<EntryKey="DES_SUBRACE_GOB_SKIRMISHER_DES"Val="Light footed and agile, while not as tough as typical warriors they are still fierce and unpredictable. They can have authority issues due to their training in separate autonomous cells. But if their clan is in danger, skirmishers are the ones to fight the long-term battles. "/>
<EntryKey="DES_SUBRACE_DWARF_WARMASTER_DES"Val="Chiselled in stone and metal the warmasters are ancient, steadfast and unmovable. Dwarven warriors are feared and respected by all who know what is good for them."/>
<EntryKey="DES_SUBRACE_DWARF_WARMASTER_DES"Val="Chiselled in stone and metal, the warmasters are ancient, steadfast and unmovable. Dwarven warriors are feared and respected by all who know what is good for them."/>
<EntryKey="DES_SUBRACE_DWARF_YOUNG_SMITH"Val="Dwarf Young Smith"/>
<EntryKey="DES_SUBRACE_DWARF_SMITH_DES"Val="There are no blacksmiths that can call themselves equal to the ancient masters of the dwarven metal arts. Apart from their craft they also often hold positions of leadership as great tacticians and sometimes orators."/>
@ -909,6 +909,7 @@
<EntryKey="DES_SUBRACE_UNLI_GHOST_DES"Val="The spirit of a person unable or unwilling to cross over into the underworlds. Ghosts are often bound to this unlife by unresolved business, or simply a strong desire to hold on to their old life. "/>
<EntryKey="DES_SUBRACE_UNLI_WRAITH_DES"Val="Tormented soul that was torn out of its body and left to roam the land in anger. Wraiths are often bound to cursed objects, or places."/>
<EntryKey="DES_SUBRACE_WOOD_BEAR_DES"Val="An animated wooden sculpture, beautifully carved to depict an axe-bearing wild bear. Bears are not known to be gentle even on a good day, but this one seems particularly hell-bent on murder."/>
<EntryKey="DES_SUBRACE_DEMON_HELL_HOUNDS_DES"Val="Affectionately called hell hounds, although no one is quite sure what the ‘hell’ stands for. Some speculate a connection to the underworlds."/>
<EntryKey="DES_SUBRACE_DEMON_TWO_HELL_HOUNDS_DES"Val="Two black dogs, affectionately called hell hounds by their master - although no one in Slavya knows what this hell refers to? These two pups used to be good dogs, attacking only undesirables and small critters, but something or someone made them crave more blood."/>
<EntryKey="DES_SUBRACE_DEMON_TREASURE_DES"Val="Tomislav is the leader of Bear Village, a self professed 'boss' who seems to care for his home a great deal. He is also a treasurer demon, who would typically be found in caves and dungeons, guarding some long lost jewels. This one has clearly found a new calling."/>
<EntryKey="DES_SUBRACE_FOREFATHER_SPIRITS_DES"Val="The forefathers are the souls of the ancestors, also referred to as dziody. They are old souls, wise but proud and easy to anger. Folk of Slavya have long honoured the forefathers with all souls celebrations, asking for their wisdom and protection in exchange for the veneration."/>
<EntryKey="DES_SUBRACE_POSSESSED_ANCIENT_PUMPKIN"Val="Possessed Ancient Pumpkin"/>
<EntryKey="DES_SUBRACE_POSSESSED_PUMPKIN_DES"Val="Nasty orange vegetables, mindlessly roaming the lands. They like sweets a lot and have been known to get violent when you don’t give them some."/>
<EntryKey="DES_RES_IGNEOUS_SPIKE_DES"Val="Cooling and solidification of specific materials sometimes results in a beautiful crystalline substance like this one.\n\nThis composite fits into Leather and Metal material categories.\n\nWild resource ({ICON:WildResourceIcon})."/>
<EntryKey="DES_RES_ALCHEMY_SKIN_DES"Val="Alchemy Skin - another secret form of the alchemists of the bygone era.\n\nThis composite fits into Leather and Metal material categories.\n\nImproved resource ({ICON:ImprovedResourceIcon})."/>
<EntryKey="DES_RES_ALCHEMY_SKIN_DES"Val="Alchemy Skin - another secret formula of the alchemists of the bygone era.\n\nThis composite fits into Leather and Metal material categories.\n\nImproved resource ({ICON:ImprovedResourceIcon})."/>
<EntryKey="DES_RES_MORPH_MATERIAL_DES"Val="Extremely flexible and mouldable composite.\n\nFits into Leather and Bone material categories.\n\nWild resource ({ICON:WildResourceIcon})."/>
<EntryKey="DES_RES_WYRM_SILK"Val="Wyrm Silk"/>
@ -1131,7 +1146,7 @@
<EntryKey="DES_RESEARCH_GENERIC"Val="A Bit of Research"/>
<EntryKey="DES_RESEARCH_GENERIC_DES"Val="If you have nothing better to do, you can at least to try and think for a while. Maybe something useful will come to mind?"/>
<EntryKey="DES_RESEARCH_TERRAIN_DES"Val="Remember those blue crystals you've gather from the artefact on your last trip? Spend some time researching it and maybe you'll learn something."/>
<EntryKey="DES_RESEARCH_TERRAIN_DES"Val="Remember those blue crystals you've gathered from the artefact on your last trip? Spend some time researching it and maybe you'll learn something."/>
<EntryKey="DES_RESEARCH_CREATURE_DES"Val="That soft, red sticky bit you've picked up after a fight... If you wonder what it's for, there's only one way to find out. Research!"/>
@ -2084,7 +2099,7 @@
<EntryKey="DES_PET_CHICKEN"Val="Slavyan Cock"/>
<EntryKey="DES_PET_CHICKEN_DES"Val="Your Slavyan Cock is the envy of all your neighbours."/>
<EntryKey="DES_PET_PUMPKIN"Val="Pumpkin"/>
<EntryKey="DES_PET_PUMPKIN_DES"Val="."/>
<EntryKey="DES_PET_PUMPKIN_DES"Val="This little fella was carved to celebrate the All Hallows Eve, but through demon trickery or some other dark magic, it was awakened. It seems to like you very much, and follows you wherever you go - despite not having any legs. "/>
<!-- BUILDINGS -->
<EntryKey="DES_IDOL"Val="Idol"/>
@ -2482,7 +2497,7 @@
<EntryKey="DES_SKILL_ICE_SPIKE_DES"Val="The air freezes and creates a sharp spike, thrown at your enemies."/>
<EntryKey="DES_SKILL_PUMPKIN_HELLFIRE_DES"Val="Your pumpkin is fragile, like glass bottle. And in it there is hellfire hided. So don't brake it!"/>
<EntryKey="DES_SKILL_PUMPKIN_HELLFIRE_DES"Val="Your pumpkin is fragile like a glass bottle. But be warned that inside it there is hellfire hidden so you better not brake it!"/>
<EntryKey="DES_SKILL_RACE_ELVES_DES"Val="The character is an elf. They are immortal beings known for greater wisdom and connection to magic."/>
<EntryKey="DES_SKILL_RACE_ORCS"Val="Orc"/>
<EntryKey="DES_SKILL_RACE_ORCS_DES"Val="The character is an orc. They are a warrior race that lives in a matriarchal clan structure. They are known for their strength, ferocity and despise of 1h weapons."/>
<EntryKey="DES_SKILL_RACE_ORCS_DES"Val="The character is an orc. They are a warrior race that lives in a matriarchal clan structure. They are known for their strength, ferocity and disdain for 1h weapons."/>
<EntryKey="DES_SKILL_RACE_GOBLINS"Val="Goblin"/>
<EntryKey="DES_SKILL_RACE_GOBLINS_DES"Val="The character is a goblin. They love tinkering, so they are better at research and rituals."/>
<EntryKey="DES_SKILL_RACE_DEMON"Val="Demon"/>
@ -2717,6 +2732,8 @@
<EntryKey="DES_SKILL_DEMONIC_POSSESSION_DES"Val="The Chosen gets increased Health and Spiritual Shielding, but a penalty to Mysticism and Destiny."/>
<EntryKey="DES_SKILL_NIGHT_POWER_DES"Val="The character is blessed with the power of the night demons. During nights, they become more powerful."/>
<EntryKey="DES_SKILL_PET_HORSE"Val="Horse"/>
<EntryKey="DES_SKILL_PET_HORSE_DES"Val="Increases movement and group carry limits."/>
@ -2862,6 +2879,8 @@
<EntryKey="DES_SKILL_DARK_SHIFT_DES"Val="You can bend the reality for two allies, filling them with dark energy. This switches their initiative and gives them dark shielding protection."/>
<EntryKey="DES_SKILL_DARK_CLAW"Val="Dark Claw"/>
<EntryKey="DES_SKILL_DARK_CLAW_DES"Val="You are able to conjure a bear claw out of the dark energy within you, sharp enough to slice your enemies like carrots."/>
<EntryKey="DES_SKILL_ANIMATED_WOOD_DES"Val="Magic forces give this wooden object special abilities. It now has properties of both wood and the avatar enchanted within."/>
<EntryKey="DES_SKILL_UNSTABLE_CREATION_DES"Val="Your creation is alive! It will serve you for 5 turns (unless it dies earlier). It suffers Health damage each turn."/>
<EntryKey="DES_SUBSKILL_SUMMON_LIGHT_SVIATELKO_DES"Val="{COLOR:red}Requires the caster to be present on the battlefield.{END_COLOR}\nSummon 3 Sviatelko to melee spots on your side of the battlefield."/>
<EntryKey="DES_SUBSKILL_SUMMON_PET_PUMPKIN_DES"Val="{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon a Pumpkin to any spot."/>
<EntryKey="DES_SUBSKILL_SUMMON_PET_PUMPKIN_DES"Val="{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon a Pumpkin to any free spot."/>
<EntryKey="DES_SUBSKILL_SUMMON_PET_ANIMAL_DES"Val="{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon your pet animal into a free melee spot."/>
<EntryKey="DES_SUBSKILL_SUMMON_PET_ANIMAL_RANGED_DES"Val="{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon your pet animal into a free ranged spot."/>
<EntryKey="DES_SUBSKILL_ADD_HEALTH_P_REGENERATION"Val="Increase Health Regeneration."/>
<EntryKey="DES_TRAIT_NIGHT_AFFINITY_DES"Val="Your characters have an increased visibility range , Wits, Perception and Destiny at night, but decreased during the day. The Chosen can also summon a werewolf into battle and the beast's power will depend on the chosen's Perception attribute."/>
<EntryKey="DES_TRAIT_NIGHTMARE_GIFT_DES"Val="Your characters get +1 Spiritual regeneration, 10% bonus to Rituals attribute, +4 Spiritual Shielding and you get access to the Moon Bridge ritual."/>
<EntryKey="DES_TRAIT_NIGHTMARE_GIFT_DES"Val="Your characters get +1 Spiritual regeneration, 10% bonus to Rituals attribute, +4 Spiritual Shielding and you get immediate access to the Moon Bridge ritual."/>
<EntryKey="DES_TRAIT_MANY_HAMMERS_ONE_ANVIL"Val="Many Hammers, One Anvil"/>
<EntryKey="DES_TRAIT_MANY_HAMMERS_ONE_ANVIL_DES"Val="Each character gets 20% bonus to Crafting attribute, +4 Health and Sanity, but Gathering attribute is decreased by 10%."/>
<EntryKey="DES_TRAIT_JUMPING_FISH_DES"Val="Groups travelling by sea receive two fish each turn."/>
<EntryKey="DES_TRAIT_NEW_DAY"Val="New Day"/>
<EntryKey="DES_TRAIT_NEW_DAY_DES"Val="Each morning your characters get +10% Health also get 2 extra Movement Points for 3 turns. Rest of day characters have only Health bonus."/>
<EntryKey="DES_TRAIT_NEW_DAY_DES"Val="Each morning your characters get +10% Health also get 2 extra Movement Points for 3 turns. For the rest of day they have only Health bonus."/>
<EntryKey="DES_TRAIT_EAGLE_EYE"Val="Eagle Eye"/>
<EntryKey="DES_TRAIT_EAGLE_EYE_DES"Val="Your followers get +1 range of sight."/>
<EntryKey="DES_TOOLTIP_SPIRITUAL_VS_CONCEPT_DES"Val="In a Spiritual challenge against concept you can only use innate skills. Any Faith wounds sustained during the challenge will be disregarded once the challenge ends."/>
<EntryKey="DES_TOOLTIP_MINIMAP_MODE"Val="World/Current Island (N)"/>
<EntryKey="DES_TOOLTIP_MINIMAP_MODE_DES"Val="Switch minimap between world and island views."/>
<EntryKey="DES_TOOLTIP_CURRENT_TASK_DES"Val="This character is currently assigned to a task."/>
<EntryKey="DES_TOOLTIP_CHARACTERS_LIST"Val="Characters List (`)"/>
<EntryKey="DES_TOOLTIP_CHARACTERS_LIST_DES"Val="A global list of characters with the most important information available at a glance. Can be opened from anywhere."/>
<!-- LOCATIONS AND GROUPS -->
@ -4143,6 +4169,7 @@
<EntryKey="DES_SET_SHADOW_KIN_VILLAGE"Val="Shadow Kin Hamlet"/>
msgid "Chiselled in stone and metal the warmasters are ancient, steadfast and unmovable. Dwarven warriors are feared and respected by all who know what is good for them."
msgid "Chiselled in stone and metal, the warmasters are ancient, steadfast and unmovable. Dwarven warriors are feared and respected by all who know what is good for them."
msgstr ""
#. DES_SUBRACE_DWARF_SMITH
@ -3862,6 +3864,10 @@ msgstr ""
msgid "Elder Wraith"
msgstr ""
#. DES_SUBRACE_UNLI_ANCESTOR_WRAITH
msgid "Ancestor Wraith"
msgstr ""
#. DES_SUBRACE_UNLI_WRAITH_DES
msgid "Tormented soul that was torn out of its body and left to roam the land in anger. Wraiths are often bound to cursed objects, or places."
msgstr ""
@ -4211,6 +4217,62 @@ msgstr ""
msgid "This is a concept and has no class."
msgstr ""
#. DES_SUBRACE_WOOD_BEAR
msgid "Wooden Bear"
msgstr ""
#. DES_SUBRACE_WOOD_BEAR_DES
msgid "An animated wooden sculpture, beautifully carved to depict an axe-bearing wild bear. Bears are not known to be gentle even on a good day, but this one seems particularly hell-bent on murder."
msgstr ""
#. DES_SUBRACE_DEMON_HELL_HOUNDS
msgid "Hell Hounds"
msgstr ""
#. DES_SUBRACE_DEMON_HELL_HOUNDS_DES
msgid "Affectionately called hell hounds, although no one is quite sure what the ‘hell’ stands for. Some speculate a connection to the underworlds."
msgstr ""
#. DES_SUBRACE_DEMON_TWO_HELL_HOUNDS
msgid "Two Hell Hounds"
msgstr ""
#. DES_SUBRACE_DEMON_TWO_HELL_HOUNDS_DES
msgid "Two black dogs, affectionately called hell hounds by their master - although no one in Slavya knows what this hell refers to? These two pups used to be good dogs, attacking only undesirables and small critters, but something or someone made them crave more blood."
msgstr ""
#. DES_SUBRACE_DEMON_TREASURE
msgid "Tomislav - Treasure Demon"
msgstr ""
#. DES_SUBRACE_DEMON_TREASURE_DES
msgid "Tomislav is the leader of Bear Village, a self professed 'boss' who seems to care for his home a great deal. He is also a treasurer demon, who would typically be found in caves and dungeons, guarding some long lost jewels. This one has clearly found a new calling."
msgstr ""
#. DES_SUBRACE_FOREFATHER_SPIRITS
msgid "Forefather Spirits"
msgstr ""
#. DES_SUBRACE_FOREFATHER_SPIRITS_DES
msgid "The forefathers are the souls of the ancestors, also referred to as dziody. They are old souls, wise but proud and easy to anger. Folk of Slavya have long honoured the forefathers with all souls celebrations, asking for their wisdom and protection in exchange for the veneration."
msgstr ""
#. DES_SUBRACE_POSSESSED_PUMPKIN
msgid "Possessed Pumpkin"
msgstr ""
#. DES_SUBRACE_POSSESSED_ELDER_PUMPKIN
msgid "Possessed Elder Pumpkin"
msgstr ""
#. DES_SUBRACE_POSSESSED_ANCIENT_PUMPKIN
msgid "Possessed Ancient Pumpkin"
msgstr ""
#. DES_SUBRACE_POSSESSED_PUMPKIN_DES
msgid "Nasty orange vegetables, mindlessly roaming the lands. They like sweets a lot and have been known to get violent when you don’t give them some."
msgstr ""
#. DES_RES_WOOD
msgid "Wood"
msgstr ""
@ -4688,7 +4750,7 @@ msgstr ""
#. DES_RES_ALCHEMY_SKIN_DES
msgid ""
"Alchemy Skin - another secret form of the alchemists of the bygone era.\n"
"Alchemy Skin - another secret formula of the alchemists of the bygone era.\n"
"\n"
"This composite fits into Leather and Metal material categories.\n"
"\n"
@ -4911,7 +4973,7 @@ msgid "Research Terrain"
msgstr ""
#. DES_RESEARCH_TERRAIN_DES
msgid "Remember those blue crystals you've gather from the artefact on your last trip? Spend some time researching it and maybe you'll learn something."
msgid "Remember those blue crystals you've gathered from the artefact on your last trip? Spend some time researching it and maybe you'll learn something."
msgstr ""
#. DES_RESEARCH_CREATURE
@ -8604,7 +8666,7 @@ msgid "Pumpkin"
msgstr ""
#. DES_PET_PUMPKIN_DES
msgid "."
msgid "This little fella was carved to celebrate the All Hallows Eve, but through demon trickery or some other dark magic, it was awakened. It seems to like you very much, and follows you wherever you go - despite not having any legs. "
msgid "The character is an orc. They are a warrior race that lives in a matriarchal clan structure. They are known for their strength, ferocity and despise of 1h weapons."
msgid "The character is an orc. They are a warrior race that lives in a matriarchal clan structure. They are known for their strength, ferocity and disdain for 1h weapons."
msgstr ""
#. DES_SKILL_RACE_GOBLINS
@ -11365,6 +11427,10 @@ msgstr ""
msgid "Camping groups receive +1 gathering range."
msgstr ""
#. DES_SKILL_NIGHT_POWER_DES
msgid "The character is blessed with the power of the night demons. During nights, they become more powerful."
msgstr ""
#. DES_SKILL_PET_HORSE_DES
msgid "Increases movement and group carry limits."
msgstr ""
@ -11880,6 +11946,14 @@ msgstr ""
msgid "You are able to conjure a bear claw out of the dark energy within you, sharp enough to slice your enemies like carrots."
msgstr ""
#. DES_SKILL_ANIMATED_WOOD
msgid "Animated Wood"
msgstr ""
#. DES_SKILL_ANIMATED_WOOD_DES
msgid "Magic forces give this wooden object special abilities. It now has properties of both wood and the avatar enchanted within."
msgstr ""
#. DES_SKILL_UNSTABLE_CREATION
msgid "Unstable Creation"
msgstr ""
@ -11946,6 +12020,14 @@ msgstr ""
msgid "Concept - Ranged Heavy"
msgstr ""
#. DES_SKILL_FOREFATHER_ANGER
msgid "Forefathers' Anger"
msgstr ""
#. DES_SKILL_FOREFATHER_ANGER_DES
msgid "When battle starts, your anger will call a forefather as an ally to fight on your side."
msgstr ""
#. DES_SUBSKILL_INCREASE_ATTRIBUTE
msgid "Increase Attribute"
msgstr ""
@ -12509,6 +12591,10 @@ msgid ""
"Summon 3 Sviatelko to melee spots on your side of the battlefield."
msgstr ""
#. DES_SUBSKILL_SUMMON_ANCESTOR_WRAITH
msgid "Summon Ancestor Wraith"
msgstr ""
#. DES_SUBSKILL_SUMMON_PET_GHOST
msgid "Summon Ghost"
msgstr ""
@ -12536,7 +12622,7 @@ msgstr ""
#. DES_SUBSKILL_SUMMON_PET_PUMPKIN_DES
msgid ""
"{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\n"
"Summon a Pumpkin to any spot."
"Summon a Pumpkin to any free spot."
msgstr ""
#. DES_SUBSKILL_SUMMON_PET_ANIMAL_DES
@ -14186,7 +14272,7 @@ msgid "Your characters have an increased visibility range , Wits, Perception and
msgstr ""
#. DES_TRAIT_NIGHTMARE_GIFT_DES
msgid "Your characters get +1 Spiritual regeneration, 10% bonus to Rituals attribute, +4 Spiritual Shielding and you get access to the Moon Bridge ritual."
msgid "Your characters get +1 Spiritual regeneration, 10% bonus to Rituals attribute, +4 Spiritual Shielding and you get immediate access to the Moon Bridge ritual."
msgstr ""
#. DES_TRAIT_MANY_HAMMERS_ONE_ANVIL_DES
@ -14662,7 +14748,7 @@ msgid "New Day"
msgstr ""
#. DES_TRAIT_NEW_DAY_DES
msgid "Each morning your characters get +10% Health also get 2 extra Movement Points for 3 turns. Rest of day characters have only Health bonus."
msgid "Each morning your characters get +10% Health also get 2 extra Movement Points for 3 turns. For the rest of day they have only Health bonus."
msgstr ""
#. DES_TRAIT_EAGLE_EYE_DES
@ -15629,7 +15715,7 @@ msgid "Switch minimap between world and island views."
msgstr ""
#. DES_TOOLTIP_DOMINATION_VICTORY
msgid "Domination Victory (V)"
msgid "Domination Victory (X)"
msgstr ""
#. DES_TOOLTIP_DOMINATION_VICTORY_DES
@ -15883,6 +15969,22 @@ msgstr ""
msgid "World Size - Large"
msgstr ""
#. DES_TOOLTIP_CURRENT_TASK
msgid "Current Task"
msgstr ""
#. DES_TOOLTIP_CURRENT_TASK_DES
msgid "This character is currently assigned to a task."
msgstr ""
#. DES_TOOLTIP_CHARACTERS_LIST
msgid "Characters List (`)"
msgstr ""
#. DES_TOOLTIP_CHARACTERS_LIST_DES
msgid "A global list of characters with the most important information available at a glance. Can be opened from anywhere."
@ -993,7 +993,10 @@ msgid "You have discovered the main settlement of the alpha clans."
msgstr ""
#. QUEST_ALPHACLANS_DES
msgid "The orcs are traditionally a nomadic clan-based society, ruled by clan matriarchs. The alpha matriarch oversees all the clans, and she holds power in the settled orc villages. Orcs despise cowardice, so think twice before you choose to surrender in their presence."
msgid ""
"The orcs are traditionally a nomadic clan-based society, ruled by clan matriarchs. The alpha matriarch oversees all the clans, and she holds power in the settled orc villages. Orcs despise cowardice, so think twice before you choose to surrender in their presence.\n"
"\n"
"Orcs will not typically trade for bone or leather since they usually have those materials in abundance. When you become friends, you may be able to recruit an orc via the fighting pits. To gain friendship, you can try doing tasks for the alphas when they are available. "
msgstr ""
#. QUEST_ALPHACLANSARMY
@ -1820,19 +1823,19 @@ msgid "You were invited to take part in festivities and visit sites around the v
msgstr ""
#. QUEST_HALLOW_DES1
msgid "Some pets were killed in odd circumstances, perhaps youi can ask around to see if anyone knows more."
msgid "Some pets were killed in odd circumstances, perhaps you can ask around to see if anyone knows more."
msgstr ""
#. QUEST_HALLOW_DES2
msgid "Some folk went missing int he night, the Boss aske dyou to look for them if you can."
msgid "Some folk went missing in the night, Tomislav asked you to look for them if you can."
msgstr ""
#. QUEST_HALLOW_DES3
msgid "Bogslava admitted that she and Gurtek the beastmaster plotted to kill the pets and mess with people, so that the Haloween is ruined. Go tell the boss or confront the beastmaster."
msgid "Bogslava admitted that she and Gurtek the beastmaster plotted to kill the pets and mess with people, so that the Halloween is ruined. Go tell the boss or confront the beastmaster."
msgstr ""
#. QUEST_HALLOW_DES4
msgid "Bogslava claims Gurtek, the beastmaser, can't control his dogs and so he made these killings look odd to protect his pups. Go tell the boss or confront the beastmaster."
msgid "Bogslava claims Gurtek, the beastmaster, can't control his dogs and so he made these killings look odd to protect his pups. Go tell the boss or confront the beastmaster."
msgstr ""
#. QUEST_HALLOW_HUT
@ -1852,9 +1855,149 @@ msgid "But you left them for now."
msgstr ""
#. QUEST_HALLOW_CAR_DES2
msgid "You dealt with the matter, you can report back to the wise woman now."
msgid "You dealt with the matter; you can report back to the wise woman now."
msgstr ""
#. QUEST_HALLOW_CAR_DES3
msgid "You failed to deal with them, Bogslava will have to endure. Best not mention it to her gain."
msgstr ""
#. QUEST_HALLOW_KEN_DES
msgid "Gurtek admitted him and Bogslava plotted to get rid of Halloween. He said the missing folk are safely hiding in the woodcutters lodge. Go to the lodge and see if he told the truth."
msgstr ""
#. QUEST_HALLOW_KEN
msgid "You visited Gurtek's kennels."
msgstr ""
#. QUEST_HALLOW_KEN_DES1
msgid "Gurtek admitted him and Bogslava plotted to get rid of Halloween. He said the missing folk are safely hiding in the woodcutters lodge. But you said you will not interfere. Go see how it all unfolds in the village."
msgstr ""
#. QUEST_HALLOW_FORE
msgid "You found the forefather spirits possessing the wooden sculptures."
msgstr ""
#. QUEST_HALLOW_FORE_DES
msgid "You decided the forefathers have the right to judge Bear Village as they see fit so you left them to it."
msgstr ""
#. QUEST_HALLOW_FORE_DES1
msgid "You were defeated by the forefathers and forced to flee. Remember you have limited time to try and kill them. "
msgstr ""
#. QUEST_HALLOW_FORE_DES2
msgid "You backed away for now, hoping you can return and deal with the forefathers before they enact their revenge on Bear Village. You do not know how much time you have, but they will not wait here forever..."
msgstr ""
#. QUEST_HALLOW_FORE_DES3
msgid "You defeated the forefathers, and hope this will be the end of it, although you sense that some of their spirit may yet linger over Bear Village. Report back to Tomislav."
msgstr ""
#. QUEST_HALLOW_FORE_DES4
msgid "You defeated the forefathers once and for all. They applauded your strength of spirit and promised to leave the village alone."
msgstr ""
#. QUEST_HALLOW_FORE_DES5
msgid "You convinced the forefathers that a smaller blood price will soothe their thirst for revenge. They will take only part of the village."
msgstr ""
#. QUEST_HALLOW_FORE_DES6
msgid "You convinced the forefathers that a smaller blood price will soothe their thirst for revenge and so you sacrificed one of your own to save the villagers."
msgstr ""
#. QUEST_HALLOW_WOOD
msgid "You found the woodcutters lodge."
msgstr ""
#. QUEST_HALLOW_WOOD_DES
msgid "When you arrived, you found bloodied sculptures and nothing else."
msgstr ""
#. QUEST_HALLOW_HUT_DES
msgid "Bogslava is gone, she killed herself to avoid the forefather's judgement."
msgstr ""
#. QUEST_HALLOW_KEN_DES2
msgid "The kennels were destroyed, but you found a group of villagers with Gurtek, they escaped the massacre thanks to Bael and Zeb who died fighting off the forefathers."
msgstr ""
#. QUEST_HALLOW_KEN_DES3
msgid "The kennels were destroyed, Gurtek was nowhere to be seen, but this likely means he was taken by the forefathers."
msgstr ""
#. QUEST_HALLOW_DES6
msgid "Bear Village is no more, there is only blood and silence left."
msgstr ""
#. QUEST_HALLOW_KEN_DES4
msgid "Gurtek believes angry forefather spirits are going to do something very bad if the villagers continue this Halloween celebration. You did sense some bad spirit energy, but it was too strong for you to investigate more. Best speak to Tomislav about this."
msgstr ""
#. QUEST_HALLOW_KEN_DES5
msgid "Gurtek believes Fredrick, the foreigner is responsible for the trouble in the village, but Gurtek's dogs remain prime suspects too. Best speak to Tomislav about this."
msgstr ""
#. QUEST_HALLOW_BEAR
msgid "You were attacked by a wooden bear statue bearing an axe!"
msgstr ""
#. QUEST_HALLOW_BEAR1
msgid "You tried to defeat the wooden bear statue again."
msgstr ""
#. QUEST_HALLOW_BEAR_DES
msgid "You were defeated, and Tomislav pleaded with you to try again when you can. [You have 200 turns to defeat the bear and whatever may come after it.] "
msgstr ""
#. QUEST_HALLOW_BEAR_DES1
msgid "You escaped but Tomislav has asked you to try and defeat this creature, for the sake of Bear Village. [You have 200 turns to defeat the bear and whatever may come after it.]"
msgstr ""
#. QUEST_HALLOW_BEAR_DES2
msgid "You defeated the wooden bear and both you and Tomislav hope this will help the village for now. However, the bear was possessed by the spirits of the forefathers and so you may want to seek them out to see if this is truly over. Beware, you have limited time to investigate this. [200 turns]"
msgstr ""
#. QUEST_HALLOW_BEAR_DES3
msgid "You defeated the wooden bear and both you and Tomislav hope this will help the village for now. Tomislav asked you to try and seek out the forefathers to see if this is truly over, but you decided this is none of your business."
msgstr ""
#. QUEST_HALLOW_BEAR_DES4
msgid "You were defeated, perhaps try again when you can. [You have 200 turns to defeat the bear and whatever may come after it.] "
msgstr ""
#. QUEST_HALLOWINV
msgid "You were invited to visit Bear Village"
msgstr ""
#. QUEST_HALLOWINV_DES
msgid "The location was marked on your map."
msgstr ""
#. QUEST_HALLOW_KEN_DES6
msgid "You discovered the spirits of the forefathers are indeed very angry with Bear Village and you fear they may have bloody intentions. Best go tell Tomislav about this."
msgstr ""
#. QUEST_HALLOW_TOM_DES
msgid "You spoke to Tomislav and he asked you to investigate the woodcutters lodge."
msgstr ""
#. QUEST_HALLOW_TOM_DES1
msgid "You spoke to Tomislav about the angry forefathers and he begged you to go see if you can appease them in any way. They should be found by the big oak tree nearby."
msgstr ""
#. QUEST_HALLOW_TOM_DES2
msgid "You spoke to Tomislav about the angry forefathers and decided this is none of your business, you left."
msgstr ""
#. QUEST_HALLOW_HUT_DES1
msgid "You completed the caravan task for Bogslava and she was very grateful."
msgstr ""
#. QUEST_HALLOW_FORE_DES7
msgid "The forefather sculptures stand still, silent. Their eyes are hallow but there are blood stains on the wood too."
msgstr ""
#. QUEST_HALLOW_WOOD_DES1
msgid "You found the lodge and within it, a bloody massacre. Dark forces seem to be at work here, best speak to Tomislav back at the village again. "
@ -3613,7 +3613,7 @@ You find the remains of other victims caught in the webs.
You try to think of something fast, but the spiders are faster. They swarm you angrily, and all you can do is climb up to safety as quickly as possible.
[/STORY]
[OUT]Run.
[OUT]Run.
[/NODE]
+[NODE]20
@ -3703,7 +3703,7 @@ You kill the ruffians and find they did not carry much on them. Still, you did e
The ruffians beat you badly. You have to drop your food to stop them from running after you!
@ -343,7 +343,7 @@ He snaps his fingers and the dragon and all other unliving collapse in a pile of
'Ha ha, how dare you try to threaten me, fools! Time to die!'
[/STORY]
[OUT]Fight.
[OUT]Run away!
[OUT]Run away!
[/NODE]
[/EVENT]
@ -591,7 +591,7 @@ The mistress laughs in your face and moves towards you, fangs bared.
[STORY]
The male looks at you, surprised, then shrugs and walks away as his mate lunges at you with her pet cmok at her side!
[/STORY]
[OUT]Run away!
[OUT]Run away!
[OUT]Fight!
[/NODE]
@ -2615,7 +2615,7 @@ The witch shows no remorse and shrugs:
[OUT]Actually, being a rat is not so bad. Thank her for the new perspective, and ask for another payment for saving her life.
[OUT]Kill her!
[OUT][Witch]Demand that she give you a clipping of her armpit hair and two toenails, and tell her to spit over her left shoulder three times so you can catch it. This will make a potion to break the curse for sure.
[OUT][Gusla or volh]Demand that she give you a clipping of her armpit hair and two toenails, and tell her to spit over her left shoulder three times so you can catch it. This will make a potion to break the curse for sure.
[OUT][Gusla or volh]Demand that she give you a clipping of her armpit hair and two toenails, and tell her to spit over her left shoulder three times so you can catch it. This will make a potion to break the curse for sure.
@ -58,7 +58,7 @@ An oppressive emanation of light and order pushes against your very being. This
Whatever these people have become, they are overfilled with the energy of light and harmony. This stifling, unnatural concentration of force is an abomination against both nature and intellect.
[/STORY]
[OUT]It stands against nature. Best be rid of it. Attack.
[OUT]Mystical forces seem to be at work here. Attack them spiritually.
[OUT]Mystical forces seem to be at work here. Attack them spiritually.
[OUT]Stay back and only observe.
[/NODE]
@ -666,7 +666,7 @@ You fail to catch the creature and he runs away. Worse yet, your equipment is no
[STORY]
'I unsaid, the ground shook, broke houses, new job. I am no sad, no happy, I am.'
[/STORY]
[OUT]Nod, wish him well, and leave.
[OUT]Nod, wish him well, and leave.
[/NODE]
[/EVENT]
@ -1141,7 +1141,7 @@ The witch who came with you waves goodbye as well:
[STORY]
'You have a silver tongue, I'll give you that. I shan't join you, but you can call upon my minions for help when you're in trouble. Farewell. May all the toads turn to princes for you!'
[/STORY]
[OUT]Wish him well and leave.
[OUT]Wish him well and leave.
[/NODE]
+[NODE]42
@ -1558,7 +1558,7 @@ The voice of all gods speaks to you with sadness:
Our time here grows short. I know not what path you need to take, but I will guide your steps as you will guide my sight. Go. Live. Grow. But do not forget your purpose!'
[/STORY]
[OUT]Kneel in acceptance.
[OUT]Nod defiantly.
[OUT]Nod defiantly.
[OUT]Ask what of the other gods, other chosen who you feel here with you.
[/NODE]
@ -5373,7 +5373,7 @@ Finally, you get to the end and find a large prison cell. In the middle of this
[/STORY]
[OUT]Ask him why he is here, and for how long.
[OUT]Ask him why he is here, and for how long.
[OUT]Ask him what this prison was for?
[OUT]Tell him you need to get him out so he can help with an urgent matter, a red cave that seems to be key to the Shattering.
[/NODE]
@ -8584,7 +8584,7 @@ The voice of all gods speaks to you with sadness:
Our time here grows short. I know not what path you need to take, but I will guide your steps as you will guide my sight. Go. Live. Grow. But do not forget your purpose!'
[/STORY]
[OUT]Kneel in acceptance.
[OUT]Nod defiantly.
[OUT]Nod defiantly.
[OUT]Ask what of the other gods, other chosen who you feel here with you.
msgid "As you fall asleep at your campsite, your dreams become heavy and unsettling. As you toss and turn, you feel more and more unsettled as your deepest, darkest fears become real and hold you trapped within the nightmare."
msgid "You find an old cave that goes deep into the ground. It seems abandoned at first, but the deeper you go, the more you feel a warmth touching your skin, and soon you see the glow of light."