur." + +#. DES_SUBSKILL_HUNTERS_MARK_PER_DES +msgid "" +"Lowers Combat Attributes of the attacked character. Increases target's Delay." +"" +msgstr "" +"Diminue la Capacité de combat du personnage attaqué. Augmente également le " +"Délai de la cible." + +#. DES_SUBSKILL_VIGOUR_DRAIN_DES +msgid "" +"Each attack will drain Combat Attributes from the enemy and give the " +"attacker a bonus from it." +msgstr "" +"Chaque attaque drainera la Capacité de Combat de l'ennemi et donnera en " +"retour un bonus à l'attaquant." + +#. DES_SUBSKILL_DELAY_ENEMY +msgid "Lullabye" +msgstr "Berceuse" + +#. DES_SUBSKILL_DELAY_ENEMY_DES +msgid "Enemy affected by this subskill will suffer increased Delay." +msgstr "Augmente le Délai de l'ennemi affecté par cette Sous-capacité." + +#. DES_SUBSKILL_DELAY_ENEMIES +msgid "Mass Lullabye" +msgstr "Grande berceuse" + +#. DES_SUBSKILL_DELAY_ENEMIES_DES +msgid "" +"Enemies affected by this subskill suffer increased Delay. Affects 3 " +"opponents in a horizontal line." +msgstr "" +"Augmente le Délai des ennemis affectés par cette Sous-capacité. Affecte " +"trois ennemis alignés horizontalement." + +#. DES_SUBSKILL_SUSPENSION_ENEMIES +msgid "Distract" +msgstr "Distraction" + +#. DES_SUBSKILL_SUSPENSION_ENEMIES_DES +msgid "Delay exactly three chosen enemies and one random friend." +msgstr "" +"Augmente le Délai trois ennemis choisis et d'un allié déterminé au hasard." + +#. DES_SUBSKILL_POISON_DUST_DES +msgid "" +"Poisonous melee attack based on Intelligence. Damages 3 opponents in a " +"horizontal line." +msgstr "" +"Une attaque de mêlée empoisonnée basée sur l'intelligence. Inflige des " +"dégâts à trois ennemis alignés horizontalement." + +#. DES_SUBSKILL_SNEAK_ATTACK_DES +#. DES_SUBSKILL_DIVE_ATTACK_DES +msgid "Targets a single enemy anywhere on the battlefield." +msgstr "Cible un ennemi unique situé n'importe où sur le champs de bataille." + +#. DES_SUBSKILL_POISON_SPIT_DES +msgid "Poisonous ranged attack, targets any enemy." +msgstr "Attaque à distance empoisonnée, cible n'importe quel ennemi." + +#. DES_SUBSKILL_HEAVY_LIFTER +msgid "Heavy Lifter" +msgstr "Épaules solides" + +#. DES_SUBSKILL_HEAVY_LIFTER_DES +msgid "Heavy Lifter is better at carrying." +msgstr "Ce personnage peut transporter un poids plus important." + +#. DES_SUBSKILL_ENERGY_EXPLOSION_DES +msgid "" +"Damage the entire battlefield (including friendly units) exept for the " +"caster." +msgstr "" +"Inflige des dégâts à tous les personnages présents sur le champs de bataille " +"à l'exception de l'utilisateur." + +#. DES_SUBSKILL_FROGS_RAIN_DES +msgid "" +"Damage up to 24 characters (including friendly units) exept for the caster." +msgstr "" +"Inflige des dégâts à 24 cibles maximum (alliés inclus) à l'exception de " +"l'utilisateur." + +#. DES_SUBSKILL_FIREBALL +msgid "Fireball" +msgstr "Boule de feu" + +#. DES_SUBSKILL_FIREBALL_DES +msgid "Damages the target and up to 3 targets standing next to it." +msgstr "" +"Inflige des dégâts à la cible et aux ennemis situés juste à côté, jusqu'à un " +"maximum de trois cibles additionnelles." + +#. DES_SUBSKILL_CHAIN_LIGHTNING +msgid "Chain Lightning" +msgstr "Éclairs en chaîne" + +#. DES_SUBSKILL_CHAIN_LIGHTNING_DES +msgid "Attacks 1-6 random targets." +msgstr "Inflige des dégâts à des cibles aléatoire, jusqu'à un maximum de 6." + +#. DES_SUBSKILL_FAST_MULTI_THROW_2 +msgid "Double Toss" +msgstr "Double lancé" + +#. DES_SUBSKILL_FAST_MULTI_THROW_2_DES +msgid "Physical ranged attack that hits up to two targets." +msgstr "Attaque physique à distance qui peux toucher jusqu'à deux cibles." + +#. DES_SUBSKILL_BLESSED_ARMOR +msgid "Blessed Armour" +msgstr "Armure bénie" + +#. DES_SUBSKILL_BLESSED_ARMOR_DES +msgid "Increases Shielding and Combat Attributes of an ally once per round." +msgstr "Améliore l'Armure et la Capacité de Combat d'un allié pour un round." + +#. DES_SUBSKILL_ESSENCE_SKIN +msgid "Second Skin" +msgstr "Seconde peau" + +#. DES_SUBSKILL_ESSENCE_SKIN_DES +msgid "Increases Shielding of one chosen ally." +msgstr "Augmente l'Armure d'un allié choisi." + +#. DES_SUBSKILL_ESSENCE_SKINS +msgid "Second Skin II" +msgstr "Seconde peau double" + +#. DES_SUBSKILL_ESSENCE_SKINS_DES +msgid "Increases Shielding of 1-2 chosen allies." +msgstr "Augmente la défense d'un à deux alliés choisis." + +#. DES_SUBSKILL_CON_DEFAULT_MELEE +msgid "Concept Melee Attack" +msgstr "Concept - Attaque de mêlée" + +#. DES_SUBSKILL_CON_DEFAULT_RANGE +msgid "Concept Ranged Attack" +msgstr "Concept - Attaque à distance" + +#. DES_SUBSKILL_CON_DEFAULT_RANGE_DES +msgid "" +"Ranged attack, targets any enemy, unless an enemy is standing in melee row " +"opposite to you." +msgstr "" +"Attaque à distance qui peut ciblé n'importe quel ennemi à moins qu'un ennemi " +"ne se trouve sur ligne de mêlée, en face du tireur." + +#. DES_SUBSKILL_CON_DEFAULT_RANGE_HEAVY +msgid "Concept Heavy Ranged Attack" +msgstr "Concept - Attaque à distance lourde" + +#. DES_SUBSKILL_CON_DEFAULT_RANGE_HEAVY_DES +msgid "" +"Ranged attack, targets any enemy, unless an enemy is standing in the melee " +"row opposite to you." +msgstr "" +"Attaque à distance qui peut ciblé n'importe quel ennemi à moins qu'un ennemi " +"ne se trouve sur ligne de mêlée, en face du tireur." + +#. DES_SUBSKILL_DEMON_BIND +msgid "Village-bound" +msgstr "Lié au village" + +#. DES_SUBSKILL_DEMON_BIND_DES +msgid "" +"This character cannot leave the village and only exists as long as the Idol." +msgstr "" +"Ce personnage ne peut pas quitter le village et disparaîtra si l'idole est " +"détruite." + +#. DES_SUBSKILL_BUILDING_SIGHT_RANGE +msgid "Increase Village Vis. Range" +msgstr "Champs de vison du village amélioré" + +#. DES_SUBSKILL_BUILDING_STRONG_SIGHT_RANGE +msgid "Greatly Inc. Village Vis. Range" +msgstr "Champs de vision du village grandement amélioré" + +#. DES_SUBSKILL_BUILDING_GATHERING_RANGE +msgid "Increase Village Gathering Range" +msgstr "Distance de Récolte du village améliorée" + +#. DES_SUBSKILL_BUILDING_STRONG_GATHERING_RANGE +msgid "Greatly Inc. Village Gath. Range" +msgstr "Distance de Récolte du village grandement améliorée" + +#. DES_SUBSKILL_BUILDING_ADD_STRONG_GATHERING +msgid "Greatly Increase Gathering" +msgstr "Récolte améliorée" + +#. DES_SUBSKILL_BUILDING_ADD_STRONG_MOVEMENT +msgid "Greatly Increase Movement Points" +msgstr "Vitesse de déplacement améliorée" + +#. DES_SUBSKILL_BUILDING_ADD_STRONG_CRAFTING +msgid "Greatly Increase Crafting" +msgstr "Artisanat amélioré" + +#. DES_SUBSKILL_BUILDING_ADD_CRAFTING_SLOTS +msgid "Expand Crafting Slots" +msgstr "Emplacements d'Artisanat supplémentaires" + +#. DES_SUBSKILL_BUILDING_ADD_STRONG_CRAFTING_SLOTS +msgid "Greatly Expand Crafting Slots" +msgstr "Nombreux emplacements d'Artisanat supplémentaires" + +#. DES_SUBSKILL_BUILDING_ADD_SHIELDING_P_M +msgid "Inc. Physical and Mental Shielding" +msgstr "Armure physique et mentale améliorées" + +#. DES_SUBSKILL_BUILDING_ADD_SHIELDING_P_M_S +msgid "Inc. Physical, Mental and Spirit Shielding" +msgstr "Armure physique, mentale et spirituelle améliorées" + +#. DES_SUBSKILL_BUILDING_ADD_STRONG_RESEARCH +msgid "Greatly Increase Research" +msgstr "Recherche grandement améliorée" + +#. DES_SUBSKILL_BUILDING_ADD_RESEARCH_SLOTS +msgid "Expand Research Slots" +msgstr "Emplacements de Recherche supplémentaires" + +#. DES_SUBSKILL_BUILDING_ADD_STRONG_RESEARCH_SLOTS +msgid "Greatly Expand Research Slots" +msgstr "Nombreux emplacements de Recherche supplémentaires" + +#. DES_SUBSKILL_BUILDING_ADD_STRONG_MORALE +msgid "Greatly Increase Morale" +msgstr "Moral grandement amélioré" + +#. DES_SUBSKILL_BUILDING_MEDICINE +#, fuzzy +msgid "Increase Healing Rate" +msgstr "Régénération améliorée" + +#. DES_SUBSKILL_BUILDING_STRONG_MEDICINE +#, fuzzy +msgid "Greatly Increase Healing Rate" +msgstr "Régénération grandement améliorée" + +#. DES_SUBSKILL_BUILDING_EXTRA_DURABILITY +msgid "Increase Building Durability" +msgstr "Durabilité des bâtiments améliorée" + +#. DES_SUBSKILL_BUILDING_LOWER_DEAD_CHANCE +msgid "Lower Chance to Die" +msgstr "Risque de décès diminué" + +#. DES_SUBSKILL_BUILDING_ADD_GATHERING_SLOTS +msgid "Expand Gathering Slots" +msgstr "Emplacements de Récolte supplémentaires" + +#. DES_SUBSKILL_BUILDING_ADD_STRONG_GATHERING_SLOTS +msgid "Greatly Expand Gathering Slots" +msgstr "Nombreux emplacements de Récolte supplémentaires" + +#. DES_SUBSKILL_BUILDING_ADD_EXTRA_ESSENCE +msgid "Increase Essence Bonus" +msgstr "Quantité d'essence améliorée" + +#. DES_SUBSKILL_BUILDING_ADD_STRONG_EXTRA_ESSENCE +msgid "Greatly Increase Essence Bonus" +msgstr "Quantité d'essence grandement améliorée" + +#. DES_SUBSKILL_BUILDING_ADD_PET +msgid "Seasonal Pet" +msgstr "Familier saisonnier" + +#. DES_SUBSKILL_BUILDING_ADD_RP +msgid "Extra Research Points (RP)" +msgstr "Points de Recherche supplémentaires" + +#. DES_SPIRITUAL_HEALING +msgid "Spiritual Healing" +msgstr "Guérison spirituelle" + +#. DES_SPIRITUAL_HEALING_DES +msgid "Each group member will recover a part of their Faith." +msgstr "Tous les membres du groupes régénéreront une partie de leur Foi." + +#. DES_HIGHER_EDUCATION +msgid "Higher Education" +msgstr "Meilleure éducation" + +#. DES_HIGHER_EDUCATION_DES +msgid "[PLACECHOLDER] Level up each character." +msgstr "[PLACECHOLDER] Tous les personnages gagnent un niveau." + +#. DES_MYSTICAL_KNOWLEDGE +msgid "Mystical Knowledge" +msgstr "Savoir mystique" + +#. DES_MYSTICAL_KNOWLEDGE_DES +#, fuzzy +msgid "" +"[PLACECHOLDER] Each character get random tag like TAG-WARRIOR, TAG-" +"CRAFTSMAN, TAG-GATHERER" +msgstr "" +"[PLACECHOLDER] Chaque personnage gagne un nouveau trait aléatoire comme TAG-" +"WARRIOR, TAG-CRAFTSMAN, TAG-GATHERER" + +#. DES_DEMONIC_SPLINTER +msgid "Demonic Splinter" +msgstr "Écharde démoniaque" + +#. DES_DEMONIC_SPLINTER_DES +msgid "" +"[PLACECHOLDER] Take 10% of each demon life (P M S) and lower demon faction " +"loyalty for 30." +msgstr "" +"[PLACECHOLDER] Diminue de 10% tous les types de Santé de tous les démons et " +"diminue la loyauté de leur faction de 30 points." + +#. DES_SHOULDERS_POWER +msgid "Shoulders Power" +msgstr "Dos de fer" + +#. DES_SHOULDERS_POWER_DES +msgid "[PLACECHOLDER] Give 10% personal carry more." +msgstr "[PLACECHOLDER] Améliore l'Encombrement max de 10%." + +#. DES_FIRE_GIFT +msgid "Fire Gift" +msgstr "Don du feu" + +#. DES_FIRE_GIFT_DES +msgid "" +"[PLACECHOLDER] Give +10% (minimal 3 points) of Crafting for worst Crafters " +"and -5% (minimal 2 points) of Gathering from best Gatherers." +msgstr "" +"[PLACECHOLDER] Améliore de 10% (3 points min) l'Artisanat des pires artisan " +"et diminue de 5% (2 points min) la Récolte des meilleurs récolteurs." + +#. DES_MAGIC_POWDER +msgid "Magic Powder" +msgstr "Poudre magique" + +#. DES_MAGIC_POWDER_DES +msgid "[PLACECHOLDER] Instant pHeal each player character in world." +msgstr "" +"[PLACECHOLDER] Soigne instantanément tous les personnages où qu'ils se " +"trouvent." + +#. DES_CABBAGE_FIELD +msgid "Grow the Cabbage" +msgstr "Un chou très spécial" + +#. DES_CABBAGE_FIELD_DES +msgid "[PLACECHOLDER] Give one child." +msgstr "[PLACECHOLDER] Donne un nouvel enfant." + +#. DES_KNOWLEDGE_ARMOR +msgid "Knowledge Armor" +msgstr "Armure de savoir" + +#. DES_KNOWLEDGE_ARMOR_DES +#, fuzzy +msgid "[PLACECHOLDER] Give PShieldign=person lvl for each person." +msgstr "" +"[PLACECHOLDER] Améliore l'Armure physique de tout les personnages d'un " +"montant égal à leur niveau respectif." + +#. DES_SKILL_LIGHTNING_SPELL +#. DES_SUBSKILL_LIGHTNING_SPELL +msgid "Lightning" +msgstr "Éclair" + +#. DES_SKILL_LIGHTNING_SPELL_DES +#. DES_SUBSKILL_LIGHTNING_SPELL_DES +msgid "Summon a lightning strike." +msgstr "Invoque la foudre." + +#. DES_SKILL_SUMMON_DEMON_SPELL_DES +msgid "Summon a demon to your aid. Can only be used once." +msgstr "Invoque un démon pour vous aider. Usage unique." + +#. DES_SKILL_SUMMON_UNLIVING_SPELL_DES +msgid "Summon an unliving to your aid. Can only be used once." +msgstr "Invoque un mort-vivant pour vous aider. Usage unique." + +#. DES_SKILL_SUMMON_WILD_BEAST_SPELL_DES +msgid "Summon a wild beast to your aid. Can only be used once." +msgstr "Invoque une bête sauvage pour vous aider. Usage unique." + +#. DES_SUBSKILL_SUMMON_DEMON_SPELL_DES +msgid "Summon a demon. Can only be used once." +msgstr "Invoque un démon. Usage unique." + +#. DES_SUBSKILL_SUMMON_UNLIVING_SPELL_DES +msgid "Summon an unliving. Can only be used once." +msgstr "Invoquer un mort-vivant. Usage unique." + +#. DES_SUBSKILL_SUMMON_WILD_BEAST_SPELL_DES +msgid "Summon a wild beast. Can only be used once." +msgstr "Invoque une bête sauvage. Usage unique." + +#. DES_TRAIT_ANIMAL_PATH_DES +msgid "Each character gets +1 Gathering." +msgstr "Tous les personnages voient leur Récolte améliorée d'1 point." + +#. DES_TRAIT_WARCRY_DES +msgid "Each character gets +2 Wits." +msgstr "" + +#. DES_TRAIT_MUTUAL_LOVE_DES +msgid "Each character gets +4 Mental Shielding." +msgstr "" +"Tous les personnages voient leur Armure mentale améliorée de 4 points." + +#. DES_TRAIT_LONG_TRAVEL_DES +msgid "+2 Movement Points when travelling on water." +msgstr "+2 Point de Navigation." + +#. DES_TRAIT_NIGHT_AFFINITY_DES +msgid "" +"Your characters have increased visibility range and Wits during night time, " +"but decreased during day time." +msgstr "" + +#. DES_TRAIT_NIGHTMARE_GIFT_DES +msgid "Each character gets +4 Spiritual Shielding." +msgstr "" +"Tous les personnages voient leur Armure spirituelle améliorée de 4 points." + +#. DES_TRAIT_MANY_HAMMERS_ONE_ANVIL_DES +msgid "Each character gets +1 Crafting." +msgstr "Tous les personnages voient leur Artisanat amélioré d'1 point." + +#. DES_TRAIT_DIVINE_COMMANDER_DES +msgid "" +"At the end of each turn, your characters gain +0.4 experience point thanks " +"to your superior command." +msgstr "" +"À la fin de chaque tour, tous vos personnages reçoivent 0,4 XP grâce à votre " +"commandement avisé." + +#. DES_TRAIT_IDOL_OF_PAIN +msgid "Not Dead Yet" +msgstr "Pas tout à fait mort" + +#. DES_TRAIT_IDOL_OF_PAIN_DES +msgid "If your God's Chosen dies, it changes into an unliving corpse." +msgstr "Si l'Élu divin meurt, il se change en mort-vivant." + +#. DES_TRAIT_ADD_HUM_CHILDREN +msgid "Add Characters - Children" +msgstr "Personnage supplémentaire - Enfants" + +#. DES_TRAIT_ADD_HUM_CHILDREN_DES +msgid "Begin with two additional characters - Human Children." +msgstr "Vous commencez la partie avec deux enfants supplémentaires." + +#. DES_TRAIT_ADD_CHARACTER_WARRIOR +msgid "Add Character - Warrior" +msgstr "Personnage supplémentaire - Guerrier" + +#. DES_TRAIT_ADD_CHARACTER_WARRIOR_DES +msgid "Begin with an additional character - Warrior." +msgstr "Vous commencez la partie avec un guerrier supplémentaire." + +#. DES_TRAIT_ADD_CHARACTER_CRAFTSMAN +msgid "Add Character - Craftsman" +msgstr "Personnage supplémentaire - Artisan" + +#. DES_TRAIT_ADD_CHARACTER_CRAFTSMAN_DES +msgid "Begin with an additional character - Craftsman." +msgstr "Vous commencez la partie avec un artisan supplémentaire." + +#. DES_TRAIT_ADD_CHARACTER_GATHERER +msgid "Add Character - Gatherer" +msgstr "Personnage supplémentaire - Récolteur" + +#. DES_TRAIT_ADD_CHARACTER_GATHERER_DES +msgid "Begin with an additional character - Gatherer." +msgstr "Vous commencez la partie avec un récolteur supplémentaire." + +#. DES_TRAIT_ADD_CHARACTER_HUNTER +msgid "Add Character - Hunter" +msgstr "Personnage supplémentaire - Chasseur" + +#. DES_TRAIT_ADD_CHARACTER_HUNTER_DES +msgid "Begin with an additional character - Hunter" +msgstr "Vous commencez la partie avec un chasseur supplémentaire." + +#. DES_TRAIT_ADD_CHARACTER_SCAVENGER +msgid "Add Character - Scavenger" +msgstr "Personnage supplémentaire - Pillard" + +#. DES_TRAIT_ADD_CHARACTER_SCAVENGER_DES +msgid "Begin with an additional character - Scavenger" +msgstr "Vous commencez la partie avec un pillard supplémentaire." + +#. DES_TRAIT_ADD_CHARACTER_SCOUNDREL +msgid "Add Character - Scoundrel" +msgstr "Personnage supplémentaire - Canaille" + +#. DES_TRAIT_ADD_CHARACTER_SCOUNDREL_DES +msgid "Begin with an additional character - Scoundrel" +msgstr "Vous commencez la partie avec une canaille supplémentaire." + +#. DES_TRAIT_ADD_CHARACTER_ZERCA +msgid "Add Character - Zerca" +msgstr "Personnage supplémentaire - Zerca" + +#. DES_TRAIT_ADD_CHARACTER_ZERCA_DES +msgid "Begin with an additional character - Zerca." +msgstr "Vous commencez la partie avec un zerca supplémentaire." + +#. DES_TRAIT_ADD_CHARACTER_SHAMAN +msgid "Add Character - Goblin Tainted Shaman" +msgstr "" + +#. DES_TRAIT_ADD_CHARACTER_SHAMAN_DES +msgid "Begin with an additional character - Goblin Tainted Shaman" +msgstr "" + +#. DES_TRAIT_ADD_BASIC_PACK_FOOD +msgid "Granny's Pantry" +msgstr "Garde-manger de grand-maman" + +#. DES_TRAIT_ADD_BASIC_PACK_FOOD_DES +msgid "Begin with a pack of food - nomnomnom." +msgstr "Vous commencez la partie avec un stock de nourriture - miam miam !" + +#. DES_TRAIT_START_LOYALTY +msgid "Friendly Introduction" +msgstr "Accueil amical" + +#. DES_TRAIT_START_LOYALTY_DES +msgid "Each faction starts with 20 points of loyalty towards you." +msgstr "" +"Au début de la partie, vous disposez de 20 points de loyauté auprès de " +"toutes les factions. " + +#. DES_TRAIT_EASIER_RITUALS +msgid "Ritual Master" +msgstr "Maître ritualiste" + +#. DES_TRAIT_EASIER_RITUALS_DES +msgid "Performing Rituals costs 20% less resources." +msgstr "Réduit de 20% le coût en ressource des Rituels." + +#. DES_TRAIT_START_LOYALTY_DEMONS +msgid "Demonic Loyalty" +msgstr "Loyauté démoniaque" + +#. DES_TRAIT_START_LOYALTY_DEMONS_DES +msgid "Starting faction loyalty for all demon factions rises to 50." +msgstr "" +"Au début de la partie, vous disposez de 50 points de loyauté auprès de " +"toutes les factions démoniaque." + +#. DES_TRAIT_AFTER_CAMPING_MOVE_POINT +msgid "Power Nap" +msgstr "Sieste revigorante" + +#. DES_TRAIT_AFTER_CAMPING_MOVE_POINT_DES +msgid "Camping gives an extra Movement Point." +msgstr "Camper octroie un Point de Déplacement supplémentaire." + +#. DES_TRAIT_CAMPING_RANGE_OF_SIGHT_DAY +msgid "Watch Duty" +msgstr "Tours de garde" + +#. DES_TRAIT_CAMPING_RANGE_OF_SIGHT_DAY_DES +msgid "Camping increases sight range." +msgstr "Camper améliore le Champs de vision" + +#. DES_TRAIT_XP_EACH_DAY +msgid "New Day, New Adventure" +msgstr "Un nouveau jour, une nouvelle aventure" + +#. DES_TRAIT_XP_EACH_DAY_DES +msgid "Every day each character gets 1 XP." +msgstr "Chaque jour, tous les personnages gagnent 1 XP." + +#. DES_TRAIT_ADD_MAX_HEALTH_MENTAL_PULL +msgid "Mental Wall" +msgstr "Mur mental" + +#. DES_TRAIT_ADD_MAX_HEALTH_MENTAL_PULL_DES +msgid "" +"All your characters will share an additional pool of 12 Mental Hit Points, " +"divided equally between them." +msgstr "" +"Vous disposez de 12 Points de Santé mentale supplémentaires répartis " +"équitablement entre tous vos personnages." + +#. DES_TRAIT_FAMILY_WEAPON +msgid "Family Weapon" +msgstr "Arme familiale" + +#. DES_TRAIT_FAMILY_WEAPON_DES +msgid "You start a family heirloom - a quality weapon." +msgstr "" +"Vous commencez la partie avec un héritage familial : un arme de bonne " +"qualité." + +#. DES_TRAIT_FAMILY_ARMOUR +msgid "Family Armour" +msgstr "Armure familiale" + +#. DES_TRAIT_FAMILY_ARMOUR_DES +msgid "You begin with an heirloom - a quality piece of armour." +msgstr "" +"Vous commencez la partie avec un héritage familial : une armure de bonne " +"qualité." + +#. DES_TRAIT_FATHERS_TOOLS +msgid "Father's Tools" +msgstr "Outils du père" + +#. DES_TRAIT_FATHERS_TOOLS_DES +msgid "You begin with one good gathering or crafting tool." +msgstr "" +"Vous commencez la partie avec outil de Récolte ou d'Artisanat de bonne " +"qualité." + +#. DES_TRAIT_BASIC_EQUIPMENT +msgid "Basic Equipment" +msgstr "Équipement basique" + +#. DES_TRAIT_BASIC_EQUIPMENT_DES +msgid "You start with one piece of basic equipment." +msgstr "Vous commencez la partie avec un équipement de base." + +#. DES_TRAIT_BASIC_ONE_ROBE +msgid "Basic Robe" +msgstr "Tunique simple" + +#. DES_TRAIT_BASIC_ONE_ROBE_DES +msgid "You start with one robe." +msgstr "Vous commencez la partie avec une tunique." + +#. DES_TRAIT_BASIC_ONE_JEWELLERY +msgid "Basic Jewellery" +msgstr "Bijou simple" + +#. DES_TRAIT_BASIC_ONE_JEWELLERY_DES +msgid "You start with one piece of jewellery." +msgstr "Vous commencez la partie avec un bijou." + +#. DES_TRAIT_BASIC_TWENTY_SUPPLIES +msgid "20x Basic Supplies" +msgstr "20 ressources basiques" + +#. DES_TRAIT_BASIC_TWENTY_SUPPLIES_DES +msgid "You start with 20 basic supplies - food, fuel or herbs." +msgstr "" +"Vous commencez la partie avec 20 unités de ressources basiques : de la " +"nourriture, du bois ou des herbes." + +#. DES_TRAIT_TRUE_HERO +msgid "True Hero" +msgstr "Place aux héros" + +#. DES_TRAIT_TRUE_HERO_DES +msgid "" +"[PLACECHOLDER] Starting group will not be available on start. Only " +"additional characters will be in game but they will have 150% starting " +"attributes." +msgstr "" +"[PLACECHOLDER] Remplace votre groupe de départ. Vous ne disposerez que de " +"vos personnages supplémentaires (Traits divins) mais toutes leurs " +"Compétences et Caractéristiques seront améliorées de 50%." + +#. DES_TRAIT_STRONG_ONE_PET_DOG +msgid "Little Dog" +msgstr "Petit chien" + +#. DES_TRAIT_STRONG_ONE_PET_DOG_DES +msgid "You start with a fierce friend. Dogo is its name." +msgstr "Vous commencez la partie avec Dogo, votre féroce compagnon" + +#. DES_TRAIT_BASIC_ONE_SHIELD +msgid "Basic Shield" +msgstr "Bouclier simple" + +#. DES_TRAIT_BASIC_ONE_SHIELD_DES +msgid "You start with one shield. A very old and rusty one." +msgstr "" +"Vous commencez la partie avec un boulier. Un très vieux bouclier rouillé." + +#. DES_TRAIT_BASIC_THREE_EQUIPMENT +msgid "3x Basic Equipment" +msgstr "3 équipements simples" + +#. DES_TRAIT_BASIC_THREE_EQUIPMENT_DES +msgid "You start with 3 basic pieces of equipment." +msgstr "" +"Vous commencez la partie avec 3 équipement différents de qualité basique." + +#. DES_TRAIT_RANDOM_HALF_FRIEND +msgid "Half-Friend" +msgstr "Amitié en demi-teinte" + +#. DES_TRAIT_RANDOM_HALF_FRIEND_DES +msgid "You get +20 loyalty points with one faction." +msgstr "" +"Au début de la partie, vous disposez de 20 points de loyauté auprès d'une " +"faction." + +#. DES_TRAIT_HELPING_HAND +msgid "Better Off Alone" +msgstr "On est mieux tout seul" + +#. DES_TRAIT_HELPING_HAND_DES +msgid "If you only have one character, they get +5 Shielding." +msgstr "Si vous disposez d'un seul personnage, il obtient +5 en Armure." + +#. DES_TRAIT_EASIER_CRAFTING +msgid "Crafting Adept" +msgstr "Artisan talentueux" + +#. DES_TRAIT_EASIER_CRAFTING_DES +msgid "Crafting is 20% cheaper." +msgstr "Réduit de 20% le coût en ressource de l'Artisanat." + +#. DES_TRAIT_ADDITIONAL_RESEARCH_ADVANCEMENT_POINTS +msgid "Additional Research" +msgstr "Recherche poussée" + +#. DES_TRAIT_ADDITIONAL_RESEARCH_ADVANCEMENT_POINTS_DES +msgid "Begin the game with 5 additional Advancement Points." +msgstr "Vous commencez la partie avec 5 Points de Recherche" + +#. DES_TRAIT_FOUR_LEGS_FRIEND +msgid "Four-legged Friend" +msgstr "Compagnon à quatre pattes" + +#. DES_TRAIT_FOUR_LEGS_FRIEND_DES +msgid "Begin with your very own four-legged friend." +msgstr "Vous commencez la partie avec votre propre compagnon à quatre pattes." + +#. DES_TRAIT_MITHRIL_GOAT +msgid "Mithril Goat" +msgstr "Chèvre chargée de mithril" + +#. DES_TRAIT_MITHRIL_GOAT_DES +msgid "You start with a goat carrying sacks full of mithril (minimum 30)." +msgstr "" +"Vous commencez la partie avec une chèvre chargée d'un sac de mithril " +"(minimium 30)." + +#. DES_TRAIT_KINGS_TABLE +msgid "King's Feast" +msgstr "Festin de roi" + +#. DES_TRAIT_KINGS_TABLE_DES +msgid "Receive an extra +1 Morale for each food type above 4." +msgstr "" +"Si vous consommez déjà 4 aliments différents, votre Moral augmentera d'1 " +"point supplémentaire pour chaque variété de nourriture additionnelle." + +#. DES_TRAIT_BEST_MEAL_EVER +msgid "Not Picky" +msgstr "Un rien suffira" + +#. DES_TRAIT_BEST_MEAL_EVER_DES +msgid "" +" If a character has only one type of food on them, this food provides +2 " +"Morale." +msgstr "" +"Si vos personnages ne disposent que d'un seul type d'aliment, leur Moral " +"augmentera de 2 points par tour." + +#. DES_TOOLTIP_NO_FOOD +msgid "No Food Alert" +msgstr "Alerte : pénurie de nourriture" + +#. DES_TOOLTIP_NO_FOOD_DES +msgid "" +"One of your groups has run out of food, or only carry food they are not " +"allowed to consume. Starving characters loose health points each turn.\n" +"\n" +"Click to open this group's inventory." +msgstr "" +"Un de vos groupe n'a plus de nourriture, ou dispose seulement de nourriture " +"qu'il n'a pas le droit de consommer. Sans nourriture, les membres du groupe " +"perdent des Points de Vie à chaque tour.\n" +"\n" +"Cliquez pour ouvrir l'inventaire de groupe. " + +#. DES_TOOLTIP_LOW_FOOD +msgid "Low Food Alert" +msgstr "Alerte : niveau de nourriture faible" + +#. DES_TOOLTIP_LOW_FOOD_DES +msgid "" +"One of your groups has 3 or less turns of food left. Gather some food " +"quickly to avoid starvation.\n" +"\n" +"Click to open this group's inventory." +msgstr "" +"Un de vos groupe dispose de 3 tours ou moins de réserve de nourriture. " +"Récoltez rapidement de la nourriture pour éviter de mourir de faim.\n" +"\n" +"Cliquez pour ouvrir l'inventaire de groupe. " + +#. DES_TOOLTIP_NO_FUEL +msgid "No Fuel Alert" +msgstr "Alerte : pénurie de combustible." + +#. DES_TOOLTIP_NO_FUEL_DES +msgid "" +"One of your groups has run out of fuel. Their health will not regenerate and " +"any tasks are done at 50% speed.\n" +"\n" +"Click to open this group's inventory." +msgstr "" +"Un de vos groupe est à court de combustible. Leur santé ne se régénérera pas " +"et toutes les tâches seront effectuées 2 fois moins vite.\n" +"\n" +"Cliquez pour ouvrir l'inventaire de groupe." + +#. DES_TOOLTIP_LOW_FUEL +msgid "Low Fuel Alert" +msgstr "Alerte : niveau de combustible faible" + +#. DES_TOOLTIP_LOW_FUEL_DES +msgid "" +"One of your groups has 3 or less turns of fuel left.\n" +"\n" +"Click to open this group's inventory." +msgstr "" +"Un de vos groupe possède 3 tours ou moins de réserve de combustible.\n" +"\n" +"Cliquez pour ouvrir l'inventaire de groupe." + +#. DES_TOOLTIP_LOW_HEALTH +msgid "Low Health Alert" +msgstr "Alerte : Santé faible." + +#. DES_TOOLTIP_LOW_HEALTH_DES +msgid "" +"One or more characters has below 30% Health and may die. Set up a camp to " +"speed up health recovery.\n" +"\n" +"Click to open the affected group's inventory." +msgstr "" +"La Santé d'un ou plusieurs de vos personnages est inférieure à 30%. Ils " +"risquent de mourir. Vous pouvez camper pour accélérer leur régénération.\n" +"\n" +"Cliquez pour ouvrir l'inventaire du groupe concerné." + +#. DES_TOOLTIP_LOW_SANITY +msgid "Low Sanity Alert" +msgstr "Alerte : Santé mentale faible." + +#. DES_TOOLTIP_LOW_SANITY_DES +msgid "" +"One or more characters has below 30% Sanity and their morale is decreased. " +"Their damage is lowered and there's a chance they will leave your group.\n" +"\n" +"Improve their Morale by providing varied food.\n" +"\n" +"Click to open the affected group's inventory." +msgstr "" +"La Santé mentale d'un ou plusieurs de vos personnages est inférieure à 30% " +"et leur Moral est en baisse. Ils infligent moins de dégâts et risquent de " +"quitter le groupe.\n" +"\n" +"Une alimentation diversifiée améliorera leur Moral.\n" +"\n" +"Cliquez pour ouvrir l'inventaire du groupe concerné." + +#. DES_TOOLTIP_LOW_FAITH +msgid "Low Faith Alert" +msgstr "Alerte : Foi faible" + +#. DES_TOOLTIP_LOW_FAITH_DES +msgid "" +"One or more characters below 30% Faith and are poisoned by magic. They will " +"receive damage equal to portion of their health each turn. Perform the " +"Spiritual Healing ritual and/or improve Morale to regenerate Faith.n\n" +"Click to open the affected group's inventory." +msgstr "" +"La Foi d'un ou plusieurs de vos personnages est inférieure à 30%. Ils sont " +"Intoxiqués par la magie et subiront des dégâts sur leur Santé tous les tours." +" Accomplissez le Rituel de guérison spirituelle ou augmentez votre Moral " +"pour régénérer votre Foi.\n" +"\n" +"Cliquez pour ouvrir l'inventaire du groupe concerné." + +#. DES_TOOLTIP_LOW_MORALE +msgid "Low Morale Alert" +msgstr "Alerte : Moral faible" + +#. DES_TOOLTIP_LOW_MORALE_DES +msgid "" +"One or more characters feels their Morale is very low may leave to look for " +"a better future away from you. Provide varied meals, let them rest in comfy " +"beds and keep their Sanity high to recover Morale.\n" +"\n" +"Click to open the affected group's inventory." +msgstr "" +"Le Moral d'un ou plusieurs de vos personnages est au plus bas. Ils risquent " +"de vous quittez dans l'espoir trouver mieux ailleurs. Une alimentation " +"variée et du repos dans un vrai permettra d'augmenter leur Moral. Veillez " +"aussi à préserver leur Santé mentale.\n" +"\n" +"Cliquez pour ouvrir l'inventaire du groupe concerné." + +#. DES_TOOLTIP_OVERBURDENED_CHAR +msgid "Overburdened Character Alert" +msgstr "Alerte : personnage encombré" + +#. DES_TOOLTIP_OVERBURDENED_CHAR_DES +msgid "" +"One or more characters has equipped items that weigh more than they can " +"handle. They will suffer penalties until they take off some of that stuff.\n" +"\n" +"Click to open the affected group's inventory." +msgstr "" +"Un ou plusieurs de vos personnages portent un équipement trop lourd pour eux." +" Ils seront pénalisés tant qu'ils resteront encombrés.\n" +"\n" +"Cliquez pour ouvrir l'inventaire du groupe concerné." + +#. DES_TOOLTIP_OVERBURDENED_GROUP +msgid "Overburdened Group Alert" +msgstr "Alerte : groupe encombré" + +#. DES_TOOLTIP_OVERBURDENED_GROUP_DES +msgid "" +"One of your groups is carrying more than they can handle and will suffer " +"penalties and have reduced movement.\n" +"\n" +"Click to open the affected group's inventory." +msgstr "" +"Un de vos groupe est surchargé. Il s'en trouve pénalisé et sa vitesse de " +"déplacement est réduite.\n" +"\n" +"Cliquez pour ouvrir l'inventaire du groupe." + +#. DES_TOOLTIP_MP +msgid "Remaining MP" +msgstr "Déplacement restant" + +#. DES_TOOLTIP_MP_DES +msgid "" +"Shows your current and maximum amount of Movement Points. Each group will " +"replenish MPs every turn, unless they are over encumbered." +msgstr "" +"Indique le nombre actuel et maximum de Points de Déplacement. Ils se " +"reconstituent automatiquement chaque tour à moins que le groupe ne soit " +"encombré." + +#. DES_TOOLTIP_MEMBERS +msgid "Group Size" +msgstr "Taille du groupe" + +#. DES_TOOLTIP_MEMBERS_DES +msgid "Shows the number of characters in the currently selected group." +msgstr "Indique le nombre de personnages présents dans le groupe sélectionné." + +#. DES_TOOLTIP_MEMBERS_SETUP_DES +msgid "This is the number of characters you will start the game with." +msgstr "Nombre de personnages avec lesquels vous commencerez votre partie." + +#. DES_TOOLTIP_MEMBERS_VILLAGE_DES +msgid "This is the number of characters in this group." +msgstr "Nombre de personnages présents dans le groupe." + +#. DES_TOOLTIP_ENCUMBRANCE +msgid "Encumbrance" +msgstr "Encombrement" + +#. DES_TOOLTIP_ENCUMBRANCE_DES +msgid "" +"Current and maximum weight of carried items. Going over the max value will " +"cause movement penalties." +msgstr "" +"Indique le poids de l'équipement que votre groupe transporte actuellement " +"ainsi que le poids maximum qu'il peut transporter sans être ralenti." + +#. DES_TOOLTIP_FUEL_DES +msgid "" +"Shows the number of turns before this group runs out of fuel. Fuel is only " +"used by camps and villages." +msgstr "" +"Indique le nombre de tours restant avant que le groupe ne tombe à court de " +"combustible. Le combustible n'est utilisé que dans les village et les " +"campements." + +#. DES_TOOLTIP_FOOD_DES +msgid "" +"Shows the number of turns before this group runs out of food. Each group " +"member uses 1 food item per turn." +msgstr "" +"Indique le nombre de tours restant avant que le groupe ne tombe à court de " +"nourriture. Chaque personnage consomme une unité de nourriture par tour." + +#. DES_TOOLTIP_XP +msgid "Experience Points" +msgstr "Points d'Expérience" + +#. DES_TOOLTIP_XP_DES +msgid "" +"Collecting these will allow your characters to level up, improving their " +"attributes and skills." +msgstr "" +"Collecter des Points d'Expérience permettra à vos personnages de monter de " +"niveau et d'améliorer leurs Caractéristiques, Compétences et Capacités." + +#. DES_TOOLTIP_RP +msgid "Research Points" +msgstr "Points de Recherche" + +#. DES_TOOLTIP_RP_DES +msgid "" +"Gather enough of these and you'll earn an Advancement Point, which you can " +"use to unlock new resources, equipment recipes, buildings or rituals." +msgstr "" +"Collectez suffisamment de Points de Recherche octroie un Point de " +"Développement qui permet de débloquer de nouveaux bâtiments, équipements et " +"rituels ainsi que de nouvelles ressources. " + +#. DES_TOOLTIP_DAY_DES +msgid "" +"Day turns provide better visibility and roaming monsters are less aggressive." +"" +msgstr "" +"Vous disposez d'un plus large Champs de vison le jour et les monstres sont " +"moins agressifs." + +#. DES_TOOLTIP_NIGHT_DES +msgid "" +"Visibility is limited during night turns and roaming monsters are more " +"likely to follow your groups and attack." +msgstr "" +"Le Champs de vision est réduit le nuit et les monstres ont d'avantage " +"tendance à suivre vos groupes et à les attaquer. " + +#. DES_TOOLTIP_ITEM_WEIGHT +msgid "Item Weight" +msgstr "Poids de l'objet" + +#. DES_TOOLTIP_ITEM_WEIGHT_DES +msgid "How much an item weights depends on what materials it is made of." +msgstr "" +"Représente le poids que pèse un objet. Il dépend des matériaux qui le " +"constituent." + +#. DES_TOOLTIP_PRODUCTION_COST +msgid "Production Cost" +msgstr "Coût de production" + +#. DES_TOOLTIP_PRODUCTION_COST_DES +msgid "How much production points it costs to create this item." +msgstr "" +"Représente la quantité de travail nécessaire pour créer l'objet en question." + +#. DES_TOOLTIP_ITEM_VALUE +msgid "Item Value" +msgstr "Valeur de l'objet" + +#. DES_TOOLTIP_ITEM_VALUE_DES +msgid "" +"Value of this item when it is traded. Note, that Traders will usually don't " +"offer to pay you full prices, otherwise they would go bust!" +msgstr "" +"Représente la valeur de vente de l'objet. Noté que les marchand achèterons " +"rarement vos marchandises à leur juste prix, sinon ils risqueraient de faire " +"faillite. " + +#. DES_TOOLTIP_PACK_SIZE +msgid "Pack Size" +msgstr "Quantité obtenue" + +#. DES_TOOLTIP_PACK_SIZE_DES +msgid "How many items you receive when production is finished." +msgstr "Représente le nombre d'objets obtenus un fois le travail terminé." + +#. DES_TOOLTIP_FORFEIT +msgid "Forfeit Challenge" +msgstr "Abandonner le Défi" + +#. DES_TOOLTIP_FORFEIT_DES +msgid "" +"Some challenges may simply be too hard. Running away is nothing to be " +"ashamed of." +msgstr "" +"Certains Défi ne peuvent tout simplement pas être gagnés. Il n'y a aucune " +"honte à s'enfuir." + +#. DES_TOOLTIP_MOVE +msgid "Move" +msgstr "Déplacement" + +#. DES_TOOLTIP_MOVE_DES +msgid "Order your group to move to another tile." +msgstr "Ordonne au groupe de se déplacer vers une autre tuile." + +#. DES_TOOLTIP_CAMP +msgid "Camp" +msgstr "Monter le camp" + +#. DES_TOOLTIP_CAMP_DES +msgid "" +"Set up a Camp. Camps increase Health regeneration and allow you to craft and " +"gather nearby resources." +msgstr "" +"Installe le campement. Camper améliore la régénération de la Santé, permet " +"de créer des objets et de ramasser les ressources avoisinantes." + +#. DES_TOOLTIP_BREAK_CAMP +msgid "Break Camp" +msgstr "Lever le camp" + +#. DES_TOOLTIP_BREAK_CAMP_DES +msgid "" +"Gather up your stuff and prepare to move out. Crafting will be halted and " +"gathering progress will be lost." +msgstr "" +"Vous rassemblez vos affaires et vous apprêtez à reprendre la route. La " +"fabrication d'objets sera suspendue et toute activité de Récolte non aboutie " +"sera perdu." + +#. DES_TOOLTIP_INVENTORY +msgid "Inventory" +msgstr "Inventaire" + +#. DES_TOOLTIP_INVENTORY_DES +msgid "Check what stuff your group is carrying." +msgstr "Jetez un œil à ce que votre groupe transporte." + +#. DES_TOOLTIP_EQUIP +msgid "Equipment" +msgstr "Équipement " + +#. DES_TOOLTIP_EQUIP_DES +msgid "Allows you to assign items to the members of this group." +msgstr "Assignez vos objets aux différents membres du groupe." + +#. DES_TOOLTIP_GATHERING_DES +msgid "" +"Opens the Gathering panel which allows you to assign workers to gathering " +"spots." +msgstr "" +"Ouvre le panneau de Récolte qui permet d'assigner vos personnages à des " +"tâches de Récolte." + +#. DES_TOOLTIP_CRAFTING_DES +msgid "" +"Opens the Crafting panel which allows you to add item recipes and assign " +"workers to tasks." +msgstr "" +"Ouvre le panneau d'Artisanat qui permet d'ajouter des projets d'Artisanat et " +"d'y assigner vos personnages." + +#. DES_TOOLTIP_COOKING +msgid "Cooking" +msgstr "Cuisine" + +#. DES_TOOLTIP_COOKING_DES +msgid "" +"Opens the Cooking panel which allows you to add food recipes and assign " +"workers to tasks." +msgstr "" +"Ouvre le panneau d'Artisanat qui permet d'ajouter des plats à préparer et " +"d'y assigner vos personnages." + +#. DES_TOOLTIP_RESEARCH_DES +msgid "" +"Opens the Research panel which allows you to assign workers to research " +"tasks." +msgstr "" +"Ouvre le panneau de Recherche qui permet d'assigner vos personnages à des " +"tâches de Recherche." + +#. DES_TOOLTIP_RITUALS_DES +msgid "" +"Opens the Rituals panel which allows you to assign workers to rituals tasks." +msgstr "" +"Ouvre le panneau des Rituels qui permet d'assigner vos personnages à " +"l'accomplissement de Rituels." + +#. DES_TOOLTIP_EXPLORING +msgid "Explore" +msgstr "Exploration" + +#. DES_TOOLTIP_EXPLORING_DES +msgid "" +"Opens the Explore panel which allows you to assign workers to exploration " +"tasks." +msgstr "" +"Ouvre le panneau d'Exploration qui permet d'assigner vos personnages à des " +"tâches d'Exploration." + +#. DES_TOOLTIP_JOIN +msgid "Join Groups" +msgstr "Fusionner les groupes" + +#. DES_TOOLTIP_JOIN_DES +msgid "Join this group to another group standing on the same tile." +msgstr "" +"Le groupe sélectionné fusionnera avec un autre groupe situé sur la même " +"tuile." + +#. DES_TOOLTIP_TRADE +msgid "Trade" +msgstr "Commercer" + +#. DES_TOOLTIP_TRADE_DES +msgid "Trade with another player's group." +msgstr "Permet de commercer avec le groupe d'un autre joueur." + +#. DES_TOOLTIP_OVERVIEW +msgid "Overview" +msgstr "Vu d'ensemble" + +#. DES_TOOLTIP_OVERVIEW_DES +msgid "Opens the camp/village overview." +msgstr "Ouvre le panneau d'information globale du camp ou du village." + +#. DES_TOOLTIP_GROUP_INFO +msgid "Group Info" +msgstr "État du groupe" + +#. DES_TOOLTIP_GROUP_INFO_DES +msgid "" +"Opens the Group Info screen where you can manage food and fuel usage and see " +"an overview of the group members' morale." +msgstr "" +"Ouvre le panneau de gestion de groupe où vous pouvez gérer la nourriture et " +"le combustible. Vous donne aussi un aperçu du Moral des membres du groupe. " + +#. DES_TOOLTIP_ALWAYS_CONFIRM_DISMANTLE +msgid "Always confirm dismantle" +msgstr "Toujours confirmer avant démantèlement" + +#. DES_TOOLTIP_ALWAYS_CONFIRM_DISMANTLE_DES +msgid "When on, dismantling will always require confirmation." +msgstr "" +"Si l'option est activée, il vous sera toujours demandé de confirmer avant de " +"démanteler." + +#. DES_TOOLTIP_PLAY_INTRO +msgid "Play intro" +msgstr "Afficher l'introduction " + +#. DES_TOOLTIP_PLAY_INTRO_DES +msgid "If on, animated intro will play every time you start the game." +msgstr "" +"Si l'option est activée, l'animation d'introduction se lancera à chaque fois." +"" + +#. DES_TOOLTIP_AUTO_END_TURN_CHALL +msgid "Auto-end turn" +msgstr "Fin de tour automatique" + +#. DES_TOOLTIP_AUTO_END_TURN_CHALL_DES +msgid "" +"Automatically end your turn when you run out of Action Points ({ICON:" +"APIcon}) during a challenge." +msgstr "" +"Passe automatiquement votre tour quand vous êtes à court de Points d'Action " +"({ICON:APIcon}) durant un Défi." + +#. DES_TOOLTIP_ALLOW_ENTERING_WATER +msgid "Allow entering water tiles" +msgstr "Autoriser l'accès aux tuiles d'eau" + +#. DES_TOOLTIP_ALLOW_ENTERING_WATER_DES +msgid "" +"When on, groups will be able to enter water tiles even if they don't carry a " +"vessel. Their Movement Points ({ICON:MPIcon}) will be limited to 1 and each " +"character's Personal Carry Limit ({ICON:PersonalCarryLimitIcon}) will be " +"reduced to 40." +msgstr "" +"Si l'option est activée, vos groupes pourrons se déplacer sur les tuiles " +"d'eau même sans embarcations. Ils ne disposeront que d'1 Point de " +"Déplacement ({ICON:MPIcon}) et chaque personnage verra son Encomb. max " +"({ICON:PersonalCarryLimitIcon}) réduit de 40." + +#. DES_TOOLTIP_CURRENT_LEVEL +msgid "Current Level" +msgstr "Niveau actuel" + +#. DES_TOOLTIP_CURRENT_LEVEL_DES +msgid "" +"Shows the current level of this character along with the accumulated " +"Experience Points (XP) and XP required for the next level. There are 20 " +"levels and progressing through them will allow you to either improve the " +"character's attributes or skills." +msgstr "" +"Indique le niveau actuel du personnage, l'XP accumulée et l'XP nécessaire " +"pour atteindre le niveau suivant. Il y a 20 niveaux en tout et chacun vous " +"permet d'améliorer vos, Compétences, Caractéristiques et Capacités." + +#. DES_TOOLTIP_GOD_POINTS +msgid "God Points" +msgstr "Points de Divinité" + +#. DES_TOOLTIP_GOD_POINTS_DES +msgid "" +"Use these to unlock God Traits. You will get additional points for finished " +"games." +msgstr "" +"Servent à débloquer de nouveaux Traits divins. Vous gagnerez des points " +"supplémentaires si vous finissez une partie." + +#. DES_TOOLTIP_EXACT_MATERIALS +msgid "Exact Materials Needed" +msgstr "Matériaux spécifiques requis" + +#. DES_TOOLTIP_EXACT_MATERIALS_DES +msgid "" +"This recipe only accepts the exact materials shown on the workbench (ie. if " +"it shows Wood, you cannot substitute it with Elven Wood)." +msgstr "" +"Ce projet requière spécifiquement les matériaux affichés sur l'atelier (Ex : " +"si le projet requière du bois, vous ne pouvez pas utilisez du bois dryade à " +"la place)." + +#. DES_TOOLTIP_CHILD_MATERIALS +msgid "Substitute Materials Allowed" +msgstr "Matériaux de même type autorisés" + +#. DES_TOOLTIP_CHILD_MATERIALS_DES +msgid "" +"This recipe will accept the base material and any other material that is its " +"child (ie. if it shows Sandstone, you can also use Clay, Granite, Quartz, " +"Obsidian or any stone composite)." +msgstr "" +"Ce projet permet d'utiliser des matériaux basiques ou tout autre matériau du " +"même type (Ex : si le projet requière du grès, vous pouvez à la place " +"utilisez du quartz, du granite ou tout autre type de pierre)." + +#. DES_TOOLTIP_TOGGLE_RESOURCES +msgid "Toggle Resources (Tab)" +msgstr "Afficher les ressources (Tab)" + +#. DES_TOOLTIP_TOGGLE_RESOURCES_DES +msgid "Show/Hide resource icons on the map." +msgstr "Affiche / enlève les icônes de ressources sur la carte du monde." + +#. DES_TOOLTIP_REPORT_A_BUG +msgid "Report a Bug (F8)" +msgstr "Reporter un bug (F8)" + +#. DES_TOOLTIP_REPORT_A_BUG_DES +msgid "Opens up the bug reporting tool." +msgstr "Ouvrir l'outil de signalement des bugs." + +#. DES_TOOLTIP_SHOW_BUSY +msgid "Show Busy Characters" +msgstr "Afficher les personnage occupés" + +#. DES_TOOLTIP_SHOW_BUSY_DES +msgid "" +"Toggle on to see all characters, no matter if they are assign to another " +"task or not." +msgstr "" +"Activer cette fonction pour affiché tous les personnages, même s'ils sont " +"assignés à une tâche." + +#. DES_TOOLTIP_FORCE_OLD_CACHE +msgid "Force Old Cache" +msgstr "" + +#. DES_TOOLTIP_FORCE_OLD_CACHE_DES +msgid "" +"Changes to some of the game's XML files require item cache to be rebuilt, " +"otherwise crashes will occur. When this toggle is off, the game will rebuild " +"the item cache every time there's a change in the XML files.\n" +"\n" +"Some changes however are safe (ie. localisation files) and do not require a " +"new item cache. Set the toggle to on to force the game to use the old item " +"cache, if it can be loaded." +msgstr "" + +#. DES_TOOLTIP_DEV_CONSOLE +msgid "Enable Dev Console" +msgstr "" + +#. DES_TOOLTIP_DEV_CONSOLE_DES +msgid "" +"Allow access to development console in the game by pressing F2. The console " +"can be used to trigger events and scripts on a Single Player game.\n" +"\n" +"Note: some events may require the player's group to be selected or they need " +"to be attached to a roaming group to work." +msgstr "" + +#. DES_TOOLTIP_AUTORESOLVE_OUTCOME1 +msgid "Total Defeat" +msgstr "Défaite totale" + +#. DES_TOOLTIP_AUTORESOLVE_OUTCOME1_DES +msgid "" +"You have lost this challenge. If you fought against another group, your " +"people will be gravely wounded." +msgstr "" +"Vous avez perdu ce Défi. S'il s'agissez d'un affrontement avec un autre " +"groupe, vos personnages seront gravement blessés." + +#. DES_TOOLTIP_AUTORESOLVE_OUTCOME2 +msgid "Victory with grave injuries" +msgstr "Victoire à la Pyrrhus" + +#. DES_TOOLTIP_AUTORESOLVE_OUTCOME2_DES +msgid "" +"This was a costly victory. If you fought against another group, at least one " +"of your characters has ended up with less than 0 hit points." +msgstr "" +"Vous avez gagné ce Défi, mais à quel prix ! S'il s'agissez d'un affrontement " +"avec un autre groupe, un de vos personnage s'en tirera avec une Santé " +"inférieure à 0." + +#. DES_TOOLTIP_AUTORESOLVE_OUTCOME3 +msgid "Victory with serious injuries" +msgstr "Victoire coûteuse" + +#. DES_TOOLTIP_AUTORESOLVE_OUTCOME3_DES +msgid "" +"You have won, but, if you fought against another group, at least one of your " +"characters has lost a half or more of their hit points." +msgstr "" +"Vous avez remporté ce Défi. S'il s'agissez d'un affrontement avec un autre " +"groupe, un de vos personnage aura perdu la moitié ou plus de sa Santé." + +#. DES_TOOLTIP_AUTORESOLVE_OUTCOME4 +msgid "Victory with injuries" +msgstr "Victoire peu coûteuse" + +#. DES_TOOLTIP_AUTORESOLVE_OUTCOME4_DES +msgid "" +"You are victorious, but, if you fought against another group, at least one " +"of your characters has lost up to half of their hit points." +msgstr "" +"Vous avez remporté ce Défi. S'il s'agissez d'un affrontement avec un autre " +"groupe, un de vos personnage aura perdu jusqu'à la moitié de sa Santé." + +#. DES_TOOLTIP_AUTORESOLVE_OUTCOME5 +msgid "Perfect Victory" +msgstr "Victoire intégrale" + +#. DES_TOOLTIP_AUTORESOLVE_OUTCOME5_DES +msgid "Your people have beaten this challenge without losing any hit points." +msgstr "Vous avez remporté ce Défi sans subir le moindre dégât !" + +#. DES_TOOLTIP_MODULE_NEW +msgid "New Module" +msgstr "" + +#. DES_TOOLTIP_MODULE_NEW_DES +msgid "Create a new module file that you can then add events to." +msgstr "" + +#. DES_TOOLTIP_MODULE_CLONE +msgid "Clone Module" +msgstr "" + +#. DES_TOOLTIP_MODULE_CLONE_DES +msgid "Clone the selected module along with all events it contains." +msgstr "" + +#. DES_TOOLTIP_MODULE_RENAME +msgid "Rename Module" +msgstr "" + +#. DES_TOOLTIP_MODULE_RENAME_DES +msgid "Change the name of the selected module." +msgstr "" + +#. DES_TOOLTIP_MODULE_IMPORT +msgid "Import Module" +msgstr "" + +#. DES_TOOLTIP_MODULE_IMPORT_DES +msgid "Import text into modules. Click to see additional options." +msgstr "" + +#. DES_TOOLTIP_MODULE_EXPORT +msgid "Export Module" +msgstr "" + +#. DES_TOOLTIP_MODULE_EXPORT_DES +msgid "Export text from modules. Click to see additional options." +msgstr "" + +#. DES_TOOLTIP_MODULE_TEST +msgid "Test Module" +msgstr "" + +#. DES_TOOLTIP_MODULE_TEST_DES +msgid "" +"Test the selected module. Output information will be saved to the GameLog." +"txt file." +msgstr "" + +#. DES_TOOLTIP_MODULE_DELETE +msgid "Delete Module" +msgstr "" + +#. DES_TOOLTIP_MODULE_DELETE_DES +msgid "Removes the selected module." +msgstr "" + +#. DES_TOOLTIP_MODULE_ACTIVATE +msgid "Activate Module" +msgstr "" + +#. DES_TOOLTIP_MODULE_ACTIVATE_DES +msgid "Toggle on to allow the module to be used in the game." +msgstr "" + +#. DES_TOOLTIP_EVENT_ADD +msgid "Add Event" +msgstr "" + +#. DES_TOOLTIP_EVENT_ADD_DES +msgid "Create a new event." +msgstr "" + +#. DES_TOOLTIP_EVENT_CLONE +msgid "Clone Event" +msgstr "" + +#. DES_TOOLTIP_EVENT_CLONE_DES +msgid "" +"Clone the selected event along with all nodes it contains. The cloned event " +"will be placed in the current module." +msgstr "" + +#. DES_TOOLTIP_EVENT_CLONE_TO_MODULE +msgid "Clone to Module" +msgstr "" + +#. DES_TOOLTIP_EVENT_CLONE_TO_MODULE_DES +msgid "" +"Clone the selected event along with all nodes it contains into another " +"module." +msgstr "" + +#. DES_TOOLTIP_EVENT_RENAME +msgid "Rename Event" +msgstr "" + +#. DES_TOOLTIP_EVENT_RENAME_DES +msgid "Change the name of the selected event." +msgstr "" + +#. DES_TOOLTIP_EVENT_DELETE +msgid "Delete Event" +msgstr "" + +#. DES_TOOLTIP_EVENT_DELETE_DES +msgid "Removes the selected event." +msgstr "" + +#. DES_TOOLTIP_EVENT_ACTIVATE +msgid "Activate Event" +msgstr "" + +#. DES_TOOLTIP_EVENT_ACTIVATE_DES +msgid "Toggle on to allow the event to be used in the game." +msgstr "" + +#. DES_TOOLTIP_EVENT_SAVE +msgid "Save Events" +msgstr "" + +#. DES_TOOLTIP_EVENT_SAVE_DES +msgid "Save the current state of this module." +msgstr "" + +#. DES_TOOLTIP_VERSION_WARNING +msgid "Version Mismatch" +msgstr "" + +#. DES_TOOLTIP_VERSION_WARNING_DES +msgid "" +"This player's version of the game does not match the version used by the " +"server. Please ensure that all players have the same build number, database " +"version and modules. You can still try to connect, but expect errors." +msgstr "" + +#. DES_TOOLTIP_VERSION_OK +msgid "Versions Match" +msgstr "" + +#. DES_TOOLTIP_VERSION_OK_DES +msgid "" +"All players have the same build number, database version and modules. " +"Awesome!" +msgstr "" + +#. DES_TOOLTIP_OPEN_ADVANCEMENT +msgid "Advancement" +msgstr "Développement" + +#. DES_TOOLTIP_OPEN_ADVANCEMENT_DES +msgid "" +"Here you can spend your hard earned Advancement Points on unlocking new " +"materials and recipes." +msgstr "" +"Vous pouvez dépenser ici vos Points de Développement durement gagnés pour " +"débloquer de nouvelles ressources et de nouveaux projet d'Artisanat." + +#. DES_TOOLTIP_DB_CURRENT +msgid "Database is Current" +msgstr "" + +#. DES_TOOLTIP_DB_CURRENT_DES +msgid "You are using an up-to-date database." +msgstr "" + +#. DES_TOOLTIP_DB_OLD +msgid "Older Database" +msgstr "" + +#. DES_TOOLTIP_DB_OLD_DES +msgid "" +"You are using an older database. This is ok if you plan to load an older " +"saved game, but switch the database to current if you're starting a new game." +"" +msgstr "" + +#. DES_ENEMY_GROUP +msgid "Enemy Group" +msgstr "Groupe ennemi" + +#. DES_GROUP_HUMANS +#. DES_FACTIONS_HUMANS +msgid "Humans" +msgstr "Humains" + +#. DES_GROUP_BANDITS +#. DES_FACTIONS_BANDITS +msgid "Bandits" +msgstr "Bandits" + +#. DES_GROUP_SCAVENGERS +#. DES_FACTIONS_SCAVENGERS +msgid "Scavengers" +msgstr "Pillards" + +#. DES_GROUP_WITCH +msgid "Witch" +msgstr "Sorcière" + +#. DES_GROUP_ELVES +#. DES_FACTIONS_ELVES +msgid "Elves" +msgstr "Elfes" + +#. DES_GROUP_DRUID +msgid "Druid" +msgstr "Druide" + +#. DES_GROUP_FERALS +msgid "Ferals" +msgstr "Sauvages" + +#. DES_GROUP_ORCS +#. DES_FACTIONS_ORCS +msgid "Orcs" +msgstr "Orcs" + +#. DES_GROUP_BLOODTRACKERS +msgid "Bloodtrackers" +msgstr "Traqueurs de sang" + +#. DES_GROUP_GOBLINS +#. DES_FACTIONS_GOBLINS +msgid "Goblins" +msgstr "Gobelins" + +#. DES_GROUP_DWARVES +#. DES_FACTIONS_DWARVES +msgid "Dwarves" +msgstr "Nains" + +#. DES_GROUP_STINGERS +#. DES_FACTIONS_STINGERS +msgid "Stingers" +msgstr "" + +#. DES_GROUP_SPIDERS +msgid "Spiders" +msgstr "Araignées" + +#. DES_GROUP_BEES +msgid "Bees" +msgstr "Abeilles" + +#. DES_GROUP_RATS +msgid "Rats" +msgstr "Rats" + +#. DES_GROUP_CRADLE_POSSUMS +msgid "Cradle Possums" +msgstr "Opossums des berceaux" + +#. DES_GROUP_SNAKES +msgid "Snakes" +msgstr "Serpents" + +#. DES_GROUP_WOLVES +msgid "Wolves" +msgstr "Loups" + +#. DES_GROUP_BOARS +msgid "Boars" +msgstr "Sangliers" + +#. DES_GROUP_BATS +msgid "Bats" +msgstr "Chauve-souris" + +#. DES_GROUP_CROWS +msgid "Crows" +msgstr "Corbeau" + +#. DES_GROUP_BEARS +msgid "Bears" +msgstr "Ours" + +#. DES_GROUP_SEA_BEASTS +msgid "Sea Beasts" +msgstr "Créatures marines" + +#. DES_GROUP_DEMONS +#. DES_FACTIONS_DEMONS +msgid "Demons" +msgstr "Démons" + +#. DES_GROUP_FOREST_DEMONS +#. DES_FACTIONS_FOREST_DEMONS +#. DES_FACTIONS_FOREST_DEMONS +msgid "Forest Demons" +msgstr "Démons de la forêt" + +#. DES_GROUP_NIGHT_DEMONS +#. DES_FACTIONS_NIGHT_DEMONS +#. DES_FACTIONS_NIGHT_DEMONS +msgid "Night Demons" +msgstr "Démons de la nuit" + +#. DES_GROUP_WATER_DEMONS +#. DES_FACTIONS_WATER_DEMONS +#. DES_FACTIONS_WATER_DEMONS +msgid "Water Demons" +msgstr "Démon d'eau" + +#. DES_GROUP_ICE_DEMONS +#. DES_FACTIONS_ICE_DEMONS +#. DES_FACTIONS_ICE_DEMONS +msgid "Ice Demons" +msgstr "Démon des glaces" + +#. DES_GROUP_LIGHT_DEMONS +#. DES_FACTIONS_LIGHT_DEMONS +msgid "Light Demons" +msgstr "Démon de la lumière" + +#. DES_GROUP_SPIRITS +#. DES_FACTIONS_SPIRITS +msgid "Spirits" +msgstr "Esprits" + +#. DES_GROUP_TROLLS +#. DES_FACTIONS_TROLLS +msgid "Trolls" +msgstr "Trolls" + +#. DES_GROUP_BEASTS_OF_DARKNESS +msgid "Beasts of Darkness" +msgstr "Bêtes des ténèbres" + +#. DES_GROUP_GUARDIAN_STATUES +msgid "Guardian Statues" +msgstr "Statues gardiennes" + +#. DES_GROUP_PHYSICAL_CONCEPT +msgid "Physical Concept" +msgstr "Concept physique" + +#. DES_GROUP_MENTAL_CONCEPT +msgid "Mental Concept" +msgstr "Concept mental" + +#. DES_GROUP_SPIRITUAL_CONCEPT +msgid "Spiritual Concept" +msgstr "Concept spirituel" + +#. DES_FACTIONS_SLAVYANS +msgid "Slavyans" +msgstr "Slaviens" + +#. DES_FACTIONS_WOODLAND_KIN +msgid "Woodland Kin" +msgstr "Sylvains" + +#. DES_FACTIONS_EARTHBOUND +msgid "Earthbound" +msgstr "Telluriens" + +#. DES_FACTIONS_ALPHA_CLANS +#, fuzzy +msgid "Alpha Clans" +msgstr "Clan Alpha" + +#. DES_FACTIONS_SPIRIT_TALKERS +#, fuzzy +msgid "Spirit Talkers" +msgstr "Parle-esprit" + +#. DES_FACTIONS_LIGHTBRINGERS +msgid "Lightbringers" +msgstr "Porte-lumière" + +#. DES_FACTIONS_SHADOW_KIN +#, fuzzy +msgid "Shadow Kin" +msgstr "Peuple des ombres" + +#. DES_FACTIONS_BEASTS +msgid "Beasts" +msgstr "Bêtes" + +#. DES_FACTIONS_WATER_BEASTS +msgid "Water Beasts" +msgstr "Bêtes aquatiques" + +#. DES_FACTIONS_MYTHICAL_WATER_BEASTS +msgid "Mythical Water Beasts" +msgstr "Bêtes aquatiques mythiques" + +#. DES_FACTIONS_MYTHICAL +#, fuzzy +msgid "Mythical" +msgstr "Mythique" + +#. DES_FACTIONS_ICE_TROLLS +msgid "Ice Trolls" +msgstr "Troll de glace" + +#. DES_FACTIONS_LAVA_TROLLS +msgid "Lava Trolls" +msgstr "Troll de lave" + +#. DES_SET_GHOST_SHIP +msgid "Ghost Ship" +msgstr "Vaisseau fantôme" + +#. DES_SET_LOOT_CHEST +msgid "Loot Chest" +msgstr "Coffre à butin" + +#. DES_SET_SHACK +msgid "Shack" +msgstr "Cabane" + +#. DES_SET_HUT +msgid "Hut" +msgstr "Hutte" + +#. DES_SET_VILLAGE +msgid "Village" +msgstr "Village" + +#. DES_SET_LOOKOUT_TOWER +msgid "Lookout Tower" +msgstr "Tour de guet" + +#. DES_SET_MILL +msgid "Mill" +msgstr "Moulin" + +#. DES_SET_KEEP +msgid "Keep" +msgstr "Forteresse" + +#. DES_SET_NEST +msgid "Nest" +msgstr "Nid" + +#. DES_SET_GRAVEYARD +msgid "Graveyard" +msgstr "Cimetière" + +#. DES_SET_RUINS +msgid "Ruins" +msgstr "Ruines" + +#. DES_SET_FLOATING_ROCK +msgid "Floating Rock" +msgstr "Rocher flottant" + +#. DES_SET_POND +msgid "Pond" +msgstr "Étang" + +#. DES_SET_CAVE +msgid "Cave" +msgstr "Grotte" + +#. DES_SET_CAVE_ENTRANCE +msgid "Cave Entrance" +msgstr "Entrée de la grotte" + +#. DES_SET_RED_CAVE +msgid "Red Cave" +msgstr "Grotte rouge" + +#. DES_SET_BIG_TREE +msgid "Big Tree" +msgstr "Grand arbre" + +#. DES_SET_WOODS +msgid "Woods" +msgstr "Forêts" + +#. DES_SET_BEE_NEST +msgid "Bees' Nest" +msgstr "Nid d'abeille" + +#. DES_SET_RAT_NEST +msgid "Rats' Nest" +msgstr "Nid de rats" + +#. DES_SET_DEMONS_CIRCLE +msgid "Demons' Circle" +msgstr "Cercle démoniaque" + +#. DES_SET_SPIDERS_LAIR +msgid "Spiders' Lair" +msgstr "Antre d'araignées" + +#. DES_SET_CROW_NEST +msgid "Crows' Nest" +msgstr "" + +#. DES_SET_RATS_BATS_NEST +msgid "Rats' and Bats' Nest" +msgstr "" + +#. DES_SET_SNAKE_NEST +msgid "Snakes' Nest" +msgstr "" + +#. DES_SET_BEARS_NEST +msgid "Bears' Lair" +msgstr "" + +#. DES_SET_WOLVES_NEST +msgid "Wolves' Lair" +msgstr "" + +#. DES_SET_BOARS_NEST +msgid "Boars' Lair" +msgstr "" + +#. DES_SET_BEAST_NEST +msgid "Beasts' Lair" +msgstr "" + +#. DES_SET_TROLL_NEST +msgid "Trolls' Lair" +msgstr "" + +#. DES_SET_UNI_NEST +msgid "Unlivings' Crypt" +msgstr "" + +#. DES_SET_SMALL_HUT +msgid "Small Hut" +msgstr "Petite hutte" + +#. DES_SET_LARGE_HUT +msgid "Large Hut" +msgstr "Grande hutte" + +#. DES_SET_HUMAN_VILLAGE +msgid "Human Village" +msgstr "Village humain" + +#. DES_SET_BANDITS_LAIR +msgid "Bandits' Lair" +msgstr "Repaire de bandits" + +#. DES_SET_ORCISH_CAMP +msgid "Orcish Camp" +msgstr "Campement orc" + +#. DES_SET_ORCISH_WARHOUSE +#, fuzzy +msgid "Orcish Warhouse" +msgstr "Demeure de guerre orc" + +#. DES_SET_ORCISH_VILLAGE +msgid "Orcish Village" +msgstr "Village orc" + +#. DES_SET_BOAR_TRAINGROUND +msgid "Boar Training Grounds" +msgstr "Terrain d'entrainement des sangliers" + +#. DES_SET_GOBS_SCIENCE_TOWER +msgid "Goblin Science Tower" +msgstr "Tour scientifique gobeline" + +#. DES_SET_GOBLIN_VILLAGE +msgid "Goblin Village" +msgstr "Village gobelin" + +#. DES_SET_ELVEN_GUARD_POST +msgid "Elven Guard Post" +msgstr "Poste de garde elfique" + +#. DES_SET_SACRED_GROVE +msgid "Sacred Grove" +msgstr "Bosquet sacré" + +#. DES_SET_ELVEN_VILLAGE +msgid "Elven Village" +msgstr "Village elfique" + +#. DES_SET_DWARVEN_RUNEFORGE +msgid "Dwarven Runeforge" +msgstr "Forge runique naine" + +#. DES_SET_DWARVEN_BEER_HALL +msgid "Dwarven Beer Hall" +msgstr "Hall de la bière nain" + +#. DES_SET_DWARVEN_VILLAGE +msgid "Dwarven Village" +msgstr "Village nain" + +#. DES_SET_LIGHT_VILLAGE +msgid "Light-engulfed Village" +msgstr "Village englouti par la lumière" + +#. DES_SET_FOREST_DEMONS_VILLAGE +msgid "Forest Demons' Den" +msgstr "Tanière des démons de la forêt" + +#. DES_SET_NIGHT_DEMONS_VILLAGE +msgid "Night Demons' Mansion" +msgstr "Manoir des démon de la nuit" + +#. DES_SET_WATER_DEMONS_VILLAGE +msgid "Water Demons' Mere" +msgstr "Lagon des démons des eaux" + +#. DES_SET_ICE_DEMONS_VILLAGE +msgid "Ice Demons' Lair" +msgstr "Antre des démons des glaces" + +#. DES_SET_STINGERS_LAIR +msgid "Stingers' Lair" +msgstr "" + +#. DES_SET_SHADOW_KIN_VILLAGE +#, fuzzy +msgid "Shadow Kin Hamlet" +msgstr "Hameau des ombres" + +#. DES_SET_ICE_CAVE +msgid "Ice Cave" +msgstr "Grotte de glace" + +#. DES_SET_CRASHED_SHIP +msgid "Crashed Ship" +msgstr "Bateau échoué" + +#. DES_GROUP +msgid "Group" +msgstr "Groupe" + +#. DES_SPACE +msgid " " +msgstr " " + +#. DES_ELEMENTAL +msgid "Elemental" +msgstr "Élémentaire" + +#. DES_LEGENDARY +#, fuzzy +msgid "Legendary" +msgstr "Légendaire" + +#. DES_SKILL_WEAPON_SKILL +msgid "Weapon" +msgstr "Arme" + +#. DES_SKILL_WEAPON_SKILL_DES +msgid "" +"Standard weapon skill. Its effect will trigger when it is used for attack " +"during Fight Turns." +msgstr "" +"Capacité d'arme standard. Son effet se déclenchera durant la Phase de combat " +"si elle a été utilisée pour attaquer." + +#. DES_SKILL_ARMOUR_SKILL_DES +msgid "Standard armour skill. Passively increases Shielding." +msgstr "Capacité d'armure standard. Augmente passivement l'Armure" + +#. DES_SUBSKILL_WEAPON_ATTACK +#, fuzzy +msgid "Weapon Attack" +msgstr "Attaque avec l'arme" + +#. DES_TUT_SUBSKILL_DEFAULT_AXE +msgid "Axe Chop" +msgstr "Coup de hache" + diff --git a/i18n/fr/po/Database/DATABASE_UI_LOCALIZATION.po b/i18n/fr/po/Database/DATABASE_UI_LOCALIZATION.po new file mode 100644 index 0000000..4933c75 --- /dev/null +++ b/i18n/fr/po/Database/DATABASE_UI_LOCALIZATION.po @@ -0,0 +1,3904 @@ +# Damn3d <74y75y@gmail.com>, 2018. #zanata +# Gaelden , 2018. #zanata +# Lecygne Noir , 2018. #zanata +# Malys , 2018. #zanata +# Xi Riith , 2018. #zanata +# arnaud delph , 2018. #zanata +msgid "" +msgstr "" +"MIME-Version: 1.0\n" +"Content-Transfer-Encoding: 8bit\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Project-Id-Version: \n" +"POT-Creation-Date: \n" +"PO-Revision-Date: 2018-12-15 08:34+0000\n" +"Last-Translator: Gaelden \n" +"Language-Team: French\n" +"Language: fr\n" +"X-Generator: Zanata 4.6.2\n" +"Plural-Forms: nplurals=2; plural=(n > 1)\n" + +#. QUOTE_MARKS_EXAMPLE +msgid ""Example"" +msgstr ""Exemple"" + +#. UI_GREET_PLAYER +msgid "Greetings {SCRIPT:UIS_GetCurentPlayerName}!" +msgstr "Bienvenue {SCRIPT:UIS_GetCurentPlayerName} !" + +#. UI_YOU_ARE_ABOUT_TO_DELETE_PROFILE +msgid "" +"You are about to delete player profile: {SCRIPT:UIS_GetProfileToDelete}!" +msgstr "" +"Vous êtes sur le point de supprimer le profil : {SCRIPT:" +"UIS_GetProfileToDelete} !" + +#. UI_SELECT_TARGETS +msgid "Select targets for skill {SCRIPT:UIS_TargetSelectionCount}" +msgstr "" +"Veuillez choisir la cible de la compétence {SCRIPT:UIS_TargetSelectionCount}" + +#. UI_SELECT_TARGETS_INVALID +msgid "" +"Select targets for skill {SCRIPT:UIS_TargetSelectionCount} \n" +"Invalid targets, skill will not be executed!" +msgstr "" +"Veuillez choisir la cible de la compétence {SCRIPT:UIS_TargetSelectionCount} " +"\n" +"Cible invalide, la compétence ne peut pas être exécutée !" + +#. UI_EXPORTED_MODULE +msgid "" +"Exported Module '{SCRIPT:UIS_GlobalVar,ModuleSaveID}' to:\n" +"{SCRIPT:UIS_GlobalVar,ModuleSaveDir}" +msgstr "" +"Le module '{SCRIPT:UIS_GlobalVar,ModuleSaveID}' a été exporté vers :\n" +"{SCRIPT:UIS_GlobalVar,ModuleSaveDir}" + +#. UI_IMPORT_ERROR +msgid "" +"Import Error : {SCRIPT:UIS_GlobalVar,ErrorID} from module:\n" +"{SCRIPT:UIS_GlobalVar,ErrorAtModule}, Event: {SCRIPT:" +"UIS_GlobalVar,ErrorAtEvent}, Node: {SCRIPT:UIS_GlobalVar,ErrorAtNode}" +msgstr "" +"Erreur d'importation : {SCRIPT:UIS_GlobalVar,ErrorID} depuis le module :\n" +"{SCRIPT:UIS_GlobalVar,ErrorAtModule}, Evénement : {SCRIPT:" +"UIS_GlobalVar,ErrorAtEvent}, Noeud : {SCRIPT:UIS_GlobalVar,ErrorAtNode}" + +#. UI_NONE +#. UI_NONE +#. UI_MORALE_BONUS0 +msgid "None" +msgstr "Rien" + +#. UI_ADVENTURE_START_NODE +msgid "Adventure Start Node" +msgstr "Nœud de Départ d'Aventure" + +#. UI_ADVENTURE_END_NODE +msgid "Adventure End Node" +msgstr "Nœud de Fin d'Aventure" + +#. UI_ADVENTURE_CHALLENGE_NODE +msgid "Challenge Node" +msgstr "Nœud de Défi" + +#. UI_ADVENTURE_NODE +msgid "Adventure Node" +msgstr "Nœud d'Aventure" + +#. UI_ADVENTURE_DEAL_DAMAGE_NODE +msgid "Deal Damage Node" +msgstr "Nœud de Dégâts" + +#. UI_ADVENTURE_SPAWN_NODE +msgid "Spawn Node" +msgstr "Nœud d'Apparition" + +#. UI_MAKE_PUBLIC +msgid "Make Public" +msgstr "Rendre Public" + +#. UI_ENEMY_TURN +msgid "Enemy Turn" +msgstr "Tour Adverse" + +#. UI_FRIENDLY_TURN +msgid "Friendly Turn" +msgstr "Tour Allié" + +#. UI_AT_DELAY +msgid "Delay" +msgstr "Délai" + +#. UI_BATTLE_RESOLVE +msgid "Resolving Battle (1 / 2)" +msgstr "Résolution du Conflit (1 / 2)" + +#. UI_BATTLE_RESOLVE_2 +msgid "Resolving Battle (2 / 2)" +msgstr "Résolution du Conflit (2 / 2)" + +#. UI_NOT_A_FREE_SLOT +msgid "This slot is not free!" +msgstr "Cet emplacement n'est pas libre !" + +#. UI_ANOTHER_PLAYER_TARGETTING +msgid "Another player is making selection" +msgstr "Un autre joueur est en train de faire un choix" + +#. UI_WARNING +msgid "Warning" +msgstr "Attention" + +#. UI_SAVE_OR_DISCARD +msgid "Save or Discard Changes?" +msgstr "Conserver ou Annuler les Changements ?" + +#. UI_CONFIRM_AND_EXIT +msgid "Save and Exit" +msgstr "Sauvegarder et Quitter" + +#. UI_DISCARD_AND_EXIT +msgid "Discard and Exit" +msgstr "Annuler et Quitter" + +#. UI_DONT_LEAVE +msgid "Stay and Edit" +msgstr "Rester et Éditer" + +#. UI_OK +msgid "OK" +msgstr "OK" + +#. UI_ERROR +msgid "Error" +msgstr "Erreur" + +#. UI_EXPORT_ERROR +msgid "An error occurred, data was not exported." +msgstr "Une erreur s'est produite, les données n'ont pas été exportées." + +#. UI_IMPORTED_MODULE +msgid "Module imported successfully." +msgstr "Le module a été importé avec succès." + +#. UI_SET_SERVER_NAME +msgid "Set server name" +msgstr "Définir le nom du serveur" + +#. UI_CONFIRM +msgid "Confirm" +msgstr "Confirmer" + +#. UI_CANCEL +msgid "Cancel" +msgstr "Annuler" + +#. UI_NAME_CANNOT_BE_EMPTY +msgid "Name cannot be empty." +msgstr "Le nom ne peut pas rester vide." + +#. UI_GOD_POINTS +msgid "God Points: " +msgstr "Points de Divinité :" + +#. UI_SINGLE_PLAYER +msgid "Single Player" +msgstr "Jeu Solo" + +#. UI_MULTIPLAYER +msgid "Multiplayer" +msgstr "Partie Multijoueur" + +#. UI_EVENTS_EDITOR +msgid "Events Editor" +msgstr "Éditeur d'Événements" + +#. UI_SETTINGS +msgid "Settings" +msgstr "Paramètres" + +#. UI_QUIT +msgid "Quit" +msgstr "Quitter" + +#. UI_CONTINUE +msgid "Continue" +msgstr "Continuer" + +#. UI_NEW_GAME +msgid "New Game" +msgstr "Nouvelle Partie" + +#. UI_LOAD_GAME +msgid "Load Game" +msgstr "Charger une Partie" + +#. UI_BACK +msgid "Back" +msgstr "Retour" + +#. UI_HOST_NEW_GAME +msgid "Host - New Game" +msgstr "Hôte - Nouvelle Partie" + +#. UI_HOST_LOAD +msgid "Host - Load" +msgstr "Hôte - Charger" + +#. UI_JOIN +msgid "Join" +msgstr "Rejoindre" + +#. UI_PICK_A_PROFILE +msgid "Pick a Profile" +msgstr "Choisir un Profil" + +#. UI_NEW_PROFILE +msgid "New Profile" +msgstr "Nouveau Profil" + +#. UI_RENAME_PROFILE +msgid "Rename Profile" +msgstr "Renommer le Profil" + +#. UI_DELETE_PROFILE +msgid "Delete Profile" +msgstr "Supprimer le Profil" + +#. UI_SELECT +msgid "Select" +msgstr "Sélectionner" + +#. UI_DOMAINS +msgid "Domains" +msgstr "Domaines" + +#. UI_GOD_CARD_SLOTS +msgid "God Card Slots" +msgstr "Emplacement de Carte de Divinité" + +#. UI_SPELL +msgid "Spell" +msgstr "Sorts" + +#. UI_NEXT +msgid "Next" +msgstr "Suivant" + +#. UI_SELECT_YOUR_GOD +msgid "Select Your God" +msgstr "Sélectionner votre Divinité" + +#. UI_RESOLVING_CURRENT_STACK +msgid "Resolving current stack..." +msgstr "Résolution de la pile actuelle..." + +#. UI_END_TURN +msgid "End Turn" +msgstr "Fin du Tour" + +#. UI_SELECT_MODULE_TO_CLONE_TO +msgid "Select a Module to Clone to:" +msgstr "Sélectionner un Module à Cloner vers :" + +#. UI_EVENTS +msgid "Events" +msgstr "Événements" + +#. UI_OF +msgid "of" +msgstr "de" + +#. UI_BACK_TO_MODULES +msgid "Back to Modules" +msgstr "Retour vers les Modules" + +#. UI_EDIT_EVENT +msgid "Edit Event" +msgstr "Editer l'Evénement" + +#. UI_MAKE_A_SELECTION +msgid "Make a selection…" +msgstr "Faire un choix..." + +#. UI_BACK_TO_EVENTS +msgid "Back to Events" +msgstr "Retour aux Événements" + +#. UI_ADD_A_NODE +msgid "Add a Node" +msgstr "Ajouter un Nœud" + +#. UI_ADVENTURE +msgid "Adventure" +msgstr "Aventure" + +#. UI_CHALLENGE +msgid "Challenge" +msgstr "Défi" + +#. UI_SPAWN_ON_MAP +msgid "Spawn on Map" +msgstr "Apparition sur la Carte" + +#. UI_PRODUCE_DROP +#. UI_ADVENTURE_PRODUCE_DROP_NODE +msgid "Produce Drop" +msgstr "Produit Obtenu" + +#. UI_TRADE +msgid "Trade" +msgstr "Échange" + +#. UI_DEAL_DAMAGE +msgid "Deal Damage" +msgstr "Dégâts infligés" + +#. UI_ADVENTURE_END +msgid "Adventure End" +msgstr "Fin d'Aventure" + +#. UI_SEARCH +msgid "Search…" +msgstr "Recherche..." + +#. UI_SELECT_AN_IMAGE +msgid "Select an Image" +msgstr "Sélectionner une Image" + +#. UI_IMAGE_SIZE +msgid "Image Size:" +msgstr "Taille de l'Image :" + +#. UI_IMAGE_SIZE_NOTES +msgid "" +"Note: The optimal image size is <b>700x1000px</b>. Other sizes " +"with similar aspect ratio can be used too. Using Image with different aspect " +"ratio will result in the image being distorted.\n" +"To add new images to this list, place them in " +"<b>StreamingAssets\\EventGraphics</b> folder, located in your " +"game folder. <b>Use .png or .jpg formats only!</b>" +msgstr "" +"Note : La taille d'image optimale est <b>700x1000px</b>. " +"D'autres tailles avec le même ratio longueur/largeur peuvent également être " +"utilisées. Utiliser une image dont le ratio longueur/largeur est différent " +"fera apparaître une image déformée. Pour ajouter une image à cette liste, il " +"faut la placer dans le dossier <b>StreamingAssets\\EventGraphics</" +"b> , qui se trouve dans le dossier du jeu. <b>Il ne faut utiliser " +"que des formats .png ou .jpg !</b>" + +#. UI_LOGIC_EDITOR +msgid "Logic Editor" +msgstr "Editeur Logique" + +#. UI_FILTERS +msgid "Filters" +msgstr "Filtres" + +#. UI_PROCESSING +msgid "Processing" +msgstr "En cours" + +#. UI_RESULTS +msgid "Results" +msgstr "Résultat" + +#. UI_EXIT_LOGIC +msgid "Exit Logic" +msgstr "Sortie Logique" + +#. UI_SELECT_A_MODULE +msgid "Events Editor - Select a Module" +msgstr "Editeur d'Evénement - Choisissez un Module" + +#. UI_MODULES +msgid "Modules" +msgstr "Modules" + +#. UI_EXIT_AND_SAVE +msgid "Exit and Save" +msgstr "Quitter et Sauvegarder" + +#. UI_EDIT_MODULE +msgid "Edit Module" +msgstr "Editer le Module" + +#. UI_ENTER_QUEST_NAME +msgid "Quest Name (Loc String)" +msgstr "Nom de la Quête (Chaîne de Localisation)" + +#. UI_ENTER_QUEST_DESCRIPTION +msgid "Quest Description (Loc String)" +msgstr "Description de la Quête (Chaîne de Localisation)" + +#. UI_SHOW_IN_LOGBOOK +msgid "Show in Logbook" +msgstr "Afficher dans le Journal" + +#. UI_PICK_A_TAG +msgid "Pick a Tag" +msgstr "Choisir une Balise" + +#. UI_TURN +msgid "Turn:" +msgstr "Tour :" + +#. UI_TURN2 +msgid "Turn " +msgstr "Tour" + +#. UI_INVENTORY +msgid "Inventory" +msgstr "Inventaire" + +#. UI_FILTER +msgid "Filter…" +msgstr "Filtre ..." + +#. UI_SORT +msgid "Sort…" +msgstr "Trier ..." + +#. UI_SUPPLIES +msgid "Supplies" +msgstr "Provisions" + +#. UI_TRANSFER +msgid "Transfer" +msgstr "Transfert" + +#. UI_TRANSFER_FOOD_TO +msgid "Transfer food to {SCRIPT:UIS_GlobalVar,TargetGroupName}" +msgstr "Transférer de la nourriture à {SCRIPT:UIS_GlobalVar,TargetGroupName}" + +#. UI_VARIETIES_FOR +msgid "varieties for" +msgstr "variétés pour" + +#. UI_DAYS +msgid "days" +msgstr "jours" + +#. UI_PERCENT_OF_ALL_AVAILABLE_FOOD +msgid "% of all available food" +msgstr "% de toute la nourriture disponible" + +#. UI_RAW_FOOD +msgid "Raw food" +msgstr "Aliments crus" + +#. UI_COOKED_FOOD +msgid "Cooked food" +msgstr "Nourriture cuisinée" + +#. UI_JOIN_A_MULTIPLAYER_GAME +msgid "Join a Multiplayer Game" +msgstr "Rejoindre une Partie Multijoueurs" + +#. UI_REPORT_A_BUG +msgid "Report a Bug" +msgstr "Signaler un bug" + +#. UI_REPORT_A_BUG1 +msgid "" +"Use this form to report a problem with the game. A screenshot of the game " +"and log file will be attached to this report along with your comment and " +"sent to our bug tracker. We do not collect any personal information." +msgstr "" +"Utilisez ce formulaire pour envoyer un rapport concernant un problème en jeu." +" Une capture d'écran de la partie et le fichier de log seront attachés à ce " +"rapport, accompagnés de votre commentaire. Le tout sera envoyé à notre " +"traqueur de bug. Nous ne receuillons aucune donnée personnelle." + +#. UI_REPORT_A_BUG2 +msgid "" +"Please describe your problem with as much detail as you can in the field " +"below. If possible, include steps to reproduce, these greatly improve the " +"chance of fixing the problem for us." +msgstr "" +"Veuillez décrire votre problème avec le plus de détails possible dans le " +"champ ci-dessous. Dans la mesure du possible, décrivez les différentes " +"étapes qui l'ont provoquées, afin que nous puissions les reproduire. Cela " +"augmentera énormément nos chances de le faire disparaître." + +#. UI_REPORT_A_BUG3 +msgid "Thank you for taking the time to write this report!" +msgstr "Merci d'avoir pris le temps d'envoyer ce rapport ! " + +#. UI_REPORT_A_BUG4 +msgid "- Love, MuHa Games team" +msgstr "- Avec tout notre amour, l'équipe MuHa Games" + +#. UI_TITLE +msgid "Title" +msgstr "Titre" + +#. UI_BUG_DESC_HERE +msgid "Bug description goes here." +msgstr "Décrire ici votre bug." + +#. UI_SEND +msgid "Send" +msgstr "Envoyer" + +#. UI_IGNORE +msgid "Ignore" +msgstr "Ignorer" + +#. UI_CONNECTION_OPTIONS +msgid "Connection Options" +msgstr "Options de Connexion" + +#. UI_CONNECTION_TYPE +msgid "Connection Type:" +msgstr "Type de Connexion :" + +#. UI_CONNECTION_PORT +msgid "Connection Port:" +msgstr "Port de Connexion :" + +#. UI_SELECT_CONNECTION_TYPE +msgid "Select Connection Type…" +msgstr "Choisir un Type de Connexion ..." + +#. UI_IP_AND_PORT +msgid "IP Address and Port:" +msgstr "Adresse IP et Port :" + +#. UI_PORT_EXAMPLE +msgid "i.e. 9999" +msgstr "ex : 9999" + +#. UI_IP_AND_PORT_EXAMPLE +msgid "i.e. 192.168.0.1:9999" +msgstr "ex : 192.168.0.1:9999" + +#. UI_SERVER_NAME +msgid "Server Name:" +msgstr "Nom du Serveur :" + +#. UI_ENTER_NAME +#. UI_ENTER_NEW_NAME +msgid "Enter Name…" +msgstr "Entrer un Nom ..." + +#. UI_ENTER_NEW_NAME_INFO +msgid "Enter a name in the field below." +msgstr "Entrer un nom dans le champs ci-dessous." + +#. UI_PASSWORD +msgid "Password (optional):" +msgstr "Mot de passe (optionnel) :" + +#. UI_ENTER_PASSWORD +msgid "Enter Password..." +msgstr "Entrer un Mot de passe ..." + +#. UI_REGION_PREFERENCE +msgid "Region Preference:\n" +"(none for automatic)" +msgstr "Région Préférée :\n" +"(automatique si vide)" + +#. UI_SELECT_REGION +msgid "Select Region..." +msgstr "Sélectionner la Région ..." + +#. UI_CONNECTION_STATUS +msgid "Connection Status:" +msgstr "Statu de Connexion :" + +#. UI_LOADING +msgid "Loading..." +msgstr "Chargement ..." + +#. UI_DZIEVANNA +msgid "Dzievanna" +msgstr "Dzievanna" + +#. UI_DZIEVANNA_DES +msgid "" +"I walk in the watchful shadow of the old mother earth who lies silent. I " +"listen to her whispers and sing her songs. Mistress of the forests, spirit " +"of nature, lady of the earth - those are the names mortals call me. But do " +"not be fooled by the beauty of my domain, by the desire to uphold life and " +"treasure balance above all.\n" +"\n" +"Nature is not your calmly mother. Cross my path in defiance of the eternal " +"laws and you will learn the fury of the forests. For I am also the huntress. " +"Silent and vigilant, true to my cause and unwavering in my resolve. Defile " +"my domain at your own peril and taste the whisper of the forest at your " +"shoulder before death comes for you!\n" +"\n" +"Walk with me amongst the trees if you dare." +msgstr "" +"Je marche dans l'ombre attentive de notre vieille mère la terre, qui attend " +"en silence. J'écoute ses soupirs et chante ses chansons. Maîtresse des " +"forêts, esprit de la nature, dame de la terre - ainsi me nomment les mortels." +" Mais ne soyez pas dupés par la beauté de mon domaine, par ce désir de " +"défendre la vie et de chérir cet équilibre qui prime avant tout.\n" +"\n" +"La nature n'est pas votre douce mère. Vous qui défiez les règles éternelles, " +"croisez mon chemin et vous apprendrez ce qu'est la fureur des forêts. Car je " +"suis aussi la chasseresse. Silencieuse et vigilante, dévouée en ma cause et " +"à la résolution inflexible. Profanez mon domaine à vos risques et périls et " +"goûtez au murmure de la forêt lorsqu'elle chuchote à votre oreille, juste " +"avant que la mort ne vous emporte !\n" +"\n" +"Marchez avec moi au milieu des arbres si vous l'osez." + +#. UI_HORZ +msgid "Horz" +msgstr "Horz" + +#. UI_HORZ_DES +msgid "" +"From the shadows of the night and the terrors of darkness ever lurking in " +"the corners, I rise! Reborn anew in the weaves of the moon's magic, I stand " +"as the master of the night and keeper of the moon. Monsters and beasts, " +"demons and fiends they all roam my domain. It is up to me to keep them in " +"check to rule, dominate and destroy those who disobey!\n" +"\n" +"I am a shadow stalker, a howler in the night. I run with the wolves and " +"dance with the stars. I rule the dark to make sure the light does not " +"conquer all. It is a task unloving, lonesome and cruel, but it is a path I " +"will walk for as long as the moon hangs in the skies.\n" +"\n" +"Do not fear the darkness, master it!" +msgstr "" +"Depuis les ombres de la nuit et les terreurs qui hantent tous les recoins, " +"je me dresse ! Renaissant grâce aux entrelacements tissés par la magie " +"lunaire, je suis le maître incontesté de la nuit et le gardien de la lune. " +"Monstres et bêtes, démons et diables, tous, ils errent dans mon domaine. " +"C'est à moi de les tenir en respect, de régner, dominer et détruire ceux qui " +"désobéissent !\n" +"\n" +"Je suis un traqueur des ombres, un hurleur dans la nuit. Je cours avec les " +"loups et danse avec les étoiles. Je règne sur l'obscurité pour être sûr que " +"la lumière ne triomphe de tout. C'est une tâche ingrate, solitaire et " +"cruelle, mais je suivrai ce chemin tant que la lune restera accrochée aux " +"cieux.\n" +"\n" +"Ne craignez pas les ombres, dominez-les !" + +#. UI_LADA +msgid "Lada" +msgstr "Lada" + +#. UI_LADA_DES +msgid "" +"I was born in the darkest hour of our land, from the seed of hope held in " +"the hearts of our people. The long night sought to diminish all light and " +"love from our hearts, but it could not do so. In the absence of the father " +"who once led us and the mother who was our keeper, I now stand at the head " +"of our pantheon, so that hope remains in the times of the ever-persistent " +"turmoil.\n" +"\n" +"Mistake me not for a fragile flower seeking only the fertile ground to spawn " +"its seeds. Beauty and hope can yet turn their blossoming petals into shards " +"of steel and thunder when the time is right. The path of peace is rarely " +"peaceful.\n" +"\n" +"But if your heart beats strong and your will is made of iron, join me on the " +"road to harmony." +msgstr "" +"Je suis née aux heures les plus sombres de nos terres, de la graine d'espoir " +"nichée dans le cœur de notre peuple. La longue nuit cherchait à éteindre " +"toute lumière et tout l'amour dans nos cœurs, mais elle ne put y parvenir. " +"En l'absence de ce père qui nous dirigea jadis, et de cette mère qui fut " +"notre gardienne, je dirige aujourd'hui notre panthéon, afin que l'espoir " +"perdure en ces temps de troubles persistants.\n" +"\n" +"Mais ne me méprenez pas pour une fragile fleur ne cherchant qu'un sol " +"fertile dans laquelle ma graine puisse se développer. La beauté et l'espoir " +"peuvent toujours transformer leurs pétales florissants en des échardes " +"d'acier et tonner quand le temps arrive. Le chemin de la paix est rarement " +"pacifique.\n" +"\n" +"Mais, si vous êtes courageux et que votre volonté est d'airain, rejoignez-" +"moi sur la route de l'harmonie." + +#. UI_MAROVIT +msgid "Marovit" +msgstr "Marovit" + +#. UI_MAROVIT_DES +msgid "" +"Wisdom and knowledge flow in unsteady currents through our world, and I am " +"their student. I seek no dominance, nor claim to hold the reins of such " +"rivers, no. The mind and the soul will forever remain mysteries and we, be " +"it mortals or eternals, we can only gaze upon the surface of the great " +"oceans of understanding.\n" +"\n" +"Spirit walker, sage, keeper of the keys of knowledge and mysticism - those " +"are the names childishly attached to my domains. I am but a mere servant of " +"the wills of the ocean, a lone sailor seeking to enlighten others. Mortals " +"forget that they are not the masters of our lands, they forget or reject it, " +"but I am here to remind them all of the power of the otherworlds.\n" +"\n" +"Seek wisdom, fear not the unknown, wield the weaves of magic as your sword." +msgstr "" +"La sagesse et la connaissance s'écoulent tels des flots instables au travers " +"de notre monde, et je suis celui qui les étudie. Je ne cherche pas à les " +"contrôler, ni ne prétend tenir les rênes de tels rivières, ô non. L'esprit " +"et l'âme resteront éternellement des mystères, et nous, que nous soyons " +"mortels ou éternels, nous ne pouvons qu'observer la surface de ces grands " +"océans de compréhension.\n" +"\n" +"Marcheur de l'Esprit, sage, gardien des clefs du savoir et du mysticisme - " +"tels sont les noms enfantins que l'on relie souvent à mes domaines. Je ne " +"suis pourtant qu'un simple serviteur des volontés dictées par l'océan, un " +"marin solitaire cherchant à éclairer son prochain. Les mortels oublient bien " +"souvent qu'ils ne sont pas les maîtres de nos terres, ils oublient, ou bien " +"rejettent cette idée. Et je suis alors là pour leur rappeler ô combien est " +"grand le pouvoir des outremondes.\n" +"\n" +"Cherchez la sagesse, ne craignez pas l'inconnu, brandissez les fils de la " +"magie tel un glaive." + +#. UI_NYIA +msgid "Nyia" +msgstr "Nyia" + +#. UI_NYIA_DES +msgid "" +"Forgotten, abandoned, diminished, alone... For centuries I was but a mere " +"memory... Nay not even that. But the lady of winter is no more, the master " +"of the underworlds is gone. And finally, I take my place once more. Mistress " +"of death, bringer of sorrow, keeper of solace and demise.\n" +"\n" +"Only I can traverse the lands of the dead - the navyas, only I can carry the " +"souls of the faithful to their homes and peace. Yet it is not a service well " +"received. I do not mourn for the dead, I do not weep for the dying, it is " +"all as it should be, as it was made to be - and sometimes, when the laws are " +"broken, death will be served by my hand. I have suffered in the darkness. " +"Now I bring suffering and its end, infinitely.\n" +"\n" +"Join me? Why would you, fool?" +msgstr "" +"Oubliée, abandonnée, diminuée, seule ... Pendant des siècles, je n'ai été " +"qu'un simple souvenir ... Non ... moins que cela même. Mais la dame de " +"l'hiver n'est plus, le maître de l'au-delà est parti. Et au final, je peux " +"reprendre ma place. Maîtresse de la mort, celle par qui vient le chagrin, " +"gardienne du soulagement et du trépas.\n" +"\n" +"Moi seule peut traverser les pays des morts - les navyas. Moi seule peut " +"transporter les âmes des croyants vers le lieu de leur dernier repos. Et " +"pourtant, ce service n'est que rarement bien accueilli. Je ne fais pas le " +"deuil des morts, je ne pleure pas les mourants, c'est ainsi que les choses " +"se passent, ainsi qu'elles se sont toujours passées - et parfois, quand les " +"lois sont enfreintes, ce sont de mes propres mains que vient la mort. J'ai " +"souffert dans l'ombre. Désormais, j'apporte la souffrance et son issue, " +"indéfiniment.\n" +"\n" +"Vous voulez me rejoindre ? Et pour quelle raison, pauvre fou ?" + +#. UI_STRIBOG +msgid "Stribog" +msgstr "Stribog" + +#. UI_STRIBOG_DES +msgid "" +"The world has shattered, earth has moved and oceans flooded our homes. No " +"longer can we stay in one place, we must move, conquer, explore! From the " +"winds of the north I bear the ice will to fight. From the winds of the west " +"I will bless your travels with swiftness. From the currents of the east I " +"will whisper wisdom and from the warm embrace of the southern breeze I will " +"give comfort on your journey forwards.\n" +"\n" +"I was once a spirit of the winds, free, wild and untamed - but I heard the " +"call of the cosmic tree as the earth crumbled beneath it. I was called by my " +"brothers and sisters, I was called by my people who raised their hands to " +"the skies and asked for good winds. I am now the god of the journey, a " +"pathfinder, a path giver and guide.\n" +"\n" +"Come with me into the winds and know true freedom." +msgstr "" +"Le monde s'est disloqué, la terre s'est mue et les océans ont envahi nos " +"maisons. Nous ne pouvons plus rester en un seul lieu, il nous faut nous " +"déplacer, conquérir, explorer ! Par la bise venant du nord, j'apporte la " +"volonté froide de se battre. Par le zéphyr soufflant de l'ouest, je bénis " +"vos voyages afin qu'ils soient rapides. Par le levant, je murmure la sagesse " +"et par la chaude étreinte des brises du sud, j'apporte le soutien pour que " +"vous avanciez toujours.\n" +"\n" +"J'étais jadis un esprit des vents, libre, sauvage et indompté - mais " +"j'entendis l'appel de l'arbre cosmique, tandis que la terre s'effritait sous " +"ses racines. Je fus alors appelé par mes frères et mes sœurs, je fus appelé " +"par mon peuple qui tendait ses mains vers le ciel et demandais des vents " +"favorables. Je suis désormais le dieux du voyage, un éclaireur, celui qui " +"vous guide tout au long du chemin.\n" +"\n" +"Rejoignez-moi dans les vents et découvrez la vraie liberté." + +#. UI_SVAROG +msgid "Svarog" +msgstr "Svarog" + +#. UI_SVAROG_DES +msgid "" +"From the flames of the sky and the ashes of darkness past, I rise to my " +"duty! Sun god and master of heavenly fires - that is my honour to bear. But " +"as I once wielded a warrior's garb I now know the true power of light and " +"fire, the simple hearth that lights the homes and hearts of my flock.\n" +"\n" +"It is not the power of the gods that will save our lands, but the power we " +"can grant to our faithful. In the scorching flames of my domain rise the " +"tools and weapons of true heroes, mortals and immortals alike, sworn to " +"uphold my iron will.\n" +"\n" +"Protect those in need, never back down, never give in and never again allow " +"darkness to rule over light!" +msgstr "" +"Des flammes tombant du ciel, des cendres répandues sur notre sombre passé, " +"je me relève, car tel est mon devoir ! Dieu du soleil et maître des feux " +"célestes - c'est un honneur pour moi que de les porter. Si, fut un temps, je " +"portais l'attirail du guerrier, je sais désormais le vrai pouvoir de la " +"lumière et du feu, le simple foyer qui éclaire les maisons et le cœur de mes " +"ouailles.\n" +"\n" +"Ce n'est pas le pouvoir des dieux qui sauvera nos terres, mais le pouvoir " +"que nous accordons à ceux qui nous sont dévoués. C'est dans les flammes " +"brûlantes de mon domaine que s'élèvent les outils et les armes des vrais " +"héros, qu'ils soient mortels ou immortels, ceux qui ont juré de défendre ma " +"volonté d'acier.\n" +"\n" +"Protégez ceux qui sont dans le besoin, ne reculez jamais, n'abandonnez " +"jamais et en aucun cas n'autorisez les ténèbres à régner sur la lumière !" + +#. UI_TRIGLAV +msgid "Triglav" +msgstr "Triglav" + +#. UI_TRIGLAV_DES +msgid "" +"Argh! From the scorching lava seeping out of the ashes of our land, I was " +"forged! Veins of wrath pulsate thought my body with rage and purpose. My " +"stone hearts beat in unison, my minds meld into one vision, my fists are " +"driven trifold. I do not know who raised me from the darkness. I do not know " +"why our hearts melt with anger, but I am ready to stand and fight against " +"any who will dare to oppose us!\n" +"\n" +"A new force rises to devour Thea once again and I will stand in its way. " +"This is why I have risen from fire. Walk with me into war, burn our enemies " +"to the ground, melt away those who seek to wound us, crush whoever stands in " +"the path of divine justice and wrath.\n" +"\n" +"And you? You are to bow before me and obey!" +msgstr "" +"Aaaah ! C'est dans les brûlantes laves s'écoulant des cendres de nos terres " +"que je fus forgé ! Des veines de colère palpitent tout au long de mon corps, " +"emplies de rage et de résolution. Mes cœurs de pierre battent à l'unisson, " +"mes esprits se fondent en une seule vision, tous trois ils guident mes " +"poings. Je ne sais qui me releva depuis les ombres. Je ne sais pourquoi nos " +"cœurs bouillonnent de colère, mais je suis prêt à me battre contre quiconque " +"oserait nous défier !\n" +"\n" +"Une fois encore, une nouvelle force se lève pour dévorer Thea, et je me " +"dresserai sur son passage. C'est dans ce but que je me suis relevé du feu. " +"Marchez avec moi à la guerre, brûlez nos ennemis, faites fondre ceux qui " +"cherchent à nous blesser, écrasez quiconque se dresse sur le passage de la " +"colère de la justice divine.\n" +"\n" +"Et vous ? Vous devez vous incliner devant moi et obéir !" + +#. UI_ZORYA +msgid "Zorya" +msgstr "Zorya" + +#. UI_ZORYA_DES +msgid "" +"My father claims the right to be master of light and the sun, but it is we " +"who ride the night skies in their infinity! The morning star rises far and " +"faded, it is subtle and ever watchful of her enemies. The noon star hangs " +"low and heavy, ready to rush into combat and devour its enemies. The evening " +"star lights up the skies and readies for war! Zorya, Zorza, the Auroras, all " +"names given to us by those brave enough to follow!\n" +"\n" +"I am the bright blade of the night and the shining gauntlet of the day. I " +"hold the beast that would devour our world in my palm and I laugh in the " +"face of the enemy. Be bold, be brutal and swift.\n" +"\n" +"Enemies of balance grow in strength once more, I will tear them apart and " +"devour their entrails! Join me!" +msgstr "" +"Mon père se réclame le droit d'être maître de la lumière et du soleil, mais " +"nous sommes celles qui chevauchent dans l'infinité du ciel nocturne ! " +"Distante et effacée, l'étoile du matin est subtile et reste toujours " +"attentive à ses ennemis. Basse et intense, l'étoile du midi est prête à se " +"précipiter au combat et dévorer ses ennemis. Éclairant les cieux, l'étoile " +"du soir se prépare à la guerre ! Zorya, Zorza, les Aurores, tous ces noms " +"nous ont été donnés par ceux qui sont suffisamment braves pour nous suivre !\n" +"\n" +"Je suis la brillante lame de la nuit et le gant radieux du jour. Je tiens " +"dans ma paume la bête qui voudrait dévorer notre monde et je ris à la face " +"de l'ennemi. Soyez intrépides, soyez brutaux et rapides.\n" +"\n" +"Ceux qui s'opposent à l'équilibre gagnent en force à nouveau, je déchirerai " +"leurs ventres et dévorerai leurs entrailles ! Rejoignez-moi !" + +#. UI_LOAD_A_SAVED_GAME +msgid "Load a Saved Game" +msgstr "Chargement d'une Partie Sauvegardée" + +#. UI_SAVED_GAMES +msgid "Saved Games" +msgstr "Parties Sauvegardées" + +#. UI_GAME_SETTINGS +msgid "Game Settings" +msgstr "Paramètres du Jeu" + +#. UI_GAME_VERSION +msgid "Game Version:" +msgstr "Version du Jeu :" + +#. UI_LOAD +msgid "Load" +msgstr "Chargement" + +#. UI_MULTIPLAYER_LOBBY +msgid "Multiplayer Lobby" +msgstr "Salon Multijoueur" + +#. UI_PLAYERS +msgid "Players" +msgstr "Joueurs" + +#. UI_ENTER_MESSAGE +msgid "Enter Message…" +msgstr "Entrer un Message ..." + +#. UI_LEAVE +msgid "Leave" +msgstr "Quitter" + +#. UI_START +msgid "Start" +msgstr "Démarrer" + +#. UI_SAVE +msgid "Save" +msgstr "Sauvegarder" + +#. UI_ENTER_SAVE_NAME +msgid "Enter Save Name…" +msgstr "Entrer le Nom de la Sauvegarde ..." + +#. UI_SAVE_GAME +msgid "Save Game" +msgstr "Sauvegarder" + +#. UI_WORLD_SETTINGS +msgid "World Settings" +msgstr "Paramètres du Monde" + +#. UI_DIFFICULTY_SETTINGS +msgid "Difficulty Settings" +msgstr "Paramètres de Difficulté" + +#. UI_BONUSES +msgid "Bonuses" +msgstr "Bonus" + +#. UI_BUILDINGS +msgid "Buildings" +msgstr "Bâtiments" + +#. UI_TASKS +msgid "Tasks" +msgstr "Tâches" + +#. UI_CLOSE +msgid "Close" +msgstr "Fermer" + +#. UI_MANAGE_EQUIPMENT +msgid "Manage Equipment" +msgstr "Gérer l'Equipement" + +#. UI_ATTRIBUTES +msgid "Attributes" +msgstr "Caractéritiques" + +#. UI_SKILLS +msgid "Skills" +msgstr "Capacités" + +#. UI_SUBSKILLS +msgid "Sub-skills" +msgstr "Sous-capacités" + +#. UI_INNATE +msgid "Innate" +msgstr "Inné" + +#. UI_FROM_EQUIPMENT +msgid "From Equipment" +msgstr "Grâce à l'Equipement" + +#. UI_PASSIVE_EFFECTS +#. UI_PASSIVE_BONUSES +msgid "Passive Effects" +msgstr "Effets Passifs" + +#. UI_NOTES +msgid "Notes" +msgstr "Notes" + +#. UI_RESOURCES_RECOVERED +msgid "Resources recovered:" +msgstr "Ressources récupérées :" + +#. UI_ITEM_RECYCLED +msgid "Item recycled!" +msgstr "Objet recyclé !" + +#. UI_WAITING_FOR_SERVER +msgid "Waiting for server..." +msgstr "En attente du serveur ..." + +#. UI_SCRIPT +msgid "Script" +msgstr "Scripte" + +#. UI_PARAMETER1 +msgid "Parameter 1" +msgstr "Paramètre 1" + +#. UI_PARAMETER2 +msgid "Parameter 2" +msgstr "Paramètre 2" + +#. UI_ENTER_A_NUMBER +msgid "Enter a number..." +msgstr "Entrer un nombre ..." + +#. UI_AZ_SORT +msgid "Sort A to Z" +msgstr "Trier de A à Z" + +#. UI_COUNT_SORT +msgid "Sort by count" +msgstr "Trier selon le nombre" + +#. UI_TYPE_SORT +msgid "Sort by type" +msgstr "Trier selon le type" + +#. UI_NO_FILTER +msgid "No filter" +msgstr "Aucun filtre" + +#. UI_WEAPONS_FILTER +msgid "Weapons" +msgstr "Armes" + +#. UI_ARMOURS_FILTER +msgid "Armours" +msgstr "Armures" + +#. UI_SORT_BY +msgid "Sort by" +msgstr "Trier par" + +#. UI_FILTER_BY +msgid "Filter by" +msgstr "Filtrer par" + +#. UI_DIFFICULTY_HINT +msgid "Difficulty Hint" +msgstr "Indication sur la Difficulté" + +#. UI_DIALOGUE_GROUP +msgid "Dialogue Group" +msgstr "Groupe de Dialogue " + +#. UI_ASSIGN_TRAITS +msgid "Assign Traits" +msgstr "Assigner des Traits" + +#. UI_BENEFITS_COST_LESS +msgid "Benefits from your god's domains cost less." +msgstr "Les avantages provenant du domaine de votre divinité coûtent moins." + +#. UI_START_GAME +msgid "Start Game" +msgstr "Démarrer la Partie" + +#. UI_POWER_POINTS_LEFT +msgid "Power Points Left: {SCRIPT:UIS_GlobalVar,GodPowerPointsLeft" +msgstr "Points de Pouvoir Restants : {SCRIPT:UIS_GlobalVar,GodPowerPointsLeft" + +#. UI_HOST_A_MULTIPLAYER_GAME +msgid "Host a Multiplayer Game" +msgstr "Héberger une Partie Multijoueur" + +#. UI_ENTER_LOGIC_EDITOR +msgid "Enter Logic Editor" +msgstr "Accéder à l'Éditeur Logique" + +#. UI_ADD_NEW_OUTPUT +msgid "Add New Output" +msgstr "Ajouter une Nouvelle Sortie" + +#. UI_ANSWER_TEXT +msgid "Answer Text..." +msgstr "Texte de Réponse ..." + +#. UI_SET_IMAGE +msgid "Set Image" +msgstr "Définir une Image" + +#. UI_XP_FOR_CURRENT_PLAYER +msgid "XP for current player:" +msgstr "XP pour le joueur actuel :" + +#. UI_RP_FOR_CURRENT_PLAYER +msgid "RP for current player:" +msgstr "PR pour le joueur actuel :" + +#. UI_XP_FOR_ALL_PLAYERS +msgid "XP for all players:" +msgstr "XP pour l'ensemble des joueurs :" + +#. UI_RP_FOR_ALL_PLAYERS +msgid "RP for all players:" +msgstr "PR pour l'ensemble des joueurs :" + +#. UI_NAVIGATE_TO_ADVENTURE +msgid "Navigate to Adventure:" +msgstr "Aller vers l'Aventure :" + +#. UI_CHALLENGE_TYPE +msgid "Challenge Type:" +msgstr "Type de Défi :" + +#. UI_AUTOSCALE_BY_ENEMY +msgid "Autoscale by Enemy:" +msgstr "Ajustement Automatique par Adversaire :" + +#. UI_VS_EVENT_OWNER +msgid "Versus Event Owner:" +msgstr "Contre l'Initiateur :" + +#. UI_VS_GROUP +msgid "Versus Group:" +msgstr "Contre un Groupe :" + +#. UI_CHALLENGE_SCALE +msgid "Challenge Scale:" +msgstr "Echelle du Défi :" + +#. UI_CHALLENGE_LIST +msgid "Challenge List:" +msgstr "Liste des Défis :" + +#. UI_FROM_EVENT_OWNER +msgid "From Event Owner:" +msgstr "Depuis l'Initiateur :" + +#. UI_FROM_GROUP +msgid "From Group:" +msgstr "Depuis un Groupe :" + +#. UI_DMG_SOURCE_COUNT +msgid "Dmg Source Count:" +msgstr "Énumération des Sources de Dégâts :" + +#. UI_CHALLENGED_LIST +msgid "Challenged List:" +msgstr "Liste des Défiés :" + +#. UI_CARGO_PERCENTAGE +msgid "Cargo Percentage:" +msgstr "Pourcentage de Cargaison :" + +#. UI_DROP_CARGO_PERCENTAGE +msgid "Drop Cargo Percentage:" +msgstr "Loot Pourcentage de Cargaison :" + +#. UI_TARGET_GROUP +msgid "Target Group:" +msgstr "Groupe Cible :" + +#. UI_SPAWN_SOURCE_GROUP +msgid "Spawn Source Group:" +msgstr "Groupe d'Origine :" + +#. UI_SPAWN_SOURCE_SETTLEMENT +msgid "Spawn Source Settlement:" +msgstr "Colonie d'Origine :" + +#. UI_DESTROY_EVENT_OWNER +msgid "Destroy Event Owner:" +msgstr "Destruction de l'Initiateur :" + +#. UI_MIN_RADIUS +msgid "Minimum Radius:" +msgstr "Rayon Minimum :" + +#. UI_BIOME +msgid "Biome:" +msgstr "Biome :" + +#. UI_LINKED_EVENT +msgid "Linked Event:" +msgstr "Evénement Lié :" + +#. UI_EVENT_TYPE +msgid "Event type:" +msgstr "Type d'Evénement :" + +#. UI_INTERRUPT +msgid "Interrupt" +msgstr "Interruption" + +#. UI_GENERIC +msgid "Generic" +msgstr "Générique" + +#. UI_GROUP_GENERIC +msgid "Group Generic" +msgstr "Groupe Générique" + +#. UI_EXPEDITION +msgid "Expedition" +msgstr "Expédition" + +#. UI_VILLAGE +msgid "Village" +msgstr "Village" + +#. UI_DIFFICULTY +msgid "Difficulty:" +msgstr "Difficulté :" + +#. UI_SUBSKILL_INFO +msgid "Subskill Info" +msgstr "Info sur la Sous-capacité" + +#. UI_LEVEL +msgid "Level" +msgstr "Niveau" + +#. UI_LEGEND +msgid "Legend" +msgstr "Légende" + +#. UI_MOUSE_ZOOM_OUT +msgid "Middle Mouse Button - zoom out" +msgstr "Molette - Dézoomer" + +#. UI_DONT_SHOW_AGAIN +msgid "Don't show again" +msgstr "Ne plus montrer" + +#. UI_UNSPENT_AP +msgid "Unspent Action Points" +msgstr "Points d'Action Restants" + +#. UI_UNSPENT_AP1 +msgid "" +"Are you sure you want to end your turn?\n" +"You still have some Action Points left!" +msgstr "" +"Etes-vous sur de vouloir terminer votre tour ?\n" +"Il vous reste des Points d'Action !" + +#. UI_UNSPENT_AP2 +msgid "Unspent Action Points will carry over to the next Preparation Phase." +msgstr "" +"Les Points d'Action non dépensés sont reportés à la Phase de Préparation " +"suivante." + +#. UI_ASSIGN +msgid "Assign" +msgstr "Attribuer" + +#. UI_COOKING +msgid "Cooking" +msgstr "Cuisine" + +#. UI_CRAFTING +msgid "Crafting" +msgstr "Artisanat" + +#. UI_EXPLORING +msgid "Exploring" +msgstr "Exploration" + +#. UI_AVAILABLE_WORKERS +msgid "Available Workers" +msgstr "Travailleurs Disponibles" + +#. UI_FAVOURITES +msgid "Favourites" +msgstr "Favoris" + +#. UI_COOKING_MODE +msgid "Cooking Mode" +msgstr "Mode de Cuisson" + +#. UI_NEW_TASK +msgid "New Task" +msgstr "Nouvelle Tâche" + +#. UI_ASSIGN_WORKERS +msgid "Assign workers to begin" +msgstr "Attribuer un travailleur pour commencer" + +#. UI_CREATE_NEW_ITEM +msgid "Create New Item" +msgstr "Créer un Nouvel Objet" + +#. UI_COMPATIBLE_RESOURCES +msgid "Compatible Resources" +msgstr "Ressources Compatibles" + +#. UI_PRIMARY_MATERIAL +msgid "Primary Material" +msgstr "Matériau Primaire" + +#. UI_SECONDARY_MATERIAL +msgid "Secondary Material" +msgstr "Matériau Secondaire" + +#. UI_ASSIGN_A_SKILL +msgid "Assign a Skill" +msgstr "Attribuer une Compétence" + +#. UI_INVITE_OTHER_PLAYERS_TO_EVENT +msgid "Invite other players to this event?" +msgstr "Inviter d'autre joueurs à cet événement ?" + +#. UI_INVITE +msgid "Invite" +msgstr "Inviter" + +#. UI_JOINED +msgid "Joined" +msgstr "A rejoint" + +#. UI_JOIN_AN_EVENT +msgid "Join an Event" +msgstr "Rejoindre un Evénement" + +#. UI_WAITING +msgid "Waiting..." +msgstr "En attente ..." + +#. UI_REFUSED +msgid "Refused" +msgstr "Refusé" + +#. UI_EVENT_PARTICIPATION +msgid "Event Participation:" +msgstr "Participation a l'Evénement :" + +#. UI_JOINING_IS_FORCED +msgid "Joining is forced" +msgstr "Il est obligatoire de rejoindre" + +#. UI_INCLUDE_ALL_PLAYERS +msgid "All players" +msgstr "Tous les joueurs" + +#. UI_INCLUDE_NEARBY_ALLY_GROUPS +msgid "Nearby ally groups" +msgstr "Groupes alliés proches" + +#. UI_INCLUDE_NEARBY_OWN_GROUPS +msgid "Nearby own groups" +msgstr "Vos groupes proches" + +#. UI_JOINING_RANGE +msgid "Joining range" +msgstr "Distance de ralliement" + +#. UI_JOINING_TYPE +msgid "Joining group type" +msgstr "Type de groupe pouvant rejoindre" + +#. UI_EVENT_ID +msgid "Event ID:" +msgstr "ID de l'Evénement :" + +#. UI_NODE_SEARCH +msgid "Node search..." +msgstr "Recherche de noeud ..." + +#. UI_TRADER_PROFILE +msgid "Trader Profile:" +msgstr "Profile du Marchand :" + +#. UI_SELLING_LIST +msgid "Selling List:" +msgstr "Liste des Produits à Vendre :" + +#. UI_STARTING_BALANCE +msgid "Starting Balance:" +msgstr "Solde de Départ :" + +#. UI_ALL_CHARACTERS +msgid "All Characters" +msgstr "Tous les Personnages" + +#. UI_TAGS +msgid "Tags" +msgstr "Étiquettes" + +#. UI_PRIMARY_RESOURCE +msgid "Primary" +msgstr "Primaire" + +#. UI_SECONDARY_RESOURCE +msgid "Secondary" +msgstr "Secondaire" + +#. UI_REFINED +msgid "Refined" +msgstr "Raffiné" + +#. UI_UNLOCK_CONFIRMATION +msgid "Click the CONFIRM button to unlock." +msgstr "Cliquer sur le bouton CONFIRMER pour débloquer." + +#. UI_UNLOCK_RESOURCE_CONFIRMATION +msgid "" +"Unlocking this resource will allow your people to gather it.\n" +"\n" +"Click the CONFIRM button to unlock." +msgstr "" +"Débloquer cette ressource permettra à votre peuple de la récolter.\n" +"\n" +"Cliquer sur le bouton CONFIRMER pour débloquer." + +#. UI_UNLOCK_ITEM_CONFIRMATION1 +msgid "" +"Unlocking this recipe will allow your people to craft the following item(s):" +msgstr "" +"Débloquer cette recette permettra à votre peuple de fabriquer les objets " +"suivants :" + +#. UI_UNLOCK_ITEM_CONFIRMATION2 +msgid "" +"Unlocking this recipe will allow your people to craft the following item(s) " +"and provide a 5% essence bonus:" +msgstr "" +"Débloquer cette recette permettra à votre peuple de fabriquer les objets " +"suivants et vous donne un bonus en essence de 5% :" + +#. UI_UNLOCK_ITEM_CONFIRMATION3 +msgid "" +"Unlocking this recipe will further refine the item's design, adding 20% to " +"any essence used in its crafting." +msgstr "" +"Débloquer cette recette vous permet d'affiner un peu plus le modèle de " +"l'objet, ce qui ajoute 20% à toute essence utilisée lors de sa fabrication." + +#. UI_UNLOCK_ITEM_CONFIRMATION4 +msgid "" +"Unlocking will give you the skills shown below. They can be assigned to the " +"item when it is crafted." +msgstr "" +"Débloquer ceci vous donnera accès aux capacités ci-dessous. Elles peuvent " +"être assignées à un objet quand il est fabriqué." + +#. UI_UNLOCK_ITEM_CONFIRMATION5 +msgid "" +"It will also unlock the skills shown below, which can be assigned to the " +"item when it is crafted." +msgstr "" +"Les capacités indiquées ci-dessous seront également débloquées. Elles " +"peuvent être assignées à un objet quand il est fabriqué." + +#. UI_ESSENCE_BONUS1 +msgid "Essence bonus: 5%" +msgstr "Bonus d'Essence : 5%" + +#. UI_UNLOCK_BUILDING_CONFIRMATION1 +msgid "" +"Unlocking this structure will allow your people to construct it using the " +"following material types:" +msgstr "" +"Débloquer cette structure va permettre à votre peuple de le construire en " +"utilisant les matériaux suivants :" + +#. UI_UNLOCK_RITUAL_CONFIRMATION1 +msgid "" +"Unlocking this ritual will allow your people to perform it using the " +"following material types:" +msgstr "" +"Débloquer ce rituel va permettre à votre peuple de l'effectuer en utilisant " +"les matériaux suivants :" + +#. UI_UNLOCK_FOOD_CONFIRMATION +msgid "" +"Unlocking this food recipe will allow your people to cook dishes using the " +"following raw food types:" +msgstr "" +"Débloquer cette recette va permettre à votre peuple de la cuisiner en " +"utilisant les aliments suivants :" + +#. UI_ADVANCEMENT_RESOURCES +msgid "Advancement - Resources" +msgstr "Développement - Ressources" + +#. UI_ADVANCEMENT_EQUIPMENT +msgid "Advancement - Equipment" +msgstr "Développement - Equipement" + +#. UI_ADVANCEMENT_FOOD +msgid "Advancement - Food" +msgstr "Développement - Nourriture" + +#. UI_ADVANCEMENT_BUILDINGS_AND_RITUALS +msgid "Advancement - Buildings and Rituals" +msgstr "Développement - Bâtiments et Rituels" + +#. UI_ADVANCEMENT_SKILLS +msgid "Advancement - Skills" +msgstr "Évolution - Capacités" + +#. UI_COST +msgid "Cost: " +msgstr "Coût :" + +#. UI_UNLOCKED_SKILLS +msgid "Unlocked Skills" +msgstr "Capacités Débloquées" + +#. UI_ADVANCEMENT_POINTS +msgid "Advancement Points" +msgstr "Point de Développement " + +#. UI_REROLL_SETS +msgid "Re-roll Sets" +msgstr "Relancer les Ensembles" + +#. UI_NOT_ENOUGH_RP +msgid "You do not have enough Advancement Points to unlock this." +msgstr "Vous n'avez pas assez de Points de Développement pour débloquer ceci." + +#. UI_ALL_PARENT_RESOURCES_REQUIRED +msgid "You need to unlock all parent resources first." +msgstr "" +"Il est nécessaire d'avoir débloqué toutes les ressources d'origine au " +"préalable." + +#. UI_WORKBENCH +msgid "Workbench" +msgstr "Établi" + +#. UI_DESIGN +msgid "Design" +msgstr "Conception" + +#. UI_DESIGN_MODE +msgid "Design Mode" +msgstr "Mode Conception" + +#. UI_DESIGN_MODE_ON +msgid "Design Mode On" +msgstr "Mode Conception Activé" + +#. UI_RESEARCH_AND_RITUALS +msgid "Research and Rituals" +msgstr "Recherche et Rituels" + +#. UI_RESEARCH +msgid "Research" +msgstr "Recherche" + +#. UI_RITUALS +msgid "Rituals" +msgstr "Rituels" + +#. UI_SPEND_POINTS +msgid "Spend Points" +msgstr "Dépenser les Points" + +#. UI_ALREADY_UNLOCKED +msgid "You have already unlocked this advancement!" +msgstr "Cette amélioration a déjà été débloquée !" + +#. UI_NEARBY_RESOURCES +msgid "Nearby Resources" +msgstr "Ressources Proches" + +#. UI_GATHERING +msgid "Gathering" +msgstr "Récolte" + +#. UI_BUILD_VER +msgid "Build v. " +msgstr "Version" + +#. UI_FOOD_MANAGEMENT +msgid "Food Management" +msgstr "Gestion de la Nourriture" + +#. UI_FUEL_MANAGEMENT +msgid "Fuel Management" +msgstr "Gestion des Combustibles" + +#. UI_FOOD_BONUSES +msgid "Food Bonuses" +msgstr "Bonus de Nourriture" + +#. UI_LOCATIONS +msgid "Locations" +msgstr "Lieux" + +#. UI_PICK_A_RECIPE +msgid "Pick a Recipe" +msgstr "Choisir une Recette" + +#. UI_BASE_VALUE +msgid "Base Value:" +msgstr "Valeur de Base :" + +#. UI_BONUSES_LOSES +msgid "Bonuses/losses:" +msgstr "Gains/Pertes :" + +#. UI_MULTIPLIER +msgid "Multiplier:" +msgstr "Multiplicateur :" + +#. UI_FINAL_VALUE +msgid "Final Value:" +msgstr "Valeur Finale :" + +#. UI_MODIFIERS +msgid "Modifiers" +msgstr "Modificateurs" + +#. UI_CRAFTING_SORT +msgid "Sort by Crafting value" +msgstr "Trier par Valeur d'Artisanat" + +#. UI_GATHERING_SORT +msgid "Sort by Gathering value" +msgstr "Trier par Valeur de Récolte" + +#. UI_LOADING_MODULES +msgid "Loading Modules..." +msgstr "Chargement des Modules ..." + +#. UI_ESSENCES +msgid "Essences" +msgstr "Essences" + +#. UI_AMOUNT +msgid "Amount:" +msgstr "Quantité :" + +#. UI_MIN_DMG +msgid "Minimum Damage:" +msgstr "Dommages Minimum :" + +#. UI_MAX_DMG +msgid "Maximum Damage:" +msgstr "Dommages Maximum :" + +#. UI_DAMAGE_AS_PERCENT +msgid "Damage as percent" +msgstr "Pourcentage de Dommages" + +#. UI_LEFT_CLICK_DISMANTLE +msgid "(Left Click - Dismantle)" +msgstr "(Clic Gauche - Démonter)" + +#. UI_YOUR_GROUP +msgid "Your Group:" +msgstr "Votre Groupe :" + +#. UI_ENEMY_GROUP +msgid "Enemy Group:" +msgstr "Groupe Adverse :" + +#. UI_VERSUS +msgid "VS." +msgstr "VS." + +#. UI_AUTO_RESOLVE +msgid "Auto Resolve" +msgstr "Résolution Auto" + +#. UI_BEGIN +msgid "Begin!" +msgstr "Commencer !" + +#. UI_PHYSICAL_CHALLENGE +msgid "Physical Challenge" +msgstr "Défi Physique" + +#. UI_MENTAL_CHALLENGE +msgid "Mental Challenge" +msgstr "Défi Mental" + +#. UI_SPIRITUAL_CHALLENGE +msgid "Spiritual Challenge" +msgstr "Défi Spirituel" + +#. UI_VS_CONCEPT +msgid "VS Concept" +msgstr "Concept VS" + +#. UI_SELECT_RECIPE +msgid "Select recipe" +msgstr "Choisir la recette" + +#. UI_PICK_ONE +msgid "Pick one attribute for each character." +msgstr "Choisir une caractéristique pour chaque personnage." + +#. UI_LEVEL_UP +#. UI_TUTORIAL_LEVEL_UP1 +msgid "Level Up" +msgstr "Niveau Supérieur" + +#. UI_NEW +msgid "New!" +msgstr "Nouveau !" + +#. UI_PAUSE_MENU +msgid "Pause Menu" +msgstr "Menu Pause" + +#. UI_RESUME +msgid "Resume" +msgstr "Reprendre" + +#. UI_QUIT_TO_MENU +msgid "Quit to Menu" +msgstr "Retourner au Menu" + +#. UI_UNLOCK +msgid "Unlock" +msgstr "Débloquer" + +#. UI_DRAG_AND_DROP_TRAIT +msgid "Drag and drop a Trait here to select it" +msgstr "Glissez/Déposez un Trait ici pour le sélectionner" + +#. UI_ALLOW_NEW_FOOD +msgid "Allow use of new food items" +msgstr "Permettre d'utiliser de nouveaux aliments" + +#. UI_ALLOW_NEW_FUEL +msgid "Allow use of new fuel items" +msgstr "Permettre d'utiliser de nouveaux combustibles" + +#. UI_USE_RAW_FOOD +msgid "Use raw food" +msgstr "Utiliser des aliments bruts" + +#. UI_USE_COOKED_FOOD +msgid "Use cooked food" +msgstr "Utiliser de la nourriture cuisinée" + +#. UI_FORFEIT_HEADING +msgid "Forfeit Challenge" +msgstr "Abandonner le Défi" + +#. UI_FORFEIT_CHALLENGE +msgid "" +"Are you sure you want to forfeit this challenge? There might be bad " +"consequence if you do." +msgstr "" +"Êtes-vous sûr de vouloir abandonner ce Défi ? Les conséquences pourraient " +"être mauvaises." + +#. UI_FACTIONS_AND_LOYALTY +msgid "Factions and Loyalty" +msgstr "Factions et Loyauté" + +#. UI_GODS_CHOSEN +msgid "God's Chosen" +msgstr "Élu de la Divinité" + +#. UI_CHARACTER_CLASS +msgid "Character Class" +msgstr "Classe du Personnage" + +#. UI_MORE +msgid "More" +msgstr "Détails" + +#. UI_TUTORIAL_CAST1 +msgid "Playing a Card" +msgstr "Jouer une Carte" + +#. UI_TUTORIAL_CAST2 +msgid "" +"Start with playing cards from your {COLOR:yellow}Hand{END_COLOR} to the " +"{COLOR:yellow}Battlefield{END_COLOR}. Here's how you do it:" +msgstr "" +"Commencer en jouant une carte depuis votre {COLOR:yellow}Main{END_COLOR} " +"vers le {COLOR:yellow}Champ de Bataille{END_COLOR}. Voici comment faire :" + +#. UI_TUTORIAL_CAST3 +msgid "1. Click on a card." +msgstr "1. Cliquer sur une carte." + +#. UI_TUTORIAL_CAST4 +msgid "2. Select a skill." +msgstr "2. Choisir une compétence." + +#. UI_TUTORIAL_CAST5 +msgid "3. Select a slot to cast into." +msgstr "3. Choisir un emplacement pour l'utiliser." + +#. UI_TUTORIAL_DESIGN_MODE1 +msgid "" +"Design Mode allows you to try any recipe you have researched and save it as " +"a favourite for later use.\n" +"\n" +"Your Inventory now shows all crafting materials present in the game, even " +"those you do not have.\n" +"\n" +"Feel free to experiment!" +msgstr "" +"Le Mode Conception vous permet de tester toutes les recettes possibles pour " +"ce que vous avez recherché. Vous pourrez sauvegarder celles que vous " +"préférez en tant que favorites, afin de l'utiliser plus tard.\n" +"\n" +"Votre Inventaire fait maintenant apparaître tous les matériaux d'artisanat " +"existant en jeu, y compris ceux que vous n'avez pas.\n" +"\n" +"Expérimentez comme vous le voulez !" + +#. UI_TUTORIAL_DESIGN_MODE2 +msgid "" +"You can add the recipe to the list of crafting tasks by pressing Confirm.\n" +"\n" +"Work on it can only be started if you have the {COLOR:yellow}required " +"materials{END_COLOR} in your inventory." +msgstr "" +"Vous pouvez ajouter la recette à la liste des tâches en appuyant sur " +"Confirmer.\n" +"\n" +"Vous ne pourrez commencer à travailler dessus que si vous avez les {COLOR:" +"yellow}matériaux requis{END_COLOR} dans votre inventaire." + +#. UI_TUTORIAL_MOVE1 +msgid "Moving Around" +msgstr "Se Déplacer" + +#. UI_TUTORIAL_MOVE2 +msgid "" +"To move your group from one tile to another:\n" +"\n" +"1. Left click on the group to select it,\n" +"2. Press and hold RMB over another tile.\n" +"\n" +"Travelling uses up {COLOR:yellow}Movement Points{END_COLOR} ({ICON:MPIcon}) " +"depending on terrain type." +msgstr "" +"Pour déplacer votre groupe d'une case à l'autre :\n" +"\n" +"1. Faire un clique gauche sur le groupe pour le sélectionner;\n" +"2. Maintenir appuyé sur le bouton droit de la souris sur une autre case.\n" +"\n" +"Voyager utilise des {COLOR:yellow}Points de Mouvement{END_COLOR} ({ICON:" +"MPIcon}) , dont la quantité dépend du type de terrain." + +#. UI_TUTORIAL_CAMERA1 +msgid "Camera Control" +msgstr "Control de la Caméra" + +#. UI_TUTORIAL_CAMERA2 +msgid "" +"You can move the camera using keyboard {COLOR:yellow}(WASD or Arrow " +"Keys){END_COLOR} or by pressing the {COLOR:yellow}middle mouse " +"button{END_COLOR}." +msgstr "" +"Vous pouvez déplacer la caméra en utilisant le clavier {COLOR:yellow}(WASD " +"ou Touches fléchées){END_COLOR} ou bien en appuyant sur le {COLOR:" +"yellow}bouton du milieu de la souris{END_COLOR}." + +#. UI_CHECK_EQUIPMENT1 +msgid "Check Equipment" +msgstr "Vérifier l'Equipement" + +#. UI_CHECK_EQUIPMENT2 +msgid "" +"Before you venture into the dangers of Thea, take a look at your {COLOR:" +"yellow}Equipment{END_COLOR} and assign to your characters any unused items " +"they may carry.\n" +"\n" +"Click to open the {COLOR:yellow}radial menu{END_COLOR} and press the Equip " +"button." +msgstr "" +"Avant de vous confronter aux dangers de Théa, vérifiez bien votre {COLOR:" +"yellow}Equipement{END_COLOR} et attribuer à vos personnages tout objet " +"inutilisé qu'ils seraient susceptibles de transporter.\n" +"\n" +"Cliquez sur votre groupe pour obtenir le {COLOR:yellow}menu " +"radial{END_COLOR} et appuyez sur le bouton Équiper." + +#. UI_TUTORIAL_END_TURN1 +msgid "Ending Your Turn" +msgstr "Terminer Votre Tour" + +#. UI_TUTORIAL_END_TURN2 +msgid "" +"When you have finished your actions, press the {COLOR:yellow}End " +"Turn{END_COLOR} button located in the bottom right corner of the screen." +msgstr "" +"Quand vous n'avez plus d'action à effectuer, appuyez sur le bouton {COLOR:" +"yellow}Fin du Tour{END_COLOR} situé en bas à droite de l'écran." + +#. UI_TUTORIAL_END_TURN3 +msgid "" +"Many things happen in-between your turns:\n" +"\n" +"- computer-controlled groups do their actions,\n" +"- various tasks are progressed,\n" +"- some adventure events occur,\n" +"- wounded characters recover health etc." +msgstr "" +"De nombreuses choses ont lieu entre deux tours :\n" +"\n" +"- les groupes contrôlés par l'ordinateur effectuent leurs actions,\n" +"- les différentes activités progressent,\n" +"- des aventures peuvent survenir,\n" +"- les personnages blessés se soignent, etc." + +#. UI_RESOURCES +msgid "Resources" +msgstr "Ressources" + +#. UI_TUTORIAL_CAMP1 +msgid "" +"There are different types of {COLOR:yellow}resources{END_COLOR} in the world." +" They can be used as {COLOR:yellow}crafting materials, food or " +"fuel{END_COLOR}, but before your people can use them - they need to collect " +"them." +msgstr "" +"Il existe différents types de {COLOR:yellow}ressources{END_COLOR} dans le " +"monde. Elles peuvent être utilisée en tant que {COLOR:yellow}matériaux " +"d'artisanat, nourriture ou combustible{END_COLOR}. Mais avant que votre " +"peuple puisse les utiliser, il faut qu'ils les récoltent." + +#. UI_TUTORIAL_CAMP2 +msgid "" +"Resources are shown on the world map as special objects such as plants, " +"animals, bones etc." +msgstr "" +"Les ressources sont indiquées sur la carte du monde comme des objets " +"particuliers : plantes, animaux, os, etc." + +#. UI_TUTORIAL_CAMP3 +msgid "" +"Move your group near a tile with a resource located no further than one hex " +"away.\n" +"\n" +"To assign your workers to collecting resources, your group has to be in " +"{COLOR:yellow}Camp Mode.{END_COLOR}" +msgstr "" +"Déplacez votre groupe à proximité d'une case sur laquelle se trouve une " +"ressource, au maximum à une case de distance.\n" +"\n" +"Pour que vos travailleurs puissent commencer à récolter les ressources, " +"votre groupe doit être en {COLOR:yellow}Mode Campement{END_COLOR}." + +#. UI_TUTORIAL_CAMP4 +msgid "Setting Up a Camp" +msgstr "Installer un Campement" + +#. UI_TUTORIAL_CAMP5 +msgid "" +"To set up a camp:\n" +"\n" +"1. Left click on the group. A radial menu will appear.\n" +"\n" +"2. Click the Camp button.\n" +"\n" +"The Gathering screen will open automatically." +msgstr "" +"Pour installer un campement :\n" +"\n" +"1. Faire un clique gauche sur le groupe. Un menu radial appaît alors.\n" +"\n" +"2. Cliquer sur le bouton Campement.\n" +"\n" +"L'écran de Récolte s'ouvre alors automatiquement." + +#. UI_TUTORIAL_CAMP6 +msgid "" +"Camping also increases health recovery rate. When camping, the group will " +"use one unit of fuel ({ICON:FuelIcon}) per turn." +msgstr "" +"Etre installé dans un campement permet également d'accélérer la vitesse de " +"récupération de la santé. Lorsque vous campez, le groupe utilise une unité " +"de combustible ({ICON:FuelIcon}) par tour." + +#. UI_TUTORIAL_CARDS1 +msgid "" +"You have just started a card minigame.\n" +"Each round consists of {COLOR:yellow}8 Preparation Phases{END_COLOR} and " +"{COLOR:yellow}2 Fight Phases{END_COLOR}.\n" +"\n" +"To win, eliminate all of your enemy's cards." +msgstr "" +"Vous venez de commencer un mini-jeu de carte.\n" +"Chaque tour est découpé en {COLOR:yellow}8 Phases de Préparation{END_COLOR} " +"et {COLOR:yellow}2 Pahses de Combat{END_COLOR}.\n" +"\n" +"Pour gagner, il faut éliminer toutes les cartes de l'adversaire." + +#. UI_TUTORIAL_CARDS2 +msgid "" +"During {COLOR:yellow}Preparation Phases{END_COLOR} players take turns to " +"play their cards." +msgstr "" +"Pendant les {COLOR:yellow}Phases de Préparation{END_COLOR} les joueurs " +"jouent leurs cartes chacun leurs tours." + +#. UI_TUTORIAL_CARDS2MORE +msgid "" +"Actions Points ({ICON:APIcon}) and Delay ({ICON:DelayIcon}) are explained a " +"bit later.\n" +"\n" +"During the {COLOR:yellow}Preparation Phases{END_COLOR}, fighters on each " +"side are getting ready but they do not engage the enemy just yet.\n" +"\n" +"This is when you play the cards, select which skills to use, cast spells etc." +"\n" +"\n" +"Each decision you make during your turn cannot be changed once the card is " +"placed on the battlefield." +msgstr "" +"Les Points d'Action ({ICON:APIcon}) et le Délai ({ICON:DelayIcon}) sont " +"expliqués un peu plus tard.\n" +"\n" +"Pendant les {COLOR:yellow}Phases de Préparation{END_COLOR}, les combattants " +"de chaque camp se préparent, mais ils n'engagent pas encore l'ennemi.\n" +"\n" +"C'est durant ces phases que vous jouez les cartes, sélectionnez quelles " +"capacité utiliser, quels sorts lancers, etc.\n" +"\n" +"Toutes les décisions prises durant votre tour ne peuvent être modifiées une " +"fois que la carte est placée sur le champ de bataille." + +#. UI_TUTORIAL_CARDS3 +msgid "{COLOR:green}Ally Turn{END_COLOR}" +msgstr "{COLOR:green}Tour Allié{END_COLOR}" + +#. UI_TUTORIAL_CARDS3MORE +msgid "" +"- Cards can be played mutliple times, but each time they are played, their " +"casting cost increases by 1{ICON:APIcon}\n" +"\n" +"- You may decide to save your Action Points (AP) and use them in a your next " +"Preparation Phase." +msgstr "" +"- Les cartes peuvent être jouées plusieurs fois, mais chaque fois qu'elles " +"sont jouées, leur coût d'activation augmente de 1 {ICON:APIcon}\n" +"\n" +"- Vous pouvez décider de sauver vos Points d'Action (AP) et de les utiliser " +"lors de votre Phase de Préparation suivante." + +#. UI_TUTORIAL_CARDS4 +msgid "{COLOR:red}Enemy Turn{END_COLOR}" +msgstr "{COLOR:red}Tour Adverse{END_COLOR}" + +#. UI_TUTORIAL_CARDS5 +msgid "" +"Rules of {COLOR:yellow}playing a card{END_COLOR}:\n" +"\n" +"- To play a card, you need to pay its casting cost ({ICON:APIcon})\n" +"\n" +"- Each card may have one or more actions (skills) available - pick one." +msgstr "" +"Règles pour pouvoir {COLOR:yellow}jouer une carte{END_COLOR} :\n" +"\n" +"- Pour jouer une carte, vous devez en payer le coût d'activation ({ICON:" +"APIcon})\n" +"\n" +"- Chaque carte est susceptible d'avoir une ou plusieurs actions (capacité) " +"disponible. Il faudra en choisir une seule." + +#. UI_TUTORIAL_CARDS6 +msgid "" +"When you run out of Action Points - click {COLOR:yellow}End Turn{END_COLOR}. " +"You will receive more APs ({ICON:APIcon}) after your opponent ends their " +"turn." +msgstr "" +"Quand vous n'avez plus de Points d'Action, cliquer sur {COLOR:yellow}Fin de " +"Tour{END_COLOR}. Vous recevrez d'autres PA ({ICON:APIcon}) une fois que " +"votre adversaire aura terminé son tour." + +#. UI_TUTORIAL_CARDS7 +msgid "" +"When all Preparation Phases end, {COLOR:yellow}Fight Phases{END_COLOR} begin." +"" +msgstr "" +"Une fois que toutes les Phases de Préparation sont terminées, les {COLOR:" +"yellow}Phases de Combat{END_COLOR} commencent." + +#. UI_TUTORIAL_CARDS8 +msgid "" +"{COLOR:yellow}Queue{END_COLOR} on the right hand side of the screen shows " +"order of actions.\n" +"\n" +"Cards with the lowest delay {ICON:DelayIcon} are at the top and will act " +"first." +msgstr "" +"La {COLOR:yellow}File d'Attente{END_COLOR} à droite de l'écran indique " +"l'ordre des actions.\n" +"\n" +"Les cartes avec le délai {ICON:DelayIcon} le plus faible sont en haut de " +"cette liste et agissent en premier." + +#. UI_TUTORIAL_CARDS9 +msgid "" +"How quickly a card will act depends on the Delay value {ICON:DelayIcon} of " +"the skill they use and also on their Wits {ICON:WitsIcon} attribute." +msgstr "" +"La vitesse à laquelle une carte est susceptible d'être activée dépend de la " +"valeur du Délai {ICON:DelayIcon} de la compétence utilisée mais aussi de la " +"caractéristique Astuce {ICON:WitsIcon}." + +#. UI_TUTORIAL_CARDS10 +msgid "" +"The outcome of the {COLOR:yellow}Fight phase{END_COLOR} will decide if " +"another Round is needed. The challenge will last for as long as both players " +"have cards to play during the Preparation phases." +msgstr "" +"L'issu des {COLOR:yellow}Phase de Combat{END_COLOR} dictera s'il est " +"nécessaire ou non de faire un autre Tour. Le Défi durera aussi longtemps que " +"les deux joueurs ont des cartes à jouer durant les Phases de Préparation." + +#. UI_EQUIPMENT +msgid "Equipment" +msgstr "Equipement" + +#. UI_RECIPE +msgid "Recipe" +msgstr "Recette" + +#. UI_TUTORIAL_EQUIP1 +msgid "" +"A character's {COLOR:yellow}equipment{END_COLOR} greatly influences how well " +"they perform during a challenge and what {COLOR:yellow}skills{END_COLOR} " +"they can use." +msgstr "" +"L'{COLOR:yellow}équipment{END_COLOR} d'un personne a une grande influence " +"sur ses performances lors des Défis et sur les {COLOR:" +"yellow}capacités{END_COLOR} qu'il est en mesure d'utiliser." + +#. UI_TUTORIAL_EQUIP2 +msgid "" +"Skills available to the character are either learned or gained from equipped " +"items. How effective they are depends on the character's attributes.\n" +"\n" +"For example, if a skill relies on Perception ({ICON:PerceptionIcon}), a " +"character with a higher Perception will be more effective with that skill." +msgstr "" +"Les compétences que peut utiliser un personnage peuvent être apprises ou " +"obtenues grâce aux objets équipés. Leur efficacité dépend par contre des " +"caractéristiques du personnage.\n" +"\n" +"Par exemple, si une compétence dépend de la Perception ({ICON:" +"PerceptionIcon}), un personnage disposant d'une Perception plus élevée sera " +"plus efficace avec celle-ci." + +#. UI_TUTORIAL_EQUIP3 +msgid "" +"You can {COLOR:yellow}assign{END_COLOR} any unused items to your people to " +"improve their abilities.{COLOR:yellow} Drag and drop{END_COLOR} an item onto " +"a character to do that." +msgstr "" +"Vous pouvez {COLOR:yellow}attribuer{END_COLOR} tout objet inutilisé à votre " +"peuple pour améliorer leurs capacités.{COLOR:yellow} Glissez/" +"déposez{END_COLOR} un objet sur un personnage pour ce faire." + +#. UI_TUTORIAL_EQUIP4 +msgid "" +"Be careful not to go over a character's carry limit ({ICON:CarryLimitIcon}). " +"If they are over encumbered, they will suffer penalties." +msgstr "" +"Faites bien attention à ne pas dépasser l'encombrement max. ({ICON:" +"CarryLimitIcon}) de vos personnages. S'ils sont trop chargés, ils auront des " +"malus." + +#. UI_TUTORIAL_GATHERING +msgid "" +"This screen shows your people on the left and nearby resources on the right.\n" +"\n" +"To assign a character to a gathering task, drag and drop them onto a " +"selected resource, or press the green + button.\n" +"\n" +"It may take more than one turn to complete the task, depending on the " +"character's Gathering skill ({ICON:GatheringIcon}) value." +msgstr "" +"Cet écran vous présente vos personnages sur la gauche et les ressources " +"proches sur la droite.\n" +"\n" +"Pour assigner un personnage à une tache de récolte, il faut le glisser/" +"déposer sur la ressources choisie, ou bien appuyer sur le bouton +.\n" +"\n" +"Il est possible qu'il faille plus d'un tour pour qu'une tâche soit complétée." +" Cela dépend de la valeur de la compétence Récolte ({ICON:GatheringIcon}) du " +"personnage." + +#. UI_TUTORIAL_RECIPE1 +msgid "" +"This screen lets you decide what you want to craft, and what do you want to " +"craft it from.\n" +"\n" +"{COLOR:yellow}Step 1/5{END_COLOR} - Pick a recipe from the list at the top." +msgstr "" +"Cet écran vous permet de choisir ce que vous voulez fabriquer, et ce à " +"partir de quoi vous voudrez le fabriquer.\n" +"\n" +"{COLOR:yellow}Étape 1/5{END_COLOR} : Choisir une recette à partir de la " +"liste en haut." + +#. UI_TUTORIAL_RECIPE2 +msgid "" +"{COLOR:yellow}Step 2/5{END_COLOR} - Drag and drop materials from Inventory " +"into {COLOR:yellow}Primary and Secondary{END_COLOR} slots on the Workbench.\n" +"\n" +"Materials provide essence, which unlocks skills.\n" +"\n" +"You can choose any material that matches the recipe requirement. Only one " +"material type in each row is needed." +msgstr "" +"{COLOR:yellow}Étape 2/5{END_COLOR} : Glissez/déposez les matériaux depuis " +"votre Inventaire vers les cases {COLOR:yellow}Primaire et " +"Secondaire{END_COLOR} de l'Établi.\n" +"\n" +"Les matériaux fournissent des essences, qui débloquent des compétences.\n" +"\n" +"Vous ne pouvez choisir que des matériaux qui correspondent aux prérequis de " +"la recette. Un seul type de matériaux dans chaque emplacement est nécessaire." +"" + +#. UI_TUTORIAL_RECIPE3 +msgid "" +"Composites are materials that can be of more than one type. For example, " +"Crystal Wood is both Wood and Gem type." +msgstr "" +"Des matériaux composites sont des matériaux qui sont de plus d'un type. Par " +"exemple, le Bois Cristal est à la fois de type Bois et Gemme." + +#. UI_TUTORIAL_RECIPE4 +msgid "" +"{COLOR:yellow}Step 3/5{END_COLOR} - Select a skill for the item.\n" +"\n" +"Some skills require a particular type of essence. The more essence your " +"materials provide, the more powerful the skill will be." +msgstr "" +"{COLOR:yellow}Étape 3/5{END_COLOR} : Choisir une compétence pour l'objet.\n" +"\n" +"Certaines compétences nécessite un type d'essence particulière. Plus le " +"matériaux fourni d'essence, plus la compétence sera puissante." + +#. UI_TUTORIAL_RECIPE5 +msgid "" +"{COLOR:yellow}Step 4/5{END_COLOR} - Preview your item.\n" +"\n" +"This window shows the details of your item. You can add it to {COLOR:" +"yellow}Favourites{END_COLOR} list to easily retrieve it later. Click the " +"star to do so." +msgstr "" +"{COLOR:yellow}Étape 4/5{END_COLOR} : Prévisualiser votre objet.\n" +"\n" +"Cette fenêtre vous montre les détails concernant votre objet. Vous pouvez " +"l'ajouter à la liste de vos {COLOR:yellow}Favoris{END_COLOR} pour le " +"retrouver plus tard. Il suffit pour ce faire de cliquer sur l'étoile." + +#. UI_TUTORIAL_RECIPE6 +msgid "" +"{COLOR:yellow}Step 5/5{END_COLOR} - Press Confirm to add the recipe to the " +"list of crafting tasks. Remember to assign villagers to the task!" +msgstr "" +"{COLOR:yellow}Étape 5/5{END_COLOR} : Appuyer sur Confirmer pour ajouter la " +"recette à la liste des tâches d'artisanat. N'oubliez pas d'ajouter des " +"villageois à cette tâche !" + +#. UI_IMPORT +msgid "Import Module Text" +msgstr "Importer le texte du Module" + +#. UI_EXPORT +msgid "Export Module Text" +msgstr "Exporter le texte du Module" + +#. UI_BUNDLE_MODE +msgid "Bundle Mode" +msgstr "Mode groupé" + +#. UI_SINGLE_MODE +msgid "Single Mode" +msgstr "Mode par module" + +#. UI_WHICH_FORM_OF_EXPORT +msgid "" +"{COLOR:#7b746e}Note - the import/export tools are not suitable for copying " +"modules to give to other players as the oputput files do not contain all " +"event data, just text.{END_COLOR}\n" +"\n" +"Please select which form of export you would like to use:\n" +"\n" +"{COLOR:yellow}Bundle Mode{END_COLOR} - all toggled modules are exported as " +"one BundleBlock prepared for localisation.\n" +"\n" +"{COLOR:yellow}Single Mode{END_COLOR} - exports only the currently selected " +"module while keeping text structure." +msgstr "" +"{COLOR:#7b746e}Note - l'outil pour importer/exporter ne convient pas pour " +"copier des modules et les donner à d'autres joueurs, puisque les fichiers " +"obtenus ne contiennent pas toutes les données liées à l'événement, mais " +"juste le texte.{END_COLOR}\n" +"\n" +"Veuillez choisir quel format d'export vous voulez utiliser :\n" +"\n" +"{COLOR:yellow}Mode groupé{END_COLOR} - tous les modules sélectionnés sont " +"exportés en un seul fichier BundleBlock.txt.\n" +"\n" +"{COLOR:yellow}Mode par module{END_COLOR} - seul le module sélectionné est " +"exporté, en conservant la structure du texte." + +#. UI_WHICH_FORM_OF_IMPORT +msgid "" +"{COLOR:#7b746e}Note - the import/export tools are not suitable for copying " +"modules to give to other players as the oputput files do not contain all " +"event data, just text.{END_COLOR}\n" +"\n" +"Please select which form of import you would like to use:\n" +"\n" +"{COLOR:yellow}Bundle Mode{END_COLOR} - import text from BundleBlock file.\n" +"\n" +"{COLOR:yellow}Single Mode{END_COLOR} - import text only for the currently " +"selected module." +msgstr "" +"{COLOR:#7b746e}Note - l'outil pour importer/exporter ne convient pas pour " +"copier des modules et les donner à d'autres joueurs, puisque les fichiers " +"obtenus ne contiennent pas toutes les données liées à l'événement, mais " +"juste le texte.{END_COLOR}\n" +"\n" +"Veuillez choisir quel format d'import vous voulez utiliser :\n" +"\n" +"{COLOR:yellow}Mode groupé{END_COLOR} - tous les modules sont importés depuis " +"le fichier BundleBlock.txt.\n" +"\n" +"{COLOR:yellow}Mode par module{END_COLOR} - Importe le texte uniquement pour " +"le module sélectionné" + +#. UI_MASTER_VOLUME +msgid "Master Volume" +msgstr "Volume Principal" + +#. UI_MUSIC_VOLUME +msgid "Music Volume" +msgstr "Volume Musique" + +#. UI_SFX_VOLUME +msgid "SFX Volume" +msgstr "Volume Effets" + +#. UI_VOICEOVER_VOLUME +msgid "Voiceover Volume" +msgstr "Volume Voix" + +#. UI_COMBAT_ATTRIBUTES +msgid "Combat Attributes" +msgstr "Attributs de Combat" + +#. UI_BONUS_LOSS +msgid "Bonus/loss:" +msgstr "Gains/Pertes" + +#. UI_YOUR_OFFER +msgid "Your Offer" +msgstr "Votre Offre" + +#. UI_THEIR_OFFER +msgid "Their Offer" +msgstr "Leur Offre" + +#. UI_VALUE +msgid "Value" +msgstr "Valeur" + +#. UI_NONAME +msgid "Empty" +msgstr "Vide" + +#. UI_TRADE_INVITATION +msgid "Trade Invitation" +msgstr "Proposition d'Échange " + +#. UI_TRADE_INVITATION1 +msgid "" +"{COLOR:yellow}{0}{END_COLOR} wants to trade with you. Accept the trade " +"request?" +msgstr "" +"{COLOR:yellow}{0}{END_COLOR} veux faite du troc avec vous. Acceptez vous de " +"marchander?" + +#. UI_TRADE_INVITATION2 +msgid "Waiting for the other player to accept the trade request..." +msgstr "" +"Veuillez patienter que l'autre joueur accepte la proposition d'échange..." + +#. UI_YES +msgid "Yes" +msgstr "Oui" + +#. UI_NO +msgid "No" +msgstr "Non" + +#. UI_FOOD +msgid "Food" +msgstr "Nourriture" + +#. UI_MATERIALS +msgid "Materials" +msgstr "Matériaux" + +#. UI_TRADE_ALLOWED +msgid "Trade allowed" +msgstr "Échange autorisé" + +#. UI_TRADE_NOT_ALLOWED +msgid "Trade not allowed" +msgstr "Échange impossible" + +#. UI_CURRENT_BALANCE +msgid "Current balance" +msgstr "Balance actuelle" + +#. UI_GOD_POINTS_AND_TRAITS +msgid "God Points and Traits" +msgstr "Points et Traits de Divinité" + +#. UI_TUTORIAL_GOD_POINTS1 +msgid "" +"This screen allows you to customise the traits of your deity. Each card " +"represents one trait." +msgstr "" +"Cet écran vous permet de personnaliser les traits de votre divinité. Chaque " +"carte représente un trait." + +#. UI_TUTORIAL_GOD_POINTS2 +msgid "" +"To assign a trait, {COLOR:yellow}drag{END_COLOR} it from the traits list " +"{COLOR:yellow}and drop{END_COLOR} it onto a matching slot.\n" +"\n" +"There is a limit on additional adult characters - you can pick up to 2." +msgstr "" +"Pour assigner un trait, {COLOR:yellow}glissez{END_COLOR}-le depuis la liste " +"des traits {COLOR:yellow}et déposez{END_COLOR}-le sur l'emplacement " +"correspondant.\n" +"\n" +"Il existe une limite au nombre de personnages adultes que vous pouvez " +"choisir : vous ne pouvez en prendre plus de 2." + +#. UI_TUTORIAL_GOD_POINTS3A +msgid "" +"Each god has their own unique trait and specialises in a different set of " +"{COLOR:yellow}Domains{END_COLOR}." +msgstr "" +"Chaque dieu a un trait qui lui est propre et est spécialisé dans différents " +"{COLOR:yellow}Domaines{END_COLOR}." + +#. UI_TUTORIAL_GOD_POINTS3B +msgid "You can only pick traits that match these particular domains." +msgstr "" +"Vous ne pouvez choisir que des traits qui correspondent à ces domaines " +"particuliers." + +#. UI_TUTORIAL_GOD_POINTS4 +msgid "" +"New traits can be unlocked using {COLOR:yellow}God Points{END_COLOR} (these " +"are awarded when you end the game). Once unlocked, the trait becomes " +"available for every game." +msgstr "" +"De nouveaux traits peuvent être débloqués en utilisant des {COLOR:" +"yellow}Points de Divinité{END_COLOR} (ceux-ci sont obtenus en récompense " +"après avoir terminé une partie). Une fois débloqués, ils sont accessibles " +"pour toutes vos parties." + +#. UI_TUTORIAL_GOD_POINTS5 +msgid "" +"Traits are optional, you are free to start the game without them if you wish." +"" +msgstr "" +"Les traits sont optionnels, vous êtes libres de commencer une partie sans " +"aucun d'entre eux si vous le souhaitez" + +#. UI_MY_GROUP +msgid "My Group" +msgstr "Mon Groupe" + +#. UI_MY_OFFER +msgid "My Offer" +msgstr "Mon Offre" + +#. UI_OTHER_GROUP +msgid "Other Group" +msgstr "Autre Groupe" + +#. UI_DEV_ADD_RP +msgid "Add Advancement Points" +msgstr "Ajoutez des Point de Développement" + +#. UI_DEV_ADD_RESOURCES +msgid "Add Resources" +msgstr "Ajouter des Ressources" + +#. UI_OPTIONAL_EVENT_INVITE_GLOBAL +msgid "" +"{COLOR:yellow}{0}{END_COLOR} has invited you to an event. Do you want to " +"join?" +msgstr "" +"{COLOR:yellow}{0}{END_COLOR} vous a invité pour participer à un événement. " +"Voulez-vous le rejoindre ?" + +#. UI_MANDATORY_EVENT_INVITE_GLOBAL +msgid "" +"{COLOR:yellow}{0}{END_COLOR} requires your help with an event. Refusal is " +"not an option." +msgstr "" +"{COLOR:yellow}{0}{END_COLOR} a besoin de votre aide pour un événement. Vous " +"ne pouvez la lui refuser!" + +#. UI_START_EVENT +msgid "Start Event" +msgstr "Démarrer l'Événement" + +#. UI_TUTORIAL_LEVEL_UP2 +msgid "" +"One of your characters has gained enough experience to {COLOR:yellow}level " +"up.{END_COLOR}\n" +"\n" +"{COLOR:yellow}Click on the character icon on the notification area to " +"improve their abilities.{END_COLOR}" +msgstr "" +"L'un de vis personnage a gagné suffisamment d'expérience pour {COLOR:" +"yellow}gagner un niveau.{END_COLOR}\n" +"\n" +"{COLOR:yellow}Cliquez sur l'icône du personnage dans la zone de notification " +"pour améliorer ses capacités.{END_COLOR}" + +#. UI_TUTORIAL_LEVEL_UP3 +msgid "" +"Level ups alternate between bonuses to character's stats and skills.\n" +"\n" +"Select the desired attribute for each character and press Confirm.\n" +"\n" +"You will not be able to roll back your choices." +msgstr "" +"A chaque niveau, vous alternez entre bonus aux caractéristiques et " +"compétences.\n" +"\n" +"Selctionnez l'augmentation que vous voulez pour chaque personnage et appuyez " +"sur Confirmer.\n" +"\n" +"Vous ne pourrez pas revenir sur vos choix." + +#. UI_MORALE_BONUSES +msgid "Morale - Bonuses" +msgstr "Moral - bonus" + +#. UI_CURRENT_MORALE +msgid "Current Morale" +msgstr "Moral actuel" + +#. UI_MORALE_BONUS1 +msgid "+1 Shielding ({ICON:ShieldingIcon})" +msgstr "+1 Protection ({ICON:ShieldingIcon})" + +#. UI_MORALE_BONUS2 +msgid "" +"+10% Hit Points ({ICON:HealthPhysicalIcon} {ICON:HealthMentalIcon} {ICON:" +"HealthSpiritualIcon})" +msgstr "" +"+10% Points de Vie ({ICON:HealthPhysicalIcon} {ICON:HealthMentalIcon} {ICON:" +"HealthSpiritualIcon})" + +#. UI_MORALE_BONUS3 +msgid "+10% Task Efficiency\n" +"+1 Shielding ({ICON:ShieldingIcon})" +msgstr "+10% Productivité\n" +"+1 Protection ({ICON:ShieldingIcon})" + +#. UI_MORALE_BONUS4 +msgid "+1 Health Regeneration ({ICON:PhysicalRegenerationIcon})" +msgstr "+1 Régénération de Santé ({ICON:PhysicalRegenerationIcon})" + +#. UI_MORALE_BONUS5 +#. UI_MORALE_BONUS10 +msgid "+1 MP ({ICON:MPIcon})" +msgstr "+1 PD ({ICON:MPIcon})" + +#. UI_MORALE_BONUS6 +msgid "+10% Damage ({ICON:ChallengePMS})" +msgstr "+10% Dégâts ({ICON:ChallengePMS})" + +#. UI_MORALE_BONUS7 +msgid "" +"+10% Hit Points ({ICON:HealthPhysicalIcon} {ICON:HealthMentalIcon} {ICON:" +"HealthSpiritualIcon})\n" +"+1 Regeneration ({ICON:PhysicalRegenerationIcon} {ICON:" +"MentalRegenerationIcon} {ICON:SpiritualRegenerationIcon})" +msgstr "" +"+10% Points de Vie ({ICON:HealthPhysicalIcon} {ICON:HealthMentalIcon} {ICON:" +"HealthSpiritualIcon})\n" +"+1 Régénération ({ICON:PhysicalRegenerationIcon} {ICON:" +"MentalRegenerationIcon} {ICON:SpiritualRegenerationIcon})" + +#. UI_MORALE_BONUS8 +msgid "+10% Task Efficiency" +msgstr "+10% Productivité" + +#. UI_MORALE_BONUS9 +msgid "+1 View Range ({ICON:ViewRangeIcon})" +msgstr "+1 Champs de Vision ({ICON:ViewRangeIcon})" + +#. UI_LOGBOOK +msgid "Logbook" +msgstr "Journal" + +#. UI_END_OF_QUEST +msgid "End of Quest" +msgstr "Fin de la Quête" + +#. UI_RECYCLE +msgid "Recycle" +msgstr "Recycler" + +#. UI_RECYCLE_ALL +msgid "Recycle All" +msgstr "Tout recycler" + +#. UI_TUTORIALS +msgid "Tutorials" +msgstr "Tutoriels" + +#. UI_TUTORIAL1 +msgid "Tutorial 1" +msgstr "Tutoriel 1" + +#. UI_TUTORIAL2 +msgid "Tutorial 2" +msgstr "Tutoriel 2" + +#. UI_TUTORIAL3 +msgid "Tutorial 3" +msgstr "Tutoriel 3" + +#. UI_NO_SAVE_FILES_FOUND +msgid "No save files found." +msgstr "Aucune sauvegarde trouvée." + +#. UI_MUHA_PHOTON_CLOUD +msgid "MuHa Photon Cloud" +msgstr "MuHa Photon Cloud" + +#. UI_SELF_HOSTED_SERVER +msgid "Self Hosted Server" +msgstr "" + +#. UI_CHANGE_PROFILE +msgid "Change Profile" +msgstr "Changer de Profil" + +#. UI_GAMEPLAY +msgid "Gameplay" +msgstr "Gameplay" + +#. UI_AUDIO +msgid "Audio" +msgstr "Audio" + +#. UI_VIDEO +msgid "Video" +msgstr "Video" + +#. UI_ALWAYS_CONFIRM_DISMANTLE +msgid "Always confirm dismantle" +msgstr "Toujours confirmer avant de démanteler" + +#. UI_FOOD_ALERT_THRESHOLD +msgid "Food alert threshold" +msgstr "Limite d'alerte nourriture" + +#. UI_FUEL_ALERT_THRESHOLD +msgid "Fuel alert threshold" +msgstr "Limite d'alerte combustible" + +#. UI_HP_ALERT_THRESHOLD +msgid "Hit points alert threshold" +msgstr "Limite d'alerte Points de Vie" + +#. UI_PLAY_INTRO +msgid "Play Intro" +msgstr "Jouer l'introduction" + +#. UI_AUTO_END_TURN_CHALL +msgid "Auto-end turn during challenges" +msgstr "Fin de tour auto. lors des Défis" + +#. UI_ALLOW_ENTERING_WATER_TILES +msgid "Allow entering water tiles" +msgstr "Permettre d'entrer dans les cases d'eau" + +#. UI_RESET_HELP +msgid "Reset Help" +msgstr "Réinitialiser l'Aide" + +#. UI_LANGUAGE +msgid "Language:" +msgstr "Langue :" + +#. UI_AMBIENT_OCCLUSION +msgid "Ambient Occlusion" +msgstr "Occlusion Ambiante" + +#. UI_ANTI_ALIASING +msgid "Anti-aliasing" +msgstr "Anti-aliasing" + +#. UI_SUPER_SAMPLING +msgid "Super Sampling" +msgstr "Super Sampling" + +#. UI_VSYNC +msgid "VSync:" +msgstr "VSync :" + +#. UI_OFF +msgid "Off" +msgstr "Off" + +#. UI_LIMIT_FPS +msgid "Limit FPS" +msgstr "Limite FPS" + +#. UI_NODE_USABLE_ONLY_ONCE +msgid "Node Usable Only Once" +msgstr "N'utiliser chaque Nœud qu'une seule fois" + +#. UI_EVENT_USABLE_ONLY_ONCE +msgid "Event Usable Only Once" +msgstr "Ne proposer chaque Evénement qu'une seule fois" + +#. UI_F8_REPORT +msgid "Press F8 to report a bug" +msgstr "Appuyer sur F8 pour signaler un bug" + +#. UI_SAVE_SUCCESSFUL +msgid "Your game has been saved." +msgstr "Votre partie a été sauvegardée." + +#. UI_ROOM_NAME_ALREADY_IN_USE +msgid "Room name already in use." +msgstr "Nom de salon déjà utilisé." + +#. UI_SET_SAVE_NAME +msgid "Enter save name:" +msgstr "Entre le nom de la sauvegarde :" + +#. UI_SEA_EVENT +msgid "Sea Event" +msgstr "Evénement en Mer" + +#. UI_FEMALE +msgid "Female" +msgstr "Femme" + +#. UI_MALE +msgid "Male" +msgstr "Homme" + +#. UI_FUEL_FILTER +msgid "Fuel" +msgstr "Combustible" + +#. UI_COOKED_FOOD_FILTER +msgid "Cooked Food" +msgstr "Plats Cuisinés" + +#. UI_RAW_FOOD_FILTER +msgid "Raw Food" +msgstr "Aliments" + +#. UI_TOOLS_FILTER +msgid "Tools" +msgstr "Outils" + +#. UI_JEWELLERY_FILTER +msgid "Jewellery" +msgstr "Bijoux" + +#. UI_PETS_FILTER +msgid "Pets" +msgstr "Animaux" + +#. UI_GAME_SUMMARY +msgid "Game Summary" +msgstr "Résumé de la Partie" + +#. UI_ENTER_CHARACTER_NAME +msgid "Enter Character Name" +msgstr "Nommer le Personnage" + +#. UI_ROOM_DOES_NOT_EXIST +msgid "This room does not exist." +msgstr "Ce salon n'existe pas." + +#. UI_KEEP_PLAYING +msgid "Keep Playing" +msgstr "Continuer la Partie" + +#. UI_END_GAME +msgid "End Game" +msgstr "Terminer la Partie" + +#. UI_VIEW_STATS +msgid "View Stats" +msgstr "Voir les Statistiques" + +#. UI_FINISHING_MAIN_QUEST +msgid "Finishing Main Quest:" +msgstr "Quête Principale Achevée :" + +#. UI_MAP_TILES_REVEALED +msgid "Map Tiles Revealed:" +msgstr "Nombre de Cases Découvertes :" + +#. UI_XP_COLLECTED +msgid "Experience Points Collected:" +msgstr "Points d'Expérience Collectés :" + +#. UI_AP_COLLECTED +msgid "Advancement Points Collected:" +msgstr "Point de Développement Collectés :" + +#. UI_TURNS_SURVIVED +msgid "Turns Survived:" +msgstr "Nombre de Tours Survécus :" + +#. UI_BEST_ITEM +msgid "Best Item:" +msgstr "Meilleur Objet :" + +#. UI_MOST_POWERFUL_CHARACTER +msgid "Most Powerful Character:" +msgstr "Personnage le plus Puissant :" + +#. UI_EVENTS_TAKEN_PART_IN +msgid "Events Taken Part In:" +msgstr "Evénements Participés :" + +#. UI_TOTAL_POINTS +msgid "TOTAL POINTS:" +msgstr "POINTS TOTAL :" + +#. UI_GAME_DIFFICULTY_ADJUSTMENT +msgid "Game Difficulty Adjustment:" +msgstr "Ajustement lié à la Difficulté de la Partie :" + +#. UI_GOD_POINTS_AWARDED +msgid "God Points Awarded:" +msgstr "Nombre de Points de Divinité Gagnés :" + +#. UI_TUTORIAL_GODS_CHOSEN1 +msgid "" +"Here you can decide who will be the God's Chosen. This character will be " +"important to the main quest line." +msgstr "" +"Ici, vous pourrez décider qui sera l'Élu de votre Dieu. Ce personnage sera " +"important lors de la quête principale." + +#. UI_TUTORIAL_GODS_CHOSEN2 +msgid "" +"The Chosen can be of any class you start with, including any additional " +"characters you may have selected from the God Traits." +msgstr "" +"L'Élu peut être de n'importe quelle classe, parmi celles avec lesquelles " +"vous commencez, y compris celles que vous avez obtenues grâce aux Traits de " +"Divinité." + +#. UI_TUTORIAL_GODS_CHOSEN3 +msgid "Don't forget to give them a name!" +msgstr "N'oubliez pas de lui donner un nom !" + +#. UI_CREDITS +msgid "Credits" +msgstr "Crédits" + +#. UI_DATABASE +msgid "Database" +msgstr "Base de Donnée" + +#. UI_SETTLE +msgid "Settle" +msgstr "S'établir quelque part" + +#. UI_TUTORIAL_SETTLE1 +msgid "" +"If you'd like to settle down and build a village, first set up a Camp, then " +"open up Crafting screen and create an Idol." +msgstr "" +"Si vous voulez vous installer quelque part et construire un village, il faut " +"d'abord monter un Camp, puis ouvrir l'écran d'Artisanat, puis de construire " +"une Idole." + +#. UI_TUTORIAL_SETTLE2 +msgid "Building an Idol requires a rare material called Cosmic Seed." +msgstr "" +"Construire une Idole nécessite un matériaux rare appelé Graine Cosmique." + +#. UI_TUTORIAL_SETTLE3 +msgid "" +"You have received one from Theodore at the beginning, but use it wisely - " +"once your village is constructed, you can't simply demolish it to move " +"elsewhere!" +msgstr "" +"Theodore vous en a donné une au tout début, mais veuillez à l'utiliser avec " +"sagesse : une fois votre village construit, vous ne pourrez pas simplement " +"le démonter pour le reconstruire autre part !" + +#. UI_TUTORIAL_SETTLE4 +msgid "" +"The bonuses granted by the Idol depend on what materials were used for its " +"construcion.\n" +"\n" +"Once the Idol is ready, you will be able to construct other buildings, " +"provided you have researched them first." +msgstr "" +"Les bonus accordés par l'Idole dépendent des matériaux utilisés lors de la " +"construction.\n" +"\n" +"Une fois que l'Idole est prête, vous pourrez construire d'autre bâtiments, " +"pour peu que vous les ayez recherchés auparavant." + +#. UI_DEV_OPTIONS +msgid "Dev Options" +msgstr "Options de Développement" + +#. UI_WARNING2 +msgid "WARNING!" +msgstr "ATTENTION !" + +#. UI_DEV_OPTIONS_WARNING1 +msgid "" +"Changing these options may lead to crashes. Read the tooltips for additional " +"info." +msgstr "" +"Modifier ces options est susceptible d'entraîner des crash. Lisez les " +"infobulles pour davantage d'informations." + +#. UI_DEV_OPTIONS_WARNING2 +msgid "" +"Changing the game files may break the game or cause unintended behaviour. " +"The developer will not be able to provide support for a modded game." +msgstr "" +"Modifier les fichiers du jeu peu empêcher son utilisation, ou bien entraîner " +"des comportements non prévus. Les développeurs ne pourront fournir de l'aide " +"pour un jeu utilisant des mods." + +#. UI_FORCE_OLD_CACHE +msgid "Force Load Cache" +msgstr "" + +#. UI_ENABLE_DEV_CONSOLE +msgid "Enable Dev Console" +msgstr "Autoriser la Console de Développement" + +#. UI_WELCOME_HEADING +msgid "Thea 2 - Early Access" +msgstr "Thea 2 - Accès Anticipé" + +#. UI_WELCOME_MESSAGE1 +msgid "" +"Please keep in mind that the game is not considered finished. Bugs and " +"missing features are to be expected at this stage." +msgstr "" +"Veuillez garder à l'esprit que le jeu n'est pas considéreré comme étant fini." +" Des bugs peuvent survenir et certaines fonctionnalités ne sont pas encore " +"implémentées." + +#. UI_WELCOME_MESSAGE2 +msgid "If you found a bug and would like to report it - press F8." +msgstr "" +"Si vous trouvez un bug et que vous voulez nous le signaler, appuyez sur F8." + +#. UI_WELCOME_MESSAGE3 +msgid "Please be aware that saves may not be compatible between patches." +msgstr "" +"Attention, les sauvegardes peuvent ne pas être compatibles après un patch." + +#. UI_LETS_PLAY +msgid "Let's Play!" +msgstr "Jouons !" + +#. UI_TUTORIAL_CHALLENGE1_HEADING1 +msgid "Challenge Tutorial - 1/8" +msgstr "Tutoriel Défi - 1/8" + +#. UI_TUTORIAL_CHALLENGE1_HEADING2 +msgid "Challenge Tutorial - 2/8" +msgstr "Tutoriel Défi - 2/8" + +#. UI_TUTORIAL_CHALLENGE1_HEADING3 +msgid "Challenge Tutorial - 3/8" +msgstr "Tutoriel Défi - 3/8" + +#. UI_TUTORIAL_CHALLENGE1_HEADING4 +msgid "Challenge Tutorial - 4/8" +msgstr "Tutoriel Défi - 4/8" + +#. UI_TUTORIAL_CHALLENGE1_HEADING5 +msgid "Challenge Tutorial - 5/8" +msgstr "Tutoriel Défi - 5/8" + +#. UI_TUTORIAL_CHALLENGE1_HEADING6 +msgid "Challenge Tutorial - 6/8" +msgstr "Tutoriel Défi - 6/8" + +#. UI_TUTORIAL_CHALLENGE1_HEADING7 +msgid "Challenge Tutorial - 7/8" +msgstr "Tutoriel Défi - 7/8" + +#. UI_TUTORIAL_CHALLENGE1_HEADING8 +msgid "Challenge Tutorial - 8/8" +msgstr "Tutoriel Défi - 8/8" + +#. UI_TUTORIAL_CHALLENGE1_1 +msgid "Welcome to your first challenge!" +msgstr "Bienvenue dans votre premier défi !" + +#. UI_TUTORIAL_CHALLENGE1_2 +msgid "Let's teach you some basics, so you know what's going on." +msgstr "" +"C'est le moment de vous apprendre les bases, afin que vous compreniez ce " +"qu'il se passe." + +#. UI_TUTORIAL_CHALLENGE1_3 +msgid "The challenge screen consists of:" +msgstr "L'écran de défi est divisé en 4 parties :" + +#. UI_TUTORIAL_CHALLENGE1_4 +msgid "- {COLOR:yellow}Hand{END_COLOR} - these are your cards," +msgstr "" +"- {COLOR:yellow}Main{END_COLOR} : c'est ici que se trouvent vos cartes," + +#. UI_TUTORIAL_CHALLENGE1_5 +msgid "" +"- {COLOR:yellow}Battlefield{END_COLOR} - where you and your enemy place the " +"cards you want to play," +msgstr "" +"- {COLOR:yellow}Champs de bataille{END_COLOR} : c'est ici que vous et votre " +"ennemi placez les cartes que vous voulez jouer," + +#. UI_TUTORIAL_CHALLENGE1_6 +msgid "- {COLOR:yellow}Sequence Bar{END_COLOR} - shows order of actions," +msgstr "" +"- {COLOR:yellow}Barre d'ordre{END_COLOR} : montre l'ordre dans lequel les " +"actions se déroulent," + +#. UI_TUTORIAL_CHALLENGE1_7 +msgid "" +"- {COLOR:yellow}Turn Indicators{END_COLOR} - status of the current round." +msgstr "" +"- {COLOR:yellow}Indicateur de tour{END_COLOR} : statut du tours en cours." + +#. UI_TUTORIAL_CHALLENGE1_8 +msgid "" +"You and your enemy take turns to play your cards during {COLOR:" +"yellow}Preparation Turns.{END_COLOR}" +msgstr "" +"Vous et votre ennemi jouent chacun votre tour pour placer vos cartes durant " +"les {COLOR:yellow}Tours de Préparation.{END_COLOR}" + +#. UI_TUTORIAL_CHALLENGE1_9 +msgid "Your Turns" +msgstr "Vos Tours" + +#. UI_TUTORIAL_CHALLENGE1_10 +msgid "Enemy Turns" +msgstr "Tours Adverses" + +#. UI_TUTORIAL_CHALLENGE1_11 +msgid "" +"All actions are placed in a queue (Sequence Bar shows the order) and " +"executed later, in Fight Turns." +msgstr "" +"Toutes les actions sont placées dans une file d'attente (la Barre d'Ordre) " +"et seront exécutées plus tard, durant les Tours de Combat." + +#. UI_TUTORIAL_CHALLENGE1_12 +msgid "" +"Playing a card for the first time costs 1 Action Point ({ICON:APIcon})." +msgstr "" +"Jouer une carte pour la première fois coûte 1 Point d'Action ({ICON:APIcon})." +"" + +#. UI_TUTORIAL_CHALLENGE1_13 +msgid "{COLOR:yellow}To play a card:{END_COLOR}" +msgstr "{COLOR:yellow}Pour jouer une carte :{END_COLOR}" + +#. UI_TUTORIAL_CHALLENGE1_14 +msgid "" +"1. Click on a card on your Hand.\n" +"2. Select an action.\n" +"3. Click on a slot on the Battlefield." +msgstr "" +"1. Cliquez sur une carte dans votre Main.\n" +"2. Sélectionner une action.\n" +"3. Cliquez sur un emplacement du Champ de bataille." + +#. UI_SHOW_ME +msgid "Show Me" +msgstr "Montrez-moi" + +#. UI_TUTORIAL_CHALLENGE1_15 +msgid "" +"When you spend your APs ({ICON:APIcon}), end your turn and your enemy will " +"have a chance to perform their actions." +msgstr "" +"Quand vous avez dépensé vos PA ({ICON:APIcon}), terminez votre tour et votre " +"adversaire pourra alors effectuer ses actions." + +#. UI_TUTORIAL_CHALLENGE1_16 +msgid "" +"Each of you will have a total of {COLOR:yellow}4 Preparation " +"Turns{END_COLOR} and you will get APs ({ICON:APIcon}) at the start of each " +"turn." +msgstr "" +"Chaque camp bénéficie de {COLOR:yellow}4 Tours de Préparation{END_COLOR} et " +"reçoit des PA ({ICON:APIcon}) au début de chaque tour." + +#. UI_TUTORIAL_CHALLENGE1_17 +msgid "You can play the same character more than once." +msgstr "Vous pouvez jouer le même personnage plus d'une fois." + +#. UI_TUTORIAL_CHALLENGE1_18 +msgid "" +"Each time you play the same character, its AP cost increases by {ICON:" +"APIcon}1." +msgstr "" +"Chaque fois que vous rejouez le même personage, cela vous coûte {ICON:" +"APIcon}1 de plus." + +#. UI_TUTORIAL_CHALLENGE1_19 +msgid "" +"You will see a {COLOR:yellow}Clone{END_COLOR} icon on each card that has " +"been played more than once." +msgstr "" +"Vous verrez un symbole {COLOR:yellow}Clone{END_COLOR} sur toutes les cartes " +"que vous jouez plus d'une fois." + +#. UI_TUTORIAL_CHALLENGE1_20 +msgid "Its colour will be different if cloned units are different." +msgstr "" +"Leur couleur sera différente si les personnages ne sont pas les mêmes." + +#. UI_TUTORIAL_CHALLENGE1_21 +msgid "" +"Each action that targets one of the Clones will have effect on all of them." +msgstr "" +"Toute action qui cible l'un des Clones affectera chacun des clones " +"identiques." + +#. UI_TUTORIAL_CHALLENGE1_22 +msgid "" +"When the Preparation Turns end, {COLOR:yellow}Fight Turns{END_COLOR} begin." +msgstr "" +"Quand les Tours de Préparation s'achèvent, les {COLOR:yellow}Tours de " +"Combat{END_COLOR} commencent." + +#. UI_TUTORIAL_CHALLENGE1_23 +msgid "" +"Characters will exchange blows and perform actions according to the order on " +"the {COLOR:yellow}Sequence Bar.{END_COLOR}" +msgstr "" +"Les personnages se battront et agiront tour à tour, selon la {COLOR:" +"yellow}Barre d'Ordre.{END_COLOR}" + +#. UI_TUTORIAL_CHALLENGE1_24 +msgid "" +"Actions with lowest {COLOR:yellow}Delay{END_COLOR} ({ICON:DelayIcon}) will " +"be performed first." +msgstr "" +"Les actions qui ont le {COLOR:yellow}Délai{END_COLOR} ({ICON:DelayIcon}) le " +"plus faible auront lieu en premier." + +#. UI_TUTORIAL_CHALLENGE1_25 +msgid "If there is no winner after the first round, another round will start." +msgstr "" +"Si aucun camp ne l'emporte à la fin du premier round, un autre commence." + +#. UI_TUTORIAL_CHALLENGE1_26 +msgid "" +"The challenge will last until either you or your enemy lose all their " +"characters." +msgstr "" +"Le défi se poursuit jusqu'à ce que vous où votre adversaire perde toutes ses " +"cartes." + +#. UI_TURN_INDICATORS +msgid "Turn Indicators" +msgstr "Indicateurs de Tour" + +#. UI_SEQUENCE_BAR +msgid "Sequence Bar" +msgstr "Barre d'Ordre " + +#. UI_YOUR_HAND +msgid "Your Hand" +msgstr "Votre Main" + +#. UI_BATTLEFIELD_ALLIES +msgid "Battlefield - Allies" +msgstr "Champ de bataille : Alliés" + +#. UI_BATTLEFIELD_ENEMIES +msgid "Battlefield - Enemies" +msgstr "Champs de bataille : Adversaires" + +#. UI_PREPARATION_TURNS +msgid "Preparation Turns" +msgstr "Tours de Préparation " + +#. UI_FIGHT_TURNS +msgid "Fight Turns" +msgstr "Tours de Combat " + +#. UI_TUTORIAL_CHALLENGE2_HEADING1 +msgid "Challenge Tutorial - 1/3" +msgstr "Tutoriel Défi - 1/3" + +#. UI_TUTORIAL_CHALLENGE2_HEADING2 +msgid "Challenge Tutorial - 2/3" +msgstr "Tutoriel Défi - 2/3" + +#. UI_TUTORIAL_CHALLENGE2_HEADING3 +msgid "Challenge Tutorial - 3/3" +msgstr "Tutoriel Défi - 3/3" + +#. UI_TUTORIAL_CHALLENGE2_1 +msgid "" +"Click your Middle Mouse Button (or use the scroll wheel) to zoom onto a card " +"if you want to see additional info about it." +msgstr "" +"Cliquez sur le bouton du milieu de la souris (ou utilisez la molette) afin " +"de zoomer sur une carte si vous voulez obtenir davantage d'informations à " +"son sujet" + +#. UI_TUTORIAL_CHALLENGE2_2 +msgid "" +"This challenge is much more difficult - your Warrior does not really " +"specialise in Spiritual challenges." +msgstr "" +"Ce défi est bien plus difficile : votre guerrier n'est pas un spécialiste " +"des défis spirituels !" + +#. UI_TUTORIAL_CHALLENGE2_3 +msgid "" +"In a case where a victory is not likely, it might be a good idea to run away." +"" +msgstr "" +"Dans le cas où la victoire risque de vous échapper, la fuite est une " +"solution à laquelle il faut penser !" + +#. UI_TUTORIAL_CHALLENGE2_4 +msgid "" +"Click the {COLOR:yellow}Forfeit Challenge{END_COLOR} button and confirm your " +"decision on the popup." +msgstr "" +"Cliquez sur le bouton {COLOR:yellow}Abandonner le Défi{END_COLOR} et " +"confirmez votre décision dans la fenêtre qui s'ouvrira." + +#. UI_TUTORIAL_CHALLENGE2_5 +msgid "" +"Your warrior may suffer some damage and/or the story will react to your " +"action, but sometimes it is better to run and live than to fight and die." +msgstr "" +"Votre guerrier va sans doute subir quelques dégâts et/ou l'histoire sera " +"modifiée par votre action, mais il vaut mieux parfois savoir fuir et vivre, " +"plutôt que se battre et mourir." + +#. UI_TUTORIAL_CHALLENGE3_HEADING1 +msgid "Challenge Tutorial - 1/4" +msgstr "Tutoriel Défi - 1/4" + +#. UI_TUTORIAL_CHALLENGE3_HEADING2 +msgid "Challenge Tutorial - 2/4" +msgstr "Tutoriel Défi - 2/4" + +#. UI_TUTORIAL_CHALLENGE3_HEADING3 +msgid "Challenge Tutorial - 3/4" +msgstr "Tutoriel Défi - 3/4" + +#. UI_TUTORIAL_CHALLENGE3_HEADING4 +msgid "Challenge Tutorial - 4/4" +msgstr "Tutoriel Défi - 4/4" + +#. UI_TUTORIAL_CHALLENGE3_1 +msgid "" +"This is a {COLOR:yellow}Challenge vs Concept{END_COLOR}. In challenges vs " +"Concept you cannot use skills that come from equipped items. In other words -" +" only your natural abilities count here." +msgstr "" +"Ceci est un {COLOR:yellow}Défi contre un Concept{END_COLOR}. Dans ce genre " +"de Défi, vous ne pouvez utiliser les capacités obtenues grâce aux objets " +"dont vous êtes équipés. En d'autres termes, seules vos habiletés naturelles " +"peuvent servir." + +#. UI_TUTORIAL_CHALLENGE3_2 +msgid "" +"If your characters do not have a suitable skill that can be used in a " +"challenge they are in, they will be able to use a default attack, but it is " +"not very effective." +msgstr "" +"Si votre personnage n'a pas de capacité pouvant être utilisée dans le Défi " +"auquel il participe, il pourra toujours utiliser son attaque par défaut, " +"mais celle-ci n'est guère efficace." + +#. UI_TUTORIAL_CHALLENGE3_3 +msgid "" +"Losing (or forfeiting) a challenge against a concept may also have bad " +"consequence, but it usually doesn't affect your characters' hit points." +msgstr "" +"Perdre (ou abandonner) un Défi contre un Concept peut également avoir des " +"conséquences fâcheuses, mais, en général, cela n'affecte pas les Points de " +"Vie du personnage." + +#. UI_TUTORIAL_CHALLENGE3_4 +msgid "" +"By the way - during Fight Turns you will see Animation Speed slider appear " +"in this spot." +msgstr "" +"Au fait, pendant les Tours de Combat, vous verrez ici apparaître un curseur " +"vous permettant de modifier la Vitesse d'Animation." + +#. UI_TUTORIAL_CHALLENGE3_5 +msgid "" +"It allows you to change how fast the fight and attack effects are played." +msgstr "" +"Il vous permet de modifier la vitesse à laquelle le combat se déroule et les " +"attaques sont effectuées." + +#. UI_TUTORIAL_CHALLENGE4_1 +msgid "In this fight your characters have some items at their disposal." +msgstr "Dans ce combat, votre personnage dispose d'objet." + +#. UI_TUTORIAL_CHALLENGE4_2 +msgid "" +"Items come with different skills and using them correctly will improve your " +"chance of winning." +msgstr "" +"Chaque objet permet de disposer d'un certain nombre de capacités. Les " +"utiliser convenablement augmentera de beaucoup vos chances de gagner." + +#. UI_TUTORIAL_CHALLENGE4_3 +msgid "" +"Skills may have different usage rules that define what they can target, when " +"their effects are triggered and what kind of effect is applied at the time " +"they are triggered." +msgstr "" +"Les compétences peuvent être régies par différentes règles, définissant ce " +"qu'elles peuvent cibler, quand elles sont prises en compte, et quel type " +"d'effet est appliqué au moment où cela survient." + +#. UI_TUTORIAL_CHALLENGE4_4 +msgid "" +"When deciding on which skill to use, hover over each icon to see how the " +"skill works." +msgstr "" +"Quand vous voulez choisir quelle compétence utiliser, pointez au-dessus de " +"chaque icône pour voir comment chaque compétence fonctionne." + +#. UI_TUTORIAL_CHALLENGE4_5 +msgid "" +"For example - the {COLOR:yellow}Wand{END_COLOR} held by {COLOR:" +"yellow}Anya{END_COLOR} is a {COLOR:yellow}ranged weapon{END_COLOR}. You can " +"only use it from your {COLOR:yellow}ranged row{END_COLOR}." +msgstr "" +"Voici un exemple : la {COLOR:yellow}baguette{END_COLOR} tenue par {COLOR:" +"yellow}Anya{END_COLOR} est une {COLOR:yellow}arme de tir{END_COLOR}. Vous ne " +"pouvez l'utiliser que depuis la {COLOR:yellow}ligne de tir{END_COLOR}." + +#. UI_TUTORIAL_CHALLENGE4_6 +msgid "" +"Ranged weapons can target any enemy character, unless there is one standing " +"in the melee row in front of its user, blocking their view." +msgstr "" +"Les armes de tir peuvent cibler n'importe quel adversaire, sauf si l'un " +"d'entre eux se tient sur la ligne de mêlée en face du tireur, lui bloquant " +"la vue." + +#. UI_TUTORIAL_CHALLENGE4_7 +msgid "" +"You will be able to pick a target during Fight Turns. However, if Anya gets " +"blocked by an enemy, this enemy must be targeted." +msgstr "" +"Vous pourrez choisir votre cible durant les Tours de Combat. Cependant, si " +"Anya se retrouve bloquée par un adversaire, c'est ce dernier qui devra être " +"ciblé." + +#. UI_TUTORIAL_CHALLENGE4_8 +msgid "" +"{COLOR:yellow}Kamil{END_COLOR} holds a scroll with {COLOR:" +"yellow}Lullabye{END_COLOR} skill. Using it will {COLOR:" +"yellow}instantly{END_COLOR} increase Delay ({ICON:DelayIcon}) of an enemy " +"character on the Battlefield, causing them to act later than they would " +"normally do." +msgstr "" +"{COLOR:yellow}Kamil{END_COLOR} tient un parchemin avec la capacité {COLOR:" +"yellow}Berceuse{END_COLOR}. Le fait de l'utiliser augmentera {COLOR:" +"yellow}immédiatement{END_COLOR} le Délai ({ICON:DelayIcon}) d'un personnage " +"se trouvant sur le Champs de bataille, le faisant ainsi agire plus tard que " +"ce qu'il aurait dû." + +#. UI_TUTORIAL_CHALLENGE4_9 +msgid "" +"Unlike weapon attacks, instant skills apply their effect when you confirm " +"the target(s)." +msgstr "" +"Contrairement aux attaques réalisées avec une arme, les compétences " +"instantanées voient leur effet appliqué au moment où la/les cible est " +"désignée." + +#. UI_TUTORIAL_CHALLENGE5_HEADING1 +msgid "Challenge Tutorial - 1/5" +msgstr "Tutoriel Défi - 1/5" + +#. UI_TUTORIAL_CHALLENGE5_HEADING2 +msgid "Challenge Tutorial - 2/5" +msgstr "Tutoriel Défi - 2/5" + +#. UI_TUTORIAL_CHALLENGE5_HEADING3 +msgid "Challenge Tutorial - 3/5" +msgstr "Tutoriel Défi - 3/5" + +#. UI_TUTORIAL_CHALLENGE5_HEADING4 +msgid "Challenge Tutorial - 4/5" +msgstr "Tutoriel Défi - 4/5" + +#. UI_TUTORIAL_CHALLENGE5_HEADING5 +msgid "Challenge Tutorial - 5/5" +msgstr "Tutoriel Défi - 5/5" + +#. UI_TUTORIAL_CHALLENGE5_1 +msgid "" +"Oh dear, these bandits don't stand a chance against the pure awesomeness of " +"your dwarves." +msgstr "" +"Les pauvres ... Ces bandits n'ont aucune chance contre l'incroyable " +"puissance de vos nains !" + +#. UI_TUTORIAL_CHALLENGE5_2 +msgid "" +"Let's use this fight as an opportunity to explain Shielding, True and Splash " +"Damage." +msgstr "" +"Utilisons l'opportunité de ce combat pour vous expliquer la Protection, les " +"Dégâts Pures, et les Dégâts collatéraux." + +#. UI_TUTORIAL_CHALLENGE5_3 +msgid "" +"{COLOR:yellow}Shielding{END_COLOR} protects your characters' hit points and " +"normally is taken off first. It is replenished between challenges but not " +"between rounds." +msgstr "" +"La {COLOR:yellow}Protection{END_COLOR} ... protège les Points de Vie de vos " +"personnages, et est généralement décomptée en premier. Elle est renouvelée " +"entre deux Défi, mais pas entre deux rounds." + +#. UI_TUTORIAL_CHALLENGE5_4 +msgid "" +"One of your dwarves is carrying {COLOR:yellow}a shield{END_COLOR}, which " +"allows him to protect another ally by increasing their Shielding." +msgstr "" +"L'un de vos nain transporte {COLOR:yellow}un bouclier{END_COLOR}, ce qui lui " +"permet de protéger un autre allié en augmentant sa Protection." + +#. UI_TUTORIAL_CHALLENGE5_5 +msgid "" +"He also carries a Hatchet, which deals an improved version of {COLOR:" +"yellow}True Damage{END_COLOR} ({ICON:DamageTrueAncient}). Not only will your " +"dwarf deal full damage to hit points, but also deal the same amount of " +"damage to the enemy's Shielding." +msgstr "" +"Il transporte également une hachette, qui inflige des dégâts améliorés " +"appelés {COLOR:yellow}Dégâts Pures{END_COLOR} ({ICON:DamageTrueAncient}). " +"Non seulement votre nain va infliger des dégâts complets soustraits " +"directement aux Points de Vie, mais il va en plus endommager la Protection " +"d'autant." + +#. UI_TUTORIAL_CHALLENGE5_6 +msgid "" +"Your other dwarf is equipped with a Mallet. This is a slow, but a rather " +"powerful weapon that does {COLOR:yellow}Splash Damage{END_COLOR} ({ICON:" +"DamageTSplash}). It will damage enemies that stand next to your character's " +"main target." +msgstr "" +"Votre autre nain est équippé d'un Marteau de guerre. C'est une arme lente " +"mais puissante, qui inflige des {COLOR:yellow}dégâts collatéraux{END_COLOR} " +"({ICON:DamageTSplash}). Il va ainsi appliquer ses dégâts également aux " +"adversaires placés à côté de la cible principale de votre personnage." + +#. UI_TUTORIAL_CHALLENGE5_7 +msgid "" +"Hover your mouse over a character on the Battlefield to see their target(s)." +msgstr "" +"Déplacez votre souris au-dessus d'un personnage sur le Champs de bataille " +"pour voir sa ou ses cible(s)." + +#. UI_TUTORIAL_CHALLENGE5_8 +msgid "" +"If {COLOR:yellow}Clones{END_COLOR} are standing next to each other, they " +"will all be affected by the splash and receive a lot more damage." +msgstr "" +"Si des {COLOR:yellow}Clônes{END_COLOR} se tiennent l'un à côté de l'autre, " +"ils seront affectés par les dégâts collatéraux et subiront ainsi nettement " +"plus de casse !" + +#. UI_TUTORIAL_CHALLENGE5_9 +msgid "" +"Try to take advantage of this fact when playing a splash damage skill and be " +"careful how you place your units if you suspect an enemy might have a splash " +"damage weapon." +msgstr "" +"Essayez de prendre tout ceci en considération lorsque vous jouez une " +"capacité infligeant des dégâts collatéraux. Mais faites attention là où vous " +"placez vos unités, si vous pensez que l'adversaire est susceptible de causer " +"de tels dégâts !" + +#. UI_DB_VER +msgid "Database version:" +msgstr "Version de la Base de Données :" + +#. UI_CURRENT +msgid "Current" +msgstr "Actuel" + +#. UI_THIS_CHANGE_REQUIRES_RESTART +msgid "This change will be applied once the application is restarted." +msgstr "" +"Ce changement ne prendra effet qu'après avoir redémarré l'application." + +#. UI_CURENT_DB_NO_CHANGE_NEEDED +msgid "Database has not been changed, restart is not required." +msgstr "" +"La base de données n'a pas été modifiée, il n'est pas nécessaire de " +"redémarrer." + +#. UI_SAVE_INCOMPATIBLE +msgid "" +"The save you are trying to load is incompatible with the currently used game " +"database. It is recommended to go to Settings and switch the database to " +"version:" +msgstr "" +"La sauvegarde que vous essayez de charger n'est pas compatible avec la base " +"de données actuelle. Il est recommandé d'aller dans les Paramètres et de " +"passer à la base de données version :" + +#. UI_DEFAULT +msgid "Default DB" +msgstr "BdD par défaut" + +#. UI_CONFIRM_DB_DELETE +msgid "Are you sure you want to delete this database?" +msgstr "Etes-vous certain de vouloir supprimer cette base de données ?" + +#. UI_CONFIRM_DB_SWITCH +msgid "Are you sure you want to switch to this database?" +msgstr "Etes-vous certain de vouloir passer à cette base de données ?" + +#. UI_VIEW_SUMMARY +msgid "View Summary" +msgstr "Voir le Résumé" + +#. UI_DEV_TOXINE_GROUP +msgid "Apply Toxine to Group" +msgstr "Appliquer Toxine au Groupe" + +#. UI_DEV_COMBO_ADD +msgid "Add Item Cargo" +msgstr "Ajouter une Cargaison d'Objets" + +#. UI_DEV_EXPORT_GROUP_POWERS +msgid "Export Group Powers" +msgstr "" + +#. UI_DEV_LOG_SELECTED_GROUP_DEBUG +msgid "Log Selected Group Debug" +msgstr "" + +#. UI_DEV_ADD_MP +msgid "Add MP" +msgstr "Ajouter des PD" + +#. UI_DEV_ADD_XP +msgid "Add XP" +msgstr "Ajouter des XP" + +#. UI_CLIENT_CONNECTION_LOST +msgid "You have lost connection with the server." +msgstr "Vous avez perdu la connexion avec le serveur." + +#. UI_YOU_HAVE_BEEN_DISCONNECTED +msgid "You have been disconnected." +msgstr "Vous avez été déconnecté." + +#. UI_MASTER_LEFT_THE_GAME +msgid "Server has left the game." +msgstr "L'hôte a quitté la partie." + +#. UI_RESOLVE_MANUALLY +msgid "Resolve Manually" +msgstr "Résoudre Soi-même" + +#. UI_ACCEPT_OUTCOME +msgid "Accept Outcome" +msgstr "Accepter l'Issue" + +#. UI_AUTORESOLVE_OUTCOME +msgid "Autoresolve Outcome" +msgstr "Résultat de la Résolution Auto" + +#. UI_TOTAL_DEFEAT +msgid "Total Defeat" +msgstr "Défaite Totale" + +#. UI_VICTORY_WITH_GRAVE_INJURIES +msgid "Victory with grave injuries" +msgstr "Victoire avec des blessures graves" + +#. UI_VICTORY_WITH_SERIOUS_INJURIES +msgid "Victory with serious injuries" +msgstr "Victoire avec des blessures importantes" + +#. UI_VICTORY_WITH_INJURIES +msgid "Victory with injuries" +msgstr "Victoire avec quelques blessures" + +#. UI_PERFECT_VICTORY +msgid "Perfect Victory" +msgstr "Victoire parfaite" + +#. UI_AUTORESOLVE_OUTCOME_INFO +msgid "" +"Do you accept this outcome or do you want to try to resolve this challenge " +"manually?" +msgstr "" +"Acceptez-vous ce résultat ou voulez-vous essayer de résoudre ce Défi vous-" +"même ?" + +#. UI_GROUP_INFO +msgid "Group Info" +msgstr "Information sur le Groupe" + +#. UI_TUTORIAL_GROUP_INFO1 +msgid "This screen allows you to manage your group's food and fuel usage." +msgstr "" +"Cet écran vous permet de gérer comment votre groupe utilise nourriture et " +"combustible." + +#. UI_TUTORIAL_GROUP_INFO2 +msgid "" +"You can restrict specific kinds or even decide to not allow any new food or " +"fuel items they collect." +msgstr "" +"Vous pouvez limiter certains types ou bien même décider de n'autoriser " +"l'utilisation d'aucun nouvel aliment ou combustible obtenu." + +#. UI_TUTORIAL_GROUP_INFO3 +msgid "" +"Keep in mind that the more kinds of food your people can use, the better " +"their morale." +msgstr "" +"Gardez cependant à l'esprit que plus votre peuple peut consommer de " +"nourritures différentes, meilleur sera leur morale." + +#. UI_TUTORIAL_GROUP_INFO4 +msgid "" +"High morale provides better bonuses. It is also used to replenish Mental Hit " +"Points - Sanity ({ICON:HealthMentalIcon})." +msgstr "" +"Un moral élevé procure de meilleurs bonus. De plus, cela permet de récupérer " +"des Points de Santé Mentale ({ICON:HealthMentalIcon})." + +#. UI_TUTORIAL_GROUP_INFO5 +msgid "" +"Morale Bonuses panel shows you morale of all characters in this group at a " +"glance." +msgstr "" +"Le panneau des Bonus liés au Morale permet de connaître le morale de tous " +"les personnages de ce groupe." + +#. UI_SELECT_AN_EVENT +msgid "Select an Event" +msgstr "Sélectionner un Événement." + +#. UI_OBSOLETE_PROFILE_PLEASE_CHANGE +msgid "" +"Profiles created using September backer's demo are obsolete. Please delete " +"them and create a new profile." +msgstr "" +"Les profiles, créés en utilisant la démo de septembre à laquelle les backer " +"ont eu accès, sont désormais obsolètes. Veuillez les supprimer et créer un " +"nouveau profile." + +#. UI_STATUS +msgid "Status" +msgstr "Status" + +#. UI_MODULES_HASH +msgid "Modules' Hash:" +msgstr "Hash du Module :" + +#. UI_LOAD_ANYWAY +msgid "Load Anyway" +msgstr "Charger quand même" + +#. UI_AUTOSAVE +msgid "Autosave" +msgstr "Sauvegarde Auto" + +#. UI_GOD_POINTS_UPDATE +msgid "" +"Your profile's God Points is updated each time the Summary screen is opened." +msgstr "" +"Les Points de Divinité de votre profile sont mis à jours à chaque fois que " +"l'écran Résumé est ouvert." + +#. UI_30 +msgid "30 FPS" +msgstr "30 IPS" + +#. UI_60 +msgid "60 FPS" +msgstr "60 IPS" + +#. UI_VSYNC_1 +msgid "VSync every frame" +msgstr "VSync toutes les images" + +#. UI_VSYNC_2 +msgid "VSync every other frame" +msgstr "VSync une image sur deux" + +#. UI_ISSUE_ENCOUNTERED +msgid "Issue Encountered" +msgstr "Problème rencontré" + +#. UI_ISSUE_ENCOUNTERED_DES +msgid "" +"A problem has occured. The game may be unstable and/or crash. Any saves " +"created after this point may be corrupted.\n" +"\n" +"Please close this popup and press F8 to report a bug.\n" +"\n" +"It is recommended that you restart the application afterwards." +msgstr "" +"Un problème a été rencontré. Le jeu est susceptible de devenir instable et/" +"ou de planter. Toute sauvegarde effectuée après cet instant est susceptible " +"d'être corrompue.\n" +"\n" +"Après avoir fermé cette fenêtre, veuillez appuyer sur F8 pour nous envoyer " +"un rapport d'erreur.\n" +"\n" +"Il n'est pas recommandé de redémarrer l'application après." + +#. UI_ADVANCEMENT +msgid "Advancement" +msgstr "Développement" + +#. UI_TUTORIAL_ADVANCEMENT1 +msgid "" +"This screen allows you to spend any Advancement Points ({ICON:" +"AdvancementPointIcon}) on new materials, crafting recipes and buildings." +msgstr "" +"Cet écran vous permet de dépenser tout ou partie de vos Points de " +"Développement ({ICON:AdvancementPointIcon}), afin de débloquer de nouveaux " +"matériaux, objets, recettes ou bâtiments." + +#. UI_TUTORIAL_ADVANCEMENT2 +msgid "Press these buttons to view each category:" +msgstr "Cliquez sur les icônes pour voir chaque catégories." + +#. UI_TUTORIAL_ADVANCEMENT3 +msgid "The unlock cost of each recipe is shown next to it's icon." +msgstr "" +"Le coût pour débloquer chaque recette est indiquée à côté de son icône." + +#. UI_TUTORIAL_ADVANCEMENT4 +msgid "" +"Materials in {COLOR:yellow}equipment recipes{END_COLOR} unlock in random " +"order each playthrough, but you can see the details before you spend your " +"Advancement Points by clicking on a recipe." +msgstr "" +"Les matériaux pouvant être utilisés pour chaque {COLOR:yellow}schéma " +"d'équipements{END_COLOR} est débloqué dans un ordre aléatoire à chaque " +"partie. Vous pouvez cependant voir les détails les concernant avant de " +"dépenser vos Points de Développement en cliquant sur un schéma." + +#. UI_TUTORIAL_ADVANCEMENT5 +msgid "Some recipes require that you unlock all nodes that lead to them. " +msgstr "" +"Certaines recettes nécessitent que vous débloquiez tous les nœuds qui lui " +"sont reliés avant de pouvoir la débloquer." + +#. UI_TUTORIAL_ADVANCEMENT6 +msgid "" +"For example, Crystal Wood recipe, which is a {COLOR:yellow}composite " +"material{END_COLOR}, can only be obtained after unlocking both Diamond and " +"Ancient Wood materials. " +msgstr "" +"Prenons exemple sur le Bois de cristal, qui est un {COLOR:yellow}matériau " +"composite{END_COLOR}. Il ne peut être obtenu que quand vous aurez débloqué à " +"la fois Diamant et Bois Ancestral." + +#. UI_TUTORIAL_ADVANCEMENT7 +msgid "" +"Advancement Points are awarded each time your collect enough Research Points " +"(RPs)." +msgstr "" +"Les Points de Développement sont obtenus chaque fois que vous obtenez " +"suffisamment de Points de Recherche (PR)." + +#. UI_TUTORIAL_ADVANCEMENT8 +msgid "" +"RPs are given after completing events, building a School or performing " +"research tasks (research tasks are yet to be implemented)." +msgstr "" +"Des PR vous sont attribués après avoir terminé un événement, construit un " +"Ecole ou terminé un activité de recherche (les activités de recherche ne " +"sont pas encore implémentées)." + +#. UI_STAY_IN_GAME +msgid "Stay in Game" +msgstr "Rester dans la partie" + +#. UI_EXIT_GAME +msgid "Exit Game" +msgstr "Quitter la partie" + +#. UI_CONNECTION_LOST +msgid "Connection Lost" +msgstr "Connexion perdue" + +#. UI_SELECT_CATEGORY +msgid "Select Category" +msgstr "Choisir une Catégorie" + +#. UI_SAVE_DELETE_WARNING +msgid "Are you sure you want to delete this save file?" +msgstr "Êtes-vous sûrs de vouloir supprimer cette sauvegarde ?" + +#. UI_CUSTOM_DB_IN_USE +msgid "" +"You are using a legacy database. If you want to start a new game it is " +"recommended to switch to the current database. This requires the game to be " +"restarted." +msgstr "" +"Vous utilisez une base de données ancienne. Si vous voulez démarrer une " +"nouvelle partie, nous vous recommandons de basculer sur la base de donnée " +"actuelle. Ceci nécessitera de redémarrer le jeu." + +#. UI_SWITCH_AND_EXIT +msgid "Switch & Exit" +msgstr "Basculer & Quitter" + +#. UI_START_ANYWAY +msgid "Start Anyway" +msgstr "Démarrer tout de même" + diff --git a/i18n/fr/po/Modules/Shadowkin.po b/i18n/fr/po/Modules/Shadowkin.po new file mode 100644 index 0000000..afd538e --- /dev/null +++ b/i18n/fr/po/Modules/Shadowkin.po @@ -0,0 +1,547 @@ +# Daansh44 , 2018. #zanata +# Gaelden , 2018. #zanata +msgid "" +msgstr "" +"MIME-Version: 1.0\n" +"Content-Transfer-Encoding: 8bit\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Project-Id-Version: \n" +"POT-Creation-Date: \n" +"PO-Revision-Date: 2018-12-16 07:11+0000\n" +"Last-Translator: Gaelden \n" +"Language-Team: French\n" +"Language: fr\n" +"X-Generator: Zanata 4.6.2\n" +"Plural-Forms: nplurals=2; plural=(n > 1)\n" + +#. -- [EVENT] --ShadowKinTradesmall(0)@@+[NODE]2@@[STORY] +msgid "" +"The trader's stalls stand open for you.(tekst dla flawora wstawic dla " +"roznych ras w adv nodach!!!)" +msgstr "Les étals du marchand s'ouvrent devant vous." + +#. -- [EVENT] --ShadowKinTradesmall(0)@@+[NODE]2@@[OUT]1 +#. -- [EVENT] --ShadowKinTradesmall(0)@@+[NODE]2@@[OUT]2 +#. -- [EVENT] --ShadowKinTradesmall(0)@@+[NODE]2@@[OUT]3 +#. -- [EVENT] --ShadowKinTradesmall(0)@@+[NODE]7@@[OUT]1 +#. -- [EVENT] --ShadowKinTrademedium(1)@@+[NODE]2@@[OUT]1 +#. -- [EVENT] --ShadowKinTrademedium(1)@@+[NODE]2@@[OUT]2 +#. -- [EVENT] --ShadowKinTrademedium(1)@@+[NODE]2@@[OUT]3 +#. -- [EVENT] --ShadowKinTrademedium(1)@@+[NODE]7@@[OUT]1 +#. -- [EVENT] --ShadowKinTradeadv(2)@@+[NODE]2@@[OUT]1 +#. -- [EVENT] --ShadowKinTradeadv(2)@@+[NODE]2@@[OUT]2 +#. -- [EVENT] --ShadowKinTradeadv(2)@@+[NODE]2@@[OUT]3 +#. -- [EVENT] --ShadowKinTradeadv(2)@@+[NODE]7@@[OUT]1 +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]33@@[OUT]1 +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]35@@[OUT]1 +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]48@@[OUT]1 +msgid "Trade." +msgstr "Échanger." + +#. -- [EVENT] --ShadowKinTradesmall(0)@@+[NODE]2@@[OUT]4 +#. -- [EVENT] --ShadowKinTradesmall(0)@@+[NODE]7@@[OUT]2 +#. -- [EVENT] --ShadowKinTrademedium(1)@@+[NODE]2@@[OUT]4 +#. -- [EVENT] --ShadowKinTrademedium(1)@@+[NODE]7@@[OUT]2 +#. -- [EVENT] --ShadowKinTradeadv(2)@@+[NODE]2@@[OUT]4 +#. -- [EVENT] --ShadowKinTradeadv(2)@@+[NODE]7@@[OUT]2 +msgid "Come back another time." +msgstr "Revenez une autre fois." + +#. -- [EVENT] --ShadowKinTradesmall(0)@@+[NODE]7@@[STORY] +#. -- [EVENT] --ShadowKinTrademedium(1)@@+[NODE]7@@[STORY] +#. -- [EVENT] --ShadowKinTradeadv(2)@@+[NODE]7@@[STORY] +msgid "" +"'You are no friends of ours, so we won't take food as payment and you'll " +"have to pay us extra first.'" +msgstr "" +"« Nous ne sommes pas vos amis. Nous ne prendrons pas la nourriture comme " +"payement et vous allez d’abord devoir nous payer un extra.  » " + +#. -- [EVENT] --ShadowKinTradesmall(0)@@+[NODE]11@@[STORY] +#. -- [EVENT] --ShadowKinTrademedium(1)@@+[NODE]11@@[STORY] +msgid "'Good trading with you. Gods be with you.'" +msgstr "« Ravis de faire affaire avec vous. Que les Dieux vous gardent. »" + +#. -- [EVENT] --ShadowKinTradesmall(0)@@+[NODE]11@@[OUT]1 +#. -- [EVENT] --ShadowKinTrademedium(1)@@+[NODE]11@@[OUT]1 +#. -- [EVENT] --ShadowKinTradeadv(2)@@+[NODE]11@@[OUT]1 +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]26@@[OUT]1 +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]31@@[OUT]3 +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]39@@[OUT]1 +#. -- [EVENT] --ArmyShadowKin(4)@@+[NODE]11@@[OUT]1 +#. -- [EVENT] --ArmyShadowKin(4)@@+[NODE]17@@[OUT]1 +#. -- [EVENT] --ArmyShadowKin(4)@@+[NODE]25@@[OUT]1 +msgid "Leave." +msgstr "Partir." + +#. -- [EVENT] --ShadowKinTrademedium(1)@@+[NODE]2@@[STORY] +msgid "The trader's stalls stand open for you. " +msgstr "Les étals du marchand s'ouvrent devant vous." + +#. -- [EVENT] --ShadowKinTradeadv(2)@@+[NODE]2@@[STORY] +msgid "The trader's stalls stand open for you." +msgstr "Les étals du marchand s'ouvrent devant vous." + +#. -- [EVENT] --ShadowKinTradeadv(2)@@+[NODE]11@@[STORY] +msgid "'We are done, please leave us now.'" +msgstr "« Nous en avons terminé. Maintenant laissez-nous s'il-vous-plaît. »" + +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]2@@[STORY] +msgid "" +"You enter the lands of the shadowkin and you feel the raw presence of " +"darkness here. A thick, low hanging black mist covers the ground to you can " +"never see your feet. And another such layer, albeit thinner, shrouds the sky." +" A voice from the shadow speaks:'Why do you come seeking darkness? Do you " +"wish yourself changed, or are you here to try and cast us out?'" +msgstr "" +"Vous pénétrez les terres du Peuple des ombres et vous sentez la présence du " +"pure ténèbres. Une épaisse brume noire recouvre le sol et vous empêche de " +"voir vos pieds. Une seconde couche de ce même brouillard, bien que plus " +"fine, s’étend à travers le ciel. Un voix s’élève depuis les ombres : " +"« Pourquoi venez-vous chercher la noirceur ? Voulez-vous être transformés ou " +"allez-vous essayer de nous faire quitter ces lieux ? »" + +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]2@@[OUT]1 +msgid "" +"[Light or harmony] YOu feel extre,mely uneasy here. But assure them you are " +"not an enemy, you simply wish to talka nd visit." +msgstr "" +"[Lumière ou Harmonie] Vous vous sentez extrêmement mal à l’aise ici. Mais " +"vous leur assurez que vous n’êtes pas des ennemis et voulez simplement " +"discuter et visiter." + +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]2@@[OUT]2 +msgid "" +"[Elf] This is where your cursed brethres, the shadow elves now live. This " +"darkness makes you ill. But, say that you are here without prejudice and " +"wish only to visit." +msgstr "" +"[Elfe] C'est ici que vos camarades maudis, les Elfes noirs, vivent. Ces " +"ténèbres vous rends malade mais vous dites que vous n'avez aucune mauvaises " +"intentions, vous voulez juste passer." + +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]2@@[OUT]3 +msgid "" +"[Turmil or magic] You feel your domain strong here. Teall the inhabitants " +"you wish to talk and you are not an enemy." +msgstr "" +"[Tourmente ou Magie] Vous sentez que votre Domaine est puissant ici. Vous " +"dites aux habitants que vous voulez leur parler et que vous n'êtes pas des " +"ennemis." + +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]2@@[OUT]4 +msgid "" +"[Orc] As creature born of darkness, you feel at home here. Say that you are " +"here merely to visit." +msgstr "" +"[Orc] En temps que créature née des ténèbres, vous vous sentez chez vous. " +"Vous dites que vous êtes ici simplement pour visiter." + +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]2@@[OUT]5 +msgid "Tell the voice you wish to enter the settlement, not to fight." +msgstr "" +"Vous dites à la voix que vous voulez entrer dans le campement, pas vous " +"battre." + +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]2@@[OUT]6 +#, fuzzy +msgid "" +"[Demon] All demons are born of magic and that in turn is steeped in darkness " +"by nature, thus you are not here to fight them wihout reason. " +msgstr "" +"[Démon] Tous les démons sont nés de la magie qui, par nature, baigne à son " +"tour dans les ténèbres. En cela, vous n'êtes pas venu pour les attaquer sans " +"raison." + +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]2@@[OUT]7 +#, fuzzy +msgid "[Shadow Elf] Say you are here as kin and only wish to visit. " +msgstr "" +"[Elfe noir] Vous dites que vous êtes ici en ami ? camarade ? et que vous " +"voulez seulement visiter." + +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]3@@[STORY] +msgid "" +"'Follower of the path of stagnation. You best stay clear of our heart, or " +"risk yours blackened. Or perhaps that is your wish?YOu may enetr, but at " +"your own peril and know that fate is in turmil in our home and we will not " +"aid you if it wishes to play games.'" +msgstr "" +"« Vous qui suivez le chemin de la stagnation, restez à l’écart de notre cœur " +"ou risquez que le votre s’obscurcisse. Ou est-ce là votre souhait ? Vous " +"pouvez entrer mais à vos risques et périls et sachez que le destin est " +"troublé chez nous. Si vous décidez de jouer, nous ne vous porterons pas " +"secours. »" + +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]3@@[OUT]1 +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]6@@[OUT]1 +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]27@@[OUT]1 +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]43@@[OUT]1 +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]44@@[OUT]1 +msgid "Go in." +msgstr "Entrer." + +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]3@@[OUT]2 +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]6@@[OUT]2 +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]7@@[OUT]2 +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]9@@[OUT]2 +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]27@@[OUT]2 +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]43@@[OUT]2 +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]44@@[OUT]2 +msgid "Turn back." +msgstr "Faire demi-tour." + +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]6@@[STORY] +msgid "" +"'A child of light graces us with their presence, do you wish to become " +"shadowkin? Are you curious how we turned out curse into a new path? YOu are " +"welcome to join, darkness is open to all. You could die, of course...Enetr, " +"but at your own peril and know that fate is in turmil in our home and we " +"will not aid you if it wishes to play games.'" +msgstr "" +"« Un enfant de la lumière nous honore de sa présence, voulez-vous rejoindre " +"le Peuple des ombres ? Êtes-vous curieux de savoir comment nous avons étés " +"maudis ? Vous êtes les bienvenus, les ténèbres sont ouverts à tous. Vous " +"pouvez mourir, bien évidemment… Vous pouvez entrer mais à vos risques et " +"périls et sachez que le destin est troublé chez nous. Il ne vous sera " +"d’aucun secours si vous voulez jouer." + +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]6@@[OUT]3 +msgid "Say that you do want to be changed into shadow kin." +msgstr "Vous dites que vous voulez rejoindre le Peuple de ombres." + +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]6@@[OUT]4 +msgid "" +"Tell them your elven child will embrace the path of the shadow if their " +"offer is true?" +msgstr "" +"Vous leur dite que votre enfant Elfe suivre la chemin des ténèbres si leur " +"offre est réelle ?" + +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]7@@[STORY] +msgid "" +"Enter then, embrace darkness, brethren and I shall guide you onto your new " +"path. " +msgstr "" +"Entrez donc, embrassez les ténèbres, camarade, et je vous guiderais sur ce " +"nouveau chemin." + +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]7@@[OUT]1 +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]9@@[OUT]1 +#, fuzzy +msgid "Proceed." +msgstr "Continuer." + +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]9@@[STORY] +msgid "" +"Enter then, embrace darkness, brethren and I shall guide our young friend to " +"a dark and beautiful fate. Come child, follow me." +msgstr "" +"Entrez donc, embrassez les ténèbres camarade et je guiderais notre jeune ami " +"vers un sombre et magnifique destin. Vient on enfant, suis-moi." + +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]11@@[STORY] +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]30@@[STORY] +msgid "" +"Darkness weighs heavy on your nature, but you get through and enter the " +"city, situated within a hidden cave.Here, you can visit a few places that " +"are open to outsiders." +msgstr "" +"Les ténèbres pèsent lourd sur votre espèce (race?) mais passez et entrez " +"dans la ville située au cœur d’un grotte cachée. Là, vous pouvez visiter " +"quelques lieux ouverts aux étrangers." + +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]11@@[OUT]1 +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]30@@[OUT]1 +msgid "" +"There is a town hall of sorts, where the people pay their dues , they do " +"this by giving away dark energy, so you can actually get rid of your curses " +"this way. " +msgstr "" +"Il y a une sorte de mairie où les habitants payent leur dû. Pour cela, ils " +"donnent une partie de leur énergie noire, et il est donc possible de se " +"défaire des malédictions de cette manière." + +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]11@@[OUT]2 +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]30@@[OUT]2 +#, fuzzy +msgid "" +"A herbalist hut is interested in toxins, they will drain yours, but the " +"procedure isn't entirely safe." +msgstr "" +"Dans sa hutte, un herboriste qui s'intéresse aux toxines pourrait vous " +"libérer des vôtres, mais le processus n'est pas sans dangers." + +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]11@@[OUT]3 +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]30@@[OUT]3 +msgid "A witch is offering to sell some her familiars to you. " +msgstr "" +"Une sorcière vous propose de lui acheter quelques-uns de ses familiers." + +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]11@@[OUT]4 +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]30@@[OUT]4 +msgid "Simply enjoy the visit, talk to people and rest." +msgstr "" +"Vous profitez simplement de la visite, parlez aux habitants et vous vous " +"reposez." + +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]13@@[STORY] +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]16@@[STORY] +msgid "" +"'Here, have alook at my lot, some of them young ones are ready to find new " +"masters.'" +msgstr "" +"« Venez, jetez un coup œil à mes amis. Certains des plus jeunes sont prêts à " +"servir de nouveaux maîtres. »" + +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]13@@[OUT]1 +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]16@@[OUT]1 +msgid "Buy a cat." +msgstr "Acheter un chat." + +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]13@@[OUT]2 +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]16@@[OUT]2 +msgid "Buy a crow." +msgstr "Acheter un corbeau." + +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]13@@[OUT]3 +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]16@@[OUT]3 +msgid "Buy a spider." +msgstr "Acheter une araignée." + +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]16@@[OUT]4 +msgid "Perhaps another time. Leave." +msgstr "Peut-être une autre fois. Partir." + +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]23@@[STORY] +msgid "" +"You were blessed when you entered but darkness twisted the light of the " +"blessings and left you empty.You can, however, enter the town now." +msgstr "" +"Vous étiez bénis en entrant mais les ténèbres ont aspirés toute la lumière " +"de la bénédiction et vous ont laissés vides. Cependant, vous pouvez " +"maintenant enter dans la ville." + +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]23@@[OUT]1 +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]25@@[OUT]1 +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]38@@[OUT]1 +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]41@@[OUT]1 +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]42@@[OUT]2 +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]47@@[OUT]2 +msgid "Enter." +msgstr "Entrer." + +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]25@@[STORY] +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]38@@[STORY] +msgid "" +"Darkness is a force of change and some say, corruption. One of your women " +"had a mark of the dar arts upon her and the black mist awakened it, " +"transforming her into a witch.You can, however, enter the town now." +msgstr "" +"Les ténèbres sont une force de changements et, comme certains le disent, de " +"corruption. L'une des femmes qui vous accompagnait possédait la marque des " +"arts sombres et la brume noire l'a réveillée, faisant d'elle une sorcière. " +"Cependant, vous pouvez entrer dans la ville." + +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]26@@[STORY] +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]39@@[STORY] +msgid "" +"The black mist seeps deep inot one of your souls, leaving it cursed and you " +"are unable to enter the settlement for now." +msgstr "" +"La brume noire s'infiltre au cœur de l'une de vos âme et la maudit. Vous " +"êtes incapable d'enter dans le campement pour le moment." + +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]27@@[STORY] +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]43@@[STORY] +msgid "" +"'Ah, fllowers of the darker paths. Good. Beware though, darkness is not one " +"to throw many favours, seeing as you are no firedns of ours, you will still " +"need to facce the black mists whims if you wish to come in.''" +msgstr "" +"« Ah, vous suivez des chemins plus sombres. Bien. Mais faites attention, les " +"ténèbres ne sont pas de ceux qui donnent des faveurs. Comme vous n’êtes pas " +"de nos amis, vous allez tout de même devoir faire face aux caprices de la " +"brume noire si vous voulez enter. »" + +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]30@@[OUT]5 +msgid "" +"Speak to the people, perhaps someone would like to join the path of the " +"cosmic tree?" +msgstr "" +"Vous parlez aux habitants, peut-être que certains voudront rejoindre le " +"chemin de l'Arbre cosmique?" + +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]31@@[STORY] +msgid "" +"'You have proven a friend to the shadows, perhaps one of us will follow " +"you, but only if you make it worth while for all of us. We are not " +"idealists, we need to survive.'" +msgstr "" +"« Vous vous êtes montrés en amis aux ténèbres, peut-être que l’un d’entre-" +"nous vous suivra, mais seulement si ça vaut le coup pour nous tous. Nous ne " +"sommes pas idéalistes mais nous avons besoin de survivre. »" + +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]31@@[OUT]1 +msgid "Pay to recruit a shadow elf." +msgstr "Payer pour recruter un Elfe noir." + +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]31@@[OUT]2 +msgid "Offer an exchange, one of your for one of theirs." +msgstr "Offrir un échange: l'un d'entre vous contre l'un d'entre eux." + +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]33@@[STORY] +msgid "" +"You enter the lands of the shadowkin and you feel the raw presence of " +"darkness here. A thick, low hanging black mist covers the ground to you can " +"never see your feet. And another such layer, albeit thinner, shrouds the sky." +" A voice from the shadow speaks:'Friend, enetr and we shall shield you from " +"our darkness.'" +msgstr "" +"Vous pénétrez les terres du Peuple des ombres et vous sentez la présence de " +"pur ténèbres. Une épaisse brume noire recouvre le sol et vous empêche de " +"voir vos pieds. Une seconde couche de cette même brume, bien que plus fine, " +"s'étend à travers le ciel. Un voix s'élève depuis les ombres: \"Mon ami, " +"entrez et nous vous protégerons de nos ténèbres.\"" + +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]33@@[OUT]2 +msgid "Visit the town." +msgstr "Visiter la ville." + +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]35@@[STORY] +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]48@@[STORY] +msgid "" +"'Yes, this is acceptable. The young one will learn our ways and one of us " +"will join you.'" +msgstr "" +"« Oui, votre offre est acceptable. L’enfant suivra nos usages et l’un des " +"nôtres ira avec vous. »" + +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]41@@[STORY] +msgid "" +"You enter one of the dark caves and within, a creature of darkness welcomes " +"you. They share thie energy with you and your dark gifts are awakened. You " +"become a witch.You can also visit the settlement now. " +msgstr "" +"« Vous entrez dans l’une des caves et, à l’intérieur, une créature de " +"ténèbres vous accueille. Elle partage son énergie avec vous et réveille vos " +"dons pour la Magie noire. Vous devenez une sorcière. Aussi, vous pouvez " +"entrer dans le campement." + +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]42@@[STORY] +msgid "" +"'Ah, a child born of darkness, much like us, only more - primal. What do you " +"seek from us? If you are here to visit, enetr, darkness will not harm you, " +"probably...'" +msgstr "" +"« Ah, un enfant né des ténèbres, tout comme nous… seulement, plus primaire. " +"Que voulez-vous de nous ? Si vous venez pour visiter, entrez. Les ténèbres " +"ne vous feront aucun mal, probablement… »" + +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]42@@[OUT]1 +msgid "" +"One of your orc females has the dark taint of magic upon her, even though " +"sshe is untrained. The shadowkin offer to awaken those gifts ad transform " +"her into a witch." +msgstr "" +"L'une de vos femme orc a sur elle la marque noire de la magie, même si elle " +"manque d'expérience. Le Peuple des ombres offre de réveiller ces dons et de " +"la transformer en une sorcière. " + +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]44@@[STORY] +msgid "" +"'You best stay clear of our heart, or risk yours blackened. Or perhaps that " +"is your wish?YOu may enetr, but at your own peril and know that fate is in " +"turmil in our home and we will not aid you if it wishes to play games.'" +msgstr "" +"« Vous feriez mieux de restez à l’écart de notre cœur ou risquez que le " +"votre s’obscurcisse. Ou est-ce là votre souhait ? Vous pouvez entrer mais à " +"vos risques et périls et sachez que le destin est troublé chez nous. Si vous " +"décidez de jouer, nous ne vous porterons pas secours. »" + +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]47@@[STORY] +msgid "" +"'Welcome shadow kin, this was your home, yet you chose to leave, so be weary " +"of the whimsy of your old family. If you are here to visit, enetr, darkness " +"will not harm you, probably...'" +msgstr "" +"« Bienvenue, membre du Peuple des ombres. C’était votre maison pourtant vous " +"avez choisis de partir alors faites attention aux fantaisies de votre " +"ancienne famille. Si vous êtes ici pour visiter, entrez. Les ténèbres ne " +"vous feront aucun mal, probablement…" + +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]47@@[OUT]1 +msgid "" +"Say you would like one of your elven children to walk the path of shadow. " +msgstr "" +"Dites que vous aimeriez que l'un de vos enfants elfes suive le chemin des " +"ténèbres." + +#. -- [EVENT] --ArmyShadowKin(4)@@+[NODE]2@@[STORY] +msgid "You realise the shadows are following you!" +msgstr "Vous remarquez que les ténèbres vous suivent !" + +#. -- [EVENT] --ArmyShadowKin(4)@@+[NODE]2@@[OUT]1 +msgid "Greet your allies. " +msgstr "Vous accueillez vos alliés." + +#. -- [EVENT] --ArmyShadowKin(4)@@+[NODE]2@@[OUT]2 +msgid "Stay cautious, but speak to them." +msgstr "Vous restez prudent mais vous leur parlez." + +#. -- [EVENT] --ArmyShadowKin(4)@@+[NODE]2@@[OUT]3 +#. -- [EVENT] --ArmyShadowKin(4)@@+[NODE]11@@[OUT]2 +msgid "Try to talk your way out of this." +msgstr "Vous essayez de vous échapper." + +#. -- [EVENT] --ArmyShadowKin(4)@@+[NODE]2@@[OUT]4 +#. -- [EVENT] --ArmyShadowKin(4)@@+[NODE]11@@[OUT]3 +#, fuzzy +msgid "Fight!" +msgstr "En garde!" + +#. -- [EVENT] --ArmyShadowKin(4)@@+[NODE]2@@[OUT]5 +#, fuzzy +msgid "Move away." +msgstr "Écartez-vous." + +#. -- [EVENT] --ArmyShadowKin(4)@@+[NODE]3@@[STORY] +#, fuzzy +msgid "" +"'Apologies, friends. We did not recognise you. Greetings and well wishes.'" +msgstr "" +"« Toutes mes excuses chers amis. Nous ne vous avions pas reconnus. Bienvenue " +"et………" + +#. -- [EVENT] --ArmyShadowKin(4)@@+[NODE]3@@[OUT]1 +msgid "Ask if they want to trade." +msgstr "Demander s'ils veulent marchander." + +#. -- [EVENT] --ArmyShadowKin(4)@@+[NODE]3@@[OUT]2 +msgid "Meditate together." +msgstr "Méditer avec eux." + +#. -- [EVENT] --ArmyShadowKin(4)@@+[NODE]11@@[STORY] +msgid "They do not answer, they keep coming towards you." +msgstr "Ils ne répondent pas et continuent d'avancer vers vous." + +#. -- [EVENT] --ArmyShadowKin(4)@@+[NODE]17@@[STORY] +msgid "You defeat the shadowkin." +msgstr "Vous battez le membre du Peuple des ombres." + +#. -- [EVENT] --ArmyShadowKin(4)@@+[NODE]19@@[STORY] +msgid "" +"The shadowkin defeat you and infect you with darkness before you manage to " +"escape." +msgstr "" +"Le membre du Peuple des ombres vous bat et vous infecte avec ses ténèbres " +"avant que vous ne puissiez vous échapper." + +#. -- [EVENT] --ArmyShadowKin(4)@@+[NODE]19@@[OUT]1 +msgid "Run." +msgstr "Fuyez." + +#. -- [EVENT] --ArmyShadowKin(4)@@+[NODE]25@@[STORY] +msgid "The shadows move away." +msgstr "L'ombre s'écarte." + diff --git a/rollback_database.sh b/rollback_database.sh new file mode 100755 index 0000000..33823d7 --- /dev/null +++ b/rollback_database.sh @@ -0,0 +1,61 @@ +#!/bin/bash + +# to add document to zanata, extract .pot with: +# grep Key DATABASE_UI_LOCALIZATION.xml | awk -F'"' '{print "#. "$2"\n" "msgid " "\""$4"\"" "\n" "msgstr " "\"\""}' > DATABASE_UI_LOCALIZATION.pot +# then pass the .pot in poedit to merge duplication and add the Zanata header + +if [[ "$#" -ne 2 ]]; then + echo "Please passe exactly 2 parameters: the .xml and the corresponding .po" + exit 1 + +fi + +ORIGINAL_XML=$1 +FR_XML="${ORIGINAL_XML%%.xml}.fr.xml" +ORIGINAL_PO=$2 +TEMP_PO="/tmp/passage.temp" +TEMP_MSGSTR="/tmp/msgstr.temp" +TEMP_MSGID="/tmp/msgid.temp" + +#Let's work on a FR xml: +cp ${ORIGINAL_XML} ${FR_XML} + +function insert_to_xml { + sed -i "s~\(Key=\"${key}\" Val=\)\".*\"\(.*\)~\1\"${translation}\"\2~g" ${FR_XML} + +} + +for key in $(grep Key ${ORIGINAL_XML} | awk -F'"' '{print $2}'); do + msgstr="" + msgid="" + translation="" + # We search for the exact key in the po file untile we get a blank line, to get the full msgstr and the msgid + awk -v key="${key}" '{pat="#. "key"$"} !NF{s=0}s;$0 ~ pat{ print $0; s=1 }' ${ORIGINAL_PO} > ${TEMP_PO} + + # Extract msgstr and merge all lines into one + awk '!NF{s=0}s;/msgstr/{ print $0; s=1 }' ${TEMP_PO} | sed -e 's/^"//' -e 's/"$//' -e 's/^msgstr "//' > ${TEMP_MSGSTR} + msgstr=$(awk 'NR{printf "%s",$0;next;}1' ${TEMP_MSGSTR}) + + # Extract msgid and merge all lines into one + awk '/msgid/{ s=1 }s;/msgstr/{ s=0 }' ${TEMP_PO} |grep -v "msgstr" | sed -e 's/^"//' -e 's/"$//' -e 's/^msgid "//' > ${TEMP_MSGID} + msgid=$(awk 'NR{printf "%s",$0;next;}1' ${TEMP_MSGID}) + + # Escape special char causing problem in with sed and xml + msgstr=${msgstr//'\n'/'\\n'} + msgstr=${msgstr//'\"'/"""} + msgstr=${msgstr//'&'/'\&'} + msgid=${msgid//'\n'/'\\n'} + msgid=${msgid//'\"'/"""} + msgid=${msgid//'&'/'\&'} + + if [[ "${msgstr}" == "" ]]; then + # if the msgstr is empty, then it's not translated yet, we use original string + translation=${msgid} + else + translation=${msgstr} + fi + + # Now we have the translation, we need to insert it to the xml file + insert_to_xml +done + diff --git a/rollback_module.sh b/rollback_module.sh new file mode 100755 index 0000000..8be4dbc --- /dev/null +++ b/rollback_module.sh @@ -0,0 +1,26 @@ +#!/bin/bash + +# to add document to zanata, extract .pot with: +# grep Key DATABASE_UI_LOCALIZATION.xml | awk -F'"' '{print "#. "$2"\n" "msgid " "\""$4"\"" "\n" "msgstr " "\"\""}' > DATABASE_UI_LOCALIZATION.pot +# then pass the .pot in poedit to merge duplication and add the Zanata header + +if [[ "$#" -ne 2 ]]; then + echo "Please passe exactly 2 parameters: the .xml and the corresponding .po" + exit 1 + +fi + +LANGUAGE=${2} +WORKDIR="/tmp/thea2/${LANGUAGE}" +PO=${1} +TXT="${PO%%.po}.txt" +FINALDIR="$(pwd)/${LANGUAGE}" + +mkdir -p ${WORKDIR} +mkdir -p ${FINALDIR} + +readarray -t file < ${PO} + +for line in "${file[@]}"; do + echo $line +done \ No newline at end of file