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Update source files for v614

master
LecygneNoir 4 лет назад
Родитель
Сommit
65549becc9
30 изменённых файлов: 493 добавлений и 70 удалений
  1. +38
    -11
      Database/game_files/DATABASE_DES_LOCALIZATION.xml
  2. +41
    -8
      Database/game_files/DATABASE_QUEST_LOCALIZATION.xml
  3. +6
    -5
      Database/game_files/DATABASE_UI_LOCALIZATION.xml
  4. +117
    -11
      Database/pot/DATABASE_DES_LOCALIZATION.pot
  5. +149
    -6
      Database/pot/DATABASE_QUEST_LOCALIZATION.pot
  6. +10
    -9
      Database/pot/DATABASE_UI_LOCALIZATION.pot
  7. +2
    -2
      Modules/game_files/Alphaclan.txt
  8. +1
    -1
      Modules/game_files/Bandits attack.txt
  9. +1
    -1
      Modules/game_files/CampEncounters.txt
  10. +1
    -1
      Modules/game_files/Misc Encounters.txt
  11. +1
    -1
      Modules/game_files/Natural disaster.txt
  12. +3
    -3
      Modules/game_files/Quarry.txt
  13. +1
    -1
      Modules/game_files/Slavyan.txt
  14. +14
    -0
      Modules/game_files/SpiritTalkers.txt
  15. +3
    -3
      Modules/game_files/VOLH DLC.txt
  16. +1
    -1
      Modules/game_files/Woodlandkin.txt
  17. +6
    -6
      Modules/game_files/mChapter 1.txt
  18. +9
    -0
      Modules/pot/Bandits attack.pot
  19. +4
    -0
      Modules/pot/CampEncounters.pot
  20. +4
    -0
      Modules/pot/Cave.pot
  21. +7
    -0
      Modules/pot/Cemetery.pot
  22. +7
    -0
      Modules/pot/Demon encounters.pot
  23. +4
    -0
      Modules/pot/Earthbound.pot
  24. +9
    -0
      Modules/pot/Misc Encounters.pot
  25. +7
    -0
      Modules/pot/Ruins Basic.pot
  26. +4
    -0
      Modules/pot/Scavengers.pot
  27. +13
    -0
      Modules/pot/Sea Encounters.pot
  28. +13
    -0
      Modules/pot/SpiritTalkers.pot
  29. +13
    -0
      Modules/pot/VillageEncounters.pot
  30. +4
    -0
      Modules/pot/Woodlandkin.pot

+ 38
- 11
Database/game_files/DATABASE_DES_LOCALIZATION.xml Просмотреть файл

@ -717,7 +717,7 @@
<Entry Key="DES_SUBRACE_GOB_SKIRMISHER_DES" Val="Light footed and agile, while not as tough as typical warriors they are still fierce and unpredictable. They can have authority issues due to their training in separate autonomous cells. But if their clan is in danger, skirmishers are the ones to fight the long-term battles. "/>
<Entry Key="DES_SUBRACE_DWARF_CHILD" Val="Dwarven Child"/>
<Entry Key="DES_SUBRACE_DWARF_WARMASTER" Val="Dwarf Warmaster"/>
<Entry Key="DES_SUBRACE_DWARF_WARMASTER_DES" Val="Chiselled in stone and metal the warmasters are ancient, steadfast and unmovable. Dwarven warriors are feared and respected by all who know what is good for them."/>
<Entry Key="DES_SUBRACE_DWARF_WARMASTER_DES" Val="Chiselled in stone and metal, the warmasters are ancient, steadfast and unmovable. Dwarven warriors are feared and respected by all who know what is good for them."/>
<Entry Key="DES_SUBRACE_DWARF_SMITH" Val="Dwarf Smith"/>
<Entry Key="DES_SUBRACE_DWARF_YOUNG_SMITH" Val="Dwarf Young Smith"/>
<Entry Key="DES_SUBRACE_DWARF_SMITH_DES" Val="There are no blacksmiths that can call themselves equal to the ancient masters of the dwarven metal arts. Apart from their craft they also often hold positions of leadership as great tacticians and sometimes orators."/>
@ -909,6 +909,7 @@
<Entry Key="DES_SUBRACE_UNLI_GHOST_DES" Val="The spirit of a person unable or unwilling to cross over into the underworlds. Ghosts are often bound to this unlife by unresolved business, or simply a strong desire to hold on to their old life. "/>
<Entry Key="DES_SUBRACE_UNLI_WRAITH" Val="Wraith"/>
<Entry Key="DES_SUBRACE_UNLI_ELDER_WRAITH" Val="Elder Wraith"/>
<Entry Key="DES_SUBRACE_UNLI_ANCESTOR_WRAITH" Val="Ancestor Wraith"/>
<Entry Key="DES_SUBRACE_UNLI_WRAITH_DES" Val="Tormented soul that was torn out of its body and left to roam the land in anger. Wraiths are often bound to cursed objects, or places."/>
<Entry Key="DES_SUBRACE_UNLI_RAT" Val="Unliving Rat"/>
<Entry Key="DES_SUBRACE_UNLI_RAT_DES" Val="Called into the unlife by foul magic, they are ever more vile and disease ridden than their living kin."/>
@ -989,6 +990,20 @@
<Entry Key="DES_SUBRACE_DARK_TOTEM_DES" Val="This statue of carved stone contains spirits of your forefathers, eager to help you in a challenge."/>
<Entry Key="DES_SUBRACE_NONE" Val="No Class"/>
<Entry Key="DES_SUBRACE_NONE_DES" Val="This is a concept and has no class."/>
<Entry Key="DES_SUBRACE_WOOD_BEAR" Val="Wooden Bear"/>
<Entry Key="DES_SUBRACE_WOOD_BEAR_DES" Val="An animated wooden sculpture, beautifully carved to depict an axe-bearing wild bear. Bears are not known to be gentle even on a good day, but this one seems particularly hell-bent on murder."/>
<Entry Key="DES_SUBRACE_DEMON_HELL_HOUNDS" Val="Hell Hounds"/>
<Entry Key="DES_SUBRACE_DEMON_HELL_HOUNDS_DES" Val="Affectionately called hell hounds, although no one is quite sure what the ‘hell’ stands for. Some speculate a connection to the underworlds."/>
<Entry Key="DES_SUBRACE_DEMON_TWO_HELL_HOUNDS" Val="Two Hell Hounds"/>
<Entry Key="DES_SUBRACE_DEMON_TWO_HELL_HOUNDS_DES" Val="Two black dogs, affectionately called hell hounds by their master - although no one in Slavya knows what this hell refers to? These two pups used to be good dogs, attacking only undesirables and small critters, but something or someone made them crave more blood."/>
<Entry Key="DES_SUBRACE_DEMON_TREASURE" Val="Tomislav - Treasure Demon"/>
<Entry Key="DES_SUBRACE_DEMON_TREASURE_DES" Val="Tomislav is the leader of Bear Village, a self professed 'boss' who seems to care for his home a great deal. He is also a treasurer demon, who would typically be found in caves and dungeons, guarding some long lost jewels. This one has clearly found a new calling."/>
<Entry Key="DES_SUBRACE_FOREFATHER_SPIRITS" Val="Forefather Spirits"/>
<Entry Key="DES_SUBRACE_FOREFATHER_SPIRITS_DES" Val="The forefathers are the souls of the ancestors, also referred to as dziody. They are old souls, wise but proud and easy to anger. Folk of Slavya have long honoured the forefathers with all souls celebrations, asking for their wisdom and protection in exchange for the veneration."/>
<Entry Key="DES_SUBRACE_POSSESSED_PUMPKIN" Val="Possessed Pumpkin"/>
<Entry Key="DES_SUBRACE_POSSESSED_ELDER_PUMPKIN" Val="Possessed Elder Pumpkin"/>
<Entry Key="DES_SUBRACE_POSSESSED_ANCIENT_PUMPKIN" Val="Possessed Ancient Pumpkin"/>
<Entry Key="DES_SUBRACE_POSSESSED_PUMPKIN_DES" Val="Nasty orange vegetables, mindlessly roaming the lands. They like sweets a lot and have been known to get violent when you don’t give them some."/>
<!-- RESOURCES -->
@ -1085,7 +1100,7 @@
<Entry Key="DES_RES_IGNEOUS_SPIKE" Val="Igneous Spike"/>
<Entry Key="DES_RES_IGNEOUS_SPIKE_DES" Val="Cooling and solidification of specific materials sometimes results in a beautiful crystalline substance like this one.\n\nThis composite fits into Leather and Metal material categories.\n\nWild resource ({ICON:WildResourceIcon})."/>
<Entry Key="DES_RES_ALCHEMY_SKIN" Val="Alchemy Skin"/>
<Entry Key="DES_RES_ALCHEMY_SKIN_DES" Val="Alchemy Skin - another secret form of the alchemists of the bygone era.\n\nThis composite fits into Leather and Metal material categories.\n\nImproved resource ({ICON:ImprovedResourceIcon})."/>
<Entry Key="DES_RES_ALCHEMY_SKIN_DES" Val="Alchemy Skin - another secret formula of the alchemists of the bygone era.\n\nThis composite fits into Leather and Metal material categories.\n\nImproved resource ({ICON:ImprovedResourceIcon})."/>
<Entry Key="DES_RES_MORPH_MATERIAL" Val="Morph Material"/>
<Entry Key="DES_RES_MORPH_MATERIAL_DES" Val="Extremely flexible and mouldable composite.\n\nFits into Leather and Bone material categories.\n\nWild resource ({ICON:WildResourceIcon})."/>
<Entry Key="DES_RES_WYRM_SILK" Val="Wyrm Silk"/>
@ -1131,7 +1146,7 @@
<Entry Key="DES_RESEARCH_GENERIC" Val="A Bit of Research"/>
<Entry Key="DES_RESEARCH_GENERIC_DES" Val="If you have nothing better to do, you can at least to try and think for a while. Maybe something useful will come to mind?"/>
<Entry Key="DES_RESEARCH_TERRAIN" Val="Research Terrain"/>
<Entry Key="DES_RESEARCH_TERRAIN_DES" Val="Remember those blue crystals you've gather from the artefact on your last trip? Spend some time researching it and maybe you'll learn something."/>
<Entry Key="DES_RESEARCH_TERRAIN_DES" Val="Remember those blue crystals you've gathered from the artefact on your last trip? Spend some time researching it and maybe you'll learn something."/>
<Entry Key="DES_RESEARCH_CREATURE" Val="Research Creature"/>
<Entry Key="DES_RESEARCH_CREATURE_DES" Val="That soft, red sticky bit you've picked up after a fight... If you wonder what it's for, there's only one way to find out. Research!"/>
@ -2084,7 +2099,7 @@
<Entry Key="DES_PET_CHICKEN" Val="Slavyan Cock"/>
<Entry Key="DES_PET_CHICKEN_DES" Val="Your Slavyan Cock is the envy of all your neighbours."/>
<Entry Key="DES_PET_PUMPKIN" Val="Pumpkin"/>
<Entry Key="DES_PET_PUMPKIN_DES" Val="."/>
<Entry Key="DES_PET_PUMPKIN_DES" Val="This little fella was carved to celebrate the All Hallows Eve, but through demon trickery or some other dark magic, it was awakened. It seems to like you very much, and follows you wherever you go - despite not having any legs. "/>
<!-- BUILDINGS -->
<Entry Key="DES_IDOL" Val="Idol"/>
@ -2482,7 +2497,7 @@
<Entry Key="DES_SKILL_ICE_SPIKE_DES" Val="The air freezes and creates a sharp spike, thrown at your enemies."/>
<Entry Key="DES_SKILL_COUNTER_ATTACK" Val="Counter-attack"/>
<Entry Key="DES_SKILL_COUNTER_ATTACK_DES" Val="Each enemy that deals damage to you will also receive damage."/>
<Entry Key="DES_SKILL_FEINT" Val="Faint"/>
<Entry Key="DES_SKILL_FEINT" Val="Feint"/>
<Entry Key="DES_SKILL_FEINT_DES" Val="Each enemy that deals damage to you will also receive damage."/>
<Entry Key="DES_SKILL_POISON_SPIT" Val="Poison Spit"/>
<Entry Key="DES_SKILL_POISON_SPIT_DES" Val="Spit poison at your enemies."/>
@ -2541,7 +2556,7 @@
<Entry Key="DES_SKILL_SEEDS_GROW" Val="Grow Seeds"/>
<Entry Key="DES_SKILL_SEEDS_GROW_DES" Val="Pineconettes grow fast near Nai-Ysir..."/>
<Entry Key="DES_SKILL_PUMPKIN_HELLFIRE" Val="Pumpkin Hellfire"/>
<Entry Key="DES_SKILL_PUMPKIN_HELLFIRE_DES" Val="Your pumpkin is fragile, like glass bottle. And in it there is hellfire hided. So don't brake it!"/>
<Entry Key="DES_SKILL_PUMPKIN_HELLFIRE_DES" Val="Your pumpkin is fragile like a glass bottle. But be warned that inside it there is hellfire hidden so you better not brake it!"/>
<Entry Key="DES_SKILL_VIGOUR_DRAIN" Val="Drain Vigour"/>
<Entry Key="DES_SKILL_VIGOUR_DRAIN_DES" Val="Attack that damages your target's combat attributes and makes yours stronger."/>
<Entry Key="DES_SKILL_OVERENCUMBERED" Val="Over Encumbered"/>
@ -2600,7 +2615,7 @@
<Entry Key="DES_SKILL_RACE_ELVES_WEAK" Val="Elf"/>
<Entry Key="DES_SKILL_RACE_ELVES_DES" Val="The character is an elf. They are immortal beings known for greater wisdom and connection to magic."/>
<Entry Key="DES_SKILL_RACE_ORCS" Val="Orc"/>
<Entry Key="DES_SKILL_RACE_ORCS_DES" Val="The character is an orc. They are a warrior race that lives in a matriarchal clan structure. They are known for their strength, ferocity and despise of 1h weapons."/>
<Entry Key="DES_SKILL_RACE_ORCS_DES" Val="The character is an orc. They are a warrior race that lives in a matriarchal clan structure. They are known for their strength, ferocity and disdain for 1h weapons."/>
<Entry Key="DES_SKILL_RACE_GOBLINS" Val="Goblin"/>
<Entry Key="DES_SKILL_RACE_GOBLINS_DES" Val="The character is a goblin. They love tinkering, so they are better at research and rituals."/>
<Entry Key="DES_SKILL_RACE_DEMON" Val="Demon"/>
@ -2717,6 +2732,8 @@
<Entry Key="DES_SKILL_DEMONIC_POSSESSION_DES" Val="The Chosen gets increased Health and Spiritual Shielding, but a penalty to Mysticism and Destiny."/>
<Entry Key="DES_SKILL_CAMP_GATHERING_RANGE" Val="Camping Expert"/>
<Entry Key="DES_SKILL_CAMP_GATHERING_RANGE_DES" Val="Camping groups receive +1 gathering range."/>
<Entry Key="DES_SKILL_NIGHT_POWER" Val="Night Power"/>
<Entry Key="DES_SKILL_NIGHT_POWER_DES" Val="The character is blessed with the power of the night demons. During nights, they become more powerful."/>
<Entry Key="DES_SKILL_PET_HORSE" Val="Horse"/>
<Entry Key="DES_SKILL_PET_HORSE_DES" Val="Increases movement and group carry limits."/>
@ -2862,6 +2879,8 @@
<Entry Key="DES_SKILL_DARK_SHIFT_DES" Val="You can bend the reality for two allies, filling them with dark energy. This switches their initiative and gives them dark shielding protection."/>
<Entry Key="DES_SKILL_DARK_CLAW" Val="Dark Claw"/>
<Entry Key="DES_SKILL_DARK_CLAW_DES" Val="You are able to conjure a bear claw out of the dark energy within you, sharp enough to slice your enemies like carrots."/>
<Entry Key="DES_SKILL_ANIMATED_WOOD" Val="Animated Wood"/>
<Entry Key="DES_SKILL_ANIMATED_WOOD_DES" Val="Magic forces give this wooden object special abilities. It now has properties of both wood and the avatar enchanted within."/>
<Entry Key="DES_SKILL_UNSTABLE_CREATION" Val="Unstable Creation"/>
<Entry Key="DES_SKILL_UNSTABLE_CREATION_DES" Val="Your creation is alive! It will serve you for 5 turns (unless it dies earlier). It suffers Health damage each turn."/>
<Entry Key="DES_SKILL_EARTH_VISION" Val="Earth Vision"/>
@ -2878,6 +2897,8 @@
<Entry Key="DES_SKILL_CON_DEFAULT_RANGE_DES" Val="This concept card will prefer ranged spots of the battlefield."/>
<Entry Key="DES_SKILL_CON_DEFAULT_RANGE_HEAVY" Val="Concept - Ranged Heavy"/>
<Entry Key="DES_SKILL_CON_DEFAULT_RANGE_HEAVY_DES" Val="This concept card will prefer ranged spots of the battlefield."/>
<Entry Key="DES_SKILL_FOREFATHER_ANGER" Val="Forefathers' Anger"/>
<Entry Key="DES_SKILL_FOREFATHER_ANGER_DES" Val="When battle starts, your anger will call a forefather as an ally to fight on your side."/>
<Entry Key="DES_SUBSKILL_INCREASE_ATTRIBUTE" Val="Increase Attribute"/>
<Entry Key="DES_SUBSKILL_INCREASE_ATTRIBUTE_DES" Val="Provides a bonus to a certain attribute when equipped."/>
@ -3041,13 +3062,14 @@
<Entry Key="DES_SUBSKILL_SUMMON_LIGHT_SVIATELKO" Val="Summon Light Sviatelko"/>
<Entry Key="DES_SUBSKILL_SUMMON_LIGHT_SVIATELKO_DES" Val="{COLOR:red}Requires the caster to be present on the battlefield.{END_COLOR}\nSummon 3 Sviatelko to melee spots on your side of the battlefield."/>
<Entry Key="DES_SUBSKILL_SUMMON_WRAITH" Val="Summon Wraith"/>
<Entry Key="DES_SUBSKILL_SUMMON_ANCESTOR_WRAITH" Val="Summon Ancestor Wraith"/>
<Entry Key="DES_SUBSKILL_SUMMON_PET_GHOST" Val="Summon Ghost"/>
<Entry Key="DES_SUBSKILL_SUMMON_PET_WOLF" Val="Summon Wolf"/>
<Entry Key="DES_SUBSKILL_SUMMON_PET_BEAR" Val="Summon Bear"/>
<Entry Key="DES_SUBSKILL_SUMMON_PET_BOAR" Val="Summon Boar"/>
<Entry Key="DES_SUBSKILL_SUMMON_PET_SPIDER_SPITTING" Val="Summon Spitting Spider"/>
<Entry Key="DES_SUBSKILL_SUMMON_PET_PUMPKIN" Val="Summon Pumpkin"/>
<Entry Key="DES_SUBSKILL_SUMMON_PET_PUMPKIN_DES" Val="{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon a Pumpkin to any spot."/>
<Entry Key="DES_SUBSKILL_SUMMON_PET_PUMPKIN_DES" Val="{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon a Pumpkin to any free spot."/>
<Entry Key="DES_SUBSKILL_SUMMON_PET_ANIMAL_DES" Val="{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon your pet animal into a free melee spot."/>
<Entry Key="DES_SUBSKILL_SUMMON_PET_ANIMAL_RANGED_DES" Val="{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon your pet animal into a free ranged spot."/>
<Entry Key="DES_SUBSKILL_ADD_HEALTH_P_REGENERATION" Val="Increase Health Regeneration."/>
@ -3564,7 +3586,7 @@
<Entry Key="DES_TRAIT_NIGHT_AFFINITY" Val="Nocturnal Predator"/>
<Entry Key="DES_TRAIT_NIGHT_AFFINITY_DES" Val="Your characters have an increased visibility range , Wits, Perception and Destiny at night, but decreased during the day. The Chosen can also summon a werewolf into battle and the beast's power will depend on the chosen's Perception attribute."/>
<Entry Key="DES_TRAIT_NIGHTMARE_GIFT" Val="Unshaken Faith"/>
<Entry Key="DES_TRAIT_NIGHTMARE_GIFT_DES" Val="Your characters get +1 Spiritual regeneration, 10% bonus to Rituals attribute, +4 Spiritual Shielding and you get access to the Moon Bridge ritual."/>
<Entry Key="DES_TRAIT_NIGHTMARE_GIFT_DES" Val="Your characters get +1 Spiritual regeneration, 10% bonus to Rituals attribute, +4 Spiritual Shielding and you get immediate access to the Moon Bridge ritual."/>
<Entry Key="DES_TRAIT_MANY_HAMMERS_ONE_ANVIL" Val="Many Hammers, One Anvil"/>
<Entry Key="DES_TRAIT_MANY_HAMMERS_ONE_ANVIL_DES" Val="Each character gets 20% bonus to Crafting attribute, +4 Health and Sanity, but Gathering attribute is decreased by 10%."/>
<Entry Key="DES_TRAIT_DIVINE_COMMANDER" Val="Divine Commander"/>
@ -3693,7 +3715,7 @@
<Entry Key="DES_TRAIT_JUMPING_FISH" Val="Jumping Fish"/>
<Entry Key="DES_TRAIT_JUMPING_FISH_DES" Val="Groups travelling by sea receive two fish each turn."/>
<Entry Key="DES_TRAIT_NEW_DAY" Val="New Day"/>
<Entry Key="DES_TRAIT_NEW_DAY_DES" Val="Each morning your characters get +10% Health also get 2 extra Movement Points for 3 turns. Rest of day characters have only Health bonus."/>
<Entry Key="DES_TRAIT_NEW_DAY_DES" Val="Each morning your characters get +10% Health also get 2 extra Movement Points for 3 turns. For the rest of day they have only Health bonus."/>
<Entry Key="DES_TRAIT_EAGLE_EYE" Val="Eagle Eye"/>
<Entry Key="DES_TRAIT_EAGLE_EYE_DES" Val="Your followers get +1 range of sight."/>
<Entry Key="DES_TRAIT_INNER_PEACE" Val="Inner Peace"/>
@ -3941,7 +3963,7 @@
<Entry Key="DES_TOOLTIP_SPIRITUAL_VS_CONCEPT_DES" Val="In a Spiritual challenge against concept you can only use innate skills. Any Faith wounds sustained during the challenge will be disregarded once the challenge ends."/>
<Entry Key="DES_TOOLTIP_MINIMAP_MODE" Val="World/Current Island (N)"/>
<Entry Key="DES_TOOLTIP_MINIMAP_MODE_DES" Val="Switch minimap between world and island views."/>
<Entry Key="DES_TOOLTIP_DOMINATION_VICTORY" Val="Domination Victory (V)"/>
<Entry Key="DES_TOOLTIP_DOMINATION_VICTORY" Val="Domination Victory (X)"/>
<Entry Key="DES_TOOLTIP_DOMINATION_VICTORY_DES" Val="Opens up the Domination Victory panel, where you can check which victory requirements you meet."/>
<Entry Key="DES_TOOLTIP_TASK_NO_FUEL" Val="No Fuel"/>
<Entry Key="DES_TOOLTIP_TASK_NO_FUEL_DES" Val="This group does not have enough fuel, production is slowed by 50%."/>
@ -4005,6 +4027,10 @@
<Entry Key="DES_TOOLTIP_MEDIUM_DES" Val="World Size - Medium"/>
<Entry Key="DES_TOOLTIP_LARGE" Val="Large"/>
<Entry Key="DES_TOOLTIP_LARGE_DES" Val="World Size - Large"/>
<Entry Key="DES_TOOLTIP_CURRENT_TASK" Val="Current Task"/>
<Entry Key="DES_TOOLTIP_CURRENT_TASK_DES" Val="This character is currently assigned to a task."/>
<Entry Key="DES_TOOLTIP_CHARACTERS_LIST" Val="Characters List (`)"/>
<Entry Key="DES_TOOLTIP_CHARACTERS_LIST_DES" Val="A global list of characters with the most important information available at a glance. Can be opened from anywhere."/>
<!-- LOCATIONS AND GROUPS -->
@ -4143,6 +4169,7 @@
<Entry Key="DES_SET_SHADOW_KIN_VILLAGE" Val="Shadow Kin Hamlet"/>
<Entry Key="DES_SET_ICE_CAVE" Val="Ice Cave"/>
<Entry Key="DES_SET_CRASHED_SHIP" Val="Crashed Ship"/>
<Entry Key="DES_HUM_VILLAGE_HALLOWEEN" Val="Creapy Vilage"/>
<!-- BIOME TERRAINS -->

+ 41
- 8
Database/game_files/DATABASE_QUEST_LOCALIZATION.xml
Разница между файлами не показана из-за своего большого размера
Просмотреть файл


+ 6
- 5
Database/game_files/DATABASE_UI_LOCALIZATION.xml Просмотреть файл

@ -103,7 +103,7 @@
<Entry Key="UI_TRANSFER" Val="Transfer"/>
<Entry Key="UI_TRANSFER_FOOD" Val="Transfer Food"/>
<Entry Key="UI_VARIETIES_FOR" Val="varieties for"/>
<Entry Key="UI_DAYS" Val="days"/>
<Entry Key="UI_DAYS" Val="turns"/>
<Entry Key="UI_PERCENT_OF_ALL_AVAILABLE_FOOD" Val="% of all available food"/>
<Entry Key="UI_RAW_FOOD" Val="Raw food"/>
<Entry Key="UI_COOKED_FOOD" Val="Cooked food"/>
@ -923,9 +923,10 @@
<Entry Key="UI_3_HEX" Val="3 Hexes"/>
<Entry Key="UI_SAME_SPOT" Val="Same Hex Only"/>
<Entry Key="UI_FORFEIT" Val="Forfeit"/>
<Entry Key="UI_DIFFICULTY" Val="Difficulty"/>
<Entry Key="UI_WORD_SHAPE" Val="World Shape"/>
<Entry Key="UI_WORD_SIZE" Val="World Size"/>
<Entry Key="UI_ABUNDANT_CHARACTERS" Val="8, +2 Free Characters"/>
<Entry Key="UI_WORLD_SHAPE" Val="World Shape"/>
<Entry Key="UI_WORLD_SIZE" Val="World Size"/>
<Entry Key="UI_ABUNDANT_CHARACTERS" Val="8, +2 Free Characters"/>
<Entry Key="UI_CRAFTING_RESOURCES_FILTER" Val="Crafting Resources"/>
<Entry Key="UI_ACTIVE_QUESTS2" Val="Active Quests:"/>
</LOC_LIBRARY-UI>
</DATABASE_UI_LOCALIZATION-NO_HSH>

+ 117
- 11
Database/pot/DATABASE_DES_LOCALIZATION.pot Просмотреть файл

@ -1399,6 +1399,8 @@ msgstr ""
#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-#
#. DES_TAG_DAMAGE_NIGHT_POWER
#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-#
#. DES_SKILL_NIGHT_POWER
#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-#
#. DES_SUBSKILL_NIGHT_POWER
msgid "Night Power"
msgstr ""
@ -3070,7 +3072,7 @@ msgid "Dwarf Warmaster"
msgstr ""
#. DES_SUBRACE_DWARF_WARMASTER_DES
msgid "Chiselled in stone and metal the warmasters are ancient, steadfast and unmovable. Dwarven warriors are feared and respected by all who know what is good for them."
msgid "Chiselled in stone and metal, the warmasters are ancient, steadfast and unmovable. Dwarven warriors are feared and respected by all who know what is good for them."
msgstr ""
#. DES_SUBRACE_DWARF_SMITH
@ -3862,6 +3864,10 @@ msgstr ""
msgid "Elder Wraith"
msgstr ""
#. DES_SUBRACE_UNLI_ANCESTOR_WRAITH
msgid "Ancestor Wraith"
msgstr ""
#. DES_SUBRACE_UNLI_WRAITH_DES
msgid "Tormented soul that was torn out of its body and left to roam the land in anger. Wraiths are often bound to cursed objects, or places."
msgstr ""
@ -4211,6 +4217,62 @@ msgstr ""
msgid "This is a concept and has no class."
msgstr ""
#. DES_SUBRACE_WOOD_BEAR
msgid "Wooden Bear"
msgstr ""
#. DES_SUBRACE_WOOD_BEAR_DES
msgid "An animated wooden sculpture, beautifully carved to depict an axe-bearing wild bear. Bears are not known to be gentle even on a good day, but this one seems particularly hell-bent on murder."
msgstr ""
#. DES_SUBRACE_DEMON_HELL_HOUNDS
msgid "Hell Hounds"
msgstr ""
#. DES_SUBRACE_DEMON_HELL_HOUNDS_DES
msgid "Affectionately called hell hounds, although no one is quite sure what the ‘hell’ stands for. Some speculate a connection to the underworlds."
msgstr ""
#. DES_SUBRACE_DEMON_TWO_HELL_HOUNDS
msgid "Two Hell Hounds"
msgstr ""
#. DES_SUBRACE_DEMON_TWO_HELL_HOUNDS_DES
msgid "Two black dogs, affectionately called hell hounds by their master - although no one in Slavya knows what this hell refers to? These two pups used to be good dogs, attacking only undesirables and small critters, but something or someone made them crave more blood."
msgstr ""
#. DES_SUBRACE_DEMON_TREASURE
msgid "Tomislav - Treasure Demon"
msgstr ""
#. DES_SUBRACE_DEMON_TREASURE_DES
msgid "Tomislav is the leader of Bear Village, a self professed 'boss' who seems to care for his home a great deal. He is also a treasurer demon, who would typically be found in caves and dungeons, guarding some long lost jewels. This one has clearly found a new calling."
msgstr ""
#. DES_SUBRACE_FOREFATHER_SPIRITS
msgid "Forefather Spirits"
msgstr ""
#. DES_SUBRACE_FOREFATHER_SPIRITS_DES
msgid "The forefathers are the souls of the ancestors, also referred to as dziody. They are old souls, wise but proud and easy to anger. Folk of Slavya have long honoured the forefathers with all souls celebrations, asking for their wisdom and protection in exchange for the veneration."
msgstr ""
#. DES_SUBRACE_POSSESSED_PUMPKIN
msgid "Possessed Pumpkin"
msgstr ""
#. DES_SUBRACE_POSSESSED_ELDER_PUMPKIN
msgid "Possessed Elder Pumpkin"
msgstr ""
#. DES_SUBRACE_POSSESSED_ANCIENT_PUMPKIN
msgid "Possessed Ancient Pumpkin"
msgstr ""
#. DES_SUBRACE_POSSESSED_PUMPKIN_DES
msgid "Nasty orange vegetables, mindlessly roaming the lands. They like sweets a lot and have been known to get violent when you don’t give them some."
msgstr ""
#. DES_RES_WOOD
msgid "Wood"
msgstr ""
@ -4688,7 +4750,7 @@ msgstr ""
#. DES_RES_ALCHEMY_SKIN_DES
msgid ""
"Alchemy Skin - another secret form of the alchemists of the bygone era.\n"
"Alchemy Skin - another secret formula of the alchemists of the bygone era.\n"
"\n"
"This composite fits into Leather and Metal material categories.\n"
"\n"
@ -4911,7 +4973,7 @@ msgid "Research Terrain"
msgstr ""
#. DES_RESEARCH_TERRAIN_DES
msgid "Remember those blue crystals you've gather from the artefact on your last trip? Spend some time researching it and maybe you'll learn something."
msgid "Remember those blue crystals you've gathered from the artefact on your last trip? Spend some time researching it and maybe you'll learn something."
msgstr ""
#. DES_RESEARCH_CREATURE
@ -8604,7 +8666,7 @@ msgid "Pumpkin"
msgstr ""
#. DES_PET_PUMPKIN_DES
msgid "."
msgid "This little fella was carved to celebrate the All Hallows Eve, but through demon trickery or some other dark magic, it was awakened. It seems to like you very much, and follows you wherever you go - despite not having any legs. "
msgstr ""
#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-#
@ -10296,7 +10358,7 @@ msgid "Each enemy that deals damage to you will also receive damage."
msgstr ""
#. DES_SKILL_FEINT
msgid "Faint"
msgid "Feint"
msgstr ""
#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-#
@ -10576,7 +10638,7 @@ msgid "Pumpkin Hellfire"
msgstr ""
#. DES_SKILL_PUMPKIN_HELLFIRE_DES
msgid "Your pumpkin is fragile, like glass bottle. And in it there is hellfire hided. So don't brake it!"
msgid "Your pumpkin is fragile like a glass bottle. But be warned that inside it there is hellfire hidden so you better not brake it!"
msgstr ""
#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-#
@ -10854,7 +10916,7 @@ msgid "Orc"
msgstr ""
#. DES_SKILL_RACE_ORCS_DES
msgid "The character is an orc. They are a warrior race that lives in a matriarchal clan structure. They are known for their strength, ferocity and despise of 1h weapons."
msgid "The character is an orc. They are a warrior race that lives in a matriarchal clan structure. They are known for their strength, ferocity and disdain for 1h weapons."
msgstr ""
#. DES_SKILL_RACE_GOBLINS
@ -11365,6 +11427,10 @@ msgstr ""
msgid "Camping groups receive +1 gathering range."
msgstr ""
#. DES_SKILL_NIGHT_POWER_DES
msgid "The character is blessed with the power of the night demons. During nights, they become more powerful."
msgstr ""
#. DES_SKILL_PET_HORSE_DES
msgid "Increases movement and group carry limits."
msgstr ""
@ -11880,6 +11946,14 @@ msgstr ""
msgid "You are able to conjure a bear claw out of the dark energy within you, sharp enough to slice your enemies like carrots."
msgstr ""
#. DES_SKILL_ANIMATED_WOOD
msgid "Animated Wood"
msgstr ""
#. DES_SKILL_ANIMATED_WOOD_DES
msgid "Magic forces give this wooden object special abilities. It now has properties of both wood and the avatar enchanted within."
msgstr ""
#. DES_SKILL_UNSTABLE_CREATION
msgid "Unstable Creation"
msgstr ""
@ -11946,6 +12020,14 @@ msgstr ""
msgid "Concept - Ranged Heavy"
msgstr ""
#. DES_SKILL_FOREFATHER_ANGER
msgid "Forefathers' Anger"
msgstr ""
#. DES_SKILL_FOREFATHER_ANGER_DES
msgid "When battle starts, your anger will call a forefather as an ally to fight on your side."
msgstr ""
#. DES_SUBSKILL_INCREASE_ATTRIBUTE
msgid "Increase Attribute"
msgstr ""
@ -12509,6 +12591,10 @@ msgid ""
"Summon 3 Sviatelko to melee spots on your side of the battlefield."
msgstr ""
#. DES_SUBSKILL_SUMMON_ANCESTOR_WRAITH
msgid "Summon Ancestor Wraith"
msgstr ""
#. DES_SUBSKILL_SUMMON_PET_GHOST
msgid "Summon Ghost"
msgstr ""
@ -12536,7 +12622,7 @@ msgstr ""
#. DES_SUBSKILL_SUMMON_PET_PUMPKIN_DES
msgid ""
"{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\n"
"Summon a Pumpkin to any spot."
"Summon a Pumpkin to any free spot."
msgstr ""
#. DES_SUBSKILL_SUMMON_PET_ANIMAL_DES
@ -14186,7 +14272,7 @@ msgid "Your characters have an increased visibility range , Wits, Perception and
msgstr ""
#. DES_TRAIT_NIGHTMARE_GIFT_DES
msgid "Your characters get +1 Spiritual regeneration, 10% bonus to Rituals attribute, +4 Spiritual Shielding and you get access to the Moon Bridge ritual."
msgid "Your characters get +1 Spiritual regeneration, 10% bonus to Rituals attribute, +4 Spiritual Shielding and you get immediate access to the Moon Bridge ritual."
msgstr ""
#. DES_TRAIT_MANY_HAMMERS_ONE_ANVIL_DES
@ -14662,7 +14748,7 @@ msgid "New Day"
msgstr ""
#. DES_TRAIT_NEW_DAY_DES
msgid "Each morning your characters get +10% Health also get 2 extra Movement Points for 3 turns. Rest of day characters have only Health bonus."
msgid "Each morning your characters get +10% Health also get 2 extra Movement Points for 3 turns. For the rest of day they have only Health bonus."
msgstr ""
#. DES_TRAIT_EAGLE_EYE_DES
@ -15629,7 +15715,7 @@ msgid "Switch minimap between world and island views."
msgstr ""
#. DES_TOOLTIP_DOMINATION_VICTORY
msgid "Domination Victory (V)"
msgid "Domination Victory (X)"
msgstr ""
#. DES_TOOLTIP_DOMINATION_VICTORY_DES
@ -15883,6 +15969,22 @@ msgstr ""
msgid "World Size - Large"
msgstr ""
#. DES_TOOLTIP_CURRENT_TASK
msgid "Current Task"
msgstr ""
#. DES_TOOLTIP_CURRENT_TASK_DES
msgid "This character is currently assigned to a task."
msgstr ""
#. DES_TOOLTIP_CHARACTERS_LIST
msgid "Characters List (`)"
msgstr ""
#. DES_TOOLTIP_CHARACTERS_LIST_DES
msgid "A global list of characters with the most important information available at a glance. Can be opened from anywhere."
msgstr ""
#. DES_ENEMY_GROUP
msgid "Enemy Group"
msgstr ""
@ -16293,6 +16395,10 @@ msgstr ""
msgid "Crashed Ship"
msgstr ""
#. DES_HUM_VILLAGE_HALLOWEEN
msgid "Creapy Vilage"
msgstr ""
#. DES_DEFAULT_MOUNTAIN
msgid "Mountains"
msgstr ""

+ 149
- 6
Database/pot/DATABASE_QUEST_LOCALIZATION.pot Просмотреть файл

@ -993,7 +993,10 @@ msgid "You have discovered the main settlement of the alpha clans."
msgstr ""
#. QUEST_ALPHACLANS_DES
msgid "The orcs are traditionally a nomadic clan-based society, ruled by clan matriarchs. The alpha matriarch oversees all the clans, and she holds power in the settled orc villages. Orcs despise cowardice, so think twice before you choose to surrender in their presence."
msgid ""
"The orcs are traditionally a nomadic clan-based society, ruled by clan matriarchs. The alpha matriarch oversees all the clans, and she holds power in the settled orc villages. Orcs despise cowardice, so think twice before you choose to surrender in their presence.\n"
"\n"
"Orcs will not typically trade for bone or leather since they usually have those materials in abundance. When you become friends, you may be able to recruit an orc via the fighting pits. To gain friendship, you can try doing tasks for the alphas when they are available. "
msgstr ""
#. QUEST_ALPHACLANSARMY
@ -1820,19 +1823,19 @@ msgid "You were invited to take part in festivities and visit sites around the v
msgstr ""
#. QUEST_HALLOW_DES1
msgid "Some pets were killed in odd circumstances, perhaps youi can ask around to see if anyone knows more."
msgid "Some pets were killed in odd circumstances, perhaps you can ask around to see if anyone knows more."
msgstr ""
#. QUEST_HALLOW_DES2
msgid "Some folk went missing int he night, the Boss aske dyou to look for them if you can."
msgid "Some folk went missing in the night, Tomislav asked you to look for them if you can."
msgstr ""
#. QUEST_HALLOW_DES3
msgid "Bogslava admitted that she and Gurtek the beastmaster plotted to kill the pets and mess with people, so that the Haloween is ruined. Go tell the boss or confront the beastmaster."
msgid "Bogslava admitted that she and Gurtek the beastmaster plotted to kill the pets and mess with people, so that the Halloween is ruined. Go tell the boss or confront the beastmaster."
msgstr ""
#. QUEST_HALLOW_DES4
msgid "Bogslava claims Gurtek, the beastmaser, can't control his dogs and so he made these killings look odd to protect his pups. Go tell the boss or confront the beastmaster."
msgid "Bogslava claims Gurtek, the beastmaster, can't control his dogs and so he made these killings look odd to protect his pups. Go tell the boss or confront the beastmaster."
msgstr ""
#. QUEST_HALLOW_HUT
@ -1852,9 +1855,149 @@ msgid "But you left them for now."
msgstr ""
#. QUEST_HALLOW_CAR_DES2
msgid "You dealt with the matter, you can report back to the wise woman now."
msgid "You dealt with the matter; you can report back to the wise woman now."
msgstr ""
#. QUEST_HALLOW_CAR_DES3
msgid "You failed to deal with them, Bogslava will have to endure. Best not mention it to her gain."
msgstr ""
#. QUEST_HALLOW_KEN_DES
msgid "Gurtek admitted him and Bogslava plotted to get rid of Halloween. He said the missing folk are safely hiding in the woodcutters lodge. Go to the lodge and see if he told the truth."
msgstr ""
#. QUEST_HALLOW_KEN
msgid "You visited Gurtek's kennels."
msgstr ""
#. QUEST_HALLOW_KEN_DES1
msgid "Gurtek admitted him and Bogslava plotted to get rid of Halloween. He said the missing folk are safely hiding in the woodcutters lodge. But you said you will not interfere. Go see how it all unfolds in the village."
msgstr ""
#. QUEST_HALLOW_FORE
msgid "You found the forefather spirits possessing the wooden sculptures."
msgstr ""
#. QUEST_HALLOW_FORE_DES
msgid "You decided the forefathers have the right to judge Bear Village as they see fit so you left them to it."
msgstr ""
#. QUEST_HALLOW_FORE_DES1
msgid "You were defeated by the forefathers and forced to flee. Remember you have limited time to try and kill them. "
msgstr ""
#. QUEST_HALLOW_FORE_DES2
msgid "You backed away for now, hoping you can return and deal with the forefathers before they enact their revenge on Bear Village. You do not know how much time you have, but they will not wait here forever..."
msgstr ""
#. QUEST_HALLOW_FORE_DES3
msgid "You defeated the forefathers, and hope this will be the end of it, although you sense that some of their spirit may yet linger over Bear Village. Report back to Tomislav."
msgstr ""
#. QUEST_HALLOW_FORE_DES4
msgid "You defeated the forefathers once and for all. They applauded your strength of spirit and promised to leave the village alone."
msgstr ""
#. QUEST_HALLOW_FORE_DES5
msgid "You convinced the forefathers that a smaller blood price will soothe their thirst for revenge. They will take only part of the village."
msgstr ""
#. QUEST_HALLOW_FORE_DES6
msgid "You convinced the forefathers that a smaller blood price will soothe their thirst for revenge and so you sacrificed one of your own to save the villagers."
msgstr ""
#. QUEST_HALLOW_WOOD
msgid "You found the woodcutters lodge."
msgstr ""
#. QUEST_HALLOW_WOOD_DES
msgid "When you arrived, you found bloodied sculptures and nothing else."
msgstr ""
#. QUEST_HALLOW_HUT_DES
msgid "Bogslava is gone, she killed herself to avoid the forefather's judgement."
msgstr ""
#. QUEST_HALLOW_KEN_DES2
msgid "The kennels were destroyed, but you found a group of villagers with Gurtek, they escaped the massacre thanks to Bael and Zeb who died fighting off the forefathers."
msgstr ""
#. QUEST_HALLOW_KEN_DES3
msgid "The kennels were destroyed, Gurtek was nowhere to be seen, but this likely means he was taken by the forefathers."
msgstr ""
#. QUEST_HALLOW_DES6
msgid "Bear Village is no more, there is only blood and silence left."
msgstr ""
#. QUEST_HALLOW_KEN_DES4
msgid "Gurtek believes angry forefather spirits are going to do something very bad if the villagers continue this Halloween celebration. You did sense some bad spirit energy, but it was too strong for you to investigate more. Best speak to Tomislav about this."
msgstr ""
#. QUEST_HALLOW_KEN_DES5
msgid "Gurtek believes Fredrick, the foreigner is responsible for the trouble in the village, but Gurtek's dogs remain prime suspects too. Best speak to Tomislav about this."
msgstr ""
#. QUEST_HALLOW_BEAR
msgid "You were attacked by a wooden bear statue bearing an axe!"
msgstr ""
#. QUEST_HALLOW_BEAR1
msgid "You tried to defeat the wooden bear statue again."
msgstr ""
#. QUEST_HALLOW_BEAR_DES
msgid "You were defeated, and Tomislav pleaded with you to try again when you can. [You have 200 turns to defeat the bear and whatever may come after it.] "
msgstr ""
#. QUEST_HALLOW_BEAR_DES1
msgid "You escaped but Tomislav has asked you to try and defeat this creature, for the sake of Bear Village. [You have 200 turns to defeat the bear and whatever may come after it.]"
msgstr ""
#. QUEST_HALLOW_BEAR_DES2
msgid "You defeated the wooden bear and both you and Tomislav hope this will help the village for now. However, the bear was possessed by the spirits of the forefathers and so you may want to seek them out to see if this is truly over. Beware, you have limited time to investigate this. [200 turns]"
msgstr ""
#. QUEST_HALLOW_BEAR_DES3
msgid "You defeated the wooden bear and both you and Tomislav hope this will help the village for now. Tomislav asked you to try and seek out the forefathers to see if this is truly over, but you decided this is none of your business."
msgstr ""
#. QUEST_HALLOW_BEAR_DES4
msgid "You were defeated, perhaps try again when you can. [You have 200 turns to defeat the bear and whatever may come after it.] "
msgstr ""
#. QUEST_HALLOWINV
msgid "You were invited to visit Bear Village"
msgstr ""
#. QUEST_HALLOWINV_DES
msgid "The location was marked on your map."
msgstr ""
#. QUEST_HALLOW_KEN_DES6
msgid "You discovered the spirits of the forefathers are indeed very angry with Bear Village and you fear they may have bloody intentions. Best go tell Tomislav about this."
msgstr ""
#. QUEST_HALLOW_TOM_DES
msgid "You spoke to Tomislav and he asked you to investigate the woodcutters lodge."
msgstr ""
#. QUEST_HALLOW_TOM_DES1
msgid "You spoke to Tomislav about the angry forefathers and he begged you to go see if you can appease them in any way. They should be found by the big oak tree nearby."
msgstr ""
#. QUEST_HALLOW_TOM_DES2
msgid "You spoke to Tomislav about the angry forefathers and decided this is none of your business, you left."
msgstr ""
#. QUEST_HALLOW_HUT_DES1
msgid "You completed the caravan task for Bogslava and she was very grateful."
msgstr ""
#. QUEST_HALLOW_FORE_DES7
msgid "The forefather sculptures stand still, silent. Their eyes are hallow but there are blood stains on the wood too."
msgstr ""
#. QUEST_HALLOW_WOOD_DES1
msgid "You found the lodge and within it, a bloody massacre. Dark forces seem to be at work here, best speak to Tomislav back at the village again. "
msgstr ""

+ 10
- 9
Database/pot/DATABASE_UI_LOCALIZATION.pot Просмотреть файл

@ -434,7 +434,7 @@ msgid "varieties for"
msgstr ""
#. UI_DAYS
msgid "days"
msgid "turns"
msgstr ""
#. UI_PERCENT_OF_ALL_AVAILABLE_FOOD
@ -3087,10 +3087,7 @@ msgstr ""
msgid "Rogue Groups Spawn Rate"
msgstr ""
#. #-#-#-#-# DATABASE_UI_LOCALIZATION.pot.tmp #-#-#-#-#
#. UI_WORLD_SIZE
#. #-#-#-#-# DATABASE_UI_LOCALIZATION.pot.tmp #-#-#-#-#
#. UI_WORD_SIZE
msgid "World Size"
msgstr ""
@ -3852,14 +3849,18 @@ msgstr ""
msgid "Forfeit"
msgstr ""
#. UI_DIFFICULTY
msgid "Difficulty"
msgstr ""
#. UI_WORD_SHAPE
#. UI_WORLD_SHAPE
msgid "World Shape"
msgstr ""
#. UI_ABUNDANT_CHARACTERS
msgid "8, +2 Free Characters"
msgstr ""
#. UI_CRAFTING_RESOURCES_FILTER
msgid "Crafting Resources"
msgstr ""
#. UI_ACTIVE_QUESTS2
msgid "Active Quests:"
msgstr ""

+ 2
- 2
Modules/game_files/Alphaclan.txt Просмотреть файл

@ -3613,7 +3613,7 @@ You find the remains of other victims caught in the webs.
You try to think of something fast, but the spiders are faster. They swarm you angrily, and all you can do is climb up to safety as quickly as possible.
[/STORY]
[OUT]Run.
[OUT]Run.
[/NODE]
+[NODE]20
@ -3703,7 +3703,7 @@ You kill the ruffians and find they did not carry much on them. Still, you did e
The ruffians beat you badly. You have to drop your food to stop them from running after you!
[/STORY]
[OUT]Run.
[OUT]Run.
[/NODE]
+[NODE]61

+ 1
- 1
Modules/game_files/Bandits attack.txt Просмотреть файл

@ -1559,7 +1559,7 @@ The warrior spits in your face and her men kick you out of the ruins, taking awa
'Ah, true warriors, good! Do with us as you will. We yield to your swords!'
[/STORY]
[OUT]Kill them all and take their stuff.
[OUT]Take only the loot you found in the ruins, and leave the orcs be.
[OUT]Take only the loot you found in the ruins, and leave the orcs be.
[/NODE]
+[NODE]55

+ 1
- 1
Modules/game_files/CampEncounters.txt Просмотреть файл

@ -655,7 +655,7 @@ The pack snarls and paces around you, not willing to trust a stranger.
You do, however, have a window to escape now.
[/STORY]
[OUT]Run.
[OUT]Run.
[OUT]Attack!
[/NODE]

+ 1
- 1
Modules/game_files/Misc Encounters.txt Просмотреть файл

@ -1105,7 +1105,7 @@ You slay the nomads and their caravan is yours. You discover they were here on a
[STORY]
They beat you badly and force you to abandon some of your goods to get away.
[/STORY]
[OUT]Run.
[OUT]Run.
[/NODE]
[/EVENT]

+ 1
- 1
Modules/game_files/Natural disaster.txt Просмотреть файл

@ -170,7 +170,7 @@ A sudden storm catches you off guard. Lightning bolts cut through the sky and gu
[STORY]
You spot a cave that will protect you, but first you must reach it!
[/STORY]
[OUT]Run.
[OUT]Run.
[/NODE]
+[NODE]5

+ 3
- 3
Modules/game_files/Quarry.txt Просмотреть файл

@ -351,7 +351,7 @@ The dragon's might proves no exaggeration, and you have a feeling this one was s
You do not know why, but the beast allows you to flee, albeit without your bags.
[/STORY]
[OUT]Run.
[OUT]Run.
[/NODE]
+[NODE]22
@ -516,7 +516,7 @@ The scavengers look spooked and move away:
[STORY]
There are so many of them, and they look well equipped and aggressive. You think it is best to leave, now.
[/STORY]
[OUT]Run.
[OUT]Run.
[/NODE]
[/EVENT]
@ -727,7 +727,7 @@ You also hear the roaring cries of a mama troll rolling your way fast!
[STORY]
The rockers beat you badly and force you to flee.
[/STORY]
[OUT]Run.
[OUT]Run.
[/NODE]
+[NODE]28

+ 1
- 1
Modules/game_files/Slavyan.txt Просмотреть файл

@ -1929,7 +1929,7 @@ An armed group of Slavyans stands before you.
[STORY]
They are not interested in your words. You get chased away and beaten.
[/STORY]
[OUT]Run.
[OUT]Run.
[/NODE]
+[NODE]25

+ 14
- 0
Modules/game_files/SpiritTalkers.txt Просмотреть файл

@ -3312,6 +3312,20 @@ Your pet returns after a while and seems much better behaved.
[OUT]Thank the trainer and leave.
[/NODE]
+[NODE]32
[STORY]
Your pet returns after a while and seems much better behaved.
[/STORY]
[OUT]Thank the trainer and leave.
[/NODE]
+[NODE]33
[STORY]
'Fee paid, good, now hand me that pet for training.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
[/EVENT]
-- [EVENT] --Ghost training goblin(26)

+ 3
- 3
Modules/game_files/VOLH DLC.txt Просмотреть файл

@ -343,7 +343,7 @@ He snaps his fingers and the dragon and all other unliving collapse in a pile of
'Ha ha, how dare you try to threaten me, fools! Time to die!'
[/STORY]
[OUT]Fight.
[OUT]Run away!
[OUT]Run away!
[/NODE]
[/EVENT]
@ -591,7 +591,7 @@ The mistress laughs in your face and moves towards you, fangs bared.
[STORY]
The male looks at you, surprised, then shrugs and walks away as his mate lunges at you with her pet cmok at her side!
[/STORY]
[OUT]Run away!
[OUT]Run away!
[OUT]Fight!
[/NODE]
@ -2615,7 +2615,7 @@ The witch shows no remorse and shrugs:
[OUT]Actually, being a rat is not so bad. Thank her for the new perspective, and ask for another payment for saving her life.
[OUT]Kill her!
[OUT][Witch]Demand that she give you a clipping of her armpit hair and two toenails, and tell her to spit over her left shoulder three times so you can catch it. This will make a potion to break the curse for sure.
[OUT][Gusla or volh]Demand that she give you a clipping of her armpit hair and two toenails, and tell her to spit over her left shoulder three times so you can catch it. This will make a potion to break the curse for sure.
[OUT][Gusla or volh]Demand that she give you a clipping of her armpit hair and two toenails, and tell her to spit over her left shoulder three times so you can catch it. This will make a potion to break the curse for sure.
[/NODE]
+[NODE]10

+ 1
- 1
Modules/game_files/Woodlandkin.txt Просмотреть файл

@ -3608,7 +3608,7 @@ They depart, and some drop their goods before you.
[STORY]
Your words don't work. You get chased away and beaten.
[/STORY]
[OUT]Run.
[OUT]Run.
[/NODE]
+[NODE]26

+ 6
- 6
Modules/game_files/mChapter 1.txt Просмотреть файл

@ -58,7 +58,7 @@ An oppressive emanation of light and order pushes against your very being. This
Whatever these people have become, they are overfilled with the energy of light and harmony. This stifling, unnatural concentration of force is an abomination against both nature and intellect.
[/STORY]
[OUT]It stands against nature. Best be rid of it. Attack.
[OUT]Mystical forces seem to be at work here. Attack them spiritually.
[OUT]Mystical forces seem to be at work here. Attack them spiritually.
[OUT]Stay back and only observe.
[/NODE]
@ -666,7 +666,7 @@ You fail to catch the creature and he runs away. Worse yet, your equipment is no
[STORY]
'I unsaid, the ground shook, broke houses, new job. I am no sad, no happy, I am.'
[/STORY]
[OUT]Nod, wish him well, and leave.
[OUT]Nod, wish him well, and leave.
[/NODE]
[/EVENT]
@ -1141,7 +1141,7 @@ The witch who came with you waves goodbye as well:
[STORY]
'You have a silver tongue, I'll give you that. I shan't join you, but you can call upon my minions for help when you're in trouble. Farewell. May all the toads turn to princes for you!'
[/STORY]
[OUT]Wish him well and leave.
[OUT]Wish him well and leave.
[/NODE]
+[NODE]42
@ -1558,7 +1558,7 @@ The voice of all gods speaks to you with sadness:
Our time here grows short. I know not what path you need to take, but I will guide your steps as you will guide my sight. Go. Live. Grow. But do not forget your purpose!'
[/STORY]
[OUT]Kneel in acceptance.
[OUT]Nod defiantly.
[OUT]Nod defiantly.
[OUT]Ask what of the other gods, other chosen who you feel here with you.
[/NODE]
@ -5373,7 +5373,7 @@ Finally, you get to the end and find a large prison cell. In the middle of this
[/STORY]
[OUT]Ask him why he is here, and for how long.
[OUT]Ask him why he is here, and for how long.
[OUT]Ask him what this prison was for?
[OUT]Tell him you need to get him out so he can help with an urgent matter, a red cave that seems to be key to the Shattering.
[/NODE]
@ -8584,7 +8584,7 @@ The voice of all gods speaks to you with sadness:
Our time here grows short. I know not what path you need to take, but I will guide your steps as you will guide my sight. Go. Live. Grow. But do not forget your purpose!'
[/STORY]
[OUT]Kneel in acceptance.
[OUT]Nod defiantly.
[OUT]Nod defiantly.
[OUT]Ask what of the other gods, other chosen who you feel here with you.
[/NODE]

+ 9
- 0
Modules/pot/Bandits attack.pot Просмотреть файл

@ -1493,6 +1493,15 @@ msgstr ""
msgid "Gather what you find."
msgstr ""
#. #-#-#-#-# Bandits attack.pot #-#-#-#-#
#. -- [EVENT] --Bandits attack(8)EMPTY@@[EMPTY]0@@[EMPTY]0
#. #-#-#-#-# Bandits attack.pot #-#-#-#-#
#. -- [EVENT] --BanditsAttackDiff2(12)EMPTY@@[EMPTY]0@@[EMPTY]0
#. #-#-#-#-# Bandits attack.pot #-#-#-#-#
#. -- [EVENT] --BanditsAttackDiff7(13)EMPTY@@[EMPTY]0@@[EMPTY]0
msgid "[SPECIAL EMPTY EVENT STRING]"
msgstr "[SPECIAL EMPTY EVENT STRING]"
#. -- [EVENT] --Orc bandit child(9)@@+[NODE]2@@[STORY]
msgid ""
"You see an orc female approaching with a child.\n"

+ 4
- 0
Modules/pot/CampEncounters.pot Просмотреть файл

@ -1,3 +1,7 @@
#. -- [EVENT] --CampEvents(0)EMPTY@@[EMPTY]0@@[EMPTY]0
msgid "[SPECIAL EMPTY EVENT STRING]"
msgstr "[SPECIAL EMPTY EVENT STRING]"
#. -- [EVENT] --NightMares(1)@@+[NODE]2@@[STORY]
msgid "As you fall asleep at your campsite, your dreams become heavy and unsettling. As you toss and turn, you feel more and more unsettled as your deepest, darkest fears become real and hold you trapped within the nightmare."
msgstr ""

+ 4
- 0
Modules/pot/Cave.pot Просмотреть файл

@ -1537,6 +1537,10 @@ msgstr ""
msgid "The drake defeats you and flies away."
msgstr ""
#. -- [EVENT] --CaveDiff1(12)EMPTY@@[EMPTY]0@@[EMPTY]0
msgid "[SPECIAL EMPTY EVENT STRING]"
msgstr "[SPECIAL EMPTY EVENT STRING]"
#. -- [EVENT] --Mammon_(13)@@+[NODE]2@@[STORY]
msgid "You find an old cave that goes deep into the ground. It seems abandoned at first, but the deeper you go, the more you feel a warmth touching your skin, and soon you see the glow of light."
msgstr ""

+ 7
- 0
Modules/pot/Cemetery.pot Просмотреть файл

@ -722,6 +722,13 @@ msgstr ""
msgid "You failed. The spirit dissolves and there's nothing more you can do."
msgstr ""
#. #-#-#-#-# Cemetery.pot #-#-#-#-#
#. -- [EVENT] --cemetery basediff3(1)EMPTY@@[EMPTY]0@@[EMPTY]0
#. #-#-#-#-# Cemetery.pot #-#-#-#-#
#. -- [EVENT] --cemetery basediff6(30)EMPTY@@[EMPTY]0@@[EMPTY]0
msgid "[SPECIAL EMPTY EVENT STRING]"
msgstr "[SPECIAL EMPTY EVENT STRING]"
#. -- [EVENT] --Cemetery goblin D3(2)@@+[NODE]3@@[STORY]
msgid "You discover a goblin cemetery."
msgstr ""

+ 7
- 0
Modules/pot/Demon encounters.pot Просмотреть файл

@ -1,3 +1,10 @@
#. #-#-#-#-# Demon encounters.pot #-#-#-#-#
#. -- [EVENT] --demon encoun base(0)EMPTY@@[EMPTY]0@@[EMPTY]0
#. #-#-#-#-# Demon encounters.pot #-#-#-#-#
#. -- [EVENT] --DemonBaseDiff1(18)EMPTY@@[EMPTY]0@@[EMPTY]0
msgid "[SPECIAL EMPTY EVENT STRING]"
msgstr "[SPECIAL EMPTY EVENT STRING]"
#. -- [EVENT] --water demons(1)@@+[NODE]2@@[STORY]
msgid "You stand by the water and sense you are not alone."
msgstr ""

+ 4
- 0
Modules/pot/Earthbound.pot Просмотреть файл

@ -3497,6 +3497,10 @@ msgstr ""
msgid "You spot a dragon -- the one who stole from you!"
msgstr ""
#. -- [EVENT] --DwarfPOI(22)EMPTY@@[EMPTY]0@@[EMPTY]0
msgid "[SPECIAL EMPTY EVENT STRING]"
msgstr "[SPECIAL EMPTY EVENT STRING]"
#. -- [EVENT] --Dwarftown(23)@@+[NODE]2@@[STORY]
msgid ""
"As you enter the dwarven settlement, you realise it is nothing but rubble and bent, melted metal.\n"

+ 9
- 0
Modules/pot/Misc Encounters.pot Просмотреть файл

@ -1,3 +1,12 @@
#. #-#-#-#-# Misc Encounters.pot #-#-#-#-#
#. -- [EVENT] --DemonEncounterBase(0)EMPTY@@[EMPTY]0@@[EMPTY]0
#. #-#-#-#-# Misc Encounters.pot #-#-#-#-#
#. -- [EVENT] --DemonEncounterBase2(14)EMPTY@@[EMPTY]0@@[EMPTY]0
#. #-#-#-#-# Misc Encounters.pot #-#-#-#-#
#. -- [EVENT] --DemonEncounterBase3(29)EMPTY@@[EMPTY]0@@[EMPTY]0
msgid "[SPECIAL EMPTY EVENT STRING]"
msgstr "[SPECIAL EMPTY EVENT STRING]"
#. -- [EVENT] --goldfish_(1)@@+[NODE]2@@[STORY]
msgid "As you stop to refill your water supplies, you find a fish with a golden tail trapped in the shallow waters, thrashing about."
msgstr ""

+ 7
- 0
Modules/pot/Ruins Basic.pot Просмотреть файл

@ -142,6 +142,13 @@ msgstr ""
msgid "You find the remains of a nonhuman settlement deep in the forest."
msgstr ""
#. #-#-#-#-# Ruins Basic.pot #-#-#-#-#
#. -- [EVENT] --Ruins(5)EMPTY@@[EMPTY]0@@[EMPTY]0
#. #-#-#-#-# Ruins Basic.pot #-#-#-#-#
#. -- [EVENT] --RuinsDiff1(34)EMPTY@@[EMPTY]0@@[EMPTY]0
msgid "[SPECIAL EMPTY EVENT STRING]"
msgstr "[SPECIAL EMPTY EVENT STRING]"
#. -- [EVENT] --Unliving(6)@@+[NODE]2@@[STORY]
msgid ""
"As you explore, you notice long-dead humanoid remains scattered all over the place.\n"

+ 4
- 0
Modules/pot/Scavengers.pot Просмотреть файл

@ -2909,6 +2909,10 @@ msgstr ""
msgid "At nightfall, the bats set out for their feeding, and you sneak in to take what you can from the cave."
msgstr ""
#. -- [EVENT] --ScavPOI(21)EMPTY@@[EMPTY]0@@[EMPTY]0
msgid "[SPECIAL EMPTY EVENT STRING]"
msgstr "[SPECIAL EMPTY EVENT STRING]"
#. -- [EVENT] --Scavenger sell ppl(22)@@+[NODE]2@@[STORY]
msgid ""
"'Sell some folk you say, yeah you look like you may have too many, eh?\n"

+ 13
- 0
Modules/pot/Sea Encounters.pot Просмотреть файл

@ -1122,6 +1122,19 @@ msgstr ""
msgid "You swim ahead and manage get to the debris and gather what you can safely."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaDiff1(8)EMPTY@@[EMPTY]0@@[EMPTY]0
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaDiff2(9)EMPTY@@[EMPTY]0@@[EMPTY]0
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaDiff3(10)EMPTY@@[EMPTY]0@@[EMPTY]0
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaDiff4(11)EMPTY@@[EMPTY]0@@[EMPTY]0
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaDiff5(16)EMPTY@@[EMPTY]0@@[EMPTY]0
msgid "[SPECIAL EMPTY EVENT STRING]"
msgstr "[SPECIAL EMPTY EVENT STRING]"
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --FloatingLoot3(12)@@+[NODE]9@@[STORY]
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#

+ 13
- 0
Modules/pot/SpiritTalkers.pot Просмотреть файл

@ -3299,6 +3299,10 @@ msgid ""
"The contraption then explodes."
msgstr ""
#. -- [EVENT] --OldHouseSpwn(22)EMPTY@@[EMPTY]0@@[EMPTY]0
msgid "[SPECIAL EMPTY EVENT STRING]"
msgstr "[SPECIAL EMPTY EVENT STRING]"
#. -- [EVENT] --Necromancer(23)@@+[NODE]2@@[STORY]
msgid ""
"You approach the tower of Shame Bringer, the orc who supposedly has a way to beat this growing light.\n"
@ -3774,6 +3778,8 @@ msgstr ""
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --Beastmaster(25)@@+[NODE]29@@[OUT]1
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --Beastmaster(25)@@+[NODE]33@@[OUT]1
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --Ghost training goblin(26)@@+[NODE]7@@[OUT]1
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --Ghost training goblin(26)@@+[NODE]12@@[OUT]1
@ -3792,6 +3798,8 @@ msgstr ""
#. -- [EVENT] --Beastmaster(25)@@+[NODE]26@@[STORY]
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --Beastmaster(25)@@+[NODE]31@@[STORY]
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --Beastmaster(25)@@+[NODE]32@@[STORY]
msgid "Your pet returns after a while and seems much better behaved."
msgstr ""
@ -3808,13 +3816,18 @@ msgstr ""
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --Beastmaster(25)@@+[NODE]31@@[OUT]1
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --Beastmaster(25)@@+[NODE]32@@[OUT]1
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --Ghost training goblin(26)@@+[NODE]9@@[OUT]1
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --Ghost training goblin(26)@@+[NODE]14@@[OUT]1
msgid "Thank the trainer and leave."
msgstr ""
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --Beastmaster(25)@@+[NODE]24@@[STORY]
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --Beastmaster(25)@@+[NODE]33@@[STORY]
msgid "'Fee paid, good, now hand me that pet for training.'"
msgstr ""

+ 13
- 0
Modules/pot/VillageEncounters.pot Просмотреть файл

@ -1,3 +1,16 @@
#. #-#-#-#-# VillageEncounters.pot #-#-#-#-#
#. -- [EVENT] --VillageAttackDiff5(0)EMPTY@@[EMPTY]0@@[EMPTY]0
#. #-#-#-#-# VillageEncounters.pot #-#-#-#-#
#. -- [EVENT] --VillageAttackDiff4(14)EMPTY@@[EMPTY]0@@[EMPTY]0
#. #-#-#-#-# VillageEncounters.pot #-#-#-#-#
#. -- [EVENT] --VillageAttackDiff2(23)EMPTY@@[EMPTY]0@@[EMPTY]0
#. #-#-#-#-# VillageEncounters.pot #-#-#-#-#
#. -- [EVENT] --VillageAttackDiff1(24)EMPTY@@[EMPTY]0@@[EMPTY]0
#. #-#-#-#-# VillageEncounters.pot #-#-#-#-#
#. -- [EVENT] --VillageAttackDiff3(28)EMPTY@@[EMPTY]0@@[EMPTY]0
msgid "[SPECIAL EMPTY EVENT STRING]"
msgstr "[SPECIAL EMPTY EVENT STRING]"
#. -- [EVENT] --Homen(1)@@+[NODE]2@@[STORY]
msgid "The homen - an unliving skeletal procession often foretelling death on a large scale - are seen passing through your village at night."
msgstr ""

+ 4
- 0
Modules/pot/Woodlandkin.pot Просмотреть файл

@ -3568,6 +3568,10 @@ msgstr ""
msgid "Although most of the old city is unsalvageable, you discover what could have been a craftsman's studio."
msgstr ""
#. -- [EVENT] --ElvenRuins(20)EMPTY@@[EMPTY]0@@[EMPTY]0
msgid "[SPECIAL EMPTY EVENT STRING]"
msgstr "[SPECIAL EMPTY EVENT STRING]"
#. -- [EVENT] --cemetery elf guard(21)@@+[NODE]2@@[STORY]
msgid ""
"You step in closer and hear a faint rustling of leaves. You look up and see some bows aimed at you.\n"

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